#version 450 layout(location=0) in vec3 a_position; // Changed layout(location=1) in vec3 a_tex_coords; layout(location=2) in vec4 a_tint; // Changed layout(location=0) out vec3 v_tex_coords; layout(location=1) out vec4 f_tint; void main() { // Changed v_tex_coords = a_tex_coords; f_tint = a_tint; gl_Position = vec4(a_position, 1.0); }