/* * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ syntax = "proto2"; import "protos/perfetto/trace/android/graphics/rect.proto"; package perfetto.protos; message RegionProto { // Previously: uint64 id reserved 1; repeated RectProto rect = 2; } message SizeProto { optional int32 w = 1; optional int32 h = 2; } message TransformProto { optional float dsdx = 1; optional float dtdx = 2; optional float dsdy = 3; optional float dtdy = 4; optional int32 type = 5; } message ColorProto { optional float r = 1; optional float g = 2; optional float b = 3; optional float a = 4; } message InputWindowInfoProto { optional uint32 layout_params_flags = 1; optional int32 layout_params_type = 2; optional RectProto frame = 3; optional RegionProto touchable_region = 4; optional int32 surface_inset = 5; optional bool visible = 6; optional bool can_receive_keys = 7 [deprecated = true]; optional bool focusable = 8; optional bool has_wallpaper = 9; optional float global_scale_factor = 10; optional float window_x_scale = 11 [deprecated = true]; optional float window_y_scale = 12 [deprecated = true]; optional int32 crop_layer_id = 13; optional bool replace_touchable_region_with_crop = 14; optional RectProto touchable_region_crop = 15; optional TransformProto transform = 16; optional uint32 input_config = 17; } message BlurRegion { optional uint32 blur_radius = 1; optional uint32 corner_radius_tl = 2; optional uint32 corner_radius_tr = 3; optional uint32 corner_radius_bl = 4; optional float corner_radius_br = 5; optional float alpha = 6; optional int32 left = 7; optional int32 top = 8; optional int32 right = 9; optional int32 bottom = 10; } message ColorTransformProto { // This will be a 4x4 matrix of float values repeated float val = 1 [packed = true]; } enum TrustedOverlay { UNSET = 0; DISABLED = 1; ENABLED = 2; };