{ "Physical Damage taken bypasses Energy Shield": [ { "type": "literal", "value": "Physical Damage taken bypasses Energy Shield" } ], "{0}% of Physical Damage taken bypasses Energy Shield": [ { "type": "number", "index": 0, "stat": "%_physical_damage_bypasses_energy_shield" }, { "type": "literal", "value": "% of Physical Damage taken bypasses Energy Shield" } ], "+1 to maximum Blade Flurry stages": [ { "type": "literal", "value": "+1 to maximum Blade Flurry stages" } ], "{0}% increased Rogue's Markers dropped by monsters": [ { "type": "number", "index": 0, "stat": "heist_coins_from_monsters_+%" }, { "type": "literal", "value": "% increased Rogue's Markers dropped by monsters" } ], "{0}% reduced Rogue's Markers dropped by monsters": [ { "type": "number", "index": 0, "stat": "heist_coins_from_monsters_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rogue's Markers dropped by monsters" } ], "This Jewel's Socket has {0}% increased effect per Allocated Passive Skill between\nit and your Class' starting location": [ { "type": "literal", "value": "This Jewel's Socket has " }, { "type": "number", "index": 0, "stat": "local_jewel_+%_effect_per_passive_between_jewel_and_class_start" }, { "type": "literal", "value": "% increased effect per Allocated Passive Skill between\nit and your Class' starting location" } ], "Bathed in the blood of {1} sacrificed in the name of Xibaqua\nPassives in radius are Conquered by the Vaal": [ { "type": "literal", "value": "Bathed in the blood of " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " sacrificed in the name of Xibaqua\nPassives in radius are Conquered by the Vaal" } ], "Bathed in the blood of {1} sacrificed in the name of Zerphi\nPassives in radius are Conquered by the Vaal": [ { "type": "literal", "value": "Bathed in the blood of " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " sacrificed in the name of Zerphi\nPassives in radius are Conquered by the Vaal" } ], "Bathed in the blood of {1} sacrificed in the name of Ahuana\nPassives in radius are Conquered by the Vaal": [ { "type": "literal", "value": "Bathed in the blood of " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " sacrificed in the name of Ahuana\nPassives in radius are Conquered by the Vaal" } ], "Bathed in the blood of {1} sacrificed in the name of Doryani\nPassives in radius are Conquered by the Vaal": [ { "type": "literal", "value": "Bathed in the blood of " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " sacrificed in the name of Doryani\nPassives in radius are Conquered by the Vaal" } ], "Commanded leadership over {1} warriors under Kaom\nPassives in radius are Conquered by the Karui": [ { "type": "literal", "value": "Commanded leadership over " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " warriors under Kaom\nPassives in radius are Conquered by the Karui" } ], "Commanded leadership over {1} warriors under Rakiata\nPassives in radius are Conquered by the Karui": [ { "type": "literal", "value": "Commanded leadership over " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " warriors under Rakiata\nPassives in radius are Conquered by the Karui" } ], "Commanded leadership over {1} warriors under Kiloava\nPassives in radius are Conquered by the Karui": [ { "type": "literal", "value": "Commanded leadership over " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " warriors under Kiloava\nPassives in radius are Conquered by the Karui" } ], "Commanded leadership over {1} warriors under Akoya\nPassives in radius are Conquered by the Karui": [ { "type": "literal", "value": "Commanded leadership over " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " warriors under Akoya\nPassives in radius are Conquered by the Karui" } ], "Denoted service of {1} dekhara in the akhara of Deshret\nPassives in radius are Conquered by the Maraketh": [ { "type": "literal", "value": "Denoted service of " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " dekhara in the akhara of Deshret\nPassives in radius are Conquered by the Maraketh" } ], "Denoted service of {1} dekhara in the akhara of Balbala\nPassives in radius are Conquered by the Maraketh": [ { "type": "literal", "value": "Denoted service of " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " dekhara in the akhara of Balbala\nPassives in radius are Conquered by the Maraketh" } ], "Denoted service of {1} dekhara in the akhara of Asenath\nPassives in radius are Conquered by the Maraketh": [ { "type": "literal", "value": "Denoted service of " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " dekhara in the akhara of Asenath\nPassives in radius are Conquered by the Maraketh" } ], "Denoted service of {1} dekhara in the akhara of Nasima\nPassives in radius are Conquered by the Maraketh": [ { "type": "literal", "value": "Denoted service of " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " dekhara in the akhara of Nasima\nPassives in radius are Conquered by the Maraketh" } ], "Carved to glorify {1} new faithful converted by High Templar Venarius\nPassives in radius are Conquered by the Templars": [ { "type": "literal", "value": "Carved to glorify " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " new faithful converted by High Templar Venarius\nPassives in radius are Conquered by the Templars" } ], "Carved to glorify {1} new faithful converted by High Templar Maxarius\nPassives in radius are Conquered by the Templars": [ { "type": "literal", "value": "Carved to glorify " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " new faithful converted by High Templar Maxarius\nPassives in radius are Conquered by the Templars" } ], "Carved to glorify {1} new faithful converted by High Templar Dominus\nPassives in radius are Conquered by the Templars": [ { "type": "literal", "value": "Carved to glorify " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " new faithful converted by High Templar Dominus\nPassives in radius are Conquered by the Templars" } ], "Carved to glorify {1} new faithful converted by High Templar Avarius\nPassives in radius are Conquered by the Templars": [ { "type": "literal", "value": "Carved to glorify " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " new faithful converted by High Templar Avarius\nPassives in radius are Conquered by the Templars" } ], "Commissioned {1} coins to commemorate Cadiro\nPassives in radius are Conquered by the Eternal Empire": [ { "type": "literal", "value": "Commissioned " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed", "stat_value_handlers": [ "times_twenty" ] }, { "type": "literal", "value": " coins to commemorate Cadiro\nPassives in radius are Conquered by the Eternal Empire" } ], "Commissioned {1} coins to commemorate Victario\nPassives in radius are Conquered by the Eternal Empire": [ { "type": "literal", "value": "Commissioned " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed", "stat_value_handlers": [ "times_twenty" ] }, { "type": "literal", "value": " coins to commemorate Victario\nPassives in radius are Conquered by the Eternal Empire" } ], "Commissioned {1} coins to commemorate Chitus\nPassives in radius are Conquered by the Eternal Empire": [ { "type": "literal", "value": "Commissioned " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed", "stat_value_handlers": [ "times_twenty" ] }, { "type": "literal", "value": " coins to commemorate Chitus\nPassives in radius are Conquered by the Eternal Empire" } ], "Commissioned {1} coins to commemorate Caspiro\nPassives in radius are Conquered by the Eternal Empire": [ { "type": "literal", "value": "Commissioned " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed", "stat_value_handlers": [ "times_twenty" ] }, { "type": "literal", "value": " coins to commemorate Caspiro\nPassives in radius are Conquered by the Eternal Empire" } ], "Can be modified while Corrupted": [ { "type": "literal", "value": "Can be modified while Corrupted" } ], "Only affects Passives in Small Ring": [ { "type": "literal", "value": "Only affects Passives in Small Ring" } ], "Only affects Passives in Medium Ring": [ { "type": "literal", "value": "Only affects Passives in Medium Ring" } ], "Only affects Passives in Large Ring": [ { "type": "literal", "value": "Only affects Passives in Large Ring" } ], "Only affects Passives in Very Large Ring": [ { "type": "literal", "value": "Only affects Passives in Very Large Ring" } ], "Only affects Passives in Massive Ring": [ { "type": "literal", "value": "Only affects Passives in Massive Ring" } ], "Can have a second Enchantment Modifier": [ { "type": "literal", "value": "Can have a second Enchantment Modifier" } ], "Can have {0} additional Enchantment Modifiers": [ { "type": "literal", "value": "Can have " }, { "type": "number", "index": 0, "stat": "local_item_can_have_x_additional_enchantments" }, { "type": "literal", "value": " additional Enchantment Modifiers" } ], "Can have a up to 1 Implicit Modifier while Item has this Modifier": [ { "type": "literal", "value": "Can have a up to 1 Implicit Modifier while Item has this Modifier" } ], "Can have up to {0} Implicit Modifiers while Item has this Modifier": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "local_item_implicit_modifier_limit" }, { "type": "literal", "value": " Implicit Modifiers while Item has this Modifier" } ], "{0} Prefix Modifier allowed": [ { "type": "number", "index": 0, "stat": "local_maximum_prefixes_allowed_+" }, { "type": "literal", "value": " Prefix Modifier allowed" } ], "{0} Prefix Modifiers allowed": [ { "type": "number", "index": 0, "stat": "local_maximum_prefixes_allowed_+" }, { "type": "literal", "value": " Prefix Modifiers allowed" } ], "{0} Suffix Modifier allowed": [ { "type": "number", "index": 0, "stat": "local_maximum_suffixes_allowed_+" }, { "type": "literal", "value": " Suffix Modifier allowed" } ], "{0} Suffix Modifiers allowed": [ { "type": "number", "index": 0, "stat": "local_maximum_suffixes_allowed_+" }, { "type": "literal", "value": " Suffix Modifiers allowed" } ], "Can roll Minion Modifiers": [ { "type": "literal", "value": "Can roll Minion Modifiers" } ], "Can roll Totem Modifiers": [ { "type": "literal", "value": "Can roll Totem Modifiers" } ], "Prefixes Cannot Be Changed": [ { "type": "literal", "value": "Prefixes Cannot Be Changed" } ], "Implicit Modifiers Cannot Be Changed": [ { "type": "literal", "value": "Implicit Modifiers Cannot Be Changed" } ], "Suffixes Cannot Be Changed": [ { "type": "literal", "value": "Suffixes Cannot Be Changed" } ], "Cannot roll Caster Modifiers": [ { "type": "literal", "value": "Cannot roll Caster Modifiers" } ], "Cannot roll Attack Modifiers": [ { "type": "literal", "value": "Cannot roll Attack Modifiers" } ], "Can have up to 3 Crafted Modifiers": [ { "type": "literal", "value": "Can have up to 3 Crafted Modifiers" } ], "Can have {0} additional Crafted Modifier": [ { "type": "literal", "value": "Can have " }, { "type": "number", "index": 0, "stat": "local_can_have_additional_crafted_mods" }, { "type": "literal", "value": " additional Crafted Modifier" } ], "Can have {0} additional Crafted Modifiers": [ { "type": "literal", "value": "Can have " }, { "type": "number", "index": 0, "stat": "local_can_have_additional_crafted_mods" }, { "type": "literal", "value": " additional Crafted Modifiers" } ], "Cannot roll Modifiers with Required Level above {0}": [ { "type": "literal", "value": "Cannot roll Modifiers with Required Level above " }, { "type": "number", "index": 0, "stat": "item_generation_local_maximum_mod_required_level_override" } ], "{0}% increased Explicit Ailment Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_ailment_mod_effect_+%" }, { "type": "literal", "value": "% increased Explicit Ailment Modifier magnitudes" } ], "{0}% reduced Explicit Ailment Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_ailment_mod_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Explicit Ailment Modifier magnitudes" } ], "{0}% increased Explicit Attribute Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_attribute_mod_effect_+%" }, { "type": "literal", "value": "% increased Explicit Attribute Modifier magnitudes" } ], "{0}% reduced Explicit Attribute Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_attribute_mod_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Explicit Attribute Modifier magnitudes" } ], "{0}% increased Explicit Caster Damage Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_casterdamage_mod_effect_+%" }, { "type": "literal", "value": "% increased Explicit Caster Damage Modifier magnitudes" } ], "{0}% reduced Explicit Caster Damage Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_casterdamage_mod_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Explicit Caster Damage Modifier magnitudes" } ], "{0}% increased Explicit Chaos Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_chaos_mod_effect_+%" }, { "type": "literal", "value": "% increased Explicit Chaos Modifier magnitudes" } ], "{0}% reduced Explicit Chaos Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_chaos_mod_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Explicit Chaos Modifier magnitudes" } ], "{0}% increased Explicit Cold Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_cold_mod_effect_+%" }, { "type": "literal", "value": "% increased Explicit Cold Modifier magnitudes" } ], "{0}% reduced Explicit Cold Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_cold_mod_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Explicit Cold Modifier magnitudes" } ], "{0}% increased Explicit Critical Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_critical_mod_effect_+%" }, { "type": "literal", "value": "% increased Explicit Critical Modifier magnitudes" } ], "{0}% reduced Explicit Critical Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_critical_mod_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Explicit Critical Modifier magnitudes" } ], "{0}% increased Explicit Damage Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_damage_mod_effect_+%" }, { "type": "literal", "value": "% increased Explicit Damage Modifier magnitudes" } ], "{0}% reduced Explicit Damage Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_damage_mod_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Explicit Damage Modifier magnitudes" } ], "{0}% increased Explicit Defence Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_defence_mod_effect_+%" }, { "type": "literal", "value": "% increased Explicit Defence Modifier magnitudes" } ], "{0}% reduced Explicit Defence Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_defence_mod_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Explicit Defence Modifier magnitudes" } ], "{0}% increased Explicit Fire Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_fire_mod_effect_+%" }, { "type": "literal", "value": "% increased Explicit Fire Modifier magnitudes" } ], "{0}% reduced Explicit Fire Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_fire_mod_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Explicit Fire Modifier magnitudes" } ], "{0}% increased Explicit Life Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_life_mod_effect_+%" }, { "type": "literal", "value": "% increased Explicit Life Modifier magnitudes" } ], "{0}% reduced Explicit Life Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_life_mod_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Explicit Life Modifier magnitudes" } ], "{0}% increased Explicit Lightning Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_lightning_mod_effect_+%" }, { "type": "literal", "value": "% increased Explicit Lightning Modifier magnitudes" } ], "{0}% reduced Explicit Lightning Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_lightning_mod_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Explicit Lightning Modifier magnitudes" } ], "{0}% increased Explicit Mana Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_mana_mod_effect_+%" }, { "type": "literal", "value": "% increased Explicit Mana Modifier magnitudes" } ], "{0}% reduced Explicit Mana Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_mana_mod_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Explicit Mana Modifier magnitudes" } ], "{0}% increased Explicit Physical Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_physical_mod_effect_+%" }, { "type": "literal", "value": "% increased Explicit Physical Modifier magnitudes" } ], "{0}% reduced Explicit Physical Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_physical_mod_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Explicit Physical Modifier magnitudes" } ], "{0}% increased Explicit Resistance Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_resistance_mod_effect_+%" }, { "type": "literal", "value": "% increased Explicit Resistance Modifier magnitudes" } ], "{0}% reduced Explicit Resistance Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_resistance_mod_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Explicit Resistance Modifier magnitudes" } ], "{0}% increased Explicit Speed Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_speed_mod_effect_+%" }, { "type": "literal", "value": "% increased Explicit Speed Modifier magnitudes" } ], "{0}% reduced Explicit Speed Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "heist_enchantment_speed_mod_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Explicit Speed Modifier magnitudes" } ], "{0}% increased Explicit Elemental Damage Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "local_explicit_elemental_damage_mod_effect_+%" }, { "type": "literal", "value": "% increased Explicit Elemental Damage Modifier magnitudes" } ], "{0}% reduced Explicit Elemental Damage Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "local_explicit_elemental_damage_mod_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Explicit Elemental Damage Modifier magnitudes" } ], "{0}% increased Explicit Minion Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "local_explicit_minion_mod_effect_+%" }, { "type": "literal", "value": "% increased Explicit Minion Modifier magnitudes" } ], "{0}% reduced Explicit Minion Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "local_explicit_minion_mod_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Explicit Minion Modifier magnitudes" } ], "{0}% increased Explicit Physical and Chaos Damage Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "local_explicit_physical_and_chaos_damage_mod_effect_+%" }, { "type": "literal", "value": "% increased Explicit Physical and Chaos Damage Modifier magnitudes" } ], "{0}% reduced Explicit Physical and Chaos Damage Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "local_explicit_physical_and_chaos_damage_mod_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Explicit Physical and Chaos Damage Modifier magnitudes" } ], "{0}% increased Unveiled Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "unveiled_mod_effect_+%" }, { "type": "literal", "value": "% increased Unveiled Modifier magnitudes" } ], "{0}% increased Explicit Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "local_explicit_mod_effect_+%" }, { "type": "literal", "value": "% increased Explicit Modifier magnitudes" } ], "{0}% reduced Explicit Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "local_explicit_mod_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Explicit Modifier magnitudes" } ], "Implicit Modifier magnitudes are doubled": [ { "type": "literal", "value": "Implicit Modifier magnitudes are doubled" } ], "Implicit Modifier magnitudes are tripled": [ { "type": "literal", "value": "Implicit Modifier magnitudes are tripled" } ], "{0}% increased Implicit Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "local_implicit_stat_magnitude_+%" }, { "type": "literal", "value": "% increased Implicit Modifier magnitudes" } ], "{0}% reduced Implicit Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "local_implicit_stat_magnitude_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Implicit Modifier magnitudes" } ], "Grants Level {0} Snipe Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grant_level_x_snipe_skill" }, { "type": "literal", "value": " Snipe Skill" } ], "Has no Blue Sockets": [ { "type": "literal", "value": "Has no Blue Sockets" } ], "Has no Green Sockets": [ { "type": "literal", "value": "Has no Green Sockets" } ], "Has no Red Sockets": [ { "type": "literal", "value": "Has no Red Sockets" } ], "Has no Sockets": [ { "type": "literal", "value": "Has no Sockets" } ], "Has 1 Abyssal Socket": [ { "type": "literal", "value": "Has 1 Abyssal Socket" } ], "Has {0} Abyssal Sockets": [ { "type": "literal", "value": "Has " }, { "type": "number", "index": 0, "stat": "local_has_X_abyss_sockets" }, { "type": "literal", "value": " Abyssal Sockets" } ], "Has 1 Socket": [ { "type": "literal", "value": "Has 1 Socket" } ], "Has {0} Sockets": [ { "type": "literal", "value": "Has " }, { "type": "number", "index": 0, "stat": "local_has_X_sockets" }, { "type": "literal", "value": " Sockets" } ], "Sockets cannot be modified": [ { "type": "literal", "value": "Sockets cannot be modified" } ], "All Sockets Linked": [ { "type": "literal", "value": "All Sockets Linked" } ], "All Sockets are Blue": [ { "type": "literal", "value": "All Sockets are Blue" } ], "All Sockets are Green": [ { "type": "literal", "value": "All Sockets are Green" } ], "All Sockets are Red": [ { "type": "literal", "value": "All Sockets are Red" } ], "All Sockets are White": [ { "type": "literal", "value": "All Sockets are White" } ], "Has 1 White Socket": [ { "type": "literal", "value": "Has 1 White Socket" } ], "Has {0} White Sockets": [ { "type": "literal", "value": "Has " }, { "type": "number", "index": 0, "stat": "local_has_X_white_sockets" }, { "type": "literal", "value": " White Sockets" } ], "+{0} to maximum Sockets": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "local_maximum_sockets_+" }, { "type": "literal", "value": " to maximum Sockets" } ], "{0} to maximum Sockets": [ { "type": "number", "index": 0, "stat": "local_maximum_sockets_+" }, { "type": "literal", "value": " to maximum Sockets" } ], "Has one socket of each colour": [ { "type": "literal", "value": "Has one socket of each colour" } ], "Area contains {0} Harbinger Portals": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_number_of_harbinger_portals" }, { "type": "literal", "value": " Harbinger Portals" } ], "Area is Breached": [ { "type": "literal", "value": "Area is Breached" } ], "Rare and Unique Monsters in Area are Possessed by up to {1} Tormented Spirit and if Possessed their Minions are Touched": [ { "type": "literal", "value": "Rare and Unique Monsters in Area are Possessed by up to " }, { "type": "number", "index": 1, "stat": "memory_line_maximum_possessions_of_rare_unique_monsters" }, { "type": "literal", "value": " Tormented Spirit and if Possessed their Minions are Touched" } ], "Rare and Unique Monsters in Area are Possessed by up to {1} Tormented Spirits and if Possessed their Minions are Touched": [ { "type": "literal", "value": "Rare and Unique Monsters in Area are Possessed by up to " }, { "type": "number", "index": 1, "stat": "memory_line_maximum_possessions_of_rare_unique_monsters" }, { "type": "literal", "value": " Tormented Spirits and if Possessed their Minions are Touched" } ], "Rare and Unique Monsters in Area are Possessed by {0} Tormented Spirit and their Minions are Touched": [ { "type": "literal", "value": "Rare and Unique Monsters in Area are Possessed by " }, { "type": "number", "index": 0, "stat": "memory_line_minimum_possessions_of_rare_unique_monsters" }, { "type": "literal", "value": " Tormented Spirit and their Minions are Touched" } ], "Rare and Unique Monsters in Area are Possessed by {0} to {1} Tormented Spirits and their Minions are Touched": [ { "type": "literal", "value": "Rare and Unique Monsters in Area are Possessed by " }, { "type": "number", "index": 0, "stat": "memory_line_minimum_possessions_of_rare_unique_monsters" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "memory_line_maximum_possessions_of_rare_unique_monsters" }, { "type": "literal", "value": " Tormented Spirits and their Minions are Touched" } ], "Harvests in Area contain {0} Crops": [ { "type": "literal", "value": "Harvests in Area contain " }, { "type": "number", "index": 0, "stat": "memory_line_num_harvest_plots" }, { "type": "literal", "value": " Crops" } ], "Area contains {0} additional Abysses that have already fully opened\nAbysses contain monsters from Beyond this realm": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "memory_line_number_of_abyss_scourge_cracks" }, { "type": "literal", "value": " additional Abysses that have already fully opened\nAbysses contain monsters from Beyond this realm" } ], "Area contains a Breach": [ { "type": "literal", "value": "Area contains a Breach" } ], "Area contains {0} Breaches": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "memory_line_number_of_breaches" }, { "type": "literal", "value": " Breaches" } ], "{0} Monsters are imprisoned by Essences": [ { "type": "number", "index": 0, "stat": "memory_line_number_of_essences" }, { "type": "literal", "value": " Monsters are imprisoned by Essences" } ], "Area contains {0} Temporal Incursions\nTemporal Incursion Portals have their direction reversed": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "memory_line_number_of_excursions" }, { "type": "literal", "value": " Temporal Incursions\nTemporal Incursion Portals have their direction reversed" } ], "Area contains an additional Strongbox": [ { "type": "literal", "value": "Area contains an additional Strongbox" } ], "Area contains {0} additional Strongboxes": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "memory_line_number_of_strongboxes" }, { "type": "literal", "value": " additional Strongboxes" } ], "Players in Area take on the form of Harbingers": [ { "type": "literal", "value": "Players in Area take on the form of Harbingers" } ], "Gems can be Socketed in this Item ignoring Socket Colour": [ { "type": "literal", "value": "Gems can be Socketed in this Item ignoring Socket Colour" } ], "Incursion Architects have {0}% chance to be Possessed by a Tormented Spirit": [ { "type": "literal", "value": "Incursion Architects have " }, { "type": "number", "index": 0, "stat": "map_incursion_architects_are_possessed_chance_%" }, { "type": "literal", "value": "% chance to be Possessed by a Tormented Spirit" } ], "Incursion Architects are Possessed by a Tormented Spirit": [ { "type": "literal", "value": "Incursion Architects are Possessed by a Tormented Spirit" } ], "Area contains Einhar": [ { "type": "literal", "value": "Area contains Einhar" } ], "Area contains Alva": [ { "type": "literal", "value": "Area contains Alva" } ], "Area contains Niko": [ { "type": "literal", "value": "Area contains Niko" } ], "Area contains Jun": [ { "type": "literal", "value": "Area contains Jun" } ], "Area contains Zana": [ { "type": "literal", "value": "Area contains Zana" } ], "All Incursions must be completed to claim Reward": [ { "type": "literal", "value": "All Incursions must be completed to claim Reward" } ], "Breach Hands are small": [ { "type": "literal", "value": "Breach Hands are small" } ], "Harbingers have {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Harbingers have " }, { "type": "number", "index": 0, "stat": "map_harbinger_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Harbingers have {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Harbingers have " }, { "type": "number", "index": 0, "stat": "map_harbinger_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Incursion Architects have {0}% chance to drop an additional Rare Incursion Item": [ { "type": "literal", "value": "Incursion Architects have " }, { "type": "number", "index": 0, "stat": "map_incursion_architects_drop_incursion_rare_chance_%" }, { "type": "literal", "value": "% chance to drop an additional Rare Incursion Item" } ], "Incursion Architects drop an additional Rare Incursion Item": [ { "type": "literal", "value": "Incursion Architects drop an additional Rare Incursion Item" } ], "Strongboxes are found in Sequences of {0}": [ { "type": "literal", "value": "Strongboxes are found in Sequences of " }, { "type": "number", "index": 0, "stat": "map_strongbox_chain_length" } ], "Area has {0}% chance to contain a Boss from Beyond": [ { "type": "literal", "value": "Area has " }, { "type": "number", "index": 0, "stat": "memory_line_abyss_scourge_spawn_boss_chance_%" }, { "type": "literal", "value": "% chance to contain a Boss from Beyond" } ], "Area contains a Boss from Beyond": [ { "type": "literal", "value": "Area contains a Boss from Beyond" } ], "Crops in Area are larger in size": [ { "type": "literal", "value": "Crops in Area are larger in size" } ], "Imprisoned Monsters have {0} Essences": [ { "type": "literal", "value": "Imprisoned Monsters have " }, { "type": "number", "index": 0, "stat": "memory_line_essence_monster_number_of_essences" }, { "type": "literal", "value": " Essences" } ], "Area contains {0} Clasped Hands": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "memory_line_number_of_large_breach_chests" }, { "type": "literal", "value": " Clasped Hands" } ], "Players have {0}% chance to summon a pack of Harbinger Monsters on Kill": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "player_is_harbinger_spawn_pack_on_kill_chance" }, { "type": "literal", "value": "% chance to summon a pack of Harbinger Monsters on Kill" } ], "Players summon a pack of Harbinger Monsters on Kill": [ { "type": "literal", "value": "Players summon a pack of Harbinger Monsters on Kill" } ], "Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume {0} Uncorrupted Support Gem\nHas not Consumed any Gems": [ { "type": "literal", "value": "Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume " }, { "type": "number", "index": 0, "stat": "local_unique_hungry_loop_number_of_gems_to_consume" }, { "type": "literal", "value": " Uncorrupted Support Gem\nHas not Consumed any Gems" } ], "Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume {0} additional Uncorrupted Support Gem": [ { "type": "literal", "value": "Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume " }, { "type": "number", "index": 0, "stat": "local_unique_hungry_loop_number_of_gems_to_consume" }, { "type": "literal", "value": " additional Uncorrupted Support Gem" } ], "Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume {0} Uncorrupted Support Gems\nHas not Consumed any Gems": [ { "type": "literal", "value": "Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume " }, { "type": "number", "index": 0, "stat": "local_unique_hungry_loop_number_of_gems_to_consume" }, { "type": "literal", "value": " Uncorrupted Support Gems\nHas not Consumed any Gems" } ], "Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume {0} additional Uncorrupted Support Gems": [ { "type": "literal", "value": "Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume " }, { "type": "number", "index": 0, "stat": "local_unique_hungry_loop_number_of_gems_to_consume" }, { "type": "literal", "value": " additional Uncorrupted Support Gems" } ], "Has Consumed 1 Gem": [ { "type": "literal", "value": "Has Consumed 1 Gem" } ], "Area contains an additional Abyss": [ { "type": "literal", "value": "Area contains an additional Abyss" } ], "Area contains {0} additional Abysses": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_num_extra_abysses" }, { "type": "literal", "value": " additional Abysses" } ], "Abysses in Area spawn {0}% increased Monsters": [ { "type": "literal", "value": "Abysses in Area spawn " }, { "type": "number", "index": 0, "stat": "map_abyss_monster_spawn_amount_+%" }, { "type": "literal", "value": "% increased Monsters" } ], "Abysses in Area spawn {0}% reduced Monsters": [ { "type": "literal", "value": "Abysses in Area spawn " }, { "type": "number", "index": 0, "stat": "map_abyss_monster_spawn_amount_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Monsters" } ], "All Abysses in Area must be completed to claim Reward": [ { "type": "literal", "value": "All Abysses in Area must be completed to claim Reward" } ], "Abyss Jewels found have {0}% chance to be Corrupted and have 5 or 6 random Modifiers": [ { "type": "literal", "value": "Abyss Jewels found have " }, { "type": "number", "index": 0, "stat": "map_abyss_jewels_%_chance_to_drop_corrupted_with_more_mods" }, { "type": "literal", "value": "% chance to be Corrupted and have 5 or 6 random Modifiers" } ], "Abyss Jewels found are Corrupted and have 5 or 6 random Modifiers": [ { "type": "literal", "value": "Abyss Jewels found are Corrupted and have 5 or 6 random Modifiers" } ], "Breaches open and close {0}% faster for each Breach already opened\nMonsters from Breaches have increased Difficulty and Reward for each Breach already opened": [ { "type": "literal", "value": "Breaches open and close " }, { "type": "number", "index": 0, "stat": "map_breach_monster_count_and_speed_+%_per_breach_opened" }, { "type": "literal", "value": "% faster for each Breach already opened\nMonsters from Breaches have increased Difficulty and Reward for each Breach already opened" } ], "Breaches open and close {0}% slower for each Breach already opened\nMonsters from Breaches have increased Difficulty and Reward for each Breach already opened": [ { "type": "literal", "value": "Breaches open and close " }, { "type": "number", "index": 0, "stat": "map_breach_monster_count_and_speed_+%_per_breach_opened", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower for each Breach already opened\nMonsters from Breaches have increased Difficulty and Reward for each Breach already opened" } ], "Breaches open and close {0}% faster": [ { "type": "literal", "value": "Breaches open and close " }, { "type": "number", "index": 0, "stat": "map_breach_time_passed_+%" }, { "type": "literal", "value": "% faster" } ], "Breaches open and close {0}% slower": [ { "type": "literal", "value": "Breaches open and close " }, { "type": "number", "index": 0, "stat": "map_breach_time_passed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower" } ], "Contains a Furnace that adds a Crucible Passive Skill Tree to an Uncorrupted Unique Item": [ { "type": "literal", "value": "Contains a Furnace that adds a Crucible Passive Skill Tree to an Uncorrupted Unique Item" } ], "Contains a Furnace that adds a Crucible Passive Skill Tree to a Unique Item": [ { "type": "literal", "value": "Contains a Furnace that adds a Crucible Passive Skill Tree to a Unique Item" } ], "Contains a Furnace that removes a Crucible Passive Skill Tree from a Non-Unique Item": [ { "type": "literal", "value": "Contains a Furnace that removes a Crucible Passive Skill Tree from a Non-Unique Item" } ], "Contains a Forge that can Combine Crucible Passive Skill Trees": [ { "type": "literal", "value": "Contains a Forge that can Combine Crucible Passive Skill Trees" } ], "Contains a Forge that can Combine Crucible Passive Skill Trees, including on Unique and Corrupted Items": [ { "type": "literal", "value": "Contains a Forge that can Combine Crucible Passive Skill Trees, including on Unique and Corrupted Items" } ], "Essences imprison a Rogue Exile": [ { "type": "literal", "value": "Essences imprison a Rogue Exile" } ], "Harvest Seeds in Area are at least Tier 2": [ { "type": "literal", "value": "Harvest Seeds in Area are at least Tier 2" } ], "Items found in Area are replaced by stacks of Currency Shards": [ { "type": "literal", "value": "Items found in Area are replaced by stacks of Currency Shards" } ], "Breach has {0}% chance to contain a Boss": [ { "type": "literal", "value": "Breach has " }, { "type": "number", "index": 0, "stat": "memory_line_breach_boss_spawn_chance_%" }, { "type": "literal", "value": "% chance to contain a Boss" } ], "Strongboxes have {0}% chance to be an Operative's Strongbox": [ { "type": "literal", "value": "Strongboxes have " }, { "type": "number", "index": 0, "stat": "memory_line_strongboxes_chance_to_be_operatives_%" }, { "type": "literal", "value": "% chance to be an Operative's Strongbox" } ], "Breaches have {0}% increased Area of Effect": [ { "type": "literal", "value": "Breaches have " }, { "type": "number", "index": 0, "stat": "map_breach_size_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Breach Splinters have {0}% chance to drop as Breachstones instead": [ { "type": "literal", "value": "Breach Splinters have " }, { "type": "number", "index": 0, "stat": "map_breach_splinters_drop_as_stones_permyriad", "stat_value_handlers": [ "divide_by_one_hundred_2dp_if_required" ] }, { "type": "literal", "value": "% chance to drop as Breachstones instead" } ], "Breach Bosses Defeated in Area have {0}% chance to drop a Breachstone": [ { "type": "literal", "value": "Breach Bosses Defeated in Area have " }, { "type": "number", "index": 0, "stat": "map_chance_for_breach_bosses_to_drop_breachstone_%" }, { "type": "literal", "value": "% chance to drop a Breachstone" } ], "Crucible Passive Skills on Forged Items have {0}% chance for tiers to be upgraded": [ { "type": "literal", "value": "Crucible Passive Skills on Forged Items have " }, { "type": "number", "index": 0, "stat": "map_crucible_combining_+_chance_%_for_upgraded_tiers" }, { "type": "literal", "value": "% chance for tiers to be upgraded" } ], "Forged Items have a Crucible Passive Skill that modifies the sell price of the Item if possible": [ { "type": "literal", "value": "Forged Items have a Crucible Passive Skill that modifies the sell price of the Item if possible" } ], "Forged Items have 30% Quality": [ { "type": "literal", "value": "Forged Items have 30% Quality" } ], "Forged Items are Corrupted with an Implicit": [ { "type": "literal", "value": "Forged Items are Corrupted with an Implicit" } ], "Forged Items have the numeric values of Modifiers Randomised": [ { "type": "literal", "value": "Forged Items have the numeric values of Modifiers Randomised" } ], "Forged Items are fully Linked": [ { "type": "literal", "value": "Forged Items are fully Linked" } ], "Crucible Passive Skills are more likely to be retained when Forging": [ { "type": "literal", "value": "Crucible Passive Skills are more likely to be retained when Forging" } ], "Crucible Passive Skills on Forged Items cannot have tiers downgraded": [ { "type": "literal", "value": "Crucible Passive Skills on Forged Items cannot have tiers downgraded" } ], "Rare and Unique Monsters have {0}% chance to drop a Magmatic Ore": [ { "type": "literal", "value": "Rare and Unique Monsters have " }, { "type": "number", "index": 0, "stat": "map_crucible_rare_unique_monster_drop_itemised_weapon_tree_experience_%_chance" }, { "type": "literal", "value": "% chance to drop a Magmatic Ore" } ], "Rare and Unique Monsters drop a Magmatic Ore": [ { "type": "literal", "value": "Rare and Unique Monsters drop a Magmatic Ore" } ], "Rare and Unique Crucible Monsters have {0}% chance to drop a Melee Weapon with\na Crucible Passive Skill Tree": [ { "type": "literal", "value": "Rare and Unique Crucible Monsters have " }, { "type": "number", "index": 0, "stat": "map_crucible_rare_unique_monster_drop_melee_weapon_with_tree_%_chance" }, { "type": "literal", "value": "% chance to drop a Melee Weapon with\na Crucible Passive Skill Tree" } ], "Rare and Unique Crucible Monsters drop a Melee Weapon with a Crucible Passive Skill Tree": [ { "type": "literal", "value": "Rare and Unique Crucible Monsters drop a Melee Weapon with a Crucible Passive Skill Tree" } ], "Rare and Unique Crucible Monsters have {0}% chance to drop a Ranged Weapon with\na Crucible Passive Skill Tree": [ { "type": "literal", "value": "Rare and Unique Crucible Monsters have " }, { "type": "number", "index": 0, "stat": "map_crucible_rare_unique_monster_drop_ranged_weapon_with_tree_%_chance" }, { "type": "literal", "value": "% chance to drop a Ranged Weapon with\na Crucible Passive Skill Tree" } ], "Rare and Unique Crucible Monsters drop a Ranged Weapon with a Crucible Passive Skill Tree": [ { "type": "literal", "value": "Rare and Unique Crucible Monsters drop a Ranged Weapon with a Crucible Passive Skill Tree" } ], "Rare and Unique Crucible Monsters have {0}% chance to drop a Shield with\na Crucible Passive Skill Tree": [ { "type": "literal", "value": "Rare and Unique Crucible Monsters have " }, { "type": "number", "index": 0, "stat": "map_crucible_rare_unique_monster_drop_shield_with_tree_%_chance" }, { "type": "literal", "value": "% chance to drop a Shield with\na Crucible Passive Skill Tree" } ], "Rare and Unique Crucible Monsters drop a Shield with a Crucible Passive Skill Tree": [ { "type": "literal", "value": "Rare and Unique Crucible Monsters drop a Shield with a Crucible Passive Skill Tree" } ], "Rare and Unique Monsters have {0}% chance to drop Divination Cards that grant Unique Weapons": [ { "type": "literal", "value": "Rare and Unique Monsters have " }, { "type": "number", "index": 0, "stat": "map_crucible_rare_unique_monster_drop_unique_weapon_divination_cards_%_chance" }, { "type": "literal", "value": "% chance to drop Divination Cards that grant Unique Weapons" } ], "Rare and Unique Monsters drop Divination Cards that grant Unique Weapons": [ { "type": "literal", "value": "Rare and Unique Monsters drop Divination Cards that grant Unique Weapons" } ], "Unique Crucible Monsters have {0}% chance to drop a Unique Item with\na Crucible Passive Skill Tree": [ { "type": "literal", "value": "Unique Crucible Monsters have " }, { "type": "number", "index": 0, "stat": "map_crucible_unique_monster_drop_unique_with_weapon_tree_%_chance" }, { "type": "literal", "value": "% chance to drop a Unique Item with\na Crucible Passive Skill Tree" } ], "Unique Crucible Monsters drop a Unique Item with a Crucible Passive Skill Tree": [ { "type": "literal", "value": "Unique Crucible Monsters drop a Unique Item with a Crucible Passive Skill Tree" } ], "Releasing an Imprisoned Monster has a {0}% chance to grant a random Essence Modifier to another Imprisoned Monster": [ { "type": "literal", "value": "Releasing an Imprisoned Monster has a " }, { "type": "number", "index": 0, "stat": "map_essence_releasing_imprisoned_monsters_grants_random_essence_to_other_imprisoned_monsters_chance_%" }, { "type": "literal", "value": "% chance to grant a random Essence Modifier to another Imprisoned Monster" } ], "Releasing an Imprisoned Monster grants a random Essence Modifier to another Imprisoned Monster": [ { "type": "literal", "value": "Releasing an Imprisoned Monster grants a random Essence Modifier to another Imprisoned Monster" } ], "Essences found are a tier higher": [ { "type": "literal", "value": "Essences found are a tier higher" } ], "Essences found have {0}% chance to be a tier higher": [ { "type": "literal", "value": "Essences found have " }, { "type": "number", "index": 0, "stat": "map_essences_are_1_tier_higher_chance_%" }, { "type": "literal", "value": "% chance to be a tier higher" } ], "Tier 2 Harvest Seeds in Area have {0}% chance to be upgraded to Tier 3": [ { "type": "literal", "value": "Tier 2 Harvest Seeds in Area have " }, { "type": "number", "index": 0, "stat": "map_harvest_seed_t2_upgrade_%_chance" }, { "type": "literal", "value": "% chance to be upgraded to Tier 3" } ], "Strongboxes have {0}% chance to be guarded by an additional Pack of Monsters": [ { "type": "literal", "value": "Strongboxes have " }, { "type": "number", "index": 0, "stat": "map_strongboxes_additional_pack_chance_%" }, { "type": "literal", "value": "% chance to be guarded by an additional Pack of Monsters" } ], "Breach Monsters have {0}% increased Maximum Life": [ { "type": "literal", "value": "Breach Monsters have " }, { "type": "number", "index": 0, "stat": "map_breach_monsters_life_+%" }, { "type": "literal", "value": "% increased Maximum Life" } ], "Breach Monsters have {0}% reduced Maximum Life": [ { "type": "literal", "value": "Breach Monsters have " }, { "type": "number", "index": 0, "stat": "map_breach_monsters_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum Life" } ], "Unique Crucible Monsters have {0}% chance to drop a Unique Melee Weapon": [ { "type": "literal", "value": "Unique Crucible Monsters have " }, { "type": "number", "index": 0, "stat": "map_crucible_unique_monster_drop_unique_melee_weapon_%_chance" }, { "type": "literal", "value": "% chance to drop a Unique Melee Weapon" } ], "Unique Crucible Monsters drop a Unique Melee Weapon": [ { "type": "literal", "value": "Unique Crucible Monsters drop a Unique Melee Weapon" } ], "Unique Crucible Monsters have {0}% chance to drop a Unique Ranged Weapon": [ { "type": "literal", "value": "Unique Crucible Monsters have " }, { "type": "number", "index": 0, "stat": "map_crucible_unique_monster_drop_unique_ranged_weapon_%_chance" }, { "type": "literal", "value": "% chance to drop a Unique Ranged Weapon" } ], "Unique Crucible Monsters drop a Unique Ranged Weapon": [ { "type": "literal", "value": "Unique Crucible Monsters drop a Unique Ranged Weapon" } ], "Unique Crucible Monsters have {0}% chance to drop a Unique Shield": [ { "type": "literal", "value": "Unique Crucible Monsters have " }, { "type": "number", "index": 0, "stat": "map_crucible_unique_monster_drop_unique_shield_%_chance" }, { "type": "literal", "value": "% chance to drop a Unique Shield" } ], "Unique Crucible Monsters drop a Unique Shield": [ { "type": "literal", "value": "Unique Crucible Monsters drop a Unique Shield" } ], "Corrupting Imprisoned Monsters cannot release them": [ { "type": "literal", "value": "Corrupting Imprisoned Monsters cannot release them" } ], "Tier 3 Harvest Seeds in Area have {0}% chance to be upgraded to Tier 4": [ { "type": "literal", "value": "Tier 3 Harvest Seeds in Area have " }, { "type": "number", "index": 0, "stat": "map_harvest_seed_t3_upgrade_%_chance" }, { "type": "literal", "value": "% chance to be upgraded to Tier 4" } ], "Monsters contained in Strongboxes have {0}% increased Life": [ { "type": "literal", "value": "Monsters contained in Strongboxes have " }, { "type": "number", "index": 0, "stat": "map_strongbox_monsters_life_+%" }, { "type": "literal", "value": "% increased Life" } ], "Weapons and Shields found have {0}% chance to be Corrupted with an Implicit": [ { "type": "literal", "value": "Weapons and Shields found have " }, { "type": "number", "index": 0, "stat": "map_weapon_and_shields_drop_corrupted_with_implicit_%_chance" }, { "type": "literal", "value": "% chance to be Corrupted with an Implicit" } ], "Weapons and Shields found have {0}% chance to be Fractured": [ { "type": "literal", "value": "Weapons and Shields found have " }, { "type": "number", "index": 0, "stat": "map_weapon_and_shields_drop_fractured_%_chance" }, { "type": "literal", "value": "% chance to be Fractured" } ], "Weapons and Shields found have {0}% chance to be fully Linked": [ { "type": "literal", "value": "Weapons and Shields found have " }, { "type": "number", "index": 0, "stat": "map_weapon_and_shields_drop_fully_linked_%_chance" }, { "type": "literal", "value": "% chance to be fully Linked" } ], "Weapons and Shields found have {0}% chance to have the maximum number of Sockets": [ { "type": "literal", "value": "Weapons and Shields found have " }, { "type": "number", "index": 0, "stat": "map_weapon_and_shields_drop_fully_socketed_%_chance" }, { "type": "literal", "value": "% chance to have the maximum number of Sockets" } ], "Breach Monsters deal {0}% increased Damage": [ { "type": "literal", "value": "Breach Monsters deal " }, { "type": "number", "index": 0, "stat": "map_breach_monsters_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Breach Monsters deal {0}% reduced Damage": [ { "type": "literal", "value": "Breach Monsters deal " }, { "type": "number", "index": 0, "stat": "map_breach_monsters_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Monsters Imprisoned by a Shrieking Essence will be Duplicated when released": [ { "type": "literal", "value": "Monsters Imprisoned by a Shrieking Essence will be Duplicated when released" } ], "Monsters contained in Strongboxes deal {0}% increased Damage": [ { "type": "literal", "value": "Monsters contained in Strongboxes deal " }, { "type": "number", "index": 0, "stat": "map_strongbox_monsters_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Imprisoned Monsters have {0}% chance to drop an additional Rare Item with an Essence Modifier": [ { "type": "literal", "value": "Imprisoned Monsters have " }, { "type": "number", "index": 0, "stat": "map_essence_monsters_drop_rare_item_with_random_essence_mod_%_chance" }, { "type": "literal", "value": "% chance to drop an additional Rare Item with an Essence Modifier" } ], "Imprisoned Monsters drop an additional Rare Item with an Essence Modifier": [ { "type": "literal", "value": "Imprisoned Monsters drop an additional Rare Item with an Essence Modifier" } ], "{0}% chance to Trigger a Socketed Warcry Skill when you lose Endurance Charges, with a 0.25 second Cooldown": [ { "type": "number", "index": 0, "stat": "trigger_socketed_warcry_when_endurance_charge_expires_or_consumed_%_chance" }, { "type": "literal", "value": "% chance to Trigger a Socketed Warcry Skill when you lose Endurance Charges, with a 0.25 second Cooldown" } ], "Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown": [ { "type": "literal", "value": "Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown" } ], "{0} to Level of Socketed Gems": [ { "type": "number", "index": 0, "stat": "local_gem_level_+" }, { "type": "literal", "value": " to Level of Socketed Gems" } ], "{0} to Level of Socketed Strength Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_strength_gem_level_+" }, { "type": "literal", "value": " to Level of Socketed Strength Gems" } ], "{0} to Level of Socketed Dexterity Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_dexterity_gem_level_+" }, { "type": "literal", "value": " to Level of Socketed Dexterity Gems" } ], "{0} to Level of Socketed Intelligence Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_intelligence_gem_level_+" }, { "type": "literal", "value": " to Level of Socketed Intelligence Gems" } ], "+1 to Level of Socketed Skill Gems per {0} Player Levels": [ { "type": "literal", "value": "+1 to Level of Socketed Skill Gems per " }, { "type": "number", "index": 0, "stat": "local_socketed_skill_gem_level_+1_per_x_player_levels" }, { "type": "literal", "value": " Player Levels" } ], "Gems Socketed in Red Sockets have {0} to Level": [ { "type": "literal", "value": "Gems Socketed in Red Sockets have " }, { "type": "number", "index": 0, "stat": "local_socketed_gems_in_red_sockets_get_level_+" }, { "type": "literal", "value": " to Level" } ], "Gems Socketed in Green Sockets have {0}% to Quality": [ { "type": "literal", "value": "Gems Socketed in Green Sockets have " }, { "type": "number", "index": 0, "stat": "local_socketed_gems_in_green_sockets_get_quality_%" }, { "type": "literal", "value": "% to Quality" } ], "Gems Socketed in Blue Sockets gain {0}% increased Experience": [ { "type": "literal", "value": "Gems Socketed in Blue Sockets gain " }, { "type": "number", "index": 0, "stat": "local_socketed_gems_in_blue_sockets_experience_gained_+%" }, { "type": "literal", "value": "% increased Experience" } ], "{0} to Level of Socketed Fire Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_fire_gem_level_+" }, { "type": "literal", "value": " to Level of Socketed Fire Gems" } ], "{0} to Level of Socketed Cold Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_cold_gem_level_+" }, { "type": "literal", "value": " to Level of Socketed Cold Gems" } ], "{0} to Level of Socketed Lightning Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_lightning_gem_level_+" }, { "type": "literal", "value": " to Level of Socketed Lightning Gems" } ], "{0} to Level of Socketed Chaos Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_chaos_gem_level_+" }, { "type": "literal", "value": " to Level of Socketed Chaos Gems" } ], "Your Action Speed is at least 108% of base value": [ { "type": "literal", "value": "Your Action Speed is at least 108% of base value" } ], "{0} to Level of Socketed Spell Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_spell_gem_level_+" }, { "type": "literal", "value": " to Level of Socketed Spell Gems" } ], "{0} to Level of Socketed Duration Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_duration_gem_level_+" }, { "type": "literal", "value": " to Level of Socketed Duration Gems" } ], "{0} to Level of Socketed AoE Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_area_of_effect_gem_level_+" }, { "type": "literal", "value": " to Level of Socketed AoE Gems" } ], "{0} to Level of Socketed Projectile Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_projectile_gem_level_+" }, { "type": "literal", "value": " to Level of Socketed Projectile Gems" } ], "{0} to Level of Socketed Bow Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_bow_gem_level_+" }, { "type": "literal", "value": " to Level of Socketed Bow Gems" } ], "{0} to Level of Socketed Melee Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_melee_gem_level_+" }, { "type": "literal", "value": " to Level of Socketed Melee Gems" } ], "{0} to Level of Socketed Minion Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_minion_gem_level_+" }, { "type": "literal", "value": " to Level of Socketed Minion Gems" } ], "{0} to Level of Socketed Aura Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_aura_gem_level_+" }, { "type": "literal", "value": " to Level of Socketed Aura Gems" } ], "{0} to Level of Socketed Herald Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_herald_gem_level_+" }, { "type": "literal", "value": " to Level of Socketed Herald Gems" } ], "{0} to Level of Socketed Movement Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_movement_gem_level_+" }, { "type": "literal", "value": " to Level of Socketed Movement Gems" } ], "{0} to Level of Socketed Curse Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_curse_gem_level_+" }, { "type": "literal", "value": " to Level of Socketed Curse Gems" } ], "{0} to Level of Socketed Trap Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_trap_gem_level_+" }, { "type": "literal", "value": " to Level of Socketed Trap Gems" } ], "{0} to Level of Socketed Trap or Mine Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_trap_and_mine_gem_level_+" }, { "type": "literal", "value": " to Level of Socketed Trap or Mine Gems" } ], "{0} to Level of Socketed Vaal Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_vaal_gem_level_+" }, { "type": "literal", "value": " to Level of Socketed Vaal Gems" } ], "{0} to Level of Socketed Support Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_support_gem_level_+" }, { "type": "literal", "value": " to Level of Socketed Support Gems" } ], "{0} to Level of Socketed Skill Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_active_skill_gem_level_+" }, { "type": "literal", "value": " to Level of Socketed Skill Gems" } ], "{0} to Level of Socketed Non-Vaal Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_non_vaal_gem_level_+" }, { "type": "literal", "value": " to Level of Socketed Non-Vaal Gems" } ], "{0} to Level of Socketed Warcry Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_warcry_gem_level_+" }, { "type": "literal", "value": " to Level of Socketed Warcry Gems" } ], "Area contains a Smuggler's Cache": [ { "type": "literal", "value": "Area contains a Smuggler's Cache" } ], "Smuggler's Caches in area are guarded": [ { "type": "literal", "value": "Smuggler's Caches in area are guarded" } ], "All Smuggler's Caches must be opened to claim Reward": [ { "type": "literal", "value": "All Smuggler's Caches must be opened to claim Reward" } ], "Socketed Golem Skills have {0}% increased Attack and Cast Speed": [ { "type": "literal", "value": "Socketed Golem Skills have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_golem_attack_and_cast_speed_+%" }, { "type": "literal", "value": "% increased Attack and Cast Speed" } ], "{0}% increased Effect of Buffs granted by Socketed Golem Skills": [ { "type": "number", "index": 0, "stat": "local_display_socketed_golem_buff_effect_+%" }, { "type": "literal", "value": "% increased Effect of Buffs granted by Socketed Golem Skills" } ], "Socketed Golem Skills have {0}% chance to Taunt on Hit": [ { "type": "literal", "value": "Socketed Golem Skills have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_golem_chance_to_taunt_%" }, { "type": "literal", "value": "% chance to Taunt on Hit" } ], "Socketed Golem Skills have Minions Regenerate {0}% of Life per second": [ { "type": "literal", "value": "Socketed Golem Skills have Minions Regenerate " }, { "type": "number", "index": 0, "stat": "local_display_socketed_golem_life_regeneration_rate_per_minute_%", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second" } ], "Gain Onslaught for {0} seconds when you Cast Socketed Golem Skill": [ { "type": "literal", "value": "Gain Onslaught for " }, { "type": "number", "index": 0, "stat": "local_display_socketed_golem_skill_grants_onslaught_when_summoned", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds when you Cast Socketed Golem Skill" } ], "Socketed Golem Skills gain {0}% of Maximum Life as Extra Maximum Energy Shield": [ { "type": "literal", "value": "Socketed Golem Skills gain " }, { "type": "number", "index": 0, "stat": "local_display_socketed_golem_skills_minions_life_%_to_add_as_energy_shield" }, { "type": "literal", "value": "% of Maximum Life as Extra Maximum Energy Shield" } ], "{0} to Level of Socketed Golem Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_golem_gem_level_+" }, { "type": "literal", "value": " to Level of Socketed Golem Gems" } ], "{0}% to Quality of Socketed Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_gem_quality_+" }, { "type": "literal", "value": "% to Quality of Socketed Gems" } ], "{0}% to Quality of Socketed Support Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_support_gem_quality_+" }, { "type": "literal", "value": "% to Quality of Socketed Support Gems" } ], "{0}% to Quality of Socketed Skill Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_active_skill_gem_quality_+" }, { "type": "literal", "value": "% to Quality of Socketed Skill Gems" } ], "{0}% to Quality of Socketed AoE Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_area_of_effect_gem_quality_+" }, { "type": "literal", "value": "% to Quality of Socketed AoE Gems" } ], "{0}% to Quality of Socketed Aura Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_aura_gem_quality_+" }, { "type": "literal", "value": "% to Quality of Socketed Aura Gems" } ], "{0}% to Quality of Socketed Bow Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_bow_gem_quality_+" }, { "type": "literal", "value": "% to Quality of Socketed Bow Gems" } ], "{0}% to Quality of Socketed Chaos Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_chaos_gem_quality_+" }, { "type": "literal", "value": "% to Quality of Socketed Chaos Gems" } ], "{0}% to Quality of Socketed Cold Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_cold_gem_quality_+" }, { "type": "literal", "value": "% to Quality of Socketed Cold Gems" } ], "{0}% to Quality of Socketed Dexterity Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_dexterity_gem_quality_+" }, { "type": "literal", "value": "% to Quality of Socketed Dexterity Gems" } ], "{0} to Level of Socketed Elemental Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_elemental_gem_level_+" }, { "type": "literal", "value": " to Level of Socketed Elemental Gems" } ], "{0}% to Quality of Socketed Fire Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_fire_gem_quality_+" }, { "type": "literal", "value": "% to Quality of Socketed Fire Gems" } ], "{0}% to Quality of Socketed Intelligence Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_intelligence_gem_quality_+" }, { "type": "literal", "value": "% to Quality of Socketed Intelligence Gems" } ], "{0}% to Quality of Socketed Lightning Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_lightning_gem_quality_+" }, { "type": "literal", "value": "% to Quality of Socketed Lightning Gems" } ], "{0}% to Quality of Socketed Melee Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_melee_gem_quality_+" }, { "type": "literal", "value": "% to Quality of Socketed Melee Gems" } ], "{0}% to Quality of Socketed Minion Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_minion_gem_quality_+" }, { "type": "literal", "value": "% to Quality of Socketed Minion Gems" } ], "{0}% to Quality of Socketed Projectile Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_projectile_gem_quality_+" }, { "type": "literal", "value": "% to Quality of Socketed Projectile Gems" } ], "{0}% to Quality of Socketed Strength Gems": [ { "type": "number", "index": 0, "stat": "local_socketed_strength_gem_quality_+" }, { "type": "literal", "value": "% to Quality of Socketed Strength Gems" } ], "{0}% increased Effect of Socketed Abyss Jewels": [ { "type": "number", "index": 0, "stat": "local_socketed_abyss_jewel_effect_+%" }, { "type": "literal", "value": "% increased Effect of Socketed Abyss Jewels" } ], "{0}% reduced Effect of Socketed Abyss Jewels": [ { "type": "number", "index": 0, "stat": "local_socketed_abyss_jewel_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Socketed Abyss Jewels" } ], "Socketed Support Gems can also Support Skills from Equipped Body Armour": [ { "type": "literal", "value": "Socketed Support Gems can also Support Skills from Equipped Body Armour" } ], "Socketed Support Gems can also Support Skills from your Main Hand": [ { "type": "literal", "value": "Socketed Support Gems can also Support Skills from your Main Hand" } ], "Socketed Gems are Supported by Level {0} Increased Area of Effect": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_increased_area_level" }, { "type": "literal", "value": " Increased Area of Effect" } ], "Socketed Gems are Supported by Level {0} Arcane Surge": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_arcane_surge" }, { "type": "literal", "value": " Arcane Surge" } ], "Socketed Gems are Supported by Level {0} Archmage": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_archmage" }, { "type": "literal", "value": " Archmage" } ], "Socketed Gems are Supported by Level {0} Divine Blessing": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_aura_duration" }, { "type": "literal", "value": " Divine Blessing" } ], "Socketed Gems are Supported by Level {0} Automation": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_automation" }, { "type": "literal", "value": " Automation" } ], "Socketed Gems are Supported by Level {0} Barrage": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_barrage" }, { "type": "literal", "value": " Barrage" } ], "Socketed Gems are Supported by Level {0} Behead": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_behead" }, { "type": "literal", "value": " Behead" } ], "Socketed Gems are Supported by Level {0} Bloodlust": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_bloodlust" }, { "type": "literal", "value": " Bloodlust" } ], "Socketed Gems are Supported by Level {0} Bloodthirst": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_bloodthirst" }, { "type": "literal", "value": " Bloodthirst" } ], "Socketed Gems are Supported by Level {0} Bonechill": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_bonechill" }, { "type": "literal", "value": " Bonechill" } ], "Socketed Gems are Supported by Level {0} Brutality": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_brutality" }, { "type": "literal", "value": " Brutality" } ], "Socketed Gems are Supported by Level {0} Call To Arms": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_call_to_arms" }, { "type": "literal", "value": " Call To Arms" } ], "Socketed Gems are Supported by Level {0} Cast when Damage Taken": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_cast_on_damage_taken" }, { "type": "literal", "value": " Cast when Damage Taken" } ], "Socketed Gems are Supported by Level {0} Cast On Melee Kill": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_cast_on_kill" }, { "type": "literal", "value": " Cast On Melee Kill" } ], "Socketed Gems are Supported by Level {0} Cast While Channelling": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_cast_while_channelling" }, { "type": "literal", "value": " Cast While Channelling" } ], "Socketed Gems are Supported by Level {0} Chain": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_chain" }, { "type": "literal", "value": " Chain" } ], "Socketed Gems are Supported by Level {0} Chance To Bleed": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_chance_to_bleed" }, { "type": "literal", "value": " Chance To Bleed" } ], "Socketed Gems are Supported by Level {0} Combustion": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_chance_to_ignite" }, { "type": "literal", "value": " Combustion" } ], "Socketed Gems are Supported by Level {0} Charged Mines": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_charged_mines" }, { "type": "literal", "value": " Charged Mines" } ], "Socketed Gems are Supported by Level {0} Close Combat": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_close_combat" }, { "type": "literal", "value": " Close Combat" } ], "Socketed Gems are Supported by Level {0} Controlled Blaze": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_controlled_blaze" }, { "type": "literal", "value": " Controlled Blaze" } ], "Socketed Gems are Supported by Level {0} Corrupting Cry": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_corrupting_cry" }, { "type": "literal", "value": " Corrupting Cry" } ], "Socketed Gems are Supported by Level {0} Culling Strike": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_culling_strike" }, { "type": "literal", "value": " Culling Strike" } ], "Socketed Gems are Supported by Level {0} Hextouch": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_curse_on_hit" }, { "type": "literal", "value": " Hextouch" } ], "Socketed Gems are Supported by Level {0} Cursed Ground": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_cursed_ground" }, { "type": "literal", "value": " Cursed Ground" } ], "Socketed Gems are Supported by Level {0} Deadly Ailments": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_deadly_ailments" }, { "type": "literal", "value": " Deadly Ailments" } ], "Socketed Gems are Supported by Level {0} Predator": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_deathmark" }, { "type": "literal", "value": " Predator" } ], "Socketed Gems are Supported by Level {0} Decay": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_decay" }, { "type": "literal", "value": " Decay" } ], "Socketed Gems are Supported by Level {0} Devour": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_devour" }, { "type": "literal", "value": " Devour" } ], "Socketed Gems are Supported by Level {0} Earthbreaker": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_earthbreaker" }, { "type": "literal", "value": " Earthbreaker" } ], "Socketed Gems are Supported by Level {0} Efficacy": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_efficacy" }, { "type": "literal", "value": " Efficacy" } ], "Socketed Gems are Supported by Level {0} Elemental Focus": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_elemental_focus" }, { "type": "literal", "value": " Elemental Focus" } ], "Socketed Gems are Supported by Level {0} Elemental Penetration": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_elemental_penetration" }, { "type": "literal", "value": " Elemental Penetration" } ], "Socketed Gems are Supported by Level {0} Empower": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_empower" }, { "type": "literal", "value": " Empower" } ], "Socketed Gems are Supported by Level {0} Energy Leech": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_energy_leech" }, { "type": "literal", "value": " Energy Leech" } ], "Socketed Gems are Supported by Level {0} Enhance": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_enhance" }, { "type": "literal", "value": " Enhance" } ], "Socketed Gems are Supported by Level {0} Enlighten": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_enlighten" }, { "type": "literal", "value": " Enlighten" } ], "Socketed Gems are Supported by Level {0} Eternal Blessing": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_eternal_blessing" }, { "type": "literal", "value": " Eternal Blessing" } ], "Socketed Gems are Supported by Level {0} Feeding Frenzy": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_feeding_frenzy" }, { "type": "literal", "value": " Feeding Frenzy" } ], "Socketed Gems are Supported by Level {0} Fire Penetration": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_fire_penetration" }, { "type": "literal", "value": " Fire Penetration" } ], "Socketed Gems are Supported by Level {0} Fist of War": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_fist_of_war" }, { "type": "literal", "value": " Fist of War" } ], "Socketed Gems are Supported by Level {0} Flamewood": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_flamewood" }, { "type": "literal", "value": " Flamewood" } ], "Socketed Gems are Supported by Level {0} Focused Ballista": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_focussed_ballista" }, { "type": "literal", "value": " Focused Ballista" } ], "Socketed Gems are Supported by Level {0} Cruelty": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_fragility" }, { "type": "literal", "value": " Cruelty" } ], "Socketed Gems are Supported by Level {0} Charged Traps": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_frenzy_power_on_trap_trigger" }, { "type": "literal", "value": " Charged Traps" } ], "Socketed Gems are Supported by Level {0} Fresh Meat": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_fresh_meat" }, { "type": "literal", "value": " Fresh Meat" } ], "Socketed Gems are Supported by Level {0} Frigid Bond": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_frigid_bond" }, { "type": "literal", "value": " Frigid Bond" } ], "Socketed Gems are Supported by Level {0} Greater Multiple Projectiles": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_greater_multiple_projectiles" }, { "type": "literal", "value": " Greater Multiple Projectiles" } ], "Socketed Gems are Supported by Level {0} Greater Spell Echo": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_greater_spell_echo" }, { "type": "literal", "value": " Greater Spell Echo" } ], "Socketed Gems are Supported by Level {0} Greater Volley": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_greater_volley" }, { "type": "literal", "value": " Greater Volley" } ], "Socketed Gems are Supported by Level {0} Guardian's Blessing": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_guardians_blessing" }, { "type": "literal", "value": " Guardian's Blessing" } ], "Socketed Gems are Supported by Level {0} Hex Bloom": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_hex_bloom" }, { "type": "literal", "value": " Hex Bloom" } ], "Socketed Gems are Supported by Level {0} Ignite Proliferation": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_ignite_proliferation" }, { "type": "literal", "value": " Ignite Proliferation" } ], "Socketed Gems are Supported by Level {0} Immolate": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_immolate" }, { "type": "literal", "value": " Immolate" } ], "Socketed Gems are Supported by Level {0} Impale": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_impale" }, { "type": "literal", "value": " Impale" } ], "Socketed Gems are Supported by Level {0} Impending Doom": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_impending_doom" }, { "type": "literal", "value": " Impending Doom" } ], "Socketed Gems are Supported by Level {0} Burning Damage": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_increased_burning_damage" }, { "type": "literal", "value": " Burning Damage" } ], "Socketed Gems are Supported by Level {0} Increased Critical Strikes": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_increased_critical_strikes" }, { "type": "literal", "value": " Increased Critical Strikes" } ], "Socketed Gems are Supported by Level {0} Increased Duration": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_increased_duration" }, { "type": "literal", "value": " Increased Duration" } ], "Socketed Gems are Supported by Level {0} Infernal Legion": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_infernal_legion" }, { "type": "literal", "value": " Infernal Legion" } ], "Socketed Gems are Supported by Level {0} Intensify": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_intensify" }, { "type": "literal", "value": " Intensify" } ], "Socketed Gems are Supported by Level {0} Iron Grip": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_iron_grip" }, { "type": "literal", "value": " Iron Grip" } ], "Socketed Gems are Supported by Level {0} Item Quantity": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_item_quantity" }, { "type": "literal", "value": " Item Quantity" } ], "Socketed Gems are Supported by Level {0} Item Rarity": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_item_rarity" }, { "type": "literal", "value": " Item Rarity" } ], "Socketed Gems are Supported by Level {0} Life Gain On Hit": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_life_gain_on_hit" }, { "type": "literal", "value": " Life Gain On Hit" } ], "Socketed Gems are Supported by Level {0} Lifetap": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_lifetap" }, { "type": "literal", "value": " Lifetap" } ], "Socketed Gems are Supported by Level {0} Lightning Penetration": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_lightning_penetration" }, { "type": "literal", "value": " Lightning Penetration" } ], "Socketed Gems are Supported by Level {0} Locus Mine": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_locus_mine" }, { "type": "literal", "value": " Locus Mine" } ], "Socketed Gems are Supported by Level {0} Maim": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_maim" }, { "type": "literal", "value": " Maim" } ], "Socketed Gems are Supported by Level {0} Manaforged Arrows": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_manaforged_arrows" }, { "type": "literal", "value": " Manaforged Arrows" } ], "Socketed Gems are Supported by Level {0} Mark On Hit": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_mark_on_hit" }, { "type": "literal", "value": " Mark On Hit" } ], "Socketed Gems are Supported by Level {0} Meat Shield": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_meat_shield" }, { "type": "literal", "value": " Meat Shield" } ], "Socketed Gems are Supported by Level {0} Damage On Full Life": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_melee_damage_on_full_life" }, { "type": "literal", "value": " Damage On Full Life" } ], "Socketed Gems are Supported by Level {0} Minefield": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_minefield" }, { "type": "literal", "value": " Minefield" } ], "Socketed Gems are Supported by Level {0} Mirage Archer": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_mirage_archer" }, { "type": "literal", "value": " Mirage Archer" } ], "Socketed Gems are Supported by Level {0} Multiple Totems": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_multi_totem" }, { "type": "literal", "value": " Multiple Totems" } ], "Socketed Gems are Supported by Level {0} Spell Echo": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_multicast" }, { "type": "literal", "value": " Spell Echo" } ], "Socketed Gems are Supported by Level {0} Nightblade": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_nightblade" }, { "type": "literal", "value": " Nightblade" } ], "Socketed Gems are Supported by Level {0} Momentum": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_onslaught" }, { "type": "literal", "value": " Momentum" } ], "Socketed Gems are Supported by Level {0} Overcharge": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_overcharge" }, { "type": "literal", "value": " Overcharge" } ], "Socketed Gems are Supported by Level {0} Volley": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_parallel_projectiles" }, { "type": "literal", "value": " Volley" } ], "Socketed Gems are Supported by Level {0} Vicious Projectiles": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_physical_projectile_attack_damage" }, { "type": "literal", "value": " Vicious Projectiles" } ], "Socketed Gems are Supported by Level {0} Physical To Lightning": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_physical_to_lightning" }, { "type": "literal", "value": " Physical To Lightning" } ], "Socketed Gems are Supported by Level {0} Pinpoint": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_pinpoint" }, { "type": "literal", "value": " Pinpoint" } ], "Socketed Gems are Supported by Level {0} Point Blank": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_point_blank" }, { "type": "literal", "value": " Point Blank" } ], "Socketed Gems are Supported by Level {0} Critical Strike Affliction": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_poison" }, { "type": "literal", "value": " Critical Strike Affliction" } ], "Socketed Gems are Supported by Level {0} Power Charge On Critical Strike": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_power_charge_on_crit" }, { "type": "literal", "value": " Power Charge On Critical Strike" } ], "Socketed Gems are Supported by Level {0} Prismatic Burst": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_prismatic_burst" }, { "type": "literal", "value": " Prismatic Burst" } ], "Socketed Gems are Supported by Level {0} Pulverise": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_pulverise" }, { "type": "literal", "value": " Pulverise" } ], "Socketed Gems are Supported by Level {0} Rage": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_rage" }, { "type": "literal", "value": " Rage" } ], "Socketed Gems are Supported by Level {0} Arrow Nova": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_rain" }, { "type": "literal", "value": " Arrow Nova" } ], "Socketed Gems are Supported by Level {0} Ballista Totem": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_ranged_attack_totem" }, { "type": "literal", "value": " Ballista Totem" } ], "Socketed Gems are Supported by Level {0} Swift Affliction": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_rapid_decay" }, { "type": "literal", "value": " Swift Affliction" } ], "Socketed Gems are Supported by Level {0} Block Chance Reduction": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_reduced_block_chance" }, { "type": "literal", "value": " Block Chance Reduction" } ], "Socketed Gems are Supported by Level {0} Less Duration": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_reduced_duration" }, { "type": "literal", "value": " Less Duration" } ], "Socketed Gems are Supported by Level {0} High-Impact Mine": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_remote_mine_2" }, { "type": "literal", "value": " High-Impact Mine" } ], "Socketed Gems are Supported by Level {0} Returning Projectiles": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_returning_projectiles" }, { "type": "literal", "value": " Returning Projectiles" } ], "Socketed Gems are Supported by Level {0} Ruthless": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_ruthless" }, { "type": "literal", "value": " Ruthless" } ], "Socketed Gems are Supported by Level {0} Sacred Wisps": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_sacred_wisps" }, { "type": "literal", "value": " Sacred Wisps" } ], "Socketed Gems are Supported by Level {0} Sacrifice": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_sacrifice" }, { "type": "literal", "value": " Sacrifice" } ], "Socketed Gems are Supported by Level {0} Sadism": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_sadism" }, { "type": "literal", "value": " Sadism" } ], "Socketed Gems are Supported by Level {0} Second Wind": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_second_wind" }, { "type": "literal", "value": " Second Wind" } ], "Socketed Gems are Supported by Level {0} Shockwave": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_shockwave" }, { "type": "literal", "value": " Shockwave" } ], "Socketed Gems are Supported by Level {0} Slower Projectiles": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_slower_projectiles" }, { "type": "literal", "value": " Slower Projectiles" } ], "Socketed Non-Channelling Bow Skills are Triggered by Snipe\nSocketed Triggered Bow Skills gain a 0.05 second Cooldown": [ { "type": "literal", "value": "Socketed Non-Channelling Bow Skills are Triggered by Snipe\nSocketed Triggered Bow Skills gain a 0.05 second Cooldown" } ], "Socketed Gems are Supported by Level {0} Spell Cascade": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_spell_cascade" }, { "type": "literal", "value": " Spell Cascade" } ], "Socketed Gems are Supported by Level {0} Spellblade": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_spellblade" }, { "type": "literal", "value": " Spellblade" } ], "Socketed Gems are Supported by Level {0} Ancestral Call": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_spirit_strike" }, { "type": "literal", "value": " Ancestral Call" } ], "Socketed Gems are Supported by Level {0} Infused Channelling": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_storm_barrier" }, { "type": "literal", "value": " Infused Channelling" } ], "Socketed Gems are Supported by Level {0} Elemental Army Support": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_summon_elemental_resistance" }, { "type": "literal", "value": " Elemental Army Support" } ], "Socketed Gems are Supported by Level {0} Summon Phantasm": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_summon_ghost_on_kill" }, { "type": "literal", "value": " Summon Phantasm" } ], "Socketed Gems are Supported by Level {0} Swift Assembly": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_swift_assembly" }, { "type": "literal", "value": " Swift Assembly" } ], "Socketed Gems are Supported by Level {0} Swiftbrand": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_swiftbrand" }, { "type": "literal", "value": " Swiftbrand" } ], "Socketed Gems are Supported by Level {0} Advanced Traps": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_trap_cooldown" }, { "type": "literal", "value": " Advanced Traps" } ], "Socketed Gems are Supported by Level {0} Trauma": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_trauma" }, { "type": "literal", "value": " Trauma" } ], "Socketed Gems are Supported by Level {0} Trinity": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_trinity" }, { "type": "literal", "value": " Trinity" } ], "Socketed Gems are Supported by Level {0} Unbound Ailments": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_unbound_ailments" }, { "type": "literal", "value": " Unbound Ailments" } ], "Socketed Gems are Supported by Level {0} Unleash": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_unleash" }, { "type": "literal", "value": " Unleash" } ], "Socketed Gems are Supported by Level {0} Urgent Orders": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_urgent_orders" }, { "type": "literal", "value": " Urgent Orders" } ], "Socketed Gems are Supported by Level {0} Void Manipulation": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_void_manipulation" }, { "type": "literal", "value": " Void Manipulation" } ], "Socketed Gems are Supported by Level {0} Volatility": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_volatility" }, { "type": "literal", "value": " Volatility" } ], "Socketed Gems are Supported by Level {0} Withering Touch": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_chaos_attacks" }, { "type": "literal", "value": " Withering Touch" } ], "Socketed Triggered Skills deal Double Damage": [ { "type": "literal", "value": "Socketed Triggered Skills deal Double Damage" } ], "Socketed Gems are Supported by Level 10 Controlled Destruction": [ { "type": "literal", "value": "Socketed Gems are Supported by Level 10 Controlled Destruction" } ], "Socketed Gems are Supported by Level 10 Intensify": [ { "type": "literal", "value": "Socketed Gems are Supported by Level 10 Intensify" } ], "Socketed Gems are Supported by Level 10 Spell Echo": [ { "type": "literal", "value": "Socketed Gems are Supported by Level 10 Spell Echo" } ], "Socketed Gems are Supported by Level {0} Awakened Added Chaos Damage": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_added_chaos_damage" }, { "type": "literal", "value": " Awakened Added Chaos Damage" } ], "Socketed Gems are Supported by Level {0} Awakened Added Cold Damage": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_added_cold_damage" }, { "type": "literal", "value": " Awakened Added Cold Damage" } ], "Socketed Gems are Supported by Level {0} Awakened Added Fire Damage": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_added_fire_damage" }, { "type": "literal", "value": " Awakened Added Fire Damage" } ], "Socketed Gems are Supported by Level {0} Awakened Added Lightning Damage": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_added_lightning_damage" }, { "type": "literal", "value": " Awakened Added Lightning Damage" } ], "Socketed Gems are Supported by Level {0} Awakened Ancestral Call": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_ancestral_call" }, { "type": "literal", "value": " Awakened Ancestral Call" } ], "Socketed Gems are Supported by Level {0} Awakened Arrow Nova": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_arrow_nova" }, { "type": "literal", "value": " Awakened Arrow Nova" } ], "Socketed Gems are Supported by Level {0} Awakened Blasphemy": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_blasphemy" }, { "type": "literal", "value": " Awakened Blasphemy" } ], "Socketed Gems are Supported by Level {0} Awakened Brutality": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_brutality" }, { "type": "literal", "value": " Awakened Brutality" } ], "Socketed Gems are Supported by Level {0} Awakened Burning Damage": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_burning_damage" }, { "type": "literal", "value": " Awakened Burning Damage" } ], "Socketed Gems are Supported by Level {0} Awakened Cast On Critical Strike": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_cast_on_crit" }, { "type": "literal", "value": " Awakened Cast On Critical Strike" } ], "Socketed Gems are Supported by Level {0} Awakened Cast While Channelling": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_cast_while_channelling" }, { "type": "literal", "value": " Awakened Cast While Channelling" } ], "Socketed Gems are Supported by Level {0} Awakened Chain": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_chain" }, { "type": "literal", "value": " Awakened Chain" } ], "Socketed Gems are Supported by Level {0} Awakened Cold Penetration": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_cold_penetration" }, { "type": "literal", "value": " Awakened Cold Penetration" } ], "Socketed Gems are Supported by Level {0} Awakened Controlled Destruction": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_controlled_destruction" }, { "type": "literal", "value": " Awakened Controlled Destruction" } ], "Socketed Gems are Supported by Level {0} Awakened Hextouch": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_curse_on_hit" }, { "type": "literal", "value": " Awakened Hextouch" } ], "Socketed Gems are Supported by Level {0} Awakened Deadly Ailments": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_deadly_ailments" }, { "type": "literal", "value": " Awakened Deadly Ailments" } ], "Socketed Gems are Supported by Level {0} Awakened Elemental Focus": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_elemental_focus" }, { "type": "literal", "value": " Awakened Elemental Focus" } ], "Socketed Gems are Supported by Level {0} Awakened Empower": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_empower" }, { "type": "literal", "value": " Awakened Empower" } ], "Socketed Gems are Supported by Level {0} Awakened Enhance": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_enhance" }, { "type": "literal", "value": " Awakened Enhance" } ], "Socketed Gems are Supported by Level {0} Awakened Enlighten": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_enlighten" }, { "type": "literal", "value": " Awakened Enlighten" } ], "Socketed Gems are Supported by Level {0} Awakened Fire Penetration": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_fire_penetration" }, { "type": "literal", "value": " Awakened Fire Penetration" } ], "Socketed Gems are Supported by Level {0} Awakened Fork": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_fork" }, { "type": "literal", "value": " Awakened Fork" } ], "Socketed Gems are Supported by Level {0} Awakened Generosity": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_generosity" }, { "type": "literal", "value": " Awakened Generosity" } ], "Socketed Gems are Supported by Level {0} Awakened Greater Multiple Projectiles": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_greater_multiple_projectiles" }, { "type": "literal", "value": " Awakened Greater Multiple Projectiles" } ], "Socketed Gems are Supported by Level {0} Awakened Increased Area Of Effect": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_increased_area_of_effect" }, { "type": "literal", "value": " Awakened Increased Area Of Effect" } ], "Socketed Gems are Supported by Level {0} Awakened Lightning Penetration": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_lightning_penetration" }, { "type": "literal", "value": " Awakened Lightning Penetration" } ], "Socketed Gems are Supported by Level {0} Awakened Melee Physical Damage": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_melee_physical_damage" }, { "type": "literal", "value": " Awakened Melee Physical Damage" } ], "Socketed Gems are Supported by Level {0} Awakened Melee Splash": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_melee_splash" }, { "type": "literal", "value": " Awakened Melee Splash" } ], "Socketed Gems are Supported by Level {0} Awakened Minion Damage": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_minion_damage" }, { "type": "literal", "value": " Awakened Minion Damage" } ], "Socketed Gems are Supported by Level {0} Awakened Multistrike": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_multistrike" }, { "type": "literal", "value": " Awakened Multistrike" } ], "Socketed Gems are Supported by Level {0} Awakened Spell Cascade": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_spell_cascade" }, { "type": "literal", "value": " Awakened Spell Cascade" } ], "Socketed Gems are Supported by Level {0} Awakened Spell Echo": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_spell_echo" }, { "type": "literal", "value": " Awakened Spell Echo" } ], "Socketed Gems are Supported by Level {0} Awakened Swift Affliction": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_swift_affliction" }, { "type": "literal", "value": " Awakened Swift Affliction" } ], "Socketed Gems are Supported by Level {0} Awakened Unbound Ailments": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_unbound_ailments" }, { "type": "literal", "value": " Awakened Unbound Ailments" } ], "Socketed Gems are Supported by Level {0} Awakened Unleash": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_unleash" }, { "type": "literal", "value": " Awakened Unleash" } ], "Socketed Gems are Supported by Level {0} Awakened Vicious Projectiles": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_vicious_projectiles" }, { "type": "literal", "value": " Awakened Vicious Projectiles" } ], "Socketed Gems are Supported by Level {0} Awakened Void Manipulation": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_void_manipulation" }, { "type": "literal", "value": " Awakened Void Manipulation" } ], "Socketed Gems are Supported by Level {0} Awakened Elemental Damage With Attacks": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_supported_by_level_x_awakened_weapon_elemental_damage" }, { "type": "literal", "value": " Awakened Elemental Damage With Attacks" } ], "Socketed Gems are Supported by Level {0} {1}": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_random_support_gem_level" }, { "type": "literal", "value": " " }, { "type": "enum", "index": 1, "stat": "local_random_support_gem_index", "stat_value_handler": "display_indexable_support" } ], "Socketed Gems are Supported by Level {0} Concentrated Effect": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_concentrated_area_level" }, { "type": "literal", "value": " Concentrated Effect" } ], "Socketed Gems are Supported by Level {0} Trap": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_trap_level" }, { "type": "literal", "value": " Trap" } ], "Socketed Gems are Supported by Level {0} Cluster Trap": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_cluster_trap" }, { "type": "literal", "value": " Cluster Trap" } ], "Socketed Gems are Supported by Level {0} Multiple Traps": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_multi_trap" }, { "type": "literal", "value": " Multiple Traps" } ], "Socketed Gems are Supported by Level {0} Trap And Mine Damage": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_trap_and_mine_damage" }, { "type": "literal", "value": " Trap And Mine Damage" } ], "Socketed Gems are Supported by Level {0} Added Chaos Damage": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_added_chaos_damage_level" }, { "type": "literal", "value": " Added Chaos Damage" } ], "Socketed Gems are Supported by Level {0} Arrogance": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_blood_magic_level" }, { "type": "literal", "value": " Arrogance" } ], "{0} to Strength and Intelligence": [ { "type": "number", "index": 0, "stat": "base_strength_and_intelligence" }, { "type": "literal", "value": " to Strength and Intelligence" } ], "Socketed Gems are Supported by Level {0} Added Fire Damage": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_added_fire_damage_level" }, { "type": "literal", "value": " Added Fire Damage" } ], "Socketed Gems are Supported by Level {0} Cold to Fire": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_cold_to_fire_level" }, { "type": "literal", "value": " Cold to Fire" } ], "Socketed Gems are Supported by Level {0} Spell Totem": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_spell_totem_level" }, { "type": "literal", "value": " Spell Totem" } ], "Socketed Gems are Supported by Level {0} Elemental Proliferation": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_elemental_proliferation_level" }, { "type": "literal", "value": " Elemental Proliferation" } ], "Socketed Gems are Supported by Level {0} Added Lightning Damage": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_added_lightning_damage_level" }, { "type": "literal", "value": " Added Lightning Damage" } ], "Socketed Gems are Supported by Level {0} Melee Physical Damage": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_melee_physical_damage_level" }, { "type": "literal", "value": " Melee Physical Damage" } ], "Socketed Gems are Supported by Level {0} Faster Attacks": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_faster_attacks_level" }, { "type": "literal", "value": " Faster Attacks" } ], "Socketed Gems are supported by Level {0} Blind": [ { "type": "literal", "value": "Socketed Gems are supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_blind_level" }, { "type": "literal", "value": " Blind" } ], "Socketed Gems are supported by Level {0} Melee Splash": [ { "type": "literal", "value": "Socketed Gems are supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_melee_splash_level" }, { "type": "literal", "value": " Melee Splash" } ], "Socketed Gems are supported by Level {0} Cast On Critical Strike": [ { "type": "literal", "value": "Socketed Gems are supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_cast_on_crit_level" }, { "type": "literal", "value": " Cast On Critical Strike" } ], "Area contains an Expedition Encounter": [ { "type": "literal", "value": "Area contains an Expedition Encounter" } ], "Runic Monsters have {0}% more Life": [ { "type": "literal", "value": "Runic Monsters have " }, { "type": "number", "index": 0, "stat": "map_runic_monster_life_+%_final" }, { "type": "literal", "value": "% more Life" } ], "Runic Monsters have {0}% less Life": [ { "type": "literal", "value": "Runic Monsters have " }, { "type": "number", "index": 0, "stat": "map_runic_monster_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Life" } ], "Runic Monsters deal {0}% more Damage": [ { "type": "literal", "value": "Runic Monsters deal " }, { "type": "number", "index": 0, "stat": "map_runic_monster_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Runic Monsters deal {0}% less Damage": [ { "type": "literal", "value": "Runic Monsters deal " }, { "type": "number", "index": 0, "stat": "map_runic_monster_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Must complete an Expedition with three or more Remnants enabled to claim Reward": [ { "type": "literal", "value": "Must complete an Expedition with three or more Remnants enabled to claim Reward" } ], "Socketed Gems are supported by Level {0} Cast when Stunned": [ { "type": "literal", "value": "Socketed Gems are supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_cast_when_stunned_level" }, { "type": "literal", "value": " Cast when Stunned" } ], "Socketed Gems are supported by Level {0} Cast on Death": [ { "type": "literal", "value": "Socketed Gems are supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_cast_on_death_level" }, { "type": "literal", "value": " Cast on Death" } ], "Socketed Gems are supported by Level {0} Stun": [ { "type": "literal", "value": "Socketed Gems are supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_stun_level" }, { "type": "literal", "value": " Stun" } ], "Socketed Gems are supported by Level {0} Additional Accuracy": [ { "type": "literal", "value": "Socketed Gems are supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_additional_accuracy_level" }, { "type": "literal", "value": " Additional Accuracy" } ], "Socketed Gems are supported by Level {0} Multistrike": [ { "type": "literal", "value": "Socketed Gems are supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_multistrike_level" }, { "type": "literal", "value": " Multistrike" } ], "Socketed Gems are supported by Level {0} Faster Projectiles": [ { "type": "literal", "value": "Socketed Gems are supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_faster_projectiles_level" }, { "type": "literal", "value": " Faster Projectiles" } ], "Socketed Gems are supported by Level {0} Life Leech": [ { "type": "literal", "value": "Socketed Gems are supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_life_leech_level" }, { "type": "literal", "value": " Life Leech" } ], "Socketed Gems are supported by Level {0} Chance to Bleed": [ { "type": "literal", "value": "Socketed Gems are supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_chance_to_bleed_level" }, { "type": "literal", "value": " Chance to Bleed" } ], "Socketed Gems are supported by Level {0} Increased Critical Damage": [ { "type": "literal", "value": "Socketed Gems are supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_increased_critical_damage_level" }, { "type": "literal", "value": " Increased Critical Damage" } ], "Socketed Gems are supported by Level {0} Fork": [ { "type": "literal", "value": "Socketed Gems are supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_fork_level" }, { "type": "literal", "value": " Fork" } ], "Socketed Gems are supported by Level {0} Elemental Damage with Attacks": [ { "type": "literal", "value": "Socketed Gems are supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_weapon_elemental_damage_level" }, { "type": "literal", "value": " Elemental Damage with Attacks" } ], "Players are assaulted by Ruinous Ghosts\nReaching seven Ruin prevents Reward from being claimed": [ { "type": "literal", "value": "Players are assaulted by Ruinous Ghosts\nReaching seven Ruin prevents Reward from being claimed" } ], "Area has no chance to contain Ultimatum Encounters": [ { "type": "literal", "value": "Area has no chance to contain Ultimatum Encounters" } ], "Areas contain an Ultimatum Encounter": [ { "type": "literal", "value": "Areas contain an Ultimatum Encounter" } ], "Players cannot choose which Ultimatum Modifier is applied each Round": [ { "type": "literal", "value": "Players cannot choose which Ultimatum Modifier is applied each Round" } ], "Must complete ten Ultimatum Encounter waves to claim Reward": [ { "type": "literal", "value": "Must complete ten Ultimatum Encounter waves to claim Reward" } ], "Socketed Gems are Supported by Level {0} Inspiration": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_reduced_mana_cost_level" }, { "type": "literal", "value": " Inspiration" } ], "Socketed Gems are Supported by Level {0} Generosity": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_generosity_level" }, { "type": "literal", "value": " Generosity" } ], "Socketed Gems are Supported by Level {0} Fortify": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_fortify" }, { "type": "literal", "value": " Fortify" } ], "Socketed Gems are Supported by Level {0} Blastchain Mine": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_remote_mine_level" }, { "type": "literal", "value": " Blastchain Mine" } ], "Socketed Gems are supported by Level {0} Chance to Flee": [ { "type": "literal", "value": "Socketed Gems are supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_flee_level" }, { "type": "literal", "value": " Chance to Flee" } ], "Socketed Gems are Supported by Level {0} Faster Casting": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_faster_cast_level" }, { "type": "literal", "value": " Faster Casting" } ], "Socketed Gems are Supported by Level {0} Iron Will": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_iron_will_level" }, { "type": "literal", "value": " Iron Will" } ], "Socketed Gems are Supported by Level {0} Knockback": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_x_knockback_level" }, { "type": "literal", "value": " Knockback" } ], "Socketed Gems are Supported by Level {0} Minion Life": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_x_increased_minion_life_level" }, { "type": "literal", "value": " Minion Life" } ], "Socketed Gems are Supported by Level {0} Lesser Multiple Projectiles": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_x_lesser_multiple_projectiles_level" }, { "type": "literal", "value": " Lesser Multiple Projectiles" } ], "Socketed Gems are Supported by Level {0} Minion Damage": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_x_increased_minion_damage_level" }, { "type": "literal", "value": " Minion Damage" } ], "Socketed Gems are Supported by Level {0} Increased Critical Damage": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_x_increased_critical_damage_level" }, { "type": "literal", "value": " Increased Critical Damage" } ], "Socketed Gems are Supported by Level {0} Minion Speed": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_x_increased_minion_speed_level" }, { "type": "literal", "value": " Minion Speed" } ], "Socketed Gems are supported by Level {0} Pierce": [ { "type": "literal", "value": "Socketed Gems are supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_pierce_level" }, { "type": "literal", "value": " Pierce" } ], "Socketed Gems are Supported by Level {0} Pierce": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_pierce_level" }, { "type": "literal", "value": " Pierce" } ], "Socketed Gems are Supported by Level {0} Hypothermia": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_x_hypothermia" }, { "type": "literal", "value": " Hypothermia" } ], "Socketed Gems are Supported by Level {0} Ice Bite": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_x_ice_bite" }, { "type": "literal", "value": " Ice Bite" } ], "Socketed Gems are Supported by Level {0} Cold Penetration": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_x_cold_penetration" }, { "type": "literal", "value": " Cold Penetration" } ], "Socketed Gems are Supported by Level {0} Mana Leech": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_x_mana_leech" }, { "type": "literal", "value": " Mana Leech" } ], "Areas contain Ritual Altars": [ { "type": "literal", "value": "Areas contain Ritual Altars" } ], "Players cannot Recover Life or Energy Shield above {0}% during Rituals in Area": [ { "type": "literal", "value": "Players cannot Recover Life or Energy Shield above " }, { "type": "number", "index": 0, "stat": "map_ritual_cannot_recover_life_or_energy_shield_above_X_%" }, { "type": "literal", "value": "% during Rituals in Area" } ], "Must fully complete all Ritual Encounters in Area to claim Reward": [ { "type": "literal", "value": "Must fully complete all Ritual Encounters in Area to claim Reward" } ], "Socketed Gems are Supported by Level {0} Added Cold Damage": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_x_added_cold_damage" }, { "type": "literal", "value": " Added Cold Damage" } ], "Socketed Gems are Supported by Level {0} Blasphemy": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_curse_gems_supported_by_level_x_blasphemy" }, { "type": "literal", "value": " Blasphemy" } ], "Socketed Gems are Supported by Level {0} Innervate": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_x_innervate_level" }, { "type": "literal", "value": " Innervate" } ], "Socketed Gems are Supported by Level {0} Vile Toxins": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_X_vile_toxins" }, { "type": "literal", "value": " Vile Toxins" } ], "Socketed Gems are Supported by Level {0} Chance to Poison": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_X_lesser_poison" }, { "type": "literal", "value": " Chance to Poison" } ], "Socketed Minion Gems are Supported by Level {0} Life Leech": [ { "type": "literal", "value": "Socketed Minion Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "display_socketed_minion_gems_supported_by_level_X_life_leech" }, { "type": "literal", "value": " Life Leech" } ], "Socketed Gems are Supported by Level {0} Controlled Destruction": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_x_controlled_destruction" }, { "type": "literal", "value": " Controlled Destruction" } ], "Socketed Gems are Supported by Level {0} Endurance Charge on Melee Stun": [ { "type": "literal", "value": "Socketed Gems are Supported by Level " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_supported_by_level_x_endurance_charge_on_stun" }, { "type": "literal", "value": " Endurance Charge on Melee Stun" } ], "Socketed Gems Cost and Reserve Life instead of Mana": [ { "type": "literal", "value": "Socketed Gems Cost and Reserve Life instead of Mana" } ], "Socketed Gems have {0}% increased Reservation Efficiency": [ { "type": "literal", "value": "Socketed Gems have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_have_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Reservation Efficiency" } ], "Socketed Gems have {0}% reduced Reservation Efficiency": [ { "type": "literal", "value": "Socketed Gems have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_have_mana_reservation_+%" }, { "type": "literal", "value": "% reduced Reservation Efficiency" } ], "Socketed Gems have no Reservation\nYour Blessing Skills are Disabled": [ { "type": "literal", "value": "Socketed Gems have no Reservation\nYour Blessing Skills are Disabled" } ], "Socketed Skill Gems get a {0}% Cost & Reservation Multiplier": [ { "type": "literal", "value": "Socketed Skill Gems get a " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_mana_multplier_%" }, { "type": "literal", "value": "% Cost & Reservation Multiplier" } ], "Socketed Melee Gems have {0}% increased Area of Effect": [ { "type": "literal", "value": "Socketed Melee Gems have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_melee_gems_have_area_radius_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Socketed Melee Gems have {0}% reduced Area of Effect": [ { "type": "literal", "value": "Socketed Melee Gems have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_melee_gems_have_area_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Socketed Red Gems get {0}% Physical Damage as Extra Fire Damage": [ { "type": "literal", "value": "Socketed Red Gems get " }, { "type": "number", "index": 0, "stat": "local_display_socketed_red_gems_have_%_of_physical_damage_to_add_as_fire" }, { "type": "literal", "value": "% Physical Damage as Extra Fire Damage" } ], "Socketed Skills Summon your maximum number of Totems in formation": [ { "type": "literal", "value": "Socketed Skills Summon your maximum number of Totems in formation" } ], "Socketed Gems have {0}% chance to Ignite": [ { "type": "literal", "value": "Socketed Gems have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage" }, { "type": "literal", "value": "% chance to Ignite" } ], "Socketed Gems always Ignite": [ { "type": "literal", "value": "Socketed Gems always Ignite" } ], "Socketed Gems have {0}% chance to cause Enemies to Flee on Hit": [ { "type": "literal", "value": "Socketed Gems have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_have_chance_to_flee_%" }, { "type": "literal", "value": "% chance to cause Enemies to Flee on Hit" } ], "Enemies slain by Socketed Gems drop {0}% increased item quantity": [ { "type": "literal", "value": "Enemies slain by Socketed Gems drop " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_item_quantity_+%" }, { "type": "literal", "value": "% increased item quantity" } ], "Enemies slain by Socketed Gems drop {0}% reduced item quantity": [ { "type": "literal", "value": "Enemies slain by Socketed Gems drop " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_get_item_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced item quantity" } ], "Hexes applied by Socketed Curse Skills are Reflected back to you": [ { "type": "literal", "value": "Hexes applied by Socketed Curse Skills are Reflected back to you" } ], "Socketed Gems have Iron Will": [ { "type": "literal", "value": "Socketed Gems have Iron Will" } ], "Socketed Gems Chain {0} additional times": [ { "type": "literal", "value": "Socketed Gems Chain " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_chain_X_additional_times" }, { "type": "literal", "value": " additional times" } ], "Socketed Gems have +3.5% Critical Strike Chance": [ { "type": "literal", "value": "Socketed Gems have +3.5% Critical Strike Chance" } ], "Socketed Gems have {0}% Critical Strike Chance": [ { "type": "literal", "value": "Socketed Gems have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_additional_critical_strike_chance_%", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% Critical Strike Chance" } ], "Spells in this item Repeat an additional time": [ { "type": "literal", "value": "Spells in this item Repeat an additional time" } ], "Spells in this item Repeat an additional {0} times": [ { "type": "literal", "value": "Spells in this item Repeat an additional " }, { "type": "number", "index": 0, "stat": "local_display_socketed_spells_repeat_count" }, { "type": "literal", "value": " times" } ], "{0}% chance to Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown": [ { "type": "number", "index": 0, "stat": "chance_to_trigger_socketed_spell_on_bow_attack_%" }, { "type": "literal", "value": "% chance to Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown" } ], "Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown": [ { "type": "literal", "value": "Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown" } ], "{0}% chance to Ignore Stuns while using Socketed Attack Skills": [ { "type": "number", "index": 0, "stat": "local_display_avoid_interruption_%_while_using_socketed_attack_skills" }, { "type": "literal", "value": "% chance to Ignore Stuns while using Socketed Attack Skills" } ], "Ignore Stuns while using Socketed Attack Skills": [ { "type": "literal", "value": "Ignore Stuns while using Socketed Attack Skills" } ], "Socketed Skills deal {0}% more Attack Damage": [ { "type": "literal", "value": "Socketed Skills deal " }, { "type": "number", "index": 0, "stat": "local_display_socketed_attack_damage_+%_final" }, { "type": "literal", "value": "% more Attack Damage" } ], "Socketed Skills deal {0}% less Attack Damage": [ { "type": "literal", "value": "Socketed Skills deal " }, { "type": "number", "index": 0, "stat": "local_display_socketed_attack_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Attack Damage" } ], "Socketed Attacks have {0}% to Critical Strike Chance": [ { "type": "literal", "value": "Socketed Attacks have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_attacks_additional_critical_strike_chance", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Critical Strike Chance" } ], "Socketed Attacks have {0}% to Critical Strike Multiplier": [ { "type": "literal", "value": "Socketed Attacks have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_attacks_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier" } ], "Socketed Attacks have {0} to Total Mana Cost": [ { "type": "literal", "value": "Socketed Attacks have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_attacks_mana_cost_+" }, { "type": "literal", "value": " to Total Mana Cost" } ], "Socketed Gems have {0}% more Attack and Cast Speed": [ { "type": "literal", "value": "Socketed Gems have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_attack_and_cast_speed_+%_final" }, { "type": "literal", "value": "% more Attack and Cast Speed" } ], "Curse Auras from Socketed Skills also affect you": [ { "type": "literal", "value": "Curse Auras from Socketed Skills also affect you" } ], "Socketed Gems deal {0}% more Damage while on Low Life": [ { "type": "literal", "value": "Socketed Gems deal " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_damage_+%_final_while_on_low_life" }, { "type": "literal", "value": "% more Damage while on Low Life" } ], "Socketed Gems deal {0}% more Elemental Damage": [ { "type": "literal", "value": "Socketed Gems deal " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_elemental_damage_+%_final" }, { "type": "literal", "value": "% more Elemental Damage" } ], "Socketed Skills apply Fire, Cold and Lightning Exposure on Hit": [ { "type": "literal", "value": "Socketed Skills apply Fire, Cold and Lightning Exposure on Hit" } ], "Socketed Gems have {0}% reduced Mana Cost": [ { "type": "literal", "value": "Socketed Gems have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_mana_cost_-%" }, { "type": "literal", "value": "% reduced Mana Cost" } ], "Socketed Gems have {0}% increased Mana Cost": [ { "type": "literal", "value": "Socketed Gems have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_mana_cost_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Mana Cost" } ], "Socketed Gems deal {0} to {1} Added Fire Damage": [ { "type": "literal", "value": "Socketed Gems deal " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_minimum_added_fire_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "local_display_socketed_gems_maximum_added_fire_damage" }, { "type": "literal", "value": " Added Fire Damage" } ], "Socketed Gems gain {0}% of Physical Damage as extra Lightning Damage": [ { "type": "literal", "value": "Socketed Gems gain " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_physical_damage_%_to_add_as_lightning" }, { "type": "literal", "value": "% of Physical Damage as extra Lightning Damage" } ], "Socketed Projectile Spells deal {0}% more Damage with Hits": [ { "type": "literal", "value": "Socketed Projectile Spells deal " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_projectile_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Hits" } ], "Socketed Projectile Spells deal {0}% less Damage with Hits": [ { "type": "literal", "value": "Socketed Projectile Spells deal " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_projectile_damage_+%_final" }, { "type": "literal", "value": "% less Damage with Hits" } ], "Socketed Projectile Spells have {0} seconds to Cooldown": [ { "type": "literal", "value": "Socketed Projectile Spells have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_projectile_spells_cooldown_modifier_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds to Cooldown" } ], "Socketed Movement Skills Cost no Mana": [ { "type": "literal", "value": "Socketed Movement Skills Cost no Mana" } ], "Socketed Skills have {0}% increased Attack Speed": [ { "type": "literal", "value": "Socketed Skills have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_skills_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed" } ], "Socketed Skills have {0}% reduced Attack Speed": [ { "type": "literal", "value": "Socketed Skills have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_skills_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed" } ], "Socketed Skills have {0}% increased Cast Speed": [ { "type": "literal", "value": "Socketed Skills have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_skills_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Socketed Skills have {0}% reduced Cast Speed": [ { "type": "literal", "value": "Socketed Skills have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_skills_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "Socketed Skills deal Double Damage": [ { "type": "literal", "value": "Socketed Skills deal Double Damage" } ], "Projectiles from Socketed Gems Fork": [ { "type": "literal", "value": "Projectiles from Socketed Gems Fork" } ], "Socketed Skills deal {0}% more Spell Damage": [ { "type": "literal", "value": "Socketed Skills deal " }, { "type": "number", "index": 0, "stat": "local_display_socketed_spell_damage_+%_final" }, { "type": "literal", "value": "% more Spell Damage" } ], "Socketed Skills deal {0}% less Spell Damage": [ { "type": "literal", "value": "Socketed Skills deal " }, { "type": "number", "index": 0, "stat": "local_display_socketed_spell_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Spell Damage" } ], "Socketed Spells have {0}% to Critical Strike Chance": [ { "type": "literal", "value": "Socketed Spells have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_spells_additional_critical_strike_chance", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Critical Strike Chance" } ], "Socketed Spells have {0}% to Critical Strike Multiplier": [ { "type": "literal", "value": "Socketed Spells have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_spells_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier" } ], "Socketed Spells have {0}% increased Mana Cost": [ { "type": "literal", "value": "Socketed Spells have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_spells_mana_cost_+%" }, { "type": "literal", "value": "% increased Mana Cost" } ], "Socketed Spells have {0}% reduced Mana Cost": [ { "type": "literal", "value": "Socketed Spells have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_spells_mana_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Cost" } ], "Socketed Travel Skills deal {0}% more Damage": [ { "type": "literal", "value": "Socketed Travel Skills deal " }, { "type": "number", "index": 0, "stat": "local_display_socketed_travel_skills_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Socketed Travel Skills deal {0}% less Damage": [ { "type": "literal", "value": "Socketed Travel Skills deal " }, { "type": "number", "index": 0, "stat": "local_display_socketed_travel_skills_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Socketed Vaal Skills have {0}% increased Area of Effect": [ { "type": "literal", "value": "Socketed Vaal Skills have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_vaal_skills_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Socketed Vaal Skills have {0}% reduced Area of Effect": [ { "type": "literal", "value": "Socketed Vaal Skills have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_vaal_skills_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Socketed Vaal Skills have {0}% increased Aura Effect": [ { "type": "literal", "value": "Socketed Vaal Skills have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_vaal_skills_aura_effect_+%" }, { "type": "literal", "value": "% increased Aura Effect" } ], "Socketed Vaal Skills have {0}% reduced Aura Effect": [ { "type": "literal", "value": "Socketed Vaal Skills have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_vaal_skills_aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura Effect" } ], "Socketed Vaal Skills deal {0}% more Damage": [ { "type": "literal", "value": "Socketed Vaal Skills deal " }, { "type": "number", "index": 0, "stat": "local_display_socketed_vaal_skills_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Socketed Vaal Skills deal {0}% less Damage": [ { "type": "literal", "value": "Socketed Vaal Skills deal " }, { "type": "number", "index": 0, "stat": "local_display_socketed_vaal_skills_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Socketed Vaal Skills have {0}% increased Skill Effect Duration": [ { "type": "literal", "value": "Socketed Vaal Skills have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_vaal_skills_effect_duration_+%" }, { "type": "literal", "value": "% increased Skill Effect Duration" } ], "Socketed Vaal Skills have {0}% reduced Skill Effect Duration": [ { "type": "literal", "value": "Socketed Vaal Skills have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_vaal_skills_effect_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Skill Effect Duration" } ], "Socketed Vaal Skills grant Elusive when Used": [ { "type": "literal", "value": "Socketed Vaal Skills grant Elusive when Used" } ], "Damage with Hits from Socketed Vaal Skills is Lucky": [ { "type": "literal", "value": "Damage with Hits from Socketed Vaal Skills is Lucky" } ], "Damage with Hits from Socketed Vaal Skills is Unlucky": [ { "type": "literal", "value": "Damage with Hits from Socketed Vaal Skills is Unlucky" } ], "Hits from Socketed Vaal Skills ignore Enemy Monster Physical Damage Reduction": [ { "type": "literal", "value": "Hits from Socketed Vaal Skills ignore Enemy Monster Physical Damage Reduction" } ], "Hits from Socketed Vaal Skills ignore Enemy Monster Resistances": [ { "type": "literal", "value": "Hits from Socketed Vaal Skills ignore Enemy Monster Resistances" } ], "Socketed Vaal Skills have {0}% increased Projectile Speed": [ { "type": "literal", "value": "Socketed Vaal Skills have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_vaal_skills_projectile_speed_+%" }, { "type": "literal", "value": "% increased Projectile Speed" } ], "Socketed Vaal Skills have {0}% reduced Projectile Speed": [ { "type": "literal", "value": "Socketed Vaal Skills have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_vaal_skills_projectile_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Speed" } ], "Socketed Vaal Skills have {0}% increased Soul Gain Prevention Duration": [ { "type": "literal", "value": "Socketed Vaal Skills have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_vaal_skills_soul_gain_prevention_duration_+%" }, { "type": "literal", "value": "% increased Soul Gain Prevention Duration" } ], "Socketed Vaal Skills have {0}% reduced Soul Gain Prevention Duration": [ { "type": "literal", "value": "Socketed Vaal Skills have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_vaal_skills_soul_gain_prevention_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Soul Gain Prevention Duration" } ], "Socketed Vaal Skills require {0}% more Souls per Use": [ { "type": "literal", "value": "Socketed Vaal Skills require " }, { "type": "number", "index": 0, "stat": "local_display_socketed_vaal_skills_soul_requirement_+%_final" }, { "type": "literal", "value": "% more Souls per Use" } ], "Socketed Vaal Skills require {0}% less Souls per Use": [ { "type": "literal", "value": "Socketed Vaal Skills require " }, { "type": "number", "index": 0, "stat": "local_display_socketed_vaal_skills_soul_requirement_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Souls per Use" } ], "Socketed Vaal Skills have 20% chance to regain consumed Souls when used": [ { "type": "literal", "value": "Socketed Vaal Skills have 20% chance to regain consumed Souls when used" } ], "Socketed Warcry Skills have {0} Cooldown Use": [ { "type": "literal", "value": "Socketed Warcry Skills have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_warcry_skills_cooldown_use_+" }, { "type": "literal", "value": " Cooldown Use" } ], "Socketed Warcry Skills have {0} Cooldown Uses": [ { "type": "literal", "value": "Socketed Warcry Skills have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_warcry_skills_cooldown_use_+" }, { "type": "literal", "value": " Cooldown Uses" } ], "Spend Energy Shield before Mana for Costs of Socketed Skills": [ { "type": "literal", "value": "Spend Energy Shield before Mana for Costs of Socketed Skills" } ], "You have Tailwind if you've used a Socketed Vaal Skill Recently": [ { "type": "literal", "value": "You have Tailwind if you've used a Socketed Vaal Skill Recently" } ], "Area contains a Blight Encounter": [ { "type": "literal", "value": "Area contains a Blight Encounter" } ], "Durability of Ichor Pumps in Area is 1": [ { "type": "literal", "value": "Durability of Ichor Pumps in Area is 1" } ], "Must successfully defend all Ichor Pumps in Area to claim Reward": [ { "type": "literal", "value": "Must successfully defend all Ichor Pumps in Area to claim Reward" } ], "Socketed Gems deal {0}% more Damage over Time": [ { "type": "literal", "value": "Socketed Gems deal " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_damage_over_time_+%_final" }, { "type": "literal", "value": "% more Damage over Time" } ], "Socketed Gems deal {0}% less Damage over Time": [ { "type": "literal", "value": "Socketed Gems deal " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_damage_over_time_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage over Time" } ], "Socketed Gems have Elemental Equilibrium": [ { "type": "literal", "value": "Socketed Gems have Elemental Equilibrium" } ], "Socketed Non-Curse Aura Gems have {0}% increased Aura Effect": [ { "type": "literal", "value": "Socketed Non-Curse Aura Gems have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_non_curse_aura_gems_effect_+%" }, { "type": "literal", "value": "% increased Aura Effect" } ], "Socketed Non-Curse Aura Gems have {0}% reduced Aura Effect": [ { "type": "literal", "value": "Socketed Non-Curse Aura Gems have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_non_curse_aura_gems_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura Effect" } ], "Socketed Gems have Secrets of Suffering": [ { "type": "literal", "value": "Socketed Gems have Secrets of Suffering" } ], "Socketed Gems have {0}% increased Effect of Exposure inflicted by Elemental Equilibrium": [ { "type": "literal", "value": "Socketed Gems have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_have_elemental_equilibrium_effect_pluspercent" }, { "type": "literal", "value": "% increased Effect of Exposure inflicted by Elemental Equilibrium" } ], "Socketed Gems have {0}% reduced Effect of Exposure inflicted by Elemental Equilibrium": [ { "type": "literal", "value": "Socketed Gems have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_have_elemental_equilibrium_effect_pluspercent", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Exposure inflicted by Elemental Equilibrium" } ], "Socketed Gems fire an additional Projectile": [ { "type": "literal", "value": "Socketed Gems fire an additional Projectile" } ], "Socketed Gems fire {0} additional Projectiles": [ { "type": "literal", "value": "Socketed Gems fire " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_have_number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "Socketed Projectile Spells fire an additional Projectile": [ { "type": "literal", "value": "Socketed Projectile Spells fire an additional Projectile" } ], "Socketed Projectile Spells fire {0} additional Projectiles": [ { "type": "literal", "value": "Socketed Projectile Spells fire " }, { "type": "number", "index": 0, "stat": "local_display_socketed_spells_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "Socketed Gems fire Projectiles in a circle": [ { "type": "literal", "value": "Socketed Gems fire Projectiles in a circle" } ], "Socketed Projectile Spells fire Projectiles in a circle": [ { "type": "literal", "value": "Socketed Projectile Spells fire Projectiles in a circle" } ], "Socketed Gems have {0}% increased Skill Effect Duration": [ { "type": "literal", "value": "Socketed Gems have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_skill_effect_duration_+%" }, { "type": "literal", "value": "% increased Skill Effect Duration" } ], "Socketed Gems have {0}% reduced Skill Effect Duration": [ { "type": "literal", "value": "Socketed Gems have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_gems_skill_effect_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Skill Effect Duration" } ], "Socketed Projectile Spells have {0}% more Skill Effect Duration": [ { "type": "literal", "value": "Socketed Projectile Spells have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_projectile_spells_duration_+%_final" }, { "type": "literal", "value": "% more Skill Effect Duration" } ], "Socketed Projectile Spells have {0}% less Skill Effect Duration": [ { "type": "literal", "value": "Socketed Projectile Spells have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_projectile_spells_duration_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Skill Effect Duration" } ], "Traps from Socketed Skills create a Smoke Cloud when triggered": [ { "type": "literal", "value": "Traps from Socketed Skills create a Smoke Cloud when triggered" } ], "Socketed Curse Gems have {0}% increased Reservation Efficiency": [ { "type": "literal", "value": "Socketed Curse Gems have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_curse_gems_have_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Reservation Efficiency" } ], "Socketed Curse Gems have {0}% reduced Reservation Efficiency": [ { "type": "literal", "value": "Socketed Curse Gems have " }, { "type": "number", "index": 0, "stat": "local_display_socketed_curse_gems_have_mana_reservation_+%" }, { "type": "literal", "value": "% reduced Reservation Efficiency" } ], "Skills from Equipped Helmet Penetrate 20% Elemental Resistances": [ { "type": "literal", "value": "Skills from Equipped Helmet Penetrate 20% Elemental Resistances" } ], "Skills from Equipped Gloves have 40% increased Area of Effect": [ { "type": "literal", "value": "Skills from Equipped Gloves have 40% increased Area of Effect" } ], "Skills from Equipped Boots Leech 2% of Damage as Life": [ { "type": "literal", "value": "Skills from Equipped Boots Leech 2% of Damage as Life" } ], "Skills from Equipped Body Armour are Supported by Level {0} Ancestral Call": [ { "type": "literal", "value": "Skills from Equipped Body Armour are Supported by Level " }, { "type": "number", "index": 0, "stat": "chieftain_body_armour_supported_by_level_x_ancestral_call" }, { "type": "literal", "value": " Ancestral Call" } ], "Skills from Equipped Body Armour are Supported by Level {0} Fist of War": [ { "type": "literal", "value": "Skills from Equipped Body Armour are Supported by Level " }, { "type": "number", "index": 0, "stat": "chieftain_body_armour_supported_by_level_x_fist_of_war" }, { "type": "literal", "value": " Fist of War" } ], "Skills from Equipped Helm have {0} to maximum number of Summoned Totems": [ { "type": "literal", "value": "Skills from Equipped Helm have " }, { "type": "number", "index": 0, "stat": "scion_helmet_skill_maximum_totems_+" }, { "type": "literal", "value": " to maximum number of Summoned Totems" } ], "Grants Level {0} Frostblink Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_frostblink_level" }, { "type": "literal", "value": " Frostblink Skill" } ], "Grants Level {0} Purity of Fire Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_purity_of_fire_level" }, { "type": "literal", "value": " Purity of Fire Skill" } ], "Grants Level {0} Illusory Warp Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_illusory_warp_level" }, { "type": "literal", "value": " Illusory Warp Skill" } ], "Grants Level {0} Bear Trap Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_bear_trap_level" }, { "type": "literal", "value": " Bear Trap Skill" } ], "Grants Level {0} Summon Stone Golem Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_level_x_summon_stone_golem" }, { "type": "literal", "value": " Summon Stone Golem Skill" } ], "Grants Level {0} Vengeance Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_level_X_vengeance" }, { "type": "literal", "value": " Vengeance Skill" } ], "Grants Level {0} Despair Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_level_x_despair" }, { "type": "literal", "value": " Despair Skill" } ], "Grants Level {0} Purity of Ice Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_purity_of_cold_level" }, { "type": "literal", "value": " Purity of Ice Skill" } ], "Grants Level 20 Summon Bestial Rhoa Skill": [ { "type": "literal", "value": "Grants Level 20 Summon Bestial Rhoa Skill" } ], "Grants Level 20 Summon Bestial Ursa Skill": [ { "type": "literal", "value": "Grants Level 20 Summon Bestial Ursa Skill" } ], "Grants Level 20 Summon Bestial Snake Skill": [ { "type": "literal", "value": "Grants Level 20 Summon Bestial Snake Skill" } ], "Grants Level {0} Purity of Lightning Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_purity_of_lightning_level" }, { "type": "literal", "value": " Purity of Lightning Skill" } ], "Grants Level {0} Flammability Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_flammability_level" }, { "type": "literal", "value": " Flammability Skill" } ], "Grants Summon Harbinger of the Arcane Skill": [ { "type": "literal", "value": "Grants Summon Harbinger of the Arcane Skill" } ], "Grants Summon Harbinger of Time Skill": [ { "type": "literal", "value": "Grants Summon Harbinger of Time Skill" } ], "Grants Summon Harbinger of Focus Skill": [ { "type": "literal", "value": "Grants Summon Harbinger of Focus Skill" } ], "Grants Summon Harbinger of Directions Skill": [ { "type": "literal", "value": "Grants Summon Harbinger of Directions Skill" } ], "Grants Summon Harbinger of Storms Skill": [ { "type": "literal", "value": "Grants Summon Harbinger of Storms Skill" } ], "Grants Summon Harbinger of Brutality Skill": [ { "type": "literal", "value": "Grants Summon Harbinger of Brutality Skill" } ], "Grants Summon Greater Harbinger of the Arcane Skill": [ { "type": "literal", "value": "Grants Summon Greater Harbinger of the Arcane Skill" } ], "Grants Summon Greater Harbinger of Time Skill": [ { "type": "literal", "value": "Grants Summon Greater Harbinger of Time Skill" } ], "Grants Summon Greater Harbinger of Focus Skill": [ { "type": "literal", "value": "Grants Summon Greater Harbinger of Focus Skill" } ], "Grants Summon Greater Harbinger of Directions Skill": [ { "type": "literal", "value": "Grants Summon Greater Harbinger of Directions Skill" } ], "Grants Summon Greater Harbinger of Storms Skill": [ { "type": "literal", "value": "Grants Summon Greater Harbinger of Storms Skill" } ], "Grants Summon Greater Harbinger of Brutality Skill": [ { "type": "literal", "value": "Grants Summon Greater Harbinger of Brutality Skill" } ], "Chilled Ground Trail": [ { "type": "literal", "value": "Chilled Ground Trail" } ], "Proximity Shield": [ { "type": "literal", "value": "Proximity Shield" } ], "Grants Level {0} Conductivity Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_conductivity_level" }, { "type": "literal", "value": " Conductivity Skill" } ], "Grants Level {0} Frostbite Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_frostbite_level" }, { "type": "literal", "value": " Frostbite Skill" } ], "Grants Level {0} Temporal Chains Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_temporal_chains_level" }, { "type": "literal", "value": " Temporal Chains Skill" } ], "Grants Level {0} Haste Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_haste_level" }, { "type": "literal", "value": " Haste Skill" } ], "Has an additional Implicit Mod": [ { "type": "literal", "value": "Has an additional Implicit Mod" } ], "Grants Level {0} Clarity Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_clarity_level" }, { "type": "literal", "value": " Clarity Skill" } ], "Grants Level {0} Blood Sacrament Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_blood_sacrament_level" }, { "type": "literal", "value": " Blood Sacrament Skill" } ], "Grants Level {0} Vitality Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_vitality_level" }, { "type": "literal", "value": " Vitality Skill" } ], "Grants Level {0} Purity of Elements Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_purity_level" }, { "type": "literal", "value": " Purity of Elements Skill" } ], "Grants Level {0} Gluttony of Elements Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_gluttony_of_elements_level" }, { "type": "literal", "value": " Gluttony of Elements Skill" } ], "Grants Level {0} Assassin's Mark Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_critical_weakness_level" }, { "type": "literal", "value": " Assassin's Mark Skill" } ], "Grants Level {0} Wrath Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_wrath_level" }, { "type": "literal", "value": " Wrath Skill" } ], "Grants Level {0} Hatred Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_hatred_level" }, { "type": "literal", "value": " Hatred Skill" } ], "Grants Level {0} Anger Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_anger_level" }, { "type": "literal", "value": " Anger Skill" } ], "Grants Level {0} Determination Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_determination_level" }, { "type": "literal", "value": " Determination Skill" } ], "Grants Level {0} Grace Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_grace_level" }, { "type": "literal", "value": " Grace Skill" } ], "Grants Level {0} Scorching Ray Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_scorching_ray_level" }, { "type": "literal", "value": " Scorching Ray Skill" } ], "Grants Level {0} Discipline Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_discipline_level" }, { "type": "literal", "value": " Discipline Skill" } ], "Grants Level {0} Envy Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_level_X_envy" }, { "type": "literal", "value": " Envy Skill" } ], "Grants Level {0} Reckoning Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_level_X_reckoning" }, { "type": "literal", "value": " Reckoning Skill" } ], "Grants Level {0} Blight Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_blight_level" }, { "type": "literal", "value": " Blight Skill" } ], "Grants Level {0} Sniper's Mark Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_projectile_weakness_level" }, { "type": "literal", "value": " Sniper's Mark Skill" } ], "Grants Level {0} Elemental Weakness Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_elemental_weakness_level" }, { "type": "literal", "value": " Elemental Weakness Skill" } ], "Grants Level {0} Doryani's Touch Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_doryanis_touch_level" }, { "type": "literal", "value": " Doryani's Touch Skill" } ], "Grants Level {0} Vulnerability Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_vulnerability_level" }, { "type": "literal", "value": " Vulnerability Skill" } ], "Trigger Level {0} Death Aura when Equipped": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_death_aura_level" }, { "type": "literal", "value": " Death Aura when Equipped" } ], "Grants Level {0} Icestorm Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_icestorm_level" }, { "type": "literal", "value": " Icestorm Skill" } ], "{0}% chance to Trigger Summon Spirit of Ikiaho on Kill": [ { "type": "number", "index": 0, "stat": "chance_to_gain_arohonguis_embrace_%_on_kill" }, { "type": "literal", "value": "% chance to Trigger Summon Spirit of Ikiaho on Kill" } ], "{0}% chance to Trigger Summon Spirit of Tawhanuku on Kill": [ { "type": "number", "index": 0, "stat": "chance_to_gain_hinekoras_embrace_%_on_kill" }, { "type": "literal", "value": "% chance to Trigger Summon Spirit of Tawhanuku on Kill" } ], "{0}% chance to Trigger Summon Spirit of Utula on Kill": [ { "type": "number", "index": 0, "stat": "chance_to_gain_kitavas_embrace_%_on_kill" }, { "type": "literal", "value": "% chance to Trigger Summon Spirit of Utula on Kill" } ], "{0}% chance to Trigger Summon Spirit of Kaom on Kill": [ { "type": "number", "index": 0, "stat": "chance_to_gain_ngamahus_embrace_%_on_kill" }, { "type": "literal", "value": "% chance to Trigger Summon Spirit of Kaom on Kill" } ], "{0}% chance to Trigger Summon Spirit of Ahuana on Kill": [ { "type": "number", "index": 0, "stat": "chance_to_gain_ramakos_embrace_%_on_kill" }, { "type": "literal", "value": "% chance to Trigger Summon Spirit of Ahuana on Kill" } ], "{0}% chance to Trigger Summon Spirit of Kahuturoa on Kill": [ { "type": "number", "index": 0, "stat": "chance_to_gain_rongokurais_embrace_%_on_kill" }, { "type": "literal", "value": "% chance to Trigger Summon Spirit of Kahuturoa on Kill" } ], "{0}% chance to Trigger Summon Spirit of Rakiata on Kill": [ { "type": "number", "index": 0, "stat": "chance_to_gain_tasalios_embrace_%_on_kill" }, { "type": "literal", "value": "% chance to Trigger Summon Spirit of Rakiata on Kill" } ], "{0}% chance to Trigger Summon Spirit of Maata on Kill": [ { "type": "number", "index": 0, "stat": "chance_to_gain_tawhoas_embrace_%_on_kill" }, { "type": "literal", "value": "% chance to Trigger Summon Spirit of Maata on Kill" } ], "{0}% chance to Trigger Summon Spirit of Akoya on Kill": [ { "type": "number", "index": 0, "stat": "chance_to_gain_tukohamas_embrace_%_on_kill" }, { "type": "literal", "value": "% chance to Trigger Summon Spirit of Akoya on Kill" } ], "{0}% chance to Trigger Summon Spirit of Kiloava on Kill": [ { "type": "number", "index": 0, "stat": "chance_to_gain_valakos_embrace_%_on_kill" }, { "type": "literal", "value": "% chance to Trigger Summon Spirit of Kiloava on Kill" } ], "{0}% chance to Trigger Level 1 Create Lesser Shrine when you Kill an Enemy": [ { "type": "number", "index": 0, "stat": "local_display_cast_level_1_summon_lesser_shrine_on_kill_%" }, { "type": "literal", "value": "% chance to Trigger Level 1 Create Lesser Shrine when you Kill an Enemy" } ], "Trigger Level 1 Create Lesser Shrine when you Kill an Enemy": [ { "type": "literal", "value": "Trigger Level 1 Create Lesser Shrine when you Kill an Enemy" } ], "Trigger Level {0} Consecrate when you deal a Critical Strike": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_cast_level_X_consecrate_on_crit" }, { "type": "literal", "value": " Consecrate when you deal a Critical Strike" } ], "Trigger Level {0} Shock Ground when Hit": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_cast_level_x_shock_ground_when_hit" }, { "type": "literal", "value": " Shock Ground when Hit" } ], "Grants Level {0} Petrification Statue Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grant_level_x_petrification_statue" }, { "type": "literal", "value": " Petrification Statue Skill" } ], "Triggers Level {0} Blinding Aura when Equipped": [ { "type": "literal", "value": "Triggers Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_level_X_blinding_aura_skill_on_equip" }, { "type": "literal", "value": " Blinding Aura when Equipped" } ], "Grants Level {0} Blood Offering Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_level_x_blood_offering_skill" }, { "type": "literal", "value": " Blood Offering Skill" } ], "Grants Level {0} Summon Doedre's Effigy Skill\nSocketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned\nHexes from Socketed Skills can apply 5 additional Curses\n20% less Effect of Curses from Socketed Hex Skills": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_level_x_curse_pillar_skil_and_20%_less_curse_effect" }, { "type": "literal", "value": " Summon Doedre's Effigy Skill\nSocketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned\nHexes from Socketed Skills can apply 5 additional Curses\n20% less Effect of Curses from Socketed Hex Skills" } ], "Grants Level {0} Summon Doedre's Effigy Skill\nSocketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned\nHexes from Socketed Skills can apply 5 additional Curses": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_level_x_curse_pillar_skill" }, { "type": "literal", "value": " Summon Doedre's Effigy Skill\nSocketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned\nHexes from Socketed Skills can apply 5 additional Curses" } ], "Grants Level {0} Wintertide Brand Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_level_x_wintertide_brand" }, { "type": "literal", "value": " Wintertide Brand Skill" } ], "Grants Level {0} Intimidating Cry Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_abyssal_cry_level" }, { "type": "literal", "value": " Intimidating Cry Skill" } ], "Grants Level {0} Precision Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_accuracy_crits_aura_level" }, { "type": "literal", "value": " Precision Skill" } ], "Grants Level {0} Barkskin Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_barkskin" }, { "type": "literal", "value": " Barkskin Skill" } ], "Grants Level {0} Aspect of the Avian Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_bird_aspect_level" }, { "type": "literal", "value": " Aspect of the Avian Skill" } ], "Grants Level {0} Bone Armour Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_bone_armour" }, { "type": "literal", "value": " Bone Armour Skill" } ], "Grants Level {0} Brandsurge Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_brand_detonate_level" }, { "type": "literal", "value": " Brandsurge Skill" } ], "Grants Call of Steel": [ { "type": "literal", "value": "Grants Call of Steel" } ], "Grants Level {0} Aspect of the Cat Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_cat_aspect_level" }, { "type": "literal", "value": " Aspect of the Cat Skill" } ], "Grants Level {0} Ravenous Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_corpse_sacrifice" }, { "type": "literal", "value": " Ravenous Skill" } ], "Grants Level {0} Aspect of the Crab Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_crab_aspect_level" }, { "type": "literal", "value": " Aspect of the Crab Skill" } ], "Grants Level {0} Dash Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_dash_level" }, { "type": "literal", "value": " Dash Skill" } ], "Grants Level {0} Death Wish Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_death_wish_level" }, { "type": "literal", "value": " Death Wish Skill" } ], "Grants Level {0} Decoy Totem Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_decoy_totem_level" }, { "type": "literal", "value": " Decoy Totem Skill" } ], "Grants Level {0} Embrace Madness Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_embrace_madness_level" }, { "type": "literal", "value": " Embrace Madness Skill" } ], "Grants Level {0} Enduring Cry Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_enduring_cry_level" }, { "type": "literal", "value": " Enduring Cry Skill" } ], "Grants Level {0} Herald of Agony Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_herald_of_agony_level" }, { "type": "literal", "value": " Herald of Agony Skill" } ], "Grants Level {0} Herald of Ash Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_herald_of_ash_level" }, { "type": "literal", "value": " Herald of Ash Skill" } ], "Grants Level {0} Herald of Ice Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_herald_of_ice_level" }, { "type": "literal", "value": " Herald of Ice Skill" } ], "Grants Level {0} Herald of Purity Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_herald_of_purity_level" }, { "type": "literal", "value": " Herald of Purity Skill" } ], "Grants Level {0} Herald of Thunder Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_herald_of_thunder_level" }, { "type": "literal", "value": " Herald of Thunder Skill" } ], "Grants Level {0} Lightning Warp Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_lightning_warp_level" }, { "type": "literal", "value": " Lightning Warp Skill" } ], "Grants Level {0} Malevolence Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_malevolence_level" }, { "type": "literal", "value": " Malevolence Skill" } ], "Grants Level {0} Affliction Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_minion_sacrifice" }, { "type": "literal", "value": " Affliction Skill" } ], "Trigger Level {0} Tawhoa's Chosen when you Attack with\na Non-Vaal Slam or Strike Skill near an Enemy": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_mirage_chieftain" }, { "type": "literal", "value": " Tawhoa's Chosen when you Attack with\na Non-Vaal Slam or Strike Skill near an Enemy" } ], "Grants Level {0} Penance Mark Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_penance" }, { "type": "literal", "value": " Penance Mark Skill" } ], "Grants Level {0} Pride Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_pride_level" }, { "type": "literal", "value": " Pride Skill" } ], "Grants Level {0} Pacify Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_quieten" }, { "type": "literal", "value": " Pacify Skill" } ], "Grants Level {0} Rallying Cry Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_rallying_cry_level" }, { "type": "literal", "value": " Rallying Cry Skill" } ], "Grants Level {0} Smite Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_smite_level" }, { "type": "literal", "value": " Smite Skill" } ], "Grants Level {0} Aspect of the Spider Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_spider_aspect_level" }, { "type": "literal", "value": " Aspect of the Spider Skill" } ], "Grants Level {0} Summon Sentinel of Radiance Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_summon_radiant_sentinel" }, { "type": "literal", "value": " Summon Sentinel of Radiance Skill" } ], "Grants Level {0} Approaching Flames Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_touch_of_fire_level" }, { "type": "literal", "value": " Approaching Flames Skill" } ], "Grants Level {0} Unhinge Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_unhinge_level" }, { "type": "literal", "value": " Unhinge Skill" } ], "Grants Level {0} Vaal Impurity of Fire Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_vaal_impurity_of_fire_level" }, { "type": "literal", "value": " Vaal Impurity of Fire Skill" } ], "Grants Level {0} Vaal Impurity of Ice Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_vaal_impurity_of_ice_level" }, { "type": "literal", "value": " Vaal Impurity of Ice Skill" } ], "Grants Level {0} Vaal Impurity of Lightning Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_vaal_impurity_of_lightning_level" }, { "type": "literal", "value": " Vaal Impurity of Lightning Skill" } ], "Grants Level {0} Thirst for Blood Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_vampiric_icon_level" }, { "type": "literal", "value": " Thirst for Blood Skill" } ], "Grants Level {0} Zealotry Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_zealotry_level" }, { "type": "literal", "value": " Zealotry Skill" } ], "Trigger Summon Spirit of Ahuana Skill when you Suppress\nSpell Damage from a Unique Enemy": [ { "type": "literal", "value": "Trigger Summon Spirit of Ahuana Skill when you Suppress\nSpell Damage from a Unique Enemy" } ], "Trigger Summon Spirit of Akoya Skill when you reach Maximum Rage while\na Unique Enemy is in your Presence": [ { "type": "literal", "value": "Trigger Summon Spirit of Akoya Skill when you reach Maximum Rage while\na Unique Enemy is in your Presence" } ], "Trigger Summon Spirit of Ikiaho Skill when you use a Travel\nSkill while a Unique Enemy is in your Presence": [ { "type": "literal", "value": "Trigger Summon Spirit of Ikiaho Skill when you use a Travel\nSkill while a Unique Enemy is in your Presence" } ], "Trigger Summon Spirit of Kahuturoa Skill when you take\na Critical Strike from a Unique Enemy": [ { "type": "literal", "value": "Trigger Summon Spirit of Kahuturoa Skill when you take\na Critical Strike from a Unique Enemy" } ], "Trigger Summon Spirit of Kaom Skill when a Totem dies while\na Unique Enemy is in your Presence": [ { "type": "literal", "value": "Trigger Summon Spirit of Kaom Skill when a Totem dies while\na Unique Enemy is in your Presence" } ], "Trigger Summon Spirit of Kiloava Skill when you Block Damage from a Unique Enemy": [ { "type": "literal", "value": "Trigger Summon Spirit of Kiloava Skill when you Block Damage from a Unique Enemy" } ], "Trigger Summon Spirit of Maata Skill when you reach Low Life while\na Unique Enemy is in your Presence": [ { "type": "literal", "value": "Trigger Summon Spirit of Maata Skill when you reach Low Life while\na Unique Enemy is in your Presence" } ], "Trigger Summon Spirit of Rakiata Skill on Critical Strike against Marked Unique Enemy": [ { "type": "literal", "value": "Trigger Summon Spirit of Rakiata Skill on Critical Strike against Marked Unique Enemy" } ], "Trigger Summon Spirit of Tawhanuku Skill when Energy Shield Recharge starts while a Unique Enemy is in your Presence": [ { "type": "literal", "value": "Trigger Summon Spirit of Tawhanuku Skill when Energy Shield Recharge starts while a Unique Enemy is in your Presence" } ], "Trigger Summon Spirit of Utula Skill on taking a Savage Hit from a Unique Enemy": [ { "type": "literal", "value": "Trigger Summon Spirit of Utula Skill on taking a Savage Hit from a Unique Enemy" } ], "{0}% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon": [ { "type": "number", "index": 0, "stat": "local_display_trigger_level_20_summon_spectral_wolf_on_crit_with_this_weapon_%_chance" }, { "type": "literal", "value": "% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon" } ], "Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon": [ { "type": "literal", "value": "Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon" } ], "Trigger Level {0} Darktongue's Kiss when you Cast a Curse Spell": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_level_X_darktongue_kiss_on_curse" }, { "type": "literal", "value": " Darktongue's Kiss when you Cast a Curse Spell" } ], "Trigger Level {0} Void Gaze when you use a Skill": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_level_X_void_gaze_on_skill_use" }, { "type": "literal", "value": " Void Gaze when you use a Skill" } ], "Trigger Level {0} Lightning Warp on Hit with this Weapon": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_level_x_lightning_warp_on_hit_with_this_weapon" }, { "type": "literal", "value": " Lightning Warp on Hit with this Weapon" } ], "Trigger Level {0} Storm Cascade when you Attack": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_level_x_storm_cascade_on_attack" }, { "type": "literal", "value": " Storm Cascade when you Attack" } ], "Grants Level {0} Queen's Demand Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_level_X_queens_demand_skill" }, { "type": "literal", "value": " Queen's Demand Skill" } ], "Triggers Level 20 Spectral Spirits when Equipped\n{0} to maximum number of Spectral Spirits": [ { "type": "literal", "value": "Triggers Level 20 Spectral Spirits when Equipped\n" }, { "type": "number", "index": 0, "stat": "base_number_of_essence_spirits_allowed" }, { "type": "literal", "value": " to maximum number of Spectral Spirits" } ], "{0}% chance to Trigger Socketed Spells on Killing a Shocked Enemy": [ { "type": "number", "index": 0, "stat": "cast_linked_spells_on_shocked_enemy_kill_%" }, { "type": "literal", "value": "% chance to Trigger Socketed Spells on Killing a Shocked Enemy" } ], "Trigger Socketed Minion Spells on Kill with this Weapon\nMinion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses": [ { "type": "literal", "value": "Trigger Socketed Minion Spells on Kill with this Weapon\nMinion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses" } ], "{0}% chance to Trigger Socketed Minion Spells on Kill with this Weapon\nMinion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses": [ { "type": "number", "index": 0, "stat": "cast_socketed_minion_skills_on_bow_kill_%" }, { "type": "literal", "value": "% chance to Trigger Socketed Minion Spells on Kill with this Weapon\nMinion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses" } ], "Trigger Socketed Spells when you Spend at least {0} Mana on an\nUpfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown": [ { "type": "literal", "value": "Trigger Socketed Spells when you Spend at least " }, { "type": "number", "index": 0, "stat": "cast_socketed_spells_on_X_mana_spent" }, { "type": "literal", "value": " Mana on an\nUpfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown" } ], "{1}% chance to Trigger Socketed Spells when you Spend at least {0} Mana on an\nUpfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown": [ { "type": "number", "index": 1, "stat": "cast_socketed_spells_on_mana_spent_%_chance" }, { "type": "literal", "value": "% chance to Trigger Socketed Spells when you Spend at least " }, { "type": "number", "index": 0, "stat": "cast_socketed_spells_on_X_mana_spent" }, { "type": "literal", "value": " Mana on an\nUpfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown" } ], "{0}% chance to Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown": [ { "type": "number", "index": 0, "stat": "chance_to_trigger_socketed_bow_skill_on_bow_attack_%" }, { "type": "literal", "value": "% chance to Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown" } ], "Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown": [ { "type": "literal", "value": "Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown" } ], "Trigger Level {0} Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "curse_on_hit_level_assassins_mark" }, { "type": "literal", "value": " Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark" } ], "Trigger Level {0} Poacher's Mark when you Hit a Rare or Unique Enemy and have no Mark": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "curse_on_hit_level_poachers_mark" }, { "type": "literal", "value": " Poacher's Mark when you Hit a Rare or Unique Enemy and have no Mark" } ], "Trigger Level {0} Warlords's Mark when you Hit a Rare or Unique Enemy and have no Mark": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "curse_on_hit_level_warlords_mark" }, { "type": "literal", "value": " Warlords's Mark when you Hit a Rare or Unique Enemy and have no Mark" } ], "Triggers Level {0} Abberath's Fury when Equipped": [ { "type": "literal", "value": "Triggers Level " }, { "type": "number", "index": 0, "stat": "display_abberaths_hooves_skill_level" }, { "type": "literal", "value": " Abberath's Fury when Equipped" } ], "Trigger Level {0} Fire Burst on Kill": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "display_cast_fire_burst_on_kill" }, { "type": "literal", "value": " Fire Burst on Kill" } ], "{0}% chance to Trigger Level 20 Arcane Wake after Spending a total of 200 Mana": [ { "type": "number", "index": 0, "stat": "display_trigger_arcane_wake_after_spending_200_mana_%_chance" }, { "type": "literal", "value": "% chance to Trigger Level 20 Arcane Wake after Spending a total of 200 Mana" } ], "Trigger Level 20 Arcane Wake after Spending a total of 200 Mana": [ { "type": "literal", "value": "Trigger Level 20 Arcane Wake after Spending a total of 200 Mana" } ], "Trigger Level {0} Bone Nova when you Hit a Bleeding Enemy": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_attack_with_level_X_bone_nova_on_bleeding_enemy_kill" }, { "type": "literal", "value": " Bone Nova when you Hit a Bleeding Enemy" } ], "{0}% chance to Trigger Level 20 Animate Weapon on Kill": [ { "type": "number", "index": 0, "stat": "local_display_cast_animate_weapon_on_kill_%_chance" }, { "type": "literal", "value": "% chance to Trigger Level 20 Animate Weapon on Kill" } ], "Triggers Level {0} Cold Aegis when Equipped": [ { "type": "literal", "value": "Triggers Level " }, { "type": "number", "index": 0, "stat": "local_display_cast_cold_aegis_on_gain_skill" }, { "type": "literal", "value": " Cold Aegis when Equipped" } ], "Triggers Level {0} Elemental Aegis when Equipped": [ { "type": "literal", "value": "Triggers Level " }, { "type": "number", "index": 0, "stat": "local_display_cast_elemental_aegis_on_gain_skill" }, { "type": "literal", "value": " Elemental Aegis when Equipped" } ], "Triggers Level {0} Fire Aegis when Equipped": [ { "type": "literal", "value": "Triggers Level " }, { "type": "number", "index": 0, "stat": "local_display_cast_fire_aegis_on_gain_skill" }, { "type": "literal", "value": " Fire Aegis when Equipped" } ], "Triggers Level {0} Lightning Aegis when Equipped": [ { "type": "literal", "value": "Triggers Level " }, { "type": "number", "index": 0, "stat": "local_display_cast_lightning_aegis_on_gain_skill" }, { "type": "literal", "value": " Lightning Aegis when Equipped" } ], "Trigger Level {0} Lightning Bolt when you deal a Critical Strike": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_cast_lightning_on_critical_strike" }, { "type": "literal", "value": " Lightning Bolt when you deal a Critical Strike" } ], "Triggers Level {0} Physical Aegis when Equipped": [ { "type": "literal", "value": "Triggers Level " }, { "type": "number", "index": 0, "stat": "local_display_cast_physical_aegis_on_gain_skill" }, { "type": "literal", "value": " Physical Aegis when Equipped" } ], "Triggers Level {0} Primal Aegis when Allocated\nPrimal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill": [ { "type": "literal", "value": "Triggers Level " }, { "type": "number", "index": 0, "stat": "local_display_cast_primal_aegis_on_gain_skill" }, { "type": "literal", "value": " Primal Aegis when Allocated\nPrimal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill" } ], "Triggers Level {0} Summon Arbalists when Equipped": [ { "type": "literal", "value": "Triggers Level " }, { "type": "number", "index": 0, "stat": "local_display_cast_summon_arbalists_on_gain_skill" }, { "type": "literal", "value": " Summon Arbalists when Equipped" } ], "Triggers Level {0} Summon Triggerbots when Allocated": [ { "type": "literal", "value": "Triggers Level " }, { "type": "number", "index": 0, "stat": "local_display_cast_triggerbots_on_gain_skill" }, { "type": "literal", "value": " Summon Triggerbots when Allocated" } ], "Cast Level 20 Fire Burst on Hit": [ { "type": "literal", "value": "Cast Level 20 Fire Burst on Hit" } ], "Trigger Level {0} Unseen Strike every 0.5 seconds while Phasing": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_level_x_hidden_blade" }, { "type": "literal", "value": " Unseen Strike every 0.5 seconds while Phasing" } ], "{0}% chance to Trigger Level 16 Molten Burst on Melee Hit": [ { "type": "number", "index": 0, "stat": "local_display_molten_burst_on_melee_hit_%" }, { "type": "literal", "value": "% chance to Trigger Level 16 Molten Burst on Melee Hit" } ], "{0}% chance to Trigger Level 1 Raise Spiders on Kill": [ { "type": "number", "index": 0, "stat": "local_display_raise_spider_on_kill_%_chance" }, { "type": "literal", "value": "% chance to Trigger Level 1 Raise Spiders on Kill" } ], "{0}% chance to Trigger Level 10 Summon Raging Spirit on Kill": [ { "type": "number", "index": 0, "stat": "local_display_summon_raging_spirit_on_kill_%" }, { "type": "literal", "value": "% chance to Trigger Level 10 Summon Raging Spirit on Kill" } ], "Trigger Level 10 Summon Raging Spirit on Kill": [ { "type": "literal", "value": "Trigger Level 10 Summon Raging Spirit on Kill" } ], "{0}% Chance to Trigger Level 18 Summon Spectral Wolf on Kill": [ { "type": "number", "index": 0, "stat": "local_display_summon_wolf_on_kill_%" }, { "type": "literal", "value": "% Chance to Trigger Level 18 Summon Spectral Wolf on Kill" } ], "Trigger Level 18 Summon Spectral Wolf on Kill": [ { "type": "literal", "value": "Trigger Level 18 Summon Spectral Wolf on Kill" } ], "{0}% chance to Trigger Commandment of Inferno on Critical Strike": [ { "type": "number", "index": 0, "stat": "local_display_trigger_commandment_of_inferno_on_crit_%" }, { "type": "literal", "value": "% chance to Trigger Commandment of Inferno on Critical Strike" } ], "Trigger Commandment of Inferno on Critical Strike": [ { "type": "literal", "value": "Trigger Commandment of Inferno on Critical Strike" } ], "Triggers Level {0} Corpse Walk when Equipped": [ { "type": "literal", "value": "Triggers Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_corpse_walk_on_equip_level" }, { "type": "literal", "value": " Corpse Walk when Equipped" } ], "Trigger Level {0} Contaminate when you Kill an Enemy": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_level_x_create_fungal_ground_on_kill" }, { "type": "literal", "value": " Contaminate when you Kill an Enemy" } ], "Triggers Level {0} Death Walk when Equipped": [ { "type": "literal", "value": "Triggers Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_death_walk_on_equip_level" }, { "type": "literal", "value": " Death Walk when Equipped" } ], "Trigger Level 10 Summon Spectral Wolf on Kill": [ { "type": "literal", "value": "Trigger Level 10 Summon Spectral Wolf on Kill" } ], "{0}% chance to Trigger Level 1 Blood Rage when you Kill an Enemy": [ { "type": "number", "index": 0, "stat": "local_display_trigger_level_1_blood_rage_on_kill_chance_%" }, { "type": "literal", "value": "% chance to Trigger Level 1 Blood Rage when you Kill an Enemy" } ], "Trigger Level 1 Blood Rage when you Kill an Enemy": [ { "type": "literal", "value": "Trigger Level 1 Blood Rage when you Kill an Enemy" } ], "{0}% chance to Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy": [ { "type": "number", "index": 0, "stat": "local_display_trigger_level_20_animate_guardian_weapon_on_guardian_kill_%_chance" }, { "type": "literal", "value": "% chance to Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy" } ], "Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy": [ { "type": "literal", "value": "Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy" } ], "{0}% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy": [ { "type": "number", "index": 0, "stat": "local_display_trigger_level_20_animate_guardian_weapon_on_weapon_kill_%_chance" }, { "type": "literal", "value": "% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy" } ], "Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy": [ { "type": "literal", "value": "Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy" } ], "{0}% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill": [ { "type": "number", "index": 0, "stat": "local_display_trigger_level_20_shade_form_on_skill_use_%" }, { "type": "literal", "value": "% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill" } ], "Trigger Level 20 Shade Form when Hit": [ { "type": "literal", "value": "Trigger Level 20 Shade Form when Hit" } ], "{0}% chance to Trigger Level 20 Shade Form when Hit": [ { "type": "number", "index": 0, "stat": "local_display_trigger_level_20_shade_form_when_hit_%" }, { "type": "literal", "value": "% chance to Trigger Level 20 Shade Form when Hit" } ], "Trigger Level 20 Twister when you gain Avian's Might or Avian's Flight": [ { "type": "literal", "value": "Trigger Level 20 Twister when you gain Avian's Might or Avian's Flight" } ], "Queen's Demand can Trigger Level {0} Flames of Judgement": [ { "type": "literal", "value": "Queen's Demand can Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_level_X_atziri_flameblast" }, { "type": "literal", "value": " Flames of Judgement" } ], "Queen's Demand can Trigger Level {0} Storm of Judgement": [ { "type": "literal", "value": "Queen's Demand can Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_level_X_atziri_storm_call" }, { "type": "literal", "value": " Storm of Judgement" } ], "Trigger Level {0} Feast of Flesh every 5 seconds": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_level_X_feast_of_flesh_every_5_seconds" }, { "type": "literal", "value": " Feast of Flesh every 5 seconds" } ], "Trigger Level {0} Bone Offering, Flesh Offering or Spirit Offering every 5 seconds\nOffering Skills Triggered this way also affect you": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_level_X_offering_every_5_seconds" }, { "type": "literal", "value": " Bone Offering, Flesh Offering or Spirit Offering every 5 seconds\nOffering Skills Triggered this way also affect you" } ], "Trigger Level {0} Shield Shatter when you Block": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_level_X_shield_shatter_on_block" }, { "type": "literal", "value": " Shield Shatter when you Block" } ], "Trigger Level {0} Warlord's Mark when you Hit a Rare or Unique Enemy and have no Mark": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_level_X_warlords_mark_when_you_hit_rare_or_unique_enemy" }, { "type": "literal", "value": " Warlord's Mark when you Hit a Rare or Unique Enemy and have no Mark" } ], "Trigger Level {0} Elemental Warding on Melee Hit while Cursed": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_level_x_curse_nova_on_hit_while_cursed" }, { "type": "literal", "value": " Elemental Warding on Melee Hit while Cursed" } ], "Trigger Level {0} Fiery Impact on Melee Hit with this Weapon": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_level_x_fiery_impact_on_melee_hit_with_this_weapon" }, { "type": "literal", "value": " Fiery Impact on Melee Hit with this Weapon" } ], "Trigger Level {0} Flame Dash when you use a Socketed Skill": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_level_x_flame_dash_when_you_use_a_socketed_skill" }, { "type": "literal", "value": " Flame Dash when you use a Socketed Skill" } ], "Trigger Level {0} Gore Shockwave on Melee Hit if you have at least 150 Strength": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_level_x_gore_shockwave_on_melee_hit_with_atleast_150_strength" }, { "type": "literal", "value": " Gore Shockwave on Melee Hit if you have at least 150 Strength" } ], "Trigger Level {0} Icicle Burst when you Hit a Frozen Enemy": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_level_x_icicle_nova_on_hit_vs_frozen_enemy" }, { "type": "literal", "value": " Icicle Burst when you Hit a Frozen Enemy" } ], "Trigger Level {0} Intimidating Cry when you lose Cat's Stealth": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_level_x_intimidating_cry_when_you_lose_cats_stealth" }, { "type": "literal", "value": " Intimidating Cry when you lose Cat's Stealth" } ], "Trigger Level {0} Rain of Arrows when you Attack with a Bow": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_level_x_rain_of_arrows_on_bow_attack" }, { "type": "literal", "value": " Rain of Arrows when you Attack with a Bow" } ], "Triggers Level {0} Reflection when Equipped": [ { "type": "literal", "value": "Triggers Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_level_x_reflection_skill_on_equip" }, { "type": "literal", "value": " Reflection when Equipped" } ], "Trigger Level {0} Fog of War when your Trap is triggered": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_level_x_smoke_cloud_on_trap_triggered" }, { "type": "literal", "value": " Fog of War when your Trap is triggered" } ], "Trigger Level {0} Spirit Burst when you Use a Skill while you have a Spirit Charge": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_level_x_spirit_burst_on_skill_use_if_have_spirit_charge" }, { "type": "literal", "value": " Spirit Burst when you Use a Skill while you have a Spirit Charge" } ], "Trigger Level {0} Stalking Pustule on Kill": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_level_x_stalking_pustule_on_kill" }, { "type": "literal", "value": " Stalking Pustule on Kill" } ], "Trigger Level {0} Summon Phantasm Skill when you Consume a corpse": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_level_x_summon_phantasm_on_corpse_consume" }, { "type": "literal", "value": " Summon Phantasm Skill when you Consume a corpse" } ], "Consumes a Void Charge to Trigger Level {0} Void Shot when you fire Arrows with a Non-Triggered Skill": [ { "type": "literal", "value": "Consumes a Void Charge to Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_level_x_void_shot_on_arrow_fire_while_you_have_void_arrow" }, { "type": "literal", "value": " Void Shot when you fire Arrows with a Non-Triggered Skill" } ], "Trigger Level {0} Summon Taunting Contraption when you use a Flask": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_summon_taunting_contraption_on_flask_use" }, { "type": "literal", "value": " Summon Taunting Contraption when you use a Flask" } ], "{0}% chance to Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown": [ { "type": "number", "index": 0, "stat": "local_display_trigger_socketed_curses_on_casting_curse_%_chance" }, { "type": "literal", "value": "% chance to Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown" } ], "Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown": [ { "type": "literal", "value": "Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown" } ], "{0}% chance to Trigger Level 20 Glimpse of Eternity when Hit": [ { "type": "number", "index": 0, "stat": "local_display_trigger_temporal_anomaly_when_hit_%_chance" }, { "type": "literal", "value": "% chance to Trigger Level 20 Glimpse of Eternity when Hit" } ], "Trigger Level 20 Glimpse of Eternity when Hit": [ { "type": "literal", "value": "Trigger Level 20 Glimpse of Eternity when Hit" } ], "{0}% chance to Trigger Level 20 Tentacle Whip on Kill": [ { "type": "number", "index": 0, "stat": "local_display_trigger_tentacle_smash_on_kill_%_chance" }, { "type": "literal", "value": "% chance to Trigger Level 20 Tentacle Whip on Kill" } ], "{0}% chance to Trigger Level 20 Summon Volatile Anomaly on Kill": [ { "type": "number", "index": 0, "stat": "local_display_trigger_void_sphere_on_kill_%_chance" }, { "type": "literal", "value": "% chance to Trigger Level 20 Summon Volatile Anomaly on Kill" } ], "Trigger Level {0} Intimidating Cry on Hit": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_use_level_X_abyssal_cry_on_hit" }, { "type": "literal", "value": " Intimidating Cry on Hit" } ], "Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown\nSocketed Lightning Spells have no Cost if Triggered": [ { "type": "literal", "value": "Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown\nSocketed Lightning Spells have no Cost if Triggered" } ], "{0}% chance to Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown\nSocketed Lightning Spells have no Cost if Triggered": [ { "type": "number", "index": 0, "stat": "local_unique_attacks_cast_socketed_lightning_spells_%" }, { "type": "literal", "value": "% chance to Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown\nSocketed Lightning Spells have no Cost if Triggered" } ], "Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown": [ { "type": "literal", "value": "Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown" } ], "{0}% chance to Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow, with a 1 second Cooldown": [ { "type": "number", "index": 0, "stat": "trigger_socketed_bow_skills_on_spell_cast_while_wielding_a_bow_%" }, { "type": "literal", "value": "% chance to Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow, with a 1 second Cooldown" } ], "Trigger a Socketed Bow Skill when you Cast a Spell while\nwielding a Bow, with a 1 second Cooldown": [ { "type": "literal", "value": "Trigger a Socketed Bow Skill when you Cast a Spell while\nwielding a Bow, with a 1 second Cooldown" } ], "{0}% chance to Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown": [ { "type": "number", "index": 0, "stat": "trigger_socketed_spell_on_attack_%" }, { "type": "literal", "value": "% chance to Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown" } ], "Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown": [ { "type": "literal", "value": "Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown" } ], "Trigger a Socketed Spell on Using a Skill, with a {0} second Cooldown\nSpells Triggered this way have 150% more Cost": [ { "type": "literal", "value": "Trigger a Socketed Spell on Using a Skill, with a " }, { "type": "number", "index": 0, "stat": "local_weapon_trigger_socketed_spell_on_skill_use_display_cooldown_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second Cooldown\nSpells Triggered this way have 150% more Cost" } ], "{0}% chance to Trigger a Socketed Spell on Using a Skill, with a 8 second Cooldown\nSpells Triggered this way have 150% more Cost": [ { "type": "number", "index": 0, "stat": "trigger_socketed_spell_on_skill_use_%" }, { "type": "literal", "value": "% chance to Trigger a Socketed Spell on Using a Skill, with a 8 second Cooldown\nSpells Triggered this way have 150% more Cost" } ], "Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown\nSpells Triggered this way have 150% more Cost": [ { "type": "literal", "value": "Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown\nSpells Triggered this way have 150% more Cost" } ], "{0}% chance to Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown": [ { "type": "number", "index": 0, "stat": "trigger_socketed_spells_when_you_focus_%" }, { "type": "literal", "value": "% chance to Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown" } ], "Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown": [ { "type": "literal", "value": "Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown" } ], "Trigger Level {0} Toxic Rain when you Attack with a Bow": [ { "type": "literal", "value": "Trigger Level " }, { "type": "number", "index": 0, "stat": "local_display_trigger_level_x_toxic_rain_on_bow_attack" }, { "type": "literal", "value": " Toxic Rain when you Attack with a Bow" } ], "Other Aegis Skills are Disabled": [ { "type": "literal", "value": "Other Aegis Skills are Disabled" } ], "{0} to Maximum Charges": [ { "type": "number", "index": 0, "stat": "local_extra_max_charges" }, { "type": "literal", "value": " to Maximum Charges" } ], "{0} to Maximum Charges. -1 to this value when used": [ { "type": "number", "index": 0, "stat": "local_extra_max_charges" }, { "type": "literal", "value": " to Maximum Charges. -1 to this value when used" } ], "{0}% increased Charges": [ { "type": "number", "index": 0, "stat": "local_max_charges_+%" }, { "type": "literal", "value": "% increased Charges" } ], "Recharges {0} Charge when you Consume an Ignited corpse": [ { "type": "literal", "value": "Recharges " }, { "type": "number", "index": 0, "stat": "local_flask_gain_X_charges_on_consuming_ignited_corpse" }, { "type": "literal", "value": " Charge when you Consume an Ignited corpse" } ], "Recharges {0} Charges when you Consume an Ignited corpse": [ { "type": "literal", "value": "Recharges " }, { "type": "number", "index": 0, "stat": "local_flask_gain_X_charges_on_consuming_ignited_corpse" }, { "type": "literal", "value": " Charges when you Consume an Ignited corpse" } ], "Gain {0} Charge when you are Hit by an Enemy": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "local_flask_gain_X_charges_when_hit" }, { "type": "literal", "value": " Charge when you are Hit by an Enemy" } ], "Gain {0} Charges when you are Hit by an Enemy": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "local_flask_gain_X_charges_when_hit" }, { "type": "literal", "value": " Charges when you are Hit by an Enemy" } ], "Recharges {0} Charge when you deal a Critical Strike": [ { "type": "literal", "value": "Recharges " }, { "type": "number", "index": 0, "stat": "local_recharge_on_crit" }, { "type": "literal", "value": " Charge when you deal a Critical Strike" } ], "Recharges {0} Charges when you deal a Critical Strike": [ { "type": "literal", "value": "Recharges " }, { "type": "number", "index": 0, "stat": "local_recharge_on_crit" }, { "type": "literal", "value": " Charges when you deal a Critical Strike" } ], "{0}% chance to gain a Flask Charge when you deal a Critical Strike": [ { "type": "number", "index": 0, "stat": "local_recharge_on_crit_%" }, { "type": "literal", "value": "% chance to gain a Flask Charge when you deal a Critical Strike" } ], "Gain a Flask Charge when you deal a Critical Strike": [ { "type": "literal", "value": "Gain a Flask Charge when you deal a Critical Strike" } ], "Recharges {0} Charge when you Kill a Demon": [ { "type": "literal", "value": "Recharges " }, { "type": "number", "index": 0, "stat": "local_recharge_on_demon_killed" }, { "type": "literal", "value": " Charge when you Kill a Demon" } ], "Recharges {0} Charges when you Kill a Demon": [ { "type": "literal", "value": "Recharges " }, { "type": "number", "index": 0, "stat": "local_recharge_on_demon_killed" }, { "type": "literal", "value": " Charges when you Kill a Demon" } ], "Recharges {0} Charge when you take a Critical Strike": [ { "type": "literal", "value": "Recharges " }, { "type": "number", "index": 0, "stat": "local_recharge_on_take_crit" }, { "type": "literal", "value": " Charge when you take a Critical Strike" } ], "Recharges {0} Charges when you take a Critical Strike": [ { "type": "literal", "value": "Recharges " }, { "type": "number", "index": 0, "stat": "local_recharge_on_take_crit" }, { "type": "literal", "value": " Charges when you take a Critical Strike" } ], "{0}% increased Charge Recovery": [ { "type": "number", "index": 0, "stat": "local_charges_added_+%" }, { "type": "literal", "value": "% increased Charge Recovery" } ], "{0}% reduced Charge Recovery": [ { "type": "number", "index": 0, "stat": "local_charges_added_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Charge Recovery" } ], "{0}% increased Charges per use": [ { "type": "number", "index": 0, "stat": "local_charges_used_+%" }, { "type": "literal", "value": "% increased Charges per use" } ], "{0}% reduced Charges per use": [ { "type": "number", "index": 0, "stat": "local_charges_used_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Charges per use" } ], "{0}% increased Charges per use. -1% to this value when used": [ { "type": "number", "index": 0, "stat": "local_charges_used_+%" }, { "type": "literal", "value": "% increased Charges per use. -1% to this value when used" } ], "{0}% reduced Charges per use. -1% to this value when used": [ { "type": "number", "index": 0, "stat": "local_charges_used_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Charges per use. -1% to this value when used" } ], "Loses all Charges when you enter a new area": [ { "type": "literal", "value": "Loses all Charges when you enter a new area" } ], "{0} to Life Recovered": [ { "type": "number", "index": 0, "stat": "local_flask_life_to_recover" }, { "type": "literal", "value": " to Life Recovered" } ], "{0}% increased Life Recovered": [ { "type": "number", "index": 0, "stat": "local_flask_life_to_recover_+%" }, { "type": "literal", "value": "% increased Life Recovered" } ], "{0}% reduced Life Recovered": [ { "type": "number", "index": 0, "stat": "local_flask_life_to_recover_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life Recovered" } ], "Grants {0}% of Life Recovery to Minions": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "local_flask_minion_heal_%" }, { "type": "literal", "value": "% of Life Recovery to Minions" } ], "Life Recovery from Flasks also applies to Energy Shield during Effect": [ { "type": "literal", "value": "Life Recovery from Flasks also applies to Energy Shield during Effect" } ], "{0} to Mana Recovered": [ { "type": "number", "index": 0, "stat": "local_flask_mana_to_recover" }, { "type": "literal", "value": " to Mana Recovered" } ], "{0}% increased Mana Recovered": [ { "type": "number", "index": 0, "stat": "local_flask_mana_to_recover_+%" }, { "type": "literal", "value": "% increased Mana Recovered" } ], "{0}% reduced Mana Recovered": [ { "type": "number", "index": 0, "stat": "local_flask_mana_to_recover_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Recovered" } ], "{0}% increased Amount Recovered": [ { "type": "number", "index": 0, "stat": "local_flask_amount_to_recover_+%" }, { "type": "literal", "value": "% increased Amount Recovered" } ], "{0}% reduced Amount Recovered": [ { "type": "number", "index": 0, "stat": "local_flask_amount_to_recover_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Amount Recovered" } ], "{0}% increased Recovery rate": [ { "type": "number", "index": 0, "stat": "local_flask_recovery_speed_+%" }, { "type": "literal", "value": "% increased Recovery rate" } ], "{0}% reduced Recovery rate": [ { "type": "number", "index": 0, "stat": "local_flask_recovery_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Recovery rate" } ], "{0} seconds of Recovery": [ { "type": "number", "index": 0, "stat": "local_flask_deciseconds_to_recover", "stat_value_handlers": [ "deciseconds_to_seconds" ] }, { "type": "literal", "value": " seconds of Recovery" } ], "{0}% increased Duration": [ { "type": "number", "index": 0, "stat": "local_flask_duration_+%" }, { "type": "literal", "value": "% increased Duration" } ], "{0}% reduced Duration": [ { "type": "number", "index": 0, "stat": "local_flask_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration" } ], "{0}% increased Duration. -1% to this value when used": [ { "type": "number", "index": 0, "stat": "local_flask_duration_+%" }, { "type": "literal", "value": "% increased Duration. -1% to this value when used" } ], "{0}% reduced Duration. -1% to this value when used": [ { "type": "number", "index": 0, "stat": "local_flask_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration. -1% to this value when used" } ], "{0}% more Duration": [ { "type": "number", "index": 0, "stat": "local_flask_duration_+%_final" }, { "type": "literal", "value": "% more Duration" } ], "{0}% less Duration": [ { "type": "number", "index": 0, "stat": "local_flask_duration_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Duration" } ], "{0}% more Recovery if used while on Low Life": [ { "type": "number", "index": 0, "stat": "local_flask_amount_to_recover_+%_when_on_low_life" }, { "type": "literal", "value": "% more Recovery if used while on Low Life" } ], "Instant Recovery when on Low Life": [ { "type": "literal", "value": "Instant Recovery when on Low Life" } ], "{0}% of Recovery applied Instantly": [ { "type": "number", "index": 0, "stat": "local_flask_recovery_amount_%_to_recover_instantly" }, { "type": "literal", "value": "% of Recovery applied Instantly" } ], "Instant Recovery": [ { "type": "literal", "value": "Instant Recovery" } ], "Debilitate nearby Enemies for {0} Seconds when Effect ends": [ { "type": "literal", "value": "Debilitate nearby Enemies for " }, { "type": "number", "index": 0, "stat": "local_flask_debilitate_nearby_enemies_for_X_seconds_when_flask_effect_ends" }, { "type": "literal", "value": " Seconds when Effect ends" } ], "Effect is removed when Hit by a Player": [ { "type": "literal", "value": "Effect is removed when Hit by a Player" } ], "Effect is not removed when Unreserved Mana is Filled\nEffect does not Queue": [ { "type": "literal", "value": "Effect is not removed when Unreserved Mana is Filled\nEffect does not Queue" } ], "Mana Recovery occurs instantly at the end of Effect": [ { "type": "literal", "value": "Mana Recovery occurs instantly at the end of Effect" } ], "Effect is removed when Ward Breaks": [ { "type": "literal", "value": "Effect is removed when Ward Breaks" } ], "Recover {0}% of Life at the end of the Effect": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "local_unique_flask_recover_%_maximum_life_when_effect_reaches_duration" }, { "type": "literal", "value": "% of Life at the end of the Effect" } ], "Recover Full Life at the end of the Effect": [ { "type": "literal", "value": "Recover Full Life at the end of the Effect" } ], "Removes {0}% of Mana Recovered from Life when used": [ { "type": "literal", "value": "Removes " }, { "type": "number", "index": 0, "stat": "local_flask_removes_%_of_mana_recovery_from_life_on_use" }, { "type": "literal", "value": "% of Mana Recovered from Life when used" } ], "Removes {0}% of Life Recovered from Life when used": [ { "type": "literal", "value": "Removes " }, { "type": "number", "index": 0, "stat": "local_flask_removes_%_of_life_recovery_from_life_on_use" }, { "type": "literal", "value": "% of Life Recovered from Life when used" } ], "Removes {0}% of Life Recovered from Mana when used": [ { "type": "literal", "value": "Removes " }, { "type": "number", "index": 0, "stat": "local_flask_removes_%_of_life_recovery_from_mana_on_use" }, { "type": "literal", "value": "% of Life Recovered from Mana when used" } ], "Removes {0}% of your maximum Energy Shield on use": [ { "type": "literal", "value": "Removes " }, { "type": "number", "index": 0, "stat": "local_flask_removes_%_maximum_energy_shield_on_use" }, { "type": "literal", "value": "% of your maximum Energy Shield on use" } ], "You take {0}% of your maximum Life as Chaos Damage on use": [ { "type": "literal", "value": "You take " }, { "type": "number", "index": 0, "stat": "local_flask_deals_%_maximum_life_as_chaos_damage_on_use" }, { "type": "literal", "value": "% of your maximum Life as Chaos Damage on use" } ], "Recover {0}% of Life on use": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "local_unique_flask_instantly_recovers_%_maximum_life" }, { "type": "literal", "value": "% of Life on use" } ], "Recover Full Life on use": [ { "type": "literal", "value": "Recover Full Life on use" } ], "{0}% of Maximum Life taken as Chaos Damage per second": [ { "type": "number", "index": 0, "stat": "local_unique_flask_chaos_damage_%_of_maximum_life_to_deal_per_minute_while_healing", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Maximum Life taken as Chaos Damage per second" } ], "Creates Consecrated Ground on Use": [ { "type": "literal", "value": "Creates Consecrated Ground on Use" } ], "Creates Chilled Ground on Use": [ { "type": "literal", "value": "Creates Chilled Ground on Use" } ], "Consecrated Ground created by this Flask has Tripled Radius": [ { "type": "literal", "value": "Consecrated Ground created by this Flask has Tripled Radius" } ], "Consecrated Ground created by this Flask has Doubled Radius": [ { "type": "literal", "value": "Consecrated Ground created by this Flask has Doubled Radius" } ], "{0}% increased Radius of Consecrated Ground created by this Flask": [ { "type": "number", "index": 0, "stat": "local_flask_area_of_consecrated_ground_+%" }, { "type": "literal", "value": "% increased Radius of Consecrated Ground created by this Flask" } ], "Consumes Maximum Charges to use": [ { "type": "literal", "value": "Consumes Maximum Charges to use" } ], "Consumes 1 Endurance Charge on use": [ { "type": "literal", "value": "Consumes 1 Endurance Charge on use" } ], "Consumes {0} Endurance Charges on use": [ { "type": "literal", "value": "Consumes " }, { "type": "number", "index": 0, "stat": "local_flask_consumes_x_endurance_charges_on_use" }, { "type": "literal", "value": " Endurance Charges on use" } ], "Consumes Endurance Charges on use": [ { "type": "literal", "value": "Consumes Endurance Charges on use" } ], "Consumes 1 Frenzy Charge on use": [ { "type": "literal", "value": "Consumes 1 Frenzy Charge on use" } ], "Consumes {0} Frenzy Charges on use": [ { "type": "literal", "value": "Consumes " }, { "type": "number", "index": 0, "stat": "local_flask_consumes_x_frenzy_charges_on_use" }, { "type": "literal", "value": " Frenzy Charges on use" } ], "Consumes Frenzy Charges on use": [ { "type": "literal", "value": "Consumes Frenzy Charges on use" } ], "Consumes 1 Power Charge on use": [ { "type": "literal", "value": "Consumes 1 Power Charge on use" } ], "Consumes {0} Power Charges on use": [ { "type": "literal", "value": "Consumes " }, { "type": "number", "index": 0, "stat": "local_flask_consumes_x_power_charges_on_use" }, { "type": "literal", "value": " Power Charges on use" } ], "Consumes Power Charges on use": [ { "type": "literal", "value": "Consumes Power Charges on use" } ], "Gain Vaal Souls equal to Charges Consumed when used": [ { "type": "literal", "value": "Gain Vaal Souls equal to Charges Consumed when used" } ], "Gain {0} Endurance Charge on use": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "local_flask_gain_endurance_charges_on_use" }, { "type": "literal", "value": " Endurance Charge on use" } ], "Gain {0} Endurance Charges on use": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "local_flask_gain_endurance_charges_on_use" }, { "type": "literal", "value": " Endurance Charges on use" } ], "Gain {0} Frenzy Charge on use": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "local_flask_gain_frenzy_charges_on_use" }, { "type": "literal", "value": " Frenzy Charge on use" } ], "Gain {0} Frenzy Charges on use": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "local_flask_gain_frenzy_charges_on_use" }, { "type": "literal", "value": " Frenzy Charges on use" } ], "Gain {0} Power Charge on use": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "local_flask_gain_power_charges_on_use" }, { "type": "literal", "value": " Power Charge on use" } ], "Gain {0} Power Charges on use": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "local_flask_gain_power_charges_on_use" }, { "type": "literal", "value": " Power Charges on use" } ], "Gain Onslaught for {0} second per Frenzy Charge consumed on use": [ { "type": "literal", "value": "Gain Onslaught for " }, { "type": "number", "index": 0, "stat": "local_flask_gain_x_seconds_of_onslaught_per_frenzy_charge_consumed" }, { "type": "literal", "value": " second per Frenzy Charge consumed on use" } ], "Gain Onslaught for {0} seconds per Frenzy Charge consumed on use": [ { "type": "literal", "value": "Gain Onslaught for " }, { "type": "number", "index": 0, "stat": "local_flask_gain_x_seconds_of_onslaught_per_frenzy_charge_consumed" }, { "type": "literal", "value": " seconds per Frenzy Charge consumed on use" } ], "Gain {0} Vaal Souls on use": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "local_flask_gain_x_vaal_souls_on_use" }, { "type": "literal", "value": " Vaal Souls on use" } ], "Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used": [ { "type": "literal", "value": "Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used" } ], "Recover {0}% of Life per Endurance Charge on use\nLose all Endurance Charges on use": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "local_flask_lose_all_endurance_charges_and_recover_%_life_for_each_on_use" }, { "type": "literal", "value": "% of Life per Endurance Charge on use\nLose all Endurance Charges on use" } ], "Taunts nearby Enemies on use": [ { "type": "literal", "value": "Taunts nearby Enemies on use" } ], "Knocks Back Enemies in an Area when you use a Flask": [ { "type": "literal", "value": "Knocks Back Enemies in an Area when you use a Flask" } ], "{0}% chance to cause Enemies to Flee on use": [ { "type": "number", "index": 0, "stat": "local_flask_use_causes_monster_flee_chance_%" }, { "type": "literal", "value": "% chance to cause Enemies to Flee on use" } ], "Creates a Smoke Cloud on Use": [ { "type": "literal", "value": "Creates a Smoke Cloud on Use" } ], "Removes Curses on use": [ { "type": "literal", "value": "Removes Curses on use" } ], "Recover an additional {0}% of Flask's Life Recovery Amount over 10 seconds if used while not on Full Life": [ { "type": "literal", "value": "Recover an additional " }, { "type": "number", "index": 0, "stat": "local_flask_additional_x%_life_recovery_per_second_over_10_seconds_if_not_on_full_life" }, { "type": "literal", "value": "% of Flask's Life Recovery Amount over 10 seconds if used while not on Full Life" } ], "Grants Immunity to Bleeding for 4 seconds if used while Bleeding\nGrants Immunity to Corrupted Blood for 4 seconds if used while affected by Corrupted Blood": [ { "type": "literal", "value": "Grants Immunity to Bleeding for 4 seconds if used while Bleeding\nGrants Immunity to Corrupted Blood for 4 seconds if used while affected by Corrupted Blood" } ], "Grants Immunity to Bleeding for {0} seconds if used while Bleeding\nGrants Immunity to Corrupted Blood for {0} seconds if used while affected by Corrupted Blood": [ { "type": "literal", "value": "Grants Immunity to Bleeding for " }, { "type": "number", "index": 0, "stat": "local_flask_bleeding_immunity_if_bleeding_and_remove_corrupted_blood_s" }, { "type": "literal", "value": " seconds if used while Bleeding\nGrants Immunity to Corrupted Blood for " }, { "type": "number", "index": 0, "stat": "local_flask_bleeding_immunity_if_bleeding_and_remove_corrupted_blood_s" }, { "type": "literal", "value": " seconds if used while affected by Corrupted Blood" } ], "Grants Immunity to Chill for 4 seconds if used while Chilled\nGrants Immunity to Freeze for 4 seconds if used while Frozen": [ { "type": "literal", "value": "Grants Immunity to Chill for 4 seconds if used while Chilled\nGrants Immunity to Freeze for 4 seconds if used while Frozen" } ], "Grants Immunity to Chill for {0} seconds if used while Chilled\nGrants Immunity to Freeze for {0} seconds if used while Frozen": [ { "type": "literal", "value": "Grants Immunity to Chill for " }, { "type": "number", "index": 0, "stat": "local_flask_chill_or_freeze_immunity_if_chilled_or_frozen_s" }, { "type": "literal", "value": " seconds if used while Chilled\nGrants Immunity to Freeze for " }, { "type": "number", "index": 0, "stat": "local_flask_chill_or_freeze_immunity_if_chilled_or_frozen_s" }, { "type": "literal", "value": " seconds if used while Frozen" } ], "Grants Immunity to Ignite for 4 seconds if used while Ignited\nRemoves all Burning when used": [ { "type": "literal", "value": "Grants Immunity to Ignite for 4 seconds if used while Ignited\nRemoves all Burning when used" } ], "Grants Immunity to Ignite for {0} seconds if used while Ignited\nRemoves all Burning when used": [ { "type": "literal", "value": "Grants Immunity to Ignite for " }, { "type": "number", "index": 0, "stat": "local_flask_ignite_immunity_if_ignited_and_remove_burning_s" }, { "type": "literal", "value": " seconds if used while Ignited\nRemoves all Burning when used" } ], "Grants Immunity to Hinder for {0} seconds if used while Hindered": [ { "type": "literal", "value": "Grants Immunity to Hinder for " }, { "type": "number", "index": 0, "stat": "local_flask_immune_to_hinder_for_x_seconds_if_hindered" }, { "type": "literal", "value": " seconds if used while Hindered" } ], "Grants Immunity to Maim for {0} seconds if used while Maimed": [ { "type": "literal", "value": "Grants Immunity to Maim for " }, { "type": "number", "index": 0, "stat": "local_flask_immune_to_maim_for_x_seconds_if_maimed" }, { "type": "literal", "value": " seconds if used while Maimed" } ], "Grants Immunity to Poison for 4 seconds if used while Poisoned": [ { "type": "literal", "value": "Grants Immunity to Poison for 4 seconds if used while Poisoned" } ], "Grants Immunity to Poison for {0} seconds if used while Poisoned": [ { "type": "literal", "value": "Grants Immunity to Poison for " }, { "type": "number", "index": 0, "stat": "local_flask_poison_immunity_if_poisoned_s" }, { "type": "literal", "value": " seconds if used while Poisoned" } ], "Grants Immunity to Shock for 4 seconds if used while Shocked": [ { "type": "literal", "value": "Grants Immunity to Shock for 4 seconds if used while Shocked" } ], "Grants Immunity to Shock for {0} seconds if used while Shocked": [ { "type": "literal", "value": "Grants Immunity to Shock for " }, { "type": "number", "index": 0, "stat": "local_flask_shock_immunity_if_shocked_s" }, { "type": "literal", "value": " seconds if used while Shocked" } ], "Hinders nearby Enemies with {0}% reduced Movement Speed if used while not on Full Life": [ { "type": "literal", "value": "Hinders nearby Enemies with " }, { "type": "number", "index": 0, "stat": "local_flask_hinder_nearby_enemies_%_for_4_seconds_if_not_on_full_life" }, { "type": "literal", "value": "% reduced Movement Speed if used while not on Full Life" } ], "Hinders nearby Enemies with {0}% reduced Movement Speed if used while not on Full Mana": [ { "type": "literal", "value": "Hinders nearby Enemies with " }, { "type": "number", "index": 0, "stat": "local_flask_hinder_nearby_enemies_%_for_4_seconds_if_not_on_full_mana" }, { "type": "literal", "value": "% reduced Movement Speed if used while not on Full Mana" } ], "Removes Frozen and Chilled on use": [ { "type": "literal", "value": "Removes Frozen and Chilled on use" } ], "Adapt to each Element on use": [ { "type": "literal", "value": "Adapt to each Element on use" } ], "Immunity to Ignite during Effect\nRemoves Burning on use": [ { "type": "literal", "value": "Immunity to Ignite during Effect\nRemoves Burning on use" } ], "Restores Ward on use": [ { "type": "literal", "value": "Restores Ward on use" } ], "An Enemy Writhing Worms escape the Flask when used\nWrithing Worms are destroyed when Hit": [ { "type": "literal", "value": "An Enemy Writhing Worms escape the Flask when used\nWrithing Worms are destroyed when Hit" } ], "{0} Enemy Writhing Worms escape the Flask when used\nWrithing Worms are destroyed when Hit": [ { "type": "number", "index": 0, "stat": "local_number_of_bloodworms_to_spawn_on_flask_use" }, { "type": "literal", "value": " Enemy Writhing Worms escape the Flask when used\nWrithing Worms are destroyed when Hit" } ], "Used when an adjacent Flask is used": [ { "type": "literal", "value": "Used when an adjacent Flask is used" } ], "Used when you start Bleeding": [ { "type": "literal", "value": "Used when you start Bleeding" } ], "Used when you become Chilled": [ { "type": "literal", "value": "Used when you become Chilled" } ], "Used when you become Frozen": [ { "type": "literal", "value": "Used when you become Frozen" } ], "Used when you become Ignited": [ { "type": "literal", "value": "Used when you become Ignited" } ], "Used when you become Poisoned": [ { "type": "literal", "value": "Used when you become Poisoned" } ], "Used when you become Shocked": [ { "type": "literal", "value": "Used when you become Shocked" } ], "Used when you Block": [ { "type": "literal", "value": "Used when you Block" } ], "Reused at the end of this Flask's effect": [ { "type": "literal", "value": "Reused at the end of this Flask's effect" } ], "Used when Charges reach full": [ { "type": "literal", "value": "Used when Charges reach full" } ], "Used when you lose a Guard Skill Buff": [ { "type": "literal", "value": "Used when you lose a Guard Skill Buff" } ], "Used when you Use a Guard Skill": [ { "type": "literal", "value": "Used when you Use a Guard Skill" } ], "Used when you Hit a Rare or Unique Enemy, if not already in effect": [ { "type": "literal", "value": "Used when you Hit a Rare or Unique Enemy, if not already in effect" } ], "Used when you take a Savage Hit": [ { "type": "literal", "value": "Used when you take a Savage Hit" } ], "Used when you Use a Travel Skill": [ { "type": "literal", "value": "Used when you Use a Travel Skill" } ], "Used when you use a Life Flask": [ { "type": "literal", "value": "Used when you use a Life Flask" } ], "{0}% increased effect": [ { "type": "number", "index": 0, "stat": "local_flask_effect_+%" }, { "type": "literal", "value": "% increased effect" } ], "{0}% reduced effect": [ { "type": "number", "index": 0, "stat": "local_flask_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced effect" } ], "{0}% increased effect. -1% to this value when used": [ { "type": "number", "index": 0, "stat": "local_flask_effect_+%" }, { "type": "literal", "value": "% increased effect. -1% to this value when used" } ], "{0}% reduced effect. -1% to this value when used": [ { "type": "number", "index": 0, "stat": "local_flask_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced effect. -1% to this value when used" } ], "{0}% increased Armour during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_armour_+%_while_healing" }, { "type": "literal", "value": "% increased Armour during Effect" } ], "{0}% increased Evasion Rating during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_evasion_+%_while_healing" }, { "type": "literal", "value": "% increased Evasion Rating during Effect" } ], "{0}% increased Energy Shield during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_energy_shield_+%_while_healing" }, { "type": "literal", "value": "% increased Energy Shield during Effect" } ], "{0}% increased Ward during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_ward_+%_during_effect" }, { "type": "literal", "value": "% increased Ward during Effect" } ], "{0}% reduced Ward during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_ward_+%_during_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ward during Effect" } ], "Ward does not Break during Effect": [ { "type": "literal", "value": "Ward does not Break during Effect" } ], "{0}% increased Adaptation Rating during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_adaptation_rating_+%_during_effect" }, { "type": "literal", "value": "% increased Adaptation Rating during Effect" } ], "{0}% reduced Adaptation Rating during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_adaptation_rating_+%_during_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Adaptation Rating during Effect" } ], "Adaptations apply to all Elemental Damage during Effect": [ { "type": "literal", "value": "Adaptations apply to all Elemental Damage during Effect" } ], "{0}% increased Accuracy Rating during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_accuracy_rating_+%_during_effect" }, { "type": "literal", "value": "% increased Accuracy Rating during Effect" } ], "{0}% increased Attack Speed during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_attack_speed_+%_while_healing" }, { "type": "literal", "value": "% increased Attack Speed during Effect" } ], "{0}% reduced Attack Speed during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_attack_speed_+%_while_healing", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed during Effect" } ], "{0}% increased Cast Speed during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_cast_speed_+%_while_healing" }, { "type": "literal", "value": "% increased Cast Speed during Effect" } ], "{0}% reduced Cast Speed during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_cast_speed_+%_while_healing", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed during Effect" } ], "{0}% increased Movement Speed during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_movement_speed_+%_while_healing" }, { "type": "literal", "value": "% increased Movement Speed during Effect" } ], "{0}% increased Block and Stun Recovery during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_stun_recovery_+%_while_healing" }, { "type": "literal", "value": "% increased Block and Stun Recovery during Effect" } ], "{0}% additional Elemental Resistances during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_resistances_+%_while_healing" }, { "type": "literal", "value": "% additional Elemental Resistances during Effect" } ], "{0}% of Physical Attack Damage Leeched as Life during Effect": [ { "type": "number", "index": 0, "stat": "old_do_not_use_local_flask_life_leech_%_while_healing", "stat_value_handlers": [ "old_leech_percent" ] }, { "type": "literal", "value": "% of Physical Attack Damage Leeched as Life during Effect" } ], "{0}% of Spell Damage Leeched as Energy Shield during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_energy_shield_leech_from_spell_damage_permyriad_while_healing", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Spell Damage Leeched as Energy Shield during Effect" } ], "{0}% of Attack Damage Leeched as Life during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_life_leech_from_attack_damage_permyriad_while_healing", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Attack Damage Leeched as Life during Effect" } ], "{0}% of Physical Attack Damage Leeched as Mana during Effect": [ { "type": "number", "index": 0, "stat": "old_do_not_use_local_flask_mana_leech_%_while_healing", "stat_value_handlers": [ "old_leech_percent" ] }, { "type": "literal", "value": "% of Physical Attack Damage Leeched as Mana during Effect" } ], "Adds Knockback to Melee Attacks during Effect": [ { "type": "literal", "value": "Adds Knockback to Melee Attacks during Effect" } ], "{0}% of Physical Damage from Hits taken as Cold Damage during Effect": [ { "type": "number", "index": 0, "stat": "local_unique_flask_physical_damage_taken_%_as_cold_while_healing" }, { "type": "literal", "value": "% of Physical Damage from Hits taken as Cold Damage during Effect" } ], "Gain {0}% of Physical Damage as Extra Cold Damage during effect": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "local_unique_flask_physical_damage_%_to_add_as_cold_while_healing" }, { "type": "literal", "value": "% of Physical Damage as Extra Cold Damage during effect" } ], "{0}% chance to Avoid being Chilled during Effect": [ { "type": "number", "index": 0, "stat": "local_unique_flask_avoid_chill_%_while_healing" }, { "type": "literal", "value": "% chance to Avoid being Chilled during Effect" } ], "Chaos Damage taken does not bypass Energy Shield during effect": [ { "type": "literal", "value": "Chaos Damage taken does not bypass Energy Shield during effect" } ], "{0}% chance to Avoid being Frozen during Effect": [ { "type": "number", "index": 0, "stat": "local_unique_flask_avoid_freeze_%_while_healing" }, { "type": "literal", "value": "% chance to Avoid being Frozen during Effect" } ], "Grants Last Breath when you Use a Skill during Effect, for {0}% of Mana Cost": [ { "type": "literal", "value": "Grants Last Breath when you Use a Skill during Effect, for " }, { "type": "number", "index": 0, "stat": "local_flask_life_gain_on_skill_use_%_mana_cost" }, { "type": "literal", "value": "% of Mana Cost" } ], "{0}% chance to Avoid being Ignited during Effect": [ { "type": "number", "index": 0, "stat": "local_avoid_ignite_%_during_flask_effect" }, { "type": "literal", "value": "% chance to Avoid being Ignited during Effect" } ], "{0}% chance to Avoid being Shocked during Effect": [ { "type": "number", "index": 0, "stat": "local_avoid_shock_%_during_flask_effect" }, { "type": "literal", "value": "% chance to Avoid being Shocked during Effect" } ], "{0}% chance to Poison on Hit during Effect": [ { "type": "number", "index": 0, "stat": "local_chance_to_poison_on_hit_%_during_flask_effect" }, { "type": "literal", "value": "% chance to Poison on Hit during Effect" } ], "{0}% additional Physical Damage Reduction during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_additional_physical_damage_reduction_%" }, { "type": "literal", "value": "% additional Physical Damage Reduction during Effect" } ], "Hits Knockback during Effect": [ { "type": "literal", "value": "Hits Knockback during Effect" } ], "{0}% increased Area of Effect during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_area_of_effect_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Area of Effect during Effect" } ], "{0}% Chance to Avoid being Stunned during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_avoid_stun_chance_%_during_flask_effect" }, { "type": "literal", "value": "% Chance to Avoid being Stunned during Effect" } ], "Cannot be Stunned during Effect": [ { "type": "literal", "value": "Cannot be Stunned during Effect" } ], "{0}% chance to Freeze, Shock and Ignite during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_chance_to_freeze_shock_ignite_%_while_healing" }, { "type": "literal", "value": "% chance to Freeze, Shock and Ignite during Effect" } ], "{0}% to Critical Strike Chance against Enemies on Consecrated Ground during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_critical_strike_chance_against_enemies_on_consecrated_ground_%_during_effect", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Critical Strike Chance against Enemies on Consecrated Ground during Effect" } ], "{0}% increased Critical Strike Chance during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_critical_strike_chance_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Critical Strike Chance during Effect" } ], "{0}% reduced Critical Strike Chance during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_critical_strike_chance_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance during Effect" } ], "Culling Strike during Effect": [ { "type": "literal", "value": "Culling Strike during Effect" } ], "Consecrated Ground created during Effect applies {0}% increased Damage taken to Enemies": [ { "type": "literal", "value": "Consecrated Ground created during Effect applies " }, { "type": "number", "index": 0, "stat": "local_flask_during_effect_enemy_damage_taken_+%_on_consecrated_ground" }, { "type": "literal", "value": "% increased Damage taken to Enemies" } ], "Gain 1 Endurance Charge per Second during Effect": [ { "type": "literal", "value": "Gain 1 Endurance Charge per Second during Effect" } ], "Immunity to Bleeding and Corrupted Blood during Effect": [ { "type": "literal", "value": "Immunity to Bleeding and Corrupted Blood during Effect" } ], "Immunity to Damage during Effect": [ { "type": "literal", "value": "Immunity to Damage during Effect" } ], "Immunity to Freeze and Chill during Effect": [ { "type": "literal", "value": "Immunity to Freeze and Chill during Effect" } ], "Immunity to Poison during Effect": [ { "type": "literal", "value": "Immunity to Poison during Effect" } ], "Immunity to Shock during Effect": [ { "type": "literal", "value": "Immunity to Shock during Effect" } ], "Petrified during Effect": [ { "type": "literal", "value": "Petrified during Effect" } ], "{0}% increased Rarity of Items found during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_item_found_rarity_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Rarity of Items found during Effect" } ], "{0}% reduced Rarity of Items found during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_item_found_rarity_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items found during Effect" } ], "Life Leech is instant during Effect": [ { "type": "literal", "value": "Life Leech is instant during Effect" } ], "{0}% of Damage Taken from Hits is Leeched as Life during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_life_leech_on_damage_taken_%_permyriad_during_flask_effect", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage Taken from Hits is Leeched as Life during Effect" } ], "Regenerate {0}% of Life per second during Effect": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "local_flask_life_regeneration_per_minute_%_during_flask_effect", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second during Effect" } ], "Cannot gain Mana during effect": [ { "type": "literal", "value": "Cannot gain Mana during effect" } ], "{0}% increased Effect of Non-Damaging Ailments you inflict during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_non_damaging_ailment_effect_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Effect of Non-Damaging Ailments you inflict during Effect" } ], "{0}% reduced Effect of Non-Damaging Ailments you inflict during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_non_damaging_ailment_effect_+%_during_flask_effect" }, { "type": "literal", "value": "% reduced Effect of Non-Damaging Ailments you inflict during Effect" } ], "Skills fire an additional Projectile during Effect": [ { "type": "literal", "value": "Skills fire an additional Projectile during Effect" } ], "Skills fire {0} additional Projectiles during Effect": [ { "type": "literal", "value": "Skills fire " }, { "type": "number", "index": 0, "stat": "local_flask_number_of_additional_projectiles_during_flask_effect" }, { "type": "literal", "value": " additional Projectiles during Effect" } ], "{0}% increased Reflected Damage taken during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_reflect_damage_taken_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Reflected Damage taken during Effect" } ], "{0}% reduced Reflected Damage taken during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_reflect_damage_taken_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reflected Damage taken during Effect" } ], "{0}% increased Mana Cost of Skills during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_skill_mana_cost_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Mana Cost of Skills during Effect" } ], "{0}% reduced Mana Cost of Skills during Effect": [ { "type": "number", "index": 0, "stat": "local_flask_skill_mana_cost_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Cost of Skills during Effect" } ], "Gain {0} Vaal Soul Per Second during effect": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "local_flask_vaal_souls_gained_per_minute_during_effect", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Vaal Soul Per Second during effect" } ], "Gain {0} Vaal Souls Per Second during effect": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "local_flask_vaal_souls_gained_per_minute_during_effect", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Vaal Souls Per Second during effect" } ], "Your Critical Strikes do not deal extra Damage during Effect": [ { "type": "literal", "value": "Your Critical Strikes do not deal extra Damage during Effect" } ], "{0}% increased Duration of Poisons you inflict during Effect": [ { "type": "number", "index": 0, "stat": "local_poison_duration_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Duration of Poisons you inflict during Effect" } ], "{0}% reduced Duration of Poisons you inflict during Effect": [ { "type": "number", "index": 0, "stat": "local_poison_duration_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Poisons you inflict during Effect" } ], "{0}% increased Bleeding Duration on you during Effect": [ { "type": "number", "index": 0, "stat": "local_self_bleed_duration_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Bleeding Duration on you during Effect" } ], "{0}% reduced Bleeding Duration on you during Effect": [ { "type": "number", "index": 0, "stat": "local_self_bleed_duration_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Bleeding Duration on you during Effect" } ], "{0}% increased Effect of Chill on you during Effect": [ { "type": "number", "index": 0, "stat": "local_self_chill_effect_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Effect of Chill on you during Effect" } ], "{0}% reduced Effect of Chill on you during Effect": [ { "type": "number", "index": 0, "stat": "local_self_chill_effect_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Chill on you during Effect" } ], "{0}% increased Effect of Curses on you during Effect": [ { "type": "number", "index": 0, "stat": "local_self_curse_effect_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Effect of Curses on you during Effect" } ], "{0}% reduced Effect of Curses on you during Effect": [ { "type": "number", "index": 0, "stat": "local_self_curse_effect_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Curses on you during Effect" } ], "{0}% increased Freeze Duration on you during Effect": [ { "type": "number", "index": 0, "stat": "local_self_freeze_duration_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Freeze Duration on you during Effect" } ], "{0}% reduced Freeze Duration on you during Effect": [ { "type": "number", "index": 0, "stat": "local_self_freeze_duration_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Freeze Duration on you during Effect" } ], "{0}% increased Ignite Duration on you during Effect": [ { "type": "number", "index": 0, "stat": "local_self_ignite_duration_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Ignite Duration on you during Effect" } ], "{0}% reduced Ignite Duration on you during Effect": [ { "type": "number", "index": 0, "stat": "local_self_ignite_duration_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ignite Duration on you during Effect" } ], "{0}% increased Poison Duration on you during Effect": [ { "type": "number", "index": 0, "stat": "local_self_poison_duration_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Poison Duration on you during Effect" } ], "{0}% reduced Poison Duration on you during Effect": [ { "type": "number", "index": 0, "stat": "local_self_poison_duration_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Poison Duration on you during Effect" } ], "{0}% increased Effect of Shock on you during Effect": [ { "type": "number", "index": 0, "stat": "local_self_shock_effect_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Effect of Shock on you during Effect" } ], "{0}% reduced Effect of Shock on you during Effect": [ { "type": "number", "index": 0, "stat": "local_self_shock_effect_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Shock on you during Effect" } ], "{0}% more Ward during Effect": [ { "type": "number", "index": 0, "stat": "local_unique_expedition_flask_ward_+%_final_during_flask_effect" }, { "type": "literal", "value": "% more Ward during Effect" } ], "{0}% less Ward during Effect": [ { "type": "number", "index": 0, "stat": "local_unique_expedition_flask_ward_+%_final_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Ward during Effect" } ], "{0}% to all maximum Elemental Resistances during Effect": [ { "type": "number", "index": 0, "stat": "local_unique_flask_additional_maximum_all_elemental_resistances_%_while_healing" }, { "type": "literal", "value": "% to all maximum Elemental Resistances during Effect" } ], "{0}% Chance to Block Attack Damage during Effect": [ { "type": "number", "index": 0, "stat": "local_unique_flask_block_%_while_healing" }, { "type": "literal", "value": "% Chance to Block Attack Damage during Effect" } ], "Cannot gain Life during effect": [ { "type": "literal", "value": "Cannot gain Life during effect" } ], "{0}% increased Charges gained by Other Flasks during Effect": [ { "type": "number", "index": 0, "stat": "local_unique_flask_charges_gained_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Charges gained by Other Flasks during Effect" } ], "{0}% to Damage over Time Multiplier for Poison from Critical Strikes during Effect": [ { "type": "number", "index": 0, "stat": "local_unique_flask_critical_poison_dot_multiplier_+_during_flask_effect" }, { "type": "literal", "value": "% to Damage over Time Multiplier for Poison from Critical Strikes during Effect" } ], "{0}% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect": [ { "type": "number", "index": 0, "stat": "local_unique_flask_critical_strike_chance_+%_vs_enemies_on_consecrated_ground_during_flask_effect" }, { "type": "literal", "value": "% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect" } ], "{0}% reduced Critical Strike Chance against Enemies on Consecrated Ground during Effect": [ { "type": "number", "index": 0, "stat": "local_unique_flask_critical_strike_chance_+%_vs_enemies_on_consecrated_ground_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance against Enemies on Consecrated Ground during Effect" } ], "{0}% increased Damage Over Time during Effect": [ { "type": "number", "index": 0, "stat": "local_unique_flask_damage_over_time_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Damage Over Time during Effect" } ], "{0}% reduced Damage Over Time during Effect": [ { "type": "number", "index": 0, "stat": "local_unique_flask_damage_over_time_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage Over Time during Effect" } ], "{0}% increased Damage with Hits against Demons during Effect": [ { "type": "number", "index": 0, "stat": "local_unique_flask_damage_+%_vs_demons_while_healing" }, { "type": "literal", "value": "% increased Damage with Hits against Demons during Effect" } ], "{0}% reduced Damage with Hits against Demons during Effect": [ { "type": "number", "index": 0, "stat": "local_unique_flask_damage_+%_vs_demons_while_healing", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits against Demons during Effect" } ], "{0}% increased Damage taken from Demons during Effect": [ { "type": "number", "index": 0, "stat": "local_unique_flask_damage_taken_+%_vs_demons_while_healing" }, { "type": "literal", "value": "% increased Damage taken from Demons during Effect" } ], "{0}% reduced Damage taken from Demons during Effect": [ { "type": "number", "index": 0, "stat": "local_unique_flask_damage_taken_+%_vs_demons_while_healing", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken from Demons during Effect" } ], "Gain {0}% of Elemental Damage as Extra Chaos Damage during effect": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "local_unique_flask_elemental_damage_%_to_add_as_chaos_while_healing" }, { "type": "literal", "value": "% of Elemental Damage as Extra Chaos Damage during effect" } ], "{0}% increased Quantity of Items found during Effect": [ { "type": "number", "index": 0, "stat": "local_unique_flask_item_quantity_+%_while_healing" }, { "type": "literal", "value": "% increased Quantity of Items found during Effect" } ], "Immunity to Freeze, Chill, Curses and Stuns during Effect": [ { "type": "literal", "value": "Immunity to Freeze, Chill, Curses and Stuns during Effect" } ], "{0}% of Chaos Damage Leeched as Life during Effect": [ { "type": "number", "index": 0, "stat": "local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Chaos Damage Leeched as Life during Effect" } ], "{0}% increased Light Radius during Effect": [ { "type": "number", "index": 0, "stat": "local_unique_flask_light_radius_+%_while_healing" }, { "type": "literal", "value": "% increased Light Radius during Effect" } ], "Grants Level {0} Despair Curse Aura during Effect": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_unique_flask_nearby_enemies_cursed_with_level_x_despair_during_flask_effect" }, { "type": "literal", "value": " Despair Curse Aura during Effect" } ], "Grants Level {0} Vulnerability Curse Aura during Effect": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_unique_flask_nearby_enemies_cursed_with_level_x_vulnerability_during_flask_effect" }, { "type": "literal", "value": " Vulnerability Curse Aura during Effect" } ], "Skills Cost no Mana during Effect": [ { "type": "literal", "value": "Skills Cost no Mana during Effect" } ], "Gain {0}% of Physical Damage as Extra Chaos Damage during effect": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "local_unique_flask_physical_damage_%_to_add_as_chaos_while_healing" }, { "type": "literal", "value": "% of Physical Damage as Extra Chaos Damage during effect" } ], "{0}% to Elemental Resistances during Effect": [ { "type": "number", "index": 0, "stat": "local_unique_flask_resist_all_elements_%_during_flask_effect" }, { "type": "literal", "value": "% to Elemental Resistances during Effect" } ], "{0}% Chance to Block Spell Damage during Effect": [ { "type": "number", "index": 0, "stat": "local_unique_flask_spell_block_%_while_healing" }, { "type": "literal", "value": "% Chance to Block Spell Damage during Effect" } ], "{0}% increased Critical Strike Chance with Vaal Skills during effect": [ { "type": "number", "index": 0, "stat": "local_unique_flask_vaal_skill_critical_strike_chance_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Critical Strike Chance with Vaal Skills during effect" } ], "{0}% reduced Critical Strike Chance with Vaal Skills during effect": [ { "type": "number", "index": 0, "stat": "local_unique_flask_vaal_skill_critical_strike_chance_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance with Vaal Skills during effect" } ], "{0}% increased Damage with Vaal Skills during effect": [ { "type": "number", "index": 0, "stat": "local_unique_flask_vaal_skill_damage_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Damage with Vaal Skills during effect" } ], "{0}% reduced Damage with Vaal Skills during effect": [ { "type": "number", "index": 0, "stat": "local_unique_flask_vaal_skill_damage_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Vaal Skills during effect" } ], "Vaal Skills deal {0}% more Damage during Effect": [ { "type": "literal", "value": "Vaal Skills deal " }, { "type": "number", "index": 0, "stat": "local_unique_flask_vaal_skill_damage_+%_final_during_flask_effect" }, { "type": "literal", "value": "% more Damage during Effect" } ], "Vaal Skills deal {0}% less Damage during Effect": [ { "type": "literal", "value": "Vaal Skills deal " }, { "type": "number", "index": 0, "stat": "local_unique_flask_vaal_skill_damage_+%_final_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage during Effect" } ], "Vaal Skills used during effect do not apply Soul Gain Prevention": [ { "type": "literal", "value": "Vaal Skills used during effect do not apply Soul Gain Prevention" } ], "Non-Aura Vaal Skills require {0}% increased Souls Per Use during Effect": [ { "type": "literal", "value": "Non-Aura Vaal Skills require " }, { "type": "number", "index": 0, "stat": "local_unique_flask_vaal_skill_soul_cost_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Souls Per Use during Effect" } ], "Non-Aura Vaal Skills require {0}% reduced Souls Per Use during Effect": [ { "type": "literal", "value": "Non-Aura Vaal Skills require " }, { "type": "number", "index": 0, "stat": "local_unique_flask_vaal_skill_soul_cost_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Souls Per Use during Effect" } ], "Vaal Skills used during effect have {0}% increased Soul Gain Prevention Duration": [ { "type": "literal", "value": "Vaal Skills used during effect have " }, { "type": "number", "index": 0, "stat": "local_unique_flask_vaal_skill_soul_gain_preventation_duration_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Soul Gain Prevention Duration" } ], "Vaal Skills used during effect have {0}% reduced Soul Gain Prevention Duration": [ { "type": "literal", "value": "Vaal Skills used during effect have " }, { "type": "number", "index": 0, "stat": "local_unique_flask_vaal_skill_soul_gain_preventation_duration_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Soul Gain Prevention Duration" } ], "{0}% more Melee Physical Damage during effect": [ { "type": "number", "index": 0, "stat": "local_unique_lions_roar_melee_physical_damage_+%_final_during_flask_effect" }, { "type": "literal", "value": "% more Melee Physical Damage during effect" } ], "When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned": [ { "type": "literal", "value": "When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned" } ], "Take {0} Chaos Damage per Second during Effect": [ { "type": "literal", "value": "Take " }, { "type": "number", "index": 0, "stat": "local_chaos_damage_taken_per_minute_during_flask_effect", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Chaos Damage per Second during Effect" } ], "Enemies Ignited by you during Effect take {0}% increased Damage": [ { "type": "literal", "value": "Enemies Ignited by you during Effect take " }, { "type": "number", "index": 0, "stat": "local_flask_enemies_ignited_during_flask_effect_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Enemies Ignited by you during Effect take {0}% reduced Damage": [ { "type": "literal", "value": "Enemies Ignited by you during Effect take " }, { "type": "number", "index": 0, "stat": "local_flask_enemies_ignited_during_flask_effect_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Recover {0}% of Life when you Kill an Enemy during Effect": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "local_flask_recover_%_maximum_life_on_kill_during_flask_effect" }, { "type": "literal", "value": "% of Life when you Kill an Enemy during Effect" } ], "Recover {0}% of Mana when you Kill an Enemy during Effect": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "local_flask_recover_%_maximum_mana_on_kill_during_flask_effect" }, { "type": "literal", "value": "% of Mana when you Kill an Enemy during Effect" } ], "Recover {0}% of Energy Shield when you Kill an Enemy during Effect": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "local_flask_recover_%_maximum_energy_shield_on_kill_during_flask_effect" }, { "type": "literal", "value": "% of Energy Shield when you Kill an Enemy during Effect" } ], "{0}% increased Attack, Cast and Movement Speed during Effect": [ { "type": "number", "index": 0, "stat": "local_attack_cast_movement_speed_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Attack, Cast and Movement Speed during Effect" } ], "{0}% reduced Attack, Cast and Movement Speed during Effect": [ { "type": "number", "index": 0, "stat": "local_attack_cast_movement_speed_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack, Cast and Movement Speed during Effect" } ], "Increase Attack, Cast and Movement Speed by {0}% every second during Effect": [ { "type": "literal", "value": "Increase Attack, Cast and Movement Speed by " }, { "type": "number", "index": 0, "stat": "local_attack_cast_movement_speed_+%_per_second_during_flask_effect" }, { "type": "literal", "value": "% every second during Effect" } ], "Reduce Attack, Cast and Movement Speed {0}% every second during Effect": [ { "type": "literal", "value": "Reduce Attack, Cast and Movement Speed " }, { "type": "number", "index": 0, "stat": "local_attack_cast_movement_speed_+%_per_second_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% every second during Effect" } ], "Unholy Might during Effect": [ { "type": "literal", "value": "Unholy Might during Effect" } ], "Prevents Death during Effect": [ { "type": "literal", "value": "Prevents Death during Effect" } ], "During Effect, {0}% increased Damage taken of each Element for which your Uncapped Elemental Resistance is lowest": [ { "type": "literal", "value": "During Effect, " }, { "type": "number", "index": 0, "stat": "local_unique_flask_elemental_damage_taken_+%_of_lowest_uncapped_resistance_type" }, { "type": "literal", "value": "% increased Damage taken of each Element for which your Uncapped Elemental Resistance is lowest" } ], "During Effect, {0}% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest": [ { "type": "literal", "value": "During Effect, " }, { "type": "number", "index": 0, "stat": "local_unique_flask_elemental_damage_taken_+%_of_lowest_uncapped_resistance_type", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest" } ], "During Effect, Damage Penetrates {0}% Resistance of each Element for which your Uncapped Elemental Resistance is highest": [ { "type": "literal", "value": "During Effect, Damage Penetrates " }, { "type": "number", "index": 0, "stat": "local_unique_flask_elemental_penetration_%_of_highest_uncapped_resistance_type" }, { "type": "literal", "value": "% Resistance of each Element for which your Uncapped Elemental Resistance is highest" } ], "Shocks nearby Enemies during Effect, causing 10% increased Damage taken": [ { "type": "literal", "value": "Shocks nearby Enemies during Effect, causing 10% increased Damage taken" } ], "You are Shocked during Effect, causing 50% increased Damage taken": [ { "type": "literal", "value": "You are Shocked during Effect, causing 50% increased Damage taken" } ], "{0}% of Physical Damage Converted to Lightning during Effect": [ { "type": "number", "index": 0, "stat": "local_unique_flask_physical_damage_%_converted_to_lightning_during_flask_effect" }, { "type": "literal", "value": "% of Physical Damage Converted to Lightning during Effect" } ], "Damage Penetrates {0}% Lightning Resistance during Effect": [ { "type": "literal", "value": "Damage Penetrates " }, { "type": "number", "index": 0, "stat": "local_unique_flask_lightning_resistance_penetration_%_during_flask_effect" }, { "type": "literal", "value": "% Lightning Resistance during Effect" } ], "{0}% increased Effect of Shocks you inflict during Effect": [ { "type": "number", "index": 0, "stat": "local_unique_vinktars_flask_shock_effect_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Effect of Shocks you inflict during Effect" } ], "{0}% reduced Effect of Shocks you inflict during Effect": [ { "type": "number", "index": 0, "stat": "local_unique_vinktars_flask_shock_effect_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Shocks you inflict during Effect" } ], "Shocks you inflict during Effect spread to other Enemies within {0} metre": [ { "type": "literal", "value": "Shocks you inflict during Effect spread to other Enemies within " }, { "type": "number", "index": 0, "stat": "local_unique_vinktars_flask_shock_proliferation_radius_during_flask_effect", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Shocks you inflict during Effect spread to other Enemies within {0} metres": [ { "type": "literal", "value": "Shocks you inflict during Effect spread to other Enemies within " }, { "type": "number", "index": 0, "stat": "local_unique_vinktars_flask_shock_proliferation_radius_during_flask_effect", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Adds {0} to {1} Lightning Damage to Attacks during Effect": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "local_unique_flask_minimum_added_lightning_damage_to_attacks_during_flask_effect" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "local_unique_flask_maximum_added_lightning_damage_to_attacks_during_flask_effect" }, { "type": "literal", "value": " Lightning Damage to Attacks during Effect" } ], "Adds {0} to {1} Lightning Damage to Spells during Effect": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "local_unique_flask_minimum_added_lightning_damage_to_spells_during_flask_effect" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "local_unique_flask_maximum_added_lightning_damage_to_spells_during_flask_effect" }, { "type": "literal", "value": " Lightning Damage to Spells during Effect" } ], "{0}% of Lightning Damage Leeched as Life during Effect": [ { "type": "number", "index": 0, "stat": "local_unique_flask_leech_lightning_damage_%_as_life_during_flask_effect", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Lightning Damage Leeched as Life during Effect" } ], "{0}% of Lightning Damage Leeched as Mana during Effect": [ { "type": "number", "index": 0, "stat": "local_unique_flask_leech_lightning_damage_%_as_mana_during_flask_effect", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Lightning Damage Leeched as Mana during Effect" } ], "Life and Mana Leech are instant during effect": [ { "type": "literal", "value": "Life and Mana Leech are instant during effect" } ], "Gains no Charges during Effect": [ { "type": "literal", "value": "Gains no Charges during Effect" } ], "Gains no Charges during Effect of any Overflowing Chalice Flask": [ { "type": "literal", "value": "Gains no Charges during Effect of any Overflowing Chalice Flask" } ], "Gains no Charges during Effect of any Soul Ripper Flask": [ { "type": "literal", "value": "Gains no Charges during Effect of any Soul Ripper Flask" } ], "Ghost Reaver during Effect": [ { "type": "literal", "value": "Ghost Reaver during Effect" } ], "Zealot's Oath during Effect": [ { "type": "literal", "value": "Zealot's Oath during Effect" } ], "Eldritch Battery during Effect": [ { "type": "literal", "value": "Eldritch Battery during Effect" } ], "Grants Perfect Agony during effect": [ { "type": "literal", "value": "Grants Perfect Agony during effect" } ], "{0}% increased Experience gain": [ { "type": "number", "index": 0, "stat": "map_experience_gain_+%" }, { "type": "literal", "value": "% increased Experience gain" } ], "Monster Level: {0}": [ { "type": "literal", "value": "Monster Level: " }, { "type": "number", "index": 0, "stat": "map_item_level_override" } ], "Passives in Radius can be Allocated without being connected to your tree": [ { "type": "literal", "value": "Passives in Radius can be Allocated without being connected to your tree" } ], "Uses both hand slots": [ { "type": "literal", "value": "Uses both hand slots" } ], "{0}% increased Attribute Requirements": [ { "type": "number", "index": 0, "stat": "local_attribute_requirements_+%" }, { "type": "literal", "value": "% increased Attribute Requirements" } ], "{0}% reduced Attribute Requirements": [ { "type": "number", "index": 0, "stat": "local_attribute_requirements_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attribute Requirements" } ], "Cannot be used with Chaos Inoculation": [ { "type": "literal", "value": "Cannot be used with Chaos Inoculation" } ], "{0} Dexterity Requirement": [ { "type": "number", "index": 0, "stat": "local_dexterity_requirement_+" }, { "type": "literal", "value": " Dexterity Requirement" } ], "{0}% increased Dexterity Requirement": [ { "type": "number", "index": 0, "stat": "local_dexterity_requirement_+%" }, { "type": "literal", "value": "% increased Dexterity Requirement" } ], "{0}% reduced Dexterity Requirement": [ { "type": "number", "index": 0, "stat": "local_dexterity_requirement_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Dexterity Requirement" } ], "No Dexterity Requirement": [ { "type": "literal", "value": "No Dexterity Requirement" } ], "{0} Intelligence Requirement": [ { "type": "number", "index": 0, "stat": "local_intelligence_requirement_+" }, { "type": "literal", "value": " Intelligence Requirement" } ], "{0}% increased Intelligence Requirement": [ { "type": "number", "index": 0, "stat": "local_intelligence_requirement_+%" }, { "type": "literal", "value": "% increased Intelligence Requirement" } ], "{0}% reduced Intelligence Requirement": [ { "type": "number", "index": 0, "stat": "local_intelligence_requirement_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Intelligence Requirement" } ], "No Intelligence Requirement": [ { "type": "literal", "value": "No Intelligence Requirement" } ], "{0} reduced Level Requirement": [ { "type": "number", "index": 0, "stat": "local_level_requirement_-" }, { "type": "literal", "value": " reduced Level Requirement" } ], "Has no Attribute Requirements": [ { "type": "literal", "value": "Has no Attribute Requirements" } ], "Has no Energy Shield": [ { "type": "literal", "value": "Has no Energy Shield" } ], "{0} Strength and Intelligence Requirement": [ { "type": "number", "index": 0, "stat": "local_strength_and_intelligence_requirement_+" }, { "type": "literal", "value": " Strength and Intelligence Requirement" } ], "{0} Strength Requirement": [ { "type": "number", "index": 0, "stat": "local_strength_requirement_+" }, { "type": "literal", "value": " Strength Requirement" } ], "{0}% increased Strength Requirement": [ { "type": "number", "index": 0, "stat": "local_strength_requirement_+%" }, { "type": "literal", "value": "% increased Strength Requirement" } ], "{0}% reduced Strength Requirement": [ { "type": "number", "index": 0, "stat": "local_strength_requirement_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Strength Requirement" } ], "No Strength Requirement": [ { "type": "literal", "value": "No Strength Requirement" } ], "Lose Blood from Blood Crucible {0}% faster": [ { "type": "literal", "value": "Lose Blood from Blood Crucible " }, { "type": "number", "index": 0, "stat": "map_hellscape_blood_consumed_+%_final" }, { "type": "literal", "value": "% faster" } ], "Lose Blood from Blood Crucible {0}% slower": [ { "type": "literal", "value": "Lose Blood from Blood Crucible " }, { "type": "number", "index": 0, "stat": "map_hellscape_blood_consumed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower" } ], "Gain Exposed to Corruption stacks twice as frequently\nLose 1 stack of Exposed to Corruption every 5 seconds": [ { "type": "literal", "value": "Gain Exposed to Corruption stacks twice as frequently\nLose 1 stack of Exposed to Corruption every 5 seconds" } ], "Take Physical Damage equal to {0}% of Life plus {0}% of Energy Shield per Second per\n1% Blood in the Blood Crucible while you are able to Shift into Nightmare": [ { "type": "literal", "value": "Take Physical Damage equal to " }, { "type": "number", "index": 0, "stat": "map_hellscape_gimmick_%_maximum_life_and_es_taken_as_physical_damage_per_minute_per_%_hellscape_charge_while_hellscape_can_be_activated", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life plus " }, { "type": "number", "index": 0, "stat": "map_hellscape_gimmick_%_maximum_life_and_es_taken_as_physical_damage_per_minute_per_%_hellscape_charge_while_hellscape_can_be_activated", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Energy Shield per Second per\n1% Blood in the Blood Crucible while you are able to Shift into Nightmare" } ], "Often Shift into Nightmare on Killing a Rare or Unique Enemy": [ { "type": "literal", "value": "Often Shift into Nightmare on Killing a Rare or Unique Enemy" } ], "Only shift into Nightmare on reaching maximum Blood\nLose Blood from Blood Crucible 90% slower\nLose 0.4% of Blood on Killing a Scourge Monster\nLose all Blood when you shift out of Nightmare": [ { "type": "literal", "value": "Only shift into Nightmare on reaching maximum Blood\nLose Blood from Blood Crucible 90% slower\nLose 0.4% of Blood on Killing a Scourge Monster\nLose all Blood when you shift out of Nightmare" } ], "Only Shift into and out of Nightmare randomly": [ { "type": "literal", "value": "Only Shift into and out of Nightmare randomly" } ], "Take {0} Fire Damage when you Shift into or out of Nightmare": [ { "type": "literal", "value": "Take " }, { "type": "number", "index": 0, "stat": "map_hellscape_fire_damage_taken_when_switching" }, { "type": "literal", "value": " Fire Damage when you Shift into or out of Nightmare" } ], "Take {0} Lightning Damage when you Shift into or out of Nightmare": [ { "type": "literal", "value": "Take " }, { "type": "number", "index": 0, "stat": "map_hellscape_lightning_damage_taken_when_switching" }, { "type": "literal", "value": " Lightning Damage when you Shift into or out of Nightmare" } ], "Monsters in Nightmare deal {0}% more Damage": [ { "type": "literal", "value": "Monsters in Nightmare deal " }, { "type": "number", "index": 0, "stat": "map_hellscape_monster_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Monsters in Nightmare deal {0}% less Damage": [ { "type": "literal", "value": "Monsters in Nightmare deal " }, { "type": "number", "index": 0, "stat": "map_hellscape_monster_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Monsters in Nightmare take {0}% more Damage": [ { "type": "literal", "value": "Monsters in Nightmare take " }, { "type": "number", "index": 0, "stat": "map_hellscape_monster_damage_taken_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Monsters in Nightmare take {0}% less Damage": [ { "type": "literal", "value": "Monsters in Nightmare take " }, { "type": "number", "index": 0, "stat": "map_hellscape_monster_damage_taken_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Monsters in Nightmare have {0}% more Maximum Life": [ { "type": "literal", "value": "Monsters in Nightmare have " }, { "type": "number", "index": 0, "stat": "map_hellscape_monster_life_+%_final" }, { "type": "literal", "value": "% more Maximum Life" } ], "Monsters in Nightmare have {0}% less Maximum Life": [ { "type": "literal", "value": "Monsters in Nightmare have " }, { "type": "number", "index": 0, "stat": "map_hellscape_monster_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Maximum Life" } ], "Monsters in Nightmare Regenerate {0}% of Life per second": [ { "type": "literal", "value": "Monsters in Nightmare Regenerate " }, { "type": "number", "index": 0, "stat": "map_hellscape_monster_life_regeneration_rate_per_minute_%", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second" } ], "Take {0} Physical Damage when you Shift into or out of Nightmare": [ { "type": "literal", "value": "Take " }, { "type": "number", "index": 0, "stat": "map_hellscape_physical_damage_taken_when_switching" }, { "type": "literal", "value": " Physical Damage when you Shift into or out of Nightmare" } ], "Players have {0}% additional Physical Damage Reduction while in Nightmare": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_player_additional_physical_damage_reduction_%_in_hellscape" }, { "type": "literal", "value": "% additional Physical Damage Reduction while in Nightmare" } ], "Players have {0}% to Physical Damage Reduction while in Nightmare": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_player_additional_physical_damage_reduction_%_in_hellscape" }, { "type": "literal", "value": "% to Physical Damage Reduction while in Nightmare" } ], "Players have {0}% chance to Block Attack Damage while in Nightmare": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_player_block_chance_%_in_hellscape" }, { "type": "literal", "value": "% chance to Block Attack Damage while in Nightmare" } ], "Players have {0}% chance to Evade Attack Hits while in Nightmare": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_player_chance_to_evade_attacks_%_in_hellscape" }, { "type": "literal", "value": "% chance to Evade Attack Hits while in Nightmare" } ], "Players lose {0} Energy Shield per second while in Nightmare": [ { "type": "literal", "value": "Players lose " }, { "type": "number", "index": 0, "stat": "map_player_es_loss_per_second_in_hellscape" }, { "type": "literal", "value": " Energy Shield per second while in Nightmare" } ], "Players lose {0} Life per second while in Nightmare": [ { "type": "literal", "value": "Players lose " }, { "type": "number", "index": 0, "stat": "map_player_life_loss_per_second_in_hellscape" }, { "type": "literal", "value": " Life per second while in Nightmare" } ], "Players have {0}% increased Movement Speed while in Nightmare": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_player_movement_speed_+%_final_in_hellscape" }, { "type": "literal", "value": "% increased Movement Speed while in Nightmare" } ], "Players have {0}% reduced Movement Speed while in Nightmare": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_player_movement_speed_+%_final_in_hellscape", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while in Nightmare" } ], "Players have {0}% chance to Suppress Spell Damage while in Nightmare": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_player_spell_suppression_chance_%_in_hellscape" }, { "type": "literal", "value": "% chance to Suppress Spell Damage while in Nightmare" } ], "Legion Monsters in Area have a Volatile Core": [ { "type": "literal", "value": "Legion Monsters in Area have a Volatile Core" } ], "Area contains an additional Legion Encounter": [ { "type": "literal", "value": "Area contains an additional Legion Encounter" } ], "Area contains {0} additional Legion Encounters": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_legion_league_extra_spawns" }, { "type": "literal", "value": " additional Legion Encounters" } ], "All Legion monsters in Area must be released to claim Reward": [ { "type": "literal", "value": "All Legion monsters in Area must be released to claim Reward" } ], "Area contains an additional Scourge Boss": [ { "type": "literal", "value": "Area contains an additional Scourge Boss" } ], "Area contains {0} additional Scourge Bosses": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_hellscape_additional_boss" }, { "type": "literal", "value": " additional Scourge Bosses" } ], "{0}% increased Quantity of Items found in Nightmare": [ { "type": "number", "index": 0, "stat": "map_hellscape_item_drop_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items found in Nightmare" } ], "{0}% reduced Quantity of Items found in Nightmare": [ { "type": "number", "index": 0, "stat": "map_hellscape_item_drop_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items found in Nightmare" } ], "{0}% increased Rarity of Items found in Nightmare": [ { "type": "number", "index": 0, "stat": "map_hellscape_item_drop_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items found in Nightmare" } ], "{0}% reduced Rarity of Items found in Nightmare": [ { "type": "number", "index": 0, "stat": "map_hellscape_item_drop_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items found in Nightmare" } ], "Monsters in Nightmare grant {0}% more Experience": [ { "type": "literal", "value": "Monsters in Nightmare grant " }, { "type": "number", "index": 0, "stat": "map_hellscape_monster_slain_experience_+%_final" }, { "type": "literal", "value": "% more Experience" } ], "Monsters in Nightmare grant {0}% less Experience": [ { "type": "literal", "value": "Monsters in Nightmare grant " }, { "type": "number", "index": 0, "stat": "map_hellscape_monster_slain_experience_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Experience" } ], "{0}% increased Pack size in Nightmare": [ { "type": "number", "index": 0, "stat": "map_hellscape_pack_size_+%" }, { "type": "literal", "value": "% increased Pack size in Nightmare" } ], "{0}% reduced Pack size in Nightmare": [ { "type": "number", "index": 0, "stat": "map_hellscape_pack_size_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Pack size in Nightmare" } ], "Rare Scourge Monsters drop {0} additional Abyssal Jewel": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_abyss_jewel" }, { "type": "literal", "value": " additional Abyssal Jewel" } ], "Rare Scourge Monsters drop {0} additional Abyssal Jewels": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_abyss_jewel" }, { "type": "literal", "value": " additional Abyssal Jewels" } ], "Rare Scourge Monsters drop {0} additional Basic Currency Item": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_basic_currency_item" }, { "type": "literal", "value": " additional Basic Currency Item" } ], "Rare Scourge Monsters drop {0} additional Basic Currency Items": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_basic_currency_item" }, { "type": "literal", "value": " additional Basic Currency Items" } ], "Rare Scourge Monsters drop {0} additional Blight Oil": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_blight_oil" }, { "type": "literal", "value": " additional Blight Oil" } ], "Rare Scourge Monsters drop {0} additional Blight Oils": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_blight_oil" }, { "type": "literal", "value": " additional Blight Oils" } ], "Rare Scourge Monsters drop {0} additional stack of Breach Splinters": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_breach_splinters" }, { "type": "literal", "value": " additional stack of Breach Splinters" } ], "Rare Scourge Monsters drop {0} additional stacks of Breach Splinters": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_breach_splinters" }, { "type": "literal", "value": " additional stacks of Breach Splinters" } ], "Rare Scourge Monsters drop {0} additional stack of Simulacrum Splinters": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_delirium_splinters" }, { "type": "literal", "value": " additional stack of Simulacrum Splinters" } ], "Rare Scourge Monsters drop {0} additional stacks of Simulacrum Splinters": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_delirium_splinters" }, { "type": "literal", "value": " additional stacks of Simulacrum Splinters" } ], "Rare Scourge Monsters drop {0} additional Fossil": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_delve_fossil" }, { "type": "literal", "value": " additional Fossil" } ], "Rare Scourge Monsters drop {0} additional Fossils": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_delve_fossil" }, { "type": "literal", "value": " additional Fossils" } ], "Rare Scourge Monsters drop {0} additional Enchanted Item": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_enchanted_item" }, { "type": "literal", "value": " additional Enchanted Item" } ], "Rare Scourge Monsters drop {0} additional Enchanted Items": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_enchanted_item" }, { "type": "literal", "value": " additional Enchanted Items" } ], "Rare Scourge Monsters drop {0} additional Essence": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_essence" }, { "type": "literal", "value": " additional Essence" } ], "Rare Scourge Monsters drop {0} additional Essences": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_essence" }, { "type": "literal", "value": " additional Essences" } ], "Rare Scourge Monsters drop {0} additional stack of Expedition Currency": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_expedition_currency" }, { "type": "literal", "value": " additional stack of Expedition Currency" } ], "Rare Scourge Monsters drop {0} additional stacks of Expedition Currency": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_expedition_currency" }, { "type": "literal", "value": " additional stacks of Expedition Currency" } ], "Rare Scourge Monsters drop {0} additional Fractured Item": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_fractured_item" }, { "type": "literal", "value": " additional Fractured Item" } ], "Rare Scourge Monsters drop {0} additional Fractured Items": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_fractured_item" }, { "type": "literal", "value": " additional Fractured Items" } ], "Rare Scourge Monsters drop {0} additional Gem": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_gem" }, { "type": "literal", "value": " additional Gem" } ], "Rare Scourge Monsters drop {0} additional Gems": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_gem" }, { "type": "literal", "value": " additional Gems" } ], "Rare Scourge Monsters drop {0} additional Incubator": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_incubator" }, { "type": "literal", "value": " additional Incubator" } ], "Rare Scourge Monsters drop {0} additional Incubators": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_incubator" }, { "type": "literal", "value": " additional Incubators" } ], "Rare Scourge Monsters drop {0} additional Influenced Item": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_influence_item" }, { "type": "literal", "value": " additional Influenced Item" } ], "Rare Scourge Monsters drop {0} additional Influenced Items": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_influence_item" }, { "type": "literal", "value": " additional Influenced Items" } ], "Rare Scourge Monsters drop {0} additional stack of Legion Splinters": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_legion_splinters" }, { "type": "literal", "value": " additional stack of Legion Splinters" } ], "Rare Scourge Monsters drop {0} additional stacks of Legion Splinters": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_legion_splinters" }, { "type": "literal", "value": " additional stacks of Legion Splinters" } ], "Rare Scourge Monsters drop {0} additional Map": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_map_item" }, { "type": "literal", "value": " additional Map" } ], "Rare Scourge Monsters drop {0} additional Maps": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_map_item" }, { "type": "literal", "value": " additional Maps" } ], "Rare Scourge Monsters drop {0} additional Catalyst": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_metamorph_catalyst" }, { "type": "literal", "value": " additional Catalyst" } ], "Rare Scourge Monsters drop {0} additional Catalysts": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_metamorph_catalyst" }, { "type": "literal", "value": " additional Catalysts" } ], "Rare Scourge Monsters drop {0} additional Scarab": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_scarab" }, { "type": "literal", "value": " additional Scarab" } ], "Rare Scourge Monsters drop {0} additional Scarabs": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_scarab" }, { "type": "literal", "value": " additional Scarabs" } ], "Rare Scourge Monsters drop {0} additional Scourged Item": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_scourged_item" }, { "type": "literal", "value": " additional Scourged Item" } ], "Rare Scourge Monsters drop {0} additional Scourged Items": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_scourged_item" }, { "type": "literal", "value": " additional Scourged Items" } ], "Rare Scourge Monsters drop {0} additional Stacked Deck": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_stacked_decks" }, { "type": "literal", "value": " additional Stacked Deck" } ], "Rare Scourge Monsters drop {0} additional Stacked Decks": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_stacked_decks" }, { "type": "literal", "value": " additional Stacked Decks" } ], "Rare Scourge Monsters drop {0} additional Tainted Currency Item": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_tainted_currency" }, { "type": "literal", "value": " additional Tainted Currency Item" } ], "Rare Scourge Monsters drop {0} additional Tainted Currency Items": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_tainted_currency" }, { "type": "literal", "value": " additional Tainted Currency Items" } ], "Rare Scourge Monsters drop {0} additional Unique Item": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_unique_item" }, { "type": "literal", "value": " additional Unique Item" } ], "Rare Scourge Monsters drop {0} additional Unique Items": [ { "type": "literal", "value": "Rare Scourge Monsters drop " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_additional_unique_item" }, { "type": "literal", "value": " additional Unique Items" } ], "Rare Scourge Monsters drop items {0} level higher": [ { "type": "literal", "value": "Rare Scourge Monsters drop items " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_items_X_levels_higher" }, { "type": "literal", "value": " level higher" } ], "Rare Scourge Monsters drop items {0} levels higher": [ { "type": "literal", "value": "Rare Scourge Monsters drop items " }, { "type": "number", "index": 0, "stat": "map_hellscape_rare_monster_drop_items_X_levels_higher" }, { "type": "literal", "value": " levels higher" } ], "{0}% Chance to Block Attack Damage": [ { "type": "number", "index": 0, "stat": "monster_base_block_%" }, { "type": "literal", "value": "% Chance to Block Attack Damage" } ], "Prevent {0}% of Suppressed Spell Damage": [ { "type": "literal", "value": "Prevent " }, { "type": "number", "index": 0, "stat": "base_spell_damage_%_suppressed" }, { "type": "literal", "value": "% of Suppressed Spell Damage" } ], "{0}% to amount of Suppressed Spell Damage Prevented": [ { "type": "number", "index": 0, "stat": "base_spell_damage_%_suppressed" }, { "type": "literal", "value": "% to amount of Suppressed Spell Damage Prevented" } ], "{0}% chance to Suppress Spell Damage": [ { "type": "number", "index": 0, "stat": "base_spell_suppression_chance_150%_of_value", "stat_value_handlers": [ "times_one_point_five" ] }, { "type": "literal", "value": "% chance to Suppress Spell Damage" } ], "{0}% Chance to Block Spell Damage while Dual Wielding": [ { "type": "number", "index": 0, "stat": "spell_block_while_dual_wielding_%" }, { "type": "literal", "value": "% Chance to Block Spell Damage while Dual Wielding" } ], "{0}% Chance to Block Spell Damage while on Low Life": [ { "type": "number", "index": 0, "stat": "spell_block_%_while_on_low_life" }, { "type": "literal", "value": "% Chance to Block Spell Damage while on Low Life" } ], "Prevent {0}% of Suppressed Spell Damage while on Full Energy Shield": [ { "type": "literal", "value": "Prevent " }, { "type": "number", "index": 0, "stat": "spell_damage_%_suppressed_while_on_full_energy_shield" }, { "type": "literal", "value": "% of Suppressed Spell Damage while on Full Energy Shield" } ], "{0}% to amount of Suppressed Spell Damage Prevented while on Full Energy Shield": [ { "type": "number", "index": 0, "stat": "spell_damage_%_suppressed_while_on_full_energy_shield" }, { "type": "literal", "value": "% to amount of Suppressed Spell Damage Prevented while on Full Energy Shield" } ], "{0}% Chance to Block Spell Damage while wielding a Bow": [ { "type": "number", "index": 0, "stat": "spell_block_with_bow_%" }, { "type": "literal", "value": "% Chance to Block Spell Damage while wielding a Bow" } ], "{0}% Chance to Block Spell Damage while wielding a Staff": [ { "type": "number", "index": 0, "stat": "spell_block_with_staff_%" }, { "type": "literal", "value": "% Chance to Block Spell Damage while wielding a Staff" } ], "{0}% Chance to Block Attack Damage while wielding a Staff": [ { "type": "number", "index": 0, "stat": "staff_block_%" }, { "type": "literal", "value": "% Chance to Block Attack Damage while wielding a Staff" } ], "{0}% Chance to Block Attack Damage per 50 Strength": [ { "type": "number", "index": 0, "stat": "block_chance_%_per_50_strength" }, { "type": "literal", "value": "% Chance to Block Attack Damage per 50 Strength" } ], "{0}% Chance to Block Spell Damage": [ { "type": "number", "index": 0, "stat": "old_do_not_use_spell_block_%_from_assumed_block_value", "stat_value_handlers": [ "30%_of_value" ] }, { "type": "literal", "value": "% Chance to Block Spell Damage" } ], "Chance to Block Spell Damage is equal to Chance to Block Attack Damage\nMaximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage": [ { "type": "literal", "value": "Chance to Block Spell Damage is equal to Chance to Block Attack Damage\nMaximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage" } ], "Chance to Block Spell Damage is Lucky": [ { "type": "literal", "value": "Chance to Block Spell Damage is Lucky" } ], "Chance to Block Spell Damage is Unlucky": [ { "type": "literal", "value": "Chance to Block Spell Damage is Unlucky" } ], "{0}% Chance to Block Attack Damage while Dual Wielding": [ { "type": "number", "index": 0, "stat": "block_while_dual_wielding_%" }, { "type": "literal", "value": "% Chance to Block Attack Damage while Dual Wielding" } ], "{0}% Chance to Block Attack Damage while Dual Wielding Claws": [ { "type": "number", "index": 0, "stat": "block_while_dual_wielding_claws_%" }, { "type": "literal", "value": "% Chance to Block Attack Damage while Dual Wielding Claws" } ], "{0}% Chance to Block Attack Damage while holding a Shield": [ { "type": "number", "index": 0, "stat": "block_chance_%_while_holding_shield" }, { "type": "literal", "value": "% Chance to Block Attack Damage while holding a Shield" } ], "{0}% Chance to Block Attack Damage while Dual Wielding or holding a Shield": [ { "type": "number", "index": 0, "stat": "dual_wield_or_shield_block_%" }, { "type": "literal", "value": "% Chance to Block Attack Damage while Dual Wielding or holding a Shield" } ], "{0}% increased Chance to Block Attack and Spell Damage": [ { "type": "number", "index": 0, "stat": "block_chance_+%" }, { "type": "literal", "value": "% increased Chance to Block Attack and Spell Damage" } ], "{0}% reduced Chance to Block Attack and Spell Damage": [ { "type": "number", "index": 0, "stat": "block_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chance to Block Attack and Spell Damage" } ], "{0}% increased Block Recovery": [ { "type": "number", "index": 0, "stat": "block_recovery_+%" }, { "type": "literal", "value": "% increased Block Recovery" } ], "{0}% reduced Block Recovery": [ { "type": "number", "index": 0, "stat": "block_recovery_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Block Recovery" } ], "Your Offering Skills also affect you": [ { "type": "literal", "value": "Your Offering Skills also affect you" } ], "Your Offerings have {0}% increased Effect on you": [ { "type": "literal", "value": "Your Offerings have " }, { "type": "number", "index": 0, "stat": "self_offering_effect_+%" }, { "type": "literal", "value": "% increased Effect on you" } ], "Your Offerings have {0}% reduced Effect on you": [ { "type": "literal", "value": "Your Offerings have " }, { "type": "number", "index": 0, "stat": "self_offering_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect on you" } ], "Bone Offering has {0}% increased Effect": [ { "type": "literal", "value": "Bone Offering has " }, { "type": "number", "index": 0, "stat": "bone_offering_effect_+%" }, { "type": "literal", "value": "% increased Effect" } ], "Bone Offering has {0}% reduced Effect": [ { "type": "literal", "value": "Bone Offering has " }, { "type": "number", "index": 0, "stat": "bone_offering_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect" } ], "Flesh Offering has {0}% increased Effect": [ { "type": "literal", "value": "Flesh Offering has " }, { "type": "number", "index": 0, "stat": "flesh_offering_effect_+%" }, { "type": "literal", "value": "% increased Effect" } ], "Flesh Offering has {0}% reduced Effect": [ { "type": "literal", "value": "Flesh Offering has " }, { "type": "number", "index": 0, "stat": "flesh_offering_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect" } ], "Spirit Offering has {0}% increased Effect": [ { "type": "literal", "value": "Spirit Offering has " }, { "type": "number", "index": 0, "stat": "spirit_offering_effect_+%" }, { "type": "literal", "value": "% increased Effect" } ], "Spirit Offering has {0}% reduced Effect": [ { "type": "literal", "value": "Spirit Offering has " }, { "type": "number", "index": 0, "stat": "spirit_offering_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect" } ], "{0}% more Splash Damage to surrounding targets": [ { "type": "number", "index": 0, "stat": "slayer_ascendancy_melee_splash_damage_+%_final_for_splash" }, { "type": "literal", "value": "% more Splash Damage to surrounding targets" } ], "{0}% less Splash Damage to surrounding targets": [ { "type": "number", "index": 0, "stat": "slayer_ascendancy_melee_splash_damage_+%_final_for_splash", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Splash Damage to surrounding targets" } ], "{0} to all Attributes": [ { "type": "number", "index": 0, "stat": "additional_all_attributes" }, { "type": "literal", "value": " to all Attributes" } ], "{0} to Strength": [ { "type": "number", "index": 0, "stat": "additional_strength" }, { "type": "literal", "value": " to Strength" } ], "{0} to Dexterity": [ { "type": "number", "index": 0, "stat": "additional_dexterity" }, { "type": "literal", "value": " to Dexterity" } ], "{0} to Intelligence": [ { "type": "number", "index": 0, "stat": "additional_intelligence" }, { "type": "literal", "value": " to Intelligence" } ], "{0} to Strength and Dexterity": [ { "type": "number", "index": 0, "stat": "additional_strength_and_dexterity" }, { "type": "literal", "value": " to Strength and Dexterity" } ], "{0} to Dexterity and Intelligence": [ { "type": "number", "index": 0, "stat": "additional_dexterity_and_intelligence" }, { "type": "literal", "value": " to Dexterity and Intelligence" } ], "{0}% increased Attributes": [ { "type": "number", "index": 0, "stat": "all_attributes_+%" }, { "type": "literal", "value": "% increased Attributes" } ], "{0}% reduced Attributes": [ { "type": "number", "index": 0, "stat": "all_attributes_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attributes" } ], "{0}% increased Strength": [ { "type": "number", "index": 0, "stat": "strength_+%" }, { "type": "literal", "value": "% increased Strength" } ], "{0}% reduced Strength": [ { "type": "number", "index": 0, "stat": "strength_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Strength" } ], "{0}% increased Dexterity": [ { "type": "number", "index": 0, "stat": "dexterity_+%" }, { "type": "literal", "value": "% increased Dexterity" } ], "{0}% reduced Dexterity": [ { "type": "number", "index": 0, "stat": "dexterity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Dexterity" } ], "{0}% increased Intelligence": [ { "type": "number", "index": 0, "stat": "intelligence_+%" }, { "type": "literal", "value": "% increased Intelligence" } ], "{0}% reduced Intelligence": [ { "type": "number", "index": 0, "stat": "intelligence_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Intelligence" } ], "Modifiers to Attributes instead apply to Omniscience": [ { "type": "literal", "value": "Modifiers to Attributes instead apply to Omniscience" } ], "+{0}% to all Elemental Resistances per 15 Omniscience": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "elemental_resistance_+%_per_15_ascendance" }, { "type": "literal", "value": "% to all Elemental Resistances per 15 Omniscience" } ], "Penetrate {0}% Elemental Resistances per 15 Omniscience": [ { "type": "literal", "value": "Penetrate " }, { "type": "number", "index": 0, "stat": "penetrate_elemental_resistance_%_per_15_ascendance" }, { "type": "literal", "value": "% Elemental Resistances per 15 Omniscience" } ], "Attribute Requirements can be satisfied by {0}% of Omniscience": [ { "type": "literal", "value": "Attribute Requirements can be satisfied by " }, { "type": "number", "index": 0, "stat": "attribute_requirements_can_be_satisfied_by_%_of_ascendance" }, { "type": "literal", "value": "% of Omniscience" } ], "{0}% increased Global Damage": [ { "type": "number", "index": 0, "stat": "on_weapon_global_damage_+%" }, { "type": "literal", "value": "% increased Global Damage" } ], "{0}% reduced Global Damage": [ { "type": "number", "index": 0, "stat": "on_weapon_global_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Global Damage" } ], "{0}% increased Totem Damage": [ { "type": "number", "index": 0, "stat": "totem_damage_+%" }, { "type": "literal", "value": "% increased Totem Damage" } ], "{0}% reduced Totem Damage": [ { "type": "number", "index": 0, "stat": "totem_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Totem Damage" } ], "{0}% increased Trap and Mine Damage": [ { "type": "number", "index": 0, "stat": "trap_or_mine_damage_+%" }, { "type": "literal", "value": "% increased Trap and Mine Damage" } ], "{0}% reduced Trap and Mine Damage": [ { "type": "number", "index": 0, "stat": "trap_or_mine_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Trap and Mine Damage" } ], "{0}% increased Mine Damage": [ { "type": "number", "index": 0, "stat": "mine_damage_+%" }, { "type": "literal", "value": "% increased Mine Damage" } ], "{0}% reduced Mine Damage": [ { "type": "number", "index": 0, "stat": "mine_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mine Damage" } ], "{0}% more Mine Damage": [ { "type": "number", "index": 0, "stat": "unique_mine_damage_+%_final" }, { "type": "literal", "value": "% more Mine Damage" } ], "{0}% less Mine Damage": [ { "type": "number", "index": 0, "stat": "unique_mine_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Mine Damage" } ], "{0}% more Maximum Physical Attack Damage": [ { "type": "number", "index": 0, "stat": "unique_ryuslathas_clutches_maximum_physical_attack_damage_+%_final" }, { "type": "literal", "value": "% more Maximum Physical Attack Damage" } ], "{0}% less Maximum Physical Attack Damage": [ { "type": "number", "index": 0, "stat": "unique_ryuslathas_clutches_maximum_physical_attack_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Maximum Physical Attack Damage" } ], "{0}% more Minimum Physical Attack Damage": [ { "type": "number", "index": 0, "stat": "unique_ryuslathas_clutches_minimum_physical_attack_damage_+%_final" }, { "type": "literal", "value": "% more Minimum Physical Attack Damage" } ], "{0}% less Minimum Physical Attack Damage": [ { "type": "number", "index": 0, "stat": "unique_ryuslathas_clutches_minimum_physical_attack_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Minimum Physical Attack Damage" } ], "{0}% increased Attack Cold Damage": [ { "type": "number", "index": 0, "stat": "cold_attack_damage_+%" }, { "type": "literal", "value": "% increased Attack Cold Damage" } ], "{0}% reduced Attack Cold Damage": [ { "type": "number", "index": 0, "stat": "cold_attack_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Cold Damage" } ], "{0}% increased Attack Fire Damage": [ { "type": "number", "index": 0, "stat": "fire_attack_damage_+%" }, { "type": "literal", "value": "% increased Attack Fire Damage" } ], "{0}% reduced Attack Fire Damage": [ { "type": "number", "index": 0, "stat": "fire_attack_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Fire Damage" } ], "{0}% increased Attack Physical Damage": [ { "type": "number", "index": 0, "stat": "physical_attack_damage_+%" }, { "type": "literal", "value": "% increased Attack Physical Damage" } ], "{0}% reduced Attack Physical Damage": [ { "type": "number", "index": 0, "stat": "physical_attack_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Physical Damage" } ], "{0}% increased Cold Attack Damage while holding a Shield": [ { "type": "number", "index": 0, "stat": "cold_attack_damage_+%_while_holding_a_shield" }, { "type": "literal", "value": "% increased Cold Attack Damage while holding a Shield" } ], "{0}% reduced Cold Attack Damage while holding a Shield": [ { "type": "number", "index": 0, "stat": "cold_attack_damage_+%_while_holding_a_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Attack Damage while holding a Shield" } ], "{0}% increased Fire Attack Damage while holding a Shield": [ { "type": "number", "index": 0, "stat": "fire_attack_damage_+%_while_holding_a_shield" }, { "type": "literal", "value": "% increased Fire Attack Damage while holding a Shield" } ], "{0}% reduced Fire Attack Damage while holding a Shield": [ { "type": "number", "index": 0, "stat": "fire_attack_damage_+%_while_holding_a_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Attack Damage while holding a Shield" } ], "{0}% increased Attack Damage while holding a Shield": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_while_holding_a_shield" }, { "type": "literal", "value": "% increased Attack Damage while holding a Shield" } ], "{0}% reduced Attack Damage while holding a Shield": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_while_holding_a_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage while holding a Shield" } ], "Attack Skills deal {0}% increased Damage while holding a Shield": [ { "type": "literal", "value": "Attack Skills deal " }, { "type": "number", "index": 0, "stat": "attack_skills_damage_+%_while_holding_shield" }, { "type": "literal", "value": "% increased Damage while holding a Shield" } ], "Attack Skills deal {0}% reduced Damage while holding a Shield": [ { "type": "literal", "value": "Attack Skills deal " }, { "type": "number", "index": 0, "stat": "attack_skills_damage_+%_while_holding_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while holding a Shield" } ], "{0}% increased Physical Attack Damage while holding a Shield": [ { "type": "number", "index": 0, "stat": "physical_attack_damage_+%_while_holding_a_shield" }, { "type": "literal", "value": "% increased Physical Attack Damage while holding a Shield" } ], "{0}% reduced Physical Attack Damage while holding a Shield": [ { "type": "number", "index": 0, "stat": "physical_attack_damage_+%_while_holding_a_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Attack Damage while holding a Shield" } ], "Attack Skills deal {0}% increased Damage with Ailments while holding a Shield": [ { "type": "literal", "value": "Attack Skills deal " }, { "type": "number", "index": 0, "stat": "attack_ailment_damage_+%_while_holding_shield" }, { "type": "literal", "value": "% increased Damage with Ailments while holding a Shield" } ], "Attack Skills deal {0}% reduced Damage with Ailments while holding a Shield": [ { "type": "literal", "value": "Attack Skills deal " }, { "type": "number", "index": 0, "stat": "attack_ailment_damage_+%_while_holding_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments while holding a Shield" } ], "{0}% increased Physical Damage over Time": [ { "type": "number", "index": 0, "stat": "physical_damage_over_time_+%" }, { "type": "literal", "value": "% increased Physical Damage over Time" } ], "{0}% reduced Physical Damage over Time": [ { "type": "number", "index": 0, "stat": "physical_damage_over_time_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage over Time" } ], "{0}% increased Fire Damage over Time": [ { "type": "number", "index": 0, "stat": "fire_damage_over_time_+%" }, { "type": "literal", "value": "% increased Fire Damage over Time" } ], "{0}% reduced Fire Damage over Time": [ { "type": "number", "index": 0, "stat": "fire_damage_over_time_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage over Time" } ], "{0}% increased Cold Damage over Time": [ { "type": "number", "index": 0, "stat": "cold_damage_over_time_+%" }, { "type": "literal", "value": "% increased Cold Damage over Time" } ], "{0}% reduced Cold Damage over Time": [ { "type": "number", "index": 0, "stat": "cold_damage_over_time_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage over Time" } ], "{0}% increased Chaos Damage over Time": [ { "type": "number", "index": 0, "stat": "chaos_damage_over_time_+%" }, { "type": "literal", "value": "% increased Chaos Damage over Time" } ], "{0}% reduced Chaos Damage over Time": [ { "type": "number", "index": 0, "stat": "chaos_damage_over_time_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chaos Damage over Time" } ], "{0}% increased Damage per Curse on you": [ { "type": "number", "index": 0, "stat": "damage_+%_per_active_curse_on_self" }, { "type": "literal", "value": "% increased Damage per Curse on you" } ], "{0}% reduced Damage per Curse on you": [ { "type": "number", "index": 0, "stat": "damage_+%_per_active_curse_on_self", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per Curse on you" } ], "{0}% increased Physical Damage while Leeching Life": [ { "type": "number", "index": 0, "stat": "physical_damage_+%_while_life_leeching" }, { "type": "literal", "value": "% increased Physical Damage while Leeching Life" } ], "{0}% reduced Physical Damage while Leeching Life": [ { "type": "number", "index": 0, "stat": "physical_damage_+%_while_life_leeching", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage while Leeching Life" } ], "{0}% increased Attack Speed when on Full Life": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_when_on_full_life" }, { "type": "literal", "value": "% increased Attack Speed when on Full Life" } ], "{0}% reduced Attack Speed when on Full Life": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_when_on_full_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed when on Full Life" } ], "{0}% increased Spell Fire Damage": [ { "type": "number", "index": 0, "stat": "spell_fire_damage_+%" }, { "type": "literal", "value": "% increased Spell Fire Damage" } ], "{0}% reduced Spell Fire Damage": [ { "type": "number", "index": 0, "stat": "spell_fire_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Fire Damage" } ], "{0}% increased Spell Cold Damage": [ { "type": "number", "index": 0, "stat": "spell_cold_damage_+%" }, { "type": "literal", "value": "% increased Spell Cold Damage" } ], "{0}% reduced Spell Cold Damage": [ { "type": "number", "index": 0, "stat": "spell_cold_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Cold Damage" } ], "{0}% increased Spell Damage while wielding a Staff": [ { "type": "number", "index": 0, "stat": "spell_staff_damage_+%" }, { "type": "literal", "value": "% increased Spell Damage while wielding a Staff" } ], "{0}% reduced Spell Damage while wielding a Staff": [ { "type": "number", "index": 0, "stat": "spell_staff_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage while wielding a Staff" } ], "{0}% increased Spell Damage while wielding a Bow": [ { "type": "number", "index": 0, "stat": "spell_bow_damage_+%" }, { "type": "literal", "value": "% increased Spell Damage while wielding a Bow" } ], "{0}% reduced Spell Damage while wielding a Bow": [ { "type": "number", "index": 0, "stat": "spell_bow_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage while wielding a Bow" } ], "{0}% increased Spell Damage while holding a Shield": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_while_holding_shield" }, { "type": "literal", "value": "% increased Spell Damage while holding a Shield" } ], "{0}% reduced Spell Damage while holding a Shield": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_while_holding_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage while holding a Shield" } ], "{0}% increased Spell Damage while Dual Wielding": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_while_dual_wielding" }, { "type": "literal", "value": "% increased Spell Damage while Dual Wielding" } ], "{0}% reduced Spell Damage while Dual Wielding": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_while_dual_wielding", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage while Dual Wielding" } ], "No Physical Damage": [ { "type": "literal", "value": "No Physical Damage" } ], "{0}% increased Physical Damage": [ { "type": "number", "index": 0, "stat": "local_physical_damage_+%" }, { "type": "literal", "value": "% increased Physical Damage" } ], "{0}% reduced Physical Damage": [ { "type": "number", "index": 0, "stat": "local_physical_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage" } ], "Hits with this Weapon Overwhelm {0}% Physical Damage Reduction": [ { "type": "literal", "value": "Hits with this Weapon Overwhelm " }, { "type": "number", "index": 0, "stat": "local_weapon_enemy_phys_reduction_%_penalty" }, { "type": "literal", "value": "% Physical Damage Reduction" } ], "{0}% increased Melee Damage against Frozen Enemies": [ { "type": "number", "index": 0, "stat": "melee_damage_+%_vs_frozen_enemies" }, { "type": "literal", "value": "% increased Melee Damage against Frozen Enemies" } ], "{0}% reduced Melee Damage against Frozen Enemies": [ { "type": "number", "index": 0, "stat": "melee_damage_+%_vs_frozen_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Damage against Frozen Enemies" } ], "{0}% increased Melee Damage against Shocked Enemies": [ { "type": "number", "index": 0, "stat": "melee_damage_+%_vs_shocked_enemies" }, { "type": "literal", "value": "% increased Melee Damage against Shocked Enemies" } ], "{0}% reduced Melee Damage against Shocked Enemies": [ { "type": "number", "index": 0, "stat": "melee_damage_+%_vs_shocked_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Damage against Shocked Enemies" } ], "{0}% increased Damage with Hits against Shocked Enemies": [ { "type": "number", "index": 0, "stat": "damage_vs_shocked_enemies_+%" }, { "type": "literal", "value": "% increased Damage with Hits against Shocked Enemies" } ], "{0}% reduced Damage with Hits against Shocked Enemies": [ { "type": "number", "index": 0, "stat": "damage_vs_shocked_enemies_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits against Shocked Enemies" } ], "{0}% increased Melee Damage against Ignited Enemies": [ { "type": "number", "index": 0, "stat": "melee_damage_+%_vs_burning_enemies" }, { "type": "literal", "value": "% increased Melee Damage against Ignited Enemies" } ], "{0}% reduced Melee Damage against Ignited Enemies": [ { "type": "number", "index": 0, "stat": "melee_damage_+%_vs_burning_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Damage against Ignited Enemies" } ], "{0}% increased Damage with Hits against Frozen, Shocked or Ignited Enemies": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_frozen_shocked_ignited_enemies" }, { "type": "literal", "value": "% increased Damage with Hits against Frozen, Shocked or Ignited Enemies" } ], "{0}% reduced Damage with Hits against Frozen, Shocked or Ignited Enemies": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_frozen_shocked_ignited_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits against Frozen, Shocked or Ignited Enemies" } ], "{0}% to Damage over Time Multiplier for Ailments": [ { "type": "number", "index": 0, "stat": "ailment_dot_multiplier_+" }, { "type": "literal", "value": "% to Damage over Time Multiplier for Ailments" } ], "{0}% to Damage over Time Multiplier with Attack Skills": [ { "type": "number", "index": 0, "stat": "damage_over_time_multiplier_+_with_attacks" }, { "type": "literal", "value": "% to Damage over Time Multiplier with Attack Skills" } ], "{0}% to Physical Damage over Time Multiplier": [ { "type": "number", "index": 0, "stat": "physical_dot_multiplier_+" }, { "type": "literal", "value": "% to Physical Damage over Time Multiplier" } ], "{0}% to Damage over Time Multiplier for Bleeding": [ { "type": "number", "index": 0, "stat": "bleeding_dot_multiplier_+" }, { "type": "literal", "value": "% to Damage over Time Multiplier for Bleeding" } ], "{0}% to Damage over Time Multiplier for Bleeding from Critical Strikes": [ { "type": "number", "index": 0, "stat": "critical_bleeding_dot_multiplier_+" }, { "type": "literal", "value": "% to Damage over Time Multiplier for Bleeding from Critical Strikes" } ], "{0}% to Physical Damage over Time Multiplier with Attack Skills": [ { "type": "number", "index": 0, "stat": "physical_damage_over_time_multiplier_+_with_attacks" }, { "type": "literal", "value": "% to Physical Damage over Time Multiplier with Attack Skills" } ], "{0}% to Damage over Time Multiplier for Ignite from Critical Strikes": [ { "type": "number", "index": 0, "stat": "critical_ignite_dot_multiplier_+" }, { "type": "literal", "value": "% to Damage over Time Multiplier for Ignite from Critical Strikes" } ], "{0}% to Fire Damage over Time Multiplier with Attack Skills": [ { "type": "number", "index": 0, "stat": "fire_damage_over_time_multiplier_+_with_attacks" }, { "type": "literal", "value": "% to Fire Damage over Time Multiplier with Attack Skills" } ], "{0}% to Damage over Time Multiplier for Ignite": [ { "type": "number", "index": 0, "stat": "ignite_dot_multiplier_+" }, { "type": "literal", "value": "% to Damage over Time Multiplier for Ignite" } ], "{0}% to Cold Damage over Time Multiplier while affected by Malevolence": [ { "type": "number", "index": 0, "stat": "cold_damage_over_time_multiplier_+_while_affected_by_malevolence" }, { "type": "literal", "value": "% to Cold Damage over Time Multiplier while affected by Malevolence" } ], "{0}% to Cold Damage over Time Multiplier": [ { "type": "number", "index": 0, "stat": "cold_dot_multiplier_+" }, { "type": "literal", "value": "% to Cold Damage over Time Multiplier" } ], "{0}% to Lightning Damage over Time Multiplier": [ { "type": "number", "index": 0, "stat": "lightning_dot_multiplier_+" }, { "type": "literal", "value": "% to Lightning Damage over Time Multiplier" } ], "{0}% to Chaos Damage over Time Multiplier while affected by Malevolence": [ { "type": "number", "index": 0, "stat": "chaos_damage_over_time_multiplier_+_while_affected_by_malevolence" }, { "type": "literal", "value": "% to Chaos Damage over Time Multiplier while affected by Malevolence" } ], "{0}% to Chaos Damage over Time Multiplier": [ { "type": "number", "index": 0, "stat": "chaos_dot_multiplier_+" }, { "type": "literal", "value": "% to Chaos Damage over Time Multiplier" } ], "{0}% to Non-Ailment Chaos Damage over Time Multiplier": [ { "type": "number", "index": 0, "stat": "chaos_non_ailment_damage_over_time_multiplier_+" }, { "type": "literal", "value": "% to Non-Ailment Chaos Damage over Time Multiplier" } ], "{0}% to Chaos Damage over Time Multiplier with Attack Skills": [ { "type": "number", "index": 0, "stat": "chaos_damage_over_time_multiplier_+_with_attacks" }, { "type": "literal", "value": "% to Chaos Damage over Time Multiplier with Attack Skills" } ], "{0}% to Damage over Time Multiplier for Poison inflicted with this Weapon": [ { "type": "number", "index": 0, "stat": "local_poison_dot_multiplier_+" }, { "type": "literal", "value": "% to Damage over Time Multiplier for Poison inflicted with this Weapon" } ], "Adds {0} to {1} Physical Damage to Attacks against you": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "from_self_minimum_added_attack_physical_damage_taken" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "from_self_maximum_added_attack_physical_damage_taken" }, { "type": "literal", "value": " Physical Damage to Attacks against you" } ], "Adds {0} to {1} Physical Damage to Attacks with this Weapon per 3 Player Levels": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "local_attack_minimum_added_physical_damage_per_3_levels" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "local_attack_maximum_added_physical_damage_per_3_levels" }, { "type": "literal", "value": " Physical Damage to Attacks with this Weapon per 3 Player Levels" } ], "Adds {0} to {1} Physical Damage to Attacks against Frozen Enemies": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_physical_damage_vs_frozen_enemies" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_physical_damage_vs_frozen_enemies" }, { "type": "literal", "value": " Physical Damage to Attacks against Frozen Enemies" } ], "Adds {0} to {1} Fire Damage to Attacks against Ignited Enemies": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_fire_damage_vs_ignited_enemies" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_fire_damage_vs_ignited_enemies" }, { "type": "literal", "value": " Fire Damage to Attacks against Ignited Enemies" } ], "Adds {0} to {1} Fire Attack Damage per Buff on you": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_fire_attack_damage_per_active_buff" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_fire_attack_damage_per_active_buff" }, { "type": "literal", "value": " Fire Attack Damage per Buff on you" } ], "Adds {0} to {1} Fire Spell Damage per Buff on you": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_fire_spell_damage_per_active_buff" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_fire_spell_damage_per_active_buff" }, { "type": "literal", "value": " Fire Spell Damage per Buff on you" } ], "Adds {0} to {1} Fire Damage per Buff on you": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_fire_damage_per_active_buff" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_fire_damage_per_active_buff" }, { "type": "literal", "value": " Fire Damage per Buff on you" } ], "Adds {0} to {1} Physical Damage": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "local_minimum_added_physical_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "local_maximum_added_physical_damage" }, { "type": "literal", "value": " Physical Damage" } ], "Attack Skills deal {0}% increased Damage while Dual Wielding": [ { "type": "literal", "value": "Attack Skills deal " }, { "type": "number", "index": 0, "stat": "attack_skills_damage_+%_while_dual_wielding" }, { "type": "literal", "value": "% increased Damage while Dual Wielding" } ], "Attack Skills deal {0}% reduced Damage while Dual Wielding": [ { "type": "literal", "value": "Attack Skills deal " }, { "type": "number", "index": 0, "stat": "attack_skills_damage_+%_while_dual_wielding", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while Dual Wielding" } ], "{0}% increased Attack Damage while Dual Wielding": [ { "type": "number", "index": 0, "stat": "damage_while_dual_wielding_+%" }, { "type": "literal", "value": "% increased Attack Damage while Dual Wielding" } ], "{0}% reduced Attack Damage while Dual Wielding": [ { "type": "number", "index": 0, "stat": "damage_while_dual_wielding_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage while Dual Wielding" } ], "{0}% increased Physical Attack Damage while Dual Wielding": [ { "type": "number", "index": 0, "stat": "physical_damage_while_dual_wielding_+%" }, { "type": "literal", "value": "% increased Physical Attack Damage while Dual Wielding" } ], "{0}% reduced Physical Attack Damage while Dual Wielding": [ { "type": "number", "index": 0, "stat": "physical_damage_while_dual_wielding_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Attack Damage while Dual Wielding" } ], "{0}% increased Fire Attack Damage while Dual Wielding": [ { "type": "number", "index": 0, "stat": "fire_damage_while_dual_wielding_+%" }, { "type": "literal", "value": "% increased Fire Attack Damage while Dual Wielding" } ], "{0}% reduced Fire Attack Damage while Dual Wielding": [ { "type": "number", "index": 0, "stat": "fire_damage_while_dual_wielding_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Attack Damage while Dual Wielding" } ], "{0}% increased Attack Cold Damage while Dual Wielding": [ { "type": "number", "index": 0, "stat": "cold_damage_while_dual_wielding_+%" }, { "type": "literal", "value": "% increased Attack Cold Damage while Dual Wielding" } ], "{0}% reduced Attack Cold Damage while Dual Wielding": [ { "type": "number", "index": 0, "stat": "cold_damage_while_dual_wielding_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Cold Damage while Dual Wielding" } ], "{0}% increased Attack Damage with Main Hand": [ { "type": "number", "index": 0, "stat": "base_main_hand_damage_+%" }, { "type": "literal", "value": "% increased Attack Damage with Main Hand" } ], "{0}% reduced Attack Damage with Main Hand": [ { "type": "number", "index": 0, "stat": "base_main_hand_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage with Main Hand" } ], "{0}% increased Attack Damage with Off Hand": [ { "type": "number", "index": 0, "stat": "base_off_hand_damage_+%" }, { "type": "literal", "value": "% increased Attack Damage with Off Hand" } ], "{0}% reduced Attack Damage with Off Hand": [ { "type": "number", "index": 0, "stat": "base_off_hand_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage with Off Hand" } ], "Attacks with Melee Weapons deal {0}% increased Damage with Hits and Ailments": [ { "type": "literal", "value": "Attacks with Melee Weapons deal " }, { "type": "number", "index": 0, "stat": "melee_weapon_hit_and_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments" } ], "Attacks with Melee Weapons deal {0}% reduced Damage with Hits and Ailments": [ { "type": "literal", "value": "Attacks with Melee Weapons deal " }, { "type": "number", "index": 0, "stat": "melee_weapon_hit_and_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments" } ], "{0}% increased Physical Damage with One Handed Melee Weapons": [ { "type": "number", "index": 0, "stat": "one_handed_melee_physical_damage_+%" }, { "type": "literal", "value": "% increased Physical Damage with One Handed Melee Weapons" } ], "{0}% reduced Physical Damage with One Handed Melee Weapons": [ { "type": "number", "index": 0, "stat": "one_handed_melee_physical_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage with One Handed Melee Weapons" } ], "Attacks with One Handed Melee Weapons deal {0}% increased Damage with Hits and Ailments": [ { "type": "literal", "value": "Attacks with One Handed Melee Weapons deal " }, { "type": "number", "index": 0, "stat": "one_handed_melee_weapon_hit_and_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments" } ], "Attacks with One Handed Melee Weapons deal {0}% reduced Damage with Hits and Ailments": [ { "type": "literal", "value": "Attacks with One Handed Melee Weapons deal " }, { "type": "number", "index": 0, "stat": "one_handed_melee_weapon_hit_and_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments" } ], "Attacks with One Handed Weapons deal {0}% increased Damage with Hits and Ailments": [ { "type": "literal", "value": "Attacks with One Handed Weapons deal " }, { "type": "number", "index": 0, "stat": "one_handed_weapon_hit_and_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments" } ], "Attacks with One Handed Weapons deal {0}% reduced Damage with Hits and Ailments": [ { "type": "literal", "value": "Attacks with One Handed Weapons deal " }, { "type": "number", "index": 0, "stat": "one_handed_weapon_hit_and_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments" } ], "Attacks with Melee Weapons deal {0}% increased Damage with Ailments": [ { "type": "literal", "value": "Attacks with Melee Weapons deal " }, { "type": "number", "index": 0, "stat": "melee_weapon_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Ailments" } ], "Attacks with Melee Weapons deal {0}% reduced Damage with Ailments": [ { "type": "literal", "value": "Attacks with Melee Weapons deal " }, { "type": "number", "index": 0, "stat": "melee_weapon_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments" } ], "Attacks with One Handed Melee Weapons deal {0}% increased Damage with Ailments": [ { "type": "literal", "value": "Attacks with One Handed Melee Weapons deal " }, { "type": "number", "index": 0, "stat": "one_handed_melee_weapon_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Ailments" } ], "Attacks with One Handed Melee Weapons deal {0}% reduced Damage with Ailments": [ { "type": "literal", "value": "Attacks with One Handed Melee Weapons deal " }, { "type": "number", "index": 0, "stat": "one_handed_melee_weapon_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments" } ], "Attacks with One Handed Weapons deal {0}% increased Damage with Ailments": [ { "type": "literal", "value": "Attacks with One Handed Weapons deal " }, { "type": "number", "index": 0, "stat": "one_handed_weapon_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Ailments" } ], "Attacks with One Handed Weapons deal {0}% reduced Damage with Ailments": [ { "type": "literal", "value": "Attacks with One Handed Weapons deal " }, { "type": "number", "index": 0, "stat": "one_handed_weapon_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments" } ], "{0}% increased Fire Damage with One Handed Melee Weapons": [ { "type": "number", "index": 0, "stat": "one_handed_melee_fire_damage_+%" }, { "type": "literal", "value": "% increased Fire Damage with One Handed Melee Weapons" } ], "{0}% reduced Fire Damage with One Handed Melee Weapons": [ { "type": "number", "index": 0, "stat": "one_handed_melee_fire_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage with One Handed Melee Weapons" } ], "{0}% increased Cold Damage with One Handed Melee Weapons": [ { "type": "number", "index": 0, "stat": "one_handed_melee_cold_damage_+%" }, { "type": "literal", "value": "% increased Cold Damage with One Handed Melee Weapons" } ], "{0}% reduced Cold Damage with One Handed Melee Weapons": [ { "type": "number", "index": 0, "stat": "one_handed_melee_cold_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage with One Handed Melee Weapons" } ], "{0}% increased Physical Damage with Two Handed Melee Weapons": [ { "type": "number", "index": 0, "stat": "two_handed_melee_physical_damage_+%" }, { "type": "literal", "value": "% increased Physical Damage with Two Handed Melee Weapons" } ], "{0}% reduced Physical Damage with Two Handed Melee Weapons": [ { "type": "number", "index": 0, "stat": "two_handed_melee_physical_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage with Two Handed Melee Weapons" } ], "Attacks with Two Handed Melee Weapons deal {0}% increased Damage with Hits and Ailments": [ { "type": "literal", "value": "Attacks with Two Handed Melee Weapons deal " }, { "type": "number", "index": 0, "stat": "two_handed_melee_weapon_hit_and_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments" } ], "Attacks with Two Handed Melee Weapons deal {0}% reduced Damage with Hits and Ailments": [ { "type": "literal", "value": "Attacks with Two Handed Melee Weapons deal " }, { "type": "number", "index": 0, "stat": "two_handed_melee_weapon_hit_and_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments" } ], "Attacks with Two Handed Weapons deal {0}% increased Damage with Hits and Ailments": [ { "type": "literal", "value": "Attacks with Two Handed Weapons deal " }, { "type": "number", "index": 0, "stat": "two_handed_weapon_hit_and_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments" } ], "Attacks with Two Handed Weapons deal {0}% reduced Damage with Hits and Ailments": [ { "type": "literal", "value": "Attacks with Two Handed Weapons deal " }, { "type": "number", "index": 0, "stat": "two_handed_weapon_hit_and_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments" } ], "Attacks with Two Handed Melee Weapons deal {0}% increased Damage with Ailments": [ { "type": "literal", "value": "Attacks with Two Handed Melee Weapons deal " }, { "type": "number", "index": 0, "stat": "two_handed_melee_weapon_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Ailments" } ], "Attacks with Two Handed Melee Weapons deal {0}% reduced Damage with Ailments": [ { "type": "literal", "value": "Attacks with Two Handed Melee Weapons deal " }, { "type": "number", "index": 0, "stat": "two_handed_melee_weapon_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments" } ], "Attacks with Two Handed Weapons deal {0}% increased Damage with Ailments": [ { "type": "literal", "value": "Attacks with Two Handed Weapons deal " }, { "type": "number", "index": 0, "stat": "two_handed_weapon_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Ailments" } ], "Attacks with Two Handed Weapons deal {0}% reduced Damage with Ailments": [ { "type": "literal", "value": "Attacks with Two Handed Weapons deal " }, { "type": "number", "index": 0, "stat": "two_handed_weapon_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments" } ], "{0}% increased Fire Damage with Two Handed Melee Weapons": [ { "type": "number", "index": 0, "stat": "two_handed_melee_fire_damage_+%" }, { "type": "literal", "value": "% increased Fire Damage with Two Handed Melee Weapons" } ], "{0}% reduced Fire Damage with Two Handed Melee Weapons": [ { "type": "number", "index": 0, "stat": "two_handed_melee_fire_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage with Two Handed Melee Weapons" } ], "{0}% increased Cold Damage with Two Handed Melee Weapons": [ { "type": "number", "index": 0, "stat": "two_handed_melee_cold_damage_+%" }, { "type": "literal", "value": "% increased Cold Damage with Two Handed Melee Weapons" } ], "{0}% reduced Cold Damage with Two Handed Melee Weapons": [ { "type": "number", "index": 0, "stat": "two_handed_melee_cold_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage with Two Handed Melee Weapons" } ], "{0}% increased Melee Physical Damage with Unarmed Attacks": [ { "type": "number", "index": 0, "stat": "unarmed_melee_physical_damage_+%" }, { "type": "literal", "value": "% increased Melee Physical Damage with Unarmed Attacks" } ], "{0}% reduced Melee Physical Damage with Unarmed Attacks": [ { "type": "number", "index": 0, "stat": "unarmed_melee_physical_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Physical Damage with Unarmed Attacks" } ], "{0}% increased Damage with Axes": [ { "type": "number", "index": 0, "stat": "axe_damage_+%" }, { "type": "literal", "value": "% increased Damage with Axes" } ], "{0}% reduced Damage with Axes": [ { "type": "number", "index": 0, "stat": "axe_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Axes" } ], "Axe Attacks deal {0}% increased Damage with Hits and Ailments": [ { "type": "literal", "value": "Axe Attacks deal " }, { "type": "number", "index": 0, "stat": "axe_hit_and_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments" } ], "Axe Attacks deal {0}% reduced Damage with Hits and Ailments": [ { "type": "literal", "value": "Axe Attacks deal " }, { "type": "number", "index": 0, "stat": "axe_hit_and_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments" } ], "{0}% increased Physical Damage with Axes": [ { "type": "number", "index": 0, "stat": "physical_axe_damage_+%" }, { "type": "literal", "value": "% increased Physical Damage with Axes" } ], "{0}% reduced Physical Damage with Axes": [ { "type": "number", "index": 0, "stat": "physical_axe_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage with Axes" } ], "Axe Attacks deal {0}% increased Damage with Ailments": [ { "type": "literal", "value": "Axe Attacks deal " }, { "type": "number", "index": 0, "stat": "axe_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Ailments" } ], "Axe Attacks deal {0}% reduced Damage with Ailments": [ { "type": "literal", "value": "Axe Attacks deal " }, { "type": "number", "index": 0, "stat": "axe_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments" } ], "{0}% increased Fire Damage with Axes": [ { "type": "number", "index": 0, "stat": "fire_axe_damage_+%" }, { "type": "literal", "value": "% increased Fire Damage with Axes" } ], "{0}% reduced Fire Damage with Axes": [ { "type": "number", "index": 0, "stat": "fire_axe_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage with Axes" } ], "{0}% increased Cold Damage with Axes": [ { "type": "number", "index": 0, "stat": "cold_axe_damage_+%" }, { "type": "literal", "value": "% increased Cold Damage with Axes" } ], "{0}% reduced Cold Damage with Axes": [ { "type": "number", "index": 0, "stat": "cold_axe_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage with Axes" } ], "{0}% increased Physical Damage with Staves": [ { "type": "number", "index": 0, "stat": "physical_staff_damage_+%" }, { "type": "literal", "value": "% increased Physical Damage with Staves" } ], "{0}% reduced Physical Damage with Staves": [ { "type": "number", "index": 0, "stat": "physical_staff_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage with Staves" } ], "{0}% increased Damage with Staves": [ { "type": "number", "index": 0, "stat": "staff_damage_+%" }, { "type": "literal", "value": "% increased Damage with Staves" } ], "{0}% reduced Damage with Staves": [ { "type": "number", "index": 0, "stat": "staff_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Staves" } ], "Staff Attacks deal {0}% increased Damage with Hits and Ailments": [ { "type": "literal", "value": "Staff Attacks deal " }, { "type": "number", "index": 0, "stat": "staff_hit_and_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments" } ], "Staff Attacks deal {0}% reduced Damage with Hits and Ailments": [ { "type": "literal", "value": "Staff Attacks deal " }, { "type": "number", "index": 0, "stat": "staff_hit_and_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments" } ], "Staff Attacks deal {0}% increased Damage with Ailments": [ { "type": "literal", "value": "Staff Attacks deal " }, { "type": "number", "index": 0, "stat": "staff_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Ailments" } ], "Staff Attacks deal {0}% reduced Damage with Ailments": [ { "type": "literal", "value": "Staff Attacks deal " }, { "type": "number", "index": 0, "stat": "staff_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments" } ], "{0}% increased Fire Damage with Staves": [ { "type": "number", "index": 0, "stat": "fire_staff_damage_+%" }, { "type": "literal", "value": "% increased Fire Damage with Staves" } ], "{0}% reduced Fire Damage with Staves": [ { "type": "number", "index": 0, "stat": "fire_staff_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage with Staves" } ], "{0}% increased Cold Damage with Staves": [ { "type": "number", "index": 0, "stat": "cold_staff_damage_+%" }, { "type": "literal", "value": "% increased Cold Damage with Staves" } ], "{0}% reduced Cold Damage with Staves": [ { "type": "number", "index": 0, "stat": "cold_staff_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage with Staves" } ], "{0}% increased Damage with Claws": [ { "type": "number", "index": 0, "stat": "claw_damage_+%" }, { "type": "literal", "value": "% increased Damage with Claws" } ], "{0}% reduced Damage with Claws": [ { "type": "number", "index": 0, "stat": "claw_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Claws" } ], "Claw Attacks deal {0}% increased Damage with Hits and Ailments": [ { "type": "literal", "value": "Claw Attacks deal " }, { "type": "number", "index": 0, "stat": "claw_hit_and_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments" } ], "Claw Attacks deal {0}% reduced Damage with Hits and Ailments": [ { "type": "literal", "value": "Claw Attacks deal " }, { "type": "number", "index": 0, "stat": "claw_hit_and_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments" } ], "{0}% increased Physical Damage with Claws": [ { "type": "number", "index": 0, "stat": "physical_claw_damage_+%" }, { "type": "literal", "value": "% increased Physical Damage with Claws" } ], "{0}% reduced Physical Damage with Claws": [ { "type": "number", "index": 0, "stat": "physical_claw_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage with Claws" } ], "Claw Attacks deal {0}% increased Damage with Ailments": [ { "type": "literal", "value": "Claw Attacks deal " }, { "type": "number", "index": 0, "stat": "claw_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Ailments" } ], "Claw Attacks deal {0}% reduced Damage with Ailments": [ { "type": "literal", "value": "Claw Attacks deal " }, { "type": "number", "index": 0, "stat": "claw_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments" } ], "{0}% increased Fire Damage with Claws": [ { "type": "number", "index": 0, "stat": "fire_claw_damage_+%" }, { "type": "literal", "value": "% increased Fire Damage with Claws" } ], "{0}% reduced Fire Damage with Claws": [ { "type": "number", "index": 0, "stat": "fire_claw_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage with Claws" } ], "{0}% increased Cold Damage with Claws": [ { "type": "number", "index": 0, "stat": "cold_claw_damage_+%" }, { "type": "literal", "value": "% increased Cold Damage with Claws" } ], "{0}% reduced Cold Damage with Claws": [ { "type": "number", "index": 0, "stat": "cold_claw_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage with Claws" } ], "{0}% increased Damage with Daggers": [ { "type": "number", "index": 0, "stat": "dagger_damage_+%" }, { "type": "literal", "value": "% increased Damage with Daggers" } ], "{0}% reduced Damage with Daggers": [ { "type": "number", "index": 0, "stat": "dagger_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Daggers" } ], "Dagger Attacks deal {0}% increased Damage with Hits and Ailments": [ { "type": "literal", "value": "Dagger Attacks deal " }, { "type": "number", "index": 0, "stat": "dagger_hit_and_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments" } ], "Dagger Attacks deal {0}% reduced Damage with Hits and Ailments": [ { "type": "literal", "value": "Dagger Attacks deal " }, { "type": "number", "index": 0, "stat": "dagger_hit_and_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments" } ], "{0}% increased Physical Damage with Daggers": [ { "type": "number", "index": 0, "stat": "physical_dagger_damage_+%" }, { "type": "literal", "value": "% increased Physical Damage with Daggers" } ], "{0}% reduced Physical Damage with Daggers": [ { "type": "number", "index": 0, "stat": "physical_dagger_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage with Daggers" } ], "Dagger Attacks deal {0}% increased Damage with Ailments": [ { "type": "literal", "value": "Dagger Attacks deal " }, { "type": "number", "index": 0, "stat": "dagger_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Ailments" } ], "Dagger Attacks deal {0}% reduced Damage with Ailments": [ { "type": "literal", "value": "Dagger Attacks deal " }, { "type": "number", "index": 0, "stat": "dagger_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments" } ], "{0}% increased Fire Damage with Daggers": [ { "type": "number", "index": 0, "stat": "fire_dagger_damage_+%" }, { "type": "literal", "value": "% increased Fire Damage with Daggers" } ], "{0}% reduced Fire Damage with Daggers": [ { "type": "number", "index": 0, "stat": "fire_dagger_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage with Daggers" } ], "{0}% increased Cold Damage with Daggers": [ { "type": "number", "index": 0, "stat": "cold_dagger_damage_+%" }, { "type": "literal", "value": "% increased Cold Damage with Daggers" } ], "{0}% reduced Cold Damage with Daggers": [ { "type": "number", "index": 0, "stat": "cold_dagger_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage with Daggers" } ], "{0}% increased Damage with Maces or Sceptres": [ { "type": "number", "index": 0, "stat": "mace_damage_+%" }, { "type": "literal", "value": "% increased Damage with Maces or Sceptres" } ], "{0}% reduced Damage with Maces or Sceptres": [ { "type": "number", "index": 0, "stat": "mace_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Maces or Sceptres" } ], "Mace or Sceptre Attacks deal {0}% increased Damage with Hits and Ailments": [ { "type": "literal", "value": "Mace or Sceptre Attacks deal " }, { "type": "number", "index": 0, "stat": "mace_hit_and_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments" } ], "Mace or Sceptre Attacks deal {0}% reduced Damage with Hits and Ailments": [ { "type": "literal", "value": "Mace or Sceptre Attacks deal " }, { "type": "number", "index": 0, "stat": "mace_hit_and_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments" } ], "{0}% increased Physical Damage with Maces or Sceptres": [ { "type": "number", "index": 0, "stat": "physical_mace_damage_+%" }, { "type": "literal", "value": "% increased Physical Damage with Maces or Sceptres" } ], "{0}% reduced Physical Damage with Maces or Sceptres": [ { "type": "number", "index": 0, "stat": "physical_mace_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage with Maces or Sceptres" } ], "Mace or Sceptre Attacks deal {0}% increased Damage with Ailments": [ { "type": "literal", "value": "Mace or Sceptre Attacks deal " }, { "type": "number", "index": 0, "stat": "mace_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Ailments" } ], "Mace or Sceptre Attacks deal {0}% reduced Damage with Ailments": [ { "type": "literal", "value": "Mace or Sceptre Attacks deal " }, { "type": "number", "index": 0, "stat": "mace_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments" } ], "{0}% increased Fire Damage with Maces or Sceptres": [ { "type": "number", "index": 0, "stat": "fire_mace_damage_+%" }, { "type": "literal", "value": "% increased Fire Damage with Maces or Sceptres" } ], "{0}% reduced Fire Damage with Maces or Sceptres": [ { "type": "number", "index": 0, "stat": "fire_mace_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage with Maces or Sceptres" } ], "{0}% increased Cold Damage with Maces or Sceptres": [ { "type": "number", "index": 0, "stat": "cold_mace_damage_+%" }, { "type": "literal", "value": "% increased Cold Damage with Maces or Sceptres" } ], "{0}% reduced Cold Damage with Maces or Sceptres": [ { "type": "number", "index": 0, "stat": "cold_mace_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage with Maces or Sceptres" } ], "{0}% increased Damage with Bows": [ { "type": "number", "index": 0, "stat": "bow_damage_+%" }, { "type": "literal", "value": "% increased Damage with Bows" } ], "{0}% reduced Damage with Bows": [ { "type": "number", "index": 0, "stat": "bow_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Bows" } ], "Bow Attacks deal {0}% increased Damage with Hits and Ailments": [ { "type": "literal", "value": "Bow Attacks deal " }, { "type": "number", "index": 0, "stat": "bow_hit_and_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments" } ], "Bow Attacks deal {0}% reduced Damage with Hits and Ailments": [ { "type": "literal", "value": "Bow Attacks deal " }, { "type": "number", "index": 0, "stat": "bow_hit_and_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments" } ], "{0}% increased Physical Damage with Bows": [ { "type": "number", "index": 0, "stat": "physical_bow_damage_+%" }, { "type": "literal", "value": "% increased Physical Damage with Bows" } ], "{0}% reduced Physical Damage with Bows": [ { "type": "number", "index": 0, "stat": "physical_bow_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage with Bows" } ], "Bow Attacks deal {0}% increased Damage with Ailments": [ { "type": "literal", "value": "Bow Attacks deal " }, { "type": "number", "index": 0, "stat": "bow_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Ailments" } ], "Bow Attacks deal {0}% reduced Damage with Ailments": [ { "type": "literal", "value": "Bow Attacks deal " }, { "type": "number", "index": 0, "stat": "bow_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments" } ], "{0}% increased Fire Damage with Bows": [ { "type": "number", "index": 0, "stat": "fire_bow_damage_+%" }, { "type": "literal", "value": "% increased Fire Damage with Bows" } ], "{0}% reduced Fire Damage with Bows": [ { "type": "number", "index": 0, "stat": "fire_bow_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage with Bows" } ], "{0}% increased Cold Damage with Bows": [ { "type": "number", "index": 0, "stat": "cold_bow_damage_+%" }, { "type": "literal", "value": "% increased Cold Damage with Bows" } ], "{0}% reduced Cold Damage with Bows": [ { "type": "number", "index": 0, "stat": "cold_bow_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage with Bows" } ], "{0}% increased Elemental Damage with Bows": [ { "type": "number", "index": 0, "stat": "bow_elemental_damage_+%" }, { "type": "literal", "value": "% increased Elemental Damage with Bows" } ], "{0}% reduced Elemental Damage with Bows": [ { "type": "number", "index": 0, "stat": "bow_elemental_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage with Bows" } ], "{0}% increased Physical Damage with Swords": [ { "type": "number", "index": 0, "stat": "physical_sword_damage_+%" }, { "type": "literal", "value": "% increased Physical Damage with Swords" } ], "{0}% reduced Physical Damage with Swords": [ { "type": "number", "index": 0, "stat": "physical_sword_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage with Swords" } ], "{0}% increased Damage with Swords": [ { "type": "number", "index": 0, "stat": "sword_damage_+%" }, { "type": "literal", "value": "% increased Damage with Swords" } ], "{0}% reduced Damage with Swords": [ { "type": "number", "index": 0, "stat": "sword_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Swords" } ], "Sword Attacks deal {0}% increased Damage with Hits and Ailments": [ { "type": "literal", "value": "Sword Attacks deal " }, { "type": "number", "index": 0, "stat": "sword_hit_and_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments" } ], "Sword Attacks deal {0}% reduced Damage with Hits and Ailments": [ { "type": "literal", "value": "Sword Attacks deal " }, { "type": "number", "index": 0, "stat": "sword_hit_and_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments" } ], "Sword Attacks deal {0}% increased Damage with Ailments": [ { "type": "literal", "value": "Sword Attacks deal " }, { "type": "number", "index": 0, "stat": "sword_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Ailments" } ], "Sword Attacks deal {0}% reduced Damage with Ailments": [ { "type": "literal", "value": "Sword Attacks deal " }, { "type": "number", "index": 0, "stat": "sword_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments" } ], "{0}% increased Fire Damage with Swords": [ { "type": "number", "index": 0, "stat": "fire_sword_damage_+%" }, { "type": "literal", "value": "% increased Fire Damage with Swords" } ], "{0}% reduced Fire Damage with Swords": [ { "type": "number", "index": 0, "stat": "fire_sword_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage with Swords" } ], "{0}% increased Cold Damage with Swords": [ { "type": "number", "index": 0, "stat": "cold_sword_damage_+%" }, { "type": "literal", "value": "% increased Cold Damage with Swords" } ], "{0}% reduced Cold Damage with Swords": [ { "type": "number", "index": 0, "stat": "cold_sword_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage with Swords" } ], "{0}% increased Damage while wielding a Wand": [ { "type": "number", "index": 0, "stat": "damage_+%_while_wielding_wand" }, { "type": "literal", "value": "% increased Damage while wielding a Wand" } ], "{0}% reduced Damage while wielding a Wand": [ { "type": "number", "index": 0, "stat": "damage_+%_while_wielding_wand", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while wielding a Wand" } ], "{0}% increased Physical Damage with Wands": [ { "type": "number", "index": 0, "stat": "physical_wand_damage_+%" }, { "type": "literal", "value": "% increased Physical Damage with Wands" } ], "{0}% reduced Physical Damage with Wands": [ { "type": "number", "index": 0, "stat": "physical_wand_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage with Wands" } ], "Wand Attacks deal {0}% increased Damage with Hits and Ailments": [ { "type": "literal", "value": "Wand Attacks deal " }, { "type": "number", "index": 0, "stat": "wand_hit_and_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments" } ], "Wand Attacks deal {0}% reduced Damage with Hits and Ailments": [ { "type": "literal", "value": "Wand Attacks deal " }, { "type": "number", "index": 0, "stat": "wand_hit_and_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments" } ], "Wand Attacks deal {0}% increased Damage with Ailments": [ { "type": "literal", "value": "Wand Attacks deal " }, { "type": "number", "index": 0, "stat": "wand_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Ailments" } ], "Wand Attacks deal {0}% reduced Damage with Ailments": [ { "type": "literal", "value": "Wand Attacks deal " }, { "type": "number", "index": 0, "stat": "wand_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments" } ], "{0}% increased Fire Damage with Wands": [ { "type": "number", "index": 0, "stat": "fire_wand_damage_+%" }, { "type": "literal", "value": "% increased Fire Damage with Wands" } ], "{0}% reduced Fire Damage with Wands": [ { "type": "number", "index": 0, "stat": "fire_wand_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage with Wands" } ], "{0}% increased Cold Damage with Wands": [ { "type": "number", "index": 0, "stat": "cold_wand_damage_+%" }, { "type": "literal", "value": "% increased Cold Damage with Wands" } ], "{0}% reduced Cold Damage with Wands": [ { "type": "number", "index": 0, "stat": "cold_wand_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage with Wands" } ], "Axe or Sword Attacks deal {0}% increased Damage with Hits and Ailments": [ { "type": "literal", "value": "Axe or Sword Attacks deal " }, { "type": "number", "index": 0, "stat": "axe_or_sword_hit_and_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments" } ], "Axe or Sword Attacks deal {0}% reduced Damage with Hits and Ailments": [ { "type": "literal", "value": "Axe or Sword Attacks deal " }, { "type": "number", "index": 0, "stat": "axe_or_sword_hit_and_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments" } ], "Axe or Sword Attacks deal {0}% increased Damage with Ailments": [ { "type": "literal", "value": "Axe or Sword Attacks deal " }, { "type": "number", "index": 0, "stat": "axe_or_sword_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Ailments" } ], "Axe or Sword Attacks deal {0}% reduced Damage with Ailments": [ { "type": "literal", "value": "Axe or Sword Attacks deal " }, { "type": "number", "index": 0, "stat": "axe_or_sword_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments" } ], "Claw or Dagger Attacks deal {0}% increased Damage with Hits and Ailments": [ { "type": "literal", "value": "Claw or Dagger Attacks deal " }, { "type": "number", "index": 0, "stat": "claw_or_dagger_hit_and_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments" } ], "Claw or Dagger Attacks deal {0}% reduced Damage with Hits and Ailments": [ { "type": "literal", "value": "Claw or Dagger Attacks deal " }, { "type": "number", "index": 0, "stat": "claw_or_dagger_hit_and_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments" } ], "Claw or Dagger Attacks deal {0}% increased Damage with Ailments": [ { "type": "literal", "value": "Claw or Dagger Attacks deal " }, { "type": "number", "index": 0, "stat": "claw_or_dagger_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Ailments" } ], "Claw or Dagger Attacks deal {0}% reduced Damage with Ailments": [ { "type": "literal", "value": "Claw or Dagger Attacks deal " }, { "type": "number", "index": 0, "stat": "claw_or_dagger_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments" } ], "Mace, Sceptre or Staff Attacks deal {0}% increased Damage with Hits and Ailments": [ { "type": "literal", "value": "Mace, Sceptre or Staff Attacks deal " }, { "type": "number", "index": 0, "stat": "mace_or_staff_hit_and_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments" } ], "Mace, Sceptre or Staff Attacks deal {0}% reduced Damage with Hits and Ailments": [ { "type": "literal", "value": "Mace, Sceptre or Staff Attacks deal " }, { "type": "number", "index": 0, "stat": "mace_or_staff_hit_and_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments" } ], "Mace, Sceptre or Staff Attacks deal {0}% increased Damage with Ailments": [ { "type": "literal", "value": "Mace, Sceptre or Staff Attacks deal " }, { "type": "number", "index": 0, "stat": "mace_or_staff_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Ailments" } ], "Mace, Sceptre or Staff Attacks deal {0}% reduced Damage with Ailments": [ { "type": "literal", "value": "Mace, Sceptre or Staff Attacks deal " }, { "type": "number", "index": 0, "stat": "mace_or_staff_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments" } ], "Adds {0} to {1} Fire Damage to Hits against you": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "from_self_minimum_added_fire_damage_taken" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "from_self_maximum_added_fire_damage_taken" }, { "type": "literal", "value": " Fire Damage to Hits against you" } ], "Adds {0} to {1} Fire Damage to Attacks against you": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "from_self_minimum_added_attack_fire_damage_taken" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "from_self_maximum_added_attack_fire_damage_taken" }, { "type": "literal", "value": " Fire Damage to Attacks against you" } ], "Adds {0} to {1} Fire Damage": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "local_minimum_added_fire_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "local_maximum_added_fire_damage" }, { "type": "literal", "value": " Fire Damage" } ], "Adds {0} to {1} Fire Damage in Main Hand": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "unique_local_minimum_added_fire_damage_when_in_main_hand" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "unique_local_maximum_added_fire_damage_when_in_main_hand" }, { "type": "literal", "value": " Fire Damage in Main Hand" } ], "{0}% increased Damage with Fire Skills": [ { "type": "number", "index": 0, "stat": "damage_with_fire_skills_+%" }, { "type": "literal", "value": "% increased Damage with Fire Skills" } ], "{0}% reduced Damage with Fire Skills": [ { "type": "number", "index": 0, "stat": "damage_with_fire_skills_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Fire Skills" } ], "{0}% increased Cast Speed with Fire Skills": [ { "type": "number", "index": 0, "stat": "cast_speed_for_fire_skills_+%" }, { "type": "literal", "value": "% increased Cast Speed with Fire Skills" } ], "{0}% reduced Cast Speed with Fire Skills": [ { "type": "number", "index": 0, "stat": "cast_speed_for_fire_skills_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed with Fire Skills" } ], "Adds {0} to {1} Cold Damage to Hits against you": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "from_self_minimum_added_cold_damage_taken" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "from_self_maximum_added_cold_damage_taken" }, { "type": "literal", "value": " Cold Damage to Hits against you" } ], "Adds {0} to {1} Cold Damage to Attacks against you": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "from_self_minimum_added_attack_cold_damage_taken" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "from_self_maximum_added_attack_cold_damage_taken" }, { "type": "literal", "value": " Cold Damage to Attacks against you" } ], "Adds {0} to {1} Cold Damage": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "local_minimum_added_cold_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "local_maximum_added_cold_damage" }, { "type": "literal", "value": " Cold Damage" } ], "Adds {0} to {1} Cold Damage in Off Hand": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "unique_local_minimum_added_cold_damage_when_in_off_hand" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "unique_local_maximum_added_cold_damage_when_in_off_hand" }, { "type": "literal", "value": " Cold Damage in Off Hand" } ], "Adds {0} to {1} Fire Damage to Spells and Attacks": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "spell_and_attack_minimum_added_fire_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_and_attack_maximum_added_fire_damage" }, { "type": "literal", "value": " Fire Damage to Spells and Attacks" } ], "Adds {0} to {1} Cold Damage to Spells and Attacks": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "spell_and_attack_minimum_added_cold_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_and_attack_maximum_added_cold_damage" }, { "type": "literal", "value": " Cold Damage to Spells and Attacks" } ], "{0}% increased Damage with Cold Skills": [ { "type": "number", "index": 0, "stat": "damage_with_cold_skills_+%" }, { "type": "literal", "value": "% increased Damage with Cold Skills" } ], "{0}% reduced Damage with Cold Skills": [ { "type": "number", "index": 0, "stat": "damage_with_cold_skills_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Cold Skills" } ], "{0}% increased Cast Speed with Cold Skills": [ { "type": "number", "index": 0, "stat": "cast_speed_for_cold_skills_+%" }, { "type": "literal", "value": "% increased Cast Speed with Cold Skills" } ], "{0}% reduced Cast Speed with Cold Skills": [ { "type": "number", "index": 0, "stat": "cast_speed_for_cold_skills_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed with Cold Skills" } ], "Adds {0} to {1} Lightning Damage to Hits against you": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "from_self_minimum_added_lightning_damage_taken" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "from_self_maximum_added_lightning_damage_taken" }, { "type": "literal", "value": " Lightning Damage to Hits against you" } ], "Adds {0} to {1} Lightning Damage to Attacks against you": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "from_self_minimum_added_attack_lightning_damage_taken" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "from_self_maximum_added_attack_lightning_damage_taken" }, { "type": "literal", "value": " Lightning Damage to Attacks against you" } ], "Adds {0} to {1} Lightning Damage": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "local_minimum_added_lightning_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "local_maximum_added_lightning_damage" }, { "type": "literal", "value": " Lightning Damage" } ], "{0}% increased Damage with Lightning Skills": [ { "type": "number", "index": 0, "stat": "damage_with_lightning_skills_+%" }, { "type": "literal", "value": "% increased Damage with Lightning Skills" } ], "{0}% reduced Damage with Lightning Skills": [ { "type": "number", "index": 0, "stat": "damage_with_lightning_skills_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Lightning Skills" } ], "{0}% increased Cast Speed with Lightning Skills": [ { "type": "number", "index": 0, "stat": "cast_speed_for_lightning_skills_+%" }, { "type": "literal", "value": "% increased Cast Speed with Lightning Skills" } ], "{0}% reduced Cast Speed with Lightning Skills": [ { "type": "number", "index": 0, "stat": "cast_speed_for_lightning_skills_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed with Lightning Skills" } ], "Adds {0} to {1} Chaos Damage to Attacks against you": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "from_self_minimum_added_attack_chaos_damage_taken" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "from_self_maximum_added_attack_chaos_damage_taken" }, { "type": "literal", "value": " Chaos Damage to Attacks against you" } ], "Adds {0} to {1} Chaos Damage": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "local_minimum_added_chaos_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "local_maximum_added_chaos_damage" }, { "type": "literal", "value": " Chaos Damage" } ], "Adds {0} to {1} Chaos Damage in Off Hand": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "unique_local_minimum_added_chaos_damage_when_in_off_hand" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "unique_local_maximum_added_chaos_damage_when_in_off_hand" }, { "type": "literal", "value": " Chaos Damage in Off Hand" } ], "{0}% increased Cast Speed with Chaos Skills": [ { "type": "number", "index": 0, "stat": "cast_speed_for_chaos_skills_+%" }, { "type": "literal", "value": "% increased Cast Speed with Chaos Skills" } ], "{0}% reduced Cast Speed with Chaos Skills": [ { "type": "number", "index": 0, "stat": "cast_speed_for_chaos_skills_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed with Chaos Skills" } ], "Deals {0} to {1} Physical Damage": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "spell_minimum_base_physical_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_base_physical_damage" }, { "type": "literal", "value": " Physical Damage" } ], "Deals {0} to {1} Cold Damage": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "spell_minimum_base_cold_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_base_cold_damage" }, { "type": "literal", "value": " Cold Damage" } ], "Deals {0} to {1} Lightning Damage": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "spell_minimum_base_lightning_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_base_lightning_damage" }, { "type": "literal", "value": " Lightning Damage" } ], "Deals {0} to {1} Chaos Damage": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "spell_minimum_base_chaos_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_base_chaos_damage" }, { "type": "literal", "value": " Chaos Damage" } ], "Deals {0} to {1} Fire Damage": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "secondary_minimum_base_fire_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "secondary_maximum_base_fire_damage" }, { "type": "literal", "value": " Fire Damage" } ], "Adds {0} to {1} Physical Damage to Spells": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "spell_minimum_added_physical_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_added_physical_damage" }, { "type": "literal", "value": " Physical Damage to Spells" } ], "Adds {0} to {1} Fire Damage to Spells": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "spell_minimum_added_fire_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_added_fire_damage" }, { "type": "literal", "value": " Fire Damage to Spells" } ], "Adds {0} to {1} Chaos Damage to Spells": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "spell_minimum_added_chaos_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_added_chaos_damage" }, { "type": "literal", "value": " Chaos Damage to Spells" } ], "Adds {0} to {1} Lightning Damage to Spells and Attacks": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "spell_and_attack_minimum_added_lightning_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_and_attack_maximum_added_lightning_damage" }, { "type": "literal", "value": " Lightning Damage to Spells and Attacks" } ], "{0}% more Attack Speed": [ { "type": "number", "index": 0, "stat": "flicker_strike_more_attack_speed_+%_final" }, { "type": "literal", "value": "% more Attack Speed" } ], "{0}% less Attack Speed": [ { "type": "number", "index": 0, "stat": "flicker_strike_more_attack_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Attack Speed" } ], "{0}% increased Attack Speed": [ { "type": "number", "index": 0, "stat": "local_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed" } ], "{0}% reduced Attack Speed": [ { "type": "number", "index": 0, "stat": "local_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed" } ], "{0}% increased Melee Attack Speed": [ { "type": "number", "index": 0, "stat": "melee_attack_speed_+%" }, { "type": "literal", "value": "% increased Melee Attack Speed" } ], "{0}% reduced Melee Attack Speed": [ { "type": "number", "index": 0, "stat": "melee_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Attack Speed" } ], "{0}% increased Attack Speed while Dual Wielding": [ { "type": "number", "index": 0, "stat": "attack_speed_while_dual_wielding_+%" }, { "type": "literal", "value": "% increased Attack Speed while Dual Wielding" } ], "{0}% reduced Attack Speed while Dual Wielding": [ { "type": "number", "index": 0, "stat": "attack_speed_while_dual_wielding_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed while Dual Wielding" } ], "{0}% increased Attack Speed with Off Hand": [ { "type": "number", "index": 0, "stat": "base_off_hand_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed with Off Hand" } ], "{0}% increased Attack Speed while holding a Shield": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_while_holding_shield" }, { "type": "literal", "value": "% increased Attack Speed while holding a Shield" } ], "{0}% reduced Attack Speed while holding a Shield": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_while_holding_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed while holding a Shield" } ], "{0}% increased Attack Speed with Two Handed Melee Weapons": [ { "type": "number", "index": 0, "stat": "two_handed_melee_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed with Two Handed Melee Weapons" } ], "{0}% reduced Attack Speed with Two Handed Melee Weapons": [ { "type": "number", "index": 0, "stat": "two_handed_melee_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed with Two Handed Melee Weapons" } ], "{0}% increased Attack Speed with One Handed Melee Weapons": [ { "type": "number", "index": 0, "stat": "one_handed_melee_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed with One Handed Melee Weapons" } ], "{0}% reduced Attack Speed with One Handed Melee Weapons": [ { "type": "number", "index": 0, "stat": "one_handed_melee_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed with One Handed Melee Weapons" } ], "{0}% increased Attack Speed with Axes": [ { "type": "number", "index": 0, "stat": "axe_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed with Axes" } ], "{0}% reduced Attack Speed with Axes": [ { "type": "number", "index": 0, "stat": "axe_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed with Axes" } ], "{0}% increased Attack Speed with Staves": [ { "type": "number", "index": 0, "stat": "staff_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed with Staves" } ], "{0}% reduced Attack Speed with Staves": [ { "type": "number", "index": 0, "stat": "staff_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed with Staves" } ], "{0}% increased Attack Speed with Claws": [ { "type": "number", "index": 0, "stat": "claw_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed with Claws" } ], "{0}% reduced Attack Speed with Claws": [ { "type": "number", "index": 0, "stat": "claw_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed with Claws" } ], "{0}% increased Attack Speed with Daggers": [ { "type": "number", "index": 0, "stat": "dagger_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed with Daggers" } ], "{0}% reduced Attack Speed with Daggers": [ { "type": "number", "index": 0, "stat": "dagger_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed with Daggers" } ], "{0}% increased Attack Speed with Maces or Sceptres": [ { "type": "number", "index": 0, "stat": "mace_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed with Maces or Sceptres" } ], "{0}% reduced Attack Speed with Maces or Sceptres": [ { "type": "number", "index": 0, "stat": "mace_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed with Maces or Sceptres" } ], "{0}% increased Attack Speed with Bows": [ { "type": "number", "index": 0, "stat": "bow_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed with Bows" } ], "{0}% reduced Attack Speed with Bows": [ { "type": "number", "index": 0, "stat": "bow_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed with Bows" } ], "{0}% increased Attack Speed with Swords": [ { "type": "number", "index": 0, "stat": "sword_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed with Swords" } ], "{0}% reduced Attack Speed with Swords": [ { "type": "number", "index": 0, "stat": "sword_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed with Swords" } ], "{0}% increased Attack Speed with Wands": [ { "type": "number", "index": 0, "stat": "wand_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed with Wands" } ], "{0}% reduced Attack Speed with Wands": [ { "type": "number", "index": 0, "stat": "wand_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed with Wands" } ], "{0}% increased Unarmed Attack Speed with Melee Skills": [ { "type": "number", "index": 0, "stat": "unarmed_melee_attack_speed_+%" }, { "type": "literal", "value": "% increased Unarmed Attack Speed with Melee Skills" } ], "{0}% reduced Unarmed Attack Speed with Melee Skills": [ { "type": "number", "index": 0, "stat": "unarmed_melee_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Unarmed Attack Speed with Melee Skills" } ], "{0}% increased Damage with Movement Skills": [ { "type": "number", "index": 0, "stat": "damage_+%_with_movement_skills" }, { "type": "literal", "value": "% increased Damage with Movement Skills" } ], "{0}% reduced Damage with Movement Skills": [ { "type": "number", "index": 0, "stat": "damage_+%_with_movement_skills", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Movement Skills" } ], "{0}% increased Attack Speed with Movement Skills": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_with_movement_skills" }, { "type": "literal", "value": "% increased Attack Speed with Movement Skills" } ], "{0}% reduced Attack Speed with Movement Skills": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_with_movement_skills", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed with Movement Skills" } ], "{0}% increased Accuracy Rating while Dual Wielding": [ { "type": "number", "index": 0, "stat": "accuracy_rating_while_dual_wielding_+%" }, { "type": "literal", "value": "% increased Accuracy Rating while Dual Wielding" } ], "{0}% reduced Accuracy Rating while Dual Wielding": [ { "type": "number", "index": 0, "stat": "accuracy_rating_while_dual_wielding_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Accuracy Rating while Dual Wielding" } ], "{0}% increased Accuracy Rating with One Handed Melee Weapons": [ { "type": "number", "index": 0, "stat": "one_handed_melee_accuracy_rating_+%" }, { "type": "literal", "value": "% increased Accuracy Rating with One Handed Melee Weapons" } ], "{0}% reduced Accuracy Rating with One Handed Melee Weapons": [ { "type": "number", "index": 0, "stat": "one_handed_melee_accuracy_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Accuracy Rating with One Handed Melee Weapons" } ], "{0}% increased Accuracy Rating with Two Handed Melee Weapons": [ { "type": "number", "index": 0, "stat": "two_handed_melee_accuracy_rating_+%" }, { "type": "literal", "value": "% increased Accuracy Rating with Two Handed Melee Weapons" } ], "{0}% reduced Accuracy Rating with Two Handed Melee Weapons": [ { "type": "number", "index": 0, "stat": "two_handed_melee_accuracy_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Accuracy Rating with Two Handed Melee Weapons" } ], "{0}% increased Accuracy Rating with Axes": [ { "type": "number", "index": 0, "stat": "axe_accuracy_rating_+%" }, { "type": "literal", "value": "% increased Accuracy Rating with Axes" } ], "{0}% reduced Accuracy Rating with Axes": [ { "type": "number", "index": 0, "stat": "axe_accuracy_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Accuracy Rating with Axes" } ], "{0}% increased Accuracy Rating with Staves": [ { "type": "number", "index": 0, "stat": "staff_accuracy_rating_+%" }, { "type": "literal", "value": "% increased Accuracy Rating with Staves" } ], "{0}% reduced Accuracy Rating with Staves": [ { "type": "number", "index": 0, "stat": "staff_accuracy_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Accuracy Rating with Staves" } ], "{0}% increased Accuracy Rating with Claws": [ { "type": "number", "index": 0, "stat": "claw_accuracy_rating_+%" }, { "type": "literal", "value": "% increased Accuracy Rating with Claws" } ], "{0}% reduced Accuracy Rating with Claws": [ { "type": "number", "index": 0, "stat": "claw_accuracy_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Accuracy Rating with Claws" } ], "{0}% increased Accuracy Rating with Daggers": [ { "type": "number", "index": 0, "stat": "dagger_accuracy_rating_+%" }, { "type": "literal", "value": "% increased Accuracy Rating with Daggers" } ], "{0}% reduced Accuracy Rating with Daggers": [ { "type": "number", "index": 0, "stat": "dagger_accuracy_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Accuracy Rating with Daggers" } ], "{0}% increased Accuracy Rating with Maces or Sceptres": [ { "type": "number", "index": 0, "stat": "mace_accuracy_rating_+%" }, { "type": "literal", "value": "% increased Accuracy Rating with Maces or Sceptres" } ], "{0}% reduced Accuracy Rating with Maces or Sceptres": [ { "type": "number", "index": 0, "stat": "mace_accuracy_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Accuracy Rating with Maces or Sceptres" } ], "{0}% increased Accuracy Rating with Bows": [ { "type": "number", "index": 0, "stat": "bow_accuracy_rating_+%" }, { "type": "literal", "value": "% increased Accuracy Rating with Bows" } ], "{0}% reduced Accuracy Rating with Bows": [ { "type": "number", "index": 0, "stat": "bow_accuracy_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Accuracy Rating with Bows" } ], "{0}% increased Accuracy Rating with Swords": [ { "type": "number", "index": 0, "stat": "sword_accuracy_rating_+%" }, { "type": "literal", "value": "% increased Accuracy Rating with Swords" } ], "{0}% reduced Accuracy Rating with Swords": [ { "type": "number", "index": 0, "stat": "sword_accuracy_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Accuracy Rating with Swords" } ], "{0}% increased Accuracy Rating with Wands": [ { "type": "number", "index": 0, "stat": "wand_accuracy_rating_+%" }, { "type": "literal", "value": "% increased Accuracy Rating with Wands" } ], "{0}% reduced Accuracy Rating with Wands": [ { "type": "number", "index": 0, "stat": "wand_accuracy_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Accuracy Rating with Wands" } ], "{0}% increased Cast Speed while Dual Wielding": [ { "type": "number", "index": 0, "stat": "cast_speed_while_dual_wielding_+%" }, { "type": "literal", "value": "% increased Cast Speed while Dual Wielding" } ], "{0}% reduced Cast Speed while Dual Wielding": [ { "type": "number", "index": 0, "stat": "cast_speed_while_dual_wielding_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed while Dual Wielding" } ], "{0}% increased Cast Speed while holding a Shield": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_while_holding_shield" }, { "type": "literal", "value": "% increased Cast Speed while holding a Shield" } ], "{0}% reduced Cast Speed while holding a Shield": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_while_holding_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed while holding a Shield" } ], "{0}% increased Cast Speed while wielding a Staff": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_while_holding_staff" }, { "type": "literal", "value": "% increased Cast Speed while wielding a Staff" } ], "{0}% reduced Cast Speed while wielding a Staff": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_while_holding_staff", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed while wielding a Staff" } ], "{0}% increased Cast Speed while wielding a Bow": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_while_holding_bow" }, { "type": "literal", "value": "% increased Cast Speed while wielding a Bow" } ], "{0}% reduced Cast Speed while wielding a Bow": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_while_holding_bow", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed while wielding a Bow" } ], "{0}% increased Cast Speed per Power Charge": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_per_power_charge" }, { "type": "literal", "value": "% increased Cast Speed per Power Charge" } ], "Critical Strikes with Daggers Poison the Enemy": [ { "type": "literal", "value": "Critical Strikes with Daggers Poison the Enemy" } ], "Critical Strikes with Bows have a {0}% chance to Poison the Enemy": [ { "type": "literal", "value": "Critical Strikes with Bows have a " }, { "type": "number", "index": 0, "stat": "chance_to_poison_on_critical_strike_with_bow_%" }, { "type": "literal", "value": "% chance to Poison the Enemy" } ], "Critical Strikes with Bows Poison the Enemy": [ { "type": "literal", "value": "Critical Strikes with Bows Poison the Enemy" } ], "Critical Strikes with Daggers have a {0}% chance to Poison the Enemy": [ { "type": "literal", "value": "Critical Strikes with Daggers have a " }, { "type": "number", "index": 0, "stat": "chance_to_poison_on_critical_strike_with_dagger_%" }, { "type": "literal", "value": "% chance to Poison the Enemy" } ], "{0}% Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "base_spell_critical_strike_chance", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% Critical Strike Chance" } ], "30% increased Global Critical Strike Chance": [ { "type": "literal", "value": "30% increased Global Critical Strike Chance" } ], "40% increased Global Critical Strike Chance": [ { "type": "literal", "value": "40% increased Global Critical Strike Chance" } ], "50% increased Global Critical Strike Chance": [ { "type": "literal", "value": "50% increased Global Critical Strike Chance" } ], "{0}% to Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "local_critical_strike_chance", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Critical Strike Chance" } ], "{0}% increased Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "local_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance" } ], "{0}% reduced Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "local_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance" } ], "{0}% increased Critical Strike Chance with Bows": [ { "type": "number", "index": 0, "stat": "bow_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance with Bows" } ], "{0}% reduced Critical Strike Chance with Bows": [ { "type": "number", "index": 0, "stat": "bow_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance with Bows" } ], "{0}% increased Critical Strike Chance with Claws": [ { "type": "number", "index": 0, "stat": "claw_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance with Claws" } ], "{0}% reduced Critical Strike Chance with Claws": [ { "type": "number", "index": 0, "stat": "claw_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance with Claws" } ], "{0}% increased Critical Strike Chance with Daggers": [ { "type": "number", "index": 0, "stat": "dagger_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance with Daggers" } ], "{0}% reduced Critical Strike Chance with Daggers": [ { "type": "number", "index": 0, "stat": "dagger_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance with Daggers" } ], "{0}% increased Critical Strike Chance with Swords": [ { "type": "number", "index": 0, "stat": "sword_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance with Swords" } ], "{0}% reduced Critical Strike Chance with Swords": [ { "type": "number", "index": 0, "stat": "sword_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance with Swords" } ], "{0}% increased Critical Strike Chance with Maces or Sceptres": [ { "type": "number", "index": 0, "stat": "mace_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance with Maces or Sceptres" } ], "{0}% reduced Critical Strike Chance with Maces or Sceptres": [ { "type": "number", "index": 0, "stat": "mace_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance with Maces or Sceptres" } ], "{0}% increased Critical Strike Chance with Staves": [ { "type": "number", "index": 0, "stat": "staff_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance with Staves" } ], "{0}% reduced Critical Strike Chance with Staves": [ { "type": "number", "index": 0, "stat": "staff_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance with Staves" } ], "{0}% increased Critical Strike Chance with Wands": [ { "type": "number", "index": 0, "stat": "wand_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance with Wands" } ], "{0}% reduced Critical Strike Chance with Wands": [ { "type": "number", "index": 0, "stat": "wand_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance with Wands" } ], "{0}% increased Critical Strike Chance with Axes": [ { "type": "number", "index": 0, "stat": "axe_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance with Axes" } ], "{0}% reduced Critical Strike Chance with Axes": [ { "type": "number", "index": 0, "stat": "axe_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance with Axes" } ], "{0}% increased Critical Strike Chance while holding a Shield": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_while_wielding_shield_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance while holding a Shield" } ], "{0}% reduced Critical Strike Chance while holding a Shield": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_while_wielding_shield_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance while holding a Shield" } ], "{0}% increased Critical Strike Chance with Traps": [ { "type": "number", "index": 0, "stat": "trap_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance with Traps" } ], "{0}% reduced Critical Strike Chance with Traps": [ { "type": "number", "index": 0, "stat": "trap_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance with Traps" } ], "{0}% increased Critical Strike Chance with Mines": [ { "type": "number", "index": 0, "stat": "mine_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance with Mines" } ], "{0}% reduced Critical Strike Chance with Mines": [ { "type": "number", "index": 0, "stat": "mine_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance with Mines" } ], "{0}% increased Critical Strike Chance with Two Handed Melee Weapons": [ { "type": "number", "index": 0, "stat": "two_handed_melee_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance with Two Handed Melee Weapons" } ], "{0}% reduced Critical Strike Chance with Two Handed Melee Weapons": [ { "type": "number", "index": 0, "stat": "two_handed_melee_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance with Two Handed Melee Weapons" } ], "{0}% to Critical Strike Multiplier with Two Handed Melee Weapons": [ { "type": "number", "index": 0, "stat": "two_handed_melee_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier with Two Handed Melee Weapons" } ], "{0}% increased Critical Strike Chance with One Handed Melee Weapons": [ { "type": "number", "index": 0, "stat": "one_handed_melee_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance with One Handed Melee Weapons" } ], "{0}% reduced Critical Strike Chance with One Handed Melee Weapons": [ { "type": "number", "index": 0, "stat": "one_handed_melee_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance with One Handed Melee Weapons" } ], "{0}% increased Melee Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "melee_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Melee Critical Strike Chance" } ], "{0}% reduced Melee Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "melee_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Critical Strike Chance" } ], "{0}% increased Attack Critical Strike Chance while Dual Wielding": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_while_dual_wielding_+%" }, { "type": "literal", "value": "% increased Attack Critical Strike Chance while Dual Wielding" } ], "{0}% reduced Attack Critical Strike Chance while Dual Wielding": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_while_dual_wielding_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Critical Strike Chance while Dual Wielding" } ], "{0}% increased Critical Strike Chance with Fire Skills": [ { "type": "number", "index": 0, "stat": "fire_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance with Fire Skills" } ], "{0}% reduced Critical Strike Chance with Fire Skills": [ { "type": "number", "index": 0, "stat": "fire_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance with Fire Skills" } ], "{0}% increased Critical Strike Chance with Lightning Skills": [ { "type": "number", "index": 0, "stat": "lightning_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance with Lightning Skills" } ], "{0}% reduced Critical Strike Chance with Lightning Skills": [ { "type": "number", "index": 0, "stat": "lightning_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance with Lightning Skills" } ], "{0}% increased Critical Strike Chance with Cold Skills": [ { "type": "number", "index": 0, "stat": "cold_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance with Cold Skills" } ], "{0}% reduced Critical Strike Chance with Cold Skills": [ { "type": "number", "index": 0, "stat": "cold_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance with Cold Skills" } ], "{0}% increased Critical Strike Chance with Elemental Skills": [ { "type": "number", "index": 0, "stat": "elemental_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance with Elemental Skills" } ], "{0}% reduced Critical Strike Chance with Elemental Skills": [ { "type": "number", "index": 0, "stat": "elemental_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance with Elemental Skills" } ], "{0}% increased Critical Strike Chance with Chaos Skills": [ { "type": "number", "index": 0, "stat": "chaos_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance with Chaos Skills" } ], "{0}% reduced Critical Strike Chance with Chaos Skills": [ { "type": "number", "index": 0, "stat": "chaos_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance with Chaos Skills" } ], "{0}% increased Critical Strike Chance with Totem Skills": [ { "type": "number", "index": 0, "stat": "totem_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance with Totem Skills" } ], "{0}% reduced Critical Strike Chance with Totem Skills": [ { "type": "number", "index": 0, "stat": "totem_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance with Totem Skills" } ], "60% increased Global Critical Strike Chance if you've Summoned a Totem Recently": [ { "type": "literal", "value": "60% increased Global Critical Strike Chance if you've Summoned a Totem Recently" } ], "60% increased Global Critical Strike Chance if you've Summoned a Totem in the past {0} seconds": [ { "type": "literal", "value": "60% increased Global Critical Strike Chance if you've Summoned a Totem in the past " }, { "type": "number", "index": 0, "stat": "increased_critical_strike_chance_buff_for_x_milliseconds_on_placing_a_totem", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "{0}% to Critical Strike Multiplier": [ { "type": "number", "index": 0, "stat": "local_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier" } ], "{0}% to Critical Strike Multiplier for Attack Damage": [ { "type": "number", "index": 0, "stat": "attack_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier for Attack Damage" } ], "{0}% to Critical Strike Multiplier for Spell Damage": [ { "type": "number", "index": 0, "stat": "base_spell_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier for Spell Damage" } ], "{0}% to Critical Strike Multiplier with Daggers": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_with_dagger_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier with Daggers" } ], "{0}% to Critical Strike Multiplier with Maces or Sceptres": [ { "type": "number", "index": 0, "stat": "mace_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier with Maces or Sceptres" } ], "{0}% to Critical Strike Multiplier with Axes": [ { "type": "number", "index": 0, "stat": "axe_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier with Axes" } ], "{0}% to Critical Strike Multiplier with Bows": [ { "type": "number", "index": 0, "stat": "bow_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier with Bows" } ], "{0}% to Critical Strike Multiplier with Swords": [ { "type": "number", "index": 0, "stat": "sword_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier with Swords" } ], "{0}% to Critical Strike Multiplier with Wands": [ { "type": "number", "index": 0, "stat": "wand_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier with Wands" } ], "{0}% to Critical Strike Multiplier with Claws": [ { "type": "number", "index": 0, "stat": "claw_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier with Claws" } ], "{0}% to Critical Strike Multiplier with Staves": [ { "type": "number", "index": 0, "stat": "staff_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier with Staves" } ], "{0}% to Critical Strike Multiplier with One Handed Melee Weapons": [ { "type": "number", "index": 0, "stat": "one_handed_melee_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier with One Handed Melee Weapons" } ], "{0}% to Melee Critical Strike Multiplier": [ { "type": "number", "index": 0, "stat": "melee_weapon_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Melee Critical Strike Multiplier" } ], "{0}% to Attack Critical Strike Multiplier while Dual Wielding": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_while_dual_wielding_+" }, { "type": "literal", "value": "% to Attack Critical Strike Multiplier while Dual Wielding" } ], "{0}% to Melee Critical Strike Multiplier while holding a Shield": [ { "type": "number", "index": 0, "stat": "melee_critical_strike_multiplier_+_while_wielding_shield" }, { "type": "literal", "value": "% to Melee Critical Strike Multiplier while holding a Shield" } ], "{0}% to Critical Strike Multiplier with Traps": [ { "type": "number", "index": 0, "stat": "trap_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier with Traps" } ], "{0}% to Critical Strike Multiplier with Mines": [ { "type": "number", "index": 0, "stat": "mine_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier with Mines" } ], "{0}% to Critical Strike Multiplier with Fire Skills": [ { "type": "number", "index": 0, "stat": "fire_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier with Fire Skills" } ], "{0}% to Critical Strike Multiplier with Lightning Skills": [ { "type": "number", "index": 0, "stat": "lightning_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier with Lightning Skills" } ], "{0}% to Critical Strike Multiplier with Cold Skills": [ { "type": "number", "index": 0, "stat": "cold_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier with Cold Skills" } ], "{0}% to Critical Strike Multiplier with Elemental Skills": [ { "type": "number", "index": 0, "stat": "elemental_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier with Elemental Skills" } ], "{0}% to Critical Strike Multiplier with Chaos Skills": [ { "type": "number", "index": 0, "stat": "chaos_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier with Chaos Skills" } ], "You take {0}% reduced Extra Damage from Critical Strikes": [ { "type": "literal", "value": "You take " }, { "type": "number", "index": 0, "stat": "base_self_critical_strike_multiplier_-%" }, { "type": "literal", "value": "% reduced Extra Damage from Critical Strikes" } ], "You take {0}% increased Extra Damage from Critical Strikes": [ { "type": "literal", "value": "You take " }, { "type": "number", "index": 0, "stat": "base_self_critical_strike_multiplier_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Extra Damage from Critical Strikes" } ], "You take {0}% increased Extra Damage from Suppressed Critical Strikes": [ { "type": "literal", "value": "You take " }, { "type": "number", "index": 0, "stat": "mastery_extra_damage_taken_from_suppressed_crit_+%_final" }, { "type": "literal", "value": "% increased Extra Damage from Suppressed Critical Strikes" } ], "You take {0}% reduced Extra Damage from Suppressed Critical Strikes": [ { "type": "literal", "value": "You take " }, { "type": "number", "index": 0, "stat": "mastery_extra_damage_taken_from_suppressed_crit_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Extra Damage from Suppressed Critical Strikes" } ], "You take {0}% reduced Extra Damage from Critical Strikes per Endurance Charge": [ { "type": "literal", "value": "You take " }, { "type": "number", "index": 0, "stat": "self_critical_strike_multiplier_-%_per_endurance_charge" }, { "type": "literal", "value": "% reduced Extra Damage from Critical Strikes per Endurance Charge" } ], "You take {0}% increased Extra Damage from Critical Strikes per Endurance Charge": [ { "type": "literal", "value": "You take " }, { "type": "number", "index": 0, "stat": "self_critical_strike_multiplier_-%_per_endurance_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Extra Damage from Critical Strikes per Endurance Charge" } ], "Your Critical Strikes do not deal extra Damage": [ { "type": "literal", "value": "Your Critical Strikes do not deal extra Damage" } ], "{0}% to Critical Strike Multiplier with Totem Skills": [ { "type": "number", "index": 0, "stat": "totem_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier with Totem Skills" } ], "{0}% reduced Enemy Stun Threshold with Maces or Sceptres": [ { "type": "number", "index": 0, "stat": "while_using_mace_stun_threshold_reduction_+%" }, { "type": "literal", "value": "% reduced Enemy Stun Threshold with Maces or Sceptres" } ], "{0}% reduced Enemy Stun Threshold with Bows": [ { "type": "number", "index": 0, "stat": "bow_stun_threshold_reduction_+%" }, { "type": "literal", "value": "% reduced Enemy Stun Threshold with Bows" } ], "Knocks Enemies Back on Hit": [ { "type": "literal", "value": "Knocks Enemies Back on Hit" } ], "Cannot be Knocked Back": [ { "type": "literal", "value": "Cannot be Knocked Back" } ], "{0}% chance to Avoid being Knocked Back": [ { "type": "number", "index": 0, "stat": "avoid_knockback_%" }, { "type": "literal", "value": "% chance to Avoid being Knocked Back" } ], "Knocks Enemies Back when Hit by a Bow": [ { "type": "literal", "value": "Knocks Enemies Back when Hit by a Bow" } ], "Knocks Enemies Back when Hit by a Staff": [ { "type": "literal", "value": "Knocks Enemies Back when Hit by a Staff" } ], "Knocks Enemies Back when Hit by a Wand": [ { "type": "literal", "value": "Knocks Enemies Back when Hit by a Wand" } ], "{0} to Ward": [ { "type": "number", "index": 0, "stat": "base_ward" }, { "type": "literal", "value": " to Ward" } ], "{0}% increased Ward": [ { "type": "number", "index": 0, "stat": "ward_+%" }, { "type": "literal", "value": "% increased Ward" } ], "{0}% reduced Ward": [ { "type": "number", "index": 0, "stat": "ward_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ward" } ], "{0}% faster Restoration of Ward": [ { "type": "number", "index": 0, "stat": "ward_delay_recovery_+%" }, { "type": "literal", "value": "% faster Restoration of Ward" } ], "{0}% slower Restoration of Ward": [ { "type": "number", "index": 0, "stat": "ward_delay_recovery_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower Restoration of Ward" } ], "{0} to Adaptation Rating": [ { "type": "number", "index": 0, "stat": "base_adaptation_rating" }, { "type": "literal", "value": " to Adaptation Rating" } ], "{0}% increased Adaptation Rating": [ { "type": "number", "index": 0, "stat": "adaptation_rating_+%" }, { "type": "literal", "value": "% increased Adaptation Rating" } ], "{0}% reduced Adaptation Rating": [ { "type": "number", "index": 0, "stat": "adaptation_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Adaptation Rating" } ], "{0} to maximum Adaptations": [ { "type": "number", "index": 0, "stat": "max_adaptations_+" }, { "type": "literal", "value": " to maximum Adaptations" } ], "{0}% increased Adaptation Duration": [ { "type": "number", "index": 0, "stat": "adaptation_duration_+%" }, { "type": "literal", "value": "% increased Adaptation Duration" } ], "{0}% reduced Adaptation Duration": [ { "type": "number", "index": 0, "stat": "adaptation_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Adaptation Duration" } ], "{0}% to maximum Armour": [ { "type": "number", "index": 0, "stat": "maximum_physical_damage_reduction_%" }, { "type": "literal", "value": "% to maximum Armour" } ], "{0} to Armour": [ { "type": "number", "index": 0, "stat": "local_base_physical_damage_reduction_rating" }, { "type": "literal", "value": " to Armour" } ], "{0}% increased Armour": [ { "type": "number", "index": 0, "stat": "local_physical_damage_reduction_rating_+%" }, { "type": "literal", "value": "% increased Armour" } ], "{0}% reduced Armour": [ { "type": "number", "index": 0, "stat": "local_physical_damage_reduction_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour" } ], "{0} to Evasion Rating": [ { "type": "number", "index": 0, "stat": "base_evasion_rating" }, { "type": "literal", "value": " to Evasion Rating" } ], "{0} to Evasion Rating while on Low Life": [ { "type": "number", "index": 0, "stat": "evasion_rating_+_when_on_low_life" }, { "type": "literal", "value": " to Evasion Rating while on Low Life" } ], "{0} to Evasion Rating while on Full Life": [ { "type": "number", "index": 0, "stat": "evasion_rating_+_when_on_full_life" }, { "type": "literal", "value": " to Evasion Rating while on Full Life" } ], "{0} to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet": [ { "type": "number", "index": 0, "stat": "evasion_rating_+_per_1_helmet_energy_shield" }, { "type": "literal", "value": " to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet" } ], "{0}% increased Evasion Rating": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%" }, { "type": "literal", "value": "% increased Evasion Rating" } ], "{0}% reduced Evasion Rating": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Evasion Rating" } ], "{0}% increased Evasion Rating during Onslaught": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_while_onslaught_is_active" }, { "type": "literal", "value": "% increased Evasion Rating during Onslaught" } ], "{0}% reduced Evasion Rating during Onslaught": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_while_onslaught_is_active", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Evasion Rating during Onslaught" } ], "{0}% increased Armour and Energy Shield": [ { "type": "number", "index": 0, "stat": "local_armour_and_energy_shield_+%" }, { "type": "literal", "value": "% increased Armour and Energy Shield" } ], "{0}% reduced Armour and Energy Shield": [ { "type": "number", "index": 0, "stat": "local_armour_and_energy_shield_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour and Energy Shield" } ], "{0}% increased Armour and Evasion": [ { "type": "number", "index": 0, "stat": "local_armour_and_evasion_+%" }, { "type": "literal", "value": "% increased Armour and Evasion" } ], "{0}% reduced Armour and Evasion": [ { "type": "number", "index": 0, "stat": "local_armour_and_evasion_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour and Evasion" } ], "{0}% increased Evasion and Energy Shield": [ { "type": "number", "index": 0, "stat": "local_evasion_and_energy_shield_+%" }, { "type": "literal", "value": "% increased Evasion and Energy Shield" } ], "{0}% reduced Evasion and Energy Shield": [ { "type": "number", "index": 0, "stat": "local_evasion_and_energy_shield_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Evasion and Energy Shield" } ], "{0}% increased Armour, Evasion and Energy Shield": [ { "type": "number", "index": 0, "stat": "local_armour_and_evasion_and_energy_shield_+%" }, { "type": "literal", "value": "% increased Armour, Evasion and Energy Shield" } ], "{0}% reduced Armour, Evasion and Energy Shield": [ { "type": "number", "index": 0, "stat": "local_armour_and_evasion_and_energy_shield_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour, Evasion and Energy Shield" } ], "{0}% increased Evasion Rating per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Evasion Rating per Frenzy Charge" } ], "{0}% reduced Evasion Rating per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Evasion Rating per Frenzy Charge" } ], "{0} to maximum Energy Shield": [ { "type": "number", "index": 0, "stat": "base_maximum_energy_shield" }, { "type": "literal", "value": " to maximum Energy Shield" } ], "{0}% increased Energy Shield": [ { "type": "number", "index": 0, "stat": "local_energy_shield_+%" }, { "type": "literal", "value": "% increased Energy Shield" } ], "{0}% reduced Energy Shield": [ { "type": "number", "index": 0, "stat": "local_energy_shield_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Energy Shield" } ], "{0}% increased maximum Energy Shield": [ { "type": "number", "index": 0, "stat": "maximum_energy_shield_+%" }, { "type": "literal", "value": "% increased maximum Energy Shield" } ], "{0}% reduced maximum Energy Shield": [ { "type": "number", "index": 0, "stat": "maximum_energy_shield_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced maximum Energy Shield" } ], "Energy Shield Recharge not delayed by Damage": [ { "type": "literal", "value": "Energy Shield Recharge not delayed by Damage" } ], "{0}% of Energy Shield Recharged per second": [ { "type": "number", "index": 0, "stat": "energy_shield_recharge_rate_per_minute_%", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Energy Shield Recharged per second" } ], "{0}% of Energy Shield Lost per minute": [ { "type": "number", "index": 0, "stat": "energy_shield_recharge_rate_per_minute_%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% of Energy Shield Lost per minute" } ], "{0} to maximum Energy Shield per 100 Reserved Life": [ { "type": "number", "index": 0, "stat": "maximum_energy_shield_+_per_100_life_reserved" }, { "type": "literal", "value": " to maximum Energy Shield per 100 Reserved Life" } ], "{0} to maximum Energy Shield per 6 Evasion Rating on Equipped Body Armour": [ { "type": "number", "index": 0, "stat": "maximum_energy_shield_+_per_6_body_armour_evasion_rating" }, { "type": "literal", "value": " to maximum Energy Shield per 6 Evasion Rating on Equipped Body Armour" } ], "{0}% increased Energy Shield Recovery rate": [ { "type": "number", "index": 0, "stat": "energy_shield_recovery_rate_+%" }, { "type": "literal", "value": "% increased Energy Shield Recovery rate" } ], "{0}% reduced Energy Shield Recovery rate": [ { "type": "number", "index": 0, "stat": "energy_shield_recovery_rate_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Energy Shield Recovery rate" } ], "{0} to maximum Life": [ { "type": "number", "index": 0, "stat": "base_maximum_life" }, { "type": "literal", "value": " to maximum Life" } ], "{0}% increased maximum Life, Mana and Global Energy Shield": [ { "type": "number", "index": 0, "stat": "maximum_life_mana_and_energy_shield_+%" }, { "type": "literal", "value": "% increased maximum Life, Mana and Global Energy Shield" } ], "{0}% reduced maximum Life, Mana and Global Energy Shield": [ { "type": "number", "index": 0, "stat": "maximum_life_mana_and_energy_shield_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced maximum Life, Mana and Global Energy Shield" } ], "{0}% increased maximum Life": [ { "type": "number", "index": 0, "stat": "maximum_life_+%" }, { "type": "literal", "value": "% increased maximum Life" } ], "{0}% reduced maximum Life": [ { "type": "number", "index": 0, "stat": "maximum_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced maximum Life" } ], "{0}% more maximum Life": [ { "type": "number", "index": 0, "stat": "monster_life_+%_final_from_rarity" }, { "type": "literal", "value": "% more maximum Life" } ], "{0}% less maximum Life": [ { "type": "number", "index": 0, "stat": "monster_life_+%_final_from_rarity", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less maximum Life" } ], "Lose {0} Life per second": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "life_degeneration_per_minute_not_in_grace", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Life per second" } ], "Regenerate {0}% of Life per second per Endurance Charge": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_%_per_endurance_charge", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second per Endurance Charge" } ], "{0}% increased Life Recovery rate": [ { "type": "number", "index": 0, "stat": "life_recovery_rate_+%" }, { "type": "literal", "value": "% increased Life Recovery rate" } ], "{0}% reduced Life Recovery rate": [ { "type": "number", "index": 0, "stat": "life_recovery_rate_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life Recovery rate" } ], "{0} to maximum Mana": [ { "type": "number", "index": 0, "stat": "base_maximum_mana" }, { "type": "literal", "value": " to maximum Mana" } ], "{0}% increased maximum Mana": [ { "type": "number", "index": 0, "stat": "maximum_mana_+%" }, { "type": "literal", "value": "% increased maximum Mana" } ], "{0}% reduced maximum Mana": [ { "type": "number", "index": 0, "stat": "maximum_mana_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced maximum Mana" } ], "Regenerate {0}% of Mana per second": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "mana_regeneration_rate_per_minute_%", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Mana per second" } ], "Lose {0} Mana per second": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "mana_degeneration_per_minute_not_in_grace", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Mana per second" } ], "{0}% increased Mana Regeneration Rate": [ { "type": "number", "index": 0, "stat": "mana_regeneration_rate_+%" }, { "type": "literal", "value": "% increased Mana Regeneration Rate" } ], "{0}% reduced Mana Regeneration Rate": [ { "type": "number", "index": 0, "stat": "mana_regeneration_rate_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Regeneration Rate" } ], "Regenerate {0}% of Mana per second per Power Charge": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "mana_regeneration_rate_per_minute_%_per_power_charge", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Mana per second per Power Charge" } ], "{0}% increased Mana Recovery rate": [ { "type": "number", "index": 0, "stat": "mana_recovery_rate_+%" }, { "type": "literal", "value": "% increased Mana Recovery rate" } ], "{0}% reduced Mana Recovery rate": [ { "type": "number", "index": 0, "stat": "mana_recovery_rate_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Recovery rate" } ], "{0}% increased maximum Life and reduced Fire Resistance": [ { "type": "number", "index": 0, "stat": "maximum_life_+%_and_fire_resistance_-%" }, { "type": "literal", "value": "% increased maximum Life and reduced Fire Resistance" } ], "{0}% reduced maximum Life and increased Fire Resistance": [ { "type": "number", "index": 0, "stat": "maximum_life_+%_and_fire_resistance_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced maximum Life and increased Fire Resistance" } ], "{0}% increased maximum Mana and reduced Cold Resistance": [ { "type": "number", "index": 0, "stat": "maximum_mana_+%_and_cold_resistance_-%" }, { "type": "literal", "value": "% increased maximum Mana and reduced Cold Resistance" } ], "{0}% reduced maximum Mana and increased Cold Resistance": [ { "type": "number", "index": 0, "stat": "maximum_mana_+%_and_cold_resistance_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced maximum Mana and increased Cold Resistance" } ], "{0}% increased Global maximum Energy Shield and reduced Lightning Resistance": [ { "type": "number", "index": 0, "stat": "maximum_energy_shield_+%_and_lightning_resistance_-%" }, { "type": "literal", "value": "% increased Global maximum Energy Shield and reduced Lightning Resistance" } ], "{0}% reduced Global maximum Energy Shield and increased Lightning Resistance": [ { "type": "number", "index": 0, "stat": "maximum_energy_shield_+%_and_lightning_resistance_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Global maximum Energy Shield and increased Lightning Resistance" } ], "Cannot be Damaged": [ { "type": "literal", "value": "Cannot be Damaged" } ], "{0}% increased Quantity of Items found": [ { "type": "number", "index": 0, "stat": "item_found_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items found" } ], "{0}% reduced Quantity of Items found": [ { "type": "number", "index": 0, "stat": "item_found_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items found" } ], "{0}% increased Quantity of Items found when on Low Life": [ { "type": "number", "index": 0, "stat": "item_found_quantity_+%_when_on_low_life" }, { "type": "literal", "value": "% increased Quantity of Items found when on Low Life" } ], "{0}% reduced Quantity of Items found when on Low Life": [ { "type": "number", "index": 0, "stat": "item_found_quantity_+%_when_on_low_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items found when on Low Life" } ], "{0}% increased Quantity of Items Found from Chests": [ { "type": "number", "index": 0, "stat": "chest_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items Found from Chests" } ], "{0}% reduced Quantity of Items Found from Chests": [ { "type": "number", "index": 0, "stat": "chest_item_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items Found from Chests" } ], "{0}% increased Rarity of Items found": [ { "type": "number", "index": 0, "stat": "item_found_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items found" } ], "{0}% reduced Rarity of Items found": [ { "type": "number", "index": 0, "stat": "item_found_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items found" } ], "Nearby Allies have {0}% increased Item Rarity": [ { "type": "literal", "value": "Nearby Allies have " }, { "type": "number", "index": 0, "stat": "local_display_aura_allies_have_increased_item_rarity_+%" }, { "type": "literal", "value": "% increased Item Rarity" } ], "Nearby Allies have {0}% reduced Item Rarity": [ { "type": "literal", "value": "Nearby Allies have " }, { "type": "number", "index": 0, "stat": "local_display_aura_allies_have_increased_item_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Item Rarity" } ], "You and Nearby Allies have {0}% increased Item Rarity": [ { "type": "literal", "value": "You and Nearby Allies have " }, { "type": "number", "index": 0, "stat": "local_display_item_found_rarity_+%_for_you_and_nearby_allies" }, { "type": "literal", "value": "% increased Item Rarity" } ], "You and Nearby Allies have {0}% reduced Item Rarity": [ { "type": "literal", "value": "You and Nearby Allies have " }, { "type": "number", "index": 0, "stat": "local_display_item_found_rarity_+%_for_you_and_nearby_allies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Item Rarity" } ], "{0}% increased Rarity of Items found when on Low Life": [ { "type": "number", "index": 0, "stat": "item_found_rarity_+%_when_on_low_life" }, { "type": "literal", "value": "% increased Rarity of Items found when on Low Life" } ], "{0}% reduced Rarity of Items found when on Low Life": [ { "type": "number", "index": 0, "stat": "item_found_rarity_+%_when_on_low_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items found when on Low Life" } ], "{0}% increased Rarity of Items Found from Chests": [ { "type": "number", "index": 0, "stat": "chest_item_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items Found from Chests" } ], "{0}% reduced Rarity of Items Found from Chests": [ { "type": "number", "index": 0, "stat": "chest_item_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items Found from Chests" } ], "{0}% increased Quality of Items Found": [ { "type": "number", "index": 0, "stat": "item_found_quality_+%" }, { "type": "literal", "value": "% increased Quality of Items Found" } ], "{0}% reduced Quality of Items Found": [ { "type": "number", "index": 0, "stat": "item_found_quality_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quality of Items Found" } ], "{0}% increased Relevancy of Items Found": [ { "type": "number", "index": 0, "stat": "item_found_relevancy_+%" }, { "type": "literal", "value": "% increased Relevancy of Items Found" } ], "{0}% reduced Relevancy of Items Found": [ { "type": "number", "index": 0, "stat": "item_found_relevancy_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Relevancy of Items Found" } ], "{0}% reduced Experience gain": [ { "type": "number", "index": 0, "stat": "experience_gain_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Experience gain" } ], "{0}% reduced Experience loss on Death": [ { "type": "number", "index": 0, "stat": "experience_loss_on_death_-%" }, { "type": "literal", "value": "% reduced Experience loss on Death" } ], "{0}% increased Experience loss on Death": [ { "type": "number", "index": 0, "stat": "experience_loss_on_death_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Experience loss on Death" } ], "Can't use other Rings": [ { "type": "literal", "value": "Can't use other Rings" } ], "Immune to Fire Damage": [ { "type": "literal", "value": "Immune to Fire Damage" } ], "Totems are Immune to Fire Damage": [ { "type": "literal", "value": "Totems are Immune to Fire Damage" } ], "{0} to Level of all Spell Skill Gems": [ { "type": "number", "index": 0, "stat": "spell_skill_gem_level_+" }, { "type": "literal", "value": " to Level of all Spell Skill Gems" } ], "{0} to Level of all Physical Spell Skill Gems": [ { "type": "number", "index": 0, "stat": "physical_spell_skill_gem_level_+" }, { "type": "literal", "value": " to Level of all Physical Spell Skill Gems" } ], "{0} to Level of all Fire Spell Skill Gems": [ { "type": "number", "index": 0, "stat": "fire_spell_skill_gem_level_+" }, { "type": "literal", "value": " to Level of all Fire Spell Skill Gems" } ], "{0} to Level of all Cold Spell Skill Gems": [ { "type": "number", "index": 0, "stat": "cold_spell_skill_gem_level_+" }, { "type": "literal", "value": " to Level of all Cold Spell Skill Gems" } ], "{0} to Level of all Lightning Spell Skill Gems": [ { "type": "number", "index": 0, "stat": "lightning_spell_skill_gem_level_+" }, { "type": "literal", "value": " to Level of all Lightning Spell Skill Gems" } ], "{0} to Level of all Chaos Spell Skill Gems": [ { "type": "number", "index": 0, "stat": "chaos_spell_skill_gem_level_+" }, { "type": "literal", "value": " to Level of all Chaos Spell Skill Gems" } ], "{0} to Level of all Minion Skill Gems": [ { "type": "number", "index": 0, "stat": "minion_skill_gem_level_+" }, { "type": "literal", "value": " to Level of all Minion Skill Gems" } ], "{0} to Level of all Raise Zombie Gems": [ { "type": "number", "index": 0, "stat": "raise_zombie_gem_level_+" }, { "type": "literal", "value": " to Level of all Raise Zombie Gems" } ], "{0} to Level of all Raise Spectre Gems": [ { "type": "number", "index": 0, "stat": "raise_spectre_gem_level_+" }, { "type": "literal", "value": " to Level of all Raise Spectre Gems" } ], "{0} to Level of all Summon Skeletons Gems": [ { "type": "number", "index": 0, "stat": "summon_skeleton_gem_level_+" }, { "type": "literal", "value": " to Level of all Summon Skeletons Gems" } ], "+{0} to Level of all {1} Gems": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "random_skill_gem_level_+_level" }, { "type": "literal", "value": " to Level of all " }, { "type": "enum", "index": 1, "stat": "random_skill_gem_level_+_index", "stat_value_handler": "display_indexable_skill" }, { "type": "literal", "value": " Gems" } ], "-{0} to Level of all {1} Gems": [ { "type": "literal", "value": "-" }, { "type": "number", "index": 0, "stat": "random_skill_gem_level_+_level" }, { "type": "literal", "value": " to Level of all " }, { "type": "enum", "index": 1, "stat": "random_skill_gem_level_+_index", "stat_value_handler": "display_indexable_skill" }, { "type": "literal", "value": " Gems" } ], "{0}% to all Elemental Resistances per Endurance Charge": [ { "type": "number", "index": 0, "stat": "resist_all_elements_%_per_endurance_charge" }, { "type": "literal", "value": "% to all Elemental Resistances per Endurance Charge" } ], "{0}% Elemental Resistances while holding a Shield": [ { "type": "number", "index": 0, "stat": "resist_all_elements_+%_while_holding_shield" }, { "type": "literal", "value": "% Elemental Resistances while holding a Shield" } ], "{0}% to all Elemental Resistances while on Low Life": [ { "type": "number", "index": 0, "stat": "elemental_resistance_%_when_on_low_life" }, { "type": "literal", "value": "% to all Elemental Resistances while on Low Life" } ], "{0}% to maximum Fire Resistance": [ { "type": "number", "index": 0, "stat": "base_maximum_fire_damage_resistance_%" }, { "type": "literal", "value": "% to maximum Fire Resistance" } ], "Fire Resistance is {0}%": [ { "type": "literal", "value": "Fire Resistance is " }, { "type": "number", "index": 0, "stat": "fire_damage_resistance_is_%" }, { "type": "literal", "value": "%" } ], "{0}% to Fire Resistance when Socketed with a Red Gem": [ { "type": "number", "index": 0, "stat": "unique_fire_damage_resistance_%_when_red_gem_socketed" }, { "type": "literal", "value": "% to Fire Resistance when Socketed with a Red Gem" } ], "{0}% to Fire Resistance while on Low Life": [ { "type": "number", "index": 0, "stat": "fire_damage_resistance_%_when_on_low_life" }, { "type": "literal", "value": "% to Fire Resistance while on Low Life" } ], "{0}% increased Fire Resistance": [ { "type": "number", "index": 0, "stat": "fire_damage_resistance_+%" }, { "type": "literal", "value": "% increased Fire Resistance" } ], "{0}% reduced Fire Resistance": [ { "type": "number", "index": 0, "stat": "fire_damage_resistance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Resistance" } ], "{0}% to maximum Cold Resistance": [ { "type": "number", "index": 0, "stat": "base_maximum_cold_damage_resistance_%" }, { "type": "literal", "value": "% to maximum Cold Resistance" } ], "Cold Resistance is {0}%": [ { "type": "literal", "value": "Cold Resistance is " }, { "type": "number", "index": 0, "stat": "cold_damage_resistance_is_%" }, { "type": "literal", "value": "%" } ], "{0}% to Cold Resistance when Socketed with a Green Gem": [ { "type": "number", "index": 0, "stat": "unique_cold_damage_resistance_%_when_green_gem_socketed" }, { "type": "literal", "value": "% to Cold Resistance when Socketed with a Green Gem" } ], "{0}% increased Cold Resistance": [ { "type": "number", "index": 0, "stat": "cold_damage_resistance_+%" }, { "type": "literal", "value": "% increased Cold Resistance" } ], "{0}% reduced Cold Resistance": [ { "type": "number", "index": 0, "stat": "cold_damage_resistance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Resistance" } ], "{0}% to maximum Lightning Resistance": [ { "type": "number", "index": 0, "stat": "base_maximum_lightning_damage_resistance_%" }, { "type": "literal", "value": "% to maximum Lightning Resistance" } ], "Lightning Resistance is {0}%": [ { "type": "literal", "value": "Lightning Resistance is " }, { "type": "number", "index": 0, "stat": "lightning_damage_resistance_is_%" }, { "type": "literal", "value": "%" } ], "{0}% to Lightning Resistance when Socketed with a Blue Gem": [ { "type": "number", "index": 0, "stat": "unique_lightning_damage_resistance_%_when_blue_gem_socketed" }, { "type": "literal", "value": "% to Lightning Resistance when Socketed with a Blue Gem" } ], "{0}% increased Lightning Resistance": [ { "type": "number", "index": 0, "stat": "lightning_damage_resistance_+%" }, { "type": "literal", "value": "% increased Lightning Resistance" } ], "{0}% reduced Lightning Resistance": [ { "type": "number", "index": 0, "stat": "lightning_damage_resistance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lightning Resistance" } ], "{0}% to maximum Chaos Resistance": [ { "type": "number", "index": 0, "stat": "base_maximum_chaos_damage_resistance_%" }, { "type": "literal", "value": "% to maximum Chaos Resistance" } ], "{0}% to all maximum Resistances": [ { "type": "number", "index": 0, "stat": "additional_maximum_all_resistances_%" }, { "type": "literal", "value": "% to all maximum Resistances" } ], "{0}% to all maximum Elemental Resistances": [ { "type": "number", "index": 0, "stat": "additional_maximum_all_elemental_resistances_%" }, { "type": "literal", "value": "% to all maximum Elemental Resistances" } ], "Temporal Chains has {0}% increased Effect on you": [ { "type": "literal", "value": "Temporal Chains has " }, { "type": "number", "index": 0, "stat": "temporal_chains_effeciveness_+%" }, { "type": "literal", "value": "% increased Effect on you" } ], "Temporal Chains has {0}% reduced Effect on you": [ { "type": "literal", "value": "Temporal Chains has " }, { "type": "number", "index": 0, "stat": "temporal_chains_effeciveness_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect on you" } ], "{0}% increased Effect of Chill on you": [ { "type": "number", "index": 0, "stat": "chill_effectiveness_on_self_+%" }, { "type": "literal", "value": "% increased Effect of Chill on you" } ], "{0}% reduced Effect of Chill on you": [ { "type": "number", "index": 0, "stat": "chill_effectiveness_on_self_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Chill on you" } ], "{0}% more Damage for each different type of Mastery you have Allocated": [ { "type": "number", "index": 0, "stat": "trickster_damage_+%_final_per_different_mastery" }, { "type": "literal", "value": "% more Damage for each different type of Mastery you have Allocated" } ], "{0}% less Damage for each different type of Mastery you have Allocated": [ { "type": "number", "index": 0, "stat": "trickster_damage_+%_final_per_different_mastery", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage for each different type of Mastery you have Allocated" } ], "{0}% of Physical Attack Damage Leeched as Life": [ { "type": "number", "index": 0, "stat": "old_do_not_use_life_leech_from_physical_damage_%", "stat_value_handlers": [ "old_leech_percent" ] }, { "type": "literal", "value": "% of Physical Attack Damage Leeched as Life" } ], "{0}% of Physical Attack Damage Leeched by Enemy as Life": [ { "type": "number", "index": 0, "stat": "enemy_life_leech_from_physical_attack_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Physical Attack Damage Leeched by Enemy as Life" } ], "{0}% of Physical Damage Dealt with Claws Leeched as Life": [ { "type": "number", "index": 0, "stat": "old_do_not_use_life_leech_from_physical_damage_with_claw_%", "stat_value_handlers": [ "old_leech_percent" ] }, { "type": "literal", "value": "% of Physical Damage Dealt with Claws Leeched as Life" } ], "{0}% of Physical Damage Dealt with Bows Leeched as Life": [ { "type": "number", "index": 0, "stat": "life_leech_from_physical_damage_with_bow_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Physical Damage Dealt with Bows Leeched as Life" } ], "{0}% of Physical Attack Damage Leeched as Life and Mana": [ { "type": "number", "index": 0, "stat": "life_and_mana_leech_from_physical_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Physical Attack Damage Leeched as Life and Mana" } ], "{0}% of Physical Damage Dealt with Claws Leeched as Mana": [ { "type": "number", "index": 0, "stat": "old_do_not_use_mana_leech_from_physical_damage_with_claw_%", "stat_value_handlers": [ "old_leech_percent" ] }, { "type": "literal", "value": "% of Physical Damage Dealt with Claws Leeched as Mana" } ], "Recover {0}% of Life on Kill for each different type of Mastery you have Allocated": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_life_on_kill_per_different_mastery" }, { "type": "literal", "value": "% of Life on Kill for each different type of Mastery you have Allocated" } ], "{0}% of Physical Damage Dealt with Bows Leeched as Mana": [ { "type": "number", "index": 0, "stat": "mana_leech_from_physical_damage_with_bow_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Physical Damage Dealt with Bows Leeched as Mana" } ], "{0}% of Spell Damage Leeched as Life": [ { "type": "number", "index": 0, "stat": "old_do_not_use_life_leech_from_spell_damage_%", "stat_value_handlers": [ "old_leech_percent" ] }, { "type": "literal", "value": "% of Spell Damage Leeched as Life" } ], "{0}% of Physical Damage Leeched as Life": [ { "type": "number", "index": 0, "stat": "old_do_not_use_base_life_leech_from_physical_damage_permyriad", "stat_value_handlers": [ "old_leech_permyriad" ] }, { "type": "literal", "value": "% of Physical Damage Leeched as Life" } ], "{0}% of Physical Damage Leeched by Enemy as Life": [ { "type": "number", "index": 0, "stat": "enemy_life_leech_from_physical_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Physical Damage Leeched by Enemy as Life" } ], "{0}% of Fire Damage Leeched as Life": [ { "type": "number", "index": 0, "stat": "old_do_not_use_base_life_leech_from_fire_damage_permyriad", "stat_value_handlers": [ "old_leech_permyriad" ] }, { "type": "literal", "value": "% of Fire Damage Leeched as Life" } ], "{0}% of Fire Damage Leeched by Enemy as Life": [ { "type": "number", "index": 0, "stat": "enemy_life_leech_from_fire_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Fire Damage Leeched by Enemy as Life" } ], "Recover {0}% of Energy Shield on Kill for each different type of Mastery you have Allocated": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_es_on_kill_per_different_mastery" }, { "type": "literal", "value": "% of Energy Shield on Kill for each different type of Mastery you have Allocated" } ], "{0}% of Cold Damage Leeched as Life": [ { "type": "number", "index": 0, "stat": "old_do_not_use_base_life_leech_from_cold_damage_permyriad", "stat_value_handlers": [ "old_leech_permyriad" ] }, { "type": "literal", "value": "% of Cold Damage Leeched as Life" } ], "{0}% of Cold Damage Leeched by Enemy as Life": [ { "type": "number", "index": 0, "stat": "enemy_life_leech_from_cold_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Cold Damage Leeched by Enemy as Life" } ], "{0}% of Lightning Damage Leeched as Life": [ { "type": "number", "index": 0, "stat": "old_do_not_use_base_life_leech_from_lightning_damage_permyriad", "stat_value_handlers": [ "old_leech_permyriad" ] }, { "type": "literal", "value": "% of Lightning Damage Leeched as Life" } ], "{0}% of Lightning Damage Leeched by Enemy as Life": [ { "type": "number", "index": 0, "stat": "enemy_life_leech_from_lightning_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Lightning Damage Leeched by Enemy as Life" } ], "{0}% of Chaos Damage Leeched by Enemy as Life": [ { "type": "number", "index": 0, "stat": "enemy_life_leech_from_chaos_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Chaos Damage Leeched by Enemy as Life" } ], "{0}% of Chaos Damage Leeched as Life": [ { "type": "number", "index": 0, "stat": "horrible_ugly_life_leech_from_chaos_damage_perhundredthousand", "stat_value_handlers": [ "divide_by_one_thousand" ] }, { "type": "literal", "value": "% of Chaos Damage Leeched as Life" } ], "{0}% of Elemental Damage Leeched as Life": [ { "type": "number", "index": 0, "stat": "old_do_not_use_base_life_leech_from_elemental_damage_permyriad", "stat_value_handlers": [ "old_leech_permyriad" ] }, { "type": "literal", "value": "% of Elemental Damage Leeched as Life" } ], "{0}% of Damage Leeched as Life against Shocked Enemies": [ { "type": "number", "index": 0, "stat": "old_do_not_use_life_leech_permyriad_vs_shocked_enemies", "stat_value_handlers": [ "old_leech_permyriad" ] }, { "type": "literal", "value": "% of Damage Leeched as Life against Shocked Enemies" } ], "{0}% of Damage against Frozen Enemies Leeched as Life": [ { "type": "number", "index": 0, "stat": "old_do_not_use_life_leech_%_vs_frozen_enemies", "stat_value_handlers": [ "old_leech_percent" ] }, { "type": "literal", "value": "% of Damage against Frozen Enemies Leeched as Life" } ], "Recover {0}% of Mana on Kill for each different type of Mastery you have Allocated": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_mana_on_kill_per_different_mastery" }, { "type": "literal", "value": "% of Mana on Kill for each different type of Mastery you have Allocated" } ], "{0}% of Attack Damage Leeched as Life against Chilled Enemies": [ { "type": "number", "index": 0, "stat": "old_do_not_use_life_leech_from_attack_damage_permyriad_vs_chilled_enemies", "stat_value_handlers": [ "old_leech_permyriad" ] }, { "type": "literal", "value": "% of Attack Damage Leeched as Life against Chilled Enemies" } ], "{0}% of Damage Leeched as Life on Critical Strike": [ { "type": "number", "index": 0, "stat": "old_do_not_use_life_leech_permyriad_on_crit", "stat_value_handlers": [ "old_leech_permyriad" ] }, { "type": "literal", "value": "% of Damage Leeched as Life on Critical Strike" } ], "{0}% of Attack Damage Leeched as Life against Bleeding Enemies": [ { "type": "number", "index": 0, "stat": "life_leech_from_attack_damage_permyriad_vs_bleeding_enemies", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Attack Damage Leeched as Life against Bleeding Enemies" } ], "{0}% of Physical Attack Damage Leeched as Mana": [ { "type": "number", "index": 0, "stat": "old_do_not_use_mana_leech_from_physical_damage_%", "stat_value_handlers": [ "old_leech_percent" ] }, { "type": "literal", "value": "% of Physical Attack Damage Leeched as Mana" } ], "{0}% of Physical Attack Damage Leeched by Enemy as Mana": [ { "type": "number", "index": 0, "stat": "enemy_mana_leech_from_physical_attack_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Physical Attack Damage Leeched by Enemy as Mana" } ], "{0}% of Spell Damage Leeched as Mana": [ { "type": "number", "index": 0, "stat": "old_do_not_use_mana_leech_from_spell_damage_%", "stat_value_handlers": [ "old_leech_percent" ] }, { "type": "literal", "value": "% of Spell Damage Leeched as Mana" } ], "{0}% of Attack Damage Leeched as Mana": [ { "type": "number", "index": 0, "stat": "base_mana_leech_from_attack_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Attack Damage Leeched as Mana" } ], "{0}% of Physical Damage Leeched as Mana": [ { "type": "number", "index": 0, "stat": "base_mana_leech_from_physical_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Physical Damage Leeched as Mana" } ], "{0}% of Physical Damage Leeched by Enemy as Mana": [ { "type": "number", "index": 0, "stat": "enemy_mana_leech_from_physical_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Physical Damage Leeched by Enemy as Mana" } ], "{0}% of Fire Damage Leeched as Mana": [ { "type": "number", "index": 0, "stat": "base_mana_leech_from_fire_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Fire Damage Leeched as Mana" } ], "{0}% of Fire Damage Leeched by Enemy as Mana": [ { "type": "number", "index": 0, "stat": "enemy_mana_leech_from_fire_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Fire Damage Leeched by Enemy as Mana" } ], "{0}% of Cold Damage Leeched as Mana": [ { "type": "number", "index": 0, "stat": "base_mana_leech_from_cold_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Cold Damage Leeched as Mana" } ], "{0}% of Lightning Damage Leeched as Mana": [ { "type": "number", "index": 0, "stat": "old_do_not_use_base_mana_leech_from_lightning_damage_permyriad", "stat_value_handlers": [ "old_leech_permyriad" ] }, { "type": "literal", "value": "% of Lightning Damage Leeched as Mana" } ], "{0}% of Lightning Damage Leeched by Enemy as Mana": [ { "type": "number", "index": 0, "stat": "enemy_mana_leech_from_lightning_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Lightning Damage Leeched by Enemy as Mana" } ], "{0}% of Chaos Damage Leeched as Mana": [ { "type": "number", "index": 0, "stat": "base_mana_leech_from_chaos_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Chaos Damage Leeched as Mana" } ], "{0}% of Chaos Damage Leeched by Enemy as Mana": [ { "type": "number", "index": 0, "stat": "enemy_mana_leech_from_chaos_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Chaos Damage Leeched by Enemy as Mana" } ], "{0}% of Elemental Damage Leeched as Mana": [ { "type": "number", "index": 0, "stat": "base_mana_leech_from_elemental_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Elemental Damage Leeched as Mana" } ], "{0}% of Damage against Shocked Enemies Leeched as Mana": [ { "type": "number", "index": 0, "stat": "old_do_not_use_mana_leech_%_vs_shocked_enemies", "stat_value_handlers": [ "old_leech_percent" ] }, { "type": "literal", "value": "% of Damage against Shocked Enemies Leeched as Mana" } ], "{0}% of Physical Attack Damage Leeched as Mana per Power Charge": [ { "type": "number", "index": 0, "stat": "old_do_not_use_mana_leech_from_physical_damage_%_per_power_charge", "stat_value_handlers": [ "old_leech_percent" ] }, { "type": "literal", "value": "% of Physical Attack Damage Leeched as Mana per Power Charge" } ], "{0}% of Spell Damage Leeched as Energy Shield for each Curse on Enemy": [ { "type": "number", "index": 0, "stat": "energy_shield_leech_from_spell_damage_permyriad_per_curse_on_enemy", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Spell Damage Leeched as Energy Shield for each Curse on Enemy" } ], "{0}% increased Maximum Recovery per Mana Leech": [ { "type": "number", "index": 0, "stat": "maximum_mana_leech_amount_per_leech_+%" }, { "type": "literal", "value": "% increased Maximum Recovery per Mana Leech" } ], "{0}% reduced Maximum Recovery per Mana Leech": [ { "type": "number", "index": 0, "stat": "maximum_mana_leech_amount_per_leech_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum Recovery per Mana Leech" } ], "{0}% to Maximum total Life Recovery per second from Leech": [ { "type": "number", "index": 0, "stat": "maximum_life_leech_rate_%_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% to Maximum total Life Recovery per second from Leech" } ], "{0}% to Maximum total Energy Shield Recovery per second from Leech": [ { "type": "number", "index": 0, "stat": "maximum_energy_shield_leech_rate_%_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% to Maximum total Energy Shield Recovery per second from Leech" } ], "{0}% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech": [ { "type": "number", "index": 0, "stat": "maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield" }, { "type": "literal", "value": "% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech" } ], "{0}% Maximum total Mana Recovery per second from Leech": [ { "type": "number", "index": 0, "stat": "maximum_mana_leech_rate_%_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% Maximum total Mana Recovery per second from Leech" } ], "{0}% increased Maximum total Life Recovery per second from Leech": [ { "type": "number", "index": 0, "stat": "maximum_life_leech_rate_+%" }, { "type": "literal", "value": "% increased Maximum total Life Recovery per second from Leech" } ], "{0}% reduced Maximum total Life Recovery per second from Leech": [ { "type": "number", "index": 0, "stat": "maximum_life_leech_rate_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum total Life Recovery per second from Leech" } ], "{0}% increased Maximum total Mana Recovery per second from Leech": [ { "type": "number", "index": 0, "stat": "maximum_mana_leech_rate_+%" }, { "type": "literal", "value": "% increased Maximum total Mana Recovery per second from Leech" } ], "{0}% reduced Maximum total Mana Recovery per second from Leech": [ { "type": "number", "index": 0, "stat": "maximum_mana_leech_rate_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum total Mana Recovery per second from Leech" } ], "{0}% increased Maximum total Energy Shield Recovery per second from Leech": [ { "type": "number", "index": 0, "stat": "maximum_energy_shield_leech_rate_+%" }, { "type": "literal", "value": "% increased Maximum total Energy Shield Recovery per second from Leech" } ], "{0}% reduced Maximum total Energy Shield Recovery per second from Leech": [ { "type": "number", "index": 0, "stat": "maximum_energy_shield_leech_rate_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum total Energy Shield Recovery per second from Leech" } ], "{0}% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry": [ { "type": "number", "index": 0, "stat": "maximum_energy_shield_leech_rate_+%_while_affected_by_zealotry" }, { "type": "literal", "value": "% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry" } ], "{0}% reduced Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry": [ { "type": "number", "index": 0, "stat": "maximum_energy_shield_leech_rate_+%_while_affected_by_zealotry", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry" } ], "Grants {0} Life per Enemy Hit": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "local_life_gain_per_target" }, { "type": "literal", "value": " Life per Enemy Hit" } ], "Removes {0} of your Life per Enemy Hit": [ { "type": "literal", "value": "Removes " }, { "type": "number", "index": 0, "stat": "local_life_gain_per_target", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " of your Life per Enemy Hit" } ], "Gain {0} Life per Enemy Hit with Spells": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "base_life_gained_on_spell_hit" }, { "type": "literal", "value": " Life per Enemy Hit with Spells" } ], "Lose {0} Life per Enemy Hit with Spells": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "base_life_gained_on_spell_hit", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Life per Enemy Hit with Spells" } ], "Gain {0} Life and Mana per Enemy Hit with Attacks": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "life_and_mana_gain_per_hit" }, { "type": "literal", "value": " Life and Mana per Enemy Hit with Attacks" } ], "Lose {0} Life and Mana per Enemy Hit with Attacks": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "life_and_mana_gain_per_hit", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Life and Mana per Enemy Hit with Attacks" } ], "Grants {0} Life and Mana per Enemy Hit": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "local_life_and_mana_gain_per_target" }, { "type": "literal", "value": " Life and Mana per Enemy Hit" } ], "Removes {0} of your Life and Mana per Enemy Hit": [ { "type": "literal", "value": "Removes " }, { "type": "number", "index": 0, "stat": "local_life_and_mana_gain_per_target", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " of your Life and Mana per Enemy Hit" } ], "Gain {0} Life for each Ignited Enemy hit with Attacks": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "life_gain_on_ignited_enemy_hit" }, { "type": "literal", "value": " Life for each Ignited Enemy hit with Attacks" } ], "Lose {0} Life for each Ignited Enemy hit with Attacks": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "life_gain_on_ignited_enemy_hit", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Life for each Ignited Enemy hit with Attacks" } ], "Grants {0} Mana per Enemy Hit": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "local_mana_gain_per_target" }, { "type": "literal", "value": " Mana per Enemy Hit" } ], "Removes {0} of your Mana per Enemy Hit": [ { "type": "literal", "value": "Removes " }, { "type": "number", "index": 0, "stat": "local_mana_gain_per_target", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " of your Mana per Enemy Hit" } ], "Gain {0} Mana per Enemy Hit with Attacks": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "virtual_mana_gain_per_target" }, { "type": "literal", "value": " Mana per Enemy Hit with Attacks" } ], "Lose {0} Mana per Enemy Hit with Attacks": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "virtual_mana_gain_per_target", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Mana per Enemy Hit with Attacks" } ], "Gain {0} Energy Shield per Enemy Hit with Attacks": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "energy_shield_gain_per_target" }, { "type": "literal", "value": " Energy Shield per Enemy Hit with Attacks" } ], "Lose {0} Energy Shield per Enemy Hit with Attacks": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "energy_shield_gain_per_target", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Energy Shield per Enemy Hit with Attacks" } ], "Gain {0} Life per Enemy Killed": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "base_life_gained_on_enemy_death" }, { "type": "literal", "value": " Life per Enemy Killed" } ], "Lose {0} Life per Enemy Killed": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "base_life_gained_on_enemy_death", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Life per Enemy Killed" } ], "Recover {0}% of Life on Kill": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_maximum_life_on_kill" }, { "type": "literal", "value": "% of Life on Kill" } ], "Lose {0}% of Life on Kill": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "recover_%_maximum_life_on_kill", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% of Life on Kill" } ], "Recover {0}% of Energy Shield on Kill": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_energy_shield_%_on_kill" }, { "type": "literal", "value": "% of Energy Shield on Kill" } ], "Lose {0}% of Energy Shield on Kill": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "recover_energy_shield_%_on_kill", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% of Energy Shield on Kill" } ], "Recover {0}% of Mana on Kill": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_maximum_mana_on_kill" }, { "type": "literal", "value": "% of Mana on Kill" } ], "Lose {0}% of Mana on Kill": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "recover_%_maximum_mana_on_kill", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% of Mana on Kill" } ], "Recover {0}% of Mana when you Kill a Cursed Enemy": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_maximum_mana_on_killing_cursed_enemy" }, { "type": "literal", "value": "% of Mana when you Kill a Cursed Enemy" } ], "Gain {0} Life per Ignited Enemy Killed": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "life_gained_on_killing_ignited_enemies" }, { "type": "literal", "value": " Life per Ignited Enemy Killed" } ], "Lose {0} Life per Ignited Enemy Killed": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "life_gained_on_killing_ignited_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Life per Ignited Enemy Killed" } ], "{0} Life gained when you Block": [ { "type": "number", "index": 0, "stat": "life_gained_on_block" }, { "type": "literal", "value": " Life gained when you Block" } ], "Lose {0} Life when you Block": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "life_gained_on_block", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Life when you Block" } ], "{0} Mana gained when you Block": [ { "type": "number", "index": 0, "stat": "mana_gained_on_block" }, { "type": "literal", "value": " Mana gained when you Block" } ], "Lose {0} Mana when you Block": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "mana_gained_on_block", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Mana when you Block" } ], "Gain {0} Energy Shield when you Block": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "energy_shield_gained_on_block" }, { "type": "literal", "value": " Energy Shield when you Block" } ], "Lose {0} Energy Shield when you Block": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "energy_shield_gained_on_block", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Energy Shield when you Block" } ], "Recover {0} Life when you Block": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_X_life_on_block" }, { "type": "literal", "value": " Life when you Block" } ], "Minions recover {0} Life when they Block": [ { "type": "literal", "value": "Minions recover " }, { "type": "number", "index": 0, "stat": "minion_recover_X_life_on_block" }, { "type": "literal", "value": " Life when they Block" } ], "Gain {0} Mana per Enemy Killed": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "base_mana_gained_on_enemy_death" }, { "type": "literal", "value": " Mana per Enemy Killed" } ], "Lose {0} Mana per Enemy Killed": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "base_mana_gained_on_enemy_death", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Mana per Enemy Killed" } ], "Minions have {0}% increased Life Recovery rate": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_life_recovery_rate_+%" }, { "type": "literal", "value": "% increased Life Recovery rate" } ], "Minions have {0}% reduced Life Recovery rate": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_life_recovery_rate_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life Recovery rate" } ], "Minions have {0}% increased maximum Mana": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_maximum_mana_+%" }, { "type": "literal", "value": "% increased maximum Mana" } ], "Minions have {0}% reduced maximum Mana": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_maximum_mana_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced maximum Mana" } ], "Minions have {0}% increased maximum Energy Shield": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_maximum_energy_shield_+%" }, { "type": "literal", "value": "% increased maximum Energy Shield" } ], "Minions have {0}% reduced maximum Energy Shield": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_maximum_energy_shield_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced maximum Energy Shield" } ], "Spectres have {0}% increased maximum Life": [ { "type": "literal", "value": "Spectres have " }, { "type": "number", "index": 0, "stat": "base_spectre_maximum_life_+%" }, { "type": "literal", "value": "% increased maximum Life" } ], "Spectres have {0}% reduced maximum Life": [ { "type": "literal", "value": "Spectres have " }, { "type": "number", "index": 0, "stat": "base_spectre_maximum_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced maximum Life" } ], "Raised Zombies have {0}% increased maximum Life": [ { "type": "literal", "value": "Raised Zombies have " }, { "type": "number", "index": 0, "stat": "base_zombie_maximum_life_+%" }, { "type": "literal", "value": "% increased maximum Life" } ], "Raised Zombies have {0}% reduced maximum Life": [ { "type": "literal", "value": "Raised Zombies have " }, { "type": "number", "index": 0, "stat": "base_zombie_maximum_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced maximum Life" } ], "Fire Elementals have {0}% increased maximum Life": [ { "type": "literal", "value": "Fire Elementals have " }, { "type": "number", "index": 0, "stat": "base_fire_elemental_maximum_life_+%" }, { "type": "literal", "value": "% increased maximum Life" } ], "Fire Elementals have {0}% reduced maximum Life": [ { "type": "literal", "value": "Fire Elementals have " }, { "type": "number", "index": 0, "stat": "base_fire_elemental_maximum_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced maximum Life" } ], "Ravens have {0}% increased maximum Life": [ { "type": "literal", "value": "Ravens have " }, { "type": "number", "index": 0, "stat": "base_raven_maximum_life_+%" }, { "type": "literal", "value": "% increased maximum Life" } ], "Ravens have {0}% reduced maximum Life": [ { "type": "literal", "value": "Ravens have " }, { "type": "number", "index": 0, "stat": "base_raven_maximum_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced maximum Life" } ], "{0}% increased Totem Mana": [ { "type": "number", "index": 0, "stat": "totem_mana_+%" }, { "type": "literal", "value": "% increased Totem Mana" } ], "{0}% reduced Totem Mana": [ { "type": "number", "index": 0, "stat": "totem_mana_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Totem Mana" } ], "{0}% increased Totem Energy Shield": [ { "type": "number", "index": 0, "stat": "totem_energy_shield_+%" }, { "type": "literal", "value": "% increased Totem Energy Shield" } ], "{0}% reduced Totem Energy Shield": [ { "type": "number", "index": 0, "stat": "totem_energy_shield_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Totem Energy Shield" } ], "{0}% increased Totem Range": [ { "type": "number", "index": 0, "stat": "totem_range_+%" }, { "type": "literal", "value": "% increased Totem Range" } ], "{0}% reduced Totem Range": [ { "type": "number", "index": 0, "stat": "totem_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Totem Range" } ], "{0}% increased Totem Duration": [ { "type": "number", "index": 0, "stat": "totem_duration_+%" }, { "type": "literal", "value": "% increased Totem Duration" } ], "{0}% reduced Totem Duration": [ { "type": "number", "index": 0, "stat": "totem_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Totem Duration" } ], "{0}% increased Skeleton Duration": [ { "type": "number", "index": 0, "stat": "skeleton_duration_+%" }, { "type": "literal", "value": "% increased Skeleton Duration" } ], "{0}% reduced Skeleton Duration": [ { "type": "number", "index": 0, "stat": "skeleton_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Skeleton Duration" } ], "{0}% increased Taunt Duration": [ { "type": "number", "index": 0, "stat": "taunt_duration_+%" }, { "type": "literal", "value": "% increased Taunt Duration" } ], "{0}% reduced Taunt Duration": [ { "type": "number", "index": 0, "stat": "taunt_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Taunt Duration" } ], "Gain {0} Life when you Taunt an Enemy": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "life_gained_on_taunting_enemy" }, { "type": "literal", "value": " Life when you Taunt an Enemy" } ], "Gain {0} Mana per Taunted Enemy Hit": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "mana_gained_on_hitting_taunted_enemy" }, { "type": "literal", "value": " Mana per Taunted Enemy Hit" } ], "Lose {0} Mana per Taunted Enemy Hit": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "mana_gained_on_hitting_taunted_enemy", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Mana per Taunted Enemy Hit" } ], "Buffs affect your Party members": [ { "type": "literal", "value": "Buffs affect your Party members" } ], "{0}% increased Area of Effect of Buffs affecting Party members": [ { "type": "number", "index": 0, "stat": "buff_party_effect_radius_+%" }, { "type": "literal", "value": "% increased Area of Effect of Buffs affecting Party members" } ], "{0}% reduced Area of Effect of Buffs affecting Party members": [ { "type": "number", "index": 0, "stat": "buff_party_effect_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect of Buffs affecting Party members" } ], "Projectiles do not Chain": [ { "type": "literal", "value": "Projectiles do not Chain" } ], "Arrows Chain {0} times": [ { "type": "literal", "value": "Arrows Chain " }, { "type": "number", "index": 0, "stat": "arrow_chains_+" }, { "type": "literal", "value": " times" } ], "Arrows Pierce an additional Target": [ { "type": "literal", "value": "Arrows Pierce an additional Target" } ], "Arrows Pierce {0} additional Targets": [ { "type": "literal", "value": "Arrows Pierce " }, { "type": "number", "index": 0, "stat": "arrow_base_number_of_targets_to_pierce" }, { "type": "literal", "value": " additional Targets" } ], "Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows": [ { "type": "literal", "value": "Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows" } ], "Bow Attacks fire {0} additional Arrows if you haven't Cast Dash recently": [ { "type": "literal", "value": "Bow Attacks fire " }, { "type": "number", "index": 0, "stat": "number_of_additional_arrows_if_havent_cast_dash_recently" }, { "type": "literal", "value": " additional Arrows if you haven't Cast Dash recently" } ], "{0}% increased Movement Speed when on Low Life": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_when_on_low_life" }, { "type": "literal", "value": "% increased Movement Speed when on Low Life" } ], "{0}% reduced Movement Speed when on Low Life": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_when_on_low_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed when on Low Life" } ], "{0}% increased Movement Speed when on Full Life": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_when_on_full_life" }, { "type": "literal", "value": "% increased Movement Speed when on Full Life" } ], "{0}% reduced Movement Speed when on Full Life": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_when_on_full_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed when on Full Life" } ], "Regenerate {0}% of Energy Shield per second while on Low Life": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "energy_shield_regeneration_rate_per_minute_%_while_on_low_life", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Energy Shield per second while on Low Life" } ], "{0}% increased Movement Speed per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Movement Speed per Frenzy Charge" } ], "{0} to Minimum Endurance Charges": [ { "type": "number", "index": 0, "stat": "base_minimum_endurance_charges" }, { "type": "literal", "value": " to Minimum Endurance Charges" } ], "{0} to Maximum Endurance Charges": [ { "type": "number", "index": 0, "stat": "max_endurance_charges" }, { "type": "literal", "value": " to Maximum Endurance Charges" } ], "Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges": [ { "type": "literal", "value": "Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges" } ], "Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges": [ { "type": "literal", "value": "Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges" } ], "Maximum Brutal Charges is equal to Maximum Endurance Charges": [ { "type": "literal", "value": "Maximum Brutal Charges is equal to Maximum Endurance Charges" } ], "{0} to Minimum Frenzy Charges": [ { "type": "number", "index": 0, "stat": "base_minimum_frenzy_charges" }, { "type": "literal", "value": " to Minimum Frenzy Charges" } ], "{0} to Maximum Frenzy Charges": [ { "type": "number", "index": 0, "stat": "max_frenzy_charges" }, { "type": "literal", "value": " to Maximum Frenzy Charges" } ], "Your Maximum Frenzy Charges is equal to your Maximum Power Charges": [ { "type": "literal", "value": "Your Maximum Frenzy Charges is equal to your Maximum Power Charges" } ], "Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges": [ { "type": "literal", "value": "Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges" } ], "Maximum Affliction Charges is equal to Maximum Frenzy Charges": [ { "type": "literal", "value": "Maximum Affliction Charges is equal to Maximum Frenzy Charges" } ], "{0} to Minimum Power Charges": [ { "type": "number", "index": 0, "stat": "base_minimum_power_charges" }, { "type": "literal", "value": " to Minimum Power Charges" } ], "{0} to Maximum Power Charges": [ { "type": "number", "index": 0, "stat": "max_power_charges" }, { "type": "literal", "value": " to Maximum Power Charges" } ], "{0} to Maximum Frenzy Charges and Maximum Power Charges": [ { "type": "number", "index": 0, "stat": "maximum_power_and_frenzy_charges_+" }, { "type": "literal", "value": " to Maximum Frenzy Charges and Maximum Power Charges" } ], "Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges": [ { "type": "literal", "value": "Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges" } ], "Maximum Absorption Charges is equal to Maximum Power Charges": [ { "type": "literal", "value": "Maximum Absorption Charges is equal to Maximum Power Charges" } ], "Gain an Endurance Charge on Critical Strike": [ { "type": "literal", "value": "Gain an Endurance Charge on Critical Strike" } ], "{0}% chance to gain an Endurance Charge on Critical Strike": [ { "type": "number", "index": 0, "stat": "chance_to_gain_endurance_charge_on_crit_%" }, { "type": "literal", "value": "% chance to gain an Endurance Charge on Critical Strike" } ], "{0}% chance to gain an Endurance Charge on Melee Critical Strike": [ { "type": "number", "index": 0, "stat": "chance_to_gain_endurance_charge_on_melee_crit_%" }, { "type": "literal", "value": "% chance to gain an Endurance Charge on Melee Critical Strike" } ], "Gain an Endurance Charge on Melee Critical Strike": [ { "type": "literal", "value": "Gain an Endurance Charge on Melee Critical Strike" } ], "{0}% chance to gain an Endurance Charge when you use a Fire skill": [ { "type": "number", "index": 0, "stat": "gain_endurance_charge_%_chance_on_using_fire_skill" }, { "type": "literal", "value": "% chance to gain an Endurance Charge when you use a Fire skill" } ], "{0}% chance to gain an Endurance Charge on Bow Critical Strike": [ { "type": "number", "index": 0, "stat": "chance_to_gain_endurance_charge_on_bow_crit_%" }, { "type": "literal", "value": "% chance to gain an Endurance Charge on Bow Critical Strike" } ], "Gain an Endurance Charge on Bow Critical Strike": [ { "type": "literal", "value": "Gain an Endurance Charge on Bow Critical Strike" } ], "{0}% chance to gain a Power Charge on Killing a Frozen Enemy": [ { "type": "number", "index": 0, "stat": "chance_to_gain_power_charge_on_killing_frozen_enemy_%" }, { "type": "literal", "value": "% chance to gain a Power Charge on Killing a Frozen Enemy" } ], "Gain a Power Charge on Killing a Frozen Enemy": [ { "type": "literal", "value": "Gain a Power Charge on Killing a Frozen Enemy" } ], "Adds {0} minimum Cold Damage to Spells per Power Charge": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "spell_minimum_added_cold_damage_per_power_charge" }, { "type": "literal", "value": " minimum Cold Damage to Spells per Power Charge" } ], "Adds {1} maximum Cold Damage to Spells per Power Charge": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 1, "stat": "spell_maximum_added_cold_damage_per_power_charge" }, { "type": "literal", "value": " maximum Cold Damage to Spells per Power Charge" } ], "Adds {0} to {1} Cold Damage to Spells per Power Charge": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "spell_minimum_added_cold_damage_per_power_charge" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_added_cold_damage_per_power_charge" }, { "type": "literal", "value": " Cold Damage to Spells per Power Charge" } ], "Skills Chain an additional time while at maximum Frenzy Charges": [ { "type": "literal", "value": "Skills Chain an additional time while at maximum Frenzy Charges" } ], "Skills Chain {0} additional times while at maximum Frenzy Charges": [ { "type": "literal", "value": "Skills Chain " }, { "type": "number", "index": 0, "stat": "num_of_additional_chains_at_max_frenzy_charges" }, { "type": "literal", "value": " additional times while at maximum Frenzy Charges" } ], "Gain a Frenzy Charge on Critical Strike": [ { "type": "literal", "value": "Gain a Frenzy Charge on Critical Strike" } ], "Gain a Power Charge on Critical Strike": [ { "type": "literal", "value": "Gain a Power Charge on Critical Strike" } ], "Gain a Power Charge on Melee Critical Strike": [ { "type": "literal", "value": "Gain a Power Charge on Melee Critical Strike" } ], "{0}% chance to gain a Power Charge on Hit": [ { "type": "number", "index": 0, "stat": "add_power_charge_on_skill_hit_%" }, { "type": "literal", "value": "% chance to gain a Power Charge on Hit" } ], "Gain an Endurance Charge when you take a Critical Strike": [ { "type": "literal", "value": "Gain an Endurance Charge when you take a Critical Strike" } ], "Gain an Endurance Charge when you suffer an Elemental Ailment": [ { "type": "literal", "value": "Gain an Endurance Charge when you suffer an Elemental Ailment" } ], "Cannot be Chilled": [ { "type": "literal", "value": "Cannot be Chilled" } ], "Cannot be Frozen": [ { "type": "literal", "value": "Cannot be Frozen" } ], "Cannot be Ignited": [ { "type": "literal", "value": "Cannot be Ignited" } ], "Cannot be Shocked": [ { "type": "literal", "value": "Cannot be Shocked" } ], "{0}% chance to Avoid Elemental Ailments": [ { "type": "number", "index": 0, "stat": "avoid_all_elemental_status_%" }, { "type": "literal", "value": "% chance to Avoid Elemental Ailments" } ], "{0}% chance to Avoid being Chilled": [ { "type": "number", "index": 0, "stat": "base_avoid_chill_%" }, { "type": "literal", "value": "% chance to Avoid being Chilled" } ], "{0}% chance to Avoid being Frozen": [ { "type": "number", "index": 0, "stat": "base_avoid_freeze_%" }, { "type": "literal", "value": "% chance to Avoid being Frozen" } ], "{0}% chance to Avoid being Ignited": [ { "type": "number", "index": 0, "stat": "base_avoid_ignite_%" }, { "type": "literal", "value": "% chance to Avoid being Ignited" } ], "{0}% chance to Avoid being Ignited while on Low Life": [ { "type": "number", "index": 0, "stat": "avoid_ignite_%_when_on_low_life" }, { "type": "literal", "value": "% chance to Avoid being Ignited while on Low Life" } ], "{0}% chance to Avoid being Shocked": [ { "type": "number", "index": 0, "stat": "base_avoid_shock_%" }, { "type": "literal", "value": "% chance to Avoid being Shocked" } ], "{0}% chance to Avoid being Poisoned": [ { "type": "number", "index": 0, "stat": "base_avoid_poison_%" }, { "type": "literal", "value": "% chance to Avoid being Poisoned" } ], "{0}% chance to Avoid being Stunned": [ { "type": "number", "index": 0, "stat": "avoid_stun_%" }, { "type": "literal", "value": "% chance to Avoid being Stunned" } ], "Hits always Ignite": [ { "type": "literal", "value": "Hits always Ignite" } ], "Hits always Shock": [ { "type": "literal", "value": "Hits always Shock" } ], "Your Hits cannot Stun Enemies": [ { "type": "literal", "value": "Your Hits cannot Stun Enemies" } ], "{0}% increased Duration of Elemental Ailments on Enemies": [ { "type": "number", "index": 0, "stat": "base_elemental_status_ailment_duration_+%" }, { "type": "literal", "value": "% increased Duration of Elemental Ailments on Enemies" } ], "{0}% reduced Duration of Elemental Ailments on Enemies": [ { "type": "number", "index": 0, "stat": "base_elemental_status_ailment_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Elemental Ailments on Enemies" } ], "{0}% increased Stun Duration with Two Handed Melee Weapons on Enemies": [ { "type": "number", "index": 0, "stat": "two_handed_melee_stun_duration_+%" }, { "type": "literal", "value": "% increased Stun Duration with Two Handed Melee Weapons on Enemies" } ], "{0}% reduced Stun Duration with Two Handed Melee Weapons on Enemies": [ { "type": "number", "index": 0, "stat": "two_handed_melee_stun_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stun Duration with Two Handed Melee Weapons on Enemies" } ], "{0}% increased Stun Duration with Bows on Enemies": [ { "type": "number", "index": 0, "stat": "bow_stun_duration_+%" }, { "type": "literal", "value": "% increased Stun Duration with Bows on Enemies" } ], "{0}% reduced Stun Duration with Bows on Enemies": [ { "type": "number", "index": 0, "stat": "bow_stun_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stun Duration with Bows on Enemies" } ], "{0}% increased Stun Duration with Staves on Enemies": [ { "type": "number", "index": 0, "stat": "staff_stun_duration_+%" }, { "type": "literal", "value": "% increased Stun Duration with Staves on Enemies" } ], "{0}% reduced Stun Duration with Staves on Enemies": [ { "type": "number", "index": 0, "stat": "staff_stun_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stun Duration with Staves on Enemies" } ], "{0}% reduced Elemental Ailment Duration on you": [ { "type": "number", "index": 0, "stat": "self_elemental_status_duration_-%" }, { "type": "literal", "value": "% reduced Elemental Ailment Duration on you" } ], "{0}% increased Elemental Ailment Duration on you": [ { "type": "number", "index": 0, "stat": "self_elemental_status_duration_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Elemental Ailment Duration on you" } ], "{0}% reduced Chill Duration on you": [ { "type": "number", "index": 0, "stat": "self_chill_duration_-%" }, { "type": "literal", "value": "% reduced Chill Duration on you" } ], "{0}% increased Chill Duration on you": [ { "type": "number", "index": 0, "stat": "self_chill_duration_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Chill Duration on you" } ], "{0}% reduced Shock Duration on you": [ { "type": "number", "index": 0, "stat": "self_shock_duration_-%" }, { "type": "literal", "value": "% reduced Shock Duration on you" } ], "{0}% increased Shock Duration on you": [ { "type": "number", "index": 0, "stat": "self_shock_duration_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Shock Duration on you" } ], "{0}% reduced Freeze Duration on you": [ { "type": "number", "index": 0, "stat": "self_freeze_duration_-%" }, { "type": "literal", "value": "% reduced Freeze Duration on you" } ], "{0}% increased Freeze Duration on you": [ { "type": "number", "index": 0, "stat": "self_freeze_duration_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Freeze Duration on you" } ], "{0}% reduced Ignite Duration on you": [ { "type": "number", "index": 0, "stat": "self_ignite_duration_-%" }, { "type": "literal", "value": "% reduced Ignite Duration on you" } ], "{0}% increased Ignite Duration on you": [ { "type": "number", "index": 0, "stat": "self_ignite_duration_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Ignite Duration on you" } ], "{0}% chance of Fire Spreading between Enemies": [ { "type": "number", "index": 0, "stat": "chance_per_second_of_fire_spreading_between_enemies_%" }, { "type": "literal", "value": "% chance of Fire Spreading between Enemies" } ], "{0} to Level of Active Skills": [ { "type": "number", "index": 0, "stat": "active_skill_level_+" }, { "type": "literal", "value": " to Level of Active Skills" } ], "{0}% increased Experience Gain of Gems": [ { "type": "number", "index": 0, "stat": "gem_experience_gain_+%" }, { "type": "literal", "value": "% increased Experience Gain of Gems" } ], "{0}% reduced Experience Gain of Gems": [ { "type": "number", "index": 0, "stat": "gem_experience_gain_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Experience Gain of Gems" } ], "{0}% increased Rage Cost of Skills": [ { "type": "number", "index": 0, "stat": "base_rage_cost_+%" }, { "type": "literal", "value": "% increased Rage Cost of Skills" } ], "{0}% reduced Rage Cost of Skills": [ { "type": "number", "index": 0, "stat": "base_rage_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rage Cost of Skills" } ], "{0}% increased Mana Cost of Skills while on Full Energy Shield": [ { "type": "number", "index": 0, "stat": "mana_cost_+%_while_on_full_energy_shield" }, { "type": "literal", "value": "% increased Mana Cost of Skills while on Full Energy Shield" } ], "{0}% reduced Mana Cost of Skills while on Full Energy Shield": [ { "type": "number", "index": 0, "stat": "mana_cost_+%_while_on_full_energy_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Cost of Skills while on Full Energy Shield" } ], "{0}% increased Mana Cost of Skills when on Low Life": [ { "type": "number", "index": 0, "stat": "mana_cost_+%_when_on_low_life" }, { "type": "literal", "value": "% increased Mana Cost of Skills when on Low Life" } ], "{0}% reduced Mana Cost of Skills when on Low Life": [ { "type": "number", "index": 0, "stat": "mana_cost_+%_when_on_low_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Cost of Skills when on Low Life" } ], "Skills Cost {0} Energy Shield": [ { "type": "literal", "value": "Skills Cost " }, { "type": "number", "index": 0, "stat": "base_es_cost_+" }, { "type": "literal", "value": " Energy Shield" } ], "Skills Cost {0} Life": [ { "type": "literal", "value": "Skills Cost " }, { "type": "number", "index": 0, "stat": "base_life_cost_+" }, { "type": "literal", "value": " Life" } ], "{0} to Total Life Cost of Skills": [ { "type": "number", "index": 0, "stat": "skill_life_cost_+" }, { "type": "literal", "value": " to Total Life Cost of Skills" } ], "{0} to Total Mana Cost of Skills": [ { "type": "number", "index": 0, "stat": "skill_mana_cost_+" }, { "type": "literal", "value": " to Total Mana Cost of Skills" } ], "Your Attacks do not cost Mana": [ { "type": "literal", "value": "Your Attacks do not cost Mana" } ], "Skills Repeat an additional Time": [ { "type": "literal", "value": "Skills Repeat an additional Time" } ], "Skills Repeat an additional {0} Times": [ { "type": "literal", "value": "Skills Repeat an additional " }, { "type": "number", "index": 0, "stat": "skill_repeat_count" }, { "type": "literal", "value": " Times" } ], "Chaos Skills have {0}% increased Skill Effect Duration": [ { "type": "literal", "value": "Chaos Skills have " }, { "type": "number", "index": 0, "stat": "chaos_skill_effect_duration_+%" }, { "type": "literal", "value": "% increased Skill Effect Duration" } ], "Chaos Skills have {0}% reduced Skill Effect Duration": [ { "type": "literal", "value": "Chaos Skills have " }, { "type": "number", "index": 0, "stat": "chaos_skill_effect_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Skill Effect Duration" } ], "{0}% reduced Skill Cooldown": [ { "type": "number", "index": 0, "stat": "skill_cooldown_-%" }, { "type": "literal", "value": "% reduced Skill Cooldown" } ], "{0}% increased Skill Cooldown": [ { "type": "number", "index": 0, "stat": "skill_cooldown_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Skill Cooldown" } ], "{0}% chance to Ignore Stuns while Casting": [ { "type": "number", "index": 0, "stat": "avoid_interruption_while_casting_%" }, { "type": "literal", "value": "% chance to Ignore Stuns while Casting" } ], "Ignore Stuns while Casting": [ { "type": "literal", "value": "Ignore Stuns while Casting" } ], "{0}% increased Stun and Block Recovery per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "stun_recovery_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Stun and Block Recovery per Frenzy Charge" } ], "{0}% reduced Stun and Block Recovery per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "stun_recovery_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stun and Block Recovery per Frenzy Charge" } ], "{0}% reduced Enemy Chance to Block Sword Attacks": [ { "type": "number", "index": 0, "stat": "while_using_sword_reduce_enemy_block_%" }, { "type": "literal", "value": "% reduced Enemy Chance to Block Sword Attacks" } ], "{0}% reduced Enemy Chance to Block Bow Attacks": [ { "type": "number", "index": 0, "stat": "bow_enemy_block_-%" }, { "type": "literal", "value": "% reduced Enemy Chance to Block Bow Attacks" } ], "Damaged Monsters do not Heal": [ { "type": "literal", "value": "Damaged Monsters do not Heal" } ], "{0}% increased Duration that Monsters do not Heal": [ { "type": "number", "index": 0, "stat": "prevent_monster_heal_duration_+%" }, { "type": "literal", "value": "% increased Duration that Monsters do not Heal" } ], "{0}% reduced Duration that Monsters do not Heal": [ { "type": "number", "index": 0, "stat": "prevent_monster_heal_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration that Monsters do not Heal" } ], "{0}% chance of Defusing Trapped Chests": [ { "type": "number", "index": 0, "stat": "chest_trap_defuse_%" }, { "type": "literal", "value": "% chance of Defusing Trapped Chests" } ], "Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed": [ { "type": "literal", "value": "Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed" } ], "Enemies you kill are Shocked": [ { "type": "literal", "value": "Enemies you kill are Shocked" } ], "While Casting, Enemies that Hit you are Shocked": [ { "type": "literal", "value": "While Casting, Enemies that Hit you are Shocked" } ], "Has maximum Quality": [ { "type": "literal", "value": "Has maximum Quality" } ], "Quality does not increase Defences": [ { "type": "literal", "value": "Quality does not increase Defences" } ], "Quality does not increase Physical Damage": [ { "type": "literal", "value": "Quality does not increase Physical Damage" } ], "Extra Socket": [ { "type": "literal", "value": "Extra Socket" } ], "Cannot Evade Enemy Attacks": [ { "type": "literal", "value": "Cannot Evade Enemy Attacks" } ], "Socketed Gems do not gain Experience": [ { "type": "literal", "value": "Socketed Gems do not gain Experience" } ], "This Gem gains {0}% increased Experience": [ { "type": "literal", "value": "This Gem gains " }, { "type": "number", "index": 0, "stat": "local_gem_experience_gain_+%" }, { "type": "literal", "value": "% increased Experience" } ], "This Gem gains {0}% reduced Experience": [ { "type": "literal", "value": "This Gem gains " }, { "type": "number", "index": 0, "stat": "local_gem_experience_gain_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Experience" } ], "{0}% increased Quantity of Sockets": [ { "type": "number", "index": 0, "stat": "local_quantity_of_sockets_+%" }, { "type": "literal", "value": "% increased Quantity of Sockets" } ], "{0}% reduced Quantity of Sockets": [ { "type": "number", "index": 0, "stat": "local_quantity_of_sockets_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Sockets" } ], "{0}% increased Socket Connectivity": [ { "type": "number", "index": 0, "stat": "local_connectivity_of_sockets_+%" }, { "type": "literal", "value": "% increased Socket Connectivity" } ], "{0}% reduced Socket Connectivity": [ { "type": "number", "index": 0, "stat": "local_connectivity_of_sockets_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Socket Connectivity" } ], "{0}% increased Monster Responsiveness": [ { "type": "number", "index": 0, "stat": "skill_internal_monster_responsiveness_+%" }, { "type": "literal", "value": "% increased Monster Responsiveness" } ], "{0}% reduced Monster Responsiveness": [ { "type": "number", "index": 0, "stat": "skill_internal_monster_responsiveness_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Monster Responsiveness" } ], "{0}% increased Skill Range": [ { "type": "number", "index": 0, "stat": "skill_range_+%" }, { "type": "literal", "value": "% increased Skill Range" } ], "{0}% reduced Skill Range": [ { "type": "number", "index": 0, "stat": "skill_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Skill Range" } ], "Hits against you gain {0}% of Physical Damage as Extra Fire Damage": [ { "type": "literal", "value": "Hits against you gain " }, { "type": "number", "index": 0, "stat": "enemy_physical_damage_%_as_extra_fire_vs_you" }, { "type": "literal", "value": "% of Physical Damage as Extra Fire Damage" } ], "Gain {0}% of Physical Damage as Extra Cold Damage": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "physical_damage_%_to_add_as_cold" }, { "type": "literal", "value": "% of Physical Damage as Extra Cold Damage" } ], "Gain {0}% of Lightning Damage as Extra Fire Damage": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "lightning_damage_%_to_add_as_fire" }, { "type": "literal", "value": "% of Lightning Damage as Extra Fire Damage" } ], "Gain {0}% of Lightning Damage as Extra Cold Damage": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "lightning_damage_%_to_add_as_cold" }, { "type": "literal", "value": "% of Lightning Damage as Extra Cold Damage" } ], "Gain {0}% of Cold Damage as Extra Chaos Damage": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "cold_damage_%_to_add_as_chaos" }, { "type": "literal", "value": "% of Cold Damage as Extra Chaos Damage" } ], "Gain {0}% of Fire Damage as Extra Chaos Damage": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "fire_damage_%_to_add_as_chaos" }, { "type": "literal", "value": "% of Fire Damage as Extra Chaos Damage" } ], "Gain {0}% of Elemental Damage as Extra Chaos Damage": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "elemental_damage_%_to_add_as_chaos" }, { "type": "literal", "value": "% of Elemental Damage as Extra Chaos Damage" } ], "Lose {0}% of Life per second": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "life_degeneration_%_per_minute_not_in_grace", "stat_value_handlers": [ "per_minute_to_per_second_2dp_if_required" ] }, { "type": "literal", "value": "% of Life per second" } ], "Regenerate {0}% of Life per second while on Low Life": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_%_when_on_low_life", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second while on Low Life" } ], "{0}% of Maximum Life taken per second as Chaos Damage": [ { "type": "number", "index": 0, "stat": "base_chaos_damage_%_of_maximum_life_taken_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Maximum Life taken per second as Chaos Damage" } ], "{0} Chaos Damage taken per second": [ { "type": "number", "index": 0, "stat": "base_chaos_damage_taken_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Chaos Damage taken per second" } ], "{0}% increased Chaos Damage taken over time": [ { "type": "number", "index": 0, "stat": "chaos_damage_taken_over_time_+%" }, { "type": "literal", "value": "% increased Chaos Damage taken over time" } ], "{0}% reduced Chaos Damage taken over time": [ { "type": "number", "index": 0, "stat": "chaos_damage_taken_over_time_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chaos Damage taken over time" } ], "{0}% reduced Mana Cost": [ { "type": "number", "index": 0, "stat": "display_mana_cost_reduction_%" }, { "type": "literal", "value": "% reduced Mana Cost" } ], "Minions have {0} maximum Life": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "display_minion_maximum_life" }, { "type": "literal", "value": " maximum Life" } ], "Knocks Back Enemies if you get a Critical Strike": [ { "type": "literal", "value": "Knocks Back Enemies if you get a Critical Strike" } ], "Knocks Back Enemies if you get a Critical Strike with a Bow": [ { "type": "literal", "value": "Knocks Back Enemies if you get a Critical Strike with a Bow" } ], "Knocks Back Enemies if you get a Critical Strike with a Staff": [ { "type": "literal", "value": "Knocks Back Enemies if you get a Critical Strike with a Staff" } ], "Knocks Back Enemies if you get a Critical Strike with a Wand": [ { "type": "literal", "value": "Knocks Back Enemies if you get a Critical Strike with a Wand" } ], "{0}% of Physical Damage Converted to Fire Damage": [ { "type": "number", "index": 0, "stat": "base_physical_damage_%_to_convert_to_fire" }, { "type": "literal", "value": "% of Physical Damage Converted to Fire Damage" } ], "Minions convert {0}% of Physical Damage to Fire Damage": [ { "type": "literal", "value": "Minions convert " }, { "type": "number", "index": 0, "stat": "minion_base_physical_damage_%_to_convert_to_fire" }, { "type": "literal", "value": "% of Physical Damage to Fire Damage" } ], "Minions convert {0}% of Physical Damage to Cold Damage": [ { "type": "literal", "value": "Minions convert " }, { "type": "number", "index": 0, "stat": "minion_base_physical_damage_%_to_convert_to_cold" }, { "type": "literal", "value": "% of Physical Damage to Cold Damage" } ], "Minions convert {0}% of Physical Damage to Lightning Damage": [ { "type": "literal", "value": "Minions convert " }, { "type": "number", "index": 0, "stat": "minion_base_physical_damage_%_to_convert_to_lightning" }, { "type": "literal", "value": "% of Physical Damage to Lightning Damage" } ], "{0}% of Physical Damage converted to a random Element": [ { "type": "number", "index": 0, "stat": "base_convert_%_physical_damage_to_random_element" }, { "type": "literal", "value": "% of Physical Damage converted to a random Element" } ], "{0}% of Physical Damage Converted to Chaos Damage": [ { "type": "number", "index": 0, "stat": "base_physical_damage_%_to_convert_to_chaos" }, { "type": "literal", "value": "% of Physical Damage Converted to Chaos Damage" } ], "Minions convert {0}% of Physical Damage to Chaos Damage": [ { "type": "literal", "value": "Minions convert " }, { "type": "number", "index": 0, "stat": "minion_base_physical_damage_%_to_convert_to_chaos" }, { "type": "literal", "value": "% of Physical Damage to Chaos Damage" } ], "{0}% of Lightning Damage Converted to Fire Damage": [ { "type": "number", "index": 0, "stat": "base_lightning_damage_%_to_convert_to_fire" }, { "type": "literal", "value": "% of Lightning Damage Converted to Fire Damage" } ], "{0}% of Lightning Damage Converted to Cold Damage": [ { "type": "number", "index": 0, "stat": "base_lightning_damage_%_to_convert_to_cold" }, { "type": "literal", "value": "% of Lightning Damage Converted to Cold Damage" } ], "{0}% of Lightning Damage Converted to Chaos Damage": [ { "type": "number", "index": 0, "stat": "base_lightning_damage_%_to_convert_to_chaos" }, { "type": "literal", "value": "% of Lightning Damage Converted to Chaos Damage" } ], "{0}% of Cold Damage Converted to Fire Damage": [ { "type": "number", "index": 0, "stat": "base_cold_damage_%_to_convert_to_fire" }, { "type": "literal", "value": "% of Cold Damage Converted to Fire Damage" } ], "{0}% of Cold Damage Converted to Chaos Damage": [ { "type": "number", "index": 0, "stat": "base_cold_damage_%_to_convert_to_chaos" }, { "type": "literal", "value": "% of Cold Damage Converted to Chaos Damage" } ], "{0}% of Fire Damage Converted to Chaos Damage": [ { "type": "number", "index": 0, "stat": "base_fire_damage_%_to_convert_to_chaos" }, { "type": "literal", "value": "% of Fire Damage Converted to Chaos Damage" } ], "{0}% increased Energy Shield from Equipped Shield": [ { "type": "number", "index": 0, "stat": "shield_maximum_energy_shield_+%" }, { "type": "literal", "value": "% increased Energy Shield from Equipped Shield" } ], "{0}% reduced Energy Shield from Equipped Shield": [ { "type": "number", "index": 0, "stat": "shield_maximum_energy_shield_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Energy Shield from Equipped Shield" } ], "Minions deal {0}% increased Damage if you've used a Minion Skill Recently": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minion_damage_+%_if_have_used_a_minion_skill_recently" }, { "type": "literal", "value": "% increased Damage if you've used a Minion Skill Recently" } ], "Minions deal {0}% reduced Damage if you've used a Minion Skill Recently": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minion_damage_+%_if_have_used_a_minion_skill_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage if you've used a Minion Skill Recently" } ], "Minions deal {0}% increased Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "virtual_minion_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Minions deal {0}% reduced Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "virtual_minion_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Minions deal {0}% increased Damage per 5 Dexterity": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minion_damage_+%_per_5_dex" }, { "type": "literal", "value": "% increased Damage per 5 Dexterity" } ], "Minions deal {0}% reduced Damage per 5 Dexterity": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minion_damage_+%_per_5_dex", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per 5 Dexterity" } ], "{0}% increased Mana Regeneration Rate per Power Charge": [ { "type": "number", "index": 0, "stat": "mana_regeneration_rate_+%_per_power_charge" }, { "type": "literal", "value": "% increased Mana Regeneration Rate per Power Charge" } ], "{0}% reduced Mana Regeneration Rate per Power Charge": [ { "type": "number", "index": 0, "stat": "mana_regeneration_rate_+%_per_power_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Regeneration Rate per Power Charge" } ], "{0}% increased Melee Fire Damage": [ { "type": "number", "index": 0, "stat": "melee_fire_damage_+%" }, { "type": "literal", "value": "% increased Melee Fire Damage" } ], "{0}% reduced Melee Fire Damage": [ { "type": "number", "index": 0, "stat": "melee_fire_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Fire Damage" } ], "{0}% increased Melee Cold Damage": [ { "type": "number", "index": 0, "stat": "melee_cold_damage_+%" }, { "type": "literal", "value": "% increased Melee Cold Damage" } ], "{0}% reduced Melee Cold Damage": [ { "type": "number", "index": 0, "stat": "melee_cold_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Cold Damage" } ], "{0}% increased Melee Physical Damage while holding a Shield": [ { "type": "number", "index": 0, "stat": "melee_physical_damage_+%_while_holding_shield" }, { "type": "literal", "value": "% increased Melee Physical Damage while holding a Shield" } ], "{0}% reduced Melee Physical Damage while holding a Shield": [ { "type": "number", "index": 0, "stat": "melee_physical_damage_+%_while_holding_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Physical Damage while holding a Shield" } ], "{0}% increased Melee Fire Damage while holding a Shield": [ { "type": "number", "index": 0, "stat": "melee_fire_damage_+%_while_holding_shield" }, { "type": "literal", "value": "% increased Melee Fire Damage while holding a Shield" } ], "{0}% reduced Melee Fire Damage while holding a Shield": [ { "type": "number", "index": 0, "stat": "melee_fire_damage_+%_while_holding_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Fire Damage while holding a Shield" } ], "{0}% increased Melee Cold Damage while holding a Shield": [ { "type": "number", "index": 0, "stat": "melee_cold_damage_+%_while_holding_shield" }, { "type": "literal", "value": "% increased Melee Cold Damage while holding a Shield" } ], "{0}% reduced Melee Cold Damage while holding a Shield": [ { "type": "number", "index": 0, "stat": "melee_cold_damage_+%_while_holding_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Cold Damage while holding a Shield" } ], "{0}% increased Bow Physical Damage while holding a Shield": [ { "type": "number", "index": 0, "stat": "bow_physical_damage_+%_while_holding_shield" }, { "type": "literal", "value": "% increased Bow Physical Damage while holding a Shield" } ], "{0}% reduced Bow Physical Damage while holding a Shield": [ { "type": "number", "index": 0, "stat": "bow_physical_damage_+%_while_holding_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Bow Physical Damage while holding a Shield" } ], "{0}% to maximum Chance to Block Attack Damage": [ { "type": "number", "index": 0, "stat": "maximum_block_%" }, { "type": "literal", "value": "% to maximum Chance to Block Attack Damage" } ], "{0}% to maximum Chance to Block Spell Damage": [ { "type": "number", "index": 0, "stat": "base_maximum_spell_block_%" }, { "type": "literal", "value": "% to maximum Chance to Block Spell Damage" } ], "{0}% to maximum Chance to Block Spell Damage per 50 Strength": [ { "type": "number", "index": 0, "stat": "maximum_spell_block_chance_per_50_strength" }, { "type": "literal", "value": "% to maximum Chance to Block Spell Damage per 50 Strength" } ], "{0}% increased Evasion from Equipped Shield": [ { "type": "number", "index": 0, "stat": "shield_evasion_rating_+%" }, { "type": "literal", "value": "% increased Evasion from Equipped Shield" } ], "{0}% reduced Evasion from Equipped Shield": [ { "type": "number", "index": 0, "stat": "shield_evasion_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Evasion from Equipped Shield" } ], "{0}% increased Armour from Equipped Shield": [ { "type": "number", "index": 0, "stat": "shield_physical_damage_reduction_rating_+%" }, { "type": "literal", "value": "% increased Armour from Equipped Shield" } ], "{0}% reduced Armour from Equipped Shield": [ { "type": "number", "index": 0, "stat": "shield_physical_damage_reduction_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour from Equipped Shield" } ], "{0}% increased Defences from Equipped Shield": [ { "type": "number", "index": 0, "stat": "shield_armour_+%" }, { "type": "literal", "value": "% increased Defences from Equipped Shield" } ], "{0}% reduced Defences from Equipped Shield": [ { "type": "number", "index": 0, "stat": "shield_armour_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Defences from Equipped Shield" } ], "{0}% increased Projectile Attack Damage": [ { "type": "number", "index": 0, "stat": "projectile_attack_damage_+%" }, { "type": "literal", "value": "% increased Projectile Attack Damage" } ], "{0}% reduced Projectile Attack Damage": [ { "type": "number", "index": 0, "stat": "projectile_attack_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Attack Damage" } ], "{0}% increased Physical Damage with Ranged Weapons": [ { "type": "number", "index": 0, "stat": "ranged_weapon_physical_damage_+%" }, { "type": "literal", "value": "% increased Physical Damage with Ranged Weapons" } ], "{0}% reduced Physical Damage with Ranged Weapons": [ { "type": "number", "index": 0, "stat": "ranged_weapon_physical_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage with Ranged Weapons" } ], "{0}% increased Cast Speed when on Full Life": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_when_on_full_life" }, { "type": "literal", "value": "% increased Cast Speed when on Full Life" } ], "{0}% reduced Cast Speed when on Full Life": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_when_on_full_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed when on Full Life" } ], "{0}% increased Cast Speed per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Cast Speed per Frenzy Charge" } ], "{0}% reduced Cast Speed per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed per Frenzy Charge" } ], "{0}% increased Stun Duration on Enemies": [ { "type": "number", "index": 0, "stat": "stun_duration_+%" }, { "type": "literal", "value": "% increased Stun Duration on Enemies" } ], "{0}% reduced Stun Duration on Enemies": [ { "type": "number", "index": 0, "stat": "stun_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stun Duration on Enemies" } ], "{0} to Accuracy Rating with Swords": [ { "type": "number", "index": 0, "stat": "sword_accuracy_rating" }, { "type": "literal", "value": " to Accuracy Rating with Swords" } ], "{0} to Accuracy Rating with Bows": [ { "type": "number", "index": 0, "stat": "bow_accuracy_rating" }, { "type": "literal", "value": " to Accuracy Rating with Bows" } ], "{0} to Accuracy Rating with Daggers": [ { "type": "number", "index": 0, "stat": "dagger_accuracy_rating" }, { "type": "literal", "value": " to Accuracy Rating with Daggers" } ], "{0} to Accuracy Rating with Axes": [ { "type": "number", "index": 0, "stat": "axe_accuracy_rating" }, { "type": "literal", "value": " to Accuracy Rating with Axes" } ], "{0} to Accuracy Rating with Claws": [ { "type": "number", "index": 0, "stat": "claw_accuracy_rating" }, { "type": "literal", "value": " to Accuracy Rating with Claws" } ], "{0} to Accuracy Rating with Staves": [ { "type": "number", "index": 0, "stat": "staff_accuracy_rating" }, { "type": "literal", "value": " to Accuracy Rating with Staves" } ], "{0} to Accuracy Rating with Maces or Sceptres": [ { "type": "number", "index": 0, "stat": "mace_accuracy_rating" }, { "type": "literal", "value": " to Accuracy Rating with Maces or Sceptres" } ], "{0} to Accuracy Rating with Wands": [ { "type": "number", "index": 0, "stat": "wand_accuracy_rating" }, { "type": "literal", "value": " to Accuracy Rating with Wands" } ], "{0}% increased Duration per 10 Strength": [ { "type": "number", "index": 0, "stat": "skill_effect_duration_+%_per_10_strength" }, { "type": "literal", "value": "% increased Duration per 10 Strength" } ], "Gain no inherent bonuses from Dexterity": [ { "type": "literal", "value": "Gain no inherent bonuses from Dexterity" } ], "Gain no inherent bonuses from Intelligence": [ { "type": "literal", "value": "Gain no inherent bonuses from Intelligence" } ], "Gain no inherent bonuses from Strength": [ { "type": "literal", "value": "Gain no inherent bonuses from Strength" } ], "Strength provides no bonus to Maximum Life": [ { "type": "literal", "value": "Strength provides no bonus to Maximum Life" } ], "Intelligence provides no inherent bonus to Maximum Mana": [ { "type": "literal", "value": "Intelligence provides no inherent bonus to Maximum Mana" } ], "{0} Accuracy Rating per 2 Intelligence": [ { "type": "number", "index": 0, "stat": "X_accuracy_per_2_intelligence" }, { "type": "literal", "value": " Accuracy Rating per 2 Intelligence" } ], "{0} Life per 4 Dexterity": [ { "type": "number", "index": 0, "stat": "X_life_per_4_dexterity" }, { "type": "literal", "value": " Life per 4 Dexterity" } ], "{0} Mana per 4 Strength": [ { "type": "number", "index": 0, "stat": "X_mana_per_4_strength" }, { "type": "literal", "value": " Mana per 4 Strength" } ], "{0} to Maximum Life per 2 Intelligence": [ { "type": "number", "index": 0, "stat": "x_to_maximum_life_per_2_intelligence" }, { "type": "literal", "value": " to Maximum Life per 2 Intelligence" } ], "{0} to Accuracy Rating": [ { "type": "number", "index": 0, "stat": "local_accuracy_rating" }, { "type": "literal", "value": " to Accuracy Rating" } ], "{0}% increased Accuracy Rating": [ { "type": "number", "index": 0, "stat": "local_accuracy_rating_+%" }, { "type": "literal", "value": "% increased Accuracy Rating" } ], "{0}% reduced Accuracy Rating": [ { "type": "number", "index": 0, "stat": "local_accuracy_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Accuracy Rating" } ], "{0}% more Burning Damage": [ { "type": "number", "index": 0, "stat": "chieftain_burning_damage_+%_final" }, { "type": "literal", "value": "% more Burning Damage" } ], "{0}% less Burning Damage": [ { "type": "number", "index": 0, "stat": "chieftain_burning_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Burning Damage" } ], "{0}% chance to inflict Brittle": [ { "type": "number", "index": 0, "stat": "chance_to_inflict_frostburn_%" }, { "type": "literal", "value": "% chance to inflict Brittle" } ], "Always inflict Brittle": [ { "type": "literal", "value": "Always inflict Brittle" } ], "Critical Strikes do not inherently Freeze": [ { "type": "literal", "value": "Critical Strikes do not inherently Freeze" } ], "{0}% chance to Sap Enemies": [ { "type": "number", "index": 0, "stat": "chance_to_inflict_sapped_%" }, { "type": "literal", "value": "% chance to Sap Enemies" } ], "Always Sap Enemies": [ { "type": "literal", "value": "Always Sap Enemies" } ], "Gain {0}% of Wand Physical Damage as Extra Fire Damage": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "wand_physical_damage_%_to_add_as_fire" }, { "type": "literal", "value": "% of Wand Physical Damage as Extra Fire Damage" } ], "Gain {0}% of Wand Physical Damage as Extra Cold Damage": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "wand_physical_damage_%_to_add_as_cold" }, { "type": "literal", "value": "% of Wand Physical Damage as Extra Cold Damage" } ], "Gain {0}% of Wand Physical Damage as Extra Lightning Damage": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "wand_physical_damage_%_to_add_as_lightning" }, { "type": "literal", "value": "% of Wand Physical Damage as Extra Lightning Damage" } ], "Hits that Stun Enemies have Culling Strike": [ { "type": "literal", "value": "Hits that Stun Enemies have Culling Strike" } ], "{0}% chance to Cause Monsters to Flee": [ { "type": "number", "index": 0, "stat": "local_hit_causes_monster_flee_%" }, { "type": "literal", "value": "% chance to Cause Monsters to Flee" } ], "Hits can't be Evaded": [ { "type": "literal", "value": "Hits can't be Evaded" } ], "All hits are Critical Strikes": [ { "type": "literal", "value": "All hits are Critical Strikes" } ], "{0}% increased Attack Speed per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Attack Speed per Frenzy Charge" } ], "{0}% reduced Attack Speed per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed per Frenzy Charge" } ], "{0}% increased Attack and Cast Speed per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Attack and Cast Speed per Frenzy Charge" } ], "{0}% reduced Attack and Cast Speed per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed per Frenzy Charge" } ], "{0}% increased Accuracy Rating per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "accuracy_rating_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Accuracy Rating per Frenzy Charge" } ], "{0}% reduced Accuracy Rating per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "accuracy_rating_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Accuracy Rating per Frenzy Charge" } ], "{0}% increased Frenzy Charge Duration per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "frenzy_charge_duration_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Frenzy Charge Duration per Frenzy Charge" } ], "{0}% reduced Frenzy Charge Duration per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "frenzy_charge_duration_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Frenzy Charge Duration per Frenzy Charge" } ], "While at maximum Frenzy Charges, Attacks Poison Enemies": [ { "type": "literal", "value": "While at maximum Frenzy Charges, Attacks Poison Enemies" } ], "Attacks have {0}% chance to Poison while at maximum Frenzy Charges": [ { "type": "literal", "value": "Attacks have " }, { "type": "number", "index": 0, "stat": "attacks_chance_to_poison_%_on_max_frenzy_charges" }, { "type": "literal", "value": "% chance to Poison while at maximum Frenzy Charges" } ], "Attacks always Poison while at maximum Frenzy Charges": [ { "type": "literal", "value": "Attacks always Poison while at maximum Frenzy Charges" } ], "{0}% Global Critical Strike Multiplier while you have a Frenzy Charge": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_while_have_any_frenzy_charges" }, { "type": "literal", "value": "% Global Critical Strike Multiplier while you have a Frenzy Charge" } ], "{0}% Global Critical Strike Multiplier while you have no Frenzy Charges": [ { "type": "number", "index": 0, "stat": "global_critical_strike_multiplier_+_while_you_have_no_frenzy_charges" }, { "type": "literal", "value": "% Global Critical Strike Multiplier while you have no Frenzy Charges" } ], "{0}% increased Area of Effect while you have no Frenzy Charges": [ { "type": "number", "index": 0, "stat": "skill_area_of_effect_+%_while_no_frenzy_charges" }, { "type": "literal", "value": "% increased Area of Effect while you have no Frenzy Charges" } ], "{0}% reduced Area of Effect while you have no Frenzy Charges": [ { "type": "number", "index": 0, "stat": "skill_area_of_effect_+%_while_no_frenzy_charges", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect while you have no Frenzy Charges" } ], "Gain a Power Charge when a Minion Dies": [ { "type": "literal", "value": "Gain a Power Charge when a Minion Dies" } ], "{0}% increased Life Recovery from Flasks": [ { "type": "number", "index": 0, "stat": "flask_life_to_recover_+%" }, { "type": "literal", "value": "% increased Life Recovery from Flasks" } ], "{0}% reduced Life Recovery from Flasks": [ { "type": "number", "index": 0, "stat": "flask_life_to_recover_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life Recovery from Flasks" } ], "{0}% increased Mana Recovery from Flasks": [ { "type": "number", "index": 0, "stat": "flask_mana_to_recover_+%" }, { "type": "literal", "value": "% increased Mana Recovery from Flasks" } ], "{0}% reduced Mana Recovery from Flasks": [ { "type": "number", "index": 0, "stat": "flask_mana_to_recover_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Recovery from Flasks" } ], "{0}% increased Flask Recovery rate": [ { "type": "number", "index": 0, "stat": "flask_recovery_speed_+%" }, { "type": "literal", "value": "% increased Flask Recovery rate" } ], "Flasks gain a Charge when you take a Critical Strike": [ { "type": "literal", "value": "Flasks gain a Charge when you take a Critical Strike" } ], "Flasks gain {1} Charges when you take a Critical Strike": [ { "type": "literal", "value": "Flasks gain " }, { "type": "number", "index": 1, "stat": "gain_flask_charge_when_crit_amount" }, { 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"number", "index": 1, "stat": "spell_maximum_added_lightning_damage_while_dual_wielding" }, { "type": "literal", "value": " Added Spell Lightning Damage while Dual Wielding" } ], "{0} to {1} Added Spell Lightning Damage while holding a Shield": [ { "type": "number", "index": 0, "stat": "spell_minimum_added_lightning_damage_while_holding_a_shield" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_added_lightning_damage_while_holding_a_shield" }, { "type": "literal", "value": " Added Spell Lightning Damage while holding a Shield" } ], "{0} to {1} Added Spell Lightning Damage while wielding a Two Handed Weapon": [ { "type": "number", "index": 0, "stat": "spell_minimum_added_lightning_damage_while_wielding_two_handed_weapon" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_added_lightning_damage_while_wielding_two_handed_weapon" }, { "type": "literal", "value": " Added Spell Lightning Damage while wielding a Two Handed Weapon" } ], "{0} to {1} Added Spell Physical Damage while Dual Wielding": [ { "type": "number", "index": 0, "stat": "spell_minimum_added_physical_damage_while_dual_wielding" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_added_physical_damage_while_dual_wielding" }, { "type": "literal", "value": " Added Spell Physical Damage while Dual Wielding" } ], "{0} to {1} Added Spell Physical Damage while holding a Shield": [ { "type": "number", "index": 0, "stat": "spell_minimum_added_physical_damage_while_holding_a_shield" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_added_physical_damage_while_holding_a_shield" }, { "type": "literal", "value": " Added Spell Physical Damage while holding a Shield" } ], "{0} to {1} Added Spell Physical Damage while wielding a Two Handed Weapon": [ { "type": "number", "index": 0, "stat": "spell_minimum_added_physical_damage_while_wielding_two_handed_weapon" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_added_physical_damage_while_wielding_two_handed_weapon" }, { "type": "literal", "value": " Added Spell Physical Damage while wielding a Two Handed Weapon" } ], "{0}% increased Elemental Damage with Wands": [ { "type": "number", "index": 0, "stat": "wand_elemental_damage_+%" }, { "type": "literal", "value": "% increased Elemental Damage with Wands" } ], "{0}% reduced Elemental Damage with Wands": [ { "type": "number", "index": 0, "stat": "wand_elemental_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage with Wands" } ], "{0}% increased Elemental Damage with Staves": [ { "type": "number", "index": 0, "stat": "staff_elemental_damage_+%" }, { "type": "literal", "value": "% increased Elemental Damage with Staves" } ], "{0}% reduced Elemental Damage with Staves": [ { "type": "number", "index": 0, "stat": "staff_elemental_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage with Staves" } ], "{0}% increased Elemental Damage with Maces or Sceptres": [ { "type": "number", "index": 0, "stat": "mace_elemental_damage_+%" }, { "type": "literal", "value": "% increased Elemental Damage with Maces or Sceptres" } ], "{0}% reduced Elemental Damage with Maces or Sceptres": [ { "type": "number", "index": 0, "stat": "mace_elemental_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage with Maces or Sceptres" } ], "{0}% chance to gain an Endurance Charge when you Block": [ { "type": "number", "index": 0, "stat": "chance_to_gain_endurance_charge_on_block_%" }, { "type": "literal", "value": "% chance to gain an Endurance Charge when you Block" } ], "Gain an Endurance Charge when you Block": [ { "type": "literal", "value": "Gain an Endurance Charge when you Block" } ], "{0}% increased Endurance Charge Duration": [ { "type": "number", "index": 0, "stat": "endurance_charge_duration_+%" }, { "type": "literal", "value": "% increased Endurance Charge Duration" } ], "{0}% reduced Endurance Charge Duration": [ { "type": "number", "index": 0, "stat": "endurance_charge_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Endurance Charge Duration" } ], "Gain a Frenzy Charge when an Enemy Blocks your Damage": [ { "type": "literal", "value": "Gain a Frenzy Charge when an Enemy Blocks your Damage" } ], "{0}% increased Frenzy Charge Duration": [ { "type": "number", "index": 0, "stat": "base_frenzy_charge_duration_+%" }, { "type": "literal", "value": "% increased Frenzy Charge Duration" } ], "{0}% reduced Frenzy Charge Duration": [ { "type": "number", "index": 0, "stat": "base_frenzy_charge_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Frenzy Charge Duration" } ], "{0}% chance to gain a Power Charge when you Block": [ { "type": "number", "index": 0, "stat": "chance_to_gain_power_charge_when_block_%" }, { "type": "literal", "value": "% chance to gain a Power Charge when you Block" } ], "Gain a Power Charge when you Block": [ { "type": "literal", "value": "Gain a Power Charge when you Block" } ], "{0}% increased Area of Effect per Power Charge": [ { "type": "number", "index": 0, "stat": "skill_area_of_effect_+%_per_power_charge" }, { "type": "literal", "value": "% increased Area of Effect per Power Charge" } ], "{0}% increased Area of Effect per Power Charge, up to a maximum of 50%": [ { "type": "number", "index": 0, "stat": "skill_area_of_effect_+%_per_power_charge_up_to_50%" }, { "type": "literal", "value": "% increased Area of Effect per Power Charge, up to a maximum of 50%" } ], "{0}% increased Damage over Time per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "damage_over_time_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Damage over Time per Frenzy Charge" } ], "{0}% increased Damage over Time per Power Charge": [ { "type": "number", "index": 0, "stat": "damage_over_time_+%_per_power_charge" }, { "type": "literal", "value": "% increased Damage over Time per Power Charge" } ], "{0}% increased Damage over Time while Dual Wielding": [ { "type": "number", "index": 0, "stat": "damage_over_time_+%_while_dual_wielding" }, { "type": "literal", "value": "% increased Damage over Time while Dual Wielding" } ], "{0}% increased Damage over Time while holding a Shield": [ { "type": "number", "index": 0, "stat": "damage_over_time_+%_while_holding_a_shield" }, { "type": "literal", "value": "% increased Damage over Time while holding a Shield" } ], "{0}% increased Damage over Time while wielding a Two Handed Weapon": [ { "type": "number", "index": 0, "stat": "damage_over_time_+%_while_wielding_two_handed_weapon" }, { "type": "literal", "value": "% increased Damage over Time while wielding a Two Handed Weapon" } ], "{0}% increased Elemental Damage per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Elemental Damage per Frenzy Charge" } ], "{0}% increased Physical Damage per Endurance Charge": [ { "type": "number", "index": 0, "stat": "physical_damage_per_endurance_charge_+%" }, { "type": "literal", "value": "% increased Physical Damage per Endurance Charge" } ], "{0}% reduced Physical Damage per Endurance Charge": [ { "type": "number", "index": 0, "stat": "physical_damage_per_endurance_charge_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage per Endurance Charge" } ], "{0}% increased Spell Damage per Power Charge": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_per_power_charge" }, { "type": "literal", "value": "% increased Spell Damage per Power Charge" } ], "{0}% increased Wand Damage per Power Charge": [ { "type": "number", "index": 0, "stat": "wand_damage_+%_per_power_charge" }, { "type": "literal", "value": "% increased Wand Damage per Power Charge" } ], "{0}% increased Power Charge Duration": [ { "type": "number", "index": 0, "stat": "power_charge_duration_+%" }, { "type": "literal", "value": "% increased Power Charge Duration" } ], "{0}% reduced Power Charge Duration": [ { "type": "number", "index": 0, "stat": "power_charge_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Power Charge Duration" } ], "Gain a Power Charge when you Kill a Shocked Enemy": [ { "type": "literal", "value": "Gain a Power Charge when you Kill a Shocked Enemy" } ], "{0}% increased Effect of Buffs on you": [ { "type": "number", "index": 0, "stat": "buff_effect_on_self_+%" }, { "type": "literal", "value": "% increased Effect of Buffs on you" } ], "{0}% increased effect of Non-Curse Auras from your Skills on your Minions": [ { "type": "number", "index": 0, "stat": "minions_have_non_curse_aura_effect_+%_from_parent_skills" }, { "type": "literal", "value": "% increased effect of Non-Curse Auras from your Skills on your Minions" } ], "{0}% reduced effect of Non-Curse Auras from your Skills on your Minions": [ { "type": "number", "index": 0, "stat": "minions_have_non_curse_aura_effect_+%_from_parent_skills", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced effect of Non-Curse Auras from your Skills on your Minions" } ], "{0}% increased Movement Speed on Shocked Ground": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_when_on_shocked_ground" }, { "type": "literal", "value": "% increased Movement Speed on Shocked Ground" } ], "{0}% increased Damage on Burning Ground": [ { "type": "number", "index": 0, "stat": "damage_+%_when_on_burning_ground" }, { "type": "literal", "value": "% increased Damage on Burning Ground" } ], "Regenerate {0}% of Life per second on Chilled Ground": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_%_when_on_chilled_ground", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second on Chilled Ground" } ], "{0}% increased Effect of Chilled Ground on you": [ { "type": "number", "index": 0, "stat": "chilled_ground_effect_on_self_+%" }, { "type": "literal", "value": "% increased Effect of Chilled Ground on you" } ], "{0}% reduced Effect of Chilled Ground on you": [ { "type": "number", "index": 0, "stat": "chilled_ground_effect_on_self_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Chilled Ground on you" } ], "{0}% increased Effect of Burning Ground on you": [ { "type": "number", "index": 0, "stat": "burning_ground_effect_on_self_+%" }, { "type": "literal", "value": "% increased Effect of Burning Ground on you" } ], "{0}% reduced Effect of Burning Ground on you": [ { "type": "number", "index": 0, "stat": "burning_ground_effect_on_self_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Burning Ground on you" } ], "{0}% increased Effect of Shocked Ground on you": [ { "type": "number", "index": 0, "stat": "shocked_ground_effect_on_self_+%" }, { "type": "literal", "value": "% increased Effect of Shocked Ground on you" } ], "{0}% reduced Effect of Shocked Ground on you": [ { "type": "number", "index": 0, "stat": "shocked_ground_effect_on_self_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Shocked Ground on you" } ], "{0}% increased Effect of Desecrated Ground on you": [ { "type": "number", "index": 0, "stat": "desecrated_ground_effect_on_self_+%" }, { "type": "literal", "value": "% increased Effect of Desecrated Ground on you" } ], "{0}% reduced Effect of Desecrated Ground on you": [ { "type": "number", "index": 0, "stat": "desecrated_ground_effect_on_self_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Desecrated Ground on you" } ], "Gain a Power Charge when an Enemy Interrupts you while you're Casting a Spell": [ { "type": "literal", "value": "Gain a Power Charge when an Enemy Interrupts you while you're Casting a Spell" } ], "Nearby Party members gain Endurance Charges whenever you do": [ { "type": "literal", "value": "Nearby Party members gain Endurance Charges whenever you do" } ], "Nearby Party members gain Frenzy Charges whenever you do": [ { "type": "literal", "value": "Nearby Party members gain Frenzy Charges whenever you do" } ], "Nearby Party members gain Power Charges whenever you do": [ { "type": "literal", "value": "Nearby Party members gain Power Charges whenever you do" } ], "{0}% increased total Recovery per second from Life Leech": [ { "type": "number", "index": 0, "stat": "life_leech_speed_+%" }, { "type": "literal", "value": "% increased total Recovery per second from Life Leech" } ], "{0}% reduced total Recovery per second from Life Leech": [ { "type": "number", "index": 0, "stat": "life_leech_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced total Recovery per second from Life Leech" } ], "{0}% increased total Recovery per second from Mana Leech": [ { "type": "number", "index": 0, "stat": "mana_leech_speed_+%" }, { "type": "literal", "value": "% increased total Recovery per second from Mana Leech" } ], "{0}% reduced total Recovery per second from Mana Leech": [ { "type": "number", "index": 0, "stat": "mana_leech_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced total Recovery per second from Mana Leech" } ], "{0}% increased total Recovery per second from Energy Shield Leech": [ { "type": "number", "index": 0, "stat": "energy_shield_leech_speed_+%" }, { "type": "literal", "value": "% increased total Recovery per second from Energy Shield Leech" } ], "{0}% reduced total Recovery per second from Energy Shield Leech": [ { "type": "number", "index": 0, "stat": "energy_shield_leech_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced total Recovery per second from Energy Shield Leech" } ], "Your Hexes have infinite Duration": [ { "type": "literal", "value": "Your Hexes have infinite Duration" } ], "Removes all Armour": [ { "type": "literal", "value": "Removes all Armour" } ], "Removes all Energy Shield": [ { "type": "literal", "value": "Removes all Energy Shield" } ], "Provides Immunity to Chaos Damage": [ { "type": "literal", "value": "Provides Immunity to Chaos Damage" } ], "An additional Curse can be applied to you": [ { "type": "literal", "value": "An additional Curse can be applied to you" } ], "{0} additional Curses can be applied to you": [ { "type": "number", "index": 0, "stat": "number_of_additional_curses_allowed_on_self" }, { "type": "literal", "value": " additional Curses can be applied to you" } ], "{0}% increased Effect of Curses on you": [ { "type": "number", "index": 0, "stat": "curse_effect_on_self_+%" }, { "type": "literal", "value": "% increased Effect of Curses on you" } ], "{0}% reduced Effect of Curses on you": [ { "type": "number", "index": 0, "stat": "curse_effect_on_self_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Curses on you" } ], "{0}% increased Duration of Curses on you": [ { "type": "number", "index": 0, "stat": "self_curse_duration_+%" }, { "type": "literal", "value": "% increased Duration of Curses on you" } ], "{0}% reduced Duration of Curses on you": [ { "type": "number", "index": 0, "stat": "self_curse_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Curses on you" } ], "Cannot be Stunned": [ { "type": "literal", "value": "Cannot be Stunned" } ], "Cannot be Stunned when on Low Life": [ { "type": "literal", "value": "Cannot be Stunned when on Low Life" } ], "Gain {0}% of Maximum Mana as Extra Maximum Energy Shield": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "mana_%_to_add_as_energy_shield" }, { "type": "literal", "value": "% of Maximum Mana as Extra Maximum Energy Shield" } ], "All Physical Damage Converted to Fire Damage": [ { "type": "literal", "value": "All Physical Damage Converted to Fire Damage" } ], "{0}% of Physical Damage Converted to Fire Damage against Ignited Enemies": [ { "type": "number", "index": 0, "stat": "physical_damage_as_fire_damage_vs_ignited_enemies_%" }, { "type": "literal", "value": "% of Physical Damage Converted to Fire Damage against Ignited Enemies" } ], "Never deal Critical Strikes": [ { "type": "literal", "value": "Never deal Critical Strikes" } ], "Removes all Mana": [ { "type": "literal", "value": "Removes all Mana" } ], "Ignore all Movement Penalties from Armour": [ { "type": "literal", "value": "Ignore all Movement Penalties from Armour" } ], "Your Minions use your Flasks when summoned": [ { "type": "literal", "value": "Your Minions use your Flasks when summoned" } ], "{0}% increased Flask Charges gained": [ { "type": "number", "index": 0, "stat": "charges_gained_+%" }, { "type": "literal", "value": "% increased Flask Charges gained" } ], "{0}% reduced Flask Charges gained": [ { "type": "number", "index": 0, "stat": "charges_gained_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flask Charges gained" } ], "{0}% increased Flask Charges used from Mana Flasks": [ { "type": "number", "index": 0, "stat": "flask_mana_charges_used_+%" }, { "type": "literal", "value": "% increased Flask Charges used from Mana Flasks" } ], "{0}% reduced Flask Charges used from Mana Flasks": [ { "type": "number", "index": 0, "stat": "flask_mana_charges_used_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flask Charges used from Mana Flasks" } ], "Minions have {0}% increased Flask Charges used": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_flask_charges_used_+%" }, { "type": "literal", "value": "% increased Flask Charges used" } ], "Minions have {0}% reduced Flask Charges used": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_flask_charges_used_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flask Charges used" } ], "{0}% increased Flask Effect Duration": [ { "type": "number", "index": 0, "stat": "flask_duration_+%" }, { "type": "literal", "value": "% increased Flask Effect Duration" } ], "{0}% reduced Flask Effect Duration": [ { "type": "number", "index": 0, "stat": "flask_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flask Effect Duration" } ], "Minions have {0}% increased Flask Effect Duration": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "flask_duration_on_minions_+%" }, { "type": "literal", "value": "% increased Flask Effect Duration" } ], "Minions have {0}% reduced Flask Effect Duration": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "flask_duration_on_minions_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flask Effect Duration" } ], "{0}% increased Flask Life Recovery rate": [ { "type": "number", "index": 0, "stat": "flask_life_recovery_rate_+%" }, { "type": "literal", "value": "% increased Flask Life Recovery rate" } ], "{0}% reduced Flask Life Recovery rate": [ { "type": "number", "index": 0, "stat": "flask_life_recovery_rate_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flask Life Recovery rate" } ], "{0}% increased Flask Mana Recovery rate": [ { "type": "number", "index": 0, "stat": "flask_mana_recovery_rate_+%" }, { "type": "literal", "value": "% increased Flask Mana Recovery rate" } ], "{0}% reduced Flask Mana Recovery rate": [ { "type": "number", "index": 0, "stat": "flask_mana_recovery_rate_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flask Mana Recovery rate" } ], "No Cold Resistance": [ { "type": "literal", "value": "No Cold Resistance" } ], "All bonuses from an Equipped Shield apply to your Minions instead of you": [ { "type": "literal", "value": "All bonuses from an Equipped Shield apply to your Minions instead of you" } ], "{0}% more maximum Energy Shield": [ { "type": "number", "index": 0, "stat": "chaos_inoculation_keystone_energy_shield_+%_final" }, { "type": "literal", "value": "% more maximum Energy Shield" } ], "{0}% less maximum Energy Shield": [ { "type": "number", "index": 0, "stat": "chaos_inoculation_keystone_energy_shield_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less maximum Energy Shield" } ], "{0}% more Spell Damage": [ { "type": "number", "index": 0, "stat": "pain_attunement_keystone_spell_damage_+%_final" }, { "type": "literal", "value": "% more Spell Damage" } ], "{0}% less Spell Damage": [ { "type": "number", "index": 0, "stat": "pain_attunement_keystone_spell_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Spell Damage" } ], "{0}% increased Effect of Exposure inflicted with Elemental Equilibrium": [ { "type": "number", "index": 0, "stat": "elemental_equilibrium_effect_+%" }, { "type": "literal", "value": "% increased Effect of Exposure inflicted with Elemental Equilibrium" } ], "{0}% reduced Effect of Exposure inflicted with Elemental Equilibrium": [ { "type": "number", "index": 0, "stat": "elemental_equilibrium_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Exposure inflicted with Elemental Equilibrium" } ], "Enemies you Attack Reflect {0} Physical Damage to you": [ { "type": "literal", "value": "Enemies you Attack Reflect " }, { "type": "number", "index": 0, "stat": "minimum_physical_damage_to_reflect_to_self_on_attack" }, { "type": "literal", "value": " Physical Damage to you" } ], "Enemies you Attack Reflect {0} to {1} Physical Damage to you": [ { "type": "literal", "value": "Enemies you Attack Reflect " }, { "type": "number", "index": 0, "stat": "minimum_physical_damage_to_reflect_to_self_on_attack" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_physical_damage_to_reflect_to_self_on_attack" }, { "type": "literal", "value": " Physical Damage to you" } ], "Reflects {0} to {1} Physical Damage to Melee Attackers": [ { "type": "literal", "value": "Reflects " }, { "type": "number", "index": 0, "stat": "minimum_physical_damage_to_return_to_melee_attacker" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_physical_damage_to_return_to_melee_attacker" }, { "type": "literal", "value": " Physical Damage to Melee Attackers" } ], "Reflects {0} to {1} Fire Damage to Melee Attackers": [ { "type": "literal", "value": "Reflects " }, { "type": "number", "index": 0, "stat": "minimum_fire_damage_to_return_to_melee_attacker" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_fire_damage_to_return_to_melee_attacker" }, { "type": "literal", "value": " Fire Damage to Melee Attackers" } ], "Reflects {0} to {1} Cold Damage to Melee Attackers": [ { "type": "literal", "value": "Reflects " }, { "type": "number", "index": 0, "stat": "minimum_cold_damage_to_return_to_melee_attacker" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_cold_damage_to_return_to_melee_attacker" }, { "type": "literal", "value": " Cold Damage to Melee Attackers" } ], "Reflects {0} to {1} Lightning Damage to Melee Attackers": [ { "type": "literal", "value": "Reflects " }, { "type": "number", "index": 0, "stat": "minimum_lightning_damage_to_return_to_melee_attacker" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_lightning_damage_to_return_to_melee_attacker" }, { "type": "literal", "value": " Lightning Damage to Melee Attackers" } ], "Reflects {0} to {1} Chaos Damage to Melee Attackers": [ { "type": "literal", "value": "Reflects " }, { "type": "number", "index": 0, "stat": "minimum_chaos_damage_to_return_to_melee_attacker" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_chaos_damage_to_return_to_melee_attacker" }, { "type": "literal", "value": " Chaos Damage to Melee Attackers" } ], "Reflects {0} Physical Damage to Melee Attackers": [ { "type": "literal", "value": "Reflects " }, { "type": "number", "index": 0, "stat": "physical_damage_to_return_to_melee_attacker" }, { "type": "literal", "value": " Physical Damage to Melee Attackers" } ], "Reflects {0} Cold Damage to Melee Attackers": [ { "type": "literal", "value": "Reflects " }, { "type": "number", "index": 0, "stat": "cold_damage_to_return_to_melee_attacker" }, { "type": "literal", "value": " Cold Damage to Melee Attackers" } ], "Reflects {0} Fire Damage to Melee Attackers": [ { "type": "literal", "value": "Reflects " }, { "type": "number", "index": 0, "stat": "fire_damage_to_return_to_melee_attacker" }, { "type": "literal", "value": " Fire Damage to Melee Attackers" } ], "Reflects {0} Lightning Damage to Melee Attackers": [ { "type": "literal", "value": "Reflects " }, { "type": "number", "index": 0, "stat": "lightning_damage_to_return_to_melee_attacker" }, { "type": "literal", "value": " Lightning Damage to Melee Attackers" } ], "Reflects {0} Chaos Damage to Melee Attackers": [ { "type": "literal", "value": "Reflects " }, { "type": "number", "index": 0, "stat": "chaos_damage_to_return_to_melee_attacker" }, { "type": "literal", "value": " Chaos Damage to Melee Attackers" } ], "Reflects {0} Physical Damage when Hit": [ { "type": "literal", "value": "Reflects " }, { "type": "number", "index": 0, "stat": "physical_damage_to_return_when_hit" }, { "type": "literal", "value": " Physical Damage when Hit" } ], "Reflects {0} Fire Damage when Hit": [ { "type": "literal", "value": "Reflects " }, { "type": "number", "index": 0, "stat": "fire_damage_to_return_when_hit" }, { "type": "literal", "value": " Fire Damage when Hit" } ], "Reflects {0} Cold Damage when Hit": [ { "type": "literal", "value": "Reflects " }, { "type": "number", "index": 0, "stat": "cold_damage_to_return_when_hit" }, { "type": "literal", "value": " Cold Damage when Hit" } ], "Reflects {0} Lightning Damage when Hit": [ { "type": "literal", "value": "Reflects " }, { "type": "number", "index": 0, "stat": "lightning_damage_to_return_when_hit" }, { "type": "literal", "value": " Lightning Damage when Hit" } ], "Reflects {0} Chaos Damage when Hit": [ { "type": "literal", "value": "Reflects " }, { "type": "number", "index": 0, "stat": "chaos_damage_to_return_when_hit" }, { "type": "literal", "value": " Chaos Damage when Hit" } ], "Your Skills deal you {0}% of Mana Spent on Upfront Skill Mana Costs as Physical Damage": [ { "type": "literal", "value": "Your Skills deal you " }, { "type": "number", "index": 0, "stat": "self_physical_damage_on_skill_use_%_mana_cost" }, { "type": "literal", "value": "% of Mana Spent on Upfront Skill Mana Costs as Physical Damage" } ], "Curse Skills have {0}% increased Cast Speed": [ { "type": "literal", "value": "Curse Skills have " }, { "type": "number", "index": 0, "stat": "curse_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Curse Skills have {0}% reduced Cast Speed": [ { "type": "literal", "value": "Curse Skills have " }, { "type": "number", "index": 0, "stat": "curse_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "Hex Skills have {0}% increased Cast Speed": [ { "type": "literal", "value": "Hex Skills have " }, { "type": "number", "index": 0, "stat": "hex_skill_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Hex Skills have {0}% reduced Cast Speed": [ { "type": "literal", "value": "Hex Skills have " }, { "type": "number", "index": 0, "stat": "hex_skill_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "Mark Skills have {0}% increased Cast Speed": [ { "type": "literal", "value": "Mark Skills have " }, { "type": "number", "index": 0, "stat": "mark_skill_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Mark Skills have {0}% reduced Cast Speed": [ { "type": "literal", "value": "Mark Skills have " }, { "type": "number", "index": 0, "stat": "mark_skill_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "Ignites you inflict spread to other Enemies within {0} metre": [ { "type": "literal", "value": "Ignites you inflict spread to other Enemies within " }, { "type": "number", "index": 0, "stat": "gloves_ignite_proliferation_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Ignites you inflict spread to other Enemies within {0} metres": [ { "type": "literal", "value": "Ignites you inflict spread to other Enemies within " }, { "type": "number", "index": 0, "stat": "gloves_ignite_proliferation_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Freezes you inflict spread to other Enemies within {0} metre": [ { "type": "literal", "value": "Freezes you inflict spread to other Enemies within " }, { "type": "number", "index": 0, "stat": "amulet_freeze_proliferation_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Freezes you inflict spread to other Enemies within {0} metres": [ { "type": "literal", "value": "Freezes you inflict spread to other Enemies within " }, { "type": "number", "index": 0, "stat": "amulet_freeze_proliferation_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Shocks you inflict spread to other Enemies within {0} metre": [ { "type": "literal", "value": "Shocks you inflict spread to other Enemies within " }, { "type": "number", "index": 0, "stat": "gloves_shock_proliferation_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Shocks you inflict spread to other Enemies within {0} metres": [ { "type": "literal", "value": "Shocks you inflict spread to other Enemies within " }, { "type": "number", "index": 0, "stat": "gloves_shock_proliferation_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Shocks you inflict spread to other Enemies within 1.5 metres": [ { "type": "literal", "value": "Shocks you inflict spread to other Enemies within 1.5 metres" } ], "{0}% increased Mana Reservation Efficiency of Skills": [ { "type": "number", "index": 0, "stat": "base_mana_reservation_efficiency_+%" }, { "type": "literal", "value": "% increased Mana Reservation Efficiency of Skills" } ], "{0}% reduced Mana Reservation Efficiency of Skills": [ { "type": "number", "index": 0, "stat": "base_mana_reservation_efficiency_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency of Skills" } ], "{0}% reduced Reservation Efficiency of Skills": [ { "type": "number", "index": 0, "stat": "reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Reservation Efficiency of Skills" } ], "{0}% increased Reservation Efficiency of Skills": [ { "type": "number", "index": 0, "stat": "reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Reservation Efficiency of Skills" } ], "{0} Physical Damage taken from Attack Hits": [ { "type": "number", "index": 0, "stat": "physical_attack_damage_taken_+" }, { "type": "literal", "value": " Physical Damage taken from Attack Hits" } ], "{0} Physical Damage taken from Hits per Level": [ { "type": "number", "index": 0, "stat": "physical_damage_taken_+_per_level" }, { "type": "literal", "value": " Physical Damage taken from Hits per Level" } ], "{0}% increased Area Damage taken from Hits": [ { "type": "number", "index": 0, "stat": "area_damage_taken_from_hits_+%" }, { "type": "literal", "value": "% increased Area Damage taken from Hits" } ], "{0}% reduced Area Damage taken from Hits": [ { "type": "number", "index": 0, "stat": "area_damage_taken_from_hits_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area Damage taken from Hits" } ], "{0}% increased Damage taken from Hits": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_from_hits" }, { "type": "literal", "value": "% increased Damage taken from Hits" } ], "{0}% reduced Damage taken from Hits": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_from_hits", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken from Hits" } ], "{0}% increased Physical Damage taken": [ { "type": "number", "index": 0, "stat": "physical_damage_taken_+%" }, { "type": "literal", "value": "% increased Physical Damage taken" } ], "{0}% reduced Physical Damage taken": [ { "type": "number", "index": 0, "stat": "physical_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage taken" } ], "{0}% increased Fire Damage taken": [ { "type": "number", "index": 0, "stat": "fire_damage_taken_+%" }, { "type": "literal", "value": "% increased Fire Damage taken" } ], "{0}% reduced Fire Damage taken": [ { "type": "number", "index": 0, "stat": "fire_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage taken" } ], "{0}% increased Damage taken while on Full Energy Shield": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_while_es_full" }, { "type": "literal", "value": "% increased Damage taken while on Full Energy Shield" } ], "{0}% reduced Damage taken while on Full Energy Shield": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_while_es_full", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken while on Full Energy Shield" } ], "{0} Physical Damage taken from Projectile Attacks": [ { "type": "number", "index": 0, "stat": "physical_ranged_attack_damage_taken_+" }, { "type": "literal", "value": " Physical Damage taken from Projectile Attacks" } ], "{0}% increased Damage taken from Skeletons": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_from_skeletons" }, { "type": "literal", "value": "% increased Damage taken from Skeletons" } ], "{0}% reduced Damage taken from Skeletons": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_from_skeletons", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken from Skeletons" } ], "{0}% increased Damage taken from Ghosts": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_from_ghosts" }, { "type": "literal", "value": "% increased Damage taken from Ghosts" } ], "{0}% reduced Damage taken from Ghosts": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_from_ghosts", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken from Ghosts" } ], "{0}% Chance to Block": [ { "type": "number", "index": 0, "stat": "local_additional_block_chance_%" }, { "type": "literal", "value": "% Chance to Block" } ], "You can't deal Damage with your Skills yourself": [ { "type": "literal", "value": "You can't deal Damage with your Skills yourself" } ], "{0} to maximum number of Summoned Totems": [ { "type": "number", "index": 0, "stat": "number_of_additional_totems_allowed" }, { "type": "literal", "value": " to maximum number of Summoned Totems" } ], "Cannot Block Attack Damage": [ { "type": "literal", "value": "Cannot Block Attack Damage" } ], "{0}% additional Physical Damage Reduction when on Low Life": [ { "type": "number", "index": 0, "stat": "additional_physical_damage_reduction_%_when_on_low_life" }, { "type": "literal", "value": "% additional Physical Damage Reduction when on Low Life" } ], "Share Endurance Charges with nearby party members": [ { "type": "literal", "value": "Share Endurance Charges with nearby party members" } ], "Share Frenzy Charges with nearby party members": [ { "type": "literal", "value": "Share Frenzy Charges with nearby party members" } ], "Share Power Charges with nearby party members": [ { "type": "literal", "value": "Share Power Charges with nearby party members" } ], "{0}% chance to Blind Enemies on hit": [ { "type": "number", "index": 0, "stat": "local_chance_to_blind_on_hit_%" }, { "type": "literal", "value": "% chance to Blind Enemies on hit" } ], "You do not inherently take less Damage for having Fortification": [ { "type": "literal", "value": "You do not inherently take less Damage for having Fortification" } ], "{0}% chance to Suppress Spell Damage per Fortification": [ { "type": "number", "index": 0, "stat": "spell_suppression_chance_%_per_fortification" }, { "type": "literal", "value": "% chance to Suppress Spell Damage per Fortification" } ], "{0}% increased Attack and Cast Speed while at maximum Fortification": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_while_you_have_fortify" }, { "type": "literal", "value": "% increased Attack and Cast Speed while at maximum Fortification" } ], "{0}% reduced Attack and Cast Speed while at maximum Fortification": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_while_you_have_fortify", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed while at maximum Fortification" } ], "{0}% increased Melee Cold Damage while Fortified": [ { "type": "number", "index": 0, "stat": "melee_cold_damage_+%_while_fortify_is_active" }, { "type": "literal", "value": "% increased Melee Cold Damage while Fortified" } ], "{0}% reduced Melee Cold Damage while Fortified": [ { "type": "number", "index": 0, "stat": "melee_cold_damage_+%_while_fortify_is_active", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Cold Damage while Fortified" } ], "{0}% increased Melee Physical Damage while Fortified": [ { "type": "number", "index": 0, "stat": "melee_physical_damage_+%_while_fortify_is_active" }, { "type": "literal", "value": "% increased Melee Physical Damage while Fortified" } ], "{0}% reduced Melee Physical Damage while Fortified": [ { "type": "number", "index": 0, "stat": "melee_physical_damage_+%_while_fortify_is_active", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Physical Damage while Fortified" } ], "You have no Life Regeneration": [ { "type": "literal", "value": "You have no Life Regeneration" } ], "You have no Mana Regeneration": [ { "type": "literal", "value": "You have no Mana Regeneration" } ], "{0}% additional Physical Damage Reduction": [ { "type": "number", "index": 0, "stat": "base_additional_physical_damage_reduction_%" }, { "type": "literal", "value": "% additional Physical Damage Reduction" } ], "{0}% additional Physical Damage Reduction per Endurance Charge": [ { "type": "number", "index": 0, "stat": "physical_damage_reduction_%_per_endurance_charge" }, { "type": "literal", "value": "% additional Physical Damage Reduction per Endurance Charge" } ], "Area is {0}% larger": [ { "type": "literal", "value": "Area is " }, { "type": "number", "index": 0, "stat": "map_size_+%" }, { "type": "literal", "value": "% larger" } ], "Area contains a Unique Boss": [ { "type": "literal", "value": "Area contains a Unique Boss" } ], "Unique Boss drops an additional Unique Item": [ { "type": "literal", "value": "Unique Boss drops an additional Unique Item" } ], "Unique Boss drops an additional Unique Ring": [ { "type": "literal", "value": "Unique Boss drops an additional Unique Ring" } ], "Unique Boss drops {0} additional Fossils": [ { "type": "literal", "value": "Unique Boss drops " }, { "type": "number", "index": 