# 🎳 physx-macros [![Build Status](https://travis-ci.com/EmbarkStudios/physx-rs.svg?branch=master)](https://travis-ci.com/EmbarkStudios/physx-rs) [![Crates.io](https://img.shields.io/crates/v/physx-macros.svg)](https://crates.io/crates/physx-macros) [![Docs](https://docs.rs/physx/badge.svg)](https://docs.rs/physx) [![Contributor Covenant](https://img.shields.io/badge/contributor%20covenant-v1.4%20adopted-ff69b4.svg)](../CODE_OF_CONDUCT.md) [![Embark](https://img.shields.io/badge/embark-open%20source-blueviolet.svg)](http://embark.games) Utility macros used internally by the [`physx`](https://crates.io/crates/physx) crate. ## License Licensed under either of * Apache License, Version 2.0, ([LICENSE-APACHE](../LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0) * MIT license ([LICENSE-MIT](../LICENSE-MIT) or http://opensource.org/licenses/MIT) at your option. Note that the [PhysX C++ SDK](https://github.com/NVIDIAGameWorks/PhysX) has it's [own BSD 3 license](https://gameworksdocs.nvidia.com/PhysX/4.1/documentation/physxguide/Manual/License.html) and depends on [additional C++ third party libraries](https://github.com/NVIDIAGameWorks/PhysX/tree/4.1/externals). ### Contribution Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.