// Randomized meldable heap. // https://en.wikipedia.org/wiki/Randomized_meldable_heap use pi_null::Null; use pi_key_alloter::new_key_type; use pi_slotmap::SlotMap; new_key_type! { struct HeapKey; } #[derive(Copy, Clone)] struct NodeHandle(HeapKey); #[derive(Copy, Clone)] struct Node { value: T, children: [HeapKey; 2], parent: HeapKey, } struct RandMeldHeap { sm: SlotMap>, rng: std::num::Wrapping, root: HeapKey, } impl RandMeldHeap { pub fn new() -> Self { Self { sm: SlotMap::with_key(), rng: std::num::Wrapping(0xdead_beef), root: HeapKey::null(), } } pub fn coinflip(&mut self) -> bool { // Simple LCG for top speed - random quality barely matters. self.rng += (self.rng << 8) + std::num::Wrapping(1); self.rng >> 31 > std::num::Wrapping(0) } pub fn insert(&mut self, value: T) -> NodeHandle { let k = self.sm.insert(Node { value, children: [HeapKey::null(), HeapKey::null()], parent: HeapKey::null(), }); let root = self.root; self.root = self.meld(k, root); NodeHandle(k) } pub fn pop(&mut self) -> Option { self.sm.remove(self.root).map(|root| { self.root = self.meld(root.children[0], root.children[1]); if let Some(new_root) = self.sm.get_mut(self.root) { new_root.parent = HeapKey::null(); } root.value }) } pub fn remove_key(&mut self, node: NodeHandle) -> T { let node = node.0; self.unlink_node(node); self.sm.remove(node).unwrap().value } pub fn update_key(&mut self, node: NodeHandle, value: T) { let node = node.0; // Unlink and re-insert. self.unlink_node(node); self.sm[node] = Node { value, children: [HeapKey::null(), HeapKey::null()], parent: HeapKey::null(), }; let root = self.root; self.root = self.meld(node, root); } fn unlink_node(&mut self, node: HeapKey) { // Remove node from heap by merging children and placing them where // node used to be. let children = self.sm[node].children; let parent_key = self.sm[node].parent; let melded_children = self.meld(children[0], children[1]); if let Some(mc) = self.sm.get_mut(melded_children) { mc.parent = parent_key; } if let Some(parent) = self.sm.get_mut(parent_key) { if parent.children[0] == node { parent.children[0] = melded_children; } else { parent.children[1] = melded_children; } } else { self.root = melded_children; } } fn meld(&mut self, mut a: HeapKey, mut b: HeapKey) -> HeapKey { if a.is_null() { return b; } if b.is_null() { return a; } if self.sm[a].value > self.sm[b].value { std::mem::swap(&mut a, &mut b); } let ret = a; // From this point parent and trickle are assumed to be valid keys. let mut parent = a; let mut trickle = b; loop { // If a child spot is free, put our trickle there. let children = self.sm[parent].children; if children[0].is_null() { self.sm[parent].children[0] = trickle; self.sm[trickle].parent = parent; break; } else if children[1].is_null() { self.sm[parent].children[1] = trickle; self.sm[trickle].parent = parent; break; } // No spot free, choose a random child. let c = self.coinflip() as usize; let child = children[c]; if self.sm[child].value > self.sm[trickle].value { self.sm[parent].children[c] = trickle; self.sm[trickle].parent = parent; parent = trickle; trickle = child; } else { parent = child; } } ret } pub fn len(&self) -> usize { self.sm.len() } } fn main() { let mut rhm = RandMeldHeap::new(); let the_answer = rhm.insert(-2); let big = rhm.insert(999); for k in (0..10).rev() { rhm.insert(k * k); } rhm.update_key(the_answer, 42); rhm.remove_key(big); while rhm.len() > 0 { println!("{}", rhm.pop().unwrap()); } }