0, "stat": "delve_biome_boss_drops_x_additional_fossils" }, { "type": "literal", "value": " additional Fossils" } ], "Unique Boss's Hits are always Critical Strikes": [ { "type": "literal", "value": "Unique Boss's Hits are always Critical Strikes" } ], "Unique Boss has {0}% more maximum Life": [ { "type": "literal", "value": "Unique Boss has " }, { "type": "number", "index": 0, "stat": "delve_biome_boss_life_+%_final" }, { "type": "literal", "value": "% more maximum Life" } ], "Unique Boss gains {0}% of Physical Damage as Extra Cold Damage": [ { "type": "literal", "value": "Unique Boss gains " }, { "type": "number", "index": 0, "stat": "delve_biome_boss_physical_damage_%_to_add_as_cold" }, { "type": "literal", "value": "% of Physical Damage as Extra Cold Damage" } ], "Unique Boss gains {0}% of Physical Damage as Extra Fire Damage": [ { "type": "literal", "value": "Unique Boss gains " }, { "type": "number", "index": 0, "stat": "delve_biome_boss_physical_damage_%_to_add_as_fire" }, { "type": "literal", "value": "% of Physical Damage as Extra Fire Damage" } ], "Unique Boss gains {0}% of Physical Damage as Extra Lightning Damage": [ { "type": "literal", "value": "Unique Boss gains " }, { "type": "number", "index": 0, "stat": "delve_biome_boss_physical_damage_%_to_add_as_lightning" }, { "type": "literal", "value": "% of Physical Damage as Extra Lightning Damage" } ], "Area is a Maze": [ { "type": "literal", "value": "Area is a Maze" } ], "Azurite Veins contain {0}% more Azurite": [ { "type": "literal", "value": "Azurite Veins contain " }, { "type": "number", "index": 0, "stat": "delve_biome_azurite_collected_+%" }, { "type": "literal", "value": "% more Azurite" } ], "Azurite Veins contain {0}% less Azurite": [ { "type": "literal", "value": "Azurite Veins contain " }, { "type": "number", "index": 0, "stat": "delve_biome_azurite_collected_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Azurite" } ], "Crawler consumes {0}% increased Sulphite": [ { "type": "literal", "value": "Crawler consumes " }, { "type": "number", "index": 0, "stat": "delve_biome_sulphite_cost_+%_final" }, { "type": "literal", "value": "% increased Sulphite" } ], "Crawler consumes {0}% reduced Sulphite": [ { "type": "literal", "value": "Crawler consumes " }, { "type": "number", "index": 0, "stat": "delve_biome_sulphite_cost_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Sulphite" } ], "City Chambers may contain unusual Chests": [ { "type": "literal", "value": "City Chambers may contain unusual Chests" } ], "Encounters have {0}% chance to contain an extra Reward Chest": [ { "type": "literal", "value": "Encounters have " }, { "type": "number", "index": 0, "stat": "delve_biome_encounters_extra_reward_chest_%_chance" }, { "type": "literal", "value": "% chance to contain an extra Reward Chest" } ], "Monsters have {0}% chance to drop a Fossil": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "delve_biome_monster_drop_fossil_chance_%" }, { "type": "literal", "value": "% chance to drop a Fossil" } ], "Area contains unbridged gaps to cross": [ { "type": "literal", "value": "Area contains unbridged gaps to cross" } ], "Encounters have {0}% chance to be rarer": [ { "type": "literal", "value": "Encounters have " }, { "type": "number", "index": 0, "stat": "delve_biome_node_tier_upgrade_+%" }, { "type": "literal", "value": "% chance to be rarer" } ], "Area has increased monster variety": [ { "type": "literal", "value": "Area has increased monster variety" } ], "Fractured Walls only conceal Azurite Veins": [ { "type": "literal", "value": "Fractured Walls only conceal Azurite Veins" } ], "Fractured Walls only conceal Currency Chests": [ { "type": "literal", "value": "Fractured Walls only conceal Currency Chests" } ], "Fractured Walls only conceal Fossilised Remains": [ { "type": "literal", "value": "Fractured Walls only conceal Fossilised Remains" } ], "Fractured Walls only conceal Resonator Chests": [ { "type": "literal", "value": "Fractured Walls only conceal Resonator Chests" } ], "Side passages contain {0}% more Azurite Veins": [ { "type": "literal", "value": "Side passages contain " }, { "type": "number", "index": 0, "stat": "delve_biome_off_path_reward_chests_azurite_chance_+%_final" }, { "type": "literal", "value": "% more Azurite Veins" } ], "Side passages contain {0}% more Currency Chests": [ { "type": "literal", "value": "Side passages contain " }, { "type": "number", "index": 0, "stat": "delve_biome_off_path_reward_chests_currency_chance_+%_final" }, { "type": "literal", "value": "% more Currency Chests" } ], "Side passages contain {0}% more Fossilised Remains": [ { "type": "literal", "value": "Side passages contain " }, { "type": "number", "index": 0, "stat": "delve_biome_off_path_reward_chests_fossil_chance_+%_final" }, { "type": "literal", "value": "% more Fossilised Remains" } ], "Side passages contain {0}% more Resonator Chests": [ { "type": "literal", "value": "Side passages contain " }, { "type": "number", "index": 0, "stat": "delve_biome_off_path_reward_chests_resonator_chance_+%_final" }, { "type": "literal", "value": "% more Resonator Chests" } ], "Area has patches of Burning Ground": [ { "type": "literal", "value": "Area has patches of Burning Ground" } ], "Area has patches of Chilled Ground": [ { "type": "literal", "value": "Area has patches of Chilled Ground" } ], "Area has patches of Shocked Ground": [ { "type": "literal", "value": "Area has patches of Shocked Ground" } ], "Area has patches of Shocked Ground which increase Damage taken by {0}%": [ { "type": "literal", "value": "Area has patches of Shocked Ground which increase Damage taken by " }, { "type": "number", "index": 0, "stat": "map_ground_lightning_base_magnitude" }, { "type": "literal", "value": "%" } ], "Area has patches of tar": [ { "type": "literal", "value": "Area has patches of tar" } ], "Area has patches of desecrated ground": [ { "type": "literal", "value": "Area has patches of desecrated ground" } ], "Areas Have the Same Layout for all Players": [ { "type": "literal", "value": "Areas Have the Same Layout for all Players" } ], "Minimap is Revealed": [ { "type": "literal", "value": "Minimap is Revealed" } ], "Life, Mana, Energy Shield and Flasks are not refilled in Towns": [ { "type": "literal", "value": "Life, Mana, Energy Shield and Flasks are not refilled in Towns" } ], "Area contains many Totems": [ { "type": "literal", "value": "Area contains many Totems" } ], "Area has Damaging Totems": [ { "type": "literal", "value": "Area has Damaging Totems" } ], "Area is inhabited by Skeletons": [ { "type": "literal", "value": "Area is inhabited by Skeletons" } ], "Area is inhabited by Bandits": [ { "type": "literal", "value": "Area is inhabited by Bandits" } ], "Area is inhabited by Goatmen": [ { "type": "literal", "value": "Area is inhabited by Goatmen" } ], "Area is inhabited by Animals": [ { "type": "literal", "value": "Area is inhabited by Animals" } ], "Area is inhabited by Demons": [ { "type": "literal", "value": "Area is inhabited by Demons" } ], "Area is inhabited by Humanoids": [ { "type": "literal", "value": "Area is inhabited by Humanoids" } ], "Area is inhabited by Sea Witches and their Spawn": [ { "type": "literal", "value": "Area is inhabited by Sea Witches and their Spawn" } ], "Area is inhabited by Undead": [ { "type": "literal", "value": "Area is inhabited by Undead" } ], "Area is inhabited by ranged monsters": [ { "type": "literal", "value": "Area is inhabited by ranged monsters" } ], "Area is inhabited by wild Animals": [ { "type": "literal", "value": "Area is inhabited by wild Animals" } ], "Unique Boss drops an additional Map": [ { "type": "literal", "value": "Unique Boss drops an additional Map" } ], "Unique Boss drops {0} additional Maps": [ { "type": "literal", "value": "Unique Boss drops " }, { "type": "number", "index": 0, "stat": "map_display_unique_boss_drops_X_maps" }, { "type": "literal", "value": " additional Maps" } ], "Area is inhabited by {0} additional Rogue Exile": [ { "type": "literal", "value": "Area is inhabited by " }, { "type": "number", "index": 0, "stat": "map_spawn_extra_exiles" }, { "type": "literal", "value": " additional Rogue Exile" } ], "Area is inhabited by {0} additional Rogue Exiles": [ { "type": "literal", "value": "Area is inhabited by " }, { "type": "number", "index": 0, "stat": "map_spawn_extra_exiles" }, { "type": "literal", "value": " additional Rogue Exiles" } ], "Area is inhabited by {0} additional Warband": [ { "type": "literal", "value": "Area is inhabited by " }, { "type": "number", "index": 0, "stat": "map_spawn_extra_warbands" }, { "type": "literal", "value": " additional Warband" } ], "Area is inhabited by {0} additional Warbands": [ { "type": "literal", "value": "Area is inhabited by " }, { "type": "number", "index": 0, "stat": "map_spawn_extra_warbands" }, { "type": "literal", "value": " additional Warbands" } ], "Area contains an additional Shrine": [ { "type": "literal", "value": "Area contains an additional Shrine" } ], "Area contains {0} additional Shrines": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_num_extra_shrines" }, { "type": "literal", "value": " additional Shrines" } ], "Shrines are corrupted by Darkness": [ { "type": "literal", "value": "Shrines are corrupted by Darkness" } ], "Area can contain Mysterious Harbingers": [ { "type": "literal", "value": "Area can contain Mysterious Harbingers" } ], "Ancient Talismans possess monsters throughout Wraeclast": [ { "type": "literal", "value": "Ancient Talismans possess monsters throughout Wraeclast" } ], "Caches of Perandus wealth can be found throughout Wraeclast": [ { "type": "literal", "value": "Caches of Perandus wealth can be found throughout Wraeclast" } ], "Area contains {0} additional Monster possessed by an Ancient Talisman": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_spawn_extra_talismans" }, { "type": "literal", "value": " additional Monster possessed by an Ancient Talisman" } ], "Area contains {0} additional Monsters possessed by Ancient Talismans": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_spawn_extra_talismans" }, { "type": "literal", "value": " additional Monsters possessed by Ancient Talismans" } ], "Area contains a Stone Circle": [ { "type": "literal", "value": "Area contains a Stone Circle" } ], "Area is haunted by {0} additional Tormented Spirit": [ { "type": "literal", "value": "Area is haunted by " }, { "type": "number", "index": 0, "stat": "map_spawn_extra_torment_spirits" }, { "type": "literal", "value": " additional Tormented Spirit" } ], "Area is haunted by {0} additional Tormented Spirits": [ { "type": "literal", "value": "Area is haunted by " }, { "type": "number", "index": 0, "stat": "map_spawn_extra_torment_spirits" }, { "type": "literal", "value": " additional Tormented Spirits" } ], "{0}% more Magic Monsters": [ { "type": "number", "index": 0, "stat": "map_number_of_magic_packs_+%" }, { "type": "literal", "value": "% more Magic Monsters" } ], "{0}% increased number of Rare Monsters": [ { "type": "number", "index": 0, "stat": "map_number_of_rare_packs_+%" }, { "type": "literal", "value": "% increased number of Rare Monsters" } ], "Monsters Fracture": [ { "type": "literal", "value": "Monsters Fracture" } ], "Players take {0} Chaos Damage per second": [ { "type": "literal", "value": "Players take " }, { "type": "number", "index": 0, "stat": "map_player_base_chaos_damage_taken_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Chaos Damage per second" } ], "Players have Blood Magic": [ { "type": "literal", "value": "Players have Blood Magic" } ], "Players cannot inflict Exposure": [ { "type": "literal", "value": "Players cannot inflict Exposure" } ], "Players have Chaos Inoculation": [ { "type": "literal", "value": "Players have Chaos Inoculation" } ], "Players are Cursed with Vulnerability": [ { "type": "literal", "value": "Players are Cursed with Vulnerability" } ], "Players are Cursed with Enfeeble": [ { "type": "literal", "value": "Players are Cursed with Enfeeble" } ], "Players are Cursed with Temporal Chains": [ { "type": "literal", "value": "Players are Cursed with Temporal Chains" } ], "Players are Cursed with Elemental Weakness": [ { "type": "literal", "value": "Players are Cursed with Elemental Weakness" } ], "Players are Cursed with Punishment": [ { "type": "literal", "value": "Players are Cursed with Punishment" } ], "Players are Cursed with Flammability": [ { "type": "literal", "value": "Players are Cursed with Flammability" } ], "Players are Cursed with Frostbite": [ { "type": "literal", "value": "Players are Cursed with Frostbite" } ], "Players are Cursed with Conductivity": [ { "type": "literal", "value": "Players are Cursed with Conductivity" } ], "Players are Cursed with Despair": [ { "type": "literal", "value": "Players are Cursed with Despair" } ], "Players are Cursed with Silence": [ { "type": "literal", "value": "Players are Cursed with Silence" } ], "Players have no Life or Mana Regeneration": [ { "type": "literal", "value": "Players have no Life or Mana Regeneration" } ], "Players have {0}% to all maximum Resistances": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_additional_player_maximum_resistances_%" }, { "type": "literal", "value": "% to all maximum Resistances" } ], "Players have {0}% more Recovery Rate of Life, Mana and Energy Shield": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_player_status_recovery_speed_+%" }, { "type": "literal", "value": "% more Recovery Rate of Life, Mana and Energy Shield" } ], "Players have {0}% less Recovery Rate of Life, Mana and Energy Shield": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_player_status_recovery_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Recovery Rate of Life, Mana and Energy Shield" } ], "Players deal {0}% more Projectile Damage": [ { "type": "literal", "value": "Players deal " }, { "type": "number", "index": 0, "stat": "map_player_projectile_damage_+%_final" }, { "type": "literal", "value": "% more Projectile Damage" } ], "Players deal {0}% less Projectile Damage": [ { "type": "literal", "value": "Players deal " }, { "type": "number", "index": 0, "stat": "map_player_projectile_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Projectile Damage" } ], "Players convert all Physical Damage to Fire": [ { "type": "literal", "value": "Players convert all Physical Damage to Fire" } ], "Projectiles move at {0}% increased Speed": [ { "type": "literal", "value": "Projectiles move at " }, { "type": "number", "index": 0, "stat": "map_projectile_speed_+%" }, { "type": "literal", "value": "% increased Speed" } ], "Projectiles move at {0}% reduced Speed": [ { "type": "literal", "value": "Projectiles move at " }, { "type": "number", "index": 0, "stat": "map_projectile_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Speed" } ], "{0}% more Monster Life": [ { "type": "number", "index": 0, "stat": "map_monsters_life_+%" }, { "type": "literal", "value": "% more Monster Life" } ], "{0}% less Monster Life": [ { "type": "number", "index": 0, "stat": "map_monsters_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Monster Life" } ], "Monsters have {0}% increased Area of Effect": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Monsters have {0}% reduced Area of Effect": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Monsters have {0}% chance to Avoid being Chilled or Frozen": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_avoid_freeze_and_chill_%" }, { "type": "literal", "value": "% chance to Avoid being Chilled or Frozen" } ], "Monsters have {0}% chance to Avoid being Ignited": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_avoid_ignite_%" }, { "type": "literal", "value": "% chance to Avoid being Ignited" } ], "Monsters have {0}% chance to Avoid being Shocked": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_avoid_shock_%" }, { "type": "literal", "value": "% chance to Avoid being Shocked" } ], "Monsters are Unaffected by Shock": [ { "type": "literal", "value": "Monsters are Unaffected by Shock" } ], "Monsters have {0}% chance to Avoid Ailments": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_avoid_ailments_%" }, { "type": "literal", "value": "% chance to Avoid Ailments" } ], "Monsters have {0}% chance to Avoid Elemental Ailments": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_avoid_elemental_ailments_%" }, { "type": "literal", "value": "% chance to Avoid Elemental Ailments" } ], "Monsters have {0}% increased Critical Strike Chance": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance" } ], "Monsters have {0}% reduced Critical Strike Chance": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance" } ], "{0}% to Monster Critical Strike Multiplier": [ { "type": "number", "index": 0, "stat": "map_monsters_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Monster Critical Strike Multiplier" } ], "Monsters cannot be Leeched from": [ { "type": "literal", "value": "Monsters cannot be Leeched from" } ], "{0}% Monster Life Leech Resistance": [ { "type": "number", "index": 0, "stat": "map_monsters_life_leech_resistance_%" }, { "type": "literal", "value": "% Monster Life Leech Resistance" } ], "Cannot Leech Life from Monsters": [ { "type": "literal", "value": "Cannot Leech Life from Monsters" } ], "{0}% Monster Mana Leech Resistance": [ { "type": "number", "index": 0, "stat": "map_monsters_mana_leech_resistance_%" }, { "type": "literal", "value": "% Monster Mana Leech Resistance" } ], "Cannot Leech Mana from Monsters": [ { "type": "literal", "value": "Cannot Leech Mana from Monsters" } ], "{0}% increased Monster Damage": [ { "type": "number", "index": 0, "stat": "map_monsters_damage_+%" }, { "type": "literal", "value": "% increased Monster Damage" } ], "Monsters have Onslaught": [ { "type": "literal", "value": "Monsters have Onslaught" } ], "{0}% increased Monster Movement Speed": [ { "type": "number", "index": 0, "stat": "map_monsters_movement_speed_+%" }, { "type": "literal", "value": "% increased Monster Movement Speed" } ], "{0}% reduced Monster Movement Speed": [ { "type": "number", "index": 0, "stat": "map_monsters_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Monster Movement Speed" } ], "{0}% increased Monster Attack Speed": [ { "type": "number", "index": 0, "stat": "map_monsters_attack_speed_+%" }, { "type": "literal", "value": "% increased Monster Attack Speed" } ], "{0}% increased Monster Cast Speed": [ { "type": "number", "index": 0, "stat": "map_monsters_cast_speed_+%" }, { "type": "literal", "value": "% increased Monster Cast Speed" } ], "Monsters reflect {0}% of Physical Damage": [ { "type": "literal", "value": "Monsters reflect " }, { "type": "number", "index": 0, "stat": "map_monsters_reflect_%_physical_damage" }, { "type": "literal", "value": "% of Physical Damage" } ], "Monsters reflect {0}% of Elemental Damage": [ { "type": "literal", "value": "Monsters reflect " }, { "type": "number", "index": 0, "stat": "map_monsters_reflect_%_elemental_damage" }, { "type": "literal", "value": "% of Elemental Damage" } ], "Monsters fire {0} additional Projectiles": [ { "type": "literal", "value": "Monsters fire " }, { "type": "number", "index": 0, "stat": "map_monsters_additional_number_of_projecitles" }, { "type": "literal", "value": " additional Projectiles" } ], "Players fire {1} additional Projectiles": [ { "type": "literal", "value": "Players fire " }, { "type": "number", "index": 1, "stat": "map_players_additional_number_of_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "Players and Monsters fire {0} additional Projectiles": [ { "type": "literal", "value": "Players and Monsters fire " }, { "type": "number", "index": 0, "stat": "map_monsters_additional_number_of_projecitles" }, { "type": "literal", "value": " additional Projectiles" } ], "+{0}% Monster Fire Resistance": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "map_monsters_additional_fire_resistance" }, { "type": "literal", "value": "% Monster Fire Resistance" } ], "+{0}% Monster Cold Resistance": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "map_monsters_additional_cold_resistance" }, { "type": "literal", "value": "% Monster Cold Resistance" } ], "+{0}% Monster Lightning Resistance": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "map_monsters_additional_lightning_resistance" }, { "type": "literal", "value": "% Monster Lightning Resistance" } ], "+{0}% Monster Physical Damage Reduction": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "map_monsters_additional_physical_damage_reduction" }, { "type": "literal", "value": "% Monster Physical Damage Reduction" } ], "Monsters cannot be Stunned": [ { "type": "literal", "value": "Monsters cannot be Stunned" } ], "Monsters Poison on Hit": [ { "type": "literal", "value": "Monsters Poison on Hit" } ], "{0}% of Monster Damage is Converted to Fire": [ { "type": "number", "index": 0, "stat": "map_monsters_%_physical_damage_to_convert_to_fire" }, { "type": "literal", "value": "% of Monster Damage is Converted to Fire" } ], "{0}% of Monster Damage is Converted to Cold": [ { "type": "number", "index": 0, "stat": "map_monsters_%_physical_damage_to_convert_to_cold" }, { "type": "literal", "value": "% of Monster Damage is Converted to Cold" } ], "{0}% of Monster Damage is Converted to Lightning": [ { "type": "number", "index": 0, "stat": "map_monsters_%_physical_damage_to_convert_to_lightning" }, { "type": "literal", "value": "% of Monster Damage is Converted to Lightning" } ], "Monsters deal {0}% extra Physical Damage as Fire": [ { "type": "literal", "value": "Monsters deal " }, { "type": "number", "index": 0, "stat": "map_monsters_%_physical_damage_to_add_as_fire" }, { "type": "literal", "value": "% extra Physical Damage as Fire" } ], "Monsters deal {0}% extra Physical Damage as Cold": [ { "type": "literal", "value": "Monsters deal " }, { "type": "number", "index": 0, "stat": "map_monsters_%_physical_damage_to_add_as_cold" }, { "type": "literal", "value": "% extra Physical Damage as Cold" } ], "Monsters deal {0}% extra Physical Damage as Lightning": [ { "type": "literal", "value": "Monsters deal " }, { "type": "number", "index": 0, "stat": "map_monsters_%_physical_damage_to_add_as_lightning" }, { "type": "literal", "value": "% extra Physical Damage as Lightning" } ], "Monsters deal extra Chaos Damage": [ { "type": "literal", "value": "Monsters deal extra Chaos Damage" } ], "Monsters gain {0} Frenzy Charge every 20 seconds": [ { "type": "literal", "value": "Monsters gain " }, { "type": "number", "index": 0, "stat": "map_monsters_gain_x_frenzy_charges_every_20_seconds" }, { "type": "literal", "value": " Frenzy Charge every 20 seconds" } ], "Monsters gain {0} Frenzy Charges every 20 seconds": [ { "type": "literal", "value": "Monsters gain " }, { "type": "number", "index": 0, "stat": "map_monsters_gain_x_frenzy_charges_every_20_seconds" }, { "type": "literal", "value": " Frenzy Charges every 20 seconds" } ], "Monsters have {0} to Maximum Frenzy Charges": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monster_maximum_frenzy_charges" }, { "type": "literal", "value": " to Maximum Frenzy Charges" } ], "Monsters have {0}% chance to gain a Frenzy Charge on Hit": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_add_frenzy_charge_on_hit_%" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge on Hit" } ], "Monsters gain a Frenzy Charge on Hit": [ { "type": "literal", "value": "Monsters gain a Frenzy Charge on Hit" } ], "Monsters gain {0} Endurance Charge every 20 seconds": [ { "type": "literal", "value": "Monsters gain " }, { "type": "number", "index": 0, "stat": "map_monsters_gain_x_endurance_charges_every_20_seconds" }, { "type": "literal", "value": " Endurance Charge every 20 seconds" } ], "Monsters gain {0} Endurance Charges every 20 seconds": [ { "type": "literal", "value": "Monsters gain " }, { "type": "number", "index": 0, "stat": "map_monsters_gain_x_endurance_charges_every_20_seconds" }, { "type": "literal", "value": " Endurance Charges every 20 seconds" } ], "Monsters have {0} to Maximum Endurance Charges": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monster_maximum_endurance_charges" }, { "type": "literal", "value": " to Maximum Endurance Charges" } ], "Monsters have {0}% chance to gain an Endurance Charge on Hit": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_add_endurance_charge_on_hit_%" }, { "type": "literal", "value": "% chance to gain an Endurance Charge on Hit" } ], "Monsters gain an Endurance Charge on Hit": [ { "type": "literal", "value": "Monsters gain an Endurance Charge on Hit" } ], "Monsters gain {0} Power Charge every 20 seconds": [ { "type": "literal", "value": "Monsters gain " }, { "type": "number", "index": 0, "stat": "map_monsters_gain_x_power_charges_every_20_seconds" }, { "type": "literal", "value": " Power Charge every 20 seconds" } ], "Monsters gain {0} Power Charges every 20 seconds": [ { "type": "literal", "value": "Monsters gain " }, { "type": "number", "index": 0, "stat": "map_monsters_gain_x_power_charges_every_20_seconds" }, { "type": "literal", "value": " Power Charges every 20 seconds" } ], "Monsters have {0} to Maximum Power Charges": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monster_maximum_power_charges" }, { "type": "literal", "value": " to Maximum Power Charges" } ], "Monsters have {0}% chance to gain a Power Charge on Hit": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_add_power_charge_on_hit_%" }, { "type": "literal", "value": "% chance to gain a Power Charge on Hit" } ], "Monsters gain a Power Charge on Hit": [ { "type": "literal", "value": "Monsters gain a Power Charge on Hit" } ], "Monsters are Immune to randomly chosen Elemental Ailments or Stun": [ { "type": "literal", "value": "Monsters are Immune to randomly chosen Elemental Ailments or Stun" } ], "Monsters' Melee Attacks apply random Hexes on Hit": [ { "type": "literal", "value": "Monsters' Melee Attacks apply random Hexes on Hit" } ], "Monsters have {0}% chance to inflict a random Hex on Hit": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monster_melee_attacks_apply_random_curses_%_chance" }, { "type": "literal", "value": "% chance to inflict a random Hex on Hit" } ], "Monsters inflict a random Hex on Hit": [ { "type": "literal", "value": "Monsters inflict a random Hex on Hit" } ], "Monsters Reflect Hexes": [ { "type": "literal", "value": "Monsters Reflect Hexes" } ], "Monsters' skills Chain {0} additional times": [ { "type": "literal", "value": "Monsters' skills Chain " }, { "type": "number", "index": 0, "stat": "map_monster_skills_chain_X_additional_times" }, { "type": "literal", "value": " additional times" } ], "Monsters convert all Physical Damage to Fire": [ { "type": "literal", "value": "Monsters convert all Physical Damage to Fire" } ], "Monsters drop Burning Ground on death": [ { "type": "literal", "value": "Monsters drop Burning Ground on death" } ], "Monsters are Immune to Curses": [ { "type": "literal", "value": "Monsters are Immune to Curses" } ], "Monsters are Hexproof": [ { "type": "literal", "value": "Monsters are Hexproof" } ], "Curses have {0}% increased effect on Monsters": [ { "type": "literal", "value": "Curses have " }, { "type": "number", "index": 0, "stat": "map_monsters_curse_effect_+%" }, { "type": "literal", "value": "% increased effect on Monsters" } ], "Curses have {0}% reduced effect on Monsters": [ { "type": "literal", "value": "Curses have " }, { "type": "number", "index": 0, "stat": "map_monsters_curse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced effect on Monsters" } ], "Monsters drop no Items": [ { "type": "literal", "value": "Monsters drop no Items" } ], "Area contains two Unique Bosses": [ { "type": "literal", "value": "Area contains two Unique Bosses" } ], "Unique Boss deals {0}% increased Damage": [ { "type": "literal", "value": "Unique Boss deals " }, { "type": "number", "index": 0, "stat": "map_boss_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Unique Boss deals {0}% more Damage": [ { "type": "literal", "value": "Unique Boss deals " }, { "type": "number", "index": 0, "stat": "map_boss_damage_+%_final_from_boss_drops_guardian_map_sextant" }, { "type": "literal", "value": "% more Damage" } ], "Unique Boss deals {0}% less Damage": [ { "type": "literal", "value": "Unique Boss deals " }, { "type": "number", "index": 0, "stat": "map_boss_damage_+%_final_from_boss_drops_guardian_map_sextant", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Unique Boss has {0}% more Life": [ { "type": "literal", "value": "Unique Boss has " }, { "type": "number", "index": 0, "stat": "map_boss_life_+%_final_from_boss_drops_guardian_map_sextant" }, { "type": "literal", "value": "% more Life" } ], "Unique Boss has {0}% less Life": [ { "type": "literal", "value": "Unique Boss has " }, { "type": "number", "index": 0, "stat": "map_boss_life_+%_final_from_boss_drops_guardian_map_sextant", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Life" } ], "An additional Conqueror Map drops on Completing Area (Tier 14+)": [ { "type": "literal", "value": "An additional Conqueror Map drops on Completing Area (Tier 14+)" } ], "An additional Elder Guardian Map drops on Completing Area (Tier 14+)": [ { "type": "literal", "value": "An additional Elder Guardian Map drops on Completing Area (Tier 14+)" } ], "An additional Shaper Guardian Map drops on Completing Area (Tier 14+)": [ { "type": "literal", "value": "An additional Shaper Guardian Map drops on Completing Area (Tier 14+)" } ], "Unique Boss has {0}% increased Attack and Cast Speed": [ { "type": "literal", "value": "Unique Boss has " }, { "type": "number", "index": 0, "stat": "map_boss_attack_and_cast_speed_+%" }, { "type": "literal", "value": "% increased Attack and Cast Speed" } ], "Unique Boss has {0}% increased Life": [ { "type": "literal", "value": "Unique Boss has " }, { "type": "number", "index": 0, "stat": "map_boss_maximum_life_+%" }, { "type": "literal", "value": "% increased Life" } ], "Unique Boss has {0}% reduced Life": [ { "type": "literal", "value": "Unique Boss has " }, { "type": "number", "index": 0, "stat": "map_boss_maximum_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life" } ], "Unique Boss has {0}% increased Area of Effect": [ { "type": "literal", "value": "Unique Boss has " }, { "type": "number", "index": 0, "stat": "map_boss_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Unique Boss has {0}% reduced Area of Effect": [ { "type": "literal", "value": "Unique Boss has " }, { "type": "number", "index": 0, "stat": "map_boss_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Chests have {0}% increased Item Quantity": [ { "type": "literal", "value": "Chests have " }, { "type": "number", "index": 0, "stat": "map_chest_item_quantity_+%" }, { "type": "literal", "value": "% increased Item Quantity" } ], "Chests have {0}% reduced Item Quantity": [ { "type": "literal", "value": "Chests have " }, { "type": "number", "index": 0, "stat": "map_chest_item_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Item Quantity" } ], "Chests have {0}% increased Item Rarity": [ { "type": "literal", "value": "Chests have " }, { "type": "number", "index": 0, "stat": "map_chest_item_rarity_+%" }, { "type": "literal", "value": "% increased Item Rarity" } ], "Chests have {0}% reduced Item Rarity": [ { "type": "literal", "value": "Chests have " }, { "type": "number", "index": 0, "stat": "map_chest_item_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Item Rarity" } ], "Area has {0} waves of monsters": [ { "type": "literal", "value": "Area has " }, { "type": "number", "index": 0, "stat": "map_has_X_waves_of_monsters" }, { "type": "literal", "value": " waves of monsters" } ], "Area has {0} seconds between monster waves": [ { "type": "literal", "value": "Area has " }, { "type": "number", "index": 0, "stat": "map_has_X_seconds_between_waves" }, { "type": "literal", "value": " seconds between monster waves" } ], "Area contains no monsters": [ { "type": "literal", "value": "Area contains no monsters" } ], "{0}% more Physical Damage with Unarmed Melee Attacks": [ { "type": "number", "index": 0, "stat": "unique_facebreaker_unarmed_melee_physical_damage_+%_final" }, { "type": "literal", "value": "% more Physical Damage with Unarmed Melee Attacks" } ], "{0}% less Physical Damage with Unarmed Melee Attacks": [ { "type": "number", "index": 0, "stat": "unique_facebreaker_unarmed_melee_physical_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Physical Damage with Unarmed Melee Attacks" } ], "Adds {0} to {1} Lightning Damage to Unarmed Melee Hits": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "attack_minimum_added_melee_lightning_damage_while_unarmed" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_melee_lightning_damage_while_unarmed" }, { "type": "literal", "value": " Lightning Damage to Unarmed Melee Hits" } ], "Adds {0} to {1} Lightning Damage to Spells while Unarmed": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "spell_minimum_added_lightning_damage_while_unarmed" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_added_lightning_damage_while_unarmed" }, { "type": "literal", "value": " Lightning Damage to Spells while Unarmed" } ], "Reserves {0}% of Life": [ { "type": "literal", "value": "Reserves " }, { "type": "number", "index": 0, "stat": "life_reserved_by_stat_%" }, { "type": "literal", "value": "% of Life" } ], "Enemies Cannot Leech Life From you": [ { "type": "literal", "value": "Enemies Cannot Leech Life From you" } ], "Enemies Cannot Leech Mana From you": [ { "type": "literal", "value": "Enemies Cannot Leech Mana From you" } ], "{0}% more Damage with Arrow Hits at Close Range": [ { "type": "number", "index": 0, "stat": "unique_chin_sol_close_range_bow_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Arrow Hits at Close Range" } ], "Bow Knockback at Close Range": [ { "type": "literal", "value": "Bow Knockback at Close Range" } ], "{0}% of Fire Damage from Hits taken as Physical Damage": [ { "type": "number", "index": 0, "stat": "base_fire_hit_damage_taken_%_as_physical" }, { "type": "literal", "value": "% of Fire Damage from Hits taken as Physical Damage" } ], "{0}% of Physical Damage from Hits taken as Fire Damage": [ { "type": "number", "index": 0, "stat": "physical_damage_taken_%_as_fire" }, { "type": "literal", "value": "% of Physical Damage from Hits taken as Fire Damage" } ], "{0}% of Physical Damage from Hits taken as Cold Damage": [ { "type": "number", "index": 0, "stat": "physical_damage_taken_%_as_cold" }, { "type": "literal", "value": "% of Physical Damage from Hits taken as Cold Damage" } ], "{0}% of Physical Damage from Hits taken as Lightning Damage": [ { "type": "number", "index": 0, "stat": "physical_damage_taken_%_as_lightning" }, { "type": "literal", "value": "% of Physical Damage from Hits taken as Lightning Damage" } ], "You take Chaos Damage instead of Physical Damage from Bleeding": [ { "type": "literal", "value": "You take Chaos Damage instead of Physical Damage from Bleeding" } ], "{0}% of Physical Damage from Hits taken as Chaos Damage": [ { "type": "number", "index": 0, "stat": "physical_damage_taken_%_as_chaos" }, { "type": "literal", "value": "% of Physical Damage from Hits taken as Chaos Damage" } ], "You take Chaos Damage instead of Fire Damage from Ignite": [ { "type": "literal", "value": "You take Chaos Damage instead of Fire Damage from Ignite" } ], "{0}% of Elemental Damage from Hits taken as Chaos Damage": [ { "type": "number", "index": 0, "stat": "elemental_damage_taken_%_as_chaos" }, { "type": "literal", "value": "% of Elemental Damage from Hits taken as Chaos Damage" } ], "{0}% of Fire Damage taken causes extra Physical Damage": [ { "type": "number", "index": 0, "stat": "fire_damage_taken_%_causes_additional_physical_damage" }, { "type": "literal", "value": "% of Fire Damage taken causes extra Physical Damage" } ], "{0}% of Damage taken Recouped as Mana": [ { "type": "number", "index": 0, "stat": "damage_taken_goes_to_mana_%" }, { "type": "literal", "value": "% of Damage taken Recouped as Mana" } ], "{0}% more Damage": [ { "type": "number", "index": 0, "stat": "unique_quill_rain_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "{0}% less Damage": [ { "type": "number", "index": 0, "stat": "unique_quill_rain_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "{0}% of Melee Physical Damage taken reflected to Attacker": [ { "type": "number", "index": 0, "stat": "melee_physical_damage_taken_%_to_deal_to_attacker" }, { "type": "literal", "value": "% of Melee Physical Damage taken reflected to Attacker" } ], "{0}% Chance to Block Attack Damage for 2 seconds every 5 seconds": [ { "type": "number", "index": 0, "stat": "additional_block_chance_%_for_1_second_every_5_seconds" }, { "type": "literal", "value": "% Chance to Block Attack Damage for 2 seconds every 5 seconds" } ], "{0}% Chance to Block Attack Damage while wielding a Bow": [ { "type": "number", "index": 0, "stat": "with_bow_additional_block_%" }, { "type": "literal", "value": "% Chance to Block Attack Damage while wielding a Bow" } ], "Enemies Frozen by you take 20% increased Damage": [ { "type": "literal", "value": "Enemies Frozen by you take 20% increased Damage" } ], "Enemies take {0}% increased Damage for each type of Ailment you have inflicted on them": [ { "type": "literal", "value": "Enemies take " }, { "type": "number", "index": 0, "stat": "ailment_types_apply_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage for each type of Ailment you have inflicted on them" } ], "Enemies take {0}% reduced Damage for each type of Ailment you have inflicted on them": [ { "type": "literal", "value": "Enemies take " }, { "type": "number", "index": 0, "stat": "ailment_types_apply_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage for each type of Ailment you have inflicted on them" } ], "{0}% increased Armour against Projectiles": [ { "type": "number", "index": 0, "stat": "physical_damage_reduction_rating_+%_against_projectiles" }, { "type": "literal", "value": "% increased Armour against Projectiles" } ], "{0}% reduced Armour against Projectiles": [ { "type": "number", "index": 0, "stat": "physical_damage_reduction_rating_+%_against_projectiles", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour against Projectiles" } ], "{0}% chance to Block Projectile Attack Damage": [ { "type": "number", "index": 0, "stat": "additional_block_chance_against_projectiles_%" }, { "type": "literal", "value": "% chance to Block Projectile Attack Damage" } ], "Cannot Leech": [ { "type": "literal", "value": "Cannot Leech" } ], "Your Attacks deal {0} Physical Damage": [ { "type": "literal", "value": "Your Attacks deal " }, { "type": "number", "index": 0, "stat": "unique_dewaths_hide_physical_attack_damage_dealt_-", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Physical Damage" } ], "Recover {0}% of Energy Shield when you Block": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "energy_shield_%_gained_on_block" }, { "type": "literal", "value": "% of Energy Shield when you Block" } ], "Recover Energy Shield equal to {0}% of Armour when you Block": [ { "type": "literal", "value": "Recover Energy Shield equal to " }, { "type": "number", "index": 0, "stat": "energy_shield_%_of_armour_rating_gained_on_block" }, { "type": "literal", "value": "% of Armour when you Block" } ], "Poisonous Hit": [ { "type": "literal", "value": "Poisonous Hit" } ], "All Damage from Hits with This Weapon can Poison": [ { "type": "literal", "value": "All Damage from Hits with This Weapon can Poison" } ], "{0}% increased Spell Damage taken when on Low Mana": [ { "type": "number", "index": 0, "stat": "spell_damage_taken_+%_when_on_low_mana" }, { "type": "literal", "value": "% increased Spell Damage taken when on Low Mana" } ], "{0}% reduced Spell Damage taken when on Low Mana": [ { "type": "number", "index": 0, "stat": "spell_damage_taken_+%_when_on_low_mana", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage taken when on Low Mana" } ], "{0}% increased Global Critical Strike Chance while wielding a Staff": [ { "type": "number", "index": 0, "stat": "global_critical_strike_chance_+%_while_holding_staff" }, { "type": "literal", "value": "% increased Global Critical Strike Chance while wielding a Staff" } ], "{0}% reduced Global Critical Strike Chance while wielding a Staff": [ { "type": "number", "index": 0, "stat": "global_critical_strike_chance_+%_while_holding_staff", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Global Critical Strike Chance while wielding a Staff" } ], "{0}% to Global Critical Strike Multiplier while wielding a Staff": [ { "type": "number", "index": 0, "stat": "global_critical_strike_multiplier_+_while_holding_staff" }, { "type": "literal", "value": "% to Global Critical Strike Multiplier while wielding a Staff" } ], "{0}% increased Global Critical Strike Chance while wielding a Bow": [ { "type": "number", "index": 0, "stat": "global_critical_strike_chance_+%_while_holding_bow" }, { "type": "literal", "value": "% increased Global Critical Strike Chance while wielding a Bow" } ], "{0}% reduced Global Critical Strike Chance while wielding a Bow": [ { "type": "number", "index": 0, "stat": "global_critical_strike_chance_+%_while_holding_bow", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Global Critical Strike Chance while wielding a Bow" } ], "{0}% to Global Critical Strike Multiplier while wielding a Bow": [ { "type": "number", "index": 0, "stat": "global_critical_strike_multiplier_+_while_holding_bow" }, { "type": "literal", "value": "% to Global Critical Strike Multiplier while wielding a Bow" } ], "Hex Reflection": [ { "type": "literal", "value": "Hex Reflection" } ], "{0}% chance to Reflect Hexes": [ { "type": "number", "index": 0, "stat": "reflect_hexes_chance_%" }, { "type": "literal", "value": "% chance to Reflect Hexes" } ], "Unaffected by Curses": [ { "type": "literal", "value": "Unaffected by Curses" } ], "Attacks deal no Physical Damage": [ { "type": "literal", "value": "Attacks deal no Physical Damage" } ], "Causes Bleeding on Hit": [ { "type": "literal", "value": "Causes Bleeding on Hit" } ], "25% chance to cause Bleeding on Hit": [ { "type": "literal", "value": "25% chance to cause Bleeding on Hit" } ], "50% chance to cause Bleeding on Hit": [ { "type": "literal", "value": "50% chance to cause Bleeding on Hit" } ], "{0}% chance to cause Bleeding on Hit": [ { "type": "number", "index": 0, "stat": "local_chance_to_bleed_on_hit_%" }, { "type": "literal", "value": "% chance to cause Bleeding on Hit" } ], "Causes Bleeding when you Stun": [ { "type": "literal", "value": "Causes Bleeding when you Stun" } ], "{0}% chance to inflict Bleeding on Critical Strike with Attacks": [ { "type": "number", "index": 0, "stat": "bleed_on_crit_%_with_attacks" }, { "type": "literal", "value": "% chance to inflict Bleeding on Critical Strike with Attacks" } ], "Melee Critical Strikes have {0}% chance to cause Bleeding": [ { "type": "literal", "value": "Melee Critical Strikes have " }, { "type": "number", "index": 0, "stat": "bleed_on_melee_crit_chance_%" }, { "type": "literal", "value": "% chance to cause Bleeding" } ], "Melee Critical Strikes cause Bleeding": [ { "type": "literal", "value": "Melee Critical Strikes cause Bleeding" } ], "Melee Attacks have {0}% chance to cause Bleeding": [ { "type": "literal", "value": "Melee Attacks have " }, { "type": "number", "index": 0, "stat": "bleed_on_melee_attack_chance_%" }, { "type": "literal", "value": "% chance to cause Bleeding" } ], "Melee Attacks cause Bleeding": [ { "type": "literal", "value": "Melee Attacks cause Bleeding" } ], "Bow Attacks have {0}% chance to cause Bleeding": [ { "type": "literal", "value": "Bow Attacks have " }, { "type": "number", "index": 0, "stat": "bleed_on_bow_attack_chance_%" }, { "type": "literal", "value": "% chance to cause Bleeding" } ], "Bow Attacks cause Bleeding": [ { "type": "literal", "value": "Bow Attacks cause Bleeding" } ], "Minions have {0}% chance to cause Bleeding with Attacks": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_bleed_on_hit_with_attacks_%" }, { "type": "literal", "value": "% chance to cause Bleeding with Attacks" } ], "Minions cause Bleeding with Attacks": [ { "type": "literal", "value": "Minions cause Bleeding with Attacks" } ], "{0}% increased Attack Damage against Bleeding Enemies": [ { "type": "number", "index": 0, "stat": "attack_damage_vs_bleeding_enemies_+%" }, { "type": "literal", "value": "% increased Attack Damage against Bleeding Enemies" } ], "{0}% reduced Attack Damage against Bleeding Enemies": [ { "type": "number", "index": 0, "stat": "attack_damage_vs_bleeding_enemies_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage against Bleeding Enemies" } ], "Enemies you inflict Bleeding on grant {0}% increased Flask Charges": [ { "type": "literal", "value": "Enemies you inflict Bleeding on grant " }, { "type": "number", "index": 0, "stat": "enemies_you_bleed_grant_flask_charges_+%" }, { "type": "literal", "value": "% increased Flask Charges" } ], "Enemies you inflict Bleeding on grant {0}% reduced Flask Charges": [ { "type": "literal", "value": "Enemies you inflict Bleeding on grant " }, { "type": "number", "index": 0, "stat": "enemies_you_bleed_grant_flask_charges_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flask Charges" } ], "Adds {0} to {1} Physical Damage against Bleeding Enemies": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_physical_damage_vs_bleeding_enemies" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_physical_damage_vs_bleeding_enemies" }, { "type": "literal", "value": " Physical Damage against Bleeding Enemies" } ], "Golden Radiance": [ { "type": "literal", "value": "Golden Radiance" } ], "Supported Attack Skills cannot be used with Melee Weapons": [ { "type": "literal", "value": "Supported Attack Skills cannot be used with Melee Weapons" } ], "{0}% reduced Enemy Stun Threshold with this Weapon": [ { "type": "number", "index": 0, "stat": "local_stun_threshold_reduction_+%" }, { "type": "literal", "value": "% reduced Enemy Stun Threshold with this Weapon" } ], "{0}% increased Enemy Stun Threshold with this Weapon": [ { "type": "number", "index": 0, "stat": "local_stun_threshold_reduction_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Enemy Stun Threshold with this Weapon" } ], "Increases and Reductions to Light Radius also apply to Area of Effect at {0}% of their value": [ { "type": "literal", "value": "Increases and Reductions to Light Radius also apply to Area of Effect at " }, { "type": "number", "index": 0, "stat": "light_radius_additive_modifiers_apply_to_area_%_value" }, { "type": "literal", "value": "% of their value" } ], "Increases and Reductions to Light Radius also apply to Damage": [ { "type": "literal", "value": "Increases and Reductions to Light Radius also apply to Damage" } ], "{0}% increased Light Radius": [ { "type": "number", "index": 0, "stat": "light_radius_+%" }, { "type": "literal", "value": "% increased Light Radius" } ], "{0}% reduced Light Radius": [ { "type": "number", "index": 0, "stat": "light_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Light Radius" } ], "You have Phasing while at maximum Frenzy Charges": [ { "type": "literal", "value": "You have Phasing while at maximum Frenzy Charges" } ], "You have Phasing during Onslaught": [ { "type": "literal", "value": "You have Phasing during Onslaught" } ], "You have Phasing if Energy Shield Recharge has started Recently": [ { "type": "literal", "value": "You have Phasing if Energy Shield Recharge has started Recently" } ], "{0}% increased Evasion Rating while Phasing": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_while_phasing" }, { "type": "literal", "value": "% increased Evasion Rating while Phasing" } ], "{0}% increased Rarity of Items found while Phasing": [ { "type": "number", "index": 0, "stat": "item_found_rarity_+%_while_phasing" }, { "type": "literal", "value": "% increased Rarity of Items found while Phasing" } ], "{0}% increased Mana Regeneration Rate while Phasing": [ { "type": "number", "index": 0, "stat": "mana_regeneration_rate_+%_while_phasing" }, { "type": "literal", "value": "% increased Mana Regeneration Rate while Phasing" } ], "{0}% reduced Mana Regeneration Rate while Phasing": [ { "type": "number", "index": 0, "stat": "mana_regeneration_rate_+%_while_phasing", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Regeneration Rate while Phasing" } ], "{0}% increased Mana Regeneration Rate while Shocked": [ { "type": "number", "index": 0, "stat": "mana_regeneration_rate_+%_while_shocked" }, { "type": "literal", "value": "% increased Mana Regeneration Rate while Shocked" } ], "{0}% reduced Mana Regeneration Rate while Shocked": [ { "type": "number", "index": 0, "stat": "mana_regeneration_rate_+%_while_shocked", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Regeneration Rate while Shocked" } ], "{0}% increased Light Radius while Phasing": [ { "type": "number", "index": 0, "stat": "light_radius_+%_while_phased" }, { "type": "literal", "value": "% increased Light Radius while Phasing" } ], "{0}% reduced Light Radius while Phasing": [ { "type": "number", "index": 0, "stat": "light_radius_+%_while_phased", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Light Radius while Phasing" } ], "Chaos Damage taken does not bypass Energy Shield": [ { "type": "literal", "value": "Chaos Damage taken does not bypass Energy Shield" } ], "Spreads Tar when you take a Critical Strike": [ { "type": "literal", "value": "Spreads Tar when you take a Critical Strike" } ], "{0}% chance to Curse Enemies with a random Hex on Hit": [ { "type": "number", "index": 0, "stat": "random_curse_on_hit_%" }, { "type": "literal", "value": "% chance to Curse Enemies with a random Hex on Hit" } ], "{0}% chance to Curse Enemies with Enfeeble on Hit": [ { "type": "number", "index": 0, "stat": "curse_on_hit_%_enfeeble" }, { "type": "literal", "value": "% chance to Curse Enemies with Enfeeble on Hit" } ], "Curse Enemies with Enfeeble on Hit": [ { "type": "literal", "value": "Curse Enemies with Enfeeble on Hit" } ], "{0}% chance to Curse Enemies with Conductivity on Hit": [ { "type": "number", "index": 0, "stat": "curse_on_hit_%_conductivity" }, { "type": "literal", "value": "% chance to Curse Enemies with Conductivity on Hit" } ], "Curse Enemies with Conductivity on Hit": [ { "type": "literal", "value": "Curse Enemies with Conductivity on Hit" } ], "{0}% chance to Curse Enemies with Despair on Hit": [ { "type": "number", "index": 0, "stat": "curse_on_hit_%_despair" }, { "type": "literal", "value": "% chance to Curse Enemies with Despair on Hit" } ], "Curse Enemies with Despair on Hit": [ { "type": "literal", "value": "Curse Enemies with Despair on Hit" } ], "{0}% chance to Curse Enemies with Elemental Weakness on Hit": [ { "type": "number", "index": 0, "stat": "curse_on_hit_%_elemental_weakness" }, { "type": "literal", "value": "% chance to Curse Enemies with Elemental Weakness on Hit" } ], "Curse Enemies with Elemental Weakness on Hit": [ { "type": "literal", "value": "Curse Enemies with Elemental Weakness on Hit" } ], "Curse Enemies with Flammability on Hit": [ { "type": "literal", "value": "Curse Enemies with Flammability on Hit" } ], "{0}% chance to Curse Enemies with Flammability on Hit": [ { "type": "number", "index": 0, "stat": "curse_on_hit_%_flammability" }, { "type": "literal", "value": "% chance to Curse Enemies with Flammability on Hit" } ], "{0}% chance to Curse Enemies with Frostbite on Hit": [ { "type": "number", "index": 0, "stat": "curse_on_hit_%_frostbite" }, { "type": "literal", "value": "% chance to Curse Enemies with Frostbite on Hit" } ], "Curse Enemies with Frostbite on Hit": [ { "type": "literal", "value": "Curse Enemies with Frostbite on Hit" } ], "Curse Enemies with Temporal Chains on Hit": [ { "type": "literal", "value": "Curse Enemies with Temporal Chains on Hit" } ], "{0}% chance to Curse Enemies with Temporal Chains on Hit": [ { "type": "number", "index": 0, "stat": "curse_on_hit_%_temporal_chains" }, { "type": "literal", "value": "% chance to Curse Enemies with Temporal Chains on Hit" } ], "{0}% chance to Curse Enemies with Vulnerability on Hit": [ { "type": "number", "index": 0, "stat": "curse_on_hit_%_vulnerability" }, { "type": "literal", "value": "% chance to Curse Enemies with Vulnerability on Hit" } ], "Curse Enemies with Vulnerability on Hit": [ { "type": "literal", "value": "Curse Enemies with Vulnerability on Hit" } ], "Curse Non-Cursed Enemies with Enfeeble on Hit": [ { "type": "literal", "value": "Curse Non-Cursed Enemies with Enfeeble on Hit" } ], "{0}% chance to Curse Non-Cursed Enemies with Enfeeble on Hit": [ { "type": "number", "index": 0, "stat": "curse_with_enfeeble_on_hit_%_against_uncursed_enemies" }, { "type": "literal", "value": "% chance to Curse Non-Cursed Enemies with Enfeeble on Hit" } ], "Your Spells have Culling Strike": [ { "type": "literal", "value": "Your Spells have Culling Strike" } ], "Nearby Allies have Culling Strike": [ { "type": "literal", "value": "Nearby Allies have Culling Strike" } ], "{0}% increased Global Evasion Rating when on Low Life": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_when_on_low_life" }, { "type": "literal", "value": "% increased Global Evasion Rating when on Low Life" } ], "{0}% reduced Global Evasion Rating when on Low Life": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_when_on_low_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Global Evasion Rating when on Low Life" } ], "Life Leech is instant": [ { "type": "literal", "value": "Life Leech is instant" } ], "Life Leech from Hits with this Weapon is instant": [ { "type": "literal", "value": "Life Leech from Hits with this Weapon is instant" } ], "Life and Mana Leech from Critical Strikes are instant": [ { "type": "literal", "value": "Life and Mana Leech from Critical Strikes are instant" } ], "Restless Dead": [ { "type": "literal", "value": "Restless Dead" } ], "Area is a large Maze": [ { "type": "literal", "value": "Area is a large Maze" } ], "Area contains a Large Chest": [ { "type": "literal", "value": "Area contains a Large Chest" } ], "{0}% increased Area of Effect per 20 Intelligence": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_per_20_int" }, { "type": "literal", "value": "% increased Area of Effect per 20 Intelligence" } ], "{0}% reduced Area of Effect per 20 Intelligence": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_per_20_int", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect per 20 Intelligence" } ], "{0}% increased Attack Speed per 10 Dexterity": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_per_10_dex" }, { "type": "literal", "value": "% increased Attack Speed per 10 Dexterity" } ], "{0}% reduced Attack Speed per 10 Dexterity": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_per_10_dex", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed per 10 Dexterity" } ], "{0}% increased Physical Weapon Damage per 10 Strength": [ { "type": "number", "index": 0, "stat": "physical_weapon_damage_+%_per_10_str" }, { "type": "literal", "value": "% increased Physical Weapon Damage per 10 Strength" } ], "{0}% reduced Physical Weapon Damage per 10 Strength": [ { "type": "number", "index": 0, "stat": "physical_weapon_damage_+%_per_10_str", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Weapon Damage per 10 Strength" } ], "{0}% chance to Suppress Spell Damage per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "spell_suppression_chance_%_per_frenzy_charge" }, { "type": "literal", "value": "% chance to Suppress Spell Damage per Frenzy Charge" } ], "Gain a Power Charge for each Enemy you hit with a Critical Strike": [ { "type": "literal", "value": "Gain a Power Charge for each Enemy you hit with a Critical Strike" } ], "{0}% increased Burning Damage taken": [ { "type": "number", "index": 0, "stat": "burning_damage_taken_+%" }, { "type": "literal", "value": "% increased Burning Damage taken" } ], "{0}% reduced Burning Damage taken": [ { "type": "number", "index": 0, "stat": "burning_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Burning Damage taken" } ], "You cannot increase the Rarity of Items found": [ { "type": "literal", "value": "You cannot increase the Rarity of Items found" } ], "You cannot increase the Quantity of Items found": [ { "type": "literal", "value": "You cannot increase the Quantity of Items found" } ], "Inflicts a random Hex on you when your Totems die": [ { "type": "literal", "value": "Inflicts a random Hex on you when your Totems die" } ], "Items and Gems have {0}% increased Attribute Requirements": [ { "type": "literal", "value": "Items and Gems have " }, { "type": "number", "index": 0, "stat": "global_item_attribute_requirements_+%" }, { "type": "literal", "value": "% increased Attribute Requirements" } ], "Items and Gems have {0}% reduced Attribute Requirements": [ { "type": "literal", "value": "Items and Gems have " }, { "type": "number", "index": 0, "stat": "global_item_attribute_requirements_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attribute Requirements" } ], "Enemy hits on you roll low Damage": [ { "type": "literal", "value": "Enemy hits on you roll low Damage" } ], "Emits a golden glow": [ { "type": "literal", "value": "Emits a golden glow" } ], "{0}% to Chaos Resistance when on Low Life": [ { "type": "number", "index": 0, "stat": "chaos_damage_resistance_%_when_on_low_life" }, { "type": "literal", "value": "% to Chaos Resistance when on Low Life" } ], "Damage of Enemies Hitting you is Lucky while you are on Low Life": [ { "type": "literal", "value": "Damage of Enemies Hitting you is Lucky while you are on Low Life" } ], "Damage of Enemies Hitting you is Unlucky while you are on Low Life": [ { "type": "literal", "value": "Damage of Enemies Hitting you is Unlucky while you are on Low Life" } ], "Deal {0} to {1} Lightning Damage to nearby Enemies when you lose a Power, Frenzy, or Endurance Charge": [ { "type": "literal", "value": "Deal " }, { "type": "number", "index": 0, "stat": "base_minimum_lightning_damage_on_charge_expiry" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "base_maximum_lightning_damage_on_charge_expiry" }, { "type": "literal", "value": " Lightning Damage to nearby Enemies when you lose a Power, Frenzy, or Endurance Charge" } ], "Item drops on death": [ { "type": "literal", "value": "Item drops on death" } ], "Item drops on Death if Equipped by an Animated Guardian": [ { "type": "literal", "value": "Item drops on Death if Equipped by an Animated Guardian" } ], "Cannot inflict Freeze or Chill": [ { "type": "literal", "value": "Cannot inflict Freeze or Chill" } ], "Cannot inflict Shock": [ { "type": "literal", "value": "Cannot inflict Shock" } ], "Ignited Enemies Burn {0}% slower": [ { "type": "literal", "value": "Ignited Enemies Burn " }, { "type": "number", "index": 0, "stat": "ignite_slower_burn_%" }, { "type": "literal", "value": "% slower" } ], "Ignites you inflict with Attacks deal Damage {0}% faster": [ { "type": "literal", "value": "Ignites you inflict with Attacks deal Damage " }, { "type": "number", "index": 0, "stat": "faster_burn_from_attacks_%" }, { "type": "literal", "value": "% faster" } ], "Cannot Leech Life": [ { "type": "literal", "value": "Cannot Leech Life" } ], "Cannot Leech Mana": [ { "type": "literal", "value": "Cannot Leech Mana" } ], "Cannot Leech or Regenerate Mana": [ { "type": "literal", "value": "Cannot Leech or Regenerate Mana" } ], "Cannot Leech when on Low Life": [ { "type": "literal", "value": "Cannot Leech when on Low Life" } ], "Gain {0} Energy Shield per Enemy Killed": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "base_energy_shield_gained_on_enemy_death" }, { "type": "literal", "value": " Energy Shield per Enemy Killed" } ], "Lose {0} Energy Shield per Enemy Killed": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "base_energy_shield_gained_on_enemy_death" }, { "type": "literal", "value": " Energy Shield per Enemy Killed" } ], "{0} Energy Shield gained on Killing a Shocked Enemy": [ { "type": "number", "index": 0, "stat": "gain_X_energy_shield_on_killing_shocked_enemy" }, { "type": "literal", "value": " Energy Shield gained on Killing a Shocked Enemy" } ], "{0}% chance to create Consecrated Ground when you Block": [ { "type": "number", "index": 0, "stat": "consecrate_on_block_%_chance_to_create" }, { "type": "literal", "value": "% chance to create Consecrated Ground when you Block" } ], "{0}% chance to create Desecrated Ground when you Block": [ { "type": "number", "index": 0, "stat": "desecrate_on_block_%_chance_to_create" }, { "type": "literal", "value": "% chance to create Desecrated Ground when you Block" } ], "{0}% chance to Avoid Blind": [ { "type": "number", "index": 0, "stat": "avoid_blind_%" }, { "type": "literal", "value": "% chance to Avoid Blind" } ], "{0}% chance to create a Smoke Cloud when Hit": [ { "type": "number", "index": 0, "stat": "ground_smoke_when_hit_%" }, { "type": "literal", "value": "% chance to create a Smoke Cloud when Hit" } ], "Create a Smoke Cloud when Hit": [ { "type": "literal", "value": "Create a Smoke Cloud when Hit" } ], "{0}% chance to create Shocked Ground when Hit": [ { "type": "number", "index": 0, "stat": "shocked_ground_when_hit_%" }, { "type": "literal", "value": "% chance to create Shocked Ground when Hit" } ], "Create Shocked Ground when Hit": [ { "type": "literal", "value": "Create Shocked Ground when Hit" } ], "Spells Cast by Totems have {0}% increased Cast Speed": [ { "type": "literal", "value": "Spells Cast by Totems have " }, { "type": "number", "index": 0, "stat": "totem_skill_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Attacks used by Totems have {0}% increased Attack Speed": [ { "type": "literal", "value": "Attacks used by Totems have " }, { "type": "number", "index": 0, "stat": "totem_skill_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed" } ], "{0}% increased Area of Effect for Skills used by Totems": [ { "type": "number", "index": 0, "stat": "totem_skill_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect for Skills used by Totems" } ], "{0}% of Damage Leeched as Life for Skills used by Totems": [ { "type": "number", "index": 0, "stat": "life_leech_from_skills_used_by_totems_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage Leeched as Life for Skills used by Totems" } ], "Can't use Chest armour": [ { "type": "literal", "value": "Can't use Chest armour" } ], "{0}% increased Claw Physical Damage when on Low Life": [ { "type": "number", "index": 0, "stat": "physical_claw_damage_+%_when_on_low_life" }, { "type": "literal", "value": "% increased Claw Physical Damage when on Low Life" } ], "{0}% reduced Claw Physical Damage when on Low Life": [ { "type": "number", "index": 0, "stat": "physical_claw_damage_+%_when_on_low_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Claw Physical Damage when on Low Life" } ], "{0}% increased Accuracy Rating when on Low Life": [ { "type": "number", "index": 0, "stat": "accuracy_rating_+%_when_on_low_life" }, { "type": "literal", "value": "% increased Accuracy Rating when on Low Life" } ], "{0}% reduced Accuracy Rating when on Low Life": [ { "type": "number", "index": 0, "stat": "accuracy_rating_+%_when_on_low_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Accuracy Rating when on Low Life" } ], "Reflects {0} Physical Damage to Attackers on Block": [ { "type": "literal", "value": "Reflects " }, { "type": "number", "index": 0, "stat": "minimum_physical_damage_to_return_on_block" }, { "type": "literal", "value": " Physical Damage to Attackers on Block" } ], "Reflects {0} to {1} Physical Damage to Attackers on Block": [ { "type": "literal", "value": "Reflects " }, { "type": "number", "index": 0, "stat": "minimum_physical_damage_to_return_on_block" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_physical_damage_to_return_on_block" }, { "type": "literal", "value": " Physical Damage to Attackers on Block" } ], "Reflects {0} Lightning Damage to Attackers on Block": [ { "type": "literal", "value": "Reflects " }, { "type": "number", "index": 0, "stat": "minimum_lightning_damage_to_return_on_block" }, { "type": "literal", "value": " Lightning Damage to Attackers on Block" } ], "Reflects {0} to {1} Lightning Damage to Attackers on Block": [ { "type": "literal", "value": "Reflects " }, { "type": "number", "index": 0, "stat": "minimum_lightning_damage_to_return_on_block" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_lightning_damage_to_return_on_block" }, { "type": "literal", "value": " Lightning Damage to Attackers on Block" } ], "{0}% increased maximum number of Raised Zombies": [ { "type": "number", "index": 0, "stat": "number_of_zombies_allowed_+%" }, { "type": "literal", "value": "% increased maximum number of Raised Zombies" } ], "{0}% reduced maximum number of Raised Zombies": [ { "type": "number", "index": 0, "stat": "number_of_zombies_allowed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced maximum number of Raised Zombies" } ], "Raised Zombies have {0} to maximum Life": [ { "type": "literal", "value": "Raised Zombies have " }, { "type": "number", "index": 0, "stat": "zombie_maximum_life_+" }, { "type": "literal", "value": " to maximum Life" } ], "Raised Zombies have {0}% to all Resistances": [ { "type": "literal", "value": "Raised Zombies have " }, { "type": "number", "index": 0, "stat": "zombie_chaos_elemental_damage_resistance_%" }, { "type": "literal", "value": "% to all Resistances" } ], "Chill Effect and Freeze Duration on you are based on {0}% of Energy Shield": [ { "type": "literal", "value": "Chill Effect and Freeze Duration on you are based on " }, { "type": "number", "index": 0, "stat": "chill_and_freeze_duration_based_on_%_energy_shield" }, { "type": "literal", "value": "% of Energy Shield" } ], "{0}% increased Intelligence for each Unique Item Equipped": [ { "type": "number", "index": 0, "stat": "intelligence_+%_per_equipped_unique" }, { "type": "literal", "value": "% increased Intelligence for each Unique Item Equipped" } ], "Ignited Enemies Killed by your Hits are destroyed": [ { "type": "literal", "value": "Ignited Enemies Killed by your Hits are destroyed" } ], "You can inflict up to 300 Ignites on an Enemy": [ { "type": "literal", "value": "You can inflict up to 300 Ignites on an Enemy" } ], "{0}% chance for Slain monsters to drop an additional Scroll of Wisdom": [ { "type": "number", "index": 0, "stat": "additional_scroll_of_wisdom_drop_chance_%" }, { "type": "literal", "value": "% chance for Slain monsters to drop an additional Scroll of Wisdom" } ], "Your Hexes can affect Hexproof Enemies": [ { "type": "literal", "value": "Your Hexes can affect Hexproof Enemies" } ], "Despair can affect Hexproof Enemies": [ { "type": "literal", "value": "Despair can affect Hexproof Enemies" } ], "Frostbite can affect Hexproof Enemies": [ { "type": "literal", "value": "Frostbite can affect Hexproof Enemies" } ], "Elemental Weakness can affect Hexproof Enemies": [ { "type": "literal", "value": "Elemental Weakness can affect Hexproof Enemies" } ], "Enfeeble can affect Hexproof Enemies": [ { "type": "literal", "value": "Enfeeble can affect Hexproof Enemies" } ], "Flammability can affect Hexproof Enemies": [ { "type": "literal", "value": "Flammability can affect Hexproof Enemies" } ], "Conductivity can affect Hexproof Enemies": [ { "type": "literal", "value": "Conductivity can affect Hexproof Enemies" } ], "Punishment can affect Hexproof Enemies": [ { "type": "literal", "value": "Punishment can affect Hexproof Enemies" } ], "Temporal Chains can affect Hexproof Enemies": [ { "type": "literal", "value": "Temporal Chains can affect Hexproof Enemies" } ], "Vulnerability can affect Hexproof Enemies": [ { "type": "literal", "value": "Vulnerability can affect Hexproof Enemies" } ], "{0}% increased Movement Speed while Phasing": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_while_phasing" }, { "type": "literal", "value": "% increased Movement Speed while Phasing" } ], "{0}% reduced Movement Speed while Phasing": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_while_phasing", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while Phasing" } ], "Rogue Exiles roam Wraeclast": [ { "type": "literal", "value": "Rogue Exiles roam Wraeclast" } ], "Strongboxes are guarded by ambushing monsters": [ { "type": "literal", "value": "Strongboxes are guarded by ambushing monsters" } ], "Area can contain Breaches": [ { "type": "literal", "value": "Area can contain Breaches" } ], "Area contains Immortal Syndicate activity": [ { "type": "literal", "value": "Area contains Immortal Syndicate activity" } ], "Breaches in Area each contain a Breachlord": [ { "type": "literal", "value": "Breaches in Area each contain a Breachlord" } ], "Area contains an additional Breach": [ { "type": "literal", "value": "Area contains an additional Breach" } ], "Area contains {0} additional Breaches": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_contains_additional_breaches" }, { "type": "literal", "value": " additional Breaches" } ], "All Breachlords must be fully vanquished to claim Reward": [ { "type": "literal", "value": "All Breachlords must be fully vanquished to claim Reward" } ], "Monsters and bosses invade from elsewhere in Wraeclast": [ { "type": "literal", "value": "Monsters and bosses invade from elsewhere in Wraeclast" } ], "Area is inhabited by an additional Invasion Boss": [ { "type": "literal", "value": "Area is inhabited by an additional Invasion Boss" } ], "Area is inhabited by {0} additional Invasion Bosses": [ { "type": "literal", "value": "Area is inhabited by " }, { "type": "number", "index": 0, "stat": "map_num_extra_invasion_bosses" }, { "type": "literal", "value": " additional Invasion Bosses" } ], "Tormented Spirits haunt Wraeclast": [ { "type": "literal", "value": "Tormented Spirits haunt Wraeclast" } ], "Powerful Tempests can affect both Monsters and you": [ { "type": "literal", "value": "Powerful Tempests can affect both Monsters and you" } ], "Powerful Shrines can affect both Monsters and you": [ { "type": "literal", "value": "Powerful Shrines can affect both Monsters and you" } ], "Slaying Enemies in a kill streak grants Rampage bonuses": [ { "type": "literal", "value": "Slaying Enemies in a kill streak grants Rampage bonuses" } ], "Monsters from Beyond create Desecrated Ground\n Beyond Bosses cannot spawn": [ { "type": "literal", "value": "Monsters from Beyond create Desecrated Ground\n Beyond Bosses cannot spawn" } ], "Slaying Enemies close together can attract monsters from Beyond this realm": [ { "type": "literal", "value": "Slaying Enemies close together can attract monsters from Beyond this realm" } ], "{0}% increased Movement Speed while Cursed": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_while_cursed" }, { "type": "literal", "value": "% increased Movement Speed while Cursed" } ], "{0}% reduced Movement Speed while Cursed": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_while_cursed", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while Cursed" } ], "Regenerate {0}% of Life per second per Frenzy Charge": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_%_per_frenzy_charge", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second per Frenzy Charge" } ], "{0}% chance to gain an Endurance Charge on Kill": [ { "type": "number", "index": 0, "stat": "endurance_charge_on_kill_%" }, { "type": "literal", "value": "% chance to gain an Endurance Charge on Kill" } ], "Gain an Endurance Charge on Kill": [ { "type": "literal", "value": "Gain an Endurance Charge on Kill" } ], "{0}% chance to lose an Endurance Charge on Kill": [ { "type": "number", "index": 0, "stat": "lose_endurance_charge_on_kill_%" }, { "type": "literal", "value": "% chance to lose an Endurance Charge on Kill" } ], "Lose an Endurance Charge on Kill": [ { "type": "literal", "value": "Lose an Endurance Charge on Kill" } ], "{0}% chance to lose a Frenzy Charge on Kill": [ { "type": "number", "index": 0, "stat": "lose_frenzy_charge_on_kill_%" }, { "type": "literal", "value": "% chance to lose a Frenzy Charge on Kill" } ], "{0}% chance to lose a Power Charge on Kill": [ { "type": "number", "index": 0, "stat": "lose_power_charge_on_kill_%" }, { "type": "literal", "value": "% chance to lose a Power Charge on Kill" } ], "{0}% chance to gain a Frenzy Charge and a Power Charge on Kill": [ { "type": "number", "index": 0, "stat": "gain_frenzy_and_power_charge_on_kill_%" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge and a Power Charge on Kill" } ], "Gain an Endurance Charge when you lose a Power Charge": [ { "type": "literal", "value": "Gain an Endurance Charge when you lose a Power Charge" } ], "Enemies on Low Life take {0}% increased Damage per Frenzy Charge": [ { "type": "literal", "value": "Enemies on Low Life take " }, { "type": "number", "index": 0, "stat": "enemy_on_low_life_damage_taken_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Damage per Frenzy Charge" } ], "{0}% increased Melee Damage when on Full Life": [ { "type": "number", "index": 0, "stat": "melee_damage_+%_when_on_full_life" }, { "type": "literal", "value": "% increased Melee Damage when on Full Life" } ], "{0}% reduced Melee Damage when on Full Life": [ { "type": "number", "index": 0, "stat": "melee_damage_+%_when_on_full_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Damage when on Full Life" } ], "Creates Consecrated Ground on Critical Strike": [ { "type": "literal", "value": "Creates Consecrated Ground on Critical Strike" } ], "{0}% chance on Critical Strike to create Consecrated Ground": [ { "type": "number", "index": 0, "stat": "consecrate_on_crit_%_chance_to_create" }, { "type": "literal", "value": "% chance on Critical Strike to create Consecrated Ground" } ], "{0}% increased Projectile Speed per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "projectile_speed_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Projectile Speed per Frenzy Charge" } ], "{0}% increased Projectile Damage per Power Charge": [ { "type": "number", "index": 0, "stat": "projectile_damage_+%_per_power_charge" }, { "type": "literal", "value": "% increased Projectile Damage per Power Charge" } ], "{0}% increased Rarity of Items Dropped by Enemies killed with a Critical Strike": [ { "type": "number", "index": 0, "stat": "killed_monster_dropped_item_rarity_+%_on_crit" }, { "type": "literal", "value": "% increased Rarity of Items Dropped by Enemies killed with a Critical Strike" } ], "{0}% reduced Rarity of Items Dropped by Enemies killed with a Critical Strike": [ { "type": "number", "index": 0, "stat": "killed_monster_dropped_item_rarity_+%_on_crit", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items Dropped by Enemies killed with a Critical Strike" } ], "You gain Onslaught for {0} seconds on Kill": [ { "type": "literal", "value": "You gain Onslaught for " }, { "type": "number", "index": 0, "stat": "onslaught_buff_duration_on_kill_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on Kill" } ], "You gain Onslaught for {0} seconds on Killing Taunted Enemies": [ { "type": "literal", "value": "You gain Onslaught for " }, { "type": "number", "index": 0, "stat": "onslaught_buff_duration_on_killing_taunted_enemy_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on Killing Taunted Enemies" } ], "Regenerate {0} Energy Shield per second": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "base_energy_shield_regeneration_rate_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Energy Shield per second" } ], "Regenerate {0}% of Energy Shield per second": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "base_energy_shield_regeneration_rate_per_minute_%", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Energy Shield per second" } ], "Lose {0}% of Energy Shield per second": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "energy_shield_degeneration_%_per_minute_not_in_grace", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Energy Shield per second" } ], "Right ring slot: You cannot Regenerate Mana": [ { "type": "literal", "value": "Right ring slot: You cannot Regenerate Mana" } ], "Right ring slot: Regenerate {0}% of Energy Shield per second": [ { "type": "literal", "value": "Right ring slot: Regenerate " }, { "type": "number", "index": 0, "stat": "local_right_ring_slot_base_energy_shield_regeneration_rate_per_minute_%", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Energy Shield per second" } ], "Right ring slot: {0} to maximum Mana": [ { "type": "literal", "value": "Right ring slot: " }, { "type": "number", "index": 0, "stat": "local_right_ring_slot_maximum_mana" }, { "type": "literal", "value": " to maximum Mana" } ], "Right ring slot: {0} to Energy Shield": [ { "type": "literal", "value": "Right ring slot: " }, { "type": "number", "index": 0, "stat": "local_right_ring_slot_energy_shield" }, { "type": "literal", "value": " to Energy Shield" } ], "Left ring slot: You cannot Recharge or Regenerate Energy Shield": [ { "type": "literal", "value": "Left ring slot: You cannot Recharge or Regenerate Energy Shield" } ], "Left ring slot: {0}% increased Duration of Ailments on You": [ { "type": "literal", "value": "Left ring slot: " }, { "type": "number", "index": 0, "stat": "local_left_ring_slot_base_all_ailment_duration_on_self_+%" }, { "type": "literal", "value": "% increased Duration of Ailments on You" } ], "Left ring slot: {0}% reduced Duration of Ailments on You": [ { "type": "literal", "value": "Left ring slot: " }, { "type": "number", "index": 0, "stat": "local_left_ring_slot_base_all_ailment_duration_on_self_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Ailments on You" } ], "Left ring slot: {0}% of Cold Damage from Hits taken as Fire Damage": [ { "type": "literal", "value": "Left ring slot: " }, { "type": "number", "index": 0, "stat": "local_left_ring_slot_cold_damage_taken_%_as_fire" }, { "type": "literal", "value": "% of Cold Damage from Hits taken as Fire Damage" } ], "Left ring slot: {0}% increased Effect of Curses on you": [ { "type": "literal", "value": "Left ring slot: " }, { "type": "number", "index": 0, "stat": "local_left_ring_slot_curse_effect_on_self_+%" }, { "type": "literal", "value": "% increased Effect of Curses on you" } ], "Left ring slot: {0}% reduced Effect of Curses on you": [ { "type": "literal", "value": "Left ring slot: " }, { "type": "number", "index": 0, "stat": "local_left_ring_slot_curse_effect_on_self_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Curses on you" } ], "Left ring slot: {0}% of Fire Damage from Hits taken as Lightning Damage": [ { "type": "literal", "value": "Left ring slot: " }, { "type": "number", "index": 0, "stat": "local_left_ring_slot_fire_damage_taken_%_as_lightning" }, { "type": "literal", "value": "% of Fire Damage from Hits taken as Lightning Damage" } ], "Left ring slot: {0}% of Lightning Damage from Hits taken as Cold Damage": [ { "type": "literal", "value": "Left ring slot: " }, { "type": "number", "index": 0, "stat": "local_left_ring_slot_lightning_damage_taken_%_as_cold" }, { "type": "literal", "value": "% of Lightning Damage from Hits taken as Cold Damage" } ], "Left ring slot: Regenerate {0} Mana per Second": [ { "type": "literal", "value": "Left ring slot: Regenerate " }, { "type": "number", "index": 0, "stat": "local_left_ring_slot_mana_regeneration_rate_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Mana per Second" } ], "Left ring slot: {0}% increased Mana Regeneration Rate": [ { "type": "literal", "value": "Left ring slot: " }, { "type": "number", "index": 0, "stat": "local_left_ring_slot_mana_regeneration_rate_+%" }, { "type": "literal", "value": "% increased Mana Regeneration Rate" } ], "Left ring slot: Minions take {0}% increased Damage": [ { "type": "literal", "value": "Left ring slot: Minions take " }, { "type": "number", "index": 0, "stat": "local_left_ring_slot_minion_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Left ring slot: Minions take {0}% reduced Damage": [ { "type": "literal", "value": "Left ring slot: Minions take " }, { "type": "number", "index": 0, "stat": "local_left_ring_slot_minion_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Left ring slot: {0}% increased Skill Effect Duration": [ { "type": "literal", "value": "Left ring slot: " }, { "type": "number", "index": 0, "stat": "local_left_ring_slot_skill_effect_duration_+%" }, { "type": "literal", "value": "% increased Skill Effect Duration" } ], "Left ring slot: {0}% reduced Skill Effect Duration": [ { "type": "literal", "value": "Left ring slot: " }, { "type": "number", "index": 0, "stat": "local_left_ring_slot_skill_effect_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Skill Effect Duration" } ], "Right ring slot: {0}% increased Duration of Ailments on You": [ { "type": "literal", "value": "Right ring slot: " }, { "type": "number", "index": 0, "stat": "local_right_ring_slot_base_all_ailment_duration_on_self_+%" }, { "type": "literal", "value": "% increased Duration of Ailments on You" } ], "Right ring slot: {0}% reduced Duration of Ailments on You": [ { "type": "literal", "value": "Right ring slot: " }, { "type": "number", "index": 0, "stat": "local_right_ring_slot_base_all_ailment_duration_on_self_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Ailments on You" } ], "Right ring slot: {0}% of Cold Damage from Hits taken as Lightning Damage": [ { "type": "literal", "value": "Right ring slot: " }, { "type": "number", "index": 0, "stat": "local_right_ring_slot_cold_damage_taken_%_as_lightning" }, { "type": "literal", "value": "% of Cold Damage from Hits taken as Lightning Damage" } ], "Right ring slot: {0}% increased Effect of Curses on you": [ { "type": "literal", "value": "Right ring slot: " }, { "type": "number", "index": 0, "stat": "local_right_ring_slot_curse_effect_on_self_+%" }, { "type": "literal", "value": "% increased Effect of Curses on you" } ], "Right ring slot: {0}% reduced Effect of Curses on you": [ { "type": "literal", "value": "Right ring slot: " }, { "type": "number", "index": 0, "stat": "local_right_ring_slot_curse_effect_on_self_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Curses on you" } ], "Right ring slot: {0}% of Fire Damage from Hits taken as Cold Damage": [ { "type": "literal", "value": "Right ring slot: " }, { "type": "number", "index": 0, "stat": "local_right_ring_slot_fire_damage_taken_%_as_cold" }, { "type": "literal", "value": "% of Fire Damage from Hits taken as Cold Damage" } ], "Right ring slot: {0}% of Lightning Damage from Hits taken as Fire Damage": [ { "type": "literal", "value": "Right ring slot: " }, { "type": "number", "index": 0, "stat": "local_right_ring_slot_lightning_damage_taken_%_as_fire" }, { "type": "literal", "value": "% of Lightning Damage from Hits taken as Fire Damage" } ], "Right ring slot: Minions take {0}% increased Damage": [ { "type": "literal", "value": "Right ring slot: Minions take " }, { "type": "number", "index": 0, "stat": "local_right_ring_slot_minion_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Right ring slot: Minions take {0}% reduced Damage": [ { "type": "literal", "value": "Right ring slot: Minions take " }, { "type": "number", "index": 0, "stat": "local_right_ring_slot_minion_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Right ring slot: {0}% increased Skill Effect Duration": [ { "type": "literal", "value": "Right ring slot: " }, { "type": "number", "index": 0, "stat": "local_right_ring_slot_skill_effect_duration_+%" }, { "type": "literal", "value": "% increased Skill Effect Duration" } ], "Right ring slot: {0}% reduced Skill Effect Duration": [ { "type": "literal", "value": "Right ring slot: " }, { "type": "number", "index": 0, "stat": "local_right_ring_slot_skill_effect_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Skill Effect Duration" } ], "Left ring slot: {0} to maximum Mana": [ { "type": "literal", "value": "Left ring slot: " }, { "type": "number", "index": 0, "stat": "local_left_ring_slot_maximum_mana" }, { "type": "literal", "value": " to maximum Mana" } ], "Left ring slot: {0} to maximum Energy Shield": [ { "type": "literal", "value": "Left ring slot: " }, { "type": "number", "index": 0, "stat": "local_left_ring_slot_energy_shield" }, { "type": "literal", "value": " to maximum Energy Shield" } ], "You cannot Recharge or Regenerate Energy Shield": [ { "type": "literal", "value": "You cannot Recharge or Regenerate Energy Shield" } ], "Your Critical Strike Chance is Lucky": [ { "type": "literal", "value": "Your Critical Strike Chance is Lucky" } ], "Your Critical Strike Chance is Unlucky": [ { "type": "literal", "value": "Your Critical Strike Chance is Unlucky" } ], "1% increased Movement Speed per {0} Evasion Rating, up to 75%": [ { "type": "literal", "value": "1% increased Movement Speed per " }, { "type": "number", "index": 0, "stat": "movement_velocity_+1%_per_X_evasion_rating" }, { "type": "literal", "value": " Evasion Rating, up to 75%" } ], "You cannot be killed by reflected Elemental Damage": [ { "type": "literal", "value": "You cannot be killed by reflected Elemental Damage" } ], "Your Critical Strikes cannot Freeze, Shock, or Ignite Enemies": [ { "type": "literal", "value": "Your Critical Strikes cannot Freeze, Shock, or Ignite Enemies" } ], "You gain Onslaught for {0} seconds on Critical Strike": [ { "type": "literal", "value": "You gain Onslaught for " }, { "type": "number", "index": 0, "stat": "onslaught_on_crit_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on Critical Strike" } ], "{0}% increased Raised Zombie Size": [ { "type": "number", "index": 0, "stat": "zombie_scale_+%" }, { "type": "literal", "value": "% increased Raised Zombie Size" } ], "{0}% reduced Raised Zombie Size": [ { "type": "number", "index": 0, "stat": "zombie_scale_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Raised Zombie Size" } ], "Raised Zombies deal {0}% increased Physical Damage": [ { "type": "literal", "value": "Raised Zombies deal " }, { "type": "number", "index": 0, "stat": "zombie_physical_damage_+%" }, { "type": "literal", "value": "% increased Physical Damage" } ], "Raised Zombies deal {0}% reduced Physical Damage": [ { "type": "literal", "value": "Raised Zombies deal " }, { "type": "number", "index": 0, "stat": "zombie_physical_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage" } ], "Enemies Killed by Zombies' Hits Explode, dealing {0}% of their Life as Fire Damage": [ { "type": "literal", "value": "Enemies Killed by Zombies' Hits Explode, dealing " }, { "type": "number", "index": 0, "stat": "zombie_explode_on_kill_%_fire_damage_to_deal" }, { "type": "literal", "value": "% of their Life as Fire Damage" } ], "{0}% increased Elemental Damage with Weapons per Power Charge": [ { "type": "number", "index": 0, "stat": "weapon_elemental_damage_+%_per_power_charge" }, { "type": "literal", "value": "% increased Elemental Damage with Weapons per Power Charge" } ], "{0}% reduced Elemental Damage with Weapons per Power Charge": [ { "type": "number", "index": 0, "stat": "weapon_elemental_damage_+%_per_power_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage with Weapons per Power Charge" } ], "Insufficient Mana doesn't prevent your Melee Attacks": [ { "type": "literal", "value": "Insufficient Mana doesn't prevent your Melee Attacks" } ], "Modifiers to Spell Damage also apply to Attack Damage": [ { "type": "literal", "value": "Modifiers to Spell Damage also apply to Attack Damage" } ], "Increases and Reductions to Spell Damage also apply to Attacks": [ { "type": "literal", "value": "Increases and Reductions to Spell Damage also apply to Attacks" } ], "Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value": [ { "type": "literal", "value": "Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value" } ], "Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand": [ { "type": "literal", "value": "Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand" } ], "Increases and Reductions to Spell Damage also apply to Attacks at {0}% of their value while wielding a Wand": [ { "type": "literal", "value": "Increases and Reductions to Spell Damage also apply to Attacks at " }, { "type": "number", "index": 0, "stat": "additive_spell_damage_modifiers_apply_to_attack_damage_at_%_value_while_wielding_wand" }, { "type": "literal", "value": "% of their value while wielding a Wand" } ], "Increases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills": [ { "type": "literal", "value": "Increases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills" } ], "Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls": [ { "type": "literal", "value": "Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls" } ], "Deals {0} Chaos Damage per second to nearby Enemies": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "local_display_aura_base_chaos_damage_to_deal_per_minute", "stat_value_handlers": [ "per_minute_to_per_second_0dp" ] }, { "type": "literal", "value": " Chaos Damage per second to nearby Enemies" } ], "You take {1} Chaos Damage per second for {0} seconds on Kill": [ { "type": "literal", "value": "You take " }, { "type": "number", "index": 1, "stat": "deaths_oath_debuff_on_kill_base_chaos_damage_to_deal_per_minute", "stat_value_handlers": [ "per_minute_to_per_second_0dp" ] }, { "type": "literal", "value": " Chaos Damage per second for " }, { "type": "number", "index": 0, "stat": "deaths_oath_debuff_on_kill_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_0dp" ] }, { "type": "literal", "value": " seconds on Kill" } ], "{0}% increased Quantity of Items Dropped by Slain Frozen Enemies": [ { "type": "number", "index": 0, "stat": "killed_monster_dropped_item_quantity_+%_when_frozen" }, { "type": "literal", "value": "% increased Quantity of Items Dropped by Slain Frozen Enemies" } ], "{0}% reduced Quantity of Items Dropped by Slain Frozen Enemies": [ { "type": "number", "index": 0, "stat": "killed_monster_dropped_item_quantity_+%_when_frozen", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items Dropped by Slain Frozen Enemies" } ], "{0}% increased Rarity of Items Dropped by Slain Frozen or Shocked Enemies": [ { "type": "number", "index": 0, "stat": "killed_monster_dropped_item_rarity_+%_when_frozen_or_shocked" }, { "type": "literal", "value": "% increased Rarity of Items Dropped by Slain Frozen or Shocked Enemies" } ], "{0}% reduced Rarity of Items Dropped by Slain Frozen or Shocked Enemies": [ { "type": "number", "index": 0, "stat": "killed_monster_dropped_item_rarity_+%_when_frozen_or_shocked", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items Dropped by Slain Frozen or Shocked Enemies" } ], "{0}% increased Rarity of Items Dropped by Slain Shocked Enemies": [ { "type": "number", "index": 0, "stat": "killed_monster_dropped_item_rarity_+%_when_shocked" }, { "type": "literal", "value": "% increased Rarity of Items Dropped by Slain Shocked Enemies" } ], "{0}% reduced Rarity of Items Dropped by Slain Shocked Enemies": [ { "type": "number", "index": 0, "stat": "killed_monster_dropped_item_rarity_+%_when_shocked", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items Dropped by Slain Shocked Enemies" } ], "{0}% increased Rarity of Items Dropped by Frozen Enemies": [ { "type": "number", "index": 0, "stat": "killed_monster_dropped_item_rarity_+%_when_frozen" }, { "type": "literal", "value": "% increased Rarity of Items Dropped by Frozen Enemies" } ], "Counts as Dual Wielding": [ { "type": "literal", "value": "Counts as Dual Wielding" } ], "{0}% of Damage is taken from Mana before Life": [ { "type": "number", "index": 0, "stat": "base_damage_removed_from_mana_before_life_%" }, { "type": "literal", "value": "% of Damage is taken from Mana before Life" } ], "You and nearby allies gain {0}% increased Damage": [ { "type": "literal", "value": "You and nearby allies gain " }, { "type": "number", "index": 0, "stat": "local_display_aura_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Nearby Enemies have {0}% increased Effect of Curses on them": [ { "type": "literal", "value": "Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "local_display_aura_curse_effect_on_self_+%" }, { "type": "literal", "value": "% increased Effect of Curses on them" } ], "Attacks have {0}% chance to Ignite": [ { "type": "literal", "value": "Attacks have " }, { "type": "number", "index": 0, "stat": "attack_ignite_chance_%" }, { "type": "literal", "value": "% chance to Ignite" } ], "Attacks always Ignite": [ { "type": "literal", "value": "Attacks always Ignite" } ], "Projectiles have {0}% chance to Ignite": [ { "type": "literal", "value": "Projectiles have " }, { "type": "number", "index": 0, "stat": "projectile_ignite_chance_%" }, { "type": "literal", "value": "% chance to Ignite" } ], "Projectiles always Ignite": [ { "type": "literal", "value": "Projectiles always Ignite" } ], "Projectiles have {0}% chance to Freeze": [ { "type": "literal", "value": "Projectiles have " }, { "type": "number", "index": 0, "stat": "projectile_freeze_chance_%" }, { "type": "literal", "value": "% chance to Freeze" } ], "Projectiles always Freeze": [ { "type": "literal", "value": "Projectiles always Freeze" } ], "Projectiles have {0}% chance to Shock": [ { "type": "literal", "value": "Projectiles have " }, { "type": "number", "index": 0, "stat": "projectile_shock_chance_%" }, { "type": "literal", "value": "% chance to Shock" } ], "Projectiles always Shock": [ { "type": "literal", "value": "Projectiles always Shock" } ], "Enemies Killed with Attack or Spell Hits Explode, dealing {0}% of their Life as Fire Damage": [ { "type": "literal", "value": "Enemies Killed with Attack or Spell Hits Explode, dealing " }, { "type": "number", "index": 0, "stat": "explode_on_kill_%_fire_damage_to_deal" }, { "type": "literal", "value": "% of their Life as Fire Damage" } ], "{0}% of Damage taken reflected to Melee Attackers": [ { "type": "number", "index": 0, "stat": "melee_damage_taken_%_to_deal_to_attacker" }, { "type": "literal", "value": "% of Damage taken reflected to Melee Attackers" } ], "{0} Mana gained when you are Hit": [ { "type": "number", "index": 0, "stat": "mana_gained_when_hit" }, { "type": "literal", "value": " Mana gained when you are Hit" } ], "{0}% increased Reflected Elemental Damage taken": [ { "type": "number", "index": 0, "stat": "elemental_reflect_damage_taken_+%" }, { "type": "literal", "value": "% increased Reflected Elemental Damage taken" } ], "{0}% reduced Reflected Elemental Damage taken": [ { "type": "number", "index": 0, "stat": "elemental_reflect_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reflected Elemental Damage taken" } ], "{0}% increased Reflected Physical Damage taken": [ { "type": "number", "index": 0, "stat": "physical_reflect_damage_taken_+%" }, { "type": "literal", "value": "% increased Reflected Physical Damage taken" } ], "{0}% reduced Reflected Physical Damage taken": [ { "type": "number", "index": 0, "stat": "physical_reflect_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reflected Physical Damage taken" } ], "Left ring slot: You and your Minions take {0}% increased Reflected Elemental Damage": [ { "type": "literal", "value": "Left ring slot: You and your Minions take " }, { "type": "number", "index": 0, "stat": "local_left_ring_slot_elemental_reflect_damage_taken_+%" }, { "type": "literal", "value": "% increased Reflected Elemental Damage" } ], "Left ring slot: You and your Minions take {0}% reduced Reflected Elemental Damage": [ { "type": "literal", "value": "Left ring slot: You and your Minions take " }, { "type": "number", "index": 0, "stat": "local_left_ring_slot_elemental_reflect_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reflected Elemental Damage" } ], "Right ring slot: You and your Minions take {0}% increased Reflected Physical Damage": [ { "type": "literal", "value": "Right ring slot: You and your Minions take " }, { "type": "number", "index": 0, "stat": "local_right_ring_slot_physical_reflect_damage_taken_+%" }, { "type": "literal", "value": "% increased Reflected Physical Damage" } ], "Right ring slot: You and your Minions take {0}% reduced Reflected Physical Damage": [ { "type": "literal", "value": "Right ring slot: You and your Minions take " }, { "type": "number", "index": 0, "stat": "local_right_ring_slot_physical_reflect_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reflected Physical Damage" } ], "{0}% of Damage you Reflect to Enemies when Hit is leeched as Life": [ { "type": "number", "index": 0, "stat": "damage_reflected_to_enemies_%_gained_as_life" }, { "type": "literal", "value": "% of Damage you Reflect to Enemies when Hit is leeched as Life" } ], "You can only deal Damage with this Weapon or Ignite": [ { "type": "literal", "value": "You can only deal Damage with this Weapon or Ignite" } ], "Non-critical strikes deal {0}% more Damage": [ { "type": "literal", "value": "Non-critical strikes deal " }, { "type": "number", "index": 0, "stat": "non_critical_damage_multiplier_+%" }, { "type": "literal", "value": "% more Damage" } ], "Non-critical strikes deal {0}% less Damage": [ { "type": "literal", "value": "Non-critical strikes deal " }, { "type": "number", "index": 0, "stat": "non_critical_damage_multiplier_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Unique Boss drops {0} additional Rare {1}": [ { "type": "literal", "value": "Unique Boss drops " }, { "type": "number", "index": 0, "stat": "unique_map_boss_number_of_rare_items_to_drop" }, { "type": "literal", "value": " additional Rare " }, { "type": "enum", "index": 1, "stat": "unique_map_boss_class_of_rare_items_to_drop", "stat_value_handler": "mod_value_to_item_class" } ], "Attack Skills gain {0}% of Physical Damage as Extra Fire Damage per Socketed Red Gem": [ { "type": "literal", "value": "Attack Skills gain " }, { "type": "number", "index": 0, "stat": "attack_skills_%_physical_as_extra_fire_damage_per_socketed_red_gem" }, { "type": "literal", "value": "% of Physical Damage as Extra Fire Damage per Socketed Red Gem" } ], "+{0} to Maximum Life per Red Socket": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "base_maximum_life_per_red_socket_on_item" }, { "type": "literal", "value": " to Maximum Life per Red Socket" } ], "{0}% of Physical Attack Damage Leeched as Life per Red Socket": [ { "type": "number", "index": 0, "stat": "global_life_leech_from_physical_attack_damage_per_red_socket_on_item_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Physical Attack Damage Leeched as Life per Red Socket" } ], "{0}% increased Global Physical Damage with Weapons per Red Socket": [ { "type": "number", "index": 0, "stat": "global_weapon_physical_damage_+%_per_red_socket_on_item" }, { "type": "literal", "value": "% increased Global Physical Damage with Weapons per Red Socket" } ], "Minions convert {0}% of Physical Damage to Fire Damage per Red Socket": [ { "type": "literal", "value": "Minions convert " }, { "type": "number", "index": 0, "stat": "minion_base_physical_damage_%_to_convert_to_fire_per_red_socket_on_item" }, { "type": "literal", "value": "% of Physical Damage to Fire Damage per Red Socket" } ], "+{0} to Maximum Mana per Green Socket": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "base_maximum_mana_per_green_socket_on_item" }, { "type": "literal", "value": " to Maximum Mana per Green Socket" } ], "{0}% increased Global Attack Speed per Green Socket": [ { "type": "number", "index": 0, "stat": "global_attack_speed_+%_per_green_socket_on_item" }, { "type": "literal", "value": "% increased Global Attack Speed per Green Socket" } ], "+{0}% to Global Critical Strike Multiplier per Green Socket": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "global_critical_strike_mulitplier_+_per_green_socket_on_item" }, { "type": "literal", "value": "% to Global Critical Strike Multiplier per Green Socket" } ], "Minions convert {0}% of Physical Damage to Cold Damage per Green Socket": [ { "type": "literal", "value": "Minions convert " }, { "type": "number", "index": 0, "stat": "minion_base_physical_damage_%_to_convert_to_cold_per_green_socket_on_item" }, { "type": "literal", "value": "% of Physical Damage to Cold Damage per Green Socket" } ], "+{0} to Maximum Energy Shield per Blue Socket": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "base_maximum_energy_shield_per_blue_socket_on_item" }, { "type": "literal", "value": " to Maximum Energy Shield per Blue Socket" } ], "Minions convert {0}% of Physical Damage to Lightning Damage per Blue Socket": [ { "type": "literal", "value": "Minions convert " }, { "type": "number", "index": 0, "stat": "minion_base_physical_damage_%_to_convert_to_lightning_per_blue_socket_on_item" }, { "type": "literal", "value": "% of Physical Damage to Lightning Damage per Blue Socket" } ], "{0}% of Physical Attack Damage Leeched as Mana per Blue Socket": [ { "type": "number", "index": 0, "stat": "old_do_not_use_global_mana_leech_from_physical_attack_damage_%_per_blue_socket_on_item", "stat_value_handlers": [ "old_leech_percent" ] }, { "type": "literal", "value": "% of Physical Attack Damage Leeched as Mana per Blue Socket" } ], "{0}% increased Item Quantity per White Socket": [ { "type": "number", "index": 0, "stat": "item_found_quantity_+%_per_white_socket_on_item" }, { "type": "literal", "value": "% increased Item Quantity per White Socket" } ], "Minions convert {0}% of Physical Damage to Chaos Damage per White Socket": [ { "type": "literal", "value": "Minions convert " }, { "type": "number", "index": 0, "stat": "minion_base_physical_damage_%_to_convert_to_chaos_per_white_socket_on_item" }, { "type": "literal", "value": "% of Physical Damage to Chaos Damage per White Socket" } ], "{0}% increased Item Rarity per White Socket": [ { "type": "number", "index": 0, "stat": "item_found_rarity_+%_per_white_socket_on_item" }, { "type": "literal", "value": "% increased Item Rarity per White Socket" } ], "{0}% increased Global Defences per White Socket": [ { "type": "number", "index": 0, "stat": "global_defences_+%_per_white_socket_on_item" }, { "type": "literal", "value": "% increased Global Defences per White Socket" } ], "{0}% reduced Global Defences per White Socket": [ { "type": "number", "index": 0, "stat": "global_defences_+%_per_white_socket_on_item", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Global Defences per White Socket" } ], "{0} metre to Melee Strike Range per White Socket": [ { "type": "number", "index": 0, "stat": "global_melee_range_+_per_white_socket_on_item", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Melee Strike Range per White Socket" } ], "{0} metres to Melee Strike Range per White Socket": [ { "type": "number", "index": 0, "stat": "global_melee_range_+_per_white_socket_on_item", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Melee Strike Range per White Socket" } ], "Cannot Block while you have no Energy Shield": [ { "type": "literal", "value": "Cannot Block while you have no Energy Shield" } ], "{0}% increased Damage while you have no Energy Shield": [ { "type": "number", "index": 0, "stat": "damage_+%_when_currently_has_no_energy_shield" }, { "type": "literal", "value": "% increased Damage while you have no Energy Shield" } ], "{0}% increased Global Armour while you have no Energy Shield": [ { "type": "number", "index": 0, "stat": "armour_+%_while_no_energy_shield" }, { "type": "literal", "value": "% increased Global Armour while you have no Energy Shield" } ], "{0}% reduced Global Armour while you have no Energy Shield": [ { "type": "number", "index": 0, "stat": "armour_+%_while_no_energy_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Global Armour while you have no Energy Shield" } ], "You have Unholy Might while you have no Energy Shield": [ { "type": "literal", "value": "You have Unholy Might while you have no Energy Shield" } ], "{0}% increased Spell Damage per 5% Chance to Block Attack Damage": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_per_5%_block_chance" }, { "type": "literal", "value": "% increased Spell Damage per 5% Chance to Block Attack Damage" } ], "{0}% increased Spell Damage per 10 Intelligence": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_per_10_int" }, { "type": "literal", "value": "% increased Spell Damage per 10 Intelligence" } ], "{0}% reduced Spell Damage per 10 Intelligence": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_per_10_int", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage per 10 Intelligence" } ], "Lose {0}% of your Energy Shield when you Block": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "energy_shield_%_to_lose_on_block" }, { "type": "literal", "value": "% of your Energy Shield when you Block" } ], "Leech {0}% of your Armour as Life when you Block": [ { "type": "literal", "value": "Leech " }, { "type": "number", "index": 0, "stat": "armour_%_to_leech_as_life_on_block" }, { "type": "literal", "value": "% of your Armour as Life when you Block" } ], "Light Radius is based on Energy Shield instead of Life": [ { "type": "literal", "value": "Light Radius is based on Energy Shield instead of Life" } ], "Flasks applied to you have {0}% increased Effect": [ { "type": "literal", "value": "Flasks applied to you have " }, { "type": "number", "index": 0, "stat": "flask_effect_+%" }, { "type": "literal", "value": "% increased Effect" } ], "Flasks applied to you have {0}% reduced Effect": [ { "type": "literal", "value": "Flasks applied to you have " }, { "type": "number", "index": 0, "stat": "flask_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect" } ], "Magic Utility Flasks applied to you have {0}% increased Effect": [ { "type": "literal", "value": "Magic Utility Flasks applied to you have " }, { "type": "number", "index": 0, "stat": "magic_utility_flask_effect_+%" }, { "type": "literal", "value": "% increased Effect" } ], "Magic Utility Flasks applied to you have {0}% reduced Effect": [ { "type": "literal", "value": "Magic Utility Flasks applied to you have " }, { "type": "number", "index": 0, "stat": "magic_utility_flask_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect" } ], "Non-Unique Flasks applied to you have {0}% increased Effect": [ { "type": "literal", "value": "Non-Unique Flasks applied to you have " }, { "type": "number", "index": 0, "stat": "non_unique_flask_effect_+%" }, { "type": "literal", "value": "% increased Effect" } ], "Non-Unique Flasks applied to you have {0}% reduced Effect": [ { "type": "literal", "value": "Non-Unique Flasks applied to you have " }, { "type": "number", "index": 0, "stat": "non_unique_flask_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect" } ], "{0} metres to Weapon Range": [ { "type": "number", "index": 0, "stat": "local_weapon_range_+", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Weapon Range" } ], "{0}% increased Physical Damage with Weapons": [ { "type": "number", "index": 0, "stat": "weapon_physical_damage_+%" }, { "type": "literal", "value": "% increased Physical Damage with Weapons" } ], "{0}% reduced Physical Damage with Weapons": [ { "type": "number", "index": 0, "stat": "weapon_physical_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage with Weapons" } ], "{0}% maximum Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "maximum_critical_strike_chance", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% maximum Critical Strike Chance" } ], "{0}% increased Damage taken from Melee Attacks": [ { "type": "number", "index": 0, "stat": "melee_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage taken from Melee Attacks" } ], "{0}% reduced Damage taken from Melee Attacks": [ { "type": "number", "index": 0, "stat": "melee_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken from Melee Attacks" } ], "{0}% increased Damage taken from Projectile Hits": [ { "type": "number", "index": 0, "stat": "projectile_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage taken from Projectile Hits" } ], "{0}% reduced Damage taken from Projectile Hits": [ { "type": "number", "index": 0, "stat": "projectile_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken from Projectile Hits" } ], "You gain Onslaught for {0} seconds when you Stun an Enemy": [ { "type": "literal", "value": "You gain Onslaught for " }, { "type": "number", "index": 0, "stat": "gain_onslaught_on_stun_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds when you Stun an Enemy" } ], "{0}% chance to gain an Endurance Charge when you are Hit": [ { "type": "number", "index": 0, "stat": "chance_to_gain_endurance_charge_when_hit_%" }, { "type": "literal", "value": "% chance to gain an Endurance Charge when you are Hit" } ], "Gain an Endurance Charge when you are Hit": [ { "type": "literal", "value": "Gain an Endurance Charge when you are Hit" } ], "You lose all Endurance Charges on reaching maximum Endurance Charges": [ { "type": "literal", "value": "You lose all Endurance Charges on reaching maximum Endurance Charges" } ], "You gain Onslaught for {0} seconds at maximum Endurance Charges": [ { "type": "literal", "value": "You gain Onslaught for " }, { "type": "number", "index": 0, "stat": "gain_onslaught_ms_when_reaching_maximum_endurance_charges", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds at maximum Endurance Charges" } ], "You cannot gain Endurance Charges during Onslaught": [ { "type": "literal", "value": "You cannot gain Endurance Charges during Onslaught" } ], "Removes Burning when you use a Flask": [ { "type": "literal", "value": "Removes Burning when you use a Flask" } ], "{0}% increased Rarity of Items found during any Flask Effect": [ { "type": "number", "index": 0, "stat": "item_rarity_+%_while_using_flask" }, { "type": "literal", "value": "% increased Rarity of Items found during any Flask Effect" } ], "{0}% reduced Rarity of Items found during any Flask Effect": [ { "type": "number", "index": 0, "stat": "item_rarity_+%_while_using_flask", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items found during any Flask Effect" } ], "{0}% increased Elemental Damage with Attack Skills during any Flask Effect": [ { "type": "number", "index": 0, "stat": "elemental_damage_with_attack_skills_+%_while_using_flask" }, { "type": "literal", "value": "% increased Elemental Damage with Attack Skills during any Flask Effect" } ], "{0}% reduced Elemental Damage with Attack Skills during any Flask Effect": [ { "type": "number", "index": 0, "stat": "elemental_damage_with_attack_skills_+%_while_using_flask", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage with Attack Skills during any Flask Effect" } ], "{0}% increased Elemental Damage with Weapons during any Flask Effect": [ { "type": "number", "index": 0, "stat": "weapon_elemental_damage_+%_while_using_flask" }, { "type": "literal", "value": "% increased Elemental Damage with Weapons during any Flask Effect" } ], "{0}% reduced Elemental Damage with Weapons during any Flask Effect": [ { "type": "number", "index": 0, "stat": "weapon_elemental_damage_+%_while_using_flask", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage with Weapons during any Flask Effect" } ], "{0} to Level of Supported Skill Gems": [ { "type": "number", "index": 0, "stat": "supported_active_skill_gem_level_+" }, { "type": "literal", "value": " to Level of Supported Skill Gems" } ], "{0} to Armour per Level": [ { "type": "number", "index": 0, "stat": "physical_damage_reduction_rating_per_level" }, { "type": "literal", "value": " to Armour per Level" } ], "{0} to maximum Life per 10 Levels": [ { "type": "number", "index": 0, "stat": "maximum_life_per_10_levels" }, { "type": "literal", "value": " to maximum Life per 10 Levels" } ], "{0}% to all Elemental Resistances per 10 Levels": [ { "type": "number", "index": 0, "stat": "resist_all_elements_%_per_10_levels" }, { "type": "literal", "value": "% to all Elemental Resistances per 10 Levels" } ], "{0}% chance to inflict a Hex on you when Hit per 10 Levels": [ { "type": "number", "index": 0, "stat": "chance_to_gain_random_curse_when_hit_%_per_10_levels" }, { "type": "literal", "value": "% chance to inflict a Hex on you when Hit per 10 Levels" } ], "{0}% increased Damage taken from Demons": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_vs_demons" }, { "type": "literal", "value": "% increased Damage taken from Demons" } ], "{0}% reduced Damage taken from Demons": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_vs_demons", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken from Demons" } ], "{0}% increased Damage with Hits against Demons": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_demons" }, { "type": "literal", "value": "% increased Damage with Hits against Demons" } ], "{0}% reduced Damage with Hits against Demons": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_demons", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits against Demons" } ], "Enemies Chilled by you take {0}% increased Burning Damage": [ { "type": "literal", "value": "Enemies Chilled by you take " }, { "type": "number", "index": 0, "stat": "chilled_monsters_take_+%_burning_damage" }, { "type": "literal", "value": "% increased Burning Damage" } ], "{0}% chance to Ignite when in Main Hand": [ { "type": "number", "index": 0, "stat": "unique_ignite_chance_%_when_in_main_hand" }, { "type": "literal", "value": "% chance to Ignite when in Main Hand" } ], "Always Ignite when in Main Hand": [ { "type": "literal", "value": "Always Ignite when in Main Hand" } ], "{0}% increased Chill Duration on Enemies when in Off Hand": [ { "type": "number", "index": 0, "stat": "unique_chill_duration_+%_when_in_off_hand" }, { "type": "literal", "value": "% increased Chill Duration on Enemies when in Off Hand" } ], "{0}% reduced Chill Duration on Enemies when in Off Hand": [ { "type": "number", "index": 0, "stat": "unique_chill_duration_+%_when_in_off_hand", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chill Duration on Enemies when in Off Hand" } ], "{0}% chance to gain a Power Charge when you Stun with Melee Damage": [ { "type": "number", "index": 0, "stat": "chance_to_gain_power_charge_on_melee_stun_%" }, { "type": "literal", "value": "% chance to gain a Power Charge when you Stun with Melee Damage" } ], "{0}% chance to gain a Power Charge when you Stun": [ { "type": "number", "index": 0, "stat": "chance_to_gain_power_charge_on_stun_%" }, { "type": "literal", "value": "% chance to gain a Power Charge when you Stun" } ], "30% increased Movement Speed for {0} seconds on Throwing a Trap": [ { "type": "literal", "value": "30% increased Movement Speed for " }, { "type": "number", "index": 0, "stat": "movement_speed_bonus_when_throwing_trap_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on Throwing a Trap" } ], "{1}% increased Movement Speed for {0} seconds on Throwing a Trap": [ { "type": "number", "index": 1, "stat": "movement_speed_+%_on_throwing_trap" }, { "type": "literal", "value": "% increased Movement Speed for " }, { "type": "number", "index": 0, "stat": "movement_speed_bonus_when_throwing_trap_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on Throwing a Trap" } ], "Melee Critical Strikes have {0}% chance to Poison the Enemy": [ { "type": "literal", "value": "Melee Critical Strikes have " }, { "type": "number", "index": 0, "stat": "poison_on_melee_critical_strike_%" }, { "type": "literal", "value": "% chance to Poison the Enemy" } ], "Melee Critical Strikes Poison the Enemy": [ { "type": "literal", "value": "Melee Critical Strikes Poison the Enemy" } ], "Shocks you cause are reflected back to you": [ { "type": "literal", "value": "Shocks you cause are reflected back to you" } ], "{0}% increased Damage while Shocked": [ { "type": "number", "index": 0, "stat": "damage_+%_per_shock" }, { "type": "literal", "value": "% increased Damage while Shocked" } ], "{0}% reduced Damage while Shocked": [ { "type": "number", "index": 0, "stat": "damage_+%_per_shock", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while Shocked" } ], "1% increased Damage per {0} Strength when in Main Hand": [ { "type": "literal", "value": "1% increased Damage per " }, { "type": "number", "index": 0, "stat": "damage_+1%_per_X_strength_when_in_main_hand" }, { "type": "literal", "value": " Strength when in Main Hand" } ], "1% increased Armour per {0} Strength when in Off Hand": [ { "type": "literal", "value": "1% increased Armour per " }, { "type": "number", "index": 0, "stat": "physical_damage_reduction_rating_+1%_per_X_strength_when_in_off_hand" }, { "type": "literal", "value": " Strength when in Off Hand" } ], "Traps do not Trigger at the end of their Duration": [ { "type": "literal", "value": "Traps do not Trigger at the end of their Duration" } ], "Traps Trigger at the end of their Duration": [ { "type": "literal", "value": "Traps Trigger at the end of their Duration" } ], "Detonating Mines is Instant": [ { "type": "literal", "value": "Detonating Mines is Instant" } ], "Trap Damage Penetrates {0}% Elemental Resistances": [ { "type": "literal", "value": "Trap Damage Penetrates " }, { "type": "number", "index": 0, "stat": "trap_damage_penetrates_%_elemental_resistance" }, { "type": "literal", "value": "% Elemental Resistances" } ], "Mine Damage Penetrates {0}% Elemental Resistances": [ { "type": "literal", "value": "Mine Damage Penetrates " }, { "type": "number", "index": 0, "stat": "mine_damage_penetrates_%_elemental_resistance" }, { "type": "literal", "value": "% Elemental Resistances" } ], "Trap and Mine Damage Penetrates {0}% Elemental Resistances": [ { "type": "literal", "value": "Trap and Mine Damage Penetrates " }, { "type": "number", "index": 0, "stat": "trap_and_mine_damage_penetrates_%_elemental_resistance" }, { "type": "literal", "value": "% Elemental Resistances" } ], "Traps cannot be Damaged for {0} seconds after being Thrown": [ { "type": "literal", "value": "Traps cannot be Damaged for " }, { "type": "number", "index": 0, "stat": "traps_invulnerable_for_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds after being Thrown" } ], "Mines cannot be Damaged for {0} seconds after being thrown": [ { "type": "literal", "value": "Mines cannot be Damaged for " }, { "type": "number", "index": 0, "stat": "mines_invulnerable_for_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds after being thrown" } ], "Totems gain {0}% to all Elemental Resistances": [ { "type": "literal", "value": "Totems gain " }, { "type": "number", "index": 0, "stat": "totem_elemental_resistance_%" }, { "type": "literal", "value": "% to all Elemental Resistances" } ], "Ancestral Protector Totems gain {0}% to all Elemental Resistances": [ { "type": "literal", "value": "Ancestral Protector Totems gain " }, { "type": "number", "index": 0, "stat": "slash_ancestor_totem_elemental_resistance_%" }, { "type": "literal", "value": "% to all Elemental Resistances" } ], "Totems have {0}% additional Physical Damage Reduction": [ { "type": "literal", "value": "Totems have " }, { "type": "number", "index": 0, "stat": "totem_additional_physical_damage_reduction_%" }, { "type": "literal", "value": "% additional Physical Damage Reduction" } ], "Deal no Physical Damage": [ { "type": "literal", "value": "Deal no Physical Damage" } ], "Deal no Non-Physical Damage": [ { "type": "literal", "value": "Deal no Non-Physical Damage" } ], "Deal no Cold Damage": [ { "type": "literal", "value": "Deal no Cold Damage" } ], "Deal no Non-Fire Damage": [ { "type": "literal", "value": "Deal no Non-Fire Damage" } ], "Deal no Non-Lightning Damage": [ { "type": "literal", "value": "Deal no Non-Lightning Damage" } ], "{0}% more Animate Weapon Duration": [ { "type": "number", "index": 0, "stat": "jorrhasts_blacksteel_animate_weapon_duration_+%_final" }, { "type": "literal", "value": "% more Animate Weapon Duration" } ], "{0}% less Animate Weapon Duration": [ { "type": "number", "index": 0, "stat": "jorrhasts_blacksteel_animate_weapon_duration_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Animate Weapon Duration" } ], "{0}% increased Animate Weapon Duration": [ { "type": "number", "index": 0, "stat": "animate_weapon_duration_+%" }, { "type": "literal", "value": "% increased Animate Weapon Duration" } ], "{0}% reduced Animate Weapon Duration": [ { "type": "number", "index": 0, "stat": "animate_weapon_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Animate Weapon Duration" } ], "Weapons you Animate create an additional copy": [ { "type": "literal", "value": "Weapons you Animate create an additional copy" } ], "Weapons you Animate create {0} additional copies": [ { "type": "literal", "value": "Weapons you Animate create " }, { "type": "number", "index": 0, "stat": "animate_weapon_number_of_additional_copies" }, { "type": "literal", "value": " additional copies" } ], "{0}% to Fire and Cold Resistances": [ { "type": "number", "index": 0, "stat": "fire_and_cold_damage_resistance_%" }, { "type": "literal", "value": "% to Fire and Cold Resistances" } ], "{0}% to Fire and Lightning Resistances": [ { "type": "number", "index": 0, "stat": "fire_and_lightning_damage_resistance_%" }, { "type": "literal", "value": "% to Fire and Lightning Resistances" } ], "{0}% to Cold and Lightning Resistances": [ { "type": "number", "index": 0, "stat": "cold_and_lightning_damage_resistance_%" }, { "type": "literal", "value": "% to Cold and Lightning Resistances" } ], "{0}% increased Damage while Ignited": [ { "type": "number", "index": 0, "stat": "damage_+%_while_ignited" }, { "type": "literal", "value": "% increased Damage while Ignited" } ], "{0}% reduced Damage while Ignited": [ { "type": "number", "index": 0, "stat": "damage_+%_while_ignited", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while Ignited" } ], "{0} to Armour while Frozen": [ { "type": "number", "index": 0, "stat": "physical_damage_reduction_rating_while_frozen" }, { "type": "literal", "value": " to Armour while Frozen" } ], "{0}% increased Physical Damage taken while Frozen": [ { "type": "number", "index": 0, "stat": "physical_damage_taken_+%_while_frozen" }, { "type": "literal", "value": "% increased Physical Damage taken while Frozen" } ], "{0}% reduced Physical Damage taken while Frozen": [ { "type": "number", "index": 0, "stat": "physical_damage_taken_+%_while_frozen", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage taken while Frozen" } ], "{0}% increased Movement Speed while Ignited": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_while_ignited" }, { "type": "literal", "value": "% increased Movement Speed while Ignited" } ], "{0}% reduced Movement Speed while Ignited": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_while_ignited", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while Ignited" } ], "{0}% increased Movement Speed while Shocked": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_per_shock" }, { "type": "literal", "value": "% increased Movement Speed while Shocked" } ], "{0}% reduced Movement Speed while Shocked": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_per_shock", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while Shocked" } ], "{0}% increased Damage with Hits against Rare monsters": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_rare_monsters" }, { "type": "literal", "value": "% increased Damage with Hits against Rare monsters" } ], "{0}% reduced Damage with Hits against Rare monsters": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_rare_monsters", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits against Rare monsters" } ], "{0}% more Damage with Hits and Ailments against Enemies that are on Low Life": [ { "type": "number", "index": 0, "stat": "damage_vs_enemies_on_low_life_+%_final" }, { "type": "literal", "value": "% more Damage with Hits and Ailments against Enemies that are on Low Life" } ], "{0}% increased Damage per Frenzy Charge with Hits against Enemies on Low Life": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_enemies_on_low_life_per_frenzy_charge" }, { "type": "literal", "value": "% increased Damage per Frenzy Charge with Hits against Enemies on Low Life" } ], "{0}% reduced Damage per Frenzy Charge with Hits against Enemies on Low Life": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_enemies_on_low_life_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per Frenzy Charge with Hits against Enemies on Low Life" } ], "{0}% increased Damage with Hits and Ailments against Blinded Enemies": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_blinded_enemies" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments against Blinded Enemies" } ], "{0}% reduced Damage with Hits and Ailments against Blinded Enemies": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_blinded_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments against Blinded Enemies" } ], "{0}% increased Effect of Shrine Buffs on you": [ { "type": "number", "index": 0, "stat": "shrine_buff_effect_on_self_+%" }, { "type": "literal", "value": "% increased Effect of Shrine Buffs on you" } ], "{0}% reduced Effect of Shrine Buffs on you": [ { "type": "number", "index": 0, "stat": "shrine_buff_effect_on_self_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Shrine Buffs on you" } ], "{0}% increased Duration of Shrine Effects on you": [ { "type": "number", "index": 0, "stat": "shrine_effect_duration_+%" }, { "type": "literal", "value": "% increased Duration of Shrine Effects on you" } ], "{0}% reduced Duration of Shrine Effects on you": [ { "type": "number", "index": 0, "stat": "shrine_effect_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Shrine Effects on you" } ], "When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy": [ { "type": "literal", "value": "When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy" } ], "When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy": [ { "type": "literal", "value": "When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy" } ], "When you Kill a Rare monster, you gain its Modifiers for 60 seconds": [ { "type": "literal", "value": "When you Kill a Rare monster, you gain its Modifiers for 60 seconds" } ], "{0}% increased Armour while not Ignited, Frozen or Shocked": [ { "type": "number", "index": 0, "stat": "physical_damage_reduction_rating_+%_while_not_ignited_frozen_shocked" }, { "type": "literal", "value": "% increased Armour while not Ignited, Frozen or Shocked" } ], "{0}% reduced Armour while not Ignited, Frozen or Shocked": [ { "type": "number", "index": 0, "stat": "physical_damage_reduction_rating_+%_while_not_ignited_frozen_shocked", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour while not Ignited, Frozen or Shocked" } ], "{0}% to Quality of Supported Skill Gems": [ { "type": "number", "index": 0, "stat": "supported_active_skill_gem_quality_%" }, { "type": "literal", "value": "% to Quality of Supported Skill Gems" } ], "This Gem can only Support Skill Gems requiring Level {0} or lower": [ { "type": "literal", "value": "This Gem can only Support Skill Gems requiring Level " }, { "type": "number", "index": 0, "stat": "local_support_gem_max_skill_level_requirement_to_support" }, { "type": "literal", "value": " or lower" } ], "Attack Projectiles Return to you": [ { "type": "literal", "value": "Attack Projectiles Return to you" } ], "{0}% more Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "unique_critical_strike_chance_+%_final" }, { "type": "literal", "value": "% more Critical Strike Chance" } ], "{0}% less Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "unique_critical_strike_chance_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Critical Strike Chance" } ], "You lose all Endurance Charges when Hit": [ { "type": "literal", "value": "You lose all Endurance Charges when Hit" } ], "You gain Onslaught for {0} seconds when Hit": [ { "type": "literal", "value": "You gain Onslaught for " }, { "type": "number", "index": 0, "stat": "unique_gain_onslaught_when_hit_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds when Hit" } ], "You gain an Endurance Charge on Kill": [ { "type": "literal", "value": "You gain an Endurance Charge on Kill" } ], "{0}% chance to Counterattack when Hit": [ { "type": "number", "index": 0, "stat": "chance_to_counter_strike_when_hit_%" }, { "type": "literal", "value": "% chance to Counterattack when Hit" } ], "Leech {0} Life for each Spell you Cast": [ { "type": "literal", "value": "Leech " }, { "type": "number", "index": 0, "stat": "leech_X_life_per_spell_cast" }, { "type": "literal", "value": " Life for each Spell you Cast" } ], "Regenerate {0} Life over 1 second when you Cast a Spell": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "regenerate_X_life_over_1_second_on_cast" }, { "type": "literal", "value": " Life over 1 second when you Cast a Spell" } ], "Regenerate {0}% of your Armour as Life over 1 second when you Block": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "regenerate_%_armour_as_life_over_1_second_on_block" }, { "type": "literal", "value": "% of your Armour as Life over 1 second when you Block" } ], "{0}% increased Global Defences": [ { "type": "number", "index": 0, "stat": "global_defences_+%" }, { "type": "literal", "value": "% increased Global Defences" } ], "{0}% reduced Global Defences": [ { "type": "number", "index": 0, "stat": "global_defences_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Global Defences" } ], "Elemental Resistances are Zero": [ { "type": "literal", "value": "Elemental Resistances are Zero" } ], "Culling Strike against Burning Enemies": [ { "type": "literal", "value": "Culling Strike against Burning Enemies" } ], "Gain a Frenzy Charge if an Attack Ignites an Enemy": [ { "type": "literal", "value": "Gain a Frenzy Charge if an Attack Ignites an Enemy" } ], "{0}% increased Damage per 10 Levels": [ { "type": "number", "index": 0, "stat": "damage_+%_per_10_levels" }, { "type": "literal", "value": "% increased Damage per 10 Levels" } ], "{0}% reduced Damage per 10 Levels": [ { "type": "number", "index": 0, "stat": "damage_+%_per_10_levels", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per 10 Levels" } ], "{0} Chaos Damage taken": [ { "type": "number", "index": 0, "stat": "chaos_damage_taken_+" }, { "type": "literal", "value": " Chaos Damage taken" } ], "Final Boss drops higher Level Items": [ { "type": "literal", "value": "Final Boss drops higher Level Items" } ], "Unique Boss gives {0}% increased Experience": [ { "type": "literal", "value": "Unique Boss gives " }, { "type": "number", "index": 0, "stat": "display_map_boss_gives_experience_+%" }, { "type": "literal", "value": "% increased Experience" } ], "You gain Onslaught for {0} second per Endurance Charge when Hit": [ { "type": "literal", "value": "You gain Onslaught for " }, { "type": "number", "index": 0, "stat": "unique_gain_onslaught_when_hit_duration_ms_per_endurance_charge", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second per Endurance Charge when Hit" } ], "You gain Onslaught for {0} seconds per Endurance Charge when Hit": [ { "type": "literal", "value": "You gain Onslaught for " }, { "type": "number", "index": 0, "stat": "unique_gain_onslaught_when_hit_duration_ms_per_endurance_charge", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds per Endurance Charge when Hit" } ], "{0}% increased Fishing Line Strength": [ { "type": "number", "index": 0, "stat": "fishing_line_strength_+%" }, { "type": "literal", "value": "% increased Fishing Line Strength" } ], "{0}% reduced Fishing Line Strength": [ { "type": "number", "index": 0, "stat": "fishing_line_strength_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fishing Line Strength" } ], "{0}% increased Fishing Pool Consumption": [ { "type": "number", "index": 0, "stat": "fishing_pool_consumption_+%" }, { "type": "literal", "value": "% increased Fishing Pool Consumption" } ], "{0}% reduced Fishing Pool Consumption": [ { "type": "number", "index": 0, "stat": "fishing_pool_consumption_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fishing Pool Consumption" } ], "Rhoa Feather Lure": [ { "type": "literal", "value": "Rhoa Feather Lure" } ], "Siren Worm Bait": [ { "type": "literal", "value": "Siren Worm Bait" } ], "Totemic Wood Lure": [ { "type": "literal", "value": "Totemic Wood Lure" } ], "Thaumaturgical Lure": [ { "type": "literal", "value": "Thaumaturgical Lure" } ], "Karui Stone Hook": [ { "type": "literal", "value": "Karui Stone Hook" } ], "Ezomyte Shell Hook": [ { "type": "literal", "value": "Ezomyte Shell Hook" } ], "Vaal Soul Hook": [ { "type": "literal", "value": "Vaal Soul Hook" } ], "Eternal Iron Hook": [ { "type": "literal", "value": "Eternal Iron Hook" } ], "{0}% increased Fishing Range": [ { "type": "number", "index": 0, "stat": "fishing_range_+%" }, { "type": "literal", "value": "% increased Fishing Range" } ], "{0}% reduced Fishing Range": [ { "type": "number", "index": 0, "stat": "fishing_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fishing Range" } ], "{0}% increased Quantity of Fish Caught": [ { "type": "number", "index": 0, "stat": "fish_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Fish Caught" } ], "{0}% reduced Quantity of Fish Caught": [ { "type": "number", "index": 0, "stat": "fish_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Fish Caught" } ], "{0}% increased Rarity of Fish Caught": [ { "type": "number", "index": 0, "stat": "fish_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Fish Caught" } ], "{0}% reduced Rarity of Fish Caught": [ { "type": "number", "index": 0, "stat": "fish_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Fish Caught" } ], "On Killing a Poisoned Enemy, nearby Enemies are Poisoned": [ { "type": "literal", "value": "On Killing a Poisoned Enemy, nearby Enemies are Poisoned" } ], "and nearby Allies Regenerate 200 Life per second": [ { "type": "literal", "value": "and nearby Allies Regenerate 200 Life per second" } ], "On Killing a Poisoned Enemy, nearby Allies Regenerate Life": [ { "type": "literal", "value": "On Killing a Poisoned Enemy, nearby Allies Regenerate Life" } ], "Reflects your other Ring": [ { "type": "literal", "value": "Reflects your other Ring" } ], "You can catch Exotic Fish": [ { "type": "literal", "value": "You can catch Exotic Fish" } ], "You can catch Corrupted Fish": [ { "type": "literal", "value": "You can catch Corrupted Fish" } ], "Your Fire Damage can Shock but not Ignite": [ { "type": "literal", "value": "Your Fire Damage can Shock but not Ignite" } ], "Your Cold Damage can Ignite but not Freeze or Chill": [ { "type": "literal", "value": "Your Cold Damage can Ignite but not Freeze or Chill" } ], "Your Lightning Damage can Freeze but not Shock": [ { "type": "literal", "value": "Your Lightning Damage can Freeze but not Shock" } ], "All Damage with Hits can Chill": [ { "type": "literal", "value": "All Damage with Hits can Chill" } ], "All Damage Taken from Hits can Chill you": [ { "type": "literal", "value": "All Damage Taken from Hits can Chill you" } ], "All Damage from Hits can cause Elemental Ailments you are suffering": [ { "type": "literal", "value": "All Damage from Hits can cause Elemental Ailments you are suffering" } ], "Your Cold Damage can Poison": [ { "type": "literal", "value": "Your Cold Damage can Poison" } ], "Your Fire Damage can Poison": [ { "type": "literal", "value": "Your Fire Damage can Poison" } ], "Your Lightning Damage can Poison": [ { "type": "literal", "value": "Your Lightning Damage can Poison" } ], "Your Chaos Damage can Chill": [ { "type": "literal", "value": "Your Chaos Damage can Chill" } ], "Your Chaos Damage can Freeze": [ { "type": "literal", "value": "Your Chaos Damage can Freeze" } ], "Your Chaos Damage can Shock": [ { "type": "literal", "value": "Your Chaos Damage can Shock" } ], "Your Cold Damage can Ignite": [ { "type": "literal", "value": "Your Cold Damage can Ignite" } ], "Your Cold Damage can Shock": [ { "type": "literal", "value": "Your Cold Damage can Shock" } ], "Your Elemental Damage can Shock": [ { "type": "literal", "value": "Your Elemental Damage can Shock" } ], "Your Fire Damage can Chill": [ { "type": "literal", "value": "Your Fire Damage can Chill" } ], "Your Fire Damage can Freeze": [ { "type": "literal", "value": "Your Fire Damage can Freeze" } ], "Your Fire Damage can Shock": [ { "type": "literal", "value": "Your Fire Damage can Shock" } ], "Your Lightning Damage can Chill": [ { "type": "literal", "value": "Your Lightning Damage can Chill" } ], "Your Lightning Damage can Ignite": [ { "type": "literal", "value": "Your Lightning Damage can Ignite" } ], "Your Physical Damage can Chill": [ { "type": "literal", "value": "Your Physical Damage can Chill" } ], "Your Physical Damage can Freeze": [ { "type": "literal", "value": "Your Physical Damage can Freeze" } ], "Your Physical Damage can Shock": [ { "type": "literal", "value": "Your Physical Damage can Shock" } ], "Your Lightning Damage can Freeze": [ { "type": "literal", "value": "Your Lightning Damage can Freeze" } ], "Your Fire Damage cannot Ignite": [ { "type": "literal", "value": "Your Fire Damage cannot Ignite" } ], "Your Cold Damage cannot Freeze": [ { "type": "literal", "value": "Your Cold Damage cannot Freeze" } ], "Your Cold Damage cannot Chill": [ { "type": "literal", "value": "Your Cold Damage cannot Chill" } ], "Chaos Damage can Ignite, Chill and Shock": [ { "type": "literal", "value": "Chaos Damage can Ignite, Chill and Shock" } ], "Your Chaos Damage cannot Poison": [ { "type": "literal", "value": "Your Chaos Damage cannot Poison" } ], "Your Lightning Damage cannot Shock": [ { "type": "literal", "value": "Your Lightning Damage cannot Shock" } ], "Your Physical Damage cannot Poison": [ { "type": "literal", "value": "Your Physical Damage cannot Poison" } ], "Supported Skill Gems gain {0}% increased Experience": [ { "type": "literal", "value": "Supported Skill Gems gain " }, { "type": "number", "index": 0, "stat": "supported_active_skill_gem_expereince_gained_+%" }, { "type": "literal", "value": "% increased Experience" } ], "Supported Skill Gems gain {0}% reduced Experience": [ { "type": "literal", "value": "Supported Skill Gems gain " }, { "type": "number", "index": 0, "stat": "supported_active_skill_gem_expereince_gained_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Experience" } ], "You cannot be Chilled for {0} second after being Chilled": [ { "type": "literal", "value": "You cannot be Chilled for " }, { "type": "number", "index": 0, "stat": "chill_prevention_ms_when_chilled", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second after being Chilled" } ], "You cannot be Chilled for {0} seconds after being Chilled": [ { "type": "literal", "value": "You cannot be Chilled for " }, { "type": "number", "index": 0, "stat": "chill_prevention_ms_when_chilled", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds after being Chilled" } ], "Immune to Chill": [ { "type": "literal", "value": "Immune to Chill" } ], "You cannot be Frozen for {0} second after being Frozen": [ { "type": "literal", "value": "You cannot be Frozen for " }, { "type": "number", "index": 0, "stat": "freeze_prevention_ms_when_frozen", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second after being Frozen" } ], "You cannot be Frozen for {0} seconds after being Frozen": [ { "type": "literal", "value": "You cannot be Frozen for " }, { "type": "number", "index": 0, "stat": "freeze_prevention_ms_when_frozen", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds after being Frozen" } ], "You cannot be Ignited for {0} second after being Ignited": [ { "type": "literal", "value": "You cannot be Ignited for " }, { "type": "number", "index": 0, "stat": "ignite_prevention_ms_when_ignited", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second after being Ignited" } ], "You cannot be Ignited for {0} seconds after being Ignited": [ { "type": "literal", "value": "You cannot be Ignited for " }, { "type": "number", "index": 0, "stat": "ignite_prevention_ms_when_ignited", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds after being Ignited" } ], "You cannot be Shocked for {0} second after being Shocked": [ { "type": "literal", "value": "You cannot be Shocked for " }, { "type": "number", "index": 0, "stat": "shock_prevention_ms_when_shocked", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second after being Shocked" } ], "You cannot be Shocked for {0} seconds after being Shocked": [ { "type": "literal", "value": "You cannot be Shocked for " }, { "type": "number", "index": 0, "stat": "shock_prevention_ms_when_shocked", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds after being Shocked" } ], "You cannot be Shocked while Frozen": [ { "type": "literal", "value": "You cannot be Shocked while Frozen" } ], "You grant {0} Frenzy Charges to allies on Death": [ { "type": "literal", "value": "You grant " }, { "type": "number", "index": 0, "stat": "grant_X_frenzy_charges_to_nearby_allies_on_death" }, { "type": "literal", "value": " Frenzy Charges to allies on Death" } ], "Gain a Power Charge on Non-Critical Strike": [ { "type": "literal", "value": "Gain a Power Charge on Non-Critical Strike" } ], "Lose all Power Charges on Critical Strike": [ { "type": "literal", "value": "Lose all Power Charges on Critical Strike" } ], "{0}% of Flask Life Recovery granted to Minions": [ { "type": "number", "index": 0, "stat": "flask_minion_heal_%" }, { "type": "literal", "value": "% of Flask Life Recovery granted to Minions" } ], "Minions have {0}% Chance to Block Spell Damage": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_additional_spell_block_%" }, { "type": "literal", "value": "% Chance to Block Spell Damage" } ], "Minions have {0} to Armour": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_physical_damage_reduction_rating" }, { "type": "literal", "value": " to Armour" } ], "Nearby allies gain {0}% increased Damage": [ { "type": "literal", "value": "Nearby allies gain " }, { "type": "number", "index": 0, "stat": "local_display_aura_damage_+%_allies_only" }, { "type": "literal", "value": "% increased Damage" } ], "Minions Leech {0}% of Damage as Life": [ { "type": "literal", "value": "Minions Leech " }, { "type": "number", "index": 0, "stat": "old_do_not_use_minion_life_leech_from_any_damage_permyriad", "stat_value_handlers": [ "old_leech_permyriad" ] }, { "type": "literal", "value": "% of Damage as Life" } ], "Minions have {0}% to Chaos Resistance": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_chaos_resistance_%" }, { "type": "literal", "value": "% to Chaos Resistance" } ], "Unholy Might": [ { "type": "literal", "value": "Unholy Might" } ], "Gain Unholy Might for 2 seconds on Melee Critical Strike": [ { "type": "literal", "value": "Gain Unholy Might for 2 seconds on Melee Critical Strike" } ], "Gain Unholy Might for 2 seconds on Critical Strike": [ { "type": "literal", "value": "Gain Unholy Might for 2 seconds on Critical Strike" } ], "Gain Unholy Might for 4 seconds on Critical Strike": [ { "type": "literal", "value": "Gain Unholy Might for 4 seconds on Critical Strike" } ], "Minions gain Unholy Might for {0} seconds on Kill": [ { "type": "literal", "value": "Minions gain Unholy Might for " }, { "type": "number", "index": 0, "stat": "minion_unholy_might_on_kill_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on Kill" } ], "You gain Onslaught for {0} seconds on using a Vaal Skill": [ { "type": "literal", "value": "You gain Onslaught for " }, { "type": "number", "index": 0, "stat": "onslaught_on_vaal_skill_use_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on using a Vaal Skill" } ], "You gain Phasing for {0} seconds on using a Vaal Skill": [ { "type": "literal", "value": "You gain Phasing for " }, { "type": "number", "index": 0, "stat": "phase_on_vaal_skill_use_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on using a Vaal Skill" } ], "{0}% chance to Ignite during any Flask Effect": [ { "type": "number", "index": 0, "stat": "chance_to_ignite_%_while_using_flask" }, { "type": "literal", "value": "% chance to Ignite during any Flask Effect" } ], "{0}% chance to Freeze during any Flask Effect": [ { "type": "number", "index": 0, "stat": "chance_to_freeze_%_while_using_flask" }, { "type": "literal", "value": "% chance to Freeze during any Flask Effect" } ], "{0}% chance to Shock during any Flask Effect": [ { "type": "number", "index": 0, "stat": "chance_to_shock_%_while_using_flask" }, { "type": "literal", "value": "% chance to Shock during any Flask Effect" } ], "Shock Enemies as though dealing {0}% more Damage": [ { "type": "literal", "value": "Shock Enemies as though dealing " }, { "type": "number", "index": 0, "stat": "unique_voltaxic_rift_shock_as_though_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Shock Enemies as though dealing {0}% less Damage": [ { "type": "literal", "value": "Shock Enemies as though dealing " }, { "type": "number", "index": 0, "stat": "unique_voltaxic_rift_shock_as_though_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Your spells have {0}% chance to Shock against Frozen Enemies": [ { "type": "literal", "value": "Your spells have " }, { "type": "number", "index": 0, "stat": "spell_chance_to_shock_frozen_enemies_%" }, { "type": "literal", "value": "% chance to Shock against Frozen Enemies" } ], "{0}% reduced Enemy Stun Threshold during any Flask Effect": [ { "type": "number", "index": 0, "stat": "stun_threshold_reduction_+%_while_using_flask" }, { "type": "literal", "value": "% reduced Enemy Stun Threshold during any Flask Effect" } ], "{0} Physical Damage taken from Hits by Animals": [ { "type": "number", "index": 0, "stat": "physical_damage_taken_+_vs_beasts" }, { "type": "literal", "value": " Physical Damage taken from Hits by Animals" } ], "Attacks with this Weapon have {0}% increased Elemental Damage": [ { "type": "literal", "value": "Attacks with this Weapon have " }, { "type": "number", "index": 0, "stat": "local_attacks_with_this_weapon_elemental_damage_+%" }, { "type": "literal", "value": "% increased Elemental Damage" } ], "Attacks with this Weapon have {0}% reduced Elemental Damage": [ { "type": "literal", "value": "Attacks with this Weapon have " }, { "type": "number", "index": 0, "stat": "local_attacks_with_this_weapon_elemental_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage" } ], "{0}% increased Damage taken per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Damage taken per Frenzy Charge" } ], "{0}% reduced Damage taken per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken per Frenzy Charge" } ], "{0}% increased Lightning Damage per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "lightning_damage_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Lightning Damage per Frenzy Charge" } ], "{0}% reduced Lightning Damage per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "lightning_damage_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lightning Damage per Frenzy Charge" } ], "{0} Life gained on Kill per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "life_gained_on_enemy_death_per_frenzy_charge" }, { "type": "literal", "value": " Life gained on Kill per Frenzy Charge" } ], "Recover {0}% of Life on Kill if you've Spent Life Recently": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "life_%_gained_on_kill_if_spent_life_recently" }, { "type": "literal", "value": "% of Life on Kill if you've Spent Life Recently" } ], "Gain {0}% of Weapon Physical Damage as Extra Damage of a random Element": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "weapon_physical_damage_%_to_add_as_random_element" }, { "type": "literal", "value": "% of Weapon Physical Damage as Extra Damage of a random Element" } ], "Gain {0}% of Physical Damage as Extra Damage of a random Element": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "physical_damage_%_to_add_as_random_element" }, { "type": "literal", "value": "% of Physical Damage as Extra Damage of a random Element" } ], "{0}% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage": [ { "type": "number", "index": 0, "stat": "unique_add_power_charge_on_melee_knockback_%" }, { "type": "literal", "value": "% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage" } ], "Gain a Power Charge if you Knock an Enemy Back with Melee Damage": [ { "type": "literal", "value": "Gain a Power Charge if you Knock an Enemy Back with Melee Damage" } ], "{0}% chance to gain a Power Charge when you Throw a Trap": [ { "type": "number", "index": 0, "stat": "gain_power_charge_when_throwing_trap_%" }, { "type": "literal", "value": "% chance to gain a Power Charge when you Throw a Trap" } ], "You gain a Power Charge when you Throw a Trap": [ { "type": "literal", "value": "You gain a Power Charge when you Throw a Trap" } ], "{0}% increased Critical Strike Chance per 8 Strength": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_8_strength" }, { "type": "literal", "value": "% increased Critical Strike Chance per 8 Strength" } ], "{0}% increased Attack Speed while Ignited": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_while_ignited" }, { "type": "literal", "value": "% increased Attack Speed while Ignited" } ], "{0}% reduced Attack Speed while Ignited": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_while_ignited", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed while Ignited" } ], "{0}% increased Cast Speed while Ignited": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_while_ignited" }, { "type": "literal", "value": "% increased Cast Speed while Ignited" } ], "{0}% reduced Cast Speed while Ignited": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_while_ignited", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed while Ignited" } ], "{0}% chance to Ignite while Ignited": [ { "type": "number", "index": 0, "stat": "chance_to_ignite_%_while_ignited" }, { "type": "literal", "value": "% chance to Ignite while Ignited" } ], "Always Ignite while Ignited": [ { "type": "literal", "value": "Always Ignite while Ignited" } ], "{0}% increased Damage with Wands": [ { "type": "number", "index": 0, "stat": "wand_damage_+%" }, { "type": "literal", "value": "% increased Damage with Wands" } ], "{0}% reduced Damage with Wands": [ { "type": "number", "index": 0, "stat": "wand_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Wands" } ], "Attacks with this Weapon have {0}% increased Physical Damage per 250 Evasion Rating": [ { "type": "literal", "value": "Attacks with this Weapon have " }, { "type": "number", "index": 0, "stat": "local_attacks_with_this_weapon_physical_damage_+%_per_250_evasion" }, { "type": "literal", "value": "% increased Physical Damage per 250 Evasion Rating" } ], "Attacks with this Weapon have {0}% reduced Physical Damage per 250 Evasion Rating": [ { "type": "literal", "value": "Attacks with this Weapon have " }, { "type": "number", "index": 0, "stat": "local_attacks_with_this_weapon_physical_damage_+%_per_250_evasion", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage per 250 Evasion Rating" } ], "{0}% increased Attack Damage per 450 Evasion Rating": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_per_450_evasion" }, { "type": "literal", "value": "% increased Attack Damage per 450 Evasion Rating" } ], "{0}% reduced Attack Damage per 450 Evasion Rating": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_per_450_evasion", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage per 450 Evasion Rating" } ], "{0}% chance to be Frozen": [ { "type": "number", "index": 0, "stat": "chance_to_be_frozen_%" }, { "type": "literal", "value": "% chance to be Frozen" } ], "{0}% chance to be Ignited": [ { "type": "number", "index": 0, "stat": "chance_to_be_ignited_%" }, { "type": "literal", "value": "% chance to be Ignited" } ], "{0}% chance to be Shocked": [ { "type": "number", "index": 0, "stat": "chance_to_be_shocked_%" }, { "type": "literal", "value": "% chance to be Shocked" } ], "{0}% chance to be Frozen, Shocked and Ignited": [ { "type": "number", "index": 0, "stat": "chance_to_be_frozen_shocked_ignited_%" }, { "type": "literal", "value": "% chance to be Frozen, Shocked and Ignited" } ], "{0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws": [ { "type": "number", "index": 0, "stat": "claw_steal_power_frenzy_endurance_charges_on_hit_%" }, { "type": "literal", "value": "% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws" } ], "Steal Power, Frenzy, and Endurance Charges on Hit with Claws": [ { "type": "literal", "value": "Steal Power, Frenzy, and Endurance Charges on Hit with Claws" } ], "{0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Bows": [ { "type": "number", "index": 0, "stat": "bow_steal_power_frenzy_endurance_charges_on_hit_%" }, { "type": "literal", "value": "% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Bows" } ], "Steal Power, Frenzy, and Endurance Charges on Hit with Bows": [ { "type": "literal", "value": "Steal Power, Frenzy, and Endurance Charges on Hit with Bows" } ], "{0}% increased Damage with Hits and Ailments against Ignited Enemies": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_ignited_enemies" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments against Ignited Enemies" } ], "{0}% reduced Damage with Hits and Ailments against Ignited Enemies": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_ignited_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments against Ignited Enemies" } ], "Recover {0}% of Life on Rampage": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_maximum_life_on_rampage_threshold" }, { "type": "literal", "value": "% of Life on Rampage" } ], "Removes Elemental Ailments on Rampage": [ { "type": "literal", "value": "Removes Elemental Ailments on Rampage" } ], "Gain Immunity to Physical Damage for {0} second on Rampage": [ { "type": "literal", "value": "Gain Immunity to Physical Damage for " }, { "type": "number", "index": 0, "stat": "gain_physical_damage_immunity_on_rampage_threshold_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second on Rampage" } ], "Gain Immunity to Physical Damage for {0} seconds on Rampage": [ { "type": "literal", "value": "Gain Immunity to Physical Damage for " }, { "type": "number", "index": 0, "stat": "gain_physical_damage_immunity_on_rampage_threshold_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on Rampage" } ], "Gain {0} Souls for Vaal Skills on Rampage": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_X_vaal_souls_on_rampage_threshold" }, { "type": "literal", "value": " Souls for Vaal Skills on Rampage" } ], "{0}% increased Physical Damage with Hits and Ailments against Poisoned Enemies": [ { "type": "number", "index": 0, "stat": "physical_damage_+%_vs_poisoned_enemies" }, { "type": "literal", "value": "% increased Physical Damage with Hits and Ailments against Poisoned Enemies" } ], "{0}% reduced Physical Damage with Hits and Ailments against Poisoned Enemies": [ { "type": "number", "index": 0, "stat": "physical_damage_+%_vs_poisoned_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage with Hits and Ailments against Poisoned Enemies" } ], "{0}% Chance to Cause Monster to Flee on Block": [ { "type": "number", "index": 0, "stat": "block_causes_monster_flee_%" }, { "type": "literal", "value": "% Chance to Cause Monster to Flee on Block" } ], "Regenerate {0} Life per second per Level": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_per_level", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Life per second per Level" } ], "{0}% increased Global Critical Strike Chance per Level": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_level" }, { "type": "literal", "value": "% increased Global Critical Strike Chance per Level" } ], "{0}% reduced Global Critical Strike Chance per Level": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_level", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Global Critical Strike Chance per Level" } ], "{0}% increased Attack Damage per Level": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_per_level" }, { "type": "literal", "value": "% increased Attack Damage per Level" } ], "{0}% reduced Attack Damage per Level": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_per_level", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage per Level" } ], "{0}% increased Spell Damage per Level": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_per_level" }, { "type": "literal", "value": "% increased Spell Damage per Level" } ], "{0}% reduced Spell Damage per Level": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_per_level", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage per Level" } ], "Gain {0} Flask Charges when you deal a Critical Strike": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "recharge_flasks_on_crit" }, { "type": "literal", "value": " Flask Charges when you deal a Critical Strike" } ], "Enemies you inflict Bleeding on have {0}% increased Movement Speed": [ { "type": "literal", "value": "Enemies you inflict Bleeding on have " }, { "type": "number", "index": 0, "stat": "bleeding_monsters_movement_velocity_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Enemies you inflict Bleeding on have {0}% reduced Movement Speed": [ { "type": "literal", "value": "Enemies you inflict Bleeding on have " }, { "type": "number", "index": 0, "stat": "bleeding_monsters_movement_velocity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "Creates a Smoke Cloud on Rampage": [ { "type": "literal", "value": "Creates a Smoke Cloud on Rampage" } ], "Enemies do not block your movement for {0} second on Rampage": [ { "type": "literal", "value": "Enemies do not block your movement for " }, { "type": "number", "index": 0, "stat": "phasing_on_rampage_threshold_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second on Rampage" } ], "Enemies do not block your movement for {0} seconds on Rampage": [ { "type": "literal", "value": "Enemies do not block your movement for " }, { "type": "number", "index": 0, "stat": "phasing_on_rampage_threshold_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on Rampage" } ], "{0}% increased Movement Speed while on Full Energy Shield": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_on_full_energy_shield" }, { "type": "literal", "value": "% increased Movement Speed while on Full Energy Shield" } ], "{0}% reduced Movement Speed while on Full Energy Shield": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_on_full_energy_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while on Full Energy Shield" } ], "Enemies you Attack have {0}% chance to Reflect {1} to {2} Chaos Damage to you": [ { "type": "literal", "value": "Enemies you Attack have " }, { "type": "number", "index": 0, "stat": "unique_chaos_damage_to_reflect_to_self_on_attack_%_chance" }, { "type": "literal", "value": "% chance to Reflect " }, { "type": "number", "index": 1, "stat": "unique_minimum_chaos_damage_to_reflect_to_self_on_attack" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 2, "stat": "unique_maximum_chaos_damage_to_reflect_to_self_on_attack" }, { "type": "literal", "value": " Chaos Damage to you" } ], "Enemies you Attack Reflect {1} to {2} Chaos Damage to you": [ { "type": "literal", "value": "Enemies you Attack Reflect " }, { "type": "number", "index": 1, "stat": "unique_minimum_chaos_damage_to_reflect_to_self_on_attack" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 2, "stat": "unique_maximum_chaos_damage_to_reflect_to_self_on_attack" }, { "type": "literal", "value": " Chaos Damage to you" } ], "Gain {0} Life on Kill per Level": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "life_gained_on_enemy_death_per_level" }, { "type": "literal", "value": " Life on Kill per Level" } ], "Gain {0} Mana on Kill per Level": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "mana_gained_on_enemy_death_per_level" }, { "type": "literal", "value": " Mana on Kill per Level" } ], "Gain {0} Energy Shield on Kill per Level": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "energy_shield_gained_on_enemy_death_per_level" }, { "type": "literal", "value": " Energy Shield on Kill per Level" } ], "Cannot be Blinded": [ { "type": "literal", "value": "Cannot be Blinded" } ], "Gain Unholy Might for {0} second on Rampage": [ { "type": "literal", "value": "Gain Unholy Might for " }, { "type": "number", "index": 0, "stat": "gain_unholy_might_on_rampage_threshold_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second on Rampage" } ], "Gain Unholy Might for {0} seconds on Rampage": [ { "type": "literal", "value": "Gain Unholy Might for " }, { "type": "number", "index": 0, "stat": "gain_unholy_might_on_rampage_threshold_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on Rampage" } ], "{0}% increased Elemental Damage per Level": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_per_level" }, { "type": "literal", "value": "% increased Elemental Damage per Level" } ], "{0}% reduced Elemental Damage per Level": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_per_level", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage per Level" } ], "{0}% increased Chaos Damage per Level": [ { "type": "number", "index": 0, "stat": "chaos_damage_+%_per_level" }, { "type": "literal", "value": "% increased Chaos Damage per Level" } ], "{0}% reduced Chaos Damage per Level": [ { "type": "number", "index": 0, "stat": "chaos_damage_+%_per_level", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chaos Damage per Level" } ], "Curse Enemies with Vulnerability on Block": [ { "type": "literal", "value": "Curse Enemies with Vulnerability on Block" } ], "Curse Enemies with Flammability on Block": [ { "type": "literal", "value": "Curse Enemies with Flammability on Block" } ], "Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit": [ { "type": "literal", "value": "Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit" } ], "Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit": [ { "type": "literal", "value": "Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit" } ], "Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit": [ { "type": "literal", "value": "Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit" } ], "Area becomes fatal after some time": [ { "type": "literal", "value": "Area becomes fatal after some time" } ], "Nearby allies Recover {0}% of your Maximum Life when you Die": [ { "type": "literal", "value": "Nearby allies Recover " }, { "type": "number", "index": 0, "stat": "unique_nearby_allies_recover_permyriad_max_life_on_death", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of your Maximum Life when you Die" } ], "{0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit": [ { "type": "number", "index": 0, "stat": "base_steal_power_frenzy_endurance_charges_on_hit_%" }, { "type": "literal", "value": "% chance to Steal Power, Frenzy, and Endurance Charges on Hit" } ], "Steal Power, Frenzy, and Endurance Charges on Hit": [ { "type": "literal", "value": "Steal Power, Frenzy, and Endurance Charges on Hit" } ], "{0}% chance to gain Onslaught for 4 seconds on Kill": [ { "type": "number", "index": 0, "stat": "chance_to_gain_onslaught_on_kill_%" }, { "type": "literal", "value": "% chance to gain Onslaught for 4 seconds on Kill" } ], "Gain Onslaught for 4 seconds on Kill": [ { "type": "literal", "value": "Gain Onslaught for 4 seconds on Kill" } ], "{0}% chance to gain Onslaught for {1} seconds on Kill": [ { "type": "number", "index": 0, "stat": "chance_to_gain_onslaught_on_kill_%" }, { "type": "literal", "value": "% chance to gain Onslaught for " }, { "type": "number", "index": 1, "stat": "onslaught_time_granted_on_kill_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on Kill" } ], "Gain Onslaught for {1} seconds on Kill": [ { "type": "literal", "value": "Gain Onslaught for " }, { "type": "number", "index": 1, "stat": "onslaught_time_granted_on_kill_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on Kill" } ], "Penetrate {0}% Elemental Resistances per Frenzy Charge": [ { "type": "literal", "value": "Penetrate " }, { "type": "number", "index": 0, "stat": "penetrate_elemental_resistance_per_frenzy_charge_%" }, { "type": "literal", "value": "% Elemental Resistances per Frenzy Charge" } ], "{0}% increased Damage per Power Charge with Hits against Enemies on Full Life": [ { "type": "number", "index": 0, "stat": "damage_vs_enemies_on_full_life_per_power_charge_+%" }, { "type": "literal", "value": "% increased Damage per Power Charge with Hits against Enemies on Full Life" } ], "{0}% reduced Damage per Power Charge with Hits against Enemies on Full Life": [ { "type": "number", "index": 0, "stat": "damage_vs_enemies_on_full_life_per_power_charge_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per Power Charge with Hits against Enemies on Full Life" } ], "{0}% increased Damage per Power Charge with Hits against Enemies on Low Life": [ { "type": "number", "index": 0, "stat": "damage_vs_enemies_on_low_life_per_power_charge_+%" }, { "type": "literal", "value": "% increased Damage per Power Charge with Hits against Enemies on Low Life" } ], "{0}% reduced Damage per Power Charge with Hits against Enemies on Low Life": [ { "type": "number", "index": 0, "stat": "damage_vs_enemies_on_low_life_per_power_charge_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per Power Charge with Hits against Enemies on Low Life" } ], "Nearby Enemies have {0}% to all Resistances": [ { "type": "literal", "value": "Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "local_display_nearby_enemies_all_resistances_%" }, { "type": "literal", "value": "% to all Resistances" } ], "Nearby Allies gain {0}% of Life Regenerated per second": [ { "type": "literal", "value": "Nearby Allies gain " }, { "type": "number", "index": 0, "stat": "shapers_seed_unique_aura_life_regeneration_rate_per_minute_%", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life Regenerated per second" } ], "Nearby Allies have {0}% Chance to Block Attack Damage per 100 Strength you have": [ { "type": "literal", "value": "Nearby Allies have " }, { "type": "number", "index": 0, "stat": "dominance_additional_block_%_on_nearby_allies_per_100_strength" }, { "type": "literal", "value": "% Chance to Block Attack Damage per 100 Strength you have" } ], "Nearby Allies have {0}% increased Defences per 100 Strength you have": [ { "type": "literal", "value": "Nearby Allies have " }, { "type": "number", "index": 0, "stat": "dominance_defences_+%_on_nearby_allies_per_100_strength" }, { "type": "literal", "value": "% increased Defences per 100 Strength you have" } ], "Nearby Allies have {0}% reduced Defences per 100 Strength you have": [ { "type": "literal", "value": "Nearby Allies have " }, { "type": "number", "index": 0, "stat": "dominance_defences_+%_on_nearby_allies_per_100_strength", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Defences per 100 Strength you have" } ], "Nearby Allies have {0}% to Critical Strike Multiplier per 100 Dexterity you have": [ { "type": "literal", "value": "Nearby Allies have " }, { "type": "number", "index": 0, "stat": "dominance_critical_strike_multiplier_+_on_nearby_allies_per_100_dexterity" }, { "type": "literal", "value": "% to Critical Strike Multiplier per 100 Dexterity you have" } ], "Nearby Allies have {0}% increased Cast Speed per 100 Intelligence you have": [ { "type": "literal", "value": "Nearby Allies have " }, { "type": "number", "index": 0, "stat": "dominance_cast_speed_+%_on_nearby_allies_per_100_intelligence" }, { "type": "literal", "value": "% increased Cast Speed per 100 Intelligence you have" } ], "Nearby Allies have {0}% reduced Cast Speed per 100 Intelligence you have": [ { "type": "literal", "value": "Nearby Allies have " }, { "type": "number", "index": 0, "stat": "dominance_cast_speed_+%_on_nearby_allies_per_100_intelligence", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed per 100 Intelligence you have" } ], "Nearby Allies gain {0}% increased Mana Regeneration Rate": [ { "type": "literal", "value": "Nearby Allies gain " }, { "type": "number", "index": 0, "stat": "shapers_seed_unique_aura_mana_regeneration_rate_+%" }, { "type": "literal", "value": "% increased Mana Regeneration Rate" } ], "You and Nearby Allies have {0} to {1} added Fire Damage per Red Socket": [ { "type": "literal", "value": "You and Nearby Allies have " }, { "type": "number", "index": 0, "stat": "local_grants_aura_minimum_added_fire_damage_per_red_socket" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "local_grants_aura_maximum_added_fire_damage_per_red_socket" }, { "type": "literal", "value": " added Fire Damage per Red Socket" } ], "You and Nearby Allies have {0} to {1} added Cold Damage per Green Socket": [ { "type": "literal", "value": "You and Nearby Allies have " }, { "type": "number", "index": 0, "stat": "local_grants_aura_minimum_added_cold_damage_per_green_socket" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "local_grants_aura_maximum_added_cold_damage_per_green_socket" }, { "type": "literal", "value": " added Cold Damage per Green Socket" } ], "You and Nearby Allies have {0} to {1} added Lightning Damage per Blue Socket": [ { "type": "literal", "value": "You and Nearby Allies have " }, { "type": "number", "index": 0, "stat": "local_grants_aura_minimum_added_lightning_damage_per_blue_socket" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "local_grants_aura_maximum_added_lightning_damage_per_blue_socket" }, { "type": "literal", "value": " added Lightning Damage per Blue Socket" } ], "You and Nearby Allies have {0} to {1} added Chaos Damage per White Socket": [ { "type": "literal", "value": "You and Nearby Allies have " }, { "type": "number", "index": 0, "stat": "local_grants_aura_minimum_added_chaos_damage_per_white_socket" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "local_grants_aura_maximum_added_chaos_damage_per_white_socket" }, { "type": "literal", "value": " added Chaos Damage per White Socket" } ], "Regenerate {0} Life per second per Endurance Charge": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regen_per_minute_per_endurance_charge", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Life per second per Endurance Charge" } ], "All Attack Damage Chills when you Stun": [ { "type": "literal", "value": "All Attack Damage Chills when you Stun" } ], "Contains the Immortalised Grandmasters\nPvP damage scaling in effect": [ { "type": "literal", "value": "Contains the Immortalised Grandmasters\nPvP damage scaling in effect" } ], "Gain {0} Life when you lose an Endurance Charge": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_x_life_when_endurance_charge_expires_or_consumed" }, { "type": "literal", "value": " Life when you lose an Endurance Charge" } ], "Cannot gain Power Charges": [ { "type": "literal", "value": "Cannot gain Power Charges" } ], "Maximum Power Charges is 0": [ { "type": "literal", "value": "Maximum Power Charges is 0" } ], "Knockback direction is reversed": [ { "type": "literal", "value": "Knockback direction is reversed" } ], "Allies' Aura Buffs do not affect you": [ { "type": "literal", "value": "Allies' Aura Buffs do not affect you" } ], "You can have two different Banners at the same time": [ { "type": "literal", "value": "You can have two different Banners at the same time" } ], "Your Aura Buffs do not affect allies": [ { "type": "literal", "value": "Your Aura Buffs do not affect allies" } ], "Your Hits can only Kill Frozen Enemies": [ { "type": "literal", "value": "Your Hits can only Kill Frozen Enemies" } ], "{0}% of Maximum Life taken as Physical Damage on Minion Death": [ { "type": "number", "index": 0, "stat": "maximum_life_taken_as_physical_damage_on_minion_death_%" }, { "type": "literal", "value": "% of Maximum Life taken as Physical Damage on Minion Death" } ], "{0}% of Maximum Energy Shield taken as Physical Damage on Minion Death": [ { "type": "number", "index": 0, "stat": "maximum_es_taken_as_physical_damage_on_minion_death_%" }, { "type": "literal", "value": "% of Maximum Energy Shield taken as Physical Damage on Minion Death" } ], "Regenerate {0}% of Energy Shield per second while Shocked": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "energy_shield_regeneration_%_per_minute_while_shocked", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Energy Shield per second while Shocked" } ], "{0}% increased Endurance, Frenzy and Power Charge Duration": [ { "type": "number", "index": 0, "stat": "charge_duration_+%" }, { "type": "literal", "value": "% increased Endurance, Frenzy and Power Charge Duration" } ], "{0}% reduced Endurance, Frenzy and Power Charge Duration": [ { "type": "number", "index": 0, "stat": "charge_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Endurance, Frenzy and Power Charge Duration" } ], "{0} Physical Damage taken on Minion Death": [ { "type": "number", "index": 0, "stat": "physical_damage_taken_on_minion_death" }, { "type": "literal", "value": " Physical Damage taken on Minion Death" } ], "You gain Onslaught for {0} seconds on Culling Strike": [ { "type": "literal", "value": "You gain Onslaught for " }, { "type": "number", "index": 0, "stat": "onslaught_buff_duration_on_culling_strike_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on Culling Strike" } ], "{0}% chance to Avoid being Chilled during Onslaught": [ { "type": "number", "index": 0, "stat": "base_avoid_chill_%_while_have_onslaught" }, { "type": "literal", "value": "% chance to Avoid being Chilled during Onslaught" } ], "Your Chaos Damage Poisons Enemies": [ { "type": "literal", "value": "Your Chaos Damage Poisons Enemies" } ], "Your Chaos Damage has {0}% chance to Poison Enemies": [ { "type": "literal", "value": "Your Chaos Damage has " }, { "type": "number", "index": 0, "stat": "chaos_damage_chance_to_poison_%" }, { "type": "literal", "value": "% chance to Poison Enemies" } ], "Mines can be Detonated an additional time": [ { "type": "literal", "value": "Mines can be Detonated an additional time" } ], "Mines can be Detonated {0} additional times": [ { "type": "literal", "value": "Mines can be Detonated " }, { "type": "number", "index": 0, "stat": "mine_extra_uses" }, { "type": "literal", "value": " additional times" } ], "Taking Fire Damage instead heals you": [ { "type": "literal", "value": "Taking Fire Damage instead heals you" } ], "Taking Cold Damage instead heals you": [ { "type": "literal", "value": "Taking Cold Damage instead heals you" } ], "Taking Lightning Damage instead heals you": [ { "type": "literal", "value": "Taking Lightning Damage instead heals you" } ], "Taking Elemental Damage instead heals you": [ { "type": "literal", "value": "Taking Elemental Damage instead heals you" } ], "{0}% chance to Avoid being Ignited, Chilled, or Frozen during Onslaught": [ { "type": "number", "index": 0, "stat": "avoid_freeze_chill_ignite_%_while_have_onslaught" }, { "type": "literal", "value": "% chance to Avoid being Ignited, Chilled, or Frozen during Onslaught" } ], "Ignites you cause are reflected back to you": [ { "type": "literal", "value": "Ignites you cause are reflected back to you" } ], "Gain {0}% of Sword Physical Damage as Extra Fire Damage": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "sword_physical_damage_%_to_add_as_fire" }, { "type": "literal", "value": "% of Sword Physical Damage as Extra Fire Damage" } ], "You gain Onslaught for {0} second on being Ignited": [ { "type": "literal", "value": "You gain Onslaught for " }, { "type": "number", "index": 0, "stat": "gain_onslaught_when_ignited_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second on being Ignited" } ], "You gain Onslaught for {0} seconds on being Ignited": [ { "type": "literal", "value": "You gain Onslaught for " }, { "type": "number", "index": 0, "stat": "gain_onslaught_when_ignited_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on being Ignited" } ], "{0}% chance to Blind nearby Enemies on being Ignited": [ { "type": "number", "index": 0, "stat": "blind_nearby_enemies_when_ignited_%" }, { "type": "literal", "value": "% chance to Blind nearby Enemies on being Ignited" } ], "Blind nearby Enemies on being Ignited": [ { "type": "literal", "value": "Blind nearby Enemies on being Ignited" } ], "Non-Unique Equipment found in Area drops as Currency instead": [ { "type": "literal", "value": "Non-Unique Equipment found in Area drops as Currency instead" } ], "Atziri's Influence": [ { "type": "literal", "value": "Atziri's Influence" } ], "Living Weapons": [ { "type": "literal", "value": "Living Weapons" } ], "{0}% chance to gain Unholy Might on block for 3 seconds": [ { "type": "number", "index": 0, "stat": "chance_to_gain_unholy_might_on_block_%" }, { "type": "literal", "value": "% chance to gain Unholy Might on block for 3 seconds" } ], "Gain Unholy Might on block for 3 seconds": [ { "type": "literal", "value": "Gain Unholy Might on block for 3 seconds" } ], "{0}% chance to gain Unholy Might on block for {1} seconds": [ { "type": "number", "index": 0, "stat": "chance_to_gain_unholy_might_on_block_%" }, { "type": "literal", "value": "% chance to gain Unholy Might on block for " }, { "type": "number", "index": 1, "stat": "chance_to_gain_unholy_might_on_block_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Gain Unholy Might on block for {1} seconds": [ { "type": "literal", "value": "Gain Unholy Might on block for " }, { "type": "number", "index": 1, "stat": "chance_to_gain_unholy_might_on_block_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Strength from Passives in Radius is Transformed to Dexterity": [ { "type": "literal", "value": "Strength from Passives in Radius is Transformed to Dexterity" } ], "Strength from Passives in Radius is Transformed to Intelligence": [ { "type": "literal", "value": "Strength from Passives in Radius is Transformed to Intelligence" } ], "Dexterity from Passives in Radius is Transformed to Strength": [ { "type": "literal", "value": "Dexterity from Passives in Radius is Transformed to Strength" } ], "Dexterity from Passives in Radius is Transformed to Intelligence": [ { "type": "literal", "value": "Dexterity from Passives in Radius is Transformed to Intelligence" } ], "Intelligence from Passives in Radius is Transformed to Strength": [ { "type": "literal", "value": "Intelligence from Passives in Radius is Transformed to Strength" } ], "Intelligence from Passives in Radius is Transformed to Dexterity": [ { "type": "literal", "value": "Intelligence from Passives in Radius is Transformed to Dexterity" } ], "{0}% increased Area of Effect while Unarmed": [ { "type": "number", "index": 0, "stat": "skill_area_of_effect_when_unarmed_+%" }, { "type": "literal", "value": "% increased Area of Effect while Unarmed" } ], "{0}% reduced Area of Effect while Unarmed": [ { "type": "number", "index": 0, "stat": "skill_area_of_effect_when_unarmed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect while Unarmed" } ], "Recover {0}% of Life when you Consume a corpse": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_maximum_life_when_corpse_destroyed_or_consumed" }, { "type": "literal", "value": "% of Life when you Consume a corpse" } ], "{0}% increased Totem Life per 10 Strength Allocated in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_totem_life_+X%_per_10_str_in_radius" }, { "type": "literal", "value": "% increased Totem Life per 10 Strength Allocated in Radius" } ], "{0}% reduced Totem Life per 10 Strength Allocated in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_totem_life_+X%_per_10_str_in_radius", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Totem Life per 10 Strength Allocated in Radius" } ], "With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain {0} of its Modifiers for 20 seconds": [ { "type": "literal", "value": "With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_with_4_notables_gain_X_random_rare_monster_mods_on_kill" }, { "type": "literal", "value": " of its Modifiers for 20 seconds" } ], "When you Kill a Rare monster, you gain {0} of its Modifiers for 20 seconds": [ { "type": "literal", "value": "When you Kill a Rare monster, you gain " }, { "type": "number", "index": 0, "stat": "gain_X_random_rare_monster_mods_on_kill" }, { "type": "literal", "value": " of its Modifiers for 20 seconds" } ], "Recover {0}% of Life when you Block": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_of_maximum_life_on_block" }, { "type": "literal", "value": "% of Life when you Block" } ], "Minions Recover {0}% of their Life when they Block": [ { "type": "literal", "value": "Minions Recover " }, { "type": "number", "index": 0, "stat": "minion_recover_%_of_maximum_life_on_block" }, { "type": "literal", "value": "% of their Life when they Block" } ], "Totems cannot be Stunned": [ { "type": "literal", "value": "Totems cannot be Stunned" } ], "{0}% increased Damage while Leeching": [ { "type": "number", "index": 0, "stat": "damage_+%_while_leeching" }, { "type": "literal", "value": "% increased Damage while Leeching" } ], "{0}% reduced Damage while Leeching": [ { "type": "number", "index": 0, "stat": "damage_+%_while_leeching", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while Leeching" } ], "{0} metre to Bow Strike Range": [ { "type": "number", "index": 0, "stat": "display_bow_range_+", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Bow Strike Range" } ], "{0} metres to Bow Strike Range": [ { "type": "number", "index": 0, "stat": "display_bow_range_+", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Bow Strike Range" } ], "Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers": [ { "type": "literal", "value": "Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers" } ], "{0} Dexterity per 1 Dexterity on Allocated Passives in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_X_dexterity_per_1_dexterity_allocated_in_radius" }, { "type": "literal", "value": " Dexterity per 1 Dexterity on Allocated Passives in Radius" } ], "{0} Intelligence per 1 Intelligence on Allocated Passives in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_X_intelligence_per_1_intelligence_allocated_in_radius" }, { "type": "literal", "value": " Intelligence per 1 Intelligence on Allocated Passives in Radius" } ], "{0} Strength per 1 Strength on Allocated Passives in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_X_strength_per_1_strength_allocated_in_radius" }, { "type": "literal", "value": " Strength per 1 Strength on Allocated Passives in Radius" } ], "{0}% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_chaos_damage_+%_per_10_int_in_radius" }, { "type": "literal", "value": "% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius" } ], "{0}% reduced Chaos Damage per 10 Intelligence from Allocated Passives in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_chaos_damage_+%_per_10_int_in_radius", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chaos Damage per 10 Intelligence from Allocated Passives in Radius" } ], "Passives in Radius apply to Minions instead of you": [ { "type": "literal", "value": "Passives in Radius apply to Minions instead of you" } ], "This Passive applies to your Minions instead of you": [ { "type": "literal", "value": "This Passive applies to your Minions instead of you" } ], "Gain {0} Life per Elemental Ailment on Enemies Hit with Attacks": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "life_gained_on_hit_per_enemy_status_ailment" }, { "type": "literal", "value": " Life per Elemental Ailment on Enemies Hit with Attacks" } ], "Gain {0} Life per Elemental Ailment on Enemies Hit with Spells": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "life_gained_on_spell_hit_per_enemy_status_ailment" }, { "type": "literal", "value": " Life per Elemental Ailment on Enemies Hit with Spells" } ], "Lose {0} Life per Elemental Ailment on Enemies Hit with Spells": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "life_gained_on_spell_hit_per_enemy_status_ailment", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Life per Elemental Ailment on Enemies Hit with Spells" } ], "{0}% increased Life Regeneration rate when on Full Energy Shield": [ { "type": "number", "index": 0, "stat": "life_regeneration_rate_+%_while_es_full" }, { "type": "literal", "value": "% increased Life Regeneration rate when on Full Energy Shield" } ], "{0}% reduced Life Regeneration rate when on Full Energy Shield": [ { "type": "number", "index": 0, "stat": "life_regeneration_rate_+%_while_es_full", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life Regeneration rate when on Full Energy Shield" } ], "With at least {0} Intelligence Allocated in Radius, You can apply an additional Curse": [ { "type": "literal", "value": "With at least " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_with_x_int_in_radius_+1_curse" }, { "type": "literal", "value": " Intelligence Allocated in Radius, You can apply an additional Curse" } ], "{0} metre to Melee Strike Range while Unarmed": [ { "type": "number", "index": 0, "stat": "melee_range_+_while_unarmed", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Melee Strike Range while Unarmed" } ], "{0} metres to Melee Strike Range while Unarmed": [ { "type": "number", "index": 0, "stat": "melee_range_+_while_unarmed", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Melee Strike Range while Unarmed" } ], "{0}% increased Damage for each Magic Item Equipped": [ { "type": "number", "index": 0, "stat": "damage_+%_per_equipped_magic_item" }, { "type": "literal", "value": "% increased Damage for each Magic Item Equipped" } ], "{0}% reduced Damage for each Magic Item Equipped": [ { "type": "number", "index": 0, "stat": "damage_+%_per_equipped_magic_item", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage for each Magic Item Equipped" } ], "{0}% increased Spell Damage while on Full Energy Shield": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_while_es_full" }, { "type": "literal", "value": "% increased Spell Damage while on Full Energy Shield" } ], "{0}% reduced Spell Damage while on Full Energy Shield": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_while_es_full", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage while on Full Energy Shield" } ], "Totems fire {0} additional Projectile": [ { "type": "literal", "value": "Totems fire " }, { "type": "number", "index": 0, "stat": "totem_number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectile" } ], "Totems fire {0} additional Projectiles": [ { "type": "literal", "value": "Totems fire " }, { "type": "number", "index": 0, "stat": "totem_number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "{0}% chance to Gain Unholy Might for 4 seconds on Melee Kill": [ { "type": "number", "index": 0, "stat": "chance_to_gain_unholy_might_on_melee_kill_%" }, { "type": "literal", "value": "% chance to Gain Unholy Might for 4 seconds on Melee Kill" } ], "{0}% increased Spell Damage while no Mana is Reserved": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_while_no_mana_reserved" }, { "type": "literal", "value": "% increased Spell Damage while no Mana is Reserved" } ], "{0}% reduced Spell Damage while no Mana is Reserved": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_while_no_mana_reserved", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage while no Mana is Reserved" } ], "{0}% increased Spell Damage while not on Low Mana": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_while_not_low_mana" }, { "type": "literal", "value": "% increased Spell Damage while not on Low Mana" } ], "{0}% reduced Spell Damage while not on Low Mana": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_while_not_low_mana", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage while not on Low Mana" } ], "{0}% increased Mana Cost while not on Low Mana": [ { "type": "number", "index": 0, "stat": "mana_cost_+%_while_not_low_mana" }, { "type": "literal", "value": "% increased Mana Cost while not on Low Mana" } ], "{0}% reduced Mana Cost while not on Low Mana": [ { "type": "number", "index": 0, "stat": "mana_cost_+%_while_not_low_mana", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Cost while not on Low Mana" } ], "{0}% increased Attributes per allocated Keystone": [ { "type": "number", "index": 0, "stat": "all_attributes_+%_per_assigned_keystone" }, { "type": "literal", "value": "% increased Attributes per allocated Keystone" } ], "{0}% reduced Attributes per allocated Keystone": [ { "type": "number", "index": 0, "stat": "all_attributes_+%_per_assigned_keystone", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attributes per allocated Keystone" } ], "Mirror Arrow and Clone Arrow spawn one additional Clone": [ { "type": "literal", "value": "Mirror Arrow and Clone Arrow spawn one additional Clone" } ], "Mirror Arrow and Clone Arrow spawn {0} additional Clones": [ { "type": "literal", "value": "Mirror Arrow and Clone Arrow spawn " }, { "type": "number", "index": 0, "stat": "number_of_additional_clones" }, { "type": "literal", "value": " additional Clones" } ], "{0}% more Damage with Attack Skills per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "object_inherent_attack_skills_damage_+%_final_per_frenzy_charge" }, { "type": "literal", "value": "% more Damage with Attack Skills per Frenzy Charge" } ], "{0}% less Damage with Attack Skills per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "object_inherent_attack_skills_damage_+%_final_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Attack Skills per Frenzy Charge" } ], "{0} Intelligence for each Unallocated Passive in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_intelligence_per_unallocated_node_in_radius" }, { "type": "literal", "value": " Intelligence for each Unallocated Passive in Radius" } ], "If at least 70 Dexterity is Allocated in Radius, gain {0}% of Physical Damage as Extra Chaos Damage": [ { "type": "literal", "value": "If at least 70 Dexterity is Allocated in Radius, gain " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_with_70_dex_physical_damage_to_add_as_chaos_%" }, { "type": "literal", "value": "% of Physical Damage as Extra Chaos Damage" } ], "If at least 70 Strength is Allocated in Radius, {0}% increased Life Recovery rate": [ { "type": "literal", "value": "If at least 70 Strength is Allocated in Radius, " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_with_70_str_life_recovery_speed_+%" }, { "type": "literal", "value": "% increased Life Recovery rate" } ], "You cannot be Cursed with Silence": [ { "type": "literal", "value": "You cannot be Cursed with Silence" } ], "{0}% increased Damage with Vaal Skills": [ { "type": "number", "index": 0, "stat": "vaal_skill_damage_+%" }, { "type": "literal", "value": "% increased Damage with Vaal Skills" } ], "{0}% reduced Damage with Vaal Skills": [ { "type": "number", "index": 0, "stat": "vaal_skill_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Vaal Skills" } ], "{0}% increased Damage while Dead": [ { "type": "number", "index": 0, "stat": "damage_+%_while_dead" }, { "type": "literal", "value": "% increased Damage while Dead" } ], "{0}% reduced Damage while Dead": [ { "type": "number", "index": 0, "stat": "damage_+%_while_dead", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while Dead" } ], "{0}% increased Maximum Life for each Corrupted Item Equipped": [ { "type": "number", "index": 0, "stat": "maximum_life_+%_per_equipped_corrupted_item" }, { "type": "literal", "value": "% increased Maximum Life for each Corrupted Item Equipped" } ], "{0}% reduced Maximum Life for each Corrupted Item Equipped": [ { "type": "number", "index": 0, "stat": "maximum_life_+%_per_equipped_corrupted_item", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum Life for each Corrupted Item Equipped" } ], "{0}% increased Maximum Energy Shield for each Corrupted Item Equipped": [ { "type": "number", "index": 0, "stat": "maximum_es_+%_per_equipped_corrupted_item" }, { "type": "literal", "value": "% increased Maximum Energy Shield for each Corrupted Item Equipped" } ], "{0}% reduced Maximum Energy Shield for each Corrupted Item Equipped": [ { "type": "number", "index": 0, "stat": "maximum_es_+%_per_equipped_corrupted_item", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum Energy Shield for each Corrupted Item Equipped" } ], "{0}% increased Chaos Damage for each Corrupted Item Equipped": [ { "type": "number", "index": 0, "stat": "chaos_damage_+%_per_equipped_corrupted_item" }, { "type": "literal", "value": "% increased Chaos Damage for each Corrupted Item Equipped" } ], "{0}% reduced Chaos Damage for each Corrupted Item Equipped": [ { "type": "number", "index": 0, "stat": "chaos_damage_+%_per_equipped_corrupted_item", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chaos Damage for each Corrupted Item Equipped" } ], "{0}% increased total Recovery per second from Life Leech for each Corrupted Item Equipped": [ { "type": "number", "index": 0, "stat": "life_leech_speed_+%_per_equipped_corrupted_item" }, { "type": "literal", "value": "% increased total Recovery per second from Life Leech for each Corrupted Item Equipped" } ], "{0}% reduced total Recovery per second from Life Leech for each Corrupted Item Equipped": [ { "type": "number", "index": 0, "stat": "life_leech_speed_+%_per_equipped_corrupted_item", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced total Recovery per second from Life Leech for each Corrupted Item Equipped" } ], "Regenerate {0} Life per second for each Uncorrupted Item Equipped": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_for_each_equipped_uncorrupted_item", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Life per second for each Uncorrupted Item Equipped" } ], "{0}% increased total Recovery per second from Mana Leech for each Corrupted Item Equipped": [ { "type": "number", "index": 0, "stat": "mana_leech_speed_+%_per_equipped_corrupted_item" }, { "type": "literal", "value": "% increased total Recovery per second from Mana Leech for each Corrupted Item Equipped" } ], "{0}% reduced total Recovery per second from Mana Leech for each Corrupted Item Equipped": [ { "type": "number", "index": 0, "stat": "mana_leech_speed_+%_per_equipped_corrupted_item", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced total Recovery per second from Mana Leech for each Corrupted Item Equipped" } ], "{0}% to all Resistances for each Corrupted Item Equipped": [ { "type": "number", "index": 0, "stat": "all_resistances_%_per_equipped_corrupted_item" }, { "type": "literal", "value": "% to all Resistances for each Corrupted Item Equipped" } ], "{0}% chance to gain an additional Vaal Soul on Kill": [ { "type": "number", "index": 0, "stat": "chance_to_gain_vaal_soul_on_kill_%" }, { "type": "literal", "value": "% chance to gain an additional Vaal Soul on Kill" } ], "{0}% increased Vaal Skill Effect Duration": [ { "type": "number", "index": 0, "stat": "vaal_skill_effect_duration_+%" }, { "type": "literal", "value": "% increased Vaal Skill Effect Duration" } ], "{0}% reduced Vaal Skill Effect Duration": [ { "type": "number", "index": 0, "stat": "vaal_skill_effect_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Vaal Skill Effect Duration" } ], "{0}% increased Soul Gain Prevention Duration": [ { "type": "number", "index": 0, "stat": "vaal_skill_soul_gain_preventation_duration_+%" }, { "type": "literal", "value": "% increased Soul Gain Prevention Duration" } ], "{0}% reduced Soul Gain Prevention Duration": [ { "type": "number", "index": 0, "stat": "vaal_skill_soul_gain_preventation_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Soul Gain Prevention Duration" } ], "{0}% increased Vaal Skill Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "vaal_skill_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Vaal Skill Critical Strike Chance" } ], "{0}% reduced Vaal Skill Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "vaal_skill_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Vaal Skill Critical Strike Chance" } ], "{0}% to Vaal Skill Critical Strike Multiplier": [ { "type": "number", "index": 0, "stat": "vaal_skill_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Vaal Skill Critical Strike Multiplier" } ], "{0}% chance to gain an additional Vaal Soul per Enemy Shattered": [ { "type": "number", "index": 0, "stat": "chance_to_gain_vaal_soul_on_enemy_shatter_%" }, { "type": "literal", "value": "% chance to gain an additional Vaal Soul per Enemy Shattered" } ], "{0}% increased Cost of Aura Skills that summon Totems": [ { "type": "number", "index": 0, "stat": "mana_cost_+%_on_totemified_aura_skills" }, { "type": "literal", "value": "% increased Cost of Aura Skills that summon Totems" } ], "{0}% reduced Cost of Aura Skills that summon Totems": [ { "type": "number", "index": 0, "stat": "mana_cost_+%_on_totemified_aura_skills", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cost of Aura Skills that summon Totems" } ], "{0}% increased Experience Gain for Corrupted Gems": [ { "type": "number", "index": 0, "stat": "corrupted_gem_experience_gain_+%" }, { "type": "literal", "value": "% increased Experience Gain for Corrupted Gems" } ], "{0}% reduced Experience Gain for Corrupted Gems": [ { "type": "number", "index": 0, "stat": "corrupted_gem_experience_gain_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Experience Gain for Corrupted Gems" } ], "With {0} Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead": [ { "type": "literal", "value": "With " }, { "type": "number", "index": 0, "stat": "life_leech_uses_chaos_damage_when_X_corrupted_items_equipped" }, { "type": "literal", "value": " Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead" } ], "With {0} Corrupted Items Equipped: 50% of Chaos Damage taken does not bypass Energy Shield, and 50% of Physical Damage taken bypasses Energy Shield": [ { "type": "literal", "value": "With " }, { "type": "number", "index": 0, "stat": "half_physical_bypasses_es_half_chaos_damages_es_when_X_corrupted_items_equipped" }, { "type": "literal", "value": " Corrupted Items Equipped: 50% of Chaos Damage taken does not bypass Energy Shield, and 50% of Physical Damage taken bypasses Energy Shield" } ], "With 5 Corrupted Items Equipped: Gain Soul Eater for {0} seconds on Vaal Skill use": [ { "type": "literal", "value": "With 5 Corrupted Items Equipped: Gain Soul Eater for " }, { "type": "number", "index": 0, "stat": "gain_soul_eater_with_equipped_corrupted_items_on_vaal_skill_use_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on Vaal Skill use" } ], "Spend Energy Shield before Mana for Skill Costs": [ { "type": "literal", "value": "Spend Energy Shield before Mana for Skill Costs" } ], "Energy Shield protects Mana instead of Life": [ { "type": "literal", "value": "Energy Shield protects Mana instead of Life" } ], "Damage of Enemies Hitting you is Lucky while you are Cursed with Vulnerability": [ { "type": "literal", "value": "Damage of Enemies Hitting you is Lucky while you are Cursed with Vulnerability" } ], "Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability": [ { "type": "literal", "value": "Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability" } ], "Cannot gain Energy Shield": [ { "type": "literal", "value": "Cannot gain Energy Shield" } ], "You count as on Full Life while you are Cursed with Vulnerability": [ { "type": "literal", "value": "You count as on Full Life while you are Cursed with Vulnerability" } ], "You count as on Low Life while you are Cursed with Vulnerability": [ { "type": "literal", "value": "You count as on Low Life while you are Cursed with Vulnerability" } ], "Curses you with Punishment on Kill": [ { "type": "literal", "value": "Curses you with Punishment on Kill" } ], "{0}% chance to Curse you with Punishment on Kill": [ { "type": "number", "index": 0, "stat": "chance_to_curse_self_with_punishment_on_kill_%" }, { "type": "literal", "value": "% chance to Curse you with Punishment on Kill" } ], "You are Cursed with Vulnerability": [ { "type": "literal", "value": "You are Cursed with Vulnerability" } ], "1% increased Evasion Rating per {0} Dexterity Allocated in Radius": [ { "type": "literal", "value": "1% increased Evasion Rating per " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_evasion_rating_+%_per_X_dex_in_radius" }, { "type": "literal", "value": " Dexterity Allocated in Radius" } ], "1% increased Claw Physical Damage per {0} Dexterity Allocated in Radius": [ { "type": "literal", "value": "1% increased Claw Physical Damage per " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_claw_physical_damage_+%_per_X_dex_in_radius" }, { "type": "literal", "value": " Dexterity Allocated in Radius" } ], "Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage": [ { "type": "literal", "value": "Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage" } ], "Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage": [ { "type": "literal", "value": "Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage" } ], "Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage": [ { "type": "literal", "value": "Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage" } ], "Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value": [ { "type": "literal", "value": "Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value" } ], "Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield": [ { "type": "literal", "value": "Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield" } ], "Hits have {0}% increased Critical Strike Chance against you": [ { "type": "literal", "value": "Hits have " }, { "type": "number", "index": 0, "stat": "base_enemy_critical_strike_chance_+%_against_self" }, { "type": "literal", "value": "% increased Critical Strike Chance against you" } ], "Hits have {0}% reduced Critical Strike Chance against you": [ { "type": "literal", "value": "Hits have " }, { "type": "number", "index": 0, "stat": "base_enemy_critical_strike_chance_+%_against_self", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance against you" } ], "Hits have {0}% additional Critical Strike Chance against you": [ { "type": "literal", "value": "Hits have " }, { "type": "number", "index": 0, "stat": "enemy_additional_critical_strike_chance_against_self", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% additional Critical Strike Chance against you" } ], "Adds 1 maximum Lightning Damage to Attacks per {0} Dexterity Allocated in Radius": [ { "type": "literal", "value": "Adds 1 maximum Lightning Damage to Attacks per " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_one_additional_maximum_lightning_damage_per_X_dex" }, { "type": "literal", "value": " Dexterity Allocated in Radius" } ], "Adds 1 to Maximum Life per {0} Intelligence Allocated in Radius": [ { "type": "literal", "value": "Adds 1 to Maximum Life per " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_additional_life_per_X_int_in_radius" }, { "type": "literal", "value": " Intelligence Allocated in Radius" } ], "1% increased Chaos Damage per {0} Intelligence Allocated in Radius": [ { "type": "literal", "value": "1% increased Chaos Damage per " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_chaos_damage_+%_per_X_int_in_radius" }, { "type": "literal", "value": " Intelligence Allocated in Radius" } ], "1% reduced Chill and Freeze Duration per {0} Dexterity Allocated in Radius": [ { "type": "literal", "value": "1% reduced Chill and Freeze Duration per " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_chill_freeze_duration_-%_per_X_dex_in_radius" }, { "type": "literal", "value": " Dexterity Allocated in Radius" } ], "Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value": [ { "type": "literal", "value": "Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value" } ], "Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus": [ { "type": "literal", "value": "Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus" } ], "1% increased Melee Physical Damage with Unarmed Attacks per {0} Dexterity Allocated in Radius": [ { "type": "literal", "value": "1% increased Melee Physical Damage with Unarmed Attacks per " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_unarmed_damage_+%_per_X_dex_in_radius" }, { "type": "literal", "value": " Dexterity Allocated in Radius" } ], "1% reduced Melee Physical Damage with Unarmed Attacks per {0} Dexterity Allocated in Radius": [ { "type": "literal", "value": "1% reduced Melee Physical Damage with Unarmed Attacks per " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_unarmed_damage_+%_per_X_dex_in_radius", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Dexterity Allocated in Radius" } ], "Chill Enemy for {0} second when Hit, reducing their Action Speed by 30%": [ { "type": "literal", "value": "Chill Enemy for " }, { "type": "number", "index": 0, "stat": "chill_enemy_when_hit_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second when Hit, reducing their Action Speed by 30%" } ], "Chill Enemy for {0} seconds when Hit, reducing their Action Speed by 30%": [ { "type": "literal", "value": "Chill Enemy for " }, { "type": "number", "index": 0, "stat": "chill_enemy_when_hit_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds when Hit, reducing their Action Speed by 30%" } ], "Removes all but one Life on use\nRemoved life is Regenerated as Energy Shield over {1} seconds": [ { "type": "literal", "value": "Removes all but one Life on use\nRemoved life is Regenerated as Energy Shield over " }, { "type": "number", "index": 1, "stat": "local_unique_regen_es_from_removed_life_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Physical Attack Damage is increased by 1% per {0} Strength from Allocated Passives in Radius": [ { "type": "literal", "value": "Physical Attack Damage is increased by 1% per " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_physical_attack_damage_+1%_per_x_strength_in_radius" }, { "type": "literal", "value": " Strength from Allocated Passives in Radius" } ], "1% increased Fortification Duration per {0} Intelligence from Allocated Passives in Radius": [ { "type": "literal", "value": "1% increased Fortification Duration per " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_fortify_duration_+1%_per_x_int_in_radius" }, { "type": "literal", "value": " Intelligence from Allocated Passives in Radius" } ], "Fire Damage is increased by 1% per {0} Intelligence from Allocated Passives in Radius": [ { "type": "literal", "value": "Fire Damage is increased by 1% per " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_fire_damage_+1%_per_x_int_in_radius" }, { "type": "literal", "value": " Intelligence from Allocated Passives in Radius" } ], "Cold Damage is increased by 1% per {0} Intelligence from Allocated Passives in Radius": [ { "type": "literal", "value": "Cold Damage is increased by 1% per " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_cold_damage_+1%_per_x_int_in_radius" }, { "type": "literal", "value": " Intelligence from Allocated Passives in Radius" } ], "Physical Damage is increased by 1% per {0} Intelligence from Allocated Passives in Radius": [ { "type": "literal", "value": "Physical Damage is increased by 1% per " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_physical_damage_+1%_per_int_in_radius" }, { "type": "literal", "value": " Intelligence from Allocated Passives in Radius" } ], "Physical Attack Damage is increased by 1% per {0} Dexterity from Allocated Passives in Radius": [ { "type": "literal", "value": "Physical Attack Damage is increased by 1% per " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_physical_attack_damage_+1%_per_x_dex_in_radius" }, { "type": "literal", "value": " Dexterity from Allocated Passives in Radius" } ], "{0}% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_additional_physical_damage_reduction_%_per_10_str_allocated_in_radius" }, { "type": "literal", "value": "% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius" } ], "Regenerate {0}% of Energy Shield per Second for\nevery 10 Intelligence on Allocated Passives in Radius": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_energy_shield_regeneration_rate_per_minute_%_per_10_int_allocated_in_radius", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Energy Shield per Second for\nevery 10 Intelligence on Allocated Passives in Radius" } ], "{0}% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_movement_speed_+%_per_10_dex_allocated_in_radius" }, { "type": "literal", "value": "% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius" } ], "{0}% reduced Movement Speed per 10 Dexterity on Allocated Passives in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_movement_speed_+%_per_10_dex_allocated_in_radius", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed per 10 Dexterity on Allocated Passives in Radius" } ], "1% increased Projectile Damage per {0} Dexterity from Allocated Passives in Radius": [ { "type": "literal", "value": "1% increased Projectile Damage per " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_projectile_damage_+1%_per_x_dex_in_radius" }, { "type": "literal", "value": " Dexterity from Allocated Passives in Radius" } ], "Glacial Cascade gains an additional Burst with {0} Intelligence from Passives in Radius": [ { "type": "literal", "value": "Glacial Cascade gains an additional Burst with " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_glacial_cascade_additional_sequence_with_x_int_in_radius" }, { "type": "literal", "value": " Intelligence from Passives in Radius" } ], "Animate Weapon will Animate Bows and Wands with {0} Dexterity from Passives in Radius": [ { "type": "literal", "value": "Animate Weapon will Animate Bows and Wands with " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_animate_weapon_animates_bows_and_wands_with_x_dex_in_radius" }, { "type": "literal", "value": " Dexterity from Passives in Radius" } ], "Split Arrow fires an additional arrow with {0} Dexterity from Passives in Radius": [ { "type": "literal", "value": "Split Arrow fires an additional arrow with " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_split_arrow_fires_additional_arrow_with_x_dex_in_radius" }, { "type": "literal", "value": " Dexterity from Passives in Radius" } ], "{0} to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_accuracy_rating_+_per_10_int_unallocated_in_radius" }, { "type": "literal", "value": " to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius" } ], "{0}% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_critical_strike_multiplier_+_per_10_str_unallocated_in_radius" }, { "type": "literal", "value": "% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius" } ], "{0} to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_maximum_mana_+_per_10_dex_unallocated_in_radius" }, { "type": "literal", "value": " to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius" } ], "Split Arrow fires an additional arrow": [ { "type": "literal", "value": "Split Arrow fires an additional arrow" } ], "Split Arrow fires {0} additional arrows": [ { "type": "literal", "value": "Split Arrow fires " }, { "type": "number", "index": 0, "stat": "split_arrow_number_of_additional_arrows" }, { "type": "literal", "value": " additional arrows" } ], "Animate Weapon can Animate Bows": [ { "type": "literal", "value": "Animate Weapon can Animate Bows" } ], "Animate Weapon can Animate Wands": [ { "type": "literal", "value": "Animate Weapon can Animate Wands" } ], "Nearby Enemies take {0} Lightning Damage per second": [ { "type": "literal", "value": "Nearby Enemies take " }, { "type": "number", "index": 0, "stat": "local_display_nearby_enemies_take_X_lightning_damage_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Lightning Damage per second" } ], "{0}% of Damage is taken from Mana before Life per Power Charge": [ { "type": "number", "index": 0, "stat": "damage_taken_goes_to_mana_%_per_power_charge" }, { "type": "literal", "value": "% of Damage is taken from Mana before Life per Power Charge" } ], "Regenerate {0}% of Life per second if you were Hit Recently": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "enchantment_boots_life_regen_per_minute_%_for_4_seconds_when_hit", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second if you were Hit Recently" } ], "{0}% increased Ball Lightning Damage": [ { "type": "number", "index": 0, "stat": "ball_lightning_damage_+%" }, { "type": "literal", "value": "% increased Ball Lightning Damage" } ], "{0}% reduced Ball Lightning Damage": [ { "type": "number", "index": 0, "stat": "ball_lightning_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ball Lightning Damage" } ], "{0}% more Poison Duration": [ { "type": "number", "index": 0, "stat": "unique_volkuurs_clutch_poison_duration_+%_final" }, { "type": "literal", "value": "% more Poison Duration" } ], "{0}% less Poison Duration": [ { "type": "number", "index": 0, "stat": "unique_volkuurs_clutch_poison_duration_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Poison Duration" } ], "Minions have {0}% chance to Poison Enemies on Hit": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minions_chance_to_poison_on_hit_%" }, { "type": "literal", "value": "% chance to Poison Enemies on Hit" } ], "Minions Poison Enemies on Hit": [ { "type": "literal", "value": "Minions Poison Enemies on Hit" } ], "{0}% chance to Poison on Hit with Attacks": [ { "type": "number", "index": 0, "stat": "chance_to_poison_on_hit_with_attacks_%" }, { "type": "literal", "value": "% chance to Poison on Hit with Attacks" } ], "Always Poison on Hit with Attacks": [ { "type": "literal", "value": "Always Poison on Hit with Attacks" } ], "{0}% of Fire Damage from Hits taken as Cold Damage": [ { "type": "number", "index": 0, "stat": "fire_damage_taken_%_as_cold" }, { "type": "literal", "value": "% of Fire Damage from Hits taken as Cold Damage" } ], "{0}% of Fire Damage from Hits taken as Lightning Damage": [ { "type": "number", "index": 0, "stat": "fire_damage_taken_%_as_lightning" }, { "type": "literal", "value": "% of Fire Damage from Hits taken as Lightning Damage" } ], "{0}% of Cold Damage from Hits taken as Fire Damage": [ { "type": "number", "index": 0, "stat": "cold_damage_taken_%_as_fire" }, { "type": "literal", "value": "% of Cold Damage from Hits taken as Fire Damage" } ], "{0}% of Cold Damage from Hits taken as Lightning Damage": [ { "type": "number", "index": 0, "stat": "cold_damage_taken_%_as_lightning" }, { "type": "literal", "value": "% of Cold Damage from Hits taken as Lightning Damage" } ], "{0}% of Lightning Damage from Hits taken as Fire Damage": [ { "type": "number", "index": 0, "stat": "lightning_damage_taken_%_as_fire" }, { "type": "literal", "value": "% of Lightning Damage from Hits taken as Fire Damage" } ], "{0}% of Lightning Damage from Hits taken as Cold Damage": [ { "type": "number", "index": 0, "stat": "lightning_damage_taken_%_as_cold" }, { "type": "literal", "value": "% of Lightning Damage from Hits taken as Cold Damage" } ], "{0}% increased Flask Charges gained during any Flask Effect": [ { "type": "number", "index": 0, "stat": "flask_charges_gained_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Flask Charges gained during any Flask Effect" } ], "{0}% reduced Flask Charges gained during any Flask Effect": [ { "type": "number", "index": 0, "stat": "flask_charges_gained_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flask Charges gained during any Flask Effect" } ], "{0}% increased Mana Regeneration Rate during any Flask Effect": [ { "type": "number", "index": 0, "stat": "mana_regeneration_rate_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Mana Regeneration Rate during any Flask Effect" } ], "{0}% reduced Mana Regeneration Rate during any Flask Effect": [ { "type": "number", "index": 0, "stat": "mana_regeneration_rate_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Regeneration Rate during any Flask Effect" } ], "{0}% of Life Leech applies to Enemies as Chaos Damage": [ { "type": "number", "index": 0, "stat": "life_leech_applies_to_enemies_%" }, { "type": "literal", "value": "% of Life Leech applies to Enemies as Chaos Damage" } ], "{0}% increased Movement Speed during any Flask Effect": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Movement Speed during any Flask Effect" } ], "{0}% reduced Movement Speed during any Flask Effect": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed during any Flask Effect" } ], "{0}% to Critical Strike Multiplier against Bleeding Enemies": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_vs_bleeding_enemies" }, { "type": "literal", "value": "% to Critical Strike Multiplier against Bleeding Enemies" } ], "{0}% to Critical Strike Multiplier against Burning Enemies": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_vs_burning_enemies" }, { "type": "literal", "value": "% to Critical Strike Multiplier against Burning Enemies" } ], "{0}% to Critical Strike Multiplier per 1% Chance to Block Attack Damage": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_per_1%_block_chance" }, { "type": "literal", "value": "% to Critical Strike Multiplier per 1% Chance to Block Attack Damage" } ], "{0}% increased Critical Strike Chance against Bleeding Enemies": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_vs_bleeding_enemies" }, { "type": "literal", "value": "% increased Critical Strike Chance against Bleeding Enemies" } ], "{0}% reduced Critical Strike Chance against Bleeding Enemies": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_vs_bleeding_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance against Bleeding Enemies" } ], "Moving while Bleeding doesn't cause Minions to take extra Damage": [ { "type": "literal", "value": "Moving while Bleeding doesn't cause Minions to take extra Damage" } ], "Moving while Bleeding doesn't cause you to take extra Damage": [ { "type": "literal", "value": "Moving while Bleeding doesn't cause you to take extra Damage" } ], "Players have Corrupting Blood": [ { "type": "literal", "value": "Players have Corrupting Blood" } ], "Action Speed cannot be modified to below Base Value": [ { "type": "literal", "value": "Action Speed cannot be modified to below Base Value" } ], "Action Speed cannot be modified to below {0}% of base value": [ { "type": "literal", "value": "Action Speed cannot be modified to below " }, { "type": "number", "index": 0, "stat": "hellscape_boots_action_speed_+%_minimum_value", "stat_value_handlers": [ "multiplicative_damage_modifier" ] }, { "type": "literal", "value": "% of base value" } ], "Movement Speed cannot be modified to below Base Value": [ { "type": "literal", "value": "Movement Speed cannot be modified to below Base Value" } ], "{0}% increased Damage while Fortified": [ { "type": "number", "index": 0, "stat": "damage_+%_while_fortified" }, { "type": "literal", "value": "% increased Damage while Fortified" } ], "{0}% reduced Damage while Fortified": [ { "type": "number", "index": 0, "stat": "damage_+%_while_fortified", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while Fortified" } ], "Regenerate {0}% of Life per second while Fortified": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_per_minute_%_while_fortified", "stat_value_handlers": [ "per_minute_to_per_second_2dp_if_required" ] }, { "type": "literal", "value": "% of Life per second while Fortified" } ], "Recover {0}% of Life and Mana when you use a Warcry": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "restore_life_and_mana_on_warcry_%" }, { "type": "literal", "value": "% of Life and Mana when you use a Warcry" } ], "Recover {0}% of Life when you use a Warcry": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "restore_life_on_warcry_%" }, { "type": "literal", "value": "% of Life when you use a Warcry" } ], "{0}% increased Warcry Duration": [ { "type": "number", "index": 0, "stat": "warcry_duration_+%" }, { "type": "literal", "value": "% increased Warcry Duration" } ], "{0}% reduced Warcry Duration": [ { "type": "number", "index": 0, "stat": "warcry_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Warcry Duration" } ], "{0}% increased Attack Speed if you've been Hit Recently": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_when_hit" }, { "type": "literal", "value": "% increased Attack Speed if you've been Hit Recently" } ], "{0}% reduced Attack Speed if you've been Hit Recently": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_when_hit", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed if you've been Hit Recently" } ], "{0}% increased Damage when not on Low Life": [ { "type": "number", "index": 0, "stat": "damage_+%_when_not_on_low_life" }, { "type": "literal", "value": "% increased Damage when not on Low Life" } ], "{0}% reduced Damage when not on Low Life": [ { "type": "number", "index": 0, "stat": "damage_+%_when_not_on_low_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage when not on Low Life" } ], "{0}% increased Damage while you have a Totem": [ { "type": "number", "index": 0, "stat": "damage_+%_while_totem_active" }, { "type": "literal", "value": "% increased Damage while you have a Totem" } ], "{0}% reduced Damage while you have a Totem": [ { "type": "number", "index": 0, "stat": "damage_+%_while_totem_active", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while you have a Totem" } ], "Gain {0}% of Physical Damage as Extra Fire Damage if you've Killed Recently": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "physical_damage_%_added_as_fire_damage_on_kill" }, { "type": "literal", "value": "% of Physical Damage as Extra Fire Damage if you've Killed Recently" } ], "{0}% increased Attack and Cast Speed if you've summoned a Totem Recently": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_on_placing_totem" }, { "type": "literal", "value": "% increased Attack and Cast Speed if you've summoned a Totem Recently" } ], "{0}% reduced Attack and Cast Speed if you've summoned a Totem Recently": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_on_placing_totem", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed if you've summoned a Totem Recently" } ], "{0}% increased Damage with Hits against Rare and Unique Enemies": [ { "type": "number", "index": 0, "stat": "damage_+%_to_rare_and_unique_enemies" }, { "type": "literal", "value": "% increased Damage with Hits against Rare and Unique Enemies" } ], "{0}% reduced Damage with Hits against Rare and Unique Enemies": [ { "type": "number", "index": 0, "stat": "damage_+%_to_rare_and_unique_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits against Rare and Unique Enemies" } ], "{0}% of Overkill Damage is Leeched as Life": [ { "type": "number", "index": 0, "stat": "life_leech_on_overkill_damage_%" }, { "type": "literal", "value": "% of Overkill Damage is Leeched as Life" } ], "{0}% increased Attack Speed while Leeching": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_while_leeching" }, { "type": "literal", "value": "% increased Attack Speed while Leeching" } ], "{0}% reduced Attack Speed while Leeching": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_while_leeching", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed while Leeching" } ], "Life Leech effects are not removed when Unreserved Life is Filled": [ { "type": "literal", "value": "Life Leech effects are not removed when Unreserved Life is Filled" } ], "Cannot be Stunned while Leeching": [ { "type": "literal", "value": "Cannot be Stunned while Leeching" } ], "{0}% increased Armour and Evasion Rating when on Low Life": [ { "type": "number", "index": 0, "stat": "armour_and_evasion_on_low_life_+%" }, { "type": "literal", "value": "% increased Armour and Evasion Rating when on Low Life" } ], "{0}% reduced Armour and Evasion Rating when on Low Life": [ { "type": "number", "index": 0, "stat": "armour_and_evasion_on_low_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour and Evasion Rating when on Low Life" } ], "Enemies you Taunt have a {0}% increased chance to be Stunned": [ { "type": "literal", "value": "Enemies you Taunt have a " }, { "type": "number", "index": 0, "stat": "taunted_enemies_chance_to_be_stunned_+%" }, { "type": "literal", "value": "% increased chance to be Stunned" } ], "Enemies you Taunt have a {0}% reduced chance to be Stunned": [ { "type": "literal", "value": "Enemies you Taunt have a " }, { "type": "number", "index": 0, "stat": "taunted_enemies_chance_to_be_stunned_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be Stunned" } ], "Enemies Taunted by you take {0}% increased Damage": [ { "type": "literal", "value": "Enemies Taunted by you take " }, { "type": "number", "index": 0, "stat": "taunted_enemies_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Enemies Taunted by you take {0}% reduced Damage": [ { "type": "literal", "value": "Enemies Taunted by you take " }, { "type": "number", "index": 0, "stat": "taunted_enemies_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% increased Attack Speed while Fortified": [ { "type": "number", "index": 0, "stat": "attack_speed_while_fortified_+%" }, { "type": "literal", "value": "% increased Attack Speed while Fortified" } ], "{0}% reduced Attack Speed while Fortified": [ { "type": "number", "index": 0, "stat": "attack_speed_while_fortified_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed while Fortified" } ], "{0}% Chance to Block Attack Damage if you were Damaged by a Hit Recently": [ { "type": "number", "index": 0, "stat": "block_chance_on_damage_taken_%" }, { "type": "literal", "value": "% Chance to Block Attack Damage if you were Damaged by a Hit Recently" } ], "{0}% increased Damage if you've taken no Damage from Hits Recently": [ { "type": "number", "index": 0, "stat": "damage_while_no_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage if you've taken no Damage from Hits Recently" } ], "{0}% reduced Damage if you've taken no Damage from Hits Recently": [ { "type": "number", "index": 0, "stat": "damage_while_no_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage if you've taken no Damage from Hits Recently" } ], "{0}% increased Physical Damage for each time you've Blocked in the past 10 seconds": [ { "type": "number", "index": 0, "stat": "physical_damage_on_block_+%" }, { "type": "literal", "value": "% increased Physical Damage for each time you've Blocked in the past 10 seconds" } ], "{0}% reduced Physical Damage for each time you've Blocked in the past 10 seconds": [ { "type": "number", "index": 0, "stat": "physical_damage_on_block_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage for each time you've Blocked in the past 10 seconds" } ], "{0}% increased Attack and Cast Speed if you've been Hit Recently": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_when_hit_+%" }, { "type": "literal", "value": "% increased Attack and Cast Speed if you've been Hit Recently" } ], "{0}% reduced Attack and Cast Speed if you've been Hit Recently": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_when_hit_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed if you've been Hit Recently" } ], "{0}% increased Fire Damage with Hits and Ailments against Blinded Enemies": [ { "type": "number", "index": 0, "stat": "fire_damage_+%_to_blinded_enemies" }, { "type": "literal", "value": "% increased Fire Damage with Hits and Ailments against Blinded Enemies" } ], "{0}% reduced Fire Damage with Hits and Ailments against Blinded Enemies": [ { "type": "number", "index": 0, "stat": "fire_damage_+%_to_blinded_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage with Hits and Ailments against Blinded Enemies" } ], "{0}% increased Spell Damage taken from Blinded Enemies": [ { "type": "number", "index": 0, "stat": "spell_damage_taken_+%_from_blinded_enemies" }, { "type": "literal", "value": "% increased Spell Damage taken from Blinded Enemies" } ], "{0}% reduced Spell Damage taken from Blinded Enemies": [ { "type": "number", "index": 0, "stat": "spell_damage_taken_+%_from_blinded_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage taken from Blinded Enemies" } ], "Totems have {0}% of your Armour": [ { "type": "literal", "value": "Totems have " }, { "type": "number", "index": 0, "stat": "totems_gain_%_of_players_armour" }, { "type": "literal", "value": "% of your Armour" } ], "{0}% increased Movement Speed if you haven't been Hit Recently": [ { "type": "number", "index": 0, "stat": "movement_velocity_while_not_hit_+%" }, { "type": "literal", "value": "% increased Movement Speed if you haven't been Hit Recently" } ], "{0}% reduced Movement Speed if you haven't been Hit Recently": [ { "type": "number", "index": 0, "stat": "movement_velocity_while_not_hit_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed if you haven't been Hit Recently" } ], "{0}% of Damage Leeched as Life and Mana if you've Killed Recently": [ { "type": "number", "index": 0, "stat": "gain_life_and_mana_leech_on_kill_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage Leeched as Life and Mana if you've Killed Recently" } ], "With at least 40 Strength in Radius, {0}% increased\nRarity of Items dropped by Enemies Shattered by Glacial Hammer": [ { "type": "literal", "value": "With at least 40 Strength in Radius, " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_glacial_hammer_item_rarity_on_shattering_enemy_+%_with_50_strength_in_radius" }, { "type": "literal", "value": "% increased\nRarity of Items dropped by Enemies Shattered by Glacial Hammer" } ], "With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains {0}% increased Damage each time it Hits": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%_with_50_dexterity_in_radius" }, { "type": "literal", "value": "% increased Damage each time it Hits" } ], "With at least 40 Dexterity in Radius, Double Strike has a {0}% chance Trigger On Kill Effects twice": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Double Strike has a " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%_with_50_dexterity_in_radius" }, { "type": "literal", "value": "% chance Trigger On Kill Effects twice" } ], "With at least 40 Dexterity in Radius, Viper Strike deals {0}% increased Damage with Hits and Poison for each Poison on the Enemy": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Viper Strike deals " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_viper_strike_attack_damage_per_poison_on_enemy_+%_with_50_dexterity_in_radius" }, { "type": "literal", "value": "% increased Damage with Hits and Poison for each Poison on the Enemy" } ], "With at least 40 Strength in Radius, Heavy Strike has a \n{0}% chance to deal Double Damage": [ { "type": "literal", "value": "With at least 40 Strength in Radius, Heavy Strike has a \n" }, { "type": "number", "index": 0, "stat": "local_unique_jewel_heavy_strike_chance_to_deal_double_damage_%_with_50_strength_in_radius" }, { "type": "literal", "value": "% chance to deal Double Damage" } ], "{0}% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer": [ { "type": "number", "index": 0, "stat": "glacial_hammer_item_rarity_on_shattering_enemy_+%" }, { "type": "literal", "value": "% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer" } ], "Spectral Throw deals {0}% increased Damage per Enemy Hit": [ { "type": "literal", "value": "Spectral Throw deals " }, { "type": "number", "index": 0, "stat": "spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%" }, { "type": "literal", "value": "% increased Damage per Enemy Hit" } ], "Double Strike has a {0}% chance Trigger On Kill Effects twice": [ { "type": "literal", "value": "Double Strike has a " }, { "type": "number", "index": 0, "stat": "double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%" }, { "type": "literal", "value": "% chance Trigger On Kill Effects twice" } ], "Viper Strike deals {0}% increased Damage with Hits and Poison for each Poison on the Enemy": [ { "type": "literal", "value": "Viper Strike deals " }, { "type": "number", "index": 0, "stat": "viper_strike_attack_damage_per_poison_on_enemy_+%" }, { "type": "literal", "value": "% increased Damage with Hits and Poison for each Poison on the Enemy" } ], "Heavy Strike has a {0}% chance to deal Double Damage": [ { "type": "literal", "value": "Heavy Strike has a " }, { "type": "number", "index": 0, "stat": "heavy_strike_chance_to_deal_double_damage_%" }, { "type": "literal", "value": "% chance to deal Double Damage" } ], "{0}% increased Mana Cost of Skills if you've been Hit Recently": [ { "type": "number", "index": 0, "stat": "enchantment_boots_mana_costs_when_hit_+%" }, { "type": "literal", "value": "% increased Mana Cost of Skills if you've been Hit Recently" } ], "{0}% reduced Mana Cost of Skills if you've been Hit Recently": [ { "type": "number", "index": 0, "stat": "enchantment_boots_mana_costs_when_hit_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Cost of Skills if you've been Hit Recently" } ], "{0}% chance to Avoid being Stunned if you've Killed Recently": [ { "type": "number", "index": 0, "stat": "enchantment_boots_stun_avoid_%_on_kill" }, { "type": "literal", "value": "% chance to Avoid being Stunned if you've Killed Recently" } ], "{0}% chance to Suppress Spell Damage if you've\ntaken Spell Damage Recently": [ { "type": "number", "index": 0, "stat": "spell_suppression_chance_%_if_taken_spell_damage_recently" }, { "type": "literal", "value": "% chance to Suppress Spell Damage if you've\ntaken Spell Damage Recently" } ], "{0}% increased Attack and Cast Speed if you've Killed Recently": [ { "type": "number", "index": 0, "stat": "enchantment_boots_attack_and_cast_speed_+%_for_4_seconds_on_kill" }, { "type": "literal", "value": "% increased Attack and Cast Speed if you've Killed Recently" } ], "Adds {0} to {1} Cold Damage if you've been Hit Recently": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "enchantment_boots_added_cold_damage_when_hit_minimum" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "enchantment_boots_added_cold_damage_when_hit_maximum" }, { "type": "literal", "value": " Cold Damage if you've been Hit Recently" } ], "Adds {0} to {1} Lightning Damage if you haven't Killed Recently": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "enchantment_boots_minimum_added_lightning_damage_when_you_havent_killed_for_4_seconds" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "enchantment_boots_maximum_added_lightning_damage_when_you_havent_killed_for_4_seconds" }, { "type": "literal", "value": " Lightning Damage if you haven't Killed Recently" } ], "{0}% of Damage Leeched as Life if you've Killed Recently": [ { "type": "number", "index": 0, "stat": "enchantment_boots_life_leech_on_kill_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage Leeched as Life if you've Killed Recently" } ], "Adds {0} to {1} Fire Damage if you've Killed Recently": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "enchantment_boots_minimum_added_fire_damage_on_kill_4s" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "enchantment_boots_maximum_added_fire_damage_on_kill_4s" }, { "type": "literal", "value": " Fire Damage if you've Killed Recently" } ], "{0}% chance to Freeze, Shock and Ignite if you haven't Crit Recently": [ { "type": "number", "index": 0, "stat": "enchantment_boots_status_ailment_chance_+%_when_havent_crit_for_4_seconds" }, { "type": "literal", "value": "% chance to Freeze, Shock and Ignite if you haven't Crit Recently" } ], "You take {0}% reduced Extra Damage from Critical Strikes if you've taken a Critical Strike Recently": [ { "type": "literal", "value": "You take " }, { "type": "number", "index": 0, "stat": "extra_damage_taken_from_crit_-%_if_taken_critical_strike_recently" }, { "type": "literal", "value": "% reduced Extra Damage from Critical Strikes if you've taken a Critical Strike Recently" } ], "With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to {0} Skeleton Mages": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_with_50_int_in_radius_summon_X_melee_skeletons_as_mage_skeletons" }, { "type": "literal", "value": " Skeleton Mages" } ], "Summon Skeletons can Summon up to {0} Skeleton Mages": [ { "type": "literal", "value": "Summon Skeletons can Summon up to " }, { "type": "number", "index": 0, "stat": "number_of_melee_skeletons_to_summon_as_mage_skeletons" }, { "type": "literal", "value": " Skeleton Mages" } ], "With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for {0} seconds": [ { "type": "literal", "value": "With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_vigilant_strike_fortifies_nearby_allies_for_x_seconds_with_50_str_in_radius" }, { "type": "literal", "value": " seconds" } ], "Hits with Vigilant Strike Fortify you and Nearby Allies for {0} seconds": [ { "type": "literal", "value": "Hits with Vigilant Strike Fortify you and Nearby Allies for " }, { "type": "number", "index": 0, "stat": "vigilant_strike_applies_to_nearby_allies_for_X_seconds" }, { "type": "literal", "value": " seconds" } ], "With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {0}% increased Area of Effect": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_fireball_radius_up_to_+%_at_longer_ranges_with_50_int_in_radius" }, { "type": "literal", "value": "% increased Area of Effect" } ], "With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {0}% reduced Area of Effect": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_fireball_radius_up_to_+%_at_longer_ranges_with_50_int_in_radius", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "With at least 40 Intelligence in Radius, Projectiles gain radius as they travel farther, up to a maximum of {0} metre to radius": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Projectiles gain radius as they travel farther, up to a maximum of " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_fireball_base_radius_up_to_+_at_longer_ranges_with_40_int_in_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to radius" } ], "With at least 40 Intelligence in Radius, Projectiles gain radius as they travel farther, up to a maximum of {0} metres to radius": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Projectiles gain radius as they travel farther, up to a maximum of " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_fireball_base_radius_up_to_+_at_longer_ranges_with_40_int_in_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to radius" } ], "Fireball Projectiles gain Area as they travel farther, up to {0}% increased Area of Effect": [ { "type": "literal", "value": "Fireball Projectiles gain Area as they travel farther, up to " }, { "type": "number", "index": 0, "stat": "fireball_radius_up_to_+%_at_longer_ranges" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Fireball Projectiles gain Area as they travel farther, up to {0}% reduced Area of Effect": [ { "type": "literal", "value": "Fireball Projectiles gain Area as they travel farther, up to " }, { "type": "number", "index": 0, "stat": "fireball_radius_up_to_+%_at_longer_ranges", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "With at least 40 Dexterity in Radius, Animate Weapon can Animate up to {0} Ranged Weapons": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Animate Weapon can Animate up to " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_animate_weapon_can_animate_up_to_x_additional_ranged_weapons_with_50_dex_in_radius" }, { "type": "literal", "value": " Ranged Weapons" } ], "Animate Weapon can Animate up to {0} ranged weapons": [ { "type": "literal", "value": "Animate Weapon can Animate up to " }, { "type": "number", "index": 0, "stat": "animate_weapon_can_animate_up_to_x_additional_ranged_weapons" }, { "type": "literal", "value": " ranged weapons" } ], "With at least 40 Strength in Radius, Ground Slam has a {0}% chance\nto grant an Endurance Charge when you Stun an Enemy": [ { "type": "literal", "value": "With at least 40 Strength in Radius, Ground Slam has a " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_ground_slam_chance_to_gain_endurance_charge_%_on_stun_with_50_str_in_radius" }, { "type": "literal", "value": "% chance\nto grant an Endurance Charge when you Stun an Enemy" } ], "With at least 40 Strength in Radius, Ground Slam grants an Endurance Charge on Stun": [ { "type": "literal", "value": "With at least 40 Strength in Radius, Ground Slam grants an Endurance Charge on Stun" } ], "With at least 40 Strength in Radius, Ground Slam\nhas a {0}% increased angle": [ { "type": "literal", "value": "With at least 40 Strength in Radius, Ground Slam\nhas a " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_ground_slam_angle_+%_with_50_str_in_radius" }, { "type": "literal", "value": "% increased angle" } ], "With at least 40 Strength in Radius, Ground Slam\nhas a {0}% reduced angle": [ { "type": "literal", "value": "With at least 40 Strength in Radius, Ground Slam\nhas a " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_ground_slam_angle_+%_with_50_str_in_radius", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced angle" } ], "With at least 40 Intelligence in Radius, Cold Snap\nhas a {0}% chance to grant a Power Charge on Killing Blow": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Cold Snap\nhas a " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_cold_snap_gain_power_charge_on_kill_%_with_50_int_in_radius" }, { "type": "literal", "value": "% chance to grant a Power Charge on Killing Blow" } ], "Cold Snap has a {0}% chance to grant a Power Charge on Killing Blow": [ { "type": "literal", "value": "Cold Snap has a " }, { "type": "number", "index": 0, "stat": "cold_snap_gain_power_charge_on_kill_%" }, { "type": "literal", "value": "% chance to grant a Power Charge on Killing Blow" } ], "With at least 40 Intelligence in Radius, {0}% of Damage taken Recouped as Mana if you've Warcried Recently": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_warcry_damage_taken_goes_to_mana_%_with_40_int_in_radius" }, { "type": "literal", "value": "% of Damage taken Recouped as Mana if you've Warcried Recently" } ], "{0}% of Damage taken Recouped as Mana if you've Warcried Recently": [ { "type": "number", "index": 0, "stat": "warcry_damage_taken_goes_to_mana_%" }, { "type": "literal", "value": "% of Damage taken Recouped as Mana if you've Warcried Recently" } ], "With at least 40 Dexterity in Radius, Barrage fires an additional projectile simultaneously on the first and final attacks": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Barrage fires an additional projectile simultaneously on the first and final attacks" } ], "With at least 40 Dexterity in Radius, Barrage fires an additional {0} projectiles simultaneously on the first and final attacks": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Barrage fires an additional " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_barrage_final_volley_fires_x_additional_projectiles_simultaneously_with_50_dex_in_radius" }, { "type": "literal", "value": " projectiles simultaneously on the first and final attacks" } ], "Cannot Block": [ { "type": "literal", "value": "Cannot Block" } ], "No Chance to Block": [ { "type": "literal", "value": "No Chance to Block" } ], "{0}% reduced Mana Cost per Endurance Charge": [ { "type": "number", "index": 0, "stat": "mana_cost_-%_per_endurance_charge" }, { "type": "literal", "value": "% reduced Mana Cost per Endurance Charge" } ], "Gain Rampage while at Maximum Endurance Charges": [ { "type": "literal", "value": "Gain Rampage while at Maximum Endurance Charges" } ], "Lose all Endurance Charges when Rampage ends": [ { "type": "literal", "value": "Lose all Endurance Charges when Rampage ends" } ], "Animate Weapon can Animate up to {0} Ranged Weapons": [ { "type": "literal", "value": "Animate Weapon can Animate up to " }, { "type": "number", "index": 0, "stat": "virtual_number_of_ranged_animated_weapons_allowed" }, { "type": "literal", "value": " Ranged Weapons" } ], "Stun Threshold is based on {0}% of your Mana instead of Life": [ { "type": "literal", "value": "Stun Threshold is based on " }, { "type": "number", "index": 0, "stat": "stun_threshold_based_on_%_mana_instead_of_life" }, { "type": "literal", "value": "% of your Mana instead of Life" } ], "{0}% increased Stun Threshold": [ { "type": "number", "index": 0, "stat": "stun_threshold_+%" }, { "type": "literal", "value": "% increased Stun Threshold" } ], "{0}% reduced Stun Threshold": [ { "type": "number", "index": 0, "stat": "stun_threshold_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stun Threshold" } ], "{0}% increased Minion Attack and Cast Speed per Skeleton you own": [ { "type": "number", "index": 0, "stat": "minion_attack_and_cast_speed_+%_per_active_skeleton" }, { "type": "literal", "value": "% increased Minion Attack and Cast Speed per Skeleton you own" } ], "{0}% reduced Minion Attack and Cast Speed per Skeleton you own": [ { "type": "number", "index": 0, "stat": "minion_attack_and_cast_speed_+%_per_active_skeleton", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Minion Attack and Cast Speed per Skeleton you own" } ], "{0}% increased Minion Duration per Raised Zombie": [ { "type": "number", "index": 0, "stat": "minion_duration_+%_per_active_zombie" }, { "type": "literal", "value": "% increased Minion Duration per Raised Zombie" } ], "{0}% reduced Minion Duration per Raised Zombie": [ { "type": "number", "index": 0, "stat": "minion_duration_+%_per_active_zombie", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Minion Duration per Raised Zombie" } ], "{0}% increased Minion Damage per Raised Spectre": [ { "type": "number", "index": 0, "stat": "minion_damage_+%_per_active_spectre" }, { "type": "literal", "value": "% increased Minion Damage per Raised Spectre" } ], "{0}% reduced Minion Damage per Raised Spectre": [ { "type": "number", "index": 0, "stat": "minion_damage_+%_per_active_spectre", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Minion Damage per Raised Spectre" } ], "Minions Regenerate {0} Life per second per Raging Spirit you own": [ { "type": "literal", "value": "Minions Regenerate " }, { "type": "number", "index": 0, "stat": "minion_life_regeneration_per_minute_per_active_raging_spirit", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Life per second per Raging Spirit you own" } ], "{0}% chance to gain Her Blessing for 3 seconds when you Ignite an Enemy": [ { "type": "number", "index": 0, "stat": "gain_her_blessing_for_3_seconds_on_ignite_%" }, { "type": "literal", "value": "% chance to gain Her Blessing for 3 seconds when you Ignite an Enemy" } ], "Gain Her Blessing for 3 seconds when you Ignite an Enemy": [ { "type": "literal", "value": "Gain Her Blessing for 3 seconds when you Ignite an Enemy" } ], "{0}% chance to Blind nearby Enemies when gaining Her Blessing": [ { "type": "number", "index": 0, "stat": "blind_nearby_enemies_when_gaining_her_blessing_%" }, { "type": "literal", "value": "% chance to Blind nearby Enemies when gaining Her Blessing" } ], "Always Blind nearby Enemies when gaining Her Blessing": [ { "type": "literal", "value": "Always Blind nearby Enemies when gaining Her Blessing" } ], "{0}% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing": [ { "type": "number", "index": 0, "stat": "avoid_freeze_chill_ignite_%_with_her_blessing" }, { "type": "literal", "value": "% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing" } ], "{0}% increased Attack and Movement Speed with Her Blessing": [ { "type": "number", "index": 0, "stat": "attack_and_movement_speed_+%_with_her_blessing" }, { "type": "literal", "value": "% increased Attack and Movement Speed with Her Blessing" } ], "{0}% reduced Attack and Movement Speed with Her Blessing": [ { "type": "number", "index": 0, "stat": "attack_and_movement_speed_+%_with_her_blessing", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Movement Speed with Her Blessing" } ], "{0}% chance to Poison on Hit against Bleeding Enemies": [ { "type": "number", "index": 0, "stat": "apply_poison_on_hit_vs_bleeding_enemies_%" }, { "type": "literal", "value": "% chance to Poison on Hit against Bleeding Enemies" } ], "Always Poison on Hit against Bleeding Enemies": [ { "type": "literal", "value": "Always Poison on Hit against Bleeding Enemies" } ], "{0}% increased Damage taken from Blinded Enemies": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_from_blinded_enemies" }, { "type": "literal", "value": "% increased Damage taken from Blinded Enemies" } ], "{0}% reduced Damage taken from Blinded Enemies": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_from_blinded_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken from Blinded Enemies" } ], "{0}% increased Attack Damage per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Attack Damage per Frenzy Charge" } ], "{0}% reduced Attack Damage per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage per Frenzy Charge" } ], "{0}% increased Effect of Arcane Surge on you per\nHypnotic Eye Jewel affecting you, up to a maximum of 40%": [ { "type": "number", "index": 0, "stat": "arcane_surge_effect_on_self_+%_per_caster_abyss_jewel_up_to_+40%" }, { "type": "literal", "value": "% increased Effect of Arcane Surge on you per\nHypnotic Eye Jewel affecting you, up to a maximum of 40%" } ], "{0}% reduced Effect of Arcane Surge on you per\nHypnotic Eye Jewel affecting you": [ { "type": "number", "index": 0, "stat": "arcane_surge_effect_on_self_+%_per_caster_abyss_jewel_up_to_+40%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Arcane Surge on you per\nHypnotic Eye Jewel affecting you" } ], "{0}% increased Effect of Arcane Surge on you": [ { "type": "number", "index": 0, "stat": "arcane_surge_effect_+%" }, { "type": "literal", "value": "% increased Effect of Arcane Surge on you" } ], "{0}% reduced Effect of Arcane Surge on you": [ { "type": "number", "index": 0, "stat": "arcane_surge_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Arcane Surge on you" } ], "{0}% increased Effect of Arcane Surge on you per\n200 Mana spent Recently, up to 50%": [ { "type": "number", "index": 0, "stat": "arcane_surge_effect_+%_per_200_mana_spent_recently_up_to_50%" }, { "type": "literal", "value": "% increased Effect of Arcane Surge on you per\n200 Mana spent Recently, up to 50%" } ], "{0}% reduced Effect of Arcane Surge on you per\n200 Mana spent Recently": [ { "type": "number", "index": 0, "stat": "arcane_surge_effect_+%_per_200_mana_spent_recently_up_to_50%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Arcane Surge on you per\n200 Mana spent Recently" } ], "{0}% increased Effect of Onslaught on you": [ { "type": "number", "index": 0, "stat": "onslaught_effect_+%" }, { "type": "literal", "value": "% increased Effect of Onslaught on you" } ], "{0}% reduced Effect of Onslaught on you": [ { "type": "number", "index": 0, "stat": "onslaught_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Onslaught on you" } ], "{0}% increased Attack Damage during Onslaught": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_while_onslaught_active" }, { "type": "literal", "value": "% increased Attack Damage during Onslaught" } ], "{0}% reduced Attack Damage during Onslaught": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_while_onslaught_active", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage during Onslaught" } ], "{0}% increased Critical Strike Chance against Poisoned Enemies": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_vs_poisoned_enemies" }, { "type": "literal", "value": "% increased Critical Strike Chance against Poisoned Enemies" } ], "{0}% reduced Critical Strike Chance against Poisoned Enemies": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_vs_poisoned_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance against Poisoned Enemies" } ], "{0}% increased Elemental Damage taken": [ { "type": "number", "index": 0, "stat": "elemental_damage_taken_+%" }, { "type": "literal", "value": "% increased Elemental Damage taken" } ], "{0}% reduced Elemental Damage taken": [ { "type": "number", "index": 0, "stat": "elemental_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage taken" } ], "{0}% increased Damage taken from Trap or Mine Hits": [ { "type": "number", "index": 0, "stat": "damage_taken_from_traps_and_mines_+%" }, { "type": "literal", "value": "% increased Damage taken from Trap or Mine Hits" } ], "{0}% reduced Damage taken from Trap or Mine Hits": [ { "type": "number", "index": 0, "stat": "damage_taken_from_traps_and_mines_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken from Trap or Mine Hits" } ], "{0}% chance for Attacks to Maim on Hit against Poisoned Enemies": [ { "type": "number", "index": 0, "stat": "maim_on_hit_%_vs_poisoned_enemies" }, { "type": "literal", "value": "% chance for Attacks to Maim on Hit against Poisoned Enemies" } ], "Attacks always Maim on Hit against Poisoned Enemies": [ { "type": "literal", "value": "Attacks always Maim on Hit against Poisoned Enemies" } ], "{0}% more chance to Evade Melee Attacks during Onslaught": [ { "type": "number", "index": 0, "stat": "raider_passive_evade_melee_attacks_while_onslaughted_+%_final" }, { "type": "literal", "value": "% more chance to Evade Melee Attacks during Onslaught" } ], "{0}% less chance to Evade Melee Attacks during Onslaught": [ { "type": "number", "index": 0, "stat": "raider_passive_evade_melee_attacks_while_onslaughted_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less chance to Evade Melee Attacks during Onslaught" } ], "{0}% more chance to Evade Projectile Attacks during Onslaught": [ { "type": "number", "index": 0, "stat": "raider_passive_evade_projectile_attacks_while_onslaughted_+%_final" }, { "type": "literal", "value": "% more chance to Evade Projectile Attacks during Onslaught" } ], "{0}% less chance to Evade Projectile Attacks during Onslaught": [ { "type": "number", "index": 0, "stat": "raider_passive_evade_projectile_attacks_while_onslaughted_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less chance to Evade Projectile Attacks during Onslaught" } ], "Removes Elemental Ailments when you use a Flask": [ { "type": "literal", "value": "Removes Elemental Ailments when you use a Flask" } ], "{0}% chance to Avoid Elemental Ailments during any Flask Effect": [ { "type": "number", "index": 0, "stat": "avoid_status_ailments_%_during_flask_effect" }, { "type": "literal", "value": "% chance to Avoid Elemental Ailments during any Flask Effect" } ], "{0}% increased Attack Speed during any Flask Effect": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Attack Speed during any Flask Effect" } ], "{0}% reduced Attack Speed during any Flask Effect": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed during any Flask Effect" } ], "{0}% to Chaos Resistance during any Flask Effect": [ { "type": "number", "index": 0, "stat": "chaos_resistance_+_while_using_flask" }, { "type": "literal", "value": "% to Chaos Resistance during any Flask Effect" } ], "{0}% chance to Poison on Hit during any Flask Effect": [ { "type": "number", "index": 0, "stat": "poison_on_hit_during_flask_effect_%" }, { "type": "literal", "value": "% chance to Poison on Hit during any Flask Effect" } ], "Always Poison on Hit during any Flask Effect": [ { "type": "literal", "value": "Always Poison on Hit during any Flask Effect" } ], "Enemies Killed with Attack or Spell Hits Explode, dealing {0}% of their Life as Chaos Damage": [ { "type": "literal", "value": "Enemies Killed with Attack or Spell Hits Explode, dealing " }, { "type": "number", "index": 0, "stat": "explode_on_kill_%_chaos_damage_to_deal" }, { "type": "literal", "value": "% of their Life as Chaos Damage" } ], "Enemies you Kill have a {0}% chance to Explode, dealing a tenth of their maximum Life as Physical Damage": [ { "type": "literal", "value": "Enemies you Kill have a " }, { "type": "number", "index": 0, "stat": "explode_enemies_for_10%_life_as_physical_on_kill_chance_%" }, { "type": "literal", "value": "% chance to Explode, dealing a tenth of their maximum Life as Physical Damage" } ], "Enemies you Kill have a {0}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage": [ { "type": "literal", "value": "Enemies you Kill have a " }, { "type": "number", "index": 0, "stat": "explode_enemies_for_25%_life_as_chaos_on_kill_chance_%" }, { "type": "literal", "value": "% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage" } ], "Cursed Enemies you or your Minions Kill have a {0}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage": [ { "type": "literal", "value": "Cursed Enemies you or your Minions Kill have a " }, { "type": "number", "index": 0, "stat": "explode_cursed_enemies_for_25%_life_as_chaos_on_kill_chance_%" }, { "type": "literal", "value": "% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage" } ], "Damage Penetrates {0}% of Enemy Elemental Resistances if you haven't Killed Recently": [ { "type": "literal", "value": "Damage Penetrates " }, { "type": "number", "index": 0, "stat": "enchantment_boots_damage_penetrates_elemental_resistance_%_while_you_havent_killed_for_4_seconds" }, { "type": "literal", "value": "% of Enemy Elemental Resistances if you haven't Killed Recently" } ], "{0}% of Physical Damage as Extra Damage of each Element you've been Hit by Spell Damage of Recently": [ { "type": "number", "index": 0, "stat": "enchantment_boots_physical_damage_%_added_as_elements_in_spells_that_hit_you_in_past_4_seconds" }, { "type": "literal", "value": "% of Physical Damage as Extra Damage of each Element you've been Hit by Spell Damage of Recently" } ], "Adds {0} to {1} Chaos Damage if you've taken a Critical Strike Recently": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "enchantment_boots_minimum_added_chaos_damage_for_4_seconds_when_crit_4s" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "enchantment_boots_maximum_added_chaos_damage_for_4_seconds_when_crit_4s" }, { "type": "literal", "value": " Chaos Damage if you've taken a Critical Strike Recently" } ], "{0}% increased Movement Speed while not affected by Elemental Ailments": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_not_affected_by_status_ailments" }, { "type": "literal", "value": "% increased Movement Speed while not affected by Elemental Ailments" } ], "{0}% increased Spell Damage if you or your Totems have Killed in the past 2 seconds": [ { "type": "number", "index": 0, "stat": "stacking_spell_damage_+%_when_you_or_your_totems_kill_an_enemy_for_2_seconds" }, { "type": "literal", "value": "% increased Spell Damage if you or your Totems have Killed in the past 2 seconds" } ], "{0}% of Elemental Damage Leeched as Life against Enemies affected by Elemental Ailments": [ { "type": "number", "index": 0, "stat": "life_leech_permyriad_from_elemental_damage_against_enemies_with_elemental_status_ailments", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Elemental Damage Leeched as Life against Enemies affected by Elemental Ailments" } ], "Totems Explode for {0}% of their Life as Fire Damage when on Low Life": [ { "type": "literal", "value": "Totems Explode for " }, { "type": "number", "index": 0, "stat": "totems_explode_for_%_of_max_life_as_fire_damage_on_low_life" }, { "type": "literal", "value": "% of their Life as Fire Damage when on Low Life" } ], "If you've Warcried Recently, you and nearby allies have {0}% increased Attack, Cast and Movement Speed": [ { "type": "literal", "value": "If you've Warcried Recently, you and nearby allies have " }, { "type": "number", "index": 0, "stat": "guardian_warcry_grant_attack_cast_and_movement_speed_to_you_and_nearby_allies_+%" }, { "type": "literal", "value": "% increased Attack, Cast and Movement Speed" } ], "{0}% chance for you and your allies to Avoid being Stunned while you are wielding a Staff": [ { "type": "number", "index": 0, "stat": "chance_to_avoid_stun_%_aura_while_wielding_a_staff" }, { "type": "literal", "value": "% chance for you and your allies to Avoid being Stunned while you are wielding a Staff" } ], "You and your allies cannot be Stunned while you are wielding a Staff": [ { "type": "literal", "value": "You and your allies cannot be Stunned while you are wielding a Staff" } ], "{0}% increased Damage taken from Bleeding Enemies": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_from_bleeding_enemies" }, { "type": "literal", "value": "% increased Damage taken from Bleeding Enemies" } ], "{0}% reduced Damage taken from Bleeding Enemies": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_from_bleeding_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken from Bleeding Enemies" } ], "{0}% chance for Attacks to Maim on Hit against Bleeding Enemies": [ { "type": "number", "index": 0, "stat": "maim_bleeding_enemies_on_hit_%" }, { "type": "literal", "value": "% chance for Attacks to Maim on Hit against Bleeding Enemies" } ], "Attacks Maim on Hit against Bleeding Enemies": [ { "type": "literal", "value": "Attacks Maim on Hit against Bleeding Enemies" } ], "{0}% increased Attack Speed with One Handed Weapons": [ { "type": "number", "index": 0, "stat": "one_handed_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed with One Handed Weapons" } ], "{0}% reduced Attack Speed with One Handed Weapons": [ { "type": "number", "index": 0, "stat": "one_handed_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed with One Handed Weapons" } ], "{0}% increased Movement Speed for each time you've Blocked in the past 10 seconds": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_for_4_seconds_on_block" }, { "type": "literal", "value": "% increased Movement Speed for each time you've Blocked in the past 10 seconds" } ], "{0}% reduced Movement Speed for each time you've Blocked in the past 10 seconds": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_for_4_seconds_on_block", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed for each time you've Blocked in the past 10 seconds" } ], "{0}% increased Movement Speed while Fortified": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_fortified" }, { "type": "literal", "value": "% increased Movement Speed while Fortified" } ], "{0}% reduced Movement Speed while Fortified": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_fortified", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while Fortified" } ], "{0}% increased Elemental Damage taken while at Maximum Endurance Charges": [ { "type": "number", "index": 0, "stat": "elemental_damage_taken_+%_at_maximum_endurance_charges" }, { "type": "literal", "value": "% increased Elemental Damage taken while at Maximum Endurance Charges" } ], "{0}% reduced Elemental Damage taken while at Maximum Endurance Charges": [ { "type": "number", "index": 0, "stat": "elemental_damage_taken_+%_at_maximum_endurance_charges", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage taken while at Maximum Endurance Charges" } ], "Elemental Ailments are removed when you reach Low Life": [ { "type": "literal", "value": "Elemental Ailments are removed when you reach Low Life" } ], "{0}% chance to gain a Frenzy Charge on Kill with Main Hand": [ { "type": "number", "index": 0, "stat": "gain_frenzy_charge_on_main_hand_kill_%" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge on Kill with Main Hand" } ], "Gain a Frenzy Charge on Kill with Main Hand": [ { "type": "literal", "value": "Gain a Frenzy Charge on Kill with Main Hand" } ], "{0}% chance to gain an Endurance Charge on Kill with Main Hand": [ { "type": "number", "index": 0, "stat": "gain_endurance_charge_on_main_hand_kill_%" }, { "type": "literal", "value": "% chance to gain an Endurance Charge on Kill with Main Hand" } ], "You gain an Endurance Charge on Kill with Main Hand": [ { "type": "literal", "value": "You gain an Endurance Charge on Kill with Main Hand" } ], "{0}% increased Damage taken if you've Killed Recently": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_for_4_seconds_on_kill" }, { "type": "literal", "value": "% increased Damage taken if you've Killed Recently" } ], "{0}% reduced Damage taken if you've Killed Recently": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_for_4_seconds_on_kill", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken if you've Killed Recently" } ], "{0}% chance to Avoid Stun if you've Killed Recently": [ { "type": "number", "index": 0, "stat": "avoid_stun_%_for_4_seconds_on_kill" }, { "type": "literal", "value": "% chance to Avoid Stun if you've Killed Recently" } ], "When you or your Totems Kill a Burning Enemy, {0}% chance for you\nand your Totems to each gain an Endurance Charge": [ { "type": "literal", "value": "When you or your Totems Kill a Burning Enemy, " }, { "type": "number", "index": 0, "stat": "you_and_your_totems_gain_an_endurance_charge_on_burning_enemy_kill_%" }, { "type": "literal", "value": "% chance for you\nand your Totems to each gain an Endurance Charge" } ], "When you or your Totems Kill a Burning Enemy, you and your Totems each gain an Endurance Charge": [ { "type": "literal", "value": "When you or your Totems Kill a Burning Enemy, you and your Totems each gain an Endurance Charge" } ], "{0}% chance for you and your Totems to gain an Endurance Charge when your Totems Kill a Burning Enemy": [ { "type": "number", "index": 0, "stat": "minions_grant_owner_and_owners_totems_gains_endurance_charge_on_burning_enemy_kill_%" }, { "type": "literal", "value": "% chance for you and your Totems to gain an Endurance Charge when your Totems Kill a Burning Enemy" } ], "You and your Totems gain an Endurance Charge when your Totems Kill a Burning Enemy": [ { "type": "literal", "value": "You and your Totems gain an Endurance Charge when your Totems Kill a Burning Enemy" } ], "{0}% increased Warcry Cooldown Recovery Rate": [ { "type": "number", "index": 0, "stat": "warcry_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Warcry Cooldown Recovery Rate" } ], "{0}% reduced Warcry Cooldown Recovery Rate": [ { "type": "number", "index": 0, "stat": "warcry_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Warcry Cooldown Recovery Rate" } ], "Golem Skills have {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Golem Skills have " }, { "type": "number", "index": 0, "stat": "golem_skill_cooldown_recovery_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Golem Skills have {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Golem Skills have " }, { "type": "number", "index": 0, "stat": "golem_skill_cooldown_recovery_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Summoned Golems have {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Summoned Golems have " }, { "type": "number", "index": 0, "stat": "golem_cooldown_recovery_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Summoned Golems have {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Summoned Golems have " }, { "type": "number", "index": 0, "stat": "golem_cooldown_recovery_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "{0}% increased Stun Duration against Enemies that are on Full Life": [ { "type": "number", "index": 0, "stat": "stun_duration_+%_vs_enemies_that_are_on_full_life" }, { "type": "literal", "value": "% increased Stun Duration against Enemies that are on Full Life" } ], "{0}% reduced Stun Duration against Enemies that are on Full Life": [ { "type": "number", "index": 0, "stat": "stun_duration_+%_vs_enemies_that_are_on_full_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stun Duration against Enemies that are on Full Life" } ], "{0}% increased Stun Duration against Enemies that are on Low Life": [ { "type": "number", "index": 0, "stat": "stun_duration_+%_vs_enemies_that_are_on_low_life" }, { "type": "literal", "value": "% increased Stun Duration against Enemies that are on Low Life" } ], "{0}% reduced Stun Duration against Enemies that are on Low Life": [ { "type": "number", "index": 0, "stat": "stun_duration_+%_vs_enemies_that_are_on_low_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stun Duration against Enemies that are on Low Life" } ], "{0}% increased Damage with One Handed Weapons": [ { "type": "number", "index": 0, "stat": "damage_+%_with_one_handed_weapons" }, { "type": "literal", "value": "% increased Damage with One Handed Weapons" } ], "{0}% reduced Damage with One Handed Weapons": [ { "type": "number", "index": 0, "stat": "damage_+%_with_one_handed_weapons", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with One Handed Weapons" } ], "{0}% increased Damage with Two Handed Weapons": [ { "type": "number", "index": 0, "stat": "damage_+%_with_two_handed_weapons" }, { "type": "literal", "value": "% increased Damage with Two Handed Weapons" } ], "{0}% reduced Damage with Two Handed Weapons": [ { "type": "number", "index": 0, "stat": "damage_+%_with_two_handed_weapons", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Two Handed Weapons" } ], "Armour from Equipped Body Armour is doubled": [ { "type": "literal", "value": "Armour from Equipped Body Armour is doubled" } ], "{0}% additional Physical Damage Reduction with an Summoned Totem": [ { "type": "number", "index": 0, "stat": "damage_reduction_rating_%_with_active_totem" }, { "type": "literal", "value": "% additional Physical Damage Reduction with an Summoned Totem" } ], "Triggers Level {0} Manifest Dancing Dervishes on Rampage": [ { "type": "literal", "value": "Triggers Level " }, { "type": "number", "index": 0, "stat": "local_display_cast_level_x_manifest_rageblade" }, { "type": "literal", "value": " Manifest Dancing Dervishes on Rampage" } ], "Manifested Dancing Dervishes disables both weapon slots": [ { "type": "literal", "value": "Manifested Dancing Dervishes disables both weapon slots" } ], "Manifested Dancing Dervishes die when Rampage ends": [ { "type": "literal", "value": "Manifested Dancing Dervishes die when Rampage ends" } ], "Minions grant Onslaught": [ { "type": "literal", "value": "Minions grant Onslaught" } ], "{0}% increased Global Physical Damage while Frozen": [ { "type": "number", "index": 0, "stat": "physical_damage_+%_while_frozen" }, { "type": "literal", "value": "% increased Global Physical Damage while Frozen" } ], "{0}% reduced Global Physical Damage while Frozen": [ { "type": "number", "index": 0, "stat": "physical_damage_+%_while_frozen", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Global Physical Damage while Frozen" } ], "With at least 40 Strength in Radius, Hits with Cleave Fortify": [ { "type": "literal", "value": "With at least 40 Strength in Radius, Hits with Cleave Fortify" } ], "With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby\nEnemy, up to a maximum of +1 metre": [ { "type": "literal", "value": "With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby\nEnemy, up to a maximum of +1 metre" } ], "With at least 40 Dexterity in Radius, Ethereal Knives fires an additional Projectile": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Ethereal Knives fires an additional Projectile" } ], "With at least 40 Dexterity in Radius, Ethereal Knives fires {0} additional Projectiles": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Ethereal Knives fires " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_ethereal_knives_number_of_additional_projectiles_with_50_dex_in_radius" }, { "type": "literal", "value": " additional Projectiles" } ], "With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle" } ], "With at least 40 Strength in Radius, Glacial Hammer deals\nCold-only Splash Damage to surrounding targets": [ { "type": "literal", "value": "With at least 40 Strength in Radius, Glacial Hammer deals\nCold-only Splash Damage to surrounding targets" } ], "With at least 40 Strength in Radius, {0}% of Glacial\nHammer Physical Damage Converted to Cold Damage": [ { "type": "literal", "value": "With at least 40 Strength in Radius, " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_glacial_hammer_physical_damage_%_to_convert_to_cold_with_50_str_in_radius" }, { "type": "literal", "value": "% of Glacial\nHammer Physical Damage Converted to Cold Damage" } ], "With at least 40 Dexterity in Radius, Galvanic Arrow has {0}% increased Area of Effect": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Galvanic Arrow has " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_shrapnel_shot_radius_+%_with_50_dex_in_radius" }, { "type": "literal", "value": "% increased Area of Effect" } ], "With at least 40 Intelligence in Radius, Spark Projectiles chain an additional time": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Spark Projectiles chain an additional time" } ], "With at least 40 Intelligence in Radius, Spark Projectiles chain {0} additional times": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Spark Projectiles chain " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_spark_number_of_additional_chains_with_50_int_in_radius" }, { "type": "literal", "value": " additional times" } ], "With at least 40 Intelligence in Radius, 1 additional Spark Projectile": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, 1 additional Spark Projectile" } ], "With at least 40 Intelligence in Radius, {0} additional Spark Projectiles": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_spark_number_of_additional_projectiles_with_50_int_in_radius" }, { "type": "literal", "value": " additional Spark Projectiles" } ], "With at least 40 Intelligence in Radius, Freezing Pulse fires an additional Projectile": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Freezing Pulse fires an additional Projectile" } ], "With at least 40 Intelligence in Radius, Freezing Pulse fires {0} additional Projectiles": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Freezing Pulse fires " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_freezing_pulse_number_of_additional_projectiles_with_50_int_in_radius" }, { "type": "literal", "value": " additional Projectiles" } ], "With at least 40 Intelligence in Radius, {0}% increased Freezing Pulse Damage if\nyou've Shattered an Enemy Recently": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_freezing_pulse_damage_+%_if_enemy_shattered_recently_with_50_int_in_radius" }, { "type": "literal", "value": "% increased Freezing Pulse Damage if\nyou've Shattered an Enemy Recently" } ], "With at least 40 Intelligence in Radius, {0}% reduced Freezing Pulse Damage if\nyou've Shattered an Enemy Recently": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_freezing_pulse_damage_+%_if_enemy_shattered_recently_with_50_int_in_radius", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Freezing Pulse Damage if\nyou've Shattered an Enemy Recently" } ], "Anger has {0}% increased Aura Effect": [ { "type": "literal", "value": "Anger has " }, { "type": "number", "index": 0, "stat": "anger_aura_effect_+%" }, { "type": "literal", "value": "% increased Aura Effect" } ], "Anger has {0}% reduced Aura Effect": [ { "type": "literal", "value": "Anger has " }, { "type": "number", "index": 0, "stat": "anger_aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura Effect" } ], "Purity of Elements has {0}% increased Aura Effect": [ { "type": "literal", "value": "Purity of Elements has " }, { "type": "number", "index": 0, "stat": "purity_of_elements_aura_effect_+%" }, { "type": "literal", "value": "% increased Aura Effect" } ], "Purity of Elements has {0}% reduced Aura Effect": [ { "type": "literal", "value": "Purity of Elements has " }, { "type": "number", "index": 0, "stat": "purity_of_elements_aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura Effect" } ], "Purity of Fire has {0}% increased Aura Effect": [ { "type": "literal", "value": "Purity of Fire has " }, { "type": "number", "index": 0, "stat": "purity_of_fire_aura_effect_+%" }, { "type": "literal", "value": "% increased Aura Effect" } ], "Purity of Fire has {0}% reduced Aura Effect": [ { "type": "literal", "value": "Purity of Fire has " }, { "type": "number", "index": 0, "stat": "purity_of_fire_aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura Effect" } ], "Purity of Ice has {0}% increased Aura Effect": [ { "type": "literal", "value": "Purity of Ice has " }, { "type": "number", "index": 0, "stat": "purity_of_ice_aura_effect_+%" }, { "type": "literal", "value": "% increased Aura Effect" } ], "Purity of Ice has {0}% reduced Aura Effect": [ { "type": "literal", "value": "Purity of Ice has " }, { "type": "number", "index": 0, "stat": "purity_of_ice_aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura Effect" } ], "Purity of Lightning has {0}% increased Aura Effect": [ { "type": "literal", "value": "Purity of Lightning has " }, { "type": "number", "index": 0, "stat": "purity_of_lightning_aura_effect_+%" }, { "type": "literal", "value": "% increased Aura Effect" } ], "Purity of Lightning has {0}% reduced Aura Effect": [ { "type": "literal", "value": "Purity of Lightning has " }, { "type": "number", "index": 0, "stat": "purity_of_lightning_aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura Effect" } ], "Wrath has {0}% increased Aura Effect": [ { "type": "literal", "value": "Wrath has " }, { "type": "number", "index": 0, "stat": "wrath_aura_effect_+%" }, { "type": "literal", "value": "% increased Aura Effect" } ], "Wrath has {0}% reduced Aura Effect": [ { "type": "literal", "value": "Wrath has " }, { "type": "number", "index": 0, "stat": "wrath_aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura Effect" } ], "Banner Skills have {0}% increased Aura Effect": [ { "type": "literal", "value": "Banner Skills have " }, { "type": "number", "index": 0, "stat": "banner_aura_effect_+%" }, { "type": "literal", "value": "% increased Aura Effect" } ], "Banner Skills have {0}% reduced Aura Effect": [ { "type": "literal", "value": "Banner Skills have " }, { "type": "number", "index": 0, "stat": "banner_aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura Effect" } ], "Grace has {0}% increased Aura Effect": [ { "type": "literal", "value": "Grace has " }, { "type": "number", "index": 0, "stat": "grace_aura_effect_+%" }, { "type": "literal", "value": "% increased Aura Effect" } ], "Grace has {0}% reduced Aura Effect": [ { "type": "literal", "value": "Grace has " }, { "type": "number", "index": 0, "stat": "grace_aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura Effect" } ], "Haste has {0}% increased Aura Effect": [ { "type": "literal", "value": "Haste has " }, { "type": "number", "index": 0, "stat": "haste_aura_effect_+%" }, { "type": "literal", "value": "% increased Aura Effect" } ], "Haste has {0}% reduced Aura Effect": [ { "type": "literal", "value": "Haste has " }, { "type": "number", "index": 0, "stat": "haste_aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura Effect" } ], "Precision has {0}% increased Aura Effect": [ { "type": "literal", "value": "Precision has " }, { "type": "number", "index": 0, "stat": "precision_aura_effect_+%" }, { "type": "literal", "value": "% increased Aura Effect" } ], "Precision has {0}% reduced Aura Effect": [ { "type": "literal", "value": "Precision has " }, { "type": "number", "index": 0, "stat": "precision_aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura Effect" } ], "Hatred has {0}% increased Aura Effect": [ { "type": "literal", "value": "Hatred has " }, { "type": "number", "index": 0, "stat": "hatred_aura_effect_+%" }, { "type": "literal", "value": "% increased Aura Effect" } ], "Hatred has {0}% reduced Aura Effect": [ { "type": "literal", "value": "Hatred has " }, { "type": "number", "index": 0, "stat": "hatred_aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura Effect" } ], "Determination has {0}% increased Aura Effect": [ { "type": "literal", "value": "Determination has " }, { "type": "number", "index": 0, "stat": "determination_aura_effect_+%" }, { "type": "literal", "value": "% increased Aura Effect" } ], "Determination has {0}% reduced Aura Effect": [ { "type": "literal", "value": "Determination has " }, { "type": "number", "index": 0, "stat": "determination_aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura Effect" } ], "Discipline has {0}% increased Aura Effect": [ { "type": "literal", "value": "Discipline has " }, { "type": "number", "index": 0, "stat": "discipline_aura_effect_+%" }, { "type": "literal", "value": "% increased Aura Effect" } ], "Discipline has {0}% reduced Aura Effect": [ { "type": "literal", "value": "Discipline has " }, { "type": "number", "index": 0, "stat": "discipline_aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura Effect" } ], "Cannot be Poisoned": [ { "type": "literal", "value": "Cannot be Poisoned" } ], "{0}% chance to be Poisoned": [ { "type": "number", "index": 0, "stat": "chance_to_be_poisoned_%" }, { "type": "literal", "value": "% chance to be Poisoned" } ], "{0}% chance to Avoid Physical Damage from Hits": [ { "type": "number", "index": 0, "stat": "avoid_physical_damage_%" }, { "type": "literal", "value": "% chance to Avoid Physical Damage from Hits" } ], "Avoid Physical Damage from Hits": [ { "type": "literal", "value": "Avoid Physical Damage from Hits" } ], "{0}% chance to Avoid Elemental Damage from Hits per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "avoid_elemental_damage_%_per_frenzy_charge" }, { "type": "literal", "value": "% chance to Avoid Elemental Damage from Hits per Frenzy Charge" } ], "Avoid Elemental Damage from Hits while you have Frenzy Charges": [ { "type": "literal", "value": "Avoid Elemental Damage from Hits while you have Frenzy Charges" } ], "{0}% chance to Avoid Fire Damage from Hits": [ { "type": "number", "index": 0, "stat": "avoid_fire_damage_%" }, { "type": "literal", "value": "% chance to Avoid Fire Damage from Hits" } ], "Avoid Fire Damage from Hits": [ { "type": "literal", "value": "Avoid Fire Damage from Hits" } ], "{0}% chance to Avoid Cold Damage from Hits": [ { "type": "number", "index": 0, "stat": "avoid_cold_damage_%" }, { "type": "literal", "value": "% chance to Avoid Cold Damage from Hits" } ], "Avoid Cold Damage from Hits": [ { "type": "literal", "value": "Avoid Cold Damage from Hits" } ], "{0}% chance to Avoid Lightning Damage from Hits": [ { "type": "number", "index": 0, "stat": "avoid_lightning_damage_%" }, { "type": "literal", "value": "% chance to Avoid Lightning Damage from Hits" } ], "Avoid Lightning Damage from Hits": [ { "type": "literal", "value": "Avoid Lightning Damage from Hits" } ], "{0}% chance to Avoid Chaos Damage from Hits": [ { "type": "number", "index": 0, "stat": "avoid_chaos_damage_%" }, { "type": "literal", "value": "% chance to Avoid Chaos Damage from Hits" } ], "Avoid Chaos Damage from Hits": [ { "type": "literal", "value": "Avoid Chaos Damage from Hits" } ], "{0}% chance to gain Unholy Might for 3 seconds on Kill": [ { "type": "number", "index": 0, "stat": "chance_to_gain_unholy_might_on_kill_for_3_seconds_%" }, { "type": "literal", "value": "% chance to gain Unholy Might for 3 seconds on Kill" } ], "Gain Unholy Might for 3 seconds on Kill": [ { "type": "literal", "value": "Gain Unholy Might for 3 seconds on Kill" } ], "{0}% chance to gain Unholy Might for 4 seconds on Kill": [ { "type": "number", "index": 0, "stat": "chance_to_gain_unholy_might_on_kill_for_4_seconds_%" }, { "type": "literal", "value": "% chance to gain Unholy Might for 4 seconds on Kill" } ], "Gain Unholy Might for 4 seconds on Kill": [ { "type": "literal", "value": "Gain Unholy Might for 4 seconds on Kill" } ], "Minions have {0}% chance to gain Unholy Might for 4 seconds on Kill": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_chance_to_gain_unholy_might_on_kill_for_4_seconds_%" }, { "type": "literal", "value": "% chance to gain Unholy Might for 4 seconds on Kill" } ], "Minions gain Unholy Might for 4 seconds on Kill": [ { "type": "literal", "value": "Minions gain Unholy Might for 4 seconds on Kill" } ], "Minions have {0}% chance to gain Onslaught for 4 seconds on Kill": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_chance_to_gain_onslaught_on_kill_for_4_seconds_%" }, { "type": "literal", "value": "% chance to gain Onslaught for 4 seconds on Kill" } ], "Minions gain Onslaught for 4 seconds on Kill": [ { "type": "literal", "value": "Minions gain Onslaught for 4 seconds on Kill" } ], "{0}% chance to grant Onslaught to nearby Enemies on Kill": [ { "type": "number", "index": 0, "stat": "chance_to_grant_nearby_enemies_onslaught_on_kill_%" }, { "type": "literal", "value": "% chance to grant Onslaught to nearby Enemies on Kill" } ], "Grant Onslaught to nearby Enemies on Kill": [ { "type": "literal", "value": "Grant Onslaught to nearby Enemies on Kill" } ], "{0}% chance to grant Chaotic Might to nearby Enemies on Kill": [ { "type": "number", "index": 0, "stat": "chance_to_grant_nearby_enemies_old_unholy_might_on_kill_%" }, { "type": "literal", "value": "% chance to grant Chaotic Might to nearby Enemies on Kill" } ], "Grant Chaotic Might to nearby Enemies on Kill": [ { "type": "literal", "value": "Grant Chaotic Might to nearby Enemies on Kill" } ], "{0}% chance to grant a Power Charge to nearby Allies on Kill": [ { "type": "number", "index": 0, "stat": "chance_to_grant_power_charge_to_nearby_allies_on_kill_%" }, { "type": "literal", "value": "% chance to grant a Power Charge to nearby Allies on Kill" } ], "Grant a Power Charge to nearby Allies on Kill": [ { "type": "literal", "value": "Grant a Power Charge to nearby Allies on Kill" } ], "{0}% chance to grant a Frenzy Charge to nearby Allies on Hit": [ { "type": "number", "index": 0, "stat": "chance_to_grant_frenzy_charge_to_nearby_allies_on_hit_%" }, { "type": "literal", "value": "% chance to grant a Frenzy Charge to nearby Allies on Hit" } ], "Grant a Frenzy Charge to nearby Allies on Hit": [ { "type": "literal", "value": "Grant a Frenzy Charge to nearby Allies on Hit" } ], "Removes Bleeding when you use a Flask": [ { "type": "literal", "value": "Removes Bleeding when you use a Flask" } ], "Removes Corrupted Blood when you use a Flask": [ { "type": "literal", "value": "Removes Corrupted Blood when you use a Flask" } ], "{0}% increased Lightning Damage taken": [ { "type": "number", "index": 0, "stat": "lightning_damage_taken_+%" }, { "type": "literal", "value": "% increased Lightning Damage taken" } ], "{0}% reduced Lightning Damage taken": [ { "type": "number", "index": 0, "stat": "lightning_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lightning Damage taken" } ], "{0}% increased Cold Damage taken": [ { "type": "number", "index": 0, "stat": "cold_damage_taken_+%" }, { "type": "literal", "value": "% increased Cold Damage taken" } ], "{0}% reduced Cold Damage taken": [ { "type": "number", "index": 0, "stat": "cold_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage taken" } ], "Regenerate {0}% of Mana and Energy Shield per second for 2 seconds when you Freeze, Shock or Ignite an Enemy": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "mana_and_es_regeneration_per_minute_%_when_you_freeze_shock_or_ignite_an_enemy", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Mana and Energy Shield per second for 2 seconds when you Freeze, Shock or Ignite an Enemy" } ], "{0} Energy Shield granted to you and nearby Allies": [ { "type": "number", "index": 0, "stat": "virtual_base_maximum_energy_shield_to_grant_to_you_and_nearby_allies" }, { "type": "literal", "value": " Energy Shield granted to you and nearby Allies" } ], "Shrapnel Ballista has +{0} to maximum number of Summoned Totems per 200 Strength": [ { "type": "literal", "value": "Shrapnel Ballista has +" }, { "type": "number", "index": 0, "stat": "number_of_additional_shrapnel_ballistae_per_200_strength" }, { "type": "literal", "value": " to maximum number of Summoned Totems per 200 Strength" } ], "Siege Ballista has {0} to maximum number of Summoned Totems per 200 Dexterity": [ { "type": "literal", "value": "Siege Ballista has " }, { "type": "number", "index": 0, "stat": "number_of_additional_siege_ballistae_per_200_dexterity" }, { "type": "literal", "value": " to maximum number of Summoned Totems per 200 Dexterity" } ], "Adds {0} to {1} Physical Damage to Attacks per 25 Dexterity": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "attack_minimum_added_physical_damage_per_25_dexterity" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_physical_damage_per_25_dexterity" }, { "type": "literal", "value": " Physical Damage to Attacks per 25 Dexterity" } ], "Nearby Enemies are Blinded": [ { "type": "literal", "value": "Nearby Enemies are Blinded" } ], "Nearby Enemies are Crushed": [ { "type": "literal", "value": "Nearby Enemies are Crushed" } ], "Nearby Enemies have Malediction": [ { "type": "literal", "value": "Nearby Enemies have Malediction" } ], "Nearby Enemies are Scorched": [ { "type": "literal", "value": "Nearby Enemies are Scorched" } ], "Hits against Nearby Enemies have 50% increased Critical Strike Chance": [ { "type": "literal", "value": "Hits against Nearby Enemies have 50% increased Critical Strike Chance" } ], "Hits against Nearby Enemies have {0}% increased Critical Strike Chance": [ { "type": "literal", "value": "Hits against Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "local_display_nearby_enemies_critical_strike_chance_+%_against_self" }, { "type": "literal", "value": "% increased Critical Strike Chance" } ], "Hits against Nearby Enemies have {0}% reduced Critical Strike Chance": [ { "type": "literal", "value": "Hits against Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "local_display_nearby_enemies_critical_strike_chance_+%_against_self", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance" } ], "Nearby Enemies grant {0}% increased Flask Charges": [ { "type": "literal", "value": "Nearby Enemies grant " }, { "type": "number", "index": 0, "stat": "local_display_nearby_enemies_flask_charges_granted_+%" }, { "type": "literal", "value": "% increased Flask Charges" } ], "Nearby Enemies grant {0}% reduced Flask Charges": [ { "type": "literal", "value": "Nearby Enemies grant " }, { "type": "number", "index": 0, "stat": "local_display_nearby_enemies_flask_charges_granted_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flask Charges" } ], "Nearby Enemies are Hindered, with {0}% increased Movement Speed": [ { "type": "literal", "value": "Nearby Enemies are Hindered, with " }, { "type": "number", "index": 0, "stat": "local_display_nearby_enemies_movement_speed_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Nearby Enemies are Hindered, with {0}% reduced Movement Speed": [ { "type": "literal", "value": "Nearby Enemies are Hindered, with " }, { "type": "number", "index": 0, "stat": "local_display_nearby_enemies_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "Nearby Enemies have {0}% increased Stun and Block Recovery": [ { "type": "literal", "value": "Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "local_display_nearby_enemies_stun_and_block_recovery_+%" }, { "type": "literal", "value": "% increased Stun and Block Recovery" } ], "Nearby Enemies have {0}% reduced Stun and Block Recovery": [ { "type": "literal", "value": "Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "local_display_nearby_enemies_stun_and_block_recovery_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stun and Block Recovery" } ], "{0}% chance to gain a Power Charge on Non-Critical Strike": [ { "type": "number", "index": 0, "stat": "gain_power_charge_on_non_critical_strike_%" }, { "type": "literal", "value": "% chance to gain a Power Charge on Non-Critical Strike" } ], "{0}% chance to create Chilled Ground when you Freeze an Enemy": [ { "type": "number", "index": 0, "stat": "chilled_ground_on_freeze_%_chance_for_3_seconds" }, { "type": "literal", "value": "% chance to create Chilled Ground when you Freeze an Enemy" } ], "Create Chilled Ground when you Freeze an Enemy": [ { "type": "literal", "value": "Create Chilled Ground when you Freeze an Enemy" } ], "{0}% chance to create Consecrated Ground when you Kill an Enemy": [ { "type": "number", "index": 0, "stat": "consecrate_ground_on_kill_%_for_3_seconds" }, { "type": "literal", "value": "% chance to create Consecrated Ground when you Kill an Enemy" } ], "Create Consecrated Ground when you Kill an Enemy": [ { "type": "literal", "value": "Create Consecrated Ground when you Kill an Enemy" } ], "{0}% increased Frost Blades Damage": [ { "type": "number", "index": 0, "stat": "frost_blades_damage_+%" }, { "type": "literal", "value": "% increased Frost Blades Damage" } ], "{0}% reduced Frost Blades Damage": [ { "type": "number", "index": 0, "stat": "frost_blades_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Frost Blades Damage" } ], "{0}% increased Frost Blades Projectile Speed": [ { "type": "number", "index": 0, "stat": "frost_blades_projectile_speed_+%" }, { "type": "literal", "value": "% increased Frost Blades Projectile Speed" } ], "{0}% reduced Frost Blades Projectile Speed": [ { "type": "number", "index": 0, "stat": "frost_blades_projectile_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Frost Blades Projectile Speed" } ], "Frost Blades Projectiles chain an additional time": [ { "type": "literal", "value": "Frost Blades Projectiles chain an additional time" } ], "Frost Blades Projectiles chain {0} additional times": [ { "type": "literal", "value": "Frost Blades Projectiles chain " }, { "type": "number", "index": 0, "stat": "frost_blades_number_of_additional_projectiles_in_chain" }, { "type": "literal", "value": " additional times" } ], "Summon Raging Spirit has {0}% increased Duration": [ { "type": "literal", "value": "Summon Raging Spirit has " }, { "type": "number", "index": 0, "stat": "summoned_raging_spirit_duration_+%" }, { "type": "literal", "value": "% increased Duration" } ], "Summon Raging Spirit has {0}% reduced Duration": [ { "type": "literal", "value": "Summon Raging Spirit has " }, { "type": "number", "index": 0, "stat": "summoned_raging_spirit_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration" } ], "{0}% increased Discharge Damage": [ { "type": "number", "index": 0, "stat": "discharge_damage_+%" }, { "type": "literal", "value": "% increased Discharge Damage" } ], "{0}% reduced Discharge Damage": [ { "type": "number", "index": 0, "stat": "discharge_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Discharge Damage" } ], "{0}% increased Discharge Radius": [ { "type": "number", "index": 0, "stat": "discharge_radius_+%" }, { "type": "literal", "value": "% increased Discharge Radius" } ], "{0}% reduced Discharge Radius": [ { "type": "number", "index": 0, "stat": "discharge_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Discharge Radius" } ], "Anger has {0}% increased Reservation": [ { "type": "literal", "value": "Anger has " }, { "type": "number", "index": 0, "stat": "anger_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation" } ], "Anger has {0}% reduced Reservation": [ { "type": "literal", "value": "Anger has " }, { "type": "number", "index": 0, "stat": "anger_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation" } ], "{0}% increased Lightning Trap Damage": [ { "type": "number", "index": 0, "stat": "lightning_trap_damage_+%" }, { "type": "literal", "value": "% increased Lightning Trap Damage" } ], "{0}% reduced Lightning Trap Damage": [ { "type": "number", "index": 0, "stat": "lightning_trap_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lightning Trap Damage" } ], "1 additional Lightning Trap Projectile": [ { "type": "literal", "value": "1 additional Lightning Trap Projectile" } ], "{0} additional Lightning Trap Projectiles": [ { "type": "number", "index": 0, "stat": "lightning_trap_number_of_additional_projectiles" }, { "type": "literal", "value": " additional Lightning Trap Projectiles" } ], "Lightning Trap has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Lightning Trap has " }, { "type": "number", "index": 0, "stat": "lightning_trap_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Lightning Trap has {0}% reduced Lightning Trap Cooldown Recovery Rate": [ { "type": "literal", "value": "Lightning Trap has " }, { "type": "number", "index": 0, "stat": "lightning_trap_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lightning Trap Cooldown Recovery Rate" } ], "Piercing Attacks cause Bleeding": [ { "type": "literal", "value": "Piercing Attacks cause Bleeding" } ], "{0}% chance for Energy Shield Recharge to start when you Block": [ { "type": "number", "index": 0, "stat": "energy_shield_recharges_on_block_%" }, { "type": "literal", "value": "% chance for Energy Shield Recharge to start when you Block" } ], "{0}% chance for Energy Shield Recharge to start when you Suppress Spell Damage": [ { "type": "number", "index": 0, "stat": "energy_shield_recharges_on_suppress_%" }, { "type": "literal", "value": "% chance for Energy Shield Recharge to start when you Suppress Spell Damage" } ], "Energy Shield Recharge starts when you Suppress Spell Damage": [ { "type": "literal", "value": "Energy Shield Recharge starts when you Suppress Spell Damage" } ], "Players gain Modifiers from Slain Rare Monsters for {0} seconds": [ { "type": "literal", "value": "Players gain Modifiers from Slain Rare Monsters for " }, { "type": "number", "index": 0, "stat": "map_players_gain_rare_monster_mods_on_kill_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Gain Soul Eater for {0} seconds on Rare Monster Kill": [ { "type": "literal", "value": "Gain Soul Eater for " }, { "type": "number", "index": 0, "stat": "soul_eater_on_rare_kill_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on Rare Monster Kill" } ], "Players gain Soul Eater for {0} seconds on Rare Monster Kill": [ { "type": "literal", "value": "Players gain Soul Eater for " }, { "type": "number", "index": 0, "stat": "map_players_gain_soul_eater_on_rare_kill_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on Rare Monster Kill" } ], "Gain Soul Eater during any Flask Effect": [ { "type": "literal", "value": "Gain Soul Eater during any Flask Effect" } ], "Lose all Eaten Souls when you use a Flask": [ { "type": "literal", "value": "Lose all Eaten Souls when you use a Flask" } ], "Skills used by Totems have a {0}% chance to Taunt on Hit": [ { "type": "literal", "value": "Skills used by Totems have a " }, { "type": "number", "index": 0, "stat": "totemified_skills_taunt_on_hit_%" }, { "type": "literal", "value": "% chance to Taunt on Hit" } ], "{0}% chance to Taunt on Hit": [ { "type": "number", "index": 0, "stat": "chance_to_taunt_on_hit_%" }, { "type": "literal", "value": "% chance to Taunt on Hit" } ], "Minions have {0}% chance to Taunt on Hit with Attacks": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_attacks_chance_to_taunt_on_hit_%" }, { "type": "literal", "value": "% chance to Taunt on Hit with Attacks" } ], "Minions Taunt on Hit with Attacks": [ { "type": "literal", "value": "Minions Taunt on Hit with Attacks" } ], "{0}% increased Damage taken if you Killed a Taunted Enemy Recently": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_for_4_seconds_on_killing_taunted_enemy" }, { "type": "literal", "value": "% increased Damage taken if you Killed a Taunted Enemy Recently" } ], "{0}% reduced Damage taken if you Killed a Taunted Enemy Recently": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_for_4_seconds_on_killing_taunted_enemy", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken if you Killed a Taunted Enemy Recently" } ], "{0}% to Critical Strike Multiplier against Enemies that are on Full Life": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_vs_enemies_on_full_life_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier against Enemies that are on Full Life" } ], "{0}% more Critical Strike Chance against Enemies that are on Full Life": [ { "type": "number", "index": 0, "stat": "ambush_passive_critical_strike_chance_vs_enemies_on_full_life_+%_final" }, { "type": "literal", "value": "% more Critical Strike Chance against Enemies that are on Full Life" } ], "{0}% less Critical Strike Chance against Enemies that are on Full Life": [ { "type": "number", "index": 0, "stat": "ambush_passive_critical_strike_chance_vs_enemies_on_full_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Critical Strike Chance against Enemies that are on Full Life" } ], "{0}% more Critical Strike Chance against Enemies that are on Low Life": [ { "type": "number", "index": 0, "stat": "assassinate_passive_critical_strike_chance_vs_enemies_on_low_life_+%_final" }, { "type": "literal", "value": "% more Critical Strike Chance against Enemies that are on Low Life" } ], "{0}% less Critical Strike Chance against Enemies on that are Low Life": [ { "type": "number", "index": 0, "stat": "assassinate_passive_critical_strike_chance_vs_enemies_on_low_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Critical Strike Chance against Enemies on that are Low Life" } ], "Critical Strikes have Culling Strike": [ { "type": "literal", "value": "Critical Strikes have Culling Strike" } ], "You spread Caustic Ground on Death, dealing {0}% of your maximum Life as Chaos Damage per second": [ { "type": "literal", "value": "You spread Caustic Ground on Death, dealing " }, { "type": "number", "index": 0, "stat": "caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of your maximum Life as Chaos Damage per second" } ], "Your Minions spread Caustic Ground on Death, dealing {0}% of their maximum Life as Chaos Damage per second": [ { "type": "literal", "value": "Your Minions spread Caustic Ground on Death, dealing " }, { "type": "number", "index": 0, "stat": "minion_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of their maximum Life as Chaos Damage per second" } ], "Storm Cloud Charges when you use {0} Lightning Skills in Range": [ { "type": "literal", "value": "Storm Cloud Charges when you use " }, { "type": "number", "index": 0, "stat": "storm_cloud_charge_count" }, { "type": "literal", "value": " Lightning Skills in Range" } ], "Charged Storm Cloud deals {0} more Damage": [ { "type": "literal", "value": "Charged Storm Cloud deals " }, { "type": "number", "index": 0, "stat": "storm_cloud_charged_damage_+%_final" }, { "type": "literal", "value": " more Damage" } ], "{0}% of Damage Leeched as Life if you've taken a Savage Hit Recently": [ { "type": "number", "index": 0, "stat": "gain_life_leech_from_any_damage_permyriad_as_life_for_4_seconds_if_taken_savage_hit", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage Leeched as Life if you've taken a Savage Hit Recently" } ], "{0}% increased Damage if you've taken a Savage Hit Recently": [ { "type": "number", "index": 0, "stat": "gain_damage_+%_for_4_seconds_if_taken_savage_hit" }, { "type": "literal", "value": "% increased Damage if you've taken a Savage Hit Recently" } ], "{0}% increased Attack Speed if you've taken a Savage Hit Recently": [ { "type": "number", "index": 0, "stat": "gain_attack_speed_+%_for_4_seconds_if_taken_savage_hit" }, { "type": "literal", "value": "% increased Attack Speed if you've taken a Savage Hit Recently" } ], "{0}% chance to gain an Endurance Charge on Kill with Off Hand": [ { "type": "number", "index": 0, "stat": "endurance_charge_on_off_hand_kill_%" }, { "type": "literal", "value": "% chance to gain an Endurance Charge on Kill with Off Hand" } ], "Gain an Endurance Charge on Kill with Off Hand": [ { "type": "literal", "value": "Gain an Endurance Charge on Kill with Off Hand" } ], "You and nearby Allies gain {0}% increased Melee Physical Damage per 10 Strength": [ { "type": "literal", "value": "You and nearby Allies gain " }, { "type": "number", "index": 0, "stat": "aura_melee_physical_damage_+%_per_10_strength" }, { "type": "literal", "value": "% increased Melee Physical Damage per 10 Strength" } ], "Critical Strikes ignore Enemy Monster Elemental Resistances": [ { "type": "literal", "value": "Critical Strikes ignore Enemy Monster Elemental Resistances" } ], "{0}% increased Damage if you've dealt a Critical Strike Recently": [ { "type": "number", "index": 0, "stat": "damage_+%_for_4_seconds_on_crit" }, { "type": "literal", "value": "% increased Damage if you've dealt a Critical Strike Recently" } ], "{0}% reduced Damage if you've dealt a Critical Strike Recently": [ { "type": "number", "index": 0, "stat": "damage_+%_for_4_seconds_on_crit", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage if you've dealt a Critical Strike Recently" } ], "{0}% increased Critical Strike Chance if you've Killed Recently": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_for_4_seconds_on_kill" }, { "type": "literal", "value": "% increased Critical Strike Chance if you've Killed Recently" } ], "You and your Minions have {0}% increased Damage if you've Consumed a corpse Recently": [ { "type": "literal", "value": "You and your Minions have " }, { "type": "number", "index": 0, "stat": "damage_and_minion_damage_+%_for_4_seconds_on_consume_corpse" }, { "type": "literal", "value": "% increased Damage if you've Consumed a corpse Recently" } ], "You and your Minions have {0}% additional Physical Damage Reduction for each Raised Zombie": [ { "type": "literal", "value": "You and your Minions have " }, { "type": "number", "index": 0, "stat": "physical_damage_reduction_and_minion_physical_damage_reduction_%_per_raised_zombie" }, { "type": "literal", "value": "% additional Physical Damage Reduction for each Raised Zombie" } ], "Spectres have {0}% increased Damage": [ { "type": "literal", "value": "Spectres have " }, { "type": "number", "index": 0, "stat": "spectre_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Spectres have {0}% reduced Damage": [ { "type": "literal", "value": "Spectres have " }, { "type": "number", "index": 0, "stat": "spectre_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Auras from your Skills grant {0}% increased Damage to you and Allies": [ { "type": "literal", "value": "Auras from your Skills grant " }, { "type": "number", "index": 0, "stat": "auras_grant_damage_+%_to_you_and_your_allies" }, { "type": "literal", "value": "% increased Damage to you and Allies" } ], "Auras from your Skills grant {0}% Physical Damage Reduction to you and Allies": [ { "type": "literal", "value": "Auras from your Skills grant " }, { "type": "number", "index": 0, "stat": "auras_grant_additional_physical_damage_reduction_%_to_you_and_your_allies" }, { "type": "literal", "value": "% Physical Damage Reduction to you and Allies" } ], "Auras from your Skills grant {0}% increased Attack and Cast\nSpeed to you and Allies": [ { "type": "literal", "value": "Auras from your Skills grant " }, { "type": "number", "index": 0, "stat": "auras_grant_attack_and_cast_speed_+%_to_you_and_your_allies" }, { "type": "literal", "value": "% increased Attack and Cast\nSpeed to you and Allies" } ], "{0}% increased Damage with Hits against Enemies affected by Elemental Ailments": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_enemies_affected_by_status_ailments" }, { "type": "literal", "value": "% increased Damage with Hits against Enemies affected by Elemental Ailments" } ], "Using Warcries is Instant": [ { "type": "literal", "value": "Using Warcries is Instant" } ], "Shield Defences are also granted to nearby Allies": [ { "type": "literal", "value": "Shield Defences are also granted to nearby Allies" } ], "{0}% chance to gain Phasing for 4 seconds on Kill": [ { "type": "number", "index": 0, "stat": "phasing_for_4_seconds_on_kill_%" }, { "type": "literal", "value": "% chance to gain Phasing for 4 seconds on Kill" } ], "Gain Phasing for 4 seconds on Kill": [ { "type": "literal", "value": "Gain Phasing for 4 seconds on Kill" } ], "You gain {0}% increased Damage for each Trap": [ { "type": "literal", "value": "You gain " }, { "type": "number", "index": 0, "stat": "damage_+%_per_active_trap" }, { "type": "literal", "value": "% increased Damage for each Trap" } ], "You gain {0}% increased Area of Effect for each Mine": [ { "type": "literal", "value": "You gain " }, { "type": "number", "index": 0, "stat": "skill_area_of_effect_+%_per_active_mine" }, { "type": "literal", "value": "% increased Area of Effect for each Mine" } ], "Immune to Elemental Ailments while Phasing": [ { "type": "literal", "value": "Immune to Elemental Ailments while Phasing" } ], "{0}% Critical Strike Chance while at maximum Power Charges": [ { "type": "number", "index": 0, "stat": "additional_critical_strike_chance_permyriad_while_at_maximum_power_charges", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% Critical Strike Chance while at maximum Power Charges" } ], "Gain {0}% of Physical Damage as Extra Chaos Damage while at maximum Power Charges": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "physical_damage_%_to_gain_as_chaos_while_at_maximum_power_charges" }, { "type": "literal", "value": "% of Physical Damage as Extra Chaos Damage while at maximum Power Charges" } ], "Movement Skills Cost no Mana": [ { "type": "literal", "value": "Movement Skills Cost no Mana" } ], "{0}% increased Attack and Cast Speed if you've used a Movement Skill Recently": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_for_4_seconds_on_movement_skill_use" }, { "type": "literal", "value": "% increased Attack and Cast Speed if you've used a Movement Skill Recently" } ], "{0}% reduced Attack and Cast Speed if you've used a Movement Skill Recently": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_for_4_seconds_on_movement_skill_use", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed if you've used a Movement Skill Recently" } ], "{0}% chance to lose 10% of Mana when you use a Skill": [ { "type": "number", "index": 0, "stat": "lose_10%_of_maximum_mana_on_skill_use_%_chance" }, { "type": "literal", "value": "% chance to lose 10% of Mana when you use a Skill" } ], "{0}% chance to Recover 10% of Mana when you use a Skill": [ { "type": "number", "index": 0, "stat": "recover_10%_of_maximum_mana_on_skill_use_%" }, { "type": "literal", "value": "% chance to Recover 10% of Mana when you use a Skill" } ], "{0}% increased Mine Throwing Speed if you Detonated Mines Recently": [ { "type": "number", "index": 0, "stat": "mine_laying_speed_+%_for_4_seconds_on_detonation" }, { "type": "literal", "value": "% increased Mine Throwing Speed if you Detonated Mines Recently" } ], "{0}% increased Damage if you Detonated Mines Recently": [ { "type": "number", "index": 0, "stat": "damage_+%_for_4_seconds_on_detonation" }, { "type": "literal", "value": "% increased Damage if you Detonated Mines Recently" } ], "Flasks gain a Charge every 3 seconds": [ { "type": "literal", "value": "Flasks gain a Charge every 3 seconds" } ], "Flasks gain {0} Charges every 3 seconds": [ { "type": "literal", "value": "Flasks gain " }, { "type": "number", "index": 0, "stat": "flask_charges_recovered_per_3_seconds" }, { "type": "literal", "value": " Charges every 3 seconds" } ], "Skills used by Traps have {0}% increased Area of Effect": [ { "type": "literal", "value": "Skills used by Traps have " }, { "type": "number", "index": 0, "stat": "trap_skill_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Skills used by Traps have {0}% reduced Area of Effect": [ { "type": "literal", "value": "Skills used by Traps have " }, { "type": "number", "index": 0, "stat": "trap_skill_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "{0}% increased Damage with Hits and Ailments against Bleeding Enemies": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_bleeding_enemies" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments against Bleeding Enemies" } ], "{0}% reduced Damage with Hits and Ailments against Bleeding Enemies": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_bleeding_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments against Bleeding Enemies" } ], "Bleeding Enemies you Kill Explode, dealing {0}% of\ntheir Maximum Life as Physical Damage": [ { "type": "literal", "value": "Bleeding Enemies you Kill Explode, dealing " }, { "type": "number", "index": 0, "stat": "bleeding_enemies_explode_for_%_life_as_physical_damage" }, { "type": "literal", "value": "% of\ntheir Maximum Life as Physical Damage" } ], "When your Traps Trigger, your nearby Traps also Trigger": [ { "type": "literal", "value": "When your Traps Trigger, your nearby Traps also Trigger" } ], "{0}% chance to Trigger Word of Blades on Hit": [ { "type": "number", "index": 0, "stat": "display_cast_word_of_blades_on_hit_%" }, { "type": "literal", "value": "% chance to Trigger Word of Blades on Hit" } ], "Trigger Word of Blades on Hit": [ { "type": "literal", "value": "Trigger Word of Blades on Hit" } ], "{0}% chance to Trigger Edict of Blades on Hit": [ { "type": "number", "index": 0, "stat": "display_cast_edict_of_blades_on_hit_%_" }, { "type": "literal", "value": "% chance to Trigger Edict of Blades on Hit" } ], "Trigger Edict of Blades on Hit": [ { "type": "literal", "value": "Trigger Edict of Blades on Hit" } ], "{0}% chance to Trigger Decree of Blades on Hit": [ { "type": "number", "index": 0, "stat": "display_cast_decree_of_blades_on_hit_%__" }, { "type": "literal", "value": "% chance to Trigger Decree of Blades on Hit" } ], "Trigger Decree of Blades on Hit": [ { "type": "literal", "value": "Trigger Decree of Blades on Hit" } ], "{0}% chance to Trigger Commandment of Blades on Hit": [ { "type": "number", "index": 0, "stat": "display_cast_commandment_of_blades_on_hit_%_" }, { "type": "literal", "value": "% chance to Trigger Commandment of Blades on Hit" } ], "Trigger Commandment of Blades on Hit": [ { "type": "literal", "value": "Trigger Commandment of Blades on Hit" } ], "{0}% chance to Trigger Word of Winter when Hit": [ { "type": "number", "index": 0, "stat": "display_cast_word_of_winter_when_hit_%" }, { "type": "literal", "value": "% chance to Trigger Word of Winter when Hit" } ], "Trigger Word of Winter when Hit": [ { "type": "literal", "value": "Trigger Word of Winter when Hit" } ], "{0}% chance to Trigger Edict of Winter when Hit": [ { "type": "number", "index": 0, "stat": "display_cast_edict_of_winter_when_hit_%" }, { "type": "literal", "value": "% chance to Trigger Edict of Winter when Hit" } ], "Trigger Edict of Winter when Hit": [ { "type": "literal", "value": "Trigger Edict of Winter when Hit" } ], "{0}% chance to Trigger Decree of Winter when Hit": [ { "type": "number", "index": 0, "stat": "display_cast_decree_of_winter_when_hit_%" }, { "type": "literal", "value": "% chance to Trigger Decree of Winter when Hit" } ], "Trigger Decree of Winter when Hit": [ { "type": "literal", "value": "Trigger Decree of Winter when Hit" } ], "{0}% chance to Trigger Commandment of Winter when Hit": [ { "type": "number", "index": 0, "stat": "display_cast_commandment_of_winter_when_hit_%" }, { "type": "literal", "value": "% chance to Trigger Commandment of Winter when Hit" } ], "Trigger Commandment of Winter when Hit": [ { "type": "literal", "value": "Trigger Commandment of Winter when Hit" } ], "{0}% chance to Trigger Word of Inferno on Kill": [ { "type": "number", "index": 0, "stat": "display_cast_word_of_inferno_on_kill_%" }, { "type": "literal", "value": "% chance to Trigger Word of Inferno on Kill" } ], "Trigger Word of Inferno on Kill": [ { "type": "literal", "value": "Trigger Word of Inferno on Kill" } ], "{0}% chance to Trigger Edict of Inferno on Kill": [ { "type": "number", "index": 0, "stat": "display_cast_edict_of_inferno_on_kill_%" }, { "type": "literal", "value": "% chance to Trigger Edict of Inferno on Kill" } ], "Trigger Edict of Inferno on Kill": [ { "type": "literal", "value": "Trigger Edict of Inferno on Kill" } ], "{0}% chance to Trigger Decree of Inferno on Kill": [ { "type": "number", "index": 0, "stat": "display_cast_decree_of_inferno_on_kill_%" }, { "type": "literal", "value": "% chance to Trigger Decree of Inferno on Kill" } ], "Trigger Decree of Inferno on Kill": [ { "type": "literal", "value": "Trigger Decree of Inferno on Kill" } ], "{0}% chance to Trigger Commandment of Inferno on Kill": [ { "type": "number", "index": 0, "stat": "display_cast_commandment_of_inferno_on_kill_%" }, { "type": "literal", "value": "% chance to Trigger Commandment of Inferno on Kill" } ], "Trigger Commandment of Inferno on Kill": [ { "type": "literal", "value": "Trigger Commandment of Inferno on Kill" } ], "{0}% chance to Trigger Word of the Tempest on Hit": [ { "type": "number", "index": 0, "stat": "display_cast_word_of_tempest_on_hit_%" }, { "type": "literal", "value": "% chance to Trigger Word of the Tempest on Hit" } ], "Trigger Word of the Tempest on Hit": [ { "type": "literal", "value": "Trigger Word of the Tempest on Hit" } ], "{0}% chance to Trigger Edict of the Tempest on Hit": [ { "type": "number", "index": 0, "stat": "display_cast_edict_of_tempest_on_hit_%" }, { "type": "literal", "value": "% chance to Trigger Edict of the Tempest on Hit" } ], "Trigger Edict of the Tempest on Hit": [ { "type": "literal", "value": "Trigger Edict of the Tempest on Hit" } ], "{0}% chance to Trigger Decree of the Tempest on Hit": [ { "type": "number", "index": 0, "stat": "display_cast_decree_of_tempest_on_hit_%" }, { "type": "literal", "value": "% chance to Trigger Decree of the Tempest on Hit" } ], "Trigger Decree of the Tempest on Hit": [ { "type": "literal", "value": "Trigger Decree of the Tempest on Hit" } ], "{0}% chance to Trigger Commandment of the Tempest on Hit": [ { "type": "number", "index": 0, "stat": "display_cast_commandment_of_tempest_on_hit_%" }, { "type": "literal", "value": "% chance to Trigger Commandment of the Tempest on Hit" } ], "Trigger Commandment of the Tempest on Hit": [ { "type": "literal", "value": "Trigger Commandment of the Tempest on Hit" } ], "{0}% chance to Trigger Word of the Grave when your Skills or Minions Kill": [ { "type": "number", "index": 0, "stat": "display_cast_word_of_the_grave_on_kill_%" }, { "type": "literal", "value": "% chance to Trigger Word of the Grave when your Skills or Minions Kill" } ], "Trigger Word of the Grave when your Skills or Minions Kill": [ { "type": "literal", "value": "Trigger Word of the Grave when your Skills or Minions Kill" } ], "{0}% chance to Trigger Edict of the Grave when your Skills or Minions Kill": [ { "type": "number", "index": 0, "stat": "display_cast_edict_of_the_grave_on_kill_%" }, { "type": "literal", "value": "% chance to Trigger Edict of the Grave when your Skills or Minions Kill" } ], "Trigger Edict of the Grave when your Skills or Minions Kill": [ { "type": "literal", "value": "Trigger Edict of the Grave when your Skills or Minions Kill" } ], "{0}% chance to Trigger Decree of the Grave when your Skills or Minions Kill": [ { "type": "number", "index": 0, "stat": "display_cast_decree_of_the_grave_on_kill_%" }, { "type": "literal", "value": "% chance to Trigger Decree of the Grave when your Skills or Minions Kill" } ], "Trigger Decree of the Grave when your Skills or Minions Kill": [ { "type": "literal", "value": "Trigger Decree of the Grave when your Skills or Minions Kill" } ], "{0}% chance to Trigger Commandment of the Grave when your Skills or Minions Kill": [ { "type": "number", "index": 0, "stat": "display_cast_commandment_of_the_grave_on_kill_%" }, { "type": "literal", "value": "% chance to Trigger Commandment of the Grave when your Skills or Minions Kill" } ], "Trigger Commandment of the Grave when your Skills or Minions Kill": [ { "type": "literal", "value": "Trigger Commandment of the Grave when your Skills or Minions Kill" } ], "{0}% chance to Trigger Word of Reflection when Hit": [ { "type": "number", "index": 0, "stat": "display_cast_word_of_reflection_when_hit_%" }, { "type": "literal", "value": "% chance to Trigger Word of Reflection when Hit" } ], "Trigger Word of Reflection when Hit": [ { "type": "literal", "value": "Trigger Word of Reflection when Hit" } ], "{0}% chance to Trigger Edict of Reflection when Hit": [ { "type": "number", "index": 0, "stat": "display_cast_edict_of_reflection_when_hit_%" }, { "type": "literal", "value": "% chance to Trigger Edict of Reflection when Hit" } ], "Trigger Edict of Reflection when Hit": [ { "type": "literal", "value": "Trigger Edict of Reflection when Hit" } ], "{0}% chance to Trigger Decree of Reflection when Hit": [ { "type": "number", "index": 0, "stat": "display_cast_decree_of_reflection_when_hit_%" }, { "type": "literal", "value": "% chance to Trigger Decree of Reflection when Hit" } ], "Trigger Decree of Reflection when Hit": [ { "type": "literal", "value": "Trigger Decree of Reflection when Hit" } ], "{0}% chance to Trigger Commandment of Reflection when Hit": [ { "type": "number", "index": 0, "stat": "display_cast_commandment_of_reflection_when_hit_%" }, { "type": "literal", "value": "% chance to Trigger Commandment of Reflection when Hit" } ], "Trigger Commandment of Reflection when Hit": [ { "type": "literal", "value": "Trigger Commandment of Reflection when Hit" } ], "{0}% chance to Trigger Word of Force on Hit": [ { "type": "number", "index": 0, "stat": "display_attack_with_word_of_force_on_hit_%" }, { "type": "literal", "value": "% chance to Trigger Word of Force on Hit" } ], "Trigger Word of Force on Hit": [ { "type": "literal", "value": "Trigger Word of Force on Hit" } ], "{0}% chance to Trigger Edict of Force on Hit": [ { "type": "number", "index": 0, "stat": "display_attack_with_edict_of_force_on_hit_%" }, { "type": "literal", "value": "% chance to Trigger Edict of Force on Hit" } ], "Trigger Edict of Force on Hit": [ { "type": "literal", "value": "Trigger Edict of Force on Hit" } ], "{0}% chance to Trigger Decree of Force on Hit": [ { "type": "number", "index": 0, "stat": "display_attack_with_decree_of_force_on_hit_%" }, { "type": "literal", "value": "% chance to Trigger Decree of Force on Hit" } ], "Trigger Decree of Force on Hit": [ { "type": "literal", "value": "Trigger Decree of Force on Hit" } ], "{0}% chance to Trigger Commandment of Force on Hit": [ { "type": "number", "index": 0, "stat": "display_attack_with_commandment_of_force_on_hit_%" }, { "type": "literal", "value": "% chance to Trigger Commandment of Force on Hit" } ], "Trigger Commandment of Force on Hit": [ { "type": "literal", "value": "Trigger Commandment of Force on Hit" } ], "{0}% chance to Trigger Word of Light when you take a Critical Strike": [ { "type": "number", "index": 0, "stat": "display_attack_with_word_of_light_when_critically_hit_%" }, { "type": "literal", "value": "% chance to Trigger Word of Light when you take a Critical Strike" } ], "Trigger Word of Light when you take a Critical Strike": [ { "type": "literal", "value": "Trigger Word of Light when you take a Critical Strike" } ], "{0}% chance to Trigger Edict of Light when you take a Critical Strike": [ { "type": "number", "index": 0, "stat": "display_attack_with_edict_of_light_when_critically_hit_%" }, { "type": "literal", "value": "% chance to Trigger Edict of Light when you take a Critical Strike" } ], "Trigger Edict of Light when you take a Critical Strike": [ { "type": "literal", "value": "Trigger Edict of Light when you take a Critical Strike" } ], "{0}% chance to Trigger Decree of Light when you take a Critical Strike": [ { "type": "number", "index": 0, "stat": "display_attack_with_decree_of_light_when_critically_hit_%" }, { "type": "literal", "value": "% chance to Trigger Decree of Light when you take a Critical Strike" } ], "Trigger Decree of Light when you take a Critical Strike": [ { "type": "literal", "value": "Trigger Decree of Light when you take a Critical Strike" } ], "{0}% chance to Trigger Commandment of Light when you take a Critical Strike": [ { "type": "number", "index": 0, "stat": "display_attack_with_commandment_of_light_when_critically_hit_%" }, { "type": "literal", "value": "% chance to Trigger Commandment of Light when you take a Critical Strike" } ], "Trigger Commandment of Light when you take a Critical Strike": [ { "type": "literal", "value": "Trigger Commandment of Light when you take a Critical Strike" } ], "{0}% chance to Trigger Word of War on Kill": [ { "type": "number", "index": 0, "stat": "display_cast_word_of_war_on_kill_%" }, { "type": "literal", "value": "% chance to Trigger Word of War on Kill" } ], "Trigger Word of War on Kill": [ { "type": "literal", "value": "Trigger Word of War on Kill" } ], "{0}% chance to Trigger Edict of War on Kill": [ { "type": "number", "index": 0, "stat": "display_cast_edict_of_war_on_kill_%" }, { "type": "literal", "value": "% chance to Trigger Edict of War on Kill" } ], "Trigger Edict of War on Kill": [ { "type": "literal", "value": "Trigger Edict of War on Kill" } ], "{0}% chance to Trigger Decree of War on Kill": [ { "type": "number", "index": 0, "stat": "display_cast_decree_of_war_on_kill_%" }, { "type": "literal", "value": "% chance to Trigger Decree of War on Kill" } ], "Trigger Decree of War on Kill": [ { "type": "literal", "value": "Trigger Decree of War on Kill" } ], "{0}% chance to Trigger Commandment of War on Kill": [ { "type": "number", "index": 0, "stat": "display_cast_commandment_of_war_on_kill_%" }, { "type": "literal", "value": "% chance to Trigger Commandment of War on Kill" } ], "Trigger Commandment of War on Kill": [ { "type": "literal", "value": "Trigger Commandment of War on Kill" } ], "{0}% chance to Trigger Word of Fury on Hit": [ { "type": "number", "index": 0, "stat": "display_attack_with_word_of_fury_on_hit_%" }, { "type": "literal", "value": "% chance to Trigger Word of Fury on Hit" } ], "Trigger Word of Fury on Hit": [ { "type": "literal", "value": "Trigger Word of Fury on Hit" } ], "{0}% chance to Trigger Edict of Fury on Hit": [ { "type": "number", "index": 0, "stat": "display_attack_with_edict_of_fury_on_hit_%" }, { "type": "literal", "value": "% chance to Trigger Edict of Fury on Hit" } ], "Trigger Edict of Fury on Hit": [ { "type": "literal", "value": "Trigger Edict of Fury on Hit" } ], "{0}% chance to Trigger Decree of Fury on Hit": [ { "type": "number", "index": 0, "stat": "display_attack_with_decree_of_fury_on_hit_%" }, { "type": "literal", "value": "% chance to Trigger Decree of Fury on Hit" } ], "Trigger Decree of Fury on Hit": [ { "type": "literal", "value": "Trigger Decree of Fury on Hit" } ], "{0}% chance to Trigger Commandment of Fury on Hit": [ { "type": "number", "index": 0, "stat": "display_attack_with_commandment_of_fury_on_hit_%" }, { "type": "literal", "value": "% chance to Trigger Commandment of Fury on Hit" } ], "Trigger Commandment of Fury on Hit": [ { "type": "literal", "value": "Trigger Commandment of Fury on Hit" } ], "{0}% chance to Trigger Word of Spite when Hit": [ { "type": "number", "index": 0, "stat": "display_attack_with_word_of_spite_when_hit_%" }, { "type": "literal", "value": "% chance to Trigger Word of Spite when Hit" } ], "Trigger Word of Spite when Hit": [ { "type": "literal", "value": "Trigger Word of Spite when Hit" } ], "{0}% chance to Trigger Edict of Spite when Hit": [ { "type": "number", "index": 0, "stat": "display_attack_with_edict_of_spite_when_hit_%" }, { "type": "literal", "value": "% chance to Trigger Edict of Spite when Hit" } ], "Trigger Edict of Spite when Hit": [ { "type": "literal", "value": "Trigger Edict of Spite when Hit" } ], "{0}% chance to Trigger Decree of Spite when Hit": [ { "type": "number", "index": 0, "stat": "display_attack_with_decree_of_spite_when_hit_%" }, { "type": "literal", "value": "% chance to Trigger Decree of Spite when Hit" } ], "Trigger Decree of Spite when Hit": [ { "type": "literal", "value": "Trigger Decree of Spite when Hit" } ], "{0}% chance to Trigger Commandment of Spite when Hit": [ { "type": "number", "index": 0, "stat": "display_attack_with_commandment_of_spite_when_hit_%" }, { "type": "literal", "value": "% chance to Trigger Commandment of Spite when Hit" } ], "Trigger Commandment of Spite when Hit": [ { "type": "literal", "value": "Trigger Commandment of Spite when Hit" } ], "{0}% increased Attack and Cast Speed if Energy\nShield Recharge has started Recently": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_for_4_seconds_on_begin_es_recharge" }, { "type": "literal", "value": "% increased Attack and Cast Speed if Energy\nShield Recharge has started Recently" } ], "{0}% reduced Attack and Cast Speed if Energy\nShield Recharge has started Recently": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_for_4_seconds_on_begin_es_recharge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed if Energy\nShield Recharge has started Recently" } ], "{0}% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently": [ { "type": "number", "index": 0, "stat": "life_es_and_mana_recovery_+%_for_4_seconds_on_killing_enemies_affected_by_your_degen" }, { "type": "literal", "value": "% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently" } ], "{0}% more chance to Evade Attack Hits while not on full Energy Shield": [ { "type": "number", "index": 0, "stat": "trickster_passive_chance_to_evade_attacks_while_not_on_full_energy_shield_+%_final" }, { "type": "literal", "value": "% more chance to Evade Attack Hits while not on full Energy Shield" } ], "{0}% less chance to Evade Attack Hits while not on full Energy Shield": [ { "type": "number", "index": 0, "stat": "trickster_passive_chance_to_evade_attacks_while_not_on_full_energy_shield_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less chance to Evade Attack Hits while not on full Energy Shield" } ], "{0}% increased Critical Strike Chance against Enemies that are affected\nby no Elemental Ailments": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_vs_enemies_without_elemental_status_ailments" }, { "type": "literal", "value": "% increased Critical Strike Chance against Enemies that are affected\nby no Elemental Ailments" } ], "{0}% reduced Critical Strike Chance against Enemies that are affected\nby no Elemental Ailments": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_vs_enemies_without_elemental_status_ailments", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance against Enemies that are affected\nby no Elemental Ailments" } ], "{0}% increased Spell Damage if you've Cast a Spell Recently": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_for_4_seconds_on_cast" }, { "type": "literal", "value": "% increased Spell Damage if you've Cast a Spell Recently" } ], "{0}% reduced Spell Damage if you've Cast a Spell Recently": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_for_4_seconds_on_cast", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage if you've Cast a Spell Recently" } ], "{0}% increased Attack Damage if you've Cast a Spell Recently": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_for_4_seconds_on_cast" }, { "type": "literal", "value": "% increased Attack Damage if you've Cast a Spell Recently" } ], "{0}% reduced Attack Damage if you've Cast a Spell Recently": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_for_4_seconds_on_cast", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage if you've Cast a Spell Recently" } ], "{0}% increased Attack Speed if you've Attacked Recently": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_for_4_seconds_on_attack" }, { "type": "literal", "value": "% increased Attack Speed if you've Attacked Recently" } ], "{0}% reduced Attack Speed if you've Attacked Recently": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_for_4_seconds_on_attack", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed if you've Attacked Recently" } ], "{0}% increased Cast Speed if you've Attacked Recently": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_for_4_seconds_on_attack" }, { "type": "literal", "value": "% increased Cast Speed if you've Attacked Recently" } ], "{0}% reduced Cast Speed if you've Attacked Recently": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_for_4_seconds_on_attack", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed if you've Attacked Recently" } ], "{0}% chance to Trigger Word of Flames on Hit": [ { "type": "number", "index": 0, "stat": "display_cast_word_of_flames_on_hit_%" }, { "type": "literal", "value": "% chance to Trigger Word of Flames on Hit" } ], "Trigger Word of Flames on Hit": [ { "type": "literal", "value": "Trigger Word of Flames on Hit" } ], "{0}% chance to Trigger Edict of Flames on Hit": [ { "type": "number", "index": 0, "stat": "display_cast_edict_of_flames_on_hit_%" }, { "type": "literal", "value": "% chance to Trigger Edict of Flames on Hit" } ], "Trigger Edict of Flames on Hit": [ { "type": "literal", "value": "Trigger Edict of Flames on Hit" } ], "{0}% chance to Trigger Decree of Flames on Hit": [ { "type": "number", "index": 0, "stat": "display_cast_decree_of_flames_on_hit_%" }, { "type": "literal", "value": "% chance to Trigger Decree of Flames on Hit" } ], "Trigger Decree of Flames on Hit": [ { "type": "literal", "value": "Trigger Decree of Flames on Hit" } ], "{0}% chance to Trigger Commandment of Flames on Hit": [ { "type": "number", "index": 0, "stat": "display_cast_commandment_of_flames_on_hit_%" }, { "type": "literal", "value": "% chance to Trigger Commandment of Flames on Hit" } ], "Trigger Commandment of Flames on Hit": [ { "type": "literal", "value": "Trigger Commandment of Flames on Hit" } ], "{0}% chance to Trigger Word of Frost on Kill": [ { "type": "number", "index": 0, "stat": "display_cast_word_of_frost_on_kill_%" }, { "type": "literal", "value": "% chance to Trigger Word of Frost on Kill" } ], "Trigger Word of Frost on Kill": [ { "type": "literal", "value": "Trigger Word of Frost on Kill" } ], "{0}% chance to Trigger Edict of Frost on Kill": [ { "type": "number", "index": 0, "stat": "display_cast_edict_of_frost_on_kill_%" }, { "type": "literal", "value": "% chance to Trigger Edict of Frost on Kill" } ], "Trigger Edict of Frost on Kill": [ { "type": "literal", "value": "Trigger Edict of Frost on Kill" } ], "{0}% chance to Trigger Decree of Frost on Kill": [ { "type": "number", "index": 0, "stat": "display_cast_decree_of_frost_on_kill_%" }, { "type": "literal", "value": "% chance to Trigger Decree of Frost on Kill" } ], "Trigger Decree of Frost on Kill": [ { "type": "literal", "value": "Trigger Decree of Frost on Kill" } ], "{0}% chance to Trigger Commandment of Frost on Kill": [ { "type": "number", "index": 0, "stat": "display_cast_commandment_of_frost_on_kill_%" }, { "type": "literal", "value": "% chance to Trigger Commandment of Frost on Kill" } ], "Trigger Commandment of Frost on Kill": [ { "type": "literal", "value": "Trigger Commandment of Frost on Kill" } ], "{0}% chance to Trigger Word of Thunder on Kill": [ { "type": "number", "index": 0, "stat": "display_cast_word_of_thunder_on_kill_%" }, { "type": "literal", "value": "% chance to Trigger Word of Thunder on Kill" } ], "Trigger Word of Thunder on Kill": [ { "type": "literal", "value": "Trigger Word of Thunder on Kill" } ], "{0}% chance to Trigger Edict of Thunder on Kill": [ { "type": "number", "index": 0, "stat": "display_cast_edict_of_thunder_on_kill_%" }, { "type": "literal", "value": "% chance to Trigger Edict of Thunder on Kill" } ], "Trigger Edict of Thunder on Kill": [ { "type": "literal", "value": "Trigger Edict of Thunder on Kill" } ], "{0}% chance to Trigger Decree of Thunder on Kill": [ { "type": "number", "index": 0, "stat": "display_cast_decree_of_thunder_on_kill_%" }, { "type": "literal", "value": "% chance to Trigger Decree of Thunder on Kill" } ], "Trigger Decree of Thunder on Kill": [ { "type": "literal", "value": "Trigger Decree of Thunder on Kill" } ], "{0}% chance to Trigger Commandment of Thunder on Kill": [ { "type": "number", "index": 0, "stat": "display_cast_commandment_of_thunder_on_kill_%" }, { "type": "literal", "value": "% chance to Trigger Commandment of Thunder on Kill" } ], "Trigger Commandment of Thunder on Kill": [ { "type": "literal", "value": "Trigger Commandment of Thunder on Kill" } ], "{0}% chance for 100% of Elemental Damage to be gained as Extra Chaos Damage": [ { "type": "number", "index": 0, "stat": "chance_for_elemental_damage_to_be_added_as_additional_chaos_damage_%" }, { "type": "literal", "value": "% chance for 100% of Elemental Damage to be gained as Extra Chaos Damage" } ], "{0}% increased Critical Strike Chance if you haven't Crit Recently": [ { "type": "number", "index": 0, "stat": "enchantment_critical_strike_chance_+%_if_you_havent_crit_for_4_seconds" }, { "type": "literal", "value": "% increased Critical Strike Chance if you haven't Crit Recently" } ], "{0}% reduced Critical Strike Chance if you haven't Crit Recently": [ { "type": "number", "index": 0, "stat": "enchantment_critical_strike_chance_+%_if_you_havent_crit_for_4_seconds", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance if you haven't Crit Recently" } ], "{0}% increased Damage while on Consecrated Ground": [ { "type": "number", "index": 0, "stat": "damage_+%_on_consecrated_ground" }, { "type": "literal", "value": "% increased Damage while on Consecrated Ground" } ], "{0}% reduced Damage while on Consecrated Ground": [ { "type": "number", "index": 0, "stat": "damage_+%_on_consecrated_ground", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while on Consecrated Ground" } ], "{0}% chance to create Consecrated Ground when Hit, lasting 8 seconds": [ { "type": "number", "index": 0, "stat": "consecrate_ground_for_3_seconds_when_hit_%" }, { "type": "literal", "value": "% chance to create Consecrated Ground when Hit, lasting 8 seconds" } ], "Create Consecrated Ground when Hit, lasting 8 seconds": [ { "type": "literal", "value": "Create Consecrated Ground when Hit, lasting 8 seconds" } ], "{0}% increased Mana Cost of Skills while on Consecrated Ground": [ { "type": "number", "index": 0, "stat": "mana_cost_+%_on_consecrated_ground" }, { "type": "literal", "value": "% increased Mana Cost of Skills while on Consecrated Ground" } ], "{0}% reduced Mana Cost of Skills while on Consecrated Ground": [ { "type": "number", "index": 0, "stat": "mana_cost_+%_on_consecrated_ground", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Cost of Skills while on Consecrated Ground" } ], "{0}% chance to Avoid Elemental Ailments while on Consecrated Ground": [ { "type": "number", "index": 0, "stat": "avoid_ailments_%_on_consecrated_ground" }, { "type": "literal", "value": "% chance to Avoid Elemental Ailments while on Consecrated Ground" } ], "{0}% to Critical Strike Multiplier against Enemies that are affected\nby Elemental Ailments": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_vs_enemies_affected_by_elemental_status_ailment" }, { "type": "literal", "value": "% to Critical Strike Multiplier against Enemies that are affected\nby Elemental Ailments" } ], "Non-Critical Strikes Penetrate {0}% of Enemy Elemental Resistances": [ { "type": "literal", "value": "Non-Critical Strikes Penetrate " }, { "type": "number", "index": 0, "stat": "non_critical_strikes_penetrate_elemental_resistances_%" }, { "type": "literal", "value": "% of Enemy Elemental Resistances" } ], "Attack Damage Penetrates {0}% of Enemy Elemental Resistances": [ { "type": "literal", "value": "Attack Damage Penetrates " }, { "type": "number", "index": 0, "stat": "base_attack_damage_penetrates_elemental_resist_%" }, { "type": "literal", "value": "% of Enemy Elemental Resistances" } ], "Damage Penetrates {0}% of Enemy Elemental Resistances": [ { "type": "literal", "value": "Damage Penetrates " }, { "type": "number", "index": 0, "stat": "base_penetrate_elemental_resistances_%" }, { "type": "literal", "value": "% of Enemy Elemental Resistances" } ], "Attack Damage Penetrates {0}% of Enemy Fire Resistance": [ { "type": "literal", "value": "Attack Damage Penetrates " }, { "type": "number", "index": 0, "stat": "base_attack_damage_penetrates_fire_resist_%" }, { "type": "literal", "value": "% of Enemy Fire Resistance" } ], "Attack Damage Penetrates {0}% of Enemy Cold Resistance": [ { "type": "literal", "value": "Attack Damage Penetrates " }, { "type": "number", "index": 0, "stat": "base_attack_damage_penetrates_cold_resist_%" }, { "type": "literal", "value": "% of Enemy Cold Resistance" } ], "Attack Damage Penetrates {0}% of Enemy Lightning Resistance": [ { "type": "literal", "value": "Attack Damage Penetrates " }, { "type": "number", "index": 0, "stat": "base_attack_damage_penetrates_lightning_resist_%" }, { "type": "literal", "value": "% of Enemy Lightning Resistance" } ], "Attack Damage Penetrates {0}% of Enemy Chaos Resistance": [ { "type": "literal", "value": "Attack Damage Penetrates " }, { "type": "number", "index": 0, "stat": "base_attack_damage_penetrates_chaos_resist_%" }, { "type": "literal", "value": "% of Enemy Chaos Resistance" } ], "{0}% increased Effect of Non-Curse Auras from your Skills on Enemies": [ { "type": "number", "index": 0, "stat": "non_curse_aura_effect_+%_vs_enemies" }, { "type": "literal", "value": "% increased Effect of Non-Curse Auras from your Skills on Enemies" } ], "{0}% reduced Effect of Non-Curse Auras from your Skills on Enemies": [ { "type": "number", "index": 0, "stat": "non_curse_aura_effect_+%_vs_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Non-Curse Auras from your Skills on Enemies" } ], "{0}% increased Damage with Unarmed Attacks against Bleeding Enemies": [ { "type": "number", "index": 0, "stat": "unarmed_damage_+%_vs_bleeding_enemies" }, { "type": "literal", "value": "% increased Damage with Unarmed Attacks against Bleeding Enemies" } ], "{0}% reduced Damage with Unarmed Attacks against Bleeding Enemies": [ { "type": "number", "index": 0, "stat": "unarmed_damage_+%_vs_bleeding_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Unarmed Attacks against Bleeding Enemies" } ], "Auras from your Skills have {0}% increased Effect on you": [ { "type": "literal", "value": "Auras from your Skills have " }, { "type": "number", "index": 0, "stat": "aura_effect_on_self_from_your_skills_+%" }, { "type": "literal", "value": "% increased Effect on you" } ], "Auras from your Skills have {0}% reduced Effect on you": [ { "type": "literal", "value": "Auras from your Skills have " }, { "type": "number", "index": 0, "stat": "aura_effect_on_self_from_your_skills_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect on you" } ], "Gain {0} Life per Bleeding Enemy Hit": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "life_gained_on_bleeding_enemy_hit" }, { "type": "literal", "value": " Life per Bleeding Enemy Hit" } ], "Lose {0} Life per Bleeding Enemy Hit": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "life_gained_on_bleeding_enemy_hit" }, { "type": "literal", "value": " Life per Bleeding Enemy Hit" } ], "{0}% to Unarmed Melee Attack Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "base_melee_critical_strike_chance_while_unarmed_%", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Unarmed Melee Attack Critical Strike Chance" } ], "Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills": [ { "type": "literal", "value": "Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills" } ], "Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills": [ { "type": "literal", "value": "Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills" } ], "Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills": [ { "type": "literal", "value": "Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills" } ], "{0}% increased Damage with Unarmed Attacks": [ { "type": "number", "index": 0, "stat": "damage_+%_while_unarmed" }, { "type": "literal", "value": "% increased Damage with Unarmed Attacks" } ], "{0}% reduced Damage with Unarmed Attacks": [ { "type": "number", "index": 0, "stat": "damage_+%_while_unarmed", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Unarmed Attacks" } ], "{0}% increased Rarity of Items Dropped by Shattered Enemies": [ { "type": "number", "index": 0, "stat": "killed_monster_dropped_item_rarity_+%_when_shattered" }, { "type": "literal", "value": "% increased Rarity of Items Dropped by Shattered Enemies" } ], "{0}% reduced Rarity of Items Dropped by Shattered Enemies": [ { "type": "number", "index": 0, "stat": "killed_monster_dropped_item_rarity_+%_when_shattered", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items Dropped by Shattered Enemies" } ], "{0}% faster start of Energy Shield Recharge during any Flask Effect": [ { "type": "number", "index": 0, "stat": "energy_shield_delay_during_flask_effect_-%" }, { "type": "literal", "value": "% faster start of Energy Shield Recharge during any Flask Effect" } ], "{0}% slower start of Energy Shield Recharge during any Flask Effect": [ { "type": "number", "index": 0, "stat": "energy_shield_delay_during_flask_effect_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower start of Energy Shield Recharge during any Flask Effect" } ], "{0}% faster start of Energy Shield Recharge": [ { "type": "number", "index": 0, "stat": "virtual_energy_shield_delay_-%" }, { "type": "literal", "value": "% faster start of Energy Shield Recharge" } ], "{0}% slower start of Energy Shield Recharge": [ { "type": "number", "index": 0, "stat": "virtual_energy_shield_delay_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower start of Energy Shield Recharge" } ], "{0}% increased Energy Shield Recharge Rate during any Flask Effect": [ { "type": "number", "index": 0, "stat": "energy_shield_recharge_rate_during_flask_effect_+%" }, { "type": "literal", "value": "% increased Energy Shield Recharge Rate during any Flask Effect" } ], "{0}% reduced Energy Shield Recharge Rate during any Flask Effect": [ { "type": "number", "index": 0, "stat": "energy_shield_recharge_rate_during_flask_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Energy Shield Recharge Rate during any Flask Effect" } ], "{0}% increased Energy Shield Recharge Rate": [ { "type": "number", "index": 0, "stat": "virtual_energy_shield_recharge_rate_+%" }, { "type": "literal", "value": "% increased Energy Shield Recharge Rate" } ], "{0}% reduced Energy Shield Recharge Rate": [ { "type": "number", "index": 0, "stat": "virtual_energy_shield_recharge_rate_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Energy Shield Recharge Rate" } ], "Arrows Fork": [ { "type": "literal", "value": "Arrows Fork" } ], "{0}% increased Fish Bite Sensitivity": [ { "type": "number", "index": 0, "stat": "fishing_bite_sensitivity_+%" }, { "type": "literal", "value": "% increased Fish Bite Sensitivity" } ], "{0}% increased Cold Damage per 1% Chance to Block Attack Damage": [ { "type": "number", "index": 0, "stat": "cold_damage_+%_per_1%_block_chance" }, { "type": "literal", "value": "% increased Cold Damage per 1% Chance to Block Attack Damage" } ], "{0}% reduced Cold Damage per 1% Chance to Block Attack Damage": [ { "type": "number", "index": 0, "stat": "cold_damage_+%_per_1%_block_chance", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage per 1% Chance to Block Attack Damage" } ], "{0}% increased Maximum Mana per 2% Chance to Block Spell Damage": [ { "type": "number", "index": 0, "stat": "maximum_mana_+%_per_2%_spell_block_chance" }, { "type": "literal", "value": "% increased Maximum Mana per 2% Chance to Block Spell Damage" } ], "{0}% reduced Maximum Mana per 2% Chance to Block Spell Damage": [ { "type": "number", "index": 0, "stat": "maximum_mana_+%_per_2%_spell_block_chance", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum Mana per 2% Chance to Block Spell Damage" } ], "{0}% increased Armour while Chilled or Frozen": [ { "type": "number", "index": 0, "stat": "physical_damage_reduction_rating_+%_while_chilled_or_frozen" }, { "type": "literal", "value": "% increased Armour while Chilled or Frozen" } ], "{0}% reduced Armour while Chilled or Frozen": [ { "type": "number", "index": 0, "stat": "physical_damage_reduction_rating_+%_while_chilled_or_frozen", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour while Chilled or Frozen" } ], "Players have {0}% increased Action Speed while Chilled": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_players_action_speed_+%_while_chilled" }, { "type": "literal", "value": "% increased Action Speed while Chilled" } ], "Players have {0}% reduced Action Speed while Chilled": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_players_action_speed_+%_while_chilled", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Action Speed while Chilled" } ], "{0}% increased Action Speed while Chilled": [ { "type": "number", "index": 0, "stat": "action_speed_+%_while_chilled" }, { "type": "literal", "value": "% increased Action Speed while Chilled" } ], "{0}% redcued Action Speed while Chilled": [ { "type": "number", "index": 0, "stat": "action_speed_+%_while_chilled", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% redcued Action Speed while Chilled" } ], "Damage with Weapons Penetrates {0}% Cold Resistance": [ { "type": "literal", "value": "Damage with Weapons Penetrates " }, { "type": "number", "index": 0, "stat": "reduce_enemy_cold_resistance_with_weapons_%" }, { "type": "literal", "value": "% Cold Resistance" } ], "Damage with Weapons Penetrates {0}% Fire Resistance": [ { "type": "literal", "value": "Damage with Weapons Penetrates " }, { "type": "number", "index": 0, "stat": "reduce_enemy_fire_resistance_with_weapons_%" }, { "type": "literal", "value": "% Fire Resistance" } ], "Damage with Weapons Penetrates {0}% Lightning Resistance": [ { "type": "literal", "value": "Damage with Weapons Penetrates " }, { "type": "number", "index": 0, "stat": "reduce_enemy_lightning_resistance_with_weapons_%" }, { "type": "literal", "value": "% Lightning Resistance" } ], "Damage with Weapons Penetrates {0}% Chaos Resistance": [ { "type": "literal", "value": "Damage with Weapons Penetrates " }, { "type": "number", "index": 0, "stat": "reduce_enemy_chaos_resistance_with_weapons_%" }, { "type": "literal", "value": "% Chaos Resistance" } ], "{0}% more Elemental Damage": [ { "type": "number", "index": 0, "stat": "inquisitor_aura_elemental_damage_+%_final" }, { "type": "literal", "value": "% more Elemental Damage" } ], "{0}% less Elemental Damage": [ { "type": "number", "index": 0, "stat": "inquisitor_aura_elemental_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Elemental Damage" } ], "Monsters drop items {0} Level higher": [ { "type": "literal", "value": "Monsters drop items " }, { "type": "number", "index": 0, "stat": "map_monster_drop_higher_level_gear" }, { "type": "literal", "value": " Level higher" } ], "Monsters drop items {0} Levels higher": [ { "type": "literal", "value": "Monsters drop items " }, { "type": "number", "index": 0, "stat": "map_monster_drop_higher_level_gear" }, { "type": "literal", "value": " Levels higher" } ], "This Map's Modifiers to Quantity of Items found also apply to Rarity": [ { "type": "literal", "value": "This Map's Modifiers to Quantity of Items found also apply to Rarity" } ], "Onslaught": [ { "type": "literal", "value": "Onslaught" } ], "Damage with Weapons Penetrates {0}% Elemental Resistances": [ { "type": "literal", "value": "Damage with Weapons Penetrates " }, { "type": "number", "index": 0, "stat": "reduce_enemy_elemental_resistance_with_weapons_%" }, { "type": "literal", "value": "% Elemental Resistances" } ], "{0}% chance to gain an Endurance Charge when your Trap is triggered by an Enemy": [ { "type": "number", "index": 0, "stat": "%_chance_to_gain_endurance_charge_on_trap_triggered_by_an_enemy" }, { "type": "literal", "value": "% chance to gain an Endurance Charge when your Trap is triggered by an Enemy" } ], "Gain a Endurance Charge when your Trap is triggered by an Enemy": [ { "type": "literal", "value": "Gain a Endurance Charge when your Trap is triggered by an Enemy" } ], "{0}% chance to add a Power Charge on Hit": [ { "type": "number", "index": 0, "stat": "add_power_charge_on_hit_%" }, { "type": "literal", "value": "% chance to add a Power Charge on Hit" } ], "Lose all Power Charges on reaching Maximum Power Charges": [ { "type": "literal", "value": "Lose all Power Charges on reaching Maximum Power Charges" } ], "Shocks you when you reach Maximum Power Charges": [ { "type": "literal", "value": "Shocks you when you reach Maximum Power Charges" } ], "Gain a Frenzy Charge on reaching Maximum Power Charges": [ { "type": "literal", "value": "Gain a Frenzy Charge on reaching Maximum Power Charges" } ], "Petrified": [ { "type": "literal", "value": "Petrified" } ], "{0}% chance to gain an Endurance Charge when you gain a Power Charge": [ { "type": "number", "index": 0, "stat": "add_endurance_charge_on_gain_power_charge_%" }, { "type": "literal", "value": "% chance to gain an Endurance Charge when you gain a Power Charge" } ], "{0}% increased Damage per Enemy Killed by you or your Totems Recently": [ { "type": "number", "index": 0, "stat": "stacking_damage_+%_on_kill_for_4_seconds" }, { "type": "literal", "value": "% increased Damage per Enemy Killed by you or your Totems Recently" } ], "{0}% reduced Damage per Enemy Killed by you or your Totems Recently": [ { "type": "number", "index": 0, "stat": "stacking_damage_+%_on_kill_for_4_seconds", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per Enemy Killed by you or your Totems Recently" } ], "{0}% increased Attack and Cast Speed while you have a Totem": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_while_totem_active" }, { "type": "literal", "value": "% increased Attack and Cast Speed while you have a Totem" } ], "{0}% reduced Attack and Cast Speed while you have a Totem": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_while_totem_active", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed while you have a Totem" } ], "{0} to maximum number of Summoned Totems if you or your Totems have Killed in the past 8 seconds": [ { "type": "number", "index": 0, "stat": "number_of_additional_totems_allowed_on_kill_for_8_seconds" }, { "type": "literal", "value": " to maximum number of Summoned Totems if you or your Totems have Killed in the past 8 seconds" } ], "Monsters take {0}% reduced Extra Damage from Critical Strikes": [ { "type": "literal", "value": "Monsters take " }, { "type": "number", "index": 0, "stat": "map_monsters_base_self_critical_strike_multiplier_-%" }, { "type": "literal", "value": "% reduced Extra Damage from Critical Strikes" } ], "Monsters take {0}% increased Extra Damage from Critical Strikes": [ { "type": "literal", "value": "Monsters take " }, { "type": "number", "index": 0, "stat": "map_monsters_base_self_critical_strike_multiplier_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Extra Damage from Critical Strikes" } ], "{0}% chance to gain a Power, Frenzy or Endurance Charge on Kill": [ { "type": "number", "index": 0, "stat": "power_frenzy_or_endurance_charge_on_kill_%" }, { "type": "literal", "value": "% chance to gain a Power, Frenzy or Endurance Charge on Kill" } ], "Gain a Power, Frenzy or Endurance Charge on Kill": [ { "type": "literal", "value": "Gain a Power, Frenzy or Endurance Charge on Kill" } ], "Immune to Poison": [ { "type": "literal", "value": "Immune to Poison" } ], "For each Element you've been hit by Damage of Recently, {0}% increased Damage of that Element": [ { "type": "literal", "value": "For each Element you've been hit by Damage of Recently, " }, { "type": "number", "index": 0, "stat": "elementalist_damage_with_an_element_+%_for_4_seconds_after_being_hit_by_an_element" }, { "type": "literal", "value": "% increased Damage of that Element" } ], "For each Element you've been hit by Damage of Recently, {0}% reduced Damage of that Element": [ { "type": "literal", "value": "For each Element you've been hit by Damage of Recently, " }, { "type": "number", "index": 0, "stat": "elementalist_damage_with_an_element_+%_for_4_seconds_after_being_hit_by_an_element", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage of that Element" } ], "For each Element you've been hit by Damage of Recently, {0}% increased Damage taken of that Element": [ { "type": "literal", "value": "For each Element you've been hit by Damage of Recently, " }, { "type": "number", "index": 0, "stat": "damage_taken_+%_to_an_element_for_4_seconds_when_hit_by_damage_from_an_element" }, { "type": "literal", "value": "% increased Damage taken of that Element" } ], "For each Element you've been hit by Damage of Recently, {0}% reduced Damage taken of that Element": [ { "type": "literal", "value": "For each Element you've been hit by Damage of Recently, " }, { "type": "number", "index": 0, "stat": "damage_taken_+%_to_an_element_for_4_seconds_when_hit_by_damage_from_an_element", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken of that Element" } ], "Every 10 seconds, gain {0}% increased Elemental Damage for 4 seconds": [ { "type": "literal", "value": "Every 10 seconds, gain " }, { "type": "number", "index": 0, "stat": "elementalist_elemental_damage_+%_for_4_seconds_every_10_seconds" }, { "type": "literal", "value": "% increased Elemental Damage for 4 seconds" } ], "Every 10 seconds, gain {0}% reduced Elemental Damage for 4 seconds": [ { "type": "literal", "value": "Every 10 seconds, gain " }, { "type": "number", "index": 0, "stat": "elementalist_elemental_damage_+%_for_4_seconds_every_10_seconds", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage for 4 seconds" } ], "Damage Penetrates {0}% Cold Resistance if you've\nused a Fire Skill in the past 10 seconds": [ { "type": "literal", "value": "Damage Penetrates " }, { "type": "number", "index": 0, "stat": "elementalist_cold_penetration_%_for_4_seconds_on_using_fire_skill" }, { "type": "literal", "value": "% Cold Resistance if you've\nused a Fire Skill in the past 10 seconds" } ], "Damage Penetrates {0}% Lightning Resistance if you've\nused a Cold Skill in the past 10 seconds": [ { "type": "literal", "value": "Damage Penetrates " }, { "type": "number", "index": 0, "stat": "elementalist_lightning_penetration_%_for_4_seconds_on_using_cold_skill" }, { "type": "literal", "value": "% Lightning Resistance if you've\nused a Cold Skill in the past 10 seconds" } ], "Damage Penetrates {0}% Fire Resistance if you've\nused a Lightning Skill in the past 10 seconds": [ { "type": "literal", "value": "Damage Penetrates " }, { "type": "number", "index": 0, "stat": "elementalist_fire_penetration_%_for_4_seconds_on_using_lightning_skill" }, { "type": "literal", "value": "% Fire Resistance if you've\nused a Lightning Skill in the past 10 seconds" } ], "{0}% chance to Summon a Lesser Elemental Golem when\nyou Kill an Enemy using Elemental Damage": [ { "type": "number", "index": 0, "stat": "elementalist_summon_elemental_golem_on_killing_enemy_with_element_%" }, { "type": "literal", "value": "% chance to Summon a Lesser Elemental Golem when\nyou Kill an Enemy using Elemental Damage" } ], "{0}% Chance to gain Elemental Conflux for 4 seconds when you Kill an Enemy": [ { "type": "number", "index": 0, "stat": "elementalist_all_damage_causes_chill_shock_and_ignite_for_4_seconds_on_kill_%" }, { "type": "literal", "value": "% Chance to gain Elemental Conflux for 4 seconds when you Kill an Enemy" } ], "Elemental Ailments inflicted by your Skills spread to other Enemies within {0} metre": [ { "type": "literal", "value": "Elemental Ailments inflicted by your Skills spread to other Enemies within " }, { "type": "number", "index": 0, "stat": "elementalist_elemental_status_effect_aura_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Elemental Ailments inflicted by your Skills spread to other Enemies within {0} metres": [ { "type": "literal", "value": "Elemental Ailments inflicted by your Skills spread to other Enemies within " }, { "type": "number", "index": 0, "stat": "elementalist_elemental_status_effect_aura_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "{0}% chance to knockback on Counterattack": [ { "type": "number", "index": 0, "stat": "knockback_on_counterattack_%" }, { "type": "literal", "value": "% chance to knockback on Counterattack" } ], "Chills inflicted on you spread to Enemies within {0} metre": [ { "type": "literal", "value": "Chills inflicted on you spread to Enemies within " }, { "type": "number", "index": 0, "stat": "chill_on_you_proliferates_to_nearby_enemies_within_x_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Chills inflicted on you spread to Enemies within {0} metres": [ { "type": "literal", "value": "Chills inflicted on you spread to Enemies within " }, { "type": "number", "index": 0, "stat": "chill_on_you_proliferates_to_nearby_enemies_within_x_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Freezes inflicted on you spread to Enemies within {0} metre": [ { "type": "literal", "value": "Freezes inflicted on you spread to Enemies within " }, { "type": "number", "index": 0, "stat": "freeze_on_you_proliferates_to_nearby_enemies_within_x_radius" }, { "type": "literal", "value": " metre" } ], "Freezes inflicted on you spread to Enemies within {0} metres": [ { "type": "literal", "value": "Freezes inflicted on you spread to Enemies within " }, { "type": "number", "index": 0, "stat": "freeze_on_you_proliferates_to_nearby_enemies_within_x_radius" }, { "type": "literal", "value": " metres" } ], "Ancestral Protector Totem deals {0}% increased Damage": [ { "type": "literal", "value": "Ancestral Protector Totem deals " }, { "type": "number", "index": 0, "stat": "melee_ancestor_totem_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Ancestral Protector Totem deals {0}% reduced Damage": [ { "type": "literal", "value": "Ancestral Protector Totem deals " }, { "type": "number", "index": 0, "stat": "melee_ancestor_totem_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Animated Weapons deal {0}% increased Damage": [ { "type": "literal", "value": "Animated Weapons deal " }, { "type": "number", "index": 0, "stat": "animate_weapon_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Animated Weapons deal {0}% reduced Damage": [ { "type": "literal", "value": "Animated Weapons deal " }, { "type": "number", "index": 0, "stat": "animate_weapon_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% increased Burning Arrow Damage": [ { "type": "number", "index": 0, "stat": "burning_arrow_damage_+%" }, { "type": "literal", "value": "% increased Burning Arrow Damage" } ], "{0}% reduced Burning Arrow Damage": [ { "type": "number", "index": 0, "stat": "burning_arrow_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Burning Arrow Damage" } ], "{0}% increased Cleave Damage": [ { "type": "number", "index": 0, "stat": "cleave_damage_+%" }, { "type": "literal", "value": "% increased Cleave Damage" } ], "{0}% reduced Cleave Damage": [ { "type": "number", "index": 0, "stat": "cleave_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cleave Damage" } ], "{0}% increased Double Strike Damage": [ { "type": "number", "index": 0, "stat": "double_strike_damage_+%" }, { "type": "literal", "value": "% increased Double Strike Damage" } ], "{0}% reduced Double Strike Damage": [ { "type": "number", "index": 0, "stat": "double_strike_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Double Strike Damage" } ], "{0}% increased Dual Strike Damage": [ { "type": "number", "index": 0, "stat": "dual_strike_damage_+%" }, { "type": "literal", "value": "% increased Dual Strike Damage" } ], "{0}% reduced Dual Strike Damage": [ { "type": "number", "index": 0, "stat": "dual_strike_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Dual Strike Damage" } ], "{0}% increased Fire Trap Damage": [ { "type": "number", "index": 0, "stat": "fire_trap_damage_+%" }, { "type": "literal", "value": "% increased Fire Trap Damage" } ], "{0}% reduced Fire Trap Damage": [ { "type": "number", "index": 0, "stat": "fire_trap_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Trap Damage" } ], "{0}% increased Fireball Damage": [ { "type": "number", "index": 0, "stat": "fireball_damage_+%" }, { "type": "literal", "value": "% increased Fireball Damage" } ], "{0}% reduced Fireball Damage": [ { "type": "number", "index": 0, "stat": "fireball_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fireball Damage" } ], "{0}% increased Freezing Pulse Damage": [ { "type": "number", "index": 0, "stat": "freezing_pulse_damage_+%" }, { "type": "literal", "value": "% increased Freezing Pulse Damage" } ], "{0}% reduced Freezing Pulse Damage": [ { "type": "number", "index": 0, "stat": "freezing_pulse_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Freezing Pulse Damage" } ], "{0}% increased Glacial Hammer Damage": [ { "type": "number", "index": 0, "stat": "glacial_hammer_damage_+%" }, { "type": "literal", "value": "% increased Glacial Hammer Damage" } ], "{0}% reduced Glacial Hammer Damage": [ { "type": "number", "index": 0, "stat": "glacial_hammer_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Glacial Hammer Damage" } ], "{0}% increased Ground Slam Damage": [ { "type": "number", "index": 0, "stat": "ground_slam_damage_+%" }, { "type": "literal", "value": "% increased Ground Slam Damage" } ], "{0}% reduced Ground Slam Damage": [ { "type": "number", "index": 0, "stat": "ground_slam_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ground Slam Damage" } ], "{0}% increased Heavy Strike Damage": [ { "type": "number", "index": 0, "stat": "heavy_strike_damage_+%" }, { "type": "literal", "value": "% increased Heavy Strike Damage" } ], "{0}% reduced Heavy Strike Damage": [ { "type": "number", "index": 0, "stat": "heavy_strike_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Heavy Strike Damage" } ], "{0}% increased Infernal Blow Damage": [ { "type": "number", "index": 0, "stat": "infernal_blow_damage_+%" }, { "type": "literal", "value": "% increased Infernal Blow Damage" } ], "{0}% reduced Infernal Blow Damage": [ { "type": "number", "index": 0, "stat": "infernal_blow_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Infernal Blow Damage" } ], "{0}% increased Lightning Strike Damage": [ { "type": "number", "index": 0, "stat": "lightning_strike_damage_+%" }, { "type": "literal", "value": "% increased Lightning Strike Damage" } ], "{0}% reduced Lightning Strike Damage": [ { "type": "number", "index": 0, "stat": "lightning_strike_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lightning Strike Damage" } ], "{0}% increased Lightning Tendrils Damage": [ { "type": "number", "index": 0, "stat": "lightning_tendrils_damage_+%" }, { "type": "literal", "value": "% increased Lightning Tendrils Damage" } ], "{0}% reduced Lightning Tendrils Damage": [ { "type": "number", "index": 0, "stat": "lightning_tendrils_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lightning Tendrils Damage" } ], "{0}% increased Rolling Magma Damage": [ { "type": "number", "index": 0, "stat": "magma_orb_damage_+%" }, { "type": "literal", "value": "% increased Rolling Magma Damage" } ], "{0}% reduced Rolling Magma Damage": [ { "type": "number", "index": 0, "stat": "magma_orb_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rolling Magma Damage" } ], "{0}% increased Molten Strike Damage": [ { "type": "number", "index": 0, "stat": "molten_strike_damage_+%" }, { "type": "literal", "value": "% increased Molten Strike Damage" } ], "{0}% reduced Molten Strike Damage": [ { "type": "number", "index": 0, "stat": "molten_strike_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Molten Strike Damage" } ], "Raised Zombies deal {0}% increased Damage": [ { "type": "literal", "value": "Raised Zombies deal " }, { "type": "number", "index": 0, "stat": "zombie_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Raised Zombies deal {0}% reduced Damage": [ { "type": "literal", "value": "Raised Zombies deal " }, { "type": "number", "index": 0, "stat": "zombie_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% increased Reave Damage": [ { "type": "number", "index": 0, "stat": "reave_damage_+%" }, { "type": "literal", "value": "% increased Reave Damage" } ], "{0}% reduced Reave Damage": [ { "type": "number", "index": 0, "stat": "reave_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reave Damage" } ], "{0}% increased Spark Damage": [ { "type": "number", "index": 0, "stat": "spark_damage_+%" }, { "type": "literal", "value": "% increased Spark Damage" } ], "{0}% reduced Spark Damage": [ { "type": "number", "index": 0, "stat": "spark_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spark Damage" } ], "{0}% increased Spectral Throw Damage": [ { "type": "number", "index": 0, "stat": "spectral_throw_damage_+%" }, { "type": "literal", "value": "% increased Spectral Throw Damage" } ], "{0}% reduced Spectral Throw Damage": [ { "type": "number", "index": 0, "stat": "spectral_throw_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spectral Throw Damage" } ], "{0}% increased Split Arrow Damage": [ { "type": "number", "index": 0, "stat": "split_arrow_damage_+%" }, { "type": "literal", "value": "% increased Split Arrow Damage" } ], "{0}% reduced Split Arrow Damage": [ { "type": "number", "index": 0, "stat": "split_arrow_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Split Arrow Damage" } ], "{0}% increased Ethereal Knives Damage": [ { "type": "number", "index": 0, "stat": "ethereal_knives_damage_+%" }, { "type": "literal", "value": "% increased Ethereal Knives Damage" } ], "{0}% reduced Ethereal Knives Damage": [ { "type": "number", "index": 0, "stat": "ethereal_knives_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ethereal Knives Damage" } ], "{0}% increased Ice Shot Damage": [ { "type": "number", "index": 0, "stat": "ice_shot_damage_+%" }, { "type": "literal", "value": "% increased Ice Shot Damage" } ], "{0}% reduced Ice Shot Damage": [ { "type": "number", "index": 0, "stat": "ice_shot_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ice Shot Damage" } ], "{0}% increased Rain of Arrows Damage": [ { "type": "number", "index": 0, "stat": "rain_of_arrows_damage_+%" }, { "type": "literal", "value": "% increased Rain of Arrows Damage" } ], "{0}% reduced Rain of Arrows Damage": [ { "type": "number", "index": 0, "stat": "rain_of_arrows_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rain of Arrows Damage" } ], "Summoned Raging Spirits deal {0}% increased Damage": [ { "type": "literal", "value": "Summoned Raging Spirits deal " }, { "type": "number", "index": 0, "stat": "raging_spirit_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Summoned Raging Spirits deal {0}% reduced Damage": [ { "type": "literal", "value": "Summoned Raging Spirits deal " }, { "type": "number", "index": 0, "stat": "raging_spirit_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% increased Viper Strike Damage": [ { "type": "number", "index": 0, "stat": "viper_strike_damage_+%" }, { "type": "literal", "value": "% increased Viper Strike Damage" } ], "{0}% reduced Viper Strike Damage": [ { "type": "number", "index": 0, "stat": "viper_strike_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Viper Strike Damage" } ], "{0}% increased Flicker Strike Damage": [ { "type": "number", "index": 0, "stat": "flicker_strike_damage_+%" }, { "type": "literal", "value": "% increased Flicker Strike Damage" } ], "{0}% reduced Flicker Strike Damage": [ { "type": "number", "index": 0, "stat": "flicker_strike_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flicker Strike Damage" } ], "{0}% increased Leap Slam Damage": [ { "type": "number", "index": 0, "stat": "leap_slam_damage_+%" }, { "type": "literal", "value": "% increased Leap Slam Damage" } ], "{0}% reduced Leap Slam Damage": [ { "type": "number", "index": 0, "stat": "leap_slam_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Leap Slam Damage" } ], "{0}% increased Lightning Arrow Damage": [ { "type": "number", "index": 0, "stat": "lightning_arrow_damage_+%" }, { "type": "literal", "value": "% increased Lightning Arrow Damage" } ], "{0}% reduced Lightning Arrow Damage": [ { "type": "number", "index": 0, "stat": "lightning_arrow_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lightning Arrow Damage" } ], "{0}% increased Lightning Warp Damage": [ { "type": "number", "index": 0, "stat": "lightning_warp_damage_+%" }, { "type": "literal", "value": "% increased Lightning Warp Damage" } ], "{0}% reduced Lightning Warp Damage": [ { "type": "number", "index": 0, "stat": "lightning_warp_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lightning Warp Damage" } ], "{0}% increased Puncture Damage": [ { "type": "number", "index": 0, "stat": "puncture_damage_+%" }, { "type": "literal", "value": "% increased Puncture Damage" } ], "{0}% reduced Puncture Damage": [ { "type": "number", "index": 0, "stat": "puncture_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Puncture Damage" } ], "{0}% increased Shield Charge Damage": [ { "type": "number", "index": 0, "stat": "shield_charge_damage_+%" }, { "type": "literal", "value": "% increased Shield Charge Damage" } ], "{0}% reduced Shield Charge Damage": [ { "type": "number", "index": 0, "stat": "shield_charge_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Shield Charge Damage" } ], "Skeletons deal {0}% increased Damage": [ { "type": "literal", "value": "Skeletons deal " }, { "type": "number", "index": 0, "stat": "skeletons_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Skeletons deal {0}% reduced Damage": [ { "type": "literal", "value": "Skeletons deal " }, { "type": "number", "index": 0, "stat": "skeletons_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% increased Arc Damage": [ { "type": "number", "index": 0, "stat": "arc_damage_+%" }, { "type": "literal", "value": "% increased Arc Damage" } ], "{0}% reduced Arc Damage": [ { "type": "number", "index": 0, "stat": "arc_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Arc Damage" } ], "{0}% increased Barrage Damage": [ { "type": "number", "index": 0, "stat": "barrage_damage_+%" }, { "type": "literal", "value": "% increased Barrage Damage" } ], "{0}% reduced Barrage Damage": [ { "type": "number", "index": 0, "stat": "barrage_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Barrage Damage" } ], "{0}% increased Fire Nova Mine Damage": [ { "type": "number", "index": 0, "stat": "fire_nova_mine_damage_+%" }, { "type": "literal", "value": "% increased Fire Nova Mine Damage" } ], "{0}% reduced Fire Nova Mine Damage": [ { "type": "number", "index": 0, "stat": "fire_nova_mine_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Nova Mine Damage" } ], "{0}% increased Firestorm Damage": [ { "type": "number", "index": 0, "stat": "fire_storm_damage_+%" }, { "type": "literal", "value": "% increased Firestorm Damage" } ], "{0}% reduced Firestorm Damage": [ { "type": "number", "index": 0, "stat": "fire_storm_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Firestorm Damage" } ], "{0}% increased Flame Surge Damage": [ { "type": "number", "index": 0, "stat": "flame_surge_damage_+%" }, { "type": "literal", "value": "% increased Flame Surge Damage" } ], "{0}% reduced Flame Surge Damage": [ { "type": "number", "index": 0, "stat": "flame_surge_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flame Surge Damage" } ], "{0}% increased Ice Nova Damage": [ { "type": "number", "index": 0, "stat": "ice_nova_damage_+%" }, { "type": "literal", "value": "% increased Ice Nova Damage" } ], "{0}% reduced Ice Nova Damage": [ { "type": "number", "index": 0, "stat": "ice_nova_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ice Nova Damage" } ], "{0}% increased Ice Spear Damage": [ { "type": "number", "index": 0, "stat": "ice_spear_damage_+%" }, { "type": "literal", "value": "% increased Ice Spear Damage" } ], "{0}% reduced Ice Spear Damage": [ { "type": "number", "index": 0, "stat": "ice_spear_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ice Spear Damage" } ], "{0}% increased Incinerate Damage": [ { "type": "number", "index": 0, "stat": "incinerate_damage_+%" }, { "type": "literal", "value": "% increased Incinerate Damage" } ], "{0}% reduced Incinerate Damage": [ { "type": "number", "index": 0, "stat": "incinerate_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Incinerate Damage" } ], "{0}% increased Power Siphon Damage": [ { "type": "number", "index": 0, "stat": "power_siphon_damage_+%" }, { "type": "literal", "value": "% increased Power Siphon Damage" } ], "{0}% reduced Power Siphon Damage": [ { "type": "number", "index": 0, "stat": "power_siphon_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Power Siphon Damage" } ], "{0}% increased Searing Bond Damage": [ { "type": "number", "index": 0, "stat": "searing_bond_damage_+%" }, { "type": "literal", "value": "% increased Searing Bond Damage" } ], "{0}% reduced Searing Bond Damage": [ { "type": "number", "index": 0, "stat": "searing_bond_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Searing Bond Damage" } ], "{0}% increased Static Strike Damage": [ { "type": "number", "index": 0, "stat": "static_strike_damage_+%" }, { "type": "literal", "value": "% increased Static Strike Damage" } ], "{0}% reduced Static Strike Damage": [ { "type": "number", "index": 0, "stat": "static_strike_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Static Strike Damage" } ], "{0}% increased Storm Call Damage": [ { "type": "number", "index": 0, "stat": "storm_call_damage_+%" }, { "type": "literal", "value": "% increased Storm Call Damage" } ], "{0}% reduced Storm Call Damage": [ { "type": "number", "index": 0, "stat": "storm_call_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Storm Call Damage" } ], "{0}% increased Sweep Damage": [ { "type": "number", "index": 0, "stat": "sweep_damage_+%" }, { "type": "literal", "value": "% increased Sweep Damage" } ], "{0}% reduced Sweep Damage": [ { "type": "number", "index": 0, "stat": "sweep_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Sweep Damage" } ], "{0}% increased Frenzy Damage": [ { "type": "number", "index": 0, "stat": "frenzy_damage_+%" }, { "type": "literal", "value": "% increased Frenzy Damage" } ], "{0}% reduced Frenzy Damage": [ { "type": "number", "index": 0, "stat": "frenzy_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Frenzy Damage" } ], "{0}% increased Righteous Fire Damage": [ { "type": "number", "index": 0, "stat": "righteous_fire_damage_+%" }, { "type": "literal", "value": "% increased Righteous Fire Damage" } ], "{0}% reduced Righteous Fire Damage": [ { "type": "number", "index": 0, "stat": "righteous_fire_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Righteous Fire Damage" } ], "Elemental Hit deals {0}% increased Damage": [ { "type": "literal", "value": "Elemental Hit deals " }, { "type": "number", "index": 0, "stat": "elemental_hit_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Elemental Hit deals {0}% reduced Damage": [ { "type": "literal", "value": "Elemental Hit deals " }, { "type": "number", "index": 0, "stat": "elemental_hit_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% increased Cyclone Damage": [ { "type": "number", "index": 0, "stat": "cyclone_damage_+%" }, { "type": "literal", "value": "% increased Cyclone Damage" } ], "{0}% reduced Cyclone Damage": [ { "type": "number", "index": 0, "stat": "cyclone_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cyclone Damage" } ], "{0}% increased Tornado Shot Damage": [ { "type": "number", "index": 0, "stat": "tornado_shot_damage_+%" }, { "type": "literal", "value": "% increased Tornado Shot Damage" } ], "{0}% reduced Tornado Shot Damage": [ { "type": "number", "index": 0, "stat": "tornado_shot_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Tornado Shot Damage" } ], "{0}% increased Creeping Frost Damage": [ { "type": "number", "index": 0, "stat": "arctic_breath_damage_+%" }, { "type": "literal", "value": "% increased Creeping Frost Damage" } ], "{0}% reduced Creeping Frost Damage": [ { "type": "number", "index": 0, "stat": "arctic_breath_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Creeping Frost Damage" } ], "Explosive Arrow deals {0}% increased Damage": [ { "type": "literal", "value": "Explosive Arrow deals " }, { "type": "number", "index": 0, "stat": "explosive_arrow_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Explosive Arrow deals {0}% reduced Damage": [ { "type": "literal", "value": "Explosive Arrow deals " }, { "type": "number", "index": 0, "stat": "explosive_arrow_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% increased Flameblast Damage": [ { "type": "number", "index": 0, "stat": "flameblast_damage_+%" }, { "type": "literal", "value": "% increased Flameblast Damage" } ], "{0}% reduced Flameblast Damage": [ { "type": "number", "index": 0, "stat": "flameblast_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flameblast Damage" } ], "{0}% increased Glacial Cascade Damage": [ { "type": "number", "index": 0, "stat": "glacial_cascade_damage_+%" }, { "type": "literal", "value": "% increased Glacial Cascade Damage" } ], "{0}% reduced Glacial Cascade Damage": [ { "type": "number", "index": 0, "stat": "glacial_cascade_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Glacial Cascade Damage" } ], "{0}% increased Ice Crash Damage": [ { "type": "number", "index": 0, "stat": "ice_crash_damage_+%" }, { "type": "literal", "value": "% increased Ice Crash Damage" } ], "{0}% reduced Ice Crash Damage": [ { "type": "number", "index": 0, "stat": "ice_crash_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ice Crash Damage" } ], "{0}% increased Kinetic Blast Damage": [ { "type": "number", "index": 0, "stat": "kinetic_blast_damage_+%" }, { "type": "literal", "value": "% increased Kinetic Blast Damage" } ], "{0}% reduced Kinetic Blast Damage": [ { "type": "number", "index": 0, "stat": "kinetic_blast_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Kinetic Blast Damage" } ], "{0}% increased Shock Nova Damage": [ { "type": "number", "index": 0, "stat": "shock_nova_damage_+%" }, { "type": "literal", "value": "% increased Shock Nova Damage" } ], "{0}% reduced Shock Nova Damage": [ { "type": "number", "index": 0, "stat": "shock_nova_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Shock Nova Damage" } ], "{0}% increased Shockwave Totem Damage": [ { "type": "number", "index": 0, "stat": "shockwave_totem_damage_+%" }, { "type": "literal", "value": "% increased Shockwave Totem Damage" } ], "{0}% reduced Shockwave Totem Damage": [ { "type": "number", "index": 0, "stat": "shockwave_totem_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Shockwave Totem Damage" } ], "{0}% increased Wild Strike Damage": [ { "type": "number", "index": 0, "stat": "wild_strike_damage_+%" }, { "type": "literal", "value": "% increased Wild Strike Damage" } ], "{0}% reduced Wild Strike Damage": [ { "type": "number", "index": 0, "stat": "wild_strike_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Wild Strike Damage" } ], "{0}% increased Detonate Dead Damage": [ { "type": "number", "index": 0, "stat": "detonate_dead_damage_+%" }, { "type": "literal", "value": "% increased Detonate Dead Damage" } ], "{0}% reduced Detonate Dead Damage": [ { "type": "number", "index": 0, "stat": "detonate_dead_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Detonate Dead Damage" } ], "{0}% increased Caustic Arrow Damage": [ { "type": "number", "index": 0, "stat": "caustic_arrow_damage_+%" }, { "type": "literal", "value": "% increased Caustic Arrow Damage" } ], "{0}% reduced Caustic Arrow Damage": [ { "type": "number", "index": 0, "stat": "caustic_arrow_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Caustic Arrow Damage" } ], "Caustic Arrow has {0}% chance to inflict Withered on Hit for {1} second base Duration": [ { "type": "literal", "value": "Caustic Arrow has " }, { "type": "number", "index": 0, "stat": "caustic_arrow_withered_on_hit_%" }, { "type": "literal", "value": "% chance to inflict Withered on Hit for " }, { "type": "number", "index": 1, "stat": "caustic_arrow_withered_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second base Duration" } ], "Caustic Arrow inflicts Withered on Hit for {1} second base Duration": [ { "type": "literal", "value": "Caustic Arrow inflicts Withered on Hit for " }, { "type": "number", "index": 1, "stat": "caustic_arrow_withered_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second base Duration" } ], "Caustic Arrow has {0}% chance to inflict Withered on Hit for {1} seconds base Duration": [ { "type": "literal", "value": "Caustic Arrow has " }, { "type": "number", "index": 0, "stat": "caustic_arrow_withered_on_hit_%" }, { "type": "literal", "value": "% chance to inflict Withered on Hit for " }, { "type": "number", "index": 1, "stat": "caustic_arrow_withered_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds base Duration" } ], "Caustic Arrow inflicts Withered on Hit for {1} seconds base Duration": [ { "type": "literal", "value": "Caustic Arrow inflicts Withered on Hit for " }, { "type": "number", "index": 1, "stat": "caustic_arrow_withered_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds base Duration" } ], "You cannot have non-Golem Minions": [ { "type": "literal", "value": "You cannot have non-Golem Minions" } ], "{0}% increased Golem Size": [ { "type": "number", "index": 0, "stat": "golem_scale_+%" }, { "type": "literal", "value": "% increased Golem Size" } ], "{0}% reduced Golem Size": [ { "type": "number", "index": 0, "stat": "golem_scale_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Golem Size" } ], "Stone Golems deal {0}% increased Damage": [ { "type": "literal", "value": "Stone Golems deal " }, { "type": "number", "index": 0, "stat": "stone_golem_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Stone Golems deal {0}% reduced Damage": [ { "type": "literal", "value": "Stone Golems deal " }, { "type": "number", "index": 0, "stat": "stone_golem_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Flame Golems have {0}% increased Damage": [ { "type": "literal", "value": "Flame Golems have " }, { "type": "number", "index": 0, "stat": "flame_golem_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Flame Golems have {0}% reduced Damage": [ { "type": "literal", "value": "Flame Golems have " }, { "type": "number", "index": 0, "stat": "flame_golem_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Ice Golems deal {0}% increased Damage": [ { "type": "literal", "value": "Ice Golems deal " }, { "type": "number", "index": 0, "stat": "ice_golem_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Ice Golems deal {0}% reduced Damage": [ { "type": "literal", "value": "Ice Golems deal " }, { "type": "number", "index": 0, "stat": "ice_golem_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Lightning Golems deal {0}% increased Damage": [ { "type": "literal", "value": "Lightning Golems deal " }, { "type": "number", "index": 0, "stat": "lightning_golem_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Lightning Golems deal {0}% reduced Damage": [ { "type": "literal", "value": "Lightning Golems deal " }, { "type": "number", "index": 0, "stat": "lightning_golem_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Chaos Golems deal {0}% increased Damage": [ { "type": "literal", "value": "Chaos Golems deal " }, { "type": "number", "index": 0, "stat": "chaos_golem_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Chaos Golems deal {0}% reduced Damage": [ { "type": "literal", "value": "Chaos Golems deal " }, { "type": "number", "index": 0, "stat": "chaos_golem_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% increased Damage if you Summoned a Golem in the past 8 seconds": [ { "type": "number", "index": 0, "stat": "damage_+%_if_golem_summoned_in_past_8_seconds" }, { "type": "literal", "value": "% increased Damage if you Summoned a Golem in the past 8 seconds" } ], "{0}% reduced Damage if you Summoned a Golem in the past 8 seconds": [ { "type": "number", "index": 0, "stat": "damage_+%_if_golem_summoned_in_past_8_seconds", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage if you Summoned a Golem in the past 8 seconds" } ], "Golems Summoned in the past 8 seconds deal {0}% increased Damage": [ { "type": "literal", "value": "Golems Summoned in the past 8 seconds deal " }, { "type": "number", "index": 0, "stat": "golem_damage_+%_if_summoned_in_past_8_seconds" }, { "type": "literal", "value": "% increased Damage" } ], "Golems Summoned in the past 8 seconds deal {0}% reduced Damage": [ { "type": "literal", "value": "Golems Summoned in the past 8 seconds deal " }, { "type": "number", "index": 0, "stat": "golem_damage_+%_if_summoned_in_past_8_seconds", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Golems Deal {0}% more Damage": [ { "type": "literal", "value": "Golems Deal " }, { "type": "number", "index": 0, "stat": "unique_primordial_tether_golem_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Golems Deal {0}% less Damage": [ { "type": "literal", "value": "Golems Deal " }, { "type": "number", "index": 0, "stat": "unique_primordial_tether_golem_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Summoned Sentinels of Dominance deal {0}% increased Damage": [ { "type": "literal", "value": "Summoned Sentinels of Dominance deal " }, { "type": "number", "index": 0, "stat": "dominating_blow_minion_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Summoned Sentinels of Dominance deal {0}% reduced Damage": [ { "type": "literal", "value": "Summoned Sentinels of Dominance deal " }, { "type": "number", "index": 0, "stat": "dominating_blow_minion_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% increased Dominating Blow Damage": [ { "type": "number", "index": 0, "stat": "dominating_blow_skill_attack_damage_+%" }, { "type": "literal", "value": "% increased Dominating Blow Damage" } ], "{0}% reduced Dominating Blow Damage": [ { "type": "number", "index": 0, "stat": "dominating_blow_skill_attack_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Dominating Blow Damage" } ], "{0}% increased Cold Snap Damage": [ { "type": "number", "index": 0, "stat": "cold_snap_damage_+%" }, { "type": "literal", "value": "% increased Cold Snap Damage" } ], "{0}% reduced Cold Snap Damage": [ { "type": "number", "index": 0, "stat": "cold_snap_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Snap Damage" } ], "Holy Flame Totem deals {0}% increased Damage": [ { "type": "literal", "value": "Holy Flame Totem deals " }, { "type": "number", "index": 0, "stat": "flame_totem_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Holy Flame Totem deals {0}% reduced Damage": [ { "type": "literal", "value": "Holy Flame Totem deals " }, { "type": "number", "index": 0, "stat": "flame_totem_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Animated Guardians deal {0}% increased Damage": [ { "type": "literal", "value": "Animated Guardians deal " }, { "type": "number", "index": 0, "stat": "animate_guardian_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Animated Guardians deal {0}% reduced Damage": [ { "type": "literal", "value": "Animated Guardians deal " }, { "type": "number", "index": 0, "stat": "animate_guardian_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% increased Bear Trap Damage": [ { "type": "number", "index": 0, "stat": "bear_trap_damage_+%" }, { "type": "literal", "value": "% increased Bear Trap Damage" } ], "{0}% reduced Bear Trap Damage": [ { "type": "number", "index": 0, "stat": "bear_trap_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Bear Trap Damage" } ], "{0}% increased Frost Wall Damage": [ { "type": "number", "index": 0, "stat": "frost_wall_damage_+%" }, { "type": "literal", "value": "% increased Frost Wall Damage" } ], "{0}% reduced Frost Wall Damage": [ { "type": "number", "index": 0, "stat": "frost_wall_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Frost Wall Damage" } ], "{0}% increased Molten Shell Damage": [ { "type": "number", "index": 0, "stat": "molten_shell_damage_+%" }, { "type": "literal", "value": "% increased Molten Shell Damage" } ], "{0}% reduced Molten Shell Damage": [ { "type": "number", "index": 0, "stat": "molten_shell_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Molten Shell Damage" } ], "{0}% increased Reckoning Damage": [ { "type": "number", "index": 0, "stat": "reckoning_damage_+%" }, { "type": "literal", "value": "% increased Reckoning Damage" } ], "{0}% reduced Reckoning Damage": [ { "type": "number", "index": 0, "stat": "reckoning_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reckoning Damage" } ], "{0}% increased Vigilant Strike Damage": [ { "type": "number", "index": 0, "stat": "vigilant_strike_damage_+%" }, { "type": "literal", "value": "% increased Vigilant Strike Damage" } ], "{0}% reduced Vigilant Strike Damage": [ { "type": "number", "index": 0, "stat": "vigilant_strike_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Vigilant Strike Damage" } ], "{0}% increased Whirling Blades Damage": [ { "type": "number", "index": 0, "stat": "whirling_blades_damage_+%" }, { "type": "literal", "value": "% increased Whirling Blades Damage" } ], "{0}% reduced Whirling Blades Damage": [ { "type": "number", "index": 0, "stat": "whirling_blades_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Whirling Blades Damage" } ], "{0}% increased Flame Dash Damage": [ { "type": "number", "index": 0, "stat": "flame_dash_damage_+%" }, { "type": "literal", "value": "% increased Flame Dash Damage" } ], "{0}% reduced Flame Dash Damage": [ { "type": "number", "index": 0, "stat": "flame_dash_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flame Dash Damage" } ], "{0}% increased Freeze Mine Damage": [ { "type": "number", "index": 0, "stat": "freeze_mine_damage_+%" }, { "type": "literal", "value": "% increased Freeze Mine Damage" } ], "{0}% reduced Freeze Mine Damage": [ { "type": "number", "index": 0, "stat": "freeze_mine_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Freeze Mine Damage" } ], "{0}% increased Herald of Ash Damage": [ { "type": "number", "index": 0, "stat": "herald_of_ash_damage_+%" }, { "type": "literal", "value": "% increased Herald of Ash Damage" } ], "{0}% reduced Herald of Ash Damage": [ { "type": "number", "index": 0, "stat": "herald_of_ash_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Herald of Ash Damage" } ], "{0}% increased Herald of Ice Damage": [ { "type": "number", "index": 0, "stat": "herald_of_ice_damage_+%" }, { "type": "literal", "value": "% increased Herald of Ice Damage" } ], "{0}% reduced Herald of Ice Damage": [ { "type": "number", "index": 0, "stat": "herald_of_ice_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Herald of Ice Damage" } ], "{0}% increased Herald of Thunder Damage": [ { "type": "number", "index": 0, "stat": "herald_of_thunder_damage_+%" }, { "type": "literal", "value": "% increased Herald of Thunder Damage" } ], "{0}% reduced Herald of Thunder Damage": [ { "type": "number", "index": 0, "stat": "herald_of_thunder_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Herald of Thunder Damage" } ], "{0}% increased Tempest Shield Damage": [ { "type": "number", "index": 0, "stat": "tempest_shield_damage_+%" }, { "type": "literal", "value": "% increased Tempest Shield Damage" } ], "{0}% reduced Tempest Shield Damage": [ { "type": "number", "index": 0, "stat": "tempest_shield_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Tempest Shield Damage" } ], "{0}% increased Desecrate Damage": [ { "type": "number", "index": 0, "stat": "desecrate_damage_+%" }, { "type": "literal", "value": "% increased Desecrate Damage" } ], "{0}% reduced Desecrate Damage": [ { "type": "number", "index": 0, "stat": "desecrate_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Desecrate Damage" } ], "Blink Arrow and Blink Arrow Clones have {0}% increased Damage": [ { "type": "literal", "value": "Blink Arrow and Blink Arrow Clones have " }, { "type": "number", "index": 0, "stat": "blink_arrow_and_blink_arrow_clone_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Blink Arrow and Blink Arrow Clones have {0}% reduced Damage": [ { "type": "literal", "value": "Blink Arrow and Blink Arrow Clones have " }, { "type": "number", "index": 0, "stat": "blink_arrow_and_blink_arrow_clone_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Mirror Arrow and Mirror Arrow Clones deal {0}% increased Damage": [ { "type": "literal", "value": "Mirror Arrow and Mirror Arrow Clones deal " }, { "type": "number", "index": 0, "stat": "mirror_arrow_and_mirror_arrow_clone_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Mirror Arrow and Mirror Arrow Clones deal {0}% reduced Damage": [ { "type": "literal", "value": "Mirror Arrow and Mirror Arrow Clones deal " }, { "type": "number", "index": 0, "stat": "mirror_arrow_and_mirror_arrow_clone_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% increased Riposte Damage": [ { "type": "number", "index": 0, "stat": "riposte_damage_+%" }, { "type": "literal", "value": "% increased Riposte Damage" } ], "{0}% reduced Riposte Damage": [ { "type": "number", "index": 0, "stat": "riposte_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Riposte Damage" } ], "{0}% increased Vengeance Damage": [ { "type": "number", "index": 0, "stat": "vengeance_damage_+%" }, { "type": "literal", "value": "% increased Vengeance Damage" } ], "{0}% reduced Vengeance Damage": [ { "type": "number", "index": 0, "stat": "vengeance_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Vengeance Damage" } ], "Converted Enemies have {0}% increased Damage": [ { "type": "literal", "value": "Converted Enemies have " }, { "type": "number", "index": 0, "stat": "converted_enemies_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Converted Enemies have {0}% reduced Damage": [ { "type": "literal", "value": "Converted Enemies have " }, { "type": "number", "index": 0, "stat": "converted_enemies_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% increased Infernal Cry Damage": [ { "type": "number", "index": 0, "stat": "abyssal_cry_damage_+%" }, { "type": "literal", "value": "% increased Infernal Cry Damage" } ], "{0}% reduced Infernal Cry Damage": [ { "type": "number", "index": 0, "stat": "abyssal_cry_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Infernal Cry Damage" } ], "{0}% increased Galvanic Arrow Damage": [ { "type": "number", "index": 0, "stat": "shrapnel_shot_damage_+%" }, { "type": "literal", "value": "% increased Galvanic Arrow Damage" } ], "{0}% reduced Galvanic Arrow Damage": [ { "type": "number", "index": 0, "stat": "shrapnel_shot_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Galvanic Arrow Damage" } ], "Blast Rain deals {0}% increased Damage": [ { "type": "literal", "value": "Blast Rain deals " }, { "type": "number", "index": 0, "stat": "blast_rain_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Blast Rain deals {0}% reduced Damage": [ { "type": "literal", "value": "Blast Rain deals " }, { "type": "number", "index": 0, "stat": "blast_rain_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% increased Essence Drain Damage": [ { "type": "number", "index": 0, "stat": "essence_drain_damage_+%" }, { "type": "literal", "value": "% increased Essence Drain Damage" } ], "{0}% reduced Essence Drain Damage": [ { "type": "number", "index": 0, "stat": "essence_drain_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Essence Drain Damage" } ], "{0}% increased Contagion Damage": [ { "type": "number", "index": 0, "stat": "contagion_damage_+%" }, { "type": "literal", "value": "% increased Contagion Damage" } ], "{0}% reduced Contagion Damage": [ { "type": "number", "index": 0, "stat": "contagion_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Contagion Damage" } ], "{0}% increased Blade Vortex Spell Damage": [ { "type": "number", "index": 0, "stat": "blade_vortex_damage_+%" }, { "type": "literal", "value": "% increased Blade Vortex Spell Damage" } ], "{0}% reduced Blade Vortex Spell Damage": [ { "type": "number", "index": 0, "stat": "blade_vortex_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Blade Vortex Spell Damage" } ], "{0}% increased Bladefall Damage": [ { "type": "number", "index": 0, "stat": "bladefall_damage_+%" }, { "type": "literal", "value": "% increased Bladefall Damage" } ], "{0}% reduced Bladefall Damage": [ { "type": "number", "index": 0, "stat": "bladefall_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Bladefall Damage" } ], "{0}% increased Ice Trap Damage": [ { "type": "number", "index": 0, "stat": "ice_trap_damage_+%" }, { "type": "literal", "value": "% increased Ice Trap Damage" } ], "{0}% reduced Ice Trap Damage": [ { "type": "number", "index": 0, "stat": "ice_trap_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ice Trap Damage" } ], "{0}% increased Charged Dash Damage": [ { "type": "number", "index": 0, "stat": "charged_dash_damage_+%" }, { "type": "literal", "value": "% increased Charged Dash Damage" } ], "{0}% reduced Charged Dash Damage": [ { "type": "number", "index": 0, "stat": "charged_dash_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Charged Dash Damage" } ], "{0}% increased Earthquake Damage": [ { "type": "number", "index": 0, "stat": "earthquake_damage_+%" }, { "type": "literal", "value": "% increased Earthquake Damage" } ], "{0}% reduced Earthquake Damage": [ { "type": "number", "index": 0, "stat": "earthquake_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Earthquake Damage" } ], "{0}% increased Dark Pact Damage": [ { "type": "number", "index": 0, "stat": "skeletal_chains_damage_+%" }, { "type": "literal", "value": "% increased Dark Pact Damage" } ], "{0}% reduced Dark Pact Damage": [ { "type": "number", "index": 0, "stat": "skeletal_chains_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Dark Pact Damage" } ], "{0}% increased Storm Burst Damage": [ { "type": "number", "index": 0, "stat": "storm_burst_damage_+%" }, { "type": "literal", "value": "% increased Storm Burst Damage" } ], "{0}% reduced Storm Burst Damage": [ { "type": "number", "index": 0, "stat": "storm_burst_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Storm Burst Damage" } ], "{0}% increased Frost Bomb Damage": [ { "type": "number", "index": 0, "stat": "frost_bomb_damage_+%" }, { "type": "literal", "value": "% increased Frost Bomb Damage" } ], "{0}% reduced Frost Bomb Damage": [ { "type": "number", "index": 0, "stat": "frost_bomb_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Frost Bomb Damage" } ], "Orb of Storms deals {0}% increased Damage": [ { "type": "literal", "value": "Orb of Storms deals " }, { "type": "number", "index": 0, "stat": "orb_of_storms_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Orb of Storms deasl {0}% reduced Damage": [ { "type": "literal", "value": "Orb of Storms deasl " }, { "type": "number", "index": 0, "stat": "orb_of_storms_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Siege Ballista deals {0}% increased Damage": [ { "type": "literal", "value": "Siege Ballista deals " }, { "type": "number", "index": 0, "stat": "siege_ballista_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Siege Ballista deals {0}% reduced Damage": [ { "type": "literal", "value": "Siege Ballista deals " }, { "type": "number", "index": 0, "stat": "siege_ballista_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% increased Blight Damage": [ { "type": "number", "index": 0, "stat": "blight_damage_+%" }, { "type": "literal", "value": "% increased Blight Damage" } ], "{0}% reduced Blight Damage": [ { "type": "number", "index": 0, "stat": "blight_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Blight Damage" } ], "Sunder has {0}% increased Damage": [ { "type": "literal", "value": "Sunder has " }, { "type": "number", "index": 0, "stat": "shockwave_slam_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Sunder has {0}% reduced Damage": [ { "type": "literal", "value": "Sunder has " }, { "type": "number", "index": 0, "stat": "shockwave_slam_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Regenerate {0}% of Life per second while Frozen": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_per_minute_%_while_frozen", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second while Frozen" } ], "Regenerate {0}% of Energy Shield per second for each\nEnemy you or your Minions have Killed Recently, up to 10% per second": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "occultist_stacking_energy_shield_regeneration_rate_per_minute_%_on_kill_for_4_seconds", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Energy Shield per second for each\nEnemy you or your Minions have Killed Recently, up to 10% per second" } ], "Cannot Be Stunned while you have Energy Shield": [ { "type": "literal", "value": "Cannot Be Stunned while you have Energy Shield" } ], "Energy Shield Recharge is not interrupted by Damage if Recharge\nbegan Recently": [ { "type": "literal", "value": "Energy Shield Recharge is not interrupted by Damage if Recharge\nbegan Recently" } ], "{0}% more Damage per Summoned Totem": [ { "type": "number", "index": 0, "stat": "hierophant_passive_damage_+%_final_per_totem" }, { "type": "literal", "value": "% more Damage per Summoned Totem" } ], "{0}% less Damage per Summoned Totem": [ { "type": "number", "index": 0, "stat": "hierophant_passive_damage_+%_final_per_totem", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage per Summoned Totem" } ], "{0}% more Totem Damage per Summoned Totem": [ { "type": "number", "index": 0, "stat": "totem_damage_+%_final_per_active_totem" }, { "type": "literal", "value": "% more Totem Damage per Summoned Totem" } ], "{0}% less Totem Damage per Summoned Totem": [ { "type": "number", "index": 0, "stat": "totem_damage_+%_final_per_active_totem", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Totem Damage per Summoned Totem" } ], "Flasks do not apply to you": [ { "type": "literal", "value": "Flasks do not apply to you" } ], "Flasks you Use apply to your Raised Zombies and Spectres": [ { "type": "literal", "value": "Flasks you Use apply to your Raised Zombies and Spectres" } ], "Modifiers to Minion Damage also affect you": [ { "type": "literal", "value": "Modifiers to Minion Damage also affect you" } ], "Increases and Reductions to Minion Attack Speed also affect you": [ { "type": "literal", "value": "Increases and Reductions to Minion Attack Speed also affect you" } ], "Modifiers to Minion Cast Speed also affect you": [ { "type": "literal", "value": "Modifiers to Minion Cast Speed also affect you" } ], "Modifiers to Minion Life Regeneration also affect you": [ { "type": "literal", "value": "Modifiers to Minion Life Regeneration also affect you" } ], "Modifiers to Minion Movement Speed also affect you": [ { "type": "literal", "value": "Modifiers to Minion Movement Speed also affect you" } ], "When you Kill an Enemy, for each Curse on that Enemy, gain {0}%\nof Non-Chaos Damage as extra Chaos Damage for 4 seconds": [ { "type": "literal", "value": "When you Kill an Enemy, for each Curse on that Enemy, gain " }, { "type": "number", "index": 0, "stat": "occultist_gain_%_of_non_chaos_damage_as_chaos_damage_per_curse_on_target_on_kill_for_4_seconds" }, { "type": "literal", "value": "%\nof Non-Chaos Damage as extra Chaos Damage for 4 seconds" } ], "Enemies you Curse take {0}% increased Damage": [ { "type": "literal", "value": "Enemies you Curse take " }, { "type": "number", "index": 0, "stat": "enemies_damage_taken_+%_while_cursed" }, { "type": "literal", "value": "% increased Damage" } ], "Enemies you Curse have Malediction": [ { "type": "literal", "value": "Enemies you Curse have Malediction" } ], "Attacks with this Weapon deal Double Damage to Chilled Enemies": [ { "type": "literal", "value": "Attacks with this Weapon deal Double Damage to Chilled Enemies" } ], "Attacks with this Weapon Penetrate {0}% Elemental Resistances": [ { "type": "literal", "value": "Attacks with this Weapon Penetrate " }, { "type": "number", "index": 0, "stat": "local_elemental_penetration_%" }, { "type": "literal", "value": "% Elemental Resistances" } ], "Attacks with this Weapon Penetrate {0}% Fire Resistance": [ { "type": "literal", "value": "Attacks with this Weapon Penetrate " }, { "type": "number", "index": 0, "stat": "local_fire_penetration_%" }, { "type": "literal", "value": "% Fire Resistance" } ], "Attacks with this Weapon Penetrate {0}% Cold Resistance": [ { "type": "literal", "value": "Attacks with this Weapon Penetrate " }, { "type": "number", "index": 0, "stat": "local_cold_penetration_%" }, { "type": "literal", "value": "% Cold Resistance" } ], "Attacks with this Weapon Penetrate {0}% Lightning Resistance": [ { "type": "literal", "value": "Attacks with this Weapon Penetrate " }, { "type": "number", "index": 0, "stat": "local_lightning_penetration_%" }, { "type": "literal", "value": "% Lightning Resistance" } ], "{0}% increased Damage while you have no Frenzy Charges": [ { "type": "number", "index": 0, "stat": "damage_while_no_frenzy_charges_+%" }, { "type": "literal", "value": "% increased Damage while you have no Frenzy Charges" } ], "{0}% reduced Damage while you have no Frenzy Charges": [ { "type": "number", "index": 0, "stat": "damage_while_no_frenzy_charges_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while you have no Frenzy Charges" } ], "{0}% increased Critical Strike Chance against Enemies that are on Full Life": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_against_enemies_on_full_life_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance against Enemies that are on Full Life" } ], "{0}% reduced Critical Strike Chance against Enemies that are on Full Life": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_against_enemies_on_full_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance against Enemies that are on Full Life" } ], "{0}% of Attack Damage Leeched as Life on Critical Strike": [ { "type": "number", "index": 0, "stat": "attack_critical_strike_damage_life_leech_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Attack Damage Leeched as Life on Critical Strike" } ], "Minions deal {0} to {1} additional Attack Physical Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minion_attack_minimum_added_physical_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "minion_attack_maximum_added_physical_damage" }, { "type": "literal", "value": " additional Attack Physical Damage" } ], "Minions deal {0} to {1} additional Chaos Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minion_global_minimum_added_chaos_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "minion_global_maximum_added_chaos_damage" }, { "type": "literal", "value": " additional Chaos Damage" } ], "Minions deal {0} to {1} additional Cold Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minion_global_minimum_added_cold_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "minion_global_maximum_added_cold_damage" }, { "type": "literal", "value": " additional Cold Damage" } ], "Minions deal {0} to {1} additional Fire Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minion_global_minimum_added_fire_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "minion_global_maximum_added_fire_damage" }, { "type": "literal", "value": " additional Fire Damage" } ], "Minions deal {0} to {1} additional Lightning Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minion_global_minimum_added_lightning_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "minion_global_maximum_added_lightning_damage" }, { "type": "literal", "value": " additional Lightning Damage" } ], "Minions deal {0} to {1} additional Physical Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minion_global_minimum_added_physical_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "minion_global_maximum_added_physical_damage" }, { "type": "literal", "value": " additional Physical Damage" } ], "Gain {0}% of Physical Attack Damage as Extra Fire Damage": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "attack_physical_damage_%_to_add_as_fire" }, { "type": "literal", "value": "% of Physical Attack Damage as Extra Fire Damage" } ], "Gain {0}% of Physical Attack Damage as Extra Cold Damage": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "attack_physical_damage_%_to_add_as_cold" }, { "type": "literal", "value": "% of Physical Attack Damage as Extra Cold Damage" } ], "Gain {0}% of Physical Attack Damage as Extra Lightning Damage": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "attack_physical_damage_%_to_add_as_lightning" }, { "type": "literal", "value": "% of Physical Attack Damage as Extra Lightning Damage" } ], "{0} maximum Energy Shield per 5 Strength": [ { "type": "number", "index": 0, "stat": "maximum_energy_shield_+_per_5_strength" }, { "type": "literal", "value": " maximum Energy Shield per 5 Strength" } ], "All Attacks are Critical Strikes": [ { "type": "literal", "value": "All Attacks are Critical Strikes" } ], "Counts as all One Handed Melee Weapon Types": [ { "type": "literal", "value": "Counts as all One Handed Melee Weapon Types" } ], "Auras from your Skills grant {0}% of Life Regenerated per second to\nyou and Allies": [ { "type": "literal", "value": "Auras from your Skills grant " }, { "type": "number", "index": 0, "stat": "guardian_auras_grant_life_regeneration_per_minute_%", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life Regenerated per second to\nyou and Allies" } ], "Nearby Enemies cannot gain Power, Frenzy or Endurance Charges": [ { "type": "literal", "value": "Nearby Enemies cannot gain Power, Frenzy or Endurance Charges" } ], "Grants Armour equal to {0}% of your Reserved Life to you and nearby Allies": [ { "type": "literal", "value": "Grants Armour equal to " }, { "type": "number", "index": 0, "stat": "guardian_reserved_life_granted_to_you_and_allies_as_armour_%" }, { "type": "literal", "value": "% of your Reserved Life to you and nearby Allies" } ], "Grants Armour equal to {0}% of your Reserved Mana to you and nearby Allies": [ { "type": "literal", "value": "Grants Armour equal to " }, { "type": "number", "index": 0, "stat": "guardian_reserved_mana_granted_to_you_and_allies_as_armour_%" }, { "type": "literal", "value": "% of your Reserved Mana to you and nearby Allies" } ], "Grants maximum Energy Shield equal to {0}% of your Reserved Mana to\nyou and nearby Allies": [ { "type": "literal", "value": "Grants maximum Energy Shield equal to " }, { "type": "number", "index": 0, "stat": "guardian_reserved_mana_%_given_to_you_and_nearby_allies_as_base_maximum_energy_shield" }, { "type": "literal", "value": "% of your Reserved Mana to\nyou and nearby Allies" } ], "Every 4 seconds, remove Curses and Elemental Ailments from you": [ { "type": "literal", "value": "Every 4 seconds, remove Curses and Elemental Ailments from you" } ], "Every 4 seconds, Regenerate {0}% of Life over one second": [ { "type": "literal", "value": "Every 4 seconds, Regenerate " }, { "type": "number", "index": 0, "stat": "guardian_gain_life_regeneration_per_minute_%_for_1_second_every_10_seconds", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life over one second" } ], "Deal {0}% of your maximum Life as Fire Damage to nearby Enemies when Hit": [ { "type": "literal", "value": "Deal " }, { "type": "number", "index": 0, "stat": "base_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit" }, { "type": "literal", "value": "% of your maximum Life as Fire Damage to nearby Enemies when Hit" } ], "{0}% more Attack Speed per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "active_skill_attack_speed_+%_final_per_frenzy_charge" }, { "type": "literal", "value": "% more Attack Speed per Frenzy Charge" } ], "Enemies near your Totems deal {0}% more Damage": [ { "type": "literal", "value": "Enemies near your Totems deal " }, { "type": "number", "index": 0, "stat": "totem_aura_enemy_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Enemies near your Totems deal {0}% less Damage": [ { "type": "literal", "value": "Enemies near your Totems deal " }, { "type": "number", "index": 0, "stat": "totem_aura_enemy_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Enemies near your Totems take {0}% increased Physical and Fire Damage": [ { "type": "literal", "value": "Enemies near your Totems take " }, { "type": "number", "index": 0, "stat": "totem_aura_enemy_fire_and_physical_damage_taken_+%" }, { "type": "literal", "value": "% increased Physical and Fire Damage" } ], "Enemies near your Totems take {0}% reduced Physical and Fire Damage": [ { "type": "literal", "value": "Enemies near your Totems take " }, { "type": "number", "index": 0, "stat": "totem_aura_enemy_fire_and_physical_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical and Fire Damage" } ], "Your Traps deal {0}% more Damage with Hits and Ailments if they Armed Recently": [ { "type": "literal", "value": "Your Traps deal " }, { "type": "number", "index": 0, "stat": "trap_damage_buildup_damage_+%_final_when_first_set" }, { "type": "literal", "value": "% more Damage with Hits and Ailments if they Armed Recently" } ], "Your Traps deal {0}% less Damage with Hits and Ailments if they Armed Recently": [ { "type": "literal", "value": "Your Traps deal " }, { "type": "number", "index": 0, "stat": "trap_damage_buildup_damage_+%_final_when_first_set", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments if they Armed Recently" } ], "Traps deal {0}% more Damage with Hits and Ailments if they were not Armed Recently": [ { "type": "literal", "value": "Traps deal " }, { "type": "number", "index": 0, "stat": "trap_damage_buildup_damage_+%_final_after_4_seconds" }, { "type": "literal", "value": "% more Damage with Hits and Ailments if they were not Armed Recently" } ], "Traps deal {0}% less Damage with Hits and Ailments if they were not Armed Recently": [ { "type": "literal", "value": "Traps deal " }, { "type": "number", "index": 0, "stat": "trap_damage_buildup_damage_+%_final_after_4_seconds", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments if they were not Armed Recently" } ], "This Weapon's Critical Strike Chance is 100%": [ { "type": "literal", "value": "This Weapon's Critical Strike Chance is 100%" } ], "Traps and Mines deal {0} to {1} additional Physical Damage": [ { "type": "literal", "value": "Traps and Mines deal " }, { "type": "number", "index": 0, "stat": "trap_and_mine_minimum_added_physical_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "trap_and_mine_maximum_added_physical_damage" }, { "type": "literal", "value": " additional Physical Damage" } ], "{0}% increased Physical Damage Over Time per 10 Dexterity": [ { "type": "number", "index": 0, "stat": "physical_damage_over_time_per_10_dexterity_+%" }, { "type": "literal", "value": "% increased Physical Damage Over Time per 10 Dexterity" } ], "{0}% reduced Physical Damage Over Time per 10 Dexterity": [ { "type": "number", "index": 0, "stat": "physical_damage_over_time_per_10_dexterity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage Over Time per 10 Dexterity" } ], "{0}% increased Bleeding Duration per 12 Intelligence": [ { "type": "number", "index": 0, "stat": "bleed_duration_per_12_intelligence_+%" }, { "type": "literal", "value": "% increased Bleeding Duration per 12 Intelligence" } ], "{0}% reduced Bleeding Duration per 12 Intelligence": [ { "type": "number", "index": 0, "stat": "bleed_duration_per_12_intelligence_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Bleeding Duration per 12 Intelligence" } ], "{0}% Chance to cause Bleeding Enemies to Flee on hit": [ { "type": "number", "index": 0, "stat": "%_chance_to_cause_bleeding_enemies_to_flee_on_hit" }, { "type": "literal", "value": "% Chance to cause Bleeding Enemies to Flee on hit" } ], "If you've Blocked in the past 10 seconds, you\nand Allies within {0} metre cannot be Stunned": [ { "type": "literal", "value": "If you've Blocked in the past 10 seconds, you\nand Allies within " }, { "type": "number", "index": 0, "stat": "gain_cannot_be_stunned_aura_for_4_seconds_on_block_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre cannot be Stunned" } ], "If you've Blocked in the past 10 seconds, you\nand Allies within {0} metres cannot be Stunned": [ { "type": "literal", "value": "If you've Blocked in the past 10 seconds, you\nand Allies within " }, { "type": "number", "index": 0, "stat": "gain_cannot_be_stunned_aura_for_4_seconds_on_block_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres cannot be Stunned" } ], "{0}% increased Cleave Area of Effect": [ { "type": "number", "index": 0, "stat": "cleave_radius_+%" }, { "type": "literal", "value": "% increased Cleave Area of Effect" } ], "{0}% reduced Cleave Area of Effect": [ { "type": "number", "index": 0, "stat": "cleave_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cleave Area of Effect" } ], "{0}% increased Ground Slam Area of Effect": [ { "type": "number", "index": 0, "stat": "ground_slam_radius_+%" }, { "type": "literal", "value": "% increased Ground Slam Area of Effect" } ], "{0}% reduced Ground Slam Area of Effect": [ { "type": "number", "index": 0, "stat": "ground_slam_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ground Slam Area of Effect" } ], "{0}% increased Infernal Blow Area of Effect": [ { "type": "number", "index": 0, "stat": "infernal_blow_radius_+%" }, { "type": "literal", "value": "% increased Infernal Blow Area of Effect" } ], "{0}% reduced Infernal Blow Area of Effect": [ { "type": "number", "index": 0, "stat": "infernal_blow_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Infernal Blow Area of Effect" } ], "{0}% increased Lightning Tendrils Area of Effect": [ { "type": "number", "index": 0, "stat": "lightning_tendrils_radius_+%" }, { "type": "literal", "value": "% increased Lightning Tendrils Area of Effect" } ], "{0}% reduced Lightning Tendrils Area of Effect": [ { "type": "number", "index": 0, "stat": "lightning_tendrils_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lightning Tendrils Area of Effect" } ], "{0}% increased Rolling Magma Area of Effect": [ { "type": "number", "index": 0, "stat": "magma_orb_radius_+%" }, { "type": "literal", "value": "% increased Rolling Magma Area of Effect" } ], "{0}% reduced Rolling Magma Area of Effect": [ { "type": "number", "index": 0, "stat": "magma_orb_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rolling Magma Area of Effect" } ], "{0}% increased Reave Radius": [ { "type": "number", "index": 0, "stat": "reave_radius_+%" }, { "type": "literal", "value": "% increased Reave Radius" } ], "{0}% reduced Reave Radius": [ { "type": "number", "index": 0, "stat": "reave_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reave Radius" } ], "{0}% increased Molten Strike Area of Effect": [ { "type": "number", "index": 0, "stat": "molten_strike_radius_+%" }, { "type": "literal", "value": "% increased Molten Strike Area of Effect" } ], "{0}% reduced Molten Strike Area of Effect": [ { "type": "number", "index": 0, "stat": "molten_strike_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Molten Strike Area of Effect" } ], "{0}% increased Ice Shot Area of Effect": [ { "type": "number", "index": 0, "stat": "ice_shot_radius_+%" }, { "type": "literal", "value": "% increased Ice Shot Area of Effect" } ], "{0}% reduced Ice Shot Area of Effect": [ { "type": "number", "index": 0, "stat": "ice_shot_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ice Shot Area of Effect" } ], "{0}% increased Rain of Arrows Area of Effect": [ { "type": "number", "index": 0, "stat": "rain_of_arrows_radius_+%" }, { "type": "literal", "value": "% increased Rain of Arrows Area of Effect" } ], "{0}% reduced Rain of Arrows Area of Effect": [ { "type": "number", "index": 0, "stat": "rain_of_arrows_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rain of Arrows Area of Effect" } ], "{0}% increased Leap Slam Area of Effect": [ { "type": "number", "index": 0, "stat": "leap_slam_radius_+%" }, { "type": "literal", "value": "% increased Leap Slam Area of Effect" } ], "{0}% reduced Leap Slam Area of Effect": [ { "type": "number", "index": 0, "stat": "leap_slam_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Leap Slam Area of Effect" } ], "{0}% increased Lightning Arrow Area of Effect": [ { "type": "number", "index": 0, "stat": "lightning_arrow_radius_+%" }, { "type": "literal", "value": "% increased Lightning Arrow Area of Effect" } ], "{0}% reduced Lightning Arrow Area of Effect": [ { "type": "number", "index": 0, "stat": "lightning_arrow_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lightning Arrow Area of Effect" } ], "{0}% increased Ice Nova Area of Effect": [ { "type": "number", "index": 0, "stat": "ice_nova_radius_+%" }, { "type": "literal", "value": "% increased Ice Nova Area of Effect" } ], "{0}% reduced Ice Nova Area of Effect": [ { "type": "number", "index": 0, "stat": "ice_nova_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ice Nova Area of Effect" } ], "{0}% increased Static Strike Area of Effect": [ { "type": "number", "index": 0, "stat": "static_strike_radius_+%" }, { "type": "literal", "value": "% increased Static Strike Area of Effect" } ], "{0}% reduced Static Strike Area of Effect": [ { "type": "number", "index": 0, "stat": "static_strike_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Static Strike Area of Effect" } ], "{0}% increased Storm Call Area of Effect": [ { "type": "number", "index": 0, "stat": "storm_call_radius_+%" }, { "type": "literal", "value": "% increased Storm Call Area of Effect" } ], "{0}% reduced Storm Call Area of Effect": [ { "type": "number", "index": 0, "stat": "storm_call_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Storm Call Area of Effect" } ], "Sweep has a {0}% chance to grant an Endurance Charge on Hit": [ { "type": "literal", "value": "Sweep has a " }, { "type": "number", "index": 0, "stat": "sweep_add_endurance_charge_on_hit_%" }, { "type": "literal", "value": "% chance to grant an Endurance Charge on Hit" } ], "Sweep grants an Endurance Charge on Hit": [ { "type": "literal", "value": "Sweep grants an Endurance Charge on Hit" } ], "{0}% increased Sweep Area of Effect": [ { "type": "number", "index": 0, "stat": "sweep_radius_+%" }, { "type": "literal", "value": "% increased Sweep Area of Effect" } ], "{0}% reduced Sweep Area of Effect": [ { "type": "number", "index": 0, "stat": "sweep_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Sweep Area of Effect" } ], "{0}% increased Righteous Fire Area of Effect": [ { "type": "number", "index": 0, "stat": "righteous_fire_radius_+%" }, { "type": "literal", "value": "% increased Righteous Fire Area of Effect" } ], "{0}% reduced Righteous Fire Area of Effect": [ { "type": "number", "index": 0, "stat": "righteous_fire_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Righteous Fire Area of Effect" } ], "{0}% increased Creeping Frost Area of Effect": [ { "type": "number", "index": 0, "stat": "arctic_breath_radius_+%" }, { "type": "literal", "value": "% increased Creeping Frost Area of Effect" } ], "{0}% reduced Creeping Frost Area of Effect": [ { "type": "number", "index": 0, "stat": "arctic_breath_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Creeping Frost Area of Effect" } ], "{0}% increased Ball Lightning Area of Effect": [ { "type": "number", "index": 0, "stat": "ball_lightning_radius_+%" }, { "type": "literal", "value": "% increased Ball Lightning Area of Effect" } ], "{0}% reduced Ball Lightning Area of Effect": [ { "type": "number", "index": 0, "stat": "ball_lightning_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ball Lightning Area of Effect" } ], "Explosive Arrow has {0}% increased Area of Effect": [ { "type": "literal", "value": "Explosive Arrow has " }, { "type": "number", "index": 0, "stat": "explosive_arrow_radius_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Explosive Arrow has {0}% reduced Area of Effect": [ { "type": "literal", "value": "Explosive Arrow has " }, { "type": "number", "index": 0, "stat": "explosive_arrow_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "{0}% increased Flameblast Area of Effect": [ { "type": "number", "index": 0, "stat": "flameblast_radius_+%" }, { "type": "literal", "value": "% increased Flameblast Area of Effect" } ], "{0}% reduced Flameblast Area of Effect": [ { "type": "number", "index": 0, "stat": "flameblast_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flameblast Area of Effect" } ], "{0}% increased Glacial Cascade Area of Effect": [ { "type": "number", "index": 0, "stat": "glacial_cascade_radius_+%" }, { "type": "literal", "value": "% increased Glacial Cascade Area of Effect" } ], "{0}% reduced Glacial Cascade Area of Effect": [ { "type": "number", "index": 0, "stat": "glacial_cascade_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Glacial Cascade Area of Effect" } ], "{0}% increased Wild Strike Area of Effect": [ { "type": "number", "index": 0, "stat": "wild_strike_radius_+%" }, { "type": "literal", "value": "% increased Wild Strike Area of Effect" } ], "{0}% reduced Wild Strike Area of Effect": [ { "type": "number", "index": 0, "stat": "wild_strike_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Wild Strike Area of Effect" } ], "{0}% increased Detonate Dead Area of Effect": [ { "type": "number", "index": 0, "stat": "detonate_dead_radius_+%" }, { "type": "literal", "value": "% increased Detonate Dead Area of Effect" } ], "{0}% reduced Detonate Dead Area of Effect": [ { "type": "number", "index": 0, "stat": "detonate_dead_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Detonate Dead Area of Effect" } ], "{0}% increased Ice Crash Area of Effect": [ { "type": "number", "index": 0, "stat": "ice_crash_radius_+%" }, { "type": "literal", "value": "% increased Ice Crash Area of Effect" } ], "{0}% reduced Ice Crash Area of Effect": [ { "type": "number", "index": 0, "stat": "ice_crash_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ice Crash Area of Effect" } ], "{0}% increased Kinetic Blast Area of Effect": [ { "type": "number", "index": 0, "stat": "kinetic_blast_radius_+%" }, { "type": "literal", "value": "% increased Kinetic Blast Area of Effect" } ], "{0}% reduced Kinetic Blast Area of Effect": [ { "type": "number", "index": 0, "stat": "kinetic_blast_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Kinetic Blast Area of Effect" } ], "{0}% increased Caustic Arrow Area of Effect": [ { "type": "number", "index": 0, "stat": "caustic_arrow_radius_+%" }, { "type": "literal", "value": "% increased Caustic Arrow Area of Effect" } ], "{0}% reduced Caustic Arrow Area of Effect": [ { "type": "number", "index": 0, "stat": "caustic_arrow_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Caustic Arrow Area of Effect" } ], "{0}% increased Cold Snap Area of Effect": [ { "type": "number", "index": 0, "stat": "cold_snap_radius_+%" }, { "type": "literal", "value": "% increased Cold Snap Area of Effect" } ], "{0}% reduced Cold Snap Area of Effect": [ { "type": "number", "index": 0, "stat": "cold_snap_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Snap Area of Effect" } ], "{0}% increased Decoy Totem Area of Effect": [ { "type": "number", "index": 0, "stat": "decoy_totem_radius_+%" }, { "type": "literal", "value": "% increased Decoy Totem Area of Effect" } ], "{0}% reduced Decoy Totem Area of Effect": [ { "type": "number", "index": 0, "stat": "decoy_totem_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Decoy Totem Area of Effect" } ], "{0}% increased Shock Nova Area of Effect": [ { "type": "number", "index": 0, "stat": "shock_nova_radius_+%" }, { "type": "literal", "value": "% increased Shock Nova Area of Effect" } ], "{0}% reduced Shock Nova Area of Effect": [ { "type": "number", "index": 0, "stat": "shock_nova_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Shock Nova Area of Effect" } ], "{0}% increased Freeze Mine Area of Effect": [ { "type": "number", "index": 0, "stat": "freeze_mine_radius_+%" }, { "type": "literal", "value": "% increased Freeze Mine Area of Effect" } ], "{0}% reduced Freeze Mine Area of Effect": [ { "type": "number", "index": 0, "stat": "freeze_mine_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Freeze Mine Area of Effect" } ], "{0}% increased Galvanic Arrow Area of Effect": [ { "type": "number", "index": 0, "stat": "shrapnel_shot_radius_+%" }, { "type": "literal", "value": "% increased Galvanic Arrow Area of Effect" } ], "{0}% reduced Galvanic Arrow Area of Effect": [ { "type": "number", "index": 0, "stat": "shrapnel_shot_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Galvanic Arrow Area of Effect" } ], "Blast Rain has {0}% increased Area of Effect": [ { "type": "literal", "value": "Blast Rain has " }, { "type": "number", "index": 0, "stat": "blast_rain_radius_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Blast Rain has {0}% reduced Area of Effect": [ { "type": "literal", "value": "Blast Rain has " }, { "type": "number", "index": 0, "stat": "blast_rain_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "{0}% increased Contagion Area of Effect": [ { "type": "number", "index": 0, "stat": "contagion_radius_+%" }, { "type": "literal", "value": "% increased Contagion Area of Effect" } ], "{0}% reduced Contagion Area of Effect": [ { "type": "number", "index": 0, "stat": "contagion_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Contagion Area of Effect" } ], "Wither has {0}% increased Area of Effect": [ { "type": "literal", "value": "Wither has " }, { "type": "number", "index": 0, "stat": "wither_radius_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Wither has {0}% reduced Area of Effect": [ { "type": "literal", "value": "Wither has " }, { "type": "number", "index": 0, "stat": "wither_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "{0}% increased Blade Vortex Area of Effect": [ { "type": "number", "index": 0, "stat": "blade_vortex_radius_+%" }, { "type": "literal", "value": "% increased Blade Vortex Area of Effect" } ], "{0}% reduced Blade Vortex Area of Effect": [ { "type": "number", "index": 0, "stat": "blade_vortex_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Blade Vortex Area of Effect" } ], "{0}% increased Bladefall Area of Effect": [ { "type": "number", "index": 0, "stat": "bladefall_radius_+%" }, { "type": "literal", "value": "% increased Bladefall Area of Effect" } ], "{0}% reduced Bladefall Area of Effect": [ { "type": "number", "index": 0, "stat": "bladefall_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Bladefall Area of Effect" } ], "{0}% increased Ice Trap Area of Effect": [ { "type": "number", "index": 0, "stat": "ice_trap_radius_+%" }, { "type": "literal", "value": "% increased Ice Trap Area of Effect" } ], "{0}% reduced Ice Trap Area of Effect": [ { "type": "number", "index": 0, "stat": "ice_trap_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ice Trap Area of Effect" } ], "{0}% increased Earthquake Area of Effect": [ { "type": "number", "index": 0, "stat": "earthquake_radius_+%" }, { "type": "literal", "value": "% increased Earthquake Area of Effect" } ], "{0}% reduced Earthquake Area of Effect": [ { "type": "number", "index": 0, "stat": "earthquake_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Earthquake Area of Effect" } ], "{0}% increased Frost Bomb Area of Effect": [ { "type": "number", "index": 0, "stat": "frost_bomb_radius_+%" }, { "type": "literal", "value": "% increased Frost Bomb Area of Effect" } ], "{0}% reduced Frost Bomb Area of Effect": [ { "type": "number", "index": 0, "stat": "frost_bomb_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Frost Bomb Area of Effect" } ], "{0}% increased Orb of Storms Area of Effect": [ { "type": "number", "index": 0, "stat": "storm_cloud_radius_+%" }, { "type": "literal", "value": "% increased Orb of Storms Area of Effect" } ], "{0}% reduced Orb of Storms Area of Effect": [ { "type": "number", "index": 0, "stat": "storm_cloud_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Orb of Storms Area of Effect" } ], "{0}% increased Blight Area of Effect": [ { "type": "number", "index": 0, "stat": "blight_radius_+%" }, { "type": "literal", "value": "% increased Blight Area of Effect" } ], "{0}% reduced Blight Area of Effect": [ { "type": "number", "index": 0, "stat": "blight_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Blight Area of Effect" } ], "Sunder has {0}% increased Area of Effect": [ { "type": "literal", "value": "Sunder has " }, { "type": "number", "index": 0, "stat": "shockwave_slam_radius_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Sunder has {0}% reduced Area of Effect": [ { "type": "literal", "value": "Sunder has " }, { "type": "number", "index": 0, "stat": "shockwave_slam_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "{0}% increased Shockwave Totem Area of Effect": [ { "type": "number", "index": 0, "stat": "shockwave_totem_radius_+%" }, { "type": "literal", "value": "% increased Shockwave Totem Area of Effect" } ], "{0}% reduced Shockwave Totem Area of Effect": [ { "type": "number", "index": 0, "stat": "shockwave_totem_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Shockwave Totem Area of Effect" } ], "Charged Dash has {0} metre to radius of each Wave's last damage Area": [ { "type": "literal", "value": "Charged Dash has " }, { "type": "number", "index": 0, "stat": "charged_dash_area_of_effect_radius_+_of_final_explosion", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to radius of each Wave's last damage Area" } ], "Charged Dash has {0} metres to radius of each Wave's last damage Area": [ { "type": "literal", "value": "Charged Dash has " }, { "type": "number", "index": 0, "stat": "charged_dash_area_of_effect_radius_+_of_final_explosion", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to radius of each Wave's last damage Area" } ], "{0}% increased Cleave Attack Speed": [ { "type": "number", "index": 0, "stat": "cleave_attack_speed_+%" }, { "type": "literal", "value": "% increased Cleave Attack Speed" } ], "{0}% reduced Cleave Attack Speed": [ { "type": "number", "index": 0, "stat": "cleave_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cleave Attack Speed" } ], "{0}% increased Double Strike Attack Speed": [ { "type": "number", "index": 0, "stat": "double_strike_attack_speed_+%" }, { "type": "literal", "value": "% increased Double Strike Attack Speed" } ], "{0}% reduced Double Strike Attack Speed": [ { "type": "number", "index": 0, "stat": "double_strike_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Double Strike Attack Speed" } ], "{0}% increased Dual Strike Attack Speed": [ { "type": "number", "index": 0, "stat": "dual_strike_attack_speed_+%" }, { "type": "literal", "value": "% increased Dual Strike Attack Speed" } ], "{0}% reduced Dual Strike Attack Speed": [ { "type": "number", "index": 0, "stat": "dual_strike_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Dual Strike Attack Speed" } ], "{0}% increased Heavy Strike Attack Speed": [ { "type": "number", "index": 0, "stat": "heavy_strike_attack_speed_+%" }, { "type": "literal", "value": "% increased Heavy Strike Attack Speed" } ], "{0}% reduced Heavy Strike Speed": [ { "type": "number", "index": 0, "stat": "heavy_strike_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Heavy Strike Speed" } ], "Raised Zombies have {0}% increased Attack Speed": [ { "type": "literal", "value": "Raised Zombies have " }, { "type": "number", "index": 0, "stat": "zombie_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed" } ], "Raised Zombies have {0}% reduced Attack Speed": [ { "type": "literal", "value": "Raised Zombies have " }, { "type": "number", "index": 0, "stat": "zombie_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed" } ], "{0}% increased Rain of Arrows Attack Speed": [ { "type": "number", "index": 0, "stat": "rain_of_arrows_attack_speed_+%" }, { "type": "literal", "value": "% increased Rain of Arrows Attack Speed" } ], "{0}% reduced Rain of Arrows Attack Speed": [ { "type": "number", "index": 0, "stat": "rain_of_arrows_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rain of Arrows Attack Speed" } ], "{0}% increased Leap Slam Attack Speed": [ { "type": "number", "index": 0, "stat": "leap_slam_attack_speed_+%" }, { "type": "literal", "value": "% increased Leap Slam Attack Speed" } ], "{0}% reduced Leap Slam Attack Speed": [ { "type": "number", "index": 0, "stat": "leap_slam_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Leap Slam Attack Speed" } ], "{0}% increased Shield Charge Attack Speed": [ { "type": "number", "index": 0, "stat": "shield_charge_attack_speed_+%" }, { "type": "literal", "value": "% increased Shield Charge Attack Speed" } ], "{0}% reduced Shield Charge Attack Speed": [ { "type": "number", "index": 0, "stat": "shield_charge_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Shield Charge Attack Speed" } ], "{0}% increased Barrage Attack Speed": [ { "type": "number", "index": 0, "stat": "barrage_attack_speed_+%" }, { "type": "literal", "value": "% increased Barrage Attack Speed" } ], "{0}% reduced Barrage Attack Speed": [ { "type": "number", "index": 0, "stat": "barrage_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Barrage Attack Speed" } ], "{0}% increased Elemental Hit Attack Speed": [ { "type": "number", "index": 0, "stat": "elemental_hit_attack_speed_+%" }, { "type": "literal", "value": "% increased Elemental Hit Attack Speed" } ], "{0}% reduced Elemental Hit Attack Speed": [ { "type": "number", "index": 0, "stat": "elemental_hit_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Hit Attack Speed" } ], "{0}% increased Cyclone Attack Speed": [ { "type": "number", "index": 0, "stat": "cyclone_attack_speed_+%" }, { "type": "literal", "value": "% increased Cyclone Attack Speed" } ], "{0}% reduced Cyclone Attack Speed": [ { "type": "number", "index": 0, "stat": "cyclone_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cyclone Attack Speed" } ], "{0}% increased Power Siphon Attack Speed": [ { "type": "number", "index": 0, "stat": "power_siphon_attack_speed_+%" }, { "type": "literal", "value": "% increased Power Siphon Attack Speed" } ], "{0}% reduced Power Siphon Attack Speed": [ { "type": "number", "index": 0, "stat": "power_siphon_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Power Siphon Attack Speed" } ], "Siege Ballista has {0}% increased Attack Speed": [ { "type": "literal", "value": "Siege Ballista has " }, { "type": "number", "index": 0, "stat": "siege_ballista_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed" } ], "Siege Ballista has {0}% reduced Attack Speed": [ { "type": "literal", "value": "Siege Ballista has " }, { "type": "number", "index": 0, "stat": "siege_ballista_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed" } ], "Sunder has {0}% increased Attack Speed": [ { "type": "literal", "value": "Sunder has " }, { "type": "number", "index": 0, "stat": "shockwave_slam_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed" } ], "Sunder has {0}% reduced Attack Speed": [ { "type": "literal", "value": "Sunder has " }, { "type": "number", "index": 0, "stat": "shockwave_slam_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed" } ], "Mirror Arrow and Mirror Arrow Clones have {0}% increased Attack Speed": [ { "type": "literal", "value": "Mirror Arrow and Mirror Arrow Clones have " }, { "type": "number", "index": 0, "stat": "mirror_arrow_and_mirror_arrow_clone_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed" } ], "Mirror Arrow and Mirror Arrow Clones have {0}% reduced Attack Speed": [ { "type": "literal", "value": "Mirror Arrow and Mirror Arrow Clones have " }, { "type": "number", "index": 0, "stat": "mirror_arrow_and_mirror_arrow_clone_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed" } ], "Blink Arrow and Blink Arrow Clones have {0}% increased Attack Speed": [ { "type": "literal", "value": "Blink Arrow and Blink Arrow Clones have " }, { "type": "number", "index": 0, "stat": "blink_arrow_and_blink_arrow_clone_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed" } ], "Blink Arrow and Blink Arrow Clones have {0}% reduced Attack Speed": [ { "type": "literal", "value": "Blink Arrow and Blink Arrow Clones have " }, { "type": "number", "index": 0, "stat": "blink_arrow_and_blink_arrow_clone_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed" } ], "{0}% increased Whirling Blades Attack Speed": [ { "type": "number", "index": 0, "stat": "whirling_blades_attack_speed_+%" }, { "type": "literal", "value": "% increased Whirling Blades Attack Speed" } ], "{0}% reduced Whirling Blades Attack Speed": [ { "type": "number", "index": 0, "stat": "whirling_blades_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Whirling Blades Attack Speed" } ], "Spectres have {0}% increased Attack and Cast Speed": [ { "type": "literal", "value": "Spectres have " }, { "type": "number", "index": 0, "stat": "spectre_attack_and_cast_speed_+%" }, { "type": "literal", "value": "% increased Attack and Cast Speed" } ], "Spectres have {0}% reduced Attack and Cast Speed": [ { "type": "literal", "value": "Spectres have " }, { "type": "number", "index": 0, "stat": "spectre_attack_and_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed" } ], "{0}% increased Freezing Pulse Cast Speed": [ { "type": "number", "index": 0, "stat": "freezing_pulse_cast_speed_+%" }, { "type": "literal", "value": "% increased Freezing Pulse Cast Speed" } ], "{0}% reduced Freezing Pulse Cast Speed": [ { "type": "number", "index": 0, "stat": "freezing_pulse_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Freezing Pulse Cast Speed" } ], "{0}% increased Fireball Cast Speed": [ { "type": "number", "index": 0, "stat": "fireball_cast_speed_+%" }, { "type": "literal", "value": "% increased Fireball Cast Speed" } ], "{0}% reduced Fireball Cast Speed": [ { "type": "number", "index": 0, "stat": "fireball_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fireball Cast Speed" } ], "{0}% increased Fire Nova Cast Speed": [ { "type": "number", "index": 0, "stat": "fire_nova_mine_cast_speed_+%" }, { "type": "literal", "value": "% increased Fire Nova Cast Speed" } ], "{0}% reduced Fire Nova Cast Speed": [ { "type": "number", "index": 0, "stat": "fire_nova_mine_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Nova Cast Speed" } ], "{0}% increased Lightning Warp Cast Speed": [ { "type": "number", "index": 0, "stat": "lightning_warp_cast_speed_+%" }, { "type": "literal", "value": "% increased Lightning Warp Cast Speed" } ], "{0}% reduced Lightning Warp Cast Speed": [ { "type": "number", "index": 0, "stat": "lightning_warp_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lightning Warp Cast Speed" } ], "Fire Trap has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Fire Trap has " }, { "type": "number", "index": 0, "stat": "fire_trap_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Fire Trap has {0}% reduced Fire Trap Cooldown Recovery Rate": [ { "type": "literal", "value": "Fire Trap has " }, { "type": "number", "index": 0, "stat": "fire_trap_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Trap Cooldown Recovery Rate" } ], "Flicker Strike has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Flicker Strike has " }, { "type": "number", "index": 0, "stat": "flicker_strike_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Flicker Strike has {0}% reduced Flicker Strike Cooldown Recovery Rate": [ { "type": "literal", "value": "Flicker Strike has " }, { "type": "number", "index": 0, "stat": "flicker_strike_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flicker Strike Cooldown Recovery Rate" } ], "Cold Snap has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Cold Snap has " }, { "type": "number", "index": 0, "stat": "cold_snap_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Cold Snap has {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Cold Snap has " }, { "type": "number", "index": 0, "stat": "cold_snap_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Convocation has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Convocation has " }, { "type": "number", "index": 0, "stat": "convocation_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Convocation has {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Convocation has " }, { "type": "number", "index": 0, "stat": "convocation_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Bear Trap has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Bear Trap has " }, { "type": "number", "index": 0, "stat": "bear_trap_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Bear Trap has {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Bear Trap has " }, { "type": "number", "index": 0, "stat": "bear_trap_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Frost Wall has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Frost Wall has " }, { "type": "number", "index": 0, "stat": "frost_wall_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Frost Wall has {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Frost Wall has " }, { "type": "number", "index": 0, "stat": "frost_wall_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Reckoning has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Reckoning has " }, { "type": "number", "index": 0, "stat": "reckoning_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Reckoning has {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Reckoning has " }, { "type": "number", "index": 0, "stat": "reckoning_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Flame Dash has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Flame Dash has " }, { "type": "number", "index": 0, "stat": "flame_dash_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Flame Dash has {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Flame Dash has " }, { "type": "number", "index": 0, "stat": "flame_dash_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Desecrate has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Desecrate has " }, { "type": "number", "index": 0, "stat": "desecrate_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Desecrate has {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Desecrate has " }, { "type": "number", "index": 0, "stat": "desecrate_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Blink Arrow has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Blink Arrow has " }, { "type": "number", "index": 0, "stat": "blink_arrow_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Blink Arrow has {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Blink Arrow has " }, { "type": "number", "index": 0, "stat": "blink_arrow_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Mirror Arrow has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Mirror Arrow has " }, { "type": "number", "index": 0, "stat": "mirror_arrow_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Mirror Arrow has {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Mirror Arrow has " }, { "type": "number", "index": 0, "stat": "mirror_arrow_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Riposte has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Riposte has " }, { "type": "number", "index": 0, "stat": "riposte_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Riposte has {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Riposte has " }, { "type": "number", "index": 0, "stat": "riposte_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Vengeance has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Vengeance has " }, { "type": "number", "index": 0, "stat": "vengeance_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Vengeance has {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Vengeance has " }, { "type": "number", "index": 0, "stat": "vengeance_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Enduring Cry has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Enduring Cry has " }, { "type": "number", "index": 0, "stat": "enduring_cry_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Enduring Cry has {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Enduring Cry has " }, { "type": "number", "index": 0, "stat": "enduring_cry_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Frost Bomb has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Frost Bomb has " }, { "type": "number", "index": 0, "stat": "frost_bomb_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Frost Bomb has {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Frost Bomb has " }, { "type": "number", "index": 0, "stat": "frost_bomb_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Conversion Trap {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Conversion Trap " }, { "type": "number", "index": 0, "stat": "conversion_trap_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Conversion Trap {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Conversion Trap " }, { "type": "number", "index": 0, "stat": "conversion_trap_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Ice Trap has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Ice Trap has " }, { "type": "number", "index": 0, "stat": "ice_trap_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Ice Trap has {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Ice Trap has " }, { "type": "number", "index": 0, "stat": "ice_trap_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "{0}% increased Ball Lightning Projectile Speed": [ { "type": "number", "index": 0, "stat": "ball_lightning_projectile_speed_+%" }, { "type": "literal", "value": "% increased Ball Lightning Projectile Speed" } ], "{0}% reduced Ball Lightning Projectile Speed": [ { "type": "number", "index": 0, "stat": "ball_lightning_projectile_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ball Lightning Projectile Speed" } ], "{0}% increased Freezing Pulse Projectile Speed": [ { "type": "number", "index": 0, "stat": "freezing_pulse_projectile_speed_+%" }, { "type": "literal", "value": "% increased Freezing Pulse Projectile Speed" } ], "{0}% reduced Freezing Pulse Projectile Speed": [ { "type": "number", "index": 0, "stat": "freezing_pulse_projectile_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Freezing Pulse Projectile Speed" } ], "{0}% increased Spark Projectile Speed": [ { "type": "number", "index": 0, "stat": "spark_projectile_speed_+%" }, { "type": "literal", "value": "% increased Spark Projectile Speed" } ], "{0}% reduced Spark Projectile Speed": [ { "type": "number", "index": 0, "stat": "spark_projectile_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spark Projectile Speed" } ], "{0}% increased Spectral Throw Projectile Speed": [ { "type": "number", "index": 0, "stat": "spectral_throw_projectile_speed_+%" }, { "type": "literal", "value": "% increased Spectral Throw Projectile Speed" } ], "{0}% reduced Spectral Throw Projectile Speed": [ { "type": "number", "index": 0, "stat": "spectral_throw_projectile_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spectral Throw Projectile Speed" } ], "{0}% increased Ethereal Knives Projectile Speed": [ { "type": "number", "index": 0, "stat": "ethereal_knives_projectile_speed_+%" }, { "type": "literal", "value": "% increased Ethereal Knives Projectile Speed" } ], "{0}% reduced Ethereal Knives Projectile Speed": [ { "type": "number", "index": 0, "stat": "ethereal_knives_projectile_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ethereal Knives Projectile Speed" } ], "Holy Flame Totem has {0}% increased Projectile Speed": [ { "type": "literal", "value": "Holy Flame Totem has " }, { "type": "number", "index": 0, "stat": "flame_totem_projectile_speed_+%" }, { "type": "literal", "value": "% increased Projectile Speed" } ], "Holy Flame Totem has {0}% reduced Projectile Speed": [ { "type": "literal", "value": "Holy Flame Totem has " }, { "type": "number", "index": 0, "stat": "flame_totem_projectile_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Speed" } ], "{0}% increased Incinerate Projectile Speed": [ { "type": "number", "index": 0, "stat": "incinerate_projectile_speed_+%" }, { "type": "literal", "value": "% increased Incinerate Projectile Speed" } ], "{0}% reduced Incinerate Projectile Speed": [ { "type": "number", "index": 0, "stat": "incinerate_projectile_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Incinerate Projectile Speed" } ], "{0}% increased Sentinel of Dominance Duration": [ { "type": "number", "index": 0, "stat": "dominating_blow_duration_+%" }, { "type": "literal", "value": "% increased Sentinel of Dominance Duration" } ], "{0}% reduced Sentinel of Dominance Duration": [ { "type": "number", "index": 0, "stat": "dominating_blow_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Sentinel of Dominance Duration" } ], "{0}% increased Puncture Duration": [ { "type": "number", "index": 0, "stat": "puncture_duration_+%" }, { "type": "literal", "value": "% increased Puncture Duration" } ], "{0}% reduced Puncture Duration": [ { "type": "number", "index": 0, "stat": "puncture_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Puncture Duration" } ], "{0}% increased Immortal Call Duration": [ { "type": "number", "index": 0, "stat": "immortal_call_duration_+%" }, { "type": "literal", "value": "% increased Immortal Call Duration" } ], "{0}% reduced Immortal Call Duration": [ { "type": "number", "index": 0, "stat": "immortal_call_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Immortal Call Duration" } ], "{0}% increased Bone Offering Duration": [ { "type": "number", "index": 0, "stat": "bone_offering_duration_+%" }, { "type": "literal", "value": "% increased Bone Offering Duration" } ], "{0}% reduced Bone Offering Duration": [ { "type": "number", "index": 0, "stat": "bone_offering_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Bone Offering Duration" } ], "{0}% increased Flesh Offering Duration": [ { "type": "number", "index": 0, "stat": "flesh_offering_duration_+%" }, { "type": "literal", "value": "% increased Flesh Offering Duration" } ], "{0}% reduced Flesh Offering Duration": [ { "type": "number", "index": 0, "stat": "flesh_offering_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flesh Offering Duration" } ], "{0}% increased Spirit Offering Duration": [ { "type": "number", "index": 0, "stat": "spirit_offering_duration_+%" }, { "type": "literal", "value": "% increased Spirit Offering Duration" } ], "{0}% reduced Spirit Offering Duration": [ { "type": "number", "index": 0, "stat": "spirit_offering_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spirit Offering Duration" } ], "{0}% increased Smoke Mine Duration": [ { "type": "number", "index": 0, "stat": "smoke_mine_duration_+%" }, { "type": "literal", "value": "% increased Smoke Mine Duration" } ], "{0}% reduced Smoke Mine Duration": [ { "type": "number", "index": 0, "stat": "smoke_mine_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Smoke Mine Duration" } ], "{0}% increased Frost Wall Duration": [ { "type": "number", "index": 0, "stat": "frost_wall_duration_+%" }, { "type": "literal", "value": "% increased Frost Wall Duration" } ], "{0}% reduced Frost Wall Duration": [ { "type": "number", "index": 0, "stat": "frost_wall_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Frost Wall Duration" } ], "Vigilant Strike has {0}% increased Fortification Duration": [ { "type": "literal", "value": "Vigilant Strike has " }, { "type": "number", "index": 0, "stat": "vigilant_strike_fortify_duration_+%" }, { "type": "literal", "value": "% increased Fortification Duration" } ], "Vigilant Strike has {0}% reduced Fortification Duration": [ { "type": "literal", "value": "Vigilant Strike has " }, { "type": "number", "index": 0, "stat": "vigilant_strike_fortify_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fortification Duration" } ], "{0}% increased Poacher's Mark Duration": [ { "type": "number", "index": 0, "stat": "poachers_mark_duration_+%" }, { "type": "literal", "value": "% increased Poacher's Mark Duration" } ], "{0}% reduced Poacher's Mark Duration": [ { "type": "number", "index": 0, "stat": "poachers_mark_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Poacher's Mark Duration" } ], "Sniper's Mark has {0}% increased Duration": [ { "type": "literal", "value": "Sniper's Mark has " }, { "type": "number", "index": 0, "stat": "projectile_weakness_duration_+%" }, { "type": "literal", "value": "% increased Duration" } ], "Sniper's Mark has {0}% reduced Duration": [ { "type": "literal", "value": "Sniper's Mark has " }, { "type": "number", "index": 0, "stat": "projectile_weakness_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration" } ], "{0}% increased Temporal Chains Duration": [ { "type": "number", "index": 0, "stat": "temporal_chains_duration_+%" }, { "type": "literal", "value": "% increased Temporal Chains Duration" } ], "{0}% reduced Temporal Chains Duration": [ { "type": "number", "index": 0, "stat": "temporal_chains_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Temporal Chains Duration" } ], "{0}% increased Warlord's Mark Duration": [ { "type": "number", "index": 0, "stat": "warlords_mark_duration_+%" }, { "type": "literal", "value": "% increased Warlord's Mark Duration" } ], "{0}% reduced Warlord's Mark Duration": [ { "type": "number", "index": 0, "stat": "warlords_mark_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Warlord's Mark Duration" } ], "{0}% increased Vulnerability Duration": [ { "type": "number", "index": 0, "stat": "vulnerability_duration_+%" }, { "type": "literal", "value": "% increased Vulnerability Duration" } ], "{0}% reduced Vulnerability Duration": [ { "type": "number", "index": 0, "stat": "vulnerability_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Vulnerability Duration" } ], "{0}% increased Punishment Duration": [ { "type": "number", "index": 0, "stat": "punishment_duration_+%" }, { "type": "literal", "value": "% increased Punishment Duration" } ], "{0}% reduced Punishment Duration": [ { "type": "number", "index": 0, "stat": "punishment_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Punishment Duration" } ], "{0}% increased Frostbite Duration": [ { "type": "number", "index": 0, "stat": "frostbite_duration_+%" }, { "type": "literal", "value": "% increased Frostbite Duration" } ], "{0}% reduced Frostbite Duration": [ { "type": "number", "index": 0, "stat": "frostbite_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Frostbite Duration" } ], "{0}% increased Flammability Duration": [ { "type": "number", "index": 0, "stat": "flammability_duration_+%" }, { "type": "literal", "value": "% increased Flammability Duration" } ], "{0}% reduced Flammability Duration": [ { "type": "number", "index": 0, "stat": "flammability_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flammability Duration" } ], "{0}% increased Enfeeble Duration": [ { "type": "number", "index": 0, "stat": "enfeeble_duration_+%" }, { "type": "literal", "value": "% increased Enfeeble Duration" } ], "{0}% reduced Enfeeble Duration": [ { "type": "number", "index": 0, "stat": "enfeeble_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Enfeeble Duration" } ], "{0}% increased Elemental Weakness Duration": [ { "type": "number", "index": 0, "stat": "elemental_weakness_duration_+%" }, { "type": "literal", "value": "% increased Elemental Weakness Duration" } ], "{0}% reduced Elemental Weakness Duration": [ { "type": "number", "index": 0, "stat": "elemental_weakness_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Weakness Duration" } ], "{0}% increased Conductivity Duration": [ { "type": "number", "index": 0, "stat": "conductivity_duration_+%" }, { "type": "literal", "value": "% increased Conductivity Duration" } ], "{0}% reduced Conductivity Duration": [ { "type": "number", "index": 0, "stat": "conductivity_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Conductivity Duration" } ], "{0}% increased Assassin's Mark Duration": [ { "type": "number", "index": 0, "stat": "assassins_mark_duration_+%" }, { "type": "literal", "value": "% increased Assassin's Mark Duration" } ], "{0}% reduced Assassin's Mark Duration": [ { "type": "number", "index": 0, "stat": "assassins_mark_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Assassin's Mark Duration" } ], "{0}% increased Desecrate Duration": [ { "type": "number", "index": 0, "stat": "desecrate_duration_+%" }, { "type": "literal", "value": "% increased Desecrate Duration" } ], "{0}% reduced Desecrate Duration": [ { "type": "number", "index": 0, "stat": "desecrate_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Desecrate Duration" } ], "{0}% increased Rallying Cry Duration": [ { "type": "number", "index": 0, "stat": "rallying_cry_duration_+%" }, { "type": "literal", "value": "% increased Rallying Cry Duration" } ], "{0}% reduced Rallying Cry Duration": [ { "type": "number", "index": 0, "stat": "rallying_cry_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rallying Cry Duration" } ], "{0}% increased Abyssal Cry Duration": [ { "type": "number", "index": 0, "stat": "abyssal_cry_duration_+%" }, { "type": "literal", "value": "% increased Abyssal Cry Duration" } ], "{0}% reduced Abyssal Cry Duration": [ { "type": "number", "index": 0, "stat": "abyssal_cry_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Abyssal Cry Duration" } ], "{0}% increased Contagion Duration": [ { "type": "number", "index": 0, "stat": "contagion_duration_+%" }, { "type": "literal", "value": "% increased Contagion Duration" } ], "{0}% reduced Contagion Duration": [ { "type": "number", "index": 0, "stat": "contagion_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Contagion Duration" } ], "{0}% increased Essence Drain Duration": [ { "type": "number", "index": 0, "stat": "siphon_duration_+%" }, { "type": "literal", "value": "% increased Essence Drain Duration" } ], "{0}% reduced Essence Drain Duration": [ { "type": "number", "index": 0, "stat": "siphon_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Essence Drain Duration" } ], "Wither has {0}% increased Duration": [ { "type": "literal", "value": "Wither has " }, { "type": "number", "index": 0, "stat": "wither_duration_+%" }, { "type": "literal", "value": "% increased Duration" } ], "Wither has {0}% reduced Duration": [ { "type": "literal", "value": "Wither has " }, { "type": "number", "index": 0, "stat": "wither_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration" } ], "{0}% increased Blade Vortex Duration": [ { "type": "number", "index": 0, "stat": "blade_vortex_duration_+%" }, { "type": "literal", "value": "% increased Blade Vortex Duration" } ], "{0}% reduced Blade Vortex Duration": [ { "type": "number", "index": 0, "stat": "blade_vortex_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Blade Vortex Duration" } ], "{0}% increased Earthquake Duration": [ { "type": "number", "index": 0, "stat": "earthquake_duration_+%" }, { "type": "literal", "value": "% increased Earthquake Duration" } ], "{0}% reduced Earthquake Duration": [ { "type": "number", "index": 0, "stat": "earthquake_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Earthquake Duration" } ], "{0}% increased Blight Duration": [ { "type": "number", "index": 0, "stat": "blight_duration_+%" }, { "type": "literal", "value": "% increased Blight Duration" } ], "{0}% reduced Blight Duration": [ { "type": "number", "index": 0, "stat": "blight_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Blight Duration" } ], "{0}% increased Viper Strike Duration": [ { "type": "number", "index": 0, "stat": "viper_strike_poison_duration_+%" }, { "type": "literal", "value": "% increased Viper Strike Duration" } ], "{0}% reduced Viper Strike Duration": [ { "type": "number", "index": 0, "stat": "viper_strike_poison_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Viper Strike Duration" } ], "{0}% increased Firestorm Duration": [ { "type": "number", "index": 0, "stat": "firestorm_duration_+%" }, { "type": "literal", "value": "% increased Firestorm Duration" } ], "{0}% reduced Firestorm Duration": [ { "type": "number", "index": 0, "stat": "firestorm_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Firestorm Duration" } ], "{0}% increased Static Strike Duration": [ { "type": "number", "index": 0, "stat": "static_strike_duration_+%" }, { "type": "literal", "value": "% increased Static Strike Duration" } ], "{0}% reduced Static Strike Duration": [ { "type": "number", "index": 0, "stat": "static_strike_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Static Strike Duration" } ], "{0}% increased Storm Call Duration": [ { "type": "number", "index": 0, "stat": "storm_call_duration_+%" }, { "type": "literal", "value": "% increased Storm Call Duration" } ], "{0}% reduced Storm Call Duration": [ { "type": "number", "index": 0, "stat": "storm_call_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Storm Call Duration" } ], "{0}% increased Creeping Frost Duration": [ { "type": "number", "index": 0, "stat": "arctic_breath_duration_+%" }, { "type": "literal", "value": "% increased Creeping Frost Duration" } ], "{0}% reduced Creeping Frost Duration": [ { "type": "number", "index": 0, "stat": "arctic_breath_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Creeping Frost Duration" } ], "{0}% increased Lightning Warp Duration": [ { "type": "number", "index": 0, "stat": "lightning_warp_duration_+%" }, { "type": "literal", "value": "% increased Lightning Warp Duration" } ], "{0}% reduced Lightning Warp Duration": [ { "type": "number", "index": 0, "stat": "lightning_warp_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lightning Warp Duration" } ], "{0}% increased Ice Shot Duration": [ { "type": "number", "index": 0, "stat": "ice_shot_duration_+%" }, { "type": "literal", "value": "% increased Ice Shot Duration" } ], "{0}% reduced Ice Shot Duration": [ { "type": "number", "index": 0, "stat": "ice_shot_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ice Shot Duration" } ], "{0}% increased Caustic Arrow Duration": [ { "type": "number", "index": 0, "stat": "caustic_arrow_duration_+%" }, { "type": "literal", "value": "% increased Caustic Arrow Duration" } ], "{0}% reduced Caustic Arrow Duration": [ { "type": "number", "index": 0, "stat": "caustic_arrow_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Caustic Arrow Duration" } ], "{0}% increased Double Strike Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "double_strike_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Double Strike Critical Strike Chance" } ], "{0}% reduced Double Strike Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "double_strike_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Double Strike Critical Strike Chance" } ], "{0}% increased Dual Strike Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "dual_strike_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Dual Strike Critical Strike Chance" } ], "{0}% reduced Dual Strike Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "dual_strike_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Dual Strike Critical Strike Chance" } ], "{0}% increased Split Arrow Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "split_arrow_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Split Arrow Critical Strike Chance" } ], "{0}% reduced Split Arrow Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "split_arrow_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Split Arrow Critical Strike Chance" } ], "{0}% increased Viper Strike Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "viper_strike_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Viper Strike Critical Strike Chance" } ], "{0}% reduced Viper Strike Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "viper_strike_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Viper Strike Critical Strike Chance" } ], "{0}% increased Flameblast Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "flameblast_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Flameblast Critical Strike Chance" } ], "{0}% reduced Flameblast Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "flameblast_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flameblast Critical Strike Chance" } ], "{0}% increased Flame Surge Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "flame_surge_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Flame Surge Critical Strike Chance" } ], "{0}% reduced Flame Surge Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "flame_surge_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flame Surge Critical Strike Chance" } ], "{0}% increased Tornado Shot Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "tornado_shot_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Tornado Shot Critical Strike Chance" } ], "{0}% reduced Tornado Shot Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "tornado_shot_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Tornado Shot Critical Strike Chance" } ], "{0}% increased Orb of Storms Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "storm_cloud_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Orb of Storms Critical Strike Chance" } ], "{0}% reduced Orb of Storms Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "storm_cloud_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Orb of Storms Critical Strike Chance" } ], "{0}% increased Bladefall Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "bladefall_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Bladefall Critical Strike Chance" } ], "{0}% reduced Bladefall Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "bladefall_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Bladefall Critical Strike Chance" } ], "Lightning Strike fires an additional Projectile": [ { "type": "literal", "value": "Lightning Strike fires an additional Projectile" } ], "Lightning Strike fires {0} additional Projectiles": [ { "type": "literal", "value": "Lightning Strike fires " }, { "type": "number", "index": 0, "stat": "lightning_strike_num_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "Molten Strike fires an additional Projectile": [ { "type": "literal", "value": "Molten Strike fires an additional Projectile" } ], "Molten Strike fires {0} additional Projectiles": [ { "type": "literal", "value": "Molten Strike fires " }, { "type": "number", "index": 0, "stat": "molten_strike_num_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "Spark fires an additional Projectile": [ { "type": "literal", "value": "Spark fires an additional Projectile" } ], "Spark fires {0} additional Projectiles": [ { "type": "literal", "value": "Spark fires " }, { "type": "number", "index": 0, "stat": "spark_num_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "Split Arrow fires an additional Projectile": [ { "type": "literal", "value": "Split Arrow fires an additional Projectile" } ], "Split Arrow fires {0} additional Projectiles": [ { "type": "literal", "value": "Split Arrow fires " }, { "type": "number", "index": 0, "stat": "split_arrow_num_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "Barrage fires an additional Projectile": [ { "type": "literal", "value": "Barrage fires an additional Projectile" } ], "Barrage fires {0} additional Projectiles": [ { "type": "literal", "value": "Barrage fires " }, { "type": "number", "index": 0, "stat": "barrage_num_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "Rolling Magma Chains an additional time": [ { "type": "literal", "value": "Rolling Magma Chains an additional time" } ], "Rolling Magma Chains an additional {0} times": [ { "type": "literal", "value": "Rolling Magma Chains an additional " }, { "type": "number", "index": 0, "stat": "magma_orb_num_of_additional_projectiles_in_chain" }, { "type": "literal", "value": " times" } ], "Arc Chains an additional time": [ { "type": "literal", "value": "Arc Chains an additional time" } ], "Arc Chains an additional {0} times": [ { "type": "literal", "value": "Arc Chains an additional " }, { "type": "number", "index": 0, "stat": "arc_num_of_additional_projectiles_in_chain" }, { "type": "literal", "value": " times" } ], "Holy Flame Totem fires an additional Projectile": [ { "type": "literal", "value": "Holy Flame Totem fires an additional Projectile" } ], "Holy Flame Totem fires {0} additional Projectiles": [ { "type": "literal", "value": "Holy Flame Totem fires " }, { "type": "number", "index": 0, "stat": "flame_totem_num_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "Lightning Strike pierces an additional Target": [ { "type": "literal", "value": "Lightning Strike pierces an additional Target" } ], "Lightning Strike pierces {0} additional Targets": [ { "type": "literal", "value": "Lightning Strike pierces " }, { "type": "number", "index": 0, "stat": "lightning_strike_additional_pierce" }, { "type": "literal", "value": " additional Targets" } ], "Lightning Trap pierces an additional Target": [ { "type": "literal", "value": "Lightning Trap pierces an additional Target" } ], "Lightning Trap pierces {0} additional Targets": [ { "type": "literal", "value": "Lightning Trap pierces " }, { "type": "number", "index": 0, "stat": "lightning_trap_additional_pierce" }, { "type": "literal", "value": " additional Targets" } ], "Burning Arrow Always Ignites": [ { "type": "literal", "value": "Burning Arrow Always Ignites" } ], "Burning Arrow has {0}% chance to Ignite": [ { "type": "literal", "value": "Burning Arrow has " }, { "type": "number", "index": 0, "stat": "burning_arrow_ignite_chance_%" }, { "type": "literal", "value": "% chance to Ignite" } ], "{0}% of Burning Arrow Physical Damage gained as Extra Fire Damage": [ { "type": "number", "index": 0, "stat": "burning_arrow_physical_damage_%_to_add_as_fire_damage" }, { "type": "literal", "value": "% of Burning Arrow Physical Damage gained as Extra Fire Damage" } ], "{0}% of Infernal Blow Physical Damage gained as Extra Fire Damage": [ { "type": "number", "index": 0, "stat": "infernal_blow_physical_damage_%_to_add_as_fire_damage" }, { "type": "literal", "value": "% of Infernal Blow Physical Damage gained as Extra Fire Damage" } ], "{0}% increased Fire Trap Burning Damage": [ { "type": "number", "index": 0, "stat": "fire_trap_burning_damage_+%" }, { "type": "literal", "value": "% increased Fire Trap Burning Damage" } ], "{0}% reduced Fire Trap Burning Damage": [ { "type": "number", "index": 0, "stat": "fire_trap_burning_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Trap Burning Damage" } ], "Fireball Always Ignites": [ { "type": "literal", "value": "Fireball Always Ignites" } ], "Fireball has {0}% chance to Ignite": [ { "type": "literal", "value": "Fireball has " }, { "type": "number", "index": 0, "stat": "fireball_ignite_chance_%" }, { "type": "literal", "value": "% chance to Ignite" } ], "Glacial Hammer Always Freezes": [ { "type": "literal", "value": "Glacial Hammer Always Freezes" } ], "Glacial Hammer has {0}% chance to Freeze": [ { "type": "literal", "value": "Glacial Hammer has " }, { "type": "number", "index": 0, "stat": "glacial_hammer_freeze_chance_%" }, { "type": "literal", "value": "% chance to Freeze" } ], "Ice Nova Always Freezes": [ { "type": "literal", "value": "Ice Nova Always Freezes" } ], "Ice Nova has {0}% chance to Freeze": [ { "type": "literal", "value": "Ice Nova has " }, { "type": "number", "index": 0, "stat": "ice_nova_freeze_chance_%" }, { "type": "literal", "value": "% chance to Freeze" } ], "{0}% increased Attack Speed per Reave stack": [ { "type": "number", "index": 0, "stat": "reave_attack_speed_per_reave_stack_+%" }, { "type": "literal", "value": "% increased Attack Speed per Reave stack" } ], "{0}% reduced Attack Speed per Reave stack": [ { "type": "number", "index": 0, "stat": "reave_attack_speed_per_reave_stack_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed per Reave stack" } ], "{0}% increased Flicker Strike Damage per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "flicker_strike_damage_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Flicker Strike Damage per Frenzy Charge" } ], "{0}% reduced Flicker Strike Damage per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "flicker_strike_damage_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flicker Strike Damage per Frenzy Charge" } ], "{0}% Chance for Puncture to Maim on hit": [ { "type": "number", "index": 0, "stat": "puncture_maim_on_hit_%_chance" }, { "type": "literal", "value": "% Chance for Puncture to Maim on hit" } ], "Arc Always Shocks": [ { "type": "literal", "value": "Arc Always Shocks" } ], "Arc has {0}% chance to Shock": [ { "type": "literal", "value": "Arc has " }, { "type": "number", "index": 0, "stat": "arc_shock_chance_%" }, { "type": "literal", "value": "% chance to Shock" } ], "Fire Nova Mine repeats an additional {0} times": [ { "type": "literal", "value": "Fire Nova Mine repeats an additional " }, { "type": "number", "index": 0, "stat": "fire_nova_mine_num_of_additional_repeats" }, { "type": "literal", "value": " times" } ], "{0}% increased Flame Surge Damage with Hits and Ailments against Burning Enemies": [ { "type": "number", "index": 0, "stat": "flame_surge_damage_+%_vs_burning_enemies" }, { "type": "literal", "value": "% increased Flame Surge Damage with Hits and Ailments against Burning Enemies" } ], "{0}% reduced Flame Surge with Hits and Ailments Damage against Burning Enemies": [ { "type": "number", "index": 0, "stat": "flame_surge_damage_+%_vs_burning_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flame Surge with Hits and Ailments Damage against Burning Enemies" } ], "{0}% Chance to gain a Power Charge on Critical Strike with Ice Spear": [ { "type": "number", "index": 0, "stat": "ice_spear_%_chance_to_gain_power_charge_on_critical_strike" }, { "type": "literal", "value": "% Chance to gain a Power Charge on Critical Strike with Ice Spear" } ], "{0}% Chance to gain an additional Power Charge on Kill with Power Siphon": [ { "type": "number", "index": 0, "stat": "power_siphon_%_chance_to_gain_power_charge_on_kill" }, { "type": "literal", "value": "% Chance to gain an additional Power Charge on Kill with Power Siphon" } ], "{0}% increased Ancestral Protector Totem Placement Speed": [ { "type": "number", "index": 0, "stat": "melee_ancestor_totem_placement_speed_+%" }, { "type": "literal", "value": "% increased Ancestral Protector Totem Placement Speed" } ], "{0}% reduced Ancestral Protector Totem Placement Speed": [ { "type": "number", "index": 0, "stat": "melee_ancestor_totem_placement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ancestral Protector Totem Placement Speed" } ], "{0}% increased Searing Bond Totem Placement Speed": [ { "type": "number", "index": 0, "stat": "searing_bond_totem_placement_speed_+%" }, { "type": "literal", "value": "% increased Searing Bond Totem Placement Speed" } ], "{0}% reduced Searing Bond Totem Placement Speed": [ { "type": "number", "index": 0, "stat": "searing_bond_totem_placement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Searing Bond Totem Placement Speed" } ], "{0}% Sweep Knockback Chance": [ { "type": "number", "index": 0, "stat": "sweep_knockback_chance_%" }, { "type": "literal", "value": "% Sweep Knockback Chance" } ], "{0}% increased Frenzy Damage per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "frenzy_damage_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Frenzy Damage per Frenzy Charge" } ], "{0}% reduced Frenzy Damage per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "frenzy_damage_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Frenzy Damage per Frenzy Charge" } ], "{0}% Chance on Frenzy to gain an additional Frenzy Charge": [ { "type": "number", "index": 0, "stat": "frenzy_%_chance_to_gain_additional_frenzy_charge" }, { "type": "literal", "value": "% Chance on Frenzy to gain an additional Frenzy Charge" } ], "Elemental Hit Always Freezes, Shocks and Ignites": [ { "type": "literal", "value": "Elemental Hit Always Freezes, Shocks and Ignites" } ], "Elemental Hit has {0}% chance to Freeze, Shock and Ignite": [ { "type": "literal", "value": "Elemental Hit has " }, { "type": "number", "index": 0, "stat": "elemental_hit_chance_to_freeze_shock_ignite_%" }, { "type": "literal", "value": "% chance to Freeze, Shock and Ignite" } ], "{0}% of Glacial Cascade Physical Damage Converted to Cold Damage": [ { "type": "number", "index": 0, "stat": "glacial_cascade_physical_damage_%_to_convert_to_cold" }, { "type": "literal", "value": "% of Glacial Cascade Physical Damage Converted to Cold Damage" } ], "{0}% of Glacial Hammer Physical Damage gained as Extra Cold Damage": [ { "type": "number", "index": 0, "stat": "glacial_hammer_physical_damage_%_to_add_as_cold_damage" }, { "type": "literal", "value": "% of Glacial Hammer Physical Damage gained as Extra Cold Damage" } ], "{0}% of Ice Crash Physical Damage gained as Extra Cold Damage": [ { "type": "number", "index": 0, "stat": "ice_crash_physical_damage_%_to_add_as_cold_damage" }, { "type": "literal", "value": "% of Ice Crash Physical Damage gained as Extra Cold Damage" } ], "{0}% to Raised Spectre Elemental Resistances": [ { "type": "number", "index": 0, "stat": "spectre_elemental_resistances_%" }, { "type": "literal", "value": "% to Raised Spectre Elemental Resistances" } ], "Raised Zombies have {0}% to Elemental Resistances": [ { "type": "literal", "value": "Raised Zombies have " }, { "type": "number", "index": 0, "stat": "zombie_elemental_resistances_%" }, { "type": "literal", "value": "% to Elemental Resistances" } ], "{0}% to Stone Golem Elemental Resistances": [ { "type": "number", "index": 0, "stat": "stone_golem_elemental_resistances_%" }, { "type": "literal", "value": "% to Stone Golem Elemental Resistances" } ], "{0}% increased Flame Golem Elemental Resistances": [ { "type": "number", "index": 0, "stat": "flame_golem_elemental_resistances_%" }, { "type": "literal", "value": "% increased Flame Golem Elemental Resistances" } ], "{0}% to Ice Golem Elemental Resistances": [ { "type": "number", "index": 0, "stat": "ice_golem_elemental_resistances_%" }, { "type": "literal", "value": "% to Ice Golem Elemental Resistances" } ], "{0}% to Lightning Golem Elemental Resistances": [ { "type": "number", "index": 0, "stat": "lightning_golem_elemental_resistances_%" }, { "type": "literal", "value": "% to Lightning Golem Elemental Resistances" } ], "{0}% to Chaos Golem Elemental Resistances": [ { "type": "number", "index": 0, "stat": "chaos_golem_elemental_resistances_%" }, { "type": "literal", "value": "% to Chaos Golem Elemental Resistances" } ], "{0}% to Animated Guardian Elemental Resistances": [ { "type": "number", "index": 0, "stat": "animate_guardian_elemental_resistances_%" }, { "type": "literal", "value": "% to Animated Guardian Elemental Resistances" } ], "Blast Rain fires an additional Arrow": [ { "type": "literal", "value": "Blast Rain fires an additional Arrow" } ], "Blast Rain fires {0} additional Arrows": [ { "type": "literal", "value": "Blast Rain fires " }, { "type": "number", "index": 0, "stat": "blast_rain_number_of_blasts" }, { "type": "literal", "value": " additional Arrows" } ], "{0}% increased Decoy Totem Life": [ { "type": "number", "index": 0, "stat": "decoy_totem_life_+%" }, { "type": "literal", "value": "% increased Decoy Totem Life" } ], "{0}% reduced Decoy Totem Life": [ { "type": "number", "index": 0, "stat": "decoy_totem_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Decoy Totem Life" } ], "{0}% increased Devouring Totem Leech per second": [ { "type": "number", "index": 0, "stat": "devouring_totem_leech_per_second_+%" }, { "type": "literal", "value": "% increased Devouring Totem Leech per second" } ], "{0}% reduced Devouring Totem Leech per second": [ { "type": "number", "index": 0, "stat": "devouring_totem_leech_per_second_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Devouring Totem Leech per second" } ], "{0}% increased Rejuvenation Totem Aura Effect": [ { "type": "number", "index": 0, "stat": "rejuvenation_totem_aura_effect_+%" }, { "type": "literal", "value": "% increased Rejuvenation Totem Aura Effect" } ], "{0}% reduced Rejuvenation Totem Aura Effect": [ { "type": "number", "index": 0, "stat": "rejuvenation_totem_aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rejuvenation Totem Aura Effect" } ], "Wild Strike's Beam Chains an additional time": [ { "type": "literal", "value": "Wild Strike's Beam Chains an additional time" } ], "Wild Strike's Beam Chains an additional {0} times": [ { "type": "literal", "value": "Wild Strike's Beam Chains an additional " }, { "type": "number", "index": 0, "stat": "wild_strike_num_of_additional_projectiles_in_chain" }, { "type": "literal", "value": " times" } ], "Summon an additional Skeleton with Summon Skeletons": [ { "type": "literal", "value": "Summon an additional Skeleton with Summon Skeletons" } ], "Summon {0} additional Skeletons with Summon Skeletons": [ { "type": "literal", "value": "Summon " }, { "type": "number", "index": 0, "stat": "summon_skeletons_num_additional_warrior_skeletons" }, { "type": "literal", "value": " additional Skeletons with Summon Skeletons" } ], "{0}% increased Shockwave Totem Cast Speed": [ { "type": "number", "index": 0, "stat": "shockwave_totem_cast_speed_+%" }, { "type": "literal", "value": "% increased Shockwave Totem Cast Speed" } ], "{0}% reduced Shockwave Totem Cast Speed": [ { "type": "number", "index": 0, "stat": "shockwave_totem_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Shockwave Totem Cast Speed" } ], "Devouring Totem has {0}% Chance to Consume an additional corpse": [ { "type": "literal", "value": "Devouring Totem has " }, { "type": "number", "index": 0, "stat": "devouring_totem_%_chance_to_consume_additional_corpse" }, { "type": "literal", "value": "% Chance to Consume an additional corpse" } ], "Siege Ballista has {0}% increased Totem Placement Speed": [ { "type": "literal", "value": "Siege Ballista has " }, { "type": "number", "index": 0, "stat": "siege_ballista_totem_placement_speed_+%" }, { "type": "literal", "value": "% increased Totem Placement Speed" } ], "Siege Ballista has {0}% reduced Totem Placement Speed": [ { "type": "literal", "value": "Siege Ballista has " }, { "type": "number", "index": 0, "stat": "siege_ballista_totem_placement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Totem Placement Speed" } ], "{0}% increased Poacher's Mark Curse Effect": [ { "type": "number", "index": 0, "stat": "poachers_mark_curse_effect_+%" }, { "type": "literal", "value": "% increased Poacher's Mark Curse Effect" } ], "{0}% reduced Poacher's Mark Curse Effect": [ { "type": "number", "index": 0, "stat": "poachers_mark_curse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Poacher's Mark Curse Effect" } ], "Sniper's Mark has {0}% increased Curse Effect": [ { "type": "literal", "value": "Sniper's Mark has " }, { "type": "number", "index": 0, "stat": "projectile_weakness_curse_effect_+%" }, { "type": "literal", "value": "% increased Curse Effect" } ], "Sniper's Mark has {0}% reduced Curse Effect": [ { "type": "literal", "value": "Sniper's Mark has " }, { "type": "number", "index": 0, "stat": "projectile_weakness_curse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Curse Effect" } ], "{0}% increased Temporal Chains Curse Effect": [ { "type": "number", "index": 0, "stat": "temporal_chains_curse_effect_+%" }, { "type": "literal", "value": "% increased Temporal Chains Curse Effect" } ], "{0}% reduced Temporal Chains Curse Effect": [ { "type": "number", "index": 0, "stat": "temporal_chains_curse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Temporal Chains Curse Effect" } ], "{0}% increased Assassin's Mark Curse Effect": [ { "type": "number", "index": 0, "stat": "assassins_mark_curse_effect_+%" }, { "type": "literal", "value": "% increased Assassin's Mark Curse Effect" } ], "{0}% reduced Assassin's Mark Curse Effect": [ { "type": "number", "index": 0, "stat": "assassins_mark_curse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Assassin's Mark Curse Effect" } ], "{0}% increased Conductivity Curse Effect": [ { "type": "number", "index": 0, "stat": "conductivity_curse_effect_+%" }, { "type": "literal", "value": "% increased Conductivity Curse Effect" } ], "{0}% reduced Conductivity Curse Effect": [ { "type": "number", "index": 0, "stat": "conductivity_curse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Conductivity Curse Effect" } ], "{0}% increased Elemental Weakness Curse Effect": [ { "type": "number", "index": 0, "stat": "elemental_weakness_curse_effect_+%" }, { "type": "literal", "value": "% increased Elemental Weakness Curse Effect" } ], "{0}% reduced Elemental Weakness Curse Effect": [ { "type": "number", "index": 0, "stat": "elemental_weakness_curse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Weakness Curse Effect" } ], "{0}% increased Enfeeble Curse Effect": [ { "type": "number", "index": 0, "stat": "enfeeble_curse_effect_+%" }, { "type": "literal", "value": "% increased Enfeeble Curse Effect" } ], "{0}% reduced Enfeeble Curse Effect": [ { "type": "number", "index": 0, "stat": "enfeeble_curse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Enfeeble Curse Effect" } ], "{0}% increased Flammability Curse Effect": [ { "type": "number", "index": 0, "stat": "flammability_curse_effect_+%" }, { "type": "literal", "value": "% increased Flammability Curse Effect" } ], "{0}% reduced Flammability Curse Effect": [ { "type": "number", "index": 0, "stat": "flammability_curse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flammability Curse Effect" } ], "{0}% increased Frostbite Curse Effect": [ { "type": "number", "index": 0, "stat": "frostbite_curse_effect_+%" }, { "type": "literal", "value": "% increased Frostbite Curse Effect" } ], "{0}% reduced Frostbite Curse Effect": [ { "type": "number", "index": 0, "stat": "frostbite_curse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Frostbite Curse Effect" } ], "{0}% increased Punishment Curse Effect": [ { "type": "number", "index": 0, "stat": "punishment_curse_effect_+%" }, { "type": "literal", "value": "% increased Punishment Curse Effect" } ], "{0}% reduced Punishment Curse Effect": [ { "type": "number", "index": 0, "stat": "punishment_curse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Punishment Curse Effect" } ], "{0}% increased Vulnerability Curse Effect": [ { "type": "number", "index": 0, "stat": "vulnerability_curse_effect_+%" }, { "type": "literal", "value": "% increased Vulnerability Curse Effect" } ], "{0}% reduced Vulnerability Curse Effect": [ { "type": "number", "index": 0, "stat": "vulnerability_curse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Vulnerability Curse Effect" } ], "{0}% increased Warlord's Mark Curse Effect": [ { "type": "number", "index": 0, "stat": "warlords_mark_curse_effect_+%" }, { "type": "literal", "value": "% increased Warlord's Mark Curse Effect" } ], "{0}% reduced Warlord's Mark Curse Effect": [ { "type": "number", "index": 0, "stat": "warlords_mark_curse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Warlord's Mark Curse Effect" } ], "{0}% chance to Trigger Word of Ire when Hit": [ { "type": "number", "index": 0, "stat": "display_attack_with_word_of_ire_when_hit_%" }, { "type": "literal", "value": "% chance to Trigger Word of Ire when Hit" } ], "Trigger Word of Ire when Hit": [ { "type": "literal", "value": "Trigger Word of Ire when Hit" } ], "{0}% chance to Trigger Edict of Ire when Hit": [ { "type": "number", "index": 0, "stat": "display_attack_with_edict_of_ire_when_hit_%" }, { "type": "literal", "value": "% chance to Trigger Edict of Ire when Hit" } ], "Trigger Edict of Ire when Hit": [ { "type": "literal", "value": "Trigger Edict of Ire when Hit" } ], "{0}% chance to Trigger Decree of Ire when Hit": [ { "type": "number", "index": 0, "stat": "display_attack_with_decree_of_ire_when_hit_%" }, { "type": "literal", "value": "% chance to Trigger Decree of Ire when Hit" } ], "Trigger Decree of Ire when Hit": [ { "type": "literal", "value": "Trigger Decree of Ire when Hit" } ], "{0}% chance to Trigger Commandment of Ire when Hit": [ { "type": "number", "index": 0, "stat": "display_attack_with_commandment_of_ire_when_hit_%" }, { "type": "literal", "value": "% chance to Trigger Commandment of Ire when Hit" } ], "Trigger Commandment of Ire when Hit": [ { "type": "literal", "value": "Trigger Commandment of Ire when Hit" } ], "{0}% increased Arctic Armour Buff Effect": [ { "type": "number", "index": 0, "stat": "arctic_armour_buff_effect_+%" }, { "type": "literal", "value": "% increased Arctic Armour Buff Effect" } ], "{0}% reduced Arctic Armour Buff Effect": [ { "type": "number", "index": 0, "stat": "arctic_armour_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Arctic Armour Buff Effect" } ], "{0}% increased Convocation Buff Effect": [ { "type": "number", "index": 0, "stat": "convocation_buff_effect_+%" }, { "type": "literal", "value": "% increased Convocation Buff Effect" } ], "{0}% reduced Convocation Buff Effect": [ { "type": "number", "index": 0, "stat": "convocation_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Convocation Buff Effect" } ], "{0}% increased Molten Shell Buff Effect": [ { "type": "number", "index": 0, "stat": "molten_shell_buff_effect_+%" }, { "type": "literal", "value": "% increased Molten Shell Buff Effect" } ], "{0}% reduced Molten Shell Buff Effect": [ { "type": "number", "index": 0, "stat": "molten_shell_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Molten Shell Buff Effect" } ], "{0}% chance for Immortal Call to increase Duration without removing Endurance Charges": [ { "type": "number", "index": 0, "stat": "immortal_call_%_chance_to_not_consume_endurance_charges" }, { "type": "literal", "value": "% chance for Immortal Call to increase Duration without removing Endurance Charges" } ], "Immortal Call increases Duration without removing Endurance Charges": [ { "type": "literal", "value": "Immortal Call increases Duration without removing Endurance Charges" } ], "{0}% chance for Phase Run to increase Duration without removing Frenzy Charges": [ { "type": "number", "index": 0, "stat": "phase_run_%_chance_to_not_consume_frenzy_charges" }, { "type": "literal", "value": "% chance for Phase Run to increase Duration without removing Frenzy Charges" } ], "Phase Run increases Duration without removing Frenzy Charges": [ { "type": "literal", "value": "Phase Run increases Duration without removing Frenzy Charges" } ], "{0}% of Galvanic Arrow Physical Damage gained as extra Lightning Damage": [ { "type": "number", "index": 0, "stat": "shrapnel_shot_physical_damage_%_to_add_as_lightning_damage" }, { "type": "literal", "value": "% of Galvanic Arrow Physical Damage gained as extra Lightning Damage" } ], "Tempest Shield chains an additional time": [ { "type": "literal", "value": "Tempest Shield chains an additional time" } ], "Tempest Shield chains an additional {0} times": [ { "type": "literal", "value": "Tempest Shield chains an additional " }, { "type": "number", "index": 0, "stat": "tempest_shield_num_of_additional_projectiles_in_chain" }, { "type": "literal", "value": " times" } ], "Arctic Armour has {0}% increased Reservation": [ { "type": "literal", "value": "Arctic Armour has " }, { "type": "number", "index": 0, "stat": "arctic_armour_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation" } ], "Arctic Armour has {0}% reduced Reservation": [ { "type": "literal", "value": "Arctic Armour has " }, { "type": "number", "index": 0, "stat": "arctic_armour_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation" } ], "Herald of Ash has {0}% increased Reservation": [ { "type": "literal", "value": "Herald of Ash has " }, { "type": "number", "index": 0, "stat": "herald_of_ash_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation" } ], "Herald of Ash has {0}% reduced Reservation": [ { "type": "literal", "value": "Herald of Ash has " }, { "type": "number", "index": 0, "stat": "herald_of_ash_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation" } ], "Herald of Ice has {0}% increased Reservation": [ { "type": "literal", "value": "Herald of Ice has " }, { "type": "number", "index": 0, "stat": "herald_of_ice_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation" } ], "Herald of Ice has {0}% reduced Reservation": [ { "type": "literal", "value": "Herald of Ice has " }, { "type": "number", "index": 0, "stat": "herald_of_ice_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation" } ], "Herald of Thunder has {0}% increased Reservation": [ { "type": "literal", "value": "Herald of Thunder has " }, { "type": "number", "index": 0, "stat": "herald_of_thunder_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation" } ], "Herald of Thunder has {0}% reduced Reservation": [ { "type": "literal", "value": "Herald of Thunder has " }, { "type": "number", "index": 0, "stat": "herald_of_thunder_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation" } ], "Clarity has {0}% increased Reservation": [ { "type": "literal", "value": "Clarity has " }, { "type": "number", "index": 0, "stat": "clarity_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation" } ], "Clarity has {0}% reduced Reservation": [ { "type": "literal", "value": "Clarity has " }, { "type": "number", "index": 0, "stat": "clarity_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation" } ], "Hatred has {0}% increased Reservation": [ { "type": "literal", "value": "Hatred has " }, { "type": "number", "index": 0, "stat": "hatred_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation" } ], "Hatred has {0}% reduced Reservation": [ { "type": "literal", "value": "Hatred has " }, { "type": "number", "index": 0, "stat": "hatred_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation" } ], "Purity of Ice has {0}% increased Reservation": [ { "type": "literal", "value": "Purity of Ice has " }, { "type": "number", "index": 0, "stat": "purity_of_ice_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation" } ], "Purity of Ice has {0}% reduced Reservation": [ { "type": "literal", "value": "Purity of Ice has " }, { "type": "number", "index": 0, "stat": "purity_of_ice_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation" } ], "Determination has {0}% increased Reservation": [ { "type": "literal", "value": "Determination has " }, { "type": "number", "index": 0, "stat": "determination_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation" } ], "Determination has {0}% reduced Reservation": [ { "type": "literal", "value": "Determination has " }, { "type": "number", "index": 0, "stat": "determination_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation" } ], "Discipline has {0}% increased Reservation": [ { "type": "literal", "value": "Discipline has " }, { "type": "number", "index": 0, "stat": "discipline_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation" } ], "Discipline has {0}% reduced Reservation": [ { "type": "literal", "value": "Discipline has " }, { "type": "number", "index": 0, "stat": "discipline_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation" } ], "Purity of Elements has {0}% increased Reservation": [ { "type": "literal", "value": "Purity of Elements has " }, { "type": "number", "index": 0, "stat": "purity_of_elements_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation" } ], "Purity of Elements has {0}% reduced Reservation": [ { "type": "literal", "value": "Purity of Elements has " }, { "type": "number", "index": 0, "stat": "purity_of_elements_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation" } ], "Purity of Fire has {0}% increased Reservation": [ { "type": "literal", "value": "Purity of Fire has " }, { "type": "number", "index": 0, "stat": "purity_of_fire_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation" } ], "Purity of Fire has {0}% reduced Reservation": [ { "type": "literal", "value": "Purity of Fire has " }, { "type": "number", "index": 0, "stat": "purity_of_fire_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation" } ], "Purity of Lightning has {0}% increased Reservation": [ { "type": "literal", "value": "Purity of Lightning has " }, { "type": "number", "index": 0, "stat": "purity_of_lightning_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation" } ], "Purity of Lightning has {0}% reduced Reservation": [ { "type": "literal", "value": "Purity of Lightning has " }, { "type": "number", "index": 0, "stat": "purity_of_lightning_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation" } ], "Vitality has {0}% increased Reservation": [ { "type": "literal", "value": "Vitality has " }, { "type": "number", "index": 0, "stat": "vitality_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation" } ], "Vitality has {0}% reduced Reservation": [ { "type": "literal", "value": "Vitality has " }, { "type": "number", "index": 0, "stat": "vitality_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation" } ], "Wrath has {0}% increased Reservation": [ { "type": "literal", "value": "Wrath has " }, { "type": "number", "index": 0, "stat": "wrath_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation" } ], "Wrath has {0}% reduced Reservation": [ { "type": "literal", "value": "Wrath has " }, { "type": "number", "index": 0, "stat": "wrath_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation" } ], "Grace has {0}% increased Reservation": [ { "type": "literal", "value": "Grace has " }, { "type": "number", "index": 0, "stat": "grace_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation" } ], "Grace has {0}% reduced Reservation": [ { "type": "literal", "value": "Grace has " }, { "type": "number", "index": 0, "stat": "grace_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation" } ], "Haste has {0}% increased Reservation": [ { "type": "literal", "value": "Haste has " }, { "type": "number", "index": 0, "stat": "haste_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation" } ], "Haste has {0}% reduced Reservation": [ { "type": "literal", "value": "Haste has " }, { "type": "number", "index": 0, "stat": "haste_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation" } ], "Despair has {0}% increased Reservation if Cast as an Aura": [ { "type": "literal", "value": "Despair has " }, { "type": "number", "index": 0, "stat": "chaos_weakness_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation if Cast as an Aura" } ], "Despair has {0}% reduced Reservation if Cast as an Aura": [ { "type": "literal", "value": "Despair has " }, { "type": "number", "index": 0, "stat": "chaos_weakness_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation if Cast as an Aura" } ], "Conductivity has {0}% increased Reservation if Cast as an Aura": [ { "type": "literal", "value": "Conductivity has " }, { "type": "number", "index": 0, "stat": "conductivity_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation if Cast as an Aura" } ], "Conductivity has {0}% reduced Reservation if Cast as an Aura": [ { "type": "literal", "value": "Conductivity has " }, { "type": "number", "index": 0, "stat": "conductivity_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation if Cast as an Aura" } ], "Flammability has {0}% increased Reservation if Cast as an Aura": [ { "type": "literal", "value": "Flammability has " }, { "type": "number", "index": 0, "stat": "flammability_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation if Cast as an Aura" } ], "Flammability has {0}% reduced Reservation if Cast as an Aura": [ { "type": "literal", "value": "Flammability has " }, { "type": "number", "index": 0, "stat": "flammability_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation if Cast as an Aura" } ], "Frostbite has {0}% increased Reservation if Cast as an Aura": [ { "type": "literal", "value": "Frostbite has " }, { "type": "number", "index": 0, "stat": "frostbite_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation if Cast as an Aura" } ], "Frostbite has {0}% reduced Reservation if Cast as an Aura": [ { "type": "literal", "value": "Frostbite has " }, { "type": "number", "index": 0, "stat": "frostbite_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation if Cast as an Aura" } ], "Temporal Chains has {0}% increased Reservation if Cast as an Aura": [ { "type": "literal", "value": "Temporal Chains has " }, { "type": "number", "index": 0, "stat": "temporal_chains_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation if Cast as an Aura" } ], "Temporal Chains has {0}% reduced Reservation if Cast as an Aura": [ { "type": "literal", "value": "Temporal Chains has " }, { "type": "number", "index": 0, "stat": "temporal_chains_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation if Cast as an Aura" } ], "Vulnerability has {0}% increased Reservation if Cast as an Aura": [ { "type": "literal", "value": "Vulnerability has " }, { "type": "number", "index": 0, "stat": "vulnerability_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation if Cast as an Aura" } ], "Vulnerability has {0}% reduced Reservation if Cast as an Aura": [ { "type": "literal", "value": "Vulnerability has " }, { "type": "number", "index": 0, "stat": "vulnerability_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation if Cast as an Aura" } ], "You cannot be Stunned while at maximum Endurance Charges": [ { "type": "literal", "value": "You cannot be Stunned while at maximum Endurance Charges" } ], "Regenerate {0}% of Life per second while you have a Totem": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regenerate_rate_per_second_%_while_totem_active" }, { "type": "literal", "value": "% of Life per second while you have a Totem" } ], "Degenerate {0}% of Life per second while you have a Totem": [ { "type": "literal", "value": "Degenerate " }, { "type": "number", "index": 0, "stat": "life_regenerate_rate_per_second_%_while_totem_active", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% of Life per second while you have a Totem" } ], "{0}% increased Attack and Cast Speed if you've taken a Savage\nHit Recently": [ { "type": "number", "index": 0, "stat": "gain_attack_and_cast_speed_+%_for_4_seconds_if_taken_savage_hit" }, { "type": "literal", "value": "% increased Attack and Cast Speed if you've taken a Savage\nHit Recently" } ], "{0}% reduced Attack and Cast Speed if you've taken a Savage\nHit Recently": [ { "type": "number", "index": 0, "stat": "gain_attack_and_cast_speed_+%_for_4_seconds_if_taken_savage_hit", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed if you've taken a Savage\nHit Recently" } ], "Take {0}% increased Elemental Damage while on Consecrated Ground": [ { "type": "literal", "value": "Take " }, { "type": "number", "index": 0, "stat": "elemental_damage_taken_+%_while_on_consecrated_ground" }, { "type": "literal", "value": "% increased Elemental Damage while on Consecrated Ground" } ], "Take {0}% reduced Elemental Damage while on Consecrated Ground": [ { "type": "literal", "value": "Take " }, { "type": "number", "index": 0, "stat": "elemental_damage_taken_+%_while_on_consecrated_ground", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage while on Consecrated Ground" } ], "{0}% increased Critical Strike Chance against Enemies affected\nby Elemental Ailments": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_vs_enemies_with_elemental_status_ailments" }, { "type": "literal", "value": "% increased Critical Strike Chance against Enemies affected\nby Elemental Ailments" } ], "{0}% reduced Critical Strike Chance against Enemies affected\nby Elemental Ailments": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_vs_enemies_with_elemental_status_ailments", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance against Enemies affected\nby Elemental Ailments" } ], "{0}% chance to gain a Power Charge when you Summon a Totem": [ { "type": "number", "index": 0, "stat": "%_chance_to_gain_power_charge_on_placing_a_totem" }, { "type": "literal", "value": "% chance to gain a Power Charge when you Summon a Totem" } ], "Gain Elemental Conflux for {0} seconds when you Kill a Rare or Unique Enemy": [ { "type": "literal", "value": "Gain Elemental Conflux for " }, { "type": "number", "index": 0, "stat": "gain_elemental_conflux_for_X_ms_when_you_kill_a_rare_or_unique_enemy", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds when you Kill a Rare or Unique Enemy" } ], "Enemies you Curse have {0}% to Chaos Resistance": [ { "type": "literal", "value": "Enemies you Curse have " }, { "type": "number", "index": 0, "stat": "enemies_chaos_resistance_%_while_cursed" }, { "type": "literal", "value": "% to Chaos Resistance" } ], "{0}% increased Damage if you've Killed a Cursed Enemy Recently": [ { "type": "number", "index": 0, "stat": "damage_+%_for_4_seconds_when_you_kill_a_cursed_enemy" }, { "type": "literal", "value": "% increased Damage if you've Killed a Cursed Enemy Recently" } ], "You and your Minions have {0}% Physical Damage Reduction": [ { "type": "literal", "value": "You and your Minions have " }, { "type": "number", "index": 0, "stat": "physical_damage_reduction_and_minion_physical_damage_reduction_%" }, { "type": "literal", "value": "% Physical Damage Reduction" } ], "{0}% increased effect of Offerings": [ { "type": "number", "index": 0, "stat": "offering_spells_effect_+%" }, { "type": "literal", "value": "% increased effect of Offerings" } ], "{0}% reduced effect of Offerings": [ { "type": "number", "index": 0, "stat": "offering_spells_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced effect of Offerings" } ], "You and nearby Allies have {0}% Chance to Block Attack Damage": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "additional_block_chance_%_for_you_and_allies_affected_by_your_auras" }, { "type": "literal", "value": "% Chance to Block Attack Damage" } ], "Gain additional Elemental Damage Reduction equal to half your Chaos Resistance": [ { "type": "literal", "value": "Gain additional Elemental Damage Reduction equal to half your Chaos Resistance" } ], "You and nearby Allies have {0}% increased Attack and Cast Speed": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_for_you_and_allies_affected_by_your_auras" }, { "type": "literal", "value": "% increased Attack and Cast Speed" } ], "You and nearby Allies have {0}% reduced Attack and Cast Speed": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_for_you_and_allies_affected_by_your_auras", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed" } ], "You and nearby Allies have {0}% increased Attack, Cast and Movement Speed": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "attack_cast_movement_speed_+%_for_you_and_allies_affected_by_your_auras" }, { "type": "literal", "value": "% increased Attack, Cast and Movement Speed" } ], "You and nearby Allies have {0}% reduced Attack, Cast and Movement Speed": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "attack_cast_movement_speed_+%_for_you_and_allies_affected_by_your_auras", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack, Cast and Movement Speed" } ], "You and nearby Allies have {0}% to Chaos Resistance": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "chaos_resistance_%_for_you_and_allies_affected_by_your_auras" }, { "type": "literal", "value": "% to Chaos Resistance" } ], "You and nearby Allies deal {0}% increased Damage": [ { "type": "literal", "value": "You and nearby Allies deal " }, { "type": "number", "index": 0, "stat": "damage_+%_for_you_and_allies_affected_by_your_auras" }, { "type": "literal", "value": "% increased Damage" } ], "You and nearby Allies deal {0}% reduced Damage": [ { "type": "literal", "value": "You and nearby Allies deal " }, { "type": "number", "index": 0, "stat": "damage_+%_for_you_and_allies_affected_by_your_auras", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "You and nearby Allies have {0}% to Elemental Resistances": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "elemental_resistances_+%_for_you_and_allies_affected_by_your_auras" }, { "type": "literal", "value": "% to Elemental Resistances" } ], "You and Allies affected by your placed Banners Regenerate {0}% of\nLife per second for each Stage": [ { "type": "literal", "value": "You and Allies affected by your placed Banners Regenerate " }, { "type": "number", "index": 0, "stat": "you_and_allies_affected_by_your_placed_banners_regenerate_%_life_per_minute_per_stage", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of\nLife per second for each Stage" } ], "You and your Minions have {0}% increased Attack and Cast Speed if\nyou've Consumed a corpse Recently": [ { "type": "literal", "value": "You and your Minions have " }, { "type": "number", "index": 0, "stat": "you_and_minion_attack_and_cast_speed_+%_for_4_seconds_when_corpse_destroyed" }, { "type": "literal", "value": "% increased Attack and Cast Speed if\nyou've Consumed a corpse Recently" } ], "You and your Minions have {0}% reduced Attack and Cast Speed if\nyou've Consumed a corpse Recently": [ { "type": "literal", "value": "You and your Minions have " }, { "type": "number", "index": 0, "stat": "you_and_minion_attack_and_cast_speed_+%_for_4_seconds_when_corpse_destroyed", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed if\nyou've Consumed a corpse Recently" } ], "{0}% chance to gain a Power Charge on Hit against Enemies that are on Full Life": [ { "type": "number", "index": 0, "stat": "%_chance_to_gain_power_charge_on_hit_against_enemies_on_full_life" }, { "type": "literal", "value": "% chance to gain a Power Charge on Hit against Enemies that are on Full Life" } ], "Your Critical Strikes with Attacks Maim Enemies": [ { "type": "literal", "value": "Your Critical Strikes with Attacks Maim Enemies" } ], "{0}% chance to create a Smoke Cloud when you lay a Mine or throw a Trap": [ { "type": "number", "index": 0, "stat": "%_chance_to_create_smoke_cloud_on_mine_or_trap_creation" }, { "type": "literal", "value": "% chance to create a Smoke Cloud when you lay a Mine or throw a Trap" } ], "{0}% increased Damage for each Trap and Mine you have": [ { "type": "number", "index": 0, "stat": "damage_+%_for_each_trap_and_mine_active" }, { "type": "literal", "value": "% increased Damage for each Trap and Mine you have" } ], "{0}% reduced Damage for each Trap and Mine you have": [ { "type": "number", "index": 0, "stat": "damage_+%_for_each_trap_and_mine_active", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage for each Trap and Mine you have" } ], "{0}% more Evasion Rating while on full Energy Shield": [ { "type": "number", "index": 0, "stat": "evasion_rating_while_es_full_+%_final" }, { "type": "literal", "value": "% more Evasion Rating while on full Energy Shield" } ], "{0}% less Evasion Rating while on full Energy Shield": [ { "type": "number", "index": 0, "stat": "evasion_rating_while_es_full_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Evasion Rating while on full Energy Shield" } ], "{0}% increased Damage while not on full Energy Shield": [ { "type": "number", "index": 0, "stat": "damage_+%_while_es_not_full" }, { "type": "literal", "value": "% increased Damage while not on full Energy Shield" } ], "{0}% reduced Damage while not on full Energy Shield": [ { "type": "number", "index": 0, "stat": "damage_+%_while_es_not_full", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while not on full Energy Shield" } ], "{0}% increased Mana Regeneration if you've used a Movement Skill Recently": [ { "type": "number", "index": 0, "stat": "mana_regeneration_+%_for_4_seconds_on_movement_skill_use" }, { "type": "literal", "value": "% increased Mana Regeneration if you've used a Movement Skill Recently" } ], "{0}% reduced Mana Regeneration if you've used a Movement Skill Recently": [ { "type": "number", "index": 0, "stat": "mana_regeneration_+%_for_4_seconds_on_movement_skill_use", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Regeneration if you've used a Movement Skill Recently" } ], "You have Onslaught while on full Frenzy Charges": [ { "type": "literal", "value": "You have Onslaught while on full Frenzy Charges" } ], "Projectiles gain Damage as they travel farther, dealing up\nto {0}% increased Damage with Hits to targets": [ { "type": "literal", "value": "Projectiles gain Damage as they travel farther, dealing up\nto " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%_max_as_distance_travelled_increases" }, { "type": "literal", "value": "% increased Damage with Hits to targets" } ], "{0}% increased Damage during any Flask Effect": [ { "type": "number", "index": 0, "stat": "damage_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Damage during any Flask Effect" } ], "{0}% reduced Damage during any Flask Effect": [ { "type": "number", "index": 0, "stat": "damage_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage during any Flask Effect" } ], "{0}% chance to avoid Bleeding, Ignite, Freeze and Shock during any Flask Effect": [ { "type": "number", "index": 0, "stat": "avoid_freeze_shock_ignite_bleed_%_during_flask_effect" }, { "type": "literal", "value": "% chance to avoid Bleeding, Ignite, Freeze and Shock during any Flask Effect" } ], "{0}% increased Elemental Damage taken during any Flask Effect": [ { "type": "number", "index": 0, "stat": "elemental_damage_taken_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Elemental Damage taken during any Flask Effect" } ], "{0}% reduced Elemental Damage taken during any Flask Effect": [ { "type": "number", "index": 0, "stat": "elemental_damage_taken_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage taken during any Flask Effect" } ], "{0}% increased Damage if you've killed a Bleeding Enemy Recently": [ { "type": "number", "index": 0, "stat": "damage_+%_for_4_seconds_when_you_kill_a_bleeding_enemy" }, { "type": "literal", "value": "% increased Damage if you've killed a Bleeding Enemy Recently" } ], "{0}% reduced Damage if you've killed a Bleeding Enemy Recently": [ { "type": "number", "index": 0, "stat": "damage_+%_for_4_seconds_when_you_kill_a_bleeding_enemy", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage if you've killed a Bleeding Enemy Recently" } ], "You and nearby Allies deal {0}% increased Damage while you are Fortified": [ { "type": "literal", "value": "You and nearby Allies deal " }, { "type": "number", "index": 0, "stat": "damage_+%_to_you_and_nearby_allies_while_you_have_fortify" }, { "type": "literal", "value": "% increased Damage while you are Fortified" } ], "You and nearby Allies deal {0}% reduced Damage while you are Fortified": [ { "type": "literal", "value": "You and nearby Allies deal " }, { "type": "number", "index": 0, "stat": "damage_+%_to_you_and_nearby_allies_while_you_have_fortify", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while you are Fortified" } ], "{0}% increased Damage taken from Taunted Enemies": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_from_taunted_enemies" }, { "type": "literal", "value": "% increased Damage taken from Taunted Enemies" } ], "{0}% reduced Damage taken from Taunted Enemies": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_from_taunted_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken from Taunted Enemies" } ], "{0}% increased Attack and Cast Speed while Leeching": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_while_leeching" }, { "type": "literal", "value": "% increased Attack and Cast Speed while Leeching" } ], "{0}% reduced Attack and Cast Speed while Leeching": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_while_leeching", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed while Leeching" } ], "{0}% increased Shield Charge Damage per Enemy Hit": [ { "type": "number", "index": 0, "stat": "shield_charge_damage_per_target_hit_+%" }, { "type": "literal", "value": "% increased Shield Charge Damage per Enemy Hit" } ], "{0}% reduced Shield Charge Damage per Enemy Hit": [ { "type": "number", "index": 0, "stat": "shield_charge_damage_per_target_hit_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Shield Charge Damage per Enemy Hit" } ], "Traps and Mines have a {0}% chance to Poison on Hit": [ { "type": "literal", "value": "Traps and Mines have a " }, { "type": "number", "index": 0, "stat": "traps_and_mines_%_chance_to_poison" }, { "type": "literal", "value": "% chance to Poison on Hit" } ], "Traps and Mines Poison on Hit": [ { "type": "literal", "value": "Traps and Mines Poison on Hit" } ], "{0}% increased Damage of each Damage Type for which you\nhave a matching Golem": [ { "type": "number", "index": 0, "stat": "damage_+%_of_each_type_that_you_have_an_active_golem_of" }, { "type": "literal", "value": "% increased Damage of each Damage Type for which you\nhave a matching Golem" } ], "Your Elemental Golems are Immune to Elemental Damage": [ { "type": "literal", "value": "Your Elemental Golems are Immune to Elemental Damage" } ], "Summoned Golems are Immune to Elemental Damage": [ { "type": "literal", "value": "Summoned Golems are Immune to Elemental Damage" } ], "Golems have {0}% more Life": [ { "type": "literal", "value": "Golems have " }, { "type": "number", "index": 0, "stat": "unique_primordial_tether_golem_life_+%_final" }, { "type": "literal", "value": "% more Life" } ], "Golems have {0}% less Life": [ { "type": "literal", "value": "Golems have " }, { "type": "number", "index": 0, "stat": "unique_primordial_tether_golem_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Life" } ], "{0}% increased Effect of Buffs granted by your Elemental Golems": [ { "type": "number", "index": 0, "stat": "elemental_golem_granted_buff_effect_+%" }, { "type": "literal", "value": "% increased Effect of Buffs granted by your Elemental Golems" } ], "{0}% reduced Effect of Buffs granted by your Elemental Golems": [ { "type": "number", "index": 0, "stat": "elemental_golem_granted_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Buffs granted by your Elemental Golems" } ], "{0}% increased Effect of the Buff granted by your Stone Golems": [ { "type": "number", "index": 0, "stat": "base_stone_golem_granted_buff_effect_+%" }, { "type": "literal", "value": "% increased Effect of the Buff granted by your Stone Golems" } ], "{0}% reduced Effect of the Buff granted by your Stone Golems": [ { "type": "number", "index": 0, "stat": "base_stone_golem_granted_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of the Buff granted by your Stone Golems" } ], "{0}% increased Effect of the Buff granted by your Flame Golems": [ { "type": "number", "index": 0, "stat": "base_fire_golem_granted_buff_effect_+%" }, { "type": "literal", "value": "% increased Effect of the Buff granted by your Flame Golems" } ], "{0}% reduced Effect of the Buff granted by your Flame Golems": [ { "type": "number", "index": 0, "stat": "base_fire_golem_granted_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of the Buff granted by your Flame Golems" } ], "{0}% increased Effect of the Buff granted by your Ice Golems": [ { "type": "number", "index": 0, "stat": "base_ice_golem_granted_buff_effect_+%" }, { "type": "literal", "value": "% increased Effect of the Buff granted by your Ice Golems" } ], "{0}% reduced Effect of the Buff granted by your Ice Golems": [ { "type": "number", "index": 0, "stat": "base_ice_golem_granted_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of the Buff granted by your Ice Golems" } ], "{0}% increased Effect of the Buff granted by your Lightning Golems": [ { "type": "number", "index": 0, "stat": "base_lightning_golem_granted_buff_effect_+%" }, { "type": "literal", "value": "% increased Effect of the Buff granted by your Lightning Golems" } ], "{0}% reduced Effect of the Buff granted by your Lightning Golems": [ { "type": "number", "index": 0, "stat": "base_lightning_golem_granted_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of the Buff granted by your Lightning Golems" } ], "{0}% increased Effect of the Buff granted by your Chaos Golems": [ { "type": "number", "index": 0, "stat": "base_chaos_golem_granted_buff_effect_+%" }, { "type": "literal", "value": "% increased Effect of the Buff granted by your Chaos Golems" } ], "{0}% reduced Effect of the Buff granted by your Chaos Golems": [ { "type": "number", "index": 0, "stat": "base_chaos_golem_granted_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of the Buff granted by your Chaos Golems" } ], "Damage Penetrates {0}% Elemental Resistances if you Detonated Mines Recently": [ { "type": "literal", "value": "Damage Penetrates " }, { "type": "number", "index": 0, "stat": "gain_elemental_penetration_for_4_seconds_on_mine_detonation" }, { "type": "literal", "value": "% Elemental Resistances if you Detonated Mines Recently" } ], "Immune to Cold Damage": [ { "type": "literal", "value": "Immune to Cold Damage" } ], "Immune to lightning Damage": [ { "type": "literal", "value": "Immune to lightning Damage" } ], "Blood Rage grants additional {0}% increased Attack Speed": [ { "type": "literal", "value": "Blood Rage grants additional " }, { "type": "number", "index": 0, "stat": "blood_rage_grants_additional_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed" } ], "Blood Rage grants additional {0}% reduced Attack Speed": [ { "type": "literal", "value": "Blood Rage grants additional " }, { "type": "number", "index": 0, "stat": "blood_rage_grants_additional_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed" } ], "Blood Rage grants additional {0}% chance to gain a Frenzy Charge on Kill": [ { "type": "literal", "value": "Blood Rage grants additional " }, { "type": "number", "index": 0, "stat": "blood_rage_grants_additional_%_chance_to_gain_frenzy_on_kill" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge on Kill" } ], "Hindered": [ { "type": "literal", "value": "Hindered" } ], "{0}% increased Damage with Hits and Ailments against Hindered Enemies": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_hindered_enemies" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments against Hindered Enemies" } ], "{0}% reduced Damage with Hits and Ailments against Hindered Enemies": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_hindered_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments against Hindered Enemies" } ], "Blast Rain has a {0}% chance to fire an additional Arrow": [ { "type": "literal", "value": "Blast Rain has a " }, { "type": "number", "index": 0, "stat": "blast_rain_%_chance_for_additional_blast" }, { "type": "literal", "value": "% chance to fire an additional Arrow" } ], "Smoke Mine grants additional {0}% increased Movement Speed": [ { "type": "literal", "value": "Smoke Mine grants additional " }, { "type": "number", "index": 0, "stat": "smoke_mine_base_movement_velocity_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Smoke Mine grants additional {0}% reduced Movement Speed": [ { "type": "literal", "value": "Smoke Mine grants additional " }, { "type": "number", "index": 0, "stat": "smoke_mine_base_movement_velocity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "{0}% increased Enduring Cry Buff Effect": [ { "type": "number", "index": 0, "stat": "enduring_cry_buff_effect_+%" }, { "type": "literal", "value": "% increased Enduring Cry Buff Effect" } ], "{0}% reduced Enduring Cry Buff Effect": [ { "type": "number", "index": 0, "stat": "enduring_cry_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Enduring Cry Buff Effect" } ], "Kinetic Blast creates {0} additional explosion": [ { "type": "literal", "value": "Kinetic Blast creates " }, { "type": "number", "index": 0, "stat": "cluster_burst_spawn_amount" }, { "type": "literal", "value": " additional explosion" } ], "Kinetic Blast creates {0} additional explosions": [ { "type": "literal", "value": "Kinetic Blast creates " }, { "type": "number", "index": 0, "stat": "cluster_burst_spawn_amount" }, { "type": "literal", "value": " additional explosions" } ], "{0}% increased Lightning Tendrils Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "lightning_tendrils_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Lightning Tendrils Critical Strike Chance" } ], "{0}% reduced Lightning Tendrils Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "lightning_tendrils_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lightning Tendrils Critical Strike Chance" } ], "Righteous Fire grants {0}% increased Spell Damage": [ { "type": "literal", "value": "Righteous Fire grants " }, { "type": "number", "index": 0, "stat": "righteous_fire_spell_damage_+%" }, { "type": "literal", "value": "% increased Spell Damage" } ], "Righteous Fire grants {0}% reduced Spell Damage": [ { "type": "literal", "value": "Righteous Fire grants " }, { "type": "number", "index": 0, "stat": "righteous_fire_spell_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage" } ], "{0}% increased Rallying Cry Buff Effect": [ { "type": "number", "index": 0, "stat": "rallying_cry_buff_effect_+%" }, { "type": "literal", "value": "% increased Rallying Cry Buff Effect" } ], "{0}% reduced Rallying Cry Buff Effect": [ { "type": "number", "index": 0, "stat": "rallying_cry_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rallying Cry Buff Effect" } ], "{0}% to Ancestral Protector Totem Elemental Resistances": [ { "type": "number", "index": 0, "stat": "melee_ancestor_totem_elemental_resistance_%" }, { "type": "literal", "value": "% to Ancestral Protector Totem Elemental Resistances" } ], "Kinetic Blast has a {0}% chance for an additional explosion": [ { "type": "literal", "value": "Kinetic Blast has a " }, { "type": "number", "index": 0, "stat": "kinetic_blast_%_chance_for_additional_blast" }, { "type": "literal", "value": "% chance for an additional explosion" } ], "Kinetic Blast has an additional explosion": [ { "type": "literal", "value": "Kinetic Blast has an additional explosion" } ], "You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other": [ { "type": "literal", "value": "You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other" } ], "{0}% increased Phase Run Duration": [ { "type": "number", "index": 0, "stat": "phase_run_skill_effect_duration_+%" }, { "type": "literal", "value": "% increased Phase Run Duration" } ], "{0}% reduced Phase Run Duration": [ { "type": "number", "index": 0, "stat": "phase_run_skill_effect_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Phase Run Duration" } ], "{0}% increased Searing Bond Totem Elemental Resistances": [ { "type": "number", "index": 0, "stat": "searing_totem_elemental_resistance_+%" }, { "type": "literal", "value": "% increased Searing Bond Totem Elemental Resistances" } ], "{0}% reduced Searing Bond Totem Elemental Resistances": [ { "type": "number", "index": 0, "stat": "searing_totem_elemental_resistance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Searing Bond Totem Elemental Resistances" } ], "Bone Offering grants an additional {0}% Chance to Block Attack Damage": [ { "type": "literal", "value": "Bone Offering grants an additional " }, { "type": "number", "index": 0, "stat": "bone_offering_block_chance_+%" }, { "type": "literal", "value": "% Chance to Block Attack Damage" } ], "Flesh Offering grants an additional {0}% increased Attack Speed": [ { "type": "literal", "value": "Flesh Offering grants an additional " }, { "type": "number", "index": 0, "stat": "flesh_offering_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed" } ], "Flesh Offering grants an additional {0}% reduced Attack Speed": [ { "type": "literal", "value": "Flesh Offering grants an additional " }, { "type": "number", "index": 0, "stat": "flesh_offering_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed" } ], "{0}% chance to create Consecrated Ground when you Shatter an Enemy": [ { "type": "number", "index": 0, "stat": "consecrate_ground_on_shatter_%_chance_for_3_seconds" }, { "type": "literal", "value": "% chance to create Consecrated Ground when you Shatter an Enemy" } ], "Create Consecrated Ground when you Shatter an Enemy": [ { "type": "literal", "value": "Create Consecrated Ground when you Shatter an Enemy" } ], "Glows while in an Area containing a Unique Fish": [ { "type": "literal", "value": "Glows while in an Area containing a Unique Fish" } ], "Attacks Chain an additional time": [ { "type": "literal", "value": "Attacks Chain an additional time" } ], "Attacks Chain {0} additional times": [ { "type": "literal", "value": "Attacks Chain " }, { "type": "number", "index": 0, "stat": "attacks_num_of_additional_chains" }, { "type": "literal", "value": " additional times" } ], "Explosive Arrow has {0}% increased Attack Speed": [ { "type": "literal", "value": "Explosive Arrow has " }, { "type": "number", "index": 0, "stat": "explosive_arrow_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed" } ], "Explosive Arrow has {0}% reduced Speed": [ { "type": "literal", "value": "Explosive Arrow has " }, { "type": "number", "index": 0, "stat": "explosive_arrow_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Speed" } ], "{0}% increased Lightning Damage per 10 Intelligence": [ { "type": "number", "index": 0, "stat": "lightning_damage_+%_per_10_intelligence" }, { "type": "literal", "value": "% increased Lightning Damage per 10 Intelligence" } ], "{0}% reduced Lightning Damage per 10 Intelligence": [ { "type": "number", "index": 0, "stat": "lightning_damage_+%_per_10_intelligence", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lightning Damage per 10 Intelligence" } ], "Attacks with this Weapon Maim on hit": [ { "type": "literal", "value": "Attacks with this Weapon Maim on hit" } ], "Warcries have no Cost": [ { "type": "literal", "value": "Warcries have no Cost" } ], "{0}% chance to gain a Power Charge if you or your Totems kill an Enemy": [ { "type": "number", "index": 0, "stat": "gain_a_power_charge_when_you_or_your_totems_kill_%_chance" }, { "type": "literal", "value": "% chance to gain a Power Charge if you or your Totems kill an Enemy" } ], "Always Critically Strike Shocked Enemies": [ { "type": "literal", "value": "Always Critically Strike Shocked Enemies" } ], "You cannot deal Critical Strikes against non-Shocked Enemies": [ { "type": "literal", "value": "You cannot deal Critical Strikes against non-Shocked Enemies" } ], "{0}% increased Frostbolt Damage": [ { "type": "number", "index": 0, "stat": "frost_bolt_damage_+%" }, { "type": "literal", "value": "% increased Frostbolt Damage" } ], "{0}% reduced Frostbolt Damage": [ { "type": "number", "index": 0, "stat": "frost_bolt_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Frostbolt Damage" } ], "{0}% increased Vortex Damage": [ { "type": "number", "index": 0, "stat": "frost_bolt_nova_damage_+%" }, { "type": "literal", "value": "% increased Vortex Damage" } ], "{0}% reduced Vortex Damage": [ { "type": "number", "index": 0, "stat": "frost_bolt_nova_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Vortex Damage" } ], "{0}% increased Lacerate Damage": [ { "type": "number", "index": 0, "stat": "double_slash_damage_+%" }, { "type": "literal", "value": "% increased Lacerate Damage" } ], "{0}% reduced Lacerate Damage": [ { "type": "number", "index": 0, "stat": "double_slash_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lacerate Damage" } ], "{0}% increased Blade Flurry Damage": [ { "type": "number", "index": 0, "stat": "charged_attack_damage_+%" }, { "type": "literal", "value": "% increased Blade Flurry Damage" } ], "{0}% reduced Blade Flurry Damage": [ { "type": "number", "index": 0, "stat": "charged_attack_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Blade Flurry Damage" } ], "{0}% increased Ancestral Warchief Totem Damage": [ { "type": "number", "index": 0, "stat": "slam_ancestor_totem_damage_+%" }, { "type": "literal", "value": "% increased Ancestral Warchief Totem Damage" } ], "{0}% reduced Ancestral Warchief Totem Damage": [ { "type": "number", "index": 0, "stat": "slam_ancestor_totem_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ancestral Warchief Totem Damage" } ], "{0}% increased Ancestral Blademaster Totem Damage": [ { "type": "number", "index": 0, "stat": "slash_ancestor_totem_damage_+%" }, { "type": "literal", "value": "% increased Ancestral Blademaster Totem Damage" } ], "{0}% reduced Ancestral Blademaster Totem Damage": [ { "type": "number", "index": 0, "stat": "slash_ancestor_totem_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ancestral Blademaster Totem Damage" } ], "{0}% increased Ancestral Blademaster Totem Area of Effect": [ { "type": "number", "index": 0, "stat": "slash_ancestor_totem_radius_+%" }, { "type": "literal", "value": "% increased Ancestral Blademaster Totem Area of Effect" } ], "{0}% reduced Ancestral Blademaster Totem Area of Effect": [ { "type": "number", "index": 0, "stat": "slash_ancestor_totem_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ancestral Blademaster Totem Area of Effect" } ], "{0}% increased Ancestral Warchief Totem Area of Effect": [ { "type": "number", "index": 0, "stat": "slam_ancestor_totem_radius_+%" }, { "type": "literal", "value": "% increased Ancestral Warchief Totem Area of Effect" } ], "{0}% reduced Ancestral Warchief Totem Area of Effect": [ { "type": "number", "index": 0, "stat": "slam_ancestor_totem_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ancestral Warchief Totem Area of Effect" } ], "{0}% increased Vortex Area of Effect": [ { "type": "number", "index": 0, "stat": "frost_bolt_nova_radius_+%" }, { "type": "literal", "value": "% increased Vortex Area of Effect" } ], "{0}% reduced Vortex Area of Effect": [ { "type": "number", "index": 0, "stat": "frost_bolt_nova_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Vortex Area of Effect" } ], "{0}% increased Lacerate Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "double_slash_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Lacerate Critical Strike Chance" } ], "{0}% reduced Lacerate Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "double_slash_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lacerate Critical Strike Chance" } ], "{0}% increased Blade Flurry Area of Effect": [ { "type": "number", "index": 0, "stat": "charged_attack_radius_+%" }, { "type": "literal", "value": "% increased Blade Flurry Area of Effect" } ], "{0}% reduced Blade Flurry Area of Effect": [ { "type": "number", "index": 0, "stat": "charged_attack_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Blade Flurry Area of Effect" } ], "{0}% increased Lacerate Area of Effect": [ { "type": "number", "index": 0, "stat": "double_slash_radius_+%" }, { "type": "literal", "value": "% increased Lacerate Area of Effect" } ], "{0}% reduced Lacerate Area of Effect": [ { "type": "number", "index": 0, "stat": "double_slash_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lacerate Area of Effect" } ], "{0}% increased Frostbolt Cast Speed": [ { "type": "number", "index": 0, "stat": "frost_bolt_cast_speed_+%" }, { "type": "literal", "value": "% increased Frostbolt Cast Speed" } ], "{0}% reduced Frostbolt Cast Speed": [ { "type": "number", "index": 0, "stat": "frost_bolt_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Frostbolt Cast Speed" } ], "Frostbolt Always Freezes": [ { "type": "literal", "value": "Frostbolt Always Freezes" } ], "Frostbolt has {0}% chance to Freeze": [ { "type": "literal", "value": "Frostbolt has " }, { "type": "number", "index": 0, "stat": "frost_bolt_freeze_chance_%" }, { "type": "literal", "value": "% chance to Freeze" } ], "{0}% increased Vortex Duration": [ { "type": "number", "index": 0, "stat": "frost_bolt_nova_duration_+%" }, { "type": "literal", "value": "% increased Vortex Duration" } ], "{0}% reduced Vortex Duration": [ { "type": "number", "index": 0, "stat": "frost_bolt_nova_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Vortex Duration" } ], "Minions cannot be Blinded": [ { "type": "literal", "value": "Minions cannot be Blinded" } ], "Minions have {0}% chance to Blind Enemies on hit": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minions_%_chance_to_blind_on_hit" }, { "type": "literal", "value": "% chance to Blind Enemies on hit" } ], "Found Magic Items drop Identified": [ { "type": "literal", "value": "Found Magic Items drop Identified" } ], "Gain {0} Mana per Grand Spectrum": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "X_mana_per_stackable_unique_jewel" }, { "type": "literal", "value": " Mana per Grand Spectrum" } ], "Gain {0} Armour per Grand Spectrum": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "X_armour_per_stackable_unique_jewel" }, { "type": "literal", "value": " Armour per Grand Spectrum" } ], "{0}% chance to Avoid Elemental Ailments per Grand Spectrum": [ { "type": "number", "index": 0, "stat": "avoid_all_elemental_status_%_per_stackable_unique_jewel" }, { "type": "literal", "value": "% chance to Avoid Elemental Ailments per Grand Spectrum" } ], "{0}% increased Critical Strike Chance per Grand Spectrum": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_stackable_unique_jewel" }, { "type": "literal", "value": "% increased Critical Strike Chance per Grand Spectrum" } ], "{0}% increased Elemental Damage per Grand Spectrum": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_per_stackable_unique_jewel" }, { "type": "literal", "value": "% increased Elemental Damage per Grand Spectrum" } ], "{0}% to all Elemental Resistances per Grand Spectrum": [ { "type": "number", "index": 0, "stat": "elemental_resistance_%_per_stackable_unique_jewel" }, { "type": "literal", "value": "% to all Elemental Resistances per Grand Spectrum" } ], "{0}% increased Maximum Life per Grand Spectrum": [ { "type": "number", "index": 0, "stat": "maximum_life_+%_per_stackable_unique_jewel" }, { "type": "literal", "value": "% increased Maximum Life per Grand Spectrum" } ], "{0}% reduced Maximum Life per Grand Spectrum": [ { "type": "number", "index": 0, "stat": "maximum_life_+%_per_stackable_unique_jewel", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum Life per Grand Spectrum" } ], "{0} to Minimum Endurance Charges per Grand Spectrum": [ { "type": "number", "index": 0, "stat": "minimum_endurance_charges_per_stackable_unique_jewel" }, { "type": "literal", "value": " to Minimum Endurance Charges per Grand Spectrum" } ], "{0} to Minimum Frenzy Charges per Grand Spectrum": [ { "type": "number", "index": 0, "stat": "minimum_frenzy_charges_per_stackable_unique_jewel" }, { "type": "literal", "value": " to Minimum Frenzy Charges per Grand Spectrum" } ], "{0} to Minimum Power Charges per Grand Spectrum": [ { "type": "number", "index": 0, "stat": "minimum_power_charges_per_stackable_unique_jewel" }, { "type": "literal", "value": " to Minimum Power Charges per Grand Spectrum" } ], "Minions have {0}% to Critical Strike Multiplier per Grand Spectrum": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_critical_strike_multiplier_+_per_stackable_unique_jewel" }, { "type": "literal", "value": "% to Critical Strike Multiplier per Grand Spectrum" } ], "{0}% increased Damage for each type of Abyss Jewel affecting you": [ { "type": "number", "index": 0, "stat": "damage_+%_per_abyss_jewel_type" }, { "type": "literal", "value": "% increased Damage for each type of Abyss Jewel affecting you" } ], "{0}% reduced Damage for each type of Abyss Jewel affecting you": [ { "type": "number", "index": 0, "stat": "damage_+%_per_abyss_jewel_type", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage for each type of Abyss Jewel affecting you" } ], "{0}% of Lightning Damage is taken from Mana before Life": [ { "type": "number", "index": 0, "stat": "lightning_damage_%_taken_from_mana_before_life" }, { "type": "literal", "value": "% of Lightning Damage is taken from Mana before Life" } ], "{0}% of Physical Damage is taken from Mana before Life": [ { "type": "number", "index": 0, "stat": "physical_damage_%_taken_from_mana_before_life" }, { "type": "literal", "value": "% of Physical Damage is taken from Mana before Life" } ], "Recover {0}% of Mana when you Shock an Enemy": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_maximum_mana_when_enemy_shocked" }, { "type": "literal", "value": "% of Mana when you Shock an Enemy" } ], "Lose {0}% of Mana when you Shock an Enemy": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "recover_%_maximum_mana_when_enemy_shocked" }, { "type": "literal", "value": "% of Mana when you Shock an Enemy" } ], "{0}% increased Quantity of Items Dropped by Slain Maimed Enemies": [ { "type": "number", "index": 0, "stat": "quantity_of_items_dropped_by_maimed_enemies_+%" }, { "type": "literal", "value": "% increased Quantity of Items Dropped by Slain Maimed Enemies" } ], "{0}% reduced Quantity of Items Dropped by Slain Maimed Enemies": [ { "type": "number", "index": 0, "stat": "quantity_of_items_dropped_by_maimed_enemies_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items Dropped by Slain Maimed Enemies" } ], "{0}% increased Rarity of Items Dropped by Slain Maimed Enemies": [ { "type": "number", "index": 0, "stat": "rarity_of_items_dropped_by_maimed_enemies_+%" }, { "type": "literal", "value": "% increased Rarity of Items Dropped by Slain Maimed Enemies" } ], "{0}% reduced Rarity of Items Dropped by Slain Maimed Enemies": [ { "type": "number", "index": 0, "stat": "rarity_of_items_dropped_by_maimed_enemies_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items Dropped by Slain Maimed Enemies" } ], "{0}% increased Damage taken if you've taken a Savage Hit Recently": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_if_you_have_taken_a_savage_hit_recently" }, { "type": "literal", "value": "% increased Damage taken if you've taken a Savage Hit Recently" } ], "{0}% reduced Damage taken if you've taken a Savage Hit Recently": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_if_you_have_taken_a_savage_hit_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken if you've taken a Savage Hit Recently" } ], "{0}% increased Stun Duration on you": [ { "type": "number", "index": 0, "stat": "stun_duration_on_self_+%" }, { "type": "literal", "value": "% increased Stun Duration on you" } ], "{0}% reduced Stun Duration on you": [ { "type": "number", "index": 0, "stat": "stun_duration_on_self_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stun Duration on you" } ], "{0}% increased Melee Damage per Endurance Charge": [ { "type": "number", "index": 0, "stat": "melee_damage_+%_per_endurance_charge" }, { "type": "literal", "value": "% increased Melee Damage per Endurance Charge" } ], "{0}% reduced Melee Damage per Endurance Charge": [ { "type": "number", "index": 0, "stat": "melee_damage_+%_per_endurance_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Damage per Endurance Charge" } ], "Totems gain {0}% to all Elemental Resistances per Summoned Totem": [ { "type": "literal", "value": "Totems gain " }, { "type": "number", "index": 0, "stat": "totems_resist_all_elements_+%_per_active_totem" }, { "type": "literal", "value": "% to all Elemental Resistances per Summoned Totem" } ], "Regenerate {0}% of Life per second if you've taken a Savage Hit in the past 1 second": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "gain_life_regeneration_%_per_second_for_1_second_if_taken_savage_hit" }, { "type": "literal", "value": "% of Life per second if you've taken a Savage Hit in the past 1 second" } ], "You cannot be Shocked while at maximum Endurance Charges": [ { "type": "literal", "value": "You cannot be Shocked while at maximum Endurance Charges" } ], "{0}% increased Movement Speed if you've Warcried Recently": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_if_used_a_warcry_recently" }, { "type": "literal", "value": "% increased Movement Speed if you've Warcried Recently" } ], "{0}% of Attack Damage Leeched as Life against Poisoned Enemies": [ { "type": "number", "index": 0, "stat": "life_leech_from_attack_damage_permyriad_vs_poisoned_enemies", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Attack Damage Leeched as Life against Poisoned Enemies" } ], "{0}% of Attack Damage Leeched as Mana against Poisoned Enemies": [ { "type": "number", "index": 0, "stat": "mana_leech_from_attack_damage_permyriad_vs_poisoned_enemies", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Attack Damage Leeched as Mana against Poisoned Enemies" } ], "Totems have {0}% increased Cast Speed per Summoned Totem": [ { "type": "literal", "value": "Totems have " }, { "type": "number", "index": 0, "stat": "totems_spells_cast_speed_+%_per_active_totem" }, { "type": "literal", "value": "% increased Cast Speed per Summoned Totem" } ], "Totems have {0}% reduced Cast Speed per Summoned Totem": [ { "type": "literal", "value": "Totems have " }, { "type": "number", "index": 0, "stat": "totems_spells_cast_speed_+%_per_active_totem", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed per Summoned Totem" } ], "{0}% increased Movement Skill Mana Cost": [ { "type": "number", "index": 0, "stat": "movement_skills_mana_cost_+%" }, { "type": "literal", "value": "% increased Movement Skill Mana Cost" } ], "{0}% reduced Movement Skill Mana Cost": [ { "type": "number", "index": 0, "stat": "movement_skills_mana_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Skill Mana Cost" } ], "{0}% increased Global Critical Strike Chance when in Main Hand": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_when_in_main_hand" }, { "type": "literal", "value": "% increased Global Critical Strike Chance when in Main Hand" } ], "{0}% Chance to Block Attack Damage when in Off Hand": [ { "type": "number", "index": 0, "stat": "additional_block_chance_%_when_in_off_hand" }, { "type": "literal", "value": "% Chance to Block Attack Damage when in Off Hand" } ], "Spirit Offering grants {0}% of Physical Damage as Extra Chaos Damage": [ { "type": "literal", "value": "Spirit Offering grants " }, { "type": "number", "index": 0, "stat": "spirit_offering_physical_damage_%_to_add_as_chaos" }, { "type": "literal", "value": "% of Physical Damage as Extra Chaos Damage" } ], "{0}% more Damage taken if you have not been Hit Recently": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_if_not_hit_recently_final" }, { "type": "literal", "value": "% more Damage taken if you have not been Hit Recently" } ], "{0}% less Damage taken if you have not been Hit Recently": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_if_not_hit_recently_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage taken if you have not been Hit Recently" } ], "{0}% increased Evasion Rating if you have been Hit Recently": [ { "type": "number", "index": 0, "stat": "evasion_+%_if_hit_recently" }, { "type": "literal", "value": "% increased Evasion Rating if you have been Hit Recently" } ], "{0}% reduced Evasion Rating if you have been Hit Recently": [ { "type": "number", "index": 0, "stat": "evasion_+%_if_hit_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Evasion Rating if you have been Hit Recently" } ], "{0}% Chance to Block Attack Damage from Taunted Enemies": [ { "type": "number", "index": 0, "stat": "block_chance_%_vs_taunted_enemies" }, { "type": "literal", "value": "% Chance to Block Attack Damage from Taunted Enemies" } ], "Minions have {0}% to Cold Resistance": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_cold_damage_resistance_%" }, { "type": "literal", "value": "% to Cold Resistance" } ], "Minions gain {0}% of Physical Damage as Extra Cold Damage": [ { "type": "literal", "value": "Minions gain " }, { "type": "number", "index": 0, "stat": "minion_physical_damage_%_to_add_as_cold" }, { "type": "literal", "value": "% of Physical Damage as Extra Cold Damage" } ], "{0}% increased Armour and Evasion Rating if you've killed a Taunted Enemy Recently": [ { "type": "number", "index": 0, "stat": "armour_and_evasion_rating_+%_if_killed_a_taunted_enemy_recently" }, { "type": "literal", "value": "% increased Armour and Evasion Rating if you've killed a Taunted Enemy Recently" } ], "{0}% reduced Armour and Evasion Rating if you've killed a Taunted Enemy Recently": [ { "type": "number", "index": 0, "stat": "armour_and_evasion_rating_+%_if_killed_a_taunted_enemy_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour and Evasion Rating if you've killed a Taunted Enemy Recently" } ], "{0}% increased Damage with Hits for each Level higher the Enemy is than you": [ { "type": "number", "index": 0, "stat": "damage_+%_for_each_level_the_enemy_is_higher_than_you" }, { "type": "literal", "value": "% increased Damage with Hits for each Level higher the Enemy is than you" } ], "{0}% reduced Damage with Hits for each Level higher the Enemy is than you": [ { "type": "number", "index": 0, "stat": "damage_+%_for_each_level_the_enemy_is_higher_than_you", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits for each Level higher the Enemy is than you" } ], "Totems have {0}% increased Attack Speed per Summoned Totem": [ { "type": "literal", "value": "Totems have " }, { "type": "number", "index": 0, "stat": "totems_attack_speed_+%_per_active_totem" }, { "type": "literal", "value": "% increased Attack Speed per Summoned Totem" } ], "Totems have {0}% reduced Attack Speed per Summoned Totem": [ { "type": "literal", "value": "Totems have " }, { "type": "number", "index": 0, "stat": "totems_attack_speed_+%_per_active_totem", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed per Summoned Totem" } ], "Attacks Chain an additional time when in Main Hand": [ { "type": "literal", "value": "Attacks Chain an additional time when in Main Hand" } ], "Attacks Chain {0} additional times when in Main Hand": [ { "type": "literal", "value": "Attacks Chain " }, { "type": "number", "index": 0, "stat": "attacks_num_of_additional_chains_when_in_main_hand" }, { "type": "literal", "value": " additional times when in Main Hand" } ], "Attacks fire an additional Projectile": [ { "type": "literal", "value": "Attacks fire an additional Projectile" } ], "Attacks fire {0} additional Projectiles": [ { "type": "literal", "value": "Attacks fire " }, { "type": "number", "index": 0, "stat": "attacks_number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "Attacks fire an additional Projectile when in Off Hand": [ { "type": "literal", "value": "Attacks fire an additional Projectile when in Off Hand" } ], "Attacks fire {0} additional Projectiles when in Off Hand": [ { "type": "literal", "value": "Attacks fire " }, { "type": "number", "index": 0, "stat": "attacks_number_of_additional_projectiles_when_in_off_hand" }, { "type": "literal", "value": " additional Projectiles when in Off Hand" } ], "Adds {0} to {1} Physical Damage to Counterattacks": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "counter_attacks_minimum_added_physical_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "counter_attacks_maximum_added_physical_damage" }, { "type": "literal", "value": " Physical Damage to Counterattacks" } ], "{0}% increased Golem Damage for each Type of Golem you have Summoned": [ { "type": "number", "index": 0, "stat": "golem_damage_+%_per_active_golem_type" }, { "type": "literal", "value": "% increased Golem Damage for each Type of Golem you have Summoned" } ], "{0}% reduced Golem Damage for each Type of Golem you have Summoned": [ { "type": "number", "index": 0, "stat": "golem_damage_+%_per_active_golem_type", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Golem Damage for each Type of Golem you have Summoned" } ], "{0}% increased Golem Damage per Summoned Golem": [ { "type": "number", "index": 0, "stat": "golem_damage_+%_per_active_golem" }, { "type": "literal", "value": "% increased Golem Damage per Summoned Golem" } ], "{0}% reduced Golem Damage per Summoned Golem": [ { "type": "number", "index": 0, "stat": "golem_damage_+%_per_active_golem", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Golem Damage per Summoned Golem" } ], "{0}% increased Maximum Life if no Equipped Items are Corrupted": [ { "type": "number", "index": 0, "stat": "life_+%_with_no_corrupted_equipped_items" }, { "type": "literal", "value": "% increased Maximum Life if no Equipped Items are Corrupted" } ], "Regenerate {0} Life per second if no Equipped Items are Corrupted": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_per_minute_with_no_corrupted_equipped_items", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Life per second if no Equipped Items are Corrupted" } ], "Regenerate {0} Energy Shield per second if all Equipped items are Corrupted": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "energy_shield_recharge_rate_per_minute_with_all_corrupted_equipped_items", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Energy Shield per second if all Equipped items are Corrupted" } ], "Nearby Enemies take {0} Chaos Damage per second": [ { "type": "literal", "value": "Nearby Enemies take " }, { "type": "number", "index": 0, "stat": "local_display_nearby_enemies_take_X_chaos_damage_per_minute" }, { "type": "literal", "value": " Chaos Damage per second" } ], "Adds {0} to {1} Cold Damage to Counterattacks": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "counter_attacks_minimum_added_cold_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "counter_attacks_maximum_added_cold_damage" }, { "type": "literal", "value": " Cold Damage to Counterattacks" } ], "{0}% increased Movement Speed if you have Pierced Recently": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_if_pierced_recently" }, { "type": "literal", "value": "% increased Movement Speed if you have Pierced Recently" } ], "{0}% reduced Movement Speed if you have Pierced Recently": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_if_pierced_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed if you have Pierced Recently" } ], "Poison Cursed Enemies on hit": [ { "type": "literal", "value": "Poison Cursed Enemies on hit" } ], "{0}% chance to Poison on Hit against Cursed Enemies": [ { "type": "number", "index": 0, "stat": "chance_to_poison_%_vs_cursed_enemies" }, { "type": "literal", "value": "% chance to Poison on Hit against Cursed Enemies" } ], "Always Poison on Hit against Cursed Enemies": [ { "type": "literal", "value": "Always Poison on Hit against Cursed Enemies" } ], "{0}% increased Rarity of Items found with a Normal Item Equipped": [ { "type": "number", "index": 0, "stat": "item_found_rarity_+%_if_wearing_a_normal_item" }, { "type": "literal", "value": "% increased Rarity of Items found with a Normal Item Equipped" } ], "{0}% reduced Rarity of Items found with a Normal Item Equipped": [ { "type": "number", "index": 0, "stat": "item_found_rarity_+%_if_wearing_a_normal_item", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items found with a Normal Item Equipped" } ], "{0}% increased Quantity of Items found with a Magic Item Equipped": [ { "type": "number", "index": 0, "stat": "item_found_quantity_+%_if_wearing_a_magic_item" }, { "type": "literal", "value": "% increased Quantity of Items found with a Magic Item Equipped" } ], "{0}% reduced Quantity of Items found with a Magic Item Equipped": [ { "type": "number", "index": 0, "stat": "item_found_quantity_+%_if_wearing_a_magic_item", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items found with a Magic Item Equipped" } ], "Gain Onslaught for {0} seconds when you Kill a Rare or Unique Enemy": [ { "type": "literal", "value": "Gain Onslaught for " }, { "type": "number", "index": 0, "stat": "gain_onslaught_for_X_ms_on_killing_rare_or_unique_monster", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds when you Kill a Rare or Unique Enemy" } ], "Kill Enemies that have 15% or lower Life when Hit by your Skills": [ { "type": "literal", "value": "Kill Enemies that have 15% or lower Life when Hit by your Skills" } ], "Kill Enemies that have 20% or lower Life when Hit by your Skills": [ { "type": "literal", "value": "Kill Enemies that have 20% or lower Life when Hit by your Skills" } ], "You are Immune to Bleeding": [ { "type": "literal", "value": "You are Immune to Bleeding" } ], "Bleeding cannot be inflicted on you": [ { "type": "literal", "value": "Bleeding cannot be inflicted on you" } ], "{0}% chance to Avoid Bleeding": [ { "type": "number", "index": 0, "stat": "base_avoid_bleed_%" }, { "type": "literal", "value": "% chance to Avoid Bleeding" } ], "You are Immune to Bleeding while Leeching": [ { "type": "literal", "value": "You are Immune to Bleeding while Leeching" } ], "{0}% more Damage if you've Killed Recently": [ { "type": "number", "index": 0, "stat": "damage_+%_if_enemy_killed_recently_final" }, { "type": "literal", "value": "% more Damage if you've Killed Recently" } ], "{0}% less Damage if you've Killed Recently": [ { "type": "number", "index": 0, "stat": "damage_+%_if_enemy_killed_recently_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage if you've Killed Recently" } ], "{0}% increased Area of Effect if you've Killed Recently": [ { "type": "number", "index": 0, "stat": "skill_area_of_effect_+%_if_enemy_killed_recently" }, { "type": "literal", "value": "% increased Area of Effect if you've Killed Recently" } ], "{0}% reduced Area of Effect if you've Killed Recently": [ { "type": "number", "index": 0, "stat": "skill_area_of_effect_+%_if_enemy_killed_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect if you've Killed Recently" } ], "1 additional maximum Blade Flurry stages": [ { "type": "literal", "value": "1 additional maximum Blade Flurry stages" } ], "{0} additional maximum Blade Flurry stages": [ { "type": "number", "index": 0, "stat": "max_charged_attack_stacks" }, { "type": "literal", "value": " additional maximum Blade Flurry stages" } ], "{0}% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently": [ { "type": "number", "index": 0, "stat": "skill_effect_duration_+%_if_killed_maimed_enemy_recently" }, { "type": "literal", "value": "% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently" } ], "{0}% reduced Skill Effect Duration if you've Killed a Maimed Enemy Recently": [ { "type": "number", "index": 0, "stat": "skill_effect_duration_+%_if_killed_maimed_enemy_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Skill Effect Duration if you've Killed a Maimed Enemy Recently" } ], "{0}% increased Damage taken if you've Taunted an Enemy Recently": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_if_taunted_an_enemy_recently" }, { "type": "literal", "value": "% increased Damage taken if you've Taunted an Enemy Recently" } ], "{0}% reduced Damage taken if you've Taunted an Enemy Recently": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_if_taunted_an_enemy_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken if you've Taunted an Enemy Recently" } ], "Regenerate {0}% of Life per second if you've Taunted an Enemy Recently": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_%_if_taunted_an_enemy_recently", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second if you've Taunted an Enemy Recently" } ], "Immune to Elemental Ailments during any Flask Effect": [ { "type": "literal", "value": "Immune to Elemental Ailments during any Flask Effect" } ], "{0}% increased Elemental Damage during any Flask Effect": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Elemental Damage during any Flask Effect" } ], "{0}% reduced Elemental Damage during any Flask Effect": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage during any Flask Effect" } ], "{0}% chance to Freeze, Shock and Ignite during any Flask Effect": [ { "type": "number", "index": 0, "stat": "chance_to_freeze_shock_ignite_%_during_flask_effect" }, { "type": "literal", "value": "% chance to Freeze, Shock and Ignite during any Flask Effect" } ], "Always Freeze, Shock and Ignite during any Flask Effect": [ { "type": "literal", "value": "Always Freeze, Shock and Ignite during any Flask Effect" } ], "Regenerate {0}% of Mana and Energy Shield per second while on Consecrated Ground": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "es_and_mana_regeneration_rate_per_minute_%_while_on_consecrated_ground", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Mana and Energy Shield per second while on Consecrated Ground" } ], "{0}% increased Attack and Cast Speed while on Consecrated Ground": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_while_on_consecrated_ground" }, { "type": "literal", "value": "% increased Attack and Cast Speed while on Consecrated Ground" } ], "{0}% reduced Attack and Cast Speed while on Consecrated Ground": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_while_on_consecrated_ground", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed while on Consecrated Ground" } ], "{0}% increased Mine Arming Speed": [ { "type": "number", "index": 0, "stat": "mine_arming_speed_+%" }, { "type": "literal", "value": "% increased Mine Arming Speed" } ], "{0}% reduced Mine Arming Speed": [ { "type": "number", "index": 0, "stat": "mine_arming_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mine Arming Speed" } ], "{0}% chance for Flasks you use to not consume Charges": [ { "type": "number", "index": 0, "stat": "flasks_%_chance_to_not_consume_charges" }, { "type": "literal", "value": "% chance for Flasks you use to not consume Charges" } ], "{0}% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds": [ { "type": "number", "index": 0, "stat": "physical_damage_+%_for_4_seconds_when_you_block_a_unique_enemy_hit" }, { "type": "literal", "value": "% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds" } ], "{0}% reduced Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds": [ { "type": "number", "index": 0, "stat": "physical_damage_+%_for_4_seconds_when_you_block_a_unique_enemy_hit", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds" } ], "Consecrated Ground you create grants {0}% increased Damage to you and Allies": [ { "type": "literal", "value": "Consecrated Ground you create grants " }, { "type": "number", "index": 0, "stat": "your_consecrated_ground_grants_damage_+%" }, { "type": "literal", "value": "% increased Damage to you and Allies" } ], "{0}% increased Attack Speed if you haven't Killed Recently": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_if_enemy_not_killed_recently" }, { "type": "literal", "value": "% increased Attack Speed if you haven't Killed Recently" } ], "{0}% reduced Attack Speed if you haven't Killed Recently": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_if_enemy_not_killed_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed if you haven't Killed Recently" } ], "{0}% more Physical Damage while at maximum Frenzy Charges": [ { "type": "number", "index": 0, "stat": "physical_damage_+%_while_at_maximum_frenzy_charges_final" }, { "type": "literal", "value": "% more Physical Damage while at maximum Frenzy Charges" } ], "{0}% less Physical Damage while at maximum Frenzy Charges": [ { "type": "number", "index": 0, "stat": "physical_damage_+%_while_at_maximum_frenzy_charges_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Physical Damage while at maximum Frenzy Charges" } ], "{0}% increased Physical Damage taken while at maximum Endurance Charges": [ { "type": "number", "index": 0, "stat": "physical_damage_taken_+%_while_at_maximum_endurance_charges" }, { "type": "literal", "value": "% increased Physical Damage taken while at maximum Endurance Charges" } ], "{0}% reduced Physical Damage taken while at maximum Endurance Charges": [ { "type": "number", "index": 0, "stat": "physical_damage_taken_+%_while_at_maximum_endurance_charges", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage taken while at maximum Endurance Charges" } ], "{0}% of Damage dealt by your Mines is Leeched to you as Life": [ { "type": "number", "index": 0, "stat": "mine_damage_leeched_as_life_to_you_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage dealt by your Mines is Leeched to you as Life" } ], "{0}% of Damage dealt by your Totems is Leeched to you as Life": [ { "type": "number", "index": 0, "stat": "totem_damage_leeched_as_life_to_you_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage dealt by your Totems is Leeched to you as Life" } ], "{0}% increased Attack Speed per 150 Accuracy Rating": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_per_200_accuracy_rating" }, { "type": "literal", "value": "% increased Attack Speed per 150 Accuracy Rating" } ], "{0}% reduced Attack Speed per 150 Accuracy Rating": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_per_200_accuracy_rating", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed per 150 Accuracy Rating" } ], "{0}% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges": [ { "type": "number", "index": 0, "stat": "gain_maximum_endurance_charges_on_endurance_charge_gained_%_chance" }, { "type": "literal", "value": "% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges" } ], "Every 10 seconds, gain {0}% increased Area of Effect for 4 seconds": [ { "type": "literal", "value": "Every 10 seconds, gain " }, { "type": "number", "index": 0, "stat": "elementalist_skill_area_of_effect_+%_for_4_seconds_every_10_seconds" }, { "type": "literal", "value": "% increased Area of Effect for 4 seconds" } ], "Every 10 seconds, gain {0}% reduced Area of Effect for 4 seconds": [ { "type": "literal", "value": "Every 10 seconds, gain " }, { "type": "number", "index": 0, "stat": "elementalist_skill_area_of_effect_+%_for_4_seconds_every_10_seconds", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect for 4 seconds" } ], "{0}% of Physical Damage gained as Extra Chaos Damage against\nBleeding Enemies": [ { "type": "number", "index": 0, "stat": "physical_damage_%_to_add_as_chaos_vs_bleeding_enemies" }, { "type": "literal", "value": "% of Physical Damage gained as Extra Chaos Damage against\nBleeding Enemies" } ], "{0}% chance to gain Phasing for 3 seconds when your Trap is triggered by an Enemy": [ { "type": "number", "index": 0, "stat": "phasing_%_for_3_seconds_on_trap_triggered_by_an_enemy" }, { "type": "literal", "value": "% chance to gain Phasing for 3 seconds when your Trap is triggered by an Enemy" } ], "Gain Phasing for 3 seconds when your Trap is triggered by an Enemy": [ { "type": "literal", "value": "Gain Phasing for 3 seconds when your Trap is triggered by an Enemy" } ], "{0}% chance to gain Phasing for {1} seconds when your Trap is triggered by an Enemy": [ { "type": "number", "index": 0, "stat": "phasing_%_for_3_seconds_on_trap_triggered_by_an_enemy" }, { "type": "literal", "value": "% chance to gain Phasing for " }, { "type": "number", "index": 1, "stat": "phasing_on_trap_triggered_by_an_enemy_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds when your Trap is triggered by an Enemy" } ], "Gain Phasing for {1} seconds when your Trap is triggered by an Enemy": [ { "type": "literal", "value": "Gain Phasing for " }, { "type": "number", "index": 1, "stat": "phasing_on_trap_triggered_by_an_enemy_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds when your Trap is triggered by an Enemy" } ], "Recover {0} Life when your Trap is triggered by an Enemy": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "gain_x_life_on_trap_triggered_by_an_enemy" }, { "type": "literal", "value": " Life when your Trap is triggered by an Enemy" } ], "Recover {0} Energy Shield when your Trap is triggered by an Enemy": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "gain_x_es_on_trap_triggered_by_an_enemy" }, { "type": "literal", "value": " Energy Shield when your Trap is triggered by an Enemy" } ], "Attack Skills have {0} to maximum number of Summoned Totems": [ { "type": "literal", "value": "Attack Skills have " }, { "type": "number", "index": 0, "stat": "attack_skills_additional_totems_allowed" }, { "type": "literal", "value": " to maximum number of Summoned Totems" } ], "Poison you inflict with Critical Strikes deals {0}% more Damage": [ { "type": "literal", "value": "Poison you inflict with Critical Strikes deals " }, { "type": "number", "index": 0, "stat": "poison_from_critical_strikes_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Poison you inflict with Critical Strikes deals {0}% less Damage": [ { "type": "literal", "value": "Poison you inflict with Critical Strikes deals " }, { "type": "number", "index": 0, "stat": "poison_from_critical_strikes_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Bleeding you inflict on Maimed Enemies deals {0}% more Damage": [ { "type": "literal", "value": "Bleeding you inflict on Maimed Enemies deals " }, { "type": "number", "index": 0, "stat": "bleed_damage_+%_vs_maimed_enemies_final" }, { "type": "literal", "value": "% more Damage" } ], "Bleeding you inflict on Maimed Enemies deals {0}% less Damage": [ { "type": "literal", "value": "Bleeding you inflict on Maimed Enemies deals " }, { "type": "number", "index": 0, "stat": "bleed_damage_+%_vs_maimed_enemies_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Enemies you Kill that are affected by Elemental Ailments\ngrant {0}% increased Flask Charges": [ { "type": "literal", "value": "Enemies you Kill that are affected by Elemental Ailments\ngrant " }, { "type": "number", "index": 0, "stat": "flask_charges_+%_from_enemies_with_status_ailments" }, { "type": "literal", "value": "% increased Flask Charges" } ], "Enemies you Kill that are affected by Elemental Ailments\ngrant {0}% reduced Flask Charges": [ { "type": "literal", "value": "Enemies you Kill that are affected by Elemental Ailments\ngrant " }, { "type": "number", "index": 0, "stat": "flask_charges_+%_from_enemies_with_status_ailments", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flask Charges" } ], "{0}% increased Armour and Evasion Rating while Fortified": [ { "type": "number", "index": 0, "stat": "armour_and_evasion_+%_while_fortified" }, { "type": "literal", "value": "% increased Armour and Evasion Rating while Fortified" } ], "{0}% reduced Armour and Evasion Rating while Fortified": [ { "type": "number", "index": 0, "stat": "armour_and_evasion_+%_while_fortified", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour and Evasion Rating while Fortified" } ], "{0}% increased Melee Damage while Fortified": [ { "type": "number", "index": 0, "stat": "melee_damage_+%_while_fortified" }, { "type": "literal", "value": "% increased Melee Damage while Fortified" } ], "{0}% reduced Melee Damage while Fortified": [ { "type": "number", "index": 0, "stat": "melee_damage_+%_while_fortified", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Damage while Fortified" } ], "Desecrate Spawns an additional corpse": [ { "type": "literal", "value": "Desecrate Spawns an additional corpse" } ], "Desecrate Spawns {0} additional corpses": [ { "type": "literal", "value": "Desecrate Spawns " }, { "type": "number", "index": 0, "stat": "desecrate_creates_X_additional_corpses" }, { "type": "literal", "value": " additional corpses" } ], "{0}% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_per_corpse_consumed_recently" }, { "type": "literal", "value": "% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%" } ], "{0}% reduced Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_per_corpse_consumed_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%" } ], "Your Hits permanently Intimidate Enemies that are on Full Life": [ { "type": "literal", "value": "Your Hits permanently Intimidate Enemies that are on Full Life" } ], "Enemies Taunted by you deal {0}% more Damage with Hits and\nAilments against other targets": [ { "type": "literal", "value": "Enemies Taunted by you deal " }, { "type": "number", "index": 0, "stat": "taunted_enemies_damage_+%_final_vs_non_taunt_target" }, { "type": "literal", "value": "% more Damage with Hits and\nAilments against other targets" } ], "Enemies Taunted by you deal {0}% less Damage with Hits and\nAilments against other targets": [ { "type": "literal", "value": "Enemies Taunted by you deal " }, { "type": "number", "index": 0, "stat": "taunted_enemies_damage_+%_final_vs_non_taunt_target", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and\nAilments against other targets" } ], "Melee Attacks Poison on Hit": [ { "type": "literal", "value": "Melee Attacks Poison on Hit" } ], "Melee Attacks have {0}% chance to Poison on Hit": [ { "type": "literal", "value": "Melee Attacks have " }, { "type": "number", "index": 0, "stat": "chance_to_poison_on_melee_hit_%" }, { "type": "literal", "value": "% chance to Poison on Hit" } ], "{0}% of Damage Leeched as Life against Cursed Enemies": [ { "type": "number", "index": 0, "stat": "life_leech_permyriad_vs_cursed_enemies", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage Leeched as Life against Cursed Enemies" } ], "{0}% increased Movement Speed if you've Killed Recently": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_if_enemy_killed_recently" }, { "type": "literal", "value": "% increased Movement Speed if you've Killed Recently" } ], "{0}% reduced Movement Speed if you've Killed Recently": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_if_enemy_killed_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed if you've Killed Recently" } ], "Gain {0}% of Weapon Physical Damage as Extra Damage of each Element": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "weapon_physical_damage_%_to_add_as_each_element" }, { "type": "literal", "value": "% of Weapon Physical Damage as Extra Damage of each Element" } ], "Gain {0}% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "physical_damage_%_added_as_fire_damage_if_enemy_killed_recently_by_you_or_your_totems" }, { "type": "literal", "value": "% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently" } ], "{0}% to Critical Strike Multiplier while Dual Wielding": [ { "type": "number", "index": 0, "stat": "global_critical_strike_multiplier_while_dual_wielding_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier while Dual Wielding" } ], "{0}% increased Critical Strike Chance while Dual Wielding": [ { "type": "number", "index": 0, "stat": "global_critical_strike_chance_while_dual_wielding_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance while Dual Wielding" } ], "{0}% reduced Critical Strike Chance while Dual Wielding": [ { "type": "number", "index": 0, "stat": "global_critical_strike_chance_while_dual_wielding_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance while Dual Wielding" } ], "{0} to Armour and Evasion Rating": [ { "type": "number", "index": 0, "stat": "base_physical_damage_reduction_and_evasion_rating" }, { "type": "literal", "value": " to Armour and Evasion Rating" } ], "Damage Penetrates {0}% Elemental Resistances during any Flask Effect": [ { "type": "literal", "value": "Damage Penetrates " }, { "type": "number", "index": 0, "stat": "elemental_penetration_%_during_flask_effect" }, { "type": "literal", "value": "% Elemental Resistances during any Flask Effect" } ], "{0}% additional Physical Damage Reduction during any Flask Effect": [ { "type": "number", "index": 0, "stat": "additional_physical_damage_reduction_%_during_flask_effect" }, { "type": "literal", "value": "% additional Physical Damage Reduction during any Flask Effect" } ], "{0}% increased Reflected Damage taken": [ { "type": "number", "index": 0, "stat": "reflect_damage_taken_+%" }, { "type": "literal", "value": "% increased Reflected Damage taken" } ], "{0}% reduced Reflected Damage taken": [ { "type": "number", "index": 0, "stat": "reflect_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reflected Damage taken" } ], "Chill Nearby Enemies when you Block": [ { "type": "literal", "value": "Chill Nearby Enemies when you Block" } ], "Adds {0} to {1} Cold Damage to Hits against you per Frenzy Charge": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "from_self_minimum_added_cold_damage_taken_per_frenzy_charge" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "from_self_maximum_added_cold_damage_taken_per_frenzy_charge" }, { "type": "literal", "value": " Cold Damage to Hits against you per Frenzy Charge" } ], "{0}% increased Attack and Cast Speed during any Flask Effect": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Attack and Cast Speed during any Flask Effect" } ], "{0}% reduced Attack and Cast Speed during any Flask Effect": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed during any Flask Effect" } ], "Adds {0} to {1} Fire Damage if you've Blocked Recently": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_fire_damage_if_blocked_recently" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_fire_damage_if_blocked_recently" }, { "type": "literal", "value": " Fire Damage if you've Blocked Recently" } ], "Stun Threshold is based on Energy Shield instead of Life": [ { "type": "literal", "value": "Stun Threshold is based on Energy Shield instead of Life" } ], "Cannot Leech Life from Critical Strikes": [ { "type": "literal", "value": "Cannot Leech Life from Critical Strikes" } ], "{0}% chance to Blind Enemies on Critical Strike": [ { "type": "number", "index": 0, "stat": "%_chance_to_blind_on_critical_strike" }, { "type": "literal", "value": "% chance to Blind Enemies on Critical Strike" } ], "Causes Bleeding on Melee Critical Strike": [ { "type": "literal", "value": "Causes Bleeding on Melee Critical Strike" } ], "{0}% chance to gain Elusive on Kill": [ { "type": "number", "index": 0, "stat": "gain_elusive_on_kill_chance_%" }, { "type": "literal", "value": "% chance to gain Elusive on Kill" } ], "Gain Elusive on Kill": [ { "type": "literal", "value": "Gain Elusive on Kill" } ], "Area contains many Sentinel Traps": [ { "type": "literal", "value": "Area contains many Sentinel Traps" } ], "Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every {0} seconds": [ { "type": "literal", "value": "Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every " }, { "type": "number", "index": 0, "stat": "gain_defiance_when_lose_life_to_hit_once_per_x_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "{0}% increased Armour per Defiance": [ { "type": "number", "index": 0, "stat": "armour_+%_per_defiance" }, { "type": "literal", "value": "% increased Armour per Defiance" } ], "{0}% reduced Armour per Defiance": [ { "type": "number", "index": 0, "stat": "armour_+%_per_defiance", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour per Defiance" } ], "{0}% increased Maximum total Life Recovery per second from Leech while you have Defiance": [ { "type": "number", "index": 0, "stat": "maximum_total_life_recovery_per_second_from_leech_+%_while_have_defiance" }, { "type": "literal", "value": "% increased Maximum total Life Recovery per second from Leech while you have Defiance" } ], "{0}% reduced Maximum total Life Recovery per second from Leech while you have Defiance": [ { "type": "number", "index": 0, "stat": "maximum_total_life_recovery_per_second_from_leech_+%_while_have_defiance", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum total Life Recovery per second from Leech while you have Defiance" } ], "At {0} Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance": [ { "type": "literal", "value": "At " }, { "type": "number", "index": 0, "stat": "lose_all_defiance_and_take_max_life_as_damage_on_reaching_x_defiance" }, { "type": "literal", "value": " Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance" } ], "Take no Extra Damage from Critical Strikes": [ { "type": "literal", "value": "Take no Extra Damage from Critical Strikes" } ], "Enemies you Shock have {0}% increased Cast Speed": [ { "type": "literal", "value": "Enemies you Shock have " }, { "type": "number", "index": 0, "stat": "enemies_you_shock_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Enemies you Shock have {0}% reduced Cast Speed": [ { "type": "literal", "value": "Enemies you Shock have " }, { "type": "number", "index": 0, "stat": "enemies_you_shock_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "Normal Monsters in this Area Regenerate {0}% of Life per second": [ { "type": "literal", "value": "Normal Monsters in this Area Regenerate " }, { "type": "number", "index": 0, "stat": "map_normal_monster_life_regeneration_rate_per_minute_%", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second" } ], "Magic Monsters in this Area Regenerate {0}% of Life per second": [ { "type": "literal", "value": "Magic Monsters in this Area Regenerate " }, { "type": "number", "index": 0, "stat": "map_magic_monster_life_regeneration_rate_per_minute_%", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second" } ], "Rare Monsters in this Area Regenerate {0}% of Life per second": [ { "type": "literal", "value": "Rare Monsters in this Area Regenerate " }, { "type": "number", "index": 0, "stat": "map_rare_monster_life_regeneration_rate_per_minute_%", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second" } ], "{0}% increased Siege and Shrapnel Ballista attack speed per maximum Summoned Totem": [ { "type": "number", "index": 0, "stat": "siege_and_shrapnel_ballista_attack_speed_+%_per_maximum_totem" }, { "type": "literal", "value": "% increased Siege and Shrapnel Ballista attack speed per maximum Summoned Totem" } ], "{0}% reduced Siege and Shrapnel Ballista attack speed per maximum Summoned Totem": [ { "type": "number", "index": 0, "stat": "siege_and_shrapnel_ballista_attack_speed_+%_per_maximum_totem", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Siege and Shrapnel Ballista attack speed per maximum Summoned Totem" } ], "Area contains an additional Shrine guarded by a Pantheon Monster": [ { "type": "literal", "value": "Area contains an additional Shrine guarded by a Pantheon Monster" } ], "Areas contain {0} additional Shrines guarded by Pantheon Monsters": [ { "type": "literal", "value": "Areas contain " }, { "type": "number", "index": 0, "stat": "memory_line_number_of_pantheon_shrines" }, { "type": "literal", "value": " additional Shrines guarded by Pantheon Monsters" } ], "Incursion Monsters have {0}% more Maximum Life": [ { "type": "literal", "value": "Incursion Monsters have " }, { "type": "number", "index": 0, "stat": "map_incursion_memory_line_monster_life_+%_final" }, { "type": "literal", "value": "% more Maximum Life" } ], "Incursion Monsters have {0}% less Maximum Life": [ { "type": "literal", "value": "Incursion Monsters have " }, { "type": "number", "index": 0, "stat": "map_incursion_memory_line_monster_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Maximum Life" } ], "Incursion Monsters deal {0}% more Damage": [ { "type": "literal", "value": "Incursion Monsters deal " }, { "type": "number", "index": 0, "stat": "map_incursion_memory_line_monster_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Incursion Monsters deal {0}% less Damage": [ { "type": "literal", "value": "Incursion Monsters deal " }, { "type": "number", "index": 0, "stat": "map_incursion_memory_line_monster_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "{0}% increased Burning Damage if you've Ignited an Enemy Recently": [ { "type": "number", "index": 0, "stat": "burning_damage_+%_if_ignited_an_enemy_recently" }, { "type": "literal", "value": "% increased Burning Damage if you've Ignited an Enemy Recently" } ], "{0}% reduced Burning Damage if you've Ignited an Enemy Recently": [ { "type": "number", "index": 0, "stat": "burning_damage_+%_if_ignited_an_enemy_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Burning Damage if you've Ignited an Enemy Recently" } ], "Recover {0}% of Life when you Ignite an Enemy": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_maximum_life_on_enemy_ignited" }, { "type": "literal", "value": "% of Life when you Ignite an Enemy" } ], "{0}% increased Melee Physical Damage against Ignited Enemies": [ { "type": "number", "index": 0, "stat": "melee_physical_damage_+%_vs_ignited_enemies" }, { "type": "literal", "value": "% increased Melee Physical Damage against Ignited Enemies" } ], "{0}% reduced Melee Physical Damage against Ignited Enemies": [ { "type": "number", "index": 0, "stat": "melee_physical_damage_+%_vs_ignited_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Physical Damage against Ignited Enemies" } ], "{0}% increased Critical Strike Chance with arrows that Fork": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_for_forking_arrows" }, { "type": "literal", "value": "% increased Critical Strike Chance with arrows that Fork" } ], "{0}% reduced Critical Strike Chance with arrows that Fork": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_for_forking_arrows", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance with arrows that Fork" } ], "Arrows that Pierce cause Bleeding": [ { "type": "literal", "value": "Arrows that Pierce cause Bleeding" } ], "Arrows that Pierce have 50% chance to inflict Bleeding": [ { "type": "literal", "value": "Arrows that Pierce have 50% chance to inflict Bleeding" } ], "Arrows Pierce all Targets after Chaining": [ { "type": "literal", "value": "Arrows Pierce all Targets after Chaining" } ], "Spells fire an additional Projectile": [ { "type": "literal", "value": "Spells fire an additional Projectile" } ], "Spells fire {0} additional Projectiles": [ { "type": "literal", "value": "Spells fire " }, { "type": "number", "index": 0, "stat": "spells_number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "Increases and Reductions to Minion Damage also affect you": [ { "type": "literal", "value": "Increases and Reductions to Minion Damage also affect you" } ], "{0}% increased Projectile Attack Damage per 200 Accuracy Rating": [ { "type": "number", "index": 0, "stat": "projectile_attack_damage_+%_per_200_accuracy" }, { "type": "literal", "value": "% increased Projectile Attack Damage per 200 Accuracy Rating" } ], "{0}% reduced Projectile Attack Damage per 200 Accuracy Rating": [ { "type": "number", "index": 0, "stat": "projectile_attack_damage_+%_per_200_accuracy", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Attack Damage per 200 Accuracy Rating" } ], "Drops Burning Ground while moving, dealing {0} Fire Damage per second for {1} second": [ { "type": "literal", "value": "Drops Burning Ground while moving, dealing " }, { "type": "number", "index": 0, "stat": "essence_buff_ground_fire_damage_to_deal_per_second" }, { "type": "literal", "value": " Fire Damage per second for " }, { "type": "number", "index": 1, "stat": "essence_buff_ground_fire_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second" } ], "Drops Burning Ground while moving, dealing {0} Fire Damage per second for {1} seconds": [ { "type": "literal", "value": "Drops Burning Ground while moving, dealing " }, { "type": "number", "index": 0, "stat": "essence_buff_ground_fire_damage_to_deal_per_second" }, { "type": "literal", "value": " Fire Damage per second for " }, { "type": "number", "index": 1, "stat": "essence_buff_ground_fire_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Drops Scorched Ground while moving, lasting {0} seconds": [ { "type": "literal", "value": "Drops Scorched Ground while moving, lasting " }, { "type": "number", "index": 0, "stat": "scorched_earth_ground_scorch_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Drops Shocked Ground while moving, lasting {0} seconds": [ { "type": "literal", "value": "Drops Shocked Ground while moving, lasting " }, { "type": "number", "index": 0, "stat": "wake_of_destruction_ground_lightning_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "{0}% increased Elemental Damage Taken while stationary": [ { "type": "number", "index": 0, "stat": "essence_display_elemental_damage_taken_while_not_moving_+%" }, { "type": "literal", "value": "% increased Elemental Damage Taken while stationary" } ], "{0}% reduced Elemental Damage Taken while stationary": [ { "type": "number", "index": 0, "stat": "essence_display_elemental_damage_taken_while_not_moving_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage Taken while stationary" } ], "{0}% additional Physical Damage Reduction while stationary": [ { "type": "number", "index": 0, "stat": "physical_damage_reduction_rating_%_while_not_moving" }, { "type": "literal", "value": "% additional Physical Damage Reduction while stationary" } ], "{0}% Physical Damage taken while stationary": [ { "type": "number", "index": 0, "stat": "physical_damage_reduction_rating_%_while_not_moving" }, { "type": "literal", "value": "% Physical Damage taken while stationary" } ], "{0} Armour while stationary": [ { "type": "number", "index": 0, "stat": "armour_while_stationary" }, { "type": "literal", "value": " Armour while stationary" } ], "{0}% increased Physical Damage taken while moving": [ { "type": "number", "index": 0, "stat": "physical_damage_taken_+%_while_moving" }, { "type": "literal", "value": "% increased Physical Damage taken while moving" } ], "{0}% reduced Physical Damage taken while moving": [ { "type": "number", "index": 0, "stat": "physical_damage_taken_+%_while_moving", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage taken while moving" } ], "{0}% increased Mana Regeneration Rate while stationary": [ { "type": "number", "index": 0, "stat": "mana_regeneration_rate_+%_while_stationary" }, { "type": "literal", "value": "% increased Mana Regeneration Rate while stationary" } ], "{0}% reduced Mana Regeneration Rate while stationary": [ { "type": "number", "index": 0, "stat": "mana_regeneration_rate_+%_while_stationary" }, { "type": "literal", "value": "% reduced Mana Regeneration Rate while stationary" } ], "Projectile Attack Skills have {0}% increased Critical Strike Chance": [ { "type": "literal", "value": "Projectile Attack Skills have " }, { "type": "number", "index": 0, "stat": "projectile_attack_skill_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance" } ], "Projectile Attack Skills have {0}% reduced Critical Strike Chance": [ { "type": "literal", "value": "Projectile Attack Skills have " }, { "type": "number", "index": 0, "stat": "projectile_attack_skill_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance" } ], "Projectiles from Attacks have {0}% chance to inflict Bleeding on Hit while\nyou have a Bestial Minion": [ { "type": "literal", "value": "Projectiles from Attacks have " }, { "type": "number", "index": 0, "stat": "projectile_attacks_chance_to_bleed_on_hit_%_if_you_have_beast_minion" }, { "type": "literal", "value": "% chance to inflict Bleeding on Hit while\nyou have a Bestial Minion" } ], "Projectiles from Attacks have {0}% chance to Maim on Hit while\nyou have a Bestial Minion": [ { "type": "literal", "value": "Projectiles from Attacks have " }, { "type": "number", "index": 0, "stat": "projectile_attacks_chance_to_maim_on_hit_%_if_you_have_beast_minion" }, { "type": "literal", "value": "% chance to Maim on Hit while\nyou have a Bestial Minion" } ], "Projectiles from Attacks have {0}% chance to Poison on Hit while\nyou have a Bestial Minion": [ { "type": "literal", "value": "Projectiles from Attacks have " }, { "type": "number", "index": 0, "stat": "projectile_attacks_chance_to_poison_on_hit_%_if_you_have_beast_minion" }, { "type": "literal", "value": "% chance to Poison on Hit while\nyou have a Bestial Minion" } ], "Adds {0} to {1} Physical Damage to Attacks while you have a Bestial Minion": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "attack_minimum_added_physical_damage_if_you_have_beast_minion" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_physical_damage_if_you_have_beast_minion" }, { "type": "literal", "value": " Physical Damage to Attacks while you have a Bestial Minion" } ], "Adds {0} to {1} Chaos Damage to Attacks while you have a Bestial Minion": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "attack_minimum_added_chaos_damage_if_you_have_beast_minion" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_chaos_damage_if_you_have_beast_minion" }, { "type": "literal", "value": " Chaos Damage to Attacks while you have a Bestial Minion" } ], "{0}% increased Attack and Movement Speed while you have a Bestial Minion": [ { "type": "number", "index": 0, "stat": "attack_and_movement_speed_+%_if_you_have_beast_minion" }, { "type": "literal", "value": "% increased Attack and Movement Speed while you have a Bestial Minion" } ], "{0}% increased Attack Damage if your other Ring is a Shaper Item": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_if_other_ring_is_shaper_item" }, { "type": "literal", "value": "% increased Attack Damage if your other Ring is a Shaper Item" } ], "{0}% reduced Attack Damage if your other Ring is a Shaper Item": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_if_other_ring_is_shaper_item", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage if your other Ring is a Shaper Item" } ], "{0}% increased Spell Damage if your other Ring is an Elder Item": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_if_other_ring_is_elder_item" }, { "type": "literal", "value": "% increased Spell Damage if your other Ring is an Elder Item" } ], "{0}% reduced Spell Damage if your other Ring is an Elder Item": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_if_other_ring_is_elder_item", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage if your other Ring is an Elder Item" } ], "Cannot be Stunned by Spells if your other Ring is a Shaper Item": [ { "type": "literal", "value": "Cannot be Stunned by Spells if your other Ring is a Shaper Item" } ], "Cannot be Stunned by Attacks if your other Ring is an Elder Item": [ { "type": "literal", "value": "Cannot be Stunned by Attacks if your other Ring is an Elder Item" } ], "{0} to Maximum Life per Elder Item Equipped": [ { "type": "number", "index": 0, "stat": "maximum_life_per_equipped_elder_item" }, { "type": "literal", "value": " to Maximum Life per Elder Item Equipped" } ], "{0}% increased Damage with Ailments per Elder Item Equipped": [ { "type": "number", "index": 0, "stat": "ailment_damage_+%_per_equipped_elder_item" }, { "type": "literal", "value": "% increased Damage with Ailments per Elder Item Equipped" } ], "{0}% reduced Damage with Ailments per Elder Item Equipped": [ { "type": "number", "index": 0, "stat": "ailment_damage_+%_per_equipped_elder_item", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments per Elder Item Equipped" } ], "{0}% to Damage over Time Multiplier for Ailments per Elder Item Equipped": [ { "type": "number", "index": 0, "stat": "ailment_dot_multiplier_+_per_equipped_elder_item" }, { "type": "literal", "value": "% to Damage over Time Multiplier for Ailments per Elder Item Equipped" } ], "Non-Damaging Ailments have {0}% increased Effect on you while you have Arcane Surge": [ { "type": "literal", "value": "Non-Damaging Ailments have " }, { "type": "number", "index": 0, "stat": "non_damaging_ailment_effect_+%_on_self_while_you_have_arcane_surge" }, { "type": "literal", "value": "% increased Effect on you while you have Arcane Surge" } ], "Non-Damaging Ailments have {0}% reduced Effect on you while you have Arcane Surge": [ { "type": "literal", "value": "Non-Damaging Ailments have " }, { "type": "number", "index": 0, "stat": "non_damaging_ailment_effect_+%_on_self_while_you_have_arcane_surge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect on you while you have Arcane Surge" } ], "{0}% increased Effect of Non-Damaging Ailments per Elder Item Equipped": [ { "type": "number", "index": 0, "stat": "non_damaging_ailment_effect_+%_per_equipped_elder_item" }, { "type": "literal", "value": "% increased Effect of Non-Damaging Ailments per Elder Item Equipped" } ], "{0}% reduced Effect of Non-Damaging Ailments per Elder Item Equipped": [ { "type": "number", "index": 0, "stat": "non_damaging_ailment_effect_+%_per_equipped_elder_item", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Non-Damaging Ailments per Elder Item Equipped" } ], "{0} to Total Mana Cost of Skills for each Corrupted Item Equipped": [ { "type": "number", "index": 0, "stat": "skill_mana_cost_+_for_each_equipped_corrupted_item" }, { "type": "literal", "value": " to Total Mana Cost of Skills for each Corrupted Item Equipped" } ], "Gain {0}% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "elemental_damage_%_to_add_as_chaos_per_shaper_item_equipped" }, { "type": "literal", "value": "% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped" } ], "{0} to Maximum Siphoning Charges per Elder or Shaper Item Equipped": [ { "type": "number", "index": 0, "stat": "maximum_siphoning_charges_per_elder_or_shaper_item_equipped" }, { "type": "literal", "value": " to Maximum Siphoning Charges per Elder or Shaper Item Equipped" } ], "{0}% chance to gain a Siphoning Charge when you use a Skill": [ { "type": "number", "index": 0, "stat": "gain_siphoning_charge_on_skill_use_%_chance" }, { "type": "literal", "value": "% chance to gain a Siphoning Charge when you use a Skill" } ], "Gain a Siphoning Charge when you use a Skill": [ { "type": "literal", "value": "Gain a Siphoning Charge when you use a Skill" } ], "Adds {0} to {1} Physical Damage to Attacks and Spells per Siphoning Charge": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "attack_and_spell_minimum_added_physical_damage_per_siphoning_charge" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_and_spell_maximum_added_physical_damage_per_siphoning_charge" }, { "type": "literal", "value": " Physical Damage to Attacks and Spells per Siphoning Charge" } ], "Gain {0}% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "non_chaos_damage_%_to_add_as_chaos_damage_per_siphoning_charge" }, { "type": "literal", "value": "% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge" } ], "{0}% additional Physical Damage Reduction from Hits per Siphoning Charge": [ { "type": "number", "index": 0, "stat": "additional_physical_damage_reduction_against_hits_%_per_siphoning_charge" }, { "type": "literal", "value": "% additional Physical Damage Reduction from Hits per Siphoning Charge" } ], "{0}% of Damage Leeched as Life per Siphoning Charge": [ { "type": "number", "index": 0, "stat": "life_leech_from_any_damage_permyriad_per_siphoning_charge", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage Leeched as Life per Siphoning Charge" } ], "Take {0} Physical Damage per Second per Siphoning Charge if you've used a Skill Recently": [ { "type": "literal", "value": "Take " }, { "type": "number", "index": 0, "stat": "physical_damage_taken_per_minute_per_siphoning_charge_if_have_used_a_skill_recently", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Physical Damage per Second per Siphoning Charge if you've used a Skill Recently" } ], "Recover {0}% of Life when you use a Flask": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_maximum_life_on_flask_use" }, { "type": "literal", "value": "% of Life when you use a Flask" } ], "Recover {0}% of Life when you use a Mana Flask": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_maximum_life_on_mana_flask_use" }, { "type": "literal", "value": "% of Life when you use a Mana Flask" } ], "Non-instant Mana Recovery from Flasks is also Recovered as Life": [ { "type": "literal", "value": "Non-instant Mana Recovery from Flasks is also Recovered as Life" } ], "{0}% increased Cost of Skills for each 200 total Mana Spent Recently": [ { "type": "number", "index": 0, "stat": "mana_cost_+%_per_200_mana_spent_recently" }, { "type": "literal", "value": "% increased Cost of Skills for each 200 total Mana Spent Recently" } ], "{0}% reduced Cost of Skills for each 200 total Mana Spent Recently": [ { "type": "number", "index": 0, "stat": "mana_cost_+%_per_200_mana_spent_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cost of Skills for each 200 total Mana Spent Recently" } ], "{0}% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_per_200_mana_spent_recently" }, { "type": "literal", "value": "% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%" } ], "{0}% reduced Spell Damage for each 200 total Mana you have Spent Recently": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_per_200_mana_spent_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage for each 200 total Mana you have Spent Recently" } ], "Cannot be Stunned if you have at least 10 Crab Barriers": [ { "type": "literal", "value": "Cannot be Stunned if you have at least 10 Crab Barriers" } ], "Cannot lose Crab Barriers if you have lost Crab Barriers Recently": [ { "type": "literal", "value": "Cannot lose Crab Barriers if you have lost Crab Barriers Recently" } ], "{0} to Maximum number of Crab Barriers": [ { "type": "number", "index": 0, "stat": "crab_aspect_crab_barrier_max_+" }, { "type": "literal", "value": " to Maximum number of Crab Barriers" } ], "{0}% increased Damage per Crab Barrier": [ { "type": "number", "index": 0, "stat": "damage_+%_per_crab_charge" }, { "type": "literal", "value": "% increased Damage per Crab Barrier" } ], "You only lose {0} Crab Barriers when you take Physical Damage from a Hit": [ { "type": "literal", "value": "You only lose " }, { "type": "number", "index": 0, "stat": "number_of_crab_charges_lost_when_hit" }, { "type": "literal", "value": " Crab Barriers when you take Physical Damage from a Hit" } ], "{0}% Chance to Block Attack Damage while you have at least 5 Crab Barriers": [ { "type": "number", "index": 0, "stat": "additional_block_%_while_you_have_at_least_5_crab_charges" }, { "type": "literal", "value": "% Chance to Block Attack Damage while you have at least 5 Crab Barriers" } ], "{0}% Chance to Block Attack Damage while you have at least 10 Crab Barriers": [ { "type": "number", "index": 0, "stat": "additional_block_%_while_you_have_at_least_10_crab_charges" }, { "type": "literal", "value": "% Chance to Block Attack Damage while you have at least 10 Crab Barriers" } ], "{0}% chance that if you would gain a Crab Barrier, you instead gain up to\nyour maximum number of Crab Barriers": [ { "type": "number", "index": 0, "stat": "chance_to_gain_max_crab_stacks_when_you_would_gain_a_crab_stack_%" }, { "type": "literal", "value": "% chance that if you would gain a Crab Barrier, you instead gain up to\nyour maximum number of Crab Barriers" } ], "{0} to Maximum Blood Charges": [ { "type": "number", "index": 0, "stat": "maximum_blood_scythe_charges" }, { "type": "literal", "value": " to Maximum Blood Charges" } ], "{0} Maximum Void Charges": [ { "type": "number", "index": 0, "stat": "maximum_void_arrows" }, { "type": "literal", "value": " Maximum Void Charges" } ], "{0}% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage": [ { "type": "number", "index": 0, "stat": "%_chance_to_gain_25%_non_chaos_damage_to_add_as_chaos_damage" }, { "type": "literal", "value": "% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage" } ], "{0}% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage": [ { "type": "number", "index": 0, "stat": "%_chance_to_gain_50%_non_chaos_damage_to_add_as_chaos_damage" }, { "type": "literal", "value": "% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage" } ], "{0}% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage": [ { "type": "number", "index": 0, "stat": "%_chance_to_gain_100%_non_chaos_damage_to_add_as_chaos_damage" }, { "type": "literal", "value": "% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage" } ], "{0}% to Critical Strike Chance while affected by Aspect of the Cat": [ { "type": "number", "index": 0, "stat": "additional_critical_strike_chance_permyriad_while_affected_by_cat_aspect", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Critical Strike Chance while affected by Aspect of the Cat" } ], "Critical Strikes have {0}% chance to Blind Enemies while you have Cat's Stealth": [ { "type": "literal", "value": "Critical Strikes have " }, { "type": "number", "index": 0, "stat": "%_chance_to_blind_on_critical_strike_while_you_have_cats_stealth" }, { "type": "literal", "value": "% chance to Blind Enemies while you have Cat's Stealth" } ], "{0}% to all Elemental Resistances while you have at least 200 Strength": [ { "type": "number", "index": 0, "stat": "resist_all_elements_%_with_200_or_more_strength" }, { "type": "literal", "value": "% to all Elemental Resistances while you have at least 200 Strength" } ], "{0}% increased Projectile Attack Damage while you have at least 200 Dexterity": [ { "type": "number", "index": 0, "stat": "projectile_attack_damage_+%_with_at_least_200_dex" }, { "type": "literal", "value": "% increased Projectile Attack Damage while you have at least 200 Dexterity" } ], "{0}% reduced Projectile Attack Damage while you have at least 200 Dexterity": [ { "type": "number", "index": 0, "stat": "projectile_attack_damage_+%_with_at_least_200_dex", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Attack Damage while you have at least 200 Dexterity" } ], "{0}% increased Critical Strike Chance while you have at least 200 Intelligence": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_with_at_least_200_int" }, { "type": "literal", "value": "% increased Critical Strike Chance while you have at least 200 Intelligence" } ], "{0}% reduced Critical Strike Chance while you have at least 200 Intelligence": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_with_at_least_200_int", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance while you have at least 200 Intelligence" } ], "{0}% of Physical Damage from Hits with this Weapon is Converted to a random Element": [ { "type": "number", "index": 0, "stat": "local_physical_damage_%_to_convert_to_a_random_element" }, { "type": "literal", "value": "% of Physical Damage from Hits with this Weapon is Converted to a random Element" } ], "Hits with this Weapon gain {0}% of Physical Damage as Extra Cold or Lightning Damage": [ { "type": "literal", "value": "Hits with this Weapon gain " }, { "type": "number", "index": 0, "stat": "local_physical_damage_%_to_gain_as_cold_or_lightning" }, { "type": "literal", "value": "% of Physical Damage as Extra Cold or Lightning Damage" } ], "Hits with this Weapon always Ignite, Freeze, and Shock": [ { "type": "literal", "value": "Hits with this Weapon always Ignite, Freeze, and Shock" } ], "Hits with this Weapon deal {0}% increased Damage to Ignited Enemies": [ { "type": "literal", "value": "Hits with this Weapon deal " }, { "type": "number", "index": 0, "stat": "local_hit_damage_+%_vs_ignited_enemies" }, { "type": "literal", "value": "% increased Damage to Ignited Enemies" } ], "Hits with this Weapon deal {0}% reduced Damage to Ignited Enemies": [ { "type": "literal", "value": "Hits with this Weapon deal " }, { "type": "number", "index": 0, "stat": "local_hit_damage_+%_vs_ignited_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage to Ignited Enemies" } ], "Hits with this Weapon deal {0}% increased Damage to Frozen Enemies": [ { "type": "literal", "value": "Hits with this Weapon deal " }, { "type": "number", "index": 0, "stat": "local_hit_damage_+%_vs_frozen_enemies" }, { "type": "literal", "value": "% increased Damage to Frozen Enemies" } ], "Hits with this Weapon deal {0}% reduced Damage to Frozen Enemies": [ { "type": "literal", "value": "Hits with this Weapon deal " }, { "type": "number", "index": 0, "stat": "local_hit_damage_+%_vs_frozen_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage to Frozen Enemies" } ], "Hits with this Weapon deal {0}% increased Damage to Shocked Enemies": [ { "type": "literal", "value": "Hits with this Weapon deal " }, { "type": "number", "index": 0, "stat": "local_hit_damage_+%_vs_shocked_enemies" }, { "type": "literal", "value": "% increased Damage to Shocked Enemies" } ], "Hits with this Weapon deal {0}% reduced Damage to Shocked Enemies": [ { "type": "literal", "value": "Hits with this Weapon deal " }, { "type": "number", "index": 0, "stat": "local_hit_damage_+%_vs_shocked_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage to Shocked Enemies" } ], "Regenerate {0} Life per second if you have at least 500 Maximum Energy Shield": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_per_minute_if_you_have_at_least_500_maximum_energy_shield", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Life per second if you have at least 500 Maximum Energy Shield" } ], "Regenerate {0} Life per second if you have at least 1000 Maximum Energy Shield": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_per_minute_if_you_have_at_least_1000_maximum_energy_shield", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Life per second if you have at least 1000 Maximum Energy Shield" } ], "Regenerate {0} Life per second if you have at least 1500 Maximum Energy Shield": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_per_minute_if_you_have_at_least_1500_maximum_energy_shield", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Life per second if you have at least 1500 Maximum Energy Shield" } ], "{0}% increased Area of Effect per 25 Rampage Kills": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_per_25_rampage_stacks" }, { "type": "literal", "value": "% increased Area of Effect per 25 Rampage Kills" } ], "{0}% reduced Area of Effect per 25 Rampage Kills": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_per_25_rampage_stacks", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect per 25 Rampage Kills" } ], "Gain a Frenzy Charge on every 50th Rampage Kill": [ { "type": "literal", "value": "Gain a Frenzy Charge on every 50th Rampage Kill" } ], "{0}% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block": [ { "type": "number", "index": 0, "stat": "life_leech_from_spell_damage_permyriad_if_shield_has_30%_block_chance", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block" } ], "{0} to Maximum Energy Shield per 5 Armour on Equipped Shield": [ { "type": "number", "index": 0, "stat": "maximum_energy_shield_+_per_5_armour_on_shield" }, { "type": "literal", "value": " to Maximum Energy Shield per 5 Armour on Equipped Shield" } ], "{0} to Armour per 5 Evasion Rating on Equipped Shield": [ { "type": "number", "index": 0, "stat": "physical_damage_reduction_rating_per_5_evasion_on_shield" }, { "type": "literal", "value": " to Armour per 5 Evasion Rating on Equipped Shield" } ], "{0} to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield": [ { "type": "number", "index": 0, "stat": "evasion_rating_+_per_5_maximum_energy_shield_on_shield" }, { "type": "literal", "value": " to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield" } ], "{0} to Maximum Spirit Charges per Abyss Jewel affecting you": [ { "type": "number", "index": 0, "stat": "maximum_spirit_charges_per_abyss_jewel_equipped" }, { "type": "literal", "value": " to Maximum Spirit Charges per Abyss Jewel affecting you" } ], "{0}% increased Cooldown Recovery Rate of Travel Skills": [ { "type": "number", "index": 0, "stat": "travel_skill_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate of Travel Skills" } ], "{0}% reduced Cooldown Recovery Rate of Travel Skills": [ { "type": "number", "index": 0, "stat": "travel_skill_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate of Travel Skills" } ], "Gain a Spirit Charge every second": [ { "type": "literal", "value": "Gain a Spirit Charge every second" } ], "Gain a Spirit Charge every {0} seconds": [ { "type": "literal", "value": "Gain a Spirit Charge every " }, { "type": "number", "index": 0, "stat": "gain_spirit_charge_every_x_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "{0}% chance to gain a Spirit Charge on Kill": [ { "type": "number", "index": 0, "stat": "gain_spirit_charge_on_kill_%_chance" }, { "type": "literal", "value": "% chance to gain a Spirit Charge on Kill" } ], "Gain a Spirit Charge on Kill": [ { "type": "literal", "value": "Gain a Spirit Charge on Kill" } ], "You lose all Spirit Charges when taking a Savage Hit": [ { "type": "literal", "value": "You lose all Spirit Charges when taking a Savage Hit" } ], "Recover {0}% of Life when you lose a Spirit Charge": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "gain_%_life_when_spirit_charge_expires_or_consumed" }, { "type": "literal", "value": "% of Life when you lose a Spirit Charge" } ], "Recover {0}% of Energy Shield when you lose a Spirit Charge": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "gain_%_es_when_spirit_charge_expires_or_consumed" }, { "type": "literal", "value": "% of Energy Shield when you lose a Spirit Charge" } ], "{0} to maximum Divine Charges": [ { "type": "number", "index": 0, "stat": "maximum_divine_charges" }, { "type": "literal", "value": " to maximum Divine Charges" } ], "{0}% chance to gain a Divine Charge on Hit": [ { "type": "number", "index": 0, "stat": "gain_divine_charge_on_hit_%" }, { "type": "literal", "value": "% chance to gain a Divine Charge on Hit" } ], "Gain a Divine Charge on Hit": [ { "type": "literal", "value": "Gain a Divine Charge on Hit" } ], "{0}% increased Elemental Damage per Divine Charge": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_per_divine_charge" }, { "type": "literal", "value": "% increased Elemental Damage per Divine Charge" } ], "{0}% reduced Elemental Damage per Divine Charge": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_per_divine_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage per Divine Charge" } ], "You gain Divinity for {0} seconds on reaching maximum Divine Charges\nLose all Divine Charges when you gain Divinity": [ { "type": "literal", "value": "You gain Divinity for " }, { "type": "number", "index": 0, "stat": "gain_divinity_ms_when_reaching_maximum_divine_charges", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on reaching maximum Divine Charges\nLose all Divine Charges when you gain Divinity" } ], "{0} to maximum Fortification per Endurance Charge": [ { "type": "number", "index": 0, "stat": "base_max_fortification_per_endurance_charge" }, { "type": "literal", "value": " to maximum Fortification per Endurance Charge" } ], "{0}% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "travel_skills_cooldown_speed_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge" } ], "{0}% reduced Cooldown Recovery Rate of Travel Skills per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "travel_skills_cooldown_speed_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate of Travel Skills per Frenzy Charge" } ], "{0}% increased Effect of Elusive on you per Power Charge": [ { "type": "number", "index": 0, "stat": "elusive_effect_on_self_+%_per_power_charge" }, { "type": "literal", "value": "% increased Effect of Elusive on you per Power Charge" } ], "{0}% reduced Effect of Elusive on you per Power Charge": [ { "type": "number", "index": 0, "stat": "elusive_effect_on_self_+%_per_power_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Elusive on you per Power Charge" } ], "{0}% chance to lose a Frenzy Charge when you use a Travel Skill": [ { "type": "number", "index": 0, "stat": "lose_a_frenzy_charge_on_travel_skill_use_%_chance" }, { "type": "literal", "value": "% chance to lose a Frenzy Charge when you use a Travel Skill" } ], "Lose a Frenzy Charge when you use a Travel Skill": [ { "type": "literal", "value": "Lose a Frenzy Charge when you use a Travel Skill" } ], "{0}% chance to lose an Endurance Charge when you gain Fortification": [ { "type": "number", "index": 0, "stat": "lose_an_endurance_charge_on_fortify_gain_%_chance" }, { "type": "literal", "value": "% chance to lose an Endurance Charge when you gain Fortification" } ], "Lose an Endurance Charge when you use gain Fortification": [ { "type": "literal", "value": "Lose an Endurance Charge when you use gain Fortification" } ], "{0}% chance to lose a Power Charge when you gain Elusive": [ { "type": "number", "index": 0, "stat": "lose_a_power_charge_when_you_gain_elusive_%_chance" }, { "type": "literal", "value": "% chance to lose a Power Charge when you gain Elusive" } ], "Lose a Power Charge when you gain Elusive": [ { "type": "literal", "value": "Lose a Power Charge when you gain Elusive" } ], "Enemies take {0}% increased Elemental Damage from your Hits for\neach Withered you have inflicted on them": [ { "type": "literal", "value": "Enemies take " }, { "type": "number", "index": 0, "stat": "enemies_withered_by_you_take_+%_increased_elemental_damage_from_your_hits" }, { "type": "literal", "value": "% increased Elemental Damage from your Hits for\neach Withered you have inflicted on them" } ], "Enemies take {0}% reduced Elemental Damage from your Hits for\neach Withered you have inflicted on them": [ { "type": "literal", "value": "Enemies take " }, { "type": "number", "index": 0, "stat": "enemies_withered_by_you_take_+%_increased_elemental_damage_from_your_hits", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage from your Hits for\neach Withered you have inflicted on them" } ], "Gain 1 Fragile Regrowth each second": [ { "type": "literal", "value": "Gain 1 Fragile Regrowth each second" } ], "Maximum {0} Fragile Regrowth": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "base_maximum_fragile_regrowth" }, { "type": "literal", "value": " Fragile Regrowth" } ], "{0}% of Life Regenerated per second per Fragile Regrowth": [ { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_%_per_fragile_regrowth", "stat_value_handlers": [ "per_minute_to_per_second_1dp" ] }, { "type": "literal", "value": "% of Life Regenerated per second per Fragile Regrowth" } ], "Lose all Fragile Regrowth when Hit": [ { "type": "literal", "value": "Lose all Fragile Regrowth when Hit" } ], "Minions Convert {0}% of their Maximum Life to Maximum Energy\nShield per 1% Chaos Resistance they have": [ { "type": "literal", "value": "Minions Convert " }, { "type": "number", "index": 0, "stat": "minion_maximum_life_%_to_convert_to_maximum_energy_shield_per_1%_chaos_resistance" }, { "type": "literal", "value": "% of their Maximum Life to Maximum Energy\nShield per 1% Chaos Resistance they have" } ], "Chaos Damage taken does not bypass Minions' Energy Shield": [ { "type": "literal", "value": "Chaos Damage taken does not bypass Minions' Energy Shield" } ], "Minions have {0}% faster start of Energy Shield Recharge": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_energy_shield_delay_-%" }, { "type": "literal", "value": "% faster start of Energy Shield Recharge" } ], "Minions have {0}% slower start of Energy Shield Recharge": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_energy_shield_delay_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower start of Energy Shield Recharge" } ], "While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances": [ { "type": "literal", "value": "While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances" } ], "Arrows fired from the first firing points always Pierce": [ { "type": "literal", "value": "Arrows fired from the first firing points always Pierce" } ], "Arrows fired from the second firing points Fork": [ { "type": "literal", "value": "Arrows fired from the second firing points Fork" } ], "Arrows fired from the third firing points Return to you": [ { "type": "literal", "value": "Arrows fired from the third firing points Return to you" } ], "Arrows fired from the fourth firing points Chain {0} time": [ { "type": "literal", "value": "Arrows fired from the fourth firing points Chain " }, { "type": "number", "index": 0, "stat": "arrows_from_fourth_firing_point_additional_chains" }, { "type": "literal", "value": " time" } ], "Arrows fired from the fourth firing points Chain {0} times": [ { "type": "literal", "value": "Arrows fired from the fourth firing points Chain " }, { "type": "number", "index": 0, "stat": "arrows_from_fourth_firing_point_additional_chains" }, { "type": "literal", "value": " times" } ], "{0}% chance to inflict Withered for 2 seconds on Hit with this Weapon": [ { "type": "number", "index": 0, "stat": "local_withered_on_hit_for_2_seconds_%_chance" }, { "type": "literal", "value": "% chance to inflict Withered for 2 seconds on Hit with this Weapon" } ], "Inflict Withered for 2 seconds on Hit with this Weapon": [ { "type": "literal", "value": "Inflict Withered for 2 seconds on Hit with this Weapon" } ], "Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand": [ { "type": "literal", "value": "Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand" } ], "Summoned Skeleton Warriors and Soldiers deal Triple Damage with this\nWeapon if you've Hit with this Weapon Recently": [ { "type": "literal", "value": "Summoned Skeleton Warriors and Soldiers deal Triple Damage with this\nWeapon if you've Hit with this Weapon Recently" } ], "Mirage Archers are not attached to you": [ { "type": "literal", "value": "Mirage Archers are not attached to you" } ], "{0} to maximum number of Summoned Mirage Archers": [ { "type": "number", "index": 0, "stat": "additional_max_mirage_archers" }, { "type": "literal", "value": " to maximum number of Summoned Mirage Archers" } ], "Cannot Summon Mirage Archers while near your Mirage Archers": [ { "type": "literal", "value": "Cannot Summon Mirage Archers while near your Mirage Archers" } ], "{0}% increased Damage per Adaptation to Fire": [ { "type": "number", "index": 0, "stat": "damage_+%_per_fire_adaptation" }, { "type": "literal", "value": "% increased Damage per Adaptation to Fire" } ], "{0}% reduced Damage per Adaptation to Fire": [ { "type": "number", "index": 0, "stat": "damage_+%_per_fire_adaptation", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per Adaptation to Fire" } ], "{0}% increased Attack and Cast Speed per Adaptation to Cold": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_per_cold_adaptation" }, { "type": "literal", "value": "% increased Attack and Cast Speed per Adaptation to Cold" } ], "{0}% reduced Attack and Cast Speed per Adaptation to Cold": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_per_cold_adaptation", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed per Adaptation to Cold" } ], "{0}% increased Critical Strike Chance per Adaptation to Lightning": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_lightning_adaptation" }, { "type": "literal", "value": "% increased Critical Strike Chance per Adaptation to Lightning" } ], "{0}% reduced Critical Strike Chance per Adaptation to Lightning": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_lightning_adaptation", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance per Adaptation to Lightning" } ], "Magic Utility Flasks cannot be Used": [ { "type": "literal", "value": "Magic Utility Flasks cannot be Used" } ], "Leftmost {0} Magic Utility Flask constantly applies its Flask Effect to you": [ { "type": "literal", "value": "Leftmost " }, { "type": "number", "index": 0, "stat": "num_magic_utility_flasks_always_apply" }, { "type": "literal", "value": " Magic Utility Flask constantly applies its Flask Effect to you" } ], "Leftmost {0} Magic Utility Flasks constantly apply their Flask Effects to you": [ { "type": "literal", "value": "Leftmost " }, { "type": "number", "index": 0, "stat": "num_magic_utility_flasks_always_apply" }, { "type": "literal", "value": " Magic Utility Flasks constantly apply their Flask Effects to you" } ], "Magic Utility Flask Effects cannot be removed": [ { "type": "literal", "value": "Magic Utility Flask Effects cannot be removed" } ], "You gain a Grasping Vine when you take a Critical Strike": [ { "type": "literal", "value": "You gain a Grasping Vine when you take a Critical Strike" } ], "You gain {0} Grasping Vines when you take a Critical Strike": [ { "type": "literal", "value": "You gain " }, { "type": "number", "index": 0, "stat": "gain_x_grasping_vines_when_you_take_a_critical_strike" }, { "type": "literal", "value": " Grasping Vines when you take a Critical Strike" } ], "Nearby stationary Enemies gain a Grasping Vine every second": [ { "type": "literal", "value": "Nearby stationary Enemies gain a Grasping Vine every second" } ], "Nearby stationary Enemies gain a Grasping Vine every {0} seconds": [ { "type": "literal", "value": "Nearby stationary Enemies gain a Grasping Vine every " }, { "type": "number", "index": 0, "stat": "local_display_nearby_stationary_enemies_gain_a_grasping_vine_every_x_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "All Damage inflicts Poison against Enemies affected by at least {0} Grasping Vine": [ { "type": "literal", "value": "All Damage inflicts Poison against Enemies affected by at least " }, { "type": "number", "index": 0, "stat": "unique_boots_all_damage_inflicts_poison_against_enemies_with_at_least_x_grasping_vines" }, { "type": "literal", "value": " Grasping Vine" } ], "All Damage inflicts Poison against Enemies affected by at least {0} Grasping Vines": [ { "type": "literal", "value": "All Damage inflicts Poison against Enemies affected by at least " }, { "type": "number", "index": 0, "stat": "unique_boots_all_damage_inflicts_poison_against_enemies_with_at_least_x_grasping_vines" }, { "type": "literal", "value": " Grasping Vines" } ], "You take {0}% increased Extra Damage from Critical Strikes by Cursed Enemies": [ { "type": "literal", "value": "You take " }, { "type": "number", "index": 0, "stat": "extra_damage_taken_from_crit_+%_from_cursed_enemy" }, { "type": "literal", "value": "% increased Extra Damage from Critical Strikes by Cursed Enemies" } ], "You take {0}% reduced Extra Damage from Critical Strikes by Cursed Enemies": [ { "type": "literal", "value": "You take " }, { "type": "number", "index": 0, "stat": "extra_damage_taken_from_crit_+%_from_cursed_enemy", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Extra Damage from Critical Strikes by Cursed Enemies" } ], "You take {0}% increased Extra Damage from Critical Strikes by Poisoned Enemies": [ { "type": "literal", "value": "You take " }, { "type": "number", "index": 0, "stat": "extra_damage_taken_from_crit_+%_from_poisoned_enemy" }, { "type": "literal", "value": "% increased Extra Damage from Critical Strikes by Poisoned Enemies" } ], "You take {0}% reduced Extra Damage from Critical Strikes by Poisoned Enemies": [ { "type": "literal", "value": "You take " }, { "type": "number", "index": 0, "stat": "extra_damage_taken_from_crit_+%_from_poisoned_enemy", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Extra Damage from Critical Strikes by Poisoned Enemies" } ], "Grant bonuses to Non-Channelling Skills you use by consuming {0} Charges from a Flask of\neach of the following types, if possible:": [ { "type": "literal", "value": "Grant bonuses to Non-Channelling Skills you use by consuming " }, { "type": "number", "index": 0, "stat": "pathfinder_skills_consume_x_charges_from_a_bismuth_diamond_or_amethyst_flask" }, { "type": "literal", "value": " Charges from a Flask of\neach of the following types, if possible:" } ], "If Diamond Flask Charges are consumed, {0}% increased Critical Strike Chance": [ { "type": "literal", "value": "If Diamond Flask Charges are consumed, " }, { "type": "number", "index": 0, "stat": "pathfinder_skills_critical_strike_chance_+%_if_charges_consumed_from_diamond_flask" }, { "type": "literal", "value": "% increased Critical Strike Chance" } ], "If Diamond Flask Charges are consumed, {0}% reduced Critical Strike Chance": [ { "type": "literal", "value": "If Diamond Flask Charges are consumed, " }, { "type": "number", "index": 0, "stat": "pathfinder_skills_critical_strike_chance_+%_if_charges_consumed_from_diamond_flask", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance" } ], "If Bismuth Flask Charges are consumed, Penetrate {0}% Elemental Resistances": [ { "type": "literal", "value": "If Bismuth Flask Charges are consumed, Penetrate " }, { "type": "number", "index": 0, "stat": "pathfinder_skills_penetrate_elemental_resistances_%_if_charges_consumed_from_bismuth_flask" }, { "type": "literal", "value": "% Elemental Resistances" } ], "If Amethyst Flask Charges are consumed, {0}% of Physical Damage as Extra Chaos Damage": [ { "type": "literal", "value": "If Amethyst Flask Charges are consumed, " }, { "type": "number", "index": 0, "stat": "pathfinder_skills_physical_damage_%_to_add_as_chaos_if_charges_consumed_from_amethyst_flask" }, { "type": "literal", "value": "% of Physical Damage as Extra Chaos Damage" } ], "{0} to maximum Life for each Empty Red Socket on any Equipped Item": [ { "type": "number", "index": 0, "stat": "maximum_life_+_per_empty_red_socket" }, { "type": "literal", "value": " to maximum Life for each Empty Red Socket on any Equipped Item" } ], "{0} to Accuracy Rating for each Empty Green Socket on any Equipped Item": [ { "type": "number", "index": 0, "stat": "accuracy_rating_+_per_empty_green_socket" }, { "type": "literal", "value": " to Accuracy Rating for each Empty Green Socket on any Equipped Item" } ], "{0} to maximum Mana for each Empty Blue Socket on any Equipped Item": [ { "type": "number", "index": 0, "stat": "maximum_mana_+_per_empty_blue_socket" }, { "type": "literal", "value": " to maximum Mana for each Empty Blue Socket on any Equipped Item" } ], "{0}% to all Elemental Resistances for each Empty White Socket on any Equipped Item": [ { "type": "number", "index": 0, "stat": "elemental_resistance_%_per_empty_white_socket" }, { "type": "literal", "value": "% to all Elemental Resistances for each Empty White Socket on any Equipped Item" } ], "Chills from your Hits always reduce Action Speed by at least {0}%": [ { "type": "literal", "value": "Chills from your Hits always reduce Action Speed by at least " }, { "type": "number", "index": 0, "stat": "chill_minimum_slow_%" }, { "type": "literal", "value": "%" } ], "Shocks from your Hits always increase Damage taken by at least {0}%": [ { "type": "literal", "value": "Shocks from your Hits always increase Damage taken by at least " }, { "type": "number", "index": 0, "stat": "shock_minimum_damage_taken_increase_%" }, { "type": "literal", "value": "%" } ], "Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds": [ { "type": "literal", "value": "Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds" } ], "{0}% increased Area of Effect while you don't have Convergence": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_while_you_do_not_have_convergence" }, { "type": "literal", "value": "% increased Area of Effect while you don't have Convergence" } ], "{0}% reduced Area of Effect while you don't have Convergence": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_while_you_do_not_have_convergence", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect while you don't have Convergence" } ], "{0} Armour if you've Blocked Recently": [ { "type": "number", "index": 0, "stat": "X_armour_if_you_have_blocked_recently" }, { "type": "literal", "value": " Armour if you've Blocked Recently" } ], "{0} Armour per Summoned Totem": [ { "type": "number", "index": 0, "stat": "X_armour_per_active_totem" }, { "type": "literal", "value": " Armour per Summoned Totem" } ], "{0} Armour per 2 Strength": [ { "type": "number", "index": 0, "stat": "X_to_armour_per_2_strength" }, { "type": "literal", "value": " Armour per 2 Strength" } ], "Adds 1 Passive Skill": [ { "type": "literal", "value": "Adds 1 Passive Skill" } ], "Adds {0} Passive Skills": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "local_jewel_expansion_passive_node_count" }, { "type": "literal", "value": " Passive Skills" } ], "{0}% increased Absolution Cast Speed": [ { "type": "number", "index": 0, "stat": "absolution_cast_speed_+%" }, { "type": "literal", "value": "% increased Absolution Cast Speed" } ], "{0}% reduced Absolution Cast Speed": [ { "type": "number", "index": 0, "stat": "absolution_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Absolution Cast Speed" } ], "{0}% increased Sentinel of Absolution Duration": [ { "type": "number", "index": 0, "stat": "absolution_duration_+%" }, { "type": "literal", "value": "% increased Sentinel of Absolution Duration" } ], "{0}% reduced Sentinel of Absolution Duration": [ { "type": "number", "index": 0, "stat": "absolution_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Sentinel of Absolution Duration" } ], "Summoned Sentinels of Absolution have {0}% increased Area of Effect": [ { "type": "literal", "value": "Summoned Sentinels of Absolution have " }, { "type": "number", "index": 0, "stat": "absolution_minion_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Summoned Sentinels of Absolution have {0}% reduced Area of Effect": [ { "type": "literal", "value": "Summoned Sentinels of Absolution have " }, { "type": "number", "index": 0, "stat": "absolution_minion_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "{0}% more Accuracy Rating at Close Range": [ { "type": "number", "index": 0, "stat": "accuracy_rating_+%_final_vs_enemies_in_close_range_from_mastery" }, { "type": "literal", "value": "% more Accuracy Rating at Close Range" } ], "{0}% less Accuracy Rating at Close Range": [ { "type": "number", "index": 0, "stat": "accuracy_rating_+%_final_vs_enemies_in_close_range_from_mastery", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Accuracy Rating at Close Range" } ], "{0}% more Accuracy Rating against Unique Enemies": [ { "type": "number", "index": 0, "stat": "accuracy_rating_+%_final_vs_unique_enemies_from_mastery" }, { "type": "literal", "value": "% more Accuracy Rating against Unique Enemies" } ], "{0}% less Accuracy Rating against Unique Enemies": [ { "type": "number", "index": 0, "stat": "accuracy_rating_+%_final_vs_unique_enemies_from_mastery", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Accuracy Rating against Unique Enemies" } ], "{0}% more Accuracy Rating against Marked Enemy": [ { "type": "number", "index": 0, "stat": "accuracy_rating_against_marked_enemies_+%_final_from_crucible_tree" }, { "type": "literal", "value": "% more Accuracy Rating against Marked Enemy" } ], "{0}% less Accuracy Rating against Marked Enemy": [ { "type": "number", "index": 0, "stat": "accuracy_rating_against_marked_enemies_+%_final_from_crucible_tree", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Accuracy Rating against Marked Enemy" } ], "50% more Global Accuracy Rating": [ { "type": "literal", "value": "50% more Global Accuracy Rating" } ], "{0} to Accuracy Rating per Level": [ { "type": "number", "index": 0, "stat": "accuracy_rating_per_level" }, { "type": "literal", "value": " to Accuracy Rating per Level" } ], "{0} to Accuracy Rating per 2 Dexterity": [ { "type": "number", "index": 0, "stat": "accuracy_rating_+_per_2_dexterity" }, { "type": "literal", "value": " to Accuracy Rating per 2 Dexterity" } ], "{0} to Accuracy Rating per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "accuracy_rating_+_per_frenzy_charge" }, { "type": "literal", "value": " to Accuracy Rating per Frenzy Charge" } ], "{0} to Accuracy Rating per Green Socket on Equipped Bow": [ { "type": "number", "index": 0, "stat": "accuracy_rating_+_per_green_socket_on_bow" }, { "type": "literal", "value": " to Accuracy Rating per Green Socket on Equipped Bow" } ], "{0}% increased Accuracy Rating while you have Onslaught": [ { "type": "number", "index": 0, "stat": "accuracy_rating_+%_during_onslaught" }, { "type": "literal", "value": "% increased Accuracy Rating while you have Onslaught" } ], "{0}% reduced Accuracy Rating while you have Onslaught": [ { "type": "number", "index": 0, "stat": "accuracy_rating_+%_during_onslaught", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Accuracy Rating while you have Onslaught" } ], "{0}% increased Accuracy Rating if you haven't Killed Recently": [ { "type": "number", "index": 0, "stat": "accuracy_rating_+%_if_enemy_not_killed_recently" }, { "type": "literal", "value": "% increased Accuracy Rating if you haven't Killed Recently" } ], "{0}% reduced Accuracy Rating if you haven't Killed Recently": [ { "type": "number", "index": 0, "stat": "accuracy_rating_+%_if_enemy_not_killed_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Accuracy Rating if you haven't Killed Recently" } ], "{0}% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds": [ { "type": "number", "index": 0, "stat": "accuracy_rating_+%_if_have_crit_in_past_8_seconds" }, { "type": "literal", "value": "% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds" } ], "{0}% reduced Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds": [ { "type": "number", "index": 0, "stat": "accuracy_rating_+%_if_have_crit_in_past_8_seconds", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds" } ], "{0} to Accuracy Rating while at Maximum Frenzy Charges": [ { "type": "number", "index": 0, "stat": "accuracy_rating_while_at_maximum_frenzy_charges" }, { "type": "literal", "value": " to Accuracy Rating while at Maximum Frenzy Charges" } ], "{0}% increased Action Speed while affected by Haste": [ { "type": "number", "index": 0, "stat": "action_speed_+%_while_affected_by_haste" }, { "type": "literal", "value": "% increased Action Speed while affected by Haste" } ], "{0}% reduced Action Speed while affected by Haste": [ { "type": "number", "index": 0, "stat": "action_speed_+%_while_affected_by_haste", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Action Speed while affected by Haste" } ], "Action Speed cannot be modified to below Base Value if you've cast Temporal Chains in the past 10 seconds": [ { "type": "literal", "value": "Action Speed cannot be modified to below Base Value if you've cast Temporal Chains in the past 10 seconds" } ], "200% increased Knockback Distance": [ { "type": "literal", "value": "200% increased Knockback Distance" } ], "{0}% chance to gain a Frenzy Charge on Kill while Dual Wielding": [ { "type": "number", "index": 0, "stat": "add_frenzy_charge_on_kill_%_chance_while_dual_wielding" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge on Kill while Dual Wielding" } ], "{0}% chance to gain a Frenzy Charge when Hit": [ { "type": "number", "index": 0, "stat": "add_frenzy_charge_when_hit_%" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge when Hit" } ], "{0}% chance to Gain a Power Charge on Hit while Poisoned": [ { "type": "number", "index": 0, "stat": "add_power_charge_on_hit_while_poisoned_%" }, { "type": "literal", "value": "% chance to Gain a Power Charge on Hit while Poisoned" } ], "Gain a Power Charge on Hit while Poisoned": [ { "type": "literal", "value": "Gain a Power Charge on Hit while Poisoned" } ], "Inflict {0} Grasping Vine on Hit": [ { "type": "literal", "value": "Inflict " }, { "type": "number", "index": 0, "stat": "add_x_grasping_vines_on_hit" }, { "type": "literal", "value": " Grasping Vine on Hit" } ], "Inflict {0} Grasping Vines on Hit": [ { "type": "literal", "value": "Inflict " }, { "type": "number", "index": 0, "stat": "add_x_grasping_vines_on_hit" }, { "type": "literal", "value": " Grasping Vines on Hit" } ], "{0}% Chance to Block Attack Damage if you've Used or Triggered a Shield Skill Recently": [ { "type": "number", "index": 0, "stat": "additional_attack_block_%_if_used_shield_skill_recently" }, { "type": "literal", "value": "% Chance to Block Attack Damage if you've Used or Triggered a Shield Skill Recently" } ], "{0}% Chance to Block Attack Damage per Endurance Charge": [ { "type": "number", "index": 0, "stat": "additional_attack_block_%_per_endurance_charge" }, { "type": "literal", "value": "% Chance to Block Attack Damage per Endurance Charge" } ], "{0}% Chance to Block Attack Damage per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "additional_attack_block_%_per_frenzy_charge" }, { "type": "literal", "value": "% Chance to Block Attack Damage per Frenzy Charge" } ], "{0}% Chance to Block Attack Damage per Power Charge": [ { "type": "number", "index": 0, "stat": "additional_attack_block_%_per_power_charge" }, { "type": "literal", "value": "% Chance to Block Attack Damage per Power Charge" } ], "{0}% Chance to Block Attack Damage per Summoned Skeleton": [ { "type": "number", "index": 0, "stat": "additional_attack_block_%_per_summoned_skeleton" }, { "type": "literal", "value": "% Chance to Block Attack Damage per Summoned Skeleton" } ], "You have an additional {0}% Chance to Block Attack Damage from in front of you": [ { "type": "literal", "value": "You have an additional " }, { "type": "number", "index": 0, "stat": "additional_block_%_against_frontal_attacks" }, { "type": "literal", "value": "% Chance to Block Attack Damage from in front of you" } ], "You have {0}% reduced Chance to Block Attack Damage from in front of you": [ { "type": "literal", "value": "You have " }, { "type": "number", "index": 0, "stat": "additional_block_%_against_frontal_attacks", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chance to Block Attack Damage from in front of you" } ], "{0}% Chance to Block Attack Damage if you've dealt a Critical Strike Recently": [ { "type": "number", "index": 0, "stat": "additional_block_%_if_you_have_crit_recently" }, { "type": "literal", "value": "% Chance to Block Attack Damage if you've dealt a Critical Strike Recently" } ], "{0}% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds": [ { "type": "number", "index": 0, "stat": "additional_block_%_per_hit_you_have_blocked_in_past_10_seconds" }, { "type": "literal", "value": "% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds" } ], "{0}% Chance to Block Attack Damage while not Cursed": [ { "type": "number", "index": 0, "stat": "additional_block_%_while_not_cursed" }, { "type": "literal", "value": "% Chance to Block Attack Damage while not Cursed" } ], "{0}% Chance to Block Attack Damage while on Consecrated Ground": [ { "type": "number", "index": 0, "stat": "additional_block_%_while_on_consecrated_ground" }, { "type": "literal", "value": "% Chance to Block Attack Damage while on Consecrated Ground" } ], "{0}% Chance to Block Attack Damage if there are at least 5 nearby Enemies": [ { "type": "number", "index": 0, "stat": "additional_block_%_with_5_or_more_nearby_enemies" }, { "type": "literal", "value": "% Chance to Block Attack Damage if there are at least 5 nearby Enemies" } ], "Spells deal added Chaos Damage equal to {0}% of your maximum Life": [ { "type": "literal", "value": "Spells deal added Chaos Damage equal to " }, { "type": "number", "index": 0, "stat": "additional_chaos_damage_to_spells_equal_to_%_maximum_life" }, { "type": "literal", "value": "% of your maximum Life" } ], "{0}% to Critical Strike Chance per 10 Maximum Energy Shield on Shield": [ { "type": "number", "index": 0, "stat": "additional_critical_strike_chance_per_10_shield_maximum_energy_shield_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Critical Strike Chance per 10 Maximum Energy Shield on Shield" } ], "{0}% Critical Strike Chance per Power Charge": [ { "type": "number", "index": 0, "stat": "additional_critical_strike_chance_per_power_charge_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% Critical Strike Chance per Power Charge" } ], "{0}% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%": [ { "type": "number", "index": 0, "stat": "additional_critical_strike_chance_permyriad_per_poison_on_enemy_up_to_2%", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%" } ], "{0}% to Critical Strike Chance while affected by Hatred": [ { "type": "number", "index": 0, "stat": "additional_critical_strike_chance_permyriad_while_affected_by_hatred", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Critical Strike Chance while affected by Hatred" } ], "{0}% to Critical Strike Chance of Herald Skills": [ { "type": "number", "index": 0, "stat": "additional_critical_strike_chance_permyriad_with_herald_skills", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Critical Strike Chance of Herald Skills" } ], "{0} to Dexterity per Allocated Mastery Passive Skill": [ { "type": "number", "index": 0, "stat": "additional_dexterity_per_allocated_mastery" }, { "type": "literal", "value": " to Dexterity per Allocated Mastery Passive Skill" } ], "{0} to Intelligence per Allocated Mastery Passive Skill": [ { "type": "number", "index": 0, "stat": "additional_intelligence_per_allocated_mastery" }, { "type": "literal", "value": " to Intelligence per Allocated Mastery Passive Skill" } ], "Dominating Blow can summon an additional Magic Sentinel of Dominance": [ { "type": "literal", "value": "Dominating Blow can summon an additional Magic Sentinel of Dominance" } ], "Dominating Blow can summon {0} additional Magic Sentinels of Dominance": [ { "type": "literal", "value": "Dominating Blow can summon " }, { "type": "number", "index": 0, "stat": "additional_max_number_of_dominated_magic_monsters" }, { "type": "literal", "value": " additional Magic Sentinels of Dominance" } ], "Dominating Blow can summon an additional Rare Sentinel of Dominance": [ { "type": "literal", "value": "Dominating Blow can summon an additional Rare Sentinel of Dominance" } ], "Dominating Blow can summon {0} additional Rare Sentinels of Dominance": [ { "type": "literal", "value": "Dominating Blow can summon " }, { "type": "number", "index": 0, "stat": "additional_max_number_of_dominated_rare_monsters" }, { "type": "literal", "value": " additional Rare Sentinels of Dominance" } ], "{0}% to all maximum Elemental Resistances if you have Killed a Cursed Enemy Recently": [ { "type": "number", "index": 0, "stat": "additional_maximum_all_elemental_resistances_%_if_killed_cursed_enemy_recently" }, { "type": "literal", "value": "% to all maximum Elemental Resistances if you have Killed a Cursed Enemy Recently" } ], "{0}% to all maximum Elemental Resistances if you've Suppressed Spell Damage Recently": [ { "type": "number", "index": 0, "stat": "additional_maximum_all_elemental_resistances_%_if_suppressed_spell_recently" }, { "type": "literal", "value": "% to all maximum Elemental Resistances if you've Suppressed Spell Damage Recently" } ], "{0}% to all maximum Elemental Resistances while affected by Purity of Elements": [ { "type": "number", "index": 0, "stat": "additional_maximum_all_elemental_resistances_%_while_affected_by_purity_of_elements" }, { "type": "literal", "value": "% to all maximum Elemental Resistances while affected by Purity of Elements" } ], "{0}% to all maximum Elemental Resistances if you have Reserved Life and Mana": [ { "type": "number", "index": 0, "stat": "additional_maximum_all_elemental_resistances_%_with_reserved_life_and_mana" }, { "type": "literal", "value": "% to all maximum Elemental Resistances if you have Reserved Life and Mana" } ], "{0}% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour": [ { "type": "number", "index": 0, "stat": "additional_maximum_all_elemental_resistances_%_if_all_equipment_grants_armour" }, { "type": "literal", "value": "% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour" } ], "{0}% to all maximum Resistances while Poisoned": [ { "type": "number", "index": 0, "stat": "additional_maximum_all_resistances_%_while_poisoned" }, { "type": "literal", "value": "% to all maximum Resistances while Poisoned" } ], "{0}% to all maximum Resistances if you have at least 150 Devotion": [ { "type": "number", "index": 0, "stat": "additional_maximum_all_resistances_%_at_devotion_threshold" }, { "type": "literal", "value": "% to all maximum Resistances if you have at least 150 Devotion" } ], "{0}% to all maximum Resistances while you have no Endurance Charges": [ { "type": "number", "index": 0, "stat": "additional_maximum_all_resistances_%_with_no_endurance_charges" }, { "type": "literal", "value": "% to all maximum Resistances while you have no Endurance Charges" } ], "Skills which create Brands create an additional Brand": [ { "type": "literal", "value": "Skills which create Brands create an additional Brand" } ], "Skills which create Brands create {0} additional Brands": [ { "type": "literal", "value": "Skills which create Brands create " }, { "type": "number", "index": 0, "stat": "additional_number_of_brands_to_create" }, { "type": "literal", "value": " additional Brands" } ], "{0}% to Off Hand Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "additional_off_hand_critical_strike_chance_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Off Hand Critical Strike Chance" } ], "{0}% to Off Hand Critical Strike Chance while Dual Wielding": [ { "type": "number", "index": 0, "stat": "additional_off_hand_critical_strike_chance_while_dual_wielding", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Off Hand Critical Strike Chance while Dual Wielding" } ], "{0}% chance to Evade Attack Hits if you've\ntaken a Savage Hit Recently": [ { "type": "number", "index": 0, "stat": "additional_%_chance_to_evade_attacks_if_you_have_taken_a_savage_hit_recently" }, { "type": "literal", "value": "% chance to Evade Attack Hits if you've\ntaken a Savage Hit Recently" } ], "{0}% additional Physical Damage Reduction if you've Warcried in the past 8 seconds": [ { "type": "number", "index": 0, "stat": "additional_physical_damage_reduction_if_warcried_in_past_8_seconds" }, { "type": "literal", "value": "% additional Physical Damage Reduction if you've Warcried in the past 8 seconds" } ], "{0}% additional Physical Damage Reduction while Focused": [ { "type": "number", "index": 0, "stat": "additional_physical_damage_reduction_%_during_focus" }, { "type": "literal", "value": "% additional Physical Damage Reduction while Focused" } ], "{0}% additional Physical Damage Reduction during Effect of any Life or Mana Flask": [ { "type": "number", "index": 0, "stat": "additional_physical_damage_reduction_%_during_life_or_mana_flask_effect" }, { "type": "literal", "value": "% additional Physical Damage Reduction during Effect of any Life or Mana Flask" } ], "{0}% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently": [ { "type": "number", "index": 0, "stat": "additional_physical_damage_reduction_%_if_not_damaged_by_a_hit_recently" }, { "type": "literal", "value": "% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently" } ], "{0}% additional Physical Damage Reduction per Keystone": [ { "type": "number", "index": 0, "stat": "additional_physical_damage_reduction_%_per_keystone" }, { "type": "literal", "value": "% additional Physical Damage Reduction per Keystone" } ], "{0}% additional Physical Damage Reduction per Minion, up to 10%": [ { "type": "number", "index": 0, "stat": "additional_physical_damage_reduction_%_per_minion_up_to_10%" }, { "type": "literal", "value": "% additional Physical Damage Reduction per Minion, up to 10%" } ], "{0}% additional Physical Damage Reduction per Summoned Sentinel of Purity": [ { "type": "number", "index": 0, "stat": "additional_physical_damage_reduction_%_per_summoned_sentinel_of_purity" }, { "type": "literal", "value": "% additional Physical Damage Reduction per Summoned Sentinel of Purity" } ], "{0}% additional Physical Damage Reduction against Abyssal Monsters": [ { "type": "number", "index": 0, "stat": "additional_physical_damage_reduction_%_vs_abyssal_monsters" }, { "type": "literal", "value": "% additional Physical Damage Reduction against Abyssal Monsters" } ], "{0}% additional Physical Damage Reduction while affected by Determination": [ { "type": "number", "index": 0, "stat": "additional_physical_damage_reduction_%_while_affected_by_determination" }, { "type": "literal", "value": "% additional Physical Damage Reduction while affected by Determination" } ], "{0}% additional Physical Damage Reduction while affected by a Guard Skill Buff": [ { "type": "number", "index": 0, "stat": "additional_physical_damage_reduction_%_while_affected_by_guard_skill" }, { "type": "literal", "value": "% additional Physical Damage Reduction while affected by a Guard Skill Buff" } ], "{0}% additional Physical Damage Reduction while Bleeding": [ { "type": "number", "index": 0, "stat": "additional_physical_damage_reduction_%_while_bleeding" }, { "type": "literal", "value": "% additional Physical Damage Reduction while Bleeding" } ], "{0}% additional Physical Damage Reduction while Channelling": [ { "type": "number", "index": 0, "stat": "additional_physical_damage_reduction_%_while_channelling" }, { "type": "literal", "value": "% additional Physical Damage Reduction while Channelling" } ], "{0}% additional Physical Damage Reduction while Frozen": [ { "type": "number", "index": 0, "stat": "additional_physical_damage_reduction_%_while_frozen" }, { "type": "literal", "value": "% additional Physical Damage Reduction while Frozen" } ], "{0}% additional Physical Damage Reduction while moving": [ { "type": "number", "index": 0, "stat": "additional_physical_damage_reduction_%_while_moving" }, { "type": "literal", "value": "% additional Physical Damage Reduction while moving" } ], "{0} to maximum number of Spectres per Socketed Ghastly Eye Jewel": [ { "type": "number", "index": 0, "stat": "additional_spectres_per_ghastly_eye_jewel" }, { "type": "literal", "value": " to maximum number of Spectres per Socketed Ghastly Eye Jewel" } ], "{0}% Chance to Block Spell Damage per Power Charge": [ { "type": "number", "index": 0, "stat": "additional_spell_block_%_per_power_charge" }, { "type": "literal", "value": "% Chance to Block Spell Damage per Power Charge" } ], "{0}% Chance to Block Spell Damage if you have not Blocked Recently": [ { "type": "number", "index": 0, "stat": "additional_spell_block_%_if_havent_blocked_recently" }, { "type": "literal", "value": "% Chance to Block Spell Damage if you have not Blocked Recently" } ], "{0}% Chance to Block Spell Damage while Cursed": [ { "type": "number", "index": 0, "stat": "additional_spell_block_%_while_cursed" }, { "type": "literal", "value": "% Chance to Block Spell Damage while Cursed" } ], "{0} to Strength per Allocated Mastery Passive Skill": [ { "type": "number", "index": 0, "stat": "additional_strength_per_allocated_mastery" }, { "type": "literal", "value": " to Strength per Allocated Mastery Passive Skill" } ], "{0}% of your Energy Shield is added to your Stun Threshold": [ { "type": "number", "index": 0, "stat": "additional_stun_threshold_based_on_%_of_energy_shield" }, { "type": "literal", "value": "% of your Energy Shield is added to your Stun Threshold" } ], "Increases and Reductions to Armour also apply to Energy Shield Recharge Rate": [ { "type": "literal", "value": "Increases and Reductions to Armour also apply to Energy Shield Recharge Rate" } ], "Increases and Reductions to Armour also apply to Energy\nShield Recharge Rate at {0}% of their value": [ { "type": "literal", "value": "Increases and Reductions to Armour also apply to Energy\nShield Recharge Rate at " }, { "type": "number", "index": 0, "stat": "additive_armour_modifiers_apply_to_energy_shield_recharge_rate_at_%_value" }, { "type": "literal", "value": "% of their value" } ], "Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed": [ { "type": "literal", "value": "Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed" } ], "Transfiguration of Soul": [ { "type": "literal", "value": "Transfiguration of Soul" } ], "Transfiguration of Body": [ { "type": "literal", "value": "Transfiguration of Body" } ], "Transfiguration of Mind": [ { "type": "literal", "value": "Transfiguration of Mind" } ], "Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value": [ { "type": "literal", "value": "Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value" } ], "Increases and Reductions to Minion Damage also affect you at 150% of their value": [ { "type": "literal", "value": "Increases and Reductions to Minion Damage also affect you at 150% of their value" } ], "Agony Crawler deals {0}% increased Damage": [ { "type": "literal", "value": "Agony Crawler deals " }, { "type": "number", "index": 0, "stat": "agony_crawler_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Agony Crawler deals {0}% reduced Damage": [ { "type": "literal", "value": "Agony Crawler deals " }, { "type": "number", "index": 0, "stat": "agony_crawler_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% increased Alchemist's Mark Curse Effect": [ { "type": "number", "index": 0, "stat": "alchemists_mark_curse_effect_+%" }, { "type": "literal", "value": "% increased Alchemist's Mark Curse Effect" } ], "{0}% reduced Alchemist's Mark Curse Effect": [ { "type": "number", "index": 0, "stat": "alchemists_mark_curse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Alchemist's Mark Curse Effect" } ], "All Damage can Freeze": [ { "type": "literal", "value": "All Damage can Freeze" } ], "All Damage can Ignite": [ { "type": "literal", "value": "All Damage can Ignite" } ], "All Damage from Hits can Poison": [ { "type": "literal", "value": "All Damage from Hits can Poison" } ], "All Damage can Shock": [ { "type": "literal", "value": "All Damage can Shock" } ], "All Damage with Maces and Sceptres inflicts Chill": [ { "type": "literal", "value": "All Damage with Maces and Sceptres inflicts Chill" } ], "All Damage Taken from Hits can Ignite you": [ { "type": "literal", "value": "All Damage Taken from Hits can Ignite you" } ], "All Damage taken from Hits can Sap you": [ { "type": "literal", "value": "All Damage taken from Hits can Sap you" } ], "All Damage taken from Hits can Scorch you": [ { "type": "literal", "value": "All Damage taken from Hits can Scorch you" } ], "{0} to Level of all Skill Gems": [ { "type": "number", "index": 0, "stat": "all_skill_gem_level_+" }, { "type": "literal", "value": " to Level of all Skill Gems" } ], "{0}% to Quality of all Skill Gems": [ { "type": "number", "index": 0, "stat": "all_skill_gem_quality_+" }, { "type": "literal", "value": "% to Quality of all Skill Gems" } ], "The Blood Crucible can transform Unique Equipment": [ { "type": "literal", "value": "The Blood Crucible can transform Unique Equipment" } ], "You can have an Offering of each type": [ { "type": "literal", "value": "You can have an Offering of each type" } ], "Always inflict Brittle while affected by Hatred": [ { "type": "literal", "value": "Always inflict Brittle while affected by Hatred" } ], "You always Ignite while Burning": [ { "type": "literal", "value": "You always Ignite while Burning" } ], "Projectiles Pierce all Targets": [ { "type": "literal", "value": "Projectiles Pierce all Targets" } ], "Projectiles Pierce all Burning Enemies": [ { "type": "literal", "value": "Projectiles Pierce all Burning Enemies" } ], "Always Sap while affected by Wrath": [ { "type": "literal", "value": "Always Sap while affected by Wrath" } ], "Always Scorch while affected by Anger": [ { "type": "literal", "value": "Always Scorch while affected by Anger" } ], "Hits against you are always Critical Strikes": [ { "type": "literal", "value": "Hits against you are always Critical Strikes" } ], "Attacks Exerted by Ambush have {0}% to Critical Strike Multiplier": [ { "type": "literal", "value": "Attacks Exerted by Ambush have " }, { "type": "number", "index": 0, "stat": "ambush_buff_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier" } ], "{0}% increased Ambush Cooldown Recovery Rate": [ { "type": "number", "index": 0, "stat": "ambush_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Ambush Cooldown Recovery Rate" } ], "{0}% reduced Ambush Cooldown Recovery Rate": [ { "type": "number", "index": 0, "stat": "ambush_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ambush Cooldown Recovery Rate" } ], "Buffs from Active Ancestor Totems Linger for {0} second": [ { "type": "literal", "value": "Buffs from Active Ancestor Totems Linger for " }, { "type": "number", "index": 0, "stat": "ancestor_totem_buff_linger_time_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second" } ], "Buffs from Active Ancestor Totems Linger for {0} seconds": [ { "type": "literal", "value": "Buffs from Active Ancestor Totems Linger for " }, { "type": "number", "index": 0, "stat": "ancestor_totem_buff_linger_time_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "{0}% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield": [ { "type": "number", "index": 0, "stat": "ancestor_totem_damage_leeched_as_energy_shield_to_you_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield" } ], "{0}% chance on Death to Revive immediately": [ { "type": "number", "index": 0, "stat": "ancestral_chance_for_no_respawn_timer_on_death_%" }, { "type": "literal", "value": "% chance on Death to Revive immediately" } ], "Banishing deals {0}% increased Damage to Ancestral Totems": [ { "type": "literal", "value": "Banishing deals " }, { "type": "number", "index": 0, "stat": "ancestral_channelling_damage_+%_against_totems" }, { "type": "literal", "value": "% increased Damage to Ancestral Totems" } ], "Banishing deals {0}% reduced Damage to Ancestral Totems": [ { "type": "literal", "value": "Banishing deals " }, { "type": "number", "index": 0, "stat": "ancestral_channelling_damage_+%_against_totems", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage to Ancestral Totems" } ], "{0}% increased Interruption Duration against Enemies Banishing Ancestral Totems": [ { "type": "number", "index": 0, "stat": "ancestral_channelling_interrupt_duration_+%" }, { "type": "literal", "value": "% increased Interruption Duration against Enemies Banishing Ancestral Totems" } ], "{0}% reduced Interruption Duration against Enemies Banishing Ancestral Totems": [ { "type": "number", "index": 0, "stat": "ancestral_channelling_interrupt_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Interruption Duration against Enemies Banishing Ancestral Totems" } ], "Ancestral Cry Exerts {0} additional Attack": [ { "type": "literal", "value": "Ancestral Cry Exerts " }, { "type": "number", "index": 0, "stat": "ancestral_cry_attacks_exerted_+" }, { "type": "literal", "value": " additional Attack" } ], "Ancestral Cry Exerts {0} additional Attacks": [ { "type": "literal", "value": "Ancestral Cry Exerts " }, { "type": "number", "index": 0, "stat": "ancestral_cry_attacks_exerted_+" }, { "type": "literal", "value": " additional Attacks" } ], "Attacks Exerted by Ancestral Cry deal {0}% increased Damage": [ { "type": "literal", "value": "Attacks Exerted by Ancestral Cry deal " }, { "type": "number", "index": 0, "stat": "ancestral_cry_exerted_attack_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Ancestral Cry has a minimum of {0} Power": [ { "type": "literal", "value": "Ancestral Cry has a minimum of " }, { "type": "number", "index": 0, "stat": "ancestral_cry_minimum_power" }, { "type": "literal", "value": " Power" } ], "Defender Teammates gain an Endurance, Frenzy or Power Charge every 6 seconds": [ { "type": "literal", "value": "Defender Teammates gain an Endurance, Frenzy or Power Charge every 6 seconds" } ], "Defender Teammates gain {0} Endurance, Frenzy or Power Charges every 6 seconds": [ { "type": "literal", "value": "Defender Teammates gain " }, { "type": "number", "index": 0, "stat": "ancestral_defensive_teammates_gain_charges" }, { "type": "literal", "value": " Endurance, Frenzy or Power Charges every 6 seconds" } ], "Regenerate {0}% of Life per second while Banishing an Ancestral Totem": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "ancestral_life_regeneration_rate_per_minute_%_while_channelling_totem", "stat_value_handlers": [ "per_minute_to_per_second_2dp_if_required" ] }, { "type": "literal", "value": "% of Life per second while Banishing an Ancestral Totem" } ], "{0}% increased Maximum Life when Revived": [ { "type": "number", "index": 0, "stat": "ancestral_maximum_life_+%_on_respawn" }, { "type": "literal", "value": "% increased Maximum Life when Revived" } ], "{0}% increased Time to Revive": [ { "type": "number", "index": 0, "stat": "ancestral_monster_respawn_timer_+%" }, { "type": "literal", "value": "% increased Time to Revive" } ], "{0}% reduced Time to Revive": [ { "type": "number", "index": 0, "stat": "ancestral_monster_respawn_timer_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Time to Revive" } ], "Attacker Teammates gain Adrenaline for a second when spawned": [ { "type": "literal", "value": "Attacker Teammates gain Adrenaline for a second when spawned" } ], "Attacker Teammates gain Adrenaline for {0} seconds when spawned": [ { "type": "literal", "value": "Attacker Teammates gain Adrenaline for " }, { "type": "number", "index": 0, "stat": "ancestral_offensive_teammates_gain_adrenaline_for_x_ms_on_match_start", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds when spawned" } ], "Slain Enemies have +1 second to their Time to Revive": [ { "type": "literal", "value": "Slain Enemies have +1 second to their Time to Revive" } ], "Slain Enemies have +{0} seconds to their Time to Revive": [ { "type": "literal", "value": "Slain Enemies have +" }, { "type": "number", "index": 0, "stat": "ancestral_slain_enemies_respawn_timer_+", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds to their Time to Revive" } ], "Stun nearby Enemies when you Revive": [ { "type": "literal", "value": "Stun nearby Enemies when you Revive" } ], "Your Ancestral Totem being Banished doesn't pause your Time to Revive": [ { "type": "literal", "value": "Your Ancestral Totem being Banished doesn't pause your Time to Revive" } ], "Your Ancestral Totem cannot recover Life while being Banished": [ { "type": "literal", "value": "Your Ancestral Totem cannot recover Life while being Banished" } ], "{0}% increased Ancestral Totem Life": [ { "type": "number", "index": 0, "stat": "ancestral_totem_life_+%" }, { "type": "literal", "value": "% increased Ancestral Totem Life" } ], "{0}% reduced Ancestral Totem Life": [ { "type": "number", "index": 0, "stat": "ancestral_totem_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ancestral Totem Life" } ], "Ancestral Totems regenerate {0}% of Life per second": [ { "type": "literal", "value": "Ancestral Totems regenerate " }, { "type": "number", "index": 0, "stat": "ancestral_totem_life_regeneration_rate_per_minute_%", "stat_value_handlers": [ "per_minute_to_per_second_2dp_if_required" ] }, { "type": "literal", "value": "% of Life per second" } ], "Your Ancestral Totem periodically Freezes nearby Enemies": [ { "type": "literal", "value": "Your Ancestral Totem periodically Freezes nearby Enemies" } ], "Ancestral Totem Triggers Enduring Cry on reaching Low Life": [ { "type": "literal", "value": "Ancestral Totem Triggers Enduring Cry on reaching Low Life" } ], "Anger has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Anger has " }, { "type": "number", "index": 0, "stat": "anger_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Anger has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Anger has " }, { "type": "number", "index": 0, "stat": "anger_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "Anger has no Reservation": [ { "type": "literal", "value": "Anger has no Reservation" } ], "Animated Guardian deals {0}% increased Damage per Animated Weapon": [ { "type": "literal", "value": "Animated Guardian deals " }, { "type": "number", "index": 0, "stat": "animate_guardian_damage_+%_per_animated_weapon" }, { "type": "literal", "value": "% increased Damage per Animated Weapon" } ], "Animated Guardian deals {0}% reduced Damage per Animated Weapon": [ { "type": "literal", "value": "Animated Guardian deals " }, { "type": "number", "index": 0, "stat": "animate_guardian_damage_+%_per_animated_weapon", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per Animated Weapon" } ], "Animated Guardian takes {0}% more Damage": [ { "type": "literal", "value": "Animated Guardian takes " }, { "type": "number", "index": 0, "stat": "animated_guardian_damage_taken_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Animated Guardian takes {0}% less Damage": [ { "type": "literal", "value": "Animated Guardian takes " }, { "type": "number", "index": 0, "stat": "animated_guardian_damage_taken_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Animated Minions' Melee Attacks deal Splash Damage to surrounding targets": [ { "type": "literal", "value": "Animated Minions' Melee Attacks deal Splash Damage to surrounding targets" } ], "{0}% increased Area of Effect per second you've been stationary, up to a maximum of 50%": [ { "type": "number", "index": 0, "stat": "aoe_+%_per_second_while_stationary_up_to_50" }, { "type": "literal", "value": "% increased Area of Effect per second you've been stationary, up to a maximum of 50%" } ], "{0}% reduced Area of Effect per second you've been stationary, up to a maximum of 50%": [ { "type": "number", "index": 0, "stat": "aoe_+%_per_second_while_stationary_up_to_50", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect per second you've been stationary, up to a maximum of 50%" } ], "{0}% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit": [ { "type": "number", "index": 0, "stat": "apply_covered_in_ash_to_attacker_on_hit_%_vs_rare_or_unique_enemy" }, { "type": "literal", "value": "% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit" } ], "Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit": [ { "type": "literal", "value": "Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit" } ], "{0}% chance to cover Enemies in Ash when they Hit you": [ { "type": "number", "index": 0, "stat": "apply_covered_in_ash_to_attacker_when_hit_%" }, { "type": "literal", "value": "% chance to cover Enemies in Ash when they Hit you" } ], "Cover Enemies in Ash when they Hit you": [ { "type": "literal", "value": "Cover Enemies in Ash when they Hit you" } ], "{0}% chance when you inflict Withered to inflict up to 15 Withered Debuffs instead": [ { "type": "number", "index": 0, "stat": "apply_maximum_wither_stacks_%_chance_when_you_apply_withered" }, { "type": "literal", "value": "% chance when you inflict Withered to inflict up to 15 Withered Debuffs instead" } ], "Arc and Crackling Lance gains Added Cold Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend": [ { "type": "literal", "value": "Arc and Crackling Lance gains Added Cold Damage equal to " }, { "type": "number", "index": 0, "stat": "arc_and_crackling_lance_added_cold_damage_%_mana_cost_if_payable" }, { "type": "literal", "value": "% of Mana Cost, if Mana Cost is not higher than the maximum you could spend" } ], "{0}% increased Cost of Arc and Crackling Lance": [ { "type": "number", "index": 0, "stat": "arc_and_crackling_lance_base_cost_+%" }, { "type": "literal", "value": "% increased Cost of Arc and Crackling Lance" } ], "{0}% reduced Cost of Arc and Crackling Lance": [ { "type": "number", "index": 0, "stat": "arc_and_crackling_lance_base_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cost of Arc and Crackling Lance" } ], "Arc deals {0}% increased Damage for each time it has Chained": [ { "type": "literal", "value": "Arc deals " }, { "type": "number", "index": 0, "stat": "arc_damage_+%_per_chain" }, { "type": "literal", "value": "% increased Damage for each time it has Chained" } ], "{0}% increased Effect of Arcane Surge on you while affected by Clarity": [ { "type": "number", "index": 0, "stat": "arcane_surge_effect_+%_while_affected_by_clarity" }, { "type": "literal", "value": "% increased Effect of Arcane Surge on you while affected by Clarity" } ], "{0}% reduced Effect of Arcane Surge on you while affected by Clarity": [ { "type": "number", "index": 0, "stat": "arcane_surge_effect_+%_while_affected_by_clarity", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Arcane Surge on you while affected by Clarity" } ], "Arcane Surge grants {0}% more Spell Damage to you": [ { "type": "literal", "value": "Arcane Surge grants " }, { "type": "number", "index": 0, "stat": "arcane_surge_on_you_spell_damage_+%_final_from_hierophant" }, { "type": "literal", "value": "% more Spell Damage to you" } ], "Arcane Surge grants {0}% less Spell Damage to you": [ { "type": "literal", "value": "Arcane Surge grants " }, { "type": "number", "index": 0, "stat": "arcane_surge_on_you_spell_damage_+%_final_from_hierophant", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Spell Damage to you" } ], "Warcries grant Arcane Surge to you and Allies, with {0}% increased effect per 5 power, up to 50%": [ { "type": "literal", "value": "Warcries grant Arcane Surge to you and Allies, with " }, { "type": "number", "index": 0, "stat": "arcane_surge_to_you_and_allies_on_warcry_with_effect_+%_per_5_power_up_to_50%" }, { "type": "literal", "value": "% increased effect per 5 power, up to 50%" } ], "Arcanist Brand has {0}% increased Cast Speed": [ { "type": "literal", "value": "Arcanist Brand has " }, { "type": "number", "index": 0, "stat": "arcanist_brand_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Arcanist Brand has {0}% reduced Cast Speed": [ { "type": "literal", "value": "Arcanist Brand has " }, { "type": "number", "index": 0, "stat": "arcanist_brand_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "Spells Triggered by Arcanist Brand Unnerve enemies on Hit for 4 seconds": [ { "type": "literal", "value": "Spells Triggered by Arcanist Brand Unnerve enemies on Hit for 4 seconds" } ], "Cannot Recover Life or Energy Shield to above {0}%": [ { "type": "literal", "value": "Cannot Recover Life or Energy Shield to above " }, { "type": "number", "index": 0, "stat": "archnemesis_cannot_recover_life_or_energy_shield_above_%" }, { "type": "literal", "value": "%" } ], "Arctic Armour has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Arctic Armour has " }, { "type": "number", "index": 0, "stat": "arctic_armour_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Arctic Armour has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Arctic Armour has " }, { "type": "number", "index": 0, "stat": "arctic_armour_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "Arctic Armour has no Reservation": [ { "type": "literal", "value": "Arctic Armour has no Reservation" } ], "Creeping Frost's Chilling Area has {0}% increased Movement Speed": [ { "type": "literal", "value": "Creeping Frost's Chilling Area has " }, { "type": "number", "index": 0, "stat": "arctic_breath_chilling_area_movement_velocity_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Creeping Frost's Chilling Area has {0}% reduced Movement Speed": [ { "type": "literal", "value": "Creeping Frost's Chilling Area has " }, { "type": "number", "index": 0, "stat": "arctic_breath_chilling_area_movement_velocity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "{0}% increased Area Damage per 10 Devotion": [ { "type": "number", "index": 0, "stat": "area_damage_+%_per_10_devotion" }, { "type": "literal", "value": "% increased Area Damage per 10 Devotion" } ], "{0}% reduced Area Damage per 10 Devotion": [ { "type": "number", "index": 0, "stat": "area_damage_+%_per_10_devotion", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area Damage per 10 Devotion" } ], "{0}% increased Area Damage per 12 Strength": [ { "type": "number", "index": 0, "stat": "area_damage_+%_per_12_strength" }, { "type": "literal", "value": "% increased Area Damage per 12 Strength" } ], "{0}% reduced Area Damage per 12 Strength": [ { "type": "number", "index": 0, "stat": "area_damage_+%_per_12_strength", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area Damage per 12 Strength" } ], "{0}% increased Area of Effect if Intelligence is below 100": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_if_below_100_intelligence" }, { "type": "literal", "value": "% increased Area of Effect if Intelligence is below 100" } ], "{0}% reduced Area of Effect if Intelligence is below 100": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_if_below_100_intelligence", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect if Intelligence is below 100" } ], "If you've Consumed a corpse Recently, you and your Minions have {0}% increased Area of Effect": [ { "type": "literal", "value": "If you've Consumed a corpse Recently, you and your Minions have " }, { "type": "number", "index": 0, "stat": "area_of_effect_+%_for_you_and_minions_if_consumed_corpse_recently" }, { "type": "literal", "value": "% increased Area of Effect" } ], "If you've Consumed a corpse Recently, you and your Minions have {0}% reduced Area of Effect": [ { "type": "literal", "value": "If you've Consumed a corpse Recently, you and your Minions have " }, { "type": "number", "index": 0, "stat": "area_of_effect_+%_for_you_and_minions_if_consumed_corpse_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "{0}% increased Area of Effect if you've dealt a Culling Strike Recently": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_if_culled_recently" }, { "type": "literal", "value": "% increased Area of Effect if you've dealt a Culling Strike Recently" } ], "{0}% reduced Area of Effect if you've dealt a Culling Strike Recently": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_if_culled_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect if you've dealt a Culling Strike Recently" } ], "{0}% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_if_enemy_stunned_with_two_handed_melee_weapon_recently" }, { "type": "literal", "value": "% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently" } ], "{0}% reduced Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_if_enemy_stunned_with_two_handed_melee_weapon_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently" } ], "{0}% increased Area of Effect if you've dealt a Critical Strike Recently": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_if_have_crit_recently" }, { "type": "literal", "value": "% increased Area of Effect if you've dealt a Critical Strike Recently" } ], "{0}% reduced Area of Effect if you've dealt a Critical Strike Recently": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_if_have_crit_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect if you've dealt a Critical Strike Recently" } ], "{0}% increased Area of Effect if you have Stunned an Enemy Recently": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_if_have_stunned_an_enemy_recently" }, { "type": "literal", "value": "% increased Area of Effect if you have Stunned an Enemy Recently" } ], "{0}% reduced Area of Effect if you have Stunned an Enemy Recently": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_if_have_stunned_an_enemy_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect if you have Stunned an Enemy Recently" } ], "{0}% increased Area of Effect if you've Killed at least 5 Enemies Recently": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_if_killed_at_least_5_enemies_recently" }, { "type": "literal", "value": "% increased Area of Effect if you've Killed at least 5 Enemies Recently" } ], "{0}% reduced Area of Effect if you've Killed at least 5 Enemies Recently": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_if_killed_at_least_5_enemies_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect if you've Killed at least 5 Enemies Recently" } ], "{0}% increased Area of Effect if you have Blocked Recently": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_if_you_have_blocked_recently" }, { "type": "literal", "value": "% increased Area of Effect if you have Blocked Recently" } ], "{0}% reduced Area of Effect if you have Blocked Recently": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_if_you_have_blocked_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect if you have Blocked Recently" } ], "{0}% increased Area of Effect per 50 Strength": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_per_50_strength" }, { "type": "literal", "value": "% increased Area of Effect per 50 Strength" } ], "{0}% reduced Area of Effect per 50 Strength": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_per_50_strength", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect per 50 Strength" } ], "{0}% increased Area of Effect for each Summoned Sentinel of Purity": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_per_active_herald_of_light_minion" }, { "type": "literal", "value": "% increased Area of Effect for each Summoned Sentinel of Purity" } ], "{0}% reduced Area of Effect for each Summoned Sentinel of Purity": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_per_active_herald_of_light_minion", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect for each Summoned Sentinel of Purity" } ], "{0}% increased Area of Effect per Endurance Charge": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_per_endurance_charge" }, { "type": "literal", "value": "% increased Area of Effect per Endurance Charge" } ], "{0}% reduced Area of Effect per Endurance Charge": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_per_endurance_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect per Endurance Charge" } ], "{0}% increased Area of Effect per Enemy killed recently, up to 50%": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_per_enemy_killed_recently" }, { "type": "literal", "value": "% increased Area of Effect per Enemy killed recently, up to 50%" } ], "{0}% reduced Area of Effect per Enemy killed recently": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_per_enemy_killed_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect per Enemy killed recently" } ], "{0}% increased Area of Effect while Fortified": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_while_fortified" }, { "type": "literal", "value": "% increased Area of Effect while Fortified" } ], "{0}% reduced Area of Effect while Fortified": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_while_fortified", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect while Fortified" } ], "{0}% increased Area of Effect while you have a Totem": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_while_totem_active" }, { "type": "literal", "value": "% increased Area of Effect while you have a Totem" } ], "{0}% reduced Area of Effect while you have a Totem": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_while_totem_active", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect while you have a Totem" } ], "{0}% increased Area of Effect while wielding a Bow": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_while_wielding_bow" }, { "type": "literal", "value": "% increased Area of Effect while wielding a Bow" } ], "{0}% reduced Area of Effect while wielding a Bow": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_while_wielding_bow", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect while wielding a Bow" } ], "{0}% increased Area of Effect while wielding a Staff": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_while_wielding_staff" }, { "type": "literal", "value": "% increased Area of Effect while wielding a Staff" } ], "{0}% reduced Area of Effect while wielding a Staff": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_while_wielding_staff", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect while wielding a Staff" } ], "{0}% increased Area of Effect while you have Arcane Surge": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_while_you_have_arcane_surge" }, { "type": "literal", "value": "% increased Area of Effect while you have Arcane Surge" } ], "{0}% reduced Area of Effect while you have Arcane Surge": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_while_you_have_arcane_surge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect while you have Arcane Surge" } ], "{0}% increased Area of Effect if you have at least 500 Strength": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_with_500_or_more_strength" }, { "type": "literal", "value": "% increased Area of Effect if you have at least 500 Strength" } ], "{0}% reduced Area of Effect if you have at least 500 Strength": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_with_500_or_more_strength", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect if you have at least 500 Strength" } ], "Bow Skills have {0}% increased Area of Effect": [ { "type": "literal", "value": "Bow Skills have " }, { "type": "number", "index": 0, "stat": "area_of_effect_+%_with_bow_skills" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Bow Skills have {0}% reduced Area of Effect": [ { "type": "literal", "value": "Bow Skills have " }, { "type": "number", "index": 0, "stat": "area_of_effect_+%_with_bow_skills", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Herald Skills have {0}% increased Area of Effect": [ { "type": "literal", "value": "Herald Skills have " }, { "type": "number", "index": 0, "stat": "area_of_effect_+%_with_herald_skills" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Herald Skills have {0}% reduced Area of Effect": [ { "type": "literal", "value": "Herald Skills have " }, { "type": "number", "index": 0, "stat": "area_of_effect_+%_with_herald_skills", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "{0}% increased Accuracy with Area Skills": [ { "type": "number", "index": 0, "stat": "area_skill_accuracy_rating_+%" }, { "type": "literal", "value": "% increased Accuracy with Area Skills" } ], "{0}% reduced Accuracy with Area Skills": [ { "type": "number", "index": 0, "stat": "area_skill_accuracy_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Accuracy with Area Skills" } ], "Area Skills have {0}% chance to Knock Enemies Back on Hit": [ { "type": "literal", "value": "Area Skills have " }, { "type": "number", "index": 0, "stat": "area_skill_knockback_chance_%" }, { "type": "literal", "value": "% chance to Knock Enemies Back on Hit" } ], "Armageddon Brand Damage Penetrates {0}% of Branded Enemy's Fire Resistance": [ { "type": "literal", "value": "Armageddon Brand Damage Penetrates " }, { "type": "number", "index": 0, "stat": "armageddon_brand_attached_target_fire_penetration_%" }, { "type": "literal", "value": "% of Branded Enemy's Fire Resistance" } ], "Armageddon Brand deals {0}% increased Damage": [ { "type": "literal", "value": "Armageddon Brand deals " }, { "type": "number", "index": 0, "stat": "armageddon_brand_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Armageddon Brand deals {0}% reduced Damage": [ { "type": "literal", "value": "Armageddon Brand deals " }, { "type": "number", "index": 0, "stat": "armageddon_brand_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Armageddon Brand has {0}% increased Activation Frequency": [ { "type": "literal", "value": "Armageddon Brand has " }, { "type": "number", "index": 0, "stat": "armageddon_brand_repeat_frequency_+%" }, { "type": "literal", "value": "% increased Activation Frequency" } ], "Armageddon Brand has {0}% reduced Activation Frequency": [ { "type": "literal", "value": "Armageddon Brand has " }, { "type": "number", "index": 0, "stat": "armageddon_brand_repeat_frequency_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Activation Frequency" } ], "{0}% of Armour applies to Fire, Cold and Lightning Damage taken from Hits": [ { "type": "number", "index": 0, "stat": "armour_%_applies_to_fire_cold_lightning_damage" }, { "type": "literal", "value": "% of Armour applies to Fire, Cold and Lightning Damage taken from Hits" } ], "{0}% increased Armour if you have been Hit Recently": [ { "type": "number", "index": 0, "stat": "armour_+%_if_have_been_hit_recently" }, { "type": "literal", "value": "% increased Armour if you have been Hit Recently" } ], "{0}% reduced Armour if you have been Hit Recently": [ { "type": "number", "index": 0, "stat": "armour_+%_if_have_been_hit_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour if you have been Hit Recently" } ], "{0}% increased Armour if you haven't been Hit Recently": [ { "type": "number", "index": 0, "stat": "armour_+%_if_you_havent_been_hit_recently" }, { "type": "literal", "value": "% increased Armour if you haven't been Hit Recently" } ], "{0}% reduced Armour if you haven't been Hit Recently": [ { "type": "number", "index": 0, "stat": "armour_+%_if_you_havent_been_hit_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour if you haven't been Hit Recently" } ], "{0} Armour per 10 Unreserved Maximum Mana": [ { "type": "number", "index": 0, "stat": "armour_+_per_10_unreserved_max_mana" }, { "type": "literal", "value": " Armour per 10 Unreserved Maximum Mana" } ], "{0}% increased Armour and Energy Shield from Equipped Body Armour if Equipped Helmet,\nGloves and Boots all have Armour and Energy Shield": [ { "type": "number", "index": 0, "stat": "armour_and_energy_shield_+%_from_body_armour_if_gloves_helmet_boots_have_armour_and_energy_shield" }, { "type": "literal", "value": "% increased Armour and Energy Shield from Equipped Body Armour if Equipped Helmet,\nGloves and Boots all have Armour and Energy Shield" } ], "{0}% reduced Armour and Energy Shield from Equipped Body Armour if Equipped Helmet,\nGloves and Boots all have Armour and Energy Shield": [ { "type": "number", "index": 0, "stat": "armour_and_energy_shield_+%_from_body_armour_if_gloves_helmet_boots_have_armour_and_energy_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour and Energy Shield from Equipped Body Armour if Equipped Helmet,\nGloves and Boots all have Armour and Energy Shield" } ], "{0}% increased Armour and Evasion Rating during Onslaught": [ { "type": "number", "index": 0, "stat": "armour_and_evasion_+%_during_onslaught" }, { "type": "literal", "value": "% increased Armour and Evasion Rating during Onslaught" } ], "{0}% reduced Armour and Evasion Rating during Onslaught": [ { "type": "number", "index": 0, "stat": "armour_and_evasion_+%_during_onslaught", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour and Evasion Rating during Onslaught" } ], "{0} to Armour and Evasion Rating per 1% Chance to Block Attack Damage": [ { "type": "number", "index": 0, "stat": "armour_and_evasion_rating_+_per_1%_attack_block_chance" }, { "type": "literal", "value": " to Armour and Evasion Rating per 1% Chance to Block Attack Damage" } ], "{0} to Armour and Evasion Rating while Fortified": [ { "type": "number", "index": 0, "stat": "armour_and_evasion_rating_+_while_fortified" }, { "type": "literal", "value": " to Armour and Evasion Rating while Fortified" } ], "{0}% increased Armour and Evasion Rating while Leeching": [ { "type": "number", "index": 0, "stat": "armour_evasion_+%_while_leeching" }, { "type": "literal", "value": "% increased Armour and Evasion Rating while Leeching" } ], "{0}% reduced Armour and Evasion Rating while Leeching": [ { "type": "number", "index": 0, "stat": "armour_evasion_+%_while_leeching", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour and Evasion Rating while Leeching" } ], "{0}% increased Armour from Equipped Boots and Gloves": [ { "type": "number", "index": 0, "stat": "armour_from_gloves_and_boots_+%" }, { "type": "literal", "value": "% increased Armour from Equipped Boots and Gloves" } ], "{0}% reduced Armour from Equipped Boots and Gloves": [ { "type": "number", "index": 0, "stat": "armour_from_gloves_and_boots_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour from Equipped Boots and Gloves" } ], "{0}% increased Armour from Equipped Helmet and Gloves": [ { "type": "number", "index": 0, "stat": "armour_from_helmet_and_gloves_+%" }, { "type": "literal", "value": "% increased Armour from Equipped Helmet and Gloves" } ], "{0}% reduced Armour from Equipped Helmet and Gloves": [ { "type": "number", "index": 0, "stat": "armour_from_helmet_and_gloves_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour from Equipped Helmet and Gloves" } ], "Armour is increased by Overcapped Fire Resistance": [ { "type": "literal", "value": "Armour is increased by Overcapped Fire Resistance" } ], "{0} to Armour per 1 Maximum Energy Shield on Equipped Helmet": [ { "type": "number", "index": 0, "stat": "armour_+_per_1_helmet_maximum_energy_shield" }, { "type": "literal", "value": " to Armour per 1 Maximum Energy Shield on Equipped Helmet" } ], "{0} to Armour while affected by Determination": [ { "type": "number", "index": 0, "stat": "armour_+_while_affected_by_determination" }, { "type": "literal", "value": " to Armour while affected by Determination" } ], "{0} to Armour while affected by a Guard Skill Buff": [ { "type": "number", "index": 0, "stat": "armour_+_while_affected_by_guard_skill" }, { "type": "literal", "value": " to Armour while affected by a Guard Skill Buff" } ], "{0} to Armour while Fortified": [ { "type": "number", "index": 0, "stat": "armour_+_while_you_have_fortify" }, { "type": "literal", "value": " to Armour while Fortified" } ], "{0}% increased Armour if you haven't Killed Recently": [ { "type": "number", "index": 0, "stat": "armour_+%_if_enemy_not_killed_recently" }, { "type": "literal", "value": "% increased Armour if you haven't Killed Recently" } ], "{0}% reduced Armour if you haven't Killed Recently": [ { "type": "number", "index": 0, "stat": "armour_+%_if_enemy_not_killed_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour if you haven't Killed Recently" } ], "{0}% increased Armour per 50 Strength": [ { "type": "number", "index": 0, "stat": "armour_+%_per_50_str" }, { "type": "literal", "value": "% increased Armour per 50 Strength" } ], "{0}% reduced Armour per 50 Strength": [ { "type": "number", "index": 0, "stat": "armour_+%_per_50_str", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour per 50 Strength" } ], "{0}% increased Armour per Red Socket on Main Hand Weapon": [ { "type": "number", "index": 0, "stat": "armour_+%_per_red_socket_on_main_hand_weapon" }, { "type": "literal", "value": "% increased Armour per Red Socket on Main Hand Weapon" } ], "{0}% reduced Armour per Red Socket on Main Hand Weapon": [ { "type": "number", "index": 0, "stat": "armour_+%_per_red_socket_on_main_hand_weapon", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour per Red Socket on Main Hand Weapon" } ], "{0}% increased Armour per second you've been stationary, up to a maximum of 100%": [ { "type": "number", "index": 0, "stat": "armour_+%_per_second_while_stationary_up_to_100" }, { "type": "literal", "value": "% increased Armour per second you've been stationary, up to a maximum of 100%" } ], "{0}% reduced Armour per second you've been stationary, up to a maximum of 100%": [ { "type": "number", "index": 0, "stat": "armour_+%_per_second_while_stationary_up_to_100", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour per second you've been stationary, up to a maximum of 100%" } ], "{0}% increased Armour while Bleeding": [ { "type": "number", "index": 0, "stat": "armour_+%_while_bleeding" }, { "type": "literal", "value": "% increased Armour while Bleeding" } ], "{0}% increased Armour while stationary": [ { "type": "number", "index": 0, "stat": "armour_+%_while_stationary" }, { "type": "literal", "value": "% increased Armour while stationary" } ], "{0}% reduced Armour while stationary": [ { "type": "number", "index": 0, "stat": "armour_+%_while_stationary", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour while stationary" } ], "Arrows gain Critical Strike Chance as they travel farther, up to {0}% increased Critical Strike Chance": [ { "type": "literal", "value": "Arrows gain Critical Strike Chance as they travel farther, up to " }, { "type": "number", "index": 0, "stat": "arrow_critical_strike_chance_+%_max_as_distance_travelled_increases" }, { "type": "literal", "value": "% increased Critical Strike Chance" } ], "Arrows deal {0}% increased Damage with Hits and Ailments to Targets they Pierce": [ { "type": "literal", "value": "Arrows deal " }, { "type": "number", "index": 0, "stat": "arrow_damage_+%_vs_pierced_targets" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments to Targets they Pierce" } ], "Arrows deal {0}% reduced Damage with Hits and Ailments to Targets they Pierce": [ { "type": "literal", "value": "Arrows deal " }, { "type": "number", "index": 0, "stat": "arrow_damage_+%_vs_pierced_targets", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments to Targets they Pierce" } ], "Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce": [ { "type": "literal", "value": "Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce" } ], "Arrows gain Damage as they travel farther, dealing up to {0}% increased Damage with Hits to targets": [ { "type": "literal", "value": "Arrows gain Damage as they travel farther, dealing up to " }, { "type": "number", "index": 0, "stat": "arrow_damage_+%_max_as_distance_travelled_increases" }, { "type": "literal", "value": "% increased Damage with Hits to targets" } ], "Arrows deal {0} to {1} Added Fire Damage for each time they've Pierced": [ { "type": "literal", "value": "Arrows deal " }, { "type": "number", "index": 0, "stat": "minimum_arrow_fire_damage_added_for_each_pierce" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_arrow_fire_damage_added_for_each_pierce" }, { "type": "literal", "value": " Added Fire Damage for each time they've Pierced" } ], "Increases and Reductions to Projectile Speed also apply to Damage with Bows": [ { "type": "literal", "value": "Increases and Reductions to Projectile Speed also apply to Damage with Bows" } ], "Arrows Pierce all Targets after Forking": [ { "type": "literal", "value": "Arrows Pierce all Targets after Forking" } ], "Arrows Pierce 1 additional Target": [ { "type": "literal", "value": "Arrows Pierce 1 additional Target" } ], "Arrows which Pierce also Return": [ { "type": "literal", "value": "Arrows which Pierce also Return" } ], "Artillery Ballista Damage Penetrates {0}% Fire Resistance": [ { "type": "literal", "value": "Artillery Ballista Damage Penetrates " }, { "type": "number", "index": 0, "stat": "artillery_ballista_fire_pen_+%" }, { "type": "literal", "value": "% Fire Resistance" } ], "Artillery Ballista fires an additional Arrow": [ { "type": "literal", "value": "Artillery Ballista fires an additional Arrow" } ], "Artillery Ballista fires {0} additional Arrows": [ { "type": "literal", "value": "Artillery Ballista fires " }, { "type": "number", "index": 0, "stat": "artillery_ballista_num_additional_arrows" }, { "type": "literal", "value": " additional Arrows" } ], "{0}% more Chaos Damage with Attack Skills": [ { "type": "number", "index": 0, "stat": "ascendancy_pathfinder_chaos_damage_with_attack_skills_+%_final" }, { "type": "literal", "value": "% more Chaos Damage with Attack Skills" } ], "{0}% less Chaos Damage with Attack Skills": [ { "type": "number", "index": 0, "stat": "ascendancy_pathfinder_chaos_damage_with_attack_skills_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Chaos Damage with Attack Skills" } ], "{0}% increased Aspect of the Avian Buff Effect": [ { "type": "number", "index": 0, "stat": "aspect_of_the_avian_buff_effect_+%" }, { "type": "literal", "value": "% increased Aspect of the Avian Buff Effect" } ], "{0}% reduced Aspect of the Avian Buff Effect": [ { "type": "number", "index": 0, "stat": "aspect_of_the_avian_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aspect of the Avian Buff Effect" } ], "Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies": [ { "type": "literal", "value": "Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies" } ], "{0} seconds to Cat's Agility Duration": [ { "type": "number", "index": 0, "stat": "aspect_of_the_cat_base_secondary_duration", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds to Cat's Agility Duration" } ], "Aspect of the Spider can inflict Spider's Web on Enemies an additional time": [ { "type": "literal", "value": "Aspect of the Spider can inflict Spider's Web on Enemies an additional time" } ], "Aspect of the Spider can inflict Spider's Web on Enemies {0} additional times": [ { "type": "literal", "value": "Aspect of the Spider can inflict Spider's Web on Enemies " }, { "type": "number", "index": 0, "stat": "aspect_of_the_spider_web_count_+" }, { "type": "literal", "value": " additional times" } ], "Attacks have {0}% to Critical Strike Chance": [ { "type": "literal", "value": "Attacks have " }, { "type": "number", "index": 0, "stat": "attack_additional_critical_strike_chance_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Critical Strike Chance" } ], "{0}% increased Damage with Ailments from Attack Skills": [ { "type": "number", "index": 0, "stat": "attack_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Ailments from Attack Skills" } ], "{0}% reduced Damage with Ailments from Attack Skills": [ { "type": "number", "index": 0, "stat": "attack_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments from Attack Skills" } ], "Attack Skills deal {0}% increased Damage with Ailments while Dual Wielding": [ { "type": "literal", "value": "Attack Skills deal " }, { "type": "number", "index": 0, "stat": "attack_ailment_damage_+%_while_dual_wielding" }, { "type": "literal", "value": "% increased Damage with Ailments while Dual Wielding" } ], "Attack Skills deal {0}% reduced Damage with Ailments while Dual Wielding": [ { "type": "literal", "value": "Attack Skills deal " }, { "type": "number", "index": 0, "stat": "attack_ailment_damage_+%_while_dual_wielding", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments while Dual Wielding" } ], "{0}% increased Damage with Ailments from Attack Skills while wielding an Axe": [ { "type": "number", "index": 0, "stat": "attack_ailment_damage_+%_while_wielding_axe" }, { "type": "literal", "value": "% increased Damage with Ailments from Attack Skills while wielding an Axe" } ], "{0}% reduced Damage with Ailments from Attack Skills while wielding an Axe": [ { "type": "number", "index": 0, "stat": "attack_ailment_damage_+%_while_wielding_axe", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments from Attack Skills while wielding an Axe" } ], "{0}% increased Damage with Ailments from Attack Skills while wielding a Bow": [ { "type": "number", "index": 0, "stat": "attack_ailment_damage_+%_while_wielding_bow" }, { "type": "literal", "value": "% increased Damage with Ailments from Attack Skills while wielding a Bow" } ], "{0}% reduced Damage with Ailments from Attack Skills while wielding a Bow": [ { "type": "number", "index": 0, "stat": "attack_ailment_damage_+%_while_wielding_bow", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments from Attack Skills while wielding a Bow" } ], "{0}% increased Damage with Ailments from Attack Skills while wielding a Claw": [ { "type": "number", "index": 0, "stat": "attack_ailment_damage_+%_while_wielding_claw" }, { "type": "literal", "value": "% increased Damage with Ailments from Attack Skills while wielding a Claw" } ], "{0}% reduced Damage with Ailments from Attack Skills while wielding a Claw": [ { "type": "number", "index": 0, "stat": "attack_ailment_damage_+%_while_wielding_claw", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments from Attack Skills while wielding a Claw" } ], "{0}% increased Damage with Ailments from Attack Skills while wielding a Dagger": [ { "type": "number", "index": 0, "stat": "attack_ailment_damage_+%_while_wielding_dagger" }, { "type": "literal", "value": "% increased Damage with Ailments from Attack Skills while wielding a Dagger" } ], "{0}% reduced Damage with Ailments from Attack Skills while wielding a Dagger": [ { "type": "number", "index": 0, "stat": "attack_ailment_damage_+%_while_wielding_dagger", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments from Attack Skills while wielding a Dagger" } ], "{0}% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre": [ { "type": "number", "index": 0, "stat": "attack_ailment_damage_+%_while_wielding_mace" }, { "type": "literal", "value": "% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre" } ], "{0}% reduced Damage with Ailments from Attack Skills while wielding a Mace or Sceptre": [ { "type": "number", "index": 0, "stat": "attack_ailment_damage_+%_while_wielding_mace", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments from Attack Skills while wielding a Mace or Sceptre" } ], "{0}% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon": [ { "type": "number", "index": 0, "stat": "attack_ailment_damage_+%_while_wielding_melee_weapon" }, { "type": "literal", "value": "% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon" } ], "{0}% reduced Damage with Ailments from Attack Skills while wielding a Melee Weapon": [ { "type": "number", "index": 0, "stat": "attack_ailment_damage_+%_while_wielding_melee_weapon", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments from Attack Skills while wielding a Melee Weapon" } ], "{0}% increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon": [ { "type": "number", "index": 0, "stat": "attack_ailment_damage_+%_while_wielding_one_handed_weapon" }, { "type": "literal", "value": "% increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon" } ], "{0}% reduced Damage with Ailments from Attack Skills while wielding a One Handed Weapon": [ { "type": "number", "index": 0, "stat": "attack_ailment_damage_+%_while_wielding_one_handed_weapon", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments from Attack Skills while wielding a One Handed Weapon" } ], "{0}% increased Damage with Ailments from Attack Skills while wielding a Staff": [ { "type": "number", "index": 0, "stat": "attack_ailment_damage_+%_while_wielding_staff" }, { "type": "literal", "value": "% increased Damage with Ailments from Attack Skills while wielding a Staff" } ], "{0}% reduced Damage with Ailments from Attack Skills while wielding a Staff": [ { "type": "number", "index": 0, "stat": "attack_ailment_damage_+%_while_wielding_staff", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments from Attack Skills while wielding a Staff" } ], "{0}% increased Damage with Ailments from Attack Skills while wielding a Sword": [ { "type": "number", "index": 0, "stat": "attack_ailment_damage_+%_while_wielding_sword" }, { "type": "literal", "value": "% increased Damage with Ailments from Attack Skills while wielding a Sword" } ], "{0}% reduced Damage with Ailments from Attack Skills while wielding a Sword": [ { "type": "number", "index": 0, "stat": "attack_ailment_damage_+%_while_wielding_sword", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments from Attack Skills while wielding a Sword" } ], "{0}% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon": [ { "type": "number", "index": 0, "stat": "attack_ailment_damage_+%_while_wielding_two_handed_weapon" }, { "type": "literal", "value": "% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon" } ], "{0}% reduced Damage with Ailments from Attack Skills while wielding a Two Handed Weapon": [ { "type": "number", "index": 0, "stat": "attack_ailment_damage_+%_while_wielding_two_handed_weapon", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments from Attack Skills while wielding a Two Handed Weapon" } ], "{0}% increased Damage with Ailments from Attack Skills while wielding a Wand": [ { "type": "number", "index": 0, "stat": "attack_ailment_damage_+%_while_wielding_wand" }, { "type": "literal", "value": "% increased Damage with Ailments from Attack Skills while wielding a Wand" } ], "{0}% reduced Damage with Ailments from Attack Skills while wielding a Wand": [ { "type": "number", "index": 0, "stat": "attack_ailment_damage_+%_while_wielding_wand", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments from Attack Skills while wielding a Wand" } ], "{0}% increased Attack and Cast Speed for each alive Monster in Pack": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_per_alive_packmate" }, { "type": "literal", "value": "% increased Attack and Cast Speed for each alive Monster in Pack" } ], "{0}% increased Attack and Cast Speed for each alive Monster in Pack": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_per_alive_packmate", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Attack and Cast Speed for each alive Monster in Pack" } ], "{0}% increased Attack and Cast Speed granted to Pack members on death": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_to_grant_packmate_on_death" }, { "type": "literal", "value": "% increased Attack and Cast Speed granted to Pack members on death" } ], "{0}% increased Attack and Cast Speed during Effect of any Mana Flask": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_while_affected_by_a_mana_flask" }, { "type": "literal", "value": "% increased Attack and Cast Speed during Effect of any Mana Flask" } ], "{0}% reduced Attack and Cast Speed during Effect of any Mana Flask": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_while_affected_by_a_mana_flask", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed during Effect of any Mana Flask" } ], "{0}% increased Attack and Cast Speed while Elusive": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_while_affected_by_elusive" }, { "type": "literal", "value": "% increased Attack and Cast Speed while Elusive" } ], "{0}% reduced Attack and Cast Speed while Elusive": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_while_affected_by_elusive", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed while Elusive" } ], "{0}% increased Attack and Cast Speed while not near an Ancestral Totem": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_while_not_near_ancestral_totem" }, { "type": "literal", "value": "% increased Attack and Cast Speed while not near an Ancestral Totem" } ], "{0}% reduced Attack and Cast Speed while not near an Ancestral Totem": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_while_not_near_ancestral_totem", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed while not near an Ancestral Totem" } ], "{0}% increased Attack and Cast Speed per Ghost Shroud": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_per_ghost_dance_stack_+%" }, { "type": "literal", "value": "% increased Attack and Cast Speed per Ghost Shroud" } ], "{0}% reduced Attack and Cast Speed per Ghost Shroud": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_per_ghost_dance_stack_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed per Ghost Shroud" } ], "Gain {0}% increased Attack and Cast Speed for 3 seconds when you Attack, up to once every 9 seconds": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_for_3_seconds_on_attack_every_9_seconds" }, { "type": "literal", "value": "% increased Attack and Cast Speed for 3 seconds when you Attack, up to once every 9 seconds" } ], "{0}% increased Attack and Cast Speed if you've Hit an Enemy Recently": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_if_enemy_hit_recently" }, { "type": "literal", "value": "% increased Attack and Cast Speed if you've Hit an Enemy Recently" } ], "{0}% reduced Attack and Cast Speed if you've Hit an Enemy Recently": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_if_enemy_hit_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed if you've Hit an Enemy Recently" } ], "{0}% increased Attack and Cast Speed if you haven't been Hit Recently": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_if_havent_been_hit_recently" }, { "type": "literal", "value": "% increased Attack and Cast Speed if you haven't been Hit Recently" } ], "{0}% reduced Attack and Cast Speed if you haven't been Hit Recently": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_if_havent_been_hit_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed if you haven't been Hit Recently" } ], "{0}% increased Attack and Cast Speed per Endurance Charge": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_per_endurance_charge" }, { "type": "literal", "value": "% increased Attack and Cast Speed per Endurance Charge" } ], "{0}% reduced Attack and Cast Speed per Endurance Charge": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_per_endurance_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed per Endurance Charge" } ], "{0}% increased Attack and Cast Speed per Power Charge": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_per_power_charge" }, { "type": "literal", "value": "% increased Attack and Cast Speed per Power Charge" } ], "{0}% reduced Attack and Cast Speed per Power Charge": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_per_power_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed per Power Charge" } ], "{0}% increased Attack and Cast Speed per Summoned Raging Spirit": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_per_summoned_raging_spirit" }, { "type": "literal", "value": "% increased Attack and Cast Speed per Summoned Raging Spirit" } ], "{0}% reduced Attack and Cast Speed per Summoned Raging Spirit": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_per_summoned_raging_spirit", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed per Summoned Raging Spirit" } ], "{0}% increased Attack and Cast Speed while affected by a Herald": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_while_affected_by_a_herald" }, { "type": "literal", "value": "% increased Attack and Cast Speed while affected by a Herald" } ], "{0}% reduced Attack and Cast Speed while affected by a Herald": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_while_affected_by_a_herald", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed while affected by a Herald" } ], "{0}% increased Attack and Cast Speed while Channelling": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_while_channelling" }, { "type": "literal", "value": "% increased Attack and Cast Speed while Channelling" } ], "{0}% reduced Attack and Cast Speed while Channelling": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_while_channelling", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed while Channelling" } ], "{0}% increased Attack and Cast Speed while Focused": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_while_focused" }, { "type": "literal", "value": "% increased Attack and Cast Speed while Focused" } ], "{0}% reduced Attack and Cast Speed while Focused": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_while_focused", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed while Focused" } ], "{0}% increased Attack and Cast Speed while Leeching Energy Shield": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_while_leeching_energy_shield" }, { "type": "literal", "value": "% increased Attack and Cast Speed while Leeching Energy Shield" } ], "{0}% reduced Attack and Cast Speed while Leeching Energy Shield": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_while_leeching_energy_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed while Leeching Energy Shield" } ], "{0}% increased Attack and Cast Speed while Physical Aegis is depleted": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_while_you_have_depleted_physical_aegis" }, { "type": "literal", "value": "% increased Attack and Cast Speed while Physical Aegis is depleted" } ], "{0}% reduced Attack and Cast Speed while Physical Aegis is depleted": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_while_you_have_depleted_physical_aegis", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed while Physical Aegis is depleted" } ], "Channelling Skills have {0}% increased Attack and Cast Speed": [ { "type": "literal", "value": "Channelling Skills have " }, { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_with_channelling_skills" }, { "type": "literal", "value": "% increased Attack and Cast Speed" } ], "Channelling Skills have {0}% reduced Attack and Cast Speed": [ { "type": "literal", "value": "Channelling Skills have " }, { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_with_channelling_skills", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed" } ], "{0}% increased Attack and Cast Speed with Chaos Skills": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_with_chaos_skills" }, { "type": "literal", "value": "% increased Attack and Cast Speed with Chaos Skills" } ], "{0}% reduced Attack and Cast Speed with Chaos Skills": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_with_chaos_skills", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed with Chaos Skills" } ], "{0}% increased Attack and Cast Speed with Cold Skills": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_with_cold_skills" }, { "type": "literal", "value": "% increased Attack and Cast Speed with Cold Skills" } ], "{0}% reduced Attack and Cast Speed with Cold Skills": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_with_cold_skills", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed with Cold Skills" } ], "{0}% increased Attack and Cast Speed with Elemental Skills": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_with_elemental_skills" }, { "type": "literal", "value": "% increased Attack and Cast Speed with Elemental Skills" } ], "{0}% reduced Attack and Cast Speed with Elemental Skills": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_with_elemental_skills", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed with Elemental Skills" } ], "{0}% increased Attack and Cast Speed with Fire Skills": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_with_fire_skills" }, { "type": "literal", "value": "% increased Attack and Cast Speed with Fire Skills" } ], "{0}% reduced Attack and Cast Speed with Fire Skills": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_with_fire_skills", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed with Fire Skills" } ], "{0}% increased Attack and Cast Speed with Lightning Skills": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_with_lightning_skills" }, { "type": "literal", "value": "% increased Attack and Cast Speed with Lightning Skills" } ], "{0}% reduced Attack and Cast Speed with Lightning Skills": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_with_lightning_skills", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed with Lightning Skills" } ], "{0}% increased Attack and Cast Speed with Physical Skills": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_with_physical_skills" }, { "type": "literal", "value": "% increased Attack and Cast Speed with Physical Skills" } ], "{0}% reduced Attack and Cast Speed with Physical Skills": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_with_physical_skills", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed with Physical Skills" } ], "{0}% increased Attack and Cast Speed with Shield Skills": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_with_shield_skills" }, { "type": "literal", "value": "% increased Attack and Cast Speed with Shield Skills" } ], "{0}% reduced Attack and Cast Speed with Shield Skills": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_with_shield_skills", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed with Shield Skills" } ], "{0}% more Attack and Movement Speed per Challenger Charge": [ { "type": "number", "index": 0, "stat": "attack_and_movement_speed_+%_final_per_challenger_charge" }, { "type": "literal", "value": "% more Attack and Movement Speed per Challenger Charge" } ], "{0}% increased Area of Effect for Attacks": [ { "type": "number", "index": 0, "stat": "attack_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect for Attacks" } ], "{0}% reduced Area of Effect for Attacks": [ { "type": "number", "index": 0, "stat": "attack_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect for Attacks" } ], "{0}% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently": [ { "type": "number", "index": 0, "stat": "attack_block_%_per_200_fire_hit_damage_taken_recently" }, { "type": "literal", "value": "% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently" } ], "{0}% Chance to Block Attack Damage if you have Blocked Spell Damage Recently": [ { "type": "number", "index": 0, "stat": "attack_block_%_if_blocked_a_spell_recently" }, { "type": "literal", "value": "% Chance to Block Attack Damage if you have Blocked Spell Damage Recently" } ], "{0}% Chance to Block Attack Damage while at Maximum Endurance Charges": [ { "type": "number", "index": 0, "stat": "attack_block_%_while_at_max_endurance_charges" }, { "type": "literal", "value": "% Chance to Block Attack Damage while at Maximum Endurance Charges" } ], "{0}% increased Attack, Cast and Movement Speed while you have Onslaught": [ { "type": "number", "index": 0, "stat": "attack_cast_and_movement_speed_+%_during_onslaught" }, { "type": "literal", "value": "% increased Attack, Cast and Movement Speed while you have Onslaught" } ], "{0}% reduced Attack, Cast and Movement Speed while you have Onslaught": [ { "type": "number", "index": 0, "stat": "attack_cast_and_movement_speed_+%_during_onslaught", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack, Cast and Movement Speed while you have Onslaught" } ], "{0}% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently": [ { "type": "number", "index": 0, "stat": "attack_cast_movement_speed_+%_if_taken_a_savage_hit_recently" }, { "type": "literal", "value": "% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently" } ], "{0}% reduced Attack, Cast and Movement Speed if you've taken a Savage Hit Recently": [ { "type": "number", "index": 0, "stat": "attack_cast_movement_speed_+%_if_taken_a_savage_hit_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack, Cast and Movement Speed if you've taken a Savage Hit Recently" } ], "Attack Hits against Bleeding Enemies have {0}% chance to Blind": [ { "type": "literal", "value": "Attack Hits against Bleeding Enemies have " }, { "type": "number", "index": 0, "stat": "attack_chance_to_blind_on_hit_%_vs_bleeding_enemies" }, { "type": "literal", "value": "% chance to Blind" } ], "Attack Hits against Blinded Enemies have {0}% chance to Maim": [ { "type": "literal", "value": "Attack Hits against Blinded Enemies have " }, { "type": "number", "index": 0, "stat": "attack_chance_to_maim_on_hit_%_vs_blinded_enemies" }, { "type": "literal", "value": "% chance to Maim" } ], "{0}% increased Attack Critical Strike Chance per 200 Accuracy Rating": [ { "type": "number", "index": 0, "stat": "attack_critical_strike_chance_+%_per_200_accuracy_rating" }, { "type": "literal", "value": "% increased Attack Critical Strike Chance per 200 Accuracy Rating" } ], "{0}% reduced Attack Critical Strike Chance per 200 Accuracy Rating": [ { "type": "number", "index": 0, "stat": "attack_critical_strike_chance_+%_per_200_accuracy_rating", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Critical Strike Chance per 200 Accuracy Rating" } ], "Attack Critical Strikes ignore Enemy Monster Elemental Resistances": [ { "type": "literal", "value": "Attack Critical Strikes ignore Enemy Monster Elemental Resistances" } ], "{0}% increased Attack Damage per 5% Chance to Block Attack Damage": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_per_5%_block_chance" }, { "type": "literal", "value": "% increased Attack Damage per 5% Chance to Block Attack Damage" } ], "{0}% reduced Attack Damage per 5% Chance to Block Attack Damage": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_per_5%_block_chance", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage per 5% Chance to Block Attack Damage" } ], "{0}% increased Attack Damage per 500 Maximum Mana": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_per_500_maximum_mana" }, { "type": "literal", "value": "% increased Attack Damage per 500 Maximum Mana" } ], "{0}% reduced Attack Damage per 500 Maximum Mana": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_per_500_maximum_mana", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage per 500 Maximum Mana" } ], "{0}% increased Attack Damage for each Map Item Modifier affecting the Area": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_per_explicit_map_mod_affecting_area" }, { "type": "literal", "value": "% increased Attack Damage for each Map Item Modifier affecting the Area" } ], "{0}% increased Attack Damage while in Blood Stance": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_while_in_blood_stance" }, { "type": "literal", "value": "% increased Attack Damage while in Blood Stance" } ], "{0}% reduced Attack Damage while in Blood Stance": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_while_in_blood_stance", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage while in Blood Stance" } ], "{0}% increased Damage with Attack Skills while you have at least 20 Fortification": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_while_you_have_at_least_20_fortification" }, { "type": "literal", "value": "% increased Damage with Attack Skills while you have at least 20 Fortification" } ], "{0}% reduced Damage with Attack Skills while you have at least 20 Fortification": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_while_you_have_at_least_20_fortification", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Attack Skills while you have at least 20 Fortification" } ], "Attack Damage is Lucky if you've Blocked in the past 20 seconds": [ { "type": "literal", "value": "Attack Damage is Lucky if you've Blocked in the past 20 seconds" } ], "Attack Damage while Dual Wielding is Lucky if you've Blocked in the past 20 seconds": [ { "type": "literal", "value": "Attack Damage while Dual Wielding is Lucky if you've Blocked in the past 20 seconds" } ], "1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating": [ { "type": "literal", "value": "1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating" } ], "{0}% increased Attack Damage per 16 Strength": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_per_16_strength" }, { "type": "literal", "value": "% increased Attack Damage per 16 Strength" } ], "{0}% reduced Attack Damage per 16 Strength": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_per_16_strength", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage per 16 Strength" } ], "{0}% increased Attack Damage per 450 Armour": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_per_450_physical_damage_reduction_rating" }, { "type": "literal", "value": "% increased Attack Damage per 450 Armour" } ], "{0}% increased Attack Damage per 75 Armour or Evasion Rating on Shield": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_per_75_armour_or_evasion_on_shield" }, { "type": "literal", "value": "% increased Attack Damage per 75 Armour or Evasion Rating on Shield" } ], "{0}% reduced Attack Damage per 75 Armour or Evasion Rating on Shield": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_per_75_armour_or_evasion_on_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage per 75 Armour or Evasion Rating on Shield" } ], "{0}% increased Attack Damage against Maimed Enemies": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_vs_maimed_enemies" }, { "type": "literal", "value": "% increased Attack Damage against Maimed Enemies" } ], "{0}% reduced Attack Damage against Maimed Enemies": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_vs_maimed_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage against Maimed Enemies" } ], "{0}% increased Attack Damage when on Full Life": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_when_on_full_life" }, { "type": "literal", "value": "% increased Attack Damage when on Full Life" } ], "{0}% reduced Attack Damage when on Full Life": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_when_on_full_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage when on Full Life" } ], "{0}% increased Attack Damage while affected by Precision": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_while_affected_by_precision" }, { "type": "literal", "value": "% increased Attack Damage while affected by Precision" } ], "{0}% reduced Attack Damage while affected by Precision": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_while_affected_by_precision", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage while affected by Precision" } ], "{0}% increased Attack Damage while Channelling": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_while_channelling" }, { "type": "literal", "value": "% increased Attack Damage while Channelling" } ], "{0}% reduced Attack Damage while Channelling": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_while_channelling", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage while Channelling" } ], "{0}% increased Attack Damage while Leeching": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_while_leeching" }, { "type": "literal", "value": "% increased Attack Damage while Leeching" } ], "{0}% reduced Attack Damage while Leeching": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_while_leeching", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage while Leeching" } ], "{0}% increased Damage with Attack Skills while Fortified": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_while_you_have_fortify" }, { "type": "literal", "value": "% increased Damage with Attack Skills while Fortified" } ], "{0}% reduced Damage with Attack Skills while Fortified": [ { "type": "number", "index": 0, "stat": "attack_damage_+%_while_you_have_fortify", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Attack Skills while Fortified" } ], "Channelling Skills deal {0}% increased Attack Damage": [ { "type": "literal", "value": "Channelling Skills deal " }, { "type": "number", "index": 0, "stat": "attack_damage_+%_with_channelling_skills" }, { "type": "literal", "value": "% increased Attack Damage" } ], "Channelling Skills deal {0}% reduced Attack Damage": [ { "type": "literal", "value": "Channelling Skills deal " }, { "type": "number", "index": 0, "stat": "attack_damage_+%_with_channelling_skills", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage" } ], "{0}% of Lightning Damage with Attack Skills Converted to Chaos Damage": [ { "type": "number", "index": 0, "stat": "attack_lightning_damage_%_to_convert_to_chaos" }, { "type": "literal", "value": "% of Lightning Damage with Attack Skills Converted to Chaos Damage" } ], "{0}% increased Mana Cost of Attacks": [ { "type": "number", "index": 0, "stat": "attack_mana_cost_+%" }, { "type": "literal", "value": "% increased Mana Cost of Attacks" } ], "{0}% reduced Mana Cost of Attacks": [ { "type": "number", "index": 0, "stat": "attack_mana_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Cost of Attacks" } ], "Adds {0} to {1} Fire Damage to Attacks with this Weapon per 10 Strength": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "attack_minimum_added_fire_damage_per_10_strength" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_fire_damage_per_10_strength" }, { "type": "literal", "value": " Fire Damage to Attacks with this Weapon per 10 Strength" } ], "Attacks with this Weapon deal {0} to {1} added Fire Damage to Bleeding Enemies": [ { "type": "literal", "value": "Attacks with this Weapon deal " }, { "type": "number", "index": 0, "stat": "local_minimum_added_fire_damage_vs_bleeding_enemies" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "local_maximum_added_fire_damage_vs_bleeding_enemies" }, { "type": "literal", "value": " added Fire Damage to Bleeding Enemies" } ], "Adds {0} to {1} Lightning Damage to Attacks with this Weapon per 10 Dexterity": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "attack_minimum_added_lightning_damage_per_10_dex" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_lightning_damage_per_10_dex" }, { "type": "literal", "value": " Lightning Damage to Attacks with this Weapon per 10 Dexterity" } ], "Adds {0} to {1} Lightning Damage to Attacks with this Weapon per 10 Intelligence": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "attack_minimum_added_lightning_damage_per_10_int" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_lightning_damage_per_10_int" }, { "type": "literal", "value": " Lightning Damage to Attacks with this Weapon per 10 Intelligence" } ], "{0} to {1} Added Attack Lightning Damage per 200 Accuracy Rating": [ { "type": "number", "index": 0, "stat": "attack_minimum_added_lightning_damage_per_200_accuracy_rating" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_lightning_damage_per_200_accuracy_rating" }, { "type": "literal", "value": " Added Attack Lightning Damage per 200 Accuracy Rating" } ], "Adds {0} to {1} Physical Damage to Attacks if you've\ndealt a Critical Strike Recently": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "attack_minimum_added_physical_damage_if_have_crit_recently" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_physical_damage_if_have_crit_recently" }, { "type": "literal", "value": " Physical Damage to Attacks if you've\ndealt a Critical Strike Recently" } ], "Adds {0} to {1} Physical Damage to Attacks per 25 Strength": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "attack_minimum_added_physical_damage_per_25_strength" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_physical_damage_per_25_strength" }, { "type": "literal", "value": " Physical Damage to Attacks per 25 Strength" } ], "Adds {0} to {1} Physical Damage to Attacks per Level": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "attack_minimum_added_physical_damage_per_level" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_physical_damage_per_level" }, { "type": "literal", "value": " Physical Damage to Attacks per Level" } ], "Attacks with this Weapon deal {0} to {1} added Physical Damage to Ignited Enemies": [ { "type": "literal", "value": "Attacks with this Weapon deal " }, { "type": "number", "index": 0, "stat": "local_minimum_added_physical_damage_vs_ignited_enemies" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "local_maximum_added_physical_damage_vs_ignited_enemies" }, { "type": "literal", "value": " added Physical Damage to Ignited Enemies" } ], "Projectiles from Attacks Fork": [ { "type": "literal", "value": "Projectiles from Attacks Fork" } ], "Projectiles from Attacks can Fork {0} additional time": [ { "type": "literal", "value": "Projectiles from Attacks can Fork " }, { "type": "number", "index": 0, "stat": "attack_projectiles_fork_additional_times" }, { "type": "literal", "value": " additional time" } ], "Projectiles from Attacks can Fork {0} additional times": [ { "type": "literal", "value": "Projectiles from Attacks can Fork " }, { "type": "number", "index": 0, "stat": "attack_projectiles_fork_additional_times" }, { "type": "literal", "value": " additional times" } ], "Attack Skills fire an additional Projectile while wielding a Claw or Dagger": [ { "type": "literal", "value": "Attack Skills fire an additional Projectile while wielding a Claw or Dagger" } ], "Attack Skills fire {0} additional Projectiles while wielding a Claw or Dagger": [ { "type": "literal", "value": "Attack Skills fire " }, { "type": "number", "index": 0, "stat": "attack_skill_additional_num_projectiles_while_wielding_claws_daggers" }, { "type": "literal", "value": " additional Projectiles while wielding a Claw or Dagger" } ], "Attack Skills deal {0}% increased Damage with Ailments while wielding an Axe or Sword": [ { "type": "literal", "value": "Attack Skills deal " }, { "type": "number", "index": 0, "stat": "attack_skill_ailment_damage_+%_while_wielding_axes_swords" }, { "type": "literal", "value": "% increased Damage with Ailments while wielding an Axe or Sword" } ], "Attack Skills deal {0}% reduced Damage with Ailments while wielding an Axe or Sword": [ { "type": "literal", "value": "Attack Skills deal " }, { "type": "number", "index": 0, "stat": "attack_skill_ailment_damage_+%_while_wielding_axes_swords", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments while wielding an Axe or Sword" } ], "{0}% increased Attack Speed per Enemy in Close Range": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_per_enemy_in_close_range" }, { "type": "literal", "value": "% increased Attack Speed per Enemy in Close Range" } ], "{0}% decreased Attack Speed per Enemy in Close Range": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_per_enemy_in_close_range", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% decreased Attack Speed per Enemy in Close Range" } ], "{0}% increased Attack Speed for each Map Item Modifier affecting the Area": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_per_explicit_map_mod_affecting_area" }, { "type": "literal", "value": "% increased Attack Speed for each Map Item Modifier affecting the Area" } ], "{0}% increased Attack Speed per Fortification": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_per_fortification" }, { "type": "literal", "value": "% increased Attack Speed per Fortification" } ], "{0}% reduced Attack Speed per Fortification": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_per_fortification", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed per Fortification" } ], "{0}% increased Attack Speed while in Sand Stance": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_while_in_sand_stance" }, { "type": "literal", "value": "% increased Attack Speed while in Sand Stance" } ], "{0}% reduced Attack Speed while in Sand Stance": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_while_in_sand_stance", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed while in Sand Stance" } ], "{0}% more Attack Speed per Blitz Charge": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_final_per_blitz_charge" }, { "type": "literal", "value": "% more Attack Speed per Blitz Charge" } ], "{0}% less Attack Speed per Blitz Charge": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_final_per_blitz_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Attack Speed per Blitz Charge" } ], "{0}% increased Attack Speed if you've cast a Mark Spell Recently": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_if_cast_a_mark_spell_recently" }, { "type": "literal", "value": "% increased Attack Speed if you've cast a Mark Spell Recently" } ], "{0}% reduced Attack Speed if you've cast a Mark Spell Recently": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_if_cast_a_mark_spell_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed if you've cast a Mark Spell Recently" } ], "{0}% increased Attack Speed if you've Hit with your Main Hand Weapon Recently": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_if_enemy_hit_with_main_hand_weapon_recently" }, { "type": "literal", "value": "% increased Attack Speed if you've Hit with your Main Hand Weapon Recently" } ], "{0}% reduced Attack Speed if you've Hit with your Main Hand Weapon Recently": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_if_enemy_hit_with_main_hand_weapon_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed if you've Hit with your Main Hand Weapon Recently" } ], "{0}% increased Attack Speed if you've Killed Recently": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_if_enemy_killed_recently" }, { "type": "literal", "value": "% increased Attack Speed if you've Killed Recently" } ], "{0}% reduced Attack Speed if you've Killed Recently": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_if_enemy_killed_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed if you've Killed Recently" } ], "{0}% increased Attack Speed if you have Blocked Recently": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_if_have_blocked_recently" }, { "type": "literal", "value": "% increased Attack Speed if you have Blocked Recently" } ], "{0}% reduced Attack Speed if you have Blocked Recently": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_if_have_blocked_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed if you have Blocked Recently" } ], "{0}% increased Attack Speed if you've dealt a Critical Strike Recently": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_if_have_crit_recently" }, { "type": "literal", "value": "% increased Attack Speed if you've dealt a Critical Strike Recently" } ], "{0}% reduced Attack Speed if you've dealt a Critical Strike Recently": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_if_have_crit_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed if you've dealt a Critical Strike Recently" } ], "{0}% increased Attack Speed if you haven't Cast Dash recently": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_if_havent_cast_dash_recently" }, { "type": "literal", "value": "% increased Attack Speed if you haven't Cast Dash recently" } ], "{0}% reduced Attack Speed if you haven't Cast Dash recently": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_if_havent_cast_dash_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed if you haven't Cast Dash recently" } ], "{0}% increased Attack Speed if you haven't gained a Frenzy Charge Recently": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_if_not_gained_frenzy_charge_recently" }, { "type": "literal", "value": "% increased Attack Speed if you haven't gained a Frenzy Charge Recently" } ], "{0}% reduced Attack Speed if you haven't gained a Frenzy Charge Recently": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_if_not_gained_frenzy_charge_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed if you haven't gained a Frenzy Charge Recently" } ], "{0}% increased Attack Speed while a Rare or Unique Enemy is Nearby": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_if_rare_or_unique_enemy_nearby" }, { "type": "literal", "value": "% increased Attack Speed while a Rare or Unique Enemy is Nearby" } ], "{0}% reduced Attack Speed while a Rare or Unique Enemy is Nearby": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_if_rare_or_unique_enemy_nearby", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed while a Rare or Unique Enemy is Nearby" } ], "{0}% increased Attack Speed if you have at least 600 Strength": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_if_you_have_at_least_600_strength" }, { "type": "literal", "value": "% increased Attack Speed if you have at least 600 Strength" } ], "{0}% reduced Attack Speed if you have at least 600 Strength": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_if_you_have_at_least_600_strength", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed if you have at least 600 Strength" } ], "{0}% increased Attack Speed per 25 Dexterity": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_per_25_dex" }, { "type": "literal", "value": "% increased Attack Speed per 25 Dexterity" } ], "{0}% increased Attack Speed while affected by Precision": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_while_affected_by_precision" }, { "type": "literal", "value": "% increased Attack Speed while affected by Precision" } ], "{0}% reduced Attack Speed while affected by Precision": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_while_affected_by_precision", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed while affected by Precision" } ], "{0}% increased Attack Speed while Chilled": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_while_chilled" }, { "type": "literal", "value": "% increased Attack Speed while Chilled" } ], "{0}% reduced Attack Speed while Chilled": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_while_chilled", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed while Chilled" } ], "{0}% increased Attack Speed while not on Low Mana": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_while_not_on_low_mana" }, { "type": "literal", "value": "% increased Attack Speed while not on Low Mana" } ], "{0}% reduced Attack Speed while not on Low Mana": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_while_not_on_low_mana", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed while not on Low Mana" } ], "{0}% increased Attack Speed while Phasing": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_while_phasing" }, { "type": "literal", "value": "% increased Attack Speed while Phasing" } ], "{0}% reduced Attack Speed while Phasing": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_while_phasing", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed while Phasing" } ], "Channelling Skills have {0}% increased Attack Speed": [ { "type": "literal", "value": "Channelling Skills have " }, { "type": "number", "index": 0, "stat": "attack_speed_+%_with_channelling_skills" }, { "type": "literal", "value": "% increased Attack Speed" } ], "Channelling Skills have {0}% reduced Attack Speed": [ { "type": "literal", "value": "Channelling Skills have " }, { "type": "number", "index": 0, "stat": "attack_speed_+%_with_channelling_skills", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed" } ], "Attacks that Fire Projectiles Consume up to {0} additional Steel Shard": [ { "type": "literal", "value": "Attacks that Fire Projectiles Consume up to " }, { "type": "number", "index": 0, "stat": "steel_ammo_consumed_per_use_with_attacks_that_fire_projectiles" }, { "type": "literal", "value": " additional Steel Shard" } ], "Attacks that Fire Projectiles Consume up to {0} additional Steel Shards": [ { "type": "literal", "value": "Attacks that Fire Projectiles Consume up to " }, { "type": "number", "index": 0, "stat": "steel_ammo_consumed_per_use_with_attacks_that_fire_projectiles" }, { "type": "literal", "value": " additional Steel Shards" } ], "Attacks always inflict Bleeding while you have Cat's Stealth": [ { "type": "literal", "value": "Attacks always inflict Bleeding while you have Cat's Stealth" } ], "Attacks Cause Bleeding when Hitting Cursed Enemies": [ { "type": "literal", "value": "Attacks Cause Bleeding when Hitting Cursed Enemies" } ], "Attacks with this Weapon have {0}% chance to inflict Bleeding against Ignited Enemies": [ { "type": "literal", "value": "Attacks with this Weapon have " }, { "type": "number", "index": 0, "stat": "local_chance_bleed_on_hit_%_vs_ignited_enemies" }, { "type": "literal", "value": "% chance to inflict Bleeding against Ignited Enemies" } ], "Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies": [ { "type": "literal", "value": "Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies" } ], "{0}% chance to inflict Bleeding on Hit with Attacks against Taunted Enemies": [ { "type": "number", "index": 0, "stat": "attacks_chance_to_bleed_on_hit_%_vs_taunted_enemies" }, { "type": "literal", "value": "% chance to inflict Bleeding on Hit with Attacks against Taunted Enemies" } ], "{0}% chance to Blind Enemies on Hit with Attacks": [ { "type": "number", "index": 0, "stat": "attacks_chance_to_blind_on_hit_%" }, { "type": "literal", "value": "% chance to Blind Enemies on Hit with Attacks" } ], "Blind Enemies on Hit with Attacks": [ { "type": "literal", "value": "Blind Enemies on Hit with Attacks" } ], "{0}% chance to Taunt Enemies on Hit with Attacks": [ { "type": "number", "index": 0, "stat": "attacks_chance_to_taunt_on_hit_%" }, { "type": "literal", "value": "% chance to Taunt Enemies on Hit with Attacks" } ], "Taunt Enemies on Hit with Attacks": [ { "type": "literal", "value": "Taunt Enemies on Hit with Attacks" } ], "{0}% chance to inflict Corrosion on Hit with Attacks": [ { "type": "number", "index": 0, "stat": "attacks_corrosion_on_hit_%" }, { "type": "literal", "value": "% chance to inflict Corrosion on Hit with Attacks" } ], "Attacks inflict Unnerve on Critical Strike for 4 seconds": [ { "type": "literal", "value": "Attacks inflict Unnerve on Critical Strike for 4 seconds" } ], "{0}% chance to Intimidate Enemies for 4 seconds on Hit with Attacks": [ { "type": "number", "index": 0, "stat": "attacks_intimidate_on_hit_%" }, { "type": "literal", "value": "% chance to Intimidate Enemies for 4 seconds on Hit with Attacks" } ], "Intimidate Enemies for 4 seconds on Hit with Attacks": [ { "type": "literal", "value": "Intimidate Enemies for 4 seconds on Hit with Attacks" } ], "Adds {0} to {1} Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "attacks_with_this_weapon_minimum_added_chaos_damage_per_10_of_your_lowest_attribute" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attacks_with_this_weapon_maximum_added_chaos_damage_per_10_of_your_lowest_attribute" }, { "type": "literal", "value": " Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute" } ], "Adds {0} to {1} Cold Damage to Attacks with this Weapon per 10 Dexterity": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "attacks_with_this_weapon_minimum_added_cold_damage_per_10_dexterity" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attacks_with_this_weapon_maximum_added_cold_damage_per_10_dexterity" }, { "type": "literal", "value": " Cold Damage to Attacks with this Weapon per 10 Dexterity" } ], "{0}% chance to Impale Enemies on Hit with Two Handed Weapons": [ { "type": "number", "index": 0, "stat": "attacks_with_two_handed_weapons_impale_on_hit_%_chance" }, { "type": "literal", "value": "% chance to Impale Enemies on Hit with Two Handed Weapons" } ], "Auras from your Skills have {0}% increased Effect on you for\neach Herald affecting you, up to 40%": [ { "type": "literal", "value": "Auras from your Skills have " }, { "type": "number", "index": 0, "stat": "aura_effect_on_self_from_skills_+%_per_herald_effecting_you" }, { "type": "literal", "value": "% increased Effect on you for\neach Herald affecting you, up to 40%" } ], "Auras from your Skills have {0}% reduced Effect on you for\neach Herald affecting you": [ { "type": "literal", "value": "Auras from your Skills have " }, { "type": "number", "index": 0, "stat": "aura_effect_on_self_from_skills_+%_per_herald_effecting_you", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect on you for\neach Herald affecting you" } ], "Auras from your Skills grant {0}% increased Recovery Rate of Life,\nMana and Energy Shield to you and Allies": [ { "type": "literal", "value": "Auras from your Skills grant " }, { "type": "number", "index": 0, "stat": "auras_grant_life_mana_es_recovery_rate_+%_to_you_and_your_allies" }, { "type": "literal", "value": "% increased Recovery Rate of Life,\nMana and Energy Shield to you and Allies" } ], "Auras from your Skills grant {0}% reduced Recovery Rate of Life,\nMana and Energy Shield to you and Allies": [ { "type": "literal", "value": "Auras from your Skills grant " }, { "type": "number", "index": 0, "stat": "auras_grant_life_mana_es_recovery_rate_+%_to_you_and_your_allies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Recovery Rate of Life,\nMana and Energy Shield to you and Allies" } ], "{0} seconds to Avian's Flight Duration": [ { "type": "number", "index": 0, "stat": "avians_flight_duration_ms_+", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds to Avian's Flight Duration" } ], "{0} seconds to Avian's Might Duration": [ { "type": "number", "index": 0, "stat": "avians_might_duration_ms_+", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds to Avian's Might Duration" } ], "{0}% chance to avoid Ailments from Critical Strikes": [ { "type": "number", "index": 0, "stat": "avoid_ailments_%_from_crit" }, { "type": "literal", "value": "% chance to avoid Ailments from Critical Strikes" } ], "{0}% chance to Avoid Elemental Ailments while holding a Shield": [ { "type": "number", "index": 0, "stat": "avoid_ailments_%_while_holding_shield" }, { "type": "literal", "value": "% chance to Avoid Elemental Ailments while holding a Shield" } ], "{0}% chance to Avoid Elemental Ailments per Summoned Golem": [ { "type": "number", "index": 0, "stat": "avoid_all_elemental_ailment_%_per_summoned_golem" }, { "type": "literal", "value": "% chance to Avoid Elemental Ailments per Summoned Golem" } ], "{0}% chance to avoid Projectiles that have Chained": [ { "type": "number", "index": 0, "stat": "avoid_chained_projectile_%_chance" }, { "type": "literal", "value": "% chance to avoid Projectiles that have Chained" } ], "Avoid Projectiles that have Chained": [ { "type": "literal", "value": "Avoid Projectiles that have Chained" } ], "{0}% chance to Avoid being Chilled or Frozen while Casting a Spell": [ { "type": "number", "index": 0, "stat": "avoid_chill_freeze_while_casting_%" }, { "type": "literal", "value": "% chance to Avoid being Chilled or Frozen while Casting a Spell" } ], "{0}% chance to avoid Corrupted Blood": [ { "type": "number", "index": 0, "stat": "avoid_corrupted_blood_%_chance" }, { "type": "literal", "value": "% chance to avoid Corrupted Blood" } ], "{0}% chance to Avoid Elemental Ailments while you have Elusive": [ { "type": "number", "index": 0, "stat": "avoid_elemental_ailments_%_while_affected_by_elusive" }, { "type": "literal", "value": "% chance to Avoid Elemental Ailments while you have Elusive" } ], "{0}% chance to Avoid Elemental Ailments while Phasing": [ { "type": "number", "index": 0, "stat": "avoid_elemental_ailments_%_while_phasing" }, { "type": "literal", "value": "% chance to Avoid Elemental Ailments while Phasing" } ], "{0}% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention": [ { "type": "number", "index": 0, "stat": "avoid_elemental_damage_chance_%_during_soul_gain_prevention" }, { "type": "literal", "value": "% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention" } ], "{0}% chance to Avoid Elemental Damage from Hits while Phasing": [ { "type": "number", "index": 0, "stat": "avoid_elemental_damage_while_phasing_%" }, { "type": "literal", "value": "% chance to Avoid Elemental Damage from Hits while Phasing" } ], "{0}% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently": [ { "type": "number", "index": 0, "stat": "avoid_freeze_and_chill_%_if_you_have_used_a_fire_skill_recently" }, { "type": "literal", "value": "% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently" } ], "{0}% chance to Avoid being Impaled": [ { "type": "number", "index": 0, "stat": "avoid_impale_%" }, { "type": "literal", "value": "% chance to Avoid being Impaled" } ], "You cannot be Impaled": [ { "type": "literal", "value": "You cannot be Impaled" } ], "{0}% chance to avoid Maim": [ { "type": "number", "index": 0, "stat": "avoid_maim_%_chance" }, { "type": "literal", "value": "% chance to avoid Maim" } ], "You cannot be Maimed": [ { "type": "literal", "value": "You cannot be Maimed" } ], "{0}% chance to Avoid non-Damaging Ailments on you per Bark below maximum": [ { "type": "number", "index": 0, "stat": "avoid_non_damaging_ailments_%_per_missing_barkskin_stack" }, { "type": "literal", "value": "% chance to Avoid non-Damaging Ailments on you per Bark below maximum" } ], "{0}% chance to Avoid Physical Damage from Hits while Phasing": [ { "type": "number", "index": 0, "stat": "avoid_physical_damage_%_while_phasing" }, { "type": "literal", "value": "% chance to Avoid Physical Damage from Hits while Phasing" } ], "{0}% chance to avoid Projectiles if you've taken Projectile Damage Recently": [ { "type": "number", "index": 0, "stat": "avoid_projectiles_%_chance_if_taken_projectile_damage_recently" }, { "type": "literal", "value": "% chance to avoid Projectiles if you've taken Projectile Damage Recently" } ], "{0}% chance to Avoid Projectiles while Phasing": [ { "type": "number", "index": 0, "stat": "avoid_projectiles_while_phasing_%_chance" }, { "type": "literal", "value": "% chance to Avoid Projectiles while Phasing" } ], "{0}% chance to Avoid being Shocked while Chilled": [ { "type": "number", "index": 0, "stat": "avoid_shock_%_while_chilled" }, { "type": "literal", "value": "% chance to Avoid being Shocked while Chilled" } ], "35% chance to avoid being Stunned for each Herald Buff affecting you": [ { "type": "literal", "value": "35% chance to avoid being Stunned for each Herald Buff affecting you" } ], "{0}% chance to Avoid being Stunned while Channelling Snipe": [ { "type": "number", "index": 0, "stat": "avoid_stun_%_while_channeling_snipe" }, { "type": "literal", "value": "% chance to Avoid being Stunned while Channelling Snipe" } ], "{0}% chance to Avoid being Stunned while Channelling": [ { "type": "number", "index": 0, "stat": "avoid_stun_%_while_channelling" }, { "type": "literal", "value": "% chance to Avoid being Stunned while Channelling" } ], "{0}% chance to Avoid being Stunned while holding a Shield": [ { "type": "number", "index": 0, "stat": "avoid_stun_%_while_holding_shield" }, { "type": "literal", "value": "% chance to Avoid being Stunned while holding a Shield" } ], "{0}% less Damage with Hits and Ailments against Enemies that are on Low Life": [ { "type": "number", "index": 0, "stat": "axe_mastery_hit_and_ailment_damage_+%_final_vs_enemies_on_low_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments against Enemies that are on Low Life" } ], "{0}% increased Quantity of Primal Wisps found in the Viridian Wildwood": [ { "type": "number", "index": 0, "stat": "azmeri_primalist_wisps_found_+%" }, { "type": "literal", "value": "% increased Quantity of Primal Wisps found in the Viridian Wildwood" } ], "{0}% reduced Quantity of Primal Wisps found in the Viridian Wildwood": [ { "type": "number", "index": 0, "stat": "azmeri_primalist_wisps_found_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Primal Wisps found in the Viridian Wildwood" } ], "{0}% increased Quantity of Wild Wisps found in the Viridian Wildwood": [ { "type": "number", "index": 0, "stat": "azmeri_voodoo_shaman_wisps_found_+%" }, { "type": "literal", "value": "% increased Quantity of Wild Wisps found in the Viridian Wildwood" } ], "{0}% reduced Quantity of Wild Wisps found in the Viridian Wildwood": [ { "type": "number", "index": 0, "stat": "azmeri_voodoo_shaman_wisps_found_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Wild Wisps found in the Viridian Wildwood" } ], "{0}% increased Quantity of Vivid Wisps found in the Viridian Wildwood": [ { "type": "number", "index": 0, "stat": "azmeri_warden_wisps_found_+%" }, { "type": "literal", "value": "% increased Quantity of Vivid Wisps found in the Viridian Wildwood" } ], "{0}% reduced Quantity of Vivid Wisps found in the Viridian Wildwood": [ { "type": "number", "index": 0, "stat": "azmeri_warden_wisps_found_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Vivid Wisps found in the Viridian Wildwood" } ], "Ball Lightning fires an additional Projectile": [ { "type": "literal", "value": "Ball Lightning fires an additional Projectile" } ], "Ball Lightning fires {0} additional Projectiles": [ { "type": "literal", "value": "Ball Lightning fires " }, { "type": "number", "index": 0, "stat": "ball_lightning_number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second": [ { "type": "literal", "value": "Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second" } ], "War Banner has {0}% increased Adrenaline duration": [ { "type": "literal", "value": "War Banner has " }, { "type": "number", "index": 0, "stat": "banner_adrenaline_duration_+%" }, { "type": "literal", "value": "% increased Adrenaline duration" } ], "War Banner has {0}% reduced Adrenaline duration": [ { "type": "literal", "value": "War Banner has " }, { "type": "number", "index": 0, "stat": "banner_adrenaline_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Adrenaline duration" } ], "Dread Banner has {0}% increased Fortification duration": [ { "type": "literal", "value": "Dread Banner has " }, { "type": "number", "index": 0, "stat": "banner_fortify_duration_+%" }, { "type": "literal", "value": "% increased Fortification duration" } ], "Dread Banner has {0}% reduced Fortification duration": [ { "type": "literal", "value": "Dread Banner has " }, { "type": "number", "index": 0, "stat": "banner_fortify_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fortification duration" } ], "{0}% increased Reservation of Banner Skills": [ { "type": "number", "index": 0, "stat": "banner_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation of Banner Skills" } ], "{0}% reduced Reservation of Banner Skills": [ { "type": "number", "index": 0, "stat": "banner_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation of Banner Skills" } ], "{0}% reduced Mana Reservation Efficiency of Banner Skills": [ { "type": "number", "index": 0, "stat": "banner_skills_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency of Banner Skills" } ], "{0}% increased Mana Reservation Efficiency of Banner Skills": [ { "type": "number", "index": 0, "stat": "banner_skills_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency of Banner Skills" } ], "Banner Skills have no Reservation": [ { "type": "literal", "value": "Banner Skills have no Reservation" } ], "Defiance Banner has {0}% increased Taunt duration": [ { "type": "literal", "value": "Defiance Banner has " }, { "type": "number", "index": 0, "stat": "banner_taunt_duration_+%" }, { "type": "literal", "value": "% increased Taunt duration" } ], "Defiance Banner has {0}% reduced Taunt duration": [ { "type": "literal", "value": "Defiance Banner has " }, { "type": "number", "index": 0, "stat": "banner_taunt_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Taunt duration" } ], "Barrage and Frenzy have {0}% increased Critical Strike Chance per Endurance Charge": [ { "type": "literal", "value": "Barrage and Frenzy have " }, { "type": "number", "index": 0, "stat": "barrage_and_frenzy_critical_strike_chance_+%_per_endurance_charge" }, { "type": "literal", "value": "% increased Critical Strike Chance per Endurance Charge" } ], "Barrage and Frenzy have {0}% reduced Critical Strike Chance per Endurance Charge": [ { "type": "literal", "value": "Barrage and Frenzy have " }, { "type": "number", "index": 0, "stat": "barrage_and_frenzy_critical_strike_chance_+%_per_endurance_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance per Endurance Charge" } ], "{0}% more Armour": [ { "type": "number", "index": 0, "stat": "basalt_flask_armour_+%_final" }, { "type": "literal", "value": "% more Armour" } ], "{0}% less Armour": [ { "type": "number", "index": 0, "stat": "basalt_flask_armour_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Armour" } ], "{0}% increased Duration of Ailments on You": [ { "type": "number", "index": 0, "stat": "base_all_ailment_duration_on_self_+%" }, { "type": "literal", "value": "% increased Duration of Ailments on You" } ], "{0}% reduced Duration of Ailments on You": [ { "type": "number", "index": 0, "stat": "base_all_ailment_duration_on_self_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Ailments on You" } ], "All Damage from Hits will cause Elemental Ailments you are suffering": [ { "type": "literal", "value": "All Damage from Hits will cause Elemental Ailments you are suffering" } ], "{0}% of Armour also applies to Chaos Damage taken from Hits": [ { "type": "number", "index": 0, "stat": "base_armour_%_applies_to_chaos_damage" }, { "type": "literal", "value": "% of Armour also applies to Chaos Damage taken from Hits" } ], "Armour also applies to Chaos Damage taken from Hits": [ { "type": "literal", "value": "Armour also applies to Chaos Damage taken from Hits" } ], "Armour also applies to Lightning Damage taken from Hits": [ { "type": "literal", "value": "Armour also applies to Lightning Damage taken from Hits" } ], "Arrows Pierce all Targets": [ { "type": "literal", "value": "Arrows Pierce all Targets" } ], "Chance to Block Attack Damage is Lucky": [ { "type": "literal", "value": "Chance to Block Attack Damage is Lucky" } ], "Chance to Block Attack Damage is Unlucky": [ { "type": "literal", "value": "Chance to Block Attack Damage is Unlucky" } ], "{0}% chance to avoid Projectiles": [ { "type": "number", "index": 0, "stat": "base_avoid_projectiles_%_chance" }, { "type": "literal", "value": "% chance to avoid Projectiles" } ], "Avoid Projectiles": [ { "type": "literal", "value": "Avoid Projectiles" } ], "You take {0}% of Damage from Blocked Hits": [ { "type": "literal", "value": "You take " }, { "type": "number", "index": 0, "stat": "base_block_%_damage_taken" }, { "type": "literal", "value": "% of Damage from Blocked Hits" } ], "{0}% increased Effect of the Buff granted by your Carrion Golems": [ { "type": "number", "index": 0, "stat": "base_bone_golem_granted_buff_effect_+%" }, { "type": "literal", "value": "% increased Effect of the Buff granted by your Carrion Golems" } ], "{0}% reduced Effect of the Buff granted by your Carrion Golems": [ { "type": "number", "index": 0, "stat": "base_bone_golem_granted_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of the Buff granted by your Carrion Golems" } ], "Cannot gain Endurance Charges": [ { "type": "literal", "value": "Cannot gain Endurance Charges" } ], "Cannot Leech Energy Shield": [ { "type": "literal", "value": "Cannot Leech Energy Shield" } ], "Your Chaos Damage can Ignite": [ { "type": "literal", "value": "Your Chaos Damage can Ignite" } ], "{0}% of Chaos Damage taken does not bypass Energy Shield": [ { "type": "number", "index": 0, "stat": "base_chaos_damage_damages_energy_shield_%" }, { "type": "literal", "value": "% of Chaos Damage taken does not bypass Energy Shield" } ], "{0}% increased Charge Duration": [ { "type": "number", "index": 0, "stat": "base_charge_duration_+%" }, { "type": "literal", "value": "% increased Charge Duration" } ], "{0}% reduced Charge Duration": [ { "type": "number", "index": 0, "stat": "base_charge_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Charge Duration" } ], "{0}% of Damage taken bypasses Ward": [ { "type": "number", "index": 0, "stat": "base_damage_bypass_ward_%" }, { "type": "literal", "value": "% of Damage taken bypasses Ward" } ], "Deal no Fire Damage": [ { "type": "literal", "value": "Deal no Fire Damage" } ], "Deal no Lightning Damage": [ { "type": "literal", "value": "Deal no Lightning Damage" } ], "{0}% of Chaos Damage Leeched as Energy Shield": [ { "type": "number", "index": 0, "stat": "base_energy_shield_leech_from_chaos_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Chaos Damage Leeched as Energy Shield" } ], "{0}% of Cold Damage Leeched as Energy Shield": [ { "type": "number", "index": 0, "stat": "base_energy_shield_leech_from_cold_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Cold Damage Leeched as Energy Shield" } ], "{0}% of Elemental Damage Leeched as Energy Shield": [ { "type": "number", "index": 0, "stat": "base_energy_shield_leech_from_elemental_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Elemental Damage Leeched as Energy Shield" } ], "{0}% of Fire Damage Leeched as Energy Shield": [ { "type": "number", "index": 0, "stat": "base_energy_shield_leech_from_fire_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Fire Damage Leeched as Energy Shield" } ], "{0}% of Lightning Damage Leeched as Energy Shield": [ { "type": "number", "index": 0, "stat": "base_energy_shield_leech_from_lightning_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Lightning Damage Leeched as Energy Shield" } ], "{0}% of Physical Damage Leeched as Energy Shield": [ { "type": "number", "index": 0, "stat": "base_energy_shield_leech_from_physical_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Physical Damage Leeched as Energy Shield" } ], "{0}% increased Effect of Freeze on you": [ { "type": "number", "index": 0, "stat": "base_frozen_effect_on_self_+%" }, { "type": "literal", "value": "% increased Effect of Freeze on you" } ], "{0}% reduced Effect of Freeze on you": [ { "type": "number", "index": 0, "stat": "base_frozen_effect_on_self_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Freeze on you" } ], "Immune to Cold Ailments": [ { "type": "literal", "value": "Immune to Cold Ailments" } ], "Immune to Freeze": [ { "type": "literal", "value": "Immune to Freeze" } ], "Immune to Ignite": [ { "type": "literal", "value": "Immune to Ignite" } ], "Immune to Shock": [ { "type": "literal", "value": "Immune to Shock" } ], "Life Leech effects Recover Energy Shield instead": [ { "type": "literal", "value": "Life Leech effects Recover Energy Shield instead" } ], "{0}% chance to Maim Enemies with Main Hand Hits": [ { "type": "number", "index": 0, "stat": "base_main_hand_maim_on_hit_%" }, { "type": "literal", "value": "% chance to Maim Enemies with Main Hand Hits" } ], "{0} to maximum Fortification": [ { "type": "number", "index": 0, "stat": "base_max_fortification" }, { "type": "literal", "value": " to maximum Fortification" } ], "{0}% increased Minion Duration": [ { "type": "number", "index": 0, "stat": "base_minion_duration_+%" }, { "type": "literal", "value": "% increased Minion Duration" } ], "{0}% reduced Minion Duration": [ { "type": "number", "index": 0, "stat": "base_minion_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Minion Duration" } ], "{0}% of Non-Chaos Damage taken bypasses Energy Shield": [ { "type": "number", "index": 0, "stat": "base_non_chaos_damage_bypass_energy_shield_%" }, { "type": "literal", "value": "% of Non-Chaos Damage taken bypasses Energy Shield" } ], "Maximum {0} Summoned Agony Crawler": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "base_number_of_herald_scorpions_allowed" }, { "type": "literal", "value": " Summoned Agony Crawler" } ], "Maximum {0} Summoned Agony Crawlers": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "base_number_of_herald_scorpions_allowed" }, { "type": "literal", "value": " Summoned Agony Crawlers" } ], "Your Skills can have an additional Brand Attached to an Enemy": [ { "type": "literal", "value": "Your Skills can have an additional Brand Attached to an Enemy" } ], "Your Skills can have {0} additional Brands Attached to an Enemy": [ { "type": "literal", "value": "Your Skills can have " }, { "type": "number", "index": 0, "stat": "base_number_of_sigils_allowed_per_target" }, { "type": "literal", "value": " additional Brands Attached to an Enemy" } ], "{0}% chance to Blind Enemies with Off Hand Hits": [ { "type": "number", "index": 0, "stat": "base_off_hand_chance_to_blind_on_hit_%" }, { "type": "literal", "value": "% chance to Blind Enemies with Off Hand Hits" } ], "Gain Onslaught for 4 seconds on Hit": [ { "type": "literal", "value": "Gain Onslaught for 4 seconds on Hit" } ], "{0}% chance to gain Onslaught for 4 seconds on Hit": [ { "type": "number", "index": 0, "stat": "base_onlsaught_on_hit_%_chance" }, { "type": "literal", "value": "% chance to gain Onslaught for 4 seconds on Hit" } ], "{0}% increased Physical Damage taken over time": [ { "type": "number", "index": 0, "stat": "base_physical_damage_over_time_taken_+%" }, { "type": "literal", "value": "% increased Physical Damage taken over time" } ], "{0}% reduced Physical Damage taken over time": [ { "type": "number", "index": 0, "stat": "base_physical_damage_over_time_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage taken over time" } ], "{0}% of Physical Damage Converted to Chaos Damage per Level": [ { "type": "number", "index": 0, "stat": "base_physical_damage_%_to_convert_to_chaos_per_level" }, { "type": "literal", "value": "% of Physical Damage Converted to Chaos Damage per Level" } ], "{0}% of Physical Damage Converted to Cold Damage while affected by Hatred": [ { "type": "number", "index": 0, "stat": "base_physical_damage_%_to_convert_to_cold_while_affected_by_hatred" }, { "type": "literal", "value": "% of Physical Damage Converted to Cold Damage while affected by Hatred" } ], "{0}% of Physical Damage Converted to Fire Damage while affected by Anger": [ { "type": "number", "index": 0, "stat": "base_physical_damage_%_to_convert_to_fire_while_affected_by_anger" }, { "type": "literal", "value": "% of Physical Damage Converted to Fire Damage while affected by Anger" } ], "{0}% of Physical Damage Converted to Lightning Damage while affected by Wrath": [ { "type": "number", "index": 0, "stat": "base_physical_damage_%_to_convert_to_lightning_while_affected_by_wrath" }, { "type": "literal", "value": "% of Physical Damage Converted to Lightning Damage while affected by Wrath" } ], "Skills gain a Base Energy Shield Cost equal to {0}% of Base Mana Cost": [ { "type": "literal", "value": "Skills gain a Base Energy Shield Cost equal to " }, { "type": "number", "index": 0, "stat": "base_skill_gain_es_cost_%_of_mana_cost" }, { "type": "literal", "value": "% of Base Mana Cost" } ], "Skills gain a Base Life Cost equal to {0}% of Base Mana Cost": [ { "type": "literal", "value": "Skills gain a Base Life Cost equal to " }, { "type": "number", "index": 0, "stat": "base_skill_gain_life_cost_%_of_mana_cost" }, { "type": "literal", "value": "% of Base Mana Cost" } ], "Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon": [ { "type": "literal", "value": "Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon" } ], "{0}% chance to Block Projectile Spell Damage": [ { "type": "number", "index": 0, "stat": "base_spell_projectile_block_%" }, { "type": "literal", "value": "% chance to Block Projectile Spell Damage" } ], "Unaffected by Poison": [ { "type": "literal", "value": "Unaffected by Poison" } ], "{0}% increased Battlemage's Cry Buff Effect": [ { "type": "number", "index": 0, "stat": "battlemages_cry_buff_effect_+%" }, { "type": "literal", "value": "% increased Battlemage's Cry Buff Effect" } ], "{0}% reduced Battlemage's Cry Buff Effect": [ { "type": "number", "index": 0, "stat": "battlemages_cry_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Battlemage's Cry Buff Effect" } ], "Battlemage's Cry Exerts {0} additional Attack": [ { "type": "literal", "value": "Battlemage's Cry Exerts " }, { "type": "number", "index": 0, "stat": "battlemages_cry_exerts_x_additional_attacks" }, { "type": "literal", "value": " additional Attack" } ], "Battlemage's Cry Exerts {0} additional Attacks": [ { "type": "literal", "value": "Battlemage's Cry Exerts " }, { "type": "number", "index": 0, "stat": "battlemages_cry_exerts_x_additional_attacks" }, { "type": "literal", "value": " additional Attacks" } ], "Enemies affected by Bear Trap take {0}% increased Damage from Trap or Mine Hits": [ { "type": "literal", "value": "Enemies affected by Bear Trap take " }, { "type": "number", "index": 0, "stat": "bear_trap_additional_damage_taken_+%_from_traps_and_mines" }, { "type": "literal", "value": "% increased Damage from Trap or Mine Hits" } ], "Enemies affected by Bear Trap take {0}% reduced Damage from Trap or Mine Hits": [ { "type": "literal", "value": "Enemies affected by Bear Trap take " }, { "type": "number", "index": 0, "stat": "bear_trap_additional_damage_taken_+%_from_traps_and_mines", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage from Trap or Mine Hits" } ], "Enemies Taunted by you deal {0}% more Area Damage": [ { "type": "literal", "value": "Enemies Taunted by you deal " }, { "type": "number", "index": 0, "stat": "belt_enchant_enemies_you_taunt_have_area_damage_+%_final" }, { "type": "literal", "value": "% more Area Damage" } ], "Enemies Taunted by you deal {0}% less Area Damage": [ { "type": "literal", "value": "Enemies Taunted by you deal " }, { "type": "number", "index": 0, "stat": "belt_enchant_enemies_you_taunt_have_area_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area Damage" } ], "Berserk has {0}% increased Buff Effect": [ { "type": "literal", "value": "Berserk has " }, { "type": "number", "index": 0, "stat": "berserk_buff_effect_+%" }, { "type": "literal", "value": "% increased Buff Effect" } ], "Berserk has {0}% reduced Buff Effect": [ { "type": "literal", "value": "Berserk has " }, { "type": "number", "index": 0, "stat": "berserk_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Buff Effect" } ], "Berserk has {0}% increased Rage loss per second": [ { "type": "literal", "value": "Berserk has " }, { "type": "number", "index": 0, "stat": "berserk_rage_loss_+%" }, { "type": "literal", "value": "% increased Rage loss per second" } ], "Berserk has {0}% reduced Rage loss per second": [ { "type": "literal", "value": "Berserk has " }, { "type": "number", "index": 0, "stat": "berserk_rage_loss_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rage loss per second" } ], "Gain 1 Rage on Hit with Attacks, no more than once every {0} seconds": [ { "type": "literal", "value": "Gain 1 Rage on Hit with Attacks, no more than once every " }, { "type": "number", "index": 0, "stat": "berserker_gain_rage_on_attack_hit_cooldown_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Warcries grant {0} Rage per 5 Power if you have less than 25 Rage": [ { "type": "literal", "value": "Warcries grant " }, { "type": "number", "index": 0, "stat": "berserker_warcry_grant_X_rage_per_5_power_while_less_than_25_rage" }, { "type": "literal", "value": " Rage per 5 Power if you have less than 25 Rage" } ], "If you've Warcried Recently, you and nearby allies\nhave {0}% increased Attack Speed": [ { "type": "literal", "value": "If you've Warcried Recently, you and nearby allies\nhave " }, { "type": "number", "index": 0, "stat": "berserker_warcry_grant_attack_speed_+%_to_you_and_nearby_allies" }, { "type": "literal", "value": "% increased Attack Speed" } ], "If you've Warcried Recently, you and nearby allies deal {0}% increased Damage": [ { "type": "literal", "value": "If you've Warcried Recently, you and nearby allies deal " }, { "type": "number", "index": 0, "stat": "berserker_warcry_grant_damage_+%_to_you_and_nearby_allies" }, { "type": "literal", "value": "% increased Damage" } ], "Warcries Sacrifice 10 Rage if you have at least 25 Rage\nExerted Attacks deal {0}% more Attack Damage if a Warcry Sacrificed Rage Recently": [ { "type": "literal", "value": "Warcries Sacrifice 10 Rage if you have at least 25 Rage\nExerted Attacks deal " }, { "type": "number", "index": 0, "stat": "berserker_warcry_sacrifice_25_rage_for_more_empowered_attack_damage_for_4_seconds_+%_final" }, { "type": "literal", "value": "% more Attack Damage if a Warcry Sacrificed Rage Recently" } ], "Warcries Sacrifice 10 Rage if you have at least 25 Rage\nExerted Attacks deal {0}% less Attack Damage if a Warcry Sacrificed Rage Recently": [ { "type": "literal", "value": "Warcries Sacrifice 10 Rage if you have at least 25 Rage\nExerted Attacks deal " }, { "type": "number", "index": 0, "stat": "berserker_warcry_sacrifice_25_rage_for_more_empowered_attack_damage_for_4_seconds_+%_final" }, { "type": "literal", "value": "% less Attack Damage if a Warcry Sacrificed Rage Recently" } ], "Void Sphere has {0}% increased Pulse Frequency": [ { "type": "literal", "value": "Void Sphere has " }, { "type": "number", "index": 0, "stat": "blackhole_pulse_frequency_+%" }, { "type": "literal", "value": "% increased Pulse Frequency" } ], "Void Sphere has {0}% reduced Pulse Frequency": [ { "type": "literal", "value": "Void Sphere has " }, { "type": "number", "index": 0, "stat": "blackhole_pulse_frequency_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Pulse Frequency" } ], "{0}% more Cold Damage taken from Hits": [ { "type": "number", "index": 0, "stat": "blackstar_moonlight_cold_damage_taken_+%_final" }, { "type": "literal", "value": "% more Cold Damage taken from Hits" } ], "{0}% less Cold Damage taken from Hits": [ { "type": "number", "index": 0, "stat": "blackstar_moonlight_cold_damage_taken_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Cold Damage taken from Hits" } ], "{0}% more Fire Damage taken from Hits": [ { "type": "number", "index": 0, "stat": "blackstar_moonlight_fire_damage_taken_+%_final" }, { "type": "literal", "value": "% more Fire Damage taken from Hits" } ], "{0}% less Fire Damage taken from Hits": [ { "type": "number", "index": 0, "stat": "blackstar_moonlight_fire_damage_taken_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Fire Damage taken from Hits" } ], "Blade Blast deals {0}% increased Damage": [ { "type": "literal", "value": "Blade Blast deals " }, { "type": "number", "index": 0, "stat": "blade_blase_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Blade Blast deals {0}% reduced Damage": [ { "type": "literal", "value": "Blade Blast deals " }, { "type": "number", "index": 0, "stat": "blade_blase_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Blade Blast has {0}% increased Area of Effect": [ { "type": "literal", "value": "Blade Blast has " }, { "type": "number", "index": 0, "stat": "blade_blast_skill_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Blade Blast has {0}% reduced Area of Effect": [ { "type": "literal", "value": "Blade Blast has " }, { "type": "number", "index": 0, "stat": "blade_blast_skill_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Blade Blast detonates other Lingering Blades within an {0}% increased Area": [ { "type": "literal", "value": "Blade Blast detonates other Lingering Blades within an " }, { "type": "number", "index": 0, "stat": "blade_blast_trigger_detonation_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area" } ], "Blade Blast detonates other Lingering Blades within an {0}% reduced Area": [ { "type": "literal", "value": "Blade Blast detonates other Lingering Blades within an " }, { "type": "number", "index": 0, "stat": "blade_blast_trigger_detonation_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area" } ], "{0}% increased Blade Trap Damage": [ { "type": "number", "index": 0, "stat": "blade_trap_damage_+%" }, { "type": "literal", "value": "% increased Blade Trap Damage" } ], "{0}% reduced Blade Trap Damage": [ { "type": "number", "index": 0, "stat": "blade_trap_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Blade Trap Damage" } ], "{0}% increased Blade Trap Area of Effect": [ { "type": "number", "index": 0, "stat": "blade_trap_skill_area_of_effect_+%" }, { "type": "literal", "value": "% increased Blade Trap Area of Effect" } ], "{0}% reduced Blade Trap Area of Effect": [ { "type": "number", "index": 0, "stat": "blade_trap_skill_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Blade Trap Area of Effect" } ], "{0}% more Blade Trap Area of Effect": [ { "type": "number", "index": 0, "stat": "blade_trap_skill_area_of_effect_+%_final" }, { "type": "literal", "value": "% more Blade Trap Area of Effect" } ], "{0}% less Blade Trap Area of Effect": [ { "type": "number", "index": 0, "stat": "blade_trap_skill_area_of_effect_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Blade Trap Area of Effect" } ], "{0}% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit": [ { "type": "number", "index": 0, "stat": "blade_vortex_blade_blast_impale_on_hit_%_chance" }, { "type": "literal", "value": "% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit" } ], "Blade Vortex and Blade Blast Impale Enemies on Hit": [ { "type": "literal", "value": "Blade Vortex and Blade Blast Impale Enemies on Hit" } ], "Blade Vortex and Blade Blast deal no Non-Physical Damage": [ { "type": "literal", "value": "Blade Vortex and Blade Blast deal no Non-Physical Damage" } ], "Blade Vortex has {0}% to Critical Strike Multiplier for each blade": [ { "type": "literal", "value": "Blade Vortex has " }, { "type": "number", "index": 0, "stat": "blade_vortex_critical_strike_multiplier_+_per_blade" }, { "type": "literal", "value": "% to Critical Strike Multiplier for each blade" } ], "Bladestorm deals {0}% increased Damage": [ { "type": "literal", "value": "Bladestorm deals " }, { "type": "number", "index": 0, "stat": "bladestorm_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Bladestorm deals {0}% reduced Damage": [ { "type": "literal", "value": "Bladestorm deals " }, { "type": "number", "index": 0, "stat": "bladestorm_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "All Damage from Blast Rain and Artillery Ballista Hits can Poison": [ { "type": "literal", "value": "All Damage from Blast Rain and Artillery Ballista Hits can Poison" } ], "{0}% chance for Poisons inflicted with Blast Rain or Artillery Ballista to deal 100% more Damage": [ { "type": "number", "index": 0, "stat": "blast_rain_artillery_ballista_poison_damage_+100%_final_chance" }, { "type": "literal", "value": "% chance for Poisons inflicted with Blast Rain or Artillery Ballista to deal 100% more Damage" } ], "Blazing Salvo deals {0}% increased Damage": [ { "type": "literal", "value": "Blazing Salvo deals " }, { "type": "number", "index": 0, "stat": "blazing_salvo_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Blazing Salvo deals {0}% reduced Damage": [ { "type": "literal", "value": "Blazing Salvo deals " }, { "type": "number", "index": 0, "stat": "blazing_salvo_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Blazing Salvo fires an additional Projectile": [ { "type": "literal", "value": "Blazing Salvo fires an additional Projectile" } ], "Blazing Salvo fires {0} additional Projectiles": [ { "type": "literal", "value": "Blazing Salvo fires " }, { "type": "number", "index": 0, "stat": "blazing_salvo_number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "Blazing Salvo Projectiles Fork when they pass through a Flame Wall": [ { "type": "literal", "value": "Blazing Salvo Projectiles Fork when they pass through a Flame Wall" } ], "{0}% increased Damage with Bleeding per Endurance Charge": [ { "type": "number", "index": 0, "stat": "bleed_damage_+%_per_endurance_charge" }, { "type": "literal", "value": "% increased Damage with Bleeding per Endurance Charge" } ], "{0}% reduced Damage with Bleeding per Endurance Charge": [ { "type": "number", "index": 0, "stat": "bleed_damage_+%_per_endurance_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Bleeding per Endurance Charge" } ], "{0}% to Damage over Time Multiplier for Bleeding per Impale on Enemy": [ { "type": "number", "index": 0, "stat": "bleed_dot_multiplier_+_per_impale_on_enemy" }, { "type": "literal", "value": "% to Damage over Time Multiplier for Bleeding per Impale on Enemy" } ], "{0}% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe": [ { "type": "number", "index": 0, "stat": "bleed_dot_multiplier_+_per_rage_if_equipped_axe" }, { "type": "literal", "value": "% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe" } ], "{0}% increased Damage with Bleeding you inflict on Maimed Enemies": [ { "type": "number", "index": 0, "stat": "bleeding_damage_+%_vs_maimed_enemies" }, { "type": "literal", "value": "% increased Damage with Bleeding you inflict on Maimed Enemies" } ], "{0}% reduced Damage with Bleeding you inflict on Maimed Enemies": [ { "type": "number", "index": 0, "stat": "bleeding_damage_+%_vs_maimed_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Bleeding you inflict on Maimed Enemies" } ], "{0}% increased Damage with Bleeding inflicted on Poisoned Enemies": [ { "type": "number", "index": 0, "stat": "bleeding_damage_+%_vs_poisoned_enemies" }, { "type": "literal", "value": "% increased Damage with Bleeding inflicted on Poisoned Enemies" } ], "{0}% reduced Damage with Bleeding inflicted on Poisoned Enemies": [ { "type": "number", "index": 0, "stat": "bleeding_damage_+%_vs_poisoned_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Bleeding inflicted on Poisoned Enemies" } ], "{0}% to Damage over Time Multiplier for Bleeding per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "bleeding_dot_multiplier_per_frenzy_charge_+" }, { "type": "literal", "value": "% to Damage over Time Multiplier for Bleeding per Frenzy Charge" } ], "{0}% to Damage over Time Multiplier for Bleeding per Endurance Charge": [ { "type": "number", "index": 0, "stat": "bleeding_dot_multiplier_+_per_endurance_charge" }, { "type": "literal", "value": "% to Damage over Time Multiplier for Bleeding per Endurance Charge" } ], "+{0}% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "bleeding_dot_multiplier_+_vs_poisoned_enemies" }, { "type": "literal", "value": "% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies" } ], "-{0}% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies": [ { "type": "literal", "value": "-" }, { "type": "number", "index": 0, "stat": "bleeding_dot_multiplier_+_vs_poisoned_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies" } ], "Bleeding on you expires {0}% faster while Moving": [ { "type": "literal", "value": "Bleeding on you expires " }, { "type": "number", "index": 0, "stat": "bleeding_on_self_expire_speed_+%_while_moving" }, { "type": "literal", "value": "% faster while Moving" } ], "Bleeding on you expires {0}% slower while Moving": [ { "type": "literal", "value": "Bleeding on you expires " }, { "type": "number", "index": 0, "stat": "bleeding_on_self_expire_speed_+%_while_moving", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower while Moving" } ], "Bleeding you inflict is Reflected to you": [ { "type": "literal", "value": "Bleeding you inflict is Reflected to you" } ], "You can inflict Bleeding on an Enemy up to {0} times\nYour Bleeding does not deal extra Damage while the Enemy is moving": [ { "type": "literal", "value": "You can inflict Bleeding on an Enemy up to " }, { "type": "number", "index": 0, "stat": "bleeding_stacks_up_to_x_times" }, { "type": "literal", "value": " times\nYour Bleeding does not deal extra Damage while the Enemy is moving" } ], "Your Arc Towers have {0} additional chains": [ { "type": "literal", "value": "Your Arc Towers have " }, { "type": "number", "index": 0, "stat": "blight_arc_tower_additional_chains" }, { "type": "literal", "value": " additional chains" } ], "Your Arc Towers repeats {0} additional Times": [ { "type": "literal", "value": "Your Arc Towers repeats " }, { "type": "number", "index": 0, "stat": "blight_arc_tower_additional_repeats" }, { "type": "literal", "value": " additional Times" } ], "Your Arc Towers have {0}% chance to inflict Sap": [ { "type": "literal", "value": "Your Arc Towers have " }, { "type": "number", "index": 0, "stat": "blight_arc_tower_chance_to_sap_%" }, { "type": "literal", "value": "% chance to inflict Sap" } ], "Your Arc Towers deal {0}% increased Damage": [ { "type": "literal", "value": "Your Arc Towers deal " }, { "type": "number", "index": 0, "stat": "blight_arc_tower_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Your Arc Towers deal {0}% reduced Damage": [ { "type": "literal", "value": "Your Arc Towers deal " }, { "type": "number", "index": 0, "stat": "blight_arc_tower_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Your Arc Towers have {0}% increased Range": [ { "type": "literal", "value": "Your Arc Towers have " }, { "type": "number", "index": 0, "stat": "blight_arc_tower_range_+%" }, { "type": "literal", "value": "% increased Range" } ], "Your Arc Towers have {0}% reduced Range": [ { "type": "literal", "value": "Your Arc Towers have " }, { "type": "number", "index": 0, "stat": "blight_arc_tower_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Range" } ], "Blight has {0}% increased Area of Effect per second you have been Channelling, up to a maximum of 200%": [ { "type": "literal", "value": "Blight has " }, { "type": "number", "index": 0, "stat": "blight_area_of_effect_+%_every_second_while_channelling_up_to_+200%" }, { "type": "literal", "value": "% increased Area of Effect per second you have been Channelling, up to a maximum of 200%" } ], "{0}% increased Blight Cast Speed": [ { "type": "number", "index": 0, "stat": "blight_cast_speed_+%" }, { "type": "literal", "value": "% increased Blight Cast Speed" } ], "{0}% reduced Blight Cast Speed": [ { "type": "number", "index": 0, "stat": "blight_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Blight Cast Speed" } ], "Your Chilling Towers have {0}% increased effect of Chill": [ { "type": "literal", "value": "Your Chilling Towers have " }, { "type": "number", "index": 0, "stat": "blight_chilling_tower_chill_effect_+%" }, { "type": "literal", "value": "% increased effect of Chill" } ], "Your Chilling Towers have {0}% reduced effect of Chill": [ { "type": "literal", "value": "Your Chilling Towers have " }, { "type": "number", "index": 0, "stat": "blight_chilling_tower_chill_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced effect of Chill" } ], "Your Chilling Towers deal {0}% increased Damage": [ { "type": "literal", "value": "Your Chilling Towers deal " }, { "type": "number", "index": 0, "stat": "blight_chilling_tower_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Your Chilling Towers deal {0}% reduced Damage": [ { "type": "literal", "value": "Your Chilling Towers deal " }, { "type": "number", "index": 0, "stat": "blight_chilling_tower_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Your Chilling Towers have {0}% increased Duration": [ { "type": "literal", "value": "Your Chilling Towers have " }, { "type": "number", "index": 0, "stat": "blight_chilling_tower_duration_+%" }, { "type": "literal", "value": "% increased Duration" } ], "Your Chilling Towers have {0}% reduced Duration": [ { "type": "literal", "value": "Your Chilling Towers have " }, { "type": "number", "index": 0, "stat": "blight_chilling_tower_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration" } ], "Your Chilling Towers freeze enemies for {0} seconds while they are affected by chilling beams": [ { "type": "literal", "value": "Your Chilling Towers freeze enemies for " }, { "type": "number", "index": 0, "stat": "blight_chilling_tower_freeze_for_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds while they are affected by chilling beams" } ], "Your Chilling Towers have {0}% increased Range": [ { "type": "literal", "value": "Your Chilling Towers have " }, { "type": "number", "index": 0, "stat": "blight_chilling_tower_range_+%" }, { "type": "literal", "value": "% increased Range" } ], "Your Chilling Towers have {0}% reduced Range": [ { "type": "literal", "value": "Your Chilling Towers have " }, { "type": "number", "index": 0, "stat": "blight_chilling_tower_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Range" } ], "Your Empowering Towers have {0}% increased Effect": [ { "type": "literal", "value": "Your Empowering Towers have " }, { "type": "number", "index": 0, "stat": "blight_empowering_tower_buff_effect_+%" }, { "type": "literal", "value": "% increased Effect" } ], "Your Empowering Towers have {0}% reduced Effect": [ { "type": "literal", "value": "Your Empowering Towers have " }, { "type": "number", "index": 0, "stat": "blight_empowering_tower_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect" } ], "Your Empowering Towers also grant {0}% increased Cast Speed": [ { "type": "literal", "value": "Your Empowering Towers also grant " }, { "type": "number", "index": 0, "stat": "blight_empowering_tower_grant_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Your Empowering Towers also grant {0}% reduced Cast Speed": [ { "type": "literal", "value": "Your Empowering Towers also grant " }, { "type": "number", "index": 0, "stat": "blight_empowering_tower_grant_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "Your Empowering Towers also grant {0}% increased Damage": [ { "type": "literal", "value": "Your Empowering Towers also grant " }, { "type": "number", "index": 0, "stat": "blight_empowering_tower_grant_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Your Empowering Towers also grant {0}% reduced Damage": [ { "type": "literal", "value": "Your Empowering Towers also grant " }, { "type": "number", "index": 0, "stat": "blight_empowering_tower_grant_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "All Towers in range of your Empowering Towers have {0}% chance to deal Double Damage": [ { "type": "literal", "value": "All Towers in range of your Empowering Towers have " }, { "type": "number", "index": 0, "stat": "blight_empowering_tower_grant_%_chance_to_deal_double_damage" }, { "type": "literal", "value": "% chance to deal Double Damage" } ], "All Towers in range of your Empowering Towers deal Double Damage": [ { "type": "literal", "value": "All Towers in range of your Empowering Towers deal Double Damage" } ], "Your Empowering Towers have {0}% increased Range": [ { "type": "literal", "value": "Your Empowering Towers have " }, { "type": "number", "index": 0, "stat": "blight_empowering_tower_range_+%" }, { "type": "literal", "value": "% increased Range" } ], "Your Empowering Towers have {0}% reduced Range": [ { "type": "literal", "value": "Your Empowering Towers have " }, { "type": "number", "index": 0, "stat": "blight_empowering_tower_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Range" } ], "Your Fireball Towers fire an additional Projectile": [ { "type": "literal", "value": "Your Fireball Towers fire an additional Projectile" } ], "Your Fireball Towers fire an additional {0} Projectiles": [ { "type": "literal", "value": "Your Fireball Towers fire an additional " }, { "type": "number", "index": 0, "stat": "blight_fireball_tower_additional_projectiles_+" }, { "type": "literal", "value": " Projectiles" } ], "Your Fireball Towers have {0}% increased Cast Speed": [ { "type": "literal", "value": "Your Fireball Towers have " }, { "type": "number", "index": 0, "stat": "blight_fireball_tower_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Your Fireball Towers have {0}% reduced Cast Speed": [ { "type": "literal", "value": "Your Fireball Towers have " }, { "type": "number", "index": 0, "stat": "blight_fireball_tower_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "Your Fireball Towers deal {0}% increased Damage": [ { "type": "literal", "value": "Your Fireball Towers deal " }, { "type": "number", "index": 0, "stat": "blight_fireball_tower_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Your Fireball Towers deal {0}% reduced Damage": [ { "type": "literal", "value": "Your Fireball Towers deal " }, { "type": "number", "index": 0, "stat": "blight_fireball_tower_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Your Fireball Towers Projectiles fire in a circle": [ { "type": "literal", "value": "Your Fireball Towers Projectiles fire in a circle" } ], "Your Fireball Towers have {0}% increased Range": [ { "type": "literal", "value": "Your Fireball Towers have " }, { "type": "number", "index": 0, "stat": "blight_fireball_tower_range_+%" }, { "type": "literal", "value": "% increased Range" } ], "Your Fireball Towers have {0}% reduced Range": [ { "type": "literal", "value": "Your Fireball Towers have " }, { "type": "number", "index": 0, "stat": "blight_fireball_tower_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Range" } ], "Your Flamethrower Towers have {0}% increased Cast Speed": [ { "type": "literal", "value": "Your Flamethrower Towers have " }, { "type": "number", "index": 0, "stat": "blight_flamethrower_tower_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Your Flamethrower Towers have {0}% reduced Cast Speed": [ { "type": "literal", "value": "Your Flamethrower Towers have " }, { "type": "number", "index": 0, "stat": "blight_flamethrower_tower_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "Your Flamethrower Towers have {0}% chance to inflict Scorch": [ { "type": "literal", "value": "Your Flamethrower Towers have " }, { "type": "number", "index": 0, "stat": "blight_flamethrower_tower_chance_to_scorch_%" }, { "type": "literal", "value": "% chance to inflict Scorch" } ], "Your Flamethrower Towers deal {0}% increased Damage": [ { "type": "literal", "value": "Your Flamethrower Towers deal " }, { "type": "number", "index": 0, "stat": "blight_flamethrower_tower_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Your Flamethrower Towers deal {0}% reduced Damage": [ { "type": "literal", "value": "Your Flamethrower Towers deal " }, { "type": "number", "index": 0, "stat": "blight_flamethrower_tower_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Your Flamethrower Towers deal full damage to Fire Enemies": [ { "type": "literal", "value": "Your Flamethrower Towers deal full damage to Fire Enemies" } ], "Your Flamethrower Towers have {0}% increased Range": [ { "type": "literal", "value": "Your Flamethrower Towers have " }, { "type": "number", "index": 0, "stat": "blight_flamethrower_tower_range_+%" }, { "type": "literal", "value": "% increased Range" } ], "Your Flamethrower Towers have {0}% reduced Range": [ { "type": "literal", "value": "Your Flamethrower Towers have " }, { "type": "number", "index": 0, "stat": "blight_flamethrower_tower_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Range" } ], "Your Freezebolt Towers have {0}% chance to inflict Brittle": [ { "type": "literal", "value": "Your Freezebolt Towers have " }, { "type": "number", "index": 0, "stat": "blight_freezebolt_tower_chance_to_brittle_%" }, { "type": "literal", "value": "% chance to inflict Brittle" } ], "Your Freezebolt Towers deal {0}% increased Damage": [ { "type": "literal", "value": "Your Freezebolt Towers deal " }, { "type": "number", "index": 0, "stat": "blight_freezebolt_tower_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Your Freezebolt Towers deal {0}% reduced Damage": [ { "type": "literal", "value": "Your Freezebolt Towers deal " }, { "type": "number", "index": 0, "stat": "blight_freezebolt_tower_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Your Freezebolt Tower deal full damage to Cold Enemies": [ { "type": "literal", "value": "Your Freezebolt Tower deal full damage to Cold Enemies" } ], "Your Freezebolt Towers fire an additional Projectile": [ { "type": "literal", "value": "Your Freezebolt Towers fire an additional Projectile" } ], "Your Freezebolt Towers fire {0} additional Projectiles": [ { "type": "literal", "value": "Your Freezebolt Towers fire " }, { "type": "number", "index": 0, "stat": "blight_freezebolt_tower_projectiles_+" }, { "type": "literal", "value": " additional Projectiles" } ], "Your Freezebolt Towers have {0}% increased Range": [ { "type": "literal", "value": "Your Freezebolt Towers have " }, { "type": "number", "index": 0, "stat": "blight_freezebolt_tower_range_+%" }, { "type": "literal", "value": "% increased Range" } ], "Your Freezebolt Towers have {0}% reduced Range": [ { "type": "literal", "value": "Your Freezebolt Towers have " }, { "type": "number", "index": 0, "stat": "blight_freezebolt_tower_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Range" } ], "Cages created by Your Glacial Cage Towers are {0}% larger": [ { "type": "literal", "value": "Cages created by Your Glacial Cage Towers are " }, { "type": "number", "index": 0, "stat": "blight_glacialcage_tower_area_of_effect_+%" }, { "type": "literal", "value": "% larger" } ], "Your Glacial Cage Towers have {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Your Glacial Cage Towers have " }, { "type": "number", "index": 0, "stat": "blight_glacialcage_tower_cooldown_recovery_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Your Glacial Cage Towers have {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Your Glacial Cage Towers have " }, { "type": "number", "index": 0, "stat": "blight_glacialcage_tower_cooldown_recovery_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Your Glacial Cage Towers have {0}% increased Duration": [ { "type": "literal", "value": "Your Glacial Cage Towers have " }, { "type": "number", "index": 0, "stat": "blight_glacialcage_tower_duration_+%" }, { "type": "literal", "value": "% increased Duration" } ], "Your Glacial Cage Towers have {0}% reduced Duration": [ { "type": "literal", "value": "Your Glacial Cage Towers have " }, { "type": "number", "index": 0, "stat": "blight_glacialcage_tower_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration" } ], "Enemies inside Glacial Cage take {0}% increased Damage": [ { "type": "literal", "value": "Enemies inside Glacial Cage take " }, { "type": "number", "index": 0, "stat": "blight_glacialcage_tower_enemy_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Enemies inside Glacial Cage take {0}% reduced Damage": [ { "type": "literal", "value": "Enemies inside Glacial Cage take " }, { "type": "number", "index": 0, "stat": "blight_glacialcage_tower_enemy_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Your Glacial Cage Towers have {0}% increased Range": [ { "type": "literal", "value": "Your Glacial Cage Towers have " }, { "type": "number", "index": 0, "stat": "blight_glacialcage_tower_range_+%" }, { "type": "literal", "value": "% increased Range" } ], "Your Glacial Cage Towers have {0}% reduced Range": [ { "type": "literal", "value": "Your Glacial Cage Towers have " }, { "type": "number", "index": 0, "stat": "blight_glacialcage_tower_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Range" } ], "Enemies Hindered by Blight take {0}% increased Chaos Damage": [ { "type": "literal", "value": "Enemies Hindered by Blight take " }, { "type": "number", "index": 0, "stat": "blight_hinder_enemy_chaos_damage_taken_+%" }, { "type": "literal", "value": "% increased Chaos Damage" } ], "Your Imbuing Towers have {0}% increased Effect": [ { "type": "literal", "value": "Your Imbuing Towers have " }, { "type": "number", "index": 0, "stat": "blight_imbuing_tower_buff_effect_+%" }, { "type": "literal", "value": "% increased Effect" } ], "Your Imbuing Towers have {0}% reduced Effect": [ { "type": "literal", "value": "Your Imbuing Towers have " }, { "type": "number", "index": 0, "stat": "blight_imbuing_tower_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect" } ], "Your Imbuing Towers also grant {0}% increased Critical Strike Chance": [ { "type": "literal", "value": "Your Imbuing Towers also grant " }, { "type": "number", "index": 0, "stat": "blight_imbuing_tower_grant_critical_strike_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance" } ], "Your Imbuing Towers also grant {0}% reduced Critical Strike Chance": [ { "type": "literal", "value": "Your Imbuing Towers also grant " }, { "type": "number", "index": 0, "stat": "blight_imbuing_tower_grant_critical_strike_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance" } ], "Your Imbuing Towers also grant {0}% increased Damage": [ { "type": "literal", "value": "Your Imbuing Towers also grant " }, { "type": "number", "index": 0, "stat": "blight_imbuing_tower_grant_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Your Imbuing Towers also grant {0}% reduced Damage": [ { "type": "literal", "value": "Your Imbuing Towers also grant " }, { "type": "number", "index": 0, "stat": "blight_imbuing_tower_grant_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Your Imbuing Towers also grant Onslaught": [ { "type": "literal", "value": "Your Imbuing Towers also grant Onslaught" } ], "Your Imbuing Towers have {0}% increased Range": [ { "type": "literal", "value": "Your Imbuing Towers have " }, { "type": "number", "index": 0, "stat": "blight_imbuing_tower_range_+%" }, { "type": "literal", "value": "% increased Range" } ], "Your Imbuing Towers have {0}% reduced Range": [ { "type": "literal", "value": "Your Imbuing Towers have " }, { "type": "number", "index": 0, "stat": "blight_imbuing_tower_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Range" } ], "Your Lightning Storm Towers have {0}% increased explosion Area of Effect": [ { "type": "literal", "value": "Your Lightning Storm Towers have " }, { "type": "number", "index": 0, "stat": "blight_lightningstorm_tower_area_of_effect_+%" }, { "type": "literal", "value": "% increased explosion Area of Effect" } ], "Your Lightning Storm Towers have {0}% reduced explosion Area of Effect": [ { "type": "literal", "value": "Your Lightning Storm Towers have " }, { "type": "number", "index": 0, "stat": "blight_lightningstorm_tower_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced explosion Area of Effect" } ], "Your Lightning Storm Towers deal {0}% increased Damage": [ { "type": "literal", "value": "Your Lightning Storm Towers deal " }, { "type": "number", "index": 0, "stat": "blight_lightningstorm_tower_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Your Lightning Storm Towers deal {0}% reduced Damage": [ { "type": "literal", "value": "Your Lightning Storm Towers deal " }, { "type": "number", "index": 0, "stat": "blight_lightningstorm_tower_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Your Lightning Storm Towers have {0}% increased Impact Delay": [ { "type": "literal", "value": "Your Lightning Storm Towers have " }, { "type": "number", "index": 0, "stat": "blight_lightningstorm_tower_delay_+%" }, { "type": "literal", "value": "% increased Impact Delay" } ], "Your Lightning Storm Towers have {0}% reduced Impact Delay": [ { "type": "literal", "value": "Your Lightning Storm Towers have " }, { "type": "number", "index": 0, "stat": "blight_lightningstorm_tower_delay_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Impact Delay" } ], "Your Lightning Storm Towers have {0}% increased Range": [ { "type": "literal", "value": "Your Lightning Storm Towers have " }, { "type": "number", "index": 0, "stat": "blight_lightningstorm_tower_range_+%" }, { "type": "literal", "value": "% increased Range" } ], "Your Lightning Storm Towers have {0}% reduced Range": [ { "type": "literal", "value": "Your Lightning Storm Towers have " }, { "type": "number", "index": 0, "stat": "blight_lightningstorm_tower_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Range" } ], "Your Lightning Storm Towers create Storms centred on Enemies": [ { "type": "literal", "value": "Your Lightning Storm Towers create Storms centred on Enemies" } ], "Your Meteor Towers drop an additional Meteor": [ { "type": "literal", "value": "Your Meteor Towers drop an additional Meteor" } ], "Your Meteor Towers drop {0} additional Meteors": [ { "type": "literal", "value": "Your Meteor Towers drop " }, { "type": "number", "index": 0, "stat": "blight_meteor_tower_additional_meteor_+" }, { "type": "literal", "value": " additional Meteors" } ], "Your Meteor Towers always Stun": [ { "type": "literal", "value": "Your Meteor Towers always Stun" } ], "Your Meteor Towers create Burning Ground for {0} seconds on Hit": [ { "type": "literal", "value": "Your Meteor Towers create Burning Ground for " }, { "type": "number", "index": 0, "stat": "blight_meteor_tower_creates_burning_ground_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on Hit" } ], "Your Meteor Towers deal {0}% increased Damage": [ { "type": "literal", "value": "Your Meteor Towers deal " }, { "type": "number", "index": 0, "stat": "blight_meteor_tower_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Your Meteor Towers deal {0}% reduced Damage": [ { "type": "literal", "value": "Your Meteor Towers deal " }, { "type": "number", "index": 0, "stat": "blight_meteor_tower_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Your Meteor Towers have {0}% increased Range": [ { "type": "literal", "value": "Your Meteor Towers have " }, { "type": "number", "index": 0, "stat": "blight_meteor_tower_range_+%" }, { "type": "literal", "value": "% increased Range" } ], "Your Meteor Towers have {0}% reduced Range": [ { "type": "literal", "value": "Your Meteor Towers have " }, { "type": "number", "index": 0, "stat": "blight_meteor_tower_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Range" } ], "Your Scout Towers summon an additional minion": [ { "type": "literal", "value": "Your Scout Towers summon an additional minion" } ], "Your Scout Towers summon an additional {0} minions": [ { "type": "literal", "value": "Your Scout Towers summon an additional " }, { "type": "number", "index": 0, "stat": "blight_scout_tower_additional_minions_+" }, { "type": "literal", "value": " minions" } ], "Your Scout Towers summon an {0} fewer minions": [ { "type": "literal", "value": "Your Scout Towers summon an " }, { "type": "number", "index": 0, "stat": "blight_scout_tower_additional_minions_+", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " fewer minions" } ], "Minions summoned by Your Scout Towers have {0}% increased Damage": [ { "type": "literal", "value": "Minions summoned by Your Scout Towers have " }, { "type": "number", "index": 0, "stat": "blight_scout_tower_minion_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Minions summoned by Your Scout Towers have {0}% reduced Damage": [ { "type": "literal", "value": "Minions summoned by Your Scout Towers have " }, { "type": "number", "index": 0, "stat": "blight_scout_tower_minion_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Minions summoned by Your Scout Towers have {0}% increased Life": [ { "type": "literal", "value": "Minions summoned by Your Scout Towers have " }, { "type": "number", "index": 0, "stat": "blight_scout_tower_minion_life_+%" }, { "type": "literal", "value": "% increased Life" } ], "Minions summoned by Your Scout Towers have {0}% reduced Life": [ { "type": "literal", "value": "Minions summoned by Your Scout Towers have " }, { "type": "number", "index": 0, "stat": "blight_scout_tower_minion_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life" } ], "Minions summoned by Your Scout Towers have {0}% increased Movement Speed": [ { "type": "literal", "value": "Minions summoned by Your Scout Towers have " }, { "type": "number", "index": 0, "stat": "blight_scout_tower_minion_movement_speed_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Minions summoned by Your Scout Towers have {0}% reduced Movement Speed": [ { "type": "literal", "value": "Minions summoned by Your Scout Towers have " }, { "type": "number", "index": 0, "stat": "blight_scout_tower_minion_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "Minions summoned by Your Scout Towers inflict Malediction on Hit": [ { "type": "literal", "value": "Minions summoned by Your Scout Towers inflict Malediction on Hit" } ], "Your Scout Towers have {0}% increased Range": [ { "type": "literal", "value": "Your Scout Towers have " }, { "type": "number", "index": 0, "stat": "blight_scout_tower_range_+%" }, { "type": "literal", "value": "% increased Range" } ], "Your Scout Towers have {0}% reduced Range": [ { "type": "literal", "value": "Your Scout Towers have " }, { "type": "number", "index": 0, "stat": "blight_scout_tower_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Range" } ], "Blight has {0}% increased Hinder Duration": [ { "type": "literal", "value": "Blight has " }, { "type": "number", "index": 0, "stat": "blight_secondary_skill_effect_duration_+%" }, { "type": "literal", "value": "% increased Hinder Duration" } ], "Blight has {0}% reduced Hinder Duration": [ { "type": "literal", "value": "Blight has " }, { "type": "number", "index": 0, "stat": "blight_secondary_skill_effect_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Hinder Duration" } ], "Your Seismic Towers have an additional Cascade": [ { "type": "literal", "value": "Your Seismic Towers have an additional Cascade" } ], "Your Seismic Towers have {0} additional Cascades": [ { "type": "literal", "value": "Your Seismic Towers have " }, { "type": "number", "index": 0, "stat": "blight_seismic_tower_additional_cascades_+" }, { "type": "literal", "value": " additional Cascades" } ], "Your Seismic Towers have {0}% increased length and range of Cascades": [ { "type": "literal", "value": "Your Seismic Towers have " }, { "type": "number", "index": 0, "stat": "blight_seismic_tower_cascade_range_+%" }, { "type": "literal", "value": "% increased length and range of Cascades" } ], "Your Seismic Towers have {0}% reduced length and range of Cascades": [ { "type": "literal", "value": "Your Seismic Towers have " }, { "type": "number", "index": 0, "stat": "blight_seismic_tower_cascade_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced length and range of Cascades" } ], "Your Seismic Towers deal {0}% increased Damage": [ { "type": "literal", "value": "Your Seismic Towers deal " }, { "type": "number", "index": 0, "stat": "blight_seismic_tower_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Your Seismic Towers deal {0}% reduced Damage": [ { "type": "literal", "value": "Your Seismic Towers deal " }, { "type": "number", "index": 0, "stat": "blight_seismic_tower_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Your Seismic Towers have {0}% increased Range": [ { "type": "literal", "value": "Your Seismic Towers have " }, { "type": "number", "index": 0, "stat": "blight_seismic_tower_range_+%" }, { "type": "literal", "value": "% increased Range" } ], "Your Seismic Towers have {0}% reduced Range": [ { "type": "literal", "value": "Your Seismic Towers have " }, { "type": "number", "index": 0, "stat": "blight_seismic_tower_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Range" } ], "Your Seismic Towers have {0}% increased Stun Duration": [ { "type": "literal", "value": "Your Seismic Towers have " }, { "type": "number", "index": 0, "stat": "blight_seismic_tower_stun_duration_+%" }, { "type": "literal", "value": "% increased Stun Duration" } ], "Your Seismic Towers have {0}% reduced Stun Duration": [ { "type": "literal", "value": "Your Seismic Towers have " }, { "type": "number", "index": 0, "stat": "blight_seismic_tower_stun_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stun Duration" } ], "Minions summoned by Your Sentinel Towers have {0}% increased Damage": [ { "type": "literal", "value": "Minions summoned by Your Sentinel Towers have " }, { "type": "number", "index": 0, "stat": "blight_sentinel_tower_minion_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Minions summoned by Your Sentinel Towers have {0}% reduced Damage": [ { "type": "literal", "value": "Minions summoned by Your Sentinel Towers have " }, { "type": "number", "index": 0, "stat": "blight_sentinel_tower_minion_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Minions summoned by Your Sentinel Towers have {0}% increased Life": [ { "type": "literal", "value": "Minions summoned by Your Sentinel Towers have " }, { "type": "number", "index": 0, "stat": "blight_sentinel_tower_minion_life_+%" }, { "type": "literal", "value": "% increased Life" } ], "Minions summoned by Your Sentinel Towers have {0}% reduced Life": [ { "type": "literal", "value": "Minions summoned by Your Sentinel Towers have " }, { "type": "number", "index": 0, "stat": "blight_sentinel_tower_minion_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life" } ], "Minions summoned by Your Sentinel Towers have {0}% increased Movement Speed": [ { "type": "literal", "value": "Minions summoned by Your Sentinel Towers have " }, { "type": "number", "index": 0, "stat": "blight_sentinel_tower_minion_movement_speed_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Minions summoned by Your Sentinel Towers have {0}% reduced Movement Speed": [ { "type": "literal", "value": "Minions summoned by Your Sentinel Towers have " }, { "type": "number", "index": 0, "stat": "blight_sentinel_tower_minion_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "Minions summoned by Your Sentinel Towers Leech {0}% of Damage as Life": [ { "type": "literal", "value": "Minions summoned by Your Sentinel Towers Leech " }, { "type": "number", "index": 0, "stat": "blight_sentinel_tower_minions_life_leech_%", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage as Life" } ], "Your Sentinel Towers have {0}% increased Range": [ { "type": "literal", "value": "Your Sentinel Towers have " }, { "type": "number", "index": 0, "stat": "blight_sentinel_tower_range_+%" }, { "type": "literal", "value": "% increased Range" } ], "Your Sentinel Towers have {0}% reduced Range": [ { "type": "literal", "value": "Your Sentinel Towers have " }, { "type": "number", "index": 0, "stat": "blight_sentinel_tower_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Range" } ], "Your Shock Nova Towers deal {0}% increased Damage": [ { "type": "literal", "value": "Your Shock Nova Towers deal " }, { "type": "number", "index": 0, "stat": "blight_shocking_tower_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Your Shock Nova Towers deal {0}% reduced Damage": [ { "type": "literal", "value": "Your Shock Nova Towers deal " }, { "type": "number", "index": 0, "stat": "blight_shocking_tower_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Your Shock Nova Towers have {0}% increased Range": [ { "type": "literal", "value": "Your Shock Nova Towers have " }, { "type": "number", "index": 0, "stat": "blight_shocking_tower_range_+%" }, { "type": "literal", "value": "% increased Range" } ], "Your Shock Nova Towers have {0}% reduced Range": [ { "type": "literal", "value": "Your Shock Nova Towers have " }, { "type": "number", "index": 0, "stat": "blight_shocking_tower_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Range" } ], "Your Shock Nova Towers deal full damage to Lightning Enemies": [ { "type": "literal", "value": "Your Shock Nova Towers deal full damage to Lightning Enemies" } ], "Your Shock Nova Towers repeats {0} additional Times": [ { "type": "literal", "value": "Your Shock Nova Towers repeats " }, { "type": "number", "index": 0, "stat": "blight_shocknova_tower_shock_additional_repeats" }, { "type": "literal", "value": " additional Times" } ], "Your Shock Nova Towers have {0}% increased effect of Shock": [ { "type": "literal", "value": "Your Shock Nova Towers have " }, { "type": "number", "index": 0, "stat": "blight_shocknova_tower_shock_effect_+%" }, { "type": "literal", "value": "% increased effect of Shock" } ], "Your Shock Nova Towers have {0}% reduced effect of Shock": [ { "type": "literal", "value": "Your Shock Nova Towers have " }, { "type": "number", "index": 0, "stat": "blight_shocknova_tower_shock_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced effect of Shock" } ], "Your Shock Nova Towers have {0}% increased area of effect per repeat": [ { "type": "literal", "value": "Your Shock Nova Towers have " }, { "type": "number", "index": 0, "stat": "blight_shocknova_tower_shock_repeats_with_area_effect_+%" }, { "type": "literal", "value": "% increased area of effect per repeat" } ], "Your Shock Nova Towers have {0}% reduced area of effect per repeat": [ { "type": "literal", "value": "Your Shock Nova Towers have " }, { "type": "number", "index": 0, "stat": "blight_shocknova_tower_shock_repeats_with_area_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced area of effect per repeat" } ], "Blight has {0}% increased Area of Effect after Channelling for 1 second": [ { "type": "literal", "value": "Blight has " }, { "type": "number", "index": 0, "stat": "blight_skill_area_of_effect_+%_after_1_second_channelling" }, { "type": "literal", "value": "% increased Area of Effect after Channelling for 1 second" } ], "Blight has {0}% reduced Area of Effect after Channelling for 1 second": [ { "type": "literal", "value": "Blight has " }, { "type": "number", "index": 0, "stat": "blight_skill_area_of_effect_+%_after_1_second_channelling", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect after Channelling for 1 second" } ], "Your Smothering Towers have {0}% increased Effect": [ { "type": "literal", "value": "Your Smothering Towers have " }, { "type": "number", "index": 0, "stat": "blight_smothering_tower_buff_effect_+%" }, { "type": "literal", "value": "% increased Effect" } ], "Your Smothering Towers have {0}% reduced Effect": [ { "type": "literal", "value": "Your Smothering Towers have " }, { "type": "number", "index": 0, "stat": "blight_smothering_tower_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect" } ], "Your Smothering Towers also grant {0}% chance to be Frozen, Shocked and Ignited": [ { "type": "literal", "value": "Your Smothering Towers also grant " }, { "type": "number", "index": 0, "stat": "blight_smothering_tower_freeze_shock_ignite_%" }, { "type": "literal", "value": "% chance to be Frozen, Shocked and Ignited" } ], "Your Smothering Towers also grant {0}% increased Damage": [ { "type": "literal", "value": "Your Smothering Towers also grant " }, { "type": "number", "index": 0, "stat": "blight_smothering_tower_grant_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Your Smothering Towers also grant {0}% reduced Damage": [ { "type": "literal", "value": "Your Smothering Towers also grant " }, { "type": "number", "index": 0, "stat": "blight_smothering_tower_grant_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Your Smothering Towers also grant {0}% increased Movement Speed": [ { "type": "literal", "value": "Your Smothering Towers also grant " }, { "type": "number", "index": 0, "stat": "blight_smothering_tower_grant_movement_speed_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Your Smothering Towers also grant {0}% reduced Movement Speed": [ { "type": "literal", "value": "Your Smothering Towers also grant " }, { "type": "number", "index": 0, "stat": "blight_smothering_tower_grant_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "Your Smothering Towers have {0}% increased Range": [ { "type": "literal", "value": "Your Smothering Towers have " }, { "type": "number", "index": 0, "stat": "blight_smothering_tower_range_+%" }, { "type": "literal", "value": "% increased Range" } ], "Your Smothering Towers have {0}% reduced Range": [ { "type": "literal", "value": "Your Smothering Towers have " }, { "type": "number", "index": 0, "stat": "blight_smothering_tower_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Range" } ], "Your Stone Gaze Towers have {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Your Stone Gaze Towers have " }, { "type": "number", "index": 0, "stat": "blight_stonegaze_tower_cooldown_recovery_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Your Stone Gaze Towers have {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Your Stone Gaze Towers have " }, { "type": "number", "index": 0, "stat": "blight_stonegaze_tower_cooldown_recovery_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Your Stone Gaze Towers have {0}% increased Duration": [ { "type": "literal", "value": "Your Stone Gaze Towers have " }, { "type": "number", "index": 0, "stat": "blight_stonegaze_tower_duration_+%" }, { "type": "literal", "value": "% increased Duration" } ], "Your Stone Gaze Towers have {0}% reduced Duration": [ { "type": "literal", "value": "Your Stone Gaze Towers have " }, { "type": "number", "index": 0, "stat": "blight_stonegaze_tower_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration" } ], "Enemies Petrified by Your Stone Gaze Towers take {0}% increased Damage": [ { "type": "literal", "value": "Enemies Petrified by Your Stone Gaze Towers take " }, { "type": "number", "index": 0, "stat": "blight_stonegaze_tower_petrified_enemies_take_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Your Stone Gaze Towers have {0}% increased Petrification Delay": [ { "type": "literal", "value": "Your Stone Gaze Towers have " }, { "type": "number", "index": 0, "stat": "blight_stonegaze_tower_petrify_tick_speed_+%" }, { "type": "literal", "value": "% increased Petrification Delay" } ], "Your Stone Gaze Towers have {0}% reduced Petrification Delay": [ { "type": "literal", "value": "Your Stone Gaze Towers have " }, { "type": "number", "index": 0, "stat": "blight_stonegaze_tower_petrify_tick_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Petrification Delay" } ], "Your Stone Gaze Cage Towers have {0}% increased Range": [ { "type": "literal", "value": "Your Stone Gaze Cage Towers have " }, { "type": "number", "index": 0, "stat": "blight_stonegaze_tower_range_+%" }, { "type": "literal", "value": "% increased Range" } ], "Your Stone Gaze Cage Towers have {0}% reduced Range": [ { "type": "literal", "value": "Your Stone Gaze Cage Towers have " }, { "type": "number", "index": 0, "stat": "blight_stonegaze_tower_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Range" } ], "Minions summoned by Your Summoning Towers have {0}% increased Damage": [ { "type": "literal", "value": "Minions summoned by Your Summoning Towers have " }, { "type": "number", "index": 0, "stat": "blight_summoning_tower_minion_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Minions summoned by Your Summoning Towers have {0}% reduced Damage": [ { "type": "literal", "value": "Minions summoned by Your Summoning Towers have " }, { "type": "number", "index": 0, "stat": "blight_summoning_tower_minion_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Minions summoned by Your Summoning Towers have {0}% increased Life": [ { "type": "literal", "value": "Minions summoned by Your Summoning Towers have " }, { "type": "number", "index": 0, "stat": "blight_summoning_tower_minion_life_+%" }, { "type": "literal", "value": "% increased Life" } ], "Minions summoned by Your Summoning Towers have {0}% increased Movement Speed": [ { "type": "literal", "value": "Minions summoned by Your Summoning Towers have " }, { "type": "number", "index": 0, "stat": "blight_summoning_tower_minion_movement_speed_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Minions summoned by Your Summoning Towers have {0}% reduced Movement Speed": [ { "type": "literal", "value": "Minions summoned by Your Summoning Towers have " }, { "type": "number", "index": 0, "stat": "blight_summoning_tower_minion_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "Your Summoning Towers summon {0} additional Minions": [ { "type": "literal", "value": "Your Summoning Towers summon " }, { "type": "number", "index": 0, "stat": "blight_summoning_tower_minions_summoned_+" }, { "type": "literal", "value": " additional Minions" } ], "Your Summoning Towers have {0}% increased Range": [ { "type": "literal", "value": "Your Summoning Towers have " }, { "type": "number", "index": 0, "stat": "blight_summoning_tower_range_+%" }, { "type": "literal", "value": "% increased Range" } ], "Your Summoning Towers have {0}% reduced Range": [ { "type": "literal", "value": "Your Summoning Towers have " }, { "type": "number", "index": 0, "stat": "blight_summoning_tower_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Range" } ], "Your Temporal Towers have {0}% increased Effect": [ { "type": "literal", "value": "Your Temporal Towers have " }, { "type": "number", "index": 0, "stat": "blight_temporal_tower_buff_effect_+%" }, { "type": "literal", "value": "% increased Effect" } ], "Your Temporal Towers have {0}% reduced Effect": [ { "type": "literal", "value": "Your Temporal Towers have " }, { "type": "number", "index": 0, "stat": "blight_temporal_tower_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect" } ], "Your Temporal Towers also grant you {0}% reduced action speed": [ { "type": "literal", "value": "Your Temporal Towers also grant you " }, { "type": "number", "index": 0, "stat": "blight_temporal_tower_grant_you_action_speed_-%" }, { "type": "literal", "value": "% reduced action speed" } ], "Your Temporal Towers also grant you {0}% increased action speed": [ { "type": "literal", "value": "Your Temporal Towers also grant you " }, { "type": "number", "index": 0, "stat": "blight_temporal_tower_grant_you_action_speed_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased action speed" } ], "Your Temporal Towers also grant Stun Immunity": [ { "type": "literal", "value": "Your Temporal Towers also grant Stun Immunity" } ], "Your Temporal Towers have {0}% increased Range": [ { "type": "literal", "value": "Your Temporal Towers have " }, { "type": "number", "index": 0, "stat": "blight_temporal_tower_range_+%" }, { "type": "literal", "value": "% increased Range" } ], "Your Temporal Towers have {0}% reduced Range": [ { "type": "literal", "value": "Your Temporal Towers have " }, { "type": "number", "index": 0, "stat": "blight_temporal_tower_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Range" } ], "Your Temporal Towers effects decay {0}% faster": [ { "type": "literal", "value": "Your Temporal Towers effects decay " }, { "type": "number", "index": 0, "stat": "blight_temporal_tower_tick_speed_+%" }, { "type": "literal", "value": "% faster" } ], "Your Temporal Towers effects decay {0}% slower": [ { "type": "literal", "value": "Your Temporal Towers effects decay " }, { "type": "number", "index": 0, "stat": "blight_temporal_tower_tick_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower" } ], "Blight inflicts Withered for {0} seconds": [ { "type": "literal", "value": "Blight inflicts Withered for " }, { "type": "number", "index": 0, "stat": "blight_tertiary_skill_effect_duration", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Your Arc Towers dea {0}% reduced Damage": [ { "type": "literal", "value": "Your Arc Towers dea " }, { "type": "number", "index": 0, "stat": "blight_tower_arc_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Your Towers deal {0}% increased Damage per Type of Tower Active": [ { "type": "literal", "value": "Your Towers deal " }, { "type": "number", "index": 0, "stat": "blight_tower_damage_per_tower_type_+%" }, { "type": "literal", "value": "% increased Damage per Type of Tower Active" } ], "Your Fireball Towers fire {0} additional Projectiles": [ { "type": "literal", "value": "Your Fireball Towers fire " }, { "type": "number", "index": 0, "stat": "blight_tower_fireball_additional_projectile" }, { "type": "literal", "value": " additional Projectiles" } ], "Varieties of Items contained in {0} Blight Chests are Lucky": [ { "type": "literal", "value": "Varieties of Items contained in " }, { "type": "number", "index": 0, "stat": "blighted_map_chest_reward_lucky_count" }, { "type": "literal", "value": " Blight Chests are Lucky" } ], "Towers deal {0}% more Damage": [ { "type": "literal", "value": "Towers deal " }, { "type": "number", "index": 0, "stat": "blighted_map_tower_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Towers deal {0}% less Damage": [ { "type": "literal", "value": "Towers deal " }, { "type": "number", "index": 0, "stat": "blighted_map_tower_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Blind Chilled Enemies on Hit": [ { "type": "literal", "value": "Blind Chilled Enemies on Hit" } ], "{0}% chance to Blind Chilled Enemies on Hit": [ { "type": "number", "index": 0, "stat": "blind_chilled_enemies_on_hit_%" }, { "type": "literal", "value": "% chance to Blind Chilled Enemies on Hit" } ], "Blind does not affect your Chance to Hit": [ { "type": "literal", "value": "Blind does not affect your Chance to Hit" } ], "Blind does not affect your Light Radius": [ { "type": "literal", "value": "Blind does not affect your Light Radius" } ], "{0}% chance to Blind Enemies when they Hit you": [ { "type": "number", "index": 0, "stat": "blind_enemies_when_hit_%_chance" }, { "type": "literal", "value": "% chance to Blind Enemies when they Hit you" } ], "{0}% chance to Blind Enemies which Hit you while affected by Grace": [ { "type": "number", "index": 0, "stat": "blind_enemies_when_hit_while_affected_by_grace_%_chance" }, { "type": "literal", "value": "% chance to Blind Enemies which Hit you while affected by Grace" } ], "Blind Enemies which Hit you while affected by Grace": [ { "type": "literal", "value": "Blind Enemies which Hit you while affected by Grace" } ], "Blind you inflict is Reflected to you": [ { "type": "literal", "value": "Blind you inflict is Reflected to you" } ], "Blink Arrow and Mirror Arrow have {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Blink Arrow and Mirror Arrow have " }, { "type": "number", "index": 0, "stat": "blink_and_mirror_arrow_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Blink Arrow and Mirror Arrow have {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Blink Arrow and Mirror Arrow have " }, { "type": "number", "index": 0, "stat": "blink_and_mirror_arrow_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "{0}% increased Stun and Block Recovery per Fortification": [ { "type": "number", "index": 0, "stat": "block_and_stun_+%_recovery_per_fortification" }, { "type": "literal", "value": "% increased Stun and Block Recovery per Fortification" } ], "{0}% reduced Stun and Block Recovery per Fortification": [ { "type": "number", "index": 0, "stat": "block_and_stun_+%_recovery_per_fortification", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stun and Block Recovery per Fortification" } ], "{0}% Chance to Block Attack Damage from Cursed Enemies": [ { "type": "number", "index": 0, "stat": "block_chance_%_vs_cursed_enemies" }, { "type": "literal", "value": "% Chance to Block Attack Damage from Cursed Enemies" } ], "Gain {0}% Base Chance to Block from Equipped Shield instead of the Shield's value": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "block_chance_from_equipped_shield_is_%" }, { "type": "literal", "value": "% Base Chance to Block from Equipped Shield instead of the Shield's value" } ], "You take {0}% of Elemental Damage from Blocked Hits": [ { "type": "literal", "value": "You take " }, { "type": "number", "index": 0, "stat": "block_%_damage_taken_from_elemental" }, { "type": "literal", "value": "% of Elemental Damage from Blocked Hits" } ], "{0}% Chance to Block Attack Damage if you have Blocked Attack Damage Recently": [ { "type": "number", "index": 0, "stat": "block_%_if_blocked_an_attack_recently" }, { "type": "literal", "value": "% Chance to Block Attack Damage if you have Blocked Attack Damage Recently" } ], "{0}% Chance to Block Attack Damage while affected by Determination": [ { "type": "number", "index": 0, "stat": "block_%_while_affected_by_determination" }, { "type": "literal", "value": "% Chance to Block Attack Damage while affected by Determination" } ], "{0}% chance to Block Spell Damage while holding a Shield": [ { "type": "number", "index": 0, "stat": "block_spells_chance_%_while_holding_shield" }, { "type": "literal", "value": "% chance to Block Spell Damage while holding a Shield" } ], "Flesh and Stone has {0}% increased Reservation": [ { "type": "literal", "value": "Flesh and Stone has " }, { "type": "number", "index": 0, "stat": "blood_sand_armour_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation" } ], "Flesh and Stone has {0}% reduced Reservation": [ { "type": "literal", "value": "Flesh and Stone has " }, { "type": "number", "index": 0, "stat": "blood_sand_armour_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation" } ], "Blood and Sand has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Blood and Sand has " }, { "type": "number", "index": 0, "stat": "blood_sand_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Blood and Sand has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Blood and Sand has " }, { "type": "number", "index": 0, "stat": "blood_sand_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "Blood and Sand has {0}% increased Buff Effect": [ { "type": "literal", "value": "Blood and Sand has " }, { "type": "number", "index": 0, "stat": "blood_sand_stance_buff_effect_+%" }, { "type": "literal", "value": "% increased Buff Effect" } ], "Blood and Sand has {0}% reduced Buff Effect": [ { "type": "literal", "value": "Blood and Sand has " }, { "type": "number", "index": 0, "stat": "blood_sand_stance_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Buff Effect" } ], "Perforate has {0}% increased Area of Effect": [ { "type": "literal", "value": "Perforate has " }, { "type": "number", "index": 0, "stat": "blood_spears_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Perforate has {0}% reduced Area of Effect": [ { "type": "literal", "value": "Perforate has " }, { "type": "number", "index": 0, "stat": "blood_spears_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Perforate deals {0}% increased Damage": [ { "type": "literal", "value": "Perforate deals " }, { "type": "number", "index": 0, "stat": "blood_spears_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Perforate deals {0}% reduced Damage": [ { "type": "literal", "value": "Perforate deals " }, { "type": "number", "index": 0, "stat": "blood_spears_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Reap deals {0}% increased Damage": [ { "type": "literal", "value": "Reap deals " }, { "type": "number", "index": 0, "stat": "bloodreap_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Reap deals {0}% reduced Damage": [ { "type": "literal", "value": "Reap deals " }, { "type": "number", "index": 0, "stat": "bloodreap_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% increased Reap Area of Effect": [ { "type": "number", "index": 0, "stat": "bloodreap_skill_area_of_effect_+%" }, { "type": "literal", "value": "% increased Reap Area of Effect" } ], "{0}% reduced Reap Area of Effect": [ { "type": "number", "index": 0, "stat": "bloodreap_skill_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reap Area of Effect" } ], "Defences from Equipped Body Armour are doubled if it has no Socketed Gems": [ { "type": "literal", "value": "Defences from Equipped Body Armour are doubled if it has no Socketed Gems" } ], "{0}% increased Evasion Rating from Equipped Body Armour": [ { "type": "number", "index": 0, "stat": "body_armour_evasion_rating_+%" }, { "type": "literal", "value": "% increased Evasion Rating from Equipped Body Armour" } ], "{0}% reduced Evasion Rating from Equipped Body Armour": [ { "type": "number", "index": 0, "stat": "body_armour_evasion_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Evasion Rating from Equipped Body Armour" } ], "1% less Damage Taken per {0} Dexterity": [ { "type": "literal", "value": "1% less Damage Taken per " }, { "type": "number", "index": 0, "stat": "body_armour_implicit_damage_taken_-1%_final_per_X_dexterity" }, { "type": "literal", "value": " Dexterity" } ], "1% less Damage Taken per {0} Intelligence": [ { "type": "literal", "value": "1% less Damage Taken per " }, { "type": "number", "index": 0, "stat": "body_armour_implicit_damage_taken_-1%_final_per_X_intelligence" }, { "type": "literal", "value": " Intelligence" } ], "1% less Damage Taken per {0} Strength": [ { "type": "literal", "value": "1% less Damage Taken per " }, { "type": "number", "index": 0, "stat": "body_armour_implicit_damage_taken_-1%_final_per_X_strength" }, { "type": "literal", "value": " Strength" } ], "Gain an Endurance Charge every {0} seconds": [ { "type": "literal", "value": "Gain an Endurance Charge every " }, { "type": "number", "index": 0, "stat": "body_armour_implicit_gain_endurance_charge_every_x_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Gain a Frenzy Charge every {0} seconds": [ { "type": "literal", "value": "Gain a Frenzy Charge every " }, { "type": "number", "index": 0, "stat": "body_armour_implicit_gain_frenzy_charge_every_x_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Gain a Power Charge every {0} seconds": [ { "type": "literal", "value": "Gain a Power Charge every " }, { "type": "number", "index": 0, "stat": "body_armour_implicit_gain_power_charge_every_x_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Summoned Carrion Golems deal {0}% increased Damage": [ { "type": "literal", "value": "Summoned Carrion Golems deal " }, { "type": "number", "index": 0, "stat": "bone_golem_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Summoned Carrion Golems deal {0}% reduced Damage": [ { "type": "literal", "value": "Summoned Carrion Golems deal " }, { "type": "number", "index": 0, "stat": "bone_golem_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Summoned Carrion Golems have {0}% to all Elemental Resistances": [ { "type": "literal", "value": "Summoned Carrion Golems have " }, { "type": "number", "index": 0, "stat": "bone_golem_elemental_resistances_%" }, { "type": "literal", "value": "% to all Elemental Resistances" } ], "{0}% increased Unearth Cast Speed": [ { "type": "number", "index": 0, "stat": "bone_lance_cast_speed_+%" }, { "type": "literal", "value": "% increased Unearth Cast Speed" } ], "{0}% reduced Unearth Cast Speed": [ { "type": "number", "index": 0, "stat": "bone_lance_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Unearth Cast Speed" } ], "{0}% increased Unearth Damage": [ { "type": "number", "index": 0, "stat": "bone_lance_damage_+%" }, { "type": "literal", "value": "% increased Unearth Damage" } ], "{0}% reduced Unearth Damage": [ { "type": "number", "index": 0, "stat": "bone_lance_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Unearth Damage" } ], "{0}% increased Boneshatter Damage": [ { "type": "number", "index": 0, "stat": "boneshatter_damage_+%" }, { "type": "literal", "value": "% increased Boneshatter Damage" } ], "{0}% reduced Boneshatter Damage": [ { "type": "number", "index": 0, "stat": "boneshatter_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Boneshatter Damage" } ], "{0}% increased Boneshatter Stun Duration": [ { "type": "number", "index": 0, "stat": "boneshatter_stun_duration_+%" }, { "type": "literal", "value": "% increased Boneshatter Stun Duration" } ], "{0}% reduced Boneshatter Stun Duration": [ { "type": "number", "index": 0, "stat": "boneshatter_stun_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Boneshatter Stun Duration" } ], "{0}% more Accuracy Rating": [ { "type": "number", "index": 0, "stat": "boots_implicit_accuracy_rating_+%_final" }, { "type": "literal", "value": "% more Accuracy Rating" } ], "{0}% less Accuracy Rating": [ { "type": "number", "index": 0, "stat": "boots_implicit_accuracy_rating_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Accuracy Rating" } ], "Drops Brittle Ground while moving, lasting {0} seconds": [ { "type": "literal", "value": "Drops Brittle Ground while moving, lasting " }, { "type": "number", "index": 0, "stat": "boots_implicit_ground_brittle_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Drops Sapped Ground while moving, lasting {0} seconds": [ { "type": "literal", "value": "Drops Sapped Ground while moving, lasting " }, { "type": "number", "index": 0, "stat": "boots_implicit_ground_sapping_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "{0}% more Life": [ { "type": "number", "index": 0, "stat": "boss_maximum_life_+%_final" }, { "type": "literal", "value": "% more Life" } ], "{0}% less Life": [ { "type": "number", "index": 0, "stat": "boss_maximum_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Life" } ], "Bow Attacks have Culling Strike": [ { "type": "literal", "value": "Bow Attacks have Culling Strike" } ], "Brands have {0}% more Activation Frequency until 20% of Attached Duration expired": [ { "type": "literal", "value": "Brands have " }, { "type": "number", "index": 0, "stat": "brand_activation_rate_+%_final_during_first_20%_of_active_duration" }, { "type": "literal", "value": "% more Activation Frequency until 20% of Attached Duration expired" } ], "Brands have {0}% more Activation Frequency if 75% of Attached Duration expired": [ { "type": "literal", "value": "Brands have " }, { "type": "number", "index": 0, "stat": "brand_activation_rate_+%_final_during_last_20%_of_active_duration" }, { "type": "literal", "value": "% more Activation Frequency if 75% of Attached Duration expired" } ], "Brands have {0}% increased Area of Effect if 50% of Attached Duration expired": [ { "type": "literal", "value": "Brands have " }, { "type": "number", "index": 0, "stat": "brand_area_of_effect_+%_if_50%_attached_duration_expired" }, { "type": "literal", "value": "% increased Area of Effect if 50% of Attached Duration expired" } ], "Rare Breach Monsters have {0}% chance to drop an additional Map Fragment": [ { "type": "literal", "value": "Rare Breach Monsters have " }, { "type": "number", "index": 0, "stat": "breachstone_commanders_%_drop_additional_fragments" }, { "type": "literal", "value": "% chance to drop an additional Map Fragment" } ], "Rare Breach Monsters have {0}% chance to drop an additional Map": [ { "type": "literal", "value": "Rare Breach Monsters have " }, { "type": "number", "index": 0, "stat": "breachstone_commanders_%_drop_additional_maps" }, { "type": "literal", "value": "% chance to drop an additional Map" } ], "Rare Breach Monsters have {0}% chance to drop an additional Scarab": [ { "type": "literal", "value": "Rare Breach Monsters have " }, { "type": "number", "index": 0, "stat": "breachstone_commanders_%_drop_additional_scarabs" }, { "type": "literal", "value": "% chance to drop an additional Scarab" } ], "Rare Breach Monsters have {0}% chance to drop an additional Unique Item": [ { "type": "literal", "value": "Rare Breach Monsters have " }, { "type": "number", "index": 0, "stat": "breachstone_commanders_%_drop_additional_unique_items" }, { "type": "literal", "value": "% chance to drop an additional Unique Item" } ], "Rare Breach Monsters drop additional Currency Items": [ { "type": "literal", "value": "Rare Breach Monsters drop additional Currency Items" } ], "Rare Breach Monsters drop an additional Divination Card": [ { "type": "literal", "value": "Rare Breach Monsters drop an additional Divination Card" } ], "Rare Breach Monsters drop {0} additional Divination Cards": [ { "type": "literal", "value": "Rare Breach Monsters drop " }, { "type": "number", "index": 0, "stat": "breachstone_commanders_drop_additional_divination_cards" }, { "type": "literal", "value": " additional Divination Cards" } ], "{0}% increased Buff Effect on Low Energy Shield": [ { "type": "number", "index": 0, "stat": "buff_effect_+%_on_low_energy_shield" }, { "type": "literal", "value": "% increased Buff Effect on Low Energy Shield" } ], "{0}% reduced Buff Effect on Low Energy Shield": [ { "type": "number", "index": 0, "stat": "buff_effect_+%_on_low_energy_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Buff Effect on Low Energy Shield" } ], "Buffs on you expire {0}% faster": [ { "type": "literal", "value": "Buffs on you expire " }, { "type": "number", "index": 0, "stat": "buff_time_passed_+%_only_buff_category" }, { "type": "literal", "value": "% faster" } ], "Buffs on you expire {0}% slower": [ { "type": "literal", "value": "Buffs on you expire " }, { "type": "number", "index": 0, "stat": "buff_time_passed_+%_only_buff_category", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower" } ], "Killing Blows with Burning Arrow or Explosive Arrow Shatter Enemies as though Frozen": [ { "type": "literal", "value": "Killing Blows with Burning Arrow or Explosive Arrow Shatter Enemies as though Frozen" } ], "Burning Arrow has {0}% increased Debuff Effect": [ { "type": "literal", "value": "Burning Arrow has " }, { "type": "number", "index": 0, "stat": "burning_arrow_debuff_effect_+%" }, { "type": "literal", "value": "% increased Debuff Effect" } ], "Burning Arrow has {0}% reduced Debuff Effect": [ { "type": "literal", "value": "Burning Arrow has " }, { "type": "number", "index": 0, "stat": "burning_arrow_debuff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Debuff Effect" } ], "{0}% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%": [ { "type": "number", "index": 0, "stat": "burning_damage_+%_per_non_shocked_enemy_shocked_recently_up_to_120%" }, { "type": "literal", "value": "% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%" } ], "{0}% reduced Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%": [ { "type": "number", "index": 0, "stat": "burning_damage_+%_per_non_shocked_enemy_shocked_recently_up_to_120%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%" } ], "You can catch Scourged Fish": [ { "type": "literal", "value": "You can catch Scourged Fish" } ], "Maximum 1 Buff from an Active Ancestor Totem at a time": [ { "type": "literal", "value": "Maximum 1 Buff from an Active Ancestor Totem at a time" } ], "Enemies display their Monster Category": [ { "type": "literal", "value": "Enemies display their Monster Category" } ], "25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy": [ { "type": "literal", "value": "25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy" } ], "Can apply Tinctures to your Equipped Weapons": [ { "type": "literal", "value": "Can apply Tinctures to your Equipped Weapons" } ], "Cannot Adapt to Cold Damage": [ { "type": "literal", "value": "Cannot Adapt to Cold Damage" } ], "Cannot Adapt to Fire Damage": [ { "type": "literal", "value": "Cannot Adapt to Fire Damage" } ], "Cannot Adapt to Lightning Damage": [ { "type": "literal", "value": "Cannot Adapt to Lightning Damage" } ], "Bleeding enemies cannot inflict Bleeding on you": [ { "type": "literal", "value": "Bleeding enemies cannot inflict Bleeding on you" } ], "Cannot be Blinded while affected by Precision": [ { "type": "literal", "value": "Cannot be Blinded while affected by Precision" } ], "You cannot be Chilled or Frozen while you have an Ice Golem Summoned": [ { "type": "literal", "value": "You cannot be Chilled or Frozen while you have an Ice Golem Summoned" } ], "Cannot be Chilled or Frozen while moving": [ { "type": "literal", "value": "Cannot be Chilled or Frozen while moving" } ], "Cannot be Chilled while at maximum Frenzy Charges": [ { "type": "literal", "value": "Cannot be Chilled while at maximum Frenzy Charges" } ], "Cannot be Chilled while Burning": [ { "type": "literal", "value": "Cannot be Chilled while Burning" } ], "Hits against you Cannot be Critical Strikes if you've been Stunned Recently": [ { "type": "literal", "value": "Hits against you Cannot be Critical Strikes if you've been Stunned Recently" } ], "Cannot be Frozen if Energy Shield Recharge has started Recently": [ { "type": "literal", "value": "Cannot be Frozen if Energy Shield Recharge has started Recently" } ], "You cannot be Frozen if you've been Frozen Recently": [ { "type": "literal", "value": "You cannot be Frozen if you've been Frozen Recently" } ], "Cannot be Frozen if Dexterity is higher than Intelligence": [ { "type": "literal", "value": "Cannot be Frozen if Dexterity is higher than Intelligence" } ], "Ignited enemies cannot Ignite you": [ { "type": "literal", "value": "Ignited enemies cannot Ignite you" } ], "You cannot be Ignited if you've been Ignited Recently": [ { "type": "literal", "value": "You cannot be Ignited if you've been Ignited Recently" } ], "Cannot be Ignited while at maximum Endurance Charges": [ { "type": "literal", "value": "Cannot be Ignited while at maximum Endurance Charges" } ], "You cannot be Ignited while you have a Flame Golem Summoned": [ { "type": "literal", "value": "You cannot be Ignited while you have a Flame Golem Summoned" } ], "Cannot be Ignited if Strength is higher than Dexterity": [ { "type": "literal", "value": "Cannot be Ignited if Strength is higher than Dexterity" } ], "Corrupted Blood cannot be inflicted on you": [ { "type": "literal", "value": "Corrupted Blood cannot be inflicted on you" } ], "You cannot be Poisoned if there is at least {0} Poison on you": [ { "type": "literal", "value": "You cannot be Poisoned if there is at least " }, { "type": "number", "index": 0, "stat": "cannot_be_poisoned_if_x_poisons_on_you" }, { "type": "literal", "value": " Poison on you" } ], "You cannot be Poisoned while there are at least {0} Poisons on you": [ { "type": "literal", "value": "You cannot be Poisoned while there are at least " }, { "type": "number", "index": 0, "stat": "cannot_be_poisoned_if_x_poisons_on_you" }, { "type": "literal", "value": " Poisons on you" } ], "Cannot be Poisoned while Bleeding": [ { "type": "literal", "value": "Cannot be Poisoned while Bleeding" } ], "You cannot be Shocked if you've been Shocked Recently": [ { "type": "literal", "value": "You cannot be Shocked if you've been Shocked Recently" } ], "Cannot be Shocked or Ignited while moving": [ { "type": "literal", "value": "Cannot be Shocked or Ignited while moving" } ], "Cannot be Shocked while at maximum Power Charges": [ { "type": "literal", "value": "Cannot be Shocked while at maximum Power Charges" } ], "You cannot be Shocked while you have a Lightning Golem Summoned": [ { "type": "literal", "value": "You cannot be Shocked while you have a Lightning Golem Summoned" } ], "Cannot be Shocked if Intelligence is higher than Strength": [ { "type": "literal", "value": "Cannot be Shocked if Intelligence is higher than Strength" } ], "Cannot be Stunned by Hits you Block": [ { "type": "literal", "value": "Cannot be Stunned by Hits you Block" } ], "Cannot be Stunned by Hits that deal only Physical Damage": [ { "type": "literal", "value": "Cannot be Stunned by Hits that deal only Physical Damage" } ], "Cannot be Stunned by Suppressed Spell Damage": [ { "type": "literal", "value": "Cannot be Stunned by Suppressed Spell Damage" } ], "You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds": [ { "type": "literal", "value": "You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds" } ], "Cannot be Stunned if you haven't been Hit Recently": [ { "type": "literal", "value": "Cannot be Stunned if you haven't been Hit Recently" } ], "You cannot be Stunned if you've been Stunned Recently": [ { "type": "literal", "value": "You cannot be Stunned if you've been Stunned Recently" } ], "You cannot be Stunned if you've Blocked a Stunning Hit Recently": [ { "type": "literal", "value": "You cannot be Stunned if you've Blocked a Stunning Hit Recently" } ], "Cannot be Stunned while you have Ghost Shrouds": [ { "type": "literal", "value": "Cannot be Stunned while you have Ghost Shrouds" } ], "Cannot be Stunned while Bleeding": [ { "type": "literal", "value": "Cannot be Stunned while Bleeding" } ], "Cannot be Stunned while Fortified": [ { "type": "literal", "value": "Cannot be Stunned while Fortified" } ], "Chaos Skills ignore interruption from Stuns": [ { "type": "literal", "value": "Chaos Skills ignore interruption from Stuns" } ], "Cannot Block Spell Damage": [ { "type": "literal", "value": "Cannot Block Spell Damage" } ], "Cannot Cast Spells": [ { "type": "literal", "value": "Cannot Cast Spells" } ], "Cannot deal Critical Strikes with Attacks": [ { "type": "literal", "value": "Cannot deal Critical Strikes with Attacks" } ], "Cannot Fish while standing in Water": [ { "type": "literal", "value": "Cannot Fish while standing in Water" } ], "Cannot gain Charges": [ { "type": "literal", "value": "Cannot gain Charges" } ], "Corrupted Blood cannot be inflicted on you if you have at least 5 Corrupted Blood Debuffs on you": [ { "type": "literal", "value": "Corrupted Blood cannot be inflicted on you if you have at least 5 Corrupted Blood Debuffs on you" } ], "Damaging Ailments cannot be inflicted on you": [ { "type": "literal", "value": "Damaging Ailments cannot be inflicted on you" } ], "You cannot gain Rage during Soul Gain Prevention": [ { "type": "literal", "value": "You cannot gain Rage during Soul Gain Prevention" } ], "Enemies Cannot Leech Energy Shield From you": [ { "type": "literal", "value": "Enemies Cannot Leech Energy Shield From you" } ], "Damaging Ailments Cannot Be inflicted on you while you already have one": [ { "type": "literal", "value": "Damaging Ailments Cannot Be inflicted on you while you already have one" } ], "Non-Damaging Ailments Cannot Be inflicted on you while you already have one": [ { "type": "literal", "value": "Non-Damaging Ailments Cannot Be inflicted on you while you already have one" } ], "Your Hits cannot Penetrate or ignore Elemental Resistances": [ { "type": "literal", "value": "Your Hits cannot Penetrate or ignore Elemental Resistances" } ], "Cursed Enemies cannot inflict Elemental Ailments on You": [ { "type": "literal", "value": "Cursed Enemies cannot inflict Elemental Ailments on You" } ], "You cannot Recharge Energy Shield": [ { "type": "literal", "value": "You cannot Recharge Energy Shield" } ], "You cannot Regenerate Energy Shield": [ { "type": "literal", "value": "You cannot Regenerate Energy Shield" } ], "Cannot take Reflected Elemental Damage": [ { "type": "literal", "value": "Cannot take Reflected Elemental Damage" } ], "Cannot take Reflected Physical Damage": [ { "type": "literal", "value": "Cannot take Reflected Physical Damage" } ], "Cannot Taunt Enemies": [ { "type": "literal", "value": "Cannot Taunt Enemies" } ], "Can't use Flask in Fifth Slot": [ { "type": "literal", "value": "Can't use Flask in Fifth Slot" } ], "Summoned Carrion Golems Impale on Hit if you have the same number of them as Summoned Chaos Golems": [ { "type": "literal", "value": "Summoned Carrion Golems Impale on Hit if you have the same number of them as Summoned Chaos Golems" } ], "Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash": [ { "type": "literal", "value": "Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash" } ], "Trigger Level 20 Blink Arrow when you Attack with Mirror Arrow": [ { "type": "literal", "value": "Trigger Level 20 Blink Arrow when you Attack with Mirror Arrow" } ], "Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead": [ { "type": "literal", "value": "Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead" } ], "Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter": [ { "type": "literal", "value": "Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter" } ], "Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire": [ { "type": "literal", "value": "Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire" } ], "Trigger Level 20 Hydrosphere while you Channel Winter Orb": [ { "type": "literal", "value": "Trigger Level 20 Hydrosphere while you Channel Winter Orb" } ], "Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast": [ { "type": "literal", "value": "Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast" } ], "Trigger Level 20 Mirror Arrow when you Attack with Blink Arrow": [ { "type": "literal", "value": "Trigger Level 20 Mirror Arrow when you Attack with Blink Arrow" } ], "{0}% increased Cast Speed for each different Non-Instant Spell you've Cast Recently": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_per_num_unique_spells_cast_recently" }, { "type": "literal", "value": "% increased Cast Speed for each different Non-Instant Spell you've Cast Recently" } ], "{0}% reduced Cast Speed for each different Non-Instant Spell you've Cast Recently": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_per_num_unique_spells_cast_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed for each different Non-Instant Spell you've Cast Recently" } ], "{0}% increased Cast Speed with Brand Skills": [ { "type": "number", "index": 0, "stat": "cast_speed_for_brand_skills_+%" }, { "type": "literal", "value": "% increased Cast Speed with Brand Skills" } ], "{0}% reduced Cast Speed with Brand Skills": [ { "type": "number", "index": 0, "stat": "cast_speed_for_brand_skills_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed with Brand Skills" } ], "{0}% increased Cast Speed with Elemental Skills": [ { "type": "number", "index": 0, "stat": "cast_speed_for_elemental_skills_+%" }, { "type": "literal", "value": "% increased Cast Speed with Elemental Skills" } ], "{0}% reduced Cast Speed with Elemental Skills": [ { "type": "number", "index": 0, "stat": "cast_speed_for_elemental_skills_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed with Elemental Skills" } ], "{0}% increased Cast Speed during any Flask Effect": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Cast Speed during any Flask Effect" } ], "{0}% reduced Cast Speed during any Flask Effect": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed during any Flask Effect" } ], "{0}% increased Cast Speed if you've Killed Recently": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_if_enemy_killed_recently" }, { "type": "literal", "value": "% increased Cast Speed if you've Killed Recently" } ], "{0}% reduced Cast Speed if you've Killed Recently": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_if_enemy_killed_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed if you've Killed Recently" } ], "{0}% increased Cast Speed if you've dealt a Critical Strike Recently": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_if_have_crit_recently" }, { "type": "literal", "value": "% increased Cast Speed if you've dealt a Critical Strike Recently" } ], "{0}% reduced Cast Speed if you've dealt a Critical Strike Recently": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_if_have_crit_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed if you've dealt a Critical Strike Recently" } ], "{0}% increased Cast Speed if a Minion has been Killed Recently": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_if_player_minion_has_been_killed_recently" }, { "type": "literal", "value": "% increased Cast Speed if a Minion has been Killed Recently" } ], "{0}% reduced Cast Speed if a Minion has been Killed Recently": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_if_player_minion_has_been_killed_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed if a Minion has been Killed Recently" } ], "{0}% increased Cast Speed for each corpse Consumed Recently": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_per_corpse_consumed_recently" }, { "type": "literal", "value": "% increased Cast Speed for each corpse Consumed Recently" } ], "{0}% reduced Cast Speed for each corpse Consumed Recently": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_per_corpse_consumed_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed for each corpse Consumed Recently" } ], "{0}% increased Cast Speed while affected by Zealotry": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_while_affected_by_zealotry" }, { "type": "literal", "value": "% increased Cast Speed while affected by Zealotry" } ], "{0}% increased Cast Speed while Chilled": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_while_chilled" }, { "type": "literal", "value": "% increased Cast Speed while Chilled" } ], "{0}% reduced Cast Speed while Chilled": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_while_chilled", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed while Chilled" } ], "Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate": [ { "type": "literal", "value": "Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate" } ], "Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave": [ { "type": "literal", "value": "Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave" } ], "Trigger Level 20 Tornado when you Attack with Split Arrow or Tornado Shot": [ { "type": "literal", "value": "Trigger Level 20 Tornado when you Attack with Split Arrow or Tornado Shot" } ], "Aspect of the Cat has no Reservation": [ { "type": "literal", "value": "Aspect of the Cat has no Reservation" } ], "{0} seconds to Cat's Stealth Duration": [ { "type": "number", "index": 0, "stat": "cats_stealth_duration_ms_+", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds to Cat's Stealth Duration" } ], "Caustic Arrow and Scourge Arrow fire {0}% less projectiles": [ { "type": "literal", "value": "Caustic Arrow and Scourge Arrow fire " }, { "type": "number", "index": 0, "stat": "caustic_and_scourge_arrow_number_of_projectiles_+%_final_from_skill", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less projectiles" } ], "Caustic Arrow and Scourge Arrow fire {0}% more projectiles": [ { "type": "literal", "value": "Caustic Arrow and Scourge Arrow fire " }, { "type": "number", "index": 0, "stat": "caustic_and_scourge_arrow_number_of_projectiles_+%_final_from_skill" }, { "type": "literal", "value": "% more projectiles" } ], "Caustic Arrow has a {0}% chance on Hit to Poison Enemies on Caustic Ground": [ { "type": "literal", "value": "Caustic Arrow has a " }, { "type": "number", "index": 0, "stat": "caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground" }, { "type": "literal", "value": "% chance on Hit to Poison Enemies on Caustic Ground" } ], "Caustic Arrow deals {0}% increased Damage over Time": [ { "type": "literal", "value": "Caustic Arrow deals " }, { "type": "number", "index": 0, "stat": "caustic_arrow_damage_over_time_+%" }, { "type": "literal", "value": "% increased Damage over Time" } ], "Caustic Arrow deals {0}% reduced Damage over Time": [ { "type": "literal", "value": "Caustic Arrow deals " }, { "type": "number", "index": 0, "stat": "caustic_arrow_damage_over_time_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage over Time" } ], "Caustic Arrow deals {0}% increased Damage with Hits": [ { "type": "literal", "value": "Caustic Arrow deals " }, { "type": "number", "index": 0, "stat": "caustic_arrow_hit_damage_+%" }, { "type": "literal", "value": "% increased Damage with Hits" } ], "Caustic Arrow deals {0}% reduced Damage with Hits": [ { "type": "literal", "value": "Caustic Arrow deals " }, { "type": "number", "index": 0, "stat": "caustic_arrow_hit_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits" } ], "Shield Charge and Chain Hook have {0}% increased Attack Speed per 10 Rampage Kills": [ { "type": "literal", "value": "Shield Charge and Chain Hook have " }, { "type": "number", "index": 0, "stat": "chain_hook_and_shield_charge_attack_speed_+%_per_10_rampage_stacks" }, { "type": "literal", "value": "% increased Attack Speed per 10 Rampage Kills" } ], "Shield Charge and Chain Hook have has {0}% reduced Attack Speed per 10 Rampage Kills": [ { "type": "literal", "value": "Shield Charge and Chain Hook have has " }, { "type": "number", "index": 0, "stat": "chain_hook_and_shield_charge_attack_speed_+%_per_10_rampage_stacks", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed per 10 Rampage Kills" } ], "Chain Hook has {0} metre to radius per 12 Rage": [ { "type": "literal", "value": "Chain Hook has " }, { "type": "number", "index": 0, "stat": "chain_strike_cone_radius_+_per_12_rage", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to radius per 12 Rage" } ], "Chain Hook has {0} metres to radius per 12 Rage": [ { "type": "literal", "value": "Chain Hook has " }, { "type": "number", "index": 0, "stat": "chain_strike_cone_radius_+_per_12_rage", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to radius per 12 Rage" } ], "Chain Hook deals {0}% increased Damage": [ { "type": "literal", "value": "Chain Hook deals " }, { "type": "number", "index": 0, "stat": "chain_strike_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Chain Hook deals {0}% reduced Damage": [ { "type": "literal", "value": "Chain Hook deals " }, { "type": "number", "index": 0, "stat": "chain_strike_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Chain Hook has a {0}% chance to grant +1 Rage if it Hits Enemies": [ { "type": "literal", "value": "Chain Hook has a " }, { "type": "number", "index": 0, "stat": "chain_strike_gain_rage_on_hit_%_chance" }, { "type": "literal", "value": "% chance to grant +1 Rage if it Hits Enemies" } ], "Nearby Allies count as having Fortification equal to yours": [ { "type": "literal", "value": "Nearby Allies count as having Fortification equal to yours" } ], "Dropped Armour has {0}% chance to be converted to a Blessed Orb": [ { "type": "literal", "value": "Dropped Armour has " }, { "type": "number", "index": 0, "stat": "chance_%_to_convert_armour_to_blessed_orb" }, { "type": "literal", "value": "% chance to be converted to a Blessed Orb" } ], "Dropped Armour is converted to Blessed Orbs": [ { "type": "literal", "value": "Dropped Armour is converted to Blessed Orbs" } ], "Dropped Armour has {0}% chance to be converted to a Cartographer's Chisel": [ { "type": "literal", "value": "Dropped Armour has " }, { "type": "number", "index": 0, "stat": "chance_%_to_convert_armour_to_cartographers_chisel" }, { "type": "literal", "value": "% chance to be converted to a Cartographer's Chisel" } ], "Dropped Armour is converted to Cartographer's Chisels": [ { "type": "literal", "value": "Dropped Armour is converted to Cartographer's Chisels" } ], "Dropped Armour has {0}% chance to be converted to a Chromatic Orb": [ { "type": "literal", "value": "Dropped Armour has " }, { "type": "number", "index": 0, "stat": "chance_%_to_convert_armour_to_chromatic_orb" }, { "type": "literal", "value": "% chance to be converted to a Chromatic Orb" } ], "Dropped Armour is converted to Chromatic Orbs": [ { "type": "literal", "value": "Dropped Armour is converted to Chromatic Orbs" } ], "Dropped Armour has {0}% chance to be converted to an Orb of Fusing": [ { "type": "literal", "value": "Dropped Armour has " }, { "type": "number", "index": 0, "stat": "chance_%_to_convert_armour_to_fusing_orb" }, { "type": "literal", "value": "% chance to be converted to an Orb of Fusing" } ], "Dropped Armour is converted to Orbs of Fusing": [ { "type": "literal", "value": "Dropped Armour is converted to Orbs of Fusing" } ], "Dropped Armour has {0}% chance to be converted to a Jeweller's Orb": [ { "type": "literal", "value": "Dropped Armour has " }, { "type": "number", "index": 0, "stat": "chance_%_to_convert_armour_to_jewellers_orb" }, { "type": "literal", "value": "% chance to be converted to a Jeweller's Orb" } ], "Dropped Armour is converted to Jeweller's Orbs": [ { "type": "literal", "value": "Dropped Armour is converted to Jeweller's Orbs" } ], "Dropped Armour has {0}% chance to be converted to an Orb of Alteration": [ { "type": "literal", "value": "Dropped Armour has " }, { "type": "number", "index": 0, "stat": "chance_%_to_convert_armour_to_orb_of_alteration" }, { "type": "literal", "value": "% chance to be converted to an Orb of Alteration" } ], "Dropped Armour is converted to Orbs of Alteration": [ { "type": "literal", "value": "Dropped Armour is converted to Orbs of Alteration" } ], "Dropped Armour has {0}% chance to be converted to an Orb of Binding": [ { "type": "literal", "value": "Dropped Armour has " }, { "type": "number", "index": 0, "stat": "chance_%_to_convert_armour_to_orb_of_binding" }, { "type": "literal", "value": "% chance to be converted to an Orb of Binding" } ], "Dropped Armour is converted to Orbs of Binding": [ { "type": "literal", "value": "Dropped Armour is converted to Orbs of Binding" } ], "Dropped Armour has {0}% chance to be converted to an Orb of Horizons": [ { "type": "literal", "value": "Dropped Armour has " }, { "type": "number", "index": 0, "stat": "chance_%_to_convert_armour_to_orb_of_horizons" }, { "type": "literal", "value": "% chance to be converted to an Orb of Horizons" } ], "Dropped Armour is converted to Orb of Horizons": [ { "type": "literal", "value": "Dropped Armour is converted to Orb of Horizons" } ], "Dropped Armour has {0}% chance to be converted to an Orb of Scouring": [ { "type": "literal", "value": "Dropped Armour has " }, { "type": "number", "index": 0, "stat": "chance_%_to_convert_armour_to_orb_of_scouring" }, { "type": "literal", "value": "% chance to be converted to an Orb of Scouring" } ], "Dropped Armour is converted to Orbs of Scouring": [ { "type": "literal", "value": "Dropped Armour is converted to Orbs of Scouring" } ], "Dropped Armour has {0}% chance to be converted to an Orb of Unmaking": [ { "type": "literal", "value": "Dropped Armour has " }, { "type": "number", "index": 0, "stat": "chance_%_to_convert_armour_to_orb_of_unmaking" }, { "type": "literal", "value": "% chance to be converted to an Orb of Unmaking" } ], "Dropped Armour is converted to Orbs of Unmaking": [ { "type": "literal", "value": "Dropped Armour is converted to Orbs of Unmaking" } ], "Dropped Jewellery has {0}% chance to be converted to a Divine Orb": [ { "type": "literal", "value": "Dropped Jewellery has " }, { "type": "number", "index": 0, "stat": "chance_%_to_convert_jewellery_to_divine_orb" }, { "type": "literal", "value": "% chance to be converted to a Divine Orb" } ], "Dropped Jewellery is converted to Divine Orbs": [ { "type": "literal", "value": "Dropped Jewellery is converted to Divine Orbs" } ], "Dropped Jewellery has {0}% chance to be converted to an Exalted Orb": [ { "type": "literal", "value": "Dropped Jewellery has " }, { "type": "number", "index": 0, "stat": "chance_%_to_convert_jewellery_to_exalted_orb" }, { "type": "literal", "value": "% chance to be converted to an Exalted Orb" } ], "Dropped Jewellery is converted to Exalted Orbs": [ { "type": "literal", "value": "Dropped Jewellery is converted to Exalted Orbs" } ], "Dropped Jewellery has {0}% chance to be converted to an Orb of Annulment": [ { "type": "literal", "value": "Dropped Jewellery has " }, { "type": "number", "index": 0, "stat": "chance_%_to_convert_jewellery_to_orb_of_annulment" }, { "type": "literal", "value": "% chance to be converted to an Orb of Annulment" } ], "Dropped Jewellery is converted to Orbs of Annulment": [ { "type": "literal", "value": "Dropped Jewellery is converted to Orbs of Annulment" } ], "Dropped Weapons have {0}% chance to be converted to a Chaos Orb": [ { "type": "literal", "value": "Dropped Weapons have " }, { "type": "number", "index": 0, "stat": "chance_%_to_convert_weapon_to_chaos_orb" }, { "type": "literal", "value": "% chance to be converted to a Chaos Orb" } ], "Dropped Weapons are converted to Chaos Orbs": [ { "type": "literal", "value": "Dropped Weapons are converted to Chaos Orbs" } ], "Dropped Weapons have {0}% chance to be converted to an Enkindling Orb": [ { "type": "literal", "value": "Dropped Weapons have " }, { "type": "number", "index": 0, "stat": "chance_%_to_convert_weapon_to_enkindling_orb" }, { "type": "literal", "value": "% chance to be converted to an Enkindling Orb" } ], "Dropped Weapons are converted to Enkindling Orbs": [ { "type": "literal", "value": "Dropped Weapons are converted to Enkindling Orbs" } ], "Dropped Weapons have {0}% chance to be converted to a Gemcutter's Prism": [ { "type": "literal", "value": "Dropped Weapons have " }, { "type": "number", "index": 0, "stat": "chance_%_to_convert_weapon_to_gemcutters_prism" }, { "type": "literal", "value": "% chance to be converted to a Gemcutter's Prism" } ], "Dropped Weapons are converted to Gemcutter's Prisms": [ { "type": "literal", "value": "Dropped Weapons are converted to Gemcutter's Prisms" } ], "Dropped Weapons have {0}% chance to be converted to a Glassblowers Bauble": [ { "type": "literal", "value": "Dropped Weapons have " }, { "type": "number", "index": 0, "stat": "chance_%_to_convert_weapon_to_glassblowers_bauble" }, { "type": "literal", "value": "% chance to be converted to a Glassblowers Bauble" } ], "Dropped Weapons are converted to Glassblowers Baubles": [ { "type": "literal", "value": "Dropped Weapons are converted to Glassblowers Baubles" } ], "Dropped Weapons have {0}% chance to be converted to an Instilling Orb": [ { "type": "literal", "value": "Dropped Weapons have " }, { "type": "number", "index": 0, "stat": "chance_%_to_convert_weapon_to_instilling_orb" }, { "type": "literal", "value": "% chance to be converted to an Instilling Orb" } ], "Dropped Weapons are converted to Instilling Orbs": [ { "type": "literal", "value": "Dropped Weapons are converted to Instilling Orbs" } ], "Dropped Weapons have {0}% chance to be converted to an Orb of Regret": [ { "type": "literal", "value": "Dropped Weapons have " }, { "type": "number", "index": 0, "stat": "chance_%_to_convert_weapon_to_orb_of_regret" }, { "type": "literal", "value": "% chance to be converted to an Orb of Regret" } ], "Dropped Weapons are converted to Orbs of Regret": [ { "type": "literal", "value": "Dropped Weapons are converted to Orbs of Regret" } ], "Dropped Weapons have {0}% chance to be converted to a Regal Orb": [ { "type": "literal", "value": "Dropped Weapons have " }, { "type": "number", "index": 0, "stat": "chance_%_to_convert_weapon_to_regal_orb" }, { "type": "literal", "value": "% chance to be converted to a Regal Orb" } ], "Dropped Weapons are converted to Regal Orbs": [ { "type": "literal", "value": "Dropped Weapons are converted to Regal Orbs" } ], "Dropped Weapons have {0}% chance to be converted to a Vaal Orb": [ { "type": "literal", "value": "Dropped Weapons have " }, { "type": "number", "index": 0, "stat": "chance_%_to_convert_weapon_to_vaal_orb" }, { "type": "literal", "value": "% chance to be converted to a Vaal Orb" } ], "Dropped Weapons are converted to Vaal Orbs": [ { "type": "literal", "value": "Dropped Weapons are converted to Vaal Orbs" } ], "{0}% chance to drop an additional Awakened Sextant": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_awakened_sextant", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Awakened Sextant" } ], "{0}% chance to drop an additional Blessed Orb": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_blessed_orb", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Blessed Orb" } ], "{0}% chance to drop an additional Cartographer's Chisel": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_cartographers_chisel", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Cartographer's Chisel" } ], "{0}% chance to drop an additional Chaos Orb": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_chaos_orb", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Chaos Orb" } ], "{0}% chance to drop an additional Chromatic Orb": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_chromatic_orb", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Chromatic Orb" } ], "{0}% chance to drop an additional Divine Orb": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_divine_orb", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Divine Orb" } ], "{0}% chance to drop an additional Eldritch Chaos Orb": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_eldritch_chaos_orb", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Eldritch Chaos Orb" } ], "{0}% chance to drop an additional Eldritch Exalted Orb": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_eldritch_exalted_orb", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Eldritch Exalted Orb" } ], "{0}% chance to drop an additional Eldritch Orb of Annulment": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_eldritch_orb_of_annulment", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Eldritch Orb of Annulment" } ], "{0}% chance to drop an additional Enkindling Orb": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_enkindling_orb", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Enkindling Orb" } ], "{0}% chance to drop an additional Exalted Orb": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_exalted_orb", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Exalted Orb" } ], "{0}% chance to drop an additional Orb of Fusing": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_fusing_orb", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Orb of Fusing" } ], "{0}% chance to drop an additional Gemcutter's Prism": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_gemcutters_prism", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Gemcutter's Prism" } ], "{0}% chance to drop an additional Glassblower's Bauble": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_glassblowers_bauble", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Glassblower's Bauble" } ], "{0}% chance to drop an additional Grand Eldritch Ember": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_grand_eldritch_ember", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Grand Eldritch Ember" } ], "{0}% chance to drop an additional Grand Eldritch Ichor": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_grand_eldritch_ichor", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Grand Eldritch Ichor" } ], "{0}% chance to drop an additional Greater Eldritch Ember": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_greater_eldritch_ember", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Greater Eldritch Ember" } ], "{0}% chance to drop an additional Greater Eldritch Ichor": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_greater_eldritch_ichor", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Greater Eldritch Ichor" } ], "{0}% chance to drop an additional Instilling Orb": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_instilling_orb", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Instilling Orb" } ], "{0}% chance to drop an additional Jeweller's Orb": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_jewellers_orb", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Jeweller's Orb" } ], "{0}% chance to drop an additional Lesser Eldritch Ember": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_lesser_eldritch_ember", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Lesser Eldritch Ember" } ], "{0}% chance to drop an additional Lesser Eldritch Ichor": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_lesser_eldritch_ichor", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Lesser Eldritch Ichor" } ], "{0}% chance to drop an additional Orb of Alteration": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_orb_of_alteration", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Orb of Alteration" } ], "{0}% chance to drop an additional Orb of Annulment": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_orb_of_annulment", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Orb of Annulment" } ], "{0}% chance to drop an additional Orb of Binding": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_orb_of_binding", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Orb of Binding" } ], "{0}% chance to drop an additional Orb of Horizons": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_orb_of_horizons", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Orb of Horizons" } ], "{0}% chance to drop an additional Orb of Regret": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_orb_of_regret", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Orb of Regret" } ], "{0}% chance to drop an additional Orb of Scouring": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_orb_of_scouring", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Orb of Scouring" } ], "{0}% chance to drop an additional Orb of Unmaking": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_orb_of_unmaking", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Orb of Unmaking" } ], "{0}% chance to drop an additional Regal Orb": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_regal_orb", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Regal Orb" } ], "{0}% chance to drop an additional Vaal Orb": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_vaal_orb", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Vaal Orb" } ], "{0}% chance to drop an additional Veiled Chaos Orb": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_veiled_chaos_orb", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Veiled Chaos Orb" } ], "Heist Chests have a {0}% chance to Duplicate their contents": [ { "type": "literal", "value": "Heist Chests have a " }, { "type": "number", "index": 0, "stat": "chance_for_double_items_from_heist_chests_%" }, { "type": "literal", "value": "% chance to Duplicate their contents" } ], "Heist Chests Duplicate their contents": [ { "type": "literal", "value": "Heist Chests Duplicate their contents" } ], "Skills which Exert an Attack have {0}% chance to not count that Attack": [ { "type": "literal", "value": "Skills which Exert an Attack have " }, { "type": "number", "index": 0, "stat": "chance_for_exerted_attacks_to_not_reduce_count_%" }, { "type": "literal", "value": "% chance to not count that Attack" } ], "{0}% chance to drop an additional Eldritch Ember Currency Item": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_cleansing_currency", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Eldritch Ember Currency Item" } ], "{0}% chance to drop an additional Item with a Searing Exarch Implicit Modifier": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_cleansing_influenced_item", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Item with a Searing Exarch Implicit Modifier" } ], "{0}% chance to drop an additional Basic Currency Item": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_currency", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Basic Currency Item" } ], "{0}% chance to drop an additional Divination Card": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_divination_cards", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Divination Card" } ], "{0}% chance to drop an additional Divination Card which rewards a Corrupted Item": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_divination_cards_corrupted", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Divination Card which rewards a Corrupted Item" } ], "{0}% chance to drop an additional Divination Card which rewards Currency": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_divination_cards_currency", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Divination Card which rewards Currency" } ], "{0}% chance to drop an additional Divination Card which rewards Basic Currency": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_divination_cards_currency_basic", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Divination Card which rewards Basic Currency" } ], "{0}% chance to drop an additional Divination Card which rewards Exotic Currency": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_divination_cards_currency_exotic", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Divination Card which rewards Exotic Currency" } ], "{0}% chance to drop an additional Divination Card which rewards League Currency": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_divination_cards_currency_league", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Divination Card which rewards League Currency" } ], "{0}% chance to drop an additional Divination Card which rewards Gems": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_divination_cards_gems", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Divination Card which rewards Gems" } ], "{0}% chance to drop an additional Divination Card which rewards Levelled Gems": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_divination_cards_gems_levelled", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Divination Card which rewards Levelled Gems" } ], "{0}% chance to drop an additional Divination Card which rewards Quality Gems": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_divination_cards_gems_quality", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Divination Card which rewards Quality Gems" } ], "{0}% chance to drop an additional Divination Card which rewards other Divination Cards": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_divination_cards_gives_other_divination_cards", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Divination Card which rewards other Divination Cards" } ], "{0}% chance to drop an additional Divination Card which rewards a Map": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_divination_cards_map", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Divination Card which rewards a Map" } ], "{0}% chance to drop an additional Divination Card which rewards a Unique Map": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_divination_cards_map_unique", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Divination Card which rewards a Unique Map" } ], "{0}% chance to drop an additional Divination Card which rewards a Unique Item": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_divination_cards_unique", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Divination Card which rewards a Unique Item" } ], "{0}% chance to drop an additional Divination Card which rewards a Unique Armour": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_divination_cards_unique_armour", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Divination Card which rewards a Unique Armour" } ], "{0}% chance to drop an additional Divination Card which rewards a Corrupted Unique Item": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_divination_cards_unique_corrupted", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Divination Card which rewards a Corrupted Unique Item" } ], "{0}% chance to drop an additional Divination Card which rewards Unique Jewellery": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_divination_cards_unique_jewellery", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Divination Card which rewards Unique Jewellery" } ], "{0}% chance to drop an additional Divination Card which rewards a Unique Weapon": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_divination_cards_unique_weapon", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Divination Card which rewards a Unique Weapon" } ], "{0}% chance to drop an additional Gem": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_gem", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Gem" } ], "{0}% chance to drop an additional Map": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_maps", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Map" } ], "{0}% chance to drop an additional Map Currency Item": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_map_currency", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Map Currency Item" } ], "{0}% chance to drop an additional Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Scarab" } ], "{0}% chance to drop an additional Abyss Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_abyss", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Abyss Scarab" } ], "{0}% chance to drop an additional Gilded Abyss Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_abyss_gilded", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Gilded Abyss Scarab" } ], "{0}% chance to drop an additional Polished Abyss Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_abyss_polished", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Polished Abyss Scarab" } ], "{0}% chance to drop an additional Rusted Abyss Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_abyss_rusted", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Rusted Abyss Scarab" } ], "{0}% chance to drop an additional Anarchy Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_anarchy", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Anarchy Scarab" } ], "{0}% chance to drop an additional Bestiary Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_beasts", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Bestiary Scarab" } ], "{0}% chance to drop an additional Gilded Bestiary Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_beasts_gilded", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Gilded Bestiary Scarab" } ], "{0}% chance to drop an additional Polished Bestiary Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_beasts_polished", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Polished Bestiary Scarab" } ], "{0}% chance to drop an additional Rusted Bestiary Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_beasts_rusted", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Rusted Bestiary Scarab" } ], "{0}% chance to drop an additional Betrayal Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_betrayal", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Betrayal Scarab" } ], "{0}% chance to drop an additional Beyond Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_beyond", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Beyond Scarab" } ], "{0}% chance to drop an additional Blight Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_blight", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Blight Scarab" } ], "{0}% chance to drop an additional Gilded Blight Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_blight_gilded", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Gilded Blight Scarab" } ], "{0}% chance to drop an additional Polished Blight Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_blight_polished", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Polished Blight Scarab" } ], "{0}% chance to drop an additional Rusted Blight Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_blight_rusted", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Rusted Blight Scarab" } ], "{0}% chance to drop an additional Breach Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_breach", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Breach Scarab" } ], "{0}% chance to drop an additional Gilded Breach Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_breach_gilded", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Gilded Breach Scarab" } ], "{0}% chance to drop an additional Polished Breach Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_breach_polished", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Polished Breach Scarab" } ], "{0}% chance to drop an additional Rusted Breach Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_breach_rusted", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Rusted Breach Scarab" } ], "{0}% chance to drop an additional Delirium Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_delirium", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Delirium Scarab" } ], "{0}% chance to drop an additional Divination Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_divination", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Divination Scarab" } ], "{0}% chance to drop an additional Gilded Divination Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_divination_cards_gilded", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Gilded Divination Scarab" } ], "{0}% chance to drop an additional Polished Divination Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_divination_cards_polished", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Polished Divination Scarab" } ], "{0}% chance to drop an additional Rusted Divination Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_divination_cards_rusted", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Rusted Divination Scarab" } ], "{0}% chance to drop an additional Domination Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_domination", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Domination Scarab" } ], "{0}% chance to drop an additional Gilded Elder Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_elder_gilded", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Gilded Elder Scarab" } ], "{0}% chance to drop an additional Polished Elder Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_elder_polished", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Polished Elder Scarab" } ], "{0}% chance to drop an additional Rusted Elder Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_elder_rusted", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Rusted Elder Scarab" } ], "{0}% chance to drop an additional Essence Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_essence", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Essence Scarab" } ], "{0}% chance to drop an additional Expedition Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_expedition", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Expedition Scarab" } ], "{0}% chance to drop an additional Harbinger Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_harbinger", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Harbinger Scarab" } ], "{0}% chance to drop an additional Gilded Harbinger Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_harbinger_gilded", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Gilded Harbinger Scarab" } ], "{0}% chance to drop an additional Polished Harbinger Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_harbinger_polished", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Polished Harbinger Scarab" } ], "{0}% chance to drop an additional Rusted Harbinger Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_harbinger_rusted", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Rusted Harbinger Scarab" } ], "{0}% chance to drop an additional Harvest Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_harvest", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Harvest Scarab" } ], "{0}% chance to drop an additional Incursion Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_incursion", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Incursion Scarab" } ], "{0}% chance to drop an additional Influence Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_influence", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Influence Scarab" } ], "{0}% chance to drop an additional Legion Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_legion", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Legion Scarab" } ], "{0}% chance to drop an additional Gilded Legion Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_legion_gilded", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Gilded Legion Scarab" } ], "{0}% chance to drop an additional Polished Legion Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_legion_polished", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Polished Legion Scarab" } ], "{0}% chance to drop an additional Rusted Legion Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_legion_rusted", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Rusted Legion Scarab" } ], "{0}% chance to drop an additional Cartography Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_maps", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Cartography Scarab" } ], "{0}% chance to drop an additional Gilded Cartography Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_maps_gilded", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Gilded Cartography Scarab" } ], "{0}% chance to drop an additional Polished Cartography Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_maps_polished", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Polished Cartography Scarab" } ], "{0}% chance to drop an additional Rusted Cartography Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_maps_rusted", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Rusted Cartography Scarab" } ], "{0}% chance to drop an additional Gilded Ultimatum Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_metamorph_gilded", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Gilded Ultimatum Scarab" } ], "{0}% chance to drop an additional Polished Ultimatum Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_metamorph_polished", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Polished Ultimatum Scarab" } ], "{0}% chance to drop an additional Rusted Ultimatum Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_metamorph_rusted", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Rusted Ultimatum Scarab" } ], "{0}% chance to drop an additional Miscellaneous Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_misc", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Miscellaneous Scarab" } ], "{0}% chance to drop an additional Gilded Expedition Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_perandus_gilded", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Gilded Expedition Scarab" } ], "{0}% chance to drop an additional Polished Expedition Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_perandus_polished", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Polished Expedition Scarab" } ], "{0}% chance to drop an additional Rusted Expedition Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_perandus_rusted", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Rusted Expedition Scarab" } ], "{0}% chance to drop an additional Ritual Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_ritual", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Ritual Scarab" } ], "{0}% chance to drop an additional Gilded Shaper Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_shaper_gilded", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Gilded Shaper Scarab" } ], "{0}% chance to drop an additional Polished Shaper Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_shaper_polished", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Polished Shaper Scarab" } ], "{0}% chance to drop an additional Rusted Shaper Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_shaper_rusted", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Rusted Shaper Scarab" } ], "{0}% chance to drop an additional Ambush Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_strongbox", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Ambush Scarab" } ], "{0}% chance to drop an additional Gilded Ambush Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_strongbox_gilded", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Gilded Ambush Scarab" } ], "{0}% chance to drop an additional Polished Ambush Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_strongbox_polished", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Polished Ambush Scarab" } ], "{0}% chance to drop an additional Rusted Ambush Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_strongbox_rusted", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Rusted Ambush Scarab" } ], "{0}% chance to drop an additional Sulphite Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_sulphite", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Sulphite Scarab" } ], "{0}% chance to drop an additional Gilded Sulphite Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_sulphite_gilded", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Gilded Sulphite Scarab" } ], "{0}% chance to drop an additional Polished Sulphite Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_sulphite_polished", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Polished Sulphite Scarab" } ], "{0}% chance to drop an additional Rusted Sulphite Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_sulphite_rusted", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Rusted Sulphite Scarab" } ], "{0}% chance to drop an additional Torment Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_torment", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Torment Scarab" } ], "{0}% chance to drop an additional Gilded Torment Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_torment_gilded", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Gilded Torment Scarab" } ], "{0}% chance to drop an additional Polished Torment Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_torment_polished", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Polished Torment Scarab" } ], "{0}% chance to drop an additional Rusted Torment Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_torment_rusted", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Rusted Torment Scarab" } ], "{0}% chance to drop an additional Ultimatum Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_ultimatum", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Ultimatum Scarab" } ], "{0}% chance to drop an additional Reliquary Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_uniques", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Reliquary Scarab" } ], "{0}% chance to drop an additional Gilded Reliquary Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_uniques_gilded", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Gilded Reliquary Scarab" } ], "{0}% chance to drop an additional Polished Reliquary Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_uniques_polished", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Polished Reliquary Scarab" } ], "{0}% chance to drop an additional Rusted Reliquary Scarab": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_scarab_uniques_rusted", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Rusted Reliquary Scarab" } ], "{0}% chance to drop an additional Eldritch Ichor Currency Item": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_tangled_currency", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Eldritch Ichor Currency Item" } ], "{0}% chance to drop an additional Item with an Eater of Worlds Implicit Modifier": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_tangled_influenced_item", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Item with an Eater of Worlds Implicit Modifier" } ], "{0}% chance to drop an additional Unique Item": [ { "type": "number", "index": 0, "stat": "chance_%_to_drop_additional_unique", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Unique Item" } ], "Spell Hits have {0}% chance to Hinder you": [ { "type": "literal", "value": "Spell Hits have " }, { "type": "number", "index": 0, "stat": "chance_to_be_hindered_when_hit_by_spells_%" }, { "type": "literal", "value": "% chance to Hinder you" } ], "Spell Hits Hinder you": [ { "type": "literal", "value": "Spell Hits Hinder you" } ], "Attack Hits have {0}% chance to Maim you for 4 seconds": [ { "type": "literal", "value": "Attack Hits have " }, { "type": "number", "index": 0, "stat": "chance_to_be_maimed_when_hit_%" }, { "type": "literal", "value": "% chance to Maim you for 4 seconds" } ], "{0}% chance to be Sapped when Hit": [ { "type": "number", "index": 0, "stat": "chance_to_be_sapped_when_hit_%" }, { "type": "literal", "value": "% chance to be Sapped when Hit" } ], "{0}% chance to be Scorched when Hit": [ { "type": "number", "index": 0, "stat": "chance_to_be_scorched_when_hit_%" }, { "type": "literal", "value": "% chance to be Scorched when Hit" } ], "+{0}% Chance to Block Attack Damage if you have not Blocked Recently": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "chance_to_block_attack_damage_if_not_blocked_recently_%" }, { "type": "literal", "value": "% Chance to Block Attack Damage if you have not Blocked Recently" } ], "+{0}% Chance to Block Attack Damage if you've Stunned an Enemy Recently": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "chance_to_block_attack_damage_if_stunned_an_enemy_recently_+%" }, { "type": "literal", "value": "% Chance to Block Attack Damage if you've Stunned an Enemy Recently" } ], "+{0}% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "chance_to_block_attack_damage_per_5%_chance_to_block_on_equipped_shield_+%" }, { "type": "literal", "value": "% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield" } ], "{0}% Chance to Block Attack Damage while Channelling": [ { "type": "number", "index": 0, "stat": "chance_to_block_attacks_%_while_channelling" }, { "type": "literal", "value": "% Chance to Block Attack Damage while Channelling" } ], "{0}% Chance to Block Spell Damage if you've Cast a Spell Recently": [ { "type": "number", "index": 0, "stat": "chance_to_block_spells_%_if_cast_a_spell_recently" }, { "type": "literal", "value": "% Chance to Block Spell Damage if you've Cast a Spell Recently" } ], "{0}% Chance to Block Spell Damage if you were Damaged by a Hit Recently": [ { "type": "number", "index": 0, "stat": "chance_to_block_spells_%_if_damaged_by_a_hit_recently" }, { "type": "literal", "value": "% Chance to Block Spell Damage if you were Damaged by a Hit Recently" } ], "{0}% Chance to Block Spell Damage while affected by Discipline": [ { "type": "number", "index": 0, "stat": "chance_to_block_spells_%_while_affected_by_discipline" }, { "type": "literal", "value": "% Chance to Block Spell Damage while affected by Discipline" } ], "{0}% Chance to Block Spell Damage while Channelling": [ { "type": "number", "index": 0, "stat": "chance_to_block_spells_%_while_channelling" }, { "type": "literal", "value": "% Chance to Block Spell Damage while Channelling" } ], "{0}% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds": [ { "type": "number", "index": 0, "stat": "chance_to_create_consecrated_ground_on_melee_kill_%" }, { "type": "literal", "value": "% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds" } ], "{0}% chance to deal Double Damage with Attacks if Attack Time is longer than 1 second": [ { "type": "number", "index": 0, "stat": "chance_to_deal_double_attack_damage_%_if_attack_time_longer_than_1_second" }, { "type": "literal", "value": "% chance to deal Double Damage with Attacks if Attack Time is longer than 1 second" } ], "{0}% chance to deal Double Damage while you have at least 200 Strength": [ { "type": "number", "index": 0, "stat": "chance_to_deal_double_damage_%_while_at_least_200_strength" }, { "type": "literal", "value": "% chance to deal Double Damage while you have at least 200 Strength" } ], "Gain {0}% chance to deal Double Damage for 3 seconds when you cast a Spell, up to once every 9 seconds": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "chance_to_deal_double_damage_for_3_seconds_on_spell_cast_every_9_seconds" }, { "type": "literal", "value": "% chance to deal Double Damage for 3 seconds when you cast a Spell, up to once every 9 seconds" } ], "{0}% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently": [ { "type": "number", "index": 0, "stat": "chance_to_deal_double_damage_%_if_crit_with_two_handed_melee_weapon_recently" }, { "type": "literal", "value": "% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently" } ], "{0}% chance to deal Double Damage if you have Stunned an Enemy Recently": [ { "type": "number", "index": 0, "stat": "chance_to_deal_double_damage_%_if_have_stunned_an_enemy_recently" }, { "type": "literal", "value": "% chance to deal Double Damage if you have Stunned an Enemy Recently" } ], "{0}% chance to deal Double Damage if you've Warcried in the past 8 seconds": [ { "type": "number", "index": 0, "stat": "chance_to_deal_double_damage_%_if_used_a_warcry_in_past_8_seconds" }, { "type": "literal", "value": "% chance to deal Double Damage if you've Warcried in the past 8 seconds" } ], "{0}% chance to deal Double Damage per 4 Rage": [ { "type": "number", "index": 0, "stat": "chance_to_deal_double_damage_%_per_4_rage" }, { "type": "literal", "value": "% chance to deal Double Damage per 4 Rage" } ], "{0}% chance to deal Double Damage per 500 Strength": [ { "type": "number", "index": 0, "stat": "chance_to_deal_double_damage_%_per_500_strength" }, { "type": "literal", "value": "% chance to deal Double Damage per 500 Strength" } ], "{0}% chance to deal Double Damage while Focused": [ { "type": "number", "index": 0, "stat": "chance_to_deal_double_damage_%_while_focused" }, { "type": "literal", "value": "% chance to deal Double Damage while Focused" } ], "Deal Double Damage while Focused": [ { "type": "literal", "value": "Deal Double Damage while Focused" } ], "{0}% chance to deal Double Damage if you've cast Vulnerability in the past 10 seconds": [ { "type": "number", "index": 0, "stat": "chance_to_deal_double_damage_+%_if_cast_vulnerability_in_past_10_seconds" }, { "type": "literal", "value": "% chance to deal Double Damage if you've cast Vulnerability in the past 10 seconds" } ], "You have {0}% chance to deal Double Damage while on Full Life": [ { "type": "literal", "value": "You have " }, { "type": "number", "index": 0, "stat": "chance_to_deal_double_damage_while_on_full_life_%" }, { "type": "literal", "value": "% chance to deal Double Damage while on Full Life" } ], "{0}% chance to deal Triple Damage while you have at least 400 Strength": [ { "type": "number", "index": 0, "stat": "chance_to_deal_triple_damage_%_while_at_least_400_strength" }, { "type": "literal", "value": "% chance to deal Triple Damage while you have at least 400 Strength" } ], "{0}% chance to Defend with 150% of Armour per 5% missing Energy Shield": [ { "type": "number", "index": 0, "stat": "chance_to_defend_with_150%_armour_%_per_5%_missing_energy_shield" }, { "type": "literal", "value": "% chance to Defend with 150% of Armour per 5% missing Energy Shield" } ], "{0}% chance to Defend with 200% of Armour": [ { "type": "number", "index": 0, "stat": "chance_to_double_armour_effect_on_hit_%" }, { "type": "literal", "value": "% chance to Defend with 200% of Armour" } ], "{0}% chance to Evade Attack Hits": [ { "type": "number", "index": 0, "stat": "chance_to_evade_attacks_%" }, { "type": "literal", "value": "% chance to Evade Attack Hits" } ], "{0}% chance to Evade Attack Hits if you haven't been Hit Recently": [ { "type": "number", "index": 0, "stat": "chance_to_evade_attacks_%_if_havent_been_hit_recently" }, { "type": "literal", "value": "% chance to Evade Attack Hits if you haven't been Hit Recently" } ], "{0}% chance to Evade Attack Hits while affected by Grace": [ { "type": "number", "index": 0, "stat": "chance_to_evade_attacks_%_while_affected_by_grace" }, { "type": "literal", "value": "% chance to Evade Attack Hits while affected by Grace" } ], "{0}% to Chance to Evade while you have Energy Shield": [ { "type": "number", "index": 0, "stat": "chance_to_evade_%_while_you_have_energy_shield" }, { "type": "literal", "value": "% to Chance to Evade while you have Energy Shield" } ], "Melee Hits which Stun have {0}% chance to Fortify": [ { "type": "literal", "value": "Melee Hits which Stun have " }, { "type": "number", "index": 0, "stat": "chance_to_fortify_on_melee_stun_%" }, { "type": "literal", "value": "% chance to Fortify" } ], "Melee Hits which Stun Fortify": [ { "type": "literal", "value": "Melee Hits which Stun Fortify" } ], "{0}% chance to Freeze Enemies for 1 second when they Hit you": [ { "type": "number", "index": 0, "stat": "chance_to_freeze_enemies_for_1_second_when_hit_%" }, { "type": "literal", "value": "% chance to Freeze Enemies for 1 second when they Hit you" } ], "{0}% chance to Freeze, Shock and Ignite while affected by a Herald": [ { "type": "number", "index": 0, "stat": "chance_to_freeze_shock_ignite_%_while_affected_by_a_herald" }, { "type": "literal", "value": "% chance to Freeze, Shock and Ignite while affected by a Herald" } ], "{0}% chance to gain 200 Life on Hit with Attacks": [ { "type": "number", "index": 0, "stat": "chance_to_gain_200_life_on_hit_with_attacks_%" }, { "type": "literal", "value": "% chance to gain 200 Life on Hit with Attacks" } ], "Warcries have {0}% chance to Exert 3 additional Attacks": [ { "type": "literal", "value": "Warcries have " }, { "type": "number", "index": 0, "stat": "chance_to_gain_3_additional_exerted_attacks_%" }, { "type": "literal", "value": "% chance to Exert 3 additional Attacks" } ], "{0}% chance to gain Adrenaline for 2 Seconds when Leech is\nremoved by Filling Unreserved Life": [ { "type": "number", "index": 0, "stat": "chance_to_gain_adrenaline_for_2_seconds_on_leech_removed_by_filling_unreserved_life_%" }, { "type": "literal", "value": "% chance to gain Adrenaline for 2 Seconds when Leech is\nremoved by Filling Unreserved Life" } ], "{0}% chance to gain Elusive when you Block while Dual Wielding": [ { "type": "number", "index": 0, "stat": "chance_to_gain_elusive_when_you_block_while_dual_wielding_%" }, { "type": "literal", "value": "% chance to gain Elusive when you Block while Dual Wielding" } ], "{0}% chance to gain an Endurance Charge when you Hit a Bleeding Enemy": [ { "type": "number", "index": 0, "stat": "chance_to_gain_endurance_charge_on_hit_%_vs_bleeding_enemy" }, { "type": "literal", "value": "% chance to gain an Endurance Charge when you Hit a Bleeding Enemy" } ], "{0}% chance to gain an Endurance Charge when you Stun an Enemy": [ { "type": "number", "index": 0, "stat": "chance_to_gain_endurance_charge_when_you_stun_enemy_%" }, { "type": "literal", "value": "% chance to gain an Endurance Charge when you Stun an Enemy" } ], "{0}% chance to gain an Endurance Charge when you Taunt an Enemy": [ { "type": "number", "index": 0, "stat": "chance_to_gain_endurance_charge_when_you_taunt_enemy_%" }, { "type": "literal", "value": "% chance to gain an Endurance Charge when you Taunt an Enemy" } ], "{0}% chance to gain a Frenzy Charge when you Block Attack Damage": [ { "type": "number", "index": 0, "stat": "chance_to_gain_frenzy_charge_on_block_attack_%" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge when you Block Attack Damage" } ], "Gain a Frenzy Charge when you Block Attack Damage": [ { "type": "literal", "value": "Gain a Frenzy Charge when you Block Attack Damage" } ], "{0}% chance to gain a Frenzy Charge when you Block": [ { "type": "number", "index": 0, "stat": "chance_to_gain_frenzy_charge_on_block_%" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge when you Block" } ], "Gain a Frenzy Charge when you Block": [ { "type": "literal", "value": "Gain a Frenzy Charge when you Block" } ], "{0}% chance to gain a Frenzy Charge when you Stun an Enemy": [ { "type": "number", "index": 0, "stat": "chance_to_gain_frenzy_charge_on_stun_%" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge when you Stun an Enemy" } ], "{0}% chance to gain Onslaught for 4 Seconds when Leech is\nremoved by Filling Unreserved Life": [ { "type": "number", "index": 0, "stat": "chance_to_gain_onslaught_for_4_seconds_on_leech_removed_by_filling_unreserved_life_%" }, { "type": "literal", "value": "% chance to gain Onslaught for 4 Seconds when Leech is\nremoved by Filling Unreserved Life" } ], "{0}% chance to gain Onslaught when you use a Flask": [ { "type": "number", "index": 0, "stat": "chance_to_gain_onslaught_on_flask_use_%" }, { "type": "literal", "value": "% chance to gain Onslaught when you use a Flask" } ], "{0}% chance to gain Onslaught for 10 Seconds when you Hit a Rare\nor Unique Enemy": [ { "type": "number", "index": 0, "stat": "chance_to_gain_onslaught_on_hit_%_vs_rare_or_unique_enemy" }, { "type": "literal", "value": "% chance to gain Onslaught for 10 Seconds when you Hit a Rare\nor Unique Enemy" } ], "{0}% chance to gain Onslaught for 10 seconds on Kill": [ { "type": "number", "index": 0, "stat": "chance_to_gain_onslaught_on_kill_for_10_seconds_%" }, { "type": "literal", "value": "% chance to gain Onslaught for 10 seconds on Kill" } ], "Gain Onslaught for 10 seconds on Kill": [ { "type": "literal", "value": "Gain Onslaught for 10 seconds on Kill" } ], "{0}% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web": [ { "type": "number", "index": 0, "stat": "chance_to_gain_power_charge_on_hitting_enemy_affected_by_spiders_web_%" }, { "type": "literal", "value": "% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web" } ], "{0}% chance to gain a Power, Frenzy or Endurance Charge on Hit": [ { "type": "number", "index": 0, "stat": "chance_to_gain_random_standard_charge_on_hit_%" }, { "type": "literal", "value": "% chance to gain a Power, Frenzy or Endurance Charge on Hit" } ], "{0}% chance when you pay a Skill's Cost to gain that much Mana": [ { "type": "number", "index": 0, "stat": "chance_to_gain_skill_cost_as_mana_when_paid_%" }, { "type": "literal", "value": "% chance when you pay a Skill's Cost to gain that much Mana" } ], "{0}% chance to gain Unholy Might for 4 seconds on Critical Strike": [ { "type": "number", "index": 0, "stat": "chance_to_gain_unholy_might_on_crit_for_4_seconds_%" }, { "type": "literal", "value": "% chance to gain Unholy Might for 4 seconds on Critical Strike" } ], "{0}% chance to gain Chaotic Might for 10 seconds on Kill": [ { "type": "number", "index": 0, "stat": "chance_to_gain_old_unholy_might_on_kill_for_10_seconds_%" }, { "type": "literal", "value": "% chance to gain Chaotic Might for 10 seconds on Kill" } ], "Gain Chaotic Might for 10 seconds on Kill": [ { "type": "literal", "value": "Gain Chaotic Might for 10 seconds on Kill" } ], "Grant an Endurance Charge to nearby Allies on Hit": [ { "type": "literal", "value": "Grant an Endurance Charge to nearby Allies on Hit" } ], "{0}% chance to grant an Endurance Charge to nearby Allies on Hit": [ { "type": "number", "index": 0, "stat": "chance_to_grant_endurance_charge_to_nearby_allies_on_hit_%" }, { "type": "literal", "value": "% chance to grant an Endurance Charge to nearby Allies on Hit" } ], "Grant a Frenzy Charge to nearby Allies on Kill": [ { "type": "literal", "value": "Grant a Frenzy Charge to nearby Allies on Kill" } ], "{0}% chance to grant a Frenzy Charge to nearby Allies on Kill": [ { "type": "number", "index": 0, "stat": "chance_to_grant_frenzy_charge_to_nearby_allies_on_kill_%" }, { "type": "literal", "value": "% chance to grant a Frenzy Charge to nearby Allies on Kill" } ], "{0}% chance to gain a Power Charge when you Shock a Chilled Enemy": [ { "type": "number", "index": 0, "stat": "chance_to_grant_power_charge_on_shocking_chilled_enemy_%" }, { "type": "literal", "value": "% chance to gain a Power Charge when you Shock a Chilled Enemy" } ], "+{0}% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "chance_to_ignite_freeze_shock_and_poison_+%_vs_cursed_enemies" }, { "type": "literal", "value": "% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies" } ], "{0}% chance to inflict Brittle on Enemies when you Block their Damage": [ { "type": "number", "index": 0, "stat": "chance_to_inflict_brittle_on_enemy_on_block_%" }, { "type": "literal", "value": "% chance to inflict Brittle on Enemies when you Block their Damage" } ], "Inflict Brittle on Enemies when you Block their Damage": [ { "type": "literal", "value": "Inflict Brittle on Enemies when you Block their Damage" } ], "{0}% Chance to Inflict Cold Exposure on Hit with Cold Damage": [ { "type": "number", "index": 0, "stat": "chance_to_inflict_cold_exposure_on_hit_with_cold_damage_%" }, { "type": "literal", "value": "% Chance to Inflict Cold Exposure on Hit with Cold Damage" } ], "{0}% Chance to Inflict Fire Exposure on Hit with Fire Damage": [ { "type": "number", "index": 0, "stat": "chance_to_inflict_fire_exposure_on_hit_with_fire_damage_%" }, { "type": "literal", "value": "% Chance to Inflict Fire Exposure on Hit with Fire Damage" } ], "{0}% Chance to Inflict Lightning Exposure on Hit with Lightning Damage": [ { "type": "number", "index": 0, "stat": "chance_to_inflict_lightning_exposure_on_hit_with_lightning_damage_%" }, { "type": "literal", "value": "% Chance to Inflict Lightning Exposure on Hit with Lightning Damage" } ], "{0}% chance to Sap Enemies when you Block their Damage": [ { "type": "number", "index": 0, "stat": "chance_to_inflict_sap_on_enemy_on_block_%" }, { "type": "literal", "value": "% chance to Sap Enemies when you Block their Damage" } ], "Sap Enemies when you Block their Damage": [ { "type": "literal", "value": "Sap Enemies when you Block their Damage" } ], "{0}% chance to Scorch Enemies when you Block their Damage": [ { "type": "number", "index": 0, "stat": "chance_to_inflict_scorch_on_enemy_on_block_%" }, { "type": "literal", "value": "% chance to Scorch Enemies when you Block their Damage" } ], "Scorch Enemies when you Block their Damage": [ { "type": "literal", "value": "Scorch Enemies when you Block their Damage" } ], "{0}% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill": [ { "type": "number", "index": 0, "stat": "chance_to_intimidate_nearby_enemies_on_melee_kill_%" }, { "type": "literal", "value": "% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill" } ], "Skills that leave Lingering Blades have {0}% chance to leave two Lingering Blades instead of one": [ { "type": "literal", "value": "Skills that leave Lingering Blades have " }, { "type": "number", "index": 0, "stat": "chance_to_leave_2_ground_blades_%" }, { "type": "literal", "value": "% chance to leave two Lingering Blades instead of one" } ], "{0}% chance to Poison per Power Charge": [ { "type": "number", "index": 0, "stat": "chance_to_poison_on_hit_%_per_power_charge" }, { "type": "literal", "value": "% chance to Poison per Power Charge" } ], "{0}% chance to Shock Chilled Enemies": [ { "type": "number", "index": 0, "stat": "chance_to_shock_chilled_enemies_%" }, { "type": "literal", "value": "% chance to Shock Chilled Enemies" } ], "{0}% chance for Energy Shield Recharge to start when you Link to a target": [ { "type": "number", "index": 0, "stat": "chance_to_start_energy_shield_recharge_%_on_linking_target" }, { "type": "literal", "value": "% chance for Energy Shield Recharge to start when you Link to a target" } ], "Skills that would Summon a Totem have {0}% chance to Summon two Totems instead": [ { "type": "literal", "value": "Skills that would Summon a Totem have " }, { "type": "number", "index": 0, "stat": "chance_to_summon_two_totems_%" }, { "type": "literal", "value": "% chance to Summon two Totems instead" } ], "{0}% chance to throw up to 4 additional Traps": [ { "type": "number", "index": 0, "stat": "chance_to_throw_4_additional_traps_%" }, { "type": "literal", "value": "% chance to throw up to 4 additional Traps" } ], "{0}% chance to Unnerve Enemies for 4 seconds on Hit with Spells": [ { "type": "number", "index": 0, "stat": "chance_to_unnerve_on_hit_with_spells_%" }, { "type": "literal", "value": "% chance to Unnerve Enemies for 4 seconds on Hit with Spells" } ], "Spells Unnerve Enemies for 4 seconds on Hit": [ { "type": "literal", "value": "Spells Unnerve Enemies for 4 seconds on Hit" } ], "Channelling Skills deal {0}% increased Damage per 10 Devotion": [ { "type": "literal", "value": "Channelling Skills deal " }, { "type": "number", "index": 0, "stat": "channelled_skill_damage_+%_per_10_devotion" }, { "type": "literal", "value": "% increased Damage per 10 Devotion" } ], "Channelling Skills deal {0}% reduced Damage per 10 Devotion": [ { "type": "literal", "value": "Channelling Skills deal " }, { "type": "number", "index": 0, "stat": "channelled_skill_damage_+%_per_10_devotion", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per 10 Devotion" } ], "Chaos Damage taken does not bypass Energy Shield while not on Low Life": [ { "type": "literal", "value": "Chaos Damage taken does not bypass Energy Shield while not on Low Life" } ], "Taking Chaos Damage over Time heals you instead while Leeching Life": [ { "type": "literal", "value": "Taking Chaos Damage over Time heals you instead while Leeching Life" } ], "{0}% to Chaos Damage over Time Multiplier per 4% Chaos Resistance": [ { "type": "number", "index": 0, "stat": "chaos_damage_over_time_multiplier_+_per_4_chaos_resistance" }, { "type": "literal", "value": "% to Chaos Damage over Time Multiplier per 4% Chaos Resistance" } ], "{0}% Chaos Resistance against Damage Over Time": [ { "type": "number", "index": 0, "stat": "additional_chaos_resistance_against_damage_over_time_%" }, { "type": "literal", "value": "% Chaos Resistance against Damage Over Time" } ], "Take {0} Chaos Damage per second during any Flask Effect": [ { "type": "literal", "value": "Take " }, { "type": "number", "index": 0, "stat": "chaos_damage_per_minute_while_affected_by_flask", "stat_value_handlers": [ "per_minute_to_per_second_1dp" ] }, { "type": "literal", "value": " Chaos Damage per second during any Flask Effect" } ], "{0}% of Chaos Damage is taken from Mana before Life": [ { "type": "number", "index": 0, "stat": "chaos_damage_%_taken_from_mana_before_life" }, { "type": "literal", "value": "% of Chaos Damage is taken from Mana before Life" } ], "Chaos Damage is taken from Mana before Life": [ { "type": "literal", "value": "Chaos Damage is taken from Mana before Life" } ], "{0}% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80%": [ { "type": "number", "index": 0, "stat": "chaos_damage_+%_per_100_max_mana_up_to_80" }, { "type": "literal", "value": "% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80%" } ], "{0}% increased Chaos Damage while affected by Herald of Agony": [ { "type": "number", "index": 0, "stat": "chaos_damage_+%_while_affected_by_herald_of_agony" }, { "type": "literal", "value": "% increased Chaos Damage while affected by Herald of Agony" } ], "{0}% reduced Chaos Damage while affected by Herald of Agony": [ { "type": "number", "index": 0, "stat": "chaos_damage_+%_while_affected_by_herald_of_agony", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chaos Damage while affected by Herald of Agony" } ], "{0}% to Chaos Resistance per Endurance Charge": [ { "type": "number", "index": 0, "stat": "chaos_damage_resistance_%_per_endurance_charge" }, { "type": "literal", "value": "% to Chaos Resistance per Endurance Charge" } ], "Chaos Resistance is doubled": [ { "type": "literal", "value": "Chaos Resistance is doubled" } ], "{0}% to Chaos Resistance per Poison on you": [ { "type": "number", "index": 0, "stat": "chaos_damage_resistance_%_per_poison_stack" }, { "type": "literal", "value": "% to Chaos Resistance per Poison on you" } ], "+{0}% to Chaos Resistance while stationary": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "chaos_damage_resistance_%_when_stationary" }, { "type": "literal", "value": "% to Chaos Resistance while stationary" } ], "{0}% to Chaos Resistance while stationary": [ { "type": "number", "index": 0, "stat": "chaos_damage_resistance_%_when_stationary" }, { "type": "literal", "value": "% to Chaos Resistance while stationary" } ], "{0}% to Chaos Resistance while affected by Herald of Agony": [ { "type": "number", "index": 0, "stat": "chaos_damage_resistance_%_while_affected_by_herald_of_agony" }, { "type": "literal", "value": "% to Chaos Resistance while affected by Herald of Agony" } ], "{0}% to Chaos Resistance while affected by Purity of Elements": [ { "type": "number", "index": 0, "stat": "chaos_damage_resistance_%_while_affected_by_purity_of_elements" }, { "type": "literal", "value": "% to Chaos Resistance while affected by Purity of Elements" } ], "{0}% increased Chaos Damage over Time taken while on Caustic Ground": [ { "type": "number", "index": 0, "stat": "chaos_damage_taken_over_time_+%_while_in_caustic_cloud" }, { "type": "literal", "value": "% increased Chaos Damage over Time taken while on Caustic Ground" } ], "{0}% reduced Chaos Damage over Time taken while on Caustic Ground": [ { "type": "number", "index": 0, "stat": "chaos_damage_taken_over_time_+%_while_in_caustic_cloud", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chaos Damage over Time taken while on Caustic Ground" } ], "{0}% increased Chaos Damage with Attack Skills": [ { "type": "number", "index": 0, "stat": "chaos_damage_with_attack_skills_+%" }, { "type": "literal", "value": "% increased Chaos Damage with Attack Skills" } ], "{0}% reduced Chaos Damage with Attack Skills": [ { "type": "number", "index": 0, "stat": "chaos_damage_with_attack_skills_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chaos Damage with Attack Skills" } ], "{0}% increased Chaos Damage with Spell Skills": [ { "type": "number", "index": 0, "stat": "chaos_damage_with_spell_skills_+%" }, { "type": "literal", "value": "% increased Chaos Damage with Spell Skills" } ], "{0}% reduced Chaos Damage with Spell Skills": [ { "type": "number", "index": 0, "stat": "chaos_damage_with_spell_skills_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chaos Damage with Spell Skills" } ], "Summoned Chaos Golems Impale on Hit if you have the same number of them as Summoned Stone Golems": [ { "type": "literal", "value": "Summoned Chaos Golems Impale on Hit if you have the same number of them as Summoned Stone Golems" } ], "{0}% of Chaos Damage taken as Fire Damage": [ { "type": "number", "index": 0, "stat": "chaos_hit_and_dot_damage_%_taken_as_fire" }, { "type": "literal", "value": "% of Chaos Damage taken as Fire Damage" } ], "{0}% of Chaos Damage taken as Lightning Damage": [ { "type": "number", "index": 0, "stat": "chaos_hit_and_dot_damage_%_taken_as_lightning" }, { "type": "literal", "value": "% of Chaos Damage taken as Lightning Damage" } ], "Chaos Spells have {0}% chance to Hinder Enemies on Hit": [ { "type": "literal", "value": "Chaos Spells have " }, { "type": "number", "index": 0, "stat": "chaos_skill_chance_to_hinder_on_hit_%" }, { "type": "literal", "value": "% chance to Hinder Enemies on Hit" } ], "Chaos Skills have {0}% chance to Ignite": [ { "type": "literal", "value": "Chaos Skills have " }, { "type": "number", "index": 0, "stat": "chaos_skill_chance_to_ignite_%" }, { "type": "literal", "value": "% chance to Ignite" } ], "{0} to Level of all Chaos Skill Gems": [ { "type": "number", "index": 0, "stat": "chaos_skill_gem_level_+" }, { "type": "literal", "value": " to Level of all Chaos Skill Gems" } ], "Chaos Skills have {0}% increased Area of Effect": [ { "type": "literal", "value": "Chaos Skills have " }, { "type": "number", "index": 0, "stat": "chaos_skills_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Chaos Skills have {0}% reduced Area of Effect": [ { "type": "literal", "value": "Chaos Skills have " }, { "type": "number", "index": 0, "stat": "chaos_skills_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Charged Dash has {0}% more Movement Speed": [ { "type": "literal", "value": "Charged Dash has " }, { "type": "number", "index": 0, "stat": "charged_dash_movement_speed_+%_final" }, { "type": "literal", "value": "% more Movement Speed" } ], "Charged Dash has {0}% less Movement Speed": [ { "type": "literal", "value": "Charged Dash has " }, { "type": "number", "index": 0, "stat": "charged_dash_movement_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Movement Speed" } ], "Contains additional Divination Cards that give Corrupted Items": [ { "type": "literal", "value": "Contains additional Divination Cards that give Corrupted Items" } ], "Contains additional Divination Cards that give Currency": [ { "type": "literal", "value": "Contains additional Divination Cards that give Currency" } ], "Contains additional Divination Cards from the current Area": [ { "type": "literal", "value": "Contains additional Divination Cards from the current Area" } ], "Contains additional Divination Cards from the same set": [ { "type": "literal", "value": "Contains additional Divination Cards from the same set" } ], "Contains additional Divination Cards that give Unique Items": [ { "type": "literal", "value": "Contains additional Divination Cards that give Unique Items" } ], "Contains an additional Pirate Unique item": [ { "type": "literal", "value": "Contains an additional Pirate Unique item" } ], "{0}% increased Chill and Freeze Duration on Enemies": [ { "type": "number", "index": 0, "stat": "chill_and_freeze_duration_+%" }, { "type": "literal", "value": "% increased Chill and Freeze Duration on Enemies" } ], "{0}% reduced Chill and Freeze Duration on Enemies": [ { "type": "number", "index": 0, "stat": "chill_and_freeze_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chill and Freeze Duration on Enemies" } ], "{0}% chance to Chill Attackers for 4 seconds on Block": [ { "type": "number", "index": 0, "stat": "chill_attackers_for_4_seconds_on_block_%_chance" }, { "type": "literal", "value": "% chance to Chill Attackers for 4 seconds on Block" } ], "Chill Attackers for 4 seconds on Block": [ { "type": "literal", "value": "Chill Attackers for 4 seconds on Block" } ], "{0}% increased Effect of Chills you inflict while Leeching Mana": [ { "type": "number", "index": 0, "stat": "chill_effect_+%_while_mana_leeching" }, { "type": "literal", "value": "% increased Effect of Chills you inflict while Leeching Mana" } ], "{0}% reduced Effect of Chills you inflict while Leeching Mana": [ { "type": "number", "index": 0, "stat": "chill_effect_+%_while_mana_leeching", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Chills you inflict while Leeching Mana" } ], "The Effect of Chill on you is reversed": [ { "type": "literal", "value": "The Effect of Chill on you is reversed" } ], "{0}% increased Effect of Chill you inflict with Critical Strikes": [ { "type": "number", "index": 0, "stat": "chill_effect_+%_with_critical_strikes" }, { "type": "literal", "value": "% increased Effect of Chill you inflict with Critical Strikes" } ], "{0}% reduced Effect of Chill you inflict with Critical Strikes": [ { "type": "number", "index": 0, "stat": "chill_effect_+%_with_critical_strikes", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Chill you inflict with Critical Strikes" } ], "Chill nearby Enemies when you Focus, causing 30% reduced Action Speed": [ { "type": "literal", "value": "Chill nearby Enemies when you Focus, causing 30% reduced Action Speed" } ], "{0}% increased Effect of Chilled Ground": [ { "type": "number", "index": 0, "stat": "chilled_ground_effect_+%" }, { "type": "literal", "value": "% increased Effect of Chilled Ground" } ], "{0}% reduced Effect of Chilled Ground": [ { "type": "number", "index": 0, "stat": "chilled_ground_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Chilled Ground" } ], "{0}% chance to create Chilled Ground when Hit with an Attack": [ { "type": "number", "index": 0, "stat": "chilled_ground_when_hit_with_attack_%" }, { "type": "literal", "value": "% chance to create Chilled Ground when Hit with an Attack" } ], "Create Chilled Ground when Hit with an Attack": [ { "type": "literal", "value": "Create Chilled Ground when Hit with an Attack" } ], "You are Chilled while you are Bleeding": [ { "type": "literal", "value": "You are Chilled while you are Bleeding" } ], "You are Chilled when you are Poisoned": [ { "type": "literal", "value": "You are Chilled when you are Poisoned" } ], "Curses on Enemies in your Chilling Areas have {0}% increased Effect": [ { "type": "literal", "value": "Curses on Enemies in your Chilling Areas have " }, { "type": "number", "index": 0, "stat": "chilling_areas_also_grant_curse_effect_+%" }, { "type": "literal", "value": "% increased Effect" } ], "Curses on Enemies in your Chilling Areas have {0}% reduced Effect": [ { "type": "literal", "value": "Curses on Enemies in your Chilling Areas have " }, { "type": "number", "index": 0, "stat": "chilling_areas_also_grant_curse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect" } ], "Enemies in your Chilling Areas take {0}% increased Lightning Damage": [ { "type": "literal", "value": "Enemies in your Chilling Areas take " }, { "type": "number", "index": 0, "stat": "chilling_areas_also_grant_lightning_damage_taken_+%" }, { "type": "literal", "value": "% increased Lightning Damage" } ], "Enemies in your Chilling Areas take {0}% reduced Lightning Damage": [ { "type": "literal", "value": "Enemies in your Chilling Areas take " }, { "type": "number", "index": 0, "stat": "chilling_areas_also_grant_lightning_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lightning Damage" } ], "Enemies Chilled by your Hits can be Shattered as though Frozen": [ { "type": "literal", "value": "Enemies Chilled by your Hits can be Shattered as though Frozen" } ], "Temporal Rift has no Reservation": [ { "type": "literal", "value": "Temporal Rift has no Reservation" } ], "Sigil of Power requires {0}% increased Mana Spent to gain a Stage": [ { "type": "literal", "value": "Sigil of Power requires " }, { "type": "number", "index": 0, "stat": "circle_of_power_upgrade_cost_+%" }, { "type": "literal", "value": "% increased Mana Spent to gain a Stage" } ], "Sigil of Power requires {0}% reduced Mana Spent to gain a Stage": [ { "type": "literal", "value": "Sigil of Power requires " }, { "type": "number", "index": 0, "stat": "circle_of_power_upgrade_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Spent to gain a Stage" } ], "Clarity has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Clarity has " }, { "type": "number", "index": 0, "stat": "clarity_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Clarity has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Clarity has " }, { "type": "number", "index": 0, "stat": "clarity_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "Clarity has no Reservation": [ { "type": "literal", "value": "Clarity has no Reservation" } ], "{0}% increased Damage with Claws against Enemies that are on Low Life": [ { "type": "number", "index": 0, "stat": "claw_damage_against_enemies_on_low_life_+%" }, { "type": "literal", "value": "% increased Damage with Claws against Enemies that are on Low Life" } ], "{0}% increased Damage with Claws while on Low Life": [ { "type": "number", "index": 0, "stat": "claw_damage_+%_while_on_low_life" }, { "type": "literal", "value": "% increased Damage with Claws while on Low Life" } ], "{0}% reduced Damage with Claws while on Low Life": [ { "type": "number", "index": 0, "stat": "claw_damage_+%_while_on_low_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Claws while on Low Life" } ], "Hits with Cleave Fortify": [ { "type": "literal", "value": "Hits with Cleave Fortify" } ], "{0}% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage": [ { "type": "number", "index": 0, "stat": "cobra_lash_and_venom_gyre_bleeding_damage_+100%_final_chance" }, { "type": "literal", "value": "% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage" } ], "Cobra Lash and Venom Gyre have {0}% of Physical Damage Converted to Chaos Damage": [ { "type": "literal", "value": "Cobra Lash and Venom Gyre have " }, { "type": "number", "index": 0, "stat": "cobra_lash_and_venom_gyre_skill_physical_damage_%_to_convert_to_chaos" }, { "type": "literal", "value": "% of Physical Damage Converted to Chaos Damage" } ], "Cobra Lash deals {0}% increased Damage": [ { "type": "literal", "value": "Cobra Lash deals " }, { "type": "number", "index": 0, "stat": "cobra_lash_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Cobra Lash deals {0}% reduced Damage": [ { "type": "literal", "value": "Cobra Lash deals " }, { "type": "number", "index": 0, "stat": "cobra_lash_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Cobra Lash Chains an additional time": [ { "type": "literal", "value": "Cobra Lash Chains an additional time" } ], "Cobra Lash Chains {0} additional times": [ { "type": "literal", "value": "Cobra Lash Chains " }, { "type": "number", "index": 0, "stat": "cobra_lash_number_of_additional_chains" }, { "type": "literal", "value": " additional times" } ], "Cobra Lash has {0}% increased Projectile Speed": [ { "type": "literal", "value": "Cobra Lash has " }, { "type": "number", "index": 0, "stat": "cobra_lash_projectile_speed_+%" }, { "type": "literal", "value": "% increased Projectile Speed" } ], "Cobra Lash has {0}% reduced Projectile Speed": [ { "type": "literal", "value": "Cobra Lash has " }, { "type": "number", "index": 0, "stat": "cobra_lash_projectile_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Speed" } ], "{0}% increased Effect of Cold Ailments you inflict on Shocked Enemies": [ { "type": "number", "index": 0, "stat": "cold_ailment_effect_+%_against_shocked_enemies" }, { "type": "literal", "value": "% increased Effect of Cold Ailments you inflict on Shocked Enemies" } ], "{0}% reduced Effect of Cold Ailments you inflict on Shocked Enemies": [ { "type": "number", "index": 0, "stat": "cold_ailment_effect_+%_against_shocked_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Cold Ailments you inflict on Shocked Enemies" } ], "{0}% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold": [ { "type": "number", "index": 0, "stat": "cold_ailments_effect_+%_final_if_hit_highest_cold" }, { "type": "literal", "value": "% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold" } ], "{0}% less Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold": [ { "type": "number", "index": 0, "stat": "cold_ailments_effect_+%_final_if_hit_highest_cold", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold" } ], "{0}% to Cold and Chaos Resistances": [ { "type": "number", "index": 0, "stat": "cold_and_chaos_damage_resistance_%" }, { "type": "literal", "value": "% to Cold and Chaos Resistances" } ], "{0}% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire": [ { "type": "number", "index": 0, "stat": "cold_and_lightning_hit_and_dot_damage_%_taken_as_fire_while_affected_by_purity_of_fire" }, { "type": "literal", "value": "% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire" } ], "Gain {0}% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "cold_damage_%_to_add_as_fire_per_1%_chill_effect_on_enemy" }, { "type": "literal", "value": "% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy" } ], "Gain {0}% of Cold Damage as Extra Fire Damage against Frozen Enemies": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "cold_damage_%_to_add_as_fire_vs_frozen_enemies" }, { "type": "literal", "value": "% of Cold Damage as Extra Fire Damage against Frozen Enemies" } ], "{0}% increased Cold Damage per 1% Cold Resistance above 75%": [ { "type": "number", "index": 0, "stat": "cold_damage_+%_per_cold_resistance_above_75" }, { "type": "literal", "value": "% increased Cold Damage per 1% Cold Resistance above 75%" } ], "Gain {0}% of Cold Damage as Extra Chaos Damage per Frenzy Charge": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "cold_damage_%_to_add_as_chaos_per_frenzy_charge" }, { "type": "literal", "value": "% of Cold Damage as Extra Chaos Damage per Frenzy Charge" } ], "{0}% increased Cold Damage if you have used a Fire Skill Recently": [ { "type": "number", "index": 0, "stat": "cold_damage_+%_if_you_have_used_a_fire_skill_recently" }, { "type": "literal", "value": "% increased Cold Damage if you have used a Fire Skill Recently" } ], "{0}% reduced Cold Damage if you have used a Fire Skill Recently": [ { "type": "number", "index": 0, "stat": "cold_damage_+%_if_you_have_used_a_fire_skill_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage if you have used a Fire Skill Recently" } ], "{0}% increased Cold Damage per 25 Dexterity": [ { "type": "number", "index": 0, "stat": "cold_damage_+%_per_25_dexterity" }, { "type": "literal", "value": "% increased Cold Damage per 25 Dexterity" } ], "{0}% increased Cold Damage per 25 Intelligence": [ { "type": "number", "index": 0, "stat": "cold_damage_+%_per_25_intelligence" }, { "type": "literal", "value": "% increased Cold Damage per 25 Intelligence" } ], "{0}% increased Cold Damage per 25 Strength": [ { "type": "number", "index": 0, "stat": "cold_damage_+%_per_25_strength" }, { "type": "literal", "value": "% increased Cold Damage per 25 Strength" } ], "{0}% increased Cold Damage per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "cold_damage_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Cold Damage per Frenzy Charge" } ], "{0}% reduced Cold Damage per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "cold_damage_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage per Frenzy Charge" } ], "{0}% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%": [ { "type": "number", "index": 0, "stat": "cold_damage_+%_per_missing_cold_resistance" }, { "type": "literal", "value": "% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%" } ], "{0}% reduced Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%": [ { "type": "number", "index": 0, "stat": "cold_damage_+%_per_missing_cold_resistance", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%" } ], "{0}% increased Cold Damage while affected by Hatred": [ { "type": "number", "index": 0, "stat": "cold_damage_+%_while_affected_by_hatred" }, { "type": "literal", "value": "% increased Cold Damage while affected by Hatred" } ], "{0}% reduced Cold Damage while affected by Hatred": [ { "type": "number", "index": 0, "stat": "cold_damage_+%_while_affected_by_hatred", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage while affected by Hatred" } ], "{0}% increased Cold Damage while affected by Herald of Ice": [ { "type": "number", "index": 0, "stat": "cold_damage_+%_while_affected_by_herald_of_ice" }, { "type": "literal", "value": "% increased Cold Damage while affected by Herald of Ice" } ], "{0}% reduced Cold Damage while affected by Herald of Ice": [ { "type": "number", "index": 0, "stat": "cold_damage_+%_while_affected_by_herald_of_ice", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage while affected by Herald of Ice" } ], "{0}% increased Cold Damage while your Off Hand is empty": [ { "type": "number", "index": 0, "stat": "cold_damage_+%_while_off_hand_is_empty" }, { "type": "literal", "value": "% increased Cold Damage while your Off Hand is empty" } ], "{0}% reduced Cold Damage while your Off Hand is empty": [ { "type": "number", "index": 0, "stat": "cold_damage_+%_while_off_hand_is_empty", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage while your Off Hand is empty" } ], "{0}% to Cold Resistance while affected by Herald of Ice": [ { "type": "number", "index": 0, "stat": "cold_damage_resistance_%_while_affected_by_herald_of_ice" }, { "type": "literal", "value": "% to Cold Resistance while affected by Herald of Ice" } ], "{0}% of Cold Damage taken Recouped as Life": [ { "type": "number", "index": 0, "stat": "cold_damage_taken_goes_to_life_over_4_seconds_%" }, { "type": "literal", "value": "% of Cold Damage taken Recouped as Life" } ], "{0} Cold Damage taken from Hits": [ { "type": "number", "index": 0, "stat": "cold_damage_taken_+" }, { "type": "literal", "value": " Cold Damage taken from Hits" } ], "{0}% increased Cold Damage taken if you've\nbeen Hit Recently": [ { "type": "number", "index": 0, "stat": "cold_damage_taken_+%_if_have_been_hit_recently" }, { "type": "literal", "value": "% increased Cold Damage taken if you've\nbeen Hit Recently" } ], "{0}% reduced Cold Damage taken if you've\nbeen Hit Recently": [ { "type": "number", "index": 0, "stat": "cold_damage_taken_+%_if_have_been_hit_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage taken if you've\nbeen Hit Recently" } ], "{0}% increased Cold Damage with Attack Skills": [ { "type": "number", "index": 0, "stat": "cold_damage_with_attack_skills_+%" }, { "type": "literal", "value": "% increased Cold Damage with Attack Skills" } ], "{0}% reduced Cold Damage with Attack Skills": [ { "type": "number", "index": 0, "stat": "cold_damage_with_attack_skills_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage with Attack Skills" } ], "{0}% increased Cold Damage with Spell Skills": [ { "type": "number", "index": 0, "stat": "cold_damage_with_spell_skills_+%" }, { "type": "literal", "value": "% increased Cold Damage with Spell Skills" } ], "{0}% reduced Cold Damage with Spell Skills": [ { "type": "number", "index": 0, "stat": "cold_damage_with_spell_skills_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage with Spell Skills" } ], "Inflict Cold Exposure on Hit, applying {0}% to Cold Resistance": [ { "type": "literal", "value": "Inflict Cold Exposure on Hit, applying " }, { "type": "number", "index": 0, "stat": "cold_exposure_on_hit_magnitude" }, { "type": "literal", "value": "% to Cold Resistance" } ], "Cold Exposure you inflict applies an extra {0}% to Cold Resistance": [ { "type": "literal", "value": "Cold Exposure you inflict applies an extra " }, { "type": "number", "index": 0, "stat": "cold_exposure_you_inflict_applies_extra_cold_resistance_+%" }, { "type": "literal", "value": "% to Cold Resistance" } ], "{0}% of Cold Damage taken as Fire Damage": [ { "type": "number", "index": 0, "stat": "cold_hit_and_dot_damage_%_taken_as_fire" }, { "type": "literal", "value": "% of Cold Damage taken as Fire Damage" } ], "{0}% of Cold Damage taken as Lightning Damage": [ { "type": "number", "index": 0, "stat": "cold_hit_and_dot_damage_%_taken_as_lightning" }, { "type": "literal", "value": "% of Cold Damage taken as Lightning Damage" } ], "{0}% increased Cold Damage with Hits against Shocked Enemies": [ { "type": "number", "index": 0, "stat": "cold_hit_damage_+%_vs_shocked_enemies" }, { "type": "literal", "value": "% increased Cold Damage with Hits against Shocked Enemies" } ], "{0}% reduced Cold Damage with Hits against Shocked Enemies": [ { "type": "number", "index": 0, "stat": "cold_hit_damage_+%_vs_shocked_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage with Hits against Shocked Enemies" } ], "Damage Penetrates {0}% Cold Resistance against Chilled Enemies": [ { "type": "literal", "value": "Damage Penetrates " }, { "type": "number", "index": 0, "stat": "cold_penetration_%_vs_chilled_enemies" }, { "type": "literal", "value": "% Cold Resistance against Chilled Enemies" } ], "Icicle Mine has {0}% to Critical Strike Multiplier": [ { "type": "literal", "value": "Icicle Mine has " }, { "type": "number", "index": 0, "stat": "cold_projectile_mine_critical_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier" } ], "Icicle Mine deals {0}% increased Damage": [ { "type": "literal", "value": "Icicle Mine deals " }, { "type": "number", "index": 0, "stat": "cold_projectile_mine_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Icicle Mine deals {0}% reduced Damage": [ { "type": "literal", "value": "Icicle Mine deals " }, { "type": "number", "index": 0, "stat": "cold_projectile_mine_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% increased Icicle Mine Throwing Speed": [ { "type": "number", "index": 0, "stat": "cold_projectile_mine_throwing_speed_negated_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Icicle Mine Throwing Speed" } ], "{0}% reduced Icicle Mine Throwing Speed": [ { "type": "number", "index": 0, "stat": "cold_projectile_mine_throwing_speed_negated_+%" }, { "type": "literal", "value": "% reduced Icicle Mine Throwing Speed" } ], "Icicle Mine has {0}% increased Throwing Speed": [ { "type": "literal", "value": "Icicle Mine has " }, { "type": "number", "index": 0, "stat": "cold_projectile_mine_throwing_speed_+%" }, { "type": "literal", "value": "% increased Throwing Speed" } ], "Icicle Mine has {0}% reduced Throwing Speed": [ { "type": "literal", "value": "Icicle Mine has " }, { "type": "number", "index": 0, "stat": "cold_projectile_mine_throwing_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Throwing Speed" } ], "{0}% increased Reflected Cold Damage taken while affected by Purity of Ice": [ { "type": "number", "index": 0, "stat": "cold_reflect_damage_taken_+%_while_affected_by_purity_of_ice" }, { "type": "literal", "value": "% increased Reflected Cold Damage taken while affected by Purity of Ice" } ], "{0}% reduced Reflected Cold Damage taken while affected by Purity of Ice": [ { "type": "number", "index": 0, "stat": "cold_reflect_damage_taken_+%_while_affected_by_purity_of_ice", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reflected Cold Damage taken while affected by Purity of Ice" } ], "Cold Resistance cannot be Penetrated": [ { "type": "literal", "value": "Cold Resistance cannot be Penetrated" } ], "Cold Skills have a {0}% chance to apply Cold Exposure on Hit": [ { "type": "literal", "value": "Cold Skills have a " }, { "type": "number", "index": 0, "stat": "cold_skill_chance_to_inflict_cold_exposure_%" }, { "type": "literal", "value": "% chance to apply Cold Exposure on Hit" } ], "{0} to Level of all Cold Skill Gems": [ { "type": "number", "index": 0, "stat": "cold_skill_gem_level_+" }, { "type": "literal", "value": " to Level of all Cold Skill Gems" } ], "Cold Skills have {0}% chance to Poison on Hit": [ { "type": "literal", "value": "Cold Skills have " }, { "type": "number", "index": 0, "stat": "cold_skills_chance_to_poison_on_hit_%" }, { "type": "literal", "value": "% chance to Poison on Hit" } ], "Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area\nCold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges": [ { "type": "literal", "value": "Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area\nCold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges" } ], "Cold Spells have {0}% of Physical Damage Converted to Cold Damage": [ { "type": "literal", "value": "Cold Spells have " }, { "type": "number", "index": 0, "stat": "cold_spell_physical_damage_%_to_convert_to_cold" }, { "type": "literal", "value": "% of Physical Damage Converted to Cold Damage" } ], "Combust has {0}% increased Area of Effect": [ { "type": "literal", "value": "Combust has " }, { "type": "number", "index": 0, "stat": "combust_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Combust is Disabled": [ { "type": "literal", "value": "Combust is Disabled" } ], "Conductivity has no Reservation if Cast as an Aura": [ { "type": "literal", "value": "Conductivity has no Reservation if Cast as an Aura" } ], "Consecrated Ground you create grants {0}% Physical Damage Reduction to you and Allies": [ { "type": "literal", "value": "Consecrated Ground you create grants " }, { "type": "number", "index": 0, "stat": "consecrated_ground_additional_physical_damage_reduction_%" }, { "type": "literal", "value": "% Physical Damage Reduction to you and Allies" } ], "Consecrated Ground you create causes Life Regeneration to\nalso Recover Energy Shield for you and Allies": [ { "type": "literal", "value": "Consecrated Ground you create causes Life Regeneration to\nalso Recover Energy Shield for you and Allies" } ], "Consecrated Ground you create while affected by Zealotry causes enemies to take {0}% increased Damage": [ { "type": "literal", "value": "Consecrated Ground you create while affected by Zealotry causes enemies to take " }, { "type": "number", "index": 0, "stat": "consecrated_ground_enemy_damage_taken_+%_while_affected_by_zealotry" }, { "type": "literal", "value": "% increased Damage" } ], "Consecrated Ground you create while affected by Zealotry causes enemies to take {0}% reduced Damage": [ { "type": "literal", "value": "Consecrated Ground you create while affected by Zealotry causes enemies to take " }, { "type": "number", "index": 0, "stat": "consecrated_ground_enemy_damage_taken_+%_while_affected_by_zealotry", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Consecrated Ground you create grants Immunity to Elemental Ailments\nto you and Allies": [ { "type": "literal", "value": "Consecrated Ground you create grants Immunity to Elemental Ailments\nto you and Allies" } ], "Effects of Consecrated Ground you create while affected by Zealotry Linger for {0} seconds": [ { "type": "literal", "value": "Effects of Consecrated Ground you create while affected by Zealotry Linger for " }, { "type": "number", "index": 0, "stat": "consecrated_ground_effect_lingers_for_ms_after_leaving_the_area_while_affected_by_zealotry", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "{0}% chance to create Consecrated Ground on Death, lasting 6 seconds": [ { "type": "number", "index": 0, "stat": "consecrated_ground_on_death" }, { "type": "literal", "value": "% chance to create Consecrated Ground on Death, lasting 6 seconds" } ], "Create Consecrated Ground on Death, lasting 6 seconds": [ { "type": "literal", "value": "Create Consecrated Ground on Death, lasting 6 seconds" } ], "{0}% chance to create Consecrated Ground on Hit, lasting 6 seconds": [ { "type": "number", "index": 0, "stat": "consecrated_ground_on_hit" }, { "type": "literal", "value": "% chance to create Consecrated Ground on Hit, lasting 6 seconds" } ], "Create Consecrated Ground on Hit, lasting 6 seconds": [ { "type": "literal", "value": "Create Consecrated Ground on Hit, lasting 6 seconds" } ], "Create Consecrated Ground, lasting 6 seconds, when you Hit a Magic, Rare or Unique Enemy, up to once every 3 seconds": [ { "type": "literal", "value": "Create Consecrated Ground, lasting 6 seconds, when you Hit a Magic, Rare or Unique Enemy, up to once every 3 seconds" } ], "You have Consecrated Ground around you while stationary": [ { "type": "literal", "value": "You have Consecrated Ground around you while stationary" } ], "You have Consecrated Ground around you while\nstationary if Strength is your highest Attribute": [ { "type": "literal", "value": "You have Consecrated Ground around you while\nstationary if Strength is your highest Attribute" } ], "Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground": [ { "type": "literal", "value": "Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground" } ], "{0}% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage": [ { "type": "number", "index": 0, "stat": "consecrated_path_and_purifying_flame_skill_fire_damage_%_to_convert_to_chaos" }, { "type": "literal", "value": "% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage" } ], "Consecrated Path has {0}% increased Area of Effect": [ { "type": "literal", "value": "Consecrated Path has " }, { "type": "number", "index": 0, "stat": "consecrated_path_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Consecrated Path has {0}% reduced Area of Effect": [ { "type": "literal", "value": "Consecrated Path has " }, { "type": "number", "index": 0, "stat": "consecrated_path_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Consecrated Path deals {0}% increased Damage": [ { "type": "literal", "value": "Consecrated Path deals " }, { "type": "number", "index": 0, "stat": "consecrated_path_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Consecrated Path deals {0}% reduced Damage": [ { "type": "literal", "value": "Consecrated Path deals " }, { "type": "number", "index": 0, "stat": "consecrated_path_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% chance on Hit to remove all Impales from Enemy\nImpales removed this way multiply their Reflected Damage for this Hit by the number of Hits they have left": [ { "type": "number", "index": 0, "stat": "consume_all_impales_remaining_hits_on_hit_%_chance" }, { "type": "literal", "value": "% chance on Hit to remove all Impales from Enemy\nImpales removed this way multiply their Reflected Damage for this Hit by the number of Hits they have left" } ], "Every 3 seconds, Consume a nearby Corpse to Recover {0}% of Life": [ { "type": "literal", "value": "Every 3 seconds, Consume a nearby Corpse to Recover " }, { "type": "number", "index": 0, "stat": "consume_nearby_corpse_every_3_seconds_to_recover_%_maximum_life" }, { "type": "literal", "value": "% of Life" } ], "Every 3 seconds, Consume a nearby Corpse to Lose {0}% of Life": [ { "type": "literal", "value": "Every 3 seconds, Consume a nearby Corpse to Lose " }, { "type": "number", "index": 0, "stat": "consume_nearby_corpse_every_3_seconds_to_recover_%_maximum_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% of Life" } ], "All Elemental Damage Converted to Chaos Damage": [ { "type": "literal", "value": "All Elemental Damage Converted to Chaos Damage" } ], "{0}% increased Cooldown Recovery Rate if you've cast Temporal Chains in the past 10 seconds": [ { "type": "number", "index": 0, "stat": "cooldown_recovery_+%_if_cast_temporal_chains_in_past_10_seconds" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate if you've cast Temporal Chains in the past 10 seconds" } ], "{0}% increased Cooldown Recovery Rate per Power Charge": [ { "type": "number", "index": 0, "stat": "cooldown_recovery_+%_per_power_charge" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate per Power Charge" } ], "{0}% reduced Cooldown Recovery Rate per Power Charge": [ { "type": "number", "index": 0, "stat": "cooldown_recovery_+%_per_power_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate per Power Charge" } ], "{0}% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%": [ { "type": "number", "index": 0, "stat": "cooldown_speed_+%_per_brand_up_to_40%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%" } ], "{0}% reduced Cooldown Recovery Rate per Brand": [ { "type": "number", "index": 0, "stat": "cooldown_speed_+%_per_brand_up_to_40%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate per Brand" } ], "{0}% increased Cremation Cast Speed": [ { "type": "number", "index": 0, "stat": "corpse_eruption_cast_speed_+%" }, { "type": "literal", "value": "% increased Cremation Cast Speed" } ], "{0}% reduced Cremation Cast Speed": [ { "type": "number", "index": 0, "stat": "corpse_eruption_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cremation Cast Speed" } ], "{0}% increased Cremation Damage": [ { "type": "number", "index": 0, "stat": "corpse_eruption_damage_+%" }, { "type": "literal", "value": "% increased Cremation Damage" } ], "{0}% reduced Cremation Damage": [ { "type": "number", "index": 0, "stat": "corpse_eruption_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cremation Damage" } ], "{0}% increased Bodyswap Cast Speed": [ { "type": "number", "index": 0, "stat": "corpse_warp_cast_speed_+%" }, { "type": "literal", "value": "% increased Bodyswap Cast Speed" } ], "{0}% reduced Bodyswap Cast Speed": [ { "type": "number", "index": 0, "stat": "corpse_warp_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Bodyswap Cast Speed" } ], "{0}% increased Bodyswap Damage": [ { "type": "number", "index": 0, "stat": "corpse_warp_damage_+%" }, { "type": "literal", "value": "% increased Bodyswap Damage" } ], "{0}% reduced Bodyswap Damage": [ { "type": "number", "index": 0, "stat": "corpse_warp_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Bodyswap Damage" } ], "Your Warcries have a {0}% chance to attempt to shake extra items from Corpses": [ { "type": "literal", "value": "Your Warcries have a " }, { "type": "number", "index": 0, "stat": "corpses_drop_loot_again_on_warcry_chance_%" }, { "type": "literal", "value": "% chance to attempt to shake extra items from Corpses" } ], "Your Warcries attempt to shake extra items from Corpses": [ { "type": "literal", "value": "Your Warcries attempt to shake extra items from Corpses" } ], "Corrupting Fever deals {0}% increased Damage": [ { "type": "literal", "value": "Corrupting Fever deals " }, { "type": "number", "index": 0, "stat": "corrupting_fever_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Corrupting Fever deals {0}% reduced Damage": [ { "type": "literal", "value": "Corrupting Fever deals " }, { "type": "number", "index": 0, "stat": "corrupting_fever_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% increased Corrupting Fever Duration": [ { "type": "number", "index": 0, "stat": "corrupting_fever_duration_+%" }, { "type": "literal", "value": "% increased Corrupting Fever Duration" } ], "{0}% reduced Corrupting Fever Duration": [ { "type": "number", "index": 0, "stat": "corrupting_fever_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Corrupting Fever Duration" } ], "Count as having maximum number of Endurance Charges\nCount as having maximum number of Frenzy Charges\nCount as having maximum number of Power Charges": [ { "type": "literal", "value": "Count as having maximum number of Endurance Charges\nCount as having maximum number of Frenzy Charges\nCount as having maximum number of Power Charges" } ], "Your Counterattacks have {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Your Counterattacks have " }, { "type": "number", "index": 0, "stat": "counterattacks_cooldown_recovery_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Your Counterattacks have {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Your Counterattacks have " }, { "type": "number", "index": 0, "stat": "counterattacks_cooldown_recovery_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Your Counterattacks deal Double Damage": [ { "type": "literal", "value": "Your Counterattacks deal Double Damage" } ], "Counterattacks Debilitate Enemies for 1 second on Hit": [ { "type": "literal", "value": "Counterattacks Debilitate Enemies for 1 second on Hit" } ], "Counterattacks have a {0}% chance to Debilitate on Hit for 1 second": [ { "type": "literal", "value": "Counterattacks have a " }, { "type": "number", "index": 0, "stat": "counterattacks_debilitate_for_1_second_on_hit_%_chance" }, { "type": "literal", "value": "% chance to Debilitate on Hit for 1 second" } ], "Cover Enemies in Ash for {0} seconds when you Ignite them": [ { "type": "literal", "value": "Cover Enemies in Ash for " }, { "type": "number", "index": 0, "stat": "cover_in_ash_for_x_seconds_when_igniting_enemy" }, { "type": "literal", "value": " seconds when you Ignite them" } ], "{0}% chance to Cover Enemies in Ash on Hit while you are Burning": [ { "type": "number", "index": 0, "stat": "cover_in_ash_on_hit_%_while_you_are_burning" }, { "type": "literal", "value": "% chance to Cover Enemies in Ash on Hit while you are Burning" } ], "Cover Enemies in Frost for {0} seconds when you Freeze them": [ { "type": "literal", "value": "Cover Enemies in Frost for " }, { "type": "number", "index": 0, "stat": "cover_in_frost_for_x_seconds_when_freezing_enemy" }, { "type": "literal", "value": " seconds when you Freeze them" } ], "Cover Enemies in Frost on Hit": [ { "type": "literal", "value": "Cover Enemies in Frost on Hit" } ], "Nearby Enemies are Covered in Ash if you haven't moved in the past second": [ { "type": "literal", "value": "Nearby Enemies are Covered in Ash if you haven't moved in the past second" } ], "Nearby Enemies are Covered in Ash if you haven't moved in the past {0} seconds": [ { "type": "literal", "value": "Nearby Enemies are Covered in Ash if you haven't moved in the past " }, { "type": "number", "index": 0, "stat": "display_cover_nearby_enemies_in_ash_if_havent_moved_in_past_X_seconds" }, { "type": "literal", "value": " seconds" } ], "Crackling Lance has {0}% increased Cast Speed": [ { "type": "literal", "value": "Crackling Lance has " }, { "type": "number", "index": 0, "stat": "crackling_lance_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Crackling Lance has {0}% reduced Cast Speed": [ { "type": "literal", "value": "Crackling Lance has " }, { "type": "number", "index": 0, "stat": "crackling_lance_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "Crackling Lance deals {0}% increased Damage": [ { "type": "literal", "value": "Crackling Lance deals " }, { "type": "number", "index": 0, "stat": "crackling_lance_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Crackling Lance deals {0}% reduced Damage": [ { "type": "literal", "value": "Crackling Lance deals " }, { "type": "number", "index": 0, "stat": "crackling_lance_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Skills which create Brands have {0}% chance to create an additional Brand": [ { "type": "literal", "value": "Skills which create Brands have " }, { "type": "number", "index": 0, "stat": "create_additional_brand_%_chance" }, { "type": "literal", "value": "% chance to create an additional Brand" } ], "Create a Blighted Spore when your Skills or Minions Kill a Rare Monster": [ { "type": "literal", "value": "Create a Blighted Spore when your Skills or Minions Kill a Rare Monster" } ], "{0}% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds": [ { "type": "number", "index": 0, "stat": "create_consecrated_ground_on_hit_%_vs_rare_or_unique_enemy" }, { "type": "literal", "value": "% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds" } ], "{0}% chance to create Consecrated Ground when you Kill an Enemy, lasting 3 seconds": [ { "type": "number", "index": 0, "stat": "create_consecrated_ground_on_kill_%" }, { "type": "literal", "value": "% chance to create Consecrated Ground when you Kill an Enemy, lasting 3 seconds" } ], "{0}% chance to be targeted by a Meteor when you use a Flask": [ { "type": "number", "index": 0, "stat": "create_enemy_meteor_daemon_on_flask_use_%_chance" }, { "type": "literal", "value": "% chance to be targeted by a Meteor when you use a Flask" } ], "Targeted by a Meteor when you use a Flask": [ { "type": "literal", "value": "Targeted by a Meteor when you use a Flask" } ], "Create Profane Ground instead of Consecrated Ground": [ { "type": "literal", "value": "Create Profane Ground instead of Consecrated Ground" } ], "{0}% chance to create a Smoke Cloud on Kill": [ { "type": "number", "index": 0, "stat": "create_smoke_cloud_on_kill_%_chance" }, { "type": "literal", "value": "% chance to create a Smoke Cloud on Kill" } ], "All Damage from Cold Snap and Creeping Frost can Sap": [ { "type": "literal", "value": "All Damage from Cold Snap and Creeping Frost can Sap" } ], "{0}% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas": [ { "type": "number", "index": 0, "stat": "creeping_frost_cold_snap_chance_to_sap_%_vs_enemies_in_chilling_areas" }, { "type": "literal", "value": "% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas" } ], "Cold Snap and Creeping Frost always Sap Enemies in Chilling Areas": [ { "type": "literal", "value": "Cold Snap and Creeping Frost always Sap Enemies in Chilling Areas" } ], "Fires Projectiles every {0} seconds": [ { "type": "literal", "value": "Fires Projectiles every " }, { "type": "number", "index": 0, "stat": "cremation_base_fires_projectile_every_x_ms", "stat_value_handlers": [ "milliseconds_to_seconds_1dp" ] }, { "type": "literal", "value": " seconds" } ], "{0}% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield": [ { "type": "number", "index": 0, "stat": "critical_multiplier_+%_per_10_max_es_on_shield" }, { "type": "literal", "value": "% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield" } ], "{0}% more Critical Strike chance while affected by Precision": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_final_while_affected_by_precision" }, { "type": "literal", "value": "% more Critical Strike chance while affected by Precision" } ], "{0}% less Critical Strike chance while affected by Precision": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_final_while_affected_by_precision", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Critical Strike chance while affected by Precision" } ], "{0}% increased Critical Strike Chance against enemies with Lightning Exposure": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_vs_enemies_with_lightning_exposure" }, { "type": "literal", "value": "% increased Critical Strike Chance against enemies with Lightning Exposure" } ], "{0}% reduced Critical Strike Chance against enemies with Lightning Exposure": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_vs_enemies_with_lightning_exposure", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance against enemies with Lightning Exposure" } ], "{0}% increased Critical Strike Chance against Cursed Enemies": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_against_cursed_enemies_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance against Cursed Enemies" } ], "{0}% reduced Critical Strike Chance against Cursed Enemies": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_against_cursed_enemies_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance against Cursed Enemies" } ], "Critical Strike Chance is increased by Lightning Resistance": [ { "type": "literal", "value": "Critical Strike Chance is increased by Lightning Resistance" } ], "Critical Strike Chance is increased by Overcapped Lightning Resistance": [ { "type": "literal", "value": "Critical Strike Chance is increased by Overcapped Lightning Resistance" } ], "Critical Strike Chance is increased by chance to Suppress Spell Damage": [ { "type": "literal", "value": "Critical Strike Chance is increased by chance to Suppress Spell Damage" } ], "{0}% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_against_enemies_on_consecrated_ground_while_affected_by_zealotry" }, { "type": "literal", "value": "% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry" } ], "{0}% increased Critical Strike Chance during any Flask Effect": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_during_any_flask_effect" }, { "type": "literal", "value": "% increased Critical Strike Chance during any Flask Effect" } ], "{0}% reduced Critical Strike Chance during any Flask Effect": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_during_any_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance during any Flask Effect" } ], "{0}% more Critical Strike Chance while Insane": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_final_while_unhinged" }, { "type": "literal", "value": "% more Critical Strike Chance while Insane" } ], "{0}% less Critical Strike Chance while Insane": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_final_while_unhinged", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Critical Strike Chance while Insane" } ], "{0}% increased Critical Strike Chance for Spells if you've Killed Recently": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_for_spells_if_you_have_killed_recently" }, { "type": "literal", "value": "% increased Critical Strike Chance for Spells if you've Killed Recently" } ], "{0}% reduced Critical Strike Chance for Spells if you've Killed Recently": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_for_spells_if_you_have_killed_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance for Spells if you've Killed Recently" } ], "{0}% increased Critical Strike Chance if you have Killed Recently": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_if_enemy_killed_recently" }, { "type": "literal", "value": "% increased Critical Strike Chance if you have Killed Recently" } ], "{0}% reduced Critical Strike Chance if you have Killed Recently": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_if_enemy_killed_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance if you have Killed Recently" } ], "{0}% increased Critical Strike Chance if you've been Shocked Recently": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_if_have_been_shocked_recently" }, { "type": "literal", "value": "% increased Critical Strike Chance if you've been Shocked Recently" } ], "{0}% reduced Critical Strike Chance if you've been Shocked Recently": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_if_have_been_shocked_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance if you've been Shocked Recently" } ], "{0}% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_if_have_not_crit_recently" }, { "type": "literal", "value": "% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently" } ], "{0}% reduced Critical Strike Chance if you haven't dealt a Critical Strike Recently": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_if_have_not_crit_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance if you haven't dealt a Critical Strike Recently" } ], "{0}% increased Critical Strike Chance if you haven't Blocked Recently": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_if_havent_blocked_recently" }, { "type": "literal", "value": "% increased Critical Strike Chance if you haven't Blocked Recently" } ], "{0}% reduced Critical Strike Chance if you haven't Blocked Recently": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_if_havent_blocked_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance if you haven't Blocked Recently" } ], "{0}% increased Critical Strike Chance if you haven't gained a Power Charge Recently": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_if_not_gained_power_charge_recently" }, { "type": "literal", "value": "% increased Critical Strike Chance if you haven't gained a Power Charge Recently" } ], "{0}% reduced Critical Strike Chance if you haven't gained a Power Charge Recently": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_if_not_gained_power_charge_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance if you haven't gained a Power Charge Recently" } ], "{0}% increased Critical Strike Chance per 10 Strength": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_10_strength" }, { "type": "literal", "value": "% increased Critical Strike Chance per 10 Strength" } ], "{0}% reduced Critical Strike Chance per 10 Strength": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_10_strength", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance per 10 Strength" } ], "{0}% increased Critical Strike Chance per 25 Intelligence": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_25_intelligence" }, { "type": "literal", "value": "% increased Critical Strike Chance per 25 Intelligence" } ], "{0}% increased Critical Strike Chance per Blitz Charge": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_blitz_charge" }, { "type": "literal", "value": "% increased Critical Strike Chance per Blitz Charge" } ], "{0}% reduced Critical Strike Chance per Blitz Charge": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_blitz_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance per Blitz Charge" } ], "{0}% increased Critical Strike Chance per Brand": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_brand" }, { "type": "literal", "value": "% increased Critical Strike Chance per Brand" } ], "{0}% reduced Critical Strike Chance per Brand": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_brand", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance per Brand" } ], "{0}% increased Critical Strike Chance per Endurance Charge": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_endurance_charge" }, { "type": "literal", "value": "% increased Critical Strike Chance per Endurance Charge" } ], "{0}% reduced Critical Strike Chance per Endurance Charge": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_endurance_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance per Endurance Charge" } ], "{0}% increased Critical Strike Chance per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Critical Strike Chance per Frenzy Charge" } ], "{0}% reduced Critical Strike Chance per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance per Frenzy Charge" } ], "Spells have {0}% increased Critical Strike Chance per Intensity": [ { "type": "literal", "value": "Spells have " }, { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_intensity" }, { "type": "literal", "value": "% increased Critical Strike Chance per Intensity" } ], "Spells have {0}% reduced Critical Strike Chance per Intensity": [ { "type": "literal", "value": "Spells have " }, { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_intensity", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance per Intensity" } ], "{0}% increased Critical Strike Chance for each Mine Detonated\nRecently, up to 100%": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_mine_detonated_recently_up_to_100%" }, { "type": "literal", "value": "% increased Critical Strike Chance for each Mine Detonated\nRecently, up to 100%" } ], "{0}% reduced Critical Strike Chance for each Mine Detonated\nRecently, up to 100%": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_mine_detonated_recently_up_to_100%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance for each Mine Detonated\nRecently, up to 100%" } ], "{0}% increased Critical Strike Chance against Marked Enemy": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_vs_marked_enemy" }, { "type": "literal", "value": "% increased Critical Strike Chance against Marked Enemy" } ], "{0}% reduced Critical Strike Chance against Marked Enemy": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_vs_marked_enemy", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance against Marked Enemy" } ], "{0}% increased Critical Strike Chance against Taunted Enemies": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_vs_taunted_enemies" }, { "type": "literal", "value": "% increased Critical Strike Chance against Taunted Enemies" } ], "{0}% reduced Critical Strike Chance against Taunted Enemies": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_vs_taunted_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance against Taunted Enemies" } ], "{0}% increased Critical Strike Chance while affected by Wrath": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_while_affected_by_wrath" }, { "type": "literal", "value": "% increased Critical Strike Chance while affected by Wrath" } ], "{0}% reduced Critical Strike Chance while affected by Wrath": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_while_affected_by_wrath", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance while affected by Wrath" } ], "{0}% increased Critical Strike Chance while Channelling": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_while_channelling" }, { "type": "literal", "value": "% increased Critical Strike Chance while Channelling" } ], "{0}% reduced Critical Strike Chance while Channelling": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_while_channelling", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance while Channelling" } ], "{0}% increased Critical Strike Chance for Spells while Dual Wielding": [ { "type": "number", "index": 0, "stat": "spell_critical_strike_chance_+%_while_dual_wielding" }, { "type": "literal", "value": "% increased Critical Strike Chance for Spells while Dual Wielding" } ], "{0}% reduced Critical Strike Chance for Spells while Dual Wielding": [ { "type": "number", "index": 0, "stat": "spell_critical_strike_chance_+%_while_dual_wielding", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance for Spells while Dual Wielding" } ], "{0}% increased Critical Strike Chance for Spells while holding a Shield": [ { "type": "number", "index": 0, "stat": "spell_critical_strike_chance_+%_while_holding_shield" }, { "type": "literal", "value": "% increased Critical Strike Chance for Spells while holding a Shield" } ], "{0}% reduced Critical Strike Chance for Spells while holding a Shield": [ { "type": "number", "index": 0, "stat": "spell_critical_strike_chance_+%_while_holding_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance for Spells while holding a Shield" } ], "{0}% increased Critical Strike Chance for Spells while wielding a Staff": [ { "type": "number", "index": 0, "stat": "spell_critical_strike_chance_+%_while_wielding_staff" }, { "type": "literal", "value": "% increased Critical Strike Chance for Spells while wielding a Staff" } ], "{0}% reduced Critical Strike Chance for Spells while wielding a Staff": [ { "type": "number", "index": 0, "stat": "spell_critical_strike_chance_+%_while_wielding_staff", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance for Spells while wielding a Staff" } ], "{0}% increased Critical Strike Chance while Physical Aegis is depleted": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_while_you_have_depleted_physical_aegis" }, { "type": "literal", "value": "% increased Critical Strike Chance while Physical Aegis is depleted" } ], "{0}% reduced Critical Strike Chance while Physical Aegis is depleted": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_while_you_have_depleted_physical_aegis", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance while Physical Aegis is depleted" } ], "Damage from your Critical Strikes cannot be Reflected": [ { "type": "literal", "value": "Damage from your Critical Strikes cannot be Reflected" } ], "{0}% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_if_have_dealt_non_crit_recently" }, { "type": "literal", "value": "% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently" } ], "{0}% to Critical Strike Multiplier against Stunned Enemies": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_vs_stunned_enemies" }, { "type": "literal", "value": "% to Critical Strike Multiplier against Stunned Enemies" } ], "Arrows that Pierce have {0}% to Critical Strike Multiplier": [ { "type": "literal", "value": "Arrows that Pierce have " }, { "type": "number", "index": 0, "stat": "critical_strike_multiplier_for_arrows_that_pierce_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier" } ], "Your Critical Strike Multiplier is 300%": [ { "type": "literal", "value": "Your Critical Strike Multiplier is 300%" } ], "{0}% to Critical Strike Multiplier during any Flask Effect": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_during_any_flask_effect" }, { "type": "literal", "value": "% to Critical Strike Multiplier during any Flask Effect" } ], "{0}% to Critical Strike Multiplier for Spells if you haven't Killed Recently": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_for_spells_if_you_havent_killed_recently" }, { "type": "literal", "value": "% to Critical Strike Multiplier for Spells if you haven't Killed Recently" } ], "{0}% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_if_crit_with_a_herald_skill_recently" }, { "type": "literal", "value": "% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently" } ], "{0}% to Critical Strike Multiplier if Dexterity is higher than Intelligence": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_if_dexterity_higher_than_intelligence" }, { "type": "literal", "value": "% to Critical Strike Multiplier if Dexterity is higher than Intelligence" } ], "{0}% to Critical Strike Multiplier if you've Killed Recently": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_if_enemy_killed_recently" }, { "type": "literal", "value": "% to Critical Strike Multiplier if you've Killed Recently" } ], "{0}% to Critical Strike Multiplier if you've Shattered an Enemy Recently": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_if_enemy_shattered_recently" }, { "type": "literal", "value": "% to Critical Strike Multiplier if you've Shattered an Enemy Recently" } ], "{0}% to Critical Strike Multiplier if you've gained a Power Charge Recently": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_if_gained_power_charge_recently" }, { "type": "literal", "value": "% to Critical Strike Multiplier if you've gained a Power Charge Recently" } ], "{0}% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_if_have_not_dealt_critical_strike_recently" }, { "type": "literal", "value": "% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently" } ], "{0}% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby" }, { "type": "literal", "value": "% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby" } ], "{0}% to Critical Strike Multiplier if you've taken a Savage Hit Recently": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_if_taken_a_savage_hit_recently" }, { "type": "literal", "value": "% to Critical Strike Multiplier if you've taken a Savage Hit Recently" } ], "{0}% to Critical Strike Multiplier if you have Blocked Recently": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_if_you_have_blocked_recently" }, { "type": "literal", "value": "% to Critical Strike Multiplier if you have Blocked Recently" } ], "{0}% to Critical Strike Multiplier if you've been Channelling for at least 1 second": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_if_youve_been_channelling_for_at_least_1_second" }, { "type": "literal", "value": "% to Critical Strike Multiplier if you've been Channelling for at least 1 second" } ], "{0}% to Critical Strike Multiplier for each Mine Detonated\nRecently, up to 40%": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_per_mine_detonated_recently_up_to_40" }, { "type": "literal", "value": "% to Critical Strike Multiplier for each Mine Detonated\nRecently, up to 40%" } ], "{0}% to Critical Strike Multiplier against Taunted Enemies": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_vs_taunted_enemies" }, { "type": "literal", "value": "% to Critical Strike Multiplier against Taunted Enemies" } ], "+{0}% to Critical Strike Multiplier against Unique Enemies": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_vs_unique_enemies" }, { "type": "literal", "value": "% to Critical Strike Multiplier against Unique Enemies" } ], "{0}% to Critical Strike Multiplier while affected by Anger": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_while_affected_by_anger" }, { "type": "literal", "value": "% to Critical Strike Multiplier while affected by Anger" } ], "{0}% to Critical Strike Multiplier while affected by Precision": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_while_affected_by_precision" }, { "type": "literal", "value": "% to Critical Strike Multiplier while affected by Precision" } ], "{0}% to Critical Strike Multiplier for Spells while Dual Wielding": [ { "type": "number", "index": 0, "stat": "spell_critical_strike_multiplier_+_while_dual_wielding" }, { "type": "literal", "value": "% to Critical Strike Multiplier for Spells while Dual Wielding" } ], "{0}% to Critical Strike Multiplier for Spells while holding a Shield": [ { "type": "number", "index": 0, "stat": "spell_critical_strike_multiplier_+_while_holding_shield" }, { "type": "literal", "value": "% to Critical Strike Multiplier for Spells while holding a Shield" } ], "{0}% to Critical Strike Multiplier for Spells while wielding a Staff": [ { "type": "number", "index": 0, "stat": "spell_critical_strike_multiplier_+_while_wielding_staff" }, { "type": "literal", "value": "% to Critical Strike Multiplier for Spells while wielding a Staff" } ], "{0}% to Critical Strike Multiplier of Herald Skills": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_with_herald_skills" }, { "type": "literal", "value": "% to Critical Strike Multiplier of Herald Skills" } ], "+{0}% to Critical Strike Multiplier if you've cast Enfeeble in the past 10 seconds": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+%_if_cast_enfeeble_in_past_10_seconds" }, { "type": "literal", "value": "% to Critical Strike Multiplier if you've cast Enfeeble in the past 10 seconds" } ], "{0}% to Critical Strike Multiplier with Claws or Daggers": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+%_with_claws_daggers" }, { "type": "literal", "value": "% to Critical Strike Multiplier with Claws or Daggers" } ], "Your Critical Strikes have a {0}% chance to deal Double Damage": [ { "type": "literal", "value": "Your Critical Strikes have a " }, { "type": "number", "index": 0, "stat": "critical_strike_%_chance_to_deal_double_damage" }, { "type": "literal", "value": "% chance to deal Double Damage" } ], "Your Critical Strikes Knock Back Shocked Enemies": [ { "type": "literal", "value": "Your Critical Strikes Knock Back Shocked Enemies" } ], "Critical Strikes deal no Damage": [ { "type": "literal", "value": "Critical Strikes deal no Damage" } ], "Critical Strikes do not inherently inflict non-Damaging Ailments": [ { "type": "literal", "value": "Critical Strikes do not inherently inflict non-Damaging Ailments" } ], "Critical Strikes do not inherently Ignite": [ { "type": "literal", "value": "Critical Strikes do not inherently Ignite" } ], "Critical Strikes against you do not inherently inflict Elemental Ailments": [ { "type": "literal", "value": "Critical Strikes against you do not inherently inflict Elemental Ailments" } ], "Critical Strikes Penetrate {0}% of Enemy Elemental Resistances while affected by Zealotry": [ { "type": "literal", "value": "Critical Strikes Penetrate " }, { "type": "number", "index": 0, "stat": "critical_strikes_penetrates_%_elemental_resistances_while_affected_by_zealotry" }, { "type": "literal", "value": "% of Enemy Elemental Resistances while affected by Zealotry" } ], "Critical Strikes which inflict Bleeding also inflict Rupture": [ { "type": "literal", "value": "Critical Strikes which inflict Bleeding also inflict Rupture" } ], "{0} to Level of all Critical Support Gems": [ { "type": "number", "index": 0, "stat": "critical_support_gem_level_+" }, { "type": "literal", "value": " to Level of all Critical Support Gems" } ], "Crush Enemies for {0} seconds when you Hit them while they are on Full Life": [ { "type": "literal", "value": "Crush Enemies for " }, { "type": "number", "index": 0, "stat": "crush_on_hit_ms_vs_full_life_enemies", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds when you Hit them while they are on Full Life" } ], "Culling Strike against Enemies Cursed with Poacher's Mark": [ { "type": "literal", "value": "Culling Strike against Enemies Cursed with Poacher's Mark" } ], "Culling Strike against Frozen Enemies": [ { "type": "literal", "value": "Culling Strike against Frozen Enemies" } ], "You have Culling Strike against Cursed Enemies": [ { "type": "literal", "value": "You have Culling Strike against Cursed Enemies" } ], "Culling Strike against Marked Enemy": [ { "type": "literal", "value": "Culling Strike against Marked Enemy" } ], "{0}% increased Area of Effect of Curse Aura Skills": [ { "type": "number", "index": 0, "stat": "curse_aura_skill_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect of Curse Aura Skills" } ], "{0}% reduced Area of Effect of Curse Aura Skills": [ { "type": "number", "index": 0, "stat": "curse_aura_skill_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect of Curse Aura Skills" } ], "{0}% increased Reservation Efficiency of Curse Aura Skills": [ { "type": "number", "index": 0, "stat": "curse_aura_skills_reservation_efficiency_+%" }, { "type": "literal", "value": "% increased Reservation Efficiency of Curse Aura Skills" } ], "{0}% reduced Reservation Efficiency of Curse Aura Skills": [ { "type": "number", "index": 0, "stat": "curse_aura_skills_reservation_efficiency_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation Efficiency of Curse Aura Skills" } ], "{0}% reduced Mana Reservation Efficiency of Curse Aura Skills": [ { "type": "number", "index": 0, "stat": "curse_aura_skills_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency of Curse Aura Skills" } ], "{0}% increased Mana Reservation Efficiency of Curse Aura Skills": [ { "type": "number", "index": 0, "stat": "curse_aura_skills_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency of Curse Aura Skills" } ], "{0}% increased Effect of Curses on you while on Consecrated Ground": [ { "type": "number", "index": 0, "stat": "curse_effect_on_self_+%_while_on_consecrated_ground" }, { "type": "literal", "value": "% increased Effect of Curses on you while on Consecrated Ground" } ], "{0}% reduced Effect of Curses on you while on Consecrated Ground": [ { "type": "number", "index": 0, "stat": "curse_effect_on_self_+%_while_on_consecrated_ground", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Curses on you while on Consecrated Ground" } ], "{0}% increased Effect of Curses on you during Effect of any Mana Flask": [ { "type": "number", "index": 0, "stat": "curse_effect_on_self_+%_while_under_effect_of_life_or_mana_flask" }, { "type": "literal", "value": "% increased Effect of Curses on you during Effect of any Mana Flask" } ], "{0}% reduced Effect of Curses on you during Effect of any Mana Flask": [ { "type": "number", "index": 0, "stat": "curse_effect_on_self_+%_while_under_effect_of_life_or_mana_flask", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Curses on you during Effect of any Mana Flask" } ], "{0}% increased Effect of your Curses if you've spent 200 total Mana Recently": [ { "type": "number", "index": 0, "stat": "curse_effect_+%_if_200_mana_spent_recently" }, { "type": "literal", "value": "% increased Effect of your Curses if you've spent 200 total Mana Recently" } ], "{0}% reduced Effect of your Curses if you've spent 200 total Mana Recently": [ { "type": "number", "index": 0, "stat": "curse_effect_+%_if_200_mana_spent_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of your Curses if you've spent 200 total Mana Recently" } ], "{0}% increased Mana Cost of Curse Skills": [ { "type": "number", "index": 0, "stat": "curse_mana_cost_+%" }, { "type": "literal", "value": "% increased Mana Cost of Curse Skills" } ], "{0}% reduced Mana Cost of Curse Skills": [ { "type": "number", "index": 0, "stat": "curse_mana_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Cost of Curse Skills" } ], "Curse Skills have {0}% increased Skill Effect Duration": [ { "type": "literal", "value": "Curse Skills have " }, { "type": "number", "index": 0, "stat": "curse_skill_effect_duration_+%" }, { "type": "literal", "value": "% increased Skill Effect Duration" } ], "Curse Skills have {0}% reduced Skill Effect Duration": [ { "type": "literal", "value": "Curse Skills have " }, { "type": "number", "index": 0, "stat": "curse_skill_effect_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Skill Effect Duration" } ], "{0} to Level of all Curse Skill Gems": [ { "type": "number", "index": 0, "stat": "curse_skill_gem_level_+" }, { "type": "literal", "value": " to Level of all Curse Skill Gems" } ], "{0}% chance to Curse Enemies with Punishment on Hit": [ { "type": "number", "index": 0, "stat": "curse_with_punishment_on_hit_%" }, { "type": "literal", "value": "% chance to Curse Enemies with Punishment on Hit" } ], "Curse Enemies with Punishment on Hit": [ { "type": "literal", "value": "Curse Enemies with Punishment on Hit" } ], "Cursed Enemies you Kill are destroyed": [ { "type": "literal", "value": "Cursed Enemies you Kill are destroyed" } ], "Cursed Enemies grant an Endurance Charge when Hit": [ { "type": "literal", "value": "Cursed Enemies grant an Endurance Charge when Hit" } ], "Cursed Enemies have a {0}% chance to grant an Endurance Charge when Hit": [ { "type": "literal", "value": "Cursed Enemies have a " }, { "type": "number", "index": 0, "stat": "cursed_enemies_%_chance_to_grant_endurance_charge_when_hit" }, { "type": "literal", "value": "% chance to grant an Endurance Charge when Hit" } ], "Cursed Enemies grant a Frenzy Charge when Hit": [ { "type": "literal", "value": "Cursed Enemies grant a Frenzy Charge when Hit" } ], "Cursed Enemies have a {0}% chance to grant a Frenzy Charge when Hit": [ { "type": "literal", "value": "Cursed Enemies have a " }, { "type": "number", "index": 0, "stat": "cursed_enemies_%_chance_to_grant_frenzy_charge_when_hit" }, { "type": "literal", "value": "% chance to grant a Frenzy Charge when Hit" } ], "Cursed Enemies grant a Power Charge when Hit": [ { "type": "literal", "value": "Cursed Enemies grant a Power Charge when Hit" } ], "Cursed Enemies have a {0}% chance to grant a Power Charge when Hit": [ { "type": "literal", "value": "Cursed Enemies have a " }, { "type": "number", "index": 0, "stat": "cursed_enemies_%_chance_to_grant_power_charge_when_hit" }, { "type": "literal", "value": "% chance to grant a Power Charge when Hit" } ], "{0}% chance to Curse you with Silence when Hit": [ { "type": "number", "index": 0, "stat": "cursed_with_silence_when_hit_%_chance" }, { "type": "literal", "value": "% chance to Curse you with Silence when Hit" } ], "Curses you with Silence when Hit": [ { "type": "literal", "value": "Curses you with Silence when Hit" } ], "Every 10 seconds for 4 seconds, Curses have no effect on you": [ { "type": "literal", "value": "Every 10 seconds for 4 seconds, Curses have no effect on you" } ], "Curses you inflict are reflected back to you": [ { "type": "literal", "value": "Curses you inflict are reflected back to you" } ], "Non-Aura Curses you inflict are not removed from Dying Enemies": [ { "type": "literal", "value": "Non-Aura Curses you inflict are not removed from Dying Enemies" } ], "Knockback direction is reversed with Cyclone and Sweep": [ { "type": "literal", "value": "Knockback direction is reversed with Cyclone and Sweep" } ], "Knock Enemies Back on hit with Cyclone and Sweep": [ { "type": "literal", "value": "Knock Enemies Back on hit with Cyclone and Sweep" } ], "{0}% more Damage while there is at most one Rare or Unique Enemy nearby": [ { "type": "number", "index": 0, "stat": "damage_+%_final_if_there_is_at_most_1_rare_or_unique_enemy_nearby" }, { "type": "literal", "value": "% more Damage while there is at most one Rare or Unique Enemy nearby" } ], "{0}% less Damage while there is at most one Rare or Unique Enemy nearby": [ { "type": "number", "index": 0, "stat": "damage_+%_final_if_there_is_at_most_1_rare_or_unique_enemy_nearby", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage while there is at most one Rare or Unique Enemy nearby" } ], "{0}% more Damage granted to Pack members on death": [ { "type": "number", "index": 0, "stat": "damage_+%_final_to_grant_packmate_on_death" }, { "type": "literal", "value": "% more Damage granted to Pack members on death" } ], "{0}% less Damage granted to Pack members on death": [ { "type": "number", "index": 0, "stat": "damage_+%_final_to_grant_packmate_on_death", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage granted to Pack members on death" } ], "For each nearby corpse, you and nearby Allies deal {0}% more Damage, up to a maximum of 10%": [ { "type": "literal", "value": "For each nearby corpse, you and nearby Allies deal " }, { "type": "number", "index": 0, "stat": "damage_+%_final_to_you_and_nearby_allies_per_nearby_corpses_up_to_10%" }, { "type": "literal", "value": "% more Damage, up to a maximum of 10%" } ], "For each nearby corpse, you and nearby Allies deal {0}% less Damage": [ { "type": "literal", "value": "For each nearby corpse, you and nearby Allies deal " }, { "type": "number", "index": 0, "stat": "damage_+%_final_to_you_and_nearby_allies_per_nearby_corpses_up_to_10%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "{0}% increased Damage for each Poison on you": [ { "type": "number", "index": 0, "stat": "damage_+%_per_poison_stack" }, { "type": "literal", "value": "% increased Damage for each Poison on you" } ], "{0}% reduced Damage for each Poison on you": [ { "type": "number", "index": 0, "stat": "damage_+%_per_poison_stack", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage for each Poison on you" } ], "{0}% increased Damage per Raised Zombie": [ { "type": "number", "index": 0, "stat": "damage_+%_per_raised_zombie" }, { "type": "literal", "value": "% increased Damage per Raised Zombie" } ], "{0}% reduced Damage per Raised Zombie": [ { "type": "number", "index": 0, "stat": "damage_+%_per_raised_zombie", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per Raised Zombie" } ], "{0}% increased Damage with Bow Skills": [ { "type": "number", "index": 0, "stat": "damage_+%_with_bow_skills" }, { "type": "literal", "value": "% increased Damage with Bow Skills" } ], "{0}% reduced Damage with Bow Skills": [ { "type": "number", "index": 0, "stat": "damage_+%_with_bow_skills", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Bow Skills" } ], "Damage taken from Blocked Hits cannot bypass Energy Shield\nDamage taken from Unblocked hits always bypasses Energy Shield": [ { "type": "literal", "value": "Damage taken from Blocked Hits cannot bypass Energy Shield\nDamage taken from Unblocked hits always bypasses Energy Shield" } ], "{0}% to Damage over Time Multiplier if you've Killed Recently": [ { "type": "number", "index": 0, "stat": "damage_over_time_multiplier_+_if_enemy_killed_recently" }, { "type": "literal", "value": "% to Damage over Time Multiplier if you've Killed Recently" } ], "{0}% increased Damage over Time while affected by a Herald": [ { "type": "number", "index": 0, "stat": "damage_over_time_+%_while_affected_by_a_herald" }, { "type": "literal", "value": "% increased Damage over Time while affected by a Herald" } ], "{0}% reduced Damage over Time while affected by a Herald": [ { "type": "number", "index": 0, "stat": "damage_over_time_+%_while_affected_by_a_herald", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage over Time while affected by a Herald" } ], "{0}% increased Damage Over Time with Attack Skills": [ { "type": "number", "index": 0, "stat": "damage_over_time_+%_with_attack_skills" }, { "type": "literal", "value": "% increased Damage Over Time with Attack Skills" } ], "{0}% reduced Damage Over Time with Attack Skills": [ { "type": "number", "index": 0, "stat": "damage_over_time_+%_with_attack_skills", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage Over Time with Attack Skills" } ], "{0}% increased Damage Over Time with Bow Skills": [ { "type": "number", "index": 0, "stat": "damage_over_time_+%_with_bow_skills" }, { "type": "literal", "value": "% increased Damage Over Time with Bow Skills" } ], "{0}% reduced Damage Over Time with Bow Skills": [ { "type": "number", "index": 0, "stat": "damage_over_time_+%_with_bow_skills", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage Over Time with Bow Skills" } ], "Herald Skills deal {0}% increased Damage over Time": [ { "type": "literal", "value": "Herald Skills deal " }, { "type": "number", "index": 0, "stat": "damage_over_time_+%_with_herald_skills" }, { "type": "literal", "value": "% increased Damage over Time" } ], "Herald Skills deal {0}% reduced Damage over Time": [ { "type": "literal", "value": "Herald Skills deal " }, { "type": "number", "index": 0, "stat": "damage_over_time_+%_with_herald_skills", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage over Time" } ], "{0}% increased Damage over Time Taken while you have at least 20 Fortification": [ { "type": "number", "index": 0, "stat": "damage_over_time_taken_+%_while_you_have_at_least_20_fortification" }, { "type": "literal", "value": "% increased Damage over Time Taken while you have at least 20 Fortification" } ], "{0}% reduced Damage over Time Taken while you have at least 20 Fortification": [ { "type": "number", "index": 0, "stat": "damage_over_time_taken_+%_while_you_have_at_least_20_fortification", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage over Time Taken while you have at least 20 Fortification" } ], "Damage penetrates {0}% Cold Resistance while affected by Herald of Ice": [ { "type": "literal", "value": "Damage penetrates " }, { "type": "number", "index": 0, "stat": "damage_penetrates_%_cold_resistance_while_affected_by_herald_of_ice" }, { "type": "literal", "value": "% Cold Resistance while affected by Herald of Ice" } ], "Damage Penetrates {0}% Elemental Resistances if you haven't Killed Recently": [ { "type": "literal", "value": "Damage Penetrates " }, { "type": "number", "index": 0, "stat": "damage_penetrates_%_elemental_resistance_if_enemy_not_killed_recently" }, { "type": "literal", "value": "% Elemental Resistances if you haven't Killed Recently" } ], "Damage Penetrates {0}% Elemental Resistances against Chilled Enemies": [ { "type": "literal", "value": "Damage Penetrates " }, { "type": "number", "index": 0, "stat": "damage_penetrates_%_elemental_resistance_vs_chilled_enemies" }, { "type": "literal", "value": "% Elemental Resistances against Chilled Enemies" } ], "Damage Penetrates {0}% Elemental Resistances against Cursed Enemies": [ { "type": "literal", "value": "Damage Penetrates " }, { "type": "number", "index": 0, "stat": "damage_penetrates_%_elemental_resistance_vs_cursed_enemies" }, { "type": "literal", "value": "% Elemental Resistances against Cursed Enemies" } ], "Damage penetrates {0}% Fire Resistance while affected by Herald of Ash": [ { "type": "literal", "value": "Damage penetrates " }, { "type": "number", "index": 0, "stat": "damage_penetrates_%_fire_resistance_while_affected_by_herald_of_ash" }, { "type": "literal", "value": "% Fire Resistance while affected by Herald of Ash" } ], "Damage penetrates {0}% Lightning Resistance while affected by Herald of Thunder": [ { "type": "literal", "value": "Damage penetrates " }, { "type": "number", "index": 0, "stat": "damage_penetrates_%_lightning_resistance_while_affected_by_herald_of_thunder" }, { "type": "literal", "value": "% Lightning Resistance while affected by Herald of Thunder" } ], "{0}% increased Damage with Hits and Ailments against Marked Enemy": [ { "type": "number", "index": 0, "stat": "damage_+%_against_enemies_marked_by_you" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments against Marked Enemy" } ], "{0}% reduced Damage with Hits and Ailments against Marked Enemy": [ { "type": "number", "index": 0, "stat": "damage_+%_against_enemies_marked_by_you", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments against Marked Enemy" } ], "{0}% more Damage if you've lost an Endurance Charge in the past 8 seconds": [ { "type": "number", "index": 0, "stat": "damage_+%_final_if_lost_endurance_charge_in_past_8_seconds" }, { "type": "literal", "value": "% more Damage if you've lost an Endurance Charge in the past 8 seconds" } ], "{0}% more Damage while you have at least one nearby Ally": [ { "type": "number", "index": 0, "stat": "damage_+%_final_with_at_least_1_nearby_ally" }, { "type": "literal", "value": "% more Damage while you have at least one nearby Ally" } ], "{0}% less Damage while you have at least one nearby Ally": [ { "type": "number", "index": 0, "stat": "damage_+%_final_with_at_least_1_nearby_ally", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage while you have at least one nearby Ally" } ], "{0}% increased Damage for each Herald affecting you": [ { "type": "number", "index": 0, "stat": "damage_+%_for_each_herald_affecting_you" }, { "type": "literal", "value": "% increased Damage for each Herald affecting you" } ], "{0}% reduced Damage for each Herald affecting you": [ { "type": "number", "index": 0, "stat": "damage_+%_for_each_herald_affecting_you", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage for each Herald affecting you" } ], "Enemies affected by your Spider's Webs deal {0}% increased Damage": [ { "type": "literal", "value": "Enemies affected by your Spider's Webs deal " }, { "type": "number", "index": 0, "stat": "damage_+%_for_enemies_you_inflict_spiders_web_upon" }, { "type": "literal", "value": "% increased Damage" } ], "Enemies affected by your Spider's Webs deal {0}% reduced Damage": [ { "type": "literal", "value": "Enemies affected by your Spider's Webs deal " }, { "type": "number", "index": 0, "stat": "damage_+%_for_enemies_you_inflict_spiders_web_upon", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% increased Damage if you've Killed Recently": [ { "type": "number", "index": 0, "stat": "damage_+%_if_enemy_killed_recently" }, { "type": "literal", "value": "% increased Damage if you've Killed Recently" } ], "{0}% reduced Damage if you've Killed Recently": [ { "type": "number", "index": 0, "stat": "damage_+%_if_enemy_killed_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage if you've Killed Recently" } ], "{0}% increased Damage if you've Shattered an Enemy Recently": [ { "type": "number", "index": 0, "stat": "damage_+%_if_enemy_shattered_recently" }, { "type": "literal", "value": "% increased Damage if you've Shattered an Enemy Recently" } ], "{0}% reduced Damage if you've Shattered an Enemy Recently": [ { "type": "number", "index": 0, "stat": "damage_+%_if_enemy_shattered_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage if you've Shattered an Enemy Recently" } ], "{0}% increased Damage if firing at least 7 Projectiles": [ { "type": "number", "index": 0, "stat": "damage_+%_if_firing_atleast_7_projectiles" }, { "type": "literal", "value": "% increased Damage if firing at least 7 Projectiles" } ], "{0}% reduced Damage if firing at least 7 Projectiles": [ { "type": "number", "index": 0, "stat": "damage_+%_if_firing_atleast_7_projectiles", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage if firing at least 7 Projectiles" } ], "{0}% increased Damage if you've been Ignited Recently": [ { "type": "number", "index": 0, "stat": "damage_+%_if_have_been_ignited_recently" }, { "type": "literal", "value": "% increased Damage if you've been Ignited Recently" } ], "{0}% reduced Damage if you've been Ignited Recently": [ { "type": "number", "index": 0, "stat": "damage_+%_if_have_been_ignited_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage if you've been Ignited Recently" } ], "{0}% increased Damage if you've dealt a Critical Strike in the past 8 seconds": [ { "type": "number", "index": 0, "stat": "damage_+%_if_have_crit_in_past_8_seconds" }, { "type": "literal", "value": "% increased Damage if you've dealt a Critical Strike in the past 8 seconds" } ], "{0}% reduced Damage if you've dealt a Critical Strike in the past 8 seconds": [ { "type": "number", "index": 0, "stat": "damage_+%_if_have_crit_in_past_8_seconds", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage if you've dealt a Critical Strike in the past 8 seconds" } ], "{0}% increased Damage while there is only one nearby Enemy": [ { "type": "number", "index": 0, "stat": "damage_+%_if_only_one_enemy_nearby" }, { "type": "literal", "value": "% increased Damage while there is only one nearby Enemy" } ], "{0}% reduced Damage while there is only one nearby Enemy": [ { "type": "number", "index": 0, "stat": "damage_+%_if_only_one_enemy_nearby", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while there is only one nearby Enemy" } ], "{0}% increased Damage with Skills that Cost Life": [ { "type": "number", "index": 0, "stat": "damage_+%_if_skill_costs_life" }, { "type": "literal", "value": "% increased Damage with Skills that Cost