settings: output_directory: output smoothing_length: 1.0e-2 min_weight: 0.01 max_recursions: 40 max_loops: 10 mesh_bvh_max_children: 2 mesh_bvh_max_depth: 100 scene_bvh_max_children: 2 scene_bvh_max_depth: 100 spectra: white: [0x444444ff, 0xffffffff] green: [0x44aa44ff, 0x00ff00ff] blue: [0x4444aaff, 0x0000ffff] meshes: square: ./assets/meshes/shapes/simple/square.obj cube: ./assets/meshes/shapes/simple/cube.obj materials: ground: !Diffuse spectrum_id: green crystal: !Refractive absorption: 0.1 refractive_index: 1.1 spectrum_id: blue entities: - material_id: ground mesh_id: square scale: 10.0 translation: [0, 0, -1.02] - material_id: crystal mesh_id: cube translation: [0, 0, 1.02] rotation: [45, 0, 0] lights: - position: [10, 30, 200] intensity: 1.0 colour: 0xffffaaff cameras: main_camera: engine: !Full [[-10, 0, 15], 1.0] position: [0, -6, 6] look_at: [0, 0, 0] field_of_view: 90 resolution: [400, 300] num_tiles: [10, 10] super_samples_per_axis: 1