//======================================================================== // // SplashXPathScanner.cc // //======================================================================== //======================================================================== // // Modified under the Poppler project - http://poppler.freedesktop.org // // All changes made under the Poppler project to this file are licensed // under GPL version 2 or later // // Copyright (C) 2008, 2010, 2014, 2018, 2019 Albert Astals Cid // Copyright (C) 2010 Paweł Wiejacha // Copyright (C) 2013, 2014 Thomas Freitag // Copyright (C) 2018 Stefan Brüns // // To see a description of the changes please see the Changelog file that // came with your tarball or type make ChangeLog if you are building from git // //======================================================================== #include #include #include #include #include "goo/gmem.h" #include "SplashMath.h" #include "SplashXPath.h" #include "SplashBitmap.h" #include "SplashXPathScanner.h" //------------------------------------------------------------------------ //------------------------------------------------------------------------ // SplashXPathScanner //------------------------------------------------------------------------ SplashXPathScanner::SplashXPathScanner(SplashXPath *xPathA, bool eoA, int clipYMin, int clipYMax) { SplashXPathSeg *seg; SplashCoord xMinFP, yMinFP, xMaxFP, yMaxFP; int i; xPath = xPathA; eo = eoA; partialClip = false; // compute the bbox if (xPath->length == 0) { xMin = yMin = 1; xMax = yMax = 0; } else { seg = &xPath->segs[0]; if (seg->x0 <= seg->x1) { xMinFP = seg->x0; xMaxFP = seg->x1; } else { xMinFP = seg->x1; xMaxFP = seg->x0; } if (seg->flags & splashXPathFlip) { yMinFP = seg->y1; yMaxFP = seg->y0; } else { yMinFP = seg->y0; yMaxFP = seg->y1; } for (i = 1; i < xPath->length; ++i) { seg = &xPath->segs[i]; if (seg->x0 < xMinFP) { xMinFP = seg->x0; } else if (seg->x0 > xMaxFP) { xMaxFP = seg->x0; } if (seg->x1 < xMinFP) { xMinFP = seg->x1; } else if (seg->x1 > xMaxFP) { xMaxFP = seg->x1; } if (seg->flags & splashXPathFlip) { if (seg->y0 > yMaxFP) { yMaxFP = seg->y0; } } else { if (seg->y1 > yMaxFP) { yMaxFP = seg->y1; } } } xMin = splashFloor(xMinFP); xMax = splashFloor(xMaxFP); yMin = splashFloor(yMinFP); yMax = splashFloor(yMaxFP); if (clipYMin > yMin) { yMin = clipYMin; partialClip = true; } if (clipYMax < yMax) { yMax = clipYMax; partialClip = true; } } computeIntersections(); } SplashXPathScanner::~SplashXPathScanner() { } void SplashXPathScanner::getBBoxAA(int *xMinA, int *yMinA, int *xMaxA, int *yMaxA) { *xMinA = xMin / splashAASize; *yMinA = yMin / splashAASize; *xMaxA = xMax / splashAASize; *yMaxA = yMax / splashAASize; } void SplashXPathScanner::getSpanBounds(int y, int *spanXMin, int *spanXMax) { if (y < yMin || y > yMax) { *spanXMin = xMax + 1; *spanXMax = xMax; return; } const auto &line = allIntersections[y - yMin]; if (!line.empty()) { *spanXMin = line[0].x0; int xx = line[0].x1; for (const SplashIntersect &intersect : line) { if (intersect.x1 > xx) { xx = intersect.x1; } } *spanXMax = xx; } else { *spanXMin = xMax + 1; *spanXMax = xMax; } } bool SplashXPathScanner::test(int x, int y) { if (y < yMin || y > yMax) { return false; } const auto &line = allIntersections[y - yMin]; int count = 0; for (unsigned int i = 0; i < line.size() && line[i].x0 <= x; ++i) { if (x <= line[i].x1) { return true; } count += line[i].count; } return eo ? (count & 1) : (count != 0); } bool SplashXPathScanner::testSpan(int x0, int x1, int y) { unsigned int i; if (y < yMin || y > yMax) { return false; } const auto &line = allIntersections[y - yMin]; int count = 0; for (i = 0; i < line.size() && line[i].x1 < x0; ++i) { count += line[i].count; } // invariant: the subspan [x0,xx1] is inside the path int xx1 = x0 - 1; while (xx1 < x1) { if (i >= line.size()) { return false; } if (line[i].x0 > xx1 + 1 && !