/* Sound.h - an object that holds the sound structure * Copyright (C) 2006-2007, Pino Toscano * Copyright (C) 2017-2020, Albert Astals Cid * Copyright (C) 2020, Oliver Sander * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef Sound_H #define Sound_H #include class Object; class Stream; //------------------------------------------------------------------------ enum SoundKind { soundEmbedded, // embedded sound soundExternal // external sound }; enum SoundEncoding { soundRaw, // raw encoding soundSigned, // twos-complement values soundMuLaw, // mu-law-encoded samples soundALaw // A-law-encoded samples }; class Sound { public: // Try to parse the Object obj static std::unique_ptr parseSound(Object *obj); // Destructor ~Sound(); Sound(const Sound &) = delete; Sound &operator=(const Sound &) = delete; const Object *getObject() const { return &streamObj; } Stream *getStream(); SoundKind getSoundKind() const { return kind; } const std::string &getFileName() const { return fileName; } double getSamplingRate() const { return samplingRate; } int getChannels() const { return channels; } int getBitsPerSample() const { return bitsPerSample; } SoundEncoding getEncoding() const { return encoding; } Sound *copy() const; private: // Create a sound. The Object obj is ensured to be a Stream with a Dict Sound(const Object *obj, bool readAttrs = true); Object streamObj; SoundKind kind; std::string fileName; double samplingRate; int channels; int bitsPerSample; SoundEncoding encoding; }; #endif