Life" } ], "{0}% reduced Damage with Skills that Cost Life": [ { "type": "number", "index": 0, "stat": "damage_+%_if_skill_costs_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Skills that Cost Life" } ], "{0}% increased Damage if you've used a Travel Skill Recently": [ { "type": "number", "index": 0, "stat": "damage_+%_if_used_travel_skill_recently" }, { "type": "literal", "value": "% increased Damage if you've used a Travel Skill Recently" } ], "{0}% reduced Damage if you've used a Travel Skill Recently": [ { "type": "number", "index": 0, "stat": "damage_+%_if_used_travel_skill_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage if you've used a Travel Skill Recently" } ], "{0}% increased Damage if you've Frozen an Enemy Recently": [ { "type": "number", "index": 0, "stat": "damage_+%_if_you_have_frozen_enemy_recently" }, { "type": "literal", "value": "% increased Damage if you've Frozen an Enemy Recently" } ], "{0}% reduced Damage if you've Frozen an Enemy Recently": [ { "type": "number", "index": 0, "stat": "damage_+%_if_you_have_frozen_enemy_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage if you've Frozen an Enemy Recently" } ], "{0}% increased Damage if you have Shocked an Enemy Recently": [ { "type": "number", "index": 0, "stat": "damage_+%_if_you_have_shocked_recently" }, { "type": "literal", "value": "% increased Damage if you have Shocked an Enemy Recently" } ], "{0}% reduced Damage if you have Shocked an Enemy Recently": [ { "type": "number", "index": 0, "stat": "damage_+%_if_you_have_shocked_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage if you have Shocked an Enemy Recently" } ], "{0}% increased Damage per 100 Dexterity": [ { "type": "number", "index": 0, "stat": "damage_+%_per_100_dexterity" }, { "type": "literal", "value": "% increased Damage per 100 Dexterity" } ], "{0}% reduced Damage per 100 Dexterity": [ { "type": "number", "index": 0, "stat": "damage_+%_per_100_dexterity", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per 100 Dexterity" } ], "{0}% increased Damage per 100 Intelligence": [ { "type": "number", "index": 0, "stat": "damage_+%_per_100_intelligence" }, { "type": "literal", "value": "% increased Damage per 100 Intelligence" } ], "{0}% reduced Damage per 100 Intelligence": [ { "type": "number", "index": 0, "stat": "damage_+%_per_100_intelligence", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per 100 Intelligence" } ], "{0}% increased Damage per 100 Strength": [ { "type": "number", "index": 0, "stat": "damage_+%_per_100_strength" }, { "type": "literal", "value": "% increased Damage per 100 Strength" } ], "{0}% reduced Damage per 100 Strength": [ { "type": "number", "index": 0, "stat": "damage_+%_per_100_strength", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per 100 Strength" } ], "{0}% increased Damage per 10 Dexterity": [ { "type": "number", "index": 0, "stat": "damage_+%_per_10_dex" }, { "type": "literal", "value": "% increased Damage per 10 Dexterity" } ], "{0}% increased Damage per 15 Dexterity": [ { "type": "number", "index": 0, "stat": "damage_+%_per_15_dex" }, { "type": "literal", "value": "% increased Damage per 15 Dexterity" } ], "{0}% increased Damage per 15 Intelligence": [ { "type": "number", "index": 0, "stat": "damage_+%_per_15_int" }, { "type": "literal", "value": "% increased Damage per 15 Intelligence" } ], "{0}% increased Damage per 15 Strength": [ { "type": "number", "index": 0, "stat": "damage_+%_per_15_strength" }, { "type": "literal", "value": "% increased Damage per 15 Strength" } ], "{0}% increased Damage per 1% Chance to Block Attack Damage": [ { "type": "number", "index": 0, "stat": "damage_+%_per_1%_block_chance" }, { "type": "literal", "value": "% increased Damage per 1% Chance to Block Attack Damage" } ], "{0}% reduced Damage per 1% Chance to Block Attack Damage": [ { "type": "number", "index": 0, "stat": "damage_+%_per_1%_block_chance", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per 1% Chance to Block Attack Damage" } ], "Your Increases and Reductions to Quantity of Items found also apply to Damage": [ { "type": "literal", "value": "Your Increases and Reductions to Quantity of Items found also apply to Damage" } ], "{0}% increased Damage per 5 of your lowest Attribute": [ { "type": "number", "index": 0, "stat": "damage_+%_per_5_of_your_lowest_attribute" }, { "type": "literal", "value": "% increased Damage per 5 of your lowest Attribute" } ], "{0}% reduced Damage per 5 of your lowest Attribute": [ { "type": "number", "index": 0, "stat": "damage_+%_per_5_of_your_lowest_attribute", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per 5 of your lowest Attribute" } ], "{0}% increased Damage per Summoned Golem": [ { "type": "number", "index": 0, "stat": "damage_+%_per_active_golem" }, { "type": "literal", "value": "% increased Damage per Summoned Golem" } ], "{0}% reduced Damage per Summoned Golem": [ { "type": "number", "index": 0, "stat": "damage_+%_per_active_golem", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per Summoned Golem" } ], "{0}% increased Damage per Linked target": [ { "type": "number", "index": 0, "stat": "damage_+%_per_active_link" }, { "type": "literal", "value": "% increased Damage per Linked target" } ], "{0}% reduced Damage per Linked target": [ { "type": "number", "index": 0, "stat": "damage_+%_per_active_link", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per Linked target" } ], "{0}% increased Damage per Endurance, Frenzy or Power Charge": [ { "type": "number", "index": 0, "stat": "damage_+%_per_frenzy_power_or_endurance_charge" }, { "type": "literal", "value": "% increased Damage per Endurance, Frenzy or Power Charge" } ], "{0}% reduced Damage per Endurance, Frenzy or Power Charge": [ { "type": "number", "index": 0, "stat": "damage_+%_per_frenzy_power_or_endurance_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per Endurance, Frenzy or Power Charge" } ], "{0}% increased Damage for each Poison on you up to a maximum of 75%": [ { "type": "number", "index": 0, "stat": "damage_+%_per_poison_up_to_75%" }, { "type": "literal", "value": "% increased Damage for each Poison on you up to a maximum of 75%" } ], "{0}% increased Damage for each time you've Warcried Recently": [ { "type": "number", "index": 0, "stat": "damage_+%_per_warcry_used_recently" }, { "type": "literal", "value": "% increased Damage for each time you've Warcried Recently" } ], "{0}% reduced Damage for each time you've Warcried Recently": [ { "type": "number", "index": 0, "stat": "damage_+%_per_warcry_used_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage for each time you've Warcried Recently" } ], "{0}% increased Damage for each of your Aura or Herald Skills affecting you": [ { "type": "number", "index": 0, "stat": "damage_+%_per_your_aura_or_herald_skill_affecting_you" }, { "type": "literal", "value": "% increased Damage for each of your Aura or Herald Skills affecting you" } ], "{0}% increased Damage with Hits and Ailments against Abyssal Monsters": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_abyssal_monsters" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments against Abyssal Monsters" } ], "{0}% reduced Damage with Hits and Ailments against Abyssal Monsters": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_abyssal_monsters", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments against Abyssal Monsters" } ], "{0}% increased Damage with Hits against Magic monsters": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_magic_monsters" }, { "type": "literal", "value": "% increased Damage with Hits against Magic monsters" } ], "{0}% reduced Damage with Hits against Magic monsters": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_magic_monsters", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits against Magic monsters" } ], "{0}% increased Damage with Hits and Ailments against Taunted Enemies": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_taunted_enemies" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments against Taunted Enemies" } ], "{0}% reduced Damage with Hits and Ailments against Taunted Enemies": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_taunted_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments against Taunted Enemies" } ], "{0}% increased Damage while affected by a Herald": [ { "type": "number", "index": 0, "stat": "damage_+%_while_affected_by_a_herald" }, { "type": "literal", "value": "% increased Damage while affected by a Herald" } ], "{0}% reduced Damage while affected by a Herald": [ { "type": "number", "index": 0, "stat": "damage_+%_while_affected_by_a_herald", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while affected by a Herald" } ], "{0}% increased Damage while Channelling": [ { "type": "number", "index": 0, "stat": "damage_+%_while_channelling" }, { "type": "literal", "value": "% increased Damage while Channelling" } ], "{0}% reduced Damage while Channelling": [ { "type": "number", "index": 0, "stat": "damage_+%_while_channelling", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while Channelling" } ], "{0}% increased Damage while in Blood Stance": [ { "type": "number", "index": 0, "stat": "damage_+%_while_in_blood_stance" }, { "type": "literal", "value": "% increased Damage while in Blood Stance" } ], "{0}% reduced Damage while in Blood Stance": [ { "type": "number", "index": 0, "stat": "damage_+%_while_in_blood_stance", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while in Blood Stance" } ], "{0}% increased Damage while you are wielding a Bow and have a Totem": [ { "type": "number", "index": 0, "stat": "damage_+%_while_wielding_bow_if_totem_summoned" }, { "type": "literal", "value": "% increased Damage while you are wielding a Bow and have a Totem" } ], "{0}% reduced Damage while you are wielding a Bow and have a Totem": [ { "type": "number", "index": 0, "stat": "damage_+%_while_wielding_bow_if_totem_summoned", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while you are wielding a Bow and have a Totem" } ], "{0}% increased Damage while wielding two different Weapon Types": [ { "type": "number", "index": 0, "stat": "damage_+%_while_wielding_two_different_weapon_types" }, { "type": "literal", "value": "% increased Damage while wielding two different Weapon Types" } ], "{0}% reduced Damage while wielding two different Weapon Types": [ { "type": "number", "index": 0, "stat": "damage_+%_while_wielding_two_different_weapon_types", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while wielding two different Weapon Types" } ], "{0}% increased Damage while you have a Summoned Golem": [ { "type": "number", "index": 0, "stat": "damage_+%_while_you_have_a_summoned_golem" }, { "type": "literal", "value": "% increased Damage while you have a Summoned Golem" } ], "{0}% reduced Damage while you have a Summoned Golem": [ { "type": "number", "index": 0, "stat": "damage_+%_while_you_have_a_summoned_golem", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while you have a Summoned Golem" } ], "Herald Skills deal {0}% increased Damage": [ { "type": "literal", "value": "Herald Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%_with_herald_skills" }, { "type": "literal", "value": "% increased Damage" } ], "Herald Skills deal {0}% reduced Damage": [ { "type": "literal", "value": "Herald Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%_with_herald_skills", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% increased Damage with Hits and Ailments": [ { "type": "number", "index": 0, "stat": "damage_+%_with_hits_and_ailments" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments" } ], "{0}% reduced Damage with Hits and Ailments": [ { "type": "number", "index": 0, "stat": "damage_+%_with_hits_and_ailments", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments" } ], "{0}% increased Damage with Maces, Sceptres or Staves": [ { "type": "number", "index": 0, "stat": "damage_+%_with_maces_sceptres_staves" }, { "type": "literal", "value": "% increased Damage with Maces, Sceptres or Staves" } ], "{0}% reduced Damage with Maces, Sceptres or Staves": [ { "type": "number", "index": 0, "stat": "damage_+%_with_maces_sceptres_staves", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Maces, Sceptres or Staves" } ], "{0}% increased Damage with Non-Vaal Skills during Soul Gain Prevention": [ { "type": "number", "index": 0, "stat": "damage_+%_with_non_vaal_skills_during_soul_gain_prevention" }, { "type": "literal", "value": "% increased Damage with Non-Vaal Skills during Soul Gain Prevention" } ], "{0}% reduced Damage with Non-Vaal Skills during Soul Gain Prevention": [ { "type": "number", "index": 0, "stat": "damage_+%_with_non_vaal_skills_during_soul_gain_prevention", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Non-Vaal Skills during Soul Gain Prevention" } ], "{0}% increased Damage with Shield Skills": [ { "type": "number", "index": 0, "stat": "damage_+%_with_shield_skills" }, { "type": "literal", "value": "% increased Damage with Shield Skills" } ], "{0}% reduced Damage with Shield Skills": [ { "type": "number", "index": 0, "stat": "damage_+%_with_shield_skills", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Shield Skills" } ], "{0}% increased Damage with Shield Skills per 2% Chance to Block Attack Damage": [ { "type": "number", "index": 0, "stat": "damage_+%_with_shield_skills_per_2%_attack_block" }, { "type": "literal", "value": "% increased Damage with Shield Skills per 2% Chance to Block Attack Damage" } ], "{0}% reduced Damage with Shield Skills per 2% Chance to Block Attack Damage": [ { "type": "number", "index": 0, "stat": "damage_+%_with_shield_skills_per_2%_attack_block", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Shield Skills per 2% Chance to Block Attack Damage" } ], "{0}% of Damage taken Recouped as Life if Leech was removed by Filling Unreserved Life Recently": [ { "type": "number", "index": 0, "stat": "damage_recouped_as_life_%_if_leech_removed_by_filling_recently" }, { "type": "literal", "value": "% of Damage taken Recouped as Life if Leech was removed by Filling Unreserved Life Recently" } ], "{0}% of Damage taken from Mana before Life while affected by Clarity": [ { "type": "number", "index": 0, "stat": "damage_removed_from_mana_before_life_%_while_affected_by_clarity" }, { "type": "literal", "value": "% of Damage taken from Mana before Life while affected by Clarity" } ], "{0}% of Damage is taken from Mana before Life while Focused": [ { "type": "number", "index": 0, "stat": "damage_removed_from_mana_before_life_%_while_focused" }, { "type": "literal", "value": "% of Damage is taken from Mana before Life while Focused" } ], "{0}% of Damage from Hits is taken from your Spectres' Life before you": [ { "type": "number", "index": 0, "stat": "damage_removed_from_spectres_before_life_or_es_%" }, { "type": "literal", "value": "% of Damage from Hits is taken from your Spectres' Life before you" } ], "{0}% of Damage from Hits is taken from your nearest Totem's Life before you": [ { "type": "number", "index": 0, "stat": "damage_removed_from_your_nearest_totem_before_life_or_es_%" }, { "type": "literal", "value": "% of Damage from Hits is taken from your nearest Totem's Life before you" } ], "{0}% increased Damage Taken for 4 seconds after Spending a total of 200 Mana": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_for_4_seconds_after_spending_200_mana" }, { "type": "literal", "value": "% increased Damage Taken for 4 seconds after Spending a total of 200 Mana" } ], "{0}% reduced Damage Taken for 4 seconds after Spending a total of 200 Mana": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_for_4_seconds_after_spending_200_mana", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage Taken for 4 seconds after Spending a total of 200 Mana" } ], "{0}% increased Damage taken while there are at least two Rare or Unique Enemies nearby": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_if_there_are_at_least_2_rare_or_unique_enemies_nearby" }, { "type": "literal", "value": "% increased Damage taken while there are at least two Rare or Unique Enemies nearby" } ], "{0}% reduced Damage taken while there are at least two Rare or Unique Enemies nearby": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_if_there_are_at_least_2_rare_or_unique_enemies_nearby", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken while there are at least two Rare or Unique Enemies nearby" } ], "{0}% increased Damage taken while Elusive": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_while_affected_by_elusive" }, { "type": "literal", "value": "% increased Damage taken while Elusive" } ], "{0}% reduced Damage taken while Elusive": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_while_affected_by_elusive", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken while Elusive" } ], "Suppressed Spell Damage dealt to you is Unlucky": [ { "type": "literal", "value": "Suppressed Spell Damage dealt to you is Unlucky" } ], "{0}% of Damage Taken Recouped as Life, Mana and Energy Shield": [ { "type": "number", "index": 0, "stat": "damage_taken_goes_to_life_mana_es_over_4_seconds_%" }, { "type": "literal", "value": "% of Damage Taken Recouped as Life, Mana and Energy Shield" } ], "{0}% of Damage taken Recouped as Life": [ { "type": "number", "index": 0, "stat": "damage_taken_goes_to_life_over_4_seconds_%" }, { "type": "literal", "value": "% of Damage taken Recouped as Life" } ], "{0}% of Damage taken while affected by Clarity Recouped as Mana": [ { "type": "number", "index": 0, "stat": "damage_taken_goes_to_mana_over_4_seconds_%_while_affected_by_clarity" }, { "type": "literal", "value": "% of Damage taken while affected by Clarity Recouped as Mana" } ], "{0}% more Damage over Time taken during Effect of any Life Flask": [ { "type": "number", "index": 0, "stat": "damage_taken_over_time_+%_final_during_life_flask_effect" }, { "type": "literal", "value": "% more Damage over Time taken during Effect of any Life Flask" } ], "{0}% less Damage over Time taken during Effect of any Life Flask": [ { "type": "number", "index": 0, "stat": "damage_taken_over_time_+%_final_during_life_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage over Time taken during Effect of any Life Flask" } ], "{0}% increased Damage taken per 250 Dexterity": [ { "type": "number", "index": 0, "stat": "damage_taken_per_250_dexterity_+%" }, { "type": "literal", "value": "% increased Damage taken per 250 Dexterity" } ], "{0}% reduced Damage taken per 250 Dexterity": [ { "type": "number", "index": 0, "stat": "damage_taken_per_250_dexterity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken per 250 Dexterity" } ], "{0}% increased Damage taken per 250 Intelligence": [ { "type": "number", "index": 0, "stat": "damage_taken_per_250_intelligence_+%" }, { "type": "literal", "value": "% increased Damage taken per 250 Intelligence" } ], "{0}% reduced Damage taken per 250 Intelligence": [ { "type": "number", "index": 0, "stat": "damage_taken_per_250_intelligence_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken per 250 Intelligence" } ], "{0}% increased Damage taken per 250 Strength": [ { "type": "number", "index": 0, "stat": "damage_taken_per_250_strength_+%" }, { "type": "literal", "value": "% increased Damage taken per 250 Strength" } ], "{0}% reduced Damage taken per 250 Strength": [ { "type": "number", "index": 0, "stat": "damage_taken_per_250_strength_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken per 250 Strength" } ], "{0}% increased Damage taken per Ghost Shroud": [ { "type": "number", "index": 0, "stat": "damage_taken_per_ghost_dance_stack_+%" }, { "type": "literal", "value": "% increased Damage taken per Ghost Shroud" } ], "{0}% reduced Damage taken per Ghost Shroud": [ { "type": "number", "index": 0, "stat": "damage_taken_per_ghost_dance_stack_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken per Ghost Shroud" } ], "{0}% of Damage taken from Stunning Hits is Recovered as Energy Shield": [ { "type": "number", "index": 0, "stat": "damage_taken_%_recovered_as_energy_shield_from_stunning_hits" }, { "type": "literal", "value": "% of Damage taken from Stunning Hits is Recovered as Energy Shield" } ], "{0}% of Damage taken from Stunning Hits is Recovered as Life": [ { "type": "number", "index": 0, "stat": "damage_taken_%_recovered_as_life_from_stunning_hits" }, { "type": "literal", "value": "% of Damage taken from Stunning Hits is Recovered as Life" } ], "{0}% more Damage taken from other Enemies near your Marked Enemy": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_final_from_enemies_near_marked_enemy" }, { "type": "literal", "value": "% more Damage taken from other Enemies near your Marked Enemy" } ], "{0}% less Damage taken from other Enemies near your Marked Enemy": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_final_from_enemies_near_marked_enemy", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage taken from other Enemies near your Marked Enemy" } ], "{0}% more Damage taken per Gale Force": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_final_per_gale_force" }, { "type": "literal", "value": "% more Damage taken per Gale Force" } ], "{0}% less Damage taken per Gale Force": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_final_per_gale_force", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage taken per Gale Force" } ], "{0}% more Damage Taken per Summoned Totem": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_final_per_totem" }, { "type": "literal", "value": "% more Damage Taken per Summoned Totem" } ], "{0}% less Damage Taken per Summoned Totem": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_final_per_totem", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage Taken per Summoned Totem" } ], "{0}% increased Damage taken if you've been Frozen Recently": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_if_have_been_frozen_recently" }, { "type": "literal", "value": "% increased Damage taken if you've been Frozen Recently" } ], "{0}% reduced Damage taken if you've been Frozen Recently": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_if_have_been_frozen_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken if you've been Frozen Recently" } ], "{0}% increased Damage taken if you haven't been Hit Recently": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_if_have_not_been_hit_recently" }, { "type": "literal", "value": "% increased Damage taken if you haven't been Hit Recently" } ], "{0}% reduced Damage taken if you haven't been Hit Recently": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_if_have_not_been_hit_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken if you haven't been Hit Recently" } ], "{0}% increased Damage taken while on Full Life": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_on_full_life" }, { "type": "literal", "value": "% increased Damage taken while on Full Life" } ], "{0}% reduced Damage taken while on Full Life": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_on_full_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken while on Full Life" } ], "{0}% increased Damage taken while on Low Life": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_on_low_life" }, { "type": "literal", "value": "% increased Damage taken while on Low Life" } ], "{0}% reduced Damage taken while on Low Life": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_on_low_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken while on Low Life" } ], "{0}% increased Damage taken while Leeching": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_while_leeching" }, { "type": "literal", "value": "% increased Damage taken while Leeching" } ], "{0}% reduced Damage taken while Leeching": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_while_leeching", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken while Leeching" } ], "{0}% increased Damage taken while Phasing": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_while_phasing" }, { "type": "literal", "value": "% increased Damage taken while Phasing" } ], "{0}% reduced Damage taken while Phasing": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_while_phasing", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken while Phasing" } ], "{0}% increased Damage with Hits against Enemies on Full Life": [ { "type": "number", "index": 0, "stat": "damage_vs_enemies_on_full_life_+%" }, { "type": "literal", "value": "% increased Damage with Hits against Enemies on Full Life" } ], "{0}% reduced Damage with Hits against Enemies on Full Life": [ { "type": "number", "index": 0, "stat": "damage_vs_enemies_on_full_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits against Enemies on Full Life" } ], "Minions recover {0}% of Life on Hit": [ { "type": "literal", "value": "Minions recover " }, { "type": "number", "index": 0, "stat": "dark_pact_minions_recover_%_life_on_hit" }, { "type": "literal", "value": "% of Life on Hit" } ], "Bane has {0}% increased Area of Effect": [ { "type": "literal", "value": "Bane has " }, { "type": "number", "index": 0, "stat": "dark_ritual_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Bane has {0}% reduced Area of Effect": [ { "type": "literal", "value": "Bane has " }, { "type": "number", "index": 0, "stat": "dark_ritual_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Bane deals {0}% increased Damage": [ { "type": "literal", "value": "Bane deals " }, { "type": "number", "index": 0, "stat": "dark_ritual_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Bane deals {0}% reduced Damage": [ { "type": "literal", "value": "Bane deals " }, { "type": "number", "index": 0, "stat": "dark_ritual_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% increased Effect of Curses applied by Bane": [ { "type": "number", "index": 0, "stat": "dark_ritual_linked_curse_effect_+%" }, { "type": "literal", "value": "% increased Effect of Curses applied by Bane" } ], "{0}% reduced Effect of Curses applied by Bane": [ { "type": "number", "index": 0, "stat": "dark_ritual_linked_curse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Curses applied by Bane" } ], "{0}% increased Size of Fish caught during Daytime": [ { "type": "number", "index": 0, "stat": "daytime_fish_caught_size_+%" }, { "type": "literal", "value": "% increased Size of Fish caught during Daytime" } ], "{0}% reduced Size of Fish caught during Daytime": [ { "type": "number", "index": 0, "stat": "daytime_fish_caught_size_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Size of Fish caught during Daytime" } ], "{0}% more Damage taken from Marked Enemy": [ { "type": "number", "index": 0, "stat": "deadeye_damage_taken_+%_final_from_marked_enemy" }, { "type": "literal", "value": "% more Damage taken from Marked Enemy" } ], "{0}% less Damage taken from Marked Enemy": [ { "type": "number", "index": 0, "stat": "deadeye_damage_taken_+%_final_from_marked_enemy", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage taken from Marked Enemy" } ], "Projectiles gain Damage as they travel farther, dealing up to {0}% more Damage to targets": [ { "type": "literal", "value": "Projectiles gain Damage as they travel farther, dealing up to " }, { "type": "number", "index": 0, "stat": "deadeye_projectile_damage_+%_final_max_as_distance_travelled_increases" }, { "type": "literal", "value": "% more Damage to targets" } ], "Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds": [ { "type": "literal", "value": "Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds" } ], "{0}% chance for Hits to deal 300% of Physical Damage as Extra Damage of a random Element": [ { "type": "number", "index": 0, "stat": "deal_300%_of_physical_damage_as_random_ailment_%_chance" }, { "type": "literal", "value": "% chance for Hits to deal 300% of Physical Damage as Extra Damage of a random Element" } ], "Inflict Decay on Enemies you Curse with Hex Skills, dealing {0} Chaos Damage per Second for 8 Seconds": [ { "type": "literal", "value": "Inflict Decay on Enemies you Curse with Hex Skills, dealing " }, { "type": "number", "index": 0, "stat": "deal_chaos_damage_per_second_for_8_seconds_on_curse" }, { "type": "literal", "value": " Chaos Damage per Second for 8 Seconds" } ], "Deal Double Damage to Enemies that are on Full Life": [ { "type": "literal", "value": "Deal Double Damage to Enemies that are on Full Life" } ], "Deal no Damage when not on Low Life": [ { "type": "literal", "value": "Deal no Damage when not on Low Life" } ], "Deal no Physical or Elemental Damage": [ { "type": "literal", "value": "Deal no Physical or Elemental Damage" } ], "Cannot deal non-Chaos Damage": [ { "type": "literal", "value": "Cannot deal non-Chaos Damage" } ], "Debilitate Enemies for {0} Seconds when you Suppress their Spell Damage": [ { "type": "literal", "value": "Debilitate Enemies for " }, { "type": "number", "index": 0, "stat": "debilitate_enemies_for_x_milliseconds_when_suppressing_their_spell", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " Seconds when you Suppress their Spell Damage" } ], "Debilitate Enemies for a second when Hit": [ { "type": "literal", "value": "Debilitate Enemies for a second when Hit" } ], "Debilitates Enemies for {0} seconds when Hit": [ { "type": "literal", "value": "Debilitates Enemies for " }, { "type": "number", "index": 0, "stat": "debilitate_when_hit_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds when Hit" } ], "Debuffs on you expire {0}% slower while affected by Haste": [ { "type": "literal", "value": "Debuffs on you expire " }, { "type": "number", "index": 0, "stat": "debuff_time_passed_-%_while_affected_by_haste" }, { "type": "literal", "value": "% slower while affected by Haste" } ], "Debuffs on you expire {0}% faster while affected by Haste": [ { "type": "literal", "value": "Debuffs on you expire " }, { "type": "number", "index": 0, "stat": "debuff_time_passed_-%_while_affected_by_haste", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% faster while affected by Haste" } ], "Decoy, Devouring and Rejuvenation Totems Reflect {0}% of their maximum Life as Fire Damage to nearby Enemies when Hit": [ { "type": "literal", "value": "Decoy, Devouring and Rejuvenation Totems Reflect " }, { "type": "number", "index": 0, "stat": "decoy_rejuvenation_devouring_totem_totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit" }, { "type": "literal", "value": "% of their maximum Life as Fire Damage to nearby Enemies when Hit" } ], "{0}% increased Defences while you have at least four Linked targets": [ { "type": "number", "index": 0, "stat": "defences_+%_while_you_have_four_linked_targets" }, { "type": "literal", "value": "% increased Defences while you have at least four Linked targets" } ], "{0}% reduced Defences while you have at least four Linked targets": [ { "type": "number", "index": 0, "stat": "defences_+%_while_you_have_four_linked_targets", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Defences while you have at least four Linked targets" } ], "Defences are Zero": [ { "type": "literal", "value": "Defences are Zero" } ], "Defences of Items attached to Animated Guardian also apply to Animated Weapons": [ { "type": "literal", "value": "Defences of Items attached to Animated Guardian also apply to Animated Weapons" } ], "{0}% increased Defences while wielding a Staff": [ { "type": "number", "index": 0, "stat": "defences_+%_while_wielding_staff" }, { "type": "literal", "value": "% increased Defences while wielding a Staff" } ], "{0}% reduced Defences while wielding a Staff": [ { "type": "number", "index": 0, "stat": "defences_+%_while_wielding_staff", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Defences while wielding a Staff" } ], "Defend with {0}% of Armour against Projectile Attacks": [ { "type": "literal", "value": "Defend with " }, { "type": "number", "index": 0, "stat": "defend_with_%_armour_against_ranged_attacks" }, { "type": "literal", "value": "% of Armour against Projectile Attacks" } ], "Defend with {0}% of Armour while not on Low Energy Shield": [ { "type": "literal", "value": "Defend with " }, { "type": "number", "index": 0, "stat": "defend_with_%_of_armour_while_not_on_low_energy_shield" }, { "type": "literal", "value": "% of Armour while not on Low Energy Shield" } ], "Defiance Banner has {0}% increased Aura Effect": [ { "type": "literal", "value": "Defiance Banner has " }, { "type": "number", "index": 0, "stat": "defiance_banner_aura_effect_+%" }, { "type": "literal", "value": "% increased Aura Effect" } ], "Defiance Banner has {0}% reduced Aura Effect": [ { "type": "literal", "value": "Defiance Banner has " }, { "type": "number", "index": 0, "stat": "defiance_banner_aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura Effect" } ], "Defiance Banner has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Defiance Banner has " }, { "type": "number", "index": 0, "stat": "defiance_banner_mana_reservation_efficiency_+%" }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "Defiance Banner has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Defiance Banner has " }, { "type": "number", "index": 0, "stat": "defiance_banner_mana_reservation_efficiency_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Malevolence has {0}% increased Aura Effect": [ { "type": "literal", "value": "Malevolence has " }, { "type": "number", "index": 0, "stat": "delirium_aura_effect_+%" }, { "type": "literal", "value": "% increased Aura Effect" } ], "Malevolence has {0}% reduced Aura Effect": [ { "type": "literal", "value": "Malevolence has " }, { "type": "number", "index": 0, "stat": "delirium_aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura Effect" } ], "Malevolence has {0}% increased Reservation": [ { "type": "literal", "value": "Malevolence has " }, { "type": "number", "index": 0, "stat": "delirium_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation" } ], "Malevolence has {0}% reduced Reservation": [ { "type": "literal", "value": "Malevolence has " }, { "type": "number", "index": 0, "stat": "delirium_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation" } ], "Malevolence has no Reservation": [ { "type": "literal", "value": "Malevolence has no Reservation" } ], "Area contains {0} extra Packs of Insects": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "delve_biome_area_contains_x_extra_packs_of_insects" }, { "type": "literal", "value": " extra Packs of Insects" } ], "Monsters' Projectiles always Pierce": [ { "type": "literal", "value": "Monsters' Projectiles always Pierce" } ], "{0}% increased Despair Curse Effect": [ { "type": "number", "index": 0, "stat": "despair_curse_effect_+%" }, { "type": "literal", "value": "% increased Despair Curse Effect" } ], "{0}% reduced Despair Curse Effect": [ { "type": "number", "index": 0, "stat": "despair_curse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Despair Curse Effect" } ], "{0}% increased Despair Duration": [ { "type": "number", "index": 0, "stat": "despair_duration_+%" }, { "type": "literal", "value": "% increased Despair Duration" } ], "{0}% reduced Despair Duration": [ { "type": "number", "index": 0, "stat": "despair_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Despair Duration" } ], "Despair has no Reservation if Cast as an Aura": [ { "type": "literal", "value": "Despair has no Reservation if Cast as an Aura" } ], "{0}% increased Destructive Link Duration": [ { "type": "number", "index": 0, "stat": "destructive_link_duration_+%" }, { "type": "literal", "value": "% increased Destructive Link Duration" } ], "{0}% reduced Destructive Link Duration": [ { "type": "number", "index": 0, "stat": "destructive_link_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Destructive Link Duration" } ], "Determination has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Determination has " }, { "type": "number", "index": 0, "stat": "determination_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Determination has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Determination has " }, { "type": "number", "index": 0, "stat": "determination_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "Determination has no Reservation": [ { "type": "literal", "value": "Determination has no Reservation" } ], "Dexterity's Accuracy Bonus instead grants +3 to Accuracy Rating per Dexterity": [ { "type": "literal", "value": "Dexterity's Accuracy Bonus instead grants +3 to Accuracy Rating per Dexterity" } ], "{0}% increased Dexterity if Strength is higher than Intelligence": [ { "type": "number", "index": 0, "stat": "dexterity_+%_if_strength_higher_than_intelligence" }, { "type": "literal", "value": "% increased Dexterity if Strength is higher than Intelligence" } ], "{0}% reduced Dexterity if Strength is higher than Intelligence": [ { "type": "number", "index": 0, "stat": "dexterity_+%_if_strength_higher_than_intelligence", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Dexterity if Strength is higher than Intelligence" } ], "{0} to Level of all Dexterity Skill Gems": [ { "type": "number", "index": 0, "stat": "dexterity_skill_gem_level_+" }, { "type": "literal", "value": " to Level of all Dexterity Skill Gems" } ], "Discharge and Voltaxic Burst are Cast at the targeted location instead of around you": [ { "type": "literal", "value": "Discharge and Voltaxic Burst are Cast at the targeted location instead of around you" } ], "Discharge has {0}% more Area of Effect": [ { "type": "literal", "value": "Discharge has " }, { "type": "number", "index": 0, "stat": "discharge_area_of_effect_+%_final" }, { "type": "literal", "value": "% more Area of Effect" } ], "Discharge has {0}% less Area of Effect": [ { "type": "literal", "value": "Discharge has " }, { "type": "number", "index": 0, "stat": "discharge_area_of_effect_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect" } ], "Discharge Cooldown is {0} ms": [ { "type": "literal", "value": "Discharge Cooldown is " }, { "type": "number", "index": 0, "stat": "discharge_cooldown_override_ms" }, { "type": "literal", "value": " ms" } ], "Discharge deals {0}% more Damage": [ { "type": "literal", "value": "Discharge deals " }, { "type": "number", "index": 0, "stat": "discharge_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Discharge deals {0}% less Damage": [ { "type": "literal", "value": "Discharge deals " }, { "type": "number", "index": 0, "stat": "discharge_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "{0} metre to Discharge radius": [ { "type": "number", "index": 0, "stat": "discharge_radius_+", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Discharge radius" } ], "{0} metres to Discharge radius": [ { "type": "number", "index": 0, "stat": "discharge_radius_+", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Discharge radius" } ], "{0}% more Damage if Triggered": [ { "type": "number", "index": 0, "stat": "discharge_triggered_damage_+%_final" }, { "type": "literal", "value": "% more Damage if Triggered" } ], "{0}% less Damage if Triggered": [ { "type": "number", "index": 0, "stat": "discharge_triggered_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage if Triggered" } ], "Discipline has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Discipline has " }, { "type": "number", "index": 0, "stat": "discipline_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Discipline has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Discipline has " }, { "type": "number", "index": 0, "stat": "discipline_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "Discipline has no Reservation": [ { "type": "literal", "value": "Discipline has no Reservation" } ], "Remove Bleeding when you use a Guard Skill": [ { "type": "literal", "value": "Remove Bleeding when you use a Guard Skill" } ], "Remove Corrupted Blood when you use a Guard Skill": [ { "type": "literal", "value": "Remove Corrupted Blood when you use a Guard Skill" } ], "Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage": [ { "type": "literal", "value": "Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage" } ], "Nearby Enemies Gain {0}% of their Physical Damage as Extra Chaos Damage": [ { "type": "literal", "value": "Nearby Enemies Gain " }, { "type": "number", "index": 0, "stat": "display_altar_chaos_aura" }, { "type": "literal", "value": "% of their Physical Damage as Extra Chaos Damage" } ], "Nearby Enemies Gain {0}% of their Physical Damage as Extra Cold Damage": [ { "type": "literal", "value": "Nearby Enemies Gain " }, { "type": "number", "index": 0, "stat": "display_altar_cold_aura" }, { "type": "literal", "value": "% of their Physical Damage as Extra Cold Damage" } ], "Nearby Enemies Gain {0}% of their Physical Damage as Extra Fire Damage": [ { "type": "literal", "value": "Nearby Enemies Gain " }, { "type": "number", "index": 0, "stat": "display_altar_fire_aura" }, { "type": "literal", "value": "% of their Physical Damage as Extra Fire Damage" } ], "Nearby Enemies Gain {0}% of their Physical Damage as Extra Lightning Damage": [ { "type": "literal", "value": "Nearby Enemies Gain " }, { "type": "number", "index": 0, "stat": "display_altar_lightning_aura" }, { "type": "literal", "value": "% of their Physical Damage as Extra Lightning Damage" } ], "Eldritch Tentacles": [ { "type": "literal", "value": "Eldritch Tentacles" } ], "Tormented Spirits in your Maps can Possess Players for 20 seconds\nTormented Spirits in your Maps cannot Possess Monsters": [ { "type": "literal", "value": "Tormented Spirits in your Maps can Possess Players for 20 seconds\nTormented Spirits in your Maps cannot Possess Monsters" } ], "Blight Monsters in your Maps take 75% less Damage from Players and their Minions\nBlight Towers and their Minions in your Maps deal 300% more Damage": [ { "type": "literal", "value": "Blight Monsters in your Maps take 75% less Damage from Players and their Minions\nBlight Towers and their Minions in your Maps deal 300% more Damage" } ], "Legion Encounters in your Maps have no Timer\nBreaking out Monsters and Chests that are in stasis progressively causes a Schism\nLegion Encounters in your Maps begin once the Schism has occurred": [ { "type": "literal", "value": "Legion Encounters in your Maps have no Timer\nBreaking out Monsters and Chests that are in stasis progressively causes a Schism\nLegion Encounters in your Maps begin once the Schism has occurred" } ], "Delirium Fog in your Maps never dissipates\nDelirium Orbs cannot be found in your Maps\nSimulacrum Splinters cannot be found in your Maps": [ { "type": "literal", "value": "Delirium Fog in your Maps never dissipates\nDelirium Orbs cannot be found in your Maps\nSimulacrum Splinters cannot be found in your Maps" } ], "Beyond Portals in your Maps cannot spawn Unique Bosses\nBeyond Portals in your Maps have 50% less Merging Radius": [ { "type": "literal", "value": "Beyond Portals in your Maps cannot spawn Unique Bosses\nBeyond Portals in your Maps have 50% less Merging Radius" } ], "Area contains an Alluring Vaal Side Area": [ { "type": "literal", "value": "Area contains an Alluring Vaal Side Area" } ], "Area is affected by a Corrupting Tempest": [ { "type": "literal", "value": "Area is affected by a Corrupting Tempest" } ], "Area contains a Labyrinth Trial that awards an Improved Offering to the Goddess": [ { "type": "literal", "value": "Area contains a Labyrinth Trial that awards an Improved Offering to the Goddess" } ], "Area is affected by a Resplendent Tempest": [ { "type": "literal", "value": "Area is affected by a Resplendent Tempest" } ], "Contains waves of Monsters": [ { "type": "literal", "value": "Contains waves of Monsters" } ], "Contains additional waves of Undead Monsters": [ { "type": "literal", "value": "Contains additional waves of Undead Monsters" } ], "Only applies Hexes from Curse Skill Gems requiring Level {0} or lower": [ { "type": "literal", "value": "Only applies Hexes from Curse Skill Gems requiring Level " }, { "type": "number", "index": 0, "stat": "display_dark_ritual_curse_max_skill_level_requirement" }, { "type": "literal", "value": " or lower" } ], "{0}% increased time before Lockdown": [ { "type": "number", "index": 0, "stat": "display_heist_contract_lockdown_timer_+%" }, { "type": "literal", "value": "% increased time before Lockdown" } ], "{0}% reduced time before Lockdown": [ { "type": "number", "index": 0, "stat": "display_heist_contract_lockdown_timer_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced time before Lockdown" } ], "Modifiers to Item Quantity affect the amount of rewards dropped by the boss by {0}% of their value": [ { "type": "literal", "value": "Modifiers to Item Quantity affect the amount of rewards dropped by the boss by " }, { "type": "number", "index": 0, "stat": "display_item_quantity_increases_rewards_from_boss_by_x_percent_of_its_value" }, { "type": "literal", "value": "% of their value" } ], "Modifiers to Item Quantity affect the amount of rewards dropped by the boss": [ { "type": "literal", "value": "Modifiers to Item Quantity affect the amount of rewards dropped by the boss" } ], "Modifiers to Item Quantity will affect the number of encounter rewards dropped by {0}% of their value": [ { "type": "literal", "value": "Modifiers to Item Quantity will affect the number of encounter rewards dropped by " }, { "type": "number", "index": 0, "stat": "display_item_quantity_increases_rewards_from_encounter_by_x_percent_of_its_value" }, { "type": "literal", "value": "% of their value" } ], "Modifiers to Item Quantity will affect the number of encounter rewards dropped": [ { "type": "literal", "value": "Modifiers to Item Quantity will affect the number of encounter rewards dropped" } ], "{0}% improved Rewards": [ { "type": "number", "index": 0, "stat": "display_legion_uber_fragment_improved_rewards_+%" }, { "type": "literal", "value": "% improved Rewards" } ], "Unique Boss is augmented by Player choices": [ { "type": "literal", "value": "Unique Boss is augmented by Player choices" } ], "Area is inhabited by Lunaris fanatics": [ { "type": "literal", "value": "Area is inhabited by Lunaris fanatics" } ], "Area is inhabited by Solaris fanatics": [ { "type": "literal", "value": "Area is inhabited by Solaris fanatics" } ], "The Labyrinth's rewards have been enriched": [ { "type": "literal", "value": "The Labyrinth's rewards have been enriched" } ], "The Divine Font may bless belts": [ { "type": "literal", "value": "The Divine Font may bless belts" } ], "Areas contain additional Abysses\nAbysses have already fully opened\nAbysses contain monsters from Beyond this realm": [ { "type": "literal", "value": "Areas contain additional Abysses\nAbysses have already fully opened\nAbysses contain monsters from Beyond this realm" } ], "Areas contain additional Strongboxes\nStrongboxes contain Unique Map Bosses": [ { "type": "literal", "value": "Areas contain additional Strongboxes\nStrongboxes contain Unique Map Bosses" } ], "Areas contain additional Strongboxes\nStrongboxes are found in Sequences\nStrongboxes in a Sequence open when the previous Strongbox in the Sequence has unlocked": [ { "type": "literal", "value": "Areas contain additional Strongboxes\nStrongboxes are found in Sequences\nStrongboxes in a Sequence open when the previous Strongbox in the Sequence has unlocked" } ], "[DNT] Areas contain additional Rogue Exiles\nRogues Exiles are equipped Unique Items\nRogue Exiles drop their equipped Unique Items": [ { "type": "literal", "value": "[DNT] Areas contain additional Rogue Exiles\nRogues Exiles are equipped Unique Items\nRogue Exiles drop their equipped Unique Items" } ], "Areas contain many additional Rogue Exiles\nRogues Exiles are found in Groups\nRogue Exiles can drop Fractured Items": [ { "type": "literal", "value": "Areas contain many additional Rogue Exiles\nRogues Exiles are found in Groups\nRogue Exiles can drop Fractured Items" } ], "Areas contain Einhar\nAreas can contain capturable Harvest Beasts": [ { "type": "literal", "value": "Areas contain Einhar\nAreas can contain capturable Harvest Beasts" } ], "[DNT] Areas contain additional packs of Beasts instead of other Monsters": [ { "type": "literal", "value": "[DNT] Areas contain additional packs of Beasts instead of other Monsters" } ], "[DNT] Areas contain additional Betrayal Targets\nBetrayal Targets ambush players": [ { "type": "literal", "value": "[DNT] Areas contain additional Betrayal Targets\nBetrayal Targets ambush players" } ], "Areas are Breached\nAreas contain additional Large Breach Hands\nBreach Bosses have a chance to drop a Breachstone": [ { "type": "literal", "value": "Areas are Breached\nAreas contain additional Large Breach Hands\nBreach Bosses have a chance to drop a Breachstone" } ], "Areas contain many additional Breaches\nBreaches open and close faster": [ { "type": "literal", "value": "Areas contain many additional Breaches\nBreaches open and close faster" } ], "Areas contain additional Shrines\nShrines grant multiple Effects when activated\nShrine Monsters drop Currency Items": [ { "type": "literal", "value": "Areas contain additional Shrines\nShrines grant multiple Effects when activated\nShrine Monsters drop Currency Items" } ], "Areas contain additional Shrines\nArea contains Shrines guarded by Pantheon Monsters": [ { "type": "literal", "value": "Areas contain additional Shrines\nArea contains Shrines guarded by Pantheon Monsters" } ], "[DNT] Areas contain additional Essences\nEssences contain multiple Rare Monsters with Essences": [ { "type": "literal", "value": "[DNT] Areas contain additional Essences\nEssences contain multiple Rare Monsters with Essences" } ], "Areas contain additional Essences\nEssences contain Rogue Exiles": [ { "type": "literal", "value": "Areas contain additional Essences\nEssences contain Rogue Exiles" } ], "Players in Areas take on the form of Harbingers\nItems found in Areas are replaced by stacks of Currency Shards": [ { "type": "literal", "value": "Players in Areas take on the form of Harbingers\nItems found in Areas are replaced by stacks of Currency Shards" } ], "Areas contain additional Harbinger Portals\nHarbinger Portals drop additional Currency Shards when destroyed": [ { "type": "literal", "value": "Areas contain additional Harbinger Portals\nHarbinger Portals drop additional Currency Shards when destroyed" } ], "Areas contain The Sacred Grove\nCrops are larger in size\nCrops contain higher tier seeds": [ { "type": "literal", "value": "Areas contain The Sacred Grove\nCrops are larger in size\nCrops contain higher tier seeds" } ], "Areas contain additional Temporal Incursions\nTemporal Incursion Portals have their direction reversed": [ { "type": "literal", "value": "Areas contain additional Temporal Incursions\nTemporal Incursion Portals have their direction reversed" } ], "Players in Areas are Possessed\nPlayers in Areas Touch monsters on Hit": [ { "type": "literal", "value": "Players in Areas are Possessed\nPlayers in Areas Touch monsters on Hit" } ], "Rare and Unique Monsters found in Areas are Possessed and their Minions are Touched": [ { "type": "literal", "value": "Rare and Unique Monsters found in Areas are Possessed and their Minions are Touched" } ], "Acceleration Shrine": [ { "type": "literal", "value": "Acceleration Shrine" } ], "Adrenaline": [ { "type": "literal", "value": "Adrenaline" } ], "Nearby Enemies cannot Recover Life": [ { "type": "literal", "value": "Nearby Enemies cannot Recover Life" } ], "Nearby Ally Players gain a Flask Charge every 3 seconds": [ { "type": "literal", "value": "Nearby Ally Players gain a Flask Charge every 3 seconds" } ], "Nearby Ally Players gain {0} Flask Charges every 3 seconds": [ { "type": "literal", "value": "Nearby Ally Players gain " }, { "type": "number", "index": 0, "stat": "display_monster_has_flask_gain_aura" }, { "type": "literal", "value": " Flask Charges every 3 seconds" } ], "Hinders Nearby Enemies": [ { "type": "literal", "value": "Hinders Nearby Enemies" } ], "Lightning Thorns": [ { "type": "literal", "value": "Lightning Thorns" } ], "Periodically Freeze nearby Enemies": [ { "type": "literal", "value": "Periodically Freeze nearby Enemies" } ], "Righteous Fire\nEnemies in the Righteous Fire have -10% to maximum Fire Resistance": [ { "type": "literal", "value": "Righteous Fire\nEnemies in the Righteous Fire have -10% to maximum Fire Resistance" } ], "Shroud Walker": [ { "type": "literal", "value": "Shroud Walker" } ], "You and nearby Allies have Tailwind": [ { "type": "literal", "value": "You and nearby Allies have Tailwind" } ], "Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to\nalso grant {0} to Strength": [ { "type": "literal", "value": "Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to\nalso grant " }, { "type": "number", "index": 0, "stat": "display_passives_in_large_radius_of_non_unique_jewels_grant_additional_strength" }, { "type": "literal", "value": " to Strength" } ], "{0} Maximum Stages": [ { "type": "number", "index": 0, "stat": "display_reave_base_maximum_stacks" }, { "type": "literal", "value": " Maximum Stages" } ], "Contains additional Divination Cards that give Shaper or Elder items": [ { "type": "literal", "value": "Contains additional Divination Cards that give Shaper or Elder items" } ], "Grants a random Keystone": [ { "type": "literal", "value": "Grants a random Keystone" } ], "Divine Ire deals {0}% increased Damage": [ { "type": "literal", "value": "Divine Ire deals " }, { "type": "number", "index": 0, "stat": "divine_tempest_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Divine Ire deals {0}% reduced Damage": [ { "type": "literal", "value": "Divine Ire deals " }, { "type": "number", "index": 0, "stat": "divine_tempest_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Divine Ire Damages an additional nearby Enemy when gaining Stages": [ { "type": "literal", "value": "Divine Ire Damages an additional nearby Enemy when gaining Stages" } ], "Divine Ire Damages {0} additional nearby Enemies when gaining Stages": [ { "type": "literal", "value": "Divine Ire Damages " }, { "type": "number", "index": 0, "stat": "divine_tempest_number_of_additional_nearby_enemies_to_zap" }, { "type": "literal", "value": " additional nearby Enemies when gaining Stages" } ], "Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value": [ { "type": "literal", "value": "Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value" } ], "{0}% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds": [ { "type": "number", "index": 0, "stat": "dot_multiplier_+_if_crit_in_past_8_seconds" }, { "type": "literal", "value": "% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds" } ], "{0}% to Damage over Time Multiplier while affected by Malevolence": [ { "type": "number", "index": 0, "stat": "dot_multiplier_+_while_affected_by_malevolence" }, { "type": "literal", "value": "% to Damage over Time Multiplier while affected by Malevolence" } ], "Bow Skills have +{0}% to Damage over Time Multiplier": [ { "type": "literal", "value": "Bow Skills have +" }, { "type": "number", "index": 0, "stat": "dot_multiplier_+_with_bow_skills" }, { "type": "literal", "value": "% to Damage over Time Multiplier" } ], "{0}% chance to deal Double Damage if Strength is below 100": [ { "type": "number", "index": 0, "stat": "double_damage_chance_%_if_below_100_strength" }, { "type": "literal", "value": "% chance to deal Double Damage if Strength is below 100" } ], "{0}% chance to deal Double Damage while wielding a Mace, Sceptre or Staff": [ { "type": "number", "index": 0, "stat": "double_damage_%_chance_while_wielding_mace_sceptre_staff" }, { "type": "literal", "value": "% chance to deal Double Damage while wielding a Mace, Sceptre or Staff" } ], "Lacerate deals {0} to {1} added Physical Damage against Bleeding Enemies": [ { "type": "literal", "value": "Lacerate deals " }, { "type": "number", "index": 0, "stat": "double_slash_minimum_added_physical_damage_vs_bleeding_enemies" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "double_slash_maximum_added_physical_damage_vs_bleeding_enemies" }, { "type": "literal", "value": " added Physical Damage against Bleeding Enemies" } ], "Double Strike has a {0}% chance to deal Double Damage to Bleeding Enemies": [ { "type": "literal", "value": "Double Strike has a " }, { "type": "number", "index": 0, "stat": "double_strike_chance_to_deal_double_damage_%_vs_bleeding_enemies" }, { "type": "literal", "value": "% chance to deal Double Damage to Bleeding Enemies" } ], "Enemies lose {0} Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit": [ { "type": "literal", "value": "Enemies lose " }, { "type": "number", "index": 0, "stat": "drain_x_flask_charges_over_time_on_hit_for_6_seconds" }, { "type": "literal", "value": " Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit" } ], "Dread Banner has {0}% increased Aura Effect": [ { "type": "literal", "value": "Dread Banner has " }, { "type": "number", "index": 0, "stat": "dread_banner_aura_effect_+%" }, { "type": "literal", "value": "% increased Aura Effect" } ], "Dread Banner has {0}% reduced Aura Effect": [ { "type": "literal", "value": "Dread Banner has " }, { "type": "number", "index": 0, "stat": "dread_banner_aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura Effect" } ], "Dread Banner grants an additional +{0} to maximum Fortification when placing the Banner": [ { "type": "literal", "value": "Dread Banner grants an additional +" }, { "type": "number", "index": 0, "stat": "dread_banner_grants_an_additional_x_to_maximum_fortification_when_placing_the_banner" }, { "type": "literal", "value": " to maximum Fortification when placing the Banner" } ], "Dread Banner has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Dread Banner has " }, { "type": "number", "index": 0, "stat": "dread_banner_mana_reservation_efficiency_+%" }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "Dread Banner has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Dread Banner has " }, { "type": "number", "index": 0, "stat": "dread_banner_mana_reservation_efficiency_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Dropped Items with Rarity are converted to Divination Cards": [ { "type": "literal", "value": "Dropped Items with Rarity are converted to Divination Cards" } ], "Dropped Items with Rarity are converted to Maps": [ { "type": "literal", "value": "Dropped Items with Rarity are converted to Maps" } ], "Dropped Items with Rarity are converted to Scarabs": [ { "type": "literal", "value": "Dropped Items with Rarity are converted to Scarabs" } ], "Dual Strike has {0}% increased Accuracy Rating while wielding a Sword": [ { "type": "literal", "value": "Dual Strike has " }, { "type": "number", "index": 0, "stat": "dual_strike_accuracy_rating_+%_while_wielding_sword" }, { "type": "literal", "value": "% increased Accuracy Rating while wielding a Sword" } ], "Dual Strike has {0}% reduced Accuracy Rating while wielding a Sword": [ { "type": "literal", "value": "Dual Strike has " }, { "type": "number", "index": 0, "stat": "dual_strike_accuracy_rating_+%_while_wielding_sword", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Accuracy Rating while wielding a Sword" } ], "Dual Strike has {0}% increased Attack Speed while wielding a Claw": [ { "type": "literal", "value": "Dual Strike has " }, { "type": "number", "index": 0, "stat": "dual_strike_attack_speed_+%_while_wielding_claw" }, { "type": "literal", "value": "% increased Attack Speed while wielding a Claw" } ], "Dual Strike has {0}% reduced Attack Speed while wielding a Claw": [ { "type": "literal", "value": "Dual Strike has " }, { "type": "number", "index": 0, "stat": "dual_strike_attack_speed_+%_while_wielding_claw", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed while wielding a Claw" } ], "Dual Strike has {0}% to Critical Strike Multiplier while wielding a Dagger": [ { "type": "literal", "value": "Dual Strike has " }, { "type": "number", "index": 0, "stat": "dual_strike_critical_strike_multiplier_+_while_wielding_dagger" }, { "type": "literal", "value": "% to Critical Strike Multiplier while wielding a Dagger" } ], "Dual Strike Intimidates Enemies for 4 seconds on Hit while wielding an Axe": [ { "type": "literal", "value": "Dual Strike Intimidates Enemies for 4 seconds on Hit while wielding an Axe" } ], "Dual Strike has a {0}% chance to deal Double Damage with the Main-Hand Weapon": [ { "type": "literal", "value": "Dual Strike has a " }, { "type": "number", "index": 0, "stat": "dual_strike_main_hand_deals_double_damage_%" }, { "type": "literal", "value": "% chance to deal Double Damage with the Main-Hand Weapon" } ], "Dual Strike deals Double Damage with the Main-Hand Weapon": [ { "type": "literal", "value": "Dual Strike deals Double Damage with the Main-Hand Weapon" } ], "Dual Strike deals Splash Damage to surrounding targets while wielding a Mace": [ { "type": "literal", "value": "Dual Strike deals Splash Damage to surrounding targets while wielding a Mace" } ], "Dual Strike deals Off-Hand Splash Damage to surrounding targets": [ { "type": "literal", "value": "Dual Strike deals Off-Hand Splash Damage to surrounding targets" } ], "Inherent Attack Speed bonus from Dual Wielding is doubled while wielding two Claws": [ { "type": "literal", "value": "Inherent Attack Speed bonus from Dual Wielding is doubled while wielding two Claws" } ], "Final Repeat of Attack Skills deals {0}% more Damage": [ { "type": "literal", "value": "Final Repeat of Attack Skills deals " }, { "type": "number", "index": 0, "stat": "duelist_hidden_ascendancy_attack_skill_final_repeat_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Final Repeat of Attack Skills deals {0}% less Damage": [ { "type": "literal", "value": "Final Repeat of Attack Skills deals " }, { "type": "number", "index": 0, "stat": "duelist_hidden_ascendancy_attack_skill_final_repeat_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "{0}% increased Duration of Ailments inflicted on you per Fortification": [ { "type": "number", "index": 0, "stat": "duration_of_ailments_on_self_+%_per_fortification" }, { "type": "literal", "value": "% increased Duration of Ailments inflicted on you per Fortification" } ], "{0}% reduced Duration of Ailments inflicted on you per Fortification": [ { "type": "number", "index": 0, "stat": "duration_of_ailments_on_self_+%_per_fortification", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Ailments inflicted on you per Fortification" } ], "Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen": [ { "type": "literal", "value": "Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen" } ], "Earthquake deals {0}% increased Damage per 0.1 seconds Duration": [ { "type": "literal", "value": "Earthquake deals " }, { "type": "number", "index": 0, "stat": "earthquake_damage_+%_per_100ms_duration" }, { "type": "literal", "value": "% increased Damage per 0.1 seconds Duration" } ], "Earthquake deals {0}% reduced Damage per 0.1 seconds Duration": [ { "type": "literal", "value": "Earthquake deals " }, { "type": "number", "index": 0, "stat": "earthquake_damage_+%_per_100ms_duration", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per 0.1 seconds Duration" } ], "Earthshatter has {0}% increased Area of Effect": [ { "type": "literal", "value": "Earthshatter has " }, { "type": "number", "index": 0, "stat": "earthshatter_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Earthshatter has {0}% reduced Area of Effect": [ { "type": "literal", "value": "Earthshatter has " }, { "type": "number", "index": 0, "stat": "earthshatter_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Earthshatter deals {0}% increased Damage": [ { "type": "literal", "value": "Earthshatter deals " }, { "type": "number", "index": 0, "stat": "earthshatter_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Earthshatter deals {0}% reduced Damage": [ { "type": "literal", "value": "Earthshatter deals " }, { "type": "number", "index": 0, "stat": "earthshatter_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% increased Elemental Ailment Duration on you while holding a Shield": [ { "type": "number", "index": 0, "stat": "elemental_ailment_duration_on_self_+%_while_holding_shield" }, { "type": "literal", "value": "% increased Elemental Ailment Duration on you while holding a Shield" } ], "{0}% reduced Elemental Ailment Duration on you while holding a Shield": [ { "type": "number", "index": 0, "stat": "elemental_ailment_duration_on_self_+%_while_holding_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Ailment Duration on you while holding a Shield" } ], "{0}% increased Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel": [ { "type": "number", "index": 0, "stat": "elemental_ailment_on_self_duration_+%_with_rare_abyss_jewel_socketed" }, { "type": "literal", "value": "% increased Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel" } ], "{0}% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel": [ { "type": "number", "index": 0, "stat": "elemental_ailment_on_self_duration_+%_with_rare_abyss_jewel_socketed", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel" } ], "Elemental Ailments inflicted on you spread to Enemies within {0} metres": [ { "type": "literal", "value": "Elemental Ailments inflicted on you spread to Enemies within " }, { "type": "number", "index": 0, "stat": "elemental_ailments_on_you_proliferate_to_nearby_enemies_within_x_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Elemental Ailments you inflict are Reflected to you": [ { "type": "literal", "value": "Elemental Ailments you inflict are Reflected to you" } ], "Elemental Damage with Hits is Lucky while you are Shocked": [ { "type": "literal", "value": "Elemental Damage with Hits is Lucky while you are Shocked" } ], "{0}% increased Elemental Damage if you've Killed a Cursed Enemy Recently": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_if_cursed_enemy_killed_recently" }, { "type": "literal", "value": "% increased Elemental Damage if you've Killed a Cursed Enemy Recently" } ], "{0}% reduced Elemental Damage if you've Killed a Cursed Enemy Recently": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_if_cursed_enemy_killed_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage if you've Killed a Cursed Enemy Recently" } ], "{0}% increased Elemental Damage if you've Chilled an Enemy Recently": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_if_enemy_chilled_recently" }, { "type": "literal", "value": "% increased Elemental Damage if you've Chilled an Enemy Recently" } ], "{0}% reduced Elemental Damage if you've Chilled an Enemy Recently": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_if_enemy_chilled_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage if you've Chilled an Enemy Recently" } ], "{0}% increased Elemental Damage if you've Ignited an Enemy Recently": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_if_enemy_ignited_recently" }, { "type": "literal", "value": "% increased Elemental Damage if you've Ignited an Enemy Recently" } ], "{0}% reduced Elemental Damage if you've Ignited an Enemy Recently": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_if_enemy_ignited_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage if you've Ignited an Enemy Recently" } ], "{0}% increased Elemental Damage if you've Shocked an Enemy Recently": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_if_enemy_shocked_recently" }, { "type": "literal", "value": "% increased Elemental Damage if you've Shocked an Enemy Recently" } ], "{0}% reduced Elemental Damage if you've Shocked an Enemy Recently": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_if_enemy_shocked_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage if you've Shocked an Enemy Recently" } ], "{0}% increased Elemental Damage if you've dealt a Critical Strike Recently": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_if_have_crit_recently" }, { "type": "literal", "value": "% increased Elemental Damage if you've dealt a Critical Strike Recently" } ], "{0}% reduced Elemental Damage if you've dealt a Critical Strike Recently": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_if_have_crit_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage if you've dealt a Critical Strike Recently" } ], "{0}% increased Elemental Damage if you've Warcried Recently": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_if_used_a_warcry_recently" }, { "type": "literal", "value": "% increased Elemental Damage if you've Warcried Recently" } ], "{0}% increased Elemental Damage per 10 Devotion": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_per_10_devotion" }, { "type": "literal", "value": "% increased Elemental Damage per 10 Devotion" } ], "{0}% reduced Elemental Damage per 10 Devotion": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_per_10_devotion", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage per 10 Devotion" } ], "{0}% increased Elemental Damage per 10 Dexterity": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_per_10_dexterity" }, { "type": "literal", "value": "% increased Elemental Damage per 10 Dexterity" } ], "{0}% reduced Elemental Damage per 10 Dexterity": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_per_10_dexterity", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage per 10 Dexterity" } ], "{0}% increased Elemental Damage per 12 Intelligence": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_per_12_int" }, { "type": "literal", "value": "% increased Elemental Damage per 12 Intelligence" } ], "{0}% reduced Elemental Damage per 12 Intelligence": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_per_12_int", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage per 12 Intelligence" } ], "{0}% increased Elemental Damage per 12 Strength": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_per_12_strength" }, { "type": "literal", "value": "% increased Elemental Damage per 12 Strength" } ], "{0}% reduced Elemental Damage per 12 Strength": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_per_12_strength", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage per 12 Strength" } ], "{0}% increased Elemental Damage per Power charge": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_per_power_charge" }, { "type": "literal", "value": "% increased Elemental Damage per Power charge" } ], "{0}% reduced Elemental Damage per Power charge": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_per_power_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage per Power charge" } ], "{0}% increased Elemental Damage per Sextant affecting the area": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_per_sextant_affecting_area" }, { "type": "literal", "value": "% increased Elemental Damage per Sextant affecting the area" } ], "{0}% reduced Elemental Damage per Sextant affecting the area": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_per_sextant_affecting_area", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage per Sextant affecting the area" } ], "{0}% increased Elemental Damage while affected by a Herald": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_while_affected_by_a_herald" }, { "type": "literal", "value": "% increased Elemental Damage while affected by a Herald" } ], "{0}% reduced Elemental Damage while affected by a Herald": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_while_affected_by_a_herald", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage while affected by a Herald" } ], "{0}% increased Elemental Damage while in an area affected by a Sextant": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_while_in_area_affected_by_sextant" }, { "type": "literal", "value": "% increased Elemental Damage while in an area affected by a Sextant" } ], "{0}% reduced Elemental Damage while in an area affected by a Sextant": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_while_in_area_affected_by_sextant", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage while in an area affected by a Sextant" } ], "{0}% increased Elemental Resistances": [ { "type": "number", "index": 0, "stat": "elemental_damage_resistance_+%" }, { "type": "literal", "value": "% increased Elemental Resistances" } ], "{0}% reduced Elemental Resistances": [ { "type": "number", "index": 0, "stat": "elemental_damage_resistance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Resistances" } ], "Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead": [ { "type": "literal", "value": "Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead" } ], "{0}% more Elemental Damage taken per Raised Zombie": [ { "type": "number", "index": 0, "stat": "elemental_damage_taken_+%_final_per_raised_zombie" }, { "type": "literal", "value": "% more Elemental Damage taken per Raised Zombie" } ], "{0}% less Elemental Damage taken per Raised Zombie": [ { "type": "number", "index": 0, "stat": "elemental_damage_taken_+%_final_per_raised_zombie", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Elemental Damage taken per Raised Zombie" } ], "{0}% increased Elemental Damage taken from Hits per Endurance Charge": [ { "type": "number", "index": 0, "stat": "elemental_damage_taken_from_hits_+%_per_endurance_charge" }, { "type": "literal", "value": "% increased Elemental Damage taken from Hits per Endurance Charge" } ], "{0}% reduced Elemental Damage taken from Hits per Endurance Charge": [ { "type": "number", "index": 0, "stat": "elemental_damage_taken_from_hits_+%_per_endurance_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage taken from Hits per Endurance Charge" } ], "{0}% increased Elemental Damage taken if you have been Hit Recently": [ { "type": "number", "index": 0, "stat": "elemental_damage_taken_+%_if_been_hit_recently" }, { "type": "literal", "value": "% increased Elemental Damage taken if you have been Hit Recently" } ], "{0}% reduced Elemental Damage taken if you have been Hit Recently": [ { "type": "number", "index": 0, "stat": "elemental_damage_taken_+%_if_been_hit_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage taken if you have been Hit Recently" } ], "{0}% increased Elemental Damage taken if you haven't\nbeen Hit Recently": [ { "type": "number", "index": 0, "stat": "elemental_damage_taken_+%_if_not_hit_recently" }, { "type": "literal", "value": "% increased Elemental Damage taken if you haven't\nbeen Hit Recently" } ], "{0}% reduced Elemental Damage taken if you haven't\nbeen Hit Recently": [ { "type": "number", "index": 0, "stat": "elemental_damage_taken_+%_if_not_hit_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage taken if you haven't\nbeen Hit Recently" } ], "{0}% increased Elemental Damage taken while you have an Endurance Charge": [ { "type": "number", "index": 0, "stat": "elemental_damage_taken_+%_if_you_have_an_endurance_charge" }, { "type": "literal", "value": "% increased Elemental Damage taken while you have an Endurance Charge" } ], "{0}% reduced Elemental Damage taken while you have an Endurance Charge": [ { "type": "number", "index": 0, "stat": "elemental_damage_taken_+%_if_you_have_an_endurance_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage taken while you have an Endurance Charge" } ], "{0}% increased Elemental Damage taken per Endurance Charge": [ { "type": "number", "index": 0, "stat": "elemental_damage_taken_+%_per_endurance_charge" }, { "type": "literal", "value": "% increased Elemental Damage taken per Endurance Charge" } ], "{0}% reduced Elemental Damage taken per Endurance Charge": [ { "type": "number", "index": 0, "stat": "elemental_damage_taken_+%_per_endurance_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage taken per Endurance Charge" } ], "{0}% increased Elemental Damage taken while stationary": [ { "type": "number", "index": 0, "stat": "elemental_damage_taken_+%_while_stationary" }, { "type": "literal", "value": "% increased Elemental Damage taken while stationary" } ], "{0}% reduced Elemental Damage taken while stationary": [ { "type": "number", "index": 0, "stat": "elemental_damage_taken_+%_while_stationary", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage taken while stationary" } ], "{0}% increased Elemental Damage with Attack Skills": [ { "type": "number", "index": 0, "stat": "elemental_damage_with_attack_skills_+%" }, { "type": "literal", "value": "% increased Elemental Damage with Attack Skills" } ], "{0}% reduced Elemental Damage with Attack Skills": [ { "type": "number", "index": 0, "stat": "elemental_damage_with_attack_skills_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage with Attack Skills" } ], "{0}% increased Elemental Damage with Attack Skills per Power Charge": [ { "type": "number", "index": 0, "stat": "elemental_damage_with_attack_skills_+%_per_power_charge" }, { "type": "literal", "value": "% increased Elemental Damage with Attack Skills per Power Charge" } ], "{0}% reduced Elemental Damage with Attack Skills per Power Charge": [ { "type": "number", "index": 0, "stat": "elemental_damage_with_attack_skills_+%_per_power_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage with Attack Skills per Power Charge" } ], "Maximum Life of Summoned Elemental Golems is Doubled": [ { "type": "literal", "value": "Maximum Life of Summoned Elemental Golems is Doubled" } ], "{0}% chance for Elemental Hit and Wild Strike Hits to inflict Scorch, Brittle and Sapped": [ { "type": "number", "index": 0, "stat": "elemental_hit_and_wild_strike_chance_to_inflict_scorch_brittle_sap_%" }, { "type": "literal", "value": "% chance for Elemental Hit and Wild Strike Hits to inflict Scorch, Brittle and Sapped" } ], "Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits": [ { "type": "literal", "value": "Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits" } ], "Prismatic Skills cannot choose Cold": [ { "type": "literal", "value": "Prismatic Skills cannot choose Cold" } ], "Prismatic Skills cannot choose Fire": [ { "type": "literal", "value": "Prismatic Skills cannot choose Fire" } ], "Prismatic Skills cannot choose Lightning": [ { "type": "literal", "value": "Prismatic Skills cannot choose Lightning" } ], "{0}% of Elemental Damage from Hits taken as Physical Damage": [ { "type": "number", "index": 0, "stat": "elemental_hit_damage_taken_%_as_physical" }, { "type": "literal", "value": "% of Elemental Damage from Hits taken as Physical Damage" } ], "Prismatic Skills deal 50% less Cold Damage": [ { "type": "literal", "value": "Prismatic Skills deal 50% less Cold Damage" } ], "Prismatic Skills deal 50% less Fire Damage": [ { "type": "literal", "value": "Prismatic Skills deal 50% less Fire Damage" } ], "Prismatic Skills deal 50% less Lightning Damage": [ { "type": "literal", "value": "Prismatic Skills deal 50% less Lightning Damage" } ], "Damage Penetrates {0}% Elemental Resistances while you have a Power Charge": [ { "type": "literal", "value": "Damage Penetrates " }, { "type": "number", "index": 0, "stat": "elemental_penetration_%_if_you_have_a_power_charge" }, { "type": "literal", "value": "% Elemental Resistances while you have a Power Charge" } ], "Damage Penetrates {0}% Elemental Resistances while you are Chilled": [ { "type": "literal", "value": "Damage Penetrates " }, { "type": "number", "index": 0, "stat": "elemental_penetration_%_while_chilled" }, { "type": "literal", "value": "% Elemental Resistances while you are Chilled" } ], "You and your Minions take {0}% increased Reflected Elemental Damage": [ { "type": "literal", "value": "You and your Minions take " }, { "type": "number", "index": 0, "stat": "elemental_reflect_damage_taken_and_minion_elemental_reflect_damage_taken_+%" }, { "type": "literal", "value": "% increased Reflected Elemental Damage" } ], "You and your Minions take {0}% reduced Reflected Elemental Damage": [ { "type": "literal", "value": "You and your Minions take " }, { "type": "number", "index": 0, "stat": "elemental_reflect_damage_taken_and_minion_elemental_reflect_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reflected Elemental Damage" } ], "{0}% increased Reflected Elemental Damage taken while affected by Purity of Elements": [ { "type": "number", "index": 0, "stat": "elemental_reflect_damage_taken_+%_while_affected_by_purity_of_elements" }, { "type": "literal", "value": "% increased Reflected Elemental Damage taken while affected by Purity of Elements" } ], "{0}% reduced Reflected Elemental Damage taken while affected by Purity of Elements": [ { "type": "number", "index": 0, "stat": "elemental_reflect_damage_taken_+%_while_affected_by_purity_of_elements", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reflected Elemental Damage taken while affected by Purity of Elements" } ], "{0}% to all Elemental Resistances per Minion, up to 30%": [ { "type": "number", "index": 0, "stat": "elemental_resistance_%_per_minion_up_to_30%" }, { "type": "literal", "value": "% to all Elemental Resistances per Minion, up to 30%" } ], "{0}% to all Elemental Resistances if you have an Equipped Helmet with no Socketed Gems": [ { "type": "number", "index": 0, "stat": "elemental_resistance_%_while_no_gems_in_helmet" }, { "type": "literal", "value": "% to all Elemental Resistances if you have an Equipped Helmet with no Socketed Gems" } ], "Your Elemental Resistances cannot be lowered by Curses": [ { "type": "literal", "value": "Your Elemental Resistances cannot be lowered by Curses" } ], "{0}% to all Elemental Resistances per 10 Devotion": [ { "type": "number", "index": 0, "stat": "elemental_resistance_%_per_10_devotion" }, { "type": "literal", "value": "% to all Elemental Resistances per 10 Devotion" } ], "Elemental Resistances are capped by your highest Maximum Elemental Resistance instead": [ { "type": "literal", "value": "Elemental Resistances are capped by your highest Maximum Elemental Resistance instead" } ], "{0}% chance to Blind nearby Enemies when you use an Elemental Skill": [ { "type": "number", "index": 0, "stat": "elemental_skill_chance_to_blind_nearby_enemies_%" }, { "type": "literal", "value": "% chance to Blind nearby Enemies when you use an Elemental Skill" } ], "Deal Triple Damage with Elemental Skills": [ { "type": "literal", "value": "Deal Triple Damage with Elemental Skills" } ], "Elemental Weakness has no Reservation if Cast as an Aura": [ { "type": "literal", "value": "Elemental Weakness has no Reservation if Cast as an Aura" } ], "Gain {0}% increased Area of Effect for 5 seconds": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "elementalist_area_of_effect_+%_for_5_seconds" }, { "type": "literal", "value": "% increased Area of Effect for 5 seconds" } ], "Gain {0}% reduced Area of Effect for 5 seconds": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "elementalist_area_of_effect_+%_for_5_seconds", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect for 5 seconds" } ], "Your Chills can reduce Action Speed by up to a maximum of {0}%": [ { "type": "literal", "value": "Your Chills can reduce Action Speed by up to a maximum of " }, { "type": "number", "index": 0, "stat": "elementalist_chill_maximum_magnitude_override" }, { "type": "literal", "value": "%" } ], "Gain {0}% increased Elemental Damage for 5 seconds": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "elementalist_elemental_damage_+%_for_5_seconds" }, { "type": "literal", "value": "% increased Elemental Damage for 5 seconds" } ], "Gain {0}% reduced Elemental Damage for 5 seconds": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "elementalist_elemental_damage_+%_for_5_seconds", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage for 5 seconds" } ], "Every 14 seconds:\nGain Chilling Conflux for 4 seconds\nGain Shocking Conflux for 4 seconds\nGain Igniting Conflux for 4 seconds\nGain Chilling, Shocking and Igniting Conflux for 2 seconds": [ { "type": "literal", "value": "Every 14 seconds:\nGain Chilling Conflux for 4 seconds\nGain Shocking Conflux for 4 seconds\nGain Igniting Conflux for 4 seconds\nGain Chilling, Shocking and Igniting Conflux for 2 seconds" } ], "{0}% more Damage with Ignite": [ { "type": "number", "index": 0, "stat": "elementalist_ignite_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Ignite" } ], "{0}% less Damage with Ignite": [ { "type": "number", "index": 0, "stat": "elementalist_ignite_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ignite" } ], "Blazing Salvo Projectiles land in a {0}% increased Area": [ { "type": "literal", "value": "Blazing Salvo Projectiles land in a " }, { "type": "number", "index": 0, "stat": "ember_projectile_spread_area_+%" }, { "type": "literal", "value": "% increased Area" } ], "Blazing Salvo Projectiles land in a {0}% reduced Area": [ { "type": "literal", "value": "Blazing Salvo Projectiles land in a " }, { "type": "number", "index": 0, "stat": "ember_projectile_spread_area_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area" } ], "Exerted Attacks have {0}% chance to deal Double Damage": [ { "type": "literal", "value": "Exerted Attacks have " }, { "type": "number", "index": 0, "stat": "empowered_attack_double_damage_%_chance" }, { "type": "literal", "value": "% chance to deal Double Damage" } ], "{0}% increased Mana Regeneration Rate if you've cast a Spell Recently": [ { "type": "number", "index": 0, "stat": "enchantment_boots_mana_regeneration_rate_+%_if_cast_spell_recently" }, { "type": "literal", "value": "% increased Mana Regeneration Rate if you've cast a Spell Recently" } ], "{0}% reduced Mana Regeneration Rate if you've cast a Spell Recently": [ { "type": "number", "index": 0, "stat": "enchantment_boots_mana_regeneration_rate_+%_if_cast_spell_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Regeneration Rate if you've cast a Spell Recently" } ], "{0}% chance to gain an Endurance Charge on Hitting an Enemy with no Armour": [ { "type": "number", "index": 0, "stat": "endurance_charge_on_hit_%_vs_no_armour" }, { "type": "literal", "value": "% chance to gain an Endurance Charge on Hitting an Enemy with no Armour" } ], "{0}% chance to gain an Endurance Charge on Kill while holding a Shield": [ { "type": "number", "index": 0, "stat": "endurance_charge_on_kill_percent_chance_while_holding_shield" }, { "type": "literal", "value": "% chance to gain an Endurance Charge on Kill while holding a Shield" } ], "{0}% more Damage per Endurance Charge": [ { "type": "number", "index": 0, "stat": "endurance_charge_on_melee_stun_damage_+%_final_per_endurance_charge" }, { "type": "literal", "value": "% more Damage per Endurance Charge" } ], "{0}% less Damage per Endurance Charge": [ { "type": "number", "index": 0, "stat": "endurance_charge_on_melee_stun_damage_+%_final_per_endurance_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage per Endurance Charge" } ], "Enemies Blinded by you have Malediction": [ { "type": "literal", "value": "Enemies Blinded by you have Malediction" } ], "Enemies Blinded by you while you are Blinded have Malediction": [ { "type": "literal", "value": "Enemies Blinded by you while you are Blinded have Malediction" } ], "Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect": [ { "type": "literal", "value": "Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect" } ], "Enemies Chilled by your Hits have Damage taken increased by Chill Effect": [ { "type": "literal", "value": "Enemies Chilled by your Hits have Damage taken increased by Chill Effect" } ], "Enemies Chilled by your Hits are Shocked": [ { "type": "literal", "value": "Enemies Chilled by your Hits are Shocked" } ], "Enemies Cursed by you have {0}% increased Life Regeneration Rate": [ { "type": "literal", "value": "Enemies Cursed by you have " }, { "type": "number", "index": 0, "stat": "enemies_cursed_by_you_have_life_regeneration_rate_+%" }, { "type": "literal", "value": "% increased Life Regeneration Rate" } ], "Enemies Cursed by you have {0}% reduced Life Regeneration Rate": [ { "type": "literal", "value": "Enemies Cursed by you have " }, { "type": "number", "index": 0, "stat": "enemies_cursed_by_you_have_life_regeneration_rate_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life Regeneration Rate" } ], "Enemies you Kill Explode, dealing {0}% of their Life as Physical Damage": [ { "type": "literal", "value": "Enemies you Kill Explode, dealing " }, { "type": "number", "index": 0, "stat": "enemies_explode_for_%_life_as_physical_damage" }, { "type": "literal", "value": "% of their Life as Physical Damage" } ], "Enemies Killed with Attack Hits have a {0}% chance to Explode, dealing a tenth of their Life as Physical Damage": [ { "type": "literal", "value": "Enemies Killed with Attack Hits have a " }, { "type": "number", "index": 0, "stat": "enemies_explode_on_death_by_attack_for_10%_life_as_physical_damage" }, { "type": "literal", "value": "% chance to Explode, dealing a tenth of their Life as Physical Damage" } ], "Enemies Killed with Wand Hits have a {0}% chance to Explode, dealing a quarter of their Life as Chaos Damage": [ { "type": "literal", "value": "Enemies Killed with Wand Hits have a " }, { "type": "number", "index": 0, "stat": "enemies_explode_on_death_by_wand_hit_for_25%_life_as_chaos_damage_%_chance" }, { "type": "literal", "value": "% chance to Explode, dealing a quarter of their Life as Chaos Damage" } ], "Enemies Killed by your Hits are destroyed": [ { "type": "literal", "value": "Enemies Killed by your Hits are destroyed" } ], "Enemies Killed by your Hits are destroyed while Insane": [ { "type": "literal", "value": "Enemies Killed by your Hits are destroyed while Insane" } ], "Lightning Damage of Enemies Hitting you is Lucky": [ { "type": "literal", "value": "Lightning Damage of Enemies Hitting you is Lucky" } ], "Lightning Damage of Enemies Hitting you while you're Shocked is Lucky": [ { "type": "literal", "value": "Lightning Damage of Enemies Hitting you while you're Shocked is Lucky" } ], "Lightning Damage of Enemies Hitting you while you're Shocked is Unlucky": [ { "type": "literal", "value": "Lightning Damage of Enemies Hitting you while you're Shocked is Unlucky" } ], "{0}% chance for Enemies to drop Burning Ground when Hitting you, no more than once every 2 seconds": [ { "type": "number", "index": 0, "stat": "enemies_hitting_you_drop_burning_ground_%" }, { "type": "literal", "value": "% chance for Enemies to drop Burning Ground when Hitting you, no more than once every 2 seconds" } ], "Enemies drop Burning Ground when Hitting you, no more than once every 2 seconds": [ { "type": "literal", "value": "Enemies drop Burning Ground when Hitting you, no more than once every 2 seconds" } ], "{0}% chance for Enemies to drop Chilled Ground when Hitting you, no more than once every 2 seconds": [ { "type": "number", "index": 0, "stat": "enemies_hitting_you_drop_chilled_ground_%" }, { "type": "literal", "value": "% chance for Enemies to drop Chilled Ground when Hitting you, no more than once every 2 seconds" } ], "Enemies drop Chilled Ground when Hitting you, no more than once every 2 seconds": [ { "type": "literal", "value": "Enemies drop Chilled Ground when Hitting you, no more than once every 2 seconds" } ], "{0}% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every 2 seconds": [ { "type": "number", "index": 0, "stat": "enemies_hitting_you_drop_shocked_ground_%" }, { "type": "literal", "value": "% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every 2 seconds" } ], "Enemies drop Shocked Ground when Hitting you, no more than once every 2 seconds": [ { "type": "literal", "value": "Enemies drop Shocked Ground when Hitting you, no more than once every 2 seconds" } ], "Enemies Ignited by you have {0}% of Physical Damage they deal converted to Fire": [ { "type": "literal", "value": "Enemies Ignited by you have " }, { "type": "number", "index": 0, "stat": "enemies_ignited_by_you_have_physical_damage_%_converted_to_fire" }, { "type": "literal", "value": "% of Physical Damage they deal converted to Fire" } ], "You and Enemies in your Presence count as moving while affected by Elemental Ailments": [ { "type": "literal", "value": "You and Enemies in your Presence count as moving while affected by Elemental Ailments" } ], "Enemies on Fungal Ground you Kill have {0}% chance to Explode, dealing 5% of their Life as Chaos Damage": [ { "type": "literal", "value": "Enemies on Fungal Ground you Kill have " }, { "type": "number", "index": 0, "stat": "enemies_killed_on_fungal_ground_explode_for_5%_chaos_damage_%_chance" }, { "type": "literal", "value": "% chance to Explode, dealing 5% of their Life as Chaos Damage" } ], "Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage": [ { "type": "literal", "value": "Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage" } ], "Enemies near corpses you Spawned Recently are Chilled and Shocked": [ { "type": "literal", "value": "Enemies near corpses you Spawned Recently are Chilled and Shocked" } ], "Enemies near corpses affected by your Curses are Blinded\nEnemies Killed near corpses affected by your Curses explode, dealing\n{0}% of their Life as Physical Damage": [ { "type": "literal", "value": "Enemies near corpses affected by your Curses are Blinded\nEnemies Killed near corpses affected by your Curses explode, dealing\n" }, { "type": "number", "index": 0, "stat": "enemies_near_cursed_corpses_are_blinded_and_explode_on_death_for_%_life_as_physical_damage" }, { "type": "literal", "value": "% of their Life as Physical Damage" } ], "Enemies near your Linked targets have Fire, Cold and Lightning Exposure": [ { "type": "literal", "value": "Enemies near your Linked targets have Fire, Cold and Lightning Exposure" } ], "Enemies near your Marked Enemy are Blinded": [ { "type": "literal", "value": "Enemies near your Marked Enemy are Blinded" } ], "Enemies Pacified by you take {0}% increased Damage": [ { "type": "literal", "value": "Enemies Pacified by you take " }, { "type": "number", "index": 0, "stat": "enemies_pacified_by_you_take_+%_damage" }, { "type": "literal", "value": "% increased Damage" } ], "Enemies Pacified by you take {0}% reduced Damage": [ { "type": "literal", "value": "Enemies Pacified by you take " }, { "type": "number", "index": 0, "stat": "enemies_pacified_by_you_take_+%_damage", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Enemies Poisoned by you cannot deal Critical Strikes": [ { "type": "literal", "value": "Enemies Poisoned by you cannot deal Critical Strikes" } ], "Enemies Poisoned by you cannot Regenerate Life": [ { "type": "literal", "value": "Enemies Poisoned by you cannot Regenerate Life" } ], "Enemies Poisoned by you have {0}% to Chaos Resistance": [ { "type": "literal", "value": "Enemies Poisoned by you have " }, { "type": "number", "index": 0, "stat": "enemies_poisoned_by_you_chaos_resistance_+%" }, { "type": "literal", "value": "% to Chaos Resistance" } ], "Enemies Shocked by you have {0}% of Physical Damage they deal converted to Lightning": [ { "type": "literal", "value": "Enemies Shocked by you have " }, { "type": "number", "index": 0, "stat": "enemies_shocked_by_you_have_physical_damage_%_converted_to_lightning" }, { "type": "literal", "value": "% of Physical Damage they deal converted to Lightning" } ], "Enemies Shocked by your Hits are Chilled": [ { "type": "literal", "value": "Enemies Shocked by your Hits are Chilled" } ], "Enemies Taunted by your Warcries have {0}% chance to Explode on death, dealing 8% of their maximum Life as Chaos Damage": [ { "type": "literal", "value": "Enemies Taunted by your Warcries have " }, { "type": "number", "index": 0, "stat": "enemies_taunted_by_warcry_explode_on_death_%_chance_dealing_8%_life_as_chaos_damage" }, { "type": "literal", "value": "% chance to Explode on death, dealing 8% of their maximum Life as Chaos Damage" } ], "Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage": [ { "type": "literal", "value": "Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage" } ], "Enemies Taunted by you cannot Evade Attacks": [ { "type": "literal", "value": "Enemies Taunted by you cannot Evade Attacks" } ], "Enemies Taunted by your Warcries are Unnerved": [ { "type": "literal", "value": "Enemies Taunted by your Warcries are Unnerved" } ], "Enemy Hits inflict Temporal Chains on you": [ { "type": "literal", "value": "Enemy Hits inflict Temporal Chains on you" } ], "Enemies that have Hit you with an Attack Recently have {0}% increased Attack Speed": [ { "type": "literal", "value": "Enemies that have Hit you with an Attack Recently have " }, { "type": "number", "index": 0, "stat": "enemies_that_hit_you_with_attack_recently_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed" } ], "Enemies that have Hit you with an Attack Recently have {0}% reduced Attack Speed": [ { "type": "literal", "value": "Enemies that have Hit you with an Attack Recently have " }, { "type": "number", "index": 0, "stat": "enemies_that_hit_you_with_attack_recently_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed" } ], "Enemies Blinded by you have {0}% increased Critical Strike Chance": [ { "type": "literal", "value": "Enemies Blinded by you have " }, { "type": "number", "index": 0, "stat": "enemies_you_blind_have_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance" } ], "Enemies Blinded by you have {0}% reduced Critical Strike Chance": [ { "type": "literal", "value": "Enemies Blinded by you have " }, { "type": "number", "index": 0, "stat": "enemies_you_blind_have_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance" } ], "Enemies you Curse are Intimidated": [ { "type": "literal", "value": "Enemies you Curse are Intimidated" } ], "Enemies you Curse are Unnerved": [ { "type": "literal", "value": "Enemies you Curse are Unnerved" } ], "Enemies you Curse cannot Recharge Energy Shield": [ { "type": "literal", "value": "Enemies you Curse cannot Recharge Energy Shield" } ], "Enemies you Curse are Hindered, with 15% reduced Movement Speed": [ { "type": "literal", "value": "Enemies you Curse are Hindered, with 15% reduced Movement Speed" } ], "Elemental Ailments inflicted on Enemies Exposed by you have {0}% increased Duration": [ { "type": "literal", "value": "Elemental Ailments inflicted on Enemies Exposed by you have " }, { "type": "number", "index": 0, "stat": "enemies_you_expose_have_self_elemental_status_duration_+%" }, { "type": "literal", "value": "% increased Duration" } ], "Elemental Ailments inflicted on Enemies Exposed by you have {0}% reduced Duration": [ { "type": "literal", "value": "Elemental Ailments inflicted on Enemies Exposed by you have " }, { "type": "number", "index": 0, "stat": "enemies_you_expose_have_self_elemental_status_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration" } ], "Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite": [ { "type": "literal", "value": "Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite" } ], "Withered does not expire on Enemies Ignited by you": [ { "type": "literal", "value": "Withered does not expire on Enemies Ignited by you" } ], "Enemies Intimidated by you have {0}% increased duration of stuns against them": [ { "type": "literal", "value": "Enemies Intimidated by you have " }, { "type": "number", "index": 0, "stat": "enemies_you_intimidate_have_stun_duration_on_self_+%" }, { "type": "literal", "value": "% increased duration of stuns against them" } ], "Enemies Intimidated by you have {0}% reduced duration of stuns against them": [ { "type": "literal", "value": "Enemies Intimidated by you have " }, { "type": "number", "index": 0, "stat": "enemies_you_intimidate_have_stun_duration_on_self_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced duration of stuns against them" } ], "Enemies Maimed by you take {0}% increased Damage Over Time": [ { "type": "literal", "value": "Enemies Maimed by you take " }, { "type": "number", "index": 0, "stat": "enemies_you_maim_have_damage_taken_over_time_+%" }, { "type": "literal", "value": "% increased Damage Over Time" } ], "Enemies Maimed by you take {0}% reduced Damage Over Time": [ { "type": "literal", "value": "Enemies Maimed by you take " }, { "type": "number", "index": 0, "stat": "enemies_you_maim_have_damage_taken_over_time_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage Over Time" } ], "Hits against Enemies Unnerved by you have {0}% increased Spell Critical Strike Chance": [ { "type": "literal", "value": "Hits against Enemies Unnerved by you have " }, { "type": "number", "index": 0, "stat": "enemies_you_unnerve_have_enemy_spell_critical_strike_chance_+%_against_self" }, { "type": "literal", "value": "% increased Spell Critical Strike Chance" } ], "Hits against Enemies Unnerved by you have {0}% reduced Spell Critical Strike Chance": [ { "type": "literal", "value": "Hits against Enemies Unnerved by you have " }, { "type": "number", "index": 0, "stat": "enemies_you_unnerve_have_enemy_spell_critical_strike_chance_+%_against_self", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Critical Strike Chance" } ], "Enemies Withered by you have {0}% to all Resistances": [ { "type": "literal", "value": "Enemies Withered by you have " }, { "type": "number", "index": 0, "stat": "enemies_you_wither_have_all_resistances_%" }, { "type": "literal", "value": "% to all Resistances" } ], "Enemies have {0}% increased Evasion if you have Hit them Recently": [ { "type": "literal", "value": "Enemies have " }, { "type": "number", "index": 0, "stat": "enemy_evasion_+%_if_you_have_hit_them_recently" }, { "type": "literal", "value": "% increased Evasion if you have Hit them Recently" } ], "Enemies have {0}% reduced Evasion if you have Hit them Recently": [ { "type": "literal", "value": "Enemies have " }, { "type": "number", "index": 0, "stat": "enemy_evasion_+%_if_you_have_hit_them_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Evasion if you have Hit them Recently" } ], "Damage of Enemies Hitting you is Lucky while you have a Magic Ring Equipped": [ { "type": "literal", "value": "Damage of Enemies Hitting you is Lucky while you have a Magic Ring Equipped" } ], "Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped": [ { "type": "literal", "value": "Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped" } ], "Damage of Enemies Hitting you is Lucky while you are on Full Life": [ { "type": "literal", "value": "Damage of Enemies Hitting you is Lucky while you are on Full Life" } ], "Damage of Enemies Hitting you is Unlucky while you are on Full Life": [ { "type": "literal", "value": "Damage of Enemies Hitting you is Unlucky while you are on Full Life" } ], "{0}% chance for Elemental Resistances to count as being 90% against Enemy Hits": [ { "type": "number", "index": 0, "stat": "enemy_hits_%_chance_to_treat_elemental_resistances_as_90%" }, { "type": "literal", "value": "% chance for Elemental Resistances to count as being 90% against Enemy Hits" } ], "Elemental Resistances count as being 90% against Enemy Hits": [ { "type": "literal", "value": "Elemental Resistances count as being 90% against Enemy Hits" } ], "Enemies you've Hit Recently have {0}% increased Life Regeneration rate": [ { "type": "literal", "value": "Enemies you've Hit Recently have " }, { "type": "number", "index": 0, "stat": "enemy_life_regeneration_rate_+%_for_4_seconds_on_hit" }, { "type": "literal", "value": "% increased Life Regeneration rate" } ], "Enemies you've Hit Recently have {0}% reduced Life Regeneration rate": [ { "type": "literal", "value": "Enemies you've Hit Recently have " }, { "type": "number", "index": 0, "stat": "enemy_life_regeneration_rate_+%_for_4_seconds_on_hit", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life Regeneration rate" } ], "When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 seconds": [ { "type": "literal", "value": "When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 seconds" } ], "{0}% increased Maximum Energy Shield if both Equipped Rings have an Explicit Evasion Modifier": [ { "type": "number", "index": 0, "stat": "energy_shield_+%_if_both_rings_have_evasion_mod" }, { "type": "literal", "value": "% increased Maximum Energy Shield if both Equipped Rings have an Explicit Evasion Modifier" } ], "{0}% reduced Maximum Energy Shield if both Equipped Rings have an Explicit Evasion Modifier": [ { "type": "number", "index": 0, "stat": "energy_shield_+%_if_both_rings_have_evasion_mod", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum Energy Shield if both Equipped Rings have an Explicit Evasion Modifier" } ], "{0} to Energy Shield per 8 Evasion on Equipped Boots": [ { "type": "number", "index": 0, "stat": "energy_shield_+_per_8_evasion_on_boots" }, { "type": "literal", "value": " to Energy Shield per 8 Evasion on Equipped Boots" } ], "Increases and Reductions to Maximum Energy Shield instead apply to Ward": [ { "type": "literal", "value": "Increases and Reductions to Maximum Energy Shield instead apply to Ward" } ], "{0}% faster start of Energy Shield Recharge while affected by Discipline": [ { "type": "number", "index": 0, "stat": "energy_shield_delay_-%_while_affected_by_discipline" }, { "type": "literal", "value": "% faster start of Energy Shield Recharge while affected by Discipline" } ], "{0}% slower start of Energy Shield Recharge while affected by Discipline": [ { "type": "number", "index": 0, "stat": "energy_shield_delay_-%_while_affected_by_discipline", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower start of Energy Shield Recharge while affected by Discipline" } ], "{0}% increased Maximum Energy Shield from Equipped Gloves and Boots": [ { "type": "number", "index": 0, "stat": "energy_shield_from_gloves_and_boots_+%" }, { "type": "literal", "value": "% increased Maximum Energy Shield from Equipped Gloves and Boots" } ], "{0}% reduced Maximum Energy Shield from Equipped Gloves and Boots": [ { "type": "number", "index": 0, "stat": "energy_shield_from_gloves_and_boots_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum Energy Shield from Equipped Gloves and Boots" } ], "{0}% increased Energy Shield from Equipped Helmet": [ { "type": "number", "index": 0, "stat": "energy_shield_from_helmet_+%" }, { "type": "literal", "value": "% increased Energy Shield from Equipped Helmet" } ], "{0}% reduced Energy Shield from Equipped Helmet": [ { "type": "number", "index": 0, "stat": "energy_shield_from_helmet_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Energy Shield from Equipped Helmet" } ], "Gain {0} Energy Shield per Enemy Hit while affected by Discipline": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "energy_shield_gain_per_target_hit_while_affected_by_discipline" }, { "type": "literal", "value": " Energy Shield per Enemy Hit while affected by Discipline" } ], "Lose {0} Energy Shield per Enemy Hit while affected by Discipline": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "energy_shield_gain_per_target_hit_while_affected_by_discipline", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Energy Shield per Enemy Hit while affected by Discipline" } ], "Gain {0} Energy Shield for each Enemy you Hit which is affected by a Spider's Web": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "energy_shield_gain_when_you_hit_enemy_affected_by_spiders_web" }, { "type": "literal", "value": " Energy Shield for each Enemy you Hit which is affected by a Spider's Web" } ], "Energy Shield Leech effects are not removed when Energy Shield is Filled": [ { "type": "literal", "value": "Energy Shield Leech effects are not removed when Energy Shield is Filled" } ], "Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield": [ { "type": "literal", "value": "Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield" } ], "{0}% of Lightning Damage is Leeched as Energy Shield while affected by Wrath": [ { "type": "number", "index": 0, "stat": "energy_shield_leech_from_lightning_damage_permyriad_while_affected_by_wrath", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Lightning Damage is Leeched as Energy Shield while affected by Wrath" } ], "If a skill deals at least 25% Fire Damage, it leeches {0}% of damage dealt as Energy Shield": [ { "type": "literal", "value": "If a skill deals at least 25% Fire Damage, it leeches " }, { "type": "number", "index": 0, "stat": "energy_shield_leech_if_hit_is_at_least_25_%_fire_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of damage dealt as Energy Shield" } ], "{0}% of Damage Leeched as Energy Shield against Frozen Enemies": [ { "type": "number", "index": 0, "stat": "energy_shield_leech_permyriad_vs_frozen_enemies", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage Leeched as Energy Shield against Frozen Enemies" } ], "You lose {0}% of Energy Shield per second": [ { "type": "literal", "value": "You lose " }, { "type": "number", "index": 0, "stat": "energy_shield_lost_per_minute_%", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Energy Shield per second" } ], "{0} Maximum Energy Shield per Level": [ { "type": "number", "index": 0, "stat": "energy_shield_per_level" }, { "type": "literal", "value": " Maximum Energy Shield per Level" } ], "{0}% increased Energy Shield per 10 Strength": [ { "type": "number", "index": 0, "stat": "energy_shield_+%_per_10_strength" }, { "type": "literal", "value": "% increased Energy Shield per 10 Strength" } ], "{0}% increased Energy Shield per Power Charge": [ { "type": "number", "index": 0, "stat": "energy_shield_+%_per_power_charge" }, { "type": "literal", "value": "% increased Energy Shield per Power Charge" } ], "{0}% increased Energy Shield Recharge Rate if Equipped Amulet has an Explicit Evasion Modifier": [ { "type": "number", "index": 0, "stat": "energy_shield_recharge_+%_if_amulet_has_evasion_mod" }, { "type": "literal", "value": "% increased Energy Shield Recharge Rate if Equipped Amulet has an Explicit Evasion Modifier" } ], "{0}% reduced Energy Shield Recharge Rate if Equipped Amulet has an Explicit Evasion Modifier": [ { "type": "number", "index": 0, "stat": "energy_shield_recharge_+%_if_amulet_has_evasion_mod", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Energy Shield Recharge Rate if Equipped Amulet has an Explicit Evasion Modifier" } ], "Energy Shield Recharge starts when you are Stunned": [ { "type": "literal", "value": "Energy Shield Recharge starts when you are Stunned" } ], "{0}% chance for Energy Shield Recharge to start when you Kill an Enemy": [ { "type": "number", "index": 0, "stat": "energy_shield_recharges_on_kill_%" }, { "type": "literal", "value": "% chance for Energy Shield Recharge to start when you Kill an Enemy" } ], "{0}% chance for Energy Shield Recharge to start when you use a Skill": [ { "type": "number", "index": 0, "stat": "energy_shield_recharges_on_skill_use_chance_%" }, { "type": "literal", "value": "% chance for Energy Shield Recharge to start when you use a Skill" } ], "{0}% increased Energy Shield Recovery Rate if you haven't Killed Recently": [ { "type": "number", "index": 0, "stat": "energy_shield_recovery_rate_+%_if_havent_killed_recently" }, { "type": "literal", "value": "% increased Energy Shield Recovery Rate if you haven't Killed Recently" } ], "{0}% reduced Energy Shield Recovery Rate if you haven't Killed Recently": [ { "type": "number", "index": 0, "stat": "energy_shield_recovery_rate_+%_if_havent_killed_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Energy Shield Recovery Rate if you haven't Killed Recently" } ], "{0}% increased Energy Shield Recovery Rate if you haven't been Hit Recently": [ { "type": "number", "index": 0, "stat": "energy_shield_recovery_rate_+%_if_not_hit_recently" }, { "type": "literal", "value": "% increased Energy Shield Recovery Rate if you haven't been Hit Recently" } ], "{0}% reduced Energy Shield Recovery Rate if you haven't been Hit Recently": [ { "type": "number", "index": 0, "stat": "energy_shield_recovery_rate_+%_if_not_hit_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Energy Shield Recovery Rate if you haven't been Hit Recently" } ], "{0}% increased Energy Shield Recovery Rate while affected by Discipline": [ { "type": "number", "index": 0, "stat": "energy_shield_recovery_rate_while_affected_by_discipline_+%" }, { "type": "literal", "value": "% increased Energy Shield Recovery Rate while affected by Discipline" } ], "{0}% reduced Energy Shield Recovery Rate while affected by Discipline": [ { "type": "number", "index": 0, "stat": "energy_shield_recovery_rate_while_affected_by_discipline_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Energy Shield Recovery Rate while affected by Discipline" } ], "Regenerate {0}% of Energy Shield per second if you've Cursed an Enemy Recently": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "energy_shield_regeneration_%_per_minute_if_enemy_cursed_recently", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Energy Shield per second if you've Cursed an Enemy Recently" } ], "Regenerate {0}% of Energy Shield per second if you've Killed an Enemy Recently": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "energy_shield_regeneration_%_per_minute_if_enemy_killed_recently", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Energy Shield per second if you've Killed an Enemy Recently" } ], "Regenerate {0} Energy Shield per second while a Rare or Unique Enemy is Nearby": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "energy_shield_regeneration_rate_per_minute_if_rare_or_unique_enemy_nearby", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Energy Shield per second while a Rare or Unique Enemy is Nearby" } ], "Regenerate {0} Energy Shield per Second per Poison on you, up to 400 per second": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "energy_shield_regeneration_rate_per_minute_per_poison_stack", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Energy Shield per Second per Poison on you, up to 400 per second" } ], "Regenerate {0}% of Energy Shield per second if you've Hit an Enemy Recently": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "energy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Energy Shield per second if you've Hit an Enemy Recently" } ], "Regenerate {0}% of Energy Shield per Second while affected by Discipline": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "energy_shield_regeneration_rate_per_minute_%_while_affected_by_discipline", "stat_value_handlers": [ "per_minute_to_per_second_2dp" ] }, { "type": "literal", "value": "% of Energy Shield per Second while affected by Discipline" } ], "Regenerate {0} Energy Shield per Second while on Consecrated Ground": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "energy_shield_regeneration_rate_per_minute_while_on_consecrated_ground", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Energy Shield per Second while on Consecrated Ground" } ], "Enfeeble has no Reservation if Cast as an Aura": [ { "type": "literal", "value": "Enfeeble has no Reservation if Cast as an Aura" } ], "Ensnaring Arrow has {0}% increased Area of Effect": [ { "type": "literal", "value": "Ensnaring Arrow has " }, { "type": "number", "index": 0, "stat": "ensnaring_arrow_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Ensnaring Arrow has {0}% reduced Area of Effect": [ { "type": "literal", "value": "Ensnaring Arrow has " }, { "type": "number", "index": 0, "stat": "ensnaring_arrow_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Ensnaring Arrow has {0}% increased Debuff Effect": [ { "type": "literal", "value": "Ensnaring Arrow has " }, { "type": "number", "index": 0, "stat": "ensnaring_arrow_debuff_effect_+%" }, { "type": "literal", "value": "% increased Debuff Effect" } ], "Ensnaring Arrow has {0}% reduced Debuff Effect": [ { "type": "literal", "value": "Ensnaring Arrow has " }, { "type": "number", "index": 0, "stat": "ensnaring_arrow_debuff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Debuff Effect" } ], "Envy has no Reservation": [ { "type": "literal", "value": "Envy has no Reservation" } ], "Attacks with this Weapon have Added Maximum Lightning Damage equal to {0}% of Player's Maximum Energy Shield": [ { "type": "literal", "value": "Attacks with this Weapon have Added Maximum Lightning Damage equal to " }, { "type": "number", "index": 0, "stat": "ephemeral_edge_maximum_lightning_damage_from_es_%" }, { "type": "literal", "value": "% of Player's Maximum Energy Shield" } ], "Regenerate {0}% of Energy Shield per second while stationary": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "es_regeneration_per_minute_%_while_stationary", "stat_value_handlers": [ "per_minute_to_per_second_2dp" ] }, { "type": "literal", "value": "% of Energy Shield per second while stationary" } ], "{0}% increased Essence Drain and Soulrend Projectile Speed": [ { "type": "number", "index": 0, "stat": "essence_drain_soulrend_base_projectile_speed_+%" }, { "type": "literal", "value": "% increased Essence Drain and Soulrend Projectile Speed" } ], "{0}% reduced Essence Drain and Soulrend Projectile Speed": [ { "type": "number", "index": 0, "stat": "essence_drain_soulrend_base_projectile_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Essence Drain and Soulrend Projectile Speed" } ], "Essence Drain and Soulrend fire an additional Projectile": [ { "type": "literal", "value": "Essence Drain and Soulrend fire an additional Projectile" } ], "Essence Drain and Soulrend fire {0} additional Projectiles": [ { "type": "literal", "value": "Essence Drain and Soulrend fire " }, { "type": "number", "index": 0, "stat": "essence_drain_soulrend_number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "Ethereal Knives fires an additional Projectile": [ { "type": "literal", "value": "Ethereal Knives fires an additional Projectile" } ], "Ethereal Knives fires {0} additional Projectiles": [ { "type": "literal", "value": "Ethereal Knives fires " }, { "type": "number", "index": 0, "stat": "ethereal_knives_number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "Ethereal Knives Pierces an additional Target": [ { "type": "literal", "value": "Ethereal Knives Pierces an additional Target" } ], "Ethereal Knives Pierces {0} additional Targets": [ { "type": "literal", "value": "Ethereal Knives Pierces " }, { "type": "number", "index": 0, "stat": "ethereal_knives_projectile_base_number_of_targets_to_pierce" }, { "type": "literal", "value": " additional Targets" } ], "Ethereal Knives fires Projectiles in a circle": [ { "type": "literal", "value": "Ethereal Knives fires Projectiles in a circle" } ], "{0}% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_if_energy_shield_recharge_started_in_past_2_seconds" }, { "type": "literal", "value": "% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds" } ], "{0}% reduced Evasion Rating if Energy Shield Recharge has started in the past 2 seconds": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_if_energy_shield_recharge_started_in_past_2_seconds", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Evasion Rating if Energy Shield Recharge has started in the past 2 seconds" } ], "{0}% increased Evasion Rating per 5 Intelligence": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_per_5_intelligence" }, { "type": "literal", "value": "% increased Evasion Rating per 5 Intelligence" } ], "{0}% reduced Evasion Rating per 5 Intelligence": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_per_5_intelligence", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Evasion Rating per 5 Intelligence" } ], "{0}% increased Evasion Rating per 10 Intelligence": [ { "type": "number", "index": 0, "stat": "evasion_+%_per_10_intelligence" }, { "type": "literal", "value": "% increased Evasion Rating per 10 Intelligence" } ], "{0}% increased Evasion Rating while Focused": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_during_focus" }, { "type": "literal", "value": "% increased Evasion Rating while Focused" } ], "{0}% increased Evasion Rating per 500 Maximum Mana, up to 100%": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_per_500_maximum_mana_up_to_100%" }, { "type": "literal", "value": "% increased Evasion Rating per 500 Maximum Mana, up to 100%" } ], "{0} to Evasion Rating per 1 Armour on Equipped Gloves": [ { "type": "number", "index": 0, "stat": "evasion_rating_+_per_1_armour_on_gloves" }, { "type": "literal", "value": " to Evasion Rating per 1 Armour on Equipped Gloves" } ], "{0}% increased Evasion Rating from Equipped Helmet and Boots": [ { "type": "number", "index": 0, "stat": "evasion_rating_from_helmet_and_boots_+%" }, { "type": "literal", "value": "% increased Evasion Rating from Equipped Helmet and Boots" } ], "{0}% reduced Evasion Rating from Equipped Helmet and Boots": [ { "type": "number", "index": 0, "stat": "evasion_rating_from_helmet_and_boots_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Evasion Rating from Equipped Helmet and Boots" } ], "Evasion Rating is increased by Overcapped Cold Resistance": [ { "type": "literal", "value": "Evasion Rating is increased by Overcapped Cold Resistance" } ], "{0}% of Evasion Rating is Regenerated as Life per second while Focused": [ { "type": "number", "index": 0, "stat": "evasion_rating_%_as_life_regeneration_per_minute_during_focus", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Evasion Rating is Regenerated as Life per second while Focused" } ], "Gain {0}% of Evasion Rating as Extra Armour": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "evasion_rating_%_to_add_as_armour" }, { "type": "literal", "value": "% of Evasion Rating as Extra Armour" } ], "{0} to Evasion Rating if Hit an Enemy Recently": [ { "type": "number", "index": 0, "stat": "evasion_rating_+_if_you_have_hit_an_enemy_recently" }, { "type": "literal", "value": " to Evasion Rating if Hit an Enemy Recently" } ], "+{0} to Evasion Rating while you have Phasing": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "evasion_rating_+_while_phasing" }, { "type": "literal", "value": " to Evasion Rating while you have Phasing" } ], "-{0} to Evasion Rating while you have Phasing": [ { "type": "literal", "value": "-" }, { "type": "number", "index": 0, "stat": "evasion_rating_+_while_phasing", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " to Evasion Rating while you have Phasing" } ], "{0} Evasion Rating while you have Tailwind": [ { "type": "number", "index": 0, "stat": "evasion_rating_+_while_you_have_tailwind" }, { "type": "literal", "value": " Evasion Rating while you have Tailwind" } ], "{0}% increased Evasion Rating if you've Cast Dash recently": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_if_have_cast_dash_recently" }, { "type": "literal", "value": "% increased Evasion Rating if you've Cast Dash recently" } ], "{0}% reduced Evasion Rating if you've Cast Dash recently": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_if_have_cast_dash_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Evasion Rating if you've Cast Dash recently" } ], "{0}% reduced Evasion Rating if you haven't been Hit Recently": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_if_have_not_been_hit_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Evasion Rating if you haven't been Hit Recently" } ], "{0}% increased Evasion Rating if you haven't been Hit Recently": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_if_have_not_been_hit_recently" }, { "type": "literal", "value": "% increased Evasion Rating if you haven't been Hit Recently" } ], "{0}% increased Evasion if you have Hit an Enemy Recently": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_if_you_have_hit_an_enemy_recently" }, { "type": "literal", "value": "% increased Evasion if you have Hit an Enemy Recently" } ], "{0}% reduced Evasion if you have Hit an Enemy Recently": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_if_you_have_hit_an_enemy_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Evasion if you have Hit an Enemy Recently" } ], "{0}% increased Evasion Rating per Green Socket on Main Hand Weapon": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_per_green_socket_on_main_hand_weapon" }, { "type": "literal", "value": "% increased Evasion Rating per Green Socket on Main Hand Weapon" } ], "{0}% reduced Evasion Rating per Green Socket on Main Hand Weapon": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_per_green_socket_on_main_hand_weapon", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Evasion Rating per Green Socket on Main Hand Weapon" } ], "{0}% increased Global Evasion Rating when on Full Life": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_when_on_full_life" }, { "type": "literal", "value": "% increased Global Evasion Rating when on Full Life" } ], "{0}% reduced Global Evasion Rating when on Full Life": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_when_on_full_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Global Evasion Rating when on Full Life" } ], "{0}% increased Evasion while Leeching": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_while_leeching" }, { "type": "literal", "value": "% increased Evasion while Leeching" } ], "{0}% reduced Evasion while Leeching": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_while_leeching", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Evasion while Leeching" } ], "{0}% increased Evasion Rating while moving": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_while_moving" }, { "type": "literal", "value": "% increased Evasion Rating while moving" } ], "{0}% reduced Evasion Rating while moving": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_while_moving", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Evasion Rating while moving" } ], "{0}% increased Evasion Rating while you have Energy Shield": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_while_you_have_energy_shield" }, { "type": "literal", "value": "% increased Evasion Rating while you have Energy Shield" } ], "{0}% reduced Evasion Rating while you have Energy Shield": [ { "type": "number", "index": 0, "stat": "evasion_rating_+%_while_you_have_energy_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Evasion Rating while you have Energy Shield" } ], "Every 4 seconds, {0}% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds": [ { "type": "literal", "value": "Every 4 seconds, " }, { "type": "number", "index": 0, "stat": "every_4_seconds_%_chance_freeze_non_frozen_enemies_for_300ms" }, { "type": "literal", "value": "% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds" } ], "Every 4 seconds, Regenerate Life equal to {0}% of Armour and Evasion Rating over 1 second": [ { "type": "literal", "value": "Every 4 seconds, Regenerate Life equal to " }, { "type": "number", "index": 0, "stat": "every_4_seconds_regenerate_%_of_armour_and_evasion_as_life_over_1_second" }, { "type": "literal", "value": "% of Armour and Evasion Rating over 1 second" } ], "Exerted Attacks Knock Enemies Back on Hit": [ { "type": "literal", "value": "Exerted Attacks Knock Enemies Back on Hit" } ], "Exerted Attacks have a {0}% chance to Knock Enemies Back on Hit": [ { "type": "literal", "value": "Exerted Attacks have a " }, { "type": "number", "index": 0, "stat": "exerted_attack_knockback_chance_%" }, { "type": "literal", "value": "% chance to Knock Enemies Back on Hit" } ], "Exerted Attacks Overwhelm {0}% of Physical Damage Reduction": [ { "type": "literal", "value": "Exerted Attacks Overwhelm " }, { "type": "number", "index": 0, "stat": "exerted_attacks_overwhelm_%_physical_damage_reduction" }, { "type": "literal", "value": "% of Physical Damage Reduction" } ], "Incinerate has {0} to maximum stages": [ { "type": "literal", "value": "Incinerate has " }, { "type": "number", "index": 0, "stat": "expanding_fire_cone_additional_maximum_number_of_stages" }, { "type": "literal", "value": " to maximum stages" } ], "Incinerate has {0}% increased Area of Effect": [ { "type": "literal", "value": "Incinerate has " }, { "type": "number", "index": 0, "stat": "expanding_fire_cone_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Incinerate has {0}% reduced Area of Effect": [ { "type": "literal", "value": "Incinerate has " }, { "type": "number", "index": 0, "stat": "expanding_fire_cone_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "{0}% increased Quantity of Expedition Logbooks found in Excavated Chests": [ { "type": "number", "index": 0, "stat": "expedition_chest_logbook_chance_%" }, { "type": "literal", "value": "% increased Quantity of Expedition Logbooks found in Excavated Chests" } ], "{0}% reduced Quantity of Expedition Logbooks found in Excavated Chests": [ { "type": "number", "index": 0, "stat": "expedition_chest_logbook_chance_%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Expedition Logbooks found in Excavated Chests" } ], "{0}% increased Quantity of Expedition Logbooks dropped by Runic Monsters": [ { "type": "number", "index": 0, "stat": "expedition_monsters_logbook_chance_+%" }, { "type": "literal", "value": "% increased Quantity of Expedition Logbooks dropped by Runic Monsters" } ], "{0}% reduced Quantity of Expedition Logbooks dropped by Runic Monsters": [ { "type": "number", "index": 0, "stat": "expedition_monsters_logbook_chance_+%" }, { "type": "literal", "value": "% reduced Quantity of Expedition Logbooks dropped by Runic Monsters" } ], "Burning Enemies you kill have a {0}% chance to Explode, dealing a tenth of their maximum Life as Fire Damage": [ { "type": "literal", "value": "Burning Enemies you kill have a " }, { "type": "number", "index": 0, "stat": "explode_burning_enemies_for_10%_life_as_fire_on_kill_chance_%" }, { "type": "literal", "value": "% chance to Explode, dealing a tenth of their maximum Life as Fire Damage" } ], "Enemies you Kill have a {0}% chance to Explode, dealing a tenth of their maximum Life as Fire Damage": [ { "type": "literal", "value": "Enemies you Kill have a " }, { "type": "number", "index": 0, "stat": "explode_enemies_for_10%_life_as_fire_on_kill_chance_%" }, { "type": "literal", "value": "% chance to Explode, dealing a tenth of their maximum Life as Fire Damage" } ], "Enemies you Kill while using Pride have {0}% chance to Explode, dealing a tenth of their maximum Life as Physical Damage": [ { "type": "literal", "value": "Enemies you Kill while using Pride have " }, { "type": "number", "index": 0, "stat": "explode_enemies_for_10%_life_as_physical_on_kill_chance_%_while_using_pride" }, { "type": "literal", "value": "% chance to Explode, dealing a tenth of their maximum Life as Physical Damage" } ], "Enemies you or your Totems Kill have {0}% chance to Explode, dealing 500% of their maximum Life as Fire Damage": [ { "type": "literal", "value": "Enemies you or your Totems Kill have " }, { "type": "number", "index": 0, "stat": "explode_enemies_for_500%_life_as_fire_on_kill_%_chance" }, { "type": "literal", "value": "% chance to Explode, dealing 500% of their maximum Life as Fire Damage" } ], "Explode on Death, dealing {0}% of Maximum Life as Fire Damage": [ { "type": "literal", "value": "Explode on Death, dealing " }, { "type": "number", "index": 0, "stat": "explode_on_death_for_%_life_as_fire_damage" }, { "type": "literal", "value": "% of Maximum Life as Fire Damage" } ], "Explosive Arrow has {0}% increased Duration": [ { "type": "literal", "value": "Explosive Arrow has " }, { "type": "number", "index": 0, "stat": "explosive_arrow_duration_+%" }, { "type": "literal", "value": "% increased Duration" } ], "Explosive Arrow has {0}% reduced Duration": [ { "type": "literal", "value": "Explosive Arrow has " }, { "type": "number", "index": 0, "stat": "explosive_arrow_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration" } ], "{0}% increased Explosive Concoction Damage": [ { "type": "number", "index": 0, "stat": "explosive_concoction_damage_+%" }, { "type": "literal", "value": "% increased Explosive Concoction Damage" } ], "{0}% reduced Explosive Concoction Damage": [ { "type": "number", "index": 0, "stat": "explosive_concoction_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Explosive Concoction Damage" } ], "Explosive Concoction uses {0}% increased Flask Charges": [ { "type": "literal", "value": "Explosive Concoction uses " }, { "type": "number", "index": 0, "stat": "explosive_concoction_flask_charges_consumed_+%" }, { "type": "literal", "value": "% increased Flask Charges" } ], "Explosive Concoction uses {0}% reduced Flask Charges": [ { "type": "literal", "value": "Explosive Concoction uses " }, { "type": "number", "index": 0, "stat": "explosive_concoction_flask_charges_consumed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flask Charges" } ], "{0}% increased Explosive Concoction Area of Effect": [ { "type": "number", "index": 0, "stat": "explosive_concoction_skill_area_of_effect_+%" }, { "type": "literal", "value": "% increased Explosive Concoction Area of Effect" } ], "{0}% reduced Explosive Concoction Area of Effect": [ { "type": "number", "index": 0, "stat": "explosive_concoction_skill_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Explosive Concoction Area of Effect" } ], "{0}% increased Effect of Exposure on you": [ { "type": "number", "index": 0, "stat": "exposure_effect_+%" }, { "type": "literal", "value": "% increased Effect of Exposure on you" } ], "{0}% reduced Effect of Exposure on you": [ { "type": "number", "index": 0, "stat": "exposure_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Exposure on you" } ], "Exposure you inflict applies an extra {0}% to the affected Resistance": [ { "type": "literal", "value": "Exposure you inflict applies an extra " }, { "type": "number", "index": 0, "stat": "exposure_you_inflict_applies_extra_%_to_affected_resistance" }, { "type": "literal", "value": "% to the affected Resistance" } ], "Exposure you inflict applies at least {0}% to the affected Resistance": [ { "type": "literal", "value": "Exposure you inflict applies at least " }, { "type": "number", "index": 0, "stat": "exposure_you_inflict_has_minimum_resistance_%" }, { "type": "literal", "value": "% to the affected Resistance" } ], "Exsanguinate has a {0}% chance to Chain an additional time": [ { "type": "literal", "value": "Exsanguinate has a " }, { "type": "number", "index": 0, "stat": "exsanguinate_additional_chain_chance_%" }, { "type": "literal", "value": "% chance to Chain an additional time" } ], "{0}% of Exsanguinate and Reap Physical Damage Converted to Fire Damage": [ { "type": "number", "index": 0, "stat": "exsanguinate_and_reap_skill_physical_damage_%_to_convert_to_fire" }, { "type": "literal", "value": "% of Exsanguinate and Reap Physical Damage Converted to Fire Damage" } ], "Exsanguinate deals {0}% increased Damage": [ { "type": "literal", "value": "Exsanguinate deals " }, { "type": "number", "index": 0, "stat": "exsanguinate_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Exsanguinate deals {0}% reduced Damage": [ { "type": "literal", "value": "Exsanguinate deals " }, { "type": "number", "index": 0, "stat": "exsanguinate_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second": [ { "type": "literal", "value": "Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second" } ], "{0}% increased Exsanguinate Duration": [ { "type": "number", "index": 0, "stat": "exsanguinate_duration_+%" }, { "type": "literal", "value": "% increased Exsanguinate Duration" } ], "{0}% reduced Exsanguinate Duration": [ { "type": "number", "index": 0, "stat": "exsanguinate_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Exsanguinate Duration" } ], "{0}% chance to Extinguish Enemies on Hit": [ { "type": "number", "index": 0, "stat": "extinguish_on_hit_%_chance" }, { "type": "literal", "value": "% chance to Extinguish Enemies on Hit" } ], "Your Critical Strike Chance is Lucky while Focused": [ { "type": "literal", "value": "Your Critical Strike Chance is Lucky while Focused" } ], "Your Critical Strike Chance is Unlucky while Focused": [ { "type": "literal", "value": "Your Critical Strike Chance is Unlucky while Focused" } ], "Your Critical Strike Chance is Lucky while on Low Life": [ { "type": "literal", "value": "Your Critical Strike Chance is Lucky while on Low Life" } ], "Your Critical Strike Chance is Unlucky while on Low Life": [ { "type": "literal", "value": "Your Critical Strike Chance is Unlucky while on Low Life" } ], "Lightning Damage with Non-Critical Strikes is Lucky": [ { "type": "literal", "value": "Lightning Damage with Non-Critical Strikes is Lucky" } ], "You take {0}% increased Extra Damage from Critical Strikes while affected by Determination": [ { "type": "literal", "value": "You take " }, { "type": "number", "index": 0, "stat": "extra_damage_taken_from_crit_+%_while_affected_by_determination" }, { "type": "literal", "value": "% increased Extra Damage from Critical Strikes while affected by Determination" } ], "You take {0}% reduced Extra Damage from Critical Strikes while affected by Determination": [ { "type": "literal", "value": "You take " }, { "type": "number", "index": 0, "stat": "extra_damage_taken_from_crit_+%_while_affected_by_determination", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Extra Damage from Critical Strikes while affected by Determination" } ], "You take {0}% increased Extra Damage from Critical Strikes while you have no Power Charges": [ { "type": "literal", "value": "You take " }, { "type": "number", "index": 0, "stat": "extra_damage_taken_from_crit_while_no_power_charges_+%" }, { "type": "literal", "value": "% increased Extra Damage from Critical Strikes while you have no Power Charges" } ], "You take {0}% reduced Extra Damage from Critical Strikes while you have no Power Charges": [ { "type": "literal", "value": "You take " }, { "type": "number", "index": 0, "stat": "extra_damage_taken_from_crit_while_no_power_charges_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Extra Damage from Critical Strikes while you have no Power Charges" } ], "{0}% increased Eye of Winter Damage": [ { "type": "number", "index": 0, "stat": "eye_of_winter_damage_+%" }, { "type": "literal", "value": "% increased Eye of Winter Damage" } ], "{0}% reduced Eye of Winter Damage": [ { "type": "number", "index": 0, "stat": "eye_of_winter_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Eye of Winter Damage" } ], "{0}% increased Eye of Winter Projectile Speed": [ { "type": "number", "index": 0, "stat": "eye_of_winter_projectile_speed_+%" }, { "type": "literal", "value": "% increased Eye of Winter Projectile Speed" } ], "{0}% reduced Eye of Winter Projectile Speed": [ { "type": "number", "index": 0, "stat": "eye_of_winter_projectile_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Eye of Winter Projectile Speed" } ], "Bleeding you inflict deals Damage {0}% faster per Frenzy Charge": [ { "type": "literal", "value": "Bleeding you inflict deals Damage " }, { "type": "number", "index": 0, "stat": "faster_bleed_per_frenzy_charge_%" }, { "type": "literal", "value": "% faster per Frenzy Charge" } ], "Final Pack spawns the Nameless Seer on Death": [ { "type": "literal", "value": "Final Pack spawns the Nameless Seer on Death" } ], "Final Repeat of Spells has {0}% increased Area of Effect": [ { "type": "literal", "value": "Final Repeat of Spells has " }, { "type": "number", "index": 0, "stat": "final_repeat_of_spells_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Final Repeat of Spells has {0}% reduced Area of Effect": [ { "type": "literal", "value": "Final Repeat of Spells has " }, { "type": "number", "index": 0, "stat": "final_repeat_of_spells_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "{0}% increased Duration of Fire Ailments": [ { "type": "number", "index": 0, "stat": "fire_ailment_duration_+%" }, { "type": "literal", "value": "% increased Duration of Fire Ailments" } ], "{0}% reduced Duration of Fire Ailments": [ { "type": "number", "index": 0, "stat": "fire_ailment_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Fire Ailments" } ], "{0}% to Fire and Chaos Resistances": [ { "type": "number", "index": 0, "stat": "fire_and_chaos_damage_resistance_%" }, { "type": "literal", "value": "% to Fire and Chaos Resistances" } ], "{0}% of Fire and Cold Damage taken as Lightning Damage while\naffected by Purity of Lightning": [ { "type": "number", "index": 0, "stat": "fire_and_cold_hit_and_dot_damage_%_taken_as_lightning_while_affected_by_purity_of_lightning" }, { "type": "literal", "value": "% of Fire and Cold Damage taken as Lightning Damage while\naffected by Purity of Lightning" } ], "Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine": [ { "type": "literal", "value": "Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine" } ], "Fire Trap and Explosive Trap Throws {0} additional Traps when used by a Mine": [ { "type": "literal", "value": "Fire Trap and Explosive Trap Throws " }, { "type": "number", "index": 0, "stat": "fire_and_explosive_trap_number_of_additional_traps_to_throw_if_mined" }, { "type": "literal", "value": " additional Traps when used by a Mine" } ], "{0}% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice": [ { "type": "number", "index": 0, "stat": "fire_and_lightning_hit_and_dot_damage_%_taken_as_cold_while_affected_by_purity_of_ice" }, { "type": "literal", "value": "% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice" } ], "{0}% increased Scorching Ray Cast Speed": [ { "type": "number", "index": 0, "stat": "fire_beam_cast_speed_+%" }, { "type": "literal", "value": "% increased Scorching Ray Cast Speed" } ], "{0}% reduced Scorching Ray Cast Speed": [ { "type": "number", "index": 0, "stat": "fire_beam_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Scorching Ray Cast Speed" } ], "{0}% increased Scorching Ray Damage": [ { "type": "number", "index": 0, "stat": "fire_beam_damage_+%" }, { "type": "literal", "value": "% increased Scorching Ray Damage" } ], "{0}% reduced Scorching Ray Damage": [ { "type": "number", "index": 0, "stat": "fire_beam_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Scorching Ray Damage" } ], "Scorching Ray debuff spreads to nearby Enemies on death": [ { "type": "literal", "value": "Scorching Ray debuff spreads to nearby Enemies on death" } ], "Scorching Ray Debuff applies {0}% Fire Resistance at max stages": [ { "type": "literal", "value": "Scorching Ray Debuff applies " }, { "type": "number", "index": 0, "stat": "fire_beam_enemy_fire_resistance_%_at_max_stacks" }, { "type": "literal", "value": "% Fire Resistance at max stages" } ], "{0}% to Fire Damage over Time Multiplier while Burning": [ { "type": "number", "index": 0, "stat": "fire_damage_over_time_multiplier_+%_while_burning" }, { "type": "literal", "value": "% to Fire Damage over Time Multiplier while Burning" } ], "Gain {0}% of Fire Damage as Extra Chaos Damage per Endurance Charge": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "fire_damage_%_to_add_as_chaos_per_endurance_charge" }, { "type": "literal", "value": "% of Fire Damage as Extra Chaos Damage per Endurance Charge" } ], "{0}% increased Fire Damage if you have been Hit Recently": [ { "type": "number", "index": 0, "stat": "fire_damage_+%_if_you_have_been_hit_recently" }, { "type": "literal", "value": "% increased Fire Damage if you have been Hit Recently" } ], "{0}% reduced Fire Damage if you have been Hit Recently": [ { "type": "number", "index": 0, "stat": "fire_damage_+%_if_you_have_been_hit_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage if you have been Hit Recently" } ], "{0}% increased Fire Damage if you have used a Cold Skill Recently": [ { "type": "number", "index": 0, "stat": "fire_damage_+%_if_you_have_used_a_cold_skill_recently" }, { "type": "literal", "value": "% increased Fire Damage if you have used a Cold Skill Recently" } ], "{0}% reduced Fire Damage if you have used a Cold Skill Recently": [ { "type": "number", "index": 0, "stat": "fire_damage_+%_if_you_have_used_a_cold_skill_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage if you have used a Cold Skill Recently" } ], "{0}% increased Fire Damage per 20 Strength": [ { "type": "number", "index": 0, "stat": "fire_damage_+%_per_20_strength" }, { "type": "literal", "value": "% increased Fire Damage per 20 Strength" } ], "{0}% reduced Fire Damage per 20 Strength": [ { "type": "number", "index": 0, "stat": "fire_damage_+%_per_20_strength", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage per 20 Strength" } ], "{0}% increased Fire Damage per Endurance Charge": [ { "type": "number", "index": 0, "stat": "fire_damage_+%_per_endurance_charge" }, { "type": "literal", "value": "% increased Fire Damage per Endurance Charge" } ], "{0}% reduced Fire Damage per Endurance Charge": [ { "type": "number", "index": 0, "stat": "fire_damage_+%_per_endurance_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage per Endurance Charge" } ], "{0}% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%": [ { "type": "number", "index": 0, "stat": "fire_damage_+%_per_missing_fire_resistance" }, { "type": "literal", "value": "% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%" } ], "{0}% reduced Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%": [ { "type": "number", "index": 0, "stat": "fire_damage_+%_per_missing_fire_resistance", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%" } ], "{0}% increased Fire Damage with Hits and Ailments against Bleeding Enemies": [ { "type": "number", "index": 0, "stat": "fire_damage_+%_vs_bleeding_enemies" }, { "type": "literal", "value": "% increased Fire Damage with Hits and Ailments against Bleeding Enemies" } ], "{0}% reduced Fire Damage with Hits and Ailments against Bleeding Enemies": [ { "type": "number", "index": 0, "stat": "fire_damage_+%_vs_bleeding_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage with Hits and Ailments against Bleeding Enemies" } ], "{0}% increased Fire Damage while affected by Anger": [ { "type": "number", "index": 0, "stat": "fire_damage_+%_while_affected_by_anger" }, { "type": "literal", "value": "% increased Fire Damage while affected by Anger" } ], "{0}% reduced Fire Damage while affected by Anger": [ { "type": "number", "index": 0, "stat": "fire_damage_+%_while_affected_by_anger", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage while affected by Anger" } ], "{0}% increased Fire Damage while affected by Herald of Ash": [ { "type": "number", "index": 0, "stat": "fire_damage_+%_while_affected_by_herald_of_ash" }, { "type": "literal", "value": "% increased Fire Damage while affected by Herald of Ash" } ], "{0}% reduced Fire Damage while affected by Herald of Ash": [ { "type": "number", "index": 0, "stat": "fire_damage_+%_while_affected_by_herald_of_ash", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage while affected by Herald of Ash" } ], "{0}% to Fire Resistance while affected by Herald of Ash": [ { "type": "number", "index": 0, "stat": "fire_damage_resistance_%_while_affected_by_herald_of_ash" }, { "type": "literal", "value": "% to Fire Resistance while affected by Herald of Ash" } ], "{0}% of Fire Damage taken Recouped as Life": [ { "type": "number", "index": 0, "stat": "fire_damage_taken_goes_to_life_over_4_seconds_%" }, { "type": "literal", "value": "% of Fire Damage taken Recouped as Life" } ], "Take {0} Fire Damage per Second while Flame-Touched": [ { "type": "literal", "value": "Take " }, { "type": "number", "index": 0, "stat": "fire_damage_taken_per_second_while_flame_touched" }, { "type": "literal", "value": " Fire Damage per Second while Flame-Touched" } ], "{0}% increased Fire Damage taken while moving": [ { "type": "number", "index": 0, "stat": "fire_damage_taken_+%_while_moving" }, { "type": "literal", "value": "% increased Fire Damage taken while moving" } ], "{0}% reduced Fire Damage taken while moving": [ { "type": "number", "index": 0, "stat": "fire_damage_taken_+%_while_moving", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage taken while moving" } ], "Take {0} Fire Damage when you Ignite an Enemy": [ { "type": "literal", "value": "Take " }, { "type": "number", "index": 0, "stat": "fire_damage_taken_when_enemy_ignited" }, { "type": "literal", "value": " Fire Damage when you Ignite an Enemy" } ], "Reflects {0} Fire Damage to Attackers on Block": [ { "type": "literal", "value": "Reflects " }, { "type": "number", "index": 0, "stat": "fire_damage_to_return_on_block" }, { "type": "literal", "value": " Fire Damage to Attackers on Block" } ], "{0}% increased Fire Damage with Attack Skills": [ { "type": "number", "index": 0, "stat": "fire_damage_with_attack_skills_+%" }, { "type": "literal", "value": "% increased Fire Damage with Attack Skills" } ], "{0}% reduced Fire Damage with Attack Skills": [ { "type": "number", "index": 0, "stat": "fire_damage_with_attack_skills_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage with Attack Skills" } ], "{0}% increased Fire Damage with Spell Skills": [ { "type": "number", "index": 0, "stat": "fire_damage_with_spell_skills_+%" }, { "type": "literal", "value": "% increased Fire Damage with Spell Skills" } ], "{0}% reduced Fire Damage with Spell Skills": [ { "type": "number", "index": 0, "stat": "fire_damage_with_spell_skills_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage with Spell Skills" } ], "Inflict Fire Exposure on Hit, applying {0}% to Fire Resistance": [ { "type": "literal", "value": "Inflict Fire Exposure on Hit, applying " }, { "type": "number", "index": 0, "stat": "fire_exposure_on_hit_magnitude" }, { "type": "literal", "value": "% to Fire Resistance" } ], "Fire Exposure you inflict applies an extra {0}% to Fire Resistance": [ { "type": "literal", "value": "Fire Exposure you inflict applies an extra " }, { "type": "number", "index": 0, "stat": "fire_exposure_you_inflict_applies_extra_fire_resistance_+%" }, { "type": "literal", "value": "% to Fire Resistance" } ], "{0}% of Fire Damage taken as Lightning Damage": [ { "type": "number", "index": 0, "stat": "fire_hit_and_dot_damage_%_taken_as_lightning" }, { "type": "literal", "value": "% of Fire Damage taken as Lightning Damage" } ], "Damage Penetrates {0}% of Fire Resistance if you have Blocked Recently": [ { "type": "literal", "value": "Damage Penetrates " }, { "type": "number", "index": 0, "stat": "fire_penetration_%_if_you_have_blocked_recently" }, { "type": "literal", "value": "% of Fire Resistance if you have Blocked Recently" } ], "{0}% increased Reflected Fire Damage taken while affected by Purity of Fire": [ { "type": "number", "index": 0, "stat": "fire_reflect_damage_taken_+%_while_affected_by_purity_of_fire" }, { "type": "literal", "value": "% increased Reflected Fire Damage taken while affected by Purity of Fire" } ], "{0}% reduced Reflected Fire Damage taken while affected by Purity of Fire": [ { "type": "number", "index": 0, "stat": "fire_reflect_damage_taken_+%_while_affected_by_purity_of_fire", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reflected Fire Damage taken while affected by Purity of Fire" } ], "Fire Resistance cannot be Penetrated": [ { "type": "literal", "value": "Fire Resistance cannot be Penetrated" } ], "Fire Skills have a {0}% chance to apply Fire Exposure on Hit": [ { "type": "literal", "value": "Fire Skills have a " }, { "type": "number", "index": 0, "stat": "fire_skill_chance_to_inflict_fire_exposure_%" }, { "type": "literal", "value": "% chance to apply Fire Exposure on Hit" } ], "{0} to Level of all Fire Skill Gems": [ { "type": "number", "index": 0, "stat": "fire_skill_gem_level_+" }, { "type": "literal", "value": " to Level of all Fire Skill Gems" } ], "Fire Skills have {0}% chance to Poison on Hit": [ { "type": "literal", "value": "Fire Skills have " }, { "type": "number", "index": 0, "stat": "fire_skills_chance_to_poison_on_hit_%" }, { "type": "literal", "value": "% chance to Poison on Hit" } ], "Fire Spells have {0}% of Physical Damage Converted to Fire Damage": [ { "type": "literal", "value": "Fire Spells have " }, { "type": "number", "index": 0, "stat": "fire_spell_physical_damage_%_to_convert_to_fire" }, { "type": "literal", "value": "% of Physical Damage Converted to Fire Damage" } ], "{0}% increased Fire Trap Burning Ground Duration": [ { "type": "number", "index": 0, "stat": "fire_trap_burning_ground_duration_+%" }, { "type": "literal", "value": "% increased Fire Trap Burning Ground Duration" } ], "{0}% reduced Fire Trap Burning Ground Duration": [ { "type": "number", "index": 0, "stat": "fire_trap_burning_ground_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Trap Burning Ground Duration" } ], "Fire Trap throws up to 1 additional Trap": [ { "type": "literal", "value": "Fire Trap throws up to 1 additional Trap" } ], "Fire Trap throws up to {0} additional Traps": [ { "type": "literal", "value": "Fire Trap throws up to " }, { "type": "number", "index": 0, "stat": "fire_trap_number_of_additional_traps_to_throw" }, { "type": "literal", "value": " additional Traps" } ], "Fireball and Rolling Magma have {0}% more Area of Effect": [ { "type": "literal", "value": "Fireball and Rolling Magma have " }, { "type": "number", "index": 0, "stat": "fireball_and_rolling_magma_active_skill_area_of_effect_+%_final" }, { "type": "literal", "value": "% more Area of Effect" } ], "Fireball and Rolling Magma have {0}% less Area of Effect": [ { "type": "literal", "value": "Fireball and Rolling Magma have " }, { "type": "number", "index": 0, "stat": "fireball_and_rolling_magma_active_skill_area_of_effect_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect" } ], "Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma": [ { "type": "literal", "value": "Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma" } ], "Fireball cannot Ignite": [ { "type": "literal", "value": "Fireball cannot Ignite" } ], "Fireball has {0}% chance to Scorch": [ { "type": "literal", "value": "Fireball has " }, { "type": "number", "index": 0, "stat": "fireball_chance_to_scorch_%" }, { "type": "literal", "value": "% chance to Scorch" } ], "Fish Rot upon being Caught": [ { "type": "literal", "value": "Fish Rot upon being Caught" } ], "Can use Bestiary Lures at Fishing Holes": [ { "type": "literal", "value": "Can use Bestiary Lures at Fishing Holes" } ], "You can catch Divine Fish": [ { "type": "literal", "value": "You can catch Divine Fish" } ], "{0}% increased chance to catch Boots": [ { "type": "number", "index": 0, "stat": "fishing_chance_to_catch_boots_+%" }, { "type": "literal", "value": "% increased chance to catch Boots" } ], "{0}% reduced chance to catch Boots": [ { "type": "number", "index": 0, "stat": "fishing_chance_to_catch_boots_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to catch Boots" } ], "{0}% increased chance to catch a Divine Orb": [ { "type": "number", "index": 0, "stat": "fishing_chance_to_catch_divine_orb_+%" }, { "type": "literal", "value": "% increased chance to catch a Divine Orb" } ], "{0}% reduced chance to catch a Divine Orb": [ { "type": "number", "index": 0, "stat": "fishing_chance_to_catch_divine_orb_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to catch a Divine Orb" } ], "Corrupted Fish have {0}% chance to be Cleansed": [ { "type": "literal", "value": "Corrupted Fish have " }, { "type": "number", "index": 0, "stat": "fishing_corrupted_fish_cleansed_chance_%" }, { "type": "literal", "value": "% chance to be Cleansed" } ], "Corrupted Fish are Cleansed": [ { "type": "literal", "value": "Corrupted Fish are Cleansed" } ], "Fish caught with this Fishing Rod will always tell the truth": [ { "type": "literal", "value": "Fish caught with this Fishing Rod will always tell the truth" } ], "The Ghastly Fisherman cannot spawn": [ { "type": "literal", "value": "The Ghastly Fisherman cannot spawn" } ], "The Ghastly Fisherman always appears behind you": [ { "type": "literal", "value": "The Ghastly Fisherman always appears behind you" } ], "{0}% increased Krillson Affection per Fish Gifted": [ { "type": "number", "index": 0, "stat": "fishing_krillson_affection_per_fish_gifted_+%" }, { "type": "literal", "value": "% increased Krillson Affection per Fish Gifted" } ], "{0}% reduced Krillson Affection per Fish Gifted": [ { "type": "number", "index": 0, "stat": "fishing_krillson_affection_per_fish_gifted_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Krillson Affection per Fish Gifted" } ], "{0}% increased Life of Fish caught with this Fishing Rod": [ { "type": "number", "index": 0, "stat": "fishing_life_of_fish_with_this_rod_+%" }, { "type": "literal", "value": "% increased Life of Fish caught with this Fishing Rod" } ], "{0}% reduced Life of Fish caught with this Fishing Rod": [ { "type": "number", "index": 0, "stat": "fishing_life_of_fish_with_this_rod_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life of Fish caught with this Fishing Rod" } ], "Fish caught from Magmatic Fishing Holes are already Cooked": [ { "type": "literal", "value": "Fish caught from Magmatic Fishing Holes are already Cooked" } ], "{0}% increased Molten One confusion per Fish Gifted": [ { "type": "number", "index": 0, "stat": "fishing_molten_one_confusion_+%_per_fish_gifted" }, { "type": "literal", "value": "% increased Molten One confusion per Fish Gifted" } ], "{0}% reduced Molten One confusion per Fish Gifted": [ { "type": "number", "index": 0, "stat": "fishing_molten_one_confusion_+%_per_fish_gifted", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Molten One confusion per Fish Gifted" } ], "{0}% increased Reeling Stability": [ { "type": "number", "index": 0, "stat": "fishing_reeling_stability_+%" }, { "type": "literal", "value": "% increased Reeling Stability" } ], "{0}% reduced Reeling Stability": [ { "type": "number", "index": 0, "stat": "fishing_reeling_stability_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reeling Stability" } ], "{0}% increased Tasalio's Ire per Fish caught": [ { "type": "number", "index": 0, "stat": "fishing_tasalio_ire_per_fish_caught_+%" }, { "type": "literal", "value": "% increased Tasalio's Ire per Fish caught" } ], "{0}% reduced Tasalio's Ire per Fish caught": [ { "type": "number", "index": 0, "stat": "fishing_tasalio_ire_per_fish_caught_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Tasalio's Ire per Fish caught" } ], "{0}% increased Valako's Aid per Stormy Day": [ { "type": "number", "index": 0, "stat": "fishing_valako_aid_per_stormy_day_+%" }, { "type": "literal", "value": "% increased Valako's Aid per Stormy Day" } ], "{0}% reduced Valako's Aid per Stormy Day": [ { "type": "number", "index": 0, "stat": "fishing_valako_aid_per_stormy_day_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Valako's Aid per Stormy Day" } ], "{0}% increased effect of Wishes granted by Ancient Fish": [ { "type": "number", "index": 0, "stat": "fishing_wish_effect_of_ancient_fish_+%" }, { "type": "literal", "value": "% increased effect of Wishes granted by Ancient Fish" } ], "{0}% reduced effect of Wishes granted by Ancient Fish": [ { "type": "number", "index": 0, "stat": "fishing_wish_effect_of_ancient_fish_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced effect of Wishes granted by Ancient Fish" } ], "+{0} Wishes per Ancient Fish caught": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "fishing_wish_per_fish_+" }, { "type": "literal", "value": " Wishes per Ancient Fish caught" } ], "{0}% increased Flame Link Duration": [ { "type": "number", "index": 0, "stat": "flame_link_duration_+%" }, { "type": "literal", "value": "% increased Flame Link Duration" } ], "{0}% reduced Flame Link Duration": [ { "type": "number", "index": 0, "stat": "flame_link_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flame Link Duration" } ], "Consecrated Ground from Holy Flame Totem applies {0}% increased Damage taken to Enemies": [ { "type": "literal", "value": "Consecrated Ground from Holy Flame Totem applies " }, { "type": "number", "index": 0, "stat": "flame_totem_consecrated_ground_enemy_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage taken to Enemies" } ], "Consecrated Ground from Holy Flame Totem applies {0}% reduced Damage taken to Enemies": [ { "type": "literal", "value": "Consecrated Ground from Holy Flame Totem applies " }, { "type": "number", "index": 0, "stat": "flame_totem_consecrated_ground_enemy_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken to Enemies" } ], "Flame Wall deals {0}% increased Damage": [ { "type": "literal", "value": "Flame Wall deals " }, { "type": "number", "index": 0, "stat": "flame_wall_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Flame Wall deals {0}% reduced Damage": [ { "type": "literal", "value": "Flame Wall deals " }, { "type": "number", "index": 0, "stat": "flame_wall_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0} second to Flameblast and Incinerate Cooldown": [ { "type": "number", "index": 0, "stat": "flameblast_and_incinerate_base_cooldown_modifier_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second to Flameblast and Incinerate Cooldown" } ], "{0} seconds to Flameblast and Incinerate Cooldown": [ { "type": "number", "index": 0, "stat": "flameblast_and_incinerate_base_cooldown_modifier_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds to Flameblast and Incinerate Cooldown" } ], "Flameblast and Incinerate cannot inflict Elemental Ailments": [ { "type": "literal", "value": "Flameblast and Incinerate cannot inflict Elemental Ailments" } ], "Flamethrower, Seismic and Lightning Spire Trap have {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Flamethrower, Seismic and Lightning Spire Trap have " }, { "type": "number", "index": 0, "stat": "flamethrower_seismic_lightning_spire_trap_base_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Flamethrower, Seismic and Lightning Spire Trap have {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Flamethrower, Seismic and Lightning Spire Trap have " }, { "type": "number", "index": 0, "stat": "flamethrower_seismic_lightning_spire_trap_base_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Flamethrower, Seismic and Lightning Spire Trap have +{0} Cooldown Use": [ { "type": "literal", "value": "Flamethrower, Seismic and Lightning Spire Trap have +" }, { "type": "number", "index": 0, "stat": "flamethrower_seismic_lightning_spire_trap_skill_added_cooldown_count" }, { "type": "literal", "value": " Cooldown Use" } ], "Flamethrower, Seismic and Lightning Spire Trap have +{0} Cooldown Uses": [ { "type": "literal", "value": "Flamethrower, Seismic and Lightning Spire Trap have +" }, { "type": "number", "index": 0, "stat": "flamethrower_seismic_lightning_spire_trap_skill_added_cooldown_count" }, { "type": "literal", "value": " Cooldown Uses" } ], "Flamethrower, Seismic and Lightning Spire Trap have {0} Cooldown Use": [ { "type": "literal", "value": "Flamethrower, Seismic and Lightning Spire Trap have " }, { "type": "number", "index": 0, "stat": "flamethrower_seismic_lightning_spire_trap_skill_added_cooldown_count" }, { "type": "literal", "value": " Cooldown Use" } ], "Flamethrower, Seismic and Lightning Spire Trap have {0} Cooldown Uses": [ { "type": "literal", "value": "Flamethrower, Seismic and Lightning Spire Trap have " }, { "type": "number", "index": 0, "stat": "flamethrower_seismic_lightning_spire_trap_skill_added_cooldown_count" }, { "type": "literal", "value": " Cooldown Uses" } ], "Flamethrower Trap has {0}% increased Cast Speed": [ { "type": "literal", "value": "Flamethrower Trap has " }, { "type": "number", "index": 0, "stat": "flamethrower_tower_trap_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Flamethrower Trap has {0}% reduced Cast Speed": [ { "type": "literal", "value": "Flamethrower Trap has " }, { "type": "number", "index": 0, "stat": "flamethrower_tower_trap_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "Flamethrower Trap has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Flamethrower Trap has " }, { "type": "number", "index": 0, "stat": "flamethrower_tower_trap_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Flamethrower Trap has {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Flamethrower Trap has " }, { "type": "number", "index": 0, "stat": "flamethrower_tower_trap_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Flamethrower Trap deals {0}% increased Damage": [ { "type": "literal", "value": "Flamethrower Trap deals " }, { "type": "number", "index": 0, "stat": "flamethrower_tower_trap_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Flamethrower Trap deals {0}% reduced Damage": [ { "type": "literal", "value": "Flamethrower Trap deals " }, { "type": "number", "index": 0, "stat": "flamethrower_tower_trap_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Flamethrower Trap has {0}% increased Skill Effect Duration": [ { "type": "literal", "value": "Flamethrower Trap has " }, { "type": "number", "index": 0, "stat": "flamethrower_tower_trap_duration_+%" }, { "type": "literal", "value": "% increased Skill Effect Duration" } ], "Flamethrower Trap has {0}% reduced Skill Effect Duration": [ { "type": "literal", "value": "Flamethrower Trap has " }, { "type": "number", "index": 0, "stat": "flamethrower_tower_trap_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Skill Effect Duration" } ], "Flamethrower Trap has an additional Flame": [ { "type": "literal", "value": "Flamethrower Trap has an additional Flame" } ], "Flamethrower Trap has {0} additional Flames": [ { "type": "literal", "value": "Flamethrower Trap has " }, { "type": "number", "index": 0, "stat": "flamethrower_tower_trap_number_of_additional_flamethrowers" }, { "type": "literal", "value": " additional Flames" } ], "{0}% increased Flamethrower Trap Throwing Speed": [ { "type": "number", "index": 0, "stat": "flamethrower_tower_trap_throwing_speed_+%" }, { "type": "literal", "value": "% increased Flamethrower Trap Throwing Speed" } ], "{0}% reduced Flamethrower Trap Throwing Speed": [ { "type": "number", "index": 0, "stat": "flamethrower_tower_trap_throwing_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flamethrower Trap Throwing Speed" } ], "Flammability has no Reservation if Cast as an Aura": [ { "type": "literal", "value": "Flammability has no Reservation if Cast as an Aura" } ], "{0}% increased Flask Charges gained if you've dealt a Critical Strike Recently": [ { "type": "number", "index": 0, "stat": "flask_charges_gained_+%_if_crit_recently" }, { "type": "literal", "value": "% increased Flask Charges gained if you've dealt a Critical Strike Recently" } ], "{0}% reduced Flask Charges gained if you've dealt a Critical Strike Recently": [ { "type": "number", "index": 0, "stat": "flask_charges_gained_+%_if_crit_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flask Charges gained if you've dealt a Critical Strike Recently" } ], "{0}% more Flask Charges gained from Kills": [ { "type": "number", "index": 0, "stat": "flask_charges_gained_from_kills_+%_final_from_unique" }, { "type": "literal", "value": "% more Flask Charges gained from Kills" } ], "{0}% less Flask Charges gained from Kills": [ { "type": "number", "index": 0, "stat": "flask_charges_gained_from_kills_+%_final_from_unique", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Flask Charges gained from Kills" } ], "Marked Enemy grants {0}% increased Flask Charges to you": [ { "type": "literal", "value": "Marked Enemy grants " }, { "type": "number", "index": 0, "stat": "flask_charges_gained_from_marked_enemy_+%" }, { "type": "literal", "value": "% increased Flask Charges to you" } ], "Marked Enemy grants {0}% reduced Flask Charges to you": [ { "type": "literal", "value": "Marked Enemy grants " }, { "type": "number", "index": 0, "stat": "flask_charges_gained_from_marked_enemy_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flask Charges to you" } ], "{0}% increased Flask Effect Duration per Level": [ { "type": "number", "index": 0, "stat": "flask_duration_+%_per_level" }, { "type": "literal", "value": "% increased Flask Effect Duration per Level" } ], "{0}% reduced Flask Effect Duration per Level": [ { "type": "number", "index": 0, "stat": "flask_duration_+%_per_level", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flask Effect Duration per Level" } ], "Flasks applied to you have {0}% increased Effect per Level": [ { "type": "literal", "value": "Flasks applied to you have " }, { "type": "number", "index": 0, "stat": "flask_effect_+%_per_level" }, { "type": "literal", "value": "% increased Effect per Level" } ], "Flasks applied to you have {0}% reduced Effect per Level": [ { "type": "literal", "value": "Flasks applied to you have " }, { "type": "number", "index": 0, "stat": "flask_effect_+%_per_level", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect per Level" } ], "{0}% increased Life and Mana Recovery from Flasks": [ { "type": "number", "index": 0, "stat": "flask_life_and_mana_to_recover_+%" }, { "type": "literal", "value": "% increased Life and Mana Recovery from Flasks" } ], "{0}% reduced Life and Mana Recovery from Flasks": [ { "type": "number", "index": 0, "stat": "flask_life_and_mana_to_recover_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life and Mana Recovery from Flasks" } ], "{0}% increased Life Recovery from Flasks while affected by Vitality": [ { "type": "number", "index": 0, "stat": "flask_life_recovery_+%_while_affected_by_vitality" }, { "type": "literal", "value": "% increased Life Recovery from Flasks while affected by Vitality" } ], "{0}% reduced Life Recovery from Flasks while affected by Vitality": [ { "type": "number", "index": 0, "stat": "flask_life_recovery_+%_while_affected_by_vitality", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life Recovery from Flasks while affected by Vitality" } ], "Life and Mana Recovery from Flasks are instant": [ { "type": "literal", "value": "Life and Mana Recovery from Flasks are instant" } ], "Flasks adjacent to applied Tincture gain a charge when you Hit an Enemy with a Weapon, no more than once every second": [ { "type": "literal", "value": "Flasks adjacent to applied Tincture gain a charge when you Hit an Enemy with a Weapon, no more than once every second" } ], "Flasks adjacent to applied Tincture gain {0} charges when you Hit an Enemy with a Weapon, no more than once every second": [ { "type": "literal", "value": "Flasks adjacent to applied Tincture gain " }, { "type": "number", "index": 0, "stat": "flasks_adjacent_to_active_tinctures_gain_X_charges_on_weapon_hit" }, { "type": "literal", "value": " charges when you Hit an Enemy with a Weapon, no more than once every second" } ], "Flasks adjacent to applied Tincture have {0}% increased Effect when used if you've Hit an enemy with a Weapon Recently": [ { "type": "literal", "value": "Flasks adjacent to applied Tincture have " }, { "type": "number", "index": 0, "stat": "flasks_adjacent_to_active_tinctures_have_effect_+%_if_hit_with_weapon_recently" }, { "type": "literal", "value": "% increased Effect when used if you've Hit an enemy with a Weapon Recently" } ], "Flasks adjacent to applied Tincture have {0}% reduced Effect when used if you've Hit an enemy with a Weapon Recently": [ { "type": "literal", "value": "Flasks adjacent to applied Tincture have " }, { "type": "number", "index": 0, "stat": "flasks_adjacent_to_active_tinctures_have_effect_+%_if_hit_with_weapon_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect when used if you've Hit an enemy with a Weapon Recently" } ], "Non-Unique Utility Flasks you Use apply to Linked Targets": [ { "type": "literal", "value": "Non-Unique Utility Flasks you Use apply to Linked Targets" } ], "Flasks gain {0} Charges when you hit a Non-Unique Enemy, no more than once per second": [ { "type": "literal", "value": "Flasks gain " }, { "type": "number", "index": 0, "stat": "flasks_gain_x_charges_on_hit_once_per_second_vs_non_unique" }, { "type": "literal", "value": " Charges when you hit a Non-Unique Enemy, no more than once per second" } ], "Flasks gain {0} Charges every 3 seconds while they are inactive": [ { "type": "literal", "value": "Flasks gain " }, { "type": "number", "index": 0, "stat": "flasks_gain_x_charges_while_inactive_every_3_seconds" }, { "type": "literal", "value": " Charges every 3 seconds while they are inactive" } ], "Flesh and Stone has {0}% increased Area of Effect": [ { "type": "literal", "value": "Flesh and Stone has " }, { "type": "number", "index": 0, "stat": "flesh_and_stone_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Flesh and Stone has {0}% reduced Area of Effect": [ { "type": "literal", "value": "Flesh and Stone has " }, { "type": "number", "index": 0, "stat": "flesh_and_stone_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Flesh and Stone has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Flesh and Stone has " }, { "type": "number", "index": 0, "stat": "flesh_stone_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Flesh and Stone has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Flesh and Stone has " }, { "type": "number", "index": 0, "stat": "flesh_stone_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "Flesh and Stone has no Reservation": [ { "type": "literal", "value": "Flesh and Stone has no Reservation" } ], "Focus has +1 Cooldown": [ { "type": "literal", "value": "Focus has +1 Cooldown" } ], "Focus has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Focus has " }, { "type": "number", "index": 0, "stat": "focus_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Focus has {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Focus has " }, { "type": "number", "index": 0, "stat": "focus_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Forbidden Rite and Dark Pact gains Added Chaos Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend": [ { "type": "literal", "value": "Forbidden Rite and Dark Pact gains Added Chaos Damage equal to " }, { "type": "number", "index": 0, "stat": "forbidden_rite_and_dark_pact_added_chaos_damage_%_mana_cost_if_payable" }, { "type": "literal", "value": "% of Mana Cost, if Mana Cost is not higher than the maximum you could spend" } ], "{0}% increased Forbidden Rite Damage": [ { "type": "number", "index": 0, "stat": "forbidden_rite_damage_+%" }, { "type": "literal", "value": "% increased Forbidden Rite Damage" } ], "{0}% reduced Forbidden Rite Damage": [ { "type": "number", "index": 0, "stat": "forbidden_rite_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Forbidden Rite Damage" } ], "Forbidden Rite fires an additional Projectile": [ { "type": "literal", "value": "Forbidden Rite fires an additional Projectile" } ], "Forbidden Rite fires {0} additional Projectiles": [ { "type": "literal", "value": "Forbidden Rite fires " }, { "type": "number", "index": 0, "stat": "forbidden_rite_number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "{0}% increased Forbidden Rite Projectile Speed": [ { "type": "number", "index": 0, "stat": "forbidden_rite_projectile_speed_+%" }, { "type": "literal", "value": "% increased Forbidden Rite Projectile Speed" } ], "{0}% reduced Forbidden Rite Projectile Speed": [ { "type": "number", "index": 0, "stat": "forbidden_rite_projectile_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Forbidden Rite Projectile Speed" } ], "{0}% increased Projectile Fork angle": [ { "type": "number", "index": 0, "stat": "forking_angle_+%" }, { "type": "literal", "value": "% increased Projectile Fork angle" } ], "{0}% reduced Projectile Fork angle": [ { "type": "number", "index": 0, "stat": "forking_angle_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Fork angle" } ], "Fortifying Hits grant {0}% increased Fortification": [ { "type": "literal", "value": "Fortifying Hits grant " }, { "type": "number", "index": 0, "stat": "fortification_gained_from_hits_+%" }, { "type": "literal", "value": "% increased Fortification" } ], "Fortifying Hits grant {0}% reduced Fortification": [ { "type": "literal", "value": "Fortifying Hits grant " }, { "type": "number", "index": 0, "stat": "fortification_gained_from_hits_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fortification" } ], "Fortifying Hits against Unique Enemies grant {0}% increased Fortification": [ { "type": "literal", "value": "Fortifying Hits against Unique Enemies grant " }, { "type": "number", "index": 0, "stat": "fortification_gained_from_hits_+%_against_unique_enemies" }, { "type": "literal", "value": "% increased Fortification" } ], "Fortifying Hits against Unique Enemies grant {0}% reduced Fortification": [ { "type": "literal", "value": "Fortifying Hits against Unique Enemies grant " }, { "type": "number", "index": 0, "stat": "fortification_gained_from_hits_+%_against_unique_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fortification" } ], "{0}% increased Fortification Duration per 10 Strength": [ { "type": "number", "index": 0, "stat": "fortify_duration_+%_per_10_strength" }, { "type": "literal", "value": "% increased Fortification Duration per 10 Strength" } ], "{0}% reduced Fortification Duration per 10 Strength": [ { "type": "number", "index": 0, "stat": "fortify_duration_+%_per_10_strength", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fortification Duration per 10 Strength" } ], "Freeze Chilled Enemies as though dealing {0}% more Damage": [ { "type": "literal", "value": "Freeze Chilled Enemies as though dealing " }, { "type": "number", "index": 0, "stat": "freeze_chilled_enemies_as_though_dealt_damage_+%" }, { "type": "literal", "value": "% more Damage" } ], "Freeze Chilled Enemies as though dealing {0}% less Damage": [ { "type": "literal", "value": "Freeze Chilled Enemies as though dealing " }, { "type": "number", "index": 0, "stat": "freeze_chilled_enemies_as_though_dealt_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "{0}% increased Duration of Freezes you inflict on Cursed Enemies": [ { "type": "number", "index": 0, "stat": "freeze_duration_against_cursed_enemies_+%" }, { "type": "literal", "value": "% increased Duration of Freezes you inflict on Cursed Enemies" } ], "{0}% reduced Duration of Freezes you inflict on Cursed Enemies": [ { "type": "number", "index": 0, "stat": "freeze_duration_against_cursed_enemies_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Freezes you inflict on Cursed Enemies" } ], "All Damage from Hits with Freezing Pulse and Eye of Winter can Poison": [ { "type": "literal", "value": "All Damage from Hits with Freezing Pulse and Eye of Winter can Poison" } ], "{0}% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage": [ { "type": "number", "index": 0, "stat": "freezing_pulse_and_eye_of_winter_poison_damage_+100%_final_chance" }, { "type": "literal", "value": "% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage" } ], "{0}% increased Freezing Pulse Damage if you've Shattered an Enemy Recently": [ { "type": "number", "index": 0, "stat": "freezing_pulse_damage_+%_if_enemy_shattered_recently" }, { "type": "literal", "value": "% increased Freezing Pulse Damage if you've Shattered an Enemy Recently" } ], "{0}% reduced Freezing Pulse Damage if you've Shattered an Enemy Recently": [ { "type": "number", "index": 0, "stat": "freezing_pulse_damage_+%_if_enemy_shattered_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Freezing Pulse Damage if you've Shattered an Enemy Recently" } ], "Freezing Pulse fires an additional Projectile": [ { "type": "literal", "value": "Freezing Pulse fires an additional Projectile" } ], "Freezing Pulse fires {0} additional Projectiles": [ { "type": "literal", "value": "Freezing Pulse fires " }, { "type": "number", "index": 0, "stat": "freezing_pulse_number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "{0} seconds to Duration of Frenzy and Power Charges on Culling Strike": [ { "type": "number", "index": 0, "stat": "frenzy_and_power_charge_add_duration_ms_on_cull", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds to Duration of Frenzy and Power Charges on Culling Strike" } ], "{0}% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating": [ { "type": "number", "index": 0, "stat": "frenzy_charge_on_hit_%_vs_no_evasion_rating" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating" } ], "{0}% chance to gain a Frenzy Charge on Kill while holding a Shield": [ { "type": "number", "index": 0, "stat": "frenzy_charge_on_kill_percent_chance_while_holding_shield" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge on Kill while holding a Shield" } ], "Frost Blades Melee Damage Penetrates {0}% Cold Resistance": [ { "type": "literal", "value": "Frost Blades Melee Damage Penetrates " }, { "type": "number", "index": 0, "stat": "frost_blades_melee_damage_penetrates_%_cold_resistance" }, { "type": "literal", "value": "% Cold Resistance" } ], "Vortex has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Vortex has " }, { "type": "number", "index": 0, "stat": "frost_bolt_nova_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Vortex has {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Vortex has " }, { "type": "number", "index": 0, "stat": "frost_bolt_nova_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Frost Bomb has {0}% increased Debuff Duration": [ { "type": "literal", "value": "Frost Bomb has " }, { "type": "number", "index": 0, "stat": "frost_bomb_buff_duration_+%" }, { "type": "literal", "value": "% increased Debuff Duration" } ], "Frost Bomb has {0}% reduced Debuff Duration": [ { "type": "literal", "value": "Frost Bomb has " }, { "type": "number", "index": 0, "stat": "frost_bomb_buff_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Debuff Duration" } ], "Frost Bombs gain {0}% increased Area of Effect when you Cast Frostblink": [ { "type": "literal", "value": "Frost Bombs gain " }, { "type": "number", "index": 0, "stat": "frost_bomb_+%_area_of_effect_when_frost_blink_is_cast" }, { "type": "literal", "value": "% increased Area of Effect when you Cast Frostblink" } ], "Winter Orb has +{0} Maximum Stages": [ { "type": "literal", "value": "Winter Orb has +" }, { "type": "number", "index": 0, "stat": "frost_fury_additional_max_number_of_stages" }, { "type": "literal", "value": " Maximum Stages" } ], "Winter Orb has {0}% increased Area of Effect per Stage": [ { "type": "literal", "value": "Winter Orb has " }, { "type": "number", "index": 0, "stat": "frost_fury_area_of_effect_+%_per_stage" }, { "type": "literal", "value": "% increased Area of Effect per Stage" } ], "Winter Orb has {0}% reduced Area of Effect per Stage": [ { "type": "literal", "value": "Winter Orb has " }, { "type": "number", "index": 0, "stat": "frost_fury_area_of_effect_+%_per_stage", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect per Stage" } ], "Winter Orb deals {0}% increased Damage": [ { "type": "literal", "value": "Winter Orb deals " }, { "type": "number", "index": 0, "stat": "frost_fury_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Winter Orb deals {0}% reduced Damage": [ { "type": "literal", "value": "Winter Orb deals " }, { "type": "number", "index": 0, "stat": "frost_fury_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Frost Shield has {0} Cooldown Use": [ { "type": "literal", "value": "Frost Shield has " }, { "type": "number", "index": 0, "stat": "frost_globe_added_cooldown_count" }, { "type": "literal", "value": " Cooldown Use" } ], "Frost SHield has {0} Cooldown Uses": [ { "type": "literal", "value": "Frost SHield has " }, { "type": "number", "index": 0, "stat": "frost_globe_added_cooldown_count" }, { "type": "literal", "value": " Cooldown Uses" } ], "Frostbite has no Reservation if Cast as an Aura": [ { "type": "literal", "value": "Frostbite has no Reservation if Cast as an Aura" } ], "Frostbolt fires {0} additional Projectiles": [ { "type": "literal", "value": "Frostbolt fires " }, { "type": "number", "index": 0, "stat": "frostbolt_number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "Frozen Legion has {0} Cooldown Use": [ { "type": "literal", "value": "Frozen Legion has " }, { "type": "number", "index": 0, "stat": "frozen_legion_added_cooldown_count" }, { "type": "literal", "value": " Cooldown Use" } ], "Frozen Legion has {0} Cooldown Uses": [ { "type": "literal", "value": "Frozen Legion has " }, { "type": "number", "index": 0, "stat": "frozen_legion_added_cooldown_count" }, { "type": "literal", "value": " Cooldown Uses" } ], "{0}% more Frozen Legion and General's Cry Cooldown Recovery Rate": [ { "type": "number", "index": 0, "stat": "frozen_legion_and_generals_cry_active_skill_cooldown_speed_+%_final_from_skill_specific_stat" }, { "type": "literal", "value": "% more Frozen Legion and General's Cry Cooldown Recovery Rate" } ], "{0}% less Frozen Legion and General's Cry Cooldown Recovery Rate": [ { "type": "number", "index": 0, "stat": "frozen_legion_and_generals_cry_active_skill_cooldown_speed_+%_final_from_skill_specific_stat", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Frozen Legion and General's Cry Cooldown Recovery Rate" } ], "Frozen Legion has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Frozen Legion has " }, { "type": "number", "index": 0, "stat": "frozen_legion_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Frozen Legion has {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Frozen Legion has " }, { "type": "number", "index": 0, "stat": "frozen_legion_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Frozen Sweep deals {0}% increased Damage": [ { "type": "literal", "value": "Frozen Sweep deals " }, { "type": "number", "index": 0, "stat": "frozen_sweep_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Frozen Sweep deals {0}% reduced Damage": [ { "type": "literal", "value": "Frozen Sweep deals " }, { "type": "number", "index": 0, "stat": "frozen_sweep_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Frozen Sweep deals {0}% more Damage": [ { "type": "literal", "value": "Frozen Sweep deals " }, { "type": "number", "index": 0, "stat": "frozen_sweep_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Frozen Sweep deals {0}% less Damage": [ { "type": "literal", "value": "Frozen Sweep deals " }, { "type": "number", "index": 0, "stat": "frozen_sweep_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "You count as on Full Life while at {0}% of maximum Life or above": [ { "type": "literal", "value": "You count as on Full Life while at " }, { "type": "number", "index": 0, "stat": "full_life_threshold_%_override" }, { "type": "literal", "value": "% of maximum Life or above" } ], "You have Fungal Ground around you while stationary": [ { "type": "literal", "value": "You have Fungal Ground around you while stationary" } ], "When you Kill a Rare Monster, {0}% chance to gain one of its Modifiers for 10 seconds": [ { "type": "literal", "value": "When you Kill a Rare Monster, " }, { "type": "number", "index": 0, "stat": "gain_1_rare_monster_mod_on_kill_for_10_seconds_%_chance" }, { "type": "literal", "value": "% chance to gain one of its Modifiers for 10 seconds" } ], "{0}% increased Armour per 50 Reserved Mana": [ { "type": "number", "index": 0, "stat": "gain_X%_armour_per_50_mana_reserved" }, { "type": "literal", "value": "% increased Armour per 50 Reserved Mana" } ], "Gain an Endurance Charge each second": [ { "type": "literal", "value": "Gain an Endurance Charge each second" } ], "Gain {0} Endurance Charges each second": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_X_endurance_charges_per_second" }, { "type": "literal", "value": " Endurance Charges each second" } ], "Lose an Endurance Charge each second": [ { "type": "literal", "value": "Lose an Endurance Charge each second" } ], "Lose {0} Endurance Charges each second": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "gain_X_endurance_charges_per_second", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Endurance Charges each second" } ], "Gain {0} Fortification on Melee Kill against a Rare or Unique Enemy": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_X_fortification_on_killing_rare_or_unique_monster" }, { "type": "literal", "value": " Fortification on Melee Kill against a Rare or Unique Enemy" } ], "Gain a Frenzy Charge after Spending a total of 200 Mana": [ { "type": "literal", "value": "Gain a Frenzy Charge after Spending a total of 200 Mana" } ], "Gain {0} Frenzy Charges after Spending a total of 200 Mana": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_X_frenzy_charges_after_spending_200_mana" }, { "type": "literal", "value": " Frenzy Charges after Spending a total of 200 Mana" } ], "Gain a Frenzy Charge each second": [ { "type": "literal", "value": "Gain a Frenzy Charge each second" } ], "Gain {0} Frenzy Charges each second": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_X_frenzy_charges_per_second" }, { "type": "literal", "value": " Frenzy Charges each second" } ], "Lose a Frenzy Charge each second": [ { "type": "literal", "value": "Lose a Frenzy Charge each second" } ], "Lose {0} Frenzy Charges each second": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "gain_X_frenzy_charges_per_second", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Frenzy Charges each second" } ], "Gain {0} Life when you Stun an Enemy": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_X_life_on_stun" }, { "type": "literal", "value": " Life when you Stun an Enemy" } ], "Gain {0} Power Charges when you Warcry": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_X_power_charges_on_using_a_warcry" }, { "type": "literal", "value": " Power Charges when you Warcry" } ], "Gain a Power Charge each second": [ { "type": "literal", "value": "Gain a Power Charge each second" } ], "Gain {0} Power Charges each second": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_X_power_charges_per_second" }, { "type": "literal", "value": " Power Charges each second" } ], "Lose a Power Charge each second": [ { "type": "literal", "value": "Lose a Power Charge each second" } ], "Lose {0} Power Charges each second": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "gain_X_power_charges_per_second", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Power Charges each second" } ], "Gain an Endurance, Frenzy or Power Charge every 6 seconds": [ { "type": "literal", "value": "Gain an Endurance, Frenzy or Power Charge every 6 seconds" } ], "Gain {0} Endurance, Frenzy or Power Charges every 6 seconds": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_X_random_charges_every_6_seconds" }, { "type": "literal", "value": " Endurance, Frenzy or Power Charges every 6 seconds" } ], "Gain Absorption Charges instead of Power Charges": [ { "type": "literal", "value": "Gain Absorption Charges instead of Power Charges" } ], "Gain Accuracy Rating equal to twice your Strength": [ { "type": "literal", "value": "Gain Accuracy Rating equal to twice your Strength" } ], "Gain Accuracy Rating equal to your Intelligence": [ { "type": "literal", "value": "Gain Accuracy Rating equal to your Intelligence" } ], "Gain Accuracy Rating equal to your Strength": [ { "type": "literal", "value": "Gain Accuracy Rating equal to your Strength" } ], "Gain Adrenaline for {0} second when you change Stance": [ { "type": "literal", "value": "Gain Adrenaline for " }, { "type": "number", "index": 0, "stat": "gain_adrenaline_for_X_ms_on_swapping_stance", "stat_value_handlers": [ "milliseconds_to_seconds_0dp" ] }, { "type": "literal", "value": " second when you change Stance" } ], "Gain Adrenaline for {0} seconds when you change Stance": [ { "type": "literal", "value": "Gain Adrenaline for " }, { "type": "number", "index": 0, "stat": "gain_adrenaline_for_X_ms_on_swapping_stance", "stat_value_handlers": [ "milliseconds_to_seconds_0dp" ] }, { "type": "literal", "value": " seconds when you change Stance" } ], "Gain Adrenaline for {0} second on Kill": [ { "type": "literal", "value": "Gain Adrenaline for " }, { "type": "number", "index": 0, "stat": "gain_adrenaline_for_X_seconds_on_kill" }, { "type": "literal", "value": " second on Kill" } ], "Gain Adrenaline for {0} seconds on Kill": [ { "type": "literal", "value": "Gain Adrenaline for " }, { "type": "number", "index": 0, "stat": "gain_adrenaline_for_X_seconds_on_kill" }, { "type": "literal", "value": " seconds on Kill" } ], "Gain Adrenaline for {0} seconds when you reach Low Life": [ { "type": "literal", "value": "Gain Adrenaline for " }, { "type": "number", "index": 0, "stat": "gain_adrenaline_for_X_seconds_on_low_life_unless_you_have_adrenaline" }, { "type": "literal", "value": " seconds when you reach Low Life" } ], "Gain Adrenaline when Stunned, for {0} seconds per 100ms of Stun Duration": [ { "type": "literal", "value": "Gain Adrenaline when Stunned, for " }, { "type": "number", "index": 0, "stat": "gain_adrenaline_for_x_ms_per_100_ms_stun_duration_on_you", "stat_value_handlers": [ "milliseconds_to_seconds_0dp" ] }, { "type": "literal", "value": " seconds per 100ms of Stun Duration" } ], "Gain Adrenaline when you become Flame-Touched": [ { "type": "literal", "value": "Gain Adrenaline when you become Flame-Touched" } ], "Gain Adrenaline for {0} second when Ward Breaks": [ { "type": "literal", "value": "Gain Adrenaline for " }, { "type": "number", "index": 0, "stat": "gain_adrenaline_when_ward_breaks_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " second when Ward Breaks" } ], "Gain Adrenaline for {0} seconds when Ward Breaks": [ { "type": "literal", "value": "Gain Adrenaline for " }, { "type": "number", "index": 0, "stat": "gain_adrenaline_when_ward_breaks_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds when Ward Breaks" } ], "Gain Affliction Charges instead of Frenzy Charges": [ { "type": "literal", "value": "Gain Affliction Charges instead of Frenzy Charges" } ], "{0}% chance to gain Alchemist's Genius when you use a Flask": [ { "type": "number", "index": 0, "stat": "gain_alchemists_genius_on_flask_use_%" }, { "type": "literal", "value": "% chance to gain Alchemist's Genius when you use a Flask" } ], "Gain Alchemist's Genius when you use a Flask": [ { "type": "literal", "value": "Gain Alchemist's Genius when you use a Flask" } ], "Kills grant an additional Vaal Soul if you have Rampaged Recently": [ { "type": "literal", "value": "Kills grant an additional Vaal Soul if you have Rampaged Recently" } ], "Gain Arcane Surge after Channelling for 1 second": [ { "type": "literal", "value": "Gain Arcane Surge after Channelling for 1 second" } ], "Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry": [ { "type": "literal", "value": "Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry" } ], "{0}% chance to Gain Arcane Surge when you deal a Critical Strike": [ { "type": "number", "index": 0, "stat": "gain_arcane_surge_on_crit_%_chance" }, { "type": "literal", "value": "% chance to Gain Arcane Surge when you deal a Critical Strike" } ], "Gain Arcane Surge when you deal a Critical Strike": [ { "type": "literal", "value": "Gain Arcane Surge when you deal a Critical Strike" } ], "Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion": [ { "type": "literal", "value": "Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion" } ], "{0}% chance to Gain Arcane Surge on Hit with Spells while at maximum Power Charges": [ { "type": "number", "index": 0, "stat": "gain_arcane_surge_on_hit_chance_with_spells_while_at_maximum_power_charges_%" }, { "type": "literal", "value": "% chance to Gain Arcane Surge on Hit with Spells while at maximum Power Charges" } ], "Gain Arcane Surge on Hit with Spells while at maximum Power Charges": [ { "type": "literal", "value": "Gain Arcane Surge on Hit with Spells while at maximum Power Charges" } ], "{0}% chance to Gain Arcane Surge on Hit with Spells": [ { "type": "number", "index": 0, "stat": "gain_arcane_surge_on_hit_%_chance" }, { "type": "literal", "value": "% chance to Gain Arcane Surge on Hit with Spells" } ], "Gain Arcane Surge on Hit with Spells": [ { "type": "literal", "value": "Gain Arcane Surge on Hit with Spells" } ], "{0}% chance to gain Arcane Surge when you Hit a Unique enemy": [ { "type": "number", "index": 0, "stat": "gain_arcane_surge_on_hit_vs_unique_enemy_%_chance" }, { "type": "literal", "value": "% chance to gain Arcane Surge when you Hit a Unique enemy" } ], "{0}% chance to gain Arcane Surge when you Kill an Enemy": [ { "type": "number", "index": 0, "stat": "gain_arcane_surge_on_kill_chance_%" }, { "type": "literal", "value": "% chance to gain Arcane Surge when you Kill an Enemy" } ], "Gain Arcane Surge when you Kill an Enemy": [ { "type": "literal", "value": "Gain Arcane Surge when you Kill an Enemy" } ], "Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell": [ { "type": "literal", "value": "Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell" } ], "Gain Arcane Surge when your Mine is Detonated targeting an Enemy": [ { "type": "literal", "value": "Gain Arcane Surge when your Mine is Detonated targeting an Enemy" } ], "Gain Arcane Surge when your Trap is Triggered by an Enemy": [ { "type": "literal", "value": "Gain Arcane Surge when your Trap is Triggered by an Enemy" } ], "Gain Arcane Surge when you Summon a Totem": [ { "type": "literal", "value": "Gain Arcane Surge when you Summon a Totem" } ], "Gain {0}% increased Area of Effect for 2 seconds after Spending a total of 800 Mana": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_area_of_effect_+%_for_2_seconds_when_you_spend_800_mana" }, { "type": "literal", "value": "% increased Area of Effect for 2 seconds after Spending a total of 800 Mana" } ], "Gain {0}% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_attack_speed_+%_for_20_seconds_on_killing_rare_or_unique_enemy" }, { "type": "literal", "value": "% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy" } ], "{0}% chance to gain a Blitz Charge on Critical Strike": [ { "type": "number", "index": 0, "stat": "gain_blitz_charge_%_chance_on_crit" }, { "type": "literal", "value": "% chance to gain a Blitz Charge on Critical Strike" } ], "Gain a Blitz Charge on Critical Strike": [ { "type": "literal", "value": "Gain a Blitz Charge on Critical Strike" } ], "Gain Brutal Charges instead of Endurance Charges": [ { "type": "literal", "value": "Gain Brutal Charges instead of Endurance Charges" } ], "{0}% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance": [ { "type": "number", "index": 0, "stat": "gain_challenger_charge_%_chance_on_hitting_rare_or_unique_enemy_in_blood_stance" }, { "type": "literal", "value": "% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance" } ], "Gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance": [ { "type": "literal", "value": "Gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance" } ], "{0}% chance to gain a Challenger Charge when you Kill an Enemy while in Sand Stance": [ { "type": "number", "index": 0, "stat": "gain_challenger_charge_%_chance_on_kill_in_sand_stance" }, { "type": "literal", "value": "% chance to gain a Challenger Charge when you Kill an Enemy while in Sand Stance" } ], "Gain a Challenger Charge when you Kill an Enemy while in Sand Stance": [ { "type": "literal", "value": "Gain a Challenger Charge when you Kill an Enemy while in Sand Stance" } ], "Gain {0}% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_critical_strike_chance_%_for_2_seconds_when_you_spend_800_mana", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana" } ], "Gain Elusive on reaching Low Life": [ { "type": "literal", "value": "Gain Elusive on reaching Low Life" } ], "Gain an Endurance Charge if an Attack Freezes an Enemy": [ { "type": "literal", "value": "Gain an Endurance Charge if an Attack Freezes an Enemy" } ], "Gain {0} Endurance Charge every second if you've been Hit Recently": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_endurance_charge_per_second_if_have_been_hit_recently" }, { "type": "literal", "value": " Endurance Charge every second if you've been Hit Recently" } ], "Gain {0} Endurance Charges every second if you've been Hit Recently": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_endurance_charge_per_second_if_have_been_hit_recently" }, { "type": "literal", "value": " Endurance Charges every second if you've been Hit Recently" } ], "Gain {0} Endurance Charge every second if you've used a Warcry Recently": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_endurance_charge_per_second_if_have_used_warcry_recently" }, { "type": "literal", "value": " Endurance Charge every second if you've used a Warcry Recently" } ], "Gain {0} Endurance Charges every second if you've used a Warcry Recently": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_endurance_charge_per_second_if_have_used_warcry_recently" }, { "type": "literal", "value": " Endurance Charges every second if you've used a Warcry Recently" } ], "{0}% chance to gain an Endurance Charge when you stop being Fortified": [ { "type": "number", "index": 0, "stat": "gain_endurance_charge_%_chance_when_you_lose_fortify" }, { "type": "literal", "value": "% chance to gain an Endurance Charge when you stop being Fortified" } ], "Gain an Endurance Charge when you stop being Fortified": [ { "type": "literal", "value": "Gain an Endurance Charge when you stop being Fortified" } ], "{0}% chance to gain an Endurance Charge when Hit while Channelling": [ { "type": "number", "index": 0, "stat": "gain_endurance_charge_%_when_hit_while_channelling" }, { "type": "literal", "value": "% chance to gain an Endurance Charge when Hit while Channelling" } ], "Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges": [ { "type": "literal", "value": "Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges" } ], "{0}% chance to gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges": [ { "type": "number", "index": 0, "stat": "gain_flask_charge_on_crit_chance_%_while_at_maximum_frenzy_charges" }, { "type": "literal", "value": "% chance to gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges" } ], "Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges": [ { "type": "literal", "value": "Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges" } ], "Flasks gain {0} Charge per second if you've Hit a Unique Enemy Recently": [ { "type": "literal", "value": "Flasks gain " }, { "type": "number", "index": 0, "stat": "gain_flask_charges_every_second_if_hit_unique_enemy_recently" }, { "type": "literal", "value": " Charge per second if you've Hit a Unique Enemy Recently" } ], "Flasks gain {0} Charges per second if you've Hit a Unique Enemy Recently": [ { "type": "literal", "value": "Flasks gain " }, { "type": "number", "index": 0, "stat": "gain_flask_charges_every_second_if_hit_unique_enemy_recently" }, { "type": "literal", "value": " Charges per second if you've Hit a Unique Enemy Recently" } ], "Melee Hits with Maces, Sceptres or Staves Fortify for {0} seconds": [ { "type": "literal", "value": "Melee Hits with Maces, Sceptres or Staves Fortify for " }, { "type": "number", "index": 0, "stat": "gain_fortify_for_x_seconds_on_melee_hit_with_mace_sceptre_staff" }, { "type": "literal", "value": " seconds" } ], "{0}% chance to gain a Frenzy Charge on Critical Strike at Close Range": [ { "type": "number", "index": 0, "stat": "gain_frenzy_charge_on_critical_strike_at_close_range_%" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge on Critical Strike at Close Range" } ], "{0}% chance to gain a Frenzy Charge on Critical Strike": [ { "type": "number", "index": 0, "stat": "gain_frenzy_charge_on_critical_strike_%" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge on Critical Strike" } ], "{0}% chance to gain a Frenzy Charge when you Shatter an Enemy": [ { "type": "number", "index": 0, "stat": "gain_frenzy_charge_on_enemy_shattered_chance_%" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge when you Shatter an Enemy" } ], "{0}% chance to gain a Frenzy Charge on Hit while Blinded": [ { "type": "number", "index": 0, "stat": "gain_frenzy_charge_on_hit_%_while_blinded" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge on Hit while Blinded" } ], "Gain a Frenzy Charge on Hit while Bleeding": [ { "type": "literal", "value": "Gain a Frenzy Charge on Hit while Bleeding" } ], "{0}% chance to gain a Frenzy Charge when you Hit your Marked Enemy": [ { "type": "number", "index": 0, "stat": "gain_frenzy_charge_on_hitting_marked_enemy_%" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge when you Hit your Marked Enemy" } ], "{0}% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike": [ { "type": "number", "index": 0, "stat": "gain_frenzy_charge_per_enemy_you_crit_%_chance" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike" } ], "Gain a Frenzy Charge for each Enemy you hit with a Critical Strike": [ { "type": "literal", "value": "Gain a Frenzy Charge for each Enemy you hit with a Critical Strike" } ], "{0}% chance to gain a Frenzy Charge when Hit while Channelling": [ { "type": "number", "index": 0, "stat": "gain_frenzy_charge_%_when_hit_while_channelling" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge when Hit while Channelling" } ], "Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill": [ { "type": "literal", "value": "Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill" } ], "Gain Her Embrace for {0} seconds when you Ignite an Enemy": [ { "type": "literal", "value": "Gain Her Embrace for " }, { "type": "number", "index": 0, "stat": "gain_her_embrace_for_x_ms_on_enemy_ignited", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds when you Ignite an Enemy" } ], "When you Kill a Magic Monster gain its Modifiers for 60 seconds": [ { "type": "literal", "value": "When you Kill a Magic Monster gain its Modifiers for 60 seconds" } ], "{0}% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds": [ { "type": "number", "index": 0, "stat": "gain_magic_monster_mods_on_kill_%_chance" }, { "type": "literal", "value": "% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds" } ], "When you lose Temporal Chains you gain maximum Rage": [ { "type": "literal", "value": "When you lose Temporal Chains you gain maximum Rage" } ], "Gain up to maximum Endurance Charges when you take a Critical Strike": [ { "type": "literal", "value": "Gain up to maximum Endurance Charges when you take a Critical Strike" } ], "{0}% Chance to gain up to maximum Endurance Charges when you take a Critical Strike": [ { "type": "number", "index": 0, "stat": "gain_maximum_endurance_charges_when_crit_chance_%" }, { "type": "literal", "value": "% Chance to gain up to maximum Endurance Charges when you take a Critical Strike" } ], "Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility": [ { "type": "literal", "value": "Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility" } ], "Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth": [ { "type": "literal", "value": "Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth" } ], "{0}% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges": [ { "type": "number", "index": 0, "stat": "gain_maximum_frenzy_charges_on_frenzy_charge_gained_%_chance" }, { "type": "literal", "value": "% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges" } ], "Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items": [ { "type": "literal", "value": "Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items" } ], "{0}% chance that if you would gain Power Charges, you instead gain up to\nyour maximum number of Power Charges": [ { "type": "number", "index": 0, "stat": "gain_maximum_power_charges_on_power_charge_gained_%_chance" }, { "type": "literal", "value": "% chance that if you would gain Power Charges, you instead gain up to\nyour maximum number of Power Charges" } ], "Gain up to maximum Power Charges when you use a Vaal Skill": [ { "type": "literal", "value": "Gain up to maximum Power Charges when you use a Vaal Skill" } ], "Gain {0}% increased Movement Speed for 20 seconds when you Kill an Enemy": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_movement_speed_+%_for_20_seconds_on_kill" }, { "type": "literal", "value": "% increased Movement Speed for 20 seconds when you Kill an Enemy" } ], "Dexterity provides no inherent bonus to Evasion Rating": [ { "type": "literal", "value": "Dexterity provides no inherent bonus to Evasion Rating" } ], "You have Onslaught during Soul Gain Prevention": [ { "type": "literal", "value": "You have Onslaught during Soul Gain Prevention" } ], "{0}% chance to gain Onslaught for 3 seconds when Hit": [ { "type": "number", "index": 0, "stat": "gain_onslaught_for_3_seconds_%_chance_when_hit" }, { "type": "literal", "value": "% chance to gain Onslaught for 3 seconds when Hit" } ], "Gain Onslaught for 3 seconds when Hit": [ { "type": "literal", "value": "Gain Onslaught for 3 seconds when Hit" } ], "You have Onslaught if you've changed Stance Recently": [ { "type": "literal", "value": "You have Onslaught if you've changed Stance Recently" } ], "Gain Onslaught for {0} seconds when you Warcry": [ { "type": "literal", "value": "Gain Onslaught for " }, { "type": "number", "index": 0, "stat": "gain_onslaught_ms_on_using_a_warcry", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds when you Warcry" } ], "{0}% chance to Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges": [ { "type": "number", "index": 0, "stat": "gain_onslaught_on_hit_chance_while_at_maximum_frenzy_charges_%" }, { "type": "literal", "value": "% chance to Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges" } ], "Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges": [ { "type": "literal", "value": "Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges" } ], "You gain Onslaught for {0} seconds on Hit": [ { "type": "literal", "value": "You gain Onslaught for " }, { "type": "number", "index": 0, "stat": "gain_onslaught_on_hit_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on Hit" } ], "You gain Onslaught for {0} seconds on Kill while affected by Haste": [ { "type": "literal", "value": "You gain Onslaught for " }, { "type": "number", "index": 0, "stat": "gain_onslaught_on_kill_ms_while_affected_by_haste", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on Kill while affected by Haste" } ], "You have Onslaught while at maximum Endurance Charges": [ { "type": "literal", "value": "You have Onslaught while at maximum Endurance Charges" } ], "You have Onslaught while not on Low Mana": [ { "type": "literal", "value": "You have Onslaught while not on Low Mana" } ], "You have Onslaught while on Low Life": [ { "type": "literal", "value": "You have Onslaught while on Low Life" } ], "You have Onslaught while you have Cat's Agility": [ { "type": "literal", "value": "You have Onslaught while you have Cat's Agility" } ], "You have Onslaught while Fortified": [ { "type": "literal", "value": "You have Onslaught while Fortified" } ], "Gain {0}% of Physical Damage as Extra Chaos Damage per Elder Item Equipped": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_%_of_phys_as_extra_chaos_per_elder_item_equipped" }, { "type": "literal", "value": "% of Physical Damage as Extra Chaos Damage per Elder Item Equipped" } ], "{0}% of Physical Damage prevented from Hits in the past\n10 seconds is Regenerated as Life per second": [ { "type": "number", "index": 0, "stat": "gain_%_total_phys_damage_prevented_in_the_past_10_sec_as_life_regen_per_sec", "stat_value_handlers": [ "deciseconds_to_seconds" ] }, { "type": "literal", "value": "% of Physical Damage prevented from Hits in the past\n10 seconds is Regenerated as Life per second" } ], "You have Perfect Agony if you've dealt a Critical Strike recently": [ { "type": "literal", "value": "You have Perfect Agony if you've dealt a Critical Strike recently" } ], "You have Phasing if you've Killed Recently": [ { "type": "literal", "value": "You have Phasing if you've Killed Recently" } ], "You have Phasing if you have Suppressed Spell Damage Recently": [ { "type": "literal", "value": "You have Phasing if you have Suppressed Spell Damage Recently" } ], "You have Phasing while affected by Haste": [ { "type": "literal", "value": "You have Phasing while affected by Haste" } ], "You have Phasing while you have Cat's Stealth": [ { "type": "literal", "value": "You have Phasing while you have Cat's Stealth" } ], "You have Phasing while on Low Life": [ { "type": "literal", "value": "You have Phasing while on Low Life" } ], "Gain {0}% of Physical Damage as a Random Element if you've cast Elemental Weakness in the past 10 seconds": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_+%_physical_damage_as_random_element_if_cast_elemental_weakness_in_past_10_seconds" }, { "type": "literal", "value": "% of Physical Damage as a Random Element if you've cast Elemental Weakness in the past 10 seconds" } ], "{0}% chance to gain a Power Charge on Critical Strike with Wands": [ { "type": "number", "index": 0, "stat": "gain_power_charge_on_critical_strike_with_wands_%" }, { "type": "literal", "value": "% chance to gain a Power Charge on Critical Strike with Wands" } ], "{0}% chance to gain a Power Charge when you Cast a Curse Spell": [ { "type": "number", "index": 0, "stat": "gain_power_charge_on_curse_cast_%" }, { "type": "literal", "value": "% chance to gain a Power Charge when you Cast a Curse Spell" } ], "Gain a Power Charge when you Hit a Frozen Enemy": [ { "type": "literal", "value": "Gain a Power Charge when you Hit a Frozen Enemy" } ], "{0}% chance to gain a Power Charge when you Hit a Frozen Enemy": [ { "type": "number", "index": 0, "stat": "gain_power_charge_on_hit_%_chance_against_frozen_enemy" }, { "type": "literal", "value": "% chance to gain a Power Charge when you Hit a Frozen Enemy" } ], "{0}% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons": [ { "type": "number", "index": 0, "stat": "gain_power_charge_on_kill_vs_enemies_with_less_than_5_poisons_%" }, { "type": "literal", "value": "% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons" } ], "{0}% chance to gain a Power Charge when you use a Mana Flask": [ { "type": "number", "index": 0, "stat": "gain_power_charge_on_mana_flask_use_%_chance" }, { "type": "literal", "value": "% chance to gain a Power Charge when you use a Mana Flask" } ], "{0}% chance to gain a Power Charge when you use a Vaal Skill": [ { "type": "number", "index": 0, "stat": "gain_power_charge_on_vaal_skill_use_%" }, { "type": "literal", "value": "% chance to gain a Power Charge when you use a Vaal Skill" } ], "Gain a Power Charge when you use a Vaal Skill": [ { "type": "literal", "value": "Gain a Power Charge when you use a Vaal Skill" } ], "Gain a Power Charge every Second if you haven't lost Power Charges Recently": [ { "type": "literal", "value": "Gain a Power Charge every Second if you haven't lost Power Charges Recently" } ], "Gain a Power or Frenzy Charge each second while Channelling": [ { "type": "literal", "value": "Gain a Power or Frenzy Charge each second while Channelling" } ], "Gain an Endurance, Frenzy or Power charge when you Block": [ { "type": "literal", "value": "Gain an Endurance, Frenzy or Power charge when you Block" } ], "Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary": [ { "type": "literal", "value": "Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary" } ], "Gain Sacrificial Zeal when you use a Skill, dealing you {0}% of the Skill's Mana Cost as Physical Damage per Second": [ { "type": "literal", "value": "Gain Sacrificial Zeal when you use a Skill, dealing you " }, { "type": "number", "index": 0, "stat": "gain_sacrificial_zeal_on_skill_use_%_cost_as_damage_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of the Skill's Mana Cost as Physical Damage per Second" } ], "You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal": [ { "type": "literal", "value": "You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal" } ], "Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy": [ { "type": "literal", "value": "Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy" } ], "You have Chilling Conflux for 3 seconds every 8 seconds": [ { "type": "literal", "value": "You have Chilling Conflux for 3 seconds every 8 seconds" } ], "You have Shocking Conflux for 3 seconds every 8 seconds": [ { "type": "literal", "value": "You have Shocking Conflux for 3 seconds every 8 seconds" } ], "You have Igniting Conflux for 3 seconds every 8 seconds": [ { "type": "literal", "value": "You have Igniting Conflux for 3 seconds every 8 seconds" } ], "Gain Soul Eater for {0} seconds when you use a Vaal Skill": [ { "type": "literal", "value": "Gain Soul Eater for " }, { "type": "number", "index": 0, "stat": "gain_soul_eater_for_x_ms_on_vaal_skill_use", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds when you use a Vaal Skill" } ], "Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every second": [ { "type": "literal", "value": "Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every second" } ], "Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every {0} seconds": [ { "type": "literal", "value": "Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every " }, { "type": "number", "index": 0, "stat": "gain_soul_eater_stack_on_hit_vs_unique_cooldown_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds" } ], "Spells cause you to gain Energy Shield equal to their Upfront\nCost every fifth time you Pay it": [ { "type": "literal", "value": "Spells cause you to gain Energy Shield equal to their Upfront\nCost every fifth time you Pay it" } ], "Spells cause you to gain Mana equal to their Upfront Cost every fifth time you Pay it": [ { "type": "literal", "value": "Spells cause you to gain Mana equal to their Upfront Cost every fifth time you Pay it" } ], "Gain up to maximum Fragile Regrowth when Hit": [ { "type": "literal", "value": "Gain up to maximum Fragile Regrowth when Hit" } ], "You have Vaal Pact if you've dealt a Critical Strike Recently": [ { "type": "literal", "value": "You have Vaal Pact if you've dealt a Critical Strike Recently" } ], "You have Vaal Pact while Focused": [ { "type": "literal", "value": "You have Vaal Pact while Focused" } ], "Intelligence is added to Accuracy Rating with Wands": [ { "type": "literal", "value": "Intelligence is added to Accuracy Rating with Wands" } ], "Gain {0} Fanatic Charge every second if you've Attacked in the past second": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_x_fanatic_charges_every_second_if_have_attacked_in_past_second" }, { "type": "literal", "value": " Fanatic Charge every second if you've Attacked in the past second" } ], "Gain {0} Fanatic Charges every second if you've Attacked the past second": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_x_fanatic_charges_every_second_if_have_attacked_in_past_second" }, { "type": "literal", "value": " Fanatic Charges every second if you've Attacked the past second" } ], "Lose {0} Fanatic Charge every second if you've Attacked the past second": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "gain_x_fanatic_charges_every_second_if_have_attacked_in_past_second", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Fanatic Charge every second if you've Attacked the past second" } ], "Lose {0} Fanatic Charges every second if you've Attacked the past second": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "gain_x_fanatic_charges_every_second_if_have_attacked_in_past_second", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Fanatic Charges every second if you've Attacked the past second" } ], "Gain {0} Fragile Regrowth each second": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_x_fragile_regrowth_per_second" }, { "type": "literal", "value": " Fragile Regrowth each second" } ], "Lose {0} Fragile Regrowth each second": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "gain_x_fragile_regrowth_per_second", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Fragile Regrowth each second" } ], "Attacks with Axes or Swords grant {0} Rage on Hit, no more than once every second": [ { "type": "literal", "value": "Attacks with Axes or Swords grant " }, { "type": "number", "index": 0, "stat": "gain_x_rage_on_hit_with_axes_swords_1s_cooldown" }, { "type": "literal", "value": " Rage on Hit, no more than once every second" } ], "Gain {0} Rage after Spending a total of 200 Mana": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_x_rage_per_200_mana_spent" }, { "type": "literal", "value": " Rage after Spending a total of 200 Mana" } ], "Galvanic Arrow and Storm Rain Repeat an additional time when used by a Mine": [ { "type": "literal", "value": "Galvanic Arrow and Storm Rain Repeat an additional time when used by a Mine" } ], "Galvanic Arrow and Storm Rain Repeats {0} additional times when used by a Mine": [ { "type": "literal", "value": "Galvanic Arrow and Storm Rain Repeats " }, { "type": "number", "index": 0, "stat": "galvanic_arrow_and_storm_rain_skill_repeat_count_if_mined" }, { "type": "literal", "value": " additional times when used by a Mine" } ], "Galvanic Arrow has {0}% increased Projectile Speed": [ { "type": "literal", "value": "Galvanic Arrow has " }, { "type": "number", "index": 0, "stat": "galvanic_arrow_projectile_speed_+%" }, { "type": "literal", "value": "% increased Projectile Speed" } ], "Galvanic Arrow has {0}% reduced Projectile Speed": [ { "type": "literal", "value": "Galvanic Arrow has " }, { "type": "number", "index": 0, "stat": "galvanic_arrow_projectile_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Speed" } ], "Galvanic Field has {0}% increased Cast Speed": [ { "type": "literal", "value": "Galvanic Field has " }, { "type": "number", "index": 0, "stat": "galvanic_field_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Galvanic Field deals {0}% increased Damage": [ { "type": "literal", "value": "Galvanic Field deals " }, { "type": "number", "index": 0, "stat": "galvanic_field_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Galvanic Field deasl {0}% reduced Damage": [ { "type": "literal", "value": "Galvanic Field deasl " }, { "type": "number", "index": 0, "stat": "galvanic_field_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Galvanic Field Chains an additional time": [ { "type": "literal", "value": "Galvanic Field Chains an additional time" } ], "Galvanic Field Chains {0} additional times": [ { "type": "literal", "value": "Galvanic Field Chains " }, { "type": "number", "index": 0, "stat": "galvanic_field_number_of_chains" }, { "type": "literal", "value": " additional times" } ], "General's Cry has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "General's Cry has " }, { "type": "number", "index": 0, "stat": "generals_cry_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "General's Cry has {0} to maximum number of Mirage Warriors": [ { "type": "literal", "value": "General's Cry has " }, { "type": "number", "index": 0, "stat": "generals_cry_maximum_warriors_+" }, { "type": "literal", "value": " to maximum number of Mirage Warriors" } ], "{0} to maximum Ghost Shrouds": [ { "type": "number", "index": 0, "stat": "ghost_dance_max_stacks" }, { "type": "literal", "value": " to maximum Ghost Shrouds" } ], "Recover Energy Shield equal to {0}% of your Evasion Rating when you lose a Ghost Shroud due to being Hit": [ { "type": "literal", "value": "Recover Energy Shield equal to " }, { "type": "number", "index": 0, "stat": "ghost_dance_restore_%_evasion_as_energy_shield_when_hit" }, { "type": "literal", "value": "% of your Evasion Rating when you lose a Ghost Shroud due to being Hit" } ], "Glacial Cascade has an additional Burst": [ { "type": "literal", "value": "Glacial Cascade has an additional Burst" } ], "Glacial Cascade has {0} additional Bursts": [ { "type": "literal", "value": "Glacial Cascade has " }, { "type": "number", "index": 0, "stat": "glacial_cascade_number_of_additional_bursts" }, { "type": "literal", "value": " additional Bursts" } ], "Glacial Cascade gains {0}% of Physical Damage as Extra Cold Damage": [ { "type": "literal", "value": "Glacial Cascade gains " }, { "type": "number", "index": 0, "stat": "glacial_cascade_physical_damage_%_to_add_as_cold" }, { "type": "literal", "value": "% of Physical Damage as Extra Cold Damage" } ], "Glacial Hammer deals Cold-only Splash Damage to surrounding targets": [ { "type": "literal", "value": "Glacial Hammer deals Cold-only Splash Damage to surrounding targets" } ], "{0}% of Glacial Hammer Physical Damage Converted to Cold Damage": [ { "type": "number", "index": 0, "stat": "glacial_hammer_physical_damage_%_to_convert_to_cold" }, { "type": "literal", "value": "% of Glacial Hammer Physical Damage Converted to Cold Damage" } ], "{0}% increased Global Attack Speed per Level": [ { "type": "number", "index": 0, "stat": "global_attack_speed_+%_per_level" }, { "type": "literal", "value": "% increased Global Attack Speed per Level" } ], "{0}% reduced Global Attack Speed per Level": [ { "type": "number", "index": 0, "stat": "global_attack_speed_+%_per_level", "stat_value_handlers": [ "negate", "milliseconds_to_seconds" ] }, { "type": "literal", "value": "% reduced Global Attack Speed per Level" } ], "{0}% chance to Blind with Hits against Bleeding Enemies": [ { "type": "number", "index": 0, "stat": "global_chance_to_blind_on_hit_%_vs_bleeding_enemies" }, { "type": "literal", "value": "% chance to Blind with Hits against Bleeding Enemies" } ], "{0}% increased Critical Strike Chance against Chilled Enemies": [ { "type": "number", "index": 0, "stat": "global_critical_strike_chance_+%_vs_chilled_enemies" }, { "type": "literal", "value": "% increased Critical Strike Chance against Chilled Enemies" } ], "{0}% reduced Critical Strike Chance against Chilled Enemies": [ { "type": "number", "index": 0, "stat": "global_critical_strike_chance_+%_vs_chilled_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance against Chilled Enemies" } ], "{0}% increased Defences per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "global_defences_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Defences per Frenzy Charge" } ], "{0}% reduced Defences per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "global_defences_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Defences per Frenzy Charge" } ], "{0} to Global Evasion Rating while moving": [ { "type": "number", "index": 0, "stat": "global_evasion_rating_+_while_moving" }, { "type": "literal", "value": " to Global Evasion Rating while moving" } ], "Adds {0} to {1} Cold Damage against Chilled or Frozen Enemies": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "global_minimum_added_cold_damage_vs_chilled_or_frozen_enemies" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "global_maximum_added_cold_damage_vs_chilled_or_frozen_enemies" }, { "type": "literal", "value": " Cold Damage against Chilled or Frozen Enemies" } ], "Adds {0} to {1} Fire Damage against Ignited Enemies": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "global_minimum_added_fire_damage_vs_ignited_enemies" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "global_maximum_added_fire_damage_vs_ignited_enemies" }, { "type": "literal", "value": " Fire Damage against Ignited Enemies" } ], "Adds {0} to {1} Lightning Damage to Hits against Ignited Enemies": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "global_minimum_added_lightning_damage_vs_ignited_enemies" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "global_maximum_added_lightning_damage_vs_ignited_enemies" }, { "type": "literal", "value": " Lightning Damage to Hits against Ignited Enemies" } ], "Adds {0} to {1} Lightning Damage against Shocked Enemies": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "global_minimum_added_lightning_damage_vs_shocked_enemies" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "global_maximum_added_lightning_damage_vs_shocked_enemies" }, { "type": "literal", "value": " Lightning Damage against Shocked Enemies" } ], "{0} to Global Armour while moving": [ { "type": "number", "index": 0, "stat": "global_physical_damage_reduction_rating_while_moving" }, { "type": "literal", "value": " to Global Armour while moving" } ], "Golems have {0}% increased Attack and Cast Speed": [ { "type": "literal", "value": "Golems have " }, { "type": "number", "index": 0, "stat": "golem_attack_and_cast_speed_+%" }, { "type": "literal", "value": "% increased Attack and Cast Speed" } ], "Golems have {0}% reduced Attack and Cast Speed": [ { "type": "literal", "value": "Golems have " }, { "type": "number", "index": 0, "stat": "golem_attack_and_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed" } ], "Golems have {0} to {1} Added Attack Physical Damage": [ { "type": "literal", "value": "Golems have " }, { "type": "number", "index": 0, "stat": "golem_attack_minimum_added_physical_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "golem_attack_maximum_added_physical_damage" }, { "type": "literal", "value": " Added Attack Physical Damage" } ], "{0}% increased Effect of Buffs granted by your Golems per Summoned Golem": [ { "type": "number", "index": 0, "stat": "golem_buff_effect_+%_per_summoned_golem" }, { "type": "literal", "value": "% increased Effect of Buffs granted by your Golems per Summoned Golem" } ], "{0}% reduced Effect of Buffs granted by your Golems per Summoned Golem": [ { "type": "number", "index": 0, "stat": "golem_buff_effect_+%_per_summoned_golem", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Buffs granted by your Golems per Summoned Golem" } ], "Summoned Golems Regenerate {0}% of their Life per second": [ { "type": "literal", "value": "Summoned Golems Regenerate " }, { "type": "number", "index": 0, "stat": "golem_life_regeneration_per_minute_%", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of their Life per second" } ], "Golems have {0}% increased Maximum Life": [ { "type": "literal", "value": "Golems have " }, { "type": "number", "index": 0, "stat": "golem_maximum_life_+%" }, { "type": "literal", "value": "% increased Maximum Life" } ], "Golems have {0}% reduced Maximum Life": [ { "type": "literal", "value": "Golems have " }, { "type": "number", "index": 0, "stat": "golem_maximum_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum Life" } ], "Golems have {0}% increased Maximum Mana": [ { "type": "literal", "value": "Golems have " }, { "type": "number", "index": 0, "stat": "golem_maximum_mana_+%" }, { "type": "literal", "value": "% increased Maximum Mana" } ], "Golems have {0}% reduced Maximum Mana": [ { "type": "literal", "value": "Golems have " }, { "type": "number", "index": 0, "stat": "golem_maximum_mana_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum Mana" } ], "Golems have {0}% increased Movement Speed": [ { "type": "literal", "value": "Golems have " }, { "type": "number", "index": 0, "stat": "golem_movement_speed_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Golems have {0}% reduced Movement Speed": [ { "type": "literal", "value": "Golems have " }, { "type": "number", "index": 0, "stat": "golem_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "Golems have {0} to Armour": [ { "type": "literal", "value": "Golems have " }, { "type": "number", "index": 0, "stat": "golem_physical_damage_reduction_rating" }, { "type": "literal", "value": " to Armour" } ], "Grace has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Grace has " }, { "type": "number", "index": 0, "stat": "grace_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Grace has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Grace has " }, { "type": "number", "index": 0, "stat": "grace_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "Grace has no Reservation": [ { "type": "literal", "value": "Grace has no Reservation" } ], "Animated Minions' Melee Attacks deal {0}% more Splash Damage to surrounding targets": [ { "type": "literal", "value": "Animated Minions' Melee Attacks deal " }, { "type": "number", "index": 0, "stat": "grant_animated_minion_melee_splash_damage_+%_final_for_splash" }, { "type": "literal", "value": "% more Splash Damage to surrounding targets" } ], "Animated Minions' Melee Attacks deal {0}% less Splash Damage to surrounding targets": [ { "type": "literal", "value": "Animated Minions' Melee Attacks deal " }, { "type": "number", "index": 0, "stat": "grant_animated_minion_melee_splash_damage_+%_final_for_splash", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Splash Damage to surrounding targets" } ], "If you've used a Skill Recently, you and nearby Allies have Tailwind": [ { "type": "literal", "value": "If you've used a Skill Recently, you and nearby Allies have Tailwind" } ], "Gain a Void Charge every second": [ { "type": "literal", "value": "Gain a Void Charge every second" } ], "Gain a Void Charge every {0} seconds": [ { "type": "literal", "value": "Gain a Void Charge every " }, { "type": "number", "index": 0, "stat": "grant_void_arrow_every_x_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "{0}% more Physical Damage over Time": [ { "type": "number", "index": 0, "stat": "gratuitous_violence_physical_damage_over_time_+%_final" }, { "type": "literal", "value": "% more Physical Damage over Time" } ], "{0}% less Physical Damage over Time": [ { "type": "number", "index": 0, "stat": "gratuitous_violence_physical_damage_over_time_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Physical Damage over Time" } ], "Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal {0}% increased Damage": [ { "type": "literal", "value": "Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal " }, { "type": "number", "index": 0, "stat": "ground_slam_and_sunder_poison_on_non_poisoned_enemies_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal {0}% reduced Damage": [ { "type": "literal", "value": "Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal " }, { "type": "number", "index": 0, "stat": "ground_slam_and_sunder_poison_on_non_poisoned_enemies_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Ground Slam has a {0}% chance to grant an Endurance Charge when\nyou Stun an Enemy": [ { "type": "literal", "value": "Ground Slam has a " }, { "type": "number", "index": 0, "stat": "ground_slam_chance_to_gain_endurance_charge_%_on_stun" }, { "type": "literal", "value": "% chance to grant an Endurance Charge when\nyou Stun an Enemy" } ], "Ground Slam grants an Endurance Charge on Stun": [ { "type": "literal", "value": "Ground Slam grants an Endurance Charge on Stun" } ], "Spreads Tar when you Block": [ { "type": "literal", "value": "Spreads Tar when you Block" } ], "{0}% chance to spread Tar when Hit": [ { "type": "number", "index": 0, "stat": "ground_tar_when_hit_%_chance" }, { "type": "literal", "value": "% chance to spread Tar when Hit" } ], "Guard Skills have {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Guard Skills have " }, { "type": "number", "index": 0, "stat": "guard_skill_cooldown_recovery_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Guard Skills have {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Guard Skills have " }, { "type": "number", "index": 0, "stat": "guard_skill_cooldown_recovery_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Guard Skills have {0}% increased Duration": [ { "type": "literal", "value": "Guard Skills have " }, { "type": "number", "index": 0, "stat": "guard_skill_effect_duration_+%" }, { "type": "literal", "value": "% increased Duration" } ], "Guard Skills have {0}% reduced Duration": [ { "type": "literal", "value": "Guard Skills have " }, { "type": "number", "index": 0, "stat": "guard_skill_effect_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration" } ], "[DNT] For each nearby Ally you and nearby Allies deal {0}% more Damage, up to 15%": [ { "type": "literal", "value": "[DNT] For each nearby Ally you and nearby Allies deal " }, { "type": "number", "index": 0, "stat": "guardian_damage_+%_final_to_you_and_nearby_allies_per_nearby_ally_up_to_15%" }, { "type": "literal", "value": "% more Damage, up to 15%" } ], "[DNT] For each nearby Ally you and nearby Allies deal {0}% less Damage per nearby Ally, up to 15%": [ { "type": "literal", "value": "[DNT] For each nearby Ally you and nearby Allies deal " }, { "type": "number", "index": 0, "stat": "guardian_damage_+%_final_to_you_and_nearby_allies_per_nearby_ally_up_to_15%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage per nearby Ally, up to 15%" } ], "[DNT] Every 4 seconds, remove all Curses": [ { "type": "literal", "value": "[DNT] Every 4 seconds, remove all Curses" } ], "[DNT] Every 4 seconds, Remove Elemental Ailments from you": [ { "type": "literal", "value": "[DNT] Every 4 seconds, Remove Elemental Ailments from you" } ], "While there are at least five nearby Allies, you and nearby Allies have Onslaught": [ { "type": "literal", "value": "While there are at least five nearby Allies, you and nearby Allies have Onslaught" } ], "While there is at least one nearby Ally, you and nearby Allies deal {0}% more Damage": [ { "type": "literal", "value": "While there is at least one nearby Ally, you and nearby Allies deal " }, { "type": "number", "index": 0, "stat": "guardian_with_nearby_ally_damage_+%_final_for_you_and_allies" }, { "type": "literal", "value": "% more Damage" } ], "While there is at least one nearby Ally, you and nearby Allies deal {0}% less Damage": [ { "type": "literal", "value": "While there is at least one nearby Ally, you and nearby Allies deal " }, { "type": "number", "index": 0, "stat": "guardian_with_nearby_ally_damage_+%_final_for_you_and_allies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Utility Flasks can gain Charges During their Flask Effect": [ { "type": "literal", "value": "Utility Flasks can gain Charges During their Flask Effect" } ], "{0}% increased Lifeforce": [ { "type": "number", "index": 0, "stat": "harvest_encounter_fluid_granted_+%" }, { "type": "literal", "value": "% increased Lifeforce" } ], "Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments": [ { "type": "literal", "value": "Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments" } ], "Your Curse Limit is equal to your maximum Power Charges": [ { "type": "literal", "value": "Your Curse Limit is equal to your maximum Power Charges" } ], "Modifiers to Ignite Duration on you apply to all Elemental Ailments": [ { "type": "literal", "value": "Modifiers to Ignite Duration on you apply to all Elemental Ailments" } ], "You have Onslaught if you've Summoned a Totem Recently": [ { "type": "literal", "value": "You have Onslaught if you've Summoned a Totem Recently" } ], "Cannot be Stunned if you've been Stunned during Effect": [ { "type": "literal", "value": "Cannot be Stunned if you've been Stunned during Effect" } ], "You have Lesser Brutal Shrine Buff": [ { "type": "literal", "value": "You have Lesser Brutal Shrine Buff" } ], "You have Lesser Massive Shrine Buff": [ { "type": "literal", "value": "You have Lesser Massive Shrine Buff" } ], "Haste has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Haste has " }, { "type": "number", "index": 0, "stat": "haste_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Haste has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Haste has " }, { "type": "number", "index": 0, "stat": "haste_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "Haste has no Reservation": [ { "type": "literal", "value": "Haste has no Reservation" } ], "Hatred has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Hatred has " }, { "type": "number", "index": 0, "stat": "hatred_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Hatred has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Hatred has " }, { "type": "number", "index": 0, "stat": "hatred_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "Hatred has no Reservation": [ { "type": "literal", "value": "Hatred has no Reservation" } ], "{0}% chance to receive additional Abyss items when opening a Reward Chest in a Heist": [ { "type": "number", "index": 0, "stat": "heist_additional_abyss_rewards_from_reward_chests_%" }, { "type": "literal", "value": "% chance to receive additional Abyss items when opening a Reward Chest in a Heist" } ], "{0}% chance to receive additional Armour items when opening a Reward Chest in a Heist": [ { "type": "number", "index": 0, "stat": "heist_additional_armour_rewards_from_reward_chests_%" }, { "type": "literal", "value": "% chance to receive additional Armour items when opening a Reward Chest in a Heist" } ], "{0}% chance to receive additional Blight items when opening a Reward Chest in a Heist": [ { "type": "number", "index": 0, "stat": "heist_additional_blight_rewards_from_reward_chests_%" }, { "type": "literal", "value": "% chance to receive additional Blight items when opening a Reward Chest in a Heist" } ], "{0}% chance to receive additional Breach items when opening a Reward Chest in a Heist": [ { "type": "number", "index": 0, "stat": "heist_additional_breach_rewards_from_reward_chests_%" }, { "type": "literal", "value": "% chance to receive additional Breach items when opening a Reward Chest in a Heist" } ], "{0}% chance to receive additional Corrupted items when opening a Reward Chest in a Heist": [ { "type": "number", "index": 0, "stat": "heist_additional_corrupted_rewards_from_reward_chests_%" }, { "type": "literal", "value": "% chance to receive additional Corrupted items when opening a Reward Chest in a Heist" } ], "{0}% chance to receive additional Delirium items when opening a Reward Chest in a Heist": [ { "type": "number", "index": 0, "stat": "heist_additional_delirium_rewards_from_reward_chests_%" }, { "type": "literal", "value": "% chance to receive additional Delirium items when opening a Reward Chest in a Heist" } ], "{0}% chance to receive additional Delve items when opening a Reward Chest in a Heist": [ { "type": "number", "index": 0, "stat": "heist_additional_delve_rewards_from_reward_chests_%" }, { "type": "literal", "value": "% chance to receive additional Delve items when opening a Reward Chest in a Heist" } ], "{0}% chance to receive additional Divination Card items when opening a Reward Chest in a Heist": [ { "type": "number", "index": 0, "stat": "heist_additional_divination_rewards_from_reward_chests_%" }, { "type": "literal", "value": "% chance to receive additional Divination Card items when opening a Reward Chest in a Heist" } ], "{0}% chance to receive additional Essences when opening a Reward Chest in a Heist": [ { "type": "number", "index": 0, "stat": "heist_additional_essences_rewards_from_reward_chests_%" }, { "type": "literal", "value": "% chance to receive additional Essences when opening a Reward Chest in a Heist" } ], "{0}% chance to receive additional Gem items when opening a Reward Chest in a Heist": [ { "type": "number", "index": 0, "stat": "heist_additional_gems_rewards_from_reward_chests_%" }, { "type": "literal", "value": "% chance to receive additional Gem items when opening a Reward Chest in a Heist" } ], "{0}% chance to receive additional Harbinger items when opening a Reward Chest in a Heist": [ { "type": "number", "index": 0, "stat": "heist_additional_harbinger_rewards_from_reward_chests_%" }, { "type": "literal", "value": "% chance to receive additional Harbinger items when opening a Reward Chest in a Heist" } ], "{0}% chance to receive additional Jewellery when opening a Reward Chest in a Heist": [ { "type": "number", "index": 0, "stat": "heist_additional_jewellery_rewards_from_reward_chests_%" }, { "type": "literal", "value": "% chance to receive additional Jewellery when opening a Reward Chest in a Heist" } ], "{0}% chance to receive additional Legion items when opening a Reward Chest in a Heist": [ { "type": "number", "index": 0, "stat": "heist_additional_legion_rewards_from_reward_chests_%" }, { "type": "literal", "value": "% chance to receive additional Legion items when opening a Reward Chest in a Heist" } ], "{0}% chance to receive additional Ultimatum items when opening a Reward Chest in a Heist": [ { "type": "number", "index": 0, "stat": "heist_additional_metamorph_rewards_from_reward_chests_%" }, { "type": "literal", "value": "% chance to receive additional Ultimatum items when opening a Reward Chest in a Heist" } ], "{0}% chance to receive additional Perandus items when opening a Reward Chest in a Heist": [ { "type": "number", "index": 0, "stat": "heist_additional_perandus_rewards_from_reward_chests_%" }, { "type": "literal", "value": "% chance to receive additional Perandus items when opening a Reward Chest in a Heist" } ], "{0}% chance to receive additional Talismans when opening a Reward Chest in a Heist": [ { "type": "number", "index": 0, "stat": "heist_additional_talisman_rewards_from_reward_chests_%" }, { "type": "literal", "value": "% chance to receive additional Talismans when opening a Reward Chest in a Heist" } ], "{0}% chance to receive additional Unique items when opening a Reward Chest in a Heist": [ { "type": "number", "index": 0, "stat": "heist_additional_uniques_rewards_from_reward_chests_%" }, { "type": "literal", "value": "% chance to receive additional Unique items when opening a Reward Chest in a Heist" } ], "{0}% chance to receive additional Weapons when opening a Reward Chest in a Heist": [ { "type": "number", "index": 0, "stat": "heist_additional_weapons_rewards_from_reward_chests_%" }, { "type": "literal", "value": "% chance to receive additional Weapons when opening a Reward Chest in a Heist" } ], "Guards add additional Alert Level on Death": [ { "type": "literal", "value": "Guards add additional Alert Level on Death" } ], "Guards remove Alert Level on Death": [ { "type": "literal", "value": "Guards remove Alert Level on Death" } ], "Alert Level increases by {0}% per second": [ { "type": "literal", "value": "Alert Level increases by " }, { "type": "number", "index": 0, "stat": "heist_alert_level_gained_per_10_sec", "stat_value_handlers": [ "divide_by_one_hundred_2dp_if_required" ] }, { "type": "literal", "value": "% per second" } ], "Alert Level reduces by {0}% per second": [ { "type": "literal", "value": "Alert Level reduces by " }, { "type": "number", "index": 0, "stat": "heist_alert_level_gained_per_10_sec", "stat_value_handlers": [ "divide_by_one_hundred_2dp_if_required", "negate" ] }, { "type": "literal", "value": "% per second" } ], "{0}% chance to receive an additional Heist Target when opening a Reward Chest in a Heist": [ { "type": "number", "index": 0, "stat": "heist_chests_chance_for_secondary_objectives_%" }, { "type": "literal", "value": "% chance to receive an additional Heist Target when opening a Reward Chest in a Heist" } ], "Heist Chests have a {0}% chance to Duplicate contained Blighted Maps and Catalysts": [ { "type": "literal", "value": "Heist Chests have a " }, { "type": "number", "index": 0, "stat": "heist_chests_double_blighted_maps_and_catalysts_%" }, { "type": "literal", "value": "% chance to Duplicate contained Blighted Maps and Catalysts" } ], "Heist Chests Duplicate contained Blighted Maps and Catalysts": [ { "type": "literal", "value": "Heist Chests Duplicate contained Blighted Maps and Catalysts" } ], "Heist Chests have a {0}% chance to Duplicate contained Breach Splinters": [ { "type": "literal", "value": "Heist Chests have a " }, { "type": "number", "index": 0, "stat": "heist_chests_double_breach_splinters_%" }, { "type": "literal", "value": "% chance to Duplicate contained Breach Splinters" } ], "Heist Chests Duplicate contained Breach Splinters": [ { "type": "literal", "value": "Heist Chests Duplicate contained Breach Splinters" } ], "Heist Chests have a {0}% chance to Duplicate contained Catalysts": [ { "type": "literal", "value": "Heist Chests have a " }, { "type": "number", "index": 0, "stat": "heist_chests_double_catalysts_%" }, { "type": "literal", "value": "% chance to Duplicate contained Catalysts" } ], "Heist Chests Duplicate contained Catalysts": [ { "type": "literal", "value": "Heist Chests Duplicate contained Catalysts" } ], "Heist Chests have a {0}% chance to Duplicate contained Basic Currency": [ { "type": "literal", "value": "Heist Chests have a " }, { "type": "number", "index": 0, "stat": "heist_chests_double_currency_%" }, { "type": "literal", "value": "% chance to Duplicate contained Basic Currency" } ], "Heist Chests Duplicate contained Basic Currency": [ { "type": "literal", "value": "Heist Chests Duplicate contained Basic Currency" } ], "Heist Chests have a {0}% chance to Duplicate contained Delirium Orbs and Splinters": [ { "type": "literal", "value": "Heist Chests have a " }, { "type": "number", "index": 0, "stat": "heist_chests_double_delirium_orbs_and_splinters_%" }, { "type": "literal", "value": "% chance to Duplicate contained Delirium Orbs and Splinters" } ], "Heist Chests Duplicate contained Delirium Orbs and Splinters": [ { "type": "literal", "value": "Heist Chests Duplicate contained Delirium Orbs and Splinters" } ], "Heist Chests have a {0}% chance to Duplicate contained Divination Cards": [ { "type": "literal", "value": "Heist Chests have a " }, { "type": "number", "index": 0, "stat": "heist_chests_double_divination_cards_%" }, { "type": "literal", "value": "% chance to Duplicate contained Divination Cards" } ], "Heist Chests Duplicate contained Divination Cards": [ { "type": "literal", "value": "Heist Chests Duplicate contained Divination Cards" } ], "Heist Chests have a {0}% chance to Duplicate contained Essences": [ { "type": "literal", "value": "Heist Chests have a " }, { "type": "number", "index": 0, "stat": "heist_chests_double_essences_%" }, { "type": "literal", "value": "% chance to Duplicate contained Essences" } ], "Heist Chests Duplicate contained Essences": [ { "type": "literal", "value": "Heist Chests Duplicate contained Essences" } ], "Heist Chests have a {0}% chance to Duplicate contained Jewels": [ { "type": "literal", "value": "Heist Chests have a " }, { "type": "number", "index": 0, "stat": "heist_chests_double_jewels_%" }, { "type": "literal", "value": "% chance to Duplicate contained Jewels" } ], "Heist Chests Duplicate contained Jewels": [ { "type": "literal", "value": "Heist Chests Duplicate contained Jewels" } ], "Heist Chests have a {0}% chance to Duplicate contained Legion Splinters": [ { "type": "literal", "value": "Heist Chests have a " }, { "type": "number", "index": 0, "stat": "heist_chests_double_legion_splinters_%" }, { "type": "literal", "value": "% chance to Duplicate contained Legion Splinters" } ], "Heist Chests Duplicate contained Legion Splinters": [ { "type": "literal", "value": "Heist Chests Duplicate contained Legion Splinters" } ], "Heist Chests have a {0}% chance to Duplicate contained Map Fragments": [ { "type": "literal", "value": "Heist Chests have a " }, { "type": "number", "index": 0, "stat": "heist_chests_double_map_fragments_%" }, { "type": "literal", "value": "% chance to Duplicate contained Map Fragments" } ], "Heist Chests Duplicate contained Map Fragments": [ { "type": "literal", "value": "Heist Chests Duplicate contained Map Fragments" } ], "Heist Chests have a {0}% chance to Duplicate contained Maps": [ { "type": "literal", "value": "Heist Chests have a " }, { "type": "number", "index": 0, "stat": "heist_chests_double_maps_%" }, { "type": "literal", "value": "% chance to Duplicate contained Maps" } ], "Heist Chests Duplicate contained Maps": [ { "type": "literal", "value": "Heist Chests Duplicate contained Maps" } ], "Heist Chests have a {0}% chance to Duplicate contained Oils": [ { "type": "literal", "value": "Heist Chests have a " }, { "type": "number", "index": 0, "stat": "heist_chests_double_oils_%" }, { "type": "literal", "value": "% chance to Duplicate contained Oils" } ], "Heist Chests Duplicate contained Oils": [ { "type": "literal", "value": "Heist Chests Duplicate contained Oils" } ], "Heist Chests have a {0}% chance to Duplicate contained Scarabs": [ { "type": "literal", "value": "Heist Chests have a " }, { "type": "number", "index": 0, "stat": "heist_chests_double_scarabs_%" }, { "type": "literal", "value": "% chance to Duplicate contained Scarabs" } ], "Heist Chests Duplicate contained Scarabs": [ { "type": "literal", "value": "Heist Chests Duplicate contained Scarabs" } ], "Heist Chests have a {0}% chance to Duplicate contained Sextants": [ { "type": "literal", "value": "Heist Chests have a " }, { "type": "number", "index": 0, "stat": "heist_chests_double_sextants_%" }, { "type": "literal", "value": "% chance to Duplicate contained Sextants" } ], "Heist Chests duplicate contained Sextants": [ { "type": "literal", "value": "Heist Chests duplicate contained Sextants" } ], "Heist Chests have a {0}% chance to contain twice as many Uniques": [ { "type": "literal", "value": "Heist Chests have a " }, { "type": "number", "index": 0, "stat": "heist_chests_double_uniques_%" }, { "type": "literal", "value": "% chance to contain twice as many Uniques" } ], "Heist Chests contain twice as many Uniques": [ { "type": "literal", "value": "Heist Chests contain twice as many Uniques" } ], "Heist Chests have a {0}% chance to contain more valuable Uniques": [ { "type": "literal", "value": "Heist Chests have a " }, { "type": "number", "index": 0, "stat": "heist_chests_unique_rarity_%" }, { "type": "literal", "value": "% chance to contain more valuable Uniques" } ], "Heist Chests contain more valuable Uniques": [ { "type": "literal", "value": "Heist Chests contain more valuable Uniques" } ], "Smuggler's Caches have {0}% chance to Duplicate contained Rogue's Markers": [ { "type": "literal", "value": "Smuggler's Caches have " }, { "type": "number", "index": 0, "stat": "heist_coins_from_world_chests_double_%" }, { "type": "literal", "value": "% chance to Duplicate contained Rogue's Markers" } ], "Smuggler's Caches Duplicate contained Rogue's Markers": [ { "type": "literal", "value": "Smuggler's Caches Duplicate contained Rogue's Markers" } ], "Monsters have {0}% chance to Duplicate dropped Rogue's Marker": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "heist_coins_dropped_by_monsters_double_%" }, { "type": "literal", "value": "% chance to Duplicate dropped Rogue's Marker" } ], "Monsters Duplicate dropped Rogue's Marker": [ { "type": "literal", "value": "Monsters Duplicate dropped Rogue's Marker" } ], "{0}% increased raising of Alert Level from opening Chests": [ { "type": "number", "index": 0, "stat": "heist_contract_alert_level_from_chests_+%" }, { "type": "literal", "value": "% increased raising of Alert Level from opening Chests" } ], "{0}% reduced raising of Alert Level from opening Chests": [ { "type": "number", "index": 0, "stat": "heist_contract_alert_level_from_chests_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced raising of Alert Level from opening Chests" } ], "{0}% increased raising of Alert Level from Killing Monsters": [ { "type": "number", "index": 0, "stat": "heist_contract_alert_level_from_monsters_+%" }, { "type": "literal", "value": "% increased raising of Alert Level from Killing Monsters" } ], "{0}% reduced raising of Alert Level from Killing Monsters": [ { "type": "number", "index": 0, "stat": "heist_contract_alert_level_from_monsters_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced raising of Alert Level from Killing Monsters" } ], "{0}% increased raising of Alert Level": [ { "type": "number", "index": 0, "stat": "heist_contract_alert_level_+%" }, { "type": "literal", "value": "% increased raising of Alert Level" } ], "{0}% reduced raising of Alert Level": [ { "type": "number", "index": 0, "stat": "heist_contract_alert_level_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced raising of Alert Level" } ], "The Ring's Cut increased by {0}%": [ { "type": "literal", "value": "The Ring's Cut increased by " }, { "type": "number", "index": 0, "stat": "heist_contract_gang_cost_+%" }, { "type": "literal", "value": "%" } ], "The Ring's Cut reduced by {0}%": [ { "type": "literal", "value": "The Ring's Cut reduced by " }, { "type": "number", "index": 0, "stat": "heist_contract_gang_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "%" } ], "The Ring takes no Cut": [ { "type": "literal", "value": "The Ring takes no Cut" } ], "{0}% chance to find additional Heist Targets from Secret Reward Rooms": [ { "type": "number", "index": 0, "stat": "heist_contract_generate_secondary_objectives_chance_%" }, { "type": "literal", "value": "% chance to find additional Heist Targets from Secret Reward Rooms" } ], "Guards deal {0}% increased Damage": [ { "type": "literal", "value": "Guards deal " }, { "type": "number", "index": 0, "stat": "heist_contract_guarding_monsters_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Guards deal {0}% reduced Damage": [ { "type": "literal", "value": "Guards deal " }, { "type": "number", "index": 0, "stat": "heist_contract_guarding_monsters_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Guards take {0}% increased Damage": [ { "type": "literal", "value": "Guards take " }, { "type": "number", "index": 0, "stat": "heist_contract_guarding_monsters_take_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Guards take {0}% reduced Damage": [ { "type": "literal", "value": "Guards take " }, { "type": "number", "index": 0, "stat": "heist_contract_guarding_monsters_take_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Can unlock {0} Mechanical Chest after Lockdown per Wing": [ { "type": "literal", "value": "Can unlock " }, { "type": "number", "index": 0, "stat": "heist_contract_mechanical_unlock_count" }, { "type": "literal", "value": " Mechanical Chest after Lockdown per Wing" } ], "Can unlock {0} Mechanical Chests after Lockdown per Wing": [ { "type": "literal", "value": "Can unlock " }, { "type": "number", "index": 0, "stat": "heist_contract_mechanical_unlock_count" }, { "type": "literal", "value": " Mechanical Chests after Lockdown per Wing" } ], "Can unlock {0} Magical Chest after Lockdown per Wing": [ { "type": "literal", "value": "Can unlock " }, { "type": "number", "index": 0, "stat": "heist_contract_magical_unlock_count" }, { "type": "literal", "value": " Magical Chest after Lockdown per Wing" } ], "Can unlock {0} Magical Chests after Lockdown per Wing": [ { "type": "literal", "value": "Can unlock " }, { "type": "number", "index": 0, "stat": "heist_contract_magical_unlock_count" }, { "type": "literal", "value": " Magical Chests after Lockdown per Wing" } ], "No Travel Cost": [ { "type": "literal", "value": "No Travel Cost" } ], "{0}% increased Hiring Fee of Rogues": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_cost_+%" }, { "type": "literal", "value": "% increased Hiring Fee of Rogues" } ], "{0}% reduced Hiring Fee of Rogues": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Hiring Fee of Rogues" } ], "{0}% increased Job speed": [ { "type": "number", "index": 0, "stat": "heist_contract_objective_completion_time_+%" }, { "type": "literal", "value": "% increased Job speed" } ], "{0}% reduced Job speed": [ { "type": "number", "index": 0, "stat": "heist_contract_objective_completion_time_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Job speed" } ], "Patrol Packs have {0}% increased chance to be replaced by an Elite Patrol Pack": [ { "type": "literal", "value": "Patrol Packs have " }, { "type": "number", "index": 0, "stat": "heist_contract_patrol_additional_elite_chance_+%" }, { "type": "literal", "value": "% increased chance to be replaced by an Elite Patrol Pack" } ], "Patrol Packs have {0}% reduced chance to be replaced by an Elite Patrol Pack": [ { "type": "literal", "value": "Patrol Packs have " }, { "type": "number", "index": 0, "stat": "heist_contract_patrol_additional_elite_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be replaced by an Elite Patrol Pack" } ], "Patrolling Monsters deal {0}% increased Damage": [ { "type": "literal", "value": "Patrolling Monsters deal " }, { "type": "number", "index": 0, "stat": "heist_contract_patrol_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Patrolling Monsters deal {0}% reduced Damage": [ { "type": "literal", "value": "Patrolling Monsters deal " }, { "type": "number", "index": 0, "stat": "heist_contract_patrol_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Patrol Packs take {0}% increased damage": [ { "type": "literal", "value": "Patrol Packs take " }, { "type": "number", "index": 0, "stat": "heist_contract_patrol_take_damage_+%" }, { "type": "literal", "value": "% increased damage" } ], "Patrol Packs take {0}% reduced damage": [ { "type": "literal", "value": "Patrol Packs take " }, { "type": "number", "index": 0, "stat": "heist_contract_patrol_take_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced damage" } ], "Reward Room Monsters deal {0}% increased Damage": [ { "type": "literal", "value": "Reward Room Monsters deal " }, { "type": "number", "index": 0, "stat": "heist_contract_side_area_monsters_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Reward Room Monsters deal {0}% reduced Damage": [ { "type": "literal", "value": "Reward Room Monsters deal " }, { "type": "number", "index": 0, "stat": "heist_contract_side_area_monsters_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Reward Room Monsters take {0}% increased Damage": [ { "type": "literal", "value": "Reward Room Monsters take " }, { "type": "number", "index": 0, "stat": "heist_contract_side_area_monsters_take_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Reward Room Monsters take {0}% reduced Damage": [ { "type": "literal", "value": "Reward Room Monsters take " }, { "type": "number", "index": 0, "stat": "heist_contract_side_area_monsters_take_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% increased Total Heist Fee": [ { "type": "number", "index": 0, "stat": "heist_contract_total_cost_+%_final" }, { "type": "literal", "value": "% increased Total Heist Fee" } ], "{0}% reduced Total Heist Fee": [ { "type": "number", "index": 0, "stat": "heist_contract_total_cost_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Total Heist Fee" } ], "{0}% increased Travel Fee": [ { "type": "number", "index": 0, "stat": "heist_contract_travel_cost_+%" }, { "type": "literal", "value": "% increased Travel Fee" } ], "{0}% reduced Travel Fee": [ { "type": "number", "index": 0, "stat": "heist_contract_travel_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Travel Fee" } ], "{0}% chance in Heists for Orbs of Alchemy to drop as Blessed Orbs instead": [ { "type": "number", "index": 0, "stat": "heist_currency_alchemy_drops_as_blessed_%" }, { "type": "literal", "value": "% chance in Heists for Orbs of Alchemy to drop as Blessed Orbs instead" } ], "In Heists Orbs of Alchemy drop as Blessed Orbs instead": [ { "type": "literal", "value": "In Heists Orbs of Alchemy drop as Blessed Orbs instead" } ], "{0}% chance in Heists for Orbs of Alchemy to drop as Divine Orbs instead": [ { "type": "number", "index": 0, "stat": "heist_currency_alchemy_drops_as_divine_%" }, { "type": "literal", "value": "% chance in Heists for Orbs of Alchemy to drop as Divine Orbs instead" } ], "In Heists Orbs of Alchemy drop as Divine Orbs instead": [ { "type": "literal", "value": "In Heists Orbs of Alchemy drop as Divine Orbs instead" } ], "{0}% chance in Heists for Orbs of Alchemy to drop as Exalted Orbs instead": [ { "type": "number", "index": 0, "stat": "heist_currency_alchemy_drops_as_exalted_%" }, { "type": "literal", "value": "% chance in Heists for Orbs of Alchemy to drop as Exalted Orbs instead" } ], "In Heists Orbs of Alchemy drop as Exalted Orbs instead": [ { "type": "literal", "value": "In Heists Orbs of Alchemy drop as Exalted Orbs instead" } ], "{0}% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead": [ { "type": "number", "index": 0, "stat": "heist_currency_alteration_drops_as_alchemy_%" }, { "type": "literal", "value": "% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead" } ], "In Heists Orbs of Alteration drop as Orbs of Alchemy instead": [ { "type": "literal", "value": "In Heists Orbs of Alteration drop as Orbs of Alchemy instead" } ], "{0}% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead": [ { "type": "number", "index": 0, "stat": "heist_currency_alteration_drops_as_chaos_%" }, { "type": "literal", "value": "% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead" } ], "In Heists Orbs of Alteration drop as Chaos Orbs instead": [ { "type": "literal", "value": "In Heists Orbs of Alteration drop as Chaos Orbs instead" } ], "{0}% chance in Heists for Orbs of Alteration to drop as Regal Orbs instead": [ { "type": "number", "index": 0, "stat": "heist_currency_alteration_drops_as_regal_%" }, { "type": "literal", "value": "% chance in Heists for Orbs of Alteration to drop as Regal Orbs instead" } ], "In Heists Orbs of Alteration drop as Regal Orbs instead": [ { "type": "literal", "value": "In Heists Orbs of Alteration drop as Regal Orbs instead" } ], "{0}% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead": [ { "type": "number", "index": 0, "stat": "heist_currency_augmentation_drops_as_alchemy_%" }, { "type": "literal", "value": "% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead" } ], "In Heists Orbs of Augmentation drop as Orbs of Alchemy instead": [ { "type": "literal", "value": "In Heists Orbs of Augmentation drop as Orbs of Alchemy instead" } ], "{0}% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead": [ { "type": "number", "index": 0, "stat": "heist_currency_augmentation_drops_as_chaos_%" }, { "type": "literal", "value": "% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead" } ], "In Heists Orbs of Augmentation drop as Chaos Orbs instead": [ { "type": "literal", "value": "In Heists Orbs of Augmentation drop as Chaos Orbs instead" } ], "{0}% chance in Heists for Orbs of Augmentation to drop as Regal Orbs instead": [ { "type": "number", "index": 0, "stat": "heist_currency_augmentation_drops_as_regal_%" }, { "type": "literal", "value": "% chance in Heists for Orbs of Augmentation to drop as Regal Orbs instead" } ], "In Heists Orbs of Augmentation drop as Regal Orbs instead": [ { "type": "literal", "value": "In Heists Orbs of Augmentation drop as Regal Orbs instead" } ], "{0}% chance in Heists for Chaos Orbs to drop as Blessed Orbs instead": [ { "type": "number", "index": 0, "stat": "heist_currency_chaos_drops_as_blessed_%" }, { "type": "literal", "value": "% chance in Heists for Chaos Orbs to drop as Blessed Orbs instead" } ], "In Heists Chaos Orbs drop as Blessed Orbs instead": [ { "type": "literal", "value": "In Heists Chaos Orbs drop as Blessed Orbs instead" } ], "{0}% chance in Heists for Chaos Orbs to drop as Divine Orbs instead": [ { "type": "number", "index": 0, "stat": "heist_currency_chaos_drops_as_divine_%" }, { "type": "literal", "value": "% chance in Heists for Chaos Orbs to drop as Divine Orbs instead" } ], "In Heists Chaos Orbs drop as Divine Orbs instead": [ { "type": "literal", "value": "In Heists Chaos Orbs drop as Divine Orbs instead" } ], "{0}% chance in Heists for Chaos Orbs to drop as Exalted Orbs instead": [ { "type": "number", "index": 0, "stat": "heist_currency_chaos_drops_as_exalted_%" }, { "type": "literal", "value": "% chance in Heists for Chaos Orbs to drop as Exalted Orbs instead" } ], "In Heists Chaos Orbs drop as Exalted Orbs instead": [ { "type": "literal", "value": "In Heists Chaos Orbs drop as Exalted Orbs instead" } ], "{0}% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead": [ { "type": "number", "index": 0, "stat": "heist_currency_chromatic_drops_as_fusing_%" }, { "type": "literal", "value": "% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead" } ], "In Heists Chromatic Orbs drop as Orbs of Fusing instead": [ { "type": "literal", "value": "In Heists Chromatic Orbs drop as Orbs of Fusing instead" } ], "{0}% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead": [ { "type": "number", "index": 0, "stat": "heist_currency_chromatic_drops_as_jewellers_%" }, { "type": "literal", "value": "% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead" } ], "In Heists Chromatic Orbs drop as Jeweller's Orbs instead": [ { "type": "literal", "value": "In Heists Chromatic Orbs drop as Jeweller's Orbs instead" } ], "{0}% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead": [ { "type": "number", "index": 0, "stat": "heist_currency_jewellers_drops_as_fusing_%" }, { "type": "literal", "value": "% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead" } ], "In Heists Jeweller's Orbs drop as Orbs of Fusing instead": [ { "type": "literal", "value": "In Heists Jeweller's Orbs drop as Orbs of Fusing instead" } ], "{0}% chance in Heists for Regal Orbs to drop as Blessed Orbs instead": [ { "type": "number", "index": 0, "stat": "heist_currency_regal_drops_as_blessed_%" }, { "type": "literal", "value": "% chance in Heists for Regal Orbs to drop as Blessed Orbs instead" } ], "In Heists Regal Orbs drop as Blessed Orbs instead": [ { "type": "literal", "value": "In Heists Regal Orbs drop as Blessed Orbs instead" } ], "{0}% chance in Heists for Regal Orbs to drop as Divine Orbs instead": [ { "type": "number", "index": 0, "stat": "heist_currency_regal_drops_as_divine_%" }, { "type": "literal", "value": "% chance in Heists for Regal Orbs to drop as Divine Orbs instead" } ], "In Heists Regal Orbs drop as Divine Orbs instead": [ { "type": "literal", "value": "In Heists Regal Orbs drop as Divine Orbs instead" } ], "{0}% chance in Heists for Regal Orbs to drop as Exalted Orbs instead": [ { "type": "number", "index": 0, "stat": "heist_currency_regal_drops_as_exalted_%" }, { "type": "literal", "value": "% chance in Heists for Regal Orbs to drop as Exalted Orbs instead" } ], "In Heists Regal Orbs drop as Exalted Orbs instead": [ { "type": "literal", "value": "In Heists Regal Orbs drop as Exalted Orbs instead" } ], "{0}% chance in Heists for Orbs of Regret to drop as Orbs of Annulment instead": [ { "type": "number", "index": 0, "stat": "heist_currency_regret_drops_as_annulment_%" }, { "type": "literal", "value": "% chance in Heists for Orbs of Regret to drop as Orbs of Annulment instead" } ], "In Heists Orbs of Regret drop as Orbs of Annulment instead": [ { "type": "literal", "value": "In Heists Orbs of Regret drop as Orbs of Annulment instead" } ], "{0}% chance in Heists for Orbs of Scouring to drop as Orbs of Annulment instead": [ { "type": "number", "index": 0, "stat": "heist_currency_scouring_drops_as_annulment_%" }, { "type": "literal", "value": "% chance in Heists for Orbs of Scouring to drop as Orbs of Annulment instead" } ], "In Heists Orbs of Scouring drop as Orbs of Annulment instead": [ { "type": "literal", "value": "In Heists Orbs of Scouring drop as Orbs of Annulment instead" } ], "{0}% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead": [ { "type": "number", "index": 0, "stat": "heist_currency_scouring_drops_as_regret_%" }, { "type": "literal", "value": "% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead" } ], "In Heists Orbs of Scouring drop as Orbs of Regret instead": [ { "type": "literal", "value": "In Heists Orbs of Scouring drop as Orbs of Regret instead" } ], "{0}% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead": [ { "type": "number", "index": 0, "stat": "heist_currency_transmutation_drops_as_alchemy_%" }, { "type": "literal", "value": "% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead" } ], "In Heists Orbs of Transmutation drop as Orbs of Alchemy instead": [ { "type": "literal", "value": "In Heists Orbs of Transmutation drop as Orbs of Alchemy instead" } ], "{0}% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead": [ { "type": "number", "index": 0, "stat": "heist_currency_transmutation_drops_as_chaos_%" }, { "type": "literal", "value": "% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead" } ], "In Heists Orbs of Transmutation drop as Chaos Orbs instead": [ { "type": "literal", "value": "In Heists Orbs of Transmutation drop as Chaos Orbs instead" } ], "{0}% chance in Heists for Orbs of Transmutation to drop as Regal Orbs instead": [ { "type": "number", "index": 0, "stat": "heist_currency_transmutation_drops_as_regal_%" }, { "type": "literal", "value": "% chance in Heists for Orbs of Transmutation to drop as Regal Orbs instead" } ], "In Heists Orbs of Transmutation drop as Regal Orbs instead": [ { "type": "literal", "value": "In Heists Orbs of Transmutation drop as Regal Orbs instead" } ], "{0}% chance in Heists for Basic Currency drops to be Duplicated": [ { "type": "number", "index": 0, "stat": "heist_drops_double_currency_%" }, { "type": "literal", "value": "% chance in Heists for Basic Currency drops to be Duplicated" } ], "Basic Currency drops in Heists are Duplicated": [ { "type": "literal", "value": "Basic Currency drops in Heists are Duplicated" } ], "Guards have {0}% chance to be Magic": [ { "type": "literal", "value": "Guards have " }, { "type": "number", "index": 0, "stat": "heist_guards_are_magic" }, { "type": "literal", "value": "% chance to be Magic" } ], "Guards have {0}% chance to be Rare": [ { "type": "literal", "value": "Guards have " }, { "type": "number", "index": 0, "stat": "heist_guards_are_rare" }, { "type": "literal", "value": "% chance to be Rare" } ], "{0}% chance to Avoid being Interrupted": [ { "type": "number", "index": 0, "stat": "heist_interruption_resistance_%" }, { "type": "literal", "value": "% chance to Avoid being Interrupted" } ], "{0}% increased Quantity of Items dropped in Heists": [ { "type": "number", "index": 0, "stat": "heist_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items dropped in Heists" } ], "{0}% reduced Quantity of Items dropped in Heists": [ { "type": "number", "index": 0, "stat": "heist_item_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items dropped in Heists" } ], "{0}% increased Rarity of Items dropped in Heists": [ { "type": "number", "index": 0, "stat": "heist_item_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items dropped in Heists" } ], "{0}% reduced Rarity of Items dropped in Heists": [ { "type": "number", "index": 0, "stat": "heist_item_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items dropped in Heists" } ], "{0}% chance in Heists for Items to drop fully linked": [ { "type": "number", "index": 0, "stat": "heist_items_are_fully_linked_%" }, { "type": "literal", "value": "% chance in Heists for Items to drop fully linked" } ], "Items in Heists drop fully linked": [ { "type": "literal", "value": "Items in Heists drop fully linked" } ], "{0}% chance in Heists for Items to drop Corrupted": [ { "type": "number", "index": 0, "stat": "heist_items_drop_corrupted_%" }, { "type": "literal", "value": "% chance in Heists for Items to drop Corrupted" } ], "Items in Heists drop Corrupted": [ { "type": "literal", "value": "Items in Heists drop Corrupted" } ], "{0}% chance in Heists for Items to drop Identified": [ { "type": "number", "index": 0, "stat": "heist_items_drop_identified_%" }, { "type": "literal", "value": "% chance in Heists for Items to drop Identified" } ], "Items in Heists drop Identified": [ { "type": "literal", "value": "Items in Heists drop Identified" } ], "{0}% chance in Heists for Items to drop with Elder Influence": [ { "type": "number", "index": 0, "stat": "heist_items_have_elder_influence_%" }, { "type": "literal", "value": "% chance in Heists for Items to drop with Elder Influence" } ], "Items in Heists drop with Elder Influence": [ { "type": "literal", "value": "Items in Heists drop with Elder Influence" } ], "{0}% chance in Heists for Items to drop with an additional Socket": [ { "type": "number", "index": 0, "stat": "heist_items_have_one_additional_socket_%" }, { "type": "literal", "value": "% chance in Heists for Items to drop with an additional Socket" } ], "Items in Heists drop with an additional Socket": [ { "type": "literal", "value": "Items in Heists drop with an additional Socket" } ], "{0}% chance in Heists for Items to drop with Shaper Influence": [ { "type": "number", "index": 0, "stat": "heist_items_have_shaper_influence_%" }, { "type": "literal", "value": "% chance in Heists for Items to drop with Shaper Influence" } ], "Items in Heists drop with Shaper Influence": [ { "type": "literal", "value": "Items in Heists drop with Shaper Influence" } ], "+{0} to Agility Level for Heists": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "heist_job_agility_level_+" }, { "type": "literal", "value": " to Agility Level for Heists" } ], "+{0} to Brute Force Level for Heists": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "heist_job_brute_force_level_+" }, { "type": "literal", "value": " to Brute Force Level for Heists" } ], "+{0} to Counter-Thaumaturgy Level for Heists": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "heist_job_counter_thaumaturgy_level_+" }, { "type": "literal", "value": " to Counter-Thaumaturgy Level for Heists" } ], "+{0} to Deception Level for Heists": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "heist_job_deception_level_+" }, { "type": "literal", "value": " to Deception Level for Heists" } ], "+{0} to Demolition Level for Heists": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "heist_job_demolition_level_+" }, { "type": "literal", "value": " to Demolition Level for Heists" } ], "{0}% increased Demolition speed": [ { "type": "number", "index": 0, "stat": "heist_job_demolition_speed_+%" }, { "type": "literal", "value": "% increased Demolition speed" } ], "{0}% reduced Demolition speed": [ { "type": "number", "index": 0, "stat": "heist_job_demolition_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Demolition speed" } ], "+{0} to Engineering Level for Heists": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "heist_job_engineering_level_+" }, { "type": "literal", "value": " to Engineering Level for Heists" } ], "+{0} to Lockpicking Level for Heists": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "heist_job_lockpicking_level_+" }, { "type": "literal", "value": " to Lockpicking Level for Heists" } ], "{0}% increased Lockpicking speed": [ { "type": "number", "index": 0, "stat": "heist_job_lockpicking_speed_+%" }, { "type": "literal", "value": "% increased Lockpicking speed" } ], "{0}% reduced Lockpicking speed": [ { "type": "number", "index": 0, "stat": "heist_job_lockpicking_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lockpicking speed" } ], "+{0} to Perception Level for Heists": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "heist_job_perception_level_+" }, { "type": "literal", "value": " to Perception Level for Heists" } ], "+{0} to Trap Disarmament Level for Heists": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "heist_job_trap_disarmament_level_+" }, { "type": "literal", "value": " to Trap Disarmament Level for Heists" } ], "{0}% increased Trap Disarmament speed": [ { "type": "number", "index": 0, "stat": "heist_job_trap_disarmament_speed_+%" }, { "type": "literal", "value": "% increased Trap Disarmament speed" } ], "{0}% reduced Trap Disarmament speed": [ { "type": "number", "index": 0, "stat": "heist_job_trap_disarmament_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Trap Disarmament speed" } ], "Lockdown occurs immediately when Alert Level is full": [ { "type": "literal", "value": "Lockdown occurs immediately when Alert Level is full" } ], "Can Scout nearby Enemy Patrols and Elite Patrols during Heists": [ { "type": "literal", "value": "Can Scout nearby Enemy Patrols and Elite Patrols during Heists" } ], "{0}% increased Blueprint Revealing Cost": [ { "type": "number", "index": 0, "stat": "heist_npc_blueprint_reveal_cost_+%" }, { "type": "literal", "value": "% increased Blueprint Revealing Cost" } ], "{0}% reduced Blueprint Revealing Cost": [ { "type": "number", "index": 0, "stat": "heist_npc_blueprint_reveal_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Blueprint Revealing Cost" } ], "Discovers a Blueprint Reveal upon completion of a Heist Contract Mission": [ { "type": "literal", "value": "Discovers a Blueprint Reveal upon completion of a Heist Contract Mission" } ], "Discovers {0} Blueprint Reveals upon completion of a Heist Contract Mission": [ { "type": "literal", "value": "Discovers " }, { "type": "number", "index": 0, "stat": "heist_npc_contract_generates_gianna_intelligence" }, { "type": "literal", "value": " Blueprint Reveals upon completion of a Heist Contract Mission" } ], "Is a powerful Combatant and provides strong Buffs to Allies": [ { "type": "literal", "value": "Is a powerful Combatant and provides strong Buffs to Allies" } ], "{0}% more raising of Alert Level from opening Reward Chests": [ { "type": "number", "index": 0, "stat": "heist_npc_karst_alert_level_from_chests_+%_final" }, { "type": "literal", "value": "% more raising of Alert Level from opening Reward Chests" } ], "{0}% less raising of Alert Level from opening Reward Chests": [ { "type": "number", "index": 0, "stat": "heist_npc_karst_alert_level_from_chests_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less raising of Alert Level from opening Reward Chests" } ], "{0}% more raising of Alert Level": [ { "type": "number", "index": 0, "stat": "heist_npc_nenet_alert_level_+%_final" }, { "type": "literal", "value": "% more raising of Alert Level" } ], "{0}% less raising of Alert Level": [ { "type": "number", "index": 0, "stat": "heist_npc_nenet_alert_level_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less raising of Alert Level" } ], "Patrol Pack Members have {0}% chance to be Magic": [ { "type": "literal", "value": "Patrol Pack Members have " }, { "type": "number", "index": 0, "stat": "heist_patrols_are_magic" }, { "type": "literal", "value": "% chance to be Magic" } ], "Patrol Pack Members have {0}% chance to be Rare": [ { "type": "literal", "value": "Patrol Pack Members have " }, { "type": "number", "index": 0, "stat": "heist_patrols_are_rare" }, { "type": "literal", "value": "% chance to be Rare" } ], "{0}% maximum Player Resistances per 25% Alert Level": [ { "type": "number", "index": 0, "stat": "heist_player_additional_maximum_resistances_%_per_25%_alert_level" }, { "type": "literal", "value": "% maximum Player Resistances per 25% Alert Level" } ], "Players have {0}% more Armour per 25% Alert Level": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "heist_player_armour_+%_final_per_25%_alert_level" }, { "type": "literal", "value": "% more Armour per 25% Alert Level" } ], "Players have {0}% less Armour per 25% Alert Level": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "heist_player_armour_+%_final_per_25%_alert_level", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Armour per 25% Alert Level" } ], "{0}% Player Cold Resistance per 25% Alert Level": [ { "type": "number", "index": 0, "stat": "heist_player_cold_resistance_%_per_25%_alert_level" }, { "type": "literal", "value": "% Player Cold Resistance per 25% Alert Level" } ], "Players have {0}% more Energy Shield Recovery Rate per 25% Alert Level": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "heist_player_energy_shield_recovery_rate_+%_final_per_25%_alert_level" }, { "type": "literal", "value": "% more Energy Shield Recovery Rate per 25% Alert Level" } ], "Players have {0}% less Energy Shield Recovery Rate per 25% Alert Level": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "heist_player_energy_shield_recovery_rate_+%_final_per_25%_alert_level", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Energy Shield Recovery Rate per 25% Alert Level" } ], "Players have {0}% more Evasion per 25% Alert Level": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "heist_player_evasion_rating_+%_final_per_25%_alert_level" }, { "type": "literal", "value": "% more Evasion per 25% Alert Level" } ], "Players have {0}% less Evasion per 25% Alert Level": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "heist_player_evasion_rating_+%_final_per_25%_alert_level", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Evasion per 25% Alert Level" } ], "Players have {0}% increased Experience gain": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "heist_player_experience_gain_+%" }, { "type": "literal", "value": "% increased Experience gain" } ], "Players have {0}% reduced Experience gain": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "heist_player_experience_gain_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Experience gain" } ], "{0}% Player Fire Resistance per 25% Alert Level": [ { "type": "number", "index": 0, "stat": "heist_player_fire_resistance_%_per_25%_alert_level" }, { "type": "literal", "value": "% Player Fire Resistance per 25% Alert Level" } ], "Players gain {0}% increased Flask Charges per 25% Alert Level": [ { "type": "literal", "value": "Players gain " }, { "type": "number", "index": 0, "stat": "heist_player_flask_charges_gained_+%_per_25%_alert_level" }, { "type": "literal", "value": "% increased Flask Charges per 25% Alert Level" } ], "Players gain {0}% reduced Flask Charges per 25% Alert Level": [ { "type": "literal", "value": "Players gain " }, { "type": "number", "index": 0, "stat": "heist_player_flask_charges_gained_+%_per_25%_alert_level", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flask Charges per 25% Alert Level" } ], "Players have {0}% more Life Recovery Rate per 25% Alert Level": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "heist_player_life_recovery_rate_+%_final_per_25%_alert_level" }, { "type": "literal", "value": "% more Life Recovery Rate per 25% Alert Level" } ], "Players have {0}% less Life Recovery Rate per 25% Alert Level": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "heist_player_life_recovery_rate_+%_final_per_25%_alert_level", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Life Recovery Rate per 25% Alert Level" } ], "{0}% Player Lightning Resistance per 25% Alert Level": [ { "type": "number", "index": 0, "stat": "heist_player_lightning_resistance_%_per_25%_alert_level" }, { "type": "literal", "value": "% Player Lightning Resistance per 25% Alert Level" } ], "Players have {0}% more Mana Recovery Rate per 25% Alert Level": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "heist_player_mana_recovery_rate_+%_final_per_25%_alert_level" }, { "type": "literal", "value": "% more Mana Recovery Rate per 25% Alert Level" } ], "Players have {0}% less Mana Recovery Rate per 25% Alert Level": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "heist_player_mana_recovery_rate_+%_final_per_25%_alert_level", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Mana Recovery Rate per 25% Alert Level" } ], "Reinforcements have {0}% increased Attack Speed": [ { "type": "literal", "value": "Reinforcements have " }, { "type": "number", "index": 0, "stat": "heist_reinforcements_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed" } ], "Reinforcements have {0}% reduced Attack Speed": [ { "type": "literal", "value": "Reinforcements have " }, { "type": "number", "index": 0, "stat": "heist_reinforcements_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed" } ], "Reinforcements have {0}% increased Cast Speed": [ { "type": "literal", "value": "Reinforcements have " }, { "type": "number", "index": 0, "stat": "heist_reinforcements_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Reinforcements have {0}% reduced Cast Speed": [ { "type": "literal", "value": "Reinforcements have " }, { "type": "number", "index": 0, "stat": "heist_reinforcements_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "Reinforcements have {0}% increased Movement Speed": [ { "type": "literal", "value": "Reinforcements have " }, { "type": "number", "index": 0, "stat": "heist_reinforcements_movements_speed_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Reinforcements have {0}% reduced Movement Speed": [ { "type": "literal", "value": "Reinforcements have " }, { "type": "number", "index": 0, "stat": "heist_reinforcements_movements_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "Reward Rooms have {0}% increased Monsters": [ { "type": "literal", "value": "Reward Rooms have " }, { "type": "number", "index": 0, "stat": "heist_side_reward_room_monsters_+%" }, { "type": "literal", "value": "% increased Monsters" } ], "Reward Rooms have {0}% reduced Monsters": [ { "type": "literal", "value": "Reward Rooms have " }, { "type": "number", "index": 0, "stat": "heist_side_reward_room_monsters_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Monsters" } ], "{0} Crucible slot": [ { "type": "number", "index": 0, "stat": "hellscape_extra_item_slots" }, { "type": "literal", "value": " Crucible slot" } ], "{0} Crucible slots": [ { "type": "number", "index": 0, "stat": "hellscape_extra_item_slots" }, { "type": "literal", "value": " Crucible slots" } ], "{0} Dream Furnace slot": [ { "type": "number", "index": 0, "stat": "hellscape_extra_map_slots" }, { "type": "literal", "value": " Dream Furnace slot" } ], "{0} Dream Furnace slots": [ { "type": "number", "index": 0, "stat": "hellscape_extra_map_slots" }, { "type": "literal", "value": " Dream Furnace slots" } ], "{0}% chance for transforming to apply a Corrupted Implicit Modifier to Items without one": [ { "type": "number", "index": 0, "stat": "hellscaping_add_corruption_implicit_chance_%" }, { "type": "literal", "value": "% chance for transforming to apply a Corrupted Implicit Modifier to Items without one" } ], "{0}% chance for transforming to add an Explicit Modifier to Magic or Rare Equipment": [ { "type": "number", "index": 0, "stat": "hellscaping_add_explicit_mod_chance_%" }, { "type": "literal", "value": "% chance for transforming to add an Explicit Modifier to Magic or Rare Equipment" } ], "{0}% chance for transforming to add a Link to the largest group of Linked Sockets": [ { "type": "number", "index": 0, "stat": "hellscaping_additional_link_chance_%" }, { "type": "literal", "value": "% chance for transforming to add a Link to the largest group of Linked Sockets" } ], "{0}% chance for transforming to add a Socket": [ { "type": "number", "index": 0, "stat": "hellscaping_additional_socket_chance_%" }, { "type": "literal", "value": "% chance for transforming to add a Socket" } ], "{0}% chance for transforming to grant an additional Beneficial Modifier": [ { "type": "number", "index": 0, "stat": "hellscaping_additional_upside_chance_%" }, { "type": "literal", "value": "% chance for transforming to grant an additional Beneficial Modifier" } ], "{0}% chance for transforming to grant Detrimental Modifiers one tier lower on Equipment": [ { "type": "number", "index": 0, "stat": "hellscaping_downsides_tier_downgrade_chance_%" }, { "type": "literal", "value": "% chance for transforming to grant Detrimental Modifiers one tier lower on Equipment" } ], "While in a Scourged Map, Items absorb {0}% more Corruption for each time the Map has been transformed": [ { "type": "literal", "value": "While in a Scourged Map, Items absorb " }, { "type": "number", "index": 0, "stat": "hellscaping_speed_+%_per_map_hellscape_tier" }, { "type": "literal", "value": "% more Corruption for each time the Map has been transformed" } ], "Armour Items absorb {0}% more Corruption": [ { "type": "literal", "value": "Armour Items absorb " }, { "type": "number", "index": 0, "stat": "armour_hellscaping_speed_+%" }, { "type": "literal", "value": "% more Corruption" } ], "Jewellery absorbs {0}% more Corruption": [ { "type": "literal", "value": "Jewellery absorbs " }, { "type": "number", "index": 0, "stat": "jewellery_hellscaping_speed_+%" }, { "type": "literal", "value": "% more Corruption" } ], "Maps absorb {0}% more Corruption": [ { "type": "literal", "value": "Maps absorb " }, { "type": "number", "index": 0, "stat": "map_hellscaping_speed_+%" }, { "type": "literal", "value": "% more Corruption" } ], "Weapons absorb {0}% more Corruption": [ { "type": "literal", "value": "Weapons absorb " }, { "type": "number", "index": 0, "stat": "weapon_hellscaping_speed_+%" }, { "type": "literal", "value": "% more Corruption" } ], "Quivers absorb {0}% more Corruption": [ { "type": "literal", "value": "Quivers absorb " }, { "type": "number", "index": 0, "stat": "quiver_hellscaping_speed_+%" }, { "type": "literal", "value": "% more Corruption" } ], "{0}% chance for transforming to raise the tier of an Explicit Modifier on Equipment": [ { "type": "number", "index": 0, "stat": "hellscaping_upgrade_mod_tier_chance_%" }, { "type": "literal", "value": "% chance for transforming to raise the tier of an Explicit Modifier on Equipment" } ], "{0}% chance for transforming to grant Beneficial Modifiers one tier higher on Equipment": [ { "type": "number", "index": 0, "stat": "hellscaping_upsides_tier_upgrade_chance_%" }, { "type": "literal", "value": "% chance for transforming to grant Beneficial Modifiers one tier higher on Equipment" } ], "Freeze Enemies as though dealing {0}% more Damage": [ { "type": "literal", "value": "Freeze Enemies as though dealing " }, { "type": "number", "index": 0, "stat": "helmet_mod_freeze_as_though_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "{0}% increased Effect of Herald Buffs on you": [ { "type": "number", "index": 0, "stat": "herald_effect_on_self_+%" }, { "type": "literal", "value": "% increased Effect of Herald Buffs on you" } ], "{0}% reduced Effect of Herald Buffs on you": [ { "type": "number", "index": 0, "stat": "herald_effect_on_self_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Herald Buffs on you" } ], "Mana Reservation of Herald Skills is always 45%": [ { "type": "literal", "value": "Mana Reservation of Herald Skills is always 45%" } ], "You lose Virulence {0}% faster": [ { "type": "literal", "value": "You lose Virulence " }, { "type": "number", "index": 0, "stat": "herald_of_agony_buff_drop_off_speed_+%" }, { "type": "literal", "value": "% faster" } ], "You lose Virulence {0}% slower": [ { "type": "literal", "value": "You lose Virulence " }, { "type": "number", "index": 0, "stat": "herald_of_agony_buff_drop_off_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower" } ], "Herald of Agony has {0}% increased Buff Effect": [ { "type": "literal", "value": "Herald of Agony has " }, { "type": "number", "index": 0, "stat": "herald_of_agony_buff_effect_+%" }, { "type": "literal", "value": "% increased Buff Effect" } ], "Herald of Agony has {0}% reduced Buff Effect": [ { "type": "literal", "value": "Herald of Agony has " }, { "type": "number", "index": 0, "stat": "herald_of_agony_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Buff Effect" } ], "Herald of Agony has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Herald of Agony has " }, { "type": "number", "index": 0, "stat": "herald_of_agony_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Herald of Agony has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Herald of Agony has " }, { "type": "number", "index": 0, "stat": "herald_of_agony_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "Herald of Agony has {0}% increased Reservation": [ { "type": "literal", "value": "Herald of Agony has " }, { "type": "number", "index": 0, "stat": "herald_of_agony_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation" } ], "Herald of Agony has {0}% reduced Reservation": [ { "type": "literal", "value": "Herald of Agony has " }, { "type": "number", "index": 0, "stat": "herald_of_agony_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation" } ], "Herald of Ash has {0}% increased Buff Effect": [ { "type": "literal", "value": "Herald of Ash has " }, { "type": "number", "index": 0, "stat": "herald_of_ash_buff_effect_+%" }, { "type": "literal", "value": "% increased Buff Effect" } ], "Herald of Ash has {0}% reduced Buff Effect": [ { "type": "literal", "value": "Herald of Ash has " }, { "type": "number", "index": 0, "stat": "herald_of_ash_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Buff Effect" } ], "Herald of Ash has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Herald of Ash has " }, { "type": "number", "index": 0, "stat": "herald_of_ash_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Herald of Ash has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Herald of Ash has " }, { "type": "number", "index": 0, "stat": "herald_of_ash_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "Herald of Ice has {0}% increased Buff Effect": [ { "type": "literal", "value": "Herald of Ice has " }, { "type": "number", "index": 0, "stat": "herald_of_ice_buff_effect_+%" }, { "type": "literal", "value": "% increased Buff Effect" } ], "Herald of Ice has {0}% reduced Buff Effect": [ { "type": "literal", "value": "Herald of Ice has " }, { "type": "number", "index": 0, "stat": "herald_of_ice_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Buff Effect" } ], "Herald of Ice has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Herald of Ice has " }, { "type": "number", "index": 0, "stat": "herald_of_ice_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Herald of Ice has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Herald of Ice has " }, { "type": "number", "index": 0, "stat": "herald_of_ice_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "Summoned Sentinels use Crusade Slam": [ { "type": "literal", "value": "Summoned Sentinels use Crusade Slam" } ], "Herald of Purity has {0}% increased Buff Effect": [ { "type": "literal", "value": "Herald of Purity has " }, { "type": "number", "index": 0, "stat": "herald_of_light_buff_effect_+%" }, { "type": "literal", "value": "% increased Buff Effect" } ], "Herald of Purity has {0}% reduced Buff Effect": [ { "type": "literal", "value": "Herald of Purity has " }, { "type": "number", "index": 0, "stat": "herald_of_light_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Buff Effect" } ], "Summoned Sentinels of Purity have {0}% increased Area of Effect": [ { "type": "literal", "value": "Summoned Sentinels of Purity have " }, { "type": "number", "index": 0, "stat": "herald_of_light_minion_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Summoned Sentinels of Purity have {0}% reduced Area of Effect": [ { "type": "literal", "value": "Summoned Sentinels of Purity have " }, { "type": "number", "index": 0, "stat": "herald_of_light_minion_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Herald of Purity has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Herald of Purity has " }, { "type": "number", "index": 0, "stat": "herald_of_purity_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Herald of Purity has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Herald of Purity has " }, { "type": "number", "index": 0, "stat": "herald_of_purity_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "Herald of Purity has {0}% increased Reservation": [ { "type": "literal", "value": "Herald of Purity has " }, { "type": "number", "index": 0, "stat": "herald_of_purity_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation" } ], "Herald of Purity has {0}% reduced Reservation": [ { "type": "literal", "value": "Herald of Purity has " }, { "type": "number", "index": 0, "stat": "herald_of_purity_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation" } ], "Herald of Thunder has {0}% increased Buff Effect": [ { "type": "literal", "value": "Herald of Thunder has " }, { "type": "number", "index": 0, "stat": "herald_of_thunder_buff_effect_+%" }, { "type": "literal", "value": "% increased Buff Effect" } ], "Herald of Thunder has {0}% reduced Buff Effect": [ { "type": "literal", "value": "Herald of Thunder has " }, { "type": "number", "index": 0, "stat": "herald_of_thunder_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Buff Effect" } ], "Herald of Thunder has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Herald of Thunder has " }, { "type": "number", "index": 0, "stat": "herald_of_thunder_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Herald of Thunder has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Herald of Thunder has " }, { "type": "number", "index": 0, "stat": "herald_of_thunder_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "Summoned Agony Crawler fires {0} additional Projectile": [ { "type": "literal", "value": "Summoned Agony Crawler fires " }, { "type": "number", "index": 0, "stat": "herald_scorpion_number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectile" } ], "Summoned Agony Crawler fires {0} additional Projectiles": [ { "type": "literal", "value": "Summoned Agony Crawler fires " }, { "type": "number", "index": 0, "stat": "herald_scorpion_number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "{0}% reduced Mana Reservation Efficiency of Herald Skills": [ { "type": "number", "index": 0, "stat": "herald_skills_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency of Herald Skills" } ], "{0}% increased Mana Reservation Efficiency of Herald Skills": [ { "type": "number", "index": 0, "stat": "herald_skills_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency of Herald Skills" } ], "{0}% increased Reservation of Herald Skills": [ { "type": "number", "index": 0, "stat": "herald_skills_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation of Herald Skills" } ], "{0}% reduced Reservation of Herald Skills": [ { "type": "number", "index": 0, "stat": "herald_skills_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation of Herald Skills" } ], "Hex Skills have {0}% increased Skill Effect Duration": [ { "type": "literal", "value": "Hex Skills have " }, { "type": "number", "index": 0, "stat": "hex_skill_duration_+%" }, { "type": "literal", "value": "% increased Skill Effect Duration" } ], "Hex Skills have {0}% reduced Skill Effect Duration": [ { "type": "literal", "value": "Hex Skills have " }, { "type": "number", "index": 0, "stat": "hex_skill_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Skill Effect Duration" } ], "{0}% of Hexblast and Doom Blast Overkill Damage is Leeched as Life": [ { "type": "number", "index": 0, "stat": "hexblast_and_doomblast_life_leech_on_overkill_damage_%" }, { "type": "literal", "value": "% of Hexblast and Doom Blast Overkill Damage is Leeched as Life" } ], "Hexblast deals {0}% increased Damage": [ { "type": "literal", "value": "Hexblast deals " }, { "type": "number", "index": 0, "stat": "hexblast_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Hexblast deals {0}% reduced Damage": [ { "type": "literal", "value": "Hexblast deals " }, { "type": "number", "index": 0, "stat": "hexblast_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Hexblast has {0}% increased Area of Effect": [ { "type": "literal", "value": "Hexblast has " }, { "type": "number", "index": 0, "stat": "hexblast_skill_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Hexblast has {0}% reduced Area of Effect": [ { "type": "literal", "value": "Hexblast has " }, { "type": "number", "index": 0, "stat": "hexblast_skill_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Non-Aura Hexes expire upon reaching {1}% of base Effect": [ { "type": "literal", "value": "Non-Aura Hexes expire upon reaching " }, { "type": "number", "index": 1, "stat": "hex_remove_at_effect_variance", "stat_value_handlers": [ "plus_two_hundred", "canonical_stat" ] }, { "type": "literal", "value": "% of base Effect" } ], "You are Hexproof if you have a Magic Ring in right slot": [ { "type": "literal", "value": "You are Hexproof if you have a Magic Ring in right slot" } ], "{0}% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%": [ { "type": "number", "index": 0, "stat": "hierophant_area_of_effect_+%_per_50_unreserved_mana_up_to_100%" }, { "type": "literal", "value": "% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%" } ], "Gain Arcane Surge after Spending a total of {0} Mana": [ { "type": "literal", "value": "Gain Arcane Surge after Spending a total of " }, { "type": "number", "index": 0, "stat": "hierophant_gain_arcane_surge_on_mana_use_threshold" }, { "type": "literal", "value": " Mana" } ], "{0}% more Mana Cost of Skills": [ { "type": "number", "index": 0, "stat": "hierophant_mana_cost_+%_final" }, { "type": "literal", "value": "% more Mana Cost of Skills" } ], "{0}% less Mana Cost of Skills": [ { "type": "number", "index": 0, "stat": "hierophant_mana_cost_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Mana Cost of Skills" } ], "{0}% more Mana Reservation of Skills": [ { "type": "number", "index": 0, "stat": "hierophant_mana_reservation_+%_final" }, { "type": "literal", "value": "% more Mana Reservation of Skills" } ], "{0}% less Mana Reservation of Skills": [ { "type": "number", "index": 0, "stat": "hierophant_mana_reservation_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Mana Reservation of Skills" } ], "{0}% increased effect of Hinder on you": [ { "type": "number", "index": 0, "stat": "hinder_effect_on_self_+%" }, { "type": "literal", "value": "% increased effect of Hinder on you" } ], "{0}% reduced effect of Hinder on you": [ { "type": "number", "index": 0, "stat": "hinder_effect_on_self_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced effect of Hinder on you" } ], "Every 5 seconds, gain one of the following for 5 seconds:\nYour Hits are always Critical Strikes\nHits against you are always Critical Strikes\nAttacks cannot Hit you\nAttacks against you always Hit\nYour Damage with Hits is Lucky\nDamage of Hits against you is Lucky": [ { "type": "literal", "value": "Every 5 seconds, gain one of the following for 5 seconds:\nYour Hits are always Critical Strikes\nHits against you are always Critical Strikes\nAttacks cannot Hit you\nAttacks against you always Hit\nYour Damage with Hits is Lucky\nDamage of Hits against you is Lucky" } ], "{0}% reduced Damage with Hits and Ailments against Bleeding Enemies": [ { "type": "number", "index": 0, "stat": "hit_and_ailment_damage_+%_vs_bleeding_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments against Bleeding Enemies" } ], "{0}% increased Damage with Hits and Ailments against Chilled Enemies": [ { "type": "number", "index": 0, "stat": "hit_and_ailment_damage_+%_vs_chilled_enemies" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments against Chilled Enemies" } ], "{0}% reduced Damage with Hits and Ailments against Chilled Enemies": [ { "type": "number", "index": 0, "stat": "hit_and_ailment_damage_+%_vs_chilled_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments against Chilled Enemies" } ], "{0}% increased Damage with Hits and Ailments against Cursed Enemies": [ { "type": "number", "index": 0, "stat": "hit_and_ailment_damage_+%_vs_cursed_enemies" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments against Cursed Enemies" } ], "{0}% reduced Damage with Hits and Ailments against Cursed Enemies": [ { "type": "number", "index": 0, "stat": "hit_and_ailment_damage_+%_vs_cursed_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments against Cursed Enemies" } ], "{0}% increased Damage with Hits and Ailments against Enemies affected by Ailments": [ { "type": "number", "index": 0, "stat": "hit_and_ailment_damage_+%_vs_enemies_affected_by_ailments" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments against Enemies affected by Ailments" } ], "{0}% reduced Damage with Hits and Ailments against Enemies affected by Ailments": [ { "type": "number", "index": 0, "stat": "hit_and_ailment_damage_+%_vs_enemies_affected_by_ailments", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments against Enemies affected by Ailments" } ], "{0}% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs": [ { "type": "number", "index": 0, "stat": "hit_and_ailment_damage_+%_vs_enemies_affected_by_at_least_3_spiders_webs" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs" } ], "{0}% reduced Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs": [ { "type": "number", "index": 0, "stat": "hit_and_ailment_damage_+%_vs_enemies_affected_by_at_least_3_spiders_webs", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs" } ], "{0}% increased Damage with Hits and Ailments against Unique Enemies": [ { "type": "number", "index": 0, "stat": "hit_and_ailment_damage_+%_vs_unique_enemies" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments against Unique Enemies" } ], "{0}% reduced Damage with Hits and Ailments against Unique Enemies": [ { "type": "number", "index": 0, "stat": "hit_and_ailment_damage_+%_vs_unique_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments against Unique Enemies" } ], "{0}% increased Damage with Hits against Ignited Enemies": [ { "type": "number", "index": 0, "stat": "hit_damage_+%_vs_ignited_enemies" }, { "type": "literal", "value": "% increased Damage with Hits against Ignited Enemies" } ], "{0}% reduced Damage with Hits against Ignited Enemies": [ { "type": "number", "index": 0, "stat": "hit_damage_+%_vs_ignited_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits against Ignited Enemies" } ], "Your Hits against Marked Enemy cannot be Blocked or Suppressed": [ { "type": "literal", "value": "Your Hits against Marked Enemy cannot be Blocked or Suppressed" } ], "Hits against you Overwhelm {0}% of Physical Damage Reduction": [ { "type": "literal", "value": "Hits against you Overwhelm " }, { "type": "number", "index": 0, "stat": "hits_against_you_overwhelm_x%_of_physical_damage_reduction" }, { "type": "literal", "value": "% of Physical Damage Reduction" } ], "Your Hits can't be Evaded by Blinded Enemies": [ { "type": "literal", "value": "Your Hits can't be Evaded by Blinded Enemies" } ], "Crush Enemies on hit with Maces and Sceptres": [ { "type": "literal", "value": "Crush Enemies on hit with Maces and Sceptres" } ], "Hits with this Weapon have +{0}% to Critical Strike Multiplier per Enemy Power": [ { "type": "literal", "value": "Hits with this Weapon have +" }, { "type": "number", "index": 0, "stat": "hits_have_critical_strike_multipler_+_per_monster_power" }, { "type": "literal", "value": "% to Critical Strike Multiplier per Enemy Power" } ], "{0}% of Leech from Hits with this Weapon is Instant per Enemy Power": [ { "type": "number", "index": 0, "stat": "hits_have_leech_%_is_instant_per_monster_power" }, { "type": "literal", "value": "% of Leech from Hits with this Weapon is Instant per Enemy Power" } ], "Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items": [ { "type": "literal", "value": "Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items" } ], "Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items": [ { "type": "literal", "value": "Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items" } ], "Hits ignore Enemy Monster Fire Resistance while you are Ignited": [ { "type": "literal", "value": "Hits ignore Enemy Monster Fire Resistance while you are Ignited" } ], "Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds": [ { "type": "literal", "value": "Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds" } ], "Hits have {0}% chance to ignore Enemy Monster Physical Damage Reduction": [ { "type": "literal", "value": "Hits have " }, { "type": "number", "index": 0, "stat": "hits_ignore_enemy_monster_physical_damage_reduction_%_chance" }, { "type": "literal", "value": "% chance to ignore Enemy Monster Physical Damage Reduction" } ], "Hits ignore Enemy Monster Physical Damage Reduction": [ { "type": "literal", "value": "Hits ignore Enemy Monster Physical Damage Reduction" } ], "Summoned Holy Relics have {0}% increased Area of Effect": [ { "type": "literal", "value": "Summoned Holy Relics have " }, { "type": "number", "index": 0, "stat": "holy_relic_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Summoned Holy Relics have {0}% reduced Area of Effect": [ { "type": "literal", "value": "Summoned Holy Relics have " }, { "type": "number", "index": 0, "stat": "holy_relic_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Summoned Holy Relics have {0}% increased Buff Effect": [ { "type": "literal", "value": "Summoned Holy Relics have " }, { "type": "number", "index": 0, "stat": "holy_relic_buff_effect_+%" }, { "type": "literal", "value": "% increased Buff Effect" } ], "Summoned Holy Relics have {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Summoned Holy Relics have " }, { "type": "number", "index": 0, "stat": "holy_relic_cooldown_recovery_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Summoned Holy Relics have {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Summoned Holy Relics have " }, { "type": "number", "index": 0, "stat": "holy_relic_cooldown_recovery_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Summoned Holy Relics deal {0}% increased Damage": [ { "type": "literal", "value": "Summoned Holy Relics deal " }, { "type": "number", "index": 0, "stat": "holy_relic_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Summoned Holy Relics deal {0}% reduced Damage": [ { "type": "literal", "value": "Summoned Holy Relics deal " }, { "type": "number", "index": 0, "stat": "holy_relic_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Ice Trap and Lightning Trap Damage Penetrates {0}% of Enemy Elemental Resistances": [ { "type": "literal", "value": "Ice Trap and Lightning Trap Damage Penetrates " }, { "type": "number", "index": 0, "stat": "ice_and_lightning_trap_base_penetrate_elemental_resistances_%" }, { "type": "literal", "value": "% of Enemy Elemental Resistances" } ], "Ice Traps and Lightning Traps are triggered by your Warcries": [ { "type": "literal", "value": "Ice Traps and Lightning Traps are triggered by your Warcries" } ], "Ice Traps and Lightning Traps cannot be triggered by Enemies": [ { "type": "literal", "value": "Ice Traps and Lightning Traps cannot be triggered by Enemies" } ], "Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze": [ { "type": "literal", "value": "Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze" } ], "Frostblink has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Frostblink has " }, { "type": "number", "index": 0, "stat": "ice_dash_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Frostblink has {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Frostblink has " }, { "type": "number", "index": 0, "stat": "ice_dash_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Frostblink has {0}% increased Duration": [ { "type": "literal", "value": "Frostblink has " }, { "type": "number", "index": 0, "stat": "ice_dash_duration_+%" }, { "type": "literal", "value": "% increased Duration" } ], "Frostblink has {0}% reduced Duration": [ { "type": "literal", "value": "Frostblink has " }, { "type": "number", "index": 0, "stat": "ice_dash_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration" } ], "Frostblink has {0}% increased maximum travel distance": [ { "type": "literal", "value": "Frostblink has " }, { "type": "number", "index": 0, "stat": "ice_dash_travel_distance_+%" }, { "type": "literal", "value": "% increased maximum travel distance" } ], "Frostblink has {0}% reduced maximum travel distance": [ { "type": "literal", "value": "Frostblink has " }, { "type": "number", "index": 0, "stat": "ice_dash_travel_distance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced maximum travel distance" } ], "Chills from Ice Nova Hits always reduce Action Speed by at least {0}%": [ { "type": "literal", "value": "Chills from Ice Nova Hits always reduce Action Speed by at least " }, { "type": "number", "index": 0, "stat": "ice_nova_chill_minimum_slow_%" }, { "type": "literal", "value": "%" } ], "Ice Shot Pierces an additional Target": [ { "type": "literal", "value": "Ice Shot Pierces an additional Target" } ], "Ice Shot Pierces {0} additional Targets": [ { "type": "literal", "value": "Ice Shot Pierces " }, { "type": "number", "index": 0, "stat": "ice_shot_additional_pierce_per_10_old", "stat_value_handlers": [ "divide_by_ten_0dp" ] }, { "type": "literal", "value": " additional Targets" } ], "Ice Shot has {0}% increased Area of Effect angle": [ { "type": "literal", "value": "Ice Shot has " }, { "type": "number", "index": 0, "stat": "ice_shot_area_angle_+%" }, { "type": "literal", "value": "% increased Area of Effect angle" } ], "Ice Shot has {0}% reduced Area of Effect angle": [ { "type": "literal", "value": "Ice Shot has " }, { "type": "number", "index": 0, "stat": "ice_shot_area_angle_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect angle" } ], "Siphoning Trap has {0}% increased Chill Effect": [ { "type": "literal", "value": "Siphoning Trap has " }, { "type": "number", "index": 0, "stat": "ice_siphon_trap_chill_effect_+%" }, { "type": "literal", "value": "% increased Chill Effect" } ], "Siphoning Trap has {0}% reduced Chill Effect": [ { "type": "literal", "value": "Siphoning Trap has " }, { "type": "number", "index": 0, "stat": "ice_siphon_trap_chill_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chill Effect" } ], "Siphoning Trap deals {0}% increased Damage": [ { "type": "literal", "value": "Siphoning Trap deals " }, { "type": "number", "index": 0, "stat": "ice_siphon_trap_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Siphoning Trap deals {0}% reduced Damage": [ { "type": "literal", "value": "Siphoning Trap deals " }, { "type": "number", "index": 0, "stat": "ice_siphon_trap_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Siphoning Trap's beam to you grants {0}% increased Damage taken for each other beam": [ { "type": "literal", "value": "Siphoning Trap's beam to you grants " }, { "type": "number", "index": 0, "stat": "ice_siphon_trap_damage_taken_+%_per_beam" }, { "type": "literal", "value": "% increased Damage taken for each other beam" } ], "Siphoning Trap's beam to you grants {0}% reduced Damage taken for each other beam": [ { "type": "literal", "value": "Siphoning Trap's beam to you grants " }, { "type": "number", "index": 0, "stat": "ice_siphon_trap_damage_taken_+%_per_beam", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken for each other beam" } ], "Siphoning Trap has {0}% increased Skill Effect Duration": [ { "type": "literal", "value": "Siphoning Trap has " }, { "type": "number", "index": 0, "stat": "ice_siphon_trap_duration_+%" }, { "type": "literal", "value": "% increased Skill Effect Duration" } ], "Siphoning Trap has {0}% reduced Skill Effect Duration": [ { "type": "literal", "value": "Siphoning Trap has " }, { "type": "number", "index": 0, "stat": "ice_siphon_trap_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Skill Effect Duration" } ], "Ice Spear and Ball Lightning fire Projectiles in a circle": [ { "type": "literal", "value": "Ice Spear and Ball Lightning fire Projectiles in a circle" } ], "Ice Spear and Ball Lightning Projectiles Return to you": [ { "type": "literal", "value": "Ice Spear and Ball Lightning Projectiles Return to you" } ], "Ice Spear fires an additional Projectile": [ { "type": "literal", "value": "Ice Spear fires an additional Projectile" } ], "Ice Spear fires {0} additional Projectiles": [ { "type": "literal", "value": "Ice Spear fires " }, { "type": "number", "index": 0, "stat": "ice_spear_number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "Ice Trap Damage Penetrates {0}% Cold Resistance": [ { "type": "literal", "value": "Ice Trap Damage Penetrates " }, { "type": "number", "index": 0, "stat": "ice_trap_cold_resistance_penetration_%" }, { "type": "literal", "value": "% Cold Resistance" } ], "{0}% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire": [ { "type": "number", "index": 0, "stat": "ignite_damage_+%_final_if_hit_highest_fire" }, { "type": "literal", "value": "% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire" } ], "{0}% less Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire": [ { "type": "number", "index": 0, "stat": "ignite_damage_+%_final_if_hit_highest_fire", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire" } ], "{0}% increased Damage with Ignite inflicted on Chilled Enemies": [ { "type": "number", "index": 0, "stat": "ignite_damage_+%_vs_chilled_enemies" }, { "type": "literal", "value": "% increased Damage with Ignite inflicted on Chilled Enemies" } ], "{0}% reduced Damage with Ignite inflicted on Chilled Enemies": [ { "type": "number", "index": 0, "stat": "ignite_damage_+%_vs_chilled_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ignite inflicted on Chilled Enemies" } ], "{0}% increased Damage with Ignites inflicted on Cursed Enemies": [ { "type": "number", "index": 0, "stat": "ignite_damage_against_cursed_enemies_+%" }, { "type": "literal", "value": "% increased Damage with Ignites inflicted on Cursed Enemies" } ], "{0}% reduced Damage with Ignites inflicted on Cursed Enemies": [ { "type": "number", "index": 0, "stat": "ignite_damage_against_cursed_enemies_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ignites inflicted on Cursed Enemies" } ], "{0}% reduced Ignite Duration": [ { "type": "number", "index": 0, "stat": "ignite_duration_-%" }, { "type": "literal", "value": "% reduced Ignite Duration" } ], "{0}% increased Ignite Duration": [ { "type": "number", "index": 0, "stat": "ignite_duration_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Ignite Duration" } ], "Enemies Ignited or Chilled by you have {0}% to Elemental Resistances": [ { "type": "literal", "value": "Enemies Ignited or Chilled by you have " }, { "type": "number", "index": 0, "stat": "ignites_and_chill_apply_elemental_resistance_+" }, { "type": "literal", "value": "% to Elemental Resistances" } ], "Hits ignore Enemy Cold Resistance": [ { "type": "literal", "value": "Hits ignore Enemy Cold Resistance" } ], "Hits ignore Enemy Fire Resistance": [ { "type": "literal", "value": "Hits ignore Enemy Fire Resistance" } ], "Hits ignore Enemy Lightning Resistance": [ { "type": "literal", "value": "Hits ignore Enemy Lightning Resistance" } ], "Immortal Call has {0}% increased Buff Duration per Endurance Charge removed": [ { "type": "literal", "value": "Immortal Call has " }, { "type": "number", "index": 0, "stat": "immortal_call_buff_effect_duration_+%_per_removable_endurance_charge" }, { "type": "literal", "value": "% increased Buff Duration per Endurance Charge removed" } ], "Immortal Call has {0}% reduced Buff Duration per Endurance Charge removed": [ { "type": "literal", "value": "Immortal Call has " }, { "type": "number", "index": 0, "stat": "immortal_call_buff_effect_duration_+%_per_removable_endurance_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Buff Duration per Endurance Charge removed" } ], "Immune to all Ailments": [ { "type": "literal", "value": "Immune to all Ailments" } ], "Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating": [ { "type": "literal", "value": "Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating" } ], "Immune to Burning Ground, Shocked Ground and Chilled Ground": [ { "type": "literal", "value": "Immune to Burning Ground, Shocked Ground and Chilled Ground" } ], "Immune to Curses if you've cast Despair in the past 10 seconds": [ { "type": "literal", "value": "Immune to Curses if you've cast Despair in the past 10 seconds" } ], "When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to\nCurses for remaining Hex Duration": [ { "type": "literal", "value": "When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to\nCurses for remaining Hex Duration" } ], "Immune to Curses while you have at least {0} Rage": [ { "type": "literal", "value": "Immune to Curses while you have at least " }, { "type": "number", "index": 0, "stat": "immune_to_curses_while_at_least_X_rage" }, { "type": "literal", "value": " Rage" } ], "Immune to Curses while Channelling": [ { "type": "literal", "value": "Immune to Curses while Channelling" } ], "Immune to Elemental Ailments while on Consecrated Ground": [ { "type": "literal", "value": "Immune to Elemental Ailments while on Consecrated Ground" } ], "Immune to Elemental Ailments while on Consecrated Ground if you have at least 150 Devotion": [ { "type": "literal", "value": "Immune to Elemental Ailments while on Consecrated Ground if you have at least 150 Devotion" } ], "Immune to Elemental Ailments while you have Arcane Surge": [ { "type": "literal", "value": "Immune to Elemental Ailments while you have Arcane Surge" } ], "Immune to Exposure": [ { "type": "literal", "value": "Immune to Exposure" } ], "Immune to Exposure if you've cast Elemental Weakness in the past 10 seconds": [ { "type": "literal", "value": "Immune to Exposure if you've cast Elemental Weakness in the past 10 seconds" } ], "Immune to Freeze and Chill while Ignited": [ { "type": "literal", "value": "Immune to Freeze and Chill while Ignited" } ], "Immune to Freeze while affected by Purity of Ice": [ { "type": "literal", "value": "Immune to Freeze while affected by Purity of Ice" } ], "Immune to Hinder": [ { "type": "literal", "value": "Immune to Hinder" } ], "Immune to Ignite and Shock": [ { "type": "literal", "value": "Immune to Ignite and Shock" } ], "Immune to Ignite while affected by Purity of Fire": [ { "type": "literal", "value": "Immune to Ignite while affected by Purity of Fire" } ], "Immune to Maim": [ { "type": "literal", "value": "Immune to Maim" } ], "Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour": [ { "type": "literal", "value": "Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour" } ], "Immune to Reflected Damage if you've cast Punishment in the past 10 seconds": [ { "type": "literal", "value": "Immune to Reflected Damage if you've cast Punishment in the past 10 seconds" } ], "Immune to Shock while affected by Purity of Lightning": [ { "type": "literal", "value": "Immune to Shock while affected by Purity of Lightning" } ], "You are Immune to Ailments while Focused": [ { "type": "literal", "value": "You are Immune to Ailments while Focused" } ], "Immune to Withered": [ { "type": "literal", "value": "Immune to Withered" } ], "Splitting Steel has {0}% chance to not consume Steel Shards": [ { "type": "literal", "value": "Splitting Steel has " }, { "type": "number", "index": 0, "stat": "impacting_steel_%_chance_to_not_consume_ammo" }, { "type": "literal", "value": "% chance to not consume Steel Shards" } ], "{0}% increased Effect of Impales inflicted by Hits that also inflict Bleeding": [ { "type": "number", "index": 0, "stat": "impale_debuff_effect_+%_from_hits_that_also_inflict_bleeding" }, { "type": "literal", "value": "% increased Effect of Impales inflicted by Hits that also inflict Bleeding" } ], "{0}% reduced Effect of Impales inflicted by Hits that also inflict Bleeding": [ { "type": "number", "index": 0, "stat": "impale_debuff_effect_+%_from_hits_that_also_inflict_bleeding", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Impales inflicted by Hits that also inflict Bleeding" } ], "{0}% increased Effect of Impales inflicted with Spells": [ { "type": "number", "index": 0, "stat": "impale_effect_+%_for_impales_inficted_by_spells" }, { "type": "literal", "value": "% increased Effect of Impales inflicted with Spells" } ], "{0}% reduced Effect of Impales inflicted with Spells": [ { "type": "number", "index": 0, "stat": "impale_effect_+%_for_impales_inficted_by_spells", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Impales inflicted with Spells" } ], "{0}% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies": [ { "type": "number", "index": 0, "stat": "impale_effect_+%_for_impales_inflicted_by_two_handed_weapons_on_non_impaled_enemies" }, { "type": "literal", "value": "% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies" } ], "{0}% reduced Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies": [ { "type": "number", "index": 0, "stat": "impale_effect_+%_for_impales_inflicted_by_two_handed_weapons_on_non_impaled_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies" } ], "{0}% increased Effect of Impales you inflict on non-Impaled Enemies": [ { "type": "number", "index": 0, "stat": "impale_effect_+%_for_impales_inflicted_on_non_impaled_enemies" }, { "type": "literal", "value": "% increased Effect of Impales you inflict on non-Impaled Enemies" } ], "{0}% reduced Effect of Impales you inflict on non-Impaled Enemies": [ { "type": "number", "index": 0, "stat": "impale_effect_+%_for_impales_inflicted_on_non_impaled_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Impales you inflict on non-Impaled Enemies" } ], "{0}% increased Effect of Impales you inflict with Two Handed Weapons": [ { "type": "number", "index": 0, "stat": "impale_inflicted_by_two_handed_weapons_debuff_effect_+%" }, { "type": "literal", "value": "% increased Effect of Impales you inflict with Two Handed Weapons" } ], "{0}% reduced Effect of Impales you inflict with Two Handed Weapons": [ { "type": "number", "index": 0, "stat": "impale_inflicted_by_two_handed_weapons_debuff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Impales you inflict with Two Handed Weapons" } ], "{0}% chance to Impale Enemies on Hit with Axes or Swords": [ { "type": "number", "index": 0, "stat": "impale_on_hit_%_chance_with_axes_swords" }, { "type": "literal", "value": "% chance to Impale Enemies on Hit with Axes or Swords" } ], "{0}% increased Impale Duration": [ { "type": "number", "index": 0, "stat": "impaled_debuff_duration_+%" }, { "type": "literal", "value": "% increased Impale Duration" } ], "{0}% reduced Impale Duration": [ { "type": "number", "index": 0, "stat": "impaled_debuff_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Impale Duration" } ], "Impales you inflict last 1 additional Hit": [ { "type": "literal", "value": "Impales you inflict last 1 additional Hit" } ], "Impales you inflict last {0} additional Hits": [ { "type": "literal", "value": "Impales you inflict last " }, { "type": "number", "index": 0, "stat": "impaled_debuff_number_of_reflected_hits" }, { "type": "literal", "value": " additional Hits" } ], "{0}% chance on Hitting an Enemy for all Impales on that Enemy to last for an additional Hit": [ { "type": "number", "index": 0, "stat": "impales_do_not_consume_hit_on_hit_%_chance" }, { "type": "literal", "value": "% chance on Hitting an Enemy for all Impales on that Enemy to last for an additional Hit" } ], "1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower": [ { "type": "literal", "value": "1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower" } ], "{0} to maximum number of Eaten Souls": [ { "type": "number", "index": 0, "stat": "soul_eater_maximum_stacks_+" }, { "type": "literal", "value": " to maximum number of Eaten Souls" } ], "Infernal Blow Debuff deals an additional {0}% of Damage per Charge": [ { "type": "literal", "value": "Infernal Blow Debuff deals an additional " }, { "type": "number", "index": 0, "stat": "infernal_blow_infernal_blow_explosion_damage_%_of_total_per_stack" }, { "type": "literal", "value": "% of Damage per Charge" } ], "Infernal Cry has {0}% increased Area of Effect": [ { "type": "literal", "value": "Infernal Cry has " }, { "type": "number", "index": 0, "stat": "infernal_cry_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Infernal Cry has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Infernal Cry has " }, { "type": "number", "index": 0, "stat": "infernal_cry_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Attacks Exerted by Infernal Cry deal {0}% more Damage with Ignite": [ { "type": "literal", "value": "Attacks Exerted by Infernal Cry deal " }, { "type": "number", "index": 0, "stat": "infernal_cry_exerted_attacks_ignite_damage_+%_final_from_jewel" }, { "type": "literal", "value": "% more Damage with Ignite" } ], "Inflict Fire, Cold and Lightning Exposure on Enemies when you Suppress their Spell Damage": [ { "type": "literal", "value": "Inflict Fire, Cold and Lightning Exposure on Enemies when you Suppress their Spell Damage" } ], "Cold Exposure on Hit if you've cast Frostbite in the past 10 seconds": [ { "type": "literal", "value": "Cold Exposure on Hit if you've cast Frostbite in the past 10 seconds" } ], "{0}% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion": [ { "type": "number", "index": 0, "stat": "inflict_cold_exposure_on_hit_%_chance_at_devotion_threshold" }, { "type": "literal", "value": "% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion" } ], "Inflict Cold Exposure on Hit if you have at least 150 Devotion": [ { "type": "literal", "value": "Inflict Cold Exposure on Hit if you have at least 150 Devotion" } ], "Inflict Fire Exposure on Hit if you've cast Flammability in the past 10 seconds": [ { "type": "literal", "value": "Inflict Fire Exposure on Hit if you've cast Flammability in the past 10 seconds" } ], "{0}% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion": [ { "type": "number", "index": 0, "stat": "inflict_fire_exposure_on_hit_%_chance_at_devotion_threshold" }, { "type": "literal", "value": "% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion" } ], "Inflict Fire Exposure on Hit if you have at least 150 Devotion": [ { "type": "literal", "value": "Inflict Fire Exposure on Hit if you have at least 150 Devotion" } ], "Inflict Lightning Exposure on Hit if you've cast Conductivity in the past 10 seconds": [ { "type": "literal", "value": "Inflict Lightning Exposure on Hit if you've cast Conductivity in the past 10 seconds" } ], "{0}% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion": [ { "type": "number", "index": 0, "stat": "inflict_lightning_exposure_on_hit_%_chance_at_devotion_threshold" }, { "type": "literal", "value": "% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion" } ], "Inflict Lightning Exposure on Hit if you have at least 150 Devotion": [ { "type": "literal", "value": "Inflict Lightning Exposure on Hit if you have at least 150 Devotion" } ], "Inflict Withered for 2 seconds on Hit if you've cast Despair in the past 10 seconds": [ { "type": "literal", "value": "Inflict Withered for 2 seconds on Hit if you've cast Despair in the past 10 seconds" } ], "{0}% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit": [ { "type": "number", "index": 0, "stat": "inflicted_with_cold_exposure_on_taking_damage_from_cold_damage_hit_chance_%" }, { "type": "literal", "value": "% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit" } ], "Inflicted with Cold Exposure when you take Cold Damage from a Hit": [ { "type": "literal", "value": "Inflicted with Cold Exposure when you take Cold Damage from a Hit" } ], "{0}% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit": [ { "type": "number", "index": 0, "stat": "inflicted_with_fire_exposure_on_taking_damage_from_fire_damage_hit_chance_%" }, { "type": "literal", "value": "% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit" } ], "Inflicted with Fire Exposure when you take Fire Damage from a Hit": [ { "type": "literal", "value": "Inflicted with Fire Exposure when you take Fire Damage from a Hit" } ], "{0}% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit": [ { "type": "number", "index": 0, "stat": "inflicted_with_lightning_exposure_on_taking_damage_from_lightning_damage_hit_chance_%" }, { "type": "literal", "value": "% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit" } ], "Inflicted with Lightning Exposure when you take Lightning Damage from a Hit": [ { "type": "literal", "value": "Inflicted with Lightning Exposure when you take Lightning Damage from a Hit" } ], "{0}% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit": [ { "type": "number", "index": 0, "stat": "inflicted_with_random_exposure_on_taking_damage_from_elemental_hit_chance_%" }, { "type": "literal", "value": "% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit" } ], "Inflicted with a random Exposure when you take Elemental Damage from a Hit": [ { "type": "literal", "value": "Inflicted with a random Exposure when you take Elemental Damage from a Hit" } ], "{0}% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit": [ { "type": "number", "index": 0, "stat": "inflicted_with_wither_for_2_seconds_on_taking_chaos_damage_from_hit_chance_%" }, { "type": "literal", "value": "% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit" } ], "Withered for 2 seconds when you take Chaos Damage from a Hit": [ { "type": "literal", "value": "Withered for 2 seconds when you take Chaos Damage from a Hit" } ], "{0}% increased Effect of Infusion": [ { "type": "number", "index": 0, "stat": "infusion_effect_+%" }, { "type": "literal", "value": "% increased Effect of Infusion" } ], "{0}% reduced Effect of Infusion": [ { "type": "number", "index": 0, "stat": "infusion_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Infusion" } ], "{0}% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%": [ { "type": "number", "index": 0, "stat": "inquisitor_attack_damage_+%_final_per_non_instant_spell_cast_in_8_seconds_max_30%" }, { "type": "literal", "value": "% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%" } ], "{0}% less Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds": [ { "type": "number", "index": 0, "stat": "inquisitor_attack_damage_+%_final_per_non_instant_spell_cast_in_8_seconds_max_30%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds" } ], "You have no Intelligence": [ { "type": "literal", "value": "You have no Intelligence" } ], "{0} to Level of all Intelligence Skill Gems": [ { "type": "number", "index": 0, "stat": "intelligence_skill_gem_level_+" }, { "type": "literal", "value": " to Level of all Intelligence Skill Gems" } ], "Intimidate Enemies for 4 seconds on Block while holding a Shield": [ { "type": "literal", "value": "Intimidate Enemies for 4 seconds on Block while holding a Shield" } ], "Intimidate Enemies on Hit if you've cast Punishment in the past 10 seconds": [ { "type": "literal", "value": "Intimidate Enemies on Hit if you've cast Punishment in the past 10 seconds" } ], "{0}% chance to Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges": [ { "type": "number", "index": 0, "stat": "intimidate_on_hit_chance_with_attacks_while_at_maximum_endurance_charges_%" }, { "type": "literal", "value": "% chance to Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges" } ], "Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges": [ { "type": "literal", "value": "Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges" } ], "Intimidating Cry has {0}% increased Area of Effect": [ { "type": "literal", "value": "Intimidating Cry has " }, { "type": "number", "index": 0, "stat": "intimidating_cry_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Intimidating Cry has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Intimidating Cry has " }, { "type": "number", "index": 0, "stat": "intimidating_cry_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "{0}% increased Intuitive Link Duration": [ { "type": "number", "index": 0, "stat": "intuitive_link_duration_+%" }, { "type": "literal", "value": "% increased Intuitive Link Duration" } ], "{0}% reduced Intuitive Link Duration": [ { "type": "number", "index": 0, "stat": "intuitive_link_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Intuitive Link Duration" } ], "Area is infested with Fungal Growths\nMap's Item Quantity Modifiers also affect Blight Chest count at 25% value\nCan be Anointed up to 3 times": [ { "type": "literal", "value": "Area is infested with Fungal Growths\nMap's Item Quantity Modifiers also affect Blight Chest count at 25% value\nCan be Anointed up to 3 times" } ], "Area is infested with Fungal Growths\nMap's Item Quantity Modifiers also affect Blight Chest count at 50% value\nCan be Anointed up to {0} times": [ { "type": "literal", "value": "Area is infested with Fungal Growths\nMap's Item Quantity Modifiers also affect Blight Chest count at 50% value\nCan be Anointed up to " }, { "type": "number", "index": 0, "stat": "is_blighted_map" }, { "type": "literal", "value": " times" } ], "{0}% increased Quantity of Items found per Chest opened Recently": [ { "type": "number", "index": 0, "stat": "item_found_quantity_+%_per_chest_opened_recently" }, { "type": "literal", "value": "% increased Quantity of Items found per Chest opened Recently" } ], "{0}% reduced Quantity of Items found per Chest opened Recently": [ { "type": "number", "index": 0, "stat": "item_found_quantity_+%_per_chest_opened_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items found per Chest opened Recently" } ], "1% increased Rarity of Items found per {0} Rampage Kills": [ { "type": "literal", "value": "1% increased Rarity of Items found per " }, { "type": "number", "index": 0, "stat": "item_found_rarity_+1%_per_X_rampage_stacks" }, { "type": "literal", "value": " Rampage Kills" } ], "Gain 1 Rage on Critical Hit with attacks, no more than once every {0} seconds": [ { "type": "literal", "value": "Gain 1 Rage on Critical Hit with attacks, no more than once every " }, { "type": "number", "index": 0, "stat": "kaoms_primacy_gain_rage_on_attack_crit_cooldown_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Shepherd of Souls": [ { "type": "literal", "value": "Shepherd of Souls" } ], "{0}% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies": [ { "type": "number", "index": 0, "stat": "killed_enemies_apply_impale_damage_to_nearby_enemies_on_death_%_chance" }, { "type": "literal", "value": "% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies" } ], "Impales on Enemies you Kill Reflect Damage to surrounding Enemies": [ { "type": "literal", "value": "Impales on Enemies you Kill Reflect Damage to surrounding Enemies" } ], "Killing Blows have {0}% chance to Consume corpses to recover 10% of Maximum Life": [ { "type": "literal", "value": "Killing Blows have " }, { "type": "number", "index": 0, "stat": "killing_blow_consumes_corpse_restore_10%_life_chance_%" }, { "type": "literal", "value": "% chance to Consume corpses to recover 10% of Maximum Life" } ], "{0}% chance for Kills to count twice for Rampage": [ { "type": "number", "index": 0, "stat": "kills_count_twice_for_rampage_%" }, { "type": "literal", "value": "% chance for Kills to count twice for Rampage" } ], "Kills count twice for Rampage": [ { "type": "literal", "value": "Kills count twice for Rampage" } ], "Kinetic Bolt has {0}% increased Attack Speed": [ { "type": "literal", "value": "Kinetic Bolt has " }, { "type": "number", "index": 0, "stat": "kinetic_bolt_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed" } ], "Kinetic Bolt has {0}% reduced Attack Speed": [ { "type": "literal", "value": "Kinetic Bolt has " }, { "type": "number", "index": 0, "stat": "kinetic_bolt_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed" } ], "Kinetic Bolt, Kinetic Blast and Power Siphon have {0}% reduced Enemy Stun Threshold": [ { "type": "literal", "value": "Kinetic Bolt, Kinetic Blast and Power Siphon have " }, { "type": "number", "index": 0, "stat": "kinetic_bolt_blast_and_power_siphon_base_stun_threshold_reduction_+%" }, { "type": "literal", "value": "% reduced Enemy Stun Threshold" } ], "Kinetic Bolt, Kinetic Blast and Power Siphon have {0}% increased Enemy Stun Threshold": [ { "type": "literal", "value": "Kinetic Bolt, Kinetic Blast and Power Siphon have " }, { "type": "number", "index": 0, "stat": "kinetic_bolt_blast_and_power_siphon_base_stun_threshold_reduction_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Enemy Stun Threshold" } ], "{0}% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration": [ { "type": "number", "index": 0, "stat": "kinetic_bolt_blast_and_power_siphon_chance_to_double_stun_duration_%" }, { "type": "literal", "value": "% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration" } ], "Kinetic Bolt has {0}% increased Projectile Speed": [ { "type": "literal", "value": "Kinetic Bolt has " }, { "type": "number", "index": 0, "stat": "kinetic_bolt_projectile_speed_+%" }, { "type": "literal", "value": "% increased Projectile Speed" } ], "Kinetic Bolt has {0}% reduced Projectile Speed": [ { "type": "literal", "value": "Kinetic Bolt has " }, { "type": "number", "index": 0, "stat": "kinetic_bolt_projectile_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Speed" } ], "Knock Back Enemies if you get a Critical Strike with Projectile Damage": [ { "type": "literal", "value": "Knock Back Enemies if you get a Critical Strike with Projectile Damage" } ], "You will receive an additional use of the Divine Font": [ { "type": "literal", "value": "You will receive an additional use of the Divine Font" } ], "You will receive {0} additional uses of the Divine Font": [ { "type": "literal", "value": "You will receive " }, { "type": "number", "index": 0, "stat": "labyrinth_darkshrine_additional_divine_font_use_display" }, { "type": "literal", "value": " additional uses of the Divine Font" } ], "Labyrinth Traps are disabled in the Aspirant's Trial": [ { "type": "literal", "value": "Labyrinth Traps are disabled in the Aspirant's Trial" } ], "Izaro will drop an additional Unique Item on Death": [ { "type": "literal", "value": "Izaro will drop an additional Unique Item on Death" } ], "Izaro will drop {0} additional Unique Items on Death": [ { "type": "literal", "value": "Izaro will drop " }, { "type": "number", "index": 0, "stat": "labyrinth_darkshrine_izaro_dropped_unique_items_+" }, { "type": "literal", "value": " additional Unique Items on Death" } ], "Izaro will drop an additional Treasure Key on Death": [ { "type": "literal", "value": "Izaro will drop an additional Treasure Key on Death" } ], "Izaro will drop {0} additional Treasure Keys on Death": [ { "type": "literal", "value": "Izaro will drop " }, { "type": "number", "index": 0, "stat": "labyrinth_darkshrine_izaro_drops_x_additional_treasure_keys" }, { "type": "literal", "value": " additional Treasure Keys on Death" } ], "{0}% increased Damage Taken from Hits from Labyrinth Traps\n{0}% increased effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players": [ { "type": "number", "index": 0, "stat": "labyrinth_darkshrine_players_damage_taken_from_labyrinth_traps_+%" }, { "type": "literal", "value": "% increased Damage Taken from Hits from Labyrinth Traps\n" }, { "type": "number", "index": 0, "stat": "labyrinth_darkshrine_players_damage_taken_from_labyrinth_traps_+%" }, { "type": "literal", "value": "% increased effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players" } ], "{0}% reduced Damage Taken from Hits from Labyrinth Traps\n{0}% reduced effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players": [ { "type": "number", "index": 0, "stat": "labyrinth_darkshrine_players_damage_taken_from_labyrinth_traps_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage Taken from Hits from Labyrinth Traps\n" }, { "type": "number", "index": 0, "stat": "labyrinth_darkshrine_players_damage_taken_from_labyrinth_traps_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players" } ], "Players in the Labyrinth will be affected by Acceleration Shrine": [ { "type": "literal", "value": "Players in the Labyrinth will be affected by Acceleration Shrine" } ], "Players in the Labyrinth will be affected by Lightning Shrine": [ { "type": "literal", "value": "Players in the Labyrinth will be affected by Lightning Shrine" } ], "Players in the Labyrinth will be affected by Freezing Shrine": [ { "type": "literal", "value": "Players in the Labyrinth will be affected by Freezing Shrine" } ], "Players in the Labyrinth will be affected by Burning Shrine": [ { "type": "literal", "value": "Players in the Labyrinth will be affected by Burning Shrine" } ], "Players in the Labyrinth will be affected by Static Shrine": [ { "type": "literal", "value": "Players in the Labyrinth will be affected by Static Shrine" } ], "Players in the Labyrinth will be affected by Diamond Shrine": [ { "type": "literal", "value": "Players in the Labyrinth will be affected by Diamond Shrine" } ], "Players in the Labyrinth will be affected by Brutal Shrine": [ { "type": "literal", "value": "Players in the Labyrinth will be affected by Brutal Shrine" } ], "Players in the Labyrinth will be affected by Thorned Shrine": [ { "type": "literal", "value": "Players in the Labyrinth will be affected by Thorned Shrine" } ], "Players in the Labyrinth will be affected by Replenishing Shrine": [ { "type": "literal", "value": "Players in the Labyrinth will be affected by Replenishing Shrine" } ], "Players in the Labyrinth will be affected by Massive Shrine": [ { "type": "literal", "value": "Players in the Labyrinth will be affected by Massive Shrine" } ], "Players in the Labyrinth will be affected by Impenetrable Shrine": [ { "type": "literal", "value": "Players in the Labyrinth will be affected by Impenetrable Shrine" } ], "Players in the Labyrinth will be affected by Resistance Shrine": [ { "type": "literal", "value": "Players in the Labyrinth will be affected by Resistance Shrine" } ], "Players in the Labyrinth will be affected by Divine Shrine": [ { "type": "literal", "value": "Players in the Labyrinth will be affected by Divine Shrine" } ], "Players in the Labyrinth will be affected by Echoing Shrine": [ { "type": "literal", "value": "Players in the Labyrinth will be affected by Echoing Shrine" } ], "Players in the Labyrinth will be affected by Hexing Shrine": [ { "type": "literal", "value": "Players in the Labyrinth will be affected by Hexing Shrine" } ], "Players in the Labyrinth will be affected by Skeletal Shrine": [ { "type": "literal", "value": "Players in the Labyrinth will be affected by Skeletal Shrine" } ], "Players in the Labyrinth will be affected by Shrouded Shrine": [ { "type": "literal", "value": "Players in the Labyrinth will be affected by Shrouded Shrine" } ], "Labyrinth owner receives an additional use of the Divine Font": [ { "type": "literal", "value": "Labyrinth owner receives an additional use of the Divine Font" } ], "Labyrinth owner receives {0} additional uses of the Divine Font": [ { "type": "literal", "value": "Labyrinth owner receives " }, { "type": "number", "index": 0, "stat": "labyrinth_owner_x_addition_enchants" }, { "type": "literal", "value": " additional uses of the Divine Font" } ], "Lancing Steel deals {0}% increased Damage": [ { "type": "literal", "value": "Lancing Steel deals " }, { "type": "number", "index": 0, "stat": "lancing_steel_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Lancing Steel deals {0}% reduced Damage": [ { "type": "literal", "value": "Lancing Steel deals " }, { "type": "number", "index": 0, "stat": "lancing_steel_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Lancing Steel's additional Projectiles have {0}% chance to Impale Enemies": [ { "type": "literal", "value": "Lancing Steel's additional Projectiles have " }, { "type": "number", "index": 0, "stat": "lancing_steel_impale_chance_%" }, { "type": "literal", "value": "% chance to Impale Enemies" } ], "Lancing Steel's additional Projectiles Impale Enemies": [ { "type": "literal", "value": "Lancing Steel's additional Projectiles Impale Enemies" } ], "Lancing Steel fires an additional Projectile": [ { "type": "literal", "value": "Lancing Steel fires an additional Projectile" } ], "Lancing Steel fires {0} additional Projectiles": [ { "type": "literal", "value": "Lancing Steel fires " }, { "type": "number", "index": 0, "stat": "lancing_steel_number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "Lancing Steel has {0}% chance to count as consuming Steel Shards without Consuming them": [ { "type": "literal", "value": "Lancing Steel has " }, { "type": "number", "index": 0, "stat": "lancing_steel_%_chance_to_not_consume_ammo" }, { "type": "literal", "value": "% chance to count as consuming Steel Shards without Consuming them" } ], "Lancing Steel's primary Projectile Pierces 1 additional Target": [ { "type": "literal", "value": "Lancing Steel's primary Projectile Pierces 1 additional Target" } ], "Lancing Steel's primary Projectile Pierces {0} additional Targets": [ { "type": "literal", "value": "Lancing Steel's primary Projectile Pierces " }, { "type": "number", "index": 0, "stat": "lancing_steel_primary_proj_pierce_num" }, { "type": "literal", "value": " additional Targets" } ], "Leech Energy Shield instead of Life": [ { "type": "literal", "value": "Leech Energy Shield instead of Life" } ], "{0}% more Damage with Hits against Enemies that cannot have Life Leeched from them": [ { "type": "number", "index": 0, "stat": "leech_mastery_hit_damage_+%_final_vs_leech_immune" }, { "type": "literal", "value": "% more Damage with Hits against Enemies that cannot have Life Leeched from them" } ], "{0}% less Damage with Hits against Enemies that cannot have Life Leeched from them": [ { "type": "number", "index": 0, "stat": "leech_mastery_hit_damage_+%_final_vs_leech_immune", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits against Enemies that cannot have Life Leeched from them" } ], "{0}% of Leech is Instant": [ { "type": "number", "index": 0, "stat": "leech_%_is_instant" }, { "type": "literal", "value": "% of Leech is Instant" } ], "{0}% increased Recovery rate of Life and Energy Shield": [ { "type": "number", "index": 0, "stat": "life_and_energy_shield_recovery_rate_+%" }, { "type": "literal", "value": "% increased Recovery rate of Life and Energy Shield" } ], "{0}% reduced Recovery rate of Life and Energy Shield": [ { "type": "number", "index": 0, "stat": "life_and_energy_shield_recovery_rate_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Recovery rate of Life and Energy Shield" } ], "{0}% increased Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently": [ { "type": "number", "index": 0, "stat": "life_and_energy_shield_recovery_rate_+%_if_stopped_taking_damage_over_time_recently" }, { "type": "literal", "value": "% increased Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently" } ], "{0}% reduced Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently": [ { "type": "number", "index": 0, "stat": "life_and_energy_shield_recovery_rate_+%_if_stopped_taking_damage_over_time_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently" } ], "{0}% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%": [ { "type": "number", "index": 0, "stat": "life_and_energy_shield_recovery_rate_+%_per_minion_up_to_30%" }, { "type": "literal", "value": "% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%" } ], "{0}% reduced Recovery Rate of Life and Energy Shield per Minion": [ { "type": "number", "index": 0, "stat": "life_and_energy_shield_recovery_rate_+%_per_minion_up_to_30%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Recovery Rate of Life and Energy Shield per Minion" } ], "{0}% increased Recovery rate of Life and Energy Shield per Power Charge": [ { "type": "number", "index": 0, "stat": "life_and_energy_shield_recovery_rate_+%_per_power_charge" }, { "type": "literal", "value": "% increased Recovery rate of Life and Energy Shield per Power Charge" } ], "{0}% reduced Recovery rate of Life and Energy Shield per Power Charge": [ { "type": "number", "index": 0, "stat": "life_and_energy_shield_recovery_rate_+%_per_power_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Recovery rate of Life and Energy Shield per Power Charge" } ], "{0}% increased Recovery rate of Life and Energy Shield while affected by Malevolence": [ { "type": "number", "index": 0, "stat": "life_and_energy_shield_recovery_rate_+%_while_affected_by_malevolence" }, { "type": "literal", "value": "% increased Recovery rate of Life and Energy Shield while affected by Malevolence" } ], "{0}% reduced Recovery rate of Life and Energy Shield while affected by Malevolence": [ { "type": "number", "index": 0, "stat": "life_and_energy_shield_recovery_rate_+%_while_affected_by_malevolence", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Recovery rate of Life and Energy Shield while affected by Malevolence" } ], "{0}% of Attack Damage Leeched as Life and Mana if you've Killed Recently": [ { "type": "number", "index": 0, "stat": "life_and_mana_leech_from_attack_damage_permyriad_if_killed_recently", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Attack Damage Leeched as Life and Mana if you've Killed Recently" } ], "Life Flasks gain {0} Charge every 3 seconds": [ { "type": "literal", "value": "Life Flasks gain " }, { "type": "number", "index": 0, "stat": "life_flask_charges_recovered_per_3_seconds" }, { "type": "literal", "value": " Charge every 3 seconds" } ], "Life Flasks gain {0} Charges every 3 seconds": [ { "type": "literal", "value": "Life Flasks gain " }, { "type": "number", "index": 0, "stat": "life_flask_charges_recovered_per_3_seconds" }, { "type": "literal", "value": " Charges every 3 seconds" } ], "Life Flask Effects are not removed when Unreserved Life is Filled\nLife Flask Effects do not Queue": [ { "type": "literal", "value": "Life Flask Effects are not removed when Unreserved Life is Filled\nLife Flask Effects do not Queue" } ], "Life Flasks used while on Low Life apply Recovery Instantly": [ { "type": "literal", "value": "Life Flasks used while on Low Life apply Recovery Instantly" } ], "Life Flasks gain {0} Charges every 3 seconds if you haven't used a Life Flask Recently": [ { "type": "literal", "value": "Life Flasks gain " }, { "type": "number", "index": 0, "stat": "life_flasks_gain_X_charges_every_3_seconds_if_you_have_not_used_a_life_flask_recently" }, { "type": "literal", "value": " Charges every 3 seconds if you haven't used a Life Flask Recently" } ], "Life Flasks gain {0} Charges when you Suppress Spell Damage": [ { "type": "literal", "value": "Life Flasks gain " }, { "type": "number", "index": 0, "stat": "life_flasks_gain_X_charges_on_suppressing_spell" }, { "type": "literal", "value": " Charges when you Suppress Spell Damage" } ], "Life Flasks gain a Charge when you hit an Enemy, no more than once each second": [ { "type": "literal", "value": "Life Flasks gain a Charge when you hit an Enemy, no more than once each second" } ], "Life Flasks gain a Charge when you hit your Marked Enemy, no more than once every 0.5 seconds": [ { "type": "literal", "value": "Life Flasks gain a Charge when you hit your Marked Enemy, no more than once every 0.5 seconds" } ], "Life Flasks gain {0} Charges when you hit your Marked Enemy, no more than once every 0.5 seconds": [ { "type": "literal", "value": "Life Flasks gain " }, { "type": "number", "index": 0, "stat": "life_flasks_gain_x_charges_when_you_hit_your_marked_enemy" }, { "type": "literal", "value": " Charges when you hit your Marked Enemy, no more than once every 0.5 seconds" } ], "Gain {0} Life per Enemy Hit while affected by Vitality": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "life_gain_per_target_hit_while_affected_by_vitality" }, { "type": "literal", "value": " Life per Enemy Hit while affected by Vitality" } ], "Lose {0} Life per Enemy Hit while affected by Vitality": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "life_gain_per_target_hit_while_affected_by_vitality", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Life per Enemy Hit while affected by Vitality" } ], "Gain {0} Life per Enemy Hit if you have used a Vaal Skill Recently": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "life_gain_per_target_if_have_used_a_vaal_skill_recently" }, { "type": "literal", "value": " Life per Enemy Hit if you have used a Vaal Skill Recently" } ], "Lose {0} Life per Enemy Hit if you have used a Vaal Skill Recently": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "life_gain_per_target_if_have_used_a_vaal_skill_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Life per Enemy Hit if you have used a Vaal Skill Recently" } ], "Gain {0} Life per Cursed Enemy Hit with Attacks": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "life_gained_on_attack_hit_vs_cursed_enemies" }, { "type": "literal", "value": " Life per Cursed Enemy Hit with Attacks" } ], "Gain {0} Life on Culling Strike": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "life_gained_on_cull" }, { "type": "literal", "value": " Life on Culling Strike" } ], "Recover {0}% of Life per Withered Debuff on each Enemy you Kill": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "life_gained_on_kill_per_wither_stack_on_slain_enemy_%" }, { "type": "literal", "value": "% of Life per Withered Debuff on each Enemy you Kill" } ], "Life Leech effects are not removed when Unreserved Life is Filled\nLife Leech effects Recover Energy Shield instead while on Full Life": [ { "type": "literal", "value": "Life Leech effects are not removed when Unreserved Life is Filled\nLife Leech effects Recover Energy Shield instead while on Full Life" } ], "{0}% of Damage leeched as Life while affected by Vitality": [ { "type": "number", "index": 0, "stat": "life_leech_from_any_damage_permyriad_while_affected_by_vitality", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage leeched as Life while affected by Vitality" } ], "{0}% of Damage Leeched as Life while Focused": [ { "type": "number", "index": 0, "stat": "life_leech_from_any_damage_permyriad_while_focused", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage Leeched as Life while Focused" } ], "{0}% of Damage Leeched by Enemy as Life while Focused": [ { "type": "number", "index": 0, "stat": "enemy_life_leech_from_any_damage_permyriad_while_focused", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage Leeched by Enemy as Life while Focused" } ], "{0}% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges": [ { "type": "number", "index": 0, "stat": "life_leech_from_any_damage_permyriad_with_at_least_5_total_power_frenzy_endurance_charges", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges" } ], "{0}% of Attack Damage Leeched as Life per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "life_leech_from_attack_damage_permyriad_per_frenzy_charge", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Attack Damage Leeched as Life per Frenzy Charge" } ], "{0}% of Attack Damage Leeched as Life against Maimed Enemies": [ { "type": "number", "index": 0, "stat": "life_leech_from_attack_damage_permyriad_vs_maimed_enemies", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Attack Damage Leeched as Life against Maimed Enemies" } ], "{0}% of Attack Damage Leeched as Life against Taunted Enemies": [ { "type": "number", "index": 0, "stat": "life_leech_from_attack_damage_permyriad_vs_taunted_enemies", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Attack Damage Leeched as Life against Taunted Enemies" } ], "{0}% of Fire Damage Leeched as Life while affected by Anger": [ { "type": "number", "index": 0, "stat": "life_leech_from_fire_damage_permyriad_while_affected_by_anger", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Fire Damage Leeched as Life while affected by Anger" } ], "{0}% of Fire Damage Leeched as Life while Ignited": [ { "type": "number", "index": 0, "stat": "life_leech_from_fire_damage_while_ignited_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Fire Damage Leeched as Life while Ignited" } ], "{0}% of Damage Dealt by your Minions is Leeched to you as Life": [ { "type": "number", "index": 0, "stat": "life_leech_from_minion_damage_%" }, { "type": "literal", "value": "% of Damage Dealt by your Minions is Leeched to you as Life" } ], "{0}% of Spell Damage Leeched as Life while you have Arcane Surge": [ { "type": "number", "index": 0, "stat": "life_leech_from_spell_damage_permyriad_while_you_have_arcane_surge", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Spell Damage Leeched as Life while you have Arcane Surge" } ], "Life Leech from Exerted Attacks is instant": [ { "type": "literal", "value": "Life Leech from Exerted Attacks is instant" } ], "{0}% of Damage Taken from Hits is Leeched as Life": [ { "type": "number", "index": 0, "stat": "life_leech_on_damage_taken_%_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage Taken from Hits is Leeched as Life" } ], "{0}% of Life Leech is Instant per Defiance": [ { "type": "number", "index": 0, "stat": "life_leech_%_is_instant_per_defiance" }, { "type": "literal", "value": "% of Life Leech is Instant per Defiance" } ], "{0}% of Leech is Instant per Equipped Claw": [ { "type": "number", "index": 0, "stat": "life_leech_%_is_instant_per_equipped_claw" }, { "type": "literal", "value": "% of Leech is Instant per Equipped Claw" } ], "Leech {0}% of Damage as Life against Poisoned Enemies": [ { "type": "literal", "value": "Leech " }, { "type": "number", "index": 0, "stat": "life_leech_permyriad_vs_poisoned_enemies", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage as Life against Poisoned Enemies" } ], "Total Recovery per second from Life Leech is doubled": [ { "type": "literal", "value": "Total Recovery per second from Life Leech is doubled" } ], "Lose {0}% of Life per second if you have been Hit Recently": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "life_loss_%_per_minute_if_have_been_hit_recently", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second if you have been Hit Recently" } ], "Lose {0}% of Life per second per Rage while you are not losing Rage": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "life_loss_%_per_minute_per_rage_while_not_losing_rage", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second per Rage while you are not losing Rage" } ], "{0}% increased total Recovery per second from Life, Mana, or Energy Shield Leech": [ { "type": "number", "index": 0, "stat": "life_mana_es_leech_speed_+%" }, { "type": "literal", "value": "% increased total Recovery per second from Life, Mana, or Energy Shield Leech" } ], "{0}% reduced total Recovery per second from Life, Mana, or Energy Shield Leech": [ { "type": "number", "index": 0, "stat": "life_mana_es_leech_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced total Recovery per second from Life, Mana, or Energy Shield Leech" } ], "{0}% increased Recovery Rate of Life, Mana and Energy Shield\nper Tribe for which you have an allocated Tattoo": [ { "type": "number", "index": 0, "stat": "life_mana_es_recovery_rate_+%_per_different_tribe_tattoos_allocated" }, { "type": "literal", "value": "% increased Recovery Rate of Life, Mana and Energy Shield\nper Tribe for which you have an allocated Tattoo" } ], "{0}% reduced Recovery Rate of Life, Mana and Energy Shield\nper Tribe for which you have an allocated Tattoo": [ { "type": "number", "index": 0, "stat": "life_mana_es_recovery_rate_+%_per_different_tribe_tattoos_allocated", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Recovery Rate of Life, Mana and Energy Shield\nper Tribe for which you have an allocated Tattoo" } ], "{0}% increased Recovery Rate of Life, Mana and Energy Shield per Endurance Charge": [ { "type": "number", "index": 0, "stat": "life_mana_es_recovery_rate_+%_per_endurance_charge" }, { "type": "literal", "value": "% increased Recovery Rate of Life, Mana and Energy Shield per Endurance Charge" } ], "{0}% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Charge": [ { "type": "number", "index": 0, "stat": "life_mana_es_recovery_rate_+%_per_endurance_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Charge" } ], "{0}% more Maximum Life if you have at least 6 Life Masteries allocated": [ { "type": "number", "index": 0, "stat": "life_mastery_count_maximum_life_+%_final" }, { "type": "literal", "value": "% more Maximum Life if you have at least 6 Life Masteries allocated" } ], "{0} Maximum Life per Level": [ { "type": "number", "index": 0, "stat": "life_per_level" }, { "type": "literal", "value": " Maximum Life per Level" } ], "Damage taken Recouped as Life is also Recouped as Energy Shield": [ { "type": "literal", "value": "Damage taken Recouped as Life is also Recouped as Energy Shield" } ], "Recoup Energy Shield instead of Life": [ { "type": "literal", "value": "Recoup Energy Shield instead of Life" } ], "{0}% of Life Recovery from Flasks is applied to nearby Allies instead of You": [ { "type": "number", "index": 0, "stat": "life_recovery_from_flasks_instead_applies_to_nearby_allies_%" }, { "type": "literal", "value": "% of Life Recovery from Flasks is applied to nearby Allies instead of You" } ], "Life Recovery from Regeneration is not applied": [ { "type": "literal", "value": "Life Recovery from Regeneration is not applied" } ], "{0}% increased Life Recovery from Flasks used when on Low Life": [ { "type": "number", "index": 0, "stat": "life_recovery_+%_from_flasks_while_on_low_life" }, { "type": "literal", "value": "% increased Life Recovery from Flasks used when on Low Life" } ], "{0}% reduced Life Recovery from Flasks used when on Low Life": [ { "type": "number", "index": 0, "stat": "life_recovery_+%_from_flasks_while_on_low_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life Recovery from Flasks used when on Low Life" } ], "{0}% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently": [ { "type": "number", "index": 0, "stat": "life_recovery_rate_+%_if_have_taken_fire_damage_from_an_enemy_hit_recently" }, { "type": "literal", "value": "% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently" } ], "{0}% reduced Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently": [ { "type": "number", "index": 0, "stat": "life_recovery_rate_+%_if_have_taken_fire_damage_from_an_enemy_hit_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently" } ], "{0}% increased Life Recovery Rate if you haven't Killed Recently": [ { "type": "number", "index": 0, "stat": "life_recovery_rate_+%_if_havent_killed_recently" }, { "type": "literal", "value": "% increased Life Recovery Rate if you haven't Killed Recently" } ], "{0}% reduced Life Recovery Rate if you haven't Killed Recently": [ { "type": "number", "index": 0, "stat": "life_recovery_rate_+%_if_havent_killed_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life Recovery Rate if you haven't Killed Recently" } ], "{0}% increased Life Recovery Rate while affected by Vitality": [ { "type": "number", "index": 0, "stat": "life_recovery_rate_+%_while_affected_by_vitality" }, { "type": "literal", "value": "% increased Life Recovery Rate while affected by Vitality" } ], "{0}% reduced Life Recovery Rate while affected by Vitality": [ { "type": "number", "index": 0, "stat": "life_recovery_rate_+%_while_affected_by_vitality", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life Recovery Rate while affected by Vitality" } ], "Regenerate {0}% of Life per second if you have Stunned an Enemy Recently": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_%_per_minute_if_stunned_an_enemy_recently", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second if you have Stunned an Enemy Recently" } ], "Regenerate {0} Life per second for each 1% Uncapped Fire Resistance": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_per_minute_per_1%_uncapped_fire_damage_resistance", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Life per second for each 1% Uncapped Fire Resistance" } ], "Regenerate {0} Life per second per Buff on you": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_per_minute_per_active_buff", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Life per second per Buff on you" } ], "For each nearby corpse, Regenerate {0} Life per second": [ { "type": "literal", "value": "For each nearby corpse, Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_per_minute_per_nearby_corpse", "stat_value_handlers": [ "per_minute_to_per_second_2dp" ] }, { "type": "literal", "value": " Life per second" } ], "Regenerate {0}% of Life per second for each different Ailment affecting you": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_per_minute_%_per_ailment_affecting_you", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second for each different Ailment affecting you" } ], "Regenerate {0}% of Life per second per Fortification": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_per_minute_%_per_fortification", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second per Fortification" } ], "Regenerate {0}% of Life per second while affected by a Guard Skill Buff": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_per_minute_%_while_affected_by_guard_skill", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second while affected by a Guard Skill Buff" } ], "Regenerate {0}% of Life per second while Burning": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_per_minute_%_while_burning", "stat_value_handlers": [ "per_minute_to_per_second_2dp" ] }, { "type": "literal", "value": "% of Life per second while Burning" } ], "Regenerate {0}% of Life per second while Channelling": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_per_minute_%_while_channelling", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second while Channelling" } ], "Regenerate {0} Life per Second while affected by Vitality": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_per_minute_while_affected_by_vitality", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Life per Second while affected by Vitality" } ], "Regenerate {0} Life per second while Ignited": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_per_minute_while_ignited", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Life per second while Ignited" } ], "Regenerate {0} Life per second while moving": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_per_minute_while_moving", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Life per second while moving" } ], "Regenerate {0} Life per Second while you have Avian's Flight": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_per_minute_while_you_have_avians_flight", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Life per Second while you have Avian's Flight" } ], "Regenerate {0}% of Life per Second if you've Detonated a Mine Recently": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_%_per_minute_if_detonated_mine_recently", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per Second if you've Detonated a Mine Recently" } ], "Regenerate {0}% of Life per second if a Minion has Died Recently": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_%_per_minute_if_player_minion_died_recently", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second if a Minion has Died Recently" } ], "Regenerate {0}% of Life per second if you've Hit a Cursed Enemy Recently": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_%_if_hit_cursed_enemy_recently", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second if you've Hit a Cursed Enemy Recently" } ], "Regenerate {0}% of Life per second while affected by Vitality": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_%_while_affected_by_vitality", "stat_value_handlers": [ "per_minute_to_per_second_2dp" ] }, { "type": "literal", "value": "% of Life per second while affected by Vitality" } ], "Regenerate {0}% of Life per Second if you have Blocked recently": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_%_if_blocked_recently", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per Second if you have Blocked recently" } ], "Regenerate {0}% of Life per second if you've Consumed a corpse Recently": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_%_if_consumed_corpse_recently", "stat_value_handlers": [ "per_minute_to_per_second_2dp_if_required" ] }, { "type": "literal", "value": "% of Life per second if you've Consumed a corpse Recently" } ], "{0}% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds": [ { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_%_if_crit_in_past_8_seconds", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds" } ], "Regenerate {0}% of Life per second if you have been Hit Recently": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_%_if_have_been_hit_recently", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second if you have been Hit Recently" } ], "Regenerate {0}% of Life per second if you've taken Fire Damage from an Enemy Hit Recently": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_%_if_have_taken_fire_damage_from_an_enemy_hit_recently", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second if you've taken Fire Damage from an Enemy Hit Recently" } ], "Regenerate {0}% of Life per Second if you've used a Life Flask in the past 10 seconds": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_%_if_used_life_flask_in_past_10_seconds", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per Second if you've used a Life Flask in the past 10 seconds" } ], "Regenerate {0}% of Life per second per 500 Maximum Energy Shield": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_%_per_500_maximum_energy_shield", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second per 500 Maximum Energy Shield" } ], "Regenerate {0}% of Life per second for each Mine Detonated Recently, up to 10% per second": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_%_per_mine_detonated_recently_up_to_20%", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second for each Mine Detonated Recently, up to 10% per second" } ], "For each nearby corpse, Regenerate {0}% Life per second, up to 3%": [ { "type": "literal", "value": "For each nearby corpse, Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_%_per_nearby_corpse_up_to_3%", "stat_value_handlers": [ "per_minute_to_per_second_2dp" ] }, { "type": "literal", "value": "% Life per second, up to 3%" } ], "Regenerate {0}% of Life per second per Power Charge": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_%_per_power_charge", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second per Power Charge" } ], "Regenerate {0}% of Life per second for each Raised Zombie": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_%_per_raised_zombie", "stat_value_handlers": [ "per_minute_to_per_second_2dp_if_required" ] }, { "type": "literal", "value": "% of Life per second for each Raised Zombie" } ], "Regenerate {0}% of Life per Second for each Trap Triggered Recently, up to 10% per second": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_%_per_trap_triggered_recently_up_to_20%", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per Second for each Trap Triggered Recently, up to 10% per second" } ], "Regenerate {0}% of Life per second while moving": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_%_while_moving", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second while moving" } ], "Regenerate {0}% of Life per second while stationary": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_%_while_stationary", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second while stationary" } ], "Regenerate {0}% of Life per second during any Flask Effect": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_%_while_using_flask", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second during any Flask Effect" } ], "Regenerate {0}% of Life per second with at least 400 Strength": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_%_with_400_or_more_strength", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second with at least 400 Strength" } ], "Regenerate {0} Life per Second while on Low Life": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_while_on_low_life", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Life per Second while on Low Life" } ], "Increases and Reductions to Light Radius also apply to Accuracy": [ { "type": "literal", "value": "Increases and Reductions to Light Radius also apply to Accuracy" } ], "{0}% increased Duration of Lightning Ailments": [ { "type": "number", "index": 0, "stat": "lightning_ailment_duration_+%" }, { "type": "literal", "value": "% increased Duration of Lightning Ailments" } ], "{0}% reduced Duration of Lightning Ailments": [ { "type": "number", "index": 0, "stat": "lightning_ailment_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Lightning Ailments" } ], "{0}% increased Effect of Lightning Ailments you inflict on Chilled Enemies": [ { "type": "number", "index": 0, "stat": "lightning_ailment_effect_+%_against_chilled_enemies" }, { "type": "literal", "value": "% increased Effect of Lightning Ailments you inflict on Chilled Enemies" } ], "{0}% reduced Effect of Lightning Ailments you inflict on Chilled Enemies": [ { "type": "number", "index": 0, "stat": "lightning_ailment_effect_+%_against_chilled_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Lightning Ailments you inflict on Chilled Enemies" } ], "{0}% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning": [ { "type": "number", "index": 0, "stat": "lightning_ailments_effect_+%_final_if_hit_highest_lightning" }, { "type": "literal", "value": "% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning" } ], "{0}% less Effect of Lightning Ailments you inflict with Hits when the highest Damage Type is Lightning": [ { "type": "number", "index": 0, "stat": "lightning_ailments_effect_+%_final_if_hit_highest_lightning", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Effect of Lightning Ailments you inflict with Hits when the highest Damage Type is Lightning" } ], "{0}% to Lightning and Chaos Resistances": [ { "type": "number", "index": 0, "stat": "lightning_and_chaos_damage_resistance_%" }, { "type": "literal", "value": "% to Lightning and Chaos Resistances" } ], "All Damage from Lightning Arrow and Ice Shot Hits can Ignite": [ { "type": "literal", "value": "All Damage from Lightning Arrow and Ice Shot Hits can Ignite" } ], "{0}% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal 100% more Damage": [ { "type": "number", "index": 0, "stat": "lightning_arrow_and_ice_shot_ignite_damage_+100%_final_chance" }, { "type": "literal", "value": "% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal 100% more Damage" } ], "Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen": [ { "type": "literal", "value": "Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen" } ], "Lightning Conduit has {0}% increased Area of Effect": [ { "type": "literal", "value": "Lightning Conduit has " }, { "type": "number", "index": 0, "stat": "lightning_conduit_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Lightning Conduit has {0}% reduced Area of Effect": [ { "type": "literal", "value": "Lightning Conduit has " }, { "type": "number", "index": 0, "stat": "lightning_conduit_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Lightning Conduit has {0}% increased Cast Speed": [ { "type": "literal", "value": "Lightning Conduit has " }, { "type": "number", "index": 0, "stat": "lightning_conduit_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Lightning Conduit deals {0}% increased Damage": [ { "type": "literal", "value": "Lightning Conduit deals " }, { "type": "number", "index": 0, "stat": "lightning_conduit_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Lightning Conduit deals {0}% reduced Damage": [ { "type": "literal", "value": "Lightning Conduit deals " }, { "type": "number", "index": 0, "stat": "lightning_conduit_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% increased Lightning Damage per 1% Lightning Resistance above 75%": [ { "type": "number", "index": 0, "stat": "lightning_damage_+%_per_lightning_resistance_above_75" }, { "type": "literal", "value": "% increased Lightning Damage per 1% Lightning Resistance above 75%" } ], "Gain {0}% of Lightning Damage as Extra Chaos Damage per Power Charge": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "lightning_damage_%_to_add_as_chaos_per_power_charge" }, { "type": "literal", "value": "% of Lightning Damage as Extra Chaos Damage per Power Charge" } ], "Gain {0}% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "lightning_damage_%_to_add_as_cold_per_2%_shock_effect_on_enemy" }, { "type": "literal", "value": "% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy" } ], "Gain {0}% of Lightning Damage as Extra Cold Damage against Chilled Enemies": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "lightning_damage_%_to_add_as_cold_vs_chilled_enemies" }, { "type": "literal", "value": "% of Lightning Damage as Extra Cold Damage against Chilled Enemies" } ], "{0}% increased Lightning Damage while affected by Herald of Thunder": [ { "type": "number", "index": 0, "stat": "lightning_damage_+%_while_affected_by_herald_of_thunder" }, { "type": "literal", "value": "% increased Lightning Damage while affected by Herald of Thunder" } ], "{0}% reduced Lightning Damage while affected by Herald of Thunder": [ { "type": "number", "index": 0, "stat": "lightning_damage_+%_while_affected_by_herald_of_thunder", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lightning Damage while affected by Herald of Thunder" } ], "{0}% increased Lightning Damage while affected by Wrath": [ { "type": "number", "index": 0, "stat": "lightning_damage_+%_while_affected_by_wrath" }, { "type": "literal", "value": "% increased Lightning Damage while affected by Wrath" } ], "{0}% reduced Lightning Damage while affected by Wrath": [ { "type": "number", "index": 0, "stat": "lightning_damage_+%_while_affected_by_wrath", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lightning Damage while affected by Wrath" } ], "{0}% to Lightning Resistance while affected by Herald of Thunder": [ { "type": "number", "index": 0, "stat": "lightning_damage_resistance_%_while_affected_by_herald_of_thunder" }, { "type": "literal", "value": "% to Lightning Resistance while affected by Herald of Thunder" } ], "{0}% of Lightning Damage taken Recouped as Life": [ { "type": "number", "index": 0, "stat": "lightning_damage_taken_goes_to_life_over_4_seconds_%" }, { "type": "literal", "value": "% of Lightning Damage taken Recouped as Life" } ], "{0} Lightning Damage taken from Hits": [ { "type": "number", "index": 0, "stat": "lightning_damage_taken_+" }, { "type": "literal", "value": " Lightning Damage taken from Hits" } ], "{0}% increased Lightning Damage with Attack Skills": [ { "type": "number", "index": 0, "stat": "lightning_damage_with_attack_skills_+%" }, { "type": "literal", "value": "% increased Lightning Damage with Attack Skills" } ], "{0}% reduced Lightning Damage with Attack Skills": [ { "type": "number", "index": 0, "stat": "lightning_damage_with_attack_skills_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lightning Damage with Attack Skills" } ], "{0}% increased Lightning Damage with Spell Skills": [ { "type": "number", "index": 0, "stat": "lightning_damage_with_spell_skills_+%" }, { "type": "literal", "value": "% increased Lightning Damage with Spell Skills" } ], "{0}% reduced Lightning Damage with Spell Skills": [ { "type": "number", "index": 0, "stat": "lightning_damage_with_spell_skills_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lightning Damage with Spell Skills" } ], "Stormblast Mine has {0}% increased Aura Effect": [ { "type": "literal", "value": "Stormblast Mine has " }, { "type": "number", "index": 0, "stat": "lightning_explosion_mine_aura_effect_+%" }, { "type": "literal", "value": "% increased Aura Effect" } ], "Stormblast Mine has {0}% reduced Aura Effect": [ { "type": "literal", "value": "Stormblast Mine has " }, { "type": "number", "index": 0, "stat": "lightning_explosion_mine_aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura Effect" } ], "Stormblast Mine deals {0}% increased Damage": [ { "type": "literal", "value": "Stormblast Mine deals " }, { "type": "number", "index": 0, "stat": "lightning_explosion_mine_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Stormblast Mine deals {0}% reduced Damage": [ { "type": "literal", "value": "Stormblast Mine deals " }, { "type": "number", "index": 0, "stat": "lightning_explosion_mine_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Stormblast Mine has {0}% increased Throwing Speed": [ { "type": "literal", "value": "Stormblast Mine has " }, { "type": "number", "index": 0, "stat": "lightning_explosion_mine_throwing_speed_+%" }, { "type": "literal", "value": "% increased Throwing Speed" } ], "Stormblast Mine has {0}% reduced Throwing Speed": [ { "type": "literal", "value": "Stormblast Mine has " }, { "type": "number", "index": 0, "stat": "lightning_explosion_mine_throwing_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Throwing Speed" } ], "Inflict Lightning Exposure on Hit, applying {0}% to Lightning Resistance": [ { "type": "literal", "value": "Inflict Lightning Exposure on Hit, applying " }, { "type": "number", "index": 0, "stat": "lightning_exposure_on_hit_magnitude" }, { "type": "literal", "value": "% to Lightning Resistance" } ], "{0}% of Lightning Damage taken as Fire Damage": [ { "type": "number", "index": 0, "stat": "lightning_hit_and_dot_damage_%_taken_as_fire" }, { "type": "literal", "value": "% of Lightning Damage taken as Fire Damage" } ], "{0}% increased Lightning Damage with Hits against Chilled Enemies": [ { "type": "number", "index": 0, "stat": "lightning_hit_damage_+%_vs_chilled_enemies" }, { "type": "literal", "value": "% increased Lightning Damage with Hits against Chilled Enemies" } ], "{0}% reduced Lightning Damage with Hits against Chilled Enemies": [ { "type": "number", "index": 0, "stat": "lightning_hit_damage_+%_vs_chilled_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lightning Damage with Hits against Chilled Enemies" } ], "{0}% increased Reflected Lightning Damage taken while affected by Purity of Lightning": [ { "type": "number", "index": 0, "stat": "lightning_reflect_damage_taken_+%_while_affected_by_purity_of_lightning" }, { "type": "literal", "value": "% increased Reflected Lightning Damage taken while affected by Purity of Lightning" } ], "{0}% reduced Reflected Lightning Damage taken while affected by Purity of Lightning": [ { "type": "number", "index": 0, "stat": "lightning_reflect_damage_taken_+%_while_affected_by_purity_of_lightning", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reflected Lightning Damage taken while affected by Purity of Lightning" } ], "Lightning Resistance cannot be Penetrated": [ { "type": "literal", "value": "Lightning Resistance cannot be Penetrated" } ], "Lightning Resistance does not affect Lightning Damage taken": [ { "type": "literal", "value": "Lightning Resistance does not affect Lightning Damage taken" } ], "Lightning Skills have a {0}% chance to apply Lightning Exposure on Hit": [ { "type": "literal", "value": "Lightning Skills have a " }, { "type": "number", "index": 0, "stat": "lightning_skill_chance_to_inflict_lightning_exposure_%" }, { "type": "literal", "value": "% chance to apply Lightning Exposure on Hit" } ], "{0} to Level of all Lightning Skill Gems": [ { "type": "number", "index": 0, "stat": "lightning_skill_gem_level_+" }, { "type": "literal", "value": " to Level of all Lightning Skill Gems" } ], "Lightning Skills have {0}% reduced Enemy Stun Threshold": [ { "type": "literal", "value": "Lightning Skills have " }, { "type": "number", "index": 0, "stat": "lightning_skill_stun_threshold_+%" }, { "type": "literal", "value": "% reduced Enemy Stun Threshold" } ], "Lightning Skills have {0}% increased Enemy Stun Threshold": [ { "type": "literal", "value": "Lightning Skills have " }, { "type": "number", "index": 0, "stat": "lightning_skill_stun_threshold_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Enemy Stun Threshold" } ], "Lightning Skills have {0}% chance to Poison on Hit": [ { "type": "literal", "value": "Lightning Skills have " }, { "type": "number", "index": 0, "stat": "lightning_skills_chance_to_poison_on_hit_%" }, { "type": "literal", "value": "% chance to Poison on Hit" } ], "Lightning Spells have {0}% of Physical Damage Converted to Lightning Damage": [ { "type": "literal", "value": "Lightning Spells have " }, { "type": "number", "index": 0, "stat": "lightning_spell_physical_damage_%_to_convert_to_lightning" }, { "type": "literal", "value": "% of Physical Damage Converted to Lightning Damage" } ], "All Damage from Lightning Strike and Frost Blades Hits can Ignite": [ { "type": "literal", "value": "All Damage from Lightning Strike and Frost Blades Hits can Ignite" } ], "{0}% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage": [ { "type": "number", "index": 0, "stat": "lightning_strike_and_frost_blades_ignite_damage_+100%_final_chance" }, { "type": "literal", "value": "% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage" } ], "Lightning Tendrils has {0}% increased Area of Effect per Enemy Hit": [ { "type": "literal", "value": "Lightning Tendrils has " }, { "type": "number", "index": 0, "stat": "lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit" }, { "type": "literal", "value": "% increased Area of Effect per Enemy Hit" } ], "Lightning Tendrils has {0}% reduced Area of Effect per Enemy Hit": [ { "type": "literal", "value": "Lightning Tendrils has " }, { "type": "number", "index": 0, "stat": "lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect per Enemy Hit" } ], "{0}% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem": [ { "type": "number", "index": 0, "stat": "lightning_tendrils_totems_from_this_skill_grant_spark_effect_duration_+%_to_parent" }, { "type": "literal", "value": "% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem" } ], "{0}% reduced Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem": [ { "type": "number", "index": 0, "stat": "lightning_tendrils_totems_from_this_skill_grant_spark_effect_duration_+%_to_parent", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem" } ], "Lightning Spire Trap strikes an additional area": [ { "type": "literal", "value": "Lightning Spire Trap strikes an additional area" } ], "Lightning Spire Trap strikes {0} additional areas": [ { "type": "literal", "value": "Lightning Spire Trap strikes " }, { "type": "number", "index": 0, "stat": "lightning_tower_trap_additional_number_of_beams" }, { "type": "literal", "value": " additional areas" } ], "Lightning Spire Trap has {0}% increased Cast Speed": [ { "type": "literal", "value": "Lightning Spire Trap has " }, { "type": "number", "index": 0, "stat": "lightning_tower_trap_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Lightning Spire Trap has {0}% reduced Cast Speed": [ { "type": "literal", "value": "Lightning Spire Trap has " }, { "type": "number", "index": 0, "stat": "lightning_tower_trap_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "Lightning Spire Trap has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Lightning Spire Trap has " }, { "type": "number", "index": 0, "stat": "lightning_tower_trap_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Lightning Spire Trap has {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Lightning Spire Trap has " }, { "type": "number", "index": 0, "stat": "lightning_tower_trap_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Lightning Spire Trap deals {0}% increased Damage": [ { "type": "literal", "value": "Lightning Spire Trap deals " }, { "type": "number", "index": 0, "stat": "lightning_tower_trap_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Lightning Spire Trap deals {0}% reduced Damage": [ { "type": "literal", "value": "Lightning Spire Trap deals " }, { "type": "number", "index": 0, "stat": "lightning_tower_trap_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Lightning Spire Trap has {0}% increased Skill Effect Duration": [ { "type": "literal", "value": "Lightning Spire Trap has " }, { "type": "number", "index": 0, "stat": "lightning_tower_trap_duration_+%" }, { "type": "literal", "value": "% increased Skill Effect Duration" } ], "Lightning Spire Trap has {0}% reduced Skill Effect Duration": [ { "type": "literal", "value": "Lightning Spire Trap has " }, { "type": "number", "index": 0, "stat": "lightning_tower_trap_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Skill Effect Duration" } ], "{0}% increased Lightning Spire Trap Throwing Speed": [ { "type": "number", "index": 0, "stat": "lightning_tower_trap_throwing_speed_+%" }, { "type": "literal", "value": "% increased Lightning Spire Trap Throwing Speed" } ], "{0}% reduced Lightning Spire Trap Throwing Speed": [ { "type": "number", "index": 0, "stat": "lightning_tower_trap_throwing_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lightning Spire Trap Throwing Speed" } ], "Lightning Trap Damage Penetrates {0}% Lightning Resistance": [ { "type": "literal", "value": "Lightning Trap Damage Penetrates " }, { "type": "number", "index": 0, "stat": "lightning_trap_lightning_resistance_penetration_%" }, { "type": "literal", "value": "% Lightning Resistance" } ], "{0}% increased Lightning Trap Lightning Ailment Effect": [ { "type": "number", "index": 0, "stat": "lightning_trap_shock_effect_+%" }, { "type": "literal", "value": "% increased Lightning Trap Lightning Ailment Effect" } ], "{0}% reduced Lightning Trap Lightning Ailment Effect": [ { "type": "number", "index": 0, "stat": "lightning_trap_shock_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lightning Trap Lightning Ailment Effect" } ], "{0}% increased Effect of Link Buffs on Animated Guardian": [ { "type": "number", "index": 0, "stat": "link_buff_effect_+%_on_animate_guardian" }, { "type": "literal", "value": "% increased Effect of Link Buffs on Animated Guardian" } ], "{0}% increased Buff Effect of your Links for which 50% of Link Duration has Expired": [ { "type": "number", "index": 0, "stat": "link_effect_+%_when_50%_expired" }, { "type": "literal", "value": "% increased Buff Effect of your Links for which 50% of Link Duration has Expired" } ], "{0}% reduced Buff Effect of your Links for which 50% of Link Duration has Expired": [ { "type": "number", "index": 0, "stat": "link_effect_+%_when_50%_expired", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Buff Effect of your Links for which 50% of Link Duration has Expired" } ], "Links take twice as long to break": [ { "type": "literal", "value": "Links take twice as long to break" } ], "Link Skills have {0}% increased Buff Effect": [ { "type": "literal", "value": "Link Skills have " }, { "type": "number", "index": 0, "stat": "link_skill_buff_effect_+%" }, { "type": "literal", "value": "% increased Buff Effect" } ], "Link Skills have {0}% reduced Buff Effect": [ { "type": "literal", "value": "Link Skills have " }, { "type": "number", "index": 0, "stat": "link_skill_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Buff Effect" } ], "Link Skills have {0}% increased Buff Effect if you have Linked to a target Recently": [ { "type": "literal", "value": "Link Skills have " }, { "type": "number", "index": 0, "stat": "link_skill_buff_effect_+%_if_linked_target_recently" }, { "type": "literal", "value": "% increased Buff Effect if you have Linked to a target Recently" } ], "Link Skills have {0}% increased Cast Speed": [ { "type": "literal", "value": "Link Skills have " }, { "type": "number", "index": 0, "stat": "link_skill_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Link Skills have {0}% reduced Cast Speed": [ { "type": "literal", "value": "Link Skills have " }, { "type": "number", "index": 0, "stat": "link_skill_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "Link Skills have {0}% increased Skill Effect Duration": [ { "type": "literal", "value": "Link Skills have " }, { "type": "number", "index": 0, "stat": "link_skill_duration_+%" }, { "type": "literal", "value": "% increased Skill Effect Duration" } ], "Link Skills have {0}% reduced Skill Effect Duration": [ { "type": "literal", "value": "Link Skills have " }, { "type": "number", "index": 0, "stat": "link_skill_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Skill Effect Duration" } ], "{0} to Level of all Link Skill Gems": [ { "type": "number", "index": 0, "stat": "link_skill_gem_level_+" }, { "type": "literal", "value": " to Level of all Link Skill Gems" } ], "Linked Targets Cannot Die for {0} seconds after you Die": [ { "type": "literal", "value": "Linked Targets Cannot Die for " }, { "type": "number", "index": 0, "stat": "link_skill_link_target_cannot_die_for_X_seconds" }, { "type": "literal", "value": " seconds after you Die" } ], "Lose no Experience when you die because a Linked target died": [ { "type": "literal", "value": "Lose no Experience when you die because a Linked target died" } ], "{0}% increased Mana Cost of Link Skills": [ { "type": "number", "index": 0, "stat": "link_skill_mana_cost_+%" }, { "type": "literal", "value": "% increased Mana Cost of Link Skills" } ], "{0}% reduced Mana Cost of Link Skills": [ { "type": "number", "index": 0, "stat": "link_skill_mana_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Cost of Link Skills" } ], "Elemental Damage with Hits dealt by Linked Targets or Allies in your Link Beams is Lucky": [ { "type": "literal", "value": "Elemental Damage with Hits dealt by Linked Targets or Allies in your Link Beams is Lucky" } ], "Linked Targets and Allies in your Link Beams have {0}% to all Maximum Elemental Resistances": [ { "type": "literal", "value": "Linked Targets and Allies in your Link Beams have " }, { "type": "number", "index": 0, "stat": "link_skills_allies_in_beam_max_elemental_resistance_%" }, { "type": "literal", "value": "% to all Maximum Elemental Resistances" } ], "Link Skills can target Animated Guardian": [ { "type": "literal", "value": "Link Skills can target Animated Guardian" } ], "Link Skills can target Damageable Minions": [ { "type": "literal", "value": "Link Skills can target Damageable Minions" } ], "Enemies in your Link Beams cannot apply Elemental Ailments": [ { "type": "literal", "value": "Enemies in your Link Beams cannot apply Elemental Ailments" } ], "Enemies in your Link Beams have {0}% to all Elemental Resistances": [ { "type": "literal", "value": "Enemies in your Link Beams have " }, { "type": "number", "index": 0, "stat": "link_skills_enemies_in_beam_elemental_resistance_%" }, { "type": "literal", "value": "% to all Elemental Resistances" } ], "Your Linked targets deal {0}% increased Damage": [ { "type": "literal", "value": "Your Linked targets deal " }, { "type": "number", "index": 0, "stat": "link_skills_grant_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Your Linked targets deal {0}% reduced Damage": [ { "type": "literal", "value": "Your Linked targets deal " }, { "type": "number", "index": 0, "stat": "link_skills_grant_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Your Linked Targets take {0}% increased Damage": [ { "type": "literal", "value": "Your Linked Targets take " }, { "type": "number", "index": 0, "stat": "link_skills_grant_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Your Linked Targets take {0}% reduced Damage": [ { "type": "literal", "value": "Your Linked Targets take " }, { "type": "number", "index": 0, "stat": "link_skills_grant_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Curses are inflicted on you instead of Linked targets": [ { "type": "literal", "value": "Curses are inflicted on you instead of Linked targets" } ], "Elemental Ailments are inflicted on you instead of Linked targets": [ { "type": "literal", "value": "Elemental Ailments are inflicted on you instead of Linked targets" } ], "Link Skills Link to {0} additional random target": [ { "type": "literal", "value": "Link Skills Link to " }, { "type": "number", "index": 0, "stat": "link_to_X_additional_random_allies" }, { "type": "literal", "value": " additional random target" } ], "Link Skills Link to {0} additional random targets": [ { "type": "literal", "value": "Link Skills Link to " }, { "type": "number", "index": 0, "stat": "link_to_X_additional_random_allies" }, { "type": "literal", "value": " additional random targets" } ], "Linked targets share Endurance, Frenzy and Power Charges with you": [ { "type": "literal", "value": "Linked targets share Endurance, Frenzy and Power Charges with you" } ], "Grants {0}% increased Accuracy per 2% Quality": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "local_accuracy_rating_+%_per_2%_quality" }, { "type": "literal", "value": "% increased Accuracy per 2% Quality" } ], "Added Small Passive Skills grant Nothing": [ { "type": "literal", "value": "Added Small Passive Skills grant Nothing" } ], "Added Small Passive Skills also grant: {0} to All Attributes": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_all_attributes" }, { "type": "literal", "value": " to All Attributes" } ], "Added Small Passive Skills also grant: {0} to Armour": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_armour" }, { "type": "literal", "value": " to Armour" } ], "Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed while affected by a Herald": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_while_affected_by_a_herald" }, { "type": "literal", "value": "% increased Attack and Cast Speed while affected by a Herald" } ], "Added Small Passive Skills also grant: Channelling Skills have {0}% increased Attack and Cast Speed": [ { "type": "literal", "value": "Added Small Passive Skills also grant: Channelling Skills have " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_channelling_skills" }, { "type": "literal", "value": "% increased Attack and Cast Speed" } ], "Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Chaos Skills": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_chaos_skills" }, { "type": "literal", "value": "% increased Attack and Cast Speed with Chaos Skills" } ], "Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Cold Skills": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_cold_skills" }, { "type": "literal", "value": "% increased Attack and Cast Speed with Cold Skills" } ], "Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Elemental Skills": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_elemental_skills" }, { "type": "literal", "value": "% increased Attack and Cast Speed with Elemental Skills" } ], "Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Fire Skills": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_fire_skills" }, { "type": "literal", "value": "% increased Attack and Cast Speed with Fire Skills" } ], "Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Lightning Skills": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_lightning_skills" }, { "type": "literal", "value": "% increased Attack and Cast Speed with Lightning Skills" } ], "Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Physical Skills": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_physical_skills" }, { "type": "literal", "value": "% increased Attack and Cast Speed with Physical Skills" } ], "Added Small Passive Skills also grant: {0}% increased Attack Speed": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed" } ], "Added Small Passive Skills also grant: {0}% increased Area of Effect of Aura Skills": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_base_aura_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect of Aura Skills" } ], "Added Small Passive Skills also grant: {0}% increased Cast Speed": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_base_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Added Small Passive Skills also grant: {0}% to Critical Strike Multiplier": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_base_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier" } ], "Added Small Passive Skills also grant: {0}% increased Duration of Elemental Ailments on Enemies": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_base_elemental_status_ailment_duration_+%" }, { "type": "literal", "value": "% increased Duration of Elemental Ailments on Enemies" } ], "Added Small Passive Skills also grant: {0}% increased Projectile Speed": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_base_projectile_speed_+%" }, { "type": "literal", "value": "% increased Projectile Speed" } ], "Added Small Passive Skills also grant: {0}% increased Area of Effect": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_base_skill_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Added Small Passive Skills also grant: {0}% to Chaos Resistance": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_chaos_resistance_%" }, { "type": "literal", "value": "% to Chaos Resistance" } ], "Added Small Passive Skills also grant: {0}% increased Flask Charges gained": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_charges_gained_+%" }, { "type": "literal", "value": "% increased Flask Charges gained" } ], "Added Small Passive Skills also grant: {0}% to Cold Resistance": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_cold_resistance_%" }, { "type": "literal", "value": "% to Cold Resistance" } ], "Added Small Passive Skills also grant: {0}% increased Area of Effect of Hex Skills": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_curse_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect of Hex Skills" } ], "Added Small Passive Skills also grant: {0}% increased Damage over Time": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_damage_over_time_+%" }, { "type": "literal", "value": "% increased Damage over Time" } ], "Added Small Passive Skills also grant: {0}% increased Damage": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Added Small Passive Skills also grant: {0} to Dexterity": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_dex" }, { "type": "literal", "value": " to Dexterity" } ], "Added Small Passive Skills also grant: {0}% to all Elemental Resistances": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_elemental_resistance_%" }, { "type": "literal", "value": "% to all Elemental Resistances" } ], "Added Small Passive Skills also grant: {0} to Evasion": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_evasion" }, { "type": "literal", "value": " to Evasion" } ], "Added Small Passive Skills also grant: {0}% to Fire Resistance": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_fire_resistance_%" }, { "type": "literal", "value": "% to Fire Resistance" } ], "Added Small Passive Skills also grant: {0} to Intelligence": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_int" }, { "type": "literal", "value": " to Intelligence" } ], "Added Small Passive Skills also grant: {0}% to Lightning Resistance": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_lightning_resistance_%" }, { "type": "literal", "value": "% to Lightning Resistance" } ], "Added Small Passive Skills also grant: {0}% increased Mana Regeneration Rate": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_mana_regeneration_+%" }, { "type": "literal", "value": "% increased Mana Regeneration Rate" } ], "Added Small Passive Skills also grant: {0} to Maximum Energy Shield": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_maximum_energy_shield" }, { "type": "literal", "value": " to Maximum Energy Shield" } ], "Added Small Passive Skills also grant: {0} to Maximum Life": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_maximum_life" }, { "type": "literal", "value": " to Maximum Life" } ], "Added Small Passive Skills also grant: {0} to Maximum Mana": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_maximum_mana" }, { "type": "literal", "value": " to Maximum Mana" } ], "Added Small Passive Skills also grant: Minions have {0}% increased Attack and Cast Speed": [ { "type": "literal", "value": "Added Small Passive Skills also grant: Minions have " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_minion_attack_and_cast_speed_+%" }, { "type": "literal", "value": "% increased Attack and Cast Speed" } ], "Added Small Passive Skills also grant: Minions have {0}% increased Attack and Cast Speed while you are affected by a Herald": [ { "type": "literal", "value": "Added Small Passive Skills also grant: Minions have " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_minion_attack_and_cast_speed_+%_while_you_are_affected_by_a_herald" }, { "type": "literal", "value": "% increased Attack and Cast Speed while you are affected by a Herald" } ], "Added Small Passive Skills also grant: Minions Regenerate {0}% of Life per Second": [ { "type": "literal", "value": "Added Small Passive Skills also grant: Minions Regenerate " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_minion_life_regeneration_rate_per_minute_%", "stat_value_handlers": [ "per_minute_to_per_second_2dp_if_required" ] }, { "type": "literal", "value": "% of Life per Second" } ], "Added Small Passive Skills also grant: Regenerate {0}% of Life per Second": [ { "type": "literal", "value": "Added Small Passive Skills also grant: Regenerate " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_%_life_regeneration_per_minute", "stat_value_handlers": [ "per_minute_to_per_second_2dp_if_required" ] }, { "type": "literal", "value": "% of Life per Second" } ], "Added Small Passive Skills also grant: {0}% increased Brand Attachment range": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_sigil_target_search_range_+%" }, { "type": "literal", "value": "% increased Brand Attachment range" } ], "Added Small Passive Skills also grant: {0} to Strength": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_str" }, { "type": "literal", "value": " to Strength" } ], "Added Small Passive Skills also grant: {0}% increased Totem Placement speed": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_summon_totem_cast_speed_+%" }, { "type": "literal", "value": "% increased Totem Placement speed" } ], "Added Small Passive Skills also grant: {0}% increased Trap and Mine Throwing Speed": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_trap_and_mine_throwing_speed_+%" }, { "type": "literal", "value": "% increased Trap and Mine Throwing Speed" } ], "Added Small Passive Skills also grant: {0}% increased Warcry Duration": [ { "type": "literal", "value": "Added Small Passive Skills also grant: " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_grant_warcry_duration_+%" }, { "type": "literal", "value": "% increased Warcry Duration" } ], "Added Small Passive Skills have {0}% increased Effect": [ { "type": "literal", "value": "Added Small Passive Skills have " }, { "type": "number", "index": 0, "stat": "local_affliction_jewel_small_nodes_have_effect_+%" }, { "type": "literal", "value": "% increased Effect" } ], "1 Added Passive Skill is Adrenaline": [ { "type": "literal", "value": "1 Added Passive Skill is Adrenaline" } ], "1 Added Passive Skill is Advance Guard": [ { "type": "literal", "value": "1 Added Passive Skill is Advance Guard" } ], "1 Added Passive Skill is Aerialist": [ { "type": "literal", "value": "1 Added Passive Skill is Aerialist" } ], "1 Added Passive Skill is Aerodynamics": [ { "type": "literal", "value": "1 Added Passive Skill is Aerodynamics" } ], "1 Added Passive Skill is Agent of Destruction": [ { "type": "literal", "value": "1 Added Passive Skill is Agent of Destruction" } ], "1 Added Passive Skill is Aggressive Defence": [ { "type": "literal", "value": "1 Added Passive Skill is Aggressive Defence" } ], "1 Added Passive Skill is Alchemist": [ { "type": "literal", "value": "1 Added Passive Skill is Alchemist" } ], "1 Added Passive Skill is Ancestral Echo": [ { "type": "literal", "value": "1 Added Passive Skill is Ancestral Echo" } ], "1 Added Passive Skill is Ancestral Guidance": [ { "type": "literal", "value": "1 Added Passive Skill is Ancestral Guidance" } ], "1 Added Passive Skill is Ancestral Inspiration": [ { "type": "literal", "value": "1 Added Passive Skill is Ancestral Inspiration" } ], "1 Added Passive Skill is Ancestral Might": [ { "type": "literal", "value": "1 Added Passive Skill is Ancestral Might" } ], "1 Added Passive Skill is Ancestral Preservation": [ { "type": "literal", "value": "1 Added Passive Skill is Ancestral Preservation" } ], "1 Added Passive Skill is Ancestral Reach": [ { "type": "literal", "value": "1 Added Passive Skill is Ancestral Reach" } ], "1 Added Passive Skill is Antifreeze": [ { "type": "literal", "value": "1 Added Passive Skill is Antifreeze" } ], "1 Added Passive Skill is Antivenom": [ { "type": "literal", "value": "1 Added Passive Skill is Antivenom" } ], "1 Added Passive Skill is Arcane Adept": [ { "type": "literal", "value": "1 Added Passive Skill is Arcane Adept" } ], "1 Added Passive Skill is Arcane Heroism": [ { "type": "literal", "value": "1 Added Passive Skill is Arcane Heroism" } ], "1 Added Passive Skill is Arcane Pyrotechnics": [ { "type": "literal", "value": "1 Added Passive Skill is Arcane Pyrotechnics" } ], "1 Added Passive Skill is Arcing Shot": [ { "type": "literal", "value": "1 Added Passive Skill is Arcing Shot" } ], "1 Added Passive Skill is Assert Dominance": [ { "type": "literal", "value": "1 Added Passive Skill is Assert Dominance" } ], "1 Added Passive Skill is Astonishing Affliction": [ { "type": "literal", "value": "1 Added Passive Skill is Astonishing Affliction" } ], "1 Added Passive Skill is Basics of Pain": [ { "type": "literal", "value": "1 Added Passive Skill is Basics of Pain" } ], "1 Added Passive Skill is Battle-Hardened": [ { "type": "literal", "value": "1 Added Passive Skill is Battle-Hardened" } ], "1 Added Passive Skill is Battlefield Dominator": [ { "type": "literal", "value": "1 Added Passive Skill is Battlefield Dominator" } ], "1 Added Passive Skill is Blacksmith": [ { "type": "literal", "value": "1 Added Passive Skill is Blacksmith" } ], "1 Added Passive Skill is Blanketed Snow": [ { "type": "literal", "value": "1 Added Passive Skill is Blanketed Snow" } ], "1 Added Passive Skill is Blast-Freeze": [ { "type": "literal", "value": "1 Added Passive Skill is Blast-Freeze" } ], "1 Added Passive Skill is Blessed": [ { "type": "literal", "value": "1 Added Passive Skill is Blessed" } ], "1 Added Passive Skill is Blessed Rebirth": [ { "type": "literal", "value": "1 Added Passive Skill is Blessed Rebirth" } ], "1 Added Passive Skill is Blood Artist": [ { "type": "literal", "value": "1 Added Passive Skill is Blood Artist" } ], "1 Added Passive Skill is Bloodscent": [ { "type": "literal", "value": "1 Added Passive Skill is Bloodscent" } ], "1 Added Passive Skill is Blowback": [ { "type": "literal", "value": "1 Added Passive Skill is Blowback" } ], "1 Added Passive Skill is Bodyguards": [ { "type": "literal", "value": "1 Added Passive Skill is Bodyguards" } ], "1 Added Passive Skill is Born of Chaos": [ { "type": "literal", "value": "1 Added Passive Skill is Born of Chaos" } ], "1 Added Passive Skill is Brand Loyalty": [ { "type": "literal", "value": "1 Added Passive Skill is Brand Loyalty" } ], "1 Added Passive Skill is Brewed for Potency": [ { "type": "literal", "value": "1 Added Passive Skill is Brewed for Potency" } ], "1 Added Passive Skill is Broadside": [ { "type": "literal", "value": "1 Added Passive Skill is Broadside" } ], "1 Added Passive Skill is Brush with Death": [ { "type": "literal", "value": "1 Added Passive Skill is Brush with Death" } ], "1 Added Passive Skill is Brutal Infamy": [ { "type": "literal", "value": "1 Added Passive Skill is Brutal Infamy" } ], "1 Added Passive Skill is Burden Projection": [ { "type": "literal", "value": "1 Added Passive Skill is Burden Projection" } ], "1 Added Passive Skill is Burning Bright": [ { "type": "literal", "value": "1 Added Passive Skill is Burning Bright" } ], "1 Added Passive Skill is Calamitous": [ { "type": "literal", "value": "1 Added Passive Skill is Calamitous" } ], "1 Added Passive Skill is Call to the Slaughter": [ { "type": "literal", "value": "1 Added Passive Skill is Call to the Slaughter" } ], "1 Added Passive Skill is Capacitor": [ { "type": "literal", "value": "1 Added Passive Skill is Capacitor" } ], "1 Added Passive Skill is Careful Handling": [ { "type": "literal", "value": "1 Added Passive Skill is Careful Handling" } ], "1 Added Passive Skill is Chilling Presence": [ { "type": "literal", "value": "1 Added Passive Skill is Chilling Presence" } ], "1 Added Passive Skill is Chip Away": [ { "type": "literal", "value": "1 Added Passive Skill is Chip Away" } ], "1 Added Passive Skill is Circling Oblivion": [ { "type": "literal", "value": "1 Added Passive Skill is Circling Oblivion" } ], "1 Added Passive Skill is Clarity of Purpose": [ { "type": "literal", "value": "1 Added Passive Skill is Clarity of Purpose" } ], "1 Added Passive Skill is Cold-Blooded Killer": [ { "type": "literal", "value": "1 Added Passive Skill is Cold-Blooded Killer" } ], "1 Added Passive Skill is Cold Conduction": [ { "type": "literal", "value": "1 Added Passive Skill is Cold Conduction" } ], "1 Added Passive Skill is Cold to the Core": [ { "type": "literal", "value": "1 Added Passive Skill is Cold to the Core" } ], "1 Added Passive Skill is Combat Rhythm": [ { "type": "literal", "value": "1 Added Passive Skill is Combat Rhythm" } ], "1 Added Passive Skill is Compound Injury": [ { "type": "literal", "value": "1 Added Passive Skill is Compound Injury" } ], "1 Added Passive Skill is Confident Combatant": [ { "type": "literal", "value": "1 Added Passive Skill is Confident Combatant" } ], "1 Added Passive Skill is Conjured Wall": [ { "type": "literal", "value": "1 Added Passive Skill is Conjured Wall" } ], "1 Added Passive Skill is Conservation of Energy": [ { "type": "literal", "value": "1 Added Passive Skill is Conservation of Energy" } ], "1 Added Passive Skill is Cooked Alive": [ { "type": "literal", "value": "1 Added Passive Skill is Cooked Alive" } ], "1 Added Passive Skill is Corrosive Elements": [ { "type": "literal", "value": "1 Added Passive Skill is Corrosive Elements" } ], "1 Added Passive Skill is Cremator": [ { "type": "literal", "value": "1 Added Passive Skill is Cremator" } ], "1 Added Passive Skill is Cry Wolf": [ { "type": "literal", "value": "1 Added Passive Skill is Cry Wolf" } ], "1 Added Passive Skill is Cult-Leader": [ { "type": "literal", "value": "1 Added Passive Skill is Cult-Leader" } ], "1 Added Passive Skill is Daring Ideas": [ { "type": "literal", "value": "1 Added Passive Skill is Daring Ideas" } ], "1 Added Passive Skill is Doedre's Spite": [ { "type": "literal", "value": "1 Added Passive Skill is Doedre's Spite" } ], "1 Added Passive Skill is Dark Ideation": [ { "type": "literal", "value": "1 Added Passive Skill is Dark Ideation" } ], "1 Added Passive Skill is Dark Messenger": [ { "type": "literal", "value": "1 Added Passive Skill is Dark Messenger" } ], "1 Added Passive Skill is Darting Movements": [ { "type": "literal", "value": "1 Added Passive Skill is Darting Movements" } ], "1 Added Passive Skill is Deadly Repartee": [ { "type": "literal", "value": "1 Added Passive Skill is Deadly Repartee" } ], "1 Added Passive Skill is Deep Chill": [ { "type": "literal", "value": "1 Added Passive Skill is Deep Chill" } ], "1 Added Passive Skill is Deep Cuts": [ { "type": "literal", "value": "1 Added Passive Skill is Deep Cuts" } ], "1 Added Passive Skill is Misery Everlasting": [ { "type": "literal", "value": "1 Added Passive Skill is Misery Everlasting" } ], "1 Added Passive Skill is Uncompromising": [ { "type": "literal", "value": "1 Added Passive Skill is Uncompromising" } ], "1 Added Passive Skill is Devastator": [ { "type": "literal", "value": "1 Added Passive Skill is Devastator" } ], "1 Added Passive Skill is Disciples": [ { "type": "literal", "value": "1 Added Passive Skill is Disciples" } ], "1 Added Passive Skill is Self-Control": [ { "type": "literal", "value": "1 Added Passive Skill is Self-Control" } ], "1 Added Passive Skill is Disease Vector": [ { "type": "literal", "value": "1 Added Passive Skill is Disease Vector" } ], "1 Added Passive Skill is Disorienting Display": [ { "type": "literal", "value": "1 Added Passive Skill is Disorienting Display" } ], "1 Added Passive Skill is Disorienting Wounds": [ { "type": "literal", "value": "1 Added Passive Skill is Disorienting Wounds" } ], "1 Added Passive Skill is Distilled Perfection": [ { "type": "literal", "value": "1 Added Passive Skill is Distilled Perfection" } ], "1 Added Passive Skill is Doedre's Apathy": [ { "type": "literal", "value": "1 Added Passive Skill is Doedre's Apathy" } ], "1 Added Passive Skill is Doedre's Gluttony": [ { "type": "literal", "value": "1 Added Passive Skill is Doedre's Gluttony" } ], "1 Added Passive Skill is Doryani's Lesson": [ { "type": "literal", "value": "1 Added Passive Skill is Doryani's Lesson" } ], "1 Added Passive Skill is Dragon Hunter": [ { "type": "literal", "value": "1 Added Passive Skill is Dragon Hunter" } ], "1 Added Passive Skill is Dread March": [ { "type": "literal", "value": "1 Added Passive Skill is Dread March" } ], "1 Added Passive Skill is Drive the Destruction": [ { "type": "literal", "value": "1 Added Passive Skill is Drive the Destruction" } ], "1 Added Passive Skill is Eldritch Inspiration": [ { "type": "literal", "value": "1 Added Passive Skill is Eldritch Inspiration" } ], "1 Added Passive Skill is Elegant Form": [ { "type": "literal", "value": "1 Added Passive Skill is Elegant Form" } ], "1 Added Passive Skill is Empowered Envoy": [ { "type": "literal", "value": "1 Added Passive Skill is Empowered Envoy" } ], "1 Added Passive Skill is Endbringer": [ { "type": "literal", "value": "1 Added Passive Skill is Endbringer" } ], "1 Added Passive Skill is Enduring Composure": [ { "type": "literal", "value": "1 Added Passive Skill is Enduring Composure" } ], "1 Added Passive Skill is Enduring Focus": [ { "type": "literal", "value": "1 Added Passive Skill is Enduring Focus" } ], "1 Added Passive Skill is Enduring Ward": [ { "type": "literal", "value": "1 Added Passive Skill is Enduring Ward" } ], "1 Added Passive Skill is Energy From Naught": [ { "type": "literal", "value": "1 Added Passive Skill is Energy From Naught" } ], "1 Added Passive Skill is Essence Rush": [ { "type": "literal", "value": "1 Added Passive Skill is Essence Rush" } ], "1 Added Passive Skill is Eternal Suffering": [ { "type": "literal", "value": "1 Added Passive Skill is Eternal Suffering" } ], "1 Added Passive Skill is Evil Eye": [ { "type": "literal", "value": "1 Added Passive Skill is Evil Eye" } ], "1 Added Passive Skill is Expansive Might": [ { "type": "literal", "value": "1 Added Passive Skill is Expansive Might" } ], "1 Added Passive Skill is Expendability": [ { "type": "literal", "value": "1 Added Passive Skill is Expendability" } ], "1 Added Passive Skill is Expert Sabotage": [ { "type": "literal", "value": "1 Added Passive Skill is Expert Sabotage" } ], "1 Added Passive Skill is Explosive Force": [ { "type": "literal", "value": "1 Added Passive Skill is Explosive Force" } ], "1 Added Passive Skill is Exposure Therapy": [ { "type": "literal", "value": "1 Added Passive Skill is Exposure Therapy" } ], "1 Added Passive Skill is Eye of the Storm": [ { "type": "literal", "value": "1 Added Passive Skill is Eye of the Storm" } ], "1 Added Passive Skill is Eye to Eye": [ { "type": "literal", "value": "1 Added Passive Skill is Eye to Eye" } ], "1 Added Passive Skill is Fan of Blades": [ { "type": "literal", "value": "1 Added Passive Skill is Fan of Blades" } ], "1 Added Passive Skill is Fan the Flames": [ { "type": "literal", "value": "1 Added Passive Skill is Fan the Flames" } ], "1 Added Passive Skill is Fasting": [ { "type": "literal", "value": "1 Added Passive Skill is Fasting" } ], "1 Added Passive Skill is Fearsome Warrior": [ { "type": "literal", "value": "1 Added Passive Skill is Fearsome Warrior" } ], "1 Added Passive Skill is Feast of Flesh": [ { "type": "literal", "value": "1 Added Passive Skill is Feast of Flesh" } ], "1 Added Passive Skill is Feasting Fiends": [ { "type": "literal", "value": "1 Added Passive Skill is Feasting Fiends" } ], "1 Added Passive Skill is Feed the Fury": [ { "type": "literal", "value": "1 Added Passive Skill is Feed the Fury" } ], "1 Added Passive Skill is Fettle": [ { "type": "literal", "value": "1 Added Passive Skill is Fettle" } ], "1 Added Passive Skill is Fire Attunement": [ { "type": "literal", "value": "1 Added Passive Skill is Fire Attunement" } ], "1 Added Passive Skill is Spiteful Presence": [ { "type": "literal", "value": "1 Added Passive Skill is Spiteful Presence" } ], "1 Added Passive Skill is Lord of Drought": [ { "type": "literal", "value": "1 Added Passive Skill is Lord of Drought" } ], "1 Added Passive Skill is Flexible Sentry": [ { "type": "literal", "value": "1 Added Passive Skill is Flexible Sentry" } ], "1 Added Passive Skill is Flow of Life": [ { "type": "literal", "value": "1 Added Passive Skill is Flow of Life" } ], "1 Added Passive Skill is Follow-Through": [ { "type": "literal", "value": "1 Added Passive Skill is Follow-Through" } ], "1 Added Passive Skill is Force Multiplier": [ { "type": "literal", "value": "1 Added Passive Skill is Force Multiplier" } ], "1 Added Passive Skill is Blizzard Caller": [ { "type": "literal", "value": "1 Added Passive Skill is Blizzard Caller" } ], "1 Added Passive Skill is Fuel the Fight": [ { "type": "literal", "value": "1 Added Passive Skill is Fuel the Fight" } ], "1 Added Passive Skill is Furious Assault": [ { "type": "literal", "value": "1 Added Passive Skill is Furious Assault" } ], "1 Added Passive Skill is Genius": [ { "type": "literal", "value": "1 Added Passive Skill is Genius" } ], "1 Added Passive Skill is Gladiatorial Combat": [ { "type": "literal", "value": "1 Added Passive Skill is Gladiatorial Combat" } ], "1 Added Passive Skill is Gladiator's Fortitude": [ { "type": "literal", "value": "1 Added Passive Skill is Gladiator's Fortitude" } ], "1 Added Passive Skill is Graceful Execution": [ { "type": "literal", "value": "1 Added Passive Skill is Graceful Execution" } ], "1 Added Passive Skill is Sublime Form": [ { "type": "literal", "value": "1 Added Passive Skill is Sublime Form" } ], "1 Added Passive Skill is Grand Design": [ { "type": "literal", "value": "1 Added Passive Skill is Grand Design" } ], "1 Added Passive Skill is Grim Oath": [ { "type": "literal", "value": "1 Added Passive Skill is Grim Oath" } ], "1 Added Passive Skill is Introspection": [ { "type": "literal", "value": "1 Added Passive Skill is Introspection" } ], "1 Added Passive Skill is Guerilla Tactics": [ { "type": "literal", "value": "1 Added Passive Skill is Guerilla Tactics" } ], "1 Added Passive Skill is Haemorrhage": [ { "type": "literal", "value": "1 Added Passive Skill is Haemorrhage" } ], "1 Added Passive Skill is Haunting Shout": [ { "type": "literal", "value": "1 Added Passive Skill is Haunting Shout" } ], "1 Added Passive Skill is Heart of Iron": [ { "type": "literal", "value": "1 Added Passive Skill is Heart of Iron" } ], "1 Added Passive Skill is Heavy Hitter": [ { "type": "literal", "value": "1 Added Passive Skill is Heavy Hitter" } ], "1 Added Passive Skill is Exploit Weakness": [ { "type": "literal", "value": "1 Added Passive Skill is Exploit Weakness" } ], "1 Added Passive Skill is Heraldry": [ { "type": "literal", "value": "1 Added Passive Skill is Heraldry" } ], "1 Added Passive Skill is Hex Breaker": [ { "type": "literal", "value": "1 Added Passive Skill is Hex Breaker" } ], "1 Added Passive Skill is Hibernator": [ { "type": "literal", "value": "1 Added Passive Skill is Hibernator" } ], "1 Added Passive Skill is Hit and Run": [ { "type": "literal", "value": "1 Added Passive Skill is Hit and Run" } ], "1 Added Passive Skill is Holistic Health": [ { "type": "literal", "value": "1 Added Passive Skill is Holistic Health" } ], "1 Added Passive Skill is Holy Conquest": [ { "type": "literal", "value": "1 Added Passive Skill is Holy Conquest" } ], "1 Added Passive Skill is Hound's Mark": [ { "type": "literal", "value": "1 Added Passive Skill is Hound's Mark" } ], "1 Added Passive Skill is Hulking Corpses": [ { "type": "literal", "value": "1 Added Passive Skill is Hulking Corpses" } ], "1 Added Passive Skill is Improvisor": [ { "type": "literal", "value": "1 Added Passive Skill is Improvisor" } ], "1 Added Passive Skill is Insatiable Killer": [ { "type": "literal", "value": "1 Added Passive Skill is Insatiable Killer" } ], "1 Added Passive Skill is Inspired Oppression": [ { "type": "literal", "value": "1 Added Passive Skill is Inspired Oppression" } ], "1 Added Passive Skill is Insulated": [ { "type": "literal", "value": "1 Added Passive Skill is Insulated" } ], "1 Added Passive Skill is Intensity": [ { "type": "literal", "value": "1 Added Passive Skill is Intensity" } ], "1 Added Passive Skill is Invigorating Portents": [ { "type": "literal", "value": "1 Added Passive Skill is Invigorating Portents" } ], "1 Added Passive Skill is Iron Breaker": [ { "type": "literal", "value": "1 Added Passive Skill is Iron Breaker" } ], "1 Added Passive Skill is Lasting Impression": [ { "type": "literal", "value": "1 Added Passive Skill is Lasting Impression" } ], "1 Added Passive Skill is Lead By Example": [ { "type": "literal", "value": "1 Added Passive Skill is Lead By Example" } ], "1 Added Passive Skill is Life from Death": [ { "type": "literal", "value": "1 Added Passive Skill is Life from Death" } ], "1 Added Passive Skill is Tempt the Storm": [ { "type": "literal", "value": "1 Added Passive Skill is Tempt the Storm" } ], "1 Added Passive Skill is Liquid Inspiration": [ { "type": "literal", "value": "1 Added Passive Skill is Liquid Inspiration" } ], "1 Added Passive Skill is Low Tolerance": [ { "type": "literal", "value": "1 Added Passive Skill is Low Tolerance" } ], "1 Added Passive Skill is Mage Bane": [ { "type": "literal", "value": "1 Added Passive Skill is Mage Bane" } ], "1 Added Passive Skill is Mage Hunter": [ { "type": "literal", "value": "1 Added Passive Skill is Mage Hunter" } ], "1 Added Passive Skill is Magnifier": [ { "type": "literal", "value": "1 Added Passive Skill is Magnifier" } ], "1 Added Passive Skill is Martial Mastery": [ { "type": "literal", "value": "1 Added Passive Skill is Martial Mastery" } ], "1 Added Passive Skill is Martial Momentum": [ { "type": "literal", "value": "1 Added Passive Skill is Martial Momentum" } ], "1 Added Passive Skill is Martial Prowess": [ { "type": "literal", "value": "1 Added Passive Skill is Martial Prowess" } ], "1 Added Passive Skill is Master of Command": [ { "type": "literal", "value": "1 Added Passive Skill is Master of Command" } ], "1 Added Passive Skill is Master of Fear": [ { "type": "literal", "value": "1 Added Passive Skill is Master of Fear" } ], "1 Added Passive Skill is Master of Fire": [ { "type": "literal", "value": "1 Added Passive Skill is Master of Fire" } ], "1 Added Passive Skill is Master of the Maelstrom": [ { "type": "literal", "value": "1 Added Passive Skill is Master of the Maelstrom" } ], "1 Added Passive Skill is Master the Fundamentals": [ { "type": "literal", "value": "1 Added Passive Skill is Master the Fundamentals" } ], "1 Added Passive Skill is Mender's Wellspring": [ { "type": "literal", "value": "1 Added Passive Skill is Mender's Wellspring" } ], "1 Added Passive Skill is Militarism": [ { "type": "literal", "value": "1 Added Passive Skill is Militarism" } ], "1 Added Passive Skill is Mindfulness": [ { "type": "literal", "value": "1 Added Passive Skill is Mindfulness" } ], "1 Added Passive Skill is Mob Mentality": [ { "type": "literal", "value": "1 Added Passive Skill is Mob Mentality" } ], "1 Added Passive Skill is Molten One's Mark": [ { "type": "literal", "value": "1 Added Passive Skill is Molten One's Mark" } ], "1 Added Passive Skill is Mystical Ward": [ { "type": "literal", "value": "1 Added Passive Skill is Mystical Ward" } ], "1 Added Passive Skill is Natural Vigour": [ { "type": "literal", "value": "1 Added Passive Skill is Natural Vigour" } ], "1 Added Passive Skill is No Witnesses": [ { "type": "literal", "value": "1 Added Passive Skill is No Witnesses" } ], "1 Added Passive Skill is Non-Flammable": [ { "type": "literal", "value": "1 Added Passive Skill is Non-Flammable" } ], "1 Added Passive Skill is Numbing Elixir": [ { "type": "literal", "value": "1 Added Passive Skill is Numbing Elixir" } ], "1 Added Passive Skill is One with the Shield": [ { "type": "literal", "value": "1 Added Passive Skill is One with the Shield" } ], "1 Added Passive Skill is Openness": [ { "type": "literal", "value": "1 Added Passive Skill is Openness" } ], "1 Added Passive Skill is Opportunistic Fusilade": [ { "type": "literal", "value": "1 Added Passive Skill is Opportunistic Fusilade" } ], "1 Added Passive Skill is Overlord": [ { "type": "literal", "value": "1 Added Passive Skill is Overlord" } ], "1 Added Passive Skill is Overshock": [ { "type": "literal", "value": "1 Added Passive Skill is Overshock" } ], "1 Added Passive Skill is Overwhelming Malice": [ { "type": "literal", "value": "1 Added Passive Skill is Overwhelming Malice" } ], "1 Added Passive Skill is Paralysis": [ { "type": "literal", "value": "1 Added Passive Skill is Paralysis" } ], "1 Added Passive Skill is Peace Amidst Chaos": [ { "type": "literal", "value": "1 Added Passive Skill is Peace Amidst Chaos" } ], "1 Added Passive Skill is Peak Vigour": [ { "type": "literal", "value": "1 Added Passive Skill is Peak Vigour" } ], "1 Added Passive Skill is Phlebotomist": [ { "type": "literal", "value": "1 Added Passive Skill is Phlebotomist" } ], "1 Added Passive Skill is Powerful Assault": [ { "type": "literal", "value": "1 Added Passive Skill is Powerful Assault" } ], "1 Added Passive Skill is Powerful Ward": [ { "type": "literal", "value": "1 Added Passive Skill is Powerful Ward" } ], "1 Added Passive Skill is Practiced Caster": [ { "type": "literal", "value": "1 Added Passive Skill is Practiced Caster" } ], "1 Added Passive Skill is Destructive Aspect": [ { "type": "literal", "value": "1 Added Passive Skill is Destructive Aspect" } ], "1 Added Passive Skill is Precise Focus": [ { "type": "literal", "value": "1 Added Passive Skill is Precise Focus" } ], "1 Added Passive Skill is Precise Retaliation": [ { "type": "literal", "value": "1 Added Passive Skill is Precise Retaliation" } ], "1 Added Passive Skill is Pressure Points": [ { "type": "literal", "value": "1 Added Passive Skill is Pressure Points" } ], "1 Added Passive Skill is Primordial Bond": [ { "type": "literal", "value": "1 Added Passive Skill is Primordial Bond" } ], "1 Added Passive Skill is Prismatic Carapace": [ { "type": "literal", "value": "1 Added Passive Skill is Prismatic Carapace" } ], "1 Added Passive Skill is Prismatic Dance": [ { "type": "literal", "value": "1 Added Passive Skill is Prismatic Dance" } ], "1 Added Passive Skill is Prismatic Heart": [ { "type": "literal", "value": "1 Added Passive Skill is Prismatic Heart" } ], "1 Added Passive Skill is Prodigious Defence": [ { "type": "literal", "value": "1 Added Passive Skill is Prodigious Defence" } ], "1 Added Passive Skill is Provocateur": [ { "type": "literal", "value": "1 Added Passive Skill is Provocateur" } ], "1 Added Passive Skill is Pure Agony": [ { "type": "literal", "value": "1 Added Passive Skill is Pure Agony" } ], "1 Added Passive Skill is Pure Aptitude": [ { "type": "literal", "value": "1 Added Passive Skill is Pure Aptitude" } ], "1 Added Passive Skill is Electric Presence": [ { "type": "literal", "value": "1 Added Passive Skill is Electric Presence" } ], "1 Added Passive Skill is Pure Guile": [ { "type": "literal", "value": "1 Added Passive Skill is Pure Guile" } ], "1 Added Passive Skill is Pure Might": [ { "type": "literal", "value": "1 Added Passive Skill is Pure Might" } ], "1 Added Passive Skill is Purposeful Harbinger": [ { "type": "literal", "value": "1 Added Passive Skill is Purposeful Harbinger" } ], "1 Added Passive Skill is Quick and Deadly": [ { "type": "literal", "value": "1 Added Passive Skill is Quick and Deadly" } ], "1 Added Passive Skill is Quick Getaway": [ { "type": "literal", "value": "1 Added Passive Skill is Quick Getaway" } ], "1 Added Passive Skill is Rapid Infusion": [ { "type": "literal", "value": "1 Added Passive Skill is Rapid Infusion" } ], "1 Added Passive Skill is Rattling Bellow": [ { "type": "literal", "value": "1 Added Passive Skill is Rattling Bellow" } ], "1 Added Passive Skill is Raze and Pillage": [ { "type": "literal", "value": "1 Added Passive Skill is Raze and Pillage" } ], "1 Added Passive Skill is Readiness": [ { "type": "literal", "value": "1 Added Passive Skill is Readiness" } ], "1 Added Passive Skill is Remarkable": [ { "type": "literal", "value": "1 Added Passive Skill is Remarkable" } ], "1 Added Passive Skill is Rend": [ { "type": "literal", "value": "1 Added Passive Skill is Rend" } ], "1 Added Passive Skill is Renewal": [ { "type": "literal", "value": "1 Added Passive Skill is Renewal" } ], "1 Added Passive Skill is Repeater": [ { "type": "literal", "value": "1 Added Passive Skill is Repeater" } ], "1 Added Passive Skill is Replenishing Presence": [ { "type": "literal", "value": "1 Added Passive Skill is Replenishing Presence" } ], "1 Added Passive Skill is Riot Queller": [ { "type": "literal", "value": "1 Added Passive Skill is Riot Queller" } ], "1 Added Passive Skill is Rot-Resistant": [ { "type": "literal", "value": "1 Added Passive Skill is Rot-Resistant" } ], "1 Added Passive Skill is Rote Reinforcement": [ { "type": "literal", "value": "1 Added Passive Skill is Rote Reinforcement" } ], "1 Added Passive Skill is Rotten Claws": [ { "type": "literal", "value": "1 Added Passive Skill is Rotten Claws" } ], "1 Added Passive Skill is Run Through": [ { "type": "literal", "value": "1 Added Passive Skill is Run Through" } ], "1 Added Passive Skill is Sadist": [ { "type": "literal", "value": "1 Added Passive Skill is Sadist" } ], "1 Added Passive Skill is Sage": [ { "type": "literal", "value": "1 Added Passive Skill is Sage" } ], "1 Added Passive Skill is Sap Psyche": [ { "type": "literal", "value": "1 Added Passive Skill is Sap Psyche" } ], "1 Added Passive Skill is Savage Response": [ { "type": "literal", "value": "1 Added Passive Skill is Savage Response" } ], "1 Added Passive Skill is Savour the Moment": [ { "type": "literal", "value": "1 Added Passive Skill is Savour the Moment" } ], "1 Added Passive Skill is Scintillating Idea": [ { "type": "literal", "value": "1 Added Passive Skill is Scintillating Idea" } ], "1 Added Passive Skill is Seal Mender": [ { "type": "literal", "value": "1 Added Passive Skill is Seal Mender" } ], "1 Added Passive Skill is Second Skin": [ { "type": "literal", "value": "1 Added Passive Skill is Second Skin" } ], "1 Added Passive Skill is Seeker Runes": [ { "type": "literal", "value": "1 Added Passive Skill is Seeker Runes" } ], "1 Added Passive Skill is Self-Fulfilling Prophecy": [ { "type": "literal", "value": "1 Added Passive Skill is Self-Fulfilling Prophecy" } ], "1 Added Passive Skill is Septic Spells": [ { "type": "literal", "value": "1 Added Passive Skill is Septic Spells" } ], "1 Added Passive Skill is Set and Forget": [ { "type": "literal", "value": "1 Added Passive Skill is Set and Forget" } ], "1 Added Passive Skill is Shifting Shadow": [ { "type": "literal", "value": "1 Added Passive Skill is Shifting Shadow" } ], "1 Added Passive Skill is Shrieking Bolts": [ { "type": "literal", "value": "1 Added Passive Skill is Shrieking Bolts" } ], "1 Added Passive Skill is Skeletal Atrophy": [ { "type": "literal", "value": "1 Added Passive Skill is Skeletal Atrophy" } ], "1 Added Passive Skill is Skullbreaker": [ { "type": "literal", "value": "1 Added Passive Skill is Skullbreaker" } ], "1 Added Passive Skill is Sleepless Sentries": [ { "type": "literal", "value": "1 Added Passive Skill is Sleepless Sentries" } ], "1 Added Passive Skill is Smite the Weak": [ { "type": "literal", "value": "1 Added Passive Skill is Smite the Weak" } ], "1 Added Passive Skill is Smoking Remains": [ { "type": "literal", "value": "1 Added Passive Skill is Smoking Remains" } ], "1 Added Passive Skill is Snaring Spirits": [ { "type": "literal", "value": "1 Added Passive Skill is Snaring Spirits" } ], "1 Added Passive Skill is Snowstorm": [ { "type": "literal", "value": "1 Added Passive Skill is Snowstorm" } ], "1 Added Passive Skill is Special Reserve": [ { "type": "literal", "value": "1 Added Passive Skill is Special Reserve" } ], "1 Added Passive Skill is Spiked Concoction": [ { "type": "literal", "value": "1 Added Passive Skill is Spiked Concoction" } ], "1 Added Passive Skill is Spring Back": [ { "type": "literal", "value": "1 Added Passive Skill is Spring Back" } ], "1 Added Passive Skill is Volatile Presence": [ { "type": "literal", "value": "1 Added Passive Skill is Volatile Presence" } ], "1 Added Passive Skill is Steady Torment": [ { "type": "literal", "value": "1 Added Passive Skill is Steady Torment" } ], "1 Added Passive Skill is Stoic Focus": [ { "type": "literal", "value": "1 Added Passive Skill is Stoic Focus" } ], "1 Added Passive Skill is Storm Drinker": [ { "type": "literal", "value": "1 Added Passive Skill is Storm Drinker" } ], "1 Added Passive Skill is Stormrider": [ { "type": "literal", "value": "1 Added Passive Skill is Stormrider" } ], "1 Added Passive Skill is Storm's Hand": [ { "type": "literal", "value": "1 Added Passive Skill is Storm's Hand" } ], "1 Added Passive Skill is Streamlined": [ { "type": "literal", "value": "1 Added Passive Skill is Streamlined" } ], "1 Added Passive Skill is Strike Leader": [ { "type": "literal", "value": "1 Added Passive Skill is Strike Leader" } ], "1 Added Passive Skill is Stubborn Student": [ { "type": "literal", "value": "1 Added Passive Skill is Stubborn Student" } ], "1 Added Passive Skill is Student of Decay": [ { "type": "literal", "value": "1 Added Passive Skill is Student of Decay" } ], "1 Added Passive Skill is Sublime Sensation": [ { "type": "literal", "value": "1 Added Passive Skill is Sublime Sensation" } ], "1 Added Passive Skill is Mortifying Aspect": [ { "type": "literal", "value": "1 Added Passive Skill is Mortifying Aspect" } ], "1 Added Passive Skill is Supercharge": [ { "type": "literal", "value": "1 Added Passive Skill is Supercharge" } ], "1 Added Passive Skill is Surefooted Striker": [ { "type": "literal", "value": "1 Added Passive Skill is Surefooted Striker" } ], "1 Added Passive Skill is Surging Vitality": [ { "type": "literal", "value": "1 Added Passive Skill is Surging Vitality" } ], "1 Added Passive Skill is Surprise Sabotage": [ { "type": "literal", "value": "1 Added Passive Skill is Surprise Sabotage" } ], "1 Added Passive Skill is Tempered Arrowheads": [ { "type": "literal", "value": "1 Added Passive Skill is Tempered Arrowheads" } ], "1 Added Passive Skill is Thaumophage": [ { "type": "literal", "value": "1 Added Passive Skill is Thaumophage" } ], "1 Added Passive Skill is Thunderstruck": [ { "type": "literal", "value": "1 Added Passive Skill is Thunderstruck" } ], "1 Added Passive Skill is Titanic Swings": [ { "type": "literal", "value": "1 Added Passive Skill is Titanic Swings" } ], "1 Added Passive Skill is Touch of Cruelty": [ { "type": "literal", "value": "1 Added Passive Skill is Touch of Cruelty" } ], "1 Added Passive Skill is Towering Threat": [ { "type": "literal", "value": "1 Added Passive Skill is Towering Threat" } ], "1 Added Passive Skill is Unholy Grace": [ { "type": "literal", "value": "1 Added Passive Skill is Unholy Grace" } ], "1 Added Passive Skill is Unspeakable Gifts": [ { "type": "literal", "value": "1 Added Passive Skill is Unspeakable Gifts" } ], "1 Added Passive Skill is Untouchable": [ { "type": "literal", "value": "1 Added Passive Skill is Untouchable" } ], "1 Added Passive Skill is Unwavering Focus": [ { "type": "literal", "value": "1 Added Passive Skill is Unwavering Focus" } ], "1 Added Passive Skill is Unwaveringly Evil": [ { "type": "literal", "value": "1 Added Passive Skill is Unwaveringly Evil" } ], "1 Added Passive Skill is Vast Power": [ { "type": "literal", "value": "1 Added Passive Skill is Vast Power" } ], "1 Added Passive Skill is Righteous Path": [ { "type": "literal", "value": "1 Added Passive Skill is Righteous Path" } ], "1 Added Passive Skill is Veteran Defender": [ { "type": "literal", "value": "1 Added Passive Skill is Veteran Defender" } ], "1 Added Passive Skill is Vicious Bite": [ { "type": "literal", "value": "1 Added Passive Skill is Vicious Bite" } ], "1 Added Passive Skill is Vicious Guard": [ { "type": "literal", "value": "1 Added Passive Skill is Vicious Guard" } ], "1 Added Passive Skill is Vicious Skewering": [ { "type": "literal", "value": "1 Added Passive Skill is Vicious Skewering" } ], "1 Added Passive Skill is Victim Maker": [ { "type": "literal", "value": "1 Added Passive Skill is Victim Maker" } ], "1 Added Passive Skill is Vile Reinvigoration": [ { "type": "literal", "value": "1 Added Passive Skill is Vile Reinvigoration" } ], "1 Added Passive Skill is Vital Focus": [ { "type": "literal", "value": "1 Added Passive Skill is Vital Focus" } ], "1 Added Passive Skill is Vivid Hues": [ { "type": "literal", "value": "1 Added Passive Skill is Vivid Hues" } ], "1 Added Passive Skill is Wall of Muscle": [ { "type": "literal", "value": "1 Added Passive Skill is Wall of Muscle" } ], "1 Added Passive Skill is Forbidden Words": [ { "type": "literal", "value": "1 Added Passive Skill is Forbidden Words" } ], "1 Added Passive Skill is Warning Call": [ { "type": "literal", "value": "1 Added Passive Skill is Warning Call" } ], "1 Added Passive Skill is Wasting Affliction": [ { "type": "literal", "value": "1 Added Passive Skill is Wasting Affliction" } ], "1 Added Passive Skill is Weight Advantage": [ { "type": "literal", "value": "1 Added Passive Skill is Weight Advantage" } ], "1 Added Passive Skill is Wicked Pall": [ { "type": "literal", "value": "1 Added Passive Skill is Wicked Pall" } ], "1 Added Passive Skill is Widespread Destruction": [ { "type": "literal", "value": "1 Added Passive Skill is Widespread Destruction" } ], "1 Added Passive Skill is Will Shaper": [ { "type": "literal", "value": "1 Added Passive Skill is Will Shaper" } ], "1 Added Passive Skill is Wind-up": [ { "type": "literal", "value": "1 Added Passive Skill is Wind-up" } ], "1 Added Passive Skill is Frantic Aspect": [ { "type": "literal", "value": "1 Added Passive Skill is Frantic Aspect" } ], "1 Added Passive Skill is Winter Prowler": [ { "type": "literal", "value": "1 Added Passive Skill is Winter Prowler" } ], "1 Added Passive Skill is Wish for Death": [ { "type": "literal", "value": "1 Added Passive Skill is Wish for Death" } ], "1 Added Passive Skill is Wizardry": [ { "type": "literal", "value": "1 Added Passive Skill is Wizardry" } ], "1 Added Passive Skill is Wound Aggravation": [ { "type": "literal", "value": "1 Added Passive Skill is Wound Aggravation" } ], "1 Added Passive Skill is Wrapped in Flame": [ { "type": "literal", "value": "1 Added Passive Skill is Wrapped in Flame" } ], "Grants {0}% increased Area of Effect per 4% Quality": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "local_area_of_effect_+%_per_4%_quality" }, { "type": "literal", "value": "% increased Area of Effect per 4% Quality" } ], "{0}% increased Attack and Cast Speed if Corrupted": [ { "type": "number", "index": 0, "stat": "local_attack_and_cast_speed_+%_if_item_corrupted" }, { "type": "literal", "value": "% increased Attack and Cast Speed if Corrupted" } ], "{0}% reduced Attack and Cast Speed if Corrupted": [ { "type": "number", "index": 0, "stat": "local_attack_and_cast_speed_+%_if_item_corrupted", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed if Corrupted" } ], "{0}% increased Attack Damage if Corrupted": [ { "type": "number", "index": 0, "stat": "local_attack_damage_+%_if_item_corrupted" }, { "type": "literal", "value": "% increased Attack Damage if Corrupted" } ], "{0}% reduced Attack Damage if Corrupted": [ { "type": "number", "index": 0, "stat": "local_attack_damage_+%_if_item_corrupted", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage if Corrupted" } ], "{0}% increased Attack Speed per 8% Quality": [ { "type": "number", "index": 0, "stat": "local_attack_speed_+%_per_8%_quality" }, { "type": "literal", "value": "% increased Attack Speed per 8% Quality" } ], "With a Searching Eye Jewel Socketed, Attacks have {0}% chance to grant Onslaught On Kill": [ { "type": "literal", "value": "With a Searching Eye Jewel Socketed, Attacks have " }, { "type": "number", "index": 0, "stat": "local_attacks_grant_onslaught_on_kill_chance_%_with_ranged_abyss_jewel_socketed" }, { "type": "literal", "value": "% chance to grant Onslaught On Kill" } ], "{0}% chance to Impale Enemies on Hit with Attacks": [ { "type": "number", "index": 0, "stat": "local_attacks_impale_on_hit_%_chance" }, { "type": "literal", "value": "% chance to Impale Enemies on Hit with Attacks" } ], "Impale Enemies on Hit with Attacks": [ { "type": "literal", "value": "Impale Enemies on Hit with Attacks" } ], "With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks": [ { "type": "literal", "value": "With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks" } ], "With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks": [ { "type": "literal", "value": "With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks" } ], "{0}% chance to Cause Bleeding on Critical Strike": [ { "type": "number", "index": 0, "stat": "local_bleed_on_critical_strike_chance_%" }, { "type": "literal", "value": "% chance to Cause Bleeding on Critical Strike" } ], "Cause Bleeding on Critical Strike": [ { "type": "literal", "value": "Cause Bleeding on Critical Strike" } ], "{0}% to Damage over Time Multiplier for Bleeding from Hits with this Weapon": [ { "type": "number", "index": 0, "stat": "local_bleeding_ailment_dot_multiplier_+" }, { "type": "literal", "value": "% to Damage over Time Multiplier for Bleeding from Hits with this Weapon" } ], "With a Searching Eye Jewel Socketed, Blind Enemies for 4 seconds on Hit with Attacks": [ { "type": "literal", "value": "With a Searching Eye Jewel Socketed, Blind Enemies for 4 seconds on Hit with Attacks" } ], "You can only Socket Corrupted Gems in this item": [ { "type": "literal", "value": "You can only Socket Corrupted Gems in this item" } ], "{0}% chance for Bleeding inflicted with this Weapon to deal 100% more Damage": [ { "type": "number", "index": 0, "stat": "local_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weapon" }, { "type": "literal", "value": "% chance for Bleeding inflicted with this Weapon to deal 100% more Damage" } ], "{0}% chance for Poisons inflicted with this Weapon to deal 100% more Damage": [ { "type": "number", "index": 0, "stat": "local_chance_for_poison_damage_+100%_final_inflicted_with_this_weapon" }, { "type": "literal", "value": "% chance for Poisons inflicted with this Weapon to deal 100% more Damage" } ], "{0}% chance for Poisons inflicted with this Weapon to deal 300% more Damage": [ { "type": "number", "index": 0, "stat": "local_chance_for_poison_damage_+300%_final_inflicted_with_weapon" }, { "type": "literal", "value": "% chance for Poisons inflicted with this Weapon to deal 300% more Damage" } ], "50% chance to cause Bleeding on Critical Strike": [ { "type": "literal", "value": "50% chance to cause Bleeding on Critical Strike" } ], "{0}% chance to Intimidate Enemies for 4 seconds on Hit": [ { "type": "number", "index": 0, "stat": "local_chance_to_intimidate_on_hit_%" }, { "type": "literal", "value": "% chance to Intimidate Enemies for 4 seconds on Hit" } ], "Attacks with this Weapon Penetrate {0}% Chaos Resistance": [ { "type": "literal", "value": "Attacks with this Weapon Penetrate " }, { "type": "number", "index": 0, "stat": "local_chaos_penetration_%" }, { "type": "literal", "value": "% Chaos Resistance" } ], "Chill Enemies for {0} second on Hit with this Weapon when in Off Hand": [ { "type": "literal", "value": "Chill Enemies for " }, { "type": "number", "index": 0, "stat": "local_chill_on_hit_ms_if_in_off_hand", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second on Hit with this Weapon when in Off Hand" } ], "Chill Enemies for {0} seconds on Hit with this Weapon when in Off Hand": [ { "type": "literal", "value": "Chill Enemies for " }, { "type": "number", "index": 0, "stat": "local_chill_on_hit_ms_if_in_off_hand", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on Hit with this Weapon when in Off Hand" } ], "Grants {0}% to Cold Resistance per 2% Quality": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "local_cold_resistance_%_per_2%_quality" }, { "type": "literal", "value": "% to Cold Resistance per 2% Quality" } ], "Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible": [ { "type": "literal", "value": "Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible" } ], "Map Crafting options for this Map have no cost": [ { "type": "literal", "value": "Map Crafting options for this Map have no cost" } ], "{0}% increased Global Critical Strike Chance if Corrupted": [ { "type": "number", "index": 0, "stat": "local_critical_strike_chance_+%_if_item_corrupted" }, { "type": "literal", "value": "% increased Global Critical Strike Chance if Corrupted" } ], "{0}% reduced Global Critical Strike Chance if Corrupted": [ { "type": "number", "index": 0, "stat": "local_critical_strike_chance_+%_if_item_corrupted", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Global Critical Strike Chance if Corrupted" } ], "{0}% increased Critical Strike Chance per 4% Quality": [ { "type": "number", "index": 0, "stat": "local_critical_strike_chance_+%_per_4%_quality" }, { "type": "literal", "value": "% increased Critical Strike Chance per 4% Quality" } ], "Critical Strikes with this Weapon have Culling Strike": [ { "type": "literal", "value": "Critical Strikes with this Weapon have Culling Strike" } ], "Hits with this Weapon have Culling Strike if you have dealt a Critical Strike Recently": [ { "type": "literal", "value": "Hits with this Weapon have Culling Strike if you have dealt a Critical Strike Recently" } ], "Hits with this Weapon have Culling Strike against Bleeding Enemies": [ { "type": "literal", "value": "Hits with this Weapon have Culling Strike against Bleeding Enemies" } ], "{0}% increased Damage if Corrupted": [ { "type": "number", "index": 0, "stat": "local_damage_+%_if_item_corrupted" }, { "type": "literal", "value": "% increased Damage if Corrupted" } ], "{0}% reduced Damage if Corrupted": [ { "type": "number", "index": 0, "stat": "local_damage_+%_if_item_corrupted", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage if Corrupted" } ], "{0}% increased Damage taken if Corrupted": [ { "type": "number", "index": 0, "stat": "local_damage_taken_+%_if_item_corrupted" }, { "type": "literal", "value": "% increased Damage taken if Corrupted" } ], "{0}% reduced Damage taken if Corrupted": [ { "type": "number", "index": 0, "stat": "local_damage_taken_+%_if_item_corrupted", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken if Corrupted" } ], "Grants {0} to Dexterity per 2% Quality": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "local_dexterity_per_2%_quality" }, { "type": "literal", "value": " to Dexterity per 2% Quality" } ], "{0}% chance to Curse Enemies with Socketed Hex Curse Gem on Hit": [ { "type": "number", "index": 0, "stat": "local_display_curse_enemies_with_socketed_curse_on_hit_%_chance" }, { "type": "literal", "value": "% chance to Curse Enemies with Socketed Hex Curse Gem on Hit" } ], "Curse Enemies with Socketed Hex Curse Gem on Hit": [ { "type": "literal", "value": "Curse Enemies with Socketed Hex Curse Gem on Hit" } ], "Nearby Enemies Killed by anyone count as being Killed by you instead": [ { "type": "literal", "value": "Nearby Enemies Killed by anyone count as being Killed by you instead" } ], "Every 10 seconds, gain {0}% of Physical Damage\nas Extra Fire Damage for 4 seconds": [ { "type": "literal", "value": "Every 10 seconds, gain " }, { "type": "number", "index": 0, "stat": "local_display_every_10_seconds_physical_damage_%_to_add_as_fire_for_3_seconds" }, { "type": "literal", "value": "% of Physical Damage\nas Extra Fire Damage for 4 seconds" } ], "Nearby Enemies have {0}% increased Fire and Cold Resistances": [ { "type": "literal", "value": "Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "local_display_fire_and_cold_resist_debuff" }, { "type": "literal", "value": "% increased Fire and Cold Resistances" } ], "Nearby Enemies have {0}% reduced Fire and Cold Resistances": [ { "type": "literal", "value": "Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "local_display_fire_and_cold_resist_debuff", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire and Cold Resistances" } ], "Gain a Power Charge after Spending a total of 200 Mana": [ { "type": "literal", "value": "Gain a Power Charge after Spending a total of 200 Mana" } ], "Grants Level {0} Convocation Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skil_convocation_level" }, { "type": "literal", "value": " Convocation Skill" } ], "Grants Level {0} Summon Dark Effigy Skill": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_grants_skill_voodoo_doll" }, { "type": "literal", "value": " Summon Dark Effigy Skill" } ], "[DNT] Every 6 seconds:\n{0}% Chance to Block Attack Damage for 3 seconds\n{0}% Chance to Block Spell Damage for 3 seconds": [ { "type": "literal", "value": "[DNT] Every 6 seconds:\n" }, { "type": "number", "index": 0, "stat": "local_display_guardian_alternating_block_chance" }, { "type": "literal", "value": "% Chance to Block Attack Damage for 3 seconds\n" }, { "type": "number", "index": 0, "stat": "local_display_guardian_alternating_block_chance" }, { "type": "literal", "value": "% Chance to Block Spell Damage for 3 seconds" } ], "You and nearby Allies have 30% increased Mana Regeneration Rate": [ { "type": "literal", "value": "You and nearby Allies have 30% increased Mana Regeneration Rate" } ], "You and nearby Allies have 30% reduced Mana Regeneration Rate": [ { "type": "literal", "value": "You and nearby Allies have 30% reduced Mana Regeneration Rate" } ], "{0}% increased Movement Speed for you and nearby Allies": [ { "type": "number", "index": 0, "stat": "local_display_movement_speed_+%_for_you_and_nearby_allies" }, { "type": "literal", "value": "% increased Movement Speed for you and nearby Allies" } ], "{0}% reduced Movement Speed for you and nearby Allies": [ { "type": "number", "index": 0, "stat": "local_display_movement_speed_+%_for_you_and_nearby_allies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed for you and nearby Allies" } ], "Nearby Allies' Action Speed cannot be modified to below Base Value": [ { "type": "literal", "value": "Nearby Allies' Action Speed cannot be modified to below Base Value" } ], "Nearby Allies have {0}% to Critical Strike Multiplier": [ { "type": "literal", "value": "Nearby Allies have " }, { "type": "number", "index": 0, "stat": "local_display_nearby_allies_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier" } ], "Nearby Allies' Damage with Hits is Lucky": [ { "type": "literal", "value": "Nearby Allies' Damage with Hits is Lucky" } ], "Nearby Allies have {0} Fortification": [ { "type": "literal", "value": "Nearby Allies have " }, { "type": "number", "index": 0, "stat": "local_display_nearby_allies_have_fortify" }, { "type": "literal", "value": " Fortification" } ], "Nearby Enemies are Chilled": [ { "type": "literal", "value": "Nearby Enemies are Chilled" } ], "Nearby Enemies are Covered in Ash": [ { "type": "literal", "value": "Nearby Enemies are Covered in Ash" } ], "Nearby Enemies are Intimidated": [ { "type": "literal", "value": "Nearby Enemies are Intimidated" } ], "Nearby Enemies cannot deal Critical Strikes": [ { "type": "literal", "value": "Nearby Enemies cannot deal Critical Strikes" } ], "Nearby Enemies have Fire Exposure": [ { "type": "literal", "value": "Nearby Enemies have Fire Exposure" } ], "Nearby Enemies have {0}% to Chaos Resistance": [ { "type": "literal", "value": "Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "local_display_nearby_enemy_chaos_damage_resistance_%" }, { "type": "literal", "value": "% to Chaos Resistance" } ], "Nearby Enemies have {0}% to Cold Resistance": [ { "type": "literal", "value": "Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "local_display_nearby_enemy_cold_damage_resistance_%" }, { "type": "literal", "value": "% to Cold Resistance" } ], "Nearby Enemies take {0}% increased Elemental Damage": [ { "type": "literal", "value": "Nearby Enemies take " }, { "type": "number", "index": 0, "stat": "local_display_nearby_enemy_elemental_damage_taken_+%" }, { "type": "literal", "value": "% increased Elemental Damage" } ], "Nearby Enemies have {0}% to Fire Resistance": [ { "type": "literal", "value": "Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "local_display_nearby_enemy_fire_damage_resistance_%" }, { "type": "literal", "value": "% to Fire Resistance" } ], "Nearby Enemy Monsters have at least {0}% of Life Reserved": [ { "type": "literal", "value": "Nearby Enemy Monsters have at least " }, { "type": "number", "index": 0, "stat": "local_display_nearby_enemy_life_reserved_by_stat_%" }, { "type": "literal", "value": "% of Life Reserved" } ], "Nearby Enemies have {0}% to Lightning Resistance": [ { "type": "literal", "value": "Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "local_display_nearby_enemy_lightning_damage_resistance_%" }, { "type": "literal", "value": "% to Lightning Resistance" } ], "Nearby Enemies' Chaos Resistance is 0": [ { "type": "literal", "value": "Nearby Enemies' Chaos Resistance is 0" } ], "Nearby Enemies take {0}% increased Physical Damage": [ { "type": "literal", "value": "Nearby Enemies take " }, { "type": "number", "index": 0, "stat": "local_display_nearby_enemy_physical_damage_taken_+%" }, { "type": "literal", "value": "% increased Physical Damage" } ], "Nearby Enemies take {0}% reduced Physical Damage": [ { "type": "literal", "value": "Nearby Enemies take " }, { "type": "number", "index": 0, "stat": "local_display_nearby_enemy_physical_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage" } ], "You are Crushed": [ { "type": "literal", "value": "You are Crushed" } ], "Every 10 seconds:\nTake {0}% more Damage from Hits for 5 seconds\nTake {0}% more Damage over Time for 5 seconds": [ { "type": "literal", "value": "Every 10 seconds:\nTake " }, { "type": "number", "index": 0, "stat": "local_display_trickster_heartstopper_rotating_buff" }, { "type": "literal", "value": "% more Damage from Hits for 5 seconds\nTake " }, { "type": "number", "index": 0, "stat": "local_display_trickster_heartstopper_rotating_buff" }, { "type": "literal", "value": "% more Damage over Time for 5 seconds" } ], "Every 10 seconds:\nTake {0}% less Damage from Hits for 5 seconds\nTake {0}% less Damage over Time for 5 seconds": [ { "type": "literal", "value": "Every 10 seconds:\nTake " }, { "type": "number", "index": 0, "stat": "local_display_trickster_heartstopper_rotating_buff", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage from Hits for 5 seconds\nTake " }, { "type": "number", "index": 0, "stat": "local_display_trickster_heartstopper_rotating_buff", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage over Time for 5 seconds" } ], "Enemies inflict Elemental Ailments on you instead of nearby Allies": [ { "type": "literal", "value": "Enemies inflict Elemental Ailments on you instead of nearby Allies" } ], "Attacks with this Weapon deal Double Damage": [ { "type": "literal", "value": "Attacks with this Weapon deal Double Damage" } ], "Attacks with this Weapon have {0}% chance to deal Double Damage": [ { "type": "literal", "value": "Attacks with this Weapon have " }, { "type": "number", "index": 0, "stat": "local_double_damage_with_attacks_chance_%" }, { "type": "literal", "value": "% chance to deal Double Damage" } ], "Grants {0}% increased Elemental Damage per 2% Quality": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "local_elemental_damage_+%_per_2%_quality" }, { "type": "literal", "value": "% increased Elemental Damage per 2% Quality" } ], "Regenerate {0}% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "local_energy_shield_regeneration_per_minute_%_if_crit_recently", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently" } ], "{0} to Evasion Rating and Energy Shield": [ { "type": "number", "index": 0, "stat": "local_evasion_rating_and_energy_shield" }, { "type": "literal", "value": " to Evasion Rating and Energy Shield" } ], "Grants {0}% to Fire Resistance per 2% Quality": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "local_fire_resistance_%_per_2%_quality" }, { "type": "literal", "value": "% to Fire Resistance per 2% Quality" } ], "With a Murderous Eye Jewel Socketed, Melee Attacks grant {0} Rage on Hit, no more than once every second": [ { "type": "literal", "value": "With a Murderous Eye Jewel Socketed, Melee Attacks grant " }, { "type": "number", "index": 0, "stat": "local_gain_X_rage_on_attack_hit_with_melee_abyss_jewel_socketed" }, { "type": "literal", "value": " Rage on Hit, no more than once every second" } ], "With a Murderous Eye Jewel Socketed, Melee Hits have {0}% chance to Fortify": [ { "type": "literal", "value": "With a Murderous Eye Jewel Socketed, Melee Hits have " }, { "type": "number", "index": 0, "stat": "local_gain_fortify_on_melee_hit_chance_%_with_melee_abyss_jewel_socketed" }, { "type": "literal", "value": "% chance to Fortify" } ], "Hits with this Weapon can't be Evaded if you have Blocked Recently": [ { "type": "literal", "value": "Hits with this Weapon can't be Evaded if you have Blocked Recently" } ], "Hits with this Weapon Freeze Enemies as though dealing {0}% more Damage": [ { "type": "literal", "value": "Hits with this Weapon Freeze Enemies as though dealing " }, { "type": "number", "index": 0, "stat": "local_hits_with_this_weapon_freeze_as_though_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Hits with this Weapon Freeze Enemies as though dealing {0}% less Damage": [ { "type": "literal", "value": "Hits with this Weapon Freeze Enemies as though dealing " }, { "type": "number", "index": 0, "stat": "local_hits_with_this_weapon_freeze_as_though_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Hits with this Weapon Shock Enemies as though dealing {0}% more Damage": [ { "type": "literal", "value": "Hits with this Weapon Shock Enemies as though dealing " }, { "type": "number", "index": 0, "stat": "local_hits_with_this_weapon_shock_as_though_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Hits with this Weapon Shock Enemies as though dealing {0}% less Damage": [ { "type": "literal", "value": "Hits with this Weapon Shock Enemies as though dealing " }, { "type": "number", "index": 0, "stat": "local_hits_with_this_weapon_shock_as_though_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Ignites inflicted with this Weapon deal {0}% more Damage": [ { "type": "literal", "value": "Ignites inflicted with this Weapon deal " }, { "type": "number", "index": 0, "stat": "local_ignite_damage_+%_final_with_this_weapon" }, { "type": "literal", "value": "% more Damage" } ], "Ignites inflicted with this Weapon deal {0}% less Damage": [ { "type": "literal", "value": "Ignites inflicted with this Weapon deal " }, { "type": "number", "index": 0, "stat": "local_ignite_damage_+%_final_with_this_weapon", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Immune to Curses if Corrupted": [ { "type": "literal", "value": "Immune to Curses if Corrupted" } ], "Critical Strikes have {0}% chance to inflict Malignant Madness if The Eater of Worlds is dominant": [ { "type": "literal", "value": "Critical Strikes have " }, { "type": "number", "index": 0, "stat": "local_inflict_malignant_madness_on_critical_strike_%_if_eater_of_worlds_dominant" }, { "type": "literal", "value": "% chance to inflict Malignant Madness if The Eater of Worlds is dominant" } ], "Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant": [ { "type": "literal", "value": "Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant" } ], "Grants {0} to Intelligence per 2% Quality": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "local_intelligence_per_2%_quality" }, { "type": "literal", "value": " to Intelligence per 2% Quality" } ], "Has Elder, Shaper and all Conqueror Influences": [ { "type": "literal", "value": "Has Elder, Shaper and all Conqueror Influences" } ], "{0}% to Quality": [ { "type": "number", "index": 0, "stat": "local_item_quality_+" }, { "type": "literal", "value": "% to Quality" } ], "Item sells for much more to vendors": [ { "type": "literal", "value": "Item sells for much more to vendors" } ], "Properties are doubled while in a Breach": [ { "type": "literal", "value": "Properties are doubled while in a Breach" } ], "Allocated Small Passive Skills in Radius grant nothing": [ { "type": "literal", "value": "Allocated Small Passive Skills in Radius grant nothing" } ], "Grants all bonuses of Unallocated Small Passive Skills in Radius": [ { "type": "literal", "value": "Grants all bonuses of Unallocated Small Passive Skills in Radius" } ], "With at least 40 Strength in Radius, Combust is Disabled": [ { "type": "literal", "value": "With at least 40 Strength in Radius, Combust is Disabled" } ], "1 Added Passive Skill is a Jewel Socket": [ { "type": "literal", "value": "1 Added Passive Skill is a Jewel Socket" } ], "{0} Added Passive Skills are Jewel Sockets": [ { "type": "number", "index": 0, "stat": "local_jewel_expansion_jewels_count" }, { "type": "literal", "value": " Added Passive Skills are Jewel Sockets" } ], "Adds 1 Jewel Socket Passive Skill": [ { "type": "literal", "value": "Adds 1 Jewel Socket Passive Skill" } ], "Adds {0} Jewel Socket Passive Skills": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "local_jewel_expansion_jewels_count_override" }, { "type": "literal", "value": " Jewel Socket Passive Skills" } ], "Adds Disciple of Kitava": [ { "type": "literal", "value": "Adds Disciple of Kitava" } ], "Adds Hollow Palm Technique": [ { "type": "literal", "value": "Adds Hollow Palm Technique" } ], "Adds Kineticism": [ { "type": "literal", "value": "Adds Kineticism" } ], "Adds Lone Messenger": [ { "type": "literal", "value": "Adds Lone Messenger" } ], "Adds Nature's Patience": [ { "type": "literal", "value": "Adds Nature's Patience" } ], "Adds Pitfighter": [ { "type": "literal", "value": "Adds Pitfighter" } ], "Adds Secrets of Suffering": [ { "type": "literal", "value": "Adds Secrets of Suffering" } ], "Adds Veteran's Awareness": [ { "type": "literal", "value": "Adds Veteran's Awareness" } ], "{0}": [ { "type": "enum", "index": 0, "stat": "local_jewel_expansion_passive_node_index", "stat_value_handler": "tree_expansion_jewel_passive" } ], "With at least 40 Intelligence in Radius, Fireball cannot ignite": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Fireball cannot ignite" } ], "With at least 40 Intelligence in Radius, Fireball has {0}% chance to inflict scorch": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Fireball has " }, { "type": "number", "index": 0, "stat": "local_jewel_fireball_chance_to_scorch_%" }, { "type": "literal", "value": "% chance to inflict scorch" } ], "With at least 40 Strength in Radius, Attacks Exerted by Infernal Cry deal {0}% more Damage with Ignite": [ { "type": "literal", "value": "With at least 40 Strength in Radius, Attacks Exerted by Infernal Cry deal " }, { "type": "number", "index": 0, "stat": "local_jewel_infernal_cry_exerted_attacks_ignite_damage_+%_final_with_for_strength_in_radius" }, { "type": "literal", "value": "% more Damage with Ignite" } ], "With at least 40 Intelligence in Radius, Rolling Magma deals {0}% more Damage": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Rolling Magma deals " }, { "type": "number", "index": 0, "stat": "local_jewel_magma_orb_damage_+%_final_with_40_int_in_radius" }, { "type": "literal", "value": "% more Damage" } ], "With at least 40 Intelligence in Radius, Rolling Magma deals {0}% less Damage": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Rolling Magma deals " }, { "type": "number", "index": 0, "stat": "local_jewel_magma_orb_damage_+%_final_with_40_int_in_radius", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "With at least 40 Intelligence in Radius, Rolling Magma deals {0}% more Damage per Chain": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Rolling Magma deals " }, { "type": "number", "index": 0, "stat": "local_jewel_magma_orb_damage_+%_final_per_chain_with_40_int_in_radius" }, { "type": "literal", "value": "% more Damage per Chain" } ], "With at least 40 Intelligence in Radius, Rolling Magma deals {0}% less Damage per Chain": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Rolling Magma deals " }, { "type": "number", "index": 0, "stat": "local_jewel_magma_orb_damage_+%_final_per_chain_with_40_int_in_radius", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage per Chain" } ], "With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground": [ { "type": "literal", "value": "With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground" } ], "With at least 40 Strength in Radius, Molten Strike Projectiles Chain {0} time": [ { "type": "literal", "value": "With at least 40 Strength in Radius, Molten Strike Projectiles Chain " }, { "type": "number", "index": 0, "stat": "local_jewel_molten_strike_projectiles_chain_count_+_with_40_str_in_radius" }, { "type": "literal", "value": " time" } ], "With at least 40 Strength in Radius, Molten Strike Projectiles Chain {0} times": [ { "type": "literal", "value": "With at least 40 Strength in Radius, Molten Strike Projectiles Chain " }, { "type": "number", "index": 0, "stat": "local_jewel_molten_strike_projectiles_chain_count_+_with_40_str_in_radius" }, { "type": "literal", "value": " times" } ], "With at least 40 Strength in Radius, Molten Strike fires {0}% more Projectiles": [ { "type": "literal", "value": "With at least 40 Strength in Radius, Molten Strike fires " }, { "type": "number", "index": 0, "stat": "local_jewel_molten_strike_projectiles_count_+%_final_with_40_str_in_radius" }, { "type": "literal", "value": "% more Projectiles" } ], "With at least 40 Strength in Radius, Molten Strike fires {0}% less Projectiles": [ { "type": "literal", "value": "With at least 40 Strength in Radius, Molten Strike fires " }, { "type": "number", "index": 0, "stat": "local_jewel_molten_strike_projectiles_count_+%_final_with_40_str_in_radius", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Projectiles" } ], "Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant": [ { "type": "literal", "value": "Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant" } ], "Left Ring slot: Cover Enemies in Ash for {0} seconds when you Ignite them": [ { "type": "literal", "value": "Left Ring slot: Cover Enemies in Ash for " }, { "type": "number", "index": 0, "stat": "local_left_ring_slot_cover_in_ash_for_x_seconds_when_igniting_enemy" }, { "type": "literal", "value": " seconds when you Ignite them" } ], "Left ring slot: Projectiles from Spells cannot Chain": [ { "type": "literal", "value": "Left ring slot: Projectiles from Spells cannot Chain" } ], "Left ring slot: Projectiles from Spells Fork": [ { "type": "literal", "value": "Left ring slot: Projectiles from Spells Fork" } ], "Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead": [ { "type": "literal", "value": "Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead" } ], "Gain {0} Life per Blinded Enemy Hit with this Weapon": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "local_life_gain_per_target_vs_blinded_enemies" }, { "type": "literal", "value": " Life per Blinded Enemy Hit with this Weapon" } ], "Lose {0} Life per Blinded Enemy Hit with this Weapon": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "local_life_gain_per_target_vs_blinded_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Life per Blinded Enemy Hit with this Weapon" } ], "Gain {0} Life per Enemy Hit with this Weapon while you are Leeching": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "local_life_gain_per_target_while_leeching" }, { "type": "literal", "value": " Life per Enemy Hit with this Weapon while you are Leeching" } ], "Lose {0} Life per Enemy Hit with this Weapon while you are Leeching": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "local_life_gain_per_target_while_leeching", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Life per Enemy Hit with this Weapon while you are Leeching" } ], "{0}% of Attack Damage Leeched as Life": [ { "type": "number", "index": 0, "stat": "local_life_leech_from_any_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Attack Damage Leeched as Life" } ], "Grants {0}% to Lightning Resistance per 2% Quality": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "local_lightning_resistance_%_per_2%_quality" }, { "type": "literal", "value": "% to Lightning Resistance per 2% Quality" } ], "{0}% chance to Maim on Hit": [ { "type": "number", "index": 0, "stat": "local_maim_on_hit_%" }, { "type": "literal", "value": "% chance to Maim on Hit" } ], "Maim on Hit": [ { "type": "literal", "value": "Maim on Hit" } ], "{0}% increased maximum Energy Shield if Corrupted": [ { "type": "number", "index": 0, "stat": "local_maximum_energy_shield_+%_if_item_corrupted" }, { "type": "literal", "value": "% increased maximum Energy Shield if Corrupted" } ], "{0}% reduced maximum Energy Shield if Corrupted": [ { "type": "number", "index": 0, "stat": "local_maximum_energy_shield_+%_if_item_corrupted", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced maximum Energy Shield if Corrupted" } ], "Grants {0} to Maximum Life per 2% Quality": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "local_maximum_life_per_2%_quality" }, { "type": "literal", "value": " to Maximum Life per 2% Quality" } ], "{0}% increased maximum Life if Corrupted": [ { "type": "number", "index": 0, "stat": "local_maximum_life_+%_if_item_corrupted" }, { "type": "literal", "value": "% increased maximum Life if Corrupted" } ], "{0}% reduced maximum Life if Corrupted": [ { "type": "number", "index": 0, "stat": "local_maximum_life_+%_if_item_corrupted", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced maximum Life if Corrupted" } ], "Grants {0} to Maximum Mana per 2% Quality": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "local_maximum_mana_per_2%_quality" }, { "type": "literal", "value": " to Maximum Mana per 2% Quality" } ], "Maximum Quality is {0}%": [ { "type": "literal", "value": "Maximum Quality is " }, { "type": "number", "index": 0, "stat": "local_maximum_quality_is_%" }, { "type": "literal", "value": "%" } ], "{0}% to Maximum Quality": [ { "type": "number", "index": 0, "stat": "local_maximum_quality_+" }, { "type": "literal", "value": "% to Maximum Quality" } ], "With a Ghastly Eye Jewel Socketed, Minions have +{0} to Accuracy Rating": [ { "type": "literal", "value": "With a Ghastly Eye Jewel Socketed, Minions have +" }, { "type": "number", "index": 0, "stat": "local_minion_accuracy_rating_with_minion_abyss_jewel_socketed" }, { "type": "literal", "value": " to Accuracy Rating" } ], "{0}% increased Movement Speed if Corrupted": [ { "type": "number", "index": 0, "stat": "local_movement_speed_+%_if_item_corrupted" }, { "type": "literal", "value": "% increased Movement Speed if Corrupted" } ], "{0}% reduced Movement Speed if Corrupted": [ { "type": "number", "index": 0, "stat": "local_movement_speed_+%_if_item_corrupted", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed if Corrupted" } ], "{0}% chance to Cause Poison on Critical Strike": [ { "type": "number", "index": 0, "stat": "local_poison_on_critical_strike_chance_%" }, { "type": "literal", "value": "% chance to Cause Poison on Critical Strike" } ], "Cause Poison on Critical Strike": [ { "type": "literal", "value": "Cause Poison on Critical Strike" } ], "{0}% chance to Poison on Hit": [ { "type": "number", "index": 0, "stat": "local_poison_on_hit_%" }, { "type": "literal", "value": "% chance to Poison on Hit" } ], "Always Poison on Hit": [ { "type": "literal", "value": "Always Poison on Hit" } ], "{0}% increased Prefix Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "local_prefix_mod_effect_+%" }, { "type": "literal", "value": "% increased Prefix Modifier magnitudes" } ], "{0}% reduced Prefix Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "local_prefix_mod_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Prefix Modifier magnitudes" } ], "{0}% to all Elemental Resistances if Corrupted": [ { "type": "number", "index": 0, "stat": "local_resist_all_elements_%_if_item_corrupted" }, { "type": "literal", "value": "% to all Elemental Resistances if Corrupted" } ], "Right Ring slot: Cover Enemies in Frost for {0} seconds when you Freeze them": [ { "type": "literal", "value": "Right Ring slot: Cover Enemies in Frost for " }, { "type": "number", "index": 0, "stat": "local_right_ring_slot_cover_in_frost_for_x_seconds_when_freezing_enemy" }, { "type": "literal", "value": " seconds when you Freeze them" } ], "Right ring slot: Projectiles from Spells Chain +{0} times": [ { "type": "literal", "value": "Right ring slot: Projectiles from Spells Chain +" }, { "type": "number", "index": 0, "stat": "local_right_ring_slot_number_of_additional_chains_for_spell_projectiles" }, { "type": "literal", "value": " times" } ], "Right ring slot: Projectiles from Spells cannot Fork": [ { "type": "literal", "value": "Right ring slot: Projectiles from Spells cannot Fork" } ], "Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead": [ { "type": "literal", "value": "Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead" } ], "Nova Spells have {0}% more Area of Effect": [ { "type": "literal", "value": "Nova Spells have " }, { "type": "number", "index": 0, "stat": "local_ring_nova_spells_area_of_effect_+%_final" }, { "type": "literal", "value": "% more Area of Effect" } ], "Nova Spells have {0}% less Area of Effect": [ { "type": "literal", "value": "Nova Spells have " }, { "type": "number", "index": 0, "stat": "local_ring_nova_spells_area_of_effect_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect" } ], "{0}% increased Empowerment": [ { "type": "number", "index": 0, "stat": "local_sentinel_drone_difficulty_+%" }, { "type": "literal", "value": "% increased Empowerment" } ], "{0}% reduced Empowerment": [ { "type": "number", "index": 0, "stat": "local_sentinel_drone_difficulty_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Empowerment" } ], "{0} to level of Socketed Skill Gems per Socketed Gem": [ { "type": "number", "index": 0, "stat": "local_socketed_gem_level_+_per_filled_socket" }, { "type": "literal", "value": " to level of Socketed Skill Gems per Socketed Gem" } ], "{0}% increased Spell Damage if Corrupted": [ { "type": "number", "index": 0, "stat": "local_spell_damage_+%_if_item_corrupted" }, { "type": "literal", "value": "% increased Spell Damage if Corrupted" } ], "{0}% reduced Spell Damage if Corrupted": [ { "type": "number", "index": 0, "stat": "local_spell_damage_+%_if_item_corrupted", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage if Corrupted" } ], "With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells": [ { "type": "literal", "value": "With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells" } ], "Grants {0} to Strength per 2% Quality": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "local_strength_per_2%_quality" }, { "type": "literal", "value": " to Strength per 2% Quality" } ], "{0}% increased Suffix Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "local_suffix_mod_effect_+%" }, { "type": "literal", "value": "% increased Suffix Modifier magnitudes" } ], "{0}% reduced Suffix Modifier magnitudes": [ { "type": "number", "index": 0, "stat": "local_suffix_mod_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Suffix Modifier magnitudes" } ], "Treats Enemy Monster Elemental Resistance values as inverted": [ { "type": "literal", "value": "Treats Enemy Monster Elemental Resistance values as inverted" } ], "Has a Crucible Passive Skill Tree with only Support Passive Skills\nCrucible Passive Skill Tree is removed if this Modifier is removed": [ { "type": "literal", "value": "Has a Crucible Passive Skill Tree with only Support Passive Skills\nCrucible Passive Skill Tree is removed if this Modifier is removed" } ], "Has a Crucible Passive Skill Tree\nCrucible Passive Skill Tree is removed if this Modifier is removed": [ { "type": "literal", "value": "Has a Crucible Passive Skill Tree\nCrucible Passive Skill Tree is removed if this Modifier is removed" } ], "Has a Two Handed Sword Crucible Passive Skill Tree\nCrucible Passive Skill Tree is removed if this Modifier is removed": [ { "type": "literal", "value": "Has a Two Handed Sword Crucible Passive Skill Tree\nCrucible Passive Skill Tree is removed if this Modifier is removed" } ], "Enemies you Kill during Effect have a {0}% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element": [ { "type": "literal", "value": "Enemies you Kill during Effect have a " }, { "type": "number", "index": 0, "stat": "local_unique_flask_explode_enemies_for_10%_life_as_random_element_on_kill_chance_%_during_flask_effect" }, { "type": "literal", "value": "% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element" } ], "+{0} to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "local_unique_jewel_accuracy_rating_+_per_10_dex_unallocated_in_radius" }, { "type": "literal", "value": " to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius" } ], "-{0} to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius": [ { "type": "literal", "value": "-" }, { "type": "number", "index": 0, "stat": "local_unique_jewel_accuracy_rating_+_per_10_dex_unallocated_in_radius", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius" } ], "With at least 40 Intelligence in Radius, Blight inflicts Withered for {0} seconds": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Blight inflicts Withered for " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_blight_applies_wither_for_ms_with_40_int_in_radius", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds" } ], "With at least 40 Intelligence in Radius, Blight has {0}% increased Cast Speed": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Blight has " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_blight_cast_speed_+%_with_40_int_in_radius" }, { "type": "literal", "value": "% increased Cast Speed" } ], "With at least 40 Intelligence in Radius, Blight has {0}% reduced Cast Speed": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Blight has " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_blight_cast_speed_+%_with_40_int_in_radius", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "With at least 40 Intelligence in Radius, Blight has {0}% increased Hinder Duration": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Blight has " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_blight_hinder_duration_+%_with_40_int_in_radius" }, { "type": "literal", "value": "% increased Hinder Duration" } ], "With at least 40 Intelligence in Radius, Enemies Hindered by\nBlight take {0}% increased Chaos Damage": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Enemies Hindered by\nBlight take " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_blight_hinder_enemy_chaos_damage_taken_+%_with_40_int_in_radius" }, { "type": "literal", "value": "% increased Chaos Damage" } ], "With at least 40 Intelligence in Radius, Blight has {0}% increased Area of Effect after 1 second of Channelling": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Blight has " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_blight_skill_area_of_effect_+%_after_1_second_channelling_with_50_int_in_radius" }, { "type": "literal", "value": "% increased Area of Effect after 1 second of Channelling" } ], "With at least 40 Dexterity in Radius, Caustic Arrow has a {0}% chance on Hit to Poison Enemies on Caustic Ground": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Caustic Arrow has a " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground_with_40_dex_in_radius" }, { "type": "literal", "value": "% chance on Hit to Poison Enemies on Caustic Ground" } ], "With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% increased Damage over Time": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Caustic Arrow deals " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_caustic_arrow_damage_over_time_+%_with_40_dex_in_radius" }, { "type": "literal", "value": "% increased Damage over Time" } ], "With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% reduced Damage over Time": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Caustic Arrow deals " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_caustic_arrow_damage_over_time_+%_with_40_dex_in_radius", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage over Time" } ], "With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% increased Damage with Hits": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Caustic Arrow deals " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_caustic_arrow_hit_damage_+%_with_40_dex_in_radius" }, { "type": "literal", "value": "% increased Damage with Hits" } ], "With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% reduced Damage with Hits": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Caustic Arrow deals " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_caustic_arrow_hit_damage_+%_with_40_dex_in_radius", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits" } ], "Cold Resistance and Lightning Resistance in Radius are Transformed to increased Melee Damage": [ { "type": "literal", "value": "Cold Resistance and Lightning Resistance in Radius are Transformed to increased Melee Damage" } ], "Passives granting Cold Resistance or all Elemental Resistances in Radius\nalso grant an equal chance to gain a Frenzy Charge on Kill": [ { "type": "literal", "value": "Passives granting Cold Resistance or all Elemental Resistances in Radius\nalso grant an equal chance to gain a Frenzy Charge on Kill" } ], "Passives granting Cold Resistance or all Elemental Resistances in Radius\nalso grant Chance to Suppress Spell Damage at {0}% of its value": [ { "type": "literal", "value": "Passives granting Cold Resistance or all Elemental Resistances in Radius\nalso grant Chance to Suppress Spell Damage at " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_cold_resistance_also_grants_spell_suppression_chance_scaled_%" }, { "type": "literal", "value": "% of its value" } ], "With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area\nWith at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area\nWith at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges" } ], "With at least 40 Intelligence in Radius, Discharge has {0}% more Area of Effect": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Discharge has " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_discharge_area_of_effect_+%_final_with_40_int_in_radius" }, { "type": "literal", "value": "% more Area of Effect" } ], "With at least 40 Intelligence in Radius, Discharge has {0}% less Area of Effect": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Discharge has " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_discharge_area_of_effect_+%_final_with_40_int_in_radius", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect" } ], "With at least 40 Intelligence in Radius, Discharge Cooldown is {0} ms": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Discharge Cooldown is " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_discharge_cooldown_override_ms_with_40_int_in_radius" }, { "type": "literal", "value": " ms" } ], "With at least 40 Intelligence in Radius, Discharge deals {0}% more Damage": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Discharge deals " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_discharge_damage_+%_final_with_40_int_in_radius" }, { "type": "literal", "value": "% more Damage" } ], "With at least 40 Intelligence in Radius, Discharge deals {0}% less Damage": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Discharge deals " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_discharge_damage_+%_final_with_40_int_in_radius", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Passives in Radius of {0} can be Allocated\nwithout being connected to your tree": [ { "type": "literal", "value": "Passives in Radius of " }, { "type": "enum", "index": 0, "stat": "local_unique_jewel_disconnected_passives_can_be_allocated_around_keystone_hash", "stat_value_handler": "passive_hash" }, { "type": "literal", "value": " can be Allocated\nwithout being connected to your tree" } ], "{0}% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_dot_multiplier_+_per_10_int_unallocated_in_radius" }, { "type": "literal", "value": "% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius" } ], "With at least 40 Dexterity in Radius, Dual Strike has {0}% increased\nAccuracy Rating while wielding a Sword": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Dual Strike has " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_dual_strike_accuracy_rating_+%_while_wielding_sword_with_40_dex_in_radius" }, { "type": "literal", "value": "% increased\nAccuracy Rating while wielding a Sword" } ], "With at least 40 Dexterity in Radius, Dual Strike has {0}% reduced\nAccuracy Rating while wielding a Sword": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Dual Strike has " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_dual_strike_accuracy_rating_+%_while_wielding_sword_with_40_dex_in_radius", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced\nAccuracy Rating while wielding a Sword" } ], "With at least 40 Dexterity in Radius, Dual Strike has {0}% increased Attack\nSpeed while wielding a Claw": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Dual Strike has " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_dual_strike_attack_speed_+%_while_wielding_claw_with_40_dex_in_radius" }, { "type": "literal", "value": "% increased Attack\nSpeed while wielding a Claw" } ], "With at least 40 Dexterity in Radius, Dual Strike has {0}% reduced Attack\nSpeed while wielding a Claw": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Dual Strike has " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_dual_strike_attack_speed_+%_while_wielding_claw_with_40_dex_in_radius", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack\nSpeed while wielding a Claw" } ], "With at least 40 Dexterity in Radius, Dual Strike has {0}% to Critical Strike\nMultiplier while wielding a Dagger": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Dual Strike has " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_dual_strike_critical_strike_multiplier_+_while_wielding_dagger_with_40_dex_in_radius" }, { "type": "literal", "value": "% to Critical Strike\nMultiplier while wielding a Dagger" } ], "With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for\n4 seconds while wielding an Axe": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for\n4 seconds while wielding an Axe" } ], "With at least 40 Dexterity in Radius, Dual Strike has a {0}% chance\nto deal Double Damage with the Main-Hand Weapon": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Dual Strike has a " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_dual_strike_main_hand_deals_double_damage_%_with_40_dex_in_radius" }, { "type": "literal", "value": "% chance\nto deal Double Damage with the Main-Hand Weapon" } ], "With at least 40 Dexterity in Radius, Dual Strike deals Double Damage with the Main-Hand Weapon": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Dual Strike deals Double Damage with the Main-Hand Weapon" } ], "With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage\nto surrounding targets while wielding a Mace": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage\nto surrounding targets while wielding a Mace" } ], "With at least 40 Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage\nto surrounding targets": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage\nto surrounding targets" } ], "With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage": [ { "type": "literal", "value": "With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage" } ], "With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage": [ { "type": "literal", "value": "With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage" } ], "With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage": [ { "type": "literal", "value": "With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage" } ], "With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold": [ { "type": "literal", "value": "With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold" } ], "With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire": [ { "type": "literal", "value": "With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire" } ], "With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning": [ { "type": "literal", "value": "With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning" } ], "Fire Resistance and Cold Resistance in Radius are Transformed to increased Spell Damage": [ { "type": "literal", "value": "Fire Resistance and Cold Resistance in Radius are Transformed to increased Spell Damage" } ], "Fire Resistance and Lightning Resistance in Radius are Transformed to increased Projectile Attack Damage": [ { "type": "literal", "value": "Fire Resistance and Lightning Resistance in Radius are Transformed to increased Projectile Attack Damage" } ], "Passives granting Fire Resistance or all Elemental Resistances in Radius\nalso grant Chance to Block Attack Damage at {0}% of its value": [ { "type": "literal", "value": "Passives granting Fire Resistance or all Elemental Resistances in Radius\nalso grant Chance to Block Attack Damage at " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_fire_resistance_also_grants_block_chance_scaled_%" }, { "type": "literal", "value": "% of its value" } ], "Passives granting Fire Resistance or all Elemental Resistances in Radius\nalso grant an equal chance to gain an Endurance Charge on Kill": [ { "type": "literal", "value": "Passives granting Fire Resistance or all Elemental Resistances in Radius\nalso grant an equal chance to gain an Endurance Charge on Kill" } ], "With at least 40 Dexterity in Radius, Fire Trap throws up to 1 additional Trap": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Fire Trap throws up to 1 additional Trap" } ], "With at least 40 Dexterity in Radius, Fire Trap throws up to {0} additional Traps": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Fire Trap throws up to " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_fire_trap_number_of_additional_traps_to_throw_with_40_dex_in_radius" }, { "type": "literal", "value": " additional Traps" } ], "With at least 40 Dexterity in Radius, Melee Damage\ndealt by Frost Blades Penetrates {0}% Cold Resistance": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Melee Damage\ndealt by Frost Blades Penetrates " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_frost_blades_melee_damage_penetrates_%_cold_resistance_with_40_dex_in_radius" }, { "type": "literal", "value": "% Cold Resistance" } ], "With at least 40 Dexterity in Radius, Frost Blades has {0}% increased Projectile Speed": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Frost Blades has " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_frost_blades_projectile_speed_+%_with_40_dex_in_radius" }, { "type": "literal", "value": "% increased Projectile Speed" } ], "With at least 40 Dexterity in Radius, Frost Blades has {0}% reduced Projectile Speed": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Frost Blades has " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_frost_blades_projectile_speed_+%_with_40_dex_in_radius", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Speed" } ], "With at least 40 Intelligence in Radius, Frostbolt fires an additional Projectile": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Frostbolt fires an additional Projectile" } ], "With at least 40 Intelligence in Radius, Frostbolt fires {0} additional Projectiles": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Frostbolt fires " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_frostbolt_additional_projectiles_with_40_int_in_radius" }, { "type": "literal", "value": " additional Projectiles" } ], "With at least 40 Intelligence in Radius, Frostbolt Projectiles gain {0}% increased Projectile Speed per second": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Frostbolt Projectiles gain " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_frostbolt_projectile_acceleration_with_50_int_in_radius" }, { "type": "literal", "value": "% increased Projectile Speed per second" } ], "With at least 40 Intelligence in Radius, Frostbolt Projectiles gain {0}% reduced Projectile Speed per second": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Frostbolt Projectiles gain " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_frostbolt_projectile_acceleration_with_50_int_in_radius", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Speed per second" } ], "With 40 Intelligence in Radius, Glacial Cascade has an additional Burst": [ { "type": "literal", "value": "With 40 Intelligence in Radius, Glacial Cascade has an additional Burst" } ], "With 40 Intelligence in Radius, Glacial Cascade has {0} additional Bursts": [ { "type": "literal", "value": "With 40 Intelligence in Radius, Glacial Cascade has " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_glacial_cascade_number_of_additional_bursts_with_40_int_in_radius" }, { "type": "literal", "value": " additional Bursts" } ], "With 40 Intelligence in Radius, {0}% of Glacial Cascade Physical Damage\nConverted to Cold Damage": [ { "type": "literal", "value": "With 40 Intelligence in Radius, " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_glacial_cascade_physical_damage_%_to_convert_to_cold_with_40_int_in_radius" }, { "type": "literal", "value": "% of Glacial Cascade Physical Damage\nConverted to Cold Damage" } ], "Adds 1 Small Passive Skill which grants nothing": [ { "type": "literal", "value": "Adds 1 Small Passive Skill which grants nothing" } ], "Adds {0} Small Passive Skills which grant nothing": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_grants_x_empty_passives" }, { "type": "literal", "value": " Small Passive Skills which grant nothing" } ], "With at least 40 Dexterity in Radius, Ice Shot Pierces an additional Target": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Ice Shot Pierces an additional Target" } ], "With at least 40 Dexterity in Radius, Ice Shot Pierces {0} additional Targets": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Ice Shot Pierces " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_ice_shot_additional_pierce_per_10_old_with_40_dex_in_radius", "stat_value_handlers": [ "divide_by_ten_0dp" ] }, { "type": "literal", "value": " additional Targets" } ], "With at least 40 Dexterity in Radius, Ice Shot has {0}% increased Area of Effect": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Ice Shot has " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_ice_shot_explosion_skill_area_of_effect_+%_with_50_dex_in_radius" }, { "type": "literal", "value": "% increased Area of Effect" } ], "{0}% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_life_recovery_rate_+%_per_10_str_allocated_in_radius" }, { "type": "literal", "value": "% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius" } ], "{0}% reduced Life Recovery Rate per 10 Strength on Allocated Passives in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_life_recovery_rate_+%_per_10_str_allocated_in_radius", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life Recovery Rate per 10 Strength on Allocated Passives in Radius" } ], "{0}% increased Life Recovery Rate per 10 Strength on Unallocated Passives in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_life_recovery_rate_+%_per_10_str_unallocated_in_radius" }, { "type": "literal", "value": "% increased Life Recovery Rate per 10 Strength on Unallocated Passives in Radius" } ], "{0}% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_life_recovery_rate_+%_per_10_str_unallocated_in_radius", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius" } ], "Passives granting Lightning Resistance or all Elemental Resistances in Radius\nalso grant Chance to Block Spell Damage at {0}% of its value": [ { "type": "literal", "value": "Passives granting Lightning Resistance or all Elemental Resistances in Radius\nalso grant Chance to Block Spell Damage at " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_lightning_resistance_also_grants_block_spells_chance_scaled_%" }, { "type": "literal", "value": "% of its value" } ], "Passives granting Lightning Resistance or all Elemental Resistances in Radius\nalso grant an equal chance to gain a Power Charge on Kill": [ { "type": "literal", "value": "Passives granting Lightning Resistance or all Elemental Resistances in Radius\nalso grant an equal chance to gain a Power Charge on Kill" } ], "With at least 40 Intelligence in Radius, each Lightning Tendrils Repeat has {0}% increased Area of Effect per Enemy Hit": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, each Lightning Tendrils Repeat has " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit_with_50_int_in_radius" }, { "type": "literal", "value": "% increased Area of Effect per Enemy Hit" } ], "With at least 40 Intelligence in Radius, Rolling Magma fires an additional Projectile": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Rolling Magma fires an additional Projectile" } ], "With at least 40 Intelligence in Radius, Rolling Magma fires {0} additional Projectiles": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Rolling Magma fires " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_magma_orb_additional_projectiles_with_40_int_in_radius" }, { "type": "literal", "value": " additional Projectiles" } ], "With at least 40 Intelligence in Radius, Rolling Magma\nhas {0}% increased Area of Effect per Chain": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Rolling Magma\nhas " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_magma_orb_skill_area_of_effect_+%_per_bounce_with_50_int_in_radius" }, { "type": "literal", "value": "% increased Area of Effect per Chain" } ], "With at least 40 Intelligence in Radius, Rolling Magma\nhas {0}% reduced Area of Effect per Chain": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Rolling Magma\nhas " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_magma_orb_skill_area_of_effect_+%_per_bounce_with_50_int_in_radius", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect per Chain" } ], "{0}% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_mana_recovery_rate_+%_per_10_int_allocated_in_radius" }, { "type": "literal", "value": "% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius" } ], "{0}% reduced Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_mana_recovery_rate_+%_per_10_int_allocated_in_radius", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius" } ], "{0}% increased Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_mana_recovery_rate_+%_per_10_int_unallocated_in_radius" }, { "type": "literal", "value": "% increased Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius" } ], "{0}% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_mana_recovery_rate_+%_per_10_int_unallocated_in_radius", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius" } ], "With at least 40 Strength in Radius, Molten Strike fires an additional Projectile": [ { "type": "literal", "value": "With at least 40 Strength in Radius, Molten Strike fires an additional Projectile" } ], "With at least 40 Strength in Radius, Molten Strike fires {0} additional Projectiles": [ { "type": "literal", "value": "With at least 40 Strength in Radius, Molten Strike fires " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_molten_strike_number_of_additional_projectiles_with_50_str_in_radius" }, { "type": "literal", "value": " additional Projectiles" } ], "With at least 40 Strength in Radius, Molten Strike has {0}% increased Area of Effect": [ { "type": "literal", "value": "With at least 40 Strength in Radius, Molten Strike has " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_molten_strike_skill_area_of_effect_+%_with_50_str_in_radius" }, { "type": "literal", "value": "% increased Area of Effect" } ], "{0}% increased Movement Speed per 10 Dexterity on Unallocated Passives in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_movement_speed_+%_per_10_dex_unallocated_in_radius" }, { "type": "literal", "value": "% increased Movement Speed per 10 Dexterity on Unallocated Passives in Radius" } ], "{0}% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_movement_speed_+%_per_10_dex_unallocated_in_radius", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius" } ], "{0}% increased Effect of non-Keystone Passive Skills in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_non_keystone_passive_in_radius_effect_+%" }, { "type": "literal", "value": "% increased Effect of non-Keystone Passive Skills in Radius" } ], "{0}% reduced Effect of non-Keystone Passive Skills