extern crate sdl2; extern crate sdl2_window; extern crate window; use sdl2_window::Sdl2Window; use window::WindowSettings; fn main() { let sdl = sdl2::init().unwrap(); let video_subsystem = sdl.video().unwrap(); let _ = Sdl2Window::with_subsystem( video_subsystem, &WindowSettings::new("SDL Window", (640, 480)) .fullscreen(false) .vsync(true) // etc ) .unwrap(); }