#include #include #include #include #include // Unit tests for rendering axial shadings without full opacity class TestStrokeOpacity : public QObject { Q_OBJECT public: TestStrokeOpacity(QObject *parent = nullptr) : QObject(parent) { } private slots: void checkStrokeOpacity_data(); void checkStrokeOpacity(); }; void TestStrokeOpacity::checkStrokeOpacity_data() { QTest::addColumn("backendType"); QTest::newRow("splash") << (int)Poppler::Document::SplashBackend; QTest::newRow("qpainter") << (int)Poppler::Document::QPainterBackend; } void TestStrokeOpacity::checkStrokeOpacity() { QFETCH(int, backendType); auto doc = std::unique_ptr(Poppler::Document::load(TESTDATADIR "/unittestcases/stroke-alpha-pattern.pdf")); QVERIFY(doc != nullptr); doc->setRenderBackend((Poppler::Document::RenderBackend)backendType); // BUG: For some reason splash gets the opacity wrong when antialiasing is switched off if (backendType == (int)Poppler::Document::SplashBackend) { doc->setRenderHint(Poppler::Document::Antialiasing, true); } const auto page = std::unique_ptr(doc->page(0)); QVERIFY(page != nullptr); // Render (at low resolution and with cropped marging) QImage image = page->renderToImage(36, 36, 40, 50, 200, 230); // The actual tests start here // Allow a tolerance. int tolerance; auto approximatelyEqual = [&tolerance](QRgb c0, const QColor &c1) { return std::abs(qAlpha(c0) - c1.alpha()) <= tolerance && std::abs(qRed(c0) - c1.red()) <= tolerance && std::abs(qGreen(c0) - c1.green()) <= tolerance && std::abs(qBlue(c0) - c1.blue()) <= tolerance; }; // At the lower left of the test document is a square with an axial shading, // which should be rendered with opacity 0.25. // Check that with a sample pixel auto pixel = image.pixel(70, 160); // Splash and QPainter backends implement shadings slightly differently, // hence we cannot expect to get precisely the same colors. tolerance = 2; QVERIFY(approximatelyEqual(pixel, QColor(253, 233, 196, 255))); // At the upper left of the test document is a stroked square with an axial shading. // This is implemented by filling a clip region defined by a stroke outline. // Check whether the backend really only renders the stroke, not the region // surrounded by the stroke. auto pixelUpperLeftInterior = image.pixel(70, 70); tolerance = 0; QVERIFY(approximatelyEqual(pixelUpperLeftInterior, Qt::white)); // Now check whether that stroke is semi-transparent. // Bug https://gitlab.freedesktop.org/poppler/poppler/-/issues/178 auto pixelUpperLeftOnStroke = image.pixel(70, 20); tolerance = 2; QVERIFY(approximatelyEqual(pixelUpperLeftOnStroke, QColor(253, 233, 196, 255))); // At the upper right there is a semi-transparent stroked red square // a) Make sure that the color is correct. auto pixelUpperRightOnStroke = image.pixel(130, 20); tolerance = 0; QVERIFY(approximatelyEqual(pixelUpperRightOnStroke, QColor(246, 196, 206, 255))); // b) Make sure that it is really stroked, not filled auto pixelUpperRightInterior = image.pixel(130, 50); QVERIFY(approximatelyEqual(pixelUpperRightInterior, Qt::white)); } QTEST_GUILESS_MAIN(TestStrokeOpacity) #include "check_stroke_opacity.moc"