settings: output_directory: output smoothing_length: 1.0e-3 min_weight: 0.01 max_recursions: 40 max_loops: 10 mesh_bvh_max_children: 2 mesh_bvh_max_depth: 100 scene_bvh_max_children: 2 scene_bvh_max_depth: 100 spectra: white: [0x000000ff, 0x444444ff, 0xffffffff] green: [0x000000ff, 0x004400ff, 0x00ff00ff] leaves: [0x4a7c59ff, 0x004400ff] red: [0x330000ff, 0x770000ff, 0xaa1100ff, 0xdd1100ff] orange: [0xbb0000ff, 0xdd1100ff, 0xff3300ff, 0xff6600ff] fire: [0x000000ff, 0x440000ff, 0x880000ff, 0xcc0000ff, 0xff0000ff] purple: [0x330033ff, 0x660066ff, 0x990099ff, 0xcc00ccff, 0xff00ffff] blue: [0x000033ff, 0x000066ff, 0x000099ff, 0x0000ccff, 0x0000ffff] grey: [0x000000ff, 0x444444ff, 0x888888ff, 0xccccccff] yellow: [0x000000ff, 0x444400ff, 0x888800ff, 0xcccc00ff, 0xffff00ff] meshes: circle: ./assets/meshes/shapes/simple/circle.obj back: ./assets/meshes/characters/pokemon/charizard/back.obj front: ./assets/meshes/characters/pokemon/charizard/front.obj wings: ./assets/meshes/characters/pokemon/charizard/wings.obj eyes: ./assets/meshes/characters/pokemon/charizard/eyes.obj horns: ./assets/meshes/characters/pokemon/charizard/horns.obj claws: ./assets/meshes/characters/pokemon/charizard/claws.obj flames: ./assets/meshes/characters/pokemon/charizard/flames.obj fire: ./assets/meshes/characters/pokemon/charizard/fire.obj tail: ./assets/meshes/characters/pokemon/charizard/tail.obj materials: grass: !Diffuse spectrum_id: green scales: !Diffuse spectrum_id: red belly: !Diffuse spectrum_id: orange wings: !Diffuse spectrum_id: blue bone: !Diffuse spectrum_id: grey plasma: !Diffuse spectrum_id: yellow fire: !Refractive spectrum_id: fire absorption: 0.5 refractive_index: 1.4 entities: - material_id: grass mesh_id: circle scale: 10.0 - material_id: scales mesh_id: back - material_id: belly mesh_id: front - material_id: wings mesh_id: wings - material_id: plasma mesh_id: eyes - material_id: bone mesh_id: horns - material_id: bone mesh_id: claws - material_id: plasma mesh_id: tail - material_id: fire mesh_id: fire - material_id: fire mesh_id: flames lights: - position: [10, 30, 200] intensity: 1.0 colour: 0xffffaaff cameras: main_camera: engine: !Test [-100, -100, 100] # engine: !Xray position: [0, -200, 50] look_at: [0, 0, 0.5] field_of_view: 1.5 resolution: [1024, 1024] num_tiles: [4, 4] super_samples_per_axis: 2 outline_camera: engine: !Ambient effects: [!Outline ] position: [0, -200, 50] look_at: [0, 0, 0.5] field_of_view: 1.5 resolution: [1024, 1024] num_tiles: [4, 4] super_samples_per_axis: 2