{ "Physical Damage taken bypasses Energy Shield": { "%_physical_damage_bypasses_energy_shield": 100 }, "Bathed in the blood of {1} sacrificed in the name of Xibaqua\nPassives in radius are Conquered by the Vaal": { "local_unique_jewel_alternate_tree_version": 1, "local_unique_jewel_alternate_tree_keystone": 1 }, "Bathed in the blood of {1} sacrificed in the name of Zerphi\nPassives in radius are Conquered by the Vaal": { "local_unique_jewel_alternate_tree_version": 1, "local_unique_jewel_alternate_tree_keystone": 2, "local_unique_jewel_alternate_tree_internal_revision": 0 }, "Bathed in the blood of {1} sacrificed in the name of Ahuana\nPassives in radius are Conquered by the Vaal": { "local_unique_jewel_alternate_tree_version": 1, "local_unique_jewel_alternate_tree_keystone": 2, "local_unique_jewel_alternate_tree_internal_revision": 1 }, "Bathed in the blood of {1} sacrificed in the name of Doryani\nPassives in radius are Conquered by the Vaal": { "local_unique_jewel_alternate_tree_version": 1, "local_unique_jewel_alternate_tree_keystone": 3 }, "Commanded leadership over {1} warriors under Kaom\nPassives in radius are Conquered by the Karui": { "local_unique_jewel_alternate_tree_version": 2, "local_unique_jewel_alternate_tree_keystone": 1 }, "Commanded leadership over {1} warriors under Rakiata\nPassives in radius are Conquered by the Karui": { "local_unique_jewel_alternate_tree_version": 2, "local_unique_jewel_alternate_tree_keystone": 2 }, "Commanded leadership over {1} warriors under Kiloava\nPassives in radius are Conquered by the Karui": { "local_unique_jewel_alternate_tree_version": 2, "local_unique_jewel_alternate_tree_keystone": 3, "local_unique_jewel_alternate_tree_internal_revision": 0 }, "Commanded leadership over {1} warriors under Akoya\nPassives in radius are Conquered by the Karui": { "local_unique_jewel_alternate_tree_version": 2, "local_unique_jewel_alternate_tree_keystone": 3, "local_unique_jewel_alternate_tree_internal_revision": 1 }, "Denoted service of {1} dekhara in the akhara of Deshret\nPassives in radius are Conquered by the Maraketh": { "local_unique_jewel_alternate_tree_version": 3, "local_unique_jewel_alternate_tree_keystone": 1, "local_unique_jewel_alternate_tree_internal_revision": 0 }, "Denoted service of {1} dekhara in the akhara of Balbala\nPassives in radius are Conquered by the Maraketh": { "local_unique_jewel_alternate_tree_version": 3, "local_unique_jewel_alternate_tree_keystone": 1, "local_unique_jewel_alternate_tree_internal_revision": 1 }, "Denoted service of {1} dekhara in the akhara of Asenath\nPassives in radius are Conquered by the Maraketh": { "local_unique_jewel_alternate_tree_version": 3, "local_unique_jewel_alternate_tree_keystone": 2 }, "Denoted service of {1} dekhara in the akhara of Nasima\nPassives in radius are Conquered by the Maraketh": { "local_unique_jewel_alternate_tree_version": 3, "local_unique_jewel_alternate_tree_keystone": 3 }, "Carved to glorify {1} new faithful converted by High Templar Venarius\nPassives in radius are Conquered by the Templars": { "local_unique_jewel_alternate_tree_version": 4, "local_unique_jewel_alternate_tree_keystone": 1, "local_unique_jewel_alternate_tree_internal_revision": 0 }, "Carved to glorify {1} new faithful converted by High Templar Maxarius\nPassives in radius are Conquered by the Templars": { "local_unique_jewel_alternate_tree_version": 4, "local_unique_jewel_alternate_tree_keystone": 1, "local_unique_jewel_alternate_tree_internal_revision": 1 }, "Carved to glorify {1} new faithful converted by High Templar Dominus\nPassives in radius are Conquered by the Templars": { "local_unique_jewel_alternate_tree_version": 4, "local_unique_jewel_alternate_tree_keystone": 2 }, "Carved to glorify {1} new faithful converted by High Templar Avarius\nPassives in radius are Conquered by the Templars": { "local_unique_jewel_alternate_tree_version": 4, "local_unique_jewel_alternate_tree_keystone": 3 }, "Commissioned {1} coins to commemorate Cadiro\nPassives in radius are Conquered by the Eternal Empire": { "local_unique_jewel_alternate_tree_version": 5, "local_unique_jewel_alternate_tree_keystone": 1 }, "Commissioned {1} coins to commemorate Victario\nPassives in radius are Conquered by the Eternal Empire": { "local_unique_jewel_alternate_tree_version": 5, "local_unique_jewel_alternate_tree_keystone": 2 }, "Commissioned {1} coins to commemorate Chitus\nPassives in radius are Conquered by the Eternal Empire": { "local_unique_jewel_alternate_tree_version": 5, "local_unique_jewel_alternate_tree_keystone": 3, "local_unique_jewel_alternate_tree_internal_revision": 0 }, "Commissioned {1} coins to commemorate Caspiro\nPassives in radius are Conquered by the Eternal Empire": { "local_unique_jewel_alternate_tree_version": 5, "local_unique_jewel_alternate_tree_keystone": 3, "local_unique_jewel_alternate_tree_internal_revision": 1 }, "Only affects Passives in Small Ring": { "local_jewel_variable_ring_radius_value": 1 }, "Only affects Passives in Medium Ring": { "local_jewel_variable_ring_radius_value": 2 }, "Only affects Passives in Large Ring": { "local_jewel_variable_ring_radius_value": 3 }, "Only affects Passives in Very Large Ring": { "local_jewel_variable_ring_radius_value": 4 }, "Only affects Passives in Massive Ring": { "local_jewel_variable_ring_radius_value": 5 }, "Can have a second Enchantment Modifier": { "local_item_can_have_x_additional_enchantments": 1 }, "Can have a up to 1 Implicit Modifier while Item has this Modifier": { "local_item_implicit_modifier_limit": 1 }, "Implicit Modifier magnitudes are doubled": { "local_implicit_stat_magnitude_+%": 100 }, "Implicit Modifier magnitudes are tripled": { "local_implicit_stat_magnitude_+%": 200 }, "Has 1 Abyssal Socket": { "local_has_X_abyss_sockets": 1 }, "Has 1 Socket": { "local_has_X_sockets": 1 }, "Has 1 White Socket": { "local_has_X_white_sockets": 1 }, "Rare and Unique Monsters in Area are Possessed by up to {1} Tormented Spirit and if Possessed their Minions are Touched": { "memory_line_minimum_possessions_of_rare_unique_monsters": 0 }, "Rare and Unique Monsters in Area are Possessed by up to {1} Tormented Spirits and if Possessed their Minions are Touched": { "memory_line_minimum_possessions_of_rare_unique_monsters": 0 }, "Rare and Unique Monsters in Area are Possessed by {0} Tormented Spirit and their Minions are Touched": { "memory_line_maximum_possessions_of_rare_unique_monsters": 1 }, "Area contains a Breach": { "memory_line_number_of_breaches": 1 }, "Area contains an additional Strongbox": { "memory_line_number_of_strongboxes": 1 }, "Incursion Architects are Possessed by a Tormented Spirit": { "map_incursion_architects_are_possessed_chance_%": 100 }, "Area contains Einhar": { "display_map_mission_id": 1 }, "Area contains Alva": { "display_map_mission_id": 3 }, "Area contains Niko": { "display_map_mission_id": 5 }, "Area contains Jun": { "display_map_mission_id": 6 }, "Area contains Zana": { "display_map_mission_id": 7 }, "Incursion Architects drop an additional Rare Incursion Item": { "map_incursion_architects_drop_incursion_rare_chance_%": 100 }, "Area contains a Boss from Beyond": { "memory_line_abyss_scourge_spawn_boss_chance_%": 100 }, "Players summon a pack of Harbinger Monsters on Kill": { "player_is_harbinger_spawn_pack_on_kill_chance": 100 }, "Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume {0} Uncorrupted Support Gem\nHas not Consumed any Gems": { "local_unique_hungry_loop_has_consumed_gem": 0 }, "Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume {0} Uncorrupted Support Gems\nHas not Consumed any Gems": { "local_unique_hungry_loop_has_consumed_gem": 0 }, "Has Consumed 1 Gem": { "local_unique_hungry_loop_number_of_gems_to_consume": -1, "local_unique_hungry_loop_has_consumed_gem": 1 }, "Area contains an additional Abyss": { "map_num_extra_abysses": 1 }, "Abyss Jewels found are Corrupted and have 5 or 6 random Modifiers": { "map_abyss_jewels_%_chance_to_drop_corrupted_with_more_mods": 100 }, "Contains a Furnace that adds a Crucible Passive Skill Tree to an Uncorrupted Unique Item": { "map_crucible_contains_forge_that_can_apply_weapon_tree_to_unique": 1 }, "Contains a Furnace that adds a Crucible Passive Skill Tree to a Unique Item": { "map_crucible_contains_forge_that_can_apply_weapon_tree_to_unique": 2 }, "Rare and Unique Monsters drop a Magmatic Ore": { "map_crucible_rare_unique_monster_drop_itemised_weapon_tree_experience_%_chance": 100 }, "Rare and Unique Crucible Monsters drop a Melee Weapon with a Crucible Passive Skill Tree": { "map_crucible_rare_unique_monster_drop_melee_weapon_with_tree_%_chance": 100 }, "Rare and Unique Crucible Monsters drop a Ranged Weapon with a Crucible Passive Skill Tree": { "map_crucible_rare_unique_monster_drop_ranged_weapon_with_tree_%_chance": 100 }, "Rare and Unique Crucible Monsters drop a Shield with a Crucible Passive Skill Tree": { "map_crucible_rare_unique_monster_drop_shield_with_tree_%_chance": 100 }, "Rare and Unique Monsters drop Divination Cards that grant Unique Weapons": { "map_crucible_rare_unique_monster_drop_unique_weapon_divination_cards_%_chance": 100 }, "Unique Crucible Monsters drop a Unique Item with a Crucible Passive Skill Tree": { "map_crucible_unique_monster_drop_unique_with_weapon_tree_%_chance": 100 }, "Releasing an Imprisoned Monster grants a random Essence Modifier to another Imprisoned Monster": { "map_essence_releasing_imprisoned_monsters_grants_random_essence_to_other_imprisoned_monsters_chance_%": 100 }, "Essences found are a tier higher": { "map_essences_are_1_tier_higher_chance_%": 100 }, "Unique Crucible Monsters drop a Unique Melee Weapon": { "map_crucible_unique_monster_drop_unique_melee_weapon_%_chance": 100 }, "Unique Crucible Monsters drop a Unique Ranged Weapon": { "map_crucible_unique_monster_drop_unique_ranged_weapon_%_chance": 100 }, "Unique Crucible Monsters drop a Unique Shield": { "map_crucible_unique_monster_drop_unique_shield_%_chance": 100 }, "Imprisoned Monsters drop an additional Rare Item with an Essence Modifier": { "map_essence_monsters_drop_rare_item_with_random_essence_mod_%_chance": 100 }, "Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown": { "trigger_socketed_warcry_when_endurance_charge_expires_or_consumed_%_chance": 100 }, "Socketed Gems have no Reservation\nYour Blessing Skills are Disabled": { "disable_blessing_skills_and_display_socketed_aura_gems_reserve_no_mana": 1 }, "Socketed Gems always Ignite": { "local_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage": 100 }, "Socketed Gems have +3.5% Critical Strike Chance": { "local_display_socketed_gems_additional_critical_strike_chance_%": 3 }, "Spells in this item Repeat an additional time": { "local_display_socketed_spells_repeat_count": 1 }, "Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown": { "chance_to_trigger_socketed_spell_on_bow_attack_%": 100 }, "Ignore Stuns while using Socketed Attack Skills": { "local_display_avoid_interruption_%_while_using_socketed_attack_skills": 100 }, "Damage with Hits from Socketed Vaal Skills is Lucky": { "local_display_socketed_vaal_skills_extra_damage_rolls": 1 }, "Damage with Hits from Socketed Vaal Skills is Unlucky": { "local_display_socketed_vaal_skills_extra_damage_rolls": -1 }, "Socketed Vaal Skills have 20% chance to regain consumed Souls when used": { "local_display_socketed_vaal_skills_store_uses_+": 1 }, "Socketed Gems fire an additional Projectile": { "local_display_socketed_gems_have_number_of_additional_projectiles": 1 }, "Socketed Projectile Spells fire an additional Projectile": { "local_display_socketed_spells_additional_projectiles": 1 }, "Socketed Gems fire Projectiles in a circle": { "local_display_socketed_gems_projectiles_nova": 1 }, "Socketed Projectile Spells fire Projectiles in a circle": { "local_display_socketed_spells_projectiles_circle": 1 }, "Traps from Socketed Skills create a Smoke Cloud when triggered": { "local_display_socketed_trap_skills_create_smoke_cloud": 1 }, "Skills from Equipped Helmet Penetrate 20% Elemental Resistances": { "hierophant_helmet_supported_by_elemental_penetration": 1 }, "Skills from Equipped Gloves have 40% increased Area of Effect": { "hierophant_gloves_supported_by_increased_area_of_effect": 1 }, "Skills from Equipped Boots Leech 2% of Damage as Life": { "hierophant_boots_supported_by_life_leech": 1 }, "Grants Level 20 Summon Bestial Rhoa Skill": { "local_display_grants_summon_beast_companion": 1 }, "Grants Level 20 Summon Bestial Ursa Skill": { "local_display_grants_summon_beast_companion": 2 }, "Grants Level 20 Summon Bestial Snake Skill": { "local_display_grants_summon_beast_companion": 3 }, "Grants Summon Harbinger of the Arcane Skill": { "local_display_summon_harbinger_x_on_equip": 1 }, "Grants Summon Harbinger of Time Skill": { "local_display_summon_harbinger_x_on_equip": 2 }, "Grants Summon Harbinger of Focus Skill": { "local_display_summon_harbinger_x_on_equip": 3 }, "Grants Summon Harbinger of Directions Skill": { "local_display_summon_harbinger_x_on_equip": 4 }, "Grants Summon Harbinger of Storms Skill": { "local_display_summon_harbinger_x_on_equip": 5 }, "Grants Summon Harbinger of Brutality Skill": { "local_display_summon_harbinger_x_on_equip": 6 }, "Grants Summon Greater Harbinger of the Arcane Skill": { "local_display_summon_harbinger_x_on_equip": 7 }, "Grants Summon Greater Harbinger of Time Skill": { "local_display_summon_harbinger_x_on_equip": 8 }, "Grants Summon Greater Harbinger of Focus Skill": { "local_display_summon_harbinger_x_on_equip": 9 }, "Grants Summon Greater Harbinger of Directions Skill": { "local_display_summon_harbinger_x_on_equip": 10 }, "Grants Summon Greater Harbinger of Storms Skill": { "local_display_summon_harbinger_x_on_equip": 11 }, "Grants Summon Greater Harbinger of Brutality Skill": { "local_display_summon_harbinger_x_on_equip": 12 }, "Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon": { "local_display_trigger_level_20_summon_spectral_wolf_on_crit_with_this_weapon_%_chance": 100 }, "Trigger Socketed Minion Spells on Kill with this Weapon\nMinion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses": { "cast_socketed_minion_skills_on_bow_kill_%": 100 }, "Trigger Socketed Spells when you Spend at least {0} Mana on an\nUpfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown": { "cast_socketed_spells_on_mana_spent_%_chance": 100 }, "Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown": { "chance_to_trigger_socketed_bow_skill_on_bow_attack_%": 100 }, "Trigger Level 20 Arcane Wake after Spending a total of 200 Mana": { "display_trigger_arcane_wake_after_spending_200_mana_%_chance": 100 }, "Cast Level 20 Fire Burst on Hit": { "local_display_fire_burst_on_hit_%": 1 }, "Trigger Level 10 Summon Raging Spirit on Kill": { "local_display_summon_raging_spirit_on_kill_%": 100 }, "Trigger Level 18 Summon Spectral Wolf on Kill": { "local_display_summon_wolf_on_kill_%": 100 }, "Trigger Commandment of Inferno on Critical Strike": { "local_display_trigger_commandment_of_inferno_on_crit_%": 100 }, "Trigger Level 1 Blood Rage when you Kill an Enemy": { "local_display_trigger_level_1_blood_rage_on_kill_chance_%": 100 }, "Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy": { "local_display_trigger_level_20_animate_guardian_weapon_on_guardian_kill_%_chance": 100 }, "Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy": { "local_display_trigger_level_20_animate_guardian_weapon_on_weapon_kill_%_chance": 100 }, "Trigger Level 20 Shade Form when Hit": { "local_display_trigger_level_20_shade_form_when_hit_%": 100 }, "Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown": { "local_display_trigger_socketed_curses_on_casting_curse_%_chance": 100 }, "Trigger Level 20 Glimpse of Eternity when Hit": { "local_display_trigger_temporal_anomaly_when_hit_%_chance": 100 }, "Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown\nSocketed Lightning Spells have no Cost if Triggered": { "local_unique_attacks_cast_socketed_lightning_spells_%": 100 }, "Trigger a Socketed Bow Skill when you Cast a Spell while\nwielding a Bow, with a 1 second Cooldown": { "trigger_socketed_bow_skills_on_spell_cast_while_wielding_a_bow_%": 100 }, "Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown": { "trigger_socketed_spell_on_attack_%": 100 }, "Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown\nSpells Triggered this way have 150% more Cost": { "trigger_socketed_spell_on_skill_use_%": 100 }, "Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown": { "trigger_socketed_spells_when_you_focus_%": 100 }, "{0} to Maximum Charges": { "local_flask_consume_extra_max_charges_when_used": 0 }, "{0} to Maximum Charges. -1 to this value when used": { "local_flask_consume_extra_max_charges_when_used": 1 }, "Gain a Flask Charge when you deal a Critical Strike": { "local_recharge_on_crit_%": 100 }, "{0}% increased Charges per use": { "local_flask_consume_charges_used_+%_when_used": 0 }, "{0}% reduced Charges per use": { "local_flask_consume_charges_used_+%_when_used": 0 }, "{0}% increased Charges per use. -1% to this value when used": { "local_flask_consume_charges_used_+%_when_used": 1 }, "{0}% reduced Charges per use. -1% to this value when used": { "local_flask_consume_charges_used_+%_when_used": 1 }, "{0}% increased Duration": { "local_flask_consume_flask_duration_+%_when_used": 0 }, "{0}% reduced Duration": { "local_flask_consume_flask_duration_+%_when_used": 0 }, "{0}% increased Duration. -1% to this value when used": { "local_flask_consume_flask_duration_+%_when_used": 1 }, "{0}% reduced Duration. -1% to this value when used": { "local_flask_consume_flask_duration_+%_when_used": 1 }, "Instant Recovery": { "local_flask_recovery_amount_%_to_recover_instantly": 100 }, "Recover Full Life at the end of the Effect": { "local_unique_flask_recover_%_maximum_life_when_effect_reaches_duration": 100 }, "Recover Full Life on use": { "local_unique_flask_instantly_recovers_%_maximum_life": 101 }, "Creates Consecrated Ground on Use": { "local_consecrate_ground_on_flask_use_radius": 1 }, "Creates Chilled Ground on Use": { "local_flask_chilled_ground_on_flask_use_radius": 1 }, "Consecrated Ground created by this Flask has Tripled Radius": { "local_flask_area_of_consecrated_ground_+%": 200 }, "Consecrated Ground created by this Flask has Doubled Radius": { "local_flask_area_of_consecrated_ground_+%": 100 }, "Consumes 1 Endurance Charge on use": { "local_flask_consumes_x_endurance_charges_on_use": 1 }, "Consumes Endurance Charges on use": { "local_flask_consumes_x_endurance_charges_on_use": 100 }, "Consumes 1 Frenzy Charge on use": { "local_flask_consumes_x_frenzy_charges_on_use": 1 }, "Consumes Frenzy Charges on use": { "local_flask_consumes_x_frenzy_charges_on_use": 100 }, "Consumes 1 Power Charge on use": { "local_flask_consumes_x_power_charges_on_use": 1 }, "Consumes Power Charges on use": { "local_flask_consumes_x_power_charges_on_use": 100 }, "Taunts nearby Enemies on use": { "local_flask_taunt_enemies_on_use_radius": 1 }, "Knocks Back Enemies in an Area when you use a Flask": { "local_flask_use_causes_area_knockback": 1 }, "Creates a Smoke Cloud on Use": { "local_smoke_ground_on_flask_use_radius": 1 }, "An Enemy Writhing Worms escape the Flask when used\nWrithing Worms are destroyed when Hit": { "local_number_of_bloodworms_to_spawn_on_flask_use": 1 }, "{0}% increased effect": { "local_flask_consume_flask_effect_+%_when_used": 0 }, "{0}% reduced effect": { "local_flask_consume_flask_effect_+%_when_used": 0 }, "{0}% increased effect. -1% to this value when used": { "local_flask_consume_flask_effect_+%_when_used": 1 }, "{0}% reduced effect. -1% to this value when used": { "local_flask_consume_flask_effect_+%_when_used": 1 }, "Ward does not Break during Effect": { "local_flask_ward_does_not_break_during_effect": 1 }, "Adaptations apply to all Elemental Damage during Effect": { "local_flask_adaptations_apply_to_all_elements_during_effect": 1 }, "Adds Knockback to Melee Attacks during Effect": { "local_flask_adds_knockback_while_healing": 1 }, "Hits Knockback during Effect": { "local_flask_adds_knockback_during_flask_effect": 1 }, "Petrified during Effect": { "local_flask_is_petrified": 1 }, "Skills fire an additional Projectile during Effect": { "local_flask_number_of_additional_projectiles_during_flask_effect": 1 }, "Prevents Death during Effect": { "local_flask_prevents_death_while_healing": 1 }, "No Dexterity Requirement": { "local_dexterity_requirement_+%": -100 }, "No Intelligence Requirement": { "local_intelligence_requirement_+%": -100 }, "No Strength Requirement": { "local_strength_requirement_+%": -100 }, "Area contains an additional Legion Encounter": { "map_legion_league_extra_spawns": 1 }, "Area contains an additional Scourge Boss": { "map_hellscape_additional_boss": 1 }, "Chance to Block Spell Damage is Lucky": { "base_spell_block_luck": 1 }, "Chance to Block Spell Damage is Unlucky": { "base_spell_block_luck": -1 }, "No Physical Damage": { "local_weapon_no_physical_damage": 1 }, "{0}% increased Physical Damage": { "local_weapon_no_physical_damage": 0 }, "{0}% reduced Physical Damage": { "local_weapon_no_physical_damage": 0 }, "Critical Strikes with Daggers Poison the Enemy": { "poison_on_critical_strike_with_dagger": 1 }, "Critical Strikes with Bows Poison the Enemy": { "chance_to_poison_on_critical_strike_with_bow_%": 100 }, "30% increased Global Critical Strike Chance": { "old_dagger_implicit_critical_strike_chance_+30%": 1 }, "40% increased Global Critical Strike Chance": { "old_dagger_implicit_critical_strike_chance_+40%": 1 }, "50% increased Global Critical Strike Chance": { "old_dagger_implicit_critical_strike_chance_+50%": 1 }, "60% increased Global Critical Strike Chance if you've Summoned a Totem Recently": { "increased_critical_strike_chance_buff_for_x_milliseconds_on_placing_a_totem": 4000 }, "Knocks Enemies Back on Hit": { "global_knockback": 1 }, "Cannot be Knocked Back": { "cannot_be_knocked_back": 1 }, "Knocks Enemies Back when Hit by a Bow": { "knockback_with_bow": 1 }, "Knocks Enemies Back when Hit by a Staff": { "knockback_with_staff": 1 }, "Knocks Enemies Back when Hit by a Wand": { "knockback_with_wand": 1 }, "Cannot be Damaged": { "base_cannot_be_damaged": 1 }, "Buffs affect your Party members": { "buff_affects_party": 1 }, "Projectiles do not Chain": { "do_not_chain": 1 }, "Arrows Pierce an additional Target": { "arrow_base_number_of_targets_to_pierce": 1 }, "Gain an Endurance Charge on Critical Strike": { "add_endurance_charge_on_critical_strike": 1 }, "Gain an Endurance Charge on Melee Critical Strike": { "chance_to_gain_endurance_charge_on_melee_crit_%": 100 }, "Gain an Endurance Charge on Bow Critical Strike": { "chance_to_gain_endurance_charge_on_bow_crit_%": 100 }, "Gain a Power Charge on Killing a Frozen Enemy": { "chance_to_gain_power_charge_on_killing_frozen_enemy_%": 100 }, "Adds {0} minimum Cold Damage to Spells per Power Charge": { "spell_maximum_added_cold_damage_per_power_charge": 0 }, "Adds {1} maximum Cold Damage to Spells per Power Charge": { "spell_minimum_added_cold_damage_per_power_charge": 0 }, "Skills Chain an additional time while at maximum Frenzy Charges": { "num_of_additional_chains_at_max_frenzy_charges": 1 }, "Gain a Frenzy Charge on Critical Strike": { "add_frenzy_charge_on_critical_strike": 1 }, "Gain a Power Charge on Critical Strike": { "add_power_charge_on_critical_strike": 1 }, "Gain a Power Charge on Melee Critical Strike": { "add_power_charge_on_melee_critical_strike": 1 }, "Gain an Endurance Charge when you take a Critical Strike": { "add_endurance_charge_on_enemy_critical_strike": 1 }, "Gain an Endurance Charge when you suffer an Elemental Ailment": { "add_endurance_charge_on_status_ailment": 1 }, "Your Hits cannot Stun Enemies": { "cannot_stun": 1 }, "Skills Repeat an additional Time": { "skill_repeat_count": 1 }, "Ignore Stuns while Casting": { "avoid_interruption_while_casting_%": 100 }, "Damaged Monsters do not Heal": { "prevent_monster_heal": 1 }, "Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed": { "enemies_chill_as_unfrozen": 1 }, "While Casting, Enemies that Hit you are Shocked": { "shocks_enemies_that_hit_actor_while_actor_is_casting": 1 }, "Has maximum Quality": { "local_is_max_quality": 1 }, "Quality does not increase Defences": { "local_quality_does_not_increase_defences": 1 }, "Quality does not increase Physical Damage": { "local_quality_does_not_increase_physical_damage": 1 }, "Knocks Back Enemies if you get a Critical Strike": { "global_knockback_on_crit": 1 }, "Knocks Back Enemies if you get a Critical Strike with a Bow": { "knockback_on_crit_with_bow": 1 }, "Knocks Back Enemies if you get a Critical Strike with a Staff": { "knockback_on_crit_with_staff": 1 }, "Knocks Back Enemies if you get a Critical Strike with a Wand": { "knockback_on_crit_with_wand": 1 }, "Always inflict Brittle": { "chance_to_inflict_frostburn_%": 100 }, "Always Sap Enemies": { "chance_to_inflict_sapped_%": 100 }, "Hits can't be Evaded": { "local_always_hit": 1 }, "All hits are Critical Strikes": { "always_crit": 1 }, "Attacks always Poison while at maximum Frenzy Charges": { "attacks_chance_to_poison_%_on_max_frenzy_charges": 100 }, "Gain a Power Charge when a Minion Dies": { "add_power_charge_on_minion_death": 1 }, "Flasks gain a Charge when you take a Critical Strike": { "gain_flask_charge_when_crit_%": 100, "gain_flask_charge_when_crit_amount": 1 }, "Flasks gain {1} Charges when you take a Critical Strike": { "gain_flask_charge_when_crit_%": 100 }, "{0}% chance for Flasks to gain a Charge when you take a Critical Strike": { "gain_flask_charge_when_crit_amount": 1 }, "Gain an Endurance Charge when you Block": { "chance_to_gain_endurance_charge_on_block_%": 100 }, "Gain a Frenzy Charge when an Enemy Blocks your Damage": { "add_frenzy_charge_on_enemy_block": 1 }, "Gain a Power Charge when you Block": { "chance_to_gain_power_charge_when_block_%": 100 }, "Gain a Power Charge when you Kill a Shocked Enemy": { "add_power_charge_when_kill_shocked_enemy": 1 }, "An additional Curse can be applied to you": { "number_of_additional_curses_allowed_on_self": 1 }, "No Cold Resistance": { "cannot_resist_cold_damage": 1 }, "All bonuses from an Equipped Shield apply to your Minions instead of you": { "minions_get_shield_stats_instead_of_you": 1 }, "Enemies you Attack Reflect {0} Physical Damage to you": { "maximum_physical_damage_to_reflect_to_self_on_attack": 0 }, "Unique Boss drops an additional Map": { "map_display_unique_boss_drops_X_maps": 1 }, "Area contains an additional Shrine": { "map_num_extra_shrines": 1 }, "Shrines are corrupted by Darkness": { "map_shrines_are_darkshrines": 1 }, "Area can contain Mysterious Harbingers": { "map_spawn_harbingers": 1 }, "Ancient Talismans possess monsters throughout Wraeclast": { "map_spawn_talismans": 1 }, "Caches of Perandus wealth can be found throughout Wraeclast": { "map_spawn_perandus_chests": 1 }, "Area contains a Stone Circle": { "map_force_stone_circle": 1 }, "Cannot Leech Life from Monsters": { "map_monsters_life_leech_resistance_%": 100 }, "Cannot Leech Mana from Monsters": { "map_monsters_mana_leech_resistance_%": 100 }, "Monsters fire {0} additional Projectiles": { "map_players_additional_number_of_projectiles": 0 }, "Players fire {1} additional Projectiles": { "map_monsters_additional_number_of_projecitles": 0 }, "Monsters gain a Frenzy Charge on Hit": { "map_monsters_add_frenzy_charge_on_hit_%": 100 }, "Monsters gain an Endurance Charge on Hit": { "map_monsters_add_endurance_charge_on_hit_%": 100 }, "Monsters gain a Power Charge on Hit": { "map_monsters_add_power_charge_on_hit_%": 100 }, "Monsters inflict a random Hex on Hit": { "map_monster_melee_attacks_apply_random_curses_%_chance": 100 }, "You take Chaos Damage instead of Physical Damage from Bleeding": { "bleeding_damage_on_self_converted_to_chaos": 1 }, "Melee Critical Strikes cause Bleeding": { "bleed_on_melee_crit_chance_%": 100 }, "Melee Attacks cause Bleeding": { "bleed_on_melee_attack_chance_%": 100 }, "Bow Attacks cause Bleeding": { "bleed_on_bow_attack_chance_%": 100 }, "Minions cause Bleeding with Attacks": { "minion_bleed_on_hit_with_attacks_%": 100 }, "Curse Enemies with Enfeeble on Hit": { "curse_on_hit_%_enfeeble": 100 }, "Curse Enemies with Conductivity on Hit": { "curse_on_hit_%_conductivity": 100 }, "Curse Enemies with Despair on Hit": { "curse_on_hit_%_despair": 100 }, "Curse Enemies with Elemental Weakness on Hit": { "curse_on_hit_%_elemental_weakness": 100 }, "Curse Enemies with Flammability on Hit": { "curse_on_hit_%_flammability": 100 }, "Curse Enemies with Frostbite on Hit": { "curse_on_hit_%_frostbite": 100 }, "Curse Enemies with Temporal Chains on Hit": { "curse_on_hit_%_temporal_chains": 100 }, "Curse Enemies with Vulnerability on Hit": { "curse_on_hit_%_vulnerability": 100 }, "Curse Non-Cursed Enemies with Enfeeble on Hit": { "curse_with_enfeeble_on_hit_%_against_uncursed_enemies": 100 }, "Damage of Enemies Hitting you is Lucky while you are on Low Life": { "enemy_extra_damage_rolls_when_on_low_life": 1 }, "Damage of Enemies Hitting you is Unlucky while you are on Low Life": { "enemy_extra_damage_rolls_when_on_low_life": -1 }, "Create a Smoke Cloud when Hit": { "ground_smoke_when_hit_%": 100 }, "Create Shocked Ground when Hit": { "shocked_ground_when_hit_%": 100 }, "Reflects {0} Physical Damage to Attackers on Block": { "maximum_physical_damage_to_return_on_block": 0 }, "Reflects {0} Lightning Damage to Attackers on Block": { "maximum_lightning_damage_to_return_on_block": 0 }, "Area contains an additional Breach": { "map_contains_additional_breaches": 1 }, "Area is inhabited by an additional Invasion Boss": { "map_num_extra_invasion_bosses": 1 }, "Gain an Endurance Charge on Kill": { "endurance_charge_on_kill_%": 100 }, "Lose an Endurance Charge on Kill": { "lose_endurance_charge_on_kill_%": 100 }, "Creates Consecrated Ground on Critical Strike": { "consecrate_on_crit_%_chance_to_create": 100 }, "Your Critical Strike Chance is Lucky": { "extra_critical_rolls": 1 }, "Your Critical Strike Chance is Unlucky": { "extra_critical_rolls": -1 }, "Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand": { "additive_spell_damage_modifiers_apply_to_attack_damage_at_%_value_while_wielding_wand": 100 }, "Attacks always Ignite": { "attack_ignite_chance_%": 100 }, "Projectiles always Ignite": { "projectile_ignite_chance_%": 100 }, "Projectiles always Freeze": { "projectile_freeze_chance_%": 100 }, "Projectiles always Shock": { "projectile_shock_chance_%": 100 }, "Cannot Block while you have no Energy Shield": { "cannot_block_while_no_energy_shield": 1 }, "Gain an Endurance Charge when you are Hit": { "chance_to_gain_endurance_charge_when_hit_%": 100 }, "Always Ignite when in Main Hand": { "unique_ignite_chance_%_when_in_main_hand": 100 }, "30% increased Movement Speed for {0} seconds on Throwing a Trap": { "movement_speed_+%_on_throwing_trap": 0 }, "Melee Critical Strikes Poison the Enemy": { "poison_on_melee_critical_strike_%": 100 }, "Weapons you Animate create an additional copy": { "animate_weapon_number_of_additional_copies": 1 }, "When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy": { "shock_X_nearby_enemies_for_2_s_on_killing_shocked_enemy": 1 }, "When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy": { "ignite_X_nearby_enemies_for_4_s_on_killing_ignited_enemy": 1 }, "Rhoa Feather Lure": { "fishing_lure_type": 1 }, "Siren Worm Bait": { "fishing_lure_type": 2 }, "Totemic Wood Lure": { "fishing_lure_type": 3 }, "Thaumaturgical Lure": { "fishing_lure_type": 4 }, "Karui Stone Hook": { "fishing_hook_type": 1 }, "Ezomyte Shell Hook": { "fishing_hook_type": 2 }, "Vaal Soul Hook": { "fishing_hook_type": 3 }, "Eternal Iron Hook": { "fishing_hook_type": 4 }, "Gain Unholy Might for 2 seconds on Melee Critical Strike": { "gain_unholy_might_for_2_seconds_on_melee_crit": 1 }, "Gain Unholy Might for 2 seconds on Critical Strike": { "gain_unholy_might_for_2_seconds_on_crit": 1 }, "Gain Unholy Might for 4 seconds on Critical Strike": { "gain_unholy_might_for_4_seconds_on_crit": 1 }, "Gain a Power Charge if you Knock an Enemy Back with Melee Damage": { "unique_add_power_charge_on_melee_knockback_%": 100 }, "You gain a Power Charge when you Throw a Trap": { "gain_power_charge_when_throwing_trap_%": 100 }, "Always Ignite while Ignited": { "chance_to_ignite_%_while_ignited": 100 }, "Steal Power, Frenzy, and Endurance Charges on Hit with Claws": { "claw_steal_power_frenzy_endurance_charges_on_hit_%": 100 }, "Steal Power, Frenzy, and Endurance Charges on Hit with Bows": { "bow_steal_power_frenzy_endurance_charges_on_hit_%": 100 }, "Enemies you Attack Reflect {1} to {2} Chaos Damage to you": { "unique_chaos_damage_to_reflect_to_self_on_attack_%_chance": 100 }, "Steal Power, Frenzy, and Endurance Charges on Hit": { "base_steal_power_frenzy_endurance_charges_on_hit_%": 100 }, "{0}% chance to gain Onslaught for 4 seconds on Kill": { "onslaught_time_granted_on_kill_ms": 0 }, "Gain Onslaught for 4 seconds on Kill": { "chance_to_gain_onslaught_on_kill_%": 100, "onslaught_time_granted_on_kill_ms": 0 }, "Gain Onslaught for {1} seconds on Kill": { "chance_to_gain_onslaught_on_kill_%": 100 }, "All Attack Damage Chills when you Stun": { "attack_damage_that_stuns_also_chills": 1 }, "Mines can be Detonated an additional time": { "mine_extra_uses": 1 }, "Blind nearby Enemies on being Ignited": { "blind_nearby_enemies_when_ignited_%": 100 }, "{0}% chance to gain Unholy Might on block for 3 seconds": { "chance_to_gain_unholy_might_on_block_ms": 0 }, "Gain Unholy Might on block for 3 seconds": { "chance_to_gain_unholy_might_on_block_%": 100, "chance_to_gain_unholy_might_on_block_ms": 0 }, "Gain Unholy Might on block for {1} seconds": { "chance_to_gain_unholy_might_on_block_%": 100 }, "Mirror Arrow and Clone Arrow spawn one additional Clone": { "number_of_additional_clones": 1 }, "Damage of Enemies Hitting you is Lucky while you are Cursed with Vulnerability": { "enemy_extra_damage_rolls_while_affected_by_vulnerability": 1 }, "Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability": { "enemy_extra_damage_rolls_while_affected_by_vulnerability": -1 }, "Curses you with Punishment on Kill": { "chance_to_curse_self_with_punishment_on_kill_%": 100 }, "Removes all but one Life on use\nRemoved life is Regenerated as Energy Shield over {1} seconds": { "local_unique_remove_life_and_regen_es_from_removed_life": 1 }, "Minions Poison Enemies on Hit": { "minions_chance_to_poison_on_hit_%": 100 }, "Always Poison on Hit with Attacks": { "chance_to_poison_on_hit_with_attacks_%": 100 }, "Action Speed cannot be modified to below Base Value": { "action_speed_cannot_be_reduced_below_base": 1 }, "Movement Speed cannot be modified to below Base Value": { "movement_speed_cannot_be_reduced_below_base": 1 }, "Life Leech effects are not removed when Unreserved Life is Filled": { "life_leech_does_not_stop_at_full_life": 1 }, "Cannot be Stunned while Leeching": { "cannot_be_stunned_while_leeching": 1 }, "With at least 40 Dexterity in Radius, Barrage fires an additional projectile simultaneously on the first and final attacks": { "local_unique_jewel_barrage_final_volley_fires_x_additional_projectiles_simultaneously_with_50_dex_in_radius": 1 }, "Gain Rampage while at Maximum Endurance Charges": { "gain_rampage_while_at_maximum_endurance_charges": 1 }, "Lose all Endurance Charges when Rampage ends": { "lose_endurance_charges_on_rampage_end": 1 }, "Gain Her Blessing for 3 seconds when you Ignite an Enemy": { "gain_her_blessing_for_3_seconds_on_ignite_%": 100 }, "Always Blind nearby Enemies when gaining Her Blessing": { "blind_nearby_enemies_when_gaining_her_blessing_%": 100 }, "Always Poison on Hit against Bleeding Enemies": { "apply_poison_on_hit_vs_bleeding_enemies_%": 100 }, "Removes Elemental Ailments when you use a Flask": { "dispel_status_ailments_on_flask_use": 1 }, "Always Poison on Hit during any Flask Effect": { "poison_on_hit_during_flask_effect_%": 100 }, "You and your allies cannot be Stunned while you are wielding a Staff": { "chance_to_avoid_stun_%_aura_while_wielding_a_staff": 100 }, "Attacks Maim on Hit against Bleeding Enemies": { "maim_bleeding_enemies_on_hit_%": 100 }, "Elemental Ailments are removed when you reach Low Life": { "status_ailments_removed_at_low_life": 1 }, "Gain a Frenzy Charge on Kill with Main Hand": { "gain_frenzy_charge_on_main_hand_kill_%": 100 }, "You gain an Endurance Charge on Kill with Main Hand": { "gain_endurance_charge_on_main_hand_kill_%": 100 }, "When you or your Totems Kill a Burning Enemy, you and your Totems each gain an Endurance Charge": { "you_and_your_totems_gain_an_endurance_charge_on_burning_enemy_kill_%": 100 }, "You and your Totems gain an Endurance Charge when your Totems Kill a Burning Enemy": { "minions_grant_owner_and_owners_totems_gains_endurance_charge_on_burning_enemy_kill_%": 100 }, "Armour from Equipped Body Armour is doubled": { "damage_reduction_rating_from_body_armour_doubled": 1 }, "Manifested Dancing Dervishes disables both weapon slots": { "local_display_manifest_rageblade_disables_weapons": 1 }, "Manifested Dancing Dervishes die when Rampage ends": { "local_display_manifest_rageblade_destroy_on_end_rampage": 1 }, "Minions grant Onslaught": { "local_display_minions_grant_onslaught": 