extern crate glutin_window; extern crate shader_version; extern crate window; use glutin_window::GlutinWindow; use shader_version::OpenGL; use window::WindowSettings; fn main() { let _ = GlutinWindow::new( &WindowSettings::new("Glutin Window", (640, 480)) .fullscreen(false) .vsync(true) .graphics_api(OpenGL::V2_1) // etc ).unwrap(); }