(eo ? (count & 1) : (count != 0))) { return false; } if (line[i].x1 > xx1) { xx1 = line[i].x1; } count += line[i].count; ++i; } return true; } bool SplashXPathScanIterator::getNextSpan(int *x0, int *x1) { int xx0, xx1; if (interIdx >= line.size()) { return false; } xx0 = line[interIdx].x0; xx1 = line[interIdx].x1; interCount += line[interIdx].count; ++interIdx; while (interIdx < line.size() && (line[interIdx].x0 <= xx1 || (eo ? (interCount & 1) : (interCount != 0)))) { if (line[interIdx].x1 > xx1) { xx1 = line[interIdx].x1; } interCount += line[interIdx].count; ++interIdx; } *x0 = xx0; *x1 = xx1; return true; } SplashXPathScanIterator::SplashXPathScanIterator(const SplashXPathScanner &scanner, int y) : line((y < scanner.yMin || y > scanner.yMax) ? scanner.allIntersections[0] : scanner.allIntersections[y - scanner.yMin]), interIdx(0), interCount(0), eo(scanner.eo) { if (y < scanner.yMin || y > scanner.yMax) { // set index to line end interIdx = line.size(); } } void SplashXPathScanner::computeIntersections() { SplashXPathSeg *seg; SplashCoord segXMin, segXMax, segYMin, segYMax, xx0, xx1; int x, y, y0, y1, i; if (yMin > yMax) { return; } // build the list of all intersections allIntersections.resize(yMax - yMin + 1); for (i = 0; i < xPath->length; ++i) { seg = &xPath->segs[i]; if (seg->flags & splashXPathFlip) { segYMin = seg->y1; segYMax = seg->y0; } else { segYMin = seg->y0; segYMax = seg->y1; } if (seg->flags & splashXPathHoriz) { y = splashFloor(seg->y0); if (y >= yMin && y <= yMax) { if (!addIntersection(segYMin, segYMax, y, splashFloor(seg->x0), splashFloor(seg->x1), 0)) break; } } else if (seg->flags & splashXPathVert) { y0 = splashFloor(segYMin); if (y0 < yMin) { y0 = yMin; } y1 = splashFloor(segYMax); if (y1 > yMax) { y1 = yMax; } x = splashFloor(seg->x0); int count = eo || (seg->flags & splashXPathFlip) ? 1 : -1; for (y = y0; y <= y1; ++y) { if (!addIntersection(segYMin, segYMax, y, x, x, count)) break; } } else { if (seg->x0 < seg->x1) { segXMin = seg->x0; segXMax = seg->x1; } else { segXMin = seg->x1; segXMax = seg->x0; } y0 = splashFloor(segYMin); if (y0 < yMin) { y0 = yMin; } y1 = splashFloor(segYMax); if (y1 > yMax) { y1 = yMax; } int count = eo || (seg->flags & splashXPathFlip) ? 1 : -1; // Calculate the projected intersection of the segment with the // X-Axis. SplashCoord xbase = seg->x0 - (seg->y0 * seg->dxdy); xx0 = xbase + ((SplashCoord)y0) * seg->dxdy; // the segment may not actually extend to the top and/or bottom edges if (xx0 < segXMin) { xx0 = segXMin; } else if (xx0 > segXMax) { xx0 = segXMax; } int x0 = splashFloor(xx0); for (y = y0; y <= y1; ++y) { xx1 = xbase + ((SplashCoord)(y + 1) * seg->dxdy); if (xx1 < segXMin) { xx1 = segXMin; } else if (xx1 > segXMax) { xx1 = segXMax; } int x1 = splashFloor(xx1); if (!addIntersection(segYMin, segYMax, y, x0, x1, count)) break; xx0 = xx1; x0 = x1; } } } for (auto &line : allIntersections) { std::sort(line.begin(), line.end(), [](const SplashIntersect i0, const SplashIntersect i1) { return i0.x0 < i1.x0; }); } } inline bool SplashXPathScanner::addIntersection(double segYMin, double segYMax, int y, int x0, int x1, int count) { SplashIntersect intersect; intersect.y = y; if (x0 < x1) { intersect.x0 = x0; intersect.x1 = x1; } else { intersect.x0 = x1; intersect.x1 = x0; } if (segYMin <= y && (SplashCoord)y < segYMax) { intersect.count = count; } else { intersect.count = 0; } auto &line = allIntersections[y - yMin]; #ifndef USE_BOOST_HEADERS if (line.empty()) { line.reserve(4); } #endif line.push_back(intersect); return true; } void