1 }, "With at least 40 Dexterity in Radius, Ethereal Knives fires an additional Projectile": { "local_unique_jewel_ethereal_knives_number_of_additional_projectiles_with_50_dex_in_radius": 1 }, "With at least 40 Intelligence in Radius, Spark Projectiles chain an additional time": { "local_unique_jewel_spark_number_of_additional_chains_with_50_int_in_radius": 1 }, "With at least 40 Intelligence in Radius, 1 additional Spark Projectile": { "local_unique_jewel_spark_number_of_additional_projectiles_with_50_int_in_radius": 1 }, "With at least 40 Intelligence in Radius, Freezing Pulse fires an additional Projectile": { "local_unique_jewel_freezing_pulse_number_of_additional_projectiles_with_50_int_in_radius": 1 }, "Cannot be Poisoned": { "cannot_be_poisoned": 1 }, "Avoid Physical Damage from Hits": { "avoid_physical_damage_%": 100 }, "Avoid Elemental Damage from Hits while you have Frenzy Charges": { "avoid_elemental_damage_%_per_frenzy_charge": 100 }, "Avoid Fire Damage from Hits": { "avoid_fire_damage_%": 100 }, "Avoid Cold Damage from Hits": { "avoid_cold_damage_%": 100 }, "Avoid Lightning Damage from Hits": { "avoid_lightning_damage_%": 100 }, "Avoid Chaos Damage from Hits": { "avoid_chaos_damage_%": 100 }, "Gain Unholy Might for 3 seconds on Kill": { "chance_to_gain_unholy_might_on_kill_for_3_seconds_%": 100 }, "Gain Unholy Might for 4 seconds on Kill": { "chance_to_gain_unholy_might_on_kill_for_4_seconds_%": 100 }, "Minions gain Unholy Might for 4 seconds on Kill": { "minion_chance_to_gain_unholy_might_on_kill_for_4_seconds_%": 100 }, "Minions gain Onslaught for 4 seconds on Kill": { "minion_chance_to_gain_onslaught_on_kill_for_4_seconds_%": 100 }, "Grant Onslaught to nearby Enemies on Kill": { "chance_to_grant_nearby_enemies_onslaught_on_kill_%": 100 }, "Grant Chaotic Might to nearby Enemies on Kill": { "chance_to_grant_nearby_enemies_old_unholy_might_on_kill_%": 100 }, "Grant a Power Charge to nearby Allies on Kill": { "chance_to_grant_power_charge_to_nearby_allies_on_kill_%": 100 }, "Grant a Frenzy Charge to nearby Allies on Hit": { "chance_to_grant_frenzy_charge_to_nearby_allies_on_hit_%": 100 }, "Create Chilled Ground when you Freeze an Enemy": { "chilled_ground_on_freeze_%_chance_for_3_seconds": 100 }, "Create Consecrated Ground when you Kill an Enemy": { "consecrate_ground_on_kill_%_for_3_seconds": 100 }, "Frost Blades Projectiles chain an additional time": { "frost_blades_number_of_additional_projectiles_in_chain": 1 }, "1 additional Lightning Trap Projectile": { "lightning_trap_number_of_additional_projectiles": 1 }, "Energy Shield Recharge starts when you Suppress Spell Damage": { "energy_shield_recharges_on_suppress_%": 100 }, "Minions Taunt on Hit with Attacks": { "minion_attacks_chance_to_taunt_on_hit_%": 100 }, "Gain an Endurance Charge on Kill with Off Hand": { "endurance_charge_on_off_hand_kill_%": 100 }, "Gain Phasing for 4 seconds on Kill": { "phasing_for_4_seconds_on_kill_%": 100 }, "Flasks gain a Charge every 3 seconds": { "flask_charges_recovered_per_3_seconds": 1 }, "Trigger Word of Blades on Hit": { "display_cast_word_of_blades_on_hit_%": 100 }, "Trigger Edict of Blades on Hit": { "display_cast_edict_of_blades_on_hit_%_": 100 }, "Trigger Decree of Blades on Hit": { "display_cast_decree_of_blades_on_hit_%__": 100 }, "Trigger Commandment of Blades on Hit": { "display_cast_commandment_of_blades_on_hit_%_": 100 }, "Trigger Word of Winter when Hit": { "display_cast_word_of_winter_when_hit_%": 100 }, "Trigger Edict of Winter when Hit": { "display_cast_edict_of_winter_when_hit_%": 100 }, "Trigger Decree of Winter when Hit": { "display_cast_decree_of_winter_when_hit_%": 100 }, "Trigger Commandment of Winter when Hit": { "display_cast_commandment_of_winter_when_hit_%": 100 }, "Trigger Word of Inferno on Kill": { "display_cast_word_of_inferno_on_kill_%": 100 }, "Trigger Edict of Inferno on Kill": { "display_cast_edict_of_inferno_on_kill_%": 100 }, "Trigger Decree of Inferno on Kill": { "display_cast_decree_of_inferno_on_kill_%": 100 }, "Trigger Commandment of Inferno on Kill": { "display_cast_commandment_of_inferno_on_kill_%": 100 }, "Trigger Word of the Tempest on Hit": { "display_cast_word_of_tempest_on_hit_%": 100 }, "Trigger Edict of the Tempest on Hit": { "display_cast_edict_of_tempest_on_hit_%": 100 }, "Trigger Decree of the Tempest on Hit": { "display_cast_decree_of_tempest_on_hit_%": 100 }, "Trigger Commandment of the Tempest on Hit": { "display_cast_commandment_of_tempest_on_hit_%": 100 }, "Trigger Word of the Grave when your Skills or Minions Kill": { "display_cast_word_of_the_grave_on_kill_%": 100 }, "Trigger Edict of the Grave when your Skills or Minions Kill": { "display_cast_edict_of_the_grave_on_kill_%": 100 }, "Trigger Decree of the Grave when your Skills or Minions Kill": { "display_cast_decree_of_the_grave_on_kill_%": 100 }, "Trigger Commandment of the Grave when your Skills or Minions Kill": { "display_cast_commandment_of_the_grave_on_kill_%": 100 }, "Trigger Word of Reflection when Hit": { "display_cast_word_of_reflection_when_hit_%": 100 }, "Trigger Edict of Reflection when Hit": { "display_cast_edict_of_reflection_when_hit_%": 100 }, "Trigger Decree of Reflection when Hit": { "display_cast_decree_of_reflection_when_hit_%": 100 }, "Trigger Commandment of Reflection when Hit": { "display_cast_commandment_of_reflection_when_hit_%": 100 }, "Trigger Word of Force on Hit": { "display_attack_with_word_of_force_on_hit_%": 100 }, "Trigger Edict of Force on Hit": { "display_attack_with_edict_of_force_on_hit_%": 100 }, "Trigger Decree of Force on Hit": { "display_attack_with_decree_of_force_on_hit_%": 100 }, "Trigger Commandment of Force on Hit": { "display_attack_with_commandment_of_force_on_hit_%": 100 }, "Trigger Word of Light when you take a Critical Strike": { "display_attack_with_word_of_light_when_critically_hit_%": 100 }, "Trigger Edict of Light when you take a Critical Strike": { "display_attack_with_edict_of_light_when_critically_hit_%": 100 }, "Trigger Decree of Light when you take a Critical Strike": { "display_attack_with_decree_of_light_when_critically_hit_%": 100 }, "Trigger Commandment of Light when you take a Critical Strike": { "display_attack_with_commandment_of_light_when_critically_hit_%": 100 }, "Trigger Word of War on Kill": { "display_cast_word_of_war_on_kill_%": 100 }, "Trigger Edict of War on Kill": { "display_cast_edict_of_war_on_kill_%": 100 }, "Trigger Decree of War on Kill": { "display_cast_decree_of_war_on_kill_%": 100 }, "Trigger Commandment of War on Kill": { "display_cast_commandment_of_war_on_kill_%": 100 }, "Trigger Word of Fury on Hit": { "display_attack_with_word_of_fury_on_hit_%": 100 }, "Trigger Edict of Fury on Hit": { "display_attack_with_edict_of_fury_on_hit_%": 100 }, "Trigger Decree of Fury on Hit": { "display_attack_with_decree_of_fury_on_hit_%": 100 }, "Trigger Commandment of Fury on Hit": { "display_attack_with_commandment_of_fury_on_hit_%": 100 }, "Trigger Word of Spite when Hit": { "display_attack_with_word_of_spite_when_hit_%": 100 }, "Trigger Edict of Spite when Hit": { "display_attack_with_edict_of_spite_when_hit_%": 100 }, "Trigger Decree of Spite when Hit": { "display_attack_with_decree_of_spite_when_hit_%": 100 }, "Trigger Commandment of Spite when Hit": { "display_attack_with_commandment_of_spite_when_hit_%": 100 }, "Trigger Word of Flames on Hit": { "display_cast_word_of_flames_on_hit_%": 100 }, "Trigger Edict of Flames on Hit": { "display_cast_edict_of_flames_on_hit_%": 100 }, "Trigger Decree of Flames on Hit": { "display_cast_decree_of_flames_on_hit_%": 100 }, "Trigger Commandment of Flames on Hit": { "display_cast_commandment_of_flames_on_hit_%": 100 }, "Trigger Word of Frost on Kill": { "display_cast_word_of_frost_on_kill_%": 100 }, "Trigger Edict of Frost on Kill": { "display_cast_edict_of_frost_on_kill_%": 100 }, "Trigger Decree of Frost on Kill": { "display_cast_decree_of_frost_on_kill_%": 100 }, "Trigger Commandment of Frost on Kill": { "display_cast_commandment_of_frost_on_kill_%": 100 }, "Trigger Word of Thunder on Kill": { "display_cast_word_of_thunder_on_kill_%": 100 }, "Trigger Edict of Thunder on Kill": { "display_cast_edict_of_thunder_on_kill_%": 100 }, "Trigger Decree of Thunder on Kill": { "display_cast_decree_of_thunder_on_kill_%": 100 }, "Trigger Commandment of Thunder on Kill": { "display_cast_commandment_of_thunder_on_kill_%": 100 }, "Create Consecrated Ground when Hit, lasting 8 seconds": { "consecrate_ground_for_3_seconds_when_hit_%": 100 }, "Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills": { "modifiers_to_claw_damage_also_affect_unarmed_melee_damage": 1 }, "Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills": { "modifiers_to_claw_attack_speed_also_affect_unarmed_melee_attack_speed": 1 }, "Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills": { "modifiers_to_claw_critical_strike_chance_also_affect_unarmed_melee_critical_strike_chance": 1 }, "Onslaught": { "base_should_have_onslaught_from_stat": 1 }, "Gain a Endurance Charge when your Trap is triggered by an Enemy": { "%_chance_to_gain_endurance_charge_on_trap_triggered_by_an_enemy": 100 }, "Lose all Power Charges on reaching Maximum Power Charges": { "lose_all_power_charges_on_reaching_maximum_power_charges": 1 }, "Shocks you when you reach Maximum Power Charges": { "shocked_for_4_seconds_on_reaching_maximum_power_charges": 1 }, "Petrified": { "is_petrified": 1 }, "Gain a Power, Frenzy or Endurance Charge on Kill": { "power_frenzy_or_endurance_charge_on_kill_%": 100 }, "Immune to Poison": { "immune_to_poison": 1 }, "Caustic Arrow inflicts Withered on Hit for {1} second base Duration": { "caustic_arrow_withered_on_hit_%": 100 }, "Caustic Arrow inflicts Withered on Hit for {1} seconds base Duration": { "caustic_arrow_withered_on_hit_%": 100 }, "Cannot Be Stunned while you have Energy Shield": { "occultist_immune_to_stun_while_has_energy_shield": 1 }, "Energy Shield Recharge is not interrupted by Damage if Recharge\nbegan Recently": { "occultist_energy_shield_always_recovers_for_4_seconds_after_starting_recovery": 1 }, "Flasks do not apply to you": { "cannot_be_affected_by_flasks": 1 }, "Flasks you Use apply to your Raised Zombies and Spectres": { "flasks_apply_to_your_zombies_and_spectres": 1 }, "Modifiers to Minion Damage also affect you": { "modifiers_to_minion_damage_also_affect_you": 1 }, "Modifiers to Minion Cast Speed also affect you": { "modifiers_to_minion_cast_speed_also_affect_you": 1 }, "Modifiers to Minion Life Regeneration also affect you": { "modifiers_to_minion_life_regeneration_also_affect_you": 1 }, "Modifiers to Minion Movement Speed also affect you": { "modifiers_to_minion_movement_speed_also_affect_you": 1 }, "All Attacks are Critical Strikes": { "attack_always_crit": 1 }, "Counts as all One Handed Melee Weapon Types": { "local_varunastra_weapon_counts_as_all_1h_melee_weapon_types": 1 }, "This Weapon's Critical Strike Chance is 100%": { "local_weapon_crit_chance_is_100": 1 }, "Sweep grants an Endurance Charge on Hit": { "sweep_add_endurance_charge_on_hit_%": 100 }, "Lightning Strike fires an additional Projectile": { "lightning_strike_num_of_additional_projectiles": 1 }, "Molten Strike fires an additional Projectile": { "molten_strike_num_of_additional_projectiles": 1 }, "Spark fires an additional Projectile": { "spark_num_of_additional_projectiles": 1 }, "Split Arrow fires an additional Projectile": { "split_arrow_num_of_additional_projectiles": 1 }, "Barrage fires an additional Projectile": { "barrage_num_of_additional_projectiles": 1 }, "Rolling Magma Chains an additional time": { "magma_orb_num_of_additional_projectiles_in_chain": 1 }, "Arc Chains an additional time": { "arc_num_of_additional_projectiles_in_chain": 1 }, "Holy Flame Totem fires an additional Projectile": { "flame_totem_num_of_additional_projectiles": 1 }, "Lightning Strike pierces an additional Target": { "lightning_strike_additional_pierce": 1 }, "Lightning Trap pierces an additional Target": { "lightning_trap_additional_pierce": 1 }, "Burning Arrow Always Ignites": { "burning_arrow_ignite_chance_%": 100 }, "Fireball Always Ignites": { "fireball_ignite_chance_%": 100 }, "Glacial Hammer Always Freezes": { "glacial_hammer_freeze_chance_%": 100 }, "Ice Nova Always Freezes": { "ice_nova_freeze_chance_%": 100 }, "Arc Always Shocks": { "arc_shock_chance_%": 100 }, "Elemental Hit Always Freezes, Shocks and Ignites": { "elemental_hit_chance_to_freeze_shock_ignite_%": 100 }, "Blast Rain fires an additional Arrow": { "blast_rain_number_of_blasts": 1 }, "Wild Strike's Beam Chains an additional time": { "wild_strike_num_of_additional_projectiles_in_chain": 1 }, "Summon an additional Skeleton with Summon Skeletons": { "summon_skeletons_num_additional_warrior_skeletons": 1 }, "Trigger Word of Ire when Hit": { "display_attack_with_word_of_ire_when_hit_%": 100 }, "Trigger Edict of Ire when Hit": { "display_attack_with_edict_of_ire_when_hit_%": 100 }, "Trigger Decree of Ire when Hit": { "display_attack_with_decree_of_ire_when_hit_%": 100 }, "Trigger Commandment of Ire when Hit": { "display_attack_with_commandment_of_ire_when_hit_%": 100 }, "Immortal Call increases Duration without removing Endurance Charges": { "immortal_call_%_chance_to_not_consume_endurance_charges": 100 }, "Phase Run increases Duration without removing Frenzy Charges": { "phase_run_%_chance_to_not_consume_frenzy_charges": 100 }, "Tempest Shield chains an additional time": { "tempest_shield_num_of_additional_projectiles_in_chain": 1 }, "Gain additional Elemental Damage Reduction equal to half your Chaos Resistance": { "additional_elemental_damage_reduction_as_half_of_chaos_resistance": 1 }, "Traps and Mines Poison on Hit": { "traps_and_mines_%_chance_to_poison": 100 }, "Kinetic Blast has an additional explosion": { "kinetic_blast_%_chance_for_additional_blast": 100 }, "Create Consecrated Ground when you Shatter an Enemy": { "consecrate_ground_on_shatter_%_chance_for_3_seconds": 100 }, "Attacks Chain an additional time": { "attacks_num_of_additional_chains": 1 }, "Frostbolt Always Freezes": { "frost_bolt_freeze_chance_%": 100 }, "Attacks Chain an additional time when in Main Hand": { "attacks_num_of_additional_chains_when_in_main_hand": 1 }, "Attacks fire an additional Projectile": { "attacks_number_of_additional_projectiles": 1 }, "Attacks fire an additional Projectile when in Off Hand": { "attacks_number_of_additional_projectiles_when_in_off_hand": 1 }, "Always Poison on Hit against Cursed Enemies": { "chance_to_poison_%_vs_cursed_enemies": 100 }, "1 additional maximum Blade Flurry stages": { "max_charged_attack_stacks": 1 }, "Always Freeze, Shock and Ignite during any Flask Effect": { "chance_to_freeze_shock_ignite_%_during_flask_effect": 100 }, "{0}% chance to gain Phasing for 3 seconds when your Trap is triggered by an Enemy": { "phasing_on_trap_triggered_by_an_enemy_ms": 0 }, "Gain Phasing for 3 seconds when your Trap is triggered by an Enemy": { "phasing_%_for_3_seconds_on_trap_triggered_by_an_enemy": 100, "phasing_on_trap_triggered_by_an_enemy_ms": 0 }, "Gain Phasing for {1} seconds when your Trap is triggered by an Enemy": { "phasing_%_for_3_seconds_on_trap_triggered_by_an_enemy": 100 }, "Desecrate Spawns an additional corpse": { "desecrate_creates_X_additional_corpses": 1 }, "Chill Nearby Enemies when you Block": { "nearby_enemies_chilled_on_block": 1000 }, "Gain Elusive on Kill": { "gain_elusive_on_kill_chance_%": 100 }, "Area contains an additional Shrine guarded by a Pantheon Monster": { "memory_line_number_of_pantheon_shrines": 1 }, "Spells fire an additional Projectile": { "spells_number_of_additional_projectiles": 1 }, "Gain a Siphoning Charge when you use a Skill": { "gain_siphoning_charge_on_skill_use_%_chance": 100 }, "Cannot be Stunned if you have at least 10 Crab Barriers": { "cannot_be_stunned_if_you_have_10_or_more_crab_charges": 1 }, "Cannot lose Crab Barriers if you have lost Crab Barriers Recently": { "cannot_lose_crab_charges_if_you_have_lost_crab_charges_recently": 1 }, "Gain a Spirit Charge every second": { "gain_spirit_charge_every_x_ms": 1000 }, "Gain a Spirit Charge on Kill": { "gain_spirit_charge_on_kill_%_chance": 100 }, "Gain a Divine Charge on Hit": { "gain_divine_charge_on_hit_%": 100 }, "Lose a Frenzy Charge when you use a Travel Skill": { "lose_a_frenzy_charge_on_travel_skill_use_%_chance": 100 }, "Lose an Endurance Charge when you use gain Fortification": { "lose_an_endurance_charge_on_fortify_gain_%_chance": 100 }, "Lose a Power Charge when you gain Elusive": { "lose_a_power_charge_when_you_gain_elusive_%_chance": 100 }, "Chaos Damage taken does not bypass Minions' Energy Shield": { "minion_chaos_damage_does_not_bypass_energy_shield": 1 }, "While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances": { "minion_hits_ignore_enemy_elemental_resistances_while_has_energy_shield": 1 }, "Arrows fired from the first firing points always Pierce": { "arrows_from_first_firing_point_always_pierce": 1 }, "Arrows fired from the second firing points Fork": { "arrows_from_second_firing_point_fork": 1 }, "Arrows fired from the third firing points Return to you": { "arrows_from_third_firing_point_return": 1 }, "Inflict Withered for 2 seconds on Hit with this Weapon": { "local_withered_on_hit_for_2_seconds_%_chance": 100 }, "You gain a Grasping Vine when you take a Critical Strike": { "gain_x_grasping_vines_when_you_take_a_critical_strike": 1 }, "Nearby stationary Enemies gain a Grasping Vine every second": { "local_display_nearby_stationary_enemies_gain_a_grasping_vine_every_x_ms": 1000 }, "Adds 1 Passive Skill": { "local_jewel_expansion_passive_node_count": 1 }, "50% more Global Accuracy Rating": { "accuracy_rating_is_doubled": 1 }, "Gain a Power Charge on Hit while Poisoned": { "add_power_charge_on_hit_while_poisoned_%": 100 }, "Dominating Blow can summon an additional Magic Sentinel of Dominance": { "additional_max_number_of_dominated_magic_monsters": 1 }, "Dominating Blow can summon an additional Rare Sentinel of Dominance": { "additional_max_number_of_dominated_rare_monsters": 1 }, "Skills which create Brands create an additional Brand": { "additional_number_of_brands_to_create": 1 }, "Increases and Reductions to Armour also apply to Energy Shield Recharge Rate": { "additive_armour_modifiers_apply_to_energy_shield_recharge_rate_at_%_value": 100 }, "Increases and Reductions to Minion Damage also affect you at 150% of their value": { "additive_minion_damage_modifiers_apply_to_you_at_150%_value": 1 }, "All Damage taken from Hits can Sap you": { "all_damage_taken_can_sap": 1 }, "All Damage taken from Hits can Scorch you": { "all_damage_taken_can_scorch": 1 }, "Defender Teammates gain an Endurance, Frenzy or Power Charge every 6 seconds": { "ancestral_defensive_teammates_gain_charges": 1 }, "Attacker Teammates gain Adrenaline for a second when spawned": { "ancestral_offensive_teammates_gain_adrenaline_for_x_ms_on_match_start": 1000 }, "Slain Enemies have +1 second to their Time to Revive": { "ancestral_slain_enemies_respawn_timer_+": 1000 }, "Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit": { "apply_covered_in_ash_to_attacker_on_hit_%_vs_rare_or_unique_enemy": 100 }, "Cover Enemies in Ash when they Hit you": { "apply_covered_in_ash_to_attacker_when_hit_%": 100 }, "Artillery Ballista fires an additional Arrow": { "artillery_ballista_num_additional_arrows": 1 }, "Aspect of the Spider can inflict Spider's Web on Enemies an additional time": { "aspect_of_the_spider_web_count_+": 1 }, "Attack Skills fire an additional Projectile while wielding a Claw or Dagger": { "attack_skill_additional_num_projectiles_while_wielding_claws_daggers": 1 }, "Blind Enemies on Hit with Attacks": { "attacks_chance_to_blind_on_hit_%": 100 }, "Taunt Enemies on Hit with Attacks": { "attacks_chance_to_taunt_on_hit_%": 100 }, "Intimidate Enemies for 4 seconds on Hit with Attacks": { "attacks_intimidate_on_hit_%": 100 }, "Avoid Projectiles that have Chained": { "avoid_chained_projectile_%_chance": 100 }, "You cannot be Impaled": { "avoid_impale_%": 100 }, "You cannot be Maimed": { "avoid_maim_%_chance": 100 }, "Ball Lightning fires an additional Projectile": { "ball_lightning_number_of_additional_projectiles": 1 }, "Chance to Block Attack Damage is Lucky": { "base_attack_block_luck": 1 }, "Chance to Block Attack Damage is Unlucky": { "base_attack_block_luck": -1 }, "Avoid Projectiles": { "base_avoid_projectiles_%_chance": 100 }, "Your Skills can have an additional Brand Attached to an Enemy": { "base_number_of_sigils_allowed_per_target": 1 }, "Gain Onslaught for 4 seconds on Hit": { "base_onlsaught_on_hit_%_chance": 100 }, "Blade Vortex and Blade Blast Impale Enemies on Hit": { "blade_vortex_blade_blast_impale_on_hit_%_chance": 100 }, "Blazing Salvo fires an additional Projectile": { "blazing_salvo_number_of_additional_projectiles": 1 }, "All Towers in range of your Empowering Towers deal Double Damage": { "blight_empowering_tower_grant_%_chance_to_deal_double_damage": 100 }, "Your Fireball Towers fire an additional Projectile": { "blight_fireball_tower_additional_projectiles_+": 1 }, "Your Fireball Towers Projectiles fire in a circle": { "blight_fireball_tower_projectiles_nova": 1 }, "Your Flamethrower Towers deal full damage to Fire Enemies": { "blight_flamethrower_tower_full_damage_fire_enemies": 1 }, "Your Freezebolt Tower deal full damage to Cold Enemies": { "blight_freezebolt_tower_full_damage_cold_enemies": 1 }, "Your Freezebolt Towers fire an additional Projectile": { "blight_freezebolt_tower_projectiles_+": 1 }, "Your Meteor Towers drop an additional Meteor": { "blight_meteor_tower_additional_meteor_+": 1 }, "Your Meteor Towers always Stun": { "blight_meteor_tower_always_stun": 1 }, "Your Scout Towers summon an additional minion": { "blight_scout_tower_additional_minions_+": 1 }, "Your Seismic Towers have an additional Cascade": { "blight_seismic_tower_additional_cascades_+": 1 }, "Your Shock Nova Towers deal full damage to Lightning Enemies": { "blight_shocknova_tower_full_damage_lightning_enemies": 1 }, "Blind Chilled Enemies on Hit": { "blind_chilled_enemies_on_hit_%": 100 }, "Blind does not affect your Chance to Hit": { "blind_does_not_affect_chance_to_hit": 1 }, "Blind does not affect your Light Radius": { "blind_does_not_affect_light_radius": 1 }, "Blind Enemies which Hit you while affected by Grace": { "blind_enemies_when_hit_while_affected_by_grace_%_chance": 100 }, "Blind you inflict is Reflected to you": { "blind_reflected_to_self": 1 }, "Rare Breach Monsters drop an additional Divination Card": { "breachstone_commanders_drop_additional_divination_cards": 1 }, "25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy": { "can_trigger_summon_elemental_relic_on_nearby_ally_kill_or_on_hit_rare_or_unique": 1 }, "Cannot be Chilled while Burning": { "cannot_be_chilled_while_burning": 1 }, "Cannot be Stunned by Hits you Block": { "cannot_be_stunned_by_blocked_hits": 1 }, "Damaging Ailments cannot be inflicted on you": { "cannot_gain_damaging_ailments": 1 }, "Damaging Ailments Cannot Be inflicted on you while you already have one": { "cannot_have_more_than_1_damaging_ailment": 1 }, "Non-Damaging Ailments Cannot Be inflicted on you while you already have one": { "cannot_have_more_than_1_non_damaging_ailment": 1 }, "Dropped Armour is converted to Blessed Orbs": { "chance_%_to_convert_armour_to_blessed_orb": 100 }, "Dropped Armour is converted to Cartographer's Chisels": { "chance_%_to_convert_armour_to_cartographers_chisel": 100 }, "Dropped Armour is converted to Chromatic Orbs": { "chance_%_to_convert_armour_to_chromatic_orb": 100 }, "Dropped Armour is converted to Orbs of Fusing": { "chance_%_to_convert_armour_to_fusing_orb": 100 }, "Dropped Armour is converted to Jeweller's Orbs": { "chance_%_to_convert_armour_to_jewellers_orb": 100 }, "Dropped Armour is converted to Orbs of Alteration": { "chance_%_to_convert_armour_to_orb_of_alteration": 100 }, "Dropped Armour is converted to Orbs of Binding": { "chance_%_to_convert_armour_to_orb_of_binding": 100 }, "Dropped Armour is converted to Orb of Horizons": { "chance_%_to_convert_armour_to_orb_of_horizons": 100 }, "Dropped Armour is converted to Orbs of Scouring": { "chance_%_to_convert_armour_to_orb_of_scouring": 100 }, "Dropped Armour is converted to Orbs of Unmaking": { "chance_%_to_convert_armour_to_orb_of_unmaking": 100 }, "Dropped Jewellery is converted to Divine Orbs": { "chance_%_to_convert_jewellery_to_divine_orb": 100 }, "Dropped Jewellery is converted to Exalted Orbs": { "chance_%_to_convert_jewellery_to_exalted_orb": 100 }, "Dropped Jewellery is converted to Orbs of Annulment": { "chance_%_to_convert_jewellery_to_orb_of_annulment": 100 }, "Dropped Weapons are converted to Chaos Orbs": { "chance_%_to_convert_weapon_to_chaos_orb": 100 }, "Dropped Weapons are converted to Enkindling Orbs": { "chance_%_to_convert_weapon_to_enkindling_orb": 100 }, "Dropped Weapons are converted to Gemcutter's Prisms": { "chance_%_to_convert_weapon_to_gemcutters_prism": 100 }, "Dropped Weapons are converted to Glassblowers Baubles": { "chance_%_to_convert_weapon_to_glassblowers_bauble": 100 }, "Dropped Weapons are converted to Instilling Orbs": { "chance_%_to_convert_weapon_to_instilling_orb": 100 }, "Dropped Weapons are converted to Orbs of Regret": { "chance_%_to_convert_weapon_to_orb_of_regret": 100 }, "Dropped Weapons are converted to Regal Orbs": { "chance_%_to_convert_weapon_to_regal_orb": 100 }, "Dropped Weapons are converted to Vaal Orbs": { "chance_%_to_convert_weapon_to_vaal_orb": 100 }, "Heist Chests Duplicate their contents": { "chance_for_double_items_from_heist_chests_%": 100 }, "Spell Hits Hinder you": { "chance_to_be_hindered_when_hit_by_spells_%": 100 }, "Deal Double Damage while Focused": { "chance_to_deal_double_damage_%_while_focused": 100 }, "Melee Hits which Stun Fortify": { "chance_to_fortify_on_melee_stun_%": 100 }, "Gain a Frenzy Charge when you Block Attack Damage": { "chance_to_gain_frenzy_charge_on_block_attack_%": 100 }, "Gain a Frenzy Charge when you Block": { "chance_to_gain_frenzy_charge_on_block_%": 100 }, "Gain Onslaught for 10 seconds on Kill": { "chance_to_gain_onslaught_on_kill_for_10_seconds_%": 100 }, "Gain Chaotic Might for 10 seconds on Kill": { "chance_to_gain_old_unholy_might_on_kill_for_10_seconds_%": 100 }, "Grant an Endurance Charge to nearby Allies on Hit": { "chance_to_grant_endurance_charge_to_nearby_allies_on_hit_%": 100 }, "Grant a Frenzy Charge to nearby Allies on Kill": { "chance_to_grant_frenzy_charge_to_nearby_allies_on_kill_%": 100 }, "Inflict Brittle on Enemies when you Block their Damage": { "chance_to_inflict_brittle_on_enemy_on_block_%": 100 }, "Sap Enemies when you Block their Damage": { "chance_to_inflict_sap_on_enemy_on_block_%": 100 }, "Scorch Enemies when you Block their Damage": { "chance_to_inflict_scorch_on_enemy_on_block_%": 100 }, "Spells Unnerve Enemies for 4 seconds on Hit": { "chance_to_unnerve_on_hit_with_spells_%": 100 }, "Chaos Damage is taken from Mana before Life": { "chaos_damage_%_taken_from_mana_before_life": 100 }, "Chill Attackers for 4 seconds on Block": { "chill_attackers_for_4_seconds_on_block_%_chance": 100 }, "Create Chilled Ground when Hit with an Attack": { "chilled_ground_when_hit_with_attack_%": 100 }, "Cobra Lash Chains an additional time": { "cobra_lash_number_of_additional_chains": 1 }, "Create Consecrated Ground on Death, lasting 6 seconds": { "consecrated_ground_on_death": 100 }, "Create Consecrated Ground on Hit, lasting 6 seconds": { "consecrated_ground_on_hit": 100 }, "Create Consecrated Ground, lasting 6 seconds, when you Hit a Magic, Rare or Unique Enemy, up to once every 3 seconds": { "consecrated_ground_radius_on_hit_enemy_magic_rare_unique_every_3_seconds": 1 }, "Your Warcries attempt to shake extra items from Corpses": { "corpses_drop_loot_again_on_warcry_chance_%": 100 }, "Counterattacks Debilitate Enemies for 1 second on Hit": { "counterattacks_debilitate_for_1_second_on_hit_%_chance": 100 }, "Nearby Enemies are Covered in Ash if you haven't moved in the past second": { "display_cover_nearby_enemies_in_ash_if_havent_moved_in_past_X_seconds": 1 }, "Targeted by a Meteor when you use a Flask": { "create_enemy_meteor_daemon_on_flask_use_%_chance": 100 }, "Cold Snap and Creeping Frost always Sap Enemies in Chilling Areas": { "creeping_frost_cold_snap_chance_to_sap_%_vs_enemies_in_chilling_areas": 100 }, "Curse Enemies with Punishment on Hit": { "curse_with_punishment_on_hit_%": 100 }, "Cursed Enemies grant an Endurance Charge when Hit": { "cursed_enemies_%_chance_to_grant_endurance_charge_when_hit": 100 }, "Cursed Enemies grant a Frenzy Charge when Hit": { "cursed_enemies_%_chance_to_grant_frenzy_charge_when_hit": 100 }, "Cursed Enemies grant a Power Charge when Hit": { "cursed_enemies_%_chance_to_grant_power_charge_when_hit": 100 }, "Curses you with Silence when Hit": { "cursed_with_silence_when_hit_%_chance": 100 }, "Damage taken from Blocked Hits cannot bypass Energy Shield\nDamage taken from Unblocked hits always bypasses Energy Shield": { "damage_from_hits_always_and_only_bypasses_energy_shield_when_not_blocked": 1 }, "Debilitate Enemies for a second when Hit": { "debilitate_when_hit_ms": 1000 }, "Defences are Zero": { "defences_are_zero": 1 }, "Eldritch Tentacles": { "display_altar_tangle_tentalces_daemon": 1 }, "Tormented Spirits in your Maps can Possess Players for 20 seconds\nTormented Spirits in your Maps cannot Possess Monsters": { "display_altleague_event": 1 }, "Blight Monsters in your Maps take 75% less Damage from Players and their Minions\nBlight Towers and their Minions in your Maps deal 300% more Damage": { "display_altleague_event": 2 }, "Legion Encounters in your Maps have no Timer\nBreaking out Monsters and Chests that are in stasis progressively causes a Schism\nLegion Encounters in your Maps begin once the Schism has occurred": { "display_altleague_event": 3 }, "Delirium Fog in your Maps never dissipates\nDelirium Orbs cannot be found in your Maps\nSimulacrum Splinters cannot be found in your Maps": { "display_altleague_event": 4 }, "Beyond Portals in your Maps cannot spawn Unique Bosses\nBeyond Portals in your Maps have 50% less Merging Radius": { "display_altleague_event": 5 }, "Area contains an Alluring Vaal Side Area": { "display_area_contains_alluring_vaal_side_area": 1 }, "Area is affected by a Corrupting Tempest": { "display_area_contains_corrupting_tempest": 1 }, "Area contains a Labyrinth Trial that awards an Improved Offering to the Goddess": { "display_area_contains_improved_labyrinth_trial": 1 }, "Area is affected by a Resplendent Tempest": { "display_area_contains_uber_radiating_tempest": 1 }, "Modifiers to Item Quantity affect the amount of rewards dropped by the boss": { "display_item_quantity_increases_rewards_from_boss_by_x_percent_of_its_value": 100 }, "Modifiers to Item Quantity will affect the number of encounter rewards dropped": { "display_item_quantity_increases_rewards_from_encounter_by_x_percent_of_its_value": 100 }, "Nearby Ally Players gain a Flask Charge every 3 seconds": { "display_monster_has_flask_gain_aura": 1 }, "Divine Ire Damages an additional nearby Enemy when gaining Stages": { "divine_tempest_number_of_additional_nearby_enemies_to_zap": 1 }, "Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value": { "dominating_blow_and_absolution_additive_minion_damage_modifiers_apply_to_you_at_150%_value": 1 }, "Dual Strike Intimidates Enemies for 4 seconds on Hit while wielding an Axe": { "dual_strike_intimidate_on_hit_while_wielding_axe": 1 }, "Dual Strike deals Double Damage with the Main-Hand Weapon": { "dual_strike_main_hand_deals_double_damage_%": 100 }, "Dual Strike deals Splash Damage to surrounding targets while wielding a Mace": { "dual_strike_melee_splash_while_wielding_mace": 1 }, "Elemental Damage with Hits is Lucky while you are Shocked": { "elemental_damage_additional_rolls_lucky_shocked": 1 }, "Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits": { "elemental_hit_and_wild_strike_chance_to_inflict_scorch_brittle_sap_%": 100 }, "Your Elemental Resistances cannot be lowered by Curses": { "elemental_resistance_cannot_be_lowered_by_curses": 1 }, "Enemies Blinded by you have Malediction": { "enemies_blinded_by_you_have_malediction": 1 }, "Enemies Blinded by you while you are Blinded have Malediction": { "enemies_blinded_by_you_while_blinded_have_malediction": 1 }, "Enemies Killed by your Hits are destroyed while Insane": { "enemies_explode_on_kill_while_unhinged": 1 }, "Lightning Damage of Enemies Hitting you while you're Shocked is Lucky": { "enemies_extra_damage_rolls_with_lightning_damage_while_you_are_shocked": 1 }, "Lightning Damage of Enemies Hitting you while you're Shocked is Unlucky": { "enemies_extra_damage_rolls_with_lightning_damage_while_you_are_shocked": -1 }, "Enemies drop Burning Ground when Hitting you, no more than once every 2 seconds": { "enemies_hitting_you_drop_burning_ground_%": 100 }, "Enemies drop Chilled Ground when Hitting you, no more than once every 2 seconds": { "enemies_hitting_you_drop_chilled_ground_%": 100 }, "Enemies drop Shocked Ground when Hitting you, no more than once every 2 seconds": { "enemies_hitting_you_drop_shocked_ground_%": 100 }, "Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage": { "enemies_killed_on_fungal_ground_explode_for_5%_chaos_damage_%_chance": 100 }, "Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage": { "enemies_taunted_by_warcry_explode_on_death_%_chance_dealing_8%_life_as_chaos_damage": 100 }, "Damage of Enemies Hitting you is Lucky while you have a Magic Ring Equipped": { "enemy_extra_damage_rolls_if_magic_ring_equipped": 1 }, "Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped": { "enemy_extra_damage_rolls_if_magic_ring_equipped": -1 }, "Damage of Enemies Hitting you is Lucky while you are on Full Life": { "enemy_extra_damage_rolls_when_on_full_life": 1 }, "Damage of Enemies Hitting you is Unlucky while you are on Full Life": { "enemy_extra_damage_rolls_when_on_full_life": -1 }, "Elemental Resistances count as being 90% against Enemy Hits": { "enemy_hits_%_chance_to_treat_elemental_resistances_as_90%": 100 }, "Essence Drain and Soulrend fire an additional Projectile": { "essence_drain_soulrend_number_of_additional_projectiles": 1 }, "Ethereal Knives fires an additional Projectile": { "ethereal_knives_number_of_additional_projectiles": 1 }, "Ethereal Knives Pierces an additional Target": { "ethereal_knives_projectile_base_number_of_targets_to_pierce": 1 }, "Exerted Attacks Knock Enemies Back on Hit": { "exerted_attack_knockback_chance_%": 100 }, "Your Critical Strike Chance is Lucky while Focused": { "extra_critical_rolls_during_focus": 1 }, "Your Critical Strike Chance is Unlucky while Focused": { "extra_critical_rolls_during_focus": -1 }, "Your Critical Strike Chance is Lucky while on Low Life": { "extra_critical_rolls_while_on_low_life": 1 }, "Your Critical Strike Chance is Unlucky while on Low Life": { "extra_critical_rolls_while_on_low_life": -1 }, "Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine": { "fire_and_explosive_trap_number_of_additional_traps_to_throw_if_mined": 1 }, "Scorching Ray debuff spreads to nearby Enemies on death": { "fire_beam_degen_spread_to_enemies_in_radius_on_kill": 1 }, "Fire Trap throws up to 1 additional Trap": { "fire_trap_number_of_additional_traps_to_throw": 1 }, "Corrupted Fish are Cleansed": { "fishing_corrupted_fish_cleansed_chance_%": 100 }, "Flamethrower Trap has an additional Flame": { "flamethrower_tower_trap_number_of_additional_flamethrowers": 1 }, "Flasks adjacent to applied Tincture gain a charge when you Hit an Enemy with a Weapon, no more than once every second": { "flasks_adjacent_to_active_tinctures_gain_X_charges_on_weapon_hit": 1 }, "Forbidden Rite fires an additional Projectile": { "forbidden_rite_number_of_additional_projectiles": 1 }, "Freezing Pulse fires an additional Projectile": { "freezing_pulse_number_of_additional_projectiles": 1 }, "Gain an Endurance Charge each second": { "gain_X_endurance_charges_per_second": 1 }, "Lose an Endurance Charge each second": { "gain_X_endurance_charges_per_second": -1 }, "Gain a Frenzy Charge after Spending a total of 200 Mana": { "gain_X_frenzy_charges_after_spending_200_mana": 1 }, "Gain a Frenzy Charge each second": { "gain_X_frenzy_charges_per_second": 1 }, "Lose a Frenzy Charge each second": { "gain_X_frenzy_charges_per_second": -1 }, "Gain a Power Charge each second": { "gain_X_power_charges_per_second": 1 }, "Lose a Power Charge each second": { "gain_X_power_charges_per_second": -1 }, "Gain an Endurance, Frenzy or Power Charge every 6 seconds": { "gain_X_random_charges_every_6_seconds": 1 }, "Gain Alchemist's Genius when you use a Flask": { "gain_alchemists_genius_on_flask_use_%": 100 }, "Gain Arcane Surge when you deal a Critical Strike": { "gain_arcane_surge_on_crit_%_chance": 100 }, "Gain Arcane Surge on Hit with Spells while at maximum Power Charges": { "gain_arcane_surge_on_hit_chance_with_spells_while_at_maximum_power_charges_%": 100 }, "Gain Arcane Surge on Hit with Spells": { "gain_arcane_surge_on_hit_%_chance": 100 }, "Gain Arcane Surge when you Kill an Enemy": { "gain_arcane_surge_on_kill_chance_%": 100 }, "Gain a Blitz Charge on Critical