in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_non_keystone_passive_in_radius_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of non-Keystone Passive Skills in Radius" } ], "Notable Passive Skills in Radius grant nothing": [ { "type": "literal", "value": "Notable Passive Skills in Radius grant nothing" } ], "{0}% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_passive_jewel_socket_mod_effect_+%_with_corrupted_magic_jewel_socketed" }, { "type": "literal", "value": "% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels" } ], "{0}% reduced Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_passive_jewel_socket_mod_effect_+%_with_corrupted_magic_jewel_socketed", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels" } ], "Passive Skills in Radius also grant {0} to all Attributes": [ { "type": "literal", "value": "Passive Skills in Radius also grant " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_passives_in_radius_grant_additional_all_attributes" }, { "type": "literal", "value": " to all Attributes" } ], "Passive Skills in Radius also grant {0}% to Chaos Resistance": [ { "type": "literal", "value": "Passive Skills in Radius also grant " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_passives_in_radius_grant_base_chaos_damage_resistance_%" }, { "type": "literal", "value": "% to Chaos Resistance" } ], "Passive Skills in Radius also grant {0} to maximum Life": [ { "type": "literal", "value": "Passive Skills in Radius also grant " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_passives_in_radius_grant_base_maximum_life" }, { "type": "literal", "value": " to maximum Life" } ], "Passive Skills in Radius also grant {0} to maximum Mana": [ { "type": "literal", "value": "Passive Skills in Radius also grant " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_passives_in_radius_grant_base_maximum_mana" }, { "type": "literal", "value": " to maximum Mana" } ], "Passive Skills in Radius also grant {0}% increased Chaos Damage": [ { "type": "literal", "value": "Passive Skills in Radius also grant " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_passives_in_radius_grant_chaos_damage_+%" }, { "type": "literal", "value": "% increased Chaos Damage" } ], "Passive Skills in Radius also grant {0}% reduced Chaos Damage": [ { "type": "literal", "value": "Passive Skills in Radius also grant " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_passives_in_radius_grant_chaos_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chaos Damage" } ], "Passive Skills in Radius also grant {0}% increased Cold Damage": [ { "type": "literal", "value": "Passive Skills in Radius also grant " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_passives_in_radius_grant_cold_damage_+%" }, { "type": "literal", "value": "% increased Cold Damage" } ], "Passive Skills in Radius also grant {0}% reduced Cold Damage": [ { "type": "literal", "value": "Passive Skills in Radius also grant " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_passives_in_radius_grant_cold_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage" } ], "Passive Skills in Radius also grant {0}% increased Global Critical Strike Chance": [ { "type": "literal", "value": "Passive Skills in Radius also grant " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_passives_in_radius_grant_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Global Critical Strike Chance" } ], "Passive Skills in Radius also grant {0}% reduced Global Critical Strike Chance": [ { "type": "literal", "value": "Passive Skills in Radius also grant " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_passives_in_radius_grant_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Global Critical Strike Chance" } ], "Passive Skills in Radius also grant {0}% increased Evasion Rating": [ { "type": "literal", "value": "Passive Skills in Radius also grant " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_passives_in_radius_grant_evasion_rating_+%" }, { "type": "literal", "value": "% increased Evasion Rating" } ], "Passive Skills in Radius also grant {0}% reduced Evasion Rating": [ { "type": "literal", "value": "Passive Skills in Radius also grant " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_passives_in_radius_grant_evasion_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Evasion Rating" } ], "Passive Skills in Radius also grant {0}% increased Fire Damage": [ { "type": "literal", "value": "Passive Skills in Radius also grant " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_passives_in_radius_grant_fire_damage_+%" }, { "type": "literal", "value": "% increased Fire Damage" } ], "Passive Skills in Radius also grant {0}% reduced Fire Damage": [ { "type": "literal", "value": "Passive Skills in Radius also grant " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_passives_in_radius_grant_fire_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage" } ], "Passive Skills in Radius also grant {0}% increased Lightning Damage": [ { "type": "literal", "value": "Passive Skills in Radius also grant " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_passives_in_radius_grant_lightning_damage_+%" }, { "type": "literal", "value": "% increased Lightning Damage" } ], "Passive Skills in Radius also grant {0}% reduced Lightning Damage": [ { "type": "literal", "value": "Passive Skills in Radius also grant " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_passives_in_radius_grant_lightning_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lightning Damage" } ], "Passive Skills in Radius also grant {0}% increased Energy Shield": [ { "type": "literal", "value": "Passive Skills in Radius also grant " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_passives_in_radius_grant_maximum_energy_shield_+%" }, { "type": "literal", "value": "% increased Energy Shield" } ], "Passive Skills in Radius also grant {0}% reduced Energy Shield": [ { "type": "literal", "value": "Passive Skills in Radius also grant " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_passives_in_radius_grant_maximum_energy_shield_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Energy Shield" } ], "Passive Skills in Radius also grant {0}% increased Physical Damage": [ { "type": "literal", "value": "Passive Skills in Radius also grant " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_passives_in_radius_grant_physical_damage_+%" }, { "type": "literal", "value": "% increased Physical Damage" } ], "Passive Skills in Radius also grant {0}% reduced Physical Damage": [ { "type": "literal", "value": "Passive Skills in Radius also grant " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_passives_in_radius_grant_physical_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage" } ], "Passive Skills in Radius also grant {0}% increased Armour": [ { "type": "literal", "value": "Passive Skills in Radius also grant " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_passives_in_radius_grant_physical_damage_reduction_rating_+%" }, { "type": "literal", "value": "% increased Armour" } ], "Passive Skills in Radius also grant {0}% reduced Armour": [ { "type": "literal", "value": "Passive Skills in Radius also grant " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_passives_in_radius_grant_physical_damage_reduction_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour" } ], "With at least 40 Dexterity in Radius, Galvanic Arrow deals {0}% increased Area Damage": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Galvanic Arrow deals " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_galvanic_arrow_area_damage_+%_with_40_dex_in_radius" }, { "type": "literal", "value": "% increased Area Damage" } ], "With at least 40 Dexterity in Radius, Galvanic Arrow deals {0}% reduced Area Damage": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Galvanic Arrow deals " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_galvanic_arrow_area_damage_+%_with_40_dex_in_radius", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area Damage" } ], "Passive Skills in Radius also grant: {0}% increased Unarmed Attack Speed with Melee Skills": [ { "type": "literal", "value": "Passive Skills in Radius also grant: " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_skills_in_radius_grant_%_unarmed_melee_attack_speed" }, { "type": "literal", "value": "% increased Unarmed Attack Speed with Melee Skills" } ], "Passive Skills in Radius also grant: {0}% reduced Unarmed Attack Speed with Melee Skills": [ { "type": "literal", "value": "Passive Skills in Radius also grant: " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_skills_in_radius_grant_%_unarmed_melee_attack_speed" }, { "type": "literal", "value": "% reduced Unarmed Attack Speed with Melee Skills" } ], "With at least 40 Intelligence in Radius, Spark fires an additional Projectile": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Spark fires an additional Projectile" } ], "With at least 40 Intelligence in Radius, Spark fires {0} additional Projectiles": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Spark fires " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_spark_number_of_additional_projectiles_with_40_int_in_radius" }, { "type": "literal", "value": " additional Projectiles" } ], "With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle" } ], "With 40 total Dexterity and Strength in Radius, Spectral Shield Throw Chains +{0} times": [ { "type": "literal", "value": "With 40 total Dexterity and Strength in Radius, Spectral Shield Throw Chains +" }, { "type": "number", "index": 0, "stat": "local_unique_jewel_spectral_shield_throw_additional_chains_with_total_40_str_+_dex_in_radius" }, { "type": "literal", "value": " times" } ], "With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires {0}% more Shard Projectiles": [ { "type": "literal", "value": "With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_spectral_shield_throw_less_shard_projectiles_with_total_40_str_+_dex_in_radius" }, { "type": "literal", "value": "% more Shard Projectiles" } ], "With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires {0}% less Shard Projectiles": [ { "type": "literal", "value": "With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_spectral_shield_throw_less_shard_projectiles_with_total_40_str_+_dex_in_radius", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Shard Projectiles" } ], "With at least 40 Dexterity in Radius, Spectral Throw has {0}% chance on Hit to give a Vaal soul to Vaal Spectral Throw": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Spectral Throw has " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_spectral_throw_gain_vaal_soul_for_vaal_st_on_hit_%_with_40_dex_in_radius" }, { "type": "literal", "value": "% chance on Hit to give a Vaal soul to Vaal Spectral Throw" } ], "With at least 40 Intelligence in Radius, Raised Spectres have a {0}% chance to gain Soul Eater for 20 seconds on Kill": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Raised Spectres have a " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_spectres_gain_soul_eater_on_kill_%_chance_with_50_int_in_radius" }, { "type": "literal", "value": "% chance to gain Soul Eater for 20 seconds on Kill" } ], "With at least 40 Dexterity in Radius, Split Arrow fires Projectiles in Parallel": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Split Arrow fires Projectiles in Parallel" } ], "{0}% increased effect of Tattoos in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_tattoos_in_radius_effect_+%" }, { "type": "literal", "value": "% increased effect of Tattoos in Radius" } ], "{0}% reduced effect of Tattoos in Radius": [ { "type": "number", "index": 0, "stat": "local_unique_jewel_tattoos_in_radius_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced effect of Tattoos in Radius" } ], "With at least 40 Dexterity in Radius, Viper Strike has a {0}% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit": [ { "type": "literal", "value": "With at least 40 Dexterity in Radius, Viper Strike has a " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy_with_50_dex_in_radius" }, { "type": "literal", "value": "% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit" } ], "With at least 40 Intelligence in Radius, Raised\nZombies' Slam Attack has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Raised\nZombies' Slam Attack has " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_zombie_slam_cooldown_speed_+%_with_50_int_in_radius" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "With at least 40 Intelligence in Radius, Raised Zombies' Slam\nAttack deals {0}% increased Damage": [ { "type": "literal", "value": "With at least 40 Intelligence in Radius, Raised Zombies' Slam\nAttack deals " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_zombie_slam_damage_+%_with_50_int_in_radius" }, { "type": "literal", "value": "% increased Damage" } ], "Critical Strike Chance is {0}% for Hits with this Weapon": [ { "type": "literal", "value": "Critical Strike Chance is " }, { "type": "number", "index": 0, "stat": "local_weapon_crit_chance_is_%" }, { "type": "literal", "value": "% for Hits with this Weapon" } ], "Allocates {0}": [ { "type": "literal", "value": "Allocates " }, { "type": "enum", "index": 0, "stat": "local_weapon_passive_tree_granted_passive_hash", "stat_value_handler": "passive_hash" } ], "{0} metre to Weapon Range per 10% Quality": [ { "type": "number", "index": 0, "stat": "local_weapon_range_+_per_10%_quality", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Weapon Range per 10% Quality" } ], "{0} metres to Weapon Range per 10% Quality": [ { "type": "number", "index": 0, "stat": "local_weapon_range_+_per_10%_quality", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Weapon Range per 10% Quality" } ], "Lose Adrenaline when you cease to be Flame-Touched": [ { "type": "literal", "value": "Lose Adrenaline when you cease to be Flame-Touched" } ], "Lose all Frenzy, Endurance, and Power Charges when you Move": [ { "type": "literal", "value": "Lose all Frenzy, Endurance, and Power Charges when you Move" } ], "Lose all Fanatic Charges on reaching Maximum Fanatic Charges": [ { "type": "literal", "value": "Lose all Fanatic Charges on reaching Maximum Fanatic Charges" } ], "Lose all Gale Force when Hit": [ { "type": "literal", "value": "Lose all Gale Force when Hit" } ], "Lose all Power Charges when you Block": [ { "type": "literal", "value": "Lose all Power Charges when you Block" } ], "Lose {0}% of Energy Shield when you deal a Critical Strike": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "lose_%_of_es_on_crit" }, { "type": "literal", "value": "% of Energy Shield when you deal a Critical Strike" } ], "Lose {0}% of Life and Energy Shield when you use a Chaos Skill": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "lose_%_of_life_and_energy_shield_when_you_use_a_chaos_skill" }, { "type": "literal", "value": "% of Life and Energy Shield when you use a Chaos Skill" } ], "Lose {0}% of Life when you deal a Critical Strike": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "lose_%_of_life_on_crit" }, { "type": "literal", "value": "% of Life when you deal a Critical Strike" } ], "Lose {0}% of Mana when you use an Attack Skill": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "lose_%_of_mana_when_you_use_an_attack_skill" }, { "type": "literal", "value": "% of Mana when you use an Attack Skill" } ], "Lose a Power Charge each second if you have not Detonated Mines Recently": [ { "type": "literal", "value": "Lose a Power Charge each second if you have not Detonated Mines Recently" } ], "Lose {0} Mana when you use a Skill": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "lose_x_mana_when_you_use_skill" }, { "type": "literal", "value": " Mana when you use a Skill" } ], "Lose an Eaten Soul every second while no Unique Enemy is in your Presence": [ { "type": "literal", "value": "Lose an Eaten Soul every second while no Unique Enemy is in your Presence" } ], "Lose an Eaten Soul every {0} seconds while no Unique Enemy is in your Presence": [ { "type": "literal", "value": "Lose an Eaten Soul every " }, { "type": "number", "index": 0, "stat": "local_display_lose_soul_eater_stack_every_x_seconds_while_no_unique_in_your_presence" }, { "type": "literal", "value": " seconds while no Unique Enemy is in your Presence" } ], "You count as on Low Life while at {0}% of maximum Life or below": [ { "type": "literal", "value": "You count as on Low Life while at " }, { "type": "number", "index": 0, "stat": "low_life_threshold_%_override" }, { "type": "literal", "value": "% of maximum Life or below" } ], "{0}% increased Rarity of Items Dropped by Slain Magic Enemies": [ { "type": "number", "index": 0, "stat": "magic_monster_dropped_item_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items Dropped by Slain Magic Enemies" } ], "{0}% reduced Rarity of Items Dropped by Slain Magic Enemies": [ { "type": "number", "index": 0, "stat": "magic_monster_dropped_item_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items Dropped by Slain Magic Enemies" } ], "Rolling Magma fires an additional Projectile": [ { "type": "literal", "value": "Rolling Magma fires an additional Projectile" } ], "Rolling Magma fires {0} additional Projectiles": [ { "type": "literal", "value": "Rolling Magma fires " }, { "type": "number", "index": 0, "stat": "magma_orb_number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "Rolling Magma has {0}% increased Area of Effect per Chain": [ { "type": "literal", "value": "Rolling Magma has " }, { "type": "number", "index": 0, "stat": "magma_orb_skill_area_of_effect_+%_per_bounce" }, { "type": "literal", "value": "% increased Area of Effect per Chain" } ], "Rolling Magma has {0}% reduced Area of Effect per Chain": [ { "type": "literal", "value": "Rolling Magma has " }, { "type": "number", "index": 0, "stat": "magma_orb_skill_area_of_effect_+%_per_bounce", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect per Chain" } ], "{0}% chance to Maim Enemies on Critical Strike with Attacks": [ { "type": "number", "index": 0, "stat": "maim_on_crit_%_with_attacks" }, { "type": "literal", "value": "% chance to Maim Enemies on Critical Strike with Attacks" } ], "{0}% increased Main Hand Attack Damage while wielding two different Weapon Types": [ { "type": "number", "index": 0, "stat": "main_hand_attack_damage_+%_while_wielding_two_weapon_types" }, { "type": "literal", "value": "% increased Main Hand Attack Damage while wielding two different Weapon Types" } ], "{0}% reduced Main Hand Attack Damage while wielding two different Weapon Types": [ { "type": "number", "index": 0, "stat": "main_hand_attack_damage_+%_while_wielding_two_weapon_types", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Main Hand Attack Damage while wielding two different Weapon Types" } ], "{0}% more Main Hand attack speed": [ { "type": "number", "index": 0, "stat": "main_hand_attack_speed_+%_final" }, { "type": "literal", "value": "% more Main Hand attack speed" } ], "{0}% less Main Hand attack speed": [ { "type": "number", "index": 0, "stat": "main_hand_attack_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Main Hand attack speed" } ], "Gain {0} Life per Enemy Hit with Main Hand Claw Attacks": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "main_hand_claw_life_gain_on_hit" }, { "type": "literal", "value": " Life per Enemy Hit with Main Hand Claw Attacks" } ], "Lose {0} Life per Enemy Hit with Main Hand Claw Attacks": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "main_hand_claw_life_gain_on_hit", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Life per Enemy Hit with Main Hand Claw Attacks" } ], "{0}% increased Main Hand Critical Strike Chance per\nMurderous Eye Jewel affecting you, up to a maximum of 200%": [ { "type": "number", "index": 0, "stat": "main_hand_critical_strike_chance_+%_per_melee_abyss_jewel_up_to_+200%" }, { "type": "literal", "value": "% increased Main Hand Critical Strike Chance per\nMurderous Eye Jewel affecting you, up to a maximum of 200%" } ], "{0}% reduced Main Hand Critical Strike Chance per\nMurderous Eye Jewel affecting you": [ { "type": "number", "index": 0, "stat": "main_hand_critical_strike_chance_+%_per_melee_abyss_jewel_up_to_+200%" }, { "type": "literal", "value": "% reduced Main Hand Critical Strike Chance per\nMurderous Eye Jewel affecting you" } ], "{0}% increased Attack Damage with Main Hand while Dual Wielding": [ { "type": "number", "index": 0, "stat": "main_hand_damage_+%_while_dual_wielding" }, { "type": "literal", "value": "% increased Attack Damage with Main Hand while Dual Wielding" } ], "{0}% reduced Attack Damage with Main Hand while Dual Wielding": [ { "type": "number", "index": 0, "stat": "main_hand_damage_+%_while_dual_wielding", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage with Main Hand while Dual Wielding" } ], "Your hits inflict Malediction": [ { "type": "literal", "value": "Your hits inflict Malediction" } ], "Malevolence has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Malevolence has " }, { "type": "number", "index": 0, "stat": "malevolence_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Malevolence has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Malevolence has " }, { "type": "number", "index": 0, "stat": "malevolence_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "Pestilent Strike has {0}% increased Area of Effect": [ { "type": "literal", "value": "Pestilent Strike has " }, { "type": "number", "index": 0, "stat": "mamba_strike_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Pestilent Strike has {0}% reduced Area of Effect": [ { "type": "literal", "value": "Pestilent Strike has " }, { "type": "number", "index": 0, "stat": "mamba_strike_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Pestilent Strike deals {0}% increased Damage": [ { "type": "literal", "value": "Pestilent Strike deals " }, { "type": "number", "index": 0, "stat": "mamba_strike_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Pestilent Strike deals {0}% reduced Damage": [ { "type": "literal", "value": "Pestilent Strike deals " }, { "type": "number", "index": 0, "stat": "mamba_strike_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Pestilent Strike has {0}% increased Duration": [ { "type": "literal", "value": "Pestilent Strike has " }, { "type": "number", "index": 0, "stat": "mamba_strike_duration_+%" }, { "type": "literal", "value": "% increased Duration" } ], "Pestilent Strike has {0}% reduced Duration": [ { "type": "literal", "value": "Pestilent Strike has " }, { "type": "number", "index": 0, "stat": "mamba_strike_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration" } ], "{0}% increased Cost of Channelling Skills": [ { "type": "number", "index": 0, "stat": "mana_cost_+%_for_channelling_skills" }, { "type": "literal", "value": "% increased Cost of Channelling Skills" } ], "{0}% reduced Cost of Channelling Skills": [ { "type": "number", "index": 0, "stat": "mana_cost_+%_for_channelling_skills", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cost of Channelling Skills" } ], "{0}% increased Cost of Skills that throw Traps or Mines": [ { "type": "number", "index": 0, "stat": "mana_cost_+%_for_trap_and_mine_skills" }, { "type": "literal", "value": "% increased Cost of Skills that throw Traps or Mines" } ], "{0}% reduced Cost of Skills that throw Traps or Mines": [ { "type": "number", "index": 0, "stat": "mana_cost_+%_for_trap_and_mine_skills", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cost of Skills that throw Traps or Mines" } ], "{0}% increased Cost of Skills that throw Traps": [ { "type": "number", "index": 0, "stat": "mana_cost_+%_for_trap_skills" }, { "type": "literal", "value": "% increased Cost of Skills that throw Traps" } ], "{0}% reduced Cost of Skills that throw Traps": [ { "type": "number", "index": 0, "stat": "mana_cost_+%_for_trap_skills", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cost of Skills that throw Traps" } ], "{0}% increased Mana Cost of Skills per 10 Devotion": [ { "type": "number", "index": 0, "stat": "mana_cost_+%_per_10_devotion" }, { "type": "literal", "value": "% increased Mana Cost of Skills per 10 Devotion" } ], "{0}% reduced Mana Cost of Skills per 10 Devotion": [ { "type": "number", "index": 0, "stat": "mana_cost_+%_per_10_devotion", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Cost of Skills per 10 Devotion" } ], "Lose {0}% of Mana per Second": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "mana_degeneration_per_minute_%", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Mana per Second" } ], "Mana Flasks used while on Low Mana apply Recovery Instantly": [ { "type": "literal", "value": "Mana Flasks used while on Low Mana apply Recovery Instantly" } ], "Mana Flasks gain {0} Charge every 3 seconds": [ { "type": "literal", "value": "Mana Flasks gain " }, { "type": "number", "index": 0, "stat": "mana_flasks_gain_X_charges_every_3_seconds" }, { "type": "literal", "value": " Charge every 3 seconds" } ], "Mana Flasks gain {0} Charges every 3 seconds": [ { "type": "literal", "value": "Mana Flasks gain " }, { "type": "number", "index": 0, "stat": "mana_flasks_gain_X_charges_every_3_seconds" }, { "type": "literal", "value": " Charges every 3 seconds" } ], "Gain {0} Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "mana_gained_on_attack_hit_if_used_mana_flask_in_past_10_seconds" }, { "type": "literal", "value": " Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds" } ], "Gain {0} Mana per Cursed Enemy Hit with Attacks": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "mana_gained_on_attack_hit_vs_cursed_enemies" }, { "type": "literal", "value": " Mana per Cursed Enemy Hit with Attacks" } ], "Lose {0} Mana per Cursed Enemy Hit with Attacks": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "mana_gained_on_attack_hit_vs_cursed_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Mana per Cursed Enemy Hit with Attacks" } ], "Gain {0} Mana on Culling Strike": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "mana_gained_on_cull" }, { "type": "literal", "value": " Mana on Culling Strike" } ], "Gain {0} Mana per Enemy Hit with Spells": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "mana_gained_on_spell_hit" }, { "type": "literal", "value": " Mana per Enemy Hit with Spells" } ], "Lose {0} Mana per Enemy Hit with Spells": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "mana_gained_on_spell_hit", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Mana per Enemy Hit with Spells" } ], "Gain {0} Mana per Cursed Enemy Hit with Spells": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "mana_gained_on_spell_hit_vs_cursed_enemies" }, { "type": "literal", "value": " Mana per Cursed Enemy Hit with Spells" } ], "Lose {0} Mana per Cursed Enemy Hit with Spells": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "mana_gained_on_spell_hit_vs_cursed_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Mana per Cursed Enemy Hit with Spells" } ], "{0}% of Attack Damage Leeched as Mana per Power Charge": [ { "type": "number", "index": 0, "stat": "mana_leech_from_attack_damage_permyriad_per_power_charge", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Attack Damage Leeched as Mana per Power Charge" } ], "{0}% of Lightning Damage is Leeched as Mana while affected by Wrath": [ { "type": "number", "index": 0, "stat": "mana_leech_from_lightning_damage_permyriad_while_affected_by_wrath", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Lightning Damage is Leeched as Mana while affected by Wrath" } ], "{0}% of Damage Leeched as Mana against Frozen Enemies": [ { "type": "number", "index": 0, "stat": "mana_leech_permyriad_vs_frozen_enemies", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage Leeched as Mana against Frozen Enemies" } ], "{0} Maximum Mana per Level": [ { "type": "number", "index": 0, "stat": "mana_per_level" }, { "type": "literal", "value": " Maximum Mana per Level" } ], "Recover {0}% of your maximum Mana when you Block": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "mana_%_gained_on_block" }, { "type": "literal", "value": "% of your maximum Mana when you Block" } ], "Gain {0}% of Maximum Mana as Extra Maximum Energy Shield while you have at least 150 Devotion": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "mana_%_to_add_as_energy_shield_at_devotion_threshold" }, { "type": "literal", "value": "% of Maximum Mana as Extra Maximum Energy Shield while you have at least 150 Devotion" } ], "Regenerate {0} Mana per second if all Equipped Items are Corrupted": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "mana_recharge_rate_per_minute_with_all_corrupted_equipped_items", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Mana per second if all Equipped Items are Corrupted" } ], "Mana Recovery from Regeneration is not applied": [ { "type": "literal", "value": "Mana Recovery from Regeneration is not applied" } ], "{0}% increased Mana Recovery Rate during Effect of any Mana Flask": [ { "type": "number", "index": 0, "stat": "mana_recovery_rate_+%_while_affected_by_a_mana_flask" }, { "type": "literal", "value": "% increased Mana Recovery Rate during Effect of any Mana Flask" } ], "{0}% reduced Mana Recovery Rate during Effect of any Mana Flask": [ { "type": "number", "index": 0, "stat": "mana_recovery_rate_+%_while_affected_by_a_mana_flask", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Recovery Rate during Effect of any Mana Flask" } ], "{0}% increased Mana Recovery Rate if you haven't Killed Recently": [ { "type": "number", "index": 0, "stat": "mana_recovery_rate_+%_if_havent_killed_recently" }, { "type": "literal", "value": "% increased Mana Recovery Rate if you haven't Killed Recently" } ], "{0}% reduced Mana Recovery Rate if you haven't Killed Recently": [ { "type": "number", "index": 0, "stat": "mana_recovery_rate_+%_if_havent_killed_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Recovery Rate if you haven't Killed Recently" } ], "{0}% increased Mana Recovery Rate while affected by Clarity": [ { "type": "number", "index": 0, "stat": "mana_recovery_rate_+%_while_affected_by_clarity" }, { "type": "literal", "value": "% increased Mana Recovery Rate while affected by Clarity" } ], "{0}% reduced Mana Recovery Rate while affected by Clarity": [ { "type": "number", "index": 0, "stat": "mana_recovery_rate_+%_while_affected_by_clarity", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Recovery Rate while affected by Clarity" } ], "{0}% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage": [ { "type": "number", "index": 0, "stat": "mana_regeneration_rate_+%_per_1%_spell_block_chance" }, { "type": "literal", "value": "% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage" } ], "{0}% reduced Mana Regeneration Rate per 1% Chance to Block Spell Damage": [ { "type": "number", "index": 0, "stat": "mana_regeneration_rate_+%_per_1%_spell_block_chance", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Regeneration Rate per 1% Chance to Block Spell Damage" } ], "Regenerate {0} Mana per second if you've Hit an Enemy Recently": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "mana_regeneration_rate_per_minute_if_enemy_hit_recently", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Mana per second if you've Hit an Enemy Recently" } ], "Regenerate {0} Mana per second if you've used a Movement Skill Recently": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "mana_regeneration_rate_per_minute_if_used_movement_skill_recently", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Mana per second if you've used a Movement Skill Recently" } ], "Regenerate {0} Mana per Second per 10 Devotion": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "mana_regeneration_rate_per_minute_per_10_devotion", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Mana per Second per 10 Devotion" } ], "Regenerate {0} Mana per Second per Power Charge": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "mana_regeneration_rate_per_minute_per_power_charge", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Mana per Second per Power Charge" } ], "Regenerate {0}% of Mana per second if you've Hit an Enemy Recently": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "mana_regeneration_rate_per_minute_%_if_enemy_hit_recently", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Mana per second if you've Hit an Enemy Recently" } ], "Regenerate {0}% of Mana per second if you've inflicted Exposure Recently": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "mana_regeneration_rate_per_minute_%_if_inflicted_exposure_recently", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Mana per second if you've inflicted Exposure Recently" } ], "Regenerate {0}% of Mana per second for each Summoned Totem": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "mana_regeneration_rate_per_minute_%_per_active_totem", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Mana per second for each Summoned Totem" } ], "Regenerate {0} Mana per Second while Dual Wielding": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "mana_regeneration_rate_per_minute_while_dual_wielding", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Mana per Second while Dual Wielding" } ], "Regenerate {0} Mana per Second while holding a Shield": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "mana_regeneration_rate_per_minute_while_holding_shield", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Mana per Second while holding a Shield" } ], "Regenerate {0} Mana per Second while on Consecrated Ground": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "mana_regeneration_rate_per_minute_while_on_consecrated_ground", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Mana per Second while on Consecrated Ground" } ], "Regenerate {0} Mana per second while wielding a Staff": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "mana_regeneration_rate_per_minute_while_wielding_staff", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Mana per second while wielding a Staff" } ], "Regenerate {0} Mana per Second while you have Avian's Flight": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "mana_regeneration_rate_per_minute_while_you_have_avians_flight", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Mana per Second while you have Avian's Flight" } ], "{0}% increased Mana Regeneration Rate if you have Frozen an Enemy Recently": [ { "type": "number", "index": 0, "stat": "mana_regeneration_rate_+%_if_enemy_frozen_recently" }, { "type": "literal", "value": "% increased Mana Regeneration Rate if you have Frozen an Enemy Recently" } ], "{0}% reduced Mana Regeneration Rate if you have Frozen an Enemy Recently": [ { "type": "number", "index": 0, "stat": "mana_regeneration_rate_+%_if_enemy_frozen_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Regeneration Rate if you have Frozen an Enemy Recently" } ], "{0}% increased Mana Regeneration Rate if you have Shocked an Enemy Recently": [ { "type": "number", "index": 0, "stat": "mana_regeneration_rate_+%_if_enemy_shocked_recently" }, { "type": "literal", "value": "% increased Mana Regeneration Rate if you have Shocked an Enemy Recently" } ], "{0}% reduced Mana Regeneration Rate if you have Shocked an Enemy Recently": [ { "type": "number", "index": 0, "stat": "mana_regeneration_rate_+%_if_enemy_shocked_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Regeneration Rate if you have Shocked an Enemy Recently" } ], "{0}% increased Mana Regeneration Rate if you've Hit a Cursed Enemy Recently": [ { "type": "number", "index": 0, "stat": "mana_regeneration_rate_+%_if_hit_cursed_enemy_recently" }, { "type": "literal", "value": "% increased Mana Regeneration Rate if you've Hit a Cursed Enemy Recently" } ], "{0}% reduced Mana Regeneration Rate if you've Hit a Cursed Enemy Recently": [ { "type": "number", "index": 0, "stat": "mana_regeneration_rate_+%_if_hit_cursed_enemy_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Regeneration Rate if you've Hit a Cursed Enemy Recently" } ], "{0}% increased Mana Regeneration Rate per Raised Spectre": [ { "type": "number", "index": 0, "stat": "mana_regeneration_rate_+%_per_raised_spectre" }, { "type": "literal", "value": "% increased Mana Regeneration Rate per Raised Spectre" } ], "{0}% reduced Mana Regeneration Rate per Raised Spectre": [ { "type": "number", "index": 0, "stat": "mana_regeneration_rate_+%_per_raised_spectre", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Regeneration Rate per Raised Spectre" } ], "{0}% increased Mana Regeneration Rate while moving": [ { "type": "number", "index": 0, "stat": "mana_regeneration_rate_+%_while_moving" }, { "type": "literal", "value": "% increased Mana Regeneration Rate while moving" } ], "{0}% reduced Mana Regeneration Rate while moving": [ { "type": "number", "index": 0, "stat": "mana_regeneration_rate_+%_while_moving", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Regeneration Rate while moving" } ], "{0}% increased Reservation of Skills that throw Mines": [ { "type": "number", "index": 0, "stat": "mana_reservation_+%_with_skills_that_throw_mines" }, { "type": "literal", "value": "% increased Reservation of Skills that throw Mines" } ], "{0}% reduced Reservation of Skills that throw Mines": [ { "type": "number", "index": 0, "stat": "mana_reservation_+%_with_skills_that_throw_mines", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation of Skills that throw Mines" } ], "{0}% increased Mana Reservation Efficiency of Skills that throw Mines": [ { "type": "number", "index": 0, "stat": "mana_reservation_efficiency_+%_for_skills_that_throw_mines" }, { "type": "literal", "value": "% increased Mana Reservation Efficiency of Skills that throw Mines" } ], "{0}% reduced Mana Reservation Efficiency of Skills that throw Mines": [ { "type": "number", "index": 0, "stat": "mana_reservation_efficiency_+%_for_skills_that_throw_mines", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency of Skills that throw Mines" } ], "{0}% reduced Mana Reservation Efficiency of Skills per 250 total Attributes": [ { "type": "number", "index": 0, "stat": "mana_reservation_efficiency_-2%_per_250_total_attributes", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency of Skills per 250 total Attributes" } ], "{0}% increased Mana Reservation Efficiency of Skills per 250 total Attributes": [ { "type": "number", "index": 0, "stat": "mana_reservation_efficiency_-2%_per_250_total_attributes", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency of Skills per 250 total Attributes" } ], "{0}% increased Reservation of Skills per 250 total Attributes": [ { "type": "number", "index": 0, "stat": "mana_reservation_+%_per_250_total_attributes" }, { "type": "literal", "value": "% increased Reservation of Skills per 250 total Attributes" } ], "{0}% reduced Reservation of Skills per 250 total Attributes": [ { "type": "number", "index": 0, "stat": "mana_reservation_+%_per_250_total_attributes", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation of Skills per 250 total Attributes" } ], "{0}% increased Reservation of Curse Aura Skills": [ { "type": "number", "index": 0, "stat": "mana_reservation_+%_with_curse_skills" }, { "type": "literal", "value": "% increased Reservation of Curse Aura Skills" } ], "{0}% reduced Reservation of Curse Aura Skills": [ { "type": "number", "index": 0, "stat": "mana_reservation_+%_with_curse_skills", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation of Curse Aura Skills" } ], "Manabond and Stormbind Freeze enemies as though dealing {0}% more Damage": [ { "type": "literal", "value": "Manabond and Stormbind Freeze enemies as though dealing " }, { "type": "number", "index": 0, "stat": "manabond_and_stormbind_freeze_as_though_dealt_damage_+%" }, { "type": "literal", "value": "% more Damage" } ], "{0}% of Manabond and Stormbind Lightning Damage Converted to Cold Damage": [ { "type": "number", "index": 0, "stat": "manabond_and_stormbind_skill_lightning_damage_%_to_convert_to_cold" }, { "type": "literal", "value": "% of Manabond and Stormbind Lightning Damage Converted to Cold Damage" } ], "{0}% increased Manabond Damage": [ { "type": "number", "index": 0, "stat": "manabond_damage_+%" }, { "type": "literal", "value": "% increased Manabond Damage" } ], "{0}% reduced Manabond Damage": [ { "type": "number", "index": 0, "stat": "manabond_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Manabond Damage" } ], "Manabond Penetrates {0}% Lightning Resistance while on Low Mana": [ { "type": "literal", "value": "Manabond Penetrates " }, { "type": "number", "index": 0, "stat": "manabond_lightning_penetration_%_while_on_low_mana" }, { "type": "literal", "value": "% Lightning Resistance while on Low Mana" } ], "{0}% increased Manabond Area of Effect": [ { "type": "number", "index": 0, "stat": "manabond_skill_area_of_effect_+%" }, { "type": "literal", "value": "% increased Manabond Area of Effect" } ], "{0}% reduced Manabond Area of Effect": [ { "type": "number", "index": 0, "stat": "manabond_skill_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Manabond Area of Effect" } ], "Manifest Dancing Dervish also manifests a copy of Dancing Dervish": [ { "type": "literal", "value": "Manifest Dancing Dervish also manifests a copy of Dancing Dervish" } ], "Manifest Dancing Dervish also manifests {0} copies of Dancing Dervish": [ { "type": "literal", "value": "Manifest Dancing Dervish also manifests " }, { "type": "number", "index": 0, "stat": "manifest_dancing_dervish_number_of_additional_copies" }, { "type": "literal", "value": " copies of Dancing Dervish" } ], "Rare Monsters have a quarter chance to be Possessed by up to {0} Tormented Spirit": [ { "type": "literal", "value": "Rare Monsters have a quarter chance to be Possessed by up to " }, { "type": "number", "index": 0, "stat": "map_25%_chance_for_rare_monsters_to_be_possessed_up_to_x_times" }, { "type": "literal", "value": " Tormented Spirit" } ], "Rare Monsters have a quarter chance to be Possessed by up to {0} Tormented Spirits": [ { "type": "literal", "value": "Rare Monsters have a quarter chance to be Possessed by up to " }, { "type": "number", "index": 0, "stat": "map_25%_chance_for_rare_monsters_to_be_possessed_up_to_x_times" }, { "type": "literal", "value": " Tormented Spirits" } ], "Area is affected by an additional random Unallocated Notable Atlas Passives": [ { "type": "literal", "value": "Area is affected by an additional random Unallocated Notable Atlas Passives" } ], "Area is affected by {0} additional random Unallocated Notable Atlas Passives": [ { "type": "literal", "value": "Area is affected by " }, { "type": "number", "index": 0, "stat": "map_X_additional_random_unallocated_notables" }, { "type": "literal", "value": " additional random Unallocated Notable Atlas Passives" } ], "{0} Red Beast in Area is replaced by a Harvest Beast": [ { "type": "number", "index": 0, "stat": "map_X_bestiary_packs_are_harvest_beasts" }, { "type": "literal", "value": " Red Beast in Area is replaced by a Harvest Beast" } ], "{0} Red Beasts in Area are replaced by Harvest Beasts": [ { "type": "number", "index": 0, "stat": "map_X_bestiary_packs_are_harvest_beasts" }, { "type": "literal", "value": " Red Beasts in Area are replaced by Harvest Beasts" } ], "All Strongboxes in Area must be opened to claim Reward": [ { "type": "literal", "value": "All Strongboxes in Area must be opened to claim Reward" } ], "Abysses in Area have {0}% increased chance to lead to an Abyssal Depths": [ { "type": "literal", "value": "Abysses in Area have " }, { "type": "number", "index": 0, "stat": "map_abyss_depths_chance_+%" }, { "type": "literal", "value": "% increased chance to lead to an Abyssal Depths" } ], "Abysses in Area have {0}% reduced chance to lead to an Abyssal Depths": [ { "type": "literal", "value": "Abysses in Area have " }, { "type": "number", "index": 0, "stat": "map_abyss_depths_chance_+%" }, { "type": "literal", "value": "% reduced chance to lead to an Abyssal Depths" } ], "Monsters from Abysses have increased Difficulty and Reward for each prior Pit in that Abyss": [ { "type": "literal", "value": "Monsters from Abysses have increased Difficulty and Reward for each prior Pit in that Abyss" } ], "Players have {0}% increased Character Size": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_actor_scale_+%" }, { "type": "literal", "value": "% increased Character Size" } ], "Players have {0}% reduced Character Size": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_actor_scale_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Character Size" } ], "{0}% chance for Rare Packs to have an additional Rare Monster": [ { "type": "number", "index": 0, "stat": "map_additional_rare_in_rare_pack_%_chance" }, { "type": "literal", "value": "% chance for Rare Packs to have an additional Rare Monster" } ], "{0}% chance for Synthesised Rare Packs to have an additional Rare Monster": [ { "type": "number", "index": 0, "stat": "map_additional_rare_in_synthesised_rare_pack_%_chance" }, { "type": "literal", "value": "% chance for Synthesised Rare Packs to have an additional Rare Monster" } ], "": [], "Area contains {0} additional Red Beast": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_additional_red_beasts" }, { "type": "literal", "value": " additional Red Beast" } ], "Area contains {0} additional Red Beasts": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_additional_red_beasts" }, { "type": "literal", "value": " additional Red Beasts" } ], "Map has {0} additional random Modifier": [ { "type": "literal", "value": "Map has " }, { "type": "number", "index": 0, "stat": "map_adds_X_extra_synthesis_mods" }, { "type": "literal", "value": " additional random Modifier" } ], "Map has {0} additional random Modifiers": [ { "type": "literal", "value": "Map has " }, { "type": "number", "index": 0, "stat": "map_adds_X_extra_synthesis_mods" }, { "type": "literal", "value": " additional random Modifiers" } ], "Map has {0} additional Synthesis Global Modifier": [ { "type": "literal", "value": "Map has " }, { "type": "number", "index": 0, "stat": "map_adds_X_extra_synthesis_special_mods" }, { "type": "literal", "value": " additional Synthesis Global Modifier" } ], "Map has {0} additional Synthesis Global Modifiers": [ { "type": "literal", "value": "Map has " }, { "type": "number", "index": 0, "stat": "map_adds_X_extra_synthesis_special_mods" }, { "type": "literal", "value": " additional Synthesis Global Modifiers" } ], "Delirium Monsters in Area have {0}% increased Pack Size": [ { "type": "literal", "value": "Delirium Monsters in Area have " }, { "type": "number", "index": 0, "stat": "map_affliction_pack_size_+%" }, { "type": "literal", "value": "% increased Pack Size" } ], "Delirium Monsters in Area have {0}% reduced Pack Size": [ { "type": "literal", "value": "Delirium Monsters in Area have " }, { "type": "number", "index": 0, "stat": "map_affliction_pack_size_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Pack Size" } ], "Delirium Reward Bars fill {0}% faster": [ { "type": "literal", "value": "Delirium Reward Bars fill " }, { "type": "number", "index": 0, "stat": "map_affliction_reward_kills_+%" }, { "type": "literal", "value": "% faster" } ], "Delirium Reward Bars fill {0}% slower": [ { "type": "literal", "value": "Delirium Reward Bars fill " }, { "type": "number", "index": 0, "stat": "map_affliction_reward_kills_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower" } ], "All Magic Monsters in Area are in a Union of Souls": [ { "type": "literal", "value": "All Magic Monsters in Area are in a Union of Souls" } ], "Players are assaulted by apparitions of Al-Hezmin, the Hunter": [ { "type": "literal", "value": "Players are assaulted by apparitions of Al-Hezmin, the Hunter" } ], "Players are assaulted by many dangerous Apparitions": [ { "type": "literal", "value": "Players are assaulted by many dangerous Apparitions" } ], "Players are assaulted by apparitions of Atziri, Queen of the Vaal": [ { "type": "literal", "value": "Players are assaulted by apparitions of Atziri, Queen of the Vaal" } ], "Players are assaulted by apparitions of Baran, the Crusader": [ { "type": "literal", "value": "Players are assaulted by apparitions of Baran, the Crusader" } ], "Players are assaulted by apparitions of Drox, the Warlord": [ { "type": "literal", "value": "Players are assaulted by apparitions of Drox, the Warlord" } ], "Players are assaulted by apparitions of The Elder": [ { "type": "literal", "value": "Players are assaulted by apparitions of The Elder" } ], "Players are assaulted by apparitions of The Shaper": [ { "type": "literal", "value": "Players are assaulted by apparitions of The Shaper" } ], "Players are assaulted by apparitions of Sirus, Awakener of Worlds": [ { "type": "literal", "value": "Players are assaulted by apparitions of Sirus, Awakener of Worlds" } ], "Players are assaulted by apparitions of Veritania, the Redeemer": [ { "type": "literal", "value": "Players are assaulted by apparitions of Veritania, the Redeemer" } ], "Monsters inflict Petrification for {0} seconds on hit": [ { "type": "literal", "value": "Monsters inflict Petrification for " }, { "type": "number", "index": 0, "stat": "map_monsters_petrification_for_X_seconds_on_hit" }, { "type": "literal", "value": " seconds on hit" } ], "Temple Architects drop an additional Map Currency Item": [ { "type": "literal", "value": "Temple Architects drop an additional Map Currency Item" } ], "Temple Architects drop {0} additional Map Currency Items": [ { "type": "literal", "value": "Temple Architects drop " }, { "type": "number", "index": 0, "stat": "map_architects_drops_additional_map_currency" }, { "type": "literal", "value": " additional Map Currency Items" } ], "Area is influenced by The Shaper": [ { "type": "literal", "value": "Area is influenced by The Shaper" } ], "Area is influenced by The Elder": [ { "type": "literal", "value": "Area is influenced by The Elder" } ], "Area contains an Arcanist's Strongbox": [ { "type": "literal", "value": "Area contains an Arcanist's Strongbox" } ], "Area contains an Avatar of Ambush": [ { "type": "literal", "value": "Area contains an Avatar of Ambush" } ], "Area contains an Avatar of Anarchy": [ { "type": "literal", "value": "Area contains an Avatar of Anarchy" } ], "Area contains an Avatar of Beyond": [ { "type": "literal", "value": "Area contains an Avatar of Beyond" } ], "Area contains an Avatar of Bloodlines": [ { "type": "literal", "value": "Area contains an Avatar of Bloodlines" } ], "Area contains an Avatar of Breach": [ { "type": "literal", "value": "Area contains an Avatar of Breach" } ], "Area contains an Avatar of Domination": [ { "type": "literal", "value": "Area contains an Avatar of Domination" } ], "Area contains an Avatar of Essence": [ { "type": "literal", "value": "Area contains an Avatar of Essence" } ], "Area contains an Avatar of Invasion": [ { "type": "literal", "value": "Area contains an Avatar of Invasion" } ], "Area contains an Avatar of Nemesis": [ { "type": "literal", "value": "Area contains an Avatar of Nemesis" } ], "Area contains an Avatar of Onslaught": [ { "type": "literal", "value": "Area contains an Avatar of Onslaught" } ], "Area contains an Avatar of Perandus": [ { "type": "literal", "value": "Area contains an Avatar of Perandus" } ], "Area contains an Avatar of Prophecy": [ { "type": "literal", "value": "Area contains an Avatar of Prophecy" } ], "Area contains an Avatar of Rampage": [ { "type": "literal", "value": "Area contains an Avatar of Rampage" } ], "Area contains an Avatar of Talisman": [ { "type": "literal", "value": "Area contains an Avatar of Talisman" } ], "Area contains an Avatar of Tempest": [ { "type": "literal", "value": "Area contains an Avatar of Tempest" } ], "Area contains an Avatar of Torment": [ { "type": "literal", "value": "Area contains an Avatar of Torment" } ], "Area contains an Avatar of Warbands": [ { "type": "literal", "value": "Area contains an Avatar of Warbands" } ], "Area contains a Cartographer's Strongbox": [ { "type": "literal", "value": "Area contains a Cartographer's Strongbox" } ], "Area contains an additional Perandus Treasury": [ { "type": "literal", "value": "Area contains an additional Perandus Treasury" } ], "Area contains a Gemcutter's Strongbox": [ { "type": "literal", "value": "Area contains a Gemcutter's Strongbox" } ], "Area contains a Grandmaster Ally": [ { "type": "literal", "value": "Area contains a Grandmaster Ally" } ], "Area contains an additional Perandus Jewellery Box": [ { "type": "literal", "value": "Area contains an additional Perandus Jewellery Box" } ], "Area contains an additional Perandus Archive": [ { "type": "literal", "value": "Area contains an additional Perandus Archive" } ], "Area contains Metamorph Monsters": [ { "type": "literal", "value": "Area contains Metamorph Monsters" } ], "Area contains an additional Perandus Coffer": [ { "type": "literal", "value": "Area contains an additional Perandus Coffer" } ], "Area contains a Tormented Embezzler": [ { "type": "literal", "value": "Area contains a Tormented Embezzler" } ], "Area contains a Tormented Seditionist": [ { "type": "literal", "value": "Area contains a Tormented Seditionist" } ], "Area contains a Tormented Vaal Cultist": [ { "type": "literal", "value": "Area contains a Tormented Vaal Cultist" } ], "Area contains an additional Perandus Locker": [ { "type": "literal", "value": "Area contains an additional Perandus Locker" } ], "Area contains a Unique Strongbox": [ { "type": "literal", "value": "Area contains a Unique Strongbox" } ], "Area contains {0} additional Clusters of Mysterious Barrels": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_area_contains_x_additional_clusters_of_beacon_barrels" }, { "type": "literal", "value": " additional Clusters of Mysterious Barrels" } ], "Area is Overgrown with Caustic Plants": [ { "type": "literal", "value": "Area is Overgrown with Caustic Plants" } ], "Area contains {0} additional Clusters of Highly Volatile Barrels": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_area_contains_x_additional_clusters_of_volatile_barrels" }, { "type": "literal", "value": " additional Clusters of Highly Volatile Barrels" } ], "Area has {0}% chance to contain Ritual Altars": [ { "type": "literal", "value": "Area has " }, { "type": "number", "index": 0, "stat": "map_area_ritual_additional_chance_%" }, { "type": "literal", "value": "% chance to contain Ritual Altars" } ], "Area contains Ritual Altars": [ { "type": "literal", "value": "Area contains Ritual Altars" } ], "Beasts in Area deal {0}% more Damage": [ { "type": "literal", "value": "Beasts in Area deal " }, { "type": "number", "index": 0, "stat": "map_bestiary_monster_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Beasts in Area deal {0}% less Damage": [ { "type": "literal", "value": "Beasts in Area deal " }, { "type": "number", "index": 0, "stat": "map_bestiary_monster_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Beasts in Area have {0}% more Maximum Life": [ { "type": "literal", "value": "Beasts in Area have " }, { "type": "number", "index": 0, "stat": "map_bestiary_monster_life_+%_final" }, { "type": "literal", "value": "% more Maximum Life" } ], "Beasts in Area have {0}% less Maximum Life": [ { "type": "literal", "value": "Beasts in Area have " }, { "type": "number", "index": 0, "stat": "map_bestiary_monster_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Maximum Life" } ], "{0}% increased Intelligence gained from Immortal Syndicate targets": [ { "type": "number", "index": 0, "stat": "map_betrayal_intelligence_+%" }, { "type": "literal", "value": "% increased Intelligence gained from Immortal Syndicate targets" } ], "{0}% reduced Intelligence gained from Immortal Syndicate targets": [ { "type": "number", "index": 0, "stat": "map_betrayal_intelligence_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Intelligence gained from Immortal Syndicate targets" } ], "Beyond Demons in your Maps have {0}% increased chance to be followers of K'tash": [ { "type": "literal", "value": "Beyond Demons in your Maps have " }, { "type": "number", "index": 0, "stat": "map_beyond_demon_faction_chance_+%" }, { "type": "literal", "value": "% increased chance to be followers of K'tash" } ], "Beyond Demons in your Maps have {0}% reduced chance to be followers of K'tash": [ { "type": "literal", "value": "Beyond Demons in your Maps have " }, { "type": "number", "index": 0, "stat": "map_beyond_demon_faction_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be followers of K'tash" } ], "Beyond Demons in your Maps have {0}% increased chance to be followers of Ghorr": [ { "type": "literal", "value": "Beyond Demons in your Maps have " }, { "type": "number", "index": 0, "stat": "map_beyond_flesh_faction_chance_+%" }, { "type": "literal", "value": "% increased chance to be followers of Ghorr" } ], "Beyond Demons in your Maps have {0}% reduced chance to be followers of Ghorr": [ { "type": "literal", "value": "Beyond Demons in your Maps have " }, { "type": "number", "index": 0, "stat": "map_beyond_flesh_faction_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be followers of Ghorr" } ], "Beyond Demons in your Maps have {0}% increased chance to be followers of Beidat": [ { "type": "literal", "value": "Beyond Demons in your Maps have " }, { "type": "number", "index": 0, "stat": "map_beyond_pale_faction_chance_+%" }, { "type": "literal", "value": "% increased chance to be followers of Beidat" } ], "Beyond Demons in your Maps have {0}% reduced chance to be followers of Beidat": [ { "type": "literal", "value": "Beyond Demons in your Maps have " }, { "type": "number", "index": 0, "stat": "map_beyond_pale_faction_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be followers of Beidat" } ], "Slaying Enemies has a {0}% increased chance to spawn a Beyond Portal": [ { "type": "literal", "value": "Slaying Enemies has a " }, { "type": "number", "index": 0, "stat": "map_beyond_portal_chance_+%" }, { "type": "literal", "value": "% increased chance to spawn a Beyond Portal" } ], "Slaying Enemies has a {0}% reduced chance to spawn a Beyond Portal": [ { "type": "literal", "value": "Slaying Enemies has a " }, { "type": "number", "index": 0, "stat": "map_beyond_portal_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to spawn a Beyond Portal" } ], "Beyond Portals have a {0}% chance to spawn an additional Beyond Demon": [ { "type": "literal", "value": "Beyond Portals have a " }, { "type": "number", "index": 0, "stat": "map_beyond_portal_spawn_additional_demon_%_chance" }, { "type": "literal", "value": "% chance to spawn an additional Beyond Demon" } ], "Beyond Portals spawn an additional Beyond Demon": [ { "type": "literal", "value": "Beyond Portals spawn an additional Beyond Demon" } ], "{0}% more Unique Items found from Beyond Demons in your Maps\nthat are followers of Ghorr": [ { "type": "number", "index": 0, "stat": "map_beyond_unique_item_quantity_+%_final_from_flesh_faction" }, { "type": "literal", "value": "% more Unique Items found from Beyond Demons in your Maps\nthat are followers of Ghorr" } ], "{0}% less Unique Items found from Beyond Demons in your Maps\nthat are followers of Ghorr": [ { "type": "number", "index": 0, "stat": "map_beyond_unique_item_quantity_+%_final_from_flesh_faction", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Unique Items found from Beyond Demons in your Maps\nthat are followers of Ghorr" } ], "{0}% more Basic Currency Items found from Beyond Demons in your Maps\nthat are followers of Beidat": [ { "type": "number", "index": 0, "stat": "map_beyond_basic_currency_quantity_+%_final_from_pale_faction" }, { "type": "literal", "value": "% more Basic Currency Items found from Beyond Demons in your Maps\nthat are followers of Beidat" } ], "{0}% less Basic Currency Items found from Beyond Demons in your Maps\nthat are followers of Beidat": [ { "type": "number", "index": 0, "stat": "map_beyond_basic_currency_quantity_+%_final_from_pale_faction", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Basic Currency Items found from Beyond Demons in your Maps\nthat are followers of Beidat" } ], "{0}% more Divination Cards found from Beyond Demons in your Maps\nthat are followers of K'Tash": [ { "type": "number", "index": 0, "stat": "map_beyond_divination_card_quantity_+%_final_from_demon_faction" }, { "type": "literal", "value": "% more Divination Cards found from Beyond Demons in your Maps\nthat are followers of K'Tash" } ], "{0}% less Divination Cards found from Beyond Demons in your Maps\nthat are followers of K'Tash": [ { "type": "number", "index": 0, "stat": "map_beyond_divination_card_quantity_+%_final_from_demon_faction", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Divination Cards found from Beyond Demons in your Maps\nthat are followers of K'Tash" } ], "{0}% chance for Blight Chests to contain an additional Reward": [ { "type": "number", "index": 0, "stat": "map_blight_chest_%_chance_for_additional_drop" }, { "type": "literal", "value": "% chance for Blight Chests to contain an additional Reward" } ], "Blight Chests contain an additional Reward": [ { "type": "literal", "value": "Blight Chests contain an additional Reward" } ], "Blight Chests drop an additional Reward": [ { "type": "literal", "value": "Blight Chests drop an additional Reward" } ], "Each Empowering Tower grants Blighted Monsters in range increased Difficulty and Reward": [ { "type": "literal", "value": "Each Empowering Tower grants Blighted Monsters in range increased Difficulty and Reward" } ], "Blight Chests in Area have a {0}% increased chance to contain Oils": [ { "type": "literal", "value": "Blight Chests in Area have a " }, { "type": "number", "index": 0, "stat": "map_blight_encounter_oil_reward_chance_+%" }, { "type": "literal", "value": "% increased chance to contain Oils" } ], "Blight Monsters spawn {0}% faster": [ { "type": "literal", "value": "Blight Monsters spawn " }, { "type": "number", "index": 0, "stat": "map_blight_encounter_spawn_rate_+%" }, { "type": "literal", "value": "% faster" } ], "Lanes of Blight Encounters have {0}% chance for an additional Reward Chest": [ { "type": "literal", "value": "Lanes of Blight Encounters have " }, { "type": "number", "index": 0, "stat": "map_blight_lane_additional_chest_chance_%" }, { "type": "literal", "value": "% chance for an additional Reward Chest" } ], "Lanes of Blight Encounters have an additional Reward Chest": [ { "type": "literal", "value": "Lanes of Blight Encounters have an additional Reward Chest" } ], "Lanes of Blight Encounters have {0} additional Reward Chests": [ { "type": "literal", "value": "Lanes of Blight Encounters have " }, { "type": "number", "index": 0, "stat": "map_blight_lane_additional_chests" }, { "type": "literal", "value": " additional Reward Chests" } ], "Oils found in Area have {0}% chance to be 1 tier higher": [ { "type": "literal", "value": "Oils found in Area have " }, { "type": "number", "index": 0, "stat": "map_blight_oils_chance_to_drop_a_tier_higher_%" }, { "type": "literal", "value": "% chance to be 1 tier higher" } ], "Oils found in Area are 1 tier higher": [ { "type": "literal", "value": "Oils found in Area are 1 tier higher" } ], "{0}% increased Cost of Building and Upgrading Towers": [ { "type": "number", "index": 0, "stat": "map_blight_tower_cost_+%" }, { "type": "literal", "value": "% increased Cost of Building and Upgrading Towers" } ], "{0}% reduced Cost of Building and Upgrading Towers": [ { "type": "number", "index": 0, "stat": "map_blight_tower_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cost of Building and Upgrading Towers" } ], "Cost of Building and Upgrading Blight Towers is doubled": [ { "type": "literal", "value": "Cost of Building and Upgrading Blight Towers is doubled" } ], "Blight Encounters contain up to {0} additional Blight Boss": [ { "type": "literal", "value": "Blight Encounters contain up to " }, { "type": "number", "index": 0, "stat": "map_blight_up_to_X_additional_bosses" }, { "type": "literal", "value": " additional Blight Boss" } ], "Blight Encounters contain up to {0} additional Blight Bosses": [ { "type": "literal", "value": "Blight Encounters contain up to " }, { "type": "number", "index": 0, "stat": "map_blight_up_to_X_additional_bosses" }, { "type": "literal", "value": " additional Blight Bosses" } ], "Encounter duration is {0} seconds shorter": [ { "type": "literal", "value": "Encounter duration is " }, { "type": "number", "index": 0, "stat": "map_blighted_map_encounter_duration_-_sec" }, { "type": "literal", "value": " seconds shorter" } ], "When a Bloodline Pack is Slain, it drops a Basic Currency Item": [ { "type": "literal", "value": "When a Bloodline Pack is Slain, it drops a Basic Currency Item" } ], "When a Bloodline Pack is Slain, it drops {0} Basic Currency Items": [ { "type": "literal", "value": "When a Bloodline Pack is Slain, it drops " }, { "type": "number", "index": 0, "stat": "map_bloodline_packs_drop_x_additional_currency_items" }, { "type": "literal", "value": " Basic Currency Items" } ], "When a Bloodline Pack is Slain, it drops a Rare Item": [ { "type": "literal", "value": "When a Bloodline Pack is Slain, it drops a Rare Item" } ], "When a Bloodline Pack is Slain, it drops {0} Rare Items": [ { "type": "literal", "value": "When a Bloodline Pack is Slain, it drops " }, { "type": "number", "index": 0, "stat": "map_bloodline_packs_drop_x_additional_rare_items" }, { "type": "literal", "value": " Rare Items" } ], "Blueprints that drop in Area have {0}% chance to be fully Revealed": [ { "type": "literal", "value": "Blueprints that drop in Area have " }, { "type": "number", "index": 0, "stat": "map_blueprint_drop_revealed_chance_%" }, { "type": "literal", "value": "% chance to be fully Revealed" } ], "Unique Boss is accompanied by Bodyguards": [ { "type": "literal", "value": "Unique Boss is accompanied by Bodyguards" } ], "Unique Boss is accompanied by a mysterious Harbinger": [ { "type": "literal", "value": "Unique Boss is accompanied by a mysterious Harbinger" } ], "{0}% increased Quantity of Items dropped by Unique Boss": [ { "type": "number", "index": 0, "stat": "map_boss_dropped_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items dropped by Unique Boss" } ], "{0}% reduced Quantity of Items dropped by Unique Boss": [ { "type": "number", "index": 0, "stat": "map_boss_dropped_item_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items dropped by Unique Boss" } ], "Unique Boss drops {0} additional Unique Item": [ { "type": "literal", "value": "Unique Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_dropped_unique_items_+" }, { "type": "literal", "value": " additional Unique Item" } ], "Unique Boss drops {0} additional Unique Items": [ { "type": "literal", "value": "Unique Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_dropped_unique_items_+" }, { "type": "literal", "value": " additional Unique Items" } ], "Unique Boss drops an additional Incursion Item with a Fractured Modifier": [ { "type": "literal", "value": "Unique Boss drops an additional Incursion Item with a Fractured Modifier" } ], "Unique Boss drops {0} additional Incursion Items with a Fractured Modifier": [ { "type": "literal", "value": "Unique Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_drops_X_fractured_incursion_items" }, { "type": "literal", "value": " additional Incursion Items with a Fractured Modifier" } ], "Unique Boss drops additional Currency Shards": [ { "type": "literal", "value": "Unique Boss drops additional Currency Shards" } ], "Unique Boss drops Corrupted Items": [ { "type": "literal", "value": "Unique Boss drops Corrupted Items" } ], "Unique Bosses are Possessed": [ { "type": "literal", "value": "Unique Bosses are Possessed" } ], "{0}% increased Rarity of Items dropped by Unique Boss": [ { "type": "number", "index": 0, "stat": "map_boss_item_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items dropped by Unique Boss" } ], "{0}% reduced Rarity of Items dropped by Unique Boss": [ { "type": "number", "index": 0, "stat": "map_boss_item_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items dropped by Unique Boss" } ], "Unique Boss is replaced by Atziri, Queen of the Vaal": [ { "type": "literal", "value": "Unique Boss is replaced by Atziri, Queen of the Vaal" } ], "Map Boss is surrounded by Tormented Spirits": [ { "type": "literal", "value": "Map Boss is surrounded by Tormented Spirits" } ], "Unique Boss drops an additional Vaal Item": [ { "type": "literal", "value": "Unique Boss drops an additional Vaal Item" } ], "Unique Boss drops {0} additional Vaal Items": [ { "type": "literal", "value": "Unique Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_drops_x_additional_vaal_items" }, { "type": "literal", "value": " additional Vaal Items" } ], "Breaches in Area have {0}% increased chance to belong to Esh": [ { "type": "literal", "value": "Breaches in Area have " }, { "type": "number", "index": 0, "stat": "map_breach_chance_to_be_esh_+%" }, { "type": "literal", "value": "% increased chance to belong to Esh" } ], "Breaches in Area have {0}% reduced chance to belong to Esh": [ { "type": "literal", "value": "Breaches in Area have " }, { "type": "number", "index": 0, "stat": "map_breach_chance_to_be_esh_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to belong to Esh" } ], "Breaches in Area have {0}% increased chance to belong to Tul": [ { "type": "literal", "value": "Breaches in Area have " }, { "type": "number", "index": 0, "stat": "map_breach_chance_to_be_tul_+%" }, { "type": "literal", "value": "% increased chance to belong to Tul" } ], "Breaches in Area have {0}% reduced chance to belong to Tul": [ { "type": "literal", "value": "Breaches in Area have " }, { "type": "number", "index": 0, "stat": "map_breach_chance_to_be_tul_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to belong to Tul" } ], "Breaches in Area have {0}% increased chance to belong to Uul-Netol": [ { "type": "literal", "value": "Breaches in Area have " }, { "type": "number", "index": 0, "stat": "map_breach_chance_to_be_uul_netol_+%" }, { "type": "literal", "value": "% increased chance to belong to Uul-Netol" } ], "Breaches in Area have {0}% reduced chance to belong to Uul-Netol": [ { "type": "literal", "value": "Breaches in Area have " }, { "type": "number", "index": 0, "stat": "map_breach_chance_to_be_uul_netol_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to belong to Uul-Netol" } ], "Breaches in Area have {0}% increased chance to belong to Xoph": [ { "type": "literal", "value": "Breaches in Area have " }, { "type": "number", "index": 0, "stat": "map_breach_chance_to_be_xoph_+%" }, { "type": "literal", "value": "% increased chance to belong to Xoph" } ], "Breaches in Area have {0}% reduced chance to belong to Xoph": [ { "type": "literal", "value": "Breaches in Area have " }, { "type": "number", "index": 0, "stat": "map_breach_chance_to_be_xoph_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to belong to Xoph" } ], "Breaches contain a Breachlord's Clasped Hand": [ { "type": "literal", "value": "Breaches contain a Breachlord's Clasped Hand" } ], "Breaches have {0}% increased Monster density": [ { "type": "literal", "value": "Breaches have " }, { "type": "number", "index": 0, "stat": "map_breach_monster_quantity_+%" }, { "type": "literal", "value": "% increased Monster density" } ], "Breaches in Area belong to Uul-Netol": [ { "type": "literal", "value": "Breaches in Area belong to Uul-Netol" } ], "Breaches in Area belong to Xoph": [ { "type": "literal", "value": "Breaches in Area belong to Xoph" } ], "Breaches in Area belong to Tul": [ { "type": "literal", "value": "Breaches in Area belong to Tul" } ], "Breaches in Area belong to Esh": [ { "type": "literal", "value": "Breaches in Area belong to Esh" } ], "Breaches in Area belong to Chayula": [ { "type": "literal", "value": "Breaches in Area belong to Chayula" } ], "Breaches in Area contain {0} additional Clasped Hand": [ { "type": "literal", "value": "Breaches in Area contain " }, { "type": "number", "index": 0, "stat": "map_breaches_num_additional_chests_to_spawn" }, { "type": "literal", "value": " additional Clasped Hand" } ], "Breaches in Area contain {0} additional Clasped Hands": [ { "type": "literal", "value": "Breaches in Area contain " }, { "type": "number", "index": 0, "stat": "map_breaches_num_additional_chests_to_spawn" }, { "type": "literal", "value": " additional Clasped Hands" } ], "Monsters can only be Damaged while within {0} metres of a Player\nPlayers' modifiers to Light Radius also apply to this range": [ { "type": "literal", "value": "Monsters can only be Damaged while within " }, { "type": "number", "index": 0, "stat": "map_can_only_damage_enemies_in_X_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres of a Player\nPlayers' modifiers to Light Radius also apply to this range" } ], "Players cannot Evade": [ { "type": "literal", "value": "Players cannot Evade" } ], "Area contains The Sacred Grove": [ { "type": "literal", "value": "Area contains The Sacred Grove" } ], "{0}% chance to not consume Sextant Uses": [ { "type": "number", "index": 0, "stat": "map_chance_to_not_consume_sextant_use_%" }, { "type": "literal", "value": "% chance to not consume Sextant Uses" } ], "Area contains a Gigantic Rogue Exile": [ { "type": "literal", "value": "Area contains a Gigantic Rogue Exile" } ], "Area contains {0} Gigantic Rogue Exiles": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_contains_X_rogue_giants" }, { "type": "literal", "value": " Gigantic Rogue Exiles" } ], "Area contains an Abyssal Depths": [ { "type": "literal", "value": "Area contains an Abyssal Depths" } ], "Area contains {0} additional pack of four Map Bosses": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_contains_additional_atlas_bosses" }, { "type": "literal", "value": " additional pack of four Map Bosses" } ], "Area contains {0} additional packs of four Map Bosses": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_contains_additional_atlas_bosses" }, { "type": "literal", "value": " additional packs of four Map Bosses" } ], "Area contains an additional Chrysalis Talisman": [ { "type": "literal", "value": "Area contains an additional Chrysalis Talisman" } ], "Area contains an additional Clutching Talisman": [ { "type": "literal", "value": "Area contains an additional Clutching Talisman" } ], "Area contains an additional Fangjaw Talisman": [ { "type": "literal", "value": "Area contains an additional Fangjaw Talisman" } ], "Area contains an additional Mandible Talisman": [ { "type": "literal", "value": "Area contains an additional Mandible Talisman" } ], "Area contains {0} additional packs of Monsters that deal Chaos Damage": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_contains_additional_packs_of_chaos_monsters" }, { "type": "literal", "value": " additional packs of Monsters that deal Chaos Damage" } ], "Area contains {0} additional packs of Monsters that deal Cold Damage": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_contains_additional_packs_of_cold_monsters" }, { "type": "literal", "value": " additional packs of Monsters that deal Cold Damage" } ], "Area contains {0} additional packs of Monsters that deal Fire Damage": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_contains_additional_packs_of_fire_monsters" }, { "type": "literal", "value": " additional packs of Monsters that deal Fire Damage" } ], "Area contains {0} additional packs of Monsters that deal Lightning Damage": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_contains_additional_packs_of_lightning_monsters" }, { "type": "literal", "value": " additional packs of Monsters that deal Lightning Damage" } ], "Area contains {0} additional packs of Monsters that deal Physical Damage": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_contains_additional_packs_of_physical_monsters" }, { "type": "literal", "value": " additional packs of Monsters that deal Physical Damage" } ], "Area contains {0} additional pack of Corrupted Vaal Monsters": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_contains_additional_packs_of_vaal_monsters" }, { "type": "literal", "value": " additional pack of Corrupted Vaal Monsters" } ], "Area contains {0} additional packs of Corrupted Vaal Monsters": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_contains_additional_packs_of_vaal_monsters" }, { "type": "literal", "value": " additional packs of Corrupted Vaal Monsters" } ], "Area contains {0} additional packs of Sulphite Golems": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_contains_x_additional_sulphite_golem_packs" }, { "type": "literal", "value": " additional packs of Sulphite Golems" } ], "Area contains an additional Three Rat Talisman": [ { "type": "literal", "value": "Area contains an additional Three Rat Talisman" } ], "Area is haunted by an additional Tormented Betrayer": [ { "type": "literal", "value": "Area is haunted by an additional Tormented Betrayer" } ], "Area is haunted by {0} additional Tormented Betrayers": [ { "type": "literal", "value": "Area is haunted by " }, { "type": "number", "index": 0, "stat": "map_contains_additional_tormented_betrayers" }, { "type": "literal", "value": " additional Tormented Betrayers" } ], "Area is haunted by an additional Tormented Graverobber": [ { "type": "literal", "value": "Area is haunted by an additional Tormented Graverobber" } ], "Area is haunted by {0} additional Tormented Graverobbers": [ { "type": "literal", "value": "Area is haunted by " }, { "type": "number", "index": 0, "stat": "map_contains_additional_tormented_graverobbers" }, { "type": "literal", "value": " additional Tormented Graverobbers" } ], "Area is haunted by an additional Tormented Heretic": [ { "type": "literal", "value": "Area is haunted by an additional Tormented Heretic" } ], "Area is haunted by {0} additional Tormented Heretics": [ { "type": "literal", "value": "Area is haunted by " }, { "type": "number", "index": 0, "stat": "map_contains_additional_tormented_heretics" }, { "type": "literal", "value": " additional Tormented Heretics" } ], "Area contains an additional Unique Talisman": [ { "type": "literal", "value": "Area contains an additional Unique Talisman" } ], "Area contains an additional Writhing Talisman": [ { "type": "literal", "value": "Area contains an additional Writhing Talisman" } ], "Area contains a Chayula Breach": [ { "type": "literal", "value": "Area contains a Chayula Breach" } ], "Map contains Baran's Citadel\nItem Quantity increases amount of Rewards Baran drops by 20% of its value": [ { "type": "literal", "value": "Map contains Baran's Citadel\nItem Quantity increases amount of Rewards Baran drops by 20% of its value" } ], "Map contains Veritania's Citadel\nItem Quantity increases amount of Rewards Veritania drops by 20% of its value": [ { "type": "literal", "value": "Map contains Veritania's Citadel\nItem Quantity increases amount of Rewards Veritania drops by 20% of its value" } ], "Map contains Al-Hezmin's Citadel\nItem Quantity increases amount of Rewards Al-Hezmin drops by 20% of its value": [ { "type": "literal", "value": "Map contains Al-Hezmin's Citadel\nItem Quantity increases amount of Rewards Al-Hezmin drops by 20% of its value" } ], "Map contains Drox's Citadel\nItem Quantity increases amount of Rewards Drox drops by 20% of its value": [ { "type": "literal", "value": "Map contains Drox's Citadel\nItem Quantity increases amount of Rewards Drox drops by 20% of its value" } ], "A Strongbox in this Area is Corrupted": [ { "type": "literal", "value": "A Strongbox in this Area is Corrupted" } ], "Area contains Malachai's Creeping Agony": [ { "type": "literal", "value": "Area contains Malachai's Creeping Agony" } ], "Area contains Einhar, Exilehunter": [ { "type": "literal", "value": "Area contains Einhar, Exilehunter" } ], "Area contains {0} additional packs of Frog": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_contains_frogs" }, { "type": "literal", "value": " additional packs of Frog" } ], "Area contains {0} additional packs of Frogs": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_contains_frogs" }, { "type": "literal", "value": " additional packs of Frogs" } ], "Area contains a Keepers of the Trove Bloodline Pack": [ { "type": "literal", "value": "Area contains a Keepers of the Trove Bloodline Pack" } ], "Area contains a Forsaken Master": [ { "type": "literal", "value": "Area contains a Forsaken Master" } ], "Area contains Yama the White": [ { "type": "literal", "value": "Area contains Yama the White" } ], "Area contains Yama the Generous": [ { "type": "literal", "value": "Area contains Yama the Generous" } ], "At least one Perandus Chest is guarded by a Unique Monster": [ { "type": "literal", "value": "At least one Perandus Chest is guarded by a Unique Monster" } ], "Area contains a Rare Monster carrying a Tier 2 Talisman": [ { "type": "literal", "value": "Area contains a Rare Monster carrying a Tier 2 Talisman" } ], "Area contains a Unique Monster carrying a Tier 3 Talisman": [ { "type": "literal", "value": "Area contains a Unique Monster carrying a Tier 3 Talisman" } ], "Area contains The Elderslayers": [ { "type": "literal", "value": "Area contains The Elderslayers" } ], "Area contains The Feared": [ { "type": "literal", "value": "Area contains The Feared" } ], "Area contains The Forgotten": [ { "type": "literal", "value": "Area contains The Forgotten" } ], "Area contains The Formed": [ { "type": "literal", "value": "Area contains The Formed" } ], "Area contains The Hidden": [ { "type": "literal", "value": "Area contains The Hidden" } ], "Area contains The Twisted": [ { "type": "literal", "value": "Area contains The Twisted" } ], "Area contains 3 additional Magic Packs which\nhave {0}% increased Attack, Cast and Movement Speed, and drop {1}% more items": [ { "type": "literal", "value": "Area contains 3 additional Magic Packs which\nhave " }, { "type": "number", "index": 0, "stat": "map_contains_three_magic_packs_with_attack_cast_and_movement_speed_+%" }, { "type": "literal", "value": "% increased Attack, Cast and Movement Speed, and drop " }, { "type": "number", "index": 1, "stat": "map_contains_three_magic_packs_with_item_quantity_of_dropped_items_+%_final" }, { "type": "literal", "value": "% more items" } ], "Area contains 3 additional Magic Packs which\nhave {0}% reduced Attack, Cast and Movement Speed, and drop {1}% less items": [ { "type": "literal", "value": "Area contains 3 additional Magic Packs which\nhave " }, { "type": "number", "index": 0, "stat": "map_contains_three_magic_packs_with_attack_cast_and_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack, Cast and Movement Speed, and drop " }, { "type": "number", "index": 1, "stat": "map_contains_three_magic_packs_with_item_quantity_of_dropped_items_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less items" } ], "Area contains an Uul-Netol Breach": [ { "type": "literal", "value": "Area contains an Uul-Netol Breach" } ], "Area contains an additional Magic Pack of Wealth": [ { "type": "literal", "value": "Area contains an additional Magic Pack of Wealth" } ], "Area contains {0} additional Animated Weapon Packs": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_contains_x_additional_animated_weapon_packs" }, { "type": "literal", "value": " additional Animated Weapon Packs" } ], "Area contains {0} additional packs of Monsters that Heal": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_contains_x_additional_healing_packs" }, { "type": "literal", "value": " additional packs of Monsters that Heal" } ], "Area contains an additional Magic Monster pack": [ { "type": "literal", "value": "Area contains an additional Magic Monster pack" } ], "Area contains {0} additional Magic Monster packs": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_contains_x_additional_magic_packs" }, { "type": "literal", "value": " additional Magic Monster packs" } ], "Area contains additional Normal Monsters": [ { "type": "literal", "value": "Area contains additional Normal Monsters" } ], "Area contains hunted traitors": [ { "type": "literal", "value": "Area contains hunted traitors" } ], "Area contains {0} additional packs of Monsters that Convert when Killed": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_contains_x_additional_packs_that_convert_on_death" }, { "type": "literal", "value": " additional packs of Monsters that Convert when Killed" } ], "Area contains {0} additional packs with Mirrored Rare Monsters": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_contains_x_additional_packs_with_mirrored_rare_monsters" }, { "type": "literal", "value": " additional packs with Mirrored Rare Monsters" } ], "Area contains {0} additional packs of Poisonous Monsters": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_contains_x_additional_poison_packs" }, { "type": "literal", "value": " additional packs of Poisonous Monsters" } ], "Area contains an additional pack with a Rare monster": [ { "type": "literal", "value": "Area contains an additional pack with a Rare monster" } ], "Area contains {0} additional packs with a Rare monster": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_contains_x_additional_rare_packs" }, { "type": "literal", "value": " additional packs with a Rare monster" } ], "Area contains {0} additional Rare Monsters that create Frost Walls and Flee": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_contains_X_additional_tricksters" }, { "type": "literal", "value": " additional Rare Monsters that create Frost Walls and Flee" } ], "Area contains an additional Regal Harbinger": [ { "type": "literal", "value": "Area contains an additional Regal Harbinger" } ], "Area contains {0} additional Regal Harbingers": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_contains_X_additional_uber_harbingers" }, { "type": "literal", "value": " additional Regal Harbingers" } ], "Area contains {0} additional packs of Untainted Wild Animals": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_contains_X_additional_untainted_packs" }, { "type": "literal", "value": " additional packs of Untainted Wild Animals" } ], "{0} fewer Portals to Area": [ { "type": "number", "index": 0, "stat": "map_contains_x_fewer_portals" }, { "type": "literal", "value": " fewer Portals to Area" } ], "Area contains an additional Wild Harvest Boss": [ { "type": "literal", "value": "Area contains an additional Wild Harvest Boss" } ], "Area contains {0} additional Wild Harvest Bosses": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_contains_X_harvest_bear_bosses" }, { "type": "literal", "value": " additional Wild Harvest Bosses" } ], "Area contains an additional Primal Harvest Boss": [ { "type": "literal", "value": "Area contains an additional Primal Harvest Boss" } ], "Area contains {0} additional Primal Harvest Bosses": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_contains_X_harvest_bird_bosses" }, { "type": "literal", "value": " additional Primal Harvest Bosses" } ], "Area contains an additional Vivid Harvest Boss": [ { "type": "literal", "value": "Area contains an additional Vivid Harvest Boss" } ], "Area contains {0} additional Vivid Harvest Bosses": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_contains_X_harvest_cat_bosses" }, { "type": "literal", "value": " additional Vivid Harvest Bosses" } ], "Area contains a Rare Monster with Inner Treasure": [ { "type": "literal", "value": "Area contains a Rare Monster with Inner Treasure" } ], "Area contains {0} Rare Monsters with Inner Treasure": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_area_contains_x_rare_monsters_with_inner_treasure" }, { "type": "literal", "value": " Rare Monsters with Inner Treasure" } ], "Area contains Sirus' Deatomisation Storms": [ { "type": "literal", "value": "Area contains Sirus' Deatomisation Storms" } ], "Non-Unique Heist Contracts found in Area have {0}% chance to have an additional Implicit Modifier": [ { "type": "literal", "value": "Non-Unique Heist Contracts found in Area have " }, { "type": "number", "index": 0, "stat": "map_contracts_drop_with_additional_special_implicit_%_chance" }, { "type": "literal", "value": "% chance to have an additional Implicit Modifier" } ], "Non-Unique Heist Contracts found in Area have an additional Implicit Modifier": [ { "type": "literal", "value": "Non-Unique Heist Contracts found in Area have an additional Implicit Modifier" } ], "Area contains additional waves of Ghosts": [ { "type": "literal", "value": "Area contains additional waves of Ghosts" } ], "Area contains additional waves of Oriathan Zombies": [ { "type": "literal", "value": "Area contains additional waves of Oriathan Zombies" } ], "Area contains additional waves of Phantasms": [ { "type": "literal", "value": "Area contains additional waves of Phantasms" } ], "Area contains additional waves of Raging Spirits": [ { "type": "literal", "value": "Area contains additional waves of Raging Spirits" } ], "Area contains additional waves of Bone Rhoas": [ { "type": "literal", "value": "Area contains additional waves of Bone Rhoas" } ], "Area contains additional waves of Ravager Maws": [ { "type": "literal", "value": "Area contains additional waves of Ravager Maws" } ], "Area contains additional waves of Zombies": [ { "type": "literal", "value": "Area contains additional waves of Zombies" } ], "{0}% increased number of Unique Crucible Monsters": [ { "type": "number", "index": 0, "stat": "map_crucible_unique_monsters_+%" }, { "type": "literal", "value": "% increased number of Unique Crucible Monsters" } ], "{0}% reduced number of Unique Crucible Monsters": [ { "type": "number", "index": 0, "stat": "map_crucible_unique_monsters_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced number of Unique Crucible Monsters" } ], "Monsters take {0}% more Damage": [ { "type": "literal", "value": "Monsters take " }, { "type": "number", "index": 0, "stat": "map_custom_league_damage_taken_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Monsters take {0}% less Damage": [ { "type": "literal", "value": "Monsters take " }, { "type": "number", "index": 0, "stat": "map_custom_league_damage_taken_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Players deal {0}% increased Damage for each Poison on them": [ { "type": "literal", "value": "Players deal " }, { "type": "number", "index": 0, "stat": "map_damage_+%_per_poison_stack" }, { "type": "literal", "value": "% increased Damage for each Poison on them" } ], "Players deal {0}% reduced Damage for each Poison on them": [ { "type": "literal", "value": "Players deal " }, { "type": "number", "index": 0, "stat": "map_damage_+%_per_poison_stack", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage for each Poison on them" } ], "While on Elemental Ground, Players have {0}% increased Damage of the associated Damage Type": [ { "type": "literal", "value": "While on Elemental Ground, Players have " }, { "type": "number", "index": 0, "stat": "map_damage_+%_of_type_inflicted_by_current_ground_effect_you_are_on" }, { "type": "literal", "value": "% increased Damage of the associated Damage Type" } ], "{0}% of Damage Players' Totems take from Hits is taken from their Summoner's Life instead": [ { "type": "number", "index": 0, "stat": "map_damage_removed_from_player_life_before_totem_life_%" }, { "type": "literal", "value": "% of Damage Players' Totems take from Hits is taken from their Summoner's Life instead" } ], "Players take {0}% increased Damage from Monsters from Beyond": [ { "type": "literal", "value": "Players take " }, { "type": "number", "index": 0, "stat": "map_damage_taken_+%_from_beyond_monsters" }, { "type": "literal", "value": "% increased Damage from Monsters from Beyond" } ], "Players take {0}% reduced Damage from Monsters from Beyond": [ { "type": "literal", "value": "Players take " }, { "type": "number", "index": 0, "stat": "map_damage_taken_+%_from_beyond_monsters", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage from Monsters from Beyond" } ], "Players in Area take {0}% increased Damage per nearby Ally": [ { "type": "literal", "value": "Players in Area take " }, { "type": "number", "index": 0, "stat": "map_damage_taken_+%_per_nearby_ally" }, { "type": "literal", "value": "% increased Damage per nearby Ally" } ], "Players take {0}% increased Damage while stationary": [ { "type": "literal", "value": "Players take " }, { "type": "number", "index": 0, "stat": "map_damage_taken_while_stationary_+%" }, { "type": "literal", "value": "% increased Damage while stationary" } ], "Players take {0}% reduced Damage while stationary": [ { "type": "literal", "value": "Players take " }, { "type": "number", "index": 0, "stat": "map_damage_taken_while_stationary_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while stationary" } ], "Players deal {0}% increased Damage while stationary": [ { "type": "literal", "value": "Players deal " }, { "type": "number", "index": 0, "stat": "map_damage_while_stationary_+%" }, { "type": "literal", "value": "% increased Damage while stationary" } ], "Players deal {0}% reduced Damage while stationary": [ { "type": "literal", "value": "Players deal " }, { "type": "number", "index": 0, "stat": "map_damage_while_stationary_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while stationary" } ], "Unique Boss drops an additional Currency Item": [ { "type": "literal", "value": "Unique Boss drops an additional Currency Item" } ], "Unique Boss drops {0} additional Currency Items": [ { "type": "literal", "value": "Unique Boss drops " }, { "type": "number", "index": 0, "stat": "map_death_and_taxes_boss_drops_additional_currency" }, { "type": "literal", "value": " additional Currency Items" } ], "Debuffs on players expire {0}% faster": [ { "type": "literal", "value": "Debuffs on players expire " }, { "type": "number", "index": 0, "stat": "map_debuff_time_passed_+%" }, { "type": "literal", "value": "% faster" } ], "Debuffs on players expire {0}% slower": [ { "type": "literal", "value": "Debuffs on players expire " }, { "type": "number", "index": 0, "stat": "map_debuff_time_passed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower" } ], "Areas contain deposits of Voltaxic Sulphite": [ { "type": "literal", "value": "Areas contain deposits of Voltaxic Sulphite" } ], "Area is Alluring": [ { "type": "literal", "value": "Area is Alluring" } ], "Area is always Alluring": [ { "type": "literal", "value": "Area is always Alluring" } ], "Area is Repulsive": [ { "type": "literal", "value": "Area is Repulsive" } ], "Area is always Repulsive": [ { "type": "literal", "value": "Area is always Repulsive" } ], "Area is very Alluring": [ { "type": "literal", "value": "Area is very Alluring" } ], "Area is always very Alluring": [ { "type": "literal", "value": "Area is always very Alluring" } ], "Area is very Repulsive": [ { "type": "literal", "value": "Area is very Repulsive" } ], "Area is always very Repulsive": [ { "type": "literal", "value": "Area is always very Repulsive" } ], "Area is extremely Alluring": [ { "type": "literal", "value": "Area is extremely Alluring" } ], "Area is always extremely Alluring": [ { "type": "literal", "value": "Area is always extremely Alluring" } ], "Area is extremely Repulsive": [ { "type": "literal", "value": "Area is extremely Repulsive" } ], "Area is always extremely Repulsive": [ { "type": "literal", "value": "Area is always extremely Repulsive" } ], "Area is incredibly Alluring": [ { "type": "literal", "value": "Area is incredibly Alluring" } ], "Area is always incredibly Alluring": [ { "type": "literal", "value": "Area is always incredibly Alluring" } ], "Area is incredibly Repulsive": [ { "type": "literal", "value": "Area is incredibly Repulsive" } ], "Area is always incredibly Repulsive": [ { "type": "literal", "value": "Area is always incredibly Repulsive" } ], "Area is alluringly Alluring": [ { "type": "literal", "value": "Area is alluringly Alluring" } ], "Area is always alluringly Alluring": [ { "type": "literal", "value": "Area is always alluringly Alluring" } ], "Area is alluringly Repulsive": [ { "type": "literal", "value": "Area is alluringly Repulsive" } ], "Area is always alluringly Repulsive": [ { "type": "literal", "value": "Area is always alluringly Repulsive" } ], "Strongbox Monsters are Enraged": [ { "type": "literal", "value": "Strongbox Monsters are Enraged" } ], "{0}% increased Divination Cards found in Area": [ { "type": "number", "index": 0, "stat": "map_divination_card_drop_chance_+%" }, { "type": "literal", "value": "% increased Divination Cards found in Area" } ], "Does not consume Sextant Uses": [ { "type": "literal", "value": "Does not consume Sextant Uses" } ], "Equipment Items found in Area are converted to Basic Currency Items": [ { "type": "literal", "value": "Equipment Items found in Area are converted to Basic Currency Items" } ], "[DNT] Dropped items have {0}% chance to be Fractured": [ { "type": "literal", "value": "[DNT] Dropped items have " }, { "type": "number", "index": 0, "stat": "map_dropped_items_are_fractured_chance_%" }, { "type": "literal", "value": "% chance to be Fractured" } ], "Non-Unique Maps found in Area are Corrupted with 8 Modifiers": [ { "type": "literal", "value": "Non-Unique Maps found in Area are Corrupted with 8 Modifiers" } ], "{0}% chance for Map Drops to be Duplicated": [ { "type": "number", "index": 0, "stat": "map_dropped_maps_are_duplicated_chance_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance for Map Drops to be Duplicated" } ], "[DNT] Map drops are Duplicated": [ { "type": "literal", "value": "[DNT] Map drops are Duplicated" } ], "{0}% chance to create a copy of Beasts Captured in Area": [ { "type": "number", "index": 0, "stat": "map_duplicate_captured_beasts_chance_%" }, { "type": "literal", "value": "% chance to create a copy of Beasts Captured in Area" } ], "Create a copy of Beasts Captured in Area": [ { "type": "literal", "value": "Create a copy of Beasts Captured in Area" } ], "Duplicate {0} Rare Monsters": [ { "type": "literal", "value": "Duplicate " }, { "type": "number", "index": 0, "stat": "map_duplicate_x_rare_monsters" }, { "type": "literal", "value": " Rare Monsters" } ], "Duplicate up to {0} Synthesised Rare Monsters": [ { "type": "literal", "value": "Duplicate up to " }, { "type": "number", "index": 0, "stat": "map_duplicate_x_synthesised_rare_monsters" }, { "type": "literal", "value": " Synthesised Rare Monsters" } ], "Map is occupied by The Enslaver": [ { "type": "literal", "value": "Map is occupied by The Enslaver" } ], "Map is occupied by The Eradicator": [ { "type": "literal", "value": "Map is occupied by The Eradicator" } ], "Map is occupied by The Constrictor": [ { "type": "literal", "value": "Map is occupied by The Constrictor" } ], "Map is occupied by The Purifier": [ { "type": "literal", "value": "Map is occupied by The Purifier" } ], "{0}% more Rare Elder Items found in Area": [ { "type": "number", "index": 0, "stat": "map_elder_rare_chance_+%" }, { "type": "literal", "value": "% more Rare Elder Items found in Area" } ], "Delirium Reward Type: {0}": [ { "type": "literal", "value": "Delirium Reward Type: " }, { "type": "enum", "index": 0, "stat": "map_endgame_affliction_reward_1", "stat_value_handler": "affliction_reward_type" } ], "Players in Area are {0}% Delirious": [ { "type": "literal", "value": "Players in Area are " }, { "type": "number", "index": 0, "stat": "map_endgame_fog_depth" }, { "type": "literal", "value": "% Delirious" } ], "Found Items drop Identified in Area": [ { "type": "literal", "value": "Found Items drop Identified in Area" } ], "Monsters Imprisoned by Essences have a {0}% chance to contain an additional Remnant of Corruption": [ { "type": "literal", "value": "Monsters Imprisoned by Essences have a " }, { "type": "number", "index": 0, "stat": "map_essence_monolith_contains_additional_essence_of_corruption" }, { "type": "literal", "value": "% chance to contain an additional Remnant of Corruption" } ], "[DNT] Monsters Imprisoned by Essences contain an additional Remnant of Corruption": [ { "type": "literal", "value": "[DNT] Monsters Imprisoned by Essences contain an additional Remnant of Corruption" } ], "Monsters Imprisoned by Essences have a {0}% chance to contain a Remnant of Corruption": [ { "type": "literal", "value": "Monsters Imprisoned by Essences have a " }, { "type": "number", "index": 0, "stat": "map_essence_monolith_contains_essence_of_corruption_%" }, { "type": "literal", "value": "% chance to contain a Remnant of Corruption" } ], "Essences found in this Area are Corrupted": [ { "type": "literal", "value": "Essences found in this Area are Corrupted" } ], "Imprisoned Monsters in Area have {0}% chance to have 3 additional Essences": [ { "type": "literal", "value": "Imprisoned Monsters in Area have " }, { "type": "number", "index": 0, "stat": "map_essence_monsters_chance_for_3_additional_essences_%" }, { "type": "literal", "value": "% chance to have 3 additional Essences" } ], "Imprisoned Monsters have an additional Essence": [ { "type": "literal", "value": "Imprisoned Monsters have an additional Essence" } ], "Imprisoned Monsters have {0} additional Essences": [ { "type": "literal", "value": "Imprisoned Monsters have " }, { "type": "number", "index": 0, "stat": "map_essence_monsters_have_additional_essences" }, { "type": "literal", "value": " additional Essences" } ], "Essences found in this Area are a higher level": [ { "type": "literal", "value": "Essences found in this Area are a higher level" } ], "Area contains Runes of the Searing Exarch": [ { "type": "literal", "value": "Area contains Runes of the Searing Exarch" } ], "{0}% increased quantity of Artifacts dropped by Monsters": [ { "type": "number", "index": 0, "stat": "map_expedition_artifact_quantity_+%" }, { "type": "literal", "value": "% increased quantity of Artifacts dropped by Monsters" } ], "{0}% reduced quantity of Artifacts dropped by Monsters": [ { "type": "number", "index": 0, "stat": "map_expedition_artifact_quantity_+%" }, { "type": "literal", "value": "% reduced quantity of Artifacts dropped by Monsters" } ], "Excavated Chests have a {0}% chance to contain twice as many Items": [ { "type": "literal", "value": "Excavated Chests have a " }, { "type": "number", "index": 0, "stat": "map_expedition_chest_double_drops_chance_%" }, { "type": "literal", "value": "% chance to contain twice as many Items" } ], "Area contains {0} additional Chest Marker": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_expedition_chest_marker_count_+" }, { "type": "literal", "value": " additional Chest Marker" } ], "Area contains {0} additional Chest Markers": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_expedition_chest_marker_count_+" }, { "type": "literal", "value": " additional Chest Markers" } ], "[DNT] Area contains {0} additional Common Chest Marker": [ { "type": "literal", "value": "[DNT] Area contains " }, { "type": "number", "index": 0, "stat": "map_expedition_common_chest_marker_count_+" }, { "type": "literal", "value": " additional Common Chest Marker" } ], "[DNT] Area contains {0} additional Common Chest Markers": [ { "type": "literal", "value": "[DNT] Area contains " }, { "type": "number", "index": 0, "stat": "map_expedition_common_chest_marker_count_+" }, { "type": "literal", "value": " additional Common Chest Markers" } ], "Area contains {0}% increased number of Runic Monster Markers": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_expedition_elite_marker_count_+%" }, { "type": "literal", "value": "% increased number of Runic Monster Markers" } ], "Area contains {0}% reduced number of Runic Monster Markers": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_expedition_elite_marker_count_+%" }, { "type": "literal", "value": "% reduced number of Runic Monster Markers" } ], "{0}% chance to contain an Expedition Encounter": [ { "type": "number", "index": 0, "stat": "map_expedition_encounter_additional_chance_%" }, { "type": "literal", "value": "% chance to contain an Expedition Encounter" } ], "Contains an Expedition Encounter": [ { "type": "literal", "value": "Contains an Expedition Encounter" } ], "[DNT] Area contains {0} additional Epic Chest Marker": [ { "type": "literal", "value": "[DNT] Area contains " }, { "type": "number", "index": 0, "stat": "map_expedition_epic_chest_marker_count_+" }, { "type": "literal", "value": " additional Epic Chest Marker" } ], "[DNT] Area contains {0} additional Epic Chest Markers": [ { "type": "literal", "value": "[DNT] Area contains " }, { "type": "number", "index": 0, "stat": "map_expedition_epic_chest_marker_count_+" }, { "type": "literal", "value": " additional Epic Chest Markers" } ], "{0}% increased Explosive Radius": [ { "type": "number", "index": 0, "stat": "map_expedition_explosion_radius_+%" }, { "type": "literal", "value": "% increased Explosive Radius" } ], "{0}% increased number of Explosives": [ { "type": "number", "index": 0, "stat": "map_expedition_explosives_+%" }, { "type": "literal", "value": "% increased number of Explosives" } ], "Remnants have {0}% chance to have an additional Suffix Modifier": [ { "type": "literal", "value": "Remnants have " }, { "type": "number", "index": 0, "stat": "map_expedition_extra_relic_suffix_chance_%" }, { "type": "literal", "value": "% chance to have an additional Suffix Modifier" } ], "{0}% increased Explosive Placement Range": [ { "type": "number", "index": 0, "stat": "map_expedition_maximum_placement_distance_+%" }, { "type": "literal", "value": "% increased Explosive Placement Range" } ], "{0}% reduced Explosive Placement Range": [ { "type": "number", "index": 0, "stat": "map_expedition_maximum_placement_distance_+%" }, { "type": "literal", "value": "% reduced Explosive Placement Range" } ], "Area contains {0}% increased number of Monster Markers": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_expedition_number_of_monster_markers_+%" }, { "type": "literal", "value": "% increased number of Monster Markers" } ], "Area contains {0}% reduced number of Monster Markers": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_expedition_number_of_monster_markers_+%" }, { "type": "literal", "value": "% reduced number of Monster Markers" } ], "Expeditions in Area have {0} Remnants": [ { "type": "literal", "value": "Expeditions in Area have " }, { "type": "number", "index": 0, "stat": "map_expedition_relics_+" }, { "type": "literal", "value": " Remnants" } ], "Area contains {0}% increased number of Remnants": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_expedition_relics_+%" }, { "type": "literal", "value": "% increased number of Remnants" } ], "Area contains an additional Underground Area": [ { "type": "literal", "value": "Area contains an additional Underground Area" } ], "Area contains {0} additional Underground Areas": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_expedition_saga_additional_terrain_features" }, { "type": "literal", "value": " additional Underground Areas" } ], "Area contains Medved, Feller of Heroes": [ { "type": "literal", "value": "Area contains Medved, Feller of Heroes" } ], "Area contains Vorana, Last to Fall": [ { "type": "literal", "value": "Area contains Vorana, Last to Fall" } ], "Area contains Uhtred, Covetous Traitor": [ { "type": "literal", "value": "Area contains Uhtred, Covetous Traitor" } ], "Area contains Olroth, Origin of the Fall": [ { "type": "literal", "value": "Area contains Olroth, Origin of the Fall" } ], "[DNT] Area contains {0} additional Uncommon Chest Marker": [ { "type": "literal", "value": "[DNT] Area contains " }, { "type": "number", "index": 0, "stat": "map_expedition_uncommon_chest_marker_count_+" }, { "type": "literal", "value": " additional Uncommon Chest Marker" } ], "[DNT] Area contains {0} additional Uncommon Chest Markers": [ { "type": "literal", "value": "[DNT] Area contains " }, { "type": "number", "index": 0, "stat": "map_expedition_uncommon_chest_marker_count_+" }, { "type": "literal", "value": " additional Uncommon Chest Markers" } ], "Vendor Refresh Currencies dropped by unearthed Expedition Monsters have a {0}% chance to be converted to Logbooks": [ { "type": "literal", "value": "Vendor Refresh Currencies dropped by unearthed Expedition Monsters have a " }, { "type": "number", "index": 0, "stat": "map_expedition_vendor_currency_drop_as_logbook" }, { "type": "literal", "value": "% chance to be converted to Logbooks" } ], "{0}% increased Quantity of Vendor Refresh Currencies dropped by Monsters in Area": [ { "type": "number", "index": 0, "stat": "map_expedition_vendor_reroll_currency_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Vendor Refresh Currencies dropped by Monsters in Area" } ], "{0}% reduced Quantity of Vendor Refresh Currencies dropped by Monsters in Area": [ { "type": "number", "index": 0, "stat": "map_expedition_vendor_reroll_currency_quantity_+%" }, { "type": "literal", "value": "% reduced Quantity of Vendor Refresh Currencies dropped by Monsters in Area" } ], "Remnants have an additional Suffix Modifier": [ { "type": "literal", "value": "Remnants have an additional Suffix Modifier" } ], "Remnants have {0} additional Suffix Modifiers": [ { "type": "literal", "value": "Remnants have " }, { "type": "number", "index": 0, "stat": "map_expedition_x_extra_relic_suffixes" }, { "type": "literal", "value": " additional Suffix Modifiers" } ], "Area contains an additional Essence": [ { "type": "literal", "value": "Area contains an additional Essence" } ], "Area contains {0} additional Essences": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_extra_monoliths" }, { "type": "literal", "value": " additional Essences" } ], "An additional Basic Currency Item drops when the first Invasion Boss is slain": [ { "type": "literal", "value": "An additional Basic Currency Item drops when the first Invasion Boss is slain" } ], "{0} additional Basic Currency Items drops when the first Invasion Boss is slain": [ { "type": "number", "index": 0, "stat": "map_first_invasion_boss_killed_drops_x_additional_currency" }, { "type": "literal", "value": " additional Basic Currency Items drops when the first Invasion Boss is slain" } ], "The first Strongbox Opened in this Area is guarded by an additional Rare Monster": [ { "type": "literal", "value": "The first Strongbox Opened in this Area is guarded by an additional Rare Monster" } ], "The first Strongbox Opened in this Area is guarded by {0} additional Rare Monsters": [ { "type": "literal", "value": "The first Strongbox Opened in this Area is guarded by " }, { "type": "number", "index": 0, "stat": "map_first_strongbox_contains_x_additional_rare_monsters" }, { "type": "literal", "value": " additional Rare Monsters" } ], "A Beyond Unique drops when the first Unique Monster from Beyond is slain": [ { "type": "literal", "value": "A Beyond Unique drops when the first Unique Monster from Beyond is slain" } ], "{0} Beyond Uniques drop when the first Unique Monster from Beyond is slain": [ { "type": "number", "index": 0, "stat": "map_first_unique_beyond_boss_slain_drops_x_beyond_uniques" }, { "type": "literal", "value": " Beyond Uniques drop when the first Unique Monster from Beyond is slain" } ], "{0} Flask Charges recovered every 3 seconds": [ { "type": "number", "index": 0, "stat": "map_flask_charges_recovered_per_3_seconds_%", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": " Flask Charges recovered every 3 seconds" } ], "Map has a Vaal Side Area": [ { "type": "literal", "value": "Map has a Vaal Side Area" } ], "{0}% chance to grant an additional Kirac Mission on Map Completion": [ { "type": "number", "index": 0, "stat": "map_gain_additional_zana_mission_%_chance_on_map_completion" }, { "type": "literal", "value": "% chance to grant an additional Kirac Mission on Map Completion" } ], "Grants an additional Kirac Mission on Map Completion": [ { "type": "literal", "value": "Grants an additional Kirac Mission on Map Completion" } ], "Players gain Onslaught for {0} seconds when they Kill a Rare Monster": [ { "type": "literal", "value": "Players gain Onslaught for " }, { "type": "number", "index": 0, "stat": "map_gain_onslaught_for_x_ms_on_killing_rare_monster", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds when they Kill a Rare Monster" } ], "[DNT] {0}% chance on Completing this Map to gain a free use of a random Map Crafting option": [ { "type": "literal", "value": "[DNT] " }, { "type": "number", "index": 0, "stat": "map_gain_random_map_craft_on_completion_chance_%" }, { "type": "literal", "value": "% chance on Completing this Map to gain a free use of a random Map Crafting option" } ], "[DNT] Gain a free use of a random Map Crafting option on Completing this Map": [ { "type": "literal", "value": "[DNT] Gain a free use of a random Map Crafting option on Completing this Map" } ], "Unique Monsters have {0}% increased Maximum Life": [ { "type": "literal", "value": "Unique Monsters have " }, { "type": "number", "index": 0, "stat": "map_gauntlet_unique_monster_life_+%" }, { "type": "literal", "value": "% increased Maximum Life" } ], "Unique Monsters have {0}% reduced Maximum Life": [ { "type": "literal", "value": "Unique Monsters have " }, { "type": "number", "index": 0, "stat": "map_gauntlet_unique_monster_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum Life" } ], "Players have Level 20 Dash Skill": [ { "type": "literal", "value": "Players have Level 20 Dash Skill" } ], "Area has patches of Consecrated Ground": [ { "type": "literal", "value": "Area has patches of Consecrated Ground" } ], "Area contains Slipstreams": [ { "type": "literal", "value": "Area contains Slipstreams" } ], "Area has patches of Awakeners' Desolation": [ { "type": "literal", "value": "Area has patches of Awakeners' Desolation" } ], "Harbingers have {0}% chance to drop an additional Stack of Currency Shards": [ { "type": "literal", "value": "Harbingers have " }, { "type": "number", "index": 0, "stat": "map_harbinger_additional_currency_shard_stack_chance_%" }, { "type": "literal", "value": "% chance to drop an additional Stack of Currency Shards" } ], "Unique Boss drops an additional Harbinger Scroll": [ { "type": "literal", "value": "Unique Boss drops an additional Harbinger Scroll" } ], "Harbingers drop additional Currency Shards": [ { "type": "literal", "value": "Harbingers drop additional Currency Shards" } ], "Harvests in Area have {0}% chance for the unchosen Crop to not wilt": [ { "type": "literal", "value": "Harvests in Area have " }, { "type": "number", "index": 0, "stat": "map_harvest_chance_for_other_plot_to_not_wither_%" }, { "type": "literal", "value": "% chance for the unchosen Crop to not wilt" } ], "Plants Harvested in Area are more likely to give less common Crafting Options": [ { "type": "literal", "value": "Plants Harvested in Area are more likely to give less common Crafting Options" } ], "Lifeforce dropped by Harvest Monsters is Duplicated": [ { "type": "literal", "value": "Lifeforce dropped by Harvest Monsters is Duplicated" } ], "Harvest Monsters have {0}% more Life": [ { "type": "literal", "value": "Harvest Monsters have " }, { "type": "number", "index": 0, "stat": "map_harvest_monster_life_+%_final_from_sextant" }, { "type": "literal", "value": "% more Life" } ], "Harvest Monsters have {0}% less Life": [ { "type": "literal", "value": "Harvest Monsters have " }, { "type": "number", "index": 0, "stat": "map_harvest_monster_life_+%_final_from_sextant", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Life" } ], "Harvested Plants in Area have {0}% chance to spawn an additional Monster": [ { "type": "literal", "value": "Harvested Plants in Area have " }, { "type": "number", "index": 0, "stat": "map_harvest_seeds_%_chance_to_spawn_additional_monster" }, { "type": "literal", "value": "% chance to spawn an additional Monster" } ], "Harvests contain at least one Crop of Purple Plants": [ { "type": "literal", "value": "Harvests contain at least one Crop of Purple Plants" } ], "Harvests contain at least one Crop of Yellow Plants": [ { "type": "literal", "value": "Harvests contain at least one Crop of Yellow Plants" } ], "Harvests contain at least one Crop of Blue Plants": [ { "type": "literal", "value": "Harvests contain at least one Crop of Blue Plants" } ], "Areas can contain Essences": [ { "type": "literal", "value": "Areas can contain Essences" } ], "Map has {0}% Quality": [ { "type": "literal", "value": "Map has " }, { "type": "number", "index": 0, "stat": "map_has_x%_quality" }, { "type": "literal", "value": "% Quality" } ], "Completing a Heist generates an additional Reveal": [ { "type": "literal", "value": "Completing a Heist generates an additional Reveal" } ], "Completing a Heist generates {0} additional Reveals": [ { "type": "literal", "value": "Completing a Heist generates " }, { "type": "number", "index": 0, "stat": "map_heist_contract_additional_reveals_granted" }, { "type": "literal", "value": " additional Reveals" } ], "Heist Chests have {0}% chance to contain nothing": [ { "type": "literal", "value": "Heist Chests have " }, { "type": "number", "index": 0, "stat": "map_heist_contract_chest_no_rewards_%_chance" }, { "type": "literal", "value": "% chance to contain nothing" } ], "Rogue Equipment cannot be found": [ { "type": "literal", "value": "Rogue Equipment cannot be found" } ], "{0}% more Rogue's Marker value of primary Heist Target": [ { "type": "number", "index": 0, "stat": "map_heist_contract_primary_target_value_+%_final" }, { "type": "literal", "value": "% more Rogue's Marker value of primary Heist Target" } ], "{0}% less Rogue's Marker value of primary Heist Target": [ { "type": "number", "index": 0, "stat": "map_heist_contract_primary_target_value_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Rogue's Marker value of primary Heist Target" } ], "Monsters have {0}% more Life": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_heist_monster_life_+%_final_from_sextant" }, { "type": "literal", "value": "% more Life" } ], "Monsters have {0}% less Life": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_heist_monster_life_+%_final_from_sextant", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Life" } ], "Rogue Perks are doubled": [ { "type": "literal", "value": "Rogue Perks are doubled" } ], "Rogue Perks have {0}% more effect": [ { "type": "literal", "value": "Rogue Perks have " }, { "type": "number", "index": 0, "stat": "map_heist_npc_perks_effect_+%_final" }, { "type": "literal", "value": "% more effect" } ], "{0}% chance to for Maps Tier 14 and above found in Area to drop as Conqueror Maps instead": [ { "type": "number", "index": 0, "stat": "map_high_tier_maps_convert_to_conqueror_maps_%" }, { "type": "literal", "value": "% chance to for Maps Tier 14 and above found in Area to drop as Conqueror Maps instead" } ], "{0}% chance to for Maps Tier 14 and above found in Area to drop as Elder Guardian Maps instead": [ { "type": "number", "index": 0, "stat": "map_high_tier_maps_convert_to_elder_maps_%" }, { "type": "literal", "value": "% chance to for Maps Tier 14 and above found in Area to drop as Elder Guardian Maps instead" } ], "{0}% chance to for Maps Tier 14 and above found in Area to drop as Shaper Guardian Maps instead": [ { "type": "number", "index": 0, "stat": "map_high_tier_maps_convert_to_shaper_maps_%" }, { "type": "literal", "value": "% chance to for Maps Tier 14 and above found in Area to drop as Shaper Guardian Maps instead" } ], "{0}% chance to for Maps Tier 14 and above found in Area to drop as Unique Synthesised Maps instead": [ { "type": "number", "index": 0, "stat": "map_high_tier_maps_convert_to_synth_maps_%" }, { "type": "literal", "value": "% chance to for Maps Tier 14 and above found in Area to drop as Unique Synthesised Maps instead" } ], "Monsters' Attacks have {0}% chance to Impale on Hit": [ { "type": "literal", "value": "Monsters' Attacks have " }, { "type": "number", "index": 0, "stat": "map_monsters_chance_to_impale_%" }, { "type": "literal", "value": "% chance to Impale on Hit" } ], "Monsters' Attacks Impale on Hit": [ { "type": "literal", "value": "Monsters' Attacks Impale on Hit" } ], "When a fifth Impale is inflicted on a Player, Impales are removed to Reflect their Physical Damage multiplied by their remaining Hits to that Player and their Allies within 1.8 metres": [ { "type": "literal", "value": "When a fifth Impale is inflicted on a Player, Impales are removed to Reflect their Physical Damage multiplied by their remaining Hits to that Player and their Allies within 1.8 metres" } ], "{0}% Item Quantity": [ { "type": "number", "index": 0, "stat": "map_implicit_item_drop_quantity_+%" }, { "type": "literal", "value": "% Item Quantity" } ], "{0}% Item Rarity": [ { "type": "number", "index": 0, "stat": "map_implicit_item_drop_rarity_+%" }, { "type": "literal", "value": "% Item Rarity" } ], "{0}% Pack Size": [ { "type": "number", "index": 0, "stat": "map_implicit_pack_size_+%" }, { "type": "literal", "value": "% Pack Size" } ], "Imprisoned Monsters have {0}% increased Action Speed": [ { "type": "literal", "value": "Imprisoned Monsters have " }, { "type": "number", "index": 0, "stat": "map_imprisoned_monsters_action_speed_+%" }, { "type": "literal", "value": "% increased Action Speed" } ], "Imprisoned Monsters have {0}% reduced Action Speed": [ { "type": "literal", "value": "Imprisoned Monsters have " }, { "type": "number", "index": 0, "stat": "map_imprisoned_monsters_action_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Action Speed" } ], "Imprisoned Monsters deal {0}% increased Damage": [ { "type": "literal", "value": "Imprisoned Monsters deal " }, { "type": "number", "index": 0, "stat": "map_imprisoned_monsters_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Imprisoned Monsters deal {0}% reduced Damage": [ { "type": "literal", "value": "Imprisoned Monsters deal " }, { "type": "number", "index": 0, "stat": "map_imprisoned_monsters_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Imprisoned Monsters take {0}% increased Damage": [ { "type": "literal", "value": "Imprisoned Monsters take " }, { "type": "number", "index": 0, "stat": "map_imprisoned_monsters_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Unique Bosses are possessed by Tormented Arsonist": [ { "type": "literal", "value": "Unique Bosses are possessed by Tormented Arsonist" } ], "Unique Bosses are possessed by Tormented Blasphemer": [ { "type": "literal", "value": "Unique Bosses are possessed by Tormented Blasphemer" } ], "Unique Bosses are possessed by Tormented Cannibal": [ { "type": "literal", "value": "Unique Bosses are possessed by Tormented Cannibal" } ], "Unique Bosses are possessed by Tormented Charlatan": [ { "type": "literal", "value": "Unique Bosses are possessed by Tormented Charlatan" } ], "Unique Bosses are possessed by Tormented Vaal Cultist": [ { "type": "literal", "value": "Unique Bosses are possessed by Tormented Vaal Cultist" } ], "Unique Bosses are possessed by Tormented Forger": [ { "type": "literal", "value": "Unique Bosses are possessed by Tormented Forger" } ], "Unique Bosses are possessed by Tormented Cutthroat": [ { "type": "literal", "value": "Unique Bosses are possessed by Tormented Cutthroat" } ], "Unique Bosses are possessed by Tormented Embezzler": [ { "type": "literal", "value": "Unique Bosses are possessed by Tormented Embezzler" } ], "Unique Bosses are possessed by Tormented Storm Cultist": [ { "type": "literal", "value": "Unique Bosses are possessed by Tormented Storm Cultist" } ], "Unique Bosses are possessed by Tormented Illegal Fisherman": [ { "type": "literal", "value": "Unique Bosses are possessed by Tormented Illegal Fisherman" } ], "Unique Bosses are possessed by Tormented Aurora Cultist": [ { "type": "literal", "value": "Unique Bosses are possessed by Tormented Aurora Cultist" } ], "Unique Bosses are possessed by Tormented Seditionist": [ { "type": "literal", "value": "Unique Bosses are possessed by Tormented Seditionist" } ], "Unique Bosses are possessed by Tormented Martyr": [ { "type": "literal", "value": "Unique Bosses are possessed by Tormented Martyr" } ], "Unique Bosses are possessed by Tormented Mutilator": [ { "type": "literal", "value": "Unique Bosses are possessed by Tormented Mutilator" } ], "Unique Bosses are possessed by Tormented Necromancer": [ { "type": "literal", "value": "Unique Bosses are possessed by Tormented Necromancer" } ], "Unique Bosses are possessed by Tormented Alchemist": [ { "type": "literal", "value": "Unique Bosses are possessed by Tormented Alchemist" } ], "Unique Bosses are possessed by Tormented Rogue": [ { "type": "literal", "value": "Unique Bosses are possessed by Tormented Rogue" } ], "Unique Bosses are possessed by Tormented Smuggler": [ { "type": "literal", "value": "Unique Bosses are possessed by Tormented Smuggler" } ], "Unique Bosses are possessed by Tormented Spy": [ { "type": "literal", "value": "Unique Bosses are possessed by Tormented Spy" } ], "Unique Bosses are possessed by Tormented Thief": [ { "type": "literal", "value": "Unique Bosses are possessed by Tormented Thief" } ], "Unique Bosses are possessed by Tormented Thug": [ { "type": "literal", "value": "Unique Bosses are possessed by Tormented Thug" } ], "Unique Bosses are possessed by Tormented Warlord": [ { "type": "literal", "value": "Unique Bosses are possessed by Tormented Warlord" } ], "Area is Overgrown with Large Caustic Plants": [ { "type": "literal", "value": "Area is Overgrown with Large Caustic Plants" } ], "Area is Overgrown with Parasitic Caustic Plants": [ { "type": "literal", "value": "Area is Overgrown with Parasitic Caustic Plants" } ], "Area is inhabited by Bone Husks": [ { "type": "literal", "value": "Area is inhabited by Bone Husks" } ], "Area is inhabited by Kitava's Heralds": [ { "type": "literal", "value": "Area is inhabited by Kitava's Heralds" } ], "Area is inhabited by Porcupines": [ { "type": "literal", "value": "Area is inhabited by Porcupines" } ], "Inscribed Ultimatums found in your Maps have {0}% increased chance to reward Currency Items": [ { "type": "literal", "value": "Inscribed Ultimatums found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_inscribed_ultimatum_reward_currency_items_chance_+%" }, { "type": "literal", "value": "% increased chance to reward Currency Items" } ], "Inscribed Ultimatums found in your Maps have {0}% reduced chance to reward Currency Items": [ { "type": "literal", "value": "Inscribed Ultimatums found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_inscribed_ultimatum_reward_currency_items_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to reward Currency Items" } ], "Inscribed Ultimatums found in your Maps have {0}% increased chance to reward Divination Cards": [ { "type": "literal", "value": "Inscribed Ultimatums found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_inscribed_ultimatum_reward_divination_cards_chance_+%" }, { "type": "literal", "value": "% increased chance to reward Divination Cards" } ], "Inscribed Ultimatums found in your Maps have {0}% reduced chance to reward Divination Cards": [ { "type": "literal", "value": "Inscribed Ultimatums found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_inscribed_ultimatum_reward_divination_cards_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to reward Divination Cards" } ], "Inscribed Ultimatums found in your Maps have {0}% increased chance to reward Unique Items": [ { "type": "literal", "value": "Inscribed Ultimatums found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_inscribed_ultimatum_reward_unique_items_chance_+%" }, { "type": "literal", "value": "% increased chance to reward Unique Items" } ], "Inscribed Ultimatums found in your Maps have {0}% reduced chance to reward Unique Items": [ { "type": "literal", "value": "Inscribed Ultimatums found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_inscribed_ultimatum_reward_unique_items_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to reward Unique Items" } ], "Invasion Bosses are Duplicated": [ { "type": "literal", "value": "Invasion Bosses are Duplicated" } ], "Invasion Bosses drop an additional Vaal Orb": [ { "type": "literal", "value": "Invasion Bosses drop an additional Vaal Orb" } ], "Invasion Bosses drop {0} additional Vaal Orbs": [ { "type": "literal", "value": "Invasion Bosses drop " }, { "type": "number", "index": 0, "stat": "map_invasion_bosses_drop_x_additional_vaal_orbs" }, { "type": "literal", "value": " additional Vaal Orbs" } ], "Items dropped by Invasion Bosses are fully Linked": [ { "type": "literal", "value": "Items dropped by Invasion Bosses are fully Linked" } ], "Items dropped by Invasion Bosses have an additional Socket": [ { "type": "literal", "value": "Items dropped by Invasion Bosses have an additional Socket" } ], "Items dropped by Invasion Bosses have {0} additional Sockets": [ { "type": "literal", "value": "Items dropped by Invasion Bosses have " }, { "type": "number", "index": 0, "stat": "map_invasion_bosses_dropped_items_have_x_additional_sockets" }, { "type": "literal", "value": " additional Sockets" } ], "Invasion Bosses are guarded by a Magic Pack": [ { "type": "literal", "value": "Invasion Bosses are guarded by a Magic Pack" } ], "Invasion Bosses are guarded by {0} Magic Packs": [ { "type": "literal", "value": "Invasion Bosses are guarded by " }, { "type": "number", "index": 0, "stat": "map_invasion_monsters_guarded_by_x_magic_packs" }, { "type": "literal", "value": " Magic Packs" } ], "Area contains additional packs of Restless Dead": [ { "type": "literal", "value": "Area contains additional packs of Restless Dead" } ], "This Map's Quality also applies to Rarity of Items found": [ { "type": "literal", "value": "This Map's Quality also applies to Rarity of Items found" } ], "Players have {0}% increased Rarity of Items Found per 15 Rampage Kills": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_item_found_rarity_+%_per_15_rampage_stacks" }, { "type": "literal", "value": "% increased Rarity of Items Found per 15 Rampage Kills" } ], "Players have {0}% reduced Rarity of Items Found per 15 Rampage Kills": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_item_found_rarity_+%_per_15_rampage_stacks", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items Found per 15 Rampage Kills" } ], "Monsters with Silver Coins have {0}% increased Quantity of Items Dropped, and are highlighted": [ { "type": "literal", "value": "Monsters with Silver Coins have " }, { "type": "number", "index": 0, "stat": "map_item_quantity_from_monsters_that_drop_silver_coin_+%" }, { "type": "literal", "value": "% increased Quantity of Items Dropped, and are highlighted" } ], "Izaro has {0}% increased Area of Effect": [ { "type": "literal", "value": "Izaro has " }, { "type": "number", "index": 0, "stat": "map_labyrinth_izaro_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Izaro has {0}% reduced Area of Effect": [ { "type": "literal", "value": "Izaro has " }, { "type": "number", "index": 0, "stat": "map_labyrinth_izaro_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Izaro has {0}% increased Attack, Cast, and Movement Speed": [ { "type": "literal", "value": "Izaro has " }, { "type": "number", "index": 0, "stat": "map_labyrinth_izaro_attack_cast_move_speed_+%" }, { "type": "literal", "value": "% increased Attack, Cast, and Movement Speed" } ], "Izaro has {0}% reduced Attack, Cast, and Movement Speed": [ { "type": "literal", "value": "Izaro has " }, { "type": "number", "index": 0, "stat": "map_labyrinth_izaro_attack_cast_move_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack, Cast, and Movement Speed" } ], "Izaro deals {0}% increased Damage": [ { "type": "literal", "value": "Izaro deals " }, { "type": "number", "index": 0, "stat": "map_labyrinth_izaro_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Izaro deals {0}% reduced Damage": [ { "type": "literal", "value": "Izaro deals " }, { "type": "number", "index": 0, "stat": "map_labyrinth_izaro_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Izaro has {0}% increased maximum Life": [ { "type": "literal", "value": "Izaro has " }, { "type": "number", "index": 0, "stat": "map_labyrinth_izaro_life_+%" }, { "type": "literal", "value": "% increased maximum Life" } ], "Izaro has {0}% reduced maximum Life": [ { "type": "literal", "value": "Izaro has " }, { "type": "number", "index": 0, "stat": "map_labyrinth_izaro_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced maximum Life" } ], "Labyrinth Monsters have {0}% increased Attack, Cast, and Movement Speed": [ { "type": "literal", "value": "Labyrinth Monsters have " }, { "type": "number", "index": 0, "stat": "map_labyrinth_monsters_attack_cast_and_movement_speed_+%" }, { "type": "literal", "value": "% increased Attack, Cast, and Movement Speed" } ], "Labyrinth Monsters have {0}% reduced Attack, Cast, and Movement Speed": [ { "type": "literal", "value": "Labyrinth Monsters have " }, { "type": "number", "index": 0, "stat": "map_labyrinth_monsters_attack_cast_and_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack, Cast, and Movement Speed" } ], "Labyrinth Monsters deal {0}% increased Damage": [ { "type": "literal", "value": "Labyrinth Monsters deal " }, { "type": "number", "index": 0, "stat": "map_labyrinth_monsters_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Labyrinth Monsters deal {0}% reduced Damage": [ { "type": "literal", "value": "Labyrinth Monsters deal " }, { "type": "number", "index": 0, "stat": "map_labyrinth_monsters_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Labyrinth Monsters have {0}% increased maximum Life": [ { "type": "literal", "value": "Labyrinth Monsters have " }, { "type": "number", "index": 0, "stat": "map_labyrinth_monsters_life_+%" }, { "type": "literal", "value": "% increased maximum Life" } ], "Labyrinth Monsters have {0}% reduced maximum Life": [ { "type": "literal", "value": "Labyrinth Monsters have " }, { "type": "number", "index": 0, "stat": "map_labyrinth_monsters_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced maximum Life" } ], "Area contains an additional Leaguestone": [ { "type": "literal", "value": "Area contains an additional Leaguestone" } ], "Area contains {0} additional Leaguestones": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_leaguestone_area_contains_x_additional_leaguestones" }, { "type": "literal", "value": " additional Leaguestones" } ], "Monsters from Beyond have {0}% more Quantity and Rarity of Dropped Items": [ { "type": "literal", "value": "Monsters from Beyond have " }, { "type": "number", "index": 0, "stat": "map_leaguestone_beyond_monster_item_quantity_and_rarity_+%_final" }, { "type": "literal", "value": "% more Quantity and Rarity of Dropped Items" } ], "Monsters from Beyond have {0}% less Quantity and Rarity of Dropped Items": [ { "type": "literal", "value": "Monsters from Beyond have " }, { "type": "number", "index": 0, "stat": "map_leaguestone_beyond_monster_item_quantity_and_rarity_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Quantity and Rarity of Dropped Items" } ], "Area is controlled by a Warband Boss": [ { "type": "literal", "value": "Area is controlled by a Warband Boss" } ], "Area is inhabited by Redblade Warbands": [ { "type": "literal", "value": "Area is inhabited by Redblade Warbands" } ], "Area is inhabited by Mutewind Warbands": [ { "type": "literal", "value": "Area is inhabited by Mutewind Warbands" } ], "Area is inhabited by Brinerot Warbands": [ { "type": "literal", "value": "Area is inhabited by Brinerot Warbands" } ], "Area is inhabited by Renegade Warbands": [ { "type": "literal", "value": "Area is inhabited by Renegade Warbands" } ], "{0}% more Quantity of Items Dropped by Imprisoned Monsters": [ { "type": "number", "index": 0, "stat": "map_leaguestone_imprisoned_monsters_item_quantity_+%_final" }, { "type": "literal", "value": "% more Quantity of Items Dropped by Imprisoned Monsters" } ], "{0}% more Rarity of Items Dropped by Imprisoned Monsters": [ { "type": "number", "index": 0, "stat": "map_leaguestone_imprisoned_monsters_item_rarity_+%_final" }, { "type": "literal", "value": "% more Rarity of Items Dropped by Imprisoned Monsters" } ], "Invasion Bosses have {0}% more Quantity and Rarity of dropped Items": [ { "type": "literal", "value": "Invasion Bosses have " }, { "type": "number", "index": 0, "stat": "map_leaguestone_invasion_boss_item_quantity_and_rarity_+%_final" }, { "type": "literal", "value": "% more Quantity and Rarity of dropped Items" } ], "Invasion Bosses have {0}% less Quantity and Rarity of dropped Items": [ { "type": "literal", "value": "Invasion Bosses have " }, { "type": "number", "index": 0, "stat": "map_leaguestone_invasion_boss_item_quantity_and_rarity_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Quantity and Rarity of dropped Items" } ], "Area contains an Essence of Hysteria": [ { "type": "literal", "value": "Area contains an Essence of Hysteria" } ], "Area contains an Essence of Insanity": [ { "type": "literal", "value": "Area contains an Essence of Insanity" } ], "Area contains an Essence of Horror": [ { "type": "literal", "value": "Area contains an Essence of Horror" } ], "Area contains an Essence of Delirium": [ { "type": "literal", "value": "Area contains an Essence of Delirium" } ], "Area contains a Remnant of Corruption": [ { "type": "literal", "value": "Area contains a Remnant of Corruption" } ], "Area contains an Invasion Boss": [ { "type": "literal", "value": "Area contains an Invasion Boss" } ], "Area contains {0} Invasion Bosses": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_leaguestone_override_base_num_invasion_bosses" }, { "type": "literal", "value": " Invasion Bosses" } ], "Area contains up to 1 Monster imprisoned by Essences": [ { "type": "literal", "value": "Area contains up to 1 Monster imprisoned by Essences" } ], "Area contains up to {0} Monsters imprisoned by Essences": [ { "type": "literal", "value": "Area contains up to " }, { "type": "number", "index": 0, "stat": "map_leaguestone_override_base_num_monoliths" }, { "type": "literal", "value": " Monsters imprisoned by Essences" } ], "Area contains a Perandus Chest": [ { "type": "literal", "value": "Area contains a Perandus Chest" } ], "Area contains {0} Perandus Chests": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_leaguestone_override_base_num_perandus_chests" }, { "type": "literal", "value": " Perandus Chests" } ], "Area contains a Silver Coin": [ { "type": "literal", "value": "Area contains a Silver Coin" } ], "Area contains {0} Silver Coins": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_leaguestone_override_base_num_prophecy_coins" }, { "type": "literal", "value": " Silver Coins" } ], "Area contains a Rogue Exile": [ { "type": "literal", "value": "Area contains a Rogue Exile" } ], "Area contains {0} Rogue Exiles": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_leaguestone_override_base_num_rogue_exiles" }, { "type": "literal", "value": " Rogue Exiles" } ], "Area contains up to 1 Shrine": [ { "type": "literal", "value": "Area contains up to 1 Shrine" } ], "Area contains up to {0} Shrines": [ { "type": "literal", "value": "Area contains up to " }, { "type": "number", "index": 0, "stat": "map_leaguestone_override_base_num_shrines" }, { "type": "literal", "value": " Shrines" } ], "Area contains a Strongbox": [ { "type": "literal", "value": "Area contains a Strongbox" } ], "Area contains {0} Strongboxes": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_leaguestone_override_base_num_strongboxes" }, { "type": "literal", "value": " Strongboxes" } ], "Area contains a Monster possessed by an Ancient Talisman": [ { "type": "literal", "value": "Area contains a Monster possessed by an Ancient Talisman" } ], "Area contains {0} Monsters possessed by Ancient Talismans": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_leaguestone_override_base_num_talismans" }, { "type": "literal", "value": " Monsters possessed by Ancient Talismans" } ], "Area contains a Tormented Spirit": [ { "type": "literal", "value": "Area contains a Tormented Spirit" } ], "Area contains {0} Tormented Spirits": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_leaguestone_override_base_num_tormented_spirits" }, { "type": "literal", "value": " Tormented Spirits" } ], "Area contains at least 1 Warband Pack": [ { "type": "literal", "value": "Area contains at least 1 Warband Pack" } ], "Area contains at least {0} Warband Packs": [ { "type": "literal", "value": "Area contains at least " }, { "type": "number", "index": 0, "stat": "map_leaguestone_override_base_num_warband_packs" }, { "type": "literal", "value": " Warband Packs" } ], "Perandus Chests have {0}% more Quantity of Items Dropped": [ { "type": "literal", "value": "Perandus Chests have " }, { "type": "number", "index": 0, "stat": "map_leaguestone_perandus_chests_have_item_quantity_+%_final" }, { "type": "literal", "value": "% more Quantity of Items Dropped" } ], "Perandus Chests have {0}% more Rarity of Items Dropped": [ { "type": "literal", "value": "Perandus Chests have " }, { "type": "number", "index": 0, "stat": "map_leaguestone_perandus_chests_have_item_rarity_+%_final" }, { "type": "literal", "value": "% more Rarity of Items Dropped" } ], "Rogue Exiles have {0}% more Rarity of Items Dropped": [ { "type": "literal", "value": "Rogue Exiles have " }, { "type": "number", "index": 0, "stat": "map_leaguestone_rogue_exiles_dropped_item_rarity_+%_final" }, { "type": "literal", "value": "% more Rarity of Items Dropped" } ], "Monsters guarding Shrines are Magic": [ { "type": "literal", "value": "Monsters guarding Shrines are Magic" } ], "Some Monsters guarding Shrines are Rare": [ { "type": "literal", "value": "Some Monsters guarding Shrines are Rare" } ], "At least one Shine in this Area is an Acceleration Shrine": [ { "type": "literal", "value": "At least one Shine in this Area is an Acceleration Shrine" } ], "At least one Shine in this Area is an Echoing Shrine": [ { "type": "literal", "value": "At least one Shine in this Area is an Echoing Shrine" } ], "At least one Shine in this Area is a Divine Shrine": [ { "type": "literal", "value": "At least one Shine in this Area is a Divine Shrine" } ], "Strongboxes are Magic": [ { "type": "literal", "value": "Strongboxes are Magic" } ], "Strongboxes are Rare": [ { "type": "literal", "value": "Strongboxes are Rare" } ], "Strongboxes in Area have {0}% chance to contain an additional Vaal Orb": [ { "type": "literal", "value": "Strongboxes in Area have " }, { "type": "number", "index": 0, "stat": "map_strongboxes_vaal_orb_drop_chance_%" }, { "type": "literal", "value": "% chance to contain an additional Vaal Orb" } ], "Warbands have {0}% more Quantity of Items Dropped": [ { "type": "literal", "value": "Warbands have " }, { "type": "number", "index": 0, "stat": "map_leaguestone_warbands_packs_have_item_quantity_+%_final" }, { "type": "literal", "value": "% more Quantity of Items Dropped" } ], "Warbands have {0}% more Rarity of Items Dropped": [ { "type": "literal", "value": "Warbands have " }, { "type": "number", "index": 0, "stat": "map_leaguestone_warbands_packs_have_item_rarity_+%_final" }, { "type": "literal", "value": "% more Rarity of Items Dropped" } ], "A Monster in this Area will summon Abaxoth when Slain": [ { "type": "literal", "value": "A Monster in this Area will summon Abaxoth when Slain" } ], "{0} Monsters in this Area will summon Abaxoth when Slain": [ { "type": "number", "index": 0, "stat": "map_leaguestone_x_monsters_spawn_abaxoth" }, { "type": "literal", "value": " Monsters in this Area will summon Abaxoth when Slain" } ], "A Monster in this Area will summon a Unique Monster from Beyond when Slain": [ { "type": "literal", "value": "A Monster in this Area will summon a Unique Monster from Beyond when Slain" } ], "{0} Monsters in this Area will summon a Unique Monster from Beyond when Slain": [ { "type": "number", "index": 0, "stat": "map_leaguestone_x_monsters_spawn_random_beyond_boss" }, { "type": "literal", "value": " Monsters in this Area will summon a Unique Monster from Beyond when Slain" } ], "The first time a Player reaches {0} Rampage Kills in this Area, 6 Basic Currency Items will drop": [ { "type": "literal", "value": "The first time a Player reaches " }, { "type": "number", "index": 0, "stat": "map_leaguestones_currency_items_drop_when_first_reaching_x_rampage_stacks" }, { "type": "literal", "value": " Rampage Kills in this Area, 6 Basic Currency Items will drop" } ], "The first time a Player reaches {0} Rampage Kills in this Area, they will encounter a Powerful Monster": [ { "type": "literal", "value": "The first time a Player reaches " }, { "type": "number", "index": 0, "stat": "map_leaguestones_spawn_powerful_monster_when_reaching_x_rampage_stacks" }, { "type": "literal", "value": " Rampage Kills in this Area, they will encounter a Powerful Monster" } ], "Legion Encounters with a General in Area have both Generals": [ { "type": "literal", "value": "Legion Encounters with a General in Area have both Generals" } ], "Each Legion is accompanied by a General": [ { "type": "literal", "value": "Each Legion is accompanied by a General" } ], "Each Legion contains a War Hoard": [ { "type": "literal", "value": "Each Legion contains a War Hoard" } ], "Legion Monsters have {0}% more Life": [ { "type": "literal", "value": "Legion Monsters have " }, { "type": "number", "index": 0, "stat": "map_legion_monster_life_+%_final_from_sextant" }, { "type": "literal", "value": "% more Life" } ], "Legion Monsters have {0}% less Life": [ { "type": "literal", "value": "Legion Monsters have " }, { "type": "number", "index": 0, "stat": "map_legion_monster_life_+%_final_from_sextant", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Life" } ], "Splinters and Emblems dropped by Legion Monsters are duplicated": [ { "type": "literal", "value": "Splinters and Emblems dropped by Legion Monsters are duplicated" } ], "{0} to Monster Level of Area": [ { "type": "number", "index": 0, "stat": "map_level_+" }, { "type": "literal", "value": " to Monster Level of Area" } ], "Area is infested with Maddening Tentacles": [ { "type": "literal", "value": "Area is infested with Maddening Tentacles" } ], "Randomly dropped Items are Normal instead of Magic": [ { "type": "literal", "value": "Randomly dropped Items are Normal instead of Magic" } ], "Magic Monsters are Maimed": [ { "type": "literal", "value": "Magic Monsters are Maimed" } ], "Magic Monsters take {0}% increased Damage": [ { "type": "literal", "value": "Magic Monsters take " }, { "type": "number", "index": 0, "stat": "map_magic_monsters_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Magic Monsters take {0}% reduced Damage": [ { "type": "literal", "value": "Magic Monsters take " }, { "type": "number", "index": 0, "stat": "map_magic_monsters_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% increased Magic Pack Size": [ { "type": "number", "index": 0, "stat": "map_magic_pack_size_+%" }, { "type": "literal", "value": "% increased Magic Pack Size" } ], "{0}% reduced Magic Pack Size": [ { "type": "number", "index": 0, "stat": "map_magic_pack_size_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Magic Pack Size" } ], "{0}% increased Maps found in your Maps": [ { "type": "number", "index": 0, "stat": "map_map_item_drop_chance_+%" }, { "type": "literal", "value": "% increased Maps found in your Maps" } ], "Players reflect {0}% of Melee Physical Damage taken": [ { "type": "literal", "value": "Players reflect " }, { "type": "number", "index": 0, "stat": "map_melee_physical_damage_taken_%_to_deal_to_attacker" }, { "type": "literal", "value": "% of Melee Physical Damage taken" } ], "All Metamorph Monsters have Rewards": [ { "type": "literal", "value": "All Metamorph Monsters have Rewards" } ], "Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample": [ { "type": "literal", "value": "Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample" } ], "Metamorph Bosses which drop an Itemised Sample drop {0} additional Itemised Samples": [ { "type": "literal", "value": "Metamorph Bosses which drop an Itemised Sample drop " }, { "type": "number", "index": 0, "stat": "map_metamorph_boss_drops_additional_itemised_organs" }, { "type": "literal", "value": " additional Itemised Samples" } ], "Catalysts dropped by Metamorphs are duplicated": [ { "type": "literal", "value": "Catalysts dropped by Metamorphs are duplicated" } ], "Metamorph Boss Organs found in Area always have at least 1 reward": [ { "type": "literal", "value": "Metamorph Boss Organs found in Area always have at least 1 reward" } ], "Metamorph Boss Organs found in Area always have at least {0} rewards": [ { "type": "literal", "value": "Metamorph Boss Organs found in Area always have at least " }, { "type": "number", "index": 0, "stat": "map_metamorph_itemised_boss_min_rewards" }, { "type": "literal", "value": " rewards" } ], "Metamorph Boss Organs found in Area construct more difficult Metamorph Bosses": [ { "type": "literal", "value": "Metamorph Boss Organs found in Area construct more difficult Metamorph Bosses" } ], "Metamorphs have {0}% more Life": [ { "type": "literal", "value": "Metamorphs have " }, { "type": "number", "index": 0, "stat": "map_metamorph_life_+%_final_from_sextant" }, { "type": "literal", "value": "% more Life" } ], "Metamorphs have {0}% less Life": [ { "type": "literal", "value": "Metamorphs have " }, { "type": "number", "index": 0, "stat": "map_metamorph_life_+%_final_from_sextant", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Life" } ], "Areas contain additional Metamorph monsters": [ { "type": "literal", "value": "Areas contain additional Metamorph monsters" } ], "Monsters Imprisoned around Essences in Area are Magic": [ { "type": "literal", "value": "Monsters Imprisoned around Essences in Area are Magic" } ], "Players' Minions have {0}% more Attack Speed": [ { "type": "literal", "value": "Players' Minions have " }, { "type": "number", "index": 0, "stat": "map_minion_attack_speed_+%" }, { "type": "literal", "value": "% more Attack Speed" } ], "Players' Minions have {0}% less Attack Speed": [ { "type": "literal", "value": "Players' Minions have " }, { "type": "number", "index": 0, "stat": "map_minion_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Attack Speed" } ], "Players' Minions have {0}% more Cast Speed": [ { "type": "literal", "value": "Players' Minions have " }, { "type": "number", "index": 0, "stat": "map_minion_cast_speed_+%" }, { "type": "literal", "value": "% more Cast Speed" } ], "Players' Minions have {0}% less Cast Speed": [ { "type": "literal", "value": "Players' Minions have " }, { "type": "number", "index": 0, "stat": "map_minion_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Cast Speed" } ], "Players' Minions have {0}% more Movement Speed": [ { "type": "literal", "value": "Players' Minions have " }, { "type": "number", "index": 0, "stat": "map_minion_movement_speed_+%" }, { "type": "literal", "value": "% more Movement Speed" } ], "Players' Minions have {0}% less Movement Speed": [ { "type": "literal", "value": "Players' Minions have " }, { "type": "number", "index": 0, "stat": "map_minion_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Movement Speed" } ], "Monsters' Action Speed cannot be modified to below Base Value": [ { "type": "literal", "value": "Monsters' Action Speed cannot be modified to below Base Value" } ], "All Monster Damage can Ignite, Freeze and Shock": [ { "type": "literal", "value": "All Monster Damage can Ignite, Freeze and Shock" } ], "{0}% increased effect of Onslaught on Players and Monsters": [ { "type": "number", "index": 0, "stat": "map_monster_and_player_onslaught_effect_+%" }, { "type": "literal", "value": "% increased effect of Onslaught on Players and Monsters" } ], "{0}% reduced effect of Onslaught on Players and Monsters": [ { "type": "number", "index": 0, "stat": "map_monster_and_player_onslaught_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced effect of Onslaught on Players and Monsters" } ], "Monsters have {0}% increased Attack, Cast and Movement Speed": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monster_attack_cast_and_movement_speed_+%" }, { "type": "literal", "value": "% increased Attack, Cast and Movement Speed" } ], "Monsters have {0}% reduced Attack, Cast and Movement Speed": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monster_attack_cast_and_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack, Cast and Movement Speed" } ], "Monsters have {0}% increased chance to spawn a Beyond Portal": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monster_beyond_portal_chance_+%" }, { "type": "literal", "value": "% increased chance to spawn a Beyond Portal" } ], "Monsters have {0}% reduced chance to spawn a Beyond Portal": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monster_beyond_portal_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to spawn a Beyond Portal" } ], "Monsters have a {0}% chance to gain an Endurance Charge when hit": [ { "type": "literal", "value": "Monsters have a " }, { "type": "number", "index": 0, "stat": "map_monster_chance_to_gain_endurance_charge_when_hit_%" }, { "type": "literal", "value": "% chance to gain an Endurance Charge when hit" } ], "Monsters gain an Endurance Charge when hit": [ { "type": "literal", "value": "Monsters gain an Endurance Charge when hit" } ], "{0}% increased Effect of Curses on Monsters": [ { "type": "number", "index": 0, "stat": "map_monster_curse_effect_on_self_+%" }, { "type": "literal", "value": "% increased Effect of Curses on Monsters" } ], "{0}% reduced Effect of Curses on Monsters": [ { "type": "number", "index": 0, "stat": "map_monster_curse_effect_on_self_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Curses on Monsters" } ], "Monsters Possessed by Tormented Spirits take {0}% increased Damage": [ { "type": "literal", "value": "Monsters Possessed by Tormented Spirits take " }, { "type": "number", "index": 0, "stat": "map_monster_damage_taken_+%_while_possessed" }, { "type": "literal", "value": "% increased Damage" } ], "Monsters Possessed by Tormented Spirits take {0}% reduced Damage": [ { "type": "literal", "value": "Monsters Possessed by Tormented Spirits take " }, { "type": "number", "index": 0, "stat": "map_monster_damage_taken_+%_while_possessed", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Debuffs on Monsters expire {0}% faster": [ { "type": "literal", "value": "Debuffs on Monsters expire " }, { "type": "number", "index": 0, "stat": "map_monster_debuff_time_passed_+%" }, { "type": "literal", "value": "% faster" } ], "Debuffs on Monsters expire {0}% slower": [ { "type": "literal", "value": "Debuffs on Monsters expire " }, { "type": "number", "index": 0, "stat": "map_monster_debuff_time_passed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower" } ], "Monsters inflict {0} Grasping Vine on Hit": [ { "type": "literal", "value": "Monsters inflict " }, { "type": "number", "index": 0, "stat": "map_monster_add_x_grasping_vines_on_hit" }, { "type": "literal", "value": " Grasping Vine on Hit" } ], "Monsters inflict {0} Grasping Vines on Hit": [ { "type": "literal", "value": "Monsters inflict " }, { "type": "number", "index": 0, "stat": "map_monster_add_x_grasping_vines_on_hit" }, { "type": "literal", "value": " Grasping Vines on Hit" } ], "Monsters have {0}% more Rarity of items dropped for each Empowered Soul, up to 500%": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monster_item_rarity_+permyriad_final_per_empowered_soul", "stat_value_handlers": [ "divide_by_one_hundred_2dp_if_required" ] }, { "type": "literal", "value": "% more Rarity of items dropped for each Empowered Soul, up to 500%" } ], "Monsters Kill things with 20% or lower Life on Hit": [ { "type": "literal", "value": "Monsters Kill things with 20% or lower Life on Hit" } ], "Monsters inflict Malediction on hit": [ { "type": "literal", "value": "Monsters inflict Malediction on hit" } ], "Monsters' Movement Speed cannot be modified to below Base Value": [ { "type": "literal", "value": "Monsters' Movement Speed cannot be modified to below Base Value" } ], "Monster corpses cannot be Destroyed": [ { "type": "literal", "value": "Monster corpses cannot be Destroyed" } ], "{0}% increased Effect of Non-Damaging Ailments on Monsters": [ { "type": "number", "index": 0, "stat": "map_monster_non_damaging_ailment_effect_+%_on_self" }, { "type": "literal", "value": "% increased Effect of Non-Damaging Ailments on Monsters" } ], "{0}% reduced Effect of Non-Damaging Ailments on Monsters": [ { "type": "number", "index": 0, "stat": "map_monster_non_damaging_ailment_effect_+%_on_self", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Non-Damaging Ailments on Monsters" } ], "Monsters' Projectiles have {0}% chance to be able to Chain when colliding with Terrain": [ { "type": "literal", "value": "Monsters' Projectiles have " }, { "type": "number", "index": 0, "stat": "map_monster_projectile_chain_from_terrain_chance_%" }, { "type": "literal", "value": "% chance to be able to Chain when colliding with Terrain" } ], "Monsters' Projectiles can Chain when colliding with Terrain": [ { "type": "literal", "value": "Monsters' Projectiles can Chain when colliding with Terrain" } ], "Monsters grant {0}% increased Experience": [ { "type": "literal", "value": "Monsters grant " }, { "type": "number", "index": 0, "stat": "map_monster_slain_experience_+%" }, { "type": "literal", "value": "% increased Experience" } ], "Monsters grant {0}% reduced Experience": [ { "type": "literal", "value": "Monsters grant " }, { "type": "number", "index": 0, "stat": "map_monster_slain_experience_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Experience" } ], "Monsters have {0}% increased Accuracy Rating": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_accuracy_rating_+%" }, { "type": "literal", "value": "% increased Accuracy Rating" } ], "Monsters have {0}% reduced Accuracy Rating": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_accuracy_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Accuracy Rating" } ], "Monsters have {0}% reduced Action Speed": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_action_speed_-%" }, { "type": "literal", "value": "% reduced Action Speed" } ], "Monsters have {0}% increased Action Speed": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_action_speed_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Action Speed" } ], "+{0}% Monster Chaos Resistance": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "map_monsters_additional_chaos_resistance" }, { "type": "literal", "value": "% Monster Chaos Resistance" } ], "+{0}% Monster Elemental Resistances": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "map_monsters_additional_elemental_resistance" }, { "type": "literal", "value": "% Monster Elemental Resistances" } ], "Monsters have {0}% to all maximum Elemental Resistances": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_additional_maximum_all_elemental_resistances_%" }, { "type": "literal", "value": "% to all maximum Elemental Resistances" } ], "All Damage from Monsters' Hits inflicts Chill": [ { "type": "literal", "value": "All Damage from Monsters' Hits inflicts Chill" } ], "All Damage from Monsters' Hits can Freeze": [ { "type": "literal", "value": "All Damage from Monsters' Hits can Freeze" } ], "All Damage from Monsters' Hits can Ignite": [ { "type": "literal", "value": "All Damage from Monsters' Hits can Ignite" } ], "All Damage from Monsters' Hits can Poison": [ { "type": "literal", "value": "All Damage from Monsters' Hits can Poison" } ], "All Damage from Monsters' Hits inflicts Shock": [ { "type": "literal", "value": "All Damage from Monsters' Hits inflicts Shock" } ], "Monsters' Hits are always Critical Strikes": [ { "type": "literal", "value": "Monsters' Hits are always Critical Strikes" } ], "Monsters' Hits can't be Evaded": [ { "type": "literal", "value": "Monsters' Hits can't be Evaded" } ], "All Monster Damage from Hits always Ignites": [ { "type": "literal", "value": "All Monster Damage from Hits always Ignites" } ], "Monsters are Revived as Allies on Kill": [ { "type": "literal", "value": "Monsters are Revived as Allies on Kill" } ], "Monsters have a {0}% chance to avoid Poison, Impale, and Bleeding": [ { "type": "literal", "value": "Monsters have a " }, { "type": "number", "index": 0, "stat": "map_monsters_avoid_poison_bleed_impale_%" }, { "type": "literal", "value": "% chance to avoid Poison, Impale, and Bleeding" } ], "Monsters have {0}% increased Bleeding Duration": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_base_bleed_duration_+%" }, { "type": "literal", "value": "% increased Bleeding Duration" } ], "Monsters have {0}% reduced Bleeding Duration": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_base_bleed_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Bleeding Duration" } ], "Monsters have {0}% Chance to Block Attack Damage": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_base_block_%" }, { "type": "literal", "value": "% Chance to Block Attack Damage" } ], "Monsters' Hits have {0}% chance to Freeze": [ { "type": "literal", "value": "Monsters' Hits have " }, { "type": "number", "index": 0, "stat": "map_monsters_base_chance_to_freeze_%" }, { "type": "literal", "value": "% chance to Freeze" } ], "Monsters' Hits always Freeze": [ { "type": "literal", "value": "Monsters' Hits always Freeze" } ], "Monsters' Hits have {0}% chance to Ignite": [ { "type": "literal", "value": "Monsters' Hits have " }, { "type": "number", "index": 0, "stat": "map_monsters_base_chance_to_ignite_%" }, { "type": "literal", "value": "% chance to Ignite" } ], "Monsters' Hits always Ignite": [ { "type": "literal", "value": "Monsters' Hits always Ignite" } ], "Monsters' Hits have {0}% chance to Shock": [ { "type": "literal", "value": "Monsters' Hits have " }, { "type": "number", "index": 0, "stat": "map_monsters_base_chance_to_shock_%" }, { "type": "literal", "value": "% chance to Shock" } ], "Monsters' Hits always Shock": [ { "type": "literal", "value": "Monsters' Hits always Shock" } ], "Monsters have {0}% increased Poison Duration": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_base_poison_duration_+%" }, { "type": "literal", "value": "% increased Poison Duration" } ], "Monsters have {0}% reduced Poison Duration": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_base_poison_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Poison Duration" } ], "Monsters have {0}% Chance to Block Spell Damage": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_base_spell_block_%" }, { "type": "literal", "value": "% Chance to Block Spell Damage" } ], "Monsters have a chance to be Empowered by {0} Wildwood Wisps": [ { "type": "literal", "value": "Monsters have a chance to be Empowered by " }, { "type": "number", "index": 0, "stat": "map_monsters_can_be_empowered_by_x_wildwood_wisps" }, { "type": "literal", "value": " Wildwood Wisps" } ], "Monsters cannot be Taunted": [ { "type": "literal", "value": "Monsters cannot be Taunted" } ], "Monsters have {0}% chance to Blind on Hit": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_chance_to_blind_on_hit_%" }, { "type": "literal", "value": "% chance to Blind on Hit" } ], "Monsters Blind on Hit": [ { "type": "literal", "value": "Monsters Blind on Hit" } ], "Monsters have {0}% chance to inflict Brittle": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_chance_to_inflict_brittle_%" }, { "type": "literal", "value": "% chance to inflict Brittle" } ], "Monsters inflict Brittle": [ { "type": "literal", "value": "Monsters inflict Brittle" } ], "Monsters have {0}% chance to inflict Sapped": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_chance_to_inflict_sapped_%" }, { "type": "literal", "value": "% chance to inflict Sapped" } ], "Monsters inflict Sapped": [ { "type": "literal", "value": "Monsters inflict Sapped" } ], "Monsters have {0}% chance to inflict Scorch": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_chance_to_scorch_%" }, { "type": "literal", "value": "% chance to inflict Scorch" } ], "Monsters inflict Scorch": [ { "type": "literal", "value": "Monsters inflict Scorch" } ], "{0}% more effect of Curses on Monsters": [ { "type": "number", "index": 0, "stat": "map_monsters_curse_effect_on_self_+%_final" }, { "type": "literal", "value": "% more effect of Curses on Monsters" } ], "{0}% less effect of Curses on Monsters": [ { "type": "number", "index": 0, "stat": "map_monsters_curse_effect_on_self_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less effect of Curses on Monsters" } ], "Monsters take {0}% increased Damage": [ { "type": "literal", "value": "Monsters take " }, { "type": "number", "index": 0, "stat": "map_monsters_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Monsters take {0}% reduced Damage": [ { "type": "literal", "value": "Monsters take " }, { "type": "number", "index": 0, "stat": "map_monsters_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Monsters Overwhelm {0}% Physical Damage Reduction": [ { "type": "literal", "value": "Monsters Overwhelm " }, { "type": "number", "index": 0, "stat": "map_monsters_enemy_phys_reduction_%_penalty_vs_hit" }, { "type": "literal", "value": "% Physical Damage Reduction" } ], "{0}% Monster Energy Shield Leech Resistance": [ { "type": "number", "index": 0, "stat": "map_monsters_energy_shield_leech_resistance_%" }, { "type": "literal", "value": "% Monster Energy Shield Leech Resistance" } ], "Cannot Leech Energy Shield from Monsters": [ { "type": "literal", "value": "Cannot Leech Energy Shield from Monsters" } ], "Monsters Enrage on Low Life": [ { "type": "literal", "value": "Monsters Enrage on Low Life" } ], "Monsters have {0}% increased Freeze Duration": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_freeze_duration_+%" }, { "type": "literal", "value": "% increased Freeze Duration" } ], "Monsters have {0}% reduced Freeze Duration": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_freeze_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Freeze Duration" } ], "Monsters' Attack Hits inflict Bleeding": [ { "type": "literal", "value": "Monsters' Attack Hits inflict Bleeding" } ], "Monsters have {0}% increased Ignite Duration": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_ignite_duration_+%" }, { "type": "literal", "value": "% increased Ignite Duration" } ], "Monsters have {0}% reduced Ignite Duration": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_ignite_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ignite Duration" } ], "Monsters have {0}% chance to Maim on Hit with Attacks": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_maim_on_hit_%_chance" }, { "type": "literal", "value": "% chance to Maim on Hit with Attacks" } ], "Monsters Maim on Hit with Attacks": [ { "type": "literal", "value": "Monsters Maim on Hit with Attacks" } ], "Monsters gain {0}% of Maximum Life as Extra Maximum Energy Shield": [ { "type": "literal", "value": "Monsters gain " }, { "type": "number", "index": 0, "stat": "map_monsters_maximum_life_%_to_add_to_maximum_energy_shield" }, { "type": "literal", "value": "% of Maximum Life as Extra Maximum Energy Shield" } ], "Monsters' Action Speed cannot be modified to below Base Value\nMonsters' Movement Speed cannot be modified to below Base Value": [ { "type": "literal", "value": "Monsters' Action Speed cannot be modified to below Base Value\nMonsters' Movement Speed cannot be modified to below Base Value" } ], "Monsters near Shrines are Chilled": [ { "type": "literal", "value": "Monsters near Shrines are Chilled" } ], "Monster Damage Penetrates {0}% Elemental Resistances": [ { "type": "literal", "value": "Monster Damage Penetrates " }, { "type": "number", "index": 0, "stat": "map_monsters_penetrate_elemental_resistances_%" }, { "type": "literal", "value": "% Elemental Resistances" } ], "Monsters have a {0}% chance to Ignite, Freeze and Shock on Hit": [ { "type": "literal", "value": "Monsters have a " }, { "type": "number", "index": 0, "stat": "map_monsters_%_chance_to_inflict_status_ailments" }, { "type": "literal", "value": "% chance to Ignite, Freeze and Shock on Hit" } ], "Monsters Ignite, Freeze and Shock on Hit": [ { "type": "literal", "value": "Monsters Ignite, Freeze and Shock on Hit" } ], "Monsters gain {0}% of their Physical Damage as Extra Chaos Damage": [ { "type": "literal", "value": "Monsters gain " }, { "type": "number", "index": 0, "stat": "map_monsters_%_physical_damage_to_add_as_chaos" }, { "type": "literal", "value": "% of their Physical Damage as Extra Chaos Damage" } ], "Monsters gain {0}% of their Physical Damage as Extra Damage of a random Element": [ { "type": "literal", "value": "Monsters gain " }, { "type": "number", "index": 0, "stat": "map_monsters_physical_damage_%_to_add_as_random_element" }, { "type": "literal", "value": "% of their Physical Damage as Extra Damage of a random Element" } ], "Monster Damage penetrates {0}% of Chaos Resistance": [ { "type": "literal", "value": "Monster Damage penetrates " }, { "type": "number", "index": 0, "stat": "map_monsters_reduce_enemy_chaos_resistance_%" }, { "type": "literal", "value": "% of Chaos Resistance" } ], "Monster Damage penetrates {0}% of Cold Resistance": [ { "type": "literal", "value": "Monster Damage penetrates " }, { "type": "number", "index": 0, "stat": "map_monsters_reduce_enemy_cold_resistance_%" }, { "type": "literal", "value": "% of Cold Resistance" } ], "Monster Damage penetrates {0}% of Fire Resistance": [ { "type": "literal", "value": "Monster Damage penetrates " }, { "type": "number", "index": 0, "stat": "map_monsters_reduce_enemy_fire_resistance_%" }, { "type": "literal", "value": "% of Fire Resistance" } ], "Monster Damage penetrates {0}% of Lightning Resistance": [ { "type": "literal", "value": "Monster Damage penetrates " }, { "type": "number", "index": 0, "stat": "map_monsters_reduce_enemy_lightning_resistance_%" }, { "type": "literal", "value": "% of Lightning Resistance" } ], "Monsters have {0}% chance to remove Charges on Hit": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_remove_charges_on_hit_%" }, { "type": "literal", "value": "% chance to remove Charges on Hit" } ], "Monsters remove Charges on Hit": [ { "type": "literal", "value": "Monsters remove Charges on Hit" } ], "Monsters have {0}% chance to remove a Flask Charge on Hit": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_remove_enemy_flask_charge_on_hit_%_chance" }, { "type": "literal", "value": "% chance to remove a Flask Charge on Hit" } ], "Monsters remove {0}% of Mana on hit": [ { "type": "literal", "value": "Monsters remove " }, { "type": "number", "index": 0, "stat": "map_monsters_remove_%_of_mana_on_hit" }, { "type": "literal", "value": "% of Mana on hit" } ], "Monsters have {0}% increased Effect of Shock": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_shock_effect_+%" }, { "type": "literal", "value": "% increased Effect of Shock" } ], "Monsters have {0}% reduced Effect of Shock": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_shock_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Shock" } ], "Monsters initially carrying a Talisman drop an additional Rare Item": [ { "type": "literal", "value": "Monsters initially carrying a Talisman drop an additional Rare Item" } ], "Monsters initially carrying a Talisman drop {0} additional Rare Items": [ { "type": "literal", "value": "Monsters initially carrying a Talisman drop " }, { "type": "number", "index": 0, "stat": "map_monsters_spawned_with_talisman_drop_additional_rare_items" }, { "type": "literal", "value": " additional Rare Items" } ], "Monsters prevent {0}% of Suppressed Spell Damage": [ { "type": "literal", "value": "Monsters prevent " }, { "type": "number", "index": 0, "stat": "map_monsters_spell_damage_%_suppressed" }, { "type": "literal", "value": "% of Suppressed Spell Damage" } ], "Monsters have {0}% to amount of Suppressed Spell Damage Prevented": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_spell_damage_%_suppressed" }, { "type": "literal", "value": "% to amount of Suppressed Spell Damage Prevented" } ], "Monsters have {0}% chance to Suppress Spell Damage": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_spell_suppression_chance_%" }, { "type": "literal", "value": "% chance to Suppress Spell Damage" } ], "Monsters have {0}% chance to Hinder on Hit with Spells": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_spells_chance_to_hinder_on_hit_%_chance" }, { "type": "literal", "value": "% chance to Hinder on Hit with Spells" } ], "Monsters Hinder on Hit with Spells": [ { "type": "literal", "value": "Monsters Hinder on Hit with Spells" } ], "Monsters have {0}% chance to steal Power, Frenzy and Endurance charges on Hit": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_steal_charges" }, { "type": "literal", "value": "% chance to steal Power, Frenzy and Endurance charges on Hit" } ], "Monsters steal Power, Frenzy and Endurance charges on Hit": [ { "type": "literal", "value": "Monsters steal Power, Frenzy and Endurance charges on Hit" } ], "[DNT] Monsters spawn Volatile Cores on death": [ { "type": "literal", "value": "[DNT] Monsters spawn Volatile Cores on death" } ], "Monsters with Silver Coins drop an additional Silver Coin": [ { "type": "literal", "value": "Monsters with Silver Coins drop an additional Silver Coin" } ], "Monsters with Silver Coins drop {0} additional Silver Coins": [ { "type": "literal", "value": "Monsters with Silver Coins drop " }, { "type": "number", "index": 0, "stat": "map_monsters_that_drop_silver_coin_drop_x_additional_silver_coins" }, { "type": "literal", "value": " additional Silver Coins" } ], "Monsters are Unaffected by Curses": [ { "type": "literal", "value": "Monsters are Unaffected by Curses" } ], "Monsters have {0}% chance to have a Volatile Core": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_supporter_volatile_on_death_chance_%" }, { "type": "literal", "value": "% chance to have a Volatile Core" } ], "Monsters with Silver Coins drop an additional Basic Currency Item": [ { "type": "literal", "value": "Monsters with Silver Coins drop an additional Basic Currency Item" } ], "Monsters with Silver Coins drop {0} additional Basic Currency Items": [ { "type": "literal", "value": "Monsters with Silver Coins drop " }, { "type": "number", "index": 0, "stat": "map_monsters_with_silver_coins_drop_x_additional_currency_items" }, { "type": "literal", "value": " additional Basic Currency Items" } ], "Monsters with Silver Coins drop an additional Rare Item": [ { "type": "literal", "value": "Monsters with Silver Coins drop an additional Rare Item" } ], "Monsters with Silver Coins drop {0} additional Rare Items": [ { "type": "literal", "value": "Monsters with Silver Coins drop " }, { "type": "number", "index": 0, "stat": "map_monsters_with_silver_coins_drop_x_additional_rare_items" }, { "type": "literal", "value": " additional Rare Items" } ], "Monsters have {0}% chance to inflict Withered for 2 seconds on Hit": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "map_monsters_withered_on_hit_for_2_seconds_%_chance" }, { "type": "literal", "value": "% chance to inflict Withered for 2 seconds on Hit" } ], "Monsters Inflict Withered for 2 seconds on Hit": [ { "type": "literal", "value": "Monsters Inflict Withered for 2 seconds on Hit" } ], "Area's inhabitants are lying in ambush": [ { "type": "literal", "value": "Area's inhabitants are lying in ambush" } ], "Players have {0}% increased Movement Speed for each Poison on them": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_movement_velocity_+%_per_poison_stack" }, { "type": "literal", "value": "% increased Movement Speed for each Poison on them" } ], "Players have {0}% reduced Movement Speed for each Poison on them": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_movement_velocity_+%_per_poison_stack", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed for each Poison on them" } ], "Nemesis Monsters drop {0} additional Basic Currency Item": [ { "type": "literal", "value": "Nemesis Monsters drop " }, { "type": "number", "index": 0, "stat": "map_nemesis_dropped_items_+" }, { "type": "literal", "value": " additional Basic Currency Item" } ], "Nemesis Monsters drop {0} additional Basic Currency Items": [ { "type": "literal", "value": "Nemesis Monsters drop " }, { "type": "number", "index": 0, "stat": "map_nemesis_dropped_items_+" }, { "type": "literal", "value": " additional Basic Currency Items" } ], "Area contains a Bearers of the Guardian Bloodline Pack": [ { "type": "literal", "value": "Area contains a Bearers of the Guardian Bloodline Pack" } ], "Area contains {0} Bearers of the Guardian Bloodline Packs": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_next_area_contains_x_additional_bearers_of_the_guardian_packs" }, { "type": "literal", "value": " Bearers of the Guardian Bloodline Packs" } ], "Area contains a Voidspawn of Abaxoth Bloodline Pack": [ { "type": "literal", "value": "Area contains a Voidspawn of Abaxoth Bloodline Pack" } ], "Area contains {0} Voidspawn of Abaxoth Bloodline Packs": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_next_area_contains_x_additional_voidspawn_of_abaxoth_packs" }, { "type": "literal", "value": " Voidspawn of Abaxoth Bloodline Packs" } ], "Players do not gain Experience": [ { "type": "literal", "value": "Players do not gain Experience" } ], "Dropped Items cannot be Magic": [ { "type": "literal", "value": "Dropped Items cannot be Magic" } ], "Dropped Items cannot be Rare": [ { "type": "literal", "value": "Dropped Items cannot be Rare" } ], "Stashes cannot be used": [ { "type": "literal", "value": "Stashes cannot be used" } ], "Randomly dropped Items cannot be Unique": [ { "type": "literal", "value": "Randomly dropped Items cannot be Unique" } ], "Items cannot be sold to or purchased from NPCs": [ { "type": "literal", "value": "Items cannot be sold to or purchased from NPCs" } ], "Items cannot drop as Magic or Rare": [ { "type": "literal", "value": "Items cannot drop as Magic or Rare" } ], "Non-Unique Monsters in this Area Regenerate {0}% of Life per second": [ { "type": "literal", "value": "Non-Unique Monsters in this Area Regenerate " }, { "type": "number", "index": 0, "stat": "map_non_unique_monster_life_regeneration_rate_per_minute_%", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second" } ], "Randomly dropped Items are Magic instead of Normal": [ { "type": "literal", "value": "Randomly dropped Items are Magic instead of Normal" } ], "Natural inhabitants of this area have been removed": [ { "type": "literal", "value": "Natural inhabitants of this area have been removed" } ], "Area has an additional random Scarab effect": [ { "type": "literal", "value": "Area has an additional random Scarab effect" } ], "Area has {0} additional random Scarab effects": [ { "type": "literal", "value": "Area has " }, { "type": "number", "index": 0, "stat": "map_num_additional_random_scarab_effects" }, { "type": "literal", "value": " additional random Scarab effects" } ], "Area contains an additional Gloom Shrine": [ { "type": "literal", "value": "Area contains an additional Gloom Shrine" } ], "Area contains {0} additional Gloom Shrines": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_num_extra_gloom_shrines" }, { "type": "literal", "value": " additional Gloom Shrines" } ], "Area contains an additional Harbinger": [ { "type": "literal", "value": "Area contains an additional Harbinger" } ], "Area contains {0} additional Harbingers": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_num_extra_harbingers" }, { "type": "literal", "value": " additional Harbingers" } ], "Area contains an additional Resonating Shrine": [ { "type": "literal", "value": "Area contains an additional Resonating Shrine" } ], "Area contains {0} additional Resonating Shrines": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_num_extra_resonating_shrines" }, { "type": "literal", "value": " additional Resonating Shrines" } ], "Player Skills which Throw Mines throw up to {0} fewer Mines": [ { "type": "literal", "value": "Player Skills which Throw Mines throw up to " }, { "type": "number", "index": 0, "stat": "map_number_of_additional_mines_to_place" }, { "type": "literal", "value": " fewer Mines" } ], "Player Skills which Throw Mines throw 1 fewer Mine": [ { "type": "literal", "value": "Player Skills which Throw Mines throw 1 fewer Mine" } ], "Player Skills Throw an additional Mine": [ { "type": "literal", "value": "Player Skills Throw an additional Mine" } ], "Player Skills Throw {0} additional Mines": [ { "type": "literal", "value": "Player Skills Throw " }, { "type": "number", "index": 0, "stat": "map_number_of_additional_mines_to_place" }, { "type": "literal", "value": " additional Mines" } ], "Area has {0} additional random Modifier": [ { "type": "literal", "value": "Area has " }, { "type": "number", "index": 0, "stat": "map_number_of_additional_mods" }, { "type": "literal", "value": " additional random Modifier" } ], "Area has {0} additional random Modifiers": [ { "type": "literal", "value": "Area has " }, { "type": "number", "index": 0, "stat": "map_number_of_additional_mods" }, { "type": "literal", "value": " additional random Modifiers" } ], "Map has {0} additional random Prefix": [ { "type": "literal", "value": "Map has " }, { "type": "number", "index": 0, "stat": "map_number_of_additional_prefixes" }, { "type": "literal", "value": " additional random Prefix" } ], "Map has {0} additional random Prefixes": [ { "type": "literal", "value": "Map has " }, { "type": "number", "index": 0, "stat": "map_number_of_additional_prefixes" }, { "type": "literal", "value": " additional random Prefixes" } ], "Area has a Monster that drops a Silver Coin": [ { "type": "literal", "value": "Area has a Monster that drops a Silver Coin" } ], "Area has {0} Monsters that drop a Silver Coin": [ { "type": "literal", "value": "Area has " }, { "type": "number", "index": 0, "stat": "map_number_of_additional_silver_coin_drops" }, { "type": "literal", "value": " Monsters that drop a Silver Coin" } ], "Map has {0} additional random Suffix": [ { "type": "literal", "value": "Map has " }, { "type": "number", "index": 0, "stat": "map_number_of_additional_suffixes" }, { "type": "literal", "value": " additional random Suffix" } ], "Map has {0} additional random Suffixes": [ { "type": "literal", "value": "Map has " }, { "type": "number", "index": 0, "stat": "map_number_of_additional_suffixes" }, { "type": "literal", "value": " additional random Suffixes" } ], "Player Skills which Throw Traps throw up to {0} fewer Traps": [ { "type": "literal", "value": "Player Skills which Throw Traps throw up to " }, { "type": "number", "index": 0, "stat": "map_number_of_additional_traps_to_throw" }, { "type": "literal", "value": " fewer Traps" } ], "Player Skills which Throw Traps throw 1 fewer Trap": [ { "type": "literal", "value": "Player Skills which Throw Traps throw 1 fewer Trap" } ], "Player Skills which Throw Traps throw up to 1 additional Trap": [ { "type": "literal", "value": "Player Skills which Throw Traps throw up to 1 additional Trap" } ], "Player Skills which Throw Traps throw up to {0} additional Traps": [ { "type": "literal", "value": "Player Skills which Throw Traps throw up to " }, { "type": "number", "index": 0, "stat": "map_number_of_additional_traps_to_throw" }, { "type": "literal", "value": " additional Traps" } ], "Players have {0} to maximum number of Summoned Totems": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_number_of_additional_totems_allowed" }, { "type": "literal", "value": " to maximum number of Summoned Totems" } ], "Drop a Forbidden Tome on Map Completion": [ { "type": "literal", "value": "Drop a Forbidden Tome on Map Completion" } ], "Drop {0} Forbidden Tomes on Map Completion": [ { "type": "literal", "value": "Drop " }, { "type": "number", "index": 0, "stat": "map_on_complete_drop_x_additional_forbidden_tomes" }, { "type": "literal", "value": " Forbidden Tomes on Map Completion" } ], "An additional Map drops on Completing Area": [ { "type": "literal", "value": "An additional Map drops on Completing Area" } ], "{0} additional Maps drop on Completing Area": [ { "type": "number", "index": 0, "stat": "map_on_complete_drop_x_additional_maps" }, { "type": "literal", "value": " additional Maps drop on Completing Area" } ], "Drop an Atlas Memory on Map Completion": [ { "type": "literal", "value": "Drop an Atlas Memory on Map Completion" } ], "Drop {0} Atlas Memories on Map Completion": [ { "type": "literal", "value": "Drop " }, { "type": "number", "index": 0, "stat": "map_on_complete_drop_x_additional_memory_lines" }, { "type": "literal", "value": " Atlas Memories on Map Completion" } ], "Map owner gains {0}% more Sulphite": [ { "type": "literal", "value": "Map owner gains " }, { "type": "number", "index": 0, "stat": "map_owner_sulphite_gained_+%" }, { "type": "literal", "value": "% more Sulphite" } ], "Area is inhabited by Abominations": [ { "type": "literal", "value": "Area is inhabited by Abominations" } ], "Area is inhabited by Blackguards": [ { "type": "literal", "value": "Area is inhabited by Blackguards" } ], "Area is inhabited by Ghosts": [ { "type": "literal", "value": "Area is inhabited by Ghosts" } ], "Area is inhabited by Cultists of Kitava": [ { "type": "literal", "value": "Area is inhabited by Cultists of Kitava" } ], "Area is inhabited by Spiders": [ { "type": "literal", "value": "Area is inhabited by Spiders" } ], "Area is inhabited by the Vaal": [ { "type": "literal", "value": "Area is inhabited by the Vaal" } ], "Area contains many Detonation Totems": [ { "type": "literal", "value": "Area contains many Detonation Totems" } ], "Area contains Unstable Tentacle Fiends": [ { "type": "literal", "value": "Area contains Unstable Tentacle Fiends" } ], "Perandus Chests are guarded by additional Rare monsters": [ { "type": "literal", "value": "Perandus Chests are guarded by additional Rare monsters" } ], "Perandus Monsters have a {0}% chance to drop Perandus Coins": [ { "type": "literal", "value": "Perandus Monsters have a " }, { "type": "number", "index": 0, "stat": "map_perandus_monsters_drop_perandus_coin_stack_%" }, { "type": "literal", "value": "% chance to drop Perandus Coins" } ], "Atlas Passives have {0}% reduced Effect on Area": [ { "type": "literal", "value": "Atlas Passives have " }, { "type": "number", "index": 0, "stat": "map_percent_increased_effect_of_atlas_passives", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect on Area" } ], "Atlas Passives have {0}% increased Effect on Area": [ { "type": "literal", "value": "Atlas Passives have " }, { "type": "number", "index": 0, "stat": "map_percent_increased_effect_of_atlas_passives" }, { "type": "literal", "value": "% increased Effect on Area" } ], "Area contains Petrification Statues": [ { "type": "literal", "value": "Area contains Petrification Statues" } ], "Players have {0}% more Accuracy Rating": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_player_accuracy_rating_+%_final" }, { "type": "literal", "value": "% more Accuracy Rating" } ], "Players have {0}% less Accuracy Rating": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_player_accuracy_rating_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Accuracy Rating" } ], "Players have {0}% increased Action Speed for each time they've used a Skill Recently": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_player_action_speed_+%_per_recent_skill_use" }, { "type": "literal", "value": "% increased Action Speed for each time they've used a Skill Recently" } ], "Players have {0}% reduced Action Speed for each time they've used a Skill Recently": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_player_action_speed_+%_per_recent_skill_use", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Action Speed for each time they've used a Skill Recently" } ], "Players have {0}% increased Attack, Cast and Movement Speed while they have Onslaught": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_player_attack_cast_and_movement_speed_+%_during_onslaught" }, { "type": "literal", "value": "% increased Attack, Cast and Movement Speed while they have Onslaught" } ], "Players have {0}% reduced Attack, Cast and Movement Speed while they have Onslaught": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_player_attack_cast_and_movement_speed_+%_during_onslaught", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack, Cast and Movement Speed while they have Onslaught" } ], "Buffs on Players expire {0}% faster": [ { "type": "literal", "value": "Buffs on Players expire " }, { "type": "number", "index": 0, "stat": "map_player_buff_time_passed_+%_only_buff_category" }, { "type": "literal", "value": "% faster" } ], "Buffs on Players expire {0}% slower": [ { "type": "literal", "value": "Buffs on Players expire " }, { "type": "number", "index": 0, "stat": "map_player_buff_time_passed_+%_only_buff_category" }, { "type": "literal", "value": "% slower" } ], "[DNT] Players can be touched by Tormented Spirits": [ { "type": "literal", "value": "[DNT] Players can be touched by Tormented Spirits" } ], "Players cannot Block": [ { "type": "literal", "value": "Players cannot Block" } ], "Players cannot Block Attack Damage": [ { "type": "literal", "value": "Players cannot Block Attack Damage" } ], "Players cannot Block Spell Damage": [ { "type": "literal", "value": "Players cannot Block Spell Damage" } ], "Players cannot Recharge Energy Shield": [ { "type": "literal", "value": "Players cannot Recharge Energy Shield" } ], "Players cannot Suppress Spell Damage": [ { "type": "literal", "value": "Players cannot Suppress Spell Damage" } ], "Players gain an additional Vaal Soul on Kill": [ { "type": "literal", "value": "Players gain an additional Vaal Soul on Kill" } ], "Players have {0}% chance to gain an additional Vaal Soul on Kill": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_player_chance_to_gain_vaal_soul_on_kill_%" }, { "type": "literal", "value": "% chance to gain an additional Vaal Soul on Kill" } ], "Players gain {0}% increased Flask Charges": [ { "type": "literal", "value": "Players gain " }, { "type": "number", "index": 0, "stat": "map_player_charges_gained_+%" }, { "type": "literal", "value": "% increased Flask Charges" } ], "Players gain {0}% reduced Flask Charges": [ { "type": "literal", "value": "Players gain " }, { "type": "number", "index": 0, "stat": "map_player_charges_gained_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flask Charges" } ], "Players have {0}% more Cooldown Recovery Rate": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_player_cooldown_speed_+%_final" }, { "type": "literal", "value": "% more Cooldown Recovery Rate" } ], "Players have {0}% less Cooldown Recovery Rate": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_player_cooldown_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Cooldown Recovery Rate" } ], "Players have {0}% chance to be targeted by a Meteor when they use a Flask": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_player_create_enemy_meteor_daemon_on_flask_use_%_chance" }, { "type": "literal", "value": "% chance to be targeted by a Meteor when they use a Flask" } ], "Players are targeted by a Meteor when they use a Flask": [ { "type": "literal", "value": "Players are targeted by a Meteor when they use a Flask" } ], "{0}% increased Effect of Curses on Players": [ { "type": "number", "index": 0, "stat": "map_player_curse_effect_on_self_+%" }, { "type": "literal", "value": "% increased Effect of Curses on Players" } ], "{0}% reduced Effect of Curses on Players": [ { "type": "number", "index": 0, "stat": "map_player_curse_effect_on_self_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Curses on Players" } ], "Players deal {0}% increased Damage with Hits to Breach Monsters": [ { "type": "literal", "value": "Players deal " }, { "type": "number", "index": 0, "stat": "map_player_damage_+%_vs_breach_monsters" }, { "type": "literal", "value": "% increased Damage with Hits to Breach Monsters" } ], "Players take {0}% increased Damage from Breach Monsters": [ { "type": "literal", "value": "Players take " }, { "type": "number", "index": 0, "stat": "map_player_damage_taken_+%_vs_breach_monsters" }, { "type": "literal", "value": "% increased Damage from Breach Monsters" } ], "Players take {0}% reduced Damage from Breach Monsters": [ { "type": "literal", "value": "Players take " }, { "type": "number", "index": 0, "stat": "map_player_damage_taken_+%_vs_breach_monsters", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage from Breach Monsters" } ], "Players with at least 50 Rampage Kills take {0}% increased Damage": [ { "type": "literal", "value": "Players with at least 50 Rampage Kills take " }, { "type": "number", "index": 0, "stat": "map_player_damage_taken_+%_while_rampaging" }, { "type": "literal", "value": "% increased Damage" } ], "Players with at least 50 Rampage Kills take {0}% reduced Damage": [ { "type": "literal", "value": "Players with at least 50 Rampage Kills take " }, { "type": "number", "index": 0, "stat": "map_player_damage_taken_+%_while_rampaging", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Players deal {0}% increased Damage while Dead": [ { "type": "literal", "value": "Players deal " }, { "type": "number", "index": 0, "stat": "map_player_damage_while_dead_+%" }, { "type": "literal", "value": "% increased Damage while Dead" } ], "Players deal {0}% reduced Damage while Dead": [ { "type": "literal", "value": "Players deal " }, { "type": "number", "index": 0, "stat": "map_player_damage_while_dead_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while Dead" } ], "Players are Marked for Death for {0} seconds\nafter killing a Rare or Unique monster": [ { "type": "literal", "value": "Players are Marked for Death for " }, { "type": "number", "index": 0, "stat": "map_player_death_mark_on_rare_unique_kill_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds\nafter killing a Rare or Unique monster" } ], "Players are Marked for Death for {0} second\nafter killing a Rare or Unique monster": [ { "type": "literal", "value": "Players are Marked for Death for " }, { "type": "number", "index": 0, "stat": "map_player_death_mark_on_rare_unique_kill_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second\nafter killing a Rare or Unique monster" } ], "Players' Vaal Skills do not apply Soul Gain Prevention": [ { "type": "literal", "value": "Players' Vaal Skills do not apply Soul Gain Prevention" } ], "Player's Life and Mana Recovery from Flasks are instant": [ { "type": "literal", "value": "Player's Life and Mana Recovery from Flasks are instant" } ], "Players have {0}% more Defences": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_player_global_defences_+%" }, { "type": "literal", "value": "% more Defences" } ], "Players have {0}% less Defences": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_player_global_defences_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Defences" } ], "Players are Cursed with a random Hex every 10 seconds": [ { "type": "literal", "value": "Players are Cursed with a random Hex every 10 seconds" } ], "Players have {0}% more Recovery Rate of Life and Energy Shield": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_player_life_and_es_recovery_speed_+%_final" }, { "type": "literal", "value": "% more Recovery Rate of Life and Energy Shield" } ], "Players have {0}% less Recovery Rate of Life and Energy Shield": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_player_life_and_es_recovery_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Recovery Rate of Life and Energy Shield" } ], "Players Regenerate {0}% of Life per second per 25 Rampage Kills": [ { "type": "literal", "value": "Players Regenerate " }, { "type": "number", "index": 0, "stat": "map_player_life_regeneration_rate_per_minute_%_per_25_rampage_stacks", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second per 25 Rampage Kills" } ], "Players have {0}% increased Movement Speed": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_player_movement_velocity_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Players have {0}% reduced Movement Speed": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_player_movement_velocity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "Players have {0}% increased effect of Non-Curse Auras from Skills": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_player_non_curse_aura_effect_+%" }, { "type": "literal", "value": "% increased effect of Non-Curse Auras from Skills" } ], "Players have {0}% reduced effect of Non-Curse Auras from Skills": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_player_non_curse_aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced effect of Non-Curse Auras from Skills" } ], "Players have a {0}% chance to gain Onslaught on Kill For 4 seconds": [ { "type": "literal", "value": "Players have a " }, { "type": "number", "index": 0, "stat": "map_player_onslaught_on_kill_%" }, { "type": "literal", "value": "% chance to gain Onslaught on Kill For 4 seconds" } ], "Players gain Onslaught on Kill for 4 seconds": [ { "type": "literal", "value": "Players gain Onslaught on Kill for 4 seconds" } ], "{0}% increased Effect of Shrine Buffs on Players": [ { "type": "number", "index": 0, "stat": "map_player_shrine_buff_effect_on_self_+%" }, { "type": "literal", "value": "% increased Effect of Shrine Buffs on Players" } ], "{0}% reduced Effect of Shrine Buffs on Players": [ { "type": "number", "index": 0, "stat": "map_player_shrine_buff_effect_on_self_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Shrine Buffs on Players" } ], "{0}% increased Duration of Shrine Effects on Players": [ { "type": "number", "index": 0, "stat": "map_player_shrine_effect_duration_+%" }, { "type": "literal", "value": "% increased Duration of Shrine Effects on Players" } ], "Players' Travel Skills are Disabled": [ { "type": "literal", "value": "Players' Travel Skills are Disabled" } ], "Players and Monsters take {0}% increased Chaos Damage": [ { "type": "literal", "value": "Players and Monsters take " }, { "type": "number", "index": 0, "stat": "map_players_and_monsters_chaos_damage_taken_+%" }, { "type": "literal", "value": "% increased Chaos Damage" } ], "Players and Monsters take {0}% reduced Chaos Damage": [ { "type": "literal", "value": "Players and Monsters take " }, { "type": "number", "index": 0, "stat": "map_players_and_monsters_chaos_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chaos Damage" } ], "Players and Monsters take {0}% increased Cold Damage": [ { "type": "literal", "value": "Players and Monsters take " }, { "type": "number", "index": 0, "stat": "map_players_and_monsters_cold_damage_taken_+%" }, { "type": "literal", "value": "% increased Cold Damage" } ], "Players and Monsters take {0}% reduced Cold Damage": [ { "type": "literal", "value": "Players and Monsters take " }, { "type": "number", "index": 0, "stat": "map_players_and_monsters_cold_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage" } ], "Players and Monsters have {0}% increased Critical Strike Chance": [ { "type": "literal", "value": "Players and Monsters have " }, { "type": "number", "index": 0, "stat": "map_players_and_monsters_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance" } ], "Players and Monsters have {0}% reduced Critical Strike Chance": [ { "type": "literal", "value": "Players and Monsters have " }, { "type": "number", "index": 0, "stat": "map_players_and_monsters_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance" } ], "Players' and Monsters' Hexes are Reflected": [ { "type": "literal", "value": "Players' and Monsters' Hexes are Reflected" } ], "Players and Monsters deal {0}% increased Damage per Curse on them": [ { "type": "literal", "value": "Players and Monsters deal " }, { "type": "number", "index": 0, "stat": "map_players_and_monsters_damage_+%_per_curse" }, { "type": "literal", "value": "% increased Damage per Curse on them" } ], "Players and Monsters deal {0}% reduced Damage per Curse on them": [ { "type": "literal", "value": "Players and Monsters deal " }, { "type": "number", "index": 0, "stat": "map_players_and_monsters_damage_+%_per_curse", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per Curse on them" } ], "Players and Monsters take {0}% increased Damage while stationary": [ { "type": "literal", "value": "Players and Monsters take " }, { "type": "number", "index": 0, "stat": "map_players_and_monsters_damage_taken_+%_while_stationary" }, { "type": "literal", "value": "% increased Damage while stationary" } ], "Players and Monsters take {0}% increased Fire Damage": [ { "type": "literal", "value": "Players and Monsters take " }, { "type": "number", "index": 0, "stat": "map_players_and_monsters_fire_damage_taken_+%" }, { "type": "literal", "value": "% increased Fire Damage" } ], "Players and Monsters take {0}% reduced Fire Damage": [ { "type": "literal", "value": "Players and Monsters take " }, { "type": "number", "index": 0, "stat": "map_players_and_monsters_fire_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage" } ], "Players and Monsters have Onslaught if they have been Hit Recently": [ { "type": "literal", "value": "Players and Monsters have Onslaught if they have been Hit Recently" } ], "Players and Monsters have Resolute Technique": [ { "type": "literal", "value": "Players and Monsters have Resolute Technique" } ], "Players and Monsters take {0}% increased Lightning Damage": [ { "type": "literal", "value": "Players and Monsters take " }, { "type": "number", "index": 0, "stat": "map_players_and_monsters_lightning_damage_taken_+%" }, { "type": "literal", "value": "% increased Lightning Damage" } ], "Players and Monsters take {0}% reduced Lightning Damage": [ { "type": "literal", "value": "Players and Monsters take " }, { "type": "number", "index": 0, "stat": "map_players_and_monsters_lightning_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lightning Damage" } ], "{0}% increased Player and Monster Movement Speed": [ { "type": "number", "index": 0, "stat": "map_players_and_monsters_movement_speed_+%" }, { "type": "literal", "value": "% increased Player and Monster Movement Speed" } ], "Players and Monsters take {0}% increased Physical Damage": [ { "type": "literal", "value": "Players and Monsters take " }, { "type": "number", "index": 0, "stat": "map_players_and_monsters_physical_damage_taken_+%" }, { "type": "literal", "value": "% increased Physical Damage" } ], "Players and Monsters take {0}% reduced Physical Damage": [ { "type": "literal", "value": "Players and Monsters take " }, { "type": "number", "index": 0, "stat": "map_players_and_monsters_physical_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage" } ], "Players in Area are driven mad": [ { "type": "literal", "value": "Players in Area are driven mad" } ], "Players are Poisoned while moving": [ { "type": "literal", "value": "Players are Poisoned while moving" } ], "Players have {0}% more Armour": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_players_armour_+%_final" }, { "type": "literal", "value": "% more Armour" } ], "Players have {0}% less Armour": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_players_armour_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Armour" } ], "Players have {0}% increased Chance to Block": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_players_block_chance_+%" }, { "type": "literal", "value": "% increased Chance to Block" } ], "Players have {0}% reduced Chance to Block": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_players_block_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chance to Block" } ], "Players cannot gain Endurance Charges": [ { "type": "literal", "value": "Players cannot gain Endurance Charges" } ], "Players cannot gain Flask Charges": [ { "type": "literal", "value": "Players cannot gain Flask Charges" } ], "Players cannot gain Frenzy Charges": [ { "type": "literal", "value": "Players cannot gain Frenzy Charges" } ], "Players cannot gain Power Charges": [ { "type": "literal", "value": "Players cannot gain Power Charges" } ], "Players and their Minions cannot take Reflected Damage": [ { "type": "literal", "value": "Players and their Minions cannot take Reflected Damage" } ], "Players have {0}% increased Cost of Skills for each Skill they've used Recently": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_players_cost_+%_per_skill_used_recently" }, { "type": "literal", "value": "% increased Cost of Skills for each Skill they've used Recently" } ], "Players have {0}% reduced Cost of Skills for each Skill they've used Recently": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_players_cost_+%_per_skill_used_recently" }, { "type": "literal", "value": "% reduced Cost of Skills for each Skill they've used Recently" } ], "Players deal {0}% more Damage per Equipped Item": [ { "type": "literal", "value": "Players deal " }, { "type": "number", "index": 0, "stat": "map_players_damage_+%_final_per_equipped_item" }, { "type": "literal", "value": "% more Damage per Equipped Item" } ], "Players deal {0}% less Damage per Equipped Item": [ { "type": "literal", "value": "Players deal " }, { "type": "number", "index": 0, "stat": "map_players_damage_+%_final_per_equipped_item", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage per Equipped Item" } ], "Players gain a Random Mod from Slain Rare Monsters for {0} seconds": [ { "type": "literal", "value": "Players gain a Random Mod from Slain Rare Monsters for " }, { "type": "number", "index": 0, "stat": "map_players_gain_1_random_rare_monster_mod_on_kill_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Players have a {0}% chance when they Kill a Rare Monster to gain 1 of its Modifiers for 20 seconds": [ { "type": "literal", "value": "Players have a " }, { "type": "number", "index": 0, "stat": "map_players_gain_1_rare_monster_mods_on_kill_for_20_seconds_%" }, { "type": "literal", "value": "% chance when they Kill a Rare Monster to gain 1 of its Modifiers for 20 seconds" } ], "When Players Kill a Rare Monster they will gain 1 of its Modifiers for 20 seconds": [ { "type": "literal", "value": "When Players Kill a Rare Monster they will gain 1 of its Modifiers for 20 seconds" } ], "Players gain Instability on Kill\nUnstable Players eventually detonate": [ { "type": "literal", "value": "Players gain Instability on Kill\nUnstable Players eventually detonate" } ], "Strongboxes grant Onslaught for {0} seconds when opened": [ { "type": "literal", "value": "Strongboxes grant Onslaught for " }, { "type": "number", "index": 0, "stat": "map_players_gain_onslaught_after_opening_a_strongbox_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds when opened" } ], "Players have Onslaught while using Flasks": [ { "type": "literal", "value": "Players have Onslaught while using Flasks" } ], "Players have {0}% chance to gain Rare Monster Modifiers for 20 seconds on Kill": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_players_gain_rare_monster_mods_on_kill_%_chance" }, { "type": "literal", "value": "% chance to gain Rare Monster Modifiers for 20 seconds on Kill" } ], "Players gain Rare Monster Modifiers for 20 seconds on Kill": [ { "type": "literal", "value": "Players gain Rare Monster Modifiers for 20 seconds on Kill" } ], "Players have Point Blank": [ { "type": "literal", "value": "Players have Point Blank" } ], "Players' Minions deal {0}% more Damage per Item Equipped by their Master": [ { "type": "literal", "value": "Players' Minions deal " }, { "type": "number", "index": 0, "stat": "map_players_minion_damage_+%_final_per_equipped_item" }, { "type": "literal", "value": "% more Damage per Item Equipped by their Master" } ], "Players' Minions deal {0}% less Damage per Item Equipped by their Master": [ { "type": "literal", "value": "Players' Minions deal " }, { "type": "number", "index": 0, "stat": "map_players_minion_damage_+%_final_per_equipped_item", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage per Item Equipped by their Master" } ], "Players have {0}% increased Cooldown Recovery Rate for Movement Skills": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_players_movement_skills_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate for Movement Skills" } ], "Players cannot Regenerate Life, Mana or Energy Shield": [ { "type": "literal", "value": "Players cannot Regenerate Life, Mana or Energy Shield" } ], "Players have {0}% to All Resistances": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_players_resist_all_%" }, { "type": "literal", "value": "% to All Resistances" } ], "Players who Die in area are sent to the Void": [ { "type": "literal", "value": "Players who Die in area are sent to the Void" } ], "Players have {0}% more Area of Effect": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_players_skill_area_of_effect_+%_final" }, { "type": "literal", "value": "% more Area of Effect" } ], "Players have {0}% less Area of Effect": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_players_skill_area_of_effect_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect" } ], "Players Prevent {0}% of Suppressed Spell Damage": [ { "type": "literal", "value": "Players Prevent " }, { "type": "number", "index": 0, "stat": "map_players_spell_damage_%_suppressed" }, { "type": "literal", "value": "% of Suppressed Spell Damage" } ], "Players have {0}% to amount of Suppressed Spell Damage Prevented": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "map_players_spell_damage_%_suppressed" }, { "type": "literal", "value": "% to amount of Suppressed Spell Damage Prevented" } ], "Portals to Area close over time": [ { "type": "literal", "value": "Portals to Area close over time" } ], "Only opens {0} Portal to Area": [ { "type": "literal", "value": "Only opens " }, { "type": "number", "index": 0, "stat": "map_portal_limit" }, { "type": "literal", "value": " Portal to Area" } ], "Only opens {0} Portals to Area": [ { "type": "literal", "value": "Only opens " }, { "type": "number", "index": 0, "stat": "map_portal_limit" }, { "type": "literal", "value": " Portals to Area" } ], "Map Portals do not expire": [ { "type": "literal", "value": "Map Portals do not expire" } ], "Portals to Area only close when Players die": [ { "type": "literal", "value": "Portals to Area only close when Players die" } ], "The First 3 Possessed Monsters have a {0}% chance to drop an additional Gilded Scarab": [ { "type": "literal", "value": "The First 3 Possessed Monsters have a " }, { "type": "number", "index": 0, "stat": "map_possessed_monsters_drop_gilded_scarab_chance_%" }, { "type": "literal", "value": "% chance to drop an additional Gilded Scarab" } ], "The First 3 Possessed Monsters drop an additional Gilded Scarab": [ { "type": "literal", "value": "The First 3 Possessed Monsters drop an additional Gilded Scarab" } ], "The First 3 Possessed Monsters have a {0}% chance to drop an additional Map": [ { "type": "literal", "value": "The First 3 Possessed Monsters have a " }, { "type": "number", "index": 0, "stat": "map_possessed_monsters_drop_map_chance_%" }, { "type": "literal", "value": "% chance to drop an additional Map" } ], "The First 3 Possessed Monsters drop an additional Map": [ { "type": "literal", "value": "The First 3 Possessed Monsters drop an additional Map" } ], "The First 3 Possessed Monsters have a {0}% chance to drop an additional Polished Scarab": [ { "type": "literal", "value": "The First 3 Possessed Monsters have a " }, { "type": "number", "index": 0, "stat": "map_possessed_monsters_drop_polished_scarab_chance_%" }, { "type": "literal", "value": "% chance to drop an additional Polished Scarab" } ], "The First 3 Possessed Monsters drop an additional Polished Scarab": [ { "type": "literal", "value": "The First 3 Possessed Monsters drop an additional Polished Scarab" } ], "The First 3 Possessed Monsters have a {0}% chance to drop an additional Rusted Scarab": [ { "type": "literal", "value": "The First 3 Possessed Monsters have a " }, { "type": "number", "index": 0, "stat": "map_possessed_monsters_drop_rusted_scarab_chance_%" }, { "type": "literal", "value": "% chance to drop an additional Rusted Scarab" } ], "The First 3 Possessed Monsters drop an additional Rusted Scarab": [ { "type": "literal", "value": "The First 3 Possessed Monsters drop an additional Rusted Scarab" } ], "The First 3 Possessed Monsters have a {0}% chance to drop an additional Unique Item": [ { "type": "literal", "value": "The First 3 Possessed Monsters have a " }, { "type": "number", "index": 0, "stat": "map_possessed_monsters_drop_unique_chance_%" }, { "type": "literal", "value": "% chance to drop an additional Unique Item" } ], "The First 3 Possessed Monsters drop an additional Unique Item": [ { "type": "literal", "value": "The First 3 Possessed Monsters drop an additional Unique Item" } ], "The First 3 Possessed Monsters have a {0}% chance to drop an additional Winged Scarab": [ { "type": "literal", "value": "The First 3 Possessed Monsters have a " }, { "type": "number", "index": 0, "stat": "map_possessed_monsters_drop_winged_scarab_chance_%" }, { "type": "literal", "value": "% chance to drop an additional Winged Scarab" } ], "The First 3 Possessed Monsters drop an additional Winged Scarab": [ { "type": "literal", "value": "The First 3 Possessed Monsters drop an additional Winged Scarab" } ], "Prefix Modifiers have no effect": [ { "type": "literal", "value": "Prefix Modifiers have no effect" } ], "Quality applies to Pack Size instead of Item Quantity": [ { "type": "literal", "value": "Quality applies to Pack Size instead of Item Quantity" } ], "{0}% increased Rampage Streak Duration": [ { "type": "number", "index": 0, "stat": "map_rampage_time_+%" }, { "type": "literal", "value": "% increased Rampage Streak Duration" } ], "{0}% reduced Rampage Streak Duration": [ { "type": "number", "index": 0, "stat": "map_rampage_time_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rampage Streak Duration" } ], "Area becomes increasingly lethal": [ { "type": "literal", "value": "Area becomes increasingly lethal" } ], "If this Area contains any Unique Monsters, one is Possessed": [ { "type": "literal", "value": "If this Area contains any Unique Monsters, one is Possessed" } ], "Map has an additional random Modifier from Kirac's Crafting Bench": [ { "type": "literal", "value": "Map has an additional random Modifier from Kirac's Crafting Bench" } ], "Rare Monsters from Breaches have a {0}% chance to Drop a Breach Ring": [ { "type": "literal", "value": "Rare Monsters from Breaches have a " }, { "type": "number", "index": 0, "stat": "map_rare_breach_monster_additional_breach_ring_drop_chance_%" }, { "type": "literal", "value": "% chance to Drop a Breach Ring" } ], "Rare Breach Monsters drop an additional Splinter": [ { "type": "literal", "value": "Rare Breach Monsters drop an additional Splinter" } ], "Rare Breach Monsters drop {0} additional Splinters": [ { "type": "literal", "value": "Rare Breach Monsters drop " }, { "type": "number", "index": 0, "stat": "map_rare_breach_monsters_drop_additional_shards" }, { "type": "literal", "value": " additional Splinters" } ], "Rare Monsters have Essence effects": [ { "type": "literal", "value": "Rare Monsters have Essence effects" } ], "Items dropped by Rare Monsters have {0}% chance to be Corrupted": [ { "type": "literal", "value": "Items dropped by Rare Monsters have " }, { "type": "number", "index": 0, "stat": "map_rare_monster_items_drop_corrupted_%" }, { "type": "literal", "value": "% chance to be Corrupted" } ], "Items dropped by Rare Monsters are Corrupted": [ { "type": "literal", "value": "Items dropped by Rare Monsters are Corrupted" } ], "Rare Monsters each have {0} additional Modifier": [ { "type": "literal", "value": "Rare Monsters each have " }, { "type": "number", "index": 0, "stat": "map_rare_monster_num_additional_modifiers" }, { "type": "literal", "value": " additional Modifier" } ], "Rare Monsters each have {0} additional Modifiers": [ { "type": "literal", "value": "Rare Monsters each have " }, { "type": "number", "index": 0, "stat": "map_rare_monster_num_additional_modifiers" }, { "type": "literal", "value": " additional Modifiers" } ], "Rare Monsters have {0}% chance to have a Volatile Core": [ { "type": "literal", "value": "Rare Monsters have " }, { "type": "number", "index": 0, "stat": "map_rare_monster_volatile_on_death_%" }, { "type": "literal", "value": "% chance to have a Volatile Core" } ], "Rare Monsters have Volatile Cores": [ { "type": "literal", "value": "Rare Monsters have Volatile Cores" } ], "Rare Monsters are Hindered, with {0}% increased Movement Speed": [ { "type": "literal", "value": "Rare Monsters are Hindered, with " }, { "type": "number", "index": 0, "stat": "map_rare_monsters_are_hindered" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Rare Monsters are Hindered, with {0}% reduced Movement Speed": [ { "type": "literal", "value": "Rare Monsters are Hindered, with " }, { "type": "number", "index": 0, "stat": "map_rare_monsters_are_hindered", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "Rare Monsters have {0}% chance to drop a Rare Prismatic Ring": [ { "type": "literal", "value": "Rare Monsters have " }, { "type": "number", "index": 0, "stat": "map_rare_monsters_drop_rare_prismatic_ring_on_death_%" }, { "type": "literal", "value": "% chance to drop a Rare Prismatic Ring" } ], "Rare Monsters drop a Rare Prismatic Ring": [ { "type": "literal", "value": "Rare Monsters drop a Rare Prismatic Ring" } ], "Rare Monsters drop an additional Rare Item": [ { "type": "literal", "value": "Rare Monsters drop an additional Rare Item" } ], "Rare Monsters drop {0} additional Rare Items": [ { "type": "literal", "value": "Rare Monsters drop " }, { "type": "number", "index": 0, "stat": "map_rare_monsters_drop_x_additional_rare_items" }, { "type": "literal", "value": " additional Rare Items" } ], "Rare Monsters have Inner Treasure in addition to their other Modifiers": [ { "type": "literal", "value": "Rare Monsters have Inner Treasure in addition to their other Modifiers" } ], "{0}% chance for Rare Monsters in Area to be Possessed": [ { "type": "number", "index": 0, "stat": "map_rare_monsters_possessed_chance_%" }, { "type": "literal", "value": "% chance for Rare Monsters in Area to be Possessed" } ], "Rare monsters in area are Shaper-Touched": [ { "type": "literal", "value": "Rare monsters in area are Shaper-Touched" } ], "Rare Monsters have {0}% chance to spawn a Duplicate of Map Boss on Death": [ { "type": "literal", "value": "Rare Monsters have " }, { "type": "number", "index": 0, "stat": "map_rare_monsters_spawn_map_boss_on_death_chance_%" }, { "type": "literal", "value": "% chance to spawn a Duplicate of Map Boss on Death" } ], "Rare and Unique Monsters remove {0}% of Life, Mana and Energy Shield from Players or their Minions on Hit": [ { "type": "literal", "value": "Rare and Unique Monsters remove " }, { "type": "number", "index": 0, "stat": "map_rare_unique_monsters_remove_%_life_mana_es_on_hit" }, { "type": "literal", "value": "% of Life, Mana and Energy Shield from Players or their Minions on Hit" } ], "Rare and Unique monsters spawn a Tormented Spirit on reaching Low Life": [ { "type": "literal", "value": "Rare and Unique monsters spawn a Tormented Spirit on reaching Low Life" } ], "Ritual Altars in Area allow rerolling Favours an additional time": [ { "type": "literal", "value": "Ritual Altars in Area allow rerolling Favours an additional time" } ], "Ritual Altars in Area allow rerolling Favours {0} additional times": [ { "type": "literal", "value": "Ritual Altars in Area allow rerolling Favours " }, { "type": "number", "index": 0, "stat": "map_ritual_additional_reward_rerolls" }, { "type": "literal", "value": " additional times" } ], "Rerolling Favours at Ritual Altars has no Cost the first time": [ { "type": "literal", "value": "Rerolling Favours at Ritual Altars has no Cost the first time" } ], "Rerolling Favours at Ritual Altars has no Cost the first {0} times": [ { "type": "literal", "value": "Rerolling Favours at Ritual Altars has no Cost the first " }, { "type": "number", "index": 0, "stat": "map_ritual_number_of_free_rerolls" }, { "type": "literal", "value": " times" } ], "Monsters Sacrificed at Ritual Altars in Area grant {0}% increased Tribute": [ { "type": "literal", "value": "Monsters Sacrificed at Ritual Altars in Area grant " }, { "type": "number", "index": 0, "stat": "map_ritual_tribute_+%" }, { "type": "literal", "value": "% increased Tribute" } ], "Monsters Sacrificed at Ritual Altars in Area grant {0}% reduced Tribute": [ { "type": "literal", "value": "Monsters Sacrificed at Ritual Altars in Area grant " }, { "type": "number", "index": 0, "stat": "map_ritual_tribute_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Tribute" } ], "{0}% increased chance of Ritual Altars with Special Rewards": [ { "type": "number", "index": 0, "stat": "map_ritual_uber_rune_type_weighting_+%" }, { "type": "literal", "value": "% increased chance of Ritual Altars with Special Rewards" } ], "{0}% reduced chance of Ritual Altars with Special Rewards": [ { "type": "number", "index": 0, "stat": "map_ritual_uber_rune_type_weighting_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of Ritual Altars with Special Rewards" } ], "Rogue Exiles have {0}% increased Attack, Cast and Movement Speed": [ { "type": "literal", "value": "Rogue Exiles have " }, { "type": "number", "index": 0, "stat": "map_rogue_exile_attack_cast_and_movement_speed_+%" }, { "type": "literal", "value": "% increased Attack, Cast and Movement Speed" } ], "Rogue Exiles each drop a Skill Gem with Quality": [ { "type": "literal", "value": "Rogue Exiles each drop a Skill Gem with Quality" } ], "Rogue Exiles each have a Rogue Exile ally": [ { "type": "literal", "value": "Rogue Exiles each have a Rogue Exile ally" } ], "Rogue Exiles deal {0}% increased Damage": [ { "type": "literal", "value": "Rogue Exiles deal " }, { "type": "number", "index": 0, "stat": "map_rogue_exiles_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Rogue Exiles deal {0}% reduced Damage": [ { "type": "literal", "value": "Rogue Exiles deal " }, { "type": "number", "index": 0, "stat": "map_rogue_exiles_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Rogue Exiles drop {0} additional Basic Currency Items": [ { "type": "literal", "value": "Rogue Exiles drop " }, { "type": "number", "index": 0, "stat": "map_rogue_exiles_drop_additional_currency_items_with_quality" }, { "type": "literal", "value": " additional Basic Currency Items" } ], "Rogue Exiles drop an additional Jewel": [ { "type": "literal", "value": "Rogue Exiles drop an additional Jewel" } ], "Rogue Exiles drop {0} additional Jewels": [ { "type": "literal", "value": "Rogue Exiles drop " }, { "type": "number", "index": 0, "stat": "map_rogue_exiles_drop_x_additional_jewels" }, { "type": "literal", "value": " additional Jewels" } ], "Items dropped by Rogue Exiles are Corrupted": [ { "type": "literal", "value": "Items dropped by Rogue Exiles are Corrupted" } ], "Items dropped by Rogue Exiles are Mirrored": [ { "type": "literal", "value": "Items dropped by Rogue Exiles are Mirrored" } ], "Items dropped by Rogue Exiles in Area have a {0}% chance to be Fractured": [ { "type": "literal", "value": "Items dropped by Rogue Exiles in Area have a " }, { "type": "number", "index": 0, "stat": "map_rogue_exiles_dropped_items_are_fractured_chance_%" }, { "type": "literal", "value": "% chance to be Fractured" } ], "Items dropped by Rogue Exiles are fully Linked": [ { "type": "literal", "value": "Items dropped by Rogue Exiles are fully Linked" } ], "Rogue Exiles have {0}% increased Maximum Life": [ { "type": "literal", "value": "Rogue Exiles have " }, { "type": "number", "index": 0, "stat": "map_rogue_exiles_maximum_life_+%" }, { "type": "literal", "value": "% increased Maximum Life" } ], "Rogue Exiles have {0}% reduced Maximum Life": [ { "type": "literal", "value": "Rogue Exiles have " }, { "type": "number", "index": 0, "stat": "map_rogue_exiles_maximum_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum Life" } ], "{0}% more Rare Shaper Items found in Area": [ { "type": "number", "index": 0, "stat": "map_shaper_rare_chance_+%" }, { "type": "literal", "value": "% more Rare Shaper Items found in Area" } ], "Monsters worshipping Shrines have {0}% more Life": [ { "type": "literal", "value": "Monsters worshipping Shrines have " }, { "type": "number", "index": 0, "stat": "map_shrine_monster_life_+%_final" }, { "type": "literal", "value": "% more Life" } ], "Shrines drop a Basic Currency Item when used": [ { "type": "literal", "value": "Shrines drop a Basic Currency Item when used" } ], "Shrines drop {0} Basic Currency Items when used": [ { "type": "literal", "value": "Shrines drop " }, { "type": "number", "index": 0, "stat": "map_shrines_drop_x_currency_items_on_activation" }, { "type": "literal", "value": " Basic Currency Items when used" } ], "Shrines grant a random additional Shrine Effect": [ { "type": "literal", "value": "Shrines grant a random additional Shrine Effect" } ], "Players have Shroud Walker": [ { "type": "literal", "value": "Players have Shroud Walker" } ], "{0} to Level of dropped Reward Items": [ { "type": "number", "index": 0, "stat": "map_simulacrum_reward_level_+" }, { "type": "literal", "value": " to Level of dropped Reward Items" } ], "Maximum number of Players in Area is one": [ { "type": "literal", "value": "Maximum number of Players in Area is one" } ], "Area contains memories of {0} Atzoatl Architects": [ { "type": "literal", "value": "Area contains memories of " }, { "type": "number", "index": 0, "stat": "map_spawn_X_additional_incursion_architects" }, { "type": "literal", "value": " Atzoatl Architects" } ], "Areas can contain Abysses": [ { "type": "literal", "value": "Areas can contain Abysses" } ], "Area contains an additional guarded Exquisite Vaal Vessel": [ { "type": "literal", "value": "Area contains an additional guarded Exquisite Vaal Vessel" } ], "Area contains {0} additional guarded Exquisite Vaal Vessels": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_spawn_additional_empowered_vaal_chests" }, { "type": "literal", "value": " additional guarded Exquisite Vaal Vessels" } ], "Areas contain a Mirror of Delirium": [ { "type": "literal", "value": "Areas contain a Mirror of Delirium" } ], "Areas contain Beasts to hunt": [ { "type": "literal", "value": "Areas contain Beasts to hunt" } ], "Unique Monsters from Beyond have a {0}% chance to Summon\nanother Unique Monster from Beyond when Slain": [ { "type": "literal", "value": "Unique Monsters from Beyond have a " }, { "type": "number", "index": 0, "stat": "map_spawn_beyond_boss_when_beyond_boss_slain_%" }, { "type": "literal", "value": "% chance to Summon\nanother Unique Monster from Beyond when Slain" } ], "Unique Monsters from Beyond will Summon another Unique Monster from Beyond when Slain": [ { "type": "literal", "value": "Unique Monsters from Beyond will Summon another Unique Monster from Beyond when Slain" } ], "Area has a {0}% chance to contain Cadiro Perandus": [ { "type": "literal", "value": "Area has a " }, { "type": "number", "index": 0, "stat": "map_spawn_cadiro_%_chance" }, { "type": "literal", "value": "% chance to contain Cadiro Perandus" } ], "Area contains Cadiro Perandus": [ { "type": "literal", "value": "Area contains Cadiro Perandus" } ], "Area contains an additional Perandus Chest": [ { "type": "literal", "value": "Area contains an additional Perandus Chest" } ], "Area contains {0} additional Perandus Chests": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_spawn_extra_perandus_chests" }, { "type": "literal", "value": " additional Perandus Chests" } ], "Areas contain Temporal Incursions": [ { "type": "literal", "value": "Areas contain Temporal Incursions" } ], "Area contains an additional Smuggler's Cache": [ { "type": "literal", "value": "Area contains an additional Smuggler's Cache" } ], "Area contains {0} additional Smuggler's Caches": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_spawn_x_additional_heist_smugglers_caches" }, { "type": "literal", "value": " additional Smuggler's Caches" } ], "Area contains {0} additional Map Boss": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_spawn_x_random_map_bosses" }, { "type": "literal", "value": " additional Map Boss" } ], "Area contains {0} additional Map Bosses": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_spawn_x_random_map_bosses" }, { "type": "literal", "value": " additional Map Bosses" } ], "Tempest Effects have {0}% increased Area of Effect": [ { "type": "literal", "value": "Tempest Effects have " }, { "type": "number", "index": 0, "stat": "map_storm_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Tempest Effects have {0}% reduced Area of Effect": [ { "type": "literal", "value": "Tempest Effects have " }, { "type": "number", "index": 0, "stat": "map_storm_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Strongbox contents are Mirrored": [ { "type": "literal", "value": "Strongbox contents are Mirrored" } ], "Strongbox Monsters have {0}% increased Item Quantity": [ { "type": "literal", "value": "Strongbox Monsters have " }, { "type": "number", "index": 0, "stat": "map_strongbox_monsters_item_quantity_+%" }, { "type": "literal", "value": "% increased Item Quantity" } ], "Strongbox Monsters have {0}% reduced Item Quantity": [ { "type": "literal", "value": "Strongbox Monsters have " }, { "type": "number", "index": 0, "stat": "map_strongbox_monsters_item_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Item Quantity" } ], "Strongboxes in Area are Corrupted": [ { "type": "literal", "value": "Strongboxes in Area are Corrupted" } ], "Strongboxes in Area are at least Rare": [ { "type": "literal", "value": "Strongboxes in Area are at least Rare" } ], "{0}% increased chance for Strongboxes in Area to be Unique": [ { "type": "number", "index": 0, "stat": "map_strongboxes_chance_to_be_unique_+%" }, { "type": "literal", "value": "% increased chance for Strongboxes in Area to be Unique" } ], "{0}% reduced chance for Strongboxes in Area to be Unique": [ { "type": "number", "index": 0, "stat": "map_strongboxes_chance_to_be_unique_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance for Strongboxes in Area to be Unique" } ], "Strongboxes each contain an additional random Rare Item": [ { "type": "literal", "value": "Strongboxes each contain an additional random Rare Item" } ], "Strongboxes each contain {0} additional random Rare Items": [ { "type": "literal", "value": "Strongboxes each contain " }, { "type": "number", "index": 0, "stat": "map_strongboxes_drop_x_additional_rare_items" }, { "type": "literal", "value": " additional random Rare Items" } ], "Strongboxes in Area are at least Magic": [ { "type": "literal", "value": "Strongboxes in Area are at least Magic" } ], "Strongboxes in Area are at least Unique": [ { "type": "literal", "value": "Strongboxes in Area are at least Unique" } ], "Suffix Modifiers have no effect": [ { "type": "literal", "value": "Suffix Modifiers have no effect" } ], "Area contains enemies of all influence types": [ { "type": "literal", "value": "Area contains enemies of all influence types" } ], "Players are randomly targeted by Meteors": [ { "type": "literal", "value": "Players are randomly targeted by Meteors" } ], "Area contains roaming Hexfields": [ { "type": "literal", "value": "Area contains roaming Hexfields" } ], "The Maven interferes with Players": [ { "type": "literal", "value": "The Maven interferes with Players" } ], "When Hit, Players gain a random Movement Speed\nmodifier from {0}% less to {0}% more, until Hit again": [ { "type": "literal", "value": "When Hit, Players gain a random Movement Speed\nmodifier from " }, { "type": "number", "index": 0, "stat": "map_supporter_players_random_movement_velocity_+%_final_when_hit" }, { "type": "literal", "value": "% less to " }, { "type": "number", "index": 0, "stat": "map_supporter_players_random_movement_velocity_+%_final_when_hit" }, { "type": "literal", "value": "% more, until Hit again" } ], "Areas contain Memory Fragments": [ { "type": "literal", "value": "Areas contain Memory Fragments" } ], "Area contains {0} additional Abyss Bone Chest Clusters": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_synthesis_spawn_additional_abyss_bone_chest_clusters" }, { "type": "literal", "value": " additional Abyss Bone Chest Clusters" } ], "Area contains {0} additional Bloodworm Chest Clusters": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_synthesis_spawn_additional_bloodworm_barrel_clusters" }, { "type": "literal", "value": " additional Bloodworm Chest Clusters" } ], "Area contains {0} additional Fungal Chest Clusters": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_synthesis_spawn_additional_fungal_chest_clusters" }, { "type": "literal", "value": " additional Fungal Chest Clusters" } ], "Area contains {0} additional Synthesised Chest which contains Magic Monsters": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_synthesis_spawn_additional_magic_ambush_chest" }, { "type": "literal", "value": " additional Synthesised Chest which contains Magic Monsters" } ], "Area contains {0} additional Synthesised Chests which contain Magic Monsters": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_synthesis_spawn_additional_magic_ambush_chest" }, { "type": "literal", "value": " additional Synthesised Chests which contain Magic Monsters" } ], "Area contains {0} additional Synthesised Chest which contains Normal Monsters": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_synthesis_spawn_additional_normal_ambush_chest" }, { "type": "literal", "value": " additional Synthesised Chest which contains Normal Monsters" } ], "Area contains {0} additional Synthesised Chests which contain Normal Monsters": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_synthesis_spawn_additional_normal_ambush_chest" }, { "type": "literal", "value": " additional Synthesised Chests which contain Normal Monsters" } ], "Area contains {0} additional Parasitic Chest Clusters": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_synthesis_spawn_additional_parasite_barrel_clusters" }, { "type": "literal", "value": " additional Parasitic Chest Clusters" } ], "Area contains {0} additional Synthesised Chest which contains Rare Monsters": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_synthesis_spawn_additional_rare_ambush_chest" }, { "type": "literal", "value": " additional Synthesised Chest which contains Rare Monsters" } ], "Area contains {0} additional Synthesised Chests which contain Rare Monsters": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_synthesis_spawn_additional_rare_ambush_chest" }, { "type": "literal", "value": " additional Synthesised Chests which contain Rare Monsters" } ], "Area contains {0} additional Explosive Chest Clusters": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_synthesis_spawn_additional_volatile_barrel_clusters" }, { "type": "literal", "value": " additional Explosive Chest Clusters" } ], "Area contains {0} additional Wealthy Barrel Clusters": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_synthesis_spawn_additional_wealthy_barrel_clusters" }, { "type": "literal", "value": " additional Wealthy Barrel Clusters" } ], "Synthesised Magic Monsters have {0}% chance to drop a Breach Splinter": [ { "type": "literal", "value": "Synthesised Magic Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_magic_monster_additional_breach_splinter_drop_chance_%" }, { "type": "literal", "value": "% chance to drop a Breach Splinter" } ], "Synthesised Magic Monsters drop a Breach Splinter": [ { "type": "literal", "value": "Synthesised Magic Monsters drop a Breach Splinter" } ], "Synthesised Magic Monsters have {0}% chance to drop a Currency Item": [ { "type": "literal", "value": "Synthesised Magic Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_magic_monster_additional_currency_item_drop_chance_%" }, { "type": "literal", "value": "% chance to drop a Currency Item" } ], "Synthesised Magic Monsters drop a Currency Item": [ { "type": "literal", "value": "Synthesised Magic Monsters drop a Currency Item" } ], "Synthesised Magic Monsters have {0}% chance to drop a Currency Shard": [ { "type": "literal", "value": "Synthesised Magic Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_magic_monster_additional_currency_shard_drop_chance_%" }, { "type": "literal", "value": "% chance to drop a Currency Shard" } ], "Synthesised Magic Monsters drop a Currency Shard": [ { "type": "literal", "value": "Synthesised Magic Monsters drop a Currency Shard" } ], "Synthesised Magic Monsters have {0}% chance to drop a Divination Card": [ { "type": "literal", "value": "Synthesised Magic Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_magic_monster_additional_divination_card_drop_chance_%" }, { "type": "literal", "value": "% chance to drop a Divination Card" } ], "Synthesised Magic Monsters drop a Divination Card": [ { "type": "literal", "value": "Synthesised Magic Monsters drop a Divination Card" } ], "Synthesised Magic Monsters have {0}% chance to drop an Elder Item": [ { "type": "literal", "value": "Synthesised Magic Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_magic_monster_additional_elder_item_drop_chance_%" }, { "type": "literal", "value": "% chance to drop an Elder Item" } ], "Synthesised Magic Monsters drop an Elder Item": [ { "type": "literal", "value": "Synthesised Magic Monsters drop an Elder Item" } ], "Synthesised Magic Monsters have {0}% chance to drop a Fossil": [ { "type": "literal", "value": "Synthesised Magic Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_magic_monster_additional_fossil_drop_chance_%" }, { "type": "literal", "value": "% chance to drop a Fossil" } ], "Synthesised Magic Monsters drop a Fossil": [ { "type": "literal", "value": "Synthesised Magic Monsters drop a Fossil" } ], "Synthesised Magic Monsters have {0}% chance to drop a Quality Currency Item": [ { "type": "literal", "value": "Synthesised Magic Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_magic_monster_additional_quality_currency_item_drop_chance_%" }, { "type": "literal", "value": "% chance to drop a Quality Currency Item" } ], "Synthesised Magic Monsters drop a Quality Currency Item": [ { "type": "literal", "value": "Synthesised Magic Monsters drop a Quality Currency Item" } ], "Synthesised Magic Monsters have {0}% chance to drop a Shaper Item": [ { "type": "literal", "value": "Synthesised Magic Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_magic_monster_additional_shaper_item_drop_chance_%" }, { "type": "literal", "value": "% chance to drop a Shaper Item" } ], "Synthesised Magic Monsters drop a Shaper Item": [ { "type": "literal", "value": "Synthesised Magic Monsters drop a Shaper Item" } ], "Synthesised Magic Monsters drop an additional Currency Item": [ { "type": "literal", "value": "Synthesised Magic Monsters drop an additional Currency Item" } ], "Synthesised Magic Monsters drop {0} additional Currency Items": [ { "type": "literal", "value": "Synthesised Magic Monsters drop " }, { "type": "number", "index": 0, "stat": "map_synthesised_magic_monster_drop_additional_currency" }, { "type": "literal", "value": " additional Currency Items" } ], "Synthesised Magic Monsters drop an additional Currency Shard": [ { "type": "literal", "value": "Synthesised Magic Monsters drop an additional Currency Shard" } ], "Synthesised Magic Monsters drop {0} additional Currency Shards": [ { "type": "literal", "value": "Synthesised Magic Monsters drop " }, { "type": "number", "index": 0, "stat": "map_synthesised_magic_monster_drop_additional_currency_shard" }, { "type": "literal", "value": " additional Currency Shards" } ], "Synthesised Magic Monsters drop an additional Quality Currency Item": [ { "type": "literal", "value": "Synthesised Magic Monsters drop an additional Quality Currency Item" } ], "Synthesised Magic Monsters drop {0} additional Quality Currency Items": [ { "type": "literal", "value": "Synthesised Magic Monsters drop " }, { "type": "number", "index": 0, "stat": "map_synthesised_magic_monster_drop_additional_quality_currency" }, { "type": "literal", "value": " additional Quality Currency Items" } ], "{0}% increased Quantity of Items Dropped by Synthesised Magic Monsters": [ { "type": "number", "index": 0, "stat": "map_synthesised_magic_monster_dropped_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items Dropped by Synthesised Magic Monsters" } ], "{0}% increased Rarity of Items Dropped by Synthesised Magic Monsters": [ { "type": "number", "index": 0, "stat": "map_synthesised_magic_monster_dropped_item_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items Dropped by Synthesised Magic Monsters" } ], "Synthesised Magic Monsters have {0}% increased chance to drop a Fractured Item": [ { "type": "literal", "value": "Synthesised Magic Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_magic_monster_fractured_item_drop_chance_+%" }, { "type": "literal", "value": "% increased chance to drop a Fractured Item" } ], "Items dropped by Synthesised Magic Monsters have {0}% chance to be Corrupted": [ { "type": "literal", "value": "Items dropped by Synthesised Magic Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_magic_monster_items_drop_corrupted_%" }, { "type": "literal", "value": "% chance to be Corrupted" } ], "Items dropped by Synthesised Magic Monsters are Corrupted": [ { "type": "literal", "value": "Items dropped by Synthesised Magic Monsters are Corrupted" } ], "Synthesised Magic Monsters have {0}% increased chance to drop a Map": [ { "type": "literal", "value": "Synthesised Magic Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_magic_monster_map_drop_chance_+%" }, { "type": "literal", "value": "% increased chance to drop a Map" } ], "Synthesised Magic Monsters grant {0}% increased Experience": [ { "type": "literal", "value": "Synthesised Magic Monsters grant " }, { "type": "number", "index": 0, "stat": "map_synthesised_magic_monster_slain_experience_+%" }, { "type": "literal", "value": "% increased Experience" } ], "Synthesised Magic Monsters have {0}% increased chance to drop a Unique Item": [ { "type": "literal", "value": "Synthesised Magic Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_magic_monster_unique_item_drop_chance_+%" }, { "type": "literal", "value": "% increased chance to drop a Unique Item" } ], "Synthesised Monsters have {0}% chance to drop a Breach Splinter": [ { "type": "literal", "value": "Synthesised Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_monster_additional_breach_splinter_drop_chance_%" }, { "type": "literal", "value": "% chance to drop a Breach Splinter" } ], "Synthesised Monsters drop a Breach Splinter": [ { "type": "literal", "value": "Synthesised Monsters drop a Breach Splinter" } ], "Synthesised Monsters have {0}% chance to drop a Currency Item": [ { "type": "literal", "value": "Synthesised Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_monster_additional_currency_item_drop_chance_%" }, { "type": "literal", "value": "% chance to drop a Currency Item" } ], "Synthesised Monsters drop a Currency Item": [ { "type": "literal", "value": "Synthesised Monsters drop a Currency Item" } ], "Synthesised Monsters have {0}% chance to drop a Currency Shard": [ { "type": "literal", "value": "Synthesised Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_monster_additional_currency_shard_drop_chance_%" }, { "type": "literal", "value": "% chance to drop a Currency Shard" } ], "Synthesised Monsters drop a Currency Shard": [ { "type": "literal", "value": "Synthesised Monsters drop a Currency Shard" } ], "Synthesised Monsters have {0}% chance to drop a Divination Card": [ { "type": "literal", "value": "Synthesised Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_monster_additional_divination_card_drop_chance_%" }, { "type": "literal", "value": "% chance to drop a Divination Card" } ], "Synthesised Monsters drop a Divination Card": [ { "type": "literal", "value": "Synthesised Monsters drop a Divination Card" } ], "Synthesised Monsters have {0}% chance to drop an Elder Item": [ { "type": "literal", "value": "Synthesised Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_monster_additional_elder_item_drop_chance_%" }, { "type": "literal", "value": "% chance to drop an Elder Item" } ], "Synthesised Monsters drop an Elder Item": [ { "type": "literal", "value": "Synthesised Monsters drop an Elder Item" } ], "Synthesised Monsters have {0}% chance to drop a Fossil": [ { "type": "literal", "value": "Synthesised Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_monster_additional_fossil_drop_chance_%" }, { "type": "literal", "value": "% chance to drop a Fossil" } ], "Synthesised Monsters drop a Fossil": [ { "type": "literal", "value": "Synthesised Monsters drop a Fossil" } ], "Synthesised Monsters have {0}% chance to drop a Quality Currency Item": [ { "type": "literal", "value": "Synthesised Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_monster_additional_quality_currency_item_drop_chance_%" }, { "type": "literal", "value": "% chance to drop a Quality Currency Item" } ], "Synthesised Monsters drop a Quality Currency Item": [ { "type": "literal", "value": "Synthesised Monsters drop a Quality Currency Item" } ], "Synthesised Monsters have {0}% chance to drop a Shaper Item": [ { "type": "literal", "value": "Synthesised Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_monster_additional_shaper_item_drop_chance_%" }, { "type": "literal", "value": "% chance to drop a Shaper Item" } ], "Synthesised Monsters drop a Shaper Item": [ { "type": "literal", "value": "Synthesised Monsters drop a Shaper Item" } ], "{0}% increased Quantity of Items Dropped by Synthesised Monsters": [ { "type": "number", "index": 0, "stat": "map_synthesised_monster_dropped_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items Dropped by Synthesised Monsters" } ], "{0}% increased Rarity of Items Dropped by Synthesised Monsters": [ { "type": "number", "index": 0, "stat": "map_synthesised_monster_dropped_item_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items Dropped by Synthesised Monsters" } ], "Synthesised Monsters have {0}% increased chance to drop a Fractured Item": [ { "type": "literal", "value": "Synthesised Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_monster_fractured_item_drop_chance_+%" }, { "type": "literal", "value": "% increased chance to drop a Fractured Item" } ], "Items dropped by Synthesised Monsters have {0}% chance to be Corrupted": [ { "type": "literal", "value": "Items dropped by Synthesised Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_monster_items_drop_corrupted_%" }, { "type": "literal", "value": "% chance to be Corrupted" } ], "Items dropped by Synthesised Monsters are Corrupted": [ { "type": "literal", "value": "Items dropped by Synthesised Monsters are Corrupted" } ], "Synthesised Monsters have {0}% increased chance to drop a Map": [ { "type": "literal", "value": "Synthesised Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_monster_map_drop_chance_+%" }, { "type": "literal", "value": "% increased chance to drop a Map" } ], "{0}% increased Size of Synthesised Monster Packs": [ { "type": "number", "index": 0, "stat": "map_synthesised_monster_pack_size_+%" }, { "type": "literal", "value": "% increased Size of Synthesised Monster Packs" } ], "Synthesised Monsters grant {0}% increased Experience": [ { "type": "literal", "value": "Synthesised Monsters grant " }, { "type": "number", "index": 0, "stat": "map_synthesised_monster_slain_experience_+%" }, { "type": "literal", "value": "% increased Experience" } ], "Synthesised Monsters have {0}% increased chance to drop a Unique Item": [ { "type": "literal", "value": "Synthesised Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_monster_unique_item_drop_chance_+%" }, { "type": "literal", "value": "% increased chance to drop a Unique Item" } ], "Synthesised Rare Monsters have {0}% chance to drop an Abyss Jewel": [ { "type": "literal", "value": "Synthesised Rare Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_rare_monster_additional_abyss_jewel_drop_chance_%" }, { "type": "literal", "value": "% chance to drop an Abyss Jewel" } ], "Synthesised Rare Monsters drop an Abyss Jewel": [ { "type": "literal", "value": "Synthesised Rare Monsters drop an Abyss Jewel" } ], "Synthesised Rare Monsters have {0}% chance to drop a Breach Splinter": [ { "type": "literal", "value": "Synthesised Rare Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_rare_monster_additional_breach_splinter_drop_chance_%" }, { "type": "literal", "value": "% chance to drop a Breach Splinter" } ], "Synthesised Rare Monsters drop a Breach Splinter": [ { "type": "literal", "value": "Synthesised Rare Monsters drop a Breach Splinter" } ], "Synthesised Rare Monsters have {0}% chance to drop a Currency Item": [ { "type": "literal", "value": "Synthesised Rare Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_rare_monster_additional_currency_item_drop_chance_%" }, { "type": "literal", "value": "% chance to drop a Currency Item" } ], "Synthesised Rare Monsters drop a Currency Item": [ { "type": "literal", "value": "Synthesised Rare Monsters drop a Currency Item" } ], "Synthesised Rare Monsters drop an additional Currency Shard": [ { "type": "literal", "value": "Synthesised Rare Monsters drop an additional Currency Shard" } ], "Synthesised Rare Monsters drop {0} additional Currency Shards": [ { "type": "literal", "value": "Synthesised Rare Monsters drop " }, { "type": "number", "index": 0, "stat": "map_synthesised_rare_monster_additional_currency_shard_drop_chance_%" }, { "type": "literal", "value": " additional Currency Shards" } ], "Synthesised Rare Monsters have {0}% chance to drop a Divination Card": [ { "type": "literal", "value": "Synthesised Rare Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_rare_monster_additional_divination_card_drop_chance_%" }, { "type": "literal", "value": "% chance to drop a Divination Card" } ], "Synthesised Rare Monsters drop a Divination Card": [ { "type": "literal", "value": "Synthesised Rare Monsters drop a Divination Card" } ], "Synthesised Rare Monsters have {0}% chance to drop an Elder Item": [ { "type": "literal", "value": "Synthesised Rare Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_rare_monster_additional_elder_item_drop_chance_%" }, { "type": "literal", "value": "% chance to drop an Elder Item" } ], "Synthesised Rare Monsters drop an Elder Item": [ { "type": "literal", "value": "Synthesised Rare Monsters drop an Elder Item" } ], "Synthesised Rare Monsters have {0}% chance to drop an Essence": [ { "type": "literal", "value": "Synthesised Rare Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_rare_monster_additional_essence_drop_chance_%" }, { "type": "literal", "value": "% chance to drop an Essence" } ], "Synthesised Rare Monsters drop an Essence": [ { "type": "literal", "value": "Synthesised Rare Monsters drop an Essence" } ], "Synthesised Rare Monsters have {0}% chance to drop a Fossil": [ { "type": "literal", "value": "Synthesised Rare Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_rare_monster_additional_fossil_drop_chance_%" }, { "type": "literal", "value": "% chance to drop a Fossil" } ], "Synthesised Rare Monsters drop a Fossil": [ { "type": "literal", "value": "Synthesised Rare Monsters drop a Fossil" } ], "Synthesised Rare Monsters have {0}% chance to drop a Jewel": [ { "type": "literal", "value": "Synthesised Rare Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_rare_monster_additional_jewel_drop_chance_%" }, { "type": "literal", "value": "% chance to drop a Jewel" } ], "Synthesised Rare Monsters drop a Jewel": [ { "type": "literal", "value": "Synthesised Rare Monsters drop a Jewel" } ], "Synthesised Rare Monsters have {0}% chance to drop a Map": [ { "type": "literal", "value": "Synthesised Rare Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_rare_monster_additional_map_drop_chance_%" }, { "type": "literal", "value": "% chance to drop a Map" } ], "Synthesised Rare Monsters drop a Map": [ { "type": "literal", "value": "Synthesised Rare Monsters drop a Map" } ], "Synthesised Rare Monsters have {0}% chance to drop a Quality Currency Item": [ { "type": "literal", "value": "Synthesised Rare Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_rare_monster_additional_quality_currency_item_drop_chance_%" }, { "type": "literal", "value": "% chance to drop a Quality Currency Item" } ], "Synthesised Rare Monsters drop a Quality Currency Item": [ { "type": "literal", "value": "Synthesised Rare Monsters drop a Quality Currency Item" } ], "Synthesised Rare Monsters have {0}% chance to drop a Shaper Item": [ { "type": "literal", "value": "Synthesised Rare Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_rare_monster_additional_shaper_item_drop_chance_%" }, { "type": "literal", "value": "% chance to drop a Shaper Item" } ], "Synthesised Rare Monsters drop a Shaper Item": [ { "type": "literal", "value": "Synthesised Rare Monsters drop a Shaper Item" } ], "Synthesised Rare Monsters have {0}% chance to drop a Talisman": [ { "type": "literal", "value": "Synthesised Rare Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_rare_monster_additional_talisman_drop_chance_%" }, { "type": "literal", "value": "% chance to drop a Talisman" } ], "Synthesised Rare Monsters drop a Talisman": [ { "type": "literal", "value": "Synthesised Rare Monsters drop a Talisman" } ], "Synthesised Rare Monsters have {0}% chance to drop a Vaal Fragment": [ { "type": "literal", "value": "Synthesised Rare Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_rare_monster_additional_vaal_fragment_drop_chance_%" }, { "type": "literal", "value": "% chance to drop a Vaal Fragment" } ], "Synthesised Rare Monsters drop a Vaal Fragment": [ { "type": "literal", "value": "Synthesised Rare Monsters drop a Vaal Fragment" } ], "Synthesised Rare Monsters have {0}% chance to drop a Veiled Item": [ { "type": "literal", "value": "Synthesised Rare Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_rare_monster_additional_veiled_item_drop_chance_%" }, { "type": "literal", "value": "% chance to drop a Veiled Item" } ], "Synthesised Rare Monsters drop a Veiled Item": [ { "type": "literal", "value": "Synthesised Rare Monsters drop a Veiled Item" } ], "Synthesised Rare Monsters drop an additional Breach Splinter": [ { "type": "literal", "value": "Synthesised Rare Monsters drop an additional Breach Splinter" } ], "Synthesised Rare Monsters drop {0} additional Breach Splinters": [ { "type": "literal", "value": "Synthesised Rare Monsters drop " }, { "type": "number", "index": 0, "stat": "map_synthesised_rare_monster_drop_additional_breach_splinter" }, { "type": "literal", "value": " additional Breach Splinters" } ], "Synthesised Rare Monsters drop an additional Currency Item": [ { "type": "literal", "value": "Synthesised Rare Monsters drop an additional Currency Item" } ], "Synthesised Rare Monsters drop {0} additional Currency Items": [ { "type": "literal", "value": "Synthesised Rare Monsters drop " }, { "type": "number", "index": 0, "stat": "map_synthesised_rare_monster_drop_additional_currency" }, { "type": "literal", "value": " additional Currency Items" } ], "Synthesised Rare Monsters drop an additional Quality Currency Item": [ { "type": "literal", "value": "Synthesised Rare Monsters drop an additional Quality Currency Item" } ], "Synthesised Rare Monsters drop {0} additional Quality Currency Items": [ { "type": "literal", "value": "Synthesised Rare Monsters drop " }, { "type": "number", "index": 0, "stat": "map_synthesised_rare_monster_drop_additional_quality_currency" }, { "type": "literal", "value": " additional Quality Currency Items" } ], "{0}% increased Quantity of Items Dropped by Synthesised Rare Monsters": [ { "type": "number", "index": 0, "stat": "map_synthesised_rare_monster_dropped_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items Dropped by Synthesised Rare Monsters" } ], "{0}% increased Rarity of Items Dropped by Synthesised Rare Monsters": [ { "type": "number", "index": 0, "stat": "map_synthesised_rare_monster_dropped_item_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items Dropped by Synthesised Rare Monsters" } ], "Synthesised Rare Monsters have {0}% increased chance to drop a Fractured Item": [ { "type": "literal", "value": "Synthesised Rare Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_rare_monster_fractured_item_drop_chance_+%" }, { "type": "literal", "value": "% increased chance to drop a Fractured Item" } ], "When a Player Kills a Synthesised Rare Monster, they have {0}% chance to gain its Modifiers for 20 seconds": [ { "type": "literal", "value": "When a Player Kills a Synthesised Rare Monster, they have " }, { "type": "number", "index": 0, "stat": "map_synthesised_rare_monster_gives_mods_to_killer_chance_%" }, { "type": "literal", "value": "% chance to gain its Modifiers for 20 seconds" } ], "When a Player Kills a Synthesised Rare Monster, they gain its Modifiers for 20 seconds": [ { "type": "literal", "value": "When a Player Kills a Synthesised Rare Monster, they gain its Modifiers for 20 seconds" } ], "Items dropped by Synthesised Rare Monsters have {0}% chance to be Corrupted": [ { "type": "literal", "value": "Items dropped by Synthesised Rare Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_rare_monster_items_drop_corrupted_%" }, { "type": "literal", "value": "% chance to be Corrupted" } ], "Items dropped by Synthesised Rare Monsters are Corrupted": [ { "type": "literal", "value": "Items dropped by Synthesised Rare Monsters are Corrupted" } ], "Synthesised Rare Monsters have {0}% increased chance to drop a Map": [ { "type": "literal", "value": "Synthesised Rare Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_rare_monster_map_drop_chance_+%" }, { "type": "literal", "value": "% increased chance to drop a Map" } ], "Synthesised Rare Monsters have a {0}% chance to resurrect as an Ally when slain": [ { "type": "literal", "value": "Synthesised Rare Monsters have a " }, { "type": "number", "index": 0, "stat": "map_synthesised_rare_monster_resurrect_as_ally_chance_%" }, { "type": "literal", "value": "% chance to resurrect as an Ally when slain" } ], "Synthesised Rare Monsters are resurrected as an Ally when slain": [ { "type": "literal", "value": "Synthesised Rare Monsters are resurrected as an Ally when slain" } ], "Synthesised Rare Monsters grant {0}% increased Experience": [ { "type": "literal", "value": "Synthesised Rare Monsters grant " }, { "type": "number", "index": 0, "stat": "map_synthesised_rare_monster_slain_experience_+%" }, { "type": "literal", "value": "% increased Experience" } ], "Synthesised Rare Monsters have {0}% increased chance to drop a Unique Item": [ { "type": "literal", "value": "Synthesised Rare Monsters have " }, { "type": "number", "index": 0, "stat": "map_synthesised_rare_monster_unique_item_drop_chance_+%" }, { "type": "literal", "value": "% increased chance to drop a Unique Item" } ], "Talismans found in this Area are Rare": [ { "type": "literal", "value": "Talismans found in this Area are Rare" } ], "Talismans found in this Area are 1 Tier higher": [ { "type": "literal", "value": "Talismans found in this Area are 1 Tier higher" } ], "Talismans found in this Area are {0} Tiers higher": [ { "type": "literal", "value": "Talismans found in this Area are " }, { "type": "number", "index": 0, "stat": "map_talismans_higher_tier" }, { "type": "literal", "value": " Tiers higher" } ], "{0}% increased frequency of Tempest effects": [ { "type": "number", "index": 0, "stat": "map_tempest_frequency_+%" }, { "type": "literal", "value": "% increased frequency of Tempest effects" } ], "{0}% reduced frequency of Tempest effects": [ { "type": "number", "index": 0, "stat": "map_tempest_frequency_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced frequency of Tempest effects" } ], "Tormented Spirits drop 1 additional Rare Item": [ { "type": "literal", "value": "Tormented Spirits drop 1 additional Rare Item" } ], "Tormented Spirits drop {0} additional Rare Items": [ { "type": "literal", "value": "Tormented Spirits drop " }, { "type": "number", "index": 0, "stat": "map_tormented_spirits_drop_x_additional_rare_items" }, { "type": "literal", "value": " additional Rare Items" } ], "Tormented Spirits have {0}% increased Duration": [ { "type": "literal", "value": "Tormented Spirits have " }, { "type": "number", "index": 0, "stat": "map_tormented_spirits_duration_+%" }, { "type": "literal", "value": "% increased Duration" } ], "Tormented Spirits have {0}% reduced Duration": [ { "type": "literal", "value": "Tormented Spirits have " }, { "type": "number", "index": 0, "stat": "map_tormented_spirits_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration" } ], "Tormented Spirits have {0}% increased Movement Speed": [ { "type": "literal", "value": "Tormented Spirits have " }, { "type": "number", "index": 0, "stat": "map_tormented_spirits_movement_speed_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Tormented Spirits have {0}% reduced Movement Speed": [ { "type": "literal", "value": "Tormented Spirits have " }, { "type": "number", "index": 0, "stat": "map_tormented_spirits_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "Tormented Spirits can Possess Players for 20 seconds\nTormented Spirits cannot Possess Monsters": [ { "type": "literal", "value": "Tormented Spirits can Possess Players for 20 seconds\nTormented Spirits cannot Possess Monsters" } ], "Ultimatum Boss drops a full stack of a random Catalyst": [ { "type": "literal", "value": "Ultimatum Boss drops a full stack of a random Catalyst" } ], "Area contains Drowning Orbs": [ { "type": "literal", "value": "Area contains Drowning Orbs" } ], "Map Boss is accompanied by a Synthesis Boss": [ { "type": "literal", "value": "Map Boss is accompanied by a Synthesis Boss" } ], "Players and their Minions deal no damage for 4 out of every 10 seconds": [ { "type": "literal", "value": "Players and their Minions deal no damage for 4 out of every 10 seconds" } ], "Players are assaulted by Bloodstained Sawblades": [ { "type": "literal", "value": "Players are assaulted by Bloodstained Sawblades" } ], "[DNT] Sirus' Meteors rain down in Area": [ { "type": "literal", "value": "[DNT] Sirus' Meteors rain down in Area" } ], "Ultimatum Encounters in your Maps have {0}% increased chance to\nrequire you to Stand in the Stone Circles": [ { "type": "literal", "value": "Ultimatum Encounters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_conquer_encounter_chance_+%" }, { "type": "literal", "value": "% increased chance to\nrequire you to Stand in the Stone Circles" } ], "Ultimatum Encounters in your Maps have {0}% reduced chance to\nrequire you to Stand in the Stone Circles": [ { "type": "literal", "value": "Ultimatum Encounters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_conquer_encounter_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to\nrequire you to Stand in the Stone Circles" } ], "Ultimatum Stone Circles in your Maps have {0}% increased radius": [ { "type": "literal", "value": "Ultimatum Stone Circles in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_conquer_encounter_radius_+%" }, { "type": "literal", "value": "% increased radius" } ], "Ultimatum Stone Circles in your Maps have {0}% reduced radius": [ { "type": "literal", "value": "Ultimatum Stone Circles in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_conquer_encounter_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced radius" } ], "Ultimatum Encounters in your Maps have {0}% increased chance to\nrequire you to protect the Altar": [ { "type": "literal", "value": "Ultimatum Encounters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_defense_encounter_chance_+%" }, { "type": "literal", "value": "% increased chance to\nrequire you to protect the Altar" } ], "Ultimatum Encounters in your Maps have {0}% reduced chance to\nrequire you to protect the Altar": [ { "type": "literal", "value": "Ultimatum Encounters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_defense_encounter_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to\nrequire you to protect the Altar" } ], "Ultimatum Altars in your Maps have {0}% increased Life": [ { "type": "literal", "value": "Ultimatum Altars in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_defense_encounter_altar_life_+%" }, { "type": "literal", "value": "% increased Life" } ], "Ultimatum Altars in your Maps have {0}% reduced Life": [ { "type": "literal", "value": "Ultimatum Altars in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_defense_encounter_altar_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life" } ], "Area has {0}% chance to contain an Ultimatum Encounter": [ { "type": "literal", "value": "Area has " }, { "type": "number", "index": 0, "stat": "map_ultimatum_encounter_additional_chance_%" }, { "type": "literal", "value": "% chance to contain an Ultimatum Encounter" } ], "Area contains an Ultimatum Encounter": [ { "type": "literal", "value": "Area contains an Ultimatum Encounter" } ], "Ultimatum Encounters in your Maps have {0}% increased chance to\nrequire you to defeat waves of Enemies": [ { "type": "literal", "value": "Ultimatum Encounters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_exterminate_encounter_chance_+%" }, { "type": "literal", "value": "% increased chance to\nrequire you to defeat waves of Enemies" } ], "Ultimatum Encounters in your Maps have {0}% reduced chance to\nrequire you to defeat waves of Enemies": [ { "type": "literal", "value": "Ultimatum Encounters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_exterminate_encounter_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to\nrequire you to defeat waves of Enemies" } ], "Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemies\nrequire killing {0}% increased number of Enemies": [ { "type": "literal", "value": "Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemies\nrequire killing " }, { "type": "number", "index": 0, "stat": "map_ultimatum_exterminate_encounter_monsters_required_+%" }, { "type": "literal", "value": "% increased number of Enemies" } ], "Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemies\nrequire killing {0}% reduced number of Enemies": [ { "type": "literal", "value": "Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemies\nrequire killing " }, { "type": "number", "index": 0, "stat": "map_ultimatum_exterminate_encounter_monsters_required_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced number of Enemies" } ], "Ultimatum Encounters in your Maps last up to 13 Rounds": [ { "type": "literal", "value": "Ultimatum Encounters in your Maps last up to 13 Rounds" } ], "Ultimatum Modifiers in your Maps start a Tier higher if possible": [ { "type": "literal", "value": "Ultimatum Modifiers in your Maps start a Tier higher if possible" } ], "Ultimatum Monsters in Area grant {0}% increased Experience": [ { "type": "literal", "value": "Ultimatum Monsters in Area grant " }, { "type": "number", "index": 0, "stat": "map_ultimatum_monster_experience_+%" }, { "type": "literal", "value": "% increased Experience" } ], "Ultimatum Monsters in Area grant {0}% reduced Experience": [ { "type": "literal", "value": "Ultimatum Monsters in Area grant " }, { "type": "number", "index": 0, "stat": "map_ultimatum_monster_experience_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Experience" } ], "Ultimatum Encounters in your Maps spawn {0}% increased number of Monsters": [ { "type": "literal", "value": "Ultimatum Encounters in your Maps spawn " }, { "type": "number", "index": 0, "stat": "map_ultimatum_monster_quantity_+%" }, { "type": "literal", "value": "% increased number of Monsters" } ], "Ultimatum Encounters in your Maps spawn {0}% reduced number of Monsters": [ { "type": "literal", "value": "Ultimatum Encounters in your Maps spawn " }, { "type": "number", "index": 0, "stat": "map_ultimatum_monster_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced number of Monsters" } ], "Ultimatum Encounters in your Maps spawn {0}% increased number of Rare monsters": [ { "type": "literal", "value": "Ultimatum Encounters in your Maps spawn " }, { "type": "number", "index": 0, "stat": "map_ultimatum_rare_monster_quantity_+%" }, { "type": "literal", "value": "% increased number of Rare monsters" } ], "Ultimatum Encounters in your Maps spawn {0}% reduced number of Rare monsters": [ { "type": "literal", "value": "Ultimatum Encounters in your Maps spawn " }, { "type": "number", "index": 0, "stat": "map_ultimatum_rare_monster_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced number of Rare monsters" } ], "Ultimatum Rewards in your Maps have {0}% increased chance to be Currency Items": [ { "type": "literal", "value": "Ultimatum Rewards in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_reward_currency_items_chance_+%" }, { "type": "literal", "value": "% increased chance to be Currency Items" } ], "Ultimatum Rewards in your Maps have {0}% reduced chance to be Currency Items": [ { "type": "literal", "value": "Ultimatum Rewards in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_reward_currency_items_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be Currency Items" } ], "Ultimatum Rewards in your Maps have {0}% increased chance to be Divination Cards": [ { "type": "literal", "value": "Ultimatum Rewards in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_reward_divination_cards_chance_+%" }, { "type": "literal", "value": "% increased chance to be Divination Cards" } ], "Ultimatum Rewards in your Maps have {0}% reduced chance to be Divination Cards": [ { "type": "literal", "value": "Ultimatum Rewards in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_reward_divination_cards_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be Divination Cards" } ], "Ultimatum Rewards in your Maps have {0}% chance to be duplicated": [ { "type": "literal", "value": "Ultimatum Rewards in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_reward_duplicated_chance_%" }, { "type": "literal", "value": "% chance to be duplicated" } ], "Ultimatum Rewards in your Maps have {0}% increased chance to be Gems": [ { "type": "literal", "value": "Ultimatum Rewards in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_reward_gem_chance_+%" }, { "type": "literal", "value": "% increased chance to be Gems" } ], "Ultimatum Rewards in your Maps have {0}% reduced chance to be Gems": [ { "type": "literal", "value": "Ultimatum Rewards in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_reward_gem_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be Gems" } ], "Ultimatum Rewards in your Maps have {0}% increased chance to be Inscribed Ultimatums": [ { "type": "literal", "value": "Ultimatum Rewards in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_reward_inscribed_ultimatums_chance_+%" }, { "type": "literal", "value": "% increased chance to be Inscribed Ultimatums" } ], "Ultimatum Rewards in your Maps have {0}% reduced chance to be Inscribed Ultimatums": [ { "type": "literal", "value": "Ultimatum Rewards in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_reward_inscribed_ultimatums_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be Inscribed Ultimatums" } ], "Ultimatum Rewards in your Maps have {0}% increased chance to be Jewellery": [ { "type": "literal", "value": "Ultimatum Rewards in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_reward_jewellery_chance_+%" }, { "type": "literal", "value": "% increased chance to be Jewellery" } ], "Ultimatum Rewards in your Maps have {0}% reduced chance to be Jewellery": [ { "type": "literal", "value": "Ultimatum Rewards in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_reward_jewellery_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be Jewellery" } ], "Ultimatum Encounters in Area grant rewards as though you completed an additional Round": [ { "type": "literal", "value": "Ultimatum Encounters in Area grant rewards as though you completed an additional Round" } ], "Ultimatum Encounters in Area grant rewards as though you completed {0} additional Rounds": [ { "type": "literal", "value": "Ultimatum Encounters in Area grant rewards as though you completed " }, { "type": "number", "index": 0, "stat": "map_ultimatum_reward_tiers_+" }, { "type": "literal", "value": " additional Rounds" } ], "Ultimatum Rewards in your Maps have {0}% increased chance to be Unique Items": [ { "type": "literal", "value": "Ultimatum Rewards in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_reward_unique_items_chance_+%" }, { "type": "literal", "value": "% increased chance to be Unique Items" } ], "Ultimatum Rewards in your Maps have {0}% reduced chance to be Unique Items": [ { "type": "literal", "value": "Ultimatum Rewards in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_reward_unique_items_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be Unique Items" } ], "Ultimatum Encounters in your Maps have {0}% increased chance to\nonly require you to Survive": [ { "type": "literal", "value": "Ultimatum Encounters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_survival_encounter_chance_+%" }, { "type": "literal", "value": "% increased chance to\nonly require you to Survive" } ], "Ultimatum Encounters in your Maps have {0}% reduced chance to\nonly require you to Survive": [ { "type": "literal", "value": "Ultimatum Encounters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_survival_encounter_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to\nonly require you to Survive" } ], "Ultimatum Encounters in your Maps only requiring you to Survive\nhave {0}% increased duration": [ { "type": "literal", "value": "Ultimatum Encounters in your Maps only requiring you to Survive\nhave " }, { "type": "number", "index": 0, "stat": "map_ultimatum_survival_encounter_time_+%" }, { "type": "literal", "value": "% increased duration" } ], "Ultimatum Encounters in your Maps only requiring you to Survive\nhave {0}% reduced duration": [ { "type": "literal", "value": "Ultimatum Encounters in your Maps only requiring you to Survive\nhave " }, { "type": "number", "index": 0, "stat": "map_ultimatum_survival_encounter_time_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced duration" } ], "Cannot have a Boss in the final Round": [ { "type": "literal", "value": "Cannot have a Boss in the final Round" } ], "All Magic and Normal Monsters in Area are in a Union of Souls": [ { "type": "literal", "value": "All Magic and Normal Monsters in Area are in a Union of Souls" } ], "Unique Boss drops divination cards": [ { "type": "literal", "value": "Unique Boss drops divination cards" } ], "{0}% increased Unique Items found in Area": [ { "type": "number", "index": 0, "stat": "map_unique_item_drop_chance_+%" }, { "type": "literal", "value": "% increased Unique Items found in Area" } ], "Unique Monsters drop Corrupted Items": [ { "type": "literal", "value": "Unique Monsters drop Corrupted Items" } ], "Unique Monsters have a random Shrine Buff": [ { "type": "literal", "value": "Unique Monsters have a random Shrine Buff" } ], "Unique Monsters have {0} random Shrine Buffs": [ { "type": "literal", "value": "Unique Monsters have " }, { "type": "number", "index": 0, "stat": "map_unique_monsters_have_X_shrine_effects" }, { "type": "literal", "value": " random Shrine Buffs" } ], "Items dropped by Unique Monsters have {0}% chance to be Corrupted": [ { "type": "literal", "value": "Items dropped by Unique Monsters have " }, { "type": "number", "index": 0, "stat": "map_unique_monster_items_drop_corrupted_%" }, { "type": "literal", "value": "% chance to be Corrupted" } ], "Items dropped by Unique Monsters are Corrupted": [ { "type": "literal", "value": "Items dropped by Unique Monsters are Corrupted" } ], "{0}% chance for End Portal to take you to another Endless Nightmare": [ { "type": "number", "index": 0, "stat": "map_unique_side_area_return_portal_leads_to_new_unique_side_area_chance_%" }, { "type": "literal", "value": "% chance for End Portal to take you to another Endless Nightmare" } ], "{0} Monster Packs in Area are upgraded to Magic": [ { "type": "number", "index": 0, "stat": "map_upgrade_X_packs_to_magic" }, { "type": "literal", "value": " Monster Packs in Area are upgraded to Magic" } ], "{0}% chance for Packs to be upgraded to Magic": [ { "type": "number", "index": 0, "stat": "map_upgrade_pack_to_magic_%_chance" }, { "type": "literal", "value": "% chance for Packs to be upgraded to Magic" } ], "{0}% chance for Packs to be upgraded to Rare": [ { "type": "number", "index": 0, "stat": "map_upgrade_pack_to_rare_%_chance" }, { "type": "literal", "value": "% chance for Packs to be upgraded to Rare" } ], "{0}% chance for Synthesised Packs to be upgraded to Magic": [ { "type": "number", "index": 0, "stat": "map_upgrade_synthesised_pack_to_magic_%_chance" }, { "type": "literal", "value": "% chance for Synthesised Packs to be upgraded to Magic" } ], "{0}% chance for Synthesised Packs to be upgraded to Rare": [ { "type": "number", "index": 0, "stat": "map_upgrade_synthesised_pack_to_rare_%_chance" }, { "type": "literal", "value": "% chance for Synthesised Packs to be upgraded to Rare" } ], "Items dropped by Corrupted Vaal Monsters have {0}% chance to be Corrupted": [ { "type": "literal", "value": "Items dropped by Corrupted Vaal Monsters have " }, { "type": "number", "index": 0, "stat": "map_vaal_monster_items_drop_corrupted_%" }, { "type": "literal", "value": "% chance to be Corrupted" } ], "Items dropped by Corrupted Vaal Monsters are Corrupted": [ { "type": "literal", "value": "Items dropped by Corrupted Vaal Monsters are Corrupted" } ], "Area has {0}% chance to contain Gifts of the Red Queen per Mortal Fragment used": [ { "type": "literal", "value": "Area has " }, { "type": "number", "index": 0, "stat": "map_vaal_mortal_strongbox_chance_per_fragment_%" }, { "type": "literal", "value": "% chance to contain Gifts of the Red Queen per Mortal Fragment used" } ], "Area has {0}% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used": [ { "type": "literal", "value": "Area has " }, { "type": "number", "index": 0, "stat": "map_vaal_sacrifice_strongbox_chance_per_fragment_%" }, { "type": "literal", "value": "% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used" } ], "Unique Bosses in Vaal Side Areas in your Maps deal {0}% more Damage": [ { "type": "literal", "value": "Unique Bosses in Vaal Side Areas in your Maps deal " }, { "type": "number", "index": 0, "stat": "map_vaal_side_area_boss_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Unique Bosses in Vaal Side Areas in your Maps deal {0}% less Damage": [ { "type": "literal", "value": "Unique Bosses in Vaal Side Areas in your Maps deal " }, { "type": "number", "index": 0, "stat": "map_vaal_side_area_boss_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Unique Bosses in Vaal Side Areas in your Maps have {0}% more Life": [ { "type": "literal", "value": "Unique Bosses in Vaal Side Areas in your Maps have " }, { "type": "number", "index": 0, "stat": "map_vaal_side_area_boss_maximum_life_+%_final" }, { "type": "literal", "value": "% more Life" } ], "Unique Bosses in Vaal Side Areas in your Maps have {0}% less Life": [ { "type": "literal", "value": "Unique Bosses in Vaal Side Areas in your Maps have " }, { "type": "number", "index": 0, "stat": "map_vaal_side_area_boss_maximum_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Life" } ], "{0}% Chance to contain a Vaal Side Area": [ { "type": "number", "index": 0, "stat": "map_vaal_side_area_chance_%" }, { "type": "literal", "value": "% Chance to contain a Vaal Side Area" } ], "Contains a Vaal Side Area": [ { "type": "literal", "value": "Contains a Vaal Side Area" } ], "Vaal Side Areas in your Maps have {0}% chance for Rewards from Vaal Vessels to be Duplicated": [ { "type": "literal", "value": "Vaal Side Areas in your Maps have " }, { "type": "number", "index": 0, "stat": "map_vaal_side_area_vaal_vessel_%_chance_to_duplicate_rewards" }, { "type": "literal", "value": "% chance for Rewards from Vaal Vessels to be Duplicated" } ], "Area contains an additional guarded Vaal Vessel": [ { "type": "literal", "value": "Area contains an additional guarded Vaal Vessel" } ], "Area contains {0} additional guarded Vaal Vessels": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_vaal_temple_spawn_additional_vaal_vessels" }, { "type": "literal", "value": " additional guarded Vaal Vessels" } ], "Vaal Vessel contains an additional Divination Card that give Corrupted Items": [ { "type": "literal", "value": "Vaal Vessel contains an additional Divination Card that give Corrupted Items" } ], "Vaal Vessel contains {0} additional Divination Cards that give Corrupted Items": [ { "type": "literal", "value": "Vaal Vessel contains " }, { "type": "number", "index": 0, "stat": "map_vaal_vessel_drop_X_divination_cards" }, { "type": "literal", "value": " additional Divination Cards that give Corrupted Items" } ], "Vaal Vessel contains an additional Fossil": [ { "type": "literal", "value": "Vaal Vessel contains an additional Fossil" } ], "Vaal Vessel contains {0} additional Fossils": [ { "type": "literal", "value": "Vaal Vessel contains " }, { "type": "number", "index": 0, "stat": "map_vaal_vessel_drop_X_fossils" }, { "type": "literal", "value": " additional Fossils" } ], "Vaal Vessel contains an additional Level 21 Corrupted Gem": [ { "type": "literal", "value": "Vaal Vessel contains an additional Level 21 Corrupted Gem" } ], "Vaal Vessel contains {0} additional Level 21 Corrupted Gems": [ { "type": "literal", "value": "Vaal Vessel contains " }, { "type": "number", "index": 0, "stat": "map_vaal_vessel_drop_X_level_21_gems" }, { "type": "literal", "value": " additional Level 21 Corrupted Gems" } ], "Vaal Vessel contains an additional Level 20 Vaal Gem": [ { "type": "literal", "value": "Vaal Vessel contains an additional Level 20 Vaal Gem" } ], "Vaal Vessel contains {0} additional Level 20 Vaal Gems": [ { "type": "literal", "value": "Vaal Vessel contains " }, { "type": "number", "index": 0, "stat": "map_vaal_vessel_drop_X_levelled_vaal_gems" }, { "type": "literal", "value": " additional Level 20 Vaal Gems" } ], "Vaal Vessel contains an additional Map that is inhabited by the Vaal": [ { "type": "literal", "value": "Vaal Vessel contains an additional Map that is inhabited by the Vaal" } ], "Vaal Vessel contains {0} additional Maps that are inhabited by the Vaal": [ { "type": "literal", "value": "Vaal Vessel contains " }, { "type": "number", "index": 0, "stat": "map_vaal_vessel_drop_X_maps_with_vaal_implicits" }, { "type": "literal", "value": " additional Maps that are inhabited by the Vaal" } ], "Vaal Vessel contains an additional Mortal Fragment": [ { "type": "literal", "value": "Vaal Vessel contains an additional Mortal Fragment" } ], "Vaal Vessel contains {0} additional Mortal Fragments": [ { "type": "literal", "value": "Vaal Vessel contains " }, { "type": "number", "index": 0, "stat": "map_vaal_vessel_drop_X_mortal_fragments" }, { "type": "literal", "value": " additional Mortal Fragments" } ], "Vaal Vessel contains an additional Prophecy": [ { "type": "literal", "value": "Vaal Vessel contains an additional Prophecy" } ], "Vaal Vessel contains {0} additional Prophecies": [ { "type": "literal", "value": "Vaal Vessel contains " }, { "type": "number", "index": 0, "stat": "map_vaal_vessel_drop_X_prophecies" }, { "type": "literal", "value": " additional Prophecies" } ], "Vaal Vessel contains an additional Corrupted Gem with 23% Quality": [ { "type": "literal", "value": "Vaal Vessel contains an additional Corrupted Gem with 23% Quality" } ], "Vaal Vessel contains {0} additional Corrupted Gems with 23% Quality": [ { "type": "literal", "value": "Vaal Vessel contains " }, { "type": "number", "index": 0, "stat": "map_vaal_vessel_drop_X_quality_23_gems" }, { "type": "literal", "value": " additional Corrupted Gems with 23% Quality" } ], "Vaal Vessel contains an additional Corrupted Rare Item with an Incursion Modifier": [ { "type": "literal", "value": "Vaal Vessel contains an additional Corrupted Rare Item with an Incursion Modifier" } ], "Vaal Vessel contains {0} additional Corrupted Rare Items with an Incursion Modifier": [ { "type": "literal", "value": "Vaal Vessel contains " }, { "type": "number", "index": 0, "stat": "map_vaal_vessel_drop_X_rare_temple_items" }, { "type": "literal", "value": " additional Corrupted Rare Items with an Incursion Modifier" } ], "Vaal Vessel contains an additional Sacrifice Fragment": [ { "type": "literal", "value": "Vaal Vessel contains an additional Sacrifice Fragment" } ], "Vaal Vessel contains {0} additional Sacrifice Fragments": [ { "type": "literal", "value": "Vaal Vessel contains " }, { "type": "number", "index": 0, "stat": "map_vaal_vessel_drop_X_sacrifice_fragments" }, { "type": "literal", "value": " additional Sacrifice Fragments" } ], "Vaal Vessel contains the Adorned": [ { "type": "literal", "value": "Vaal Vessel contains the Adorned" } ], "Vaal Vessel contains an additional Ultimatum Aspect": [ { "type": "literal", "value": "Vaal Vessel contains an additional Ultimatum Aspect" } ], "Vaal Vessel contains {0} additional Ultimatum Aspects": [ { "type": "literal", "value": "Vaal Vessel contains " }, { "type": "number", "index": 0, "stat": "map_vaal_vessel_drop_X_trialmaster_fragments" }, { "type": "literal", "value": " additional Ultimatum Aspects" } ], "Vaal Vessel contains an additional Vaal Gem": [ { "type": "literal", "value": "Vaal Vessel contains an additional Vaal Gem" } ], "Vaal Vessel contains {0} additional Vaal Gems": [ { "type": "literal", "value": "Vaal Vessel contains " }, { "type": "number", "index": 0, "stat": "map_vaal_vessel_drop_X_vaal_gems" }, { "type": "literal", "value": " additional Vaal Gems" } ], "Vaal Vessel contains an additional Vaal Orb": [ { "type": "literal", "value": "Vaal Vessel contains an additional Vaal Orb" } ], "Vaal Vessel contains {0} additional Vaal Orbs": [ { "type": "literal", "value": "Vaal Vessel contains " }, { "type": "number", "index": 0, "stat": "map_vaal_vessel_drop_X_vaal_orbs" }, { "type": "literal", "value": " additional Vaal Orbs" } ], "Vaal Vessel contains an additional Vaal Temple Map": [ { "type": "literal", "value": "Vaal Vessel contains an additional Vaal Temple Map" } ], "Vaal Vessel contains {0} additional Vaal Temple Maps": [ { "type": "literal", "value": "Vaal Vessel contains " }, { "type": "number", "index": 0, "stat": "map_vaal_vessel_drop_X_vaal_temple_maps" }, { "type": "literal", "value": " additional Vaal Temple Maps" } ], "Vaal Vessel contains an additional Corrupted Unique Item with two Implicit Modifiers": [ { "type": "literal", "value": "Vaal Vessel contains an additional Corrupted Unique Item with two Implicit Modifiers" } ], "Vaal Vessel contains {0} additional Corrupted Unique Items with two Implicit Modifiers": [ { "type": "literal", "value": "Vaal Vessel contains " }, { "type": "number", "index": 0, "stat": "map_vaal_vessel_drop_x_double_implicit_corrupted_uniques" }, { "type": "literal", "value": " additional Corrupted Unique Items with two Implicit Modifiers" } ], "Vaal Vessel contains an additional Corrupted Unique Item with an Implicit Modifier": [ { "type": "literal", "value": "Vaal Vessel contains an additional Corrupted Unique Item with an Implicit Modifier" } ], "Vaal Vessel contains {0} additional Corrupted Unique Items with an Implicit Modifier": [ { "type": "literal", "value": "Vaal Vessel contains " }, { "type": "number", "index": 0, "stat": "map_vaal_vessel_drop_x_single_implicit_corrupted_uniques" }, { "type": "literal", "value": " additional Corrupted Unique Items with an Implicit Modifier" } ], "{0}% increased Quantity of Items contained in Vaal Vessel": [ { "type": "number", "index": 0, "stat": "map_vaal_vessel_item_drop_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items contained in Vaal Vessel" } ], "{0}% reduced Quantity of Items contained in Vaal Vessel": [ { "type": "number", "index": 0, "stat": "map_vaal_vessel_item_drop_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items contained in Vaal Vessel" } ], "{0}% increased Rarity of Items contained in Vaal Vessel": [ { "type": "number", "index": 0, "stat": "map_vaal_vessel_item_drop_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items contained in Vaal Vessel" } ], "{0}% reduced Rarity of Items contained in Vaal Vessel": [ { "type": "number", "index": 0, "stat": "map_vaal_vessel_item_drop_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items contained in Vaal Vessel" } ], "Warbands in the Area have an additional Elite Member": [ { "type": "literal", "value": "Warbands in the Area have an additional Elite Member" } ], "Warbands in the Area have {0} additional Elite Members": [ { "type": "literal", "value": "Warbands in the Area have " }, { "type": "number", "index": 0, "stat": "map_warbands_packs_have_additional_elites" }, { "type": "literal", "value": " additional Elite Members" } ], "Warbands in this Area have an additional Member": [ { "type": "literal", "value": "Warbands in this Area have an additional Member" } ], "Warbands in this Area have {0} additional Members": [ { "type": "literal", "value": "Warbands in this Area have " }, { "type": "number", "index": 0, "stat": "map_warbands_packs_have_additional_grunts" }, { "type": "literal", "value": " additional Members" } ], "Warbands in the Area have an additional Support Member": [ { "type": "literal", "value": "Warbands in the Area have an additional Support Member" } ], "Warbands in the Area have {0} additional Support Members": [ { "type": "literal", "value": "Warbands in the Area have " }, { "type": "number", "index": 0, "stat": "map_warbands_packs_have_additional_supports" }, { "type": "literal", "value": " additional Support Members" } ], "Area contains {0} additional packs of Elder Fiends": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_watchstone_additional_packs_of_elder_monsters" }, { "type": "literal", "value": " additional packs of Elder Fiends" } ], "Area contains {0} additional packs of Shaper Creations": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_watchstone_additional_packs_of_shaper_monsters" }, { "type": "literal", "value": " additional packs of Shaper Creations" } ], "{0}% more Monster Damage": [ { "type": "number", "index": 0, "stat": "map_watchstone_monsters_damage_+%_final" }, { "type": "literal", "value": "% more Monster Damage" } ], "Deal {0}% more Damage": [ { "type": "literal", "value": "Deal " }, { "type": "number", "index": 0, "stat": "marauder_hidden_ascendancy_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Deal {0}% less Damage": [ { "type": "literal", "value": "Deal " }, { "type": "number", "index": 0, "stat": "marauder_hidden_ascendancy_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Take {0}% more Damage": [ { "type": "literal", "value": "Take " }, { "type": "number", "index": 0, "stat": "marauder_hidden_ascendancy_damage_taken_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Take {0}% less Damage": [ { "type": "literal", "value": "Take " }, { "type": "number", "index": 0, "stat": "marauder_hidden_ascendancy_damage_taken_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Mark Skills have {0}% increased Skill Effect Duration": [ { "type": "literal", "value": "Mark Skills have " }, { "type": "number", "index": 0, "stat": "mark_skill_duration_+%" }, { "type": "literal", "value": "% increased Skill Effect Duration" } ], "Mark Skills have {0}% reduced Skill Effect Duration": [ { "type": "literal", "value": "Mark Skills have " }, { "type": "number", "index": 0, "stat": "mark_skill_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Skill Effect Duration" } ], "{0}% increased Mana Cost of Mark Skills": [ { "type": "number", "index": 0, "stat": "mark_skill_mana_cost_+%" }, { "type": "literal", "value": "% increased Mana Cost of Mark Skills" } ], "{0}% reduced Mana Cost of Mark Skills": [ { "type": "number", "index": 0, "stat": "mark_skill_mana_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Cost of Mark Skills" } ], "Marked Enemy cannot deal Critical Strikes": [ { "type": "literal", "value": "Marked Enemy cannot deal Critical Strikes" } ], "Marked Enemy cannot Regenerate Life": [ { "type": "literal", "value": "Marked Enemy cannot Regenerate Life" } ], "Marked Enemy has {0}% increased Accuracy Rating": [ { "type": "literal", "value": "Marked Enemy has " }, { "type": "number", "index": 0, "stat": "marked_enemy_accuracy_rating_+%" }, { "type": "literal", "value": "% increased Accuracy Rating" } ], "Marked Enemy has {0}% reduced Accuracy Rating": [ { "type": "literal", "value": "Marked Enemy has " }, { "type": "number", "index": 0, "stat": "marked_enemy_accuracy_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Accuracy Rating" } ], "Marked Enemy takes {0}% increased Damage": [ { "type": "literal", "value": "Marked Enemy takes " }, { "type": "number", "index": 0, "stat": "marked_enemy_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Marked Enemy takes {0}% reduced Damage": [ { "type": "literal", "value": "Marked Enemy takes " }, { "type": "number", "index": 0, "stat": "marked_enemy_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Marks you inflict are not removed from Dying Enemies": [ { "type": "literal", "value": "Marks you inflict are not removed from Dying Enemies" } ], "{0}% more chance to Evade Melee Attacks": [ { "type": "number", "index": 0, "stat": "mastery_chance_to_evade_melee_attacks_+%_final" }, { "type": "literal", "value": "% more chance to Evade Melee Attacks" } ], "{0}% less chance to Evade Melee Attacks": [ { "type": "number", "index": 0, "stat": "mastery_chance_to_evade_melee_attacks_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less chance to Evade Melee Attacks" } ], "Maven releases all Bosses at once": [ { "type": "literal", "value": "Maven releases all Bosses at once" } ], "You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently": [ { "type": "literal", "value": "You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently" } ], "{0} to maximum Fortification while Focused": [ { "type": "number", "index": 0, "stat": "max_fortification_while_focused_+1_per_5", "stat_value_handlers": [ "divide_by_five" ] }, { "type": "literal", "value": " to maximum Fortification while Focused" } ], "{0} to maximum Fortification while stationary": [ { "type": "number", "index": 0, "stat": "max_fortification_while_stationary_+1_per_5", "stat_value_handlers": [ "divide_by_five" ] }, { "type": "literal", "value": " to maximum Fortification while stationary" } ], "Adds {0} maximum Lightning Damage per 10 Intelligence": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "maximum_added_lightning_damage_per_10_int" }, { "type": "literal", "value": " maximum Lightning Damage per 10 Intelligence" } ], "{0} to Maximum Blitz Charges": [ { "type": "number", "index": 0, "stat": "maximum_blitz_charges" }, { "type": "literal", "value": " to Maximum Blitz Charges" } ], "{0} to Maximum Challenger Charges": [ { "type": "number", "index": 0, "stat": "maximum_challenger_charges" }, { "type": "literal", "value": " to Maximum Challenger Charges" } ], "{0}% to maximum Cold Resistance while affected by Herald of Ice": [ { "type": "number", "index": 0, "stat": "maximum_cold_damage_resistance_%_while_affected_by_herald_of_ice" }, { "type": "literal", "value": "% to maximum Cold Resistance while affected by Herald of Ice" } ], "Maximum Critical Strike Chance is 50%": [ { "type": "literal", "value": "Maximum Critical Strike Chance is 50%" } ], "{0} to Maximum Endurance Charges while affected by Determination": [ { "type": "number", "index": 0, "stat": "maximum_endurance_charges_+_while_affected_by_determination" }, { "type": "literal", "value": " to Maximum Endurance Charges while affected by Determination" } ], "{0}% increased Energy Shield from Equipped Body Armour": [ { "type": "number", "index": 0, "stat": "maximum_energy_shield_from_body_armour_+%" }, { "type": "literal", "value": "% increased Energy Shield from Equipped Body Armour" } ], "{0} to maximum Energy Shield per Allocated Journey Tattoo of the Soul": [ { "type": "number", "index": 0, "stat": "maximum_es_per_honoured_soul_tattoo_allocated" }, { "type": "literal", "value": " to maximum Energy Shield per Allocated Journey Tattoo of the Soul" } ], "{0} to Maximum Fanatic Charges": [ { "type": "number", "index": 0, "stat": "maximum_fanaticism_charges" }, { "type": "literal", "value": " to Maximum Fanatic Charges" } ], "{0}% to maximum Fire Resistance while affected by Herald of Ash": [ { "type": "number", "index": 0, "stat": "maximum_fire_damage_resistance_%_while_affected_by_herald_of_ash" }, { "type": "literal", "value": "% to maximum Fire Resistance while affected by Herald of Ash" } ], "{0} to Maximum Frenzy Charges while affected by Grace": [ { "type": "number", "index": 0, "stat": "maximum_frenzy_charges_+_while_affected_by_grace" }, { "type": "literal", "value": " to Maximum Frenzy Charges while affected by Grace" } ], "{0} to Maximum Endurance, Frenzy and Power Charges": [ { "type": "number", "index": 0, "stat": "maximum_frenzy_power_endurance_charges" }, { "type": "literal", "value": " to Maximum Endurance, Frenzy and Power Charges" } ], "{0}% increased Maximum total Life, Mana and Energy Shield Recovery per second from Leech": [ { "type": "number", "index": 0, "stat": "maximum_leech_rate_+%" }, { "type": "literal", "value": "% increased Maximum total Life, Mana and Energy Shield Recovery per second from Leech" } ], "{0}% reduced Maximum total Life, Mana and Energy Shield Recovery per second from Leech": [ { "type": "number", "index": 0, "stat": "maximum_leech_rate_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum total Life, Mana and Energy Shield Recovery per second from Leech" } ], "{0}% increased Life for each alive Monster in Pack": [ { "type": "number", "index": 0, "stat": "maximum_life_+%_per_alive_packmate" }, { "type": "literal", "value": "% increased Life for each alive Monster in Pack" } ], "{0}% increased Life granted to Pack members on death": [ { "type": "number", "index": 0, "stat": "maximum_life_+%_to_grant_packmate_on_death" }, { "type": "literal", "value": "% increased Life granted to Pack members on death" } ], "{0}% increased Maximum Life if you have Equipped Gloves with no Socketed Gems": [ { "type": "number", "index": 0, "stat": "maximum_life_+%_while_no_gems_in_gloves" }, { "type": "literal", "value": "% increased Maximum Life if you have Equipped Gloves with no Socketed Gems" } ], "{0}% reduced Maximum Life if you have Equipped Gloves with no Socketed Gems": [ { "type": "number", "index": 0, "stat": "maximum_life_+%_while_no_gems_in_gloves", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum Life if you have Equipped Gloves with no Socketed Gems" } ], "{0} to maximum Life if there are no Life Modifiers on other Equipped Items": [ { "type": "number", "index": 0, "stat": "maximum_life_+_if_no_life_modifiers_on_equipment_except_body_armour" }, { "type": "literal", "value": " to maximum Life if there are no Life Modifiers on other Equipped Items" } ], "{0}% of Maximum Life to maximum Recovery per Life Leech": [ { "type": "number", "index": 0, "stat": "maximum_life_leech_amount_per_leech_%_max_life" }, { "type": "literal", "value": "% of Maximum Life to maximum Recovery per Life Leech" } ], "Maximum total Life Recovery per second from Leech is doubled": [ { "type": "literal", "value": "Maximum total Life Recovery per second from Leech is doubled" } ], "{0}% increased Maximum total Life Recovery per second from Leech if you've taken a Savage Hit Recently": [ { "type": "number", "index": 0, "stat": "maximum_life_leech_rate_+%_if_have_taken_a_savage_hit_recently" }, { "type": "literal", "value": "% increased Maximum total Life Recovery per second from Leech if you've taken a Savage Hit Recently" } ], "{0}% reduced Maximum total Life Recovery per second from Leech if you've taken a Savage Hit Recently": [ { "type": "number", "index": 0, "stat": "maximum_life_leech_rate_+%_if_have_taken_a_savage_hit_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum total Life Recovery per second from Leech if you've taken a Savage Hit Recently" } ], "{0} to Maximum Life per 10 Dexterity": [ { "type": "number", "index": 0, "stat": "maximum_life_per_10_dexterity" }, { "type": "literal", "value": " to Maximum Life per 10 Dexterity" } ], "{0} to Maximum Life per 10 Intelligence": [ { "type": "number", "index": 0, "stat": "maximum_life_per_10_intelligence" }, { "type": "literal", "value": " to Maximum Life per 10 Intelligence" } ], "{0} Life per 2% increased Rarity of Items found": [ { "type": "number", "index": 0, "stat": "maximum_life_per_2%_increased_item_found_rarity" }, { "type": "literal", "value": " Life per 2% increased Rarity of Items found" } ], "{0} to maximum Life per Allocated Journey Tattoo of the Body": [ { "type": "number", "index": 0, "stat": "maximum_life_per_honoured_heart_tattoo_allocated" }, { "type": "literal", "value": " to maximum Life per Allocated Journey Tattoo of the Body" } ], "Gain {0}% of Maximum Life as Extra Armour": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "maximum_life_%_to_add_as_maximum_armour" }, { "type": "literal", "value": "% of Maximum Life as Extra Armour" } ], "Gain {0}% of Maximum Life as Extra Maximum Energy Shield": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "maximum_life_%_to_add_as_maximum_energy_shield" }, { "type": "literal", "value": "% of Maximum Life as Extra Maximum Energy Shield" } ], "{0}% of Maximum Life Converted to Energy Shield": [ { "type": "number", "index": 0, "stat": "maximum_life_%_to_convert_to_maximum_energy_shield" }, { "type": "literal", "value": "% of Maximum Life Converted to Energy Shield" } ], "{0}% increased maximum Life if there are no Life Modifiers on Equipped Body Armour": [ { "type": "number", "index": 0, "stat": "maximum_life_+%_if_no_life_tags_on_body_armour" }, { "type": "literal", "value": "% increased maximum Life if there are no Life Modifiers on Equipped Body Armour" } ], "{0}% increased Maximum Life per Abyss Jewel affecting you": [ { "type": "number", "index": 0, "stat": "maximum_life_+%_per_abyssal_jewel_affecting_you" }, { "type": "literal", "value": "% increased Maximum Life per Abyss Jewel affecting you" } ], "{0}% reduced Maximum Life per Abyss Jewel affecting you": [ { "type": "number", "index": 0, "stat": "maximum_life_+%_per_abyssal_jewel_affecting_you", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum Life per Abyss Jewel affecting you" } ], "{0}% to maximum Lightning Resistance while affected by Herald of Thunder": [ { "type": "number", "index": 0, "stat": "maximum_lightning_damage_resistance_%_while_affected_by_herald_of_thunder" }, { "type": "literal", "value": "% to maximum Lightning Resistance while affected by Herald of Thunder" } ], "{0}% of Maximum Mana to maximum Recovery per Mana Leech": [ { "type": "number", "index": 0, "stat": "maximum_mana_leech_amount_per_leech_%_max_mana" }, { "type": "literal", "value": "% of Maximum Mana to maximum Recovery per Mana Leech" } ], "{0} to maximum Mana per Allocated Journey Tattoo of the Mind": [ { "type": "number", "index": 0, "stat": "maximum_mana_per_honoured_mind_tattoo_allocated" }, { "type": "literal", "value": " to maximum Mana per Allocated Journey Tattoo of the Mind" } ], "Gain {0}% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "maximum_mana_%_to_add_to_energy_shield_while_affected_by_clarity" }, { "type": "literal", "value": "% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity" } ], "{0} to maximum Mana per 2 Intelligence": [ { "type": "number", "index": 0, "stat": "maximum_mana_+_per_2_intelligence" }, { "type": "literal", "value": " to maximum Mana per 2 Intelligence" } ], "{0}% increased Maximum Mana per Abyss Jewel affecting you": [ { "type": "number", "index": 0, "stat": "maximum_mana_+%_per_abyssal_jewel_affecting_you" }, { "type": "literal", "value": "% increased Maximum Mana per Abyss Jewel affecting you" } ], "{0}% reduced Maximum Mana per Abyss Jewel affecting you": [ { "type": "number", "index": 0, "stat": "maximum_mana_+%_per_abyssal_jewel_affecting_you", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum Mana per Abyss Jewel affecting you" } ], "{0} to Maximum Power Charges and Maximum Endurance Charges": [ { "type": "number", "index": 0, "stat": "maximum_power_and_endurance_charges_+" }, { "type": "literal", "value": " to Maximum Power Charges and Maximum Endurance Charges" } ], "{0} to Maximum Power Charges while affected by Discipline": [ { "type": "number", "index": 0, "stat": "maximum_power_charges_+_while_affected_by_discipline" }, { "type": "literal", "value": " to Maximum Power Charges while affected by Discipline" } ], "{0} to Maximum Rage while wielding a Sword": [ { "type": "number", "index": 0, "stat": "maximum_rage_per_equipped_one_handed_sword" }, { "type": "literal", "value": " to Maximum Rage while wielding a Sword" } ], "{0}% increased Melee Critical Strike Chance if you've Warcried Recently": [ { "type": "number", "index": 0, "stat": "melee_critical_strike_chance_+%_if_warcried_recently" }, { "type": "literal", "value": "% increased Melee Critical Strike Chance if you've Warcried Recently" } ], "{0}% to Melee Critical Strike Multiplier if you've Warcried Recently": [ { "type": "number", "index": 0, "stat": "melee_critical_strike_multiplier_+%_if_warcried_recently" }, { "type": "literal", "value": "% to Melee Critical Strike Multiplier if you've Warcried Recently" } ], "{0}% increased Melee Damage with Hits at Close Range": [ { "type": "number", "index": 0, "stat": "melee_damage_+%_at_close_range" }, { "type": "literal", "value": "% increased Melee Damage with Hits at Close Range" } ], "{0}% reduced Melee Damage with Hits at Close Range": [ { "type": "number", "index": 0, "stat": "melee_damage_+%_at_close_range", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Damage with Hits at Close Range" } ], "{0}% increased Melee Damage during any Flask Effect": [ { "type": "number", "index": 0, "stat": "melee_damage_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Melee Damage during any Flask Effect" } ], "{0}% reduced Melee Damage during any Flask Effect": [ { "type": "number", "index": 0, "stat": "melee_damage_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Damage during any Flask Effect" } ], "{0}% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60%": [ { "type": "number", "index": 0, "stat": "melee_damage_+%_per_second_of_warcry_affecting_you" }, { "type": "literal", "value": "% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60%" } ], "Melee Attacks Knock Enemies Back on Hit": [ { "type": "literal", "value": "Melee Attacks Knock Enemies Back on Hit" } ], "Hits with Melee Movement Skills have {0}% chance to Fortify": [ { "type": "literal", "value": "Hits with Melee Movement Skills have " }, { "type": "number", "index": 0, "stat": "melee_movement_skill_chance_to_fortify_on_hit_%" }, { "type": "literal", "value": "% chance to Fortify" } ], "{0}% increased Melee Physical Damage per 10 Dexterity": [ { "type": "number", "index": 0, "stat": "melee_physical_damage_+%_per_10_dexterity" }, { "type": "literal", "value": "% increased Melee Physical Damage per 10 Dexterity" } ], "{0}% increased Melee Physical Damage per 10 Strength while Fortified": [ { "type": "number", "index": 0, "stat": "melee_physical_damage_+%_per_10_strength_while_fortified" }, { "type": "literal", "value": "% increased Melee Physical Damage per 10 Strength while Fortified" } ], "{0}% reduced Melee Physical Damage per 10 Strength while Fortified": [ { "type": "number", "index": 0, "stat": "melee_physical_damage_+%_per_10_strength_while_fortified", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Physical Damage per 10 Strength while Fortified" } ], "{0} metre to Melee Strike Range while at least 5 Enemies are Nearby": [ { "type": "number", "index": 0, "stat": "melee_range_+_while_at_least_5_enemies_nearby", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Melee Strike Range while at least 5 Enemies are Nearby" } ], "{0} metres to Melee Strike Range while at least 5 Enemies are Nearby": [ { "type": "number", "index": 0, "stat": "melee_range_+_while_at_least_5_enemies_nearby", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Melee Strike Range while at least 5 Enemies are Nearby" } ], "{0} metre to Melee Strike Range while Holding a Shield": [ { "type": "number", "index": 0, "stat": "melee_range_+_while_wielding_shield", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Melee Strike Range while Holding a Shield" } ], "{0} metres to Melee Strike Range while Holding a Shield": [ { "type": "number", "index": 0, "stat": "melee_range_+_while_wielding_shield", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Melee Strike Range while Holding a Shield" } ], "{0} metre to Melee Strike Range while Dual Wielding": [ { "type": "number", "index": 0, "stat": "melee_range_+_while_dual_wielding", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Melee Strike Range while Dual Wielding" } ], "{0} metres to Melee Strike Range while Dual Wielding": [ { "type": "number", "index": 0, "stat": "melee_range_+_while_dual_wielding", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Melee Strike Range while Dual Wielding" } ], "{0} metre to Melee Strike Range with Axes": [ { "type": "number", "index": 0, "stat": "melee_range_+_with_axe", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Melee Strike Range with Axes" } ], "{0} metres to Melee Strike Range with Axes": [ { "type": "number", "index": 0, "stat": "melee_range_+_with_axe", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Melee Strike Range with Axes" } ], "{0} metre to Melee Strike Range with Claws": [ { "type": "number", "index": 0, "stat": "melee_range_+_with_claw", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Melee Strike Range with Claws" } ], "{0} metres to Melee Strike Range with Claws": [ { "type": "number", "index": 0, "stat": "melee_range_+_with_claw", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Melee Strike Range with Claws" } ], "{0} metre to Melee Strike Range with Daggers": [ { "type": "number", "index": 0, "stat": "melee_range_+_with_dagger", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Melee Strike Range with Daggers" } ], "{0} metres to Melee Strike Range with Daggers": [ { "type": "number", "index": 0, "stat": "melee_range_+_with_dagger", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Melee Strike Range with Daggers" } ], "{0} metre to Melee Strike Range with Maces and Sceptres": [ { "type": "number", "index": 0, "stat": "melee_range_+_with_mace", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Melee Strike Range with Maces and Sceptres" } ], "{0} metres to Melee Strike Range with Maces and Sceptres": [ { "type": "number", "index": 0, "stat": "melee_range_+_with_mace", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Melee Strike Range with Maces and Sceptres" } ], "{0} metre to Melee Strike Range with One Handed Weapons": [ { "type": "number", "index": 0, "stat": "melee_range_+_with_one_handed", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Melee Strike Range with One Handed Weapons" } ], "{0} metres to Melee Strike Range with One Handed Weapons": [ { "type": "number", "index": 0, "stat": "melee_range_+_with_one_handed", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Melee Strike Range with One Handed Weapons" } ], "{0} metre to Melee Strike Range with Staves": [ { "type": "number", "index": 0, "stat": "melee_range_+_with_staff", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Melee Strike Range with Staves" } ], "{0} metres to Melee Strike Range with Staves": [ { "type": "number", "index": 0, "stat": "melee_range_+_with_staff", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Melee Strike Range with Staves" } ], "{0} metre to Melee Strike Range with Swords": [ { "type": "number", "index": 0, "stat": "melee_range_+_with_sword", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Melee Strike Range with Swords" } ], "{0} metres to Melee Strike Range with Swords": [ { "type": "number", "index": 0, "stat": "melee_range_+_with_sword", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Melee Strike Range with Swords" } ], "{0} metre to Melee Strike Range with Two Handed Weapons": [ { "type": "number", "index": 0, "stat": "melee_range_+_with_two_handed", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Melee Strike Range with Two Handed Weapons" } ], "{0} metres to Melee Strike Range with Two Handed Weapons": [ { "type": "number", "index": 0, "stat": "melee_range_+_with_two_handed", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Melee Strike Range with Two Handed Weapons" } ], "Melee Skills have {0}% increased Area of Effect": [ { "type": "literal", "value": "Melee Skills have " }, { "type": "number", "index": 0, "stat": "melee_skills_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Melee Skills have {0}% reduced Area of Effect": [ { "type": "literal", "value": "Melee Skills have " }, { "type": "number", "index": 0, "stat": "melee_skills_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Strike Skills also target the previous location they were Used": [ { "type": "literal", "value": "Strike Skills also target the previous location they were Used" } ], "{0} metre to Melee Strike Range if you have Killed Recently": [ { "type": "number", "index": 0, "stat": "melee_weapon_range_+_if_you_have_killed_recently", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Melee Strike Range if you have Killed Recently" } ], "{0} metres to Melee Strike Range if you have Killed Recently": [ { "type": "number", "index": 0, "stat": "melee_weapon_range_+_if_you_have_killed_recently", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Melee Strike Range if you have Killed Recently" } ], "{0} metres to Melee Strike Range while at Maximum Frenzy Charges": [ { "type": "number", "index": 0, "stat": "melee_weapon_range_+_while_at_maximum_frenzy_charges", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Melee Strike Range while at Maximum Frenzy Charges" } ], "{0} metre to Melee Strike Range while Fortified": [ { "type": "number", "index": 0, "stat": "melee_weapon_range_+_while_fortified", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Melee Strike Range while Fortified" } ], "{0} metres to Melee Strike Range while Fortified": [ { "type": "number", "index": 0, "stat": "melee_weapon_range_+_while_fortified", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Melee Strike Range while Fortified" } ], "Skills used by Mines deal {0}% increased Area Damage if you Detonated a Mine Recently": [ { "type": "literal", "value": "Skills used by Mines deal " }, { "type": "number", "index": 0, "stat": "mine_area_damage_+%_if_detonated_mine_recently" }, { "type": "literal", "value": "% increased Area Damage if you Detonated a Mine Recently" } ], "Skills used by Mines deal {0}% reduced Area Damage if you Detonated a Mine Recently": [ { "type": "literal", "value": "Skills used by Mines deal " }, { "type": "number", "index": 0, "stat": "mine_area_damage_+%_if_detonated_mine_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area Damage if you Detonated a Mine Recently" } ], "Skills used by Mines have {0}% increased Area of Effect": [ { "type": "literal", "value": "Skills used by Mines have " }, { "type": "number", "index": 0, "stat": "mine_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Skills used by Mines have {0}% reduced Area of Effect": [ { "type": "literal", "value": "Skills used by Mines have " }, { "type": "number", "index": 0, "stat": "mine_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Skills used by Mines have {0}% increased Area of Effect if you Detonated a Mine Recently": [ { "type": "literal", "value": "Skills used by Mines have " }, { "type": "number", "index": 0, "stat": "mine_area_of_effect_+%_if_detonated_mine_recently" }, { "type": "literal", "value": "% increased Area of Effect if you Detonated a Mine Recently" } ], "Skills used by Mines have {0}% reduced Area of Effect if you Detonated a Mine Recently": [ { "type": "literal", "value": "Skills used by Mines have " }, { "type": "number", "index": 0, "stat": "mine_area_of_effect_+%_if_detonated_mine_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect if you Detonated a Mine Recently" } ], "{0}% increased Effect of Auras from Mines": [ { "type": "number", "index": 0, "stat": "mine_aura_effect_+%" }, { "type": "literal", "value": "% increased Effect of Auras from Mines" } ], "{0}% reduced Effect of Auras from Mines": [ { "type": "number", "index": 0, "stat": "mine_aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Auras from Mines" } ], "Mines have a {0}% chance to be Detonated an Additional Time": [ { "type": "literal", "value": "Mines have a " }, { "type": "number", "index": 0, "stat": "mine_%_chance_to_detonate_twice" }, { "type": "literal", "value": "% chance to be Detonated an Additional Time" } ], "Mines Hinder Enemies near them for {0} second when they Land": [ { "type": "literal", "value": "Mines Hinder Enemies near them for " }, { "type": "number", "index": 0, "stat": "mines_hinder_nearby_enemies_for_x_ms_on_arming", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second when they Land" } ], "Mines Hinder Enemies near them for {0} seconds when they Land": [ { "type": "literal", "value": "Mines Hinder Enemies near them for " }, { "type": "number", "index": 0, "stat": "mines_hinder_nearby_enemies_for_x_ms_on_arming", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds when they Land" } ], "Mines cannot be Damaged": [ { "type": "literal", "value": "Mines cannot be Damaged" } ], "Adds {0} to {1} Chaos Damage if you've dealt a Critical Strike Recently": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_chaos_damage_if_have_crit_recently" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_chaos_damage_if_have_crit_recently" }, { "type": "literal", "value": " Chaos Damage if you've dealt a Critical Strike Recently" } ], "Adds {0} to {1} Chaos Damage for each Curse on the Enemy": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_chaos_damage_per_curse_on_enemy" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_chaos_damage_per_curse_on_enemy" }, { "type": "literal", "value": " Chaos Damage for each Curse on the Enemy" } ], "Adds {0} to {1} Chaos Damage for each Spider's Web on the Enemy": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_chaos_damage_per_spiders_web_on_enemy" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_chaos_damage_per_spiders_web_on_enemy" }, { "type": "literal", "value": " Chaos Damage for each Spider's Web on the Enemy" } ], "Adds {0} to {1} Chaos Damage to Spells and Attacks per 50 Strength": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_chaos_damage_to_attacks_and_spells_per_50_strength" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_chaos_damage_to_attacks_and_spells_per_50_strength" }, { "type": "literal", "value": " Chaos Damage to Spells and Attacks per 50 Strength" } ], "Adds {0} to {1} Chaos Damage to Attacks per 80 Strength": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_chaos_damage_to_attacks_per_50_strength" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_chaos_damage_to_attacks_per_50_strength" }, { "type": "literal", "value": " Chaos Damage to Attacks per 80 Strength" } ], "Attacks with this Weapon deal {0} to {1} added Chaos Damage against\nEnemies affected by at least 5 Poisons": [ { "type": "literal", "value": "Attacks with this Weapon deal " }, { "type": "number", "index": 0, "stat": "minimum_added_chaos_damage_vs_enemies_with_5+_poisons" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_chaos_damage_vs_enemies_with_5+_poisons" }, { "type": "literal", "value": " added Chaos Damage against\nEnemies affected by at least 5 Poisons" } ], "Adds {0} to {1} Cold Damage if you've dealt a Critical Strike Recently": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_cold_damage_if_have_crit_recently" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_cold_damage_if_have_crit_recently" }, { "type": "literal", "value": " Cold Damage if you've dealt a Critical Strike Recently" } ], "Adds {0} to {1} Cold Damage to Attacks per 10 Dexterity": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_cold_damage_to_attacks_per_10_dexterity" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_cold_damage_to_attacks_per_10_dexterity" }, { "type": "literal", "value": " Cold Damage to Attacks per 10 Dexterity" } ], "Adds {0} to {1} Cold Damage while affected by Hatred": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_cold_damage_while_affected_by_hatred" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_cold_damage_while_affected_by_hatred" }, { "type": "literal", "value": " Cold Damage while affected by Hatred" } ], "Adds {0} to {1} Cold Damage while you have Avian's Might": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_cold_damage_while_you_have_avians_might" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_cold_damage_while_you_have_avians_might" }, { "type": "literal", "value": " Cold Damage while you have Avian's Might" } ], "Adds {0} to {1} Fire Damage if you've dealt a Critical Strike Recently": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_fire_damage_if_have_crit_recently" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_fire_damage_if_have_crit_recently" }, { "type": "literal", "value": " Fire Damage if you've dealt a Critical Strike Recently" } ], "{0} to {1} added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower": [ { "type": "number", "index": 0, "stat": "minimum_added_fire_damage_per_100_lowest_of_max_life_mana" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_fire_damage_per_100_lowest_of_max_life_mana" }, { "type": "literal", "value": " added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower" } ], "{0} to {1} Fire Damage per Endurance Charge": [ { "type": "number", "index": 0, "stat": "minimum_added_fire_damage_per_endurance_charge" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_fire_damage_per_endurance_charge" }, { "type": "literal", "value": " Fire Damage per Endurance Charge" } ], "Adds {0} to {1} Fire Damage to Attacks per 10 Strength": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_fire_damage_to_attacks_per_10_strength" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_fire_damage_to_attacks_per_10_strength" }, { "type": "literal", "value": " Fire Damage to Attacks per 10 Strength" } ], "Adds {0} to {1} Fire Damage to Hits with this Weapon against Blinded Enemies": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_fire_damage_to_hits_vs_blinded_enemies" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_fire_damage_to_hits_vs_blinded_enemies" }, { "type": "literal", "value": " Fire Damage to Hits with this Weapon against Blinded Enemies" } ], "Adds {0} to {1} Lightning Damage if you've dealt a Critical Strike Recently": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_lightning_damage_if_have_crit_recently" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_lightning_damage_if_have_crit_recently" }, { "type": "literal", "value": " Lightning Damage if you've dealt a Critical Strike Recently" } ], "{0} to {1} Lightning Damage per Power Charge": [ { "type": "number", "index": 0, "stat": "minimum_added_lightning_damage_per_power_charge" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_lightning_damage_per_power_charge" }, { "type": "literal", "value": " Lightning Damage per Power Charge" } ], "Adds {0} to {1} Lightning Damage for each Shocked Enemy you've Killed Recently": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_lightning_damage_per_shocked_enemy_killed_recently" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_lightning_damage_per_shocked_enemy_killed_recently" }, { "type": "literal", "value": " Lightning Damage for each Shocked Enemy you've Killed Recently" } ], "Adds {0} to {1} Lightning Damage to Attacks per 10 Intelligence": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_lightning_damage_to_attacks_per_10_intelligence" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_lightning_damage_to_attacks_per_10_intelligence" }, { "type": "literal", "value": " Lightning Damage to Attacks per 10 Intelligence" } ], "Adds {0} to {1} Lightning Damage to Spells per Power Charge": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_lightning_damage_to_spells_per_power_charge" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_lightning_damage_to_spells_per_power_charge" }, { "type": "literal", "value": " Lightning Damage to Spells per Power Charge" } ], "Adds {0} to {1} Lightning Damage while you have Avian's Might": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_lightning_damage_while_you_have_avians_might" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_lightning_damage_while_you_have_avians_might" }, { "type": "literal", "value": " Lightning Damage while you have Avian's Might" } ], "Adds {0} to {1} Physical Damage if you've dealt a Critical Strike Recently": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_physical_damage_if_have_crit_recently" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_physical_damage_if_have_crit_recently" }, { "type": "literal", "value": " Physical Damage if you've dealt a Critical Strike Recently" } ], "Adds {0} to {1} Physical Damage per Endurance Charge": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_physical_damage_per_endurance_charge" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_physical_damage_per_endurance_charge" }, { "type": "literal", "value": " Physical Damage per Endurance Charge" } ], "Adds {0} to {1} Physical Damage for each Impale on Enemy": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_physical_damage_per_impaled_on_enemy" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_physical_damage_per_impaled_on_enemy" }, { "type": "literal", "value": " Physical Damage for each Impale on Enemy" } ], "Adds {0} to {1} Physical Damage against Poisoned Enemies": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_physical_damage_vs_poisoned_enemies" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_physical_damage_vs_poisoned_enemies" }, { "type": "literal", "value": " Physical Damage against Poisoned Enemies" } ], "Adds {0} to {1} Cold Damage to Spells while no Life is Reserved": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_spell_cold_damage_while_no_life_is_reserved" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_spell_cold_damage_while_no_life_is_reserved" }, { "type": "literal", "value": " Cold Damage to Spells while no Life is Reserved" } ], "Adds {0} to {1} Fire Damage to Spells while no Life is Reserved": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_spell_fire_damage_while_no_life_is_reserved" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_spell_fire_damage_while_no_life_is_reserved" }, { "type": "literal", "value": " Fire Damage to Spells while no Life is Reserved" } ], "Adds {0} to {1} Lightning Damage to Spells while no Life is Reserved": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_spell_lightning_damage_while_no_life_is_reserved" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_spell_lightning_damage_while_no_life_is_reserved" }, { "type": "literal", "value": " Lightning Damage to Spells while no Life is Reserved" } ], "{0} to Minimum Endurance Charges while you have at least 150 Devotion": [ { "type": "number", "index": 0, "stat": "minimum_endurance_charges_at_devotion_threshold" }, { "type": "literal", "value": " to Minimum Endurance Charges while you have at least 150 Devotion" } ], "{0} to Minimum Endurance Charges while on Low Life": [ { "type": "number", "index": 0, "stat": "minimum_endurance_charges_while_on_low_life_+" }, { "type": "literal", "value": " to Minimum Endurance Charges while on Low Life" } ], "{0} to Minimum Frenzy Charges while you have at least 150 Devotion": [ { "type": "number", "index": 0, "stat": "minimum_frenzy_charges_at_devotion_threshold" }, { "type": "literal", "value": " to Minimum Frenzy Charges while you have at least 150 Devotion" } ], "Minimum Endurance Charges equal to Maximum while stationary\nMinimum Frenzy Charges equal to Maximum while stationary\nMinimum Power Charges equal to Maximum while stationary": [ { "type": "literal", "value": "Minimum Endurance Charges equal to Maximum while stationary\nMinimum Frenzy Charges equal to Maximum while stationary\nMinimum Power Charges equal to Maximum while stationary" } ], "{0} to Minimum Endurance, Frenzy and Power Charges": [ { "type": "number", "index": 0, "stat": "minimum_frenzy_power_endurance_charges" }, { "type": "literal", "value": " to Minimum Endurance, Frenzy and Power Charges" } ], "{0} to Minimum Power Charges while you have at least 150 Devotion": [ { "type": "number", "index": 0, "stat": "minimum_power_charges_at_devotion_threshold" }, { "type": "literal", "value": " to Minimum Power Charges while you have at least 150 Devotion" } ], "{0} to Minimum Power Charges while on Low Life": [ { "type": "number", "index": 0, "stat": "minimum_power_charges_while_on_low_life_+" }, { "type": "literal", "value": " to Minimum Power Charges while on Low Life" } ], "When Hit, gain a random Movement Speed modifier from {0}% reduced to {1}% increased, until Hit again": [ { "type": "literal", "value": "When Hit, gain a random Movement Speed modifier from " }, { "type": "number", "index": 0, "stat": "minimum_random_movement_velocity_+%_when_hit", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced to " }, { "type": "number", "index": 1, "stat": "maximum_random_movement_velocity_+%_when_hit" }, { "type": "literal", "value": "% increased, until Hit again" } ], "Minions have {0} to Accuracy Rating": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_accuracy_rating" }, { "type": "literal", "value": " to Accuracy Rating" } ], "Minions have +{0} to Accuracy Rating per 10 Devotion": [ { "type": "literal", "value": "Minions have +" }, { "type": "number", "index": 0, "stat": "minion_accuracy_rating_per_10_devotion" }, { "type": "literal", "value": " to Accuracy Rating per 10 Devotion" } ], "{0}% increased Minion Accuracy Rating": [ { "type": "number", "index": 0, "stat": "minion_accuracy_rating_+%" }, { "type": "literal", "value": "% increased Minion Accuracy Rating" } ], "{0}% reduced Minion Accuracy Rating": [ { "type": "number", "index": 0, "stat": "minion_accuracy_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Minion Accuracy Rating" } ], "Minions have {0}% to Critical Strike Chance": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_additional_base_critical_strike_chance", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Critical Strike Chance" } ], "Minions have {0}% increased Area of Effect if you have used a Minion Skill Recently": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_area_of_effect_+%_if_you_have_cast_a_minion_skill_recently" }, { "type": "literal", "value": "% increased Area of Effect if you have used a Minion Skill Recently" } ], "Minions have {0}% reduced Area of Effect if you have used a Minion Skill Recently": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_area_of_effect_+%_if_you_have_cast_a_minion_skill_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect if you have used a Minion Skill Recently" } ], "Minions have {0}% increased Attack and Cast Speed": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_attack_and_cast_speed_+%" }, { "type": "literal", "value": "% increased Attack and Cast Speed" } ], "Minions have {0}% reduced Attack and Cast Speed": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_attack_and_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed" } ], "Minions have {0}% increased Attack and Cast Speed if you or your Minions have Killed Recently": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_attack_and_cast_speed_+%_if_you_or_minions_have_killed_enemy_recently" }, { "type": "literal", "value": "% increased Attack and Cast Speed if you or your Minions have Killed Recently" } ], "Minions have {0}% reduced Attack and Cast Speed if you or your Minions have Killed Recently": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_attack_and_cast_speed_+%_if_you_or_minions_have_killed_enemy_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed if you or your Minions have Killed Recently" } ], "{0}% increased Minion Attack and Cast Speed per 10 Devotion": [ { "type": "number", "index": 0, "stat": "minion_attack_and_cast_speed_+%_per_10_devotion" }, { "type": "literal", "value": "% increased Minion Attack and Cast Speed per 10 Devotion" } ], "{0}% reduced Minion Attack and Cast Speed per 10 Devotion": [ { "type": "number", "index": 0, "stat": "minion_attack_and_cast_speed_+%_per_10_devotion", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Minion Attack and Cast Speed per 10 Devotion" } ], "Minions have {0}% increased Attack and Cast Speed while you are affected by a Herald": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_attack_and_cast_speed_+%_while_you_are_affected_by_a_herald" }, { "type": "literal", "value": "% increased Attack and Cast Speed while you are affected by a Herald" } ], "Minions have {0}% reduced Attack and Cast Speed while you are affected by a Herald": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_attack_and_cast_speed_+%_while_you_are_affected_by_a_herald", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed while you are affected by a Herald" } ], "Minions have {0}% chance to Knock Enemies Back on Hit with Attacks": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_attack_hits_knockback_chance_%" }, { "type": "literal", "value": "% chance to Knock Enemies Back on Hit with Attacks" } ], "{0}% increased Minion Attack Speed per 50 Dexterity": [ { "type": "number", "index": 0, "stat": "minion_attack_speed_+%_per_50_dex" }, { "type": "literal", "value": "% increased Minion Attack Speed per 50 Dexterity" } ], "{0}% reduced Minion Attack Speed per 50 Dexterity": [ { "type": "number", "index": 0, "stat": "minion_attack_speed_+%_per_50_dex", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Minion Attack Speed per 50 Dexterity" } ], "Minions have {0}% chance to Blind on Hit with Attacks": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_attacks_chance_to_blind_on_hit_%" }, { "type": "literal", "value": "% chance to Blind on Hit with Attacks" } ], "Minions Blind on Hit with Attacks": [ { "type": "literal", "value": "Minions Blind on Hit with Attacks" } ], "Minions never deal Critical Strikes": [ { "type": "literal", "value": "Minions never deal Critical Strikes" } ], "Minions have {0}% chance to deal Double Damage while they are on Full Life": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_chance_to_deal_double_damage_while_on_full_life_%" }, { "type": "literal", "value": "% chance to deal Double Damage while they are on Full Life" } ], "Minions have {0}% chance to Freeze": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_chance_to_freeze_%" }, { "type": "literal", "value": "% chance to Freeze" } ], "Minions have {0}% chance to Freeze, Shock and Ignite": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_chance_to_freeze_shock_ignite_%" }, { "type": "literal", "value": "% chance to Freeze, Shock and Ignite" } ], "Minions always Freeze, Shock and Ignite": [ { "type": "literal", "value": "Minions always Freeze, Shock and Ignite" } ], "Minions have {0}% chance to gain a Power Charge on Hit": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_chance_to_gain_power_charge_on_hit_%" }, { "type": "literal", "value": "% chance to gain a Power Charge on Hit" } ], "Minions have {0}% chance to Ignite": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_chance_to_ignite_%" }, { "type": "literal", "value": "% chance to Ignite" } ], "Minions have a {0}% chance to Impale on Hit with Attacks": [ { "type": "literal", "value": "Minions have a " }, { "type": "number", "index": 0, "stat": "minion_chance_to_impale_on_attack_hit_%" }, { "type": "literal", "value": "% chance to Impale on Hit with Attacks" } ], "Minions have {0}% chance to Shock": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_chance_to_shock_%" }, { "type": "literal", "value": "% chance to Shock" } ], "Minions have {0}% increased Critical Strike Chance per Maximum Power Charge you have": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_critical_strike_chance_+%_per_maximum_power_charge" }, { "type": "literal", "value": "% increased Critical Strike Chance per Maximum Power Charge you have" } ], "Minions have {0}% reduced Critical Strike Chance per Maximum Power Charge you have": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_critical_strike_chance_+%_per_maximum_power_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance per Maximum Power Charge you have" } ], "Minions deal {0}% increased Damage with Hits and Ailments against Ignited Enemies": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minion_damage_against_ignited_enemies_+%" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments against Ignited Enemies" } ], "Minions deal {0}% reduced Damage with Hits and Ailments against Ignited Enemies": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minion_damage_against_ignited_enemies_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments against Ignited Enemies" } ], "Minions have {0}% to Damage over Time Multiplier per\nGhastly Eye Jewel affecting you, up to a maximum of +30%": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_damage_over_time_multiplier_+_per_minion_abyss_jewel_up_to_+30" }, { "type": "literal", "value": "% to Damage over Time Multiplier per\nGhastly Eye Jewel affecting you, up to a maximum of +30%" } ], "Minions deal {0}% increased Damage if you've Hit Recently": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minion_damage_+%_if_enemy_hit_recently" }, { "type": "literal", "value": "% increased Damage if you've Hit Recently" } ], "Minions deal {0}% reduced Damage if you've Hit Recently": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minion_damage_+%_if_enemy_hit_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage if you've Hit Recently" } ], "Minions deal {0}% increased Damage with Hits and Ailments against Abyssal Monsters": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minion_damage_+%_vs_abyssal_monsters" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments against Abyssal Monsters" } ], "Minions deal {0}% reduced Damage with Hits and Ailments against Abyssal Monsters": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minion_damage_+%_vs_abyssal_monsters", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments against Abyssal Monsters" } ], "Minions deal {0}% increased Damage while you are affected by a Herald": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minion_damage_+%_while_affected_by_a_herald" }, { "type": "literal", "value": "% increased Damage while you are affected by a Herald" } ], "Minions deal {0}% reduced Damage while you are affected by a Herald": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minion_damage_+%_while_affected_by_a_herald", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while you are affected by a Herald" } ], "Minions take {0}% increased Damage": [ { "type": "literal", "value": "Minions take " }, { "type": "number", "index": 0, "stat": "minion_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Minions take {0}% reduced Damage": [ { "type": "literal", "value": "Minions take " }, { "type": "number", "index": 0, "stat": "minion_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Minions deal no Non-Cold Damage": [ { "type": "literal", "value": "Minions deal no Non-Cold Damage" } ], "Minions gain {0}% of Elemental Damage as Extra Chaos Damage": [ { "type": "literal", "value": "Minions gain " }, { "type": "number", "index": 0, "stat": "minion_elemental_damage_%_to_add_as_chaos" }, { "type": "literal", "value": "% of Elemental Damage as Extra Chaos Damage" } ], "Minions have +30% to all Elemental Resistances": [ { "type": "literal", "value": "Minions have +30% to all Elemental Resistances" } ], "Minions have {0}% increased Evasion Rating": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_evasion_rating_+%" }, { "type": "literal", "value": "% increased Evasion Rating" } ], "Minions have {0}% reduced Evasion Rating": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_evasion_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Evasion Rating" } ], "Your Minions spread Burning Ground on Death, dealing {0}% of their maximum Life as Fire Damage per second": [ { "type": "literal", "value": "Your Minions spread Burning Ground on Death, dealing " }, { "type": "number", "index": 0, "stat": "minion_fire_cloud_on_death_maximum_life_per_minute_to_deal_as_fire_damage_%", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of their maximum Life as Fire Damage per second" } ], "Minions have {0}% to Fire Resistance": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_fire_damage_resistance_%" }, { "type": "literal", "value": "% to Fire Resistance" } ], "Minions' Hits can't be Evaded": [ { "type": "literal", "value": "Minions' Hits can't be Evaded" } ], "{0}% chance to gain a Rampage Kill when Minion hits a Rare or Unique Enemy": [ { "type": "number", "index": 0, "stat": "minion_grants_rampage_kill_to_parent_on_hitting_rare_or_unique_enemy_%" }, { "type": "literal", "value": "% chance to gain a Rampage Kill when Minion hits a Rare or Unique Enemy" } ], "Gain a Rampage Kill when Minion hits a Rare or Unique Enemy": [ { "type": "literal", "value": "Gain a Rampage Kill when Minion hits a Rare or Unique Enemy" } ], "Minions have Unholy Might": [ { "type": "literal", "value": "Minions have Unholy Might" } ], "Minion Life is increased by their Overcapped Fire Resistance": [ { "type": "literal", "value": "Minion Life is increased by their Overcapped Fire Resistance" } ], "Minions Leech {0}% of Damage as Life against Poisoned Enemies": [ { "type": "literal", "value": "Minions Leech " }, { "type": "number", "index": 0, "stat": "minion_life_leech_permyriad_vs_poisoned_enemies", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage as Life against Poisoned Enemies" } ], "Minions Regenerate {0}% of Life per Second if they have Blocked recently": [ { "type": "literal", "value": "Minions Regenerate " }, { "type": "number", "index": 0, "stat": "minion_life_regeneration_rate_per_minute_%_if_blocked_recently", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per Second if they have Blocked recently" } ], "Minions Regenerate {0} Life per second": [ { "type": "literal", "value": "Minions Regenerate " }, { "type": "number", "index": 0, "stat": "minion_life_regeneration_rate_per_second" }, { "type": "literal", "value": " Life per second" } ], "Your Minions inflict Malediction on Hit": [ { "type": "literal", "value": "Your Minions inflict Malediction on Hit" } ], "Minions gain {0}% of Maximum Life as Extra Maximum Energy Shield": [ { "type": "literal", "value": "Minions gain " }, { "type": "number", "index": 0, "stat": "minion_maximum_life_%_to_add_as_maximum_energy_shield" }, { "type": "literal", "value": "% of Maximum Life as Extra Maximum Energy Shield" } ], "Minions have +{0} to Minimum Power Charges": [ { "type": "literal", "value": "Minions have +" }, { "type": "number", "index": 0, "stat": "minion_minimum_power_charges" }, { "type": "literal", "value": " to Minimum Power Charges" } ], "{0}% increased Minion Movement Speed per 50 Dexterity": [ { "type": "number", "index": 0, "stat": "minion_movement_speed_+%_per_50_dex" }, { "type": "literal", "value": "% increased Minion Movement Speed per 50 Dexterity" } ], "{0}% reduced Minion Movement Speed per 50 Dexterity": [ { "type": "number", "index": 0, "stat": "minion_movement_speed_+%_per_50_dex", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Minion Movement Speed per 50 Dexterity" } ], "Minions have {0}% increased Movement Speed for each Herald affecting you": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_movement_velocity_+%_for_each_herald_affecting_you" }, { "type": "literal", "value": "% increased Movement Speed for each Herald affecting you" } ], "Minions have {0}% reduced Movement Speed for each Herald affecting you": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_movement_velocity_+%_for_each_herald_affecting_you", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed for each Herald affecting you" } ], "Minion Critical Strikes do not deal extra Damage": [ { "type": "literal", "value": "Minion Critical Strikes do not deal extra Damage" } ], "Minions gain {0}% of Physical Damage as Extra Fire Damage": [ { "type": "literal", "value": "Minions gain " }, { "type": "number", "index": 0, "stat": "minion_physical_damage_%_to_add_as_fire" }, { "type": "literal", "value": "% of Physical Damage as Extra Fire Damage" } ], "Summoned Raging Spirits have {0}% increased maximum Life": [ { "type": "literal", "value": "Summoned Raging Spirits have " }, { "type": "number", "index": 0, "stat": "minion_raging_spirit_maximum_life_+%" }, { "type": "literal", "value": "% increased maximum Life" } ], "Summoned Raging Spirits have {0}% reduced maximum Life": [ { "type": "literal", "value": "Summoned Raging Spirits have " }, { "type": "number", "index": 0, "stat": "minion_raging_spirit_maximum_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced maximum Life" } ], "Summoned Raging Spirits take {0}% of their Maximum Life per second as Chaos Damage": [ { "type": "literal", "value": "Summoned Raging Spirits take " }, { "type": "number", "index": 0, "stat": "minion_raging_spirit_%_of_maximum_life_taken_per_minute_as_chaos_damage", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of their Maximum Life per second as Chaos Damage" } ], "Minions Recover {0}% of Life on Minion Death": [ { "type": "literal", "value": "Minions Recover " }, { "type": "number", "index": 0, "stat": "minion_recover_%_maximum_life_on_minion_death" }, { "type": "literal", "value": "% of Life on Minion Death" } ], "{0}% increased Mana Cost of Minion Skills": [ { "type": "number", "index": 0, "stat": "minion_skill_mana_cost_+%" }, { "type": "literal", "value": "% increased Mana Cost of Minion Skills" } ], "{0}% reduced Mana Cost of Minion Skills": [ { "type": "number", "index": 0, "stat": "minion_skill_mana_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Cost of Minion Skills" } ], "Minions have {0}% chance to Suppress Spell Damage": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_spell_suppression_chance_%" }, { "type": "literal", "value": "% chance to Suppress Spell Damage" } ], "Minions have {0}% chance to Hinder Enemies on Hit with Spells": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_spells_chance_to_hinder_on_hit_%" }, { "type": "literal", "value": "% chance to Hinder Enemies on Hit with Spells" } ], "Minions Hinder Enemies on Hit with Spells": [ { "type": "literal", "value": "Minions Hinder Enemies on Hit with Spells" } ], "Minions created Recently have {0}% increased Attack and Cast Speed": [ { "type": "literal", "value": "Minions created Recently have " }, { "type": "number", "index": 0, "stat": "minion_summoned_recently_attack_and_cast_speed_+%" }, { "type": "literal", "value": "% increased Attack and Cast Speed" } ], "Minions created Recently have {0}% reduced Attack and Cast Speed": [ { "type": "literal", "value": "Minions created Recently have " }, { "type": "number", "index": 0, "stat": "minion_summoned_recently_attack_and_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed" } ], "Minions created Recently cannot be Damaged": [ { "type": "literal", "value": "Minions created Recently cannot be Damaged" } ], "Minions created Recently have {0}% increased Movement Speed": [ { "type": "literal", "value": "Minions created Recently have " }, { "type": "number", "index": 0, "stat": "minion_summoned_recently_movement_speed_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Minions created Recently have {0}% reduced Movement Speed": [ { "type": "literal", "value": "Minions created Recently have " }, { "type": "number", "index": 0, "stat": "minion_summoned_recently_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "Minions' Accuracy Rating is equal to yours": [ { "type": "literal", "value": "Minions' Accuracy Rating is equal to yours" } ], "Minions affected by Affliction have Onslaught": [ { "type": "literal", "value": "Minions affected by Affliction have Onslaught" } ], "Minions Attacks Overwhelm {0}% Physical Damage Reduction": [ { "type": "literal", "value": "Minions Attacks Overwhelm " }, { "type": "number", "index": 0, "stat": "minions_attacks_overwhelm_%_physical_damage_reduction" }, { "type": "literal", "value": "% Physical Damage Reduction" } ], "Minions cannot Taunt Enemies": [ { "type": "literal", "value": "Minions cannot Taunt Enemies" } ], "Half of your Strength is added to your Minions": [ { "type": "literal", "value": "Half of your Strength is added to your Minions" } ], "Minions can hear the whispers for {0} seconds after they deal a Critical Strike": [ { "type": "literal", "value": "Minions can hear the whispers for " }, { "type": "number", "index": 0, "stat": "minions_go_crazy_on_crit_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds after they deal a Critical Strike" } ], "Minions have {0}% chance to inflict Withered on Hit": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minions_have_%_chance_to_inflict_wither_on_hit" }, { "type": "literal", "value": "% chance to inflict Withered on Hit" } ], "Minions have +{0}% to Critical Strike Multiplier per Withered Debuff on Enemy": [ { "type": "literal", "value": "Minions have +" }, { "type": "number", "index": 0, "stat": "minions_have_+%_critical_strike_multiplier_per_wither_on_enemies" }, { "type": "literal", "value": "% to Critical Strike Multiplier per Withered Debuff on Enemy" } ], "Minions have the same maximum number of Endurance, Frenzy and Power Charges as you": [ { "type": "literal", "value": "Minions have the same maximum number of Endurance, Frenzy and Power Charges as you" } ], "Minions count as having the same number of\nEndurance, Frenzy and Power Charges as you": [ { "type": "literal", "value": "Minions count as having the same number of\nEndurance, Frenzy and Power Charges as you" } ], "Minions' Hits can only Kill Ignited Enemies": [ { "type": "literal", "value": "Minions' Hits can only Kill Ignited Enemies" } ], "Minions Penetrate {0}% of Cursed Enemies' Elemental Resistances": [ { "type": "literal", "value": "Minions Penetrate " }, { "type": "number", "index": 0, "stat": "minions_penetrate_elemental_resistances_%_vs_cursed_enemies" }, { "type": "literal", "value": "% of Cursed Enemies' Elemental Resistances" } ], "Minions Recover {0}% of Life on Killing a Poisoned Enemy": [ { "type": "literal", "value": "Minions Recover " }, { "type": "number", "index": 0, "stat": "minions_recover_%_maximum_life_on_killing_poisoned_enemy" }, { "type": "literal", "value": "% of Life on Killing a Poisoned Enemy" } ], "Minions Recover {0}% of their Life when you Focus": [ { "type": "literal", "value": "Minions Recover " }, { "type": "number", "index": 0, "stat": "minions_recover_%_maximum_life_when_you_focus" }, { "type": "literal", "value": "% of their Life when you Focus" } ], "Minions take {0}% increased Reflected Damage": [ { "type": "literal", "value": "Minions take " }, { "type": "number", "index": 0, "stat": "minions_reflected_damage_taken_+%" }, { "type": "literal", "value": "% increased Reflected Damage" } ], "Minions take {0}% reduced Reflected Damage": [ { "type": "literal", "value": "Minions take " }, { "type": "number", "index": 0, "stat": "minions_reflected_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reflected Damage" } ], "Minions' Base Attack Critical Strike Chance is equal to the Critical\nStrike Chance of your Main Hand Weapon": [ { "type": "literal", "value": "Minions' Base Attack Critical Strike Chance is equal to the Critical\nStrike Chance of your Main Hand Weapon" } ], "{0}% increased Mirage Archer Duration": [ { "type": "number", "index": 0, "stat": "mirage_archer_duration_+%" }, { "type": "literal", "value": "% increased Mirage Archer Duration" } ], "{0}% reduced Mirage Archer Duration": [ { "type": "number", "index": 0, "stat": "mirage_archer_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mirage Archer Duration" } ], "Gain {0}% of Missing Unreserved Life before being Hit by an Enemy": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "missing_unreserved_life_%_gained_as_life_before_hit" }, { "type": "literal", "value": "% of Missing Unreserved Life before being Hit by an Enemy" } ], "Modifiers to Fire Resistance also apply to Cold and Lightning Resistances at {0}% of their Value": [ { "type": "literal", "value": "Modifiers to Fire Resistance also apply to Cold and Lightning Resistances at " }, { "type": "number", "index": 0, "stat": "modifiers_to_fire_resistance_also_apply_to_cold_lightning_resistance_at_%_value" }, { "type": "literal", "value": "% of their Value" } ], "Modifiers to Maximum Fire Resistance also apply to Maximum Cold and Lightning Resistances": [ { "type": "literal", "value": "Modifiers to Maximum Fire Resistance also apply to Maximum Cold and Lightning Resistances" } ], "Molten Shell has {0}% increased Skill Effect Duration": [ { "type": "literal", "value": "Molten Shell has " }, { "type": "number", "index": 0, "stat": "molten_shell_duration_+%" }, { "type": "literal", "value": "% increased Skill Effect Duration" } ], "Molten Shell has {0}% reduced Skill Effect Duration": [ { "type": "literal", "value": "Molten Shell has " }, { "type": "number", "index": 0, "stat": "molten_shell_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Skill Effect Duration" } ], "Molten Strike Projectiles Chain {0} time": [ { "type": "literal", "value": "Molten Strike Projectiles Chain " }, { "type": "number", "index": 0, "stat": "molten_strike_chain_count_+" }, { "type": "literal", "value": " time" } ], "Molten Strike Projectiles Chain {0} times": [ { "type": "literal", "value": "Molten Strike Projectiles Chain " }, { "type": "number", "index": 0, "stat": "molten_strike_chain_count_+" }, { "type": "literal", "value": " times" } ], "Converts on Death": [ { "type": "literal", "value": "Converts on Death" } ], "{0}% more Damage for each alive Monster in Pack": [ { "type": "number", "index": 0, "stat": "monster_damage_+%_final_per_alive_packmate" }, { "type": "literal", "value": "% more Damage for each alive Monster in Pack" } ], "{0}% less Damage for each alive Monster in Pack": [ { "type": "number", "index": 0, "stat": "monster_damage_+%_final_per_alive_packmate", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage for each alive Monster in Pack" } ], "{0}% increased Quantity of Items Dropped": [ { "type": "number", "index": 0, "stat": "monster_dropped_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items Dropped" } ], "{0}% reduced Quantity of Items Dropped": [ { "type": "number", "index": 0, "stat": "monster_dropped_item_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items Dropped" } ], "{0}% increased Rarity of Items Dropped": [ { "type": "number", "index": 0, "stat": "monster_dropped_item_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items Dropped" } ], "{0}% reduced Rarity of Items Dropped": [ { "type": "number", "index": 0, "stat": "monster_dropped_item_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items Dropped" } ], "Monsters do not grant Flask Charges when Slain": [ { "type": "literal", "value": "Monsters do not grant Flask Charges when Slain" } ], "{0}% chance to drop Burning Ground on Death, lasting 3 seconds": [ { "type": "number", "index": 0, "stat": "primordial_altar_burning_ground_on_death_%" }, { "type": "literal", "value": "% chance to drop Burning Ground on Death, lasting 3 seconds" } ], "Drops Burning Ground on Death, lasting 3 seconds": [ { "type": "literal", "value": "Drops Burning Ground on Death, lasting 3 seconds" } ], "{0}% chance to drop Chilled Ground on Death, lasting 3 seconds": [ { "type": "number", "index": 0, "stat": "primordial_altar_chilled_ground_on_death_%" }, { "type": "literal", "value": "% chance to drop Chilled Ground on Death, lasting 3 seconds" } ], "Drops Chilled Ground on Death, lasting 3 seconds": [ { "type": "literal", "value": "Drops Chilled Ground on Death, lasting 3 seconds" } ], "Remove {0} Flask Charge from killer's Flasks when slain": [ { "type": "literal", "value": "Remove " }, { "type": "number", "index": 0, "stat": "monster_remove_x_flask_charges_from_all_flasks" }, { "type": "literal", "value": " Flask Charge from killer's Flasks when slain" } ], "Remove {0} Flask Charges from killer's Flasks when slain": [ { "type": "literal", "value": "Remove " }, { "type": "number", "index": 0, "stat": "monster_remove_x_flask_charges_from_all_flasks" }, { "type": "literal", "value": " Flask Charges from killer's Flasks when slain" } ], "Pyroclast Mine deals {0}% increased Damage": [ { "type": "literal", "value": "Pyroclast Mine deals " }, { "type": "number", "index": 0, "stat": "mortar_barrage_mine_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Pyroclast Mine deals {0}% reduced Damage": [ { "type": "literal", "value": "Pyroclast Mine deals " }, { "type": "number", "index": 0, "stat": "mortar_barrage_mine_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Pyroclast Mine fires an additional Projectile": [ { "type": "literal", "value": "Pyroclast Mine fires an additional Projectile" } ], "Pyroclast Mine fires {0} additional Projectiles": [ { "type": "literal", "value": "Pyroclast Mine fires " }, { "type": "number", "index": 0, "stat": "mortar_barrage_mine_num_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "Pyroclast Mine has {0}% increased Throwing Speed": [ { "type": "literal", "value": "Pyroclast Mine has " }, { "type": "number", "index": 0, "stat": "mortar_barrage_mine_throwing_speed_halved_+%", "stat_value_handlers": [ "divide_by_two_0dp" ] }, { "type": "literal", "value": "% increased Throwing Speed" } ], "Pyroclast Mine has {0}% reduced Throwing Speed": [ { "type": "literal", "value": "Pyroclast Mine has " }, { "type": "number", "index": 0, "stat": "mortar_barrage_mine_throwing_speed_halved_+%", "stat_value_handlers": [ "divide_by_two_0dp", "negate" ] }, { "type": "literal", "value": "% reduced Throwing Speed" } ], "Movement Attack Skills have {0}% increased Attack Speed": [ { "type": "literal", "value": "Movement Attack Skills have " }, { "type": "number", "index": 0, "stat": "movement_attack_skills_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed" } ], "Movement Attack Skills have {0}% reduced Attack Speed": [ { "type": "literal", "value": "Movement Attack Skills have " }, { "type": "number", "index": 0, "stat": "movement_attack_skills_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed" } ], "{0}% increased Cooldown Recovery Rate of Movement Skills": [ { "type": "number", "index": 0, "stat": "movement_skills_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate of Movement Skills" } ], "{0}% reduced Cooldown Recovery Rate of Movement Skills": [ { "type": "number", "index": 0, "stat": "movement_skills_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate of Movement Skills" } ], "{0}% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste": [ { "type": "number", "index": 0, "stat": "movement_skills_cooldown_speed_+%_while_affected_by_haste" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste" } ], "{0}% reduced Cooldown Recovery Rate of Movement Skills used while affected by Haste": [ { "type": "number", "index": 0, "stat": "movement_skills_cooldown_speed_+%_while_affected_by_haste", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate of Movement Skills used while affected by Haste" } ], "Movement Skills deal no Physical Damage": [ { "type": "literal", "value": "Movement Skills deal no Physical Damage" } ], "{0}% increased Movement Speed if Dexterity is below 100": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_if_below_100_dexterity" }, { "type": "literal", "value": "% increased Movement Speed if Dexterity is below 100" } ], "{0}% reduced Movement Speed if Dexterity is below 100": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_if_below_100_dexterity", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed if Dexterity is below 100" } ], "{0}% increased Movement Speed if you've thrown a Trap or Mine Recently": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_if_placed_trap_or_mine_recently" }, { "type": "literal", "value": "% increased Movement Speed if you've thrown a Trap or Mine Recently" } ], "{0}% reduced Movement Speed if you've thrown a Trap or Mine Recently": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_if_placed_trap_or_mine_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed if you've thrown a Trap or Mine Recently" } ], "For each nearby corpse, {0}% increased Movement Speed": [ { "type": "literal", "value": "For each nearby corpse, " }, { "type": "number", "index": 0, "stat": "movement_speed_+%_per_nearby_corpse" }, { "type": "literal", "value": "% increased Movement Speed" } ], "{0}% increased Movement Speed while you have at least two Linked targets": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_you_have_two_linked_targets" }, { "type": "literal", "value": "% increased Movement Speed while you have at least two Linked targets" } ], "{0}% reduced Movement Speed while you have at least two Linked targets": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_you_have_two_linked_targets", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while you have at least two Linked targets" } ], "Your Movement Speed is equal to the highest Movement Speed among Linked Players": [ { "type": "literal", "value": "Your Movement Speed is equal to the highest Movement Speed among Linked Players" } ], "Your Movement Speed is {0}% of its base value": [ { "type": "literal", "value": "Your Movement Speed is " }, { "type": "number", "index": 0, "stat": "movement_speed_is_%_of_base" }, { "type": "literal", "value": "% of its base value" } ], "{0}% increased Movement Speed if you've cast a Mark Spell Recently": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_if_cast_a_mark_spell_recently" }, { "type": "literal", "value": "% increased Movement Speed if you've cast a Mark Spell Recently" } ], "{0}% reduced Movement Speed if you've cast a Mark Spell Recently": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_if_cast_a_mark_spell_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed if you've cast a Mark Spell Recently" } ], "{0}% increased Movement Speed if you've dealt a Critical Strike Recently": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_if_crit_recently" }, { "type": "literal", "value": "% increased Movement Speed if you've dealt a Critical Strike Recently" } ], "{0}% reduced Movement Speed if you've dealt a Critical Strike Recently": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_if_crit_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed if you've dealt a Critical Strike Recently" } ], "{0}% increased Movement Speed if you've Hit an Enemy Recently": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_if_enemy_hit_recently" }, { "type": "literal", "value": "% increased Movement Speed if you've Hit an Enemy Recently" } ], "{0}% reduced Movement Speed if you've Hit an Enemy Recently": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_if_enemy_hit_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed if you've Hit an Enemy Recently" } ], "{0}% increased Movement Speed if you've Hit with your Off Hand Weapon Recently": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_if_enemy_hit_with_off_hand_weapon_recently" }, { "type": "literal", "value": "% increased Movement Speed if you've Hit with your Off Hand Weapon Recently" } ], "{0}% reduced Movement Speed if you've Hit with your Off Hand Weapon Recently": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_if_enemy_hit_with_off_hand_weapon_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed if you've Hit with your Off Hand Weapon Recently" } ], "{0}% increased Movement Speed if you've Cast Dash recently": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_if_have_cast_dash_recently" }, { "type": "literal", "value": "% increased Movement Speed if you've Cast Dash recently" } ], "{0}% reduced Movement Speed if you've Cast Dash recently": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_if_have_cast_dash_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed if you've Cast Dash recently" } ], "{0}% increased Movement Speed if you haven't taken Damage Recently": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_if_have_not_taken_damage_recently" }, { "type": "literal", "value": "% increased Movement Speed if you haven't taken Damage Recently" } ], "{0}% reduced Movement Speed if you haven't taken Damage Recently": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_if_have_not_taken_damage_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed if you haven't taken Damage Recently" } ], "{0}% increased Movement Speed if you have used a Vaal Skill Recently": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_if_have_used_a_vaal_skill_recently" }, { "type": "literal", "value": "% increased Movement Speed if you have used a Vaal Skill Recently" } ], "{0}% reduced Movement Speed if you have used a Vaal Skill Recently": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_if_have_used_a_vaal_skill_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed if you have used a Vaal Skill Recently" } ], "{0}% increased Movement Speed per Chest opened Recently": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_per_chest_opened_recently" }, { "type": "literal", "value": "% increased Movement Speed per Chest opened Recently" } ], "{0}% reduced Movement Speed per Chest opened Recently": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_per_chest_opened_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed per Chest opened Recently" } ], "{0}% increased Movement Speed per Endurance Charge": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_per_endurance_charge" }, { "type": "literal", "value": "% increased Movement Speed per Endurance Charge" } ], "{0}% reduced Movement Speed per Endurance Charge": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_per_endurance_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed per Endurance Charge" } ], "{0}% increased Movement Speed for each\nnearby Enemy, up to 8%": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_per_nearby_enemy" }, { "type": "literal", "value": "% increased Movement Speed for each\nnearby Enemy, up to 8%" } ], "{0}% increased Movement Speed for each Poison on you up to a maximum of 50%": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_per_poison_up_to_50%" }, { "type": "literal", "value": "% increased Movement Speed for each Poison on you up to a maximum of 50%" } ], "{0}% reduced Movement Speed for each Poison on you": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_per_poison_up_to_50%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed for each Poison on you" } ], "{0}% increased Movement Speed per Power Charge": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_per_power_charge" }, { "type": "literal", "value": "% increased Movement Speed per Power Charge" } ], "{0}% reduced Movement Speed per Power Charge": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_per_power_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed per Power Charge" } ], "{0}% increased Movement Speed while affected by Grace": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_affected_by_grace" }, { "type": "literal", "value": "% increased Movement Speed while affected by Grace" } ], "{0}% reduced Movement Speed while affected by Grace": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_affected_by_grace", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while affected by Grace" } ], "{0}% increased Movement Speed while Bleeding": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_bleeding" }, { "type": "literal", "value": "% increased Movement Speed while Bleeding" } ], "{0}% reduced Movement Speed while Bleeding": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_bleeding", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while Bleeding" } ], "{0}% increased Movement Speed while Dual Wielding": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_dual_wielding" }, { "type": "literal", "value": "% increased Movement Speed while Dual Wielding" } ], "{0}% reduced Movement Speed while Dual Wielding": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_dual_wielding", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while Dual Wielding" } ], "{0}% increased Movement Speed while holding a Shield": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_holding_shield" }, { "type": "literal", "value": "% increased Movement Speed while holding a Shield" } ], "{0}% reduced Movement Speed while holding a Shield": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_holding_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while holding a Shield" } ], "{0}% increased Movement Speed while under no Flask Effects": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_not_using_flask" }, { "type": "literal", "value": "% increased Movement Speed while under no Flask Effects" } ], "{0}% reduced Movement Speed while under no Flask Effects": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_not_using_flask", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while under no Flask Effects" } ], "{0}% increased Movement speed while on Burning, Chilled or Shocked ground": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_on_burning_chilled_shocked_ground" }, { "type": "literal", "value": "% increased Movement speed while on Burning, Chilled or Shocked ground" } ], "{0}% reduced Movement speed while on Burning, Chilled or Shocked ground": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_on_burning_chilled_shocked_ground", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement speed while on Burning, Chilled or Shocked ground" } ], "{0}% increased Movement Speed while on Burning Ground": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_on_burning_ground" }, { "type": "literal", "value": "% increased Movement Speed while on Burning Ground" } ], "{0}% reduced Movement Speed while on Burning Ground": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_on_burning_ground", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while on Burning Ground" } ], "{0}% increased Movement Speed while Poisoned": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_poisoned" }, { "type": "literal", "value": "% increased Movement Speed while Poisoned" } ], "{0}% reduced Movement Speed while Poisoned": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_poisoned", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while Poisoned" } ], "{0}% increased Movement Speed while you have Cat's Stealth": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_you_have_cats_stealth" }, { "type": "literal", "value": "% increased Movement Speed while you have Cat's Stealth" } ], "{0}% reduced Movement Speed while you have Cat's Stealth": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_you_have_cats_stealth", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while you have Cat's Stealth" } ], "{0}% increased Movement Speed while you have Energy Shield": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_you_have_energy_shield" }, { "type": "literal", "value": "% increased Movement Speed while you have Energy Shield" } ], "{0}% reduced Movement Speed while you have Energy Shield": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_you_have_energy_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while you have Energy Shield" } ], "{0}% increased Movement Speed while you have Infusion": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_you_have_infusion" }, { "type": "literal", "value": "% increased Movement Speed while you have Infusion" } ], "{0}% reduced Movement Speed while you have Infusion": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_you_have_infusion", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while you have Infusion" } ], "{0}% increased Movement Speed for each Poison on you": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_per_poison_stack" }, { "type": "literal", "value": "% increased Movement Speed for each Poison on you" } ], "{0}% increased Movement Speed if you have Equipped Boots with no Socketed Gems": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_while_no_gems_in_boots" }, { "type": "literal", "value": "% increased Movement Speed if you have Equipped Boots with no Socketed Gems" } ], "{0}% reduced Movement Speed if you have Equipped Boots with no Socketed Gems": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_while_no_gems_in_boots", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed if you have Equipped Boots with no Socketed Gems" } ], "{0}% increased Movement Speed while affected by a Magic Abyss Jewel": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_with_magic_abyss_jewel_socketed" }, { "type": "literal", "value": "% increased Movement Speed while affected by a Magic Abyss Jewel" } ], "{0}% reduced Movement Speed while affected by a Magic Abyss Jewel": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_with_magic_abyss_jewel_socketed", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while affected by a Magic Abyss Jewel" } ], "{0}% increased Movement Speed per Summoned Totem": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_per_totem" }, { "type": "literal", "value": "% increased Movement Speed per Summoned Totem" } ], "{0}% reduced Movement Speed per Summoned Totem": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_per_totem", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed per Summoned Totem" } ], "{0}% increased Movement Speed while at maximum Power Charges": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_while_at_maximum_power_charges" }, { "type": "literal", "value": "% increased Movement Speed while at maximum Power Charges" } ], "{0}% reduced Movement Speed while at maximum Power Charges": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_while_at_maximum_power_charges", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while at maximum Power Charges" } ], "{0}% increased Movement Speed while Chilled": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_while_chilled" }, { "type": "literal", "value": "% increased Movement Speed while Chilled" } ], "{0}% reduced Movement Speed while Chilled": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_while_chilled", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while Chilled" } ], "[DNT] Nearby Allies have Onslaught": [ { "type": "literal", "value": "[DNT] Nearby Allies have Onslaught" } ], "Nearby corpses Explode when you Warcry, dealing {0}% of their Life as Physical Damage": [ { "type": "literal", "value": "Nearby corpses Explode when you Warcry, dealing " }, { "type": "number", "index": 0, "stat": "nearby_corpses_explode_dealing_%_maximum_life_physical_damage_on_warcry" }, { "type": "literal", "value": "% of their Life as Physical Damage" } ], "Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying {0}% to those Resistances": [ { "type": "literal", "value": "Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying " }, { "type": "number", "index": 0, "stat": "nearby_enemies_all_exposure_%_while_phasing" }, { "type": "literal", "value": "% to those Resistances" } ], "Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing": [ { "type": "literal", "value": "Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing" } ], "Nearby Enemies are Blinded while Physical Aegis is not depleted": [ { "type": "literal", "value": "Nearby Enemies are Blinded while Physical Aegis is not depleted" } ], "Nearby Enemies are Chilled and Shocked while you are near a corpse": [ { "type": "literal", "value": "Nearby Enemies are Chilled and Shocked while you are near a corpse" } ], "Nearby Enemies are Crushed while you have at least {0} Rage": [ { "type": "literal", "value": "Nearby Enemies are Crushed while you have at least " }, { "type": "number", "index": 0, "stat": "nearby_enemies_are_crushed_while_you_have_X_rage" }, { "type": "literal", "value": " Rage" } ], "Nearby Enemies are Intimidated while you have Rage": [ { "type": "literal", "value": "Nearby Enemies are Intimidated while you have Rage" } ], "Projectiles cannot collide with Enemies in Close Range": [ { "type": "literal", "value": "Projectiles cannot collide with Enemies in Close Range" } ], "Nearby Enemy Monsters' Fire Resistance against\nDamage over Time is {0}% while you are Stationary": [ { "type": "literal", "value": "Nearby Enemy Monsters' Fire Resistance against\nDamage over Time is " }, { "type": "number", "index": 0, "stat": "nearby_enemies_fire_dot_resistance_is_%_while_you_are_stationary" }, { "type": "literal", "value": "% while you are Stationary" } ], "Nearby Enemies have Cold Exposure while you are affected by Herald of Ice": [ { "type": "literal", "value": "Nearby Enemies have Cold Exposure while you are affected by Herald of Ice" } ], "Nearby Enemies have Fire Exposure while you are affected by Herald of Ash": [ { "type": "literal", "value": "Nearby Enemies have Fire Exposure while you are affected by Herald of Ash" } ], "Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder": [ { "type": "literal", "value": "Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder" } ], "Nearby Enemies have Lightning Resistance equal to yours": [ { "type": "literal", "value": "Nearby Enemies have Lightning Resistance equal to yours" } ], "Nearby Enemy Monsters have no Fire Resistance against\nDamage over Time while you are Stationary": [ { "type": "literal", "value": "Nearby Enemy Monsters have no Fire Resistance against\nDamage over Time while you are Stationary" } ], "Your nearby party members maximum Endurance Charges is equal to yours": [ { "type": "literal", "value": "Your nearby party members maximum Endurance Charges is equal to yours" } ], "With at least one nearby corpse, you and nearby Allies deal {0}% more Damage": [ { "type": "literal", "value": "With at least one nearby corpse, you and nearby Allies deal " }, { "type": "number", "index": 0, "stat": "necromancer_damage_+%_final_for_you_and_allies_with_nearby_corpse" }, { "type": "literal", "value": "% more Damage" } ], "With at least one nearby corpse, you and nearby Allies deal {0}% less Damage": [ { "type": "literal", "value": "With at least one nearby corpse, you and nearby Allies deal " }, { "type": "number", "index": 0, "stat": "necromancer_damage_+%_final_for_you_and_allies_with_nearby_corpse", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "With at least one nearby corpse, nearby Enemies deal {0}% increased Damage": [ { "type": "literal", "value": "With at least one nearby corpse, nearby Enemies deal " }, { "type": "number", "index": 0, "stat": "necromancer_damage_+%_for_nearby_enemies_with_nearby_corpse" }, { "type": "literal", "value": "% increased Damage" } ], "With at least one nearby corpse, nearby Enemies deal {0}% reduced Damage": [ { "type": "literal", "value": "With at least one nearby corpse, nearby Enemies deal " }, { "type": "number", "index": 0, "stat": "necromancer_damage_+%_for_nearby_enemies_with_nearby_corpse", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Minions have {0}% more Maximum Life": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "necromancer_defensive_notable_minion_maximum_life_+%_final" }, { "type": "literal", "value": "% more Maximum Life" } ], "Minions have {0}% less Maximum Life": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "necromancer_defensive_notable_minion_maximum_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Maximum Life" } ], "For each nearby corpse, you and nearby Allies Regenerate {0}% of Energy Shield per second, up to 2.0% per second": [ { "type": "literal", "value": "For each nearby corpse, you and nearby Allies Regenerate " }, { "type": "number", "index": 0, "stat": "necromancer_energy_shield_regeneration_rate_per_minute_%_for_you_and_allies_per_nearby_corpse", "stat_value_handlers": [ "per_minute_to_per_second_1dp" ] }, { "type": "literal", "value": "% of Energy Shield per second, up to 2.0% per second" } ], "For each nearby corpse, you and nearby Allies Regenerate {0} Mana\nper second, up to 50 per second": [ { "type": "literal", "value": "For each nearby corpse, you and nearby Allies Regenerate " }, { "type": "number", "index": 0, "stat": "necromancer_mana_regeneration_rate_per_minute_for_you_and_allies_per_nearby_corpse", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Mana\nper second, up to 50 per second" } ], "Minions deal {0}% more Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "necromancer_minion_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Minions deal {0}% less Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "necromancer_minion_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Pack spawns a Corrupting Tempest on Death": [ { "type": "literal", "value": "Pack spawns a Corrupting Tempest on Death" } ], "Pack spawns a Meteor on Death": [ { "type": "literal", "value": "Pack spawns a Meteor on Death" } ], "{0} to Pack Monster Level": [ { "type": "number", "index": 0, "stat": "necropolis_pack_monster_level_+" }, { "type": "literal", "value": " to Pack Monster Level" } ], "Pack spawns a Strongbox on Death": [ { "type": "literal", "value": "Pack spawns a Strongbox on Death" } ], "Pack spawns a Tormented Spirit on Death": [ { "type": "literal", "value": "Pack spawns a Tormented Spirit on Death" } ], "Necrotic Footprints": [ { "type": "literal", "value": "Necrotic Footprints" } ], "Cannot Ignite, Chill, Freeze or Shock": [ { "type": "literal", "value": "Cannot Ignite, Chill, Freeze or Shock" } ], "Projectile Barrages have no spread": [ { "type": "literal", "value": "Projectile Barrages have no spread" } ], "Removes all Evasion": [ { "type": "literal", "value": "Removes all Evasion" } ], "You do not gain Experience": [ { "type": "literal", "value": "You do not gain Experience" } ], "Your Bleeding does not deal extra Damage while the Enemy is moving": [ { "type": "literal", "value": "Your Bleeding does not deal extra Damage while the Enemy is moving" } ], "Dual Wielding does not inherently grant chance to Block Attack Damage": [ { "type": "literal", "value": "Dual Wielding does not inherently grant chance to Block Attack Damage" } ], "Non-Aura Hexes gain 20% increased Effect per second": [ { "type": "literal", "value": "Non-Aura Hexes gain 20% increased Effect per second" } ], "Non-Aura Vaal Skills require {0}% increased Souls Per Use": [ { "type": "literal", "value": "Non-Aura Vaal Skills require " }, { "type": "number", "index": 0, "stat": "non_aura_vaal_skills_soul_requirement_+%" }, { "type": "literal", "value": "% increased Souls Per Use" } ], "Non-Aura Vaal Skills require {0}% reduced Souls Per Use": [ { "type": "literal", "value": "Non-Aura Vaal Skills require " }, { "type": "number", "index": 0, "stat": "non_aura_vaal_skills_soul_requirement_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Souls Per Use" } ], "Gain {0}% of Non-Chaos Damage as extra Chaos Damage": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "non_chaos_damage_to_add_as_chaos_damage_%" }, { "type": "literal", "value": "% of Non-Chaos Damage as extra Chaos Damage" } ], "Non-Chilled Enemies you inflict Bleeding on are Chilled": [ { "type": "literal", "value": "Non-Chilled Enemies you inflict Bleeding on are Chilled" } ], "Non-Chilled Enemies you Poison are Chilled": [ { "type": "literal", "value": "Non-Chilled Enemies you Poison are Chilled" } ], "Non-Critical Strikes deal no Damage": [ { "type": "literal", "value": "Non-Critical Strikes deal no Damage" } ], "{0}% increased effect of Non-Curse Auras per 10 Devotion": [ { "type": "number", "index": 0, "stat": "non_curse_aura_effect_+%_per_10_devotion" }, { "type": "literal", "value": "% increased effect of Non-Curse Auras per 10 Devotion" } ], "{0}% reduced effect of Non-Curse Auras per 10 Devotion": [ { "type": "number", "index": 0, "stat": "non_curse_aura_effect_+%_per_10_devotion", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced effect of Non-Curse Auras per 10 Devotion" } ], "{0}% increased Effect of Non-Curse Auras from your Skills while you have a Linked Target": [ { "type": "number", "index": 0, "stat": "non_curse_aura_effect_+%_while_linked" }, { "type": "literal", "value": "% increased Effect of Non-Curse Auras from your Skills while you have a Linked Target" } ], "{0}% reduced Effect of Non-Curse Auras from your Skills while you have a Linked Target": [ { "type": "number", "index": 0, "stat": "non_curse_aura_effect_+%_while_linked", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Non-Curse Auras from your Skills while you have a Linked Target" } ], "Linked Targets always count as in range of Non-Curse Auras from your Skills\nNon-Curse Auras from your Skills only apply to you and Linked Targets": [ { "type": "literal", "value": "Linked Targets always count as in range of Non-Curse Auras from your Skills\nNon-Curse Auras from your Skills only apply to you and Linked Targets" } ], "Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds": [ { "type": "literal", "value": "Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds" } ], "{0}% increased Effect of Non-Damaging Ailments on you": [ { "type": "number", "index": 0, "stat": "non_damaging_ailment_effect_+%_on_self" }, { "type": "literal", "value": "% increased Effect of Non-Damaging Ailments on you" } ], "{0}% reduced Effect of Non-Damaging Ailments on you": [ { "type": "number", "index": 0, "stat": "non_damaging_ailment_effect_+%_on_self", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Non-Damaging Ailments on you" } ], "{0}% increased Effect of Non-Damaging Ailments on you during Effect of any Life Flask": [ { "type": "number", "index": 0, "stat": "non_damaging_ailment_effect_+%_on_self_while_under_effect_of_life_or_mana_flask" }, { "type": "literal", "value": "% increased Effect of Non-Damaging Ailments on you during Effect of any Life Flask" } ], "{0}% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask": [ { "type": "number", "index": 0, "stat": "non_damaging_ailment_effect_+%_on_self_while_under_effect_of_life_or_mana_flask", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask" } ], "{0}% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion": [ { "type": "number", "index": 0, "stat": "non_damaging_ailment_effect_+%_per_10_devotion" }, { "type": "literal", "value": "% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion" } ], "{0}% reduced Effect of non-Damaging Ailments on Enemies per 10 Devotion": [ { "type": "number", "index": 0, "stat": "non_damaging_ailment_effect_+%_per_10_devotion", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of non-Damaging Ailments on Enemies per 10 Devotion" } ], "{0}% increased Effect of non-Damaging Ailments you inflict with Critical Strikes": [ { "type": "number", "index": 0, "stat": "non_damaging_ailment_effect_+%_with_critical_strikes" }, { "type": "literal", "value": "% increased Effect of non-Damaging Ailments you inflict with Critical Strikes" } ], "{0}% reduced Effect of non-Damaging Ailments you inflict with Critical Strikes": [ { "type": "number", "index": 0, "stat": "non_damaging_ailment_effect_+%_with_critical_strikes", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of non-Damaging Ailments you inflict with Critical Strikes" } ], "Inflict non-Damaging Ailments as though dealing {0}% more Damage": [ { "type": "literal", "value": "Inflict non-Damaging Ailments as though dealing " }, { "type": "number", "index": 0, "stat": "non_damaging_ailments_as_though_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Inflict non-Damaging Ailments as though dealing {0}% less Damage": [ { "type": "literal", "value": "Inflict non-Damaging Ailments as though dealing " }, { "type": "number", "index": 0, "stat": "non_damaging_ailments_as_though_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Non-Damaging Ailments you inflict are reflected back to you": [ { "type": "literal", "value": "Non-Damaging Ailments you inflict are reflected back to you" } ], "Non-Damaging Elemental Ailments you inflict spread to other enemies within {0} metre": [ { "type": "literal", "value": "Non-Damaging Elemental Ailments you inflict spread to other enemies within " }, { "type": "number", "index": 0, "stat": "ascendancy_non_damaging_elemental_ailment_proliferation_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Non-Damaging Elemental Ailments you inflict spread to other enemies within {0} metres": [ { "type": "literal", "value": "Non-Damaging Elemental Ailments you inflict spread to other enemies within " }, { "type": "number", "index": 0, "stat": "ascendancy_non_damaging_elemental_ailment_proliferation_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Non-Exerted Attacks deal no Damage": [ { "type": "literal", "value": "Non-Exerted Attacks deal no Damage" } ], "Projectiles have {0}% increased Critical Strike Chance against Targets they do not Pierce": [ { "type": "literal", "value": "Projectiles have " }, { "type": "number", "index": 0, "stat": "non_piercing_projectiles_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance against Targets they do not Pierce" } ], "Projectiles have {0}% reduced Critical Strike Chance against Targets they do not Pierce": [ { "type": "literal", "value": "Projectiles have " }, { "type": "number", "index": 0, "stat": "non_piercing_projectiles_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance against Targets they do not Pierce" } ], "Non-Projectile Chaining Lightning Skills Chain {0} times": [ { "type": "literal", "value": "Non-Projectile Chaining Lightning Skills Chain " }, { "type": "number", "index": 0, "stat": "non_projectile_chaining_lightning_skill_additional_chains" }, { "type": "literal", "value": " times" } ], "Non-Travel Attack Skills Repeat an additional Time": [ { "type": "literal", "value": "Non-Travel Attack Skills Repeat an additional Time" } ], "Non-Travel Attack Skills Repeat {0} additional Times": [ { "type": "literal", "value": "Non-Travel Attack Skills Repeat " }, { "type": "number", "index": 0, "stat": "non_travel_attack_skill_repeat_count" }, { "type": "literal", "value": " additional Times" } ], "{0}% increased Quantity of Items Dropped by Slain Normal Enemies": [ { "type": "number", "index": 0, "stat": "normal_monster_dropped_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items Dropped by Slain Normal Enemies" } ], "{0}% reduced Quantity of Items Dropped by Slain Normal Enemies": [ { "type": "number", "index": 0, "stat": "normal_monster_dropped_item_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items Dropped by Slain Normal Enemies" } ], "Nova Spells deal 30% less Damage to Players with Hits and Ailments\nNova Spells Cast at the targeted location instead of around you": [ { "type": "literal", "value": "Nova Spells deal 30% less Damage to Players with Hits and Ailments\nNova Spells Cast at the targeted location instead of around you" } ], "Bow Attacks fire an additional Arrow while Main Hand Accuracy Rating is at least 3000": [ { "type": "literal", "value": "Bow Attacks fire an additional Arrow while Main Hand Accuracy Rating is at least 3000" } ], "Bow Attacks fire {0} additional Arrows while Main Hand Accuracy Rating is at least 3000": [ { "type": "literal", "value": "Bow Attacks fire " }, { "type": "number", "index": 0, "stat": "number_of_additional_arrows_while_main_hand_accuracy_is_3000_or_more" }, { "type": "literal", "value": " additional Arrows while Main Hand Accuracy Rating is at least 3000" } ], "Projectiles Chain {0} times while you have Phasing": [ { "type": "literal", "value": "Projectiles Chain " }, { "type": "number", "index": 0, "stat": "number_of_additional_chains_for_projectiles_while_phasing" }, { "type": "literal", "value": " times while you have Phasing" } ], "You can apply an additional Curse while affected by Malevolence": [ { "type": "literal", "value": "You can apply an additional Curse while affected by Malevolence" } ], "You can apply {0} additional Curses while affected by Malevolence": [ { "type": "literal", "value": "You can apply " }, { "type": "number", "index": 0, "stat": "number_of_additional_curses_allowed_while_affected_by_malevolence" }, { "type": "literal", "value": " additional Curses while affected by Malevolence" } ], "You can apply an additional Curse while at maximum Power Charges": [ { "type": "literal", "value": "You can apply an additional Curse while at maximum Power Charges" } ], "You can apply {0} additional Curses while at maximum Power Charges": [ { "type": "literal", "value": "You can apply " }, { "type": "number", "index": 0, "stat": "number_of_additional_curses_allowed_while_at_maximum_power_charges" }, { "type": "literal", "value": " additional Curses while at maximum Power Charges" } ], "You can inflict an additional Ignite on an Enemy": [ { "type": "literal", "value": "You can inflict an additional Ignite on an Enemy" } ], "You can inflict {0} additional Ignites on an Enemy": [ { "type": "literal", "value": "You can inflict " }, { "type": "number", "index": 0, "stat": "number_of_additional_ignites_allowed" }, { "type": "literal", "value": " additional Ignites on an Enemy" } ], "Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity": [ { "type": "literal", "value": "Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity" } ], "Skills which throw Mines throw up to {0} additional Mines if you have at least 800 Dexterity": [ { "type": "literal", "value": "Skills which throw Mines throw up to " }, { "type": "number", "index": 0, "stat": "number_of_additional_mines_to_place_with_at_least_500_dex" }, { "type": "literal", "value": " additional Mines if you have at least 800 Dexterity" } ], "Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence": [ { "type": "literal", "value": "Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence" } ], "Skills which throw Mines throw up to {0} additional Mines if you have at least 800 Intelligence": [ { "type": "literal", "value": "Skills which throw Mines throw up to " }, { "type": "number", "index": 0, "stat": "number_of_additional_mines_to_place_with_at_least_500_int" }, { "type": "literal", "value": " additional Mines if you have at least 800 Intelligence" } ], "Skills fire an additional Projectile if you've been Hit Recently": [ { "type": "literal", "value": "Skills fire an additional Projectile if you've been Hit Recently" } ], "Skills fire {0} additional Projectiles if you've been Hit Recently": [ { "type": "literal", "value": "Skills fire " }, { "type": "number", "index": 0, "stat": "number_of_additional_projectiles_if_you_have_been_hit_recently" }, { "type": "literal", "value": " additional Projectiles if you've been Hit Recently" } ], "Skills fire an additional Projectile if you've used a Movement Skill Recently": [ { "type": "literal", "value": "Skills fire an additional Projectile if you've used a Movement Skill Recently" } ], "Skills fire {0} additional Projectiles if you've used a Movement Skill Recently": [ { "type": "literal", "value": "Skills fire " }, { "type": "number", "index": 0, "stat": "number_of_additional_projectiles_if_you_have_used_movement_skill_recently" }, { "type": "literal", "value": " additional Projectiles if you've used a Movement Skill Recently" } ], "{0} to number of Summoned Arbalists": [ { "type": "number", "index": 0, "stat": "base_number_of_arbalists" }, { "type": "literal", "value": " to number of Summoned Arbalists" } ], "Gain an Endurance Charge every 4 seconds while Stationary": [ { "type": "literal", "value": "Gain an Endurance Charge every 4 seconds while Stationary" } ], "Gain {0} Endurance Charges every 4 seconds while Stationary": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "number_of_endurance_charges_to_gain_every_4_seconds_while_stationary" }, { "type": "literal", "value": " Endurance Charges every 4 seconds while Stationary" } ], "{0} to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped": [ { "type": "number", "index": 0, "stat": "number_of_golems_allowed_with_3_primordial_jewels" }, { "type": "literal", "value": " to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped" } ], "Skills fire {0}% less projectiles": [ { "type": "literal", "value": "Skills fire " }, { "type": "number", "index": 0, "stat": "number_of_projectiles_+%_final_from_skill" }, { "type": "literal", "value": "% less projectiles" } ], "Skills fire {0}% more projectiles": [ { "type": "literal", "value": "Skills fire " }, { "type": "number", "index": 0, "stat": "number_of_projectiles_+%_final_from_skill" }, { "type": "literal", "value": "% more projectiles" } ], "Maximum number of Summoned Raging Spirits is 3": [ { "type": "literal", "value": "Maximum number of Summoned Raging Spirits is 3" } ], "{0} to maximum number of Skeletons": [ { "type": "number", "index": 0, "stat": "number_of_skeletons_allowed_per_2_old", "stat_value_handlers": [ "divide_by_two_0dp" ] }, { "type": "literal", "value": " to maximum number of Skeletons" } ], "Maximum number of Summoned Phantasms is 3": [ { "type": "literal", "value": "Maximum number of Summoned Phantasms is 3" } ], "+1 to maximum number of Raised Zombies per {0} Strength": [ { "type": "literal", "value": "+1 to maximum number of Raised Zombies per " }, { "type": "number", "index": 0, "stat": "number_of_zombies_allowed_+1_per_X_strength" }, { "type": "literal", "value": " Strength" } ], "{0}% more Chaos Damage": [ { "type": "number", "index": 0, "stat": "occultist_chaos_damage_+%_final" }, { "type": "literal", "value": "% more Chaos Damage" } ], "{0}% less Chaos Damage": [ { "type": "number", "index": 0, "stat": "occultist_chaos_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Chaos Damage" } ], "{0}% more Cold Damage": [ { "type": "number", "index": 0, "stat": "occultist_cold_damage_+%_final" }, { "type": "literal", "value": "% more Cold Damage" } ], "{0}% less Cold Damage": [ { "type": "number", "index": 0, "stat": "occultist_cold_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Cold Damage" } ], "Off Hand Accuracy is equal to Main Hand Accuracy while wielding a Sword": [ { "type": "literal", "value": "Off Hand Accuracy is equal to Main Hand Accuracy while wielding a Sword" } ], "{0}% increased Attack Speed with Off Hand while Dual Wielding": [ { "type": "number", "index": 0, "stat": "off_hand_attack_speed_+%_while_dual_wielding" }, { "type": "literal", "value": "% increased Attack Speed with Off Hand while Dual Wielding" } ], "{0}% reduced Attack Speed with Off Hand while Dual Wielding": [ { "type": "number", "index": 0, "stat": "off_hand_attack_speed_+%_while_dual_wielding", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed with Off Hand while Dual Wielding" } ], "{0}% increased Off Hand Attack Speed while wielding two different Weapon Types": [ { "type": "number", "index": 0, "stat": "off_hand_attack_speed_+%_while_wielding_two_weapon_types" }, { "type": "literal", "value": "% increased Off Hand Attack Speed while wielding two different Weapon Types" } ], "{0}% reduced Off Hand Attack Speed while wielding two different Weapon Types": [ { "type": "number", "index": 0, "stat": "off_hand_attack_speed_+%_while_wielding_two_weapon_types", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Off Hand Attack Speed while wielding two different Weapon Types" } ], "Gain {0} Mana per Enemy Hit with Off Hand Claw Attacks": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "off_hand_claw_mana_gain_on_hit" }, { "type": "literal", "value": " Mana per Enemy Hit with Off Hand Claw Attacks" } ], "Lose {0} Mana per Enemy Hit with Off Hand Claw Attacks": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "off_hand_claw_mana_gain_on_hit", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Mana per Enemy Hit with Off Hand Claw Attacks" } ], "{0}% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield": [ { "type": "number", "index": 0, "stat": "off_hand_critical_strike_chance_+_per_10_es_on_shield", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield" } ], "{0}% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield": [ { "type": "number", "index": 0, "stat": "off_hand_critical_strike_multiplier_+_per_10_es_on_shield" }, { "type": "literal", "value": "% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield" } ], "{0}% to Off Hand Critical Strike Multiplier per\nMurderous Eye Jewel affecting you, up to a maximum of +100%": [ { "type": "number", "index": 0, "stat": "off_hand_critical_strike_multiplier_+_per_melee_abyss_jewel_up_to_+100" }, { "type": "literal", "value": "% to Off Hand Critical Strike Multiplier per\nMurderous Eye Jewel affecting you, up to a maximum of +100%" } ], "Offering Skills have {0}% increased Duration": [ { "type": "literal", "value": "Offering Skills have " }, { "type": "number", "index": 0, "stat": "offering_duration_+%" }, { "type": "literal", "value": "% increased Duration" } ], "Offering Skills have {0}% reduced Duration": [ { "type": "literal", "value": "Offering Skills have " }, { "type": "number", "index": 0, "stat": "offering_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration" } ], "When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage\nequal to {0}% of Sacrificed Mana for 4 seconds": [ { "type": "literal", "value": "When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage\nequal to " }, { "type": "number", "index": 0, "stat": "on_cast_lose_all_mana_gain_%_as_maximum_lightning_damage_for_4_seconds" }, { "type": "literal", "value": "% of Sacrificed Mana for 4 seconds" } ], "When you create a Banner, it gains {0}% of the Stages of your placed Banner": [ { "type": "literal", "value": "When you create a Banner, it gains " }, { "type": "number", "index": 0, "stat": "on_casting_banner_recover_%_of_planted_banner_stages" }, { "type": "literal", "value": "% of the Stages of your placed Banner" } ], "When you place a Banner, you and nearby Allies Recover {0}% of Life for\neach Stage the Banner has": [ { "type": "literal", "value": "When you place a Banner, you and nearby Allies Recover " }, { "type": "number", "index": 0, "stat": "on_planting_banner_you_and_nearby_allies_recover_permyriad_maximum_life_per_stage", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Life for\neach Stage the Banner has" } ], "{0}% chance to open nearby Chests when you Cast a Spell": [ { "type": "number", "index": 0, "stat": "open_nearby_chests_on_cast_chance_%" }, { "type": "literal", "value": "% chance to open nearby Chests when you Cast a Spell" } ], "Your Warcries open Chests": [ { "type": "literal", "value": "Your Warcries open Chests" } ], "Strikes from Orb of Storms caused by Channelling near the Orb occur with {0}% increased frequency": [ { "type": "literal", "value": "Strikes from Orb of Storms caused by Channelling near the Orb occur with " }, { "type": "number", "index": 0, "stat": "orb_of_storm_strike_rate_while_channelling_+%" }, { "type": "literal", "value": "% increased frequency" } ], "Orb of Storms has {0}% increased Cast Speed": [ { "type": "literal", "value": "Orb of Storms has " }, { "type": "number", "index": 0, "stat": "orb_of_storms_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Your Maximum Resistances are {0}%": [ { "type": "literal", "value": "Your Maximum Resistances are " }, { "type": "number", "index": 0, "stat": "override_maximum_damage_resistance_%" }, { "type": "literal", "value": "%" } ], "Base Critical Strike Chance for Attacks with Weapons is {0}%": [ { "type": "literal", "value": "Base Critical Strike Chance for Attacks with Weapons is " }, { "type": "number", "index": 0, "stat": "override_weapon_base_critical_strike_chance", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "%" } ], "Hits Overwhelm {0}% of Physical Damage Reduction while you have Sacrificial Zeal": [ { "type": "literal", "value": "Hits Overwhelm " }, { "type": "number", "index": 0, "stat": "overwhelm_phys_reduction_%_while_have_sacrificial_zeal" }, { "type": "literal", "value": "% of Physical Damage Reduction while you have Sacrificial Zeal" } ], "Accompanied by a Harbinger": [ { "type": "literal", "value": "Accompanied by a Harbinger" } ], "Accompanied by a Map Boss": [ { "type": "literal", "value": "Accompanied by a Map Boss" } ], "Accompanied by a Rogue Exile": [ { "type": "literal", "value": "Accompanied by a Rogue Exile" } ], "Pack spawns a Lesser Shrine on Death": [ { "type": "literal", "value": "Pack spawns a Lesser Shrine on Death" } ], "Possessed or Touched by Tormented Spirits": [ { "type": "literal", "value": "Possessed or Touched by Tormented Spirits" } ], "{0}% increased Pack Size": [ { "type": "number", "index": 0, "stat": "pack_size_+%" }, { "type": "literal", "value": "% increased Pack Size" } ], "{0}% reduced Pack Size": [ { "type": "number", "index": 0, "stat": "pack_size_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Pack Size" } ], "{0}% chance for Pack to be upgraded to Magic": [ { "type": "number", "index": 0, "stat": "pack_upgrade_to_magic_chance_%" }, { "type": "literal", "value": "% chance for Pack to be upgraded to Magic" } ], "{0}% chance for Pack to be upgraded to Rare": [ { "type": "number", "index": 0, "stat": "pack_upgrade_to_rare_chance_%" }, { "type": "literal", "value": "% chance for Pack to be upgraded to Rare" } ], "{0}% more Duration of Ignite on You": [ { "type": "number", "index": 0, "stat": "pantheon_abberath_ignite_duration_on_self_+%_final" }, { "type": "literal", "value": "% more Duration of Ignite on You" } ], "{0}% less Duration of Ignite on You": [ { "type": "number", "index": 0, "stat": "pantheon_abberath_ignite_duration_on_self_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Duration of Ignite on You" } ], "{0}% more Duration of Poisons on You": [ { "type": "number", "index": 0, "stat": "pantheon_shakari_self_poison_duration_+%_final" }, { "type": "literal", "value": "% more Duration of Poisons on You" } ], "{0}% less Duration of Poisons on You": [ { "type": "number", "index": 0, "stat": "pantheon_shakari_self_poison_duration_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Duration of Poisons on You" } ], "Deal {0}% more Chaos Damage to enemies which have Energy Shield": [ { "type": "literal", "value": "Deal " }, { "type": "number", "index": 0, "stat": "passive_mastery_chaos_damage_+%_final_against_enemies_with_energy_shield" }, { "type": "literal", "value": "% more Chaos Damage to enemies which have Energy Shield" } ], "Deal {0}% less Chaos Damage to enemies which have Energy Shield": [ { "type": "literal", "value": "Deal " }, { "type": "number", "index": 0, "stat": "passive_mastery_chaos_damage_+%_final_against_enemies_with_energy_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Chaos Damage to enemies which have Energy Shield" } ], "{0}% more Damage Taken from Damage over Time": [ { "type": "number", "index": 0, "stat": "passive_mastery_damage_taken_over_time_+%_final" }, { "type": "literal", "value": "% more Damage Taken from Damage over Time" } ], "{0}% less Damage Taken from Damage over Time": [ { "type": "number", "index": 0, "stat": "passive_mastery_damage_taken_over_time_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage Taken from Damage over Time" } ], "{0}% more Damage with Hits and Ailments against Enemies affected by at least 5 Poisons": [ { "type": "number", "index": 0, "stat": "passive_mastery_hit_ailment_damage_+%_final_vs_enemies_with_5+_poisons" }, { "type": "literal", "value": "% more Damage with Hits and Ailments against Enemies affected by at least 5 Poisons" } ], "{0}% less Damage with Hits and Ailments against Enemies affected by at least 5 Poisons": [ { "type": "number", "index": 0, "stat": "passive_mastery_hit_ailment_damage_+%_final_vs_enemies_with_5+_poisons", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments against Enemies affected by at least 5 Poisons" } ], "{0}% more Projectile Speed": [ { "type": "number", "index": 0, "stat": "passive_mastery_less_projectile_speed_+%_final" }, { "type": "literal", "value": "% more Projectile Speed" } ], "{0}% less Projectile Speed": [ { "type": "number", "index": 0, "stat": "passive_mastery_less_projectile_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Projectile Speed" } ], "{0}% more Skill Effect Duration": [ { "type": "number", "index": 0, "stat": "passive_mastery_less_skill_effect_duration_+%_final" }, { "type": "literal", "value": "% more Skill Effect Duration" } ], "{0}% less Skill Effect Duration": [ { "type": "number", "index": 0, "stat": "passive_mastery_less_skill_effect_duration_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Skill Effect Duration" } ], "{0}% more Maximum Physical Attack Damage with Daggers": [ { "type": "number", "index": 0, "stat": "passive_mastery_maximum_physical_attack_damage_+%_final_with_daggers" }, { "type": "literal", "value": "% more Maximum Physical Attack Damage with Daggers" } ], "{0}% less Maximum Physical Attack Damage with Daggers": [ { "type": "number", "index": 0, "stat": "passive_mastery_maximum_physical_attack_damage_+%_final_with_daggers", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Maximum Physical Attack Damage with Daggers" } ], "{0}% more Physical Damage Taken while on Full Energy Shield": [ { "type": "number", "index": 0, "stat": "passive_mastery_physical_damage_taken_+%_final_while_on_full_energy_shield" }, { "type": "literal", "value": "% more Physical Damage Taken while on Full Energy Shield" } ], "{0}% less Physical Damage Taken while on Full Energy Shield": [ { "type": "number", "index": 0, "stat": "passive_mastery_physical_damage_taken_+%_final_while_on_full_energy_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Physical Damage Taken while on Full Energy Shield" } ], "{0}% more Stun Duration with Two Handed Weapons": [ { "type": "number", "index": 0, "stat": "passive_mastery_stun_duration_+%_final_with_two_hand_weapon" }, { "type": "literal", "value": "% more Stun Duration with Two Handed Weapons" } ], "{0}% less Stun Duration with Two Handed Weapons": [ { "type": "number", "index": 0, "stat": "passive_mastery_stun_duration_+%_final_with_two_hand_weapon", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Stun Duration with Two Handed Weapons" } ], "Hits Stun as though dealing {0}% more Melee Fire Damage": [ { "type": "literal", "value": "Hits Stun as though dealing " }, { "type": "number", "index": 0, "stat": "passive_skill_hits_stun_as_if_dealing_melee_fire_damage_+%_final" }, { "type": "literal", "value": "% more Melee Fire Damage" } ], "Hits Stun as though dealing {0}% less Melee Fire Damage": [ { "type": "literal", "value": "Hits Stun as though dealing " }, { "type": "number", "index": 0, "stat": "passive_skill_hits_stun_as_if_dealing_melee_fire_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Melee Fire Damage" } ], "Ignites from Stunning Melee Hits deal {0}% more Damage": [ { "type": "literal", "value": "Ignites from Stunning Melee Hits deal " }, { "type": "number", "index": 0, "stat": "passive_skill_ignites_from_stunning_melee_hits_deal_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Ignites from Stunning Melee Hits deal {0}% less Damage": [ { "type": "literal", "value": "Ignites from Stunning Melee Hits deal " }, { "type": "number", "index": 0, "stat": "passive_skill_ignites_from_stunning_melee_hits_deal_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "{0}% more Life Recovery from Flasks": [ { "type": "number", "index": 0, "stat": "pathfinder_flask_life_to_recover_+%_final" }, { "type": "literal", "value": "% more Life Recovery from Flasks" } ], "{0}% less Life Recovery from Flasks": [ { "type": "number", "index": 0, "stat": "pathfinder_flask_life_to_recover_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Life Recovery from Flasks" } ], "Poisons you inflict during any Flask Effect have {0}% chance to deal 100% more Damage": [ { "type": "literal", "value": "Poisons you inflict during any Flask Effect have " }, { "type": "number", "index": 0, "stat": "pathfinder_poison_damage_+100%_final_chance_during_flask_effect" }, { "type": "literal", "value": "% chance to deal 100% more Damage" } ], "Penance Brand has {0}% increased Area of Effect": [ { "type": "literal", "value": "Penance Brand has " }, { "type": "number", "index": 0, "stat": "penance_brand_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Penance Brand has {0}% reduced Area of Effect": [ { "type": "literal", "value": "Penance Brand has " }, { "type": "number", "index": 0, "stat": "penance_brand_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Penance Brand has {0}% increased Cast Speed": [ { "type": "literal", "value": "Penance Brand has " }, { "type": "number", "index": 0, "stat": "penance_brand_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Penance Brand has {0}% reduced Cast Speed": [ { "type": "literal", "value": "Penance Brand has " }, { "type": "number", "index": 0, "stat": "penance_brand_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "Penance Brand deals {0}% increased Damage": [ { "type": "literal", "value": "Penance Brand deals " }, { "type": "number", "index": 0, "stat": "penance_brand_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Penance Brand deals {0}% reduced Damage": [ { "type": "literal", "value": "Penance Brand deals " }, { "type": "number", "index": 0, "stat": "penance_brand_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Phantasms from Penance Mark have a {0}% chance to grant a Vaal Soul when Killed": [ { "type": "literal", "value": "Phantasms from Penance Mark have a " }, { "type": "number", "index": 0, "stat": "penance_mark_phantasms_chance_to_grant_vaal_soul_on_death_%" }, { "type": "literal", "value": "% chance to grant a Vaal Soul when Killed" } ], "Phantasms from Penance Mark grant {0}% increased Flask Charges": [ { "type": "literal", "value": "Phantasms from Penance Mark grant " }, { "type": "number", "index": 0, "stat": "penance_mark_phantasms_grant_%_increased_flask_charges" }, { "type": "literal", "value": "% increased Flask Charges" } ], "Phantasms from Penance Mark grant {0}% reduced Flask Charges": [ { "type": "literal", "value": "Phantasms from Penance Mark grant " }, { "type": "number", "index": 0, "stat": "penance_mark_phantasms_grant_%_increased_flask_charges", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flask Charges" } ], "Penetrate {0}% Elemental Resistances per Abyss Jewel affecting you": [ { "type": "literal", "value": "Penetrate " }, { "type": "number", "index": 0, "stat": "penetrate_elemental_resistance_%_per_abyssal_jewel_affecting_you" }, { "type": "literal", "value": "% Elemental Resistances per Abyss Jewel affecting you" } ], "Number of Perandus Coins dropped in this Area is Doubled": [ { "type": "literal", "value": "Number of Perandus Coins dropped in this Area is Doubled" } ], "Hits have {0}% chance to deal 50% more Area Damage": [ { "type": "literal", "value": "Hits have " }, { "type": "number", "index": 0, "stat": "%_chance_to_deal_150%_area_damage_+%_final" }, { "type": "literal", "value": "% chance to deal 50% more Area Damage" } ], "Basic Currency Items dropped by slain Enemies have {0}% chance to be Duplicated": [ { "type": "literal", "value": "Basic Currency Items dropped by slain Enemies have " }, { "type": "number", "index": 0, "stat": "%_chance_to_duplicate_dropped_currency" }, { "type": "literal", "value": "% chance to be Duplicated" } ], "Divination Cards dropped by slain Enemies have {0}% chance to be Duplicated": [ { "type": "literal", "value": "Divination Cards dropped by slain Enemies have " }, { "type": "number", "index": 0, "stat": "%_chance_to_duplicate_dropped_divination_cards" }, { "type": "literal", "value": "% chance to be Duplicated" } ], "Maps dropped by slain Enemies have {0}% chance to be Duplicated": [ { "type": "literal", "value": "Maps dropped by slain Enemies have " }, { "type": "number", "index": 0, "stat": "%_chance_to_duplicate_dropped_maps" }, { "type": "literal", "value": "% chance to be Duplicated" } ], "Scarabs dropped by slain Enemies have {0}% chance to be Duplicated": [ { "type": "literal", "value": "Scarabs dropped by slain Enemies have " }, { "type": "number", "index": 0, "stat": "%_chance_to_duplicate_dropped_scarabs" }, { "type": "literal", "value": "% chance to be Duplicated" } ], "Unique Items dropped by slain Enemies have {0}% chance to be Duplicated": [ { "type": "literal", "value": "Unique Items dropped by slain Enemies have " }, { "type": "number", "index": 0, "stat": "%_chance_to_duplicate_dropped_uniques" }, { "type": "literal", "value": "% chance to be Duplicated" } ], "{0}% chance to gain an Endurance Charge each second while Channelling": [ { "type": "number", "index": 0, "stat": "%_chance_to_gain_endurance_charge_each_second_while_channelling" }, { "type": "literal", "value": "% chance to gain an Endurance Charge each second while Channelling" } ], "Gain an Endurance Charge each second while Channelling": [ { "type": "literal", "value": "Gain an Endurance Charge each second while Channelling" } ], "{0}% chance to gain an Endurance, Frenzy or Power Charge when any\nof your Traps are Triggered by an Enemy": [ { "type": "number", "index": 0, "stat": "%_chance_to_gain_random_charge_on_trap_triggered_by_an_enemy" }, { "type": "literal", "value": "% chance to gain an Endurance, Frenzy or Power Charge when any\nof your Traps are Triggered by an Enemy" } ], "While in Her Embrace, take {0}% of your total Maximum Life and Energy Shield as Fire Damage per second per Level": [ { "type": "literal", "value": "While in Her Embrace, take " }, { "type": "number", "index": 0, "stat": "%_maximum_es_and_life_taken_as_fire_damage_per_minute_per_level_while_in_her_embrace", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of your total Maximum Life and Energy Shield as Fire Damage per second per Level" } ], "{0}% increased Maximum number of Summoned Raging Spirits": [ { "type": "number", "index": 0, "stat": "%_number_of_raging_spirits_allowed" }, { "type": "literal", "value": "% increased Maximum number of Summoned Raging Spirits" } ], "{0}% reduced Maximum number of Summoned Raging Spirits": [ { "type": "number", "index": 0, "stat": "%_number_of_raging_spirits_allowed", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum number of Summoned Raging Spirits" } ], "Enemies permanently take {0}% increased Damage for each second they've ever been Chilled by you, up to a maximum of 10%": [ { "type": "literal", "value": "Enemies permanently take " }, { "type": "number", "index": 0, "stat": "permanent_damage_+%_per_second_of_chill" }, { "type": "literal", "value": "% increased Damage for each second they've ever been Chilled by you, up to a maximum of 10%" } ], "Enemies permanently take {0}% increased Damage for each second they've ever been Frozen by you, up to a maximum of 50%": [ { "type": "literal", "value": "Enemies permanently take " }, { "type": "number", "index": 0, "stat": "permanent_damage_+%_per_second_of_freeze" }, { "type": "literal", "value": "% increased Damage for each second they've ever been Frozen by you, up to a maximum of 50%" } ], "Permanently Intimidate Enemies on Block": [ { "type": "literal", "value": "Permanently Intimidate Enemies on Block" } ], "Petrified Blood has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Petrified Blood has " }, { "type": "number", "index": 0, "stat": "petrified_blood_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Petrified Blood has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Petrified Blood has " }, { "type": "number", "index": 0, "stat": "petrified_blood_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "Petrified Blood has {0}% increased Reservation": [ { "type": "literal", "value": "Petrified Blood has " }, { "type": "number", "index": 0, "stat": "petrified_blood_reservation_+%" }, { "type": "literal", "value": "% increased Reservation" } ], "Petrified Blood has {0}% reduced Reservation": [ { "type": "literal", "value": "Petrified Blood has " }, { "type": "number", "index": 0, "stat": "petrified_blood_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation" } ], "Summoned Phantasms have {0}% chance to refresh their Duration when they Hit a Rare or Unique Enemy": [ { "type": "literal", "value": "Summoned Phantasms have " }, { "type": "number", "index": 0, "stat": "phantasm_refresh_duration_on_hit_vs_rare_or_unique_%_chance" }, { "type": "literal", "value": "% chance to refresh their Duration when they Hit a Rare or Unique Enemy" } ], "Summoned Phantasms refresh their Duration when they Hit a Rare or Unique Enemy": [ { "type": "literal", "value": "Summoned Phantasms refresh their Duration when they Hit a Rare or Unique Enemy" } ], "You have Phasing if you have Blocked Recently": [ { "type": "literal", "value": "You have Phasing if you have Blocked Recently" } ], "Seismic Trap has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Seismic Trap has " }, { "type": "number", "index": 0, "stat": "phys_cascade_trap_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Seismic Trap has {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Seismic Trap has " }, { "type": "number", "index": 0, "stat": "phys_cascade_trap_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Seismic Trap deals {0}% increased Damage": [ { "type": "literal", "value": "Seismic Trap deals " }, { "type": "number", "index": 0, "stat": "phys_cascade_trap_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Seismic Trap deals {0}% reduced Damage": [ { "type": "literal", "value": "Seismic Trap deals " }, { "type": "number", "index": 0, "stat": "phys_cascade_trap_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Seismic Trap has {0}% increased Skill Effect Duration": [ { "type": "literal", "value": "Seismic Trap has " }, { "type": "number", "index": 0, "stat": "phys_cascade_trap_duration_+%" }, { "type": "literal", "value": "% increased Skill Effect Duration" } ], "Seismic Trap has {0}% reduced Skill Effect Duration": [ { "type": "literal", "value": "Seismic Trap has " }, { "type": "number", "index": 0, "stat": "phys_cascade_trap_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Skill Effect Duration" } ], "Seismic Trap releases an additional Wave": [ { "type": "literal", "value": "Seismic Trap releases an additional Wave" } ], "Seismic Trap releases {0} additional Waves": [ { "type": "literal", "value": "Seismic Trap releases " }, { "type": "number", "index": 0, "stat": "phys_cascade_trap_number_of_additional_cascades" }, { "type": "literal", "value": " additional Waves" } ], "{0}% more Physical and Chaos Damage Taken while Sane": [ { "type": "number", "index": 0, "stat": "physical_and_chaos_damage_taken_+%_final_while_not_unhinged" }, { "type": "literal", "value": "% more Physical and Chaos Damage Taken while Sane" } ], "{0}% less Physical and Chaos Damage Taken while Sane": [ { "type": "number", "index": 0, "stat": "physical_and_chaos_damage_taken_+%_final_while_not_unhinged", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Physical and Chaos Damage Taken while Sane" } ], "Gain {0}% of Physical Damage as Extra Damage of each Element per Spirit Charge": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "physical_damage_%_to_add_as_each_element_per_spirit_charge" }, { "type": "literal", "value": "% of Physical Damage as Extra Damage of each Element per Spirit Charge" } ], "{0}% increased Physical Damage for each Map Item Modifier affecting the Area": [ { "type": "number", "index": 0, "stat": "physical_damage_+%_per_explicit_map_mod_affecting_area" }, { "type": "literal", "value": "% increased Physical Damage for each Map Item Modifier affecting the Area" } ], "{0}% of Physical Damage from Hits taken as Damage of a Random Element": [ { "type": "number", "index": 0, "stat": "physical_damage_from_hits_%_taken_as_random_element" }, { "type": "literal", "value": "% of Physical Damage from Hits taken as Damage of a Random Element" } ], "{0}% increased Physical Damage over Time taken while moving": [ { "type": "number", "index": 0, "stat": "physical_damage_over_time_taken_+%_while_moving" }, { "type": "literal", "value": "% increased Physical Damage over Time taken while moving" } ], "{0}% reduced Physical Damage over Time taken while moving": [ { "type": "number", "index": 0, "stat": "physical_damage_over_time_taken_+%_while_moving", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage over Time taken while moving" } ], "Gain {0}% of Physical Damage as Extra Chaos Damage against\nPoisoned Enemies": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "physical_damage_%_to_add_as_chaos_vs_poisoned_enemies" }, { "type": "literal", "value": "% of Physical Damage as Extra Chaos Damage against\nPoisoned Enemies" } ], "Gain {0}% of Physical Damage as Extra Fire Damage while affected by Anger": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "physical_damage_%_to_add_as_fire_damage_while_affected_by_anger" }, { "type": "literal", "value": "% of Physical Damage as Extra Fire Damage while affected by Anger" } ], "Gain {0}% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "physical_damage_%_to_add_as_fire_if_have_crit_recently" }, { "type": "literal", "value": "% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently" } ], "Gain {0}% of Physical Damage as Extra Fire Damage per 1 Rage": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "physical_damage_%_to_add_as_fire_per_rage" }, { "type": "literal", "value": "% of Physical Damage as Extra Fire Damage per 1 Rage" } ], "Gain {0}% of Physical Damage as Extra Lightning Damage while affected by Wrath": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "physical_damage_%_to_add_as_lightning_damage_while_affected_by_wrath" }, { "type": "literal", "value": "% of Physical Damage as Extra Lightning Damage while affected by Wrath" } ], "Gain {0}% of Physical Damage as Extra Damage of a random Element while you are Ignited": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "physical_damage_%_to_add_as_random_element_while_ignited" }, { "type": "literal", "value": "% of Physical Damage as Extra Damage of a random Element while you are Ignited" } ], "{0}% of Physical Damage Converted to Cold Damage while you have at least 150 Devotion": [ { "type": "number", "index": 0, "stat": "physical_damage_%_to_convert_to_cold_at_devotion_threshold" }, { "type": "literal", "value": "% of Physical Damage Converted to Cold Damage while you have at least 150 Devotion" } ], "{0}% of Physical Damage Converted to Fire Damage while you have at least 150 Devotion": [ { "type": "number", "index": 0, "stat": "physical_damage_%_to_convert_to_fire_at_devotion_threshold" }, { "type": "literal", "value": "% of Physical Damage Converted to Fire Damage while you have at least 150 Devotion" } ], "{0}% of Physical Damage Converted to Lightning Damage while you have at least 150 Devotion": [ { "type": "number", "index": 0, "stat": "physical_damage_%_to_convert_to_lightning_at_devotion_threshold" }, { "type": "literal", "value": "% of Physical Damage Converted to Lightning Damage while you have at least 150 Devotion" } ], "{0}% increased Physical Damage with Skills that Cost Life": [ { "type": "number", "index": 0, "stat": "physical_damage_+%_if_skill_costs_life" }, { "type": "literal", "value": "% increased Physical Damage with Skills that Cost Life" } ], "{0}% reduced Physical Damage with Skills that Cost Life": [ { "type": "number", "index": 0, "stat": "physical_damage_+%_if_skill_costs_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage with Skills that Cost Life" } ], "{0}% increased Physical Damage per 10 Rage": [ { "type": "number", "index": 0, "stat": "physical_damage_+%_per_10_rage" }, { "type": "literal", "value": "% increased Physical Damage per 10 Rage" } ], "{0}% reduced Physical Damage per 10 Rage": [ { "type": "number", "index": 0, "stat": "physical_damage_+%_per_10_rage", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage per 10 Rage" } ], "{0}% increased Physical Damage with Hits and Ailments against Ignited Enemies": [ { "type": "number", "index": 0, "stat": "physical_damage_+%_vs_ignited_enemies" }, { "type": "literal", "value": "% increased Physical Damage with Hits and Ailments against Ignited Enemies" } ], "{0}% reduced Physical Damage with Hits and Ailments against Ignited Enemies": [ { "type": "number", "index": 0, "stat": "physical_damage_+%_vs_ignited_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage with Hits and Ailments against Ignited Enemies" } ], "{0}% increased Physical Damage while affected by Herald of Purity": [ { "type": "number", "index": 0, "stat": "physical_damage_+%_while_affected_by_herald_of_purity" }, { "type": "literal", "value": "% increased Physical Damage while affected by Herald of Purity" } ], "{0}% reduced Physical Damage while affected by Herald of Purity": [ { "type": "number", "index": 0, "stat": "physical_damage_+%_while_affected_by_herald_of_purity", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage while affected by Herald of Purity" } ], "{0}% increased Physical Damage with Axes or Swords": [ { "type": "number", "index": 0, "stat": "physical_damage_+%_with_axes_swords" }, { "type": "literal", "value": "% increased Physical Damage with Axes or Swords" } ], "{0}% reduced Physical Damage with Axes or Swords": [ { "type": "number", "index": 0, "stat": "physical_damage_+%_with_axes_swords", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage with Axes or Swords" } ], "{0}% increased Physical Damage while you have Unholy Might": [ { "type": "number", "index": 0, "stat": "physical_damage_+%_with_unholy_might" }, { "type": "literal", "value": "% increased Physical Damage while you have Unholy Might" } ], "{0}% reduced Physical Damage while you have Unholy Might": [ { "type": "number", "index": 0, "stat": "physical_damage_+%_with_unholy_might", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage while you have Unholy Might" } ], "{0}% additional Physical Damage Reduction while you have at least 150 Devotion": [ { "type": "number", "index": 0, "stat": "physical_damage_reduction_%_at_devotion_threshold" }, { "type": "literal", "value": "% additional Physical Damage Reduction while you have at least 150 Devotion" } ], "{0}% additional Physical Damage Reduction per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "physical_damage_reduction_percent_per_frenzy_charge" }, { "type": "literal", "value": "% additional Physical Damage Reduction per Frenzy Charge" } ], "{0}% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%": [ { "type": "number", "index": 0, "stat": "physical_damage_reduction_%_per_hit_you_have_taken_recently" }, { "type": "literal", "value": "% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%" } ], "{0}% additional Physical Damage Reduction per Power Charge": [ { "type": "number", "index": 0, "stat": "physical_damage_reduction_percent_per_power_charge" }, { "type": "literal", "value": "% additional Physical Damage Reduction per Power Charge" } ], "{0}% additional Physical Damage Reduction while affected by Herald of Purity": [ { "type": "number", "index": 0, "stat": "physical_damage_reduction_%_while_affected_by_herald_of_purity" }, { "type": "literal", "value": "% additional Physical Damage Reduction while affected by Herald of Purity" } ], "{0} to Armour during Soul Gain Prevention": [ { "type": "number", "index": 0, "stat": "physical_damage_reduction_rating_during_soul_gain_prevention" }, { "type": "literal", "value": " to Armour during Soul Gain Prevention" } ], "{0} to Armour if you've Hit an Enemy Recently": [ { "type": "number", "index": 0, "stat": "physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently" }, { "type": "literal", "value": " to Armour if you've Hit an Enemy Recently" } ], "{0} to Armour per Endurance Charge": [ { "type": "number", "index": 0, "stat": "physical_damage_reduction_rating_per_endurance_charge" }, { "type": "literal", "value": " to Armour per Endurance Charge" } ], "{0}% additional Physical Damage Reduction while there\nis only one nearby Enemy": [ { "type": "number", "index": 0, "stat": "physical_damage_reduction_%_if_only_one_enemy_nearby" }, { "type": "literal", "value": "% additional Physical Damage Reduction while there\nis only one nearby Enemy" } ], "{0}% increased Armour per Endurance Charge": [ { "type": "number", "index": 0, "stat": "physical_damage_reduction_rating_+%_per_endurance_charge" }, { "type": "literal", "value": "% increased Armour per Endurance Charge" } ], "{0}% additional Physical Damage Reduction for each\nnearby Enemy, up to 8%": [ { "type": "number", "index": 0, "stat": "physical_damage_reduction_%_per_nearby_enemy" }, { "type": "literal", "value": "% additional Physical Damage Reduction for each\nnearby Enemy, up to 8%" } ], "{0}% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements": [ { "type": "number", "index": 0, "stat": "physical_damage_taken_%_as_cold_while_affected_by_purity_of_elements" }, { "type": "literal", "value": "% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements" } ], "{0}% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice": [ { "type": "number", "index": 0, "stat": "physical_damage_taken_%_as_cold_while_affected_by_purity_of_ice" }, { "type": "literal", "value": "% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice" } ], "{0}% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements": [ { "type": "number", "index": 0, "stat": "physical_damage_taken_%_as_fire_while_affected_by_purity_of_elements" }, { "type": "literal", "value": "% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements" } ], "{0}% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire": [ { "type": "number", "index": 0, "stat": "physical_damage_taken_%_as_fire_while_affected_by_purity_of_fire" }, { "type": "literal", "value": "% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire" } ], "{0}% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements": [ { "type": "number", "index": 0, "stat": "physical_damage_taken_%_as_lightning_while_affected_by_purity_of_elements" }, { "type": "literal", "value": "% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements" } ], "{0}% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning": [ { "type": "number", "index": 0, "stat": "physical_damage_taken_%_as_lightning_while_affected_by_purity_of_lightning" }, { "type": "literal", "value": "% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning" } ], "{0}% of Physical Damage taken Recouped as Life": [ { "type": "number", "index": 0, "stat": "physical_damage_taken_recouped_as_life_%" }, { "type": "literal", "value": "% of Physical Damage taken Recouped as Life" } ], "{0}% increased Physical Damage with Attack Skills": [ { "type": "number", "index": 0, "stat": "physical_damage_with_attack_skills_+%" }, { "type": "literal", "value": "% increased Physical Damage with Attack Skills" } ], "{0}% reduced Physical Damage with Attack Skills": [ { "type": "number", "index": 0, "stat": "physical_damage_with_attack_skills_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage with Attack Skills" } ], "{0}% increased Physical Damage with Spell Skills": [ { "type": "number", "index": 0, "stat": "physical_damage_with_spell_skills_+%" }, { "type": "literal", "value": "% increased Physical Damage with Spell Skills" } ], "{0}% reduced Physical Damage with Spell Skills": [ { "type": "number", "index": 0, "stat": "physical_damage_with_spell_skills_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage with Spell Skills" } ], "{0}% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently": [ { "type": "number", "index": 0, "stat": "physical_dot_multiplier_+_if_crit_recently" }, { "type": "literal", "value": "% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently" } ], "{0}% to Physical Damage over Time Multiplier if you've Spent Life Recently": [ { "type": "number", "index": 0, "stat": "physical_dot_multiplier_+_if_spent_life_recently" }, { "type": "literal", "value": "% to Physical Damage over Time Multiplier if you've Spent Life Recently" } ], "+{0}% to Physical Damage over Time Multiplier while wielding an Axe or Sword": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "physical_dot_multiplier_+_while_wielding_axes_swords" }, { "type": "literal", "value": "% to Physical Damage over Time Multiplier while wielding an Axe or Sword" } ], "-{0}% to Physical Damage over Time Multiplier while wielding an Axe or Sword": [ { "type": "literal", "value": "-" }, { "type": "number", "index": 0, "stat": "physical_dot_multiplier_+_while_wielding_axes_swords", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% to Physical Damage over Time Multiplier while wielding an Axe or Sword" } ], "{0}% of Physical Damage taken as Fire Damage": [ { "type": "number", "index": 0, "stat": "physical_hit_and_dot_damage_%_taken_as_fire" }, { "type": "literal", "value": "% of Physical Damage taken as Fire Damage" } ], "You and your Minions take {0}% increased Reflected Physical Damage": [ { "type": "literal", "value": "You and your Minions take " }, { "type": "number", "index": 0, "stat": "physical_reflect_damage_taken_and_minion_physical_reflect_damage_taken_+%" }, { "type": "literal", "value": "% increased Reflected Physical Damage" } ], "You and your Minions take {0}% reduced Reflected Physical Damage": [ { "type": "literal", "value": "You and your Minions take " }, { "type": "number", "index": 0, "stat": "physical_reflect_damage_taken_and_minion_physical_reflect_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reflected Physical Damage" } ], "{0} to Level of all Physical Skill Gems": [ { "type": "number", "index": 0, "stat": "physical_skill_gem_level_+" }, { "type": "literal", "value": " to Level of all Physical Skill Gems" } ], "Projectiles have {0}% increased Critical Strike Chance against Targets they Pierce": [ { "type": "literal", "value": "Projectiles have " }, { "type": "number", "index": 0, "stat": "piercing_projectiles_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance against Targets they Pierce" } ], "Projectiles have {0}% reduced Critical Strike Chance against Targets they Pierce": [ { "type": "literal", "value": "Projectiles have " }, { "type": "number", "index": 0, "stat": "piercing_projectiles_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance against Targets they Pierce" } ], "Placed Banners also grant {0}% increased Attack Damage to you and Allies": [ { "type": "literal", "value": "Placed Banners also grant " }, { "type": "number", "index": 0, "stat": "placed_banner_attack_damage_+%" }, { "type": "literal", "value": "% increased Attack Damage to you and Allies" } ], "Placed Banners also grant {0}% reduced Attack Damage to you and Allies": [ { "type": "literal", "value": "Placed Banners also grant " }, { "type": "number", "index": 0, "stat": "placed_banner_attack_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage to you and Allies" } ], "Plague Bearer has {0}% increased Maximum Plague Value": [ { "type": "literal", "value": "Plague Bearer has " }, { "type": "number", "index": 0, "stat": "plague_bearer_maximum_stored_poison_damage_+%" }, { "type": "literal", "value": "% increased Maximum Plague Value" } ], "Plague Bearer has {0}% reduced Maximum Plague Value": [ { "type": "literal", "value": "Plague Bearer has " }, { "type": "number", "index": 0, "stat": "plague_bearer_maximum_stored_poison_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum Plague Value" } ], "You can be Touched by Tormented Spirits": [ { "type": "literal", "value": "You can be Touched by Tormented Spirits" } ], "{0}% increased Damage with Poison per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "poison_damage_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Damage with Poison per Frenzy Charge" } ], "{0}% reduced Damage with Poison per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "poison_damage_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Poison per Frenzy Charge" } ], "{0}% increased Damage with Poison per Power Charge": [ { "type": "number", "index": 0, "stat": "poison_damage_+%_per_power_charge" }, { "type": "literal", "value": "% increased Damage with Poison per Power Charge" } ], "{0}% reduced Damage with Poison per Power Charge": [ { "type": "number", "index": 0, "stat": "poison_damage_+%_per_power_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Poison per Power Charge" } ], "{0}% increased Damage with Poison inflicted on Bleeding Enemies": [ { "type": "number", "index": 0, "stat": "poison_damage_+%_vs_bleeding_enemies" }, { "type": "literal", "value": "% increased Damage with Poison inflicted on Bleeding Enemies" } ], "{0}% reduced Damage with Poison inflicted on Bleeding Enemies": [ { "type": "number", "index": 0, "stat": "poison_damage_+%_vs_bleeding_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Poison inflicted on Bleeding Enemies" } ], "{0}% increased Damage with Poison if you have at least 300 Dexterity": [ { "type": "number", "index": 0, "stat": "poison_damage_+%_with_over_300_dexterity" }, { "type": "literal", "value": "% increased Damage with Poison if you have at least 300 Dexterity" } ], "{0}% reduced Damage with Poison if you have at least 300 Dexterity": [ { "type": "number", "index": 0, "stat": "poison_damage_+%_with_over_300_dexterity", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Poison if you have at least 300 Dexterity" } ], "{0}% to Damage over Time Multiplier for Poison per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "poison_dot_multiplier_+_per_frenzy_charge" }, { "type": "literal", "value": "% to Damage over Time Multiplier for Poison per Frenzy Charge" } ], "+{0}% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "poison_dot_multiplier_+_vs_bleeding_enemies" }, { "type": "literal", "value": "% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies" } ], "-{0}% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies": [ { "type": "literal", "value": "-" }, { "type": "number", "index": 0, "stat": "poison_dot_multiplier_+_vs_bleeding_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies" } ], "Spell Skills have +{0}% to Damage over Time Multiplier for Poison": [ { "type": "literal", "value": "Spell Skills have +" }, { "type": "number", "index": 0, "stat": "poison_dot_multiplier_+_with_spells" }, { "type": "literal", "value": "% to Damage over Time Multiplier for Poison" } ], "Spell Skills have -{0}% to Damage over Time Multiplier for Poison": [ { "type": "literal", "value": "Spell Skills have -" }, { "type": "number", "index": 0, "stat": "poison_dot_multiplier_+_with_spells", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% to Damage over Time Multiplier for Poison" } ], "{0}% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%": [ { "type": "number", "index": 0, "stat": "poison_duration_+%_per_poison_applied_recently" }, { "type": "literal", "value": "% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%" } ], "{0}% reduced Poison Duration for each Poison you have inflicted Recently": [ { "type": "number", "index": 0, "stat": "poison_duration_+%_per_poison_applied_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Poison Duration for each Poison you have inflicted Recently" } ], "{0}% increased Poison Duration per Power Charge": [ { "type": "number", "index": 0, "stat": "poison_duration_+%_per_power_charge" }, { "type": "literal", "value": "% increased Poison Duration per Power Charge" } ], "{0}% reduced Poison Duration per Power Charge": [ { "type": "number", "index": 0, "stat": "poison_duration_+%_per_power_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Poison Duration per Power Charge" } ], "{0}% increased Poison Duration if you have at least 150 Intelligence": [ { "type": "number", "index": 0, "stat": "poison_duration_+%_with_over_150_intelligence" }, { "type": "literal", "value": "% increased Poison Duration if you have at least 150 Intelligence" } ], "{0}% reduced Poison Duration if you have at least 150 Intelligence": [ { "type": "number", "index": 0, "stat": "poison_duration_+%_with_over_150_intelligence", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Poison Duration if you have at least 150 Intelligence" } ], "Critical Strikes Poison the Enemy": [ { "type": "literal", "value": "Critical Strikes Poison the Enemy" } ], "Poisons you inflict on non-Poisoned Enemies deal {0}% increased Damage": [ { "type": "literal", "value": "Poisons you inflict on non-Poisoned Enemies deal " }, { "type": "number", "index": 0, "stat": "poison_on_non_poisoned_enemies_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Poisons you inflict on non-Poisoned Enemies deal {0}% reduced Damage": [ { "type": "literal", "value": "Poisons you inflict on non-Poisoned Enemies deal " }, { "type": "number", "index": 0, "stat": "poison_on_non_poisoned_enemies_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you": [ { "type": "literal", "value": "Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you" } ], "Poisons on you expire {0}% faster": [ { "type": "literal", "value": "Poisons on you expire " }, { "type": "number", "index": 0, "stat": "poison_time_passed_+%" }, { "type": "literal", "value": "% faster" } ], "Poisons on you expire {0}% slower": [ { "type": "literal", "value": "Poisons on you expire " }, { "type": "number", "index": 0, "stat": "poison_time_passed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower" } ], "{0}% increased Poisonous Concoction Damage": [ { "type": "number", "index": 0, "stat": "poisonous_concoction_damage_+%" }, { "type": "literal", "value": "% increased Poisonous Concoction Damage" } ], "{0}% reduced Poisonous Concoction Damage": [ { "type": "number", "index": 0, "stat": "poisonous_concoction_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Poisonous Concoction Damage" } ], "Poisonous Concoction uses {0}% increased Flask Charges": [ { "type": "literal", "value": "Poisonous Concoction uses " }, { "type": "number", "index": 0, "stat": "poisonous_concoction_flask_charges_consumed_+%" }, { "type": "literal", "value": "% increased Flask Charges" } ], "Poisonous Concoction uses {0}% reduced Flask Charges": [ { "type": "literal", "value": "Poisonous Concoction uses " }, { "type": "number", "index": 0, "stat": "poisonous_concoction_flask_charges_consumed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flask Charges" } ], "{0}% increased Poisonous Concoction Area of Effect": [ { "type": "number", "index": 0, "stat": "poisonous_concoction_skill_area_of_effect_+%" }, { "type": "literal", "value": "% increased Poisonous Concoction Area of Effect" } ], "{0}% reduced Poisonous Concoction Area of Effect": [ { "type": "number", "index": 0, "stat": "poisonous_concoction_skill_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Poisonous Concoction Area of Effect" } ], "{0}% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger": [ { "type": "number", "index": 0, "stat": "posion_damage_over_time_multiplier_+%_while_wielding_claws_daggers" }, { "type": "literal", "value": "% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger" } ], "{0}% more Power Charge Duration": [ { "type": "number", "index": 0, "stat": "power_charge_duration_+%_final" }, { "type": "literal", "value": "% more Power Charge Duration" } ], "{0}% less Power Charge Duration": [ { "type": "number", "index": 0, "stat": "power_charge_duration_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Power Charge Duration" } ], "{0}% chance to gain a Power Charge on Kill while holding a Shield": [ { "type": "number", "index": 0, "stat": "power_charge_on_kill_percent_chance_while_holding_shield" }, { "type": "literal", "value": "% chance to gain a Power Charge on Kill while holding a Shield" } ], "{0}% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger": [ { "type": "number", "index": 0, "stat": "power_charge_on_non_critical_strike_%_chance_with_claws_daggers" }, { "type": "literal", "value": "% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger" } ], "{0}% chance to gain a Power Charge when you Block Spell Damage": [ { "type": "number", "index": 0, "stat": "power_charge_on_spell_block_%_chance" }, { "type": "literal", "value": "% chance to gain a Power Charge when you Block Spell Damage" } ], "Power Siphon fires at up to {0} additional target": [ { "type": "literal", "value": "Power Siphon fires at up to " }, { "type": "number", "index": 0, "stat": "power_siphon_number_of_additional_projectiles" }, { "type": "literal", "value": " additional target" } ], "Power Siphon fires at up to {0} additional targets": [ { "type": "literal", "value": "Power Siphon fires at up to " }, { "type": "number", "index": 0, "stat": "power_siphon_number_of_additional_projectiles" }, { "type": "literal", "value": " additional targets" } ], "Precision has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Precision has " }, { "type": "number", "index": 0, "stat": "precision_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Precision has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Precision has " }, { "type": "number", "index": 0, "stat": "precision_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "Precision has 100% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Precision has 100% increased Mana Reservation Efficiency" } ], "Precision has 50% less Reservation": [ { "type": "literal", "value": "Precision has 50% less Reservation" } ], "Precision has {0}% increased Reservation": [ { "type": "literal", "value": "Precision has " }, { "type": "number", "index": 0, "stat": "precision_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation" } ], "Precision has {0}% reduced Reservation": [ { "type": "literal", "value": "Precision has " }, { "type": "number", "index": 0, "stat": "precision_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation" } ], "Precision has no Reservation": [ { "type": "literal", "value": "Precision has no Reservation" } ], "{0}% chance to prevent Projectiles Chaining to or from you": [ { "type": "number", "index": 0, "stat": "prevent_projectile_chaining_%_chance" }, { "type": "literal", "value": "% chance to prevent Projectiles Chaining to or from you" } ], "Prevent Projectiles Chaining to or from you": [ { "type": "literal", "value": "Prevent Projectiles Chaining to or from you" } ], "Pride has {0}% increased Aura Effect": [ { "type": "literal", "value": "Pride has " }, { "type": "number", "index": 0, "stat": "pride_aura_effect_+%" }, { "type": "literal", "value": "% increased Aura Effect" } ], "Pride has {0}% reduced Aura Effect": [ { "type": "literal", "value": "Pride has " }, { "type": "number", "index": 0, "stat": "pride_aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura Effect" } ], "{0}% chance to deal Double Damage while using Pride": [ { "type": "number", "index": 0, "stat": "pride_chance_to_deal_double_damage_%" }, { "type": "literal", "value": "% chance to deal Double Damage while using Pride" } ], "{0}% chance to Impale Enemies on Hit with Attacks while using Pride": [ { "type": "number", "index": 0, "stat": "pride_chance_to_impale_with_attacks_%" }, { "type": "literal", "value": "% chance to Impale Enemies on Hit with Attacks while using Pride" } ], "Impale Enemies on Hit with Attacks while using Pride": [ { "type": "literal", "value": "Impale Enemies on Hit with Attacks while using Pride" } ], "Your Hits Intimidate Enemies for 4 seconds while you are using Pride": [ { "type": "literal", "value": "Your Hits Intimidate Enemies for 4 seconds while you are using Pride" } ], "Pride has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Pride has " }, { "type": "number", "index": 0, "stat": "pride_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Pride has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Pride has " }, { "type": "number", "index": 0, "stat": "pride_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "Pride has {0}% increased Reservation": [ { "type": "literal", "value": "Pride has " }, { "type": "number", "index": 0, "stat": "pride_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation" } ], "Pride has {0}% reduced Reservation": [ { "type": "literal", "value": "Pride has " }, { "type": "number", "index": 0, "stat": "pride_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation" } ], "{0}% increased Physical Damage while using Pride": [ { "type": "number", "index": 0, "stat": "pride_physical_damage_+%" }, { "type": "literal", "value": "% increased Physical Damage while using Pride" } ], "{0}% reduced Physical Damage while using Pride": [ { "type": "number", "index": 0, "stat": "pride_physical_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage while using Pride" } ], "Pride has no Reservation": [ { "type": "literal", "value": "Pride has no Reservation" } ], "Impales you inflict last {0} additional Hits while using Pride": [ { "type": "literal", "value": "Impales you inflict last " }, { "type": "number", "index": 0, "stat": "pride_your_impaled_debuff_lasts_+_additional_hits" }, { "type": "literal", "value": " additional Hits while using Pride" } ], "Equip a Wildwood Rucksack which has 20 Inventory Slots": [ { "type": "literal", "value": "Equip a Wildwood Rucksack which has 20 Inventory Slots" } ], "Storm Rain has {0}% increased Beam frequency": [ { "type": "literal", "value": "Storm Rain has " }, { "type": "number", "index": 0, "stat": "prismatic_rain_beam_frequency_+%" }, { "type": "literal", "value": "% increased Beam frequency" } ], "Storm Rain has {0}% reduced Beam frequency": [ { "type": "literal", "value": "Storm Rain has " }, { "type": "number", "index": 0, "stat": "prismatic_rain_beam_frequency_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Beam frequency" } ], "{0}% chance to create Profane Ground on Critical\nStrike if Intelligence is your highest Attribute": [ { "type": "number", "index": 0, "stat": "profane_ground_on_crit_chance_%_if_highest_attribute_is_intelligence" }, { "type": "literal", "value": "% chance to create Profane Ground on Critical\nStrike if Intelligence is your highest Attribute" } ], "Projectiles have {0}% chance to be able to Chain when colliding with terrain per\nSearching Eye Jewel affecting you, up to a maximum of 20%": [ { "type": "literal", "value": "Projectiles have " }, { "type": "number", "index": 0, "stat": "projecitle_chance_to_be_able_to_chain_from_terrain_%_per_ranged_abyss_jewel_up_to_20%" }, { "type": "literal", "value": "% chance to be able to Chain when colliding with terrain per\nSearching Eye Jewel affecting you, up to a maximum of 20%" } ], "{0}% increased Projectile Attack Damage during any Flask Effect": [ { "type": "number", "index": 0, "stat": "projectile_attack_damage_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Projectile Attack Damage during any Flask Effect" } ], "{0}% reduced Projectile Attack Damage during any Flask Effect": [ { "type": "number", "index": 0, "stat": "projectile_attack_damage_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Attack Damage during any Flask Effect" } ], "{0}% increased Projectile Attack Damage with Claws or Daggers": [ { "type": "number", "index": 0, "stat": "projectile_attack_damage_+%_with_claw_or_dagger" }, { "type": "literal", "value": "% increased Projectile Attack Damage with Claws or Daggers" } ], "{0}% reduced Projectile Attack Damage with Claws or Daggers": [ { "type": "number", "index": 0, "stat": "projectile_attack_damage_+%_with_claw_or_dagger", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Attack Damage with Claws or Daggers" } ], "Projectile Attack Skills have {0}% to Critical Strike Multiplier": [ { "type": "literal", "value": "Projectile Attack Skills have " }, { "type": "number", "index": 0, "stat": "projectile_attack_skill_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier" } ], "Projectiles deal {0}% increased Damage with Hits to targets at the start\nof their movement, reducing to 0% as they travel farther": [ { "type": "literal", "value": "Projectiles deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%_max_before_distance_increase" }, { "type": "literal", "value": "% increased Damage with Hits to targets at the start\nof their movement, reducing to 0% as they travel farther" } ], "Projectiles deal {0}% reduced Damage with Hits to targets at the start\nof their movement, increasing to 0% as they travel farther": [ { "type": "literal", "value": "Projectiles deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%_max_before_distance_increase", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits to targets at the start\nof their movement, increasing to 0% as they travel farther" } ], "{0}% increased Projectile Damage per 16 Dexterity": [ { "type": "number", "index": 0, "stat": "projectile_damage_+%_per_16_dexterity" }, { "type": "literal", "value": "% increased Projectile Damage per 16 Dexterity" } ], "Projectiles deal {0}% increased Damage with Hits and Ailments for each time they have Chained": [ { "type": "literal", "value": "Projectiles deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%_per_chain" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments for each time they have Chained" } ], "Projectiles deal {0}% increased Damage with Hits and Ailments for each Enemy Pierced": [ { "type": "literal", "value": "Projectiles deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%_per_pierced_enemy" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments for each Enemy Pierced" } ], "Projectiles deal {0}% increased Damage with Hits and Ailments to targets they Chain from": [ { "type": "literal", "value": "Projectiles deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%_vs_chained_enemy" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments to targets they Chain from" } ], "Projectiles deal {0}% reduced Damage with Hits and Ailments to targets they Chain from": [ { "type": "literal", "value": "Projectiles deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%_vs_chained_enemy", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments to targets they Chain from" } ], "Projectiles that have Chained gain {0}% of Non-Chaos Damage as extra Chaos Damage": [ { "type": "literal", "value": "Projectiles that have Chained gain " }, { "type": "number", "index": 0, "stat": "projectile_non_chaos_damage_to_add_as_chaos_damage_%_if_chained" }, { "type": "literal", "value": "% of Non-Chaos Damage as extra Chaos Damage" } ], "Projectiles gain {0}% of Non-Chaos Damage as extra Chaos Damage per Chain": [ { "type": "literal", "value": "Projectiles gain " }, { "type": "number", "index": 0, "stat": "projectile_non_chaos_damage_to_add_as_chaos_damage_%_per_chain" }, { "type": "literal", "value": "% of Non-Chaos Damage as extra Chaos Damage per Chain" } ], "{0}% increased Projectile Speed while wielding a Dagger": [ { "type": "number", "index": 0, "stat": "projectile_speed_+%_with_daggers" }, { "type": "literal", "value": "% increased Projectile Speed while wielding a Dagger" } ], "{0}% reduced Projectile Speed while wielding a Dagger": [ { "type": "number", "index": 0, "stat": "projectile_speed_+%_with_daggers", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Speed while wielding a Dagger" } ], "Projectile Spells have {0} seconds to Cooldown": [ { "type": "literal", "value": "Projectile Spells have " }, { "type": "number", "index": 0, "stat": "projectile_spell_cooldown_modifier_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds to Cooldown" } ], "Enemy Projectiles Pierce you": [ { "type": "literal", "value": "Enemy Projectiles Pierce you" } ], "Projectiles from Spells cannot Pierce": [ { "type": "literal", "value": "Projectiles from Spells cannot Pierce" } ], "Projectiles Pierce an additional Target": [ { "type": "literal", "value": "Projectiles Pierce an additional Target" } ], "Projectiles Pierce {0} additional Targets": [ { "type": "literal", "value": "Projectiles Pierce " }, { "type": "number", "index": 0, "stat": "projectiles_pierce_1_additional_target_per_10_stat_value", "stat_value_handlers": [ "divide_by_ten_0dp" ] }, { "type": "literal", "value": " additional Targets" } ], "Projectiles Pierce all nearby Targets": [ { "type": "literal", "value": "Projectiles Pierce all nearby Targets" } ], "Projectiles Pierce all Targets while you have Phasing": [ { "type": "literal", "value": "Projectiles Pierce all Targets while you have Phasing" } ], "Projectiles Pierce an additional Target while you have Phasing": [ { "type": "literal", "value": "Projectiles Pierce an additional Target while you have Phasing" } ], "Projectiles Pierce {0} additional Targets while you have Phasing": [ { "type": "literal", "value": "Projectiles Pierce " }, { "type": "number", "index": 0, "stat": "projectiles_pierce_x_additional_targets_while_you_have_phasing" }, { "type": "literal", "value": " additional Targets while you have Phasing" } ], "{0}% increased Protective Link Duration": [ { "type": "number", "index": 0, "stat": "protective_link_duration_+%" }, { "type": "literal", "value": "% increased Protective Link Duration" } ], "{0}% reduced Protective Link Duration": [ { "type": "number", "index": 0, "stat": "protective_link_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Protective Link Duration" } ], "Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage": [ { "type": "literal", "value": "Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage" } ], "Punishment has no Reservation if Cast as an Aura": [ { "type": "literal", "value": "Punishment has no Reservation if Cast as an Aura" } ], "Feeding Frenzy base Duration is {0} second": [ { "type": "literal", "value": "Feeding Frenzy base Duration is " }, { "type": "number", "index": 0, "stat": "puppet_master_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second" } ], "Feeding Frenzy base Duration is {0} seconds": [ { "type": "literal", "value": "Feeding Frenzy base Duration is " }, { "type": "number", "index": 0, "stat": "puppet_master_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Wave of Conviction's Exposure applies an extra {0}% to Elemental Resistance": [ { "type": "literal", "value": "Wave of Conviction's Exposure applies an extra " }, { "type": "number", "index": 0, "stat": "purge_additional_enemy_resistance_%" }, { "type": "literal", "value": "% to Elemental Resistance" } ], "Wave of Conviction deals {0}% increased Damage": [ { "type": "literal", "value": "Wave of Conviction deals " }, { "type": "number", "index": 0, "stat": "purge_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Wave of Conviction deals {0}% reduced Damage": [ { "type": "literal", "value": "Wave of Conviction deals " }, { "type": "number", "index": 0, "stat": "purge_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Wave of Conviction has {0}% increased Duration": [ { "type": "literal", "value": "Wave of Conviction has " }, { "type": "number", "index": 0, "stat": "purge_duration_+%" }, { "type": "literal", "value": "% increased Duration" } ], "Wave of Conviction has {0}% reduced Duration": [ { "type": "literal", "value": "Wave of Conviction has " }, { "type": "number", "index": 0, "stat": "purge_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration" } ], "Purity of Elements has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Purity of Elements has " }, { "type": "number", "index": 0, "stat": "purity_of_elements_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Purity of Elements has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Purity of Elements has " }, { "type": "number", "index": 0, "stat": "purity_of_elements_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "Purity of Elements has no Reservation": [ { "type": "literal", "value": "Purity of Elements has no Reservation" } ], "Purity of Fire has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Purity of Fire has " }, { "type": "number", "index": 0, "stat": "purity_of_fire_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Purity of Fire has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Purity of Fire has " }, { "type": "number", "index": 0, "stat": "purity_of_fire_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "Purity of Fire has no Reservation": [ { "type": "literal", "value": "Purity of Fire has no Reservation" } ], "Purity of Ice has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Purity of Ice has " }, { "type": "number", "index": 0, "stat": "purity_of_ice_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Purity of Ice has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Purity of Ice has " }, { "type": "number", "index": 0, "stat": "purity_of_ice_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "Purity of Ice has no Reservation": [ { "type": "literal", "value": "Purity of Ice has no Reservation" } ], "Purity of Lightning has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Purity of Lightning has " }, { "type": "number", "index": 0, "stat": "purity_of_lightning_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Purity of Lightning has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Purity of Lightning has " }, { "type": "number", "index": 0, "stat": "purity_of_lightning_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "Purity of Lightning has no Reservation": [ { "type": "literal", "value": "Purity of Lightning has no Reservation" } ], "Dash has {0} Cooldown Use": [ { "type": "literal", "value": "Dash has " }, { "type": "number", "index": 0, "stat": "quick_dodge_added_cooldown_count" }, { "type": "literal", "value": " Cooldown Use" } ], "Dash has {0} Cooldown Uses": [ { "type": "literal", "value": "Dash has " }, { "type": "number", "index": 0, "stat": "quick_dodge_added_cooldown_count" }, { "type": "literal", "value": " Cooldown Uses" } ], "Dash travels {0}% increased distance": [ { "type": "literal", "value": "Dash travels " }, { "type": "number", "index": 0, "stat": "quick_dodge_travel_distance_+%" }, { "type": "literal", "value": "% increased distance" } ], "Dash travels {0}% reduced distance": [ { "type": "literal", "value": "Dash travels " }, { "type": "number", "index": 0, "stat": "quick_dodge_travel_distance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced distance" } ], "Steelskin grants {0}% additional Physical Damage Reduction": [ { "type": "literal", "value": "Steelskin grants " }, { "type": "number", "index": 0, "stat": "quick_guard_additional_physical_damage_reduction_%" }, { "type": "literal", "value": "% additional Physical Damage Reduction" } ], "Quicksilver Flasks you Use also apply to nearby Allies": [ { "type": "literal", "value": "Quicksilver Flasks you Use also apply to nearby Allies" } ], "{0}% increased bonuses gained from Equipped Quiver": [ { "type": "number", "index": 0, "stat": "quiver_mod_effect_+%" }, { "type": "literal", "value": "% increased bonuses gained from Equipped Quiver" } ], "{0}% reduced bonuses gained from Equipped Quiver": [ { "type": "number", "index": 0, "stat": "quiver_mod_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced bonuses gained from Equipped Quiver" } ], "Projectiles Pierce 2 additional Targets": [ { "type": "literal", "value": "Projectiles Pierce 2 additional Targets" } ], "Projectiles Pierce 3 additional Targets": [ { "type": "literal", "value": "Projectiles Pierce 3 additional Targets" } ], "{0} to Maximum Rage": [ { "type": "number", "index": 0, "stat": "maximum_rage" }, { "type": "literal", "value": " to Maximum Rage" } ], "Inherent effects from having Rage are Tripled": [ { "type": "literal", "value": "Inherent effects from having Rage are Tripled" } ], "Inherent effects from having Rage are Doubled": [ { "type": "literal", "value": "Inherent effects from having Rage are Doubled" } ], "Gain {0} Rage when you Kill an Enemy": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_rage_on_kill" }, { "type": "literal", "value": " Rage when you Kill an Enemy" } ], "{0}% chance to gain 1 Rage when you Hit a Rare or Unique Enemy": [ { "type": "number", "index": 0, "stat": "gain_rage_on_hitting_rare_unique_enemy_%" }, { "type": "literal", "value": "% chance to gain 1 Rage when you Hit a Rare or Unique Enemy" } ], "Gain 1 Rage when you Hit a Rare or Unique Enemy": [ { "type": "literal", "value": "Gain 1 Rage when you Hit a Rare or Unique Enemy" } ], "Gain {0} Rage when you use a Warcry": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_rage_when_you_use_a_warcry" }, { "type": "literal", "value": " Rage when you use a Warcry" } ], "Cannot be Stunned while you have at least 25 Rage": [ { "type": "literal", "value": "Cannot be Stunned while you have at least 25 Rage" } ], "Inherent loss of Rage is {0}% faster": [ { "type": "literal", "value": "Inherent loss of Rage is " }, { "type": "number", "index": 0, "stat": "rage_decay_speed_+%" }, { "type": "literal", "value": "% faster" } ], "Inherent loss of Rage is {0}% slower": [ { "type": "literal", "value": "Inherent loss of Rage is " }, { "type": "number", "index": 0, "stat": "rage_decay_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower" } ], "Rage grants Cast Speed instead of Attack Speed": [ { "type": "literal", "value": "Rage grants Cast Speed instead of Attack Speed" } ], "Rage grants Spell Damage instead of Attack Damage": [ { "type": "literal", "value": "Rage grants Spell Damage instead of Attack Damage" } ], "{0}% increased Rage Vortex Area of Effect": [ { "type": "number", "index": 0, "stat": "rage_vortex_area_of_effect_+%" }, { "type": "literal", "value": "% increased Rage Vortex Area of Effect" } ], "{0}% reduced Rage Vortex Area of Effect": [ { "type": "number", "index": 0, "stat": "rage_vortex_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rage Vortex Area of Effect" } ], "{0}% increased Rage Vortex Damage": [ { "type": "number", "index": 0, "stat": "rage_vortex_damage_+%" }, { "type": "literal", "value": "% increased Rage Vortex Damage" } ], "{0}% reduced Rage Vortex Damage": [ { "type": "number", "index": 0, "stat": "rage_vortex_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rage Vortex Damage" } ], "Summoned Raging Spirits' Hits always Ignite": [ { "type": "literal", "value": "Summoned Raging Spirits' Hits always Ignite" } ], "Summoned Raging Spirits have {0}% chance to refresh their Duration when they Hit a Rare or Unique Enemy": [ { "type": "literal", "value": "Summoned Raging Spirits have " }, { "type": "number", "index": 0, "stat": "raging_spirits_refresh_duration_on_hit_vs_rare_or_unique_%_chance" }, { "type": "literal", "value": "% chance to refresh their Duration when they Hit a Rare or Unique Enemy" } ], "Summoned Raging Spirits refresh their Duration when they Hit a Rare or Unique Enemy": [ { "type": "literal", "value": "Summoned Raging Spirits refresh their Duration when they Hit a Rare or Unique Enemy" } ], "Summoned Raging Spirits refresh their Duration when they Kill an Ignited Enemy": [ { "type": "literal", "value": "Summoned Raging Spirits refresh their Duration when they Kill an Ignited Enemy" } ], "{0}% more chance to Evade Attacks during Onslaught": [ { "type": "number", "index": 0, "stat": "raider_chance_to_evade_attacks_+%_final_during_onslaught" }, { "type": "literal", "value": "% more chance to Evade Attacks during Onslaught" } ], "{0}% less chance to Evade Attacks during Onslaught": [ { "type": "number", "index": 0, "stat": "raider_chance_to_evade_attacks_+%_final_during_onslaught", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less chance to Evade Attacks during Onslaught" } ], "Nearby Enemies have {0}% more Accuracy Rating while you have Phasing": [ { "type": "literal", "value": "Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "raider_nearby_enemies_accuracy_rating_+%_final_while_phasing" }, { "type": "literal", "value": "% more Accuracy Rating while you have Phasing" } ], "Nearby Enemies have {0}% less Accuracy Rating while you have Phasing": [ { "type": "literal", "value": "Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "raider_nearby_enemies_accuracy_rating_+%_final_while_phasing", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Accuracy Rating while you have Phasing" } ], "Rain of Arrows has {0}% chance to fire an additional sequence of arrows": [ { "type": "literal", "value": "Rain of Arrows has " }, { "type": "number", "index": 0, "stat": "rain_of_arrows_rain_of_arrows_additional_sequence_chance_%" }, { "type": "literal", "value": "% chance to fire an additional sequence of arrows" } ], "Rain of Arrows and Toxic Rain deal {0}% more Damage with Bleeding": [ { "type": "literal", "value": "Rain of Arrows and Toxic Rain deal " }, { "type": "number", "index": 0, "stat": "rain_of_arrows_toxic_rain_active_skill_bleeding_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Bleeding" } ], "Rain of Arrows and Toxic Rain deal {0}% less Damage with Bleeding": [ { "type": "literal", "value": "Rain of Arrows and Toxic Rain deal " }, { "type": "number", "index": 0, "stat": "rain_of_arrows_toxic_rain_active_skill_bleeding_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Bleeding" } ], "{0}% increased Mana Cost of Raise Spectre": [ { "type": "number", "index": 0, "stat": "raise_spectre_mana_cost_+%" }, { "type": "literal", "value": "% increased Mana Cost of Raise Spectre" } ], "{0}% reduced Mana Cost of Raise Spectre": [ { "type": "number", "index": 0, "stat": "raise_spectre_mana_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Cost of Raise Spectre" } ], "Raised Zombies have {0}% chance to Taunt Enemies on Hit": [ { "type": "literal", "value": "Raised Zombies have " }, { "type": "number", "index": 0, "stat": "raised_zombie_%_chance_to_taunt" }, { "type": "literal", "value": "% chance to Taunt Enemies on Hit" } ], "Your Raised Zombies count as corpses": [ { "type": "literal", "value": "Your Raised Zombies count as corpses" } ], "Raised Zombies Cover Enemies in Ash on Hit": [ { "type": "literal", "value": "Raised Zombies Cover Enemies in Ash on Hit" } ], "Raised Zombies have a {0}% chance to Cover Enemies in Ash on Hit": [ { "type": "literal", "value": "Raised Zombies have a " }, { "type": "number", "index": 0, "stat": "raised_zombies_cover_in_ash_on_hit_%" }, { "type": "literal", "value": "% chance to Cover Enemies in Ash on Hit" } ], "Raised Zombies take {0}% of their Maximum Life per second as Fire Damage": [ { "type": "literal", "value": "Raised Zombies take " }, { "type": "number", "index": 0, "stat": "raised_zombies_fire_damage_%_of_maximum_life_taken_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of their Maximum Life per second as Fire Damage" } ], "Raised Zombies have Avatar of Fire": [ { "type": "literal", "value": "Raised Zombies have Avatar of Fire" } ], "Rallying Cry Exerts {0} additional Attack": [ { "type": "literal", "value": "Rallying Cry Exerts " }, { "type": "number", "index": 0, "stat": "rallying_cry_exerts_x_additional_attacks" }, { "type": "literal", "value": " additional Attack" } ], "Rallying Cry Exerts {0} additional Attacks": [ { "type": "literal", "value": "Rallying Cry Exerts " }, { "type": "number", "index": 0, "stat": "rallying_cry_exerts_x_additional_attacks" }, { "type": "literal", "value": " additional Attacks" } ], "{0}% chance to Curse non-Cursed Enemies with a random Hex on Hit": [ { "type": "number", "index": 0, "stat": "random_curse_on_hit_%_against_uncursed_enemies" }, { "type": "literal", "value": "% chance to Curse non-Cursed Enemies with a random Hex on Hit" } ], "{0}% chance to Curse Enemies which Hit you with a random Hex, ignoring Curse Limit": [ { "type": "number", "index": 0, "stat": "random_curse_when_hit_%_ignoring_curse_limit" }, { "type": "literal", "value": "% chance to Curse Enemies which Hit you with a random Hex, ignoring Curse Limit" } ], "Curse Enemies which Hit you with a random Hex, ignoring Curse Limit": [ { "type": "literal", "value": "Curse Enemies which Hit you with a random Hex, ignoring Curse Limit" } ], "Projectiles are fired in random directions": [ { "type": "literal", "value": "Projectiles are fired in random directions" } ], "Non-Damaging Elemental Ailments you inflict have {0}% more Effect": [ { "type": "literal", "value": "Non-Damaging Elemental Ailments you inflict have " }, { "type": "number", "index": 0, "stat": "ranger_hidden_ascendancy_non_damaging_elemental_ailment_effect_+%_final" }, { "type": "literal", "value": "% more Effect" } ], "Non-Damaging Elemental Ailments you inflict have {0}% less Effect": [ { "type": "literal", "value": "Non-Damaging Elemental Ailments you inflict have " }, { "type": "number", "index": 0, "stat": "ranger_hidden_ascendancy_non_damaging_elemental_ailment_effect_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Effect" } ], "{0}% increased Rarity of Items Dropped by Slain Rare or Unique Enemies": [ { "type": "number", "index": 0, "stat": "rare_or_unique_monster_dropped_item_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items Dropped by Slain Rare or Unique Enemies" } ], "{0}% reduced Rarity of Items Dropped by Slain Rare or Unique Enemies": [ { "type": "number", "index": 0, "stat": "rare_or_unique_monster_dropped_item_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items Dropped by Slain Rare or Unique Enemies" } ], "Reap debuffs deal Fire Damage per second instead of Physical Damage per second": [ { "type": "literal", "value": "Reap debuffs deal Fire Damage per second instead of Physical Damage per second" } ], "{0}% chance to be inflicted with Bleeding when Hit by an Attack": [ { "type": "number", "index": 0, "stat": "receive_bleeding_chance_%_when_hit_by_attack" }, { "type": "literal", "value": "% chance to be inflicted with Bleeding when Hit by an Attack" } ], "Attack Hits against you have {0}% chance to Impale": [ { "type": "literal", "value": "Attack Hits against you have " }, { "type": "number", "index": 0, "stat": "received_attack_hits_have_impale_chance_%" }, { "type": "literal", "value": "% chance to Impale" } ], "Gain a Flask Charge when you deal a Critical Strike while affected by Precision": [ { "type": "literal", "value": "Gain a Flask Charge when you deal a Critical Strike while affected by Precision" } ], "Recoup {0}% of Damage Taken by your Totems as Life": [ { "type": "literal", "value": "Recoup " }, { "type": "number", "index": 0, "stat": "recoup_%_of_damage_taken_by_your_totems_as_life" }, { "type": "literal", "value": "% of Damage Taken by your Totems as Life" } ], "Recoup Effects instead occur over 3 seconds": [ { "type": "literal", "value": "Recoup Effects instead occur over 3 seconds" } ], "Life Recoup Effects instead occur over 3 seconds": [ { "type": "literal", "value": "Life Recoup Effects instead occur over 3 seconds" } ], "Recover {0}% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_energy_shield_over_1_second_when_you_take_physical_damage_from_enemy_hits" }, { "type": "literal", "value": "% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit" } ], "Recover {0}% of Energy Shield when you Kill a Cursed Enemy": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_maximum_energy_shield_on_killing_cursed_enemy" }, { "type": "literal", "value": "% of Energy Shield when you Kill a Cursed Enemy" } ], "Recover {0}% of Life when you Kill a Cursed Enemy": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_maximum_life_on_killing_cursed_enemy" }, { "type": "literal", "value": "% of Life when you Kill a Cursed Enemy" } ], "Recover {0}% of Life when you Suppress Spell Damage": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_maximum_life_on_suppressing_spell" }, { "type": "literal", "value": "% of Life when you Suppress Spell Damage" } ], "Lose {0}% of Life when you Suppress Spell Damage": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "recover_%_maximum_life_on_suppressing_spell", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% of Life when you Suppress Spell Damage" } ], "Recover {0}% of Life when you Curse a Non-Cursed Enemy": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_maximum_life_when_cursing_non_cursed_enemy" }, { "type": "literal", "value": "% of Life when you Curse a Non-Cursed Enemy" } ], "Recover {0}% of Mana when you Curse a Non-Cursed Enemy": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_maximum_mana_when_cursing_non_cursed_enemy" }, { "type": "literal", "value": "% of Mana when you Curse a Non-Cursed Enemy" } ], "{0}% chance to Recover 10% of Mana when you use a Skill while affected by Clarity": [ { "type": "number", "index": 0, "stat": "recover_10%_mana_on_skill_use_%_chance_while_affected_by_clarity" }, { "type": "literal", "value": "% chance to Recover 10% of Mana when you use a Skill while affected by Clarity" } ], "Every 4 seconds, Recover 1 Life for every {0} Life Recovery per second from Regeneration": [ { "type": "literal", "value": "Every 4 seconds, Recover 1 Life for every " }, { "type": "number", "index": 0, "stat": "recover_1_life_per_x_life_regeneration_per_minute_every_4_seconds", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Life Recovery per second from Regeneration" } ], "Recover {0} Life when you Ignite an Enemy": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_X_life_on_enemy_ignited" }, { "type": "literal", "value": " Life when you Ignite an Enemy" } ], "Recover {0} Life when you Suppress Spell Damage": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_X_life_on_suppressing_spell" }, { "type": "literal", "value": " Life when you Suppress Spell Damage" } ], "Recover {0} Life for each Fortification lost": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_X_life_when_fortification_expires_per_fortification_lost" }, { "type": "literal", "value": " Life for each Fortification lost" } ], "{0} Mana gained on Killing a Frozen Enemy": [ { "type": "number", "index": 0, "stat": "recover_X_mana_on_killing_frozen_enemy" }, { "type": "literal", "value": " Mana gained on Killing a Frozen Enemy" } ], "Recover {0}% of Energy Shield per Steel Shard Consumed": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_energy_shield_%_on_consuming_steel_shard" }, { "type": "literal", "value": "% of Energy Shield per Steel Shard Consumed" } ], "Life Regeneration also Recovers Energy Shield": [ { "type": "literal", "value": "Life Regeneration also Recovers Energy Shield" } ], "Damage taken from Enemy Hits is recovered as Life by your Ancestral Totem": [ { "type": "literal", "value": "Damage taken from Enemy Hits is recovered as Life by your Ancestral Totem" } ], "{0}% chance to Recover all Life when you Kill an Enemy": [ { "type": "number", "index": 0, "stat": "recover_maximum_life_on_enemy_killed_chance_%" }, { "type": "literal", "value": "% chance to Recover all Life when you Kill an Enemy" } ], "Recover {0}% of Energy Shield when you Block Spell Damage while wielding a Staff": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_energy_shield_when_you_block_spell_damage_while_wielding_a_staff" }, { "type": "literal", "value": "% of Energy Shield when you Block Spell Damage while wielding a Staff" } ], "Recover {0}% of Life when you gain Adrenaline": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_life_when_gaining_adrenaline" }, { "type": "literal", "value": "% of Life when you gain Adrenaline" } ], "Recover {0}% of Life when you Block Attack Damage while wielding a Staff": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_life_when_you_block_attack_damage_while_wielding_a_staff" }, { "type": "literal", "value": "% of Life when you Block Attack Damage while wielding a Staff" } ], "Recover {0}% of Life when you Ignite a non-Ignited Enemy": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_life_when_you_ignite_a_non_ignited_enemy" }, { "type": "literal", "value": "% of Life when you Ignite a non-Ignited Enemy" } ], "Recover {0}% of Life when you use a Life Flask while on Low Life": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_life_when_you_use_a_life_flask_while_on_low_life" }, { "type": "literal", "value": "% of Life when you use a Life Flask while on Low Life" } ], "Recover {0}% of Mana when a Brand expires while Attached": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_mana_when_attached_brand_expires" }, { "type": "literal", "value": "% of Mana when a Brand expires while Attached" } ], "Recover {0}% of Life on Killing a Chilled Enemy": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_maximum_life_on_killing_chilled_enemy" }, { "type": "literal", "value": "% of Life on Killing a Chilled Enemy" } ], "Recover {0}% of Life when you Kill an Enemy while you have Rage": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_maximum_life_on_killing_enemy_while_you_have_rage" }, { "type": "literal", "value": "% of Life when you Kill an Enemy while you have Rage" } ], "Recover {0}% of Life on Killing a Poisoned Enemy": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_maximum_life_on_killing_poisoned_enemy" }, { "type": "literal", "value": "% of Life on Killing a Poisoned Enemy" } ], "Recover {0}% of Mana when you Freeze an Enemy": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_maximum_mana_when_enemy_frozen_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Mana when you Freeze an Enemy" } ], "Recover {0}% of Mana over 1 second when you use a Guard Skill": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_of_maximum_mana_over_1_second_on_guard_skill_use" }, { "type": "literal", "value": "% of Mana over 1 second when you use a Guard Skill" } ], "Recover {0}% of Life per Poison affecting Enemies you Kill": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_permyriad_maximum_life_per_poison_on_enemy_on_kill", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Life per Poison affecting Enemies you Kill" } ], "Recover {0} Energy Shield when you Block Spell Damage": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_x_energy_shield_on_spell_block" }, { "type": "literal", "value": " Energy Shield when you Block Spell Damage" } ], "Recover {0} Energy Shield when you Suppress Spell Damage": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_x_energy_shield_on_suppressing_spell" }, { "type": "literal", "value": " Energy Shield when you Suppress Spell Damage" } ], "Damage Penetrates {0}% Cold Resistance while affected by Hatred": [ { "type": "literal", "value": "Damage Penetrates " }, { "type": "number", "index": 0, "stat": "reduce_enemy_cold_resistance_%_while_affected_by_hatred" }, { "type": "literal", "value": "% Cold Resistance while affected by Hatred" } ], "Damage Penetrates {0}% Fire Resistance against Blinded Enemies": [ { "type": "literal", "value": "Damage Penetrates " }, { "type": "number", "index": 0, "stat": "reduce_enemy_fire_resistance_%_vs_blinded_enemies" }, { "type": "literal", "value": "% Fire Resistance against Blinded Enemies" } ], "Damage Penetrates {0}% Fire Resistance while affected by Anger": [ { "type": "literal", "value": "Damage Penetrates " }, { "type": "number", "index": 0, "stat": "reduce_enemy_fire_resistance_%_while_affected_by_anger" }, { "type": "literal", "value": "% Fire Resistance while affected by Anger" } ], "Damage Penetrates {0}% Lightning Resistance while affected by Wrath": [ { "type": "literal", "value": "Damage Penetrates " }, { "type": "number", "index": 0, "stat": "reduce_enemy_lightning_resistance_%_while_affected_by_wrath" }, { "type": "literal", "value": "% Lightning Resistance while affected by Wrath" } ], "Reflect Physical Damage equal to {0}% of Physical Damage prevented when Hit": [ { "type": "literal", "value": "Reflect Physical Damage equal to " }, { "type": "number", "index": 0, "stat": "reflect_%_of_physical_damage_prevented" }, { "type": "literal", "value": "% of Physical Damage prevented when Hit" } ], "{0}% chance to Reflect Enemy Chills and Freezes": [ { "type": "number", "index": 0, "stat": "reflect_chill_and_freeze_%_chance" }, { "type": "literal", "value": "% chance to Reflect Enemy Chills and Freezes" } ], "Chill and Freeze Reflection": [ { "type": "literal", "value": "Chill and Freeze Reflection" } ], "You and your Minions take {0}% increased Reflected Damage": [ { "type": "literal", "value": "You and your Minions take " }, { "type": "number", "index": 0, "stat": "reflect_damage_taken_and_minion_reflect_damage_taken_+%" }, { "type": "literal", "value": "% increased Reflected Damage" } ], "You and your Minions take {0}% reduced Reflected Damage": [ { "type": "literal", "value": "You and your Minions take " }, { "type": "number", "index": 0, "stat": "reflect_damage_taken_and_minion_reflect_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reflected Damage" } ], "{0}% chance to Reflect Enemy Non-Damaging Ailments": [ { "type": "number", "index": 0, "stat": "reflect_non_damaging_ailments_%_chance" }, { "type": "literal", "value": "% chance to Reflect Enemy Non-Damaging Ailments" } ], "Non-Damaging Ailments Reflection": [ { "type": "literal", "value": "Non-Damaging Ailments Reflection" } ], "Shock Reflection": [ { "type": "literal", "value": "Shock Reflection" } ], "Reflect Shocks applied to you to all Nearby Enemies": [ { "type": "literal", "value": "Reflect Shocks applied to you to all Nearby Enemies" } ], "{0}% increased Reflected Physical Damage taken while affected by Determination": [ { "type": "number", "index": 0, "stat": "reflected_physical_damage_taken_+%_while_affected_by_determination" }, { "type": "literal", "value": "% increased Reflected Physical Damage taken while affected by Determination" } ], "{0}% reduced Reflected Physical Damage taken while affected by Determination": [ { "type": "number", "index": 0, "stat": "reflected_physical_damage_taken_+%_while_affected_by_determination", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reflected Physical Damage taken while affected by Determination" } ], "Refresh Duration of Ignite, Chill and Shock on Enemies you Curse": [ { "type": "literal", "value": "Refresh Duration of Ignite, Chill and Shock on Enemies you Curse" } ], "{0}% chance to refresh Ignite Duration on Critical Strike": [ { "type": "number", "index": 0, "stat": "refresh_ignite_duration_on_critical_strike_chance_%" }, { "type": "literal", "value": "% chance to refresh Ignite Duration on Critical Strike" } ], "Regenerate {0}% of Energy Shield over 1 second when Stunned": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "regenerate_%_energy_shield_over_1_second_when_stunned" }, { "type": "literal", "value": "% of Energy Shield over 1 second when Stunned" } ], "Regenerate {0}% Life over one second when hit while affected by Vitality": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "regenerate_%_life_over_1_second_when_hit_while_affected_by_vitality" }, { "type": "literal", "value": "% Life over one second when hit while affected by Vitality" } ], "Regenerate {0}% of Life over 1 second when Stunned": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "regenerate_%_life_over_1_second_when_stunned" }, { "type": "literal", "value": "% of Life over 1 second when Stunned" } ], "Regenerate 1 Rage per second for every {0} Life Recovery per second from Regeneration": [ { "type": "literal", "value": "Regenerate 1 Rage per second for every " }, { "type": "number", "index": 0, "stat": "regenerate_1_rage_per_x_life_regeneration" }, { "type": "literal", "value": " Life Recovery per second from Regeneration" } ], "Regenerate 1 Rage per second for every {0} Mana Recovery per second from Regeneration": [ { "type": "literal", "value": "Regenerate 1 Rage per second for every " }, { "type": "number", "index": 0, "stat": "regenerate_1_rage_per_x_mana_regeneration" }, { "type": "literal", "value": " Mana Recovery per second from Regeneration" } ], "Every 4 seconds, Regenerate Energy Shield equal to {0}% of Evasion Rating over 1 second": [ { "type": "literal", "value": "Every 4 seconds, Regenerate Energy Shield equal to " }, { "type": "number", "index": 0, "stat": "regenerate_energy_shield_equal_to_%_evasion_rating_over_1_second_every_4_seconds" }, { "type": "literal", "value": "% of Evasion Rating over 1 second" } ], "Regenerate {0}% Life over one second when Hit while Sane": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "regenerate_%_life_over_1_second_when_hit_while_not_unhinged" }, { "type": "literal", "value": "% Life over one second when Hit while Sane" } ], "Regenerate {0}% of Energy Shield over 2 seconds when you Consume a corpse": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "regenerate_%_maximum_energy_shield_over_2_seconds_on_consuming_corpse" }, { "type": "literal", "value": "% of Energy Shield over 2 seconds when you Consume a corpse" } ], "Regenerate {0}% of Mana over 2 seconds when you Consume a corpse": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "regenerate_%_maximum_mana_over_2_seconds_on_consuming_corpse" }, { "type": "literal", "value": "% of Mana over 2 seconds when you Consume a corpse" } ], "Regenerate {0} Mana per second while you have Arcane Surge": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "regenerate_x_mana_per_minute_while_you_have_arcane_surge", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Mana per second while you have Arcane Surge" } ], "Remove all Ailments and Burning when you gain Adrenaline": [ { "type": "literal", "value": "Remove all Ailments and Burning when you gain Adrenaline" } ], "Elemental Ailments you inflict are removed from you": [ { "type": "literal", "value": "Elemental Ailments you inflict are removed from you" } ], "Remove all Damaging Ailments when you Warcry": [ { "type": "literal", "value": "Remove all Damaging Ailments when you Warcry" } ], "Remove Bleeding when you use a Life Flask": [ { "type": "literal", "value": "Remove Bleeding when you use a Life Flask" } ], "Removes Bleeding when you use a Warcry": [ { "type": "literal", "value": "Removes Bleeding when you use a Warcry" } ], "Remove Chill and Freeze when you use a Flask": [ { "type": "literal", "value": "Remove Chill and Freeze when you use a Flask" } ], "Remove a Curse when you use a Mana Flask": [ { "type": "literal", "value": "Remove a Curse when you use a Mana Flask" } ], "Remove Damaging Ailments when you Change Stance": [ { "type": "literal", "value": "Remove Damaging Ailments when you Change Stance" } ], "{0}% chance to remove Elemental Ailments when you Cast a Curse Spell": [ { "type": "number", "index": 0, "stat": "remove_elemental_ailments_on_curse_cast_%" }, { "type": "literal", "value": "% chance to remove Elemental Ailments when you Cast a Curse Spell" } ], "Remove Elemental Ailments when you Cast a Curse Spell": [ { "type": "literal", "value": "Remove Elemental Ailments when you Cast a Curse Spell" } ], "Remove Ignite and Burning when you use a Flask": [ { "type": "literal", "value": "Remove Ignite and Burning when you use a Flask" } ], "Remove Maim and Hinder when you use a Flask": [ { "type": "literal", "value": "Remove Maim and Hinder when you use a Flask" } ], "Remove {0}% of Mana on hit": [ { "type": "literal", "value": "Remove " }, { "type": "number", "index": 0, "stat": "remove_%_of_mana_on_hit" }, { "type": "literal", "value": "% of Mana on hit" } ], "Remove an Ailment when you use a Flask if all Equipped Items are Elder Items": [ { "type": "literal", "value": "Remove an Ailment when you use a Flask if all Equipped Items are Elder Items" } ], "Remove an Ailment when you Warcry": [ { "type": "literal", "value": "Remove an Ailment when you Warcry" } ], "{0}% chance to remove a random Charge from Enemy on Hit": [ { "type": "number", "index": 0, "stat": "remove_random_charge_on_hit_%" }, { "type": "literal", "value": "% chance to remove a random Charge from Enemy on Hit" } ], "Remove a random Elemental Ailment when you use a Mana Flask": [ { "type": "literal", "value": "Remove a random Elemental Ailment when you use a Mana Flask" } ], "Remove a random Non-Elemental Ailment when you use a Life Flask": [ { "type": "literal", "value": "Remove a random Non-Elemental Ailment when you use a Life Flask" } ], "Remove Shock when you use a Flask": [ { "type": "literal", "value": "Remove Shock when you use a Flask" } ], "Remove a Curse after Channelling for 2 seconds": [ { "type": "literal", "value": "Remove a Curse after Channelling for 2 seconds" } ], "Remove up to {0} Curses after Channelling for 2 seconds": [ { "type": "literal", "value": "Remove up to " }, { "type": "number", "index": 0, "stat": "remove_x_curses_after_channelling_for_2_seconds" }, { "type": "literal", "value": " Curses after Channelling for 2 seconds" } ], "Hatred has {0}% more Reservation": [ { "type": "literal", "value": "Hatred has " }, { "type": "number", "index": 0, "stat": "replica_unique_hyrris_truth_hatred_mana_reservation_+%_final" }, { "type": "literal", "value": "% more Reservation" } ], "Hatred has {0}% less Reservation": [ { "type": "literal", "value": "Hatred has " }, { "type": "number", "index": 0, "stat": "replica_unique_hyrris_truth_hatred_mana_reservation_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Reservation" } ], "{0}% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel": [ { "type": "number", "index": 0, "stat": "reservation_efficiency_+%_with_unique_abyss_jewel_socketed" }, { "type": "literal", "value": "% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel" } ], "{0}% reduced Reservation Efficiency of Skills while affected by a Unique Abyss Jewel": [ { "type": "number", "index": 0, "stat": "reservation_efficiency_+%_with_unique_abyss_jewel_socketed", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation Efficiency of Skills while affected by a Unique Abyss Jewel" } ], "Life that would be lost by taking Damage is instead Reserved\nuntil you take no Damage to Life for {0} second": [ { "type": "literal", "value": "Life that would be lost by taking Damage is instead Reserved\nuntil you take no Damage to Life for " }, { "type": "number", "index": 0, "stat": "reserve_life_instead_of_loss_from_damage_for_x_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second" } ], "Life that would be lost by taking Damage is instead Reserved\nuntil you take no Damage to Life for {0} seconds": [ { "type": "literal", "value": "Life that would be lost by taking Damage is instead Reserved\nuntil you take no Damage to Life for " }, { "type": "number", "index": 0, "stat": "reserve_life_instead_of_loss_from_damage_for_x_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Enemies affected by your Spider's Webs have {0}% to All Resistances": [ { "type": "literal", "value": "Enemies affected by your Spider's Webs have " }, { "type": "number", "index": 0, "stat": "resist_all_%_for_enemies_you_inflict_spiders_web_upon" }, { "type": "literal", "value": "% to All Resistances" } ], "Recover {0}% of Mana and Energy Shield when you Focus": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "restore_energy_shield_and_mana_when_you_focus_%" }, { "type": "literal", "value": "% of Mana and Energy Shield when you Focus" } ], "Returning Projectiles have {0}% increased Speed": [ { "type": "literal", "value": "Returning Projectiles have " }, { "type": "number", "index": 0, "stat": "returned_projectile_speed_+%" }, { "type": "literal", "value": "% increased Speed" } ], "Returning Projectiles have {0}% reduced Speed": [ { "type": "literal", "value": "Returning Projectiles have " }, { "type": "number", "index": 0, "stat": "returned_projectile_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Speed" } ], "Summoned Golems are Resummoned {0} second after being Killed": [ { "type": "literal", "value": "Summoned Golems are Resummoned " }, { "type": "number", "index": 0, "stat": "revive_golems_if_killed_by_enemies_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second after being Killed" } ], "Summoned Golems are Resummoned {0} seconds after being Killed": [ { "type": "literal", "value": "Summoned Golems are Resummoned " }, { "type": "number", "index": 0, "stat": "revive_golems_if_killed_by_enemies_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds after being Killed" } ], "Summoned Spectre is Resummoned {0} second after being Killed": [ { "type": "literal", "value": "Summoned Spectre is Resummoned " }, { "type": "number", "index": 0, "stat": "revive_spectre_if_killed_by_enemies_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second after being Killed" } ], "Summoned Spectre is Resummoned {0} seconds after being Killed": [ { "type": "literal", "value": "Summoned Spectre is Resummoned " }, { "type": "number", "index": 0, "stat": "revive_spectre_if_killed_by_enemies_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds after being Killed" } ], "Rogue Exiles have {0}% more Maximum Life": [ { "type": "literal", "value": "Rogue Exiles have " }, { "type": "number", "index": 0, "stat": "rogue_trader_map_rogue_exile_maximum_life_+%_final" }, { "type": "literal", "value": "% more Maximum Life" } ], "Rogue Exiles have {0}% less Maximum Life": [ { "type": "literal", "value": "Rogue Exiles have " }, { "type": "number", "index": 0, "stat": "rogue_trader_map_rogue_exile_maximum_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Maximum Life" } ], "Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past 1 second": [ { "type": "literal", "value": "Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past 1 second" } ], "Teleport to the detonated Rune if you have not detonated Runes in the past 1 second": [ { "type": "literal", "value": "Teleport to the detonated Rune if you have not detonated Runes in the past 1 second" } ], "Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past 1.5 seconds": [ { "type": "literal", "value": "Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past 1.5 seconds" } ], "Ruthless Hits Intimidate Enemies for 4 seconds": [ { "type": "literal", "value": "Ruthless Hits Intimidate Enemies for 4 seconds" } ], "Each Mine applies {0}% increased Damage dealt to Enemies near it, up to 10%": [ { "type": "literal", "value": "Each Mine applies " }, { "type": "number", "index": 0, "stat": "sabotuer_mines_apply_damage_+%_to_nearby_enemies_up_to_-10%" }, { "type": "literal", "value": "% increased Damage dealt to Enemies near it, up to 10%" } ], "Each Mine applies {0}% reduced Damage dealt to Enemies near it, up to 10%": [ { "type": "literal", "value": "Each Mine applies " }, { "type": "number", "index": 0, "stat": "sabotuer_mines_apply_damage_+%_to_nearby_enemies_up_to_-10%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage dealt to Enemies near it, up to 10%" } ], "Each Mine applies {0}% increased Damage taken to Enemies near it, up to 10%": [ { "type": "literal", "value": "Each Mine applies " }, { "type": "number", "index": 0, "stat": "sabotuer_mines_apply_damage_taken_+%_to_nearby_enemies_up_to_10%" }, { "type": "literal", "value": "% increased Damage taken to Enemies near it, up to 10%" } ], "Each Mine applies {0}% reduced Damage taken to Enemies near it, up to 10%": [ { "type": "literal", "value": "Each Mine applies " }, { "type": "number", "index": 0, "stat": "sabotuer_mines_apply_damage_taken_+%_to_nearby_enemies_up_to_10%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken to Enemies near it, up to 10%" } ], "Sacrifice {0}% of your Life when you Use or Trigger a Spell Skill": [ { "type": "literal", "value": "Sacrifice " }, { "type": "number", "index": 0, "stat": "sacrifice_%_life_on_spell_skill" }, { "type": "literal", "value": "% of your Life when you Use or Trigger a Spell Skill" } ], "Sacrifice {0}% of Life to gain that much Energy Shield when you Cast a Spell": [ { "type": "literal", "value": "Sacrifice " }, { "type": "number", "index": 0, "stat": "sacrifice_%_maximum_life_to_gain_as_es_on_spell_cast" }, { "type": "literal", "value": "% of Life to gain that much Energy Shield when you Cast a Spell" } ], "Purifying Flame has {0}% increased Area of Effect if targeting Consecrated Ground": [ { "type": "literal", "value": "Purifying Flame has " }, { "type": "number", "index": 0, "stat": "sanctify_area_of_effect_+%_when_targeting_consecrated_ground" }, { "type": "literal", "value": "% increased Area of Effect if targeting Consecrated Ground" } ], "Purifying Flame has {0}% reduced Area of Effect if targeting Consecrated Ground": [ { "type": "literal", "value": "Purifying Flame has " }, { "type": "number", "index": 0, "stat": "sanctify_area_of_effect_+%_when_targeting_consecrated_ground", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect if targeting Consecrated Ground" } ], "Consecrated Ground from Purifying Flame applies {0}% increased Damage taken to Enemies": [ { "type": "literal", "value": "Consecrated Ground from Purifying Flame applies " }, { "type": "number", "index": 0, "stat": "sanctify_consecrated_ground_enemy_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage taken to Enemies" } ], "Consecrated Ground from Purifying Flame applies {0}% reduced Damage taken to Enemies": [ { "type": "literal", "value": "Consecrated Ground from Purifying Flame applies " }, { "type": "number", "index": 0, "stat": "sanctify_consecrated_ground_enemy_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken to Enemies" } ], "Purifying Flame deals {0}% increased Damage": [ { "type": "literal", "value": "Purifying Flame deals " }, { "type": "number", "index": 0, "stat": "sanctify_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Purifying Flame deals {0}% reduced Damage": [ { "type": "literal", "value": "Purifying Flame deals " }, { "type": "number", "index": 0, "stat": "sanctify_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Critical Strikes with Lightning Skills Sap the Enemy": [ { "type": "literal", "value": "Critical Strikes with Lightning Skills Sap the Enemy" } ], "{0}% increased Effect of Scorch": [ { "type": "number", "index": 0, "stat": "scorch_effect_+%" }, { "type": "literal", "value": "% increased Effect of Scorch" } ], "{0}% reduced Effect of Scorch": [ { "type": "number", "index": 0, "stat": "scorch_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Scorch" } ], "Scorch Enemies in Close Range when you Block": [ { "type": "literal", "value": "Scorch Enemies in Close Range when you Block" } ], "{0}% chance when you Kill a Scorched Enemy to Burn Each surrounding\nEnemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second": [ { "type": "number", "index": 0, "stat": "scorched_enemies_explode_on_death_for_8%_life_as_fire_degen_chance" }, { "type": "literal", "value": "% chance when you Kill a Scorched Enemy to Burn Each surrounding\nEnemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second" } ], "Scourge Arrow deals {0}% increased Damage": [ { "type": "literal", "value": "Scourge Arrow deals " }, { "type": "number", "index": 0, "stat": "scourge_arrow_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Scourge Arrow deals {0}% reduced Damage": [ { "type": "literal", "value": "Scourge Arrow deals " }, { "type": "number", "index": 0, "stat": "scourge_arrow_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% increased Secondary Duration": [ { "type": "number", "index": 0, "stat": "secondary_skill_effect_duration_+%" }, { "type": "literal", "value": "% increased Secondary Duration" } ], "{0}% reduced Secondary Duration": [ { "type": "number", "index": 0, "stat": "secondary_skill_effect_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Secondary Duration" } ], "Attacks Exerted by Seismic Cry deal {0}% increased Damage": [ { "type": "literal", "value": "Attacks Exerted by Seismic Cry deal " }, { "type": "number", "index": 0, "stat": "seismic_cry_exerted_attack_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Seismic Cry has a minimum of {0} Power": [ { "type": "literal", "value": "Seismic Cry has a minimum of " }, { "type": "number", "index": 0, "stat": "seismic_cry_minimum_power" }, { "type": "literal", "value": " Power" } ], "{0}% increased Bleed Duration on you": [ { "type": "number", "index": 0, "stat": "self_bleed_duration_+%" }, { "type": "literal", "value": "% increased Bleed Duration on you" } ], "{0}% reduced Bleed Duration on you": [ { "type": "number", "index": 0, "stat": "self_bleed_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Bleed Duration on you" } ], "Take {0} Cold Damage on reaching Maximum Power Charges": [ { "type": "literal", "value": "Take " }, { "type": "number", "index": 0, "stat": "self_cold_damage_on_reaching_maximum_power_charges" }, { "type": "literal", "value": " Cold Damage on reaching Maximum Power Charges" } ], "{0}% increased Extra Damage taken from Critical Strikes while Ignited": [ { "type": "number", "index": 0, "stat": "self_critical_strike_multiplier_+%_while_ignited" }, { "type": "literal", "value": "% increased Extra Damage taken from Critical Strikes while Ignited" } ], "{0}% reduced Extra Damage taken from Critical Strikes while Ignited": [ { "type": "number", "index": 0, "stat": "self_critical_strike_multiplier_+%_while_ignited", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Extra Damage taken from Critical Strikes while Ignited" } ], "{0}% increased Duration of Curses on you per 10 Devotion": [ { "type": "number", "index": 0, "stat": "self_curse_duration_+%_per_10_devotion" }, { "type": "literal", "value": "% increased Duration of Curses on you per 10 Devotion" } ], "{0}% reduced Duration of Curses on you per 10 Devotion": [ { "type": "number", "index": 0, "stat": "self_curse_duration_+%_per_10_devotion", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Curses on you per 10 Devotion" } ], "{0}% increased Duration of Damaging Ailments on you per Bark": [ { "type": "number", "index": 0, "stat": "self_damaging_ailment_duration_+%_per_barkskin_stack" }, { "type": "literal", "value": "% increased Duration of Damaging Ailments on you per Bark" } ], "{0}% reduced Duration of Damaging Ailments on you per Bark": [ { "type": "number", "index": 0, "stat": "self_damaging_ailment_duration_+%_per_barkskin_stack", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Damaging Ailments on you per