SplashXPathScanner::renderAALine(SplashBitmap *aaBuf, int *x0, int *x1, int y, bool adjustVertLine) { int xx0, xx1, xx, xxMin, xxMax, yy, yyMax, interCount; size_t interIdx; unsigned char mask; SplashColorPtr p; memset(aaBuf->getDataPtr(), 0, aaBuf->getRowSize() * aaBuf->getHeight()); xxMin = aaBuf->getWidth(); xxMax = -1; if (yMin <= yMax) { yy = 0; yyMax = splashAASize - 1; // clamp start and end position if (yMin > splashAASize * y) { yy = yMin - splashAASize * y; } if (yyMax + splashAASize * y > yMax) { yyMax = yMax - splashAASize * y; } for (; yy <= yyMax; ++yy) { const auto &line = allIntersections[splashAASize * y + yy - yMin]; interIdx = 0; interCount = 0; while (interIdx < line.size()) { xx0 = line[interIdx].x0; xx1 = line[interIdx].x1; interCount += line[interIdx].count; ++interIdx; while (interIdx < line.size() && (line[interIdx].x0 <= xx1 || (eo ? (interCount & 1) : (interCount != 0)))) { if (line[interIdx].x1 > xx1) { xx1 = line[interIdx].x1; } interCount += line[interIdx].count; ++interIdx; } if (xx0 < 0) { xx0 = 0; } ++xx1; if (xx1 > aaBuf->getWidth()) { xx1 = aaBuf->getWidth(); } // set [xx0, xx1) to 1 if (xx0 < xx1) { xx = xx0; p = aaBuf->getDataPtr() + yy * aaBuf->getRowSize() + (xx >> 3); if (xx & 7) { mask = adjustVertLine ? 0xff : 0xff >> (xx & 7); if (!adjustVertLine && (xx & ~7) == (xx1 & ~7)) { mask &= (unsigned char)(0xff00 >> (xx1 & 7)); } *p++ |= mask; xx = (xx & ~7) + 8; } for (; xx + 7 < xx1; xx += 8) { *p++ |= 0xff; } if (xx < xx1) { *p |= adjustVertLine ? 0xff : (unsigned char)(0xff00 >> (xx1 & 7)); } } if (xx0 < xxMin) { xxMin = xx0; } if (xx1 > xxMax) { xxMax = xx1; } } } } if (xxMin > xxMax) { xxMin = xxMax; } *x0 = xxMin / splashAASize; *x1 = (xxMax - 1) / splashAASize; } void SplashXPathScanner::clipAALine(SplashBitmap *aaBuf, int *x0, int *x1, int y) { int xx0, xx1, xx, yy, yyMin, yyMax, interCount; size_t interIdx; unsigned char mask; SplashColorPtr p; yyMin = 0; yyMax = splashAASize - 1; // clamp start and end position if (yMin > splashAASize * y) { yyMin = yMin - splashAASize * y; } if (yyMax + splashAASize * y > yMax) { yyMax = yMax - splashAASize * y; } for (yy = 0; yy < splashAASize; ++yy) { xx = *x0 * splashAASize; if (yy >= yyMin && yy <= yyMax) { const int intersectionIndex = splashAASize * y + yy - yMin; if (unlikely(intersectionIndex < 0 || (unsigned)intersectionIndex >= allIntersections.size())) break; const auto &line = allIntersections[intersectionIndex]; interIdx = 0; interCount = 0; while (interIdx < line.size() && xx < (*x1 + 1) * splashAASize) { xx0 = line[interIdx].x0; xx1 = line[interIdx].x1; interCount += line[interIdx].count; ++interIdx; while (interIdx < line.size() && (line[interIdx].x0 <= xx1 || (eo ? (interCount & 1) : (interCount != 0)))) { if (line[interIdx].x1 > xx1) { xx1 = line[interIdx].x1; } interCount += line[interIdx].count; ++interIdx; } if (xx0 > aaBuf->getWidth()) { xx0 = aaBuf->getWidth(); } // set [xx, xx0) to 0 if (xx < xx0) { p = aaBuf->getDataPtr() + yy * aaBuf->getRowSize() + (xx >> 3); if (xx & 7) { mask = (unsigned char)(0xff00 >> (xx & 7)); if ((xx & ~7) == (xx0 & ~7)) { mask |= 0xff >> (xx0 & 7); } *p++ &= mask; xx = (xx & ~7) + 8; } for (; xx + 7 < xx0; xx += 8) { *p++ = 0x00; } if (xx < xx0) { *p &= 0xff >> (xx0 & 7); } } if (xx1 >= xx) { xx = xx1 + 1; } } } xx0 = (*x1 + 1) * splashAASize; if (xx0 > aaBuf->getWidth()) xx0 = aaBuf->getWidth(); // set [xx, xx0) to 0 if (xx < xx0 && xx >= 0) { p = aaBuf->getDataPtr() + yy * aaBuf->getRowSize() + (xx >> 3); if (xx & 7) { mask = (unsigned char)(0xff00 >> (xx & 7)); if ((xx & ~7) == (xx0 & ~7)) { mask &= 0xff >> (xx0 & 7); } *p++ &= mask; xx = (xx & ~7) + 8; } for (; xx + 7 < xx0; xx += 8) { *p++ = 0x00; } if (xx < xx0) { *p &= 0xff >> (xx0 & 7); } } } }