# pax-chassis-macos Handles: - 2D rendering on macOS via CoreGraphics - passing tick events (a la rAF; see NSViewRepresentable) - Managing native user input (e.g. mouse, keyboard, camera, microphone, also form control events like 'click' on a button) - Rendering native text based off of commands from engine - Rendering native form controls based off of commands from engine This directory also includes: ## interface Simple macOS app for developing Pax projects. Also usable as a template for packaging full-window Pax apps for macOS Handles: - Mounting pax-chassis-macos + cartridge to a simple Mac app, delegating full window rendering to Pax. - Debug mode + LLDB support for debugging Pax projects on macOS - Production mode, suitable for packaging full-window Pax apps for end-users