Bark" } ], "{0}% reduced Elemental Ailment Duration on you per 10 Devotion": [ { "type": "number", "index": 0, "stat": "self_elemental_status_duration_-%_per_10_devotion" }, { "type": "literal", "value": "% reduced Elemental Ailment Duration on you per 10 Devotion" } ], "{0}% increased Elemental Ailment Duration on you per 10 Devotion": [ { "type": "number", "index": 0, "stat": "self_elemental_status_duration_-%_per_10_devotion", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Elemental Ailment Duration on you per 10 Devotion" } ], "Take {0} Physical Damage when you use a Movement Skill": [ { "type": "literal", "value": "Take " }, { "type": "number", "index": 0, "stat": "self_physical_damage_on_movement_skill_use" }, { "type": "literal", "value": " Physical Damage when you use a Movement Skill" } ], "When you Attack, take {0}% of Life as Physical Damage for\neach Warcry Exerting the Attack": [ { "type": "literal", "value": "When you Attack, take " }, { "type": "number", "index": 0, "stat": "self_physical_damage_on_skill_use_%_max_life_per_warcry_exerting_action" }, { "type": "literal", "value": "% of Life as Physical Damage for\neach Warcry Exerting the Attack" } ], "{0}% increased Poison Duration on you": [ { "type": "number", "index": 0, "stat": "self_poison_duration_+%" }, { "type": "literal", "value": "% increased Poison Duration on you" } ], "{0}% reduced Poison Duration on you": [ { "type": "number", "index": 0, "stat": "self_poison_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Poison Duration on you" } ], "Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently": [ { "type": "literal", "value": "Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently" } ], "Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot": [ { "type": "literal", "value": "Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot" } ], "You take no Extra Damage from Critical Strikes while there is only one nearby Enemy": [ { "type": "literal", "value": "You take no Extra Damage from Critical Strikes while there is only one nearby Enemy" } ], "While there is at most one Rare or Unique Enemy nearby, you take no Extra Damage from Critical Strikes": [ { "type": "literal", "value": "While there is at most one Rare or Unique Enemy nearby, you take no Extra Damage from Critical Strikes" } ], "You take no Extra Damage from Critical Strikes while Elusive": [ { "type": "literal", "value": "You take no Extra Damage from Critical Strikes while Elusive" } ], "Sentinels of Purity deal {0}% increased Damage": [ { "type": "literal", "value": "Sentinels of Purity deal " }, { "type": "number", "index": 0, "stat": "sentinel_of_purity_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Sentinels of Purity deal {0}% reduced Damage": [ { "type": "literal", "value": "Sentinels of Purity deal " }, { "type": "number", "index": 0, "stat": "sentinel_of_purity_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Maximum {0} summoned Burrowing Viper": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "serpent_strike_maximum_snakes" }, { "type": "literal", "value": " summoned Burrowing Viper" } ], "Maximum {0} summoned Burrowing Vipers": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "serpent_strike_maximum_snakes" }, { "type": "literal", "value": " summoned Burrowing Vipers" } ], "Enemies near targets you Shatter have {0}% chance to be Covered in Frost for 5 seconds": [ { "type": "literal", "value": "Enemies near targets you Shatter have " }, { "type": "number", "index": 0, "stat": "shatter_has_%_chance_to_cover_in_frost" }, { "type": "literal", "value": "% chance to be Covered in Frost for 5 seconds" } ], "Bleeding Enemies you Kill with Hits Shatter": [ { "type": "literal", "value": "Bleeding Enemies you Kill with Hits Shatter" } ], "Poisoned Enemies you Kill with Hits Shatter": [ { "type": "literal", "value": "Poisoned Enemies you Kill with Hits Shatter" } ], "Killing Blows have {0}% chance to Shatter Enemies as though Frozen": [ { "type": "literal", "value": "Killing Blows have " }, { "type": "number", "index": 0, "stat": "shatter_on_killing_blow_chance_%" }, { "type": "literal", "value": "% chance to Shatter Enemies as though Frozen" } ], "Shattering Steel deals {0}% increased Damage": [ { "type": "literal", "value": "Shattering Steel deals " }, { "type": "number", "index": 0, "stat": "shattering_steel_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Shattering Steel deals {0}% reduced Damage": [ { "type": "literal", "value": "Shattering Steel deals " }, { "type": "number", "index": 0, "stat": "shattering_steel_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Hits at Close Range with Shattering Steel Fortify": [ { "type": "literal", "value": "Hits at Close Range with Shattering Steel Fortify" } ], "Shattering Steel fires an additional Projectile": [ { "type": "literal", "value": "Shattering Steel fires an additional Projectile" } ], "Shattering Steel fires {0} additional Projectiles": [ { "type": "literal", "value": "Shattering Steel fires " }, { "type": "number", "index": 0, "stat": "shattering_steel_number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "Shattering Steel has {0}% chance to not consume Steel Shards": [ { "type": "literal", "value": "Shattering Steel has " }, { "type": "number", "index": 0, "stat": "shattering_steel_%_chance_to_not_consume_ammo" }, { "type": "literal", "value": "% chance to not consume Steel Shards" } ], "Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield": [ { "type": "literal", "value": "Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield" } ], "Shield Crush and Spectral Shield Throw gains {0} to {1} Added Lightning Damage per 15 Energy Shield on Shield": [ { "type": "literal", "value": "Shield Crush and Spectral Shield Throw gains " }, { "type": "number", "index": 0, "stat": "shield_crush_and_spectral_shield_throw_off_hand_minimum_added_lightning_damage_per_15_energy_shield_on_shield" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "shield_crush_and_spectral_shield_throw_off_hand_maximum_added_lightning_damage_per_15_energy_shield_on_shield" }, { "type": "literal", "value": " Added Lightning Damage per 15 Energy Shield on Shield" } ], "{0}% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage": [ { "type": "number", "index": 0, "stat": "shield_crush_and_spectral_shield_throw_skill_physical_damage_%_to_convert_to_lightning" }, { "type": "literal", "value": "% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage" } ], "{0}% increased Shield Crush Attack Speed": [ { "type": "number", "index": 0, "stat": "shield_crush_attack_speed_+%" }, { "type": "literal", "value": "% increased Shield Crush Attack Speed" } ], "{0}% reduced Shield Crush Attack Speed": [ { "type": "number", "index": 0, "stat": "shield_crush_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Shield Crush Attack Speed" } ], "{0}% increased Shield Crush Damage": [ { "type": "number", "index": 0, "stat": "shield_crush_damage_+%" }, { "type": "literal", "value": "% increased Shield Crush Damage" } ], "{0}% reduced Shield Crush Damage": [ { "type": "number", "index": 0, "stat": "shield_crush_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Shield Crush Damage" } ], "{0}% increased Defences from Equipped Shield per 10 Devotion": [ { "type": "number", "index": 0, "stat": "shield_defences_+%_per_10_devotion" }, { "type": "literal", "value": "% increased Defences from Equipped Shield per 10 Devotion" } ], "{0}% reduced Defences from Equipped Shield per 10 Devotion": [ { "type": "number", "index": 0, "stat": "shield_defences_+%_per_10_devotion", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Defences from Equipped Shield per 10 Devotion" } ], "Enemies Shocked or Frozen by you take {0}% increased Elemental Damage": [ { "type": "literal", "value": "Enemies Shocked or Frozen by you take " }, { "type": "number", "index": 0, "stat": "shock_and_freeze_apply_elemental_damage_taken_+%" }, { "type": "literal", "value": "% increased Elemental Damage" } ], "Enemies Shocked or Frozen by you take {0}% reduced Elemental Damage": [ { "type": "literal", "value": "Enemies Shocked or Frozen by you take " }, { "type": "number", "index": 0, "stat": "shock_and_freeze_apply_elemental_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage" } ], "{0}% chance to Shock Attackers for 4 seconds on Block": [ { "type": "number", "index": 0, "stat": "shock_attackers_for_4_seconds_on_block_%_chance" }, { "type": "literal", "value": "% chance to Shock Attackers for 4 seconds on Block" } ], "Shock Attackers for 4 seconds on Block": [ { "type": "literal", "value": "Shock Attackers for 4 seconds on Block" } ], "{0}% increased Effect of Shocks you inflict while Leeching Energy Shield": [ { "type": "number", "index": 0, "stat": "shock_effect_+%_while_es_leeching" }, { "type": "literal", "value": "% increased Effect of Shocks you inflict while Leeching Energy Shield" } ], "{0}% reduced Effect of Shocks you inflict while Leeching Energy Shield": [ { "type": "number", "index": 0, "stat": "shock_effect_+%_while_es_leeching", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Shocks you inflict while Leeching Energy Shield" } ], "{0}% increased Effect of Shocks you inflict on Cursed Enemies": [ { "type": "number", "index": 0, "stat": "shock_effect_against_cursed_enemies_+%" }, { "type": "literal", "value": "% increased Effect of Shocks you inflict on Cursed Enemies" } ], "{0}% reduced Effect of Shocks you inflict on Cursed Enemies": [ { "type": "number", "index": 0, "stat": "shock_effect_against_cursed_enemies_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Shocks you inflict on Cursed Enemies" } ], "+10% to Maximum Effect of Shock": [ { "type": "literal", "value": "+10% to Maximum Effect of Shock" } ], "Shock yourself for {0} Seconds when you Focus": [ { "type": "literal", "value": "Shock yourself for " }, { "type": "number", "index": 0, "stat": "shock_self_for_x_ms_when_you_focus", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " Seconds when you Focus" } ], "Shock nearby Enemies for {0} Seconds when you Focus": [ { "type": "literal", "value": "Shock nearby Enemies for " }, { "type": "number", "index": 0, "stat": "shock_nearby_enemies_for_x_ms_when_you_focus", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " Seconds when you Focus" } ], "All Damage from Shock Nova and Storm Call Hits can Ignite": [ { "type": "literal", "value": "All Damage from Shock Nova and Storm Call Hits can Ignite" } ], "{0}% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage": [ { "type": "number", "index": 0, "stat": "shock_nova_and_storm_call_ignite_damage_+100%_final_chance" }, { "type": "literal", "value": "% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage" } ], "{0}% increased Effect of Chill and Shock on you": [ { "type": "number", "index": 0, "stat": "shocked_chilled_effect_on_self_+%" }, { "type": "literal", "value": "% increased Effect of Chill and Shock on you" } ], "{0}% reduced Effect of Chill and Shock on you": [ { "type": "number", "index": 0, "stat": "shocked_chilled_effect_on_self_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Chill and Shock on you" } ], "{0}% increased Effect of Shock on you": [ { "type": "number", "index": 0, "stat": "shocked_effect_on_self_+%" }, { "type": "literal", "value": "% increased Effect of Shock on you" } ], "{0}% reduced Effect of Shock on you": [ { "type": "number", "index": 0, "stat": "shocked_effect_on_self_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Shock on you" } ], "Shocked Enemies you Kill Explode, dealing {0}% of\ntheir Life as Lightning Damage which cannot Shock": [ { "type": "literal", "value": "Shocked Enemies you Kill Explode, dealing " }, { "type": "number", "index": 0, "stat": "shocked_enemies_explode_for_%_life_as_lightning_damage" }, { "type": "literal", "value": "% of\ntheir Life as Lightning Damage which cannot Shock" } ], "{0}% chance to create Shocked Ground on Death, lasting 3 seconds": [ { "type": "number", "index": 0, "stat": "shocked_ground_on_death_%" }, { "type": "literal", "value": "% chance to create Shocked Ground on Death, lasting 3 seconds" } ], "Create Shocked Ground on Death, lasting 3 seconds": [ { "type": "literal", "value": "Create Shocked Ground on Death, lasting 3 seconds" } ], "Shrapnel Ballista fires an additional Arrow": [ { "type": "literal", "value": "Shrapnel Ballista fires an additional Arrow" } ], "Shrapnel Ballista fires {0} additional Arrows": [ { "type": "literal", "value": "Shrapnel Ballista fires " }, { "type": "number", "index": 0, "stat": "shrapnel_ballista_num_additional_arrows" }, { "type": "literal", "value": " additional Arrows" } ], "Shrapnel Ballista Pierces an additional Target": [ { "type": "literal", "value": "Shrapnel Ballista Pierces an additional Target" } ], "Shrapnel Ballista Pierces {0} additional Targets": [ { "type": "literal", "value": "Shrapnel Ballista Pierces " }, { "type": "number", "index": 0, "stat": "shrapnel_ballista_num_pierce" }, { "type": "literal", "value": " additional Targets" } ], "Shrapnel Ballista has {0}% increased Projectile Speed": [ { "type": "literal", "value": "Shrapnel Ballista has " }, { "type": "number", "index": 0, "stat": "shrapnel_ballista_projectile_speed_+%" }, { "type": "literal", "value": "% increased Projectile Speed" } ], "Shrapnel Ballista has {0}% reduced Projectile Speed": [ { "type": "literal", "value": "Shrapnel Ballista has " }, { "type": "number", "index": 0, "stat": "shrapnel_ballista_projectile_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Speed" } ], "{0}% reduced Shrapnel Ballista attack speed per Shrapnel Ballista Totem": [ { "type": "number", "index": 0, "stat": "shrapnel_ballista_totems_from_this_skill_grant_shrapnel_ballista_attack_speed_-%" }, { "type": "literal", "value": "% reduced Shrapnel Ballista attack speed per Shrapnel Ballista Totem" } ], "{0}% increased Shrapnel Ballista attack speed per Shrapnel Ballista Totem": [ { "type": "number", "index": 0, "stat": "shrapnel_ballista_totems_from_this_skill_grant_shrapnel_ballista_attack_speed_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Shrapnel Ballista attack speed per Shrapnel Ballista Totem" } ], "Galvanic Arrow deals {0}% increased Area Damage": [ { "type": "literal", "value": "Galvanic Arrow deals " }, { "type": "number", "index": 0, "stat": "galvanic_arrow_area_damage_+%" }, { "type": "literal", "value": "% increased Area Damage" } ], "Galvanic Arrow deals {0}% reduced Area Damage": [ { "type": "literal", "value": "Galvanic Arrow deals " }, { "type": "number", "index": 0, "stat": "galvanic_arrow_area_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area Damage" } ], "Explosive Trap has {0}% increased Area of Effect": [ { "type": "literal", "value": "Explosive Trap has " }, { "type": "number", "index": 0, "stat": "shrapnel_trap_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Explosive Trap has {0}% reduced Area of Effect": [ { "type": "literal", "value": "Explosive Trap has " }, { "type": "number", "index": 0, "stat": "shrapnel_trap_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Explosive Trap deals {0}% increased Damage": [ { "type": "literal", "value": "Explosive Trap deals " }, { "type": "number", "index": 0, "stat": "shrapnel_trap_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Explosive Trap deals {0}% reduced Damage": [ { "type": "literal", "value": "Explosive Trap deals " }, { "type": "number", "index": 0, "stat": "shrapnel_trap_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Explosive Trap causes an additional smaller explosion": [ { "type": "literal", "value": "Explosive Trap causes an additional smaller explosion" } ], "Explosive Trap causes {0} additional smaller explosions": [ { "type": "literal", "value": "Explosive Trap causes " }, { "type": "number", "index": 0, "stat": "shrapnel_trap_number_of_additional_secondary_explosions" }, { "type": "literal", "value": " additional smaller explosions" } ], "{0}% reduced Siege Ballista attack speed per Siege Ballista Totem": [ { "type": "number", "index": 0, "stat": "siege_ballista_totems_from_this_skill_grant_siege_ballista_attack_speed_-%" }, { "type": "literal", "value": "% reduced Siege Ballista attack speed per Siege Ballista Totem" } ], "{0}% increased Siege Ballista attack speed per Siege Ballista Totem": [ { "type": "number", "index": 0, "stat": "siege_ballista_totems_from_this_skill_grant_siege_ballista_attack_speed_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Siege Ballista attack speed per Siege Ballista Totem" } ], "Skills deal {0}% increased Brand Damage with Hits and Ailments to their Branded Enemy": [ { "type": "literal", "value": "Skills deal " }, { "type": "number", "index": 0, "stat": "sigil_attached_target_damage_+%" }, { "type": "literal", "value": "% increased Brand Damage with Hits and Ailments to their Branded Enemy" } ], "Skills deal {0}% reduced Brand Damage with Hits and Ailments to their Branded Enemy": [ { "type": "literal", "value": "Skills deal " }, { "type": "number", "index": 0, "stat": "sigil_attached_target_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Brand Damage with Hits and Ailments to their Branded Enemy" } ], "Enemies take {0}% increased Damage for each of your Brands Attached to them": [ { "type": "literal", "value": "Enemies take " }, { "type": "number", "index": 0, "stat": "sigil_attached_target_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage for each of your Brands Attached to them" } ], "Enemies take {0}% reduced Damage for each of your Brands Attached to them": [ { "type": "literal", "value": "Enemies take " }, { "type": "number", "index": 0, "stat": "sigil_attached_target_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage for each of your Brands Attached to them" } ], "{0}% increased Brand Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "sigil_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Brand Critical Strike Chance" } ], "{0}% reduced Brand Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "sigil_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Brand Critical Strike Chance" } ], "{0}% to Brand Critical Strike Multiplier": [ { "type": "number", "index": 0, "stat": "sigil_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Brand Critical Strike Multiplier" } ], "{0}% increased Brand Damage": [ { "type": "number", "index": 0, "stat": "sigil_damage_+%" }, { "type": "literal", "value": "% increased Brand Damage" } ], "{0}% reduced Brand Damage": [ { "type": "number", "index": 0, "stat": "sigil_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Brand Damage" } ], "{0}% increased Brand Damage per 10 Devotion": [ { "type": "number", "index": 0, "stat": "sigil_damage_+%_per_10_devotion" }, { "type": "literal", "value": "% increased Brand Damage per 10 Devotion" } ], "{0}% reduced Brand Damage per 10 Devotion": [ { "type": "number", "index": 0, "stat": "sigil_damage_+%_per_10_devotion", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Brand Damage per 10 Devotion" } ], "Brand Skills have {0}% increased Duration": [ { "type": "literal", "value": "Brand Skills have " }, { "type": "number", "index": 0, "stat": "sigil_duration_+%" }, { "type": "literal", "value": "% increased Duration" } ], "Brand Skills have {0}% reduced Duration": [ { "type": "literal", "value": "Brand Skills have " }, { "type": "number", "index": 0, "stat": "sigil_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration" } ], "Brand Recall has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Brand Recall has " }, { "type": "number", "index": 0, "stat": "sigil_recall_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Brand Recall has {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Brand Recall has " }, { "type": "number", "index": 0, "stat": "sigil_recall_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Brand Recall has {0}% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%": [ { "type": "literal", "value": "Brand Recall has " }, { "type": "number", "index": 0, "stat": "sigil_recall_cooldown_speed_+%_per_brand_up_to_40%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%" } ], "Brand Recall has {0}% reduced Cooldown Recovery Rate per Brand": [ { "type": "literal", "value": "Brand Recall has " }, { "type": "number", "index": 0, "stat": "sigil_recall_cooldown_speed_+%_per_brand_up_to_40%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate per Brand" } ], "{0}% increased Brand Activation Frequency if you haven't used a Brand Skill Recently": [ { "type": "number", "index": 0, "stat": "sigil_repeat_frequency_+%_if_havent_used_a_brand_skill_recently" }, { "type": "literal", "value": "% increased Brand Activation Frequency if you haven't used a Brand Skill Recently" } ], "{0}% reduced Brand Activation Frequency if you haven't used a Brand Skill Recently": [ { "type": "number", "index": 0, "stat": "sigil_repeat_frequency_+%_if_havent_used_a_brand_skill_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Brand Activation Frequency if you haven't used a Brand Skill Recently" } ], "{0}% increased Brand Attachment range": [ { "type": "number", "index": 0, "stat": "sigil_target_search_range_+%" }, { "type": "literal", "value": "% increased Brand Attachment range" } ], "{0}% reduced Brand Attachment range": [ { "type": "number", "index": 0, "stat": "sigil_target_search_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Brand Attachment range" } ], "{0}% increased Dark Pact Area of Effect": [ { "type": "number", "index": 0, "stat": "skeletal_chains_area_of_effect_+%" }, { "type": "literal", "value": "% increased Dark Pact Area of Effect" } ], "{0}% reduced Dark Pact Area of Effect": [ { "type": "number", "index": 0, "stat": "skeletal_chains_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Dark Pact Area of Effect" } ], "{0}% increased Dark Pact Cast Speed": [ { "type": "number", "index": 0, "stat": "skeletal_chains_cast_speed_+%" }, { "type": "literal", "value": "% increased Dark Pact Cast Speed" } ], "{0}% reduced Dark Pact Cast Speed": [ { "type": "number", "index": 0, "stat": "skeletal_chains_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Dark Pact Cast Speed" } ], "{0}% increased Skeleton Attack Speed": [ { "type": "number", "index": 0, "stat": "skeleton_attack_speed_+%" }, { "type": "literal", "value": "% increased Skeleton Attack Speed" } ], "{0}% reduced Skeleton Attack Speed": [ { "type": "number", "index": 0, "stat": "skeleton_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Skeleton Attack Speed" } ], "{0}% increased Skeleton Cast Speed": [ { "type": "number", "index": 0, "stat": "skeleton_cast_speed_+%" }, { "type": "literal", "value": "% increased Skeleton Cast Speed" } ], "{0}% reduced Skeleton Cast Speed": [ { "type": "number", "index": 0, "stat": "skeleton_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Skeleton Cast Speed" } ], "{0}% increased Skeleton Movement Speed": [ { "type": "number", "index": 0, "stat": "skeleton_movement_speed_+%" }, { "type": "literal", "value": "% increased Skeleton Movement Speed" } ], "{0}% reduced Skeleton Movement Speed": [ { "type": "number", "index": 0, "stat": "skeleton_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Skeleton Movement Speed" } ], "Summoned Skeletons and Holy Relics convert {0}% of their Physical Damage to a random Element": [ { "type": "literal", "value": "Summoned Skeletons and Holy Relics convert " }, { "type": "number", "index": 0, "stat": "skeletons_and_holy_relics_convert_%_physical_damage_to_a_random_element" }, { "type": "literal", "value": "% of their Physical Damage to a random Element" } ], "{0}% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics": [ { "type": "number", "index": 0, "stat": "skeletons_and_holy_relics_+%_effect_of_non_damaging_ailments" }, { "type": "literal", "value": "% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics" } ], "Summoned Skeleton Warriors are Permanent and Follow you\nSummon Skeletons cannot Summon more than 1 Skeleton Warrior": [ { "type": "literal", "value": "Summoned Skeleton Warriors are Permanent and Follow you\nSummon Skeletons cannot Summon more than 1 Skeleton Warrior" } ], "{0}% increased Skill Effect Duration while affected by Malevolence": [ { "type": "number", "index": 0, "stat": "skill_effect_duration_+%_while_affected_by_malevolence" }, { "type": "literal", "value": "% increased Skill Effect Duration while affected by Malevolence" } ], "{0}% reduced Skill Effect Duration while affected by Malevolence": [ { "type": "number", "index": 0, "stat": "skill_effect_duration_+%_while_affected_by_malevolence", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Skill Effect Duration while affected by Malevolence" } ], "Bow Skills have {0}% increased Skill Effect Duration": [ { "type": "literal", "value": "Bow Skills have " }, { "type": "number", "index": 0, "stat": "skill_effect_duration_+%_with_bow_skills" }, { "type": "literal", "value": "% increased Skill Effect Duration" } ], "Bow Skills have {0}% reduced Skill Effect Duration": [ { "type": "literal", "value": "Bow Skills have " }, { "type": "number", "index": 0, "stat": "skill_effect_duration_+%_with_bow_skills", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Skill Effect Duration" } ], "Non-Curse Aura Skills have {0}% increased Duration": [ { "type": "literal", "value": "Non-Curse Aura Skills have " }, { "type": "number", "index": 0, "stat": "skill_effect_duration_+%_with_non_curse_aura_skills" }, { "type": "literal", "value": "% increased Duration" } ], "Non-Curse Aura Skills have {0}% reduced Duration": [ { "type": "literal", "value": "Non-Curse Aura Skills have " }, { "type": "number", "index": 0, "stat": "skill_effect_duration_+%_with_non_curse_aura_skills", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration" } ], "Channelling Skills have {0} to Total Life Cost": [ { "type": "literal", "value": "Channelling Skills have " }, { "type": "number", "index": 0, "stat": "skill_life_cost_+_with_channelling_skills" }, { "type": "literal", "value": " to Total Life Cost" } ], "Non-Channelling Skills have {0} to Total Life Cost": [ { "type": "literal", "value": "Non-Channelling Skills have " }, { "type": "number", "index": 0, "stat": "skill_life_cost_+_with_non_channelling_skills" }, { "type": "literal", "value": " to Total Life Cost" } ], "{0} to Total Mana Cost of Skills while affected by Clarity": [ { "type": "number", "index": 0, "stat": "skill_mana_cost_+_while_affected_by_clarity" }, { "type": "literal", "value": " to Total Mana Cost of Skills while affected by Clarity" } ], "Channelling Skills have {0} to Total Mana Cost": [ { "type": "literal", "value": "Channelling Skills have " }, { "type": "number", "index": 0, "stat": "skill_mana_cost_+_with_channelling_skills" }, { "type": "literal", "value": " to Total Mana Cost" } ], "Channelling Skills Cost {0} Mana": [ { "type": "literal", "value": "Channelling Skills Cost " }, { "type": "number", "index": 0, "stat": "base_mana_cost_+_with_channelling_skills" }, { "type": "literal", "value": " Mana" } ], "Non-Channelling Skills have {0} to Total Mana Cost": [ { "type": "literal", "value": "Non-Channelling Skills have " }, { "type": "number", "index": 0, "stat": "skill_mana_cost_+_with_non_channelling_skills" }, { "type": "literal", "value": " to Total Mana Cost" } ], "Non-Channelling Skills Cost {0} Mana": [ { "type": "literal", "value": "Non-Channelling Skills Cost " }, { "type": "number", "index": 0, "stat": "base_mana_cost_+_with_non_channelling_skills" }, { "type": "literal", "value": " Mana" } ], "Non-Channelling Skills have {0} to Total Mana Cost while affected by Clarity": [ { "type": "literal", "value": "Non-Channelling Skills have " }, { "type": "number", "index": 0, "stat": "skill_mana_cost_+_with_non_channelling_skills_while_affected_by_clarity" }, { "type": "literal", "value": " to Total Mana Cost while affected by Clarity" } ], "Non-Aura Skills Cost no Mana or Life while Focused": [ { "type": "literal", "value": "Non-Aura Skills Cost no Mana or Life while Focused" } ], "Skills Fire {0} additional Projectile for 4 seconds after\nyou consume a total of 12 Steel Shards": [ { "type": "literal", "value": "Skills Fire " }, { "type": "number", "index": 0, "stat": "skills_fire_x_additional_projectiles_for_4_seconds_after_consuming_12_steel_ammo" }, { "type": "literal", "value": " additional Projectile for 4 seconds after\nyou consume a total of 12 Steel Shards" } ], "Skills Fire {0} additional Projectiles for 4 seconds after\nyou consume a total of 12 Steel Shards": [ { "type": "literal", "value": "Skills Fire " }, { "type": "number", "index": 0, "stat": "skills_fire_x_additional_projectiles_for_4_seconds_after_consuming_12_steel_ammo" }, { "type": "literal", "value": " additional Projectiles for 4 seconds after\nyou consume a total of 12 Steel Shards" } ], "Spells which have gained Intensity Recently gain 1 Intensity every {0} Seconds": [ { "type": "literal", "value": "Spells which have gained Intensity Recently gain 1 Intensity every " }, { "type": "number", "index": 0, "stat": "skills_gain_intensity_every_x_milliseconds_if_gained_intensity_recently", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " Seconds" } ], "Spells which have gained Intensity Recently lose 1 Intensity every {0} Seconds": [ { "type": "literal", "value": "Spells which have gained Intensity Recently lose 1 Intensity every " }, { "type": "number", "index": 0, "stat": "skills_lose_intensity_every_x_milliseconds_if_gained_intensity_recently", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " Seconds" } ], "Skills Supported by Nightblade have {0}% increased Effect of Elusive": [ { "type": "literal", "value": "Skills Supported by Nightblade have " }, { "type": "number", "index": 0, "stat": "skills_supported_by_nightblade_have_elusive_effect_+%" }, { "type": "literal", "value": "% increased Effect of Elusive" } ], "Skills Supported by Nightblade have {0}% reduced Effect of Elusive": [ { "type": "literal", "value": "Skills Supported by Nightblade have " }, { "type": "number", "index": 0, "stat": "skills_supported_by_nightblade_have_elusive_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Elusive" } ], "Summon Skitterbots has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Summon Skitterbots has " }, { "type": "number", "index": 0, "stat": "skitterbots_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Summon Skitterbots has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Summon Skitterbots has " }, { "type": "number", "index": 0, "stat": "skitterbots_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "{0}% to Critical Strike Multiplier per Nearby Enemy, up to +100%": [ { "type": "number", "index": 0, "stat": "slayer_critical_strike_multiplier_+_per_nearby_enemy_up_to_100" }, { "type": "literal", "value": "% to Critical Strike Multiplier per Nearby Enemy, up to +100%" } ], "{0}% more Damage with Hits and Ailments against Unique Enemies": [ { "type": "number", "index": 0, "stat": "slayer_damage_+%_final_against_unique_enemies" }, { "type": "literal", "value": "% more Damage with Hits and Ailments against Unique Enemies" } ], "{0}% less Damage with Hits and Ailments against Unique Enemies": [ { "type": "number", "index": 0, "stat": "slayer_damage_+%_final_against_unique_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments against Unique Enemies" } ], "Deal up to {0}% more Melee Damage to Enemies, based on proximity": [ { "type": "literal", "value": "Deal up to " }, { "type": "number", "index": 0, "stat": "slayer_damage_+%_final_from_distance" }, { "type": "literal", "value": "% more Melee Damage to Enemies, based on proximity" } ], "Deal up to {0}% less Melee Damage to Enemies, based on proximity": [ { "type": "literal", "value": "Deal up to " }, { "type": "number", "index": 0, "stat": "slayer_damage_+%_final_from_distance", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Melee Damage to Enemies, based on proximity" } ], "Withering Step has {0}% increased Elusive Effect": [ { "type": "literal", "value": "Withering Step has " }, { "type": "number", "index": 0, "stat": "slither_elusive_effect_+%" }, { "type": "literal", "value": "% increased Elusive Effect" } ], "Withering Step has {0}% reduced Elusive Effect": [ { "type": "literal", "value": "Withering Step has " }, { "type": "number", "index": 0, "stat": "slither_elusive_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elusive Effect" } ], "Smite has {0}% increased Aura Effect": [ { "type": "literal", "value": "Smite has " }, { "type": "number", "index": 0, "stat": "smite_aura_effect_+%" }, { "type": "literal", "value": "% increased Aura Effect" } ], "Smite has a {0}% chance for lightning to strike another target": [ { "type": "literal", "value": "Smite has a " }, { "type": "number", "index": 0, "stat": "smite_chance_for_lighting_to_strike_extra_target_%" }, { "type": "literal", "value": "% chance for lightning to strike another target" } ], "Smite deals {0}% increased Damage": [ { "type": "literal", "value": "Smite deals " }, { "type": "number", "index": 0, "stat": "smite_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Smite deals {0}% reduced Damage": [ { "type": "literal", "value": "Smite deals " }, { "type": "number", "index": 0, "stat": "smite_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Killing Blows from Smite and Static Strike Consume corpses to Recover {0}% of Life": [ { "type": "literal", "value": "Killing Blows from Smite and Static Strike Consume corpses to Recover " }, { "type": "number", "index": 0, "stat": "smite_static_strike_killing_blow_consumes_corpse_restore_%_life" }, { "type": "literal", "value": "% of Life" } ], "Venom Gyre deals {0}% increased Damage": [ { "type": "literal", "value": "Venom Gyre deals " }, { "type": "number", "index": 0, "stat": "snapping_adder_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Venom Gyre deals {0}% reduced Damage": [ { "type": "literal", "value": "Venom Gyre deals " }, { "type": "number", "index": 0, "stat": "snapping_adder_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Venom Gyre has a {0}% chance to inflict Withered for 2 seconds on Hit": [ { "type": "literal", "value": "Venom Gyre has a " }, { "type": "number", "index": 0, "stat": "snapping_adder_withered_on_hit_for_2_seconds_%_chance" }, { "type": "literal", "value": "% chance to inflict Withered for 2 seconds on Hit" } ], "Venom Gyre inflicts Withered for 2 seconds on Hit": [ { "type": "literal", "value": "Venom Gyre inflicts Withered for 2 seconds on Hit" } ], "{0}% increased Attack Speed with Snipe": [ { "type": "number", "index": 0, "stat": "snipe_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed with Snipe" } ], "{0}% reduced Attack Speed with Snipe": [ { "type": "number", "index": 0, "stat": "snipe_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed with Snipe" } ], "Maximum {0} Eaten Soul": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "soul_eater_maximum_stacks" }, { "type": "literal", "value": " Eaten Soul" } ], "Maximum {0} Eaten Souls": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "soul_eater_maximum_stacks" }, { "type": "literal", "value": " Eaten Souls" } ], "{0}% increased Soul Link Duration": [ { "type": "number", "index": 0, "stat": "soul_link_duration_+%" }, { "type": "literal", "value": "% increased Soul Link Duration" } ], "{0}% reduced Soul Link Duration": [ { "type": "number", "index": 0, "stat": "soul_link_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Soul Link Duration" } ], "Soulrend also Hinders Enemies when applying its Debuff, with {0}% increased Movement Speed": [ { "type": "literal", "value": "Soulrend also Hinders Enemies when applying its Debuff, with " }, { "type": "number", "index": 0, "stat": "soulrend_applies_hinder_movement_speed_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Soulrend also Hinders Enemies when applying its Debuff, with {0}% reduced Movement Speed": [ { "type": "literal", "value": "Soulrend also Hinders Enemies when applying its Debuff, with " }, { "type": "number", "index": 0, "stat": "soulrend_applies_hinder_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "Soulrend deals {0}% increased Damage": [ { "type": "literal", "value": "Soulrend deals " }, { "type": "number", "index": 0, "stat": "soulrend_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Soulrend deals {0}% reduced Damage": [ { "type": "literal", "value": "Soulrend deals " }, { "type": "number", "index": 0, "stat": "soulrend_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Soulrend fires an additional Projectile": [ { "type": "literal", "value": "Soulrend fires an additional Projectile" } ], "Soulrend fires {0} additional Projectiles": [ { "type": "literal", "value": "Soulrend fires " }, { "type": "number", "index": 0, "stat": "soulrend_number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "Spark fires Projectiles in a circle": [ { "type": "literal", "value": "Spark fires Projectiles in a circle" } ], "{0}% increased Spark Duration": [ { "type": "number", "index": 0, "stat": "spark_skill_effect_duration_+%" }, { "type": "literal", "value": "% increased Spark Duration" } ], "{0}% reduced Spark Duration": [ { "type": "number", "index": 0, "stat": "spark_skill_effect_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spark Duration" } ], "Lightning Tendrils releases {0} fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem": [ { "type": "literal", "value": "Lightning Tendrils releases " }, { "type": "number", "index": 0, "stat": "spark_totems_from_this_skill_grant_totemified_lightning_tendrils_larger_pulse_interval_-X_to_parent" }, { "type": "literal", "value": " fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem" } ], "Lightning Tendrils releases {0} fewer Pulses between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem": [ { "type": "literal", "value": "Lightning Tendrils releases " }, { "type": "number", "index": 0, "stat": "spark_totems_from_this_skill_grant_totemified_lightning_tendrils_larger_pulse_interval_-X_to_parent" }, { "type": "literal", "value": " fewer Pulses between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem" } ], "{0}% increased Spectral Helix Damage": [ { "type": "number", "index": 0, "stat": "spectral_helix_damage_+%" }, { "type": "literal", "value": "% increased Spectral Helix Damage" } ], "{0}% reduced Spectral Helix Damage": [ { "type": "number", "index": 0, "stat": "spectral_helix_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spectral Helix Damage" } ], "{0}% increased Spectral Helix Projectile Speed": [ { "type": "number", "index": 0, "stat": "spectral_helix_projectile_speed_+%" }, { "type": "literal", "value": "% increased Spectral Helix Projectile Speed" } ], "{0}% reduced Spectral Helix Projectile Speed": [ { "type": "number", "index": 0, "stat": "spectral_helix_projectile_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spectral Helix Projectile Speed" } ], "Spectral Shield Throw's Shield Projectile Chains an additional time": [ { "type": "literal", "value": "Spectral Shield Throw's Shield Projectile Chains an additional time" } ], "Spectral Shield Throw's Shield Projectile Chains {0} additional times": [ { "type": "literal", "value": "Spectral Shield Throw's Shield Projectile Chains " }, { "type": "number", "index": 0, "stat": "spectral_shield_throw_additional_chains" }, { "type": "literal", "value": " additional times" } ], "{0}% increased Spectral Shield Throw Damage": [ { "type": "number", "index": 0, "stat": "spectral_shield_throw_damage_+%" }, { "type": "literal", "value": "% increased Spectral Shield Throw Damage" } ], "{0}% reduced Spectral Shield Throw Damage": [ { "type": "number", "index": 0, "stat": "spectral_shield_throw_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spectral Shield Throw Damage" } ], "Spectral Shield Throw fires an additional Shard Projectile": [ { "type": "literal", "value": "Spectral Shield Throw fires an additional Shard Projectile" } ], "Spectral Shield Throw fires {0} additional Shard Projectiles": [ { "type": "literal", "value": "Spectral Shield Throw fires " }, { "type": "number", "index": 0, "stat": "spectral_shield_throw_num_of_additional_projectiles" }, { "type": "literal", "value": " additional Shard Projectiles" } ], "{0}% increased Spectral Shield Throw Projectile Speed": [ { "type": "number", "index": 0, "stat": "spectral_shield_throw_projectile_speed_+%" }, { "type": "literal", "value": "% increased Spectral Shield Throw Projectile Speed" } ], "{0}% reduced Spectral Shield Throw Projectile Speed": [ { "type": "number", "index": 0, "stat": "spectral_shield_throw_projectile_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spectral Shield Throw Projectile Speed" } ], "Shard Projectiles Pierce all Targets": [ { "type": "literal", "value": "Shard Projectiles Pierce all Targets" } ], "Spectral Shield Throw fires {0}% less Shard Projectiles": [ { "type": "literal", "value": "Spectral Shield Throw fires " }, { "type": "number", "index": 0, "stat": "spectral_shield_throw_shard_projectiles_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Shard Projectiles" } ], "Spectral Shield Throw fires {0}% more Shard Projectiles": [ { "type": "literal", "value": "Spectral Shield Throw fires " }, { "type": "number", "index": 0, "stat": "spectral_shield_throw_shard_projectiles_+%_final" }, { "type": "literal", "value": "% more Shard Projectiles" } ], "Spectral Throw has {0}% chance on Hit to give a Vaal soul to Vaal Spectral Throw": [ { "type": "literal", "value": "Spectral Throw has " }, { "type": "number", "index": 0, "stat": "spectral_throw_gain_vaal_soul_for_vaal_spectral_throw_on_hit_%" }, { "type": "literal", "value": "% chance on Hit to give a Vaal soul to Vaal Spectral Throw" } ], "{0} to Spectre maximum Life": [ { "type": "number", "index": 0, "stat": "spectre_maximum_life_+" }, { "type": "literal", "value": " to Spectre maximum Life" } ], "Raised Spectres, Raised Zombies, and Summoned Skeletons have +{0}% to Critical Strike Multiplier": [ { "type": "literal", "value": "Raised Spectres, Raised Zombies, and Summoned Skeletons have +" }, { "type": "number", "index": 0, "stat": "spectre_zombie_skeleton_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier" } ], "Raised Spectres, Raised Zombies, and Summoned Skeletons have -{0}% to Critical Strike Multiplier": [ { "type": "literal", "value": "Raised Spectres, Raised Zombies, and Summoned Skeletons have -" }, { "type": "number", "index": 0, "stat": "spectre_zombie_skeleton_critical_strike_multiplier_+", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% to Critical Strike Multiplier" } ], "Raised Zombies and Spectres gain Adrenaline for {0} seconds when Raised": [ { "type": "literal", "value": "Raised Zombies and Spectres gain Adrenaline for " }, { "type": "number", "index": 0, "stat": "spectres_and_zombies_gain_adrenaline_for_X_seconds_when_raised" }, { "type": "literal", "value": " seconds when Raised" } ], "Spectres have {0}% increased Critical Strike Chance": [ { "type": "literal", "value": "Spectres have " }, { "type": "number", "index": 0, "stat": "spectres_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance" } ], "Your Raised Spectres also gain Arcane Surge when you do": [ { "type": "literal", "value": "Your Raised Spectres also gain Arcane Surge when you do" } ], "{0}% chance for Spectres to gain Soul Eater on Kill for 20 seconds": [ { "type": "number", "index": 0, "stat": "spectres_gain_soul_eater_for_20_seconds_on_kill_%_chance" }, { "type": "literal", "value": "% chance for Spectres to gain Soul Eater on Kill for 20 seconds" } ], "Spectres have a Base Duration of {0} seconds\nSpectres do not travel between Areas": [ { "type": "literal", "value": "Spectres have a Base Duration of " }, { "type": "number", "index": 0, "stat": "spectres_have_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds\nSpectres do not travel between Areas" } ], "{0}% to Spell Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "spell_additional_critical_strike_chance_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Spell Critical Strike Chance" } ], "Adds {0} to {1} Chaos Damage to Spells and Attacks during any Flask Effect": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "spell_and_attack_minimum_added_chaos_damage_during_flask_effect" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_and_attack_maximum_added_chaos_damage_during_flask_effect" }, { "type": "literal", "value": " Chaos Damage to Spells and Attacks during any Flask Effect" } ], "Spell Skills have {0}% increased Area of Effect": [ { "type": "literal", "value": "Spell Skills have " }, { "type": "number", "index": 0, "stat": "spell_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Spell Skills have {0}% reduced Area of Effect": [ { "type": "literal", "value": "Spell Skills have " }, { "type": "number", "index": 0, "stat": "spell_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "{0}% chance to Block Spell Damage while holding a Staff or Shield": [ { "type": "number", "index": 0, "stat": "spell_block_chance_%_while_holding_staff_or_shield" }, { "type": "literal", "value": "% chance to Block Spell Damage while holding a Staff or Shield" } ], "You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently": [ { "type": "literal", "value": "You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently" } ], "{0}% Chance to Block Spell Damage if you have Blocked Spell Damage Recently": [ { "type": "number", "index": 0, "stat": "spell_block_%_if_blocked_a_spell_recently" }, { "type": "literal", "value": "% Chance to Block Spell Damage if you have Blocked Spell Damage Recently" } ], "{0}% chance to Block Spell Damage if you have Blocked Attack Damage Recently": [ { "type": "number", "index": 0, "stat": "spell_block_%_if_blocked_an_attack_recently" }, { "type": "literal", "value": "% chance to Block Spell Damage if you have Blocked Attack Damage Recently" } ], "{0}% Chance to Block Spell Damage while at Maximum Power Charges": [ { "type": "number", "index": 0, "stat": "spell_block_%_while_at_max_power_charges" }, { "type": "literal", "value": "% Chance to Block Spell Damage while at Maximum Power Charges" } ], "Spells have a {0}% chance to deal Double Damage": [ { "type": "literal", "value": "Spells have a " }, { "type": "number", "index": 0, "stat": "spell_chance_to_deal_double_damage_%" }, { "type": "literal", "value": "% chance to deal Double Damage" } ], "Spells Deal Double Damage": [ { "type": "literal", "value": "Spells Deal Double Damage" } ], "{0}% increased Critical Strike Chance with Spells which remove the maximum number of Seals": [ { "type": "number", "index": 0, "stat": "spell_critical_strike_chance_+%_if_removed_maximum_number_of_seals" }, { "type": "literal", "value": "% increased Critical Strike Chance with Spells which remove the maximum number of Seals" } ], "{0}% reduced Critical Strike Chance with Spells which remove the maximum number of Seals": [ { "type": "number", "index": 0, "stat": "spell_critical_strike_chance_+%_if_removed_maximum_number_of_seals", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance with Spells which remove the maximum number of Seals" } ], "{0}% increased Critical Strike Chance for Spells per 100 Player Maximum Life": [ { "type": "number", "index": 0, "stat": "spell_critical_strike_chance_+%_per_100_max_life" }, { "type": "literal", "value": "% increased Critical Strike Chance for Spells per 100 Player Maximum Life" } ], "{0}% reduced Critical Strike Chance for Spells per 100 Player Maximum Life": [ { "type": "number", "index": 0, "stat": "spell_critical_strike_chance_+%_per_100_max_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance for Spells per 100 Player Maximum Life" } ], "{0}% increased Critical Strike Chance for Spells per Raised Spectre": [ { "type": "number", "index": 0, "stat": "spell_critical_strike_chance_+%_per_raised_spectre" }, { "type": "literal", "value": "% increased Critical Strike Chance for Spells per Raised Spectre" } ], "{0}% reduced Critical Strike Chance for Spells per Raised Spectre": [ { "type": "number", "index": 0, "stat": "spell_critical_strike_chance_+%_per_raised_spectre", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance for Spells per Raised Spectre" } ], "Prevent {0}% of Suppressed Spell Damage if you've taken a Savage Hit Recently": [ { "type": "literal", "value": "Prevent " }, { "type": "number", "index": 0, "stat": "spell_damage_%_suppressed_if_taken_a_savage_hit_recently" }, { "type": "literal", "value": "% of Suppressed Spell Damage if you've taken a Savage Hit Recently" } ], "Prevent {0}% of Suppressed Spell Damage per Hit Suppressed Recently": [ { "type": "literal", "value": "Prevent " }, { "type": "number", "index": 0, "stat": "spell_damage_%_suppressed_per_hit_suppressed_recently" }, { "type": "literal", "value": "% of Suppressed Spell Damage per Hit Suppressed Recently" } ], "{0}% more Spell Damage if you've been Stunned while Casting Recently": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_final_if_you_have_been_stunned_while_casting_recently" }, { "type": "literal", "value": "% more Spell Damage if you've been Stunned while Casting Recently" } ], "{0}% less Spell Damage if you've been Stunned while Casting Recently": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_final_if_you_have_been_stunned_while_casting_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Spell Damage if you've been Stunned while Casting Recently" } ], "{0}% increased Spell Damage if you've dealt a Critical Strike Recently": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_if_have_crit_recently" }, { "type": "literal", "value": "% increased Spell Damage if you've dealt a Critical Strike Recently" } ], "{0}% reduced Spell Damage if you've dealt a Critical Strike Recently": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_if_have_crit_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage if you've dealt a Critical Strike Recently" } ], "{0}% increased Spell Damage per 500 Maximum Mana": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_per_500_maximum_mana" }, { "type": "literal", "value": "% increased Spell Damage per 500 Maximum Mana" } ], "{0}% redcued Spell Damage per 500 Maximum Mana": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_per_500_maximum_mana", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% redcued Spell Damage per 500 Maximum Mana" } ], "{0}% increased Spell Damage during any Flask Effect": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_during_flask_effect" }, { "type": "literal", "value": "% increased Spell Damage during any Flask Effect" } ], "{0}% reduced Spell Damage during any Flask Effect": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_during_flask_effect", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage during any Flask Effect" } ], "{0}% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_if_have_crit_in_past_8_seconds" }, { "type": "literal", "value": "% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds" } ], "{0}% reduced Spell Damage if you've dealt a Critical Strike in the past 8 seconds": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_if_have_crit_in_past_8_seconds", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage if you've dealt a Critical Strike in the past 8 seconds" } ], "{0}% increased Spell Damage if you've Blocked Recently": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_if_you_have_blocked_recently" }, { "type": "literal", "value": "% increased Spell Damage if you've Blocked Recently" } ], "{0}% reduced Spell Damage if you've Blocked Recently": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_if_you_have_blocked_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage if you've Blocked Recently" } ], "{0}% increased Spell Damage per 100 Player Maximum Life": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_per_100_max_life" }, { "type": "literal", "value": "% increased Spell Damage per 100 Player Maximum Life" } ], "{0}% reduced Spell Damage per 100 Player Maximum Life": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_per_100_max_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage per 100 Player Maximum Life" } ], "{0}% increased Spell Damage per 100 Maximum Mana, up to 40%": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_per_100_maximum_mana_up_to_60%" }, { "type": "literal", "value": "% increased Spell Damage per 100 Maximum Mana, up to 40%" } ], "{0}% reduced Spell Damage per 100 Maximum Mana": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_per_100_maximum_mana_up_to_60%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage per 100 Maximum Mana" } ], "{0}% increased Spell Damage per 10 Strength": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_per_10_strength" }, { "type": "literal", "value": "% increased Spell Damage per 10 Strength" } ], "{0}% reduced Spell Damage per 10 Strength": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_per_10_strength", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage per 10 Strength" } ], "{0}% increased Spell Damage per 16 Dexterity": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_per_16_dex" }, { "type": "literal", "value": "% increased Spell Damage per 16 Dexterity" } ], "{0}% reduced Spell Damage per 16 Dexterity": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_per_16_dex", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage per 16 Dexterity" } ], "{0}% increased Spell Damage per 16 Intelligence": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_per_16_int" }, { "type": "literal", "value": "% increased Spell Damage per 16 Intelligence" } ], "{0}% reduced Spell Damage per 16 Intelligence": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_per_16_int", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage per 16 Intelligence" } ], "{0}% increased Spell Damage per 16 Strength": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_per_16_strength" }, { "type": "literal", "value": "% increased Spell Damage per 16 Strength" } ], "{0}% reduced Spell Damage per 16 Strength": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_per_16_strength", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage per 16 Strength" } ], "{0}% increased Spell Damage per 5% Chance to Block Spell Damage": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_per_5%_spell_block_chance" }, { "type": "literal", "value": "% increased Spell Damage per 5% Chance to Block Spell Damage" } ], "{0}% increased Spell Damage while Shocked": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_while_shocked" }, { "type": "literal", "value": "% increased Spell Damage while Shocked" } ], "{0}% reduced Spell Damage while Shocked": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_while_shocked", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage while Shocked" } ], "{0}% increased Spell Damage while you have Arcane Surge": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_while_you_have_arcane_surge" }, { "type": "literal", "value": "% increased Spell Damage while you have Arcane Surge" } ], "{0}% reduced Spell Damage while you have Arcane Surge": [ { "type": "number", "index": 0, "stat": "spell_damage_+%_while_you_have_arcane_surge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage while you have Arcane Surge" } ], "{0}% chance for Spell Hits against you to inflict Poison": [ { "type": "number", "index": 0, "stat": "spell_hits_against_you_inflict_poison_%" }, { "type": "literal", "value": "% chance for Spell Hits against you to inflict Poison" } ], "Spell Hits against you to inflict Poison": [ { "type": "literal", "value": "Spell Hits against you to inflict Poison" } ], "Spells have {0}% of Physical Damage Converted to Fire Damage": [ { "type": "literal", "value": "Spells have " }, { "type": "number", "index": 0, "stat": "spell_physical_damage_%_to_convert_to_fire" }, { "type": "literal", "value": "% of Physical Damage Converted to Fire Damage" } ], "Spell Skills always deal Critical Strikes on final Repeat": [ { "type": "literal", "value": "Spell Skills always deal Critical Strikes on final Repeat" } ], "Spell Skills have {0}% to Critical Strike Multiplier on final Repeat": [ { "type": "literal", "value": "Spell Skills have " }, { "type": "number", "index": 0, "stat": "spell_skills_critical_strike_multiplier_+_on_final_repeat" }, { "type": "literal", "value": "% to Critical Strike Multiplier on final Repeat" } ], "Spell Skills deal no Damage": [ { "type": "literal", "value": "Spell Skills deal no Damage" } ], "Spell Skills cannot deal Critical Strikes except on final Repeat": [ { "type": "literal", "value": "Spell Skills cannot deal Critical Strikes except on final Repeat" } ], "{0}% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating": [ { "type": "number", "index": 0, "stat": "spell_suppression_chance_%_if_all_equipment_grants_evasion" }, { "type": "literal", "value": "% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating" } ], "{0}% chance to Suppress Spell Damage if you've Hit an Enemy Recently": [ { "type": "number", "index": 0, "stat": "spell_suppression_chance_%_if_enemy_hit_recently" }, { "type": "literal", "value": "% chance to Suppress Spell Damage if you've Hit an Enemy Recently" } ], "{0}% chance to Suppress Spell Damage per Endurance Charge": [ { "type": "number", "index": 0, "stat": "spell_suppression_chance_%_per_endurance_charge" }, { "type": "literal", "value": "% chance to Suppress Spell Damage per Endurance Charge" } ], "{0}% chance to Suppress Spell Damage for each Dagger you're Wielding": [ { "type": "number", "index": 0, "stat": "spell_suppression_chance_%_per_equipped_dagger" }, { "type": "literal", "value": "% chance to Suppress Spell Damage for each Dagger you're Wielding" } ], "{0}% chance to Suppress Spell Damage per Hit Suppressed Recently": [ { "type": "number", "index": 0, "stat": "spell_suppression_chance_%_per_hit_suppressed_recently" }, { "type": "literal", "value": "% chance to Suppress Spell Damage per Hit Suppressed Recently" } ], "{0}% chance to Suppress Spell Damage per Power Charge": [ { "type": "number", "index": 0, "stat": "spell_suppression_chance_%_per_power_charge" }, { "type": "literal", "value": "% chance to Suppress Spell Damage per Power Charge" } ], "{0}% chance to Suppress Spell Damage while affected by Grace": [ { "type": "number", "index": 0, "stat": "spell_suppression_chance_%_while_affected_by_grace" }, { "type": "literal", "value": "% chance to Suppress Spell Damage while affected by Grace" } ], "{0}% chance to Suppress Spell Damage while affected by Haste": [ { "type": "number", "index": 0, "stat": "spell_suppression_chance_%_while_affected_by_haste" }, { "type": "literal", "value": "% chance to Suppress Spell Damage while affected by Haste" } ], "{0}% chance to Suppress Spell Damage while Channelling": [ { "type": "number", "index": 0, "stat": "spell_suppression_chance_%_while_channelling" }, { "type": "literal", "value": "% chance to Suppress Spell Damage while Channelling" } ], "{0}% chance to Suppress Spell Damage while holding a Shield": [ { "type": "number", "index": 0, "stat": "spell_suppression_chance_%_while_holding_shield" }, { "type": "literal", "value": "% chance to Suppress Spell Damage while holding a Shield" } ], "{0}% chance to Suppress Spell Damage while moving": [ { "type": "number", "index": 0, "stat": "spell_suppression_chance_%_while_moving" }, { "type": "literal", "value": "% chance to Suppress Spell Damage while moving" } ], "{0}% chance to Suppress Spell Damage while your Off Hand is empty": [ { "type": "number", "index": 0, "stat": "spell_suppression_chance_%_while_off_hand_empty" }, { "type": "literal", "value": "% chance to Suppress Spell Damage while your Off Hand is empty" } ], "{0}% chance to Suppress Spell Damage while Phasing": [ { "type": "number", "index": 0, "stat": "spell_suppression_chance_%_while_phasing" }, { "type": "literal", "value": "% chance to Suppress Spell Damage while Phasing" } ], "Chance to Suppress Spell Damage is Lucky": [ { "type": "literal", "value": "Chance to Suppress Spell Damage is Lucky" } ], "Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at {0}% of their Value": [ { "type": "literal", "value": "Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at " }, { "type": "number", "index": 0, "stat": "spell_suppression_chance_modifiers_apply_to_avoid_all_elemental_ailments_at_%_value" }, { "type": "literal", "value": "% of their Value" } ], "{0}% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently": [ { "type": "number", "index": 0, "stat": "spell_suppression_chance_%_if_suppressed_spell_recently" }, { "type": "literal", "value": "% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently" } ], "{0}% chance to Suppress Spell Damage while on Full Energy Shield": [ { "type": "number", "index": 0, "stat": "spell_suppression_chance_%_while_on_full_energy_shield" }, { "type": "literal", "value": "% chance to Suppress Spell Damage while on Full Energy Shield" } ], "{0}% chance to Suppress Spell Damage while on Full Life": [ { "type": "number", "index": 0, "stat": "spell_suppression_chance_%_while_on_full_life" }, { "type": "literal", "value": "% chance to Suppress Spell Damage while on Full Life" } ], "{0}% chance to Knock Enemies Back on Hit with Spell Damage": [ { "type": "number", "index": 0, "stat": "spells_chance_to_knockback_on_hit_%" }, { "type": "literal", "value": "% chance to Knock Enemies Back on Hit with Spell Damage" } ], "{0}% chance to Poison on Hit with Spell Damage": [ { "type": "number", "index": 0, "stat": "spells_chance_to_poison_on_hit_%" }, { "type": "literal", "value": "% chance to Poison on Hit with Spell Damage" } ], "{0}% chance to Impale on Spell Hit": [ { "type": "number", "index": 0, "stat": "spells_impale_on_hit_%_chance" }, { "type": "literal", "value": "% chance to Impale on Spell Hit" } ], "Spells inflict Intimidate on Critical Strike for 4 seconds": [ { "type": "literal", "value": "Spells inflict Intimidate on Critical Strike for 4 seconds" } ], "Spells you Cast have Added Spell Damage equal to {0}% of the Damage of this Weapon": [ { "type": "literal", "value": "Spells you Cast have Added Spell Damage equal to " }, { "type": "number", "index": 0, "stat": "spells_you_cast_gain_%_of_weapon_damage_as_added_spell_damage" }, { "type": "literal", "value": "% of the Damage of this Weapon" } ], "Spells you cast yourself gain Added Physical Damage equal to {0}% of Life Cost, if Life Cost is not higher than the maximum you could spend": [ { "type": "literal", "value": "Spells you cast yourself gain Added Physical Damage equal to " }, { "type": "number", "index": 0, "stat": "spells_you_cast_gain_added_physical_damage_%_life_cost_if_payable" }, { "type": "literal", "value": "% of Life Cost, if Life Cost is not higher than the maximum you could spend" } ], "Spells you Cast have Added Spell Damage equal to {0}% of the Damage of your Main Hand Weapon": [ { "type": "literal", "value": "Spells you Cast have Added Spell Damage equal to " }, { "type": "number", "index": 0, "stat": "spells_you_cast_gain_%_of_base_main_hand_weapon_damage_as_added_spell_damage" }, { "type": "literal", "value": "% of the Damage of your Main Hand Weapon" } ], "Skills Supported by Spellslinger have {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Skills Supported by Spellslinger have " }, { "type": "number", "index": 0, "stat": "spellslinger_cooldown_duration_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Skills Supported by Spellslinger have {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Skills Supported by Spellslinger have " }, { "type": "number", "index": 0, "stat": "spellslinger_cooldown_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "{0}% reduced Mana Reservation Efficiency of Skills Supported by Spellslinger": [ { "type": "number", "index": 0, "stat": "spellslinger_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency of Skills Supported by Spellslinger" } ], "{0}% increased Mana Reservation Efficiency of Skills Supported by Spellslinger": [ { "type": "number", "index": 0, "stat": "spellslinger_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency of Skills Supported by Spellslinger" } ], "Skills Supported by Spellslinger have {0}% increased Mana Reservation": [ { "type": "literal", "value": "Skills Supported by Spellslinger have " }, { "type": "number", "index": 0, "stat": "spellslinger_mana_reservation_+%" }, { "type": "literal", "value": "% increased Mana Reservation" } ], "Skills Supported by Spellslinger have {0}% reduced Mana Reservation": [ { "type": "literal", "value": "Skills Supported by Spellslinger have " }, { "type": "number", "index": 0, "stat": "spellslinger_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Reservation" } ], "{0}% increased Aspect of the Spider Debuff Duration": [ { "type": "number", "index": 0, "stat": "spider_aspect_debuff_duration_+%" }, { "type": "literal", "value": "% increased Aspect of the Spider Debuff Duration" } ], "{0}% reduced Aspect of the Spider Debuff Duration": [ { "type": "number", "index": 0, "stat": "spider_aspect_debuff_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aspect of the Spider Debuff Duration" } ], "{0}% increased Aspect of the Spider Area of Effect": [ { "type": "number", "index": 0, "stat": "spider_aspect_skill_area_of_effect_+%" }, { "type": "literal", "value": "% increased Aspect of the Spider Area of Effect" } ], "{0}% reduced Aspect of the Spider Area of Effect": [ { "type": "number", "index": 0, "stat": "spider_aspect_skill_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aspect of the Spider Area of Effect" } ], "Aspect of the Spider inflicts Spider's Webs and Hinder every {0} Seconds instead": [ { "type": "literal", "value": "Aspect of the Spider inflicts Spider's Webs and Hinder every " }, { "type": "number", "index": 0, "stat": "spider_aspect_web_interval_ms_override", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " Seconds instead" } ], "Split Arrow fires Projectiles in Parallel": [ { "type": "literal", "value": "Split Arrow fires Projectiles in Parallel" } ], "Splitting Steel has {0}% increased Area of Effect": [ { "type": "literal", "value": "Splitting Steel has " }, { "type": "number", "index": 0, "stat": "splitting_steel_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Splitting Steel has {0}% reduced Area of Effect": [ { "type": "literal", "value": "Splitting Steel has " }, { "type": "number", "index": 0, "stat": "splitting_steel_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Splitting Steel deals {0}% increased Damage": [ { "type": "literal", "value": "Splitting Steel deals " }, { "type": "number", "index": 0, "stat": "splitting_steel_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Splitting Steel deals {0}% reduced Damage": [ { "type": "literal", "value": "Splitting Steel deals " }, { "type": "number", "index": 0, "stat": "splitting_steel_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Freezes you inflict spread to other Enemies within 1.2 metres": [ { "type": "literal", "value": "Freezes you inflict spread to other Enemies within 1.2 metres" } ], "Ignites you inflict spread to other Enemies within a Radius of 1.5 metres": [ { "type": "literal", "value": "Ignites you inflict spread to other Enemies within a Radius of 1.5 metres" } ], "Regenerate {0} Life per Second while in Blood Stance": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_per_minute_in_blood_stance", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Life per Second while in Blood Stance" } ], "{0}% increased Projectile Damage while in Blood Stance": [ { "type": "number", "index": 0, "stat": "projectile_damage_+%_in_blood_stance" }, { "type": "literal", "value": "% increased Projectile Damage while in Blood Stance" } ], "{0}% reduced Projectile Damage while in Blood Stance": [ { "type": "number", "index": 0, "stat": "projectile_damage_+%_in_blood_stance", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Damage while in Blood Stance" } ], "+{0} to Evasion Rating while in Sand Stance": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "evasion_rating_plus_in_sand_stance" }, { "type": "literal", "value": " to Evasion Rating while in Sand Stance" } ], "-{0} to Evasion Rating while in Sand Stance": [ { "type": "literal", "value": "-" }, { "type": "number", "index": 0, "stat": "evasion_rating_plus_in_sand_stance", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " to Evasion Rating while in Sand Stance" } ], "{0}% increased Cooldown Recovery Rate for Stance Skills": [ { "type": "number", "index": 0, "stat": "stance_skill_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate for Stance Skills" } ], "{0}% reduced Cooldown Recovery Rate for Stance Skills": [ { "type": "number", "index": 0, "stat": "stance_skill_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate for Stance Skills" } ], "{0}% increased Mana Reservation Efficiency of Stance Skills": [ { "type": "number", "index": 0, "stat": "stance_skills_mana_reservation_efficiency_+%" }, { "type": "literal", "value": "% increased Mana Reservation Efficiency of Stance Skills" } ], "{0}% reduced Mana Reservation Efficiency of Stance Skills": [ { "type": "number", "index": 0, "stat": "stance_skills_mana_reservation_efficiency_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency of Stance Skills" } ], "{0}% increased Reservation of Stance Skills": [ { "type": "number", "index": 0, "stat": "stance_skill_reservation_+%" }, { "type": "literal", "value": "% increased Reservation of Stance Skills" } ], "{0}% reduced Reservation of Stance Skills": [ { "type": "number", "index": 0, "stat": "stance_skill_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation of Stance Skills" } ], "{0}% increased Area of Effect while in Sand Stance": [ { "type": "number", "index": 0, "stat": "skill_area_of_effect_+%_in_sand_stance" }, { "type": "literal", "value": "% increased Area of Effect while in Sand Stance" } ], "{0}% reduced Area of Effect while in Sand Stance": [ { "type": "number", "index": 0, "stat": "skill_area_of_effect_+%_in_sand_stance", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect while in Sand Stance" } ], "Stance Skills have {0} seconds to Cooldown": [ { "type": "literal", "value": "Stance Skills have " }, { "type": "number", "index": 0, "stat": "stance_swap_cooldown_modifier_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds to Cooldown" } ], "{0}% increased Attack Speed if you've changed Stance Recently": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_if_changed_stance_recently" }, { "type": "literal", "value": "% increased Attack Speed if you've changed Stance Recently" } ], "{0}% reduced Attack Speed if you've changed Stance Recently": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_if_changed_stance_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed if you've changed Stance Recently" } ], "Static Strike has {0} maximum Beam Targets": [ { "type": "literal", "value": "Static Strike has " }, { "type": "number", "index": 0, "stat": "static_strike_additional_number_of_beam_targets" }, { "type": "literal", "value": " maximum Beam Targets" } ], "{0}% increased Duration of Ailments you inflict while Focused": [ { "type": "number", "index": 0, "stat": "status_ailments_you_inflict_duration_+%_while_focused" }, { "type": "literal", "value": "% increased Duration of Ailments you inflict while Focused" } ], "{0}% reduced Duration of Ailments you inflict while Focused": [ { "type": "number", "index": 0, "stat": "status_ailments_you_inflict_duration_+%_while_focused", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Ailments you inflict while Focused" } ], "{0}% increased Duration of Ailments inflicted while wielding a Bow": [ { "type": "number", "index": 0, "stat": "status_ailments_you_inflict_duration_+%_with_bows" }, { "type": "literal", "value": "% increased Duration of Ailments inflicted while wielding a Bow" } ], "{0}% reduced Duration of Ailments inflicted while wielding a Bow": [ { "type": "number", "index": 0, "stat": "status_ailments_you_inflict_duration_+%_with_bows", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Ailments inflicted while wielding a Bow" } ], "{0}% increased Stealth if you've Hit With a Claw Recently": [ { "type": "number", "index": 0, "stat": "stealth_+%_if_have_hit_with_claw_recently" }, { "type": "literal", "value": "% increased Stealth if you've Hit With a Claw Recently" } ], "{0}% reduced Stealth if you've Hit With a Claw Recently": [ { "type": "number", "index": 0, "stat": "stealth_+%_if_have_hit_with_claw_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stealth if you've Hit With a Claw Recently" } ], "Call of Steel has {0}% increased Use Speed": [ { "type": "literal", "value": "Call of Steel has " }, { "type": "number", "index": 0, "stat": "steel_steal_cast_speed_+%" }, { "type": "literal", "value": "% increased Use Speed" } ], "Call of Steel {0}% reduced Use Speed": [ { "type": "literal", "value": "Call of Steel " }, { "type": "number", "index": 0, "stat": "steel_steal_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Use Speed" } ], "Steelskin Buff can take {0}% increased amount of Damage": [ { "type": "literal", "value": "Steelskin Buff can take " }, { "type": "number", "index": 0, "stat": "steelskin_damage_limit_+%" }, { "type": "literal", "value": "% increased amount of Damage" } ], "Steelskin Buff can take {0}% reduced amount of Damage": [ { "type": "literal", "value": "Steelskin Buff can take " }, { "type": "number", "index": 0, "stat": "steelskin_damage_limit_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced amount of Damage" } ], "{0}% more Evasion Rating": [ { "type": "number", "index": 0, "stat": "stibnite_flask_evasion_rating_+%_final" }, { "type": "literal", "value": "% more Evasion Rating" } ], "{0}% less Evasion Rating": [ { "type": "number", "index": 0, "stat": "stibnite_flask_evasion_rating_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Evasion Rating" } ], "Summoned Stone Golems Impale on Hit if you have the same number of them as Summoned Carrion Golems": [ { "type": "literal", "value": "Summoned Stone Golems Impale on Hit if you have the same number of them as Summoned Carrion Golems" } ], "Storm and Armageddon Brands can be attached to your Summoned Reaper": [ { "type": "literal", "value": "Storm and Armageddon Brands can be attached to your Summoned Reaper" } ], "Storm Brand has a {0}% chance to Chain an additional time": [ { "type": "literal", "value": "Storm Brand has a " }, { "type": "number", "index": 0, "stat": "storm_brand_additional_chain_chance_%" }, { "type": "literal", "value": "% chance to Chain an additional time" } ], "Storm Brand Damage Penetrates {0}% of Branded Enemy's Lightning Resistance": [ { "type": "literal", "value": "Storm Brand Damage Penetrates " }, { "type": "number", "index": 0, "stat": "storm_brand_attached_target_lightning_penetration_%" }, { "type": "literal", "value": "% of Branded Enemy's Lightning Resistance" } ], "Storm Brand deals {0}% increased Damage": [ { "type": "literal", "value": "Storm Brand deals " }, { "type": "number", "index": 0, "stat": "storm_brand_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Storm Brand deals {0}% reduced Damage": [ { "type": "literal", "value": "Storm Brand deals " }, { "type": "number", "index": 0, "stat": "storm_brand_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Storm Burst has a 15% chance to create an additional Orb": [ { "type": "literal", "value": "Storm Burst has a 15% chance to create an additional Orb" } ], "Storm Burst has a {0}% chance to create an additional Orb": [ { "type": "literal", "value": "Storm Burst has a " }, { "type": "number", "index": 0, "stat": "storm_burst_additional_object_chance_%" }, { "type": "literal", "value": "% chance to create an additional Orb" } ], "{0}% increased Storm Burst Area of Effect": [ { "type": "number", "index": 0, "stat": "storm_burst_area_of_effect_+%" }, { "type": "literal", "value": "% increased Storm Burst Area of Effect" } ], "{0}% reduced Storm Burst Area of Effect": [ { "type": "number", "index": 0, "stat": "storm_burst_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Storm Burst Area of Effect" } ], "{0}% chance to Ignore Stuns while Casting Storm Burst": [ { "type": "number", "index": 0, "stat": "storm_burst_avoid_interruption_while_casting_%" }, { "type": "literal", "value": "% chance to Ignore Stuns while Casting Storm Burst" } ], "Storm Burst fires an additional Projectile": [ { "type": "literal", "value": "Storm Burst fires an additional Projectile" } ], "Storm Burst fires {0} additional Projectiles": [ { "type": "literal", "value": "Storm Burst fires " }, { "type": "number", "index": 0, "stat": "storm_burst_number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "{0}% increased Storm Rain Damage": [ { "type": "number", "index": 0, "stat": "storm_rain_damage_+%" }, { "type": "literal", "value": "% increased Storm Rain Damage" } ], "{0}% reduced Storm Rain Damage": [ { "type": "number", "index": 0, "stat": "storm_rain_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Storm Rain Damage" } ], "Storm Rain fires an additional Arrow": [ { "type": "literal", "value": "Storm Rain fires an additional Arrow" } ], "Storm Rain fires {0} additional Arrows": [ { "type": "literal", "value": "Storm Rain fires " }, { "type": "number", "index": 0, "stat": "storm_rain_num_additional_arrows" }, { "type": "literal", "value": " additional Arrows" } ], "Stormbind has {0}% increased Area of Effect": [ { "type": "literal", "value": "Stormbind has " }, { "type": "number", "index": 0, "stat": "stormbind_skill_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Stormbind has {0}% reduced Area of Effect": [ { "type": "literal", "value": "Stormbind has " }, { "type": "number", "index": 0, "stat": "stormbind_skill_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Stormbind deals {0}% increased Damage": [ { "type": "literal", "value": "Stormbind deals " }, { "type": "number", "index": 0, "stat": "stormbind_skill_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Stormbind deals {0}% reduced Damage": [ { "type": "literal", "value": "Stormbind deals " }, { "type": "number", "index": 0, "stat": "stormbind_skill_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Stormblast, Icicle and Pyroclast Mine have {0}% increased Aura Effect": [ { "type": "literal", "value": "Stormblast, Icicle and Pyroclast Mine have " }, { "type": "number", "index": 0, "stat": "stormblast_icicle_pyroclast_mine_aura_effect_+%" }, { "type": "literal", "value": "% increased Aura Effect" } ], "Stormblast, Icicle and Pyroclast Mine havee has {0}% reduced Aura Effect": [ { "type": "literal", "value": "Stormblast, Icicle and Pyroclast Mine havee has " }, { "type": "number", "index": 0, "stat": "stormblast_icicle_pyroclast_mine_aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura Effect" } ], "Stormblast, Icicle and Pyroclast Mine deal no Damage": [ { "type": "literal", "value": "Stormblast, Icicle and Pyroclast Mine deal no Damage" } ], "Strength's Damage bonus also applies to Reeling Speed at 20% of its value": [ { "type": "literal", "value": "Strength's Damage bonus also applies to Reeling Speed at 20% of its value" } ], "Strength's Damage Bonus instead grants 3% increased Melee\nPhysical Damage per 10 Strength": [ { "type": "literal", "value": "Strength's Damage Bonus instead grants 3% increased Melee\nPhysical Damage per 10 Strength" } ], "{0} to Level of all Strength Skill Gems": [ { "type": "number", "index": 0, "stat": "strength_skill_gem_level_+" }, { "type": "literal", "value": " to Level of all Strength Skill Gems" } ], "Melee Hits from Strike Skills Fortify": [ { "type": "literal", "value": "Melee Hits from Strike Skills Fortify" } ], "Melee Hits with Strike Skills always Knockback": [ { "type": "literal", "value": "Melee Hits with Strike Skills always Knockback" } ], "{0}% more Damage for the Strongest Pack member": [ { "type": "number", "index": 0, "stat": "strongest_packmate_multiplier_+%_final" }, { "type": "literal", "value": "% more Damage for the Strongest Pack member" } ], "{0}% less Damage for the Strongest Pack member": [ { "type": "number", "index": 0, "stat": "strongest_packmate_multiplier_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage for the Strongest Pack member" } ], "Stuns from Critical Strikes have {0}% increased Duration": [ { "type": "literal", "value": "Stuns from Critical Strikes have " }, { "type": "number", "index": 0, "stat": "stun_duration_on_critical_strike_+%" }, { "type": "literal", "value": "% increased Duration" } ], "{0}% increased Stun Duration per 15 Strength": [ { "type": "number", "index": 0, "stat": "stun_duration_+%_per_15_strength" }, { "type": "literal", "value": "% increased Stun Duration per 15 Strength" } ], "{0}% reduced Stun Duration per 15 Strength": [ { "type": "number", "index": 0, "stat": "stun_duration_+%_per_15_strength", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stun Duration per 15 Strength" } ], "{0}% increased Stun Duration on Enemies per Endurance Charge": [ { "type": "number", "index": 0, "stat": "stun_duration_+%_per_endurance_charge" }, { "type": "literal", "value": "% increased Stun Duration on Enemies per Endurance Charge" } ], "{0}% reduced Stun Duration on Enemies per Endurance Charge": [ { "type": "number", "index": 0, "stat": "stun_duration_+%_per_endurance_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stun Duration on Enemies per Endurance Charge" } ], "{0}% chance to deal a Stunning Hit to Nearby Enemy Monsters when you're Stunned": [ { "type": "number", "index": 0, "stat": "stun_nearby_enemies_when_stunned_chance_%" }, { "type": "literal", "value": "% chance to deal a Stunning Hit to Nearby Enemy Monsters when you're Stunned" } ], "Stun Threshold is based on {0}% of your Energy Shield instead of Life": [ { "type": "literal", "value": "Stun Threshold is based on " }, { "type": "number", "index": 0, "stat": "stun_threshold_based_on_%_energy_shield_instead_of_life" }, { "type": "literal", "value": "% of your Energy Shield instead of Life" } ], "{0}% reduced Enemy Stun Threshold while you have at least 500 Strength": [ { "type": "number", "index": 0, "stat": "stun_threshold_reduction_+%_with_500_or_more_strength" }, { "type": "literal", "value": "% reduced Enemy Stun Threshold while you have at least 500 Strength" } ], "Summoned Arbalists have {0}% increased Attack Speed": [ { "type": "literal", "value": "Summoned Arbalists have " }, { "type": "number", "index": 0, "stat": "summon_arbalist_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed" } ], "Summoned Arbalists have {0}% reduced Attack Speed": [ { "type": "literal", "value": "Summoned Arbalists have " }, { "type": "number", "index": 0, "stat": "summon_arbalist_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed" } ], "Summoned Arbalists' Projectiles Chain {0} times": [ { "type": "literal", "value": "Summoned Arbalists' Projectiles Chain " }, { "type": "number", "index": 0, "stat": "summon_arbalist_chains_+" }, { "type": "literal", "value": " times" } ], "Summoned Arbalists' Attacks have {0}% chance to inflict Bleeding": [ { "type": "literal", "value": "Summoned Arbalists' Attacks have " }, { "type": "number", "index": 0, "stat": "summon_arbalist_chance_to_bleed_%" }, { "type": "literal", "value": "% chance to inflict Bleeding" } ], "Summoned Arbalists have {0}% chance to Crush on Hit": [ { "type": "literal", "value": "Summoned Arbalists have " }, { "type": "number", "index": 0, "stat": "summon_arbalist_chance_to_crush_on_hit_%" }, { "type": "literal", "value": "% chance to Crush on Hit" } ], "Summoned Arbalists have {0}% chance to deal Double Damage": [ { "type": "literal", "value": "Summoned Arbalists have " }, { "type": "number", "index": 0, "stat": "summon_arbalist_chance_to_deal_double_damage_%" }, { "type": "literal", "value": "% chance to deal Double Damage" } ], "Summoned Arbalists have {0}% chance to Freeze, Shock, and Ignite": [ { "type": "literal", "value": "Summoned Arbalists have " }, { "type": "number", "index": 0, "stat": "summon_arbalist_chance_to_ignite_freeze_shock_%" }, { "type": "literal", "value": "% chance to Freeze, Shock, and Ignite" } ], "Summoned Arbalists have {0}% chance to Intimidate for 4 seconds on Hit": [ { "type": "literal", "value": "Summoned Arbalists have " }, { "type": "number", "index": 0, "stat": "summon_arbalist_chance_to_intimidate_for_4_seconds_on_hit_%" }, { "type": "literal", "value": "% chance to Intimidate for 4 seconds on Hit" } ], "Summoned Arbalists have {0}% chance to Maim for 4 seconds on Hit": [ { "type": "literal", "value": "Summoned Arbalists have " }, { "type": "number", "index": 0, "stat": "summon_arbalist_chance_to_maim_for_4_seconds_on_hit_%" }, { "type": "literal", "value": "% chance to Maim for 4 seconds on Hit" } ], "Summoned Arbalists have {0}% chance to Poison": [ { "type": "literal", "value": "Summoned Arbalists have " }, { "type": "number", "index": 0, "stat": "summon_arbalist_chance_to_poison_%" }, { "type": "literal", "value": "% chance to Poison" } ], "Summoned Arbalists have {0}% chance to Unnerve for 4 seconds on Hit": [ { "type": "literal", "value": "Summoned Arbalists have " }, { "type": "number", "index": 0, "stat": "summon_arbalist_chance_to_unnerve_for_4_seconds_on_hit_%" }, { "type": "literal", "value": "% chance to Unnerve for 4 seconds on Hit" } ], "Summoned Arbalists fire {0} additional Projectiles": [ { "type": "literal", "value": "Summoned Arbalists fire " }, { "type": "number", "index": 0, "stat": "summon_arbalist_number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "Summoned Arbalists' Projectiles Split into {0}": [ { "type": "literal", "value": "Summoned Arbalists' Projectiles Split into " }, { "type": "number", "index": 0, "stat": "summon_arbalist_number_of_splits" } ], "Summoned Arbalists gain {0}% of Physical Damage as Extra Cold Damage": [ { "type": "literal", "value": "Summoned Arbalists gain " }, { "type": "number", "index": 0, "stat": "summon_arbalist_physical_damage_%_to_add_as_cold" }, { "type": "literal", "value": "% of Physical Damage as Extra Cold Damage" } ], "Summoned Arbalists gain {0}% of Physical Damage as Extra Fire Damage": [ { "type": "literal", "value": "Summoned Arbalists gain " }, { "type": "number", "index": 0, "stat": "summon_arbalist_physical_damage_%_to_add_as_fire" }, { "type": "literal", "value": "% of Physical Damage as Extra Fire Damage" } ], "Summoned Arbalists gain {0}% of Physical Damage as Extra Lightning Damage": [ { "type": "literal", "value": "Summoned Arbalists gain " }, { "type": "number", "index": 0, "stat": "summon_arbalist_physical_damage_%_to_add_as_lightning" }, { "type": "literal", "value": "% of Physical Damage as Extra Lightning Damage" } ], "Summoned Arbalists Convert {0}% of Physical Damage to Cold Damage": [ { "type": "literal", "value": "Summoned Arbalists Convert " }, { "type": "number", "index": 0, "stat": "summon_arbalist_physical_damage_%_to_convert_to_cold" }, { "type": "literal", "value": "% of Physical Damage to Cold Damage" } ], "Summoned Arbalists Convert {0}% of Physical Damage to Fire Damage": [ { "type": "literal", "value": "Summoned Arbalists Convert " }, { "type": "number", "index": 0, "stat": "summon_arbalist_physical_damage_%_to_convert_to_fire" }, { "type": "literal", "value": "% of Physical Damage to Fire Damage" } ], "Summoned Arbalists Convert {0}% of Physical Damage to Lightning Damage": [ { "type": "literal", "value": "Summoned Arbalists Convert " }, { "type": "number", "index": 0, "stat": "summon_arbalist_physical_damage_%_to_convert_to_lightning" }, { "type": "literal", "value": "% of Physical Damage to Lightning Damage" } ], "Summoned Arbalists' Projectiles Fork": [ { "type": "literal", "value": "Summoned Arbalists' Projectiles Fork" } ], "Summoned Arbalists' Projectiles Pierce {0} additional Targets": [ { "type": "literal", "value": "Summoned Arbalists' Projectiles Pierce " }, { "type": "number", "index": 0, "stat": "summon_arbalist_targets_to_pierce" }, { "type": "literal", "value": " additional Targets" } ], "Summoned Arbalists have {0}% chance to Freeze": [ { "type": "literal", "value": "Summoned Arbalists have " }, { "type": "number", "index": 0, "stat": "summon_arbalist_chance_to_freeze_%" }, { "type": "literal", "value": "% chance to Freeze" } ], "Summoned Arbalists have {0}% chance to Ignite": [ { "type": "literal", "value": "Summoned Arbalists have " }, { "type": "number", "index": 0, "stat": "summon_arbalist_chance_to_ignite_%" }, { "type": "literal", "value": "% chance to Ignite" } ], "Summoned Arbalists have {0}% chance to Shock": [ { "type": "literal", "value": "Summoned Arbalists have " }, { "type": "number", "index": 0, "stat": "summon_arbalist_chance_to_shock_%" }, { "type": "literal", "value": "% chance to Shock" } ], "Summoned Arbalists have {0}% chance to inflict Cold Exposure on Hit": [ { "type": "literal", "value": "Summoned Arbalists have " }, { "type": "number", "index": 0, "stat": "summon_arbalist_chance_to_inflict_cold_exposure_on_hit_%" }, { "type": "literal", "value": "% chance to inflict Cold Exposure on Hit" } ], "Summoned Arbalists have {0}% chance to inflict Fire Exposure on Hit": [ { "type": "literal", "value": "Summoned Arbalists have " }, { "type": "number", "index": 0, "stat": "summon_arbalist_chance_to_inflict_fire_exposure_on_hit_%" }, { "type": "literal", "value": "% chance to inflict Fire Exposure on Hit" } ], "Summoned Arbalists have {0}% chance to inflict Lightning Exposure on Hit": [ { "type": "literal", "value": "Summoned Arbalists have " }, { "type": "number", "index": 0, "stat": "summon_arbalist_chance_to_inflict_lightning_exposure_on_hit_%" }, { "type": "literal", "value": "% chance to inflict Lightning Exposure on Hit" } ], "Summoned Raging Spirits' Melee Strikes deal Fire-only Splash\nDamage to Surrounding Targets": [ { "type": "literal", "value": "Summoned Raging Spirits' Melee Strikes deal Fire-only Splash\nDamage to Surrounding Targets" } ], "{0}% increased Summon Reaper Cooldown Recovery Rate": [ { "type": "number", "index": 0, "stat": "summon_reaper_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Summon Reaper Cooldown Recovery Rate" } ], "{0}% reduced Summon Reaper Cooldown Recovery Rate": [ { "type": "number", "index": 0, "stat": "summon_reaper_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Summon Reaper Cooldown Recovery Rate" } ], "20% chance to Summon an additional Skeleton with Summon Skeletons": [ { "type": "literal", "value": "20% chance to Summon an additional Skeleton with Summon Skeletons" } ], "40% chance to Summon an additional Skeleton with Summon Skeletons": [ { "type": "literal", "value": "40% chance to Summon an additional Skeleton with Summon Skeletons" } ], "60% chance to Summon an additional Skeleton with Summon Skeletons": [ { "type": "literal", "value": "60% chance to Summon an additional Skeleton with Summon Skeletons" } ], "80% chance to Summon an additional Skeleton with Summon Skeletons": [ { "type": "literal", "value": "80% chance to Summon an additional Skeleton with Summon Skeletons" } ], "{0}% chance to Summon an additional Skeleton with Summon Skeletons": [ { "type": "number", "index": 0, "stat": "summon_skeletons_additional_warrior_skeleton_%_chance" }, { "type": "literal", "value": "% chance to Summon an additional Skeleton with Summon Skeletons" } ], "{0} second to Summon Skeleton Cooldown": [ { "type": "number", "index": 0, "stat": "summon_skeletons_cooldown_modifier_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second to Summon Skeleton Cooldown" } ], "{0} seconds to Summon Skeleton Cooldown": [ { "type": "number", "index": 0, "stat": "summon_skeletons_cooldown_modifier_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds to Summon Skeleton Cooldown" } ], "Summoned Skitterbots have {0}% increased Area of Effect": [ { "type": "literal", "value": "Summoned Skitterbots have " }, { "type": "number", "index": 0, "stat": "summon_skitterbots_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Summoned Skitterbots have {0}% reduced Area of Effect": [ { "type": "literal", "value": "Summoned Skitterbots have " }, { "type": "number", "index": 0, "stat": "summon_skitterbots_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Summon Skitterbots has {0}% increased Reservation": [ { "type": "literal", "value": "Summon Skitterbots has " }, { "type": "number", "index": 0, "stat": "summon_skitterbots_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation" } ], "Summon Skitterbots has {0}% reduced Reservation": [ { "type": "literal", "value": "Summon Skitterbots has " }, { "type": "number", "index": 0, "stat": "summon_skitterbots_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation" } ], "Each Summoned Phantasm grants you Phantasmal Might": [ { "type": "literal", "value": "Each Summoned Phantasm grants you Phantasmal Might" } ], "Summoned Phantasms have no Duration": [ { "type": "literal", "value": "Summoned Phantasms have no Duration" } ], "Summoned Raging Spirits have Diamond Shrine and Massive Shrine Buffs": [ { "type": "literal", "value": "Summoned Raging Spirits have Diamond Shrine and Massive Shrine Buffs" } ], "Summoned Reaper deals {0}% increased Damage": [ { "type": "literal", "value": "Summoned Reaper deals " }, { "type": "number", "index": 0, "stat": "summoned_reaper_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Summoned Reaper deals {0}% reduced Damage": [ { "type": "literal", "value": "Summoned Reaper deals " }, { "type": "number", "index": 0, "stat": "summoned_reaper_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Summoned Reaper has {0}% to Physical Damage over Time Multiplier": [ { "type": "literal", "value": "Summoned Reaper has " }, { "type": "number", "index": 0, "stat": "summoned_reaper_physical_dot_multiplier_+" }, { "type": "literal", "value": "% to Physical Damage over Time Multiplier" } ], "Summoned Skeletons have {0}% chance to Wither Enemies for 2 seconds on Hit": [ { "type": "literal", "value": "Summoned Skeletons have " }, { "type": "number", "index": 0, "stat": "summoned_skeleton_%_chance_to_wither_for_2_seconds" }, { "type": "literal", "value": "% chance to Wither Enemies for 2 seconds on Hit" } ], "Summoned Skeletons have {0}% of Physical Damage Converted to Chaos Damage": [ { "type": "literal", "value": "Summoned Skeletons have " }, { "type": "number", "index": 0, "stat": "summoned_skeleton_%_physical_to_chaos" }, { "type": "literal", "value": "% of Physical Damage Converted to Chaos Damage" } ], "Summoned Skeletons have a {0}% chance to Cover Enemies in Ash on Hit": [ { "type": "literal", "value": "Summoned Skeletons have a " }, { "type": "number", "index": 0, "stat": "summoned_skeletons_cover_in_ash_on_hit_%" }, { "type": "literal", "value": "% chance to Cover Enemies in Ash on Hit" } ], "Summoned Skeletons Cover Enemies in Ash on Hit": [ { "type": "literal", "value": "Summoned Skeletons Cover Enemies in Ash on Hit" } ], "Summoned Skeletons take {0}% of their Maximum Life per second as Fire Damage": [ { "type": "literal", "value": "Summoned Skeletons take " }, { "type": "number", "index": 0, "stat": "summoned_skeletons_fire_damage_%_of_maximum_life_taken_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of their Maximum Life per second as Fire Damage" } ], "Summoned Skeletons' hits can't be Evaded": [ { "type": "literal", "value": "Summoned Skeletons' hits can't be Evaded" } ], "Summoned Skitterbots have {0}% increased Cooldown Recovery": [ { "type": "literal", "value": "Summoned Skitterbots have " }, { "type": "number", "index": 0, "stat": "summoned_skitterbots_cooldown_recovery_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery" } ], "Summoned Skitterbots have {0}% reduced Cooldown Recovery": [ { "type": "literal", "value": "Summoned Skitterbots have " }, { "type": "number", "index": 0, "stat": "summoned_skitterbots_cooldown_recovery_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery" } ], "Summoned Phantasms have Diamond Shrine and Massive Shrine Buffs": [ { "type": "literal", "value": "Summoned Phantasms have Diamond Shrine and Massive Shrine Buffs" } ], "{0} to Level of Supported Aura Skill Gems": [ { "type": "number", "index": 0, "stat": "supported_aura_skill_gem_level_+" }, { "type": "literal", "value": " to Level of Supported Aura Skill Gems" } ], "{0} to Level of Supported Cold Skill Gems": [ { "type": "number", "index": 0, "stat": "supported_cold_skill_gem_level_+" }, { "type": "literal", "value": " to Level of Supported Cold Skill Gems" } ], "{0} to Level of Supported Fire Skill Gems": [ { "type": "number", "index": 0, "stat": "supported_fire_skill_gem_level_+" }, { "type": "literal", "value": " to Level of Supported Fire Skill Gems" } ], "{0} to Level of Supported Lightning Skill Gems": [ { "type": "number", "index": 0, "stat": "supported_lightning_skill_gem_level_+" }, { "type": "literal", "value": " to Level of Supported Lightning Skill Gems" } ], "Suppressed Spell Damage cannot inflict Elemental Ailments on you": [ { "type": "literal", "value": "Suppressed Spell Damage cannot inflict Elemental Ailments on you" } ], "Doubles the values of Global Mods affecting Memories placed next to this Location": [ { "type": "literal", "value": "Doubles the values of Global Mods affecting Memories placed next to this Location" } ], "Doubles the values of Memory Modifiers affecting Memories placed on this location": [ { "type": "literal", "value": "Doubles the values of Memory Modifiers affecting Memories placed on this location" } ], "Triples the values of Global Mods affecting Memories placed on this location": [ { "type": "literal", "value": "Triples the values of Global Mods affecting Memories placed on this location" } ], "Memories at this location do not collapse": [ { "type": "literal", "value": "Memories at this location do not collapse" } ], "{0}% increased Experience from Monsters Slain in Memories placed on this Location": [ { "type": "number", "index": 0, "stat": "synthesis_map_monster_slain_experience_+%_on_this_node" }, { "type": "literal", "value": "% increased Experience from Monsters Slain in Memories placed on this Location" } ], "{0}% reduced Experience from Monsters Slain in Memories placed on this Location": [ { "type": "number", "index": 0, "stat": "synthesis_map_monster_slain_experience_+%_on_this_node", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Experience from Monsters Slain in Memories placed on this Location" } ], "Allow for memories at or adjacent to this location have BONUS": [ { "type": "literal", "value": "Allow for memories at or adjacent to this location have BONUS" } ], "Memories placed on this location can be run an additional time before Decaying": [ { "type": "literal", "value": "Memories placed on this location can be run an additional time before Decaying" } ], "Memories placed on this location can be run {0} additional times before Decaying": [ { "type": "literal", "value": "Memories placed on this location can be run " }, { "type": "number", "index": 0, "stat": "synthesis_map_node_additional_uses_+" }, { "type": "literal", "value": " additional times before Decaying" } ], "Triples the values of Global Mods affecting Memories placed on this location, if all adjacent locations have Memories": [ { "type": "literal", "value": "Triples the values of Global Mods affecting Memories placed on this location, if all adjacent locations have Memories" } ], "Applies a Memory Modifier to Memories placed on or next to this location": [ { "type": "literal", "value": "Applies a Memory Modifier to Memories placed on or next to this location" } ], "Applies {0} Memory Modifiers to Memories placed on or next to this location": [ { "type": "literal", "value": "Applies " }, { "type": "number", "index": 0, "stat": "synthesis_map_node_grants_additional_global_mod" }, { "type": "literal", "value": " Memory Modifiers to Memories placed on or next to this location" } ], "Memories placed on this location are unaffected by Global Mods": [ { "type": "literal", "value": "Memories placed on this location are unaffected by Global Mods" } ], "Guest Monsters within Memories placed on this location are replaced by Synthesised Monsters": [ { "type": "literal", "value": "Guest Monsters within Memories placed on this location are replaced by Synthesised Monsters" } ], "Doubles bonuses to Quantity of Items Found in Memories placed on this location": [ { "type": "literal", "value": "Doubles bonuses to Quantity of Items Found in Memories placed on this location" } ], "Doubles bonuses to Rarity of Items Found in Memories placed on this location": [ { "type": "literal", "value": "Doubles bonuses to Rarity of Items Found in Memories placed on this location" } ], "Memories placed on this location are {0} Level Higher": [ { "type": "literal", "value": "Memories placed on this location are " }, { "type": "number", "index": 0, "stat": "synthesis_map_node_level_+" }, { "type": "literal", "value": " Level Higher" } ], "Memories placed on this location are {0} Levels Higher": [ { "type": "literal", "value": "Memories placed on this location are " }, { "type": "number", "index": 0, "stat": "synthesis_map_node_level_+" }, { "type": "literal", "value": " Levels Higher" } ], "Monsters Slain within Memories placed on this location drop no Items": [ { "type": "literal", "value": "Monsters Slain within Memories placed on this location drop no Items" } ], "Doubles bonuses to Monster Pack Size in Memories placed on this location": [ { "type": "literal", "value": "Doubles bonuses to Monster Pack Size in Memories placed on this location" } ], "{0}% increased Effect of Tailwind on you": [ { "type": "number", "index": 0, "stat": "tailwind_effect_on_self_+%" }, { "type": "literal", "value": "% increased Effect of Tailwind on you" } ], "{0}% reduced Effect of Tailwind on you": [ { "type": "number", "index": 0, "stat": "tailwind_effect_on_self_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Tailwind on you" } ], "Gain 1 Gale Force when you use a Skill\n{0}% increased Effect of Tailwind on you per Gale Force": [ { "type": "literal", "value": "Gain 1 Gale Force when you use a Skill\n" }, { "type": "number", "index": 0, "stat": "tailwind_effect_on_self_+%_per_gale_force" }, { "type": "literal", "value": "% increased Effect of Tailwind on you per Gale Force" } ], "Gain 1 Gale Force when you use a Skill\n{0}% reduced Effect of Tailwind on you per Gale Force": [ { "type": "literal", "value": "Gain 1 Gale Force when you use a Skill\n" }, { "type": "number", "index": 0, "stat": "tailwind_effect_on_self_+%_per_gale_force", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Tailwind on you per Gale Force" } ], "You have Tailwind if you have dealt a Critical Strike Recently": [ { "type": "literal", "value": "You have Tailwind if you have dealt a Critical Strike Recently" } ], "Take {0} Lightning Damage when Herald of Thunder Hits an Enemy": [ { "type": "literal", "value": "Take " }, { "type": "number", "index": 0, "stat": "take_X_lightning_damage_when_herald_of_thunder_hits_an_enemy" }, { "type": "literal", "value": " Lightning Damage when Herald of Thunder Hits an Enemy" } ], "{0}% chance to take 50% less Area Damage from Hits": [ { "type": "number", "index": 0, "stat": "take_half_area_damage_from_hit_%_chance" }, { "type": "literal", "value": "% chance to take 50% less Area Damage from Hits" } ], "Take no Extra Damage from Critical Strikes if you've cast Enfeeble in the past 10 seconds": [ { "type": "literal", "value": "Take no Extra Damage from Critical Strikes if you've cast Enfeeble in the past 10 seconds" } ], "Take no Burning Damage if you've stopped taking Burning Damage Recently": [ { "type": "literal", "value": "Take no Burning Damage if you've stopped taking Burning Damage Recently" } ], "{0}% chance to Taunt Enemies on Projectile Hit": [ { "type": "number", "index": 0, "stat": "taunt_on_projectile_hit_chance_%" }, { "type": "literal", "value": "% chance to Taunt Enemies on Projectile Hit" } ], "Enemies Taunted by your Warcries take {0}% increased Damage": [ { "type": "literal", "value": "Enemies Taunted by your Warcries take " }, { "type": "number", "index": 0, "stat": "taunted_enemies_by_warcry_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Enemies Taunted by your Warcries take {0}% reduced Damage": [ { "type": "literal", "value": "Enemies Taunted by your Warcries take " }, { "type": "number", "index": 0, "stat": "taunted_enemies_by_warcry_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% chance to create a Charged Slam": [ { "type": "number", "index": 0, "stat": "tectonic_slam_1%_chance_to_do_charged_slam_per_2_stat_value", "stat_value_handlers": [ "divide_by_two_0dp" ] }, { "type": "literal", "value": "% chance to create a Charged Slam" } ], "Tectonic Slam and Infernal Blow deal {0}% increased Attack Damage per 450 Armour": [ { "type": "literal", "value": "Tectonic Slam and Infernal Blow deal " }, { "type": "number", "index": 0, "stat": "tectonic_slam_and_infernal_blow_attack_damage_+%_per_450_physical_damage_reduction_rating" }, { "type": "literal", "value": "% increased Attack Damage per 450 Armour" } ], "Tectonic Slam and Infernal Blow deal {0}% increased Attack Damage per 700 Armour": [ { "type": "literal", "value": "Tectonic Slam and Infernal Blow deal " }, { "type": "number", "index": 0, "stat": "tectonic_slam_and_infernal_blow_attack_damage_+%_per_700_physical_damage_reduction_rating" }, { "type": "literal", "value": "% increased Attack Damage per 700 Armour" } ], "Tectonic Slam has {0}% increased Area of Effect": [ { "type": "literal", "value": "Tectonic Slam has " }, { "type": "number", "index": 0, "stat": "tectonic_slam_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Tectonic Slam has {0}% reduced Area of Effect": [ { "type": "literal", "value": "Tectonic Slam has " }, { "type": "number", "index": 0, "stat": "tectonic_slam_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Tectonic Slam deals {0}% increased Damage": [ { "type": "literal", "value": "Tectonic Slam deals " }, { "type": "number", "index": 0, "stat": "tectonic_slam_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Tectonic Slam deals {0}% reduced Damage": [ { "type": "literal", "value": "Tectonic Slam deals " }, { "type": "number", "index": 0, "stat": "tectonic_slam_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Tectonic Slam has {0}% chance to create a Charged Slam": [ { "type": "literal", "value": "Tectonic Slam has " }, { "type": "number", "index": 0, "stat": "tectonic_slam_%_chance_to_do_charged_slam" }, { "type": "literal", "value": "% chance to create a Charged Slam" } ], "Tempest Shield has {0}% increased Buff Effect": [ { "type": "literal", "value": "Tempest Shield has " }, { "type": "number", "index": 0, "stat": "tempest_shield_buff_effect_+%" }, { "type": "literal", "value": "% increased Buff Effect" } ], "Tempest Shield has {0}% reduced Buff Effect": [ { "type": "literal", "value": "Tempest Shield has " }, { "type": "number", "index": 0, "stat": "tempest_shield_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Buff Effect" } ], "Temporal Chains has no Reservation if Cast as an Aura": [ { "type": "literal", "value": "Temporal Chains has no Reservation if Cast as an Aura" } ], "Temporal Rift has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Temporal Rift has " }, { "type": "number", "index": 0, "stat": "temporal_rift_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence": [ { "type": "literal", "value": "Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence" } ], "Rolling Magma deals {0}% more Damage": [ { "type": "literal", "value": "Rolling Magma deals " }, { "type": "number", "index": 0, "stat": "threshold_jewel_magma_orb_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Rolling Magma deals {0}% less Damage": [ { "type": "literal", "value": "Rolling Magma deals " }, { "type": "number", "index": 0, "stat": "threshold_jewel_magma_orb_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Rolling Magma deals {0}% more Damage per Chain": [ { "type": "literal", "value": "Rolling Magma deals " }, { "type": "number", "index": 0, "stat": "threshold_jewel_magma_orb_damage_+%_final_per_chain" }, { "type": "literal", "value": "% more Damage per Chain" } ], "Rolling Magma deals {0}% less Damage per Chain": [ { "type": "literal", "value": "Rolling Magma deals " }, { "type": "number", "index": 0, "stat": "threshold_jewel_magma_orb_damage_+%_final_per_chain", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage per Chain" } ], "Molten Strike fires {0}% more Projectiles": [ { "type": "literal", "value": "Molten Strike fires " }, { "type": "number", "index": 0, "stat": "threshold_jewel_molten_strike_damage_projectile_count_+%_final" }, { "type": "literal", "value": "% more Projectiles" } ], "Molten Strike fires {0}% less Projectiles": [ { "type": "literal", "value": "Molten Strike fires " }, { "type": "number", "index": 0, "stat": "threshold_jewel_molten_strike_damage_projectile_count_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Projectiles" } ], "Shard Projectiles Deal {0}% more Damage": [ { "type": "literal", "value": "Shard Projectiles Deal " }, { "type": "number", "index": 0, "stat": "thrown_shield_secondary_projectile_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Shard Projectiles Deal {0}% less Damage": [ { "type": "literal", "value": "Shard Projectiles Deal " }, { "type": "number", "index": 0, "stat": "thrown_shield_secondary_projectile_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Tinctures applied to you have {0}% increased Effect per empty Flask Slot": [ { "type": "literal", "value": "Tinctures applied to you have " }, { "type": "number", "index": 0, "stat": "tincture_mod_effect_+%_per_empty_flask_slot" }, { "type": "literal", "value": "% increased Effect per empty Flask Slot" } ], "Tinctures applied to you have {0}% reduced Effect per empty Flask Slot": [ { "type": "literal", "value": "Tinctures applied to you have " }, { "type": "number", "index": 0, "stat": "tincture_mod_effect_+%_per_empty_flask_slot", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect per empty Flask Slot" } ], "Tornado deals Damage with {0}% increased Frequency": [ { "type": "literal", "value": "Tornado deals Damage with " }, { "type": "number", "index": 0, "stat": "tornado_damage_frequency_+%" }, { "type": "literal", "value": "% increased Frequency" } ], "Tornado deals Damage with {0}% reduced Frequency": [ { "type": "literal", "value": "Tornado deals Damage with " }, { "type": "number", "index": 0, "stat": "tornado_damage_frequency_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Frequency" } ], "{0}% increased Tornado Damage": [ { "type": "number", "index": 0, "stat": "tornado_damage_+%" }, { "type": "literal", "value": "% increased Tornado Damage" } ], "{0}% reduced Tornado Damage": [ { "type": "number", "index": 0, "stat": "tornado_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Tornado Damage" } ], "{0}% increased Tornado Area of Effect": [ { "type": "number", "index": 0, "stat": "tornado_skill_area_of_effect_+%" }, { "type": "literal", "value": "% increased Tornado Area of Effect" } ], "{0}% reduced Tornado Area of Effect": [ { "type": "number", "index": 0, "stat": "tornado_skill_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Tornado Area of Effect" } ], "Total Recovery per second from Life Leech is Doubled": [ { "type": "literal", "value": "Total Recovery per second from Life Leech is Doubled" } ], "Totems' Action Speed cannot be modified to below Base Value": [ { "type": "literal", "value": "Totems' Action Speed cannot be modified to below Base Value" } ], "{0}% of Attack Damage dealt by your Totems is Leeched to you as Mana": [ { "type": "number", "index": 0, "stat": "totem_attack_damage_leeched_as_mana_to_you_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Attack Damage dealt by your Totems is Leeched to you as Mana" } ], "Totems are Immune to Chaos Damage": [ { "type": "literal", "value": "Totems are Immune to Chaos Damage" } ], "Totems gain +{0}% to Chaos Resistance": [ { "type": "literal", "value": "Totems gain +" }, { "type": "number", "index": 0, "stat": "totem_chaos_resistance_%" }, { "type": "literal", "value": "% to Chaos Resistance" } ], "Totems lose -{0}% to Chaos Resistance": [ { "type": "literal", "value": "Totems lose -" }, { "type": "number", "index": 0, "stat": "totem_chaos_resistance_%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% to Chaos Resistance" } ], "{0}% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds": [ { "type": "number", "index": 0, "stat": "totem_damage_+%_if_havent_summoned_totem_in_past_2_seconds" }, { "type": "literal", "value": "% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds" } ], "{0}% reduced Totem Damage if you haven't Summoned a Totem in the past 2 seconds": [ { "type": "number", "index": 0, "stat": "totem_damage_+%_if_havent_summoned_totem_in_past_2_seconds", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Totem Damage if you haven't Summoned a Totem in the past 2 seconds" } ], "{0}% increased Totem Damage per 10 Devotion": [ { "type": "number", "index": 0, "stat": "totem_damage_+%_per_10_devotion" }, { "type": "literal", "value": "% increased Totem Damage per 10 Devotion" } ], "{0}% reduced Totem Damage per 10 Devotion": [ { "type": "number", "index": 0, "stat": "totem_damage_+%_per_10_devotion", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Totem Damage per 10 Devotion" } ], "Totems Hinder Enemies near them when Summoned": [ { "type": "literal", "value": "Totems Hinder Enemies near them when Summoned" } ], "Your Totems have {0} to Maximum Energy Shield": [ { "type": "literal", "value": "Your Totems have " }, { "type": "number", "index": 0, "stat": "totem_maximum_energy_shield" }, { "type": "literal", "value": " to Maximum Energy Shield" } ], "{0}% of Physical Attack Damage dealt by your Totems is Leeched to you as Life": [ { "type": "number", "index": 0, "stat": "totem_physical_attack_damage_leeched_as_life_to_you_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Physical Attack Damage dealt by your Totems is Leeched to you as Life" } ], "{0}% increased Totem Placement range": [ { "type": "number", "index": 0, "stat": "totem_placement_range_+%" }, { "type": "literal", "value": "% increased Totem Placement range" } ], "{0}% reduced Totem Placement range": [ { "type": "number", "index": 0, "stat": "totem_placement_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Totem Placement range" } ], "{0} to Level of all Totem Skill Gems": [ { "type": "number", "index": 0, "stat": "totem_skill_gem_level_+" }, { "type": "literal", "value": " to Level of all Totem Skill Gems" } ], "Spells cast by Totems deal {0}% increased Damage": [ { "type": "literal", "value": "Spells cast by Totems deal " }, { "type": "number", "index": 0, "stat": "totem_spells_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Spells cast by Totems deal {0}% reduced Damage": [ { "type": "literal", "value": "Spells cast by Totems deal " }, { "type": "number", "index": 0, "stat": "totem_spells_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Totems Explode on Death, dealing {0}% of their Life as Physical Damage": [ { "type": "literal", "value": "Totems Explode on Death, dealing " }, { "type": "number", "index": 0, "stat": "totems_explode_on_death_for_%_life_as_physical_divide_20", "stat_value_handlers": [ "divide_by_twenty" ] }, { "type": "literal", "value": "% of their Life as Physical Damage" } ], "Each Totem applies {0}% increased Damage taken to Enemies near it": [ { "type": "literal", "value": "Each Totem applies " }, { "type": "number", "index": 0, "stat": "totems_nearby_enemies_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage taken to Enemies near it" } ], "Each Totem applies {0}% reduced Damage taken to Enemies near it": [ { "type": "literal", "value": "Each Totem applies " }, { "type": "number", "index": 0, "stat": "totems_nearby_enemies_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken to Enemies near it" } ], "Totems Regenerate 1 Life per second per {0} of your Life Recovery per second from Regeneration": [ { "type": "literal", "value": "Totems Regenerate 1 Life per second per " }, { "type": "number", "index": 0, "stat": "totems_regenerate_1_life_per_x_player_life_regeneration" }, { "type": "literal", "value": " of your Life Recovery per second from Regeneration" } ], "Totems Taunt Enemies around them for {0} second when Summoned": [ { "type": "literal", "value": "Totems Taunt Enemies around them for " }, { "type": "number", "index": 0, "stat": "totems_taunt_enemies_around_them_for_x_seconds_when_summoned" }, { "type": "literal", "value": " second when Summoned" } ], "Totems Taunt Enemies around them for {0} seconds when Summoned": [ { "type": "literal", "value": "Totems Taunt Enemies around them for " }, { "type": "number", "index": 0, "stat": "totems_taunt_enemies_around_them_for_x_seconds_when_summoned" }, { "type": "literal", "value": " seconds when Summoned" } ], "Toxic Rain deals {0}% increased Damage": [ { "type": "literal", "value": "Toxic Rain deals " }, { "type": "number", "index": 0, "stat": "toxic_rain_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Toxic Rain deals {0}% reduced Damage": [ { "type": "literal", "value": "Toxic Rain deals " }, { "type": "number", "index": 0, "stat": "toxic_rain_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Toxic Rain fires {0} additional Arrow": [ { "type": "literal", "value": "Toxic Rain fires " }, { "type": "number", "index": 0, "stat": "toxic_rain_num_of_additional_projectiles" }, { "type": "literal", "value": " additional Arrow" } ], "Toxic Rain fires {0} additional Arrows": [ { "type": "literal", "value": "Toxic Rain fires " }, { "type": "number", "index": 0, "stat": "toxic_rain_num_of_additional_projectiles" }, { "type": "literal", "value": " additional Arrows" } ], "Toxic Rain gains {0}% of Physical Damage as Extra Chaos Damage": [ { "type": "literal", "value": "Toxic Rain gains " }, { "type": "number", "index": 0, "stat": "toxic_rain_physical_damage_%_to_add_as_chaos" }, { "type": "literal", "value": "% of Physical Damage as Extra Chaos Damage" } ], "{0}% of Toxic Rain Physical Damage Converted to Chaos Damage": [ { "type": "number", "index": 0, "stat": "toxic_rain_skill_physical_damage_%_to_convert_to_chaos" }, { "type": "literal", "value": "% of Toxic Rain Physical Damage Converted to Chaos Damage" } ], "Traps deal {0}% increased Damage with Hits and Ailments if they were not Armed Recently": [ { "type": "literal", "value": "Traps deal " }, { "type": "number", "index": 0, "stat": "trap_and_mine_damage_+%_if_armed_for_4_seconds" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments if they were not Armed Recently" } ], "Traps deal {0}% reduced Damage with Hits and Ailments if they were not Armed Recently": [ { "type": "literal", "value": "Traps deal " }, { "type": "number", "index": 0, "stat": "trap_and_mine_damage_+%_if_armed_for_4_seconds", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments if they were not Armed Recently" } ], "{0}% increased Trap and Mine Throwing Speed": [ { "type": "number", "index": 0, "stat": "trap_and_mine_throwing_speed_+%" }, { "type": "literal", "value": "% increased Trap and Mine Throwing Speed" } ], "{0}% reduced Trap and Mine Throwing Speed": [ { "type": "number", "index": 0, "stat": "trap_and_mine_throwing_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Trap and Mine Throwing Speed" } ], "Skills which Throw Traps have +{0} Cooldown Use": [ { "type": "literal", "value": "Skills which Throw Traps have +" }, { "type": "number", "index": 0, "stat": "trap_skill_added_cooldown_count" }, { "type": "literal", "value": " Cooldown Use" } ], "Skills which Throw Traps have +{0} Cooldown Uses": [ { "type": "literal", "value": "Skills which Throw Traps have +" }, { "type": "number", "index": 0, "stat": "trap_skill_added_cooldown_count" }, { "type": "literal", "value": " Cooldown Uses" } ], "Traps cannot be triggered by Enemies": [ { "type": "literal", "value": "Traps cannot be triggered by Enemies" } ], "Traps cannot be Damaged": [ { "type": "literal", "value": "Traps cannot be Damaged" } ], "Warcries cannot Exert Travel Skills": [ { "type": "literal", "value": "Warcries cannot Exert Travel Skills" } ], "Poison you inflict with Travel Skills is Reflected to you if you\nhave fewer than 5 Poisons on you": [ { "type": "literal", "value": "Poison you inflict with Travel Skills is Reflected to you if you\nhave fewer than 5 Poisons on you" } ], "Every 10 seconds, take no Damage over Time for {0} second": [ { "type": "literal", "value": "Every 10 seconds, take no Damage over Time for " }, { "type": "number", "index": 0, "stat": "trickster_cannot_take_damage_over_time_for_X_ms_every_10_seconds", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second" } ], "Every 10 seconds, take no Damage over Time for {0} seconds": [ { "type": "literal", "value": "Every 10 seconds, take no Damage over Time for " }, { "type": "number", "index": 0, "stat": "trickster_cannot_take_damage_over_time_for_X_ms_every_10_seconds", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "{0}% more Damage over Time": [ { "type": "number", "index": 0, "stat": "trickster_damage_over_time_+%_final" }, { "type": "literal", "value": "% more Damage over Time" } ], "{0}% less Damage over Time": [ { "type": "number", "index": 0, "stat": "trickster_damage_over_time_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage over Time" } ], "{0}% more Damage with Triggered Spells": [ { "type": "number", "index": 0, "stat": "triggerbots_damage_+%_final_with_triggered_spells" }, { "type": "literal", "value": "% more Damage with Triggered Spells" } ], "{0}% less Damage with Triggered Spells": [ { "type": "number", "index": 0, "stat": "triggerbots_damage_+%_final_with_triggered_spells", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Triggered Spells" } ], "{0}% increased Area Damage while wielding a Two Handed Melee Weapon": [ { "type": "number", "index": 0, "stat": "two_handed_melee_area_damage_+%" }, { "type": "literal", "value": "% increased Area Damage while wielding a Two Handed Melee Weapon" } ], "{0}% reduced Area Damage while wielding a Two Handed Melee Weapon": [ { "type": "number", "index": 0, "stat": "two_handed_melee_area_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area Damage while wielding a Two Handed Melee Weapon" } ], "{0}% increased Area of Effect while wielding a Two Handed Melee Weapon": [ { "type": "number", "index": 0, "stat": "two_handed_melee_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect while wielding a Two Handed Melee Weapon" } ], "{0}% reduced Area of Effect while wielding a Two Handed Melee Weapon": [ { "type": "number", "index": 0, "stat": "two_handed_melee_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect while wielding a Two Handed Melee Weapon" } ], "Monsters gain {0}% additional Physical Damage Reduction each time they are Revived": [ { "type": "literal", "value": "Monsters gain " }, { "type": "number", "index": 0, "stat": "uber_domain_monster_additional_physical_damage_reduction_%_per_revival" }, { "type": "literal", "value": "% additional Physical Damage Reduction each time they are Revived" } ], "Monsters gain {0}% additional Resistances each time they are Revived": [ { "type": "literal", "value": "Monsters gain " }, { "type": "number", "index": 0, "stat": "uber_domain_monster_all_resistances_+%_per_revival" }, { "type": "literal", "value": "% additional Resistances each time they are Revived" } ], "Monsters gain {0}% increased Attack and Cast Speed each time they are Revived": [ { "type": "literal", "value": "Monsters gain " }, { "type": "number", "index": 0, "stat": "uber_domain_monster_attack_and_cast_speed_+%_per_revival" }, { "type": "literal", "value": "% increased Attack and Cast Speed each time they are Revived" } ], "Monsters gain {0}% reduced Attack and Cast Speed each time they are Revived": [ { "type": "literal", "value": "Monsters gain " }, { "type": "number", "index": 0, "stat": "uber_domain_monster_attack_and_cast_speed_+%_per_revival", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed each time they are Revived" } ], "Monsters gain {0}% chance to Avoid being Stunned each time they are Revived": [ { "type": "literal", "value": "Monsters gain " }, { "type": "number", "index": 0, "stat": "uber_domain_monster_avoid_stun_%_per_revival" }, { "type": "literal", "value": "% chance to Avoid being Stunned each time they are Revived" } ], "Monsters gain {0}% increased Critical Strike Chance each time they are Revived": [ { "type": "literal", "value": "Monsters gain " }, { "type": "number", "index": 0, "stat": "uber_domain_monster_critical_strike_chance_+%_per_revival" }, { "type": "literal", "value": "% increased Critical Strike Chance each time they are Revived" } ], "Monsters gain {0}% reduced Critical Strike Chance each time they are Revived": [ { "type": "literal", "value": "Monsters gain " }, { "type": "number", "index": 0, "stat": "uber_domain_monster_critical_strike_chance_+%_per_revival", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance each time they are Revived" } ], "Monsters gain {0}% additional Critical Strike Multiplier each time they are Revived": [ { "type": "literal", "value": "Monsters gain " }, { "type": "number", "index": 0, "stat": "uber_domain_monster_critical_strike_multiplier_+%_per_revival" }, { "type": "literal", "value": "% additional Critical Strike Multiplier each time they are Revived" } ], "Monsters gain {0}% chance to deal Double Damage each time they are Revived": [ { "type": "literal", "value": "Monsters gain " }, { "type": "number", "index": 0, "stat": "uber_domain_monster_deal_double_damage_chance_%_per_revival" }, { "type": "literal", "value": "% chance to deal Double Damage each time they are Revived" } ], "Monsters Regenerate {0}% of Life per second for each time they have been Revived": [ { "type": "literal", "value": "Monsters Regenerate " }, { "type": "number", "index": 0, "stat": "uber_domain_monster_life_regeneration_rate_per_minute_%_per_revival", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second for each time they have been Revived" } ], "Monsters gain {0}% increased Maximum Life each time they are Revived": [ { "type": "literal", "value": "Monsters gain " }, { "type": "number", "index": 0, "stat": "uber_domain_monster_maximum_life_+%_per_revival" }, { "type": "literal", "value": "% increased Maximum Life each time they are Revived" } ], "Monsters gain {0}% reduced Maximum Life each time they are Revived": [ { "type": "literal", "value": "Monsters gain " }, { "type": "number", "index": 0, "stat": "uber_domain_monster_maximum_life_+%_per_revival", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum Life each time they are Revived" } ], "Monsters gain {0}% increased Movement Speed each time they are Revived": [ { "type": "literal", "value": "Monsters gain " }, { "type": "number", "index": 0, "stat": "uber_domain_monster_movement_speed_+%_per_revival" }, { "type": "literal", "value": "% increased Movement Speed each time they are Revived" } ], "Monsters gain {0}% reduced Movement Speed each time they are Revived": [ { "type": "literal", "value": "Monsters gain " }, { "type": "number", "index": 0, "stat": "uber_domain_monster_movement_speed_+%_per_revival", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed each time they are Revived" } ], "Monsters Overwhelm {0}% of Physical Damage Reduction for each time they have been Revived": [ { "type": "literal", "value": "Monsters Overwhelm " }, { "type": "number", "index": 0, "stat": "uber_domain_monster_overwhelm_%_physical_damage_reduction_per_revival" }, { "type": "literal", "value": "% of Physical Damage Reduction for each time they have been Revived" } ], "Monsters Penetrate {0}% of Enemy Resistances for each time they have been Revived": [ { "type": "literal", "value": "Monsters Penetrate " }, { "type": "number", "index": 0, "stat": "uber_domain_monster_penetrate_all_resistances_%_per_revival" }, { "type": "literal", "value": "% of Enemy Resistances for each time they have been Revived" } ], "Monsters gain {0}% increased Armour each time they are Revived": [ { "type": "literal", "value": "Monsters gain " }, { "type": "number", "index": 0, "stat": "uber_domain_monster_physical_damage_reduction_rating_+%_per_revival" }, { "type": "literal", "value": "% increased Armour each time they are Revived" } ], "Monsters gain {0}% reduced Armour each time they are Revived": [ { "type": "literal", "value": "Monsters gain " }, { "type": "number", "index": 0, "stat": "uber_domain_monster_physical_damage_reduction_rating_+%_per_revival", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour each time they are Revived" } ], "Monsters have {0}% increased chance of having Rewards": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "uber_domain_monster_reward_chance_+%" }, { "type": "literal", "value": "% increased chance of having Rewards" } ], "Monsters have {0}% reduced chance of having Rewards": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "uber_domain_monster_reward_chance_+%" }, { "type": "literal", "value": "% reduced chance of having Rewards" } ], "You are Unaffected by Bleeding if you've cast Vulnerability in the past 10 seconds": [ { "type": "literal", "value": "You are Unaffected by Bleeding if you've cast Vulnerability in the past 10 seconds" } ], "Unaffected by Bleeding while affected by Malevolence": [ { "type": "literal", "value": "Unaffected by Bleeding while affected by Malevolence" } ], "You are Unaffected by Bleeding while Leeching": [ { "type": "literal", "value": "You are Unaffected by Bleeding while Leeching" } ], "Unaffected by Blind": [ { "type": "literal", "value": "Unaffected by Blind" } ], "Unaffected by Burning Ground": [ { "type": "literal", "value": "Unaffected by Burning Ground" } ], "Unaffected by Burning Ground while affected by Purity of Fire": [ { "type": "literal", "value": "Unaffected by Burning Ground while affected by Purity of Fire" } ], "Unaffected by Chill": [ { "type": "literal", "value": "Unaffected by Chill" } ], "Unaffected by Chill while Channelling": [ { "type": "literal", "value": "Unaffected by Chill while Channelling" } ], "Unaffected by Chill while Leeching Mana": [ { "type": "literal", "value": "Unaffected by Chill while Leeching Mana" } ], "Unaffected by Chilled Ground": [ { "type": "literal", "value": "Unaffected by Chilled Ground" } ], "Unaffected by Chilled Ground while affected by Purity of Ice": [ { "type": "literal", "value": "Unaffected by Chilled Ground while affected by Purity of Ice" } ], "Unaffected by Conductivity while affected by Purity of Lightning": [ { "type": "literal", "value": "Unaffected by Conductivity while affected by Purity of Lightning" } ], "You are Unaffected by Corrupted Blood while Leeching": [ { "type": "literal", "value": "You are Unaffected by Corrupted Blood while Leeching" } ], "Unaffected by Curses while affected by Zealotry": [ { "type": "literal", "value": "Unaffected by Curses while affected by Zealotry" } ], "Unaffected by Damaging Ailments": [ { "type": "literal", "value": "Unaffected by Damaging Ailments" } ], "Unaffected by Desecrated Ground": [ { "type": "literal", "value": "Unaffected by Desecrated Ground" } ], "Unaffected by Elemental Weakness while affected by Purity of Elements": [ { "type": "literal", "value": "Unaffected by Elemental Weakness while affected by Purity of Elements" } ], "Unaffected by Enfeeble while affected by Grace": [ { "type": "literal", "value": "Unaffected by Enfeeble while affected by Grace" } ], "Unaffected by Flammability while affected by Purity of Fire": [ { "type": "literal", "value": "Unaffected by Flammability while affected by Purity of Fire" } ], "You are Unaffected by Freeze if you've cast Frostbite in the past 10 seconds": [ { "type": "literal", "value": "You are Unaffected by Freeze if you've cast Frostbite in the past 10 seconds" } ], "Unaffected by Frostbite while affected by Purity of Ice": [ { "type": "literal", "value": "Unaffected by Frostbite while affected by Purity of Ice" } ], "Unaffected by Ignite": [ { "type": "literal", "value": "Unaffected by Ignite" } ], "Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500": [ { "type": "literal", "value": "Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500" } ], "You are Unaffected by Ignite if you've cast Flammability in the past 10 seconds": [ { "type": "literal", "value": "You are Unaffected by Ignite if you've cast Flammability in the past 10 seconds" } ], "Unaffected by Poison while affected by Malevolence": [ { "type": "literal", "value": "Unaffected by Poison while affected by Malevolence" } ], "Unaffected by Shock": [ { "type": "literal", "value": "Unaffected by Shock" } ], "You are Unaffected by Shock if you've cast Conductivity in the past 10 seconds": [ { "type": "literal", "value": "You are Unaffected by Shock if you've cast Conductivity in the past 10 seconds" } ], "Unaffected by Shock while Channelling": [ { "type": "literal", "value": "Unaffected by Shock while Channelling" } ], "Unaffected by Shock while Leeching Energy Shield": [ { "type": "literal", "value": "Unaffected by Shock while Leeching Energy Shield" } ], "Unaffected by Shocked Ground": [ { "type": "literal", "value": "Unaffected by Shocked Ground" } ], "Unaffected by Shocked Ground while affected by Purity of Lightning": [ { "type": "literal", "value": "Unaffected by Shocked Ground while affected by Purity of Lightning" } ], "Unaffected by Temporal Chains": [ { "type": "literal", "value": "Unaffected by Temporal Chains" } ], "Unaffected by Temporal Chains while affected by Haste": [ { "type": "literal", "value": "Unaffected by Temporal Chains while affected by Haste" } ], "Unaffected by Vulnerability while affected by Determination": [ { "type": "literal", "value": "Unaffected by Vulnerability while affected by Determination" } ], "Unattached Brands gain {0}% increased Brand Attachment Range per second, up to 100%": [ { "type": "literal", "value": "Unattached Brands gain " }, { "type": "number", "index": 0, "stat": "unattached_sigil_attachment_range_+%_per_second" }, { "type": "literal", "value": "% increased Brand Attachment Range per second, up to 100%" } ], "Unattached Brands gain {0}% reduced Brand Attachment Range per second": [ { "type": "literal", "value": "Unattached Brands gain " }, { "type": "number", "index": 0, "stat": "unattached_sigil_attachment_range_+%_per_second", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Brand Attachment Range per second" } ], "Unearth Spawns corpses with {0} Level": [ { "type": "literal", "value": "Unearth Spawns corpses with " }, { "type": "number", "index": 0, "stat": "unearth_additional_corpse_level" }, { "type": "literal", "value": " Level" } ], "Increases and Reductions to Cast Speed apply to Attack Speed": [ { "type": "literal", "value": "Increases and Reductions to Cast Speed apply to Attack Speed" } ], "Increases and Reductions to Cast Speed apply to Attack Speed at {0}% of their value": [ { "type": "literal", "value": "Increases and Reductions to Cast Speed apply to Attack Speed at " }, { "type": "number", "index": 0, "stat": "unique_helmet_cast_speed_+%_applies_to_attack_speed_at_%_of_original_value" }, { "type": "literal", "value": "% of their value" } ], "Skills deal {0}% more Damage for each Warcry Exerting them": [ { "type": "literal", "value": "Skills deal " }, { "type": "number", "index": 0, "stat": "unique_helmet_damage_+%_final_per_warcry_exerting_action" }, { "type": "literal", "value": "% more Damage for each Warcry Exerting them" } ], "Skills deal {0}% less Damage for each Warcry Exerting them": [ { "type": "literal", "value": "Skills deal " }, { "type": "number", "index": 0, "stat": "unique_helmet_damage_+%_final_per_warcry_exerting_action", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage for each Warcry Exerting them" } ], "While your Passive Skill Tree connects to the Marauder's starting location, you gain:\nMelee Skills have {0}% increased Area of Effect": [ { "type": "literal", "value": "While your Passive Skill Tree connects to the Marauder's starting location, you gain:\nMelee Skills have " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_melee_skills_area_of_effect_+%_with_passive_tree_connected_to_marauder_start" }, { "type": "literal", "value": "% increased Area of Effect" } ], "While your Passive Skill Tree connects to the Duelist's starting location, you gain:\n{1}% of Attack Damage Leeched as Life": [ { "type": "literal", "value": "While your Passive Skill Tree connects to the Duelist's starting location, you gain:\n" }, { "type": "number", "index": 1, "stat": "local_unique_jewel_life_leech_from_attack_damage_permyriad_with_passive_tree_connected_to_duelist_start", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Attack Damage Leeched as Life" } ], "While your Passive Skill Tree connects to the Ranger's starting location, you gain:\n{2}% increased Movement Speed": [ { "type": "literal", "value": "While your Passive Skill Tree connects to the Ranger's starting location, you gain:\n" }, { "type": "number", "index": 2, "stat": "local_unique_jewel_movement_speed_+%_with_passive_tree_connected_to_ranger_start" }, { "type": "literal", "value": "% increased Movement Speed" } ], "While your Passive Skill Tree connects to the Shadow's starting location, you gain:\n{3}% to Critical Strike Chance": [ { "type": "literal", "value": "While your Passive Skill Tree connects to the Shadow's starting location, you gain:\n" }, { "type": "number", "index": 3, "stat": "local_unique_jewel_additional_critical_strike_chance_permyriad_with_passive_tree_connected_to_shadow_start", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Critical Strike Chance" } ], "While your Passive Skill Tree connects to the Witch's starting location, you gain:\n{4}% of Mana Regenerated per second": [ { "type": "literal", "value": "While your Passive Skill Tree connects to the Witch's starting location, you gain:\n" }, { "type": "number", "index": 4, "stat": "local_unique_jewel_mana_regeneration_rate_per_minute_%_with_passive_tree_connected_to_witch_start", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Mana Regenerated per second" } ], "While your Passive Skill Tree connects to the Templar's starting location, you gain:\nDamage Penetrates {5}% Elemental Resistances": [ { "type": "literal", "value": "While your Passive Skill Tree connects to the Templar's starting location, you gain:\nDamage Penetrates " }, { "type": "number", "index": 5, "stat": "local_unique_jewel_elemental_penetration_%_with_passive_tree_connected_to_templar_start" }, { "type": "literal", "value": "% Elemental Resistances" } ], "While your Passive Skill Tree connects to the Scion's starting location, you gain:\n{6} to All Attributes": [ { "type": "literal", "value": "While your Passive Skill Tree connects to the Scion's starting location, you gain:\n" }, { "type": "number", "index": 6, "stat": "local_unique_jewel_additional_all_attributes_with_passive_tree_connected_to_scion_start" }, { "type": "literal", "value": " to All Attributes" } ], "While your Passive Skill Tree connects to a class' starting location, you gain:\nMarauder: Melee Skills have {0}% increased Area of Effect\nDuelist: {1}% of Attack Damage Leeched as Life\nRanger: {2}% increased Movement Speed\nShadow: {3}% to Critical Strike Chance\nWitch: {4}% of Mana Regenerated per second\nTemplar: Damage Penetrates {5}% Elemental Resistances\nScion: {6} to All Attributes": [ { "type": "literal", "value": "While your Passive Skill Tree connects to a class' starting location, you gain:\nMarauder: Melee Skills have " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_melee_skills_area_of_effect_+%_with_passive_tree_connected_to_marauder_start" }, { "type": "literal", "value": "% increased Area of Effect\nDuelist: " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_life_leech_from_attack_damage_permyriad_with_passive_tree_connected_to_duelist_start", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Attack Damage Leeched as Life\nRanger: " }, { "type": "number", "index": 2, "stat": "local_unique_jewel_movement_speed_+%_with_passive_tree_connected_to_ranger_start" }, { "type": "literal", "value": "% increased Movement Speed\nShadow: " }, { "type": "number", "index": 3, "stat": "local_unique_jewel_additional_critical_strike_chance_permyriad_with_passive_tree_connected_to_shadow_start", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Critical Strike Chance\nWitch: " }, { "type": "number", "index": 4, "stat": "local_unique_jewel_mana_regeneration_rate_per_minute_%_with_passive_tree_connected_to_witch_start", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Mana Regenerated per second\nTemplar: Damage Penetrates " }, { "type": "number", "index": 5, "stat": "local_unique_jewel_elemental_penetration_%_with_passive_tree_connected_to_templar_start" }, { "type": "literal", "value": "% Elemental Resistances\nScion: " }, { "type": "number", "index": 6, "stat": "local_unique_jewel_additional_all_attributes_with_passive_tree_connected_to_scion_start" }, { "type": "literal", "value": " to All Attributes" } ], "While your Passive Skill Tree connects to the Marauder's starting location, you gain:\n{0}% of Life Regenerated per second": [ { "type": "literal", "value": "While your Passive Skill Tree connects to the Marauder's starting location, you gain:\n" }, { "type": "number", "index": 0, "stat": "local_unique_jewel_life_regeneration_rate_per_minute_%_with_passive_tree_connected_to_marauder_start", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life Regenerated per second" } ], "While your Passive Skill Tree connects to the Duelist's starting location, you gain:\n{1} to Melee Strike Range": [ { "type": "literal", "value": "While your Passive Skill Tree connects to the Duelist's starting location, you gain:\n" }, { "type": "number", "index": 1, "stat": "local_unique_jewel_melee_range_+_with_passive_tree_connected_to_duelist_start" }, { "type": "literal", "value": " to Melee Strike Range" } ], "While your Passive Skill Tree connects to the Ranger's starting location, you gain:\n{2}% increased Flask Charges gained": [ { "type": "literal", "value": "While your Passive Skill Tree connects to the Ranger's starting location, you gain:\n" }, { "type": "number", "index": 2, "stat": "local_unique_jewel_flask_charges_gained_+%_with_passive_tree_connected_to_ranger_start" }, { "type": "literal", "value": "% increased Flask Charges gained" } ], "While your Passive Skill Tree connects to the Shadow's starting location, you gain:\n{3}% increased Attack and Cast Speed": [ { "type": "literal", "value": "While your Passive Skill Tree connects to the Shadow's starting location, you gain:\n" }, { "type": "number", "index": 3, "stat": "local_unique_jewel_attack_and_cast_speed_+%_with_passive_tree_connected_to_shadow_start" }, { "type": "literal", "value": "% increased Attack and Cast Speed" } ], "While your Passive Skill Tree connects to the Witch's starting location, you gain:\n{4}% increased Skill Effect Duration": [ { "type": "literal", "value": "While your Passive Skill Tree connects to the Witch's starting location, you gain:\n" }, { "type": "number", "index": 4, "stat": "local_unique_jewel_skill_effect_duration_+%_with_passive_tree_connected_to_witch_start" }, { "type": "literal", "value": "% increased Skill Effect Duration" } ], "While your Passive Skill Tree connects to the Templar's starting location, you gain:\n{5}% Chance to Block Attack and Spell Damage": [ { "type": "literal", "value": "While your Passive Skill Tree connects to the Templar's starting location, you gain:\n" }, { "type": "number", "index": 5, "stat": "local_unique_jewel_spell_and_attack_block_%_with_passive_tree_connected_to_templar_start" }, { "type": "literal", "value": "% Chance to Block Attack and Spell Damage" } ], "While your Passive Skill Tree connects to the Scion's starting location, you gain:\n{6}% increased Damage": [ { "type": "literal", "value": "While your Passive Skill Tree connects to the Scion's starting location, you gain:\n" }, { "type": "number", "index": 6, "stat": "local_unique_jewel_damage_+%_with_passive_tree_connected_to_scion_start" }, { "type": "literal", "value": "% increased Damage" } ], "While your Passive Skill Tree connects to a class' starting location, you gain:\nMarauder: {0}% of Life Regenerated per second\nDuelist: {1} to Melee Strike Range\nRanger: {2}% increased Flask Charges gained\nShadow: {3}% increased Attack and Cast Speed\nWitch: {4}% increased Skill Effect Duration\nTemplar: {5}% Chance to Block Attack and Spell Damage\nScion: {6}% increased Damage": [ { "type": "literal", "value": "While your Passive Skill Tree connects to a class' starting location, you gain:\nMarauder: " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_life_regeneration_rate_per_minute_%_with_passive_tree_connected_to_marauder_start", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life Regenerated per second\nDuelist: " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_melee_range_+_with_passive_tree_connected_to_duelist_start" }, { "type": "literal", "value": " to Melee Strike Range\nRanger: " }, { "type": "number", "index": 2, "stat": "local_unique_jewel_flask_charges_gained_+%_with_passive_tree_connected_to_ranger_start" }, { "type": "literal", "value": "% increased Flask Charges gained\nShadow: " }, { "type": "number", "index": 3, "stat": "local_unique_jewel_attack_and_cast_speed_+%_with_passive_tree_connected_to_shadow_start" }, { "type": "literal", "value": "% increased Attack and Cast Speed\nWitch: " }, { "type": "number", "index": 4, "stat": "local_unique_jewel_skill_effect_duration_+%_with_passive_tree_connected_to_witch_start" }, { "type": "literal", "value": "% increased Skill Effect Duration\nTemplar: " }, { "type": "number", "index": 5, "stat": "local_unique_jewel_spell_and_attack_block_%_with_passive_tree_connected_to_templar_start" }, { "type": "literal", "value": "% Chance to Block Attack and Spell Damage\nScion: " }, { "type": "number", "index": 6, "stat": "local_unique_jewel_damage_+%_with_passive_tree_connected_to_scion_start" }, { "type": "literal", "value": "% increased Damage" } ], "{0}% more Flask Effect Duration": [ { "type": "number", "index": 0, "stat": "unique_jewel_flask_duration_+%_final" }, { "type": "literal", "value": "% more Flask Effect Duration" } ], "{0}% less Flask Effect Duration": [ { "type": "number", "index": 0, "stat": "unique_jewel_flask_duration_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Flask Effect Duration" } ], "Allocates {0} if you have the matching modifier on Forbidden Flesh": [ { "type": "literal", "value": "Allocates " }, { "type": "enum", "index": 0, "stat": "unique_jewel_grants_notable_hash_part_1", "stat_value_handler": "passive_hash" }, { "type": "literal", "value": " if you have the matching modifier on Forbidden Flesh" } ], "Allocates {0} if you have the matching modifier on Forbidden Flame": [ { "type": "literal", "value": "Allocates " }, { "type": "enum", "index": 0, "stat": "unique_jewel_grants_notable_hash_part_2", "stat_value_handler": "passive_hash" }, { "type": "literal", "value": " if you have the matching modifier on Forbidden Flame" } ], "{0}% more Maximum Life": [ { "type": "number", "index": 0, "stat": "unique_jewel_reserved_blood_maximum_life_+%_final" }, { "type": "literal", "value": "% more Maximum Life" } ], "{0}% less Maximum Life": [ { "type": "number", "index": 0, "stat": "unique_jewel_reserved_blood_maximum_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Maximum Life" } ], "When Hit during effect, {0}% of Life loss from Damage taken occurs over 4 seconds instead": [ { "type": "literal", "value": "When Hit during effect, " }, { "type": "number", "index": 0, "stat": "local_life_loss_%_to_prevent_during_flask_effect_to_lose_over_time" }, { "type": "literal", "value": "% of Life loss from Damage taken occurs over 4 seconds instead" } ], "Lose a Power Charge when Hit": [ { "type": "literal", "value": "Lose a Power Charge when Hit" } ], "{0}% increased Rarity of Items found from Slain Unique Enemies": [ { "type": "number", "index": 0, "stat": "unique_monster_dropped_item_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items found from Slain Unique Enemies" } ], "{0}% reduced Rarity of Items found from Slain Unique Enemies": [ { "type": "number", "index": 0, "stat": "unique_monster_dropped_item_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items found from Slain Unique Enemies" } ], "Chill Enemies as though dealing {0}% more Damage": [ { "type": "literal", "value": "Chill Enemies as though dealing " }, { "type": "number", "index": 0, "stat": "unique_quiver_chill_as_though_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Chill Enemies as though dealing {0}% less Damage": [ { "type": "literal", "value": "Chill Enemies as though dealing " }, { "type": "number", "index": 0, "stat": "unique_quiver_chill_as_though_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Every 10 seconds:\nGain 2% of Life per Enemy Hit with Attacks for 5 seconds\nGain 5% of Life per Enemy Killed for 5 seconds": [ { "type": "literal", "value": "Every 10 seconds:\nGain 2% of Life per Enemy Hit with Attacks for 5 seconds\nGain 5% of Life per Enemy Killed for 5 seconds" } ], "{0}% more Ignite Duration": [ { "type": "number", "index": 0, "stat": "unique_replica_volkuurs_guidance_ignite_duration_+%_final" }, { "type": "literal", "value": "% more Ignite Duration" } ], "{0}% less Ignite Duration": [ { "type": "number", "index": 0, "stat": "unique_replica_volkuurs_guidance_ignite_duration_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Ignite Duration" } ], "{0}% more Energy Shield Recharge Rate": [ { "type": "number", "index": 0, "stat": "unique_soulless_elegance_energy_shield_recharge_rate_+%_final" }, { "type": "literal", "value": "% more Energy Shield Recharge Rate" } ], "{0}% less Energy Shield Recharge Rate": [ { "type": "number", "index": 0, "stat": "unique_soulless_elegance_energy_shield_recharge_rate_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Energy Shield Recharge Rate" } ], "Traps from Skills are thrown randomly around targeted location": [ { "type": "literal", "value": "Traps from Skills are thrown randomly around targeted location" } ], "+40% to Maximum Effect of Shock": [ { "type": "literal", "value": "+40% to Maximum Effect of Shock" } ], "Unnerve Enemies for 4 seconds on Hit with Wands": [ { "type": "literal", "value": "Unnerve Enemies for 4 seconds on Hit with Wands" } ], "Unnerve nearby Enemies for {0} seconds": [ { "type": "literal", "value": "Unnerve nearby Enemies for " }, { "type": "number", "index": 0, "stat": "unnerve_nearby_enemies_on_use_for_ms", "stat_value_handlers": [ "milliseconds_to_seconds_1dp" ] }, { "type": "literal", "value": " seconds" } ], "Utility Flasks gain {0} Charge every 3 seconds": [ { "type": "literal", "value": "Utility Flasks gain " }, { "type": "number", "index": 0, "stat": "utility_flask_charges_recovered_per_3_seconds" }, { "type": "literal", "value": " Charge every 3 seconds" } ], "Utility Flasks gain {0} Charges every 3 seconds": [ { "type": "literal", "value": "Utility Flasks gain " }, { "type": "number", "index": 0, "stat": "utility_flask_charges_recovered_per_3_seconds" }, { "type": "literal", "value": " Charges every 3 seconds" } ], "{0}% more Cold Damage taken": [ { "type": "number", "index": 0, "stat": "utility_flask_cold_damage_taken_+%_final" }, { "type": "literal", "value": "% more Cold Damage taken" } ], "{0}% less Cold Damage taken": [ { "type": "number", "index": 0, "stat": "utility_flask_cold_damage_taken_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Cold Damage taken" } ], "{0}% more Fire Damage taken": [ { "type": "number", "index": 0, "stat": "utility_flask_fire_damage_taken_+%_final" }, { "type": "literal", "value": "% more Fire Damage taken" } ], "{0}% less Fire Damage taken": [ { "type": "number", "index": 0, "stat": "utility_flask_fire_damage_taken_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Fire Damage taken" } ], "{0}% more Lightning Damage taken": [ { "type": "number", "index": 0, "stat": "utility_flask_lightning_damage_taken_+%_final" }, { "type": "literal", "value": "% more Lightning Damage taken" } ], "{0}% less Lightning Damage taken": [ { "type": "number", "index": 0, "stat": "utility_flask_lightning_damage_taken_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Lightning Damage taken" } ], "{0} to Level of all Vaal Skill Gems": [ { "type": "number", "index": 0, "stat": "vaal_skill_gem_level_+" }, { "type": "literal", "value": " to Level of all Vaal Skill Gems" } ], "Vaal Skills have {0}% chance to regain consumed Souls when used": [ { "type": "literal", "value": "Vaal Skills have " }, { "type": "number", "index": 0, "stat": "vaal_skill_soul_refund_chance_%" }, { "type": "literal", "value": "% chance to regain consumed Souls when used" } ], "Vaal Volcanic Fissure and Vaal Molten Strike have {0}% increased Soul Gain Prevention Duration": [ { "type": "literal", "value": "Vaal Volcanic Fissure and Vaal Molten Strike have " }, { "type": "number", "index": 0, "stat": "vaal_volcanic_fissure_molten_strike_soul_gain_prevention_+%" }, { "type": "literal", "value": "% increased Soul Gain Prevention Duration" } ], "Vaal Volcanic Fissure and Vaal Molten Strike have {0}% reduced Soul Gain Prevention Duration": [ { "type": "literal", "value": "Vaal Volcanic Fissure and Vaal Molten Strike have " }, { "type": "number", "index": 0, "stat": "vaal_volcanic_fissure_molten_strike_soul_gain_prevention_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Soul Gain Prevention Duration" } ], "{0}% increased Vampiric Link Duration": [ { "type": "number", "index": 0, "stat": "vampiric_link_duration_+%" }, { "type": "literal", "value": "% increased Vampiric Link Duration" } ], "{0}% reduced Vampiric Link Duration": [ { "type": "number", "index": 0, "stat": "vampiric_link_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Vampiric Link Duration" } ], "Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges": [ { "type": "literal", "value": "Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges" } ], "Viper Strike and Pestilent Strike deal {0}% increased Attack Damage per Frenzy Charge": [ { "type": "literal", "value": "Viper Strike and Pestilent Strike deal " }, { "type": "number", "index": 0, "stat": "viper_and_pestilent_strike_attack_damage_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Attack Damage per Frenzy Charge" } ], "Viper Strike and Pestilent Strike deal {0}% reduced Attack Damage per Frenzy Charge": [ { "type": "literal", "value": "Viper Strike and Pestilent Strike deal " }, { "type": "number", "index": 0, "stat": "viper_and_pestilent_strike_attack_damage_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage per Frenzy Charge" } ], "Viper Strike has a {0}% chance to grant Unholy Might for 4 seconds on Hit per Poison on Enemy": [ { "type": "literal", "value": "Viper Strike has a " }, { "type": "number", "index": 0, "stat": "viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy" }, { "type": "literal", "value": "% chance to grant Unholy Might for 4 seconds on Hit per Poison on Enemy" } ], "Viper Strike grants Unholy Might for 4 seconds on Hit per Poison on Enemy": [ { "type": "literal", "value": "Viper Strike grants Unholy Might for 4 seconds on Hit per Poison on Enemy" } ], "{0}% more Attack Speed if Dual Wielding": [ { "type": "number", "index": 0, "stat": "viper_strike_dual_wield_attack_speed_+%_final" }, { "type": "literal", "value": "% more Attack Speed if Dual Wielding" } ], "{0}% less Attack Speed if Dual Wielding": [ { "type": "number", "index": 0, "stat": "viper_strike_dual_wield_attack_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Attack Speed if Dual Wielding" } ], "Each Weapon Hits separately if Dual Wielding, dealing {0}% more Damage": [ { "type": "literal", "value": "Each Weapon Hits separately if Dual Wielding, dealing " }, { "type": "number", "index": 0, "stat": "viper_strike_dual_wield_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Each Weapon Hits separately if Dual Wielding, dealing {0}% less Damage": [ { "type": "literal", "value": "Each Weapon Hits separately if Dual Wielding, dealing " }, { "type": "number", "index": 0, "stat": "viper_strike_dual_wield_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "You take no damage from hits you Block": [ { "type": "literal", "value": "You take no damage from hits you Block" } ], "You take {0}% of the damage from hits you Block": [ { "type": "literal", "value": "You take " }, { "type": "number", "index": 0, "stat": "virtual_block_%_damage_taken" }, { "type": "literal", "value": "% of the damage from hits you Block" } ], "Beams Chain {0} Time": [ { "type": "literal", "value": "Beams Chain " }, { "type": "number", "index": 0, "stat": "additional_beam_only_chains" }, { "type": "literal", "value": " Time" } ], "Beams Chain {0} Times": [ { "type": "literal", "value": "Beams Chain " }, { "type": "number", "index": 0, "stat": "additional_beam_only_chains" }, { "type": "literal", "value": " Times" } ], "Scourge Arrow has {0}% chance to Poison per Stage": [ { "type": "literal", "value": "Scourge Arrow has " }, { "type": "number", "index": 0, "stat": "virulent_arrow_chance_to_poison_%_per_stage" }, { "type": "literal", "value": "% chance to Poison per Stage" } ], "Vitality has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Vitality has " }, { "type": "number", "index": 0, "stat": "vitality_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Vitality has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Vitality has " }, { "type": "number", "index": 0, "stat": "vitality_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "Vitality has no Reservation": [ { "type": "literal", "value": "Vitality has no Reservation" } ], "Void Sphere has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Void Sphere has " }, { "type": "number", "index": 0, "stat": "void_sphere_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Volatile Dead and Cremation Penetrate {0}% Fire Resistance per 100 Dexterity": [ { "type": "literal", "value": "Volatile Dead and Cremation Penetrate " }, { "type": "number", "index": 0, "stat": "volatile_dead_and_cremation_penetrate_%_fire_resistance_per_100_dexterity" }, { "type": "literal", "value": "% Fire Resistance per 100 Dexterity" } ], "{0}% increased Volatile Dead Cast Speed": [ { "type": "number", "index": 0, "stat": "volatile_dead_cast_speed_+%" }, { "type": "literal", "value": "% increased Volatile Dead Cast Speed" } ], "{0}% reduced Volatile Dead Cast Speed": [ { "type": "number", "index": 0, "stat": "volatile_dead_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Volatile Dead Cast Speed" } ], "Volatile Dead Consumes up to 1 additional corpse": [ { "type": "literal", "value": "Volatile Dead Consumes up to 1 additional corpse" } ], "{0}% increased Volatile Dead Damage": [ { "type": "number", "index": 0, "stat": "volatile_dead_damage_+%" }, { "type": "literal", "value": "% increased Volatile Dead Damage" } ], "{0}% reduced Volatile Dead Damage": [ { "type": "number", "index": 0, "stat": "volatile_dead_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Volatile Dead Damage" } ], "Volcanic Fissure deals {0}% increased Damage": [ { "type": "literal", "value": "Volcanic Fissure deals " }, { "type": "number", "index": 0, "stat": "volcanic_fissure_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Volcanic Fissure deals {0}% reduced Damage": [ { "type": "literal", "value": "Volcanic Fissure deals " }, { "type": "number", "index": 0, "stat": "volcanic_fissure_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Volcanic Fissure fires an additional Projectile": [ { "type": "literal", "value": "Volcanic Fissure fires an additional Projectile" } ], "Volcanic Fissure fires {0} additional Projectiles": [ { "type": "literal", "value": "Volcanic Fissure fires " }, { "type": "number", "index": 0, "stat": "volcanic_fissure_number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "{0}% increased Voltaxic Burst Damage": [ { "type": "number", "index": 0, "stat": "voltaxic_burst_damage_+%" }, { "type": "literal", "value": "% increased Voltaxic Burst Damage" } ], "{0}% reduced Voltaxic Burst Damage": [ { "type": "number", "index": 0, "stat": "voltaxic_burst_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Voltaxic Burst Damage" } ], "Voltaxic Burst deals {0}% increased Damage per 0.1 seconds of Duration": [ { "type": "literal", "value": "Voltaxic Burst deals " }, { "type": "number", "index": 0, "stat": "voltaxic_burst_damage_+%_per_100ms_duration" }, { "type": "literal", "value": "% increased Damage per 0.1 seconds of Duration" } ], "Voltaxic Burst deals {0}% reduced Damage per 0.1 seconds of Duration": [ { "type": "literal", "value": "Voltaxic Burst deals " }, { "type": "number", "index": 0, "stat": "voltaxic_burst_damage_+%_per_100ms_duration", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per 0.1 seconds of Duration" } ], "{0}% increased Voltaxic Burst Area of Effect": [ { "type": "number", "index": 0, "stat": "voltaxic_burst_skill_area_of_effect_+%" }, { "type": "literal", "value": "% increased Voltaxic Burst Area of Effect" } ], "{0}% reduced Voltaxic Burst Area of Effect": [ { "type": "number", "index": 0, "stat": "voltaxic_burst_skill_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Voltaxic Burst Area of Effect" } ], "{0}% to Vortex Critical Strike Chance when Cast on Frostbolt": [ { "type": "number", "index": 0, "stat": "vortex_active_skill_additional_critical_strike_chance_if_used_through_frostbolt", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Vortex Critical Strike Chance when Cast on Frostbolt" } ], "Vortex has {0}% increased Area of Effect when Cast on Frostbolt": [ { "type": "literal", "value": "Vortex has " }, { "type": "number", "index": 0, "stat": "vortex_area_of_effect_+%_when_cast_on_frostbolt" }, { "type": "literal", "value": "% increased Area of Effect when Cast on Frostbolt" } ], "Vortex has {0}% reduced Area of Effect when Cast on Frostbolt": [ { "type": "literal", "value": "Vortex has " }, { "type": "number", "index": 0, "stat": "vortex_area_of_effect_+%_when_cast_on_frostbolt", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect when Cast on Frostbolt" } ], "Vulnerability has no Reservation if Cast as an Aura": [ { "type": "literal", "value": "Vulnerability has no Reservation if Cast as an Aura" } ], "Wand Attacks fire an additional Projectile": [ { "type": "literal", "value": "Wand Attacks fire an additional Projectile" } ], "{0}% increased Damage with Wands if you've dealt a Critical Strike Recently": [ { "type": "number", "index": 0, "stat": "wand_damage_+%_if_crit_recently" }, { "type": "literal", "value": "% increased Damage with Wands if you've dealt a Critical Strike Recently" } ], "{0}% reduced Damage with Wands if you've dealt a Critical Strike Recently": [ { "type": "number", "index": 0, "stat": "wand_damage_+%_if_crit_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Wands if you've dealt a Critical Strike Recently" } ], "Gain {0}% of Wand Physical Damage as Extra Chaos Damage": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "wand_physical_damage_%_to_add_as_chaos" }, { "type": "literal", "value": "% of Wand Physical Damage as Extra Chaos Damage" } ], "{0}% of Wand Physical Damage converted to Lightning Damage": [ { "type": "number", "index": 0, "stat": "wand_physical_damage_%_to_convert_to_lightning" }, { "type": "literal", "value": "% of Wand Physical Damage converted to Lightning Damage" } ], "War Banner has {0}% increased Aura Effect": [ { "type": "literal", "value": "War Banner has " }, { "type": "number", "index": 0, "stat": "war_banner_aura_effect_+%" }, { "type": "literal", "value": "% increased Aura Effect" } ], "War Banner has {0}% reduced Aura Effect": [ { "type": "literal", "value": "War Banner has " }, { "type": "number", "index": 0, "stat": "war_banner_aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura Effect" } ], "War Banner has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "War Banner has " }, { "type": "number", "index": 0, "stat": "war_banner_mana_reservation_efficiency_+%" }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "War Banner has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "War Banner has " }, { "type": "number", "index": 0, "stat": "war_banner_mana_reservation_efficiency_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Warcries Debilitate Enemies for 1 second": [ { "type": "literal", "value": "Warcries Debilitate Enemies for 1 second" } ], "Warcries have a minimum of 10 Power": [ { "type": "literal", "value": "Warcries have a minimum of 10 Power" } ], "{0}% increased Warcry Buff Effect": [ { "type": "number", "index": 0, "stat": "warcry_buff_effect_+%" }, { "type": "literal", "value": "% increased Warcry Buff Effect" } ], "{0}% reduced Warcry Buff Effect": [ { "type": "number", "index": 0, "stat": "warcry_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Warcry Buff Effect" } ], "Warcries have {0}% Chance to grant an Endurance, Frenzy or Power Charge per Power": [ { "type": "literal", "value": "Warcries have " }, { "type": "number", "index": 0, "stat": "warcry_chance_to_gain_frenzy_power_endurance_charge_%_per_power" }, { "type": "literal", "value": "% Chance to grant an Endurance, Frenzy or Power Charge per Power" } ], "Warcry Skills have {0} seconds to Cooldown": [ { "type": "literal", "value": "Warcry Skills have " }, { "type": "number", "index": 0, "stat": "warcry_cooldown_modifier_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds to Cooldown" } ], "Warcries Exert {0} additional Attack": [ { "type": "literal", "value": "Warcries Exert " }, { "type": "number", "index": 0, "stat": "warcry_empowers_next_x_melee_attacks" }, { "type": "literal", "value": " additional Attack" } ], "Warcries Exert {0} additional Attacks": [ { "type": "literal", "value": "Warcries Exert " }, { "type": "number", "index": 0, "stat": "warcry_empowers_next_x_melee_attacks" }, { "type": "literal", "value": " additional Attacks" } ], "{0}% increased total Power counted by Warcries": [ { "type": "number", "index": 0, "stat": "warcry_monster_power_+%" }, { "type": "literal", "value": "% increased total Power counted by Warcries" } ], "{0}% reduced total Power counted by Warcries": [ { "type": "number", "index": 0, "stat": "warcry_monster_power_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced total Power counted by Warcries" } ], "Gain {0}% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100%": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "warcry_physical_damage_reduction_rating_+%_per_5_power_for_8_seconds" }, { "type": "literal", "value": "% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100%" } ], "Gain {0}% reduced Armour per 5 Power for 8 seconds when you Warcry": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "warcry_physical_damage_reduction_rating_+%_per_5_power_for_8_seconds", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour per 5 Power for 8 seconds when you Warcry" } ], "Warcry Skills have {0}% increased Area of Effect": [ { "type": "literal", "value": "Warcry Skills have " }, { "type": "number", "index": 0, "stat": "warcry_skill_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Warcry Skills have {0}% reduced Area of Effect": [ { "type": "literal", "value": "Warcry Skills have " }, { "type": "number", "index": 0, "stat": "warcry_skill_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Warcry Skills' Cooldown Time is 4 seconds": [ { "type": "literal", "value": "Warcry Skills' Cooldown Time is 4 seconds" } ], "Rare and Unique Enemies within 120 metres have Minimap Icons": [ { "type": "literal", "value": "Rare and Unique Enemies within 120 metres have Minimap Icons" } ], "Hydrosphere deals {0}% increased Damage": [ { "type": "literal", "value": "Hydrosphere deals " }, { "type": "number", "index": 0, "stat": "water_sphere_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Hydrosphere deals {0}% reduced Damage": [ { "type": "literal", "value": "Hydrosphere deals " }, { "type": "number", "index": 0, "stat": "water_sphere_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% more Cast Speed": [ { "type": "number", "index": 0, "stat": "weapon_tree_cast_speed_+%_final" }, { "type": "literal", "value": "% more Cast Speed" } ], "{0}% less Cast Speed": [ { "type": "number", "index": 0, "stat": "weapon_tree_cast_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Cast Speed" } ], "Your Counterattacks deal {0}% more Damage": [ { "type": "literal", "value": "Your Counterattacks deal " }, { "type": "number", "index": 0, "stat": "weapon_tree_counterattacks_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Your Counterattacks deal {0}% less Damage": [ { "type": "literal", "value": "Your Counterattacks deal " }, { "type": "number", "index": 0, "stat": "weapon_tree_counterattacks_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "{0}% more Global Damage": [ { "type": "number", "index": 0, "stat": "weapon_tree_damage_+%_final" }, { "type": "literal", "value": "% more Global Damage" } ], "{0}% less Global Damage": [ { "type": "number", "index": 0, "stat": "weapon_tree_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Global Damage" } ], "Item sells for an additional Ancient Orb": [ { "type": "literal", "value": "Item sells for an additional Ancient Orb" } ], "Item sells for {0} additional Ancient Orbs": [ { "type": "literal", "value": "Item sells for " }, { "type": "number", "index": 0, "stat": "weapon_tree_local_sell_price_ancient_orb" }, { "type": "literal", "value": " additional Ancient Orbs" } ], "[DNT] Item sells for an additional Cartography Scarab of every type": [ { "type": "literal", "value": "[DNT] Item sells for an additional Cartography Scarab of every type" } ], "[DNT] Item sells for {0} additional Cartography Scarabs of every type": [ { "type": "literal", "value": "[DNT] Item sells for " }, { "type": "number", "index": 0, "stat": "weapon_tree_local_sell_price_awakened_sextant" }, { "type": "literal", "value": " additional Cartography Scarabs of every type" } ], "Item sells for an additional Blessed Orb": [ { "type": "literal", "value": "Item sells for an additional Blessed Orb" } ], "Item sells for {0} additional Blessed Orbs": [ { "type": "literal", "value": "Item sells for " }, { "type": "number", "index": 0, "stat": "weapon_tree_local_sell_price_blessed_orb" }, { "type": "literal", "value": " additional Blessed Orbs" } ], "Item sells for an additional Chaos Orb": [ { "type": "literal", "value": "Item sells for an additional Chaos Orb" } ], "Item sells for {0} additional Chaos Orbs": [ { "type": "literal", "value": "Item sells for " }, { "type": "number", "index": 0, "stat": "weapon_tree_local_sell_price_chaos_orb" }, { "type": "literal", "value": " additional Chaos Orbs" } ], "Item sells for an additional Crystalline Geode": [ { "type": "literal", "value": "Item sells for an additional Crystalline Geode" } ], "Item sells for {0} additional Crystalline Geodes": [ { "type": "literal", "value": "Item sells for " }, { "type": "number", "index": 0, "stat": "weapon_tree_local_sell_price_crystalline_geode" }, { "type": "literal", "value": " additional Crystalline Geodes" } ], "Item sells for an additional Divine Orb": [ { "type": "literal", "value": "Item sells for an additional Divine Orb" } ], "Item sells for {0} additional Divine Orbs": [ { "type": "literal", "value": "Item sells for " }, { "type": "number", "index": 0, "stat": "weapon_tree_local_sell_price_divine_orb" }, { "type": "literal", "value": " additional Divine Orbs" } ], "Item sells for an additional Exalted Orb": [ { "type": "literal", "value": "Item sells for an additional Exalted Orb" } ], "Item sells for {0} additional Exalted Orbs": [ { "type": "literal", "value": "Item sells for " }, { "type": "number", "index": 0, "stat": "weapon_tree_local_sell_price_exalted_orb" }, { "type": "literal", "value": " additional Exalted Orbs" } ], "Item sells for an additional Magmatic Ore": [ { "type": "literal", "value": "Item sells for an additional Magmatic Ore" } ], "Item sells for an additional Unique of this Base Type": [ { "type": "literal", "value": "Item sells for an additional Unique of this Base Type" } ], "Item sells for an additional Unique {0}": [ { "type": "literal", "value": "Item sells for an additional Unique " }, { "type": "unknown", "index": 0, "stat": "weapon_tree_local_sell_price_for_additional_specific_unique", "stat_value_handler": "weapon_tree_unique_base_type_name" } ], "Item sells for an additional Gemcutter's Prism": [ { "type": "literal", "value": "Item sells for an additional Gemcutter's Prism" } ], "Item sells for {0} additional Gemcutter's Prisms": [ { "type": "literal", "value": "Item sells for " }, { "type": "number", "index": 0, "stat": "weapon_tree_local_sell_price_gemcutters_prism" }, { "type": "literal", "value": " additional Gemcutter's Prisms" } ], "Item sells for an additional Igneous Geode": [ { "type": "literal", "value": "Item sells for an additional Igneous Geode" } ], "Item sells for {0} additional Igneous Geodes": [ { "type": "literal", "value": "Item sells for " }, { "type": "number", "index": 0, "stat": "weapon_tree_local_sell_price_igneous_geode" }, { "type": "literal", "value": " additional Igneous Geodes" } ], "Item sells for an additional Mirror Shard": [ { "type": "literal", "value": "Item sells for an additional Mirror Shard" } ], "Item sells for {0} additional Mirror Shards": [ { "type": "literal", "value": "Item sells for " }, { "type": "number", "index": 0, "stat": "weapon_tree_local_sell_price_mirror_shard" }, { "type": "literal", "value": " additional Mirror Shards" } ], "Crucible Passives that sell for items sell for twice as much": [ { "type": "literal", "value": "Crucible Passives that sell for items sell for twice as much" } ], "Item sells for an additional Orb of Annulment": [ { "type": "literal", "value": "Item sells for an additional Orb of Annulment" } ], "Item sells for {0} additional Orbs of Annulment": [ { "type": "literal", "value": "Item sells for " }, { "type": "number", "index": 0, "stat": "weapon_tree_local_sell_price_orb_of_annulment" }, { "type": "literal", "value": " additional Orbs of Annulment" } ], "Item sells for an additional Orb of Regret": [ { "type": "literal", "value": "Item sells for an additional Orb of Regret" } ], "Item sells for {0} additional Orbs of Regret": [ { "type": "literal", "value": "Item sells for " }, { "type": "number", "index": 0, "stat": "weapon_tree_local_sell_price_orb_of_regret" }, { "type": "literal", "value": " additional Orbs of Regret" } ], "Item sells for an additional Regal Orb": [ { "type": "literal", "value": "Item sells for an additional Regal Orb" } ], "Item sells for {0} additional Regal Orbs": [ { "type": "literal", "value": "Item sells for " }, { "type": "number", "index": 0, "stat": "weapon_tree_local_sell_price_regal_orb" }, { "type": "literal", "value": " additional Regal Orbs" } ], "Item sells for an additional Sacred Orb": [ { "type": "literal", "value": "Item sells for an additional Sacred Orb" } ], "Item sells for {0} additional Sacred Orbs": [ { "type": "literal", "value": "Item sells for " }, { "type": "number", "index": 0, "stat": "weapon_tree_local_sell_price_sacred_orb" }, { "type": "literal", "value": " additional Sacred Orbs" } ], "Item sells for an additional Orb of Scouring": [ { "type": "literal", "value": "Item sells for an additional Orb of Scouring" } ], "Item sells for {0} additional Orbs of Scouring": [ { "type": "literal", "value": "Item sells for " }, { "type": "number", "index": 0, "stat": "weapon_tree_local_sell_price_scouring_orb" }, { "type": "literal", "value": " additional Orbs of Scouring" } ], "Item sells for an additional Vaal Orb": [ { "type": "literal", "value": "Item sells for an additional Vaal Orb" } ], "Item sells for {0} additional Vaal Orbs": [ { "type": "literal", "value": "Item sells for " }, { "type": "number", "index": 0, "stat": "weapon_tree_local_sell_price_vaal_orb" }, { "type": "literal", "value": " additional Vaal Orbs" } ], "Item sells for an additional Voidborn Reliquary Key": [ { "type": "literal", "value": "Item sells for an additional Voidborn Reliquary Key" } ], "Item sells for {0} additional Voidborn Reliquary Keys": [ { "type": "literal", "value": "Item sells for " }, { "type": "number", "index": 0, "stat": "weapon_tree_local_sell_price_vault_key" }, { "type": "literal", "value": " additional Voidborn Reliquary Keys" } ], "{0}% more maximum Mana": [ { "type": "number", "index": 0, "stat": "weapon_tree_maximum_mana_+%_final" }, { "type": "literal", "value": "% more maximum Mana" } ], "{0}% less maximum Mana": [ { "type": "number", "index": 0, "stat": "weapon_tree_maximum_mana_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less maximum Mana" } ], "Enemies Cursed by you are Hindered if 25% of Curse Duration expired": [ { "type": "literal", "value": "Enemies Cursed by you are Hindered if 25% of Curse Duration expired" } ], "Enemies Cursed by you are Hindered with {0}% reduced Movement\nSpeed if 25% of Curse Duration expired": [ { "type": "literal", "value": "Enemies Cursed by you are Hindered with " }, { "type": "number", "index": 0, "stat": "while_curse_is_25%_expired_hinder_enemy_%" }, { "type": "literal", "value": "% reduced Movement\nSpeed if 25% of Curse Duration expired" } ], "Enemies Cursed by you have Malediction if 33% of Curse Duration expired": [ { "type": "literal", "value": "Enemies Cursed by you have Malediction if 33% of Curse Duration expired" } ], "Your Curses have {0}% increased Effect if 50% of Curse Duration expired": [ { "type": "literal", "value": "Your Curses have " }, { "type": "number", "index": 0, "stat": "while_curse_is_50%_expired_curse_effect_+%" }, { "type": "literal", "value": "% increased Effect if 50% of Curse Duration expired" } ], "Your Curses have {0}% reduced Effect if 50% of Curse Duration expired": [ { "type": "literal", "value": "Your Curses have " }, { "type": "number", "index": 0, "stat": "while_curse_is_50%_expired_curse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect if 50% of Curse Duration expired" } ], "Enemies Cursed by you take {0}% increased Damage if 75% of Curse Duration expired": [ { "type": "literal", "value": "Enemies Cursed by you take " }, { "type": "number", "index": 0, "stat": "while_curse_is_75%_expired_enemy_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage if 75% of Curse Duration expired" } ], "Enemies Cursed by you take {0}% reduced Damage if 75% of Curse Duration expired": [ { "type": "literal", "value": "Enemies Cursed by you take " }, { "type": "number", "index": 0, "stat": "while_curse_is_75%_expired_enemy_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage if 75% of Curse Duration expired" } ], "{0}% additional Physical Damage Reduction per second you've been stationary, up to a maximum of 9%": [ { "type": "number", "index": 0, "stat": "while_stationary_gain_additional_physical_damage_reduction_%" }, { "type": "literal", "value": "% additional Physical Damage Reduction per second you've been stationary, up to a maximum of 9%" } ], "Regenerate {0}% of Life per second for each second you've been stationary, up to a maximum of 2%": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "while_stationary_gain_life_regeneration_rate_per_minute_%", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second for each second you've been stationary, up to a maximum of 2%" } ], "Wintertide Brand has {0}% increased Chill Effect": [ { "type": "literal", "value": "Wintertide Brand has " }, { "type": "number", "index": 0, "stat": "winter_brand_chill_effect_+%" }, { "type": "literal", "value": "% increased Chill Effect" } ], "Wintertide Brand has {0}% reduced Chill Effect": [ { "type": "literal", "value": "Wintertide Brand has " }, { "type": "number", "index": 0, "stat": "winter_brand_chill_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chill Effect" } ], "Wintertide Brand deals {0}% increased Damage": [ { "type": "literal", "value": "Wintertide Brand deals " }, { "type": "number", "index": 0, "stat": "winter_brand_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Wintertide Brand deals {0}% reduced Damage": [ { "type": "literal", "value": "Wintertide Brand deals " }, { "type": "number", "index": 0, "stat": "winter_brand_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Wintertide Brand has {0} to maximum Stages": [ { "type": "literal", "value": "Wintertide Brand has " }, { "type": "number", "index": 0, "stat": "winter_brand_max_number_of_stages_+" }, { "type": "literal", "value": " to maximum Stages" } ], "Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage": [ { "type": "literal", "value": "Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage" } ], "Wither has {0}% increased Area of Effect per second you have been Channelling, up to a maximum of 200%": [ { "type": "literal", "value": "Wither has " }, { "type": "number", "index": 0, "stat": "wither_area_of_effect_+%_every_second_while_channelling_up_to_+200%" }, { "type": "literal", "value": "% increased Area of Effect per second you have been Channelling, up to a maximum of 200%" } ], "Withered you Inflict expires {0}% faster": [ { "type": "literal", "value": "Withered you Inflict expires " }, { "type": "number", "index": 0, "stat": "wither_expire_speed_+%" }, { "type": "literal", "value": "% faster" } ], "Withered you Inflict expires {0}% slower": [ { "type": "literal", "value": "Withered you Inflict expires " }, { "type": "number", "index": 0, "stat": "wither_expire_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower" } ], "{0}% increased Effect of Withered on you": [ { "type": "number", "index": 0, "stat": "withered_effect_on_self_+%" }, { "type": "literal", "value": "% increased Effect of Withered on you" } ], "{0}% reduced Effect of Withered on you": [ { "type": "number", "index": 0, "stat": "withered_effect_on_self_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Withered on you" } ], "{0}% increased Effect of Withered": [ { "type": "number", "index": 0, "stat": "withered_effect_+%" }, { "type": "literal", "value": "% increased Effect of Withered" } ], "{0}% reduced Effect of Withered": [ { "type": "number", "index": 0, "stat": "withered_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Withered" } ], "{0}% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy": [ { "type": "number", "index": 0, "stat": "withered_on_hit_for_2_seconds_if_enemy_has_5_or_less_withered_chance_%" }, { "type": "literal", "value": "% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy" } ], "Inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy": [ { "type": "literal", "value": "Inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy" } ], "Wrath has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Wrath has " }, { "type": "number", "index": 0, "stat": "wrath_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Wrath has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Wrath has " }, { "type": "number", "index": 0, "stat": "wrath_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "Wrath has no Reservation": [ { "type": "literal", "value": "Wrath has no Reservation" } ], "If you've Attacked Recently, you and nearby Allies have {0}% Chance to Block Attack Damage": [ { "type": "literal", "value": "If you've Attacked Recently, you and nearby Allies have " }, { "type": "number", "index": 0, "stat": "you_and_allies_additional_block_%_if_have_attacked_recently" }, { "type": "literal", "value": "% Chance to Block Attack Damage" } ], "If you've Cast a Spell Recently, you and nearby Allies have {0}% Chance to Block Spell Damage": [ { "type": "literal", "value": "If you've Cast a Spell Recently, you and nearby Allies have " }, { "type": "number", "index": 0, "stat": "you_and_allies_additional_spell_block_%_if_cast_spell_recently" }, { "type": "literal", "value": "% Chance to Block Spell Damage" } ], "If you've Impaled an Enemy Recently, you\nand nearby Allies have +{0} to Armour": [ { "type": "literal", "value": "If you've Impaled an Enemy Recently, you\nand nearby Allies have +" }, { "type": "number", "index": 0, "stat": "you_and_nearby_allies_armour_+_if_have_impaled_recently" }, { "type": "literal", "value": " to Armour" } ], "You and nearby Allies have {0}% increased Critical Strike Chance": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "you_and_nearby_allies_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance" } ], "You and nearby Allies have {0}% reduced Critical Strike Chance": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "you_and_nearby_allies_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance" } ], "You and nearby Allies have {0}% to Critical Strike Multiplier": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "you_and_nearby_allies_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier" } ], "If you Consumed a corpse Recently, you and nearby Allies Regenerate {0}% of Life per second": [ { "type": "literal", "value": "If you Consumed a corpse Recently, you and nearby Allies Regenerate " }, { "type": "number", "index": 0, "stat": "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_corpse_consumed_recently", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second" } ], "If you have Blocked Recently, you and nearby Allies Regenerate {0}% of Life per second": [ { "type": "literal", "value": "If you have Blocked Recently, you and nearby Allies Regenerate " }, { "type": "number", "index": 0, "stat": "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_have_blocked_recently", "stat_value_handlers": [ "per_minute_to_per_second_0dp" ] }, { "type": "literal", "value": "% of Life per second" } ], "If you've Hit an Enemy Recently, you and nearby Allies Regenerate {0}% of Life per second": [ { "type": "literal", "value": "If you've Hit an Enemy Recently, you and nearby Allies Regenerate " }, { "type": "number", "index": 0, "stat": "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_you_hit_an_enemy_recently", "stat_value_handlers": [ "per_minute_to_per_second_1dp" ] }, { "type": "literal", "value": "% of Life per second" } ], "When you Warcry, you and nearby Allies gain Onslaught for 4 seconds": [ { "type": "literal", "value": "When you Warcry, you and nearby Allies gain Onslaught for 4 seconds" } ], "You and nearby Party members gain {0} Rage when you Warcry": [ { "type": "literal", "value": "You and nearby Party members gain " }, { "type": "number", "index": 0, "stat": "you_and_nearby_party_members_gain_x_rage_when_you_warcry" }, { "type": "literal", "value": " Rage when you Warcry" } ], "You and your Totems Regenerate {0}% of Life per second for each Summoned Totem": [ { "type": "literal", "value": "You and your Totems Regenerate " }, { "type": "number", "index": 0, "stat": "you_and_totem_life_regeneration_rate_per_minute_%_per_active_totem", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second for each Summoned Totem" } ], "You are Cursed with Conductivity": [ { "type": "literal", "value": "You are Cursed with Conductivity" } ], "You are Cursed with Despair": [ { "type": "literal", "value": "You are Cursed with Despair" } ], "You are Cursed with Elemental Weakness": [ { "type": "literal", "value": "You are Cursed with Elemental Weakness" } ], "You are Cursed with Enfeeble": [ { "type": "literal", "value": "You are Cursed with Enfeeble" } ], "You are Cursed with Flammability": [ { "type": "literal", "value": "You are Cursed with Flammability" } ], "You are Cursed with Frostbite": [ { "type": "literal", "value": "You are Cursed with Frostbite" } ], "You are Cursed with Temporal Chains": [ { "type": "literal", "value": "You are Cursed with Temporal Chains" } ], "You cannot be Hindered": [ { "type": "literal", "value": "You cannot be Hindered" } ], "You cannot have non-Animated Minions": [ { "type": "literal", "value": "You cannot have non-Animated Minions" } ], "You cannot have Non-Spectre Minions": [ { "type": "literal", "value": "You cannot have Non-Spectre Minions" } ], "Cannot inflict Curses": [ { "type": "literal", "value": "Cannot inflict Curses" } ], "You count as on Low Life while not on Full Life": [ { "type": "literal", "value": "You count as on Low Life while not on Full Life" } ], "You have no Armour or Maximum Energy Shield": [ { "type": "literal", "value": "You have no Armour or Maximum Energy Shield" } ], "Damaging Ailments you inflict deal Damage {0}% faster while affected by Malevolence": [ { "type": "literal", "value": "Damaging Ailments you inflict deal Damage " }, { "type": "number", "index": 0, "stat": "your_ailments_deal_damage_faster_%_while_affected_by_malevolence" }, { "type": "literal", "value": "% faster while affected by Malevolence" } ], "Monsters cannot Block your Attacks": [ { "type": "literal", "value": "Monsters cannot Block your Attacks" } ], "Aura Skills other than Anger are Disabled": [ { "type": "literal", "value": "Aura Skills other than Anger are Disabled" } ], "Aura Skills other than Clarity are Disabled": [ { "type": "literal", "value": "Aura Skills other than Clarity are Disabled" } ], "Aura Skills other than Determination are Disabled": [ { "type": "literal", "value": "Aura Skills other than Determination are Disabled" } ], "Aura Skills other than Discipline are Disabled": [ { "type": "literal", "value": "Aura Skills other than Discipline are Disabled" } ], "Aura Skills other than Grace are Disabled": [ { "type": "literal", "value": "Aura Skills other than Grace are Disabled" } ], "Aura Skills other than Haste are Disabled": [ { "type": "literal", "value": "Aura Skills other than Haste are Disabled" } ], "Aura Skills other than Hatred are Disabled": [ { "type": "literal", "value": "Aura Skills other than Hatred are Disabled" } ], "Aura Skills other than Malevolence are Disabled": [ { "type": "literal", "value": "Aura Skills other than Malevolence are Disabled" } ], "Aura Skills other than Precision are Disabled": [ { "type": "literal", "value": "Aura Skills other than Precision are Disabled" } ], "Aura Skills other than Pride are Disabled": [ { "type": "literal", "value": "Aura Skills other than Pride are Disabled" } ], "Aura Skills other than Purity of Elements are Disabled": [ { "type": "literal", "value": "Aura Skills other than Purity of Elements are Disabled" } ], "Aura Skills other than Purity of Fire are Disabled": [ { "type": "literal", "value": "Aura Skills other than Purity of Fire are Disabled" } ], "Aura Skills other than Purity of Ice are Disabled": [ { "type": "literal", "value": "Aura Skills other than Purity of Ice are Disabled" } ], "Aura Skills other than Purity of Lightning are Disabled": [ { "type": "literal", "value": "Aura Skills other than Purity of Lightning are Disabled" } ], "Aura Skills other than Vitality are Disabled": [ { "type": "literal", "value": "Aura Skills other than Vitality are Disabled" } ], "Aura Skills other than Wrath are Disabled": [ { "type": "literal", "value": "Aura Skills other than Wrath are Disabled" } ], "Aura Skills other than Zealotry are Disabled": [ { "type": "literal", "value": "Aura Skills other than Zealotry are Disabled" } ], "Effects of Consecrated Ground you create Linger for 1 second": [ { "type": "literal", "value": "Effects of Consecrated Ground you create Linger for 1 second" } ], "Effects of Consecrated Ground you create Linger for {0} seconds": [ { "type": "literal", "value": "Effects of Consecrated Ground you create Linger for " }, { "type": "number", "index": 0, "stat": "your_consecrated_ground_effect_lingers_for_ms_after_leaving_the_area", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Your Mark Transfers to another Enemy when Marked Enemy dies": [ { "type": "literal", "value": "Your Mark Transfers to another Enemy when Marked Enemy dies" } ], "Your Mark has a {0}% chance to Transfer to another Enemy when Marked Enemy dies": [ { "type": "literal", "value": "Your Mark has a " }, { "type": "number", "index": 0, "stat": "your_marks_transfer_to_nearby_enemies_on_death_%_chance" }, { "type": "literal", "value": "% chance to Transfer to another Enemy when Marked Enemy dies" } ], "Minions gain Added Physical Damage equal to {0}% of Maximum Energy Shield on your Equipped Helmet": [ { "type": "literal", "value": "Minions gain Added Physical Damage equal to " }, { "type": "number", "index": 0, "stat": "your_minions_gain_added_physical_damage_equal_to_%_of_energy_shield_on_helmet" }, { "type": "literal", "value": "% of Maximum Energy Shield on your Equipped Helmet" } ], "Your Movement Skills are Disabled": [ { "type": "literal", "value": "Your Movement Skills are Disabled" } ], "Effects of Profane Ground you create Linger for 1 second": [ { "type": "literal", "value": "Effects of Profane Ground you create Linger for 1 second" } ], "Effects of Profane Ground you create Linger for {0} seconds": [ { "type": "literal", "value": "Effects of Profane Ground you create Linger for " }, { "type": "number", "index": 0, "stat": "your_profane_ground_effect_lingers_for_ms_after_leaving_the_area", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds" } ], "Skeletons gain Added Chaos Damage equal to {0}% of Maximum Energy Shield on your Equipped Shield": [ { "type": "literal", "value": "Skeletons gain Added Chaos Damage equal to " }, { "type": "number", "index": 0, "stat": "your_skeletons_gain_added_chaos_damage_equal_to_%_of_energy_shield_on_shield" }, { "type": "literal", "value": "% of Maximum Energy Shield on your Equipped Shield" } ], "Your Spells are disabled": [ { "type": "literal", "value": "Your Spells are disabled" } ], "Your Travel Skills are Disabled": [ { "type": "literal", "value": "Your Travel Skills are Disabled" } ], "Travel Skills other than Dash are Disabled": [ { "type": "literal", "value": "Travel Skills other than Dash are Disabled" } ], "All Damage inflicts Poison while affected by Glorious Madness": [ { "type": "literal", "value": "All Damage inflicts Poison while affected by Glorious Madness" } ], "{0}% chance to deal Double Damage while affected by Glorious Madness": [ { "type": "number", "index": 0, "stat": "chance_to_deal_double_damage_while_affected_by_glorious_madness_%" }, { "type": "literal", "value": "% chance to deal Double Damage while affected by Glorious Madness" } ], "{0} Cold Damage taken per second per Frenzy Charge while moving": [ { "type": "number", "index": 0, "stat": "cold_damage_taken_per_minute_per_frenzy_charge_while_moving", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Cold Damage taken per second per Frenzy Charge while moving" } ], "Enemies you Kill while affected by Glorious Madness have a {0}% chance to Explode, dealing a quarter of their Life as Chaos Damage": [ { "type": "literal", "value": "Enemies you Kill while affected by Glorious Madness have a " }, { "type": "number", "index": 0, "stat": "explode_enemies_for_25%_life_as_chaos_on_kill_while_affected_by_glorious_madness_chance_%" }, { "type": "literal", "value": "% chance to Explode, dealing a quarter of their Life as Chaos Damage" } ], "{0} Fire Damage taken per second per Endurance Charge if you've been Hit Recently": [ { "type": "number", "index": 0, "stat": "fire_damage_taken_per_minute_per_endurance_charge_if_you_have_been_hit_recently", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Fire Damage taken per second per Endurance Charge if you've been Hit Recently" } ], "You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness": [ { "type": "literal", "value": "You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness" } ], "Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy": [ { "type": "literal", "value": "Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy" } ], "Immune to Elemental Ailments while affected by Glorious Madness": [ { "type": "literal", "value": "Immune to Elemental Ailments while affected by Glorious Madness" } ], "{0} Lightning Damage taken per second per Power Charge if\nyour Skills have dealt a Critical Strike Recently": [ { "type": "number", "index": 0, "stat": "lightning_damage_taken_per_minute_per_power_charge_if_have_crit_recently", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Lightning Damage taken per second per Power Charge if\nyour Skills have dealt a Critical Strike Recently" } ], "When used in the Synthesiser, the new item will have an additional Herald Modifier": [ { "type": "literal", "value": "When used in the Synthesiser, the new item will have an additional Herald Modifier" } ], "Historic": [ { "type": "literal", "value": "Historic" } ], "Survival": [ { "type": "literal", "value": "Survival" } ], "{0} to maximum Fortification while affected by Glorious Madness": [ { "type": "number", "index": 0, "stat": "max_fortification_while_affected_by_glorious_madness_+1_per_4", "stat_value_handlers": [ "divide_by_four" ] }, { "type": "literal", "value": " to maximum Fortification while affected by Glorious Madness" } ], "Primordial": [ { "type": "literal", "value": "Primordial" } ], "Zealotry has {0}% increased Aura Effect": [ { "type": "literal", "value": "Zealotry has " }, { "type": "number", "index": 0, "stat": "zealotry_aura_effect_+%" }, { "type": "literal", "value": "% increased Aura Effect" } ], "Zealotry has {0}% reduced Aura Effect": [ { "type": "literal", "value": "Zealotry has " }, { "type": "number", "index": 0, "stat": "zealotry_aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura Effect" } ], "Zealotry has {0}% reduced Mana Reservation Efficiency": [ { "type": "literal", "value": "Zealotry has " }, { "type": "number", "index": 0, "stat": "zealotry_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "double" ] }, { "type": "literal", "value": "% reduced Mana Reservation Efficiency" } ], "Zealotry has {0}% increased Mana Reservation Efficiency": [ { "type": "literal", "value": "Zealotry has " }, { "type": "number", "index": 0, "stat": "zealotry_mana_reservation_efficiency_-2%_per_1", "stat_value_handlers": [ "negate_and_double" ] }, { "type": "literal", "value": "% increased Mana Reservation Efficiency" } ], "Zealotry has {0}% increased Reservation": [ { "type": "literal", "value": "Zealotry has " }, { "type": "number", "index": 0, "stat": "zealotry_mana_reservation_+%" }, { "type": "literal", "value": "% increased Reservation" } ], "Zealotry has {0}% reduced Reservation": [ { "type": "literal", "value": "Zealotry has " }, { "type": "number", "index": 0, "stat": "zealotry_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation" } ], "Zealotry has no Reservation": [ { "type": "literal", "value": "Zealotry has no Reservation" } ], "Chaos Resistance is Zero": [ { "type": "literal", "value": "Chaos Resistance is Zero" } ], "Nearby Enemies Convert {0}% of their Physical Damage to Fire": [ { "type": "literal", "value": "Nearby Enemies Convert " }, { "type": "number", "index": 0, "stat": "local_nearby_enemies_base_physical_damage_%_to_convert_to_fire" }, { "type": "literal", "value": "% of their Physical Damage to Fire" } ], "Your Raised Zombies spread Caustic Ground on Death, dealing {0}% of their maximum Life as Chaos Damage per second": [ { "type": "literal", "value": "Your Raised Zombies spread Caustic Ground on Death, dealing " }, { "type": "number", "index": 0, "stat": "zombie_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of their maximum Life as Chaos Damage per second" } ], "With at least 1000 Strength, {0}% of Damage dealt by your Raised Zombies is Leeched to you as Life": [ { "type": "literal", "value": "With at least 1000 Strength, " }, { "type": "number", "index": 0, "stat": "zombie_damage_leeched_as_life_to_you_permyriad_if_over_1000_strength", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage dealt by your Raised Zombies is Leeched to you as Life" } ], "Raised Zombies deal {0}% more Physical Damage": [ { "type": "literal", "value": "Raised Zombies deal " }, { "type": "number", "index": 0, "stat": "zombie_physical_damage_+%_final" }, { "type": "literal", "value": "% more Physical Damage" } ], "Raised Zombies deal {0}% less Physical Damage": [ { "type": "literal", "value": "Raised Zombies deal " }, { "type": "number", "index": 0, "stat": "zombie_physical_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Physical Damage" } ], "Raised Zombies' Slam Attack deals {0}% increased Damage": [ { "type": "literal", "value": "Raised Zombies' Slam Attack deals " }, { "type": "number", "index": 0, "stat": "zombie_slam_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Summoned Golems are Aggressive": [ { "type": "literal", "value": "Summoned Golems are Aggressive" } ], "Notable Passive Skills in Radius are Transformed to\ninstead grant: {0}% increased Mana Cost of Skills and {1}% increased Spell Damage": [ { "type": "literal", "value": "Notable Passive Skills in Radius are Transformed to\ninstead grant: " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_notable_passives_in_radius_instead_grant_mana_cost_+%" }, { "type": "literal", "value": "% increased Mana Cost of Skills and " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_notable_passives_in_radius_instead_grant_spell_damage_+%" }, { "type": "literal", "value": "% increased Spell Damage" } ], "Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions take {0}% increased Damage": [ { "type": "literal", "value": "Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions take " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_notable_passives_in_radius_instead_grant_minion_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions take {0}% reduced Damage": [ { "type": "literal", "value": "Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions take " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_notable_passives_in_radius_instead_grant_minion_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions have {0}% increased Movement Speed": [ { "type": "literal", "value": "Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions have " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_notable_passives_in_radius_instead_grant_minion_movement_speed_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions have {0}% reduced Movement Speed": [ { "type": "literal", "value": "Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions have " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_notable_passives_in_radius_instead_grant_minion_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "Passive Skills in Radius also grant: Traps and Mines deal {0} to {1} added Physical Damage": [ { "type": "literal", "value": "Passive Skills in Radius also grant: Traps and Mines deal " }, { "type": "number", "index": 0, "stat": "local_unique_jewel_passives_in_radius_give_trap_and_mine_minimum_added_physical_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_passives_in_radius_give_trap_and_mine_maximum_added_physical_damage" }, { "type": "literal", "value": " added Physical Damage" } ], "Melee Hits count as Rampage Kills\nRampage": [ { "type": "literal", "value": "Melee Hits count as Rampage Kills\nRampage" } ], "Rampage": [ { "type": "literal", "value": "Rampage" } ], "Acrobatics": [ { "type": "literal", "value": "Acrobatics" } ], "Perfect Agony": [ { "type": "literal", "value": "Perfect Agony" } ], "Ancestral Bond": [ { "type": "literal", "value": "Ancestral Bond" } ], "Avatar of Fire": [ { "type": "literal", "value": "Avatar of Fire" } ], "Battlemage": [ { "type": "literal", "value": "Battlemage" } ], "Blood Magic": [ { "type": "literal", "value": "Blood Magic" } ], "Warlord's Call": [ { "type": "literal", "value": "Warlord's Call" } ], "Chaos Inoculation": [ { "type": "literal", "value": "Chaos Inoculation" } ], "Conduit": [ { "type": "literal", "value": "Conduit" } ], "Corrupted Soul": [ { "type": "literal", "value": "Corrupted Soul" } ], "Crimson Dance": [ { "type": "literal", "value": "Crimson Dance" } ], "Divine Flesh": [ { "type": "literal", "value": "Divine Flesh" } ], "Divine Shield": [ { "type": "literal", "value": "Divine Shield" } ], "Eldritch Battery": [ { "type": "literal", "value": "Eldritch Battery" } ], "Elemental Equilibrium": [ { "type": "literal", "value": "Elemental Equilibrium" } ], "Elemental Overload": [ { "type": "literal", "value": "Elemental Overload" } ], "Supreme Decadence": [ { "type": "literal", "value": "Supreme Decadence" } ], "Eternal Youth": [ { "type": "literal", "value": "Eternal Youth" } ], "Everlasting Sacrifice": [ { "type": "literal", "value": "Everlasting Sacrifice" } ], "Ghost Dance": [ { "type": "literal", "value": "Ghost Dance" } ], "Ghost Reaver": [ { "type": "literal", "value": "Ghost Reaver" } ], "Glancing Blows": [ { "type": "literal", "value": "Glancing Blows" } ], "Hex Master": [ { "type": "literal", "value": "Hex Master" } ], "Hollow Palm Technique": [ { "type": "literal", "value": "Hollow Palm Technique" } ], "The Impaler": [ { "type": "literal", "value": "The Impaler" } ], "Iron Reflexes": [ { "type": "literal", "value": "Iron Reflexes" } ], "Lethe Shade": [ { "type": "literal", "value": "Lethe Shade" } ], "Magebane": [ { "type": "literal", "value": "Magebane" } ], "Mind Over Matter": [ { "type": "literal", "value": "Mind Over Matter" } ], "The Agnostic": [ { "type": "literal", "value": "The Agnostic" } ], "Pain Attunement": [ { "type": "literal", "value": "Pain Attunement" } ], "Precise Technique": [ { "type": "literal", "value": "Precise Technique" } ], "Arrow Dancing": [ { "type": "literal", "value": "Arrow Dancing" } ], "Inner Conviction": [ { "type": "literal", "value": "Inner Conviction" } ], "Zealot's Oath": [ { "type": "literal", "value": "Zealot's Oath" } ], "Runebinder": [ { "type": "literal", "value": "Runebinder" } ], "Imbalanced Guard": [ { "type": "literal", "value": "Imbalanced Guard" } ], "Secrets of Suffering": [ { "type": "literal", "value": "Secrets of Suffering" } ], "Shared Suffering": [ { "type": "literal", "value": "Shared Suffering" } ], "Solipsism": [ { "type": "literal", "value": "Solipsism" } ], "Immortal Ambition": [ { "type": "literal", "value": "Immortal Ambition" } ], "Your Energy Shield starts at zero": [ { "type": "literal", "value": "Your Energy Shield starts at zero" } ], "Supreme Ego": [ { "type": "literal", "value": "Supreme Ego" } ], "Unwavering Stance": [ { "type": "literal", "value": "Unwavering Stance" } ], "Vaal Pact": [ { "type": "literal", "value": "Vaal Pact" } ], "Versatile Combatant": [ { "type": "literal", "value": "Versatile Combatant" } ], "Wicked Ward": [ { "type": "literal", "value": "Wicked Ward" } ], "Wind Dancer": [ { "type": "literal", "value": "Wind Dancer" } ], "Found Items have {0}% chance to drop Corrupted in Area": [ { "type": "literal", "value": "Found Items have " }, { "type": "number", "index": 0, "stat": "map_items_drop_corrupted_%" }, { "type": "literal", "value": "% chance to drop Corrupted in Area" } ], "Far Shot": [ { "type": "literal", "value": "Far Shot" } ], "Resolute Technique": [ { "type": "literal", "value": "Resolute Technique" } ], "Summoned Skeletons have Avatar of Fire": [ { "type": "literal", "value": "Summoned Skeletons have Avatar of Fire" } ], "Attacks Cost Life instead of Mana": [ { "type": "literal", "value": "Attacks Cost Life instead of Mana" } ], "You have Crimson Dance if you have dealt a Critical Strike Recently": [ { "type": "literal", "value": "You have Crimson Dance if you have dealt a Critical Strike Recently" } ], "You have Crimson Dance while you have Cat's Stealth": [ { "type": "literal", "value": "You have Crimson Dance while you have Cat's Stealth" } ], "You have Iron Reflexes while at maximum Frenzy Charges": [ { "type": "literal", "value": "You have Iron Reflexes while at maximum Frenzy Charges" } ], "You have Mind over Matter while at maximum Power Charges": [ { "type": "literal", "value": "You have Mind over Matter while at maximum Power Charges" } ], "You have Vaal Pact while at maximum Endurance Charges": [ { "type": "literal", "value": "You have Vaal Pact while at maximum Endurance Charges" } ], "You have Vaal Pact while all Socketed Gems are Red": [ { "type": "literal", "value": "You have Vaal Pact while all Socketed Gems are Red" } ], "Every 8 seconds, gain Avatar of Fire for 4 seconds": [ { "type": "literal", "value": "Every 8 seconds, gain Avatar of Fire for 4 seconds" } ], "Every 16 seconds you gain Elemental Overload for 8 seconds": [ { "type": "literal", "value": "Every 16 seconds you gain Elemental Overload for 8 seconds" } ], "Iron Reflexes while stationary": [ { "type": "literal", "value": "Iron Reflexes while stationary" } ], "You have Resolute Technique while you do not have Elemental Overload": [ { "type": "literal", "value": "You have Resolute Technique while you do not have Elemental Overload" } ], "Every 16 seconds you gain Iron Reflexes for 8 seconds": [ { "type": "literal", "value": "Every 16 seconds you gain Iron Reflexes for 8 seconds" } ], "Skills which throw Traps Cost Life instead of Mana": [ { "type": "literal", "value": "Skills which throw Traps Cost Life instead of Mana" } ], "You have Zealot's Oath if you haven't been hit recently": [ { "type": "literal", "value": "You have Zealot's Oath if you haven't been hit recently" } ], "{0}% increased Physical Damage while you have Resolute Technique": [ { "type": "number", "index": 0, "stat": "physical_damage_+%_while_you_have_resolute_technique" }, { "type": "literal", "value": "% increased Physical Damage while you have Resolute Technique" } ], "{0}% reduced Physical Damage while you have Resolute Technique": [ { "type": "number", "index": 0, "stat": "physical_damage_+%_while_you_have_resolute_technique", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage while you have Resolute Technique" } ], "{0}% increased Critical Strike Chance while you have Avatar of Fire": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_while_you_have_avatar_of_fire" }, { "type": "literal", "value": "% increased Critical Strike Chance while you have Avatar of Fire" } ], "{0}% reduced Critical Strike Chance while you have Avatar of Fire": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_while_you_have_avatar_of_fire", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance while you have Avatar of Fire" } ], "{0}% of Physical Damage Converted to Fire while you have Avatar of Fire": [ { "type": "number", "index": 0, "stat": "physical_damage_%_to_convert_to_fire_while_you_have_avatar_of_fire" }, { "type": "literal", "value": "% of Physical Damage Converted to Fire while you have Avatar of Fire" } ], "{0}% more Damage with Arrow Hits at Close Range while you have Iron Reflexes": [ { "type": "number", "index": 0, "stat": "unique_bow_arborix_close_range_bow_damage_+%_final_while_have_iron_reflexes" }, { "type": "literal", "value": "% more Damage with Arrow Hits at Close Range while you have Iron Reflexes" } ], "Attacks with this Weapon have {0}% chance to inflict Bleeding while you do not have Avatar of Fire": [ { "type": "literal", "value": "Attacks with this Weapon have " }, { "type": "number", "index": 0, "stat": "local_chance_to_bleed_%_while_you_do_not_have_avatar_of_fire" }, { "type": "literal", "value": "% chance to inflict Bleeding while you do not have Avatar of Fire" } ], "{0} Armour while you do not have Avatar of Fire": [ { "type": "number", "index": 0, "stat": "armour_while_you_do_not_have_avatar_of_fire" }, { "type": "literal", "value": " Armour while you do not have Avatar of Fire" } ], "{0}% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes": [ { "type": "number", "index": 0, "stat": "attack_cast_and_movement_speed_+%_while_do_not_have_iron_reflexes" }, { "type": "literal", "value": "% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes" } ], "{0}% reduced Attack, Cast and Movement Speed while you do not have Iron Reflexes": [ { "type": "number", "index": 0, "stat": "attack_cast_and_movement_speed_+%_while_do_not_have_iron_reflexes", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack, Cast and Movement Speed while you do not have Iron Reflexes" } ], "You have Far Shot while you do not have Iron Reflexes": [ { "type": "literal", "value": "You have Far Shot while you do not have Iron Reflexes" } ], "Gore Footprints": [ { "type": "literal", "value": "Gore Footprints" } ], "Celestial Footprints": [ { "type": "literal", "value": "Celestial Footprints" } ], "Demigod Footprints": [ { "type": "literal", "value": "Demigod Footprints" } ], "Extra gore": [ { "type": "literal", "value": "Extra gore" } ], "Burning Hoofprints": [ { "type": "literal", "value": "Burning Hoofprints" } ], "Mercury Footprints": [ { "type": "literal", "value": "Mercury Footprints" } ], "Supported Skills deal {0}% more Melee Physical Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_melee_physical_damage_+%_final" }, { "type": "literal", "value": "% more Melee Physical Damage" } ], "Supported Skills deal {0}% less Melee Physical Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_melee_physical_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Melee Physical Damage" } ], "Supported Skills deal {0}% more Damage with Bleeding and Poison caused by Melee Hits": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_melee_physical_damage_poison_and_bleeding_damage_+%_final_from_melee_hits" }, { "type": "literal", "value": "% more Damage with Bleeding and Poison caused by Melee Hits" } ], "Supported Skills deal {0}% less Damage with Bleeding and Poison caused by Melee Hits": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_melee_physical_damage_poison_and_bleeding_damage_+%_final_from_melee_hits", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Bleeding and Poison caused by Melee Hits" } ], "Supported Curse Skills apply their Curses as Auras\nSupported Curse Skills also count as Aura Skills": [ { "type": "literal", "value": "Supported Curse Skills apply their Curses as Auras\nSupported Curse Skills also count as Aura Skills" } ], "Supported Skills deal {0}% more Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_ancestor_slam_totem_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Supported Skills deal {0}% less Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_ancestor_slam_totem_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Using Supported Skills is Instant": [ { "type": "literal", "value": "Using Supported Skills is Instant" } ], "Supported Attack Skills deal {0}% more Damage while on Full Life": [ { "type": "literal", "value": "Supported Attack Skills deal " }, { "type": "number", "index": 0, "stat": "support_damage_while_on_full_life_+%_final" }, { "type": "literal", "value": "% more Damage while on Full Life" } ], "Supported Attack Skills deal {0}% less Damage while on Full Life": [ { "type": "literal", "value": "Supported Attack Skills deal " }, { "type": "number", "index": 0, "stat": "support_damage_while_on_full_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage while on Full Life" } ], "Supported Attack Skills deal {0}% more Elemental Damage": [ { "type": "literal", "value": "Supported Attack Skills deal " }, { "type": "number", "index": 0, "stat": "support_attack_skills_elemental_damage_+%_final" }, { "type": "literal", "value": "% more Elemental Damage" } ], "Supported Attack Skills deal {0}% less Elemental Damage": [ { "type": "literal", "value": "Supported Attack Skills deal " }, { "type": "number", "index": 0, "stat": "support_attack_skills_elemental_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Elemental Damage" } ], "Supported Skills deal {0}% more Weapon Elemental Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_weapon_elemental_damage_+%_final" }, { "type": "literal", "value": "% more Weapon Elemental Damage" } ], "Supported Skills deal {0}% less Weapon Elemental Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_weapon_elemental_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Weapon Elemental Damage" } ], "Supported Skills deal {0}% more Area Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_area_concentrate_area_damage_+%_final" }, { "type": "literal", "value": "% more Area Damage" } ], "Supported Skills deal {0}% less Area Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_area_concentrate_area_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area Damage" } ], "Supported Skills deal {0}% more Projectile Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_multiple_projectile_damage_+%_final" }, { "type": "literal", "value": "% more Projectile Damage" } ], "Supported Skills deal {0}% less Projectile Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_multiple_projectile_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Projectile Damage" } ], "Supported Spells deal {0}% increased Spell Damage": [ { "type": "literal", "value": "Supported Spells deal " }, { "type": "number", "index": 0, "stat": "triggered_spell_spell_damage_+%" }, { "type": "literal", "value": "% increased Spell Damage" } ], "Supported Spells deal {0}% reduced Spell Damage": [ { "type": "literal", "value": "Supported Spells deal " }, { "type": "number", "index": 0, "stat": "triggered_spell_spell_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage" } ], "Supported Skills deal {0}% more Spell Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_cast_on_crit_spell_damage_+%_final" }, { "type": "literal", "value": "% more Spell Damage" } ], "Supported Skills deal {0}% less Spell Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_cast_on_crit_spell_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Spell Damage" } ], "Supported Spells have {0}% more Spell Damage": [ { "type": "literal", "value": "Supported Spells have " }, { "type": "number", "index": 0, "stat": "support_cast_on_melee_kill_spell_damage_+%_final" }, { "type": "literal", "value": "% more Spell Damage" } ], "Supported Spells have {0}% less Spell Damage": [ { "type": "literal", "value": "Supported Spells have " }, { "type": "number", "index": 0, "stat": "support_cast_on_melee_kill_spell_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Spell Damage" } ], "Supported Triggered Spells deal {0}% more Damage": [ { "type": "literal", "value": "Supported Triggered Spells deal " }, { "type": "number", "index": 0, "stat": "support_cast_while_channelling_triggered_skill_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Supported Triggered Spells deal {0}% less Damage": [ { "type": "literal", "value": "Supported Triggered Spells deal " }, { "type": "number", "index": 0, "stat": "support_cast_while_channelling_triggered_skill_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Supported Spells deal {0}% more Damage": [ { "type": "literal", "value": "Supported Spells deal " }, { "type": "number", "index": 0, "stat": "support_trigger_link_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Supported Spells deal {0}% less Damage": [ { "type": "literal", "value": "Supported Spells deal " }, { "type": "number", "index": 0, "stat": "support_trigger_link_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Supported Strike Skills cannot target additional Enemies": [ { "type": "literal", "value": "Supported Strike Skills cannot target additional Enemies" } ], "Supported Skills Cost Life instead of Mana": [ { "type": "literal", "value": "Supported Skills Cost Life instead of Mana" } ], "Supported Skills Reserve Life instead of Mana": [ { "type": "literal", "value": "Supported Skills Reserve Life instead of Mana" } ], "Strength's Damage bonus applies to Projectile Attack Damage as well for Supported Skills": [ { "type": "literal", "value": "Strength's Damage bonus applies to Projectile Attack Damage as well for Supported Skills" } ], "Strength's Damage bonus applies to all Spell Damage as well for Supported Skills": [ { "type": "literal", "value": "Strength's Damage bonus applies to all Spell Damage as well for Supported Skills" } ], "Totem lasts {0} seconds": [ { "type": "literal", "value": "Totem lasts " }, { "type": "number", "index": 0, "stat": "base_totem_duration", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Trap lasts {0} second": [ { "type": "literal", "value": "Trap lasts " }, { "type": "number", "index": 0, "stat": "base_trap_duration", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second" } ], "Trap lasts {0} seconds": [ { "type": "literal", "value": "Trap lasts " }, { "type": "number", "index": 0, "stat": "base_trap_duration", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Mine lasts {0} seconds": [ { "type": "literal", "value": "Mine lasts " }, { "type": "number", "index": 0, "stat": "base_mine_duration", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Supported Skills Summon two Totems instead of one": [ { "type": "literal", "value": "Supported Skills Summon two Totems instead of one" } ], "Can have up to {0} Trap placed at a time": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "base_number_of_traps_allowed" }, { "type": "literal", "value": " Trap placed at a time" } ], "Can have up to {0} Traps placed at a time": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "base_number_of_traps_allowed" }, { "type": "literal", "value": " Traps placed at a time" } ], "Can have up to {0} Remote Mine placed at a time": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "base_number_of_remote_mines_allowed" }, { "type": "literal", "value": " Remote Mine placed at a time" } ], "Can have up to {0} Remote Mines placed at a time": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "base_number_of_remote_mines_allowed" }, { "type": "literal", "value": " Remote Mines placed at a time" } ], "Supported Skills deal {0}% more Damage with Hits": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_chain_hit_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Hits" } ], "Supported Skills deal {0}% less Damage with Hits": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_chain_hit_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits" } ], "Supported Skills deal {0}% more Damage with Poison": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_debilitate_poison_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Poison" } ], "Supported Skills deal {0}% less Damage with Poison": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_debilitate_poison_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Poison" } ], "Supported Skills deal {0}% more Chaos Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_void_manipulation_chaos_damage_+%_final" }, { "type": "literal", "value": "% more Chaos Damage" } ], "Supported Skills deal {0}% less Chaos Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_void_manipulation_chaos_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Chaos Damage" } ], "Supported Skills deal {0}% more Damage over Time": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_rapid_decay_damage_over_time_+%_final" }, { "type": "literal", "value": "% more Damage over Time" } ], "Supported Skills deal {0}% less Damage over Time": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_rapid_decay_damage_over_time_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage over Time" } ], "Supported Skills deal {0}% more Physical Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_brutality_physical_damage_+%_final" }, { "type": "literal", "value": "% more Physical Damage" } ], "Supported Skills deal {0}% less Physical Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_brutality_physical_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Physical Damage" } ], "Supported Skills deal {0}% more Fire Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_chance_to_ignite_fire_damage_+%_final" }, { "type": "literal", "value": "% more Fire Damage" } ], "Supported Skills deal {0}% less Fire Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_chance_to_ignite_fire_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Fire Damage" } ], "Supported Skills deal {0}% more Elemental Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_gem_elemental_damage_+%_final" }, { "type": "literal", "value": "% more Elemental Damage" } ], "Supported Skills deal {0}% less Elemental Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_gem_elemental_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Elemental Damage" } ], "Supported Skills deal {0}% more Trap and Mine Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_trap_and_mine_damage_+%_final" }, { "type": "literal", "value": "% more Trap and Mine Damage" } ], "Supported Skills deal {0}% less Trap and Mine Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_trap_and_mine_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Trap and Mine Damage" } ], "Supported Skills deal {0}% more Damage to main target": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_melee_splash_damage_+%_final" }, { "type": "literal", "value": "% more Damage to main target" } ], "Supported Skills deal {0}% less Damage to main target": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_melee_splash_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage to main target" } ], "Supported Skills deal Splash Damage to surrounding targets": [ { "type": "literal", "value": "Supported Skills deal Splash Damage to surrounding targets" } ], "Supported Skills deal {0}% more Splash Damage to surrounding targets": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_melee_splash_damage_+%_final_for_splash" }, { "type": "literal", "value": "% more Splash Damage to surrounding targets" } ], "Supported Skills deal {0}% less Splash Damage to surrounding targets": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_melee_splash_damage_+%_final_for_splash", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Splash Damage to surrounding targets" } ], "Supported Skills deal {0}% more Attack Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_multiple_attack_damage_+%_final" }, { "type": "literal", "value": "% more Attack Damage" } ], "Supported Skills deal {0}% less Attack Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_multiple_attack_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Attack Damage" } ], "{0}% more Damage while Dead": [ { "type": "number", "index": 0, "stat": "cast_on_death_damage_+%_final_while_dead" }, { "type": "literal", "value": "% more Damage while Dead" } ], "{0}% less Damage while Dead": [ { "type": "number", "index": 0, "stat": "cast_on_death_damage_+%_final_while_dead", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage while Dead" } ], "You cannot Cast Supported Curse Spells": [ { "type": "literal", "value": "You cannot Cast Supported Curse Spells" } ], "Trigger Doom Blast when a Hex from Supported Curse Skills ends": [ { "type": "literal", "value": "Trigger Doom Blast when a Hex from Supported Curse Skills ends" } ], "Deals {0} Base Chaos Damage per second": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "base_chaos_damage_to_deal_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Base Chaos Damage per second" } ], "Deals {0} Base Fire Damage per second": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "base_fire_damage_to_deal_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Base Fire Damage per second" } ], "Deals {0} Base Physical Damage per second": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "base_physical_damage_to_deal_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Base Physical Damage per second" } ], "Secondary Debuff Deals {0} Base Fire Damage per second": [ { "type": "literal", "value": "Secondary Debuff Deals " }, { "type": "number", "index": 0, "stat": "secondary_base_fire_damage_to_deal_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Base Fire Damage per second" } ], "Damage and Chill Linger for a Base Duration of {0} second": [ { "type": "literal", "value": "Damage and Chill Linger for a Base Duration of " }, { "type": "number", "index": 0, "stat": "support_damaging_links_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " second" } ], "Damage and Chill Linger for a Base Duration of {0} seconds": [ { "type": "literal", "value": "Damage and Chill Linger for a Base Duration of " }, { "type": "number", "index": 0, "stat": "support_damaging_links_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds" } ], "{0}% more Effect of Supported Curses": [ { "type": "number", "index": 0, "stat": "support_bane_curse_effect_+%_final" }, { "type": "literal", "value": "% more Effect of Supported Curses" } ], "{0}% less Effect of Supported Curses": [ { "type": "number", "index": 0, "stat": "support_bane_curse_effect_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Effect of Supported Curses" } ], "Causes Bleeding on Hit for {0} seconds": [ { "type": "literal", "value": "Causes Bleeding on Hit for " }, { "type": "number", "index": 0, "stat": "bleed_on_hit_base_duration", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Supported Auras do not affect you": [ { "type": "literal", "value": "Supported Auras do not affect you" } ], "Supported Skills have {0}% more Projectile Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_slower_projectiles_projectile_speed_+%_final" }, { "type": "literal", "value": "% more Projectile Speed" } ], "Supported Skills have {0}% less Projectile Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_slower_projectiles_projectile_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Projectile Speed" } ], "Supported Skills have {0}% more Skill Effect Duration": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_reduced_duration_skill_effect_duration_+%_final" }, { "type": "literal", "value": "% more Skill Effect Duration" } ], "Supported Skills have {0}% less Skill Effect Duration": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_reduced_duration_skill_effect_duration_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Skill Effect Duration" } ], "Supported Skills have {0}% more Attached Duration": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_rapid_activation_brand_skill_only_primary_duration_+%_final" }, { "type": "literal", "value": "% more Attached Duration" } ], "Supported Skills have {0}% less Attached Duration": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_rapid_activation_brand_skill_only_primary_duration_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Attached Duration" } ], "Supported Skills have {0}% more Detached Duration": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_rapid_activation_brand_skill_only_secondary_duration_+%_final" }, { "type": "literal", "value": "% more Detached Duration" } ], "Supported Skills have {0}% less Detached Duration": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_rapid_activation_brand_skill_only_secondary_duration_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Detached Duration" } ], "Cruelty granted by Supported Skills has {0}% increased Duration": [ { "type": "literal", "value": "Cruelty granted by Supported Skills has " }, { "type": "number", "index": 0, "stat": "cruelty_duration_+%" }, { "type": "literal", "value": "% increased Duration" } ], "Cruelty granted by Supported Skills has {0}% reduced Duration": [ { "type": "literal", "value": "Cruelty granted by Supported Skills has " }, { "type": "number", "index": 0, "stat": "cruelty_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration" } ], "Arcane Surge lasts {0} second": [ { "type": "literal", "value": "Arcane Surge lasts " }, { "type": "number", "index": 0, "stat": "support_arcane_surge_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second" } ], "Arcane Surge lasts {0} seconds": [ { "type": "literal", "value": "Arcane Surge lasts " }, { "type": "number", "index": 0, "stat": "support_arcane_surge_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Cruelty has a Base Duration of {0} second": [ { "type": "literal", "value": "Cruelty has a Base Duration of " }, { "type": "number", "index": 0, "stat": "support_base_cruelty_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second" } ], "Cruelty has a Base Duration of {0} seconds": [ { "type": "literal", "value": "Cruelty has a Base Duration of " }, { "type": "number", "index": 0, "stat": "support_base_cruelty_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Withered lasts {0} second": [ { "type": "literal", "value": "Withered lasts " }, { "type": "number", "index": 0, "stat": "support_withered_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second" } ], "Withered lasts {0} seconds": [ { "type": "literal", "value": "Withered lasts " }, { "type": "number", "index": 0, "stat": "support_withered_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Innervation lasts {0} second": [ { "type": "literal", "value": "Innervation lasts " }, { "type": "number", "index": 0, "stat": "support_innervate_buff_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second" } ], "Innervation lasts {0} seconds": [ { "type": "literal", "value": "Innervation lasts " }, { "type": "number", "index": 0, "stat": "support_innervate_buff_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Minions from Supported Skills take {0}% of their Maximum Life as Fire Damage per second": [ { "type": "literal", "value": "Minions from Supported Skills take " }, { "type": "number", "index": 0, "stat": "minion_fire_damage_%_of_maximum_life_taken_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of their Maximum Life as Fire Damage per second" } ], "Minions from Supported Skills deal {0} Fire Damage per second to Enemies near them": [ { "type": "literal", "value": "Minions from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_minion_instability_minion_base_fire_area_damage_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Fire Damage per second to Enemies near them" } ], "Minions from Supported Skills have {0} metre to Radius of their Burning Effect": [ { "type": "literal", "value": "Minions from Supported Skills have " }, { "type": "number", "index": 0, "stat": "infernal_legion_minions_have_burning_effect_radius_+", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Radius of their Burning Effect" } ], "Minions from Supported Skills have {0} metres to Radius of their Burning Effect": [ { "type": "literal", "value": "Minions from Supported Skills have " }, { "type": "number", "index": 0, "stat": "infernal_legion_minions_have_burning_effect_radius_+", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Radius of their Burning Effect" } ], "Supported Skills deal {0}% more Elemental Damage per 5 of lowest Resonance": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "elemental_damage_+%_final_per_5_lowest_resonance" }, { "type": "literal", "value": "% more Elemental Damage per 5 of lowest Resonance" } ], "Supported Skills deal {0}% less Elemental Damage per 5 of lowest Resonance": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "elemental_damage_+%_final_per_5_lowest_resonance", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Elemental Damage per 5 of lowest Resonance" } ], "Supported Skills penetrate {0}% Elemental Resistances while each Resonance is at least 25": [ { "type": "literal", "value": "Supported Skills penetrate " }, { "type": "number", "index": 0, "stat": "damage_penetrates_%_elemental_resistances_while_all_resonance_is_25" }, { "type": "literal", "value": "% Elemental Resistances while each Resonance is at least 25" } ], "Supported Skills have {0}% increased Attack and Cast Speed while each Resonance is at least 25": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_while_all_resonance_is_at_least_25" }, { "type": "literal", "value": "% increased Attack and Cast Speed while each Resonance is at least 25" } ], "Supported Skills have {0}% reduced Attack and Cast Speed while each Resonance is at least 25": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_while_all_resonance_is_at_least_25", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed while each Resonance is at least 25" } ], "Supported Skills have {0}% increased Totem Life": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "totem_life_+%" }, { "type": "literal", "value": "% increased Totem Life" } ], "Supported Skills have {0}% reduced Totem Life": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "totem_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Totem Life" } ], "Supported Skills Cost {0} Mana": [ { "type": "literal", "value": "Supported Skills Cost " }, { "type": "number", "index": 0, "stat": "base_mana_cost_+" }, { "type": "literal", "value": " Mana" } ], "Supported Skills deal {0}% more Maximum Attack Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "maximum_attack_damage_+%_final_from_volatility_support" }, { "type": "literal", "value": "% more Maximum Attack Damage" } ], "Supported Skills deal {0}% less Maximum Attack Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "maximum_attack_damage_+%_final_from_volatility_support", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Maximum Attack Damage" } ], "Supported Skills deal {0}% more Minimum Attack Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "minimum_attack_damage_+%_final_from_volatility_support" }, { "type": "literal", "value": "% more Minimum Attack Damage" } ], "Supported Skills deal {0}% less Minimum Attack Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "minimum_attack_damage_+%_final_from_volatility_support", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Minimum Attack Damage" } ], "{0}% increased Effect of Marks from Supported Skills": [ { "type": "number", "index": 0, "stat": "mark_skills_curse_effect_+%" }, { "type": "literal", "value": "% increased Effect of Marks from Supported Skills" } ], "{0}% reduced Effect of Marks from Supported Skills": [ { "type": "number", "index": 0, "stat": "mark_skills_curse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Marks from Supported Skills" } ], "Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at {0}% of their value": [ { "type": "literal", "value": "Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at " }, { "type": "number", "index": 0, "stat": "active_skill_additive_spell_damage_modifiers_apply_to_attack_damage_at_%_value" }, { "type": "literal", "value": "% of their value" } ], "Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill": [ { "type": "literal", "value": "Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill" } ], "Supported Skills have {0}% more Added Damage": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "added_damage_+%_final" }, { "type": "literal", "value": "% more Added Damage" } ], "Supported Skills have {0}% less Added Damage": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "added_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Added Damage" } ], "Supported Skills gain Added Lightning Damage equal to {0}% of Unreserved Maximum Mana": [ { "type": "literal", "value": "Supported Skills gain Added Lightning Damage equal to " }, { "type": "number", "index": 0, "stat": "archmage_gain_lightning_damage_%_of_max_unreserved_mana" }, { "type": "literal", "value": "% of Unreserved Maximum Mana" } ], "Supported Skills lose Added Lightning Damage equal to {0}% of Unreserved Maximum Mana": [ { "type": "literal", "value": "Supported Skills lose Added Lightning Damage equal to " }, { "type": "number", "index": 0, "stat": "archmage_gain_lightning_damage_%_of_max_unreserved_mana", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% of Unreserved Maximum Mana" } ], "Supported Skills have {0}% increased Attack Critical Strike Chance": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "attack_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Attack Critical Strike Chance" } ], "Supported Skills have {0}% reduced Attack Critical Strike Chance": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "attack_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Critical Strike Chance" } ], "Supported Skills deal {0}% increased Attack damage per 1000 Accuracy Rating": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "attack_damage_+%_per_1000_accuracy_rating" }, { "type": "literal", "value": "% increased Attack damage per 1000 Accuracy Rating" } ], "Supported Skills deal {0}% reduced Attack damage per 1000 Accuracy Rating": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "attack_damage_+%_per_1000_accuracy_rating", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack damage per 1000 Accuracy Rating" } ], "Supported Attacks deal {0} to {1} added Physical Damage with Weapons per 10 Rage": [ { "type": "literal", "value": "Supported Attacks deal " }, { "type": "number", "index": 0, "stat": "attack_minimum_added_physical_damage_per_10_rage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_physical_damage_per_10_rage" }, { "type": "literal", "value": " added Physical Damage with Weapons per 10 Rage" } ], "Supported Attacks deal {0} to {1} added Physical Damage with Weapons while you have at least 10 Rage": [ { "type": "literal", "value": "Supported Attacks deal " }, { "type": "number", "index": 0, "stat": "attack_minimum_added_physical_damage_with_at_least_10_rage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_physical_damage_with_at_least_10_rage" }, { "type": "literal", "value": " added Physical Damage with Weapons while you have at least 10 Rage" } ], "Supported Attacks deal {0} to {1} added Physical Damage with Weapons": [ { "type": "literal", "value": "Supported Attacks deal " }, { "type": "number", "index": 0, "stat": "attack_minimum_added_physical_damage_with_weapons" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_physical_damage_with_weapons" }, { "type": "literal", "value": " added Physical Damage with Weapons" } ], "Supported Skills have {0}% increased Attack Speed while you have at least 20 Rage": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "attack_speed_+%_with_atleast_20_rage" }, { "type": "literal", "value": "% increased Attack Speed while you have at least 20 Rage" } ], "Supported Skills have {0}% reduced Attack Speed while you have at least 20 Rage": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "attack_speed_+%_with_atleast_20_rage", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed while you have at least 20 Rage" } ], "Supported Aura Skills have no Reservation": [ { "type": "literal", "value": "Supported Aura Skills have no Reservation" } ], "{0}% increased Duration of Ailments inflicted with Supported Skills": [ { "type": "number", "index": 0, "stat": "base_all_ailment_duration_+%" }, { "type": "literal", "value": "% increased Duration of Ailments inflicted with Supported Skills" } ], "{0}% reduced Duration of Ailments inflicted with Supported Skills": [ { "type": "number", "index": 0, "stat": "base_all_ailment_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Ailments inflicted with Supported Skills" } ], "Supported Skills deal {0}% increased Damage while you are affected by an Ailment": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "base_damage_+%_while_an_ailment_on_you" }, { "type": "literal", "value": "% increased Damage while you are affected by an Ailment" } ], "Supported Skills deal {0}% reduced Damage while you are affected by an Ailment": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "base_damage_+%_while_an_ailment_on_you", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while you are affected by an Ailment" } ], "Supported Skills create Cursed Ground with a base Duration of {0} second\nHexes from Supported Skills have no Duration\nEnemies on the Cursed Ground from a Supported Skill are Cursed with that Hex\nLimit 1 area of Cursed Ground": [ { "type": "literal", "value": "Supported Skills create Cursed Ground with a base Duration of " }, { "type": "number", "index": 0, "stat": "base_hex_zone_skill_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second\nHexes from Supported Skills have no Duration\nEnemies on the Cursed Ground from a Supported Skill are Cursed with that Hex\nLimit 1 area of Cursed Ground" } ], "Supported Skills create Cursed Ground with a base Duration of {0} seconds\nHexes from Supported Skills have no Duration\nEnemies on the Cursed Ground from a Supported Skill are Cursed with that Hex\nMaximum 1 area of Cursed Ground": [ { "type": "literal", "value": "Supported Skills create Cursed Ground with a base Duration of " }, { "type": "number", "index": 0, "stat": "base_hex_zone_skill_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds\nHexes from Supported Skills have no Duration\nEnemies on the Cursed Ground from a Supported Skill are Cursed with that Hex\nMaximum 1 area of Cursed Ground" } ], "{0}% increased Quantity of Items Dropped by Enemies Slain from Supported Skills": [ { "type": "number", "index": 0, "stat": "base_killed_monster_dropped_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items Dropped by Enemies Slain from Supported Skills" } ], "{0}% reduced Quantity of Items Dropped by Enemies Slain from Supported Skills": [ { "type": "number", "index": 0, "stat": "base_killed_monster_dropped_item_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items Dropped by Enemies Slain from Supported Skills" } ], "Supported Skills have {0}% increased Life Reservation Efficiency": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_life_reservation_efficiency_+%" }, { "type": "literal", "value": "% increased Life Reservation Efficiency" } ], "Supported Skills have {0}% reduced Life Reservation Efficiency": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_life_reservation_efficiency_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life Reservation Efficiency" } ], "Maximum {0} Summoned Phantasm": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "base_number_of_support_ghosts_allowed" }, { "type": "literal", "value": " Summoned Phantasm" } ], "Supported Skills Cost Life instead of {0}% of Mana Cost": [ { "type": "literal", "value": "Supported Skills Cost Life instead of " }, { "type": "number", "index": 0, "stat": "base_skill_cost_life_instead_of_mana_%" }, { "type": "literal", "value": "% of Mana Cost" } ], "Supported Skills have no Reservation": [ { "type": "literal", "value": "Supported Skills have no Reservation" } ], "Supported Spells have {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Supported Spells have " }, { "type": "number", "index": 0, "stat": "base_spell_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Supported Spells have {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Supported Spells have " }, { "type": "number", "index": 0, "stat": "base_spell_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Supported Attacks deal Added Physical Damage with Weapons equal\nto {0}% of Maximum Life while on Low Life": [ { "type": "literal", "value": "Supported Attacks deal Added Physical Damage with Weapons equal\nto " }, { "type": "number", "index": 0, "stat": "blood_price_gain_%_maximum_life_as_added_physical_damage_with_weapons_while_on_low_life" }, { "type": "literal", "value": "% of Maximum Life while on Low Life" } ], "Supported Skills require {0}% increased amount of Damage taken to Trigger": [ { "type": "literal", "value": "Supported Skills require " }, { "type": "number", "index": 0, "stat": "cast_when_damage_taken_trigger_threshold_+%" }, { "type": "literal", "value": "% increased amount of Damage taken to Trigger" } ], "Supported Skills require {0}% reduced amount of Damage taken to Trigger": [ { "type": "literal", "value": "Supported Skills require " }, { "type": "number", "index": 0, "stat": "cast_when_damage_taken_trigger_threshold_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced amount of Damage taken to Trigger" } ], "Supported Skills have {0}% chance for Coin Shower on Kill": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "chance_for_coin_shower_on_kill_%" }, { "type": "literal", "value": "% chance for Coin Shower on Kill" } ], "Supported Skills have {0}% chance to Crush Enemies for 4 seconds on Hit": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "chance_to_crush_on_hit_%" }, { "type": "literal", "value": "% chance to Crush Enemies for 4 seconds on Hit" } ], "Supported Skills Crush Enemies for 4 seconds on Hit": [ { "type": "literal", "value": "Supported Skills Crush Enemies for 4 seconds on Hit" } ], "Supported Skills have {0}% chance to Intimidate Enemies for 4 seconds on Hit": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "chance_to_intimidate_on_hit_%" }, { "type": "literal", "value": "% chance to Intimidate Enemies for 4 seconds on Hit" } ], "Supported Skills Intimidate Enemies for 4 seconds on Hit": [ { "type": "literal", "value": "Supported Skills Intimidate Enemies for 4 seconds on Hit" } ], "Supported Channelling Skills deal {0}% increased Damage": [ { "type": "literal", "value": "Supported Channelling Skills deal " }, { "type": "number", "index": 0, "stat": "channelled_skill_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Supported Channelling Skills deal {0}% reduced Damage": [ { "type": "literal", "value": "Supported Channelling Skills deal " }, { "type": "number", "index": 0, "stat": "channelled_skill_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% increased Damage with Hits to Close Range Enemies": [ { "type": "number", "index": 0, "stat": "close_combat_damage_to_close_range_+%" }, { "type": "literal", "value": "% increased Damage with Hits to Close Range Enemies" } ], "{0}% increased Cooldown Recovery Rate if used while a Unique Enemy is in your Presence": [ { "type": "number", "index": 0, "stat": "cooldown_recovery_rate_+%_when_a_unique_enemy_in_your_presence" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate if used while a Unique Enemy is in your Presence" } ], "{0}% decreased Cooldown Recovery Rate if used while a Unique Enemy is in your Presence": [ { "type": "number", "index": 0, "stat": "cooldown_recovery_rate_+%_when_a_unique_enemy_in_your_presence" }, { "type": "literal", "value": "% decreased Cooldown Recovery Rate if used while a Unique Enemy is in your Presence" } ], "{0}% increased Area of Effect of Supported Curse Skills": [ { "type": "number", "index": 0, "stat": "curse_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect of Supported Curse Skills" } ], "{0}% reduced Area of Effect of Supported Curse Skills": [ { "type": "number", "index": 0, "stat": "curse_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect of Supported Curse Skills" } ], "{0}% increased non-Minion Damage": [ { "type": "number", "index": 0, "stat": "damage_+%_for_non_minions" }, { "type": "literal", "value": "% increased non-Minion Damage" } ], "{0}% reduced non-Minion Damage": [ { "type": "number", "index": 0, "stat": "damage_+%_for_non_minions", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced non-Minion Damage" } ], "Supported Skills inflict Decay on Hit, dealing {0} Chaos Damage per second for 8 seconds": [ { "type": "literal", "value": "Supported Skills inflict Decay on Hit, dealing " }, { "type": "number", "index": 0, "stat": "deal_chaos_damage_per_second_for_10_seconds_on_hit" }, { "type": "literal", "value": " Chaos Damage per second for 8 seconds" } ], "Minions from Supported Skills deal {0}% more Damage": [ { "type": "literal", "value": "Minions from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "deathmark_minion_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Minions from Supported Skills deal {0}% less Damage": [ { "type": "literal", "value": "Minions from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "deathmark_minion_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Totems cannot gain Infusion": [ { "type": "literal", "value": "Totems cannot gain Infusion" } ], "Burning Ground lasts {0} seconds": [ { "type": "literal", "value": "Burning Ground lasts " }, { "type": "number", "index": 0, "stat": "firestorm_drop_burning_ground_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "Supported Skills have Added Spell Damage equal to {0}% of Damage of Equipped Wand\nIf two Wands are Equipped, each contributes half as much Added Damage": [ { "type": "literal", "value": "Supported Skills have Added Spell Damage equal to " }, { "type": "number", "index": 0, "stat": "gain_%_of_base_wand_damage_as_added_spell_damage" }, { "type": "literal", "value": "% of Damage of Equipped Wand\nIf two Wands are Equipped, each contributes half as much Added Damage" } ], "Supported Skills have {0}% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "gain_frenzy_charge_on_kill_vs_enemies_with_5+_poisons_%" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons" } ], "Supported Skills gain a Vaal Soul on Hit\nYou can only generate a Soul every {0} seconds": [ { "type": "literal", "value": "Supported Skills gain a Vaal Soul on Hit\nYou can only generate a Soul every " }, { "type": "number", "index": 0, "stat": "gain_vaal_soul_on_hit_cooldown_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Quality has no effect": [ { "type": "literal", "value": "Quality has no effect" } ], "Supported Skills have {0}% increased Hex Transfer range": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "hex_transfer_on_death_range_+%" }, { "type": "literal", "value": "% increased Hex Transfer range" } ], "Supported Skills have {0}% reduced Hex Transfer range": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "hex_transfer_on_death_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Hex Transfer range" } ], "{0}% increased Damage with Hits and Poison": [ { "type": "number", "index": 0, "stat": "hit_and_poison_damage_+%" }, { "type": "literal", "value": "% increased Damage with Hits and Poison" } ], "{0}% reduced Damage with Hits and Poison": [ { "type": "number", "index": 0, "stat": "hit_and_poison_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Poison" } ], "{0}% increased Damage with Hits and Poison for each Poison on the Enemy": [ { "type": "number", "index": 0, "stat": "hit_and_poison_damage_+%_per_poison_on_enemy" }, { "type": "literal", "value": "% increased Damage with Hits and Poison for each Poison on the Enemy" } ], "{0}% reduced Damage with Hits and Poison for each Poison on the Enemy": [ { "type": "number", "index": 0, "stat": "hit_and_poison_damage_+%_per_poison_on_enemy", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Poison for each Poison on the Enemy" } ], "Supported Skills have added Mana Cost equal to {0}% of Unreserved Maximum Mana": [ { "type": "literal", "value": "Supported Skills have added Mana Cost equal to " }, { "type": "number", "index": 0, "stat": "manaweave_cost_equals_%_unreserved_mana" }, { "type": "literal", "value": "% of Unreserved Maximum Mana" } ], "Supported Skills gain Added Cold Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend": [ { "type": "literal", "value": "Supported Skills gain Added Cold Damage equal to " }, { "type": "number", "index": 0, "stat": "manaweave_added_cold_damage_%_cost_if_payable" }, { "type": "literal", "value": "% of Mana Cost, if Mana Cost is not higher than the maximum you could spend" } ], "{0} to maximum Intensity": [ { "type": "number", "index": 0, "stat": "maximum_intensify_stacks" }, { "type": "literal", "value": " to maximum Intensity" } ], "Supported Skills always fire at least 1 Projectile": [ { "type": "literal", "value": "Supported Skills always fire at least 1 Projectile" } ], "Minions from Supported Skill Leech {0}% of Elemental Damage as Life": [ { "type": "literal", "value": "Minions from Supported Skill Leech " }, { "type": "number", "index": 0, "stat": "minion_life_leech_from_elemental_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Elemental Damage as Life" } ], "Minions from Supported Skills have {0}% increased Projectile Speed": [ { "type": "literal", "value": "Minions from Supported Skills have " }, { "type": "number", "index": 0, "stat": "minion_projectile_speed_+%" }, { "type": "literal", "value": "% increased Projectile Speed" } ], "Minions from Supported Skills have {0}% reduced Projectile Speed": [ { "type": "literal", "value": "Minions from Supported Skills have " }, { "type": "number", "index": 0, "stat": "minion_projectile_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Speed" } ], "Minions from Supported Skills recover {0}% of Life on Hit": [ { "type": "literal", "value": "Minions from Supported Skills recover " }, { "type": "number", "index": 0, "stat": "minion_recover_%_maximum_life_on_hit" }, { "type": "literal", "value": "% of Life on Hit" } ], "Supported Skills can apply an additional Curse": [ { "type": "literal", "value": "Supported Skills can apply an additional Curse" } ], "Supported Skills can apply {0} additional Curses": [ { "type": "literal", "value": "Supported Skills can apply " }, { "type": "number", "index": 0, "stat": "number_of_additional_curses_allowed" }, { "type": "literal", "value": " additional Curses" } ], "Supported Skills throw up to 1 additional Mine": [ { "type": "literal", "value": "Supported Skills throw up to 1 additional Mine" } ], "Supported Skills throw up to {0} additional Mines": [ { "type": "literal", "value": "Supported Skills throw up to " }, { "type": "number", "index": 0, "stat": "number_of_additional_mines_to_place" }, { "type": "literal", "value": " additional Mines" } ], "Supported Skills fire {0}% more Projectiles": [ { "type": "literal", "value": "Supported Skills fire " }, { "type": "number", "index": 0, "stat": "number_of_projectiles_+%_final_from_locus_mine_support" }, { "type": "literal", "value": "% more Projectiles" } ], "Supported Skills fire {0}% less Projectiles": [ { "type": "literal", "value": "Supported Skills fire " }, { "type": "number", "index": 0, "stat": "number_of_projectiles_+%_final_from_locus_mine_support", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Projectiles" } ], "Supported Skills gain Onslaught for {0} seconds on Killing a Shocked Enemy": [ { "type": "literal", "value": "Supported Skills gain Onslaught for " }, { "type": "number", "index": 0, "stat": "onslaught_time_granted_on_killing_shocked_enemy_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on Killing a Shocked Enemy" } ], "Regenerate {0}% of Life over 1 second when you use Supported Skills": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "regenerate_%_life_over_1_second_on_skill_use" }, { "type": "literal", "value": "% of Life over 1 second when you use Supported Skills" } ], "Supported Skills gain a Base Reservation equal to Base Mana and Life Cost": [ { "type": "literal", "value": "Supported Skills gain a Base Reservation equal to Base Mana and Life Cost" } ], "Supported Skills also count as Blessing Skills\nYou can only have one Aura on you from your Blessing Skills": [ { "type": "literal", "value": "Supported Skills also count as Blessing Skills\nYou can only have one Aura on you from your Blessing Skills" } ], "Your Non-Blessing Skills which Reserve Mana are Disabled while you have an Aura from a Supported Skill on you": [ { "type": "literal", "value": "Your Non-Blessing Skills which Reserve Mana are Disabled while you have an Aura from a Supported Skill on you" } ], "Maximum 1 Summoned Mirage Archer": [ { "type": "literal", "value": "Maximum 1 Summoned Mirage Archer" } ], "Supported Skills have {0}% increased Spell Critical Strike Chance": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "spell_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Spell Critical Strike Chance" } ], "Supported Skills have {0}% reduced Spell Critical Strike Chance": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "spell_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Critical Strike Chance" } ], "Beams Hit Enemies every {0} second": [ { "type": "literal", "value": "Beams Hit Enemies every " }, { "type": "number", "index": 0, "stat": "static_strike_base_zap_frequency_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second" } ], "Beams Hit Enemies every {0} seconds": [ { "type": "literal", "value": "Beams Hit Enemies every " }, { "type": "number", "index": 0, "stat": "static_strike_base_zap_frequency_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "{0}% increased Beam frequency": [ { "type": "number", "index": 0, "stat": "static_strike_zap_speed_+%" }, { "type": "literal", "value": "% increased Beam frequency" } ], "Supported Non-Instant Skills have {0} Cooldown Use": [ { "type": "literal", "value": "Supported Non-Instant Skills have " }, { "type": "number", "index": 0, "stat": "support_added_cooldown_count_if_not_instant" }, { "type": "literal", "value": " Cooldown Use" } ], "Supported Non-Instant Skills have {0} Cooldown Uses": [ { "type": "literal", "value": "Supported Non-Instant Skills have " }, { "type": "number", "index": 0, "stat": "support_added_cooldown_count_if_not_instant" }, { "type": "literal", "value": " Cooldown Uses" } ], "Supported Skills have {0}% more Attack Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_ancestor_slam_totem_attack_speed_+%_final" }, { "type": "literal", "value": "% more Attack Speed" } ], "Supported Skills have {0}% less Attack Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_ancestor_slam_totem_attack_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Attack Speed" } ], "Supported Skills have {0}% increased Seal gain frequency": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_anticipation_charge_gain_frequency_+%" }, { "type": "literal", "value": "% increased Seal gain frequency" } ], "Supported Skills have {0}% reduced Seal gain frequency": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_anticipation_charge_gain_frequency_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Seal gain frequency" } ], "Supported Skills deal {0}% more Spell Damage while you have Arcane Surge": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_arcane_surge_spell_damage_+%_final_while_you_have_arcane_surge" }, { "type": "literal", "value": "% more Spell Damage while you have Arcane Surge" } ], "Supported Skills deal {0}% less Spell Damage while you have Arcane Surge": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_arcane_surge_spell_damage_+%_final_while_you_have_arcane_surge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Spell Damage while you have Arcane Surge" } ], "Auras from Supported Skills have a base duration of {0} seconds": [ { "type": "literal", "value": "Auras from Supported Skills have a base duration of " }, { "type": "number", "index": 0, "stat": "support_aura_duration_base_buff_duration", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "Supported Skills have {0}% more Attack Time per Projectile": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_barrage_attack_time_+%_per_projectile_fired" }, { "type": "literal", "value": "% more Attack Time per Projectile" } ], "Supported Skills have {0}% less Attack Time per Projectile": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_barrage_attack_time_+%_per_projectile_fired", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Attack Time per Projectile" } ], "Supported Skills have {0}% more Trap and Mine Throwing Time per Projectile": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_barrage_trap_and_mine_throwing_time_+%_final_per_projectile_fired" }, { "type": "literal", "value": "% more Trap and Mine Throwing Time per Projectile" } ], "Supported Skills have {0}% less Trap and Mine Throwing Time per Projectile": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_barrage_trap_and_mine_throwing_time_+%_final_per_projectile_fired", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Trap and Mine Throwing Time per Projectile" } ], "Supported Attacks deal {0}% more Damage": [ { "type": "literal", "value": "Supported Attacks deal " }, { "type": "number", "index": 0, "stat": "support_blood_thirst_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Supported Attacks deal {0}% less Damage": [ { "type": "literal", "value": "Supported Attacks deal " }, { "type": "number", "index": 0, "stat": "support_blood_thirst_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Supported Skills deal {0}% more Cold Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_bonechill_cold_damage_+%_final" }, { "type": "literal", "value": "% more Cold Damage" } ], "Supported Skills deal {0}% less Cold Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_bonechill_cold_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Cold Damage" } ], "Supported Skills have {0}% more Area of Effect": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_brand_area_of_effect_+%_final" }, { "type": "literal", "value": "% more Area of Effect" } ], "Supported Skills have {0}% less Area of Effect": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_brand_area_of_effect_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect" } ], "Supported Skills deal {0}% more Burning Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_burning_damage_+%_final" }, { "type": "literal", "value": "% more Burning Damage" } ], "Supported Skills deal {0}% less Burning Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_burning_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Burning Damage" } ], "Supported Triggered Spells have {0}% increased Effect of Non-Damaging Ailments": [ { "type": "literal", "value": "Supported Triggered Spells have " }, { "type": "number", "index": 0, "stat": "support_cast_while_channelling_triggered_skill_non_damaging_ailment_effect_+%" }, { "type": "literal", "value": "% increased Effect of Non-Damaging Ailments" } ], "Supported Triggered Spells have {0}% reduced Effect of Non-Damaging Ailments": [ { "type": "literal", "value": "Supported Triggered Spells have " }, { "type": "number", "index": 0, "stat": "support_cast_while_channelling_triggered_skill_non_damaging_ailment_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Non-Damaging Ailments" } ], "Corrupted Blood inflicted by Supported Warcries deals {0} base Physical Damage per second": [ { "type": "literal", "value": "Corrupted Blood inflicted by Supported Warcries deals " }, { "type": "number", "index": 0, "stat": "support_corrupting_cry_corrupted_blood_base_physical_damage_to_deal_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " base Physical Damage per second" } ], "Corrupted Blood inflicted by Supported Warcries has a Base Duration of {0} seconds": [ { "type": "literal", "value": "Corrupted Blood inflicted by Supported Warcries has a Base Duration of " }, { "type": "number", "index": 0, "stat": "support_corrupting_cry_warcry_and_first_exerted_attack_applies_corrupted_blood_for_X_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds" } ], "Supported Skills deal {0}% more Damage while on Full Energy Shield": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_energy_shield_leech_damage_+%_on_full_energy_shield_final" }, { "type": "literal", "value": "% more Damage while on Full Energy Shield" } ], "Supported Skills deal {0}% less Damage while on Full Energy Shield": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_energy_shield_leech_damage_+%_on_full_energy_shield_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage while on Full Energy Shield" } ], "Killing Blows from Supported Strike Skills with Melee Weapons against Rare Monsters grant one of their Modifiers for {0} seconds": [ { "type": "literal", "value": "Killing Blows from Supported Strike Skills with Melee Weapons against Rare Monsters grant one of their Modifiers for " }, { "type": "number", "index": 0, "stat": "support_executioner_gain_one_rare_monster_mod_on_kill_ms", "stat_value_handlers": [ "milliseconds_to_seconds_0dp" ] }, { "type": "literal", "value": " seconds" } ], "Supported Skills deal {0}% more Damage with Ailments caused by Melee Hits": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_fortify_ailment_damage_+%_final_from_melee_hits" }, { "type": "literal", "value": "% more Damage with Ailments caused by Melee Hits" } ], "Supported Skills deal {0}% less Damage with Ailments caused by Melee Hits": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_fortify_ailment_damage_+%_final_from_melee_hits", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ailments caused by Melee Hits" } ], "Supported Skills deal {0}% more Melee Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_fortify_melee_damage_+%_final" }, { "type": "literal", "value": "% more Melee Damage" } ], "Supported Skills deal {0}% less Melee Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_fortify_melee_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Melee Damage" } ], "Phantasms last {0} seconds": [ { "type": "literal", "value": "Phantasms last " }, { "type": "number", "index": 0, "stat": "support_ghost_base_duration", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Supported Skills cannot apply Auras on you unless you have Minions from a Supported Skill": [ { "type": "literal", "value": "Supported Skills cannot apply Auras on you unless you have Minions from a Supported Skill" } ], "Supported Skills deal {0}% more Cold Damage Over Time": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_hypothermia_cold_damage_over_time_+%_final" }, { "type": "literal", "value": "% more Cold Damage Over Time" } ], "Supported Skills deal {0}% less Cold Damage Over Time": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_hypothermia_cold_damage_over_time_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Cold Damage Over Time" } ], "Supported Skills deal {0}% more Damage while you have Lifetap": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_lifetap_damage_+%_final_while_buffed" }, { "type": "literal", "value": "% more Damage while you have Lifetap" } ], "Supported Skills deal {0}% less Damage while you have Lifetap": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_lifetap_damage_+%_final_while_buffed", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage while you have Lifetap" } ], "Lifetap lasts {0} seconds": [ { "type": "literal", "value": "Lifetap lasts " }, { "type": "number", "index": 0, "stat": "support_base_lifetap_buff_duration", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Lifetap lasts {0} second": [ { "type": "literal", "value": "Lifetap lasts " }, { "type": "number", "index": 0, "stat": "support_base_lifetap_buff_duration", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second" } ], "Supported Skills deal {0}% more Damage with Hits and Ailments per 1 Mana Cost": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_manaforged_arrows_damage_+%_final_per_mana_spent" }, { "type": "literal", "value": "% more Damage with Hits and Ailments per 1 Mana Cost" } ], "Minions from Supported Skills have {0}% more Maximum Life": [ { "type": "literal", "value": "Minions from Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_minion_damage_minion_life_+%_final" }, { "type": "literal", "value": "% more Maximum Life" } ], "Minions from Supported Skills have {0}% less Maximum Life": [ { "type": "literal", "value": "Minions from Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_minion_damage_minion_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Maximum Life" } ], "Minions from Supported Skills have {0}% increased Critical Strike Chance against the Prey": [ { "type": "literal", "value": "Minions from Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_minion_focus_fire_critical_strike_chance_+%_vs_focused_target" }, { "type": "literal", "value": "% increased Critical Strike Chance against the Prey" } ], "Minions from Supported Skills have {0}% reduced Critical Strike Chance against the Prey": [ { "type": "literal", "value": "Minions from Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_minion_focus_fire_critical_strike_chance_+%_vs_focused_target", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance against the Prey" } ], "Minions from Supported Skills have {0}% to Critical Strike Multiplier against the Prey": [ { "type": "literal", "value": "Minions from Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_minion_focus_fire_critical_strike_multiplier_+_vs_focused_target" }, { "type": "literal", "value": "% to Critical Strike Multiplier against the Prey" } ], "Minions from Supported Skills deal {0}% more Damage to the Prey with Hits and Ailments": [ { "type": "literal", "value": "Minions from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_minion_focus_fire_damage_+%_final_vs_focussed_target" }, { "type": "literal", "value": "% more Damage to the Prey with Hits and Ailments" } ], "Minions from Supported Skills deal {0}% less Damage to the Prey with Hits and Ailments": [ { "type": "literal", "value": "Minions from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_minion_focus_fire_damage_+%_final_vs_focussed_target", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage to the Prey with Hits and Ailments" } ], "Minions from Supported Skills always target the Prey if possible": [ { "type": "literal", "value": "Minions from Supported Skills always target the Prey if possible" } ], "Mirage Archer lasts {0} seconds": [ { "type": "literal", "value": "Mirage Archer lasts " }, { "type": "number", "index": 0, "stat": "support_mirage_archer_base_duration", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Mirage Archer deals {0}% more Damage with Supported Skills": [ { "type": "literal", "value": "Mirage Archer deals " }, { "type": "number", "index": 0, "stat": "support_mirage_archer_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Supported Skills" } ], "Mirage Archer deals {0}% less Damage with Supported Skills": [ { "type": "literal", "value": "Mirage Archer deals " }, { "type": "number", "index": 0, "stat": "support_mirage_archer_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Supported Skills" } ], "Supported Skills inflict Overpowered for {0} seconds when Blocked": [ { "type": "literal", "value": "Supported Skills inflict Overpowered for " }, { "type": "number", "index": 0, "stat": "support_overpowered_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds when Blocked" } ], "Supported Skills deal {0}% more Chaos Damage over Time": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_phys_chaos_projectile_chaos_damage_over_time_+%_final" }, { "type": "literal", "value": "% more Chaos Damage over Time" } ], "Supported Skills deal {0}% less Chaos Damage over Time": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_phys_chaos_projectile_chaos_damage_over_time_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Chaos Damage over Time" } ], "Supported Skills deal {0}% more Physical Damage over Time": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_phys_chaos_projectile_physical_damage_over_time_+%_final" }, { "type": "literal", "value": "% more Physical Damage over Time" } ], "Supported Skills deal {0}% less Physical Damage over Time": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_phys_chaos_projectile_physical_damage_over_time_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Physical Damage over Time" } ], "Projectiles from Supported Skills deal {0}% more Physical Spell Damage": [ { "type": "literal", "value": "Projectiles from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_phys_chaos_projectile_spell_physical_projectile_damage_+%_final" }, { "type": "literal", "value": "% more Physical Spell Damage" } ], "Projectiles from Supported Skills deal {0}% less Physical Spell Damage": [ { "type": "literal", "value": "Projectiles from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_phys_chaos_projectile_spell_physical_projectile_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Physical Spell Damage" } ], "Supported Attack Skills deal {0}% more Damage with Bleeding and Poison caused by Projectile Hits": [ { "type": "literal", "value": "Supported Attack Skills deal " }, { "type": "number", "index": 0, "stat": "support_phys_proj_attack_damage_bleeing_and_poison_damage_+%_final_from_projectile_hits" }, { "type": "literal", "value": "% more Damage with Bleeding and Poison caused by Projectile Hits" } ], "Supported Skills deal {0}% more Physical Projectile Attack Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_projectile_attack_physical_damage_+%_final" }, { "type": "literal", "value": "% more Physical Projectile Attack Damage" } ], "Supported Skills deal {0}% less Physical Projectile Attack Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_projectile_attack_physical_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Physical Projectile Attack Damage" } ], "Supported Skills deal {0}% more Melee Area Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_pulverise_melee_area_damage_+%_final" }, { "type": "literal", "value": "% more Melee Area Damage" } ], "Supported Skills deal {0}% less Melee Area Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_pulverise_melee_area_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Melee Area Damage" } ], "Supported Skills have {0}% more Activation frequency": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_rapid_activation_brand_activation_rate_+%_final" }, { "type": "literal", "value": "% more Activation frequency" } ], "Supported Skills have {0}% less Activation frequency": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_rapid_activation_brand_activation_rate_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Activation frequency" } ], "Supported Skills have a Base Mine Detonation Time of {0} seconds": [ { "type": "literal", "value": "Supported Skills have a Base Mine Detonation Time of " }, { "type": "number", "index": 0, "stat": "support_remote_mine_2_base_mine_detonation_time_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "Supported Skills deal {0}% more Mine Damage with Hits": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_remote_mine_hit_damage_+%_final" }, { "type": "literal", "value": "% more Mine Damage with Hits" } ], "Supported Skills deal {0}% less Mine Damage with Hits": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_remote_mine_hit_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Mine Damage with Hits" } ], "{0}% increased Onslaught duration": [ { "type": "number", "index": 0, "stat": "support_scion_onslaught_duration_+%" }, { "type": "literal", "value": "% increased Onslaught duration" } ], "{0}% reduced Onslaught duration": [ { "type": "number", "index": 0, "stat": "support_scion_onslaught_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Onslaught duration" } ], "Supported Skills grant Combat Rush on Hit\nCombat Rush lasts {0} second or until you use a Travel Skill": [ { "type": "literal", "value": "Supported Skills grant Combat Rush on Hit\nCombat Rush lasts " }, { "type": "number", "index": 0, "stat": "support_slashing_buff_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second or until you use a Travel Skill" } ], "Supported Skills grant Combat Rush on Hit\nCombat Rush lasts {0} seconds or until you use a Travel Skill": [ { "type": "literal", "value": "Supported Skills grant Combat Rush on Hit\nCombat Rush lasts " }, { "type": "number", "index": 0, "stat": "support_slashing_buff_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds or until you use a Travel Skill" } ], "Supported Skills have Added Spell Damage equal to {0}% of\nDamage of Equipped One Handed Melee Weapons\nIf two Weapons are Equipped, each contributes 60% as much Added Damage": [ { "type": "literal", "value": "Supported Skills have Added Spell Damage equal to " }, { "type": "number", "index": 0, "stat": "support_spell_weapon_damage_gain_%_of_one_hand_melee_weapon_damage_as_added_spell_damage" }, { "type": "literal", "value": "% of\nDamage of Equipped One Handed Melee Weapons\nIf two Weapons are Equipped, each contributes 60% as much Added Damage" } ], "Supported Skills have Added Spell Damage equal to {0}% of Damage of Equipped One Handed Melee Weapons while wielding two different Weapon Types": [ { "type": "literal", "value": "Supported Skills have Added Spell Damage equal to " }, { "type": "number", "index": 0, "stat": "support_spell_weapon_damage_gain_%_of_one_hand_melee_weapon_damage_as_added_spell_damage_while_wielding_two_different_weapon_types" }, { "type": "literal", "value": "% of Damage of Equipped One Handed Melee Weapons while wielding two different Weapon Types" } ], "Supported Skills deal {0}% more Damage with Hits and Ailments": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_spellslinger_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Hits and Ailments" } ], "Supported Skills deal {0}% less Damage with Hits and Ailments": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_spellslinger_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments" } ], "Infusion lasts {0} second after you finish Channelling": [ { "type": "literal", "value": "Infusion lasts " }, { "type": "number", "index": 0, "stat": "support_storm_barrier_damage_buff_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second after you finish Channelling" } ], "Infusion lasts {0} seconds after you finish Channelling": [ { "type": "literal", "value": "Infusion lasts " }, { "type": "number", "index": 0, "stat": "support_storm_barrier_damage_buff_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds after you finish Channelling" } ], "Gain Infusion after Channelling a Supported Skill for {1} second": [ { "type": "literal", "value": "Gain Infusion after Channelling a Supported Skill for " }, { "type": "number", "index": 1, "stat": "support_storm_barrier_damage_buff_time_threshold_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second" } ], "Gain Infusion after Channelling a Supported Skill for {1} seconds": [ { "type": "literal", "value": "Gain Infusion after Channelling a Supported Skill for " }, { "type": "number", "index": 1, "stat": "support_storm_barrier_damage_buff_time_threshold_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Gain Infusion upon Channelling a Supported Skill": [ { "type": "literal", "value": "Gain Infusion upon Channelling a Supported Skill" } ], "Infusion grants {0}% more Damage of Types matching Supported Skill Gem's tags": [ { "type": "literal", "value": "Infusion grants " }, { "type": "number", "index": 0, "stat": "support_storm_barrier_skill_type_damage_+%_final" }, { "type": "literal", "value": "% more Damage of Types matching Supported Skill Gem's tags" } ], "Infusion grants {0}% less Damage of Types matching Supported Skill Gem's tags": [ { "type": "literal", "value": "Infusion grants " }, { "type": "number", "index": 0, "stat": "support_storm_barrier_skill_type_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage of Types matching Supported Skill Gem's tags" } ], "While Channelling a Supported Skill, take {0}% less Damage from Hits of types matching the Skill Gem's Tags": [ { "type": "literal", "value": "While Channelling a Supported Skill, take " }, { "type": "number", "index": 0, "stat": "support_storm_barrier_skill_type_damage_taken_when_hit_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage from Hits of types matching the Skill Gem's Tags" } ], "Supported Skills have {0}% more Mine Throwing Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_trap_and_mine_damage_mine_throwing_speed_+%_final" }, { "type": "literal", "value": "% more Mine Throwing Speed" } ], "Supported Skills have {0}% less Mine Throwing Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_trap_and_mine_damage_mine_throwing_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Mine Throwing Speed" } ], "Supported Skills have {0}% more Trap Throwing Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_trap_and_mine_damage_trap_throwing_speed_+%_final" }, { "type": "literal", "value": "% more Trap Throwing Speed" } ], "Supported Skills have {0}% less Trap Throwing Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_trap_and_mine_damage_trap_throwing_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Trap Throwing Speed" } ], "Supported Skills deal {0}% more Trap Damage with Hits": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_trap_hit_damage_+%_final" }, { "type": "literal", "value": "% more Trap Damage with Hits" } ], "Supported Skills deal {0}% less Trap Damage with Hits": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_trap_hit_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Trap Damage with Hits" } ], "{0} to Level of Supported Chaos Skill Gems": [ { "type": "number", "index": 0, "stat": "supported_chaos_skill_gem_level_+" }, { "type": "literal", "value": " to Level of Supported Chaos Skill Gems" } ], "{0} to Level of Supported Curse Skill Gems": [ { "type": "number", "index": 0, "stat": "supported_curse_skill_gem_level_+" }, { "type": "literal", "value": " to Level of Supported Curse Skill Gems" } ], "{0} to Level of Supported Elemental Skill Gems": [ { "type": "number", "index": 0, "stat": "supported_elemental_skill_gem_level_+" }, { "type": "literal", "value": " to Level of Supported Elemental Skill Gems" } ], "{0} to Level of Supported Minion Skill Gems": [ { "type": "number", "index": 0, "stat": "supported_minion_skill_gem_level_+" }, { "type": "literal", "value": " to Level of Supported Minion Skill Gems" } ], "{0} to Level of Supported Physical Skill Gems": [ { "type": "number", "index": 0, "stat": "supported_physical_skill_gem_level_+" }, { "type": "literal", "value": " to Level of Supported Physical Skill Gems" } ], "{0} to Level of Supported Strike Skill Gems": [ { "type": "number", "index": 0, "stat": "supported_strike_skill_gem_level_+" }, { "type": "literal", "value": " to Level of Supported Strike Skill Gems" } ], "Deals Damage every {0} second": [ { "type": "literal", "value": "Deals Damage every " }, { "type": "number", "index": 0, "stat": "tornado_base_damage_interval_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " second" } ], "Deals Damage every {0} seconds": [ { "type": "literal", "value": "Deals Damage every " }, { "type": "number", "index": 0, "stat": "tornado_base_damage_interval_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds" } ], "Hexes from Supported Skills Transfer to all Enemies within 3 metres when Hexed Enemy dies": [ { "type": "literal", "value": "Hexes from Supported Skills Transfer to all Enemies within 3 metres when Hexed Enemy dies" } ], "{1}% of Mana Cost required to be Spent before Triggering": [ { "type": "number", "index": 1, "stat": "support_manaforged_arrows_mana_cost_%_threshold" }, { "type": "literal", "value": "% of Mana Cost required to be Spent before Triggering" } ], "Supported Skills Trigger once total Mana Spent on other Bow\nAttacks exceeds {1}% of their Mana Cost": [ { "type": "literal", "value": "Supported Skills Trigger once total Mana Spent on other Bow\nAttacks exceeds " }, { "type": "number", "index": 1, "stat": "support_manaforged_arrows_mana_cost_%_threshold" }, { "type": "literal", "value": "% of their Mana Cost" } ], "Supported Triggered Spells deal {0}% increased Damage": [ { "type": "literal", "value": "Supported Triggered Spells deal " }, { "type": "number", "index": 0, "stat": "triggered_skill_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Supported Triggered Spells deal {0}% reduced Damage": [ { "type": "literal", "value": "Supported Triggered Spells deal " }, { "type": "number", "index": 0, "stat": "triggered_skill_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0} to {1} Base Off Hand Cold Damage": [ { "type": "number", "index": 0, "stat": "off_hand_local_minimum_added_cold_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "off_hand_local_maximum_added_cold_damage" }, { "type": "literal", "value": " Base Off Hand Cold Damage" } ], "{0} to {1} Base Off Hand Fire Damage": [ { "type": "number", "index": 0, "stat": "off_hand_local_minimum_added_fire_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "off_hand_local_maximum_added_fire_damage" }, { "type": "literal", "value": " Base Off Hand Fire Damage" } ], "{0} to {1} Base Off Hand Physical Damage": [ { "type": "number", "index": 0, "stat": "off_hand_local_minimum_added_physical_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "off_hand_local_maximum_added_physical_damage" }, { "type": "literal", "value": " Base Off Hand Physical Damage" } ], "{0} to {1} Added Cold Damage per 15 Evasion Rating on Shield": [ { "type": "number", "index": 0, "stat": "off_hand_minimum_added_cold_damage_per_15_shield_evasion" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "off_hand_maximum_added_cold_damage_per_15_shield_evasion" }, { "type": "literal", "value": " Added Cold Damage per 15 Evasion Rating on Shield" } ], "{0} to {1} Added Fire Damage per 15 Armour on Shield": [ { "type": "number", "index": 0, "stat": "off_hand_minimum_added_fire_damage_per_15_shield_armour" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "off_hand_maximum_added_fire_damage_per_15_shield_armour" }, { "type": "literal", "value": " Added Fire Damage per 15 Armour on Shield" } ], "{0} to {1} Added Physical Damage per 15 Armour or Evasion Rating on Shield": [ { "type": "number", "index": 0, "stat": "off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating" }, { "type": "literal", "value": " Added Physical Damage per 15 Armour or Evasion Rating on Shield" } ], "Base Off Hand Attack time is {0} seconds": [ { "type": "literal", "value": "Base Off Hand Attack time is " }, { "type": "number", "index": 0, "stat": "off_hand_base_weapon_attack_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "{0}% of Physical Damage Converted to Lightning Damage": [ { "type": "number", "index": 0, "stat": "skill_physical_damage_%_to_convert_to_lightning" }, { "type": "literal", "value": "% of Physical Damage Converted to Lightning Damage" } ], "Deals {0}% more Attack Damage": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "active_skill_attack_damage_+%_final" }, { "type": "literal", "value": "% more Attack Damage" } ], "Deals {0}% less Attack Damage": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "active_skill_attack_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Attack Damage" } ], "When Dual Wielding, Deals {0}% Damage from each Weapon combined": [ { "type": "literal", "value": "When Dual Wielding, Deals " }, { "type": "number", "index": 0, "stat": "active_skill_merged_damage_+%_final_while_dual_wielding", "stat_value_handlers": [ "multiplicative_damage_modifier" ] }, { "type": "literal", "value": "% Damage from each Weapon combined" } ], "Deals {0}% more Damage": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "active_skill_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Deals {0}% less Damage": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "active_skill_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Minions deal {0}% of Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "active_skill_minion_damage_+%_final", "stat_value_handlers": [ "multiplicative_damage_modifier" ] }, { "type": "literal", "value": "% of Damage" } ], "Minions deal {0}% of Physical Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "active_skill_minion_physical_damage_+%_final", "stat_value_handlers": [ "multiplicative_damage_modifier" ] }, { "type": "literal", "value": "% of Physical Damage" } ], "Deals {0}% more Physical Damage": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "active_skill_physical_damage_+%_final" }, { "type": "literal", "value": "% more Physical Damage" } ], "Deals {0}% less Physical Damage": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "active_skill_physical_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Physical Damage" } ], "{0}% increased Physical Damage per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "physical_damage_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Physical Damage per Frenzy Charge" } ], "{0}% reduced Physical Damage per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "physical_damage_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage per Frenzy Charge" } ], "{0} to Maximum Raised Zombies": [ { "type": "number", "index": 0, "stat": "base_number_of_zombies_allowed" }, { "type": "literal", "value": " to Maximum Raised Zombies" } ], "Maximum {0} Raised Zombie": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "base_number_of_zombies_allowed" }, { "type": "literal", "value": " Raised Zombie" } ], "Maximum {0} Raised Zombies": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "base_number_of_zombies_allowed" }, { "type": "literal", "value": " Raised Zombies" } ], "Maximum {0} Raised Spectre": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "base_number_of_spectres_allowed" }, { "type": "literal", "value": " Raised Spectre" } ], "Maximum {0} Raised Spectres": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "base_number_of_spectres_allowed" }, { "type": "literal", "value": " Raised Spectres" } ], "{0} to Maximum Summoned Skeletons": [ { "type": "number", "index": 0, "stat": "base_number_of_skeletons_allowed" }, { "type": "literal", "value": " to Maximum Summoned Skeletons" } ], "Maximum {0} Summoned Skeleton": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "base_number_of_skeletons_allowed" }, { "type": "literal", "value": " Summoned Skeleton" } ], "Maximum {0} Summoned Skeletons": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "base_number_of_skeletons_allowed" }, { "type": "literal", "value": " Summoned Skeletons" } ], "Maximum {0} Summoned Raging Spirit": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "base_number_of_raging_spirits_allowed" }, { "type": "literal", "value": " Summoned Raging Spirit" } ], "Maximum {0} Summoned Raging Spirits": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "base_number_of_raging_spirits_allowed" }, { "type": "literal", "value": " Summoned Raging Spirits" } ], "Base duration is {0} seconds": [ { "type": "literal", "value": "Base duration is " }, { "type": "number", "index": 0, "stat": "base_skill_effect_duration", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "{0} seconds to Base duration": [ { "type": "number", "index": 0, "stat": "base_skill_effect_duration", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds to Base duration" } ], "Base secondary duration is {0} seconds": [ { "type": "literal", "value": "Base secondary duration is " }, { "type": "number", "index": 0, "stat": "base_secondary_skill_effect_duration", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "{0}% increased Buff and Debuff Duration": [ { "type": "number", "index": 0, "stat": "buff_duration_+%" }, { "type": "literal", "value": "% increased Buff and Debuff Duration" } ], "{0}% reduced Buff and Debuff Duration": [ { "type": "number", "index": 0, "stat": "buff_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Buff and Debuff Duration" } ], "{0}% increased Skill Effect Duration": [ { "type": "number", "index": 0, "stat": "skill_effect_duration_+%" }, { "type": "literal", "value": "% increased Skill Effect Duration" } ], "{0}% reduced Skill Effect Duration": [ { "type": "number", "index": 0, "stat": "skill_effect_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Skill Effect Duration" } ], "Minions have {0} base maximum Life": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "display_minion_base_maximum_life" }, { "type": "literal", "value": " base maximum Life" } ], "Repeats once": [ { "type": "literal", "value": "Repeats once" } ], "Repeats {0} times": [ { "type": "literal", "value": "Repeats " }, { "type": "number", "index": 0, "stat": "base_spell_repeat_count" }, { "type": "literal", "value": " times" } ], "Maximum {0} Summoned Golem": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "base_number_of_golems_allowed" }, { "type": "literal", "value": " Summoned Golem" } ], "Maximum {0} Summoned Golems": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "base_number_of_golems_allowed" }, { "type": "literal", "value": " Summoned Golems" } ], "Deals {0}% more Damage with Hits per 0.1 seconds Duration": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "active_skill_hit_damage_+%_final_per_100ms_duration" }, { "type": "literal", "value": "% more Damage with Hits per 0.1 seconds Duration" } ], "Deals {0}% less Damage with Hits per 0.1 seconds Duration": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "active_skill_hit_damage_+%_final_per_100ms_duration", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits per 0.1 seconds Duration" } ], "Aftershock deals {0}% more Damage with Hits per 0.1 seconds Duration": [ { "type": "literal", "value": "Aftershock deals " }, { "type": "number", "index": 0, "stat": "earthquake_skill_aftershock_hit_damage_+%_final_per_100ms_duration" }, { "type": "literal", "value": "% more Damage with Hits per 0.1 seconds Duration" } ], "Aftershock deals {0}% less Damage with Hits per 0.1 seconds Duration": [ { "type": "literal", "value": "Aftershock deals " }, { "type": "number", "index": 0, "stat": "earthquake_skill_aftershock_hit_damage_+%_final_per_100ms_duration", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits per 0.1 seconds Duration" } ], "Deals {0}% more Damage with Ailments per 0.1 seconds Duration": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "active_skill_ailment_damage_+%_final_per_100ms_duration" }, { "type": "literal", "value": "% more Damage with Ailments per 0.1 seconds Duration" } ], "Deals {0}% less Damage with Ailments per 0.1 seconds Duration": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "active_skill_ailment_damage_+%_final_per_100ms_duration", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ailments per 0.1 seconds Duration" } ], "Aftershock deals {0}% more Damage with Ailments per 0.1 seconds Duration": [ { "type": "literal", "value": "Aftershock deals " }, { "type": "number", "index": 0, "stat": "earthquake_skill_aftershock_ailment_damage_+%_final_per_100ms_duration" }, { "type": "literal", "value": "% more Damage with Ailments per 0.1 seconds Duration" } ], "Aftershock deals {0}% less Damage with Ailments per 0.1 seconds Duration": [ { "type": "literal", "value": "Aftershock deals " }, { "type": "number", "index": 0, "stat": "earthquake_skill_aftershock_ailment_damage_+%_final_per_100ms_duration", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ailments per 0.1 seconds Duration" } ], "{0} to maximum number of Summoned Ballista Totems": [ { "type": "number", "index": 0, "stat": "attack_skills_additional_ballista_totems_allowed" }, { "type": "literal", "value": " to maximum number of Summoned Ballista Totems" } ], "Aftershock has {0}% more Area of Effect per 0.1 seconds Duration": [ { "type": "literal", "value": "Aftershock has " }, { "type": "number", "index": 0, "stat": "earthquake_skill_aftershock_area_of_effect_+%_final_per_100ms_duration" }, { "type": "literal", "value": "% more Area of Effect per 0.1 seconds Duration" } ], "Aftershock has {0}% less Area of Effect per 0.1 seconds Duration": [ { "type": "literal", "value": "Aftershock has " }, { "type": "number", "index": 0, "stat": "earthquake_skill_aftershock_area_of_effect_+%_final_per_100ms_duration", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect per 0.1 seconds Duration" } ], "Activates every second while Attached": [ { "type": "literal", "value": "Activates every second while Attached" } ], "Activates every {0} seconds while Attached": [ { "type": "literal", "value": "Activates every " }, { "type": "number", "index": 0, "stat": "base_sigil_repeat_frequency_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds while Attached" } ], "Projectiles Fork": [ { "type": "literal", "value": "Projectiles Fork" } ], "Projectiles can Fork {0} additional Time": [ { "type": "literal", "value": "Projectiles can Fork " }, { "type": "number", "index": 0, "stat": "number_of_additional_forks_base" }, { "type": "literal", "value": " additional Time" } ], "Projectiles can Fork {0} additional Times": [ { "type": "literal", "value": "Projectiles can Fork " }, { "type": "number", "index": 0, "stat": "number_of_additional_forks_base" }, { "type": "literal", "value": " additional Times" } ], "{0}% increased Activation frequency": [ { "type": "number", "index": 0, "stat": "sigil_repeat_frequency_+%" }, { "type": "literal", "value": "% increased Activation frequency" } ], "{0}% reduced Activation frequency": [ { "type": "number", "index": 0, "stat": "sigil_repeat_frequency_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Activation frequency" } ], "Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency": [ { "type": "literal", "value": "Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency" } ], "This Attack Repeats {0} additional time": [ { "type": "literal", "value": "This Attack Repeats " }, { "type": "number", "index": 0, "stat": "base_melee_attack_repeat_count" }, { "type": "literal", "value": " additional time" } ], "This Attack Repeats {0} additional times": [ { "type": "literal", "value": "This Attack Repeats " }, { "type": "number", "index": 0, "stat": "base_melee_attack_repeat_count" }, { "type": "literal", "value": " additional times" } ], "Deals {0} Base Cold Damage per second": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "base_cold_damage_to_deal_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Base Cold Damage per second" } ], "This Spell deals {0} to {1}, plus {2}% of your maximum Life, as base Fire Damage": [ { "type": "literal", "value": "This Spell deals " }, { "type": "number", "index": 0, "stat": "spell_minimum_base_fire_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_base_fire_damage" }, { "type": "literal", "value": ", plus " }, { "type": "number", "index": 2, "stat": "spell_base_fire_damage_%_maximum_life" }, { "type": "literal", "value": "% of your maximum Life, as base Fire Damage" } ], "Deals {2}% of your maximum Life, as base Fire Damage": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 2, "stat": "spell_base_fire_damage_%_maximum_life" }, { "type": "literal", "value": "% of your maximum Life, as base Fire Damage" } ], "Increases and Reductions to Minion Damage also apply\nto this Skill's Damage at {0}% of their value": [ { "type": "literal", "value": "Increases and Reductions to Minion Damage also apply\nto this Skill's Damage at " }, { "type": "number", "index": 0, "stat": "active_skill_additive_minion_damage_modifiers_apply_to_all_damage_at_%_value" }, { "type": "literal", "value": "% of their value" } ], "{0}% more Attack Damage with Two Handed Weapons": [ { "type": "number", "index": 0, "stat": "active_skill_attack_damage_+%_final_with_two_handed_weapon" }, { "type": "literal", "value": "% more Attack Damage with Two Handed Weapons" } ], "{0}% less Attack Damage with Two Handed Weapons": [ { "type": "number", "index": 0, "stat": "active_skill_attack_damage_+%_final_with_two_handed_weapon", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Attack Damage with Two Handed Weapons" } ], "{0}% more Attack Speed with Two Handed Weapons": [ { "type": "number", "index": 0, "stat": "active_skill_attack_speed_+%_final_with_two_handed_weapon" }, { "type": "literal", "value": "% more Attack Speed with Two Handed Weapons" } ], "{0}% less Attack Speed with Two Handed Weapons": [ { "type": "number", "index": 0, "stat": "active_skill_attack_speed_+%_final_with_two_handed_weapon", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Attack Speed with Two Handed Weapons" } ], "Can have an additional Brand Attached to an Enemy": [ { "type": "literal", "value": "Can have an additional Brand Attached to an Enemy" } ], "Can have {0} additional Brands Attached to an Enemy": [ { "type": "literal", "value": "Can have " }, { "type": "number", "index": 0, "stat": "active_skill_brands_allowed_on_enemy_+" }, { "type": "literal", "value": " additional Brands Attached to an Enemy" } ], "Increases and Reductions to Cast Speed apply to this Skill's Attack Speed": [ { "type": "literal", "value": "Increases and Reductions to Cast Speed apply to this Skill's Attack Speed" } ], "Increases and Reductions to Cast Speed apply to this Skill's Attack Speed at {0}% of their value": [ { "type": "literal", "value": "Increases and Reductions to Cast Speed apply to this Skill's Attack Speed at " }, { "type": "number", "index": 0, "stat": "active_skill_cast_speed_+%_applies_to_attack_speed_at_%_of_original_value" }, { "type": "literal", "value": "% of their value" } ], "{0}% chance to gain a Power Charge on Kill": [ { "type": "number", "index": 0, "stat": "add_power_charge_on_kill_%_chance" }, { "type": "literal", "value": "% chance to gain a Power Charge on Kill" } ], "Deals Added Fire Damage equal to {0}% of Maximum Life": [ { "type": "literal", "value": "Deals Added Fire Damage equal to " }, { "type": "number", "index": 0, "stat": "added_fire_damage_to_attacks_equal_to_%_maximum_life" }, { "type": "literal", "value": "% of Maximum Life" } ], "Deals Added Physical Damage equal to {0}% of Maximum Mana": [ { "type": "literal", "value": "Deals Added Physical Damage equal to " }, { "type": "number", "index": 0, "stat": "added_physical_damage_to_attacks_equal_to_%_maximum_mana" }, { "type": "literal", "value": "% of Maximum Mana" } ], "{0} seconds to Attack Time": [ { "type": "number", "index": 0, "stat": "additional_weapon_base_attack_time_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds to Attack Time" } ], "Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration": [ { "type": "literal", "value": "Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration" } ], "{0}% increased Area Damage": [ { "type": "number", "index": 0, "stat": "area_damage_+%" }, { "type": "literal", "value": "% increased Area Damage" } ], "{0}% reduced Area Damage": [ { "type": "number", "index": 0, "stat": "area_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area Damage" } ], "{0}% increased Attack and Cast Speed during Onslaught": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_during_onslaught" }, { "type": "literal", "value": "% increased Attack and Cast Speed during Onslaught" } ], "{0}% reduced Attack and Cast Speed during Onslaught": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_during_onslaught", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed during Onslaught" } ], "{0} to {1} Added Chaos Damage": [ { "type": "number", "index": 0, "stat": "attack_minimum_added_chaos_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_chaos_damage" }, { "type": "literal", "value": " Added Chaos Damage" } ], "{0} to {1} Added Cold Damage": [ { "type": "number", "index": 0, "stat": "attack_minimum_added_cold_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_cold_damage" }, { "type": "literal", "value": " Added Cold Damage" } ], "{0} to {1} Added Fire Damage": [ { "type": "number", "index": 0, "stat": "attack_minimum_added_fire_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_fire_damage" }, { "type": "literal", "value": " Added Fire Damage" } ], "{0} to {1} Added Lightning Damage": [ { "type": "number", "index": 0, "stat": "attack_minimum_added_lightning_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_lightning_damage" }, { "type": "literal", "value": " Added Lightning Damage" } ], "{0} to {1} Added Attack Physical Damage": [ { "type": "number", "index": 0, "stat": "attack_minimum_added_physical_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_physical_damage" }, { "type": "literal", "value": " Added Attack Physical Damage" } ], "Deals Added Lightning Damage equal to {0}% of maximum Mana": [ { "type": "literal", "value": "Deals Added Lightning Damage equal to " }, { "type": "number", "index": 0, "stat": "attack_skills_have_added_lightning_damage_equal_to_%_of_maximum_mana" }, { "type": "literal", "value": "% of maximum Mana" } ], "{0} Cooldown Use": [ { "type": "number", "index": 0, "stat": "base_added_cooldown_count" }, { "type": "literal", "value": " Cooldown Use" } ], "{0} Cooldown Uses": [ { "type": "number", "index": 0, "stat": "base_added_cooldown_count" }, { "type": "literal", "value": " Cooldown Uses" } ], "{0}% increased Damage with Ailments": [ { "type": "number", "index": 0, "stat": "base_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Ailments" } ], "{0}% reduced Damage with Ailments": [ { "type": "number", "index": 0, "stat": "base_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments" } ], "Pulses every {0} second": [ { "type": "literal", "value": "Pulses every " }, { "type": "number", "index": 0, "stat": "base_blackhole_tick_rate_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " second" } ], "Pulses every {0} seconds": [ { "type": "literal", "value": "Pulses every " }, { "type": "number", "index": 0, "stat": "base_blackhole_tick_rate_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "Hits Enemies every {0} Seconds": [ { "type": "literal", "value": "Hits Enemies every " }, { "type": "number", "index": 0, "stat": "base_blade_vortex_hit_rate_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " Seconds" } ], "{0}% increased Bleeding Duration": [ { "type": "number", "index": 0, "stat": "base_bleed_duration_+%" }, { "type": "literal", "value": "% increased Bleeding Duration" } ], "{0}% reduced Bleeding Duration": [ { "type": "number", "index": 0, "stat": "base_bleed_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Bleeding Duration" } ], "Gains a Stage when you Spend a total of {0} Mana while in Area": [ { "type": "literal", "value": "Gains a Stage when you Spend a total of " }, { "type": "number", "index": 0, "stat": "base_circle_of_power_mana_spend_per_upgrade" }, { "type": "literal", "value": " Mana while in Area" } ], "{0}% increased Cost": [ { "type": "number", "index": 0, "stat": "base_cost_+%" }, { "type": "literal", "value": "% increased Cost" } ], "{0}% reduced Cost": [ { "type": "number", "index": 0, "stat": "base_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cost" } ], "{0}% increased Curse Duration": [ { "type": "number", "index": 0, "stat": "base_curse_duration_+%" }, { "type": "literal", "value": "% increased Curse Duration" } ], "{0}% reduced Curse Duration": [ { "type": "number", "index": 0, "stat": "base_curse_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Curse Duration" } ], "Fires a beam every {0} second": [ { "type": "literal", "value": "Fires a beam every " }, { "type": "number", "index": 0, "stat": "base_galvanic_field_beam_delay_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " second" } ], "Fires a beam every {0} seconds": [ { "type": "literal", "value": "Fires a beam every " }, { "type": "number", "index": 0, "stat": "base_galvanic_field_beam_delay_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "{0}% chance to Knock Enemies Back on hit": [ { "type": "number", "index": 0, "stat": "base_global_chance_to_knockback_%" }, { "type": "literal", "value": "% chance to Knock Enemies Back on hit" } ], "{0}% increased Rarity of Items Dropped by Slain Enemies": [ { "type": "number", "index": 0, "stat": "base_killed_monster_dropped_item_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items Dropped by Slain Enemies" } ], "{0}% reduced Rarity of Items Dropped by Slain Enemies": [ { "type": "number", "index": 0, "stat": "base_killed_monster_dropped_item_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items Dropped by Slain Enemies" } ], "{0}% increased Life Cost": [ { "type": "number", "index": 0, "stat": "base_life_cost_+%" }, { "type": "literal", "value": "% increased Life Cost" } ], "{0}% reduced Life Cost": [ { "type": "number", "index": 0, "stat": "base_life_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life Cost" } ], "Gain {0} Life per Enemy Hit": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "base_life_gain_per_target" }, { "type": "literal", "value": " Life per Enemy Hit" } ], "Lose {0} Life per Enemy Hit": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "base_life_gain_per_target", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Life per Enemy Hit" } ], "{0}% increased Life Reservation": [ { "type": "number", "index": 0, "stat": "base_life_reservation_+%" }, { "type": "literal", "value": "% increased Life Reservation" } ], "{0}% reduced Life Reservation": [ { "type": "number", "index": 0, "stat": "base_life_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life Reservation" } ], "{0}% increased Mana Cost": [ { "type": "number", "index": 0, "stat": "base_mana_cost_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Mana Cost" } ], "{0}% increased Mana Reservation": [ { "type": "number", "index": 0, "stat": "base_mana_reservation_+%" }, { "type": "literal", "value": "% increased Mana Reservation" } ], "{0}% reduced Mana Reservation": [ { "type": "number", "index": 0, "stat": "base_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Reservation" } ], "Base Mine Detonation Time is {0} seconds": [ { "type": "literal", "value": "Base Mine Detonation Time is " }, { "type": "number", "index": 0, "stat": "base_mine_detonation_time_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "Fires {0} Arrow": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 0, "stat": "base_number_of_arrows" }, { "type": "literal", "value": " Arrow" } ], "Fires {0} Arrows": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 0, "stat": "base_number_of_arrows" }, { "type": "literal", "value": " Arrows" } ], "Fires up to {0} Arrow": [ { "type": "literal", "value": "Fires up to " }, { "type": "number", "index": 0, "stat": "base_number_of_arrows" }, { "type": "literal", "value": " Arrow" } ], "Fires up to {0} Arrows": [ { "type": "literal", "value": "Fires up to " }, { "type": "number", "index": 0, "stat": "base_number_of_arrows" }, { "type": "literal", "value": " Arrows" } ], "Fires up to {0} Arrow at a target": [ { "type": "literal", "value": "Fires up to " }, { "type": "number", "index": 0, "stat": "base_number_of_arrows" }, { "type": "literal", "value": " Arrow at a target" } ], "Fires up to {0} Arrows at different targets": [ { "type": "literal", "value": "Fires up to " }, { "type": "number", "index": 0, "stat": "base_number_of_arrows" }, { "type": "literal", "value": " Arrows at different targets" } ], "Maximum {0} Summoned Sentinel of Purity": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "base_number_of_champions_of_light_allowed" }, { "type": "literal", "value": " Summoned Sentinel of Purity" } ], "Maximum {0} Summoned Sentinels of Purity": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "base_number_of_champions_of_light_allowed" }, { "type": "literal", "value": " Summoned Sentinels of Purity" } ], "Fires {0} Projectile": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 0, "stat": "base_number_of_projectiles" }, { "type": "literal", "value": " Projectile" } ], "Fires 1 Projectile": [ { "type": "literal", "value": "Fires 1 Projectile" } ], "Fires {0} Projectiles": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 0, "stat": "base_number_of_projectiles" }, { "type": "literal", "value": " Projectiles" } ], "Maximum {0} Summoned Holy Relic": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "base_number_of_relics_allowed" }, { "type": "literal", "value": " Summoned Holy Relic" } ], "Maximum {0} Summoned Holy Relics": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "base_number_of_relics_allowed" }, { "type": "literal", "value": " Summoned Holy Relics" } ], "{0}% increased Reservation Efficiency": [ { "type": "number", "index": 0, "stat": "base_reservation_efficiency_+%" }, { "type": "literal", "value": "% increased Reservation Efficiency" } ], "{0}% reduced Reservation Efficiency": [ { "type": "number", "index": 0, "stat": "base_reservation_efficiency_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation Efficiency" } ], "{0}% increased Reservation": [ { "type": "number", "index": 0, "stat": "base_reservation_+%" }, { "type": "literal", "value": "% increased Reservation" } ], "{0}% reduced Reservation": [ { "type": "number", "index": 0, "stat": "base_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation" } ], "{0}% increased rotation speed": [ { "type": "number", "index": 0, "stat": "base_weapon_trap_rotation_speed_+%" }, { "type": "literal", "value": "% increased rotation speed" } ], "{0}% reduced rotation speed": [ { "type": "number", "index": 0, "stat": "base_weapon_trap_rotation_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced rotation speed" } ], "Rotates {0} time": [ { "type": "literal", "value": "Rotates " }, { "type": "number", "index": 0, "stat": "base_weapon_trap_total_rotation_%", "stat_value_handlers": [ "divide_by_one_hundred_2dp_if_required" ] }, { "type": "literal", "value": " time" } ], "Rotates {0} times": [ { "type": "literal", "value": "Rotates " }, { "type": "number", "index": 0, "stat": "base_weapon_trap_total_rotation_%", "stat_value_handlers": [ "divide_by_one_hundred_2dp_if_required" ] }, { "type": "literal", "value": " times" } ], "Lose {0} Rage per second": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "berserk_base_rage_loss_per_second" }, { "type": "literal", "value": " Rage per second" } ], "Leaves a Lingering Blade in the ground for every Volley": [ { "type": "literal", "value": "Leaves a Lingering Blade in the ground for every Volley" } ], "Leaves a Lingering Blade in the ground for every {0} Volleys": [ { "type": "literal", "value": "Leaves a Lingering Blade in the ground for every " }, { "type": "number", "index": 0, "stat": "bladefall_blade_left_in_ground_for_every_X_volleys" }, { "type": "literal", "value": " Volleys" } ], "{0} Volley": [ { "type": "number", "index": 0, "stat": "bladefall_number_of_volleys" }, { "type": "literal", "value": " Volley" } ], "1 Volley": [ { "type": "literal", "value": "1 Volley" } ], "{0} Volleys": [ { "type": "number", "index": 0, "stat": "bladefall_number_of_volleys" }, { "type": "literal", "value": " Volleys" } ], "Leaves {0}% more Lingering Blades in the ground if you don't Cast this Spell yourself": [ { "type": "literal", "value": "Leaves " }, { "type": "number", "index": 0, "stat": "blades_left_in_ground_+%_final_if_not_hand_cast" }, { "type": "literal", "value": "% more Lingering Blades in the ground if you don't Cast this Spell yourself" } ], "Leaves {0}% fewer Lingering Blades in the ground if you don't Cast this Spell yourself": [ { "type": "literal", "value": "Leaves " }, { "type": "number", "index": 0, "stat": "blades_left_in_ground_+%_final_if_not_hand_cast", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% fewer Lingering Blades in the ground if you don't Cast this Spell yourself" } ], "Creates {0} additional Spikes if you've changed Stance Recently": [ { "type": "literal", "value": "Creates " }, { "type": "number", "index": 0, "stat": "blood_spears_additional_number_of_spears_if_changed_stance_recently" }, { "type": "literal", "value": " additional Spikes if you've changed Stance Recently" } ], "Creates {0} Spike": [ { "type": "literal", "value": "Creates " }, { "type": "number", "index": 0, "stat": "blood_spears_base_number_of_spears" }, { "type": "literal", "value": " Spike" } ], "Creates {0} Spikes": [ { "type": "literal", "value": "Creates " }, { "type": "number", "index": 0, "stat": "blood_spears_base_number_of_spears" }, { "type": "literal", "value": " Spikes" } ], "Creates {0} fewer Spikes": [ { "type": "literal", "value": "Creates " }, { "type": "number", "index": 0, "stat": "blood_spears_base_number_of_spears", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " fewer Spikes" } ], "{0}% more Damage while in Blood Stance": [ { "type": "number", "index": 0, "stat": "blood_spears_damage_+%_final_in_blood_stance" }, { "type": "literal", "value": "% more Damage while in Blood Stance" } ], "{0}% less Damage while in Blood Stance": [ { "type": "number", "index": 0, "stat": "blood_spears_damage_+%_final_in_blood_stance", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage while in Blood Stance" } ], "Attaches to a new Enemy after Activating, no more than once every 0.3 seconds": [ { "type": "literal", "value": "Attaches to a new Enemy after Activating, no more than once every 0.3 seconds" } ], "{0}% chance to gain a Frenzy Charge on Killing a Frozen Enemy": [ { "type": "number", "index": 0, "stat": "chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge on Killing a Frozen Enemy" } ], "Gain a Frenzy Charge on Killing a Frozen Enemy": [ { "type": "literal", "value": "Gain a Frenzy Charge on Killing a Frozen Enemy" } ], "{0}% chance when throwing Mines to throw up to 1 additional Mine": [ { "type": "number", "index": 0, "stat": "chance_to_place_an_additional_mine_%" }, { "type": "literal", "value": "% chance when throwing Mines to throw up to 1 additional Mine" } ], "{0}% increased Chaos Damage": [ { "type": "number", "index": 0, "stat": "chaos_damage_+%" }, { "type": "literal", "value": "% increased Chaos Damage" } ], "{0}% reduced Chaos Damage": [ { "type": "number", "index": 0, "stat": "chaos_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chaos Damage" } ], "{0}% increased Mana Cost of your Skills while in Area": [ { "type": "number", "index": 0, "stat": "circle_of_power_skill_cost_mana_cost_+%" }, { "type": "literal", "value": "% increased Mana Cost of your Skills while in Area" } ], "{0}% reduced Mana Cost of your Skills while in Area": [ { "type": "number", "index": 0, "stat": "circle_of_power_skill_cost_mana_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Cost of your Skills while in Area" } ], "{0}% more Damage with Hits and Ailments for each remaining Chain": [ { "type": "number", "index": 0, "stat": "cobra_lash_hit_and_ailment_damage_+%_final_for_each_remaining_chain" }, { "type": "literal", "value": "% more Damage with Hits and Ailments for each remaining Chain" } ], "{0}% less Damage with Hits and Ailments for each remaining Chain": [ { "type": "number", "index": 0, "stat": "cobra_lash_hit_and_ailment_damage_+%_final_for_each_remaining_chain", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments for each remaining Chain" } ], "Gain {0}% of Cold Damage as Extra Fire Damage": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "cold_damage_%_to_add_as_fire" }, { "type": "literal", "value": "% of Cold Damage as Extra Fire Damage" } ], "{0}% increased Consecrated Ground Area": [ { "type": "number", "index": 0, "stat": "consecrated_ground_area_+%" }, { "type": "literal", "value": "% increased Consecrated Ground Area" } ], "{0}% reduced Consecrated Ground Area": [ { "type": "number", "index": 0, "stat": "consecrated_ground_area_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Consecrated Ground Area" } ], "Maximum of {0} Geysers at a time": [ { "type": "literal", "value": "Maximum of " }, { "type": "number", "index": 0, "stat": "corpse_erruption_base_maximum_number_of_geyers" }, { "type": "literal", "value": " Geysers at a time" } ], "Fires Projectiles {0}% faster": [ { "type": "literal", "value": "Fires Projectiles " }, { "type": "number", "index": 0, "stat": "cremation_fires_projectiles_faster_+%_final" }, { "type": "literal", "value": "% faster" } ], "Fires Projectiles {0}% slower": [ { "type": "literal", "value": "Fires Projectiles " }, { "type": "number", "index": 0, "stat": "cremation_fires_projectiles_faster_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower" } ], "{0}% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield": [ { "type": "number", "index": 0, "stat": "critical_multiplier_+%_per_100_max_es_on_shield" }, { "type": "literal", "value": "% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield" } ], "{0}% more Movement Speed while at maximum Stages": [ { "type": "number", "index": 0, "stat": "cyclone_max_stages_movement_speed_+%" }, { "type": "literal", "value": "% more Movement Speed while at maximum Stages" } ], "{0}% less Movement Speed while at maximum Stages": [ { "type": "number", "index": 0, "stat": "cyclone_max_stages_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Movement Speed while at maximum Stages" } ], "{0}% increased Damage per Endurance Charge": [ { "type": "number", "index": 0, "stat": "damage_+%_per_endurance_charge" }, { "type": "literal", "value": "% increased Damage per Endurance Charge" } ], "{0}% reduced Damage per Endurance Charge": [ { "type": "number", "index": 0, "stat": "damage_+%_per_endurance_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per Endurance Charge" } ], "{0}% increased Damage per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "damage_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Damage per Frenzy Charge" } ], "{0}% reduced Damage per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "damage_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per Frenzy Charge" } ], "{0}% increased Damage per Power Charge": [ { "type": "number", "index": 0, "stat": "damage_+%_per_power_charge" }, { "type": "literal", "value": "% increased Damage per Power Charge" } ], "{0}% reduced Damage per Power Charge": [ { "type": "number", "index": 0, "stat": "damage_+%_per_power_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per Power Charge" } ], "{0}% increased Damage with Hits against Frozen Enemies": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_frozen_enemies" }, { "type": "literal", "value": "% increased Damage with Hits against Frozen Enemies" } ], "{0}% reduced Damage with Hits against Frozen Enemies": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_frozen_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits against Frozen Enemies" } ], "{0}% increased Damage while on Full Energy Shield": [ { "type": "number", "index": 0, "stat": "damage_+%_on_full_energy_shield" }, { "type": "literal", "value": "% increased Damage while on Full Energy Shield" } ], "{0}% reduced Damage while on Full Energy Shield": [ { "type": "number", "index": 0, "stat": "damage_+%_on_full_energy_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while on Full Energy Shield" } ], "{0}% increased Damage when on Full Life": [ { "type": "number", "index": 0, "stat": "damage_+%_when_on_full_life" }, { "type": "literal", "value": "% increased Damage when on Full Life" } ], "{0}% reduced Damage when on Full Life": [ { "type": "number", "index": 0, "stat": "damage_+%_when_on_full_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage when on Full Life" } ], "{0}% increased Damage when on Low Life": [ { "type": "number", "index": 0, "stat": "damage_+%_when_on_low_life" }, { "type": "literal", "value": "% increased Damage when on Low Life" } ], "{0}% reduced Damage when on Low Life": [ { "type": "number", "index": 0, "stat": "damage_+%_when_on_low_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage when on Low Life" } ], "This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport": [ { "type": "literal", "value": "This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport" } ], "This Skill's Area of Effect cannot be modified": [ { "type": "literal", "value": "This Skill's Area of Effect cannot be modified" } ], "Increases and Reductions to Cast Speed also apply to Projectile Frequency": [ { "type": "literal", "value": "Increases and Reductions to Cast Speed also apply to Projectile Frequency" } ], "Damages {0} nearby Enemies when you gain Stages": [ { "type": "literal", "value": "Damages " }, { "type": "number", "index": 0, "stat": "divine_tempest_base_number_of_nearby_enemies_to_zap" }, { "type": "literal", "value": " nearby Enemies when you gain Stages" } ], "{0}% to Damage over Time Multiplier": [ { "type": "number", "index": 0, "stat": "dot_multiplier_+" }, { "type": "literal", "value": "% to Damage over Time Multiplier" } ], "{0}% increased Elemental Damage": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%" }, { "type": "literal", "value": "% increased Elemental Damage" } ], "{0}% reduced Elemental Damage": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage" } ], "Each Projectile fired remains in the ground as a Lingering Blade": [ { "type": "literal", "value": "Each Projectile fired remains in the ground as a Lingering Blade" } ], "One of every {0} Projectiles fired remains in the ground as a Lingering Blade": [ { "type": "literal", "value": "One of every " }, { "type": "number", "index": 0, "stat": "ethereal_knives_blade_left_in_ground_for_every_X_projectiles" }, { "type": "literal", "value": " Projectiles fired remains in the ground as a Lingering Blade" } ], "Modifiers to number of Projectiles only apply to the final Spiral": [ { "type": "literal", "value": "Modifiers to number of Projectiles only apply to the final Spiral" } ], "Modifiers to number of Projectiles only apply to the Shards": [ { "type": "literal", "value": "Modifiers to number of Projectiles only apply to the Shards" } ], "Poisons you inflict deal Damage {0}% faster": [ { "type": "literal", "value": "Poisons you inflict deal Damage " }, { "type": "number", "index": 0, "stat": "faster_poison_%" }, { "type": "literal", "value": "% faster" } ], "{0}% increased explosion Area of Effect": [ { "type": "number", "index": 0, "stat": "firestorm_explosion_area_of_effect_+%" }, { "type": "literal", "value": "% increased explosion Area of Effect" } ], "{0}% reduced explosion Area of Effect": [ { "type": "number", "index": 0, "stat": "firestorm_explosion_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced explosion Area of Effect" } ], "Linked target gains {0} to {1} Added Fire Damage": [ { "type": "literal", "value": "Linked target gains " }, { "type": "number", "index": 0, "stat": "flame_link_minimum_fire_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "flame_link_maximum_fire_damage" }, { "type": "literal", "value": " Added Fire Damage" } ], "Linked target gains Added Fire Damage equal to {0}% of your Maximum Life": [ { "type": "literal", "value": "Linked target gains Added Fire Damage equal to " }, { "type": "number", "index": 0, "stat": "flame_link_added_fire_damage_from_life_%" }, { "type": "literal", "value": "% of your Maximum Life" } ], "Deals Added Spell Damage equal to {0}% of Damage of Equipped Dagger\nIf two Daggers are Equipped, each contributes half as much Added Damage": [ { "type": "literal", "value": "Deals Added Spell Damage equal to " }, { "type": "number", "index": 0, "stat": "gain_%_of_base_dagger_damage_as_added_spell_damage" }, { "type": "literal", "value": "% of Damage of Equipped Dagger\nIf two Daggers are Equipped, each contributes half as much Added Damage" } ], "Fires Beams with {0}% increased Frequency": [ { "type": "literal", "value": "Fires Beams with " }, { "type": "number", "index": 0, "stat": "galvanic_field_beam_frequency_+%" }, { "type": "literal", "value": "% increased Frequency" } ], "Fires Beams with {0}% reduced Frequency": [ { "type": "literal", "value": "Fires Beams with " }, { "type": "number", "index": 0, "stat": "galvanic_field_beam_frequency_+%" }, { "type": "literal", "value": "% reduced Frequency" } ], "Storm Hits an Enemy every {0} Seconds": [ { "type": "literal", "value": "Storm Hits an Enemy every " }, { "type": "number", "index": 0, "stat": "herald_of_thunder_bolt_base_frequency", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " Seconds" } ], "Storms Hit Enemies with {0}% increased Frequency": [ { "type": "literal", "value": "Storms Hit Enemies with " }, { "type": "number", "index": 0, "stat": "herald_of_thunder_bolt_frequency_+%" }, { "type": "literal", "value": "% increased Frequency" } ], "Storms Hit Enemies with {0}% reduced Frequency": [ { "type": "literal", "value": "Storms Hit Enemies with " }, { "type": "number", "index": 0, "stat": "herald_of_thunder_bolt_frequency_+%" }, { "type": "literal", "value": "% reduced Frequency" } ], "{0}% increased Damage with Hits": [ { "type": "number", "index": 0, "stat": "hit_damage_+%" }, { "type": "literal", "value": "% increased Damage with Hits" } ], "{0}% reduced Damage with Hits": [ { "type": "number", "index": 0, "stat": "hit_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits" } ], "Pulses every {0} seconds while Frozen, Shocked, Brittle or Sapped": [ { "type": "literal", "value": "Pulses every " }, { "type": "number", "index": 0, "stat": "hydro_sphere_base_pulse_frequency_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds while Frozen, Shocked, Brittle or Sapped" } ], "{0}% increased Pulse Frequency": [ { "type": "number", "index": 0, "stat": "hydro_sphere_pulse_frequency_+%" }, { "type": "literal", "value": "% increased Pulse Frequency" } ], "{0}% reduced Pulse Frequency": [ { "type": "number", "index": 0, "stat": "hydro_sphere_pulse_frequency_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Pulse Frequency" } ], "Loses Intensity with {0}% increased frequency while moving": [ { "type": "literal", "value": "Loses Intensity with " }, { "type": "number", "index": 0, "stat": "intensity_loss_frequency_while_moving_+%" }, { "type": "literal", "value": "% increased frequency while moving" } ], "Loses Intensity with {0}% reduced frequency while moving": [ { "type": "literal", "value": "Loses Intensity with " }, { "type": "number", "index": 0, "stat": "intensity_loss_frequency_while_moving_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced frequency while moving" } ], "Modifiers to number of Projectiles instead apply to the number of Explosions": [ { "type": "literal", "value": "Modifiers to number of Projectiles instead apply to the number of Explosions" } ], "Projectile changes direction {0} times": [ { "type": "literal", "value": "Projectile changes direction " }, { "type": "number", "index": 0, "stat": "kinetic_wand_base_number_of_zig_zags" }, { "type": "literal", "value": " times" } ], "Gain {0}% of Lightning Damage as Extra Chaos Damage": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "lightning_damage_%_to_add_as_chaos" }, { "type": "literal", "value": "% of Lightning Damage as Extra Chaos Damage" } ], "{0}% increased Lightning Damage": [ { "type": "number", "index": 0, "stat": "lightning_damage_+%" }, { "type": "literal", "value": "% increased Lightning Damage" } ], "{0}% reduced Lightning Damage": [ { "type": "number", "index": 0, "stat": "lightning_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lightning Damage" } ], "Strikes every {0} seconds": [ { "type": "literal", "value": "Strikes every " }, { "type": "number", "index": 0, "stat": "lightning_tower_trap_base_interval_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "{0}% of Damage Leeched as Mana": [ { "type": "number", "index": 0, "stat": "mana_leech_from_any_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage Leeched as Mana" } ], "{0}% increased Maximum Recovery per Energy Shield Leech": [ { "type": "number", "index": 0, "stat": "maximum_energy_shield_leech_amount_per_leech_+%" }, { "type": "literal", "value": "% increased Maximum Recovery per Energy Shield Leech" } ], "{0}% reduced Maximum Recovery per Energy Shield Leech": [ { "type": "number", "index": 0, "stat": "maximum_energy_shield_leech_amount_per_leech_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum Recovery per Energy Shield Leech" } ], "{0}% increased Maximum Recovery per Life Leech": [ { "type": "number", "index": 0, "stat": "maximum_life_leech_amount_per_leech_+%" }, { "type": "literal", "value": "% increased Maximum Recovery per Life Leech" } ], "{0}% reduced Maximum Recovery per Life Leech": [ { "type": "number", "index": 0, "stat": "maximum_life_leech_amount_per_leech_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum Recovery per Life Leech" } ], "Melee Strikes target {0} additional nearby Enemy": [ { "type": "literal", "value": "Melee Strikes target " }, { "type": "number", "index": 0, "stat": "melee_attack_number_of_spirit_strikes" }, { "type": "literal", "value": " additional nearby Enemy" } ], "Melee Strikes target {0} additional nearby Enemies": [ { "type": "literal", "value": "Melee Strikes target " }, { "type": "number", "index": 0, "stat": "melee_attack_number_of_spirit_strikes" }, { "type": "literal", "value": " additional nearby Enemies" } ], "{0}% increased Melee Damage": [ { "type": "number", "index": 0, "stat": "melee_damage_+%" }, { "type": "literal", "value": "% increased Melee Damage" } ], "{0}% reduced Melee Damage": [ { "type": "number", "index": 0, "stat": "melee_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Damage" } ], "{0}% increased Mine duration": [ { "type": "number", "index": 0, "stat": "mine_duration_+%" }, { "type": "literal", "value": "% increased Mine duration" } ], "{0}% reduced Mine duration": [ { "type": "number", "index": 0, "stat": "mine_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mine duration" } ], "Minions have {0}% to all Elemental Resistances": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_elemental_resistance_%" }, { "type": "literal", "value": "% to all Elemental Resistances" } ], "Modifiers to number of Projectiles instead apply to the number of times this Skill Chains": [ { "type": "literal", "value": "Modifiers to number of Projectiles instead apply to the number of times this Skill Chains" } ], "Modifiers to number of Projectiles instead apply to\nthe number of targets Projectile Splits towards": [ { "type": "literal", "value": "Modifiers to number of Projectiles instead apply to\nthe number of targets Projectile Splits towards" } ], "Modifiers to number of Projectiles do not apply to this Skill": [ { "type": "literal", "value": "Modifiers to number of Projectiles do not apply to this Skill" } ], "Modifiers to Trap Throwing Speed also apply to strike Frequency": [ { "type": "literal", "value": "Modifiers to Trap Throwing Speed also apply to strike Frequency" } ], "Modifiers to Trap Throwing Speed also apply to wave release Frequency": [ { "type": "literal", "value": "Modifiers to Trap Throwing Speed also apply to wave release Frequency" } ], "{0}% increased Aura effect": [ { "type": "number", "index": 0, "stat": "non_curse_aura_effect_+%" }, { "type": "literal", "value": "% increased Aura effect" } ], "{0}% reduced Aura effect": [ { "type": "number", "index": 0, "stat": "non_curse_aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura effect" } ], "Fires an additional Arrow": [ { "type": "literal", "value": "Fires an additional Arrow" } ], "Fires {0} additional Arrows": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 0, "stat": "number_of_additional_arrows" }, { "type": "literal", "value": " additional Arrows" } ], "Fires an additional Projectile": [ { "type": "literal", "value": "Fires an additional Projectile" } ], "Fires {0} additional Projectiles": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 0, "stat": "number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "Chains {0} Times": [ { "type": "literal", "value": "Chains " }, { "type": "number", "index": 0, "stat": "number_of_chains" }, { "type": "literal", "value": " Times" } ], "Can have up to {0} additional Remote Mine placed at a time": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "number_of_additional_remote_mines_allowed" }, { "type": "literal", "value": " additional Remote Mine placed at a time" } ], "Can have up to {0} additional Remote Mines placed at a time": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "number_of_additional_remote_mines_allowed" }, { "type": "literal", "value": " additional Remote Mines placed at a time" } ], "Can have up to {0} additional Trap placed at a time": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "number_of_additional_traps_allowed" }, { "type": "literal", "value": " additional Trap placed at a time" } ], "Can have up to {0} additional Traps placed at a time": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "number_of_additional_traps_allowed" }, { "type": "literal", "value": " additional Traps placed at a time" } ], "Throw up to 1 additional Trap": [ { "type": "literal", "value": "Throw up to 1 additional Trap" } ], "Throw up to {0} additional Traps": [ { "type": "literal", "value": "Throw up to " }, { "type": "number", "index": 0, "stat": "number_of_additional_traps_to_throw" }, { "type": "literal", "value": " additional Traps" } ], "{0} to Maximum Animated Weapons": [ { "type": "number", "index": 0, "stat": "number_of_animated_weapons_allowed" }, { "type": "literal", "value": " to Maximum Animated Weapons" } ], "Maximum {0} Animated Weapon": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "number_of_animated_weapons_allowed" }, { "type": "literal", "value": " Animated Weapon" } ], "Maximum {0} Animated Weapons": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "number_of_animated_weapons_allowed" }, { "type": "literal", "value": " Animated Weapons" } ], "Fires {0}% more Projectiles per Steel Shard consumed": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 0, "stat": "number_of_projectiles_to_fire_+%_final_per_steel_ammo_consumed" }, { "type": "literal", "value": "% more Projectiles per Steel Shard consumed" } ], "Fires {0}% less Projectiles per Steel Shard consumed": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 0, "stat": "number_of_projectiles_to_fire_+%_final_per_steel_ammo_consumed", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Projectiles per Steel Shard consumed" } ], "Maximum {0} Summoned Reaper": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "base_number_of_reapers_allowed" }, { "type": "literal", "value": " Summoned Reaper" } ], "Maximum {0} Summoned Reapers": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "base_number_of_reapers_allowed" }, { "type": "literal", "value": " Summoned Reapers" } ], "Strikes every {0} second, and when you use a Lightning Skill near the Orb": [ { "type": "literal", "value": "Strikes every " }, { "type": "number", "index": 0, "stat": "orb_of_storms_base_bolt_frequency_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " second, and when you use a Lightning Skill near the Orb" } ], "Strikes every {0} seconds, and when you use a Lightning Skill near the Orb": [ { "type": "literal", "value": "Strikes every " }, { "type": "number", "index": 0, "stat": "orb_of_storms_base_bolt_frequency_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds, and when you use a Lightning Skill near the Orb" } ], "Strikes every {0} second while Channelling a Lightning Skill near the Orb": [ { "type": "literal", "value": "Strikes every " }, { "type": "number", "index": 0, "stat": "orb_of_storms_base_channelling_bolt_frequency_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " second while Channelling a Lightning Skill near the Orb" } ], "Strikes every {0} seconds while Channelling a Lightning Skill near the Orb": [ { "type": "literal", "value": "Strikes every " }, { "type": "number", "index": 0, "stat": "orb_of_storms_base_channelling_bolt_frequency_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds while Channelling a Lightning Skill near the Orb" } ], "Releases waves every {0} seconds": [ { "type": "literal", "value": "Releases waves every " }, { "type": "number", "index": 0, "stat": "phys_cascade_trap_base_interval_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Gain {0}% of Physical Damage as Extra Lightning Damage": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "physical_damage_%_to_add_as_lightning" }, { "type": "literal", "value": "% of Physical Damage as Extra Lightning Damage" } ], "{0}% increased Cooldown Recovery Rate for throwing Traps": [ { "type": "number", "index": 0, "stat": "placing_traps_cooldown_recovery_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate for throwing Traps" } ], "{0}% reduced Cooldown Recovery Rate for throwing Traps": [ { "type": "number", "index": 0, "stat": "placing_traps_cooldown_recovery_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate for throwing Traps" } ], "Fires a Projectile at up to {0} target\nModifiers to number of Projectiles instead apply to number of targets fired at": [ { "type": "literal", "value": "Fires a Projectile at up to " }, { "type": "number", "index": 0, "stat": "power_siphon_base_fire_at_x_targets" }, { "type": "literal", "value": " target\nModifiers to number of Projectiles instead apply to number of targets fired at" } ], "Fires a Projectile at up to {0} targets\nModifiers to number of Projectiles instead apply to number of targets fired at": [ { "type": "literal", "value": "Fires a Projectile at up to " }, { "type": "number", "index": 0, "stat": "power_siphon_base_fire_at_x_targets" }, { "type": "literal", "value": " targets\nModifiers to number of Projectiles instead apply to number of targets fired at" } ], "You and nearby Allies have {0}% more Area of Effect": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "precision_grants_area_of_effect_+%_final" }, { "type": "literal", "value": "% more Area of Effect" } ], "You and nearby Allies have {0}% less Area of Effect": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "precision_grants_area_of_effect_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect" } ], "Primary Projectile Chains {0} Time": [ { "type": "literal", "value": "Primary Projectile Chains " }, { "type": "number", "index": 0, "stat": "primary_projectile_chains_+" }, { "type": "literal", "value": " Time" } ], "Primary Projectile Chains {0} Times": [ { "type": "literal", "value": "Primary Projectile Chains " }, { "type": "number", "index": 0, "stat": "primary_projectile_chains_+" }, { "type": "literal", "value": " Times" } ], "Arrows fire Beams every {0} second": [ { "type": "literal", "value": "Arrows fire Beams every " }, { "type": "number", "index": 0, "stat": "prismatic_rain_beam_base_frequency_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " second" } ], "Arrows fire Beams every {0} seconds": [ { "type": "literal", "value": "Arrows fire Beams every " }, { "type": "number", "index": 0, "stat": "prismatic_rain_beam_base_frequency_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "{0}% increased Projectile Damage": [ { "type": "number", "index": 0, "stat": "projectile_damage_+%" }, { "type": "literal", "value": "% increased Projectile Damage" } ], "{0}% reduced Projectile Damage": [ { "type": "number", "index": 0, "stat": "projectile_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Damage" } ], "Projectiles Split towards {0} targets": [ { "type": "literal", "value": "Projectiles Split towards " }, { "type": "number", "index": 0, "stat": "projectile_number_to_split" }, { "type": "literal", "value": " targets" } ], "Fires an additional sequence of arrows": [ { "type": "literal", "value": "Fires an additional sequence of arrows" } ], "Fires {0} additional sequences of arrows": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 0, "stat": "rain_of_arrows_additional_sequences" }, { "type": "literal", "value": " additional sequences of arrows" } ], "Does not require a corpse": [ { "type": "literal", "value": "Does not require a corpse" } ], "Regenerate {0} Life over 1 second": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "regenerate_x_life_over_1_second_on_skill_use_or_trigger" }, { "type": "literal", "value": " Life over 1 second" } ], "{0}% increased wave frequency": [ { "type": "number", "index": 0, "stat": "seismic_trap_frequency_+%" }, { "type": "literal", "value": "% increased wave frequency" } ], "{0}% reduced wave frequency": [ { "type": "number", "index": 0, "stat": "seismic_trap_frequency_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced wave frequency" } ], "Deals {0}% of your maximum Energy Shield as base Chaos Damage": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "skill_base_chaos_damage_%_maximum_energy_shield" }, { "type": "literal", "value": "% of your maximum Energy Shield as base Chaos Damage" } ], "Deals {0}% of your maximum Life as base Chaos Damage": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "skill_base_chaos_damage_%_maximum_life" }, { "type": "literal", "value": "% of your maximum Life as base Chaos Damage" } ], "{0}% of Physical Damage Converted to Cold Damage": [ { "type": "number", "index": 0, "stat": "skill_physical_damage_%_to_convert_to_cold" }, { "type": "literal", "value": "% of Physical Damage Converted to Cold Damage" } ], "{0}% chance to Fire a caught Projectile when Hit": [ { "type": "number", "index": 0, "stat": "snapping_adder_chance_to_release_projectile_when_hit_%" }, { "type": "literal", "value": "% chance to Fire a caught Projectile when Hit" } ], "Take {1}% of maximum Energy Shield as Chaos Damage": [ { "type": "literal", "value": "Take " }, { "type": "number", "index": 1, "stat": "soulfeast_take_%_maximum_energy_shield_as_chaos_damage" }, { "type": "literal", "value": "% of maximum Energy Shield as Chaos Damage" } ], "Take {0}% of maximum Life as Chaos Damage": [ { "type": "literal", "value": "Take " }, { "type": "number", "index": 0, "stat": "soulfeast_take_%_maximum_life_as_chaos_damage" }, { "type": "literal", "value": "% of maximum Life as Chaos Damage" } ], "Take {0}% of maximum Life and {1}% of maximum Energy Shield as Chaos Damage": [ { "type": "literal", "value": "Take " }, { "type": "number", "index": 0, "stat": "soulfeast_take_%_maximum_life_as_chaos_damage" }, { "type": "literal", "value": "% of maximum Life and " }, { "type": "number", "index": 1, "stat": "soulfeast_take_%_maximum_energy_shield_as_chaos_damage" }, { "type": "literal", "value": "% of maximum Energy Shield as Chaos Damage" } ], "Bounces up to {0} time\nModifiers to number of Projectiles instead apply to the number of Bounces": [ { "type": "literal", "value": "Bounces up to " }, { "type": "number", "index": 0, "stat": "spectral_spiral_weapon_base_number_of_bounces" }, { "type": "literal", "value": " time\nModifiers to number of Projectiles instead apply to the number of Bounces" } ], "Bounces up to {0} times\nModifiers to number of Projectiles instead apply to the number of Bounces": [ { "type": "literal", "value": "Bounces up to " }, { "type": "number", "index": 0, "stat": "spectral_spiral_weapon_base_number_of_bounces" }, { "type": "literal", "value": " times\nModifiers to number of Projectiles instead apply to the number of Bounces" } ], "This Spell's Cast Time is added to its Cooldown if Triggered": [ { "type": "literal", "value": "This Spell's Cast Time is added to its Cooldown if Triggered" } ], "Energy Blades have minimum Lightning Damage equal to {2}% of Energy Shield, plus {0}\nEnergy Blades have maximum Lightning Damage equal to {3}% of Energy Shield, plus {1}": [ { "type": "literal", "value": "Energy Blades have minimum Lightning Damage equal to " }, { "type": "number", "index": 2, "stat": "storm_blade_minimum_lightning_damage_from_es_%" }, { "type": "literal", "value": "% of Energy Shield, plus " }, { "type": "number", "index": 0, "stat": "storm_blade_minimum_lightning_damage" }, { "type": "literal", "value": "\nEnergy Blades have maximum Lightning Damage equal to " }, { "type": "number", "index": 3, "stat": "storm_blade_maximum_lightning_damage_from_es_%" }, { "type": "literal", "value": "% of Energy Shield, plus " }, { "type": "number", "index": 1, "stat": "storm_blade_maximum_lightning_damage" } ], "Two Handed Energy Blades have {0}% more Lightning Damage": [ { "type": "literal", "value": "Two Handed Energy Blades have " }, { "type": "number", "index": 0, "stat": "storm_blade_damage_+%_final_with_two_hand_weapon" }, { "type": "literal", "value": "% more Lightning Damage" } ], "This Spell gains Intensity when you Cast it, to a maximum of 3": [ { "type": "literal", "value": "This Spell gains Intensity when you Cast it, to a maximum of 3" } ], "{0}% more Trap Damage": [ { "type": "number", "index": 0, "stat": "support_trap_damage_+%_final" }, { "type": "literal", "value": "% more Trap Damage" } ], "{0}% less Trap Damage": [ { "type": "number", "index": 0, "stat": "support_trap_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Trap Damage" } ], "{0}% increased initial Duration": [ { "type": "number", "index": 0, "stat": "tornado_only_primary_duration_+%" }, { "type": "literal", "value": "% increased initial Duration" } ], "{0}% reduced initial Duration": [ { "type": "number", "index": 0, "stat": "tornado_only_primary_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced initial Duration" } ], "Fires {0} secondary Projectile": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 0, "stat": "tornado_shot_num_of_secondary_projectiles" }, { "type": "literal", "value": " secondary Projectile" } ], "Fires {0} secondary Projectiles": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 0, "stat": "tornado_shot_num_of_secondary_projectiles" }, { "type": "literal", "value": " secondary Projectiles" } ], "{0}% increased Trap Damage": [ { "type": "number", "index": 0, "stat": "trap_damage_+%" }, { "type": "literal", "value": "% increased Trap Damage" } ], "{0}% reduced Trap Damage": [ { "type": "number", "index": 0, "stat": "trap_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Trap Damage" } ], "{0}% increased Trap duration": [ { "type": "number", "index": 0, "stat": "trap_duration_+%" }, { "type": "literal", "value": "% increased Trap duration" } ], "{0}% reduced Trap duration": [ { "type": "number", "index": 0, "stat": "trap_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Trap duration" } ], "Spawns corpses with Level {0}": [ { "type": "literal", "value": "Spawns corpses with Level " }, { "type": "number", "index": 0, "stat": "unearth_base_corpse_level" } ], "Projectiles change direction {0} time\nProjectiles can Hit targets each time they change direction": [ { "type": "literal", "value": "Projectiles change direction " }, { "type": "number", "index": 0, "stat": "vaal_lightning_arrow_number_of_redirects" }, { "type": "literal", "value": " time\nProjectiles can Hit targets each time they change direction" } ], "Projectiles change direction {0} times\nProjectiles can Hit targets each time they change direction": [ { "type": "literal", "value": "Projectiles change direction " }, { "type": "number", "index": 0, "stat": "vaal_lightning_arrow_number_of_redirects" }, { "type": "literal", "value": " times\nProjectiles can Hit targets each time they change direction" } ], "Modifiers which would cause Projectiles to Fork or\nChain instead cause them to change direction additional times": [ { "type": "literal", "value": "Modifiers which would cause Projectiles to Fork or\nChain instead cause them to change direction additional times" } ], "Strikes an Enemy every {0} second": [ { "type": "literal", "value": "Strikes an Enemy every " }, { "type": "number", "index": 0, "stat": "vaal_storm_call_base_delay_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " second" } ], "Strikes an Enemy every {0} seconds": [ { "type": "literal", "value": "Strikes an Enemy every " }, { "type": "number", "index": 0, "stat": "vaal_storm_call_base_delay_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "Consumes up to 1 corpse": [ { "type": "literal", "value": "Consumes up to 1 corpse" } ], "Consumes up to {0} corpses": [ { "type": "literal", "value": "Consumes up to " }, { "type": "number", "index": 0, "stat": "volatile_dead_base_number_of_corpses_to_consume" }, { "type": "literal", "value": " corpses" } ], "{0}% increased Warcry Speed": [ { "type": "number", "index": 0, "stat": "warcry_speed_+%" }, { "type": "literal", "value": "% increased Warcry Speed" } ], "{0}% reduced Warcry Speed": [ { "type": "number", "index": 0, "stat": "warcry_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Warcry Speed" } ], "{0}% increased Elemental Damage with Weapons": [ { "type": "number", "index": 0, "stat": "weapon_elemental_damage_+%" }, { "type": "literal", "value": "% increased Elemental Damage with Weapons" } ], "{0}% reduced Elemental Damage with Weapons": [ { "type": "number", "index": 0, "stat": "weapon_elemental_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage with Weapons" } ], "{0}% increased rotation speed if Dual Wielding": [ { "type": "number", "index": 0, "stat": "weapon_trap_rotation_speed_+%_if_dual_wielding" }, { "type": "literal", "value": "% increased rotation speed if Dual Wielding" } ], "{0}% reduced rotation speed if Dual Wielding": [ { "type": "number", "index": 0, "stat": "weapon_trap_rotation_speed_+%_if_dual_wielding", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced rotation speed if Dual Wielding" } ], "Rotates {0} times if Dual Wielding": [ { "type": "literal", "value": "Rotates " }, { "type": "number", "index": 0, "stat": "weapon_trap_total_rotation_%_if_dual_wielding", "stat_value_handlers": [ "divide_by_one_hundred_2dp_if_required" ] }, { "type": "literal", "value": " times if Dual Wielding" } ], "Sacrifices {0}% of Skeleton's Life to deal that much Chaos Damage": [ { "type": "literal", "value": "Sacrifices " }, { "type": "number", "index": 0, "stat": "skeletal_chains_aoe_%_health_dealt_as_chaos_damage" }, { "type": "literal", "value": "% of Skeleton's Life to deal that much Chaos Damage" } ], "You cannot use this Skill yourself, your Statues will use this Skill for you": [ { "type": "literal", "value": "You cannot use this Skill yourself, your Statues will use this Skill for you" } ], "You cannot use this Skill yourself, your Totems will use this Skill for you": [ { "type": "literal", "value": "You cannot use this Skill yourself, your Totems will use this Skill for you" } ], "Reflects Physical Damage around each Enemy equal to the Damage of removed Impales multiplied by the number of Hits they have left\nGrants 1 Steel Shard for each Impale removed": [ { "type": "literal", "value": "Reflects Physical Damage around each Enemy equal to the Damage of removed Impales multiplied by the number of Hits they have left\nGrants 1 Steel Shard for each Impale removed" } ], "Sacrifices {0}% of your total Energy Shield and Life\nDeals {1}% of Sacrificed Energy Shield and Life as Fire Damage per second": [ { "type": "literal", "value": "Sacrifices " }, { "type": "number", "index": 0, "stat": "vaal_righteous_fire_life_and_es_%_to_lose_on_use" }, { "type": "literal", "value": "% of your total Energy Shield and Life\nDeals " }, { "type": "number", "index": 1, "stat": "vaal_righteous_fire_life_and_es_%_as_damage_per_second" }, { "type": "literal", "value": "% of Sacrificed Energy Shield and Life as Fire Damage per second" } ], "Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate\nProjectiles have 25% chance to Freeze, which is lost over the first quarter of their flight": [ { "type": "literal", "value": "Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate\nProjectiles have 25% chance to Freeze, which is lost over the first quarter of their flight" } ], "Grants {0}% increased Cast Speed": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "cast_speed_+%_granted_from_skill" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Grants {0}% reduced Cast Speed": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "cast_speed_+%_granted_from_skill", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "{0} to {1} Physical Damage": [ { "type": "number", "index": 0, "stat": "spell_minimum_physical_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_physical_damage" }, { "type": "literal", "value": " Physical Damage" } ], "{0} to {1} Fire Damage": [ { "type": "number", "index": 0, "stat": "spell_minimum_fire_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_fire_damage" }, { "type": "literal", "value": " Fire Damage" } ], "{2}% chance to deal {0} to {1} Fire Damage": [ { "type": "number", "index": 2, "stat": "local_display_prismatic_burst_fire_permyriad_chance", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% chance to deal " }, { "type": "number", "index": 0, "stat": "spell_minimum_fire_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_fire_damage" }, { "type": "literal", "value": " Fire Damage" } ], "{0} to {1} Cold Damage": [ { "type": "number", "index": 0, "stat": "spell_minimum_cold_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_cold_damage" }, { "type": "literal", "value": " Cold Damage" } ], "{2}% chance to deal {0} to {1} Cold Damage": [ { "type": "number", "index": 2, "stat": "local_display_prismatic_burst_cold_permyriad_chance", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% chance to deal " }, { "type": "number", "index": 0, "stat": "spell_minimum_cold_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_cold_damage" }, { "type": "literal", "value": " Cold Damage" } ], "{0} to {1} Lightning Damage": [ { "type": "number", "index": 0, "stat": "spell_minimum_lightning_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_lightning_damage" }, { "type": "literal", "value": " Lightning Damage" } ], "{2}% chance to deal {0} to {1} Lightning Damage": [ { "type": "number", "index": 2, "stat": "local_display_prismatic_burst_lightning_permyriad_chance", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% chance to deal " }, { "type": "number", "index": 0, "stat": "spell_minimum_lightning_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_lightning_damage" }, { "type": "literal", "value": " Lightning Damage" } ], "{0} to {1} Chaos Damage": [ { "type": "number", "index": 0, "stat": "spell_minimum_chaos_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_chaos_damage" }, { "type": "literal", "value": " Chaos Damage" } ], "Maximum of {0} Clone that fire Elemental Arrows": [ { "type": "literal", "value": "Maximum of " }, { "type": "number", "index": 0, "stat": "maximum_number_of_blink_mirror_arrow_elemental_hit_clones" }, { "type": "literal", "value": " Clone that fire Elemental Arrows" } ], "Maximum of {0} Clones that fire Elemental Arrows": [ { "type": "literal", "value": "Maximum of " }, { "type": "number", "index": 0, "stat": "maximum_number_of_blink_mirror_arrow_elemental_hit_clones" }, { "type": "literal", "value": " Clones that fire Elemental Arrows" } ], "Maximum of {0} Clone that fire Arrows upwards": [ { "type": "literal", "value": "Maximum of " }, { "type": "number", "index": 0, "stat": "maximum_number_of_blink_mirror_arrow_rain_of_arrows_clones" }, { "type": "literal", "value": " Clone that fire Arrows upwards" } ], "Maximum of {0} Clones that fire Arrows upwards": [ { "type": "literal", "value": "Maximum of " }, { "type": "number", "index": 0, "stat": "maximum_number_of_blink_mirror_arrow_rain_of_arrows_clones" }, { "type": "literal", "value": " Clones that fire Arrows upwards" } ], "Deals {0} to {1} base Lightning Damage per Power Charge removed": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "spell_minimum_base_lightning_damage_per_removable_power_charge" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_base_lightning_damage_per_removable_power_charge" }, { "type": "literal", "value": " base Lightning Damage per Power Charge removed" } ], "Deals {0} to {1} base Fire Damage per Endurance Charge removed": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "spell_minimum_base_fire_damage_per_removable_endurance_charge" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_base_fire_damage_per_removable_endurance_charge" }, { "type": "literal", "value": " base Fire Damage per Endurance Charge removed" } ], "Additional {0} seconds Base Duration per extra corpse Consumed": [ { "type": "literal", "value": "Additional " }, { "type": "number", "index": 0, "stat": "offering_skill_effect_duration_per_corpse", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds Base Duration per extra corpse Consumed" } ], "Deals {0} to {1} base Cold Damage per Frenzy Charge removed": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "spell_minimum_base_cold_damage_per_removable_frenzy_charge" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_base_cold_damage_per_removable_frenzy_charge" }, { "type": "literal", "value": " base Cold Damage per Frenzy Charge removed" } ], "Deals {0} to {1} base Cold Damage per 10 Intelligence": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "spell_minimum_base_cold_damage_+_per_10_intelligence" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_base_cold_damage_+_per_10_intelligence" }, { "type": "literal", "value": " base Cold Damage per 10 Intelligence" } ], "Explosion deals base Fire Damage equal to {0}% of the corpse's Maximum Life": [ { "type": "literal", "value": "Explosion deals base Fire Damage equal to " }, { "type": "number", "index": 0, "stat": "corpse_explosion_monster_life_%" }, { "type": "literal", "value": "% of the corpse's Maximum Life" } ], "Explosion deals base Chaos Damage equal to {0}% of the corpse's Maximum Life": [ { "type": "literal", "value": "Explosion deals base Chaos Damage equal to " }, { "type": "number", "index": 0, "stat": "corpse_explosion_monster_life_%_chaos" }, { "type": "literal", "value": "% of the corpse's Maximum Life" } ], "Explosion deals base Lightning Damage equal to {0}% of corpse's Maximum Life": [ { "type": "literal", "value": "Explosion deals base Lightning Damage equal to " }, { "type": "number", "index": 0, "stat": "corpse_explosion_monster_life_%_lightning" }, { "type": "literal", "value": "% of corpse's Maximum Life" } ], "Explosion deals base Fire Damage equal to {0}% of the Minion's maximum Life": [ { "type": "literal", "value": "Explosion deals base Fire Damage equal to " }, { "type": "number", "index": 0, "stat": "skill_minion_explosion_life_%" }, { "type": "literal", "value": "% of the Minion's maximum Life" } ], "Modifiers to Spell Damage apply to this Skill's Damage Over Time effect": [ { "type": "literal", "value": "Modifiers to Spell Damage apply to this Skill's Damage Over Time effect" } ], "Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect": [ { "type": "literal", "value": "Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect" } ], "Increases and Reductions to Light Radius also apply to this Skill's Area of Effect": [ { "type": "literal", "value": "Increases and Reductions to Light Radius also apply to this Skill's Area of Effect" } ], "Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention": [ { "type": "literal", "value": "Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention" } ], "Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention": [ { "type": "literal", "value": "Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention" } ], "Throws a Remote Mine which uses this Skill when detonated": [ { "type": "literal", "value": "Throws a Remote Mine which uses this Skill when detonated" } ], "Throws {1} Remote Mines which use this Skill when detonated": [ { "type": "literal", "value": "Throws " }, { "type": "number", "index": 1, "stat": "number_of_mines_to_place" }, { "type": "literal", "value": " Remote Mines which use this Skill when detonated" } ], "Throws a Trap which uses this Skill when Triggered": [ { "type": "literal", "value": "Throws a Trap which uses this Skill when Triggered" } ], "Throws up to {1} Traps which use this Skill when Triggered": [ { "type": "literal", "value": "Throws up to " }, { "type": "number", "index": 1, "stat": "number_of_traps_to_throw" }, { "type": "literal", "value": " Traps which use this Skill when Triggered" } ], "Traps are thrown randomly around targeted location": [ { "type": "literal", "value": "Traps are thrown randomly around targeted location" } ], "Summons a Totem which uses this Skill": [ { "type": "literal", "value": "Summons a Totem which uses this Skill" } ], "Summons a Ballista Totem which uses this Skill": [ { "type": "literal", "value": "Summons a Ballista Totem which uses this Skill" } ], "Summons {0} Totems which use this Skill": [ { "type": "literal", "value": "Summons " }, { "type": "number", "index": 0, "stat": "is_totem" }, { "type": "literal", "value": " Totems which use this Skill" } ], "Summons {0} Ballista Totems which use this Skill": [ { "type": "literal", "value": "Summons " }, { "type": "number", "index": 0, "stat": "is_totem" }, { "type": "literal", "value": " Ballista Totems which use this Skill" } ], "Aftershock deals {0}% more Damage with Hits": [ { "type": "literal", "value": "Aftershock deals " }, { "type": "number", "index": 0, "stat": "earthquake_aftershock_hit_damage_+%_final_from_skill_effect_duration" }, { "type": "literal", "value": "% more Damage with Hits" } ], "Aftershock deals {0}% less Damage with Hits": [ { "type": "literal", "value": "Aftershock deals " }, { "type": "number", "index": 0, "stat": "earthquake_aftershock_hit_damage_+%_final_from_skill_effect_duration", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits" } ], "{0}% increased Trap Trigger Area of Effect": [ { "type": "number", "index": 0, "stat": "trap_trigger_radius_+%" }, { "type": "literal", "value": "% increased Trap Trigger Area of Effect" } ], "{0}% reduced Trap Trigger Area of Effect": [ { "type": "number", "index": 0, "stat": "trap_trigger_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Trap Trigger Area of Effect" } ], "Deals {0}% more Damage with Ailments": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "active_skill_ailment_damage_+%_final_from_skill_effect_duration" }, { "type": "literal", "value": "% more Damage with Ailments" } ], "Deals {0}% less Damage with Ailments": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "active_skill_ailment_damage_+%_final_from_skill_effect_duration", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ailments" } ], "Aftershock deals {0}% more Damage with Ailments": [ { "type": "literal", "value": "Aftershock deals " }, { "type": "number", "index": 0, "stat": "earthquake_aftershock_ailment_damage_+%_final_from_skill_effect_duration" }, { "type": "literal", "value": "% more Damage with Ailments" } ], "Aftershock deals {0}% less Damage with Ailments": [ { "type": "literal", "value": "Aftershock deals " }, { "type": "number", "index": 0, "stat": "earthquake_aftershock_ailment_damage_+%_final_from_skill_effect_duration", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ailments" } ], "{0}% increased Mine Detonation Area of Effect": [ { "type": "number", "index": 0, "stat": "mine_detonation_radius_+%" }, { "type": "literal", "value": "% increased Mine Detonation Area of Effect" } ], "{0}% reduced Mine Detonation Area of Effect": [ { "type": "number", "index": 0, "stat": "mine_detonation_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mine Detonation Area of Effect" } ], "Skill cannot be used with Melee Weapons": [ { "type": "literal", "value": "Skill cannot be used with Melee Weapons" } ], "Aftershock has {0}% more Area of Effect": [ { "type": "literal", "value": "Aftershock has " }, { "type": "number", "index": 0, "stat": "earthquake_aftershock_area_of_effect_+%_final_from_skill_effect_duration" }, { "type": "literal", "value": "% more Area of Effect" } ], "Aftershock has {0}% less Area of Effect": [ { "type": "literal", "value": "Aftershock has " }, { "type": "number", "index": 0, "stat": "earthquake_aftershock_area_of_effect_+%_final_from_skill_effect_duration", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect" } ], "Spell Repeats an additional time": [ { "type": "literal", "value": "Spell Repeats an additional time" } ], "Spell Repeats an additional {0} times": [ { "type": "literal", "value": "Spell Repeats an additional " }, { "type": "number", "index": 0, "stat": "spell_repeat_count" }, { "type": "literal", "value": " times" } ], "Transfers {0}% of Damage taken by each nearby enemy to the target": [ { "type": "literal", "value": "Transfers " }, { "type": "number", "index": 0, "stat": "damage_infusion_%" }, { "type": "literal", "value": "% of Damage taken by each nearby enemy to the target" } ], "Fires Projectiles at each nearby Enemy": [ { "type": "literal", "value": "Fires Projectiles at each nearby Enemy" } ], "Fires Projectiles in random directions": [ { "type": "literal", "value": "Fires Projectiles in random directions" } ], "Fires {3} Projectiles in a spiral": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 3, "stat": "base_number_of_projectiles_in_spiral_nova" }, { "type": "literal", "value": " Projectiles in a spiral" } ], "Fires {3} Projectiles in each of two mirrored spirals": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 3, "stat": "base_number_of_projectiles_in_spiral_nova" }, { "type": "literal", "value": " Projectiles in each of two mirrored spirals" } ], "Fires Projectiles in a spiral": [ { "type": "literal", "value": "Fires Projectiles in a spiral" } ], "Fires Projectiles in a circle": [ { "type": "literal", "value": "Fires Projectiles in a circle" } ], "Fires Projectiles sequentially": [ { "type": "literal", "value": "Fires Projectiles sequentially" } ], "Fires {1} Projectiles at each nearby Enemy": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 1, "stat": "total_number_of_projectiles_to_fire" }, { "type": "literal", "value": " Projectiles at each nearby Enemy" } ], "Fires a sequence of {2} Arrows": [ { "type": "literal", "value": "Fires a sequence of " }, { "type": "number", "index": 2, "stat": "total_number_of_arrows_to_fire" }, { "type": "literal", "value": " Arrows" } ], "Fires {8} sequences of {2} Arrows": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 8, "stat": "rain_of_arrows_sequences_to_fire" }, { "type": "literal", "value": " sequences of " }, { "type": "number", "index": 2, "stat": "total_number_of_arrows_to_fire" }, { "type": "literal", "value": " Arrows" } ], "Fires 1 Projectile in a random direction": [ { "type": "literal", "value": "Fires 1 Projectile in a random direction" } ], "Fires {1} Projectiles in random directions": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 1, "stat": "total_number_of_projectiles_to_fire" }, { "type": "literal", "value": " Projectiles in random directions" } ], "Fires 1 Arrow in a random direction": [ { "type": "literal", "value": "Fires 1 Arrow in a random direction" } ], "Fires {2} Arrows in random directions": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 2, "stat": "total_number_of_arrows_to_fire" }, { "type": "literal", "value": " Arrows in random directions" } ], "Fires 1 Arrow": [ { "type": "literal", "value": "Fires 1 Arrow" } ], "Fires {1} Projectiles": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 1, "stat": "total_number_of_projectiles_to_fire" }, { "type": "literal", "value": " Projectiles" } ], "Fires {2} Arrows": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 2, "stat": "total_number_of_arrows_to_fire" }, { "type": "literal", "value": " Arrows" } ], "Fires {1} Projectiles in a spiral": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 1, "stat": "total_number_of_projectiles_to_fire" }, { "type": "literal", "value": " Projectiles in a spiral" } ], "Fires {1} Projectiles in each of two mirrored spirals": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 1, "stat": "total_number_of_projectiles_to_fire" }, { "type": "literal", "value": " Projectiles in each of two mirrored spirals" } ], "Fires {2} Arrows in a spiral": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 2, "stat": "total_number_of_arrows_to_fire" }, { "type": "literal", "value": " Arrows in a spiral" } ], "Fires {2} Arrows in each of two mirrored spirals": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 2, "stat": "total_number_of_arrows_to_fire" }, { "type": "literal", "value": " Arrows in each of two mirrored spirals" } ], "Fires {1} Projectiles in a circle": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 1, "stat": "total_number_of_projectiles_to_fire" }, { "type": "literal", "value": " Projectiles in a circle" } ], "Fires {2} Arrows in a circle": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 2, "stat": "total_number_of_arrows_to_fire" }, { "type": "literal", "value": " Arrows in a circle" } ], "Fires {1} Projectiles sequentially": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 1, "stat": "total_number_of_projectiles_to_fire" }, { "type": "literal", "value": " Projectiles sequentially" } ], "Fires {2} Arrows sequentially": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 2, "stat": "total_number_of_arrows_to_fire" }, { "type": "literal", "value": " Arrows sequentially" } ], "Fires {0} Shard Projectile in a Spiral when Projectile ends": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 0, "stat": "eye_of_winter_base_explosion_shards" }, { "type": "literal", "value": " Shard Projectile in a Spiral when Projectile ends" } ], "Fires {0} Shard Projectiles in a Spiral when Projectile ends": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 0, "stat": "eye_of_winter_base_explosion_shards" }, { "type": "literal", "value": " Shard Projectiles in a Spiral when Projectile ends" } ], "Fires {0} Shard Projectile in a Spiral while flying, then ends": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 0, "stat": "eye_of_winter_base_explosion_shards" }, { "type": "literal", "value": " Shard Projectile in a Spiral while flying, then ends" } ], "Fires {0} Shard Projectiles in a Spiral while flying, then ends": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 0, "stat": "eye_of_winter_base_explosion_shards" }, { "type": "literal", "value": " Shard Projectiles in a Spiral while flying, then ends" } ], "Fires {1} Shard Projectile in a Spiral when Projectile ends": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 1, "stat": "eye_of_winter_display_number_of_explosion_shards" }, { "type": "literal", "value": " Shard Projectile in a Spiral when Projectile ends" } ], "Fires {1} Shard Projectiles in a Spiral when Projectile ends": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 1, "stat": "eye_of_winter_display_number_of_explosion_shards" }, { "type": "literal", "value": " Shard Projectiles in a Spiral when Projectile ends" } ], "Fires {1} Shard Projectile in a Spiral while flying, then ends": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 1, "stat": "eye_of_winter_display_number_of_explosion_shards" }, { "type": "literal", "value": " Shard Projectile in a Spiral while flying, then ends" } ], "Fires {1} Shard Projectiles in a Spiral while flying, then ends": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 1, "stat": "eye_of_winter_display_number_of_explosion_shards" }, { "type": "literal", "value": " Shard Projectiles in a Spiral while flying, then ends" } ], "Grants {0}% increased Attack Speed": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "attack_speed_+%_granted_from_skill" }, { "type": "literal", "value": "% increased Attack Speed" } ], "Grants {0}% reduced Attack Speed": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "attack_speed_+%_granted_from_skill", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed" } ], "{0}% increased Attack Speed when on Low Life": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_when_on_low_life" }, { "type": "literal", "value": "% increased Attack Speed when on Low Life" } ], "{0}% reduced Attack Speed when on Low Life": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_when_on_low_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed when on Low Life" } ], "{0}% more Attack Speed while Totem is Active": [ { "type": "number", "index": 0, "stat": "melee_ancestor_totem_grant_owner_attack_speed_+%_final" }, { "type": "literal", "value": "% more Attack Speed while Totem is Active" } ], "{0}% less Attack Speed while Totem is Active": [ { "type": "number", "index": 0, "stat": "melee_ancestor_totem_grant_owner_attack_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Attack Speed while Totem is Active" } ], "{0}% more Melee Damage while Totem is Active": [ { "type": "number", "index": 0, "stat": "slam_ancestor_totem_grant_owner_melee_damage_+%_final" }, { "type": "literal", "value": "% more Melee Damage while Totem is Active" } ], "{0}% less Melee Damage while Totem is Active": [ { "type": "number", "index": 0, "stat": "slam_ancestor_totem_grant_owner_melee_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Melee Damage while Totem is Active" } ], "{0}% increased Area of Effect with Melee Skills while Totem is Active": [ { "type": "number", "index": 0, "stat": "ancestor_totem_grants_owner_area_of_effect_+%_with_melee_skills" }, { "type": "literal", "value": "% increased Area of Effect with Melee Skills while Totem is Active" } ], "{0}% of Physical Damage gained as Extra Fire Damage while Totem is Active": [ { "type": "number", "index": 0, "stat": "slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+%" }, { "type": "literal", "value": "% of Physical Damage gained as Extra Fire Damage while Totem is Active" } ], "{0}% increased Attack Speed while Totem is Active": [ { "type": "number", "index": 0, "stat": "melee_ancestor_totem_grant_owner_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed while Totem is Active" } ], "{0}% reduced Attack Speed while Totem is Active": [ { "type": "number", "index": 0, "stat": "melee_ancestor_totem_grant_owner_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed while Totem is Active" } ], "{0}% increased Melee Damage while Totem is Active": [ { "type": "number", "index": 0, "stat": "slam_ancestor_totem_grant_owner_melee_damage_+%" }, { "type": "literal", "value": "% increased Melee Damage while Totem is Active" } ], "{0}% reduced Melee Damage while Totem is Active": [ { "type": "number", "index": 0, "stat": "slam_ancestor_totem_grant_owner_melee_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Damage while Totem is Active" } ], "{0}% increased Cast Speed when on Low Life": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_when_on_low_life" }, { "type": "literal", "value": "% increased Cast Speed when on Low Life" } ], "{0}% reduced Cast Speed when on Low Life": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_when_on_low_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed when on Low Life" } ], "{0}% increased Cast Speed": [ { "type": "number", "index": 0, "stat": "base_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "{0}% reduced Cast Speed": [ { "type": "number", "index": 0, "stat": "base_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "{0}% of Damage Leeched as Life": [ { "type": "number", "index": 0, "stat": "life_leech_from_any_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage Leeched as Life" } ], "{0}% of Attack Physical Damage Leeched as Life": [ { "type": "number", "index": 0, "stat": "life_leech_from_physical_attack_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Attack Physical Damage Leeched as Life" } ], "{0}% of Damage Leeched as Energy Shield": [ { "type": "number", "index": 0, "stat": "energy_shield_leech_from_any_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage Leeched as Energy Shield" } ], "{0}% chance to Knock enemies Back on Hit": [ { "type": "number", "index": 0, "stat": "global_chance_to_knockback_%" }, { "type": "literal", "value": "% chance to Knock enemies Back on Hit" } ], "Knocks enemies Back on Hit": [ { "type": "literal", "value": "Knocks enemies Back on Hit" } ], "{0}% increased Knockback Distance": [ { "type": "number", "index": 0, "stat": "knockback_distance_+%" }, { "type": "literal", "value": "% increased Knockback Distance" } ], "{0}% reduced Knockback Distance": [ { "type": "number", "index": 0, "stat": "knockback_distance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Knockback Distance" } ], "{0}% reduced Enemy Stun Threshold": [ { "type": "number", "index": 0, "stat": "base_stun_threshold_reduction_+%" }, { "type": "literal", "value": "% reduced Enemy Stun Threshold" } ], "{0}% increased Enemy Stun Threshold": [ { "type": "number", "index": 0, "stat": "base_stun_threshold_reduction_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Enemy Stun Threshold" } ], "{0} metre to radius": [ { "type": "number", "index": 0, "stat": "active_skill_base_radius_+", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to radius" } ], "{0} metres to radius": [ { "type": "number", "index": 0, "stat": "active_skill_base_radius_+", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to radius" } ], "{0} metre to radius of Consecrated Ground": [ { "type": "number", "index": 0, "stat": "active_skill_ground_consecration_radius_+", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to radius of Consecrated Ground" } ], "{0} metres to radius of Consecrated Ground": [ { "type": "number", "index": 0, "stat": "active_skill_ground_consecration_radius_+", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to radius of Consecrated Ground" } ], "{0}% increased Area of Effect": [ { "type": "number", "index": 0, "stat": "base_skill_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "{0}% reduced Area of Effect": [ { "type": "number", "index": 0, "stat": "base_skill_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "{0}% increased Area of Effect per 0.1 metre additional Melee Strike Range": [ { "type": "number", "index": 0, "stat": "cyclone_area_of_effect_+%_per_additional_melee_range" }, { "type": "literal", "value": "% increased Area of Effect per 0.1 metre additional Melee Strike Range" } ], "{0}% reduced Area of Effect per 0.1 metres additional Melee Strike Range": [ { "type": "number", "index": 0, "stat": "cyclone_area_of_effect_+%_per_additional_melee_range", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect per 0.1 metres additional Melee Strike Range" } ], "{0}% increased Area of Effect from additional Melee Strike Range": [ { "type": "number", "index": 0, "stat": "virtual_cyclone_skill_area_of_effect_+%_from_melee_range" }, { "type": "literal", "value": "% increased Area of Effect from additional Melee Strike Range" } ], "{0}% reduced Area of Effect from additional Melee Strike Range": [ { "type": "number", "index": 0, "stat": "virtual_cyclone_skill_area_of_effect_+%_from_melee_range", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect from additional Melee Strike Range" } ], "{0}% increased Area of Effect while Dead": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_while_dead" }, { "type": "literal", "value": "% increased Area of Effect while Dead" } ], "{0}% reduced Area of Effect while Dead": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_while_dead", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect while Dead" } ], "{0}% more Area of Effect": [ { "type": "number", "index": 0, "stat": "active_skill_area_of_effect_+%_final" }, { "type": "literal", "value": "% more Area of Effect" } ], "{0}% less Area of Effect": [ { "type": "number", "index": 0, "stat": "active_skill_area_of_effect_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect" } ], "{0}% increased Aura Area of Effect": [ { "type": "number", "index": 0, "stat": "base_aura_area_of_effect_+%" }, { "type": "literal", "value": "% increased Aura Area of Effect" } ], "{0}% reduced Aura Area of Effect": [ { "type": "number", "index": 0, "stat": "base_aura_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura Area of Effect" } ], "{0}% increased effect of Aura": [ { "type": "number", "index": 0, "stat": "aura_effect_+%" }, { "type": "literal", "value": "% increased effect of Aura" } ], "{0}% reduced effect of Aura": [ { "type": "number", "index": 0, "stat": "aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced effect of Aura" } ], "Curse Duration is infinite": [ { "type": "literal", "value": "Curse Duration is infinite" } ], "Curse Duration is {0} seconds": [ { "type": "literal", "value": "Curse Duration is " }, { "type": "number", "index": 0, "stat": "curse_effect_duration", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "Duration is {0} seconds": [ { "type": "literal", "value": "Duration is " }, { "type": "number", "index": 0, "stat": "skill_effect_duration", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "During initial Duration, can be hit by your Projectiles up to {0} times": [ { "type": "literal", "value": "During initial Duration, can be hit by your Projectiles up to " }, { "type": "number", "index": 0, "stat": "tornado_maximum_number_of_hits" }, { "type": "literal", "value": " times" } ], "Secondary Duration is {0} seconds": [ { "type": "literal", "value": "Secondary Duration is " }, { "type": "number", "index": 0, "stat": "secondary_skill_effect_duration", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "Ground effects last {0} seconds": [ { "type": "literal", "value": "Ground effects last " }, { "type": "number", "index": 0, "stat": "projectile_ground_effect_duration", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "Bleeding Lasts {0} seconds": [ { "type": "literal", "value": "Bleeding Lasts " }, { "type": "number", "index": 0, "stat": "bleeding_skill_effect_duration", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "Poison Lasts {0} seconds": [ { "type": "literal", "value": "Poison Lasts " }, { "type": "number", "index": 0, "stat": "poison_skill_effect_duration", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "Minions last {0} seconds": [ { "type": "literal", "value": "Minions last " }, { "type": "number", "index": 0, "stat": "minion_duration", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "Minions Last {0} seconds": [ { "type": "literal", "value": "Minions Last " }, { "type": "number", "index": 0, "stat": "secondary_minion_duration", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "Spectres Last {0} seconds": [ { "type": "literal", "value": "Spectres Last " }, { "type": "number", "index": 0, "stat": "spectre_duration", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "{0}% increased Stun Threshold reduction on enemies at Maximum charge distance": [ { "type": "number", "index": 0, "stat": "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range" }, { "type": "literal", "value": "% increased Stun Threshold reduction on enemies at Maximum charge distance" } ], "{0}% reduced Stun Threshold reduction on enemies at Maximum charge distance": [ { "type": "number", "index": 0, "stat": "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stun Threshold reduction on enemies at Maximum charge distance" } ], "{0}% increased Stun Duration on enemies at Maximum charge distance": [ { "type": "number", "index": 0, "stat": "shield_charge_stun_duration_+%_maximum" }, { "type": "literal", "value": "% increased Stun Duration on enemies at Maximum charge distance" } ], "{0}% reduced Stun Duration on enemies at Maximum charge distance": [ { "type": "number", "index": 0, "stat": "shield_charge_stun_duration_+%_maximum", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stun Duration on enemies at Maximum charge distance" } ], "{0}% more Damage with Hits at Maximum Charge Distance": [ { "type": "number", "index": 0, "stat": "shield_charge_damage_+%_maximum" }, { "type": "literal", "value": "% more Damage with Hits at Maximum Charge Distance" } ], "{0}% less Damage with Hits at Maximum Charge Distance": [ { "type": "number", "index": 0, "stat": "shield_charge_damage_+%_maximum", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits at Maximum Charge Distance" } ], "Projectiles Pierce 1 Target": [ { "type": "literal", "value": "Projectiles Pierce 1 Target" } ], "Projectiles Pierce {0} Targets": [ { "type": "literal", "value": "Projectiles Pierce " }, { "type": "number", "index": 0, "stat": "projectile_number_of_targets_to_pierce" }, { "type": "literal", "value": " Targets" } ], "Projectiles cannot Pierce": [ { "type": "literal", "value": "Projectiles cannot Pierce" } ], "Arrows Pierce 1 Target": [ { "type": "literal", "value": "Arrows Pierce 1 Target" } ], "Arrows Pierce {3} Targets": [ { "type": "literal", "value": "Arrows Pierce " }, { "type": "number", "index": 3, "stat": "arrow_number_of_targets_to_pierce" }, { "type": "literal", "value": " Targets" } ], "Primary Projectile Pierces 1 Target": [ { "type": "literal", "value": "Primary Projectile Pierces 1 Target" } ], "Primary Projectile Pierces {0} Targets": [ { "type": "literal", "value": "Primary Projectile Pierces " }, { "type": "number", "index": 0, "stat": "primary_projectile_display_targets_to_pierce" }, { "type": "literal", "value": " Targets" } ], "{0}% increased Projectile Speed": [ { "type": "number", "index": 0, "stat": "base_projectile_speed_+%" }, { "type": "literal", "value": "% increased Projectile Speed" } ], "{0}% reduced Projectile Speed": [ { "type": "number", "index": 0, "stat": "base_projectile_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Speed" } ], "Always Freezes enemies": [ { "type": "literal", "value": "Always Freezes enemies" } ], "{0}% chance to Freeze enemies": [ { "type": "number", "index": 0, "stat": "base_chance_to_freeze_%" }, { "type": "literal", "value": "% chance to Freeze enemies" } ], "Totems have {0} maximum Life": [ { "type": "literal", "value": "Totems have " }, { "type": "number", "index": 0, "stat": "predict_totem_maximum_life" }, { "type": "literal", "value": " maximum Life" } ], "{0}% chance to Shock enemies": [ { "type": "number", "index": 0, "stat": "base_chance_to_shock_%" }, { "type": "literal", "value": "% chance to Shock enemies" } ], "{0}% chance to Ignite enemies": [ { "type": "number", "index": 0, "stat": "base_chance_to_ignite_%" }, { "type": "literal", "value": "% chance to Ignite enemies" } ], "{0}% increased Freeze Duration on enemies": [ { "type": "number", "index": 0, "stat": "freeze_duration_+%" }, { "type": "literal", "value": "% increased Freeze Duration on enemies" } ], "{0}% reduced Freeze Duration on enemies": [ { "type": "number", "index": 0, "stat": "freeze_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Freeze Duration on enemies" } ], "{0}% increased Chill Duration on enemies": [ { "type": "number", "index": 0, "stat": "chill_duration_+%" }, { "type": "literal", "value": "% increased Chill Duration on enemies" } ], "{0}% reduced Chill Duration on enemies": [ { "type": "number", "index": 0, "stat": "chill_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chill Duration on enemies" } ], "{0}% more Effect of Chill": [ { "type": "number", "index": 0, "stat": "active_skill_chill_effect_+%_final" }, { "type": "literal", "value": "% more Effect of Chill" } ], "{0}% less Effect of Chill": [ { "type": "number", "index": 0, "stat": "active_skill_chill_effect_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Effect of Chill" } ], "{0}% increased Effect of Chill": [ { "type": "number", "index": 0, "stat": "chill_effect_+%" }, { "type": "literal", "value": "% increased Effect of Chill" } ], "{0}% reduced Effect of Chill": [ { "type": "number", "index": 0, "stat": "chill_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Chill" } ], "{0}% increased Shock Duration on enemies": [ { "type": "number", "index": 0, "stat": "shock_duration_+%" }, { "type": "literal", "value": "% increased Shock Duration on enemies" } ], "{0}% reduced Shock Duration on enemies": [ { "type": "number", "index": 0, "stat": "shock_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Shock Duration on enemies" } ], "{0}% increased Ignite Duration on enemies": [ { "type": "number", "index": 0, "stat": "ignite_duration_+%" }, { "type": "literal", "value": "% increased Ignite Duration on enemies" } ], "{0}% reduced Ignite Duration on enemies": [ { "type": "number", "index": 0, "stat": "ignite_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ignite Duration on enemies" } ], "{0}% increased Burning Damage": [ { "type": "number", "index": 0, "stat": "burn_damage_+%" }, { "type": "literal", "value": "% increased Burning Damage" } ], "{0}% reduced Burning Damage": [ { "type": "number", "index": 0, "stat": "burn_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Burning Damage" } ], "{0}% increased Movement Speed": [ { "type": "number", "index": 0, "stat": "base_movement_velocity_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "{0}% reduced Movement Speed": [ { "type": "number", "index": 0, "stat": "base_movement_velocity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "Locks enemy in place": [ { "type": "literal", "value": "Locks enemy in place" } ], "{0}% increased Rarity of Items Dropped by Slain enemies": [ { "type": "number", "index": 0, "stat": "killed_monster_dropped_item_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items Dropped by Slain enemies" } ], "{0}% reduced Rarity of Items Dropped by Slain enemies": [ { "type": "number", "index": 0, "stat": "killed_monster_dropped_item_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items Dropped by Slain enemies" } ], "{0}% increased Quantity of Items Dropped by Slain enemies": [ { "type": "number", "index": 0, "stat": "killed_monster_dropped_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items Dropped by Slain enemies" } ], "{0}% reduced Quantity of Items Dropped by Slain enemies": [ { "type": "number", "index": 0, "stat": "killed_monster_dropped_item_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items Dropped by Slain enemies" } ], "{0} additional Accuracy Rating": [ { "type": "number", "index": 0, "stat": "accuracy_rating" }, { "type": "literal", "value": " additional Accuracy Rating" } ], "Subtracts {0} from Accuracy Rating": [ { "type": "literal", "value": "Subtracts " }, { "type": "number", "index": 0, "stat": "accuracy_rating", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " from Accuracy Rating" } ], "You take {0}% of your Maximum Life per second as Chaos Damage": [ { "type": "literal", "value": "You take " }, { "type": "number", "index": 0, "stat": "base_chaos_damage_%_of_maximum_life_to_deal_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of your Maximum Life per second as Chaos Damage" } ], "You take {0}% of your Maximum Life per second as Physical Damage": [ { "type": "literal", "value": "You take " }, { "type": "number", "index": 0, "stat": "base_physical_damage_%_of_maximum_life_to_deal_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of your Maximum Life per second as Physical Damage" } ], "You take {0}% of your Maximum Energy Shield per second as Physical Damage": [ { "type": "literal", "value": "You take " }, { "type": "number", "index": 0, "stat": "base_physical_damage_%_of_maximum_energy_shield_to_deal_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of your Maximum Energy Shield per second as Physical Damage" } ], "Gain a Frenzy Charge on Kill": [ { "type": "literal", "value": "Gain a Frenzy Charge on Kill" } ], "{0}% chance to gain a Frenzy Charge on Kill": [ { "type": "number", "index": 0, "stat": "add_frenzy_charge_on_kill_%_chance" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge on Kill" } ], "Grants {0}% increased Critical Strike Chance": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "skill_buff_grants_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance" } ], "Grants {0}% reduced Critical Strike Chance": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "skill_buff_grants_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance" } ], "Gain 1 Bark each second if you haven't been Hit by an Enemy Attack Recently\nLose 1 Bark when Hit by an Enemy Attack\nMaximum {0} Bark": [ { "type": "literal", "value": "Gain 1 Bark each second if you haven't been Hit by an Enemy Attack Recently\nLose 1 Bark when Hit by an Enemy Attack\nMaximum " }, { "type": "number", "index": 0, "stat": "max_barkskin_stacks" }, { "type": "literal", "value": " Bark" } ], "{0} Physical Damage taken from Attack Hits per Bark": [ { "type": "number", "index": 0, "stat": "physical_attack_damage_taken_+_per_barkskin_stack" }, { "type": "literal", "value": " Physical Damage taken from Attack Hits per Bark" } ], "{0}% increased Armour per Bark": [ { "type": "number", "index": 0, "stat": "armour_+%_per_barkskin_stack" }, { "type": "literal", "value": "% increased Armour per Bark" } ], "{0}% reduced Armour per Bark": [ { "type": "number", "index": 0, "stat": "armour_+%_per_barkskin_stack", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour per Bark" } ], "{0}% more chance to Evade Attacks per Bark below maximum": [ { "type": "number", "index": 0, "stat": "chance_to_evade_attacks_+%_final_per_missing_barkskin_stack" }, { "type": "literal", "value": "% more chance to Evade Attacks per Bark below maximum" } ], "{0}% less chance to Evade Attacks per Bark below maximum": [ { "type": "number", "index": 0, "stat": "chance_to_evade_attacks_+%_final_per_missing_barkskin_stack", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less chance to Evade Attacks per Bark below maximum" } ], "{0}% to Critical Strike Multiplier while Elusive": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_while_affected_by_elusive" }, { "type": "literal", "value": "% to Critical Strike Multiplier while Elusive" } ], "Gain {0} Life for each Enemy Hit": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "life_gain_per_target" }, { "type": "literal", "value": " Life for each Enemy Hit" } ], "Lose {0} Life for each Enemy Hit": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "life_gain_per_target", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Life for each Enemy Hit" } ], "Doubles have {0}% increased Movement Speed": [ { "type": "literal", "value": "Doubles have " }, { "type": "number", "index": 0, "stat": "doubles_have_movement_speed_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Doubles have {0}% reduced Movement Speed": [ { "type": "literal", "value": "Doubles have " }, { "type": "number", "index": 0, "stat": "doubles_have_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "{0}% increased Minion Attack Speed": [ { "type": "number", "index": 0, "stat": "minion_attack_speed_+%" }, { "type": "literal", "value": "% increased Minion Attack Speed" } ], "{0}% reduced Minion Attack Speed": [ { "type": "number", "index": 0, "stat": "minion_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Minion Attack Speed" } ], "{0}% increased Minion Cast Speed": [ { "type": "number", "index": 0, "stat": "minion_cast_speed_+%" }, { "type": "literal", "value": "% increased Minion Cast Speed" } ], "{0}% reduced Minion Cast Speed": [ { "type": "number", "index": 0, "stat": "minion_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Minion Cast Speed" } ], "{0}% increased Minion Movement Speed": [ { "type": "number", "index": 0, "stat": "minion_movement_speed_+%" }, { "type": "literal", "value": "% increased Minion Movement Speed" } ], "{0}% reduced Minion Movement Speed": [ { "type": "number", "index": 0, "stat": "minion_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Minion Movement Speed" } ], "{0}% more Minion Movement Speed": [ { "type": "number", "index": 0, "stat": "active_skill_minion_movement_velocity_+%_final" }, { "type": "literal", "value": "% more Minion Movement Speed" } ], "{0}% less Minion Movement Speed": [ { "type": "number", "index": 0, "stat": "active_skill_minion_movement_velocity_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Minion Movement Speed" } ], "Every Pulse is a Stronger Pulse": [ { "type": "literal", "value": "Every Pulse is a Stronger Pulse" } ], "Releases a Stronger Pulse every {1} Pulses": [ { "type": "literal", "value": "Releases a Stronger Pulse every " }, { "type": "number", "index": 1, "stat": "lightning_tendrils_channelled_larger_pulse_interval" }, { "type": "literal", "value": " Pulses" } ], "Every Pulse is a Stronger Pulse\nStronger Pulses always Critically Strike": [ { "type": "literal", "value": "Every Pulse is a Stronger Pulse\nStronger Pulses always Critically Strike" } ], "Releases a Stronger Pulse every {1} Pulses\nStronger Pulses always Critically Strike": [ { "type": "literal", "value": "Releases a Stronger Pulse every " }, { "type": "number", "index": 1, "stat": "lightning_tendrils_channelled_larger_pulse_interval" }, { "type": "literal", "value": " Pulses\nStronger Pulses always Critically Strike" } ], "Releases a Stronger Pulse every {0} Pulses": [ { "type": "literal", "value": "Releases a Stronger Pulse every " }, { "type": "number", "index": 0, "stat": "virtual_lightning_tendrils_channelled_larger_pulse_interval" }, { "type": "literal", "value": " Pulses" } ], "Releases a Stronger Pulse every {0} Pulses\nStronger Pulses always Critically Strike": [ { "type": "literal", "value": "Releases a Stronger Pulse every " }, { "type": "number", "index": 0, "stat": "virtual_lightning_tendrils_channelled_larger_pulse_interval" }, { "type": "literal", "value": " Pulses\nStronger Pulses always Critically Strike" } ], "Minion Movement Speed is Capped": [ { "type": "literal", "value": "Minion Movement Speed is Capped" } ], "Minions have {0}% more Energy Shield": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "active_skill_minion_energy_shield_+%_final" }, { "type": "literal", "value": "% more Energy Shield" } ], "Minions have {0}% less Energy Shield": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "active_skill_minion_energy_shield_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Energy Shield" } ], "{0}% more Minion maximum Life": [ { "type": "number", "index": 0, "stat": "support_minion_maximum_life_+%_final" }, { "type": "literal", "value": "% more Minion maximum Life" } ], "{0}% less Minion maximum Life": [ { "type": "number", "index": 0, "stat": "support_minion_maximum_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Minion maximum Life" } ], "{0}% increased Minion Maximum Life": [ { "type": "number", "index": 0, "stat": "minion_maximum_life_+%" }, { "type": "literal", "value": "% increased Minion Maximum Life" } ], "Minion Instability": [ { "type": "literal", "value": "Minion Instability" } ], "{0}% increased Stun Duration on enemies": [ { "type": "number", "index": 0, "stat": "base_stun_duration_+%" }, { "type": "literal", "value": "% increased Stun Duration on enemies" } ], "{0}% reduced Stun Duration on enemies": [ { "type": "number", "index": 0, "stat": "base_stun_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stun Duration on enemies" } ], "Stuns Enemies": [ { "type": "literal", "value": "Stuns Enemies" } ], "{0}% increased Damage when successfully Backstabbing": [ { "type": "number", "index": 0, "stat": "backstab_damage_+%" }, { "type": "literal", "value": "% increased Damage when successfully Backstabbing" } ], "{0} seconds between appearance of Wall sections": [ { "type": "number", "index": 0, "stat": "wall_expand_delay_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds between appearance of Wall sections" } ], "{0} metres to Wall length": [ { "type": "number", "index": 0, "stat": "wall_maximum_length", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Wall length" } ], "Wall will be {0} meters long": [ { "type": "literal", "value": "Wall will be " }, { "type": "number", "index": 0, "stat": "wall_maximum_length", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " meters long" } ], "Each Viper Strike Charge deals {0} Base Chaos Damage per second": [ { "type": "literal", "value": "Each Viper Strike Charge deals " }, { "type": "number", "index": 0, "stat": "base_chaos_damage_taken_per_minute_per_viper_strike_orb", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Base Chaos Damage per second" } ], "Deals {0} Chaos Damage per second": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "intermediary_chaos_area_damage_to_deal_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Chaos Damage per second" } ], "Deals {0} Physical Damage per second": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "intermediary_physical_skill_dot_area_damage_to_deal_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Physical Damage per second" } ], "Deals {0} Cold Damage per second": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "intermediary_cold_area_damage_to_deal_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Cold Damage per second" } ], "Deals {0} Fire Damage per second": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "intermediary_fire_area_damage_to_deal_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Fire Damage per second" } ], "Secondary Debuff Deals {0} Fire Damage per second": [ { "type": "literal", "value": "Secondary Debuff Deals " }, { "type": "number", "index": 0, "stat": "secondary_intermediary_fire_skill_dot_damage_to_deal_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Fire Damage per second" } ], "Adds {0} seconds to monster response time": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "monster_response_time_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds to monster response time" } ], "{0}% more Melee Physical Damage": [ { "type": "number", "index": 0, "stat": "phase_run_melee_physical_damage_+%_final" }, { "type": "literal", "value": "% more Melee Physical Damage" } ], "{0}% less Melee Physical Damage": [ { "type": "number", "index": 0, "stat": "phase_run_melee_physical_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Melee Physical Damage" } ], "{0}% increased Melee Physical Damage": [ { "type": "number", "index": 0, "stat": "melee_physical_damage_+%" }, { "type": "literal", "value": "% increased Melee Physical Damage" } ], "{0}% reduced Melee Physical Damage": [ { "type": "number", "index": 0, "stat": "melee_physical_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Physical Damage" } ], "Explosion deals {0}% more Base Damage": [ { "type": "literal", "value": "Explosion deals " }, { "type": "number", "index": 0, "stat": "explosive_arrow_explosion_base_damage_+permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% more Base Damage" } ], "Explosion deals {0}% less Base Damage": [ { "type": "literal", "value": "Explosion deals " }, { "type": "number", "index": 0, "stat": "explosive_arrow_explosion_base_damage_+permyriad", "stat_value_handlers": [ "divide_by_one_hundred_and_negate" ] }, { "type": "literal", "value": "% less Base Damage" } ], "Explosion will have {0} to {1} added Fire Damage": [ { "type": "literal", "value": "Explosion will have " }, { "type": "number", "index": 0, "stat": "explosive_arrow_explosion_minimum_added_fire_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "explosive_arrow_explosion_maximum_added_fire_damage" }, { "type": "literal", "value": " added Fire Damage" } ], "Explosion deals {0} to {1} Base Fire Damage per Fuse Charge": [ { "type": "literal", "value": "Explosion deals " }, { "type": "number", "index": 0, "stat": "minimum_fire_damage_per_fuse_arrow_orb" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_fire_damage_per_fuse_arrow_orb" }, { "type": "literal", "value": " Base Fire Damage per Fuse Charge" } ], "{0} metre to Explosion Radius per Explosive Arrow on Target": [ { "type": "number", "index": 0, "stat": "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Explosion Radius per Explosive Arrow on Target" } ], "{0} metres to Explosion Radius per Explosive Arrow on Target": [ { "type": "number", "index": 0, "stat": "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Explosion Radius per Explosive Arrow on Target" } ], "{0} metre to Explosion Radius per Explosive Arrow on Target, up to a maximum of {1} metre": [ { "type": "number", "index": 0, "stat": "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Explosion Radius per Explosive Arrow on Target, up to a maximum of " }, { "type": "number", "index": 1, "stat": "explosive_arrow_maximum_bonus_explosion_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "{0} metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of {1} metre": [ { "type": "number", "index": 0, "stat": "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of " }, { "type": "number", "index": 1, "stat": "explosive_arrow_maximum_bonus_explosion_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "{0} metre to Explosion Radius per Explosive Arrow on Target, up to a maximum of {1} metres": [ { "type": "number", "index": 0, "stat": "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Explosion Radius per Explosive Arrow on Target, up to a maximum of " }, { "type": "number", "index": 1, "stat": "explosive_arrow_maximum_bonus_explosion_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "{0} metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of {1} metres": [ { "type": "number", "index": 0, "stat": "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of " }, { "type": "number", "index": 1, "stat": "explosive_arrow_maximum_bonus_explosion_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "One impact every {0} seconds": [ { "type": "literal", "value": "One impact every " }, { "type": "number", "index": 0, "stat": "fire_storm_fireball_delay_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "{1} Bolts": [ { "type": "number", "index": 1, "stat": "vaal_firestorm_number_of_meteors" }, { "type": "literal", "value": " Bolts" } ], "{0}% reduced Stun and Block Recovery": [ { "type": "number", "index": 0, "stat": "base_stun_recovery_+%" }, { "type": "literal", "value": "% reduced Stun and Block Recovery" } ], "{0}% increased Stun and Block Recovery": [ { "type": "number", "index": 0, "stat": "base_stun_recovery_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Stun and Block Recovery" } ], "{0}% increased Damage from Damage Over Time effects": [ { "type": "number", "index": 0, "stat": "degen_effect_+%" }, { "type": "literal", "value": "% increased Damage from Damage Over Time effects" } ], "{0} seconds to Base Duration per Endurance Charge removed": [ { "type": "number", "index": 0, "stat": "base_buff_duration_ms_+_per_removable_endurance_charge", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds to Base Duration per Endurance Charge removed" } ], "{0}% increased Buff Duration per Endurance Charge removed": [ { "type": "number", "index": 0, "stat": "buff_effect_duration_+%_per_removable_endurance_charge" }, { "type": "literal", "value": "% increased Buff Duration per Endurance Charge removed" } ], "{0}% increased Skill Duration per Frenzy Charge removed": [ { "type": "number", "index": 0, "stat": "skill_effect_duration_+%_per_removable_frenzy_charge" }, { "type": "literal", "value": "% increased Skill Duration per Frenzy Charge removed" } ], "{0}% Chance to Block Spell Damage while holding a Shield": [ { "type": "number", "index": 0, "stat": "shield_spell_block_%" }, { "type": "literal", "value": "% Chance to Block Spell Damage while holding a Shield" } ], "Shields break after {0} total Damage is prevented": [ { "type": "literal", "value": "Shields break after " }, { "type": "number", "index": 0, "stat": "fire_shield_damage_threshold" }, { "type": "literal", "value": " total Damage is prevented" } ], "{0}% to all Elemental Resistances": [ { "type": "number", "index": 0, "stat": "base_resist_all_elements_%" }, { "type": "literal", "value": "% to all Elemental Resistances" } ], "Deals {0}% of your Maximum Life as Base Fire Damage per second": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "base_righteous_fire_%_of_max_life_to_deal_to_nearby_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of your Maximum Life as Base Fire Damage per second" } ], "Deals {0}% of your Maximum Energy Shield as Base Fire Damage per second": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "base_righteous_fire_%_of_max_energy_shield_to_deal_to_nearby_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of your Maximum Energy Shield as Base Fire Damage per second" } ], "Deals {0}% of your Maximum Mana as Base Fire Damage per second": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "base_righteous_fire_%_of_max_mana_to_deal_to_nearby_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of your Maximum Mana as Base Fire Damage per second" } ], "You Burn for {0}% of your Maximum Life per second as Fire Damage": [ { "type": "literal", "value": "You Burn for " }, { "type": "number", "index": 0, "stat": "base_nonlethal_fire_damage_%_of_maximum_life_taken_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of your Maximum Life per second as Fire Damage" } ], "You Burn for {0}% of your Maximum Energy Shield per second as Fire Damage": [ { "type": "literal", "value": "You Burn for " }, { "type": "number", "index": 0, "stat": "base_nonlethal_fire_damage_%_of_maximum_energy_shield_taken_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of your Maximum Energy Shield per second as Fire Damage" } ], "You Burn for {0}% of your Maximum Mana per second as Fire Damage": [ { "type": "literal", "value": "You Burn for " }, { "type": "number", "index": 0, "stat": "base_nonlethal_fire_damage_%_of_maximum_mana_taken_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of your Maximum Mana per second as Fire Damage" } ], "Grants {0}% more Spell Damage": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "righteous_fire_spell_damage_+%_final" }, { "type": "literal", "value": "% more Spell Damage" } ], "Grants {0}% less Spell Damage": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "righteous_fire_spell_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Spell Damage" } ], "Grants {0}% more Damage with Ignite": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "vaal_righteous_fire_ignite_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Ignite" } ], "Grants {0}% less Damage with Ignite": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "vaal_righteous_fire_ignite_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ignite" } ], "{0}% increased Spell Damage": [ { "type": "number", "index": 0, "stat": "spell_damage_+%" }, { "type": "literal", "value": "% increased Spell Damage" } ], "{0}% reduced Spell Damage": [ { "type": "number", "index": 0, "stat": "spell_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage" } ], "{0} additional Armour": [ { "type": "number", "index": 0, "stat": "base_physical_damage_reduction_rating" }, { "type": "literal", "value": " additional Armour" } ], "Hits up to {0} additional enemy near the target": [ { "type": "literal", "value": "Hits up to " }, { "type": "number", "index": 0, "stat": "lightning_arrow_maximum_number_of_extra_targets" }, { "type": "literal", "value": " additional enemy near the target" } ], "Hits up to {0} additional enemies near the target": [ { "type": "literal", "value": "Hits up to " }, { "type": "number", "index": 0, "stat": "lightning_arrow_maximum_number_of_extra_targets" }, { "type": "literal", "value": " additional enemies near the target" } ], "Elemental Ailments caused by this skill spread to other nearby enemies": [ { "type": "literal", "value": "Elemental Ailments caused by this skill spread to other nearby enemies" } ], "Ignites caused by this Skill spread to other nearby Enemies": [ { "type": "literal", "value": "Ignites caused by this Skill spread to other nearby Enemies" } ], "Cannot inflict Elemental Ailments": [ { "type": "literal", "value": "Cannot inflict Elemental Ailments" } ], "Spend Life instead of Mana for effects of this Skill": [ { "type": "literal", "value": "Spend Life instead of Mana for effects of this Skill" } ], "Culling Strike": [ { "type": "literal", "value": "Culling Strike" } ], "Point Blank": [ { "type": "literal", "value": "Point Blank" } ], "This Spell gains Intensity when you Cast it": [ { "type": "literal", "value": "This Spell gains Intensity when you Cast it" } ], "{0} maximum Intensity": [ { "type": "number", "index": 0, "stat": "virtual_maximum_intensity" }, { "type": "literal", "value": " maximum Intensity" } ], "Loses 1 Intensity every {0} seconds while moving\nLoses {1} Intensity immediately if you teleport": [ { "type": "literal", "value": "Loses 1 Intensity every " }, { "type": "number", "index": 0, "stat": "virtual_intensity_loss_ms_while_moving_interval", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds while moving\nLoses " }, { "type": "number", "index": 1, "stat": "virtual_intensity_lost_on_teleport" }, { "type": "literal", "value": " Intensity immediately if you teleport" } ], "{0}% chance to cause Monsters to Flee when Hit": [ { "type": "number", "index": 0, "stat": "global_hit_causes_monster_flee_%" }, { "type": "literal", "value": "% chance to cause Monsters to Flee when Hit" } ], "Totem range: {0} metre": [ { "type": "literal", "value": "Totem range: " }, { "type": "number", "index": 0, "stat": "totem_range", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Totem range: {0} metres": [ { "type": "literal", "value": "Totem range: " }, { "type": "number", "index": 0, "stat": "totem_range", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Maximum {0} Summoned Totem": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "skill_display_number_of_totems_allowed" }, { "type": "literal", "value": " Summoned Totem" } ], "Maximum {0} Summoned Totems": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "skill_display_number_of_totems_allowed" }, { "type": "literal", "value": " Summoned Totems" } ], "Totems Summoned by this Skill cannot Evade": [ { "type": "literal", "value": "Totems Summoned by this Skill cannot Evade" } ], "{0}% increased Trap Throwing Speed": [ { "type": "number", "index": 0, "stat": "trap_throwing_speed_+%" }, { "type": "literal", "value": "% increased Trap Throwing Speed" } ], "{0}% reduced Trap Throwing Speed": [ { "type": "number", "index": 0, "stat": "trap_throwing_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Trap Throwing Speed" } ], "{0}% increased Mine Throwing Speed": [ { "type": "number", "index": 0, "stat": "mine_laying_speed_+%" }, { "type": "literal", "value": "% increased Mine Throwing Speed" } ], "{0}% reduced Mine Throwing Speed": [ { "type": "number", "index": 0, "stat": "mine_laying_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mine Throwing Speed" } ], "Freezes enemies as though dealing {0}% more Damage": [ { "type": "literal", "value": "Freezes enemies as though dealing " }, { "type": "number", "index": 0, "stat": "freeze_as_though_dealt_damage_+%" }, { "type": "literal", "value": "% more Damage" } ], "Every third successive strike is a Critical Strike": [ { "type": "literal", "value": "Every third successive strike is a Critical Strike" } ], "Every third successive strike Freezes enemies as though dealing {0}% more Damage": [ { "type": "literal", "value": "Every third successive strike Freezes enemies as though dealing " }, { "type": "number", "index": 0, "stat": "glacial_hammer_third_hit_freeze_as_though_dealt_damage_+%" }, { "type": "literal", "value": "% more Damage" } ], "Regenerate {0} Life per second": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "base_life_regeneration_rate_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Life per second" } ], "Regenerate {0}% of Life per second": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_%", "stat_value_handlers": [ "per_minute_to_per_second_2dp_if_required" ] }, { "type": "literal", "value": "% of Life per second" } ], "{0}% increased Life Regeneration rate": [ { "type": "number", "index": 0, "stat": "life_regeneration_rate_+%" }, { "type": "literal", "value": "% increased Life Regeneration rate" } ], "{0}% reduced Life Regeneration rate": [ { "type": "number", "index": 0, "stat": "life_regeneration_rate_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life Regeneration rate" } ], "Second form has {0}% increased Critical Strike Chance": [ { "type": "literal", "value": "Second form has " }, { "type": "number", "index": 0, "stat": "ice_spear_second_form_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance" } ], "Second form has {0}% reduced Critical Strike Chance": [ { "type": "literal", "value": "Second form has " }, { "type": "number", "index": 0, "stat": "ice_spear_second_form_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance" } ], "Second form has {0}% to Critical Strike Multiplier": [ { "type": "literal", "value": "Second form has " }, { "type": "number", "index": 0, "stat": "ice_spear_second_form_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier" } ], "Second form has {0}% more Projectile Speed": [ { "type": "literal", "value": "Second form has " }, { "type": "number", "index": 0, "stat": "ice_spear_second_form_projectile_speed_+%_final" }, { "type": "literal", "value": "% more Projectile Speed" } ], "Second form has {0}% less Projectile Speed": [ { "type": "literal", "value": "Second form has " }, { "type": "number", "index": 0, "stat": "ice_spear_second_form_projectile_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Projectile Speed" } ], "Explosion deals {0}% more Damage with Hits per Explosive Arrow on Target": [ { "type": "literal", "value": "Explosion deals " }, { "type": "number", "index": 0, "stat": "explosive_arrow_hit_damage_+%_final_per_stack" }, { "type": "literal", "value": "% more Damage with Hits per Explosive Arrow on Target" } ], "{0}% chance to Blind enemies on hit": [ { "type": "number", "index": 0, "stat": "global_chance_to_blind_on_hit_%" }, { "type": "literal", "value": "% chance to Blind enemies on hit" } ], "Blind enemies on hit": [ { "type": "literal", "value": "Blind enemies on hit" } ], "Explosion deals {0}% more Damage with Ailments per Explosive Arrow on Target": [ { "type": "literal", "value": "Explosion deals " }, { "type": "number", "index": 0, "stat": "explosive_arrow_ailment_damage_+%_final_per_stack" }, { "type": "literal", "value": "% more Damage with Ailments per Explosive Arrow on Target" } ], "{0}% increased Blinding duration": [ { "type": "number", "index": 0, "stat": "blind_duration_+%" }, { "type": "literal", "value": "% increased Blinding duration" } ], "{0}% reduced Blinding duration": [ { "type": "number", "index": 0, "stat": "blind_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Blinding duration" } ], "Penetrates {0}% Fire Resistance": [ { "type": "literal", "value": "Penetrates " }, { "type": "number", "index": 0, "stat": "base_reduce_enemy_fire_resistance_%" }, { "type": "literal", "value": "% Fire Resistance" } ], "Penetrates {0}% Cold Resistance": [ { "type": "literal", "value": "Penetrates " }, { "type": "number", "index": 0, "stat": "base_reduce_enemy_cold_resistance_%" }, { "type": "literal", "value": "% Cold Resistance" } ], "Penetrates {0}% Lightning Resistance": [ { "type": "literal", "value": "Penetrates " }, { "type": "number", "index": 0, "stat": "base_reduce_enemy_lightning_resistance_%" }, { "type": "literal", "value": "% Lightning Resistance" } ], "Penetrates {0}% Lightning Resistance if on Low Mana": [ { "type": "literal", "value": "Penetrates " }, { "type": "number", "index": 0, "stat": "lightning_penetration_%_while_on_low_mana" }, { "type": "literal", "value": "% Lightning Resistance if on Low Mana" } ], "Penetrates {0}% Elemental Resistances": [ { "type": "literal", "value": "Penetrates " }, { "type": "number", "index": 0, "stat": "reduce_enemy_elemental_resistance_%" }, { "type": "literal", "value": "% Elemental Resistances" } ], "Uses your Life if no Skeletons in range": [ { "type": "literal", "value": "Uses your Life if no Skeletons in range" } ], "{0}% more Damage with Hits and Ailments if using your Life": [ { "type": "number", "index": 0, "stat": "skeletal_chains_no_minions_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Hits and Ailments if using your Life" } ], "{0} metre to Radius if using your Life": [ { "type": "number", "index": 0, "stat": "skeletal_chains_no_minions_radius_+", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Radius if using your Life" } ], "{0} metres to Radius if using your Life": [ { "type": "number", "index": 0, "stat": "skeletal_chains_no_minions_radius_+", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Radius if using your Life" } ], "Chains {0} Time": [ { "type": "literal", "value": "Chains " }, { "type": "number", "index": 0, "stat": "virtual_number_of_chains" }, { "type": "literal", "value": " Time" } ], "Projectiles Split towards {0} additional targets": [ { "type": "literal", "value": "Projectiles Split towards " }, { "type": "number", "index": 0, "stat": "virtual_projectile_number_to_split" }, { "type": "literal", "value": " additional targets" } ], "Projectiles Fork {0} times": [ { "type": "literal", "value": "Projectiles Fork " }, { "type": "number", "index": 0, "stat": "virtual_number_of_forks_for_projectiles_final" }, { "type": "literal", "value": " times" } ], "Projectiles have {1}% chance to Return to you": [ { "type": "literal", "value": "Projectiles have " }, { "type": "number", "index": 1, "stat": "projectile_return_%_chance" }, { "type": "literal", "value": "% chance to Return to you" } ], "Projectiles Return to you": [ { "type": "literal", "value": "Projectiles Return to you" } ], "Leeches {0} Life to you for each corpse Consumed": [ { "type": "literal", "value": "Leeches " }, { "type": "number", "index": 0, "stat": "corpse_consumption_life_to_gain" }, { "type": "literal", "value": " Life to you for each corpse Consumed" } ], "Leeches {0} Mana to you for each corpse Consumed": [ { "type": "literal", "value": "Leeches " }, { "type": "number", "index": 0, "stat": "corpse_consumption_mana_to_gain" }, { "type": "literal", "value": " Mana to you for each corpse Consumed" } ], "{0}% more Damage with Hits and Ailments for each stage": [ { "type": "number", "index": 0, "stat": "flamethrower_damage_+%_per_stage_final" }, { "type": "literal", "value": "% more Damage with Hits and Ailments for each stage" } ], "{0}% less Damage with Hits and Ailments for each stage": [ { "type": "number", "index": 0, "stat": "flamethrower_damage_+%_per_stage_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments for each stage" } ], "{0}% increased Incinerate Damage for each stage": [ { "type": "number", "index": 0, "stat": "incinerate_damage_+%_per_stage" }, { "type": "literal", "value": "% increased Incinerate Damage for each stage" } ], "{0}% reduced Incinerate Damage for each stage": [ { "type": "number", "index": 0, "stat": "incinerate_damage_+%_per_stage", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Incinerate Damage for each stage" } ], "{0}% increased Hit Rate for each blade": [ { "type": "number", "index": 0, "stat": "blade_vortex_hit_rate_+%_per_blade" }, { "type": "literal", "value": "% increased Hit Rate for each blade" } ], "{0}% reduced Hit Rate for each blade": [ { "type": "number", "index": 0, "stat": "blade_vortex_hit_rate_+%_per_blade", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Hit Rate for each blade" } ], "{0}% more Damage for each blade": [ { "type": "number", "index": 0, "stat": "blade_vortex_damage_+%_per_blade_final" }, { "type": "literal", "value": "% more Damage for each blade" } ], "{0}% less Damage for each blade": [ { "type": "number", "index": 0, "stat": "blade_vortex_damage_+%_per_blade_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage for each blade" } ], "{0}% more Damage with Ailments for each blade": [ { "type": "number", "index": 0, "stat": "blade_vortex_ailment_damage_+%_per_blade_final" }, { "type": "literal", "value": "% more Damage with Ailments for each blade" } ], "{0}% less Damage with Ailments for each blade": [ { "type": "number", "index": 0, "stat": "blade_vortex_ailment_damage_+%_per_blade_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ailments for each blade" } ], "{0}% more Movement Speed": [ { "type": "number", "index": 0, "stat": "cyclone_movement_speed_+%_final" }, { "type": "literal", "value": "% more Movement Speed" } ], "{0}% less Movement Speed": [ { "type": "number", "index": 0, "stat": "cyclone_movement_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Movement Speed" } ], "{0} Mana drained per second": [ { "type": "number", "index": 0, "stat": "mana_degeneration_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Mana drained per second" } ], "Additional {0} Mana drained per second while moving": [ { "type": "literal", "value": "Additional " }, { "type": "number", "index": 0, "stat": "ice_shield_moving_mana_degeneration_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Mana drained per second while moving" } ], "{0} Physical Damage taken from Hits": [ { "type": "number", "index": 0, "stat": "physical_damage_taken_+" }, { "type": "literal", "value": " Physical Damage taken from Hits" } ], "{0} Fire Damage taken from Hits": [ { "type": "number", "index": 0, "stat": "fire_damage_taken_+" }, { "type": "literal", "value": " Fire Damage taken from Hits" } ], "Melee Strike Skills deal Splash Damage to surrounding targets": [ { "type": "literal", "value": "Melee Strike Skills deal Splash Damage to surrounding targets" } ], "Attack Repeats {0} times": [ { "type": "literal", "value": "Attack Repeats " }, { "type": "number", "index": 0, "stat": "attack_repeat_count" }, { "type": "literal", "value": " times" } ], "{0}% chance to gain a Power Charge on Critical Strike": [ { "type": "number", "index": 0, "stat": "add_power_charge_on_critical_strike_%" }, { "type": "literal", "value": "% chance to gain a Power Charge on Critical Strike" } ], "{0}% more Melee Attack Speed": [ { "type": "number", "index": 0, "stat": "support_multiple_attacks_melee_attack_speed_+%_final" }, { "type": "literal", "value": "% more Melee Attack Speed" } ], "{0}% less Melee Attack Speed": [ { "type": "number", "index": 0, "stat": "support_multiple_attacks_melee_attack_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Melee Attack Speed" } ], "Totems and Minions summoned by this Skill have {0}% Fire Resistance": [ { "type": "literal", "value": "Totems and Minions summoned by this Skill have " }, { "type": "number", "index": 0, "stat": "summon_fire_resistance_+" }, { "type": "literal", "value": "% Fire Resistance" } ], "Totems and Minions summoned by this Skill have {0}% Cold Resistance": [ { "type": "literal", "value": "Totems and Minions summoned by this Skill have " }, { "type": "number", "index": 0, "stat": "summon_cold_resistance_+" }, { "type": "literal", "value": "% Cold Resistance" } ], "Totems and Minions summoned by this Skill have {0}% Lightning Resistance": [ { "type": "literal", "value": "Totems and Minions summoned by this Skill have " }, { "type": "number", "index": 0, "stat": "summon_lightning_resistance_+" }, { "type": "literal", "value": "% Lightning Resistance" } ], "{0}% chance to apply linked Hex Curses on Hit": [ { "type": "number", "index": 0, "stat": "apply_linked_curses_on_hit_%" }, { "type": "literal", "value": "% chance to apply linked Hex Curses on Hit" } ], "Applies linked Hex Curses on Hit": [ { "type": "literal", "value": "Applies linked Hex Curses on Hit" } ], "{0}% more Area of Effect for each stage": [ { "type": "number", "index": 0, "stat": "reave_area_of_effect_+%_final_per_stage" }, { "type": "literal", "value": "% more Area of Effect for each stage" } ], "{1}% chance to gain an Endurance Charge when this Skill Stuns an Enemy with a Melee Hit": [ { "type": "number", "index": 1, "stat": "gain_endurance_charge_on_melee_stun_%" }, { "type": "literal", "value": "% chance to gain an Endurance Charge when this Skill Stuns an Enemy with a Melee Hit" } ], "Gain an Endurance Charge when this Skill Stuns an Enemy with a Melee Hit": [ { "type": "literal", "value": "Gain an Endurance Charge when this Skill Stuns an Enemy with a Melee Hit" } ], "Enemies lose {0}% Cold Resistance while Frozen": [ { "type": "literal", "value": "Enemies lose " }, { "type": "number", "index": 0, "stat": "freeze_mine_cold_resistance_+_while_frozen", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% Cold Resistance while Frozen" } ], "{0}% chance to Trigger a linked Spell when you Crit an Enemy": [ { "type": "number", "index": 0, "stat": "cast_linked_spells_on_attack_crit_%" }, { "type": "literal", "value": "% chance to Trigger a linked Spell when you Crit an Enemy" } ], "Trigger a linked Spell when you Crit an Enemy": [ { "type": "literal", "value": "Trigger a linked Spell when you Crit an Enemy" } ], "{0}% chance to Cast a linked Spell on Melee Kill": [ { "type": "number", "index": 0, "stat": "cast_linked_spells_on_melee_kill_%" }, { "type": "literal", "value": "% chance to Cast a linked Spell on Melee Kill" } ], "Cast a linked Spell on Melee Kill": [ { "type": "literal", "value": "Cast a linked Spell on Melee Kill" } ], "{0}% chance to Trigger this Skill when Hit": [ { "type": "number", "index": 0, "stat": "melee_counterattack_trigger_on_hit_%" }, { "type": "literal", "value": "% chance to Trigger this Skill when Hit" } ], "Trigger this Skill when Hit": [ { "type": "literal", "value": "Trigger this Skill when Hit" } ], "{0}% chance to Trigger this Skill when Critically Hit": [ { "type": "number", "index": 0, "stat": "attack_trigger_when_critically_hit_%" }, { "type": "literal", "value": "% chance to Trigger this Skill when Critically Hit" } ], "Trigger this Skill when Critically Hit": [ { "type": "literal", "value": "Trigger this Skill when Critically Hit" } ], "{0}% chance to Trigger this Skill when you Block": [ { "type": "number", "index": 0, "stat": "melee_counterattack_trigger_on_block_%" }, { "type": "literal", "value": "% chance to Trigger this Skill when you Block" } ], "Trigger this Skill when you Block": [ { "type": "literal", "value": "Trigger this Skill when you Block" } ], "Can use Items requiring up to Level {1}": [ { "type": "literal", "value": "Can use Items requiring up to Level " }, { "type": "number", "index": 1, "stat": "animate_item_maximum_level_requirement" } ], "Can use Items requiring up to Level {1}\nAnimated Weapons are transformed into random Unique\nWeapons with Level Requirement between {0} and {1}": [ { "type": "literal", "value": "Can use Items requiring up to Level " }, { "type": "number", "index": 1, "stat": "animate_item_maximum_level_requirement" }, { "type": "literal", "value": "\nAnimated Weapons are transformed into random Unique\nWeapons with Level Requirement between " }, { "type": "number", "index": 0, "stat": "vaal_animate_weapon_minimum_level_requirement" }, { "type": "literal", "value": " and " }, { "type": "number", "index": 1, "stat": "animate_item_maximum_level_requirement" } ], "{0}% chance to Trigger this Attack on Kill": [ { "type": "number", "index": 0, "stat": "attack_trigger_on_kill_%" }, { "type": "literal", "value": "% chance to Trigger this Attack on Kill" } ], "Trigger this Attack on Kill": [ { "type": "literal", "value": "Trigger this Attack on Kill" } ], "{0}% chance to Trigger this Spell when you Attack": [ { "type": "number", "index": 0, "stat": "cast_on_attack_use_%" }, { "type": "literal", "value": "% chance to Trigger this Spell when you Attack" } ], "Trigger this Spell when you Attack": [ { "type": "literal", "value": "Trigger this Spell when you Attack" } ], "{0}% chance to Trigger this Spell when you Use a Skill": [ { "type": "number", "index": 0, "stat": "cast_on_skill_use_%" }, { "type": "literal", "value": "% chance to Trigger this Spell when you Use a Skill" } ], "Trigger this Spell when you Use a Skill": [ { "type": "literal", "value": "Trigger this Spell when you Use a Skill" } ], "{0}% chance to Trigger this Spell on Kill": [ { "type": "number", "index": 0, "stat": "chance_to_cast_on_kill_%" }, { "type": "literal", "value": "% chance to Trigger this Spell on Kill" } ], "Trigger this Spell on Kill": [ { "type": "literal", "value": "Trigger this Spell on Kill" } ], "{0}% chance to Trigger this Spell when you Use a Skill Socketed in Equipped Body Armour": [ { "type": "number", "index": 0, "stat": "trigger_on_skill_use_from_chest_%" }, { "type": "literal", "value": "% chance to Trigger this Spell when you Use a Skill Socketed in Equipped Body Armour" } ], "Trigger this Spell when you Use a Skill Socketed in Equipped Body Armour": [ { "type": "literal", "value": "Trigger this Spell when you Use a Skill Socketed in Equipped Body Armour" } ], "{0}% chance to Trigger this Spell when you Use a Skill while you have a Spirit Charge": [ { "type": "number", "index": 0, "stat": "trigger_on_skill_use_%_if_you_have_a_spirit_charge" }, { "type": "literal", "value": "% chance to Trigger this Spell when you Use a Skill while you have a Spirit Charge" } ], "Trigger this Spell when you Use a Skill while you have a Spirit Charge": [ { "type": "literal", "value": "Trigger this Spell when you Use a Skill while you have a Spirit Charge" } ], "{0}% chance to Trigger this Spell when you're Damaged by a Hit": [ { "type": "number", "index": 0, "stat": "cast_on_any_damage_taken_%" }, { "type": "literal", "value": "% chance to Trigger this Spell when you're Damaged by a Hit" } ], "Trigger this Spell when you're Damaged by a Hit": [ { "type": "literal", "value": "Trigger this Spell when you're Damaged by a Hit" } ], "{0}% chance to Trigger this Spell when you're Hit": [ { "type": "number", "index": 0, "stat": "cast_when_hit_%" }, { "type": "literal", "value": "% chance to Trigger this Spell when you're Hit" } ], "Trigger this Spell when you're Hit": [ { "type": "literal", "value": "Trigger this Spell when you're Hit" } ], "{0}% chance to Trigger this Spell on Death": [ { "type": "number", "index": 0, "stat": "cast_on_death_%" }, { "type": "literal", "value": "% chance to Trigger this Spell on Death" } ], "{0}% chance to Trigger this Spell when you Rampage": [ { "type": "number", "index": 0, "stat": "chance_to_cast_on_rampage_tier_%" }, { "type": "literal", "value": "% chance to Trigger this Spell when you Rampage" } ], "{0}% chance to Trigger this Spell when you are Stunned, or\nBlock a Stunning Hit": [ { "type": "number", "index": 0, "stat": "cast_on_stunned_%" }, { "type": "literal", "value": "% chance to Trigger this Spell when you are Stunned, or\nBlock a Stunning Hit" } ], "{0}% chance to Trigger this Spell when you fire Projectiles from a Non-Triggered Wand Attack": [ { "type": "number", "index": 0, "stat": "spellslinger_trigger_on_wand_attack_%" }, { "type": "literal", "value": "% chance to Trigger this Spell when you fire Projectiles from a Non-Triggered Wand Attack" } ], "Trigger this Spell when you fire Projectiles from a Non-Triggered Wand Attack": [ { "type": "literal", "value": "Trigger this Spell when you fire Projectiles from a Non-Triggered Wand Attack" } ], "{0}% chance to Trigger this Spell when you gain Avian's Might or Avian's Flight": [ { "type": "number", "index": 0, "stat": "cast_on_gain_avians_flight_or_avians_might_%" }, { "type": "literal", "value": "% chance to Trigger this Spell when you gain Avian's Might or Avian's Flight" } ], "Trigger this Spell when you gain Avian's Might or Avian's Flight": [ { "type": "literal", "value": "Trigger this Spell when you gain Avian's Might or Avian's Flight" } ], "{0}% chance to Trigger this Spell when you Hit": [ { "type": "number", "index": 0, "stat": "cast_on_hit_%" }, { "type": "literal", "value": "% chance to Trigger this Spell when you Hit" } ], "Trigger this Spell when you Hit": [ { "type": "literal", "value": "Trigger this Spell when you Hit" } ], "{0}% chance to Trigger this Spell when you Hit an Enemy while you are Cursed": [ { "type": "number", "index": 0, "stat": "cast_on_hit_if_cursed_%" }, { "type": "literal", "value": "% chance to Trigger this Spell when you Hit an Enemy while you are Cursed" } ], "Trigger this Spell when you Hit an Enemy while you are Cursed": [ { "type": "literal", "value": "Trigger this Spell when you Hit an Enemy while you are Cursed" } ], "Trigger this Spell when you lose Cat's Stealth": [ { "type": "literal", "value": "Trigger this Spell when you lose Cat's Stealth" } ], "{0}% chance to Trigger this Spell on Melee Hit while Cursed": [ { "type": "number", "index": 0, "stat": "cast_on_melee_hit_if_cursed_%" }, { "type": "literal", "value": "% chance to Trigger this Spell on Melee Hit while Cursed" } ], "Trigger this Spell on Melee Hit while Cursed": [ { "type": "literal", "value": "Trigger this Spell on Melee Hit while Cursed" } ], "{0}% chance to Trigger this Skill when you Hit": [ { "type": "number", "index": 0, "stat": "attack_trigger_on_hit_%" }, { "type": "literal", "value": "% chance to Trigger this Skill when you Hit" } ], "Trigger this Skill when you Hit": [ { "type": "literal", "value": "Trigger this Skill when you Hit" } ], "{0}% chance to Trigger this Skill on Melee Hit": [ { "type": "number", "index": 0, "stat": "attack_trigger_on_melee_hit_%" }, { "type": "literal", "value": "% chance to Trigger this Skill on Melee Hit" } ], "Trigger this Skill on Melee Hit": [ { "type": "literal", "value": "Trigger this Skill on Melee Hit" } ], "{0}% chance to Trigger this Spell when you take {1} total Damage from Hits": [ { "type": "number", "index": 0, "stat": "cast_on_damage_taken_%" }, { "type": "literal", "value": "% chance to Trigger this Spell when you take " }, { "type": "number", "index": 1, "stat": "virtual_cast_when_damage_taken_threshold" }, { "type": "literal", "value": " total Damage from Hits" } ], "Trigger this Spell when you take {1} total Damage from Hits": [ { "type": "literal", "value": "Trigger this Spell when you take " }, { "type": "number", "index": 1, "stat": "virtual_cast_when_damage_taken_threshold" }, { "type": "literal", "value": " total Damage from Hits" } ], "{0}% chance to Trigger this Spell when one of your Traps is Triggered": [ { "type": "number", "index": 0, "stat": "chance_to_cast_when_your_trap_is_triggered_%" }, { "type": "literal", "value": "% chance to Trigger this Spell when one of your Traps is Triggered" } ], "Trigger this Spell when one of your Traps is Triggered": [ { "type": "literal", "value": "Trigger this Spell when one of your Traps is Triggered" } ], "{0}% more Spell Damage for each stage": [ { "type": "number", "index": 0, "stat": "charged_blast_spell_damage_+%_final_per_stack" }, { "type": "literal", "value": "% more Spell Damage for each stage" } ], "{0}% less Spell Damage for each stage": [ { "type": "number", "index": 0, "stat": "charged_blast_spell_damage_+%_final_per_stack", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Spell Damage for each stage" } ], "{0}% more Damage with Ailments for each stage": [ { "type": "number", "index": 0, "stat": "flameblast_ailment_damage_+%_final_per_stack" }, { "type": "literal", "value": "% more Damage with Ailments for each stage" } ], "{0}% less Damage with Ailments for each stage": [ { "type": "number", "index": 0, "stat": "flameblast_ailment_damage_+%_final_per_stack", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ailments for each stage" } ], "Trigger a linked Spell every {0} seconds while Channelling": [ { "type": "literal", "value": "Trigger a linked Spell every " }, { "type": "number", "index": 0, "stat": "cast_while_channelling_time_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds while Channelling" } ], "{0}% increased Effect of Curse": [ { "type": "number", "index": 0, "stat": "curse_effect_+%" }, { "type": "literal", "value": "% increased Effect of Curse" } ], "{0}% reduced Effect of Curse": [ { "type": "number", "index": 0, "stat": "curse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Curse" } ], "{0}% increased Effect of Curse against Players": [ { "type": "number", "index": 0, "stat": "curse_effect_+%_vs_players" }, { "type": "literal", "value": "% increased Effect of Curse against Players" } ], "{0}% reduced Effect of Curse against Players": [ { "type": "number", "index": 0, "stat": "curse_effect_+%_vs_players", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Curse against Players" } ], "{0}% more Effect of Curse against Players": [ { "type": "number", "index": 0, "stat": "curse_effect_+%_final_vs_players" }, { "type": "literal", "value": "% more Effect of Curse against Players" } ], "{0}% less Effect of Curse against Players": [ { "type": "number", "index": 0, "stat": "curse_effect_+%_final_vs_players", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Effect of Curse against Players" } ], "{0}% more Effect of Curse": [ { "type": "number", "index": 0, "stat": "curse_pillar_curse_effect_+%_final" }, { "type": "literal", "value": "% more Effect of Curse" } ], "{0}% less Effect of Curse": [ { "type": "number", "index": 0, "stat": "curse_pillar_curse_effect_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Effect of Curse" } ], "{0}% more Projectile Attack Speed": [ { "type": "number", "index": 0, "stat": "support_projectile_attack_speed_+%_final" }, { "type": "literal", "value": "% more Projectile Attack Speed" } ], "{0}% less Projectile Attack Speed": [ { "type": "number", "index": 0, "stat": "support_projectile_attack_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Projectile Attack Speed" } ], "Spell has {0}% more Cast Speed": [ { "type": "literal", "value": "Spell has " }, { "type": "number", "index": 0, "stat": "support_spell_totem_cast_speed_+%_final" }, { "type": "literal", "value": "% more Cast Speed" } ], "Spell has {0}% less Cast Speed": [ { "type": "literal", "value": "Spell has " }, { "type": "number", "index": 0, "stat": "support_spell_totem_cast_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Cast Speed" } ], "Creates {0} markers": [ { "type": "literal", "value": "Creates " }, { "type": "number", "index": 0, "stat": "atziri_unique_staff_storm_call_number_of_markers_to_place" }, { "type": "literal", "value": " markers" } ], "Spawns {0} corpses": [ { "type": "literal", "value": "Spawns " }, { "type": "number", "index": 0, "stat": "desecrate_number_of_corpses_to_create" }, { "type": "literal", "value": " corpses" } ], "Spawns corpses up to Level {0}": [ { "type": "literal", "value": "Spawns corpses up to Level " }, { "type": "number", "index": 0, "stat": "desecrate_corpse_level" } ], "Causes smaller novas up to {0} times on enemies hit": [ { "type": "literal", "value": "Causes smaller novas up to " }, { "type": "number", "index": 0, "stat": "ice_nova_number_of_repeats" }, { "type": "literal", "value": " times on enemies hit" } ], "{0}% increased Area of Effect each repeat": [ { "type": "number", "index": 0, "stat": "ice_nova_radius_+%_per_repeat" }, { "type": "literal", "value": "% increased Area of Effect each repeat" } ], "{0}% reduced Area of Effect each repeat": [ { "type": "number", "index": 0, "stat": "ice_nova_radius_+%_per_repeat", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect each repeat" } ], "Beams deal {0}% more Damage": [ { "type": "literal", "value": "Beams deal " }, { "type": "number", "index": 0, "stat": "vaal_lightning_strike_beam_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Beams deal {0}% less Damage": [ { "type": "literal", "value": "Beams deal " }, { "type": "number", "index": 0, "stat": "vaal_lightning_strike_beam_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Can't be Evaded": [ { "type": "literal", "value": "Can't be Evaded" } ], "Enemy Block Chance reduced by {0}% against this Skill": [ { "type": "literal", "value": "Enemy Block Chance reduced by " }, { "type": "number", "index": 0, "stat": "global_reduce_enemy_block_%" }, { "type": "literal", "value": "% against this Skill" } ], "Enemies have {0}% reduced chance to Dodge Hits from this Skill": [ { "type": "literal", "value": "Enemies have " }, { "type": "number", "index": 0, "stat": "reduce_enemy_dodge_%" }, { "type": "literal", "value": "% reduced chance to Dodge Hits from this Skill" } ], "{0}% more Damage with Hits against Burning enemies": [ { "type": "number", "index": 0, "stat": "flame_whip_damage_+%_final_vs_burning_enemies" }, { "type": "literal", "value": "% more Damage with Hits against Burning enemies" } ], "{0}% less Damage with Hits against Burning enemies": [ { "type": "number", "index": 0, "stat": "flame_whip_damage_+%_final_vs_burning_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits against Burning enemies" } ], "{0}% increased Damage with Hits and Ailments against Burning Enemies": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_burning_enemies" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments against Burning Enemies" } ], "{0}% reduced Damage with Hits and Ailments against Burning Enemies": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_burning_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments against Burning Enemies" } ], "Cannot Freeze": [ { "type": "literal", "value": "Cannot Freeze" } ], "Cannot Ignite": [ { "type": "literal", "value": "Cannot Ignite" } ], "Damage cannot be Reflected": [ { "type": "literal", "value": "Damage cannot be Reflected" } ], "Projectiles leave Shocked Ground": [ { "type": "literal", "value": "Projectiles leave Shocked Ground" } ], "Gain {0}% of your Physical Damage as Extra Chaos Damage": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "physical_damage_%_to_add_as_chaos" }, { "type": "literal", "value": "% of your Physical Damage as Extra Chaos Damage" } ], "{0}% increased Fire Damage": [ { "type": "number", "index": 0, "stat": "fire_damage_+%" }, { "type": "literal", "value": "% increased Fire Damage" } ], "{0}% increased Cold Damage": [ { "type": "number", "index": 0, "stat": "cold_damage_+%" }, { "type": "literal", "value": "% increased Cold Damage" } ], "Adds {0} to {1} Cold Damage to Spells": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "spell_minimum_added_cold_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_added_cold_damage" }, { "type": "literal", "value": " Cold Damage to Spells" } ], "Adds {0} to {1} Lightning Damage to Spells": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "spell_minimum_added_lightning_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_added_lightning_damage" }, { "type": "literal", "value": " Lightning Damage to Spells" } ], "Only Deals Damage of the chosen Element\nDeals no Damage of other Damage Types": [ { "type": "literal", "value": "Only Deals Damage of the chosen Element\nDeals no Damage of other Damage Types" } ], "Deals 100% less Damage of each unchosen Damage Type": [ { "type": "literal", "value": "Deals 100% less Damage of each unchosen Damage Type" } ], "Explosion deals {0}% more Damage with Hits and Ailments": [ { "type": "literal", "value": "Explosion deals " }, { "type": "number", "index": 0, "stat": "static_strike_explosion_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Hits and Ailments" } ], "Explosion deals {0}% less Damage with Hits and Ailments": [ { "type": "literal", "value": "Explosion deals " }, { "type": "number", "index": 0, "stat": "static_strike_explosion_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments" } ], "{0}% increased Arrow Speed": [ { "type": "number", "index": 0, "stat": "base_arrow_speed_+%" }, { "type": "literal", "value": "% increased Arrow Speed" } ], "{0}% reduced Arrow Speed": [ { "type": "number", "index": 0, "stat": "base_arrow_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Arrow Speed" } ], "Creates {0} explosions": [ { "type": "literal", "value": "Creates " }, { "type": "number", "index": 0, "stat": "virtual_kinectic_blast_number_of_clusters" }, { "type": "literal", "value": " explosions" } ], "{0}% increased Movement Speed per Nearby Enemy": [ { "type": "number", "index": 0, "stat": "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% increased Movement Speed per Nearby Enemy" } ], "{0}% reduced Movement Speed per Nearby Enemy": [ { "type": "number", "index": 0, "stat": "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies", "stat_value_handlers": [ "divide_by_one_hundred_and_negate" ] }, { "type": "literal", "value": "% reduced Movement Speed per Nearby Enemy" } ], "Ring deals {0}% more Damage": [ { "type": "literal", "value": "Ring deals " }, { "type": "number", "index": 0, "stat": "newshocknova_first_ring_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Ring deals {0}% less Damage": [ { "type": "literal", "value": "Ring deals " }, { "type": "number", "index": 0, "stat": "newshocknova_first_ring_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Explosion deals Chaos Damage equal to {0}% of the Monster's maximum Life": [ { "type": "literal", "value": "Explosion deals Chaos Damage equal to " }, { "type": "number", "index": 0, "stat": "abyssal_cry_%_max_life_as_chaos_on_death" }, { "type": "literal", "value": "% of the Monster's maximum Life" } ], "Explosion deals Fire Damage equal to {0}% of the Monster's maximum Life": [ { "type": "literal", "value": "Explosion deals Fire Damage equal to " }, { "type": "number", "index": 0, "stat": "infernal_cry_%_max_life_as_fire_on_death" }, { "type": "literal", "value": "% of the Monster's maximum Life" } ], "Melee Hits have {0}% chance to Fortify": [ { "type": "literal", "value": "Melee Hits have " }, { "type": "number", "index": 0, "stat": "chance_to_fortify_on_melee_hit_+%" }, { "type": "literal", "value": "% chance to Fortify" } ], "Melee Hits Fortify": [ { "type": "literal", "value": "Melee Hits Fortify" } ], "{0}% increased Fortification Duration": [ { "type": "number", "index": 0, "stat": "fortify_duration_+%" }, { "type": "literal", "value": "% increased Fortification Duration" } ], "{0}% reduced Fortification Duration": [ { "type": "number", "index": 0, "stat": "fortify_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fortification Duration" } ], "Second Stage deals {0}% more Damage": [ { "type": "literal", "value": "Second Stage deals " }, { "type": "number", "index": 0, "stat": "ice_crash_second_hit_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Second Stage deals {0}% less Damage": [ { "type": "literal", "value": "Second Stage deals " }, { "type": "number", "index": 0, "stat": "ice_crash_second_hit_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Third Stage deals {0}% more Damage": [ { "type": "literal", "value": "Third Stage deals " }, { "type": "number", "index": 0, "stat": "ice_crash_third_hit_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Third Stage deals {0}% less Damage": [ { "type": "literal", "value": "Third Stage deals " }, { "type": "number", "index": 0, "stat": "ice_crash_third_hit_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Golems Grant {0}% increased Damage": [ { "type": "literal", "value": "Golems Grant " }, { "type": "number", "index": 0, "stat": "fire_golem_grants_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Golems Grant {0}% reduced Damage": [ { "type": "literal", "value": "Golems Grant " }, { "type": "number", "index": 0, "stat": "fire_golem_grants_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Golems Grant {0}% increased Critical Strike Chance": [ { "type": "literal", "value": "Golems Grant " }, { "type": "number", "index": 0, "stat": "ice_golem_grants_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance" } ], "Golems Grant {0}% reduced Critical Strike Chance": [ { "type": "literal", "value": "Golems Grant " }, { "type": "number", "index": 0, "stat": "ice_golem_grants_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance" } ], "Golems Grant {0}% increased Accuracy": [ { "type": "literal", "value": "Golems Grant " }, { "type": "number", "index": 0, "stat": "ice_golem_grants_accuracy_+%" }, { "type": "literal", "value": "% increased Accuracy" } ], "Golems Grant {0}% reduced Accuracy": [ { "type": "literal", "value": "Golems Grant " }, { "type": "number", "index": 0, "stat": "ice_golem_grants_accuracy_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Accuracy" } ], "Golems grant {0}% additional Physical Damage Reduction": [ { "type": "literal", "value": "Golems grant " }, { "type": "number", "index": 0, "stat": "chaos_golem_grants_additional_physical_damage_reduction_%" }, { "type": "literal", "value": "% additional Physical Damage Reduction" } ], "Golems grant {0} Life Regenerated per second": [ { "type": "literal", "value": "Golems grant " }, { "type": "number", "index": 0, "stat": "stone_golem_grants_base_life_regeneration_rate_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Life Regenerated per second" } ], "Golems grant {0}% of Melee Damage is taken from your Stone Golems' Life before you": [ { "type": "literal", "value": "Golems grant " }, { "type": "number", "index": 0, "stat": "stone_golem_grants_melee_damage_removed_from_stone_golem_before_life_or_es_%" }, { "type": "literal", "value": "% of Melee Damage is taken from your Stone Golems' Life before you" } ], "Golems grant {0}% increased Attack and Cast Speed": [ { "type": "literal", "value": "Golems grant " }, { "type": "number", "index": 0, "stat": "lightning_golem_grants_attack_and_cast_speed_+%" }, { "type": "literal", "value": "% increased Attack and Cast Speed" } ], "Golems grant {0}% reduced Attack and Cast Speed": [ { "type": "literal", "value": "Golems grant " }, { "type": "number", "index": 0, "stat": "lightning_golem_grants_attack_and_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed" } ], "Chilled Ground lasts {0} seconds": [ { "type": "literal", "value": "Chilled Ground lasts " }, { "type": "number", "index": 0, "stat": "virtual_firestorm_drop_chilled_ground_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "{0}% increased Damage per one hundred nearby Enemies": [ { "type": "number", "index": 0, "stat": "inspiring_cry_damage_+%_per_one_hundred_nearby_enemies" }, { "type": "literal", "value": "% increased Damage per one hundred nearby Enemies" } ], "{0}% reduced Damage per one hundred nearby Enemies": [ { "type": "number", "index": 0, "stat": "inspiring_cry_damage_+%_per_one_hundred_nearby_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per one hundred nearby Enemies" } ], "Regenerate {0} Mana per second": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "base_mana_regeneration_rate_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Mana per second" } ], "{0}% increased Damage": [ { "type": "number", "index": 0, "stat": "damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "{0}% reduced Damage": [ { "type": "number", "index": 0, "stat": "damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% more Damage with Hits and Ailments per Repeat": [ { "type": "number", "index": 0, "stat": "fire_nova_damage_+%_per_repeat_final" }, { "type": "literal", "value": "% more Damage with Hits and Ailments per Repeat" } ], "{0}% less Damage with Hits and Ailments per Repeat": [ { "type": "number", "index": 0, "stat": "fire_nova_damage_+%_per_repeat_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments per Repeat" } ], "{0}% more Melee Physical Damage against Bleeding Enemies": [ { "type": "number", "index": 0, "stat": "support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies" }, { "type": "literal", "value": "% more Melee Physical Damage against Bleeding Enemies" } ], "{0}% less Melee Physical Damage against Bleeding Enemies": [ { "type": "number", "index": 0, "stat": "support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Melee Physical Damage against Bleeding Enemies" } ], "{0}% increased Melee Damage against Bleeding Enemies": [ { "type": "number", "index": 0, "stat": "melee_damage_vs_bleeding_enemies_+%" }, { "type": "literal", "value": "% increased Melee Damage against Bleeding Enemies" } ], "{0}% reduced Melee Damage against Bleeding Enemies": [ { "type": "number", "index": 0, "stat": "melee_damage_vs_bleeding_enemies_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Damage against Bleeding Enemies" } ], "{0}% increased Totem Placement speed": [ { "type": "number", "index": 0, "stat": "summon_totem_cast_speed_+%" }, { "type": "literal", "value": "% increased Totem Placement speed" } ], "Buff grants {0}% more Physical Damage taken from Hits while stationary": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "new_arctic_armour_physical_damage_taken_when_hit_+%_final" }, { "type": "literal", "value": "% more Physical Damage taken from Hits while stationary" } ], "Buff grants {0}% less Physical Damage taken from Hits while stationary": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Physical Damage taken from Hits while stationary" } ], "Buff grants {0}% more Fire Damage taken from Hits while stationary": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "new_arctic_armour_fire_damage_taken_when_hit_+%_final" }, { "type": "literal", "value": "% more Fire Damage taken from Hits while stationary" } ], "Buff grants {0}% less Fire Damage taken from Hits while stationary": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Fire Damage taken from Hits while stationary" } ], "{0}% chance to Freeze, Shock and Ignite": [ { "type": "number", "index": 0, "stat": "chance_to_freeze_shock_ignite_%" }, { "type": "literal", "value": "% chance to Freeze, Shock and Ignite" } ], "Always Freeze, Shock and Ignite": [ { "type": "literal", "value": "Always Freeze, Shock and Ignite" } ], "{0}% chance to Freeze Enemies which are Chilled": [ { "type": "number", "index": 0, "stat": "additional_chance_to_freeze_chilled_enemies_%" }, { "type": "literal", "value": "% chance to Freeze Enemies which are Chilled" } ], "{0}% of Physical Damage Converted to Fire, Cold or Lightning Damage": [ { "type": "number", "index": 0, "stat": "elemental_strike_physical_damage_%_to_convert" }, { "type": "literal", "value": "% of Physical Damage Converted to Fire, Cold or Lightning Damage" } ], "{0} metre to Melee Strike Range": [ { "type": "number", "index": 0, "stat": "melee_weapon_range_+", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Melee Strike Range" } ], "{0} metres to Melee Strike Range": [ { "type": "number", "index": 0, "stat": "melee_weapon_range_+", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Melee Strike Range" } ], "{0}% more Damage with Hits and Ailments against Chilled Enemies": [ { "type": "number", "index": 0, "stat": "support_hypothermia_damage_+%_vs_chilled_enemies_final" }, { "type": "literal", "value": "% more Damage with Hits and Ailments against Chilled Enemies" } ], "{0}% less Damage with Hits and Ailments against Chilled Enemies": [ { "type": "number", "index": 0, "stat": "support_hypothermia_damage_+%_vs_chilled_enemies_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments against Chilled Enemies" } ], "Grants Phasing": [ { "type": "literal", "value": "Grants Phasing" } ], "{0}% increased Visibility to Enemies": [ { "type": "number", "index": 0, "stat": "enemy_aggro_radius_+%" }, { "type": "literal", "value": "% increased Visibility to Enemies" } ], "{0}% reduced Visibility to Enemies": [ { "type": "number", "index": 0, "stat": "enemy_aggro_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Visibility to Enemies" } ], "Aftershock deals {0}% more Damage with Hits and Ailments": [ { "type": "literal", "value": "Aftershock deals " }, { "type": "number", "index": 0, "stat": "quake_slam_fully_charged_explosion_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Hits and Ailments" } ], "Aftershock deals {0}% less Damage with Hits and Ailments": [ { "type": "literal", "value": "Aftershock deals " }, { "type": "number", "index": 0, "stat": "quake_slam_fully_charged_explosion_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments" } ], "Regenerate {0}% of Debuff Damage as Life": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "siphon_life_leech_from_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred_2dp" ] }, { "type": "literal", "value": "% of Debuff Damage as Life" } ], "Can have up to {0} active spinning blade": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "maximum_number_of_spinning_blades" }, { "type": "literal", "value": " active spinning blade" } ], "Can have up to {0} active spinning blades": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "maximum_number_of_spinning_blades" }, { "type": "literal", "value": " active spinning blades" } ], "{0}% increased Chaos Damage taken": [ { "type": "number", "index": 0, "stat": "chaos_damage_taken_+%" }, { "type": "literal", "value": "% increased Chaos Damage taken" } ], "{0}% reduced Chaos Damage taken": [ { "type": "number", "index": 0, "stat": "chaos_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chaos Damage taken" } ], "Buff grants {0}% chance to Poison on Hit": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "skill_buff_grants_chance_to_poison_%" }, { "type": "literal", "value": "% chance to Poison on Hit" } ], "Buff grants 100% chance to Poison on Hit": [ { "type": "literal", "value": "Buff grants 100% chance to Poison on Hit" } ], "{0}% increased Damage over Time": [ { "type": "number", "index": 0, "stat": "damage_over_time_+%" }, { "type": "literal", "value": "% increased Damage over Time" } ], "{0}% reduced Damage over Time": [ { "type": "number", "index": 0, "stat": "damage_over_time_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage over Time" } ], "{0}% more Damage per Volley": [ { "type": "number", "index": 0, "stat": "bladefall_damage_per_stage_+%_final" }, { "type": "literal", "value": "% more Damage per Volley" } ], "{0}% less Damage per Volley": [ { "type": "number", "index": 0, "stat": "bladefall_damage_per_stage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage per Volley" } ], "Poisons Enemies on Hit": [ { "type": "literal", "value": "Poisons Enemies on Hit" } ], "{0}% increased Damage with Poison": [ { "type": "number", "index": 0, "stat": "base_poison_damage_+%" }, { "type": "literal", "value": "% increased Damage with Poison" } ], "{0}% reduced Damage with Poison": [ { "type": "number", "index": 0, "stat": "base_poison_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Poison" } ], "{0}% increased Poison Duration": [ { "type": "number", "index": 0, "stat": "base_poison_duration_+%" }, { "type": "literal", "value": "% increased Poison Duration" } ], "{0}% reduced Poison Duration": [ { "type": "number", "index": 0, "stat": "base_poison_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Poison Duration" } ], "{0}% more Melee Splash Area of Effect": [ { "type": "number", "index": 0, "stat": "melee_splash_area_of_effect_+%_final" }, { "type": "literal", "value": "% more Melee Splash Area of Effect" } ], "{0}% less Melee Splash Area of Effect": [ { "type": "number", "index": 0, "stat": "melee_splash_area_of_effect_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Melee Splash Area of Effect" } ], "First Hit deals {0}% more Damage": [ { "type": "literal", "value": "First Hit deals " }, { "type": "number", "index": 0, "stat": "cyclone_first_hit_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "First Hit deals {0}% less Damage": [ { "type": "literal", "value": "First Hit deals " }, { "type": "number", "index": 0, "stat": "cyclone_first_hit_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Shockwaves deal {0}% more Damage": [ { "type": "literal", "value": "Shockwaves deal " }, { "type": "number", "index": 0, "stat": "shockwave_slam_explosion_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Shockwaves deal {0}% less Damage": [ { "type": "literal", "value": "Shockwaves deal " }, { "type": "number", "index": 0, "stat": "shockwave_slam_explosion_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Ring deals {0}% increased Damage": [ { "type": "literal", "value": "Ring deals " }, { "type": "number", "index": 0, "stat": "shock_nova_ring_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Ring deals {0}% reduced Damage": [ { "type": "literal", "value": "Ring deals " }, { "type": "number", "index": 0, "stat": "shock_nova_ring_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Melee Skills deal {0}% more Area Damage while in Blood Stance": [ { "type": "literal", "value": "Melee Skills deal " }, { "type": "number", "index": 0, "stat": "blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance" }, { "type": "literal", "value": "% more Area Damage while in Blood Stance" } ], "Melee Skills deal {0}% less Area Damage while in Blood Stance": [ { "type": "literal", "value": "Melee Skills deal " }, { "type": "number", "index": 0, "stat": "blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area Damage while in Blood Stance" } ], "Melee Skills have {0}% more Area of Effect while in Blood Stance": [ { "type": "literal", "value": "Melee Skills have " }, { "type": "number", "index": 0, "stat": "blood_sand_stance_melee_skills_area_of_effect_+%_final_in_blood_stance" }, { "type": "literal", "value": "% more Area of Effect while in Blood Stance" } ], "Melee Skills have {0}% less Area of Effect while in Blood Stance": [ { "type": "literal", "value": "Melee Skills have " }, { "type": "number", "index": 0, "stat": "blood_sand_stance_melee_skills_area_of_effect_+%_final_in_blood_stance", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect while in Blood Stance" } ], "Melee Skills have {0}% more Area of Effect while in Sand Stance": [ { "type": "literal", "value": "Melee Skills have " }, { "type": "number", "index": 0, "stat": "blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance" }, { "type": "literal", "value": "% more Area of Effect while in Sand Stance" } ], "Melee Skills have {0}% less Area of Effect while in Sand Stance": [ { "type": "literal", "value": "Melee Skills have " }, { "type": "number", "index": 0, "stat": "blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect while in Sand Stance" } ], "Melee Skills deal {0}% more Area Damage while in Sand Stance": [ { "type": "literal", "value": "Melee Skills deal " }, { "type": "number", "index": 0, "stat": "blood_sand_stance_melee_skills_area_damage_+%_final_in_sand_stance" }, { "type": "literal", "value": "% more Area Damage while in Sand Stance" } ], "Melee Skills deal {0}% less Area Damage while in Sand Stance": [ { "type": "literal", "value": "Melee Skills deal " }, { "type": "number", "index": 0, "stat": "blood_sand_stance_melee_skills_area_damage_+%_final_in_sand_stance", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area Damage while in Sand Stance" } ], "Projectiles have {0}% chance to be able to Chain when colliding with terrain": [ { "type": "literal", "value": "Projectiles have " }, { "type": "number", "index": 0, "stat": "projectile_chain_from_terrain_chance_%" }, { "type": "literal", "value": "% chance to be able to Chain when colliding with terrain" } ], "Projectiles can Chain when colliding with terrain": [ { "type": "literal", "value": "Projectiles can Chain when colliding with terrain" } ], "Minions' Hits are always Critical Strikes": [ { "type": "literal", "value": "Minions' Hits are always Critical Strikes" } ], "{0}% more Damage with Poison while Incubating and not at Maximum Plague Value": [ { "type": "number", "index": 0, "stat": "corrosive_shroud_poison_damage_+%_final_while_accumulating_poison" }, { "type": "literal", "value": "% more Damage with Poison while Incubating and not at Maximum Plague Value" } ], "{0}% less Damage with Poison while Incubating and not at Maximum Plague Value": [ { "type": "number", "index": 0, "stat": "corrosive_shroud_poison_damage_+%_final_while_accumulating_poison", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Poison while Incubating and not at Maximum Plague Value" } ], "When you inflict Poison while Incubating, adds {0}% of the Expected Poison\nDamage to Plague Value": [ { "type": "literal", "value": "When you inflict Poison while Incubating, adds " }, { "type": "number", "index": 0, "stat": "corrosive_shroud_gains_%_of_damage_from_inflicted_poisons" }, { "type": "literal", "value": "% of the Expected Poison\nDamage to Plague Value" } ], "Maximum Plague Value is {0}": [ { "type": "literal", "value": "Maximum Plague Value is " }, { "type": "number", "index": 0, "stat": "virtual_plague_bearer_maximum_stored_poison_damage" } ], "Plague Bearer deals Damage based on an additional {0}% of Plague Value": [ { "type": "literal", "value": "Plague Bearer deals Damage based on an additional " }, { "type": "number", "index": 0, "stat": "corrosive_shroud_%_of_stored_poison_damage_to_deal_per_second" }, { "type": "literal", "value": "% of Plague Value" } ], "While Infecting, deals Chaos Damage per second equal to {0}% of the Plague Value when Infecting began, and loses Plague Value at the same rate": [ { "type": "literal", "value": "While Infecting, deals Chaos Damage per second equal to " }, { "type": "number", "index": 0, "stat": "corrosive_shroud_%_of_stored_poison_damage_to_deal_per_second" }, { "type": "literal", "value": "% of the Plague Value when Infecting began, and loses Plague Value at the same rate" } ], "Grants {0}% to Damage over Time Multiplier for Poison while Infecting": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "corrosive_shroud_poison_dot_multiplier_+_while_aura_active" }, { "type": "literal", "value": "% to Damage over Time Multiplier for Poison while Infecting" } ], "{0}% more Projectile Damage": [ { "type": "number", "index": 0, "stat": "active_skill_projectile_damage_+%_final" }, { "type": "literal", "value": "% more Projectile Damage" } ], "{0}% less Projectile Damage": [ { "type": "number", "index": 0, "stat": "active_skill_projectile_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Projectile Damage" } ], "Returning Projectiles deal {0}% more Damage with Hits and Ailments": [ { "type": "literal", "value": "Returning Projectiles deal " }, { "type": "number", "index": 0, "stat": "active_skill_returning_projectile_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Hits and Ailments" } ], "Returning Projectiles deal {0}% less Damage with Hits and Ailments": [ { "type": "literal", "value": "Returning Projectiles deal " }, { "type": "number", "index": 0, "stat": "active_skill_returning_projectile_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments" } ], "Deals up to {0}% more Damage with Hits to closer targets": [ { "type": "literal", "value": "Deals up to " }, { "type": "number", "index": 0, "stat": "groundslam_damage_to_close_targets_+%_final" }, { "type": "literal", "value": "% more Damage with Hits to closer targets" } ], "Deals up to {0}% less Damage with Hits to closer targets": [ { "type": "literal", "value": "Deals up to " }, { "type": "number", "index": 0, "stat": "groundslam_damage_to_close_targets_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits to closer targets" } ], "Returning Projectiles deal {0}% more Damage": [ { "type": "literal", "value": "Returning Projectiles deal " }, { "type": "number", "index": 0, "stat": "snapping_adder_released_projectile_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Returning Projectiles deal {0}% less Damage": [ { "type": "literal", "value": "Returning Projectiles deal " }, { "type": "number", "index": 0, "stat": "snapping_adder_released_projectile_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Returning Projectiles Pierce all Targets": [ { "type": "literal", "value": "Returning Projectiles Pierce all Targets" } ], "Damage Over Time caused by Projectiles deals {0}% more Damage": [ { "type": "literal", "value": "Damage Over Time caused by Projectiles deals " }, { "type": "number", "index": 0, "stat": "active_skill_damage_over_time_from_projectile_hits_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Damage Over Time caused by Projectiles deals {0}% less Damage": [ { "type": "literal", "value": "Damage Over Time caused by Projectiles deals " }, { "type": "number", "index": 0, "stat": "active_skill_damage_over_time_from_projectile_hits_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Gain Arcane Surge after Spending a total of {0} Mana on Upfront Costs and Effects of this Spell": [ { "type": "literal", "value": "Gain Arcane Surge after Spending a total of " }, { "type": "number", "index": 0, "stat": "support_arcane_surge_gain_buff_on_mana_use_threshold" }, { "type": "literal", "value": " Mana on Upfront Costs and Effects of this Spell" } ], "Arcane Surge grants {0}% increased Cast Speed\nArcane Surge grants {1}% increased Mana Regeneration rate": [ { "type": "literal", "value": "Arcane Surge grants " }, { "type": "number", "index": 0, "stat": "support_arcane_surge_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed\nArcane Surge grants " }, { "type": "number", "index": 1, "stat": "support_arcane_surge_mana_regeneration_rate_+%" }, { "type": "literal", "value": "% increased Mana Regeneration rate" } ], "Cruelty lasts {0} second": [ { "type": "literal", "value": "Cruelty lasts " }, { "type": "number", "index": 0, "stat": "support_cruelty_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second" } ], "Cruelty lasts {0} seconds": [ { "type": "literal", "value": "Cruelty lasts " }, { "type": "number", "index": 0, "stat": "support_cruelty_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Gain Innervation on Killing a Shocked Enemy": [ { "type": "literal", "value": "Gain Innervation on Killing a Shocked Enemy" } ], "Innervation grants {0} to {1} Lightning Damage": [ { "type": "literal", "value": "Innervation grants " }, { "type": "number", "index": 0, "stat": "support_innervate_minimum_added_lightning_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "support_innervate_maximum_added_lightning_damage" }, { "type": "literal", "value": " Lightning Damage" } ], "Every third Attack deals a Ruthless Blow with Melee Hits": [ { "type": "literal", "value": "Every third Attack deals a Ruthless Blow with Melee Hits" } ], "Ruthless Blows deal {0}% more Melee Damage": [ { "type": "literal", "value": "Ruthless Blows deal " }, { "type": "number", "index": 0, "stat": "support_ruthless_big_hit_damage_+%_final" }, { "type": "literal", "value": "% more Melee Damage" } ], "Ruthless Blows deal {0}% more Damage with Ailments caused by Melee Hits": [ { "type": "literal", "value": "Ruthless Blows deal " }, { "type": "number", "index": 0, "stat": "support_ruthless_blow_ailment_damage_from_melee_hits_+%_final" }, { "type": "literal", "value": "% more Damage with Ailments caused by Melee Hits" } ], "Ruthless Blows have a base Stun Duration of {0} seconds": [ { "type": "literal", "value": "Ruthless Blows have a base Stun Duration of " }, { "type": "number", "index": 0, "stat": "support_ruthless_big_hit_stun_base_duration_override_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "At least {0} Rage required to start Berserking": [ { "type": "literal", "value": "At least " }, { "type": "number", "index": 0, "stat": "berserk_minimum_rage" }, { "type": "literal", "value": " Rage required to start Berserking" } ], "{0}% more Damage with Attacks": [ { "type": "number", "index": 0, "stat": "berserk_attack_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Attacks" } ], "{0}% less Damage with Attacks": [ { "type": "number", "index": 0, "stat": "berserk_attack_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Attacks" } ], "{0}% more Damage taken": [ { "type": "number", "index": 0, "stat": "berserk_base_damage_taken_+%_final" }, { "type": "literal", "value": "% more Damage taken" } ], "{0}% less Damage taken": [ { "type": "number", "index": 0, "stat": "berserk_base_damage_taken_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage taken" } ], "Each second, {0}% more Rage loss Rate": [ { "type": "literal", "value": "Each second, " }, { "type": "number", "index": 0, "stat": "berserk_rage_loss_+%_per_second" }, { "type": "literal", "value": "% more Rage loss Rate" } ], "Attacks are Ancestrally Boosted, no more than once every {0} seconds\nAncestral Boost does not apply to repeats of the Attack": [ { "type": "literal", "value": "Attacks are Ancestrally Boosted, no more than once every " }, { "type": "number", "index": 0, "stat": "ancestral_slam_interval_duration", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds\nAncestral Boost does not apply to repeats of the Attack" } ], "Ancestrally Boosted Slams deal {0}% more Damage with Hits": [ { "type": "literal", "value": "Ancestrally Boosted Slams deal " }, { "type": "number", "index": 0, "stat": "support_ancestral_slam_big_hit_hit_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Hits" } ], "Ancestrally Boosted Slams deal {0}% less Damage with Hits": [ { "type": "literal", "value": "Ancestrally Boosted Slams deal " }, { "type": "number", "index": 0, "stat": "support_ancestral_slam_big_hit_hit_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits" } ], "Ancestrally Boosted Slams deal {0}% more Damage with Ailments": [ { "type": "literal", "value": "Ancestrally Boosted Slams deal " }, { "type": "number", "index": 0, "stat": "support_ancestral_slam_big_hit_ailment_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Ailments" } ], "Ancestrally Boosted Slams deal {0}% less Damage with Ailments": [ { "type": "literal", "value": "Ancestrally Boosted Slams deal " }, { "type": "number", "index": 0, "stat": "support_ancestral_slam_big_hit_ailment_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ailments" } ], "Ancestrally Boosted Slams have {0}% increased Area of Effect": [ { "type": "literal", "value": "Ancestrally Boosted Slams have " }, { "type": "number", "index": 0, "stat": "support_ancestral_slam_big_hit_area_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Ancestrally Boosted Slams have {0}% reduced Area of Effect": [ { "type": "literal", "value": "Ancestrally Boosted Slams have " }, { "type": "number", "index": 0, "stat": "support_ancestral_slam_big_hit_area_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Reflects {0}% of Damage Taken to Enemies": [ { "type": "literal", "value": "Reflects " }, { "type": "number", "index": 0, "stat": "tornado_damage_absorbed_%" }, { "type": "literal", "value": "% of Damage Taken to Enemies" } ], "Cannot inflict Chill": [ { "type": "literal", "value": "Cannot inflict Chill" } ], "Critical Strikes do not deal extra Damage": [ { "type": "literal", "value": "Critical Strikes do not deal extra Damage" } ], "The first and final shots of the sequence fire {0} additional Projectile simultaneously": [ { "type": "literal", "value": "The first and final shots of the sequence fire " }, { "type": "number", "index": 0, "stat": "barrage_final_volley_fires_x_additional_projectiles_simultaneously" }, { "type": "literal", "value": " additional Projectile simultaneously" } ], "The first and final shots of the sequence fire {0} additional Projectiles simultaneously": [ { "type": "literal", "value": "The first and final shots of the sequence fire " }, { "type": "number", "index": 0, "stat": "barrage_final_volley_fires_x_additional_projectiles_simultaneously" }, { "type": "literal", "value": " additional Projectiles simultaneously" } ], "Totems Reflect {0}% of their maximum Life as Fire Damage to nearby Enemies when Hit": [ { "type": "literal", "value": "Totems Reflect " }, { "type": "number", "index": 0, "stat": "totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit" }, { "type": "literal", "value": "% of their maximum Life as Fire Damage to nearby Enemies when Hit" } ], "{0}% Chance for Trap to Trigger an additional time": [ { "type": "number", "index": 0, "stat": "trap_%_chance_to_trigger_twice" }, { "type": "literal", "value": "% Chance for Trap to Trigger an additional time" } ], "Trap can Trigger an additional time": [ { "type": "literal", "value": "Trap can Trigger an additional time" } ], "{0}% increased Projectile Deceleration": [ { "type": "number", "index": 0, "stat": "spectral_throw_projectile_deceleration_+%" }, { "type": "literal", "value": "% increased Projectile Deceleration" } ], "{0}% reduced Projectile Deceleration": [ { "type": "number", "index": 0, "stat": "spectral_throw_projectile_deceleration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Deceleration" } ], "Impacts have {0}% more Area of Effect": [ { "type": "literal", "value": "Impacts have " }, { "type": "number", "index": 0, "stat": "vaal_firestorm_gem_explosion_area_of_effect_+%_final" }, { "type": "literal", "value": "% more Area of Effect" } ], "Impacts have {0}% less Area of Effect": [ { "type": "literal", "value": "Impacts have " }, { "type": "number", "index": 0, "stat": "vaal_firestorm_gem_explosion_area_of_effect_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect" } ], "Aura also grants Mana Regeneration equal to {0}% of its Life Regeneration": [ { "type": "literal", "value": "Aura also grants Mana Regeneration equal to " }, { "type": "number", "index": 0, "stat": "rejuvenation_totem_%_life_regeneration_added_as_mana_regeneration" }, { "type": "literal", "value": "% of its Life Regeneration" } ], "{0}% more Damage with Main Hand Weapon": [ { "type": "number", "index": 0, "stat": "active_skill_main_hand_weapon_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Main Hand Weapon" } ], "{0}% less Damage with Main Hand Weapon": [ { "type": "number", "index": 0, "stat": "active_skill_main_hand_weapon_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Main Hand Weapon" } ], "{0}% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy": [ { "type": "number", "index": 0, "stat": "absolution_blast_chance_to_summon_on_hitting_rare_or_unique_%" }, { "type": "literal", "value": "% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy" } ], "Deals {0}% more added damage": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "active_skill_added_damage_+%_final" }, { "type": "literal", "value": "% more added damage" } ], "{0}% to Critical Strike Chance when Cast on Frostbolt": [ { "type": "number", "index": 0, "stat": "active_skill_additional_critical_strike_chance_if_used_through_frostbolt", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Critical Strike Chance when Cast on Frostbolt" } ], "{0}% more Damage with Ailments": [ { "type": "number", "index": 0, "stat": "active_skill_ailment_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Ailments" } ], "{0}% less Damage with Ailments": [ { "type": "number", "index": 0, "stat": "active_skill_ailment_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ailments" } ], "{0}% more Area Damage": [ { "type": "number", "index": 0, "stat": "active_skill_area_damage_+%_final" }, { "type": "literal", "value": "% more Area Damage" } ], "{0}% less Area Damage": [ { "type": "number", "index": 0, "stat": "active_skill_area_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area Damage" } ], "{0}% more Area of Effect per Endurance Charge": [ { "type": "number", "index": 0, "stat": "active_skill_area_of_effect_+%_final_per_endurance_charge" }, { "type": "literal", "value": "% more Area of Effect per Endurance Charge" } ], "{0}% less Area of Effect per Endurance Charge": [ { "type": "number", "index": 0, "stat": "active_skill_area_of_effect_+%_final_per_endurance_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect per Endurance Charge" } ], "{0}% more Area of Effect when Cast on Frostbolt": [ { "type": "number", "index": 0, "stat": "active_skill_area_of_effect_+%_final_when_cast_on_frostbolt" }, { "type": "literal", "value": "% more Area of Effect when Cast on Frostbolt" } ], "{0}% less Area of Effect when Cast on Frostbolt": [ { "type": "number", "index": 0, "stat": "active_skill_area_of_effect_+%_final_when_cast_on_frostbolt", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect when Cast on Frostbolt" } ], "Base radius is {1} metre": [ { "type": "literal", "value": "Base radius is " }, { "type": "number", "index": 1, "stat": "active_skill_base_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Base radius is {1} metres": [ { "type": "literal", "value": "Base radius is " }, { "type": "number", "index": 1, "stat": "active_skill_base_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Radius is {2} metre": [ { "type": "literal", "value": "Radius is " }, { "type": "number", "index": 2, "stat": "active_skill_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Radius is {2} metres": [ { "type": "literal", "value": "Radius is " }, { "type": "number", "index": 2, "stat": "active_skill_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Base explosion radius is {1} metre": [ { "type": "literal", "value": "Base explosion radius is " }, { "type": "number", "index": 1, "stat": "active_skill_base_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Base explosion radius is {1} metres": [ { "type": "literal", "value": "Base explosion radius is " }, { "type": "number", "index": 1, "stat": "active_skill_base_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Explosion radius is {2} metre": [ { "type": "literal", "value": "Explosion radius is " }, { "type": "number", "index": 2, "stat": "active_skill_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Explosion radius is {2} metres": [ { "type": "literal", "value": "Explosion radius is " }, { "type": "number", "index": 2, "stat": "active_skill_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Burst Base radius is {1} metre": [ { "type": "literal", "value": "Burst Base radius is " }, { "type": "number", "index": 1, "stat": "active_skill_base_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Burst Base radius is {1} metres": [ { "type": "literal", "value": "Burst Base radius is " }, { "type": "number", "index": 1, "stat": "active_skill_base_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Burst radius is {2} metre": [ { "type": "literal", "value": "Burst radius is " }, { "type": "number", "index": 2, "stat": "active_skill_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Burst radius is {2} metres": [ { "type": "literal", "value": "Burst radius is " }, { "type": "number", "index": 2, "stat": "active_skill_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Main Hand Base radius is {1} metre": [ { "type": "literal", "value": "Main Hand Base radius is " }, { "type": "number", "index": 1, "stat": "active_skill_base_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Main Hand Base radius is {1} metres": [ { "type": "literal", "value": "Main Hand Base radius is " }, { "type": "number", "index": 1, "stat": "active_skill_base_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Main Hand radius is {2} metre": [ { "type": "literal", "value": "Main Hand radius is " }, { "type": "number", "index": 2, "stat": "active_skill_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Main Hand radius is {2} metres": [ { "type": "literal", "value": "Main Hand radius is " }, { "type": "number", "index": 2, "stat": "active_skill_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Base Aura radius is {1} metre": [ { "type": "literal", "value": "Base Aura radius is " }, { "type": "number", "index": 1, "stat": "active_skill_base_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Base Aura radius is {1} metres": [ { "type": "literal", "value": "Base Aura radius is " }, { "type": "number", "index": 1, "stat": "active_skill_base_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Aura radius is {2} metre": [ { "type": "literal", "value": "Aura radius is " }, { "type": "number", "index": 2, "stat": "active_skill_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Aura radius is {2} metres": [ { "type": "literal", "value": "Aura radius is " }, { "type": "number", "index": 2, "stat": "active_skill_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "{0}% more Attack Damage per Endurance Charge": [ { "type": "number", "index": 0, "stat": "active_skill_attack_damage_+%_final_per_endurance_charge" }, { "type": "literal", "value": "% more Attack Damage per Endurance Charge" } ], "{0}% less Attack Damage per Endurance Charge": [ { "type": "number", "index": 0, "stat": "active_skill_attack_damage_+%_final_per_endurance_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Attack Damage per Endurance Charge" } ], "{0} to Area of Effect length": [ { "type": "number", "index": 0, "stat": "active_skill_base_area_length_+" }, { "type": "literal", "value": " to Area of Effect length" } ], "{0}% more Damage with Bleeding while in Blood Stance": [ { "type": "number", "index": 0, "stat": "active_skill_bleeding_damage_+%_final_in_blood_stance" }, { "type": "literal", "value": "% more Damage with Bleeding while in Blood Stance" } ], "{0}% less Damage with Bleeding while in Blood Stance": [ { "type": "number", "index": 0, "stat": "active_skill_bleeding_damage_+%_final_in_blood_stance", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Bleeding while in Blood Stance" } ], "{0}% more Damage with Bleeding": [ { "type": "number", "index": 0, "stat": "active_skill_bleeding_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Bleeding" } ], "{0}% less Damage with Bleeding": [ { "type": "number", "index": 0, "stat": "active_skill_bleeding_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Bleeding" } ], "Chills Enemies as though dealing {0}% more Damage": [ { "type": "literal", "value": "Chills Enemies as though dealing " }, { "type": "number", "index": 0, "stat": "active_skill_chill_as_though_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Chills Enemies as though dealing {0}% less Damage": [ { "type": "literal", "value": "Chills Enemies as though dealing " }, { "type": "number", "index": 0, "stat": "active_skill_chill_as_though_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "{0}% increased Damage when Cast on Frostbolt": [ { "type": "number", "index": 0, "stat": "active_skill_damage_+%_when_cast_on_frostbolt" }, { "type": "literal", "value": "% increased Damage when Cast on Frostbolt" } ], "{0}% reduced Damage when Cast on Frostbolt": [ { "type": "number", "index": 0, "stat": "active_skill_damage_+%_when_cast_on_frostbolt", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage when Cast on Frostbolt" } ], "Projectiles deal {0}% more Damage with Hits and Ailments": [ { "type": "literal", "value": "Projectiles deal " }, { "type": "number", "index": 0, "stat": "active_skill_hit_ailment_damage_with_projectile_+%_final" }, { "type": "literal", "value": "% more Damage with Hits and Ailments" } ], "Projectiles deal {0}% less Damage with Hits and Ailments": [ { "type": "literal", "value": "Projectiles deal " }, { "type": "number", "index": 0, "stat": "active_skill_hit_ailment_damage_with_projectile_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments" } ], "{0}% more Damage when Cast on Frostbolt": [ { "type": "number", "index": 0, "stat": "active_skill_if_used_through_frostbolt_damage_+%_final" }, { "type": "literal", "value": "% more Damage when Cast on Frostbolt" } ], "{0}% less Damage when Cast on Frostbolt": [ { "type": "number", "index": 0, "stat": "active_skill_if_used_through_frostbolt_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage when Cast on Frostbolt" } ], "{0}% more Damage with Poison": [ { "type": "number", "index": 0, "stat": "active_skill_poison_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Poison" } ], "{0}% less Damage with Poison": [ { "type": "number", "index": 0, "stat": "active_skill_poison_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Poison" } ], "Projectiles deal {0}% more Damage with Hits for each remaining Chain": [ { "type": "literal", "value": "Projectiles deal " }, { "type": "number", "index": 0, "stat": "active_skill_projectile_damage_+%_final_for_each_remaining_chain" }, { "type": "literal", "value": "% more Damage with Hits for each remaining Chain" } ], "Projectiles deal {0}% less Damage with Hits for each remaining Chain": [ { "type": "literal", "value": "Projectiles deal " }, { "type": "number", "index": 0, "stat": "active_skill_projectile_damage_+%_final_for_each_remaining_chain", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits for each remaining Chain" } ], "Base secondary radius is {1} metre": [ { "type": "literal", "value": "Base secondary radius is " }, { "type": "number", "index": 1, "stat": "active_skill_base_secondary_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Base secondary radius is {1} metres": [ { "type": "literal", "value": "Base secondary radius is " }, { "type": "number", "index": 1, "stat": "active_skill_base_secondary_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Secondary radius is {2} metre": [ { "type": "literal", "value": "Secondary radius is " }, { "type": "number", "index": 2, "stat": "active_skill_secondary_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Secondary radius is {2} metres": [ { "type": "literal", "value": "Secondary radius is " }, { "type": "number", "index": 2, "stat": "active_skill_secondary_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Chilled Ground Base initial radius is {1} metre": [ { "type": "literal", "value": "Chilled Ground Base initial radius is " }, { "type": "number", "index": 1, "stat": "active_skill_base_secondary_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Chilled Ground Base initial radius is {1} metres": [ { "type": "literal", "value": "Chilled Ground Base initial radius is " }, { "type": "number", "index": 1, "stat": "active_skill_base_secondary_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Chilled Ground initial radius is {2} metre": [ { "type": "literal", "value": "Chilled Ground initial radius is " }, { "type": "number", "index": 2, "stat": "active_skill_secondary_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Chilled Ground initial radius is {2} metres": [ { "type": "literal", "value": "Chilled Ground initial radius is " }, { "type": "number", "index": 2, "stat": "active_skill_secondary_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Off Hand Base radius is {1} metre": [ { "type": "literal", "value": "Off Hand Base radius is " }, { "type": "number", "index": 1, "stat": "active_skill_base_secondary_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Off Hand Base radius is {1} metres": [ { "type": "literal", "value": "Off Hand Base radius is " }, { "type": "number", "index": 1, "stat": "active_skill_base_secondary_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Off Hand radius is {2} metre": [ { "type": "literal", "value": "Off Hand radius is " }, { "type": "number", "index": 2, "stat": "active_skill_secondary_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Off Hand radius is {2} metres": [ { "type": "literal", "value": "Off Hand radius is " }, { "type": "number", "index": 2, "stat": "active_skill_secondary_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Shocks Enemies as though dealing {0}% more Damage": [ { "type": "literal", "value": "Shocks Enemies as though dealing " }, { "type": "number", "index": 0, "stat": "active_skill_shock_as_though_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Shocks Enemies as though dealing {0}% less Damage": [ { "type": "literal", "value": "Shocks Enemies as though dealing " }, { "type": "number", "index": 0, "stat": "active_skill_shock_as_though_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Base tertiary radius is {1} metre": [ { "type": "literal", "value": "Base tertiary radius is " }, { "type": "number", "index": 1, "stat": "active_skill_base_tertiary_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Base tertiary radius is {1} metres": [ { "type": "literal", "value": "Base tertiary radius is " }, { "type": "number", "index": 1, "stat": "active_skill_base_tertiary_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Tertiary radius is {2} metre": [ { "type": "literal", "value": "Tertiary radius is " }, { "type": "number", "index": 2, "stat": "active_skill_tertiary_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Tertiary radius is {2} metres": [ { "type": "literal", "value": "Tertiary radius is " }, { "type": "number", "index": 2, "stat": "active_skill_tertiary_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Chilled Ground Base final radius is {1} metre": [ { "type": "literal", "value": "Chilled Ground Base final radius is " }, { "type": "number", "index": 1, "stat": "active_skill_base_tertiary_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Chilled Ground Base final radius is {1} metres": [ { "type": "literal", "value": "Chilled Ground Base final radius is " }, { "type": "number", "index": 1, "stat": "active_skill_base_tertiary_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Chilled Ground final radius is {2} metre": [ { "type": "literal", "value": "Chilled Ground final radius is " }, { "type": "number", "index": 2, "stat": "active_skill_tertiary_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Chilled Ground final radius is {2} metres": [ { "type": "literal", "value": "Chilled Ground final radius is " }, { "type": "number", "index": 2, "stat": "active_skill_tertiary_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Base smaller explosion radius is {1} metre": [ { "type": "literal", "value": "Base smaller explosion radius is " }, { "type": "number", "index": 1, "stat": "active_skill_base_tertiary_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Base smaller explosion radius is {1} metres": [ { "type": "literal", "value": "Base smaller explosion radius is " }, { "type": "number", "index": 1, "stat": "active_skill_base_tertiary_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Smaller explosion radius is {2} metre": [ { "type": "literal", "value": "Smaller explosion radius is " }, { "type": "number", "index": 2, "stat": "active_skill_tertiary_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Smaller explosion radius is {2} metres": [ { "type": "literal", "value": "Smaller explosion radius is " }, { "type": "number", "index": 2, "stat": "active_skill_tertiary_area_of_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "{0}% more Trap Throwing Speed": [ { "type": "number", "index": 0, "stat": "active_skill_trap_throwing_speed_+%_final" }, { "type": "literal", "value": "% more Trap Throwing Speed" } ], "{0}% less Trap Throwing Speed": [ { "type": "number", "index": 0, "stat": "active_skill_trap_throwing_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Trap Throwing Speed" } ], "{0}% chance to grant an Endurance Charge on Hit": [ { "type": "number", "index": 0, "stat": "add_endurance_charge_on_skill_hit_%" }, { "type": "literal", "value": "% chance to grant an Endurance Charge on Hit" } ], "Grants an Endurance Charge on Hit": [ { "type": "literal", "value": "Grants an Endurance Charge on Hit" } ], "{0}% chance to gain a Frenzy Charge on Hit": [ { "type": "number", "index": 0, "stat": "add_frenzy_charge_on_skill_hit_%" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge on Hit" } ], "Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6\nEach Steel Ward grants {0}% Chance to Block Projectile Attack Damage": [ { "type": "literal", "value": "Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6\nEach Steel Ward grants " }, { "type": "number", "index": 0, "stat": "additional_block_chance_against_projectiles_%_per_steel_charge" }, { "type": "literal", "value": "% Chance to Block Projectile Attack Damage" } ], "{0}% chance to Chain an additional time": [ { "type": "number", "index": 0, "stat": "additional_chain_chance_%" }, { "type": "literal", "value": "% chance to Chain an additional time" } ], "{0}% to Critical Strike Chance while Dead": [ { "type": "number", "index": 0, "stat": "additional_critical_strike_chance_permyriad_while_dead", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Critical Strike Chance while Dead" } ], "{0}% to Critical Strike Chance while Elusive": [ { "type": "number", "index": 0, "stat": "additional_critical_strike_chance_permyriad_while_affected_by_elusive", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Critical Strike Chance while Elusive" } ], "Fires an additional Projectile per Intensity": [ { "type": "literal", "value": "Fires an additional Projectile per Intensity" } ], "Fires {0} additional Projectiles per Intensity": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 0, "stat": "additional_projectiles_per_intensity" }, { "type": "literal", "value": " additional Projectiles per Intensity" } ], "Fires 1 fewer Projectile per Intensity": [ { "type": "literal", "value": "Fires 1 fewer Projectile per Intensity" } ], "Fires {0} fewer Projectiles per Intensity": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 0, "stat": "additional_projectiles_per_intensity", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " fewer Projectiles per Intensity" } ], "Increases and Reductions to Projectile Speed also apply to\nthis Skill's Area of Effect": [ { "type": "literal", "value": "Increases and Reductions to Projectile Speed also apply to\nthis Skill's Area of Effect" } ], "Fire Damage from Hits is taken from the Aegis before your Life or Energy Shield\nAegis can take {0} Fire Damage": [ { "type": "literal", "value": "Fire Damage from Hits is taken from the Aegis before your Life or Energy Shield\nAegis can take " }, { "type": "number", "index": 0, "stat": "virtual_aegis_unique_shield_max_value" }, { "type": "literal", "value": " Fire Damage" } ], "Cold Damage from Hits is taken from the Aegis before your Life or Energy Shield\nAegis can take {0} Cold Damage": [ { "type": "literal", "value": "Cold Damage from Hits is taken from the Aegis before your Life or Energy Shield\nAegis can take " }, { "type": "number", "index": 0, "stat": "virtual_aegis_unique_shield_max_value" }, { "type": "literal", "value": " Cold Damage" } ], "Elemental Damage from Hits is taken from the Aegis before your Life or Energy Shield\nAegis can take {0} Elemental Damage": [ { "type": "literal", "value": "Elemental Damage from Hits is taken from the Aegis before your Life or Energy Shield\nAegis can take " }, { "type": "number", "index": 0, "stat": "virtual_aegis_unique_shield_max_value" }, { "type": "literal", "value": " Elemental Damage" } ], "Lightning Damage from Hits is taken from the Aegis before your Life or Energy Shield\nAegis can take {0} Lightning Damage": [ { "type": "literal", "value": "Lightning Damage from Hits is taken from the Aegis before your Life or Energy Shield\nAegis can take " }, { "type": "number", "index": 0, "stat": "virtual_aegis_unique_shield_max_value" }, { "type": "literal", "value": " Lightning Damage" } ], "{0}% increased Damage with Ailments per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "ailment_damage_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Damage with Ailments per Frenzy Charge" } ], "{0}% reduced Damage with Ailments per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "ailment_damage_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments per Frenzy Charge" } ], "Burning Ground deals {0}% of the Fire Damage per Second of strongest Ignite on Enemy\nCaustic Ground deals {1}% of the Chaos Damage per Second of strongest Poison on Enemy\nCan create each Ground effect no more than once each second": [ { "type": "literal", "value": "Burning Ground deals " }, { "type": "number", "index": 0, "stat": "alchemists_mark_igniter_creates_burning_ground_%_ignite_damage" }, { "type": "literal", "value": "% of the Fire Damage per Second of strongest Ignite on Enemy\nCaustic Ground deals " }, { "type": "number", "index": 1, "stat": "alchemists_mark_poisoner_creates_caustic_ground_%_poison_damage" }, { "type": "literal", "value": "% of the Chaos Damage per Second of strongest Poison on Enemy\nCan create each Ground effect no more than once each second" } ], "All Damage can Ignite, Freeze, and Shock": [ { "type": "literal", "value": "All Damage can Ignite, Freeze, and Shock" } ], "All Damage can Sap": [ { "type": "literal", "value": "All Damage can Sap" } ], "If you have no Steel Shards, Projectile counts as already having Split": [ { "type": "literal", "value": "If you have no Steel Shards, Projectile counts as already having Split" } ], "Damaging Hits always Stun Enemies that are on Full Life": [ { "type": "literal", "value": "Damaging Hits always Stun Enemies that are on Full Life" } ], "{0}% increased Effect of Ancestor Totem Buff": [ { "type": "number", "index": 0, "stat": "ancestor_totem_buff_effect_+%" }, { "type": "literal", "value": "% increased Effect of Ancestor Totem Buff" } ], "{0}% reduced Effect of Ancestor Totem Buff": [ { "type": "number", "index": 0, "stat": "ancestor_totem_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Ancestor Totem Buff" } ], "{0}% increased Activation range": [ { "type": "number", "index": 0, "stat": "ancestor_totem_parent_activation_range_+%" }, { "type": "literal", "value": "% increased