Strike": { "gain_blitz_charge_%_chance_on_crit": 100 }, "Gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance": { "gain_challenger_charge_%_chance_on_hitting_rare_or_unique_enemy_in_blood_stance": 100 }, "Gain a Challenger Charge when you Kill an Enemy while in Sand Stance": { "gain_challenger_charge_%_chance_on_kill_in_sand_stance": 100 }, "Gain an Endurance Charge when you stop being Fortified": { "gain_endurance_charge_%_chance_when_you_lose_fortify": 100 }, "Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges": { "gain_flask_charge_on_crit_chance_%_while_at_maximum_frenzy_charges": 100 }, "Gain a Frenzy Charge for each Enemy you hit with a Critical Strike": { "gain_frenzy_charge_per_enemy_you_crit_%_chance": 100 }, "When you Kill a Magic Monster gain its Modifiers for 60 seconds": { "gain_magic_monster_mods_on_kill_%_chance": 100 }, "Gain up to maximum Endurance Charges when you take a Critical Strike": { "gain_maximum_endurance_charges_when_crit_chance_%": 100 }, "Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items": { "gain_maximum_life_instead_of_maximum_es_from_armour": 1 }, "Gain up to maximum Power Charges when you use a Vaal Skill": { "gain_maximum_power_charges_on_vaal_skill_use": 1 }, "Gain Onslaught for 3 seconds when Hit": { "gain_onslaught_for_3_seconds_%_chance_when_hit": 100 }, "Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges": { "gain_onslaught_on_hit_chance_while_at_maximum_frenzy_charges_%": 100 }, "Gain a Power Charge when you Hit a Frozen Enemy": { "gain_power_charge_on_hit_%_chance_against_frozen_enemy": 100 }, "Gain a Power Charge when you use a Vaal Skill": { "gain_power_charge_on_vaal_skill_use_%": 100 }, "You have Chilling Conflux for 3 seconds every 8 seconds": { "gain_single_conflux_for_3_seconds_every_8_seconds": 1 }, "You have Shocking Conflux for 3 seconds every 8 seconds": { "gain_single_conflux_for_3_seconds_every_8_seconds": 2 }, "You have Igniting Conflux for 3 seconds every 8 seconds": { "gain_single_conflux_for_3_seconds_every_8_seconds": 3 }, "Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every second": { "gain_soul_eater_stack_on_hit_vs_unique_cooldown_ms": 1000 }, "Gain up to maximum Fragile Regrowth when Hit": { "gain_up_to_maximum_fragile_regrowth_when_hit": 1 }, "Galvanic Arrow and Storm Rain Repeat an additional time when used by a Mine": { "galvanic_arrow_and_storm_rain_skill_repeat_count_if_mined": 1 }, "Galvanic Field Chains an additional time": { "galvanic_field_number_of_chains": 1 }, "Glacial Cascade has an additional Burst": { "glacial_cascade_number_of_additional_bursts": 1 }, "Gain a Void Charge every second": { "grant_void_arrow_every_x_ms": 1000 }, "You have Onslaught if you've Summoned a Totem Recently": { "has_onslaught_if_totem_summoned_recently": 1 }, "Guards add additional Alert Level on Death": { "heist_alert_level_gained_on_monster_death": 1 }, "Guards remove Alert Level on Death": { "heist_alert_level_gained_on_monster_death": -1 }, "Heist Chests Duplicate contained Blighted Maps and Catalysts": { "heist_chests_double_blighted_maps_and_catalysts_%": 100 }, "Heist Chests Duplicate contained Breach Splinters": { "heist_chests_double_breach_splinters_%": 100 }, "Heist Chests Duplicate contained Catalysts": { "heist_chests_double_catalysts_%": 100 }, "Heist Chests Duplicate contained Basic Currency": { "heist_chests_double_currency_%": 100 }, "Heist Chests Duplicate contained Delirium Orbs and Splinters": { "heist_chests_double_delirium_orbs_and_splinters_%": 100 }, "Heist Chests Duplicate contained Divination Cards": { "heist_chests_double_divination_cards_%": 100 }, "Heist Chests Duplicate contained Essences": { "heist_chests_double_essences_%": 100 }, "Heist Chests Duplicate contained Jewels": { "heist_chests_double_jewels_%": 100 }, "Heist Chests Duplicate contained Legion Splinters": { "heist_chests_double_legion_splinters_%": 100 }, "Heist Chests Duplicate contained Map Fragments": { "heist_chests_double_map_fragments_%": 100 }, "Heist Chests Duplicate contained Maps": { "heist_chests_double_maps_%": 100 }, "Heist Chests Duplicate contained Oils": { "heist_chests_double_oils_%": 100 }, "Heist Chests Duplicate contained Scarabs": { "heist_chests_double_scarabs_%": 100 }, "Heist Chests duplicate contained Sextants": { "heist_chests_double_sextants_%": 100 }, "Heist Chests contain twice as many Uniques": { "heist_chests_double_uniques_%": -1 }, "Heist Chests contain more valuable Uniques": { "heist_chests_unique_rarity_%": -1 }, "Smuggler's Caches Duplicate contained Rogue's Markers": { "heist_coins_from_world_chests_double_%": 100 }, "Monsters Duplicate dropped Rogue's Marker": { "heist_coins_dropped_by_monsters_double_%": 100 }, "In Heists Orbs of Alchemy drop as Blessed Orbs instead": { "heist_currency_alchemy_drops_as_blessed_%": 100 }, "In Heists Orbs of Alchemy drop as Divine Orbs instead": { "heist_currency_alchemy_drops_as_divine_%": 100 }, "In Heists Orbs of Alchemy drop as Exalted Orbs instead": { "heist_currency_alchemy_drops_as_exalted_%": 100 }, "In Heists Orbs of Alteration drop as Orbs of Alchemy instead": { "heist_currency_alteration_drops_as_alchemy_%": 100 }, "In Heists Orbs of Alteration drop as Chaos Orbs instead": { "heist_currency_alteration_drops_as_chaos_%": 100 }, "In Heists Orbs of Alteration drop as Regal Orbs instead": { "heist_currency_alteration_drops_as_regal_%": 100 }, "In Heists Orbs of Augmentation drop as Orbs of Alchemy instead": { "heist_currency_augmentation_drops_as_alchemy_%": 100 }, "In Heists Orbs of Augmentation drop as Chaos Orbs instead": { "heist_currency_augmentation_drops_as_chaos_%": 100 }, "In Heists Orbs of Augmentation drop as Regal Orbs instead": { "heist_currency_augmentation_drops_as_regal_%": 100 }, "In Heists Chaos Orbs drop as Blessed Orbs instead": { "heist_currency_chaos_drops_as_blessed_%": 100 }, "In Heists Chaos Orbs drop as Divine Orbs instead": { "heist_currency_chaos_drops_as_divine_%": 100 }, "In Heists Chaos Orbs drop as Exalted Orbs instead": { "heist_currency_chaos_drops_as_exalted_%": 100 }, "In Heists Chromatic Orbs drop as Orbs of Fusing instead": { "heist_currency_chromatic_drops_as_fusing_%": 100 }, "In Heists Chromatic Orbs drop as Jeweller's Orbs instead": { "heist_currency_chromatic_drops_as_jewellers_%": 100 }, "In Heists Jeweller's Orbs drop as Orbs of Fusing instead": { "heist_currency_jewellers_drops_as_fusing_%": 100 }, "In Heists Regal Orbs drop as Blessed Orbs instead": { "heist_currency_regal_drops_as_blessed_%": 100 }, "In Heists Regal Orbs drop as Divine Orbs instead": { "heist_currency_regal_drops_as_divine_%": 100 }, "In Heists Regal Orbs drop as Exalted Orbs instead": { "heist_currency_regal_drops_as_exalted_%": 100 }, "In Heists Orbs of Regret drop as Orbs of Annulment instead": { "heist_currency_regret_drops_as_annulment_%": 100 }, "In Heists Orbs of Scouring drop as Orbs of Annulment instead": { "heist_currency_scouring_drops_as_annulment_%": 100 }, "In Heists Orbs of Scouring drop as Orbs of Regret instead": { "heist_currency_scouring_drops_as_regret_%": 100 }, "In Heists Orbs of Transmutation drop as Orbs of Alchemy instead": { "heist_currency_transmutation_drops_as_alchemy_%": 100 }, "In Heists Orbs of Transmutation drop as Chaos Orbs instead": { "heist_currency_transmutation_drops_as_chaos_%": 100 }, "In Heists Orbs of Transmutation drop as Regal Orbs instead": { "heist_currency_transmutation_drops_as_regal_%": 100 }, "Basic Currency drops in Heists are Duplicated": { "heist_drops_double_currency_%": 100 }, "Items in Heists drop fully linked": { "heist_items_are_fully_linked_%": 100 }, "Items in Heists drop Corrupted": { "heist_items_drop_corrupted_%": 100 }, "Items in Heists drop Identified": { "heist_items_drop_identified_%": 100 }, "Items in Heists drop with Elder Influence": { "heist_items_have_elder_influence_%": 100 }, "Items in Heists drop with an additional Socket": { "heist_items_have_one_additional_socket_%": 100 }, "Items in Heists drop with Shaper Influence": { "heist_items_have_shaper_influence_%": 100 }, "Discovers a Blueprint Reveal upon completion of a Heist Contract Mission": { "heist_npc_contract_generates_gianna_intelligence": 1 }, "Non-Aura Hexes expire upon reaching {1}% of base Effect": { "hexes_expire_on_reaching_200%_effect": 1 }, "Hits ignore Enemy Monster Physical Damage Reduction": { "hits_ignore_enemy_monster_physical_damage_reduction_%_chance": 100 }, "Ice Spear fires an additional Projectile": { "ice_spear_number_of_additional_projectiles": 1 }, "Immune to Elemental Ailments while on Consecrated Ground": { "immune_to_elemental_ailments_while_on_consecrated_ground": 1 }, "Impales you inflict last 1 additional Hit": { "impaled_debuff_number_of_reflected_hits": 1 }, "Inflict Cold Exposure on Hit if you have at least 150 Devotion": { "inflict_cold_exposure_on_hit_%_chance_at_devotion_threshold": 100 }, "Inflict Fire Exposure on Hit if you have at least 150 Devotion": { "inflict_fire_exposure_on_hit_%_chance_at_devotion_threshold": 100 }, "Inflict Lightning Exposure on Hit if you have at least 150 Devotion": { "inflict_lightning_exposure_on_hit_%_chance_at_devotion_threshold": 100 }, "Inflicted with Cold Exposure when you take Cold Damage from a Hit": { "inflicted_with_cold_exposure_on_taking_damage_from_cold_damage_hit_chance_%": 100 }, "Inflicted with Fire Exposure when you take Fire Damage from a Hit": { "inflicted_with_fire_exposure_on_taking_damage_from_fire_damage_hit_chance_%": 100 }, "Inflicted with Lightning Exposure when you take Lightning Damage from a Hit": { "inflicted_with_lightning_exposure_on_taking_damage_from_lightning_damage_hit_chance_%": 100 }, "Inflicted with a random Exposure when you take Elemental Damage from a Hit": { "inflicted_with_random_exposure_on_taking_damage_from_elemental_hit_chance_%": 100 }, "Withered for 2 seconds when you take Chaos Damage from a Hit": { "inflicted_with_wither_for_2_seconds_on_taking_chaos_damage_from_hit_chance_%": 100 }, "Intimidate Enemies for 4 seconds on Block while holding a Shield": { "intimidate_enemies_for_4_seconds_on_block_while_holding_a_shield": 1 }, "Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges": { "intimidate_on_hit_chance_with_attacks_while_at_maximum_endurance_charges_%": 100 }, "Area is infested with Fungal Growths\nMap's Item Quantity Modifiers also affect Blight Chest count at 25% value\nCan be Anointed up to 3 times": { "is_blighted_map": 1 }, "Impales on Enemies you Kill Reflect Damage to surrounding Enemies": { "killed_enemies_apply_impale_damage_to_nearby_enemies_on_death_%_chance": 100 }, "Kills count twice for Rampage": { "kills_count_twice_for_rampage_%": 100 }, "Knock Back Enemies if you get a Critical Strike with Projectile Damage": { "knockback_on_crit_with_projectile_damage": 1 }, "You will receive an additional use of the Divine Font": { "labyrinth_darkshrine_additional_divine_font_use_display": 1 }, "Izaro will drop an additional Unique Item on Death": { "labyrinth_darkshrine_izaro_dropped_unique_items_+": 1 }, "Izaro will drop an additional Treasure Key on Death": { "labyrinth_darkshrine_izaro_drops_x_additional_treasure_keys": 1 }, "Players in the Labyrinth will be affected by Acceleration Shrine": { "labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth": 1 }, "Players in the Labyrinth will be affected by Lightning Shrine": { "labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth": 2 }, "Players in the Labyrinth will be affected by Freezing Shrine": { "labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth": 3 }, "Players in the Labyrinth will be affected by Burning Shrine": { "labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth": 4 }, "Players in the Labyrinth will be affected by Static Shrine": { "labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth": 5 }, "Players in the Labyrinth will be affected by Diamond Shrine": { "labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth": 6 }, "Players in the Labyrinth will be affected by Brutal Shrine": { "labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth": 7 }, "Players in the Labyrinth will be affected by Thorned Shrine": { "labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth": 8 }, "Players in the Labyrinth will be affected by Replenishing Shrine": { "labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth": 9 }, "Players in the Labyrinth will be affected by Massive Shrine": { "labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth": 10 }, "Players in the Labyrinth will be affected by Impenetrable Shrine": { "labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth": 11 }, "Players in the Labyrinth will be affected by Resistance Shrine": { "labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth": 12 }, "Players in the Labyrinth will be affected by Divine Shrine": { "labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth": 13 }, "Players in the Labyrinth will be affected by Echoing Shrine": { "labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth": 14 }, "Players in the Labyrinth will be affected by Hexing Shrine": { "labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth": 15 }, "Players in the Labyrinth will be affected by Skeletal Shrine": { "labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth": 16 }, "Players in the Labyrinth will be affected by Shrouded Shrine": { "labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth": 17 }, "Labyrinth owner receives an additional use of the Divine Font": { "labyrinth_owner_x_addition_enchants": 1 }, "Lancing Steel's additional Projectiles Impale Enemies": { "lancing_steel_impale_chance_%": 100 }, "Lancing Steel fires an additional Projectile": { "lancing_steel_number_of_additional_projectiles": 1 }, "Lancing Steel's primary Projectile Pierces 1 additional Target": { "lancing_steel_primary_proj_pierce_num": 1 }, "Life Flasks gain a Charge when you hit your Marked Enemy, no more than once every 0.5 seconds": { "life_flasks_gain_x_charges_when_you_hit_your_marked_enemy": 1 }, "Lightning Spire Trap strikes an additional area": { "lightning_tower_trap_additional_number_of_beams": 1 }, "Links take twice as long to break": { "display_link_stuff": 0, "link_grace_period_8_second_override": 1 }, "Impale Enemies on Hit with Attacks": { "local_attacks_impale_on_hit_%_chance": 100 }, "Cause Bleeding on Critical Strike": { "local_bleed_on_critical_strike_chance_%": 100 }, "With a Searching Eye Jewel Socketed, Blind Enemies for 4 seconds on Hit with Attacks": { "local_blind_enemies_on_attack_hits_with_ranged_abyss_jewel_socketed": 1 }, "Hits with this Weapon have Culling Strike against Bleeding Enemies": { "local_culling_strike_vs_bleeding_enemies": 1 }, "Curse Enemies with Socketed Hex Curse Gem on Hit": { "local_display_curse_enemies_with_socketed_curse_on_hit_%_chance": 100 }, "You and nearby Allies have 30% increased Mana Regeneration Rate": { "local_display_mod_aura_mana_regeration_rate_+%": 1 }, "You and nearby Allies have 30% reduced Mana Regeneration Rate": { "local_display_mod_aura_mana_regeration_rate_+%": -1 }, "Immune to Curses if Corrupted": { "local_immune_to_curses_if_item_corrupted": 1 }, "Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant": { "local_inflict_malignant_madness_on_critical_strike_%_if_eater_of_worlds_dominant": 100 }, "1 Added Passive Skill is a Jewel Socket": { "local_jewel_expansion_jewels_count": 1 }, "Adds 1 Jewel Socket Passive Skill": { "local_jewel_expansion_jewels_count_override": 1 }, "Left ring slot: Projectiles from Spells cannot Chain": { "local_left_ring_slot_projectiles_from_spells_cannot_chain": 1 }, "Left ring slot: Projectiles from Spells Fork": { "local_left_ring_slot_projectiles_from_spells_fork": 1 }, "Maim on Hit": { "local_maim_on_hit_%": 100 }, "Cause Poison on Critical Strike": { "local_poison_on_critical_strike_chance_%": 100 }, "Always Poison on Hit": { "local_poison_on_hit_%": 100 }, "Right ring slot: Projectiles from Spells cannot Fork": { "local_right_ring_slot_projectiles_from_spells_cannot_fork": 1 }, "Treats Enemy Monster Elemental Resistance values as inverted": { "local_treat_enemy_resistances_as_negated_on_elemental_damage_hit": 1 }, "With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for\n4 seconds while wielding an Axe": { "local_unique_jewel_dual_strike_intimidate_on_hit_while_wielding_axe_with_40_dex_in_radius": 1 }, "With at least 40 Dexterity in Radius, Dual Strike deals Double Damage with the Main-Hand Weapon": { "local_unique_jewel_dual_strike_main_hand_deals_double_damage_%_with_40_dex_in_radius": 100 }, "With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage\nto surrounding targets while wielding a Mace": { "local_unique_jewel_dual_strike_melee_splash_while_wielding_mace_with_40_dex_in_radius": 1 }, "With at least 40 Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage\nto surrounding targets": { "local_unique_jewel_dual_strike_melee_splash_with_off_hand_weapon_with_50_dex_in_radius": 1 }, "With at least 40 Dexterity in Radius, Fire Trap throws up to 1 additional Trap": { "local_unique_jewel_fire_trap_number_of_additional_traps_to_throw_with_40_dex_in_radius": 1 }, "With at least 40 Intelligence in Radius, Frostbolt fires an additional Projectile": { "local_unique_jewel_frostbolt_additional_projectiles_with_40_int_in_radius": 1 }, "With 40 Intelligence in Radius, Glacial Cascade has an additional Burst": { "local_unique_jewel_glacial_cascade_number_of_additional_bursts_with_40_int_in_radius": 1 }, "Adds 1 Small Passive Skill which grants nothing": { "local_unique_jewel_grants_x_empty_passives": 1 }, "With at least 40 Intelligence in Radius, Rolling Magma fires an additional Projectile": { "local_unique_jewel_magma_orb_additional_projectiles_with_40_int_in_radius": 1 }, "With at least 40 Strength in Radius, Molten Strike fires an additional Projectile": { "local_unique_jewel_molten_strike_number_of_additional_projectiles_with_50_str_in_radius": 1 }, "With at least 40 Intelligence in Radius, Spark fires an additional Projectile": { "local_unique_jewel_spark_number_of_additional_projectiles_with_40_int_in_radius": 1 }, "Lose an Eaten Soul every second while no Unique Enemy is in your Presence": { "local_display_lose_soul_eater_stack_every_x_seconds_while_no_unique_in_your_presence": 1 }, "Rolling Magma fires an additional Projectile": { "magma_orb_number_of_additional_projectiles": 1 }, "Manifest Dancing Dervish also manifests a copy of Dancing Dervish": { "manifest_dancing_dervish_number_of_additional_copies": 1 }, "Area is affected by an additional random Unallocated Notable Atlas Passives": { "map_X_additional_random_unallocated_notables": 1 }, "": { "map_bestiary_league": 0 }, "Temple Architects drop an additional Map Currency Item": { "map_architects_drops_additional_map_currency": 1 }, "Area is influenced by The Shaper": { "map_atlas_influence_type": 1 }, "Area is influenced by The Elder": { "map_atlas_influence_type": 2 }, "Area contains Ritual Altars": { "map_area_ritual_additional_chance_%": 100 }, "Beyond Portals spawn an additional Beyond Demon": { "map_beyond_portal_spawn_additional_demon_%_chance": 100 }, "Blight Chests contain an additional Reward": { "map_blight_chest_%_chance_for_additional_drop": 100 }, "Blight Chests drop an additional Reward": { "map_blight_chests_repeat_drops_count": 1 }, "Each Empowering Tower grants Blighted Monsters in range increased Difficulty and Reward": { "map_blight_empowering_towers_and_upgrades_enhance_enemies": 1 }, "Lanes of Blight Encounters have an additional Reward Chest": { "map_blight_lane_additional_chests": 1 }, "Oils found in Area are 1 tier higher": { "map_blight_oils_chance_to_drop_a_tier_higher_%": 100 }, "When a Bloodline Pack is Slain, it drops a Basic Currency Item": { "map_bloodline_packs_drop_x_additional_currency_items": 1 }, "When a Bloodline Pack is Slain, it drops a Rare Item": { "map_bloodline_packs_drop_x_additional_rare_items": 1 }, "Unique Boss drops an additional Incursion Item with a Fractured Modifier": { "map_boss_drops_X_fractured_incursion_items": 1 }, "Unique Boss drops an additional Vaal Item": { "map_boss_drops_x_additional_vaal_items": 1 }, "Breaches in Area belong to Uul-Netol": { "map_breach_type_override": 1 }, "Breaches in Area belong to Xoph": { "map_breach_type_override": 2 }, "Breaches in Area belong to Tul": { "map_breach_type_override": 3 }, "Breaches in Area belong to Esh": { "map_breach_type_override": 4 }, "Breaches in Area belong to Chayula": { "map_breach_type_override": 5 }, "Area contains The Sacred Grove": { "map_chance_for_area_%_to_contain_harvest": 100 }, "Area contains a Gigantic Rogue Exile": { "map_contains_X_rogue_giants": 1 }, "Area contains an Abyssal Depths": { "map_contains_abyss_depths": 1 }, "Area is haunted by an additional Tormented Betrayer": { "map_contains_additional_tormented_betrayers": 1 }, "Area is haunted by an additional Tormented Graverobber": { "map_contains_additional_tormented_graverobbers": 1 }, "Area is haunted by an additional Tormented Heretic": { "map_contains_additional_tormented_heretics": 1 }, "Map contains Baran's Citadel\nItem Quantity increases amount of Rewards Baran drops by 20% of its value": { "map_contains_citadel": 1 }, "Map contains Veritania's Citadel\nItem Quantity increases amount of Rewards Veritania drops by 20% of its value": { "map_contains_citadel": 2 }, "Map contains Al-Hezmin's Citadel\nItem Quantity increases amount of Rewards Al-Hezmin drops by 20% of its value": { "map_contains_citadel": 3 }, "Map contains Drox's Citadel\nItem Quantity increases amount of Rewards Drox drops by 20% of its value": { "map_contains_citadel": 4 }, "Area contains Yama the White": { "map_contains_nevalis_monkey": 1 }, "Area contains Yama the Generous": { "map_contains_nevalis_monkey": 2 }, "Area contains a Rare Monster carrying a Tier 2 Talisman": { "map_contains_talisman_boss_with_higher_tier": 2 }, "Area contains a Unique Monster carrying a Tier 3 Talisman": { "map_contains_talisman_boss_with_higher_tier": 3 }, "Area contains an additional Magic Monster pack": { "map_contains_x_additional_magic_packs": 1 }, "Area contains an additional pack with a Rare monster": { "map_contains_x_additional_rare_packs": 1 }, "Area contains an additional Regal Harbinger": { "map_contains_X_additional_uber_harbingers": 1 }, "Area contains an additional Wild Harvest Boss": { "map_contains_X_harvest_bear_bosses": 1 }, "Area contains an additional Primal Harvest Boss": { "map_contains_X_harvest_bird_bosses": 1 }, "Area contains an additional Vivid Harvest Boss": { "map_contains_X_harvest_cat_bosses": 1 }, "Area contains a Rare Monster with Inner Treasure": { "map_area_contains_x_rare_monsters_with_inner_treasure": 1 }, "Non-Unique Heist Contracts found in Area have an additional Implicit Modifier": { "map_contracts_drop_with_additional_special_implicit_%_chance": 100 }, "Unique Boss drops an additional Currency Item": { "map_death_and_taxes_boss_drops_additional_currency": 1 }, "Area is Alluring": { "map_fishy_effect_3": 1 }, "Area is always Alluring": { "map_fishy_effect_2": 100, "map_fishy_effect_3": 1 }, "Area is Repulsive": { "map_fishy_effect_3": -1 }, "Area is always Repulsive": { "map_fishy_effect_2": 100, "map_fishy_effect_3": -1 }, "Area is very Alluring": { "map_fishy_effect_3": 1 }, "Area is always very Alluring": { "map_fishy_effect_2": 100, "map_fishy_effect_3": 1 }, "Area is very Repulsive": { "map_fishy_effect_3": -1 }, "Area is always very Repulsive": { "map_fishy_effect_2": 100, "map_fishy_effect_3": -1 }, "Area is extremely Alluring": { "map_fishy_effect_3": 1 }, "Area is always extremely Alluring": { "map_fishy_effect_2": 100, "map_fishy_effect_3": 1 }, "Area is extremely Repulsive": { "map_fishy_effect_3": -1 }, "Area is always extremely Repulsive": { "map_fishy_effect_2": 100, "map_fishy_effect_3": -1 }, "Area is incredibly Alluring": { "map_fishy_effect_3": 1 }, "Area is always incredibly Alluring": { "map_fishy_effect_2": 100, "map_fishy_effect_3": 1 }, "Area is incredibly Repulsive": { "map_fishy_effect_3": -1 }, "Area is always incredibly Repulsive": { "map_fishy_effect_2": 100, "map_fishy_effect_3": -1 }, "Area is alluringly Alluring": { "map_fishy_effect_3": 1 }, "Area is always alluringly Alluring": { "map_fishy_effect_2": 100, "map_fishy_effect_3": 1 }, "Area is alluringly Repulsive": { "map_fishy_effect_3": -1 }, "Area is always alluringly Repulsive": { "map_fishy_effect_2": 100, "map_fishy_effect_3": -1 }, "Does not consume Sextant Uses": { "map_doesnt_consume_sextant_use": 1 }, "[DNT] Map drops are Duplicated": { "map_dropped_maps_are_duplicated_chance_permillage": 1000 }, "Create a copy of Beasts Captured in Area": { "map_duplicate_captured_beasts_chance_%": 100 }, "Map is occupied by The Enslaver": { "map_elder_boss_variation": 1 }, "Map is occupied by The Eradicator": { "map_elder_boss_variation": 2 }, "Map is occupied by The Constrictor": { "map_elder_boss_variation": 3 }, "Map is occupied by The Purifier": { "map_elder_boss_variation": 4 }, "[DNT] Monsters Imprisoned by Essences contain an additional Remnant of Corruption": { "map_essence_monolith_contains_additional_essence_of_corruption": 100 }, "Imprisoned Monsters have an additional Essence": { "map_essence_monsters_have_additional_essences": 1 }, "Contains an Expedition Encounter": { "map_expedition_encounter_additional_chance_%": 100 }, "Area contains an additional Underground Area": { "map_expedition_saga_additional_terrain_features": 1 }, "Area contains Medved, Feller of Heroes": { "map_expedition_saga_contains_boss": 1 }, "Area contains Vorana, Last to Fall": { "map_expedition_saga_contains_boss": 2 }, "Area contains Uhtred, Covetous Traitor": { "map_expedition_saga_contains_boss": 3 }, "Area contains Olroth, Origin of the Fall": { "map_expedition_saga_contains_boss": 4 }, "Remnants have an additional Suffix Modifier": { "map_expedition_x_extra_relic_suffixes": 1 }, "Area contains an additional Essence": { "map_extra_monoliths": 1 }, "An additional Basic Currency Item drops when the first Invasion Boss is slain": { "map_first_invasion_boss_killed_drops_x_additional_currency": 1 }, "The first Strongbox Opened in this Area is guarded by an additional Rare Monster": { "map_first_strongbox_contains_x_additional_rare_monsters": 1 }, "A Beyond Unique drops when the first Unique Monster from Beyond is slain": { "map_first_unique_beyond_boss_slain_drops_x_beyond_uniques": 1 }, "Grants an additional Kirac Mission on Map Completion": { "map_gain_additional_zana_mission_%_chance_on_map_completion": 100 }, "[DNT] Gain a free use of a random Map Crafting option on Completing this Map": { "map_gain_random_map_craft_on_completion_chance_%": 100 }, "Unique Boss drops an additional Harbinger Scroll": { "map_harbinger_portal_drops_additional_fragments": 1 }, "Harvests contain at least one Crop of Purple Plants": { "map_harvest_seeds_1_of_every_2_plot_type_override": 1 }, "Harvests contain at least one Crop of Yellow Plants": { "map_harvest_seeds_1_of_every_2_plot_type_override": 2 }, "Harvests contain at least one Crop of Blue Plants": { "map_harvest_seeds_1_of_every_2_plot_type_override": 3 }, "Completing a Heist generates an additional Reveal": { "map_heist_contract_additional_reveals_granted": 1 }, "Rogue Perks are doubled": { "map_heist_npc_perks_effect_+%_final": 100 }, "Monsters' Attacks Impale on Hit": { "map_monsters_chance_to_impale_%": 100 }, "Invasion Bosses drop an additional Vaal Orb": { "map_invasion_bosses_drop_x_additional_vaal_orbs": 1 }, "Items dropped by Invasion Bosses have an additional Socket": { "map_invasion_bosses_dropped_items_have_x_additional_sockets": 1 }, "Invasion Bosses are guarded by a Magic Pack": { "map_invasion_monsters_guarded_by_x_magic_packs": 1 }, "Area contains an additional Leaguestone": { "map_leaguestone_area_contains_x_additional_leaguestones": 1 }, "Area is inhabited by Redblade Warbands": { "map_leaguestone_explicit_warband_type_override": 1 }, "Area is inhabited by Mutewind Warbands": { "map_leaguestone_explicit_warband_type_override": 2 }, "Area is inhabited by Brinerot Warbands": { "map_leaguestone_explicit_warband_type_override": 3 }, "Area is inhabited by Renegade Warbands": { "map_leaguestone_explicit_warband_type_override": 4 }, "Area contains an Essence of Hysteria": { "map_leaguestone_monolith_contains_essence_type": 21 }, "Area contains an Essence of Insanity": { "map_leaguestone_monolith_contains_essence_type": 22 }, "Area contains an Essence of Horror": { "map_leaguestone_monolith_contains_essence_type": 23 }, "Area contains an Essence of Delirium": { "map_leaguestone_monolith_contains_essence_type": 24 }, "Area contains a Remnant of Corruption": { "map_leaguestone_monolith_contains_essence_type": 25 }, "Area contains an Invasion Boss": { "map_leaguestone_override_base_num_invasion_bosses": 1 }, "Area contains up to 1 Monster imprisoned by Essences": { "map_leaguestone_override_base_num_monoliths": 1 }, "Area contains a Perandus Chest": { "map_leaguestone_override_base_num_perandus_chests": 1 }, "Area contains a Silver Coin": { "map_leaguestone_override_base_num_prophecy_coins": 1 }, "Area contains a Rogue Exile": { "map_leaguestone_override_base_num_rogue_exiles": 1 }, "Area contains up to 1 Shrine": { "map_leaguestone_override_base_num_shrines": 1 }, "Area contains a Strongbox": { "map_leaguestone_override_base_num_strongboxes": 1 }, "Area contains a Monster possessed by an Ancient Talisman": { "map_leaguestone_override_base_num_talismans": 1 }, "Area contains a Tormented Spirit": { "map_leaguestone_override_base_num_tormented_spirits": 1 }, "Area contains at least 1 Warband Pack": { "map_leaguestone_override_base_num_warband_packs": 1 }, "Monsters guarding Shrines are Magic": { "map_leaguestone_shrine_monster_rarity_override": 1 }, "Some Monsters guarding Shrines are Rare": { "map_leaguestone_shrine_monster_rarity_override": 2 }, "At least one Shine in this Area is an Acceleration Shrine": { "map_leaguestone_shrine_override_type": 1 }, "At least one Shine in this Area is an Echoing Shrine": { "map_leaguestone_shrine_override_type": 2 }, "At least one Shine in this Area is a Divine Shrine": { "map_leaguestone_shrine_override_type": 3 }, "Strongboxes are Magic": { "map_leaguestone_strongboxes_rarity_override": 1 }, "Strongboxes are Rare": { "map_leaguestone_strongboxes_rarity_override": 2 }, "A Monster in this Area will summon Abaxoth when Slain": { "map_leaguestone_x_monsters_spawn_abaxoth": 1 }, "A Monster in this Area will summon a Unique Monster from Beyond when Slain": { "map_leaguestone_x_monsters_spawn_random_beyond_boss": 1 }, "Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample": { "map_metamorph_boss_drops_additional_itemised_organs": 1 }, "Metamorph Boss Organs found in Area always have at least 1 reward": { "map_metamorph_itemised_boss_min_rewards": 1 }, "Monsters gain an Endurance Charge when hit": { "map_monster_chance_to_gain_endurance_charge_when_hit_%": 100 }, "Monsters' Projectiles can Chain when colliding with Terrain": { "map_monster_projectile_chain_from_terrain_chance_%": 100 }, "Monsters' Hits always Freeze": { "map_monsters_base_chance_to_freeze_%": 100 }, "Monsters' Hits always Ignite": { "map_monsters_base_chance_to_ignite_%": 100 }, "Monsters' Hits always Shock": { "map_monsters_base_chance_to_shock_%": 100 }, "Monsters Blind on Hit": { "map_monsters_chance_to_blind_on_hit_%": 100 }, "Monsters inflict Brittle": { "map_monsters_chance_to_inflict_brittle_%": 100 }, "Monsters inflict Sapped": { "map_monsters_chance_to_inflict_sapped_%": 100 }, "Monsters inflict Scorch": { "map_monsters_chance_to_scorch_%": 100 }, "Cannot Leech Energy Shield from Monsters": { "map_monsters_energy_shield_leech_resistance_%": 100 }, "Monsters Maim on Hit with Attacks": { "map_monsters_maim_on_hit_%_chance": 100 }, "Monsters Ignite, Freeze and Shock on Hit": { "map_monsters_%_chance_to_inflict_status_ailments": 100 }, "Monsters remove Charges on Hit": { "map_monsters_remove_charges_on_hit_%": 100 }, "Monsters initially carrying a Talisman drop an additional Rare Item": { "map_monsters_spawned_with_talisman_drop_additional_rare_items": 1 }, "Monsters Hinder on Hit with Spells": { "map_monsters_spells_chance_to_hinder_on_hit_%_chance": 100 }, "Monsters steal Power, Frenzy and Endurance charges on Hit": { "map_monsters_steal_charges": 100 }, "[DNT] Monsters spawn Volatile Cores on death": { "map_monsters_summon_specific_monsters_on_death": 19 }, "Monsters with Silver Coins drop an additional Silver Coin": { "map_monsters_that_drop_silver_coin_drop_x_additional_silver_coins": 1 }, "Monsters with Silver Coins drop an additional Basic Currency Item": { "map_monsters_with_silver_coins_drop_x_additional_currency_items": 1 }, "Monsters with Silver Coins drop an additional Rare Item": { "map_monsters_with_silver_coins_drop_x_additional_rare_items": 1 }, "Monsters Inflict Withered for 2 seconds on Hit": { "map_monsters_withered_on_hit_for_2_seconds_%_chance": 100 }, "Area contains a Bearers of the Guardian Bloodline Pack": { "map_next_area_contains_x_additional_bearers_of_the_guardian_packs": 1 }, "Area contains a Voidspawn of Abaxoth Bloodline Pack": { "map_next_area_contains_x_additional_voidspawn_of_abaxoth_packs": 1 }, "Area has an additional random Scarab effect": { "map_num_additional_random_scarab_effects": 1 }, "Area contains an additional Gloom Shrine": { "map_num_extra_gloom_shrines": 1 }, "Area contains an additional Harbinger": { "map_num_extra_harbingers": 1 }, "Area contains an additional Resonating Shrine": { "map_num_extra_resonating_shrines": 1 }, "Player Skills which Throw Mines throw 1 fewer Mine": { "map_number_of_additional_mines_to_place": -1 }, "Player Skills Throw an additional Mine": { "map_number_of_additional_mines_to_place": 1 }, "Area has a Monster that drops a Silver Coin": { "map_number_of_additional_silver_coin_drops": 1 }, "Player Skills which Throw Traps throw 1 fewer Trap": { "map_number_of_additional_traps_to_throw": -1 }, "Player Skills which Throw Traps throw up to 1 additional Trap": { "map_number_of_additional_traps_to_throw": 1 }, "Drop a Forbidden Tome on Map Completion": { "map_on_complete_drop_x_additional_forbidden_tomes": 1 }, "An additional Map drops on Completing Area": { "map_on_complete_drop_x_additional_maps": 1 }, "Drop an Atlas Memory on Map Completion": { "map_on_complete_drop_x_additional_memory_lines": 1 }, "Players gain an additional Vaal Soul on Kill": { "map_player_chance_to_gain_vaal_soul_on_kill_%": 100 }, "Players are targeted by a Meteor when they use a Flask": { "map_player_create_enemy_meteor_daemon_on_flask_use_%_chance": 100 }, "Players gain Onslaught on Kill for 4 seconds": { "map_player_onslaught_on_kill_%": 100 }, "When Players Kill a Rare Monster they will gain 1 of its Modifiers for 20 seconds": { "map_players_gain_1_rare_monster_mods_on_kill_for_20_seconds_%": 100 }, "Players gain Rare Monster Modifiers for 20 seconds on Kill": { "map_players_gain_rare_monster_mods_on_kill_%_chance": 100 }, "The First 3 Possessed Monsters drop an additional Gilded Scarab": { "map_possessed_monsters_drop_gilded_scarab_chance_%": 100 }, "The First 3 Possessed Monsters drop an additional Map": { "map_possessed_monsters_drop_map_chance_%": 100 }, "The First 3 Possessed Monsters drop an additional Polished Scarab": { "map_possessed_monsters_drop_polished_scarab_chance_%": 100 }, "The First 3 Possessed Monsters drop an additional Rusted Scarab": { "map_possessed_monsters_drop_rusted_scarab_chance_%": 100 }, "The First 3 Possessed Monsters drop an additional Unique Item": { "map_possessed_monsters_drop_unique_chance_%": 100 }, "The First 3 Possessed Monsters drop an additional Winged Scarab": { "map_possessed_monsters_drop_winged_scarab_chance_%": 100 }, "Rare Breach Monsters drop an additional Splinter": { "map_rare_breach_monsters_drop_additional_shards": 1 }, "Items dropped by Rare Monsters are Corrupted": { "map_rare_monster_items_drop_corrupted_%": 100 }, "Rare Monsters have Volatile Cores": { "map_rare_monster_volatile_on_death_%": 100 }, "Rare Monsters drop a Rare Prismatic Ring": { "map_rare_monsters_drop_rare_prismatic_ring_on_death_%": 100 }, "Rare Monsters drop an additional Rare Item": { "map_rare_monsters_drop_x_additional_rare_items": 1 }, "Ritual Altars in Area allow rerolling Favours an additional time": { "map_ritual_additional_reward_rerolls": 1 }, "Rerolling Favours at Ritual Altars has no Cost the first time": { "map_ritual_number_of_free_rerolls": 1 }, "Rogue Exiles drop an additional Jewel": { "map_rogue_exiles_drop_x_additional_jewels": 1 }, "Shrines drop a Basic Currency Item when used": { "map_shrines_drop_x_currency_items_on_activation": 1 }, "Area contains an additional guarded Exquisite Vaal Vessel": { "map_spawn_additional_empowered_vaal_chests": 1 }, "Unique Monsters from Beyond will Summon another Unique Monster from Beyond when Slain": { "map_spawn_beyond_boss_when_beyond_boss_slain_%": 100 }, "Area contains Cadiro Perandus": { "map_spawn_cadiro_%_chance": 100 }, "Area contains an additional Perandus Chest": { "map_spawn_extra_perandus_chests": 1 }, "Area contains an additional Smuggler's Cache": { "map_spawn_x_additional_heist_smugglers_caches": 1 }, "Strongboxes each contain an additional random