from typing import overload from c import _StructLike, float_p class vec2: x: float y: float ZERO: 'vec2' = ... ONE: 'vec2' = ... def __init__(self, x: float, y: float) -> None: ... def __add__(self, other: vec2) -> vec2: ... def __sub__(self, other: vec2) -> vec2: ... def __getitem__(self, index: int) -> float: ... @overload def __mul__(self, other: float) -> vec2: ... @overload def __mul__(self, other: vec2) -> vec2: ... def __rmul__(self, other: float) -> vec2: ... def __truediv__(self, other: float) -> vec2: ... def dot(self, other: vec2) -> float: ... def cross(self, other: vec2) -> float: ... def length(self) -> float: ... def length_squared(self) -> float: ... def normalize(self) -> vec2: ... def rotate(self, radians: float) -> vec2: ... @staticmethod def angle(__from: vec2, __to: vec2) -> float: """Returns the angle in radians between vectors `from` and `to`. The result range is `[-pi, pi]`. + if y axis is top to bottom, positive value means clockwise + if y axis is bottom to top, positive value means counter-clockwise """ @staticmethod def smooth_damp(current: vec2, target: vec2, current_velocity: vec2, smooth_time: float, max_speed: float, delta_time: float) -> tuple[vec2, vec2]: """Smoothly changes a vector towards a desired goal over time. Returns a new value that is closer to the target and current velocity. """ class vec3: x: float y: float z: float ZERO: 'vec3' = ... ONE: 'vec3' = ... def __init__(self, x: float, y: float, z: float) -> None: ... def __add__(self, other: vec3) -> vec3: ... def __sub__(self, other: vec3) -> vec3: ... def __getitem__(self, index: int) -> float: ... @overload def __mul__(self, other: float) -> vec3: ... @overload def __mul__(self, other: vec3) -> vec3: ... def __rmul__(self, other: float) -> vec3: ... def __truediv__(self, other: float) -> vec3: ... def dot(self, other: vec3) -> float: ... def cross(self, other: vec3) -> float: ... def length(self) -> float: ... def length_squared(self) -> float: ... def normalize(self) -> vec3: ... class vec4(_StructLike['vec4']): x: float y: float z: float w: float ZERO: 'vec4' = ... ONE: 'vec4' = ... def __init__(self, x: float, y: float, z: float, w: float) -> None: ... def __add__(self, other: vec4) -> vec4: ... def __sub__(self, other: vec4) -> vec4: ... def __getitem__(self, index: int) -> float: ... @overload def __mul__(self, other: float) -> vec4: ... @overload def __mul__(self, other: vec4) -> vec4: ... def __rmul__(self, other: float) -> vec4: ... def __truediv__(self, other: float) -> vec4: ... def dot(self, other: vec4) -> float: ... def length(self) -> float: ... def length_squared(self) -> float: ... def normalize(self) -> vec4: ... def copy_(self, other: vec4) -> None: ... def normalize_(self) -> None: ... class mat3x3(_StructLike['mat3x3']): _11: float _12: float _13: float _21: float _22: float _23: float _31: float _32: float _33: float @overload def __init__(self) -> None: ... @overload def __init__(self, _11, _12, _13, _21, _22, _23, _31, _32, _33) -> None: ... @overload def __init__(self, a: list[float]): ... def determinant(self) -> float: ... def inverse(self) -> mat3x3: ... def transpose(self) -> mat3x3: ... def __getitem__(self, index: tuple[int, int]) -> float: ... def __setitem__(self, index: tuple[int, int], value: float) -> None: ... def __add__(self, other: mat3x3) -> mat3x3: ... def __sub__(self, other: mat3x3) -> mat3x3: ... def __mul__(self, other: float) -> mat3x3: ... def __rmul__(self, other: float) -> mat3x3: ... def __truediv__(self, other: float) -> mat3x3: ... def __invert__(self) -> mat3x3: ... @overload def __matmul__(self, other: mat3x3) -> mat3x3: ... @overload def __matmul__(self, other: vec3) -> vec3: ... def matmul(self, other: mat3x3, out: mat3x3 = None) -> mat3x3 | None: ... def copy_(self, other: mat3x3) -> None: ... def inverse_(self) -> None: ... def transpose_(self) -> None: ... @staticmethod def zeros() -> mat3x3: ... @staticmethod def ones() -> mat3x3: ... @staticmethod def identity() -> mat3x3: ... # affine transformations @staticmethod def trs(t: vec2, r: float, s: vec2) -> mat3x3: ... def copy_trs_(self, t: vec2, r: float, s: vec2) -> None: ... def copy_t_(self, t: vec2) -> None: ... def copy_r_(self, r: float) -> None: ... def copy_s_(self, s: vec2) -> None: ... def _t(self) -> vec2: ... def _r(self) -> float: ... def _s(self) -> vec2: ... def is_affine(self) -> bool: ... def transform_point(self, p: vec2) -> vec2: ... def transform_vector(self, v: vec2) -> vec2: ... def inverse_transform_point(self, p: vec2) -> vec2: ... def inverse_transform_vector(self, v: vec2) -> vec2: ... vec4_p = float_p mat3x3_p = float_p