Activation range" } ], "{0}% reduced Activation range": [ { "type": "number", "index": 0, "stat": "ancestor_totem_parent_activation_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Activation range" } ], "Buff causes your Action Speed to always be at least {0}% of base value": [ { "type": "literal", "value": "Buff causes your Action Speed to always be at least " }, { "type": "number", "index": 0, "stat": "ancestral_buff_action_speed_+%_minimum_value", "stat_value_handlers": [ "multiplicative_damage_modifier" ] }, { "type": "literal", "value": "% of base value" } ], "Buff prevents Action Speed being modified to below {0}% of base value": [ { "type": "literal", "value": "Buff prevents Action Speed being modified to below " }, { "type": "number", "index": 0, "stat": "ancestral_buff_action_speed_+%_minimum_value", "stat_value_handlers": [ "multiplicative_damage_modifier" ] }, { "type": "literal", "value": "% of base value" } ], "Buff causes {0}% of Armour to apply to Non-Physical Damage taken from Hits": [ { "type": "literal", "value": "Buff causes " }, { "type": "number", "index": 0, "stat": "ancestral_buff_armour_%_applies_to_all_damage_from_hits" }, { "type": "literal", "value": "% of Armour to apply to Non-Physical Damage taken from Hits" } ], "Buff grants {0} Mana Regeneration per second": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "ancestral_buff_base_mana_regeneration_rate_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Mana Regeneration per second" } ], "Buff grants {0} Rage Regeneration per second": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "ancestral_buff_base_rage_regeneration_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Rage Regeneration per second" } ], "Buff Prevents {0}% of Suppressed Spell Damage": [ { "type": "literal", "value": "Buff Prevents " }, { "type": "number", "index": 0, "stat": "ancestral_buff_base_spell_damage_%_suppressed" }, { "type": "literal", "value": "% of Suppressed Spell Damage" } ], "Buff grants {0}% to amount of Suppressed Spell Damage Prevented": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "ancestral_buff_base_spell_damage_%_suppressed" }, { "type": "literal", "value": "% to amount of Suppressed Spell Damage Prevented" } ], "Buff causes {0}% of Damage from Hits to be taken from your nearest Totem's Life before you": [ { "type": "literal", "value": "Buff causes " }, { "type": "number", "index": 0, "stat": "ancestral_buff_damage_removed_from_your_nearest_totem_before_life_or_es_%" }, { "type": "literal", "value": "% of Damage from Hits to be taken from your nearest Totem's Life before you" } ], "Buff grants {0} Flask Charge every 3 seconds": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "ancestral_buff_flask_charges_recovered_per_3_seconds" }, { "type": "literal", "value": " Flask Charge every 3 seconds" } ], "Buff grants {0} Flask Charges every 3 seconds": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "ancestral_buff_flask_charges_recovered_per_3_seconds" }, { "type": "literal", "value": " Flask Charges every 3 seconds" } ], "Buff makes {0}% of Leech Instant": [ { "type": "literal", "value": "Buff makes " }, { "type": "number", "index": 0, "stat": "ancestral_buff_leech_%_is_instant" }, { "type": "literal", "value": "% of Leech Instant" } ], "Buff Recovers {0}% of Life, Mana and Energy Shield when you Block": [ { "type": "literal", "value": "Buff Recovers " }, { "type": "number", "index": 0, "stat": "ancestral_buff_recover_%_of_maximum_life_mana_energy_shield_on_block" }, { "type": "literal", "value": "% of Life, Mana and Energy Shield when you Block" } ], "Buff grants {0}% increased Cooldown Recovery Rate of Travel Skills": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "ancestral_buff_travel_skill_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate of Travel Skills" } ], "Buff grants {0}% reduced Cooldown Recovery Rate of Travel Skills": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "ancestral_buff_travel_skill_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate of Travel Skills" } ], "{0}% increased Buff Effect per Allocated Arohongui Tattoo": [ { "type": "number", "index": 0, "stat": "ancestral_embrace_effect_+%_per_arohongui_tattoo" }, { "type": "literal", "value": "% increased Buff Effect per Allocated Arohongui Tattoo" } ], "{0}% reduced Buff Effect per Allocated Arohongui Tattoo": [ { "type": "number", "index": 0, "stat": "ancestral_embrace_effect_+%_per_arohongui_tattoo", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Buff Effect per Allocated Arohongui Tattoo" } ], "{0}% increased Buff Effect per Allocated Hinekora Tattoo": [ { "type": "number", "index": 0, "stat": "ancestral_embrace_effect_+%_per_hinekora_tattoo" }, { "type": "literal", "value": "% increased Buff Effect per Allocated Hinekora Tattoo" } ], "{0}% reduced Buff Effect per Allocated Hinekora Tattoo": [ { "type": "number", "index": 0, "stat": "ancestral_embrace_effect_+%_per_hinekora_tattoo", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Buff Effect per Allocated Hinekora Tattoo" } ], "{0}% increased Buff Effect per Allocated Kitava Tattoo": [ { "type": "number", "index": 0, "stat": "ancestral_embrace_effect_+%_per_kitava_tattoo" }, { "type": "literal", "value": "% increased Buff Effect per Allocated Kitava Tattoo" } ], "{0}% reduced Buff Effect per Allocated Kitava Tattoo": [ { "type": "number", "index": 0, "stat": "ancestral_embrace_effect_+%_per_kitava_tattoo", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Buff Effect per Allocated Kitava Tattoo" } ], "{0}% increased Buff Effect per Allocated Ngamahu Tattoo": [ { "type": "number", "index": 0, "stat": "ancestral_embrace_effect_+%_per_ngamahu_tattoo" }, { "type": "literal", "value": "% increased Buff Effect per Allocated Ngamahu Tattoo" } ], "{0}% reduced Buff Effect per Allocated Ngamahu Tattoo": [ { "type": "number", "index": 0, "stat": "ancestral_embrace_effect_+%_per_ngamahu_tattoo", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Buff Effect per Allocated Ngamahu Tattoo" } ], "{0}% increased Buff Effect per Allocated Ramako Tattoo": [ { "type": "number", "index": 0, "stat": "ancestral_embrace_effect_+%_per_ramako_tattoo" }, { "type": "literal", "value": "% increased Buff Effect per Allocated Ramako Tattoo" } ], "{0}% reduced Buff Effect per Allocated Ramako Tattoo": [ { "type": "number", "index": 0, "stat": "ancestral_embrace_effect_+%_per_ramako_tattoo", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Buff Effect per Allocated Ramako Tattoo" } ], "{0}% increased Buff Effect per Allocated Rongokurai Tattoo": [ { "type": "number", "index": 0, "stat": "ancestral_embrace_effect_+%_per_rongokurai_tattoo" }, { "type": "literal", "value": "% increased Buff Effect per Allocated Rongokurai Tattoo" } ], "{0}% reduced Buff Effect per Allocated Rongokurai Tattoo": [ { "type": "number", "index": 0, "stat": "ancestral_embrace_effect_+%_per_rongokurai_tattoo", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Buff Effect per Allocated Rongokurai Tattoo" } ], "{0}% increased Buff Effect per Allocated Tasalio Tattoo": [ { "type": "number", "index": 0, "stat": "ancestral_embrace_effect_+%_per_tasalio_tattoo" }, { "type": "literal", "value": "% increased Buff Effect per Allocated Tasalio Tattoo" } ], "{0}% reduced Buff Effect per Allocated Tasalio Tattoo": [ { "type": "number", "index": 0, "stat": "ancestral_embrace_effect_+%_per_tasalio_tattoo", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Buff Effect per Allocated Tasalio Tattoo" } ], "{0}% increased Buff Effect per Allocated Tawhoa Tattoo": [ { "type": "number", "index": 0, "stat": "ancestral_embrace_effect_+%_per_tawhoa_tattoo" }, { "type": "literal", "value": "% increased Buff Effect per Allocated Tawhoa Tattoo" } ], "{0}% reduced Buff Effect per Allocated Tawhoa Tattoo": [ { "type": "number", "index": 0, "stat": "ancestral_embrace_effect_+%_per_tawhoa_tattoo", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Buff Effect per Allocated Tawhoa Tattoo" } ], "{0}% increased Buff Effect per Allocated Tukohama Tattoo": [ { "type": "number", "index": 0, "stat": "ancestral_embrace_effect_+%_per_tukohama_tattoo" }, { "type": "literal", "value": "% increased Buff Effect per Allocated Tukohama Tattoo" } ], "{0}% reduced Buff Effect per Allocated Tukohama Tattoo": [ { "type": "number", "index": 0, "stat": "ancestral_embrace_effect_+%_per_tukohama_tattoo", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Buff Effect per Allocated Tukohama Tattoo" } ], "{0}% increased Buff Effect per allocated Valako Tattoo": [ { "type": "number", "index": 0, "stat": "ancestral_embrace_effect_+%_per_valako_tattoo" }, { "type": "literal", "value": "% increased Buff Effect per allocated Valako Tattoo" } ], "{0}% reduced Buff Effect per allocated Valako Tattoo": [ { "type": "number", "index": 0, "stat": "ancestral_embrace_effect_+%_per_valako_tattoo", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Buff Effect per allocated Valako Tattoo" } ], "Ancestrally Boosted Slams have {0}% reduced Enemy Stun Threshold": [ { "type": "literal", "value": "Ancestrally Boosted Slams have " }, { "type": "number", "index": 0, "stat": "ancestral_slam_stun_threshold_reduction_+%" }, { "type": "literal", "value": "% reduced Enemy Stun Threshold" } ], "Ancestrally Boosted Slams have {0}% increased Enemy Stun Threshold": [ { "type": "literal", "value": "Ancestrally Boosted Slams have " }, { "type": "number", "index": 0, "stat": "ancestral_slam_stun_threshold_reduction_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Enemy Stun Threshold" } ], "Animated Lingering Blades become Bows": [ { "type": "literal", "value": "Animated Lingering Blades become Bows" } ], "{0}% chance to create an additional Animate Weapon copy": [ { "type": "number", "index": 0, "stat": "animate_weapon_chance_to_create_additional_copy_%" }, { "type": "literal", "value": "% chance to create an additional Animate Weapon copy" } ], "Animated Lingering Blades have {0}% to Critical Strike Chance": [ { "type": "literal", "value": "Animated Lingering Blades have " }, { "type": "number", "index": 0, "stat": "animated_ethereal_blades_have_additional_critical_strike_chance", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Critical Strike Chance" } ], "Killing Blows have {0}% chance for Impales on Enemies to Reflect Damage to surrounding Enemies": [ { "type": "literal", "value": "Killing Blows have " }, { "type": "number", "index": 0, "stat": "apply_enemy_impale_damage_to_nearby_enemies_on_killing_blow_%_chance" }, { "type": "literal", "value": "% chance for Impales on Enemies to Reflect Damage to surrounding Enemies" } ], "Killing Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies": [ { "type": "literal", "value": "Killing Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies" } ], "This Curse is applied by Bane": [ { "type": "literal", "value": "This Curse is applied by Bane" } ], "Overpowered applies -{0}% chance to Block Attack and Spell Damage": [ { "type": "literal", "value": "Overpowered applies -" }, { "type": "number", "index": 0, "stat": "apply_overpowered_on_enemy_block_reduced_block_and_spell_block_%" }, { "type": "literal", "value": "% chance to Block Attack and Spell Damage" } ], "{0}% more Damage with Hits and Ailments for each time beam has Chained": [ { "type": "number", "index": 0, "stat": "arc_damage_+%_final_per_chain" }, { "type": "literal", "value": "% more Damage with Hits and Ailments for each time beam has Chained" } ], "{0}% less Damage with Hits and Ailments for each time beam has Chained": [ { "type": "number", "index": 0, "stat": "arc_damage_+%_final_per_chain", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments for each time beam has Chained" } ], "Spends {0}% of current Mana": [ { "type": "literal", "value": "Spends " }, { "type": "number", "index": 0, "stat": "arcane_cloak_consume_%_of_mana" }, { "type": "literal", "value": "% of current Mana" } ], "{0}% of Damage from Hits is taken from Buff before your Life or Energy Shield\nBuff can take Damage equal to Mana Spent by this Skill's effect": [ { "type": "number", "index": 0, "stat": "arcane_cloak_damage_absorbed_%" }, { "type": "literal", "value": "% of Damage from Hits is taken from Buff before your Life or Energy Shield\nBuff can take Damage equal to Mana Spent by this Skill's effect" } ], "Buff grants Life Regeneration equal to {0}% of Mana Spent by this Skill's effect per Second": [ { "type": "literal", "value": "Buff grants Life Regeneration equal to " }, { "type": "number", "index": 0, "stat": "arcane_cloak_gain_%_of_consumed_mana_as_life_regenerated_per_second", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Mana Spent by this Skill's effect per Second" } ], "Buff grants Added Lightning Damage equal to {0}% of Mana Spent by this Skill's effect": [ { "type": "literal", "value": "Buff grants Added Lightning Damage equal to " }, { "type": "number", "index": 0, "stat": "arcane_cloak_gain_%_of_consumed_mana_as_lightning_damage" }, { "type": "literal", "value": "% of Mana Spent by this Skill's effect" } ], "{0}% chance to Freeze Enemies for 350 ms when Hit": [ { "type": "number", "index": 0, "stat": "arctic_armour_freeze_enemies_when_you_are_hit_%_chance" }, { "type": "literal", "value": "% chance to Freeze Enemies for 350 ms when Hit" } ], "Can have up to {0} Chilling Area": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "arctic_breath_maximum_number_of_skulls_allowed" }, { "type": "literal", "value": " Chilling Area" } ], "Can have up to {0} Chilling Areas": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "arctic_breath_maximum_number_of_skulls_allowed" }, { "type": "literal", "value": " Chilling Areas" } ], "{0}% more Area of Effect per Charge removed": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_final_per_removable_power_frenzy_or_endurance_charge" }, { "type": "literal", "value": "% more Area of Effect per Charge removed" } ], "{0}% less Area of Effect per Charge removed": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_final_per_removable_power_frenzy_or_endurance_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect per Charge removed" } ], "{0}% increased Area of Effect per Stage": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_per_frost_fury_stage" }, { "type": "literal", "value": "% increased Area of Effect per Stage" } ], "{0}% reduced Area of Effect per Stage": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_per_frost_fury_stage", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect per Stage" } ], "{0}% increased Area of Effect when Cast on Frostbolt": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_when_cast_on_frostbolt" }, { "type": "literal", "value": "% increased Area of Effect when Cast on Frostbolt" } ], "{0}% reduced Area of Effect when Cast on Frostbolt": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_when_cast_on_frostbolt", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect when Cast on Frostbolt" } ], "{0}% increased Area of Effect while not Dual Wielding": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_while_not_dual_wielding" }, { "type": "literal", "value": "% increased Area of Effect while not Dual Wielding" } ], "{0}% reduced Area of Effect while not Dual Wielding": [ { "type": "number", "index": 0, "stat": "area_of_effect_+%_while_not_dual_wielding", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect while not Dual Wielding" } ], "Arrows fall in two perpendicular lines": [ { "type": "literal", "value": "Arrows fall in two perpendicular lines" } ], "{0}% increased Attack and Cast Speed": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%" }, { "type": "literal", "value": "% increased Attack and Cast Speed" } ], "{0}% reduced Attack and Cast Speed": [ { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed" } ], "{0}% increased Attack Damage": [ { "type": "number", "index": 0, "stat": "attack_damage_+%" }, { "type": "literal", "value": "% increased Attack Damage" } ], "{0}% reduced Attack Damage": [ { "type": "number", "index": 0, "stat": "attack_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage" } ], "Nearby Enemies are Blinded while in Sand Stance\nYou take {0}% more Damage from Attacks from Enemies that aren't nearby while in Sand Stance\nNearby Enemies are Maimed while in Blood Stance": [ { "type": "literal", "value": "Nearby Enemies are Blinded while in Sand Stance\nYou take " }, { "type": "number", "index": 0, "stat": "attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour" }, { "type": "literal", "value": "% more Damage from Attacks from Enemies that aren't nearby while in Sand Stance\nNearby Enemies are Maimed while in Blood Stance" } ], "Nearby Enemies are Blinded while in Sand Stance\nYou take {0}% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance\nNearby Enemies are Maimed while in Blood Stance": [ { "type": "literal", "value": "Nearby Enemies are Blinded while in Sand Stance\nYou take " }, { "type": "number", "index": 0, "stat": "attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance\nNearby Enemies are Maimed while in Blood Stance" } ], "{0} to {1} Added Physical Damage per Trauma": [ { "type": "number", "index": 0, "stat": "attack_minimum_added_physical_damage_with_weapons_per_trauma" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_physical_damage_with_weapons_per_trauma" }, { "type": "literal", "value": " Added Physical Damage per Trauma" } ], "{0}% increased Attack Speed per maximum Totem": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_per_maximum_totem" }, { "type": "literal", "value": "% increased Attack Speed per maximum Totem" } ], "{0}% reduced Attack Speed per maximum Totem": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_per_maximum_totem", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed per maximum Totem" } ], "{0}% chance to Trigger this Skill when you Hit a Bleeding Enemy": [ { "type": "number", "index": 0, "stat": "attack_trigger_on_hitting_bleeding_enemy_%" }, { "type": "literal", "value": "% chance to Trigger this Skill when you Hit a Bleeding Enemy" } ], "Trigger this Skill when you Hit a Bleeding Enemy": [ { "type": "literal", "value": "Trigger this Skill when you Hit a Bleeding Enemy" } ], "{0}% chance to Impale Enemies on Hit": [ { "type": "number", "index": 0, "stat": "attacks_impale_on_hit_%_chance" }, { "type": "literal", "value": "% chance to Impale Enemies on Hit" } ], "Impale Enemies on Hit": [ { "type": "literal", "value": "Impale Enemies on Hit" } ], "Each Supported Spell will Trigger when its Cooldown is over": [ { "type": "literal", "value": "Each Supported Spell will Trigger when its Cooldown is over" } ], "{0}% chance to Avoid All Damage from Hits": [ { "type": "number", "index": 0, "stat": "avoid_damage_%" }, { "type": "literal", "value": "% chance to Avoid All Damage from Hits" } ], "Avoid All Damage from Hits": [ { "type": "literal", "value": "Avoid All Damage from Hits" } ], "{0}% chance to Ignore Stuns While Using this Skill": [ { "type": "number", "index": 0, "stat": "avoid_interruption_while_using_this_skill_%" }, { "type": "literal", "value": "% chance to Ignore Stuns While Using this Skill" } ], "Ignore Stuns While Using this Skill": [ { "type": "literal", "value": "Ignore Stuns While Using this Skill" } ], "Projectiles have {0}% chance to be Supercharged": [ { "type": "literal", "value": "Projectiles have " }, { "type": "number", "index": 0, "stat": "ball_lightning_superball_%_chance" }, { "type": "literal", "value": "% chance to be Supercharged" } ], "{0}% increased Projectile spread": [ { "type": "number", "index": 0, "stat": "barrage_support_projectile_spread_+%" }, { "type": "literal", "value": "% increased Projectile spread" } ], "{0}% reduced Projectile spread": [ { "type": "number", "index": 0, "stat": "barrage_support_projectile_spread_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile spread" } ], "{0}% chance to deal Triple Damage": [ { "type": "number", "index": 0, "stat": "base_chance_to_deal_triple_damage_%" }, { "type": "literal", "value": "% chance to deal Triple Damage" } ], "{0}% chance to Destroy Ignited Corpses on Killing Blow": [ { "type": "number", "index": 0, "stat": "base_chance_to_destroy_corpse_on_kill_%_vs_ignited" }, { "type": "literal", "value": "% chance to Destroy Ignited Corpses on Killing Blow" } ], "{0} seconds to Cooldown": [ { "type": "number", "index": 0, "stat": "base_cooldown_modifier_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds to Cooldown" } ], "{0}% increased Cooldown Recovery Rate": [ { "type": "number", "index": 0, "stat": "base_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "{0}% reduced Cooldown Recovery Rate": [ { "type": "number", "index": 0, "stat": "base_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "{0}% increased Damage taken": [ { "type": "number", "index": 0, "stat": "base_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage taken" } ], "{0}% reduced Damage taken": [ { "type": "number", "index": 0, "stat": "base_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken" } ], "Deals no Chaos Damage": [ { "type": "literal", "value": "Deals no Chaos Damage" } ], "{0}% of Spell Damage Leeched as Energy Shield": [ { "type": "number", "index": 0, "stat": "base_energy_shield_leech_from_spell_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Spell Damage Leeched as Energy Shield" } ], "Damage with Hits is Lucky": [ { "type": "literal", "value": "Damage with Hits is Lucky" } ], "Damage with Hits is Unlucky": [ { "type": "literal", "value": "Damage with Hits is Unlucky" } ], "Can target each enemy only once every {0} second": [ { "type": "literal", "value": "Can target each enemy only once every " }, { "type": "number", "index": 0, "stat": "galvanic_field_retargeting_delay_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " second" } ], "Can target each enemy only once every {0} seconds": [ { "type": "literal", "value": "Can target each enemy only once every " }, { "type": "number", "index": 0, "stat": "galvanic_field_retargeting_delay_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "{0}% chance to inflict Cold Exposure on Hit": [ { "type": "number", "index": 0, "stat": "base_inflict_cold_exposure_on_hit_%_chance" }, { "type": "literal", "value": "% chance to inflict Cold Exposure on Hit" } ], "Inflict Cold Exposure on Hit": [ { "type": "literal", "value": "Inflict Cold Exposure on Hit" } ], "{0}% chance to inflict Fire Exposure on Hit": [ { "type": "number", "index": 0, "stat": "base_inflict_fire_exposure_on_hit_%_chance" }, { "type": "literal", "value": "% chance to inflict Fire Exposure on Hit" } ], "Inflict Fire Exposure on Hit": [ { "type": "literal", "value": "Inflict Fire Exposure on Hit" } ], "{0}% chance to inflict Lightning Exposure on Hit": [ { "type": "number", "index": 0, "stat": "base_inflict_lightning_exposure_on_hit_%_chance" }, { "type": "literal", "value": "% chance to inflict Lightning Exposure on Hit" } ], "Inflict Lightning Exposure on Hit": [ { "type": "literal", "value": "Inflict Lightning Exposure on Hit" } ], "Summons {0} Sacred Wisp\nMaximum {0} Sacred Wisp": [ { "type": "literal", "value": "Summons " }, { "type": "number", "index": 0, "stat": "base_number_of_sacred_wisps_allowed" }, { "type": "literal", "value": " Sacred Wisp\nMaximum " }, { "type": "number", "index": 0, "stat": "base_number_of_sacred_wisps_allowed" }, { "type": "literal", "value": " Sacred Wisp" } ], "Summons {0} Sacred Wisps\nMaximum {0} Sacred Wisps": [ { "type": "literal", "value": "Summons " }, { "type": "number", "index": 0, "stat": "base_number_of_sacred_wisps_allowed" }, { "type": "literal", "value": " Sacred Wisps\nMaximum " }, { "type": "number", "index": 0, "stat": "base_number_of_sacred_wisps_allowed" }, { "type": "literal", "value": " Sacred Wisps" } ], "Maximum 1 Summoned Phantasm": [ { "type": "literal", "value": "Maximum 1 Summoned Phantasm" } ], "Maximum {0} Summoned Phantasms": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "number_of_support_ghosts_allowed" }, { "type": "literal", "value": " Summoned Phantasms" } ], "Lightning strikes targets within {1} metre": [ { "type": "literal", "value": "Lightning strikes targets within " }, { "type": "number", "index": 1, "stat": "smite_lightning_target_range", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Lightning strikes targets within {1} metres": [ { "type": "literal", "value": "Lightning strikes targets within " }, { "type": "number", "index": 1, "stat": "smite_lightning_target_range", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Lightning strikes {0} target within {1} metre": [ { "type": "literal", "value": "Lightning strikes " }, { "type": "number", "index": 0, "stat": "base_smite_number_of_targets" }, { "type": "literal", "value": " target within " }, { "type": "number", "index": 1, "stat": "smite_lightning_target_range", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Lightning strikes {0} target within {1} metres": [ { "type": "literal", "value": "Lightning strikes " }, { "type": "number", "index": 0, "stat": "base_smite_number_of_targets" }, { "type": "literal", "value": " target within " }, { "type": "number", "index": 1, "stat": "smite_lightning_target_range", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Lightning strikes {0} targets within {1} metre": [ { "type": "literal", "value": "Lightning strikes " }, { "type": "number", "index": 0, "stat": "base_smite_number_of_targets" }, { "type": "literal", "value": " targets within " }, { "type": "number", "index": 1, "stat": "smite_lightning_target_range", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Lightning strikes {0} targets within {1} metres": [ { "type": "literal", "value": "Lightning strikes " }, { "type": "number", "index": 0, "stat": "base_smite_number_of_targets" }, { "type": "literal", "value": " targets within " }, { "type": "number", "index": 1, "stat": "smite_lightning_target_range", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "[DNT] Can Cast an additional Brand": [ { "type": "literal", "value": "[DNT] Can Cast an additional Brand" } ], "[DNT] Can Cast {0} additional Brands": [ { "type": "literal", "value": "[DNT] Can Cast " }, { "type": "number", "index": 0, "stat": "base_total_number_of_sigils_allowed" }, { "type": "literal", "value": " additional Brands" } ], "Debuff applies {0}% reduced Cooldown Recovery Rate to affected Enemies": [ { "type": "literal", "value": "Debuff applies " }, { "type": "number", "index": 0, "stat": "bear_and_siphoning_trap_debuff_grants_-%_cooldown_speed" }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate to affected Enemies" } ], "Enemies in range take up to {0}% increased Damage, based on distance from the Void Sphere": [ { "type": "literal", "value": "Enemies in range take up to " }, { "type": "number", "index": 0, "stat": "blackhole_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage, based on distance from the Void Sphere" } ], "Enemies in range take up to {0}% reduced Damage, based on distance from the Void Sphere": [ { "type": "literal", "value": "Enemies in range take up to " }, { "type": "number", "index": 0, "stat": "blackhole_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage, based on distance from the Void Sphere" } ], "Enemies in range are Hindered, with up to {0}% reduced Movement Speed, based on distance from the Void Sphere": [ { "type": "literal", "value": "Enemies in range are Hindered, with up to " }, { "type": "number", "index": 0, "stat": "blackhole_hinder_%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed, based on distance from the Void Sphere" } ], "{0}% chance for Detonated Blades to not be removed": [ { "type": "number", "index": 0, "stat": "blade_blast_detonated_blades_not_removed_%_chance" }, { "type": "literal", "value": "% chance for Detonated Blades to not be removed" } ], "{0}% more Area of Effect per Blade Vortex blade detonated": [ { "type": "number", "index": 0, "stat": "blade_burst_area_of_effect_+%_final_per_blade_vortex_blade_detonated" }, { "type": "literal", "value": "% more Area of Effect per Blade Vortex blade detonated" } ], "{0}% less Area of Effect per Blade Vortex blade detonated": [ { "type": "number", "index": 0, "stat": "blade_burst_area_of_effect_+%_final_per_blade_vortex_blade_detonated", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect per Blade Vortex blade detonated" } ], "{0}% more Critical Strike Chance for each Stage": [ { "type": "number", "index": 0, "stat": "blade_flurry_critical_strike_chance_per_stage_+%_final" }, { "type": "literal", "value": "% more Critical Strike Chance for each Stage" } ], "{0}% less Critical Strike Chance for each Stage": [ { "type": "number", "index": 0, "stat": "blade_flurry_critical_strike_chance_per_stage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Critical Strike Chance for each Stage" } ], "{0}% increased Elemental Damage while Channelling": [ { "type": "number", "index": 0, "stat": "blade_flurry_elemental_damage_+%_while_channeling" }, { "type": "literal", "value": "% increased Elemental Damage while Channelling" } ], "{0}% reduced Elemental Damage while Channelling": [ { "type": "number", "index": 0, "stat": "blade_flurry_elemental_damage_+%_while_channeling", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage while Channelling" } ], "Final Flurry has {0}% increased Area of Effect": [ { "type": "literal", "value": "Final Flurry has " }, { "type": "number", "index": 0, "stat": "blade_flurry_final_flurry_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Final Flurry has {0}% reduced Area of Effect": [ { "type": "literal", "value": "Final Flurry has " }, { "type": "number", "index": 0, "stat": "blade_flurry_final_flurry_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "{0}% chance to create an additional Blade": [ { "type": "number", "index": 0, "stat": "blade_vortex_additional_blade_chance_%" }, { "type": "literal", "value": "% chance to create an additional Blade" } ], "{0}% increased Critical Strike Chance for each blade": [ { "type": "number", "index": 0, "stat": "blade_vortex_critical_strike_chance_+%_per_blade" }, { "type": "literal", "value": "% increased Critical Strike Chance for each blade" } ], "{0}% reduced Critical Strike Chance for each blade": [ { "type": "number", "index": 0, "stat": "blade_vortex_critical_strike_chance_+%_per_blade", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance for each blade" } ], "{0}% increased Damage while you have 5 or fewer Blades": [ { "type": "number", "index": 0, "stat": "blade_vortex_damage_+%_with_5_or_fewer_blades" }, { "type": "literal", "value": "% increased Damage while you have 5 or fewer Blades" } ], "{0}% reduced Damage while you have 5 or fewer Blades": [ { "type": "number", "index": 0, "stat": "blade_vortex_damage_+%_with_5_or_fewer_blades", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while you have 5 or fewer Blades" } ], "Never Hits Enemies": [ { "type": "literal", "value": "Never Hits Enemies" } ], "{0}% increased Critical Strike Chance per Volley": [ { "type": "number", "index": 0, "stat": "bladefall_critical_strike_chance_+%_per_stage" }, { "type": "literal", "value": "% increased Critical Strike Chance per Volley" } ], "{0}% reduced Critical Strike Chance per Volley": [ { "type": "number", "index": 0, "stat": "bladefall_critical_strike_chance_+%_per_stage", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance per Volley" } ], "{0}% increased distance between Volleys": [ { "type": "number", "index": 0, "stat": "bladefall_volley_gap_distance_+%" }, { "type": "literal", "value": "% increased distance between Volleys" } ], "{0}% reduced distance between Volleys": [ { "type": "number", "index": 0, "stat": "bladefall_volley_gap_distance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced distance between Volleys" } ], "Each Volley leaves a Lingering Blade in the ground": [ { "type": "literal", "value": "Each Volley leaves a Lingering Blade in the ground" } ], "Every {0} Volleys leave a Lingering Blade in the ground": [ { "type": "literal", "value": "Every " }, { "type": "number", "index": 0, "stat": "bladefall_volleys_needed_per_vestige_blade" }, { "type": "literal", "value": " Volleys leave a Lingering Blade in the ground" } ], "Enemies inside are Hindered and Unnerved": [ { "type": "literal", "value": "Enemies inside are Hindered and Unnerved" } ], "{0}% more Attack Speed while you're in a Blood Bladestorm": [ { "type": "number", "index": 0, "stat": "bladestorm_attack_speed_+%_final_while_in_bloodstorm" }, { "type": "literal", "value": "% more Attack Speed while you're in a Blood Bladestorm" } ], "{0}% less Attack Speed while you're in a Blood Bladestorm": [ { "type": "number", "index": 0, "stat": "bladestorm_attack_speed_+%_final_while_in_bloodstorm", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Attack Speed while you're in a Blood Bladestorm" } ], "Blood Bladestorm deals {0}% increased Damage with Ailments": [ { "type": "literal", "value": "Blood Bladestorm deals " }, { "type": "number", "index": 0, "stat": "bladestorm_blood_stance_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Ailments" } ], "Blood Bladestorm deals {0}% reduced Damage with Ailments": [ { "type": "literal", "value": "Blood Bladestorm deals " }, { "type": "number", "index": 0, "stat": "bladestorm_blood_stance_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments" } ], "{0} to Maximum number of Bladestorms at a time": [ { "type": "number", "index": 0, "stat": "bladestorm_maximum_number_of_storms_allowed" }, { "type": "literal", "value": " to Maximum number of Bladestorms at a time" } ], "Maximum of {0} Bladestorms at a time": [ { "type": "literal", "value": "Maximum of " }, { "type": "number", "index": 0, "stat": "bladestorm_maximum_number_of_storms_allowed" }, { "type": "literal", "value": " Bladestorms at a time" } ], "Sand Bladestorms grant {0}% increased Movement Speed to you": [ { "type": "literal", "value": "Sand Bladestorms grant " }, { "type": "number", "index": 0, "stat": "bladestorm_movement_speed_+%_while_in_sandstorm" }, { "type": "literal", "value": "% increased Movement Speed to you" } ], "Sand Bladestorms grant {0}% reduced Movement Speed to you": [ { "type": "literal", "value": "Sand Bladestorms grant " }, { "type": "number", "index": 0, "stat": "bladestorm_movement_speed_+%_while_in_sandstorm", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed to you" } ], "Sand Bladestorms move with {0}% increased speed": [ { "type": "literal", "value": "Sand Bladestorms move with " }, { "type": "number", "index": 0, "stat": "bladestorm_sandstorm_movement_speed_+%" }, { "type": "literal", "value": "% increased speed" } ], "Sand Bladestorms move with {0}% reduced speed": [ { "type": "literal", "value": "Sand Bladestorms move with " }, { "type": "number", "index": 0, "stat": "bladestorm_sandstorm_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced speed" } ], "Bladestorm deals {0}% more Damage with Hits and Ailments": [ { "type": "literal", "value": "Bladestorm deals " }, { "type": "number", "index": 0, "stat": "bladestorm_storm_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Hits and Ailments" } ], "Bladestorm deals {0}% less Damage with Hits and Ailments": [ { "type": "literal", "value": "Bladestorm deals " }, { "type": "number", "index": 0, "stat": "bladestorm_storm_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments" } ], "Arrows fall within a {0}% increased Area of Effect": [ { "type": "literal", "value": "Arrows fall within a " }, { "type": "number", "index": 0, "stat": "blast_rain_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Arrows fall within a {0}% reduced Area of Effect": [ { "type": "literal", "value": "Arrows fall within a " }, { "type": "number", "index": 0, "stat": "blast_rain_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "{0}% increased Damage to distant Enemies": [ { "type": "number", "index": 0, "stat": "blast_rain_damage_+%_vs_distant_enemies" }, { "type": "literal", "value": "% increased Damage to distant Enemies" } ], "{0}% reduced Damage to distant Enemies": [ { "type": "number", "index": 0, "stat": "blast_rain_damage_+%_vs_distant_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage to distant Enemies" } ], "Cannot cause Bleeding": [ { "type": "literal", "value": "Cannot cause Bleeding" } ], "Causes Bleeding": [ { "type": "literal", "value": "Causes Bleeding" } ], "{0}% chance to cause Bleeding": [ { "type": "number", "index": 0, "stat": "bleed_on_hit_with_attacks_%" }, { "type": "literal", "value": "% chance to cause Bleeding" } ], "{0}% chance for Bleeding to deal 100% more Damage": [ { "type": "number", "index": 0, "stat": "bleeding_damage_+100%_final_chance" }, { "type": "literal", "value": "% chance for Bleeding to deal 100% more Damage" } ], "{0}% increased Damage with Bleeding": [ { "type": "number", "index": 0, "stat": "bleeding_damage_+%" }, { "type": "literal", "value": "% increased Damage with Bleeding" } ], "{0}% reduced Damage with Bleeding": [ { "type": "number", "index": 0, "stat": "bleeding_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Bleeding" } ], "{0}% increased Blind Effect": [ { "type": "number", "index": 0, "stat": "blind_effect_+%" }, { "type": "literal", "value": "% increased Blind Effect" } ], "{0}% reduced Blind Effect": [ { "type": "number", "index": 0, "stat": "blind_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Blind Effect" } ], "Effects of Boiling Blood Linger for 1 second": [ { "type": "literal", "value": "Effects of Boiling Blood Linger for 1 second" } ], "Effects of Boiling Blood Linger for {0} seconds": [ { "type": "literal", "value": "Effects of Boiling Blood Linger for " }, { "type": "number", "index": 0, "stat": "blood_ground_leaving_area_lasts_for_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Buff grants {0}% of Elemental Attack Damage leeched as Life": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "blood_rage_life_leech_from_elemental_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Elemental Attack Damage leeched as Life" } ], "Gain a Blood Charge if this Skill Hits Enemies and none of them Die\nLose a Blood Charge and Recover {1}% of Life when an Enemy Dies while affected by this Skill's Debuff": [ { "type": "literal", "value": "Gain a Blood Charge if this Skill Hits Enemies and none of them Die\nLose a Blood Charge and Recover " }, { "type": "number", "index": 1, "stat": "reap_life_%_granted_on_death_with_debuff" }, { "type": "literal", "value": "% of Life when an Enemy Dies while affected by this Skill's Debuff" } ], "Gain a Blood Charge if this Skill Hits Enemies and none of them Die\nLose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff": [ { "type": "literal", "value": "Gain a Blood Charge if this Skill Hits Enemies and none of them Die\nLose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff" } ], "Recover {1}% of Life when an Enemy Dies while affected by this Skill's Debuff": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 1, "stat": "reap_life_%_granted_on_death_with_debuff" }, { "type": "literal", "value": "% of Life when an Enemy Dies while affected by this Skill's Debuff" } ], "{0}% chance to Blind Enemies on Hit with Attacks while in Sand Stance": [ { "type": "number", "index": 0, "stat": "blood_sand_triggered_blind_on_attack_chance_%" }, { "type": "literal", "value": "% chance to Blind Enemies on Hit with Attacks while in Sand Stance" } ], "Blind Enemies on Hit with Attacks while in Sand Stance": [ { "type": "literal", "value": "Blind Enemies on Hit with Attacks while in Sand Stance" } ], "Attacks have {0}% chance to cause Bleeding while in Blood Stance": [ { "type": "literal", "value": "Attacks have " }, { "type": "number", "index": 0, "stat": "blood_sand_triggered_change_bleed_on_attack_chance_%" }, { "type": "literal", "value": "% chance to cause Bleeding while in Blood Stance" } ], "Attacks cause Bleeding while in Blood Stance": [ { "type": "literal", "value": "Attacks cause Bleeding while in Blood Stance" } ], "Costs {0}% more Life per Blood Charge": [ { "type": "literal", "value": "Costs " }, { "type": "number", "index": 0, "stat": "blood_scythe_cost_+%_final_per_charge" }, { "type": "literal", "value": "% more Life per Blood Charge" } ], "Cost s{0}% less Life per Blood Charge": [ { "type": "literal", "value": "Cost s" }, { "type": "number", "index": 0, "stat": "blood_scythe_cost_+%_final_per_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Life per Blood Charge" } ], "Deals {0}% more Damage per Blood Charge": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "blood_scythe_damage_+%_final_per_charge" }, { "type": "literal", "value": "% more Damage per Blood Charge" } ], "Deals {0}% less Damage per Blood Charge": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "blood_scythe_damage_+%_final_per_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage per Blood Charge" } ], "Buff Duration is refreshed after you spend a total of {0} Life": [ { "type": "literal", "value": "Buff Duration is refreshed after you spend a total of " }, { "type": "number", "index": 0, "stat": "blood_surge_refresh_on_total_life_spent" }, { "type": "literal", "value": " Life" } ], "Fires tendrils at up to {0} Target": [ { "type": "literal", "value": "Fires tendrils at up to " }, { "type": "number", "index": 0, "stat": "blood_tendrils_beam_count" }, { "type": "literal", "value": " Target" } ], "Fires tendrils at up to {0} Targets": [ { "type": "literal", "value": "Fires tendrils at up to " }, { "type": "number", "index": 0, "stat": "blood_tendrils_beam_count" }, { "type": "literal", "value": " Targets" } ], "{0}% increased Damage if not Consuming a Corpse": [ { "type": "number", "index": 0, "stat": "bodyswap_damage_+%_when_not_consuming_corpse" }, { "type": "literal", "value": "% increased Damage if not Consuming a Corpse" } ], "{0}% reduced Damage if not Consuming a Corpse": [ { "type": "number", "index": 0, "stat": "bodyswap_damage_+%_when_not_consuming_corpse", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage if not Consuming a Corpse" } ], "Golems deal {0}% more Damage per Non-Golem Minion near them, up to {1}%": [ { "type": "literal", "value": "Golems deal " }, { "type": "number", "index": 0, "stat": "bone_golem_damage_+%_final_per_non_golem_minion_nearby" }, { "type": "literal", "value": "% more Damage per Non-Golem Minion near them, up to " }, { "type": "number", "index": 1, "stat": "bone_golem_damage_per_non_golem_minion_nearby_maximum_%" }, { "type": "literal", "value": "%" } ], "Golems grant {0} to {1} additional Physical Damage for Non-Golem Minions": [ { "type": "literal", "value": "Golems grant " }, { "type": "number", "index": 0, "stat": "bone_golem_grants_minion_minimum_added_physical_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "bone_golem_grants_minion_maximum_added_physical_damage" }, { "type": "literal", "value": " additional Physical Damage for Non-Golem Minions" } ], "{0}% chance to grant +1 Trauma": [ { "type": "number", "index": 0, "stat": "boneshatter_chance_to_gain_+1_trauma" }, { "type": "literal", "value": "% chance to grant +1 Trauma" } ], "Cannot be Recalled": [ { "type": "literal", "value": "Cannot be Recalled" } ], "Overcharged Brands Activate {0}% faster, +{0}% every 0.5 seconds": [ { "type": "literal", "value": "Overcharged Brands Activate " }, { "type": "number", "index": 0, "stat": "brand_detonate_faster_activation_%_per_second" }, { "type": "literal", "value": "% faster, +" }, { "type": "number", "index": 0, "stat": "brand_detonate_faster_activation_%_per_second" }, { "type": "literal", "value": "% every 0.5 seconds" } ], "Overcharged Brands expire {0}% faster, +{0}% every 0.5 seconds": [ { "type": "literal", "value": "Overcharged Brands expire " }, { "type": "number", "index": 0, "stat": "brand_detonate_faster_duration_%_per_second" }, { "type": "literal", "value": "% faster, +" }, { "type": "number", "index": 0, "stat": "brand_detonate_faster_duration_%_per_second" }, { "type": "literal", "value": "% every 0.5 seconds" } ], "Spends {0}% of Brand's Cost": [ { "type": "literal", "value": "Spends " }, { "type": "number", "index": 0, "stat": "brand_recall_spend_%_of_recalled_brands_cost" }, { "type": "literal", "value": "% of Brand's Cost" } ], "Branded Enemies Explode on Death dealing a quarter of their maximum Life as Chaos damage": [ { "type": "literal", "value": "Branded Enemies Explode on Death dealing a quarter of their maximum Life as Chaos damage" } ], "Aura makes Smite strike {0} target with lightning": [ { "type": "literal", "value": "Aura makes Smite strike " }, { "type": "number", "index": 0, "stat": "buff_grants_smite_additional_lightning_targets" }, { "type": "literal", "value": " target with lightning" } ], "Aura makes Smite strike {0} targets with lightning": [ { "type": "literal", "value": "Aura makes Smite strike " }, { "type": "number", "index": 0, "stat": "buff_grants_smite_additional_lightning_targets" }, { "type": "literal", "value": " targets with lightning" } ], "Grants {0} Steel Shards every {1} seconds": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "call_of_steel_reload_amount" }, { "type": "literal", "value": " Steel Shards every " }, { "type": "number", "index": 1, "stat": "call_of_steel_reload_time", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "A Supported Warcry will Trigger when their Cooldown is over": [ { "type": "literal", "value": "A Supported Warcry will Trigger when their Cooldown is over" } ], "This Skill cannot Knock Enemies Back": [ { "type": "literal", "value": "This Skill cannot Knock Enemies Back" } ], "Cannot inflict Poison on Poisoned Enemies": [ { "type": "literal", "value": "Cannot inflict Poison on Poisoned Enemies" } ], "{0}% chance to Trigger this Spell when you Crit an Enemy": [ { "type": "number", "index": 0, "stat": "cast_on_crit_%" }, { "type": "literal", "value": "% chance to Trigger this Spell when you Crit an Enemy" } ], "Trigger this Spell when you Crit an Enemy": [ { "type": "literal", "value": "Trigger this Spell when you Crit an Enemy" } ], "{0}% chance to Trigger this Spell when you use a Flask": [ { "type": "number", "index": 0, "stat": "cast_on_flask_use_%" }, { "type": "literal", "value": "% chance to Trigger this Spell when you use a Flask" } ], "Trigger this Spell when you use a Flask": [ { "type": "literal", "value": "Trigger this Spell when you use a Flask" } ], "This Spell is Triggered when Gained": [ { "type": "literal", "value": "This Spell is Triggered when Gained" } ], "Throws a chain at up to {0} Enemy": [ { "type": "literal", "value": "Throws a chain at up to " }, { "type": "number", "index": 0, "stat": "chain_grab_number_of_targets" }, { "type": "literal", "value": " Enemy" } ], "Throws chains at up to {0} Enemies": [ { "type": "literal", "value": "Throws chains at up to " }, { "type": "number", "index": 0, "stat": "chain_grab_number_of_targets" }, { "type": "literal", "value": " Enemies" } ], "{0}% increased Range": [ { "type": "number", "index": 0, "stat": "chain_hook_range_+%" }, { "type": "literal", "value": "% increased Range" } ], "{0}% reduced Range": [ { "type": "number", "index": 0, "stat": "chain_hook_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Range" } ], "+0.1 metres to Radius per {0} Rage": [ { "type": "literal", "value": "+0.1 metres to Radius per " }, { "type": "number", "index": 0, "stat": "chain_strike_cone_radius_+_per_x_rage" }, { "type": "literal", "value": " Rage" } ], "Gain {0} Rage if this Skill Hits any Enemies": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "chain_strike_gain_x_rage_if_attack_hits" }, { "type": "literal", "value": " Rage if this Skill Hits any Enemies" } ], "{0}% increased Chaining range": [ { "type": "number", "index": 0, "stat": "chaining_range_+%" }, { "type": "literal", "value": "% increased Chaining range" } ], "{0}% reduced Chaining range": [ { "type": "number", "index": 0, "stat": "chaining_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chaining range" } ], "{0}% chance for Damage with Hits to be Lucky": [ { "type": "number", "index": 0, "stat": "chance_for_extra_damage_roll_%" }, { "type": "literal", "value": "% chance for Damage with Hits to be Lucky" } ], "{0}% chance to Summon a Skeleton Archer instead of a Skeleton Warrior": [ { "type": "number", "index": 0, "stat": "chance_for_melee_skeletons_to_summon_as_archer_skeletons_%" }, { "type": "literal", "value": "% chance to Summon a Skeleton Archer instead of a Skeleton Warrior" } ], "{0}% chance to also Poison a nearby Enemy when you inflict Poison": [ { "type": "number", "index": 0, "stat": "chance_%_when_poison_to_also_poison_another_enemy" }, { "type": "literal", "value": "% chance to also Poison a nearby Enemy when you inflict Poison" } ], "Poison a nearby Enemy when you inflict Poison": [ { "type": "literal", "value": "Poison a nearby Enemy when you inflict Poison" } ], "{0}% chance to cause Bleeding while in Blood Stance": [ { "type": "number", "index": 0, "stat": "chance_to_bleed_on_hit_%_chance_in_blood_stance" }, { "type": "literal", "value": "% chance to cause Bleeding while in Blood Stance" } ], "Causes Bleeding while in Blood Stance": [ { "type": "literal", "value": "Causes Bleeding while in Blood Stance" } ], "{0}% chance to inflict Bleeding with Hits on Maimed Enemies": [ { "type": "number", "index": 0, "stat": "chance_to_bleed_on_hit_%_vs_maimed" }, { "type": "literal", "value": "% chance to inflict Bleeding with Hits on Maimed Enemies" } ], "This Skill is Triggered when you Attack with Perforate or Lacerate": [ { "type": "literal", "value": "This Skill is Triggered when you Attack with Perforate or Lacerate" } ], "{0}% chance to deal Double Damage": [ { "type": "number", "index": 0, "stat": "chance_to_deal_double_damage_%" }, { "type": "literal", "value": "% chance to deal Double Damage" } ], "{0}% chance to deal Double Damage to Bleeding Enemies": [ { "type": "number", "index": 0, "stat": "chance_to_deal_double_damage_%_vs_bleeding_enemies" }, { "type": "literal", "value": "% chance to deal Double Damage to Bleeding Enemies" } ], "{0}% chance to double Stun Duration": [ { "type": "number", "index": 0, "stat": "chance_to_double_stun_duration_%" }, { "type": "literal", "value": "% chance to double Stun Duration" } ], "Projectiles have {0}% chance for an additional Projectile when Forking": [ { "type": "literal", "value": "Projectiles have " }, { "type": "number", "index": 0, "stat": "chance_to_fork_extra_projectile_%" }, { "type": "literal", "value": "% chance for an additional Projectile when Forking" } ], "{0}% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area": [ { "type": "number", "index": 0, "stat": "chance_to_gain_frenzy_charge_on_killing_enemy_affected_by_cold_snap_ground_%" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area" } ], "{0}% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area\nEvery second, gain a Frenzy Charge if an Enemy is in this Skill's Area": [ { "type": "number", "index": 0, "stat": "chance_to_gain_frenzy_charge_on_killing_enemy_affected_by_cold_snap_ground_%" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area\nEvery second, gain a Frenzy Charge if an Enemy is in this Skill's Area" } ], "Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area": [ { "type": "literal", "value": "Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area" } ], "Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area\nEvery second, gain a Frenzy Charge if an Enemy is in this Skill's Area": [ { "type": "literal", "value": "Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area\nEvery second, gain a Frenzy Charge if an Enemy is in this Skill's Area" } ], "{0}% chance to gain a Power Charge when an Enemy Dies while in this Skill's Area": [ { "type": "number", "index": 0, "stat": "chance_to_gain_frenzy_charge_on_killing_enemy_affected_by_cold_snap_ground_%" }, { "type": "literal", "value": "% chance to gain a Power Charge when an Enemy Dies while in this Skill's Area" } ], "{0}% chance to gain a Power Charge when an Enemy Dies while in this Skill's Area\nEvery second, gain a Power Charge if an Enemy is in this Skill's Area": [ { "type": "number", "index": 0, "stat": "chance_to_gain_frenzy_charge_on_killing_enemy_affected_by_cold_snap_ground_%" }, { "type": "literal", "value": "% chance to gain a Power Charge when an Enemy Dies while in this Skill's Area\nEvery second, gain a Power Charge if an Enemy is in this Skill's Area" } ], "Gain a Power Charge when an Enemy Dies while in this Skill's Area": [ { "type": "literal", "value": "Gain a Power Charge when an Enemy Dies while in this Skill's Area" } ], "Gain a Power Charge when an Enemy Dies while in this Skill's Area\nEvery second, gain a Power Charge if an Enemy is in Skill's Area": [ { "type": "literal", "value": "Gain a Power Charge when an Enemy Dies while in this Skill's Area\nEvery second, gain a Power Charge if an Enemy is in Skill's Area" } ], "{0}% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy": [ { "type": "number", "index": 0, "stat": "chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%" }, { "type": "literal", "value": "% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy" } ], "Gain a Power Charge when Projectile Hits a Rare or Unique Enemy": [ { "type": "literal", "value": "Gain a Power Charge when Projectile Hits a Rare or Unique Enemy" } ], "Hex has {0}% chance to affect Hexproof Enemies": [ { "type": "literal", "value": "Hex has " }, { "type": "number", "index": 0, "stat": "chance_to_ignore_hexproof_%" }, { "type": "literal", "value": "% chance to affect Hexproof Enemies" } ], "{0}% chance to inflict an additional Impale when this Skill inflicts Impale": [ { "type": "number", "index": 0, "stat": "chance_to_inflict_additional_impale_%" }, { "type": "literal", "value": "% chance to inflict an additional Impale when this Skill inflicts Impale" } ], "{0}% chance to inflict Scorch, Brittle and Sapped": [ { "type": "number", "index": 0, "stat": "chance_to_inflict_scorch_brittle_sap_%" }, { "type": "literal", "value": "% chance to inflict Scorch, Brittle and Sapped" } ], "Always inflict Scorch, Brittle and Sapped": [ { "type": "literal", "value": "Always inflict Scorch, Brittle and Sapped" } ], "{0}% chance to Sap Enemies in Chilling Areas": [ { "type": "number", "index": 0, "stat": "chance_to_sap_%_vs_enemies_in_chilling_areas" }, { "type": "literal", "value": "% chance to Sap Enemies in Chilling Areas" } ], "Always Sap Enemies in Chilling Areas": [ { "type": "literal", "value": "Always Sap Enemies in Chilling Areas" } ], "{0}% chance to Scorch Enemies": [ { "type": "number", "index": 0, "stat": "chance_to_scorch_%" }, { "type": "literal", "value": "% chance to Scorch Enemies" } ], "Always Scorch Enemies": [ { "type": "literal", "value": "Always Scorch Enemies" } ], "{0}% chance to Summon a Phantasm when this Skill Hits a Rare or Unique Enemy": [ { "type": "number", "index": 0, "stat": "chance_to_summon_support_ghost_on_hitting_rare_or_unique_%" }, { "type": "literal", "value": "% chance to Summon a Phantasm when this Skill Hits a Rare or Unique Enemy" } ], "Summon a Phantasm when this Skill Hits a Rare or Unique Enemy": [ { "type": "literal", "value": "Summon a Phantasm when this Skill Hits a Rare or Unique Enemy" } ], "{0}% chance to Summon a Phantasm when this Skill deals a Killing Blow": [ { "type": "number", "index": 0, "stat": "chance_to_summon_support_ghost_on_killing_blow_%" }, { "type": "literal", "value": "% chance to Summon a Phantasm when this Skill deals a Killing Blow" } ], "Summon a Phantasm when this Skill deals a Killing Blow": [ { "type": "literal", "value": "Summon a Phantasm when this Skill deals a Killing Blow" } ], "This Skill is Triggered when you attack with Mirror Arrow": [ { "type": "literal", "value": "This Skill is Triggered when you attack with Mirror Arrow" } ], "This Skill is Triggered when you Explode a Corpse using Detonate Dead": [ { "type": "literal", "value": "This Skill is Triggered when you Explode a Corpse using Detonate Dead" } ], "This Skill is Triggered when you Stun an Enemy with Heavy Strike or Boneshatter": [ { "type": "literal", "value": "This Skill is Triggered when you Stun an Enemy with Heavy Strike or Boneshatter" } ], "This Skill is Triggered when you Cast Storm Burst or Divine Ire": [ { "type": "literal", "value": "This Skill is Triggered when you Cast Storm Burst or Divine Ire" } ], "This Skill is Triggered every second while you Channel Winter Orb": [ { "type": "literal", "value": "This Skill is Triggered every second while you Channel Winter Orb" } ], "This Skill is Triggered at the Final Burst Location of Glacial Cascade": [ { "type": "literal", "value": "This Skill is Triggered at the Final Burst Location of Glacial Cascade" } ], "This Skill is Triggered when you attack with Blink Arrow": [ { "type": "literal", "value": "This Skill is Triggered when you attack with Blink Arrow" } ], "This Skill is Triggered on Critical Strike with Cleave or Reave": [ { "type": "literal", "value": "This Skill is Triggered on Critical Strike with Cleave or Reave" } ], "This Skill is Triggered when you attack with Split Arrow or Tornado Shot": [ { "type": "literal", "value": "This Skill is Triggered when you attack with Split Arrow or Tornado Shot" } ], "{0}% chance to Trigger this Skill when your Animated Guardian Kills an Enemy": [ { "type": "number", "index": 0, "stat": "chance_to_trigger_on_animate_guardian_kill_%" }, { "type": "literal", "value": "% chance to Trigger this Skill when your Animated Guardian Kills an Enemy" } ], "Trigger this Skill when your Animated Guardian Kills an Enemy": [ { "type": "literal", "value": "Trigger this Skill when your Animated Guardian Kills an Enemy" } ], "{0}% chance to Trigger this Skill when an Animated Weapon Kills an Enemy": [ { "type": "number", "index": 0, "stat": "chance_to_trigger_on_animate_weapon_kill_%" }, { "type": "literal", "value": "% chance to Trigger this Skill when an Animated Weapon Kills an Enemy" } ], "Trigger this Skill when an Animated Weapon Kills an Enemy": [ { "type": "literal", "value": "Trigger this Skill when an Animated Weapon Kills an Enemy" } ], "{0}% chance to Unnerve Enemies for 4 seconds on Hit": [ { "type": "number", "index": 0, "stat": "chance_to_unnerve_on_hit_%" }, { "type": "literal", "value": "% chance to Unnerve Enemies for 4 seconds on Hit" } ], "Unnerve Enemies for 4 seconds on Hit": [ { "type": "literal", "value": "Unnerve Enemies for 4 seconds on Hit" } ], "Chaos Damage with Hits is Resisted by highest Resistance instead": [ { "type": "literal", "value": "Chaos Damage with Hits is Resisted by highest Resistance instead" } ], "Chaos Damage with Hits is Resisted by lowest Resistance instead": [ { "type": "literal", "value": "Chaos Damage with Hits is Resisted by lowest Resistance instead" } ], "Deals {0}% more Damage while Channelling if Illusion has finished moving": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "charged_dash_channelling_damage_at_full_stacks_+%_final" }, { "type": "literal", "value": "% more Damage while Channelling if Illusion has finished moving" } ], "Hits from Final wave deal {0}% of Damage per stage": [ { "type": "literal", "value": "Hits from Final wave deal " }, { "type": "number", "index": 0, "stat": "charged_dash_damage_+%_final_per_stack" }, { "type": "literal", "value": "% of Damage per stage" } ], "Illusion moves at an additional {0}% of your Movement Speed": [ { "type": "literal", "value": "Illusion moves at an additional " }, { "type": "number", "index": 0, "stat": "charged_dash_skill_inherent_movement_speed_+%_final" }, { "type": "literal", "value": "% of your Movement Speed" } ], "Illusion moves at {0}% of your Movement Speed": [ { "type": "literal", "value": "Illusion moves at " }, { "type": "number", "index": 0, "stat": "charged_dash_skill_inherent_movement_speed_+%_final", "stat_value_handlers": [ "multiplicative_damage_modifier" ] }, { "type": "literal", "value": "% of your Movement Speed" } ], "Chilled Ground from this Skill has a base effect of {0}%": [ { "type": "literal", "value": "Chilled Ground from this Skill has a base effect of " }, { "type": "number", "index": 0, "stat": "chilled_ground_base_magnitude_override" }, { "type": "literal", "value": "%" } ], "Chilling Area has {0}% increased Movement Speed": [ { "type": "literal", "value": "Chilling Area has " }, { "type": "number", "index": 0, "stat": "chilling_area_movement_velocity_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Chilling Area has {0}% reduced Movement Speed": [ { "type": "literal", "value": "Chilling Area has " }, { "type": "number", "index": 0, "stat": "chilling_area_movement_velocity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "Buff grants {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "chronomancer_buff_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Buff grants {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "chronomancer_buff_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Buff grants {0}% increased Critical Strike Chance per Stage": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "circle_of_power_critical_strike_chance_+%_per_stage" }, { "type": "literal", "value": "% increased Critical Strike Chance per Stage" } ], "Buff grants {0}% reduced Critical Strike Chance per Stage": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "circle_of_power_critical_strike_chance_+%_per_stage", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance per Stage" } ], "Enemies in Area deal {0}% more damage while at maximum Stages": [ { "type": "literal", "value": "Enemies in Area deal " }, { "type": "number", "index": 0, "stat": "circle_of_power_enemy_damage_+%_final_at_max_stages" }, { "type": "literal", "value": "% more damage while at maximum Stages" } ], "Enemies in Area deal +{0}% less damage while at maximum Stages": [ { "type": "literal", "value": "Enemies in Area deal +" }, { "type": "number", "index": 0, "stat": "circle_of_power_enemy_damage_+%_final_at_max_stages", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less damage while at maximum Stages" } ], "Enemies in Area deal {0}% more Damage while at maximum Stages": [ { "type": "literal", "value": "Enemies in Area deal " }, { "type": "number", "index": 0, "stat": "circle_of_power_enemy_damage_+%_final_at_max_stages" }, { "type": "literal", "value": "% more Damage while at maximum Stages" } ], "Enemies in Area deal {0}% less Damage while at maximum Stages": [ { "type": "literal", "value": "Enemies in Area deal " }, { "type": "number", "index": 0, "stat": "circle_of_power_enemy_damage_+%_final_at_max_stages", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage while at maximum Stages" } ], "Maximum {0} Stages": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "circle_of_power_max_stages" }, { "type": "literal", "value": " Stages" } ], "Maximum 1 Stage": [ { "type": "literal", "value": "Maximum 1 Stage" } ], "{0} to Maximum Stages": [ { "type": "number", "index": 0, "stat": "circle_of_power_max_stages" }, { "type": "literal", "value": " to Maximum Stages" } ], "Buff grants {0} to {1} Added Lightning Damage per Stage": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "circle_of_power_min_added_lightning_per_stage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "circle_of_power_max_added_lightning_per_stage" }, { "type": "literal", "value": " Added Lightning Damage per Stage" } ], "{0}% more Cleave Area of Effect": [ { "type": "number", "index": 0, "stat": "cleave_area_of_effect_+%_final_from_executioner" }, { "type": "literal", "value": "% more Cleave Area of Effect" } ], "{0}% less Cleave Area of Effect": [ { "type": "number", "index": 0, "stat": "cleave_area_of_effect_+%_final_from_executioner", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Cleave Area of Effect" } ], "{0}% more Damage with Hits and Ailments against Enemies on Low Life": [ { "type": "number", "index": 0, "stat": "cleave_damage_against_enemies_on_low_life_+%_final_from_executioner" }, { "type": "literal", "value": "% more Damage with Hits and Ailments against Enemies on Low Life" } ], "{0}% less Damage with Hits and Ailments against Enemies on Low Life": [ { "type": "number", "index": 0, "stat": "cleave_damage_against_enemies_on_low_life_+%_final_from_executioner", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments against Enemies on Low Life" } ], "+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre": [ { "type": "literal", "value": "+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre" } ], "{0}% increased Duration of Cold Ailments": [ { "type": "number", "index": 0, "stat": "cold_ailment_duration_+%" }, { "type": "literal", "value": "% increased Duration of Cold Ailments" } ], "{0}% reduced Duration of Cold Ailments": [ { "type": "number", "index": 0, "stat": "cold_ailment_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Cold Ailments" } ], "{0}% increased Effect of Cold Ailments": [ { "type": "number", "index": 0, "stat": "cold_ailment_effect_+%" }, { "type": "literal", "value": "% increased Effect of Cold Ailments" } ], "{0}% reduced Effect of Cold Ailments": [ { "type": "number", "index": 0, "stat": "cold_ailment_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Cold Ailments" } ], "{0}% increased Effect of Combat Rush": [ { "type": "number", "index": 0, "stat": "combat_rush_effect_+%" }, { "type": "literal", "value": "% increased Effect of Combat Rush" } ], "{0}% reduced Effect of Combat Rush": [ { "type": "number", "index": 0, "stat": "combat_rush_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Combat Rush" } ], "{0}% increased Effect of Consecrated Ground": [ { "type": "number", "index": 0, "stat": "consecrated_ground_effect_+%" }, { "type": "literal", "value": "% increased Effect of Consecrated Ground" } ], "Consecrated Ground applies {0}% increased Damage taken to Enemies": [ { "type": "literal", "value": "Consecrated Ground applies " }, { "type": "number", "index": 0, "stat": "consecrated_ground_enemy_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage taken to Enemies" } ], "Consecrated Ground applies {0}% reduced Damage taken to Enemies": [ { "type": "literal", "value": "Consecrated Ground applies " }, { "type": "number", "index": 0, "stat": "consecrated_ground_enemy_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken to Enemies" } ], "Consecrated Ground grants Immunity to Curses to you and Allies": [ { "type": "literal", "value": "Consecrated Ground grants Immunity to Curses to you and Allies" } ], "Spreads when affected Enemy dies": [ { "type": "literal", "value": "Spreads when affected Enemy dies" } ], "Spreads when affected Enemy dies\n{1}% chance to Spread when affected Enemy is Hit": [ { "type": "literal", "value": "Spreads when affected Enemy dies\n" }, { "type": "number", "index": 1, "stat": "contagion_spread_on_hit_affected_enemy_%" }, { "type": "literal", "value": "% chance to Spread when affected Enemy is Hit" } ], "Spreads when affected Enemy dies or is Hit": [ { "type": "literal", "value": "Spreads when affected Enemy dies or is Hit" } ], "{1}% chance to Spread when affected Enemy is Hit": [ { "type": "number", "index": 1, "stat": "contagion_spread_on_hit_affected_enemy_%" }, { "type": "literal", "value": "% chance to Spread when affected Enemy is Hit" } ], "Spreads when affected Enemy is Hit": [ { "type": "literal", "value": "Spreads when affected Enemy is Hit" } ], "Converted Enemies deal {0}% increased Damage": [ { "type": "literal", "value": "Converted Enemies deal " }, { "type": "number", "index": 0, "stat": "conversation_trap_converted_enemy_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Converted Enemies deal {0}% reduced Damage": [ { "type": "literal", "value": "Converted Enemies deal " }, { "type": "number", "index": 0, "stat": "conversation_trap_converted_enemy_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Converted Enemies have {0}% chance to Taunt on Hit": [ { "type": "literal", "value": "Converted Enemies have " }, { "type": "number", "index": 0, "stat": "conversion_trap_converted_enemies_chance_to_taunt_on_hit_%" }, { "type": "literal", "value": "% chance to Taunt on Hit" } ], "Converted Enemies Taunt on Hit": [ { "type": "literal", "value": "Converted Enemies Taunt on Hit" } ], "{0}% more Area of Effect if Consuming a Minion": [ { "type": "number", "index": 0, "stat": "corpse_warp_area_of_effect_+%_final_when_consuming_minion" }, { "type": "literal", "value": "% more Area of Effect if Consuming a Minion" } ], "{0}% less Area of Effect if Consuming a Minion": [ { "type": "number", "index": 0, "stat": "corpse_warp_area_of_effect_+%_final_when_consuming_minion", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect if Consuming a Minion" } ], "{0}% more Area of Effect if Consuming a corpse": [ { "type": "number", "index": 0, "stat": "corpse_warp_area_of_effect_+%_final_when_consuming_corpse" }, { "type": "literal", "value": "% more Area of Effect if Consuming a corpse" } ], "{0}% less Area of Effect if Consuming a corpse": [ { "type": "number", "index": 0, "stat": "corpse_warp_area_of_effect_+%_final_when_consuming_corpse", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect if Consuming a corpse" } ], "{0}% chance to inflict an additional Corrupted Blood Debuff": [ { "type": "number", "index": 0, "stat": "corrupting_fever_apply_additional_corrupted_blood_%" }, { "type": "literal", "value": "% chance to inflict an additional Corrupted Blood Debuff" } ], "{0}% chance to Cover Enemies in Ash on Hit": [ { "type": "number", "index": 0, "stat": "cover_in_ash_on_hit_%" }, { "type": "literal", "value": "% chance to Cover Enemies in Ash on Hit" } ], "Cover Enemies in Ash on Hit": [ { "type": "literal", "value": "Cover Enemies in Ash on Hit" } ], "Creates a storm when you Kill a Shocked Enemy": [ { "type": "literal", "value": "Creates a storm when you Kill a Shocked Enemy" } ], "Creates a storm when you Kill a Shocked Enemy or Shock an Enemy": [ { "type": "literal", "value": "Creates a storm when you Kill a Shocked Enemy or Shock an Enemy" } ], "Slipstreams grant {0}% increased Action Speed": [ { "type": "literal", "value": "Slipstreams grant " }, { "type": "number", "index": 0, "stat": "created_slipstream_action_speed_+%" }, { "type": "literal", "value": "% increased Action Speed" } ], "Slipstreams grant {0}% reduced Action Speed": [ { "type": "literal", "value": "Slipstreams grant " }, { "type": "number", "index": 0, "stat": "created_slipstream_action_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Action Speed" } ], "{0}% chance to Explode a nearby Corpse when Firing Projectiles": [ { "type": "number", "index": 0, "stat": "cremation_chance_to_explode_nearby_corpse_when_firing_projectiles" }, { "type": "literal", "value": "% chance to Explode a nearby Corpse when Firing Projectiles" } ], "Explode a nearby Corpse when Firing Projectiles": [ { "type": "literal", "value": "Explode a nearby Corpse when Firing Projectiles" } ], "{0}% increased Critical Strike Chance against Shocked Enemies": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_vs_shocked_enemies" }, { "type": "literal", "value": "% increased Critical Strike Chance against Shocked Enemies" } ], "{0}% reduced Critical Strike Chance against Shocked Enemies": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_vs_shocked_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance against Shocked Enemies" } ], "{0}% to Damage over Time Multiplier for Ailments from Critical Strikes": [ { "type": "number", "index": 0, "stat": "critical_ailment_dot_multiplier_+" }, { "type": "literal", "value": "% to Damage over Time Multiplier for Ailments from Critical Strikes" } ], "{0}% to Damage over Time Multiplier for Poison from Critical Strikes": [ { "type": "number", "index": 0, "stat": "critical_poison_dot_multiplier_+" }, { "type": "literal", "value": "% to Damage over Time Multiplier for Poison from Critical Strikes" } ], "{0}% more Critical Strike Chance per Power Charge": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_final_per_power_charge_from_power_siphon" }, { "type": "literal", "value": "% more Critical Strike Chance per Power Charge" } ], "{0}% less Critical Strike Chance per Power Charge": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_final_per_power_charge_from_power_siphon", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Critical Strike Chance per Power Charge" } ], "{0}% increased Critical Strike Chance per Power Charge": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_power_charge" }, { "type": "literal", "value": "% increased Critical Strike Chance per Power Charge" } ], "{0}% reduced Critical Strike Chance per Power Charge": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_power_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance per Power Charge" } ], "{0}% increased Critical Strike Chance per Inspiration Charge": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_righteous_charge" }, { "type": "literal", "value": "% increased Critical Strike Chance per Inspiration Charge" } ], "{0}% reduced Critical Strike Chance per Inspiration Charge": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_righteous_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance per Inspiration Charge" } ], "{0}% increased Critical Strike Chance against Blinded Enemies": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_vs_blinded_enemies" }, { "type": "literal", "value": "% increased Critical Strike Chance against Blinded Enemies" } ], "{0}% reduced Critical Strike Chance against Blinded Enemies": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_vs_blinded_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance against Blinded Enemies" } ], "{0}% to Critical Strike Multiplier for each blade": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_per_blade" }, { "type": "literal", "value": "% to Critical Strike Multiplier for each blade" } ], "{0}% to Critical Strike Multiplier per Power Charge": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_per_power_charge" }, { "type": "literal", "value": "% to Critical Strike Multiplier per Power Charge" } ], "{0}% increased Effect of Cruelty granted by this Skill": [ { "type": "number", "index": 0, "stat": "cruelty_effect_+%" }, { "type": "literal", "value": "% increased Effect of Cruelty granted by this Skill" } ], "{0}% reduced Effect of Cruelty granted by this Skill": [ { "type": "number", "index": 0, "stat": "cruelty_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Cruelty granted by this Skill" } ], "{0}% chance to Crush for 2 seconds on Hit": [ { "type": "number", "index": 0, "stat": "crush_for_2_seconds_on_hit_%_chance" }, { "type": "literal", "value": "% chance to Crush for 2 seconds on Hit" } ], "Crush for 2 seconds on Hit": [ { "type": "literal", "value": "Crush for 2 seconds on Hit" } ], "Cursed Enemies become Pacified once 60% of Curse Duration has Expired, preventing them from dealing Damage": [ { "type": "literal", "value": "Cursed Enemies become Pacified once 60% of Curse Duration has Expired, preventing them from dealing Damage" } ], "{0}% more Attack Speed per Stage": [ { "type": "number", "index": 0, "stat": "cyclone_attack_speed_+%_final_per_stage" }, { "type": "literal", "value": "% more Attack Speed per Stage" } ], "{0}% less Attack Speed per Stage": [ { "type": "number", "index": 0, "stat": "cyclone_attack_speed_+%_final_per_stage", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Attack Speed per Stage" } ], "Gains 1 Stage every {0} seconds while Channelling": [ { "type": "literal", "value": "Gains 1 Stage every " }, { "type": "number", "index": 0, "stat": "cyclone_gain_stage_every_x_ms_while_channelling", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds while Channelling" } ], "{0} metre to radius per Stage": [ { "type": "number", "index": 0, "stat": "cyclone_melee_weapon_range_+_per_stage", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to radius per Stage" } ], "{0} metres to radius per Stage": [ { "type": "number", "index": 0, "stat": "cyclone_melee_weapon_range_+_per_stage", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to radius per Stage" } ], "{0}% more Movement Speed per Stage": [ { "type": "number", "index": 0, "stat": "cyclone_movement_speed_+%_final_per_stage" }, { "type": "literal", "value": "% more Movement Speed per Stage" } ], "{0}% less Movement Speed per Stage": [ { "type": "number", "index": 0, "stat": "cyclone_movement_speed_+%_final_per_stage", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Movement Speed per Stage" } ], "Lose 1 Stage every {0} seconds while not Channelling": [ { "type": "literal", "value": "Lose 1 Stage every " }, { "type": "number", "index": 0, "stat": "cyclone_stage_decay_time_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds while not Channelling" } ], "{0}% increased Damage if you have Consumed a corpse Recently": [ { "type": "number", "index": 0, "stat": "damage_+%_if_you_have_consumed_a_corpse_recently" }, { "type": "literal", "value": "% increased Damage if you have Consumed a corpse Recently" } ], "{0}% reduced Damage if you have Consumed a corpse Recently": [ { "type": "number", "index": 0, "stat": "damage_+%_if_you_have_consumed_a_corpse_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage if you have Consumed a corpse Recently" } ], "Deals {0}% increased Damage if you've lost an Endurance Charge in the past 8 seconds": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "damage_+%_if_lost_endurance_charge_in_past_8_seconds" }, { "type": "literal", "value": "% increased Damage if you've lost an Endurance Charge in the past 8 seconds" } ], "Deals {0}% reduced Damage if you've lost an Endurance Charge in the past 8 seconds": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "damage_+%_if_lost_endurance_charge_in_past_8_seconds", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage if you've lost an Endurance Charge in the past 8 seconds" } ], "{0}% increased Damage for each 200 Mana you have Spent Recently": [ { "type": "number", "index": 0, "stat": "damage_+%_per_200_mana_spent_recently" }, { "type": "literal", "value": "% increased Damage for each 200 Mana you have Spent Recently" } ], "{0}% reduced Damage for each 200 Mana you have Spent Recently": [ { "type": "number", "index": 0, "stat": "damage_+%_per_200_mana_spent_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage for each 200 Mana you have Spent Recently" } ], "{0}% increased Damage for each time this Skill has Chained": [ { "type": "number", "index": 0, "stat": "damage_+%_per_chain" }, { "type": "literal", "value": "% increased Damage for each time this Skill has Chained" } ], "{0}% increased Damage with Hits against Chilled Enemies": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_chilled_enemies" }, { "type": "literal", "value": "% increased Damage with Hits against Chilled Enemies" } ], "{0}% reduced Damage with Hits against Chilled Enemies": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_chilled_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits against Chilled Enemies" } ], "{0}% increased Damage with Hits and Ailments against Enemies that are on Full Life": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_enemies_on_full_life" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments against Enemies that are on Full Life" } ], "{0}% reduced Damage with Hits and Ailments against Enemies that are on Full Life": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_enemies_on_full_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments against Enemies that are on Full Life" } ], "{0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_enemies_per_freeze_shock_ignite" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy" } ], "{0}% reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy": [ { "type": "number", "index": 0, "stat": "damage_+%_vs_enemies_per_freeze_shock_ignite", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy" } ], "{0}% increased Damage while Leeching Energy Shield": [ { "type": "number", "index": 0, "stat": "damage_+%_while_es_leeching" }, { "type": "literal", "value": "% increased Damage while Leeching Energy Shield" } ], "{0}% reduced Damage while Leeching Energy Shield": [ { "type": "number", "index": 0, "stat": "damage_+%_while_es_leeching", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while Leeching Energy Shield" } ], "{0}% increased Damage while Leeching Life": [ { "type": "number", "index": 0, "stat": "damage_+%_while_life_leeching" }, { "type": "literal", "value": "% increased Damage while Leeching Life" } ], "{0}% reduced Damage while Leeching Life": [ { "type": "number", "index": 0, "stat": "damage_+%_while_life_leeching", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while Leeching Life" } ], "{0}% increased Damage while Leeching Mana": [ { "type": "number", "index": 0, "stat": "damage_+%_while_mana_leeching" }, { "type": "literal", "value": "% increased Damage while Leeching Mana" } ], "{0}% reduced Damage while Leeching Mana": [ { "type": "number", "index": 0, "stat": "damage_+%_while_mana_leeching", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while Leeching Mana" } ], "{0}% of Damage from Hits is taken from Minion's Life before you": [ { "type": "number", "index": 0, "stat": "damage_removed_from_radiant_sentinel_before_life_or_es_%" }, { "type": "literal", "value": "% of Damage from Hits is taken from Minion's Life before you" } ], "{0}% of Damage from Hits against targets affected by the Aura is taken from Totem's Life before the target": [ { "type": "number", "index": 0, "stat": "vaal_rejuvenation_totem_%_damage_taken_applied_to_totem_instead" }, { "type": "literal", "value": "% of Damage from Hits against targets affected by the Aura is taken from Totem's Life before the target" } ], "{0}% increased Damage with Hits and Ailments per Curse on Enemy": [ { "type": "number", "index": 0, "stat": "damage_vs_cursed_enemies_per_enemy_curse_+%" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments per Curse on Enemy" } ], "{0}% reduced Damage with Hits and Ailments per Curse on Enemy": [ { "type": "number", "index": 0, "stat": "damage_vs_cursed_enemies_per_enemy_curse_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments per Curse on Enemy" } ], "{0}% increased Damage with Hits against Enemies that are on Low Life": [ { "type": "number", "index": 0, "stat": "damage_vs_enemies_on_low_life_+%" }, { "type": "literal", "value": "% increased Damage with Hits against Enemies that are on Low Life" } ], "Damaging Ailments deal damage {0}% faster": [ { "type": "literal", "value": "Damaging Ailments deal damage " }, { "type": "number", "index": 0, "stat": "damaging_ailments_deal_damage_+%_faster" }, { "type": "literal", "value": "% faster" } ], "{0}% more Damage per Curse applied": [ { "type": "number", "index": 0, "stat": "dark_ritual_damage_+%_final_per_curse_applied" }, { "type": "literal", "value": "% more Damage per Curse applied" } ], "{0}% increased Debuff Duration per Curse applied": [ { "type": "number", "index": 0, "stat": "dark_ritual_skill_effect_duration_+%_per_curse_applied" }, { "type": "literal", "value": "% increased Debuff Duration per Curse applied" } ], "Grants Phasing for {0} seconds": [ { "type": "literal", "value": "Grants Phasing for " }, { "type": "number", "index": 0, "stat": "dash_grants_phasing_after_use_ms", "stat_value_handlers": [ "milliseconds_to_seconds_1dp" ] }, { "type": "literal", "value": " seconds" } ], "Deals no Elemental Damage": [ { "type": "literal", "value": "Deals no Elemental Damage" } ], "Deals no Non-Elemental Damage": [ { "type": "literal", "value": "Deals no Non-Elemental Damage" } ], "Affected Minions have {0}% increased Attack Speed": [ { "type": "literal", "value": "Affected Minions have " }, { "type": "number", "index": 0, "stat": "death_wish_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed" } ], "Affected Minions have {0}% reduced Attack Speed": [ { "type": "literal", "value": "Affected Minions have " }, { "type": "number", "index": 0, "stat": "death_wish_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed" } ], "Affected Minions have {0}% increased Cast Speed": [ { "type": "literal", "value": "Affected Minions have " }, { "type": "number", "index": 0, "stat": "death_wish_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Affected Minions have {0}% reduced Cast Speed": [ { "type": "literal", "value": "Affected Minions have " }, { "type": "number", "index": 0, "stat": "death_wish_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "Deals {0}% more Damage with Hits and Ailments per affected Minion": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "death_wish_hit_and_ailment_damage_+%_final_per_stage" }, { "type": "literal", "value": "% more Damage with Hits and Ailments per affected Minion" } ], "Deals {0}% less Damage with Hits and Ailments per affected Minion": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "death_wish_hit_and_ailment_damage_+%_final_per_stage", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments per affected Minion" } ], "Can affect {0} Minions": [ { "type": "literal", "value": "Can affect " }, { "type": "number", "index": 0, "stat": "death_wish_max_stages" }, { "type": "literal", "value": " Minions" } ], "Affected Minions have {0}% increased Movement Speed": [ { "type": "literal", "value": "Affected Minions have " }, { "type": "number", "index": 0, "stat": "death_wish_movement_speed_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Affected Minions have {0}% reduced Movement Speed": [ { "type": "literal", "value": "Affected Minions have " }, { "type": "number", "index": 0, "stat": "death_wish_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "Debilitate Enemies for 1 second on Hit": [ { "type": "literal", "value": "Debilitate Enemies for 1 second on Hit" } ], "{0}% chance to Debilitate Enemies for 1 second on Hit": [ { "type": "number", "index": 0, "stat": "debilitate_enemies_for_1_second_on_hit_%_chance" }, { "type": "literal", "value": "% chance to Debilitate Enemies for 1 second on Hit" } ], "Buff causes Debuffs on you to expire {0}% faster": [ { "type": "literal", "value": "Buff causes Debuffs on you to expire " }, { "type": "number", "index": 0, "stat": "debuff_time_passed_+%" }, { "type": "literal", "value": "% faster" } ], "Buff causes Debuffs on you to expire {0}% slower": [ { "type": "literal", "value": "Buff causes Debuffs on you to expire " }, { "type": "number", "index": 0, "stat": "debuff_time_passed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower" } ], "{0}% chance to spawn an additional Corpse": [ { "type": "number", "index": 0, "stat": "desecrate_chance_for_additional_corpse_%" }, { "type": "literal", "value": "% chance to spawn an additional Corpse" } ], "Each Corpse spawned has {0}% chance to be a Forgotten Corpse": [ { "type": "literal", "value": "Each Corpse spawned has " }, { "type": "number", "index": 0, "stat": "desecrate_chance_for_special_corpse_%" }, { "type": "literal", "value": "% chance to be a Forgotten Corpse" } ], "Maximum of {0} corpses allowed": [ { "type": "literal", "value": "Maximum of " }, { "type": "number", "index": 0, "stat": "desecrate_maximum_number_of_corpses" }, { "type": "literal", "value": " corpses allowed" } ], "{0}% chance to Destroy Corpses on Kill": [ { "type": "number", "index": 0, "stat": "destroy_corpses_on_kill_%_chance" }, { "type": "literal", "value": "% chance to Destroy Corpses on Kill" } ], "Explosion deals {0}% increased Damage if the Corpse is Ignited": [ { "type": "literal", "value": "Explosion deals " }, { "type": "number", "index": 0, "stat": "detonate_dead_damage_+%_if_corpse_ignited" }, { "type": "literal", "value": "% increased Damage if the Corpse is Ignited" } ], "Explosion deals {0}% reduced Damage if the Corpse is Ignited": [ { "type": "literal", "value": "Explosion deals " }, { "type": "number", "index": 0, "stat": "detonate_dead_damage_+%_if_corpse_ignited", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage if the Corpse is Ignited" } ], "{0}% chance to detonate an additional corpse": [ { "type": "number", "index": 0, "stat": "detonate_dead_%_chance_to_detonate_additional_corpse" }, { "type": "literal", "value": "% chance to detonate an additional corpse" } ], "This Skill is Triggered while you are moving": [ { "type": "literal", "value": "This Skill is Triggered while you are moving" } ], "Recover {0}% of Life for each Mine Detonated": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "detonate_mines_recover_permyriad_of_life_per_mine_detonated", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Life for each Mine Detonated" } ], "Only one Mine of this type can Detonate in each Detonation Sequence": [ { "type": "literal", "value": "Only one Mine of this type can Detonate in each Detonation Sequence" } ], "{0}% chance to deal Damage without removing Charges": [ { "type": "number", "index": 0, "stat": "discharge_chance_not_to_consume_charges_%" }, { "type": "literal", "value": "% chance to deal Damage without removing Charges" } ], "Deals Damage without removing Charges": [ { "type": "literal", "value": "Deals Damage without removing Charges" } ], "{0}% increased Damage if three different Charge types removed": [ { "type": "number", "index": 0, "stat": "discharge_damage_+%_if_3_charge_types_removed" }, { "type": "literal", "value": "% increased Damage if three different Charge types removed" } ], "{0}% reduced Damage if three different Charge types removed": [ { "type": "number", "index": 0, "stat": "discharge_damage_+%_if_3_charge_types_removed", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage if three different Charge types removed" } ], "{0} metre to Beam Width Per Intensity\n33% less branching angle per Intensity": [ { "type": "number", "index": 0, "stat": "disintegrate_base_radius_+_per_intensify", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Beam Width Per Intensity\n33% less branching angle per Intensity" } ], "{0} metres to Beam Width Per Intensity\n33% less branching angle per Intensity": [ { "type": "number", "index": 0, "stat": "disintegrate_base_radius_+_per_intensify", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Beam Width Per Intensity\n33% less branching angle per Intensity" } ], "{0}% more Damage with Hits and Ailments per Intensity": [ { "type": "number", "index": 0, "stat": "disintegrate_damage_+%_final_per_intensity" }, { "type": "literal", "value": "% more Damage with Hits and Ailments per Intensity" } ], "{0}% less Damage with Hits and Ailments per Intensity": [ { "type": "number", "index": 0, "stat": "disintegrate_damage_+%_final_per_intensity", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments per Intensity" } ], "{0}% increased branching angle": [ { "type": "number", "index": 0, "stat": "disintegrate_secondary_beam_angle_+%" }, { "type": "literal", "value": "% increased branching angle" } ], "{0}% reduced branching angle": [ { "type": "number", "index": 0, "stat": "disintegrate_secondary_beam_angle_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced branching angle" } ], "Fires an additional Projectile for every 2 prior Mines in Detonation Sequence": [ { "type": "literal", "value": "Fires an additional Projectile for every 2 prior Mines in Detonation Sequence" } ], "Fires an additional Projectile for every 4 prior Mines in Detonation Sequence": [ { "type": "literal", "value": "Fires an additional Projectile for every 4 prior Mines in Detonation Sequence" } ], "Fires an additional Projectile for each prior Mine in Detonation Sequence": [ { "type": "literal", "value": "Fires an additional Projectile for each prior Mine in Detonation Sequence" } ], "100% of Physical Damage Converted to other Damage Types matching the Brand Gem's Tags": [ { "type": "literal", "value": "100% of Physical Damage Converted to other Damage Types matching the Brand Gem's Tags" } ], "Applied Curses have {0}% increased Effect": [ { "type": "literal", "value": "Applied Curses have " }, { "type": "number", "index": 0, "stat": "display_linked_curse_effect_+%" }, { "type": "literal", "value": "% increased Effect" } ], "Applied Curses have {0}% reduced Effect": [ { "type": "literal", "value": "Applied Curses have " }, { "type": "number", "index": 0, "stat": "display_linked_curse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect" } ], "Applied Curses have {0}% more Effect": [ { "type": "literal", "value": "Applied Curses have " }, { "type": "number", "index": 0, "stat": "display_linked_curse_effect_+%_final" }, { "type": "literal", "value": "% more Effect" } ], "Applied Curses have {0}% less Effect": [ { "type": "literal", "value": "Applied Curses have " }, { "type": "number", "index": 0, "stat": "display_linked_curse_effect_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Effect" } ], "Debuff can have up to {0} layers of Damage": [ { "type": "literal", "value": "Debuff can have up to " }, { "type": "number", "index": 0, "stat": "display_max_blight_stacks" }, { "type": "literal", "value": " layers of Damage" } ], "Maximum {0} Stage": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "display_max_charged_attack_stats" }, { "type": "literal", "value": " Stage" } ], "Burning Debuff can have a maximum of {0} stages": [ { "type": "literal", "value": "Burning Debuff can have a maximum of " }, { "type": "number", "index": 0, "stat": "display_max_fire_beam_stacks" }, { "type": "literal", "value": " stages" } ], "Maximum {0} Ascended Sentinel of Absolution\nAscended Sentinel does not count towards the regular limit": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "display_max_upgraded_sentinels_of_absolution" }, { "type": "literal", "value": " Ascended Sentinel of Absolution\nAscended Sentinel does not count towards the regular limit" } ], "Maximum {0} Ascended Sentinels of Absolution\nAscended Sentinels do not count towards the regular limit": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "display_max_upgraded_sentinels_of_absolution" }, { "type": "literal", "value": " Ascended Sentinels of Absolution\nAscended Sentinels do not count towards the regular limit" } ], "Maximum {0} Ascended Sentinel of Dominance\nAscended Sentinel does not count towards the regular limits": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "display_max_upgraded_sentinels_of_dominance" }, { "type": "literal", "value": " Ascended Sentinel of Dominance\nAscended Sentinel does not count towards the regular limits" } ], "Maximum {0} Ascended Sentinels of Dominance\nAscended Sentinels do not count towards the regular limits": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "display_max_upgraded_sentinels_of_dominance" }, { "type": "literal", "value": " Ascended Sentinels of Dominance\nAscended Sentinels do not count towards the regular limits" } ], "First Mine Detonates Instantly\nMines get {0}% more Detonation Speed for each prior Mine in Detonation Sequence": [ { "type": "literal", "value": "First Mine Detonates Instantly\nMines get " }, { "type": "number", "index": 0, "stat": "display_mine_deontation_mechanics_detonation_speed_+%_final_per_sequence_mine" }, { "type": "literal", "value": "% more Detonation Speed for each prior Mine in Detonation Sequence" } ], "First Mine Detonates Instantly\nMines get {0}% less Detonation Speed for each prior Mine in Detonation Sequence": [ { "type": "literal", "value": "First Mine Detonates Instantly\nMines get " }, { "type": "number", "index": 0, "stat": "display_mine_deontation_mechanics_detonation_speed_+%_final_per_sequence_mine", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Detonation Speed for each prior Mine in Detonation Sequence" } ], "Strike Skills used by Mirage Saviours cannot target additional Enemies": [ { "type": "literal", "value": "Strike Skills used by Mirage Saviours cannot target additional Enemies" } ], "Modifiers to Melee Strike Range also apply to this Skill's Area radius": [ { "type": "literal", "value": "Modifiers to Melee Strike Range also apply to this Skill's Area radius" } ], "Projectiles can Chain when impacting the ground\nProjectiles do not change direction when Chaining": [ { "type": "literal", "value": "Projectiles can Chain when impacting the ground\nProjectiles do not change direction when Chaining" } ], "Projectiles can Chain when impacting the ground\nProjectiles Chain in random directions": [ { "type": "literal", "value": "Projectiles can Chain when impacting the ground\nProjectiles Chain in random directions" } ], "Triggers either Flames of Judgement or Storm of Judgement,\nalternating between the two": [ { "type": "literal", "value": "Triggers either Flames of Judgement or Storm of Judgement,\nalternating between the two" } ], "Cannot be Cast or Triggered while Elusive\nGrants Elusive": [ { "type": "literal", "value": "Cannot be Cast or Triggered while Elusive\nGrants Elusive" } ], "Minimum 1 second between Stages": [ { "type": "literal", "value": "Minimum 1 second between Stages" } ], "Buff expiry rate cannot be modified": [ { "type": "literal", "value": "Buff expiry rate cannot be modified" } ], "Orbs jump every {0} seconds": [ { "type": "literal", "value": "Orbs jump every " }, { "type": "number", "index": 0, "stat": "display_storm_burst_jump_time_ms", "stat_value_handlers": [ "milliseconds_to_seconds_1dp" ] }, { "type": "literal", "value": " seconds" } ], "This Skill's Cooldown does not recover during its effect": [ { "type": "literal", "value": "This Skill's Cooldown does not recover during its effect" } ], "Become Flame-Touched": [ { "type": "literal", "value": "Become Flame-Touched" } ], "Triggers a Supported Spell from Linked target's location when they Hit an Enemy": [ { "type": "literal", "value": "Triggers a Supported Spell from Linked target's location when they Hit an Enemy" } ], "Your Triggered Spells Trigger twice, once from each Triggerbot's location\nThe additional Trigger ignores Cooldowns": [ { "type": "literal", "value": "Your Triggered Spells Trigger twice, once from each Triggerbot's location\nThe additional Trigger ignores Cooldowns" } ], "Grants Insanity": [ { "type": "literal", "value": "Grants Insanity" } ], "Monsters from the Breach do not grant Experience or drop Items": [ { "type": "literal", "value": "Monsters from the Breach do not grant Experience or drop Items" } ], "{0}% increased beam width": [ { "type": "number", "index": 0, "stat": "divine_tempest_beam_width_+%" }, { "type": "literal", "value": "% increased beam width" } ], "{0}% reduced beam width": [ { "type": "number", "index": 0, "stat": "divine_tempest_beam_width_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced beam width" } ], "{0}% more Damage while Channelling": [ { "type": "number", "index": 0, "stat": "divine_tempest_damage_+%_final_while_channelling" }, { "type": "literal", "value": "% more Damage while Channelling" } ], "{0}% less Damage while Channelling": [ { "type": "number", "index": 0, "stat": "divine_tempest_damage_+%_final_while_channelling", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage while Channelling" } ], "Beam deals {0}% more Damage with Hits per Stage after the first\nBeam deals {1}% more Damage with Ailments per Stage after the first": [ { "type": "literal", "value": "Beam deals " }, { "type": "number", "index": 0, "stat": "divine_tempest_hit_damage_+%_final_per_stage" }, { "type": "literal", "value": "% more Damage with Hits per Stage after the first\nBeam deals " }, { "type": "number", "index": 1, "stat": "divine_tempest_ailment_damage_+%_final_per_stage" }, { "type": "literal", "value": "% more Damage with Ailments per Stage after the first" } ], "Burst deals {0}% more Damage with Hits per Stage after the first\nBurst deals {1}% more Damage with Ailments per Stage after the first": [ { "type": "literal", "value": "Burst deals " }, { "type": "number", "index": 0, "stat": "divine_tempest_hit_damage_+%_final_per_stage" }, { "type": "literal", "value": "% more Damage with Hits per Stage after the first\nBurst deals " }, { "type": "number", "index": 1, "stat": "divine_tempest_ailment_damage_+%_final_per_stage" }, { "type": "literal", "value": "% more Damage with Ailments per Stage after the first" } ], "{0}% chance to gain an additional Stage when Hitting a Normal or Magic Enemy": [ { "type": "number", "index": 0, "stat": "divine_tempest_stage_on_hitting_normal_magic_%_chance" }, { "type": "literal", "value": "% chance to gain an additional Stage when Hitting a Normal or Magic Enemy" } ], "Gains an additional Stage when Hitting a Rare or Unique Enemy": [ { "type": "literal", "value": "Gains an additional Stage when Hitting a Rare or Unique Enemy" } ], "Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies": [ { "type": "literal", "value": "Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies" } ], "{0}% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies": [ { "type": "number", "index": 0, "stat": "double_and_dual_strike_soul_eater_for_20_seconds_on_rare_or_unique_kill_chance_%" }, { "type": "literal", "value": "% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies" } ], "{0}% more Attack Speed for each Stage": [ { "type": "number", "index": 0, "stat": "double_strike_attack_speed_+%_final_per_stage" }, { "type": "literal", "value": "% more Attack Speed for each Stage" } ], "{0}% less Attack Speed for each Stage": [ { "type": "number", "index": 0, "stat": "double_strike_attack_speed_+%_final_per_stage", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Attack Speed for each Stage" } ], "Gain a Stage at the start of each pair of swings\nMaximum {0} Stages": [ { "type": "literal", "value": "Gain a Stage at the start of each pair of swings\nMaximum " }, { "type": "number", "index": 0, "stat": "double_strike_max_stages" }, { "type": "literal", "value": " Stages" } ], "{0}% more Damage with Hits and Ailments against Enemies that are on Full Life": [ { "type": "number", "index": 0, "stat": "dual_strike_damage_+%_final_against_enemies_on_full_life" }, { "type": "literal", "value": "% more Damage with Hits and Ailments against Enemies that are on Full Life" } ], "Uses Off Hand Weapon Attack Time": [ { "type": "literal", "value": "Uses Off Hand Weapon Attack Time" } ], "Aftershock deals {0} to {1} Added Attack Physical Damage": [ { "type": "literal", "value": "Aftershock deals " }, { "type": "number", "index": 0, "stat": "earthquake_aftershock_minimum_added_physical_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "earthquake_aftershock_maximum_added_physical_damage" }, { "type": "literal", "value": " Added Attack Physical Damage" } ], "Initial Slam has {0}% increased Area of Effect": [ { "type": "literal", "value": "Initial Slam has " }, { "type": "number", "index": 0, "stat": "earthquake_initial_slam_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Initial Slam has {0}% reduced Area of Effect": [ { "type": "literal", "value": "Initial Slam has " }, { "type": "number", "index": 0, "stat": "earthquake_initial_slam_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Shattering Spikes have {0}% more Area of Effect": [ { "type": "literal", "value": "Shattering Spikes have " }, { "type": "number", "index": 0, "stat": "earthshatter_spike_area_of_effect_+%_final" }, { "type": "literal", "value": "% more Area of Effect" } ], "Shattering Spikes have {0}% less Area of Effect": [ { "type": "literal", "value": "Shattering Spikes have " }, { "type": "number", "index": 0, "stat": "earthshatter_spike_area_of_effect_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect" } ], "Elemental Damage cannot be Reflected": [ { "type": "literal", "value": "Elemental Damage cannot be Reflected" } ], "{0}% more Elemental Damage per Inspiration Charge": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_final_per_righteous_charge" }, { "type": "literal", "value": "% more Elemental Damage per Inspiration Charge" } ], "{0}% less Elemental Damage per Inspiration Charge": [ { "type": "number", "index": 0, "stat": "elemental_damage_+%_final_per_righteous_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Elemental Damage per Inspiration Charge" } ], "80% more Area Radius against Enemies affected by an Ailment of the chosen Element": [ { "type": "literal", "value": "80% more Area Radius against Enemies affected by an Ailment of the chosen Element" } ], "{0}% more Damage per Elemental Ailment on the Enemy": [ { "type": "number", "index": 0, "stat": "elemental_hit_damage_+%_final_per_enemy_elemental_ailment" }, { "type": "literal", "value": "% more Damage per Elemental Ailment on the Enemy" } ], "{0}% less Damage per Elemental Ailment on the Enemy": [ { "type": "number", "index": 0, "stat": "elemental_hit_damage_+%_final_per_enemy_elemental_ailment" }, { "type": "literal", "value": "% less Damage per Elemental Ailment on the Enemy" } ], "Damage Penetrates {0}% Elemental Resistances": [ { "type": "literal", "value": "Damage Penetrates " }, { "type": "number", "index": 0, "stat": "elemental_penetration_%_from_resonance" }, { "type": "literal", "value": "% Elemental Resistances" } ], "{0}% increased Effect of Elusive from this Skill": [ { "type": "number", "index": 0, "stat": "elusive_effect_+%" }, { "type": "literal", "value": "% increased Effect of Elusive from this Skill" } ], "{0}% reduced Effect of Elusive from this Skill": [ { "type": "number", "index": 0, "stat": "elusive_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Elusive from this Skill" } ], "+{0} seconds to Cooldown while you have Glorious Madness": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "embrace_madness_amount_of_cooldown_to_gain_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds to Cooldown while you have Glorious Madness" } ], "Exerted Attacks deal {0}% increased Damage": [ { "type": "literal", "value": "Exerted Attacks deal " }, { "type": "number", "index": 0, "stat": "empowered_attack_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Exerted Attacks deal {0}% reduced Damage": [ { "type": "literal", "value": "Exerted Attacks deal " }, { "type": "number", "index": 0, "stat": "empowered_attack_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "{0}% more Damage per Endurance Charge removed": [ { "type": "number", "index": 0, "stat": "endurance_charge_slam_damage_+%_final_per_endurance_charge_consumed" }, { "type": "literal", "value": "% more Damage per Endurance Charge removed" } ], "{0}% less Damage per Endurance Charge removed": [ { "type": "number", "index": 0, "stat": "endurance_charge_slam_damage_+%_final_per_endurance_charge_consumed", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage per Endurance Charge removed" } ], "Grants {0} additional Endurance Charge": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "enduring_cry_grants_x_additional_endurance_charges" }, { "type": "literal", "value": " additional Endurance Charge" } ], "Grants {0} additional Endurance Charges": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "enduring_cry_grants_x_additional_endurance_charges" }, { "type": "literal", "value": " additional Endurance Charges" } ], "Debuffed Enemies are also Chilled": [ { "type": "literal", "value": "Debuffed Enemies are also Chilled" } ], "Enemies Frozen become Covered in Frost for 4 seconds as they Unfreeze": [ { "type": "literal", "value": "Enemies Frozen become Covered in Frost for 4 seconds as they Unfreeze" } ], "Enemies Taunted by this Warcry are Intimidated": [ { "type": "literal", "value": "Enemies Taunted by this Warcry are Intimidated" } ], "Enemies Shocked by this Skill have {0}% increased Movement Speed": [ { "type": "literal", "value": "Enemies Shocked by this Skill have " }, { "type": "number", "index": 0, "stat": "enemies_you_shock_movement_speed_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Enemies Shocked by this Skill have {0}% reduced Movement Speed": [ { "type": "literal", "value": "Enemies Shocked by this Skill have " }, { "type": "number", "index": 0, "stat": "enemies_you_shock_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "Enemies Shocked take {0}% increased Physical Damage": [ { "type": "literal", "value": "Enemies Shocked take " }, { "type": "number", "index": 0, "stat": "enemies_you_shock_take_%_increased_physical_damage" }, { "type": "literal", "value": "% increased Physical Damage" } ], "Enemies Shocked take {0}% reduced Physical Damage": [ { "type": "literal", "value": "Enemies Shocked take " }, { "type": "number", "index": 0, "stat": "enemies_you_shock_take_%_increased_physical_damage", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage" } ], "Overwhelm {0}% Physical Damage Reduction": [ { "type": "literal", "value": "Overwhelm " }, { "type": "number", "index": 0, "stat": "enemy_phys_reduction_%_penalty_vs_hit" }, { "type": "literal", "value": "% Physical Damage Reduction" } ], "{0}% more Damage with Hits per 5% Shock Effect on Enemy": [ { "type": "number", "index": 0, "stat": "energy_release_damage_+%_final_per_5%_increased_damage_taken_from_shock_on_target" }, { "type": "literal", "value": "% more Damage with Hits per 5% Shock Effect on Enemy" } ], "{0}% less Damage with Hits per 5% Shock Effect on Enemy": [ { "type": "number", "index": 0, "stat": "energy_release_damage_+%_final_per_5%_increased_damage_taken_from_shock_on_target", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits per 5% Shock Effect on Enemy" } ], "{0}% increased Energy Shield Regeneration rate": [ { "type": "number", "index": 0, "stat": "energy_shield_regeneration_rate_+%" }, { "type": "literal", "value": "% increased Energy Shield Regeneration rate" } ], "{0}% reduced Energy Shield Regeneration rate": [ { "type": "number", "index": 0, "stat": "energy_shield_regeneration_rate_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Energy Shield Regeneration rate" } ], "Ensnared Enemies take {0}% increased Spell Damage": [ { "type": "literal", "value": "Ensnared Enemies take " }, { "type": "number", "index": 0, "stat": "ensnaring_arrow_enemy_spell_damage_taken_+%" }, { "type": "literal", "value": "% increased Spell Damage" } ], "Ensnared Enemies take {0}% reduced Spell Damage": [ { "type": "literal", "value": "Ensnared Enemies take " }, { "type": "number", "index": 0, "stat": "ensnaring_arrow_enemy_spell_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage" } ], "Lose Life and Energy Shield equal to {0}% of Debuff Damage": [ { "type": "literal", "value": "Lose Life and Energy Shield equal to " }, { "type": "number", "index": 0, "stat": "essence_drain_lose_life_from_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred_1dp" ] }, { "type": "literal", "value": "% of Debuff Damage" } ], "Buff grants {0}% increased Evasion Rating and Armour": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "evasion_and_physical_damage_reduction_rating_+%" }, { "type": "literal", "value": "% increased Evasion Rating and Armour" } ], "Buff grants {0}% reduced Evasion Rating and Armour": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "evasion_and_physical_damage_reduction_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Evasion Rating and Armour" } ], "{0}% increased angle per stage, up to 300%": [ { "type": "number", "index": 0, "stat": "expanding_fire_cone_angle_+%_per_stage" }, { "type": "literal", "value": "% increased angle per stage, up to 300%" } ], "Final wave always Ignites": [ { "type": "literal", "value": "Final wave always Ignites" } ], "{0} additional maximum Stage": [ { "type": "number", "index": 0, "stat": "expanding_fire_cone_maximum_number_of_stages" }, { "type": "literal", "value": " additional maximum Stage" } ], "{0} to maximum Stages": [ { "type": "number", "index": 0, "stat": "expanding_fire_cone_maximum_number_of_stages" }, { "type": "literal", "value": " to maximum Stages" } ], "{0} maximum Stages": [ { "type": "number", "index": 0, "stat": "expanding_fire_cone_maximum_number_of_stages" }, { "type": "literal", "value": " maximum Stages" } ], "{0} metre to radius per stage, up to a maximum of {1} metre": [ { "type": "number", "index": 0, "stat": "expanding_fire_cone_radius_+_per_stage", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to radius per stage, up to a maximum of " }, { "type": "number", "index": 1, "stat": "expanding_fire_cone_radius_limit", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "{0} metres to radius per stage, up to a maximum of {1} metre": [ { "type": "number", "index": 0, "stat": "expanding_fire_cone_radius_+_per_stage", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to radius per stage, up to a maximum of " }, { "type": "number", "index": 1, "stat": "expanding_fire_cone_radius_limit", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "{0} metre to radius per stage, up to a maximum of {1} metres": [ { "type": "number", "index": 0, "stat": "expanding_fire_cone_radius_+_per_stage", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to radius per stage, up to a maximum of " }, { "type": "number", "index": 1, "stat": "expanding_fire_cone_radius_limit", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "{0} metres to radius per stage, up to a maximum of {1} metres": [ { "type": "number", "index": 0, "stat": "expanding_fire_cone_radius_+_per_stage", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to radius per stage, up to a maximum of " }, { "type": "number", "index": 1, "stat": "expanding_fire_cone_radius_limit", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Final wave deals {0}% more Damage with Hits": [ { "type": "literal", "value": "Final wave deals " }, { "type": "number", "index": 0, "stat": "expanding_fire_cone_release_hit_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Hits" } ], "Final wave deals {0}% less Damage with Hits": [ { "type": "literal", "value": "Final wave deals " }, { "type": "number", "index": 0, "stat": "expanding_fire_cone_release_hit_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits" } ], "{0} Maximum Explosive Arrow stuck in an Enemy": [ { "type": "number", "index": 0, "stat": "explosive_arrow_stack_limit" }, { "type": "literal", "value": " Maximum Explosive Arrow stuck in an Enemy" } ], "{0} Maximum Explosive Arrows stuck in an Enemy": [ { "type": "number", "index": 0, "stat": "explosive_arrow_stack_limit" }, { "type": "literal", "value": " Maximum Explosive Arrows stuck in an Enemy" } ], "Maximum {0} Explosive Arrows stuck in an Enemy": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "explosive_arrow_stack_limit" }, { "type": "literal", "value": " Explosive Arrows stuck in an Enemy" } ], "Extra Targets can be found {0}% further away": [ { "type": "literal", "value": "Extra Targets can be found " }, { "type": "number", "index": 0, "stat": "extra_target_targeting_distance_+%" }, { "type": "literal", "value": "% further away" } ], "{0}% increased Shard Spiral angle during flight": [ { "type": "number", "index": 0, "stat": "eye_of_winter_spiral_angle_+%" }, { "type": "literal", "value": "% increased Shard Spiral angle during flight" } ], "{0}% reduced Shard Spiral angle during flight": [ { "type": "number", "index": 0, "stat": "eye_of_winter_spiral_angle_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Shard Spiral angle during flight" } ], "{0}% increased Shard Spiral Frequency during flight": [ { "type": "number", "index": 0, "stat": "eye_of_winter_spiral_fire_frequency_+%" }, { "type": "literal", "value": "% increased Shard Spiral Frequency during flight" } ], "{0}% reduced Shard Spiral Frequency during flight": [ { "type": "number", "index": 0, "stat": "eye_of_winter_spiral_fire_frequency_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Shard Spiral Frequency during flight" } ], "Bleeding inflicted by this Skill deals Damage {0}% faster": [ { "type": "literal", "value": "Bleeding inflicted by this Skill deals Damage " }, { "type": "number", "index": 0, "stat": "faster_bleed_%" }, { "type": "literal", "value": "% faster" } ], "Ignites deal Damage {0}% faster": [ { "type": "literal", "value": "Ignites deal Damage " }, { "type": "number", "index": 0, "stat": "faster_burn_%" }, { "type": "literal", "value": "% faster" } ], "Ignites deal Damage {0}% slower": [ { "type": "literal", "value": "Ignites deal Damage " }, { "type": "number", "index": 0, "stat": "faster_burn_%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower" } ], "Gain {0} Life per corpse Consumed\nGain {1} Mana per corpse Consumed\nGain {2} Energy Shield per corpse Consumed": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "feast_of_flesh_gain_X_life_per_corpse_consumed" }, { "type": "literal", "value": " Life per corpse Consumed\nGain " }, { "type": "number", "index": 1, "stat": "feast_of_flesh_gain_X_mana_per_corpse_consumed" }, { "type": "literal", "value": " Mana per corpse Consumed\nGain " }, { "type": "number", "index": 2, "stat": "feast_of_flesh_gain_X_energy_shield_per_corpse_consumed" }, { "type": "literal", "value": " Energy Shield per corpse Consumed" } ], "Additional Debuff stages add {0}% of Damage": [ { "type": "literal", "value": "Additional Debuff stages add " }, { "type": "number", "index": 0, "stat": "fire_beam_additional_stack_damage_+%_final" }, { "type": "literal", "value": "% of Damage" } ], "Total Fire Resistance penalty from all Beams cannot exceed {0}%": [ { "type": "literal", "value": "Total Fire Resistance penalty from all Beams cannot exceed " }, { "type": "number", "index": 0, "stat": "fire_beam_enemy_fire_resistance_%_maximum" }, { "type": "literal", "value": "%" } ], "Debuff applies {0}% Fire Resistance per stage": [ { "type": "literal", "value": "Debuff applies " }, { "type": "number", "index": 0, "stat": "fire_beam_enemy_fire_resistance_%_per_stack" }, { "type": "literal", "value": "% Fire Resistance per stage" } ], "{0}% increased beam length": [ { "type": "number", "index": 0, "stat": "fire_beam_length_+%" }, { "type": "literal", "value": "% increased beam length" } ], "{0}% reduced beam length": [ { "type": "number", "index": 0, "stat": "fire_beam_length_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced beam length" } ], "{0}% to Fire Damage over Time Multiplier": [ { "type": "number", "index": 0, "stat": "fire_dot_multiplier_+" }, { "type": "literal", "value": "% to Fire Damage over Time Multiplier" } ], "[DNT] {0}% reduced Firestorm impact rate": [ { "type": "literal", "value": "[DNT] " }, { "type": "number", "index": 0, "stat": "fire_storm_fireball_delay_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Firestorm impact rate" } ], "[DNT] {0}% increased Firestorm impact rate": [ { "type": "literal", "value": "[DNT] " }, { "type": "number", "index": 0, "stat": "fire_storm_fireball_delay_+%" }, { "type": "literal", "value": "% increased Firestorm impact rate" } ], "Projectiles gain radius as they travel farther, up to a maximum of {0} metre to radius": [ { "type": "literal", "value": "Projectiles gain radius as they travel farther, up to a maximum of " }, { "type": "number", "index": 0, "stat": "fireball_base_radius_up_to_+_at_longer_ranges", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to radius" } ], "Projectiles gain radius as they travel farther, up to a maximum of {0} metres to radius": [ { "type": "literal", "value": "Projectiles gain radius as they travel farther, up to a maximum of " }, { "type": "number", "index": 0, "stat": "fireball_base_radius_up_to_+_at_longer_ranges", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to radius" } ], "If you have no Steel Shards, only Fires 1 Projectile": [ { "type": "literal", "value": "If you have no Steel Shards, only Fires 1 Projectile" } ], "{0}% chance to affect the same area again when finished": [ { "type": "number", "index": 0, "stat": "firestorm_and_bladefall_chance_to_replay_when_finished_%" }, { "type": "literal", "value": "% chance to affect the same area again when finished" } ], "Final Impact deals {0}% more Damage with Hits and Ailments": [ { "type": "literal", "value": "Final Impact deals " }, { "type": "number", "index": 0, "stat": "firestorm_final_impact_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Hits and Ailments" } ], "Final Impact deals {0}% less Damage with Hits and Ailments": [ { "type": "literal", "value": "Final Impact deals " }, { "type": "number", "index": 0, "stat": "firestorm_final_impact_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments" } ], "First Impact has {0}% more Area of Effect": [ { "type": "literal", "value": "First Impact has " }, { "type": "number", "index": 0, "stat": "firestorm_initial_impact_area_of_effect_+%_final" }, { "type": "literal", "value": "% more Area of Effect" } ], "First Impact has {0}% less Area of Effect": [ { "type": "literal", "value": "First Impact has " }, { "type": "number", "index": 0, "stat": "firestorm_initial_impact_area_of_effect_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect" } ], "First Impact deals {0}% more Damage with Hits and Ailments": [ { "type": "literal", "value": "First Impact deals " }, { "type": "number", "index": 0, "stat": "firestorm_initial_impact_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Hits and Ailments" } ], "First Impact deals {0}% less Damage with Hits and Ailments": [ { "type": "literal", "value": "First Impact deals " }, { "type": "number", "index": 0, "stat": "firestorm_initial_impact_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments" } ], "Maximum {0} Firestorms at a time": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "firestorm_max_number_of_storms" }, { "type": "literal", "value": " Firestorms at a time" } ], "Maximum {0} Icestorms at a time": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "firestorm_max_number_of_storms" }, { "type": "literal", "value": " Icestorms at a time" } ], "Inflicts Fire Exposure for 4 seconds when Enemies enter the wall, applying {0}% to their Fire Resistance": [ { "type": "literal", "value": "Inflicts Fire Exposure for 4 seconds when Enemies enter the wall, applying " }, { "type": "number", "index": 0, "stat": "firewall_applies_%_fire_exposure" }, { "type": "literal", "value": "% to their Fire Resistance" } ], "This Skill's Duration cannot be modified": [ { "type": "literal", "value": "This Skill's Duration cannot be modified" } ], "Reverses direction when Repeating": [ { "type": "literal", "value": "Reverses direction when Repeating" } ], "Hits on Ignited Enemies create Burning Ground, no more than once every {0} seconds": [ { "type": "literal", "value": "Hits on Ignited Enemies create Burning Ground, no more than once every " }, { "type": "number", "index": 0, "stat": "flame_surge_burning_ground_creation_cooldown_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Burning ground deals {0}% of Fire Damage per second of inflicted Ignite": [ { "type": "literal", "value": "Burning ground deals " }, { "type": "number", "index": 0, "stat": "flame_surge_burning_ground_on_ignite_damage_%" }, { "type": "literal", "value": "% of Fire Damage per second of inflicted Ignite" } ], "Igniting Enemies creates Burning Ground, no more than once per second\nBurning Ground deals {0}% of Fire Damage per second of inflicted Ignite": [ { "type": "literal", "value": "Igniting Enemies creates Burning Ground, no more than once per second\nBurning Ground deals " }, { "type": "number", "index": 0, "stat": "flame_surge_burning_ground_on_ignite_damage_%" }, { "type": "literal", "value": "% of Fire Damage per second of inflicted Ignite" } ], "Burning Ground deals {0}% of Fire Damage per second of Ignite affecting Enemy": [ { "type": "literal", "value": "Burning Ground deals " }, { "type": "number", "index": 0, "stat": "flame_surge_ignite_damage_as_burning_ground_damage_%" }, { "type": "literal", "value": "% of Fire Damage per second of Ignite affecting Enemy" } ], "{0}% more Damage with Ailments per 10 Life Reserved by this Skill": [ { "type": "number", "index": 0, "stat": "flameblast_ailment_damage_+%_final_per_10_life_reserved" }, { "type": "literal", "value": "% more Damage with Ailments per 10 Life Reserved by this Skill" } ], "{0}% less Damage with Ailments per 10 Life Reserved by this Skill": [ { "type": "number", "index": 0, "stat": "flameblast_ailment_damage_+%_final_per_10_life_reserved", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ailments per 10 Life Reserved by this Skill" } ], "{0}% more Area of Effect per Stage": [ { "type": "number", "index": 0, "stat": "flameblast_area_+%_final_per_stage" }, { "type": "literal", "value": "% more Area of Effect per Stage" } ], "{0}% less Area of Effect per Stage": [ { "type": "number", "index": 0, "stat": "flameblast_area_+%_final_per_stage", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect per Stage" } ], "Base radius is {0} metre": [ { "type": "literal", "value": "Base radius is " }, { "type": "number", "index": 0, "stat": "flameblast_base_radius_override", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Base radius is {0} metres": [ { "type": "literal", "value": "Base radius is " }, { "type": "number", "index": 0, "stat": "flameblast_base_radius_override", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "{0}% more Damage with Hits per 10 Life Reserved by this Skill": [ { "type": "number", "index": 0, "stat": "flameblast_damage_+%_final_per_10_life_reserved" }, { "type": "literal", "value": "% more Damage with Hits per 10 Life Reserved by this Skill" } ], "{0}% less Damage with Hits per 10 Life Reserved by this Skill": [ { "type": "number", "index": 0, "stat": "flameblast_damage_+%_final_per_10_life_reserved", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits per 10 Life Reserved by this Skill" } ], "{0} metres to radius per 1% Life Reserved by this Skill": [ { "type": "number", "index": 0, "stat": "flameblast_hundred_times_radius_+_per_1%_life_reserved", "stat_value_handlers": [ "divide_by_one_thousand" ] }, { "type": "literal", "value": " metres to radius per 1% Life Reserved by this Skill" } ], "{0}% chance to Ignite for each Stage": [ { "type": "number", "index": 0, "stat": "flameblast_ignite_chance_+%_per_stage" }, { "type": "literal", "value": "% chance to Ignite for each Stage" } ], "Starts with {0} additional Stages": [ { "type": "literal", "value": "Starts with " }, { "type": "number", "index": 0, "stat": "flameblast_starts_with_X_additional_stages" }, { "type": "literal", "value": " additional Stages" } ], "Modifiers to Cast Speed apply to the rotation speed of the Flames": [ { "type": "literal", "value": "Modifiers to Cast Speed apply to the rotation speed of the Flames" } ], "Has {0} Flames": [ { "type": "literal", "value": "Has " }, { "type": "number", "index": 0, "stat": "flamethrower_tower_trap_number_of_flamethrowers" }, { "type": "literal", "value": " Flames" } ], "{0}% more Damage with Hits and Ailments against Burning Enemies": [ { "type": "number", "index": 0, "stat": "flamethrower_trap_damage_+%_final_vs_burning_enemies" }, { "type": "literal", "value": "% more Damage with Hits and Ailments against Burning Enemies" } ], "{0}% less Damage with Hits and Ailments against Burning Enemies": [ { "type": "number", "index": 0, "stat": "flamethrower_trap_damage_+%_final_vs_burning_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments against Burning Enemies" } ], "{0}% increased Flask Charges used": [ { "type": "number", "index": 0, "stat": "flask_charges_used_+%" }, { "type": "literal", "value": "% increased Flask Charges used" } ], "{0}% reduced Flask Charges used": [ { "type": "number", "index": 0, "stat": "flask_charges_used_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flask Charges used" } ], "Can consume Charges from Ruby, Sapphire, and Topaz Flasks\nConsumes {0} Charge from 1 Flask of each valid type, if possible": [ { "type": "literal", "value": "Can consume Charges from Ruby, Sapphire, and Topaz Flasks\nConsumes " }, { "type": "number", "index": 0, "stat": "flask_throw_total_charges_used" }, { "type": "literal", "value": " Charge from 1 Flask of each valid type, if possible" } ], "Can consume Charges from Ruby, Sapphire, and Topaz Flasks\nConsumes {0} Charges from 1 Flask of each valid type, if possible": [ { "type": "literal", "value": "Can consume Charges from Ruby, Sapphire, and Topaz Flasks\nConsumes " }, { "type": "number", "index": 0, "stat": "flask_throw_total_charges_used" }, { "type": "literal", "value": " Charges from 1 Flask of each valid type, if possible" } ], "Can consume Charges from Ruby, Sapphire, Topaz, and Sulphur Flasks\nConsumes {0} Charge from 1 Flask of each valid type, if possible": [ { "type": "literal", "value": "Can consume Charges from Ruby, Sapphire, Topaz, and Sulphur Flasks\nConsumes " }, { "type": "number", "index": 0, "stat": "flask_throw_total_charges_used" }, { "type": "literal", "value": " Charge from 1 Flask of each valid type, if possible" } ], "Can consume Charges from Ruby, Sapphire, Topaz, and Sulphur Flasks\nConsumes {0} Charges from 1 Flask of each valid type, if possible": [ { "type": "literal", "value": "Can consume Charges from Ruby, Sapphire, Topaz, and Sulphur Flasks\nConsumes " }, { "type": "number", "index": 0, "stat": "flask_throw_total_charges_used" }, { "type": "literal", "value": " Charges from 1 Flask of each valid type, if possible" } ], "Consumes {0} Charge from 1 Life Flask, if possible": [ { "type": "literal", "value": "Consumes " }, { "type": "number", "index": 0, "stat": "flask_throw_total_charges_used" }, { "type": "literal", "value": " Charge from 1 Life Flask, if possible" } ], "Consumes {0} Charges from 1 Life Flask, if possible": [ { "type": "literal", "value": "Consumes " }, { "type": "number", "index": 0, "stat": "flask_throw_total_charges_used" }, { "type": "literal", "value": " Charges from 1 Life Flask, if possible" } ], "Consumes {0} Charge from 1 Life Flask and 1 Sulphur Flask, if possible": [ { "type": "literal", "value": "Consumes " }, { "type": "number", "index": 0, "stat": "flask_throw_total_charges_used" }, { "type": "literal", "value": " Charge from 1 Life Flask and 1 Sulphur Flask, if possible" } ], "Consumes {0} Charges from 1 Life Flask and 1 Sulphur Flask, if possible": [ { "type": "literal", "value": "Consumes " }, { "type": "number", "index": 0, "stat": "flask_throw_total_charges_used" }, { "type": "literal", "value": " Charges from 1 Life Flask and 1 Sulphur Flask, if possible" } ], "Can consume Charges from Ruby, Sapphire, and Topaz Flasks\nConsumes {3} Charge from 1 Flask of each valid type, if possible": [ { "type": "literal", "value": "Can consume Charges from Ruby, Sapphire, and Topaz Flasks\nConsumes " }, { "type": "number", "index": 3, "stat": "flask_throw_base_charges_used" }, { "type": "literal", "value": " Charge from 1 Flask of each valid type, if possible" } ], "Can consume Charges from Ruby, Sapphire, and Topaz Flasks\nConsumes {3} Charge plus {4} per Projectile Fired from 1 Flask of each valid type, if possible": [ { "type": "literal", "value": "Can consume Charges from Ruby, Sapphire, and Topaz Flasks\nConsumes " }, { "type": "number", "index": 3, "stat": "flask_throw_base_charges_used" }, { "type": "literal", "value": " Charge plus " }, { "type": "number", "index": 4, "stat": "flask_throw_charges_used_per_projectile" }, { "type": "literal", "value": " per Projectile Fired from 1 Flask of each valid type, if possible" } ], "Can consume Charges from Ruby, Sapphire, and Topaz Flasks\nConsumes {3} Charges from 1 Flask of each valid type, if possible": [ { "type": "literal", "value": "Can consume Charges from Ruby, Sapphire, and Topaz Flasks\nConsumes " }, { "type": "number", "index": 3, "stat": "flask_throw_base_charges_used" }, { "type": "literal", "value": " Charges from 1 Flask of each valid type, if possible" } ], "Can consume Charges from Ruby, Sapphire, and Topaz Flasks\nConsumes {3} Charges plus {4} per Projectile Fired from 1 Flask of each valid type, if possible": [ { "type": "literal", "value": "Can consume Charges from Ruby, Sapphire, and Topaz Flasks\nConsumes " }, { "type": "number", "index": 3, "stat": "flask_throw_base_charges_used" }, { "type": "literal", "value": " Charges plus " }, { "type": "number", "index": 4, "stat": "flask_throw_charges_used_per_projectile" }, { "type": "literal", "value": " per Projectile Fired from 1 Flask of each valid type, if possible" } ], "Can consume Charges from Ruby, Sapphire, and Topaz Flasks\nConsumes {4} Charge per Projectile Fired from 1 Flask of each valid type, if possible": [ { "type": "literal", "value": "Can consume Charges from Ruby, Sapphire, and Topaz Flasks\nConsumes " }, { "type": "number", "index": 4, "stat": "flask_throw_charges_used_per_projectile" }, { "type": "literal", "value": " Charge per Projectile Fired from 1 Flask of each valid type, if possible" } ], "Can consume Charges from Ruby, Sapphire, and Topaz Flasks\nConsumes {4} Charges per Projectile Fired from 1 Flask of each valid type, if possible": [ { "type": "literal", "value": "Can consume Charges from Ruby, Sapphire, and Topaz Flasks\nConsumes " }, { "type": "number", "index": 4, "stat": "flask_throw_charges_used_per_projectile" }, { "type": "literal", "value": " Charges per Projectile Fired from 1 Flask of each valid type, if possible" } ], "Consumes {3} Charge from 1 Life Flask, if possible": [ { "type": "literal", "value": "Consumes " }, { "type": "number", "index": 3, "stat": "flask_throw_base_charges_used" }, { "type": "literal", "value": " Charge from 1 Life Flask, if possible" } ], "Consumes {3} Charges from 1 Life Flask, if possible": [ { "type": "literal", "value": "Consumes " }, { "type": "number", "index": 3, "stat": "flask_throw_base_charges_used" }, { "type": "literal", "value": " Charges from 1 Life Flask, if possible" } ], "Consumes {3} Charge plus {4} per Projectile Fired from 1 Life Flask, if possible": [ { "type": "literal", "value": "Consumes " }, { "type": "number", "index": 3, "stat": "flask_throw_base_charges_used" }, { "type": "literal", "value": " Charge plus " }, { "type": "number", "index": 4, "stat": "flask_throw_charges_used_per_projectile" }, { "type": "literal", "value": " per Projectile Fired from 1 Life Flask, if possible" } ], "Consumes {3} Charges plus {4} per Projectile Fired from 1 Life Flask, if possible": [ { "type": "literal", "value": "Consumes " }, { "type": "number", "index": 3, "stat": "flask_throw_base_charges_used" }, { "type": "literal", "value": " Charges plus " }, { "type": "number", "index": 4, "stat": "flask_throw_charges_used_per_projectile" }, { "type": "literal", "value": " per Projectile Fired from 1 Life Flask, if possible" } ], "Consumes {4} Charge per Projectile Fired from 1 Life Flask, if possible": [ { "type": "literal", "value": "Consumes " }, { "type": "number", "index": 4, "stat": "flask_throw_charges_used_per_projectile" }, { "type": "literal", "value": " Charge per Projectile Fired from 1 Life Flask, if possible" } ], "Consumes {4} Charges per Projectile Fired from 1 Life Flask, if possible": [ { "type": "literal", "value": "Consumes " }, { "type": "number", "index": 4, "stat": "flask_throw_charges_used_per_projectile" }, { "type": "literal", "value": " Charges per Projectile Fired from 1 Life Flask, if possible" } ], "Enemies Killed by their Hits have {0}% chance to Explode, dealing 10% of their Life as Physical Damage, if Charges were consumed from a Sulphur Flask": [ { "type": "literal", "value": "Enemies Killed by their Hits have " }, { "type": "number", "index": 0, "stat": "flask_throw_sulphur_flask_explode_on_kill_chance" }, { "type": "literal", "value": "% chance to Explode, dealing 10% of their Life as Physical Damage, if Charges were consumed from a Sulphur Flask" } ], "Added Chaos Damage equal to {0}% of Flask's Recovery Amount if Charges were consumed from a Life Flask": [ { "type": "literal", "value": "Added Chaos Damage equal to " }, { "type": "number", "index": 0, "stat": "flask_throw_added_chaos_damage_%_of_flask_life_to_recover" }, { "type": "literal", "value": "% of Flask's Recovery Amount if Charges were consumed from a Life Flask" } ], "Deals {0} to {1} Added Cold Damage if Charges were consumed from a Sapphire Flask": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "flask_throw_minimum_cold_damage_if_used_sapphire_flask" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "flask_throw_maximum_cold_damage_if_used_sapphire_flask" }, { "type": "literal", "value": " Added Cold Damage if Charges were consumed from a Sapphire Flask" } ], "Deals {0} to {1} Added Lightning Damage if Charges were consumed from a Topaz Flask": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "flask_throw_minimum_lightning_damage_if_used_topaz_flask" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "flask_throw_maximum_lightning_damage_if_used_topaz_flask" }, { "type": "literal", "value": " Added Lightning Damage if Charges were consumed from a Topaz Flask" } ], "{0}% to Critical Strike Multiplier if Charges were consumed from a Ruby Flask": [ { "type": "number", "index": 0, "stat": "flask_throw_ruby_flask_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier if Charges were consumed from a Ruby Flask" } ], "{0}% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask": [ { "type": "number", "index": 0, "stat": "flask_throw_ruby_flask_ignite_dot_multiplier_+" }, { "type": "literal", "value": "% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask" } ], "Buff grants {0}% increased Movement Speed": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "flicker_strike_buff_movement_speed_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Buff grants {0}% reduced Movement Speed": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "flicker_strike_buff_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "{0}% increased teleport range": [ { "type": "number", "index": 0, "stat": "flicker_strike_teleport_range_+%" }, { "type": "literal", "value": "% increased teleport range" } ], "Melee Hits Fortify at Close Range": [ { "type": "literal", "value": "Melee Hits Fortify at Close Range" } ], "Enemies Frozen by this Skill have {0}% to Cold Resistance": [ { "type": "literal", "value": "Enemies Frozen by this Skill have " }, { "type": "number", "index": 0, "stat": "freeze_applies_cold_resistance_+" }, { "type": "literal", "value": "% to Cold Resistance" } ], "Projectiles gain up to {0}% more Damage by the time they dissipate": [ { "type": "literal", "value": "Projectiles gain up to " }, { "type": "number", "index": 0, "stat": "freezing_pulse_damage_+%_final_at_long_range" }, { "type": "literal", "value": "% more Damage by the time they dissipate" } ], "Projectiles lose up to {0}% less Damage by the time they dissipate": [ { "type": "literal", "value": "Projectiles lose up to " }, { "type": "number", "index": 0, "stat": "freezing_pulse_damage_+%_final_at_long_range", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage by the time they dissipate" } ], "Projectiles continuously gain Damage, up to {0}% more Damage by the time they dissipate": [ { "type": "literal", "value": "Projectiles continuously gain Damage, up to " }, { "type": "number", "index": 0, "stat": "freezing_pulse_damage_+%_final_at_long_range" }, { "type": "literal", "value": "% more Damage by the time they dissipate" } ], "Projectiles continuously lose Damage, up to {0}% less Damage by the time they dissipate": [ { "type": "literal", "value": "Projectiles continuously lose Damage, up to " }, { "type": "number", "index": 0, "stat": "freezing_pulse_damage_+%_final_at_long_range", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage by the time they dissipate" } ], "Consume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for {0} second per Charge consumed": [ { "type": "literal", "value": "Consume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for " }, { "type": "number", "index": 0, "stat": "frenzy_consume_charges_to_onslaught_for_ms_per_charge", "stat_value_handlers": [ "milliseconds_to_seconds_0dp" ] }, { "type": "literal", "value": " second per Charge consumed" } ], "Consume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for {0} seconds per Charge consumed": [ { "type": "literal", "value": "Consume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for " }, { "type": "number", "index": 0, "stat": "frenzy_consume_charges_to_onslaught_for_ms_per_charge", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds per Charge consumed" } ], "{0}% more Attack Damage per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "frenzy_skill_attack_damage_+%_final_per_frenzy_charge" }, { "type": "literal", "value": "% more Attack Damage per Frenzy Charge" } ], "{0}% less Attack Damage per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "frenzy_skill_attack_damage_+%_final_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Attack Damage per Frenzy Charge" } ], "{0}% less Attack Speed per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "frenzy_skill_attack_speed_+%_final_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Attack Speed per Frenzy Charge" } ], "{0}% more Activation Frequency if 75% of Attached Duration expired": [ { "type": "number", "index": 0, "stat": "from_quality_brand_activation_rate_+%_final_if_75%_attached_duration_expired" }, { "type": "literal", "value": "% more Activation Frequency if 75% of Attached Duration expired" } ], "Can explode from 1 Frostbolt Projectile": [ { "type": "literal", "value": "Can explode from 1 Frostbolt Projectile" } ], "Can explode from up to {0} Frostbolt Projectiles": [ { "type": "literal", "value": "Can explode from up to " }, { "type": "number", "index": 0, "stat": "frost_bolt_nova_number_of_frost_bolts_to_detonate" }, { "type": "literal", "value": " Frostbolt Projectiles" } ], "{0} seconds to Base Duration per Stage": [ { "type": "number", "index": 0, "stat": "frost_fury_added_duration_per_stage_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds to Base Duration per Stage" } ], "Fires projectiles every {0} seconds": [ { "type": "literal", "value": "Fires projectiles every " }, { "type": "number", "index": 0, "stat": "frost_fury_base_fire_interval_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "{0}% increased Duration per Stage": [ { "type": "number", "index": 0, "stat": "frost_fury_duration_+%_per_stage" }, { "type": "literal", "value": "% increased Duration per Stage" } ], "{0}% more Projectile Frequency while Channelling": [ { "type": "number", "index": 0, "stat": "frost_fury_fire_speed_+%_final_while_channelling" }, { "type": "literal", "value": "% more Projectile Frequency while Channelling" } ], "{0}% increased Projectile Frequency per Stage": [ { "type": "number", "index": 0, "stat": "frost_fury_fire_speed_+%_per_stage" }, { "type": "literal", "value": "% increased Projectile Frequency per Stage" } ], "{0}% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield": [ { "type": "number", "index": 0, "stat": "frost_globe_absorb_damage_%_enemy_in_bubble" }, { "type": "literal", "value": "% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield" } ], "{0}% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield": [ { "type": "number", "index": 0, "stat": "frost_globe_absorb_damage_%_enemy_outside_bubble" }, { "type": "literal", "value": "% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield" } ], "You gain {0}% to Spell Critical Strike Chance per Stage while in Area": [ { "type": "literal", "value": "You gain " }, { "type": "number", "index": 0, "stat": "frost_globe_additional_spell_base_critical_strike_chance_per_stage", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Spell Critical Strike Chance per Stage while in Area" } ], "Frost Shield has {0} maximum Life per Stage": [ { "type": "literal", "value": "Frost Shield has " }, { "type": "number", "index": 0, "stat": "frost_globe_health_per_stage" }, { "type": "literal", "value": " maximum Life per Stage" } ], "Frost Shield Regenerates {0}% of its Life per second": [ { "type": "literal", "value": "Frost Shield Regenerates " }, { "type": "number", "index": 0, "stat": "frost_globe_life_regeneration_rate_per_minute_%", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of its Life per second" } ], "Gains 1 Stage every {0} seconds while you are losing Energy Shield": [ { "type": "literal", "value": "Gains 1 Stage every " }, { "type": "number", "index": 0, "stat": "frost_globe_stage_gain_interval_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds while you are losing Energy Shield" } ], "{0}% more Damage with Hits per 5% Chill Effect on Enemy": [ { "type": "number", "index": 0, "stat": "frostblink_damage_+%_final_per_5%_chill_effect_on_target" }, { "type": "literal", "value": "% more Damage with Hits per 5% Chill Effect on Enemy" } ], "{0}% less Damage with Hits per 5% Chill Effect on Enemy": [ { "type": "number", "index": 0, "stat": "frostblink_damage_+%_final_per_5%_chill_effect_on_target" }, { "type": "literal", "value": "% less Damage with Hits per 5% Chill Effect on Enemy" } ], "Projectiles gain {0}% increased Projectile Speed per second": [ { "type": "literal", "value": "Projectiles gain " }, { "type": "number", "index": 0, "stat": "frostbolt_projectile_acceleration" }, { "type": "literal", "value": "% increased Projectile Speed per second" } ], "Projectiles gain {0}% reduced Projectile Speed per second": [ { "type": "literal", "value": "Projectiles gain " }, { "type": "number", "index": 0, "stat": "frostbolt_projectile_acceleration", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Speed per second" } ], "{0}% chance to Summon an additional Statue without consuming a Cooldown use": [ { "type": "number", "index": 0, "stat": "frozen_legion_%_chance_to_summon_additional_statue" }, { "type": "literal", "value": "% chance to Summon an additional Statue without consuming a Cooldown use" } ], "{0}% chance to gain 1 Rage on use": [ { "type": "number", "index": 0, "stat": "gain_1_rage_on_use_%_chance" }, { "type": "literal", "value": "% chance to gain 1 Rage on use" } ], "{0}% chance to gain Elusive on Critical Strike with this Skill": [ { "type": "number", "index": 0, "stat": "gain_elusive_on_crit_%_chance" }, { "type": "literal", "value": "% chance to gain Elusive on Critical Strike with this Skill" } ], "Gain Elusive on Critical Strike with this Skill": [ { "type": "literal", "value": "Gain Elusive on Critical Strike with this Skill" } ], "Melee Hits Fortify for {0} seconds": [ { "type": "literal", "value": "Melee Hits Fortify for " }, { "type": "number", "index": 0, "stat": "gain_fortify_on_melee_hit_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Buff grants {0}% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "gain_frenzy_charge_on_hitting_rare_or_unique_enemy_%" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy" } ], "Buff grants {0}% chance to gain a Frenzy Charge when you Hit a Unique Enemy": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "gain_frenzy_charge_on_hitting_unique_enemy_%" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge when you Hit a Unique Enemy" } ], "{0}% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons": [ { "type": "number", "index": 0, "stat": "gain_frenzy_charge_on_killing_blow_vs_enemies_with_5+_poisons_%" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons" } ], "Gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons": [ { "type": "literal", "value": "Gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons" } ], "{0}% chance to gain a Power Charge on Killing Blow": [ { "type": "number", "index": 0, "stat": "gain_power_charge_on_kill_with_hit_%" }, { "type": "literal", "value": "% chance to gain a Power Charge on Killing Blow" } ], "Gain {0} Rage on Hit": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_rage_on_hit" }, { "type": "literal", "value": " Rage on Hit" } ], "{0}% chance to gain 1 Rage on Hit": [ { "type": "number", "index": 0, "stat": "gain_rage_on_hit_%_chance" }, { "type": "literal", "value": "% chance to gain 1 Rage on Hit" } ], "Hits for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 seconds": [ { "type": "literal", "value": "Hits for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 seconds" } ], "{0}% chance to gain an Inspiration Charge when you Spend Mana on Upfront Costs or Effects of this Skill": [ { "type": "number", "index": 0, "stat": "gain_righteous_charge_on_mana_spent_%" }, { "type": "literal", "value": "% chance to gain an Inspiration Charge when you Spend Mana on Upfront Costs or Effects of this Skill" } ], "Gain an Inspiration Charge when you Spend Mana on Upfront Costs or Effects of this Skill": [ { "type": "literal", "value": "Gain an Inspiration Charge when you Spend Mana on Upfront Costs or Effects of this Skill" } ], "Field gains {0}% more Damage with Hits per 5% Shock Effect on Enemy when created": [ { "type": "literal", "value": "Field gains " }, { "type": "number", "index": 0, "stat": "galvanic_field_damage_+%_final_per_5%_increased_damage_taken_from_shock" }, { "type": "literal", "value": "% more Damage with Hits per 5% Shock Effect on Enemy when created" } ], "Field gains {0}% less Damage with Hits per 5% Shock Effect on Enemy when created": [ { "type": "literal", "value": "Field gains " }, { "type": "number", "index": 0, "stat": "galvanic_field_damage_+%_final_per_5%_increased_damage_taken_from_shock", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits per 5% Shock Effect on Enemy when created" } ], "Field gains {0} metre to radius per 10% Shock Effect on Enemy when created": [ { "type": "literal", "value": "Field gains " }, { "type": "number", "index": 0, "stat": "galvanic_field_radius_+_per_10%_increased_damage_taken_from_shock", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to radius per 10% Shock Effect on Enemy when created" } ], "Field gains {0} metres to radius per 10% Shock Effect on Enemy when created": [ { "type": "literal", "value": "Field gains " }, { "type": "number", "index": 0, "stat": "galvanic_field_radius_+_per_10%_increased_damage_taken_from_shock", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to radius per 10% Shock Effect on Enemy when created" } ], "Cannot Knockback Unique Enemies more than once per second\nFinal Burst Deals {0}% more Damage\nFinal Burst has 100% more Area of Effect\nFinal Burst cannot Knockback": [ { "type": "literal", "value": "Cannot Knockback Unique Enemies more than once per second\nFinal Burst Deals " }, { "type": "number", "index": 0, "stat": "glacial_cascade_final_spike_damage_+%_final" }, { "type": "literal", "value": "% more Damage\nFinal Burst has 100% more Area of Effect\nFinal Burst cannot Knockback" } ], "Cannot Knockback Unique Enemies more than once per second\nFinal Burst Deals {0}% less Damage\nFinal Burst has 100% more Area of Effect\nFinal Burst cannot Knockback": [ { "type": "literal", "value": "Cannot Knockback Unique Enemies more than once per second\nFinal Burst Deals " }, { "type": "number", "index": 0, "stat": "glacial_cascade_final_spike_damage_+%_final" }, { "type": "literal", "value": "% less Damage\nFinal Burst has 100% more Area of Effect\nFinal Burst cannot Knockback" } ], "Final Burst Deals +{0}% more Damage": [ { "type": "literal", "value": "Final Burst Deals +" }, { "type": "number", "index": 0, "stat": "glacial_cascade_final_spike_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Bursts occur {0}% faster": [ { "type": "literal", "value": "Bursts occur " }, { "type": "number", "index": 0, "stat": "glacial_cascade_travel_speed_+%" }, { "type": "literal", "value": "% faster" } ], "Bursts occur {0}% slower": [ { "type": "literal", "value": "Bursts occur " }, { "type": "number", "index": 0, "stat": "glacial_cascade_travel_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower" } ], "Glorious Madness inflicts a random Touched Debuff every second": [ { "type": "literal", "value": "Glorious Madness inflicts a random Touched Debuff every second" } ], "Glorious Madness inflicts a random Touched Debuff every {0} seconds": [ { "type": "literal", "value": "Glorious Madness inflicts a random Touched Debuff every " }, { "type": "number", "index": 0, "stat": "glorious_madness_timer_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "{0}% increased Buff Effect": [ { "type": "number", "index": 0, "stat": "golem_buff_effect_+%" }, { "type": "literal", "value": "% increased Buff Effect" } ], "{0}% reduced Buff Effect": [ { "type": "number", "index": 0, "stat": "golem_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Buff Effect" } ], "Final wave deals {0}% more Damage with Ignite": [ { "type": "literal", "value": "Final wave deals " }, { "type": "number", "index": 0, "stat": "grant_expanding_fire_cone_release_ignite_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Ignite" } ], "Final wave deals {0}% less Damage with Ignite": [ { "type": "literal", "value": "Final wave deals " }, { "type": "number", "index": 0, "stat": "grant_expanding_fire_cone_release_ignite_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ignite" } ], "Projectiles deal {0}% more Damage with Hits per Intensity": [ { "type": "literal", "value": "Projectiles deal " }, { "type": "number", "index": 0, "stat": "greater_projectile_intensity_projectile_damage_+%_final_per_intensity" }, { "type": "literal", "value": "% more Damage with Hits per Intensity" } ], "Projectiles deal {0}% less Damage with Hits per Intensity": [ { "type": "literal", "value": "Projectiles deal " }, { "type": "number", "index": 0, "stat": "greater_projectile_intensity_projectile_damage_+%_final_per_intensity", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits per Intensity" } ], "{0}% increased angle": [ { "type": "number", "index": 0, "stat": "ground_slam_angle_+%" }, { "type": "literal", "value": "% increased angle" } ], "{0}% reduced angle": [ { "type": "number", "index": 0, "stat": "ground_slam_angle_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced angle" } ], "Grants Virulence when you Poison an Enemy": [ { "type": "literal", "value": "Grants Virulence when you Poison an Enemy" } ], "Buff grants {0}% more Damage with Poison": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "herald_of_agony_poison_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Poison" } ], "Buff grants {0}% less Damage with Poison": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "herald_of_agony_poison_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Poison" } ], "Base burning damage is an additional {0}% of Overkill Damage": [ { "type": "literal", "value": "Base burning damage is an additional " }, { "type": "number", "index": 0, "stat": "herald_of_ash_burning_%_overkill_damage_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Overkill Damage" } ], "Base Burning Damage is {0}% of Overkill Damage": [ { "type": "literal", "value": "Base Burning Damage is " }, { "type": "number", "index": 0, "stat": "herald_of_ash_burning_%_overkill_damage_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Overkill Damage" } ], "Summon a Sentinel of Purity when you Kill an Enemy": [ { "type": "literal", "value": "Summon a Sentinel of Purity when you Kill an Enemy" } ], "{0}% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy": [ { "type": "number", "index": 0, "stat": "herald_of_light_summon_champion_on_unique_or_rare_enemy_hit_%" }, { "type": "literal", "value": "% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy" } ], "Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy": [ { "type": "literal", "value": "Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy" } ], "Buff grants {0}% more Physical Damage": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "herald_of_purity_physical_damage_+%_final" }, { "type": "literal", "value": "% more Physical Damage" } ], "Buff grants {0}% less Physical Damage": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "herald_of_purity_physical_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Physical Damage" } ], "Hexes from Supported Skills Transfer to all Enemies within {0} metre when Hexed Enemy dies": [ { "type": "literal", "value": "Hexes from Supported Skills Transfer to all Enemies within " }, { "type": "number", "index": 0, "stat": "hex_transfer_on_death_total_range", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre when Hexed Enemy dies" } ], "Hexes from Supported Skills Transfer to all Enemies within {0} metres when Hexed Enemy dies": [ { "type": "literal", "value": "Hexes from Supported Skills Transfer to all Enemies within " }, { "type": "number", "index": 0, "stat": "hex_transfer_on_death_total_range", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres when Hexed Enemy dies" } ], "{0}% more Damage with Ailments if Enemy is Hexed": [ { "type": "number", "index": 0, "stat": "hexblast_ailment_damage_+%_final_if_hexed" }, { "type": "literal", "value": "% more Damage with Ailments if Enemy is Hexed" } ], "{0}% more Damage with Hits if Enemy is Hexed": [ { "type": "number", "index": 0, "stat": "hexblast_hit_damage_+%_final_if_hexed" }, { "type": "literal", "value": "% more Damage with Hits if Enemy is Hexed" } ], "{0}% less Damage with Hits if Enemy is Hexed": [ { "type": "number", "index": 0, "stat": "hexblast_hit_damage_+%_final_if_hexed", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits if Enemy is Hexed" } ], "{1}% chance to remove a Hex after Damaging": [ { "type": "number", "index": 1, "stat": "hexblast_%_chance_to_not_consume_hex", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% chance to remove a Hex after Damaging" } ], "Hindered Enemies deal {0}% increased Chaos Damage": [ { "type": "literal", "value": "Hindered Enemies deal " }, { "type": "number", "index": 0, "stat": "hinder_enemy_chaos_damage_+%" }, { "type": "literal", "value": "% increased Chaos Damage" } ], "Hindered Enemies deal {0}% reduced Chaos Damage": [ { "type": "literal", "value": "Hindered Enemies deal " }, { "type": "number", "index": 0, "stat": "hinder_enemy_chaos_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chaos Damage" } ], "Hindered Enemies take {0}% increased Chaos Damage": [ { "type": "literal", "value": "Hindered Enemies take " }, { "type": "number", "index": 0, "stat": "hinder_enemy_chaos_damage_taken_+%" }, { "type": "literal", "value": "% increased Chaos Damage" } ], "Hits grant Cruelty": [ { "type": "literal", "value": "Hits grant Cruelty" } ], "Hits ignore Enemy Monster Resistances": [ { "type": "literal", "value": "Hits ignore Enemy Monster Resistances" } ], "{0}% of Physical Damage as Extra Fire Damage while linked to Searing Bond": [ { "type": "number", "index": 0, "stat": "holy_and_shockwave_totem_have_physical_damage_%_to_add_as_fire_damage_when_linked_by_searing_bond" }, { "type": "literal", "value": "% of Physical Damage as Extra Fire Damage while linked to Searing Bond" } ], "Holy Relic's Nova Skill grants {0} Life regenerated per second to Allies": [ { "type": "literal", "value": "Holy Relic's Nova Skill grants " }, { "type": "number", "index": 0, "stat": "holy_relic_nova_life_regeneration_rate_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Life regenerated per second to Allies" } ], "Holy Relic's Nova Skill grants {0} Life regenerated per second to Minions": [ { "type": "literal", "value": "Holy Relic's Nova Skill grants " }, { "type": "number", "index": 0, "stat": "holy_relic_nova_minion_life_regeneration_rate_per_second" }, { "type": "literal", "value": " Life regenerated per second to Minions" } ], "Can only be Hit once every {0} second": [ { "type": "literal", "value": "Can only be Hit once every " }, { "type": "number", "index": 0, "stat": "hydrosphere_hit_cooldown_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second" } ], "Can only be Hit once every {0} seconds": [ { "type": "literal", "value": "Can only be Hit once every " }, { "type": "number", "index": 0, "stat": "hydrosphere_hit_cooldown_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "First Stage deals {0}% more Damage": [ { "type": "literal", "value": "First Stage deals " }, { "type": "number", "index": 0, "stat": "ice_crash_first_stage_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "First Stage deals {0}% less Damage": [ { "type": "literal", "value": "First Stage deals " }, { "type": "number", "index": 0, "stat": "ice_crash_first_stage_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "{0}% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area\n{1}% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area": [ { "type": "number", "index": 0, "stat": "ice_dash_cooldown_recovery_per_nearby_normal_or_magic_enemy" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area\n" }, { "type": "number", "index": 1, "stat": "ice_dash_cooldown_recovery_per_nearby_rare_or_unique_enemy" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area" } ], "{0}% reduced Cooldown Recovery Rate for each Normal or Magic Enemy in Area\n{1}% reduced Cooldown Recovery Rate for each Rare or Unique Enemy in Area": [ { "type": "number", "index": 0, "stat": "ice_dash_cooldown_recovery_per_nearby_normal_or_magic_enemy", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate for each Normal or Magic Enemy in Area\n" }, { "type": "number", "index": 1, "stat": "ice_dash_cooldown_recovery_per_nearby_rare_or_unique_enemy", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate for each Rare or Unique Enemy in Area" } ], "Deals {0}% more Damage with Hits and Ailments when cast on Frostbolt": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "ice_nova_damage_when_cast_on_frostbolt_+%_final" }, { "type": "literal", "value": "% more Damage with Hits and Ailments when cast on Frostbolt" } ], "Deals {0}% less Damage with Hits and Ailments when cast on Frostbolt": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "ice_nova_damage_when_cast_on_frostbolt_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments when cast on Frostbolt" } ], "Freeze Enemies as though dealing {0}% less Damage": [ { "type": "literal", "value": "Freeze Enemies as though dealing " }, { "type": "number", "index": 0, "stat": "ice_nova_freeze_as_though_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Can expand from 1 Frostbolt Projectile": [ { "type": "literal", "value": "Can expand from 1 Frostbolt Projectile" } ], "Can expand from up to {0} Frostbolt Projectiles": [ { "type": "literal", "value": "Can expand from up to " }, { "type": "number", "index": 0, "stat": "ice_nova_number_of_frost_bolts_to_cast_on" }, { "type": "literal", "value": " Frostbolt Projectiles" } ], "Travels {0}% increased distance before changing forms": [ { "type": "literal", "value": "Travels " }, { "type": "number", "index": 0, "stat": "ice_spear_distance_before_form_change_+%" }, { "type": "literal", "value": "% increased distance before changing forms" } ], "Travels {0}% reduced distance before changing forms": [ { "type": "literal", "value": "Travels " }, { "type": "number", "index": 0, "stat": "ice_spear_distance_before_form_change_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced distance before changing forms" } ], "{0}% chance for Ignites to deal 100% more Damage": [ { "type": "number", "index": 0, "stat": "ignite_damage_+100%_final_chance" }, { "type": "literal", "value": "% chance for Ignites to deal 100% more Damage" } ], "Enemies Ignited by this Skill have {0}% to Fire Resistance": [ { "type": "literal", "value": "Enemies Ignited by this Skill have " }, { "type": "number", "index": 0, "stat": "ignites_apply_fire_resistance_+" }, { "type": "literal", "value": "% to Fire Resistance" } ], "{0}% chance to not take Damage when you gain Trauma": [ { "type": "number", "index": 0, "stat": "ignore_self_damage_from_trauma_chance_%" }, { "type": "literal", "value": "% chance to not take Damage when you gain Trauma" } ], "Debuff deals {0}% more Damage per Stage": [ { "type": "literal", "value": "Debuff deals " }, { "type": "number", "index": 0, "stat": "immolation_brand_burn_damage_+%_final_per_stage" }, { "type": "literal", "value": "% more Damage per Stage" } ], "{0}% more Elemental Damage taken per Endurance Charge removed": [ { "type": "number", "index": 0, "stat": "immortal_call_elemental_damage_taken_+%_final_per_endurance_charge_consumed_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% more Elemental Damage taken per Endurance Charge removed" } ], "{0}% less Elemental Damage taken per Endurance Charge removed": [ { "type": "number", "index": 0, "stat": "immortal_call_elemental_damage_taken_+%_final_per_endurance_charge_consumed_permyriad", "stat_value_handlers": [ "divide_by_one_hundred_and_negate" ] }, { "type": "literal", "value": "% less Elemental Damage taken per Endurance Charge removed" } ], "Projectiles which have Split deal {0}% more Damage": [ { "type": "literal", "value": "Projectiles which have Split deal " }, { "type": "number", "index": 0, "stat": "impacting_steel_secondary_projectile_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Projectiles which have Split deal {0}% less Damage": [ { "type": "literal", "value": "Projectiles which have Split deal " }, { "type": "number", "index": 0, "stat": "impacting_steel_secondary_projectile_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "{0}% increased Impale Effect": [ { "type": "number", "index": 0, "stat": "impale_debuff_effect_+%" }, { "type": "literal", "value": "% increased Impale Effect" } ], "{0}% reduced Impale Effect": [ { "type": "number", "index": 0, "stat": "impale_debuff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Impale Effect" } ], "Impale Damage dealt to Enemies Impaled by this Skill Overwhelms {0}% Physical Damage Reduction": [ { "type": "literal", "value": "Impale Damage dealt to Enemies Impaled by this Skill Overwhelms " }, { "type": "number", "index": 0, "stat": "impale_phys_reduction_%_penalty" }, { "type": "literal", "value": "% Physical Damage Reduction" } ], "Explosion applies Uncharged Debuff on Hit": [ { "type": "literal", "value": "Explosion applies Uncharged Debuff on Hit" } ], "Explosion has {0}% chance to apply Uncharged Debuff on Hit": [ { "type": "literal", "value": "Explosion has " }, { "type": "number", "index": 0, "stat": "infernal_blow_explosion_applies_uncharged_debuff_on_hit_%_chance" }, { "type": "literal", "value": "% chance to apply Uncharged Debuff on Hit" } ], "Debuff deals {0}% of Damage per Charge": [ { "type": "literal", "value": "Debuff deals " }, { "type": "number", "index": 0, "stat": "infernal_blow_explosion_damage_%_of_total_per_stack" }, { "type": "literal", "value": "% of Damage per Charge" } ], "Deals base Fire Damage equal to {0}% of Totem's Maximum Life": [ { "type": "literal", "value": "Deals base Fire Damage equal to " }, { "type": "number", "index": 0, "stat": "infernal_bolt_base_fire_damage_%_maximum_life" }, { "type": "literal", "value": "% of Totem's Maximum Life" } ], "Totems with this Skill Trigger it when Hit by an Enemy": [ { "type": "literal", "value": "Totems with this Skill Trigger it when Hit by an Enemy" } ], "Inflicts Fire, Cold, and Lightning Exposure on Hit": [ { "type": "literal", "value": "Inflicts Fire, Cold, and Lightning Exposure on Hit" } ], "Infusion grants {0}% of Life Regenerated per second": [ { "type": "literal", "value": "Infusion grants " }, { "type": "number", "index": 0, "stat": "infusion_grants_life_regeneration_rate_per_minute_%", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life Regenerated per second" } ], "{0}% increased Inspiration Charge Duration": [ { "type": "number", "index": 0, "stat": "inspiration_charge_duration_+%" }, { "type": "literal", "value": "% increased Inspiration Charge Duration" } ], "{0}% reduced Inspiration Charge Duration": [ { "type": "number", "index": 0, "stat": "inspiration_charge_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Inspiration Charge Duration" } ], "Intimidate nearby Enemies for {0} seconds": [ { "type": "literal", "value": "Intimidate nearby Enemies for " }, { "type": "number", "index": 0, "stat": "intimidate_nearby_enemies_on_use_for_ms", "stat_value_handlers": [ "milliseconds_to_seconds_1dp" ] }, { "type": "literal", "value": " seconds" } ], "Attacks with this Skill count as Exerted": [ { "type": "literal", "value": "Attacks with this Skill count as Exerted" } ], "Killing Blows Consume corpses to Recover {0}% of Life": [ { "type": "literal", "value": "Killing Blows Consume corpses to Recover " }, { "type": "number", "index": 0, "stat": "killing_blow_consumes_corpse_restore_%_life" }, { "type": "literal", "value": "% of Life" } ], "Killing Blows Consume corpses to Recover {0} Life and {1} Mana": [ { "type": "literal", "value": "Killing Blows Consume corpses to Recover " }, { "type": "number", "index": 0, "stat": "killing_blow_consumes_corpse_restore_x_life" }, { "type": "literal", "value": " Life and " }, { "type": "number", "index": 1, "stat": "killing_blow_consumes_corpse_restore_x_mana" }, { "type": "literal", "value": " Mana" } ], "Killing Blows Consume corpses to Recover {0} Life": [ { "type": "literal", "value": "Killing Blows Consume corpses to Recover " }, { "type": "number", "index": 0, "stat": "killing_blow_consumes_corpse_restore_x_life" }, { "type": "literal", "value": " Life" } ], "Killing Blows Consume corpses to Recover {1} Mana": [ { "type": "literal", "value": "Killing Blows Consume corpses to Recover " }, { "type": "number", "index": 1, "stat": "killing_blow_consumes_corpse_restore_x_mana" }, { "type": "literal", "value": " Mana" } ], "Projectiles gain {0}% increased Area of Effect after Forking": [ { "type": "literal", "value": "Projectiles gain " }, { "type": "number", "index": 0, "stat": "kinetic_blast_projectiles_gain_%_aoe_after_forking" }, { "type": "literal", "value": "% increased Area of Effect after Forking" } ], "Modifiers which would cause projectiles to Fork instead cause them to change direction additional times": [ { "type": "literal", "value": "Modifiers which would cause projectiles to Fork instead cause them to change direction additional times" } ], "{0}% chance to Knock Enemies Back with Hits at Close Range": [ { "type": "number", "index": 0, "stat": "knockback_chance_%_at_close_range" }, { "type": "literal", "value": "% chance to Knock Enemies Back with Hits at Close Range" } ], "{0}% more Damage with Hits and Ailments against Bleeding enemies": [ { "type": "number", "index": 0, "stat": "lacerate_hit_and_ailment_damage_+%_final_vs_bleeding_enemies" }, { "type": "literal", "value": "% more Damage with Hits and Ailments against Bleeding enemies" } ], "{0}% less Damage with Hits and Ailments against Bleeding enemies": [ { "type": "number", "index": 0, "stat": "lacerate_hit_and_ailment_damage_+%_final_vs_bleeding_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments against Bleeding enemies" } ], "Projectiles deal up to {0}% increased Damage at the start of their movement, lowering this bonus as they travel farther": [ { "type": "literal", "value": "Projectiles deal up to " }, { "type": "number", "index": 0, "stat": "lancing_steel_damage_+%_at_close_range" }, { "type": "literal", "value": "% increased Damage at the start of their movement, lowering this bonus as they travel farther" } ], "Projectiles deal up to {0}% reduced Damage at the start of their movement, lowering this penalty as they travel farther": [ { "type": "literal", "value": "Projectiles deal up to " }, { "type": "number", "index": 0, "stat": "lancing_steel_damage_+%_at_close_range", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage at the start of their movement, lowering this penalty as they travel farther" } ], "Hits after the first on each Enemy deal {0}% more Damage": [ { "type": "literal", "value": "Hits after the first on each Enemy deal " }, { "type": "number", "index": 0, "stat": "lancing_steel_damage_+%_final_after_first_hit_on_target" }, { "type": "literal", "value": "% more Damage" } ], "Hits after the first on each Enemy deal {0}% less Damage": [ { "type": "literal", "value": "Hits after the first on each Enemy deal " }, { "type": "number", "index": 0, "stat": "lancing_steel_damage_+%_final_after_first_hit_on_target", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Clusters have {0}% increased Projectile targeting range": [ { "type": "literal", "value": "Clusters have " }, { "type": "number", "index": 0, "stat": "lancing_steel_targeting_range_+%" }, { "type": "literal", "value": "% increased Projectile targeting range" } ], "Clusters have {0}% reduced Projectile targeting range": [ { "type": "literal", "value": "Clusters have " }, { "type": "number", "index": 0, "stat": "lancing_steel_targeting_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile targeting range" } ], "{0}% increased Effect of Lightning Ailments": [ { "type": "number", "index": 0, "stat": "lightning_ailment_effect_+%" }, { "type": "literal", "value": "% increased Effect of Lightning Ailments" } ], "{0}% reduced Effect of Lightning Ailments": [ { "type": "number", "index": 0, "stat": "lightning_ailment_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Lightning Ailments" } ], "Arrows Damage final target {0} additional time after sticking in": [ { "type": "literal", "value": "Arrows Damage final target " }, { "type": "number", "index": 0, "stat": "lightning_arrow_alt_additional_strikes" }, { "type": "literal", "value": " additional time after sticking in" } ], "Arrows Damage final target {0} additional times after sticking in": [ { "type": "literal", "value": "Arrows Damage final target " }, { "type": "number", "index": 0, "stat": "lightning_arrow_alt_additional_strikes" }, { "type": "literal", "value": " additional times after sticking in" } ], "Lightning bolts strike every {0} seconds": [ { "type": "literal", "value": "Lightning bolts strike every " }, { "type": "number", "index": 0, "stat": "lightning_arrow_alt_strike_frequency_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds" } ], "Hit an additional Enemy": [ { "type": "literal", "value": "Hit an additional Enemy" } ], "{0}% chance to Hit an additional Enemy": [ { "type": "number", "index": 0, "stat": "lightning_arrow_%_chance_to_hit_an_additional_enemy" }, { "type": "literal", "value": "% chance to Hit an additional Enemy" } ], "{0} Maximum Lightning Arrow stuck in an Enemy": [ { "type": "number", "index": 0, "stat": "lightning_arrow_stack_limit" }, { "type": "literal", "value": " Maximum Lightning Arrow stuck in an Enemy" } ], "{0} Maximum Lightning Arrows stuck in an Enemy": [ { "type": "number", "index": 0, "stat": "lightning_arrow_stack_limit" }, { "type": "literal", "value": " Maximum Lightning Arrows stuck in an Enemy" } ], "Hits up to {0} Enemy": [ { "type": "literal", "value": "Hits up to " }, { "type": "number", "index": 0, "stat": "lightning_conduit_max_num_targets" }, { "type": "literal", "value": " Enemy" } ], "Hits up to {0} Enemies": [ { "type": "literal", "value": "Hits up to " }, { "type": "number", "index": 0, "stat": "lightning_conduit_max_num_targets" }, { "type": "literal", "value": " Enemies" } ], "Gains {0} metre to radius per second while Channelling, up to a maximum of +2 metres": [ { "type": "literal", "value": "Gains " }, { "type": "number", "index": 0, "stat": "lightning_tendrils_channelled_base_radius_+_per_second_while_channelling", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to radius per second while Channelling, up to a maximum of +2 metres" } ], "Gains {0} metres to radius per second while Channelling, up to a maximum of +2 metres": [ { "type": "literal", "value": "Gains " }, { "type": "number", "index": 0, "stat": "lightning_tendrils_channelled_base_radius_+_per_second_while_channelling", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to radius per second while Channelling, up to a maximum of +2 metres" } ], "Stronger Pulses have {0}% more Area of Effect": [ { "type": "literal", "value": "Stronger Pulses have " }, { "type": "number", "index": 0, "stat": "lightning_tendrils_channelled_larger_pulse_area_of_effect_+%_final" }, { "type": "literal", "value": "% more Area of Effect" } ], "Stronger Pulses have {0}% less Area of Effect": [ { "type": "literal", "value": "Stronger Pulses have " }, { "type": "number", "index": 0, "stat": "lightning_tendrils_channelled_larger_pulse_area_of_effect_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect" } ], "Stronger Pulses deal {0}% more Damage with Hits and Ailments": [ { "type": "literal", "value": "Stronger Pulses deal " }, { "type": "number", "index": 0, "stat": "lightning_tendrils_channelled_larger_pulse_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Hits and Ailments" } ], "Stronger Pulses deal {0}% less Damage with Hits and Ailments": [ { "type": "literal", "value": "Stronger Pulses deal " }, { "type": "number", "index": 0, "stat": "lightning_tendrils_channelled_larger_pulse_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments" } ], "Stronger Pulses have {0} metre to radius": [ { "type": "literal", "value": "Stronger Pulses have " }, { "type": "number", "index": 0, "stat": "lightning_tendrils_channelled_larger_pulse_radius_+", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to radius" } ], "Stronger Pulses have {0} metres to radius": [ { "type": "literal", "value": "Stronger Pulses have " }, { "type": "number", "index": 0, "stat": "lightning_tendrils_channelled_larger_pulse_radius_+", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to radius" } ], "Strikes {0} additional Area": [ { "type": "literal", "value": "Strikes " }, { "type": "number", "index": 0, "stat": "lightning_tower_trap_number_of_beams" }, { "type": "literal", "value": " additional Area" } ], "Strikes {0} Areas": [ { "type": "literal", "value": "Strikes " }, { "type": "number", "index": 0, "stat": "lightning_tower_trap_number_of_beams" }, { "type": "literal", "value": " Areas" } ], "Strikes {0} Areas every {1} seconds": [ { "type": "literal", "value": "Strikes " }, { "type": "number", "index": 0, "stat": "lightning_tower_trap_number_of_beams" }, { "type": "literal", "value": " Areas every " }, { "type": "number", "index": 1, "stat": "lightning_tower_trap_interval_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "Damages and Chills Enemies between you and Linked Targets": [ { "type": "literal", "value": "Damages and Chills Enemies between you and Linked Targets" } ], "Lose all Inspiration Charges after Spending {0} total Mana on Upfront Costs and Effects of this Skill": [ { "type": "literal", "value": "Lose all Inspiration Charges after Spending " }, { "type": "number", "index": 0, "stat": "lose_all_righteous_charges_on_mana_use_threshold" }, { "type": "literal", "value": " total Mana on Upfront Costs and Effects of this Skill" } ], "Lose all Trauma on reaching {0} Trauma": [ { "type": "literal", "value": "Lose all Trauma on reaching " }, { "type": "number", "index": 0, "stat": "lose_all_trauma_at_X_trauma" }, { "type": "literal", "value": " Trauma" } ], "Pulses deal {0}% more Damage with Ailments per Energy after the first": [ { "type": "literal", "value": "Pulses deal " }, { "type": "number", "index": 0, "stat": "magma_brand_ailment_damage_+%_final_per_additional_pustule" }, { "type": "literal", "value": "% more Damage with Ailments per Energy after the first" } ], "Pulses deal {0}% less Damage with Ailments per Energy after the first": [ { "type": "literal", "value": "Pulses deal " }, { "type": "number", "index": 0, "stat": "magma_brand_ailment_damage_+%_final_per_additional_pustule", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ailments per Energy after the first" } ], "Pulses deal {0}% more Damage with Hits per Energy after the first": [ { "type": "literal", "value": "Pulses deal " }, { "type": "number", "index": 0, "stat": "magma_brand_hit_damage_+%_final_per_additional_pustule" }, { "type": "literal", "value": "% more Damage with Hits per Energy after the first" } ], "Pulses deal {0}% less Damage with Hits per Energy after the first": [ { "type": "literal", "value": "Pulses deal " }, { "type": "number", "index": 0, "stat": "magma_brand_hit_damage_+%_final_per_additional_pustule", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits per Energy after the first" } ], "{0}% chance to Detonate for Double Damage instead of Chaining": [ { "type": "number", "index": 0, "stat": "magma_orb_%_chance_to_big_explode_instead_of_chaining" }, { "type": "literal", "value": "% chance to Detonate for Double Damage instead of Chaining" } ], "{0}% increased Effect of Maim": [ { "type": "number", "index": 0, "stat": "maim_effect_+%" }, { "type": "literal", "value": "% increased Effect of Maim" } ], "{0}% reduced Effect of Maim": [ { "type": "number", "index": 0, "stat": "maim_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Maim" } ], "Secondary Debuff deals {0}% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage": [ { "type": "literal", "value": "Secondary Debuff deals " }, { "type": "number", "index": 0, "stat": "mamba_strike_deal_%_of_all_poison_total_damage_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage" } ], "Gain {0} Mana per Enemy Hit": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "mana_gain_per_target" }, { "type": "literal", "value": " Mana per Enemy Hit" } ], "Lose {0} Mana per Enemy Hit": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "mana_gain_per_target", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Mana per Enemy Hit" } ], "Deals base Lightning Damage equal to {0}% of missing Unreserved Mana": [ { "type": "literal", "value": "Deals base Lightning Damage equal to " }, { "type": "number", "index": 0, "stat": "mana_void_gain_%_missing_unreserved_mana_as_base_lightning_damage" }, { "type": "literal", "value": "% of missing Unreserved Mana" } ], "+6 to length per 25% of Unreserved maximum Mana you have": [ { "type": "literal", "value": "+6 to length per 25% of Unreserved maximum Mana you have" } ], "This Skill will Trigger once a total of {0} Mana has been Spent on Bow Attacks not Supported by Manaforged Arrows": [ { "type": "literal", "value": "This Skill will Trigger once a total of " }, { "type": "number", "index": 0, "stat": "manaforged_arrows_total_mana_threshold" }, { "type": "literal", "value": " Mana has been Spent on Bow Attacks not Supported by Manaforged Arrows" } ], "Can have up to {0} Crab Barriers": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "max_crab_aspect_stacks" }, { "type": "literal", "value": " Crab Barriers" } ], "Maximum {0} Summoned Sentinels of Absolution": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "max_number_of_absolution_sentinels" }, { "type": "literal", "value": " Summoned Sentinels of Absolution" } ], "Can queue up to {0} uses": [ { "type": "literal", "value": "Can queue up to " }, { "type": "number", "index": 0, "stat": "max_number_of_lightning_warp_markers" }, { "type": "literal", "value": " uses" } ], "Maximum {0} Steel Shards": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "max_steel_ammo" }, { "type": "literal", "value": " Steel Shards" } ], "Corpses Spawned have {0}% increased Maximum Life": [ { "type": "literal", "value": "Corpses Spawned have " }, { "type": "number", "index": 0, "stat": "maximum_life_+%_for_corpses_you_create" }, { "type": "literal", "value": "% increased Maximum Life" } ], "Corpses Spawned have {0}% reduced Maximum Life": [ { "type": "literal", "value": "Corpses Spawned have " }, { "type": "number", "index": 0, "stat": "maximum_life_+%_for_corpses_you_create", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum Life" } ], "Maximum {0} Lingering Blades can be left in the ground at a time": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "maximum_number_of_blades_left_in_ground" }, { "type": "literal", "value": " Lingering Blades can be left in the ground at a time" } ], "Maximum {0} Field": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "galvanic_field_maximum_number_of_spheres" }, { "type": "literal", "value": " Field" } ], "Maximum {0} Fields": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "galvanic_field_maximum_number_of_spheres" }, { "type": "literal", "value": " Fields" } ], "Maximum {0} Summoned Mirage Saviour": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "maximum_number_of_mirage_warriors" }, { "type": "literal", "value": " Summoned Mirage Saviour" } ], "Maximum {0} Summoned Mirage Saviours": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "maximum_number_of_mirage_warriors" }, { "type": "literal", "value": " Summoned Mirage Saviours" } ], "Maximum {0} caught Projectile": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "maximum_number_of_snapping_adder_projectiles" }, { "type": "literal", "value": " caught Projectile" } ], "Maximum {0} caught Projectiles": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "maximum_number_of_snapping_adder_projectiles" }, { "type": "literal", "value": " caught Projectiles" } ], "Maximum {0} caught Projectiles\nCreates up to {0} caught Projectiles immediately": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "maximum_number_of_snapping_adder_projectiles" }, { "type": "literal", "value": " caught Projectiles\nCreates up to " }, { "type": "number", "index": 0, "stat": "maximum_number_of_snapping_adder_projectiles" }, { "type": "literal", "value": " caught Projectiles immediately" } ], "Maximum {0} caught Projectiles\nCreates up to {0} caught Projectiles immediately\nCreates {2} caught Projectiles per second": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "maximum_number_of_snapping_adder_projectiles" }, { "type": "literal", "value": " caught Projectiles\nCreates up to " }, { "type": "number", "index": 0, "stat": "maximum_number_of_snapping_adder_projectiles" }, { "type": "literal", "value": " caught Projectiles immediately\nCreates " }, { "type": "number", "index": 2, "stat": "vaal_venom_gyre_capture_x_projectiles_per_second" }, { "type": "literal", "value": " caught Projectiles per second" } ], "Maximum {0} Summoned Mirage Warrior": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "maximum_number_of_spiritual_cry_warriors" }, { "type": "literal", "value": " Summoned Mirage Warrior" } ], "Maximum {0} Summoned Mirage Warriors": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "maximum_number_of_spiritual_cry_warriors" }, { "type": "literal", "value": " Summoned Mirage Warriors" } ], "Maximum {0} Summoned Double": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "maximum_number_of_summoned_doubles" }, { "type": "literal", "value": " Summoned Double" } ], "Maximum {0} Summoned Doubles": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "maximum_number_of_summoned_doubles" }, { "type": "literal", "value": " Summoned Doubles" } ], "Maximum {0} Summoned Mirage Sharpshooter\nSummons {0} Mirage Sharpshooter which uses this Skill\nMirage Sharpshooters fire at your target when you use Ice Shot": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "maximum_number_of_vaal_ice_shot_mirages" }, { "type": "literal", "value": " Summoned Mirage Sharpshooter\nSummons " }, { "type": "number", "index": 0, "stat": "maximum_number_of_vaal_ice_shot_mirages" }, { "type": "literal", "value": " Mirage Sharpshooter which uses this Skill\nMirage Sharpshooters fire at your target when you use Ice Shot" } ], "Maximum {0} Summoned Mirage Sharpshooters\nSummons {0} Mirage Sharpshooters which use this Skill\nMirage Sharpshooters fire at your target when you use Ice Shot": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "maximum_number_of_vaal_ice_shot_mirages" }, { "type": "literal", "value": " Summoned Mirage Sharpshooters\nSummons " }, { "type": "number", "index": 0, "stat": "maximum_number_of_vaal_ice_shot_mirages" }, { "type": "literal", "value": " Mirage Sharpshooters which use this Skill\nMirage Sharpshooters fire at your target when you use Ice Shot" } ], "{0} to Maximum Virulence": [ { "type": "number", "index": 0, "stat": "maximum_virulence_stacks" }, { "type": "literal", "value": " to Maximum Virulence" } ], "{0} Maximum Virulence": [ { "type": "number", "index": 0, "stat": "maximum_virulence_stacks" }, { "type": "literal", "value": " Maximum Virulence" } ], "Targets {0} additional nearby Enemy": [ { "type": "literal", "value": "Targets " }, { "type": "number", "index": 0, "stat": "virtual_number_of_spirit_strikes" }, { "type": "literal", "value": " additional nearby Enemy" } ], "Targets {0} additional nearby Enemies": [ { "type": "literal", "value": "Targets " }, { "type": "number", "index": 0, "stat": "virtual_number_of_spirit_strikes" }, { "type": "literal", "value": " additional nearby Enemies" } ], "Mines cannot be Re-armed": [ { "type": "literal", "value": "Mines cannot be Re-armed" } ], "This Skill has {0}% increased Critical Strike Chance per Power Charge if used by a Mine": [ { "type": "literal", "value": "This Skill has " }, { "type": "number", "index": 0, "stat": "mine_critical_strike_chance_+%_per_power_charge" }, { "type": "literal", "value": "% increased Critical Strike Chance per Power Charge if used by a Mine" } ], "This Skill has {0}% reduced Critical Strike Chance per Power Charge if used by a Mine": [ { "type": "literal", "value": "This Skill has " }, { "type": "number", "index": 0, "stat": "mine_critical_strike_chance_+%_per_power_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance per Power Charge if used by a Mine" } ], "Mine Detonation is Instant": [ { "type": "literal", "value": "Mine Detonation is Instant" } ], "Mines have {0}% increased Detonation Speed": [ { "type": "literal", "value": "Mines have " }, { "type": "number", "index": 0, "stat": "mine_detonation_speed_+%" }, { "type": "literal", "value": "% increased Detonation Speed" } ], "Mines have {0}% reduced Detonation Speed": [ { "type": "literal", "value": "Mines have " }, { "type": "number", "index": 0, "stat": "mine_detonation_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Detonation Speed" } ], "{0}% increased Projectile Speed per Frenzy Charge if used by a Mine": [ { "type": "number", "index": 0, "stat": "mine_projectile_speed_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Projectile Speed per Frenzy Charge if used by a Mine" } ], "{0}% reduced Projectile Speed per Frenzy Charge if used by a Mine": [ { "type": "number", "index": 0, "stat": "mine_projectile_speed_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Speed per Frenzy Charge if used by a Mine" } ], "{0}% increased Mine Throwing Speed per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "mine_throwing_speed_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Mine Throwing Speed per Frenzy Charge" } ], "{0}% reduced Mine Throwing Speed per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "mine_throwing_speed_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mine Throwing Speed per Frenzy Charge" } ], "{0} to {1} Cold Damage per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "minimum_added_cold_damage_per_frenzy_charge" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_cold_damage_per_frenzy_charge" }, { "type": "literal", "value": " Cold Damage per Frenzy Charge" } ], "Adds {0} to {1} Cold Damage against Chilled Enemies": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_cold_damage_vs_chilled_enemies" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_cold_damage_vs_chilled_enemies" }, { "type": "literal", "value": " Cold Damage against Chilled Enemies" } ], "Aura grants {0} to {1} added Lightning Damage": [ { "type": "literal", "value": "Aura grants " }, { "type": "number", "index": 0, "stat": "minimum_added_lightning_damage_from_skill" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_lightning_damage_from_skill" }, { "type": "literal", "value": " added Lightning Damage" } ], "Minimum of {0} Power": [ { "type": "literal", "value": "Minimum of " }, { "type": "number", "index": 0, "stat": "minimum_power_from_quality" }, { "type": "literal", "value": " Power" } ], "{0} to {1} Base Physical Damage per 15 Strength": [ { "type": "number", "index": 0, "stat": "minimum_secondary_physical_damage_per_15_strength" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_secondary_physical_damage_per_15_strength" }, { "type": "literal", "value": " Base Physical Damage per 15 Strength" } ], "Minions have {0}% additional Physical Damage Reduction": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_additional_physical_damage_reduction_%" }, { "type": "literal", "value": "% additional Physical Damage Reduction" } ], "Minions deal {0}% increased Damage with Ailments": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minion_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Ailments" } ], "Minions deal {0}% reduced Damage with Ailments": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minion_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments" } ], "Minions have {0}% Chance to Block Attack Damage": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_block_%" }, { "type": "literal", "value": "% Chance to Block Attack Damage" } ], "Minions deal {0}% increased Burning Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minion_burning_damage_+%" }, { "type": "literal", "value": "% increased Burning Damage" } ], "Minions deal {0}% reduced Burning Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minion_burning_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Burning Damage" } ], "Minions have {0}% chance to deal Double Damage": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_chance_to_deal_double_damage_%" }, { "type": "literal", "value": "% chance to deal Double Damage" } ], "Minions have {0}% chance to Taunt on Hit": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_chance_to_taunt_on_hit_%" }, { "type": "literal", "value": "% chance to Taunt on Hit" } ], "Minions have {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_cooldown_recovery_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Minions have {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_cooldown_recovery_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Minions have {0}% increased Critical Strike Chance": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance" } ], "Minions have {0}% reduced Critical Strike Chance": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance" } ], "Minions have {0}% to Critical Strike Multiplier": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier" } ], "Minions deal {0}% increased Damage while on Full Life": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minion_damage_+%_on_full_life" }, { "type": "literal", "value": "% increased Damage while on Full Life" } ], "Minions deal {0}% reduced Damage while on Full Life": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minion_damage_+%_on_full_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while on Full Life" } ], "Minions take {0}% increased Fire Damage": [ { "type": "literal", "value": "Minions take " }, { "type": "number", "index": 0, "stat": "minion_fire_damage_taken_+%" }, { "type": "literal", "value": "% increased Fire Damage" } ], "Minions take {0}% reduced Fire Damage": [ { "type": "literal", "value": "Minions take " }, { "type": "number", "index": 0, "stat": "minion_fire_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage" } ], "Minions have {0}% chance to grant Feeding Frenzy to you on Hit": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_grant_puppet_master_buff_to_parent_on_hit_%" }, { "type": "literal", "value": "% chance to grant Feeding Frenzy to you on Hit" } ], "Minions Regenerate {0}% of Life per second": [ { "type": "literal", "value": "Minions Regenerate " }, { "type": "number", "index": 0, "stat": "minion_life_regeneration_rate_per_minute_%", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second" } ], "Minions' Attacks have {0}% chance to Maim Enemies on Hit": [ { "type": "literal", "value": "Minions' Attacks have " }, { "type": "number", "index": 0, "stat": "minion_maim_on_hit_%" }, { "type": "literal", "value": "% chance to Maim Enemies on Hit" } ], "Minions have {0}% to all maximum Elemental Resistances": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_maximum_all_elemental_resistances_%" }, { "type": "literal", "value": "% to all maximum Elemental Resistances" } ], "Minions deal {0}% increased Melee Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minion_melee_damage_+%" }, { "type": "literal", "value": "% increased Melee Damage" } ], "Minions deal {0}% reduced Melee Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minion_melee_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Damage" } ], "Minions are Created with maximum Frenzy Charges": [ { "type": "literal", "value": "Minions are Created with maximum Frenzy Charges" } ], "{0}% chance for Minions to be Created with maximum Frenzy Charges": [ { "type": "number", "index": 0, "stat": "minion_%_chance_to_be_summoned_with_maximum_frenzy_charges" }, { "type": "literal", "value": "% chance for Minions to be Created with maximum Frenzy Charges" } ], "You Regenerate Life per second equal to {0}% of total Affliction Damage per second on all Afflicted Minions": [ { "type": "literal", "value": "You Regenerate Life per second equal to " }, { "type": "number", "index": 0, "stat": "minion_sacrifice_%_damage_to_regen" }, { "type": "literal", "value": "% of total Affliction Damage per second on all Afflicted Minions" } ], "Afflicted Minions Explode when reduced to a fifth of Life, dealing {0}% of their Life as Physical Damage to surrounding Enemies": [ { "type": "literal", "value": "Afflicted Minions Explode when reduced to a fifth of Life, dealing " }, { "type": "number", "index": 0, "stat": "minion_sacrifice_%_minion_life_explosion" }, { "type": "literal", "value": "% of their Life as Physical Damage to surrounding Enemies" } ], "Afflicted Minions take {0}% of their Life as Physical Damage over Time, increasing this value by 100% each second": [ { "type": "literal", "value": "Afflicted Minions take " }, { "type": "number", "index": 0, "stat": "minion_sacrifice_%_minion_life_to_degen" }, { "type": "literal", "value": "% of their Life as Physical Damage over Time, increasing this value by 100% each second" } ], "Minions have {0}% increased Area of Effect": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_skill_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Minions have {0}% reduced Area of Effect": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_skill_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Minions have {0}% reduced Enemy Stun Threshold": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_stun_threshold_reduction_+%" }, { "type": "literal", "value": "% reduced Enemy Stun Threshold" } ], "Minions have {0}% increased Enemy Stun Threshold": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_stun_threshold_reduction_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Enemy Stun Threshold" } ], "Minions can't be Damaged for {0} second after being Summoned": [ { "type": "literal", "value": "Minions can't be Damaged for " }, { "type": "number", "index": 0, "stat": "minions_cannot_be_damaged_after_summoned_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second after being Summoned" } ], "Minions can't be Damaged for {0} seconds after being Summoned": [ { "type": "literal", "value": "Minions can't be Damaged for " }, { "type": "number", "index": 0, "stat": "minions_cannot_be_damaged_after_summoned_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds after being Summoned" } ], "Minions have {0}% chance to Intimidate Enemies for 4 seconds on Hit": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minions_chance_to_intimidate_on_hit_%" }, { "type": "literal", "value": "% chance to Intimidate Enemies for 4 seconds on Hit" } ], "Minions Intimidate Enemies for 4 seconds on Hit": [ { "type": "literal", "value": "Minions Intimidate Enemies for 4 seconds on Hit" } ], "Minions gain {0}% of Physical Damage as Extra Chaos Damage": [ { "type": "literal", "value": "Minions gain " }, { "type": "number", "index": 0, "stat": "minions_deal_%_of_physical_damage_as_additional_chaos_damage" }, { "type": "literal", "value": "% of Physical Damage as Extra Chaos Damage" } ], "Minions have {0}% chance to inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minions_inflict_exposure_on_hit_%_chance" }, { "type": "literal", "value": "% chance to inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy" } ], "Minions inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy": [ { "type": "literal", "value": "Minions inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy" } ], "Minions take Chaos Damage equal to {0}% of their Life over one second when Raised": [ { "type": "literal", "value": "Minions take Chaos Damage equal to " }, { "type": "number", "index": 0, "stat": "minions_take_%_of_life_as_chaos_damage_when_summoned_over_1_second" }, { "type": "literal", "value": "% of their Life over one second when Raised" } ], "Mirage Archer fires {0} additional Projectiles": [ { "type": "literal", "value": "Mirage Archer fires " }, { "type": "number", "index": 0, "stat": "mirage_archer_number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "Buff can take additional Damage equal to {1}% of your Armour": [ { "type": "literal", "value": "Buff can take additional Damage equal to " }, { "type": "number", "index": 1, "stat": "molten_shell_damage_absorb_limit_%_of_armour" }, { "type": "literal", "value": "% of your Armour" } ], "{0}% of Damage from Hits is taken from the Buff before your Life or Energy Shield\nBuff can take Damage equal to {1}% of your Armour, up to a maximum of {2}": [ { "type": "number", "index": 0, "stat": "molten_shell_damage_absorbed_%" }, { "type": "literal", "value": "% of Damage from Hits is taken from the Buff before your Life or Energy Shield\nBuff can take Damage equal to " }, { "type": "number", "index": 1, "stat": "molten_shell_damage_absorb_limit_%_of_armour" }, { "type": "literal", "value": "% of your Armour, up to a maximum of " }, { "type": "number", "index": 2, "stat": "molten_shell_max_damage_absorbed" } ], "Reflects {0}% of Damage taken from Buff as Fire Damage when Buff expires or is depleted": [ { "type": "literal", "value": "Reflects " }, { "type": "number", "index": 0, "stat": "molten_shell_%_of_absorbed_damage_dealt_as_reflected_fire" }, { "type": "literal", "value": "% of Damage taken from Buff as Fire Damage when Buff expires or is depleted" } ], "Reflects {0}% of Damage taken from Buff as Fire Damage each second,\nor when Buff expires or is depleted": [ { "type": "literal", "value": "Reflects " }, { "type": "number", "index": 0, "stat": "molten_shell_%_of_absorbed_damage_dealt_as_reflected_fire" }, { "type": "literal", "value": "% of Damage taken from Buff as Fire Damage each second,\nor when Buff expires or is depleted" } ], "Reflected Damage Penetrates {0}% of Enemy Fire Resistance": [ { "type": "literal", "value": "Reflected Damage Penetrates " }, { "type": "number", "index": 0, "stat": "molten_shell_explosion_damage_penetrates_%_fire_resistance" }, { "type": "literal", "value": "% of Enemy Fire Resistance" } ], "Every fifth Attack fires {0} additional Projectile": [ { "type": "literal", "value": "Every fifth Attack fires " }, { "type": "number", "index": 0, "stat": "molten_strike_every_5th_attack_fire_X_additional_projectiles" }, { "type": "literal", "value": " additional Projectile" } ], "Every fifth Attack fires {0} additional Projectiles": [ { "type": "literal", "value": "Every fifth Attack fires " }, { "type": "number", "index": 0, "stat": "molten_strike_every_5th_attack_fire_X_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "Every fifth Attack, Projectiles deal {0}% more Damage with Hits and Ailments": [ { "type": "literal", "value": "Every fifth Attack, Projectiles deal " }, { "type": "number", "index": 0, "stat": "molten_strike_every_5th_attack_projectiles_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Hits and Ailments" } ], "Every fifth Attack, Projectiles deal {0}% less Damage with Hits and Ailments": [ { "type": "literal", "value": "Every fifth Attack, Projectiles deal " }, { "type": "number", "index": 0, "stat": "molten_strike_every_5th_attack_projectiles_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments" } ], "{0}% more Elemental Damage taken": [ { "type": "number", "index": 0, "stat": "mortal_call_elemental_damage_taken_+%_final" }, { "type": "literal", "value": "% more Elemental Damage taken" } ], "{0}% less Elemental Damage taken": [ { "type": "number", "index": 0, "stat": "mortal_call_elemental_damage_taken_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Elemental Damage taken" } ], "{0}% more Physical Damage taken": [ { "type": "number", "index": 0, "stat": "mortal_call_physical_damage_taken_+%_final" }, { "type": "literal", "value": "% more Physical Damage taken" } ], "{0}% less Physical Damage taken": [ { "type": "number", "index": 0, "stat": "mortal_call_physical_damage_taken_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Physical Damage taken" } ], "{0}% more Physical Damage taken per Endurance Charge removed": [ { "type": "number", "index": 0, "stat": "mortal_call_physical_damage_taken_per_endurance_charge_consumed_final_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% more Physical Damage taken per Endurance Charge removed" } ], "{0}% less Physical Damage taken per Endurance Charge removed": [ { "type": "number", "index": 0, "stat": "mortal_call_physical_damage_taken_per_endurance_charge_consumed_final_permyriad", "stat_value_handlers": [ "divide_by_one_hundred_and_negate" ] }, { "type": "literal", "value": "% less Physical Damage taken per Endurance Charge removed" } ], "{0}% increased Area of Effect per Repeat": [ { "type": "number", "index": 0, "stat": "multistrike_area_of_effect_+%_per_repeat" }, { "type": "literal", "value": "% increased Area of Effect per Repeat" } ], "{0}% reduced Area of Effect per Repeat": [ { "type": "number", "index": 0, "stat": "multistrike_area_of_effect_+%_per_repeat", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect per Repeat" } ], "First Repeat deals {0}% more Damage": [ { "type": "literal", "value": "First Repeat deals " }, { "type": "number", "index": 0, "stat": "multistrike_damage_+%_final_on_first_repeat" }, { "type": "literal", "value": "% more Damage" } ], "First Repeat deals {0}% less Damage": [ { "type": "literal", "value": "First Repeat deals " }, { "type": "number", "index": 0, "stat": "multistrike_damage_+%_final_on_first_repeat", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Second Repeat deals {0}% more Damage": [ { "type": "literal", "value": "Second Repeat deals " }, { "type": "number", "index": 0, "stat": "multistrike_damage_+%_final_on_second_repeat" }, { "type": "literal", "value": "% more Damage" } ], "Second Repeat deals {0}% less Damage": [ { "type": "literal", "value": "Second Repeat deals " }, { "type": "number", "index": 0, "stat": "multistrike_damage_+%_final_on_second_repeat", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Third Repeat deals {0}% more Damage": [ { "type": "literal", "value": "Third Repeat deals " }, { "type": "number", "index": 0, "stat": "multistrike_damage_+%_final_on_third_repeat" }, { "type": "literal", "value": "% more Damage" } ], "Third Repeat deals {0}% less Damage": [ { "type": "literal", "value": "Third Repeat deals " }, { "type": "number", "index": 0, "stat": "multistrike_damage_+%_final_on_third_repeat", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Elusive from this Skill also grants {0}% to Critical Strike Multiplier for\nSkills Supported by Nightblade": [ { "type": "literal", "value": "Elusive from this Skill also grants " }, { "type": "number", "index": 0, "stat": "nightblade_elusive_grants_critical_strike_multiplier_+_to_supported_skills" }, { "type": "literal", "value": "% to Critical Strike Multiplier for\nSkills Supported by Nightblade" } ], "This Skill Costs nothing": [ { "type": "literal", "value": "This Skill Costs nothing" } ], "{0}% increased Effect of non-Damaging Ailments on Enemies": [ { "type": "number", "index": 0, "stat": "non_damaging_ailment_effect_+%" }, { "type": "literal", "value": "% increased Effect of non-Damaging Ailments on Enemies" } ], "{0}% reduced Effect of non-Damaging Ailments on Enemies": [ { "type": "number", "index": 0, "stat": "non_damaging_ailment_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of non-Damaging Ailments on Enemies" } ], "{0} Maximum Flame Wall at a time": [ { "type": "number", "index": 0, "stat": "number_of_allowed_firewalls" }, { "type": "literal", "value": " Maximum Flame Wall at a time" } ], "{0} Maximum Flame Walls at a time": [ { "type": "number", "index": 0, "stat": "number_of_allowed_firewalls" }, { "type": "literal", "value": " Maximum Flame Walls at a time" } ], "Maximum {0} Flame Walls at a time": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "number_of_allowed_firewalls" }, { "type": "literal", "value": " Flame Walls at a time" } ], "Maximum {0} Arrows in the ground": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "number_of_allowed_storm_arrows" }, { "type": "literal", "value": " Arrows in the ground" } ], "Maximum {0} Summoned Effigy": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "base_number_of_effigies_allowed" }, { "type": "literal", "value": " Summoned Effigy" } ], "Maximum {0} Summoned Mirage Archer": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "number_of_mirage_archers_allowed" }, { "type": "literal", "value": " Summoned Mirage Archer" } ], "Maximum {0} Summoned Mirage Archers": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "number_of_mirage_archers_allowed" }, { "type": "literal", "value": " Summoned Mirage Archers" } ], "Orb disappears after {0} Strikes": [ { "type": "literal", "value": "Orb disappears after " }, { "type": "number", "index": 0, "stat": "orb_of_storms_maximum_number_of_hits" }, { "type": "literal", "value": " Strikes" } ], "{0}% increased Overpowered Effect": [ { "type": "number", "index": 0, "stat": "overpowered_effect_+%" }, { "type": "literal", "value": "% increased Overpowered Effect" } ], "{0}% reduced Overpowered Effect": [ { "type": "number", "index": 0, "stat": "overpowered_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Overpowered Effect" } ], "Hits Overwhelm {0}% of Physical Damage Reduction while at maximum Fortification": [ { "type": "literal", "value": "Hits Overwhelm " }, { "type": "number", "index": 0, "stat": "overwhelm_%_physical_damage_reduction_while_max_fortification" }, { "type": "literal", "value": "% of Physical Damage Reduction while at maximum Fortification" } ], "{0}% increased distance between Firing Points": [ { "type": "number", "index": 0, "stat": "parallel_projectile_firing_point_x_dist_+%" }, { "type": "literal", "value": "% increased distance between Firing Points" } ], "{0}% reduced distance between Firing Points": [ { "type": "number", "index": 0, "stat": "parallel_projectile_firing_point_x_dist_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced distance between Firing Points" } ], "+0.1 metres to Explosion radius per Energy\nPulse deals 50% more Damage with Hits and Ailments": [ { "type": "literal", "value": "+0.1 metres to Explosion radius per Energy\nPulse deals 50% more Damage with Hits and Ailments" } ], "Up to {0} metre to Energy spread radius, scaled by distance from Brand": [ { "type": "literal", "value": "Up to " }, { "type": "number", "index": 0, "stat": "penance_brand_base_spread_radius_+", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Energy spread radius, scaled by distance from Brand" } ], "Up to {0} metres to Energy spread radius, scaled by distance from Brand": [ { "type": "literal", "value": "Up to " }, { "type": "number", "index": 0, "stat": "penance_brand_base_spread_radius_+", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Energy spread radius, scaled by distance from Brand" } ], "+0.1 metres to Pulse radius per Energy": [ { "type": "literal", "value": "+0.1 metres to Pulse radius per Energy" } ], "Cursed Enemies spawn {0} Shackled Phantasm when Hit, no more than once per second.": [ { "type": "literal", "value": "Cursed Enemies spawn " }, { "type": "number", "index": 0, "stat": "penance_mark_summon_phantasms_when_hit" }, { "type": "literal", "value": " Shackled Phantasm when Hit, no more than once per second." } ], "Cursed Enemies spawn {0} Shackled Phantasms when Hit, no more than once per second.": [ { "type": "literal", "value": "Cursed Enemies spawn " }, { "type": "number", "index": 0, "stat": "penance_mark_summon_phantasms_when_hit" }, { "type": "literal", "value": " Shackled Phantasms when Hit, no more than once per second." } ], "Phantasm Duration is {0} seconds": [ { "type": "literal", "value": "Phantasm Duration is " }, { "type": "number", "index": 0, "stat": "penance_mark_phantasm_duration_display", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "Penetrate {0}% Fire Resistance per 100 Dexterity": [ { "type": "literal", "value": "Penetrate " }, { "type": "number", "index": 0, "stat": "penetrate_%_fire_resistance_per_100_dexterity" }, { "type": "literal", "value": "% Fire Resistance per 100 Dexterity" } ], "{0}% chance to gain a Frenzy Charge when a Mine is Detonated targeting an Enemy": [ { "type": "number", "index": 0, "stat": "%_chance_to_gain_frenzy_charge_on_mine_detonated_targeting_an_enemy" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge when a Mine is Detonated targeting an Enemy" } ], "Gain a Frenzy Charge when a Mine is Detonated targeting an Enemy": [ { "type": "literal", "value": "Gain a Frenzy Charge when a Mine is Detonated targeting an Enemy" } ], "{0}% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy": [ { "type": "number", "index": 0, "stat": "%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy" } ], "Gain a Frenzy Charge when your Trap is triggered by an Enemy": [ { "type": "literal", "value": "Gain a Frenzy Charge when your Trap is triggered by an Enemy" } ], "{0}% chance to gain a Power Charge when a Mine is Detonated targeting an Enemy": [ { "type": "number", "index": 0, "stat": "%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy" }, { "type": "literal", "value": "% chance to gain a Power Charge when a Mine is Detonated targeting an Enemy" } ], "Gain a Power Charge when a Mine is Detonated targeting an Enemy": [ { "type": "literal", "value": "Gain a Power Charge when a Mine is Detonated targeting an Enemy" } ], "{0}% chance to gain a Power Charge when your Trap is triggered by an Enemy": [ { "type": "number", "index": 0, "stat": "%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy" }, { "type": "literal", "value": "% chance to gain a Power Charge when your Trap is triggered by an Enemy" } ], "Gain a Power Charge when your Trap is triggered by an Enemy": [ { "type": "literal", "value": "Gain a Power Charge when your Trap is triggered by an Enemy" } ], "Enemy Action Speed is reduced by {0}% every 0.3 seconds": [ { "type": "literal", "value": "Enemy Action Speed is reduced by " }, { "type": "number", "index": 0, "stat": "petrification_statue_target_action_speed_-%" }, { "type": "literal", "value": "% every 0.3 seconds" } ], "Each Summoned Phantasm grants you Phantasmal Might\nEach Phantasmal Might Buff grants {0} to {1} Added Spell Physical Damage": [ { "type": "literal", "value": "Each Summoned Phantasm grants you Phantasmal Might\nEach Phantasmal Might Buff grants " }, { "type": "number", "index": 0, "stat": "phantasm_grant_buff_minimum_added_physical_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "phantasm_grant_buff_maximum_added_physical_damage" }, { "type": "literal", "value": " Added Spell Physical Damage" } ], "do not replace the Buff when you use a Skill": [ { "type": "literal", "value": "do not replace the Buff when you use a Skill" } ], "{0}% chance not to replace the Buff when you use a Skill": [ { "type": "number", "index": 0, "stat": "phase_run_%_chance_to_not_replace_buff_on_skill_use" }, { "type": "literal", "value": "% chance not to replace the Buff when you use a Skill" } ], "Releases {0} wave": [ { "type": "literal", "value": "Releases " }, { "type": "number", "index": 0, "stat": "phys_cascade_trap_number_of_cascades" }, { "type": "literal", "value": " wave" } ], "Releases {0} waves": [ { "type": "literal", "value": "Releases " }, { "type": "number", "index": 0, "stat": "phys_cascade_trap_number_of_cascades" }, { "type": "literal", "value": " waves" } ], "Releases {0} waves every {1} seconds": [ { "type": "literal", "value": "Releases " }, { "type": "number", "index": 0, "stat": "phys_cascade_trap_number_of_cascades" }, { "type": "literal", "value": " waves every " }, { "type": "number", "index": 1, "stat": "phys_cascade_trap_interval_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Grants {0}% additional Physical Damage Reduction per Crab Barrier": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "physical_damage_reduction_%_per_crab_aspect_stack" }, { "type": "literal", "value": "% additional Physical Damage Reduction per Crab Barrier" } ], "{0}% increased Chaos Damage taken while Incubating": [ { "type": "number", "index": 0, "stat": "plague_bearer_chaos_damage_taken_+%_while_incubating" }, { "type": "literal", "value": "% increased Chaos Damage taken while Incubating" } ], "{0}% reduced Chaos Damage taken while Incubating": [ { "type": "number", "index": 0, "stat": "plague_bearer_chaos_damage_taken_+%_while_incubating", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chaos Damage taken while Incubating" } ], "You have {0}% increased Movement Speed while Infecting": [ { "type": "literal", "value": "You have " }, { "type": "number", "index": 0, "stat": "plague_bearer_movement_speed_+%_while_infecting" }, { "type": "literal", "value": "% increased Movement Speed while Infecting" } ], "You have {0}% reduced Movement Speed while Infecting": [ { "type": "literal", "value": "You have " }, { "type": "number", "index": 0, "stat": "plague_bearer_movement_speed_+%_while_infecting", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while Infecting" } ], "{0}% chance for Poisons to deal 100% more Damage": [ { "type": "number", "index": 0, "stat": "poison_damage_+100%_final_chance" }, { "type": "literal", "value": "% chance for Poisons to deal 100% more Damage" } ], "{0}% to Damage over Time Multiplier for Poison": [ { "type": "number", "index": 0, "stat": "poison_dot_multiplier_+" }, { "type": "literal", "value": "% to Damage over Time Multiplier for Poison" } ], "{0}% chance to travel to Winding Pier instead while on a Ley Fishing Line": [ { "type": "number", "index": 0, "stat": "portal_alternate_destination_chance_permyriad", "stat_value_handlers": [ "divide_by_one_hundred_2dp" ] }, { "type": "literal", "value": "% chance to travel to Winding Pier instead while on a Ley Fishing Line" } ], "Fires a Projectile at up to {0} target": [ { "type": "literal", "value": "Fires a Projectile at up to " }, { "type": "number", "index": 0, "stat": "power_siphon_fire_at_x_targets" }, { "type": "literal", "value": " target" } ], "Fires a Projectile at up to {0} targets": [ { "type": "literal", "value": "Fires a Projectile at up to " }, { "type": "number", "index": 0, "stat": "power_siphon_fire_at_x_targets" }, { "type": "literal", "value": " targets" } ], "Primary Projectile has {0}% chance to Impale Enemies on Hit": [ { "type": "literal", "value": "Primary Projectile has " }, { "type": "number", "index": 0, "stat": "primary_projectile_impale_chance_%" }, { "type": "literal", "value": "% chance to Impale Enemies on Hit" } ], "Primary Projectile Impales Enemies on Hit": [ { "type": "literal", "value": "Primary Projectile Impales Enemies on Hit" } ], "Projectiles have {0}% chance to Return to you an additional Time": [ { "type": "literal", "value": "Projectiles have " }, { "type": "number", "index": 0, "stat": "projectile_additional_return_chance_%" }, { "type": "literal", "value": "% chance to Return to you an additional Time" } ], "{0}% increased Projectile Attack Damage while in Blood Stance": [ { "type": "number", "index": 0, "stat": "projectile_attack_damage_+%_in_blood_stance" }, { "type": "literal", "value": "% increased Projectile Attack Damage while in Blood Stance" } ], "{0}% reduced Projectile Attack Damage while in Blood Stance": [ { "type": "number", "index": 0, "stat": "projectile_attack_damage_+%_in_blood_stance", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Attack Damage while in Blood Stance" } ], "Projectiles can Split without hitting a target": [ { "type": "literal", "value": "Projectiles can Split without hitting a target" } ], "Projectiles can Split from hitting terrain": [ { "type": "literal", "value": "Projectiles can Split from hitting terrain" } ], "Projectiles Split at end of flight": [ { "type": "literal", "value": "Projectiles Split at end of flight" } ], "{0}% chance not to Pierce Enemies": [ { "type": "number", "index": 0, "stat": "projectile_chance_to_not_pierce_%" }, { "type": "literal", "value": "% chance not to Pierce Enemies" } ], "Cannot Pierce Enemies": [ { "type": "literal", "value": "Cannot Pierce Enemies" } ], "Projectiles that have Pierced deal {0}% more Damage": [ { "type": "literal", "value": "Projectiles that have Pierced deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%_final_if_pierced_enemy" }, { "type": "literal", "value": "% more Damage" } ], "Projectiles that have Pierced deal {0}% less Damage": [ { "type": "literal", "value": "Projectiles that have Pierced deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%_final_if_pierced_enemy", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Projectiles that have Pierced deal {0}% increased Damage": [ { "type": "literal", "value": "Projectiles that have Pierced deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%_if_pierced_enemy" }, { "type": "literal", "value": "% increased Damage" } ], "Projectiles that have Pierced deal {0}% reduced Damage": [ { "type": "literal", "value": "Projectiles that have Pierced deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%_if_pierced_enemy", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Projectiles deal {0}% increased Damage with Hits and Ailments for each remaining Chain": [ { "type": "literal", "value": "Projectiles deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%_per_remaining_chain" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments for each remaining Chain" } ], "Projectiles deal {0}% reduced Damage with Hits and Ailments for each remaining Chain": [ { "type": "literal", "value": "Projectiles deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%_per_remaining_chain", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments for each remaining Chain" } ], "Projectiles have {0} metre maximum range": [ { "type": "literal", "value": "Projectiles have " }, { "type": "number", "index": 0, "stat": "projectile_maximum_range_override", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre maximum range" } ], "Projectiles have {0} metres maximum range": [ { "type": "literal", "value": "Projectiles have " }, { "type": "number", "index": 0, "stat": "projectile_maximum_range_override", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres maximum range" } ], "{0}% increased Projectile Speed while in Sand Stance": [ { "type": "number", "index": 0, "stat": "projectile_speed_+%_in_sand_stance" }, { "type": "literal", "value": "% increased Projectile Speed while in Sand Stance" } ], "{0}% reduced Projectile Speed while in Sand Stance": [ { "type": "number", "index": 0, "stat": "projectile_speed_+%_in_sand_stance", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Speed while in Sand Stance" } ], "Projectiles cannot Split": [ { "type": "literal", "value": "Projectiles cannot Split" } ], "Projectiles deal {0}% increased Damage with Hits to nearby Enemies": [ { "type": "literal", "value": "Projectiles deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%_vs_nearby_enemies" }, { "type": "literal", "value": "% increased Damage with Hits to nearby Enemies" } ], "Projectiles deal {0}% reduced Damage with Hits to nearby Enemies": [ { "type": "literal", "value": "Projectiles deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%_vs_nearby_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits to nearby Enemies" } ], "Projectiles Fork when they pass through the Wall": [ { "type": "literal", "value": "Projectiles Fork when they pass through the Wall" } ], "Projectiles Pierce all Targets within {0} metre": [ { "type": "literal", "value": "Projectiles Pierce all Targets within " }, { "type": "number", "index": 0, "stat": "projectiles_pierce_all_targets_in_x_range", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Projectiles Pierce all Targets within {0} metres": [ { "type": "literal", "value": "Projectiles Pierce all Targets within " }, { "type": "number", "index": 0, "stat": "projectiles_pierce_all_targets_in_x_range", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Fires a Payload Arrow into the air\nProjectiles Fire from where the Payload Arrow lands": [ { "type": "literal", "value": "Fires a Payload Arrow into the air\nProjectiles Fire from where the Payload Arrow lands" } ], "Feeding Frenzy lasts {0} second": [ { "type": "literal", "value": "Feeding Frenzy lasts " }, { "type": "number", "index": 0, "stat": "puppet_master_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second" } ], "Feeding Frenzy lasts {0} seconds": [ { "type": "literal", "value": "Feeding Frenzy lasts " }, { "type": "number", "index": 0, "stat": "puppet_master_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "+{0}% to Damage over Time Multiplier per 0.1 seconds of Duration expired": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "purge_dot_multiplier_+_per_100ms_duration_expired" }, { "type": "literal", "value": "% to Damage over Time Multiplier per 0.1 seconds of Duration expired" } ], "Exposure applies {0}% to Elemental Resistance matching highest Damage taken": [ { "type": "literal", "value": "Exposure applies " }, { "type": "number", "index": 0, "stat": "purge_expose_resist_%_matching_highest_element_damage" }, { "type": "literal", "value": "% to Elemental Resistance matching highest Damage taken" } ], "Also create Consecrated Ground around you": [ { "type": "literal", "value": "Also create Consecrated Ground around you" } ], "{0}% chance to also create Consecrated Ground around you": [ { "type": "number", "index": 0, "stat": "purifying_flame_%_chance_to_create_consecrated_ground_around_you" }, { "type": "literal", "value": "% chance to also create Consecrated Ground around you" } ], "{0}% of Damage from Hits is taken from the Buff before Life or Energy Shield\nBuff can take {1} Damage": [ { "type": "number", "index": 0, "stat": "quick_guard_damage_absorbed_%" }, { "type": "literal", "value": "% of Damage from Hits is taken from the Buff before Life or Energy Shield\nBuff can take " }, { "type": "number", "index": 1, "stat": "quick_guard_damage_absorb_limit" }, { "type": "literal", "value": " Damage" } ], "Minion deals Fire Damage equal to {0}% of its maximum Life per Second to Enemies in a Base radius of {1} metre": [ { "type": "literal", "value": "Minion deals Fire Damage equal to " }, { "type": "number", "index": 0, "stat": "radiant_sentinel_minion_fire_%_of_life_to_deal_nearby_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of its maximum Life per Second to Enemies in a Base radius of " }, { "type": "number", "index": 1, "stat": "radiant_sentinel_minion_burning_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Minion deals Fire Damage equal to {0}% of its maximum Life per Second to Enemies in a Base radius of {1} metres": [ { "type": "literal", "value": "Minion deals Fire Damage equal to " }, { "type": "number", "index": 0, "stat": "radiant_sentinel_minion_fire_%_of_life_to_deal_nearby_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of its maximum Life per Second to Enemies in a Base radius of " }, { "type": "number", "index": 1, "stat": "radiant_sentinel_minion_burning_effect_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Sacrifices {0}% of Rage when creating a Ragestorm": [ { "type": "literal", "value": "Sacrifices " }, { "type": "number", "index": 0, "stat": "rage_slash_sacrifice_rage_%" }, { "type": "literal", "value": "% of Rage when creating a Ragestorm" } ], "Sacrifices {0}% of Rage to create a Ragestorm, if you have at least 10 Rage": [ { "type": "literal", "value": "Sacrifices " }, { "type": "number", "index": 0, "stat": "rage_slash_sacrifice_rage_%" }, { "type": "literal", "value": "% of Rage to create a Ragestorm, if you have at least 10 Rage" } ], "Ragestorm deals {0}% more Damage per {1} Rage Sacrificed": [ { "type": "literal", "value": "Ragestorm deals " }, { "type": "number", "index": 0, "stat": "rage_slash_damage_+%_final_per_amount_of_rage_sacrificed" }, { "type": "literal", "value": "% more Damage per " }, { "type": "number", "index": 1, "stat": "rage_slash_rage_sacrifice_per_damage_bonus" }, { "type": "literal", "value": " Rage Sacrificed" } ], "Ragestorm deals {0}% less Damage per {1} Rage Sacrificed": [ { "type": "literal", "value": "Ragestorm deals " }, { "type": "number", "index": 0, "stat": "rage_slash_damage_+%_final_per_amount_of_rage_sacrificed", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage per " }, { "type": "number", "index": 1, "stat": "rage_slash_rage_sacrifice_per_damage_bonus" }, { "type": "literal", "value": " Rage Sacrificed" } ], "Ragestorm has {0} metre to radius per {1} Rage sacrificed": [ { "type": "literal", "value": "Ragestorm has " }, { "type": "number", "index": 0, "stat": "rage_slash_radius_+_per_amount_of_rage_sacrificed", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to radius per " }, { "type": "number", "index": 1, "stat": "rage_slash_rage_sacrifice_per_radius_bonus" }, { "type": "literal", "value": " Rage sacrificed" } ], "Ragestorm has {0} metres to radius per {1} Rage sacrificed": [ { "type": "literal", "value": "Ragestorm has " }, { "type": "number", "index": 0, "stat": "rage_slash_radius_+_per_amount_of_rage_sacrificed", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to radius per " }, { "type": "number", "index": 1, "stat": "rage_slash_rage_sacrifice_per_radius_bonus" }, { "type": "literal", "value": " Rage sacrificed" } ], "Ragestorm Hits {0}% more Frequently": [ { "type": "literal", "value": "Ragestorm Hits " }, { "type": "number", "index": 0, "stat": "rage_slash_vortex_attack_speed_+%_final" }, { "type": "literal", "value": "% more Frequently" } ], "Ragestorm Hits {0}% less Frequently": [ { "type": "literal", "value": "Ragestorm Hits " }, { "type": "number", "index": 0, "stat": "rage_slash_vortex_attack_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Frequently" } ], "Maximum {0} Ragestorm": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "rage_slash_maximum_vortices" }, { "type": "literal", "value": " Ragestorm" } ], "Maximum {0} Ragestorms": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "rage_slash_maximum_vortices" }, { "type": "literal", "value": " Ragestorms" } ], "Ragestorm moves with {0}% increased speed": [ { "type": "literal", "value": "Ragestorm moves with " }, { "type": "number", "index": 0, "stat": "ragestorm_movement_speed_+%" }, { "type": "literal", "value": "% increased speed" } ], "Ragestorm moves with {0}% reduced speed": [ { "type": "literal", "value": "Ragestorm moves with " }, { "type": "number", "index": 0, "stat": "ragestorm_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced speed" } ], "{0}% chance to fire an additional sequence of arrows": [ { "type": "number", "index": 0, "stat": "rain_of_arrows_additional_sequence_chance_%" }, { "type": "literal", "value": "% chance to fire an additional sequence of arrows" } ], "Raised Spectres are Level {0}": [ { "type": "literal", "value": "Raised Spectres are Level " }, { "type": "number", "index": 0, "stat": "raised_spectre_level" } ], "Ballista Totems only Attack when you fire an Attack Projectile": [ { "type": "literal", "value": "Ballista Totems only Attack when you fire an Attack Projectile" } ], "Buff grants {0}% more Damage against Enemies with\nthe same Monster Category\nBuff grants {0}% less Damage taken from Enemies with\nthe same Monster Category\nBuff lasts until you leave the area": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "ravenous_buff_magnitude" }, { "type": "literal", "value": "% more Damage against Enemies with\nthe same Monster Category\nBuff grants " }, { "type": "number", "index": 0, "stat": "ravenous_buff_magnitude" }, { "type": "literal", "value": "% less Damage taken from Enemies with\nthe same Monster Category\nBuff lasts until you leave the area" } ], "+{0} to maximum Stages": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "reave_additional_max_stacks" }, { "type": "literal", "value": " to maximum Stages" } ], "Brands gain {0}% increased Attachment Range": [ { "type": "literal", "value": "Brands gain " }, { "type": "number", "index": 0, "stat": "recall_sigil_target_search_range_+%" }, { "type": "literal", "value": "% increased Attachment Range" } ], "Brands gain {0}% reduced Attachment Range": [ { "type": "literal", "value": "Brands gain " }, { "type": "number", "index": 0, "stat": "recall_sigil_target_search_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attachment Range" } ], "Recover {0}% of Life when you Stun an Enemy": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_life_when_stunning_an_enemy_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Life when you Stun an Enemy" } ], "Recover {0}% of Life when this Skill Culls an Enemy": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_maximum_life_on_cull" }, { "type": "literal", "value": "% of Life when this Skill Culls an Enemy" } ], "Recover {0}% of Life when you use this Skill": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_permyriad_life_on_skill_use", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Life when you use this Skill" } ], "Penetrates {0}% Chaos Resistance": [ { "type": "literal", "value": "Penetrates " }, { "type": "number", "index": 0, "stat": "reduce_enemy_chaos_resistance_%" }, { "type": "literal", "value": "% Chaos Resistance" } ], "{0}% chance to refresh Bleeding Duration on Hit": [ { "type": "number", "index": 0, "stat": "refresh_bleeding_duration_on_hit_%_chance" }, { "type": "literal", "value": "% chance to refresh Bleeding Duration on Hit" } ], "Removes Chill after Damaging": [ { "type": "literal", "value": "Removes Chill after Damaging" } ], "Regenerate {0} Mana per second while an Enemy is affected": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "righteous_fire_and_fire_beam_regenerate_x_mana_per_second_while_enemies_are_within" }, { "type": "literal", "value": " Mana per second while an Enemy is affected" } ], "Consumes one Cooldown Use per Statue Summoned": [ { "type": "literal", "value": "Consumes one Cooldown Use per Statue Summoned" } ], "Runes have {0}% more Area of Effect per Improvement": [ { "type": "literal", "value": "Runes have " }, { "type": "number", "index": 0, "stat": "rune_paint_area_of_effect_+%_final_per_rune_level" }, { "type": "literal", "value": "% more Area of Effect per Improvement" } ], "Runes have {0}% less Area of Effect per Improvement": [ { "type": "literal", "value": "Runes have " }, { "type": "number", "index": 0, "stat": "rune_paint_area_of_effect_+%_final_per_rune_level", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect per Improvement" } ], "Runes have {0}% increased Area of Effect per Improvement": [ { "type": "literal", "value": "Runes have " }, { "type": "number", "index": 0, "stat": "rune_paint_area_of_effect_+%_per_rune_level" }, { "type": "literal", "value": "% increased Area of Effect per Improvement" } ], "Runes have {0}% reduced Area of Effect per Improvement": [ { "type": "literal", "value": "Runes have " }, { "type": "number", "index": 0, "stat": "rune_paint_area_of_effect_+%_per_rune_level", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect per Improvement" } ], "Runes deal {0}% more Damage with Hits and Ailments per Improvement": [ { "type": "literal", "value": "Runes deal " }, { "type": "number", "index": 0, "stat": "rune_paint_damage_+%_final_per_rune_level" }, { "type": "literal", "value": "% more Damage with Hits and Ailments per Improvement" } ], "Runes deal {0}% less Damage with Hits and Ailments per Improvement": [ { "type": "literal", "value": "Runes deal " }, { "type": "number", "index": 0, "stat": "rune_paint_damage_+%_final_per_rune_level", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments per Improvement" } ], "A Rune is Improved for each {0} Mana Spent": [ { "type": "literal", "value": "A Rune is Improved for each " }, { "type": "number", "index": 0, "stat": "rune_paint_mana_spend_per_rune_upgrade" }, { "type": "literal", "value": " Mana Spent" } ], "Runes can be improved once": [ { "type": "literal", "value": "Runes can be improved once" } ], "Runes can be improved {0} times": [ { "type": "literal", "value": "Runes can be improved " }, { "type": "number", "index": 0, "stat": "rune_paint_max_rune_level" }, { "type": "literal", "value": " times" } ], "Shockwave deals {0}% more Damage": [ { "type": "literal", "value": "Shockwave deals " }, { "type": "number", "index": 0, "stat": "sanctify_wave_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Shockwave deals {0}% less Damage": [ { "type": "literal", "value": "Shockwave deals " }, { "type": "number", "index": 0, "stat": "sanctify_wave_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Agony Crawler has {0}% increased Attack Speed per Virulence you have": [ { "type": "literal", "value": "Agony Crawler has " }, { "type": "number", "index": 0, "stat": "scorpion_minion_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed per Virulence you have" } ], "Agony Crawler has {0}% reduced Attack Speed per Virulence you have": [ { "type": "literal", "value": "Agony Crawler has " }, { "type": "number", "index": 0, "stat": "scorpion_minion_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed per Virulence you have" } ], "Agony Crawler deals {0}% increased Physical Damage per Virulence you have": [ { "type": "literal", "value": "Agony Crawler deals " }, { "type": "number", "index": 0, "stat": "scorpion_minion_physical_damage_+%" }, { "type": "literal", "value": "% increased Physical Damage per Virulence you have" } ], "Agony Crawler deals {0}% reduced Physical Damage per Virulence you have": [ { "type": "literal", "value": "Agony Crawler deals " }, { "type": "number", "index": 0, "stat": "scorpion_minion_physical_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage per Virulence you have" } ], "Agony Crawler has {0} to {1} Added Physical Damage per Virulence you have": [ { "type": "literal", "value": "Agony Crawler has " }, { "type": "number", "index": 0, "stat": "scorpion_minion_minimum_added_physical_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "scorpion_minion_maximum_added_physical_damage" }, { "type": "literal", "value": " Added Physical Damage per Virulence you have" } ], "Each Arrow leaves {0} Spore Pod": [ { "type": "literal", "value": "Each Arrow leaves " }, { "type": "number", "index": 0, "stat": "scourge_arrow_X_pods_per_projectile" }, { "type": "literal", "value": " Spore Pod" } ], "Each Arrow leaves {0} Spore Pods": [ { "type": "literal", "value": "Each Arrow leaves " }, { "type": "number", "index": 0, "stat": "scourge_arrow_X_pods_per_projectile" }, { "type": "literal", "value": " Spore Pods" } ], "Summoned Sentinels have {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Summoned Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_minion_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Summoned Sentinels have {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Summoned Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_minion_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Damage from Enemy Hits against the Dark Effigy is taken from your Life instead": [ { "type": "literal", "value": "Damage from Enemy Hits against the Dark Effigy is taken from your Life instead" } ], "{0}% of Damage from Enemy Hits against the Dark Effigy is taken from your Life instead": [ { "type": "number", "index": 0, "stat": "shaman_voodoo_pole_redirect_damage_to_player_at_%_value" }, { "type": "literal", "value": "% of Damage from Enemy Hits against the Dark Effigy is taken from your Life instead" } ], "Damage from Enemy Hits against you is taken from the Dark Effigy's Life instead": [ { "type": "literal", "value": "Damage from Enemy Hits against you is taken from the Dark Effigy's Life instead" } ], "{0}% of Damage from Enemy Hits against you is taken from the Dark Effigy's Life instead": [ { "type": "number", "index": 0, "stat": "shaman_voodoo_pole_redirect_damage_to_pole_at_%_value" }, { "type": "literal", "value": "% of Damage from Enemy Hits against you is taken from the Dark Effigy's Life instead" } ], "Killing Blows Shatter Enemies as though Frozen": [ { "type": "literal", "value": "Killing Blows Shatter Enemies as though Frozen" } ], "Projectiles deal up to {0}% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther": [ { "type": "literal", "value": "Projectiles deal up to " }, { "type": "number", "index": 0, "stat": "shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed" }, { "type": "literal", "value": "% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther" } ], "Projectiles deal up to {0}% less Damage with Hits per Steel Shard consumed at the start of their movement, lowering this penalty as they travel farther": [ { "type": "literal", "value": "Projectiles deal up to " }, { "type": "number", "index": 0, "stat": "shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed" }, { "type": "literal", "value": "% less Damage with Hits per Steel Shard consumed at the start of their movement, lowering this penalty as they travel farther" } ], "Central wave has {0}% more Area of Effect": [ { "type": "literal", "value": "Central wave has " }, { "type": "number", "index": 0, "stat": "shield_crush_helmet_enchantment_aoe_+%_final" }, { "type": "literal", "value": "% more Area of Effect" } ], "Central wave has {0}% less Area of Effect": [ { "type": "literal", "value": "Central wave has " }, { "type": "number", "index": 0, "stat": "shield_crush_helmet_enchantment_aoe_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect" } ], "{0}% increased Effect of Shock": [ { "type": "number", "index": 0, "stat": "shock_effect_+%" }, { "type": "literal", "value": "% increased Effect of Shock" } ], "{0}% reduced Effect of Shock": [ { "type": "number", "index": 0, "stat": "shock_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Shock" } ], "{0}% increased Effect of Shocks inflicted with Critical Strikes": [ { "type": "number", "index": 0, "stat": "shock_effect_+%_with_critical_strikes" }, { "type": "literal", "value": "% increased Effect of Shocks inflicted with Critical Strikes" } ], "{0}% reduced Effect of Shocks inflicted with Critical Strikes": [ { "type": "number", "index": 0, "stat": "shock_effect_+%_with_critical_strikes", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Shocks inflicted with Critical Strikes" } ], "{0}% to Maximum Effect of Shock": [ { "type": "number", "index": 0, "stat": "shock_maximum_magnitude_+" }, { "type": "literal", "value": "% to Maximum Effect of Shock" } ], "Ring has {0}% chance to Shock": [ { "type": "literal", "value": "Ring has " }, { "type": "number", "index": 0, "stat": "shock_nova_ring_chance_to_shock_+%" }, { "type": "literal", "value": "% chance to Shock" } ], "Ring always Shocks": [ { "type": "literal", "value": "Ring always Shocks" } ], "Ring Shocks as if dealing {0}% more Damage": [ { "type": "literal", "value": "Ring Shocks as if dealing " }, { "type": "number", "index": 0, "stat": "shock_nova_ring_shocks_as_if_dealing_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Ring Shocks as if dealing {0}% less Damage": [ { "type": "literal", "value": "Ring Shocks as if dealing " }, { "type": "number", "index": 0, "stat": "shock_nova_ring_shocks_as_if_dealing_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Shocked Ground causes {0}% increased Damage taken": [ { "type": "literal", "value": "Shocked Ground causes " }, { "type": "number", "index": 0, "stat": "shocked_ground_base_magnitude_override" }, { "type": "literal", "value": "% increased Damage taken" } ], "Shocked Ground causes {0}% reduced Damage taken": [ { "type": "literal", "value": "Shocked Ground causes " }, { "type": "number", "index": 0, "stat": "shocked_ground_base_magnitude_override", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken" } ], "Cone Area occurs {0}% farther forward": [ { "type": "literal", "value": "Cone Area occurs " }, { "type": "number", "index": 0, "stat": "shrapnel_shot_cone_placement_distance_+", "stat_value_handlers": [ "multiply_by_four" ] }, { "type": "literal", "value": "% farther forward" } ], "Causes {0} smaller explosion": [ { "type": "literal", "value": "Causes " }, { "type": "number", "index": 0, "stat": "shrapnel_trap_number_of_secondary_explosions" }, { "type": "literal", "value": " smaller explosion" } ], "Causes {0} smaller explosions": [ { "type": "literal", "value": "Causes " }, { "type": "number", "index": 0, "stat": "shrapnel_trap_number_of_secondary_explosions" }, { "type": "literal", "value": " smaller explosions" } ], "Causes {0} smaller explosions\nSmaller explosions have between 30% reduced and 30% increased base radius at random": [ { "type": "literal", "value": "Causes " }, { "type": "number", "index": 0, "stat": "shrapnel_trap_number_of_secondary_explosions" }, { "type": "literal", "value": " smaller explosions\nSmaller explosions have between 30% reduced and 30% increased base radius at random" } ], "Damage Penetrates {0}% of Branded Enemy's Fire Resistance": [ { "type": "literal", "value": "Damage Penetrates " }, { "type": "number", "index": 0, "stat": "sigil_attached_target_fire_penetration_%" }, { "type": "literal", "value": "% of Branded Enemy's Fire Resistance" } ], "Damage Penetrates {0}% of Branded Enemy's Lightning Resistance": [ { "type": "literal", "value": "Damage Penetrates " }, { "type": "number", "index": 0, "stat": "sigil_attached_target_lightning_penetration_%" }, { "type": "literal", "value": "% of Branded Enemy's Lightning Resistance" } ], "Brands refresh their Detached Duration by up to {0} seconds": [ { "type": "literal", "value": "Brands refresh their Detached Duration by up to " }, { "type": "number", "index": 0, "stat": "sigil_recall_extend_base_secondary_skill_effect_duration", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Brands refresh their Attached Duration by up to {0} seconds": [ { "type": "literal", "value": "Brands refresh their Attached Duration by up to " }, { "type": "number", "index": 0, "stat": "sigil_recall_extend_base_skill_effect_duration", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Can be attached to your Summoned Reaper": [ { "type": "literal", "value": "Can be attached to your Summoned Reaper" } ], "{0}% increased angle while in Sand Stance": [ { "type": "number", "index": 0, "stat": "skill_angle_+%_in_sand_stance" }, { "type": "literal", "value": "% increased angle while in Sand Stance" } ], "{0}% increased Area of Effect angle": [ { "type": "number", "index": 0, "stat": "skill_area_angle_+%" }, { "type": "literal", "value": "% increased Area of Effect angle" } ], "{0}% reduced Area of Effect angle": [ { "type": "number", "index": 0, "stat": "skill_area_angle_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect angle" } ], "{0}% more Area of Effect while in Sand Stance": [ { "type": "number", "index": 0, "stat": "skill_area_of_effect_+%_final_in_sand_stance" }, { "type": "literal", "value": "% more Area of Effect while in Sand Stance" } ], "{0}% less Area of Effect while in Sand Stance": [ { "type": "number", "index": 0, "stat": "skill_area_of_effect_+%_final_in_sand_stance" }, { "type": "literal", "value": "% less Area of Effect while in Sand Stance" } ], "Aura grants {0}% chance to Shock": [ { "type": "literal", "value": "Aura grants " }, { "type": "number", "index": 0, "stat": "base_chance_to_shock_%_from_skill" }, { "type": "literal", "value": "% chance to Shock" } ], "Aura grants {0}% increased Attack and Cast Speed": [ { "type": "literal", "value": "Aura grants " }, { "type": "number", "index": 0, "stat": "skill_buff_grants_attack_and_cast_speed_+%" }, { "type": "literal", "value": "% increased Attack and Cast Speed" } ], "Aura grants {0}% reduced Attack and Cast Speed": [ { "type": "literal", "value": "Aura grants " }, { "type": "number", "index": 0, "stat": "skill_buff_grants_attack_and_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed" } ], "Converts {0}% of Physical Damage to a random Element": [ { "type": "literal", "value": "Converts " }, { "type": "number", "index": 0, "stat": "skill_convert_%_physical_damage_to_random_element" }, { "type": "literal", "value": "% of Physical Damage to a random Element" } ], "{0}% more Damage for each time this Skill has Chained": [ { "type": "number", "index": 0, "stat": "skill_damage_+%_final_per_chain_from_skill_specific_stat" }, { "type": "literal", "value": "% more Damage for each time this Skill has Chained" } ], "{0}% less Damage for each time this Skill has Chained": [ { "type": "number", "index": 0, "stat": "skill_damage_+%_final_per_chain_from_skill_specific_stat", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage for each time this Skill has Chained" } ], "{0}% increased Duration of Damaging Ailments": [ { "type": "number", "index": 0, "stat": "skill_effect_and_damaging_ailment_duration_+%" }, { "type": "literal", "value": "% increased Duration of Damaging Ailments" } ], "{0}% reduced Duration of Damaging Ailments": [ { "type": "number", "index": 0, "stat": "skill_effect_and_damaging_ailment_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Damaging Ailments" } ], "{0} seconds additional Base Duration per 100 Intelligence": [ { "type": "number", "index": 0, "stat": "skill_effect_duration_per_100_int", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds additional Base Duration per 100 Intelligence" } ], "Supported Skills have {0}% increased Skill Effect Duration while Dead": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "skill_effect_duration_+%_while_dead" }, { "type": "literal", "value": "% increased Skill Effect Duration while Dead" } ], "Supported Skills have {0}% reduced Skill Effect Duration while Dead": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "skill_effect_duration_+%_while_dead", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Skill Effect Duration while Dead" } ], "Grants Elusive when Used": [ { "type": "literal", "value": "Grants Elusive when Used" } ], "This Skill is Triggered by a Unique Item": [ { "type": "literal", "value": "This Skill is Triggered by a Unique Item" } ], "{0}% increased maximum travel distance": [ { "type": "number", "index": 0, "stat": "skill_maximum_travel_distance_+%" }, { "type": "literal", "value": "% increased maximum travel distance" } ], "This Skill is Triggered, so you cannot use it directly": [ { "type": "literal", "value": "This Skill is Triggered, so you cannot use it directly" } ], "This Skill is Disabled because it has multiple Trigger conditions": [ { "type": "literal", "value": "This Skill is Disabled because it has multiple Trigger conditions" } ], "{0}% increased travel distance": [ { "type": "number", "index": 0, "stat": "skill_travel_distance_+%" }, { "type": "literal", "value": "% increased travel distance" } ], "{0}% chance to Trigger this Skill when you or a nearby ally Kill an Enemy or Hit a Rare or Unique Enemy": [ { "type": "number", "index": 0, "stat": "skill_triggered_by_nearby_allies_kill_or_hit_rare_unique_%_chance" }, { "type": "literal", "value": "% chance to Trigger this Skill when you or a nearby ally Kill an Enemy or Hit a Rare or Unique Enemy" } ], "This Skill is Triggered by Snipe": [ { "type": "literal", "value": "This Skill is Triggered by Snipe" } ], "{0}% chance to Trigger this Spell when you Focus": [ { "type": "number", "index": 0, "stat": "skill_triggered_when_you_focus_chance_%" }, { "type": "literal", "value": "% chance to Trigger this Spell when you Focus" } ], "Trigger this Spell when you Focus": [ { "type": "literal", "value": "Trigger this Spell when you Focus" } ], "Skills used by Mirage Chieftains deal {0}% more Damage\nSkills used by Mirage Chieftains cannot Repeat": [ { "type": "literal", "value": "Skills used by Mirage Chieftains deal " }, { "type": "number", "index": 0, "stat": "skill_used_by_mirage_chieftain_damage_+%_final" }, { "type": "literal", "value": "% more Damage\nSkills used by Mirage Chieftains cannot Repeat" } ], "Skills used by Mirage Chieftains deal {0}% less Damage\nSkills used by Mirage Chieftains cannot Repeat": [ { "type": "literal", "value": "Skills used by Mirage Chieftains deal " }, { "type": "number", "index": 0, "stat": "skill_used_by_mirage_chieftain_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage\nSkills used by Mirage Chieftains cannot Repeat" } ], "Skills used by Mirage Saviours deal {0}% less Damage": [ { "type": "literal", "value": "Skills used by Mirage Saviours deal " }, { "type": "number", "index": 0, "stat": "skill_used_by_mirage_warrior_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "{0}% more Damage when used by Sacred Wisps": [ { "type": "number", "index": 0, "stat": "skill_used_by_sacred_wisp_damage_+%_final" }, { "type": "literal", "value": "% more Damage when used by Sacred Wisps" } ], "{0}% less Damage when used by Sacred Wisps": [ { "type": "number", "index": 0, "stat": "skill_used_by_sacred_wisp_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage when used by Sacred Wisps" } ], "Inflicts an additional Wither Debuff the first time each Enemy enters the Area": [ { "type": "literal", "value": "Inflicts an additional Wither Debuff the first time each Enemy enters the Area" } ], "Inflicts {0} Withered Debuff the first time each Enemy enters the Area": [ { "type": "literal", "value": "Inflicts " }, { "type": "number", "index": 0, "stat": "slither_wither_stacks" }, { "type": "literal", "value": " Withered Debuff the first time each Enemy enters the Area" } ], "Inflicts {0} Withered Debuffs the first time each Enemy enters the Area": [ { "type": "literal", "value": "Inflicts " }, { "type": "number", "index": 0, "stat": "slither_wither_stacks" }, { "type": "literal", "value": " Withered Debuffs the first time each Enemy enters the Area" } ], "{0}% chance to keep each caught Projectile fired with Whirling Blades": [ { "type": "number", "index": 0, "stat": "snapping_adder_%_chance_to_retain_projectile_on_release" }, { "type": "literal", "value": "% chance to keep each caught Projectile fired with Whirling Blades" } ], "{0} Maximum Stage": [ { "type": "number", "index": 0, "stat": "snipe_max_stacks" }, { "type": "literal", "value": " Maximum Stage" } ], "{1}% more Damage with Ailments per Snipe Stage": [ { "type": "number", "index": 1, "stat": "snipe_triggered_skill_ailment_damage_+%_final_per_stage" }, { "type": "literal", "value": "% more Damage with Ailments per Snipe Stage" } ], "{1}% less Damage with Ailments per Snipe Stage": [ { "type": "number", "index": 1, "stat": "snipe_triggered_skill_ailment_damage_+%_final_per_stage" }, { "type": "literal", "value": "% less Damage with Ailments per Snipe Stage" } ], "This Skill's Arrows deal {1}% more Damage with Ailments per Stage": [ { "type": "literal", "value": "This Skill's Arrows deal " }, { "type": "number", "index": 1, "stat": "snipe_triggered_skill_ailment_damage_+%_final_per_stage" }, { "type": "literal", "value": "% more Damage with Ailments per Stage" } ], "This Skill's Arrows deal {1}% less Damage with Ailments per Stage": [ { "type": "literal", "value": "This Skill's Arrows deal " }, { "type": "number", "index": 1, "stat": "snipe_triggered_skill_ailment_damage_+%_final_per_stage" }, { "type": "literal", "value": "% less Damage with Ailments per Stage" } ], "{1}% more Damage with Hits per Snipe Stage": [ { "type": "number", "index": 1, "stat": "snipe_triggered_skill_hit_damage_+%_final_per_stage" }, { "type": "literal", "value": "% more Damage with Hits per Snipe Stage" } ], "{1}% less Damage with Hits per Snipe Stage": [ { "type": "number", "index": 1, "stat": "snipe_triggered_skill_hit_damage_+%_final_per_stage" }, { "type": "literal", "value": "% less Damage with Hits per Snipe Stage" } ], "This Skill's Arrows deal {1}% more Damage with Hits per Stage": [ { "type": "literal", "value": "This Skill's Arrows deal " }, { "type": "number", "index": 1, "stat": "snipe_triggered_skill_hit_damage_+%_final_per_stage" }, { "type": "literal", "value": "% more Damage with Hits per Stage" } ], "This Skill's Arrows deal {1}% less Damage with Hits per Stage": [ { "type": "literal", "value": "This Skill's Arrows deal " }, { "type": "number", "index": 1, "stat": "snipe_triggered_skill_hit_damage_+%_final_per_stage" }, { "type": "literal", "value": "% less Damage with Hits per Stage" } ], "Take {0} Chaos Damage": [ { "type": "literal", "value": "Take " }, { "type": "number", "index": 0, "stat": "soulfeast_chaos_damage_to_self" }, { "type": "literal", "value": " Chaos Damage" } ], "Fires an extra Projectile at up to 1 surrounding Enemies": [ { "type": "literal", "value": "Fires an extra Projectile at up to 1 surrounding Enemies" } ], "Fires extra Projectiles at up to {0} surrounding Enemies": [ { "type": "literal", "value": "Fires extra Projectiles at up to " }, { "type": "number", "index": 0, "stat": "soulfeast_number_of_secondary_projectiles" }, { "type": "literal", "value": " surrounding Enemies" } ], "Spirals through {0} rotations": [ { "type": "literal", "value": "Spirals through " }, { "type": "number", "index": 0, "stat": "spectral_helix_rotations_%", "stat_value_handlers": [ "divide_by_one_hundred_2dp_if_required" ] }, { "type": "literal", "value": " rotations" } ], "Bounces up to {0} time": [ { "type": "literal", "value": "Bounces up to " }, { "type": "number", "index": 0, "stat": "spectral_spiral_weapon_number_of_bounces" }, { "type": "literal", "value": " time" } ], "Bounces up to {0} times": [ { "type": "literal", "value": "Bounces up to " }, { "type": "number", "index": 0, "stat": "spectral_spiral_weapon_number_of_bounces" }, { "type": "literal", "value": " times" } ], "Each Projectile has between {0}% more and {0}% less Projectile Speed": [ { "type": "literal", "value": "Each Projectile has between " }, { "type": "number", "index": 0, "stat": "spectral_throw_an_spectral_helix_active_skill_projectile_speed_+%_variation_final", "stat_value_handlers": [ "divide_by_two_0dp" ] }, { "type": "literal", "value": "% more and " }, { "type": "number", "index": 0, "stat": "spectral_throw_an_spectral_helix_active_skill_projectile_speed_+%_variation_final", "stat_value_handlers": [ "divide_by_two_0dp" ] }, { "type": "literal", "value": "% less Projectile Speed" } ], "Spells deal {0}% increased Area Damage while in Blood Stance": [ { "type": "literal", "value": "Spells deal " }, { "type": "number", "index": 0, "stat": "spell_area_damage_+%_in_blood_stance" }, { "type": "literal", "value": "% increased Area Damage while in Blood Stance" } ], "Spells deal {0}% reduced Area Damage while in Blood Stance": [ { "type": "literal", "value": "Spells deal " }, { "type": "number", "index": 0, "stat": "spell_area_damage_+%_in_blood_stance", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area Damage while in Blood Stance" } ], "Spells have {0}% increased Area of Effect while in Sand Stance": [ { "type": "literal", "value": "Spells have " }, { "type": "number", "index": 0, "stat": "spell_area_of_effect_+%_in_sand_stance" }, { "type": "literal", "value": "% increased Area of Effect while in Sand Stance" } ], "Spells have {0}% reduced Area of Effect while in Sand Stance": [ { "type": "literal", "value": "Spells have " }, { "type": "number", "index": 0, "stat": "spell_area_of_effect_+%_in_sand_stance", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect while in Sand Stance" } ], "This Spell's Cast Speed cannot be modified": [ { "type": "literal", "value": "This Spell's Cast Speed cannot be modified" } ], "Final Repeat has {0}% chance to deal Double Damage": [ { "type": "literal", "value": "Final Repeat has " }, { "type": "number", "index": 0, "stat": "spell_echo_plus_chance_double_damage_%_final" }, { "type": "literal", "value": "% chance to deal Double Damage" } ], "This Spell is Triggered by a Crafted Modifier": [ { "type": "literal", "value": "This Spell is Triggered by a Crafted Modifier" } ], "Critical Strikes have {0}% chance to inflict Impale": [ { "type": "literal", "value": "Critical Strikes have " }, { "type": "number", "index": 0, "stat": "spell_impale_on_crit_%_chance" }, { "type": "literal", "value": "% chance to inflict Impale" } ], "Critical Strikes Impale Enemies on Hit": [ { "type": "literal", "value": "Critical Strikes Impale Enemies on Hit" } ], "{0} to {1} Base Spell Physical Damage per 1% Shield Quality": [ { "type": "number", "index": 0, "stat": "spell_minimum_base_physical_damage_per_shield_quality" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_base_physical_damage_per_shield_quality" }, { "type": "literal", "value": " Base Spell Physical Damage per 1% Shield Quality" } ], "{0}% chance to Hinder Enemies on Hit": [ { "type": "number", "index": 0, "stat": "spells_chance_to_hinder_on_hit_%" }, { "type": "literal", "value": "% chance to Hinder Enemies on Hit" } ], "Hinder Enemies on Hit": [ { "type": "literal", "value": "Hinder Enemies on Hit" } ], "This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified": [ { "type": "literal", "value": "This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified" } ], "Can inflict up to 1 Spider's Web on an Enemy": [ { "type": "literal", "value": "Can inflict up to 1 Spider's Web on an Enemy" } ], "Can inflict up to {0} Spider's Webs on an Enemy": [ { "type": "literal", "value": "Can inflict up to " }, { "type": "number", "index": 0, "stat": "spider_aspect_max_web_count" }, { "type": "literal", "value": " Spider's Webs on an Enemy" } ], "{0}% chance to create an additional Fissure": [ { "type": "number", "index": 0, "stat": "spike_slam_additional_spike_%_chance" }, { "type": "literal", "value": "% chance to create an additional Fissure" } ], "Shattering Spikes deal {0}% more damage": [ { "type": "literal", "value": "Shattering Spikes deal " }, { "type": "number", "index": 0, "stat": "spike_slam_explosion_damage_+%_final" }, { "type": "literal", "value": "% more damage" } ], "Shattering Spikes deal {0}% less damage": [ { "type": "literal", "value": "Shattering Spikes deal " }, { "type": "number", "index": 0, "stat": "spike_slam_explosion_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less damage" } ], "Fissures deal {0}% more Damage": [ { "type": "literal", "value": "Fissures deal " }, { "type": "number", "index": 0, "stat": "spike_slam_fissure_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Fissures deal {0}% less Damage": [ { "type": "literal", "value": "Fissures deal " }, { "type": "number", "index": 0, "stat": "spike_slam_fissure_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "{0}% increased Fissure Length": [ { "type": "number", "index": 0, "stat": "spike_slam_fissure_length_+%" }, { "type": "literal", "value": "% increased Fissure Length" } ], "{0}% reduced Fissure Length": [ { "type": "number", "index": 0, "stat": "spike_slam_fissure_length_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fissure Length" } ], "{0} Maximum Spike": [ { "type": "number", "index": 0, "stat": "spike_slam_max_spikes" }, { "type": "literal", "value": " Maximum Spike" } ], "Maximum {0} Spike": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "spike_slam_max_spikes" }, { "type": "literal", "value": " Spike" } ], "{0} Maximum Spikes": [ { "type": "number", "index": 0, "stat": "spike_slam_max_spikes" }, { "type": "literal", "value": " Maximum Spikes" } ], "Maximum {0} Spikes": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "spike_slam_max_spikes" }, { "type": "literal", "value": " Spikes" } ], "Creates {0} fissure": [ { "type": "literal", "value": "Creates " }, { "type": "number", "index": 0, "stat": "spike_slam_num_spikes" }, { "type": "literal", "value": " fissure" } ], "Creates {0} fissures": [ { "type": "literal", "value": "Creates " }, { "type": "number", "index": 0, "stat": "spike_slam_num_spikes" }, { "type": "literal", "value": " fissures" } ], "Spikes deal {0}% more Damage": [ { "type": "literal", "value": "Spikes deal " }, { "type": "number", "index": 0, "stat": "spike_slam_spike_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Spikes deal {0}% less Damage": [ { "type": "literal", "value": "Spikes deal " }, { "type": "number", "index": 0, "stat": "spike_slam_spike_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Grants Minions {0}% increased Critical Strike Chance": [ { "type": "literal", "value": "Grants Minions " }, { "type": "number", "index": 0, "stat": "spirit_offering_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance" } ], "Grants Minions {0}% reduced Critical Strike Chance": [ { "type": "literal", "value": "Grants Minions " }, { "type": "number", "index": 0, "stat": "spirit_offering_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance" } ], "Grants Minions {0}% to Critical Strike Multiplier": [ { "type": "literal", "value": "Grants Minions " }, { "type": "number", "index": 0, "stat": "spirit_offering_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier" } ], "Mirage Warriors have {0}% increased Movement Speed": [ { "type": "literal", "value": "Mirage Warriors have " }, { "type": "number", "index": 0, "stat": "spiritual_cry_double_movement_velocity_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Mirage Warriors have {0}% reduced Movement Speed": [ { "type": "literal", "value": "Mirage Warriors have " }, { "type": "number", "index": 0, "stat": "spiritual_cry_double_movement_velocity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "{0}% more Area of Effect after Splitting": [ { "type": "number", "index": 0, "stat": "splitting_steel_area_+%_final_after_splitting" }, { "type": "literal", "value": "% more Area of Effect after Splitting" } ], "{0}% less Area of Effect after Splitting": [ { "type": "number", "index": 0, "stat": "splitting_steel_area_+%_final_after_splitting", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect after Splitting" } ], "Beams deal {0}% more Damage while Moving": [ { "type": "literal", "value": "Beams deal " }, { "type": "number", "index": 0, "stat": "static_strike_beam_damage_+%_final_while_moving" }, { "type": "literal", "value": "% more Damage while Moving" } ], "Beams deal {0}% less Damage while Moving": [ { "type": "literal", "value": "Beams deal " }, { "type": "number", "index": 0, "stat": "static_strike_beam_damage_+%_final_while_moving", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage while Moving" } ], "{0} maximum Beam Targets": [ { "type": "number", "index": 0, "stat": "static_strike_number_of_beam_targets" }, { "type": "literal", "value": " maximum Beam Targets" } ], "{0}% increased Stealth": [ { "type": "number", "index": 0, "stat": "stealth_+%" }, { "type": "literal", "value": "% increased Stealth" } ], "{0}% reduced Stealth": [ { "type": "number", "index": 0, "stat": "stealth_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stealth" } ], "Consumes up to 1 Steel Shard": [ { "type": "literal", "value": "Consumes up to 1 Steel Shard" } ], "Consumes up to {0} Steel Shards": [ { "type": "literal", "value": "Consumes up to " }, { "type": "number", "index": 0, "stat": "steel_ammo_consumed_per_use" }, { "type": "literal", "value": " Steel Shards" } ], "Totem Attacks consume up to {0} of your Steel Shards": [ { "type": "literal", "value": "Totem Attacks consume up to " }, { "type": "number", "index": 0, "stat": "steel_ammo_consumed_per_use_by_totem" }, { "type": "literal", "value": " of your Steel Shards" } ], "{0}% chance not to consume Steel Shards": [ { "type": "number", "index": 0, "stat": "steel_skill_%_chance_to_not_consume_ammo" }, { "type": "literal", "value": "% chance not to consume Steel Shards" } ], "Does not consume Steel Shards": [ { "type": "literal", "value": "Does not consume Steel Shards" } ], "Reflected Damage is dealt with {0}% increased Area of Effect": [ { "type": "literal", "value": "Reflected Damage is dealt with " }, { "type": "number", "index": 0, "stat": "steel_steal_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Reflected Damage is dealt with {0}% reduced Area of Effect": [ { "type": "literal", "value": "Reflected Damage is dealt with " }, { "type": "number", "index": 0, "stat": "steel_steal_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Reflected Damage increased by {0}%": [ { "type": "literal", "value": "Reflected Damage increased by " }, { "type": "number", "index": 0, "stat": "steel_steal_reflect_damage_+%" }, { "type": "literal", "value": "%" } ], "Reflected Damage reduced by {0}%": [ { "type": "literal", "value": "Reflected Damage reduced by " }, { "type": "number", "index": 0, "stat": "steel_steal_reflect_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "%" } ], "Energy Blades have {0}% increased Attack Speed": [ { "type": "literal", "value": "Energy Blades have " }, { "type": "number", "index": 0, "stat": "storm_blade_has_local_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed" } ], "Energy Blades have {0}% reduced Attack Speed": [ { "type": "literal", "value": "Energy Blades have " }, { "type": "number", "index": 0, "stat": "storm_blade_has_local_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed" } ], "Attacks with Energy Blades Penetrate {0}% Lightning Resistance": [ { "type": "literal", "value": "Attacks with Energy Blades Penetrate " }, { "type": "number", "index": 0, "stat": "storm_blade_has_local_lightning_penetration_%" }, { "type": "literal", "value": "% Lightning Resistance" } ], "Energy Blades grant {0}% of Lightning Damage with Attacks Converted to Chaos Damage": [ { "type": "literal", "value": "Energy Blades grant " }, { "type": "number", "index": 0, "stat": "storm_blade_quality_attack_lightning_damage_%_to_convert_to_chaos" }, { "type": "literal", "value": "% of Lightning Damage with Attacks Converted to Chaos Damage" } ], "Energy Blades grant {0}% chance to Shock": [ { "type": "literal", "value": "Energy Blades grant " }, { "type": "number", "index": 0, "stat": "storm_blade_quality_chance_to_shock_%" }, { "type": "literal", "value": "% chance to Shock" } ], "Energy Blades have {0}% increased Critical Strike Chance": [ { "type": "literal", "value": "Energy Blades have " }, { "type": "number", "index": 0, "stat": "storm_blade_quality_local_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance" } ], "Energy Blades have {0}% reduced Critical Strike Chance": [ { "type": "literal", "value": "Energy Blades have " }, { "type": "number", "index": 0, "stat": "storm_blade_quality_local_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance" } ], "{0}% increased Explosion Area of Effect": [ { "type": "number", "index": 0, "stat": "storm_burst_explosion_area_of_effect_+%" }, { "type": "literal", "value": "% increased Explosion Area of Effect" } ], "{0}% reduced Explosion Area of Effect": [ { "type": "number", "index": 0, "stat": "storm_burst_explosion_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Explosion Area of Effect" } ], "Exploding Orbs deal {0}% of Skill Damage for each 0.4 seconds of remaining Duration": [ { "type": "literal", "value": "Exploding Orbs deal " }, { "type": "number", "index": 0, "stat": "storm_burst_new_damage_+%_final_per_remaining_teleport_zap" }, { "type": "literal", "value": "% of Skill Damage for each 0.4 seconds of remaining Duration" } ], "{0}% increased Area of Effect while Channelling": [ { "type": "number", "index": 0, "stat": "storm_burst_zap_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect while Channelling" } ], "{0}% reduced Area of Effect while Channelling": [ { "type": "number", "index": 0, "stat": "storm_burst_zap_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect while Channelling" } ], "{0}% chance for Lightning to Strike the Marker when Cast": [ { "type": "number", "index": 0, "stat": "storm_call_chance_to_strike_on_cast_%" }, { "type": "literal", "value": "% chance for Lightning to Strike the Marker when Cast" } ], "Each Arrow can fire {0} Beam": [ { "type": "literal", "value": "Each Arrow can fire " }, { "type": "number", "index": 0, "stat": "storm_rain_pulse_count" }, { "type": "literal", "value": " Beam" } ], "Each Arrow can fire {0} Beams": [ { "type": "literal", "value": "Each Arrow can fire " }, { "type": "number", "index": 0, "stat": "storm_rain_pulse_count" }, { "type": "literal", "value": " Beams" } ], "When you Hit an Enemy with an Arrow from this Skill, Summons a Mirage Archer which uses this Skill": [ { "type": "literal", "value": "When you Hit an Enemy with an Arrow from this Skill, Summons a Mirage Archer which uses this Skill" } ], "When you deal a Critical Strike with The Saviour, Summon a Mirage Warrior which uses that Attack Skill": [ { "type": "literal", "value": "When you deal a Critical Strike with The Saviour, Summon a Mirage Warrior which uses that Attack Skill" } ], "This Skill will Trigger Summon Sacred Wisps on Hit": [ { "type": "literal", "value": "This Skill will Trigger Summon Sacred Wisps on Hit" } ], "{0}% chance to summon an extra Minion": [ { "type": "number", "index": 0, "stat": "summoned_raging_spirit_chance_to_spawn_additional_minion_%" }, { "type": "literal", "value": "% chance to summon an extra Minion" } ], "Summon an additional Minion": [ { "type": "literal", "value": "Summon an additional Minion" } ], "Each Spider grants {0}% increased Attack Speed": [ { "type": "literal", "value": "Each Spider grants " }, { "type": "number", "index": 0, "stat": "summoned_spider_grants_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed" } ], "Each Spider grants {0}% reduced Attack Speed": [ { "type": "literal", "value": "Each Spider grants " }, { "type": "number", "index": 0, "stat": "summoned_spider_grants_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed" } ], "Each Spider grants {0}% increased Damage with Poison": [ { "type": "literal", "value": "Each Spider grants " }, { "type": "number", "index": 0, "stat": "summoned_spider_grants_poison_damage_+%" }, { "type": "literal", "value": "% increased Damage with Poison" } ], "Each Spider grants {0}% reduced Damage with Poison": [ { "type": "literal", "value": "Each Spider grants " }, { "type": "number", "index": 0, "stat": "summoned_spider_grants_poison_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Poison" } ], "Shockwaves have {0}% increased Area of Effect": [ { "type": "literal", "value": "Shockwaves have " }, { "type": "number", "index": 0, "stat": "sunder_shockwave_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Shockwaves have {0}% reduced Area of Effect": [ { "type": "literal", "value": "Shockwaves have " }, { "type": "number", "index": 0, "stat": "sunder_shockwave_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Wave causes Shockwaves from up to {0} Enemies in each Area": [ { "type": "literal", "value": "Wave causes Shockwaves from up to " }, { "type": "number", "index": 0, "stat": "sunder_shockwave_limit_per_cascade" }, { "type": "literal", "value": " Enemies in each Area" } ], "Wave has {0}% increased Area of Effect": [ { "type": "literal", "value": "Wave has " }, { "type": "number", "index": 0, "stat": "sunder_wave_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Wave has {0}% reduced Area of Effect": [ { "type": "literal", "value": "Wave has " }, { "type": "number", "index": 0, "stat": "sunder_wave_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Wave has {0}% increased delay between Areas": [ { "type": "literal", "value": "Wave has " }, { "type": "number", "index": 0, "stat": "sunder_wave_delay_+%" }, { "type": "literal", "value": "% increased delay between Areas" } ], "Wave has {0}% reduced delay between Areas": [ { "type": "literal", "value": "Wave has " }, { "type": "number", "index": 0, "stat": "sunder_wave_delay_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced delay between Areas" } ], "Wave Damages {0} Areas": [ { "type": "literal", "value": "Wave Damages " }, { "type": "number", "index": 0, "stat": "sunder_wave_max_steps" }, { "type": "literal", "value": " Areas" } ], "Wave cannot stop before Damaging {0} Areas": [ { "type": "literal", "value": "Wave cannot stop before Damaging " }, { "type": "number", "index": 0, "stat": "sunder_wave_min_steps" }, { "type": "literal", "value": " Areas" } ], "Wave gains {0} metre to radius with each Area in the Sequence": [ { "type": "literal", "value": "Wave gains " }, { "type": "number", "index": 0, "stat": "sunder_wave_radius_+_per_step", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to radius with each Area in the Sequence" } ], "Wave gains {0} metres to radius with each Area in the Sequence": [ { "type": "literal", "value": "Wave gains " }, { "type": "number", "index": 0, "stat": "sunder_wave_radius_+_per_step", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to radius with each Area in the Sequence" } ], "{0}% chance to throw up to 1 additional Trap or Mine": [ { "type": "number", "index": 0, "stat": "support_additional_trap_mine_%_chance_for_1_additional_trap_mine" }, { "type": "literal", "value": "% chance to throw up to 1 additional Trap or Mine" } ], "{0}% chance to throw up to 2 additional Traps or Mines": [ { "type": "number", "index": 0, "stat": "support_additional_trap_mine_%_chance_for_2_additional_trap_mine" }, { "type": "literal", "value": "% chance to throw up to 2 additional Traps or Mines" } ], "{0}% chance to throw up to 3 additional Traps or Mines": [ { "type": "number", "index": 0, "stat": "support_additional_trap_mine_%_chance_for_3_additional_trap_mine" }, { "type": "literal", "value": "% chance to throw up to 3 additional Traps or Mines" } ], "{0}% chance to throw an additional Trap": [ { "type": "number", "index": 0, "stat": "support_additional_trap_%_chance_for_1_additional_trap" }, { "type": "literal", "value": "% chance to throw an additional Trap" } ], "Aura Lasts {0} seconds": [ { "type": "literal", "value": "Aura Lasts " }, { "type": "number", "index": 0, "stat": "support_aura_duration_buff_duration", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "This Spell will Trigger when its Cooldown is over": [ { "type": "literal", "value": "This Spell will Trigger when its Cooldown is over" } ], "This Warcry will Trigger when its Cooldown is over": [ { "type": "literal", "value": "This Warcry will Trigger when its Cooldown is over" } ], "This Skill has a {0}% chance to Trigger Shockwave Skill on Hit": [ { "type": "literal", "value": "This Skill has a " }, { "type": "number", "index": 0, "stat": "support_blunt_chance_to_trigger_shockwave_on_hit_%" }, { "type": "literal", "value": "% chance to Trigger Shockwave Skill on Hit" } ], "This Skill will Trigger Shockwave Skill on Hit": [ { "type": "literal", "value": "This Skill will Trigger Shockwave Skill on Hit" } ], "Supported Attacks deal {0}% more Damage with Bleeding": [ { "type": "literal", "value": "Supported Attacks deal " }, { "type": "number", "index": 0, "stat": "support_chance_to_bleed_bleeding_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Bleeding" } ], "Supported Attacks deal {0}% less Damage with Bleeding": [ { "type": "literal", "value": "Supported Attacks deal " }, { "type": "number", "index": 0, "stat": "support_chance_to_bleed_bleeding_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Bleeding" } ], "Enemies in Chilling Areas from this Skill take {0}% increased Cold Damage over Time": [ { "type": "literal", "value": "Enemies in Chilling Areas from this Skill take " }, { "type": "number", "index": 0, "stat": "support_chilling_areas_also_grant_cold_damage_taken_per_minute_+%" }, { "type": "literal", "value": "% increased Cold Damage over Time" } ], "Enemies in Chilling Areas from this Skill take {0}% reduced Cold Damage over Time": [ { "type": "literal", "value": "Enemies in Chilling Areas from this Skill take " }, { "type": "number", "index": 0, "stat": "support_chilling_areas_also_grant_cold_damage_taken_per_minute_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage over Time" } ], "Enemies in Chilling Areas from this Skill have Cold Damage taken increased by Chill Effect": [ { "type": "literal", "value": "Enemies in Chilling Areas from this Skill have Cold Damage taken increased by Chill Effect" } ], "Enemies Chilled by this Skill take {0}% increased Cold Damage over Time": [ { "type": "literal", "value": "Enemies Chilled by this Skill take " }, { "type": "number", "index": 0, "stat": "support_chills_also_grant_cold_damage_taken_per_minute_+%" }, { "type": "literal", "value": "% increased Cold Damage over Time" } ], "Enemies Chilled by this Skill take {0}% reduced Cold Damage over Time": [ { "type": "literal", "value": "Enemies Chilled by this Skill take " }, { "type": "number", "index": 0, "stat": "support_chills_also_grant_cold_damage_taken_per_minute_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage over Time" } ], "Enemies Chilled by this Skill have Cold Damage taken increased by Chill Effect": [ { "type": "literal", "value": "Enemies Chilled by this Skill have Cold Damage taken increased by Chill Effect" } ], "[DNT] Ignites from Stunning Melee Hits count as coming from a Critical Strike": [ { "type": "literal", "value": "[DNT] Ignites from Stunning Melee Hits count as coming from a Critical Strike" } ], "[DNT] Ignites from Stunning Melee Hits deal {0}% more Damage per 200ms of Stun duration": [ { "type": "literal", "value": "[DNT] Ignites from Stunning Melee Hits deal " }, { "type": "number", "index": 0, "stat": "support_conflagration_ignites_from_stunning_melee_hits_deal_damage_+%_final_per_200ms_stun" }, { "type": "literal", "value": "% more Damage per 200ms of Stun duration" } ], "[DNT] Ignites from Stunning Melee Hits deal {0}% less Damage per 200ms of Stun duration": [ { "type": "literal", "value": "[DNT] Ignites from Stunning Melee Hits deal " }, { "type": "number", "index": 0, "stat": "support_conflagration_ignites_from_stunning_melee_hits_deal_damage_+%_final_per_200ms_stun", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage per 200ms of Stun duration" } ], "[DNT] Ignites from Stunning Melee Hits have {0}% increased Duration": [ { "type": "literal", "value": "[DNT] Ignites from Stunning Melee Hits have " }, { "type": "number", "index": 0, "stat": "support_conflagration_ignites_from_stunning_melee_hits_duration_+%" }, { "type": "literal", "value": "% increased Duration" } ], "[DNT] Ignites from Stunning Melee Hits have {0}% reduced Duration": [ { "type": "literal", "value": "[DNT] Ignites from Stunning Melee Hits have " }, { "type": "number", "index": 0, "stat": "support_conflagration_ignites_from_stunning_melee_hits_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration" } ], "Corrupted Blood has a Base Duration of {0} seconds": [ { "type": "literal", "value": "Corrupted Blood has a Base Duration of " }, { "type": "number", "index": 0, "stat": "support_corrupting_cry_corrupted_blood_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds" } ], "Inflicts Corrupted Blood on the first Enemy Hit by each Exerted Attack": [ { "type": "literal", "value": "Inflicts Corrupted Blood on the first Enemy Hit by each Exerted Attack" } ], "Inflicts {0} Corrupted Blood Debuffs on the first Enemy Hit by each Exerted Attack": [ { "type": "literal", "value": "Inflicts " }, { "type": "number", "index": 0, "stat": "support_corrupting_cry_exerted_attack_applies_X_stacks_of_corrupted_blood_on_first_hit" }, { "type": "literal", "value": " Corrupted Blood Debuffs on the first Enemy Hit by each Exerted Attack" } ], "Corrupted Blood deals {0} base Physical Damage per second": [ { "type": "literal", "value": "Corrupted Blood deals " }, { "type": "number", "index": 0, "stat": "support_corrupting_cry_physical_damage_to_deal_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " base Physical Damage per second" } ], "Inflicts Corrupted Blood": [ { "type": "literal", "value": "Inflicts Corrupted Blood" } ], "Inflicts {0} Corrupted Blood Debuffs": [ { "type": "literal", "value": "Inflicts " }, { "type": "number", "index": 0, "stat": "support_corrupting_cry_warcry_applies_X_stacks_of_corrupted_blood" }, { "type": "literal", "value": " Corrupted Blood Debuffs" } ], "Damage and Chill Linger for {0} second": [ { "type": "literal", "value": "Damage and Chill Linger for " }, { "type": "number", "index": 0, "stat": "support_damaging_links_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " second" } ], "Damage and Chill Linger for {0} seconds": [ { "type": "literal", "value": "Damage and Chill Linger for " }, { "type": "number", "index": 0, "stat": "support_damaging_links_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds" } ], "{0}% more Damage with Hits for each Poison on the Enemy, up to {1}": [ { "type": "number", "index": 0, "stat": "support_debilitate_hit_damage_+%_final_per_poison_stack" }, { "type": "literal", "value": "% more Damage with Hits for each Poison on the Enemy, up to " }, { "type": "number", "index": 1, "stat": "support_debilitate_hit_damage_max_poison_stacks" } ], "{0}% less Damage with Hits for each Poison on the Enemy, up to {1}": [ { "type": "number", "index": 0, "stat": "support_debilitate_hit_damage_+%_final_per_poison_stack", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits for each Poison on the Enemy, up to " }, { "type": "number", "index": 1, "stat": "support_debilitate_hit_damage_max_poison_stacks" } ], "{0}% more Damage while Leeching Energy Shield": [ { "type": "number", "index": 0, "stat": "support_energy_shield_leech_damage_+%_while_leeching_energy_shield_final" }, { "type": "literal", "value": "% more Damage while Leeching Energy Shield" } ], "{0}% less Damage while Leeching Energy Shield": [ { "type": "number", "index": 0, "stat": "support_energy_shield_leech_damage_+%_while_leeching_energy_shield_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage while Leeching Energy Shield" } ], "Killing Blows against Rare Monsters grant one\nof their Modifiers for {0} seconds": [ { "type": "literal", "value": "Killing Blows against Rare Monsters grant one\nof their Modifiers for " }, { "type": "number", "index": 0, "stat": "support_executioner_buff_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_0dp" ] }, { "type": "literal", "value": " seconds" } ], "{0}% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy": [ { "type": "number", "index": 0, "stat": "support_executioner_refresh_stolen_mod_on_hitting_rare_or_unique_monster_chance_%" }, { "type": "literal", "value": "% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy" } ], "{0}% more Ailment Duration": [ { "type": "number", "index": 0, "stat": "support_faster_ailments_ailment_duration_+%_final" }, { "type": "literal", "value": "% more Ailment Duration" } ], "{0}% less Ailment Duration": [ { "type": "number", "index": 0, "stat": "support_faster_ailments_ailment_duration_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Ailment Duration" } ], "Totem Triggers Avenging Flame when Hit by an Enemy": [ { "type": "literal", "value": "Totem Triggers Avenging Flame when Hit by an Enemy" } ], "{0}% more Spell Damage per Repeat": [ { "type": "number", "index": 0, "stat": "support_greater_spell_echo_spell_damage_+%_final_per_repeat" }, { "type": "literal", "value": "% more Spell Damage per Repeat" } ], "{0}% less Spell Damage per Repeat": [ { "type": "number", "index": 0, "stat": "support_greater_spell_echo_spell_damage_+%_final_per_repeat", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Spell Damage per Repeat" } ], "Minions take {0}% of their total Maximum Life and Energy Shield as Physical Damage per second while you have a Guardian's Blessing Aura on you": [ { "type": "literal", "value": "Minions take " }, { "type": "number", "index": 0, "stat": "support_guardians_blessing_minion_physical_damage_%_of_maximum_life_and_ES_taken_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of their total Maximum Life and Energy Shield as Physical Damage per second while you have a Guardian's Blessing Aura on you" } ], "{0}% chance to gain Innervation when you Shock a Unique Enemy": [ { "type": "number", "index": 0, "stat": "support_innervate_chance_to_gain_buff_on_shock_vs_unique_%" }, { "type": "literal", "value": "% chance to gain Innervation when you Shock a Unique Enemy" } ], "Gain Innervation when you Shock a Unique Enemy": [ { "type": "literal", "value": "Gain Innervation when you Shock a Unique Enemy" } ], "Gain Lifetap after Spending a total of {0} Life on Upfront Costs and Effects of this Skill": [ { "type": "literal", "value": "Gain Lifetap after Spending a total of " }, { "type": "number", "index": 0, "stat": "support_lifetap_spent_life_threshold" }, { "type": "literal", "value": " Life on Upfront Costs and Effects of this Skill" } ], "Mines can't be Detonated while within {0} metre of you": [ { "type": "literal", "value": "Mines can't be Detonated while within " }, { "type": "number", "index": 0, "stat": "support_locus_mine_cannot_detonate_mines_within_X_units", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre of you" } ], "Mines can't be Detonated while within {0} metres of you": [ { "type": "literal", "value": "Mines can't be Detonated while within " }, { "type": "number", "index": 0, "stat": "support_locus_mine_cannot_detonate_mines_within_X_units", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres of you" } ], "Mines target your location": [ { "type": "literal", "value": "Mines target your location" } ], "Throw Mines in an Arc": [ { "type": "literal", "value": "Throw Mines in an Arc" } ], "{0}% more Physical Damage": [ { "type": "number", "index": 0, "stat": "support_maim_chance_physical_damage_+%_final" }, { "type": "literal", "value": "% more Physical Damage" } ], "{0}% less Physical Damage": [ { "type": "number", "index": 0, "stat": "support_maim_chance_physical_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Physical Damage" } ], "Enemies Maimed by this Skill take {0}% increased Physical Damage": [ { "type": "literal", "value": "Enemies Maimed by this Skill take " }, { "type": "number", "index": 0, "stat": "support_maimed_enemies_physical_damage_taken_+%" }, { "type": "literal", "value": "% increased Physical Damage" } ], "Enemies Maimed by this Skill take {0}% reduced Physical Damage": [ { "type": "literal", "value": "Enemies Maimed by this Skill take " }, { "type": "number", "index": 0, "stat": "support_maimed_enemies_physical_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage" } ], "{0}% more Mine Throwing Speed": [ { "type": "number", "index": 0, "stat": "support_minefield_mine_throwing_speed_+%_final" }, { "type": "literal", "value": "% more Mine Throwing Speed" } ], "{0}% less Mine Throwing Speed": [ { "type": "number", "index": 0, "stat": "support_minefield_mine_throwing_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Mine Throwing Speed" } ], "{0} to {1} added Fire Damage against Burning Enemies": [ { "type": "number", "index": 0, "stat": "global_minimum_added_fire_damage_vs_burning_enemies" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "global_maximum_added_fire_damage_vs_burning_enemies" }, { "type": "literal", "value": " added Fire Damage against Burning Enemies" } ], "Minions deal {0}% more Damage to Enemies that are Near you": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_minion_defensive_stance_minion_damage_+%_final_against_enemies_near_you" }, { "type": "literal", "value": "% more Damage to Enemies that are Near you" } ], "Minions deal {0}% less Damage to Enemies that are Near you": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_minion_defensive_stance_minion_damage_+%_final_against_enemies_near_you", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage to Enemies that are Near you" } ], "Minions take {0}% more Damage": [ { "type": "literal", "value": "Minions take " }, { "type": "number", "index": 0, "stat": "support_minion_defensive_stance_minion_damage_taken_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Minions take {0}% less Damage": [ { "type": "literal", "value": "Minions take " }, { "type": "number", "index": 0, "stat": "support_minion_defensive_stance_minion_damage_taken_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Minions deal {0}% more Damage while you have Feeding Frenzy": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_minion_offensive_stance_minion_damage_+%_final_while_you_have_puppet_master" }, { "type": "literal", "value": "% more Damage while you have Feeding Frenzy" } ], "Minions deal {0}% less Damage while you have Feeding Frenzy": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_minion_offensive_stance_minion_damage_+%_final_while_you_have_puppet_master", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage while you have Feeding Frenzy" } ], "Minions deal {0}% more Elemental Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_minion_totem_resistance_elemental_damage_+%_final" }, { "type": "literal", "value": "% more Elemental Damage" } ], "Minions deal {0}% less Elemental Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_minion_totem_resistance_elemental_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Elemental Damage" } ], "Mirage Archer uses this Skill with {0}% more Attack Speed": [ { "type": "literal", "value": "Mirage Archer uses this Skill with " }, { "type": "number", "index": 0, "stat": "support_mirage_archer_attack_speed_+%_final" }, { "type": "literal", "value": "% more Attack Speed" } ], "Mirage Archer uses this Skill with {0}% less Attack Speed": [ { "type": "literal", "value": "Mirage Archer uses this Skill with " }, { "type": "number", "index": 0, "stat": "support_mirage_archer_attack_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Attack Speed" } ], "{0}% increased Attack Speed per Momentum": [ { "type": "number", "index": 0, "stat": "support_momentum_attack_speed_+%_per_stack" }, { "type": "literal", "value": "% increased Attack Speed per Momentum" } ], "{0}% reduced Attack Speed per Momentum": [ { "type": "number", "index": 0, "stat": "support_momentum_attack_speed_+%_per_stack", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed per Momentum" } ], "When you reach {2} Momentum, lose all Momentum": [ { "type": "literal", "value": "When you reach " }, { "type": "number", "index": 2, "stat": "support_momentum_max_stacks" }, { "type": "literal", "value": " Momentum, lose all Momentum" } ], "When you reach {2} Momentum, lose all Momentum and gain Swiftness for {1} seconds": [ { "type": "literal", "value": "When you reach " }, { "type": "number", "index": 2, "stat": "support_momentum_max_stacks" }, { "type": "literal", "value": " Momentum, lose all Momentum and gain Swiftness for " }, { "type": "number", "index": 1, "stat": "support_momentum_buff_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_1dp" ] }, { "type": "literal", "value": " seconds" } ], "Swiftness grants {0}% increased Movement Speed per Momentum lost": [ { "type": "literal", "value": "Swiftness grants " }, { "type": "number", "index": 0, "stat": "support_momentum_movement_speed_+%_per_stack_removed" }, { "type": "literal", "value": "% increased Movement Speed per Momentum lost" } ], "Swiftness grants {0}% reduced Movement Speed per Momentum lost": [ { "type": "literal", "value": "Swiftness grants " }, { "type": "number", "index": 0, "stat": "support_momentum_movement_speed_+%_per_stack_removed", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed per Momentum lost" } ], "Gain 1 Momentum when you Use this Attack\nLose all Momentum if you Move": [ { "type": "literal", "value": "Gain 1 Momentum when you Use this Attack\nLose all Momentum if you Move" } ], "Gain 1 Momentum when you Use this Attack\nGain 1 Momentum every {1} seconds while Channelling this Attack\nLose all Momentum if you Move": [ { "type": "literal", "value": "Gain 1 Momentum when you Use this Attack\nGain 1 Momentum every " }, { "type": "number", "index": 1, "stat": "support_momentum_stack_while_channelling_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds while Channelling this Attack\nLose all Momentum if you Move" } ], "Inflict Overpowered for {0} seconds when Blocked": [ { "type": "literal", "value": "Inflict Overpowered for " }, { "type": "number", "index": 0, "stat": "support_overpowered_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds when Blocked" } ], "Also fires Projectiles from up to {0} point on each side of you": [ { "type": "literal", "value": "Also fires Projectiles from up to " }, { "type": "number", "index": 0, "stat": "support_parallel_projectile_number_of_points_per_side" }, { "type": "literal", "value": " point on each side of you" } ], "Also fires Projectiles from up to {0} points on each side of you": [ { "type": "literal", "value": "Also fires Projectiles from up to " }, { "type": "number", "index": 0, "stat": "support_parallel_projectile_number_of_points_per_side" }, { "type": "literal", "value": " points on each side of you" } ], "{0}% more Damage per Power Charge": [ { "type": "number", "index": 0, "stat": "support_power_charge_on_crit_damage_+%_final_per_power_charge" }, { "type": "literal", "value": "% more Damage per Power Charge" } ], "{0}% less Damage per Power Charge": [ { "type": "number", "index": 0, "stat": "support_power_charge_on_crit_damage_+%_final_per_power_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage per Power Charge" } ], "Gain 1 Rage on Melee Hit, no more than once every {0} seconds": [ { "type": "literal", "value": "Gain 1 Rage on Melee Hit, no more than once every " }, { "type": "number", "index": 0, "stat": "support_rage_gain_rage_on_melee_hit_cooldown_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "{0}% more Damage for each Ignite inflicted with this Skill Recently": [ { "type": "number", "index": 0, "stat": "support_recent_ignites_damage_per_recent_ignite_+%_final" }, { "type": "literal", "value": "% more Damage for each Ignite inflicted with this Skill Recently" } ], "{0}% less Damage for each Ignite inflicted with this Skill Recently, up to a maximum of {1}%": [ { "type": "number", "index": 0, "stat": "support_recent_ignites_damage_per_recent_ignite_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage for each Ignite inflicted with this Skill Recently, up to a maximum of " }, { "type": "number", "index": 1, "stat": "support_recent_ignites_damage_per_recent_ignite_+%_final_minimum", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "%" } ], "{0}% more Damage with Ignite for each Ignite inflicted with this Skill Recently, up to a maximum of {1}%": [ { "type": "number", "index": 0, "stat": "support_recent_ignites_ignite_damage_per_recent_ignite_+%_final" }, { "type": "literal", "value": "% more Damage with Ignite for each Ignite inflicted with this Skill Recently, up to a maximum of " }, { "type": "number", "index": 1, "stat": "support_recent_ignites_ignite_damage_per_recent_ignite_+%_final_maximum" }, { "type": "literal", "value": "%" } ], "{0}% less Damage with Ignite for each Ignite inflicted with this Skill Recently": [ { "type": "number", "index": 0, "stat": "support_recent_ignites_ignite_damage_per_recent_ignite_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ignite for each Ignite inflicted with this Skill Recently" } ], "Wakened Fury grants {0}% of Damage Leeched as Life": [ { "type": "literal", "value": "Wakened Fury grants " }, { "type": "number", "index": 0, "stat": "support_recent_minions_life_leech_from_any_damage_permyriad_from_wakened_fury", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage Leeched as Life" } ], "Minions gain Wakened Fury and Adrenaline for {4} seconds when created\nWakened Fury grants {2}% to Critical Strike Chance\nWakened Fury grants {3}% to Critical Strike Multiplier": [ { "type": "literal", "value": "Minions gain Wakened Fury and Adrenaline for " }, { "type": "number", "index": 4, "stat": "support_recent_minions_virtual_gain_adrenaline_and_wakened_fury_when_summoned_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds when created\nWakened Fury grants " }, { "type": "number", "index": 2, "stat": "support_recent_minions_additional_critical_strike_chance_from_wakened_fury", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Critical Strike Chance\nWakened Fury grants " }, { "type": "number", "index": 3, "stat": "support_recent_minions_additional_critical_strike_multiplier_from_wakened_fury" }, { "type": "literal", "value": "% to Critical Strike Multiplier" } ], "Phantasms gain Wakened Fury and Adrenaline for {5} seconds when Summoned\nWakened Fury grants {2}% to Critical Strike Chance\nWakened Fury grants {3}% to Critical Strike Multiplier": [ { "type": "literal", "value": "Phantasms gain Wakened Fury and Adrenaline for " }, { "type": "number", "index": 5, "stat": "support_recent_phantasms_gain_adrenaline_and_wakened_fury_when_summoned_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds when Summoned\nWakened Fury grants " }, { "type": "number", "index": 2, "stat": "support_recent_minions_additional_critical_strike_chance_from_wakened_fury", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Critical Strike Chance\nWakened Fury grants " }, { "type": "number", "index": 3, "stat": "support_recent_minions_additional_critical_strike_multiplier_from_wakened_fury" }, { "type": "literal", "value": "% to Critical Strike Multiplier" } ], "Minions gain Wakened Fury and Adrenaline for {4} seconds when created\nPhantasms gain Wakened Fury and Adrenaline for {5} seconds when Summoned\nWakened Fury grants {2}% to Critical Strike Chance\nWakened Fury grants {3}% to Critical Strike Multiplier": [ { "type": "literal", "value": "Minions gain Wakened Fury and Adrenaline for " }, { "type": "number", "index": 4, "stat": "support_recent_minions_virtual_gain_adrenaline_and_wakened_fury_when_summoned_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds when created\nPhantasms gain Wakened Fury and Adrenaline for " }, { "type": "number", "index": 5, "stat": "support_recent_phantasms_gain_adrenaline_and_wakened_fury_when_summoned_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds when Summoned\nWakened Fury grants " }, { "type": "number", "index": 2, "stat": "support_recent_minions_additional_critical_strike_chance_from_wakened_fury", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Critical Strike Chance\nWakened Fury grants " }, { "type": "number", "index": 3, "stat": "support_recent_minions_additional_critical_strike_multiplier_from_wakened_fury" }, { "type": "literal", "value": "% to Critical Strike Multiplier" } ], "Enemies have -{0}% chance to Block Attack or Spell Damage from this Skill": [ { "type": "literal", "value": "Enemies have -" }, { "type": "number", "index": 0, "stat": "support_reduce_enemy_block_and_spell_block_%" }, { "type": "literal", "value": "% chance to Block Attack or Spell Damage from this Skill" } ], "{0}% more Damage for each prior Mine in Detonation Sequence": [ { "type": "number", "index": 0, "stat": "support_remote_mine_damage_+%_final_per_mine_detonation_cascade" }, { "type": "literal", "value": "% more Damage for each prior Mine in Detonation Sequence" } ], "{0}% less Damage for each prior Mine in Detonation Sequence": [ { "type": "number", "index": 0, "stat": "support_remote_mine_damage_+%_final_per_mine_detonation_cascade", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage for each prior Mine in Detonation Sequence" } ], "Sacred Wisps have {0}% chance to use the Triggering Skill when you fire a\nProjectile with that Skill": [ { "type": "literal", "value": "Sacred Wisps have " }, { "type": "number", "index": 0, "stat": "support_sacred_wisps_wisp_%_chance_to_attack" }, { "type": "literal", "value": "% chance to use the Triggering Skill when you fire a\nProjectile with that Skill" } ], "Sacred Wisps have {0}% chance to use the Triggering Skill when you fire a Projectile with that Skill while a Rare or Unique Enemy is in your Presence": [ { "type": "literal", "value": "Sacred Wisps have " }, { "type": "number", "index": 0, "stat": "support_sacred_wisps_wisp_additional_%_chance_to_attack_when_rare_or_unique_enemy_in_presence" }, { "type": "literal", "value": "% chance to use the Triggering Skill when you fire a Projectile with that Skill while a Rare or Unique Enemy is in your Presence" } ], "Sacrifices {0}% of your current Life when Cast to gain added Chaos Damage equal to {1}% of Sacrificed Life": [ { "type": "literal", "value": "Sacrifices " }, { "type": "number", "index": 0, "stat": "support_sacrifice_sacrifice_%_of_current_life" }, { "type": "literal", "value": "% of your current Life when Cast to gain added Chaos Damage equal to " }, { "type": "number", "index": 1, "stat": "support_sacrifice_gain_%_of_sacrificed_life_as_added_chaos_damage" }, { "type": "literal", "value": "% of Sacrificed Life" } ], "Sacrifices {0}% of your current Life when Cast": [ { "type": "literal", "value": "Sacrifices " }, { "type": "number", "index": 0, "stat": "support_sacrifice_sacrifice_%_of_current_life" }, { "type": "literal", "value": "% of your current Life when Cast" } ], "{0}% chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy": [ { "type": "number", "index": 0, "stat": "support_scion_onslaught_for_3_seconds_on_hitting_unique_enemy_%_chance" }, { "type": "literal", "value": "% chance to gain Onslaught for " }, { "type": "number", "index": 1, "stat": "support_scion_onslaught_on_unique_hit_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds when you Hit a Unique Enemy" } ], "{0}% chance to grant Onslaught for {2} seconds on\ndealing a Killing Blow": [ { "type": "number", "index": 0, "stat": "support_scion_onslaught_on_killing_blow_%_chance" }, { "type": "literal", "value": "% chance to grant Onslaught for " }, { "type": "number", "index": 2, "stat": "virtual_support_scion_onslaught_on_killing_blow_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on\ndealing a Killing Blow" } ], "Grants Combat Rush on Hit\nCombat Rush lasts {0} second or until you use a Travel Skill": [ { "type": "literal", "value": "Grants Combat Rush on Hit\nCombat Rush lasts " }, { "type": "number", "index": 0, "stat": "support_slashing_buff_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second or until you use a Travel Skill" } ], "Grants Combat Rush on Hit\nCombat Rush lasts {0} seconds or until you use a Travel Skill": [ { "type": "literal", "value": "Grants Combat Rush on Hit\nCombat Rush lasts " }, { "type": "number", "index": 0, "stat": "support_slashing_buff_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds or until you use a Travel Skill" } ], "Combat Rush grants {0}% more Attack Speed to Travel Skills that are not Supported by Close Combat": [ { "type": "literal", "value": "Combat Rush grants " }, { "type": "number", "index": 0, "stat": "support_slashing_buff_attack_speed_+%_final_to_grant" }, { "type": "literal", "value": "% more Attack Speed to Travel Skills that are not Supported by Close Combat" } ], "Combat Rush grants {0}% less Attack Speed to Travel Skills that are not Supported by Close Combat": [ { "type": "literal", "value": "Combat Rush grants " }, { "type": "number", "index": 0, "stat": "support_slashing_buff_attack_speed_+%_final_to_grant", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Attack Speed to Travel Skills that are not Supported by Close Combat" } ], "Deals up to {0}% more Melee Damage to Enemies, based on proximity": [ { "type": "literal", "value": "Deals up to " }, { "type": "number", "index": 0, "stat": "support_slashing_damage_+%_final_from_distance" }, { "type": "literal", "value": "% more Melee Damage to Enemies, based on proximity" } ], "{0}% more Area Damage with Hits per Intensity\n{1}% more Area of Effect per Intensity": [ { "type": "number", "index": 0, "stat": "support_spell_boost_area_damage_+%_final_per_charge" }, { "type": "literal", "value": "% more Area Damage with Hits per Intensity\n" }, { "type": "number", "index": 1, "stat": "support_spell_boost_area_of_effect_+%_final_per_charge" }, { "type": "literal", "value": "% more Area of Effect per Intensity" } ], "{0}% less Area Damage with Hits per Intensity\n{1}% more Area of Effect per Intensity": [ { "type": "number", "index": 0, "stat": "support_spell_boost_area_damage_+%_final_per_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area Damage with Hits per Intensity\n" }, { "type": "number", "index": 1, "stat": "support_spell_boost_area_of_effect_+%_final_per_charge" }, { "type": "literal", "value": "% more Area of Effect per Intensity" } ], "{0}% more Area Damage with Hits per Intensity\n{1}% less Area of Effect per Intensity": [ { "type": "number", "index": 0, "stat": "support_spell_boost_area_damage_+%_final_per_charge" }, { "type": "literal", "value": "% more Area Damage with Hits per Intensity\n" }, { "type": "number", "index": 1, "stat": "support_spell_boost_area_of_effect_+%_final_per_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect per Intensity" } ], "{0}% less Area Damage with Hits per Intensity\n{1}% less Area of Effect per Intensity": [ { "type": "number", "index": 0, "stat": "support_spell_boost_area_damage_+%_final_per_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area Damage with Hits per Intensity\n" }, { "type": "number", "index": 1, "stat": "support_spell_boost_area_of_effect_+%_final_per_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect per Intensity" } ], "{0}% increased delay between affected Areas": [ { "type": "number", "index": 0, "stat": "support_spell_cascade_area_delay_+%" }, { "type": "literal", "value": "% increased delay between affected Areas" } ], "{0}% reduced delay between affected Areas": [ { "type": "number", "index": 0, "stat": "support_spell_cascade_area_delay_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced delay between affected Areas" } ], "Also affects areas in front of and behind the targeted area": [ { "type": "literal", "value": "Also affects areas in front of and behind the targeted area" } ], "Also affects areas in front of, behind, and on each side of targeted area": [ { "type": "literal", "value": "Also affects areas in front of, behind, and on each side of targeted area" } ], "Final Repeat deals {0}% more Damage": [ { "type": "literal", "value": "Final Repeat deals " }, { "type": "number", "index": 0, "stat": "support_spell_echo_final_repeat_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Final Repeat deals {0}% less Damage": [ { "type": "literal", "value": "Final Repeat deals " }, { "type": "number", "index": 0, "stat": "support_spell_echo_final_repeat_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Infusion grants {0}% more Chaos Damage": [ { "type": "literal", "value": "Infusion grants " }, { "type": "number", "index": 0, "stat": "support_storm_barrier_chaos_damage_+%_final_to_apply" }, { "type": "literal", "value": "% more Chaos Damage" } ], "Infusion grants {0}% less Chaos Damage": [ { "type": "literal", "value": "Infusion grants " }, { "type": "number", "index": 0, "stat": "support_storm_barrier_chaos_damage_+%_final_to_apply", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Chaos Damage" } ], "Infusion grants {0}% more Cold Damage": [ { "type": "literal", "value": "Infusion grants " }, { "type": "number", "index": 0, "stat": "support_storm_barrier_cold_damage_+%_final_to_apply" }, { "type": "literal", "value": "% more Cold Damage" } ], "Infusion grants {0}% less Cold Damage": [ { "type": "literal", "value": "Infusion grants " }, { "type": "number", "index": 0, "stat": "support_storm_barrier_cold_damage_+%_final_to_apply", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Cold Damage" } ], "Infusion grants {0}% more Fire Damage": [ { "type": "literal", "value": "Infusion grants " }, { "type": "number", "index": 0, "stat": "support_storm_barrier_fire_damage_+%_final_to_apply" }, { "type": "literal", "value": "% more Fire Damage" } ], "Infusion grants {0}% less Fire Damage": [ { "type": "literal", "value": "Infusion grants " }, { "type": "number", "index": 0, "stat": "support_storm_barrier_fire_damage_+%_final_to_apply", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Fire Damage" } ], "Infusion grants {0}% more Lightning Damage": [ { "type": "literal", "value": "Infusion grants " }, { "type": "number", "index": 0, "stat": "support_storm_barrier_lightning_damage_+%_final_to_apply" }, { "type": "literal", "value": "% more Lightning Damage" } ], "Infusion grants {0}% less Lightning Damage": [ { "type": "literal", "value": "Infusion grants " }, { "type": "number", "index": 0, "stat": "support_storm_barrier_lightning_damage_+%_final_to_apply", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Lightning Damage" } ], "Infusion grants {0}% more Physical Damage": [ { "type": "literal", "value": "Infusion grants " }, { "type": "number", "index": 0, "stat": "support_storm_barrier_physical_damage_+%_final_to_apply" }, { "type": "literal", "value": "% more Physical Damage" } ], "Infusion grants {0}% less Physical Damage": [ { "type": "literal", "value": "Infusion grants " }, { "type": "number", "index": 0, "stat": "support_storm_barrier_physical_damage_+%_final_to_apply", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Physical Damage" } ], "While Channelling this Skill, you take {0}% less Physical Damage from Hits": [ { "type": "literal", "value": "While Channelling this Skill, you take " }, { "type": "number", "index": 0, "stat": "support_storm_barrier_physical_damage_taken_when_hit_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Physical Damage from Hits" } ], "While Channelling this Skill, you take {0}% less Chaos Damage from Hits": [ { "type": "literal", "value": "While Channelling this Skill, you take " }, { "type": "number", "index": 0, "stat": "support_storm_barrier_chaos_damage_taken_+%_final_from_hits_while_channelling", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Chaos Damage from Hits" } ], "While Channelling this Skill, you take {0}% less Cold Damage from Hits": [ { "type": "literal", "value": "While Channelling this Skill, you take " }, { "type": "number", "index": 0, "stat": "support_storm_barrier_cold_damage_taken_+%_final_from_hits_while_channelling", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Cold Damage from Hits" } ], "While Channelling this Skill, you take {0}% less Fire Damage from Hits": [ { "type": "literal", "value": "While Channelling this Skill, you take " }, { "type": "number", "index": 0, "stat": "support_storm_barrier_fire_damage_taken_+%_final_from_hits_while_channelling", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Fire Damage from Hits" } ], "While Channelling this Skill, you take {0}% less Lightning Damage from Hits": [ { "type": "literal", "value": "While Channelling this Skill, you take " }, { "type": "number", "index": 0, "stat": "support_storm_barrier_lightning_damage_taken_+%_final_from_hits_while_channelling", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Lightning Damage from Hits" } ], "{0}% more Duration of Damaging Ailments": [ { "type": "number", "index": 0, "stat": "support_swift_affliction_skill_effect_and_damaging_ailment_duration_+%_final" }, { "type": "literal", "value": "% more Duration of Damaging Ailments" } ], "{0}% less Duration of Damaging Ailments": [ { "type": "number", "index": 0, "stat": "support_swift_affliction_skill_effect_and_damaging_ailment_duration_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Duration of Damaging Ailments" } ], "{0}% more Melee Damage per Trauma": [ { "type": "number", "index": 0, "stat": "support_trauma_melee_damage_+%_final_per_trauma" }, { "type": "literal", "value": "% more Melee Damage per Trauma" } ], "{0}% less Melee Damage per Trauma": [ { "type": "number", "index": 0, "stat": "support_trauma_melee_damage_+%_final_per_trauma", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Melee Damage per Trauma" } ], "{0}% increased Stun Duration per Trauma": [ { "type": "number", "index": 0, "stat": "support_trauma_stun_duration_+%_per_trauma" }, { "type": "literal", "value": "% increased Stun Duration per Trauma" } ], "{0}% reduced Stun Duration per Trauma": [ { "type": "number", "index": 0, "stat": "support_trauma_stun_duration_+%_per_trauma", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stun Duration per Trauma" } ], "This Skill can only be used with Axes or Swords": [ { "type": "literal", "value": "This Skill can only be used with Axes or Swords" } ], "This Skill can only be used with Axes, Maces, Sceptres or Staves": [ { "type": "literal", "value": "This Skill can only be used with Axes, Maces, Sceptres or Staves" } ], "This Skill can only be used with Bows": [ { "type": "literal", "value": "This Skill can only be used with Bows" } ], "This Skill can only be used with Claws or Daggers": [ { "type": "literal", "value": "This Skill can only be used with Claws or Daggers" } ], "This Skill can only be used with Maces, Sceptres or Staves": [ { "type": "literal", "value": "This Skill can only be used with Maces, Sceptres or Staves" } ], "This Skill can only be used with Bows or Wands": [ { "type": "literal", "value": "This Skill can only be used with Bows or Wands" } ], "This Skill can only be used with Wands": [ { "type": "literal", "value": "This Skill can only be used with Wands" } ], "{0}% more Area of Effect per Endurance Charge removed": [ { "type": "number", "index": 0, "stat": "tectonic_slam_area_of_effect_+%_final_per_endurance_charge_consumed" }, { "type": "literal", "value": "% more Area of Effect per Endurance Charge removed" } ], "{0}% less Area of Effect per Endurance Charge removed": [ { "type": "number", "index": 0, "stat": "tectonic_slam_area_of_effect_+%_final_per_endurance_charge_consumed", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect per Endurance Charge removed" } ], "{0}% fissure branching chance per Endurance Charge removed": [ { "type": "number", "index": 0, "stat": "tectonic_slam_side_crack_additional_chance_%_per_endurance_charge_consumed" }, { "type": "literal", "value": "% fissure branching chance per Endurance Charge removed" } ], "{0}% fissure branching chance": [ { "type": "number", "index": 0, "stat": "tectonic_slam_side_crack_additional_chance_1%_per_2_stat_value", "stat_value_handlers": [ "divide_by_two_0dp" ] }, { "type": "literal", "value": "% fissure branching chance" } ], "{0}% Fissure branching chance": [ { "type": "number", "index": 0, "stat": "tectonic_slam_side_crack_additional_chance_%" }, { "type": "literal", "value": "% Fissure branching chance" } ], "{0}% fissure branching chance per Endurance Charge": [ { "type": "number", "index": 0, "stat": "tectonic_slam_side_crack_additional_chance_%_per_endurance_charge" }, { "type": "literal", "value": "% fissure branching chance per Endurance Charge" } ], "Ensnared Enemies take {0}% increased Projectile Damage from Attack Hits": [ { "type": "literal", "value": "Ensnared Enemies take " }, { "type": "number", "index": 0, "stat": "tethered_enemies_take_attack_projectile_damage_taken_+%" }, { "type": "literal", "value": "% increased Projectile Damage from Attack Hits" } ], "Ensnared Enemies take {0}% reduced Projectile Damage from Attack Hits": [ { "type": "literal", "value": "Ensnared Enemies take " }, { "type": "number", "index": 0, "stat": "tethered_enemies_take_attack_projectile_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Damage from Attack Hits" } ], "Each Snare applies {0}% more Movement Speed to Normal or Magic Enemies": [ { "type": "literal", "value": "Each Snare applies " }, { "type": "number", "index": 0, "stat": "tethered_movement_speed_+%_final_per_rope" }, { "type": "literal", "value": "% more Movement Speed to Normal or Magic Enemies" } ], "Each Snare applies {0}% less Movement Speed to Normal or Magic Enemies": [ { "type": "literal", "value": "Each Snare applies " }, { "type": "number", "index": 0, "stat": "tethered_movement_speed_+%_final_per_rope", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Movement Speed to Normal or Magic Enemies" } ], "Each Snare applies {0}% more Movement Speed to Rare Enemies": [ { "type": "literal", "value": "Each Snare applies " }, { "type": "number", "index": 0, "stat": "tethered_movement_speed_+%_final_per_rope_vs_rare" }, { "type": "literal", "value": "% more Movement Speed to Rare Enemies" } ], "Each Snare applies {0}% less Movement Speed to Rare Enemies": [ { "type": "literal", "value": "Each Snare applies " }, { "type": "number", "index": 0, "stat": "tethered_movement_speed_+%_final_per_rope_vs_rare", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Movement Speed to Rare Enemies" } ], "Each Snare applies {0}% more Movement Speed to Unique Enemies": [ { "type": "literal", "value": "Each Snare applies " }, { "type": "number", "index": 0, "stat": "tethered_movement_speed_+%_final_per_rope_vs_unique" }, { "type": "literal", "value": "% more Movement Speed to Unique Enemies" } ], "Each Snare applies {0}% less Movement Speed to Unique Enemies": [ { "type": "literal", "value": "Each Snare applies " }, { "type": "number", "index": 0, "stat": "tethered_movement_speed_+%_final_per_rope_vs_unique", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Movement Speed to Unique Enemies" } ], "Maximum {0} Snares per Enemy": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "tethering_arrow_display_rope_limit" }, { "type": "literal", "value": " Snares per Enemy" } ], "Enemies in range are Hindered": [ { "type": "literal", "value": "Enemies in range are Hindered" } ], "Tornado has {0}% increased Movement Speed": [ { "type": "literal", "value": "Tornado has " }, { "type": "number", "index": 0, "stat": "tornado_movement_speed_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Tornado has {0}% reduced Movement Speed": [ { "type": "literal", "value": "Tornado has " }, { "type": "number", "index": 0, "stat": "tornado_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "Maximum {0} Tornado": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "number_of_tornados_allowed" }, { "type": "literal", "value": " Tornado" } ], "Maximum {0} Tornadoes": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "number_of_tornados_allowed" }, { "type": "literal", "value": " Tornadoes" } ], "{0}% more Totem Life": [ { "type": "number", "index": 0, "stat": "totem_life_+%_final" }, { "type": "literal", "value": "% more Totem Life" } ], "{0}% less Totem Life": [ { "type": "number", "index": 0, "stat": "totem_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Totem Life" } ], "Totems Regenerate {0}% of Life per second": [ { "type": "literal", "value": "Totems Regenerate " }, { "type": "number", "index": 0, "stat": "totems_regenerate_%_life_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second" } ], "Each Spore Pod inflicts 1 Withered Debuff on nearby Enemies": [ { "type": "literal", "value": "Each Spore Pod inflicts 1 Withered Debuff on nearby Enemies" } ], "Traps from this skill are triggered by your Warcries": [ { "type": "literal", "value": "Traps from this skill are triggered by your Warcries" } ], "{0}% to Critical Strike Multiplier per Power Charge when used by Traps": [ { "type": "number", "index": 0, "stat": "trap_critical_strike_multiplier_+_per_power_charge" }, { "type": "literal", "value": "% to Critical Strike Multiplier per Power Charge when used by Traps" } ], "{0}% increased Trap Spread": [ { "type": "number", "index": 0, "stat": "trap_spread_+%" }, { "type": "literal", "value": "% increased Trap Spread" } ], "{0}% reduced Trap Spread": [ { "type": "number", "index": 0, "stat": "trap_spread_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Trap Spread" } ], "{0}% increased Trap Throwing Speed per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "trap_throwing_speed_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Trap Throwing Speed per Frenzy Charge" } ], "{0}% reduced Trap Throwing Speed per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "trap_throwing_speed_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Trap Throwing Speed per Frenzy Charge" } ], "{0}% increased Trap Trigger Radius per Power Charge": [ { "type": "number", "index": 0, "stat": "trap_trigger_radius_+%_per_power_charge" }, { "type": "literal", "value": "% increased Trap Trigger Radius per Power Charge" } ], "{0}% reduced Trap Trigger Radius per Power Charge": [ { "type": "number", "index": 0, "stat": "trap_trigger_radius_+%_per_power_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Trap Trigger Radius per Power Charge" } ], "{0}% increased Attack Speed per Trauma": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_per_trauma" }, { "type": "literal", "value": "% increased Attack Speed per Trauma" } ], "{0}% reduced Attack Speed per Trauma": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_per_trauma", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed per Trauma" } ], "Take {3} Physical Damage per Trauma when you gain Trauma": [ { "type": "literal", "value": "Take " }, { "type": "number", "index": 3, "stat": "trauma_strike_self_damage_per_trauma" }, { "type": "literal", "value": " Physical Damage per Trauma when you gain Trauma" } ], "Gain 1 Trauma the first time this Attack Hits an Enemy\nTake {3} Physical Damage per Trauma when you gain Trauma\nTrauma lasts {2} second": [ { "type": "literal", "value": "Gain 1 Trauma the first time this Attack Hits an Enemy\nTake " }, { "type": "number", "index": 3, "stat": "trauma_strike_self_damage_per_trauma" }, { "type": "literal", "value": " Physical Damage per Trauma when you gain Trauma\nTrauma lasts " }, { "type": "number", "index": 2, "stat": "support_trauma_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_1dp" ] }, { "type": "literal", "value": " second" } ], "Gain 1 Trauma the first time this Attack Hits an Enemy\nTake {3} Physical Damage per Trauma when you gain Trauma\nTrauma lasts {2} seconds": [ { "type": "literal", "value": "Gain 1 Trauma the first time this Attack Hits an Enemy\nTake " }, { "type": "number", "index": 3, "stat": "trauma_strike_self_damage_per_trauma" }, { "type": "literal", "value": " Physical Damage per Trauma when you gain Trauma\nTrauma lasts " }, { "type": "number", "index": 2, "stat": "support_trauma_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_1dp" ] }, { "type": "literal", "value": " seconds" } ], "Gain 1 Trauma the first time this Attack Hits an Enemy\nTake {3} Physical Damage per Trauma when you gain Trauma\nTrauma lasts {1} second": [ { "type": "literal", "value": "Gain 1 Trauma the first time this Attack Hits an Enemy\nTake " }, { "type": "number", "index": 3, "stat": "trauma_strike_self_damage_per_trauma" }, { "type": "literal", "value": " Physical Damage per Trauma when you gain Trauma\nTrauma lasts " }, { "type": "number", "index": 1, "stat": "boneshatter_trauma_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_1dp" ] }, { "type": "literal", "value": " second" } ], "Gain 1 Trauma the first time this Attack Hits an Enemy\nTake {3} Physical Damage per Trauma when you gain Trauma\nTrauma lasts {1} seconds": [ { "type": "literal", "value": "Gain 1 Trauma the first time this Attack Hits an Enemy\nTake " }, { "type": "number", "index": 3, "stat": "trauma_strike_self_damage_per_trauma" }, { "type": "literal", "value": " Physical Damage per Trauma when you gain Trauma\nTrauma lasts " }, { "type": "number", "index": 1, "stat": "boneshatter_trauma_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_1dp" ] }, { "type": "literal", "value": " seconds" } ], "Gain 1 Trauma the first time this Attack Hits an Enemy\nTake {3} Physical Damage per Trauma when you gain Trauma\nTrauma lasts {0} second": [ { "type": "literal", "value": "Gain 1 Trauma the first time this Attack Hits an Enemy\nTake " }, { "type": "number", "index": 3, "stat": "trauma_strike_self_damage_per_trauma" }, { "type": "literal", "value": " Physical Damage per Trauma when you gain Trauma\nTrauma lasts " }, { "type": "number", "index": 0, "stat": "trauma_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_1dp" ] }, { "type": "literal", "value": " second" } ], "Gain 1 Trauma the first time this Attack Hits an Enemy\nTake {3} Physical Damage per Trauma when you gain Trauma\nTrauma lasts {0} seconds": [ { "type": "literal", "value": "Gain 1 Trauma the first time this Attack Hits an Enemy\nTake " }, { "type": "number", "index": 3, "stat": "trauma_strike_self_damage_per_trauma" }, { "type": "literal", "value": " Physical Damage per Trauma when you gain Trauma\nTrauma lasts " }, { "type": "number", "index": 0, "stat": "trauma_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_1dp" ] }, { "type": "literal", "value": " seconds" } ], "{0}% more Damage per Trauma": [ { "type": "number", "index": 0, "stat": "trauma_strike_damage_+%_final_per_trauma" }, { "type": "literal", "value": "% more Damage per Trauma" } ], "{0}% less Damage per Trauma": [ { "type": "number", "index": 0, "stat": "trauma_strike_damage_+%_final_per_trauma", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage per Trauma" } ], "Pulse has {0}% increased Area of Effect per 0.1s of Stun Duration, up to 400%": [ { "type": "literal", "value": "Pulse has " }, { "type": "number", "index": 0, "stat": "trauma_strike_shockwave_area_of_effect_+%_per_100ms_stun_duration_up_to_400%" }, { "type": "literal", "value": "% increased Area of Effect per 0.1s of Stun Duration, up to 400%" } ], "Pulse has {0}% reduced Area of Effect per 0.1s of Stun Duration": [ { "type": "literal", "value": "Pulse has " }, { "type": "number", "index": 0, "stat": "trauma_strike_shockwave_area_of_effect_+%_per_100ms_stun_duration_up_to_400%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect per 0.1s of Stun Duration" } ], "Hits have {0}% chance to treat Enemy Monster Elemental Resistance values as inverted": [ { "type": "literal", "value": "Hits have " }, { "type": "number", "index": 0, "stat": "treat_enemy_resistances_as_negated_on_elemental_damage_hit_%_chance" }, { "type": "literal", "value": "% chance to treat Enemy Monster Elemental Resistance values as inverted" } ], "Hits treat Enemy Monster Elemental Resistance values as inverted": [ { "type": "literal", "value": "Hits treat Enemy Monster Elemental Resistance values as inverted" } ], "{0}% chance to Trigger this Skill after Spending a total of 200 Mana": [ { "type": "number", "index": 0, "stat": "trigger_after_spending_200_mana_%_chance" }, { "type": "literal", "value": "% chance to Trigger this Skill after Spending a total of 200 Mana" } ], "Trigger this Skill after Spending a total of 200 Mana": [ { "type": "literal", "value": "Trigger this Skill after Spending a total of 200 Mana" } ], "Deals {0}% more Damage with Hits against Branded Enemy": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "trigger_brand_support_hit_damage_+%_final_vs_branded_enemy" }, { "type": "literal", "value": "% more Damage with Hits against Branded Enemy" } ], "Deals {0}% less Damage with Hits against Branded Enemy": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "trigger_brand_support_hit_damage_+%_final_vs_branded_enemy", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits against Branded Enemy" } ], "Trigger this Skill when you Hit a Rare or Unique Enemy with an Attack": [ { "type": "literal", "value": "Trigger this Skill when you Hit a Rare or Unique Enemy with an Attack" } ], "Trigger this Skill when you Block Damage from a Unique Enemy": [ { "type": "literal", "value": "Trigger this Skill when you Block Damage from a Unique Enemy" } ], "{0}% chance to Trigger when you Attack with a Bow": [ { "type": "number", "index": 0, "stat": "trigger_on_bow_attack_%" }, { "type": "literal", "value": "% chance to Trigger when you Attack with a Bow" } ], "Trigger this Attack when you Attack with a Bow": [ { "type": "literal", "value": "Trigger this Attack when you Attack with a Bow" } ], "{0}% chance to Trigger this Skill when you Consume a corpse": [ { "type": "number", "index": 0, "stat": "trigger_on_corpse_consume_%_chance" }, { "type": "literal", "value": "% chance to Trigger this Skill when you Consume a corpse" } ], "Trigger this Skill when you Consume a corpse": [ { "type": "literal", "value": "Trigger this Skill when you Consume a corpse" } ], "Trigger this Skill when you take a Critical Strike from a Unique Enemy": [ { "type": "literal", "value": "Trigger this Skill when you take a Critical Strike from a Unique Enemy" } ], "Trigger this Skill on Critical Strike against Marked Unique Enemy": [ { "type": "literal", "value": "Trigger this Skill on Critical Strike against Marked Unique Enemy" } ], "Trigger this Skill when Energy Shield Recharge starts while a Unique Enemy is in your Presence": [ { "type": "literal", "value": "Trigger this Skill when Energy Shield Recharge starts while a Unique Enemy is in your Presence" } ], "Trigger this Skill when you Hit a Rare or Unique Enemy and have no Mark": [ { "type": "literal", "value": "Trigger this Skill when you Hit a Rare or Unique Enemy and have no Mark" } ], "{0}% chance to Trigger this Skill when you Hit a Frozen Enemy": [ { "type": "number", "index": 0, "stat": "trigger_on_hit_vs_frozen_enemy_%" }, { "type": "literal", "value": "% chance to Trigger this Skill when you Hit a Frozen Enemy" } ], "Trigger this Skill when you Hit a Frozen Enemy": [ { "type": "literal", "value": "Trigger this Skill when you Hit a Frozen Enemy" } ], "Trigger this Skill when you reach Low Life while a\nUnique Enemy is in your Presence": [ { "type": "literal", "value": "Trigger this Skill when you reach Low Life while a\nUnique Enemy is in your Presence" } ], "Trigger this Skill on reaching Maximum Rage while a Unique Enemy is in your Presence": [ { "type": "literal", "value": "Trigger this Skill on reaching Maximum Rage while a Unique Enemy is in your Presence" } ], "{0}% chance to Consume a Void Charge to Trigger this Skill when you fire Arrows with a Non-Triggered Skill": [ { "type": "number", "index": 0, "stat": "trigger_on_skill_use_%_if_you_have_a_void_arrow" }, { "type": "literal", "value": "% chance to Consume a Void Charge to Trigger this Skill when you fire Arrows with a Non-Triggered Skill" } ], "Consume a Void Charge to Trigger this Skill when you fire Arrows with a Non-Triggered Skill": [ { "type": "literal", "value": "Consume a Void Charge to Trigger this Skill when you fire Arrows with a Non-Triggered Skill" } ], "{0}% chance to Trigger this Spell when you Attack with a Non-Vaal Slam or Strike Skill near an Enemy": [ { "type": "number", "index": 0, "stat": "trigger_on_slam_or_strike_%_chance" }, { "type": "literal", "value": "% chance to Trigger this Spell when you Attack with a Non-Vaal Slam or Strike Skill near an Enemy" } ], "Trigger this Spell when you Attack with a Non-Vaal Slam or Strike Skill near an Enemy": [ { "type": "literal", "value": "Trigger this Spell when you Attack with a Non-Vaal Slam or Strike Skill near an Enemy" } ], "Trigger this Skill when you Suppress Spell Damage from a Unique Enemy": [ { "type": "literal", "value": "Trigger this Skill when you Suppress Spell Damage from a Unique Enemy" } ], "Trigger this Skill when you take a Savage Hit from a Unique Enemy": [ { "type": "literal", "value": "Trigger this Skill when you take a Savage Hit from a Unique Enemy" } ], "Trigger this Skill when a Totem dies while a Unique Enemy is in your Presence": [ { "type": "literal", "value": "Trigger this Skill when a Totem dies while a Unique Enemy is in your Presence" } ], "Trigger this Skill when you use a Travel Skill while a Unique Enemy is in your Presence": [ { "type": "literal", "value": "Trigger this Skill when you use a Travel Skill while a Unique Enemy is in your Presence" } ], "Trigger this Spell when Intuitive Link's target Hits an Enemy, from the target's location": [ { "type": "literal", "value": "Trigger this Spell when Intuitive Link's target Hits an Enemy, from the target's location" } ], "Supported Skills have a {0}% chance to Trigger Prismatic Burst on Hit": [ { "type": "literal", "value": "Supported Skills have a " }, { "type": "number", "index": 0, "stat": "trigger_prismatic_burst_on_hit_%_chance" }, { "type": "literal", "value": "% chance to Trigger Prismatic Burst on Hit" } ], "Supported Skills will Trigger Prismatic Burst on Hit": [ { "type": "literal", "value": "Supported Skills will Trigger Prismatic Burst on Hit" } ], "This Skill is Triggered by Arcanist Brand, from the Brand's location": [ { "type": "literal", "value": "This Skill is Triggered by Arcanist Brand, from the Brand's location" } ], "This Spell is Triggered by Attacks Exerted by Battlemage's Cry": [ { "type": "literal", "value": "This Spell is Triggered by Attacks Exerted by Battlemage's Cry" } ], "This Skill is Triggered by Attacks Exerted by Infernal Cry": [ { "type": "literal", "value": "This Skill is Triggered by Attacks Exerted by Infernal Cry" } ], "This Skill is Triggered by the Item granting it": [ { "type": "literal", "value": "This Skill is Triggered by the Item granting it" } ], "This Skill is used by Mirage Warriors Summoned by General's Cry\nThis Skill counts as Triggered": [ { "type": "literal", "value": "This Skill is used by Mirage Warriors Summoned by General's Cry\nThis Skill counts as Triggered" } ], "Trigger This Skill when a Hex from Supported Skills ends": [ { "type": "literal", "value": "Trigger This Skill when a Hex from Supported Skills ends" } ], "{0}% increased Seal gain frequency while you are Channelling": [ { "type": "number", "index": 0, "stat": "unleash_support_seal_gain_frequency_+%_while_channelling" }, { "type": "literal", "value": "% increased Seal gain frequency while you are Channelling" } ], "{0}% reduced Seal gain frequency while you are Channelling": [ { "type": "number", "index": 0, "stat": "unleash_support_seal_gain_frequency_+%_while_channelling", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Seal gain frequency while you are Channelling" } ], "{0}% increased Seal gain frequency while you are not Channelling": [ { "type": "number", "index": 0, "stat": "unleash_support_seal_gain_frequency_+%_while_not_channelling" }, { "type": "literal", "value": "% increased Seal gain frequency while you are not Channelling" } ], "{0}% reduced Seal gain frequency while you are not Channelling": [ { "type": "number", "index": 0, "stat": "unleash_support_seal_gain_frequency_+%_while_not_channelling", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Seal gain frequency while you are not Channelling" } ], "Causes {0} Burst": [ { "type": "literal", "value": "Causes " }, { "type": "number", "index": 0, "stat": "upheaval_number_of_spikes" }, { "type": "literal", "value": " Burst" } ], "Causes {0} Bursts": [ { "type": "literal", "value": "Causes " }, { "type": "number", "index": 0, "stat": "upheaval_number_of_spikes" }, { "type": "literal", "value": " Bursts" } ], "Animates up to {0} Weapons": [ { "type": "literal", "value": "Animates up to " }, { "type": "number", "index": 0, "stat": "vaal_animate_weapon_raise_up_to_X_weapons_as_uniques" }, { "type": "literal", "value": " Weapons" } ], "You take {0}% more Damage from Hits and count as Frozen": [ { "type": "literal", "value": "You take " }, { "type": "number", "index": 0, "stat": "vaal_arctic_armour_damage_taken_+%_final_from_hits" }, { "type": "literal", "value": "% more Damage from Hits and count as Frozen" } ], "You take {0}% less Damage from Hits and count as Frozen": [ { "type": "literal", "value": "You take " }, { "type": "number", "index": 0, "stat": "vaal_arctic_armour_damage_taken_+%_final_from_hits", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage from Hits and count as Frozen" } ], "Ice breaks after you take {0} Damaging Hit or Duration expires": [ { "type": "literal", "value": "Ice breaks after you take " }, { "type": "number", "index": 0, "stat": "vaal_arctic_armour_number_of_hits_absorbed" }, { "type": "literal", "value": " Damaging Hit or Duration expires" } ], "Ice breaks after you take {0} Damaging Hits or Duration expires": [ { "type": "literal", "value": "Ice breaks after you take " }, { "type": "number", "index": 0, "stat": "vaal_arctic_armour_number_of_hits_absorbed" }, { "type": "literal", "value": " Damaging Hits or Duration expires" } ], "Has 10 blades": [ { "type": "literal", "value": "Has 10 blades" } ], "{0}% more Damage Taken while Channelling": [ { "type": "number", "index": 0, "stat": "vaal_charged_attack_damage_taken_+%_final" }, { "type": "literal", "value": "% more Damage Taken while Channelling" } ], "{0}% less Damage Taken while Channelling": [ { "type": "number", "index": 0, "stat": "vaal_charged_attack_damage_taken_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage Taken while Channelling" } ], "Base Circle Radius is 1 metre\n{0} metre to Circle Radius per Stage\nChannelling stops when Total Circle Radius reaches 9 metres": [ { "type": "literal", "value": "Base Circle Radius is 1 metre\n" }, { "type": "number", "index": 0, "stat": "vaal_charged_attack_radius_+_per_stage", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Circle Radius per Stage\nChannelling stops when Total Circle Radius reaches 9 metres" } ], "Base Circle Radius is 1 metre\n{0} metres to Circle Radius per Stage\nChannelling stops when Total Circle Radius reaches 9 metres": [ { "type": "literal", "value": "Base Circle Radius is 1 metre\n" }, { "type": "number", "index": 0, "stat": "vaal_charged_attack_radius_+_per_stage", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Circle Radius per Stage\nChannelling stops when Total Circle Radius reaches 9 metres" } ], "Buff grants Culling Strike with Cleave\nBuff grants {0}% more Cleave Area of Effect\nBuff grants {1}% more Cleave Damage with Hits and Ailments to Enemies that are on Low Life": [ { "type": "literal", "value": "Buff grants Culling Strike with Cleave\nBuff grants " }, { "type": "number", "index": 0, "stat": "vaal_cleave_executioner_area_of_effect_+%" }, { "type": "literal", "value": "% more Cleave Area of Effect\nBuff grants " }, { "type": "number", "index": 1, "stat": "vaal_cleave_executioner_damage_against_enemies_on_low_life_+%" }, { "type": "literal", "value": "% more Cleave Damage with Hits and Ailments to Enemies that are on Low Life" } ], "Ongoing effect ends after {0} Aftershocks": [ { "type": "literal", "value": "Ongoing effect ends after " }, { "type": "number", "index": 0, "stat": "vaal_earthquake_maximum_aftershocks" }, { "type": "literal", "value": " Aftershocks" } ], "Modifiers to number of Projectiles do not apply to\nthis Skill when used by Mirage Sharpshooters": [ { "type": "literal", "value": "Modifiers to number of Projectiles do not apply to\nthis Skill when used by Mirage Sharpshooters" } ], "Grants {0} to maximum Blood Charges": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "vaal_reap_additional_maximum_blood_charges" }, { "type": "literal", "value": " to maximum Blood Charges" } ], "Grants up to maximum Blood Charges": [ { "type": "literal", "value": "Grants up to maximum Blood Charges" } ], "This Attack can be Exerted as though it was not a Vaal Skill": [ { "type": "literal", "value": "This Attack can be Exerted as though it was not a Vaal Skill" } ], "Ascended Sentinels deal {0}% more Damage": [ { "type": "literal", "value": "Ascended Sentinels deal " }, { "type": "number", "index": 0, "stat": "vaal_upgrade_minion_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Ascended Sentinels deal {0}% less Damage": [ { "type": "literal", "value": "Ascended Sentinels deal " }, { "type": "number", "index": 0, "stat": "vaal_upgrade_minion_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Ascended Sentinels take {0}% more Damage": [ { "type": "literal", "value": "Ascended Sentinels take " }, { "type": "number", "index": 0, "stat": "vaal_upgrade_minion_damage_taken_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Ascended Sentinels take {0}% less Damage": [ { "type": "literal", "value": "Ascended Sentinels take " }, { "type": "number", "index": 0, "stat": "vaal_upgrade_minion_damage_taken_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Fissure erupts {0} additional times": [ { "type": "literal", "value": "Fissure erupts " }, { "type": "number", "index": 0, "stat": "vaal_volcanic_fissure_crack_repeat_count" }, { "type": "literal", "value": " additional times" } ], "Grants {0}% more Damage with Bleeding": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "vampiric_icon_bleeding_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Bleeding" } ], "Grants {0}% less Damage with Bleeding": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "vampiric_icon_bleeding_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Bleeding" } ], "Chills from Hits always reduce Action Speed by at least {0}%": [ { "type": "literal", "value": "Chills from Hits always reduce Action Speed by at least " }, { "type": "number", "index": 0, "stat": "virtual_chill_minimum_slow_%" }, { "type": "literal", "value": "%" } ], "Creates Cursed Ground for {0} second\nEnemies on the Cursed Ground are Cursed with this Hex\nLimit 1 area of Cursed Ground": [ { "type": "literal", "value": "Creates Cursed Ground for " }, { "type": "number", "index": 0, "stat": "virtual_hex_zone_skill_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second\nEnemies on the Cursed Ground are Cursed with this Hex\nLimit 1 area of Cursed Ground" } ], "Creates Cursed Ground for {0} seconds\nEnemies on the Cursed Ground are Cursed with this Hex\nMaximum 1 area of Cursed Ground": [ { "type": "literal", "value": "Creates Cursed Ground for " }, { "type": "number", "index": 0, "stat": "virtual_hex_zone_skill_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds\nEnemies on the Cursed Ground are Cursed with this Hex\nMaximum 1 area of Cursed Ground" } ], "Mine Detonation Time is {0} seconds": [ { "type": "literal", "value": "Mine Detonation Time is " }, { "type": "number", "index": 0, "stat": "virtual_mine_detonation_time_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "You can apply an additional Curse": [ { "type": "literal", "value": "You can apply an additional Curse" } ], "You can apply {0} additional Curses": [ { "type": "literal", "value": "You can apply " }, { "type": "number", "index": 0, "stat": "virtual_number_of_additional_curses_allowed" }, { "type": "literal", "value": " additional Curses" } ], "Projectiles Chain {0} Time": [ { "type": "literal", "value": "Projectiles Chain " }, { "type": "number", "index": 0, "stat": "virtual_number_of_chains_for_projectiles" }, { "type": "literal", "value": " Time" } ], "Projectiles Chain {0} Times": [ { "type": "literal", "value": "Projectiles Chain " }, { "type": "number", "index": 0, "stat": "virtual_number_of_chains_for_projectiles" }, { "type": "literal", "value": " Times" } ], "gain Onslaught for 4 seconds on Hit": [ { "type": "literal", "value": "gain Onslaught for 4 seconds on Hit" } ], "Inflicts Spider's Webs and Hinder every {0} Seconds": [ { "type": "literal", "value": "Inflicts Spider's Webs and Hinder every " }, { "type": "number", "index": 0, "stat": "virtual_spider_aspect_web_interval_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " Seconds" } ], "Gain Infusion after Channelling for {0} second": [ { "type": "literal", "value": "Gain Infusion after Channelling for " }, { "type": "number", "index": 0, "stat": "virtual_support_storm_barrier_damage_buff_time_threshold_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second" } ], "Gain Infusion after Channelling for {0} seconds": [ { "type": "literal", "value": "Gain Infusion after Channelling for " }, { "type": "number", "index": 0, "stat": "virtual_support_storm_barrier_damage_buff_time_threshold_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Gain Infusion upon Channelling": [ { "type": "literal", "value": "Gain Infusion upon Channelling" } ], "Skill has {0}% more Trap and Mine Throwing Time": [ { "type": "literal", "value": "Skill has " }, { "type": "number", "index": 0, "stat": "virtual_trap_and_mine_throwing_time_+%_final" }, { "type": "literal", "value": "% more Trap and Mine Throwing Time" } ], "Skill has {0}% less Trap and Mine Throwing Time": [ { "type": "literal", "value": "Skill has " }, { "type": "number", "index": 0, "stat": "virtual_trap_and_mine_throwing_time_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Trap and Mine Throwing Time" } ], "Creates {0} Spore Pod": [ { "type": "literal", "value": "Creates " }, { "type": "number", "index": 0, "stat": "virulent_arrow_additional_spores_at_max_stages" }, { "type": "literal", "value": " Spore Pod" } ], "Creates {0} Spore Pods": [ { "type": "literal", "value": "Creates " }, { "type": "number", "index": 0, "stat": "virulent_arrow_additional_spores_at_max_stages" }, { "type": "literal", "value": " Spore Pods" } ], "{0}% more Damage with Hits and Ailments per Stage": [ { "type": "number", "index": 0, "stat": "virulent_arrow_damage_+%_final_per_stage" }, { "type": "literal", "value": "% more Damage with Hits and Ailments per Stage" } ], "{0}% less Damage with Hits and Ailments per Stage": [ { "type": "number", "index": 0, "stat": "virulent_arrow_damage_+%_final_per_stage", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments per Stage" } ], "Maximum {0} Stages\nLeaves 1 Spore Pod per Stage": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "virulent_arrow_maximum_number_of_stacks" }, { "type": "literal", "value": " Stages\nLeaves 1 Spore Pod per Stage" } ], "Each Spore Pod fires {0} Thorn Arrow": [ { "type": "literal", "value": "Each Spore Pod fires " }, { "type": "number", "index": 0, "stat": "virulent_arrow_number_of_pod_projectiles" }, { "type": "literal", "value": " Thorn Arrow" } ], "Each Spore Pod fires {0} Thorn Arrows": [ { "type": "literal", "value": "Each Spore Pod fires " }, { "type": "number", "index": 0, "stat": "virulent_arrow_number_of_pod_projectiles" }, { "type": "literal", "value": " Thorn Arrows" } ], "Thorn Arrows deal {0}% more Damage": [ { "type": "literal", "value": "Thorn Arrows deal " }, { "type": "number", "index": 0, "stat": "virulent_arrow_pod_projectile_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Thorn Arrows deal {0}% less Damage": [ { "type": "literal", "value": "Thorn Arrows deal " }, { "type": "number", "index": 0, "stat": "virulent_arrow_pod_projectile_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "{0}% increased Orb Movement Speed": [ { "type": "number", "index": 0, "stat": "volatile_dead_core_movement_speed_+%" }, { "type": "literal", "value": "% increased Orb Movement Speed" } ], "{0}% reduced Orb Movement Speed": [ { "type": "number", "index": 0, "stat": "volatile_dead_core_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Orb Movement Speed" } ], "Maximum of {0} Orbs at a time": [ { "type": "literal", "value": "Maximum of " }, { "type": "number", "index": 0, "stat": "volatile_dead_max_cores_allowed" }, { "type": "literal", "value": " Orbs at a time" } ], "Fissure travels {0}% faster": [ { "type": "literal", "value": "Fissure travels " }, { "type": "number", "index": 0, "stat": "volcanic_fissure_speed_+%" }, { "type": "literal", "value": "% faster" } ], "Fissure travels {0}% slower": [ { "type": "literal", "value": "Fissure travels " }, { "type": "number", "index": 0, "stat": "volcanic_fissure_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower" } ], "{0}% more Damage with Hits and Ailments for each Cast of this Spell currently waiting": [ { "type": "number", "index": 0, "stat": "voltaxic_burst_hit_and_ailment_damage_+%_final_per_stack" }, { "type": "literal", "value": "% more Damage with Hits and Ailments for each Cast of this Spell currently waiting" } ], "{0}% less Damage with Hits and Ailments for each Cast of this Spell currently waiting": [ { "type": "number", "index": 0, "stat": "voltaxic_burst_hit_and_ailment_damage_+%_final_per_stack", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments for each Cast of this Spell currently waiting" } ], "Dark Effigy has {0} Maximum Life": [ { "type": "literal", "value": "Dark Effigy has " }, { "type": "number", "index": 0, "stat": "voodoo_pole_display_maximum_life" }, { "type": "literal", "value": " Maximum Life" } ], "Knocks back and Interrupts Enemies in a smaller Area": [ { "type": "literal", "value": "Knocks back and Interrupts Enemies in a smaller Area" } ], "Has infinite Power": [ { "type": "literal", "value": "Has infinite Power" } ], "Counts total Power of Enemies in Range": [ { "type": "literal", "value": "Counts total Power of Enemies in Range" } ], "Counts total Power of Enemies and Allies in Range": [ { "type": "literal", "value": "Counts total Power of Enemies and Allies in Range" } ], "Counts total Power of Enemies and Corpses in Range": [ { "type": "literal", "value": "Counts total Power of Enemies and Corpses in Range" } ], "Counts total Power of Enemies, Aliies and Corpses in Range": [ { "type": "literal", "value": "Counts total Power of Enemies, Aliies and Corpses in Range" } ], "Buff grants Added Attack Damage equal to {0}% of the Damage of your Main\nHand Weapon per 5 Power, up to a maximum of 20%": [ { "type": "literal", "value": "Buff grants Added Attack Damage equal to " }, { "type": "number", "index": 0, "stat": "rallying_cry_weapon_damage_%_for_allies_per_5_monster_power" }, { "type": "literal", "value": "% of the Damage of your Main\nHand Weapon per 5 Power, up to a maximum of 20%" } ], "Buff grants {0}% reduced Enemy Stun Threshold per 5 Power, up to a maximum of 30%": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "seismic_cry_+%_enemy_stun_threshold_per_5_MP" }, { "type": "literal", "value": "% reduced Enemy Stun Threshold per 5 Power, up to a maximum of 30%" } ], "Buff causes your Hits to Overwhelm {0}% Physical Damage Reduction per 5 Power, up to 30%": [ { "type": "literal", "value": "Buff causes your Hits to Overwhelm " }, { "type": "number", "index": 0, "stat": "intimidating_cry_enemy_phys_reduction_%_penalty_vs_hit_per_5_MP" }, { "type": "literal", "value": "% Physical Damage Reduction per 5 Power, up to 30%" } ], "Buff grants {0} to Armour per 5 Power, up to a maximum of {1}": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "ancestral_cry_physical_damage_reduction_rating_per_5_MP" }, { "type": "literal", "value": " to Armour per 5 Power, up to a maximum of " }, { "type": "number", "index": 1, "stat": "ancestral_cry_max_physical_damage_reduction_rating" } ], "Buff grants {0} metre to Melee Strike Range per 5 Power, up to a maximum of +0.6": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "ancestral_cry_x_melee_range_per_5_monster_power", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Melee Strike Range per 5 Power, up to a maximum of +0.6" } ], "Buff grants {0} metres to Melee Strike Range per 5 Power, up to a maximum of +0.6": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "ancestral_cry_x_melee_range_per_5_monster_power", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Melee Strike Range per 5 Power, up to a maximum of +0.6" } ], "Covers Enemies in Ash, causing {0}% increased Fire Damage taken per 5 Power, up to 20%": [ { "type": "literal", "value": "Covers Enemies in Ash, causing " }, { "type": "number", "index": 0, "stat": "infernal_cry_covered_in_ash_fire_damage_taken_%_per_5_monster_power" }, { "type": "literal", "value": "% increased Fire Damage taken per 5 Power, up to 20%" } ], "Gain 1 Endurance Charge per {0} Power": [ { "type": "literal", "value": "Gain 1 Endurance Charge per " }, { "type": "number", "index": 0, "stat": "endurance_charge_granted_per_X_monster_power_during_endurance_warcry" }, { "type": "literal", "value": " Power" } ], "Summons Mirage Warriors from {0} corpses per 5 Power, minimum 1 corpse": [ { "type": "literal", "value": "Summons Mirage Warriors from " }, { "type": "number", "index": 0, "stat": "spiritual_cry_doubles_summoned_per_5_MP" }, { "type": "literal", "value": " corpses per 5 Power, minimum 1 corpse" } ], "Buff grants {0}% increased Critical Strike Chance per 5 power, up to a maximum of 30%": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "divine_cry_critical_strike_chance_+%_per_5_power_up_to_cap%" }, { "type": "literal", "value": "% increased Critical Strike Chance per 5 power, up to a maximum of 30%" } ], "Buff grants {0}% reduced Critical Strike Chance per 5 power": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "divine_cry_critical_strike_chance_+%_per_5_power_up_to_cap%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance per 5 power" } ], "Buff makes Increases and Reductions to Spell Damage also apply to Attacks at {0}% of their value per 5 power, up to a maximum of 150%": [ { "type": "literal", "value": "Buff makes Increases and Reductions to Spell Damage also apply to Attacks at " }, { "type": "number", "index": 0, "stat": "divine_cry_additive_spell_damage_modifiers_apply_to_attack_damage_at_%_value_per_5_power_up_to_150%" }, { "type": "literal", "value": "% of their value per 5 power, up to a maximum of 150%" } ], "Buff has {0}% more Effect on your Minions": [ { "type": "literal", "value": "Buff has " }, { "type": "number", "index": 0, "stat": "rallying_cry_buff_effect_on_minions_+%_final" }, { "type": "literal", "value": "% more Effect on your Minions" } ], "Buff has {0}% less Effect on your Minions": [ { "type": "literal", "value": "Buff has " }, { "type": "number", "index": 0, "stat": "rallying_cry_buff_effect_on_minions_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Effect on your Minions" } ], "Exerts the next {0} Melee Attacks you perform": [ { "type": "literal", "value": "Exerts the next " }, { "type": "number", "index": 0, "stat": "skill_empowers_next_x_melee_attacks" }, { "type": "literal", "value": " Melee Attacks you perform" } ], "Exerts the next {0} Melee Strike Attacks you perform": [ { "type": "literal", "value": "Exerts the next " }, { "type": "number", "index": 0, "stat": "skill_empowers_next_x_melee_attacks" }, { "type": "literal", "value": " Melee Strike Attacks you perform" } ], "Exerts the next {0} Melee Slam Attacks you perform": [ { "type": "literal", "value": "Exerts the next " }, { "type": "number", "index": 0, "stat": "skill_empowers_next_x_melee_attacks" }, { "type": "literal", "value": " Melee Slam Attacks you perform" } ], "Buff is removed to Exert the next Melee Attack you perform\nAttacks Exerted by this Skill cannot be Exerted by other Skills": [ { "type": "literal", "value": "Buff is removed to Exert the next Melee Attack you perform\nAttacks Exerted by this Skill cannot be Exerted by other Skills" } ], "Buff is removed after Exerting the next {0} Melee Attacks you perform\nAttacks Exerted by this Skill cannot be Exerted by other Skills": [ { "type": "literal", "value": "Buff is removed after Exerting the next " }, { "type": "number", "index": 0, "stat": "skill_empowers_next_x_melee_attacks" }, { "type": "literal", "value": " Melee Attacks you perform\nAttacks Exerted by this Skill cannot be Exerted by other Skills" } ], "Exerted Strikes target {0} additional Enemy": [ { "type": "literal", "value": "Exerted Strikes target " }, { "type": "number", "index": 0, "stat": "ancestral_cry_empowered_attacks_strike_X_additional_enemies" }, { "type": "literal", "value": " additional Enemy" } ], "Exerted Strikes target {0} additional Enemies": [ { "type": "literal", "value": "Exerted Strikes target " }, { "type": "number", "index": 0, "stat": "ancestral_cry_empowered_attacks_strike_X_additional_enemies" }, { "type": "literal", "value": " additional Enemies" } ], "Exerted Attacks deal {0}% more Damage per affected Ally, to a maximum of 25%": [ { "type": "literal", "value": "Exerted Attacks deal " }, { "type": "number", "index": 0, "stat": "rallying_cry_damage_+%_final_from_osm_per_nearby_ally" }, { "type": "literal", "value": "% more Damage per affected Ally, to a maximum of 25%" } ], "Exerted Attacks deal {0}% more Damage": [ { "type": "literal", "value": "Exerted Attacks deal " }, { "type": "number", "index": 0, "stat": "seismic_cry_base_slam_skill_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Exerted Attacks deal {0}% less Damage": [ { "type": "literal", "value": "Exerted Attacks deal " }, { "type": "number", "index": 0, "stat": "seismic_cry_base_slam_skill_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Exerted Attacks deal {0}% more Damage per previous Attack Exerted by this Warcry": [ { "type": "literal", "value": "Exerted Attacks deal " }, { "type": "number", "index": 0, "stat": "seismic_cry_slam_skill_damage_+%_final_increase_per_repeat" }, { "type": "literal", "value": "% more Damage per previous Attack Exerted by this Warcry" } ], "Exerted Attacks deal {0}% less Damage per previous Attack Exerted by this Warcry": [ { "type": "literal", "value": "Exerted Attacks deal " }, { "type": "number", "index": 0, "stat": "seismic_cry_slam_skill_damage_+%_final_increase_per_repeat", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage per previous Attack Exerted by this Warcry" } ], "Exerted Attacks have {0}% increased Area of Effect": [ { "type": "literal", "value": "Exerted Attacks have " }, { "type": "number", "index": 0, "stat": "seismic_cry_base_slam_skill_area_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Exerted Attacks have {0}% reduced Area of Effect": [ { "type": "literal", "value": "Exerted Attacks have " }, { "type": "number", "index": 0, "stat": "seismic_cry_base_slam_skill_area_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Exerted Attacks have {0}% increased Area of Effect per previous Attack Exerted by this Warcry": [ { "type": "literal", "value": "Exerted Attacks have " }, { "type": "number", "index": 0, "stat": "seismic_cry_slam_skill_area_+%_increase_per_repeat" }, { "type": "literal", "value": "% increased Area of Effect per previous Attack Exerted by this Warcry" } ], "Exerted Attacks have {0}% reduced Area of Effect per previous Attack Exerted by this Warcry": [ { "type": "literal", "value": "Exerted Attacks have " }, { "type": "number", "index": 0, "stat": "seismic_cry_slam_skill_area_+%_increase_per_repeat", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect per previous Attack Exerted by this Warcry" } ], "Exerted Attacks Trigger a Supported Spell with their first Melee Hit": [ { "type": "literal", "value": "Exerted Attacks Trigger a Supported Spell with their first Melee Hit" } ], "Exerted Attacks Trigger Combust the first time they deal a Melee Hit": [ { "type": "literal", "value": "Exerted Attacks Trigger Combust the first time they deal a Melee Hit" } ], "Exerted Attacks have {0}% to Critical Strike Chance": [ { "type": "literal", "value": "Exerted Attacks have " }, { "type": "number", "index": 0, "stat": "ambush_additional_critical_strike_chance_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Critical Strike Chance" } ], "Exerted Attacks have {0}% to Critical Strike Multiplier": [ { "type": "literal", "value": "Exerted Attacks have " }, { "type": "number", "index": 0, "stat": "vanishing_ambush_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier" } ], "Exerted Attacks deal Double Damage": [ { "type": "literal", "value": "Exerted Attacks deal Double Damage" } ], "All your Warcries share their Cooldowns": [ { "type": "literal", "value": "All your Warcries share their Cooldowns" } ], "Drenched Enemies have Cold and Lightning Exposure, applying {0}% to Resistances": [ { "type": "literal", "value": "Drenched Enemies have Cold and Lightning Exposure, applying " }, { "type": "number", "index": 0, "stat": "water_sphere_cold_lightning_exposure_%" }, { "type": "literal", "value": "% to Resistances" } ], "100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments\n100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped\n100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle": [ { "type": "literal", "value": "100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments\n100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped\n100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle" } ], "{0}% increased Evasion Rating while Moving": [ { "type": "number", "index": 0, "stat": "whirling_blades_evasion_rating_+%_while_moving" }, { "type": "literal", "value": "% increased Evasion Rating while Moving" } ], "{0}% reduced Evasion Rating while Moving": [ { "type": "number", "index": 0, "stat": "whirling_blades_evasion_rating_+%_while_moving", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Evasion Rating while Moving" } ], "{0}% chance to apply an additional Withered Debuff when inflicting Withered": [ { "type": "number", "index": 0, "stat": "wither_applies_additional_wither_%" }, { "type": "literal", "value": "% chance to apply an additional Withered Debuff when inflicting Withered" } ], "{0}% chance to apply an additional Withered Debuff if you Cast this Spell yourself": [ { "type": "number", "index": 0, "stat": "wither_chance_to_apply_another_stack_if_hand_cast_%" }, { "type": "literal", "value": "% chance to apply an additional Withered Debuff if you Cast this Spell yourself" } ], "{0}% chance to inflict Withered on Hit": [ { "type": "number", "index": 0, "stat": "withered_on_hit_chance_%" }, { "type": "literal", "value": "% chance to inflict Withered on Hit" } ], "Inflicts Withered on Hit": [ { "type": "literal", "value": "Inflicts Withered on Hit" } ], "{0}% chance to inflict Withered for 2 seconds on Hit": [ { "type": "number", "index": 0, "stat": "withered_on_hit_for_2_seconds_%_chance" }, { "type": "literal", "value": "% chance to inflict Withered for 2 seconds on Hit" } ], "Inflicts Withered for 2 seconds on Hit": [ { "type": "literal", "value": "Inflicts Withered for 2 seconds on Hit" } ], "{0}% chance not to remove Buff on Skill use": [ { "type": "number", "index": 0, "stat": "withering_step_chance_to_not_remove_on_skill_use_%" }, { "type": "literal", "value": "% chance not to remove Buff on Skill use" } ], "Buff is not removed on Skill use": [ { "type": "literal", "value": "Buff is not removed on Skill use" } ], "You and Enemies have {0}% increased Movement Speed while inflicted with an Ailment": [ { "type": "literal", "value": "You and Enemies have " }, { "type": "number", "index": 0, "stat": "you_and_enemy_movement_velocity_+%_while_affected_by_ailment_you_inflicted" }, { "type": "literal", "value": "% increased Movement Speed while inflicted with an Ailment" } ], "You and Enemies have {0}% reduced Movement Speed while inflicted with an Ailment": [ { "type": "literal", "value": "You and Enemies have " }, { "type": "number", "index": 0, "stat": "you_and_enemy_movement_velocity_+%_while_affected_by_ailment_you_inflicted", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while inflicted with an Ailment" } ], "Gains a Seal every {1} seconds, to a maximum of {3} Seals\nUnsealed when cast, and effects Reoccur for each Seal lost": [ { "type": "literal", "value": "Gains a Seal every " }, { "type": "number", "index": 1, "stat": "virtual_support_anticipation_charge_gain_interval_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds, to a maximum of " }, { "type": "number", "index": 3, "stat": "skill_max_unleash_seals" }, { "type": "literal", "value": " Seals\nUnsealed when cast, and effects Reoccur for each Seal lost" } ], "This Skill's effects deal {0}% more Damage when Reoccurring": [ { "type": "literal", "value": "This Skill's effects deal " }, { "type": "number", "index": 0, "stat": "support_spell_rapid_fire_repeat_use_damage_+%_final" }, { "type": "literal", "value": "% more Damage when Reoccurring" } ], "This Skill's effects deal {0}% less Damage when Reoccurring": [ { "type": "literal", "value": "This Skill's effects deal " }, { "type": "number", "index": 0, "stat": "support_spell_rapid_fire_repeat_use_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage when Reoccurring" } ], "Each Mine applies {0}% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%": [ { "type": "literal", "value": "Each Mine applies " }, { "type": "number", "index": 0, "stat": "cold_projectile_mine_enemy_critical_strike_chance_+%_against_self" }, { "type": "literal", "value": "% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%" } ], "Each Mine applies {0}% reduced Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%": [ { "type": "literal", "value": "Each Mine applies " }, { "type": "number", "index": 0, "stat": "cold_projectile_mine_enemy_critical_strike_chance_+%_against_self", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%" } ], "Each mine applies {0}% increased Damage Taken to Enemies near it, up\nto a maximum of 150%": [ { "type": "literal", "value": "Each mine applies " }, { "type": "number", "index": 0, "stat": "lightning_explosion_mine_aura_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage Taken to Enemies near it, up\nto a maximum of 150%" } ], "Each Mine applies {0}% increased Damage Taken to Enemies near it, up\nto a maximum of 150%": [ { "type": "literal", "value": "Each Mine applies " }, { "type": "number", "index": 0, "stat": "lightning_explosion_mine_aura_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage Taken to Enemies near it, up\nto a maximum of 150%" } ], "Each Mine applies {0}% reduced Damage Taken to Enemies near it, up\nto a maximum of 150%": [ { "type": "literal", "value": "Each Mine applies " }, { "type": "number", "index": 0, "stat": "lightning_explosion_mine_aura_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage Taken to Enemies near it, up\nto a maximum of 150%" } ], "Each Mine Adds {0} to {1} Fire Damage to Hits against Enemies near it, up\nto a maximum of {2} to {3}": [ { "type": "literal", "value": "Each Mine Adds " }, { "type": "number", "index": 0, "stat": "mortar_barrage_mine_minimum_added_fire_damage_taken" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "mortar_barrage_mine_maximum_added_fire_damage_taken" }, { "type": "literal", "value": " Fire Damage to Hits against Enemies near it, up\nto a maximum of " }, { "type": "number", "index": 2, "stat": "mortar_barrage_mine_minimum_added_fire_damage_taken_limit" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 3, "stat": "mortar_barrage_mine_maximum_added_fire_damage_taken_limit" } ], "Each Mine applies {0}% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%": [ { "type": "literal", "value": "Each Mine applies " }, { "type": "number", "index": 0, "stat": "support_remote_mine_2_chance_to_deal_double_damage_%_against_enemies_near_mines" }, { "type": "literal", "value": "% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%" } ], "Raised Zombies' Slam Attack has {0}% increased Area of Effect": [ { "type": "literal", "value": "Raised Zombies' Slam Attack has " }, { "type": "number", "index": 0, "stat": "zombie_slam_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Raised Zombies' Slam Attack has {0}% reduced Area of Effect": [ { "type": "literal", "value": "Raised Zombies' Slam Attack has " }, { "type": "number", "index": 0, "stat": "zombie_slam_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Raised Zombies' Slam Attack has {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Raised Zombies' Slam Attack has " }, { "type": "number", "index": 0, "stat": "zombie_slam_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Minions are Aggressive": [ { "type": "literal", "value": "Minions are Aggressive" } ], "Minions are Defensive": [ { "type": "literal", "value": "Minions are Defensive" } ], "Modifiers to Debuff Duration also apply to this Skill's Soul Gain Prevention": [ { "type": "literal", "value": "Modifiers to Debuff Duration also apply to this Skill's Soul Gain Prevention" } ], "Debuff Lasts {0} seconds": [ { "type": "literal", "value": "Debuff Lasts " }, { "type": "number", "index": 0, "stat": "buff_effect_duration", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "Secondary Debuff Lasts {0} seconds": [ { "type": "literal", "value": "Secondary Debuff Lasts " }, { "type": "number", "index": 0, "stat": "secondary_buff_effect_duration", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "Applies beams to the closest {0} Enemies": [ { "type": "literal", "value": "Applies beams to the closest " }, { "type": "number", "index": 0, "stat": "ice_siphon_trap_max_beam_targets" }, { "type": "literal", "value": " Enemies" } ], "Applies beams to the closest {0} nearby Bleeding Enemies": [ { "type": "literal", "value": "Applies beams to the closest " }, { "type": "number", "index": 0, "stat": "vampiric_icon_max_bleeding_beam_targets" }, { "type": "literal", "value": " nearby Bleeding Enemies" } ], "Regenerate {0} Life per second while any Enemy is affected": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "skill_life_regeneration_per_minute_with_at_least_1_affected_enemy", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Life per second while any Enemy is affected" } ], "Regenerate {0} Mana per second while any Enemy is affected": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "skill_mana_regeneration_per_minute_with_at_least_1_affected_enemy", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Mana per second while any Enemy is affected" } ], "Regenerate {0} Life per second for each affected Enemy": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "skill_life_regeneration_per_minute_per_affected_enemy", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Life per second for each affected Enemy" } ], "Regenerate {0} Mana per second for each affected Enemy": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "skill_mana_regeneration_per_minute_per_affected_enemy", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Mana per second for each affected Enemy" } ], "Grants {0}% increased Damage Taken for each affected Enemy": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "skill_damage_taken_+%_per_affected_enemy" }, { "type": "literal", "value": "% increased Damage Taken for each affected Enemy" } ], "Grants {0}% reduced Damage Taken for each affected Enemy": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "skill_damage_taken_+%_per_affected_enemy", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage Taken for each affected Enemy" } ], "Buff grants {0}% of your Physical Damage as Extra Fire Damage": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "physical_damage_%_to_add_as_fire" }, { "type": "literal", "value": "% of your Physical Damage as Extra Fire Damage" } ], "Buff grants {0}% increased Fire Damage": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "herald_of_ash_fire_damage_+%" }, { "type": "literal", "value": "% increased Fire Damage" } ], "Buff grants {0}% more Spell Fire Damage": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "herald_of_ash_spell_fire_damage_+%_final" }, { "type": "literal", "value": "% more Spell Fire Damage" } ], "Buff grants {0}% less Spell Fire Damage": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "herald_of_ash_spell_fire_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Spell Fire Damage" } ], "{0}% increased Debuff Effect": [ { "type": "number", "index": 0, "stat": "skill_buff_effect_+%" }, { "type": "literal", "value": "% increased Debuff Effect" } ], "{0}% reduced Debuff Effect": [ { "type": "number", "index": 0, "stat": "skill_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Debuff Effect" } ], "Enemies have {0}% reduced Action Speed": [ { "type": "literal", "value": "Enemies have " }, { "type": "number", "index": 0, "stat": "action_speed_-%" }, { "type": "literal", "value": "% reduced Action Speed" } ], "Enemies have {0}% increased Action Speed": [ { "type": "literal", "value": "Enemies have " }, { "type": "number", "index": 0, "stat": "action_speed_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Action Speed" } ], "Enemies have {0}% chance to Explode on Death, dealing a quarter of their maximum Life as Chaos Damage": [ { "type": "literal", "value": "Enemies have " }, { "type": "number", "index": 0, "stat": "bane_enemies_explode_on_death_%_chance" }, { "type": "literal", "value": "% chance to Explode on Death, dealing a quarter of their maximum Life as Chaos Damage" } ], "Enemies get {0}% to Chaos Resistance": [ { "type": "literal", "value": "Enemies get " }, { "type": "number", "index": 0, "stat": "base_chaos_damage_resistance_%" }, { "type": "literal", "value": "% to Chaos Resistance" } ], "Cold Exposure applies {0}% to Cold Resistance": [ { "type": "literal", "value": "Cold Exposure applies " }, { "type": "number", "index": 0, "stat": "base_cold_damage_resistance_%" }, { "type": "literal", "value": "% to Cold Resistance" } ], "Fire Exposure applies {0}% to Fire Resistance": [ { "type": "literal", "value": "Fire Exposure applies " }, { "type": "number", "index": 0, "stat": "base_fire_damage_resistance_%" }, { "type": "literal", "value": "% to Fire Resistance" } ], "Lightning Exposure applies {0}% to Lightning Resistance": [ { "type": "literal", "value": "Lightning Exposure applies " }, { "type": "number", "index": 0, "stat": "base_lightning_damage_resistance_%" }, { "type": "literal", "value": "% to Lightning Resistance" } ], "Enemies take {0}% increased Damage from Trap or Mine Hits": [ { "type": "literal", "value": "Enemies take " }, { "type": "number", "index": 0, "stat": "bear_trap_damage_taken_+%_from_traps_and_mines" }, { "type": "literal", "value": "% increased Damage from Trap or Mine Hits" } ], "Enemies take {0}% reduced Damage from Trap or Mine Hits": [ { "type": "literal", "value": "Enemies take " }, { "type": "number", "index": 0, "stat": "bear_trap_damage_taken_+%_from_traps_and_mines", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage from Trap or Mine Hits" } ], "Enemies have {0}% more Movement Speed when the Debuff starts": [ { "type": "literal", "value": "Enemies have " }, { "type": "number", "index": 0, "stat": "bear_trap_movement_speed_+%_final" }, { "type": "literal", "value": "% more Movement Speed when the Debuff starts" } ], "Enemies have {0}% less Movement Speed when the Debuff starts": [ { "type": "literal", "value": "Enemies have " }, { "type": "number", "index": 0, "stat": "bear_trap_movement_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Movement Speed when the Debuff starts" } ], "Projectiles which pass through the wall deal {0} to {1} Added Fire Damage": [ { "type": "literal", "value": "Projectiles which pass through the wall deal " }, { "type": "number", "index": 0, "stat": "flame_wall_minimum_added_fire_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "flame_wall_maximum_added_fire_damage" }, { "type": "literal", "value": " Added Fire Damage" } ], "Each Spore Pod applies {0}% less Movement Speed to nearby Enemies, to a maximum of {1}%": [ { "type": "literal", "value": "Each Spore Pod applies " }, { "type": "number", "index": 0, "stat": "rain_of_spores_vines_movement_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Movement Speed to nearby Enemies, to a maximum of " }, { "type": "number", "index": 1, "stat": "minimum_rain_of_spores_movement_speed_+%_final_cap", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "%" } ], "Debuff applies {0}% to all Resistances": [ { "type": "literal", "value": "Debuff applies " }, { "type": "number", "index": 0, "stat": "resist_all_%" }, { "type": "literal", "value": "% to all Resistances" } ], "Regenerate {0}% of Energy Shield per second for each affected Enemy": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "skill_energy_shield_regeneration_%_per_minute_per_affected_enemy", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Energy Shield per second for each affected Enemy" } ], "Grants {0}% increased Character Size to Pack Members on death": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "actor_scale_+%_granted_to_pack_members_on_death" }, { "type": "literal", "value": "% increased Character Size to Pack Members on death" } ], "Grants {0}% reduced Character Size to Pack Members on death": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "actor_scale_+%_granted_to_pack_members_on_death", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Character Size to Pack Members on death" } ], "Insanity effects while delirious": [ { "type": "literal", "value": "Insanity effects while delirious" } ], "Always cause Elemental Status Ailments": [ { "type": "literal", "value": "Always cause Elemental Status Ailments" } ], "Applies {0} random Curse on hit": [ { "type": "literal", "value": "Applies " }, { "type": "number", "index": 0, "stat": "apply_X_random_curses_on_hit" }, { "type": "literal", "value": " random Curse on hit" } ], "Applies {0} random Curses on hit": [ { "type": "literal", "value": "Applies " }, { "type": "number", "index": 0, "stat": "apply_X_random_curses_on_hit" }, { "type": "literal", "value": " random Curses on hit" } ], "{0}% increased Attack Speed per Bloodline Speed Charge": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_per_bloodline_speed_charge" }, { "type": "literal", "value": "% increased Attack Speed per Bloodline Speed Charge" } ], "{0}% reduced Attack Speed per Bloodline Speed Charge": [ { "type": "number", "index": 0, "stat": "attack_speed_+%_per_bloodline_speed_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed per Bloodline Speed Charge" } ], "Attacks poison": [ { "type": "literal", "value": "Attacks poison" } ], "Base Critical Strike Multiplier: {0}": [ { "type": "literal", "value": "Base Critical Strike Multiplier: " }, { "type": "number", "index": 0, "stat": "base_critical_strike_multiplier" } ], "Takes {0} of Maximum Life and Maximum Energy Shield as Fire Damage per second": [ { "type": "literal", "value": "Takes " }, { "type": "number", "index": 0, "stat": "base_fire_damage_%_of_maximum_life_plus_maximum_ES_taken_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " of Maximum Life and Maximum Energy Shield as Fire Damage per second" } ], "Takes {0} of Maximum Life as Physical Damage per second": [ { "type": "literal", "value": "Takes " }, { "type": "number", "index": 0, "stat": "base_physical_damage_%_of_maximum_life_taken_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " of Maximum Life as Physical Damage per second" } ], "Monster corpse will be removed": [ { "type": "literal", "value": "Monster corpse will be removed" } ], "Monster corpse will be preserved": [ { "type": "literal", "value": "Monster corpse will be preserved" } ], "Bleeding while moving deals {0}% of base damage": [ { "type": "literal", "value": "Bleeding while moving deals " }, { "type": "number", "index": 0, "stat": "bleeding_moving_damage_%_of_base_override" }, { "type": "literal", "value": "% of base damage" } ], "Summons Bloodline Animate Guardian on Death": [ { "type": "literal", "value": "Summons Bloodline Animate Guardian on Death" } ], "Each Corrupted Blood stack deals {0}% of average Monster Damage per second for every 20 Pack Members": [ { "type": "literal", "value": "Each Corrupted Blood stack deals " }, { "type": "number", "index": 0, "stat": "bloodlines_corrupted_blood_%_average_damage_to_deal_per_minute_per_stack_for_20_pack_members", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of average Monster Damage per second for every 20 Pack Members" } ], "Grants Bloodline Animated Guardian {0}% increased Character Size on death": [ { "type": "literal", "value": "Grants Bloodline Animated Guardian " }, { "type": "number", "index": 0, "stat": "bloodlines_full_guardian_size_+%_on_death" }, { "type": "literal", "value": "% increased Character Size on death" } ], "Grants Bloodline Animated Guardian {0}% reduced Character Size on death": [ { "type": "literal", "value": "Grants Bloodline Animated Guardian " }, { "type": "number", "index": 0, "stat": "bloodlines_full_guardian_size_+%_on_death", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Character Size on death" } ], "Grants Bloodline Animated Guardian {0}% increased Attack Speed on death": [ { "type": "literal", "value": "Grants Bloodline Animated Guardian " }, { "type": "number", "index": 0, "stat": "bloodlines_guardian_attack_speed_+%_on_death" }, { "type": "literal", "value": "% increased Attack Speed on death" } ], "Grants Bloodline Animated Guardian {0}% reduced Attack Speed on death": [ { "type": "literal", "value": "Grants Bloodline Animated Guardian " }, { "type": "number", "index": 0, "stat": "bloodlines_guardian_attack_speed_+%_on_death", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed on death" } ], "Grants Bloodline Animated Guardian {0}% increased Damage on death": [ { "type": "literal", "value": "Grants Bloodline Animated Guardian " }, { "type": "number", "index": 0, "stat": "bloodlines_guardian_damage_+%_on_death" }, { "type": "literal", "value": "% increased Damage on death" } ], "Grants Bloodline Animated Guardian {0}% reduced Damage on death": [ { "type": "literal", "value": "Grants Bloodline Animated Guardian " }, { "type": "number", "index": 0, "stat": "bloodlines_guardian_damage_+%_on_death", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage on death" } ], "Grants Bloodline Animated Guardian {0}% increased Movement Speed on death": [ { "type": "literal", "value": "Grants Bloodline Animated Guardian " }, { "type": "number", "index": 0, "stat": "bloodlines_guardian_movement_speed_+%_on_death" }, { "type": "literal", "value": "% increased Movement Speed on death" } ], "Grants Bloodline Animated Guardian {0}% reduced Movement on death": [ { "type": "literal", "value": "Grants Bloodline Animated Guardian " }, { "type": "number", "index": 0, "stat": "bloodlines_guardian_movement_speed_+%_on_death", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement on death" } ], "Monster takes {0}% increased Damage while Unholy Might is active": [ { "type": "literal", "value": "Monster takes " }, { "type": "number", "index": 0, "stat": "bloodlines_monster_unholy_might_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage while Unholy Might is active" } ], "Monster takes {0}% reduced Damage while Unholy Might is active": [ { "type": "literal", "value": "Monster takes " }, { "type": "number", "index": 0, "stat": "bloodlines_monster_unholy_might_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while Unholy Might is active" } ], "Unholy Might lasts for {0} seconds": [ { "type": "literal", "value": "Unholy Might lasts for " }, { "type": "number", "index": 0, "stat": "bloodlines_monster_unholy_might_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Shrouded": [ { "type": "literal", "value": "Shrouded" } ], "Summons Congealed Blood {0} on pack death": [ { "type": "literal", "value": "Summons Congealed Blood " }, { "type": "number", "index": 0, "stat": "bloodline_summon_blood_monster_on_pack_death" }, { "type": "literal", "value": " on pack death" } ], "Effects expire {0}% slower": [ { "type": "literal", "value": "Effects expire " }, { "type": "number", "index": 0, "stat": "buff_time_passed_-%" }, { "type": "literal", "value": "% slower" } ], "Effects expire {0}% faster": [ { "type": "literal", "value": "Effects expire " }, { "type": "number", "index": 0, "stat": "buff_time_passed_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% faster" } ], "Can not be dominated": [ { "type": "literal", "value": "Can not be dominated" } ], "Can not be taunted for {0} seconds": [ { "type": "literal", "value": "Can not be taunted for " }, { "type": "number", "index": 0, "stat": "cannot_be_taunted_when_taunted_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Can not die": [ { "type": "literal", "value": "Can not die" } ], "Can die": [ { "type": "literal", "value": "Can die" } ], "Monster can not die and deals {0}% increased Damage near Pack Corpses": [ { "type": "literal", "value": "Monster can not die and deals " }, { "type": "number", "index": 0, "stat": "cannot_die_and_damage_+%_near_pack_corpse" }, { "type": "literal", "value": "% increased Damage near Pack Corpses" } ], "{0}% increased Cast Speed per Bloodline Speed Charge": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_per_bloodline_speed_charge" }, { "type": "literal", "value": "% increased Cast Speed per Bloodline Speed Charge" } ], "{0}% reduced Cast Speed per Bloodline Speed Charge": [ { "type": "number", "index": 0, "stat": "cast_speed_+%_per_bloodline_speed_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed per Bloodline Speed Charge" } ], "Can not be possessed by a Torment Spirit": [ { "type": "literal", "value": "Can not be possessed by a Torment Spirit" } ], "Can not be touched by a Torment Spirit": [ { "type": "literal", "value": "Can not be touched by a Torment Spirit" } ], "Always apply Suppression on hit": [ { "type": "literal", "value": "Always apply Suppression on hit" } ], "{0}% Chance to apply Suppression on hit": [ { "type": "number", "index": 0, "stat": "chance_to_apply_suppression_on_hit_%" }, { "type": "literal", "value": "% Chance to apply Suppression on hit" } ], "Items will not drop until all Bloodline Daemons are killed.": [ { "type": "literal", "value": "Items will not drop until all Bloodline Daemons are killed." } ], "{0}% increased Quantity of Contained Items": [ { "type": "number", "index": 0, "stat": "chest_hidden_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Contained Items" } ], "{0}% reduced Quantity of Contained Items": [ { "type": "number", "index": 0, "stat": "chest_hidden_item_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Contained Items" } ], "{0}% increased Rarity of Contained Items": [ { "type": "number", "index": 0, "stat": "chest_hidden_item_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Contained Items" } ], "{0}% reduced Rarity of Contained Items": [ { "type": "number", "index": 0, "stat": "chest_hidden_item_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Contained Items" } ], "Drops {0} additional Spider Unique": [ { "type": "literal", "value": "Drops " }, { "type": "number", "index": 0, "stat": "chest_number_of_additional_spider_uniques_to_drop" }, { "type": "literal", "value": " additional Spider Unique" } ], "Drops {0} additional Spider Uniques": [ { "type": "literal", "value": "Drops " }, { "type": "number", "index": 0, "stat": "chest_number_of_additional_spider_uniques_to_drop" }, { "type": "literal", "value": " additional Spider Uniques" } ], "Chest plays warning sound": [ { "type": "literal", "value": "Chest plays warning sound" } ], "Consecrated Ground regenerates {0}% Life per second": [ { "type": "literal", "value": "Consecrated Ground regenerates " }, { "type": "number", "index": 0, "stat": "consecrate_on_block_%_life_regen_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% Life per second" } ], "Consecrated Ground has a radius of {0}": [ { "type": "literal", "value": "Consecrated Ground has a radius of " }, { "type": "number", "index": 0, "stat": "consecrate_on_block_base_radius" } ], "Consecrated Ground lasts {0} second": [ { "type": "literal", "value": "Consecrated Ground lasts " }, { "type": "number", "index": 0, "stat": "consecrate_on_block_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_0dp" ] }, { "type": "literal", "value": " second" } ], "Corpse can not be destroyed": [ { "type": "literal", "value": "Corpse can not be destroyed" } ], "Applies Silence on hit": [ { "type": "literal", "value": "Applies Silence on hit" } ], "Cyclone travels {0} additional units": [ { "type": "literal", "value": "Cyclone travels " }, { "type": "number", "index": 0, "stat": "cyclone_extra_distance" }, { "type": "literal", "value": " additional units" } ], "{0}% increased Damage per Bloodline Damage Charge": [ { "type": "number", "index": 0, "stat": "damage_+%_per_bloodline_damage_charge" }, { "type": "literal", "value": "% increased Damage per Bloodline Damage Charge" } ], "{0}% reduced Damage per Bloodline Damage Charge": [ { "type": "number", "index": 0, "stat": "damage_+%_per_bloodline_damage_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per Bloodline Damage Charge" } ], "{0}% increased Damage per 20 Rampage Stacks": [ { "type": "number", "index": 0, "stat": "damage_+%_per_10_rampage_stacks" }, { "type": "literal", "value": "% increased Damage per 20 Rampage Stacks" } ], "{0}% increased Damage Taken per Bloodline Damage Charge": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_per_bloodline_damage_charge" }, { "type": "literal", "value": "% increased Damage Taken per Bloodline Damage Charge" } ], "{0}% reduced Damage Taken per Bloodline Damage Charge": [ { "type": "number", "index": 0, "stat": "damage_taken_+%_per_bloodline_damage_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage Taken per Bloodline Damage Charge" } ], "Desecrated Ground regenerates {0} Life per second": [ { "type": "literal", "value": "Desecrated Ground regenerates " }, { "type": "number", "index": 0, "stat": "desecrate_on_block_%_life_regen_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Life per second" } ], "Desecrated Ground deals {0} Chaos Damage per second": [ { "type": "literal", "value": "Desecrated Ground deals " }, { "type": "number", "index": 0, "stat": "desecrate_on_block_base_chaos_damage_to_deal_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Chaos Damage per second" } ], "Desecrated Ground has a radius of {0}": [ { "type": "literal", "value": "Desecrated Ground has a radius of " }, { "type": "number", "index": 0, "stat": "desecrate_on_block_base_radius" } ], "Desecrated Ground lasts {0} second": [ { "type": "literal", "value": "Desecrated Ground lasts " }, { "type": "number", "index": 0, "stat": "desecrate_on_block_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_0dp" ] }, { "type": "literal", "value": " second" } ], "+{0} Dexterity per Level": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "dexterity_per_level" }, { "type": "literal", "value": " Dexterity per Level" } ], "Apparition": [ { "type": "literal", "value": "Apparition" } ], "{0}% more Attack Speed while Dual Wielding": [ { "type": "number", "index": 0, "stat": "dual_wield_inherent_attack_speed_+%_final" }, { "type": "literal", "value": "% more Attack Speed while Dual Wielding" } ], "{0}% more Attack Physical Damage while Dual Wielding": [ { "type": "number", "index": 0, "stat": "dual_wield_inherent_physical_attack_damage_+%_final" }, { "type": "literal", "value": "% more Attack Physical Damage while Dual Wielding" } ], "{0}% of Elemental Damage taken reflected to Attacker": [ { "type": "number", "index": 0, "stat": "elemental_damage_taken_%_to_deal_to_attacker" }, { "type": "literal", "value": "% of Elemental Damage taken reflected to Attacker" } ], "Movement skill animations can be skipped": [ { "type": "literal", "value": "Movement skill animations can be skipped" } ], "Area gives {0}% more Energy Shield Recovery Speed": [ { "type": "literal", "value": "Area gives " }, { "type": "number", "index": 0, "stat": "energy_shield_recovery_speed_+%_final_from_map" }, { "type": "literal", "value": "% more Energy Shield Recovery Speed" } ], "Area gives {0}% less Energy Shield Recovery Speed": [ { "type": "literal", "value": "Area gives " }, { "type": "number", "index": 0, "stat": "energy_shield_recovery_speed_+%_final_from_map", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Energy Shield Recovery Speed" } ], "+{0} Evasion Rating per Level": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "evasion_rating_per_level", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": " Evasion Rating per Level" } ], "Explodes on death dealing {0}% of main hand damage as Chaos Damage": [ { "type": "literal", "value": "Explodes on death dealing " }, { "type": "number", "index": 0, "stat": "explode_on_death_%_main_hand_damage_to_deal_as_chaos" }, { "type": "literal", "value": "% of main hand damage as Chaos Damage" } ], "Explodes on death dealing {0}% of main hand damage as Cold Damage": [ { "type": "literal", "value": "Explodes on death dealing " }, { "type": "number", "index": 0, "stat": "explode_on_death_%_main_hand_damage_to_deal_as_cold" }, { "type": "literal", "value": "% of main hand damage as Cold Damage" } ], "Explodes on death dealing {0}% of main hand damage as Fire Damage": [ { "type": "literal", "value": "Explodes on death dealing " }, { "type": "number", "index": 0, "stat": "explode_on_death_%_main_hand_damage_to_deal_as_fire" }, { "type": "literal", "value": "% of main hand damage as Fire Damage" } ], "Explodes on death dealing {0}% of main hand damage as Lightning Damage": [ { "type": "literal", "value": "Explodes on death dealing " }, { "type": "number", "index": 0, "stat": "explode_on_death_%_main_hand_damage_to_deal_as_lightning" }, { "type": "literal", "value": "% of main hand damage as Lightning Damage" } ], "{0}% increased Emerge Speed": [ { "type": "number", "index": 0, "stat": "emerge_speed_+%" }, { "type": "literal", "value": "% increased Emerge Speed" } ], "{0}% reduced Emerge Speed": [ { "type": "number", "index": 0, "stat": "emerge_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Emerge Speed" } ], "Uses footstep variation {0}": [ { "type": "literal", "value": "Uses footstep variation " }, { "type": "number", "index": 0, "stat": "footstep_effect_variation" } ], "Grants {0}% increased Character Size to aura owner on death": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "grant_actor_scale_+%_to_aura_owner_on_death" }, { "type": "literal", "value": "% increased Character Size to aura owner on death" } ], "Grants {0}% reduced Character Size to aura owner on death": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "grant_actor_scale_+%_to_aura_owner_on_death", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Character Size to aura owner on death" } ], "Grants {0}% increased Attack Speed to aura owner on death": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "grant_attack_speed_+%_to_aura_owner_on_death" }, { "type": "literal", "value": "% increased Attack Speed to aura owner on death" } ], "Grants {0}% reduced Attack Speed to aura owner on death": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "grant_attack_speed_+%_to_aura_owner_on_death", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed to aura owner on death" } ], "Grants {0}% increased Cast Speed to aura owner on death": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "grant_cast_speed_+%_to_aura_owner_on_death" }, { "type": "literal", "value": "% increased Cast Speed to aura owner on death" } ], "Grants {0}% reduced Cast Speed to aura owner on death": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "grant_cast_speed_+%_to_aura_owner_on_death", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed to aura owner on death" } ], "Grants {0}% increased Damage Reduction to aura owner on death": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "grant_damage_reduction_%_to_aura_owner_on_death" }, { "type": "literal", "value": "% increased Damage Reduction to aura owner on death" } ], "Grants {0}% reduced Damage Reduction to aura owner on death": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "grant_damage_reduction_%_to_aura_owner_on_death", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage Reduction to aura owner on death" } ], "Tar lasts {0} second": [ { "type": "literal", "value": "Tar lasts " }, { "type": "number", "index": 0, "stat": "ground_tar_on_take_crit_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second" } ], "Tar lasts {0} seconds": [ { "type": "literal", "value": "Tar lasts " }, { "type": "number", "index": 0, "stat": "ground_tar_on_take_crit_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "When hit by a Critical Strike, creates patches of Tar reducing Movement Speed by {0}%": [ { "type": "literal", "value": "When hit by a Critical Strike, creates patches of Tar reducing Movement Speed by " }, { "type": "number", "index": 0, "stat": "ground_tar_on_take_crit_monvement_speed_pluspercent", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "%" } ], "Skill weapon restrictions are ignored": [ { "type": "literal", "value": "Skill weapon restrictions are ignored" } ], "+{0} Intelligence per Level": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "intelligence_per_level" }, { "type": "literal", "value": " Intelligence per Level" } ], "Impale lasts {0} second": [ { "type": "literal", "value": "Impale lasts " }, { "type": "number", "index": 0, "stat": "impaled_debuff_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second" } ], "Impale lasts {0} seconds": [ { "type": "literal", "value": "Impale lasts " }, { "type": "number", "index": 0, "stat": "impaled_debuff_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Chilled": [ { "type": "literal", "value": "Chilled" } ], "Cursed": [ { "type": "literal", "value": "Cursed" } ], "Hidden Monster": [ { "type": "literal", "value": "Hidden Monster" } ], "Is player": [ { "type": "literal", "value": "Is player" } ], "Shocked": [ { "type": "literal", "value": "Shocked" } ], "{0} item drop slots": [ { "type": "number", "index": 0, "stat": "item_drop_slots" }, { "type": "literal", "value": " item drop slots" } ], "Level {0}": [ { "type": "literal", "value": "Level " }, { "type": "number", "index": 0, "stat": "level" } ], "{0}% more Maximum Life between level 1 and 40": [ { "type": "number", "index": 0, "stat": "level_1_to_40_life_+%_final" }, { "type": "literal", "value": "% more Maximum Life between level 1 and 40" } ], "{0}% less Maximum Life between level 1 and 40": [ { "type": "number", "index": 0, "stat": "level_1_to_40_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Maximum Life between level 1 and 40" } ], "{0}% more Maximum Life between level 41 and 57": [ { "type": "number", "index": 0, "stat": "level_41_to_57_life_+%_final" }, { "type": "literal", "value": "% more Maximum Life between level 41 and 57" } ], "{0}% less Maximum Life between level 41 and 57": [ { "type": "number", "index": 0, "stat": "level_41_to_57_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Maximum Life between level 41 and 57" } ], "{0}% more Maximum Life below or equal to level 11": [ { "type": "number", "index": 0, "stat": "level_11_or_lower_life_+%_final" }, { "type": "literal", "value": "% more Maximum Life below or equal to level 11" } ], "{0}% less Maximum Life below or equal to level 11": [ { "type": "number", "index": 0, "stat": "level_11_or_lower_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Maximum Life below or equal to level 11" } ], "{0}% more Damage below or equal to level 33": [ { "type": "number", "index": 0, "stat": "level_33_or_lower_damage_+%_final" }, { "type": "literal", "value": "% more Damage below or equal to level 33" } ], "{0}% less Damage below or equal to level 33": [ { "type": "number", "index": 0, "stat": "level_33_or_lower_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage below or equal to level 33" } ], "{0}% more Maximum Life below or equal to level 33": [ { "type": "number", "index": 0, "stat": "level_33_or_lower_life_+%_final" }, { "type": "literal", "value": "% more Maximum Life below or equal to level 33" } ], "{0}% less Maximum Life below or equal to level 33": [ { "type": "number", "index": 0, "stat": "level_33_or_lower_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Maximum Life below or equal to level 33" } ], "Area gives {0}% more Life Recovery Speed": [ { "type": "literal", "value": "Area gives " }, { "type": "number", "index": 0, "stat": "life_recovery_speed_+%_final_from_map" }, { "type": "literal", "value": "% more Life Recovery Speed" } ], "Area gives {0}% less Life Recovery Speed": [ { "type": "literal", "value": "Area gives " }, { "type": "number", "index": 0, "stat": "life_recovery_speed_+%_final_from_map", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Life Recovery Speed" } ], "Level Requirement increased by {0}": [ { "type": "literal", "value": "Level Requirement increased by " }, { "type": "number", "index": 0, "stat": "local_level_requirement_+" } ], "Level Requirement reduced by {0}": [ { "type": "literal", "value": "Level Requirement reduced by " }, { "type": "number", "index": 0, "stat": "local_level_requirement_+", "stat_value_handlers": [ "negate" ] } ], "Item has 6 Sockets and is fully linked": [ { "type": "literal", "value": "Item has 6 Sockets and is fully linked" } ], "Item has 6 White Sockets and is fully linked": [ { "type": "literal", "value": "Item has 6 White Sockets and is fully linked" } ], "Limited to {0}": [ { "type": "literal", "value": "Limited to " }, { "type": "number", "index": 0, "stat": "local_unique_item_limit" } ], "Item has no level requirement and Energy Shield": [ { "type": "literal", "value": "Item has no level requirement and Energy Shield" } ], "Area gives {0}% more Mana Recovery Speed": [ { "type": "literal", "value": "Area gives " }, { "type": "number", "index": 0, "stat": "mana_recovery_speed_+%_final_from_map" }, { "type": "literal", "value": "% more Mana Recovery Speed" } ], "Area gives {0}% less Mana Recovery Speed": [ { "type": "literal", "value": "Area gives " }, { "type": "number", "index": 0, "stat": "mana_recovery_speed_+%_final_from_map", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Mana Recovery Speed" } ], "%s% Demons per 100 Tiles": [ { "type": "literal", "value": "%s% Demons per 100 Tiles" } ], "Map bosses have Phylacteral Link": [ { "type": "literal", "value": "Map bosses have Phylacteral Link" } ], "Chest drop scaling is disabled.": [ { "type": "literal", "value": "Chest drop scaling is disabled." } ], "Chest drop scaling is enabled.": [ { "type": "literal", "value": "Chest drop scaling is enabled." } ], "Area does not contain Masters": [ { "type": "literal", "value": "Area does not contain Masters" } ], "Area contains two Bosses": [ { "type": "literal", "value": "Area contains two Bosses" } ], "{0} patches with Ground Effect per 100 tiles": [ { "type": "number", "index": 0, "stat": "map_ground_effect_patches_per_100_tiles" }, { "type": "literal", "value": " patches with Ground Effect per 100 tiles" } ], "Ground Effect has a radius of {0}": [ { "type": "literal", "value": "Ground Effect has a radius of " }, { "type": "number", "index": 0, "stat": "map_ground_effect_radius" } ], "Area has weather effects": [ { "type": "literal", "value": "Area has weather effects" } ], "Area grants {0}% increased Experience gain": [ { "type": "literal", "value": "Area grants " }, { "type": "number", "index": 0, "stat": "map_hidden_experience_gain_+%" }, { "type": "literal", "value": "% increased Experience gain" } ], "Area grants {0}% reduced Experience gain": [ { "type": "literal", "value": "Area grants " }, { "type": "number", "index": 0, "stat": "map_hidden_experience_gain_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Experience gain" } ], "Magic Monster Packs each have a Bloodline Mod": [ { "type": "literal", "value": "Magic Monster Packs each have a Bloodline Mod" } ], "Monsters deal {0}% extra Damage as Chaos": [ { "type": "literal", "value": "Monsters deal " }, { "type": "number", "index": 0, "stat": "map_hidden_monsters_%_physical_damage_to_add_as_chaos" }, { "type": "literal", "value": "% extra Damage as Chaos" } ], "Monsters deal {0}% extra Damage as Cold": [ { "type": "literal", "value": "Monsters deal " }, { "type": "number", "index": 0, "stat": "map_hidden_monsters_%_physical_damage_to_add_as_cold" }, { "type": "literal", "value": "% extra Damage as Cold" } ], "Monsters deal {0}% extra Damage as Fire": [ { "type": "literal", "value": "Monsters deal " }, { "type": "number", "index": 0, "stat": "map_hidden_monsters_%_physical_damage_to_add_as_fire" }, { "type": "literal", "value": "% extra Damage as Fire" } ], "Monsters deal {0}% extra Damage as Lightning": [ { "type": "literal", "value": "Monsters deal " }, { "type": "number", "index": 0, "stat": "map_hidden_monsters_%_physical_damage_to_add_as_lightning" }, { "type": "literal", "value": "% extra Damage as Lightning" } ], "Area is inhabited by {0} additional Invasion Boss": [ { "type": "literal", "value": "Area is inhabited by " }, { "type": "number", "index": 0, "stat": "map_hidden_num_extra_invasion_bosses" }, { "type": "literal", "value": " additional Invasion Boss" } ], "Rare Monsters each have a Nemesis Mod": [ { "type": "literal", "value": "Rare Monsters each have a Nemesis Mod" } ], "Extra monsters ignore rarity bias": [ { "type": "literal", "value": "Extra monsters ignore rarity bias" } ], "Area drops items with random Quality": [ { "type": "literal", "value": "Area drops items with random Quality" } ], "Warbands have a maximum tier of {0}": [ { "type": "literal", "value": "Warbands have a maximum tier of " }, { "type": "number", "index": 0, "stat": "map_max_warband_rank" } ], "Monsters create Burning Ground for {0} second on death": [ { "type": "literal", "value": "Monsters create Burning Ground for " }, { "type": "number", "index": 0, "stat": "map_monsters_drop_ground_fire_on_death_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second on death" } ], "Monsters create Burning Ground for {0} seconds on death": [ { "type": "literal", "value": "Monsters create Burning Ground for " }, { "type": "number", "index": 0, "stat": "map_monsters_drop_ground_fire_on_death_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on death" } ], "Burning Ground deals {0}% Fire Damage per second": [ { "type": "literal", "value": "Burning Ground deals " }, { "type": "number", "index": 0, "stat": "map_monsters_drop_ground_fire_on_death_%_max_damage_to_deal_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% Fire Damage per second" } ], "Area does not contain Rogue Exiles": [ { "type": "literal", "value": "Area does not contain Rogue Exiles" } ], "Area does not contain Strongboxes": [ { "type": "literal", "value": "Area does not contain Strongboxes" } ], "{0} Monsters on first wave": [ { "type": "number", "index": 0, "stat": "map_num_initial_wave_monsters" }, { "type": "literal", "value": " Monsters on first wave" } ], "Extra monsters have their level increased by {0}": [ { "type": "literal", "value": "Extra monsters have their level increased by " }, { "type": "number", "index": 0, "stat": "map_override_extra_monster_min_level" } ], "Standard": [ { "type": "literal", "value": "Standard" } ], "Hardcore": [ { "type": "literal", "value": "Hardcore" } ], "Anarchy": [ { "type": "literal", "value": "Anarchy" } ], "???": [ { "type": "literal", "value": "???" } ], "Domination": [ { "type": "literal", "value": "Domination" } ], "Nemesis": [ { "type": "literal", "value": "Nemesis" } ], "Ambush": [ { "type": "literal", "value": "Ambush" } ], "Invasion": [ { "type": "literal", "value": "Invasion" } ], "Beyond": [ { "type": "literal", "value": "Beyond" } ], "Torment": [ { "type": "literal", "value": "Torment" } ], "Bloodlines": [ { "type": "literal", "value": "Bloodlines" } ], "Warbands": [ { "type": "literal", "value": "Warbands" } ], "Tempest": [ { "type": "literal", "value": "Tempest" } ], "Talisman": [ { "type": "literal", "value": "Talisman" } ], "Perandus": [ { "type": "literal", "value": "Perandus" } ], "Prophecy": [ { "type": "literal", "value": "Prophecy" } ], "Essence": [ { "type": "literal", "value": "Essence" } ], "Breach": [ { "type": "literal", "value": "Breach" } ], "Legacy": [ { "type": "literal", "value": "Legacy" } ], "Harbinger": [ { "type": "literal", "value": "Harbinger" } ], "Abyss": [ { "type": "literal", "value": "Abyss" } ], "Bestiary": [ { "type": "literal", "value": "Bestiary" } ], "Incursion": [ { "type": "literal", "value": "Incursion" } ], "Delve": [ { "type": "literal", "value": "Delve" } ], "League {0}": [ { "type": "literal", "value": "League " }, { "type": "number", "index": 0, "stat": "map_set_league_category" } ], "Area has a {0}% Chance to contain a Vaal Area": [ { "type": "literal", "value": "Area has a " }, { "type": "number", "index": 0, "stat": "map_side_area_chance_+%" }, { "type": "literal", "value": "% Chance to contain a Vaal Area" } ], "Area can not contain Vaal Areas": [ { "type": "literal", "value": "Area can not contain Vaal Areas" } ], "Area contains Chaos Warbands": [ { "type": "literal", "value": "Area contains Chaos Warbands" } ], "Area contains Fire Warbands": [ { "type": "literal", "value": "Area contains Fire Warbands" } ], "Area contains Warbands": [ { "type": "literal", "value": "Area contains Warbands" } ], "Buffs applied by Tempests have {0}% increased Duration": [ { "type": "literal", "value": "Buffs applied by Tempests have " }, { "type": "number", "index": 0, "stat": "map_storm_buff_duration_+%" }, { "type": "literal", "value": "% increased Duration" } ], "Buffs applied by Tempests have {0}% reduced Duration": [ { "type": "literal", "value": "Buffs applied by Tempests have " }, { "type": "number", "index": 0, "stat": "map_storm_buff_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration" } ], "Buffs applied by Tempests on targets with Low Life have {0}% increased Duration": [ { "type": "literal", "value": "Buffs applied by Tempests on targets with Low Life have " }, { "type": "number", "index": 0, "stat": "map_storm_buff_duration_+%_on_low_life_target" }, { "type": "literal", "value": "% increased Duration" } ], "Buffs applied by Tempests on targets with Low Life have {0}% reduced Duration": [ { "type": "literal", "value": "Buffs applied by Tempests on targets with Low Life have " }, { "type": "number", "index": 0, "stat": "map_storm_buff_duration_+%_on_low_life_target", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration" } ], "Tempests have {0}% more Delay": [ { "type": "literal", "value": "Tempests have " }, { "type": "number", "index": 0, "stat": "map_storm_delay_+%_final" }, { "type": "literal", "value": "% more Delay" } ], "Tempests have {0}% less Delay": [ { "type": "literal", "value": "Tempests have " }, { "type": "number", "index": 0, "stat": "map_storm_delay_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Delay" } ], "Tempests have {0}% more Duration": [ { "type": "literal", "value": "Tempests have " }, { "type": "number", "index": 0, "stat": "map_storm_duration_+%_final" }, { "type": "literal", "value": "% more Duration" } ], "Tempests have {0}% less Duration": [ { "type": "literal", "value": "Tempests have " }, { "type": "number", "index": 0, "stat": "map_storm_duration_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Duration" } ], "Area contains Tempests": [ { "type": "literal", "value": "Area contains Tempests" } ], "{0}% increased Fish School size": [ { "type": "number", "index": 0, "stat": "map_tempest_fish_school_size_+%" }, { "type": "literal", "value": "% increased Fish School size" } ], "{0} patches with a Tempest Ground Effect per 100 tiles": [ { "type": "number", "index": 0, "stat": "map_tempest_ground_effect_patches_per_100_tiles" }, { "type": "literal", "value": " patches with a Tempest Ground Effect per 100 tiles" } ], "Tempest Ground Effect has a radius of {0}": [ { "type": "literal", "value": "Tempest Ground Effect has a radius of " }, { "type": "number", "index": 0, "stat": "map_tempest_ground_effect_radius" } ], "A random Monster drops a map item": [ { "type": "literal", "value": "A random Monster drops a map item" } ], "A random Monster drops a Vaal Fragment": [ { "type": "literal", "value": "A random Monster drops a Vaal Fragment" } ], "A random Monster drops an Unique item": [ { "type": "literal", "value": "A random Monster drops an Unique item" } ], "Undead Monsters resurrect after {0} seconds": [ { "type": "literal", "value": "Undead Monsters resurrect after " }, { "type": "number", "index": 0, "stat": "map_undead_monsters_get_up_after_X_seconds" }, { "type": "literal", "value": " seconds" } ], "{0} additional Monsters per wave": [ { "type": "number", "index": 0, "stat": "map_wave_monster_increment" }, { "type": "literal", "value": " additional Monsters per wave" } ], "Can have up to {0} Azurite Stacks": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "max_azurite_debuff_stacks" }, { "type": "literal", "value": " Azurite Stacks" } ], "Can have up to {0} Corrupted Blood Rain Stacks": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "max_corrupted_blood_rain_stacks" }, { "type": "literal", "value": " Corrupted Blood Rain Stacks" } ], "Can have up to {0} Corrupted Blood Stacks": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "max_corrupted_blood_stacks" }, { "type": "literal", "value": " Corrupted Blood Stacks" } ], "Can have up to {0} Darkness Stacks": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "max_delve_degen_stacks" }, { "type": "literal", "value": " Darkness Stacks" } ], "Can have up to {0} Fire Beam Stacks": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "max_fire_beam_stacks" }, { "type": "literal", "value": " Fire Beam Stacks" } ], "Can have up to {0} Frost Nova Stacks": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "max_frost_nova_stacks" }, { "type": "literal", "value": " Frost Nova Stacks" } ], "Can have up to {0} Explosive Arrow Stacks": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "max_fuse_arrow_orbs" }, { "type": "literal", "value": " Explosive Arrow Stacks" } ], "Can have up to {0} Rampage Stacks": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "max_rampage_stacks" }, { "type": "literal", "value": " Rampage Stacks" } ], "Can have up to {0} Talisman degen Stacks": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "max_talisman_degen_stacks" }, { "type": "literal", "value": " Talisman degen Stacks" } ], "Can have up to {0} Viper Strike Orbs": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "max_viper_strike_orbs" }, { "type": "literal", "value": " Viper Strike Orbs" } ], "Can have up to {0} Bloodline Damage Charges": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "maximum_bloodline_damage_charges" }, { "type": "literal", "value": " Bloodline Damage Charges" } ], "Can have up to {0} Bloodline Speed Charges": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "maximum_bloodline_speed_charges" }, { "type": "literal", "value": " Bloodline Speed Charges" } ], "Can have up to {0}% Dodge Chance": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "maximum_dodge_chance_%" }, { "type": "literal", "value": "% Dodge Chance" } ], "{0}% of Maximum Life is added to Maximum Energy Shield": [ { "type": "number", "index": 0, "stat": "maximum_life_%_to_add_to_maximum_energy_shield" }, { "type": "literal", "value": "% of Maximum Life is added to Maximum Energy Shield" } ], "Grants {0}% increased Maximum Life to Pack Members on death": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "maximum_life_+%_granted_to_pack_members_on_death" }, { "type": "literal", "value": "% increased Maximum Life to Pack Members on death" } ], "Grants {0}% reduced Maximum Life to Pack Members on death": [ { "type": "literal", "value": "Grants " }, { "type": "number", "index": 0, "stat": "maximum_life_+%_granted_to_pack_members_on_death", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum Life to Pack Members on death" } ], "Can have up to {0} Righteous Charges": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "maximum_righteous_charges" }, { "type": "literal", "value": " Righteous Charges" } ], "Can have up to {0}% Spell Dodge Chance": [ { "type": "literal", "value": "Can have up to " }, { "type": "number", "index": 0, "stat": "maximum_spell_dodge_chance_%" }, { "type": "literal", "value": "% Spell Dodge Chance" } ], "Melee Damage counts as {0}% more for Stuns": [ { "type": "literal", "value": "Melee Damage counts as " }, { "type": "number", "index": 0, "stat": "melee_hit_damage_stun_multiplier_+%" }, { "type": "literal", "value": "% more for Stuns" } ], "Minions deal {0}% increased Damage per 10 Rampage Stacks": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minion_damage_+%_per_10_rampage_stacks" }, { "type": "literal", "value": "% increased Damage per 10 Rampage Stacks" } ], "Minions take {0}% more Damage from Guillotine Traps": [ { "type": "literal", "value": "Minions take " }, { "type": "number", "index": 0, "stat": "minion_damage_taken_+%_from_guillotine_traps_final" }, { "type": "literal", "value": "% more Damage from Guillotine Traps" } ], "Minions take {0}% less Damage from Guillotine Traps": [ { "type": "literal", "value": "Minions take " }, { "type": "number", "index": 0, "stat": "minion_damage_taken_+%_from_guillotine_traps_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage from Guillotine Traps" } ], "Minions take {0}% more Damage from Spike Traps": [ { "type": "literal", "value": "Minions take " }, { "type": "number", "index": 0, "stat": "minion_damage_taken_+%_from_spike_traps_final" }, { "type": "literal", "value": "% more Damage from Spike Traps" } ], "Minions take {0}% less Damage from Spike Traps": [ { "type": "literal", "value": "Minions take " }, { "type": "number", "index": 0, "stat": "minion_damage_taken_+%_from_spike_traps_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage from Spike Traps" } ], "Minions take {0}% more Damage over Time by Labyrinth Traps": [ { "type": "literal", "value": "Minions take " }, { "type": "number", "index": 0, "stat": "minions_have_labyrinth_trap_degen_effect_+%" }, { "type": "literal", "value": "% more Damage over Time by Labyrinth Traps" } ], "Minions take {0}% less Damage over Time by Labyrinth Traps": [ { "type": "literal", "value": "Minions take " }, { "type": "number", "index": 0, "stat": "minions_have_labyrinth_trap_degen_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage over Time by Labyrinth Traps" } ], "Minions gain {0}% increased Movement Speed per 10 Rampage Stacks": [ { "type": "literal", "value": "Minions gain " }, { "type": "number", "index": 0, "stat": "minion_movement_velocity_+%_per_10_rampage_stacks" }, { "type": "literal", "value": "% increased Movement Speed per 10 Rampage Stacks" } ], "{0}% increased Quantity of Items dropped by this Monster in Cruel difficulty": [ { "type": "number", "index": 0, "stat": "monster_additional_quantity_of_dropped_items_in_cruel_+%" }, { "type": "literal", "value": "% increased Quantity of Items dropped by this Monster in Cruel difficulty" } ], "{0}% reduced Quantity of Items dropped by this Monster in Cruel difficulty": [ { "type": "number", "index": 0, "stat": "monster_additional_quantity_of_dropped_items_in_cruel_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items dropped by this Monster in Cruel difficulty" } ], "{0}% increased Rarity of Items dropped by this Monster in Cruel difficulty": [ { "type": "number", "index": 0, "stat": "monster_additional_rarity_of_dropped_items_in_cruel_+%" }, { "type": "literal", "value": "% increased Rarity of Items dropped by this Monster in Cruel difficulty" } ], "{0}% reduced Rarity of Items dropped by this Monster in Cruel difficulty": [ { "type": "number", "index": 0, "stat": "monster_additional_rarity_of_dropped_items_in_cruel_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items dropped by this Monster in Cruel difficulty" } ], "{0}% increased Quantity of Items dropped by this Monster in Merciless difficulty": [ { "type": "number", "index": 0, "stat": "monster_additional_quantity_of_dropped_items_in_merciless_+%" }, { "type": "literal", "value": "% increased Quantity of Items dropped by this Monster in Merciless difficulty" } ], "{0}% reduced Quantity of Items dropped by this Monster in Merciless difficulty": [ { "type": "number", "index": 0, "stat": "monster_additional_quantity_of_dropped_items_in_merciless_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items dropped by this Monster in Merciless difficulty" } ], "{0}% increased Rarity of Items dropped by this Monster in Merciless difficulty": [ { "type": "number", "index": 0, "stat": "monster_additional_rarity_of_dropped_items_in_merciless_+%" }, { "type": "literal", "value": "% increased Rarity of Items dropped by this Monster in Merciless difficulty" } ], "{0}% reduced Rarity of Items dropped by this Monster in Merciless difficulty": [ { "type": "number", "index": 0, "stat": "monster_additional_rarity_of_dropped_items_in_merciless_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items dropped by this Monster in Merciless difficulty" } ], "Monster has {0}% more Attack Speed, {0}% more Cast Speed and {0}% less Damage": [ { "type": "literal", "value": "Monster has " }, { "type": "number", "index": 0, "stat": "monster_base_type_attack_cast_speed_+%_and_damage_-%_final" }, { "type": "literal", "value": "% more Attack Speed, " }, { "type": "number", "index": 0, "stat": "monster_base_type_attack_cast_speed_+%_and_damage_-%_final" }, { "type": "literal", "value": "% more Cast Speed and " }, { "type": "number", "index": 0, "stat": "monster_base_type_attack_cast_speed_+%_and_damage_-%_final" }, { "type": "literal", "value": "% less Damage" } ], "Monsters deal {0}% more Bleeding Damage": [ { "type": "literal", "value": "Monsters deal " }, { "type": "number", "index": 0, "stat": "monster_bleeding_damage_+%_final" }, { "type": "literal", "value": "% more Bleeding Damage" } ], "Monsters deal {0}% less Bleeding Damage": [ { "type": "literal", "value": "Monsters deal " }, { "type": "number", "index": 0, "stat": "monster_bleeding_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Bleeding Damage" } ], "Monster does not flee.": [ { "type": "literal", "value": "Monster does not flee." } ], "Monster has a {0}% chance not to flee.": [ { "type": "literal", "value": "Monster has a " }, { "type": "number", "index": 0, "stat": "monster_chance_to_not_flee_%" }, { "type": "literal", "value": "% chance not to flee." } ], "Monster does not fracture": [ { "type": "literal", "value": "Monster does not fracture" } ], "Monster drops {0} additional Currency Item": [ { "type": "literal", "value": "Monster drops " }, { "type": "number", "index": 0, "stat": "monster_drop_additional_currency_items" }, { "type": "literal", "value": " additional Currency Item" } ], "Monster drops {0} additional Currency Items": [ { "type": "literal", "value": "Monster drops " }, { "type": "number", "index": 0, "stat": "monster_drop_additional_currency_items" }, { "type": "literal", "value": " additional Currency Items" } ], "Monster drops {0} additional Map": [ { "type": "literal", "value": "Monster drops " }, { "type": "number", "index": 0, "stat": "monster_drop_additional_map_items" }, { "type": "literal", "value": " additional Map" } ], "Monster drops {0} additional Maps": [ { "type": "literal", "value": "Monster drops " }, { "type": "number", "index": 0, "stat": "monster_drop_additional_map_items" }, { "type": "literal", "value": " additional Maps" } ], "Monster drops {0} additional Portal Scroll": [ { "type": "literal", "value": "Monster drops " }, { "type": "number", "index": 0, "stat": "monster_drop_additional_portal_scrolls" }, { "type": "literal", "value": " additional Portal Scroll" } ], "Monster drops {0} additional Portal Scrolls": [ { "type": "literal", "value": "Monster drops " }, { "type": "number", "index": 0, "stat": "monster_drop_additional_portal_scrolls" }, { "type": "literal", "value": " additional Portal Scrolls" } ], "Monster drops {0} additional Rare Item": [ { "type": "literal", "value": "Monster drops " }, { "type": "number", "index": 0, "stat": "monster_drop_additional_rare_items" }, { "type": "literal", "value": " additional Rare Item" } ], "Monster drops {0} additional Rare Items": [ { "type": "literal", "value": "Monster drops " }, { "type": "number", "index": 0, "stat": "monster_drop_additional_rare_items" }, { "type": "literal", "value": " additional Rare Items" } ], "Monster drops {0} additional Ring or Amulet": [ { "type": "literal", "value": "Monster drops " }, { "type": "number", "index": 0, "stat": "monster_drop_additional_rings_amulets" }, { "type": "literal", "value": " additional Ring or Amulet" } ], "Monster drops {0} additional Rings or Amulets": [ { "type": "literal", "value": "Monster drops " }, { "type": "number", "index": 0, "stat": "monster_drop_additional_rings_amulets" }, { "type": "literal", "value": " additional Rings or Amulets" } ], "Monster drops {0} additional Unique Item": [ { "type": "literal", "value": "Monster drops " }, { "type": "number", "index": 0, "stat": "monster_drop_additional_unique_items" }, { "type": "literal", "value": " additional Unique Item" } ], "Monster drops {0} additional Unique Items": [ { "type": "literal", "value": "Monster drops " }, { "type": "number", "index": 0, "stat": "monster_drop_additional_unique_items" }, { "type": "literal", "value": " additional Unique Items" } ], "Monster drops {0} additional Vaal Item": [ { "type": "literal", "value": "Monster drops " }, { "type": "number", "index": 0, "stat": "monster_drop_additional_vaal_items" }, { "type": "literal", "value": " additional Vaal Item" } ], "Monster drops {0} additional Vaal Items": [ { "type": "literal", "value": "Monster drops " }, { "type": "number", "index": 0, "stat": "monster_drop_additional_vaal_items" }, { "type": "literal", "value": " additional Vaal Items" } ], "Monster drops {0} additional Wisdom Scroll": [ { "type": "literal", "value": "Monster drops " }, { "type": "number", "index": 0, "stat": "monster_drop_additional_wisdom_scrolls" }, { "type": "literal", "value": " additional Wisdom Scroll" } ], "Monster drops {0} additional wisdom Scrolls": [ { "type": "literal", "value": "Monster drops " }, { "type": "number", "index": 0, "stat": "monster_drop_additional_wisdom_scrolls" }, { "type": "literal", "value": " additional wisdom Scrolls" } ], "Monster drops gear {0} level above its own level": [ { "type": "literal", "value": "Monster drops gear " }, { "type": "number", "index": 0, "stat": "monster_drop_higher_level_gear" }, { "type": "literal", "value": " level above its own level" } ], "Monster drops gear {0} levels above its own level": [ { "type": "literal", "value": "Monster drops gear " }, { "type": "number", "index": 0, "stat": "monster_drop_higher_level_gear" }, { "type": "literal", "value": " levels above its own level" } ], "On death ground effects lasts {0} second": [ { "type": "literal", "value": "On death ground effects lasts " }, { "type": "number", "index": 0, "stat": "monster_ground_effect_on_death_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second" } ], "On death ground effects lasts {0} seconds": [ { "type": "literal", "value": "On death ground effects lasts " }, { "type": "number", "index": 0, "stat": "monster_ground_effect_on_death_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Monster creates Burning Ground with radius of {0} on death": [ { "type": "literal", "value": "Monster creates Burning Ground with radius of " }, { "type": "number", "index": 0, "stat": "monster_ground_fire_on_death_base_area_of_effect_radius" }, { "type": "literal", "value": " on death" } ], "Monster creates a Poison Cloud with radius of {0} on death": [ { "type": "literal", "value": "Monster creates a Poison Cloud with radius of " }, { "type": "number", "index": 0, "stat": "monster_ground_poison_on_death_base_area_of_effect_radius" }, { "type": "literal", "value": " on death" } ], "Monster creates Tar on death reducing Movement Speed by {0}%": [ { "type": "literal", "value": "Monster creates Tar on death reducing Movement Speed by " }, { "type": "number", "index": 0, "stat": "monster_ground_tar_on_death_monvement_speed_pluspercent", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "%" } ], "Monsters deal {0}% more Ignite Damage": [ { "type": "literal", "value": "Monsters deal " }, { "type": "number", "index": 0, "stat": "monster_ignite_damage_+%_final" }, { "type": "literal", "value": "% more Ignite Damage" } ], "Monsters deal {0}% less Ignite Damage": [ { "type": "literal", "value": "Monsters deal " }, { "type": "number", "index": 0, "stat": "monster_ignite_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Ignite Damage" } ], "Monster is possessed by a Torment Spirit": [ { "type": "literal", "value": "Monster is possessed by a Torment Spirit" } ], "Monster does not create Beyond portals": [ { "type": "literal", "value": "Monster does not create Beyond portals" } ], "Monster does not drop items and does not grant Experience": [ { "type": "literal", "value": "Monster does not drop items and does not grant Experience" } ], "Monster does not drop Maps": [ { "type": "literal", "value": "Monster does not drop Maps" } ], "Monster deals {0}% more Damage against Minions": [ { "type": "literal", "value": "Monster deals " }, { "type": "number", "index": 0, "stat": "monster_penalty_against_minions_damage_+%_final_vs_player_minions" }, { "type": "literal", "value": "% more Damage against Minions" } ], "Monster deals {0}% less Damage against Minions": [ { "type": "literal", "value": "Monster deals " }, { "type": "number", "index": 0, "stat": "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage against Minions" } ], "Monsters deal {0}% more Poison Damage": [ { "type": "literal", "value": "Monsters deal " }, { "type": "number", "index": 0, "stat": "monster_poison_damage_+%_final" }, { "type": "literal", "value": "% more Poison Damage" } ], "Monsters deal {0}% less Poison Damage": [ { "type": "literal", "value": "Monsters deal " }, { "type": "number", "index": 0, "stat": "monster_poison_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Poison Damage" } ], "Monster deals {0}% more Damage": [ { "type": "literal", "value": "Monster deals " }, { "type": "number", "index": 0, "stat": "monster_rarity_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Deals up to {0}% less Damage at minimum Range": [ { "type": "literal", "value": "Deals up to " }, { "type": "number", "index": 0, "stat": "monster_reverse_point_blank_damage_-%_at_minimum_range", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage at minimum Range" } ], "Monster shares Charges with its pack": [ { "type": "literal", "value": "Monster shares Charges with its pack" } ], "Summons Bloodlines Totem {0} on death": [ { "type": "literal", "value": "Summons Bloodlines Totem " }, { "type": "number", "index": 0, "stat": "monster_spawn_bloodlines_ghost_totem_on_death" }, { "type": "literal", "value": " on death" } ], "Monster spawns {0} Monsters on death": [ { "type": "literal", "value": "Monster spawns " }, { "type": "number", "index": 0, "stat": "monster_spawns_X_monsters_on_death" }, { "type": "literal", "value": " Monsters on death" } ], "Monster gives {0}% increased Flask Charges on death": [ { "type": "literal", "value": "Monster gives " }, { "type": "number", "index": 0, "stat": "monster_slain_flask_charges_granted_+%" }, { "type": "literal", "value": "% increased Flask Charges on death" } ], "Monster gives {0}% reduced Flask Charges on death": [ { "type": "literal", "value": "Monster gives " }, { "type": "number", "index": 0, "stat": "monster_slain_flask_charges_granted_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flask Charges on death" } ], "{0}% increased Movement Speed per Bloodline Speed Charge": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_per_bloodline_speed_charge" }, { "type": "literal", "value": "% increased Movement Speed per Bloodline Speed Charge" } ], "{0}% reduced Movement Speed per Bloodline Speed Charge": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_per_bloodline_speed_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed per Bloodline Speed Charge" } ], "{0}% increased Movement Speed per 20 Rampage Stacks": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_per_10_rampage_stacks" }, { "type": "literal", "value": "% increased Movement Speed per 20 Rampage Stacks" } ], "{0}% increased Movement Speed for every 10 Levels": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_per_ten_levels" }, { "type": "literal", "value": "% increased Movement Speed for every 10 Levels" } ], "{0}% reduced Movement Speed for every 10 Levels": [ { "type": "number", "index": 0, "stat": "movement_velocity_+%_per_ten_levels", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed for every 10 Levels" } ], "Monster non-physical Daamge counts as {0}% more for Stun": [ { "type": "literal", "value": "Monster non-physical Daamge counts as " }, { "type": "number", "index": 0, "stat": "non_physical_hit_damage_stun_multiplier_+%" }, { "type": "literal", "value": "% more for Stun" } ], "{0}% more Damage per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "object_inherent_damage_+%_final_per_frenzy_charge" }, { "type": "literal", "value": "% more Damage per Frenzy Charge" } ], "Melee hits have {0}% more Stun Duration": [ { "type": "literal", "value": "Melee hits have " }, { "type": "number", "index": 0, "stat": "object_inherent_melee_hit_stun_duration_+%_final" }, { "type": "literal", "value": "% more Stun Duration" } ], "Melee hits have {0}% less Stun Duration": [ { "type": "literal", "value": "Melee hits have " }, { "type": "number", "index": 0, "stat": "object_inherent_melee_hit_stun_duration_+%_final" }, { "type": "literal", "value": "% less Stun Duration" } ], "{0}% of Physical Damage taken reflected to Attacker": [ { "type": "number", "index": 0, "stat": "physical_damage_taken_%_to_deal_to_attacker" }, { "type": "literal", "value": "% of Physical Damage taken reflected to Attacker" } ], "Plays Jack the Axe sounds": [ { "type": "literal", "value": "Plays Jack the Axe sounds" } ], "{0}% increased Projectile Speed Variation": [ { "type": "number", "index": 0, "stat": "projectile_speed_variation_+%" }, { "type": "literal", "value": "% increased Projectile Speed Variation" } ], "{0}% more Shield Damage in PvP": [ { "type": "number", "index": 0, "stat": "pvp_shield_damage_+%_final" }, { "type": "literal", "value": "% more Shield Damage in PvP" } ], "{0}% less Shield Damage in PvP": [ { "type": "number", "index": 0, "stat": "pvp_shield_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Shield Damage in PvP" } ], "Always removes Charges on Hit": [ { "type": "literal", "value": "Always removes Charges on Hit" } ], "Has a {0}% Chance to remove Flask Effects on Hit": [ { "type": "literal", "value": "Has a " }, { "type": "number", "index": 0, "stat": "remove_flask_effects_on_hit_%" }, { "type": "literal", "value": "% Chance to remove Flask Effects on Hit" } ], "Removes {0}% of Mana on Hit": [ { "type": "literal", "value": "Removes " }, { "type": "number", "index": 0, "stat": "removes_%_mana_on_hit" }, { "type": "literal", "value": "% of Mana on Hit" } ], "Melee range scaled by model size": [ { "type": "literal", "value": "Melee range scaled by model size" } ], "Uses Skill Art Variation {0}": [ { "type": "literal", "value": "Uses Skill Art Variation " }, { "type": "number", "index": 0, "stat": "skill_art_variation" } ], "Soul is consumed on death": [ { "type": "literal", "value": "Soul is consumed on death" } ], "Plays Wolf Call sound on Kill": [ { "type": "literal", "value": "Plays Wolf Call sound on Kill" } ], "Plays Whispering Ice sound on killing a rare Monster": [ { "type": "literal", "value": "Plays Whispering Ice sound on killing a rare Monster" } ], "+{0} Strength per Level": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "strength_per_level" }, { "type": "literal", "value": " Strength per Level" } ], "Uses Totem Art Variation {0}": [ { "type": "literal", "value": "Uses Totem Art Variation " }, { "type": "number", "index": 0, "stat": "totem_art_variation" } ], "Uses goddess player audio": [ { "type": "literal", "value": "Uses goddess player audio" } ], "Monsters have {0}% to all maximum Resistances": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "additional_maximum_all_resistances_%" }, { "type": "literal", "value": "% to all maximum Resistances" } ], "All Damage from Monsters' Hits can Shock": [ { "type": "literal", "value": "All Damage from Monsters' Hits can Shock" } ], "Runic Monsters apply a random Hex on Hit": [ { "type": "literal", "value": "Runic Monsters apply a random Hex on Hit" } ], "Runic Monsters apply {0} random Hex on Hit": [ { "type": "literal", "value": "Runic Monsters apply " }, { "type": "number", "index": 0, "stat": "apply_X_random_curses_on_hit" }, { "type": "literal", "value": " random Hex on Hit" } ], "Runic Monsters apply Death Geas on Hit": [ { "type": "literal", "value": "Runic Monsters apply Death Geas on Hit" } ], "Runic Monsters inflict Petrification for {0} seconds on Hit": [ { "type": "literal", "value": "Runic Monsters inflict Petrification for " }, { "type": "number", "index": 0, "stat": "apply_petrification_for_X_seconds_on_hit" }, { "type": "literal", "value": " seconds on Hit" } ], "Monsters have {0}% increased Attack Speed while on Low Life": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "attack_speed_+%_when_on_low_life" }, { "type": "literal", "value": "% increased Attack Speed while on Low Life" } ], "Monsters have {0}% reduced Attack Speed while on Low Life": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "attack_speed_+%_when_on_low_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed while on Low Life" } ], "Monsters have {0}% chance to Impale Enemies on Hit with Attacks": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "attacks_impale_on_hit_%_chance" }, { "type": "literal", "value": "% chance to Impale Enemies on Hit with Attacks" } ], "Monsters Impale Enemies on Hit with Attacks": [ { "type": "literal", "value": "Monsters Impale Enemies on Hit with Attacks" } ], "Monsters have {0}% chance to Avoid All Damage from Hits": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "avoid_damage_%" }, { "type": "literal", "value": "% chance to Avoid All Damage from Hits" } ], "Monsters have {0}% chance to Avoid being Chilled": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "base_avoid_chill_%" }, { "type": "literal", "value": "% chance to Avoid being Chilled" } ], "Monsters have {0}% chance to Avoid being Frozen": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "base_avoid_freeze_%" }, { "type": "literal", "value": "% chance to Avoid being Frozen" } ], "{{Monsters are Immune to Cold Damage}}": [ { "type": "literal", "value": "{{Monsters are Immune to Cold Damage}}" } ], "{{Monsters are Immune to Fire Damage}}": [ { "type": "literal", "value": "{{Monsters are Immune to Fire Damage}}" } ], "{{Monsters are Immune to Lightning Damage}}": [ { "type": "literal", "value": "{{Monsters are Immune to Lightning Damage}}" } ], "Monsters have {0}% to maximum Chance to Block Spell Damage": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "base_maximum_spell_block_%" }, { "type": "literal", "value": "% to maximum Chance to Block Spell Damage" } ], "Monsters Penetrate {0}% Cold Resistance": [ { "type": "literal", "value": "Monsters Penetrate " }, { "type": "number", "index": 0, "stat": "base_reduce_enemy_cold_resistance_%" }, { "type": "literal", "value": "% Cold Resistance" } ], "Monsters Penetrate {0}% Fire Resistance": [ { "type": "literal", "value": "Monsters Penetrate " }, { "type": "number", "index": 0, "stat": "base_reduce_enemy_fire_resistance_%" }, { "type": "literal", "value": "% Fire Resistance" } ], "Monsters Penetrate {0}% Lightning Resistance": [ { "type": "literal", "value": "Monsters Penetrate " }, { "type": "number", "index": 0, "stat": "base_reduce_enemy_lightning_resistance_%" }, { "type": "literal", "value": "% Lightning Resistance" } ], "Monsters cannot inflict Bleeding": [ { "type": "literal", "value": "Monsters cannot inflict Bleeding" } ], "Monsters' Attack Hits have {0}% chance to inflict Bleeding": [ { "type": "literal", "value": "Monsters' Attack Hits have " }, { "type": "number", "index": 0, "stat": "bleed_on_hit_with_attacks_%" }, { "type": "literal", "value": "% chance to inflict Bleeding" } ], "Damage cannot Leech Life from Monsters": [ { "type": "literal", "value": "Damage cannot Leech Life from Monsters" } ], "Damage cannot Leech Mana from Monsters": [ { "type": "literal", "value": "Damage cannot Leech Mana from Monsters" } ], "Monsters have {0}% increased Cast Speed while on Low Life": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "cast_speed_+%_when_on_low_life" }, { "type": "literal", "value": "% increased Cast Speed while on Low Life" } ], "Monsters have {0}% reduced Cast Speed while on Low Life": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "cast_speed_+%_when_on_low_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed while on Low Life" } ], "{{Monsters are Immune to Chaos Damage}}": [ { "type": "literal", "value": "{{Monsters are Immune to Chaos Damage}}" } ], "Monsters have {0}% increased Critical Strike Chance against Enemies on Full Life": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "critical_strike_chance_against_enemies_on_full_life_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance against Enemies on Full Life" } ], "Monsters have {0}% reduced Critical Strike Chance against Enemies on Full Life": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "critical_strike_chance_against_enemies_on_full_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance against Enemies on Full Life" } ], "Monsters deal {0}% increased Damage while on Low Life": [ { "type": "literal", "value": "Monsters deal " }, { "type": "number", "index": 0, "stat": "damage_+%_when_on_low_life" }, { "type": "literal", "value": "% increased Damage while on Low Life" } ], "Monsters deal {0}% reduced Damage while on Low Life": [ { "type": "literal", "value": "Monsters deal " }, { "type": "number", "index": 0, "stat": "damage_+%_when_on_low_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while on Low Life" } ], "Monsters' Hits Overwhelm {0}% Physical Damage Reduction": [ { "type": "literal", "value": "Monsters' Hits Overwhelm " }, { "type": "number", "index": 0, "stat": "enemy_phys_reduction_%_penalty_vs_hit" }, { "type": "literal", "value": "% Physical Damage Reduction" } ], "Runic Monsters are Duplicated": [ { "type": "literal", "value": "Runic Monsters are Duplicated" } ], "Every 4 seconds, Runic Monsters Regenerate {0}% of Life over one second": [ { "type": "literal", "value": "Every 4 seconds, Runic Monsters Regenerate " }, { "type": "number", "index": 0, "stat": "guardian_gain_life_regeneration_per_minute_%_for_1_second_every_10_seconds", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life over one second" } ], "Monsters have {0}% increased Impale Effect": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "impale_debuff_effect_+%" }, { "type": "literal", "value": "% increased Impale Effect" } ], "Monsters have {0}% reduced Impale Effect": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "impale_debuff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Impale Effect" } ], "Monsters have {0}% to maximum Chance to Block Attack Damage": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "maximum_block_%" }, { "type": "literal", "value": "% to maximum Chance to Block Attack Damage" } ], "Monsters deal {0}% increased Damage": [ { "type": "literal", "value": "Monsters deal " }, { "type": "number", "index": 0, "stat": "damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Monsters have base Ward equal to {0}% of their maximum Life": [ { "type": "literal", "value": "Monsters have base Ward equal to " }, { "type": "number", "index": 0, "stat": "monster_gain_base_ward_equal_to_total_maximum_life_%" }, { "type": "literal", "value": "% of their maximum Life" } ], "Monsters have {0}% increased Maximum Life": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "maximum_life_+%" }, { "type": "literal", "value": "% increased Maximum Life" } ], "Monsters have {0}% reduced Maximum Life": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "maximum_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum Life" } ], "{0}% increased number of Magic Monsters": [ { "type": "number", "index": 0, "stat": "map_number_of_magic_packs_+%" }, { "type": "literal", "value": "% increased number of Magic Monsters" } ], "Monsters have {0}% increased Movement Speed": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "base_movement_velocity_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Monsters have {0}% reduced Movement Speed": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "base_movement_velocity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "Monsters have {0}% increased Attack Speed": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed" } ], "Monsters have {0}% reduced Attack Speed": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed" } ], "Monsters have {0}% increased Cast Speed": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "base_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Monsters have {0}% reduced Cast Speed": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "base_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "Monsters have {0}% increased Movement Speed while on Low Life": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "movement_velocity_+%_when_on_low_life" }, { "type": "literal", "value": "% increased Movement Speed while on Low Life" } ], "Monsters have {0}% reduced Movement Speed while on Low Life": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "movement_velocity_+%_when_on_low_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while on Low Life" } ], "Hits against Monsters cannot be Critical Strikes": [ { "type": "literal", "value": "Hits against Monsters cannot be Critical Strikes" } ], "Monsters gain {0}% of Physical Damage as Extra Chaos Damage": [ { "type": "literal", "value": "Monsters gain " }, { "type": "number", "index": 0, "stat": "physical_damage_%_to_add_as_chaos" }, { "type": "literal", "value": "% of Physical Damage as Extra Chaos Damage" } ], "{{Monsters are Immune to Physical Damage}}": [ { "type": "literal", "value": "{{Monsters are Immune to Physical Damage}}" } ], "Monsters Penetrate {0}% Chaos Resistance": [ { "type": "literal", "value": "Monsters Penetrate " }, { "type": "number", "index": 0, "stat": "reduce_enemy_chaos_resistance_%" }, { "type": "literal", "value": "% Chaos Resistance" } ], "Monsters' Hits remove {0}% of current Energy Shield": [ { "type": "literal", "value": "Monsters' Hits remove " }, { "type": "number", "index": 0, "stat": "remove_%_of_current_energy_shield_on_hit" }, { "type": "literal", "value": "% of current Energy Shield" } ], "Monsters' Hits remove {0}% of current Mana": [ { "type": "literal", "value": "Monsters' Hits remove " }, { "type": "number", "index": 0, "stat": "remove_%_of_current_mana_on_hit" }, { "type": "literal", "value": "% of current Mana" } ], "Monsters have {0}% to all Resistances": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "resist_all_%" }, { "type": "literal", "value": "% to all Resistances" } ], "{{{0}% increased Quantity of Items Found in Excavated Chests}}": [ { "type": "literal", "value": "{{{0}% increased Quantity of Items Found in Excavated Chests}}" } ], "{{{0}% reduced Quantity of Items Found in Excavated Chests}}": [ { "type": "literal", "value": "{{{0}% reduced Quantity of Items Found in Excavated Chests}}" } ], "{{{0}% increased Rarity of Items Found in Excavated Chests}}": [ { "type": "literal", "value": "{{{0}% increased Rarity of Items Found in Excavated Chests}}" } ], "{{{0}% reduced Rarity of Items Found in Excavated Chests}}": [ { "type": "literal", "value": "{{{0}% reduced Rarity of Items Found in Excavated Chests}}" } ], "{{{0}% increased Quantity of Artifacts found in Excavated Chests}}": [ { "type": "literal", "value": "{{{0}% increased Quantity of Artifacts found in Excavated Chests}}" } ], "{{{0}% reduced Quantity of Artifacts found in Excavated Chests}}": [ { "type": "literal", "value": "{{{0}% reduced Quantity of Artifacts found in Excavated Chests}}" } ], "{{{0}% increased Quantity of Expedition Logbooks found in Excavated Chests}}": [ { "type": "literal", "value": "{{{0}% increased Quantity of Expedition Logbooks found in Excavated Chests}}" } ], "{{{0}% reduced Quantity of Expedition Logbooks found in Excavated Chests}}": [ { "type": "literal", "value": "{{{0}% reduced Quantity of Expedition Logbooks found in Excavated Chests}}" } ], "{{Excavated Chests have {0}% chance to contain an additional Abyssal Jewel}}": [ { "type": "literal", "value": "{{Excavated Chests have " }, { "type": "number", "index": 0, "stat": "expedition_chest_%_to_drop_abyss" }, { "type": "literal", "value": "% chance to contain an additional Abyssal Jewel}}" } ], "{{Excavated Chests contain an additional Abyssal Jewel}}": [ { "type": "literal", "value": "{{Excavated Chests contain an additional Abyssal Jewel}}" } ], "{{Excavated Chests have {0}% chance to contain an additional Sacrifice Fragment}}": [ { "type": "literal", "value": "{{Excavated Chests have " }, { "type": "number", "index": 0, "stat": "expedition_chest_%_to_drop_atzirifragments" }, { "type": "literal", "value": "% chance to contain an additional Sacrifice Fragment}}" } ], "{{Excavated Chests contain additional Sacrifice Fragment}}": [ { "type": "literal", "value": "{{Excavated Chests contain additional Sacrifice Fragment}}" } ], "{{Excavated Chests have {0}% chance to contain an additional Oil}}": [ { "type": "literal", "value": "{{Excavated Chests have " }, { "type": "number", "index": 0, "stat": "expedition_chest_%_to_drop_blightoils" }, { "type": "literal", "value": "% chance to contain an additional Oil}}" } ], "{{Excavated Chests contain an additional Oil}}": [ { "type": "literal", "value": "{{Excavated Chests contain an additional Oil}}" } ], "{{Excavated Chests have {0}% chance to contain additional Breach Splinters}}": [ { "type": "literal", "value": "{{Excavated Chests have " }, { "type": "number", "index": 0, "stat": "expedition_chest_%_to_drop_breachsplinters" }, { "type": "literal", "value": "% chance to 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"literal", "value": "{{Excavated Chests contain an additional Essence}}" } ], "{{Excavated Chests have {0}% chance to contain an additional Fossil}}": [ { "type": "literal", "value": "{{Excavated Chests have " }, { "type": "number", "index": 0, "stat": "expedition_chest_%_to_drop_fossils" }, { "type": "literal", "value": "% chance to contain an additional Fossil}}" } ], "{{Excavated Chests contain an additional Fossil}}": [ { "type": "literal", "value": "{{Excavated Chests contain an additional Fossil}}" } ], "{{Excavated Chests have {0}% chance to contain an additional Fractured Item}}": [ { "type": "literal", "value": "{{Excavated Chests have " }, { "type": "number", "index": 0, "stat": "expedition_chest_%_to_drop_fractured_item" }, { "type": "literal", "value": "% chance to contain an additional Fractured Item}}" } ], "{{Excavated Chests contain an additional Fractured Item}}": [ { "type": "literal", "value": "{{Excavated Chests contain an additional Fractured Item}}" } ], "{{Excavated Chests have {0}% chance to contain an additional valuable Gem}}": [ { "type": "literal", "value": "{{Excavated Chests have " }, { "type": "number", "index": 0, "stat": "expedition_chest_%_to_drop_gems" }, { "type": "literal", "value": "% chance to contain an additional valuable Gem}}" } ], "{{Excavated Chests contain an additional valuable Gem}}": [ { "type": "literal", "value": "{{Excavated Chests contain an additional valuable Gem}}" } ], "{{Excavated Chests have {0}% chance to contain an additional Gem}}": [ { "type": "literal", "value": "{{Excavated Chests have " }, { "type": "number", "index": 0, "stat": "expedition_chest_%_to_drop_gems2" }, { "type": "literal", "value": "% chance to contain an additional Gem}}" } ], "{{Excavated Chests contain an additional Gem}}": [ { "type": "literal", "value": "{{Excavated Chests contain an additional Gem}}" } ], "{{Excavated Chests have {0}% chance to contain additional Currency Shards}}": [ { "type": "literal", "value": "{{Excavated Chests have " }, { "type": "number", "index": 0, "stat": "expedition_chest_%_to_drop_harbingercurrency" }, { "type": "literal", "value": "% chance to contain additional Currency Shards}}" } ], "{{Excavated Chests contain additional Currency Shards}}": [ { "type": "literal", "value": "{{Excavated Chests contain additional Currency Shards}}" } ], "{{Excavated Chests have {0}% chance to contain an additional Heist Contract}}": [ { "type": "literal", "value": "{{Excavated Chests have " }, { "type": "number", "index": 0, "stat": "expedition_chest_%_to_drop_heistcontracts" }, { "type": "literal", "value": "% chance to contain an additional Heist Contract}}" } ], "{{Excavated Chests contain an additional Heist Contract}}": [ { "type": "literal", "value": "{{Excavated Chests contain an additional Heist Contract}}" } ], "{{Excavated Chests have {0}% chance to contain an additional Incubator}}": [ { "type": "literal", "value": "{{Excavated Chests have " }, { "type": "number", 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additional Catalyst}}" } ], "{{Excavated Chests contain an additional Catalyst}}": [ { "type": "literal", "value": "{{Excavated Chests contain an additional Catalyst}}" } ], "{{Excavated Chests have {0}% chance to contain an additional Rare Armour Item}}": [ { "type": "literal", "value": "{{Excavated Chests have " }, { "type": "number", "index": 0, "stat": "expedition_chest_%_to_drop_rare_armour" }, { "type": "literal", "value": "% chance to contain an additional Rare Armour Item}}" } ], "{{Excavated Chests contain an additional Rare Armour Item}}": [ { "type": "literal", "value": "{{Excavated Chests contain an additional Rare Armour Item}}" } ], "{{Excavated Chests have {0}% chance to contain an additional Rare Jewellery Item}}": [ { "type": "literal", "value": "{{Excavated Chests have " }, { "type": "number", "index": 0, "stat": "expedition_chest_%_to_drop_rare_jewellery" }, { "type": "literal", "value": "% chance to contain an additional Rare Jewellery Item}}" } ], "{{Excavated 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"value": "% increased Quantity of Items dropped by this Monster" } ], "{0}% reduced Quantity of Items dropped by this Monster": [ { "type": "number", "index": 0, "stat": "monster_dropped_item_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items dropped by this Monster" } ], "{0}% increased Rarity of Items dropped by this Monster": [ { "type": "number", "index": 0, "stat": "monster_dropped_item_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items dropped by this Monster" } ], "{0}% reduced Rarity of Items dropped by this Monster": [ { "type": "number", "index": 0, "stat": "monster_dropped_item_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items dropped by this Monster" } ], "{0}% to maximum Physical Damage Reduction": [ { "type": "number", "index": 0, "stat": "maximum_physical_damage_reduction_%" }, { "type": "literal", "value": "% to maximum Physical 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"index": 0, "stat": "attack_minimum_added_cold_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_cold_damage" }, { "type": "literal", "value": " Cold Damage to Attacks" } ], "Adds {0} to {1} Lightning Damage to Attacks": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "attack_minimum_added_lightning_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_lightning_damage" }, { "type": "literal", "value": " Lightning Damage to Attacks" } ], "Adds {0} to {1} Chaos Damage to Attacks": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "attack_minimum_added_chaos_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_chaos_damage" }, { "type": "literal", "value": " Chaos Damage to Attacks" } ], "Deals {0} to {1} Cold Damage per 10 Intelligence": [ { "type": "literal", "value": "Deals " }, { "type": "number", "index": 0, "stat": "spell_minimum_base_cold_damage_+_per_10_intelligence" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_base_cold_damage_+_per_10_intelligence" }, { "type": "literal", "value": " Cold Damage per 10 Intelligence" } ], "{0}% increased Evasion Rating and Armour": [ { "type": "number", "index": 0, "stat": "evasion_and_physical_damage_reduction_rating_+%" }, { "type": "literal", "value": "% increased Evasion Rating and Armour" } ], "{0}% reduced Evasion Rating and Armour": [ { "type": "number", "index": 0, "stat": "evasion_and_physical_damage_reduction_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Evasion Rating and Armour" } ], "{0}% to Fire Resistance": [ { "type": "number", "index": 0, "stat": "base_fire_damage_resistance_%" }, { "type": "literal", "value": "% to Fire Resistance" } ], "{0}% to Cold Resistance": [ { "type": "number", "index": 0, "stat": "base_cold_damage_resistance_%" }, { "type": "literal", "value": "% to Cold Resistance" } ], "{0}% to Lightning Resistance": [ { "type": "number", "index": 0, "stat": "base_lightning_damage_resistance_%" }, { "type": "literal", "value": "% to Lightning Resistance" } ], "{0}% to Chaos Resistance": [ { "type": "number", "index": 0, "stat": "base_chaos_damage_resistance_%" }, { "type": "literal", "value": "% to Chaos Resistance" } ], "Gain {0} Life per Enemy Hit with Attacks": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "life_gain_per_target" }, { "type": "literal", "value": " Life per Enemy Hit with Attacks" } ], "Lose {0} Life per Enemy Hit with Attacks": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "life_gain_per_target", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Life per Enemy Hit with Attacks" } ], "{0}% increased Duration of Buffs and Debuffs you create from skills": [ { "type": "number", "index": 0, "stat": "buff_duration_+%" }, { "type": "literal", "value": "% increased Duration of Buffs and Debuffs you create from skills" } ], "{0}% reduced Duration of Buffs and Debuffs you create from skills": [ { "type": "number", "index": 0, "stat": "buff_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Buffs and Debuffs you create from skills" } ], "Bow Attacks fire an additional Arrow": [ { "type": "literal", "value": "Bow Attacks fire an additional Arrow" } ], "Bow Attacks fire {0} additional Arrows": [ { "type": "literal", "value": "Bow Attacks fire " }, { "type": "number", "index": 0, "stat": "number_of_additional_arrows" }, { "type": "literal", "value": " additional Arrows" } ], "{0}% chance to gain an Endurance Charge on Hit": [ { "type": "number", "index": 0, "stat": "add_endurance_charge_on_skill_hit_%" }, { "type": "literal", "value": "% chance to gain an Endurance Charge on Hit" } ], "Always Stuns Enemies on Hit": [ { "type": "literal", "value": "Always Stuns Enemies on Hit" } ], "Spells Repeat an additional Time": [ { "type": "literal", "value": "Spells Repeat an additional Time" } ], "Spells Repeat an additional {0} Times": [ { "type": "literal", "value": "Spells Repeat an additional " }, { "type": "number", "index": 0, "stat": "spell_repeat_count" }, { "type": "literal", "value": " Times" } ], "{0} additional target": [ { "type": "number", "index": 0, "stat": "attack_repeat_count" }, { "type": "literal", "value": " additional target" } ], "{0} additional targets": [ { "type": "number", "index": 0, "stat": "attack_repeat_count" }, { "type": "literal", "value": " additional targets" } ], "Your hits can't be Evaded": [ { "type": "literal", "value": "Your hits can't be Evaded" } ], "{0}% increased Character Size": [ { "type": "number", "index": 0, "stat": "base_actor_scale_+%" }, { "type": "literal", "value": "% increased Character Size" } ], "{0}% reduced Character Size": [ { "type": "number", "index": 0, "stat": "base_actor_scale_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Character Size" } ], "{0} to maximum number of Raised Zombies": [ { "type": "number", "index": 0, "stat": "base_number_of_zombies_allowed" }, { "type": "literal", "value": " to maximum number of Raised Zombies" } ], "{0} to maximum number of Spectres": [ { "type": "number", "index": 0, "stat": "base_number_of_spectres_allowed" }, { "type": "literal", "value": " to maximum number of Spectres" } ], "{0} to maximum number of Raging Spirits": [ { "type": "number", "index": 0, "stat": "base_number_of_raging_spirits_allowed" }, { "type": "literal", "value": " to maximum number of Raging Spirits" } ], "{0}% increased Damage taken from Damage Over Time": [ { "type": "number", "index": 0, "stat": "degen_effect_+%" }, { "type": "literal", "value": "% increased Damage taken from Damage Over Time" } ], "{0}% reduced Damage taken from Damage Over Time": [ { "type": "number", "index": 0, "stat": "degen_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken from Damage Over Time" } ], "Cannot inflict Ignite": [ { "type": "literal", "value": "Cannot inflict Ignite" } ], "Cannot inflict Freeze": [ { "type": "literal", "value": "Cannot inflict Freeze" } ], "{0}% more Effect of your Curses": [ { "type": "number", "index": 0, "stat": "curse_pillar_curse_effect_+%_final" }, { "type": "literal", "value": "% more Effect of your Curses" } ], "{0}% less Effect of your Curses": [ { "type": "number", "index": 0, "stat": "curse_pillar_curse_effect_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Effect of your Curses" } ], "Phasing": [ { "type": "literal", "value": "Phasing" } ], "Enemies are Frozen as if you had dealt {0}% more Damage": [ { "type": "literal", "value": "Enemies are Frozen as if you had dealt " }, { "type": "number", "index": 0, "stat": "freeze_as_though_dealt_damage_+%" }, { "type": "literal", "value": "% more Damage" } ], "Enemies are Frozen as if you had dealt {0}% less Damage": [ { "type": "literal", "value": "Enemies are Frozen as if you had dealt " }, { "type": "number", "index": 0, "stat": "freeze_as_though_dealt_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Cannot Knock Enemies Back": [ { "type": "literal", "value": "Cannot Knock Enemies Back" } ], "{0}% more Physical Damage taken from Hits": [ { "type": "number", "index": 0, "stat": "new_arctic_armour_physical_damage_taken_when_hit_+%_final" }, { "type": "literal", "value": "% more Physical Damage taken from Hits" } ], "{0}% less Physical Damage taken from Hits": [ { "type": "number", "index": 0, "stat": "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Physical Damage taken from Hits" } ], "Fireball Projectiles gain radius as they travel farther, up to a maximum of {0} metre to radius": [ { "type": "literal", "value": "Fireball Projectiles gain radius as they travel farther, up to a maximum of " }, { "type": "number", "index": 0, "stat": "fireball_base_radius_up_to_+_at_longer_ranges", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to radius" } ], "Fireball Projectiles gain radius as they travel farther, up to a maximum of {0} metres to radius": [ { "type": "literal", "value": "Fireball Projectiles gain radius as they travel farther, up to a maximum of " }, { "type": "number", "index": 0, "stat": "fireball_base_radius_up_to_+_at_longer_ranges", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to radius" } ], "Ground Slam has a {0}% increased angle": [ { "type": "literal", "value": "Ground Slam has a " }, { "type": "number", "index": 0, "stat": "ground_slam_angle_+%" }, { "type": "literal", "value": "% increased angle" } ], "Ground Slam has a {0}% reduced angle": [ { "type": "literal", "value": "Ground Slam has a " }, { "type": "number", "index": 0, "stat": "ground_slam_angle_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced angle" } ], "Barrage fires an additional projectile simultaneously on the first and final attacks": [ { "type": "literal", "value": "Barrage fires an additional projectile simultaneously on the first and final attacks" } ], "Barrage fires an additional {0} projectiles simultaneously on the first and final attacks": [ { "type": "literal", "value": "Barrage fires an additional " }, { "type": "number", "index": 0, "stat": "barrage_final_volley_fires_x_additional_projectiles_simultaneously" }, { "type": "literal", "value": " projectiles simultaneously on the first and final attacks" } ], "Your Damaging Hits always Stun Enemies that are on Full Life": [ { "type": "literal", "value": "Your Damaging Hits always Stun Enemies that are on Full Life" } ], "Summon Raging Spirit has {0}% chance to summon an extra Minion": [ { "type": "literal", "value": "Summon Raging Spirit has " }, { "type": "number", "index": 0, "stat": "summoned_raging_spirit_chance_to_spawn_additional_minion_%" }, { "type": "literal", "value": "% chance to summon an extra Minion" } ], "{0}% chance for Discharge to deal Damage without removing Charges": [ { "type": "number", "index": 0, "stat": "discharge_chance_not_to_consume_charges_%" }, { "type": "literal", "value": "% chance for Discharge to deal Damage without removing Charges" } ], "Discharge deals Damage without removing Charges": [ { "type": "literal", "value": "Discharge deals Damage without removing Charges" } ], "{0} to maximum number of Summoned Golems": [ { "type": "number", "index": 0, "stat": "base_number_of_golems_allowed" }, { "type": "literal", "value": " to maximum number of Summoned Golems" } ], "{0}% Chance for Traps to Trigger an additional time": [ { "type": "number", "index": 0, "stat": "trap_%_chance_to_trigger_twice" }, { "type": "literal", "value": "% Chance for Traps to Trigger an additional time" } ], "Traps Trigger an additional time": [ { "type": "literal", "value": "Traps Trigger an additional time" } ], "Ancestral Protector Totem grants {0}% increased Attack Speed while Active": [ { "type": "literal", "value": "Ancestral Protector Totem grants " }, { "type": "number", "index": 0, "stat": "melee_ancestor_totem_grant_owner_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed while Active" } ], "Ancestral Protector Totem grants {0}% reduced Attack Speed while Active": [ { "type": "literal", "value": "Ancestral Protector Totem grants " }, { "type": "number", "index": 0, "stat": "melee_ancestor_totem_grant_owner_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed while Active" } ], "Ancestral Blademaster Totem grants {0}% of Physical Damage as Extra Fire Damage while Active": [ { "type": "literal", "value": "Ancestral Blademaster Totem grants " }, { "type": "number", "index": 0, "stat": "slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+%" }, { "type": "literal", "value": "% of Physical Damage as Extra Fire Damage while Active" } ], "Ancestral Warchief Totem grants {0}% increased Melee Damage while Active": [ { "type": "literal", "value": "Ancestral Warchief Totem grants " }, { "type": "number", "index": 0, "stat": "slam_ancestor_totem_grant_owner_melee_damage_+%" }, { "type": "literal", "value": "% increased Melee Damage while Active" } ], "Ancestral Warchief Totem grants {0}% reduced Melee Damage while Active": [ { "type": "literal", "value": "Ancestral Warchief Totem grants " }, { "type": "number", "index": 0, "stat": "slam_ancestor_totem_grant_owner_melee_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Damage while Active" } ], "Sunder has {0}% increased delay between Areas in the Wave": [ { "type": "literal", "value": "Sunder has " }, { "type": "number", "index": 0, "stat": "sunder_wave_delay_+%" }, { "type": "literal", "value": "% increased delay between Areas in the Wave" } ], "Sunder has {0}% reduced delay between Areas in the Wave": [ { "type": "literal", "value": "Sunder has " }, { "type": "number", "index": 0, "stat": "sunder_wave_delay_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced delay between Areas in the Wave" } ], "Tornado Shot fires an additional secondary Projectile": [ { "type": "literal", "value": "Tornado Shot fires an additional secondary Projectile" } ], "Tornado Shot fires {0} additional secondary Projectiles": [ { "type": "literal", "value": "Tornado Shot fires " }, { "type": "number", "index": 0, "stat": "tornado_shot_num_of_secondary_projectiles" }, { "type": "literal", "value": " additional secondary Projectiles" } ], "{0}% increased Spectral Throw Projectile Deceleration": [ { "type": "number", "index": 0, "stat": "spectral_throw_projectile_deceleration_+%" }, { "type": "literal", "value": "% increased Spectral Throw Projectile Deceleration" } ], "{0}% reduced Spectral Throw Projectile Deceleration": [ { "type": "number", "index": 0, "stat": "spectral_throw_projectile_deceleration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spectral Throw Projectile Deceleration" } ], "{0}% increased Firestorm explosion Area of Effect": [ { "type": "number", "index": 0, "stat": "firestorm_explosion_area_of_effect_+%" }, { "type": "literal", "value": "% increased Firestorm explosion Area of Effect" } ], "{0}% reduced Firestorm explosion Area of Effect": [ { "type": "number", "index": 0, "stat": "firestorm_explosion_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Firestorm explosion Area of Effect" } ], "Shock Nova ring deals {0}% increased Damage": [ { "type": "literal", "value": "Shock Nova ring deals " }, { "type": "number", "index": 0, "stat": "shock_nova_ring_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Shock Nova ring deals {0}% reduced Damage": [ { "type": "literal", "value": "Shock Nova ring deals " }, { "type": "number", "index": 0, "stat": "shock_nova_ring_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Essence Drain Regenerates {0}% of Debuff Damage as Life": [ { "type": "literal", "value": "Essence Drain Regenerates " }, { "type": "number", "index": 0, "stat": "siphon_life_leech_from_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred_2dp" ] }, { "type": "literal", "value": "% of Debuff Damage as Life" } ], "Rejuvenation Totem also grants Mana Regeneration equal to {0}% of its Life Regeneration": [ { "type": "literal", "value": "Rejuvenation Totem also grants Mana Regeneration equal to " }, { "type": "number", "index": 0, "stat": "rejuvenation_totem_%_life_regeneration_added_as_mana_regeneration" }, { "type": "literal", "value": "% of its Life Regeneration" } ], "{0}% increased Ice Spear Critical Strike Chance in second form": [ { "type": "number", "index": 0, "stat": "ice_spear_second_form_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Ice Spear Critical Strike Chance in second form" } ], "{0}% reduced Ice Spear Critical Strike Chance in second form": [ { "type": "number", "index": 0, "stat": "ice_spear_second_form_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ice Spear Critical Strike Chance in second form" } ], "Lightning Arrow hits {0} additional Enemy": [ { "type": "literal", "value": "Lightning Arrow hits " }, { "type": "number", "index": 0, "stat": "lightning_arrow_maximum_number_of_extra_targets" }, { "type": "literal", "value": " additional Enemy" } ], "Lightning Arrow hits {0} additional Enemies": [ { "type": "literal", "value": "Lightning Arrow hits " }, { "type": "number", "index": 0, "stat": "lightning_arrow_maximum_number_of_extra_targets" }, { "type": "literal", "value": " additional Enemies" } ], "Inflict Withered for 2 seconds on Hit": [ { "type": "literal", "value": "Inflict Withered for 2 seconds on Hit" } ], "{0}% reduced Action Speed": [ { "type": "number", "index": 0, "stat": "action_speed_-%" }, { "type": "literal", "value": "% reduced Action Speed" } ], "{0}% increased Action Speed": [ { "type": "number", "index": 0, "stat": "action_speed_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Action Speed" } ], "Ancestor Totems have {0}% increased Activation range": [ { "type": "literal", "value": "Ancestor Totems have " }, { "type": "number", "index": 0, "stat": "ancestor_totem_parent_activation_range_+%" }, { "type": "literal", "value": "% increased Activation range" } ], "Ancestor Totems have {0}% reduced Activation range": [ { "type": "literal", "value": "Ancestor Totems have " }, { "type": "number", "index": 0, "stat": "ancestor_totem_parent_activation_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Activation range" } ], "Arcane Cloak Spends an additional {0}% of current Mana": [ { "type": "literal", "value": "Arcane Cloak Spends an additional " }, { "type": "number", "index": 0, "stat": "arcane_cloak_consume_%_of_mana" }, { "type": "literal", "value": "% of current Mana" } ], "Arcane Cloak grants Life Regeneration equal to {0}% of Mana Spent per Second": [ { "type": "literal", "value": "Arcane Cloak grants Life Regeneration equal to " }, { "type": "number", "index": 0, "stat": "arcane_cloak_gain_%_of_consumed_mana_as_life_regenerated_per_second", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Mana Spent per Second" } ], "Artillery Ballista Projectiles fall in two perpendicular lines instead": [ { "type": "literal", "value": "Artillery Ballista Projectiles fall in two perpendicular lines instead" } ], "Attack Skills have Added Lightning Damage equal to {0}% of maximum Mana": [ { "type": "literal", "value": "Attack Skills have Added Lightning Damage equal to " }, { "type": "number", "index": 0, "stat": "attack_skills_have_added_lightning_damage_equal_to_%_of_maximum_mana" }, { "type": "literal", "value": "% of maximum Mana" } ], "Deal Triple Damage": [ { "type": "literal", "value": "Deal Triple Damage" } ], "{0} to maximum number of Sentinels of Purity": [ { "type": "number", "index": 0, "stat": "base_number_of_champions_of_light_allowed" }, { "type": "literal", "value": " to maximum number of Sentinels of Purity" } ], "{0} to maximum number of Summoned Holy Relics": [ { "type": "number", "index": 0, "stat": "base_number_of_relics_allowed" }, { "type": "literal", "value": " to maximum number of Summoned Holy Relics" } ], "{0} to maximum number of Sacred Wisps\n{0} to number of Sacred Wisps Summoned": [ { "type": "number", "index": 0, "stat": "base_number_of_sacred_wisps_allowed" }, { "type": "literal", "value": " to maximum number of Sacred Wisps\n" }, { "type": "number", "index": 0, "stat": "base_number_of_sacred_wisps_allowed" }, { "type": "literal", "value": " to number of Sacred Wisps Summoned" } ], "You can Cast an additional Brand": [ { "type": "literal", "value": "You can Cast an additional Brand" } ], "You can Cast {0} additional Brands": [ { "type": "literal", "value": "You can Cast " }, { "type": "number", "index": 0, "stat": "base_total_number_of_sigils_allowed" }, { "type": "literal", "value": " additional Brands" } ], "Blade Trap has {0}% increased rotation speed": [ { "type": "literal", "value": "Blade Trap has " }, { "type": "number", "index": 0, "stat": "base_weapon_trap_rotation_speed_+%" }, { "type": "literal", "value": "% increased rotation speed" } ], "Blade Trap has {0}% reduced rotation speed": [ { "type": "literal", "value": "Blade Trap has " }, { "type": "number", "index": 0, "stat": "base_weapon_trap_rotation_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced rotation speed" } ], "Blade Trap rotates {0} times": [ { "type": "literal", "value": "Blade Trap rotates " }, { "type": "number", "index": 0, "stat": "base_weapon_trap_total_rotation_%", "stat_value_handlers": [ "divide_by_one_hundred_2dp_if_required" ] }, { "type": "literal", "value": " times" } ], "Bear Trap and Siphoning Trap Debuffs also apply {0}% reduced Cooldown Recovery Rate to affected Enemies": [ { "type": "literal", "value": "Bear Trap and Siphoning Trap Debuffs also apply " }, { "type": "number", "index": 0, "stat": "bear_and_siphoning_trap_debuff_grants_-%_cooldown_speed" }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate to affected Enemies" } ], "Enemies in Void Sphere's range take up to {0}% increased Damage, based on distance from the Void Sphere": [ { "type": "literal", "value": "Enemies in Void Sphere's range take up to " }, { "type": "number", "index": 0, "stat": "blackhole_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage, based on distance from the Void Sphere" } ], "Enemies in Void Sphere's range take up to {0}% reduced Damage, based on distance from the Void Sphere": [ { "type": "literal", "value": "Enemies in Void Sphere's range take up to " }, { "type": "number", "index": 0, "stat": "blackhole_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage, based on distance from the Void Sphere" } ], "Bladefall has an additional Volley": [ { "type": "literal", "value": "Bladefall has an additional Volley" } ], "Bladefall has {0} additional Volleys": [ { "type": "literal", "value": "Bladefall has " }, { "type": "number", "index": 0, "stat": "bladefall_number_of_volleys" }, { "type": "literal", "value": " additional Volleys" } ], "Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved": [ { "type": "literal", "value": "Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved" } ], "Perforate creates {0} Spike": [ { "type": "literal", "value": "Perforate creates " }, { "type": "number", "index": 0, "stat": "blood_spears_base_number_of_spears" }, { "type": "literal", "value": " Spike" } ], "Perforate creates {0} Spikes": [ { "type": "literal", "value": "Perforate creates " }, { "type": "number", "index": 0, "stat": "blood_spears_base_number_of_spears" }, { "type": "literal", "value": " Spikes" } ], "Boneshatter has {0}% chance to grant +1 Trauma": [ { "type": "literal", "value": "Boneshatter has " }, { "type": "number", "index": 0, "stat": "boneshatter_chance_to_gain_+1_trauma" }, { "type": "literal", "value": "% chance to grant +1 Trauma" } ], "Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds": [ { "type": "literal", "value": "Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds" } ], "{0}% chance to gain a Power Charge when you Hit a Rare or Unique Enemy": [ { "type": "number", "index": 0, "stat": "chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%" }, { "type": "literal", "value": "% chance to gain a Power Charge when you Hit a Rare or Unique Enemy" } ], "Gain a Power Charge when you Hit a Rare or Unique Enemy": [ { "type": "literal", "value": "Gain a Power Charge when you Hit a Rare or Unique Enemy" } ], "Chaos Damage you Deal with Hits is Resisted by highest Resistance instead": [ { "type": "literal", "value": "Chaos Damage you Deal with Hits is Resisted by highest Resistance instead" } ], "Chaos Damage you Deal with Hits is Resisted by lowest Resistance instead": [ { "type": "literal", "value": "Chaos Damage you Deal with Hits is Resisted by lowest Resistance instead" } ], "Sigil of Power's Buff also grants {0}% increased Critical Strike Chance per Stage": [ { "type": "literal", "value": "Sigil of Power's Buff also grants " }, { "type": "number", "index": 0, "stat": "circle_of_power_critical_strike_chance_+%_per_stage" }, { "type": "literal", "value": "% increased Critical Strike Chance per Stage" } ], "Sigil of Power's Buff also grants {0}% reduced Critical Strike Chance per Stage": [ { "type": "literal", "value": "Sigil of Power's Buff also grants " }, { "type": "number", "index": 0, "stat": "circle_of_power_critical_strike_chance_+%_per_stage", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance per Stage" } ], "Sigil of Power's Buff grants {0} to {1} Added Lightning Damage per Stage": [ { "type": "literal", "value": "Sigil of Power's Buff grants " }, { "type": "number", "index": 0, "stat": "circle_of_power_min_added_lightning_per_stage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "circle_of_power_max_added_lightning_per_stage" }, { "type": "literal", "value": " Added Lightning Damage per Stage" } ], "{0}% increased Effect of Consecrated Ground you create": [ { "type": "number", "index": 0, "stat": "consecrated_ground_effect_+%" }, { "type": "literal", "value": "% increased Effect of Consecrated Ground you create" } ], "{0}% reduced Effect of Consecrated Ground you create": [ { "type": "number", "index": 0, "stat": "consecrated_ground_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Consecrated Ground you create" } ], "Consecrated Ground you create applies {0}% increased Damage taken to Enemies": [ { "type": "literal", "value": "Consecrated Ground you create applies " }, { "type": "number", "index": 0, "stat": "consecrated_ground_enemy_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage taken to Enemies" } ], "Consecrated Ground you create applies {0}% reduced Damage taken to Enemies": [ { "type": "literal", "value": "Consecrated Ground you create applies " }, { "type": "number", "index": 0, "stat": "consecrated_ground_enemy_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken to Enemies" } ], "Consecrated Ground you create grants Immunity to Curses to you and Allies": [ { "type": "literal", "value": "Consecrated Ground you create grants Immunity to Curses to you and Allies" } ], "{0}% chance to Spread when affected Enemy is Hit": [ { "type": "number", "index": 0, "stat": "contagion_display_spread_on_death" }, { "type": "literal", "value": "% chance to Spread when affected Enemy is Hit" } ], "Spread when affected Enemy is Hit": [ { "type": "literal", "value": "Spread when affected Enemy is Hit" } ], "Cremation can have up to {0} additional Geyser at a time": [ { "type": "literal", "value": "Cremation can have up to " }, { "type": "number", "index": 0, "stat": "corpse_erruption_base_maximum_number_of_geyers" }, { "type": "literal", "value": " additional Geyser at a time" } ], "Cremation can have up to {0} additional Geysers at a time": [ { "type": "literal", "value": "Cremation can have up to " }, { "type": "number", "index": 0, "stat": "corpse_erruption_base_maximum_number_of_geyers" }, { "type": "literal", "value": " additional Geysers at a time" } ], "Plague Bearer Buff grants {0}% to Poison Damage over Time Multiplier while Infecting": [ { "type": "literal", "value": "Plague Bearer Buff grants " }, { "type": "number", "index": 0, "stat": "corrosive_shroud_poison_dot_multiplier_+_while_aura_active" }, { "type": "literal", "value": "% to Poison Damage over Time Multiplier while Infecting" } ], "Corrupting Fever has {0}% chance to inflict an additional Corrupted Blood Debuff": [ { "type": "literal", "value": "Corrupting Fever has " }, { "type": "number", "index": 0, "stat": "corrupting_fever_apply_additional_corrupted_blood_%" }, { "type": "literal", "value": "% chance to inflict an additional Corrupted Blood Debuff" } ], "Herald of Thunder also creates a storm when you Shock an Enemy": [ { "type": "literal", "value": "Herald of Thunder also creates a storm when you Shock an Enemy" } ], "{0}% of Damage from Hits is taken from your Sentinel of Radiance's Life before you": [ { "type": "number", "index": 0, "stat": "damage_removed_from_radiant_sentinel_before_life_or_es_%" }, { "type": "literal", "value": "% of Damage from Hits is taken from your Sentinel of Radiance's Life before you" } ], "Deal no Non-Elemental Damage": [ { "type": "literal", "value": "Deal no Non-Elemental Damage" } ], "Debuffs on you expire {0}% faster": [ { "type": "literal", "value": "Debuffs on you expire " }, { "type": "number", "index": 0, "stat": "debuff_time_passed_+%" }, { "type": "literal", "value": "% faster" } ], "Debuffs on you expire {0}% slower": [ { "type": "literal", "value": "Debuffs on you expire " }, { "type": "number", "index": 0, "stat": "debuff_time_passed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower" } ], "Desecrate and Unearth have {0} to Maximum number of corpses allowed": [ { "type": "literal", "value": "Desecrate and Unearth have " }, { "type": "number", "index": 0, "stat": "desecrate_maximum_number_of_corpses" }, { "type": "literal", "value": " to Maximum number of corpses allowed" } ], "Crackling Lance has {0}% increased branching angle": [ { "type": "literal", "value": "Crackling Lance has " }, { "type": "number", "index": 0, "stat": "disintegrate_secondary_beam_angle_+%" }, { "type": "literal", "value": "% increased branching angle" } ], "Crackling Lance has {0}% reduced branching angle": [ { "type": "literal", "value": "Crackling Lance has " }, { "type": "number", "index": 0, "stat": "disintegrate_secondary_beam_angle_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced branching angle" } ], "Divine Ire's beam has {0}% increased width": [ { "type": "literal", "value": "Divine Ire's beam has " }, { "type": "number", "index": 0, "stat": "divine_tempest_beam_width_+%" }, { "type": "literal", "value": "% increased width" } ], "Divine Ire's beam has {0}% reduced width": [ { "type": "literal", "value": "Divine Ire's beam has " }, { "type": "number", "index": 0, "stat": "divine_tempest_beam_width_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced width" } ], "Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike": [ { "type": "literal", "value": "Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike" } ], "{0}% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike": [ { "type": "number", "index": 0, "stat": "double_and_dual_strike_soul_eater_for_20_seconds_on_rare_or_unique_kill_chance_%" }, { "type": "literal", "value": "% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike" } ], "Enduring Cry grants {0} additional Endurance Charge": [ { "type": "literal", "value": "Enduring Cry grants " }, { "type": "number", "index": 0, "stat": "enduring_cry_grants_x_additional_endurance_charges" }, { "type": "literal", "value": " additional Endurance Charge" } ], "Enduring Cry grants {0} additional Endurance Charges": [ { "type": "literal", "value": "Enduring Cry grants " }, { "type": "number", "index": 0, "stat": "enduring_cry_grants_x_additional_endurance_charges" }, { "type": "literal", "value": " additional Endurance Charges" } ], "Enemies inflicted with Bane or Contagion are Chilled": [ { "type": "literal", "value": "Enemies inflicted with Bane or Contagion are Chilled" } ], "Enemies Taunted by your Warcries are Intimidated": [ { "type": "literal", "value": "Enemies Taunted by your Warcries are Intimidated" } ], "Enemies Hindered by you have {0}% increased Life Regeneration rate": [ { "type": "literal", "value": "Enemies Hindered by you have " }, { "type": "number", "index": 0, "stat": "enemies_you_hinder_have_life_regeneration_rate_+%" }, { "type": "literal", "value": "% increased Life Regeneration rate" } ], "Enemies Hindered by you have {0}% reduced Life Regeneration rate": [ { "type": "literal", "value": "Enemies Hindered by you have " }, { "type": "number", "index": 0, "stat": "enemies_you_hinder_have_life_regeneration_rate_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life Regeneration rate" } ], "Ethereal Knives requires {0} fewer Projectile Fired to leave each Lingering Blade": [ { "type": "literal", "value": "Ethereal Knives requires " }, { "type": "number", "index": 0, "stat": "ethereal_knives_blade_left_in_ground_for_every_X_projectiles", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " fewer Projectile Fired to leave each Lingering Blade" } ], "Ethereal Knives requires {0} fewer Projectiles Fired to leave each Lingering Blade": [ { "type": "literal", "value": "Ethereal Knives requires " }, { "type": "number", "index": 0, "stat": "ethereal_knives_blade_left_in_ground_for_every_X_projectiles", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " fewer Projectiles Fired to leave each Lingering Blade" } ], "Ethereal Knives requires {0} additional Projectile Fired to leave each Lingering Blade": [ { "type": "literal", "value": "Ethereal Knives requires " }, { "type": "number", "index": 0, "stat": "ethereal_knives_blade_left_in_ground_for_every_X_projectiles" }, { "type": "literal", "value": " additional Projectile Fired to leave each Lingering Blade" } ], "Ethereal Knives requires {0} additional Projectiles Fired to leave each Lingering Blade": [ { "type": "literal", "value": "Ethereal Knives requires " }, { "type": "number", "index": 0, "stat": "ethereal_knives_blade_left_in_ground_for_every_X_projectiles" }, { "type": "literal", "value": " additional Projectiles Fired to leave each Lingering Blade" } ], "Eye of Winter fires Shard projectiles with {0}% increased Frequency during flight": [ { "type": "literal", "value": "Eye of Winter fires Shard projectiles with " }, { "type": "number", "index": 0, "stat": "eye_of_winter_spiral_fire_frequency_+%" }, { "type": "literal", "value": "% increased Frequency during flight" } ], "Eye of Winter fires Shard projectiles with {0}% reduced Frequency during flight": [ { "type": "literal", "value": "Eye of Winter fires Shard projectiles with " }, { "type": "number", "index": 0, "stat": "eye_of_winter_spiral_fire_frequency_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Frequency during flight" } ], "Scorching Ray Debuff applies {0}% Fire Resistance per stage": [ { "type": "literal", "value": "Scorching Ray Debuff applies " }, { "type": "number", "index": 0, "stat": "fire_beam_enemy_fire_resistance_%_per_stack" }, { "type": "literal", "value": "% Fire Resistance per stage" } ], "{0}% increased Scorching Ray beam length": [ { "type": "number", "index": 0, "stat": "fire_beam_length_+%" }, { "type": "literal", "value": "% increased Scorching Ray beam length" } ], "{0}% reduced Scorching Ray beam length": [ { "type": "number", "index": 0, "stat": "fire_beam_length_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Scorching Ray beam length" } ], "{0}% chance for Firestorm and Bladefall to affect the same area again when they finish": [ { "type": "number", "index": 0, "stat": "firestorm_and_bladefall_chance_to_replay_when_finished_%" }, { "type": "literal", "value": "% chance for Firestorm and Bladefall to affect the same area again when they finish" } ], "Flame Wall grants {0} to {1} Added Fire Damage to Projectiles": [ { "type": "literal", "value": "Flame Wall grants " }, { "type": "number", "index": 0, "stat": "flame_wall_minimum_added_fire_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "flame_wall_maximum_added_fire_damage" }, { "type": "literal", "value": " Added Fire Damage to Projectiles" } ], "Flameblast starts with {0} additional Stages": [ { "type": "literal", "value": "Flameblast starts with " }, { "type": "number", "index": 0, "stat": "flameblast_starts_with_X_additional_stages" }, { "type": "literal", "value": " additional Stages" } ], "If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have {0}% chance to Explode, dealing 10% of their Life as Physical Damage": [ { "type": "literal", "value": "If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have " }, { "type": "number", "index": 0, "stat": "flask_throw_sulphur_flask_explode_on_kill_chance" }, { "type": "literal", "value": "% chance to Explode, dealing 10% of their Life as Physical Damage" } ], "Frost Shield has {0} to maximum Life per Stage": [ { "type": "literal", "value": "Frost Shield has " }, { "type": "number", "index": 0, "stat": "frost_globe_health_per_stage" }, { "type": "literal", "value": " to maximum Life per Stage" } ], "Frostbolt Projectiles gain {0}% increased Projectile Speed per second": [ { "type": "literal", "value": "Frostbolt Projectiles gain " }, { "type": "number", "index": 0, "stat": "frostbolt_projectile_acceleration" }, { "type": "literal", "value": "% increased Projectile Speed per second" } ], "Frostbolt Projectiles gain {0}% reduced Projectile Speed per second": [ { "type": "literal", "value": "Frostbolt Projectiles gain " }, { "type": "number", "index": 0, "stat": "frostbolt_projectile_acceleration", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Speed per second" } ], "Frozen Legion has {0}% chance to Summon an additional Statue without consuming a Cooldown use": [ { "type": "literal", "value": "Frozen Legion has " }, { "type": "number", "index": 0, "stat": "frozen_legion_%_chance_to_summon_additional_statue" }, { "type": "literal", "value": "% chance to Summon an additional Statue without consuming a Cooldown use" } ], "{0}% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy": [ { "type": "number", "index": 0, "stat": "gain_frenzy_charge_on_hitting_rare_or_unique_enemy_%" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy" } ], "{0}% chance to gain a Frenzy Charge when you Hit a Unique Enemy": [ { "type": "number", "index": 0, "stat": "gain_frenzy_charge_on_hitting_unique_enemy_%" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge when you Hit a Unique Enemy" } ], "Gain a Frenzy Charge when you Hit a Unique Enemy": [ { "type": "literal", "value": "Gain a Frenzy Charge when you Hit a Unique Enemy" } ], "Galvanic Field fires Beams with {0}% increased Frequency": [ { "type": "literal", "value": "Galvanic Field fires Beams with " }, { "type": "number", "index": 0, "stat": "galvanic_field_beam_frequency_+%" }, { "type": "literal", "value": "% increased Frequency" } ], "Galvanic Field fires Beams with {0}% reduced Frequency": [ { "type": "literal", "value": "Galvanic Field fires Beams with " }, { "type": "number", "index": 0, "stat": "galvanic_field_beam_frequency_+%" }, { "type": "literal", "value": "% reduced Frequency" } ], "{0}% increased Effect of Buffs granted by your Golems": [ { "type": "number", "index": 0, "stat": "golem_buff_effect_+%" }, { "type": "literal", "value": "% increased Effect of Buffs granted by your Golems" } ], "{0}% reduced Effect of Buffs granted by your Golems": [ { "type": "number", "index": 0, "stat": "golem_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Buffs granted by your Golems" } ], "{0}% more Spell Fire Damage": [ { "type": "number", "index": 0, "stat": "herald_of_ash_spell_fire_damage_+%_final" }, { "type": "literal", "value": "% more Spell Fire Damage" } ], "{0}% less Spell Fire Damage": [ { "type": "number", "index": 0, "stat": "herald_of_ash_spell_fire_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Spell Fire Damage" } ], "Herald of Thunder's Storms Hit Enemies with {0}% increased Frequency": [ { "type": "literal", "value": "Herald of Thunder's Storms Hit Enemies with " }, { "type": "number", "index": 0, "stat": "herald_of_thunder_bolt_frequency_+%" }, { "type": "literal", "value": "% increased Frequency" } ], "Herald of Thunder's Storms Hit Enemies with {0}% reduced Frequency": [ { "type": "literal", "value": "Herald of Thunder's Storms Hit Enemies with " }, { "type": "number", "index": 0, "stat": "herald_of_thunder_bolt_frequency_+%" }, { "type": "literal", "value": "% reduced Frequency" } ], "Hexblast has {1}% chance to remove a Hex": [ { "type": "literal", "value": "Hexblast has " }, { "type": "number", "index": 1, "stat": "hexblast_%_chance_to_not_consume_hex" }, { "type": "literal", "value": "% chance to remove a Hex" } ], "Enemies Hindered by you deal {0}% increased Chaos Damage": [ { "type": "literal", "value": "Enemies Hindered by you deal " }, { "type": "number", "index": 0, "stat": "hinder_enemy_chaos_damage_+%" }, { "type": "literal", "value": "% increased Chaos Damage" } ], "Enemies Hindered by you deal {0}% reduced Chaos Damage": [ { "type": "literal", "value": "Enemies Hindered by you deal " }, { "type": "number", "index": 0, "stat": "hinder_enemy_chaos_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chaos Damage" } ], "Enemies Hindered by you take {0}% increased Chaos Damage": [ { "type": "literal", "value": "Enemies Hindered by you take " }, { "type": "number", "index": 0, "stat": "hinder_enemy_chaos_damage_taken_+%" }, { "type": "literal", "value": "% increased Chaos Damage" } ], "Enemies Hindered by you take {0}% reduced Chaos Damage": [ { "type": "literal", "value": "Enemies Hindered by you take " }, { "type": "number", "index": 0, "stat": "hinder_enemy_chaos_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chaos Damage" } ], "Holy Flame Totem and Shockwave Totem gain {0}% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond": [ { "type": "literal", "value": "Holy Flame Totem and Shockwave Totem gain " }, { "type": "number", "index": 0, "stat": "holy_and_shockwave_totem_have_physical_damage_%_to_add_as_fire_damage_when_linked_by_searing_bond" }, { "type": "literal", "value": "% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond" } ], "Consecrated Path has {0}% increased teleport range": [ { "type": "literal", "value": "Consecrated Path has " }, { "type": "number", "index": 0, "stat": "holy_path_teleport_range_+%" }, { "type": "literal", "value": "% increased teleport range" } ], "Hydrosphere has {0}% increased Pulse Frequency": [ { "type": "literal", "value": "Hydrosphere has " }, { "type": "number", "index": 0, "stat": "hydro_sphere_pulse_frequency_+%" }, { "type": "literal", "value": "% increased Pulse Frequency" } ], "Hydrosphere has {0}% reduced Pulse Frequency": [ { "type": "literal", "value": "Hydrosphere has " }, { "type": "number", "index": 0, "stat": "hydro_sphere_pulse_frequency_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Pulse Frequency" } ], "Ice Spear travels {0}% increased distance before changing forms": [ { "type": "literal", "value": "Ice Spear travels " }, { "type": "number", "index": 0, "stat": "ice_spear_distance_before_form_change_+%" }, { "type": "literal", "value": "% increased distance before changing forms" } ], "Ice Spear travels {0}% reduced distance before changing forms": [ { "type": "literal", "value": "Ice Spear travels " }, { "type": "number", "index": 0, "stat": "ice_spear_distance_before_form_change_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced distance before changing forms" } ], "Immortal Call Grants {0}% more Elemental Damage taken per Endurance Charge removed": [ { "type": "literal", "value": "Immortal Call Grants " }, { "type": "number", "index": 0, "stat": "immortal_call_elemental_damage_taken_+%_final_per_endurance_charge_consumed_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% more Elemental Damage taken per Endurance Charge removed" } ], "Immortal Call Grants {0}% less Elemental Damage taken per Endurance Charge removed": [ { "type": "literal", "value": "Immortal Call Grants " }, { "type": "number", "index": 0, "stat": "immortal_call_elemental_damage_taken_+%_final_per_endurance_charge_consumed_permyriad", "stat_value_handlers": [ "divide_by_one_hundred_and_negate" ] }, { "type": "literal", "value": "% less Elemental Damage taken per Endurance Charge removed" } ], "Incinerate starts with {0} additional Stages": [ { "type": "literal", "value": "Incinerate starts with " }, { "type": "number", "index": 0, "stat": "incinerate_starts_with_X_additional_stages" }, { "type": "literal", "value": " additional Stages" } ], "Infernal Blow Explosion applies Uncharged Debuff on Hit": [ { "type": "literal", "value": "Infernal Blow Explosion applies Uncharged Debuff on Hit" } ], "Infernal Blow Explosion has {0}% chance to apply Uncharged Debuff on Hit": [ { "type": "literal", "value": "Infernal Blow Explosion has " }, { "type": "number", "index": 0, "stat": "infernal_blow_explosion_applies_uncharged_debuff_on_hit_%_chance" }, { "type": "literal", "value": "% chance to apply Uncharged Debuff on Hit" } ], "Inflict Fire, Cold, and Lightning Exposure on Hit": [ { "type": "literal", "value": "Inflict Fire, Cold, and Lightning Exposure on Hit" } ], "Kinetic Blast Projectiles gain {0}% increased Area of Effect after Forking": [ { "type": "literal", "value": "Kinetic Blast Projectiles gain " }, { "type": "number", "index": 0, "stat": "kinetic_blast_projectiles_gain_%_aoe_after_forking" }, { "type": "literal", "value": "% increased Area of Effect after Forking" } ], "Kinetic Bolt changes direction {0} additional time": [ { "type": "literal", "value": "Kinetic Bolt changes direction " }, { "type": "number", "index": 0, "stat": "kinetic_wand_base_number_of_zig_zags" }, { "type": "literal", "value": " additional time" } ], "Kinetic Bolt changes direction {0} additional times": [ { "type": "literal", "value": "Kinetic Bolt changes direction " }, { "type": "number", "index": 0, "stat": "kinetic_wand_base_number_of_zig_zags" }, { "type": "literal", "value": " additional times" } ], "Increases and Reductions to Light Radius also apply to Area of Effect": [ { "type": "literal", "value": "Increases and Reductions to Light Radius also apply to Area of Effect" } ], "Lightning Arrow Hits an additional Enemy": [ { "type": "literal", "value": "Lightning Arrow Hits an additional Enemy" } ], "Lightning Arrow has {0}% chance to Hit an additional Enemy": [ { "type": "literal", "value": "Lightning Arrow has " }, { "type": "number", "index": 0, "stat": "lightning_arrow_%_chance_to_hit_an_additional_enemy" }, { "type": "literal", "value": "% chance to Hit an additional Enemy" } ], "Lose {0} Mana per Second": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "mana_degeneration_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Mana per Second" } ], "Call of Steel has {0} to maximum Steel Shards": [ { "type": "literal", "value": "Call of Steel has " }, { "type": "number", "index": 0, "stat": "max_steel_ammo" }, { "type": "literal", "value": " to maximum Steel Shards" } ], "Corpses you Spawn have {0}% increased Maximum Life": [ { "type": "literal", "value": "Corpses you Spawn have " }, { "type": "number", "index": 0, "stat": "maximum_life_+%_for_corpses_you_create" }, { "type": "literal", "value": "% increased Maximum Life" } ], "Corpses you Spawn have {0}% reduced Maximum Life": [ { "type": "literal", "value": "Corpses you Spawn have " }, { "type": "number", "index": 0, "stat": "maximum_life_+%_for_corpses_you_create", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum Life" } ], "Skills that leave Lingering Blades have {0} to Maximum Lingering Blades": [ { "type": "literal", "value": "Skills that leave Lingering Blades have " }, { "type": "number", "index": 0, "stat": "maximum_number_of_blades_left_in_ground" }, { "type": "literal", "value": " to Maximum Lingering Blades" } ], "Minions have {0}% chance to Maim Enemies on Hit with Attacks": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_maim_on_hit_%" }, { "type": "literal", "value": "% chance to Maim Enemies on Hit with Attacks" } ], "Minions Maim Enemies on Hit with Attacks": [ { "type": "literal", "value": "Minions Maim Enemies on Hit with Attacks" } ], "Minions take Chaos Damage equal to {0}% of their Life over one second Life when Created": [ { "type": "literal", "value": "Minions take Chaos Damage equal to " }, { "type": "number", "index": 0, "stat": "minions_take_%_of_life_as_chaos_damage_when_summoned_over_1_second" }, { "type": "literal", "value": "% of their Life over one second Life when Created" } ], "Modifiers to number of Projectiles instead apply\nto the number of targets Projectiles Split towards": [ { "type": "literal", "value": "Modifiers to number of Projectiles instead apply\nto the number of targets Projectiles Split towards" } ], "Molten Shell Reflected Damage Penetrates {0}% of Enemy Fire Resistance": [ { "type": "literal", "value": "Molten Shell Reflected Damage Penetrates " }, { "type": "number", "index": 0, "stat": "molten_shell_explosion_damage_penetrates_%_fire_resistance" }, { "type": "literal", "value": "% of Enemy Fire Resistance" } ], "Molten Strike Projectiles Chain when impacting the ground": [ { "type": "literal", "value": "Molten Strike Projectiles Chain when impacting the ground" } ], "{0} to maximum number of Flame Walls": [ { "type": "number", "index": 0, "stat": "number_of_allowed_firewalls" }, { "type": "literal", "value": " to maximum number of Flame Walls" } ], "{0} to maximum number of Animated Weapons": [ { "type": "number", "index": 0, "stat": "number_of_animated_weapons_allowed" }, { "type": "literal", "value": " to maximum number of Animated Weapons" } ], "Phase Run does not replace the Buff when you use a Skill": [ { "type": "literal", "value": "Phase Run does not replace the Buff when you use a Skill" } ], "Phase Run has {0}% chance not to replace the Buff when you use a Skill": [ { "type": "literal", "value": "Phase Run has " }, { "type": "number", "index": 0, "stat": "phase_run_%_chance_to_not_replace_buff_on_skill_use" }, { "type": "literal", "value": "% chance not to replace the Buff when you use a Skill" } ], "Plague Bearer Grants {0}% increased Chaos Damage taken while Incubating": [ { "type": "literal", "value": "Plague Bearer Grants " }, { "type": "number", "index": 0, "stat": "plague_bearer_chaos_damage_taken_+%_while_incubating" }, { "type": "literal", "value": "% increased Chaos Damage taken while Incubating" } ], "Plague Bearer Grants {0}% reduced Chaos Damage taken while Incubating": [ { "type": "literal", "value": "Plague Bearer Grants " }, { "type": "number", "index": 0, "stat": "plague_bearer_chaos_damage_taken_+%_while_incubating", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chaos Damage taken while Incubating" } ], "Plague Bearer Grants {0}% increased Movement Speed while Infecting": [ { "type": "literal", "value": "Plague Bearer Grants " }, { "type": "number", "index": 0, "stat": "plague_bearer_movement_speed_+%_while_infecting" }, { "type": "literal", "value": "% increased Movement Speed while Infecting" } ], "Plague Bearer Grants {0}% reduced Movement Speed while Infecting": [ { "type": "literal", "value": "Plague Bearer Grants " }, { "type": "number", "index": 0, "stat": "plague_bearer_movement_speed_+%_while_infecting", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while Infecting" } ], "+{0}% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "purge_dot_multiplier_+_per_100ms_duration_expired" }, { "type": "literal", "value": "% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired" } ], "Purifying Flame also creates Consecrated Ground around you": [ { "type": "literal", "value": "Purifying Flame also creates Consecrated Ground around you" } ], "Puryfing Flame has {0}% chance to also create Consecrated Ground around you": [ { "type": "literal", "value": "Puryfing Flame has " }, { "type": "number", "index": 0, "stat": "purifying_flame_%_chance_to_create_consecrated_ground_around_you" }, { "type": "literal", "value": "% chance to also create Consecrated Ground around you" } ], "Rage Vortex Sacrifices {0}% of Rage": [ { "type": "literal", "value": "Rage Vortex Sacrifices " }, { "type": "number", "index": 0, "stat": "rage_slash_sacrifice_rage_%" }, { "type": "literal", "value": "% of Rage" } ], "Raise Zombie does not require a corpse": [ { "type": "literal", "value": "Raise Zombie does not require a corpse" } ], "Brand Recall grants {0}% increased Brand Attachment range to recalled Brands": [ { "type": "literal", "value": "Brand Recall grants " }, { "type": "number", "index": 0, "stat": "recall_sigil_target_search_range_+%" }, { "type": "literal", "value": "% increased Brand Attachment range to recalled Brands" } ], "Brand Recall grants {0}% reduced Brand Attachment range to recalled Brands": [ { "type": "literal", "value": "Brand Recall grants " }, { "type": "number", "index": 0, "stat": "recall_sigil_target_search_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Brand Attachment range to recalled Brands" } ], "{0}% to All Resistances": [ { "type": "number", "index": 0, "stat": "resist_all_%" }, { "type": "literal", "value": "% to All Resistances" } ], "Regenerate {0} Mana per second while any Enemy is in your Righteous Fire or Scorching Ray": [ { "type": "literal", "value": "Regenerate " }, { "type": "number", "index": 0, "stat": "righteous_fire_and_fire_beam_regenerate_x_mana_per_second_while_enemies_are_within" }, { "type": "literal", "value": " Mana per second while any Enemy is in your Righteous Fire or