Rare Item": { "map_strongboxes_drop_x_additional_rare_items": 1 }, "Strongboxes in Area are at least Magic": { "map_strongboxes_minimum_rarity": 1 }, "Strongboxes in Area are at least Unique": { "map_strongboxes_minimum_rarity": 3 }, "Synthesised Magic Monsters drop a Breach Splinter": { "map_synthesised_magic_monster_additional_breach_splinter_drop_chance_%": 100 }, "Synthesised Magic Monsters drop a Currency Item": { "map_synthesised_magic_monster_additional_currency_item_drop_chance_%": 100 }, "Synthesised Magic Monsters drop a Currency Shard": { "map_synthesised_magic_monster_additional_currency_shard_drop_chance_%": 100 }, "Synthesised Magic Monsters drop a Divination Card": { "map_synthesised_magic_monster_additional_divination_card_drop_chance_%": 100 }, "Synthesised Magic Monsters drop an Elder Item": { "map_synthesised_magic_monster_additional_elder_item_drop_chance_%": 100 }, "Synthesised Magic Monsters drop a Fossil": { "map_synthesised_magic_monster_additional_fossil_drop_chance_%": 100 }, "Synthesised Magic Monsters drop a Quality Currency Item": { "map_synthesised_magic_monster_additional_quality_currency_item_drop_chance_%": 100 }, "Synthesised Magic Monsters drop a Shaper Item": { "map_synthesised_magic_monster_additional_shaper_item_drop_chance_%": 100 }, "Synthesised Magic Monsters drop an additional Currency Item": { "map_synthesised_magic_monster_drop_additional_currency": 1 }, "Synthesised Magic Monsters drop an additional Currency Shard": { "map_synthesised_magic_monster_drop_additional_currency_shard": 1 }, "Synthesised Magic Monsters drop an additional Quality Currency Item": { "map_synthesised_magic_monster_drop_additional_quality_currency": 1 }, "Items dropped by Synthesised Magic Monsters are Corrupted": { "map_synthesised_magic_monster_items_drop_corrupted_%": 100 }, "Synthesised Monsters drop a Breach Splinter": { "map_synthesised_monster_additional_breach_splinter_drop_chance_%": 100 }, "Synthesised Monsters drop a Currency Item": { "map_synthesised_monster_additional_currency_item_drop_chance_%": 100 }, "Synthesised Monsters drop a Currency Shard": { "map_synthesised_monster_additional_currency_shard_drop_chance_%": 100 }, "Synthesised Monsters drop a Divination Card": { "map_synthesised_monster_additional_divination_card_drop_chance_%": 100 }, "Synthesised Monsters drop an Elder Item": { "map_synthesised_monster_additional_elder_item_drop_chance_%": 100 }, "Synthesised Monsters drop a Fossil": { "map_synthesised_monster_additional_fossil_drop_chance_%": 100 }, "Synthesised Monsters drop a Quality Currency Item": { "map_synthesised_monster_additional_quality_currency_item_drop_chance_%": 100 }, "Synthesised Monsters drop a Shaper Item": { "map_synthesised_monster_additional_shaper_item_drop_chance_%": 100 }, "Items dropped by Synthesised Monsters are Corrupted": { "map_synthesised_monster_items_drop_corrupted_%": 100 }, "Synthesised Rare Monsters drop an Abyss Jewel": { "map_synthesised_rare_monster_additional_abyss_jewel_drop_chance_%": 100 }, "Synthesised Rare Monsters drop a Breach Splinter": { "map_synthesised_rare_monster_additional_breach_splinter_drop_chance_%": 100 }, "Synthesised Rare Monsters drop a Currency Item": { "map_synthesised_rare_monster_additional_currency_item_drop_chance_%": 100 }, "Synthesised Rare Monsters drop an additional Currency Shard": { "map_synthesised_rare_monster_additional_currency_shard_drop_chance_%": 1 }, "Synthesised Rare Monsters drop a Divination Card": { "map_synthesised_rare_monster_additional_divination_card_drop_chance_%": 100 }, "Synthesised Rare Monsters drop an Elder Item": { "map_synthesised_rare_monster_additional_elder_item_drop_chance_%": 100 }, "Synthesised Rare Monsters drop an Essence": { "map_synthesised_rare_monster_additional_essence_drop_chance_%": 100 }, "Synthesised Rare Monsters drop a Fossil": { "map_synthesised_rare_monster_additional_fossil_drop_chance_%": 100 }, "Synthesised Rare Monsters drop a Jewel": { "map_synthesised_rare_monster_additional_jewel_drop_chance_%": 100 }, "Synthesised Rare Monsters drop a Map": { "map_synthesised_rare_monster_additional_map_drop_chance_%": 100 }, "Synthesised Rare Monsters drop a Quality Currency Item": { "map_synthesised_rare_monster_additional_quality_currency_item_drop_chance_%": 100 }, "Synthesised Rare Monsters drop a Shaper Item": { "map_synthesised_rare_monster_additional_shaper_item_drop_chance_%": 100 }, "Synthesised Rare Monsters drop a Talisman": { "map_synthesised_rare_monster_additional_talisman_drop_chance_%": 100 }, "Synthesised Rare Monsters drop a Vaal Fragment": { "map_synthesised_rare_monster_additional_vaal_fragment_drop_chance_%": 100 }, "Synthesised Rare Monsters drop a Veiled Item": { "map_synthesised_rare_monster_additional_veiled_item_drop_chance_%": 100 }, "Synthesised Rare Monsters drop an additional Breach Splinter": { "map_synthesised_rare_monster_drop_additional_breach_splinter": 1 }, "Synthesised Rare Monsters drop an additional Currency Item": { "map_synthesised_rare_monster_drop_additional_currency": 1 }, "Synthesised Rare Monsters drop an additional Quality Currency Item": { "map_synthesised_rare_monster_drop_additional_quality_currency": 1 }, "When a Player Kills a Synthesised Rare Monster, they gain its Modifiers for 20 seconds": { "map_synthesised_rare_monster_gives_mods_to_killer_chance_%": 100 }, "Items dropped by Synthesised Rare Monsters are Corrupted": { "map_synthesised_rare_monster_items_drop_corrupted_%": 100 }, "Synthesised Rare Monsters are resurrected as an Ally when slain": { "map_synthesised_rare_monster_resurrect_as_ally_chance_%": 100 }, "Talismans found in this Area are 1 Tier higher": { "map_talismans_higher_tier": 1 }, "Tormented Spirits drop 1 additional Rare Item": { "map_tormented_spirits_drop_x_additional_rare_items": 1 }, "Area contains an Ultimatum Encounter": { "map_ultimatum_encounter_additional_chance_%": 100 }, "Ultimatum Encounters in Area grant rewards as though you completed an additional Round": { "map_ultimatum_reward_tiers_+": 1 }, "Unique Monsters have a random Shrine Buff": { "map_unique_monsters_have_X_shrine_effects": 1 }, "Items dropped by Unique Monsters are Corrupted": { "map_unique_monster_items_drop_corrupted_%": 100 }, "Items dropped by Corrupted Vaal Monsters are Corrupted": { "map_vaal_monster_items_drop_corrupted_%": 100 }, "Contains a Vaal Side Area": { "map_vaal_side_area_chance_%": 100 }, "Area contains an additional guarded Vaal Vessel": { "map_vaal_temple_spawn_additional_vaal_vessels": 1 }, "Vaal Vessel contains an additional Divination Card that give Corrupted Items": { "map_vaal_vessel_drop_X_divination_cards": 1 }, "Vaal Vessel contains an additional Fossil": { "map_vaal_vessel_drop_X_fossils": 1 }, "Vaal Vessel contains an additional Level 21 Corrupted Gem": { "map_vaal_vessel_drop_X_level_21_gems": 1 }, "Vaal Vessel contains an additional Level 20 Vaal Gem": { "map_vaal_vessel_drop_X_levelled_vaal_gems": 1 }, "Vaal Vessel contains an additional Map that is inhabited by the Vaal": { "map_vaal_vessel_drop_X_maps_with_vaal_implicits": 1 }, "Vaal Vessel contains an additional Mortal Fragment": { "map_vaal_vessel_drop_X_mortal_fragments": 1 }, "Vaal Vessel contains an additional Prophecy": { "map_vaal_vessel_drop_X_prophecies": 1 }, "Vaal Vessel contains an additional Corrupted Gem with 23% Quality": { "map_vaal_vessel_drop_X_quality_23_gems": 1 }, "Vaal Vessel contains an additional Corrupted Rare Item with an Incursion Modifier": { "map_vaal_vessel_drop_X_rare_temple_items": 1 }, "Vaal Vessel contains an additional Sacrifice Fragment": { "map_vaal_vessel_drop_X_sacrifice_fragments": 1 }, "Vaal Vessel contains an additional Ultimatum Aspect": { "map_vaal_vessel_drop_X_trialmaster_fragments": 1 }, "Vaal Vessel contains an additional Vaal Gem": { "map_vaal_vessel_drop_X_vaal_gems": 1 }, "Vaal Vessel contains an additional Vaal Orb": { "map_vaal_vessel_drop_X_vaal_orbs": 1 }, "Vaal Vessel contains an additional Vaal Temple Map": { "map_vaal_vessel_drop_X_vaal_temple_maps": 1 }, "Vaal Vessel contains an additional Corrupted Unique Item with two Implicit Modifiers": { "map_vaal_vessel_drop_x_double_implicit_corrupted_uniques": 1 }, "Vaal Vessel contains an additional Corrupted Unique Item with an Implicit Modifier": { "map_vaal_vessel_drop_x_single_implicit_corrupted_uniques": 1 }, "Warbands in the Area have an additional Elite Member": { "map_warbands_packs_have_additional_elites": 1 }, "Warbands in this Area have an additional Member": { "map_warbands_packs_have_additional_grunts": 1 }, "Warbands in the Area have an additional Support Member": { "map_warbands_packs_have_additional_supports": 1 }, "Maven releases all Bosses at once": { "maven_fight_layout_override": 10 }, "Minions Blind on Hit with Attacks": { "minion_attacks_chance_to_blind_on_hit_%": 100 }, "Minions always Freeze, Shock and Ignite": { "minion_chance_to_freeze_shock_ignite_%": 100 }, "Gain a Rampage Kill when Minion hits a Rare or Unique Enemy": { "minion_grants_rampage_kill_to_parent_on_hitting_rare_or_unique_enemy_%": 100 }, "Minions Hinder Enemies on Hit with Spells": { "minion_spells_chance_to_hinder_on_hit_%": 100 }, "Minions' Base Attack Critical Strike Chance is equal to the Critical\nStrike Chance of your Main Hand Weapon": { "minions_use_your_main_hand_base_crit_chance_from_weapon": 1 }, "Drops Burning Ground on Death, lasting 3 seconds": { "primordial_altar_burning_ground_on_death_%": 100 }, "Drops Chilled Ground on Death, lasting 3 seconds": { "primordial_altar_chilled_ground_on_death_%": 100 }, "Pyroclast Mine fires an additional Projectile": { "mortar_barrage_mine_num_projectiles": 1 }, "Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing": { "nearby_enemies_all_exposure_%_while_phasing": -10 }, "Nearby Enemies are Intimidated while you have Rage": { "nearby_enemies_are_intimidated_while_you_have_rage": 1 }, "Necrotic Footprints": { "necrotic_footprints_from_item": 1 }, "Projectile Barrages have no spread": { "no_barrage_projectile_spread": 1 }, "Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds": { "non_cursed_enemies_you_curse_are_blinded_for_4_seconds": 1 }, "Non-Travel Attack Skills Repeat an additional Time": { "non_travel_attack_skill_repeat_count": 1 }, "Bow Attacks fire an additional Arrow while Main Hand Accuracy Rating is at least 3000": { "number_of_additional_arrows_while_main_hand_accuracy_is_3000_or_more": 1 }, "You can apply an additional Curse while affected by Malevolence": { "number_of_additional_curses_allowed_while_affected_by_malevolence": 1 }, "You can apply an additional Curse while at maximum Power Charges": { "number_of_additional_curses_allowed_while_at_maximum_power_charges": 1 }, "You can inflict an additional Ignite on an Enemy": { "number_of_additional_ignites_allowed": 1 }, "Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity": { "number_of_additional_mines_to_place_with_at_least_500_dex": 1 }, "Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence": { "number_of_additional_mines_to_place_with_at_least_500_int": 1 }, "Skills fire an additional Projectile if you've been Hit Recently": { "number_of_additional_projectiles_if_you_have_been_hit_recently": 1 }, "Skills fire an additional Projectile if you've used a Movement Skill Recently": { "number_of_additional_projectiles_if_you_have_used_movement_skill_recently": 1 }, "Gain an Endurance Charge every 4 seconds while Stationary": { "number_of_endurance_charges_to_gain_every_4_seconds_while_stationary": 1 }, "Gain an Endurance Charge each second while Channelling": { "%_chance_to_gain_endurance_charge_each_second_while_channelling": 100 }, "Summoned Phantasms refresh their Duration when they Hit a Rare or Unique Enemy": { "phantasm_refresh_duration_on_hit_vs_rare_or_unique_%_chance": 100 }, "Seismic Trap releases an additional Wave": { "phys_cascade_trap_number_of_additional_cascades": 1 }, "Critical Strikes Poison the Enemy": { "poison_on_critical_strike": 1 }, "Precision has 100% increased Mana Reservation Efficiency": { "precision_mana_reservation_efficiency_+100%": 1 }, "Prevent Projectiles Chaining to or from you": { "prevent_projectile_chaining_%_chance": 100 }, "Impale Enemies on Hit with Attacks while using Pride": { "pride_chance_to_impale_with_attacks_%": 100 }, "Projectiles Pierce an additional Target while you have Phasing": { "projectiles_pierce_x_additional_targets_while_you_have_phasing": 1 }, "Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage": { "puncture_and_ensnaring_arrow_enemies_explode_on_death_by_attack_for_10%_life_as_physical_damage_chance_%": 1 }, "Inherent effects from having Rage are Tripled": { "rage_effects_tripled": 1 }, "Inherent effects from having Rage are Doubled": { "rage_effects_doubled": 1 }, "Gain 1 Rage when you Hit a Rare or Unique Enemy": { "gain_rage_on_hitting_rare_unique_enemy_%": 100 }, "Summoned Raging Spirits refresh their Duration when they Hit a Rare or Unique Enemy": { "raging_spirits_refresh_duration_on_hit_vs_rare_or_unique_%_chance": 100 }, "Raised Zombies Cover Enemies in Ash on Hit": { "raised_zombies_cover_in_ash_on_hit_%": 100 }, "Curse Enemies which Hit you with a random Hex, ignoring Curse Limit": { "random_curse_when_hit_%_ignoring_curse_limit": 100 }, "Chill and Freeze Reflection": { "reflect_chill_and_freeze_%_chance": 100 }, "Non-Damaging Ailments Reflection": { "reflect_non_damaging_ailments_%_chance": 100 }, "Remove Chill and Freeze when you use a Flask": { "remove_chill_and_freeze_on_flask_use": 1 }, "Remove Elemental Ailments when you Cast a Curse Spell": { "remove_elemental_ailments_on_curse_cast_%": 100 }, "Remove Ignite and Burning when you use a Flask": { "remove_ignite_and_burning_on_flask_use": 1 }, "Remove Shock when you use a Flask": { "remove_shock_on_flask_use": 1 }, "Remove a Curse after Channelling for 2 seconds": { "remove_x_curses_after_channelling_for_2_seconds": 1 }, "Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past 1 second": { "gem_display_rune_blast_is_gem": 0 }, "Critical Strikes with Lightning Skills Sap the Enemy": { "sap_on_critical_strike_with_lightning_skills": 1 }, "Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently": { "self_take_no_extra_damage_from_critical_strikes_if_have_been_crit_recently": 1 }, "Shattering Steel fires an additional Projectile": { "shattering_steel_number_of_additional_projectiles": 1 }, "Shock Attackers for 4 seconds on Block": { "shock_attackers_for_4_seconds_on_block_%_chance": 100 }, "Create Shocked Ground on Death, lasting 3 seconds": { "shocked_ground_on_death_%": 100 }, "Shrapnel Ballista fires an additional Arrow": { "shrapnel_ballista_num_additional_arrows": 1 }, "Shrapnel Ballista Pierces an additional Target": { "shrapnel_ballista_num_pierce": 1 }, "Explosive Trap causes an additional smaller explosion": { "shrapnel_trap_number_of_additional_secondary_explosions": 1 }, "Venom Gyre inflicts Withered for 2 seconds on Hit": { "snapping_adder_withered_on_hit_for_2_seconds_%_chance": 100 }, "Soulrend fires an additional Projectile": { "soulrend_number_of_additional_projectiles": 1 }, "Spectral Shield Throw's Shield Projectile Chains an additional time": { "spectral_shield_throw_additional_chains": 1 }, "Spectral Shield Throw fires an additional Shard Projectile": { "spectral_shield_throw_num_of_additional_projectiles": 1 }, "You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently": { "spell_block_is_maximum_if_not_blocked_recently": 1 }, "Spells Deal Double Damage": { "spell_chance_to_deal_double_damage_%": 100 }, "Spell Hits against you to inflict Poison": { "spell_hits_against_you_inflict_poison_%": 100 }, "Spell Skills always deal Critical Strikes on final Repeat": { "spell_skills_always_crit_on_final_repeat": 1 }, "Spell Skills cannot deal Critical Strikes except on final Repeat": { "spell_skills_never_crit_except_on_final_repeat": 1 }, "Storm Burst fires an additional Projectile": { "storm_burst_number_of_additional_projectiles": 1 }, "Storm Rain fires an additional Arrow": { "storm_rain_num_additional_arrows": 1 }, "20% chance to Summon an additional Skeleton with Summon Skeletons": { "summon_skeletons_additional_warrior_skeleton_one_twentieth_chance": 1 }, "40% chance to Summon an additional Skeleton with Summon Skeletons": { "summon_skeletons_additional_warrior_skeleton_one_twentieth_chance": 2 }, "60% chance to Summon an additional Skeleton with Summon Skeletons": { "summon_skeletons_additional_warrior_skeleton_one_twentieth_chance": 3 }, "80% chance to Summon an additional Skeleton with Summon Skeletons": { "summon_skeletons_additional_warrior_skeleton_one_twentieth_chance": 4 }, "Summoned Skeletons Cover Enemies in Ash on Hit": { "summoned_skeletons_cover_in_ash_on_hit_%": 100 }, "Summoned Phantasms have Diamond Shrine and Massive Shrine Buffs": { "summoned_support_ghosts_have_diamond_and_massive_shrine_buff": 1 }, "Memories placed on this location can be run an additional time before Decaying": { "synthesis_map_node_additional_uses_+": 1 }, "Applies a Memory Modifier to Memories placed on or next to this location": { "synthesis_map_node_grants_additional_global_mod": 1 }, "Take no Burning Damage if you've stopped taking Burning Damage Recently": { "take_no_fire_damage_over_time_if_stopped_taking_fire_damage_over_time_recently": 1 }, "Total Recovery per second from Life Leech is Doubled": { "total_recovery_per_minute_from_life_leech_is_doubled": 1 }, "Totems' Action Speed cannot be modified to below Base Value": { "totems_action_speed_cannot_be_modified_below_base": 1 }, "Increases and Reductions to Cast Speed apply to Attack Speed": { "unique_helmet_cast_speed_+%_applies_to_attack_speed_at_%_of_original_value": 100 }, "While your Passive Skill Tree connects to the Marauder's starting location, you gain:\nMelee Skills have {0}% increased Area of Effect": { "local_unique_jewel_life_leech_from_attack_damage_permyriad_with_passive_tree_connected_to_duelist_start": 0, "local_unique_jewel_movement_speed_+%_with_passive_tree_connected_to_ranger_start": 0, "local_unique_jewel_additional_critical_strike_chance_permyriad_with_passive_tree_connected_to_shadow_start": 0, "local_unique_jewel_mana_regeneration_rate_per_minute_%_with_passive_tree_connected_to_witch_start": 0, "local_unique_jewel_elemental_penetration_%_with_passive_tree_connected_to_templar_start": 0, "local_unique_jewel_additional_all_attributes_with_passive_tree_connected_to_scion_start": 0 }, "While your Passive Skill Tree connects to the Duelist's starting location, you gain:\n{1}% of Attack Damage Leeched as Life": { "local_unique_jewel_melee_skills_area_of_effect_+%_with_passive_tree_connected_to_marauder_start": 0, "local_unique_jewel_movement_speed_+%_with_passive_tree_connected_to_ranger_start": 0, "local_unique_jewel_additional_critical_strike_chance_permyriad_with_passive_tree_connected_to_shadow_start": 0, "local_unique_jewel_mana_regeneration_rate_per_minute_%_with_passive_tree_connected_to_witch_start": 0, "local_unique_jewel_elemental_penetration_%_with_passive_tree_connected_to_templar_start": 0, "local_unique_jewel_additional_all_attributes_with_passive_tree_connected_to_scion_start": 0 }, "While your Passive Skill Tree connects to the Ranger's starting location, you gain:\n{2}% increased Movement Speed": { "local_unique_jewel_melee_skills_area_of_effect_+%_with_passive_tree_connected_to_marauder_start": 0, "local_unique_jewel_life_leech_from_attack_damage_permyriad_with_passive_tree_connected_to_duelist_start": 0, "local_unique_jewel_additional_critical_strike_chance_permyriad_with_passive_tree_connected_to_shadow_start": 0, "local_unique_jewel_mana_regeneration_rate_per_minute_%_with_passive_tree_connected_to_witch_start": 0, "local_unique_jewel_elemental_penetration_%_with_passive_tree_connected_to_templar_start": 0, "local_unique_jewel_additional_all_attributes_with_passive_tree_connected_to_scion_start": 0 }, "While your Passive Skill Tree connects to the Shadow's starting location, you gain:\n{3}% to Critical Strike Chance": { "local_unique_jewel_melee_skills_area_of_effect_+%_with_passive_tree_connected_to_marauder_start": 0, "local_unique_jewel_life_leech_from_attack_damage_permyriad_with_passive_tree_connected_to_duelist_start": 0, "local_unique_jewel_movement_speed_+%_with_passive_tree_connected_to_ranger_start": 0, "local_unique_jewel_mana_regeneration_rate_per_minute_%_with_passive_tree_connected_to_witch_start": 0, "local_unique_jewel_elemental_penetration_%_with_passive_tree_connected_to_templar_start": 0, "local_unique_jewel_additional_all_attributes_with_passive_tree_connected_to_scion_start": 0 }, "While your Passive Skill Tree connects to the Witch's starting location, you gain:\n{4}% of Mana Regenerated per second": { "local_unique_jewel_melee_skills_area_of_effect_+%_with_passive_tree_connected_to_marauder_start": 0, "local_unique_jewel_life_leech_from_attack_damage_permyriad_with_passive_tree_connected_to_duelist_start": 0, "local_unique_jewel_movement_speed_+%_with_passive_tree_connected_to_ranger_start": 0, "local_unique_jewel_additional_critical_strike_chance_permyriad_with_passive_tree_connected_to_shadow_start": 0, "local_unique_jewel_elemental_penetration_%_with_passive_tree_connected_to_templar_start": 0, "local_unique_jewel_additional_all_attributes_with_passive_tree_connected_to_scion_start": 0 }, "While your Passive Skill Tree connects to the Templar's starting location, you gain:\nDamage Penetrates {5}% Elemental Resistances": { "local_unique_jewel_melee_skills_area_of_effect_+%_with_passive_tree_connected_to_marauder_start": 0, "local_unique_jewel_life_leech_from_attack_damage_permyriad_with_passive_tree_connected_to_duelist_start": 0, "local_unique_jewel_movement_speed_+%_with_passive_tree_connected_to_ranger_start": 0, "local_unique_jewel_additional_critical_strike_chance_permyriad_with_passive_tree_connected_to_shadow_start": 0, "local_unique_jewel_mana_regeneration_rate_per_minute_%_with_passive_tree_connected_to_witch_start": 0, "local_unique_jewel_additional_all_attributes_with_passive_tree_connected_to_scion_start": 0 }, "While your Passive Skill Tree connects to the Scion's starting location, you gain:\n{6} to All Attributes": { "local_unique_jewel_melee_skills_area_of_effect_+%_with_passive_tree_connected_to_marauder_start": 0, "local_unique_jewel_life_leech_from_attack_damage_permyriad_with_passive_tree_connected_to_duelist_start": 0, "local_unique_jewel_movement_speed_+%_with_passive_tree_connected_to_ranger_start": 0, "local_unique_jewel_additional_critical_strike_chance_permyriad_with_passive_tree_connected_to_shadow_start": 0, "local_unique_jewel_mana_regeneration_rate_per_minute_%_with_passive_tree_connected_to_witch_start": 0, "local_unique_jewel_elemental_penetration_%_with_passive_tree_connected_to_templar_start": 0 }, "While your Passive Skill Tree connects to the Marauder's starting location, you gain:\n{0}% of Life Regenerated per second": { "local_unique_jewel_melee_range_+_with_passive_tree_connected_to_duelist_start": 0, "local_unique_jewel_flask_charges_gained_+%_with_passive_tree_connected_to_ranger_start": 0, "local_unique_jewel_attack_and_cast_speed_+%_with_passive_tree_connected_to_shadow_start": 0, "local_unique_jewel_skill_effect_duration_+%_with_passive_tree_connected_to_witch_start": 0, "local_unique_jewel_spell_and_attack_block_%_with_passive_tree_connected_to_templar_start": 0, "local_unique_jewel_damage_+%_with_passive_tree_connected_to_scion_start": 0 }, "While your Passive Skill Tree connects to the Duelist's starting location, you gain:\n{1} to Melee Strike Range": { "local_unique_jewel_life_regeneration_rate_per_minute_%_with_passive_tree_connected_to_marauder_start": 0, "local_unique_jewel_flask_charges_gained_+%_with_passive_tree_connected_to_ranger_start": 0, "local_unique_jewel_attack_and_cast_speed_+%_with_passive_tree_connected_to_shadow_start": 0, "local_unique_jewel_skill_effect_duration_+%_with_passive_tree_connected_to_witch_start": 0, "local_unique_jewel_spell_and_attack_block_%_with_passive_tree_connected_to_templar_start": 0, "local_unique_jewel_damage_+%_with_passive_tree_connected_to_scion_start": 0 }, "While your Passive Skill Tree connects to the Ranger's starting location, you gain:\n{2}% increased Flask Charges gained": { "local_unique_jewel_life_regeneration_rate_per_minute_%_with_passive_tree_connected_to_marauder_start": 0, "local_unique_jewel_melee_range_+_with_passive_tree_connected_to_duelist_start": 0, "local_unique_jewel_attack_and_cast_speed_+%_with_passive_tree_connected_to_shadow_start": 0, "local_unique_jewel_skill_effect_duration_+%_with_passive_tree_connected_to_witch_start": 0, "local_unique_jewel_spell_and_attack_block_%_with_passive_tree_connected_to_templar_start": 0, "local_unique_jewel_damage_+%_with_passive_tree_connected_to_scion_start": 0 }, "While your Passive Skill Tree connects to the Shadow's starting location, you gain:\n{3}% increased Attack and Cast Speed": { "local_unique_jewel_life_regeneration_rate_per_minute_%_with_passive_tree_connected_to_marauder_start": 0, "local_unique_jewel_melee_range_+_with_passive_tree_connected_to_duelist_start": 0, "local_unique_jewel_flask_charges_gained_+%_with_passive_tree_connected_to_ranger_start": 0, "local_unique_jewel_skill_effect_duration_+%_with_passive_tree_connected_to_witch_start": 0, "local_unique_jewel_spell_and_attack_block_%_with_passive_tree_connected_to_templar_start": 0, "local_unique_jewel_damage_+%_with_passive_tree_connected_to_scion_start": 0 }, "While your Passive Skill Tree connects to the Witch's starting location, you gain:\n{4}% increased Skill Effect Duration": { "local_unique_jewel_life_regeneration_rate_per_minute_%_with_passive_tree_connected_to_marauder_start": 0, "local_unique_jewel_melee_range_+_with_passive_tree_connected_to_duelist_start": 0, "local_unique_jewel_flask_charges_gained_+%_with_passive_tree_connected_to_ranger_start": 0, "local_unique_jewel_attack_and_cast_speed_+%_with_passive_tree_connected_to_shadow_start": 0, "local_unique_jewel_spell_and_attack_block_%_with_passive_tree_connected_to_templar_start": 0, "local_unique_jewel_damage_+%_with_passive_tree_connected_to_scion_start": 0 }, "While your Passive Skill Tree connects to the Templar's starting location, you gain:\n{5}% Chance to Block Attack and Spell Damage": { "local_unique_jewel_life_regeneration_rate_per_minute_%_with_passive_tree_connected_to_marauder_start": 0, "local_unique_jewel_melee_range_+_with_passive_tree_connected_to_duelist_start": 0, "local_unique_jewel_flask_charges_gained_+%_with_passive_tree_connected_to_ranger_start": 0, "local_unique_jewel_attack_and_cast_speed_+%_with_passive_tree_connected_to_shadow_start": 0, "local_unique_jewel_skill_effect_duration_+%_with_passive_tree_connected_to_witch_start": 0, "local_unique_jewel_damage_+%_with_passive_tree_connected_to_scion_start": 0 }, "While your Passive Skill Tree connects to the Scion's starting location, you gain:\n{6}% increased Damage": { "local_unique_jewel_life_regeneration_rate_per_minute_%_with_passive_tree_connected_to_marauder_start": 0, "local_unique_jewel_melee_range_+_with_passive_tree_connected_to_duelist_start": 0, "local_unique_jewel_flask_charges_gained_+%_with_passive_tree_connected_to_ranger_start": 0, "local_unique_jewel_attack_and_cast_speed_+%_with_passive_tree_connected_to_shadow_start": 0, "local_unique_jewel_skill_effect_duration_+%_with_passive_tree_connected_to_witch_start": 0, "local_unique_jewel_spell_and_attack_block_%_with_passive_tree_connected_to_templar_start": 0 }, "Every 10 seconds:\nGain 2% of Life per Enemy Hit with Attacks for 5 seconds\nGain 5% of Life per Enemy Killed for 5 seconds": { "unique_recover_%_maximum_life_on_x_altenator": 1 }, "Viper Strike grants Unholy Might for 4 seconds on Hit per Poison on Enemy": { "viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy": 100 }, "You take no damage from hits you Block": { "virtual_block_%_damage_taken": 0 }, "Volcanic Fissure fires an additional Projectile": { "volcanic_fissure_number_of_additional_projectiles": 1 }, "Item sells for an additional Ancient Orb": { "weapon_tree_local_sell_price_ancient_orb": 1 }, "[DNT] Item sells for an additional Cartography Scarab of every type": { "weapon_tree_local_sell_price_awakened_sextant": 1 }, "Item sells for an additional Blessed Orb": { "weapon_tree_local_sell_price_blessed_orb": 1 }, "Item sells for an additional Chaos Orb": { "weapon_tree_local_sell_price_chaos_orb": 1 }, "Item sells for an additional Crystalline Geode": { "weapon_tree_local_sell_price_crystalline_geode": 1 }, "Item sells for an additional Divine Orb": { "weapon_tree_local_sell_price_divine_orb": 1 }, "Item sells for an additional Exalted Orb": { "weapon_tree_local_sell_price_exalted_orb": 1 }, "Item sells for an additional Unique of this Base Type": { "weapon_tree_local_sell_price_for_additional_specific_unique": 0 }, "Item sells for an additional Gemcutter's Prism": { "weapon_tree_local_sell_price_gemcutters_prism": 1 }, "Item sells for an additional Igneous Geode": { "weapon_tree_local_sell_price_igneous_geode": 1 }, "Item sells for an additional Mirror Shard": { "weapon_tree_local_sell_price_mirror_shard": 1 }, "Item sells for an additional Orb of Annulment": { "weapon_tree_local_sell_price_orb_of_annulment": 1 }, "Item sells for an additional Orb of Regret": { "weapon_tree_local_sell_price_orb_of_regret": 1 }, "Item sells for an additional Regal Orb": { "weapon_tree_local_sell_price_regal_orb": 1 }, "Item sells for an additional Sacred Orb": { "weapon_tree_local_sell_price_sacred_orb": 1 }, "Item sells for an additional Orb of Scouring": { "weapon_tree_local_sell_price_scouring_orb": 1 }, "Item sells for an additional Vaal Orb": { "weapon_tree_local_sell_price_vaal_orb": 1 }, "Item sells for an additional Voidborn Reliquary Key": { "weapon_tree_local_sell_price_vault_key": 1 }, "Enemies Cursed by you are Hindered if 25% of Curse Duration expired": { "while_curse_is_25%_expired_hinder_enemy_%": 30 }, "Inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy": { "withered_on_hit_for_2_seconds_if_enemy_has_5_or_less_withered_chance_%": 100 }, "Effects of Consecrated Ground you create Linger for 1 second": { "your_consecrated_ground_effect_lingers_for_ms_after_leaving_the_area": 1000 }, "Your Mark Transfers to another Enemy when Marked Enemy dies": { "your_marks_transfer_to_nearby_enemies_on_death_%_chance": 100 }, "Effects of Profane Ground you create Linger for 1 second": { "your_profane_ground_effect_lingers_for_ms_after_leaving_the_area": 1000 }, "Travel Skills other than Dash are Disabled": { "your_travel_skills_except_dash_are_disabled": 1 }, "Rampage": { "player_gain_rampage_stacks": 1 }, "Chaos Inoculation": { "keystone_chaos_inoculation": 1 }, "Immortal Ambition": { "keystone_soul_tether": 1 }, "Your Energy Shield starts at zero": { "keystone_soul_tether": 0, "start_at_zero_energy_shield": 1 }, "Attacks Cost Life instead of Mana": { "attacks_use_life_in_place_of_mana": 1 }, "Trap lasts {0} second": { "quality_display_trap_duration_is_gem": 0 }, "Trap lasts {0} seconds": { "quality_display_trap_duration_is_gem": 0 }, "Supported Skills deal {0}% more Splash Damage to surrounding targets": { "quality_display_melee_splash_is_gem": 1 }, "Supported Skills deal {0}% less Splash Damage to surrounding targets": { "quality_display_melee_splash_is_gem": 1 }, "Damage and Chill Linger for a Base Duration of {0} second": { "support_damaging_links_base_duration_is_gem": 1 }, "Damage and Chill Linger for a Base Duration of {0} seconds": { "support_damaging_links_base_duration_is_gem": 1 }, "Supported Skills have {0}% more Attached Duration": { "quality_display_swiftbrand_is_gem": 1 }, "Supported Skills have {0}% less Attached Duration": { "quality_display_swiftbrand_is_gem": 1 }, "Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at {0}% of their value": { "quality_display_spell_damage_to_attack_damage_is_gem": 0 }, "Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill": { "active_skill_additive_spell_damage_modifiers_apply_to_attack_damage_at_%_value": 100 }, "Supported Skills Crush Enemies for 4 seconds on Hit": { "chance_to_crush_on_hit_%": 100 }, "Supported Skills Intimidate Enemies for 4 seconds on Hit": { "chance_to_intimidate_on_hit_%": 100 }, "Supported Skills have Added Spell Damage equal to {0}% of Damage of Equipped Wand\nIf two Wands are Equipped, each contributes half as much Added Damage": { "quality_display_wand_damage_as_added_spell_damage_is_gem": 0 }, "Supported Skills can apply an additional Curse": { "number_of_additional_curses_allowed": 1 }, "Supported Skills throw up to 1 additional Mine": { "number_of_additional_mines_to_place": 1 }, "Lifetap lasts {0} seconds": { "quality_display_lifetap_is_gem": 0 }, "Gain Infusion upon Channelling a Supported Skill": { "support_storm_barrier_damage_buff_uses_time_threshold": 1 }, "Hexes from Supported Skills Transfer to all Enemies within 3 metres when Hexed Enemy dies": { "transfer_hexes_to_X_nearby_enemies_on_kill": 1 }, "{1}% of Mana Cost required to be Spent before Triggering": { "triggered_by_manaforged_arrows_support_%_chance": 0 }, "{0} to Maximum Raised Zombies": { "quality_display_raise_zombie_is_gem": 0 }, "{0} to Maximum Summoned Skeletons": { "quality_display_summon_skeleton_is_gem": 0 }, "Base duration is {0} seconds": { "quality_display_base_duration_is_quality": 0 }, "{0} seconds to Base duration": { "quality_display_base_duration_is_quality": 1 }, "Repeats once": { "base_spell_repeat_count": 1 }, "Activates every second while Attached": { "base_sigil_repeat_frequency_ms": 1000 }, "Deals {2}% of your maximum Life, as base Fire Damage": { "spell_minimum_base_fire_damage": 0, "spell_maximum_base_fire_damage": 0 }, "Can have an additional Brand Attached to an Enemy": { "active_skill_brands_allowed_on_enemy_+": 1 }, "Increases and Reductions to Cast Speed apply to this Skill's Attack Speed": { "active_skill_cast_speed_+%_applies_to_attack_speed_at_%_of_original_value": 100 }, "Fires {0} Arrow": { "quality_display_base_additional_arrows_is_gem": 0, "artillery_ballista_number_of_arrows_is_equal_to_number_of_nearby_targets": 0 }, "Fires {0} Arrows": { "quality_display_base_additional_arrows_is_gem": 0, "artillery_ballista_number_of_arrows_is_equal_to_number_of_nearby_targets": 0 }, "Fires up to {0} Arrow": { "quality_display_base_additional_arrows_is_gem": 0, "artillery_ballista_number_of_arrows_is_equal_to_number_of_nearby_targets": 1 }, "Fires up to {0} Arrows": { "quality_display_base_additional_arrows_is_gem": 0, "artillery_ballista_number_of_arrows_is_equal_to_number_of_nearby_targets": 1 }, "Fires up to {0} Arrow at a target": { "artillery_ballista_number_of_arrows_is_equal_to_number_of_nearby_targets": 1 }, "Fires up to {0} Arrows at different targets": { "artillery_ballista_number_of_arrows_is_equal_to_number_of_nearby_targets": 1 }, "Fires {0} Projectile": { "quality_display_base_number_of_projectiles_is_gem": 0 }, "Fires 1 Projectile": { "base_number_of_projectiles": 1 }, "Fires {0} Projectiles": { "quality_display_base_number_of_projectiles_is_gem": 0 }, "Rotates {0} time": { "quality_display_blade_trap_is_gem": 0 }, "Rotates {0} times": { "quality_display_blade_trap_is_gem": 0 }, "Leaves a Lingering Blade in the ground for every Volley": { "bladefall_blade_left_in_ground_for_every_X_volleys": 1 }, "{0} Volley": { "quality_display_bladefall_is_gem": 0 }, "1 Volley": { "bladefall_number_of_volleys": 1 }, "{0} Volleys": { "quality_display_bladefall_is_gem": 0 }, "Creates {0} Spike": { "quality_display_perforate_is_gem": 0 }, "Creates {0} Spikes": { "quality_display_perforate_is_gem": 0 }, "Attaches to a new Enemy after Activating, no more than once every 0.3 seconds": { "brands_reattach_on_activation": 1 }, "Gain a Frenzy Charge on Killing a Frozen Enemy": { "chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%": 100 }, "Each Projectile fired remains in the ground as a Lingering Blade": { "ethereal_knives_blade_left_in_ground_for_every_X_projectiles": 1 }, "Modifiers to number of Projectiles only apply to the final Spiral": { "display_eye_of_winter_projectile_modifier": 1 }, "Modifiers to number of Projectiles only apply to the Shards": { "display_eye_of_winter_projectile_modifier": 2 }, "{0}% increased Pulse Frequency": { "quality_display_hydrosphere_is_gem": 0 }, "Modifiers to number of Projectiles do not apply to this Skill": { "modifiers_to_projectile_count_do_not_apply": 1 }, "Fires an additional Arrow": { "number_of_additional_arrows": 1 }, "Fires an additional Projectile": { "number_of_additional_projectiles": 1 }, "Throw up to 1 additional Trap": { "number_of_additional_traps_to_throw": 1 }, "{0} to Maximum Animated Weapons": { "quality_display_animate_weapon_is_gem": 0 }, "Fires an additional sequence of arrows": { "rain_of_arrows_additional_sequences": 1 }, "{0}% of Physical Damage Converted to Cold Damage": { "active_skill_display_suppress_physical_to_cold_damage_conversion": 0 }, "Take {1}% of maximum Energy Shield as Chaos Damage": { "soulfeast_take_%_maximum_life_as_chaos_damage": 0 }, "Take {0}% of maximum Life as Chaos Damage": { "soulfeast_take_%_maximum_energy_shield_as_chaos_damage": 0 }, "Fires {0} secondary Projectile": { "quality_display_tornado_shot_is_gem": 