//======================================================================== // // PreScanOutputDev.h // // Copyright 2005 Glyph & Cog, LLC // //======================================================================== //======================================================================== // // Modified under the Poppler project - http://poppler.freedesktop.org // // All changes made under the Poppler project to this file are licensed // under GPL version 2 or later // // Copyright (C) 2009 Carlos Garcia Campos // Copyright (C) 2010, 2018-2020 Albert Astals Cid // Copyright (C) 2011, 2014 William Bader // Copyright (C) 2011, 2013 Thomas Freitag // Copyright (C) 2011 Adrian Johnson // // To see a description of the changes please see the Changelog file that // came with your tarball or type make ChangeLog if you are building from git // //======================================================================== #ifndef PRESCANOUTPUTDEV_H #define PRESCANOUTPUTDEV_H #include "Object.h" #include "GfxState.h" #include "OutputDev.h" #include "PSOutputDev.h" //------------------------------------------------------------------------ // PreScanOutputDev //------------------------------------------------------------------------ class PreScanOutputDev : public OutputDev { public: // Constructor. PreScanOutputDev(PSLevel levelA); // Destructor. ~PreScanOutputDev() override; //----- get info about output device // Does this device use upside-down coordinates? // (Upside-down means (0,0) is the top left corner of the page.) bool upsideDown() override { return true; } // Does this device use drawChar() or drawString()? bool useDrawChar() override { return true; } // Does this device use tilingPatternFill()? If this returns false, // tiling pattern fills will be reduced to a series of other drawing // operations. bool useTilingPatternFill() override { return true; } // Does this device use functionShadedFill(), axialShadedFill(), and // radialShadedFill()? If this returns false, these shaded fills // will be reduced to a series of other drawing operations. bool useShadedFills(int type) override { return true; } // Does this device use beginType3Char/endType3Char? Otherwise, // text in Type 3 fonts will be drawn with drawChar/drawString. bool interpretType3Chars() override { return true; } //----- initialization and control // Start a page. void startPage(int pageNum, GfxState *state, XRef *xref) override; // End a page. void endPage() override; //----- path painting void stroke(GfxState *state) override; void fill(GfxState *state) override; void eoFill(GfxState *state) override; bool tilingPatternFill(GfxState *state, Gfx *gfx, Catalog *cat, Object *str, const double *pmat, int paintType, int tilingType, Dict *resDict, const double *mat, const double *bbox, int x0, int y0, int x1, int y1, double xStep, double yStep) override; bool functionShadedFill(GfxState *state, GfxFunctionShading *shading) override; bool axialShadedFill(GfxState *state, GfxAxialShading *shading, double tMin, double tMax) override; bool radialShadedFill(GfxState *state, GfxRadialShading *shading, double tMin, double tMax) override; //----- path clipping void clip(GfxState *state) override; void eoClip(GfxState *state) override; //----- text drawing void beginStringOp(GfxState *state) override; void endStringOp(GfxState *state) override; bool beginType3Char(GfxState *state, double x, double y, double dx, double dy, CharCode code, const Unicode *u, int uLen) override; void endType3Char(GfxState *state) override; //----- image drawing void drawImageMask(GfxState *state, Object *ref, Stream *str, int width, int height, bool invert, bool interpolate, bool inlineImg) override; void drawImage(GfxState *state, Object *ref, Stream *str, int width, int height, GfxImageColorMap *colorMap, bool interpolate, const int *maskColors, bool inlineImg) override; void drawMaskedImage(GfxState *state, Object *ref, Stream *str, int width, int height, GfxImageColorMap *colorMap, bool interpolate, Stream *maskStr, int maskWidth, int maskHeight, bool maskInvert, bool maskInterpolate) override; void drawSoftMaskedImage(GfxState *state, Object *ref, Stream *str, int width, int height, GfxImageColorMap *colorMap, bool interpolate, Stream *maskStr, int maskWidth, int maskHeight, GfxImageColorMap *maskColorMap, bool maskInterpolate) override; //----- transparency groups and soft masks void beginTransparencyGroup(GfxState *state, const double *bbox, GfxColorSpace *blendingColorSpace, bool isolated, bool knockout, bool forSoftMask) override; void paintTransparencyGroup(GfxState *state, const double *bbox) override; void setSoftMask(GfxState *state, const double *bbox, bool alpha, Function *transferFunc, GfxColor *backdropColor) override; //----- special access // Returns true if the operations performed since the last call to // clearStats() are all monochrome (black or white). bool isMonochrome() { return mono; } // Returns true if the operations performed since the last call to // clearStats() are all gray. bool isGray() { return gray; } // Returns true if the operations performed since the last call to // clearStats() included any transparency. bool usesTransparency() { return transparency; } // Returns true if the operations performed since the last call to // clearStats() are all rasterizable by GDI calls in GDIOutputDev. bool isAllGDI() { return gdi; } // Returns true if the operations performed since the last call to // clearStats() included any image mask fills with a pattern color // space. (only level1!) bool usesPatternImageMask() { return patternImgMask; } // Clear the stats used by the above functions. void clearStats(); private: void check(GfxColorSpace *colorSpace, const GfxColor *color, double opacity, GfxBlendMode blendMode); bool mono; bool gray; bool transparency; bool gdi; PSLevel level; // PostScript level (1, 2, separation) bool patternImgMask; int inTilingPatternFill; }; #endif