// Copyright 2018 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. use pbrt::core::api::Pbrt; #[test] fn test_constant_float_texture_default() { let p = Default::default(); let mut pbrt = Pbrt::default(); pbrt.init(); pbrt.world_begin(); pbrt.texture("tex1", "float", "constant", p); // TODO(wathiede): assert things against pbrt.graphics_state.float_textures }