0 }, "Fires {0} secondary Projectiles": { "quality_display_tornado_shot_is_gem": 0 }, "Consumes up to 1 corpse": { "volatile_dead_base_number_of_corpses_to_consume": 1 }, "Sacrifices {0}% of Skeleton's Life to deal that much Chaos Damage": { "quality_display_dark_pact_is_gem": 0 }, "You cannot use this Skill yourself, your Statues will use this Skill for you": { "skill_disabled_unless_cloned": 1 }, "You cannot use this Skill yourself, your Totems will use this Skill for you": { "skill_disabled_unless_cloned": 2 }, "{0} to {1} Fire Damage": { "local_display_prismatic_burst_fire_permyriad_chance": 0 }, "{0} to {1} Cold Damage": { "local_display_prismatic_burst_cold_permyriad_chance": 0 }, "{0} to {1} Lightning Damage": { "local_display_prismatic_burst_lightning_permyriad_chance": 0 }, "Throws a Remote Mine which uses this Skill when detonated": { "is_remote_mine": 1, "number_of_mines_to_place": 1 }, "Throws {1} Remote Mines which use this Skill when detonated": { "is_remote_mine": 1 }, "Throws a Trap which uses this Skill when Triggered": { "is_trap": 1, "number_of_traps_to_throw": 1 }, "Throws up to {1} Traps which use this Skill when Triggered": { "is_trap": 1 }, "Traps are thrown randomly around targeted location": { "throw_traps_in_circle_radius": 1 }, "Summons a Totem which uses this Skill": { "is_totem": 1, "is_ranged_attack_totem": 0 }, "Summons a Ballista Totem which uses this Skill": { "is_totem": 1, "is_ranged_attack_totem": 1 }, "Summons {0} Totems which use this Skill": { "number_of_totems_to_summon": 2, "is_ranged_attack_totem": 0 }, "Summons {0} Ballista Totems which use this Skill": { "number_of_totems_to_summon": 2, "is_ranged_attack_totem": 1 }, "Spell Repeats an additional time": { "spell_repeat_count": 1 }, "Fires Projectiles at each nearby Enemy": { "power_siphon_fire_at_all_targets": 1, "total_number_of_projectiles_to_fire": 0, "total_number_of_arrows_to_fire": 0, "projectile_spiral_nova_both_directions": 0 }, "Fires Projectiles in random directions": { "power_siphon_fire_at_all_targets": 0, "total_number_of_projectiles_to_fire": 0, "total_number_of_arrows_to_fire": 0, "base_number_of_projectiles_in_spiral_nova": 1, "projectile_spiral_nova_angle": 0, "projectile_spiral_nova_both_directions": 0, "rain_of_arrows_sequences_to_fire": 0 }, "Fires {3} Projectiles in a spiral": { "power_siphon_fire_at_all_targets": 0, "total_number_of_projectiles_to_fire": 0, "total_number_of_arrows_to_fire": 0, "projectile_spiral_nova_angle": 1, "projectile_spiral_nova_both_directions": 0, "rain_of_arrows_sequences_to_fire": 0 }, "Fires {3} Projectiles in each of two mirrored spirals": { "power_siphon_fire_at_all_targets": 0, "total_number_of_projectiles_to_fire": 0, "total_number_of_arrows_to_fire": 0, "projectile_spiral_nova_angle": 1, "projectile_spiral_nova_both_directions": 1, "rain_of_arrows_sequences_to_fire": 0 }, "Fires Projectiles in a spiral": { "power_siphon_fire_at_all_targets": 0, "total_number_of_projectiles_to_fire": 0, "total_number_of_arrows_to_fire": 0, "base_number_of_projectiles_in_spiral_nova": 0, "projectile_spiral_nova_both_directions": 0, "projectiles_nova": 1, "projectiles_barrage": 1, "rain_of_arrows_sequences_to_fire": 0, "skill_display_single_base_projectile": 0 }, "Fires Projectiles in a circle": { "power_siphon_fire_at_all_targets": 0, "total_number_of_projectiles_to_fire": 0, "total_number_of_arrows_to_fire": 0, "base_number_of_projectiles_in_spiral_nova": 0, "projectile_spiral_nova_both_directions": 0, "projectiles_nova": 1, "projectiles_barrage": 0, "rain_of_arrows_sequences_to_fire": 0, "skill_display_single_base_projectile": 0 }, "Fires Projectiles sequentially": { "power_siphon_fire_at_all_targets": 0, "total_number_of_projectiles_to_fire": 0, "total_number_of_arrows_to_fire": 0, "base_number_of_projectiles_in_spiral_nova": 0, "projectile_spiral_nova_both_directions": 0, "projectiles_nova": 0, "projectiles_barrage": 1, "rain_of_arrows_sequences_to_fire": 0, "skill_display_single_base_projectile": 0 }, "Fires {1} Projectiles at each nearby Enemy": { "power_siphon_fire_at_all_targets": 1, "total_number_of_arrows_to_fire": 0, "projectile_spiral_nova_both_directions": 0 }, "Fires a sequence of {2} Arrows": { "power_siphon_fire_at_all_targets": 0, "projectile_spiral_nova_both_directions": 0, "rain_of_arrows_sequences_to_fire": 1 }, "Fires {8} sequences of {2} Arrows": { "power_siphon_fire_at_all_targets": 0, "projectile_spiral_nova_both_directions": 0 }, "Fires 1 Projectile in a random direction": { "power_siphon_fire_at_all_targets": 0, "total_number_of_projectiles_to_fire": 1, "total_number_of_arrows_to_fire": 0, "base_number_of_projectiles_in_spiral_nova": 1, "projectile_spiral_nova_angle": 0, "projectile_spiral_nova_both_directions": 0, "rain_of_arrows_sequences_to_fire": 0 }, "Fires {1} Projectiles in random directions": { "power_siphon_fire_at_all_targets": 0, "total_number_of_arrows_to_fire": 0, "base_number_of_projectiles_in_spiral_nova": 1, "projectile_spiral_nova_angle": 0, "projectile_spiral_nova_both_directions": 0, "rain_of_arrows_sequences_to_fire": 0 }, "Fires 1 Arrow in a random direction": { "power_siphon_fire_at_all_targets": 0, "total_number_of_arrows_to_fire": 1, "base_number_of_projectiles_in_spiral_nova": 1, "projectile_spiral_nova_angle": 0, "projectile_spiral_nova_both_directions": 0, "rain_of_arrows_sequences_to_fire": 0 }, "Fires {2} Arrows in random directions": { "power_siphon_fire_at_all_targets": 0, "base_number_of_projectiles_in_spiral_nova": 1, "projectile_spiral_nova_angle": 0, "projectile_spiral_nova_both_directions": 0, "rain_of_arrows_sequences_to_fire": 0 }, "Fires 1 Arrow": { "power_siphon_fire_at_all_targets": 0, "total_number_of_arrows_to_fire": 1, "projectile_spiral_nova_both_directions": 0 }, "Fires {1} Projectiles": { "power_siphon_fire_at_all_targets": 0, "total_number_of_arrows_to_fire": 0, "base_number_of_projectiles_in_spiral_nova": 0, "projectile_spiral_nova_both_directions": 0, "projectiles_nova": 0, "projectiles_barrage": 0, "rain_of_arrows_sequences_to_fire": 0 }, "Fires {2} Arrows": { "power_siphon_fire_at_all_targets": 0, "base_number_of_projectiles_in_spiral_nova": 0, "projectile_spiral_nova_both_directions": 0, "projectiles_nova": 0, "projectiles_barrage": 0, "rain_of_arrows_sequences_to_fire": 0 }, "Fires {1} Projectiles in a spiral": { "power_siphon_fire_at_all_targets": 0, "total_number_of_arrows_to_fire": 0, "base_number_of_projectiles_in_spiral_nova": 1, "projectile_spiral_nova_angle": 1, "projectile_spiral_nova_both_directions": 0, "rain_of_arrows_sequences_to_fire": 0 }, "Fires {1} Projectiles in each of two mirrored spirals": { "power_siphon_fire_at_all_targets": 0, "total_number_of_arrows_to_fire": 0, "base_number_of_projectiles_in_spiral_nova": 1, "projectile_spiral_nova_angle": 1, "projectile_spiral_nova_both_directions": 1, "rain_of_arrows_sequences_to_fire": 0 }, "Fires {2} Arrows in a spiral": { "power_siphon_fire_at_all_targets": 0, "base_number_of_projectiles_in_spiral_nova": 1, "projectile_spiral_nova_angle": 1, "projectile_spiral_nova_both_directions": 0, "rain_of_arrows_sequences_to_fire": 0 }, "Fires {2} Arrows in each of two mirrored spirals": { "power_siphon_fire_at_all_targets": 0, "base_number_of_projectiles_in_spiral_nova": 1, "projectile_spiral_nova_angle": 1, "projectile_spiral_nova_both_directions": 1, "rain_of_arrows_sequences_to_fire": 0 }, "Fires {1} Projectiles in a circle": { "power_siphon_fire_at_all_targets": 0, "total_number_of_arrows_to_fire": 0, "base_number_of_projectiles_in_spiral_nova": 0, "projectile_spiral_nova_both_directions": 0, "projectiles_nova": 1, "projectiles_barrage": 0, "rain_of_arrows_sequences_to_fire": 0 }, "Fires {2} Arrows in a circle": { "power_siphon_fire_at_all_targets": 0, "base_number_of_projectiles_in_spiral_nova": 0, "projectile_spiral_nova_both_directions": 0, "projectiles_nova": 1, "projectiles_barrage": 0, "rain_of_arrows_sequences_to_fire": 0 }, "Fires {1} Projectiles sequentially": { "power_siphon_fire_at_all_targets": 0, "total_number_of_arrows_to_fire": 0, "base_number_of_projectiles_in_spiral_nova": 0, "projectile_spiral_nova_both_directions": 0, "projectiles_nova": 0, "projectiles_barrage": 1, "rain_of_arrows_sequences_to_fire": 0 }, "Fires {2} Arrows sequentially": { "power_siphon_fire_at_all_targets": 0, "base_number_of_projectiles_in_spiral_nova": 0, "projectile_spiral_nova_both_directions": 0, "projectiles_nova": 0, "projectiles_barrage": 1, "rain_of_arrows_sequences_to_fire": 0 }, "Fires {0} Shard Projectile in a Spiral when Projectile ends": { "eye_of_winter_display_number_of_explosion_shards": 0, "eye_of_winter_count_shards_while_flying_instead": 0, "quality_display_eye_of_winter_is_gem": 0 }, "Fires {0} Shard Projectiles in a Spiral when Projectile ends": { "eye_of_winter_display_number_of_explosion_shards": 0, "eye_of_winter_count_shards_while_flying_instead": 0, "quality_display_eye_of_winter_is_gem": 0 }, "Fires {0} Shard Projectile in a Spiral while flying, then ends": { "eye_of_winter_display_number_of_explosion_shards": 0 }, "Fires {0} Shard Projectiles in a Spiral while flying, then ends": { "eye_of_winter_display_number_of_explosion_shards": 0 }, "Fires {1} Shard Projectile in a Spiral when Projectile ends": { "eye_of_winter_base_explosion_shards": 0, "eye_of_winter_count_shards_while_flying_instead": 0 }, "Fires {1} Shard Projectiles in a Spiral when Projectile ends": { "eye_of_winter_base_explosion_shards": 0, "eye_of_winter_count_shards_while_flying_instead": 0 }, "Fires {1} Shard Projectile in a Spiral while flying, then ends": { "eye_of_winter_base_explosion_shards": 0 }, "Fires {1} Shard Projectiles in a Spiral while flying, then ends": { "eye_of_winter_base_explosion_shards": 0 }, "Knocks enemies Back on Hit": { "global_chance_to_knockback_%": 100 }, "Curse Duration is infinite": { "curse_effect_duration": 2147483646 }, "Projectiles Pierce 1 Target": { "projectile_number_of_targets_to_pierce": 1, "virtual_always_pierce": 0, "virtual_projectiles_cannot_pierce": 0, "arrow_number_of_targets_to_pierce": 0, "arrows_always_pierce": 0 }, "Projectiles Pierce {0} Targets": { "virtual_always_pierce": 0, "virtual_projectiles_cannot_pierce": 0, "arrow_number_of_targets_to_pierce": 0, "arrows_always_pierce": 0 }, "Projectiles cannot Pierce": { "virtual_projectiles_cannot_pierce": 1, "arrow_number_of_targets_to_pierce": 0, "arrows_always_pierce": 0 }, "Arrows Pierce 1 Target": { "virtual_projectiles_cannot_pierce": 0, "arrow_number_of_targets_to_pierce": 1, "arrows_always_pierce": 0 }, "Arrows Pierce {3} Targets": { "virtual_projectiles_cannot_pierce": 0, "arrows_always_pierce": 0 }, "Primary Projectile Pierces 1 Target": { "primary_projectile_display_targets_to_pierce": 1 }, "Always Freezes enemies": { "always_freeze": 1 }, "{0}% chance to Freeze enemies": { "always_freeze": 0 }, "Gain a Frenzy Charge on Kill": { "add_frenzy_charge_on_kill": 1 }, "Every Pulse is a Stronger Pulse": { "virtual_lightning_tendrils_channelled_larger_pulse_interval": 0, "lightning_tendrils_channelled_larger_pulse_interval": 1, "lightning_tendrils_channelled_larger_pulse_always_crit": 0 }, "Releases a Stronger Pulse every {1} Pulses": { "virtual_lightning_tendrils_channelled_larger_pulse_interval": 0, "lightning_tendrils_channelled_larger_pulse_always_crit": 0 }, "Every Pulse is a Stronger Pulse\nStronger Pulses always Critically Strike": { "virtual_lightning_tendrils_channelled_larger_pulse_interval": 0, "lightning_tendrils_channelled_larger_pulse_interval": 1, "lightning_tendrils_channelled_larger_pulse_always_crit": 1 }, "Releases a Stronger Pulse every {1} Pulses\nStronger Pulses always Critically Strike": { "virtual_lightning_tendrils_channelled_larger_pulse_interval": 0, "lightning_tendrils_channelled_larger_pulse_always_crit": 1 }, "Releases a Stronger Pulse every {0} Pulses": { "lightning_tendrils_channelled_larger_pulse_always_crit": 0 }, "Releases a Stronger Pulse every {0} Pulses\nStronger Pulses always Critically Strike": { "lightning_tendrils_channelled_larger_pulse_always_crit": 1 }, "{0} metres to Wall length": { "quality_display_wall_length_is_gem": 0 }, "{0} metre to Explosion Radius per Explosive Arrow on Target": { "explosive_arrow_maximum_bonus_explosion_radius": 0 }, "{0} metres to Explosion Radius per Explosive Arrow on Target": { "explosive_arrow_maximum_bonus_explosion_radius": 0 }, "One impact every {0} seconds": { "vaal_firestorm_number_of_meteors": 0 }, "Culling Strike": { "kill_enemy_on_hit_if_under_10%_life": 1 }, "Blind enemies on hit": { "global_chance_to_blind_on_hit_%": 100 }, "Projectiles have {1}% chance to Return to you": { "projectiles_return": 0 }, "Projectiles Return to you": { "projectiles_return": 0, "projectile_return_%_chance": 100 }, "{0}% increased Hit Rate for each blade": { "quality_display_blade_vortex_is_gem": 0 }, "Applies linked Hex Curses on Hit": { "apply_linked_curses_on_hit_%": 100 }, "{1}% chance to gain an Endurance Charge when this Skill Stuns an Enemy with a Melee Hit": { "gain_endurance_charge_on_melee_stun": 0 }, "Gain an Endurance Charge when this Skill Stuns an Enemy with a Melee Hit": { "gain_endurance_charge_on_melee_stun": 0, "gain_endurance_charge_on_melee_stun_%": 100 }, "Trigger a linked Spell when you Crit an Enemy": { "cast_linked_spells_on_attack_crit_%": 100 }, "Cast a linked Spell on Melee Kill": { "cast_linked_spells_on_melee_kill_%": 100 }, "Trigger this Skill when Hit": { "melee_counterattack_trigger_on_hit_%": 100 }, "Trigger this Skill when Critically Hit": { "attack_trigger_when_critically_hit_%": 100 }, "Trigger this Skill when you Block": { "melee_counterattack_trigger_on_block_%": 100 }, "Can use Items requiring up to Level {1}": { "vaal_animate_weapon_minimum_level_requirement": 0 }, "Trigger this Attack on Kill": { "attack_trigger_on_kill_%": 100 }, "Trigger this Spell when you Attack": { "cast_on_attack_use_%": 100 }, "Trigger this Spell when you Use a Skill": { "cast_on_skill_use_%": 100 }, "Trigger this Spell on Kill": { "chance_to_cast_on_kill_%": 100 }, "Trigger this Spell when you Use a Skill Socketed in Equipped Body Armour": { "trigger_on_skill_use_from_chest_%": 100 }, "Trigger this Spell when you Use a Skill while you have a Spirit Charge": { "trigger_on_skill_use_%_if_you_have_a_spirit_charge": 100 }, "Trigger this Spell when you're Damaged by a Hit": { "cast_on_any_damage_taken_%": 100 }, "Trigger this Spell when you're Hit": { "cast_when_hit_%": 100 }, "Trigger this Spell when you fire Projectiles from a Non-Triggered Wand Attack": { "spellslinger_trigger_on_wand_attack_%": 100 }, "Trigger this Spell when you gain Avian's Might or Avian's Flight": { "cast_on_gain_avians_flight_or_avians_might_%": 100 }, "Trigger this Spell when you Hit": { "cast_on_hit_%": 100 }, "Trigger this Spell when you Hit an Enemy while you are Cursed": { "cast_on_hit_if_cursed_%": 100 }, "Trigger this Spell on Melee Hit while Cursed": { "cast_on_melee_hit_if_cursed_%": 100 }, "Trigger this Skill when you Hit": { "attack_trigger_on_hit_%": 100 }, "Trigger this Skill on Melee Hit": { "attack_trigger_on_melee_hit_%": 100 }, "Trigger this Spell when you take {1} total Damage from Hits": { "cast_on_damage_taken_%": 100 }, "Trigger this Spell when one of your Traps is Triggered": { "chance_to_cast_when_your_trap_is_triggered_%": 100 }, "Can't be Evaded": { "global_always_hit": 1 }, "{0}% more Damage with Hits against Burning enemies": { "quality_display_flame_whip_is_gem": 0 }, "Deals 100% less Damage of each unchosen Damage Type": { "prismatic_burst_unchosen_type_damage_-100%_final": 1 }, "Melee Hits Fortify": { "chance_to_fortify_on_melee_hit_+%": 100 }, "Third Stage deals {0}% more Damage": { "quality_display_ice_crash_is_gem": 1 }, "Third Stage deals {0}% less Damage": { "quality_display_ice_crash_is_gem": 1 }, "Always Freeze, Shock and Ignite": { "chance_to_freeze_shock_ignite_%": 100 }, "Aftershock deals {0}% more Damage with Hits and Ailments": { "quality_display_earthquake_is_gem": 0 }, "Regenerate {0}% of Debuff Damage as Life": { "quality_display_essence_drain_is_gem": 0 }, "Buff grants 100% chance to Poison on Hit": { "skill_buff_grants_chance_to_poison_%": 100 }, "Projectiles can Chain when colliding with terrain": { "projectile_chain_from_terrain_chance_%": 100 }, "Minions' Hits are always Critical Strikes": { "minion_always_crit": 1 }, "Plague Bearer deals Damage based on an additional {0}% of Plague Value": { "quality_display_plague_bearer_is_gem": 0 }, "Returning Projectiles deal {0}% more Damage with Hits and Ailments": { "quality_display_active_skill_returning_damage_is_gem": 1 }, "Returning Projectiles deal {0}% less Damage with Hits and Ailments": { "quality_display_active_skill_returning_damage_is_gem": 1 }, "Deals up to {0}% more Damage with Hits to closer targets": { "quality_display_groundslam_is_gem": 0 }, "Trap can Trigger an additional time": { "trap_%_chance_to_trigger_twice": 100 }, "{0}% more Area Damage": { "quality_display_active_skill_area_damage_is_gem": 0, "quality_display_active_skill_area_damage_quality_negated_from_gem": 0 }, "{0}% less Area Damage": { "quality_display_active_skill_area_damage_is_gem": 0, "quality_display_active_skill_area_damage_quality_negated_from_gem": 0 }, "Base radius is {1} metre": { "active_skill_area_of_effect_description_mode": 0, "active_skill_area_of_effect_radius": 0 }, "Base radius is {1} metres": { "active_skill_area_of_effect_description_mode": 0, "active_skill_area_of_effect_radius": 0 }, "Radius is {2} metre": { "active_skill_area_of_effect_description_mode": 0, "active_skill_base_area_of_effect_radius": 1 }, "Radius is {2} metres": { "active_skill_area_of_effect_description_mode": 0, "active_skill_base_area_of_effect_radius": 1 }, "Base explosion radius is {1} metre": { "active_skill_area_of_effect_description_mode": 1, "active_skill_area_of_effect_radius": 0 }, "Base explosion radius is {1} metres": { "active_skill_area_of_effect_description_mode": 1, "active_skill_area_of_effect_radius": 0 }, "Explosion radius is {2} metre": { "active_skill_area_of_effect_description_mode": 1, "active_skill_base_area_of_effect_radius": 1 }, "Explosion radius is {2} metres": { "active_skill_area_of_effect_description_mode": 1, "active_skill_base_area_of_effect_radius": 1 }, "Burst Base radius is {1} metre": { "active_skill_area_of_effect_description_mode": 2, "active_skill_area_of_effect_radius": 0 }, "Burst Base radius is {1} metres": { "active_skill_area_of_effect_description_mode": 2, "active_skill_area_of_effect_radius": 0 }, "Burst radius is {2} metre": { "active_skill_area_of_effect_description_mode": 2, "active_skill_base_area_of_effect_radius": 1 }, "Burst radius is {2} metres": { "active_skill_area_of_effect_description_mode": 2, "active_skill_base_area_of_effect_radius": 1 }, "Main Hand Base radius is {1} metre": { "active_skill_area_of_effect_description_mode": 3, "active_skill_area_of_effect_radius": 0 }, "Main Hand Base radius is {1} metres": { "active_skill_area_of_effect_description_mode": 3, "active_skill_area_of_effect_radius": 0 }, "Main Hand radius is {2} metre": { "active_skill_area_of_effect_description_mode": 3, "active_skill_base_area_of_effect_radius": 1 }, "Main Hand radius is {2} metres": { "active_skill_area_of_effect_description_mode": 3, "active_skill_base_area_of_effect_radius": 1 }, "Base Aura radius is {1} metre": { "active_skill_area_of_effect_description_mode": 4, "active_skill_area_of_effect_radius": 0 }, "Base Aura radius is {1} metres": { "active_skill_area_of_effect_description_mode": 4, "active_skill_area_of_effect_radius": 0 }, "Aura radius is {2} metre": { "active_skill_area_of_effect_description_mode": 4, "active_skill_base_area_of_effect_radius": 1 }, "Aura radius is {2} metres": { "active_skill_area_of_effect_description_mode": 4, "active_skill_base_area_of_effect_radius": 1 }, "{0}% more Damage with Bleeding": { "quality_display_active_skill_bleed_damage_final_is_gem": 0 }, "{0}% less Damage with Bleeding": { "quality_display_active_skill_bleed_damage_final_is_gem": 0 }, "{0}% more Damage with Poison": { "quality_display_active_skill_poison_damage_final_is_gem": 0 }, "{0}% less Damage with Poison": { "quality_display_active_skill_poison_damage_final_is_gem": 0 }, "Base secondary radius is {1} metre": { "active_skill_secondary_area_of_effect_description_mode": 0, "active_skill_secondary_area_of_effect_radius": 0 }, "Base secondary radius is {1} metres": { "active_skill_secondary_area_of_effect_description_mode": 0, "active_skill_secondary_area_of_effect_radius": 0 }, "Secondary radius is {2} metre": { "active_skill_secondary_area_of_effect_description_mode": 0, "active_skill_base_secondary_area_of_effect_radius": 1 }, "Secondary radius is {2} metres": { "active_skill_secondary_area_of_effect_description_mode": 0, "active_skill_base_secondary_area_of_effect_radius": 1 }, "Chilled Ground Base initial radius is {1} metre": { "active_skill_secondary_area_of_effect_description_mode": 2, "active_skill_secondary_area_of_effect_radius": 0 }, "Chilled Ground Base initial radius is {1} metres": { "active_skill_secondary_area_of_effect_description_mode": 2, "active_skill_secondary_area_of_effect_radius": 0 }, "Chilled Ground initial radius is {2} metre": { "active_skill_secondary_area_of_effect_description_mode": 2, "active_skill_base_secondary_area_of_effect_radius": 1 }, "Chilled Ground initial radius is {2} metres": { "active_skill_secondary_area_of_effect_description_mode": 2, "active_skill_base_secondary_area_of_effect_radius": 1 }, "Off Hand Base radius is {1} metre": { "active_skill_secondary_area_of_effect_description_mode": 3, "active_skill_secondary_area_of_effect_radius": 0 }, "Off Hand Base radius is {1} metres": { "active_skill_secondary_area_of_effect_description_mode": 3, "active_skill_secondary_area_of_effect_radius": 0 }, "Off Hand radius is {2} metre": { "active_skill_secondary_area_of_effect_description_mode": 3, "active_skill_base_secondary_area_of_effect_radius": 1 }, "Off Hand radius is {2} metres": { "active_skill_secondary_area_of_effect_description_mode": 3, "active_skill_base_secondary_area_of_effect_radius": 1 }, "Base tertiary radius is {1} metre": { "active_skill_tertiary_area_of_effect_description_mode": 0, "active_skill_tertiary_area_of_effect_radius": 0 }, "Base tertiary radius is {1} metres": { "active_skill_tertiary_area_of_effect_description_mode": 0, "active_skill_tertiary_area_of_effect_radius": 0 }, "Tertiary radius is {2} metre": { "active_skill_tertiary_area_of_effect_description_mode": 0, "active_skill_base_tertiary_area_of_effect_radius": 1 }, "Tertiary radius is {2} metres": { "active_skill_tertiary_area_of_effect_description_mode": 0, "active_skill_base_tertiary_area_of_effect_radius": 1 }, "Chilled Ground Base final radius is {1} metre": { "active_skill_tertiary_area_of_effect_description_mode": 2, "active_skill_tertiary_area_of_effect_radius": 0 }, "Chilled Ground Base final radius is {1} metres": { "active_skill_tertiary_area_of_effect_description_mode": 2, "active_skill_tertiary_area_of_effect_radius": 0 }, "Chilled Ground final radius is {2} metre": { "active_skill_tertiary_area_of_effect_description_mode": 2, "active_skill_base_tertiary_area_of_effect_radius": 1 }, "Chilled Ground final radius is {2} metres": { "active_skill_tertiary_area_of_effect_description_mode": 2, "active_skill_base_tertiary_area_of_effect_radius": 1 }, "Base smaller explosion radius is {1} metre": { "active_skill_tertiary_area_of_effect_description_mode": 3, "active_skill_tertiary_area_of_effect_radius": 0 }, "Base smaller explosion radius is {1} metres": { "active_skill_tertiary_area_of_effect_description_mode": 3, "active_skill_tertiary_area_of_effect_radius": 0 }, "Smaller explosion radius is {2} metre": { "active_skill_tertiary_area_of_effect_description_mode": 3, "active_skill_base_tertiary_area_of_effect_radius": 1 }, "Smaller explosion radius is {2} metres": { "active_skill_tertiary_area_of_effect_description_mode": 3, "active_skill_base_tertiary_area_of_effect_radius": 1 }, "Grants an Endurance Charge on Hit": { "add_endurance_charge_on_skill_hit_%": 100 }, "Fires an additional Projectile per Intensity": { "additional_projectiles_per_intensity": 1 }, "Fires 1 fewer Projectile per Intensity": { "additional_projectiles_per_intensity": -1 }, "Fire Damage from Hits is taken from the Aegis before your Life or Energy Shield\nAegis can take {0} Fire Damage": { "active_skill_display_aegis_variation": 0 }, "Cold Damage from Hits is taken from the Aegis before your Life or Energy Shield\nAegis can take {0} Cold Damage": { "active_skill_display_aegis_variation": 1 }, "Elemental Damage from Hits is taken from the Aegis before your Life or Energy Shield\nAegis can take {0} Elemental Damage": { "active_skill_display_aegis_variation": 2 }, "Lightning Damage from Hits is taken from the Aegis before your Life or Energy Shield\nAegis can take {0} Lightning Damage": { "active_skill_display_aegis_variation": 3 }, "Damaging Hits always Stun Enemies that are on Full Life": { "always_stun_enemies_that_are_on_full_life": 1 }, "Animated Lingering Blades become Bows": { "animate_weapon_can_only_animate_range_weapons": 1 }, "Killing Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies": { "apply_enemy_impale_damage_to_nearby_enemies_on_killing_blow_%_chance": 100 }, "Trigger this Skill when you Hit a Bleeding Enemy": { "attack_trigger_on_hitting_bleeding_enemy_%": 100 }, "Impale Enemies on Hit": { "attacks_impale_on_hit_%_chance": 100 }, "Avoid All Damage from Hits": { "avoid_damage_%": 100 }, "Ignore Stuns While Using this Skill": { "avoid_interruption_while_using_this_skill_%": 100 }, "Damage with Hits is Lucky": { "base_extra_damage_rolls": 1 }, "Damage with Hits is Unlucky": { "base_extra_damage_rolls": -1 }, "Inflict Cold Exposure on Hit": { "base_inflict_cold_exposure_on_hit_%_chance": 100 }, "Inflict Fire Exposure on Hit": { "base_inflict_fire_exposure_on_hit_%_chance": 100 }, "Inflict Lightning Exposure on Hit": { "base_inflict_lightning_exposure_on_hit_%_chance": 100 }, "Maximum 1 Summoned Phantasm": { "number_of_support_ghosts_allowed": 1 }, "Lightning strikes targets within {1} metre": { "base_smite_number_of_targets": 0 }, "Lightning strikes targets within {1} metres": { "base_smite_number_of_targets": 0 }, "[DNT] Can Cast an additional Brand": { "base_total_number_of_sigils_allowed": 1 }, "Never Hits Enemies": { "blade_vortex_hit_rate_ms": -1 }, "Each Volley leaves a Lingering Blade in the ground": { "bladefall_volleys_needed_per_vestige_blade": 1 }, "{0} to Maximum number of Bladestorms at a time": { "quality_display_bladestorm_is_gem": 0 }, "Cannot cause Bleeding": { "cannot_cause_bleeding": 1 }, "Causes Bleeding": { "global_bleed_on_hit": 1, "cannot_cause_bleeding": 0 }, "{0}% chance to cause Bleeding": { "global_bleed_on_hit": 0, "cannot_cause_bleeding": 0 }, "Effects of Boiling Blood Linger for 1 second": { "blood_ground_leaving_area_lasts_for_ms": 1000 }, "Gain a Blood Charge if this Skill Hits Enemies and none of them Die\nLose a Blood Charge and Recover {1}% of Life when an Enemy Dies while affected by this Skill's Debuff": { "lose_blood_scythe_charge_on_kill": 1 }, "Gain a Blood Charge if this Skill Hits Enemies and none of them Die\nLose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff": { "lose_blood_scythe_charge_on_kill": 1, "reap_life_%_granted_on_death_with_debuff": 0 }, "Recover {1}% of Life when an Enemy Dies while affected by this Skill's Debuff": { "lose_blood_scythe_charge_on_kill": 0 }, "Blind Enemies on Hit with Attacks while in Sand Stance": { "blood_sand_triggered_blind_on_attack_chance_%": 100 }, "Attacks cause Bleeding while in Blood Stance": { "blood_sand_triggered_change_bleed_on_attack_chance_%": 100 }, "Deals {0}% more Damage per Blood Charge": { "quality_display_reap_is_gem": 0 }, "Fires tendrils at up to {0} Target": { "quality_display_exsanguinate_beam_targets_is_gem": 0 }, "Fires tendrils at up to {0} Targets": { "quality_display_exsanguinate_beam_targets_is_gem": 0 }, "Trigger this Spell when you Crit an Enemy": { "cast_on_crit_%": 100 }, "Trigger this Spell when you use a Flask": { "cast_on_flask_use_%": 100 }, "Gain {0} Rage if this Skill Hits any Enemies": { "quality_display_chain_hook_is_gem": 0 }, "Poison a nearby Enemy when you inflict Poison": { "chance_%_when_poison_to_also_poison_another_enemy": 100 }, "Causes Bleeding while in Blood Stance": { "chance_to_bleed_on_hit_%_chance_in_blood_stance": 100 }, "{0}% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area": { "vaal_cold_snap_gain_frenzy_charge_every_second_if_enemy_in_aura": 0, "active_skill_cooldown_bypass_type_override_to_power_charge": 0 }, "{0}% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area\nEvery second, gain a Frenzy Charge if an Enemy is in this Skill's Area": { "active_skill_cooldown_bypass_type_override_to_power_charge": 0 }, "Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area": { "chance_to_gain_frenzy_charge_on_killing_enemy_affected_by_cold_snap_ground_%": 100, "vaal_cold_snap_gain_frenzy_charge_every_second_if_enemy_in_aura": 0, "active_skill_cooldown_bypass_type_override_to_power_charge": 0 }, "Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area\nEvery second, gain a Frenzy Charge if an Enemy is in this Skill's Area": { "chance_to_gain_frenzy_charge_on_killing_enemy_affected_by_cold_snap_ground_%": 100, "active_skill_cooldown_bypass_type_override_to_power_charge": 0 }, "{0}% chance to gain a Power Charge when an Enemy Dies while in this Skill's Area": { "vaal_cold_snap_gain_frenzy_charge_every_second_if_enemy_in_aura": 0 }, "Gain a Power Charge when an Enemy Dies while in this Skill's Area": { "chance_to_gain_frenzy_charge_on_killing_enemy_affected_by_cold_snap_ground_%": 100, "vaal_cold_snap_gain_frenzy_charge_every_second_if_enemy_in_aura": 0 }, "Gain a Power Charge when an Enemy Dies while in this Skill's Area\nEvery second, gain a Power Charge if an Enemy is in Skill's Area": { "chance_to_gain_frenzy_charge_on_killing_enemy_affected_by_cold_snap_ground_%": 100 }, "Gain a Power Charge when Projectile Hits a Rare or Unique Enemy": { "chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%": 100 }, "Always inflict Scorch, Brittle and Sapped": { "chance_to_inflict_scorch_brittle_sap_%": 100 }, "Always Sap Enemies in Chilling Areas": { "chance_to_sap_%_vs_enemies_in_chilling_areas": 100 }, "Always Scorch Enemies": { "chance_to_scorch_%": 100 }, "Summon a Phantasm when this Skill Hits a Rare or Unique Enemy": { "chance_to_summon_support_ghost_on_hitting_rare_or_unique_%": 100 }, "Summon a Phantasm when this Skill deals a Killing Blow": { "chance_to_summon_support_ghost_on_killing_blow_%": 100 }, "Trigger this Skill when your Animated Guardian Kills an Enemy": { "chance_to_trigger_on_animate_guardian_kill_%": 100 }, "Trigger this Skill when an Animated Weapon Kills an Enemy": { "chance_to_trigger_on_animate_weapon_kill_%": 100 }, "Unnerve Enemies for 4 seconds on Hit": { "chance_to_unnerve_on_hit_%": 100 }, "Illusion moves at an additional {0}% of your Movement Speed": { "quality_display_chaged_dash_is_gem": 0 }, "Enemies in Area deal {0}% more damage while at maximum Stages": { "quality_display_circle_of_power_damage_is_gem": 0 }, "Enemies in Area deal +{0}% less damage while at maximum Stages": { "quality_display_circle_of_power_damage_is_gem": 0 }, "Maximum {0} Stages": { "quality_display_circle_of_power_is_gem": 1 }, "Maximum 1 Stage": { "quality_display_circle_of_power_is_gem": 1 }, "{0} to Maximum Stages": { "quality_display_circle_of_power_is_gem": 0 }, "Spreads when affected Enemy dies": { "contagion_display_spread_on_death": 1, "contagion_spread_on_hit_affected_enemy_%": 0 }, "Spreads when affected Enemy dies\n{1}% chance to Spread when affected Enemy is Hit": { "contagion_display_spread_on_death": 1 }, "Spreads when affected Enemy dies or is Hit": { "contagion_display_spread_on_death": 1, "contagion_spread_on_hit_affected_enemy_%": 100 }, "{1}% chance to Spread when affected Enemy is Hit": { "contagion_display_spread_on_death": 0 }, "Spreads when affected Enemy is Hit": { "contagion_display_spread_on_death": 0, "contagion_spread_on_hit_affected_enemy_%": 100 }, "Converted Enemies Taunt on Hit": { "conversion_trap_converted_enemies_chance_to_taunt_on_hit_%": 100 }, "Cover Enemies in Ash on Hit": { "cover_in_ash_on_hit_%": 100 }, "Creates a storm when you Kill a Shocked Enemy": { "display_herald_of_thunder_storm": 1, "create_herald_of_thunder_storm_on_shocking_enemy": 0 }, "Creates a storm when you Kill a Shocked Enemy or Shock an Enemy": { "display_herald_of_thunder_storm": 1, "create_herald_of_thunder_storm_on_shocking_enemy": 1 }, "Explode a nearby Corpse when Firing Projectiles": { "cremation_chance_to_explode_nearby_corpse_when_firing_projectiles": 100 }, "Crush for 2 seconds on Hit": { "crush_for_2_seconds_on_hit_%_chance": 100 }, "Debilitate Enemies for 1 second on Hit": { "debilitate_enemies_for_1_second_on_hit_%_chance": 100 }, "Deals Damage without removing Charges": { "discharge_chance_not_to_consume_charges_%": 100 }, "{0}% more Damage with Hits and Ailments per Intensity": { "quality_display_disintegrate_is_gem": 0 }, "Projectiles can Chain when impacting the ground\nProjectiles do not change direction when Chaining": { "display_projectiles_chain_when_impacting_ground": 1 }, "Projectiles can Chain when impacting the ground\nProjectiles Chain in random directions": { "display_projectiles_chain_when_impacting_ground": 2 }, "Cannot be Cast or Triggered while Elusive\nGrants Elusive": { "display_removes_and_grants_elusive_when_used": 1 }, "Beam deals {0}% more Damage with Hits per Stage after the first\nBeam deals {1}% more Damage with Ailments per Stage after the first": { "divine_tempest_no_beam": 0 }, "Burst deals {0}% more Damage with Hits per Stage after the first\nBurst deals {1}% more Damage with Ailments per Stage after the first": { "divine_tempest_no_beam": 1 }, "Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies": { "double_and_dual_strike_soul_eater_for_20_seconds_on_rare_or_unique_kill_chance_%": 100 }, "{0}% more Damage with Hits and Ailments against Enemies that are on Full Life": { "quality_display_dual_strike_is_gem": 0 }, "{0}% more Damage per Elemental Ailment on the Enemy": { "quality_display_elemental_hit_is_gem": 0 }, "{0}% more Damage per Endurance Charge removed": { "quality_display_alternate_tectonic_slam_is_gem": 0 }, "{0}% less Damage per Endurance Charge removed": { "quality_display_alternate_tectonic_slam_is_gem": 0 }, "{0}% more Damage with Hits per 5% Shock Effect on Enemy": { "quality_display_lightning_conduit_is_gem": 0 }, "{0} additional maximum Stage": { "quality_display_incinerate_is_gem_stages": 0 }, "{0} to maximum Stages": { "quality_display_incinerate_is_gem_stages": 0 }, "Final wave deals {0}% more Damage with Hits": { "quality_display_incinerate_is_gem_hit": 1 }, "Final wave deals {0}% less Damage with Hits": { "quality_display_incinerate_is_gem_hit": 1 }, "{0} Maximum Explosive Arrow stuck in an Enemy": { "quality_display_explosive_arrow_is_gem": 0 }, "{0} Maximum Explosive Arrows stuck in an Enemy": { "quality_display_explosive_arrow_is_gem": 0 }, "Additional Debuff stages add {0}% of Damage": { "quality_display_firebeam_is_gem": 0 }, "Maximum {0} Firestorms at a time": { "skill_is_ice_storm": 0 }, "Maximum {0} Icestorms at a time": { "skill_is_ice_storm": 1 }, "Burning ground deals {0}% of Fire Damage per second of inflicted Ignite": { "quality_display_alt_flame_whip_is_gem": 0 }, "Can consume Charges from Ruby, Sapphire, and Topaz Flasks\nConsumes {0} Charge from 1 Flask of each valid type, if possible": { "display_flask_throw_allowed_flask_types": 0, "flask_throw_display_also_sulphur_flask": 0 }, "Can consume Charges from Ruby, Sapphire, and Topaz Flasks\nConsumes {0} Charges from 1 Flask of each valid type, if possible": { "display_flask_throw_allowed_flask_types": 0, "flask_throw_display_also_sulphur_flask": 0 }, "Can consume Charges from Ruby, Sapphire, Topaz, and Sulphur Flasks\nConsumes {0} Charge from 1 Flask of each valid type, if possible": { "display_flask_throw_allowed_flask_types": 0, "flask_throw_display_also_sulphur_flask": 1 }, "Can consume Charges from Ruby, Sapphire, Topaz, and Sulphur Flasks\nConsumes {0} Charges from 1 Flask of each valid type, if possible": { "display_flask_throw_allowed_flask_types": 0, "flask_throw_display_also_sulphur_flask": 1 }, "Consumes {0} Charge from 1 Life Flask, if possible": { "display_flask_throw_allowed_flask_types": 1, "flask_throw_display_also_sulphur_flask": 0 }, "Consumes {0} Charges from 1 Life Flask, if possible": { "display_flask_throw_allowed_flask_types": 1, "flask_throw_display_also_sulphur_flask": 0 }, "Consumes {0} Charge from 1 Life Flask and 1 Sulphur Flask, if possible": { "display_flask_throw_allowed_flask_types": 1, "flask_throw_display_also_sulphur_flask": 1 }, "Consumes {0} Charges from 1 Life Flask and 1 Sulphur Flask, if possible": { "display_flask_throw_allowed_flask_types": 1, "flask_throw_display_also_sulphur_flask": 1 }, "Can consume Charges from Ruby, Sapphire, and Topaz Flasks\nConsumes {3} Charge from 1 Flask of each valid type, if possible": { "flask_throw_total_charges_used": 