settings: output_directory: output smoothing_length: 1.0e-2 min_weight: 0.01 max_recursions: 40 max_loops: 10 mesh_bvh_max_children: 2 mesh_bvh_max_depth: 100 scene_bvh_max_children: 2 scene_bvh_max_depth: 100 spectra: grey: [0x000000ff, 0x444444ff, 0xffffffff] brown: [0x654321ff, 0x8B4513ff, 0xCD853Fff] white: [0xA9A9A9ff, 0xD3D3D3ff, 0xFFFFFFFF] meshes: floor: ./assets/meshes/floor.obj walls: ./assets/meshes/walls.obj stairs: ./assets/meshes/stairs.obj boxes: ./assets/meshes/boxes.obj barrels: ./assets/meshes/barrels.obj bags: ./assets/meshes/bags.obj shelf: ./assets/meshes/shelf.obj tables: ./assets/meshes/tables.obj torches: ./assets/meshes/torches.obj materials: marble: !Diffuse spectrum_id: white stone: !Diffuse spectrum_id: grey wood: !Diffuse spectrum_id: brown entities: - material_id: marble mesh_id: floor - material_id: stone mesh_id: walls - material_id: stone mesh_id: stairs - material_id: wood mesh_id: boxes - material_id: wood mesh_id: barrels - material_id: wood mesh_id: bags - material_id: wood mesh_id: shelf - material_id: wood mesh_id: tables - material_id: wood mesh_id: torches lights: - position: [10, 30, 200] intensity: 1.0 colour: 0xffffaaff cameras: main_camera: engine: !Full [100, 100, 100] position: [-1, -18, -1] look_at: [0, -18, -1] field_of_view: 180 resolution: [512, 512] num_tiles: [2, 2] super_samples_per_axis: 3 # left_camera: # engine: !Full [-100, -100, 100] # position: [-200, 0.5, 50] # look_at: [0, 0.5, 0.5] # field_of_view: 1.5 # resolution: [512, 512] # num_tiles: [2, 2] # super_samples_per_axis: 3 far_camera: engine: !Full [100, 100, 100] position: [-200, 200, 200] look_at: [0, -20, 0] field_of_view: 20 resolution: [1024, 512] num_tiles: [2, 2] super_samples_per_axis: 3