//======================================================================== // // SplashClip.h // //======================================================================== //======================================================================== // // Modified under the Poppler project - http://poppler.freedesktop.org // // All changes made under the Poppler project to this file are licensed // under GPL version 2 or later // // Copyright (C) 2010, 2018 Albert Astals Cid // Copyright (C) 2013 Thomas Freitag // Copyright (C) 2019 Stefan BrĂ¼ns // // To see a description of the changes please see the Changelog file that // came with your tarball or type make ChangeLog if you are building from git // //======================================================================== #ifndef SPLASHCLIP_H #define SPLASHCLIP_H #include "SplashTypes.h" class SplashPath; class SplashXPath; class SplashXPathScanner; class SplashBitmap; //------------------------------------------------------------------------ enum SplashClipResult { splashClipAllInside, splashClipAllOutside, splashClipPartial }; //------------------------------------------------------------------------ // SplashClip //------------------------------------------------------------------------ class SplashClip { public: // Create a clip, for the given rectangle. SplashClip(SplashCoord x0, SplashCoord y0, SplashCoord x1, SplashCoord y1, bool antialiasA); // Copy a clip. SplashClip *copy() { return new SplashClip(this); } ~SplashClip(); SplashClip(const SplashClip &) = delete; SplashClip &operator=(const SplashClip &) = delete; // Reset the clip to a rectangle. void resetToRect(SplashCoord x0, SplashCoord y0, SplashCoord x1, SplashCoord y1); // Intersect the clip with a rectangle. SplashError clipToRect(SplashCoord x0, SplashCoord y0, SplashCoord x1, SplashCoord y1); // Intersect the clip with . SplashError clipToPath(SplashPath *path, SplashCoord *matrix, SplashCoord flatness, bool eo); // Returns true if (,) is inside the clip. bool test(int x, int y) { // check the rectangle if (x < xMinI || x > xMaxI || y < yMinI || y > yMaxI) { return false; } // check the paths return testClipPaths(x, y); } // Tests a rectangle against the clipping region. Returns one of: // - splashClipAllInside if the entire rectangle is inside the // clipping region, i.e., all pixels in the rectangle are // visible // - splashClipAllOutside if the entire rectangle is outside the // clipping region, i.e., all the pixels in the rectangle are // clipped // - splashClipPartial if the rectangle is part inside and part // outside the clipping region SplashClipResult testRect(int rectXMin, int rectYMin, int rectXMax, int rectYMax); // Similar to testRect, but tests a horizontal span. SplashClipResult testSpan(int spanXMin, int spanXMax, int spanY); // Clips an anti-aliased line by setting pixels to zero. On entry, // all non-zero pixels are between and . This function // will update and . void clipAALine(SplashBitmap *aaBuf, int *x0, int *x1, int y, bool adjustVertLine = false); // Get the rectangle part of the clip region. SplashCoord getXMin() { return xMin; } SplashCoord getXMax() { return xMax; } SplashCoord getYMin() { return yMin; } SplashCoord getYMax() { return yMax; } // Get the rectangle part of the clip region, in integer coordinates. int getXMinI() { return xMinI; } int getXMaxI() { return xMaxI; } int getYMinI() { return yMinI; } int getYMaxI() { return yMaxI; } // Get the number of arbitrary paths used by the clip region. int getNumPaths() { return length; } protected: SplashClip(SplashClip *clip); void grow(int nPaths); bool testClipPaths(int x, int y); bool antialias; SplashCoord xMin, yMin, xMax, yMax; int xMinI, yMinI, xMaxI, yMaxI; SplashXPath **paths; unsigned char *flags; SplashXPathScanner **scanners; int length, size; }; #endif