//********************************************************************************* // Movie.h //--------------------------------------------------------------------------------- // //--------------------------------------------------------------------------------- // Hugo Mercier (c) 2008 // Carlos Garcia Campos (c) 2010 // Albert Astals Cid (c) 2017-2019 // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //********************************************************************************* #ifndef _MOVIE_H_ #define _MOVIE_H_ #include "Object.h" struct MovieActivationParameters { MovieActivationParameters(); ~MovieActivationParameters(); // parse from a "Movie Activation" dictionary void parseMovieActivation(const Object *aDict); enum MovieRepeatMode { repeatModeOnce, repeatModeOpen, repeatModeRepeat, repeatModePalindrome }; struct MovieTime { MovieTime() { units_per_second = 0; } unsigned long units; int units_per_second; // 0 : defined by movie }; MovieTime start; // 0 MovieTime duration; // 0 double rate; // 1.0 int volume; // 100 bool showControls; // false bool synchronousPlay; // false MovieRepeatMode repeatMode; // repeatModeOnce // floating window position bool floatingWindow; double xPosition; // 0.5 double yPosition; // 0.5 int znum; // 1 int zdenum; // 1 }; class Movie { public: Movie(const Object *movieDict, const Object *aDict); Movie(const Object *movieDict); Movie(const Movie &other); ~Movie(); Movie &operator=(const Movie &) = delete; bool isOk() const { return ok; } const MovieActivationParameters *getActivationParameters() const { return &MA; } const GooString *getFileName() const { return fileName; } unsigned short getRotationAngle() const { return rotationAngle; } void getAspect(int *widthA, int *heightA) const { *widthA = width; *heightA = height; } Object getPoster() const { return poster.copy(); } bool getShowPoster() const { return showPoster; } bool getUseFloatingWindow() const { return MA.floatingWindow; } void getFloatingWindowSize(int *width, int *height); Movie *copy() const; private: void parseMovie(const Object *movieDict); bool ok; unsigned short rotationAngle; // 0 int width; // Aspect int height; // Aspect Object poster; bool showPoster; GooString *fileName; MovieActivationParameters MA; }; #endif