# Crossbow Admob Plugin [![Crate Info](https://img.shields.io/crates/v/play-billing.svg)](https://crates.io/crates/play-billing) [![Documentation](https://img.shields.io/badge/docs.rs-play_billing-green)](https://docs.rs/play-billing/) [![MIT/Apache 2.0](https://img.shields.io/badge/license-MIT%2FApache-blue.svg)](https://github.com/dodorare/crossbow#license) [![GitHub Stars](https://img.shields.io/github/stars/dodorare/crossbow.svg?style=social)](https://github.com/dodorare/crossbow/stargazers) ## About This project is a Crossbow Plugin for [Google Play Billing](https://developer.android.com/google/play/billing) written in Rust and Kotlin. ## Installation > **Important:** Before using this plugin please follow instructions on [Getting ready Google Play Billing](https://developer.android.com/google/play/billing/getting-ready) official guide. Just add Rust dependencies like this: ```toml [dependencies] crossbow = "0.2.3" [target.'cfg(target_os = "android")'.dependencies] play-billing = "0.2.3" ``` And finally, add this to your Crossbow Android configuration: ```toml [package.metadata.android] plugins_remote = ["com.crossbow.play_billing:play_billing:0.2.3"] ``` > That's it, now you can start using Play Billing! ## Usage First step is plugin initialization. In your rust project, you will need to initialize `Crossbow` instance and then get **Android** plugin: ```rust #![cfg(target_os = "android")] use crossbow::android::*; let crossbow = CrossbowInstance::new(); let play_billing: play_billing::PlayBillingPlugin = crossbow.get_plugin()?; ``` After plugin initialization you can use supported features. For example to start connection and query purchases you can use: ```rust play_billing.start_connection()?; play_billing.query_purchases("YOUR_TYPE")?; ``` To read signals: ```rust if let Ok(signal) = play_billing.get_receiver().recv().await { println!("Signal: {:?}", signal); } ``` Complete documentation you can find [here](https://docs.rs/play-billing/). ## Thanks and inspiration This Plugin was initially inspired by [godot-google-play-billing](https://github.com/godotengine/godot-google-play-billing).