settings: output_directory: output smoothing_length: 1.0e-3 min_weight: 0.01 max_recursions: 40 max_loops: 10 mesh_bvh_max_children: 2 mesh_bvh_max_depth: 100 scene_bvh_max_children: 2 scene_bvh_max_depth: 100 spectra: white: [0x000000ff, 0x444444ff, 0xffffffff] green: [0x000000ff, 0x004400ff, 0x00ff00ff] leaves: [0x004400ff, 0x4a7c59ff] red: [0x330000ff, 0x770000ff, 0xaa1100ff, 0xdd1100ff] orange: [0xbb0000ff, 0xdd1100ff, 0xff3300ff, 0xff6600ff] fire: [0x000000ff, 0x440000ff, 0x880000ff, 0xcc0000ff, 0xff0000ff] purple: [0x330033ff, 0x660066ff, 0x990099ff, 0xcc00ccff, 0xff00ffff] blue: [0x000033ff, 0x000066ff, 0x000099ff, 0x0000ccff, 0x0000ffff] grey: [0x000000ff, 0x444444ff, 0x888888ff, 0xccccccff] yellow: [0x000000ff, 0x444400ff, 0x888800ff, 0xcccc00ff, 0xffff00ff] brown: [0x000000ff, 0x442200ff, 0x884400ff, 0xcc8800ff] transparent: [0x00000000, 0x00000000] meshes: circle: ./assets/meshes/shapes/simple/circle.obj leaves: ./assets/meshes/natural/trees/coniferous/leaves.obj trunk: ./assets/meshes/natural/trees/coniferous/trunk.obj materials: glass: !Diffuse spectrum_id: transparent grass: !Diffuse spectrum_id: green leaves: !Diffuse spectrum_id: leaves wood: !Diffuse spectrum_id: brown entities: - material_id: grass mesh_id: circle scale: 10.0 - material_id: wood mesh_id: trunk - material_id: leaves mesh_id: leaves lights: - position: [10, 30, 200] intensity: 1.0 colour: 0xffffaaff cameras: main_camera: engine: !Test [-100, -100, 100] # engine: !Xray position: [0, -200, 50] look_at: [0, 0, 0.5] field_of_view: 1.0 resolution: [1024, 1024] num_tiles: [32, 32] super_samples_per_axis: 2 # outline_camera: # engine: !Ambient # effects: [!Outline , !OutlineOverlay ] # position: [0, -200, 50] # look_at: [0, 0, 0.5] # field_of_view: 1.0 # resolution: [1024, 1024] # num_tiles: [4, 4] # super_samples_per_axis: 2