#version 460 #extension GL_EXT_ray_tracing : require #extension GL_EXT_buffer_reference2 : require struct Payload { vec3 hit_value; }; layout(location = 0) rayPayloadInEXT Payload payload; hitAttributeEXT vec3 attribs; void main() { payload.hit_value = vec3(1.0, 0.0, 0.0); }