0, "display_flask_throw_allowed_flask_types": 0, "flask_throw_display_also_sulphur_flask": 0, "flask_throw_charges_used_per_projectile": 0 }, "Can consume Charges from Ruby, Sapphire, and Topaz Flasks\nConsumes {3} Charge plus {4} per Projectile Fired from 1 Flask of each valid type, if possible": { "flask_throw_total_charges_used": 0, "display_flask_throw_allowed_flask_types": 0, "flask_throw_display_also_sulphur_flask": 0 }, "Can consume Charges from Ruby, Sapphire, and Topaz Flasks\nConsumes {3} Charges from 1 Flask of each valid type, if possible": { "flask_throw_total_charges_used": 0, "display_flask_throw_allowed_flask_types": 0, "flask_throw_display_also_sulphur_flask": 0, "flask_throw_charges_used_per_projectile": 0 }, "Can consume Charges from Ruby, Sapphire, and Topaz Flasks\nConsumes {3} Charges plus {4} per Projectile Fired from 1 Flask of each valid type, if possible": { "flask_throw_total_charges_used": 0, "display_flask_throw_allowed_flask_types": 0, "flask_throw_display_also_sulphur_flask": 0 }, "Can consume Charges from Ruby, Sapphire, and Topaz Flasks\nConsumes {4} Charge per Projectile Fired from 1 Flask of each valid type, if possible": { "flask_throw_total_charges_used": 0, "display_flask_throw_allowed_flask_types": 0, "flask_throw_display_also_sulphur_flask": 0, "flask_throw_base_charges_used": 0 }, "Can consume Charges from Ruby, Sapphire, and Topaz Flasks\nConsumes {4} Charges per Projectile Fired from 1 Flask of each valid type, if possible": { "flask_throw_total_charges_used": 0, "display_flask_throw_allowed_flask_types": 0, "flask_throw_display_also_sulphur_flask": 0, "flask_throw_base_charges_used": 0 }, "Consumes {3} Charge from 1 Life Flask, if possible": { "flask_throw_total_charges_used": 0, "display_flask_throw_allowed_flask_types": 1, "flask_throw_display_also_sulphur_flask": 0, "flask_throw_charges_used_per_projectile": 0 }, "Consumes {3} Charges from 1 Life Flask, if possible": { "flask_throw_total_charges_used": 0, "display_flask_throw_allowed_flask_types": 1, "flask_throw_display_also_sulphur_flask": 0, "flask_throw_charges_used_per_projectile": 0 }, "Consumes {3} Charge plus {4} per Projectile Fired from 1 Life Flask, if possible": { "flask_throw_total_charges_used": 0, "display_flask_throw_allowed_flask_types": 1, "flask_throw_display_also_sulphur_flask": 0 }, "Consumes {3} Charges plus {4} per Projectile Fired from 1 Life Flask, if possible": { "flask_throw_total_charges_used": 0, "display_flask_throw_allowed_flask_types": 1, "flask_throw_display_also_sulphur_flask": 0 }, "Consumes {4} Charge per Projectile Fired from 1 Life Flask, if possible": { "flask_throw_total_charges_used": 0, "display_flask_throw_allowed_flask_types": 1, "flask_throw_display_also_sulphur_flask": 0, "flask_throw_base_charges_used": 0 }, "Consumes {4} Charges per Projectile Fired from 1 Life Flask, if possible": { "flask_throw_total_charges_used": 0, "display_flask_throw_allowed_flask_types": 1, "flask_throw_display_also_sulphur_flask": 0, "flask_throw_base_charges_used": 0 }, "Projectiles gain up to {0}% more Damage by the time they dissipate": { "quality_display_freezing_pulse_damage_at_long_range_is_gem": 0 }, "Projectiles lose up to {0}% less Damage by the time they dissipate": { "quality_display_freezing_pulse_damage_at_long_range_is_gem": 0 }, "{0}% more Attack Damage per Frenzy Charge": { "quality_display_frenzy_is_gem": 0 }, "Can explode from 1 Frostbolt Projectile": { "frost_bolt_nova_number_of_frost_bolts_to_detonate": 1 }, "Gain Elusive on Critical Strike with this Skill": { "gain_elusive_on_crit_%_chance": 100 }, "Gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons": { "gain_frenzy_charge_on_killing_blow_vs_enemies_with_5+_poisons_%": 100 }, "Gain an Inspiration Charge when you Spend Mana on Upfront Costs or Effects of this Skill": { "gain_righteous_charge_on_mana_spent_%": 100 }, "Cannot Knockback Unique Enemies more than once per second\nFinal Burst Deals {0}% more Damage\nFinal Burst has 100% more Area of Effect\nFinal Burst cannot Knockback": { "quality_display_glacial_cascade_is_gem": 1 }, "Cannot Knockback Unique Enemies more than once per second\nFinal Burst Deals {0}% less Damage\nFinal Burst has 100% more Area of Effect\nFinal Burst cannot Knockback": { "quality_display_glacial_cascade_is_gem": 1 }, "Final Burst Deals +{0}% more Damage": { "quality_display_glacial_cascade_is_gem": 0 }, "Glorious Madness inflicts a random Touched Debuff every second": { "glorious_madness_timer_ms": 1000 }, "Final wave deals {0}% more Damage with Ignite": { "quality_display_incinerate_is_gem_ingite": 1 }, "Final wave deals {0}% less Damage with Ignite": { "quality_display_incinerate_is_gem_ingite": 1 }, "Base burning damage is an additional {0}% of Overkill Damage": { "quality_display_herald_of_ash_is_gem": 0 }, "Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy": { "herald_of_light_summon_champion_on_unique_or_rare_enemy_hit_%": 100 }, "{1}% chance to remove a Hex after Damaging": { "hexblast_display_innate_remove_hex_100%_chance": 0 }, "Can expand from 1 Frostbolt Projectile": { "ice_nova_number_of_frost_bolts_to_cast_on": 1 }, "Debuff deals {0}% more Damage per Stage": { "quality_display_wintertide_brand_is_gem": 0 }, "Explosion applies Uncharged Debuff on Hit": { "infernal_blow_explosion_applies_uncharged_debuff_on_hit_%_chance": 100 }, "Debuff deals {0}% of Damage per Charge": { "quality_display_infernal_blow_is_gem": 0 }, "Attacks with this Skill count as Exerted": { "number_of_warcries_exerting_this_action": 1 }, "Killing Blows Consume corpses to Recover {0} Life": { "killing_blow_consumes_corpse_restore_x_mana": 0 }, "Killing Blows Consume corpses to Recover {1} Mana": { "killing_blow_consumes_corpse_restore_x_life": 0 }, "Hit an additional Enemy": { "lightning_arrow_%_chance_to_hit_an_additional_enemy": 100 }, "Strikes {0} additional Area": { "lightning_tower_trap_interval_duration_ms": 0, "quality_display_lightning_tower_trap_is_gem": 0 }, "Strikes {0} Areas": { "lightning_tower_trap_interval_duration_ms": 0, "quality_display_lightning_tower_trap_is_gem": 0 }, "Deals base Lightning Damage equal to {0}% of missing Unreserved Mana": { "quality_display_manabond_is_gem": 0 }, "Maximum {0} caught Projectile": { "vaal_venom_gyre_instantly_capture_maximum_projectiles": 0, "vaal_venom_gyre_capture_x_projectiles_per_second": 0, "quality_display_venom_gyre_is_gem": 0 }, "Maximum {0} caught Projectiles": { "vaal_venom_gyre_instantly_capture_maximum_projectiles": 0, "vaal_venom_gyre_capture_x_projectiles_per_second": 0, "quality_display_venom_gyre_is_gem": 0 }, "Maximum {0} caught Projectiles\nCreates up to {0} caught Projectiles immediately": { "vaal_venom_gyre_instantly_capture_maximum_projectiles": 1, "vaal_venom_gyre_capture_x_projectiles_per_second": 0 }, "Maximum {0} caught Projectiles\nCreates up to {0} caught Projectiles immediately\nCreates {2} caught Projectiles per second": { "vaal_venom_gyre_instantly_capture_maximum_projectiles": 1 }, "Maximum {0} Summoned Mirage Warrior": { "quality_display_generals_cry_is_gem": 0 }, "Maximum {0} Summoned Mirage Warriors": { "quality_display_generals_cry_is_gem": 0 }, "{0} to Maximum Virulence": { "quality_display_herald_of_agony_is_gem": 0 }, "Minions are Created with maximum Frenzy Charges": { "minion_%_chance_to_be_summoned_with_maximum_frenzy_charges": 100 }, "Minions Intimidate Enemies for 4 seconds on Hit": { "minions_chance_to_intimidate_on_hit_%": 100 }, "Minions inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy": { "minions_inflict_exposure_on_hit_%_chance": 100 }, "Buff can take additional Damage equal to {1}% of your Armour": { "molten_shell_damage_absorbed_%": 0, "molten_shell_max_damage_absorbed": 0 }, "Reflects {0}% of Damage taken from Buff as Fire Damage when Buff expires or is depleted": { "display_vaal_molten_shell_alternate_description": 0 }, "{0}% more Physical Damage taken per Endurance Charge removed": { "quality_display_immortal_call_is_gem": 1 }, "{0}% less Physical Damage taken per Endurance Charge removed": { "quality_display_immortal_call_is_gem": 1 }, "{0} Maximum Flame Wall at a time": { "quality_display_firewall_is_gem": 0 }, "{0} Maximum Flame Walls at a time": { "quality_display_firewall_is_gem": 0 }, "Gain a Frenzy Charge when a Mine is Detonated targeting an Enemy": { "%_chance_to_gain_frenzy_charge_on_mine_detonated_targeting_an_enemy": 100 }, "Gain a Frenzy Charge when your Trap is triggered by an Enemy": { "%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy": 100 }, "Gain a Power Charge when a Mine is Detonated targeting an Enemy": { "%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy": 100 }, "Gain a Power Charge when your Trap is triggered by an Enemy": { "%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy": 100 }, "do not replace the Buff when you use a Skill": { "phase_run_%_chance_to_not_replace_buff_on_skill_use": 100 }, "Releases {0} wave": { "phys_cascade_trap_interval_duration_ms": 0, "quality_display_phys_cascade_trap_is_gem": 0 }, "Releases {0} waves": { "phys_cascade_trap_interval_duration_ms": 0, "quality_display_phys_cascade_trap_is_gem": 0 }, "Primary Projectile Impales Enemies on Hit": { "primary_projectile_impale_chance_%": 100 }, "Projectiles can Split without hitting a target": { "projectiles_can_split_at_end_of_range": 1, "projectiles_can_split_from_terrain": 1 }, "Projectiles can Split from hitting terrain": { "projectiles_can_split_at_end_of_range": 0, "projectiles_can_split_from_terrain": 1 }, "Projectiles Split at end of flight": { "projectiles_can_split_at_end_of_range": 1, "projectiles_can_split_from_terrain": 0 }, "Cannot Pierce Enemies": { "projectile_chance_to_not_pierce_%": 100 }, "Fires a Payload Arrow into the air\nProjectiles Fire from where the Payload Arrow lands": { "projectiles_rain": 1 }, "Also create Consecrated Ground around you": { "purifying_flame_%_chance_to_create_consecrated_ground_around_you": 100 }, "Sacrifices {0}% of Rage when creating a Ragestorm": { "quality_display_rage_vortex_is_gem": 0 }, "Runes have {0}% more Area of Effect per Improvement": { "quality_display_rune_paint_area_is_gem": 0 }, "Runes deal {0}% more Damage with Hits and Ailments per Improvement": { "quality_display_rune_paint_is_gem": 1 }, "Runes deal {0}% less Damage with Hits and Ailments per Improvement": { "quality_display_rune_paint_is_gem": 1 }, "Runes can be improved once": { "rune_paint_max_rune_level": 1 }, "Shockwave deals {0}% more Damage": { "quality_display_sanctify_is_gem": 0 }, "Damage from Enemy Hits against the Dark Effigy is taken from your Life instead": { "shaman_voodoo_pole_redirect_damage_to_player_at_%_value": 100 }, "Damage from Enemy Hits against you is taken from the Dark Effigy's Life instead": { "shaman_voodoo_pole_redirect_damage_to_pole_at_%_value": 100 }, "Ring always Shocks": { "shock_nova_ring_chance_to_shock_+%": 100 }, "Causes {0} smaller explosion": { "quality_display_explosive_trap_is_gem": 0 }, "Causes {0} smaller explosions": { "quality_display_explosive_trap_is_gem": 0 }, "{0}% increased angle while in Sand Stance": { "display_active_skill_forced_stance": 0 }, "Grants Elusive when Used": { "skill_grant_elusive_when_used": 1 }, "This Skill is Triggered, so you cannot use it directly": { "skill_number_of_triggers": 1 }, "Trigger this Spell when you Focus": { "skill_triggered_when_you_focus_chance_%": 100 }, "Inflicts an additional Wither Debuff the first time each Enemy enters the Area": { "slither_wither_stacks": 1, "quality_display_withering_step_is_gem": 0 }, "Inflicts {0} Withered Debuffs the first time each Enemy enters the Area": { "quality_display_withering_step_is_gem": 0 }, "{0} Maximum Stage": { "quality_display_snipe_is_gem": 0 }, "{1}% more Damage with Ailments per Snipe Stage": { "is_snipe_default_projectile_2": 0 }, "{1}% less Damage with Ailments per Snipe Stage": { "is_snipe_default_projectile_2": 0 }, "{1}% more Damage with Hits per Snipe Stage": { "is_snipe_default_projectile": 0 }, "{1}% less Damage with Hits per Snipe Stage": { "is_snipe_default_projectile": 0 }, "Fires an extra Projectile at up to 1 surrounding Enemies": { "soulfeast_number_of_secondary_projectiles": 1, "quality_display_forbidden_rite_is_gem": 0 }, "Fires extra Projectiles at up to {0} surrounding Enemies": { "quality_display_forbidden_rite_is_gem": 0 }, "Critical Strikes Impale Enemies on Hit": { "spell_impale_on_crit_%_chance": 99 }, "Hinder Enemies on Hit": { "spells_chance_to_hinder_on_hit_%": 100 }, "Can inflict up to 1 Spider's Web on an Enemy": { "spider_aspect_max_web_count": 1 }, "Shattering Spikes deal {0}% more damage": { "quality_display_earthshatter_spike_damage_is_gem": 0 }, "Shattering Spikes deal {0}% less damage": { "quality_display_earthshatter_spike_damage_is_gem": 0 }, "{0} Maximum Spike": { "quality_display_max_spikes_is_gem": 0 }, "{0} Maximum Spikes": { "quality_display_max_spikes_is_gem": 0 }, "Creates {0} fissure": { "quality_display_spike_slam_is_gem": 0 }, "Creates {0} fissures": { "quality_display_spike_slam_is_gem": 0 }, "Consumes up to 1 Steel Shard": { "steel_ammo_consumed_per_use": 1 }, "Does not consume Steel Shards": { "steel_skill_%_chance_to_not_consume_ammo": 100 }, "Each Arrow can fire {0} Beam": { "quality_display_storm_rain_is_gem": 0 }, "Each Arrow can fire {0} Beams": { "quality_display_storm_rain_is_gem": 0 }, "Summon an additional Minion": { "summoned_raging_spirit_chance_to_spawn_additional_minion_%": 100 }, "This Skill will Trigger Shockwave Skill on Hit": { "support_blunt_chance_to_trigger_shockwave_on_hit_%": 100 }, "Inflicts Corrupted Blood on the first Enemy Hit by each Exerted Attack": { "support_corrupting_cry_exerted_attack_applies_X_stacks_of_corrupted_blood_on_first_hit": 1 }, "Inflicts Corrupted Blood": { "support_corrupting_cry_warcry_applies_X_stacks_of_corrupted_blood": 1 }, "Gain Innervation when you Shock a Unique Enemy": { "support_innervate_chance_to_gain_buff_on_shock_vs_unique_%": 100 }, "When you reach {2} Momentum, lose all Momentum": { "support_momentum_buff_duration_ms": 0 }, "Gain 1 Momentum when you Use this Attack\nLose all Momentum if you Move": { "support_momentum_stack_while_channelling_ms": 0 }, "Minions gain Wakened Fury and Adrenaline for {4} seconds when created\nWakened Fury grants {2}% to Critical Strike Chance\nWakened Fury grants {3}% to Critical Strike Multiplier": { "support_recent_phantasms_gain_adrenaline_and_wakened_fury_when_summoned_ms": 0 }, "Phantasms gain Wakened Fury and Adrenaline for {5} seconds when Summoned\nWakened Fury grants {2}% to Critical Strike Chance\nWakened Fury grants {3}% to Critical Strike Multiplier": { "support_recent_minions_virtual_gain_adrenaline_and_wakened_fury_when_summoned_ms": 0 }, "Sacrifices {0}% of your current Life when Cast": { "support_sacrifice_gain_%_of_sacrificed_life_as_added_chaos_damage": 0 }, "Also affects areas in front of and behind the targeted area": { "support_spell_cascade_number_of_cascades_per_side": 1, "support_spell_cascade_sideways": 0 }, "Also affects areas in front of, behind, and on each side of targeted area": { "support_spell_cascade_number_of_cascades_per_side": 1, "support_spell_cascade_sideways": 1 }, "{0}% Fissure branching chance": { "quality_display_tectonic_slam_is_gem": 0 }, "Take {3} Physical Damage per Trauma when you gain Trauma": { "trauma_duration_ms": 0, "boneshatter_trauma_base_duration_ms": 0, "support_trauma_base_duration_ms": 0 }, "Gain 1 Trauma the first time this Attack Hits an Enemy\nTake {3} Physical Damage per Trauma when you gain Trauma\nTrauma lasts {2} second": { "trauma_duration_ms": 0, "boneshatter_trauma_base_duration_ms": 0 }, "Gain 1 Trauma the first time this Attack Hits an Enemy\nTake {3} Physical Damage per Trauma when you gain Trauma\nTrauma lasts {2} seconds": { "trauma_duration_ms": 0, "boneshatter_trauma_base_duration_ms": 0 }, "Gain 1 Trauma the first time this Attack Hits an Enemy\nTake {3} Physical Damage per Trauma when you gain Trauma\nTrauma lasts {1} second": { "trauma_duration_ms": 0, "support_trauma_base_duration_ms": 0 }, "Gain 1 Trauma the first time this Attack Hits an Enemy\nTake {3} Physical Damage per Trauma when you gain Trauma\nTrauma lasts {1} seconds": { "trauma_duration_ms": 0, "support_trauma_base_duration_ms": 0 }, "{0}% more Damage per Trauma": { "quality_display_boneshatter_is_gem": 0 }, "Hits treat Enemy Monster Elemental Resistance values as inverted": { "treat_enemy_resistances_as_negated_on_elemental_damage_hit_%_chance": 100 }, "Trigger this Skill after Spending a total of 200 Mana": { "trigger_after_spending_200_mana_%_chance": 100 }, "Trigger this Attack when you Attack with a Bow": { "trigger_on_bow_attack_%": 100 }, "Trigger this Skill when you Consume a corpse": { "trigger_on_corpse_consume_%_chance": 100 }, "Trigger this Skill when you Hit a Frozen Enemy": { "trigger_on_hit_vs_frozen_enemy_%": 100 }, "Consume a Void Charge to Trigger this Skill when you fire Arrows with a Non-Triggered Skill": { "trigger_on_skill_use_%_if_you_have_a_void_arrow": 100 }, "Trigger this Spell when you Attack with a Non-Vaal Slam or Strike Skill near an Enemy": { "trigger_on_slam_or_strike_%_chance": 100 }, "Supported Skills will Trigger Prismatic Burst on Hit": { "trigger_prismatic_burst_on_hit_%_chance": 100 }, "Causes {0} Burst": { "quality_display_glacial_cascade_num_spikes_is_gem": 0 }, "Causes {0} Bursts": { "quality_display_glacial_cascade_num_spikes_is_gem": 0 }, "Modifiers to number of Projectiles do not apply to\nthis Skill when used by Mirage Sharpshooters": { "vaal_ice_shot_modifiers_to_projectile_count_do_not_apply_to_mirages": 1 }, "You can apply an additional Curse": { "virtual_number_of_additional_curses_allowed": 1 }, "Projectiles Chain {0} Time": { "display_hide_projectile_chain_num": 0 }, "Projectiles Chain {0} Times": { "display_hide_projectile_chain_num": 0 }, "gain Onslaught for 4 seconds on Hit": { "virtual_onslaught_on_hit_%_chance": 100 }, "Gain Infusion upon Channelling": { "virtual_support_storm_barrier_damage_buff_time_threshold_ms": -1 }, "Each Spore Pod fires {0} Thorn Arrow": { "quality_display_scourge_arrow_is_gem": 0 }, "Each Spore Pod fires {0} Thorn Arrows": { "quality_display_scourge_arrow_is_gem": 0 }, "{0}% more Damage with Hits and Ailments for each Cast of this Spell currently waiting": { "quality_display_voltaxic_burst_is_gem": 0 }, "Has infinite Power": { "warcries_have_infinite_power": 1 }, "Counts total Power of Enemies in Range": { "warcry_count_power_from_enemies": 1, "warcry_gain_mp_from_allies": 0, "warcry_gain_mp_from_corpses": 0, "warcries_have_infinite_power": 0 }, "Counts total Power of Enemies and Allies in Range": { "warcry_count_power_from_enemies": 1, "warcry_gain_mp_from_corpses": 0, "warcries_have_infinite_power": 0 }, "Counts total Power of Enemies and Corpses in Range": { "warcry_count_power_from_enemies": 1, "warcry_gain_mp_from_allies": 0, "warcries_have_infinite_power": 0 }, "Counts total Power of Enemies, Aliies and Corpses in Range": { "warcry_count_power_from_enemies": 1, "warcries_have_infinite_power": 0 }, "Exerts the next {0} Melee Attacks you perform": { "skill_empower_limitation_specifier_for_stat_description": 0 }, "Exerts the next {0} Melee Strike Attacks you perform": { "skill_empower_limitation_specifier_for_stat_description": 1 }, "Exerts the next {0} Melee Slam Attacks you perform": { "skill_empower_limitation_specifier_for_stat_description": 2 }, "Buff is removed to Exert the next Melee Attack you perform\nAttacks Exerted by this Skill cannot be Exerted by other Skills": { "skill_empowers_next_x_melee_attacks": 1, "skill_empower_limitation_specifier_for_stat_description": 3 }, "Buff is removed after Exerting the next {0} Melee Attacks you perform\nAttacks Exerted by this Skill cannot be Exerted by other Skills": { "skill_empower_limitation_specifier_for_stat_description": 3 }, "Inflicts Withered on Hit": { "withered_on_hit_chance_%": 100 }, "Inflicts Withered for 2 seconds on Hit": { "withered_on_hit_for_2_seconds_%_chance": 100 }, "Buff is not removed on Skill use": { "withering_step_chance_to_not_remove_on_skill_use_%": 100 }, "Gains a Seal every {1} seconds, to a maximum of {3} Seals\nUnsealed when cast, and effects Reoccur for each Seal lost": { "support_anticipation_rapid_fire_count": 1 }, "Each mine applies {0}% increased Damage Taken to Enemies near it, up\nto a maximum of 150%": { "quality_display_stormblast_mine_is_gem": 0 }, "Applies beams to the closest {0} Enemies": { "quality_display_ice_siphon_trap_is_gem": 0 }, "Insanity effects while delirious": { "additional_insanity_effects_while_delirious": 1 }, "Attacks poison": { "base_attacks_poison": 1 }, "Monster corpse will be removed": { "base_monster_will_be_deleted_on_death": 1 }, "Monster corpse will be preserved": { "base_monster_will_be_deleted_on_death": 0 }, "Summons Bloodline Animate Guardian on Death": { "bloodlines_animate_guardian_on_death": 1 }, "Shrouded": { "bloodlines_shrouded": 1 }, "Can not die": { "cannot_die": 1 }, "Can die": { "cannot_die": 0 }, "Can not be possessed by a Torment Spirit": { "cant_possess_this": 1 }, "Can not be touched by a Torment Spirit": { "cant_touch_this": 1 }, "Always apply Suppression on hit": { "chance_to_apply_suppression_on_hit_%": 100 }, "Items will not drop until all Bloodline Daemons are killed.": { "chest_delay_drops_until_daemons_finish": 1 }, "Chest plays warning sound": { "chest_play_warning_sound": 1 }, "Applies Silence on hit": { "curse_when_hit_%_silence": 100 }, "Apparition": { "display_monster_is_apparition": 1 }, "Movement skill animations can be skipped": { "enable_movement_skill_animation_skipping": 1 }, "Skill weapon restrictions are ignored": { "ignore_skill_weapon_restrictions": 1 }, "Chilled": { "is_chilled": 1 }, "Cursed": { "is_cursed": 1 }, "Hidden Monster": { "is_hidden_monster": 1 }, "Is player": { "is_player": 1 }, "Shocked": { "is_shocked": 1 }, "Chest drop scaling is disabled.": { "map_disable_chest_drop_scaling": 1 }, "Chest drop scaling is enabled.": { "map_disable_chest_drop_scaling": 0 }, "Standard": { "map_set_league_category": 0 }, "Hardcore": { "map_set_league_category": 1 }, "Anarchy": { "map_set_league_category": 2 }, "???": { "map_set_league_category": 4 }, "Domination": { "map_set_league_category": 5 }, "Nemesis": { "map_set_league_category": 6 }, "Ambush": { "map_set_league_category": 7 }, "Invasion": { "map_set_league_category": 8 }, "Beyond": { "map_set_league_category": 10 }, "Torment": { "map_set_league_category": 11 }, "Bloodlines": { "map_set_league_category": 12 }, "Warbands": { "map_set_league_category": 13 }, "Tempest": { "map_set_league_category": 14 }, "Talisman": { "map_set_league_category": 17 }, "Perandus": { "map_set_league_category": 18 }, "Prophecy": { "map_set_league_category": 19 }, "Essence": { "map_set_league_category": 20 }, "Breach": { "map_set_league_category": 21 }, "Legacy": { "map_set_league_category": 22 }, "Harbinger": { "map_set_league_category": 23 }, "Abyss": { "map_set_league_category": 24 }, "Bestiary": { "map_set_league_category": 25 }, "Incursion": { "map_set_league_category": 26 }, "Delve": { "map_set_league_category": 27 }, "Area can not contain Vaal Areas": { "map_side_area_chance_+%": 0 }, "A random Monster drops an Unique item": { "map_tempest_random_monster_drops_unique": 1 }, "Monster does not flee.": { "monster_chance_to_not_flee_%": 100 }, "Monster is possessed by a Torment Spirit": { "monster_is_possessed": 1 }, "Plays Jack the Axe sounds": { "play_jack_the_axe_sounds": 1 }, "Always removes Charges on Hit": { "remove_charges_on_hit_%": 100 }, "Soul is consumed on death": { "soul_is_consumed_on_death": 1 }, "Plays Whispering Ice sound on killing a rare Monster": { "sound_on_rare_kill_ice_whisper": 1 }, "Uses goddess player audio": { "use_goddess_player_audio": 1 }, "Runic Monsters apply a random Hex on Hit": { "apply_X_random_curses_on_hit": 1 }, "Runic Monsters apply Death Geas on Hit": { "apply_deathgeas_on_hit": 1 }, "Monsters Impale Enemies on Hit with Attacks": { "attacks_impale_on_hit_%_chance": 100 }, "Monsters cannot inflict Bleeding": { "cannot_cause_bleeding": 1 }, "Monsters' Attack Hits have {0}% chance to inflict Bleeding": { "global_bleed_on_hit": 0, "cannot_cause_bleeding": 0 }, "Runic Monsters are Duplicated": { "expedition_twinned_elites": 1 }, "{{{0}% increased Quantity of Items Found in Excavated Chests}}": { "chest_item_quantity_+%": 1 }, "{{{0}% reduced Quantity of Items Found in Excavated Chests}}": { "chest_item_quantity_+%": -1 }, "{{{0}% increased Rarity of Items Found in Excavated Chests}}": { "chest_item_rarity_+%_final_from_mod": 1 }, "{{{0}% reduced Rarity of Items Found in Excavated Chests}}": { "chest_item_rarity_+%_final_from_mod": -1 }, "{{{0}% increased Quantity of Artifacts found in Excavated Chests}}": { "expedition_chest_currency_drop_quantity_+%": 1 }, "{{{0}% reduced Quantity of Artifacts found in Excavated Chests}}": { "expedition_chest_currency_drop_quantity_+%": -1 }, "{{{0}% increased Quantity of Expedition Logbooks found in Excavated Chests}}": { "expedition_chest_logbook_chance_%": 1 }, "{{{0}% reduced Quantity of Expedition Logbooks found in Excavated Chests}}": { "expedition_chest_logbook_chance_%": -1 }, "{{Excavated Chests contain an additional Abyssal Jewel}}": { "expedition_chest_%_to_drop_abyss": 100 }, "{{Excavated Chests contain additional Sacrifice Fragment}}": { "expedition_chest_%_to_drop_atzirifragments": 100 }, "{{Excavated Chests contain an additional Oil}}": { "expedition_chest_%_to_drop_blightoils": 100 }, "{{Excavated Chests contain additional Breach Splinters}}": { "expedition_chest_%_to_drop_breachsplinters": 100 }, "{{Excavated Chests contain additional Currency Items}}": { "expedition_chest_%_to_drop_currency": 100 }, "{{Excavated Chests contain additional Simulacrum Splinters}}": { "expedition_chest_%_to_drop_deliriumsplinters": 100 }, "{{Excavated Chests contain an additional Divination Card}}": { "expedition_chest_%_to_drop_divination": 100 }, "{{Excavated Chests contain an additional Essence}}": { "expedition_chest_%_to_drop_essences": 100 }, "{{Excavated Chests contain an additional Fossil}}": { "expedition_chest_%_to_drop_fossils": 100 }, "{{Excavated Chests contain an additional Fractured Item}}": { "expedition_chest_%_to_drop_fractured_item": 100 }, "{{Excavated Chests contain an additional valuable Gem}}": { "expedition_chest_%_to_drop_gems": 100 }, "{{Excavated Chests contain an additional Gem}}": { "expedition_chest_%_to_drop_gems2": 100 }, "{{Excavated Chests contain additional Currency Shards}}": { "expedition_chest_%_to_drop_harbingercurrency": 100 }, "{{Excavated Chests contain an additional Heist Contract}}": { "expedition_chest_%_to_drop_heistcontracts": 100 }, "{{Excavated Chests contain an additional Incubator}}": { "expedition_chest_%_to_drop_incubators": 100 }, "{{Excavated Chests contain an additional Influenced Item}}": { "expedition_chest_%_to_drop_influenced_item": 100 }, "{{Excavated Chests contain additional Legion Splinters}}": { "expedition_chest_%_to_drop_legionsplinters": 100 }, "{{Excavated Chests contain an additional Map}}": { "expedition_chest_%_to_drop_maps": 100 }, "{{Excavated Chests contain an additional Catalyst}}": { "expedition_chest_%_to_drop_metamorphcatalysts": 100 }, "{{Excavated Chests contain an additional Rare Armour Item}}": { "expedition_chest_%_to_drop_rare_armour": 100 }, "{{Excavated Chests contain an additional Rare Jewellery Item}}": { "expedition_chest_%_to_drop_rare_jewellery": 100 }, "{{Excavated Chests contain an additional Rare Weapon}}": { "expedition_chest_%_to_drop_rare_weapon": 100 }, "{{Excavated Chests contain additional Ritual Splinters}}": { "expedition_chest_%_to_drop_ritualsplinters": 100 }, "{{Excavated Chests contain an additional Scarab}}": { "expedition_chest_%_to_drop_scarabs": 100 }, "{{Excavated Chests contain an additional Stacked Deck}}": { "expedition_chest_%_to_drop_stackeddecks": 100 }, "{{Excavated Chests contain an additional Talisman}}": { "expedition_chest_%_to_drop_talisman": 100 }, "{{Excavated Chests contain an additional Unique Item}}": { "expedition_chest_%_to_drop_uniques": 100 }, "{{Excavated Chests contain additional Broken Circle Artifacts}}": { "expedition_chest_%_to_drop_vendorcurrencyfaction1": 100 }, "{{Excavated Chests contain additional Black Scythe Artifacts}}": { "expedition_chest_%_to_drop_vendorcurrencyfaction2": 100 }, "{{Excavated Chests contain additional Order Artifacts}}": { "expedition_chest_%_to_drop_vendorcurrencyfaction3": 100 }, "{{Excavated Chests contain additional Sun Artifacts}}": { "expedition_chest_%_to_drop_vendorcurrencyfaction4": 100 }, "{{Runic Monsters drop an additional Abyssal Jewel}}": { "expedition_elite_%_to_drop_abyss": 100 }, "{{Runic Monsters drop an additional Sacrifice Fragment}}": { "expedition_elite_%_to_drop_atzirifragments": 100 }, "{{Runic Monsters drop an additional Oil}}": { "expedition_elite_%_to_drop_blightoils": 100 }, "{{Runic Monsters drop additional Breach Splinters}}": { "expedition_elite_%_to_drop_breachsplinters": 100 }, "{{Runic Monsters drop Corrupted Items}}": { "monster_all_dropped_items_are_corrupted_%": 100 }, "{{Runic Monsters drop additional Currency Items}}": { "expedition_elite_%_to_drop_currency": 100 }, "{{Runic Monsters drop additional Simulacrum Splinters}}": { "expedition_elite_%_to_drop_deliriumsplinters": 100 }, "{{Runic Monsters drop an additional Divination Card}}": { "expedition_elite_%_to_drop_divination": 100 }, "{{Runic Monsters drop an additional Essence}}": { "expedition_elite_%_to_drop_essences": 100 }, "{{Runic Monsters drop an additional Fossil}}": { "expedition_elite_%_to_drop_fossils": 100 }, "{{Runic Monsters drop an additional Fractured Item}}": { "expedition_elite_%_to_drop_fractured_item": 100 }, "{{Items dropped by Runic Monsters are fully Linked}}": { "dropped_items_are_fully_linked": 1 }, "{{Runic Monsters drop an additional valuable Gem}}": { "expedition_elite_%_to_drop_gems": 100 }, "{{Runic Monsters drop an additional Gem}}": { "expedition_elite_%_to_drop_gems2": 100 }, "{{Runic Monsters drop additional Currency Shards}}": { "expedition_elite_%_to_drop_harbingercurrency": 100 }, "{{Runic Monsters drop an additional Heist Contract}}": { "expedition_elite_%_to_drop_heistcontracts": 100 }, "{{Runic Monsters drop an additional Incubator}}": { "expedition_elite_%_to_drop_incubators": 100 }, "{{Runic Monsters drop an additional Influenced Item}}": { "expedition_elite_%_to_drop_influenced_item": 100 }, "{{Runic Monsters drop additional Legion Splinters}}": { "expedition_elite_%_to_drop_legionsplinters": 100 }, "{{Runic Monsters drop an additional Map}}": { "expedition_elite_%_to_drop_maps": 100 }, "{{Runic Monsters drop an additional Catalyst}}": { "expedition_elite_%_to_drop_metamorphcatalysts": 100 }, "{{Runic Monsters drop an additional Rare Armour Item}}": { "expedition_elite_%_to_drop_rare_armour": 100 }, "{{Runic Monsters drop an additional Rare Jewellery Item}}": { "expedition_elite_%_to_drop_rare_jewellery": 100 }, "{{Runic Monsters drop an additional Rare Weapon}}": { "expedition_elite_%_to_drop_rare_weapon": 100 }, "{{Runic Monsters drop additional Ritual Splinters}}": { "expedition_elite_%_to_drop_ritualsplinters": 100 }, "{{Runic Monsters drop an additional Scarab}}": { "expedition_elite_%_to_drop_scarabs": 100 }, "{{Runic Monsters drop an additional Stacked Deck}}": { "expedition_elite_%_to_drop_stackeddecks": 100 }, "{{Runic Monsters drop an additional Talisman}}": { "expedition_elite_%_to_drop_talisman": 100 }, "{{Runic Monsters drop an additional Unique Item}}": { "expedition_elite_%_to_drop_uniques": 100 }, "{{Runic Monsters drop additional Broken Circle Artifacts}}": { "expedition_elite_%_to_drop_vendorcurrencyfaction1": 100 }, "{{Runic Monsters drop additional Black Scythe Artifacts}}": { "expedition_elite_%_to_drop_vendorcurrencyfaction2": 100 }, "{{Runic Monsters drop additional Order Artifacts}}": { "expedition_elite_%_to_drop_vendorcurrencyfaction3": 100 }, "{{Runic Monsters drop additional Sun Artifacts}}": { "expedition_elite_%_to_drop_vendorcurrencyfaction4": 100 }, "{{{0}% increased Quantity of Artifacts dropped by Monsters}}": { "expedition_monsters_currency_drop_quantity_+%": 1 }, "{{{0}% reduced Quantity of Artifacts dropped by Monsters}}": { "expedition_monsters_currency_drop_quantity_+%": -1 }, "{{{0}% increased Quantity of Expedition Logbooks dropped by Runic Monsters}}": { "expedition_monsters_logbook_chance_+%": 1 }, "{{{0}% reduced Quantity of Expedition Logbooks dropped by Runic Monsters}}": { "expedition_monsters_logbook_chance_+%": -1 }, "{{{0}% increased Pack size}}": { "map_pack_size_+%": 1 }, "{{{0}% reduced Pack size}}": { "map_pack_size_+%": -1 }, "{{{0}% reduced Quantity of Items Dropped by Monsters}}": { "metamorphosis_boss_item_quantity_+%_final_permyriad": -1 }, "{{{0}% reduced Rarity of Items Dropped by Monsters}}": { "metamorphosis_boss_item_rarity_+%_final_permyriad": -1 }, "increased Movement, Cast and Attack Speed": { "action_speed_-%": -1 }, "Bow Attacks fire an additional Arrow": { "number_of_additional_arrows": 1 }, "Always Stuns Enemies on Hit": { "always_stun": 1 }, "Spells Repeat an additional Time": { "spell_repeat_count": 1 }, "Your hits can't be Evaded": { "global_always_hit": 1 }, "Cannot Knock Enemies Back": { "cannot_knockback": 1 }, "Barrage fires an additional projectile simultaneously on the first and final attacks": { "barrage_final_volley_fires_x_additional_projectiles_simultaneously": 1 }, "Your Damaging Hits always Stun Enemies that are on Full Life": { "always_stun_enemies_that_are_on_full_life": 1 }, "Discharge deals Damage without removing Charges": { "discharge_chance_not_to_consume_charges_%": 100 }, "Traps Trigger an additional time": { "trap_%_chance_to_trigger_twice": 100 }, "Tornado Shot fires an additional secondary Projectile": { "tornado_shot_num_of_secondary_projectiles": 1 }, "Inflict Withered for 2 seconds on Hit": { "withered_on_hit_for_2_seconds_%_chance": 100 }, "Deal Triple Damage": { "base_chance_to_deal_triple_damage_%": 100 }, "You can Cast an additional Brand": { "base_total_number_of_sigils_allowed": 1 }, "Bladefall has an additional Volley": { "bladefall_number_of_volleys": 1 }, "Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds": { "brands_reattach_on_activation": 1 }, "Gain a Power Charge when you Hit a Rare or Unique Enemy": { "chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%": 100 }, "{0}% chance to Spread when affected Enemy is Hit": { "contagion_spread_on_hit_affected_enemy_%": 1 }, "Spread when affected Enemy is Hit": { "contagion_display_spread_on_death": 0, "contagion_spread_on_hit_affected_enemy_%": 100 }, "Herald of Thunder also creates a storm when you Shock an Enemy": { "create_herald_of_thunder_storm_on_shocking_enemy": 1 }, "Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike": { "double_and_dual_strike_soul_eater_for_20_seconds_on_rare_or_unique_kill_chance_%": 100 }, "Gain a Frenzy Charge when you Hit a Unique Enemy": { "gain_frenzy_charge_on_hitting_unique_enemy_%": 100 }, "Hexblast has {1}% chance to remove a Hex": { "hexblast_display_innate_remove_hex_100%_chance": 0 }, "Infernal Blow Explosion applies Uncharged Debuff on Hit": { "infernal_blow_explosion_applies_uncharged_debuff_on_hit_%_chance": 100 }, "Lightning Arrow Hits an additional Enemy": { "lightning_arrow_%_chance_to_hit_an_additional_enemy": 100 }, "Minions Maim Enemies on Hit with Attacks": { "minion_maim_on_hit_%": 100 }, "Phase Run does not replace the Buff when you use a Skill": { "phase_run_%_chance_to_not_replace_buff_on_skill_use": 100 }, "Purifying Flame also creates Consecrated Ground around you": { "purifying_flame_%_chance_to_create_consecrated_ground_around_you": 100 }, "Critical Strikes with Spells inflict Impale": { "spell_impale_on_crit_%_chance": 99 }, "Hinder Enemies on Hit with Spells": { "spells_chance_to_hinder_on_hit_%": 100 }, "Warcries have infinite Power": { "warcries_have_infinite_power": 1 }, "Warcries count total Power of Enemies in Range": { "warcry_count_power_from_enemies": 1, "warcry_gain_mp_from_allies": 0, "warcry_gain_mp_from_corpses": 0, "warcries_have_infinite_power": 0 }, "Warcries count total Power of Enemies and Allies in Range": { "warcry_count_power_from_enemies": 1, "warcry_gain_mp_from_corpses": 0, "warcries_have_infinite_power": 0 }, "Warcries count total Power of Enemies and Corpses in Range": { "warcry_count_power_from_enemies": 1, "warcry_gain_mp_from_allies": 0, "warcries_have_infinite_power": 0 }, "Warcries count total Power of Enemies, Aliies and Corpses in Range": { "warcry_count_power_from_enemies": 1, "warcries_have_infinite_power": 0 }, "Supported Skills fire a Payload Arrow into the air\nProjectiles from the Supported Skill Fire from where the Payload Arrow lands": { "projectiles_rain": 1 }, "Supported Skills Fire Projectiles in random directions": { "power_siphon_fire_at_all_targets": 0, "base_number_of_projectiles_in_spiral_nova": 1, "projectile_spiral_nova_angle": 0, "projectile_spiral_nova_both_directions": 0, "rain_of_arrows_sequences_to_fire": 0, "skill_display_single_base_projectile": 0 }, "Supported Skills Fire Projectiles in a