import "wasm4.pn"; const FONT_WIDTH: u32 = 208; const CHAR_WIDTH: u32 = 8; const CHAR_HEIGHT: u32 = 8; const CHARSET: [26]u8 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; const FONT: [208]u8 = [ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x1c, 0x1c, 0x3c, 0x18, 0x3e, 0x1c, 0x26, 0x10, 0x2c, 0x12, 0x08, 0x24, 0x26, 0x1c, 0x3c, 0x1c, 0x78, 0x1c, 0x3c, 0x62, 0x42, 0x82, 0xc4, 0x42, 0x66, 0x08, 0x32, 0x22, 0x52, 0x24, 0x51, 0x22, 0x25, 0x28, 0x14, 0x14, 0x08, 0x24, 0x26, 0x22, 0x52, 0x22, 0xa4, 0x22, 0x52, 0x22, 0xa5, 0x44, 0x2a, 0x24, 0x1c, 0x14, 0x52, 0x20, 0x12, 0x20, 0x10, 0x20, 0x26, 0x28, 0x04, 0x14, 0x08, 0x2c, 0x24, 0x22, 0x52, 0x22, 0xa4, 0x20, 0x10, 0x22, 0x24, 0x54, 0x10, 0x24, 0x04, 0x14, 0x5c, 0x40, 0x22, 0x38, 0x38, 0x4e, 0x7c, 0x28, 0x08, 0x28, 0x10, 0x54, 0x58, 0x42, 0x14, 0x44, 0x78, 0x18, 0x10, 0x24, 0x28, 0x54, 0x10, 0x14, 0x08, 0x24, 0xa4, 0x40, 0x62, 0x40, 0x20, 0x44, 0x48, 0x10, 0x08, 0x34, 0x30, 0x54, 0x48, 0x44, 0x20, 0x54, 0x48, 0x04, 0x20, 0x44, 0x28, 0x2c, 0x28, 0x08, 0x10, 0x3c, 0xa4, 0x42, 0xa4, 0x44, 0xa0, 0x44, 0xc9, 0x10, 0x48, 0x24, 0x52, 0x44, 0x4a, 0x44, 0xa0, 0x3a, 0x48, 0x44, 0xa0, 0x44, 0x10, 0x28, 0xa8, 0x48, 0x38, 0x42, 0x5b, 0x3c, 0x58, 0x38, 0x40, 0x38, 0x46, 0x68, 0x34, 0x42, 0x2c, 0x82, 0x84, 0x3a, 0x40, 0x08, 0x86, 0x38, 0x40, 0x3a, 0x10, 0x48, 0x46, 0x30, 0x66 ]; fn draw_space(x: i32, y: i32, column: u32, line: u32, colors: u16) { DRAW_COLORS = DRAW_COLORS & 0x0F; rect( x + (column * CHAR_WIDTH) as i32, y + (line * CHAR_HEIGHT) as i32, CHAR_WIDTH, CHAR_HEIGHT ); DRAW_COLORS = colors; } fn draw_char(char_index: u32, x: i32, y: i32, column: u32, line: u32) { blitSub( FONT, x + (column * CHAR_WIDTH) as i32, y + (line * CHAR_HEIGHT) as i32, CHAR_WIDTH, CHAR_HEIGHT, char_index * CHAR_WIDTH, 0, FONT_WIDTH, BLIT_1BPP, ); } fn write_with_custom_font(text: []u8, x: i32, y: i32, colors: u16) { // Set draw colors... DRAW_COLORS = colors; // Line and column counters. var line: u32 = 0; var column: u32 = 0; // Iterate through each character... var i = 0; { if i == |text| goto end; var char_code: u8 = text[i]; // Break into next line when encounter a "\n" (newline)... if char_code == 10 { line = line + 1; column = 0; goto next; } // Character index on charset. var char_index = 0; { if char_index == |CHARSET| goto not_found; if CHARSET[char_index] == char_code { draw_char(char_index as u32, x, y, column, line); goto drawn; } char_index = char_index + 1; loop; } not_found: // Skip invalid characters, spaces, etc. draw_space(x, y, column, line, colors); drawn: // Advance to next column... column = column + 1; next: i = i + 1; loop; } end: } pub extern fn update() { write_with_custom_font("HELLO WORLD WITH\nOUR CUSTOM FONT", 4, 4, 0x30); }