//======================================================================== // // UnicodeMapFuncs.cc // // Copyright 2001-2003 Glyph & Cog, LLC // //======================================================================== //======================================================================== // // Modified under the Poppler project - http://poppler.freedesktop.org // // All changes made under the Poppler project to this file are licensed // under GPL version 2 or later // // Copyright (C) 2008 Koji Otani // Copyright (C) 2017 Adrian Johnson // Copyright (C) 2018 Albert Astals Cid // // To see a description of the changes please see the Changelog file that // came with your tarball or type make ChangeLog if you are building from git // //======================================================================== #include "UnicodeMapFuncs.h" int mapUTF8(Unicode u, char *buf, int bufSize) { if (u <= 0x0000007f) { if (bufSize < 1) { return 0; } buf[0] = (char)u; return 1; } else if (u <= 0x000007ff) { if (bufSize < 2) { return 0; } buf[0] = (char)(0xc0 + (u >> 6)); buf[1] = (char)(0x80 + (u & 0x3f)); return 2; } else if (u <= 0x0000ffff) { if (bufSize < 3) { return 0; } buf[0] = (char)(0xe0 + (u >> 12)); buf[1] = (char)(0x80 + ((u >> 6) & 0x3f)); buf[2] = (char)(0x80 + (u & 0x3f)); return 3; } else if (u <= 0x0010ffff) { if (bufSize < 4) { return 0; } buf[0] = (char)(0xf0 + (u >> 18)); buf[1] = (char)(0x80 + ((u >> 12) & 0x3f)); buf[2] = (char)(0x80 + ((u >> 6) & 0x3f)); buf[3] = (char)(0x80 + (u & 0x3f)); return 4; } else { return 0; } } int mapUTF16(Unicode u, char *buf, int bufSize) { if (u <= 0xffff) { if (bufSize < 2) { return 0; } buf[0] = (char)((u >> 8) & 0xff); buf[1] = (char)(u & 0xff); return 2; } else if (u < 0x110000) { Unicode uu; /* using surrogate pair */ if (bufSize < 4) { return 0; } uu = ((u - 0x10000) >> 10) + 0xd800; buf[0] = (char)((uu >> 8) & 0xff); buf[1] = (char)(uu & 0xff); uu = (u & 0x3ff) + 0xdc00; buf[2] = (char)((uu >> 8) & 0xff); buf[3] = (char)(uu & 0xff); return 4; } else { return 0; } }