extern crate graphics; extern crate opengl_graphics; extern crate piston; extern crate sdl2_window; use std::path::Path; use opengl_graphics::{GlGraphics, Texture, TextureSettings}; use piston::event_loop::*; use piston::input::*; use piston::window::WindowSettings; use sdl2_window::{Sdl2Window, OpenGL}; use graphics::draw_state::Blend; fn main() { println!("Press A to change blending"); println!("Press S to change clip inside/out"); let opengl = OpenGL::V3_2; let (w, h) = (640, 480); let mut window: Sdl2Window = WindowSettings::new("opengl_graphics: draw_state", [w, h]) .exit_on_esc(true) .graphics_api(opengl) .build() .unwrap(); let mut clip_inside = true; let blends = [Blend::Alpha, Blend::Add, Blend::Invert, Blend::Multiply, Blend::Lighter]; let mut blend = 0; let rust_logo = Texture::from_path(&Path::new("./assets/rust.png"), &TextureSettings::new()).unwrap(); let mut gl = GlGraphics::new(opengl); let mut events = Events::new(EventSettings::new().lazy(true)); while let Some(e) = events.next(&mut window) { if let Some(args) = e.render_args() { use graphics::*; gl.draw(args.viewport(), |c, g| { clear([0.8, 0.8, 0.8, 1.0], g); Rectangle::new([1.0, 0.0, 0.0, 1.0]) .draw([0.0, 0.0, 100.0, 100.0], &c.draw_state, c.transform, g); let draw_state = c.draw_state.blend(blends[blend]); Rectangle::new([0.5, 1.0, 0.0, 0.3]) .draw([50.0, 50.0, 100.0, 100.0], &draw_state, c.transform, g); let transform = c.transform.trans(100.0, 100.0); // Clip rectangle from upper left corner. let clipped = c.draw_state.scissor([100, 100, 100, 100]); Image::new().draw(&rust_logo, &clipped, transform, g); let transform = c.transform.trans(200.0, 200.0); Ellipse::new([1.0, 0.0, 0.0, 1.0]) .draw([0.0, 0.0, 50.0, 50.0], &DrawState::new_clip(), transform, g); Image::new().draw(&rust_logo, &if clip_inside { DrawState::new_inside() } else { DrawState::new_outside() }, transform, g); }); } if let Some(Button::Keyboard(Key::A)) = e.press_args() { blend = (blend + 1) % blends.len(); println!("Changed blending to {:?}", blends[blend]); } if let Some(Button::Keyboard(Key::S)) = e.press_args() { clip_inside = !clip_inside; if clip_inside { println!("Changed to clip inside"); } else { println!("Changed to clip outside"); } } } }