// // Copyright 2017-2023 Valve Corporation. // Copyright 2024 phonon_rs contributors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // use glam::Vec3; use phonon::scene::mesh::Mesh; use phonon::scene::triangle::Triangle; #[test] fn triangle_normals() { let vertices = vec![ Vec3::new(0.0, 0.0, 0.0), Vec3::new(1.0, 0.0, 0.0), Vec3::new(0.0, 1.0, 0.0), ]; let triangle = Triangle { indices: [0, 1, 2] }; let mesh = Mesh::new(vertices, (&[triangle]).to_vec()); let normal = mesh.get_normal(0); assert_eq!(normal.x, 0.0); assert_eq!(normal.y, 0.0); assert_eq!(normal.z, 1.0); }