# Per-object thread-local storage Efficient per-object thread-local storage implementation. Unlike `thread_local` crate, it will normally release the object at the end of thread. even though it will release object in other threads, but it will not let other threads use old object (see [playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=cb3153e9ef7793f192e7b905b3f5e6bb) and [document](https://github.com/Amanieu/thread_local-rs/blob/34011020194908f3aa852cac59a83e81a325767e/src/lib.rs#L28)). Unlike `os-thread-local` crate, it only uses the `std::thread_local!` abstraction of rust standard library, and does not use any other platform-related APIs. This means that its capacity is not limited by `PTHREAD_KEYS_MAX`. And its performance is relatively good, value access for less than `N` threads is completely lock-free, and has `O(1)` time complexity. But since we store thread id in `std::thread_local!`, so we will be slightly slower than `std::thread_local!`. ``` std::thread_local! time: [1.5702 us 1.5725 us 1.5751 us] change: [-3.6008% -0.8194% +1.2594%] (p = 0.58 > 0.05) No change in performance detected. Found 7 outliers among 100 measurements (7.00%) 7 (7.00%) high severe per-thread-object time: [1.6411 us 1.6545 us 1.6697 us] change: [-0.4540% +1.1403% +2.6958%] (p = 0.16 > 0.05) No change in performance detected. Found 9 outliers among 100 measurements (9.00%) 6 (6.00%) high mild 3 (3.00%) high severe thread_local time: [2.7854 us 2.7996 us 2.8142 us] change: [-3.9626% -3.0122% -1.9548%] (p = 0.00 < 0.05) Performance has improved. Found 4 outliers among 100 measurements (4.00%) 2 (2.00%) high mild 2 (2.00%) high severe os-thread-local time: [1.5628 us 1.5708 us 1.5801 us] change: [-2.7584% +0.1343% +3.1291%] (p = 0.94 > 0.05) No change in performance detected. Found 10 outliers among 100 measurements (10.00%) 2 (2.00%) high mild 8 (8.00%) high severe ``` # License This project is licensed under [the MIT license](LICENSE).