spiral": { "power_siphon_fire_at_all_targets": 0, "total_number_of_arrows_to_fire": 0, "base_number_of_projectiles_in_spiral_nova": 1, "projectile_spiral_nova_angle": 1, "projectile_spiral_nova_both_directions": 0, "rain_of_arrows_sequences_to_fire": 0, "skill_display_single_base_projectile": 0 }, "Supported Skills Fire Projectiles in two mirrored spirals": { "power_siphon_fire_at_all_targets": 0, "total_number_of_arrows_to_fire": 0, "base_number_of_projectiles_in_spiral_nova": 1, "projectile_spiral_nova_angle": 1, "projectile_spiral_nova_both_directions": 1, "rain_of_arrows_sequences_to_fire": 0, "skill_display_single_base_projectile": 0 }, "Supported Skills Fire Projectiles in a circle": { "power_siphon_fire_at_all_targets": 0, "total_number_of_arrows_to_fire": 0, "base_number_of_projectiles_in_spiral_nova": 0, "projectile_spiral_nova_both_directions": 0, "projectiles_nova": 1, "projectiles_barrage": 0, "rain_of_arrows_sequences_to_fire": 0, "skill_display_single_base_projectile": 0 }, "Supported Skills Fire Projectiles sequentially": { "power_siphon_fire_at_all_targets": 0, "total_number_of_arrows_to_fire": 0, "base_number_of_projectiles_in_spiral_nova": 0, "projectile_spiral_nova_both_directions": 0, "projectiles_nova": 0, "projectiles_barrage": 1, "rain_of_arrows_sequences_to_fire": 0, "skill_display_single_base_projectile": 0 }, "Kill Enemies that have 10% Life or lower when Hit by Supported Skills": { "kill_enemy_on_hit_if_under_10%_life": 1 }, "Throws a Remote Mine which uses the Supported Skill when detonated": { "is_remote_mine": 1, "number_of_mines_to_place": 1 }, "Throws {1} Remote Mines which use the Supported Skill when detonated": { "is_remote_mine": 1 }, "Supported Skills throw up to 1 additional Trap": { "number_of_additional_traps_to_throw": 1 }, "Supported Skills throw Traps randomly around targeted location": { "throw_traps_in_circle_radius": 1 }, "Supported Skills will summon a Totem which uses that Skill": { "is_totem": 1, "is_ranged_attack_totem": 0 }, "Supported Skills will summon a Ballista Totem which uses that Skill": { "is_totem": 1, "is_ranged_attack_totem": 1 }, "Supported Skills will summon {0} Totems which use that Skill": { "number_of_totems_to_summon": 2, "is_ranged_attack_totem": 0 }, "Supported Skills will summon {0} Ballista Totems which use that Skill": { "number_of_totems_to_summon": 2, "is_ranged_attack_totem": 1 }, "Projectiles from Supported Skills can Fork an additional Time": { "number_of_additional_forks_base": 1 }, "Projectiles from Supported Skills have {1}% chance to Return to you": { "projectiles_return": 0 }, "Projectiles from Supported Skills Return to you": { "projectiles_return": 0, "projectile_return_%_chance": 100 }, "Supported Skills Repeat an additional time": { "base_spell_repeat_count": 1 }, "Supported Skills apply supported Curses on Hit": { "apply_linked_curses_on_hit_%": 100 }, "Supported Attacks will Trigger a Supported Spell when you Crit an Enemy": { "cast_linked_spells_on_attack_crit_%": 100 }, "Supported Melee Attacks will Trigger a Supported Spell on Kill": { "cast_linked_spells_on_melee_kill_%": 100 }, "Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack": { "spellslinger_trigger_on_wand_attack_%": 100 }, "Trigger Supported Spells when you take {2} total Damage from Hits": { "cast_on_damage_taken_%": 100 }, "Supported Skills grant Elusive on Critical Strike": { "gain_elusive_on_crit_%_chance": 100 }, "Supported Skills always Poison on Hit": { "base_chance_to_poison_on_hit_%": 100 }, "Supported Skills always inflict Withered on Hit": { "withered_on_hit_chance_%": 100 }, "Arcane Surge grants {1}% increased Mana Regeneration rate": { "support_arcane_surge_cast_speed_+%": 0 }, "Summon a Phantasm when Supported Skills, or Non-Phantasm Minions\nfrom Supported Skills, deal a Killing Blow": { "chance_to_summon_support_ghost_on_killing_blow_%": 100 }, "Supported Skills gain a Power Charge on Critical Strike": { "add_power_charge_on_critical_strike_%": 100 }, "Supported Spells gain Intensity when you Cast them, to a maximum of 3\nSupported Skills fire an additional Projectile per Intensity": { "additional_projectiles_per_intensity": 1 }, "Supported Spells gain Intensity when you Cast them, to a maximum of 3\nSupported Skills fire 1 fewer Projectile per Intensity": { "additional_projectiles_per_intensity": -1 }, "Supported Attacks always Impale Enemies on Hit": { "attacks_impale_on_hit_%_chance": 100 }, "Ignore Stuns while Using Supported Skills": { "avoid_interruption_while_using_this_skill_%": 100 }, "Supported Skills always Freeze Enemies on Hit": { "always_freeze": 1 }, "Supported Skills always Freeze": { "base_chance_to_freeze_%": 100, "always_freeze": 0 }, "Supported Skills have {0}% chance to Freeze": { "always_freeze": 0 }, "Supported Skills always Ignite": { "base_chance_to_ignite_%": 100 }, "Supported Skills always Shock": { "base_chance_to_shock_%": 100 }, "Supported Skills Inflict Cold Exposure on Hit": { "base_inflict_cold_exposure_on_hit_%_chance": 100 }, "Supported Skills Inflict Fire Exposure on Hit": { "base_inflict_fire_exposure_on_hit_%_chance": 100 }, "Supported Skills Inflict Lightning Exposure on Hit": { "base_inflict_lightning_exposure_on_hit_%_chance": 100 }, "Supported Attacks cannot cause Bleeding": { "cannot_cause_bleeding": 1 }, "Supported Attacks cause Bleeding": { "global_bleed_on_hit": 1, "cannot_cause_bleeding": 0 }, "Supported Attacks have {0}% chance to cause Bleeding": { "global_bleed_on_hit": 0, "cannot_cause_bleeding": 0 }, "Melee Hits from Supported Skills Fortify": { "chance_to_fortify_on_melee_hit_+%": 100 }, "Supported Skills always Freeze, Shock and Ignite": { "chance_to_freeze_shock_ignite_%": 100 }, "Supported Skills gain a Frenzy Charge on Killing a Frozen Enemy": { "chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%": 100 }, "Summon a Phantasm when Supported Skills, or Non-Phantasm Minions\nfrom Supported Skills, Hit a Rare or Unique Enemy": { "chance_to_summon_support_ghost_on_hitting_rare_or_unique_%": 100 }, "Supported Skills Unnerve Enemies for 4 seconds on Hit": { "chance_to_unnerve_on_hit_%": 100 }, "Supported Skills cover Enemies in Ash on Hit": { "cover_in_ash_on_hit_%": 100 }, "Supported Skills Crush for 2 seconds on Hit": { "crush_for_2_seconds_on_hit_%_chance": 100 }, "{1}% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills": { "gain_endurance_charge_on_melee_stun": 0 }, "Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills": { "gain_endurance_charge_on_melee_stun": 0, "gain_endurance_charge_on_melee_stun_%": 100 }, "Gain an Inspiration Charge when you Spend Mana on Upfront\nCosts or Effects of Supported Skills": { "gain_righteous_charge_on_mana_spent_%": 100 }, "Attacks with Supported Skills count as Exerted": { "number_of_warcries_exerting_this_action": 1 }, "Killing Blows with Supported Skills Consume corpses to Recover {0} Life": { "killing_blow_consumes_corpse_restore_x_mana": 0 }, "Killing Blows with Supported Skills Consume corpses to Recover {1} Mana": { "killing_blow_consumes_corpse_restore_x_life": 0 }, "Supported Attacks always Maim on Hit": { "maim_on_hit_%": 100 }, "Minions from Supported Skills inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy": { "minions_inflict_exposure_on_hit_%_chance": 100 }, "Supported Skills fire an additional Projectile": { "number_of_additional_projectiles": 1 }, "Gain a Frenzy Charge when a Mine from Supported Skills is Detonated targeting an Enemy": { "%_chance_to_gain_frenzy_charge_on_mine_detonated_targeting_an_enemy": 100 }, "Supported Skills gain a Frenzy Charge when your Trap is triggered by an Enemy": { "%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy": 100 }, "Gain a Power Charge when a Mine from Supported Skills is Detonated targeting an Enemy": { "%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy": 100 }, "Supported Skills gain a Power Charge when your Trap is triggered by an Enemy": { "%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy": 100 }, "Projectiles Fired by Supported Skills cannot Pierce Enemies": { "projectile_chance_to_not_pierce_%": 100 }, "Supported Skills refresh Bleeding Duration on Hit": { "refresh_bleeding_duration_on_hit_%_chance": 100 }, "Supported Skills have {0}% of Physical Damage Converted to Cold Damage": { "active_skill_display_suppress_physical_to_cold_damage_conversion": 0 }, "Supported Skills deal {1}% more Damage with Hits per Snipe Stage": { "is_snipe_default_projectile": 0 }, "Supported Skills deal {1}% less Damage with Hits per Snipe Stage": { "is_snipe_default_projectile": 0 }, "Supported Skills deal {1}% more Damage with Ailments per Snipe Stage": { "is_snipe_default_projectile_2": 0 }, "Supported Skills deal {1}% less Damage with Ailments per Snipe Stage": { "is_snipe_default_projectile_2": 0 }, "When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill\nMirage Archer can use Triggered Attacks as though they were not Triggered": { "summon_mirage_archer_on_hit": 1 }, "Supported Skills will Trigger Shockwave on Melee Hit": { "support_blunt_chance_to_trigger_shockwave_on_hit_%": 100 }, "Supported Warcries inflict Corrupted Blood on the first\nenemy Hit by each Attack they Exert": { "support_corrupting_cry_exerted_attack_applies_X_stacks_of_corrupted_blood_on_first_hit": 1 }, "Supported Warcries inflict Corrupted Blood": { "support_corrupting_cry_warcry_applies_X_stacks_of_corrupted_blood": 1 }, "Gain Innervation when you Shock a Unique Enemy with Supported Skills": { "support_innervate_chance_to_gain_buff_on_shock_vs_unique_%": 100 }, "Swiftness lasts {0} seconds": { "support_momentum_buff_duration_ms": 0, "support_momentum_max_stacks": 0 }, "Can gain up to {0} Momentum before losing it to gain Swiftness": { "support_momentum_buff_duration_ms": 0 }, "When you reach {2} Momentum, lose all Momentum and gain\nSwiftness for {0} seconds": { "support_momentum_buff_duration_ms": 0 }, "Supported Spells Sacrifice {0}% of your current Life when Cast": { "support_sacrifice_gain_%_of_sacrificed_life_as_added_chaos_damage": 0 }, "Supported Area of Effect Skills also affect areas in front of and behind the targeted area": { "support_spell_cascade_number_of_cascades_per_side": 1, "support_spell_cascade_sideways": 0 }, "Supported Area of Effect Skills also affect areas in front of, behind,\nand on each side of the targeted area": { "support_spell_cascade_number_of_cascades_per_side": 1, "support_spell_cascade_sideways": 1 }, "Take {3} Physical Damage per Trauma when you gain Trauma from Supported Skills": { "trauma_duration_ms": 0, "boneshatter_trauma_base_duration_ms": 0, "support_trauma_base_duration_ms": 0 }, "Gain 1 Trauma the first time a Supported Attack Hits an Enemy\nTake {3} Physical Damage per Trauma when you gain Trauma from Supported Skills\nTrauma lasts {2} second": { "trauma_duration_ms": 0, "boneshatter_trauma_base_duration_ms": 0 }, "Gain 1 Trauma the first time a Supported Attack Hits an Enemy\nTake {3} Physical Damage per Trauma when you gain Trauma from Supported Skills\nTrauma lasts {2} seconds": { "trauma_duration_ms": 0, "boneshatter_trauma_base_duration_ms": 0 }, "Gain 1 Trauma the first time a Supported Attack Hits an Enemy\nTake {3} Physical Damage per Trauma when you gain Trauma from Supported Skills\nTrauma lasts {1} second": { "trauma_duration_ms": 0, "support_trauma_base_duration_ms": 0 }, "Gain 1 Trauma the first time a Supported Attack Hits an Enemy\nTake {3} Physical Damage per Trauma when you gain Trauma from Supported Skills\nTrauma lasts {1} seconds": { "trauma_duration_ms": 0, "support_trauma_base_duration_ms": 0 }, "Performing Brute Force during Lockdown doesn't take additional time": { "heist_job_brute_force_no_alert_multiplier": 1 }, "Performing Counter-Thaumaturgy during Lockdown doesn't take additional time": { "heist_job_counter_thaumaturgy_no_alert_multiplier": 1 }, "Performing Demolition during Lockdown doesn't take additional time": { "heist_job_demolition_no_alert_multiplier": 1 }, "Performing Engineering during Lockdown doesn't take additional time": { "heist_job_engineering_no_alert_multiplier": 1 }, "Performing Lockpicking during Lockdown doesn't take additional time": { "heist_job_lockpicking_no_alert_multiplier": 1 }, "Skills fire an additional Projectile": { "number_of_additional_projectiles": 1 }, "Knock Enemies back on Hit": { "base_global_chance_to_knockback_%": 100 }, "Always Ignite": { "base_chance_to_ignite_%": 100 }, "Always Freezes Enemies on Hit": { "always_freeze": 1 }, "Always Freeze": { "base_chance_to_freeze_%": 100, "always_freeze": 0 }, "{0}% chance to Freeze": { "always_freeze": 0 }, "Always Shock": { "base_chance_to_shock_%": 100 }, "Gain a Power Charge when your Mine is Detonated targeting an Enemy": { "%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy": 100 }, "You can apply one fewer Curse": { "number_of_additional_curses_allowed": -1 }, "Attacks cannot cause Bleeding": { "cannot_cause_bleeding": 1 }, "Attacks cause Bleeding": { "global_bleed_on_hit": 1, "cannot_cause_bleeding": 0 }, "Attacks have {0}% chance to cause Bleeding": { "global_bleed_on_hit": 0, "cannot_cause_bleeding": 0 }, "Gain a Power Charge on Kill": { "add_power_charge_on_kill_%_chance": 100 }, "{1}% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit": { "gain_endurance_charge_on_melee_stun": 0 }, "Gain an Endurance Charge when you Stun an Enemy with a Melee Hit": { "gain_endurance_charge_on_melee_stun": 0, "gain_endurance_charge_on_melee_stun_%": 100 }, "Throw an additional Mine": { "number_of_additional_mines_to_place": 1 }, "Gain Elusive on Critical Strike": { "gain_elusive_on_crit_%_chance": 100 }, "Crush on Hit": { "chance_to_crush_on_hit_%": 100 }, "Inflict an additional Impale on Enemies you Impale": { "chance_to_inflict_additional_impale_%": 100 }, "Intimidate Enemies for 4 seconds on Hit": { "chance_to_intimidate_on_hit_%": 100 }, "Attacks always Maim on Hit": { "maim_on_hit_%": 100 }, "Skills which Throw Traps throw up to 1 additional Trap": { "number_of_additional_traps_to_throw": 1 }, "Skills supported by Unleash have {2} to maximum number of Seals": { "support_anticipation_charge_gain_interval_ms": 0, "virtual_support_anticipation_charge_gain_interval_ms": 0, "skill_max_unleash_seals": 0 }, "Kills in next Area count twice for Rampage": { "kills_count_twice_for_rampage_%": 100 }, "When a Bloodline Pack in next Area is Slain, it will drop a Basic Currency Item": { "map_bloodline_packs_drop_x_additional_currency_items": 1 }, "When a Bloodline Pack in next Area is Slain, it will drop a Rare Item": { "map_bloodline_packs_drop_x_additional_rare_items": 1 }, "Next Area will contain Yama the White": { "map_contains_nevalis_monkey": 1 }, "Next Area will contain Yama the Generous": { "map_contains_nevalis_monkey": 2 }, "Next Area will contain a Rare Monster carrying a Tier 2 Talisman": { "map_contains_talisman_boss_with_higher_tier": 2 }, "Next Area will contain a Unique Monster carrying a Tier 3 Talisman": { "map_contains_talisman_boss_with_higher_tier": 3 }, "Next Area will contain a Rare Monster with Inner Treasure": { "map_area_contains_x_rare_monsters_with_inner_treasure": 1 }, "Imprisoned Monsters in the next Area will have an additional Essence": { "map_essence_monsters_have_additional_essences": 1 }, "The first Strongbox Opened in next Area will be guarded by an additional Rare Monster": { "map_first_strongbox_contains_x_additional_rare_monsters": 1 }, "A Beyond Unique will drop when the first Unique Monster from Beyond is slain in next Area": { "map_first_unique_beyond_boss_slain_drops_x_beyond_uniques": 1 }, "Next Area will contain a Stone Circle": { "map_force_stone_circle": 1 }, "Invasion Bosses in next Area will drop an additional Vaal Orb": { "map_invasion_bosses_drop_x_additional_vaal_orbs": 1 }, "Items dropped by Invasion Bosses in next Area will have an additional Socket": { "map_invasion_bosses_dropped_items_have_x_additional_sockets": 1 }, "Invasion Bosses in next Area will be guarded by a Magic Pack": { "map_invasion_monsters_guarded_by_x_magic_packs": 1 }, "Next Area will contain an additional Breach": { "map_leaguestone_additional_breaches": 1 }, "Next Area will contain an additional Invasion Boss": { "map_leaguestone_additional_invasion_bosses": 1 }, "Next Area will contain up to 1 additional Monster imprisoned by Essences": { "map_leaguestone_additional_monoliths": 1 }, "Next Area will contain an additional Perandus Chest": { "map_leaguestone_additional_perandus_chests": 1 }, "Next Area will contain an additional Silver Coin": { "map_leaguestone_additional_prophecy_coins": 1 }, "Next Area will contain an additional Rogue Exile": { "map_leaguestone_additional_rogue_exiles": 1 }, "Next Area will contain an additional Strongbox": { "map_leaguestone_additional_strongboxes": 1 }, "Next Area will contain an additional Monster possessed by an Ancient Talisman": { "map_leaguestone_additional_talismans": 1 }, "Next Area will be haunted by an additional Tormented Spirit": { "map_leaguestone_additional_tormented_spirits": 1 }, "Next Area will contain an additional Leaguestone": { "map_leaguestone_area_contains_x_additional_leaguestones": 1 }, "Next Area will be affected by an Echoing Tempest": { "map_leaguestone_explicit_tempest_type_override": 5 }, "Next Area will be affected by a Shining Tempest": { "map_leaguestone_explicit_tempest_type_override": 7 }, "Next Area will be affected by a Radiating Tempest": { "map_leaguestone_explicit_tempest_type_override": 8 }, "Next Area will be affected by an Enlarging Tempest": { "map_leaguestone_explicit_tempest_type_override": 9 }, "Next Area will be affected by a Consuming Tempest": { "map_leaguestone_explicit_tempest_type_override": 32 }, "Next Area will be affected by a Corrupting Tempest": { "map_leaguestone_explicit_tempest_type_override": 44 }, "Next Area will be inhabited by Redblade Warbands": { "map_leaguestone_explicit_warband_type_override": 1 }, "Next Area will be inhabited by Mutewind Warbands": { "map_leaguestone_explicit_warband_type_override": 2 }, "Next Area will be inhabited by Brinerot Warbands": { "map_leaguestone_explicit_warband_type_override": 3 }, "Next Area will be inhabited by Renegade Warbands": { "map_leaguestone_explicit_warband_type_override": 4 }, "An additional Basic Currency Item will drop when the first Invasion Boss is slain in next Area": { "map_first_invasion_boss_killed_drops_x_additional_currency": 1 }, "Next Area will contain an Essence of Hysteria": { "map_leaguestone_monolith_contains_essence_type": 21 }, "Next Area will contain an Essence of Insanity": { "map_leaguestone_monolith_contains_essence_type": 22 }, "Next Area will contain an Essence of Horror": { "map_leaguestone_monolith_contains_essence_type": 23 }, "Next Area will contain an Essence of Delirium": { "map_leaguestone_monolith_contains_essence_type": 24 }, "Next Area will contain a Remnant of Corruption": { "map_leaguestone_monolith_contains_essence_type": 25 }, "Next Area will contain a Breach": { "map_leaguestone_override_base_num_breaches": 1 }, "Next Area will contain up to 1 Monster imprisoned by Essences": { "map_leaguestone_override_base_num_monoliths": 1 }, "Next Area will contain a Perandus Chest": { "map_leaguestone_override_base_num_perandus_chests": 1 }, "Next Area will contain a Silver Coin": { "map_leaguestone_override_base_num_prophecy_coins": 1 }, "Next Area will contain a Rogue Exile": { "map_leaguestone_override_base_num_rogue_exiles": 1 }, "Next Area will contain up to 1 Shrine": { "map_leaguestone_override_base_num_shrines": 1 }, "Next Area will contain a Strongbox": { "map_leaguestone_override_base_num_strongboxes": 1 }, "Next Area will contain a Monster possessed by an Ancient Talisman": { "map_leaguestone_override_base_num_talismans": 1 }, "Next Area will contain a Tormented Spirit": { "map_leaguestone_override_base_num_tormented_spirits": 1 }, "Next Area will contain at least 1 Warband Pack": { "map_leaguestone_override_base_num_warband_packs": 1 }, "Monsters guarding Shrines in next Area will be Magic": { "map_leaguestone_shrine_monster_rarity_override": 1 }, "Some Monsters guarding Shrines in next Area will be Rare": { "map_leaguestone_shrine_monster_rarity_override": 2 }, "At least one Shrine in next Area will be an Acceleration Shrine": { "map_leaguestone_shrine_override_type": 1 }, "At least one Shrine in next Area will be an Echoing Shrine": { "map_leaguestone_shrine_override_type": 2 }, "At least one Shrine in next Area will be a Divine Shrine": { "map_leaguestone_shrine_override_type": 3 }, "Next Outdoor Area will contain a Stone Circle": { "map_leaguestone_stone_circle_%_chance": 100 }, "Strongboxes in next Area will be Magic": { "map_leaguestone_strongboxes_rarity_override": 1 }, "Strongboxes in next Area will be Rare": { "map_leaguestone_strongboxes_rarity_override": 2 }, "A Monster in next Area will summon Abaxoth, the End of All That Is when Slain": { "map_leaguestone_x_monsters_spawn_abaxoth": 1 }, "A Monster in next Area will summon a Unique Monster from Beyond when Slain": { "map_leaguestone_x_monsters_spawn_random_beyond_boss": 1 }, "Monsters initially carrying a Talisman in the next Area will drop an additional Rare Item": { "map_monsters_spawned_with_talisman_drop_additional_rare_items": 1 }, "Monsters with Silver Coins in next Area will drop an additional Silver Coin": { "map_monsters_that_drop_silver_coin_drop_x_additional_silver_coins": 1 }, "Monsters with Silver Coins in next Area drop an additional Basic Currency Item": { "map_monsters_with_silver_coins_drop_x_additional_currency_items": 1 }, "Monsters in next Area with Silver Coins drop an additional Rare Item": { "map_monsters_with_silver_coins_drop_x_additional_rare_items": 1 }, "Next Area will contain a Bearers of the Guardian Bloodline Pack": { "map_next_area_contains_x_additional_bearers_of_the_guardian_packs": 1 }, "Next Area will contain a Voidspawn of Abaxoth Bloodline Pack": { "map_next_area_contains_x_additional_voidspawn_of_abaxoth_packs": 1 }, "Next Area will be inhabited by an additional Invasion Boss": { "map_num_extra_invasion_bosses": 1 }, "Players in next Area will gain Onslaught on Kill for 4 seconds": { "map_player_onslaught_on_kill_%": 100 }, "When Players in next Area Kill a Rare Monster they will gain 1 of its Modifiers for 20 seconds": { "map_players_gain_1_rare_monster_mods_on_kill_for_20_seconds_%": 100 }, "Rare Breach Monsters in the next Area will drop an additional Splinter": { "map_rare_breach_monsters_drop_additional_shards": 1 }, "Rare Monsters in next Area will drop a Rare Prismatic Ring": { "map_rare_monsters_drop_rare_prismatic_ring_on_death_%": 100 }, "Rare Monsters in next Area will drop an additional Rare Item": { "map_rare_monsters_drop_x_additional_rare_items": 1 }, "Rogue Exiles in next Area will drop an additional Jewel": { "map_rogue_exiles_drop_x_additional_jewels": 1 }, "Shrines in the next Area will drop a Basic Currency Item when used": { "map_shrines_drop_x_currency_items_on_activation": 1 }, "Unique Monsters from Beyond in next Area will Summon another Unique Monster from Beyond when Slain": { "map_spawn_beyond_boss_when_beyond_boss_slain_%": 100 }, "Next Area will contain Cadiro Perandus": { "map_spawn_cadiro_%_chance": 100 }, "Strongboxes in next Area will each contain an additional random Rare Item": { "map_strongboxes_drop_x_additional_rare_items": 1 }, "Talismans found in the next Area will be 1 Tier higher": { "map_talismans_higher_tier": 1 }, "Tormented Spirits in next Area will drop 1 additional Rare Item": { "map_tormented_spirits_drop_x_additional_rare_items": 1 }, "Warbands in the next Area will have an additional Elite Member": { "map_warbands_packs_have_additional_elites": 1 }, "Warbands in the next Area will have an additional Member": { "map_warbands_packs_have_additional_grunts": 1 }, "Warbands in the next Area will have an additional Support Member": { "map_warbands_packs_have_additional_supports": 1 }, "Item is Corrupted": { "necropolis_corrupt_item": 1 }, "Secondary Buff Lasts 1 second": { "secondary_buff_effect_duration": 1000 }, "All Damage can Poison": { "all_damage_with_weapons_can_poison": 1 }, "Inflict a Grasping Vine on Hit": { "chance_to_apply_grasping_vines_on_weapon_hit_%": 100 }, "Weapon Attacks fire an additional Projectile if you've been Hit Recently": { "number_of_additional_projectiles_with_weapon_attacks_if_you_have_been_hit_recently": 1 }, "Hits Steal Endurance Charges": { "steal_endurance_charges_on_hit_%_with_weapons": 100 }, "Hits Steal Frenzy Charges": { "steal_frenzy_charges_on_hit_%_with_weapons": 100 }, "Hits Steal Power Charges": { "steal_power_charges_on_hit_%_with_weapons": 100 }, "(0)% reduced Damage for each Non-Instant Spell you've Cast in the past 8 seconds": { "weapon_damage_+%_per_non_instant_spell_cast_in_past_8_seconds": -1 }, "Gain Onslaught for 10 seconds on Killing Blow": { "weapon_kill_chance_to_gain_onslaught_on_kill_for_10_seconds_%": 100 }, "Abyssal Troves in your Maps contain an additional Abyssal Jewel": { "map_abyssal_troves_contain_additional_abyssal_jewel_%_chance": 100 }, "Delirium Encounters generate 1 fewer Reward type": { "map_affliction_encounter_reward_types_+": -1 }, "Delirium Encounters generate an additional Reward type": { "map_affliction_encounter_reward_types_+": 1 }, "Monsters in Area are at least Magic": { "map_all_monster_packs_magic_and_allow_rare_chance_%": 100 }, "Unique Monsters create an additional Beyond Portal when slain": { "map_beyond_portals_from_unique_monsters": 1 }, "Oils found are 1 tier higher": { "map_blight_oils_chance_to_drop_a_tier_higher_%": 100 }, "Remnants have an additional Prefix Modifier": { "map_expedition_x_extra_relic_prefixes": 1 }, "[DNT] Final Map Boss will drop an additional Maven Invitation": { "map_final_boss_drops_X_additional_invitations": 1 }, "Currency shards dropped by Harbingers are duplicated": { "map_harbinger_currency_shards_duplicate_chance": 100 }, "Harbingers are replaced by a powerful Harbinger boss": { "map_harbingers_%_chance_to_be_replaced_as_atlas_boss": 100 }, "Maps found have layers of Delirium": { "map_maps_drop_with_affliction_enchantments_chance_%": 100 }, "Rare Abyss Monsters drop an additional Rare item with an Abyssal Socket": { "map_rare_abyss_monster_drop_abyss_socket_rare_%": 100 }, "Ritual Altars allow rerolling Favours an additional time": { "map_ritual_additional_reward_rerolls": 1 }, "Rogue Exiles are replaced with Rogue Giants": { "map_rogue_exile_gigantify_chance_%": 100 }, "Rogue Exiles appear in Pairs": { "map_rogue_exiles_are_doubled_chance_%": 100 }, "Immortal Syndicate members drop an additional Scarab when defeated": { "map_syndicate_members_drop_scarab_on_death": 100 }, "Tier 1-15 Maps found are 1 tier higher": { "map_tier_bonus_permillage": 1000 }, "Final Map Boss will drop an additional Unique Map": { "map_boss_drops_X_additional_unique_maps": 1 }, "Unique Monsters drop an additional Unique item": { "map_unique_monster_X_additional_unique_drop": 1 }, "Unique Monsters spawn an additional Beyond Portal when Slain": { "map_unique_monsters_spawn_X_beyond_portals": 1 }, "The Herald of the Scourge drops an additional Invocation": { "map_lycia2_drop_additional_sanctified_relic_corruption_currency": 1 }, "The Herald of the Scourge drops an additional Forbidden Tome": { "map_lycia2_drop_additional_sanctum_key": 1 }, "Cannot gain Afflictions": { "sanctum_avoid_affliction_chance_%": 100 }, "An additional Room is revealed on the Sanctum Map": { "sanctum_map_reveal_extra_room_each_floor": 1 }, "The Merchant has an additional Choice": { "sanctum_merchant_additional_options": 1 }, "Minions throw up to 1 additional Trap": { "number_of_additional_traps_to_throw": 1 }, "Minions throw up to 1 additional Mine": { "number_of_additional_mines_to_place": 1 }, "Minions can have an additional Trap placed at a time": { "number_of_additional_traps_allowed": 1 }, "Minions can have an additional Mine placed at a time": { "number_of_additional_remote_mines_allowed": 1 }, "Traps are thrown randomly": { "throw_traps_in_circle_radius": 1 }, "Minions knock Enemies Back on Hit": { "base_global_chance_to_knockback_%": 100 }, "Minions always Freeze Enemies": { "always_freeze": 1 }, "Minions have {0}% chance to Freeze enemies": { "always_freeze": 0 }, "Summons {0} Skeleton Warrior": { "skeletons_are_vaal": 0 }, "Summons {0} Skeleton Warriors": { "skeletons_are_vaal": 0 }, "Summons {0} Skeleton Soldiers": { "skeletons_are_vaal": 1 }, "Summons {1} Skeleton Warrior": { "virtual_number_of_melee_skeletons_to_summon": 0, "skeletons_are_vaal": 0 }, "Summons {1} Skeleton Warriors": { "virtual_number_of_melee_skeletons_to_summon": 0, "skeletons_are_vaal": 0 }, "Summons {1} Skeleton Soldiers": { "virtual_number_of_melee_skeletons_to_summon": 0, "skeletons_are_vaal": 1 }, "Minions have Culling Strike": { "kill_enemy_on_hit_if_under_10%_life": 1 }, "Minion's Projectiles Fork": { "virtual_number_of_forks_for_projectiles_final": 1 }, "Minions' Projectiles have {1}% chance to Return to them": { "projectiles_return": 0 }, "Minions' Projectiles Return to them": { "projectiles_return": 0, "projectile_return_%_chance": 100 }, "Minion's Spells Repeat an additional time": { "base_spell_repeat_count": 1 }, "Minions gain a Power Charge on Critical Strike": { "add_power_charge_on_critical_strike_%": 100 }, "Minions have {1}% chance to gain an Endurance Charge when they Stun an Enemy with a Melee Hit": { "gain_endurance_charge_on_melee_stun": 0 }, "Minions gain an Endurance Charge when they Stun an Enemy with a Melee Hit": { "gain_endurance_charge_on_melee_stun": 0, "gain_endurance_charge_on_melee_stun_%": 100 }, "Minions' Melee Hits Fortify": { "chance_to_fortify_on_melee_hit_+%": 100 }, "Minions' Attacks always Impale Enemies on Hit": { "attacks_impale_on_hit_%_chance": 100 }, "Minions always Poison on Hit": { "base_chance_to_poison_on_hit_%": 100 }, "Minions inflict Cold Exposure on Hit": { "base_inflict_cold_exposure_on_hit_%_chance": 100 }, "Minions inflict Fire Exposure on Hit": { "base_inflict_fire_exposure_on_hit_%_chance": 100 }, "Minions inflict Lightning Exposure on Hit": { "base_inflict_lightning_exposure_on_hit_%_chance": 100 }, "Summon a Phantasm when Non-Phantasm Minions Hit a Rare or Unique Enemy": { "chance_to_summon_support_ghost_on_hitting_rare_or_unique_%": 100 }, "Summon a Phantasm when Non-Phantasm Minions deal a Killing Blow": { "chance_to_summon_support_ghost_on_killing_blow_%": 100 }, "Minions Crush for 2 seconds on Hit": { "crush_for_2_seconds_on_hit_%_chance": 100 }, "Minions gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons": { "gain_frenzy_charge_on_killing_blow_vs_enemies_with_5+_poisons_%": 100 }, "Minions Attacks always Maim on Hit": { "maim_on_hit_%": 100 }, "Modifiers to Claw Critical Strike Chance also apply to Minions": { "modifiers_to_claw_critical_strike_chance_apply_minion_critical_strike_chance": 1 }, "Modifiers to Claw Critical Strike Multiplier also apply to Minions": { "modifiers_to_claw_critical_strike_multiplier_apply_minion_critical_strike_multiplier": 1 }, "This Skill and Minions gain a Frenzy Charge when a Mine is Detonated targeting an Enemy": { "%_chance_to_gain_frenzy_charge_on_mine_detonated_targeting_an_enemy": 100 }, "This Skill and Minions have gain a Frenzy Charge when your Trap is triggered by an Enemy": { "%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy": 100 }, "This Skill and Minions gain a Power Charge when a Mine is Detonated targeting an Enemy": { "%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy": 100 }, "This Skill and Minions gain a Power Charge when your Trap is triggered by an Enemy": { "%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy": 100 }, "Minion's Projectiles Pierce an additional Target": { "projectile_base_number_of_targets_to_pierce": 1 }, "Projectiles Fired by Minions Cannot Pierce Enemies": { "projectile_chance_to_not_pierce_%": 100 }, "Minions inflict Withered on Hit": { "withered_on_hit_chance_%": 100 }, "Agony Crawler inflicts Withered for 2 seconds on Hit": { "withered_on_hit_for_2_seconds_%_chance": 100 }, "Minion's Attacks have {0}% chance to inflict Bleeding": { "global_bleed_on_hit": 0, "cannot_cause_bleeding": 0 }, "Minion's Attacks inflict Bleeding": { "bleed_on_hit_with_attacks_%": 100, "global_bleed_on_hit": 0, "cannot_cause_bleeding": 0 }, "Minion's Killing Blows Consume corpses to Recover {0} Life": { "killing_blow_consumes_corpse_restore_x_mana": 0 }, "Minion's Killing Blows Consume corpses to Recover {1} Mana": { "killing_blow_consumes_corpse_restore_x_life": 0 }, "Minion Converts {0}% of Physical Damage to Cold Damage": { "active_skill_display_suppress_physical_to_cold_damage_conversion": 0 }, "Buff grants {0}% chance to Shock enemies": { "quality_display_shock_chance_from_skill_is_gem": 0 }, "Life Recovery other than Flasks cannot Recover Life to above Low Life\nWhen taking Damage from Hits, {0}% of Life loss below half Life is Prevented, then {1}% of Life loss prevented this way is lost over 4 seconds": { "cannot_recover_above_low_life_except_flasks": 1 }, "When taking Damage from Hits, {0}% of Life loss below half Life is Prevented\n{1}% of Life loss prevented this way is lost over 4 seconds": { "cannot_recover_above_low_life_except_flasks": 0 }, "When taking Damage from Hits, {0}% of Life loss below half Life is Prevented": { "petrified_blood_%_prevented_life_loss_to_lose_over_time": 0, "cannot_recover_above_low_life_except_flasks": 0 }, "{1}% of Life loss prevented is lost over 4 seconds": { "petrified_blood_%_life_loss_below_half_from_hit_to_prevent": 0, "cannot_recover_above_low_life_except_flasks": 0 }, "Link breaks if target leaves range or line of sight for 4 seconds\nMaximum 1 Link from any source per target\nYou die if Linked target dies": { "display_link_stuff": 1, "link_grace_period_8_second_override": 0 }, "Link breaks if target leaves range or line of sight for 8 seconds\nMaximum 1 Link from any source per target\nYou die if Linked target dies": { "display_link_stuff": 1, "link_grace_period_8_second_override": 1 }, "Beams Chain an additional time": { "number_of_chains": 1 }, "Stalker Sentinels do not consume Charge on use": { "sentinel_a_chance_to_not_consume_charge_%": 100 }, "Stalker Sentinels duplicate non-unique Enemies when they are Empowered": { "sentinel_a_duplicate_non_unique_monsters_%": 100 }, "Stalker Sentinels fire an additional Beam": { "sentinel_a_number_of_beams": 1 }, "Stalker Sentinel Beams Chain an additional time": { "sentinel_a_number_of_chains": 1 }, "Pandemonium Sentinels can be Deployed an additional time each area": { "sentinel_b_can_be_deployed_x_additional_times": 1 }, "Pandemonium Sentinels do not consume Charge on use": { "sentinel_b_dont_consume_charge_chance_%": 100 }, "Pandemonium Sentinels fire an additional Beam": { "sentinel_b_number_of_beams": 1 }, "Pandemonium Sentinel Beams Chain an additional time": { "sentinel_b_number_of_chains": 1 }, "Apex Sentinels do not consume Charge on use": { "sentinel_c_chance_to_not_consume_charge_%": 100 }, "Enemies Empowered by Apex Sentinels have Rewards doubled": { "sentinel_c_tag_duplicate_reward_chance_%": 100 }, "Apex Sentinels can Empower an additional Enemy": { "sentinel_c_tag_limit_+": 1 }, "Debilitates Empowered Enemies for 1 second": { "sentinel_debilatate_tagged_monsters_ms": 1000 }, "Sentinels do not consume Charge on use": { "sentinel_drone_chance_to_not_consume_charge_%": 100 }, "Character Gains Acceleration Shrine for 1 second on deployment": { "sentinel_drone_player_gains_accelerating_shrine_on_summon_ms": 1000 }, "Character Gains Adrenaline for 1 second on deployment": { "sentinel_drone_player_gains_adrenaline_on_summon_ms": 1000 }, "Character Gains Diamond Shrine for 1 second on deployment": { "sentinel_drone_player_gains_diamond_shrine_on_summon_ms": 1000 }, "Character Gains Echoing Shrine for 1 second on deployment": { "sentinel_drone_player_gains_echoing_shrine_on_summon_ms": 1000 }, "Character Gains Endurance Charges for 1 second on deployment": { "sentinel_drone_player_gains_endurance_charge_on_summon_ms": 1000 }, "Character Gains Frenzy Charges for 1 second on deployment": { "sentinel_drone_player_gains_frenzy_charge_on_summon_ms": 1000 }, "Character Gains Gloom Shrine for 1 second on deployment": { "sentinel_drone_player_gains_gloom_shrine_on_summon_ms": 1000 }, "Character Gains Impenetrable Shrine for 1 second on deployment": { "sentinel_drone_player_gains_impenetrable_shrine_on_summon_ms": 1000 }, "Character Gains Massive Shrine for 1 second on deployment": { "sentinel_drone_player_gains_massive_shrine_on_summon_ms": 1000 }, "Character Gains Power Charges for 1 second on deployment": { "sentinel_drone_player_gains_power_charge_on_summon_ms": 1000 }, "Character Gains Resistance Shrine for 1 second on deployment": { "sentinel_drone_player_gains_resistance_shrine_on_summon_ms": 1000 }, "Character Gains Charged Shrine for 1 second on deployment": { "sentinel_drone_player_gains_resonating_shrine_on_summon_ms": 1000 }, "Character Gains Tailwind for 1 second on deployment": { "sentinel_drone_player_gains_tailwind_on_summon_ms": 1000 }, "Character Gains Unholy Might for 1 second on deployment": { "sentinel_drone_player_gains_unholy_might_on_summon_ms": 1000 }, "When a Character Kills an Empowered Rare Monster,\nthey gain its Modifiers for 20 seconds": { "sentinel_monster_gives_mods_to_killer_chance_%": 100 }, "Petrifies Empowered Enemies for 1 second": { "sentinel_petrify_tagged_monsters_ms": 1000 }, "Found Power Cores are Duplicated": { "sentinel_power_core_duplicate_chance_%": 100 }, "Can be Deployed an additional time": { "sentinel_refresh_on_use_chance_%": 100 }, "Fires an additional Beam": { "sentinel_tag_beam_number_of_beams": 1 }, "Rewards are Doubled": { "sentinel_tag_duplicate_reward_chance_%": 100 }, "Final Boss drops an additional Divination Card which rewards a Corrupted Item": { "map_boss_additional_divination_cards_corrupted_to_drop": 1 }, "Final Boss drops an additional Divination Card which rewards Basic Currency": { "map_boss_additional_divination_cards_currency_basic_to_drop": 1 }, "Final Boss drops an additional Divination Card which rewards Exotic Currency": { "map_boss_additional_divination_cards_currency_exotic_to_drop": 1 }, "Final Boss drops an additional Divination Card which rewards League Currency": { "map_boss_additional_divination_cards_currency_league_to_drop": 1 }, "Final Boss drops an additional Divination Card which rewards Currency": { "map_boss_additional_divination_cards_currency_to_drop": 1 }, "Final Boss drops an additional Divination Card which rewards Levelled Gems": { "map_boss_additional_divination_cards_gems_levelled_to_drop": 1 }, "Final Boss drops an additional Divination Card which rewards Quality Gems": { "map_boss_additional_divination_cards_gems_quality_to_drop": 1 }, "Final Boss drops an additional Divination Card which rewards Gems": { "map_boss_additional_divination_cards_gems_to_drop": 1 }, "Final Boss drops an additional Divination Card which rewards other Divination Cards": { "map_boss_additional_divination_cards_gives_other_divination_cards_to_drop": 1 }, "Final Boss drops an additional Divination Card which rewards a Map": { "map_boss_additional_divination_cards_map_to_drop": 1 }, "Final Boss drops an additional Divination Card which rewards a Unique Map": { "map_boss_additional_divination_cards_map_unique_to_drop": 1 }, "Final Boss drops an additional Divination Card": { "map_boss_additional_divination_cards_to_drop": 1 }, "Final Boss drops an additional Divination Card which rewards a Unique Armour": { "map_boss_additional_divination_cards_unique_armour_to_drop": 1 }, "Final Boss drops an additional Divination Card which rewards a Corrupted Unique Item": { "map_boss_additional_divination_cards_unique_corrupted_to_drop": 1 }, "Final Boss drops an additional Divination Card which rewards Unique Jewellery": { "map_boss_additional_divination_cards_unique_jewellery_to_drop": 1 }, "Final Boss drops an additional Divination Card which rewards a Unique Item": { "map_boss_additional_divination_cards_unique_to_drop": 1 }, "Final Boss drops an additional Divination Card which rewards a Unique Weapon": { "map_boss_additional_divination_cards_unique_weapon_to_drop": 1 }, "Final Boss drops an additional Map Currency Item": { "map_boss_additional_map_currency_to_drop": 1 }, "Final Boss drops an additional Map": { "map_boss_additional_maps_to_drop": 1 }, "Maximum Life becomes 1, Immune to Chaos Damage": { "keystone_chaos_inoculation": 1 }, "Blind Enemies on Hit": { "global_chance_to_blind_on_hit_%": 100 }, "Can Allocate Passives from the Marauder's starting point": { "display_can_take_character_start_point": 1 }, "Can Allocate Passives from the Ranger's starting point": { "display_can_take_character_start_point": 2 }, "Can Allocate Passives from the Witch's starting point": { "display_can_take_character_start_point": 3 }, "Can Allocate Passives from the Duelist's starting point": { "display_can_take_character_start_point": 4 }, "Can Allocate Passives from the Templar's starting point": { "display_can_take_character_start_point": 5 }, "Can Allocate Passives from the Shadow's starting point": { "display_can_take_character_start_point": 6 }, "Create Consecrated Ground on Kill, lasting 8 seconds": { "consecrate_ground_on_kill_%_for_3_seconds": 100 }, "No path found to your Class' starting location": { "local_jewel_display_number_of_allocated_passives_between_jewel_and_class_start": -1 }, "Energy Shield starts at zero\nCannot Recharge or Regenerate Energy Shield\nLose 5% of Energy Shield per second\nLife Leech effects are not removed when Unreserved Life is Filled\nLife Leech effects Recover Energy Shield instead while on Full Life": { "keystone_soul_tether": 1 }, "Nearby Allies Intimidate Enemies for 4 seconds on Hit": { "chance_to_intimidate_on_hit_%": 100 }, "Nearby Allies Unnerve Enemies for 4 seconds on Hit": { "chance_to_unnerve_on_hit_%": 100 }, "Can raise Magic monsters": { "necromancer_additional_rarity_levels_can_be_raised": 1 }, "Can raise Rare or Magic monsters": { "necromancer_additional_rarity_levels_can_be_raised": 2 }, "Can raise Unique, Rare or Magic monsters": { "necromancer_additional_rarity_levels_can_be_raised": 3 }, "Cannot be Slowed": { "action_speed_cannot_be_reduced_below_base": 1 }, "Gain a Rampage Kill when Minions Hit a Rare or Unique Enemy": { "minion_grants_rampage_kill_to_parent_on_hitting_rare_or_unique_enemy_%": 100 }, "Minions Convert {0}% of Physical Damage to Cold Damage": { "active_skill_display_suppress_physical_to_cold_damage_conversion": 0 }, "This Attack and Minions Knock Enemies back on Hit": { "base_global_chance_to_knockback_%": 100 }, "This Attack and Minions always Freeze Enemies": { "always_freeze": 1 }, "This Attack and Minions have {0}% chance to Freeze enemies": { "always_freeze": 0 }, "This Attack and Minions have Culling Strike": { "kill_enemy_on_hit_if_under_10%_life": 1 }, "This Attack and Minoins gain a Power Charge on Critical Strike": { "add_power_charge_on_critical_strike_%": 100 }, "This Attack and Minions have {1}% chance to gain Endurance Charges when Stunning Enemies with Melee Damage": { "gain_endurance_charge_on_melee_stun": 0 }, "This Attack and Minions gain Endurance Charges when Stunning Enemies with Melee Damage": { "gain_endurance_charge_on_melee_stun": 0, "gain_endurance_charge_on_melee_stun_%": 100 }, "Melee Hits from this Attack and Minions Fortify": { "chance_to_fortify_on_melee_hit_+%": 100 }, "Summon a Phantasm when this Skill, or Non-Phantasm Minions, deal a Killing Blow": { "chance_to_summon_support_ghost_on_killing_blow_%": 100 }, "This Attack and Minions' Attacks always Impale Enemies on Hit": { "attacks_impale_on_hit_%_chance": 100 }, "This Attack and Minions always Poison on Hit": { "base_chance_to_poison_on_hit_%": 100 }, "This Attack and Minions have {0}% chance to cause Bleeding": { "global_bleed_on_hit": 0, "cannot_cause_bleeding": 0 }, "This Attack and Minions cause Bleeding": { "bleed_on_hit_with_attacks_%": 100, "global_bleed_on_hit": 0, "cannot_cause_bleeding": 0 }, "Summon a Normal Sentinel of Dominance on Hitting a Unique Monster": { "dominating_blow_chance_to_summon_on_hitting_unqiue_%": 100 }, "This Attack and Minions gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons": { "gain_frenzy_charge_on_killing_blow_vs_enemies_with_5+_poisons_%": 100 }, "Killing Blows Consume corpses to Recover {0} Life\nMinions Consume corpses on Killing Blow to Recover {0} Life": { "killing_blow_consumes_corpse_restore_x_mana": 0 }, "Killing Blows Consume corpses to Recover {1} Mana\nMinions Consume corpses on Killing Blow to Recover {1} Mana": { "killing_blow_consumes_corpse_restore_x_life": 0 }, "This Attack and Minions Attacks always Maim on Hit": { "maim_on_hit_%": 100 }, "Gain 1 Momentum when you Use this Attack\nLose all Momentum if you Move\nMinions gain 1 Momentum when they Attack\nMinions gain 1 Momentum every {0} seconds while Channelling an Attack\nMinions lose all Momentum if they Move": { "support_momentum_stack_while_channelling_ms": 0 }, "This Attack and Minions inflict Withered on Hit": { "withered_on_hit_chance_%": 100 }, "Minions' Attacks have {0}% chance to cause Bleeding": { "global_bleed_on_hit": 0, "cannot_cause_bleeding": 0 }, "Minions' Attacks cause Bleeding": { "bleed_on_hit_with_attacks_%": 100, "global_bleed_on_hit": 0, "cannot_cause_bleeding": 0 }, "Minions' Killing Blows Consume corpses to Recover {0} Life": { "killing_blow_consumes_corpse_restore_x_mana": 0 }, "Minions' Killing Blows Consume corpses to Recover {1} Mana": { "killing_blow_consumes_corpse_restore_x_life": 0 }, "This Spell and Minions knock Enemies Back on Hit": { "base_global_chance_to_knockback_%": 100 }, "This Spell and Minions always Freeze Enemies": { "always_freeze": 1 }, "This Spell and Minions have {0}% chance to Freeze enemies": { "always_freeze": 0 }, "This Spell and Minion's Spells Repeat an additional time": { "base_spell_repeat_count": 1 }, "This Spell and Minions gain a Power Charge on Critical Strike": { "add_power_charge_on_critical_strike_%": 100 }, "This Spell and Minions always Poison on Hit": { "base_chance_to_poison_on_hit_%": 100 }, "This Spell and Minions inflict Cold Exposure on Hit": { "base_inflict_cold_exposure_on_hit_%_chance": 100 }, "This Spell and Minions inflict Fire Exposure on Hit": { "base_inflict_fire_exposure_on_hit_%_chance": 100 }, "This Spell and Minions inflict Lightning Exposure on Hit": { "base_inflict_lightning_exposure_on_hit_%_chance": 100 }, "This Spell and Minions inflict Withered on Hit": { "withered_on_hit_chance_%": 100 }, "Contains an additional Unique Item": { "chest_drop_additional_unqiue_items": 1 }, "Guarded by a Magic Monster": { "number_of_packs_to_summon": 0, "number_of_monsters_to_summon": 1, "summoned_monster_rarity": 1 }, "Guarded by {1} Magic Monsters": { "number_of_packs_to_summon": 0, "summoned_monster_rarity": 1 }, "Guarded by a Rare Monster": { "number_of_packs_to_summon": 0, "number_of_monsters_to_summon": 1, "summoned_monster_rarity": 2 }, "Guarded by {1} Rare Monsters": { "number_of_packs_to_summon": 0, "summoned_monster_rarity": 2 }, "Guarded by a Monster": { "number_of_packs_to_summon": 0, "number_of_monsters_to_summon": 1 }, "Guarded by {1} Monsters": { "number_of_packs_to_summon": 0 }, "Guarded by a pack of Magic Monsters": { "number_of_packs_to_summon": 1, "summoned_monster_rarity": 1 }, "Guarded by {0} packs of Magic Monsters": { "summoned_monster_rarity": 1 }, "Guarded by a pack of Rare Monsters": { "number_of_packs_to_summon": 1, "summoned_monster_rarity": 2 }, "Guarded by {0} packs of Rare Monsters": { "summoned_monster_rarity": 2 }, "Guarded by a pack of Monsters": { "number_of_packs_to_summon": 1 }, "Contains an additional Rare Maraketh Weapon": { "chest_drop_additional_rare_maraketh_weapons": 1 }, "Contained Items have an additional Socket": { "dropped_items_have_additional_sockets": 1 }, "Guarded by a Rogue Exile": { "chest_spawn_rogue_exiles": 1 }, "Guarded by a Unique Boss": { "chest_spawn_X_standalone_map_bosses": 1 }, "Casts Firestorm": { "chest_display_fire_storm": 1 }, "Casts Lightning Storm": { "chest_display_fire_storm": 2 }, "Contains an extra Vaal Gem": { "chest_drops_extra_vaal_gems": 1 }, "Contains an additional Unique Map": { "chest_drop_additional_unique_maps": 1 }, "Contains an additional Redblade Unique Item": { "chest_drop_additional_fire_warband_uniques": 1 }, "Contains an additional Mutewind Unique Item": { "chest_drop_additional_cold_warband_uniques": 1 }, "Contains an additional Brinerot Unique Item": { "chest_drop_additional_lightning_warband_uniques": 1 }, "Contains an additional Renegade Unique Item": { "chest_drop_additional_chaos_warband_uniques": 1 }, "Contains an additional Deshret Item": { "chest_drop_additional_deshret_uniques": 1 }, "Contains an additional Kaom Item": { "chest_number_of_additional_kaom_uniques_to_drop": 1 }, "Contains an extra Vaal Fragment": { "chest_drops_extra_vaal_fragments": 1 }, "Guarded by a Vaal Side Area Boss": { "number_of_vaal_side_area_bosses_to_summon": 1 }, "Cursed Enemies are Debilitated for {0} Seconds when they Hit": { "quality_display_debilitate_self_for_x_milliseconds_on_hit_is_gem": 0 }, "You gain a Life Flask Charge when you Hit Cursed Enemy, no more\nthan once every 0.5 seconds": { "grant_attacker_x_life_flask_charges_when_hit_once_per_500ms": 1 }, "You gain a Mana Flask Charge when you Hit Cursed Enemy, no more\nthan once every 0.5 seconds": { "grant_attacker_x_mana_flask_charges_when_hit_once_per_500ms": 1 }, "You and nearby Allies Impale Enemies on Hit with Attacks": { "attacks_impale_on_hit_%_chance": 100 }, "You and nearby Allies Avoid Chaos Damage from Hits": { "avoid_chaos_damage_%": 100 }, "Taunt nearby Enemies for {0} second per Stage on Placing the Banner": { "armour_evasion_banner_taunted_enemies_damage_+%_final": 0 }, "Taunt nearby Enemies for {0} seconds per Stage on Placing the Banner": { "armour_evasion_banner_taunted_enemies_damage_+%_final": 0 }, "Sends beams to {0} Enemy": { "quality_display_storm_brand_is_gem": 0 }, "Sends beams to {0} Enemies": { "quality_display_storm_brand_is_gem": 0 }, "Sends a beam to the Branded Enemy": { "conduit_sigil_number_of_beam_targets": 1, "quality_display_storm_brand_is_gem": 1 }, "Sends beams to {0} Enemies, including the Branded Enemy": { "quality_display_storm_brand_is_gem": 1 }, "Always Scorch": { "chance_to_scorch_%": 100 }, "Bathed in the blood of {1} sacrificed in the name of Xibaqua(Ahuana-Xibaqua)\nPassives in radius are Conquered by the Vaal": { "local_unique_jewel_alternate_tree_version": 1, "local_unique_jewel_alternate_tree_keystone": 1 }, "Bathed in the blood of {1} sacrificed in the name of Zerphi(Ahuana-Xibaqua)\nPassives in radius are Conquered by the Vaal": { "local_unique_jewel_alternate_tree_version": 1, "local_unique_jewel_alternate_tree_keystone": 2, "local_unique_jewel_alternate_tree_internal_revision": 0 }, "Bathed in the blood of {1} sacrificed in the name of Ahuana(Ahuana-Xibaqua)\nPassives in radius are Conquered by the Vaal": { "local_unique_jewel_alternate_tree_version": 1, "local_unique_jewel_alternate_tree_keystone": 2, "local_unique_jewel_alternate_tree_internal_revision": 1 }, "Bathed in the blood of {1} sacrificed in the name of Doryani(Ahuana-Xibaqua)\nPassives in radius are Conquered by the Vaal": { "local_unique_jewel_alternate_tree_version": 1, "local_unique_jewel_alternate_tree_keystone": 3 }, "Commanded leadership over {1} warriors under Kaom(Akoya-Rakiata)\nPassives in radius are Conquered by the Karui": { "local_unique_jewel_alternate_tree_version": 2, "local_unique_jewel_alternate_tree_keystone": 1 }, "Commanded leadership over {1} warriors under Rakiata(Akoya-Rakiata)\nPassives in radius are Conquered by the Karui": { "local_unique_jewel_alternate_tree_version": 2, "local_unique_jewel_alternate_tree_keystone": 2 }, "Commanded leadership over {1} warriors under Kiloava(Akoya-Rakiata)\nPassives in radius are Conquered by the Karui": { "local_unique_jewel_alternate_tree_version": 2, "local_unique_jewel_alternate_tree_keystone": 3, "local_unique_jewel_alternate_tree_internal_revision": 0 }, "Commanded leadership over {1} warriors under Akoya(Akoya-Rakiata)\nPassives in radius are Conquered by the Karui": { "local_unique_jewel_alternate_tree_version": 2, "local_unique_jewel_alternate_tree_keystone": 3, "local_unique_jewel_alternate_tree_internal_revision": 1 }, "Denoted service of {1} dekhara in the akhara of Deshret(Asenath-Nasima)\nPassives in radius are Conquered by the Maraketh": { "local_unique_jewel_alternate_tree_version": 3, "local_unique_jewel_alternate_tree_keystone": 1, "local_unique_jewel_alternate_tree_internal_revision": 0 }, "Denoted service of {1} dekhara in the akhara of Balbala(Asenath-Nasima)\nPassives in radius are Conquered by the Maraketh": { "local_unique_jewel_alternate_tree_version": 3, "local_unique_jewel_alternate_tree_keystone": 1, "local_unique_jewel_alternate_tree_internal_revision": 1 }, "Denoted service of {1} dekhara in the akhara of Asenath(Asenath-Nasima)\nPassives in radius are Conquered by the Maraketh": { "local_unique_jewel_alternate_tree_version": 3, "local_unique_jewel_alternate_tree_keystone": 2 }, "Denoted service of {1} dekhara in the akhara of Nasima(Asenath-Nasima)\nPassives in radius are Conquered by the Maraketh": { "local_unique_jewel_alternate_tree_version": 3, "local_unique_jewel_alternate_tree_keystone": 3 }, "Carved to glorify {1} new faithful converted by High Templar Venarius(Avarius-Maxarius)\nPassives in radius are Conquered by the Templars": { "local_unique_jewel_alternate_tree_version": 4, "local_unique_jewel_alternate_tree_keystone": 1, "local_unique_jewel_alternate_tree_internal_revision": 0 }, "Carved to glorify {1} new faithful converted by High Templar Maxarius(Avarius-Maxarius)\nPassives in radius are Conquered by the Templars": { "local_unique_jewel_alternate_tree_version": 4, "local_unique_jewel_alternate_tree_keystone": 1, "local_unique_jewel_alternate_tree_internal_revision": 1 }, "Carved to glorify {1} new faithful converted by High Templar Dominus(Avarius-Maxarius)\nPassives in radius are Conquered by the Templars": { "local_unique_jewel_alternate_tree_version": 4, "local_unique_jewel_alternate_tree_keystone": 2 }, "Carved to glorify {1} new faithful converted by High Templar Avarius(Avarius-Maxarius)\nPassives in radius are Conquered by the Templars": { "local_unique_jewel_alternate_tree_version": 4, "local_unique_jewel_alternate_tree_keystone": 3 }, "Commissioned {1} coins to commemorate Cadiro(Cadiro-Victario)\nPassives in radius are Conquered by the Eternal Empire": { "local_unique_jewel_alternate_tree_version": 5, "local_unique_jewel_alternate_tree_keystone": 1 }, "Commissioned {1} coins to commemorate Victario(Cadiro-Victario)\nPassives in radius are Conquered by the Eternal Empire": { "local_unique_jewel_alternate_tree_version": 5, "local_unique_jewel_alternate_tree_keystone": 2 }, "Commissioned {1} coins to commemorate Chitus(Cadiro-Victario)\nPassives in radius are Conquered by the Eternal Empire": { "local_unique_jewel_alternate_tree_version": 5, "local_unique_jewel_alternate_tree_keystone": 3, "local_unique_jewel_alternate_tree_internal_revision": 0 }, "Commissioned {1} coins to commemorate Caspiro(Cadiro-Victario)\nPassives in radius are Conquered by the Eternal Empire": { "local_unique_jewel_alternate_tree_version": 5, "local_unique_jewel_alternate_tree_keystone": 3, "local_unique_jewel_alternate_tree_internal_revision": 1 }, "Only affects Passives in Small Ring(Small Ring-Very Large Ring)": { "local_jewel_variable_ring_radius_value": 1 }, "Only affects Passives in Medium Ring(Small Ring-Very Large Ring)": { "local_jewel_variable_ring_radius_value": 2 }, "Only affects Passives in Large Ring(Small Ring-Very Large Ring)": { "local_jewel_variable_ring_radius_value": 3 }, "Only affects Passives in Very Large Ring(Small Ring-Very Large Ring)": { "local_jewel_variable_ring_radius_value": 4 }, "Non-Aura Hexes expire upon reaching 200% of base Effect": { "hexes_expire_on_reaching_200%_effect": 1, "hex_remove_at_effect_variance": 0 }, "All possible League Map Crafting Options are Available while six Gateways are Allocated": { "atlas_keystone_all_kirac_crafts_unlocked_if_all_gateways_allocated": 1, "atlas_number_of_gateways_allocated": 0 }, "All possible League Map Crafting Options are Available while six Gateways are Allocated ({1}/6)": { "atlas_keystone_all_kirac_crafts_unlocked_if_all_gateways_allocated": 1 }, "All possible League Map Crafting Options are Available": { "atlas_keystone_all_kirac_crafts_unlocked_if_all_gateways_allocated": 1, "atlas_number_of_gateways_allocated": 6 }, "The Maven casts Up the Stakes, summoning 1 to 3 additional Atlas Bosses\nwhen Witnessing Map Bosses\nThe number of additional Bosses summoned is higher if there\nare fewer monsters remaining in the Map\nModifiers to the Final Map Boss in each Map also apply to these summoned Bosses": { "atlas_keystone_maven_spawns_extra_map_bosses_while_witnessing_chance_%": 100 }, "Varieties of Items contained in 1 Blight Chest in your Maps are Lucky": { "blighted_map_chest_reward_lucky_count": 1 }, "Your Maps contain Einhar": { "display_map_mission_id": 1 }, "Your Maps contain Alva": { "display_map_mission_id": 3 }, "Your Maps contain Niko": { "display_map_mission_id": 5 }, "Your Maps contain Jun": { "display_map_mission_id": 6 }, "Your Maps contain Zana": { "display_map_mission_id": 7 }, "Connects to Mortal Gateway": { "dummy_display_stat_wormhole_pair_1": 1 }, "Connects to Cryptic Gateway": { "dummy_display_stat_wormhole_pair_2": 1 }, "Connects to Eldritch Gateway": { "dummy_display_stat_wormhole_pair_3": 1 }, "Up to 1 Harbinger in your Maps is joined by reinforcements": { "map_X_harbingers_are_packs": 1 }, "Your Maps contain an additional Abyss": { "map_num_extra_abysses": 1 }, "Your Maps contain additional Invasion bosses": { "map_additional_invasion_bosses_minimum": 1, "map_additional_invasion_bosses_maximum": 1 }, "Your Maps contain an additional pack of Rogue Exiles": { "map_additional_rogue_exile_pack_%_chance": 100 }, "Delirium Encounters in your Maps generate an additional Reward type": { "map_affliction_encounter_reward_types_+": 1 }, "Incursions in your Maps contain Cursed Treasures": { "map_alva_cursed_treasure": 1 }, "Missions granted for Completing your Maps are always Einhar Missions": { "map_always_gain_master_id_instead_of_others": 2 }, "Missions granted for Completing your Maps are always Alva Missions": { "map_always_gain_master_id_instead_of_others": 3 }, "Missions granted for Completing your Maps are always Niko Missions": { "map_always_gain_master_id_instead_of_others": 5 }, "Missions granted for Completing your Maps are always Jun Missions": { "map_always_gain_master_id_instead_of_others": 6 }, "Missions granted for Completing your Maps are always Zana Missions": { "map_always_gain_master_id_instead_of_others": 7 }, "Red Beasts in your Maps have an additional Bestiary Modifier": { "map_bestiary_beasts_X_additional_modifiers": 1 }, "Immortal Syndicate Members in your Maps grant double Experience": { "map_betrayal_target_double_experience_chance_%": 100 }, "Beyond Portals in your Maps spawn an additional Beyond Demon": { "map_beyond_portal_spawn_additional_demon_%_chance": 100 }, "Blight Bosses in your Maps drop an additional Anointed Jewellery Item": { "map_blight_bosses_drop_X_anointed_items": 1 }, "Blight Chests in your Maps contain an additional Reward": { "map_blight_chests_repeat_drops_count": 1 }, "Lanes of Blight Encounters in your Maps have an additional Reward Chest": { "map_blight_lane_additional_chests": 1 }, "Oils found in your Maps are 1 tier higher": { "map_blight_oils_chance_to_drop_a_tier_higher_%": 100 }, "Blighted Maps found in your Maps are Anointed": { "map_blighted_maps_drop_with_random_anoints": 1 }, "[DNT] Final Map Bosses in your Maps drop an additional basic Incursion Scarab": { "map_boss_chance_to_drop_alva_scarab_%": 100 }, "[DNT] Final Map Bosses in your Maps drop an additional basic Bestiary Scarab": { "map_boss_chance_to_drop_einhar_scarab_%": 100 }, "[DNT] Final Map Bosses in your Maps drop an additional basic Betrayal Scarab": { "map_boss_chance_to_drop_jun_scarab_%": 100 }, "[DNT] Final Map Bosses in your Maps drop an additional basic Sulphite Scarab": { "map_boss_chance_to_drop_niko_scarab_%": 100 }, "Final Map Boss in each Map drops Vaal Items instead of Adjacent Maps": { "map_boss_chance_to_drop_vaal_item_instead_of_adjacent_map_%": 100 }, "Map Bosses drop an additional Unique Item": { "map_boss_dropped_unique_items_+": 1 }, "Final Map Boss in each Map drops an additional Basic Currency Item": { "map_boss_drops_additional_currency_items": 1 }, "If there is fewer than 1 monster remaining in your Maps, Final Map Bosses\nare Empowered by Wildwood Wisps": { "map_bosses_have_azmeri_dust_if_fewer_than_x_monsters_remain": 1 }, "Your Maps which contain Breaches contain an additional Breach": { "map_breach_%_chance_for_1_additional_breach": 100 }, "Your Maps which contain Breaches contain two additional Breaches": { "map_breach_%_chance_for_2_additional_breach": 100 }, "Your Maps which contain Breaches contain three additional Breaches": { "map_breach_%_chance_for_3_additional_breach": 100 }, "Your Maps which contain Breaches contain ten additional Breaches": { "map_breach_%_chance_for_10_additional_breach": 100 }, "Breach Boss' Clasped Hands in your Maps spawn a Breach Boss when opened": { "map_breach_%_chance_to_spawn_breachlord_on_opening_large_chest": 100 }, "Breaches in your Maps spawn an additional Rare Monster": { "map_breach_X_additional_rare_monsters": 1 }, "Breach Bosses in your Maps drop double Breach Splinters": { "map_breach_bosses_drop_double_splinters_chance_%": 100 }, "Breach Hands in your Maps drop double Breach Splinters": { "map_breach_chests_drop_double_splinters_chance_%": 100 }, "Breaches in your Maps belong to Uul-Netol": { "map_breach_type_override": 1 }, "Breaches in your Maps belong to Xoph": { "map_breach_type_override": 2 }, "Breaches in your Maps belong to Tul": { "map_breach_type_override": 3 }, "Breaches in your Maps belong to Esh": { "map_breach_type_override": 4 }, "Breaches in your Maps belong to Chayula": { "map_breach_type_override": 5 }, "You can assemble an additional Metamorph in your Maps after the first is Dead": { "map_can_create_additional_metamorph_after_first_%_chance": 100 }, "Your Maps contain The Sacred Grove": { "map_chance_for_area_%_to_contain_harvest": 100 }, "Chayula, Who Dreamt in your Maps is Duplicated": { "map_chance_for_area_%_to_duplicate_breach_boss_chayula": 100 }, "Esh, Forked Thought in your Maps is Duplicated": { "map_chance_for_area_%_to_duplicate_breach_boss_esh": 100 }, "Tul, Creeping Avalanche in your Maps is Duplicated": { "map_chance_for_area_%_to_duplicate_breach_boss_tul": 100 }, "Uul-Netol, Unburdened Flesh in your Maps is Duplicated": { "map_chance_for_area_%_to_duplicate_breach_boss_uul_netol": 100 }, "Xoph, Dark Embers in your Maps is Duplicated": { "map_chance_for_area_%_to_duplicate_breach_boss_xoph": 100 }, "Your Maps contain an additional Breach": { "map_contains_additional_breaches": 1 }, "Your Maps are haunted by an additional Tormented Betrayer": { "map_contains_additional_tormented_betrayers": 1 }, "Your Maps are haunted by an additional Tormented Graverobber": { "map_contains_additional_tormented_graverobbers": 1 }, "Your Maps are haunted by an additional Tormented Heretic": { "map_contains_additional_tormented_heretics": 1 }, "Your Maps contain a rogue Metamorph": { "map_contains_rogue_metamorph_%_chance": 100 }, "Your Maps contain an additional Magic Monster pack": { "map_contains_x_additional_magic_packs": 1 }, "Your Maps contain an additional pack with a Rare monster": { "map_contains_x_additional_rare_packs": 1 }, "Non-Unique Heist Contracts found in your Maps have an additional Implicit Modifier": { "map_contracts_drop_with_additional_special_implicit_%_chance": 100 }, "Map Bosses of your Corrupted Maps drop an additional Vaal Item": { "map_corrupted_bosses_drop_x_additional_vaal_items": 1 }, "Your Maps are Alluring": { "map_fishy_effect_3": 1 }, "Your Maps are always Alluring": { "map_fishy_effect_2": 100, "map_fishy_effect_3": 1 }, "Your Maps are Repulsive": { "map_fishy_effect_3": -1 }, "Your Maps are always Repulsive": { "map_fishy_effect_2": 100, "map_fishy_effect_3": -1 }, "Your Maps are very Alluring": { "map_fishy_effect_3": 1 }, "Your Maps are always very Alluring": { "map_fishy_effect_2": 100, "map_fishy_effect_3": 1 }, "Your Maps are very Repulsive": { "map_fishy_effect_3": -1 }, "Your Maps are always very Repulsive": { "map_fishy_effect_2": 100, "map_fishy_effect_3": -1 }, "Your Maps are extremely Alluring": { "map_fishy_effect_3": 1 }, "Your Maps are always extremely Alluring": { "map_fishy_effect_2": 100, "map_fishy_effect_3": 1 }, "Your Maps are extremely Repulsive": { "map_fishy_effect_3": -1 }, "Your Maps are always extremely Repulsive": { "map_fishy_effect_2": 100, "map_fishy_effect_3": -1 }, "Your Maps are incredibly Alluring": { "map_fishy_effect_3": 1 }, "Your Maps are always incredibly Alluring": { "map_fishy_effect_2": 100, "map_fishy_effect_3": 1 }, "Your Maps are incredibly Repulsive": { "map_fishy_effect_3": -1 }, "Your Maps are always incredibly Repulsive": { "map_fishy_effect_2": 100, "map_fishy_effect_3": -1 }, "Your Maps are alluringly Alluring": { "map_fishy_effect_3": 1 }, "Your Maps are always alluringly Alluring": { "map_fishy_effect_2": 100, "map_fishy_effect_3": 1 }, "Your Maps are alluringly Repulsive": { "map_fishy_effect_3": -1 }, "Your Maps are always alluringly Repulsive": { "map_fishy_effect_2": 100, "map_fishy_effect_3": -1 }, "Create a copy of Beasts Captured in your Maps": { "map_duplicate_captured_beasts_chance_%": 100 }, "1 Rare Monster in each of your Maps is Duplicated": { "map_duplicate_x_rare_monsters": 1 }, "Imprisoned Monsters in your Maps have at least 1 Essence at the highest possible tier": { "map_essence_X_essences_at_highest_tier": 1 }, "A Map Boss is granted a random Essence Modifier from any Imprisoned Monsters slain in your Maps": { "map_essence_X_mods_inherited_by_map_boss": 1 }, "Essences found in your Maps are a tier higher": { "map_essences_are_1_tier_higher_chance_%": 100 }, "Your Maps contain an Expedition Encounter": { "map_expedition_encounter_additional_chance_%": 100 }, "Your Maps contain an additional Essence": { "map_extra_monoliths": 1 }, "Your Maps grant an additional Alva Mission on Completion": { "map_gain_additional_alva_mission_permyriad_chance_on_map_completion": 10000 }, "Your Maps grant an additional Einhar Mission on Completion": { "map_gain_additional_einhar_mission_%_chance_on_map_completion": 100 }, "Your Maps grant an additional Jun Mission on Completion": { "map_gain_additional_jun_mission_%_chance_on_map_completion": 100 }, "Your Maps grant an additional Niko Mission on Completion": { "map_gain_additional_niko_mission_%_chance_on_map_completion": 100 }, "Your Maps grant an additional Kirac Mission on Completion": { "map_gain_additional_zana_mission_%_chance_on_map_completion": 100 }, "Gain a free use of a random Map Crafting option on Completing your Maps": { "map_gain_random_map_craft_on_completion_chance_%": 100 }, "Harbingers in your Maps drop an additional Stack of Currency Shards": { "map_harbinger_additional_currency_shard_stack_tenths_to_drop": 10 }, "Harbingers in your Maps are replaced by a powerful Harbinger boss": { "map_harbingers_%_chance_to_be_replaced_as_atlas_boss": 100 }, "Harvest Crops in your Maps have an extra chance to grow higher Tier Plants": { "map_harvest_higher_tier_seed_rolls_+": 1 }, "The Sacred Grove in your Maps contains an additional Harvest": { "map_harvest_num_additional_plots": 1 }, "Harvests in your Maps contain at least one Crop of Purple Plants": { "map_harvest_seeds_1_of_every_2_plot_type_override": 1 }, "Harvests in your Maps contain at least one Crop of Yellow Plants": { "map_harvest_seeds_1_of_every_2_plot_type_override": 2 }, "Harvests in your Maps contain at least one Crop of Blue Plants": { "map_harvest_seeds_1_of_every_2_plot_type_override": 3 }, "Incursion Monsters in your Maps are at least Magic": { "map_incursion_all_monster_packs_magic_and_allow_rare_chance_%": 100 }, "Incursion Architects in your Maps grant double Experience": { "map_incursion_architect_double_experience_chance_%": 100 }, "Your Maps contain an additional Legion Encounter": { "map_legion_league_extra_spawns": 1 }, "Legion Sergeants in your Maps always have Rewards": { "map_legion_sergeants_reward_additional_chance_%": 100 }, "Maps found in your Maps have layers of Delirium": { "map_maps_drop_with_affliction_enchantments_chance_%": 100 }, "Metamorphs in your Maps have a random Modifier to Dropped Items": { "map_metamorph_boss_additional_rare_monster_reward_modifier": 1 }, "Itemised Samples found in your Maps have an additional Reward": { "map_metamorph_itemised_boss_additional_reward": 1 }, "Your Maps contain an additional Gloom Shrine": { "map_num_extra_gloom_shrines": 1 }, "Your Maps contain an additional Harbinger": { "map_num_extra_harbingers": 1 }, "Your Maps are inhabited by an additional Invasion Boss": { "map_num_extra_invasion_bosses": 1 }, "Your Maps contain an additional Resonating Shrine": { "map_num_extra_resonating_shrines": 1 }, "Your Maps contain an additional Shrine": { "map_num_extra_shrines": 1 }, "Your Maps contain an additional Strongbox": { "map_num_extra_strongboxes": 1 }, "An additional Map drops on Completing your Maps": { "map_on_complete_drop_x_additional_maps": 1 }, "Rare Beyond Demons in your Maps drop an additional Basic Currency Item": { "map_rare_beyond_monster_chance_to_drop_currency_item_%": 100 }, "Rare Beyond Demons in your Maps drop an additional Currency Item when Slain": { "map_rare_beyond_monsters_drop_X_additional_currency_items": 1 }, "Up to {1} Rare Monsters in each of your Maps are Possessed and their Minions are Touched": { "map_rare_monsters_possessed_with_touched_minions_chance_%": 100 }, "Rare Monsters in your Maps spawn an additional Beyond Portal when Slain": { "map_rare_monsters_spawn_X_beyond_portals": 1 }, "Red Beasts in your Maps grant double Experience": { "map_red_beast_double_experience_chance_%": 100 }, "Ritual Altars in your Maps allow rerolling Favours an additional time": { "map_ritual_additional_reward_rerolls": 1 }, "[DNT] Rogue Exiles in your Maps appear in Pairs": { "map_rogue_exiles_are_doubled_chance_%": 100 }, "Rogue Exiles in your Maps have {0}% chance to be Possessed by a Tormented Spirit": { "map_area_rogue_exiles_soul_eater_%_chance": 0 }, "Rogue Exiles in your Maps are Possessed by a Tormented Spirit": { "map_rogue_exiles_possessed_%_chance": 100, "map_area_rogue_exiles_soul_eater_%_chance": 0 }, "Rogue Exiles in your Maps have Soul Eater": { "map_rogue_exiles_possessed_%_chance": 0, "map_area_rogue_exiles_soul_eater_%_chance": 100 }, "Rogue Exiles in your Maps are Possessed by a Tormented Spirit\nRogue Exiles in your Maps have {1}% chance to have Soul Eater": { "map_rogue_exiles_possessed_%_chance": 100 }, "Rogue Exiles in your Maps have {0}% chance to be Possessed by a Tormented Spirit\nRogue Exiles in your Maps have Soul Eater": { "map_area_rogue_exiles_soul_eater_%_chance": 100 }, "Rogue Exiles in your Maps are Possessed by a Tormented Spirit and have Soul Eater": { "map_rogue_exiles_possessed_%_chance": 100, "map_area_rogue_exiles_soul_eater_%_chance": 100 }, "Scouting Reports drop as Blighted Scouting Reports instead in your Maps": { "scouting_report_drops_as_blighted_scouting_report_%": 100 }, "Scouting Reports drop as Comprehensive Scouting Reports instead in your Maps": { "scouting_report_drops_as_comprehensive_scouting_report_%": 100 }, "Scouting Reports drop as Delirious Scouting Reports instead in your Maps": { "scouting_report_drops_as_delirious_scouting_report_%": 100 }, "Scouting Reports drop as Operative's Scouting Reports instead in your Maps": { "scouting_report_drops_as_operatives_scouting_report_%": 100 }, "Scouting Reports drop as Otherworldly Scouting Reports instead in your Maps": { "scouting_report_drops_as_otherworldly_scouting_report_%": 100 }, "Scouting Reports drop as Singular Scouting Reports instead in your Maps": { "scouting_report_drops_as_singular_scouting_report_%": 100 }, "Scouting Reports drop as Vaal Scouting Reports instead in your Maps": { "scouting_report_drops_as_vaal_scouting_report_%": 100 }, "The Shaper drops an additional Shaper Item": { "map_shaper_boss_drops_X_additional_shaper_items": 1 }, "Your Maps contain Cadiro Perandus": { "map_spawn_cadiro_%_chance": 100 }, "Your Maps contain an additional Perandus Chest": { "map_spawn_extra_perandus_chests": 1 }, "Your Maps are haunted by an additional Tormented Spirit": { "map_spawn_extra_torment_spirits": 1 }, "Strongboxes in your Maps will each contain an additional random Rare Item": { "map_strongboxes_drop_x_additional_rare_items": 1 }, "Strongboxes in your Maps are at least Magic": { "map_strongboxes_minimum_rarity": 1 }, "Strongboxes in your Maps are at least Unique": { "map_strongboxes_minimum_rarity": 3 }, "Voltaxic Sulphite Veins and Chests found in your Maps contains Doomed Spirits": { "map_sulphite_surprise": 100 }, "Voltaxic Sulphite Veins and Chests in your Maps are guarded by Sulphite-hoarding Monsters": { "map_sulphite_veins_are_guarded_by_delve_monsters_granting_sulphite_on_death": 1 }, "Map Bosses of your Synthesis Maps drop a well-rolled Fractured Item": { "map_synthesis_map_boss_drop_well_rolled_fractured_item_chance_%": 100 }, "Ultimatum Encounters in your Maps grant rewards as though you completed an additional Round": { "map_ultimatum_reward_tiers_+": 1 }, "Items dropped by Corrupted Vaal Monsters in your Maps are Corrupted": { "map_vaal_monster_items_drop_corrupted_%": 100 }, "Wild Rogue Exiles in your Maps have additional Rewards": { "map_wild_rogue_exiles_have_special_reward_chance_%": 100 }, "Zana Missions in your Maps have up to 30 additional packs of Shaper and Elder monsters": { "map_zana_maps_have_shaper_and_elder_packs": 1 }, "Zana Missions in your Maps have additional Maps that can appear in the Map options": { "map_zana_more_possible_options": 1 }, "Zana Missions in your Maps have double the Base number of Map options": { "map_zana_options_amount_doubled": 1 }, "Scarabs found in your Maps are more likely to be less common varieties": { "scarabs_more_likely_less_common_types": 1 } }