Scorching Ray" } ], "Shield Crush central wave has {0}% more Area of Effect": [ { "type": "literal", "value": "Shield Crush central wave has " }, { "type": "number", "index": 0, "stat": "shield_crush_helmet_enchantment_aoe_+%_final" }, { "type": "literal", "value": "% more Area of Effect" } ], "Shield Crush central wave has {0}% less Area of Effect": [ { "type": "literal", "value": "Shield Crush central wave has " }, { "type": "number", "index": 0, "stat": "shield_crush_helmet_enchantment_aoe_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect" } ], "Shock Nova Ring has {0}% chance to Shock": [ { "type": "literal", "value": "Shock Nova Ring has " }, { "type": "number", "index": 0, "stat": "shock_nova_ring_chance_to_shock_+%" }, { "type": "literal", "value": "% chance to Shock" } ], "Shock Nova Ring Shocks as if dealing {0}% more Damage": [ { "type": "literal", "value": "Shock Nova Ring Shocks as if dealing " }, { "type": "number", "index": 0, "stat": "shock_nova_ring_shocks_as_if_dealing_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Shock Nova Ring Shocks as if dealing {0}% less Damage": [ { "type": "literal", "value": "Shock Nova Ring Shocks as if dealing " }, { "type": "number", "index": 0, "stat": "shock_nova_ring_shocks_as_if_dealing_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Shocked Ground you create causes {0}% increased Damage taken": [ { "type": "literal", "value": "Shocked Ground you create causes " }, { "type": "number", "index": 0, "stat": "shocked_ground_base_magnitude_override" }, { "type": "literal", "value": "% increased Damage taken" } ], "Shocked Ground you create causes {0}% reduced Damage taken": [ { "type": "literal", "value": "Shocked Ground you create causes " }, { "type": "number", "index": 0, "stat": "shocked_ground_base_magnitude_override", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken" } ], "Withering Step inflicts {0} additional Withered Debuffs": [ { "type": "literal", "value": "Withering Step inflicts " }, { "type": "number", "index": 0, "stat": "slither_wither_stacks" }, { "type": "literal", "value": " additional Withered Debuffs" } ], "Venom Gyre has a {0}% chance to keep each caught Projectile fired with Whirling Blades": [ { "type": "literal", "value": "Venom Gyre has a " }, { "type": "number", "index": 0, "stat": "snapping_adder_%_chance_to_retain_projectile_on_release" }, { "type": "literal", "value": "% chance to keep each caught Projectile fired with Whirling Blades" } ], "{0} to maximum Snipe Stages": [ { "type": "number", "index": 0, "stat": "snipe_max_stacks" }, { "type": "literal", "value": " to maximum Snipe Stages" } ], "Forbidden Rite fires extra Projectiles at up to {0} surrounding Enemies": [ { "type": "literal", "value": "Forbidden Rite fires extra Projectiles at up to " }, { "type": "number", "index": 0, "stat": "soulfeast_number_of_secondary_projectiles" }, { "type": "literal", "value": " surrounding Enemies" } ], "Spectral Helix Projectile spirals through {0} rotations": [ { "type": "literal", "value": "Spectral Helix Projectile spirals through " }, { "type": "number", "index": 0, "stat": "spectral_helix_rotations_%", "stat_value_handlers": [ "divide_by_one_hundred_2dp_if_required" ] }, { "type": "literal", "value": " rotations" } ], "Spectral Helix can Bounce up to {0} time": [ { "type": "literal", "value": "Spectral Helix can Bounce up to " }, { "type": "number", "index": 0, "stat": "spectral_spiral_weapon_base_number_of_bounces" }, { "type": "literal", "value": " time" } ], "Spectral Helix can Bounce up to {0} times": [ { "type": "literal", "value": "Spectral Helix can Bounce up to " }, { "type": "number", "index": 0, "stat": "spectral_spiral_weapon_base_number_of_bounces" }, { "type": "literal", "value": " times" } ], "Each Projectile from Spectral Helix or Spectral Throw has\nbetween {0}% more and {0}% less Projectile Speed at random": [ { "type": "literal", "value": "Each Projectile from Spectral Helix or Spectral Throw has\nbetween " }, { "type": "number", "index": 0, "stat": "spectral_throw_an_spectral_helix_active_skill_projectile_speed_+%_variation_final", "stat_value_handlers": [ "divide_by_two_0dp" ] }, { "type": "literal", "value": "% more and " }, { "type": "number", "index": 0, "stat": "spectral_throw_an_spectral_helix_active_skill_projectile_speed_+%_variation_final", "stat_value_handlers": [ "divide_by_two_0dp" ] }, { "type": "literal", "value": "% less Projectile Speed at random" } ], "Critical Strikes with Spells have {0}% chance to inflict Impale": [ { "type": "literal", "value": "Critical Strikes with Spells have " }, { "type": "number", "index": 0, "stat": "spell_impale_on_crit_%_chance" }, { "type": "literal", "value": "% chance to inflict Impale" } ], "Critical Strikes with Spells inflict Impale": [ { "type": "literal", "value": "Critical Strikes with Spells inflict Impale" } ], "{0}% chance to Hinder Enemies on Hit with Spells": [ { "type": "number", "index": 0, "stat": "spells_chance_to_hinder_on_hit_%" }, { "type": "literal", "value": "% chance to Hinder Enemies on Hit with Spells" } ], "Hinder Enemies on Hit with Spells": [ { "type": "literal", "value": "Hinder Enemies on Hit with Spells" } ], "Earthshatter creates {0} fissures": [ { "type": "literal", "value": "Earthshatter creates " }, { "type": "number", "index": 0, "stat": "spike_slam_num_spikes" }, { "type": "literal", "value": " fissures" } ], "Spirit Offering grants Minions {0}% increased Critical Strike Chance": [ { "type": "literal", "value": "Spirit Offering grants Minions " }, { "type": "number", "index": 0, "stat": "spirit_offering_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance" } ], "Spirit Offering grants Minions {0}% reduced Critical Strike Chance": [ { "type": "literal", "value": "Spirit Offering grants Minions " }, { "type": "number", "index": 0, "stat": "spirit_offering_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance" } ], "Spirit Offering grants {0}% to Critical Strike Multiplier": [ { "type": "literal", "value": "Spirit Offering grants " }, { "type": "number", "index": 0, "stat": "spirit_offering_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier" } ], "Call of Steel deals Reflected Damage with {0}% increased Area of Effect": [ { "type": "literal", "value": "Call of Steel deals Reflected Damage with " }, { "type": "number", "index": 0, "stat": "steel_steal_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Call of Steel deals Reflected Damage with {0}% reduced Area of Effect": [ { "type": "literal", "value": "Call of Steel deals Reflected Damage with " }, { "type": "number", "index": 0, "stat": "steel_steal_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Call of Steel causes {0}% increased Reflected Damage": [ { "type": "literal", "value": "Call of Steel causes " }, { "type": "number", "index": 0, "stat": "steel_steal_reflect_damage_+%" }, { "type": "literal", "value": "% increased Reflected Damage" } ], "Call of Steel causes {0}% reduced Reflected Damage": [ { "type": "literal", "value": "Call of Steel causes " }, { "type": "number", "index": 0, "stat": "steel_steal_reflect_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reflected Damage" } ], "Tectonic Slam has {0}% fissure branching chance": [ { "type": "literal", "value": "Tectonic Slam has " }, { "type": "number", "index": 0, "stat": "tectonic_slam_side_crack_additional_chance_1%_per_2_stat_value", "stat_value_handlers": [ "divide_by_two_0dp" ] }, { "type": "literal", "value": "% fissure branching chance" } ], "Tornado has {0}% increased initial Duration": [ { "type": "literal", "value": "Tornado has " }, { "type": "number", "index": 0, "stat": "tornado_only_primary_duration_+%" }, { "type": "literal", "value": "% increased initial Duration" } ], "Tornado has {0}% reduced initial Duration": [ { "type": "literal", "value": "Tornado has " }, { "type": "number", "index": 0, "stat": "tornado_only_primary_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced initial Duration" } ], "Scourge Arrow creates {0} Spore Pod": [ { "type": "literal", "value": "Scourge Arrow creates " }, { "type": "number", "index": 0, "stat": "virulent_arrow_additional_spores_at_max_stages" }, { "type": "literal", "value": " Spore Pod" } ], "Scourge Arrow creates {0} Spore Pods": [ { "type": "literal", "value": "Scourge Arrow creates " }, { "type": "number", "index": 0, "stat": "virulent_arrow_additional_spores_at_max_stages" }, { "type": "literal", "value": " Spore Pods" } ], "Volatile Dead Consumes up to {0} additional corpse": [ { "type": "literal", "value": "Volatile Dead Consumes up to " }, { "type": "number", "index": 0, "stat": "volatile_dead_base_number_of_corpses_to_consume" }, { "type": "literal", "value": " additional corpse" } ], "Volatile Dead Consumes up to {0} additional corpses": [ { "type": "literal", "value": "Volatile Dead Consumes up to " }, { "type": "number", "index": 0, "stat": "volatile_dead_base_number_of_corpses_to_consume" }, { "type": "literal", "value": " additional corpses" } ], "Volcanic Fissure travels {0}% faster": [ { "type": "literal", "value": "Volcanic Fissure travels " }, { "type": "number", "index": 0, "stat": "volcanic_fissure_speed_+%" }, { "type": "literal", "value": "% faster" } ], "Volcanic Fissure travels {0}% slower": [ { "type": "literal", "value": "Volcanic Fissure travels " }, { "type": "number", "index": 0, "stat": "volcanic_fissure_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower" } ], "Warcries Knock Back and Interrupt Enemies in a smaller Area": [ { "type": "literal", "value": "Warcries Knock Back and Interrupt Enemies in a smaller Area" } ], "Warcries have infinite Power": [ { "type": "literal", "value": "Warcries have infinite Power" } ], "Warcries count total Power of Enemies in Range": [ { "type": "literal", "value": "Warcries count total Power of Enemies in Range" } ], "Warcries count total Power of Enemies and Allies in Range": [ { "type": "literal", "value": "Warcries count total Power of Enemies and Allies in Range" } ], "Warcries count total Power of Enemies and Corpses in Range": [ { "type": "literal", "value": "Warcries count total Power of Enemies and Corpses in Range" } ], "Warcries count total Power of Enemies, Aliies and Corpses in Range": [ { "type": "literal", "value": "Warcries count total Power of Enemies, Aliies and Corpses in Range" } ], "Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying {0}% to Resistances": [ { "type": "literal", "value": "Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying " }, { "type": "number", "index": 0, "stat": "water_sphere_cold_lightning_exposure_%" }, { "type": "literal", "value": "% to Resistances" } ], "Supported Skills have {0}% increased Cost": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_cost_+%" }, { "type": "literal", "value": "% increased Cost" } ], "Supported Skills have {0}% reduced Cost": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cost" } ], "Supported Skills have {0}% increased Life Cost": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_life_cost_+%" }, { "type": "literal", "value": "% increased Life Cost" } ], "Supported Skills have {0}% reduced Life Cost": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_life_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life Cost" } ], "Supported Skills have {0}% reduced Mana Cost": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_mana_cost_-%" }, { "type": "literal", "value": "% reduced Mana Cost" } ], "Supported Skills have {0}% increased Mana Cost": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_mana_cost_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Mana Cost" } ], "Supported Strike Skills target {0} additional nearby Enemy": [ { "type": "literal", "value": "Supported Strike Skills target " }, { "type": "number", "index": 0, "stat": "melee_attack_number_of_spirit_strikes" }, { "type": "literal", "value": " additional nearby Enemy" } ], "Supported Strike Skills target {0} additional nearby Enemies": [ { "type": "literal", "value": "Supported Strike Skills target " }, { "type": "number", "index": 0, "stat": "melee_attack_number_of_spirit_strikes" }, { "type": "literal", "value": " additional nearby Enemies" } ], "Extra Targets for Supported Skills can be found {0}% further away": [ { "type": "literal", "value": "Extra Targets for Supported Skills can be found " }, { "type": "number", "index": 0, "stat": "extra_target_targeting_distance_+%" }, { "type": "literal", "value": "% further away" } ], "Supported Skills have {0}% increased Area of Effect": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_skill_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Supported Skills have {0}% reduced Area of Effect": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_skill_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Supported Skills have {0}% increased Area of Effect while Dead": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "area_of_effect_+%_while_dead" }, { "type": "literal", "value": "% increased Area of Effect while Dead" } ], "Supported Skills have {0}% reduced Area of Effect while Dead": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "area_of_effect_+%_while_dead", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect while Dead" } ], "Supported Skills have {0}% increased Aura Area of Effect": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_aura_area_of_effect_+%" }, { "type": "literal", "value": "% increased Aura Area of Effect" } ], "Supported Skills have {0}% reduced Aura Area of Effect": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_aura_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura Area of Effect" } ], "Supported Skills have {0}% increased Aura effect": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "aura_effect_+%" }, { "type": "literal", "value": "% increased Aura effect" } ], "Supported Skills have {0}% reduced Aura effect": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura effect" } ], "Supported Skills have {0}% more Critical Strike Chance": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_multiple_projectiles_critical_strike_chance_+%_final" }, { "type": "literal", "value": "% more Critical Strike Chance" } ], "Supported Skills have {0}% less Critical Strike Chance": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_multiple_projectiles_critical_strike_chance_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Critical Strike Chance" } ], "Spend Life instead of Mana for effects of Supported Skills": [ { "type": "literal", "value": "Spend Life instead of Mana for effects of Supported Skills" } ], "Supported Skills fire a Payload Arrow into the air\nProjectiles from the Supported Skill Fire from where the Payload Arrow lands": [ { "type": "literal", "value": "Supported Skills fire a Payload Arrow into the air\nProjectiles from the Supported Skill Fire from where the Payload Arrow lands" } ], "Ignites caused by Supported Skills spread to other Enemies within {0} metre": [ { "type": "literal", "value": "Ignites caused by Supported Skills spread to other Enemies within " }, { "type": "number", "index": 0, "stat": "support_ignite_proliferation_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Ignites caused by Supported Skills spread to other Enemies within {0} metres": [ { "type": "literal", "value": "Ignites caused by Supported Skills spread to other Enemies within " }, { "type": "number", "index": 0, "stat": "support_ignite_proliferation_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Supported Skills Fire Projectiles in random directions": [ { "type": "literal", "value": "Supported Skills Fire Projectiles in random directions" } ], "Supported Skills Fire Projectiles in a spiral": [ { "type": "literal", "value": "Supported Skills Fire Projectiles in a spiral" } ], "Supported Skills Fire Projectiles in two mirrored spirals": [ { "type": "literal", "value": "Supported Skills Fire Projectiles in two mirrored spirals" } ], "Supported Skills Fire Projectiles in a circle": [ { "type": "literal", "value": "Supported Skills Fire Projectiles in a circle" } ], "Supported Skills Fire Projectiles sequentially": [ { "type": "literal", "value": "Supported Skills Fire Projectiles sequentially" } ], "Elemental Ailments inflicted by Supported Skills spread to other enemies within {0} metre": [ { "type": "literal", "value": "Elemental Ailments inflicted by Supported Skills spread to other enemies within " }, { "type": "number", "index": 0, "stat": "elemental_status_effect_aura_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Elemental Ailments inflicted by Supported Skills spread to other enemies within {0} metres": [ { "type": "literal", "value": "Elemental Ailments inflicted by Supported Skills spread to other enemies within " }, { "type": "number", "index": 0, "stat": "elemental_status_effect_aura_radius", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Kill Enemies that have 10% Life or lower when Hit by Supported Skills": [ { "type": "literal", "value": "Kill Enemies that have 10% Life or lower when Hit by Supported Skills" } ], "Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther": [ { "type": "literal", "value": "Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther" } ], "Supported Skills Damage and Chill Enemies between you and Linked Targets": [ { "type": "literal", "value": "Supported Skills Damage and Chill Enemies between you and Linked Targets" } ], "Throws a Remote Mine which uses the Supported Skill when detonated": [ { "type": "literal", "value": "Throws a Remote Mine which uses the Supported Skill when detonated" } ], "Throws {1} Remote Mines which use the Supported Skill when detonated": [ { "type": "literal", "value": "Throws " }, { "type": "number", "index": 1, "stat": "number_of_mines_to_place" }, { "type": "literal", "value": " Remote Mines which use the Supported Skill when detonated" } ], "Supported Skills throw up to 1 additional Trap": [ { "type": "literal", "value": "Supported Skills throw up to 1 additional Trap" } ], "Supported Skills throw up to {0} additional Traps": [ { "type": "literal", "value": "Supported Skills throw up to " }, { "type": "number", "index": 0, "stat": "number_of_additional_traps_to_throw" }, { "type": "literal", "value": " additional Traps" } ], "Supported Skills have {0}% chance to throw up to 1 additional Trap or Mine": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_additional_trap_mine_%_chance_for_1_additional_trap_mine" }, { "type": "literal", "value": "% chance to throw up to 1 additional Trap or Mine" } ], "Supported Skills have {0}% chance to throw up to 2 additional Traps or Mines": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_additional_trap_mine_%_chance_for_2_additional_trap_mine" }, { "type": "literal", "value": "% chance to throw up to 2 additional Traps or Mines" } ], "Supported Skills have {0}% chance to throw up to 3 additional Traps or Mines": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_additional_trap_mine_%_chance_for_3_additional_trap_mine" }, { "type": "literal", "value": "% chance to throw up to 3 additional Traps or Mines" } ], "Supported Skills throw Traps randomly around targeted location": [ { "type": "literal", "value": "Supported Skills throw Traps randomly around targeted location" } ], "Supported Skills will summon a Totem which uses that Skill": [ { "type": "literal", "value": "Supported Skills will summon a Totem which uses that Skill" } ], "Supported Skills will summon a Ballista Totem which uses that Skill": [ { "type": "literal", "value": "Supported Skills will summon a Ballista Totem which uses that Skill" } ], "Supported Skills will summon {0} Totems which use that Skill": [ { "type": "literal", "value": "Supported Skills will summon " }, { "type": "number", "index": 0, "stat": "is_totem" }, { "type": "literal", "value": " Totems which use that Skill" } ], "Supported Skills will summon {0} Ballista Totems which use that Skill": [ { "type": "literal", "value": "Supported Skills will summon " }, { "type": "number", "index": 0, "stat": "is_totem" }, { "type": "literal", "value": " Ballista Totems which use that Skill" } ], "Projectiles from Supported Skills Pierce {0} additional Target": [ { "type": "literal", "value": "Projectiles from Supported Skills Pierce " }, { "type": "number", "index": 0, "stat": "projectile_base_number_of_targets_to_pierce" }, { "type": "literal", "value": " additional Target" } ], "Projectiles from Supported Skills Pierce {0} additional Targets": [ { "type": "literal", "value": "Projectiles from Supported Skills Pierce " }, { "type": "number", "index": 0, "stat": "projectile_base_number_of_targets_to_pierce" }, { "type": "literal", "value": " additional Targets" } ], "Supported Skills have {0} to maximum number of Summoned Ballista Totems": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "attack_skills_additional_ballista_totems_allowed" }, { "type": "literal", "value": " to maximum number of Summoned Ballista Totems" } ], "Supported Skills have {0} to maximum number of Summoned Totems": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_number_of_totems_allowed" }, { "type": "literal", "value": " to maximum number of Summoned Totems" } ], "Supported Skills have {0}% increased Trap Duration": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "trap_duration_+%" }, { "type": "literal", "value": "% increased Trap Duration" } ], "Supported Skills have {0}% reduced Trap Duration": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "trap_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Trap Duration" } ], "Supported Skills have {0}% increased duration": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "mine_duration_+%" }, { "type": "literal", "value": "% increased duration" } ], "Supported Skills have {0}% reduced duration": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "mine_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced duration" } ], "Supported Skills have {0}% chance to Blind enemies on hit": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "global_chance_to_blind_on_hit_%" }, { "type": "literal", "value": "% chance to Blind enemies on hit" } ], "Supported Skills have {0}% increased Blinding duration": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "blind_duration_+%" }, { "type": "literal", "value": "% increased Blinding duration" } ], "Supported Skills have {0}% reduced Blinding duration": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "blind_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Blinding duration" } ], "Supported Skills have {0}% increased Critical Strike Chance": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance" } ], "Supported Skills have {0}% reduced Critical Strike Chance": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance" } ], "Supported Skills have {0}% to Critical Strike Multiplier": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier" } ], "Supported Skills Penetrate {0}% Fire Resistance": [ { "type": "literal", "value": "Supported Skills Penetrate " }, { "type": "number", "index": 0, "stat": "base_reduce_enemy_fire_resistance_%" }, { "type": "literal", "value": "% Fire Resistance" } ], "Supported Skills Penetrate {0}% Cold Resistance": [ { "type": "literal", "value": "Supported Skills Penetrate " }, { "type": "number", "index": 0, "stat": "base_reduce_enemy_cold_resistance_%" }, { "type": "literal", "value": "% Cold Resistance" } ], "Supported Skills Penetrate {0}% Elemental Resistances": [ { "type": "literal", "value": "Supported Skills Penetrate " }, { "type": "number", "index": 0, "stat": "reduce_enemy_elemental_resistance_%" }, { "type": "literal", "value": "% Elemental Resistances" } ], "Supported Skills Penetrate {0}% Lightning Resistance": [ { "type": "literal", "value": "Supported Skills Penetrate " }, { "type": "number", "index": 0, "stat": "base_reduce_enemy_lightning_resistance_%" }, { "type": "literal", "value": "% Lightning Resistance" } ], "Supported Skills Chain {0} times": [ { "type": "literal", "value": "Supported Skills Chain " }, { "type": "number", "index": 0, "stat": "number_of_chains" }, { "type": "literal", "value": " times" } ], "Projectiles from Supported Skills Split towards {0} targets": [ { "type": "literal", "value": "Projectiles from Supported Skills Split towards " }, { "type": "number", "index": 0, "stat": "projectile_number_to_split" }, { "type": "literal", "value": " targets" } ], "Projectiles from Supported Skills Fork": [ { "type": "literal", "value": "Projectiles from Supported Skills Fork" } ], "Projectiles from Supported Skills can Fork an additional Time": [ { "type": "literal", "value": "Projectiles from Supported Skills can Fork an additional Time" } ], "Projectiles from Supported Skills can Fork {0} additional Times": [ { "type": "literal", "value": "Projectiles from Supported Skills can Fork " }, { "type": "number", "index": 0, "stat": "number_of_additional_forks_base" }, { "type": "literal", "value": " additional Times" } ], "Projectiles from Supported Skills have {1}% chance to Return to you": [ { "type": "literal", "value": "Projectiles from Supported Skills have " }, { "type": "number", "index": 1, "stat": "projectile_return_%_chance" }, { "type": "literal", "value": "% chance to Return to you" } ], "Projectiles from Supported Skills Return to you": [ { "type": "literal", "value": "Projectiles from Supported Skills Return to you" } ], "Supported Skills deal {0}% more Damage with Hits for each Poison on the Enemy, up to {1}": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_debilitate_hit_damage_+%_final_per_poison_stack" }, { "type": "literal", "value": "% more Damage with Hits for each Poison on the Enemy, up to " }, { "type": "number", "index": 1, "stat": "support_debilitate_hit_damage_max_poison_stacks" } ], "Supported Skills deal {0}% less Damage with Hits for each Poison on the Enemy, up to {1}": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_debilitate_hit_damage_+%_final_per_poison_stack", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits for each Poison on the Enemy, up to " }, { "type": "number", "index": 1, "stat": "support_debilitate_hit_damage_max_poison_stacks" } ], "Projectiles from Supported Skills deal {0}% more Damage with Hits and Ailments while Returning": [ { "type": "literal", "value": "Projectiles from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_return_returning_projectiles_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Hits and Ailments while Returning" } ], "Projectiles from Supported Skills deal {0}% less Damage with Hits and Ailments while Returning": [ { "type": "literal", "value": "Projectiles from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_return_returning_projectiles_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments while Returning" } ], "Supported Skills deal {0}% more Damage with Ailments": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_better_ailments_ailment_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Ailments" } ], "Supported Skills deal {0}% less Damage with Ailments": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_better_ailments_ailment_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ailments" } ], "Supported Skills deal {0}% more Damage with Ignite": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_ignite_prolif_ignite_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Ignite" } ], "Supported Skills deal {0}% less Damage with Ignite": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_ignite_prolif_ignite_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ignite" } ], "Supported Skills deal up to {0}% more Melee Damage to Enemies, based on proximity": [ { "type": "literal", "value": "Supported Skills deal up to " }, { "type": "number", "index": 0, "stat": "support_slashing_damage_+%_final_from_distance" }, { "type": "literal", "value": "% more Melee Damage to Enemies, based on proximity" } ], "{0} Life gained per Enemy Hit with Supported Attacks": [ { "type": "number", "index": 0, "stat": "base_life_gain_per_target" }, { "type": "literal", "value": " Life gained per Enemy Hit with Supported Attacks" } ], "{0} Life lost per Enemy Hit with Supported Attacks": [ { "type": "number", "index": 0, "stat": "base_life_gain_per_target", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Life lost per Enemy Hit with Supported Attacks" } ], "{0} Mana gained per Enemy Hit with Supported Attacks": [ { "type": "number", "index": 0, "stat": "mana_gain_per_target" }, { "type": "literal", "value": " Mana gained per Enemy Hit with Supported Attacks" } ], "{0} Mana lost per Enemy Hit with Supported Attacks": [ { "type": "number", "index": 0, "stat": "mana_gain_per_target", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Mana lost per Enemy Hit with Supported Attacks" } ], "Supported Skills Repeat {0} additional times": [ { "type": "literal", "value": "Supported Skills Repeat " }, { "type": "number", "index": 0, "stat": "base_melee_attack_repeat_count" }, { "type": "literal", "value": " additional times" } ], "Supported Skills Repeat an additional time": [ { "type": "literal", "value": "Supported Skills Repeat an additional time" } ], "Supported Skills Repeat an additional {0} times": [ { "type": "literal", "value": "Supported Skills Repeat an additional " }, { "type": "number", "index": 0, "stat": "base_spell_repeat_count" }, { "type": "literal", "value": " times" } ], "Supported Skills have {0}% more Cast Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_multicast_cast_speed_+%_final" }, { "type": "literal", "value": "% more Cast Speed" } ], "Supported Skills have {0}% less Cast Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_multicast_cast_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Cast Speed" } ], "Supported Skills have {0}% more Melee Attack Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_multiple_attacks_melee_attack_speed_+%_final" }, { "type": "literal", "value": "% more Melee Attack Speed" } ], "Supported Skills have {0}% less Melee Attack Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_multiple_attacks_melee_attack_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Melee Attack Speed" } ], "Supported Skills deal {0}% more Trap Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_trap_damage_+%_final" }, { "type": "literal", "value": "% more Trap Damage" } ], "Supported Skills deal {0}% less Trap Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_trap_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Trap Damage" } ], "Totems and Minions summoned by Supported Skills have {0}% Fire Resistance": [ { "type": "literal", "value": "Totems and Minions summoned by Supported Skills have " }, { "type": "number", "index": 0, "stat": "summon_fire_resistance_+" }, { "type": "literal", "value": "% Fire Resistance" } ], "Totems and Minions summoned by Supported Skills have {0}% Cold Resistance": [ { "type": "literal", "value": "Totems and Minions summoned by Supported Skills have " }, { "type": "number", "index": 0, "stat": "summon_cold_resistance_+" }, { "type": "literal", "value": "% Cold Resistance" } ], "Totems and Minions summoned by Supported Skills have {0}% Lightning Resistance": [ { "type": "literal", "value": "Totems and Minions summoned by Supported Skills have " }, { "type": "number", "index": 0, "stat": "summon_lightning_resistance_+" }, { "type": "literal", "value": "% Lightning Resistance" } ], "Supported Skills have a {0}% chance to apply Supported Curses on Hit": [ { "type": "literal", "value": "Supported Skills have a " }, { "type": "number", "index": 0, "stat": "apply_linked_curses_on_hit_%" }, { "type": "literal", "value": "% chance to apply Supported Curses on Hit" } ], "Supported Skills apply supported Curses on Hit": [ { "type": "literal", "value": "Supported Skills apply supported Curses on Hit" } ], "Supported Attacks have a {0}% chance to Trigger a Supported Spell when you Crit an Enemy": [ { "type": "literal", "value": "Supported Attacks have a " }, { "type": "number", "index": 0, "stat": "cast_linked_spells_on_attack_crit_%" }, { "type": "literal", "value": "% chance to Trigger a Supported Spell when you Crit an Enemy" } ], "Supported Attacks will Trigger a Supported Spell when you Crit an Enemy": [ { "type": "literal", "value": "Supported Attacks will Trigger a Supported Spell when you Crit an Enemy" } ], "Supported Melee Attacks have a {0}% chance to Trigger a Supported Spell on Kill": [ { "type": "literal", "value": "Supported Melee Attacks have a " }, { "type": "number", "index": 0, "stat": "cast_linked_spells_on_melee_kill_%" }, { "type": "literal", "value": "% chance to Trigger a Supported Spell on Kill" } ], "Supported Melee Attacks will Trigger a Supported Spell on Kill": [ { "type": "literal", "value": "Supported Melee Attacks will Trigger a Supported Spell on Kill" } ], "{0}% chance to Trigger Supported Non-Minion Spells on Death": [ { "type": "number", "index": 0, "stat": "cast_on_death_%" }, { "type": "literal", "value": "% chance to Trigger Supported Non-Minion Spells on Death" } ], "{0}% chance to Trigger Supported Spells when you are Stunned, or\nBlock a Stunning Hit": [ { "type": "number", "index": 0, "stat": "cast_on_stunned_%" }, { "type": "literal", "value": "% chance to Trigger Supported Spells when you are Stunned, or\nBlock a Stunning Hit" } ], "{0}% chance to Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack": [ { "type": "number", "index": 0, "stat": "spellslinger_trigger_on_wand_attack_%" }, { "type": "literal", "value": "% chance to Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack" } ], "Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack": [ { "type": "literal", "value": "Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack" } ], "{0}% chance to Trigger Supported Spells when you take {2} total Damage from Hits": [ { "type": "number", "index": 0, "stat": "cast_on_damage_taken_%" }, { "type": "literal", "value": "% chance to Trigger Supported Spells when you take " }, { "type": "number", "index": 2, "stat": "cast_on_damage_taken_threshold" }, { "type": "literal", "value": " total Damage from Hits" } ], "Trigger Supported Spells when you take {2} total Damage from Hits": [ { "type": "literal", "value": "Trigger Supported Spells when you take " }, { "type": "number", "index": 2, "stat": "cast_on_damage_taken_threshold" }, { "type": "literal", "value": " total Damage from Hits" } ], "Trigger a Supported Spell every {0} seconds while Channelling Supported Skills": [ { "type": "literal", "value": "Trigger a Supported Spell every " }, { "type": "number", "index": 0, "stat": "cast_while_channelling_time_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds while Channelling Supported Skills" } ], "Supported Skills deal {0} Base Cold Damage per second": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "base_cold_damage_to_deal_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Base Cold Damage per second" } ], "Modifiers to Spell Damage apply to Supported Skill's Damage Over Time effect": [ { "type": "literal", "value": "Modifiers to Spell Damage apply to Supported Skill's Damage Over Time effect" } ], "{0}% increased Effect of Supported Curses": [ { "type": "number", "index": 0, "stat": "curse_effect_+%" }, { "type": "literal", "value": "% increased Effect of Supported Curses" } ], "{0}% reduced Effect of Supported Curses": [ { "type": "number", "index": 0, "stat": "curse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Supported Curses" } ], "Supported Skills deal {0}% more Melee Physical Damage against Bleeding enemies": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies" }, { "type": "literal", "value": "% more Melee Physical Damage against Bleeding enemies" } ], "Supported Skills deal {0}% less Melee Physical Damage against Bleeding enemies": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Melee Physical Damage against Bleeding enemies" } ], "Supported Skills have a {0}% chance to grant Elusive on Critical Strike": [ { "type": "literal", "value": "Supported Skills have a " }, { "type": "number", "index": 0, "stat": "gain_elusive_on_crit_%_chance" }, { "type": "literal", "value": "% chance to grant Elusive on Critical Strike" } ], "Supported Skills grant Elusive on Critical Strike": [ { "type": "literal", "value": "Supported Skills grant Elusive on Critical Strike" } ], "Supported Skills Poison Enemies on Hit": [ { "type": "literal", "value": "Supported Skills Poison Enemies on Hit" } ], "Supported Skills have {0}% chance to Poison on Hit": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_chance_to_poison_on_hit_%" }, { "type": "literal", "value": "% chance to Poison on Hit" } ], "Supported Skills always Poison on Hit": [ { "type": "literal", "value": "Supported Skills always Poison on Hit" } ], "Supported Skills have {0}% chance to inflict Withered on Hit": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "withered_on_hit_chance_%" }, { "type": "literal", "value": "% chance to inflict Withered on Hit" } ], "Supported Skills always inflict Withered on Hit": [ { "type": "literal", "value": "Supported Skills always inflict Withered on Hit" } ], "Supported Skills cannot inflict Elemental Ailments": [ { "type": "literal", "value": "Supported Skills cannot inflict Elemental Ailments" } ], "Supported Skills have {0}% to Critical Strike Multiplier while Elusive": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_while_affected_by_elusive" }, { "type": "literal", "value": "% to Critical Strike Multiplier while Elusive" } ], "Gain Arcane Surge after Spending a total of {0} Mana on\nUpfront Costs and Effects of a Supported Skill": [ { "type": "literal", "value": "Gain Arcane Surge after Spending a total of " }, { "type": "number", "index": 0, "stat": "support_arcane_surge_gain_buff_on_mana_use_threshold" }, { "type": "literal", "value": " Mana on\nUpfront Costs and Effects of a Supported Skill" } ], "Arcane Surge grants {1}% increased Mana Regeneration rate": [ { "type": "literal", "value": "Arcane Surge grants " }, { "type": "number", "index": 1, "stat": "support_arcane_surge_mana_regeneration_rate_+%" }, { "type": "literal", "value": "% increased Mana Regeneration rate" } ], "Gain Innervation on Killing a Shocked Enemy with Supported Skills": [ { "type": "literal", "value": "Gain Innervation on Killing a Shocked Enemy with Supported Skills" } ], "Every third Attack with Supported Melee Attacks deals a Ruthless Blow": [ { "type": "literal", "value": "Every third Attack with Supported Melee Attacks deals a Ruthless Blow" } ], "Ruthless Blows with Supported Skills deal {0}% more Melee Damage": [ { "type": "literal", "value": "Ruthless Blows with Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_ruthless_big_hit_damage_+%_final" }, { "type": "literal", "value": "% more Melee Damage" } ], "Ruthless Blows with Supported Skills deal {0}% more Damage with\nAilments caused by Melee Hits": [ { "type": "literal", "value": "Ruthless Blows with Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_ruthless_blow_ailment_damage_from_melee_hits_+%_final" }, { "type": "literal", "value": "% more Damage with\nAilments caused by Melee Hits" } ], "Ruthless Blows with Supported Skills have a base Stun Duration of {0} seconds": [ { "type": "literal", "value": "Ruthless Blows with Supported Skills have a base Stun Duration of " }, { "type": "number", "index": 0, "stat": "support_ruthless_big_hit_stun_base_duration_override_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "{0}% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions\nfrom Supported Skills, deal a Killing Blow": [ { "type": "number", "index": 0, "stat": "chance_to_summon_support_ghost_on_killing_blow_%" }, { "type": "literal", "value": "% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions\nfrom Supported Skills, deal a Killing Blow" } ], "Summon a Phantasm when Supported Skills, or Non-Phantasm Minions\nfrom Supported Skills, deal a Killing Blow": [ { "type": "literal", "value": "Summon a Phantasm when Supported Skills, or Non-Phantasm Minions\nfrom Supported Skills, deal a Killing Blow" } ], "{0}% increased Effect of Chill inflicted with Supported Skills": [ { "type": "number", "index": 0, "stat": "chill_effect_+%" }, { "type": "literal", "value": "% increased Effect of Chill inflicted with Supported Skills" } ], "{0}% reduced Effect of Chill inflicted with Supported Skills": [ { "type": "number", "index": 0, "stat": "chill_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Chill inflicted with Supported Skills" } ], "Supported Skills have {0}% increased Chill Duration on Enemies": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "chill_duration_+%" }, { "type": "literal", "value": "% increased Chill Duration on Enemies" } ], "Supported Skills have {0}% reduced Chill Duration on Enemies": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "chill_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chill Duration on Enemies" } ], "Enemies Chilled by Supported Skills take {0}% increased Cold Damage over Time": [ { "type": "literal", "value": "Enemies Chilled by Supported Skills take " }, { "type": "number", "index": 0, "stat": "support_chills_also_grant_cold_damage_taken_per_minute_+%" }, { "type": "literal", "value": "% increased Cold Damage over Time" } ], "Enemies Chilled by Supported Skills take {0}% reduced Cold Damage over Time": [ { "type": "literal", "value": "Enemies Chilled by Supported Skills take " }, { "type": "number", "index": 0, "stat": "support_chills_also_grant_cold_damage_taken_per_minute_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage over Time" } ], "Enemies Chilled by Supported Skills increase Cold Damage taken by Chill Effect": [ { "type": "literal", "value": "Enemies Chilled by Supported Skills increase Cold Damage taken by Chill Effect" } ], "Enemies in Chilling Areas from Supported Skills take {0}% increased Cold Damage over Time": [ { "type": "literal", "value": "Enemies in Chilling Areas from Supported Skills take " }, { "type": "number", "index": 0, "stat": "support_chilling_areas_also_grant_cold_damage_taken_per_minute_+%" }, { "type": "literal", "value": "% increased Cold Damage over Time" } ], "Enemies in Chilling Areas from Supported Skills take {0}% reduced Cold Damage over Time": [ { "type": "literal", "value": "Enemies in Chilling Areas from Supported Skills take " }, { "type": "number", "index": 0, "stat": "support_chilling_areas_also_grant_cold_damage_taken_per_minute_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage over Time" } ], "Enemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill Effect": [ { "type": "literal", "value": "Enemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill Effect" } ], "Supported Skills have {0}% increased Mine Throwing Speed per Frenzy Charge": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "mine_throwing_speed_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Mine Throwing Speed per Frenzy Charge" } ], "Supported Skills have {0}% reduced Mine Throwing Speed per Frenzy Charge": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "mine_throwing_speed_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mine Throwing Speed per Frenzy Charge" } ], "Supported Skills have {0}% increased Critical Strike Chance per\nPower Charge when used by Mines": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "mine_critical_strike_chance_+%_per_power_charge" }, { "type": "literal", "value": "% increased Critical Strike Chance per\nPower Charge when used by Mines" } ], "Supported Skills have {0}% reduced Critical Strike Chance per\nPower Charge when used by Mines": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "mine_critical_strike_chance_+%_per_power_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance per\nPower Charge when used by Mines" } ], "Minions from Supported Skills have {0}% to all Elemental Resistances": [ { "type": "literal", "value": "Minions from Supported Skills have " }, { "type": "number", "index": 0, "stat": "minion_elemental_resistance_%" }, { "type": "literal", "value": "% to all Elemental Resistances" } ], "Minions from Supported Skills have {0}% to all maximum Elemental Resistances": [ { "type": "literal", "value": "Minions from Supported Skills have " }, { "type": "number", "index": 0, "stat": "minion_maximum_all_elemental_resistances_%" }, { "type": "literal", "value": "% to all maximum Elemental Resistances" } ], "Minions from Supported Skills take {0}% increased Fire Damage": [ { "type": "literal", "value": "Minions from Supported Skills take " }, { "type": "number", "index": 0, "stat": "minion_fire_damage_taken_+%" }, { "type": "literal", "value": "% increased Fire Damage" } ], "Minions from Supported Skills take {0}% reduced Fire Damage": [ { "type": "literal", "value": "Minions from Supported Skills take " }, { "type": "number", "index": 0, "stat": "minion_fire_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage" } ], "Attacks with Supported Skill are Ancestrally Boosted, no more than once every {0} seconds\nAncestral Boost does not apply to repeats of the Attack": [ { "type": "literal", "value": "Attacks with Supported Skill are Ancestrally Boosted, no more than once every " }, { "type": "number", "index": 0, "stat": "ancestral_slam_interval_duration", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds\nAncestral Boost does not apply to repeats of the Attack" } ], "Hits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 seconds\nLose 5 Resonance per second of each Element you are not gaining": [ { "type": "literal", "value": "Hits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 seconds\nLose 5 Resonance per second of each Element you are not gaining" } ], "Hits from Supported Skills grant Cruelty": [ { "type": "literal", "value": "Hits from Supported Skills grant Cruelty" } ], "Projectiles from Supported Skills Pierce all Targets while Returning": [ { "type": "literal", "value": "Projectiles from Supported Skills Pierce all Targets while Returning" } ], "Projectiles from Supported Skills have {0}% chance to Return to you an additional Time": [ { "type": "literal", "value": "Projectiles from Supported Skills have " }, { "type": "number", "index": 0, "stat": "projectile_additional_return_chance_%" }, { "type": "literal", "value": "% chance to Return to you an additional Time" } ], "Minions from Supported Skills Regenerate {0}% of Life per second": [ { "type": "literal", "value": "Minions from Supported Skills Regenerate " }, { "type": "number", "index": 0, "stat": "minion_life_regeneration_rate_per_minute_%", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second" } ], "Supported Skills have {0} to Accuracy Rating": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "accuracy_rating" }, { "type": "literal", "value": " to Accuracy Rating" } ], "Supported Skills have {0}% increased Accuracy Rating": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "accuracy_rating_+%" }, { "type": "literal", "value": "% increased Accuracy Rating" } ], "Supported Skills have {0}% reduced Accuracy Rating": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "accuracy_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Accuracy Rating" } ], "Supported Skills have {0}% chance to gain a Power Charge on Critical Strike": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "add_power_charge_on_critical_strike_%" }, { "type": "literal", "value": "% chance to gain a Power Charge on Critical Strike" } ], "Supported Skills gain a Power Charge on Critical Strike": [ { "type": "literal", "value": "Supported Skills gain a Power Charge on Critical Strike" } ], "Supported Skills have {0}% chance to gain a Power Charge on Kill": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "add_power_charge_on_kill_%_chance" }, { "type": "literal", "value": "% chance to gain a Power Charge on Kill" } ], "Supported Skills have {0}% to Critical Strike Chance": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "additional_base_critical_strike_chance", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Critical Strike Chance" } ], "Supported Skills have {0}% chance to Freeze Enemies which are Chilled": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "additional_chance_to_freeze_chilled_enemies_%" }, { "type": "literal", "value": "% chance to Freeze Enemies which are Chilled" } ], "Supported Skills have {0}% to Critical Strike Chance while Dead": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "additional_critical_strike_chance_permyriad_while_dead", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Critical Strike Chance while Dead" } ], "Supported Skills have {0}% to Critical Strike Chance while Elusive": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "additional_critical_strike_chance_permyriad_while_affected_by_elusive", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Critical Strike Chance while Elusive" } ], "Supported Spells gain Intensity when you Cast them, to a maximum of 3\nSupported Skills fire an additional Projectile per Intensity": [ { "type": "literal", "value": "Supported Spells gain Intensity when you Cast them, to a maximum of 3\nSupported Skills fire an additional Projectile per Intensity" } ], "Supported Spells gain Intensity when you Cast them, to a maximum of 3\nSupported Skills fire {0} additional Projectiles per Intensity": [ { "type": "literal", "value": "Supported Spells gain Intensity when you Cast them, to a maximum of 3\nSupported Skills fire " }, { "type": "number", "index": 0, "stat": "additional_projectiles_per_intensity" }, { "type": "literal", "value": " additional Projectiles per Intensity" } ], "Supported Spells gain Intensity when you Cast them, to a maximum of 3\nSupported Skills fire 1 fewer Projectile per Intensity": [ { "type": "literal", "value": "Supported Spells gain Intensity when you Cast them, to a maximum of 3\nSupported Skills fire 1 fewer Projectile per Intensity" } ], "Supported Spells gain Intensity when you Cast them, to a maximum of 3\nSupported Skills fire {0} fewer Projectiles per Intensity": [ { "type": "literal", "value": "Supported Spells gain Intensity when you Cast them, to a maximum of 3\nSupported Skills fire " }, { "type": "number", "index": 0, "stat": "additional_projectiles_per_intensity", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " fewer Projectiles per Intensity" } ], "Supported Skills deal {0}% increased Area Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "area_damage_+%" }, { "type": "literal", "value": "% increased Area Damage" } ], "Supported Skills deal {0}% reduced Area Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "area_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area Damage" } ], "Supported Skills have {0}% increased Attack and Cast Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%" }, { "type": "literal", "value": "% increased Attack and Cast Speed" } ], "Supported Skills have {0}% reduced Attack and Cast Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed" } ], "Supported Skills have {0}% increased Attack and Cast Speed during Onslaught": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_during_onslaught" }, { "type": "literal", "value": "% increased Attack and Cast Speed during Onslaught" } ], "Supported Skills have {0}% reduced Attack and Cast Speed during Onslaught": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%_during_onslaught", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed during Onslaught" } ], "Supported Skills deal {0}% increased Attack Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "attack_damage_+%" }, { "type": "literal", "value": "% increased Attack Damage" } ], "Supported Skills deal {0}% reduced Attack Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "attack_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage" } ], "Supported Skills have {0} to {1} Added Attack Physical Damage per Trauma": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "attack_minimum_added_physical_damage_with_weapons_per_trauma" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_physical_damage_with_weapons_per_trauma" }, { "type": "literal", "value": " Added Attack Physical Damage per Trauma" } ], "Supported Attacks have {0}% of Damage Leeched as Mana": [ { "type": "literal", "value": "Supported Attacks have " }, { "type": "number", "index": 0, "stat": "attack_skill_mana_leech_from_any_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage Leeched as Mana" } ], "Supported Skills have {0}% increased Attack Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed" } ], "Supported Skills have {0}% reduced Attack Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed" } ], "Supported Skills have {0}% increased Attack Speed when on Low Life": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "attack_speed_+%_when_on_low_life" }, { "type": "literal", "value": "% increased Attack Speed when on Low Life" } ], "Supported Skills have {0}% reduced Attack Speed when on Low Life": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "attack_speed_+%_when_on_low_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed when on Low Life" } ], "Supported Attacks have {0}% chance to Impale Enemies on Hit": [ { "type": "literal", "value": "Supported Attacks have " }, { "type": "number", "index": 0, "stat": "attacks_impale_on_hit_%_chance" }, { "type": "literal", "value": "% chance to Impale Enemies on Hit" } ], "Supported Attacks always Impale Enemies on Hit": [ { "type": "literal", "value": "Supported Attacks always Impale Enemies on Hit" } ], "{0}% chance to Ignore Stuns while Using Supported Skills": [ { "type": "number", "index": 0, "stat": "avoid_interruption_while_using_this_skill_%" }, { "type": "literal", "value": "% chance to Ignore Stuns while Using Supported Skills" } ], "Ignore Stuns while Using Supported Skills": [ { "type": "literal", "value": "Ignore Stuns while Using Supported Skills" } ], "Projectiles Fired by Supported Skills have {0}% increased Projectile spread": [ { "type": "literal", "value": "Projectiles Fired by Supported Skills have " }, { "type": "number", "index": 0, "stat": "barrage_support_projectile_spread_+%" }, { "type": "literal", "value": "% increased Projectile spread" } ], "Projectiles Fired by Supported Skills have {0}% reduced Projectile spread": [ { "type": "literal", "value": "Projectiles Fired by Supported Skills have " }, { "type": "number", "index": 0, "stat": "barrage_support_projectile_spread_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile spread" } ], "Supported Skills deal {0}% increased Damage with Ailments": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "base_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Ailments" } ], "Supported Skills deal {0}% reduced Damage with Ailments": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "base_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments" } ], "Supported Attacks have {0}% increased Bleeding Duration": [ { "type": "literal", "value": "Supported Attacks have " }, { "type": "number", "index": 0, "stat": "base_bleed_duration_+%" }, { "type": "literal", "value": "% increased Bleeding Duration" } ], "Supported Attacks have {0}% reduced Bleeding Duration": [ { "type": "literal", "value": "Supported Attacks have " }, { "type": "number", "index": 0, "stat": "base_bleed_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Bleeding Duration" } ], "Supported Skills have {0}% increased Cast Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Supported Skills have {0}% reduced Cast Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "Supported Skills have {0}% chance to Destroy Ignited Corpses on Killing Blow": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_chance_to_destroy_corpse_on_kill_%_vs_ignited" }, { "type": "literal", "value": "% chance to Destroy Ignited Corpses on Killing Blow" } ], "Supported Skills always Freeze Enemies on Hit": [ { "type": "literal", "value": "Supported Skills always Freeze Enemies on Hit" } ], "Supported Skills always Freeze": [ { "type": "literal", "value": "Supported Skills always Freeze" } ], "Supported Skills have {0}% chance to Freeze": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_chance_to_freeze_%" }, { "type": "literal", "value": "% chance to Freeze" } ], "Supported Skills have {0}% chance to Ignite": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_chance_to_ignite_%" }, { "type": "literal", "value": "% chance to Ignite" } ], "Supported Skills always Ignite": [ { "type": "literal", "value": "Supported Skills always Ignite" } ], "Supported Skills have {0}% chance to Shock": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_chance_to_shock_%" }, { "type": "literal", "value": "% chance to Shock" } ], "Supported Skills always Shock": [ { "type": "literal", "value": "Supported Skills always Shock" } ], "Supported Skills have {0} seconds to Cooldown": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_cooldown_modifier_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds to Cooldown" } ], "Supported Skills have {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Supported Skills have {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Supported Skills have {0}% increased Curse Duration": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_curse_duration_+%" }, { "type": "literal", "value": "% increased Curse Duration" } ], "Supported Skills have {0}% reduced Curse Duration": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_curse_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Curse Duration" } ], "Supported Skills deal no Chaos Damage": [ { "type": "literal", "value": "Supported Skills deal no Chaos Damage" } ], "Supported Skills have {0}% chance to Knock Enemies Back on hit": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_global_chance_to_knockback_%" }, { "type": "literal", "value": "% chance to Knock Enemies Back on hit" } ], "Supported Skills have {0}% chance to inflict Cold Exposure on Hit": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_inflict_cold_exposure_on_hit_%_chance" }, { "type": "literal", "value": "% chance to inflict Cold Exposure on Hit" } ], "Supported Skills Inflict Cold Exposure on Hit": [ { "type": "literal", "value": "Supported Skills Inflict Cold Exposure on Hit" } ], "Supported Skills have {0}% chance to inflict Fire Exposure on Hit": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_inflict_fire_exposure_on_hit_%_chance" }, { "type": "literal", "value": "% chance to inflict Fire Exposure on Hit" } ], "Supported Skills Inflict Fire Exposure on Hit": [ { "type": "literal", "value": "Supported Skills Inflict Fire Exposure on Hit" } ], "Supported Skills have {0}% chance to inflict Lightning Exposure on Hit": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_inflict_lightning_exposure_on_hit_%_chance" }, { "type": "literal", "value": "% chance to inflict Lightning Exposure on Hit" } ], "Supported Skills Inflict Lightning Exposure on Hit": [ { "type": "literal", "value": "Supported Skills Inflict Lightning Exposure on Hit" } ], "{0}% increased Rarity of Items Dropped by Enemies Slain from Supported Skills": [ { "type": "number", "index": 0, "stat": "base_killed_monster_dropped_item_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items Dropped by Enemies Slain from Supported Skills" } ], "{0}% reduced Rarity of Items Dropped by Enemies Slain from Supported Skills": [ { "type": "number", "index": 0, "stat": "base_killed_monster_dropped_item_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items Dropped by Enemies Slain from Supported Skills" } ], "Supported Skills have {0}% of Attack Damage Leeched as Life": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_life_leech_from_attack_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Attack Damage Leeched as Life" } ], "Supported Skills have {0}% of Chaos Damage Leeched as Life": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_life_leech_from_chaos_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Chaos Damage Leeched as Life" } ], "Supported Skills have {0}% increased Life Reservation": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_life_reservation_+%" }, { "type": "literal", "value": "% increased Life Reservation" } ], "Supported Skills have {0}% reduced Life Reservation": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_life_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life Reservation" } ], "Supported Skills have {0}% increased Mana Reservation": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_mana_reservation_+%" }, { "type": "literal", "value": "% increased Mana Reservation" } ], "Supported Skills have {0}% reduced Mana Reservation": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Reservation" } ], "Supported Skills have {0}% of Physical Damage Converted to Lightning Damage": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_physical_damage_%_to_convert_to_lightning" }, { "type": "literal", "value": "% of Physical Damage Converted to Lightning Damage" } ], "Supported Skills deal {0}% increased Damage with Poison": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "base_poison_damage_+%" }, { "type": "literal", "value": "% increased Damage with Poison" } ], "Supported Skills deal {0}% reduced Damage with Poison": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "base_poison_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Poison" } ], "Supported Skills have {0}% increased Poison Duration": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_poison_duration_+%" }, { "type": "literal", "value": "% increased Poison Duration" } ], "Supported Skills have {0}% reduced Poison Duration": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_poison_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Poison Duration" } ], "Supported Skills have {0}% increased Projectile Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_projectile_speed_+%" }, { "type": "literal", "value": "% increased Projectile Speed" } ], "Supported Skills have {0}% reduced Projectile Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_projectile_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Speed" } ], "Supported Skills have {0}% increased Reservation Efficiency": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_reservation_efficiency_+%" }, { "type": "literal", "value": "% increased Reservation Efficiency" } ], "Supported Skills have {0}% reduced Reservation Efficiency": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_reservation_efficiency_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation Efficiency" } ], "Supported Skills have {0}% increased Reservation": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_reservation_+%" }, { "type": "literal", "value": "% increased Reservation" } ], "Supported Skills have {0}% reduced Reservation": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation" } ], "Supported Skills have {0}% increased Stun Duration on Enemies": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_stun_duration_+%" }, { "type": "literal", "value": "% increased Stun Duration on Enemies" } ], "Supported Skills have {0}% reduced Stun Duration on Enemies": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_stun_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stun Duration on Enemies" } ], "Supported Skills have {0}% reduced Enemy Stun Threshold": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_stun_threshold_reduction_+%" }, { "type": "literal", "value": "% reduced Enemy Stun Threshold" } ], "Supported Skills have {0}% increased Enemy Stun Threshold": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "base_stun_threshold_reduction_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Enemy Stun Threshold" } ], "Supported Attacks cannot cause Bleeding": [ { "type": "literal", "value": "Supported Attacks cannot cause Bleeding" } ], "Supported Attacks cause Bleeding": [ { "type": "literal", "value": "Supported Attacks cause Bleeding" } ], "Supported Attacks have {0}% chance to cause Bleeding": [ { "type": "literal", "value": "Supported Attacks have " }, { "type": "number", "index": 0, "stat": "bleed_on_hit_with_attacks_%" }, { "type": "literal", "value": "% chance to cause Bleeding" } ], "Supported Attacks deal {0}% increased Damage with Bleeding": [ { "type": "literal", "value": "Supported Attacks deal " }, { "type": "number", "index": 0, "stat": "bleeding_damage_+%" }, { "type": "literal", "value": "% increased Damage with Bleeding" } ], "Supported Attacks deal {0}% reduced Damage with Bleeding": [ { "type": "literal", "value": "Supported Attacks deal " }, { "type": "number", "index": 0, "stat": "bleeding_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Bleeding" } ], "Supported Skills deal {0}% increased Burning Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "burn_damage_+%" }, { "type": "literal", "value": "% increased Burning Damage" } ], "Supported Skills deal {0}% reduced Burning Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "burn_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Burning Damage" } ], "Supported Skills have {0}% increased Chaining range": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "chaining_range_+%" }, { "type": "literal", "value": "% increased Chaining range" } ], "Supported Skills have {0}% reduced Chaining range": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "chaining_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chaining range" } ], "Supported Skills have {0}% chance for Damage with Hits to be Lucky": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "chance_for_extra_damage_roll_%" }, { "type": "literal", "value": "% chance for Damage with Hits to be Lucky" } ], "Supported Skills have {0}% chance for Damage with Hits to be Unlucky": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "chance_for_extra_damage_roll_%" }, { "type": "literal", "value": "% chance for Damage with Hits to be Unlucky" } ], "Supported Skills have {0}% chance to inflict Bleeding on Maimed Enemies": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "chance_to_bleed_on_hit_%_vs_maimed" }, { "type": "literal", "value": "% chance to inflict Bleeding on Maimed Enemies" } ], "Supported Skills have {0}% chance to double Stun Duration": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "chance_to_double_stun_duration_%" }, { "type": "literal", "value": "% chance to double Stun Duration" } ], "Projectiles from Supported Skills have {0}% chance for an additional Projectile when Forking": [ { "type": "literal", "value": "Projectiles from Supported Skills have " }, { "type": "number", "index": 0, "stat": "chance_to_fork_extra_projectile_%" }, { "type": "literal", "value": "% chance for an additional Projectile when Forking" } ], "Melee Hits from Supported Skills Fortify": [ { "type": "literal", "value": "Melee Hits from Supported Skills Fortify" } ], "Melee Hits from Supported Skills have {0}% chance to Fortify": [ { "type": "literal", "value": "Melee Hits from Supported Skills have " }, { "type": "number", "index": 0, "stat": "chance_to_fortify_on_melee_hit_+%" }, { "type": "literal", "value": "% chance to Fortify" } ], "Supported Skills have {0}% chance to Freeze, Shock and Ignite": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "chance_to_freeze_shock_ignite_%" }, { "type": "literal", "value": "% chance to Freeze, Shock and Ignite" } ], "Supported Skills always Freeze, Shock and Ignite": [ { "type": "literal", "value": "Supported Skills always Freeze, Shock and Ignite" } ], "Supported Skills have {0}% chance to gain a Frenzy Charge on Killing a Frozen Enemy": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge on Killing a Frozen Enemy" } ], "Supported Skills gain a Frenzy Charge on Killing a Frozen Enemy": [ { "type": "literal", "value": "Supported Skills gain a Frenzy Charge on Killing a Frozen Enemy" } ], "Hexes applied by Supported Curse Skills have {0}% chance to affect Hexproof Enemies": [ { "type": "literal", "value": "Hexes applied by Supported Curse Skills have " }, { "type": "number", "index": 0, "stat": "chance_to_ignore_hexproof_%" }, { "type": "literal", "value": "% chance to affect Hexproof Enemies" } ], "Supported Skills have {0}% chance to inflict an additional Impale on Enemies they Impale": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "chance_to_inflict_additional_impale_%" }, { "type": "literal", "value": "% chance to inflict an additional Impale on Enemies they Impale" } ], "Supported Skills have {0}% chance to throw up to 1 additional Mine": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "chance_to_place_an_additional_mine_%" }, { "type": "literal", "value": "% chance to throw up to 1 additional Mine" } ], "{0}% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions\nfrom Supported Skills, Hit a Rare or Unique Enemy": [ { "type": "number", "index": 0, "stat": "chance_to_summon_support_ghost_on_hitting_rare_or_unique_%" }, { "type": "literal", "value": "% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions\nfrom Supported Skills, Hit a Rare or Unique Enemy" } ], "Summon a Phantasm when Supported Skills, or Non-Phantasm Minions\nfrom Supported Skills, Hit a Rare or Unique Enemy": [ { "type": "literal", "value": "Summon a Phantasm when Supported Skills, or Non-Phantasm Minions\nfrom Supported Skills, Hit a Rare or Unique Enemy" } ], "Supported Skills have {0}% chance to Unnerve Enemies for 4 seconds on Hit": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "chance_to_unnerve_on_hit_%" }, { "type": "literal", "value": "% chance to Unnerve Enemies for 4 seconds on Hit" } ], "Supported Skills Unnerve Enemies for 4 seconds on Hit": [ { "type": "literal", "value": "Supported Skills Unnerve Enemies for 4 seconds on Hit" } ], "Supported Skills deal {0}% increased Chaos Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "chaos_damage_+%" }, { "type": "literal", "value": "% increased Chaos Damage" } ], "Supported Skills deal {0}% reduced Chaos Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "chaos_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chaos Damage" } ], "Supported Skills have {0}% increased Effect of Cold Ailments": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "cold_ailment_effect_+%" }, { "type": "literal", "value": "% increased Effect of Cold Ailments" } ], "Supported Skills have {0}% reduced Effect of Cold Ailments": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "cold_ailment_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Cold Ailments" } ], "Supported Skills gain {0}% of Cold Damage as Extra Fire Damage": [ { "type": "literal", "value": "Supported Skills gain " }, { "type": "number", "index": 0, "stat": "cold_damage_%_to_add_as_fire" }, { "type": "literal", "value": "% of Cold Damage as Extra Fire Damage" } ], "Supported Skills deal {0}% increased Cold Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "cold_damage_+%" }, { "type": "literal", "value": "% increased Cold Damage" } ], "Supported Skills deal {0}% reduced Cold Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "cold_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage" } ], "{0}% increased Effect of Combat Rush granted by Supported Skills": [ { "type": "number", "index": 0, "stat": "combat_rush_effect_+%" }, { "type": "literal", "value": "% increased Effect of Combat Rush granted by Supported Skills" } ], "{0}% reduced Effect of Combat Rush granted by Supported Skills": [ { "type": "number", "index": 0, "stat": "combat_rush_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Combat Rush granted by Supported Skills" } ], "Supported Skills have {0}% chance to Cover Enemies in Ash on Hit": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "cover_in_ash_on_hit_%" }, { "type": "literal", "value": "% chance to Cover Enemies in Ash on Hit" } ], "Supported Skills cover Enemies in Ash on Hit": [ { "type": "literal", "value": "Supported Skills cover Enemies in Ash on Hit" } ], "Supported Skills have {0}% Damage over Time Multiplier for Ailments from Critical Strikes": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "critical_ailment_dot_multiplier_+" }, { "type": "literal", "value": "% Damage over Time Multiplier for Ailments from Critical Strikes" } ], "Supported Skills have {0}% increased Critical Strike Chance against Blinded Enemies": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_vs_blinded_enemies" }, { "type": "literal", "value": "% increased Critical Strike Chance against Blinded Enemies" } ], "Supported Skills have {0}% reduced Critical Strike Chance against Blinded Enemies": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_vs_blinded_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance against Blinded Enemies" } ], "{0}% increased Effect of Cruelty granted by Supported Skills": [ { "type": "number", "index": 0, "stat": "cruelty_effect_+%" }, { "type": "literal", "value": "% increased Effect of Cruelty granted by Supported Skills" } ], "{0}% reduced Effect of Cruelty granted by Supported Skills": [ { "type": "number", "index": 0, "stat": "cruelty_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Cruelty granted by Supported Skills" } ], "Supported Skills have {0}% chance to Crush for 2 seconds on Hit": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "crush_for_2_seconds_on_hit_%_chance" }, { "type": "literal", "value": "% chance to Crush for 2 seconds on Hit" } ], "Supported Skills Crush for 2 seconds on Hit": [ { "type": "literal", "value": "Supported Skills Crush for 2 seconds on Hit" } ], "Supported Skills deal {0}% increased Damage if you have Consumed a corpse Recently": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%_if_you_have_consumed_a_corpse_recently" }, { "type": "literal", "value": "% increased Damage if you have Consumed a corpse Recently" } ], "Supported Skills deal {0}% reduced Damage if you have Consumed a corpse Recently": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%_if_you_have_consumed_a_corpse_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage if you have Consumed a corpse Recently" } ], "Supported Skills deal {0}% increased Damage over Time": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_over_time_+%" }, { "type": "literal", "value": "% increased Damage over Time" } ], "Supported Skills deal {0}% reduced Damage over Time": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_over_time_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage over Time" } ], "Supported Skills deal {0}% increased Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Supported Skills deal {0}% reduced Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Supported Skills deal {0}% increased Damage if you've lost an Endurance Charge in the past 8 seconds": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%_if_lost_endurance_charge_in_past_8_seconds" }, { "type": "literal", "value": "% increased Damage if you've lost an Endurance Charge in the past 8 seconds" } ], "Supported Skills deal {0}% reduced Damage if you've lost an Endurance Charge in the past 8 seconds": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%_if_lost_endurance_charge_in_past_8_seconds", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage if you've lost an Endurance Charge in the past 8 seconds" } ], "Supported Skills have {0}% increased Damage for each 200 Mana you have Spent Recently": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "damage_+%_per_200_mana_spent_recently" }, { "type": "literal", "value": "% increased Damage for each 200 Mana you have Spent Recently" } ], "Supported Skills have {0}% reduced Damage for each 200 Mana you have Spent Recently": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "damage_+%_per_200_mana_spent_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage for each 200 Mana you have Spent Recently" } ], "Supported Skills deal {0}% increased Damage per Endurance Charge": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%_per_endurance_charge" }, { "type": "literal", "value": "% increased Damage per Endurance Charge" } ], "Supported Skills deal {0}% reduced Damage per Endurance Charge": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%_per_endurance_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per Endurance Charge" } ], "Supported Skills deal {0}% increased Damage per Frenzy Charge": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Damage per Frenzy Charge" } ], "Supported Skills deal {0}% reduced Damage per Frenzy Charge": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per Frenzy Charge" } ], "Supported Skills deal {0}% increased Damage per Power Charge": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%_per_power_charge" }, { "type": "literal", "value": "% increased Damage per Power Charge" } ], "Supported Skills deal {0}% reduced Damage per Power Charge": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%_per_power_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage per Power Charge" } ], "Supported Skills deal {0}% increased Damage with Hits and Ailments against Enemies that are on Full Life": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%_vs_enemies_on_full_life" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments against Enemies that are on Full Life" } ], "Supported Skills deal {0}% reduced Damage with Hits and Ailments against Enemies that are on Full Life": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%_vs_enemies_on_full_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments against Enemies that are on Full Life" } ], "Supported Skills deal {0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%_vs_enemies_per_freeze_shock_ignite" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy" } ], "Supported Skills deal {0}% reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%_vs_enemies_per_freeze_shock_ignite", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy" } ], "Supported Skills deal {0}% increased Damage with Hits against Frozen Enemies": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%_vs_frozen_enemies" }, { "type": "literal", "value": "% increased Damage with Hits against Frozen Enemies" } ], "Supported Skills deal {0}% reduced Damage with Hits against Frozen Enemies": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%_vs_frozen_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits against Frozen Enemies" } ], "Supported Skills deal {0}% increased Damage while on Full Energy Shield": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%_on_full_energy_shield" }, { "type": "literal", "value": "% increased Damage while on Full Energy Shield" } ], "Supported Skills deal {0}% reduced Damage while on Full Energy Shield": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%_on_full_energy_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while on Full Energy Shield" } ], "Supported Skills deal {0}% increased Damage when on Full Life": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%_when_on_full_life" }, { "type": "literal", "value": "% increased Damage when on Full Life" } ], "Supported Skills deal {0}% reduced Damage when on Full Life": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%_when_on_full_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage when on Full Life" } ], "Supported Skills Deal {0}% increased Damage while on Low Life": [ { "type": "literal", "value": "Supported Skills Deal " }, { "type": "number", "index": 0, "stat": "damage_+%_when_on_low_life" }, { "type": "literal", "value": "% increased Damage while on Low Life" } ], "Supported Skills Deal {0}% reduced Damage while on Low Life": [ { "type": "literal", "value": "Supported Skills Deal " }, { "type": "number", "index": 0, "stat": "damage_+%_when_on_low_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while on Low Life" } ], "Supported Skills deal {0}% increased Damage while Leeching Energy Shield": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%_while_es_leeching" }, { "type": "literal", "value": "% increased Damage while Leeching Energy Shield" } ], "Supported Skills deal {0}% reduced Damage while Leeching Energy Shield": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%_while_es_leeching", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while Leeching Energy Shield" } ], "Supported Skills deal {0}% increased Damage while Leeching Life": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%_while_life_leeching" }, { "type": "literal", "value": "% increased Damage while Leeching Life" } ], "Supported Skills deal {0}% reduced Damage while Leeching Life": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%_while_life_leeching", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while Leeching Life" } ], "Supported Skills deal {0}% increased Damage while Leeching Mana": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%_while_mana_leeching" }, { "type": "literal", "value": "% increased Damage while Leeching Mana" } ], "Supported Skills deal {0}% reduced Damage while Leeching Mana": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_+%_while_mana_leeching", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while Leeching Mana" } ], "Supported Skills deal {0}% increased Damage with Hits and Ailments per Curse on Enemy": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_vs_cursed_enemies_per_enemy_curse_+%" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments per Curse on Enemy" } ], "Supported Skills deal {0}% reduced Damage with Hits and Ailments per Curse on Enemy": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_vs_cursed_enemies_per_enemy_curse_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments per Curse on Enemy" } ], "Supported Skills deal {0}% increased Damage with Hits against Enemies that are on Low Life": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "damage_vs_enemies_on_low_life_+%" }, { "type": "literal", "value": "% increased Damage with Hits against Enemies that are on Low Life" } ], "Damaging Ailments inflicted with Supported Skills deal damage {0}% faster": [ { "type": "literal", "value": "Damaging Ailments inflicted with Supported Skills deal damage " }, { "type": "number", "index": 0, "stat": "damaging_ailments_deal_damage_+%_faster" }, { "type": "literal", "value": "% faster" } ], "Supported Skills deal no Elemental Damage": [ { "type": "literal", "value": "Supported Skills deal no Elemental Damage" } ], "Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport": [ { "type": "literal", "value": "Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport" } ], "Supported Skills have {0}% to Damage over Time Multiplier": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "dot_multiplier_+" }, { "type": "literal", "value": "% to Damage over Time Multiplier" } ], "Elemental Damage from Supported Skills cannot be Reflected": [ { "type": "literal", "value": "Elemental Damage from Supported Skills cannot be Reflected" } ], "Supported Skills deal {0}% increased Elemental Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "elemental_damage_+%" }, { "type": "literal", "value": "% increased Elemental Damage" } ], "Supported Skills deal {0}% reduced Elemental Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "elemental_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage" } ], "{0}% increased Effect of Elusive from Supported Skills": [ { "type": "number", "index": 0, "stat": "elusive_effect_+%" }, { "type": "literal", "value": "% increased Effect of Elusive from Supported Skills" } ], "{0}% reduced Effect of Elusive from Supported Skills": [ { "type": "number", "index": 0, "stat": "elusive_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Elusive from Supported Skills" } ], "Enemies Shocked by supported Skills have {0}% increased Movement Speed": [ { "type": "literal", "value": "Enemies Shocked by supported Skills have " }, { "type": "number", "index": 0, "stat": "enemies_you_shock_movement_speed_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Enemies Shocked by supported Skills have {0}% reduced Movement Speed": [ { "type": "literal", "value": "Enemies Shocked by supported Skills have " }, { "type": "number", "index": 0, "stat": "enemies_you_shock_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "Enemies Shocked by Supported Skills take {0}% increased Physical Damage": [ { "type": "literal", "value": "Enemies Shocked by Supported Skills take " }, { "type": "number", "index": 0, "stat": "enemies_you_shock_take_%_increased_physical_damage" }, { "type": "literal", "value": "% increased Physical Damage" } ], "Enemies Shocked by Supported Skills take {0}% reduced Physical Damage": [ { "type": "literal", "value": "Enemies Shocked by Supported Skills take " }, { "type": "number", "index": 0, "stat": "enemies_you_shock_take_%_increased_physical_damage", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage" } ], "Supported Skills Overwhelm {0}% Physical Damage Reduction": [ { "type": "literal", "value": "Supported Skills Overwhelm " }, { "type": "number", "index": 0, "stat": "enemy_phys_reduction_%_penalty_vs_hit" }, { "type": "literal", "value": "% Physical Damage Reduction" } ], "Supported Skills have {0}% of Damage Leeched as Energy Shield": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "energy_shield_leech_from_any_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage Leeched as Energy Shield" } ], "Bleeding inflicted by Supported Skills deals Damage {0}% faster": [ { "type": "literal", "value": "Bleeding inflicted by Supported Skills deals Damage " }, { "type": "number", "index": 0, "stat": "faster_bleed_%" }, { "type": "literal", "value": "% faster" } ], "Ignites from Supported Skills deal Damage {0}% faster": [ { "type": "literal", "value": "Ignites from Supported Skills deal Damage " }, { "type": "number", "index": 0, "stat": "faster_burn_%" }, { "type": "literal", "value": "% faster" } ], "Ignites from Supported Skills deal Damage {0}% slower": [ { "type": "literal", "value": "Ignites from Supported Skills deal Damage " }, { "type": "number", "index": 0, "stat": "faster_burn_%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower" } ], "Poisons from Supported Skills deal Damage {0}% faster": [ { "type": "literal", "value": "Poisons from Supported Skills deal Damage " }, { "type": "number", "index": 0, "stat": "faster_poison_%" }, { "type": "literal", "value": "% faster" } ], "Supported Skills deal {0}% increased Fire Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "fire_damage_+%" }, { "type": "literal", "value": "% increased Fire Damage" } ], "Supported Skills deal {0}% reduced Fire Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "fire_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage" } ], "Supported Skills have {0}% to Fire Damage over Time Multiplier": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "fire_dot_multiplier_+" }, { "type": "literal", "value": "% to Fire Damage over Time Multiplier" } ], "Supported Skills have {0}% increased Fortification Duration": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "fortify_duration_+%" }, { "type": "literal", "value": "% increased Fortification Duration" } ], "Supported Skills have {0}% reduced Fortification Duration": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "fortify_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fortification Duration" } ], "Enemies Frozen by Supported Skills have {0}% to Cold Resistance": [ { "type": "literal", "value": "Enemies Frozen by Supported Skills have " }, { "type": "number", "index": 0, "stat": "freeze_applies_cold_resistance_+" }, { "type": "literal", "value": "% to Cold Resistance" } ], "Supported Skills have {0}% increased Freeze Duration on Enemies": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "freeze_duration_+%" }, { "type": "literal", "value": "% increased Freeze Duration on Enemies" } ], "Supported Skills have {0}% reduced Freeze Duration on Enemies": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "freeze_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Freeze Duration on Enemies" } ], "Supported Skills have {0}% more Activation Frequency if 75% of Attached Duration expired": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "from_quality_brand_activation_rate_+%_final_if_75%_attached_duration_expired" }, { "type": "literal", "value": "% more Activation Frequency if 75% of Attached Duration expired" } ], "{0}% chance to gain 1 Rage when you use Supported Skills": [ { "type": "number", "index": 0, "stat": "gain_1_rage_on_use_%_chance" }, { "type": "literal", "value": "% chance to gain 1 Rage when you use Supported Skills" } ], "{1}% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills": [ { "type": "number", "index": 1, "stat": "gain_endurance_charge_on_melee_stun_%" }, { "type": "literal", "value": "% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills" } ], "Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills": [ { "type": "literal", "value": "Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills" } ], "Supported Skills have {0}% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "gain_frenzy_charge_on_killing_blow_vs_enemies_with_5+_poisons_%" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons" } ], "Supported Skills have {0}% chance to gain a Power Charge on Killing Blow": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "gain_power_charge_on_kill_with_hit_%" }, { "type": "literal", "value": "% chance to gain a Power Charge on Killing Blow" } ], "{0}% chance to gain an Inspiration Charge when you Spend Mana on\nUpfront Costs or Effects of Supported Skills": [ { "type": "number", "index": 0, "stat": "gain_righteous_charge_on_mana_spent_%" }, { "type": "literal", "value": "% chance to gain an Inspiration Charge when you Spend Mana on\nUpfront Costs or Effects of Supported Skills" } ], "Gain an Inspiration Charge when you Spend Mana on Upfront\nCosts or Effects of Supported Skills": [ { "type": "literal", "value": "Gain an Inspiration Charge when you Spend Mana on Upfront\nCosts or Effects of Supported Skills" } ], "Supported Skills have {0}% chance to Cause Monsters to Flee": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "global_hit_causes_monster_flee_%" }, { "type": "literal", "value": "% chance to Cause Monsters to Flee" } ], "Supported Skills have {0} to {1} added Chaos Damage": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "global_minimum_added_chaos_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "global_maximum_added_chaos_damage" }, { "type": "literal", "value": " added Chaos Damage" } ], "Supported Skills have {0} to {1} added Cold Damage": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "global_minimum_added_cold_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "global_maximum_added_cold_damage" }, { "type": "literal", "value": " added Cold Damage" } ], "Supported Skills have {0} to {1} added Fire Damage": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "global_minimum_added_fire_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "global_maximum_added_fire_damage" }, { "type": "literal", "value": " added Fire Damage" } ], "Supported Skills have {0} to {1} added Lightning Damage": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "global_minimum_added_lightning_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "global_maximum_added_lightning_damage" }, { "type": "literal", "value": " added Lightning Damage" } ], "Supported Skills have {0} to {1} added Physical Damage": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "global_minimum_added_physical_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "global_maximum_added_physical_damage" }, { "type": "literal", "value": " added Physical Damage" } ], "Supported Skills have {0}% reduced Enemy Block Chance": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "global_reduce_enemy_block_%" }, { "type": "literal", "value": "% reduced Enemy Block Chance" } ], "Projectiles from Supported Skills deal {0}% more Damage with Hits per Intensity": [ { "type": "literal", "value": "Projectiles from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "greater_projectile_intensity_projectile_damage_+%_final_per_intensity" }, { "type": "literal", "value": "% more Damage with Hits per Intensity" } ], "Projectiles from Supported Skills deal {0}% less Damage with Hits per Intensity": [ { "type": "literal", "value": "Projectiles from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "greater_projectile_intensity_projectile_damage_+%_final_per_intensity", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits per Intensity" } ], "Supported Skills deal {0}% increased Damage with Hits": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "hit_damage_+%" }, { "type": "literal", "value": "% increased Damage with Hits" } ], "Supported Skills deal {0}% reduced Damage with Hits": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "hit_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits" } ], "Supported Skills have {0}% increased Ignite Duration on Enemies": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "ignite_duration_+%" }, { "type": "literal", "value": "% increased Ignite Duration on Enemies" } ], "Supported Skills have {0}% reduced Ignite Duration on Enemies": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "ignite_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ignite Duration on Enemies" } ], "Enemies Ignited by Supported Skills have {0}% to Fire Resistance": [ { "type": "literal", "value": "Enemies Ignited by Supported Skills have " }, { "type": "number", "index": 0, "stat": "ignites_apply_fire_resistance_+" }, { "type": "literal", "value": "% to Fire Resistance" } ], "{0}% chance to not take Damage when you gain Trauma from Supported Skills": [ { "type": "number", "index": 0, "stat": "ignore_self_damage_from_trauma_chance_%" }, { "type": "literal", "value": "% chance to not take Damage when you gain Trauma from Supported Skills" } ], "Supported Attacks have {0}% increased Impale Effect": [ { "type": "literal", "value": "Supported Attacks have " }, { "type": "number", "index": 0, "stat": "impale_debuff_effect_+%" }, { "type": "literal", "value": "% increased Impale Effect" } ], "Supported Attacks have {0}% reduced Impale Effect": [ { "type": "literal", "value": "Supported Attacks have " }, { "type": "number", "index": 0, "stat": "impale_debuff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Impale Effect" } ], "Impale Damage dealt to Enemies Impaled by Supported Skills Overwhelms {0}% Physical Damage Reduction": [ { "type": "literal", "value": "Impale Damage dealt to Enemies Impaled by Supported Skills Overwhelms " }, { "type": "number", "index": 0, "stat": "impale_phys_reduction_%_penalty" }, { "type": "literal", "value": "% Physical Damage Reduction" } ], "Supported Skills have {0}% increased Inspiration Charge Duration": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "inspiration_charge_duration_+%" }, { "type": "literal", "value": "% increased Inspiration Charge Duration" } ], "Supported Skills have {0}% reduced Inspiration Charge Duration": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "inspiration_charge_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Inspiration Charge Duration" } ], "Supported Spells lose Intensity with {0}% increased frequency while moving": [ { "type": "literal", "value": "Supported Spells lose Intensity with " }, { "type": "number", "index": 0, "stat": "intensity_loss_frequency_while_moving_+%" }, { "type": "literal", "value": "% increased frequency while moving" } ], "Supported Spells lose Intensity with {0}% reduced frequency while moving": [ { "type": "literal", "value": "Supported Spells lose Intensity with " }, { "type": "number", "index": 0, "stat": "intensity_loss_frequency_while_moving_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced frequency while moving" } ], "Attacks with Supported Skills count as Exerted": [ { "type": "literal", "value": "Attacks with Supported Skills count as Exerted" } ], "Killing Blows with Supported Skills Consume corpses to Recover {0} Life and {1} Mana": [ { "type": "literal", "value": "Killing Blows with Supported Skills Consume corpses to Recover " }, { "type": "number", "index": 0, "stat": "killing_blow_consumes_corpse_restore_x_life" }, { "type": "literal", "value": " Life and " }, { "type": "number", "index": 1, "stat": "killing_blow_consumes_corpse_restore_x_mana" }, { "type": "literal", "value": " Mana" } ], "Killing Blows with Supported Skills Consume corpses to Recover {0} Life": [ { "type": "literal", "value": "Killing Blows with Supported Skills Consume corpses to Recover " }, { "type": "number", "index": 0, "stat": "killing_blow_consumes_corpse_restore_x_life" }, { "type": "literal", "value": " Life" } ], "Killing Blows with Supported Skills Consume corpses to Recover {1} Mana": [ { "type": "literal", "value": "Killing Blows with Supported Skills Consume corpses to Recover " }, { "type": "number", "index": 1, "stat": "killing_blow_consumes_corpse_restore_x_mana" }, { "type": "literal", "value": " Mana" } ], "Supported Skills have {0}% chance to Knock Enemies Back with Hits at Close Range": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "knockback_chance_%_at_close_range" }, { "type": "literal", "value": "% chance to Knock Enemies Back with Hits at Close Range" } ], "Supported Skills have {0}% increased Knockback Distance": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "knockback_distance_+%" }, { "type": "literal", "value": "% increased Knockback Distance" } ], "Supported Skills have {0}% reduced Knockback Distance": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "knockback_distance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Knockback Distance" } ], "Supported Skills have {0}% of Damage Leeched as Life": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "life_leech_from_any_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage Leeched as Life" } ], "Supported Skills have {0}% increased Effect of Lightning Ailments": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "lightning_ailment_effect_+%" }, { "type": "literal", "value": "% increased Effect of Lightning Ailments" } ], "Supported Skills have {0}% reduced Effect of Lightning Ailments": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "lightning_ailment_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Lightning Ailments" } ], "Supported Skills deal {0}% increased Lightning Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "lightning_damage_+%" }, { "type": "literal", "value": "% increased Lightning Damage" } ], "Supported Skills deal {0}% reduced Lightning Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "lightning_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lightning Damage" } ], "Supported Skills have {0}% increased Effect of Maim": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "maim_effect_+%" }, { "type": "literal", "value": "% increased Effect of Maim" } ], "Supported Skills have {0}% reduced Effect of Maim": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "maim_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Maim" } ], "Supported Attacks have {0}% chance to Maim on Hit": [ { "type": "literal", "value": "Supported Attacks have " }, { "type": "number", "index": 0, "stat": "maim_on_hit_%" }, { "type": "literal", "value": "% chance to Maim on Hit" } ], "Supported Attacks always Maim on Hit": [ { "type": "literal", "value": "Supported Attacks always Maim on Hit" } ], "Supported Skills have {0}% of Damage Leeched as Mana": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "mana_leech_from_any_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage Leeched as Mana" } ], "Supported Skills have {0}% increased Maximum Recovery per Energy Shield Leech": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "maximum_energy_shield_leech_amount_per_leech_+%" }, { "type": "literal", "value": "% increased Maximum Recovery per Energy Shield Leech" } ], "Supported Skills have {0}% reduced Maximum Recovery per Energy Shield Leech": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "maximum_energy_shield_leech_amount_per_leech_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum Recovery per Energy Shield Leech" } ], "Supported Skills have {0}% increased Maximum Recovery per Life Leech": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "maximum_life_leech_amount_per_leech_+%" }, { "type": "literal", "value": "% increased Maximum Recovery per Life Leech" } ], "Supported Skills have {0}% reduced Maximum Recovery per Life Leech": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "maximum_life_leech_amount_per_leech_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum Recovery per Life Leech" } ], "Supported Skills deal {0}% increased Melee Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "melee_damage_+%" }, { "type": "literal", "value": "% increased Melee Damage" } ], "Supported Skills deal {0}% reduced Melee Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "melee_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Damage" } ], "Supported Skills deal {0}% increased Melee Damage against Bleeding Enemies": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "melee_damage_vs_bleeding_enemies_+%" }, { "type": "literal", "value": "% increased Melee Damage against Bleeding Enemies" } ], "Supported Skills deal {0}% reduced Melee Damage against Bleeding Enemies": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "melee_damage_vs_bleeding_enemies_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Damage against Bleeding Enemies" } ], "Supported Skills deal {0}% increased Melee Physical Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "melee_physical_damage_+%" }, { "type": "literal", "value": "% increased Melee Physical Damage" } ], "Supported Skills deal {0}% reduced Melee Physical Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "melee_physical_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Physical Damage" } ], "Supported Skills have {0} metre to Melee Strike Range": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "melee_range_+", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Melee Strike Range" } ], "Supported Skills have {0} metres to Melee Strike Range": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "melee_range_+", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Melee Strike Range" } ], "Supported Skills have {0}% more Melee Splash Area of Effect": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "melee_splash_area_of_effect_+%_final" }, { "type": "literal", "value": "% more Melee Splash Area of Effect" } ], "Supported Skills have {0}% less Melee Splash Area of Effect": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "melee_splash_area_of_effect_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Melee Splash Area of Effect" } ], "Supported Skills have {0}% increased Mine Detonation Area of Effect": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "mine_detonation_radius_+%" }, { "type": "literal", "value": "% increased Mine Detonation Area of Effect" } ], "Supported Skills have {0}% reduced Mine Detonation Area of Effect": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "mine_detonation_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mine Detonation Area of Effect" } ], "Mines from Supported Skills have {0}% increased Detonation Speed": [ { "type": "literal", "value": "Mines from Supported Skills have " }, { "type": "number", "index": 0, "stat": "mine_detonation_speed_+%" }, { "type": "literal", "value": "% increased Detonation Speed" } ], "Mines from Supported Skills have {0}% reduced Detonation Speed": [ { "type": "literal", "value": "Mines from Supported Skills have " }, { "type": "number", "index": 0, "stat": "mine_detonation_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Detonation Speed" } ], "Supported Skills have {0}% increased Mine Throwing Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "mine_laying_speed_+%" }, { "type": "literal", "value": "% increased Mine Throwing Speed" } ], "Supported Skills have {0}% reduced Mine Throwing Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "mine_laying_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mine Throwing Speed" } ], "Supported Skills have {0}% increased Projectile Speed per Frenzy Charge when used by a Mine": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "mine_projectile_speed_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Projectile Speed per Frenzy Charge when used by a Mine" } ], "Supported Skills have {0}% reduced Projectile Speed per Frenzy Charge when used by a Mine": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "mine_projectile_speed_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Speed per Frenzy Charge when used by a Mine" } ], "Supported Skills have {0} to {1} added Cold Damage per Frenzy Charge": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "minimum_added_cold_damage_per_frenzy_charge" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_cold_damage_per_frenzy_charge" }, { "type": "literal", "value": " added Cold Damage per Frenzy Charge" } ], "Supported Skills have minimum of {0} Power": [ { "type": "literal", "value": "Supported Skills have minimum of " }, { "type": "number", "index": 0, "stat": "minimum_power_from_quality" }, { "type": "literal", "value": " Power" } ], "Minions from Supported Skills have {0}% additional Physical Damage Reduction": [ { "type": "literal", "value": "Minions from Supported Skills have " }, { "type": "number", "index": 0, "stat": "minion_additional_physical_damage_reduction_%" }, { "type": "literal", "value": "% additional Physical Damage Reduction" } ], "Minions from Supported Skills deal {0}% increased Damage with Ailments": [ { "type": "literal", "value": "Minions from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "minion_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Ailments" } ], "Minions from Supported Skills deal {0}% reduced Damage with Ailments": [ { "type": "literal", "value": "Minions from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "minion_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments" } ], "Supported Skills have {0}% increased Minion Attack Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "minion_attack_speed_+%" }, { "type": "literal", "value": "% increased Minion Attack Speed" } ], "Supported Skills have {0}% reduced Minion Attack Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "minion_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Minion Attack Speed" } ], "Minions from Supported Skills have {0}% Chance to Block Attack Damage": [ { "type": "literal", "value": "Minions from Supported Skills have " }, { "type": "number", "index": 0, "stat": "minion_block_%" }, { "type": "literal", "value": "% Chance to Block Attack Damage" } ], "Minions from Supported Skills deal {0}% increased Burning Damage": [ { "type": "literal", "value": "Minions from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "minion_burning_damage_+%" }, { "type": "literal", "value": "% increased Burning Damage" } ], "Minions from Supported Skills deal {0}% reduced Burning Damage": [ { "type": "literal", "value": "Minions from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "minion_burning_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Burning Damage" } ], "Supported Skills have {0}% increased Minion Cast Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "minion_cast_speed_+%" }, { "type": "literal", "value": "% increased Minion Cast Speed" } ], "Supported Skills have {0}% reduced Minion Cast Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "minion_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Minion Cast Speed" } ], "Minions from Supported Skills have {0}% chance to deal Double Damage": [ { "type": "literal", "value": "Minions from Supported Skills have " }, { "type": "number", "index": 0, "stat": "minion_chance_to_deal_double_damage_%" }, { "type": "literal", "value": "% chance to deal Double Damage" } ], "Minions from Supported Skills have {0}% chance to Taunt on Hit": [ { "type": "literal", "value": "Minions from Supported Skills have " }, { "type": "number", "index": 0, "stat": "minion_chance_to_taunt_on_hit_%" }, { "type": "literal", "value": "% chance to Taunt on Hit" } ], "Minions from Supported Skills have {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Minions from Supported Skills have " }, { "type": "number", "index": 0, "stat": "minion_cooldown_recovery_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Minions from Supported Skills have {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Minions from Supported Skills have " }, { "type": "number", "index": 0, "stat": "minion_cooldown_recovery_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Minions from Supported Skills have {0}% increased Critical Strike Chance": [ { "type": "literal", "value": "Minions from Supported Skills have " }, { "type": "number", "index": 0, "stat": "minion_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance" } ], "Minions from Supported Skills have {0}% reduced Critical Strike Chance": [ { "type": "literal", "value": "Minions from Supported Skills have " }, { "type": "number", "index": 0, "stat": "minion_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance" } ], "Minions from Supported Skills deal {0}% increased Damage": [ { "type": "literal", "value": "Minions from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "minion_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Minions from Supported Skills deal {0}% reduced Damage": [ { "type": "literal", "value": "Minions from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "minion_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Minions from Supported Skills deal {0}% increased Damage while on Full Life": [ { "type": "literal", "value": "Minions from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "minion_damage_+%_on_full_life" }, { "type": "literal", "value": "% increased Damage while on Full Life" } ], "Minions from Supported Skills deal {0}% reduced Damage while on Full Life": [ { "type": "literal", "value": "Minions from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "minion_damage_+%_on_full_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while on Full Life" } ], "Minions from Supported Skills have {0}% chance to grant Feeding Frenzy to you on Hit": [ { "type": "literal", "value": "Minions from Supported Skills have " }, { "type": "number", "index": 0, "stat": "minion_grant_puppet_master_buff_to_parent_on_hit_%" }, { "type": "literal", "value": "% chance to grant Feeding Frenzy to you on Hit" } ], "Supported Skills have {0}% increased Minion maximum Life": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "minion_maximum_life_+%" }, { "type": "literal", "value": "% increased Minion maximum Life" } ], "Supported Skills have {0}% reduced Minion maximum Life": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "minion_maximum_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Minion maximum Life" } ], "Supported Skills have {0}% increased Minion Movement Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "minion_movement_speed_+%" }, { "type": "literal", "value": "% increased Minion Movement Speed" } ], "Supported Skills have {0}% reduced Minion Movement Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "minion_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Minion Movement Speed" } ], "Minions from Supported Skills have {0}% chance to inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy": [ { "type": "literal", "value": "Minions from Supported Skills have " }, { "type": "number", "index": 0, "stat": "minions_inflict_exposure_on_hit_%_chance" }, { "type": "literal", "value": "% chance to inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy" } ], "Minions from Supported Skills inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy": [ { "type": "literal", "value": "Minions from Supported Skills inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy" } ], "Mirage Archer fires {0} additional Projectiles with Supported Skills": [ { "type": "literal", "value": "Mirage Archer fires " }, { "type": "number", "index": 0, "stat": "mirage_archer_number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles with Supported Skills" } ], "Supported Skills have {0}% increased Area of Effect per Repeat": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "multistrike_area_of_effect_+%_per_repeat" }, { "type": "literal", "value": "% increased Area of Effect per Repeat" } ], "Supported Skills have {0}% reduced Area of Effect per Repeat": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "multistrike_area_of_effect_+%_per_repeat", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect per Repeat" } ], "First Repeat of Supported Skills deals {0}% more Damage": [ { "type": "literal", "value": "First Repeat of Supported Skills deals " }, { "type": "number", "index": 0, "stat": "multistrike_damage_+%_final_on_first_repeat" }, { "type": "literal", "value": "% more Damage" } ], "First Repeat of Supported Skills deals {0}% less Damage": [ { "type": "literal", "value": "First Repeat of Supported Skills deals " }, { "type": "number", "index": 0, "stat": "multistrike_damage_+%_final_on_first_repeat", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Second Repeat of Supported Skills deals {0}% more Damage": [ { "type": "literal", "value": "Second Repeat of Supported Skills deals " }, { "type": "number", "index": 0, "stat": "multistrike_damage_+%_final_on_second_repeat" }, { "type": "literal", "value": "% more Damage" } ], "Second Repeat of Supported Skills deals {0}% less Damage": [ { "type": "literal", "value": "Second Repeat of Supported Skills deals " }, { "type": "number", "index": 0, "stat": "multistrike_damage_+%_final_on_second_repeat", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Third Repeat of Supported Skills deals {0}% more Damage": [ { "type": "literal", "value": "Third Repeat of Supported Skills deals " }, { "type": "number", "index": 0, "stat": "multistrike_damage_+%_final_on_third_repeat" }, { "type": "literal", "value": "% more Damage" } ], "Third Repeat of Supported Skills deals {0}% less Damage": [ { "type": "literal", "value": "Third Repeat of Supported Skills deals " }, { "type": "number", "index": 0, "stat": "multistrike_damage_+%_final_on_third_repeat", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Elusive from Supported Skills also grants {0}% to Critical Strike Multiplier for\nSkills Supported by Nightblade": [ { "type": "literal", "value": "Elusive from Supported Skills also grants " }, { "type": "number", "index": 0, "stat": "nightblade_elusive_grants_critical_strike_multiplier_+_to_supported_skills" }, { "type": "literal", "value": "% to Critical Strike Multiplier for\nSkills Supported by Nightblade" } ], "Supported Skills Cost nothing": [ { "type": "literal", "value": "Supported Skills Cost nothing" } ], "Non-Curse Auras from Supported Skills have {0}% increased Effect": [ { "type": "literal", "value": "Non-Curse Auras from Supported Skills have " }, { "type": "number", "index": 0, "stat": "non_curse_aura_effect_+%" }, { "type": "literal", "value": "% increased Effect" } ], "Non-Curse Auras from Supported Skills have {0}% reduced Effect": [ { "type": "literal", "value": "Non-Curse Auras from Supported Skills have " }, { "type": "number", "index": 0, "stat": "non_curse_aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect" } ], "Supported Skills have {0}% increased Effect of non-Damaging Ailments on Enemies": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "non_damaging_ailment_effect_+%" }, { "type": "literal", "value": "% increased Effect of non-Damaging Ailments on Enemies" } ], "Supported Skills have {0}% reduced Effect of non-Damaging Ailments on Enemies": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "non_damaging_ailment_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of non-Damaging Ailments on Enemies" } ], "Supported Skills fire an additional Projectile": [ { "type": "literal", "value": "Supported Skills fire an additional Projectile" } ], "Supported Skills fire {0} additional Projectiles": [ { "type": "literal", "value": "Supported Skills fire " }, { "type": "number", "index": 0, "stat": "number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "Supported Skills can have up to {0} additional Remote Mine placed at a time": [ { "type": "literal", "value": "Supported Skills can have up to " }, { "type": "number", "index": 0, "stat": "number_of_additional_remote_mines_allowed" }, { "type": "literal", "value": " additional Remote Mine placed at a time" } ], "Supported Skills can have up to {0} additional Remote Mines placed at a time": [ { "type": "literal", "value": "Supported Skills can have up to " }, { "type": "number", "index": 0, "stat": "number_of_additional_remote_mines_allowed" }, { "type": "literal", "value": " additional Remote Mines placed at a time" } ], "Supported Skills can have up to {0} additional Trap placed at a time": [ { "type": "literal", "value": "Supported Skills can have up to " }, { "type": "number", "index": 0, "stat": "number_of_additional_traps_allowed" }, { "type": "literal", "value": " additional Trap placed at a time" } ], "Supported Skills can have up to {0} additional Traps placed at a time": [ { "type": "literal", "value": "Supported Skills can have up to " }, { "type": "number", "index": 0, "stat": "number_of_additional_traps_allowed" }, { "type": "literal", "value": " additional Traps placed at a time" } ], "Supported Skills have {0}% increased Overpowered Effect": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "overpowered_effect_+%" }, { "type": "literal", "value": "% increased Overpowered Effect" } ], "Supported Skills have {0}% reduced Overpowered Effect": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "overpowered_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Overpowered Effect" } ], "Hits from Supported Skills Overwhelm {0}% of Physical Damage Reduction while at maximum Fortification": [ { "type": "literal", "value": "Hits from Supported Skills Overwhelm " }, { "type": "number", "index": 0, "stat": "overwhelm_%_physical_damage_reduction_while_max_fortification" }, { "type": "literal", "value": "% of Physical Damage Reduction while at maximum Fortification" } ], "{0}% chance to gain a Frenzy Charge when a Mine from Supported\nSkills is Detonated targeting an Enemy": [ { "type": "number", "index": 0, "stat": "%_chance_to_gain_frenzy_charge_on_mine_detonated_targeting_an_enemy" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge when a Mine from Supported\nSkills is Detonated targeting an Enemy" } ], "Gain a Frenzy Charge when a Mine from Supported Skills is Detonated targeting an Enemy": [ { "type": "literal", "value": "Gain a Frenzy Charge when a Mine from Supported Skills is Detonated targeting an Enemy" } ], "Supported Skills have {0}% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy" } ], "Supported Skills gain a Frenzy Charge when your Trap is triggered by an Enemy": [ { "type": "literal", "value": "Supported Skills gain a Frenzy Charge when your Trap is triggered by an Enemy" } ], "{0}% chance to gain a Power Charge when a Mine from Supported\nSkills is Detonated targeting an Enemy": [ { "type": "number", "index": 0, "stat": "%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy" }, { "type": "literal", "value": "% chance to gain a Power Charge when a Mine from Supported\nSkills is Detonated targeting an Enemy" } ], "Gain a Power Charge when a Mine from Supported Skills is Detonated targeting an Enemy": [ { "type": "literal", "value": "Gain a Power Charge when a Mine from Supported Skills is Detonated targeting an Enemy" } ], "Supported Skills have {0}% chance to gain a Power Charge when your Trap is triggered by an Enemy": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy" }, { "type": "literal", "value": "% chance to gain a Power Charge when your Trap is triggered by an Enemy" } ], "Supported Skills gain a Power Charge when your Trap is triggered by an Enemy": [ { "type": "literal", "value": "Supported Skills gain a Power Charge when your Trap is triggered by an Enemy" } ], "Supported Skills gain {0}% of Physical Damage as Extra Chaos Damage": [ { "type": "literal", "value": "Supported Skills gain " }, { "type": "number", "index": 0, "stat": "physical_damage_%_to_add_as_chaos" }, { "type": "literal", "value": "% of Physical Damage as Extra Chaos Damage" } ], "Supported Skills gain {0}% of Physical Damage as Extra Fire Damage": [ { "type": "literal", "value": "Supported Skills gain " }, { "type": "number", "index": 0, "stat": "physical_damage_%_to_add_as_fire" }, { "type": "literal", "value": "% of Physical Damage as Extra Fire Damage" } ], "Supported Skills gain {0}% of Physical Damage as Extra Lightning Damage": [ { "type": "literal", "value": "Supported Skills gain " }, { "type": "number", "index": 0, "stat": "physical_damage_%_to_add_as_lightning" }, { "type": "literal", "value": "% of Physical Damage as Extra Lightning Damage" } ], "Supported Skills deal {0}% increased Physical Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "physical_damage_+%" }, { "type": "literal", "value": "% increased Physical Damage" } ], "Supported Skills deal {0}% reduced Physical Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "physical_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage" } ], "Supported Skills have {0}% increased Cooldown Recovery Rate for throwing Traps": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "placing_traps_cooldown_recovery_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate for throwing Traps" } ], "Supported Skills have {0}% reduced Cooldown Recovery Rate for throwing Traps": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "placing_traps_cooldown_recovery_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate for throwing Traps" } ], "Projectiles Fired by Supported Skills have {0}% chance not to Pierce Enemies": [ { "type": "literal", "value": "Projectiles Fired by Supported Skills have " }, { "type": "number", "index": 0, "stat": "projectile_chance_to_not_pierce_%" }, { "type": "literal", "value": "% chance not to Pierce Enemies" } ], "Projectiles Fired by Supported Skills cannot Pierce Enemies": [ { "type": "literal", "value": "Projectiles Fired by Supported Skills cannot Pierce Enemies" } ], "Supported Skills deal {0}% increased Projectile Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%" }, { "type": "literal", "value": "% increased Projectile Damage" } ], "Supported Skills deal {0}% reduced Projectile Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Damage" } ], "Projectiles from Supported Skills that have Pierced deal {0}% increased Damage": [ { "type": "literal", "value": "Projectiles from Supported Skills that have Pierced deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%_if_pierced_enemy" }, { "type": "literal", "value": "% increased Damage" } ], "Projectiles from Supported Skills that have Pierced deal {0}% reduced Damage": [ { "type": "literal", "value": "Projectiles from Supported Skills that have Pierced deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%_if_pierced_enemy", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Projectiles from Supported Skills have {0} metre maximum range": [ { "type": "literal", "value": "Projectiles from Supported Skills have " }, { "type": "number", "index": 0, "stat": "projectile_maximum_range_override", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre maximum range" } ], "Projectiles from Supported Skills have {0} metres maximum range": [ { "type": "literal", "value": "Projectiles from Supported Skills have " }, { "type": "number", "index": 0, "stat": "projectile_maximum_range_override", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres maximum range" } ], "Projectiles from Supported Skills deal {0}% increased Damage with Hits to nearby Enemies": [ { "type": "literal", "value": "Projectiles from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%_vs_nearby_enemies" }, { "type": "literal", "value": "% increased Damage with Hits to nearby Enemies" } ], "Projectiles from Supported Skills deal {0}% reduced Projectile Damage with Hits to nearby Enemies": [ { "type": "literal", "value": "Projectiles from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%_vs_nearby_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Damage with Hits to nearby Enemies" } ], "Projectiles from Supported Skills Pierce all Targets within {0} metre": [ { "type": "literal", "value": "Projectiles from Supported Skills Pierce all Targets within " }, { "type": "number", "index": 0, "stat": "projectiles_pierce_all_targets_in_x_range", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Projectiles from Supported Skills Pierce all Targets within {0} metres": [ { "type": "literal", "value": "Projectiles from Supported Skills Pierce all Targets within " }, { "type": "number", "index": 0, "stat": "projectiles_pierce_all_targets_in_x_range", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Ballista Totems from Supported Skills only Attack when you fire an Attack Projectile": [ { "type": "literal", "value": "Ballista Totems from Supported Skills only Attack when you fire an Attack Projectile" } ], "Recover {0}% of Life when you Stun an Enemy with Supported Skills": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_life_when_stunning_an_enemy_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Life when you Stun an Enemy with Supported Skills" } ], "Recover {0}% of Life when Supported Skills Cull an Enemy": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_maximum_life_on_cull" }, { "type": "literal", "value": "% of Life when Supported Skills Cull an Enemy" } ], "Recover {0}% of Life when you use Supported Skills": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_permyriad_life_on_skill_use", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Life when you use Supported Skills" } ], "Supported Skills Penetrate {0}% Chaos Resistance": [ { "type": "literal", "value": "Supported Skills Penetrate " }, { "type": "number", "index": 0, "stat": "reduce_enemy_chaos_resistance_%" }, { "type": "literal", "value": "% Chaos Resistance" } ], "Enemies have {0}% reduced chance to Dodge Hits from Supported Skills": [ { "type": "literal", "value": "Enemies have " }, { "type": "number", "index": 0, "stat": "reduce_enemy_dodge_%" }, { "type": "literal", "value": "% reduced chance to Dodge Hits from Supported Skills" } ], "Supported Skills have {0}% chance to refresh Bleeding Duration on Hit": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "refresh_bleeding_duration_on_hit_%_chance" }, { "type": "literal", "value": "% chance to refresh Bleeding Duration on Hit" } ], "Supported Skills refresh Bleeding Duration on Hit": [ { "type": "literal", "value": "Supported Skills refresh Bleeding Duration on Hit" } ], "Supported Skills have {0}% increased Shock Duration on Enemies": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "shock_duration_+%" }, { "type": "literal", "value": "% increased Shock Duration on Enemies" } ], "Supported Skills have {0}% reduced Shock Duration on Enemies": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "shock_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Shock Duration on Enemies" } ], "{0}% increased Effect of Shocks inflicted with Critical Strikes from Supported Skills": [ { "type": "number", "index": 0, "stat": "shock_effect_+%_with_critical_strikes" }, { "type": "literal", "value": "% increased Effect of Shocks inflicted with Critical Strikes from Supported Skills" } ], "{0}% reduced Effect of Shocks inflicted with Critical Strikes from Supported Skills": [ { "type": "number", "index": 0, "stat": "shock_effect_+%_with_critical_strikes", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Shocks inflicted with Critical Strikes from Supported Skills" } ], "Supported Skills have {0}% increased Activation frequency": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "sigil_repeat_frequency_+%" }, { "type": "literal", "value": "% increased Activation frequency" } ], "Supported Skills have {0}% reduced Activation frequency": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "sigil_repeat_frequency_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Activation frequency" } ], "Supported Skills have {0}% increased Buff Effect": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "skill_buff_effect_+%" }, { "type": "literal", "value": "% increased Buff Effect" } ], "Supported Skills have {0}% reduced Buff Effect": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "skill_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Buff Effect" } ], "Supported Skills have {0}% of Cold Damage Converted to Fire Damage": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "skill_cold_damage_%_to_convert_to_fire" }, { "type": "literal", "value": "% of Cold Damage Converted to Fire Damage" } ], "Supported Skills convert {0}% of Physical Damage to a random Element": [ { "type": "literal", "value": "Supported Skills convert " }, { "type": "number", "index": 0, "stat": "skill_convert_%_physical_damage_to_random_element" }, { "type": "literal", "value": "% of Physical Damage to a random Element" } ], "{0}% increased Duration of Supported Skills and Damaging Ailments they inflict": [ { "type": "number", "index": 0, "stat": "skill_effect_and_damaging_ailment_duration_+%" }, { "type": "literal", "value": "% increased Duration of Supported Skills and Damaging Ailments they inflict" } ], "{0}% reduced Duration of Supported Skills and Damaging Ailments they inflict": [ { "type": "number", "index": 0, "stat": "skill_effect_and_damaging_ailment_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Supported Skills and Damaging Ailments they inflict" } ], "Supported Skills have {0}% increased Skill Effect Duration": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "skill_effect_duration_+%" }, { "type": "literal", "value": "% increased Skill Effect Duration" } ], "Supported Skills have {0}% reduced Skill Effect Duration": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "skill_effect_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Skill Effect Duration" } ], "Supported Skills have {0}% of Physical Damage Converted to Chaos Damage": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "skill_physical_damage_%_to_convert_to_chaos" }, { "type": "literal", "value": "% of Physical Damage Converted to Chaos Damage" } ], "Supported Skills have {0}% of Physical Damage Converted to Cold Damage": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "skill_physical_damage_%_to_convert_to_cold" }, { "type": "literal", "value": "% of Physical Damage Converted to Cold Damage" } ], "Supported Skills have {0}% of Physical Damage Converted to Fire Damage": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "skill_physical_damage_%_to_convert_to_fire" }, { "type": "literal", "value": "% of Physical Damage Converted to Fire Damage" } ], "Supported Skills deal {0}% more Damage when used by Sacred Wisps": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "skill_used_by_sacred_wisp_damage_+%_final" }, { "type": "literal", "value": "% more Damage when used by Sacred Wisps" } ], "Supported Skills deal {0}% less Damage when used by Sacred Wisps": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "skill_used_by_sacred_wisp_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage when used by Sacred Wisps" } ], "Supported Skills deal {1}% more Damage with Hits per Snipe Stage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 1, "stat": "snipe_triggered_skill_hit_damage_+%_final_per_stage" }, { "type": "literal", "value": "% more Damage with Hits per Snipe Stage" } ], "Supported Skills deal {1}% less Damage with Hits per Snipe Stage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 1, "stat": "snipe_triggered_skill_hit_damage_+%_final_per_stage" }, { "type": "literal", "value": "% less Damage with Hits per Snipe Stage" } ], "Supported Skills deal {1}% more Damage with Ailments per Snipe Stage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 1, "stat": "snipe_triggered_skill_ailment_damage_+%_final_per_stage" }, { "type": "literal", "value": "% more Damage with Ailments per Snipe Stage" } ], "Supported Skills deal {1}% less Damage with Ailments per Snipe Stage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 1, "stat": "snipe_triggered_skill_ailment_damage_+%_final_per_stage" }, { "type": "literal", "value": "% less Damage with Ailments per Snipe Stage" } ], "Supported Skills deal {0}% increased Spell Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "spell_damage_+%" }, { "type": "literal", "value": "% increased Spell Damage" } ], "Supported Skills deal {0}% reduced Spell Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "spell_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage" } ], "Final Repeat of Supported Skills has {0}% chance to deal Double Damage": [ { "type": "literal", "value": "Final Repeat of Supported Skills has " }, { "type": "number", "index": 0, "stat": "spell_echo_plus_chance_double_damage_%_final" }, { "type": "literal", "value": "% chance to deal Double Damage" } ], "When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill\nMirage Archer can use Triggered Attacks as though they were not Triggered": [ { "type": "literal", "value": "When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill\nMirage Archer can use Triggered Attacks as though they were not Triggered" } ], "Supported Skills will Trigger Summon Sacred Wisps on Hit": [ { "type": "literal", "value": "Supported Skills will Trigger Summon Sacred Wisps on Hit" } ], "Supported Skills have {0}% increased Totem Placement speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "summon_totem_cast_speed_+%" }, { "type": "literal", "value": "% increased Totem Placement speed" } ], "Supported Skills have {0}% reduced Totem Placement speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "summon_totem_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Totem Placement speed" } ], "Supported Skills have {0}% chance to throw an additional Trap": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_additional_trap_%_chance_for_1_additional_trap" }, { "type": "literal", "value": "% chance to throw an additional Trap" } ], "Supported Spells are Triggered when their Cooldowns are over": [ { "type": "literal", "value": "Supported Spells are Triggered when their Cooldowns are over" } ], "Supported Warcries are Triggered when their Cooldowns are over": [ { "type": "literal", "value": "Supported Warcries are Triggered when their Cooldowns are over" } ], "Supported Skills have a {0}% chance to Trigger Shockwave on Melee Hit": [ { "type": "literal", "value": "Supported Skills have a " }, { "type": "number", "index": 0, "stat": "support_blunt_chance_to_trigger_shockwave_on_hit_%" }, { "type": "literal", "value": "% chance to Trigger Shockwave on Melee Hit" } ], "Supported Skills will Trigger Shockwave on Melee Hit": [ { "type": "literal", "value": "Supported Skills will Trigger Shockwave on Melee Hit" } ], "[DNT] Ignites from Stunning Melee Hits from Supported Skills count as coming from a Critical Strike": [ { "type": "literal", "value": "[DNT] Ignites from Stunning Melee Hits from Supported Skills count as coming from a Critical Strike" } ], "[DNT] Ignites from Stunning Melee Hits from Supported Skills deal {0}% more Damage per 200ms of Stun duration": [ { "type": "literal", "value": "[DNT] Ignites from Stunning Melee Hits from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_conflagration_ignites_from_stunning_melee_hits_deal_damage_+%_final_per_200ms_stun" }, { "type": "literal", "value": "% more Damage per 200ms of Stun duration" } ], "[DNT] Ignites from Stunning Melee Hits from Supported Skills deal {0}% less Damage per 200ms of Stun duration": [ { "type": "literal", "value": "[DNT] Ignites from Stunning Melee Hits from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_conflagration_ignites_from_stunning_melee_hits_deal_damage_+%_final_per_200ms_stun", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage per 200ms of Stun duration" } ], "[DNT] Ignites from Stunning Melee Hits from Supported Skills have {0}% increased Duration": [ { "type": "literal", "value": "[DNT] Ignites from Stunning Melee Hits from Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_conflagration_ignites_from_stunning_melee_hits_duration_+%" }, { "type": "literal", "value": "% increased Duration" } ], "[DNT] Ignites from Stunning Melee Hits from Supported Skills have {0}% reduced Duration": [ { "type": "literal", "value": "[DNT] Ignites from Stunning Melee Hits from Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_conflagration_ignites_from_stunning_melee_hits_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration" } ], "Supported Warcries inflict Corrupted Blood on the first\nenemy Hit by each Attack they Exert": [ { "type": "literal", "value": "Supported Warcries inflict Corrupted Blood on the first\nenemy Hit by each Attack they Exert" } ], "Supported Warcries inflict {0} Corrupted Blood Debuffs on the first\nenemy Hit by each Attack they Exert": [ { "type": "literal", "value": "Supported Warcries inflict " }, { "type": "number", "index": 0, "stat": "support_corrupting_cry_exerted_attack_applies_X_stacks_of_corrupted_blood_on_first_hit" }, { "type": "literal", "value": " Corrupted Blood Debuffs on the first\nenemy Hit by each Attack they Exert" } ], "Supported Warcries inflict Corrupted Blood": [ { "type": "literal", "value": "Supported Warcries inflict Corrupted Blood" } ], "Supported Warcries inflict {0} Corrupted Blood Debuffs": [ { "type": "literal", "value": "Supported Warcries inflict " }, { "type": "number", "index": 0, "stat": "support_corrupting_cry_warcry_applies_X_stacks_of_corrupted_blood" }, { "type": "literal", "value": " Corrupted Blood Debuffs" } ], "Supported Skills deal {0}% more Damage while Leeching Energy Shield": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_energy_shield_leech_damage_+%_while_leeching_energy_shield_final" }, { "type": "literal", "value": "% more Damage while Leeching Energy Shield" } ], "Supported Skills deal {0}% less Damage while Leeching Energy Shield": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_energy_shield_leech_damage_+%_while_leeching_energy_shield_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage while Leeching Energy Shield" } ], "Supported Skills deal {0}% more Damage with Hits and Ailments against Enemies on Low Life": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_executioner_damage_vs_enemies_on_low_life_+%_final" }, { "type": "literal", "value": "% more Damage with Hits and Ailments against Enemies on Low Life" } ], "Supported Skills deal {0}% less Damage with Hits and Ailments against Enemies on Low Life": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_executioner_damage_vs_enemies_on_low_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments against Enemies on Low Life" } ], "{0}% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy with Supported Skills": [ { "type": "number", "index": 0, "stat": "support_executioner_refresh_stolen_mod_on_hitting_rare_or_unique_monster_chance_%" }, { "type": "literal", "value": "% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy with Supported Skills" } ], "{0}% more Duration of Ailments inflicted with Supported Skills": [ { "type": "number", "index": 0, "stat": "support_faster_ailments_ailment_duration_+%_final" }, { "type": "literal", "value": "% more Duration of Ailments inflicted with Supported Skills" } ], "{0}% less Duration of Ailments inflicted with Supported Skills": [ { "type": "number", "index": 0, "stat": "support_faster_ailments_ailment_duration_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Duration of Ailments inflicted with Supported Skills" } ], "Totems from Supported Skills gain the Avenging Flame\nSkill and Trigger it when Hit by an Enemy": [ { "type": "literal", "value": "Totems from Supported Skills gain the Avenging Flame\nSkill and Trigger it when Hit by an Enemy" } ], "Minions from Supported Skills take {0}% of their total Maximum Life and Energy Shield as Physical Damage per second while you have an Aura from a Supported Skill on you": [ { "type": "literal", "value": "Minions from Supported Skills take " }, { "type": "number", "index": 0, "stat": "support_guardians_blessing_minion_physical_damage_%_of_maximum_life_and_ES_taken_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of their total Maximum Life and Energy Shield as Physical Damage per second while you have an Aura from a Supported Skill on you" } ], "Supported Skills deal {0}% more Damage with Hits and Ailments against Chilled Enemies": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_hypothermia_damage_+%_vs_chilled_enemies_final" }, { "type": "literal", "value": "% more Damage with Hits and Ailments against Chilled Enemies" } ], "Supported Skills deal {0}% less Damage with Hits and Ailments against Chilled Enemies": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_hypothermia_damage_+%_vs_chilled_enemies_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments against Chilled Enemies" } ], "{0}% chance to gain Innervation when you Shock a Unique Enemy with Supported Skills": [ { "type": "number", "index": 0, "stat": "support_innervate_chance_to_gain_buff_on_shock_vs_unique_%" }, { "type": "literal", "value": "% chance to gain Innervation when you Shock a Unique Enemy with Supported Skills" } ], "Gain Innervation when you Shock a Unique Enemy with Supported Skills": [ { "type": "literal", "value": "Gain Innervation when you Shock a Unique Enemy with Supported Skills" } ], "Gain Lifetap after Spending a total of {0} Life on Upfront\nCosts and Effects of a Supported Skill": [ { "type": "literal", "value": "Gain Lifetap after Spending a total of " }, { "type": "number", "index": 0, "stat": "support_lifetap_spent_life_threshold" }, { "type": "literal", "value": " Life on Upfront\nCosts and Effects of a Supported Skill" } ], "Mines from Supported Skills can't be Detonated while within {0} metre of you": [ { "type": "literal", "value": "Mines from Supported Skills can't be Detonated while within " }, { "type": "number", "index": 0, "stat": "support_locus_mine_cannot_detonate_mines_within_X_units", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre of you" } ], "Mines from Supported Skills can't be Detonated while within {0} metres of you": [ { "type": "literal", "value": "Mines from Supported Skills can't be Detonated while within " }, { "type": "number", "index": 0, "stat": "support_locus_mine_cannot_detonate_mines_within_X_units", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres of you" } ], "Mines using Supported Skills always target your location": [ { "type": "literal", "value": "Mines using Supported Skills always target your location" } ], "Supported Skills throw Mines in an Arc": [ { "type": "literal", "value": "Supported Skills throw Mines in an Arc" } ], "Enemies Maimed by Supported Skills take {0}% increased Physical Damage": [ { "type": "literal", "value": "Enemies Maimed by Supported Skills take " }, { "type": "number", "index": 0, "stat": "support_maimed_enemies_physical_damage_taken_+%" }, { "type": "literal", "value": "% increased Physical Damage" } ], "Enemies Maimed by Supported Skills take {0}% reduced Physical Damage": [ { "type": "literal", "value": "Enemies Maimed by Supported Skills take " }, { "type": "number", "index": 0, "stat": "support_maimed_enemies_physical_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage" } ], "Supported Skills deal {0} to {1} added Fire Damage against Burning Enemies": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "global_minimum_added_fire_damage_vs_burning_enemies" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "global_maximum_added_fire_damage_vs_burning_enemies" }, { "type": "literal", "value": " added Fire Damage against Burning Enemies" } ], "Minions from Supported Skills deal {0}% more Damage with Hits and Ailments to Enemies that are Near you": [ { "type": "literal", "value": "Minions from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_minion_defensive_stance_minion_damage_+%_final_against_enemies_near_you" }, { "type": "literal", "value": "% more Damage with Hits and Ailments to Enemies that are Near you" } ], "Minions from Supported Skills deal {0}% less Damage with Hits and Ailments to Enemies that are Near you": [ { "type": "literal", "value": "Minions from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_minion_defensive_stance_minion_damage_+%_final_against_enemies_near_you", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments to Enemies that are Near you" } ], "Minions from Supported Skills take {0}% more Damage": [ { "type": "literal", "value": "Minions from Supported Skills take " }, { "type": "number", "index": 0, "stat": "support_minion_defensive_stance_minion_damage_taken_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Minions from Supported Skills take {0}% less Damage": [ { "type": "literal", "value": "Minions from Supported Skills take " }, { "type": "number", "index": 0, "stat": "support_minion_defensive_stance_minion_damage_taken_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Supported Skills have {0}% more Minion maximum Life": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_minion_maximum_life_+%_final" }, { "type": "literal", "value": "% more Minion maximum Life" } ], "Supported Skills have {0}% less Minion maximum Life": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_minion_maximum_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Minion maximum Life" } ], "Minions from Supported Skills deal {0}% more Damage while you have Feeding Frenzy": [ { "type": "literal", "value": "Minions from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_minion_offensive_stance_minion_damage_+%_final_while_you_have_puppet_master" }, { "type": "literal", "value": "% more Damage while you have Feeding Frenzy" } ], "Minions from Supported Skills deal {0}% less Damage while you have Feeding Frenzy": [ { "type": "literal", "value": "Minions from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_minion_offensive_stance_minion_damage_+%_final_while_you_have_puppet_master", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage while you have Feeding Frenzy" } ], "Minions from Supported Skills deal {0}% more Elemental Damage": [ { "type": "literal", "value": "Minions from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_minion_totem_resistance_elemental_damage_+%_final" }, { "type": "literal", "value": "% more Elemental Damage" } ], "Minions from Supported Skills deal {0}% less Elemental Damage": [ { "type": "literal", "value": "Minions from Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_minion_totem_resistance_elemental_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Elemental Damage" } ], "Mirage Archer uses Supported Skill with {0}% more Attack Speed": [ { "type": "literal", "value": "Mirage Archer uses Supported Skill with " }, { "type": "number", "index": 0, "stat": "support_mirage_archer_attack_speed_+%_final" }, { "type": "literal", "value": "% more Attack Speed" } ], "Mirage Archer uses Supported Skill with {0}% less Attack Speed": [ { "type": "literal", "value": "Mirage Archer uses Supported Skill with " }, { "type": "number", "index": 0, "stat": "support_mirage_archer_attack_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Attack Speed" } ], "{0} seconds to time between gaining Momentum while Channelling a Supported Skill": [ { "type": "number", "index": 0, "stat": "support_momentum_stack_while_channelling_base_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds to time between gaining Momentum while Channelling a Supported Skill" } ], "Gain 1 Momentum when you Use a Supported Skill\nGain 1 Momentum every {0} seconds while Channelling a Supported Skill\nLose all Momentum if you Move": [ { "type": "literal", "value": "Gain 1 Momentum when you Use a Supported Skill\nGain 1 Momentum every " }, { "type": "number", "index": 0, "stat": "support_momentum_stack_while_channelling_base_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds while Channelling a Supported Skill\nLose all Momentum if you Move" } ], "Supported Skills have {0}% increased Attack Speed per Momentum": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_momentum_attack_speed_+%_per_stack" }, { "type": "literal", "value": "% increased Attack Speed per Momentum" } ], "Supported Skills have {0}% reduced Attack Speed per Momentum": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_momentum_attack_speed_+%_per_stack", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed per Momentum" } ], "Swiftness lasts {0} seconds": [ { "type": "literal", "value": "Swiftness lasts " }, { "type": "number", "index": 0, "stat": "support_momentum_base_buff_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "Can gain up to {0} Momentum before losing it to gain Swiftness": [ { "type": "literal", "value": "Can gain up to " }, { "type": "number", "index": 0, "stat": "support_momentum_base_buff_duration_ms" }, { "type": "literal", "value": " Momentum before losing it to gain Swiftness" } ], "When you reach {2} Momentum, lose all Momentum and gain\nSwiftness for {0} seconds": [ { "type": "literal", "value": "When you reach " }, { "type": "number", "index": 2, "stat": "support_momentum_max_stacks" }, { "type": "literal", "value": " Momentum, lose all Momentum and gain\nSwiftness for " }, { "type": "number", "index": 0, "stat": "support_momentum_base_buff_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_1dp" ] }, { "type": "literal", "value": " seconds" } ], "Supported Skills also fire Projectiles from up to {0} point on each side of you": [ { "type": "literal", "value": "Supported Skills also fire Projectiles from up to " }, { "type": "number", "index": 0, "stat": "support_parallel_projectile_number_of_points_per_side" }, { "type": "literal", "value": " point on each side of you" } ], "Supported Skills also fire Projectiles from up to {0} points on each side of you": [ { "type": "literal", "value": "Supported Skills also fire Projectiles from up to " }, { "type": "number", "index": 0, "stat": "support_parallel_projectile_number_of_points_per_side" }, { "type": "literal", "value": " points on each side of you" } ], "Supported Skills deal {0}% more Damage per Power Charge": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_power_charge_on_crit_damage_+%_final_per_power_charge" }, { "type": "literal", "value": "% more Damage per Power Charge" } ], "Supported Skills deal {0}% less Damage per Power Charge": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_power_charge_on_crit_damage_+%_final_per_power_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage per Power Charge" } ], "Supported Skills have {0}% more Projectile Attack Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_projectile_attack_speed_+%_final" }, { "type": "literal", "value": "% more Projectile Attack Speed" } ], "Supported Skills have {0}% less Projectile Attack Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_projectile_attack_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Projectile Attack Speed" } ], "Supported Skills Shock Enemies as though dealing {0}% more Damage": [ { "type": "literal", "value": "Supported Skills Shock Enemies as though dealing " }, { "type": "number", "index": 0, "stat": "support_pure_shock_shock_as_though_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Supported Skills Shock Enemies as though dealing {0}% less Damage": [ { "type": "literal", "value": "Supported Skills Shock Enemies as though dealing " }, { "type": "number", "index": 0, "stat": "support_pure_shock_shock_as_though_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Supported Skills grant 1 Rage on Melee Hit, no more than once every {0} seconds": [ { "type": "literal", "value": "Supported Skills grant 1 Rage on Melee Hit, no more than once every " }, { "type": "number", "index": 0, "stat": "support_rage_gain_rage_on_melee_hit_cooldown_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Each Supported Skill deals {0}% more Damage with Ignite for each Ignite inflicted with it Recently, up to a maximum of {1}%": [ { "type": "literal", "value": "Each Supported Skill deals " }, { "type": "number", "index": 0, "stat": "support_recent_ignites_ignite_damage_per_recent_ignite_+%_final" }, { "type": "literal", "value": "% more Damage with Ignite for each Ignite inflicted with it Recently, up to a maximum of " }, { "type": "number", "index": 1, "stat": "support_recent_ignites_ignite_damage_per_recent_ignite_+%_final_maximum" }, { "type": "literal", "value": "%" } ], "Each Supported Skill deals {0}% less Damage with Ignite for each Ignite inflicted with it Recently": [ { "type": "literal", "value": "Each Supported Skill deals " }, { "type": "number", "index": 0, "stat": "support_recent_ignites_ignite_damage_per_recent_ignite_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ignite for each Ignite inflicted with it Recently" } ], "Each Supported Skill deals {0}% more Damage for each Ignite inflicted with it Recently": [ { "type": "literal", "value": "Each Supported Skill deals " }, { "type": "number", "index": 0, "stat": "support_recent_ignites_damage_per_recent_ignite_+%_final" }, { "type": "literal", "value": "% more Damage for each Ignite inflicted with it Recently" } ], "Each Supported Skill deals {0}% less Damage for each Ignite inflicted with it Recently, up to a maximum of {1}%": [ { "type": "literal", "value": "Each Supported Skill deals " }, { "type": "number", "index": 0, "stat": "support_recent_ignites_damage_per_recent_ignite_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage for each Ignite inflicted with it Recently, up to a maximum of " }, { "type": "number", "index": 1, "stat": "support_recent_ignites_damage_per_recent_ignite_+%_final_minimum", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "%" } ], "Minions created by Supported Skills gain Wakened Fury and Adrenaline for {1}% of their Duration, up to a maximum of {0} seconds\nWakened Fury grants {2}% to Critical Strike Chance\nWakened Fury grants {3}% to Critical Strike Multiplier": [ { "type": "literal", "value": "Minions created by Supported Skills gain Wakened Fury and Adrenaline for " }, { "type": "number", "index": 1, "stat": "support_recent_minions_effect_duration_is_%_summon_duration" }, { "type": "literal", "value": "% of their Duration, up to a maximum of " }, { "type": "number", "index": 0, "stat": "support_recent_minions_max_effect_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds\nWakened Fury grants " }, { "type": "number", "index": 2, "stat": "support_recent_minions_additional_critical_strike_chance_from_wakened_fury", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Critical Strike Chance\nWakened Fury grants " }, { "type": "number", "index": 3, "stat": "support_recent_minions_additional_critical_strike_multiplier_from_wakened_fury" }, { "type": "literal", "value": "% to Critical Strike Multiplier" } ], "Enemies have -{0}% chance to Block Attack or Spell Damage from Supported Skills": [ { "type": "literal", "value": "Enemies have -" }, { "type": "number", "index": 0, "stat": "support_reduce_enemy_block_and_spell_block_%" }, { "type": "literal", "value": "% chance to Block Attack or Spell Damage from Supported Skills" } ], "Supported Skills have {0}% increased Critical Strike Chance per Inspiration Charge": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_righteous_charge" }, { "type": "literal", "value": "% increased Critical Strike Chance per Inspiration Charge" } ], "Supported Skills have {0}% reduced Critical Strike Chance per Inspiration Charge": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_righteous_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance per Inspiration Charge" } ], "Supported Skills deal {0}% more Elemental Damage per Inspiration Charge": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "elemental_damage_+%_final_per_righteous_charge" }, { "type": "literal", "value": "% more Elemental Damage per Inspiration Charge" } ], "Supported Skills deal {0}% less Elemental Damage per Inspiration Charge": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "elemental_damage_+%_final_per_righteous_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Elemental Damage per Inspiration Charge" } ], "Lose all Inspiration Charges after Spending a total of {0} Mana on Upfront Costs and Effects of Supported Skills": [ { "type": "literal", "value": "Lose all Inspiration Charges after Spending a total of " }, { "type": "number", "index": 0, "stat": "lose_all_righteous_charges_on_mana_use_threshold" }, { "type": "literal", "value": " Mana on Upfront Costs and Effects of Supported Skills" } ], "Supported Skills deal {0}% more Damage for each prior Mine in Detonation Sequence": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_remote_mine_damage_+%_final_per_mine_detonation_cascade" }, { "type": "literal", "value": "% more Damage for each prior Mine in Detonation Sequence" } ], "Supported Skills deal {0}% less Damage for each prior Mine in Detonation Sequence": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_remote_mine_damage_+%_final_per_mine_detonation_cascade", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage for each prior Mine in Detonation Sequence" } ], "Supported Spells Sacrifice {0}% of your current Life when Cast to gain added Chaos Damage equal to {1}% of Sacrificed Life": [ { "type": "literal", "value": "Supported Spells Sacrifice " }, { "type": "number", "index": 0, "stat": "support_sacrifice_sacrifice_%_of_current_life" }, { "type": "literal", "value": "% of your current Life when Cast to gain added Chaos Damage equal to " }, { "type": "number", "index": 1, "stat": "support_sacrifice_gain_%_of_sacrificed_life_as_added_chaos_damage" }, { "type": "literal", "value": "% of Sacrificed Life" } ], "Supported Spells Sacrifice {0}% of your current Life when Cast": [ { "type": "literal", "value": "Supported Spells Sacrifice " }, { "type": "number", "index": 0, "stat": "support_sacrifice_sacrifice_%_of_current_life" }, { "type": "literal", "value": "% of your current Life when Cast" } ], "Supported Skills have {0}% chance to grant Onslaught for 3 seconds when\nyou Hit a Unique Enemy": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_scion_onslaught_for_3_seconds_on_hitting_unique_enemy_%_chance" }, { "type": "literal", "value": "% chance to grant Onslaught for 3 seconds when\nyou Hit a Unique Enemy" } ], "Supported Skills have {0}% chance to grant Onslaught for {1} seconds on\ndealing a Killing Blow": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_scion_onslaught_on_killing_blow_%_chance" }, { "type": "literal", "value": "% chance to grant Onslaught for " }, { "type": "number", "index": 1, "stat": "support_scion_onslaught_on_killing_blow_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on\ndealing a Killing Blow" } ], "Combat Rush grants {0}% more Attack Speed to Travel Skills not Supported by Close Combat": [ { "type": "literal", "value": "Combat Rush grants " }, { "type": "number", "index": 0, "stat": "support_slashing_buff_attack_speed_+%_final_to_grant" }, { "type": "literal", "value": "% more Attack Speed to Travel Skills not Supported by Close Combat" } ], "Combat Rush grants {0}% less Attack Speed to Travel Skills not Supported by Close Combat": [ { "type": "literal", "value": "Combat Rush grants " }, { "type": "number", "index": 0, "stat": "support_slashing_buff_attack_speed_+%_final_to_grant", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Attack Speed to Travel Skills not Supported by Close Combat" } ], "Supported Spells gain Intensity when you Cast them, to a maximum of 3\nSupported Skills deal {0}% more Area Damage with Hits per Intensity\nSupported Skills have {1}% more Area of Effect per Intensity": [ { "type": "literal", "value": "Supported Spells gain Intensity when you Cast them, to a maximum of 3\nSupported Skills deal " }, { "type": "number", "index": 0, "stat": "support_spell_boost_area_damage_+%_final_per_charge" }, { "type": "literal", "value": "% more Area Damage with Hits per Intensity\nSupported Skills have " }, { "type": "number", "index": 1, "stat": "support_spell_boost_area_of_effect_+%_final_per_charge" }, { "type": "literal", "value": "% more Area of Effect per Intensity" } ], "Supported Spells gain Intensity when you Cast them, to a maximum of 3\nSupported Skills deal {0}% less Area Damage with Hits per Intensity\nSupported Skills have {1}% more Area of Effect per Intensity": [ { "type": "literal", "value": "Supported Spells gain Intensity when you Cast them, to a maximum of 3\nSupported Skills deal " }, { "type": "number", "index": 0, "stat": "support_spell_boost_area_damage_+%_final_per_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area Damage with Hits per Intensity\nSupported Skills have " }, { "type": "number", "index": 1, "stat": "support_spell_boost_area_of_effect_+%_final_per_charge" }, { "type": "literal", "value": "% more Area of Effect per Intensity" } ], "Supported Spells gain Intensity when you Cast them, to a maximum of 3\nSupported Skills deal {0}% more Area Damage with Hits per Intensity\nSupported Skills have {1}% less Area of Effect per Intensity": [ { "type": "literal", "value": "Supported Spells gain Intensity when you Cast them, to a maximum of 3\nSupported Skills deal " }, { "type": "number", "index": 0, "stat": "support_spell_boost_area_damage_+%_final_per_charge" }, { "type": "literal", "value": "% more Area Damage with Hits per Intensity\nSupported Skills have " }, { "type": "number", "index": 1, "stat": "support_spell_boost_area_of_effect_+%_final_per_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect per Intensity" } ], "Supported Spells gain Intensity when you Cast them, to a maximum of 3\nSupported Skills deal {0}% less Area Damage with Hits per Intensity\nSupported Skills have {1}% less Area of Effect per Intensity": [ { "type": "literal", "value": "Supported Spells gain Intensity when you Cast them, to a maximum of 3\nSupported Skills deal " }, { "type": "number", "index": 0, "stat": "support_spell_boost_area_damage_+%_final_per_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area Damage with Hits per Intensity\nSupported Skills have " }, { "type": "number", "index": 1, "stat": "support_spell_boost_area_of_effect_+%_final_per_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect per Intensity" } ], "Supported Skills have {0}% increased delay between affected Areas": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_spell_cascade_area_delay_+%" }, { "type": "literal", "value": "% increased delay between affected Areas" } ], "Supported Skills have {0}% reduced delay between affected Areas": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_spell_cascade_area_delay_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced delay between affected Areas" } ], "Supported Area of Effect Skills also affect areas in front of and behind the targeted area": [ { "type": "literal", "value": "Supported Area of Effect Skills also affect areas in front of and behind the targeted area" } ], "Supported Area of Effect Skills also affect areas in front of, behind,\nand on each side of the targeted area": [ { "type": "literal", "value": "Supported Area of Effect Skills also affect areas in front of, behind,\nand on each side of the targeted area" } ], "Final Repeat of Supported Skills deals {0}% more Damage": [ { "type": "literal", "value": "Final Repeat of Supported Skills deals " }, { "type": "number", "index": 0, "stat": "support_spell_echo_final_repeat_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Final Repeat of Supported Skills deals {0}% less Damage": [ { "type": "literal", "value": "Final Repeat of Supported Skills deals " }, { "type": "number", "index": 0, "stat": "support_spell_echo_final_repeat_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "While Channelling Supported Skills, take {0}% more Physical Damage from Hits": [ { "type": "literal", "value": "While Channelling Supported Skills, take " }, { "type": "number", "index": 0, "stat": "support_storm_barrier_physical_damage_taken_when_hit_+%_final" }, { "type": "literal", "value": "% more Physical Damage from Hits" } ], "While Channelling Supported Skills, take {0}% less Physical Damage from Hits": [ { "type": "literal", "value": "While Channelling Supported Skills, take " }, { "type": "number", "index": 0, "stat": "support_storm_barrier_physical_damage_taken_when_hit_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Physical Damage from Hits" } ], "{0}% more Duration of Supported Skills and Damaging Ailments they inflict": [ { "type": "number", "index": 0, "stat": "support_swift_affliction_skill_effect_and_damaging_ailment_duration_+%_final" }, { "type": "literal", "value": "% more Duration of Supported Skills and Damaging Ailments they inflict" } ], "{0}% less Duration of Supported Skills and Damaging Ailments they inflict": [ { "type": "number", "index": 0, "stat": "support_swift_affliction_skill_effect_and_damaging_ailment_duration_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Duration of Supported Skills and Damaging Ailments they inflict" } ], "Supported Skills deal {0}% more Melee Damage per Trauma": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_trauma_melee_damage_+%_final_per_trauma" }, { "type": "literal", "value": "% more Melee Damage per Trauma" } ], "Supported Skills deal {0}% less Melee Damage per Trauma": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_trauma_melee_damage_+%_final_per_trauma", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Melee Damage per Trauma" } ], "Supported Skills have {0}% increased Stun Duration per Trauma": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_trauma_stun_duration_+%_per_trauma" }, { "type": "literal", "value": "% increased Stun Duration per Trauma" } ], "Supported Skills have {0}% reduced Stun Duration per Trauma": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "support_trauma_stun_duration_+%_per_trauma", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stun Duration per Trauma" } ], "Supported Skills can only be used with Axes or Swords": [ { "type": "literal", "value": "Supported Skills can only be used with Axes or Swords" } ], "Supported Skills can only be used with Bows": [ { "type": "literal", "value": "Supported Skills can only be used with Bows" } ], "Supported Skills can only be used with Claws or Daggers": [ { "type": "literal", "value": "Supported Skills can only be used with Claws or Daggers" } ], "Supported Skills can only be used with Maces, Sceptres or Staves": [ { "type": "literal", "value": "Supported Skills can only be used with Maces, Sceptres or Staves" } ], "Supported Skills can only be used with Bows or Wands": [ { "type": "literal", "value": "Supported Skills can only be used with Bows or Wands" } ], "Supported Skills can only be used with Wands": [ { "type": "literal", "value": "Supported Skills can only be used with Wands" } ], "Supported Skills have {0}% to Critical Strike Multiplier per Power Charge when used by Traps": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "trap_critical_strike_multiplier_+_per_power_charge" }, { "type": "literal", "value": "% to Critical Strike Multiplier per Power Charge when used by Traps" } ], "Supported Skills deal {0}% increased Trap Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "trap_damage_+%" }, { "type": "literal", "value": "% increased Trap Damage" } ], "Supported Skills deal {0}% reduced Trap Damage": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "trap_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Trap Damage" } ], "Supported Skills have {0}% increased Trap Spread": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "trap_spread_+%" }, { "type": "literal", "value": "% increased Trap Spread" } ], "Supported Skills have {0}% reduced Trap Spread": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "trap_spread_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Trap Spread" } ], "Supported Skills have {0}% increased Trap Throwing Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "trap_throwing_speed_+%" }, { "type": "literal", "value": "% increased Trap Throwing Speed" } ], "Supported Skills have {0}% reduced Trap Throwing Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "trap_throwing_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Trap Throwing Speed" } ], "Supported Skills have {0}% increased Trap Throwing Speed per Frenzy Charge": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "trap_throwing_speed_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Trap Throwing Speed per Frenzy Charge" } ], "Supported Skills have {0}% reduced Trap Throwing Speed per Frenzy Charge": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "trap_throwing_speed_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Trap Throwing Speed per Frenzy Charge" } ], "Supported Skills have {0}% increased Trap Trigger Area of Effect": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "trap_trigger_radius_+%" }, { "type": "literal", "value": "% increased Trap Trigger Area of Effect" } ], "Supported Skills have {0}% reduced Trap Trigger Area of Effect": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "trap_trigger_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Trap Trigger Area of Effect" } ], "Supported Skills have {0}% increased Trap Trigger Radius per Power Charge": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "trap_trigger_radius_+%_per_power_charge" }, { "type": "literal", "value": "% increased Trap Trigger Radius per Power Charge" } ], "Supported Skills have {0}% reduced Trap Trigger Radius per Power Charge": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "trap_trigger_radius_+%_per_power_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Trap Trigger Radius per Power Charge" } ], "Supported Skills have {0}% increased Attack Speed per Trauma": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "attack_speed_+%_per_trauma" }, { "type": "literal", "value": "% increased Attack Speed per Trauma" } ], "Supported Skills have {0}% reduced Attack Speed per Trauma": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "attack_speed_+%_per_trauma", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed per Trauma" } ], "Take {3} Physical Damage per Trauma when you gain Trauma from Supported Skills": [ { "type": "literal", "value": "Take " }, { "type": "number", "index": 3, "stat": "trauma_strike_self_damage_per_trauma" }, { "type": "literal", "value": " Physical Damage per Trauma when you gain Trauma from Supported Skills" } ], "Gain 1 Trauma the first time a Supported Attack Hits an Enemy\nTake {3} Physical Damage per Trauma when you gain Trauma from Supported Skills\nTrauma lasts {2} second": [ { "type": "literal", "value": "Gain 1 Trauma the first time a Supported Attack Hits an Enemy\nTake " }, { "type": "number", "index": 3, "stat": "trauma_strike_self_damage_per_trauma" }, { "type": "literal", "value": " Physical Damage per Trauma when you gain Trauma from Supported Skills\nTrauma lasts " }, { "type": "number", "index": 2, "stat": "support_trauma_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_1dp" ] }, { "type": "literal", "value": " second" } ], "Gain 1 Trauma the first time a Supported Attack Hits an Enemy\nTake {3} Physical Damage per Trauma when you gain Trauma from Supported Skills\nTrauma lasts {2} seconds": [ { "type": "literal", "value": "Gain 1 Trauma the first time a Supported Attack Hits an Enemy\nTake " }, { "type": "number", "index": 3, "stat": "trauma_strike_self_damage_per_trauma" }, { "type": "literal", "value": " Physical Damage per Trauma when you gain Trauma from Supported Skills\nTrauma lasts " }, { "type": "number", "index": 2, "stat": "support_trauma_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_1dp" ] }, { "type": "literal", "value": " seconds" } ], "Gain 1 Trauma the first time a Supported Attack Hits an Enemy\nTake {3} Physical Damage per Trauma when you gain Trauma from Supported Skills\nTrauma lasts {1} second": [ { "type": "literal", "value": "Gain 1 Trauma the first time a Supported Attack Hits an Enemy\nTake " }, { "type": "number", "index": 3, "stat": "trauma_strike_self_damage_per_trauma" }, { "type": "literal", "value": " Physical Damage per Trauma when you gain Trauma from Supported Skills\nTrauma lasts " }, { "type": "number", "index": 1, "stat": "boneshatter_trauma_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_1dp" ] }, { "type": "literal", "value": " second" } ], "Gain 1 Trauma the first time a Supported Attack Hits an Enemy\nTake {3} Physical Damage per Trauma when you gain Trauma from Supported Skills\nTrauma lasts {1} seconds": [ { "type": "literal", "value": "Gain 1 Trauma the first time a Supported Attack Hits an Enemy\nTake " }, { "type": "number", "index": 3, "stat": "trauma_strike_self_damage_per_trauma" }, { "type": "literal", "value": " Physical Damage per Trauma when you gain Trauma from Supported Skills\nTrauma lasts " }, { "type": "number", "index": 1, "stat": "boneshatter_trauma_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_1dp" ] }, { "type": "literal", "value": " seconds" } ], "Gain 1 Trauma the first time a Supported Attack Hits an Enemy\nTake {3} Physical Damage per Trauma when you gain Trauma from Supported Skills\nTrauma lasts {0} second": [ { "type": "literal", "value": "Gain 1 Trauma the first time a Supported Attack Hits an Enemy\nTake " }, { "type": "number", "index": 3, "stat": "trauma_strike_self_damage_per_trauma" }, { "type": "literal", "value": " Physical Damage per Trauma when you gain Trauma from Supported Skills\nTrauma lasts " }, { "type": "number", "index": 0, "stat": "trauma_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_1dp" ] }, { "type": "literal", "value": " second" } ], "Gain 1 Trauma the first time a Supported Attack Hits an Enemy\nTake {3} Physical Damage per Trauma when you gain Trauma from Supported Skills\nTrauma lasts {0} seconds": [ { "type": "literal", "value": "Gain 1 Trauma the first time a Supported Attack Hits an Enemy\nTake " }, { "type": "number", "index": 3, "stat": "trauma_strike_self_damage_per_trauma" }, { "type": "literal", "value": " Physical Damage per Trauma when you gain Trauma from Supported Skills\nTrauma lasts " }, { "type": "number", "index": 0, "stat": "trauma_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_1dp" ] }, { "type": "literal", "value": " seconds" } ], "Supported Skills Deal {0}% more Damage with Hits against Branded Enemy": [ { "type": "literal", "value": "Supported Skills Deal " }, { "type": "number", "index": 0, "stat": "trigger_brand_support_hit_damage_+%_final_vs_branded_enemy" }, { "type": "literal", "value": "% more Damage with Hits against Branded Enemy" } ], "Supported Skills Deal {0}% less Damage with Hits against Branded Enemy": [ { "type": "literal", "value": "Supported Skills Deal " }, { "type": "number", "index": 0, "stat": "trigger_brand_support_hit_damage_+%_final_vs_branded_enemy", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits against Branded Enemy" } ], "Trigger Supported Skill when you Hit a Rare or Unique Enemy with an Attack": [ { "type": "literal", "value": "Trigger Supported Skill when you Hit a Rare or Unique Enemy with an Attack" } ], "Supported Spells are Triggered by Intuitive Link": [ { "type": "literal", "value": "Supported Spells are Triggered by Intuitive Link" } ], "Supported Skills are Triggered by Arcanist Brand, from the Brand's location": [ { "type": "literal", "value": "Supported Skills are Triggered by Arcanist Brand, from the Brand's location" } ], "Supported Spells are Triggered by Attacks Exerted by Battlemage's Cry": [ { "type": "literal", "value": "Supported Spells are Triggered by Attacks Exerted by Battlemage's Cry" } ], "Supported Skills are used by Mirage Warriors Summoned by General's Cry\nSupported Skills count as Triggered": [ { "type": "literal", "value": "Supported Skills are used by Mirage Warriors Summoned by General's Cry\nSupported Skills count as Triggered" } ], "Supported Skills have {0}% increased Seal gain frequency while you are Channelling": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "unleash_support_seal_gain_frequency_+%_while_channelling" }, { "type": "literal", "value": "% increased Seal gain frequency while you are Channelling" } ], "Supported Skills have {0}% reduced Seal gain frequency while you are Channelling": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "unleash_support_seal_gain_frequency_+%_while_channelling", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Seal gain frequency while you are Channelling" } ], "Supported Skills have {0}% increased Seal gain frequency while you are not Channelling": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "unleash_support_seal_gain_frequency_+%_while_not_channelling" }, { "type": "literal", "value": "% increased Seal gain frequency while you are not Channelling" } ], "Supported Skills have {0}% reduced Seal gain frequency while you are not Channelling": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "unleash_support_seal_gain_frequency_+%_while_not_channelling", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Seal gain frequency while you are not Channelling" } ], "Supported Skills have {0}% increased Warcry Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "warcry_speed_+%" }, { "type": "literal", "value": "% increased Warcry Speed" } ], "Supported Skills have {0}% reduced Warcry Speed": [ { "type": "literal", "value": "Supported Skills have " }, { "type": "number", "index": 0, "stat": "warcry_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Warcry Speed" } ], "Supported Skills deal {0}% increased Elemental Damage with Weapons": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "weapon_elemental_damage_+%" }, { "type": "literal", "value": "% increased Elemental Damage with Weapons" } ], "Supported Skills deal {0}% reduced Elemental Damage with Weapons": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "weapon_elemental_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage with Weapons" } ], "Supported Skills have a {0}% chance to apply an additional Withered Debuff when inflicting Withered": [ { "type": "literal", "value": "Supported Skills have a " }, { "type": "number", "index": 0, "stat": "wither_applies_additional_wither_%" }, { "type": "literal", "value": "% chance to apply an additional Withered Debuff when inflicting Withered" } ], "You and Enemies have {0}% increased Movement Speed while inflicted with an Ailment from Supported Skills": [ { "type": "literal", "value": "You and Enemies have " }, { "type": "number", "index": 0, "stat": "you_and_enemy_movement_velocity_+%_while_affected_by_ailment_you_inflicted" }, { "type": "literal", "value": "% increased Movement Speed while inflicted with an Ailment from Supported Skills" } ], "You and Enemies have {0}% reduced Movement Speed while inflicted with an Ailment from Supported Skills": [ { "type": "literal", "value": "You and Enemies have " }, { "type": "number", "index": 0, "stat": "you_and_enemy_movement_velocity_+%_while_affected_by_ailment_you_inflicted", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while inflicted with an Ailment from Supported Skills" } ], "Supported Spells gain a Seal every {0} seconds, to a maximum of {2} Seals\nSupported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost": [ { "type": "literal", "value": "Supported Spells gain a Seal every " }, { "type": "number", "index": 0, "stat": "support_anticipation_charge_gain_interval_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds, to a maximum of " }, { "type": "number", "index": 2, "stat": "support_anticipation_rapid_fire_count" }, { "type": "literal", "value": " Seals\nSupported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost" } ], "Supported Skills deal {0}% more Damage when Reoccurring": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_spell_rapid_fire_repeat_use_damage_+%_final" }, { "type": "literal", "value": "% more Damage when Reoccurring" } ], "Supported Skills deal {0}% less Damage when Reoccurring": [ { "type": "literal", "value": "Supported Skills deal " }, { "type": "number", "index": 0, "stat": "support_spell_rapid_fire_repeat_use_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage when Reoccurring" } ], "Supported Skills can only be used with Axes, Maces, Sceptres or Staves": [ { "type": "literal", "value": "Supported Skills can only be used with Axes, Maces, Sceptres or Staves" } ], "Each Mine from Supported Skills applies {0}% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%": [ { "type": "literal", "value": "Each Mine from Supported Skills applies " }, { "type": "number", "index": 0, "stat": "support_remote_mine_2_chance_to_deal_double_damage_%_against_enemies_near_mines" }, { "type": "literal", "value": "% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%" } ], "Minions from Supported Skills are Aggressive": [ { "type": "literal", "value": "Minions from Supported Skills are Aggressive" } ], "Minions from Supported Skills are Defensive": [ { "type": "literal", "value": "Minions from Supported Skills are Defensive" } ], "{0} to {1} added Physical Damage\nPlayers and their Minions have {0} to {1} added Physical Damage": [ { "type": "number", "index": 0, "stat": "player_and_minion_global_minimum_added_physical_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "player_and_minion_global_maximum_added_physical_damage" }, { "type": "literal", "value": " added Physical Damage\nPlayers and their Minions have " }, { "type": "number", "index": 0, "stat": "player_and_minion_global_minimum_added_physical_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "player_and_minion_global_maximum_added_physical_damage" }, { "type": "literal", "value": " added Physical Damage" } ], "{0} to {1} added Fire Damage\nPlayers and their Minions have {0} to {1} added Fire Damage": [ { "type": "number", "index": 0, "stat": "player_and_minion_global_minimum_added_fire_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "player_and_minion_global_maximum_added_fire_damage" }, { "type": "literal", "value": " added Fire Damage\nPlayers and their Minions have " }, { "type": "number", "index": 0, "stat": "player_and_minion_global_minimum_added_fire_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "player_and_minion_global_maximum_added_fire_damage" }, { "type": "literal", "value": " added Fire Damage" } ], "{0} to {1} added Cold Damage\nPlayers and their Minions have {0} to {1} added Cold Damage": [ { "type": "number", "index": 0, "stat": "player_and_minion_global_minimum_added_cold_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "player_and_minion_global_maximum_added_cold_damage" }, { "type": "literal", "value": " added Cold Damage\nPlayers and their Minions have " }, { "type": "number", "index": 0, "stat": "player_and_minion_global_minimum_added_cold_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "player_and_minion_global_maximum_added_cold_damage" }, { "type": "literal", "value": " added Cold Damage" } ], "{0} to {1} added Lightning Damage\nPlayers and their Minions have {0} to {1} added Lightning Damage": [ { "type": "number", "index": 0, "stat": "player_and_minion_global_minimum_added_lightning_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "player_and_minion_global_maximum_added_lightning_damage" }, { "type": "literal", "value": " added Lightning Damage\nPlayers and their Minions have " }, { "type": "number", "index": 0, "stat": "player_and_minion_global_minimum_added_lightning_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "player_and_minion_global_maximum_added_lightning_damage" }, { "type": "literal", "value": " added Lightning Damage" } ], "Players and their Minions have {0}% increased Mana Regeneration Rate": [ { "type": "literal", "value": "Players and their Minions have " }, { "type": "number", "index": 0, "stat": "player_and_minion_mana_regeneration_rate_+%" }, { "type": "literal", "value": "% increased Mana Regeneration Rate" } ], "Players and their Minions have {0}% reduced Mana Regeneration Rate": [ { "type": "literal", "value": "Players and their Minions have " }, { "type": "number", "index": 0, "stat": "player_and_minion_mana_regeneration_rate_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Regeneration Rate" } ], "Players and their Minions Regenerate {0}% of Life per second": [ { "type": "literal", "value": "Players and their Minions Regenerate " }, { "type": "number", "index": 0, "stat": "player_and_minion_life_regeneration_rate_per_minute_%", "stat_value_handlers": [ "per_minute_to_per_second_2dp_if_required" ] }, { "type": "literal", "value": "% of Life per second" } ], "Players have {0}% increased Flask Charges gained": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "charges_gained_+%" }, { "type": "literal", "value": "% increased Flask Charges gained" } ], "Players have {0}% reduced Flask Charges gained": [ { "type": "literal", "value": "Players have " }, { "type": "number", "index": 0, "stat": "charges_gained_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flask Charges gained" } ], "{0}% increased Critical Strike Chance while area is not in Lockdown\nPlayers have {0}% increased Critical Strike Chance while area is not in Lockdown": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_while_not_escaping_heist" }, { "type": "literal", "value": "% increased Critical Strike Chance while area is not in Lockdown\nPlayers have " }, { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_while_not_escaping_heist" }, { "type": "literal", "value": "% increased Critical Strike Chance while area is not in Lockdown" } ], "{0}% reduced Critical Strike Chance while area is not in Lockdown\nPlayers have {0}% reduced Critical Strike Chance while area is not in Lockdown": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_while_not_escaping_heist", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance while area is not in Lockdown\nPlayers have " }, { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_while_not_escaping_heist", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance while area is not in Lockdown" } ], "{0}% to Critical Strike Multiplier while area is not in Lockdown\nPlayers have {0}% to Critical Strike Multiplier while area is not in Lockdown": [ { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_while_not_escaping_heist" }, { "type": "literal", "value": "% to Critical Strike Multiplier while area is not in Lockdown\nPlayers have " }, { "type": "number", "index": 0, "stat": "critical_strike_multiplier_+_while_not_escaping_heist" }, { "type": "literal", "value": "% to Critical Strike Multiplier while area is not in Lockdown" } ], "{0}% increased Damage while area is not in Lockdown\nPlayers deal {0}% increased Damage while area is not in Lockdown": [ { "type": "number", "index": 0, "stat": "damage_+%_while_not_escaping_heist" }, { "type": "literal", "value": "% increased Damage while area is not in Lockdown\nPlayers deal " }, { "type": "number", "index": 0, "stat": "damage_+%_while_not_escaping_heist" }, { "type": "literal", "value": "% increased Damage while area is not in Lockdown" } ], "{0}% reduced Damage while area is not in Lockdown\nPlayers deal {0}% reduced Damage while area is not in Lockdown": [ { "type": "number", "index": 0, "stat": "damage_+%_while_not_escaping_heist", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while area is not in Lockdown\nPlayers deal " }, { "type": "number", "index": 0, "stat": "damage_+%_while_not_escaping_heist", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while area is not in Lockdown" } ], "{0}% increased Damage with Hits against Enemies on Full Life\nPlayers deal {0}% increased Damage with Hits against Enemies on Full Life": [ { "type": "number", "index": 0, "stat": "damage_vs_enemies_on_full_life_+%" }, { "type": "literal", "value": "% increased Damage with Hits against Enemies on Full Life\nPlayers deal " }, { "type": "number", "index": 0, "stat": "damage_vs_enemies_on_full_life_+%" }, { "type": "literal", "value": "% increased Damage with Hits against Enemies on Full Life" } ], "{0}% reduced Damage with Hits against Enemies on Full Life\nPlayers deal {0}% reduced Damage with Hits against Enemies on Full Life": [ { "type": "number", "index": 0, "stat": "damage_vs_enemies_on_full_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits against Enemies on Full Life\nPlayers deal " }, { "type": "number", "index": 0, "stat": "damage_vs_enemies_on_full_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits against Enemies on Full Life" } ], "{0}% chance to not Activate Lockdown in Grand Heists": [ { "type": "number", "index": 0, "stat": "heist_blueprint_avoid_alarm_chance_%" }, { "type": "literal", "value": "% chance to not Activate Lockdown in Grand Heists" } ], "{0}% chance on completing a Heist to generate an additional Reveal with Whakano": [ { "type": "number", "index": 0, "stat": "heist_contract_additional_whakano_intelligence_chance_on_completion_%" }, { "type": "literal", "value": "% chance on completing a Heist to generate an additional Reveal with Whakano" } ], "{0}% increased Alert Level from killing Guards": [ { "type": "number", "index": 0, "stat": "heist_contract_alert_level_from_guards_+%" }, { "type": "literal", "value": "% increased Alert Level from killing Guards" } ], "{0}% reduced Alert Level from killing Guards": [ { "type": "number", "index": 0, "stat": "heist_contract_alert_level_from_guards_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Alert Level from killing Guards" } ], "{0}% increased Alert Level from killing Patrol Packs": [ { "type": "number", "index": 0, "stat": "heist_contract_alert_level_from_patrols_+%" }, { "type": "literal", "value": "% increased Alert Level from killing Patrol Packs" } ], "{0}% reduced Alert Level from killing Patrol Packs": [ { "type": "number", "index": 0, "stat": "heist_contract_alert_level_from_patrols_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Alert Level from killing Patrol Packs" } ], "{0}% chance on killing an Enemy to not generate Alert Level": [ { "type": "number", "index": 0, "stat": "heist_contract_avoid_alarm_chance_%_on_kill" }, { "type": "literal", "value": "% chance on killing an Enemy to not generate Alert Level" } ], "{0}% chance on opening a Chest to not generate Alert Level": [ { "type": "number", "index": 0, "stat": "heist_contract_avoid_alarm_chance_%_on_open_chest" }, { "type": "literal", "value": "% chance on opening a Chest to not generate Alert Level" } ], "Can detect enemy Patrols up to {0} metre away when Heist is not in Lockdown": [ { "type": "literal", "value": "Can detect enemy Patrols up to " }, { "type": "number", "index": 0, "stat": "heist_contract_detect_patrol_radius_when_no_alert", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre away when Heist is not in Lockdown" } ], "Can detect enemy Patrols up to {0} metres away when Heist is not in Lockdown": [ { "type": "literal", "value": "Can detect enemy Patrols up to " }, { "type": "number", "index": 0, "stat": "heist_contract_detect_patrol_radius_when_no_alert", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres away when Heist is not in Lockdown" } ], "{0} seconds to Lockdown Timer": [ { "type": "number", "index": 0, "stat": "heist_contract_lockdown_timer_+", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds to Lockdown Timer" } ], "{0}% increased Hiring Fee for Agility Jobs": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_agility_cost_+%" }, { "type": "literal", "value": "% increased Hiring Fee for Agility Jobs" } ], "{0}% reduced Hiring Fee for Agility Jobs": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_agility_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Hiring Fee for Agility Jobs" } ], "{0}% increased Agility Experience gained": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_agility_experience_gain_+%" }, { "type": "literal", "value": "% increased Agility Experience gained" } ], "{0}% reduced Agility Experience gained": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_agility_experience_gain_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Agility Experience gained" } ], "{0}% increased Hiring Fee for Brute Force Jobs": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_brute_force_cost_+%" }, { "type": "literal", "value": "% increased Hiring Fee for Brute Force Jobs" } ], "{0}% reduced Hiring Fee for Brute Force Jobs": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_brute_force_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Hiring Fee for Brute Force Jobs" } ], "{0}% increased Brute Force Experience gained": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_brute_force_experience_gain_+%" }, { "type": "literal", "value": "% increased Brute Force Experience gained" } ], "{0}% reduced Brute Force Experience gained": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_brute_force_experience_gain_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Brute Force Experience gained" } ], "{0}% increased Hiring Fee": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_cost_+%" }, { "type": "literal", "value": "% increased Hiring Fee" } ], "{0}% reduced Hiring Fee": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Hiring Fee" } ], "{0}% increased Hiring Fee for Counter-Thaumaturgy Jobs": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_counter_thaumaturgy_cost_+%" }, { "type": "literal", "value": "% increased Hiring Fee for Counter-Thaumaturgy Jobs" } ], "{0}% reduced Hiring Fee for Counter-Thaumaturgy Jobs": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_counter_thaumaturgy_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Hiring Fee for Counter-Thaumaturgy Jobs" } ], "{0}% increased Counter-Thaumaturgy Experience gained": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_counter_thaumaturgy_experience_gain_+%" }, { "type": "literal", "value": "% increased Counter-Thaumaturgy Experience gained" } ], "{0}% reduced Counter-Thaumaturgy Experience gained": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_counter_thaumaturgy_experience_gain_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Counter-Thaumaturgy Experience gained" } ], "{0}% increased Hiring Fee for Deception Jobs": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_deception_cost_+%" }, { "type": "literal", "value": "% increased Hiring Fee for Deception Jobs" } ], "{0}% reduced Hiring Fee for Deception Jobs": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_deception_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Hiring Fee for Deception Jobs" } ], "{0}% increased Deception Experience gained": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_deception_experience_gain_+%" }, { "type": "literal", "value": "% increased Deception Experience gained" } ], "{0}% reduced Deception Experience gained": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_deception_experience_gain_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Deception Experience gained" } ], "{0}% increased Hiring Fee for Demolition Jobs": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_demolition_cost_+%" }, { "type": "literal", "value": "% increased Hiring Fee for Demolition Jobs" } ], "{0}% reduced Hiring Fee for Demolition Jobs": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_demolition_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Hiring Fee for Demolition Jobs" } ], "{0}% increased Demolition Experience gained": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_demolition_experience_gain_+%" }, { "type": "literal", "value": "% increased Demolition Experience gained" } ], "{0}% reduced Demolition Experience gained": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_demolition_experience_gain_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Demolition Experience gained" } ], "{0}% increased Hiring Fee for Engineering Jobs": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_engineering_cost_+%" }, { "type": "literal", "value": "% increased Hiring Fee for Engineering Jobs" } ], "{0}% reduced Hiring Fee for Engineering Jobs": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_engineering_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Hiring Fee for Engineering Jobs" } ], "{0}% increased Engineering Experience gained": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_engineering_experience_gain_+%" }, { "type": "literal", "value": "% increased Engineering Experience gained" } ], "{0}% reduced Engineering Experience gained": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_engineering_experience_gain_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Engineering Experience gained" } ], "{0}% increased Job Experience gain": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_experience_gain_+%" }, { "type": "literal", "value": "% increased Job Experience gain" } ], "{0}% reduced Job Experience gain": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_experience_gain_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Job Experience gain" } ], "{0} to Character Level": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_level_+" }, { "type": "literal", "value": " to Character Level" } ], "{0}% increased Hiring Fee for Lockpicking Jobs": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_lockpicking_cost_+%" }, { "type": "literal", "value": "% increased Hiring Fee for Lockpicking Jobs" } ], "{0}% reduced Hiring Fee for Lockpicking Jobs": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_lockpicking_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Hiring Fee for Lockpicking Jobs" } ], "{0}% increased Lockpicking Experience gained": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_lockpicking_experience_gain_+%" }, { "type": "literal", "value": "% increased Lockpicking Experience gained" } ], "{0}% reduced Lockpicking Experience gained": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_lockpicking_experience_gain_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lockpicking Experience gained" } ], "{0}% increased Hiring Fee for Perception Jobs": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_perception_cost_+%" }, { "type": "literal", "value": "% increased Hiring Fee for Perception Jobs" } ], "{0}% reduced Hiring Fee for Perception Jobs": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_perception_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Hiring Fee for Perception Jobs" } ], "{0}% increased Perception Experience gained": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_perception_experience_gain_+%" }, { "type": "literal", "value": "% increased Perception Experience gained" } ], "{0}% reduced Perception Experience gained": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_perception_experience_gain_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Perception Experience gained" } ], "{0}% increased Hiring Fee for Trap Disarmament Jobs": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_trap_disarmament_cost_+%" }, { "type": "literal", "value": "% increased Hiring Fee for Trap Disarmament Jobs" } ], "{0}% reduced Hiring Fee for Trap Disarmament Jobs": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_trap_disarmament_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Hiring Fee for Trap Disarmament Jobs" } ], "{0}% increased Trap Disarmament Experience gained": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_trap_disarmament_experience_gain_+%" }, { "type": "literal", "value": "% increased Trap Disarmament Experience gained" } ], "{0}% reduced Trap Disarmament Experience gained": [ { "type": "number", "index": 0, "stat": "heist_contract_npc_trap_disarmament_experience_gain_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Trap Disarmament Experience gained" } ], "{0}% increased Rogue's Marker value of primary Heist Target": [ { "type": "number", "index": 0, "stat": "heist_contract_primary_target_value_+%" }, { "type": "literal", "value": "% increased Rogue's Marker value of primary Heist Target" } ], "{0}% reduced Rogue's Marker value of primary Heist Target": [ { "type": "number", "index": 0, "stat": "heist_contract_primary_target_value_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rogue's Marker value of primary Heist Target" } ], "{0}% chance to not generate Alert Level on opening a Chest using Agility": [ { "type": "number", "index": 0, "stat": "heist_job_agility_avoid_alarm_chance_%_on_open_chest" }, { "type": "literal", "value": "% chance to not generate Alert Level on opening a Chest using Agility" } ], "{0}% increased Agility speed": [ { "type": "number", "index": 0, "stat": "heist_job_agility_speed_+%" }, { "type": "literal", "value": "% increased Agility speed" } ], "{0}% reduced Agility speed": [ { "type": "number", "index": 0, "stat": "heist_job_agility_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Agility speed" } ], "{0}% chance to not generate Alert Level on opening a Chest using Brute Force": [ { "type": "number", "index": 0, "stat": "heist_job_brute_force_avoid_alarm_chance_%_on_open_chest" }, { "type": "literal", "value": "% chance to not generate Alert Level on opening a Chest using Brute Force" } ], "Performing Brute Force during Lockdown doesn't take additional time": [ { "type": "literal", "value": "Performing Brute Force during Lockdown doesn't take additional time" } ], "{0}% increased Brute Force speed": [ { "type": "number", "index": 0, "stat": "heist_job_brute_force_speed_+%" }, { "type": "literal", "value": "% increased Brute Force speed" } ], "{0}% reduced Brute Force speed": [ { "type": "number", "index": 0, "stat": "heist_job_brute_force_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Brute Force speed" } ], "{0}% chance to not generate Alert Level on opening a Chest using Counter-Thaumaturgy": [ { "type": "number", "index": 0, "stat": "heist_job_counter_thaumaturgy_avoid_alarm_chance_%_on_open_chest" }, { "type": "literal", "value": "% chance to not generate Alert Level on opening a Chest using Counter-Thaumaturgy" } ], "Performing Counter-Thaumaturgy during Lockdown doesn't take additional time": [ { "type": "literal", "value": "Performing Counter-Thaumaturgy during Lockdown doesn't take additional time" } ], "{0}% increased Counter-Thaumaturgy speed": [ { "type": "number", "index": 0, "stat": "heist_job_counter_thaumaturgy_speed_+%" }, { "type": "literal", "value": "% increased Counter-Thaumaturgy speed" } ], "{0}% reduced Counter-Thaumaturgy speed": [ { "type": "number", "index": 0, "stat": "heist_job_counter_thaumaturgy_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Counter-Thaumaturgy speed" } ], "{0}% chance to not generate Alert Level on opening a Chest using Deception": [ { "type": "number", "index": 0, "stat": "heist_job_deception_avoid_alarm_chance_%_on_open_chest" }, { "type": "literal", "value": "% chance to not generate Alert Level on opening a Chest using Deception" } ], "{0}% increased Deception speed": [ { "type": "number", "index": 0, "stat": "heist_job_deception_speed_+%" }, { "type": "literal", "value": "% increased Deception speed" } ], "{0}% reduced Deception speed": [ { "type": "number", "index": 0, "stat": "heist_job_deception_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Deception speed" } ], "{0}% chance to not generate Alert Level on opening a Chest using Demolition": [ { "type": "number", "index": 0, "stat": "heist_job_demolition_avoid_alarm_chance_%_on_open_chest" }, { "type": "literal", "value": "% chance to not generate Alert Level on opening a Chest using Demolition" } ], "Performing Demolition during Lockdown doesn't take additional time": [ { "type": "literal", "value": "Performing Demolition during Lockdown doesn't take additional time" } ], "{0}% chance to not generate Alert Level on opening a Chest using Engineering": [ { "type": "number", "index": 0, "stat": "heist_job_engineering_avoid_alarm_chance_%_on_open_chest" }, { "type": "literal", "value": "% chance to not generate Alert Level on opening a Chest using Engineering" } ], "Performing Engineering during Lockdown doesn't take additional time": [ { "type": "literal", "value": "Performing Engineering during Lockdown doesn't take additional time" } ], "{0}% increased Engineering speed": [ { "type": "number", "index": 0, "stat": "heist_job_engineering_speed_+%" }, { "type": "literal", "value": "% increased Engineering speed" } ], "{0}% reduced Engineering speed": [ { "type": "number", "index": 0, "stat": "heist_job_engineering_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Engineering speed" } ], "+{0} to Level of all Jobs for Heists": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "heist_job_level_+" }, { "type": "literal", "value": " to Level of all Jobs for Heists" } ], "{0}% chance to not generate Alert Level on opening a Chest using Lockpicking": [ { "type": "number", "index": 0, "stat": "heist_job_lockpicking_avoid_alarm_chance_%_on_open_chest" }, { "type": "literal", "value": "% chance to not generate Alert Level on opening a Chest using Lockpicking" } ], "Performing Lockpicking during Lockdown doesn't take additional time": [ { "type": "literal", "value": "Performing Lockpicking during Lockdown doesn't take additional time" } ], "{0}% chance to not generate Alert Level on opening a Chest using Perception": [ { "type": "number", "index": 0, "stat": "heist_job_perception_avoid_alarm_chance_%_on_open_chest" }, { "type": "literal", "value": "% chance to not generate Alert Level on opening a Chest using Perception" } ], "{0}% increased Perception speed": [ { "type": "number", "index": 0, "stat": "heist_job_perception_speed_+%" }, { "type": "literal", "value": "% increased Perception speed" } ], "{0}% reduced Perception speed": [ { "type": "number", "index": 0, "stat": "heist_job_perception_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Perception speed" } ], "{0}% chance to not generate Alert Level on opening a Chest using Trap Disarmament": [ { "type": "number", "index": 0, "stat": "heist_job_trap_disarmament_avoid_alarm_chance_%_on_open_chest" }, { "type": "literal", "value": "% chance to not generate Alert Level on opening a Chest using Trap Disarmament" } ], "{0}% increased Movement Speed while area is not in Lockdown\nPlayers have {0}% increased Movement Speed while area is not in Lockdown": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_not_escaping_heist" }, { "type": "literal", "value": "% increased Movement Speed while area is not in Lockdown\nPlayers have " }, { "type": "number", "index": 0, "stat": "movement_speed_+%_while_not_escaping_heist" }, { "type": "literal", "value": "% increased Movement Speed while area is not in Lockdown" } ], "{0}% reduced Movement Speed while area is not in Lockdown\nPlayers have {0}% reduced Movement Speed while area is not in Lockdown": [ { "type": "number", "index": 0, "stat": "movement_speed_+%_while_not_escaping_heist", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while area is not in Lockdown\nPlayers have " }, { "type": "number", "index": 0, "stat": "movement_speed_+%_while_not_escaping_heist", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while area is not in Lockdown" } ], "Monster gives {0}% increased Experience on death": [ { "type": "literal", "value": "Monster gives " }, { "type": "number", "index": 0, "stat": "monster_slain_experience_+%" }, { "type": "literal", "value": "% increased Experience on death" } ], "Monster gives {0}% reduced Experience on death": [ { "type": "literal", "value": "Monster gives " }, { "type": "number", "index": 0, "stat": "monster_slain_experience_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Experience on death" } ], "Skills Cost Life instead of Mana": [ { "type": "literal", "value": "Skills Cost Life instead of Mana" } ], "Skills Reserve Life instead of Mana": [ { "type": "literal", "value": "Skills Reserve Life instead of Mana" } ], "{0}% increased Global Physical Damage": [ { "type": "number", "index": 0, "stat": "physical_damage_+%" }, { "type": "literal", "value": "% increased Global Physical Damage" } ], "{0}% reduced Global Physical Damage": [ { "type": "number", "index": 0, "stat": "physical_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Global Physical Damage" } ], "Adds {0} to {1} Physical Damage to Attacks with Weapons": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "attack_minimum_added_physical_damage_with_weapons" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_physical_damage_with_weapons" }, { "type": "literal", "value": " Physical Damage to Attacks with Weapons" } ], "{0}% reduced Fire Damage": [ { "type": "number", "index": 0, "stat": "fire_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage" } ], "{0}% reduced Cold Damage": [ { "type": "number", "index": 0, "stat": "cold_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage" } ], "{0}% increased Global Accuracy Rating": [ { "type": "number", "index": 0, "stat": "accuracy_rating_+%" }, { "type": "literal", "value": "% increased Global Accuracy Rating" } ], "{0}% reduced Global Accuracy Rating": [ { "type": "number", "index": 0, "stat": "accuracy_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Global Accuracy Rating" } ], "{0}% increased Critical Strike Chance for Spells": [ { "type": "number", "index": 0, "stat": "spell_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance for Spells" } ], "{0}% reduced Critical Strike Chance for Spells": [ { "type": "number", "index": 0, "stat": "spell_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance for Spells" } ], "{0}% increased Global Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Global Critical Strike Chance" } ], "{0}% reduced Global Critical Strike Chance": [ { "type": "number", "index": 0, "stat": "critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Global Critical Strike Chance" } ], "{0}% to Global Critical Strike Multiplier": [ { "type": "number", "index": 0, "stat": "base_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Global Critical Strike Multiplier" } ], "Minions have {0}% more maximum Life": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "support_minion_maximum_life_+%_final" }, { "type": "literal", "value": "% more maximum Life" } ], "Minions have {0}% less maximum Life": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "support_minion_maximum_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less maximum Life" } ], "Minions have {0}% increased maximum Life": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_maximum_life_+%" }, { "type": "literal", "value": "% increased maximum Life" } ], "Minions have {0}% reduced maximum Life": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_maximum_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced maximum Life" } ], "Minions have {0}% increased Movement Speed": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_movement_speed_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Minions have {0}% reduced Movement Speed": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "{0}% increased Totem Life": [ { "type": "number", "index": 0, "stat": "totem_life_+%" }, { "type": "literal", "value": "% increased Totem Life" } ], "{0}% reduced Totem Life": [ { "type": "number", "index": 0, "stat": "totem_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Totem Life" } ], "Skills Chain {0} times": [ { "type": "literal", "value": "Skills Chain " }, { "type": "number", "index": 0, "stat": "number_of_chains" }, { "type": "literal", "value": " times" } ], "Skills fire an additional Projectile": [ { "type": "literal", "value": "Skills fire an additional Projectile" } ], "Skills fire {0} additional Projectiles": [ { "type": "literal", "value": "Skills fire " }, { "type": "number", "index": 0, "stat": "number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "{0}% increased Chill Duration on Enemies": [ { "type": "number", "index": 0, "stat": "chill_duration_+%" }, { "type": "literal", "value": "% increased Chill Duration on Enemies" } ], "{0}% reduced Chill Duration on Enemies": [ { "type": "number", "index": 0, "stat": "chill_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chill Duration on Enemies" } ], "{0}% increased Shock Duration on Enemies": [ { "type": "number", "index": 0, "stat": "shock_duration_+%" }, { "type": "literal", "value": "% increased Shock Duration on Enemies" } ], "{0}% reduced Shock Duration on Enemies": [ { "type": "number", "index": 0, "stat": "shock_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Shock Duration on Enemies" } ], "{0}% increased Freeze Duration on Enemies": [ { "type": "number", "index": 0, "stat": "freeze_duration_+%" }, { "type": "literal", "value": "% increased Freeze Duration on Enemies" } ], "{0}% reduced Freeze Duration on Enemies": [ { "type": "number", "index": 0, "stat": "freeze_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Freeze Duration on Enemies" } ], "{0}% increased Ignite Duration on Enemies": [ { "type": "number", "index": 0, "stat": "ignite_duration_+%" }, { "type": "literal", "value": "% increased Ignite Duration on Enemies" } ], "{0}% reduced Ignite Duration on Enemies": [ { "type": "number", "index": 0, "stat": "ignite_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ignite Duration on Enemies" } ], "{0}% increased Duration of Ailments on Enemies": [ { "type": "number", "index": 0, "stat": "base_all_ailment_duration_+%" }, { "type": "literal", "value": "% increased Duration of Ailments on Enemies" } ], "{0}% reduced Duration of Ailments on Enemies": [ { "type": "number", "index": 0, "stat": "base_all_ailment_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Ailments on Enemies" } ], "{0}% increased Cost of Skills": [ { "type": "number", "index": 0, "stat": "base_cost_+%" }, { "type": "literal", "value": "% increased Cost of Skills" } ], "{0}% reduced Cost of Skills": [ { "type": "number", "index": 0, "stat": "base_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cost of Skills" } ], "{0}% increased Life Cost of Skills": [ { "type": "number", "index": 0, "stat": "base_life_cost_+%" }, { "type": "literal", "value": "% increased Life Cost of Skills" } ], "{0}% reduced Life Cost of Skills": [ { "type": "number", "index": 0, "stat": "base_life_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life Cost of Skills" } ], "{0}% reduced Mana Cost of Skills": [ { "type": "number", "index": 0, "stat": "base_mana_cost_-%" }, { "type": "literal", "value": "% reduced Mana Cost of Skills" } ], "{0}% increased Mana Cost of Skills": [ { "type": "number", "index": 0, "stat": "base_mana_cost_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Mana Cost of Skills" } ], "Skills Cost {0} Mana": [ { "type": "literal", "value": "Skills Cost " }, { "type": "number", "index": 0, "stat": "base_mana_cost_+" }, { "type": "literal", "value": " Mana" } ], "{0}% reduced Enemy Block Chance": [ { "type": "number", "index": 0, "stat": "global_reduce_enemy_block_%" }, { "type": "literal", "value": "% reduced Enemy Block Chance" } ], "Enemies have {0}% reduced chance to Dodge your Hits": [ { "type": "literal", "value": "Enemies have " }, { "type": "number", "index": 0, "stat": "reduce_enemy_dodge_%" }, { "type": "literal", "value": "% reduced chance to Dodge your Hits" } ], "{0}% increased Trap Duration": [ { "type": "number", "index": 0, "stat": "trap_duration_+%" }, { "type": "literal", "value": "% increased Trap Duration" } ], "{0}% reduced Trap Duration": [ { "type": "number", "index": 0, "stat": "trap_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Trap Duration" } ], "{0}% increased Mine Duration": [ { "type": "number", "index": 0, "stat": "mine_duration_+%" }, { "type": "literal", "value": "% increased Mine Duration" } ], "{0}% reduced Mine Duration": [ { "type": "number", "index": 0, "stat": "mine_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mine Duration" } ], "Gain {0}% of Physical Damage as Extra Fire Damage": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "physical_damage_%_to_add_as_fire" }, { "type": "literal", "value": "% of Physical Damage as Extra Fire Damage" } ], "Gain {0}% of Physical Damage as Extra Chaos Damage": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "physical_damage_%_to_add_as_chaos" }, { "type": "literal", "value": "% of Physical Damage as Extra Chaos Damage" } ], "Knock Enemies back on Hit": [ { "type": "literal", "value": "Knock Enemies back on Hit" } ], "{0}% increased Quantity of Items Dropped by Slain Enemies": [ { "type": "number", "index": 0, "stat": "base_killed_monster_dropped_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items Dropped by Slain Enemies" } ], "{0}% reduced Quantity of Items Dropped by Slain Enemies": [ { "type": "number", "index": 0, "stat": "base_killed_monster_dropped_item_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items Dropped by Slain Enemies" } ], "{0}% chance to Ignite": [ { "type": "number", "index": 0, "stat": "base_chance_to_ignite_%" }, { "type": "literal", "value": "% chance to Ignite" } ], "Always Ignite": [ { "type": "literal", "value": "Always Ignite" } ], "Always Freezes Enemies on Hit": [ { "type": "literal", "value": "Always Freezes Enemies on Hit" } ], "Always Freeze": [ { "type": "literal", "value": "Always Freeze" } ], "{0}% chance to Freeze": [ { "type": "number", "index": 0, "stat": "base_chance_to_freeze_%" }, { "type": "literal", "value": "% chance to Freeze" } ], "{0}% chance to Shock": [ { "type": "number", "index": 0, "stat": "base_chance_to_shock_%" }, { "type": "literal", "value": "% chance to Shock" } ], "Always Shock": [ { "type": "literal", "value": "Always Shock" } ], "{0}% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy": [ { "type": "number", "index": 0, "stat": "%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy" }, { "type": "literal", "value": "% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy" } ], "Gain a Power Charge when your Mine is Detonated targeting an Enemy": [ { "type": "literal", "value": "Gain a Power Charge when your Mine is Detonated targeting an Enemy" } ], "You can apply one fewer Curse": [ { "type": "literal", "value": "You can apply one fewer Curse" } ], "Elemental Ailments you cause also affect other nearby Enemies": [ { "type": "literal", "value": "Elemental Ailments you cause also affect other nearby Enemies" } ], "{0}% increased Area of Effect of Aura Skills": [ { "type": "number", "index": 0, "stat": "base_aura_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect of Aura Skills" } ], "{0}% reduced Area of Effect of Aura Skills": [ { "type": "number", "index": 0, "stat": "base_aura_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect of Aura Skills" } ], "{0}% increased Area of Effect of Hex Skills": [ { "type": "number", "index": 0, "stat": "curse_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect of Hex Skills" } ], "{0}% reduced Area of Effect of Hex Skills": [ { "type": "number", "index": 0, "stat": "curse_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect of Hex Skills" } ], "{0}% increased Life Reservation Efficiency of Skills": [ { "type": "number", "index": 0, "stat": "base_life_reservation_efficiency_+%" }, { "type": "literal", "value": "% increased Life Reservation Efficiency of Skills" } ], "{0}% reduced Life Reservation Efficiency of Skills": [ { "type": "number", "index": 0, "stat": "base_life_reservation_efficiency_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life Reservation Efficiency of Skills" } ], "{0}% increased Life Reservation of Skills": [ { "type": "number", "index": 0, "stat": "base_life_reservation_+%" }, { "type": "literal", "value": "% increased Life Reservation of Skills" } ], "{0}% reduced Life Reservation of Skills": [ { "type": "number", "index": 0, "stat": "base_life_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life Reservation of Skills" } ], "{0}% increased Mana Reservation of Skills": [ { "type": "number", "index": 0, "stat": "base_mana_reservation_+%" }, { "type": "literal", "value": "% increased Mana Reservation of Skills" } ], "{0}% reduced Mana Reservation of Skills": [ { "type": "number", "index": 0, "stat": "base_mana_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Reservation of Skills" } ], "{0}% increased Reservation of Skills": [ { "type": "number", "index": 0, "stat": "base_reservation_+%" }, { "type": "literal", "value": "% increased Reservation of Skills" } ], "{0}% reduced Reservation of Skills": [ { "type": "number", "index": 0, "stat": "base_reservation_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Reservation of Skills" } ], "Can have {0} fewer Trap placed at a time": [ { "type": "literal", "value": "Can have " }, { "type": "number", "index": 0, "stat": "number_of_additional_traps_allowed", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " fewer Trap placed at a time" } ], "Can have {0} fewer Traps placed at a time": [ { "type": "literal", "value": "Can have " }, { "type": "number", "index": 0, "stat": "number_of_additional_traps_allowed", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " fewer Traps placed at a time" } ], "Can have {0} fewer Remote Mine placed at a time": [ { "type": "literal", "value": "Can have " }, { "type": "number", "index": 0, "stat": "number_of_additional_remote_mines_allowed", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " fewer Remote Mine placed at a time" } ], "Can have {0} fewer Remote Mines placed at a time": [ { "type": "literal", "value": "Can have " }, { "type": "number", "index": 0, "stat": "number_of_additional_remote_mines_allowed", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " fewer Remote Mines placed at a time" } ], "Attacks cannot cause Bleeding": [ { "type": "literal", "value": "Attacks cannot cause Bleeding" } ], "Attacks cause Bleeding": [ { "type": "literal", "value": "Attacks cause Bleeding" } ], "Attacks have {0}% chance to cause Bleeding": [ { "type": "literal", "value": "Attacks have " }, { "type": "number", "index": 0, "stat": "bleed_on_hit_with_attacks_%" }, { "type": "literal", "value": "% chance to cause Bleeding" } ], "Ignites you inflict deal Damage {0}% faster": [ { "type": "literal", "value": "Ignites you inflict deal Damage " }, { "type": "number", "index": 0, "stat": "faster_burn_%" }, { "type": "literal", "value": "% faster" } ], "{0}% reduced Totem Placement speed": [ { "type": "number", "index": 0, "stat": "summon_totem_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Totem Placement speed" } ], "{0}% increased Effect of your Curses": [ { "type": "number", "index": 0, "stat": "curse_effect_+%" }, { "type": "literal", "value": "% increased Effect of your Curses" } ], "{0}% reduced Effect of your Curses": [ { "type": "number", "index": 0, "stat": "curse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of your Curses" } ], "{0}% increased Effect of your Marks": [ { "type": "number", "index": 0, "stat": "mark_skills_curse_effect_+%" }, { "type": "literal", "value": "% increased Effect of your Marks" } ], "{0}% reduced Effect of your Marks": [ { "type": "number", "index": 0, "stat": "mark_skills_curse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of your Marks" } ], "Gain a Power Charge on Kill": [ { "type": "literal", "value": "Gain a Power Charge on Kill" } ], "You cannot Cast Curse Spells": [ { "type": "literal", "value": "You cannot Cast Curse Spells" } ], "{1}% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit": [ { "type": "number", "index": 1, "stat": "gain_endurance_charge_on_melee_stun_%" }, { "type": "literal", "value": "% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit" } ], "Gain an Endurance Charge when you Stun an Enemy with a Melee Hit": [ { "type": "literal", "value": "Gain an Endurance Charge when you Stun an Enemy with a Melee Hit" } ], "Freeze Mine causes Enemies to lose an additional {0}% Cold Resistance while Frozen": [ { "type": "literal", "value": "Freeze Mine causes Enemies to lose an additional " }, { "type": "number", "index": 0, "stat": "freeze_mine_cold_resistance_+_while_frozen", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% Cold Resistance while Frozen" } ], "{0}% increased effect of Auras from your Skills": [ { "type": "number", "index": 0, "stat": "aura_effect_+%" }, { "type": "literal", "value": "% increased effect of Auras from your Skills" } ], "{0}% reduced effect of Auras from your Skills": [ { "type": "number", "index": 0, "stat": "aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced effect of Auras from your Skills" } ], "Supported Projectile Skills deal {0}% more Projectile Damage": [ { "type": "literal", "value": "Supported Projectile Skills deal " }, { "type": "number", "index": 0, "stat": "support_slower_projectiles_damage_+%_final" }, { "type": "literal", "value": "% more Projectile Damage" } ], "Supported Projectile Skills deal {0}% less Projectile Damage": [ { "type": "literal", "value": "Supported Projectile Skills deal " }, { "type": "number", "index": 0, "stat": "support_slower_projectiles_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Projectile Damage" } ], "Minions have {0}% increased Attack Speed": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed" } ], "Minions have {0}% reduced Attack Speed": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed" } ], "Minions have {0}% increased Cast Speed": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Minions have {0}% reduced Cast Speed": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies": [ { "type": "literal", "value": "Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies" } ], "{0}% Global chance to Blind Enemies on hit": [ { "type": "number", "index": 0, "stat": "global_chance_to_blind_on_hit_%" }, { "type": "literal", "value": "% Global chance to Blind Enemies on hit" } ], "Impale Damage dealt to Enemies Impaled by you Overwhelms {0}% Physical Damage Reduction": [ { "type": "literal", "value": "Impale Damage dealt to Enemies Impaled by you Overwhelms " }, { "type": "number", "index": 0, "stat": "impale_phys_reduction_%_penalty" }, { "type": "literal", "value": "% Physical Damage Reduction" } ], "Damage Penetrates {0}% Fire Resistance": [ { "type": "literal", "value": "Damage Penetrates " }, { "type": "number", "index": 0, "stat": "base_reduce_enemy_fire_resistance_%" }, { "type": "literal", "value": "% Fire Resistance" } ], "Your Hits treat Fire Resistance as {0}% higher than actual value": [ { "type": "literal", "value": "Your Hits treat Fire Resistance as " }, { "type": "number", "index": 0, "stat": "base_reduce_enemy_fire_resistance_%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% higher than actual value" } ], "Damage Penetrates {0}% Cold Resistance": [ { "type": "literal", "value": "Damage Penetrates " }, { "type": "number", "index": 0, "stat": "base_reduce_enemy_cold_resistance_%" }, { "type": "literal", "value": "% Cold Resistance" } ], "Your Hits treat Cold Resistance as {0}% higher than actual value": [ { "type": "literal", "value": "Your Hits treat Cold Resistance as " }, { "type": "number", "index": 0, "stat": "base_reduce_enemy_cold_resistance_%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% higher than actual value" } ], "Damage Penetrates {0}% Lightning Resistance": [ { "type": "literal", "value": "Damage Penetrates " }, { "type": "number", "index": 0, "stat": "base_reduce_enemy_lightning_resistance_%" }, { "type": "literal", "value": "% Lightning Resistance" } ], "Your Hits treat Lightning Resistance as {0}% higher than actual value": [ { "type": "literal", "value": "Your Hits treat Lightning Resistance as " }, { "type": "number", "index": 0, "stat": "base_reduce_enemy_lightning_resistance_%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% higher than actual value" } ], "Gain Onslaught for {0} seconds on Killing a Shocked Enemy": [ { "type": "literal", "value": "Gain Onslaught for " }, { "type": "number", "index": 0, "stat": "onslaught_time_granted_on_killing_shocked_enemy_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on Killing a Shocked Enemy" } ], "Poison on Hit": [ { "type": "literal", "value": "Poison on Hit" } ], "{0}% increased Blind duration": [ { "type": "number", "index": 0, "stat": "blind_duration_+%" }, { "type": "literal", "value": "% increased Blind duration" } ], "{0}% reduced Blind duration": [ { "type": "number", "index": 0, "stat": "blind_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Blind duration" } ], "Your Hex Curse Spells are Cast as Auras": [ { "type": "literal", "value": "Your Hex Curse Spells are Cast as Auras" } ], "Throw an additional Mine": [ { "type": "literal", "value": "Throw an additional Mine" } ], "Throw {0} additional Mines": [ { "type": "literal", "value": "Throw " }, { "type": "number", "index": 0, "stat": "number_of_additional_mines_to_place" }, { "type": "literal", "value": " additional Mines" } ], "{0}% increased effect of Non-Curse Auras from your Skills": [ { "type": "number", "index": 0, "stat": "non_curse_aura_effect_+%" }, { "type": "literal", "value": "% increased effect of Non-Curse Auras from your Skills" } ], "{0}% reduced effect of Non-Curse Auras from your Skills": [ { "type": "number", "index": 0, "stat": "non_curse_aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced effect of Non-Curse Auras from your Skills" } ], "Detonate Dead has a {0}% chance to detonate an additional corpse": [ { "type": "literal", "value": "Detonate Dead has a " }, { "type": "number", "index": 0, "stat": "detonate_dead_%_chance_to_detonate_additional_corpse" }, { "type": "literal", "value": "% chance to detonate an additional corpse" } ], "Attack Skills have {0} to maximum number of Summoned Ballista Totems": [ { "type": "literal", "value": "Attack Skills have " }, { "type": "number", "index": 0, "stat": "attack_skills_additional_ballista_totems_allowed" }, { "type": "literal", "value": " to maximum number of Summoned Ballista Totems" } ], "{0} to {1} Added Cold Damage per Frenzy Charge": [ { "type": "number", "index": 0, "stat": "minimum_added_cold_damage_per_frenzy_charge" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_cold_damage_per_frenzy_charge" }, { "type": "literal", "value": " Added Cold Damage per Frenzy Charge" } ], "{0}% chance to gain Elusive on Critical Strike": [ { "type": "number", "index": 0, "stat": "gain_elusive_on_crit_%_chance" }, { "type": "literal", "value": "% chance to gain Elusive on Critical Strike" } ], "Gain Elusive on Critical Strike": [ { "type": "literal", "value": "Gain Elusive on Critical Strike" } ], "Enemies you Shock have {0}% increased Movement Speed": [ { "type": "literal", "value": "Enemies you Shock have " }, { "type": "number", "index": 0, "stat": "enemies_you_shock_movement_speed_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Enemies you Shock have {0}% reduced Movement Speed": [ { "type": "literal", "value": "Enemies you Shock have " }, { "type": "number", "index": 0, "stat": "enemies_you_shock_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "{0}% increased Effect of Buffs your Ancestor Totems grant while Active": [ { "type": "number", "index": 0, "stat": "ancestor_totem_buff_effect_+%" }, { "type": "literal", "value": "% increased Effect of Buffs your Ancestor Totems grant while Active" } ], "{0}% reduced Effect of Buffs your Ancestor Totems grant while Active": [ { "type": "number", "index": 0, "stat": "ancestor_totem_buff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Buffs your Ancestor Totems grant while Active" } ], "{0}% increased Critical Strike Chance for Attacks": [ { "type": "number", "index": 0, "stat": "attack_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance for Attacks" } ], "{0}% reduced Critical Strike Chance for Attacks": [ { "type": "number", "index": 0, "stat": "attack_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance for Attacks" } ], "Deal no Chaos Damage": [ { "type": "literal", "value": "Deal no Chaos Damage" } ], "{0} to maximum number of Summoned Phantasms": [ { "type": "number", "index": 0, "stat": "base_number_of_support_ghosts_allowed" }, { "type": "literal", "value": " to maximum number of Summoned Phantasms" } ], "Skills Cost Life instead of {0}% of Mana Cost": [ { "type": "literal", "value": "Skills Cost Life instead of " }, { "type": "number", "index": 0, "stat": "base_skill_cost_life_instead_of_mana_%" }, { "type": "literal", "value": "% of Mana Cost" } ], "{0}% chance to Crush on Hit": [ { "type": "number", "index": 0, "stat": "chance_to_crush_on_hit_%" }, { "type": "literal", "value": "% chance to Crush on Hit" } ], "Crush on Hit": [ { "type": "literal", "value": "Crush on Hit" } ], "{0}% chance for Hexes to affect Hexproof Enemies": [ { "type": "number", "index": 0, "stat": "chance_to_ignore_hexproof_%" }, { "type": "literal", "value": "% chance for Hexes to affect Hexproof Enemies" } ], "{0}% chance to inflict an additional Impale on Enemies you Impale": [ { "type": "number", "index": 0, "stat": "chance_to_inflict_additional_impale_%" }, { "type": "literal", "value": "% chance to inflict an additional Impale on Enemies you Impale" } ], "Inflict an additional Impale on Enemies you Impale": [ { "type": "literal", "value": "Inflict an additional Impale on Enemies you Impale" } ], "Intimidate Enemies for 4 seconds on Hit": [ { "type": "literal", "value": "Intimidate Enemies for 4 seconds on Hit" } ], "Channelling Skills deal {0}% increased Damage": [ { "type": "literal", "value": "Channelling Skills deal " }, { "type": "number", "index": 0, "stat": "channelled_skill_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Channelling Skills deal {0}% reduced Damage": [ { "type": "literal", "value": "Channelling Skills deal " }, { "type": "number", "index": 0, "stat": "channelled_skill_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Cleave has +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre": [ { "type": "literal", "value": "Cleave has +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre" } ], "{0}% increased Effect of Cruelty": [ { "type": "number", "index": 0, "stat": "cruelty_effect_+%" }, { "type": "literal", "value": "% increased Effect of Cruelty" } ], "{0}% reduced Effect of Cruelty": [ { "type": "number", "index": 0, "stat": "cruelty_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Cruelty" } ], "Your Hits inflict Decay, dealing {0} Chaos Damage per second for 8 seconds": [ { "type": "literal", "value": "Your Hits inflict Decay, dealing " }, { "type": "number", "index": 0, "stat": "deal_chaos_damage_per_second_for_10_seconds_on_hit" }, { "type": "literal", "value": " Chaos Damage per second for 8 seconds" } ], "Deal no Elemental Damage": [ { "type": "literal", "value": "Deal no Elemental Damage" } ], "{0}% increased Elusive Effect": [ { "type": "number", "index": 0, "stat": "elusive_effect_+%" }, { "type": "literal", "value": "% increased Elusive Effect" } ], "{0}% reduced Elusive Effect": [ { "type": "number", "index": 0, "stat": "elusive_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elusive Effect" } ], "Strike Skills which target additional Enemies can do so from {0}% further away": [ { "type": "literal", "value": "Strike Skills which target additional Enemies can do so from " }, { "type": "number", "index": 0, "stat": "extra_target_targeting_distance_+%" }, { "type": "literal", "value": "% further away" } ], "Bleeding you inflict deals Damage {0}% faster": [ { "type": "literal", "value": "Bleeding you inflict deals Damage " }, { "type": "number", "index": 0, "stat": "faster_bleed_%" }, { "type": "literal", "value": "% faster" } ], "{0}% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons": [ { "type": "number", "index": 0, "stat": "gain_frenzy_charge_on_kill_vs_enemies_with_5+_poisons_%" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons" } ], "Gain Vaal Soul on Hit\nYou can only generate a Soul every {0} seconds": [ { "type": "literal", "value": "Gain Vaal Soul on Hit\nYou can only generate a Soul every " }, { "type": "number", "index": 0, "stat": "gain_vaal_soul_on_hit_cooldown_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Enemies Ignited by you have {0}% to Fire Resistance": [ { "type": "literal", "value": "Enemies Ignited by you have " }, { "type": "number", "index": 0, "stat": "ignites_apply_fire_resistance_+" }, { "type": "literal", "value": "% to Fire Resistance" } ], "Spells lose Intensity with {0}% increased frequency while moving": [ { "type": "literal", "value": "Spells lose Intensity with " }, { "type": "number", "index": 0, "stat": "intensity_loss_frequency_while_moving_+%" }, { "type": "literal", "value": "% increased frequency while moving" } ], "Spells lose Intensity with {0}% reduced frequency while moving": [ { "type": "literal", "value": "Spells lose Intensity with " }, { "type": "number", "index": 0, "stat": "intensity_loss_frequency_while_moving_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced frequency while moving" } ], "Attacks have {0}% chance to Maim on Hit": [ { "type": "literal", "value": "Attacks have " }, { "type": "number", "index": 0, "stat": "maim_on_hit_%" }, { "type": "literal", "value": "% chance to Maim on Hit" } ], "Attacks always Maim on Hit": [ { "type": "literal", "value": "Attacks always Maim on Hit" } ], "Spells which can gain Intensity have {0} to maximum Intensity": [ { "type": "literal", "value": "Spells which can gain Intensity have " }, { "type": "number", "index": 0, "stat": "maximum_intensify_stacks" }, { "type": "literal", "value": " to maximum Intensity" } ], "Non-Vaal Strike Skills target {0} additional nearby Enemy": [ { "type": "literal", "value": "Non-Vaal Strike Skills target " }, { "type": "number", "index": 0, "stat": "melee_attack_number_of_spirit_strikes" }, { "type": "literal", "value": " additional nearby Enemy" } ], "Non-Vaal Strike Skills target {0} additional nearby Enemies": [ { "type": "literal", "value": "Non-Vaal Strike Skills target " }, { "type": "number", "index": 0, "stat": "melee_attack_number_of_spirit_strikes" }, { "type": "literal", "value": " additional nearby Enemies" } ], "Minions have {0}% increased Projectile Speed": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_projectile_speed_+%" }, { "type": "literal", "value": "% increased Projectile Speed" } ], "Minions have {0}% reduced Projectile Speed": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minion_projectile_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Speed" } ], "Elusive also grants {0}% to Critical Strike Multiplier for Skills Supported by Nightblade": [ { "type": "literal", "value": "Elusive also grants " }, { "type": "number", "index": 0, "stat": "nightblade_elusive_grants_critical_strike_multiplier_+_to_supported_skills" }, { "type": "literal", "value": "% to Critical Strike Multiplier for Skills Supported by Nightblade" } ], "{0}% increased Effect of Non-Damaging Ailments": [ { "type": "number", "index": 0, "stat": "non_damaging_ailment_effect_+%" }, { "type": "literal", "value": "% increased Effect of Non-Damaging Ailments" } ], "{0}% reduced Effect of Non-Damaging Ailments": [ { "type": "number", "index": 0, "stat": "non_damaging_ailment_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Non-Damaging Ailments" } ], "Skills which Throw Traps throw up to 1 additional Trap": [ { "type": "literal", "value": "Skills which Throw Traps throw up to 1 additional Trap" } ], "Skills which Throw Traps throw up to {0} additional Traps": [ { "type": "literal", "value": "Skills which Throw Traps throw up to " }, { "type": "number", "index": 0, "stat": "number_of_additional_traps_to_throw" }, { "type": "literal", "value": " additional Traps" } ], "Projectiles deal {0}% increased Damage with Hits against nearby Enemies": [ { "type": "literal", "value": "Projectiles deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%_vs_nearby_enemies" }, { "type": "literal", "value": "% increased Damage with Hits against nearby Enemies" } ], "Projectiles deal {0}% reduced Damage with Hits against nearby Enemies": [ { "type": "literal", "value": "Projectiles deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%_vs_nearby_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits against nearby Enemies" } ], "Recover {0}% of Life when you use a Skill": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_permyriad_life_on_skill_use", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Life when you use a Skill" } ], "Damage Penetrates {0}% Chaos Resistance": [ { "type": "literal", "value": "Damage Penetrates " }, { "type": "number", "index": 0, "stat": "reduce_enemy_chaos_resistance_%" }, { "type": "literal", "value": "% Chaos Resistance" } ], "Your Hits treat Chaos Resistance as {0}% higher than actual value": [ { "type": "literal", "value": "Your Hits treat Chaos Resistance as " }, { "type": "number", "index": 0, "stat": "reduce_enemy_chaos_resistance_%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% higher than actual value" } ], "{0}% increased Effect of Shock you inflict with Critical Strikes": [ { "type": "number", "index": 0, "stat": "shock_effect_+%_with_critical_strikes" }, { "type": "literal", "value": "% increased Effect of Shock you inflict with Critical Strikes" } ], "{0}% reduced Effect of Shock you inflict with Critical Strikes": [ { "type": "number", "index": 0, "stat": "shock_effect_+%_with_critical_strikes", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Shock you inflict with Critical Strikes" } ], "{0}% increased Brand Activation frequency": [ { "type": "number", "index": 0, "stat": "sigil_repeat_frequency_+%" }, { "type": "literal", "value": "% increased Brand Activation frequency" } ], "{0}% reduced Brand Activation frequency": [ { "type": "number", "index": 0, "stat": "sigil_repeat_frequency_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Brand Activation frequency" } ], "Skills that would Summon a Totem Summon two Totems instead": [ { "type": "literal", "value": "Skills that would Summon a Totem Summon two Totems instead" } ], "Skills Supported by Unleash have {0}% increased Seal gain frequency": [ { "type": "literal", "value": "Skills Supported by Unleash have " }, { "type": "number", "index": 0, "stat": "support_anticipation_charge_gain_frequency_+%" }, { "type": "literal", "value": "% increased Seal gain frequency" } ], "Skills Supported by Unleash have {0}% reduced Seal gain frequency": [ { "type": "literal", "value": "Skills Supported by Unleash have " }, { "type": "number", "index": 0, "stat": "support_anticipation_charge_gain_frequency_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Seal gain frequency" } ], "Enemies Maimed by you take {0}% increased Physical Damage": [ { "type": "literal", "value": "Enemies Maimed by you take " }, { "type": "number", "index": 0, "stat": "support_maimed_enemies_physical_damage_taken_+%" }, { "type": "literal", "value": "% increased Physical Damage" } ], "Enemies Maimed by you take {0}% reduced Physical Damage": [ { "type": "literal", "value": "Enemies Maimed by you take " }, { "type": "number", "index": 0, "stat": "support_maimed_enemies_physical_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage" } ], "{0} seconds to Mirage Archer Duration": [ { "type": "number", "index": 0, "stat": "support_mirage_archer_base_duration", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds to Mirage Archer Duration" } ], "Triggered Spells deal {0}% increased Spell Damage": [ { "type": "literal", "value": "Triggered Spells deal " }, { "type": "number", "index": 0, "stat": "triggered_spell_spell_damage_+%" }, { "type": "literal", "value": "% increased Spell Damage" } ], "Triggered Spells deal {0}% reduced Spell Damage": [ { "type": "literal", "value": "Triggered Spells deal " }, { "type": "number", "index": 0, "stat": "triggered_spell_spell_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage" } ], "Skills supported by Unleash have {2} to maximum number of Seals": [ { "type": "literal", "value": "Skills supported by Unleash have " }, { "type": "number", "index": 2, "stat": "support_anticipation_rapid_fire_count" }, { "type": "literal", "value": " to maximum number of Seals" } ], "Iron Grip": [ { "type": "literal", "value": "Iron Grip" } ], "Iron Will": [ { "type": "literal", "value": "Iron Will" } ], "{0}% chance for Kills in next Area to count twice for Rampage": [ { "type": "number", "index": 0, "stat": "kills_count_twice_for_rampage_%" }, { "type": "literal", "value": "% chance for Kills in next Area to count twice for Rampage" } ], "Kills in next Area count twice for Rampage": [ { "type": "literal", "value": "Kills in next Area count twice for Rampage" } ], "Next Area will contain an Arcanist's Strongbox": [ { "type": "literal", "value": "Next Area will contain an Arcanist's Strongbox" } ], "Next Area will contain a Cartographer's Strongbox": [ { "type": "literal", "value": "Next Area will contain a Cartographer's Strongbox" } ], "Next Area will contain an additional Perandus Treasury": [ { "type": "literal", "value": "Next Area will contain an additional Perandus Treasury" } ], "Next Area will contain a Gemcutter's Strongbox": [ { "type": "literal", "value": "Next Area will contain a Gemcutter's Strongbox" } ], "Next Area will contain an additional Perandus Jewellery Box": [ { "type": "literal", "value": "Next Area will contain an additional Perandus Jewellery Box" } ], "Next Area will contain an additional Perandus Archive": [ { "type": "literal", "value": "Next Area will contain an additional Perandus Archive" } ], "Next Area will contain an additional Perandus Coffer": [ { "type": "literal", "value": "Next Area will contain an additional Perandus Coffer" } ], "Next Area will contain a Tormented Embezzler": [ { "type": "literal", "value": "Next Area will contain a Tormented Embezzler" } ], "Next Area will contain a Tormented Seditionist": [ { "type": "literal", "value": "Next Area will contain a Tormented Seditionist" } ], "Next Area will contain a Tormented Vaal Cultist": [ { "type": "literal", "value": "Next Area will contain a Tormented Vaal Cultist" } ], "Next Area will contain an additional Perandus Locker": [ { "type": "literal", "value": "Next Area will contain an additional Perandus Locker" } ], "Next Area will contain a Unique Strongbox": [ { "type": "literal", "value": "Next Area will contain a Unique Strongbox" } ], "Slaying Enemies close together in next Area will attract monsters from Beyond this realm": [ { "type": "literal", "value": "Slaying Enemies close together in next Area will attract monsters from Beyond this realm" } ], "When a Bloodline Pack in next Area is Slain, it will drop a Basic Currency Item": [ { "type": "literal", "value": "When a Bloodline Pack in next Area is Slain, it will drop a Basic Currency Item" } ], "When a Bloodline Pack in next Area is Slain, it will drop {0} Basic Currency Items": [ { "type": "literal", "value": "When a Bloodline Pack in next Area is Slain, it will drop " }, { "type": "number", "index": 0, "stat": "map_bloodline_packs_drop_x_additional_currency_items" }, { "type": "literal", "value": " Basic Currency Items" } ], "When a Bloodline Pack in next Area is Slain, it will drop a Rare Item": [ { "type": "literal", "value": "When a Bloodline Pack in next Area is Slain, it will drop a Rare Item" } ], "When a Bloodline Pack in next Area is Slain, it will drop {0} Rare Items": [ { "type": "literal", "value": "When a Bloodline Pack in next Area is Slain, it will drop " }, { "type": "number", "index": 0, "stat": "map_bloodline_packs_drop_x_additional_rare_items" }, { "type": "literal", "value": " Rare Items" } ], "Breaches in the next Area will each contain a Breachlord": [ { "type": "literal", "value": "Breaches in the next Area will each contain a Breachlord" } ], "Breaches in the next Area will contain a Breachlord's Clasped Hand": [ { "type": "literal", "value": "Breaches in the next Area will contain a Breachlord's Clasped Hand" } ], "Breaches in the next Area will have {0}% increased Monster density": [ { "type": "literal", "value": "Breaches in the next Area will have " }, { "type": "number", "index": 0, "stat": "map_breach_monster_quantity_+%" }, { "type": "literal", "value": "% increased Monster density" } ], "Next Area will contain an additional Chrysalis Talisman": [ { "type": "literal", "value": "Next Area will contain an additional Chrysalis Talisman" } ], "Next Area will contain an additional Clutching Talisman": [ { "type": "literal", "value": "Next Area will contain an additional Clutching Talisman" } ], "Next Area will contain an additional Fangjaw Talisman": [ { "type": "literal", "value": "Next Area will contain an additional Fangjaw Talisman" } ], "Next Area will contain an additional Mandible Talisman": [ { "type": "literal", "value": "Next Area will contain an additional Mandible Talisman" } ], "Next Area will contain an additional Three Rat Talisman": [ { "type": "literal", "value": "Next Area will contain an additional Three Rat Talisman" } ], "Next Area will contain an additional Unique Talisman": [ { "type": "literal", "value": "Next Area will contain an additional Unique Talisman" } ], "Next Area will contain an additional Writhing Talisman": [ { "type": "literal", "value": "Next Area will contain an additional Writhing Talisman" } ], "Next Area will contain a Chayula Breach": [ { "type": "literal", "value": "Next Area will contain a Chayula Breach" } ], "A Strongbox in next Area will be Corrupted": [ { "type": "literal", "value": "A Strongbox in next Area will be Corrupted" } ], "Next Area will contain a Keepers of the Trove Bloodline Pack": [ { "type": "literal", "value": "Next Area will contain a Keepers of the Trove Bloodline Pack" } ], "Next Area will contain Yama the White": [ { "type": "literal", "value": "Next Area will contain Yama the White" } ], "Next Area will contain Yama the Generous": [ { "type": "literal", "value": "Next Area will contain Yama the Generous" } ], "At least one Perandus Chest in next Area will be guarded by a Unique Monster": [ { "type": "literal", "value": "At least one Perandus Chest in next Area will be guarded by a Unique Monster" } ], "Next Area will contain a Rare Monster carrying a Tier 2 Talisman": [ { "type": "literal", "value": "Next Area will contain a Rare Monster carrying a Tier 2 Talisman" } ], "Next Area will contain a Unique Monster carrying a Tier 3 Talisman": [ { "type": "literal", "value": "Next Area will contain a Unique Monster carrying a Tier 3 Talisman" } ], "Next Area will contain 3 additional Magic Packs which\nhave {0}% increased Attack, Cast and Movement Speed, and drop {1}% more Items": [ { "type": "literal", "value": "Next Area will contain 3 additional Magic Packs which\nhave " }, { "type": "number", "index": 0, "stat": "map_contains_three_magic_packs_with_attack_cast_and_movement_speed_+%" }, { "type": "literal", "value": "% increased Attack, Cast and Movement Speed, and drop " }, { "type": "number", "index": 1, "stat": "map_contains_three_magic_packs_with_item_quantity_of_dropped_items_+%_final" }, { "type": "literal", "value": "% more Items" } ], "Next Area will contain 3 additional Magic Packs which\nhave {0}% reduced Attack, Cast and Movement Speed, and drop {1}% less Items": [ { "type": "literal", "value": "Next Area will contain 3 additional Magic Packs which\nhave " }, { "type": "number", "index": 0, "stat": "map_contains_three_magic_packs_with_attack_cast_and_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack, Cast and Movement Speed, and drop " }, { "type": "number", "index": 1, "stat": "map_contains_three_magic_packs_with_item_quantity_of_dropped_items_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Items" } ], "Next Area will contain an Uul-Netol Breach": [ { "type": "literal", "value": "Next Area will contain an Uul-Netol Breach" } ], "Next Area will contain an additional Magic Pack of Wealth": [ { "type": "literal", "value": "Next Area will contain an additional Magic Pack of Wealth" } ], "Next Area will contain {0} additional Animated Weapon Packs": [ { "type": "literal", "value": "Next Area will contain " }, { "type": "number", "index": 0, "stat": "map_contains_x_additional_animated_weapon_packs" }, { "type": "literal", "value": " additional Animated Weapon Packs" } ], "Next Area will contain additional Magic Monsters": [ { "type": "literal", "value": "Next Area will contain additional Magic Monsters" } ], "Next Area will contain additional Rare Monsters": [ { "type": "literal", "value": "Next Area will contain additional Rare Monsters" } ], "Next Area will contain a Rare Monster with Inner Treasure": [ { "type": "literal", "value": "Next Area will contain a Rare Monster with Inner Treasure" } ], "Next Area will contain {0} Rare Monsters with Inner Treasure": [ { "type": "literal", "value": "Next Area will contain " }, { "type": "number", "index": 0, "stat": "map_area_contains_x_rare_monsters_with_inner_treasure" }, { "type": "literal", "value": " Rare Monsters with Inner Treasure" } ], "Players will take {0}% increased Damage from Monsters from Beyond in next Area": [ { "type": "literal", "value": "Players will take " }, { "type": "number", "index": 0, "stat": "map_damage_taken_+%_from_beyond_monsters" }, { "type": "literal", "value": "% increased Damage from Monsters from Beyond in next Area" } ], "Players will take {0}% reduced Damage from Monsters from Beyond in next Area": [ { "type": "literal", "value": "Players will take " }, { "type": "number", "index": 0, "stat": "map_damage_taken_+%_from_beyond_monsters", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage from Monsters from Beyond in next Area" } ], "Essences found in the next Area will be Corrupted": [ { "type": "literal", "value": "Essences found in the next Area will be Corrupted" } ], "Imprisoned Monsters in the next Area will have an additional Essence": [ { "type": "literal", "value": "Imprisoned Monsters in the next Area will have an additional Essence" } ], "Imprisoned Monsters in the next Area will have {0} additional Essences": [ { "type": "literal", "value": "Imprisoned Monsters in the next Area will have " }, { "type": "number", "index": 0, "stat": "map_essence_monsters_have_additional_essences" }, { "type": "literal", "value": " additional Essences" } ], "Essences found in the next Area will be a higher level": [ { "type": "literal", "value": "Essences found in the next Area will be a higher level" } ], "The first Strongbox Opened in next Area will be guarded by an additional Rare Monster": [ { "type": "literal", "value": "The first Strongbox Opened in next Area will be guarded by an additional Rare Monster" } ], "The first Strongbox Opened in next Area will be guarded by {0} additional Rare Monsters": [ { "type": "literal", "value": "The first Strongbox Opened in next Area will be guarded by " }, { "type": "number", "index": 0, "stat": "map_first_strongbox_contains_x_additional_rare_monsters" }, { "type": "literal", "value": " additional Rare Monsters" } ], "A Beyond Unique will drop when the first Unique Monster from Beyond is slain in next Area": [ { "type": "literal", "value": "A Beyond Unique will drop when the first Unique Monster from Beyond is slain in next Area" } ], "{0} Beyond Uniques will drop when the first Unique Monster from Beyond is slain in next Area": [ { "type": "number", "index": 0, "stat": "map_first_unique_beyond_boss_slain_drops_x_beyond_uniques" }, { "type": "literal", "value": " Beyond Uniques will drop when the first Unique Monster from Beyond is slain in next Area" } ], "Next Area will contain a Stone Circle": [ { "type": "literal", "value": "Next Area will contain a Stone Circle" } ], "Players in next Area gain Onslaught for {0} seconds when they Kill a Rare Monster": [ { "type": "literal", "value": "Players in next Area gain Onslaught for " }, { "type": "number", "index": 0, "stat": "map_gain_onslaught_for_x_ms_on_killing_rare_monster", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds when they Kill a Rare Monster" } ], "Imprisoned Monsters in next Area have {0}% increased Action Speed": [ { "type": "literal", "value": "Imprisoned Monsters in next Area have " }, { "type": "number", "index": 0, "stat": "map_imprisoned_monsters_action_speed_+%" }, { "type": "literal", "value": "% increased Action Speed" } ], "Imprisoned Monsters in next Area have {0}% reduced Action Speed": [ { "type": "literal", "value": "Imprisoned Monsters in next Area have " }, { "type": "number", "index": 0, "stat": "map_imprisoned_monsters_action_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Action Speed" } ], "Imprisoned Monsters in next Area will deal {0}% increased Damage": [ { "type": "literal", "value": "Imprisoned Monsters in next Area will deal " }, { "type": "number", "index": 0, "stat": "map_imprisoned_monsters_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Imprisoned Monsters in next Area will deal {0}% reduced Damage": [ { "type": "literal", "value": "Imprisoned Monsters in next Area will deal " }, { "type": "number", "index": 0, "stat": "map_imprisoned_monsters_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Imprisoned Monsters in next Area will take {0}% increased Damage": [ { "type": "literal", "value": "Imprisoned Monsters in next Area will take " }, { "type": "number", "index": 0, "stat": "map_imprisoned_monsters_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Invasion Bosses in next Area will be Duplicated": [ { "type": "literal", "value": "Invasion Bosses in next Area will be Duplicated" } ], "Invasion Bosses in next Area will drop an additional Vaal Orb": [ { "type": "literal", "value": "Invasion Bosses in next Area will drop an additional Vaal Orb" } ], "Invasion Bosses in next Area will drop {0} additional Vaal Orbs": [ { "type": "literal", "value": "Invasion Bosses in next Area will drop " }, { "type": "number", "index": 0, "stat": "map_invasion_bosses_drop_x_additional_vaal_orbs" }, { "type": "literal", "value": " additional Vaal Orbs" } ], "Items dropped by Invasion Bosses in next Area will be fully Linked": [ { "type": "literal", "value": "Items dropped by Invasion Bosses in next Area will be fully Linked" } ], "Items dropped by Invasion Bosses in next Area will have an additional Socket": [ { "type": "literal", "value": "Items dropped by Invasion Bosses in next Area will have an additional Socket" } ], "Items dropped by Invasion Bosses in next Area will have {0} additional Sockets": [ { "type": "literal", "value": "Items dropped by Invasion Bosses in next Area will have " }, { "type": "number", "index": 0, "stat": "map_invasion_bosses_dropped_items_have_x_additional_sockets" }, { "type": "literal", "value": " additional Sockets" } ], "Invasion Bosses in next Area will be guarded by a Magic Pack": [ { "type": "literal", "value": "Invasion Bosses in next Area will be guarded by a Magic Pack" } ], "Invasion Bosses in next Area will be guarded by {0} Magic Packs": [ { "type": "literal", "value": "Invasion Bosses in next Area will be guarded by " }, { "type": "number", "index": 0, "stat": "map_invasion_monsters_guarded_by_x_magic_packs" }, { "type": "literal", "value": " Magic Packs" } ], "{0}% increased Quantity of Items found in next Area": [ { "type": "number", "index": 0, "stat": "map_item_drop_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items found in next Area" } ], "{0}% reduced Quantity of Items found in next Area": [ { "type": "number", "index": 0, "stat": "map_item_drop_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items found in next Area" } ], "{0}% increased Rarity of Items found in next Area": [ { "type": "number", "index": 0, "stat": "map_item_drop_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items found in next Area" } ], "{0}% reduced Rarity of Items found in next Area": [ { "type": "number", "index": 0, "stat": "map_item_drop_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items found in next Area" } ], "Players in next Area will have {0}% increased Rarity of Items Found per 15 Rampage Kills": [ { "type": "literal", "value": "Players in next Area will have " }, { "type": "number", "index": 0, "stat": "map_item_found_rarity_+%_per_15_rampage_stacks" }, { "type": "literal", "value": "% increased Rarity of Items Found per 15 Rampage Kills" } ], "Players in next Area will have {0}% reduced Rarity of Items Found per 15 Rampage Kills": [ { "type": "literal", "value": "Players in next Area will have " }, { "type": "number", "index": 0, "stat": "map_item_found_rarity_+%_per_15_rampage_stacks", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items Found per 15 Rampage Kills" } ], "Monsters with Silver Coins in next Area will have {0}% increased Quantity of Items Dropped, and be highlighted": [ { "type": "literal", "value": "Monsters with Silver Coins in next Area will have " }, { "type": "number", "index": 0, "stat": "map_item_quantity_from_monsters_that_drop_silver_coin_+%" }, { "type": "literal", "value": "% increased Quantity of Items Dropped, and be highlighted" } ], "Next Area will contain an additional Breach": [ { "type": "literal", "value": "Next Area will contain an additional Breach" } ], "Next Area will contain {0} additional Breaches": [ { "type": "literal", "value": "Next Area will contain " }, { "type": "number", "index": 0, "stat": "map_leaguestone_additional_breaches" }, { "type": "literal", "value": " additional Breaches" } ], "Next Area will contain an additional Invasion Boss": [ { "type": "literal", "value": "Next Area will contain an additional Invasion Boss" } ], "Next Area will contain {0} additional Invasion Bosses": [ { "type": "literal", "value": "Next Area will contain " }, { "type": "number", "index": 0, "stat": "map_leaguestone_additional_invasion_bosses" }, { "type": "literal", "value": " additional Invasion Bosses" } ], "Next Area will contain up to 1 additional Monster imprisoned by Essences": [ { "type": "literal", "value": "Next Area will contain up to 1 additional Monster imprisoned by Essences" } ], "Next Area will contain up to {0} additional Monsters imprisoned by Essences": [ { "type": "literal", "value": "Next Area will contain up to " }, { "type": "number", "index": 0, "stat": "map_leaguestone_additional_monoliths" }, { "type": "literal", "value": " additional Monsters imprisoned by Essences" } ], "Next Area will contain an additional Perandus Chest": [ { "type": "literal", "value": "Next Area will contain an additional Perandus Chest" } ], "Next Area will contain {0} additional Perandus Chests": [ { "type": "literal", "value": "Next Area will contain " }, { "type": "number", "index": 0, "stat": "map_leaguestone_additional_perandus_chests" }, { "type": "literal", "value": " additional Perandus Chests" } ], "Next Area will contain an additional Silver Coin": [ { "type": "literal", "value": "Next Area will contain an additional Silver Coin" } ], "Next Area will contain {0} additional Silver Coins": [ { "type": "literal", "value": "Next Area will contain " }, { "type": "number", "index": 0, "stat": "map_leaguestone_additional_prophecy_coins" }, { "type": "literal", "value": " additional Silver Coins" } ], "Next Area will contain an additional Rogue Exile": [ { "type": "literal", "value": "Next Area will contain an additional Rogue Exile" } ], "Next Area will contain {0} additional Rogue Exiles": [ { "type": "literal", "value": "Next Area will contain " }, { "type": "number", "index": 0, "stat": "map_leaguestone_additional_rogue_exiles" }, { "type": "literal", "value": " additional Rogue Exiles" } ], "Next Area will contain up to {0} additional Shrine": [ { "type": "literal", "value": "Next Area will contain up to " }, { "type": "number", "index": 0, "stat": "map_leaguestone_additional_shrines" }, { "type": "literal", "value": " additional Shrine" } ], "Next Area will contain up to {0} additional Shrines": [ { "type": "literal", "value": "Next Area will contain up to " }, { "type": "number", "index": 0, "stat": "map_leaguestone_additional_shrines" }, { "type": "literal", "value": " additional Shrines" } ], "Next Area will contain an additional Strongbox": [ { "type": "literal", "value": "Next Area will contain an additional Strongbox" } ], "Next Area will contain {0} additional Strongboxes": [ { "type": "literal", "value": "Next Area will contain " }, { "type": "number", "index": 0, "stat": "map_leaguestone_additional_strongboxes" }, { "type": "literal", "value": " additional Strongboxes" } ], "Next Area will contain an additional Monster possessed by an Ancient Talisman": [ { "type": "literal", "value": "Next Area will contain an additional Monster possessed by an Ancient Talisman" } ], "Next Area will contain {0} additional Monsters possessed by Ancient Talismans": [ { "type": "literal", "value": "Next Area will contain " }, { "type": "number", "index": 0, "stat": "map_leaguestone_additional_talismans" }, { "type": "literal", "value": " additional Monsters possessed by Ancient Talismans" } ], "Next Area will be haunted by an additional Tormented Spirit": [ { "type": "literal", "value": "Next Area will be haunted by an additional Tormented Spirit" } ], "Next Area will be haunted by {0} additional Tormented Spirits": [ { "type": "literal", "value": "Next Area will be haunted by " }, { "type": "number", "index": 0, "stat": "map_leaguestone_additional_tormented_spirits" }, { "type": "literal", "value": " additional Tormented Spirits" } ], "Next Area will contain {0} additional Warband Packs": [ { "type": "literal", "value": "Next Area will contain " }, { "type": "number", "index": 0, "stat": "map_leaguestone_additional_warband_packs" }, { "type": "literal", "value": " additional Warband Packs" } ], "Next Area will contain an additional Leaguestone": [ { "type": "literal", "value": "Next Area will contain an additional Leaguestone" } ], "Next Area will contain {0} additional Leaguestones": [ { "type": "literal", "value": "Next Area will contain " }, { "type": "number", "index": 0, "stat": "map_leaguestone_area_contains_x_additional_leaguestones" }, { "type": "literal", "value": " additional Leaguestones" } ], "Monsters from Beyond in next Area will have {0}% more Quantity and Rarity of Dropped Items": [ { "type": "literal", "value": "Monsters from Beyond in next Area will have " }, { "type": "number", "index": 0, "stat": "map_leaguestone_beyond_monster_item_quantity_and_rarity_+%_final" }, { "type": "literal", "value": "% more Quantity and Rarity of Dropped Items" } ], "Monsters from Beyond in next Area will have {0}% less Quantity and Rarity of Dropped Items": [ { "type": "literal", "value": "Monsters from Beyond in next Area will have " }, { "type": "number", "index": 0, "stat": "map_leaguestone_beyond_monster_item_quantity_and_rarity_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Quantity and Rarity of Dropped Items" } ], "Next Area will be controlled by a Warband Boss": [ { "type": "literal", "value": "Next Area will be controlled by a Warband Boss" } ], "Next Area will be affected by an Echoing Tempest": [ { "type": "literal", "value": "Next Area will be affected by an Echoing Tempest" } ], "Next Area will be affected by a Shining Tempest": [ { "type": "literal", "value": "Next Area will be affected by a Shining Tempest" } ], "Next Area will be affected by a Radiating Tempest": [ { "type": "literal", "value": "Next Area will be affected by a Radiating Tempest" } ], "Next Area will be affected by an Enlarging Tempest": [ { "type": "literal", "value": "Next Area will be affected by an Enlarging Tempest" } ], "Next Area will be affected by a Consuming Tempest": [ { "type": "literal", "value": "Next Area will be affected by a Consuming Tempest" } ], "Next Area will be affected by a Corrupting Tempest": [ { "type": "literal", "value": "Next Area will be affected by a Corrupting Tempest" } ], "Next Area will be inhabited by Redblade Warbands": [ { "type": "literal", "value": "Next Area will be inhabited by Redblade Warbands" } ], "Next Area will be inhabited by Mutewind Warbands": [ { "type": "literal", "value": "Next Area will be inhabited by Mutewind Warbands" } ], "Next Area will be inhabited by Brinerot Warbands": [ { "type": "literal", "value": "Next Area will be inhabited by Brinerot Warbands" } ], "Next Area will be inhabited by Renegade Warbands": [ { "type": "literal", "value": "Next Area will be inhabited by Renegade Warbands" } ], "An additional Basic Currency Item will drop when the first Invasion Boss is slain in next Area": [ { "type": "literal", "value": "An additional Basic Currency Item will drop when the first Invasion Boss is slain in next Area" } ], "{0} additional Basic Currency Items will drop when the first Invasion Boss is slain in next Area": [ { "type": "number", "index": 0, "stat": "map_first_invasion_boss_killed_drops_x_additional_currency" }, { "type": "literal", "value": " additional Basic Currency Items will drop when the first Invasion Boss is slain in next Area" } ], "Next Area will have a random Tempest, affecting both Monsters and Players": [ { "type": "literal", "value": "Next Area will have a random Tempest, affecting both Monsters and Players" } ], "{0}% more Quantity of Items Dropped by Imprisoned Monsters in next Area": [ { "type": "number", "index": 0, "stat": "map_leaguestone_imprisoned_monsters_item_quantity_+%_final" }, { "type": "literal", "value": "% more Quantity of Items Dropped by Imprisoned Monsters in next Area" } ], "{0}% more Rarity of Items Dropped by Imprisoned Monsters in next Area": [ { "type": "number", "index": 0, "stat": "map_leaguestone_imprisoned_monsters_item_rarity_+%_final" }, { "type": "literal", "value": "% more Rarity of Items Dropped by Imprisoned Monsters in next Area" } ], "Invasion Bosses in next Area will have {0}% more Quantity and Rarity of dropped Items": [ { "type": "literal", "value": "Invasion Bosses in next Area will have " }, { "type": "number", "index": 0, "stat": "map_leaguestone_invasion_boss_item_quantity_and_rarity_+%_final" }, { "type": "literal", "value": "% more Quantity and Rarity of dropped Items" } ], "Invasion Bosses in next Area will have {0}% less Quantity and Rarity of dropped Items": [ { "type": "literal", "value": "Invasion Bosses in next Area will have " }, { "type": "number", "index": 0, "stat": "map_leaguestone_invasion_boss_item_quantity_and_rarity_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Quantity and Rarity of dropped Items" } ], "Next Area will contain an Essence of Hysteria": [ { "type": "literal", "value": "Next Area will contain an Essence of Hysteria" } ], "Next Area will contain an Essence of Insanity": [ { "type": "literal", "value": "Next Area will contain an Essence of Insanity" } ], "Next Area will contain an Essence of Horror": [ { "type": "literal", "value": "Next Area will contain an Essence of Horror" } ], "Next Area will contain an Essence of Delirium": [ { "type": "literal", "value": "Next Area will contain an Essence of Delirium" } ], "Next Area will contain a Remnant of Corruption": [ { "type": "literal", "value": "Next Area will contain a Remnant of Corruption" } ], "Next Area will contain a Breach": [ { "type": "literal", "value": "Next Area will contain a Breach" } ], "Next Area will contain {0} Breaches": [ { "type": "literal", "value": "Next Area will contain " }, { "type": "number", "index": 0, "stat": "map_leaguestone_override_base_num_breaches" }, { "type": "literal", "value": " Breaches" } ], "Next Area will contain up to 1 Monster imprisoned by Essences": [ { "type": "literal", "value": "Next Area will contain up to 1 Monster imprisoned by Essences" } ], "Next Area will contain up to {0} Monsters imprisoned by Essences": [ { "type": "literal", "value": "Next Area will contain up to " }, { "type": "number", "index": 0, "stat": "map_leaguestone_override_base_num_monoliths" }, { "type": "literal", "value": " Monsters imprisoned by Essences" } ], "Next Area will contain a Perandus Chest": [ { "type": "literal", "value": "Next Area will contain a Perandus Chest" } ], "Next Area will contain {0} Perandus Chests": [ { "type": "literal", "value": "Next Area will contain " }, { "type": "number", "index": 0, "stat": "map_leaguestone_override_base_num_perandus_chests" }, { "type": "literal", "value": " Perandus Chests" } ], "Next Area will contain a Silver Coin": [ { "type": "literal", "value": "Next Area will contain a Silver Coin" } ], "Next Area will contain {0} Silver Coins": [ { "type": "literal", "value": "Next Area will contain " }, { "type": "number", "index": 0, "stat": "map_leaguestone_override_base_num_prophecy_coins" }, { "type": "literal", "value": " Silver Coins" } ], "Next Area will contain a Rogue Exile": [ { "type": "literal", "value": "Next Area will contain a Rogue Exile" } ], "Next Area will contain {0} Rogue Exiles": [ { "type": "literal", "value": "Next Area will contain " }, { "type": "number", "index": 0, "stat": "map_leaguestone_override_base_num_rogue_exiles" }, { "type": "literal", "value": " Rogue Exiles" } ], "Next Area will contain up to 1 Shrine": [ { "type": "literal", "value": "Next Area will contain up to 1 Shrine" } ], "Next Area will contain up to {0} Shrines": [ { "type": "literal", "value": "Next Area will contain up to " }, { "type": "number", "index": 0, "stat": "map_leaguestone_override_base_num_shrines" }, { "type": "literal", "value": " Shrines" } ], "Next Area will contain a Strongbox": [ { "type": "literal", "value": "Next Area will contain a Strongbox" } ], "Next Area will contain {0} Strongboxes": [ { "type": "literal", "value": "Next Area will contain " }, { "type": "number", "index": 0, "stat": "map_leaguestone_override_base_num_strongboxes" }, { "type": "literal", "value": " Strongboxes" } ], "Next Area will contain a Monster possessed by an Ancient Talisman": [ { "type": "literal", "value": "Next Area will contain a Monster possessed by an Ancient Talisman" } ], "Next Area will contain {0} Monsters possessed by Ancient Talismans": [ { "type": "literal", "value": "Next Area will contain " }, { "type": "number", "index": 0, "stat": "map_leaguestone_override_base_num_talismans" }, { "type": "literal", "value": " Monsters possessed by Ancient Talismans" } ], "Next Area will contain a Tormented Spirit": [ { "type": "literal", "value": "Next Area will contain a Tormented Spirit" } ], "Next Area will contain {0} Tormented Spirits": [ { "type": "literal", "value": "Next Area will contain " }, { "type": "number", "index": 0, "stat": "map_leaguestone_override_base_num_tormented_spirits" }, { "type": "literal", "value": " Tormented Spirits" } ], "Next Area will contain at least 1 Warband Pack": [ { "type": "literal", "value": "Next Area will contain at least 1 Warband Pack" } ], "Next Area will contain at least {0} Warband Packs": [ { "type": "literal", "value": "Next Area will contain at least " }, { "type": "number", "index": 0, "stat": "map_leaguestone_override_base_num_warband_packs" }, { "type": "literal", "value": " Warband Packs" } ], "Perandus Chests in the next Area will have {0}% more Quantity of Items Dropped": [ { "type": "literal", "value": "Perandus Chests in the next Area will have " }, { "type": "number", "index": 0, "stat": "map_leaguestone_perandus_chests_have_item_quantity_+%_final" }, { "type": "literal", "value": "% more Quantity of Items Dropped" } ], "Perandus Chests in the next Area will have {0}% more Rarity of Items Dropped": [ { "type": "literal", "value": "Perandus Chests in the next Area will have " }, { "type": "number", "index": 0, "stat": "map_leaguestone_perandus_chests_have_item_rarity_+%_final" }, { "type": "literal", "value": "% more Rarity of Items Dropped" } ], "Rogue Exiles in the next Area will have {0}% more Rarity of Items Dropped": [ { "type": "literal", "value": "Rogue Exiles in the next Area will have " }, { "type": "number", "index": 0, "stat": "map_leaguestone_rogue_exiles_dropped_item_rarity_+%_final" }, { "type": "literal", "value": "% more Rarity of Items Dropped" } ], "Monsters guarding Shrines in next Area will be Magic": [ { "type": "literal", "value": "Monsters guarding Shrines in next Area will be Magic" } ], "Some Monsters guarding Shrines in next Area will be Rare": [ { "type": "literal", "value": "Some Monsters guarding Shrines in next Area will be Rare" } ], "At least one Shrine in next Area will be an Acceleration Shrine": [ { "type": "literal", "value": "At least one Shrine in next Area will be an Acceleration Shrine" } ], "At least one Shrine in next Area will be an Echoing Shrine": [ { "type": "literal", "value": "At least one Shrine in next Area will be an Echoing Shrine" } ], "At least one Shrine in next Area will be a Divine Shrine": [ { "type": "literal", "value": "At least one Shrine in next Area will be a Divine Shrine" } ], "Next Outdoor Area has {0}% chance to contain a Stone Circle": [ { "type": "literal", "value": "Next Outdoor Area has " }, { "type": "number", "index": 0, "stat": "map_leaguestone_stone_circle_%_chance" }, { "type": "literal", "value": "% chance to contain a Stone Circle" } ], "Next Outdoor Area will contain a Stone Circle": [ { "type": "literal", "value": "Next Outdoor Area will contain a Stone Circle" } ], "Strongboxes in next Area will be Magic": [ { "type": "literal", "value": "Strongboxes in next Area will be Magic" } ], "Strongboxes in next Area will be Rare": [ { "type": "literal", "value": "Strongboxes in next Area will be Rare" } ], "Strongboxes in next Area will have {0}% chance to contain an additional Vaal Orb": [ { "type": "literal", "value": "Strongboxes in next Area will have " }, { "type": "number", "index": 0, "stat": "map_strongboxes_vaal_orb_drop_chance_%" }, { "type": "literal", "value": "% chance to contain an additional Vaal Orb" } ], "Warbands in the next Area will have {0}% more Quantity of Items Dropped": [ { "type": "literal", "value": "Warbands in the next Area will have " }, { "type": "number", "index": 0, "stat": "map_leaguestone_warbands_packs_have_item_quantity_+%_final" }, { "type": "literal", "value": "% more Quantity of Items Dropped" } ], "Warbands in the next Area will have {0}% more Rarity of Items Dropped": [ { "type": "literal", "value": "Warbands in the next Area will have " }, { "type": "number", "index": 0, "stat": "map_leaguestone_warbands_packs_have_item_rarity_+%_final" }, { "type": "literal", "value": "% more Rarity of Items Dropped" } ], "A Monster in next Area will summon Abaxoth, the End of All That Is when Slain": [ { "type": "literal", "value": "A Monster in next Area will summon Abaxoth, the End of All That Is when Slain" } ], "{0} Monsters in next Area will summon Abaxoth, the End of All That Is when Slain": [ { "type": "number", "index": 0, "stat": "map_leaguestone_x_monsters_spawn_abaxoth" }, { "type": "literal", "value": " Monsters in next Area will summon Abaxoth, the End of All That Is when Slain" } ], "A Monster in next Area will summon a Unique Monster from Beyond when Slain": [ { "type": "literal", "value": "A Monster in next Area will summon a Unique Monster from Beyond when Slain" } ], "{0} Monsters in next Area will summon a Unique Monster from Beyond when Slain": [ { "type": "number", "index": 0, "stat": "map_leaguestone_x_monsters_spawn_random_beyond_boss" }, { "type": "literal", "value": " Monsters in next Area will summon a Unique Monster from Beyond when Slain" } ], "The first time a Player reaches {0} Rampage Kills in next Area, 6 Basic Currency Items will drop": [ { "type": "literal", "value": "The first time a Player reaches " }, { "type": "number", "index": 0, "stat": "map_leaguestones_currency_items_drop_when_first_reaching_x_rampage_stacks" }, { "type": "literal", "value": " Rampage Kills in next Area, 6 Basic Currency Items will drop" } ], "The first time a Player reaches {0} Rampage Kills in next Area, they will encounter a Powerful Monster": [ { "type": "literal", "value": "The first time a Player reaches " }, { "type": "number", "index": 0, "stat": "map_leaguestones_spawn_powerful_monster_when_reaching_x_rampage_stacks" }, { "type": "literal", "value": " Rampage Kills in next Area, they will encounter a Powerful Monster" } ], "Magic Monsters in next Area will be Maimed": [ { "type": "literal", "value": "Magic Monsters in next Area will be Maimed" } ], "Magic Monsters in next Area will take {0}% increased Damage": [ { "type": "literal", "value": "Magic Monsters in next Area will take " }, { "type": "number", "index": 0, "stat": "map_magic_monsters_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Magic Monsters in next Area will take {0}% reduced Damage": [ { "type": "literal", "value": "Magic Monsters in next Area will take " }, { "type": "number", "index": 0, "stat": "map_magic_monsters_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Magic Monster Packs in next Area will each have a Bloodline Mod": [ { "type": "literal", "value": "Magic Monster Packs in next Area will each have a Bloodline Mod" } ], "Monsters Imprisoned around Essences in next Area are Magic": [ { "type": "literal", "value": "Monsters Imprisoned around Essences in next Area are Magic" } ], "Monsters in next Area will have {0}% increased Attack, Cast and Movement Speed": [ { "type": "literal", "value": "Monsters in next Area will have " }, { "type": "number", "index": 0, "stat": "map_monster_attack_cast_and_movement_speed_+%" }, { "type": "literal", "value": "% increased Attack, Cast and Movement Speed" } ], "Monsters in next Area will have {0}% reduced Attack, Cast and Movement Speed": [ { "type": "literal", "value": "Monsters in next Area will have " }, { "type": "number", "index": 0, "stat": "map_monster_attack_cast_and_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack, Cast and Movement Speed" } ], "Monsters in next Area have {0}% increased chance to spawn a Beyond Portal": [ { "type": "literal", "value": "Monsters in next Area have " }, { "type": "number", "index": 0, "stat": "map_monster_beyond_portal_chance_+%" }, { "type": "literal", "value": "% increased chance to spawn a Beyond Portal" } ], "Monsters in next Area have {0}% reduced chance to spawn a Beyond Portal": [ { "type": "literal", "value": "Monsters in next Area have " }, { "type": "number", "index": 0, "stat": "map_monster_beyond_portal_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to spawn a Beyond Portal" } ], "Monsters Possessed by Tormented Spirits in next Area will take {0}% increased Damage": [ { "type": "literal", "value": "Monsters Possessed by Tormented Spirits in next Area will take " }, { "type": "number", "index": 0, "stat": "map_monster_damage_taken_+%_while_possessed" }, { "type": "literal", "value": "% increased Damage" } ], "Monsters Possessed by Tormented Spirits in next Area will take {0}% reduced Damage": [ { "type": "literal", "value": "Monsters Possessed by Tormented Spirits in next Area will take " }, { "type": "number", "index": 0, "stat": "map_monster_damage_taken_+%_while_possessed", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Monsters in next Area will grant {0}% increased Experience": [ { "type": "literal", "value": "Monsters in next Area will grant " }, { "type": "number", "index": 0, "stat": "map_monster_slain_experience_+%" }, { "type": "literal", "value": "% increased Experience" } ], "Monsters in next Area will grant {0}% reduced Experience": [ { "type": "literal", "value": "Monsters in next Area will grant " }, { "type": "number", "index": 0, "stat": "map_monster_slain_experience_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Experience" } ], "Monsters in next Area will have Onslaught": [ { "type": "literal", "value": "Monsters in next Area will have Onslaught" } ], "Monsters near Shrines in next Area will be Chilled": [ { "type": "literal", "value": "Monsters near Shrines in next Area will be Chilled" } ], "Monsters initially carrying a Talisman in the next Area will drop an additional Rare Item": [ { "type": "literal", "value": "Monsters initially carrying a Talisman in the next Area will drop an additional Rare Item" } ], "Monsters initially carrying a Talisman in the next Area will drop {0} additional Rare Items": [ { "type": "literal", "value": "Monsters initially carrying a Talisman in the next Area will drop " }, { "type": "number", "index": 0, "stat": "map_monsters_spawned_with_talisman_drop_additional_rare_items" }, { "type": "literal", "value": " additional Rare Items" } ], "Monsters with Silver Coins in next Area will drop an additional Silver Coin": [ { "type": "literal", "value": "Monsters with Silver Coins in next Area will drop an additional Silver Coin" } ], "Monsters with Silver Coins in next Area will drop {0} additional Silver Coins": [ { "type": "literal", "value": "Monsters with Silver Coins in next Area will drop " }, { "type": "number", "index": 0, "stat": "map_monsters_that_drop_silver_coin_drop_x_additional_silver_coins" }, { "type": "literal", "value": " additional Silver Coins" } ], "Monsters with Silver Coins in next Area drop an additional Basic Currency Item": [ { "type": "literal", "value": "Monsters with Silver Coins in next Area drop an additional Basic Currency Item" } ], "Monsters with Silver Coins in next Area drop {0} additional Basic Currency Items": [ { "type": "literal", "value": "Monsters with Silver Coins in next Area drop " }, { "type": "number", "index": 0, "stat": "map_monsters_with_silver_coins_drop_x_additional_currency_items" }, { "type": "literal", "value": " additional Basic Currency Items" } ], "Monsters in next Area with Silver Coins drop an additional Rare Item": [ { "type": "literal", "value": "Monsters in next Area with Silver Coins drop an additional Rare Item" } ], "Monsters in next Area with Silver Coins drop {0} additional Rare Items": [ { "type": "literal", "value": "Monsters in next Area with Silver Coins drop " }, { "type": "number", "index": 0, "stat": "map_monsters_with_silver_coins_drop_x_additional_rare_items" }, { "type": "literal", "value": " additional Rare Items" } ], "Next Area will contain a Bearers of the Guardian Bloodline Pack": [ { "type": "literal", "value": "Next Area will contain a Bearers of the Guardian Bloodline Pack" } ], "Next Area will contain {0} Bearers of the Guardian Bloodline Packs": [ { "type": "literal", "value": "Next Area will contain " }, { "type": "number", "index": 0, "stat": "map_next_area_contains_x_additional_bearers_of_the_guardian_packs" }, { "type": "literal", "value": " Bearers of the Guardian Bloodline Packs" } ], "Next Area will contain a Voidspawn of Abaxoth Bloodline Pack": [ { "type": "literal", "value": "Next Area will contain a Voidspawn of Abaxoth Bloodline Pack" } ], "Next Area will contain {0} Voidspawn of Abaxoth Bloodline Packs": [ { "type": "literal", "value": "Next Area will contain " }, { "type": "number", "index": 0, "stat": "map_next_area_contains_x_additional_voidspawn_of_abaxoth_packs" }, { "type": "literal", "value": " Voidspawn of Abaxoth Bloodline Packs" } ], "Next Area will be inhabited by an additional Invasion Boss": [ { "type": "literal", "value": "Next Area will be inhabited by an additional Invasion Boss" } ], "Next Area will be inhabited by {0} additional Invasion Bosses": [ { "type": "literal", "value": "Next Area will be inhabited by " }, { "type": "number", "index": 0, "stat": "map_num_extra_invasion_bosses" }, { "type": "literal", "value": " additional Invasion Bosses" } ], "Perandus Chests in the next Area will be guarded by additional Rare monsters": [ { "type": "literal", "value": "Perandus Chests in the next Area will be guarded by additional Rare monsters" } ], "Perandus Monsters in the next Area will have a {0}% chance to drop Perandus Coins": [ { "type": "literal", "value": "Perandus Monsters in the next Area will have a " }, { "type": "number", "index": 0, "stat": "map_perandus_monsters_drop_perandus_coin_stack_%" }, { "type": "literal", "value": "% chance to drop Perandus Coins" } ], "Players in next Area will have {0}% increased Attack, Cast and Movement Speed while they have Onslaught": [ { "type": "literal", "value": "Players in next Area will have " }, { "type": "number", "index": 0, "stat": "map_player_attack_cast_and_movement_speed_+%_during_onslaught" }, { "type": "literal", "value": "% increased Attack, Cast and Movement Speed while they have Onslaught" } ], "Players in next Area will have {0}% reduced Attack, Cast and Movement Speed while they have Onslaught": [ { "type": "literal", "value": "Players in next Area will have " }, { "type": "number", "index": 0, "stat": "map_player_attack_cast_and_movement_speed_+%_during_onslaught", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack, Cast and Movement Speed while they have Onslaught" } ], "Players in next Area will deal {0}% increased Damage with Hits to Breach Monsters": [ { "type": "literal", "value": "Players in next Area will deal " }, { "type": "number", "index": 0, "stat": "map_player_damage_+%_vs_breach_monsters" }, { "type": "literal", "value": "% increased Damage with Hits to Breach Monsters" } ], "Players in next Area will take {0}% increased Damage from Breach Monsters": [ { "type": "literal", "value": "Players in next Area will take " }, { "type": "number", "index": 0, "stat": "map_player_damage_taken_+%_vs_breach_monsters" }, { "type": "literal", "value": "% increased Damage from Breach Monsters" } ], "Players in next Area will take {0}% reduced Damage from Breach Monsters": [ { "type": "literal", "value": "Players in next Area will take " }, { "type": "number", "index": 0, "stat": "map_player_damage_taken_+%_vs_breach_monsters", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage from Breach Monsters" } ], "Players in next Area with at least 50 Rampage Kills will take {0}% increased Damage": [ { "type": "literal", "value": "Players in next Area with at least 50 Rampage Kills will take " }, { "type": "number", "index": 0, "stat": "map_player_damage_taken_+%_while_rampaging" }, { "type": "literal", "value": "% increased Damage" } ], "Players in next Area with at least 50 Rampage Kills will take {0}% reduced Damage": [ { "type": "literal", "value": "Players in next Area with at least 50 Rampage Kills will take " }, { "type": "number", "index": 0, "stat": "map_player_damage_taken_+%_while_rampaging", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Players in next Area will Regenerate {0}% of Life per second per 25 Rampage Kills": [ { "type": "literal", "value": "Players in next Area will Regenerate " }, { "type": "number", "index": 0, "stat": "map_player_life_regeneration_rate_per_minute_%_per_25_rampage_stacks", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life per second per 25 Rampage Kills" } ], "Players in Next Area will have {0}% increased Movement Speed": [ { "type": "literal", "value": "Players in Next Area will have " }, { "type": "number", "index": 0, "stat": "map_player_movement_velocity_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Players in next Area will have a {0}% chance to gain Onslaught on Kill For 4 seconds": [ { "type": "literal", "value": "Players in next Area will have a " }, { "type": "number", "index": 0, "stat": "map_player_onslaught_on_kill_%" }, { "type": "literal", "value": "% chance to gain Onslaught on Kill For 4 seconds" } ], "Players in next Area will gain Onslaught on Kill for 4 seconds": [ { "type": "literal", "value": "Players in next Area will gain Onslaught on Kill for 4 seconds" } ], "{0}% increased Duration of Shrine Effects on Players in next Area": [ { "type": "number", "index": 0, "stat": "map_player_shrine_effect_duration_+%" }, { "type": "literal", "value": "% increased Duration of Shrine Effects on Players in next Area" } ], "Players in next Area will have a {0}% chance when they Kill a Rare Monster to gain 1 of its Modifiers for 20 seconds": [ { "type": "literal", "value": "Players in next Area will have a " }, { "type": "number", "index": 0, "stat": "map_players_gain_1_rare_monster_mods_on_kill_for_20_seconds_%" }, { "type": "literal", "value": "% chance when they Kill a Rare Monster to gain 1 of its Modifiers for 20 seconds" } ], "When Players in next Area Kill a Rare Monster they will gain 1 of its Modifiers for 20 seconds": [ { "type": "literal", "value": "When Players in next Area Kill a Rare Monster they will gain 1 of its Modifiers for 20 seconds" } ], "Strongboxes in next Area will grant Onslaught for {0} seconds when opened": [ { "type": "literal", "value": "Strongboxes in next Area will grant Onslaught for " }, { "type": "number", "index": 0, "stat": "map_players_gain_onslaught_after_opening_a_strongbox_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds when opened" } ], "Players in next Area will have Onslaught while using Flasks": [ { "type": "literal", "value": "Players in next Area will have Onslaught while using Flasks" } ], "Slaying Enemies in a kill streak in next Area will grant Rampage bonuses": [ { "type": "literal", "value": "Slaying Enemies in a kill streak in next Area will grant Rampage bonuses" } ], "When a Player Kills a Rare Monster in next Area, they will have {0}% chance to gain its Modifiers for 20 seconds": [ { "type": "literal", "value": "When a Player Kills a Rare Monster in next Area, they will have " }, { "type": "number", "index": 0, "stat": "map_players_gain_rare_monster_mods_on_kill_%_chance" }, { "type": "literal", "value": "% chance to gain its Modifiers for 20 seconds" } ], "Players in the next Area will have {0}% increased Movement Speed": [ { "type": "literal", "value": "Players in the next Area will have " }, { "type": "number", "index": 0, "stat": "map_players_movement_speed_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Players in the next Area will have {0}% reduced Movement Speed": [ { "type": "literal", "value": "Players in the next Area will have " }, { "type": "number", "index": 0, "stat": "map_players_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "{0}% increased Rampage Streak Duration in next Area": [ { "type": "number", "index": 0, "stat": "map_rampage_time_+%" }, { "type": "literal", "value": "% increased Rampage Streak Duration in next Area" } ], "{0}% reduced Rampage Streak Duration in next Area": [ { "type": "number", "index": 0, "stat": "map_rampage_time_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rampage Streak Duration in next Area" } ], "Next Area will be modified by a random Prophecy": [ { "type": "literal", "value": "Next Area will be modified by a random Prophecy" } ], "If the next Area contains any Unique Monsters, one will be Possessed": [ { "type": "literal", "value": "If the next Area contains any Unique Monsters, one will be Possessed" } ], "Rare Monsters from Breaches in the next Area have a {0}% chance to Drop a Breach Ring": [ { "type": "literal", "value": "Rare Monsters from Breaches in the next Area have a " }, { "type": "number", "index": 0, "stat": "map_rare_breach_monster_additional_breach_ring_drop_chance_%" }, { "type": "literal", "value": "% chance to Drop a Breach Ring" } ], "Rare Breach Monsters in the next Area will drop an additional Splinter": [ { "type": "literal", "value": "Rare Breach Monsters in the next Area will drop an additional Splinter" } ], "Rare Breach Monsters in the next Area will drop {0} additional Splinters": [ { "type": "literal", "value": "Rare Breach Monsters in the next Area will drop " }, { "type": "number", "index": 0, "stat": "map_rare_breach_monsters_drop_additional_shards" }, { "type": "literal", "value": " additional Splinters" } ], "Rare Monsters in next Area will be Hindered, with {0}% increased Movement Speed": [ { "type": "literal", "value": "Rare Monsters in next Area will be Hindered, with " }, { "type": "number", "index": 0, "stat": "map_rare_monsters_are_hindered" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Rare Monsters in next Area will be Hindered, with {0}% reduced Movement Speed": [ { "type": "literal", "value": "Rare Monsters in next Area will be Hindered, with " }, { "type": "number", "index": 0, "stat": "map_rare_monsters_are_hindered", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "Rare Monsters in next Area will have a {0}% chance to drop a Rare Prismatic Ring": [ { "type": "literal", "value": "Rare Monsters in next Area will have a " }, { "type": "number", "index": 0, "stat": "map_rare_monsters_drop_rare_prismatic_ring_on_death_%" }, { "type": "literal", "value": "% chance to drop a Rare Prismatic Ring" } ], "Rare Monsters in next Area will drop a Rare Prismatic Ring": [ { "type": "literal", "value": "Rare Monsters in next Area will drop a Rare Prismatic Ring" } ], "Rare Monsters in next Area will drop an additional Rare Item": [ { "type": "literal", "value": "Rare Monsters in next Area will drop an additional Rare Item" } ], "Rare Monsters in next Area will drop {0} additional Rare Items": [ { "type": "literal", "value": "Rare Monsters in next Area will drop " }, { "type": "number", "index": 0, "stat": "map_rare_monsters_drop_x_additional_rare_items" }, { "type": "literal", "value": " additional Rare Items" } ], "Rare Monsters in next Area will have Inner Treasure in addition to their other Modifiers": [ { "type": "literal", "value": "Rare Monsters in next Area will have Inner Treasure in addition to their other Modifiers" } ], "Rare Monsters in next Area will each have a Nemesis Mod": [ { "type": "literal", "value": "Rare Monsters in next Area will each have a Nemesis Mod" } ], "Rogue Exiles in the next Area will have {0}% increased Attack, Cast and Movement Speed": [ { "type": "literal", "value": "Rogue Exiles in the next Area will have " }, { "type": "number", "index": 0, "stat": "map_rogue_exile_attack_cast_and_movement_speed_+%" }, { "type": "literal", "value": "% increased Attack, Cast and Movement Speed" } ], "Rogue Exiles in the next Area will each drop a Skill Gem with Quality": [ { "type": "literal", "value": "Rogue Exiles in the next Area will each drop a Skill Gem with Quality" } ], "Rogue Exiles in next Area will each have a Rogue Exile ally": [ { "type": "literal", "value": "Rogue Exiles in next Area will each have a Rogue Exile ally" } ], "Rogue Exiles in next Area will deal {0}% increased Damage": [ { "type": "literal", "value": "Rogue Exiles in next Area will deal " }, { "type": "number", "index": 0, "stat": "map_rogue_exiles_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Rogue Exiles in next Area will deal {0}% reduced Damage": [ { "type": "literal", "value": "Rogue Exiles in next Area will deal " }, { "type": "number", "index": 0, "stat": "map_rogue_exiles_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Rogue Exiles in next Area will drop {0} additional Basic Currency Items": [ { "type": "literal", "value": "Rogue Exiles in next Area will drop " }, { "type": "number", "index": 0, "stat": "map_rogue_exiles_drop_additional_currency_items_with_quality" }, { "type": "literal", "value": " additional Basic Currency Items" } ], "Rogue Exiles in next Area will drop an additional Jewel": [ { "type": "literal", "value": "Rogue Exiles in next Area will drop an additional Jewel" } ], "Rogue Exiles in next Area will drop {0} additional Jewels": [ { "type": "literal", "value": "Rogue Exiles in next Area will drop " }, { "type": "number", "index": 0, "stat": "map_rogue_exiles_drop_x_additional_jewels" }, { "type": "literal", "value": " additional Jewels" } ], "Items dropped by Rogue Exiles in next Area will be Corrupted": [ { "type": "literal", "value": "Items dropped by Rogue Exiles in next Area will be Corrupted" } ], "Items dropped by Rogue Exiles in next Area will be Mirrored": [ { "type": "literal", "value": "Items dropped by Rogue Exiles in next Area will be Mirrored" } ], "Items dropped by Rogue Exiles in next Area will be fully Linked": [ { "type": "literal", "value": "Items dropped by Rogue Exiles in next Area will be fully Linked" } ], "Shrines in the next Area will drop a Basic Currency Item when used": [ { "type": "literal", "value": "Shrines in the next Area will drop a Basic Currency Item when used" } ], "Shrines in the next Area will drop {0} Basic Currency Items when used": [ { "type": "literal", "value": "Shrines in the next Area will drop " }, { "type": "number", "index": 0, "stat": "map_shrines_drop_x_currency_items_on_activation" }, { "type": "literal", "value": " Basic Currency Items when used" } ], "Shrines in next Area will grant a random additional Shrine Effect": [ { "type": "literal", "value": "Shrines in next Area will grant a random additional Shrine Effect" } ], "Unique Monsters from Beyond in next Area have a {0}% chance to Summon another Unique Monster from Beyond when Slain": [ { "type": "literal", "value": "Unique Monsters from Beyond in next Area have a " }, { "type": "number", "index": 0, "stat": "map_spawn_beyond_boss_when_beyond_boss_slain_%" }, { "type": "literal", "value": "% chance to Summon another Unique Monster from Beyond when Slain" } ], "Unique Monsters from Beyond in next Area will Summon another Unique Monster from Beyond when Slain": [ { "type": "literal", "value": "Unique Monsters from Beyond in next Area will Summon another Unique Monster from Beyond when Slain" } ], "Next Area will have a {0}% chance to contain Cadiro Perandus": [ { "type": "literal", "value": "Next Area will have a " }, { "type": "number", "index": 0, "stat": "map_spawn_cadiro_%_chance" }, { "type": "literal", "value": "% chance to contain Cadiro Perandus" } ], "Next Area will contain Cadiro Perandus": [ { "type": "literal", "value": "Next Area will contain Cadiro Perandus" } ], "Tempest Effects in next Area will have {0}% increased Area of Effect": [ { "type": "literal", "value": "Tempest Effects in next Area will have " }, { "type": "number", "index": 0, "stat": "map_storm_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Tempest Effects in next Area will have {0}% reduced Area of Effect": [ { "type": "literal", "value": "Tempest Effects in next Area will have " }, { "type": "number", "index": 0, "stat": "map_storm_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Strongboxes in next Area will each contain an additional random Rare Item": [ { "type": "literal", "value": "Strongboxes in next Area will each contain an additional random Rare Item" } ], "Strongboxes in next Area will each contain {0} additional random Rare Items": [ { "type": "literal", "value": "Strongboxes in next Area will each contain " }, { "type": "number", "index": 0, "stat": "map_strongboxes_drop_x_additional_rare_items" }, { "type": "literal", "value": " additional random Rare Items" } ], "Talismans found in the next Area will be Rare": [ { "type": "literal", "value": "Talismans found in the next Area will be Rare" } ], "Talismans found in the next Area will be 1 Tier higher": [ { "type": "literal", "value": "Talismans found in the next Area will be 1 Tier higher" } ], "Talismans found in the next Area will be {0} Tiers higher": [ { "type": "literal", "value": "Talismans found in the next Area will be " }, { "type": "number", "index": 0, "stat": "map_talismans_higher_tier" }, { "type": "literal", "value": " Tiers higher" } ], "{0}% increased frequency of Tempest effects in next Area": [ { "type": "number", "index": 0, "stat": "map_tempest_frequency_+%" }, { "type": "literal", "value": "% increased frequency of Tempest effects in next Area" } ], "{0}% reduced frequency of Tempest effects in next Area": [ { "type": "number", "index": 0, "stat": "map_tempest_frequency_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced frequency of Tempest effects in next Area" } ], "Tormented Spirits in next Area will drop 1 additional Rare Item": [ { "type": "literal", "value": "Tormented Spirits in next Area will drop 1 additional Rare Item" } ], "Tormented Spirits in next Area will drop {0} additional Rare Items": [ { "type": "literal", "value": "Tormented Spirits in next Area will drop " }, { "type": "number", "index": 0, "stat": "map_tormented_spirits_drop_x_additional_rare_items" }, { "type": "literal", "value": " additional Rare Items" } ], "Tormented Spirits in next Area will have {0}% increased Duration": [ { "type": "literal", "value": "Tormented Spirits in next Area will have " }, { "type": "number", "index": 0, "stat": "map_tormented_spirits_duration_+%" }, { "type": "literal", "value": "% increased Duration" } ], "Tormented Spirits in next Area will have {0}% reduced Duration": [ { "type": "literal", "value": "Tormented Spirits in next Area will have " }, { "type": "number", "index": 0, "stat": "map_tormented_spirits_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration" } ], "Tormented Spirits in next Area will have {0}% increased Movement Speed": [ { "type": "literal", "value": "Tormented Spirits in next Area will have " }, { "type": "number", "index": 0, "stat": "map_tormented_spirits_movement_speed_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Tormented Spirits in next Area will have {0}% reduced Movement Speed": [ { "type": "literal", "value": "Tormented Spirits in next Area will have " }, { "type": "number", "index": 0, "stat": "map_tormented_spirits_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "Warbands in the next Area will have an additional Elite Member": [ { "type": "literal", "value": "Warbands in the next Area will have an additional Elite Member" } ], "Warbands in the next Area will have {0} additional Elite Members": [ { "type": "literal", "value": "Warbands in the next Area will have " }, { "type": "number", "index": 0, "stat": "map_warbands_packs_have_additional_elites" }, { "type": "literal", "value": " additional Elite Members" } ], "Warbands in the next Area will have an additional Member": [ { "type": "literal", "value": "Warbands in the next Area will have an additional Member" } ], "Warbands in the next Area will have {0} additional Members": [ { "type": "literal", "value": "Warbands in the next Area will have " }, { "type": "number", "index": 0, "stat": "map_warbands_packs_have_additional_grunts" }, { "type": "literal", "value": " additional Members" } ], "Warbands in the next Area will have an additional Support Member": [ { "type": "literal", "value": "Warbands in the next Area will have an additional Support Member" } ], "Warbands in the next Area will have {0} additional Support Members": [ { "type": "literal", "value": "Warbands in the next Area will have " }, { "type": "number", "index": 0, "stat": "map_warbands_packs_have_additional_supports" }, { "type": "literal", "value": " additional Support Members" } ], "Number of Perandus Coins dropped in next Area will be Doubled": [ { "type": "literal", "value": "Number of Perandus Coins dropped in next Area will be Doubled" } ], "Reroll Base Type {0} times, keeping the Base Type with the highest Level Requirement": [ { "type": "literal", "value": "Reroll Base Type " }, { "type": "number", "index": 0, "stat": "necropolis_roll_base_x_times_for_highest_level" }, { "type": "literal", "value": " times, keeping the Base Type with the highest Level Requirement" } ], "Creates a Ring": [ { "type": "literal", "value": "Creates a Ring" } ], "{0} to Item Level": [ { "type": "number", "index": 0, "stat": "necropolis_item_level_+" }, { "type": "literal", "value": " to Item Level" } ], "Creates an Amulet": [ { "type": "literal", "value": "Creates an Amulet" } ], "Creates a Belt": [ { "type": "literal", "value": "Creates a Belt" } ], "Belt is a Stygian Vise": [ { "type": "literal", "value": "Belt is a Stygian Vise" } ], "Ring is a Breach Ring": [ { "type": "literal", "value": "Ring is a Breach Ring" } ], "{0}% to Quality, up to 30%": [ { "type": "number", "index": 0, "stat": "necropolis_quality_+" }, { "type": "literal", "value": "% to Quality, up to 30%" } ], "Reforge socket numbers {0} times, keeping the greatest number of sockets": [ { "type": "literal", "value": "Reforge socket numbers " }, { "type": "number", "index": 0, "stat": "necropolis_reroll_sockets_x_times" }, { "type": "literal", "value": " times, keeping the greatest number of sockets" } ], "Reforge socket links {0} times, keeping the greatest number of links": [ { "type": "literal", "value": "Reforge socket links " }, { "type": "number", "index": 0, "stat": "necropolis_reroll_links_x_times" }, { "type": "literal", "value": " times, keeping the greatest number of links" } ], "Randomises the numeric values of base Defences on an Armour {0} times, keeping the best outcome": [ { "type": "literal", "value": "Randomises the numeric values of base Defences on an Armour " }, { "type": "number", "index": 0, "stat": "necropolis_reroll_base_defences_x_times" }, { "type": "literal", "value": " times, keeping the best outcome" } ], "Reroll Implicit Modifier Values {0} times, keeping the best outcome": [ { "type": "literal", "value": "Reroll Implicit Modifier Values " }, { "type": "number", "index": 0, "stat": "necropolis_reroll_implicits_x_times" }, { "type": "literal", "value": " times, keeping the best outcome" } ], "Armour Items have a Strength Requirement": [ { "type": "literal", "value": "Armour Items have a Strength Requirement" } ], "Armour Items have a Dexterity Requirement": [ { "type": "literal", "value": "Armour Items have a Dexterity Requirement" } ], "Armour Items have a Intelligence Requirement": [ { "type": "literal", "value": "Armour Items have a Intelligence Requirement" } ], "Armour Items do not have a Strength Requirement": [ { "type": "literal", "value": "Armour Items do not have a Strength Requirement" } ], "Armour Items do not have a Dexterity Requirement": [ { "type": "literal", "value": "Armour Items do not have a Dexterity Requirement" } ], "Armour Items do not have a Intelligence Requirement": [ { "type": "literal", "value": "Armour Items do not have a Intelligence Requirement" } ], "{0} Explicit Modifier": [ { "type": "number", "index": 0, "stat": "necropolis_num_explicit_modifiers_+" }, { "type": "literal", "value": " Explicit Modifier" } ], "{0} Explicit Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_num_explicit_modifiers_+" }, { "type": "literal", "value": " Explicit Modifiers" } ], "Armour can roll {{Haunted}} Modifiers": [ { "type": "literal", "value": "Armour can roll {{Haunted}} Modifiers" } ], "Armour can roll Haunted Modifiers": [ { "type": "literal", "value": "Armour can roll Haunted Modifiers" } ], "{0}% increased chance of {{Haunted}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_exclusive_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of {{Haunted}} Modifiers" } ], "{0}% reduced chance of {{Haunted}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_exclusive_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of {{Haunted}} Modifiers" } ], "{0}% increased chance of Haunted Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_exclusive_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of Haunted Modifiers" } ], "{0}% reduced chance of Haunted Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_exclusive_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of Haunted Modifiers" } ], "{0}% increased chance of {{Physical}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_physical_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of {{Physical}} Modifiers" } ], "{0}% reduced chance of {{Physical}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_physical_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of {{Physical}} Modifiers" } ], "{0}% increased chance of Physical Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_physical_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of Physical Modifiers" } ], "{0}% reduced chance of Physical Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_physical_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of Physical Modifiers" } ], "{0}% increased chance of {{Fire}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_fire_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of {{Fire}} Modifiers" } ], "{0}% reduced chance of {{Fire}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_fire_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of {{Fire}} Modifiers" } ], "{0}% increased chance of Fire Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_fire_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of Fire Modifiers" } ], "{0}% reduced chance of Fire Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_fire_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of Fire Modifiers" } ], "{0}% increased chance of {{Cold}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_cold_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of {{Cold}} Modifiers" } ], "{0}% reduced chance of {{Cold}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_cold_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of {{Cold}} Modifiers" } ], "{0}% increased chance of Cold Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_cold_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of Cold Modifiers" } ], "{0}% reduced chance of Cold Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_cold_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of Cold Modifiers" } ], "{0}% increased chance of {{Lightning}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_lightning_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of {{Lightning}} Modifiers" } ], "{0}% reduced chance of {{Lightning}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_lightning_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of {{Lightning}} Modifiers" } ], "{0}% increased chance of Lightning Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_lightning_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of Lightning Modifiers" } ], "{0}% reduced chance of Lightning Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_lightning_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of Lightning Modifiers" } ], "{0}% increased chance of {{Elemental}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_elemental_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of {{Elemental}} Modifiers" } ], "{0}% reduced chance of {{Elemental}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_elemental_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of {{Elemental}} Modifiers" } ], "{0}% increased chance of Elemental Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_elemental_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of Elemental Modifiers" } ], "{0}% reduced chance of Elemental Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_elemental_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of Elemental Modifiers" } ], "{0}% increased chance of {{Chaos}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_chaos_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of {{Chaos}} Modifiers" } ], "{0}% reduced chance of {{Chaos}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_chaos_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of {{Chaos}} Modifiers" } ], "{0}% increased chance of Chaos Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_chaos_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of Chaos Modifiers" } ], "{0}% reduced chance of Chaos Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_chaos_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of Chaos Modifiers" } ], "{0}% increased chance of {{Life}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_life_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of {{Life}} Modifiers" } ], "{0}% reduced chance of {{Life}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_life_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of {{Life}} Modifiers" } ], "{0}% increased chance of Life Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_life_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of Life Modifiers" } ], "{0}% reduced chance of Life Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_life_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of Life Modifiers" } ], "{0}% increased chance of {{Mana}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_mana_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of {{Mana}} Modifiers" } ], "{0}% reduced chance of {{Mana}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_mana_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of {{Mana}} Modifiers" } ], "{0}% increased chance of Mana Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_mana_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of Mana Modifiers" } ], "{0}% reduced chance of Mana Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_mana_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of Mana Modifiers" } ], "{0}% increased chance of {{Attack}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_attack_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of {{Attack}} Modifiers" } ], "{0}% reduced chance of {{Attack}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_attack_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of {{Attack}} Modifiers" } ], "{0}% increased chance of Attack Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_attack_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of Attack Modifiers" } ], "{0}% reduced chance of Attack Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_attack_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of Attack Modifiers" } ], "{0}% increased chance of {{Caster}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_caster_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of {{Caster}} Modifiers" } ], "{0}% reduced chance of {{Caster}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_caster_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of {{Caster}} Modifiers" } ], "{0}% increased chance of Caster Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_caster_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of Caster Modifiers" } ], "{0}% reduced chance of Caster Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_caster_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of Caster Modifiers" } ], "{0}% increased chance of {{Defence}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_defences_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of {{Defence}} Modifiers" } ], "{0}% reduced chance of {{Defence}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_defences_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of {{Defence}} Modifiers" } ], "{0}% increased chance of Defence Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_defences_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of Defence Modifiers" } ], "{0}% reduced chance of Defence Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_defences_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of Defence Modifiers" } ], "{0}% increased chance of {{Resistance}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_resistance_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of {{Resistance}} Modifiers" } ], "{0}% reduced chance of {{Resistance}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_resistance_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of {{Resistance}} Modifiers" } ], "{0}% increased chance of Resistance Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_resistance_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of Resistance Modifiers" } ], "{0}% reduced chance of Resistance Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_resistance_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of Resistance Modifiers" } ], "{0}% increased chance of {{Attribute}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_attribute_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of {{Attribute}} Modifiers" } ], "{0}% reduced chance of {{Attribute}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_attribute_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of {{Attribute}} Modifiers" } ], "{0}% increased chance of Attribute Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_attribute_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of Attribute Modifiers" } ], "{0}% reduced chance of Attribute Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_attribute_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of Attribute Modifiers" } ], "{0}% increased chance of {{Speed}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_speed_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of {{Speed}} Modifiers" } ], "{0}% reduced chance of {{Speed}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_speed_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of {{Speed}} Modifiers" } ], "{0}% increased chance of Speed Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_speed_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of Speed Modifiers" } ], "{0}% reduced chance of Speed Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_speed_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of Speed Modifiers" } ], "{0}% increased chance of {{Critical}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_critical_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of {{Critical}} Modifiers" } ], "{0}% reduced chance of {{Critical}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_critical_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of {{Critical}} Modifiers" } ], "{0}% increased chance of Critical Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_critical_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of Critical Modifiers" } ], "{0}% reduced chance of Critical Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_critical_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of Critical Modifiers" } ], "{0}% increased chance of {{Gem}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_gem_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of {{Gem}} Modifiers" } ], "{0}% reduced chance of {{Gem}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_gem_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of {{Gem}} Modifiers" } ], "{0}% increased chance of Gem Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_gem_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of Gem Modifiers" } ], "{0}% reduced chance of Gem Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_gem_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of Gem Modifiers" } ], "{0}% increased chance of {{Minion}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_minion_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of {{Minion}} Modifiers" } ], "{0}% reduced chance of {{Minion}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_minion_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of {{Minion}} Modifiers" } ], "{0}% increased chance of Minion Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_minion_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of Minion Modifiers" } ], "{0}% reduced chance of Minion Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_minion_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of Minion Modifiers" } ], "{0}% increased chance for {{Prefix}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_prefix_weighting_+%" }, { "type": "literal", "value": "% increased chance for {{Prefix}} Modifiers" } ], "{0}% reduced chance for {{Prefix}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_prefix_weighting_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance for {{Prefix}} Modifiers" } ], "{0}% increased chance for Prefix Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_prefix_weighting_+%" }, { "type": "literal", "value": "% increased chance for Prefix Modifiers" } ], "{0}% reduced chance for Prefix Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_prefix_weighting_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance for Prefix Modifiers" } ], "{0}% increased chance of {{Suffix}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_suffix_weighting_+%" }, { "type": "literal", "value": "% increased chance of {{Suffix}} Modifiers" } ], "{0}% reduced chance of {{Suffix}} Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_suffix_weighting_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of {{Suffix}} Modifiers" } ], "{0}% increased chance of Suffix Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_suffix_weighting_+%" }, { "type": "literal", "value": "% increased chance of Suffix Modifiers" } ], "{0}% reduced chance of Suffix Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_suffix_weighting_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of Suffix Modifiers" } ], "{{Physical}} Modifiers are {0}% scarcer": [ { "type": "literal", "value": "{{Physical}} Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_physical_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "Physical Modifiers are {0}% scarcer": [ { "type": "literal", "value": "Physical Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_physical_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "{{Fire}} Modifiers are {0}% scarcer": [ { "type": "literal", "value": "{{Fire}} Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_fire_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "Fire Modifiers are {0}% scarcer": [ { "type": "literal", "value": "Fire Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_fire_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "{{Cold}} Modifiers are {0}% scarcer": [ { "type": "literal", "value": "{{Cold}} Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_cold_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "Cold Modifiers are {0}% scarcer": [ { "type": "literal", "value": "Cold Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_cold_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "{{Lightning}} Modifiers are {0}% scarcer": [ { "type": "literal", "value": "{{Lightning}} Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_lightning_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "Lightning Modifiers are {0}% scarcer": [ { "type": "literal", "value": "Lightning Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_lightning_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "{{Elemental}} Modifiers are {0}% scarcer": [ { "type": "literal", "value": "{{Elemental}} Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_elemental_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "Elemental Modifiers are {0}% scarcer": [ { "type": "literal", "value": "Elemental Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_elemental_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "{{Chaos}} Modifiers are {0}% scarcer": [ { "type": "literal", "value": "{{Chaos}} Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_chaos_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "Chaos Modifiers are {0}% scarcer": [ { "type": "literal", "value": "Chaos Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_chaos_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "{{Life}} Modifiers are {0}% scarcer": [ { "type": "literal", "value": "{{Life}} Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_life_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "Life Modifiers are {0}% scarcer": [ { "type": "literal", "value": "Life Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_life_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "{{Mana}} Modifiers are {0}% scarcer": [ { "type": "literal", "value": "{{Mana}} Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_mana_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "Mana Modifiers are {0}% scarcer": [ { "type": "literal", "value": "Mana Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_mana_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "{{Attack}} Modifiers are {0}% scarcer": [ { "type": "literal", "value": "{{Attack}} Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_attack_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "Attack Modifiers are {0}% scarcer": [ { "type": "literal", "value": "Attack Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_attack_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "{{Caster}} Modifiers are {0}% scarcer": [ { "type": "literal", "value": "{{Caster}} Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_caster_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "Caster Modifiers are {0}% scarcer": [ { "type": "literal", "value": "Caster Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_caster_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "{{Defence}} Modifiers are {0}% scarcer": [ { "type": "literal", "value": "{{Defence}} Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_defences_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "Defence Modifiers are {0}% scarcer": [ { "type": "literal", "value": "Defence Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_defences_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "{{Resistance}} Modifiers are {0}% scarcer": [ { "type": "literal", "value": "{{Resistance}} Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_resistance_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "Resistance Modifiers are {0}% scarcer": [ { "type": "literal", "value": "Resistance Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_resistance_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "{{Attribute}} Modifiers are {0}% scarcer": [ { "type": "literal", "value": "{{Attribute}} Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_attribute_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "Attribute Modifiers are {0}% scarcer": [ { "type": "literal", "value": "Attribute Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_attribute_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "{{Speed}} Modifiers are {0}% scarcer": [ { "type": "literal", "value": "{{Speed}} Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_speed_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "Speed Modifiers are {0}% scarcer": [ { "type": "literal", "value": "Speed Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_speed_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "{{Critical}} Modifiers are {0}% scarcer": [ { "type": "literal", "value": "{{Critical}} Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_critical_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "Critical Modifiers are {0}% scarcer": [ { "type": "literal", "value": "Critical Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_critical_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "{{Gem}} Modifiers are {0}% scarcer": [ { "type": "literal", "value": "{{Gem}} Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_gem_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "Gem Modifiers are {0}% scarcer": [ { "type": "literal", "value": "Gem Modifiers are " }, { "type": "number", "index": 0, "stat": "necropolis_rarer_gem_mod_+%" }, { "type": "literal", "value": "% scarcer" } ], "{0} to Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_mod_condensing_%" }, { "type": "literal", "value": " to Modifier Tier Rating" } ], "(The lowest {0}% of Modifier Tiers cannot roll)": [ { "type": "literal", "value": "(The lowest " }, { "type": "number", "index": 0, "stat": "display_necropolis_total_mod_condensing_%" }, { "type": "literal", "value": "% of Modifier Tiers cannot roll)" } ], "{0} to {{Physical}} Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_physical_mod_condensing_%" }, { "type": "literal", "value": " to {{Physical}} Modifier Tier Rating" } ], "{0} to Physical Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_physical_mod_condensing_%" }, { "type": "literal", "value": " to Physical Modifier Tier Rating" } ], "{0} to {{Fire}} Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_fire_mod_condensing_%" }, { "type": "literal", "value": " to {{Fire}} Modifier Tier Rating" } ], "{0} to Fire Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_fire_mod_condensing_%" }, { "type": "literal", "value": " to Fire Modifier Tier Rating" } ], "{0} to {{Cold}} Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_cold_mod_condensing_%" }, { "type": "literal", "value": " to {{Cold}} Modifier Tier Rating" } ], "{0} to Cold Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_cold_mod_condensing_%" }, { "type": "literal", "value": " to Cold Modifier Tier Rating" } ], "{0} to {{Lightning}} Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_lightning_mod_condensing_%" }, { "type": "literal", "value": " to {{Lightning}} Modifier Tier Rating" } ], "{0} to Lightning Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_lightning_mod_condensing_%" }, { "type": "literal", "value": " to Lightning Modifier Tier Rating" } ], "{0} to {{Elemental}} Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_elemental_mod_condensing_%" }, { "type": "literal", "value": " to {{Elemental}} Modifier Tier Rating" } ], "{0} to Elemental Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_elemental_mod_condensing_%" }, { "type": "literal", "value": " to Elemental Modifier Tier Rating" } ], "{0} to {{Chaos}} Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_chaos_mod_condensing_%" }, { "type": "literal", "value": " to {{Chaos}} Modifier Tier Rating" } ], "{0} to Chaos Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_chaos_mod_condensing_%" }, { "type": "literal", "value": " to Chaos Modifier Tier Rating" } ], "{0} to {{Life}} Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_life_mod_condensing_%" }, { "type": "literal", "value": " to {{Life}} Modifier Tier Rating" } ], "{0} to Life Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_life_mod_condensing_%" }, { "type": "literal", "value": " to Life Modifier Tier Rating" } ], "{0} to {{Mana}} Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_mana_mod_condensing_%" }, { "type": "literal", "value": " to {{Mana}} Modifier Tier Rating" } ], "{0} to Mana Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_mana_mod_condensing_%" }, { "type": "literal", "value": " to Mana Modifier Tier Rating" } ], "{0} to {{Attack}} Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_attack_mod_condensing_%" }, { "type": "literal", "value": " to {{Attack}} Modifier Tier Rating" } ], "{0} to Attack Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_attack_mod_condensing_%" }, { "type": "literal", "value": " to Attack Modifier Tier Rating" } ], "{0} to {{Caster}} Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_caster_mod_condensing_%" }, { "type": "literal", "value": " to {{Caster}} Modifier Tier Rating" } ], "{0} to Caster Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_caster_mod_condensing_%" }, { "type": "literal", "value": " to Caster Modifier Tier Rating" } ], "{0} to {{Defence}} Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_defences_mod_condensing_%" }, { "type": "literal", "value": " to {{Defence}} Modifier Tier Rating" } ], "{0} to Defence Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_defences_mod_condensing_%" }, { "type": "literal", "value": " to Defence Modifier Tier Rating" } ], "{0} to {{Resistance}} Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_resistance_mod_condensing_%" }, { "type": "literal", "value": " to {{Resistance}} Modifier Tier Rating" } ], "{0} to Resistance Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_resistance_mod_condensing_%" }, { "type": "literal", "value": " to Resistance Modifier Tier Rating" } ], "{0} to {{Attribute}} Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_attribute_mod_condensing_%" }, { "type": "literal", "value": " to {{Attribute}} Modifier Tier Rating" } ], "{0} to Attribute Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_attribute_mod_condensing_%" }, { "type": "literal", "value": " to Attribute Modifier Tier Rating" } ], "{0} to {{Speed}} Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_speed_mod_condensing_%" }, { "type": "literal", "value": " to {{Speed}} Modifier Tier Rating" } ], "{0} to Speed Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_speed_mod_condensing_%" }, { "type": "literal", "value": " to Speed Modifier Tier Rating" } ], "{0} to {{Critical}} Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_critical_mod_condensing_%" }, { "type": "literal", "value": " to {{Critical}} Modifier Tier Rating" } ], "{0} to Critical Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_critical_mod_condensing_%" }, { "type": "literal", "value": " to Critical Modifier Tier Rating" } ], "{0} to {{Gem}} Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_gem_mod_condensing_%" }, { "type": "literal", "value": " to {{Gem}} Modifier Tier Rating" } ], "{0} to Gem Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_gem_mod_condensing_%" }, { "type": "literal", "value": " to Gem Modifier Tier Rating" } ], "{0} to {{Minion}} Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_minion_mod_condensing_%" }, { "type": "literal", "value": " to {{Minion}} Modifier Tier Rating" } ], "{0} to Minion Modifier Tier Rating": [ { "type": "number", "index": 0, "stat": "necropolis_minion_mod_condensing_%" }, { "type": "literal", "value": " to Minion Modifier Tier Rating" } ], "Reroll Modifier Values of each Explicit Modifier {0} times, keeping the best outcome": [ { "type": "literal", "value": "Reroll Modifier Values of each Explicit Modifier " }, { "type": "number", "index": 0, "stat": "necropolis_num_lucky_explicit_values_rerolls" }, { "type": "literal", "value": " times, keeping the best outcome" } ], "Item is Corrupted": [ { "type": "literal", "value": "Item is Corrupted" } ], "{0}% increased chance for Corruption Implicit Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_corrupted_item_implicit_chance_+%" }, { "type": "literal", "value": "% increased chance for Corruption Implicit Modifiers" } ], "{0}% reduced chance for Corruption Implicit Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_corrupted_item_implicit_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance for Corruption Implicit Modifiers" } ], "{0}% chance to Fracture an Explicit Modifier": [ { "type": "number", "index": 0, "stat": "necropolis_fracture_chance_%" }, { "type": "literal", "value": "% chance to Fracture an Explicit Modifier" } ], "{0}% chance to create a Mirrored Copy": [ { "type": "number", "index": 0, "stat": "necropolis_mirror_crafted_items_chance_%" }, { "type": "literal", "value": "% chance to create a Mirrored Copy" } ], "{0}% chance to create a Split Copy": [ { "type": "number", "index": 0, "stat": "necropolis_split_crafted_items_chance_%" }, { "type": "literal", "value": "% chance to create a Split Copy" } ], "{0}% increased Effect of Corpses in this Grave Row": [ { "type": "number", "index": 0, "stat": "necropolis_row_effect_+%" }, { "type": "literal", "value": "% increased Effect of Corpses in this Grave Row" } ], "{0}% reduced Effect of Corpses in this Grave Row": [ { "type": "number", "index": 0, "stat": "necropolis_row_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Corpses in this Grave Row" } ], "{0}% increased Effect of Corpses in this Grave Column": [ { "type": "number", "index": 0, "stat": "necropolis_column_effect_+%" }, { "type": "literal", "value": "% increased Effect of Corpses in this Grave Column" } ], "{0}% reduced Effect of Corpses in this Grave Column": [ { "type": "number", "index": 0, "stat": "necropolis_column_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Corpses in this Grave Column" } ], "Corpses in adjacent Graves and this Corpse have their crafting outcomes randomised when this Corpse is buried": [ { "type": "literal", "value": "Corpses in adjacent Graves and this Corpse have their crafting outcomes randomised when this Corpse is buried" } ], "{0}% chance for Humanoid Corpses to not be consumed when Exorcising, up to 50%": [ { "type": "number", "index": 0, "stat": "necropolis_humanoid_corpses_not_consumed_chance_%" }, { "type": "literal", "value": "% chance for Humanoid Corpses to not be consumed when Exorcising, up to 50%" } ], "{0}% chance for Beast Corpses to not be consumed when Exorcising, up to 50%": [ { "type": "number", "index": 0, "stat": "necropolis_beast_corpses_not_consumed_chance_%" }, { "type": "literal", "value": "% chance for Beast Corpses to not be consumed when Exorcising, up to 50%" } ], "{0}% chance for Undead Corpses to not be consumed when Exorcising, up to 50%": [ { "type": "number", "index": 0, "stat": "necropolis_undead_corpses_not_consumed_chance_%" }, { "type": "literal", "value": "% chance for Undead Corpses to not be consumed when Exorcising, up to 50%" } ], "{0}% chance for Construct Corpses to not be consumed when Exorcising, up to 50%": [ { "type": "number", "index": 0, "stat": "necropolis_construct_corpses_not_consumed_chance_%" }, { "type": "literal", "value": "% chance for Construct Corpses to not be consumed when Exorcising, up to 50%" } ], "{0}% chance for Demon Corpses to not be consumed when Exorcising, up to 50%": [ { "type": "number", "index": 0, "stat": "necropolis_demon_corpses_not_consumed_chance_%" }, { "type": "literal", "value": "% chance for Demon Corpses to not be consumed when Exorcising, up to 50%" } ], "{0}% increased Effect of Humanoid Corpses adjacent to this Corpse": [ { "type": "number", "index": 0, "stat": "necropolis_adjacent_humanoid_corpse_effect_+%" }, { "type": "literal", "value": "% increased Effect of Humanoid Corpses adjacent to this Corpse" } ], "{0}% reduced Effect of Humanoid Corpses adjacent to this Corpse": [ { "type": "number", "index": 0, "stat": "necropolis_adjacent_humanoid_corpse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Humanoid Corpses adjacent to this Corpse" } ], "{0}% increased Effect of Beast Corpses adjacent to this Corpse": [ { "type": "number", "index": 0, "stat": "necropolis_adjacent_beast_corpse_effect_+%" }, { "type": "literal", "value": "% increased Effect of Beast Corpses adjacent to this Corpse" } ], "{0}% reduced Effect of Beast Corpses adjacent to this Corpse": [ { "type": "number", "index": 0, "stat": "necropolis_adjacent_beast_corpse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Beast Corpses adjacent to this Corpse" } ], "{0}% increased Effect of Undead Corpses adjacent to this Corpse": [ { "type": "number", "index": 0, "stat": "necropolis_adjacent_undead_corpse_effect_+%" }, { "type": "literal", "value": "% increased Effect of Undead Corpses adjacent to this Corpse" } ], "{0}% reduced Effect of Undead Corpses adjacent to this Corpse": [ { "type": "number", "index": 0, "stat": "necropolis_adjacent_undead_corpse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Undead Corpses adjacent to this Corpse" } ], "{0}% increased Effect of Construct Corpses adjacent to this Corpse": [ { "type": "number", "index": 0, "stat": "necropolis_adjacent_construct_corpse_effect_+%" }, { "type": "literal", "value": "% increased Effect of Construct Corpses adjacent to this Corpse" } ], "{0}% reduced Effect of Construct Corpses adjacent to this Corpse": [ { "type": "number", "index": 0, "stat": "necropolis_adjacent_construct_corpse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Construct Corpses adjacent to this Corpse" } ], "{0}% increased Effect of Demon Corpses adjacent to this Corpse": [ { "type": "number", "index": 0, "stat": "necropolis_adjacent_demon_corpse_effect_+%" }, { "type": "literal", "value": "% increased Effect of Demon Corpses adjacent to this Corpse" } ], "{0}% reduced Effect of Demon Corpses adjacent to this Corpse": [ { "type": "number", "index": 0, "stat": "necropolis_adjacent_demon_corpse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Demon Corpses adjacent to this Corpse" } ], "Has a random Conqueror Influence": [ { "type": "literal", "value": "Has a random Conqueror Influence" } ], "Has Shaper or Elder Influence": [ { "type": "literal", "value": "Has Shaper or Elder Influence" } ], "Item sells for much more to Vendors": [ { "type": "literal", "value": "Item sells for much more to Vendors" } ], "{0}% chance to craft an additional Item": [ { "type": "number", "index": 0, "stat": "necropolis_additional_item_chance_%" }, { "type": "literal", "value": "% chance to craft an additional Item" } ], "Creates a Bone Ring": [ { "type": "literal", "value": "Creates a Bone Ring" } ], "Creates a Cerulean Ring": [ { "type": "literal", "value": "Creates a Cerulean Ring" } ], "Creates a Grasping Mail": [ { "type": "literal", "value": "Creates a Grasping Mail" } ], "Creates an Experimented Weapon": [ { "type": "literal", "value": "Creates an Experimented Weapon" } ], "Creates an Iolite Ring": [ { "type": "literal", "value": "Creates an Iolite Ring" } ], "Creates a Minion Wand": [ { "type": "literal", "value": "Creates a Minion Wand" } ], "Creates an Opal Ring": [ { "type": "literal", "value": "Creates an Opal Ring" } ], "Creates a Ritual Helmet, Gloves or Boots": [ { "type": "literal", "value": "Creates a Ritual Helmet, Gloves or Boots" } ], "Creates a Sacrificial Garb": [ { "type": "literal", "value": "Creates a Sacrificial Garb" } ], "Creates a Steel Ring": [ { "type": "literal", "value": "Creates a Steel Ring" } ], "Creates a Talisman": [ { "type": "literal", "value": "Creates a Talisman" } ], "Creates a Vermillion Ring": [ { "type": "literal", "value": "Creates a Vermillion Ring" } ], "Creates a Helmet, Gloves or Boots with Ward": [ { "type": "literal", "value": "Creates a Helmet, Gloves or Boots with Ward" } ], "Requires at least {0} other Corpse of the same Monster Name": [ { "type": "literal", "value": "Requires at least " }, { "type": "number", "index": 0, "stat": "necropolis_display_requires_matching_monster" }, { "type": "literal", "value": " other Corpse of the same Monster Name" } ], "Requires at least {0} other Corpses of the same Monster Name": [ { "type": "literal", "value": "Requires at least " }, { "type": "number", "index": 0, "stat": "necropolis_display_requires_matching_monster" }, { "type": "literal", "value": " other Corpses of the same Monster Name" } ], "{0}% increased chance of Influence Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_influence_mod_weight_+%" }, { "type": "literal", "value": "% increased chance of Influence Modifiers" } ], "{0}% reduced chance of Influence Modifiers": [ { "type": "number", "index": 0, "stat": "necropolis_influence_mod_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance of Influence Modifiers" } ], "Minimum {0} Linked Sockets": [ { "type": "literal", "value": "Minimum " }, { "type": "number", "index": 0, "stat": "necropolis_minimum_linked_sockets" }, { "type": "literal", "value": " Linked Sockets" } ], "{0} to minimum number of Linked Sockets, up to a maximum of 4": [ { "type": "number", "index": 0, "stat": "necropolis_minimum_linked_sockets_+_up_to_4" }, { "type": "literal", "value": " to minimum number of Linked Sockets, up to a maximum of 4" } ], "{0} to minimum number of Linked Sockets, up to a maximum of 5": [ { "type": "number", "index": 0, "stat": "necropolis_minimum_linked_sockets_+_up_to_5" }, { "type": "literal", "value": " to minimum number of Linked Sockets, up to a maximum of 5" } ], "{0} to minimum number of Linked Sockets, up to a maximum of 6": [ { "type": "number", "index": 0, "stat": "necropolis_minimum_linked_sockets_+_up_to_6" }, { "type": "literal", "value": " to minimum number of Linked Sockets, up to a maximum of 6" } ], "Reveals a Random Craft when Buried\nRarer Crafts are more common": [ { "type": "literal", "value": "Reveals a Random Craft when Buried\nRarer Crafts are more common" } ], "Haunted by Asinia Grattus": [ { "type": "literal", "value": "Haunted by Asinia Grattus" } ], "Haunted by Legius Grattus": [ { "type": "literal", "value": "Haunted by Legius Grattus" } ], "Haunted by Tyche Grattus": [ { "type": "literal", "value": "Haunted by Tyche Grattus" } ], "Haunted by Draven Grattus": [ { "type": "literal", "value": "Haunted by Draven Grattus" } ], "Haunted by Lilius Nevalius": [ { "type": "literal", "value": "Haunted by Lilius Nevalius" } ], "Haunted by Octavius Nevalius": [ { "type": "literal", "value": "Haunted by Octavius Nevalius" } ], "Haunted by Marius Nevalius": [ { "type": "literal", "value": "Haunted by Marius Nevalius" } ], "Haunted by Julianis Nevalius": [ { "type": "literal", "value": "Haunted by Julianis Nevalius" } ], "Haunted by Drusia Perandus": [ { "type": "literal", "value": "Haunted by Drusia Perandus" } ], "Haunted by Lucilius Perandus": [ { "type": "literal", "value": "Haunted by Lucilius Perandus" } ], "Haunted by Quintio Perandus": [ { "type": "literal", "value": "Haunted by Quintio Perandus" } ], "Haunted by Kostian Perandus": [ { "type": "literal", "value": "Haunted by Kostian Perandus" } ], "Haunted by Albanus Phrecia": [ { "type": "literal", "value": "Haunted by Albanus Phrecia" } ], "Haunted by Valerius Phrecia": [ { "type": "literal", "value": "Haunted by Valerius Phrecia" } ], "Haunted by Fabricia Phrecia": [ { "type": "literal", "value": "Haunted by Fabricia Phrecia" } ], "Haunted by Iris Phrecia": [ { "type": "literal", "value": "Haunted by Iris Phrecia" } ], "Haunted by Hadrius Veruso": [ { "type": "literal", "value": "Haunted by Hadrius Veruso" } ], "Haunted by Titiana Veruso": [ { "type": "literal", "value": "Haunted by Titiana Veruso" } ], "Haunted by Claudia Veruso": [ { "type": "literal", "value": "Haunted by Claudia Veruso" } ], "Haunted by Fausta Veruso": [ { "type": "literal", "value": "Haunted by Fausta Veruso" } ], "Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention": [ { "type": "literal", "value": "Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention" } ], "Buff Lasts {0} seconds": [ { "type": "literal", "value": "Buff Lasts " }, { "type": "number", "index": 0, "stat": "buff_effect_duration", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "Secondary Buff Lasts 1 second": [ { "type": "literal", "value": "Secondary Buff Lasts 1 second" } ], "Secondary Buff Lasts {0} seconds": [ { "type": "literal", "value": "Secondary Buff Lasts " }, { "type": "number", "index": 0, "stat": "secondary_buff_effect_duration", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "Gain {0}% of your Physical Damage as Extra Fire Damage": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "physical_damage_%_to_add_as_fire" }, { "type": "literal", "value": "% of your Physical Damage as Extra Fire Damage" } ], "Sacrifices {0}% of your Life\nMinions Regenerate {1}% of Sacrificed Life per second": [ { "type": "literal", "value": "Sacrifices " }, { "type": "number", "index": 0, "stat": "blood_offering_%_of_life_to_lose" }, { "type": "literal", "value": "% of your Life\nMinions Regenerate " }, { "type": "number", "index": 1, "stat": "blood_offering_%_of_lost_life_to_regenerate_as_life_per_second" }, { "type": "literal", "value": "% of Sacrificed Life per second" } ], "{0}% more Life Regeneration granted to Minions per corpse Consumed": [ { "type": "number", "index": 0, "stat": "blood_offering_life_regenerated_+%_final_per_corpse" }, { "type": "literal", "value": "% more Life Regeneration granted to Minions per corpse Consumed" } ], "{0}% less Life Regeneration granted to Minions per corpse Consumed": [ { "type": "number", "index": 0, "stat": "blood_offering_life_regenerated_+%_final_per_corpse", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Life Regeneration granted to Minions per corpse Consumed" } ], "Grants Minions {0}% increased Attack Speed": [ { "type": "literal", "value": "Grants Minions " }, { "type": "number", "index": 0, "stat": "attack_speed_+%_granted_from_skill" }, { "type": "literal", "value": "% increased Attack Speed" } ], "Grants Minions {0}% reduced Attack Speed": [ { "type": "literal", "value": "Grants Minions " }, { "type": "number", "index": 0, "stat": "attack_speed_+%_granted_from_skill", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed" } ], "Grants Minions {0}% increased Damage": [ { "type": "literal", "value": "Grants Minions " }, { "type": "number", "index": 0, "stat": "damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Grants Minions {0}% reduced Damage": [ { "type": "literal", "value": "Grants Minions " }, { "type": "number", "index": 0, "stat": "damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Grants Minions {0}% increased Cast Speed": [ { "type": "literal", "value": "Grants Minions " }, { "type": "number", "index": 0, "stat": "cast_speed_+%_granted_from_skill" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Grants Minions {0}% reduced Cast Speed": [ { "type": "literal", "value": "Grants Minions " }, { "type": "number", "index": 0, "stat": "cast_speed_+%_granted_from_skill", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "Grants Minions {0}% increased Movement Speed": [ { "type": "literal", "value": "Grants Minions " }, { "type": "number", "index": 0, "stat": "base_movement_velocity_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Grants Minions {0}% reduced Movement Speed": [ { "type": "literal", "value": "Grants Minions " }, { "type": "number", "index": 0, "stat": "base_movement_velocity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "Grants Minions {0}% Chance to Block Attack Damage": [ { "type": "literal", "value": "Grants Minions " }, { "type": "number", "index": 0, "stat": "monster_base_block_%" }, { "type": "literal", "value": "% Chance to Block Attack Damage" } ], "Grants Minions {0}% Chance to Block Spell Damage": [ { "type": "literal", "value": "Grants Minions " }, { "type": "number", "index": 0, "stat": "base_spell_block_%" }, { "type": "literal", "value": "% Chance to Block Spell Damage" } ], "Minions gain {0}% of their Physical Damage as Extra Chaos Damage": [ { "type": "literal", "value": "Minions gain " }, { "type": "number", "index": 0, "stat": "physical_damage_%_to_add_as_chaos" }, { "type": "literal", "value": "% of their Physical Damage as Extra Chaos Damage" } ], "Minions gain {0}% of their Maximum Life as\nExtra Maximum Energy Shield for each corpse Consumed": [ { "type": "literal", "value": "Minions gain " }, { "type": "number", "index": 0, "stat": "spirit_offering_life_%_added_as_base_maximum_energy_shield_per_corpse_consumed" }, { "type": "literal", "value": "% of their Maximum Life as\nExtra Maximum Energy Shield for each corpse Consumed" } ], "Grants Minions +{0}% to Chaos Resistance": [ { "type": "literal", "value": "Grants Minions +" }, { "type": "number", "index": 0, "stat": "base_chaos_damage_resistance_%" }, { "type": "literal", "value": "% to Chaos Resistance" } ], "Minions gain {0}% to all Elemental Resistances": [ { "type": "literal", "value": "Minions gain " }, { "type": "number", "index": 0, "stat": "base_resist_all_elements_%" }, { "type": "literal", "value": "% to all Elemental Resistances" } ], "Grants Minions {0}% of Damage Leeched as Life": [ { "type": "literal", "value": "Grants Minions " }, { "type": "number", "index": 0, "stat": "life_leech_from_any_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage Leeched as Life" } ], "Grants Minions {0}% of Life Regenerated per Second if they have Blocked recently": [ { "type": "literal", "value": "Grants Minions " }, { "type": "number", "index": 0, "stat": "minion_life_regeneration_rate_per_minute_%_if_blocked_recently", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of Life Regenerated per Second if they have Blocked recently" } ], "{0}% increased Effect of Offering": [ { "type": "number", "index": 0, "stat": "offering_spells_effect_+%" }, { "type": "literal", "value": "% increased Effect of Offering" } ], "{0}% reduced Effect of Offering": [ { "type": "number", "index": 0, "stat": "offering_spells_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Offering" } ], "All Damage can Poison": [ { "type": "literal", "value": "All Damage can Poison" } ], "Hits Inflict {0} Withered Debuffs for 2 seconds on Enemies that are on Full Life": [ { "type": "literal", "value": "Hits Inflict " }, { "type": "number", "index": 0, "stat": "apply_X_wither_stacks_for_2_seconds_vs_enemies_that_are_on_full_life_with_weapons" }, { "type": "literal", "value": " Withered Debuffs for 2 seconds on Enemies that are on Full Life" } ], "{0}% chance to inflict a Grasping Vine on Hit": [ { "type": "number", "index": 0, "stat": "chance_to_apply_grasping_vines_on_weapon_hit_%" }, { "type": "literal", "value": "% chance to inflict a Grasping Vine on Hit" } ], "Inflict a Grasping Vine on Hit": [ { "type": "literal", "value": "Inflict a Grasping Vine on Hit" } ], "Killing Blows have a {0}% chance for Enemies to Explode, dealing a tenth of their maximum Life as Fire Damage": [ { "type": "literal", "value": "Killing Blows have a " }, { "type": "number", "index": 0, "stat": "explode_enemies_for_10%_life_as_fire_on_weapon_kill_chance_%" }, { "type": "literal", "value": "% chance for Enemies to Explode, dealing a tenth of their maximum Life as Fire Damage" } ], "{0}% increased Flask Charges gained from Kills": [ { "type": "number", "index": 0, "stat": "flask_charges_granted_from_weapon_kills_+%" }, { "type": "literal", "value": "% increased Flask Charges gained from Kills" } ], "{0}% reduced Flask Charges gained from Kills": [ { "type": "number", "index": 0, "stat": "flask_charges_granted_from_weapon_kills_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Flask Charges gained from Kills" } ], "Killing Blows against Rare Monsters have a {0}% chance\nto grant one of their Modifiers for 60 seconds": [ { "type": "literal", "value": "Killing Blows against Rare Monsters have a " }, { "type": "number", "index": 0, "stat": "gain_1_rare_monster_mod_on_killing_blow_with_weapons_for_60_seconds_%_chance" }, { "type": "literal", "value": "% chance\nto grant one of their Modifiers for 60 seconds" } ], "{0}% of Leech is Instant against Low Life Enemies": [ { "type": "number", "index": 0, "stat": "leech_%_is_instant_with_weapons_vs_low_life_enemies" }, { "type": "literal", "value": "% of Leech is Instant against Low Life Enemies" } ], "Melee Strike Skills deal Splash Damage to surrounding targets, with {1}% increased Area of Effect": [ { "type": "literal", "value": "Melee Strike Skills deal Splash Damage to surrounding targets, with " }, { "type": "number", "index": 1, "stat": "melee_splash_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Melee Strike Skills deal Splash Damage to surrounding targets, with {1}% reduced Area of Effect": [ { "type": "literal", "value": "Melee Strike Skills deal Splash Damage to surrounding targets, with " }, { "type": "number", "index": 1, "stat": "melee_splash_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Weapon Attacks fire an additional Projectile if you've been Hit Recently": [ { "type": "literal", "value": "Weapon Attacks fire an additional Projectile if you've been Hit Recently" } ], "Weapon Attacks fire {0} additional Projectiles if you've been Hit Recently": [ { "type": "literal", "value": "Weapon Attacks fire " }, { "type": "number", "index": 0, "stat": "number_of_additional_projectiles_with_weapon_attacks_if_you_have_been_hit_recently" }, { "type": "literal", "value": " additional Projectiles if you've been Hit Recently" } ], "Overwhelm {0}% of Physical Damage Reduction": [ { "type": "literal", "value": "Overwhelm " }, { "type": "number", "index": 0, "stat": "overwhelm_%_physical_damage_reduction_with_weapons_%" }, { "type": "literal", "value": "% of Physical Damage Reduction" } ], "Recover {0}% of Life on Killing a Rare or Unique Enemy": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "recover_%_maximum_life_on_killing_rare_or_unique_with_weapon" }, { "type": "literal", "value": "% of Life on Killing a Rare or Unique Enemy" } ], "Lose {0}% of Life on Killing a Rare or Unique Enemy": [ { "type": "literal", "value": "Lose " }, { "type": "number", "index": 0, "stat": "recover_%_maximum_life_on_killing_rare_or_unique_with_weapon", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% of Life on Killing a Rare or Unique Enemy" } ], "{0}% chance to refresh Ignite Duration on Hit": [ { "type": "number", "index": 0, "stat": "refresh_ignite_duration_on_weapon_hit_%_chance" }, { "type": "literal", "value": "% chance to refresh Ignite Duration on Hit" } ], "{0}% chance to Steal Endurance Charges on Hit": [ { "type": "number", "index": 0, "stat": "steal_endurance_charges_on_hit_%_with_weapons" }, { "type": "literal", "value": "% chance to Steal Endurance Charges on Hit" } ], "Hits Steal Endurance Charges": [ { "type": "literal", "value": "Hits Steal Endurance Charges" } ], "{0}% chance to Steal Frenzy Charges on Hit": [ { "type": "number", "index": 0, "stat": "steal_frenzy_charges_on_hit_%_with_weapons" }, { "type": "literal", "value": "% chance to Steal Frenzy Charges on Hit" } ], "Hits Steal Frenzy Charges": [ { "type": "literal", "value": "Hits Steal Frenzy Charges" } ], "{0}% chance to Steal Power Charges on Hit": [ { "type": "number", "index": 0, "stat": "steal_power_charges_on_hit_%_with_weapons" }, { "type": "literal", "value": "% chance to Steal Power Charges on Hit" } ], "Hits Steal Power Charges": [ { "type": "literal", "value": "Hits Steal Power Charges" } ], "Bleeding you inflict on non-Bleeding Enemies deals {0}% more Damage": [ { "type": "literal", "value": "Bleeding you inflict on non-Bleeding Enemies deals " }, { "type": "number", "index": 0, "stat": "tincture_bleeding_damage_+%_final_vs_non_bleeding_enemies" }, { "type": "literal", "value": "% more Damage" } ], "Bleeding you inflict on non-Bleeding Enemies deals {0}% less Damage": [ { "type": "literal", "value": "Bleeding you inflict on non-Bleeding Enemies deals " }, { "type": "number", "index": 0, "stat": "tincture_bleeding_damage_+%_final_vs_non_bleeding_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "{0}% to Critical Strike Chance against Enemies that are on Full Life": [ { "type": "number", "index": 0, "stat": "weapon_additional_critical_strike_chance_percent_against_full_life_enemies" }, { "type": "literal", "value": "% to Critical Strike Chance against Enemies that are on Full Life" } ], "Cover Enemies in Ash on Hit for {0} seconds against Enemies that are on Full Life": [ { "type": "literal", "value": "Cover Enemies in Ash on Hit for " }, { "type": "number", "index": 0, "stat": "weapon_cover_in_ash_on_hit_for_X_seconds_vs_full_life_enemies" }, { "type": "literal", "value": " seconds against Enemies that are on Full Life" } ], "Cover Enemies in Frost on Hit for {0} seconds against Enemies that are on Full Life": [ { "type": "literal", "value": "Cover Enemies in Frost on Hit for " }, { "type": "number", "index": 0, "stat": "weapon_cover_in_frost_on_hit_for_X_seconds_vs_full_life_enemies" }, { "type": "literal", "value": " seconds against Enemies that are on Full Life" } ], "{0}% increased Damage against Enemies that are on Low Life": [ { "type": "number", "index": 0, "stat": "weapon_damage_+%_vs_enemies_that_are_on_low_life" }, { "type": "literal", "value": "% increased Damage against Enemies that are on Low Life" } ], "{0}% increased Damage for each Non-Instant Spell you've Cast in the past 8 seconds": [ { "type": "number", "index": 0, "stat": "weapon_damage_+%_per_non_instant_spell_cast_in_past_8_seconds" }, { "type": "literal", "value": "% increased Damage for each Non-Instant Spell you've Cast in the past 8 seconds" } ], "(0)% reduced Damage for each Non-Instant Spell you've Cast in the past 8 seconds": [ { "type": "literal", "value": "(0)% reduced Damage for each Non-Instant Spell you've Cast in the past 8 seconds" } ], "Your hits can't be Evaded while you are on Low Life": [ { "type": "literal", "value": "Your hits can't be Evaded while you are on Low Life" } ], "{0}% chance to gain Onslaught for 10 seconds on Killing Blow": [ { "type": "number", "index": 0, "stat": "weapon_kill_chance_to_gain_onslaught_on_kill_for_10_seconds_%" }, { "type": "literal", "value": "% chance to gain Onslaught for 10 seconds on Killing Blow" } ], "Gain Onslaught for 10 seconds on Killing Blow": [ { "type": "literal", "value": "Gain Onslaught for 10 seconds on Killing Blow" } ], "{0} {1}": [ { "type": "enum", "index": 0, "stat": "map_tempest_display_prefix", "stat_value_handler": "tempest_mod_text" }, { "type": "literal", "value": " " }, { "type": "enum", "index": 1, "stat": "map_tempest_display_suffix", "stat_value_handler": "tempest_mod_text" } ], "{0}% increased Rarity of Items found in this Area": [ { "type": "number", "index": 0, "stat": "map_item_drop_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items found in this Area" } ], "{0}% reduced Rarity of Items found in this Area": [ { "type": "number", "index": 0, "stat": "map_item_drop_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items found in this Area" } ], "This Area's Modifiers to Quantity of Items found also apply to Rarity": [ { "type": "literal", "value": "This Area's Modifiers to Quantity of Items found also apply to Rarity" } ], "{0}% increased Pack size": [ { "type": "number", "index": 0, "stat": "map_pack_size_+%" }, { "type": "literal", "value": "% increased Pack size" } ], "{0}% reduced Pack size": [ { "type": "number", "index": 0, "stat": "map_pack_size_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Pack size" } ], "Area is unidentified": [ { "type": "literal", "value": "Area is unidentified" } ], "Area is corrupted": [ { "type": "literal", "value": "Area is corrupted" } ], "{0}% more Item Quantity": [ { "type": "number", "index": 0, "stat": "metamorphosis_boss_item_quantity_+%_final_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% more Item Quantity" } ], "{0}% less Item Quantity": [ { "type": "number", "index": 0, "stat": "metamorphosis_boss_item_quantity_+%_final_permyriad", "stat_value_handlers": [ "negate", "divide_by_one_hundred" ] }, { "type": "literal", "value": "% less Item Quantity" } ], "{0}% more Item Rarity": [ { "type": "number", "index": 0, "stat": "metamorphosis_boss_item_rarity_+%_final_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% more Item Rarity" } ], "{0}% less Item Rarity": [ { "type": "number", "index": 0, "stat": "metamorphosis_boss_item_rarity_+%_final_permyriad", "stat_value_handlers": [ "negate", "divide_by_one_hundred" ] }, { "type": "literal", "value": "% less Item Rarity" } ], "{0}% chance for Double Rewards": [ { "type": "number", "index": 0, "stat": "metamorphosis_boss_extra_reward_%_chance_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% chance for Double Rewards" } ], "Awards an Offering to the Goddess": [ { "type": "literal", "value": "Awards an Offering to the Goddess" } ], "Abysses that do not lead to an Abyssal Depths lead to a Stygian Spire": [ { "type": "literal", "value": "Abysses that do not lead to an Abyssal Depths lead to a Stygian Spire" } ], "Abysses unearth Hoards as they travel": [ { "type": "literal", "value": "Abysses unearth Hoards as they travel" } ], "Abyssal Troves in your Maps have a {0}% chance to contain an additional Abyssal Jewel": [ { "type": "literal", "value": "Abyssal Troves in your Maps have a " }, { "type": "number", "index": 0, "stat": "map_abyssal_troves_contain_additional_abyssal_jewel_%_chance" }, { "type": "literal", "value": "% chance to contain an additional Abyssal Jewel" } ], "Abyssal Troves in your Maps contain an additional Abyssal Jewel": [ { "type": "literal", "value": "Abyssal Troves in your Maps contain an additional Abyssal Jewel" } ], "Delirium Encounters contain all Unique Delirium Bosses": [ { "type": "literal", "value": "Delirium Encounters contain all Unique Delirium Bosses" } ], "Delirium Encounters generate {0} fewer Reward types": [ { "type": "literal", "value": "Delirium Encounters generate " }, { "type": "number", "index": 0, "stat": "map_affliction_encounter_reward_types_+", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " fewer Reward types" } ], "Delirium Encounters generate 1 fewer Reward type": [ { "type": "literal", "value": "Delirium Encounters generate 1 fewer Reward type" } ], "Delirium Encounters generate an additional Reward type": [ { "type": "literal", "value": "Delirium Encounters generate an additional Reward type" } ], "Delirium Encounters generate {0} additional Reward types": [ { "type": "literal", "value": "Delirium Encounters generate " }, { "type": "number", "index": 0, "stat": "map_affliction_encounter_reward_types_+" }, { "type": "literal", "value": " additional Reward types" } ], "Area has {0}% chance for all Monsters to be at least Magic": [ { "type": "literal", "value": "Area has " }, { "type": "number", "index": 0, "stat": "map_all_monster_packs_magic_and_allow_rare_chance_%" }, { "type": "literal", "value": "% chance for all Monsters to be at least Magic" } ], "Monsters in Area are at least Magic": [ { "type": "literal", "value": "Monsters in Area are at least Magic" } ], "Area contains the Nameless Seer": [ { "type": "literal", "value": "Area contains the Nameless Seer" } ], "Monster Packs in Area have a {0}% chance to be replaced by a random Atlas Boss\nModifiers to the Final Map Boss also apply to these Atlas Bosses": [ { "type": "literal", "value": "Monster Packs in Area have a " }, { "type": "number", "index": 0, "stat": "map_atlas_boss_pack_replacement_chance_%" }, { "type": "literal", "value": "% chance to be replaced by a random Atlas Boss\nModifiers to the Final Map Boss also apply to these Atlas Bosses" } ], "Einhar Missions in Area will contain The Black Mórrigan": [ { "type": "literal", "value": "Einhar Missions in Area will contain The Black Mórrigan" } ], "Immortal Syndicate Members have {0}% increased chance to be accompanied by reinforcements": [ { "type": "literal", "value": "Immortal Syndicate Members have " }, { "type": "number", "index": 0, "stat": "map_betrayal_secondary_target_amount_+%" }, { "type": "literal", "value": "% increased chance to be accompanied by reinforcements" } ], "Immortal Syndicate Members have {0}% reduced chance to be accompanied by reinforcements": [ { "type": "literal", "value": "Immortal Syndicate Members have " }, { "type": "number", "index": 0, "stat": "map_betrayal_secondary_target_amount_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be accompanied by reinforcements" } ], "Beyond Bosses become Enraged on reaching Low Life": [ { "type": "literal", "value": "Beyond Bosses become Enraged on reaching Low Life" } ], "Beyond Bosses drop {0}% reduced Tainted Currency": [ { "type": "literal", "value": "Beyond Bosses drop " }, { "type": "number", "index": 0, "stat": "map_beyond_boss_tainted_currency_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Tainted Currency" } ], "Beyond Bosses drop {0}% increased Tainted Currency": [ { "type": "literal", "value": "Beyond Bosses drop " }, { "type": "number", "index": 0, "stat": "map_beyond_boss_tainted_currency_quantity_+%" }, { "type": "literal", "value": "% increased Tainted Currency" } ], "Items dropped by Beyond Demons are Corrupted": [ { "type": "literal", "value": "Items dropped by Beyond Demons are Corrupted" } ], "Beyond Portals have {0}% reduced Merging Radius": [ { "type": "literal", "value": "Beyond Portals have " }, { "type": "number", "index": 0, "stat": "map_beyond_portal_search_radius_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Merging Radius" } ], "Beyond Portals have {0}% increased Merging Radius": [ { "type": "literal", "value": "Beyond Portals have " }, { "type": "number", "index": 0, "stat": "map_beyond_portal_search_radius_+%" }, { "type": "literal", "value": "% increased Merging Radius" } ], "Unique Monsters create an additional Beyond Portal when slain": [ { "type": "literal", "value": "Unique Monsters create an additional Beyond Portal when slain" } ], "Unique monsters create {0} additional Beyond Portals when slain": [ { "type": "literal", "value": "Unique monsters create " }, { "type": "number", "index": 0, "stat": "map_beyond_portals_from_unique_monsters" }, { "type": "literal", "value": " additional Beyond Portals when slain" } ], "Unique Blight Bosses have {0}% reduced Life": [ { "type": "literal", "value": "Unique Blight Bosses have " }, { "type": "number", "index": 0, "stat": "map_blight_boss_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life" } ], "Unique Blight Bosses have {0}% increased Life": [ { "type": "literal", "value": "Unique Blight Bosses have " }, { "type": "number", "index": 0, "stat": "map_blight_boss_life_+%" }, { "type": "literal", "value": "% increased Life" } ], "Blight chests have a {0}% chance to be openable again": [ { "type": "literal", "value": "Blight chests have a " }, { "type": "number", "index": 0, "stat": "map_blight_chest_close_after_opening_chance_%" }, { "type": "literal", "value": "% chance to be openable again" } ], "Blight maps drop as Blight-Ravaged Maps instead": [ { "type": "literal", "value": "Blight maps drop as Blight-Ravaged Maps instead" } ], "Oils found have a {0}% chance to be 1 tier higher": [ { "type": "literal", "value": "Oils found have a " }, { "type": "number", "index": 0, "stat": "map_blight_oils_chance_to_drop_a_tier_higher_%" }, { "type": "literal", "value": "% chance to be 1 tier higher" } ], "Oils found are 1 tier higher": [ { "type": "literal", "value": "Oils found are 1 tier higher" } ], "Clasped Hands drop {0}% more Breach Splinters": [ { "type": "literal", "value": "Clasped Hands drop " }, { "type": "number", "index": 0, "stat": "map_breach_chest_splinter_quantity_+%" }, { "type": "literal", "value": "% more Breach Splinters" } ], "Clasped Hands drop {0}% less Breach Splinters": [ { "type": "literal", "value": "Clasped Hands drop " }, { "type": "number", "index": 0, "stat": "map_breach_chest_splinter_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Breach Splinters" } ], "Breach Monsters drop {0}% more Breach Splinters": [ { "type": "literal", "value": "Breach Monsters drop " }, { "type": "number", "index": 0, "stat": "map_breach_monster_splinter_quantity_+%" }, { "type": "literal", "value": "% more Breach Splinters" } ], "Breach Monsters drop {0}% less Breach Splinters": [ { "type": "literal", "value": "Breach Monsters drop " }, { "type": "number", "index": 0, "stat": "map_breach_monster_splinter_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Breach Splinters" } ], "Clasped Hands are guarded by a rare Breach Monster": [ { "type": "literal", "value": "Clasped Hands are guarded by a rare Breach Monster" } ], "Area contains {0} additional packs of Incursion Monsters": [ { "type": "literal", "value": "Area contains " }, { "type": "number", "index": 0, "stat": "map_contains_X_additional_incursion_packs" }, { "type": "literal", "value": " additional packs of Incursion Monsters" } ], "{0}% more Currency found in Area": [ { "type": "number", "index": 0, "stat": "map_currency_drop_chance_+%_final_from_uber_mod" }, { "type": "literal", "value": "% more Currency found in Area" } ], "{0}% less Currency found in Area": [ { "type": "number", "index": 0, "stat": "map_currency_drop_chance_+%_final_from_uber_mod", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Currency found in Area" } ], "Players can only deal Damage when near {0} other Players": [ { "type": "literal", "value": "Players can only deal Damage when near " }, { "type": "number", "index": 0, "stat": "map_deal_no_damage_if_less_than_X_players_nearby" }, { "type": "literal", "value": " other Players" } ], "Divination Cards found in Area have a {0}% chance to drop as a full stack": [ { "type": "literal", "value": "Divination Cards found in Area have a " }, { "type": "number", "index": 0, "stat": "map_divination_card_chance_for_full_stack" }, { "type": "literal", "value": "% chance to drop as a full stack" } ], "{0}% more Divination Cards found per different Favoured Map": [ { "type": "number", "index": 0, "stat": "map_divination_card_drop_+%_per_different_favoured_map" }, { "type": "literal", "value": "% more Divination Cards found per different Favoured Map" } ], "{0}% less Divination Cards found per different Favoured Map": [ { "type": "number", "index": 0, "stat": "map_divination_card_drop_+%_per_different_favoured_map", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Divination Cards found per different Favoured Map" } ], "Divination Card drops are replaced by those of your Favoured Maps": [ { "type": "literal", "value": "Divination Card drops are replaced by those of your Favoured Maps" } ], "{0}% increased Rarity of Maps found in this Area": [ { "type": "number", "index": 0, "stat": "map_dropped_maps_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Maps found in this Area" } ], "{0}% reduced Rarity of Maps found in this Area": [ { "type": "number", "index": 0, "stat": "map_dropped_maps_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Maps found in this Area" } ], "Sulphite in Area is guarded by Monsters from the Azurite Mines\nSulphite in Area releases Enraging Fumes": [ { "type": "literal", "value": "Sulphite in Area is guarded by Monsters from the Azurite Mines\nSulphite in Area releases Enraging Fumes" } ], "Imprisoned Monsters have increased Difficulty and Reward for each Essence Modifier": [ { "type": "literal", "value": "Imprisoned Monsters have increased Difficulty and Reward for each Essence Modifier" } ], "Area is affected by every Atlas Passive Tree Notable": [ { "type": "literal", "value": "Area is affected by every Atlas Passive Tree Notable" } ], "Expedition Encounters in Area are lead by Dannig": [ { "type": "literal", "value": "Expedition Encounters in Area are lead by Dannig" } ], "Remnants have an additional Prefix Modifier": [ { "type": "literal", "value": "Remnants have an additional Prefix Modifier" } ], "Remnants have {0} additional Prefix Modifiers": [ { "type": "literal", "value": "Remnants have " }, { "type": "number", "index": 0, "stat": "map_expedition_x_extra_relic_prefixes" }, { "type": "literal", "value": " additional Prefix Modifiers" } ], "[DNT] Final Map Boss will drop an additional Maven Invitation": [ { "type": "literal", "value": "[DNT] Final Map Boss will drop an additional Maven Invitation" } ], "[DNT] Final Map Boss will drop {0} additional Maven Invitations": [ { "type": "literal", "value": "[DNT] Final Map Boss will drop " }, { "type": "number", "index": 0, "stat": "map_final_boss_drops_X_additional_invitations" }, { "type": "literal", "value": " additional Maven Invitations" } ], "Final Incursion Architect slain in Area will drop an Itemised Temple\nItemised Temples found in Area have room tiers randomised": [ { "type": "literal", "value": "Final Incursion Architect slain in Area will drop an Itemised Temple\nItemised Temples found in Area have room tiers randomised" } ], "Other Players are classified as Enemies": [ { "type": "literal", "value": "Other Players are classified as Enemies" } ], "Harbingers drop rarer Currency shards": [ { "type": "literal", "value": "Harbingers drop rarer Currency shards" } ], "Currency shards dropped by Harbingers have a {0}% chance to be duplicated": [ { "type": "literal", "value": "Currency shards dropped by Harbingers have a " }, { "type": "number", "index": 0, "stat": "map_harbinger_currency_shards_duplicate_chance" }, { "type": "literal", "value": "% chance to be duplicated" } ], "Currency shards dropped by Harbingers are duplicated": [ { "type": "literal", "value": "Currency shards dropped by Harbingers are duplicated" } ], "Harbingers each drop a single type of Currency shard": [ { "type": "literal", "value": "Harbingers each drop a single type of Currency shard" } ], "Harbingers have a {0}% chance to be replaced by a powerful Harbinger boss": [ { "type": "literal", "value": "Harbingers have a " }, { "type": "number", "index": 0, "stat": "map_harbingers_%_chance_to_be_replaced_as_atlas_boss" }, { "type": "literal", "value": "% chance to be replaced by a powerful Harbinger boss" } ], "Harbingers are replaced by a powerful Harbinger boss": [ { "type": "literal", "value": "Harbingers are replaced by a powerful Harbinger boss" } ], "The Sacred Grove contains up to 1 additional Tier 4 seed of each type, if possible": [ { "type": "literal", "value": "The Sacred Grove contains up to 1 additional Tier 4 seed of each type, if possible" } ], "When a fifth Impale is inflicted on a Player,\nImpales are removed to Reflect their Physical Damage multiplied\nby their remaining Hits to that Player and their Allies within 1.8 metres": [ { "type": "literal", "value": "When a fifth Impale is inflicted on a Player,\nImpales are removed to Reflect their Physical Damage multiplied\nby their remaining Hits to that Player and their Allies within 1.8 metres" } ], "[DNT] Upgrading an Incursion room will always upgrade it to the maximum tier": [ { "type": "literal", "value": "[DNT] Upgrading an Incursion room will always upgrade it to the maximum tier" } ], "Influenced Monster Packs have {0}% increased Pack Size": [ { "type": "literal", "value": "Influenced Monster Packs have " }, { "type": "number", "index": 0, "stat": "map_influence_pack_size_+%" }, { "type": "literal", "value": "% increased Pack Size" } ], "Awards an Improved Offering to the Goddess": [ { "type": "literal", "value": "Awards an Improved Offering to the Goddess" } ], "Legion Encounters contain {0} additional Sergeant": [ { "type": "literal", "value": "Legion Encounters contain " }, { "type": "number", "index": 0, "stat": "map_legion_additional_number_of_sergeants" }, { "type": "literal", "value": " additional Sergeant" } ], "Legion Encounters contain {0} additional Sergeants": [ { "type": "literal", "value": "Legion Encounters contain " }, { "type": "number", "index": 0, "stat": "map_legion_additional_number_of_sergeants" }, { "type": "literal", "value": " additional Sergeants" } ], "Legion Encounters in Area will always contain the Maraketh": [ { "type": "literal", "value": "Legion Encounters in Area will always contain the Maraketh" } ], "[DNT] Legion Monsters have {0}% increased chance to have Rewards": [ { "type": "literal", "value": "[DNT] Legion Monsters have " }, { "type": "number", "index": 0, "stat": "map_legion_monster_reward_chance_+%" }, { "type": "literal", "value": "% increased chance to have Rewards" } ], "Legion Monsters can be broken out of Stasis multiple times\nLegion Monsters gain increased Difficulty and Reward for each time they are broken out": [ { "type": "literal", "value": "Legion Monsters can be broken out of Stasis multiple times\nLegion Monsters gain increased Difficulty and Reward for each time they are broken out" } ], "{0}% more Maps found in Area": [ { "type": "number", "index": 0, "stat": "map_map_item_drop_chance_+%_final_from_uber_mod" }, { "type": "literal", "value": "% more Maps found in Area" } ], "{0}% less Maps found in Area": [ { "type": "number", "index": 0, "stat": "map_map_item_drop_chance_+%_final_from_uber_mod", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Maps found in Area" } ], "{0}% increased Maps found in Area": [ { "type": "number", "index": 0, "stat": "map_map_item_drop_chance_+%" }, { "type": "literal", "value": "% increased Maps found in Area" } ], "Maps found have {0}% chance to have layers of Delirium": [ { "type": "literal", "value": "Maps found have " }, { "type": "number", "index": 0, "stat": "map_maps_drop_with_affliction_enchantments_chance_%" }, { "type": "literal", "value": "% chance to have layers of Delirium" } ], "Maps found have layers of Delirium": [ { "type": "literal", "value": "Maps found have layers of Delirium" } ], "Player Modifiers to Item Quantity do not apply in Area": [ { "type": "literal", "value": "Player Modifiers to Item Quantity do not apply in Area" } ], "Player Modifiers to Item Rarity do not apply in Area": [ { "type": "literal", "value": "Player Modifiers to Item Rarity do not apply in Area" } ], "Players can only deal Damage to Monsters of matching Polarity": [ { "type": "literal", "value": "Players can only deal Damage to Monsters of matching Polarity" } ], "Rare Abyss Monsters have a {0}% chance to drop an additional Rare item with an Abyssal Socket": [ { "type": "literal", "value": "Rare Abyss Monsters have a " }, { "type": "number", "index": 0, "stat": "map_rare_abyss_monster_drop_abyss_socket_rare_%" }, { "type": "literal", "value": "% chance to drop an additional Rare item with an Abyssal Socket" } ], "Rare Abyss Monsters drop an additional Rare item with an Abyssal Socket": [ { "type": "literal", "value": "Rare Abyss Monsters drop an additional Rare item with an Abyssal Socket" } ], "Rare monsters that are natural inhabitants are imprisoned by Essences": [ { "type": "literal", "value": "Rare monsters that are natural inhabitants are imprisoned by Essences" } ], "Rare Monsters in Area have at least 1 Reward Modifier": [ { "type": "literal", "value": "Rare Monsters in Area have at least 1 Reward Modifier" } ], "Ritual Altars allow rerolling Favours an additional time": [ { "type": "literal", "value": "Ritual Altars allow rerolling Favours an additional time" } ], "Ritual Altars allow rerolling Favours {0} additional times": [ { "type": "literal", "value": "Ritual Altars allow rerolling Favours " }, { "type": "number", "index": 0, "stat": "map_ritual_additional_reward_rerolls" }, { "type": "literal", "value": " additional times" } ], "Rerolling Favours at Ritual Altars has no Cost the first {0} time": [ { "type": "literal", "value": "Rerolling Favours at Ritual Altars has no Cost the first " }, { "type": "number", "index": 0, "stat": "map_ritual_number_of_free_rerolls" }, { "type": "literal", "value": " time" } ], "Rituals offer {0}% reduced Favour": [ { "type": "literal", "value": "Rituals offer " }, { "type": "number", "index": 0, "stat": "map_ritual_reward_count_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Favour" } ], "Rituals offer {0}% increased Favour": [ { "type": "literal", "value": "Rituals offer " }, { "type": "number", "index": 0, "stat": "map_ritual_reward_count_+%" }, { "type": "literal", "value": "% increased Favour" } ], "Rogue Exiles have a {0}% chance to be replaced by Rogue Giants": [ { "type": "literal", "value": "Rogue Exiles have a " }, { "type": "number", "index": 0, "stat": "map_rogue_exile_gigantify_chance_%" }, { "type": "literal", "value": "% chance to be replaced by Rogue Giants" } ], "Rogue Exiles are replaced with Rogue Giants": [ { "type": "literal", "value": "Rogue Exiles are replaced with Rogue Giants" } ], "{0}% chance for Rogue Exiles to appear in Pairs": [ { "type": "number", "index": 0, "stat": "map_rogue_exiles_are_doubled_chance_%" }, { "type": "literal", "value": "% chance for Rogue Exiles to appear in Pairs" } ], "Rogue Exiles appear in Pairs": [ { "type": "literal", "value": "Rogue Exiles appear in Pairs" } ], "{0}% more Scarabs found in Area": [ { "type": "number", "index": 0, "stat": "map_scarab_drop_chance_+%_final_from_uber_mod" }, { "type": "literal", "value": "% more Scarabs found in Area" } ], "{0}% less Scarabs found in Area": [ { "type": "number", "index": 0, "stat": "map_scarab_drop_chance_+%_final_from_uber_mod", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Scarabs found in Area" } ], "Shrine Buffs in Area also grant {0}% reduced Experience gained": [ { "type": "literal", "value": "Shrine Buffs in Area also grant " }, { "type": "number", "index": 0, "stat": "map_shrines_grant_experience_gain_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Experience gained" } ], "Shrine Buffs in Area also grant {0}% increased Experience gained": [ { "type": "literal", "value": "Shrine Buffs in Area also grant " }, { "type": "number", "index": 0, "stat": "map_shrines_grant_experience_gain_+%" }, { "type": "literal", "value": "% increased Experience gained" } ], "Shrines in Area are guarded by an Atlas Boss\nModifiers to the Final Map Boss also apply to these Atlas Bosses": [ { "type": "literal", "value": "Shrines in Area are guarded by an Atlas Boss\nModifiers to the Final Map Boss also apply to these Atlas Bosses" } ], "Using a Remnant of Corruption can only result in upgrading or transforming Essences": [ { "type": "literal", "value": "Using a Remnant of Corruption can only result in upgrading or transforming Essences" } ], "Strongboxes have a {0}% chance to be openable again": [ { "type": "literal", "value": "Strongboxes have a " }, { "type": "number", "index": 0, "stat": "map_strongbox_close_after_opening_chance_%" }, { "type": "literal", "value": "% chance to be openable again" } ], "Explicit Modifiers on Strongboxes have {0}% increased effect": [ { "type": "literal", "value": "Explicit Modifiers on Strongboxes have " }, { "type": "number", "index": 0, "stat": "map_strongbox_mod_effect_+%" }, { "type": "literal", "value": "% increased effect" } ], "Strongboxes are more likely to be rarer varieties": [ { "type": "literal", "value": "Strongboxes are more likely to be rarer varieties" } ], "{0}% Chance to convert Maps to Conqueror Maps": [ { "type": "number", "index": 0, "stat": "map_supporter_map_to_conqueror_map_permyriad", "stat_value_handlers": [ "divide_by_one_hundred_2dp_if_required" ] }, { "type": "literal", "value": "% Chance to convert Maps to Conqueror Maps" } ], "{0}% Chance to convert Maps to Elder Guardian Maps": [ { "type": "number", "index": 0, "stat": "map_supporter_map_to_elder_map_permyriad", "stat_value_handlers": [ "divide_by_one_hundred_2dp_if_required" ] }, { "type": "literal", "value": "% Chance to convert Maps to Elder Guardian Maps" } ], "{0}% Chance to convert Maps to Maven Invitations": [ { "type": "number", "index": 0, "stat": "map_supporter_map_to_maven_invite", "stat_value_handlers": [ "divide_by_one_hundred_2dp_if_required" ] }, { "type": "literal", "value": "% Chance to convert Maps to Maven Invitations" } ], "{0}% Chance to convert Maps to Atlas Memories": [ { "type": "number", "index": 0, "stat": "map_supporter_map_to_memory_line", "stat_value_handlers": [ "divide_by_one_hundred_2dp_if_required" ] }, { "type": "literal", "value": "% Chance to convert Maps to Atlas Memories" } ], "{0}% Chance to convert Maps to Scarabs": [ { "type": "number", "index": 0, "stat": "map_supporter_map_to_scarab", "stat_value_handlers": [ "divide_by_one_hundred_2dp_if_required" ] }, { "type": "literal", "value": "% Chance to convert Maps to Scarabs" } ], "{0}% Chance to convert Maps to Shaper Guardian Maps": [ { "type": "number", "index": 0, "stat": "map_supporter_map_to_shaper_map_permyriad", "stat_value_handlers": [ "divide_by_one_hundred_2dp_if_required" ] }, { "type": "literal", "value": "% Chance to convert Maps to Shaper Guardian Maps" } ], "{0}% Chance to convert Maps to Unique Maps": [ { "type": "number", "index": 0, "stat": "map_supporter_map_to_unique_map_permyriad", "stat_value_handlers": [ "divide_by_one_hundred_2dp_if_required" ] }, { "type": "literal", "value": "% Chance to convert Maps to Unique Maps" } ], "Immortal Syndicate members have a {0}% chance to drop an additional Scarab when defeated": [ { "type": "literal", "value": "Immortal Syndicate members have a " }, { "type": "number", "index": 0, "stat": "map_syndicate_members_drop_scarab_on_death" }, { "type": "literal", "value": "% chance to drop an additional Scarab when defeated" } ], "Immortal Syndicate members drop an additional Scarab when defeated": [ { "type": "literal", "value": "Immortal Syndicate members drop an additional Scarab when defeated" } ], "Tier 1-15 Maps found have {0}% chance to be 1 tier higher": [ { "type": "literal", "value": "Tier 1-15 Maps found have " }, { "type": "number", "index": 0, "stat": "map_tier_bonus_permillage", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to be 1 tier higher" } ], "Tier 1-15 Maps found are 1 tier higher": [ { "type": "literal", "value": "Tier 1-15 Maps found are 1 tier higher" } ], "Tormented Spirits have a {0}% chance to be set free when Possessed Monsters are slain": [ { "type": "literal", "value": "Tormented Spirits have a " }, { "type": "number", "index": 0, "stat": "map_tormented_spirit_release_chance" }, { "type": "literal", "value": "% chance to be set free when Possessed Monsters are slain" } ], "Tormented Spirits are replaced by unusual variants": [ { "type": "literal", "value": "Tormented Spirits are replaced by unusual variants" } ], "Ultimatum Encounter Rewards offering Catalysts will offer Inscribed Ultimatums instead": [ { "type": "literal", "value": "Ultimatum Encounter Rewards offering Catalysts will offer Inscribed Ultimatums instead" } ], "Ultimatum Encounters lead to a Unique Boss if possible": [ { "type": "literal", "value": "Ultimatum Encounters lead to a Unique Boss if possible" } ], "Ultimatum Encounters will only offer Catalysts as Rewards": [ { "type": "literal", "value": "Ultimatum Encounters will only offer Catalysts as Rewards" } ], "Final Map Boss will drop an additional Unique Map": [ { "type": "literal", "value": "Final Map Boss will drop an additional Unique Map" } ], "Final Map Boss will drop {0} additional Unique Maps": [ { "type": "literal", "value": "Final Map Boss will drop " }, { "type": "number", "index": 0, "stat": "map_boss_drops_X_additional_unique_maps" }, { "type": "literal", "value": " additional Unique Maps" } ], "Unique Monsters drop an additional Unique item": [ { "type": "literal", "value": "Unique Monsters drop an additional Unique item" } ], "Unique Monsters drop {0} additional Unique items": [ { "type": "literal", "value": "Unique Monsters drop " }, { "type": "number", "index": 0, "stat": "map_unique_monster_X_additional_unique_drop" }, { "type": "literal", "value": " additional Unique items" } ], "Unique Monsters slain at Ritual Altars grant {0}% less Tribute": [ { "type": "literal", "value": "Unique Monsters slain at Ritual Altars grant " }, { "type": "number", "index": 0, "stat": "map_unique_monster_tribute_multiplier_final_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Tribute" } ], "Unique Monsters slain at Ritual Altars grant {0}% more Tribute": [ { "type": "literal", "value": "Unique Monsters slain at Ritual Altars grant " }, { "type": "number", "index": 0, "stat": "map_unique_monster_tribute_multiplier_final_+%" }, { "type": "literal", "value": "% more Tribute" } ], "Unique Monsters spawn an additional Beyond Portal when Slain": [ { "type": "literal", "value": "Unique Monsters spawn an additional Beyond Portal when Slain" } ], "Unique Monsters spawn {0} additional Beyond Portals when Slain": [ { "type": "literal", "value": "Unique Monsters spawn " }, { "type": "number", "index": 0, "stat": "map_unique_monsters_spawn_X_beyond_portals" }, { "type": "literal", "value": " additional Beyond Portals when Slain" } ], "Vaal Vessel contains Mortal Fragments": [ { "type": "literal", "value": "Vaal Vessel contains Mortal Fragments" } ], "{0}% increased Duration of this Skill and Damaging Ailments": [ { "type": "number", "index": 0, "stat": "skill_effect_and_damaging_ailment_duration_+%" }, { "type": "literal", "value": "% increased Duration of this Skill and Damaging Ailments" } ], "{0}% reduced Duration of this Skill and Damaging Ailments": [ { "type": "number", "index": 0, "stat": "skill_effect_and_damaging_ailment_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of this Skill and Damaging Ailments" } ], "The Herald of the Scourge drops the Balance of Terror": [ { "type": "literal", "value": "The Herald of the Scourge drops the Balance of Terror" } ], "{0}% chance to Avoid Resolve loss from Enemy Hits": [ { "type": "number", "index": 0, "stat": "chance_to_avoid_sanctum_damage_%" }, { "type": "literal", "value": "% chance to Avoid Resolve loss from Enemy Hits" } ], "Gain {0} Inspiration at the start of each Floor": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_sanctum_shield_at_start_of_each_floor" }, { "type": "literal", "value": " Inspiration at the start of each Floor" } ], "Gain {0} Inspiration when you receive an Affliction": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_sanctum_shield_on_gaining_curse" }, { "type": "literal", "value": " Inspiration when you receive an Affliction" } ], "Gain {0} Aureus Coins when you complete a Room": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "gain_x_sanctum_gold_on_room_completion" }, { "type": "literal", "value": " Aureus Coins when you complete a Room" } ], "Aureus Coins are converted to Experience upon defeating the Herald of the Scourge": [ { "type": "literal", "value": "Aureus Coins are converted to Experience upon defeating the Herald of the Scourge" } ], "Aureus Coins are converted to Relics upon defeating the Herald of the Scourge": [ { "type": "literal", "value": "Aureus Coins are converted to Relics upon defeating the Herald of the Scourge" } ], "Aureus Coins are converted to Tainted Currency upon defeating the Herald of the Scourge": [ { "type": "literal", "value": "Aureus Coins are converted to Tainted Currency upon defeating the Herald of the Scourge" } ], "The Herald of the Scourge deals {0}% more Damage": [ { "type": "literal", "value": "The Herald of the Scourge deals " }, { "type": "number", "index": 0, "stat": "map_lycia2_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "The Herald of the Scourge deals {0}% less Damage": [ { "type": "literal", "value": "The Herald of the Scourge deals " }, { "type": "number", "index": 0, "stat": "map_lycia2_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "The Herald of the Scourge takes {0}% more Damage": [ { "type": "literal", "value": "The Herald of the Scourge takes " }, { "type": "number", "index": 0, "stat": "map_lycia2_damage_taken_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "The Herald of the Scourge takes {0}% less Damage": [ { "type": "literal", "value": "The Herald of the Scourge takes " }, { "type": "number", "index": 0, "stat": "map_lycia2_damage_taken_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "The Herald of the Scourge drops Eternal Damnation": [ { "type": "literal", "value": "The Herald of the Scourge drops Eternal Damnation" } ], "The Herald of the Scourge drops an additional Invocation": [ { "type": "literal", "value": "The Herald of the Scourge drops an additional Invocation" } ], "The Herald of the Scourge drops {0} additional Invocations": [ { "type": "literal", "value": "The Herald of the Scourge drops " }, { "type": "number", "index": 0, "stat": "map_lycia2_drop_additional_sanctified_relic_corruption_currency" }, { "type": "literal", "value": " additional Invocations" } ], "The Herald of the Scourge drops an additional Forbidden Tome": [ { "type": "literal", "value": "The Herald of the Scourge drops an additional Forbidden Tome" } ], "The Herald of the Scourge drops {0} additional Forbidden Tomes": [ { "type": "literal", "value": "The Herald of the Scourge drops " }, { "type": "number", "index": 0, "stat": "map_lycia2_drop_additional_sanctum_key" }, { "type": "literal", "value": " additional Forbidden Tomes" } ], "The Herald of the Scourge drops Sandstorm Visage": [ { "type": "literal", "value": "The Herald of the Scourge drops Sandstorm Visage" } ], "The Herald of the Scourge drops the Original Sin": [ { "type": "literal", "value": "The Herald of the Scourge drops the Original Sin" } ], "The Herald of the Scourge drops the Winds of Fate": [ { "type": "literal", "value": "The Herald of the Scourge drops the Winds of Fate" } ], "Duplicates up to {0} random Offer Reward upon defeating the Herald of the Scourge": [ { "type": "literal", "value": "Duplicates up to " }, { "type": "number", "index": 0, "stat": "map_lycia2_duplicate_up_to_x_deferred_rewards" }, { "type": "literal", "value": " random Offer Reward upon defeating the Herald of the Scourge" } ], "Duplicates up to {0} random Offer Rewards upon defeating the Herald of the Scourge": [ { "type": "literal", "value": "Duplicates up to " }, { "type": "number", "index": 0, "stat": "map_lycia2_duplicate_up_to_x_deferred_rewards" }, { "type": "literal", "value": " random Offer Rewards upon defeating the Herald of the Scourge" } ], "{0}% increased chance to Avoid Resolve Loss from Enemy Melee Hits": [ { "type": "number", "index": 0, "stat": "map_sanctum_avoid_resolve_damage_from_melee_hits_+%" }, { "type": "literal", "value": "% increased chance to Avoid Resolve Loss from Enemy Melee Hits" } ], "{0}% increased chance to Avoid Resolve Loss from Enemy Projectile Hits": [ { "type": "number", "index": 0, "stat": "map_sanctum_avoid_resolve_damage_from_projectile_hits_+%" }, { "type": "literal", "value": "% increased chance to Avoid Resolve Loss from Enemy Projectile Hits" } ], "{0}% chance to Avoid Resolve loss from Enemy Hits if you've been Hit recently": [ { "type": "number", "index": 0, "stat": "map_sanctum_avoid_resolve_damage_if_hit_recently_chance_%" }, { "type": "literal", "value": "% chance to Avoid Resolve loss from Enemy Hits if you've been Hit recently" } ], "Bosses take {0}% increased Damage": [ { "type": "literal", "value": "Bosses take " }, { "type": "number", "index": 0, "stat": "map_sanctum_boss_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Bosses take {0}% reduced Damage": [ { "type": "literal", "value": "Bosses take " }, { "type": "number", "index": 0, "stat": "map_sanctum_boss_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Bosses impact {0}% increased Resolve": [ { "type": "literal", "value": "Bosses impact " }, { "type": "number", "index": 0, "stat": "map_sanctum_boss_sanctum_damage_+%" }, { "type": "literal", "value": "% increased Resolve" } ], "Bosses impact {0}% reduced Resolve": [ { "type": "literal", "value": "Bosses impact " }, { "type": "number", "index": 0, "stat": "map_sanctum_boss_sanctum_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Resolve" } ], "Guards impact {0}% increased Resolve": [ { "type": "literal", "value": "Guards impact " }, { "type": "number", "index": 0, "stat": "map_sanctum_guard_sanctum_damage_+%" }, { "type": "literal", "value": "% increased Resolve" } ], "Guards impact {0}% reduced Resolve": [ { "type": "literal", "value": "Guards impact " }, { "type": "number", "index": 0, "stat": "map_sanctum_guard_sanctum_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Resolve" } ], "Monsters impact {0}% increased Resolve": [ { "type": "literal", "value": "Monsters impact " }, { "type": "number", "index": 0, "stat": "map_sanctum_monster_sanctum_damage_+%" }, { "type": "literal", "value": "% increased Resolve" } ], "Monsters impact {0}% reduced Resolve": [ { "type": "literal", "value": "Monsters impact " }, { "type": "number", "index": 0, "stat": "map_sanctum_monster_sanctum_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Resolve" } ], "{0}% increased Quantity of Relics Dropped by Monsters": [ { "type": "number", "index": 0, "stat": "map_sanctum_relic_drop_chance_+%" }, { "type": "literal", "value": "% increased Quantity of Relics Dropped by Monsters" } ], "{0}% reduced Quantity of Relics Dropped by Monsters": [ { "type": "number", "index": 0, "stat": "map_sanctum_relic_drop_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Relics Dropped by Monsters" } ], "{0}% increased Resolve Aegis": [ { "type": "number", "index": 0, "stat": "map_sanctum_resolve_aegis_absorption_+%" }, { "type": "literal", "value": "% increased Resolve Aegis" } ], "{0}% reduced Resolve Aegis": [ { "type": "number", "index": 0, "stat": "map_sanctum_resolve_aegis_absorption_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Resolve Aegis" } ], "Resolve Aegis Recovers {0}% faster while not losing Resolve": [ { "type": "literal", "value": "Resolve Aegis Recovers " }, { "type": "number", "index": 0, "stat": "map_sanctum_resolve_aegis_recovery_rate_+%" }, { "type": "literal", "value": "% faster while not losing Resolve" } ], "Resolve Aegis Recovers {0}% slower while not losing Resolve": [ { "type": "literal", "value": "Resolve Aegis Recovers " }, { "type": "number", "index": 0, "stat": "map_sanctum_resolve_aegis_recovery_rate_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower while not losing Resolve" } ], "Resolve Mitigation from Enemy Hits is based on {0}% of Armour": [ { "type": "literal", "value": "Resolve Mitigation from Enemy Hits is based on " }, { "type": "number", "index": 0, "stat": "map_sanctum_resolve_damage_reduction_based_on_+%_of_armour" }, { "type": "literal", "value": "% of Armour" } ], "{0}% chance for Resolve Mitigation to be doubled when Hit by an Enemy": [ { "type": "number", "index": 0, "stat": "map_sanctum_resolve_damage_reduction_doubled_when_hit_chance_%" }, { "type": "literal", "value": "% chance for Resolve Mitigation to be doubled when Hit by an Enemy" } ], "{0}% chance to Avoid gaining an Affliction": [ { "type": "number", "index": 0, "stat": "sanctum_avoid_affliction_chance_%" }, { "type": "literal", "value": "% chance to Avoid gaining an Affliction" } ], "Cannot gain Afflictions": [ { "type": "literal", "value": "Cannot gain Afflictions" } ], "Cannot have Inspiration": [ { "type": "literal", "value": "Cannot have Inspiration" } ], "Cannot recover Resolve": [ { "type": "literal", "value": "Cannot recover Resolve" } ], "Chests have {0}% chance to drop Double Aureus Coins": [ { "type": "literal", "value": "Chests have " }, { "type": "number", "index": 0, "stat": "sanctum_chest_double_gold_%" }, { "type": "literal", "value": "% chance to drop Double Aureus Coins" } ], "{0} Resolve Aegis": [ { "type": "number", "index": 0, "stat": "sanctum_damage_aegis_max_absorption" }, { "type": "literal", "value": " Resolve Aegis" } ], "{0}% Resolve Mitigation from Enemy Hits": [ { "type": "number", "index": 0, "stat": "sanctum_damage_taken_+%_final_from_armour", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% Resolve Mitigation from Enemy Hits" } ], "Gain {0} Maximum Resolve when you kill a Boss": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "sanctum_gain_max_resolve_on_boss_kill" }, { "type": "literal", "value": " Maximum Resolve when you kill a Boss" } ], "Gain {0} Maximum Resolve when you use a Fountain": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "sanctum_gain_max_resolve_on_fountain_use" }, { "type": "literal", "value": " Maximum Resolve when you use a Fountain" } ], "Gain {0} Resolve when you kill a Boss": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "sanctum_heal_on_boss_kill" }, { "type": "literal", "value": " Resolve when you kill a Boss" } ], "Gain {0} Resolve when you use a Fountain": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "sanctum_heal_on_fountain_use" }, { "type": "literal", "value": " Resolve when you use a Fountain" } ], "Recover {0} Resolve when you complete a Room": [ { "type": "literal", "value": "Recover " }, { "type": "number", "index": 0, "stat": "sanctum_heal_on_room_completion" }, { "type": "literal", "value": " Resolve when you complete a Room" } ], "{0}% increased Resolve Recovered": [ { "type": "number", "index": 0, "stat": "sanctum_health_recovery_+%" }, { "type": "literal", "value": "% increased Resolve Recovered" } ], "{0}% reduced Resolve Recovered": [ { "type": "number", "index": 0, "stat": "sanctum_health_recovery_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Resolve Recovered" } ], "Rooms are unknown on the Sanctum Map": [ { "type": "literal", "value": "Rooms are unknown on the Sanctum Map" } ], "An additional Room is revealed on the Sanctum Map": [ { "type": "literal", "value": "An additional Room is revealed on the Sanctum Map" } ], "{0} additional Rooms are revealed on the Sanctum Map": [ { "type": "number", "index": 0, "stat": "sanctum_map_reveal_extra_room_each_floor" }, { "type": "literal", "value": " additional Rooms are revealed on the Sanctum Map" } ], "Maximum Resolve is 1": [ { "type": "literal", "value": "Maximum Resolve is 1" } ], "The Merchant has an additional Choice": [ { "type": "literal", "value": "The Merchant has an additional Choice" } ], "The Merchant has {0} additional Choices": [ { "type": "literal", "value": "The Merchant has " }, { "type": "number", "index": 0, "stat": "sanctum_merchant_additional_options" }, { "type": "literal", "value": " additional Choices" } ], "{0}% increased Merchant Prices": [ { "type": "number", "index": 0, "stat": "sanctum_merchant_gold_cost_+%" }, { "type": "literal", "value": "% increased Merchant Prices" } ], "{0}% reduced Merchant Prices": [ { "type": "number", "index": 0, "stat": "sanctum_merchant_gold_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Merchant Prices" } ], "Monsters have {0}% chance to drop Double Aureus Coins": [ { "type": "literal", "value": "Monsters have " }, { "type": "number", "index": 0, "stat": "sanctum_monster_double_gold_%" }, { "type": "literal", "value": "% chance to drop Double Aureus Coins" } ], "No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis": [ { "type": "literal", "value": "No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis" } ], "Cannot have Boons": [ { "type": "literal", "value": "Cannot have Boons" } ], "Gain {0} Aureus Coins at the start of the Sanctum": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "sanctum_starting_gold" }, { "type": "literal", "value": " Aureus Coins at the start of the Sanctum" } ], "{0}% increased Maximum Resolve": [ { "type": "number", "index": 0, "stat": "sanctum_starting_max_resolve_+%" }, { "type": "literal", "value": "% increased Maximum Resolve" } ], "{0}% reduced Maximum Resolve": [ { "type": "number", "index": 0, "stat": "sanctum_starting_max_resolve_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum Resolve" } ], "{0} to Maximum Resolve": [ { "type": "number", "index": 0, "stat": "sanctum_starting_max_resolve_+" }, { "type": "literal", "value": " to Maximum Resolve" } ], "Gain {0} Inspiration at the start of the Sanctum": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "sanctum_starting_shield" }, { "type": "literal", "value": " Inspiration at the start of the Sanctum" } ], "Cannot be used with Forbidden Tomes below level {0}": [ { "type": "literal", "value": "Cannot be used with Forbidden Tomes below level " }, { "type": "number", "index": 0, "stat": "local_unique_relic_sanctum_level_restriction" } ], "This item is destroyed when applied to a Sanctum": [ { "type": "literal", "value": "This item is destroyed when applied to a Sanctum" } ], "Minions throw up to 1 additional Trap": [ { "type": "literal", "value": "Minions throw up to 1 additional Trap" } ], "Minions throw up to {0} additional Traps": [ { "type": "literal", "value": "Minions throw up to " }, { "type": "number", "index": 0, "stat": "number_of_additional_traps_to_throw" }, { "type": "literal", "value": " additional Traps" } ], "Minions throw up to 1 additional Mine": [ { "type": "literal", "value": "Minions throw up to 1 additional Mine" } ], "Minions throw up to {0} additional Mines": [ { "type": "literal", "value": "Minions throw up to " }, { "type": "number", "index": 0, "stat": "number_of_additional_mines_to_place" }, { "type": "literal", "value": " additional Mines" } ], "Minions can have an additional Trap placed at a time": [ { "type": "literal", "value": "Minions can have an additional Trap placed at a time" } ], "Minions can have {0} additional Traps placed at a time": [ { "type": "literal", "value": "Minions can have " }, { "type": "number", "index": 0, "stat": "number_of_additional_traps_allowed" }, { "type": "literal", "value": " additional Traps placed at a time" } ], "Minions can have an additional Mine placed at a time": [ { "type": "literal", "value": "Minions can have an additional Mine placed at a time" } ], "Minions can have {0} additional Mines placed at a time": [ { "type": "literal", "value": "Minions can have " }, { "type": "number", "index": 0, "stat": "number_of_additional_remote_mines_allowed" }, { "type": "literal", "value": " additional Mines placed at a time" } ], "Traps are thrown randomly": [ { "type": "literal", "value": "Traps are thrown randomly" } ], "Minions have {0} additional Accuracy Rating": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "accuracy_rating" }, { "type": "literal", "value": " additional Accuracy Rating" } ], "Minions lose {0} Accuracy Rating": [ { "type": "literal", "value": "Minions lose " }, { "type": "number", "index": 0, "stat": "accuracy_rating", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Accuracy Rating" } ], "Minions have {0}% increased Accuracy Rating": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "accuracy_rating_+%" }, { "type": "literal", "value": "% increased Accuracy Rating" } ], "Minions have {0}% reduced Accuracy Rating": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "accuracy_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Accuracy Rating" } ], "Minions have {0}% more Critical Strike Chance": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "support_controlled_destruction_critical_strike_chance_+%_final" }, { "type": "literal", "value": "% more Critical Strike Chance" } ], "Minions have {0}% less Critical Strike Chance": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "support_controlled_destruction_critical_strike_chance_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Critical Strike Chance" } ], "Minions gain {0} Life per Enemy they Hit": [ { "type": "literal", "value": "Minions gain " }, { "type": "number", "index": 0, "stat": "life_gain_per_target" }, { "type": "literal", "value": " Life per Enemy they Hit" } ], "Minions lose {0} Life per Enemy they Hit": [ { "type": "literal", "value": "Minions lose " }, { "type": "number", "index": 0, "stat": "life_gain_per_target", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Life per Enemy they Hit" } ], "Minions Leech {0}% of Damage as Energy Shield": [ { "type": "literal", "value": "Minions Leech " }, { "type": "number", "index": 0, "stat": "energy_shield_leech_from_any_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage as Energy Shield" } ], "Minions have an additional {0}% chance to Knock Enemies Back on Hit": [ { "type": "literal", "value": "Minions have an additional " }, { "type": "number", "index": 0, "stat": "base_global_chance_to_knockback_%" }, { "type": "literal", "value": "% chance to Knock Enemies Back on Hit" } ], "Minions knock Enemies Back on Hit": [ { "type": "literal", "value": "Minions knock Enemies Back on Hit" } ], "Minions have {0}% increased Knockback Distance": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "knockback_distance_+%" }, { "type": "literal", "value": "% increased Knockback Distance" } ], "Minions have {0}% reduced Knockback Distance": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "knockback_distance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Knockback Distance" } ], "{0}% increased Rarity of Items Dropped by enemies Slain by Minions": [ { "type": "number", "index": 0, "stat": "killed_monster_dropped_item_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items Dropped by enemies Slain by Minions" } ], "{0}% reduced Rarity of Items Dropped by enemies Slain by Minions": [ { "type": "number", "index": 0, "stat": "killed_monster_dropped_item_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items Dropped by enemies Slain by Minions" } ], "{0}% increased Quantity of Items Dropped by enemies Slain by Minions": [ { "type": "number", "index": 0, "stat": "killed_monster_dropped_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items Dropped by enemies Slain by Minions" } ], "{0}% reduced Quantity of Items Dropped by enemies Slain by Minions": [ { "type": "number", "index": 0, "stat": "killed_monster_dropped_item_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items Dropped by enemies Slain by Minions" } ], "Minions always Freeze Enemies": [ { "type": "literal", "value": "Minions always Freeze Enemies" } ], "Minions have {0}% chance to Freeze enemies": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "base_chance_to_freeze_%" }, { "type": "literal", "value": "% chance to Freeze enemies" } ], "Minions have {0}% chance to Shock enemies": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "base_chance_to_shock_%" }, { "type": "literal", "value": "% chance to Shock enemies" } ], "Minions have {0}% chance to Ignite enemies": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "base_chance_to_ignite_%" }, { "type": "literal", "value": "% chance to Ignite enemies" } ], "Minions have {0}% chance to cause Monsters to Flee when Hit": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "global_hit_causes_monster_flee_%" }, { "type": "literal", "value": "% chance to cause Monsters to Flee when Hit" } ], "Minions have {0}% more Area of Effect": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "support_concentrated_effect_skill_area_of_effect_+%_final" }, { "type": "literal", "value": "% more Area of Effect" } ], "Minions have {0}% less Area of Effect": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "support_concentrated_effect_skill_area_of_effect_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect" } ], "Minions have {0}% increased Aura Area of Effect": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "base_aura_area_of_effect_+%" }, { "type": "literal", "value": "% increased Aura Area of Effect" } ], "Minions have {0}% reduced Aura Area of Effect": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "base_aura_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura Area of Effect" } ], "Minions have {0}% increased effect of their Auras": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "aura_effect_+%" }, { "type": "literal", "value": "% increased effect of their Auras" } ], "Minions have {0}% reduced effect of their Auras": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "aura_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced effect of their Auras" } ], "Minions fire {0} additional Projectile": [ { "type": "literal", "value": "Minions fire " }, { "type": "number", "index": 0, "stat": "number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectile" } ], "Minions fire {0} additional Projectiles": [ { "type": "literal", "value": "Minions fire " }, { "type": "number", "index": 0, "stat": "number_of_additional_projectiles" }, { "type": "literal", "value": " additional Projectiles" } ], "Minions have {0}% increased Stun Duration on enemies": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "base_stun_duration_+%" }, { "type": "literal", "value": "% increased Stun Duration on enemies" } ], "Minions have {0}% reduced Stun Duration on enemies": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "base_stun_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stun Duration on enemies" } ], "Minions have {0}% increased Chill Effect": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "chill_effect_+%" }, { "type": "literal", "value": "% increased Chill Effect" } ], "Minions have {0}% reduced Chill Effect": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "chill_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chill Effect" } ], "Minions have {0}% increased Shock Effect": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "shock_effect_+%" }, { "type": "literal", "value": "% increased Shock Effect" } ], "Minions have {0}% reduced Shock Effect": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "shock_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Shock Effect" } ], "Minions have {0}% increased Ignite Duration on enemies": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "ignite_duration_+%" }, { "type": "literal", "value": "% increased Ignite Duration on enemies" } ], "Minions have {0}% reduced Ignite Duration on enemies": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "ignite_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ignite Duration on enemies" } ], "Minions have {0}% increased Chill Duration on enemies": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "chill_duration_+%" }, { "type": "literal", "value": "% increased Chill Duration on enemies" } ], "Minions have {0}% reduced Chill Duration on enemies": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "chill_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chill Duration on enemies" } ], "Minions have {0}% increased Freeze Duration on enemies": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "freeze_duration_+%" }, { "type": "literal", "value": "% increased Freeze Duration on enemies" } ], "Minions have {0}% reduced Freeze Duration on enemies": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "freeze_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Freeze Duration on enemies" } ], "Minions have {0}% increased Shock Duration on enemies": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "shock_duration_+%" }, { "type": "literal", "value": "% increased Shock Duration on enemies" } ], "Minions have {0}% reduced Shock Duration on enemies": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "shock_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Shock Duration on enemies" } ], "Elemental Ailments caused by Minions also spread to nearby enemies": [ { "type": "literal", "value": "Elemental Ailments caused by Minions also spread to nearby enemies" } ], "Ignites caused by Minions spread to other nearby Enemies": [ { "type": "literal", "value": "Ignites caused by Minions spread to other nearby Enemies" } ], "Minions deal {0}% more Melee Physical Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_melee_physical_damage_+%_final" }, { "type": "literal", "value": "% more Melee Physical Damage" } ], "Minions deal {0}% less Melee Physical Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_melee_physical_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Melee Physical Damage" } ], "Minions deal {0}% more Damage with Bleeding and Poison caused by Melee Hits": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_melee_physical_damage_poison_and_bleeding_damage_+%_final_from_melee_hits" }, { "type": "literal", "value": "% more Damage with Bleeding and Poison caused by Melee Hits" } ], "Minions deal {0}% less Damage with Bleeding and Poison caused by Melee Hits": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_melee_physical_damage_poison_and_bleeding_damage_+%_final_from_melee_hits", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Bleeding and Poison caused by Melee Hits" } ], "Minions deal {0}% more Damage while they are on Low Life": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "essence_hysteria_boots_damage_+%_final_while_on_low_life" }, { "type": "literal", "value": "% more Damage while they are on Low Life" } ], "Minions deal {0}% less Damage while they are on Low Life": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "essence_hysteria_boots_damage_+%_final_while_on_low_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage while they are on Low Life" } ], "Minions deal {0}% more Damage with Attack Skills while on Full Life": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_damage_while_on_full_life_+%_final" }, { "type": "literal", "value": "% more Damage with Attack Skills while on Full Life" } ], "Minions deal {0}% less Damage with Attack Skills while on Full Life": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_damage_while_on_full_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Attack Skills while on Full Life" } ], "Minions deal {0}% increased Attack Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "attack_damage_+%" }, { "type": "literal", "value": "% increased Attack Damage" } ], "Minions deal {0}% reduced Attack Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "attack_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Damage" } ], "Minions deal {0}% increased Physical Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "physical_damage_+%" }, { "type": "literal", "value": "% increased Physical Damage" } ], "Minions deal {0}% reduced Physical Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "physical_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage" } ], "Minions deal {0}% more Physical Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "active_skill_physical_damage_+%_final" }, { "type": "literal", "value": "% more Physical Damage" } ], "Minions deal {0}% less Physical Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "active_skill_physical_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Physical Damage" } ], "Minions deal {0}% more Projectile Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_multiple_projectile_damage_+%_final" }, { "type": "literal", "value": "% more Projectile Damage" } ], "Minions deal {0}% less Projectile Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_multiple_projectile_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Projectile Damage" } ], "Minions deal {0}% more Area Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_area_concentrate_area_damage_+%_final" }, { "type": "literal", "value": "% more Area Damage" } ], "Minions deal {0}% less Area Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_area_concentrate_area_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area Damage" } ], "Minions' Attacks deal {0} to {1} additional Physical Damage": [ { "type": "literal", "value": "Minions' Attacks deal " }, { "type": "number", "index": 0, "stat": "attack_minimum_added_physical_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_physical_damage" }, { "type": "literal", "value": " additional Physical Damage" } ], "Animated Lingering Blades deal {0} to {1} Added Attack Physical Damage": [ { "type": "literal", "value": "Animated Lingering Blades deal " }, { "type": "number", "index": 0, "stat": "attack_minimum_added_physical_damage_for_ethereal_blades" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_physical_damage_for_ethereal_blades" }, { "type": "literal", "value": " Added Attack Physical Damage" } ], "Minions deal {0}% increased Physical Damage with Melee Attacks": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "melee_physical_damage_+%" }, { "type": "literal", "value": "% increased Physical Damage with Melee Attacks" } ], "Minions deal {0}% reduced Physical Damage with Melee Attacks": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "melee_physical_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage with Melee Attacks" } ], "Minions deal {0}% of their Physical Damage as Extra Fire Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "physical_damage_%_to_add_as_fire" }, { "type": "literal", "value": "% of their Physical Damage as Extra Fire Damage" } ], "{0}% of Minion Cold Damage Converted to Fire Damage": [ { "type": "number", "index": 0, "stat": "skill_cold_damage_%_to_convert_to_fire" }, { "type": "literal", "value": "% of Minion Cold Damage Converted to Fire Damage" } ], "Minions deal {0}% of their Physical Damage as Extra Chaos Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "physical_damage_%_to_add_as_chaos" }, { "type": "literal", "value": "% of their Physical Damage as Extra Chaos Damage" } ], "Minions deal {0}% of Physical Damage as Extra Lightning Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "physical_damage_%_to_add_as_lightning" }, { "type": "literal", "value": "% of Physical Damage as Extra Lightning Damage" } ], "Minions Convert {0}% of Physical Damage to Lightning Damage": [ { "type": "literal", "value": "Minions Convert " }, { "type": "number", "index": 0, "stat": "skill_physical_damage_%_to_convert_to_lightning" }, { "type": "literal", "value": "% of Physical Damage to Lightning Damage" } ], "Minions deal {0}% increased Fire Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "fire_damage_+%" }, { "type": "literal", "value": "% increased Fire Damage" } ], "Minions deal {0}% reduced Fire Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "fire_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Fire Damage" } ], "Minions deal {0}% increased Cold Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "cold_damage_+%" }, { "type": "literal", "value": "% increased Cold Damage" } ], "Minions deal {0}% reduced Cold Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "cold_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage" } ], "Minions deal {0}% increased Lightning Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "lightning_damage_+%" }, { "type": "literal", "value": "% increased Lightning Damage" } ], "Minions deal {0}% reduced Lightning Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "lightning_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Lightning Damage" } ], "Minions deal {0}% increased Chaos Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "chaos_damage_+%" }, { "type": "literal", "value": "% increased Chaos Damage" } ], "Minions deal {0}% reduced Chaos Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "chaos_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chaos Damage" } ], "Minions deal {0}% more Elemental Damage with Attack Skills": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_attack_skills_elemental_damage_+%_final" }, { "type": "literal", "value": "% more Elemental Damage with Attack Skills" } ], "Minions deal {0}% less Elemental Damage with Attack Skills": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_attack_skills_elemental_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Elemental Damage with Attack Skills" } ], "Minions deal {0}% increased Elemental Damage with Weapons": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "weapon_elemental_damage_+%" }, { "type": "literal", "value": "% increased Elemental Damage with Weapons" } ], "Minions deal {0}% reduced Elemental Damage with Weapons": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "weapon_elemental_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage with Weapons" } ], "Minions deal {0}% increased Elemental Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "elemental_damage_+%" }, { "type": "literal", "value": "% increased Elemental Damage" } ], "Minions deal {0}% reduced Elemental Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "elemental_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage" } ], "Minions deal {0}% more Spell Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_controlled_destruction_spell_damage_+%_final" }, { "type": "literal", "value": "% more Spell Damage" } ], "Minions deal {0}% less Spell Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_controlled_destruction_spell_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Spell Damage" } ], "Minions deal {0}% increased Spell Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "spell_damage_+%" }, { "type": "literal", "value": "% increased Spell Damage" } ], "Minions deal {0}% reduced Spell Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "spell_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage" } ], "Minions deal {0}% more Damage with Ailments": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_better_ailments_ailment_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Ailments" } ], "Minions deal {0}% less Damage with Ailments": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_better_ailments_ailment_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ailments" } ], "Minions deal {0}% more Damage with Hits": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_better_ailments_hit_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Hits" } ], "Minions deal {0}% less Damage with Hits": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_better_ailments_hit_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits" } ], "Minions deal {0}% more Fire Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_chance_to_ignite_fire_damage_+%_final" }, { "type": "literal", "value": "% more Fire Damage" } ], "Minions deal {0}% less Fire Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_chance_to_ignite_fire_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Fire Damage" } ], "Minions deal {0}% more Damage with Ignite": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_ignite_prolif_ignite_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Ignite" } ], "Minions deal {0}% less Damage with Ignite": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_ignite_prolif_ignite_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ignite" } ], "Minions deal {0}% more Damage over Time": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_rapid_decay_damage_over_time_+%_final" }, { "type": "literal", "value": "% more Damage over Time" } ], "Minions deal {0}% less Damage over Time": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_rapid_decay_damage_over_time_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage over Time" } ], "Minions deal {0}% more Damage with Hits for each Poison on the Enemy, up to {1}": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_debilitate_hit_damage_+%_final_per_poison_stack" }, { "type": "literal", "value": "% more Damage with Hits for each Poison on the Enemy, up to " }, { "type": "number", "index": 1, "stat": "support_debilitate_hit_damage_max_poison_stacks" } ], "Minions deal {0}% less Damage with Hits for each Poison on the Enemy, up to {1}": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_debilitate_hit_damage_+%_final_per_poison_stack", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits for each Poison on the Enemy, up to " }, { "type": "number", "index": 1, "stat": "support_debilitate_hit_damage_max_poison_stacks" } ], "Minions deal {0}% more Damage with Poison": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_debilitate_poison_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Poison" } ], "Minions deal {0}% less Damage with Poison": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_debilitate_poison_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Poison" } ], "Maximum {0} Summoned Bestial Minion": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "base_number_of_beast_minions_allowed" }, { "type": "literal", "value": " Summoned Bestial Minion" } ], "Maximum 1 Summoned Harbinger": [ { "type": "literal", "value": "Maximum 1 Summoned Harbinger" } ], "Maximum {0} Summoned Spectral Wolf": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "virtual_number_of_wolves_allowed" }, { "type": "literal", "value": " Summoned Spectral Wolf" } ], "Maximum {0} Summoned Spectral Wolves": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "virtual_number_of_wolves_allowed" }, { "type": "literal", "value": " Summoned Spectral Wolves" } ], "Maximum {0} Raised Spiders": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "number_of_spider_minions_allowed" }, { "type": "literal", "value": " Raised Spiders" } ], "Summons {0} Skeleton Warrior": [ { "type": "literal", "value": "Summons " }, { "type": "number", "index": 0, "stat": "virtual_number_of_melee_skeletons_to_summon" }, { "type": "literal", "value": " Skeleton Warrior" } ], "Summons {0} Skeleton Warriors": [ { "type": "literal", "value": "Summons " }, { "type": "number", "index": 0, "stat": "virtual_number_of_melee_skeletons_to_summon" }, { "type": "literal", "value": " Skeleton Warriors" } ], "Summons {0} Skeleton Soldiers": [ { "type": "literal", "value": "Summons " }, { "type": "number", "index": 0, "stat": "virtual_number_of_melee_skeletons_to_summon" }, { "type": "literal", "value": " Skeleton Soldiers" } ], "Summons {1} Skeleton Warrior": [ { "type": "literal", "value": "Summons " }, { "type": "number", "index": 1, "stat": "number_of_melee_skeletons_to_summon" }, { "type": "literal", "value": " Skeleton Warrior" } ], "Summons {1} Skeleton Warriors": [ { "type": "literal", "value": "Summons " }, { "type": "number", "index": 1, "stat": "number_of_melee_skeletons_to_summon" }, { "type": "literal", "value": " Skeleton Warriors" } ], "Summons {1} Skeleton Soldiers": [ { "type": "literal", "value": "Summons " }, { "type": "number", "index": 1, "stat": "number_of_melee_skeletons_to_summon" }, { "type": "literal", "value": " Skeleton Soldiers" } ], "Summons {0} Skeleton Archer": [ { "type": "literal", "value": "Summons " }, { "type": "number", "index": 0, "stat": "number_of_archer_skeletons_to_summon" }, { "type": "literal", "value": " Skeleton Archer" } ], "Summons {0} Skeleton Archers": [ { "type": "literal", "value": "Summons " }, { "type": "number", "index": 0, "stat": "number_of_archer_skeletons_to_summon" }, { "type": "literal", "value": " Skeleton Archers" } ], "Summons {0} Skeleton Mage": [ { "type": "literal", "value": "Summons " }, { "type": "number", "index": 0, "stat": "number_of_mage_skeletons_to_summon" }, { "type": "literal", "value": " Skeleton Mage" } ], "Summons {0} Skeleton Mages": [ { "type": "literal", "value": "Summons " }, { "type": "number", "index": 0, "stat": "number_of_mage_skeletons_to_summon" }, { "type": "literal", "value": " Skeleton Mages" } ], "Summons {0} Skeleton General": [ { "type": "literal", "value": "Summons " }, { "type": "number", "index": 0, "stat": "number_of_leader_skeletons_to_summon" }, { "type": "literal", "value": " Skeleton General" } ], "Summons {0} Skeleton Generals": [ { "type": "literal", "value": "Summons " }, { "type": "number", "index": 0, "stat": "number_of_leader_skeletons_to_summon" }, { "type": "literal", "value": " Skeleton Generals" } ], "Minions have Culling Strike": [ { "type": "literal", "value": "Minions have Culling Strike" } ], "Minions have Point Blank": [ { "type": "literal", "value": "Minions have Point Blank" } ], "Minions have {0}% chance to Blind enemies on hit": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "global_chance_to_blind_on_hit_%" }, { "type": "literal", "value": "% chance to Blind enemies on hit" } ], "Minions have {0}% increased Blinding duration": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "blind_duration_+%" }, { "type": "literal", "value": "% increased Blinding duration" } ], "Minions have {0}% reduced Blinding duration": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "blind_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Blinding duration" } ], "Minions Penetrate {0}% Fire Resistance": [ { "type": "literal", "value": "Minions Penetrate " }, { "type": "number", "index": 0, "stat": "base_reduce_enemy_fire_resistance_%" }, { "type": "literal", "value": "% Fire Resistance" } ], "Minions Penetrate {0}% Cold Resistance": [ { "type": "literal", "value": "Minions Penetrate " }, { "type": "number", "index": 0, "stat": "base_reduce_enemy_cold_resistance_%" }, { "type": "literal", "value": "% Cold Resistance" } ], "Minions Penetrate {0}% Elemental Resistances": [ { "type": "literal", "value": "Minions Penetrate " }, { "type": "number", "index": 0, "stat": "reduce_enemy_elemental_resistance_%" }, { "type": "literal", "value": "% Elemental Resistances" } ], "Minions Penetrate {0}% Lightning Resistance": [ { "type": "literal", "value": "Minions Penetrate " }, { "type": "number", "index": 0, "stat": "base_reduce_enemy_lightning_resistance_%" }, { "type": "literal", "value": "% Lightning Resistance" } ], "Minion's Skills Chain {0} Times": [ { "type": "literal", "value": "Minion's Skills Chain " }, { "type": "number", "index": 0, "stat": "number_of_chains" }, { "type": "literal", "value": " Times" } ], "Minions' Projectiles Split towards {0} additional targets": [ { "type": "literal", "value": "Minions' Projectiles Split towards " }, { "type": "number", "index": 0, "stat": "projectile_number_to_split" }, { "type": "literal", "value": " additional targets" } ], "Minion's Projectiles Fork": [ { "type": "literal", "value": "Minion's Projectiles Fork" } ], "Minion's Projectiles Fork {0} times": [ { "type": "literal", "value": "Minion's Projectiles Fork " }, { "type": "number", "index": 0, "stat": "virtual_number_of_forks_for_projectiles_final" }, { "type": "literal", "value": " times" } ], "Minions' Projectiles have {1}% chance to Return to them": [ { "type": "literal", "value": "Minions' Projectiles have " }, { "type": "number", "index": 1, "stat": "projectile_return_%_chance" }, { "type": "literal", "value": "% chance to Return to them" } ], "Minions' Projectiles Return to them": [ { "type": "literal", "value": "Minions' Projectiles Return to them" } ], "Minions' Returning Projectiles Pierce all Targets": [ { "type": "literal", "value": "Minions' Returning Projectiles Pierce all Targets" } ], "Minions' Projectiles deal {0}% more Damage with Hits and Ailments while Returning": [ { "type": "literal", "value": "Minions' Projectiles deal " }, { "type": "number", "index": 0, "stat": "support_return_returning_projectiles_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Hits and Ailments while Returning" } ], "Minions' Projectiles deal {0}% less Damage with Hits and Ailments while Returning": [ { "type": "literal", "value": "Minions' Projectiles deal " }, { "type": "number", "index": 0, "stat": "support_return_returning_projectiles_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments while Returning" } ], "Minion's Melee Strike Skills deal Splash Damage to Surrounding Targets": [ { "type": "literal", "value": "Minion's Melee Strike Skills deal Splash Damage to Surrounding Targets" } ], "Minion's Melee Attacks repeat {0} additional times": [ { "type": "literal", "value": "Minion's Melee Attacks repeat " }, { "type": "number", "index": 0, "stat": "base_melee_attack_repeat_count" }, { "type": "literal", "value": " additional times" } ], "Minion's Spells Repeat an additional time": [ { "type": "literal", "value": "Minion's Spells Repeat an additional time" } ], "Minion's Spells Repeat an additional {0} times": [ { "type": "literal", "value": "Minion's Spells Repeat an additional " }, { "type": "number", "index": 0, "stat": "base_spell_repeat_count" }, { "type": "literal", "value": " times" } ], "Minions have {0}% increased Duration of Cruelty": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "cruelty_duration_+%" }, { "type": "literal", "value": "% increased Duration of Cruelty" } ], "Minions have {0}% reduced Duration of Cruelty": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "cruelty_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Cruelty" } ], "Minions have {0}% chance to gain a Power Charge on Critical Strike": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "add_power_charge_on_critical_strike_%" }, { "type": "literal", "value": "% chance to gain a Power Charge on Critical Strike" } ], "Minions gain a Power Charge on Critical Strike": [ { "type": "literal", "value": "Minions gain a Power Charge on Critical Strike" } ], "Minions have {0}% more Melee Attack Speed": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "support_multiple_attacks_melee_attack_speed_+%_final" }, { "type": "literal", "value": "% more Melee Attack Speed" } ], "Minions have {0}% less Melee Attack Speed": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "support_multiple_attacks_melee_attack_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Melee Attack Speed" } ], "Minions deal {0}% more Attack Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_multiple_attack_damage_+%_final" }, { "type": "literal", "value": "% more Attack Damage" } ], "Minions deal {0}% less Attack Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_multiple_attack_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Attack Damage" } ], "Minions have {0}% increased Burning Damage": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "burn_damage_+%" }, { "type": "literal", "value": "% increased Burning Damage" } ], "Minions have {0}% reduced Burning Damage": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "burn_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Burning Damage" } ], "Minions have {1}% chance to gain an Endurance Charge when they Stun an Enemy with a Melee Hit": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 1, "stat": "gain_endurance_charge_on_melee_stun_%" }, { "type": "literal", "value": "% chance to gain an Endurance Charge when they Stun an Enemy with a Melee Hit" } ], "Minions gain an Endurance Charge when they Stun an Enemy with a Melee Hit": [ { "type": "literal", "value": "Minions gain an Endurance Charge when they Stun an Enemy with a Melee Hit" } ], "Minions have {0}% increased Duration": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "skill_effect_duration_+%" }, { "type": "literal", "value": "% increased Duration" } ], "Minions have {0}% reduced Duration": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "skill_effect_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration" } ], "Minions have {0}% increased Attack Speed when on Low Life": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "attack_speed_+%_when_on_low_life" }, { "type": "literal", "value": "% increased Attack Speed when on Low Life" } ], "Minions have {0}% reduced Attack Speed when on Low Life": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "attack_speed_+%_when_on_low_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed when on Low Life" } ], "Minions's Attacks deal {0}% more Damage with Bleeding and Poison caused by Projectile Hits": [ { "type": "literal", "value": "Minions's Attacks deal " }, { "type": "number", "index": 0, "stat": "support_phys_proj_attack_damage_bleeing_and_poison_damage_+%_final_from_projectile_hits" }, { "type": "literal", "value": "% more Damage with Bleeding and Poison caused by Projectile Hits" } ], "Minions deal {0}% more Physical Projectile Attack Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_projectile_attack_physical_damage_+%_final" }, { "type": "literal", "value": "% more Physical Projectile Attack Damage" } ], "Minions deal {0}% less Physical Projectile Attack Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_projectile_attack_physical_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Physical Projectile Attack Damage" } ], "Minions have {0}% more Projectile Attack Speed": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "support_projectile_attack_speed_+%_final" }, { "type": "literal", "value": "% more Projectile Attack Speed" } ], "Minions have {0}% less Projectile Attack Speed": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "support_projectile_attack_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Projectile Attack Speed" } ], "Minions deal {0}% increased Projectile Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%" }, { "type": "literal", "value": "% increased Projectile Damage" } ], "Minions deal {0}% reduced Projectile Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Damage" } ], "Minions' Skills Cost Life instead of Mana": [ { "type": "literal", "value": "Minions' Skills Cost Life instead of Mana" } ], "Minions' Skills Reserve Life instead of Mana": [ { "type": "literal", "value": "Minions' Skills Reserve Life instead of Mana" } ], "This Skill and Minions Spend Life instead of Mana for Skill Effects": [ { "type": "literal", "value": "This Skill and Minions Spend Life instead of Mana for Skill Effects" } ], "Minions deal {0}% more Melee Physical Damage against Bleeding Enemies": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies" }, { "type": "literal", "value": "% more Melee Physical Damage against Bleeding Enemies" } ], "Minions deal {0}% less Melee Physical Damage against Bleeding Enemies": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Melee Physical Damage against Bleeding Enemies" } ], "Minions deal {0}% increased Melee Damage against Bleeding Enemies": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "melee_damage_vs_bleeding_enemies_+%" }, { "type": "literal", "value": "% increased Melee Damage against Bleeding Enemies" } ], "Minions deal {0}% reduced Melee Damage against Bleeding Enemies": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "melee_damage_vs_bleeding_enemies_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Damage against Bleeding Enemies" } ], "Minions' Melee Hits have {0}% chance to Fortify": [ { "type": "literal", "value": "Minions' Melee Hits have " }, { "type": "number", "index": 0, "stat": "chance_to_fortify_on_melee_hit_+%" }, { "type": "literal", "value": "% chance to Fortify" } ], "Minions' Melee Hits Fortify": [ { "type": "literal", "value": "Minions' Melee Hits Fortify" } ], "Minions have {0}% chance to Freeze Enemies which are Chilled": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "additional_chance_to_freeze_chilled_enemies_%" }, { "type": "literal", "value": "% chance to Freeze Enemies which are Chilled" } ], "Minions deal {0}% more Damage with Hits and Ailments against Chilled Enemies": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_hypothermia_damage_+%_vs_chilled_enemies_final" }, { "type": "literal", "value": "% more Damage with Hits and Ailments against Chilled Enemies" } ], "Minions deal {0}% less Damage with Hits and Ailments against Chilled Enemies": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_hypothermia_damage_+%_vs_chilled_enemies_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments against Chilled Enemies" } ], "Minions deal {0}% more Trap and Mine Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_trap_and_mine_damage_+%_final" }, { "type": "literal", "value": "% more Trap and Mine Damage" } ], "Minions deal {0}% less Trap and Mine Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_trap_and_mine_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Trap and Mine Damage" } ], "Minions deal {0}% more Chaos Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_void_manipulation_chaos_damage_+%_final" }, { "type": "literal", "value": "% more Chaos Damage" } ], "Minions deal {0}% less Chaos Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_void_manipulation_chaos_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Chaos Damage" } ], "Minions cannot inflict Elemental Ailments": [ { "type": "literal", "value": "Minions cannot inflict Elemental Ailments" } ], "Minions have {0}% increased Damage with Poison": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "base_poison_damage_+%" }, { "type": "literal", "value": "% increased Damage with Poison" } ], "Minions have {0}% reduced Damage with Poison": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "base_poison_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Poison" } ], "Minions have {0}% increased Poison Duration": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "base_poison_duration_+%" }, { "type": "literal", "value": "% increased Poison Duration" } ], "Minions have {0}% reduced Poison Duration": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "base_poison_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Poison Duration" } ], "Minions have {0}% more Melee Splash Area of Effect": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "melee_splash_area_of_effect_+%_final" }, { "type": "literal", "value": "% more Melee Splash Area of Effect" } ], "Minions have {0}% less Melee Splash Area of Effect": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "melee_splash_area_of_effect_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Melee Splash Area of Effect" } ], "Every third use of Minion's Attacks deals a Ruthless Blow with Melee Hits": [ { "type": "literal", "value": "Every third use of Minion's Attacks deals a Ruthless Blow with Melee Hits" } ], "Minion's Ruthless Blows deal {0}% more Melee Damage": [ { "type": "literal", "value": "Minion's Ruthless Blows deal " }, { "type": "number", "index": 0, "stat": "support_ruthless_big_hit_damage_+%_final" }, { "type": "literal", "value": "% more Melee Damage" } ], "Minion's Ruthless Blows deal {0}% more Damage with Ailments caused by Melee Hits": [ { "type": "literal", "value": "Minion's Ruthless Blows deal " }, { "type": "number", "index": 0, "stat": "support_ruthless_blow_ailment_damage_from_melee_hits_+%_final" }, { "type": "literal", "value": "% more Damage with Ailments caused by Melee Hits" } ], "Minion's Ruthless Blows have a base Stun Duration of {0} seconds": [ { "type": "literal", "value": "Minion's Ruthless Blows have a base Stun Duration of " }, { "type": "number", "index": 0, "stat": "support_ruthless_big_hit_stun_base_duration_override_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Maximum {0} Summoned Skitterbot of each type": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "display_skitterbot_limit_per_type" }, { "type": "literal", "value": " Summoned Skitterbot of each type" } ], "Increases and Reductions to Damage with Bows also apply to Minions": [ { "type": "literal", "value": "Increases and Reductions to Damage with Bows also apply to Minions" } ], "Minions deal {0}% increased Area Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "area_damage_+%" }, { "type": "literal", "value": "% increased Area Damage" } ], "Minions deal {0}% reduced Area Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "area_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area Damage" } ], "Minion's Attack Skills Leech {0}% of Damage as Mana": [ { "type": "literal", "value": "Minion's Attack Skills Leech " }, { "type": "number", "index": 0, "stat": "attack_skill_mana_leech_from_any_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage as Mana" } ], "Minions have {0}% increased Attack Speed while they have at least 20 Rage": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "attack_speed_+%_with_atleast_20_rage" }, { "type": "literal", "value": "% increased Attack Speed while they have at least 20 Rage" } ], "Minions Skills have {0}% reduced Attack Speed while they have at least 20 Rage": [ { "type": "literal", "value": "Minions Skills have " }, { "type": "number", "index": 0, "stat": "attack_speed_+%_with_atleast_20_rage", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed while they have at least 20 Rage" } ], "Minions' Attacks have {0}% chance to Impale Enemies on Hit": [ { "type": "literal", "value": "Minions' Attacks have " }, { "type": "number", "index": 0, "stat": "attacks_impale_on_hit_%_chance" }, { "type": "literal", "value": "% chance to Impale Enemies on Hit" } ], "Minions' Attacks always Impale Enemies on Hit": [ { "type": "literal", "value": "Minions' Attacks always Impale Enemies on Hit" } ], "Projectiles Fired by Minions have {0}% increased Projectile spread": [ { "type": "literal", "value": "Projectiles Fired by Minions have " }, { "type": "number", "index": 0, "stat": "barrage_support_projectile_spread_+%" }, { "type": "literal", "value": "% increased Projectile spread" } ], "Projectiles Fired by Minions have {0}% reduced Projectile spread": [ { "type": "literal", "value": "Projectiles Fired by Minions have " }, { "type": "number", "index": 0, "stat": "barrage_support_projectile_spread_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile spread" } ], "Minions have {0}% chance to Poison on Hit": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "base_chance_to_poison_on_hit_%" }, { "type": "literal", "value": "% chance to Poison on Hit" } ], "Minions always Poison on Hit": [ { "type": "literal", "value": "Minions always Poison on Hit" } ], "Minions deal no Chaos Damage": [ { "type": "literal", "value": "Minions deal no Chaos Damage" } ], "Minions have {0}% chance to inflict Cold Exposure on Hit": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "base_inflict_cold_exposure_on_hit_%_chance" }, { "type": "literal", "value": "% chance to inflict Cold Exposure on Hit" } ], "Minions inflict Cold Exposure on Hit": [ { "type": "literal", "value": "Minions inflict Cold Exposure on Hit" } ], "Minions have {0}% chance to inflict Fire Exposure on Hit": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "base_inflict_fire_exposure_on_hit_%_chance" }, { "type": "literal", "value": "% chance to inflict Fire Exposure on Hit" } ], "Minions inflict Fire Exposure on Hit": [ { "type": "literal", "value": "Minions inflict Fire Exposure on Hit" } ], "Minions have {0}% chance to inflict Lightning Exposure on Hit": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "base_inflict_lightning_exposure_on_hit_%_chance" }, { "type": "literal", "value": "% chance to inflict Lightning Exposure on Hit" } ], "Minions inflict Lightning Exposure on Hit": [ { "type": "literal", "value": "Minions inflict Lightning Exposure on Hit" } ], "Minions have {0}% of Chaos Damage Leeched as Life": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "base_life_leech_from_chaos_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Chaos Damage Leeched as Life" } ], "{0}% chance to Summon a Phantasm when Non-Phantasm Minions Hit a Rare or Unique Enemy": [ { "type": "number", "index": 0, "stat": "chance_to_summon_support_ghost_on_hitting_rare_or_unique_%" }, { "type": "literal", "value": "% chance to Summon a Phantasm when Non-Phantasm Minions Hit a Rare or Unique Enemy" } ], "Summon a Phantasm when Non-Phantasm Minions Hit a Rare or Unique Enemy": [ { "type": "literal", "value": "Summon a Phantasm when Non-Phantasm Minions Hit a Rare or Unique Enemy" } ], "{0}% chance to Summon a Phantasm when Non-Phantasm Minions deal a Killing Blow": [ { "type": "number", "index": 0, "stat": "chance_to_summon_support_ghost_on_killing_blow_%" }, { "type": "literal", "value": "% chance to Summon a Phantasm when Non-Phantasm Minions deal a Killing Blow" } ], "Summon a Phantasm when Non-Phantasm Minions deal a Killing Blow": [ { "type": "literal", "value": "Summon a Phantasm when Non-Phantasm Minions deal a Killing Blow" } ], "Minions Have {0}% increased Effect of Cold Ailments": [ { "type": "literal", "value": "Minions Have " }, { "type": "number", "index": 0, "stat": "cold_ailment_effect_+%" }, { "type": "literal", "value": "% increased Effect of Cold Ailments" } ], "Minions Have {0}% reduced Effect of Cold Ailments": [ { "type": "literal", "value": "Minions Have " }, { "type": "number", "index": 0, "stat": "cold_ailment_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Cold Ailments" } ], "This Skill has {0}% increased Critical Strike Chance per Inspiration Charge": [ { "type": "literal", "value": "This Skill has " }, { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_righteous_charge" }, { "type": "literal", "value": "% increased Critical Strike Chance per Inspiration Charge" } ], "This Skill has {0}% reduced Critical Strike Chance per Inspiration Charge": [ { "type": "literal", "value": "This Skill has " }, { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_per_righteous_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance per Inspiration Charge" } ], "Minions have {0}% increased Critical Strike Chance against Blinded Enemies": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_vs_blinded_enemies" }, { "type": "literal", "value": "% increased Critical Strike Chance against Blinded Enemies" } ], "Minions have {0}% reduced Critical Strike Chance against Blinded Enemies": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_vs_blinded_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance against Blinded Enemies" } ], "{0}% increased Effect of Cruelty granted by Minions": [ { "type": "number", "index": 0, "stat": "cruelty_effect_+%" }, { "type": "literal", "value": "% increased Effect of Cruelty granted by Minions" } ], "{0}% reduced Effect of Cruelty granted by Minions": [ { "type": "number", "index": 0, "stat": "cruelty_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Cruelty granted by Minions" } ], "Minions have {0}% chance to Crush for 2 seconds on Hit": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "crush_for_2_seconds_on_hit_%_chance" }, { "type": "literal", "value": "% chance to Crush for 2 seconds on Hit" } ], "Minions Crush for 2 seconds on Hit": [ { "type": "literal", "value": "Minions Crush for 2 seconds on Hit" } ], "Minions deal {0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "damage_+%_vs_enemies_per_freeze_shock_ignite" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy" } ], "Minions deal {0}% reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "damage_+%_vs_enemies_per_freeze_shock_ignite", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy" } ], "Minions deal {0}% increased Damage while Leeching Energy Shield": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "damage_+%_while_es_leeching" }, { "type": "literal", "value": "% increased Damage while Leeching Energy Shield" } ], "Minions deal {0}% reduced Damage while Leeching Energy Shield": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "damage_+%_while_es_leeching", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while Leeching Energy Shield" } ], "Minions deal {0}% increased Damage while Leeching Life": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "damage_+%_while_life_leeching" }, { "type": "literal", "value": "% increased Damage while Leeching Life" } ], "Minions deal {0}% reduced Damage while Leeching Life": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "damage_+%_while_life_leeching", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while Leeching Life" } ], "Minions deal {0}% increased Damage while Leeching Mana": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "damage_+%_while_mana_leeching" }, { "type": "literal", "value": "% increased Damage while Leeching Mana" } ], "Minions deal {0}% reduced Damage while Leeching Mana": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "damage_+%_while_mana_leeching", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while Leeching Mana" } ], "Minions deal {0}% increased Damage with Hits and Ailments per Curse on Enemy": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "damage_vs_cursed_enemies_per_enemy_curse_+%" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments per Curse on Enemy" } ], "Minions deal {0}% reduced Damage with Hits and Ailments per Curse on Enemy": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "damage_vs_cursed_enemies_per_enemy_curse_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments per Curse on Enemy" } ], "Minions inflict Decay on Hit, dealing {0} Chaos Damage per second for 8 seconds": [ { "type": "literal", "value": "Minions inflict Decay on Hit, dealing " }, { "type": "number", "index": 0, "stat": "deal_chaos_damage_per_second_for_10_seconds_on_hit" }, { "type": "literal", "value": " Chaos Damage per second for 8 seconds" } ], "Minions deal no Elemental Damage": [ { "type": "literal", "value": "Minions deal no Elemental Damage" } ], "Chilling Skitterbot's Aura Chills Enemies near it": [ { "type": "literal", "value": "Chilling Skitterbot's Aura Chills Enemies near it" } ], "Shocking Skitterbot's Aura Shocks Enemies near it": [ { "type": "literal", "value": "Shocking Skitterbot's Aura Shocks Enemies near it" } ], "This Skill has {0}% more Elemental Damage per Inspiration Charge": [ { "type": "literal", "value": "This Skill has " }, { "type": "number", "index": 0, "stat": "elemental_damage_+%_final_per_righteous_charge" }, { "type": "literal", "value": "% more Elemental Damage per Inspiration Charge" } ], "This Skill has {0}% less Elemental Damage per Inspiration Charge": [ { "type": "literal", "value": "This Skill has " }, { "type": "number", "index": 0, "stat": "elemental_damage_+%_final_per_righteous_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Elemental Damage per Inspiration Charge" } ], "Enemies Shocked by Minions have {0}% increased Movement Speed": [ { "type": "literal", "value": "Enemies Shocked by Minions have " }, { "type": "number", "index": 0, "stat": "enemies_you_shock_movement_speed_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Enemies Shocked by Minions have {0}% reduced Movement Speed": [ { "type": "literal", "value": "Enemies Shocked by Minions have " }, { "type": "number", "index": 0, "stat": "enemies_you_shock_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "Enemies Shocked by Minions take {0}% increased Physical Damage": [ { "type": "literal", "value": "Enemies Shocked by Minions take " }, { "type": "number", "index": 0, "stat": "enemies_you_shock_take_%_increased_physical_damage" }, { "type": "literal", "value": "% increased Physical Damage" } ], "Enemies Shocked by Minions take {0}% reduced Physical Damage": [ { "type": "literal", "value": "Enemies Shocked by Minions take " }, { "type": "number", "index": 0, "stat": "enemies_you_shock_take_%_increased_physical_damage", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage" } ], "Minions Overwhelm {0}% Physical Damage Reduction": [ { "type": "literal", "value": "Minions Overwhelm " }, { "type": "number", "index": 0, "stat": "enemy_phys_reduction_%_penalty_vs_hit" }, { "type": "literal", "value": "% Physical Damage Reduction" } ], "Minions have {0}% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "gain_frenzy_charge_on_killing_blow_vs_enemies_with_5+_poisons_%" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons" } ], "Minions gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons": [ { "type": "literal", "value": "Minions gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons" } ], "Minions have {0}% chance to gain a Power Charge on Killing Blow": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "gain_power_charge_on_kill_with_hit_%" }, { "type": "literal", "value": "% chance to gain a Power Charge on Killing Blow" } ], "Minions Explode on Death, dealing {0}% of their maximum Life as Damage of their chosen Element": [ { "type": "literal", "value": "Minions Explode on Death, dealing " }, { "type": "number", "index": 0, "stat": "guardian_relic_explode_on_death_for_%_life_as_element_damage" }, { "type": "literal", "value": "% of their maximum Life as Damage of their chosen Element" } ], "Minions gain Cruelty on Hit": [ { "type": "literal", "value": "Minions gain Cruelty on Hit" } ], "Enemies Ignited by Minions have {0}% to Fire Resistance": [ { "type": "literal", "value": "Enemies Ignited by Minions have " }, { "type": "number", "index": 0, "stat": "ignites_apply_fire_resistance_+" }, { "type": "literal", "value": "% to Fire Resistance" } ], "Minions' Attacks have {0}% increased Impale Effect": [ { "type": "literal", "value": "Minions' Attacks have " }, { "type": "number", "index": 0, "stat": "impale_debuff_effect_+%" }, { "type": "literal", "value": "% increased Impale Effect" } ], "Minions' Attacks have {0}% reduced Impale Effect": [ { "type": "literal", "value": "Minions' Attacks have " }, { "type": "number", "index": 0, "stat": "impale_debuff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Impale Effect" } ], "Impale Damage dealt to Enemies Impaled by Minions Overwhelms {0}% Physical Damage Reduction": [ { "type": "literal", "value": "Impale Damage dealt to Enemies Impaled by Minions Overwhelms " }, { "type": "number", "index": 0, "stat": "impale_phys_reduction_%_penalty" }, { "type": "literal", "value": "% Physical Damage Reduction" } ], "Minions have {0} metre to Radius of their Burning Effect": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "infernal_legion_minions_have_burning_effect_radius_+", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre to Radius of their Burning Effect" } ], "Minions have {0} metres to Radius of their Burning Effect": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "infernal_legion_minions_have_burning_effect_radius_+", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres to Radius of their Burning Effect" } ], "Minions inflict Fire, Cold, and Lightning Exposure on Hit": [ { "type": "literal", "value": "Minions inflict Fire, Cold, and Lightning Exposure on Hit" } ], "Minions have {0}% chance to Knock Enemies Back with Hits at Close Range": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "knockback_chance_%_at_close_range" }, { "type": "literal", "value": "% chance to Knock Enemies Back with Hits at Close Range" } ], "Minions have {0}% increased Effect of Lightning Ailments": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "lightning_ailment_effect_+%" }, { "type": "literal", "value": "% increased Effect of Lightning Ailments" } ], "Minions have {0}% reduced Effect of Lightning Ailments": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "lightning_ailment_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Lightning Ailments" } ], "Minions Attacks have {0}% chance to Maim on Hit": [ { "type": "literal", "value": "Minions Attacks have " }, { "type": "number", "index": 0, "stat": "maim_on_hit_%" }, { "type": "literal", "value": "% chance to Maim on Hit" } ], "Minions Attacks always Maim on Hit": [ { "type": "literal", "value": "Minions Attacks always Maim on Hit" } ], "Minions' Skills have {0}% increased Critical Strike Chance per Power Charge if used by Mines": [ { "type": "literal", "value": "Minions' Skills have " }, { "type": "number", "index": 0, "stat": "mine_critical_strike_chance_+%_per_power_charge" }, { "type": "literal", "value": "% increased Critical Strike Chance per Power Charge if used by Mines" } ], "Minions' Skills have {0}% reduced Critical Strike Chance per Power Charge if used by Mines": [ { "type": "literal", "value": "Minions' Skills have " }, { "type": "number", "index": 0, "stat": "mine_critical_strike_chance_+%_per_power_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance per Power Charge if used by Mines" } ], "This Skill and Minions have {0}% increased Mine Throwing Speed per Frenzy Charge": [ { "type": "literal", "value": "This Skill and Minions have " }, { "type": "number", "index": 0, "stat": "mine_throwing_speed_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Mine Throwing Speed per Frenzy Charge" } ], "This Skill and Minions have {0}% reduced Mine Throwing Speed per Frenzy Charge": [ { "type": "literal", "value": "This Skill and Minions have " }, { "type": "number", "index": 0, "stat": "mine_throwing_speed_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mine Throwing Speed per Frenzy Charge" } ], "Minions have {0} to {1} added Cold Damage per Frenzy Charge": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "minimum_added_cold_damage_per_frenzy_charge" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_cold_damage_per_frenzy_charge" }, { "type": "literal", "value": " added Cold Damage per Frenzy Charge" } ], "Modifiers to Claw Critical Strike Chance also apply to Minions": [ { "type": "literal", "value": "Modifiers to Claw Critical Strike Chance also apply to Minions" } ], "Modifiers to Claw Critical Strike Multiplier also apply to Minions": [ { "type": "literal", "value": "Modifiers to Claw Critical Strike Multiplier also apply to Minions" } ], "Minion's Melee Attacks have {0}% increased Area of Effect per Repeat": [ { "type": "literal", "value": "Minion's Melee Attacks have " }, { "type": "number", "index": 0, "stat": "multistrike_area_of_effect_+%_per_repeat" }, { "type": "literal", "value": "% increased Area of Effect per Repeat" } ], "Minion's Melee Attacks have {0}% reduced Area of Effect per Repeat": [ { "type": "literal", "value": "Minion's Melee Attacks have " }, { "type": "number", "index": 0, "stat": "multistrike_area_of_effect_+%_per_repeat", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect per Repeat" } ], "Minion's Melee Attack's First Repeat deals {0}% more Damage": [ { "type": "literal", "value": "Minion's Melee Attack's First Repeat deals " }, { "type": "number", "index": 0, "stat": "multistrike_damage_+%_final_on_first_repeat" }, { "type": "literal", "value": "% more Damage" } ], "Minion's Melee Attack's First Repeat deals {0}% less Damage": [ { "type": "literal", "value": "Minion's Melee Attack's First Repeat deals " }, { "type": "number", "index": 0, "stat": "multistrike_damage_+%_final_on_first_repeat", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Minion's Melee Attack's Second Repeat deals {0}% more Damage": [ { "type": "literal", "value": "Minion's Melee Attack's Second Repeat deals " }, { "type": "number", "index": 0, "stat": "multistrike_damage_+%_final_on_second_repeat" }, { "type": "literal", "value": "% more Damage" } ], "Minion's Melee Attack's Second Repeat deals {0}% less Damage": [ { "type": "literal", "value": "Minion's Melee Attack's Second Repeat deals " }, { "type": "number", "index": 0, "stat": "multistrike_damage_+%_final_on_second_repeat", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Minion's Melee Attack's Third Repeat deals {0}% more Damage": [ { "type": "literal", "value": "Minion's Melee Attack's Third Repeat deals " }, { "type": "number", "index": 0, "stat": "multistrike_damage_+%_final_on_third_repeat" }, { "type": "literal", "value": "% more Damage" } ], "Minion's Melee Attack's Third Repeat deals {0}% less Damage": [ { "type": "literal", "value": "Minion's Melee Attack's Third Repeat deals " }, { "type": "number", "index": 0, "stat": "multistrike_damage_+%_final_on_third_repeat", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Minions have {0}% increased Effect of non-Damaging Ailments on Enemies": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "non_damaging_ailment_effect_+%" }, { "type": "literal", "value": "% increased Effect of non-Damaging Ailments on Enemies" } ], "Minions have {0}% reduced Effect of non-Damaging Ailments on Enemies": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "non_damaging_ailment_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of non-Damaging Ailments on Enemies" } ], "Summons {0} Arbalist": [ { "type": "literal", "value": "Summons " }, { "type": "number", "index": 0, "stat": "number_of_arbalists" }, { "type": "literal", "value": " Arbalist" } ], "Summons {0} Arbalists": [ { "type": "literal", "value": "Summons " }, { "type": "number", "index": 0, "stat": "number_of_arbalists" }, { "type": "literal", "value": " Arbalists" } ], "Minions have {0}% increased distance between Firing Points": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "parallel_projectile_firing_point_x_dist_+%" }, { "type": "literal", "value": "% increased distance between Firing Points" } ], "Minions have {0}% reduced distance between Firing Points": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "parallel_projectile_firing_point_x_dist_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced distance between Firing Points" } ], "This Skill and Minions have {0}% chance to gain a Frenzy Charge when a Mine is Detonated targeting an Enemy": [ { "type": "literal", "value": "This Skill and Minions have " }, { "type": "number", "index": 0, "stat": "%_chance_to_gain_frenzy_charge_on_mine_detonated_targeting_an_enemy" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge when a Mine is Detonated targeting an Enemy" } ], "This Skill and Minions gain a Frenzy Charge when a Mine is Detonated targeting an Enemy": [ { "type": "literal", "value": "This Skill and Minions gain a Frenzy Charge when a Mine is Detonated targeting an Enemy" } ], "This Skill and Minions have {0}% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy": [ { "type": "literal", "value": "This Skill and Minions have " }, { "type": "number", "index": 0, "stat": "%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy" } ], "This Skill and Minions have gain a Frenzy Charge when your Trap is triggered by an Enemy": [ { "type": "literal", "value": "This Skill and Minions have gain a Frenzy Charge when your Trap is triggered by an Enemy" } ], "This Skill and Minions have {0}% chance to gain a Power Charge when a Mine is Detonated targeting an Enemy": [ { "type": "literal", "value": "This Skill and Minions have " }, { "type": "number", "index": 0, "stat": "%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy" }, { "type": "literal", "value": "% chance to gain a Power Charge when a Mine is Detonated targeting an Enemy" } ], "This Skill and Minions gain a Power Charge when a Mine is Detonated targeting an Enemy": [ { "type": "literal", "value": "This Skill and Minions gain a Power Charge when a Mine is Detonated targeting an Enemy" } ], "This Skill and Minions have {0}% chance to gain a Power Charge when your Trap is triggered by an Enemy": [ { "type": "literal", "value": "This Skill and Minions have " }, { "type": "number", "index": 0, "stat": "%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy" }, { "type": "literal", "value": "% chance to gain a Power Charge when your Trap is triggered by an Enemy" } ], "This Skill and Minions gain a Power Charge when your Trap is triggered by an Enemy": [ { "type": "literal", "value": "This Skill and Minions gain a Power Charge when your Trap is triggered by an Enemy" } ], "Minions' Projectiles have {0}% chance to Return to you an additional Time": [ { "type": "literal", "value": "Minions' Projectiles have " }, { "type": "number", "index": 0, "stat": "projectile_additional_return_chance_%" }, { "type": "literal", "value": "% chance to Return to you an additional Time" } ], "Minion's Projectiles Pierce an additional Target": [ { "type": "literal", "value": "Minion's Projectiles Pierce an additional Target" } ], "Minion's Projectiles Pierce {0} additional Targets": [ { "type": "literal", "value": "Minion's Projectiles Pierce " }, { "type": "number", "index": 0, "stat": "projectile_base_number_of_targets_to_pierce" }, { "type": "literal", "value": " additional Targets" } ], "Projectiles Fired by Minions have {0}% chance not to Pierce Enemies": [ { "type": "literal", "value": "Projectiles Fired by Minions have " }, { "type": "number", "index": 0, "stat": "projectile_chance_to_not_pierce_%" }, { "type": "literal", "value": "% chance not to Pierce Enemies" } ], "Projectiles Fired by Minions Cannot Pierce Enemies": [ { "type": "literal", "value": "Projectiles Fired by Minions Cannot Pierce Enemies" } ], "Minions' Projectiles that have Pierced deal {0}% increased Damage": [ { "type": "literal", "value": "Minions' Projectiles that have Pierced deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%_if_pierced_enemy" }, { "type": "literal", "value": "% increased Damage" } ], "Minions' Projectiles that have Pierced deal {0}% reduced Damage": [ { "type": "literal", "value": "Minions' Projectiles that have Pierced deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%_if_pierced_enemy", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Minions' Projectiles deal {0}% increased Damage with Hits to nearby Enemies": [ { "type": "literal", "value": "Minions' Projectiles deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%_vs_nearby_enemies" }, { "type": "literal", "value": "% increased Damage with Hits to nearby Enemies" } ], "Minions' Projectiles deal {0}% reduced Damage with Hits to nearby Enemies": [ { "type": "literal", "value": "Minions' Projectiles deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%_vs_nearby_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits to nearby Enemies" } ], "Projectiles Fired by Minions Pierce all Targets within {0} metre": [ { "type": "literal", "value": "Projectiles Fired by Minions Pierce all Targets within " }, { "type": "number", "index": 0, "stat": "projectiles_pierce_all_targets_in_x_range", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metre" } ], "Projectiles Fired by Minions Pierce all Targets within {0} metres": [ { "type": "literal", "value": "Projectiles Fired by Minions Pierce all Targets within " }, { "type": "number", "index": 0, "stat": "projectiles_pierce_all_targets_in_x_range", "stat_value_handlers": [ "locations_to_metres" ] }, { "type": "literal", "value": " metres" } ], "Minions Recover {0}% of Life when you Stun an Enemy": [ { "type": "literal", "value": "Minions Recover " }, { "type": "number", "index": 0, "stat": "recover_%_life_when_stunning_an_enemy_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Life when you Stun an Enemy" } ], "Minions Penetrate {0}% Chaos Resistance": [ { "type": "literal", "value": "Minions Penetrate " }, { "type": "number", "index": 0, "stat": "reduce_enemy_chaos_resistance_%" }, { "type": "literal", "value": "% Chaos Resistance" } ], "{0}% increased Effect of Shocks Minions inflict with Critical Strikes": [ { "type": "number", "index": 0, "stat": "shock_effect_+%_with_critical_strikes" }, { "type": "literal", "value": "% increased Effect of Shocks Minions inflict with Critical Strikes" } ], "{0}% reduced Effect of Shocks Minions inflict with Critical Strikes": [ { "type": "number", "index": 0, "stat": "shock_effect_+%_with_critical_strikes", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Shocks Minions inflict with Critical Strikes" } ], "Minions have {0}% increased Duration of Skills and Duration of Damaging Ailments": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "skill_effect_and_damaging_ailment_duration_+%" }, { "type": "literal", "value": "% increased Duration of Skills and Duration of Damaging Ailments" } ], "Minions have {0}% reduced Duration of Skills and Damaging Ailments": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "skill_effect_and_damaging_ailment_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Skills and Damaging Ailments" } ], "Skitterbots grant {0}% more Trap and Mine Damage": [ { "type": "literal", "value": "Skitterbots grant " }, { "type": "number", "index": 0, "stat": "skitterbots_trap_mine_damage_+%_final" }, { "type": "literal", "value": "% more Trap and Mine Damage" } ], "Skitterbots grant {0}% less Trap and Mine Damage": [ { "type": "literal", "value": "Skitterbots grant " }, { "type": "number", "index": 0, "stat": "skitterbots_trap_mine_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Trap and Mine Damage" } ], "Buff grants {0} to {1} Added Attack Physical Damage": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "spectral_wolf_grants_attack_minimum_added_physical_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spectral_wolf_grants_attack_maximum_added_physical_damage" }, { "type": "literal", "value": " Added Attack Physical Damage" } ], "Enemies in Chilling Areas from Minion's Skills take {0}% increased Cold Damage over Time": [ { "type": "literal", "value": "Enemies in Chilling Areas from Minion's Skills take " }, { "type": "number", "index": 0, "stat": "support_chilling_areas_also_grant_cold_damage_taken_per_minute_+%" }, { "type": "literal", "value": "% increased Cold Damage over Time" } ], "Enemies in Chilling Areas from Minion's Skills take {0}% reduced Cold Damage over Time": [ { "type": "literal", "value": "Enemies in Chilling Areas from Minion's Skills take " }, { "type": "number", "index": 0, "stat": "support_chilling_areas_also_grant_cold_damage_taken_per_minute_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage over Time" } ], "Enemies in Chilling Areas from Minion's Skills have Cold Damage taken increased by Chill Effect": [ { "type": "literal", "value": "Enemies in Chilling Areas from Minion's Skills have Cold Damage taken increased by Chill Effect" } ], "Enemies Chilled by Minions take {0}% increased Cold Damage over Time": [ { "type": "literal", "value": "Enemies Chilled by Minions take " }, { "type": "number", "index": 0, "stat": "support_chills_also_grant_cold_damage_taken_per_minute_+%" }, { "type": "literal", "value": "% increased Cold Damage over Time" } ], "Enemies Chilled by Minions take {0}% reduced Cold Damage over Time": [ { "type": "literal", "value": "Enemies Chilled by Minions take " }, { "type": "number", "index": 0, "stat": "support_chills_also_grant_cold_damage_taken_per_minute_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage over Time" } ], "Enemies Chilled by Minions have Cold Damage taken increased by Chill Effect": [ { "type": "literal", "value": "Enemies Chilled by Minions have Cold Damage taken increased by Chill Effect" } ], "Minions deal {0}% more Damage while on Full Energy Shield": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_energy_shield_leech_damage_+%_on_full_energy_shield_final" }, { "type": "literal", "value": "% more Damage while on Full Energy Shield" } ], "Minions deal {0}% less Damage while on Full Energy Shield": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_energy_shield_leech_damage_+%_on_full_energy_shield_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage while on Full Energy Shield" } ], "Minions deal {0}% more Damage while Leeching Energy Shield": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_energy_shield_leech_damage_+%_while_leeching_energy_shield_final" }, { "type": "literal", "value": "% more Damage while Leeching Energy Shield" } ], "Minions deal {0}% less Damage while Leeching Energy Shield": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_energy_shield_leech_damage_+%_while_leeching_energy_shield_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage while Leeching Energy Shield" } ], "Minions deal {0}% more Damage with Hits and Ailments against Enemies on Low Life": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_executioner_damage_vs_enemies_on_low_life_+%_final" }, { "type": "literal", "value": "% more Damage with Hits and Ailments against Enemies on Low Life" } ], "Minions deal {0}% less Damage with Hits and Ailments against Enemies on Low Life": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_executioner_damage_vs_enemies_on_low_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments against Enemies on Low Life" } ], "Minions Killing a Rare Monster with a Hit from a Strike Skill with a Melee Weapon gain one of its Modifiers for a base Duration of {0} seconds": [ { "type": "literal", "value": "Minions Killing a Rare Monster with a Hit from a Strike Skill with a Melee Weapon gain one of its Modifiers for a base Duration of " }, { "type": "number", "index": 0, "stat": "support_executioner_gain_one_rare_monster_mod_on_kill_ms", "stat_value_handlers": [ "milliseconds_to_seconds_0dp" ] }, { "type": "literal", "value": " seconds" } ], "Minions have {0}% chance to refresh Duration of their granted Modifier by up to 5 seconds on Hitting a Rare or Unique Enemy": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "support_executioner_refresh_stolen_mod_on_hitting_rare_or_unique_monster_chance_%" }, { "type": "literal", "value": "% chance to refresh Duration of their granted Modifier by up to 5 seconds on Hitting a Rare or Unique Enemy" } ], "Minions deal {0}% more Damage with Ailments caused by Melee Hits": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_fortify_ailment_damage_+%_final_from_melee_hits" }, { "type": "literal", "value": "% more Damage with Ailments caused by Melee Hits" } ], "Minions deal {0}% less Damage with Ailments caused by Melee Hits": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_fortify_ailment_damage_+%_final_from_melee_hits", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ailments caused by Melee Hits" } ], "Minions deal {0}% more Melee Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_fortify_melee_damage_+%_final" }, { "type": "literal", "value": "% more Melee Damage" } ], "Minions deal {0}% less Melee Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_fortify_melee_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Melee Damage" } ], "Minions deal {0}% more Cold Damage Over Time": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_hypothermia_cold_damage_over_time_+%_final" }, { "type": "literal", "value": "% more Cold Damage Over Time" } ], "Minions deal {0}% less Cold Damage Over Time": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_hypothermia_cold_damage_over_time_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Cold Damage Over Time" } ], "Enemies Maimed by Minions take {0}% increased Physical Damage": [ { "type": "literal", "value": "Enemies Maimed by Minions take " }, { "type": "number", "index": 0, "stat": "support_maimed_enemies_physical_damage_taken_+%" }, { "type": "literal", "value": "% increased Physical Damage" } ], "Enemies Maimed by Minions take {0}% reduced Physical Damage": [ { "type": "literal", "value": "Enemies Maimed by Minions take " }, { "type": "number", "index": 0, "stat": "support_maimed_enemies_physical_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage" } ], "Minions deal {0} to {1} added Fire Damage against Burning Enemies": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "global_minimum_added_fire_damage_vs_burning_enemies" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "global_maximum_added_fire_damage_vs_burning_enemies" }, { "type": "literal", "value": " added Fire Damage against Burning Enemies" } ], "Minions have {0}% increased Attack Speed per Momentum": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "support_momentum_attack_speed_+%_per_stack" }, { "type": "literal", "value": "% increased Attack Speed per Momentum" } ], "Minions have {0}% reduced Attack Speed per Momentum": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "support_momentum_attack_speed_+%_per_stack", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed per Momentum" } ], "When Minions reach {2} Momentum, they lose all Momentum and gain Swiftness for a Base Duration of {0} seconds": [ { "type": "literal", "value": "When Minions reach " }, { "type": "number", "index": 2, "stat": "support_momentum_max_stacks" }, { "type": "literal", "value": " Momentum, they lose all Momentum and gain Swiftness for a Base Duration of " }, { "type": "number", "index": 0, "stat": "support_momentum_base_buff_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_1dp" ] }, { "type": "literal", "value": " seconds" } ], "Minions gain 1 Momentum when they Attack\nMinions gain 1 Momentum every {0} seconds while Channelling an Attack\nMinions lose all Momentum if they Move": [ { "type": "literal", "value": "Minions gain 1 Momentum when they Attack\nMinions gain 1 Momentum every " }, { "type": "number", "index": 0, "stat": "support_momentum_stack_while_channelling_base_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds while Channelling an Attack\nMinions lose all Momentum if they Move" } ], "Minions inflict Overpowered for a base Duration of {0} seconds when Their Hits are Blocked": [ { "type": "literal", "value": "Minions inflict Overpowered for a base Duration of " }, { "type": "number", "index": 0, "stat": "support_overpowered_base_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds when Their Hits are Blocked" } ], "Minions also fire Projectiles from up to {0} point on each side of them": [ { "type": "literal", "value": "Minions also fire Projectiles from up to " }, { "type": "number", "index": 0, "stat": "support_parallel_projectile_number_of_points_per_side" }, { "type": "literal", "value": " point on each side of them" } ], "Minions fire Projectiles from up to {0} points on each side of them": [ { "type": "literal", "value": "Minions fire Projectiles from up to " }, { "type": "number", "index": 0, "stat": "support_parallel_projectile_number_of_points_per_side" }, { "type": "literal", "value": " points on each side of them" } ], "Minions deal {0}% more Damage per Power Charge": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_power_charge_on_crit_damage_+%_final_per_power_charge" }, { "type": "literal", "value": "% more Damage per Power Charge" } ], "Minions deal {0}% less Damage per Power Charge": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_power_charge_on_crit_damage_+%_final_per_power_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage per Power Charge" } ], "Minions have {0}% more Attack Speed": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "support_pulverise_attack_speed_+%_final" }, { "type": "literal", "value": "% more Attack Speed" } ], "Minions have {0}% less Attack Speed": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "support_pulverise_attack_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Attack Speed" } ], "Minions deal {0}% more Melee Area Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_pulverise_melee_area_damage_+%_final" }, { "type": "literal", "value": "% more Melee Area Damage" } ], "Minions deal {0}% less Melee Area Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_pulverise_melee_area_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Melee Area Damage" } ], "Enemies have -{0}% chance to Block Attack or Spell Damage from Minions": [ { "type": "literal", "value": "Enemies have -" }, { "type": "number", "index": 0, "stat": "support_reduce_enemy_block_and_spell_block_%" }, { "type": "literal", "value": "% chance to Block Attack or Spell Damage from Minions" } ], "Minions have {0}% more Duration": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "support_reduced_duration_skill_effect_duration_+%_final" }, { "type": "literal", "value": "% more Duration" } ], "Minions have {0}% less Duration": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "support_reduced_duration_skill_effect_duration_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Duration" } ], "Minions have {0}% chance to gain Onslaught for {1} seconds when they Hit a Unique Enemy": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "support_scion_onslaught_for_3_seconds_on_hitting_unique_enemy_%_chance" }, { "type": "literal", "value": "% chance to gain Onslaught for " }, { "type": "number", "index": 1, "stat": "support_scion_onslaught_on_unique_hit_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds when they Hit a Unique Enemy" } ], "Minions have {0}% chance to gain Onslaught for {2} seconds on\ndealing a Killing Blow": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "support_scion_onslaught_on_killing_blow_%_chance" }, { "type": "literal", "value": "% chance to gain Onslaught for " }, { "type": "number", "index": 2, "stat": "virtual_support_scion_onslaught_on_killing_blow_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on\ndealing a Killing Blow" } ], "Minions deal up to {0}% more Melee Damage to Enemies, based on proximity": [ { "type": "literal", "value": "Minions deal up to " }, { "type": "number", "index": 0, "stat": "support_slashing_damage_+%_final_from_distance" }, { "type": "literal", "value": "% more Melee Damage to Enemies, based on proximity" } ], "Minion's Final Repeat deals {0}% more Damage": [ { "type": "literal", "value": "Minion's Final Repeat deals " }, { "type": "number", "index": 0, "stat": "support_spell_echo_final_repeat_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Minion's Final Repeat deals {0}% less Damage": [ { "type": "literal", "value": "Minion's Final Repeat deals " }, { "type": "number", "index": 0, "stat": "support_spell_echo_final_repeat_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Minions' Skills have {0}% to Critical Strike Multiplier per Power Charge when used by Traps": [ { "type": "literal", "value": "Minions' Skills have " }, { "type": "number", "index": 0, "stat": "trap_critical_strike_multiplier_+_per_power_charge" }, { "type": "literal", "value": "% to Critical Strike Multiplier per Power Charge when used by Traps" } ], "This Skill and Minions have {0}% increased Trap Throwing Speed per Frenzy Charge": [ { "type": "literal", "value": "This Skill and Minions have " }, { "type": "number", "index": 0, "stat": "trap_throwing_speed_+%_per_frenzy_charge" }, { "type": "literal", "value": "% increased Trap Throwing Speed per Frenzy Charge" } ], "This Skill and Minions have {0}% reduced Trap Throwing Speed per Frenzy Charge": [ { "type": "literal", "value": "This Skill and Minions have " }, { "type": "number", "index": 0, "stat": "trap_throwing_speed_+%_per_frenzy_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Trap Throwing Speed per Frenzy Charge" } ], "Minions inflict Withered on Hit": [ { "type": "literal", "value": "Minions inflict Withered on Hit" } ], "Agony Crawler has {0}% chance to inflict Withered for 2 seconds on Hit": [ { "type": "literal", "value": "Agony Crawler has " }, { "type": "number", "index": 0, "stat": "withered_on_hit_for_2_seconds_%_chance" }, { "type": "literal", "value": "% chance to inflict Withered for 2 seconds on Hit" } ], "Agony Crawler inflicts Withered for 2 seconds on Hit": [ { "type": "literal", "value": "Agony Crawler inflicts Withered for 2 seconds on Hit" } ], "This Spell and Minions have {0}% increased Cast Speed": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "base_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "This Spell and Minions have {0}% reduced Cast Speed": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "base_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "This Spell and Minions have {0}% increased Cast Speed when on Low Life": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "cast_speed_+%_when_on_low_life" }, { "type": "literal", "value": "% increased Cast Speed when on Low Life" } ], "This Spell and Minions have {0}% reduced Cast Speed when on Low Life": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "cast_speed_+%_when_on_low_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed when on Low Life" } ], "This Spell and Minions have {0}% more Cast Speed": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "support_multicast_cast_speed_+%_final" }, { "type": "literal", "value": "% more Cast Speed" } ], "This Spell and Minions have {0}% less Cast Speed": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "support_multicast_cast_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Cast Speed" } ], "Minion's Melee Strike Skills deal Fire-only Splash Damage to Surrounding Targets": [ { "type": "literal", "value": "Minion's Melee Strike Skills deal Fire-only Splash Damage to Surrounding Targets" } ], "This Skill and Minions have {0}% chance to throw up to 1 additional Trap or Mine": [ { "type": "literal", "value": "This Skill and Minions have " }, { "type": "number", "index": 0, "stat": "support_additional_trap_mine_%_chance_for_1_additional_trap_mine" }, { "type": "literal", "value": "% chance to throw up to 1 additional Trap or Mine" } ], "This Skill and Minions have {0}% chance to throw up to 2 additional Traps or Mines": [ { "type": "literal", "value": "This Skill and Minions have " }, { "type": "number", "index": 0, "stat": "support_additional_trap_mine_%_chance_for_2_additional_trap_mine" }, { "type": "literal", "value": "% chance to throw up to 2 additional Traps or Mines" } ], "This Skill and Minions have {0}% chance to throw up to 3 additional Traps or Mines": [ { "type": "literal", "value": "This Skill and Minions have " }, { "type": "number", "index": 0, "stat": "support_additional_trap_mine_%_chance_for_3_additional_trap_mine" }, { "type": "literal", "value": "% chance to throw up to 3 additional Traps or Mines" } ], "Minion Leeches {0}% of Damage as Life": [ { "type": "literal", "value": "Minion Leeches " }, { "type": "number", "index": 0, "stat": "life_leech_from_any_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage as Life" } ], "Minion's Attacks have {0}% chance to inflict Bleeding": [ { "type": "literal", "value": "Minion's Attacks have " }, { "type": "number", "index": 0, "stat": "bleed_on_hit_with_attacks_%" }, { "type": "literal", "value": "% chance to inflict Bleeding" } ], "Minion's Attacks inflict Bleeding": [ { "type": "literal", "value": "Minion's Attacks inflict Bleeding" } ], "Minion cannot inflict Bleeding": [ { "type": "literal", "value": "Minion cannot inflict Bleeding" } ], "Minion deals {0}% more Damage with Bleeding": [ { "type": "literal", "value": "Minion deals " }, { "type": "number", "index": 0, "stat": "active_skill_minion_bleeding_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Bleeding" } ], "Minion deals {0}% less Damage with Bleeding": [ { "type": "literal", "value": "Minion deals " }, { "type": "number", "index": 0, "stat": "active_skill_minion_bleeding_damage_+%_final" }, { "type": "literal", "value": "% less Damage with Bleeding" } ], "Minion deals {0}% more Damage": [ { "type": "literal", "value": "Minion deals " }, { "type": "number", "index": 0, "stat": "support_minion_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Minion deals {0}% less Damage": [ { "type": "literal", "value": "Minion deals " }, { "type": "number", "index": 0, "stat": "support_minion_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Minion lasts {0} seconds": [ { "type": "literal", "value": "Minion lasts " }, { "type": "number", "index": 0, "stat": "minion_duration", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "Minion deals {0}% increased Damage over Time": [ { "type": "literal", "value": "Minion deals " }, { "type": "number", "index": 0, "stat": "damage_over_time_+%" }, { "type": "literal", "value": "% increased Damage over Time" } ], "Minion deals {0}% reduced Damage over Time": [ { "type": "literal", "value": "Minion deals " }, { "type": "number", "index": 0, "stat": "damage_over_time_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage over Time" } ], "Minion deals {0}% more Physical Damage": [ { "type": "literal", "value": "Minion deals " }, { "type": "number", "index": 0, "stat": "active_skill_minion_physical_damage_+%_final" }, { "type": "literal", "value": "% more Physical Damage" } ], "Minion deals {0}% less Physical Damage": [ { "type": "literal", "value": "Minion deals " }, { "type": "number", "index": 0, "stat": "active_skill_minion_physical_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Physical Damage" } ], "Minion has {0} Maximum Life": [ { "type": "literal", "value": "Minion has " }, { "type": "number", "index": 0, "stat": "display_minion_maximum_life" }, { "type": "literal", "value": " Maximum Life" } ], "Minion deals {0}% more Maximum Attack Damage": [ { "type": "literal", "value": "Minion deals " }, { "type": "number", "index": 0, "stat": "maximum_attack_damage_+%_final_from_volatility_support" }, { "type": "literal", "value": "% more Maximum Attack Damage" } ], "Minion deals {0}% less Maximum Attack Damage": [ { "type": "literal", "value": "Minion deals " }, { "type": "number", "index": 0, "stat": "maximum_attack_damage_+%_final_from_volatility_support", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Maximum Attack Damage" } ], "Minion deals {0}% more Minimum Attack Damage": [ { "type": "literal", "value": "Minion deals " }, { "type": "number", "index": 0, "stat": "minimum_attack_damage_+%_final_from_volatility_support" }, { "type": "literal", "value": "% more Minimum Attack Damage" } ], "Minion deals {0}% less Minimum Attack Damage": [ { "type": "literal", "value": "Minion deals " }, { "type": "number", "index": 0, "stat": "minimum_attack_damage_+%_final_from_volatility_support", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Minimum Attack Damage" } ], "Minion gains {0}% more Added Damage": [ { "type": "literal", "value": "Minion gains " }, { "type": "number", "index": 0, "stat": "active_skill_minion_added_damage_+%_final" }, { "type": "literal", "value": "% more Added Damage" } ], "Minion gains {0}% less Added Damage": [ { "type": "literal", "value": "Minion gains " }, { "type": "number", "index": 0, "stat": "active_skill_minion_added_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Added Damage" } ], "Minion has {0}% more Duration": [ { "type": "literal", "value": "Minion has " }, { "type": "number", "index": 0, "stat": "active_skill_quality_duration_+%_final" }, { "type": "literal", "value": "% more Duration" } ], "Minion has {0}% less Duration": [ { "type": "literal", "value": "Minion has " }, { "type": "number", "index": 0, "stat": "active_skill_quality_duration_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Duration" } ], "Minion has {0}% increased Attack and Cast Speed": [ { "type": "literal", "value": "Minion has " }, { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%" }, { "type": "literal", "value": "% increased Attack and Cast Speed" } ], "Minion has {0}% reduced Attack and Cast Speed": [ { "type": "literal", "value": "Minion has " }, { "type": "number", "index": 0, "stat": "attack_and_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed" } ], "{0}% increased Duration of Ailments inflicted by Minion": [ { "type": "number", "index": 0, "stat": "base_all_ailment_duration_+%" }, { "type": "literal", "value": "% increased Duration of Ailments inflicted by Minion" } ], "{0}% reduced Duration of Ailments inflicted by Minion": [ { "type": "number", "index": 0, "stat": "base_all_ailment_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Ailments inflicted by Minion" } ], "Minion deals {0}% increased Damage if it has Consumed a corpse Recently": [ { "type": "literal", "value": "Minion deals " }, { "type": "number", "index": 0, "stat": "damage_+%_if_you_have_consumed_a_corpse_recently" }, { "type": "literal", "value": "% increased Damage if it has Consumed a corpse Recently" } ], "Minion deals {0}% reduced Damage if it has Consumed a corpse Recently": [ { "type": "literal", "value": "Minion deals " }, { "type": "number", "index": 0, "stat": "damage_+%_if_you_have_consumed_a_corpse_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage if it has Consumed a corpse Recently" } ], "Minion deals {0}% increased Damage with Hits against Enemies that are on Low Life": [ { "type": "literal", "value": "Minion deals " }, { "type": "number", "index": 0, "stat": "damage_vs_enemies_on_low_life_+%" }, { "type": "literal", "value": "% increased Damage with Hits against Enemies that are on Low Life" } ], "Damaging Ailments inflicted by Minion deal damage {0}% faster": [ { "type": "literal", "value": "Damaging Ailments inflicted by Minion deal damage " }, { "type": "number", "index": 0, "stat": "damaging_ailments_deal_damage_+%_faster" }, { "type": "literal", "value": "% faster" } ], "Minion's Level is equal to yours": [ { "type": "literal", "value": "Minion's Level is equal to yours" } ], "Minion's Killing Blows Consume corpses to Recover {0} Life and {1} Mana": [ { "type": "literal", "value": "Minion's Killing Blows Consume corpses to Recover " }, { "type": "number", "index": 0, "stat": "killing_blow_consumes_corpse_restore_x_life" }, { "type": "literal", "value": " Life and " }, { "type": "number", "index": 1, "stat": "killing_blow_consumes_corpse_restore_x_mana" }, { "type": "literal", "value": " Mana" } ], "Minion's Killing Blows Consume corpses to Recover {0} Life": [ { "type": "literal", "value": "Minion's Killing Blows Consume corpses to Recover " }, { "type": "number", "index": 0, "stat": "killing_blow_consumes_corpse_restore_x_life" }, { "type": "literal", "value": " Life" } ], "Minion's Killing Blows Consume corpses to Recover {1} Mana": [ { "type": "literal", "value": "Minion's Killing Blows Consume corpses to Recover " }, { "type": "number", "index": 1, "stat": "killing_blow_consumes_corpse_restore_x_mana" }, { "type": "literal", "value": " Mana" } ], "Minion has {0}% more Attack Speed": [ { "type": "literal", "value": "Minion has " }, { "type": "number", "index": 0, "stat": "active_skill_minion_attack_speed_+%_final" }, { "type": "literal", "value": "% more Attack Speed" } ], "Minion has {0}% less Attack Speed": [ { "type": "literal", "value": "Minion has " }, { "type": "number", "index": 0, "stat": "active_skill_minion_attack_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Attack Speed" } ], "Minion has {0}% chance to Taunt on Hit": [ { "type": "literal", "value": "Minion has " }, { "type": "number", "index": 0, "stat": "minion_chance_to_taunt_on_hit_%" }, { "type": "literal", "value": "% chance to Taunt on Hit" } ], "Minion takes {0}% of its Maximum Life as Fire Damage per second": [ { "type": "literal", "value": "Minion takes " }, { "type": "number", "index": 0, "stat": "minion_fire_damage_%_of_maximum_life_taken_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of its Maximum Life as Fire Damage per second" } ], "Minion's Level is equal to yours, up to a maximum of {0}": [ { "type": "literal", "value": "Minion's Level is equal to yours, up to a maximum of " }, { "type": "number", "index": 0, "stat": "minion_actor_level_is_user_level_up_to_maximum" } ], "Minion Leeches {0}% of Elemental Damage as Life": [ { "type": "literal", "value": "Minion Leeches " }, { "type": "number", "index": 0, "stat": "minion_life_leech_from_elemental_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Elemental Damage as Life" } ], "Minion Recovers {0}% of Life on Hit": [ { "type": "literal", "value": "Minion Recovers " }, { "type": "number", "index": 0, "stat": "minion_recover_%_maximum_life_on_hit" }, { "type": "literal", "value": "% of Life on Hit" } ], "Minion cannot Taunt Enemies": [ { "type": "literal", "value": "Minion cannot Taunt Enemies" } ], "Reaper causes your Non-Reaper Minions to deal {0}% more Damage": [ { "type": "literal", "value": "Reaper causes your Non-Reaper Minions to deal " }, { "type": "number", "index": 0, "stat": "active_skill_non_reaper_minion_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Reaper causes your Non-Reaper Minions to deal {0}% less Damage": [ { "type": "literal", "value": "Reaper causes your Non-Reaper Minions to deal " }, { "type": "number", "index": 0, "stat": "active_skill_non_reaper_minion_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Reaper causes your Non-Reaper Minions to have {0}% more Maximum Life": [ { "type": "literal", "value": "Reaper causes your Non-Reaper Minions to have " }, { "type": "number", "index": 0, "stat": "active_skill_non_reaper_minion_maximum_life_+%_final" }, { "type": "literal", "value": "% more Maximum Life" } ], "Reaper causes your Non-Reaper Minions to have {0}% less Maximum Life": [ { "type": "literal", "value": "Reaper causes your Non-Reaper Minions to have " }, { "type": "number", "index": 0, "stat": "active_skill_non_reaper_minion_maximum_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Maximum Life" } ], "Minion Converts {0}% of Physical Damage to Chaos Damage": [ { "type": "literal", "value": "Minion Converts " }, { "type": "number", "index": 0, "stat": "skill_physical_damage_%_to_convert_to_chaos" }, { "type": "literal", "value": "% of Physical Damage to Chaos Damage" } ], "Minion Converts {0}% of Physical Damage to Cold Damage": [ { "type": "literal", "value": "Minion Converts " }, { "type": "number", "index": 0, "stat": "skill_physical_damage_%_to_convert_to_cold" }, { "type": "literal", "value": "% of Physical Damage to Cold Damage" } ], "Minion Converts {0}% of Physical Damage to Fire Damage": [ { "type": "literal", "value": "Minion Converts " }, { "type": "number", "index": 0, "stat": "skill_physical_damage_%_to_convert_to_fire" }, { "type": "literal", "value": "% of Physical Damage to Fire Damage" } ], "{0}% more Duration of Ailments inflicted by Minion": [ { "type": "number", "index": 0, "stat": "support_faster_ailments_ailment_duration_+%_final" }, { "type": "literal", "value": "% more Duration of Ailments inflicted by Minion" } ], "{0}% less Duration of Ailments inflicted by Minion": [ { "type": "number", "index": 0, "stat": "support_faster_ailments_ailment_duration_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Duration of Ailments inflicted by Minion" } ], "Minion has {0}% increased Critical Strike Chance against the Prey": [ { "type": "literal", "value": "Minion has " }, { "type": "number", "index": 0, "stat": "support_minion_focus_fire_critical_strike_chance_+%_vs_focused_target" }, { "type": "literal", "value": "% increased Critical Strike Chance against the Prey" } ], "Minion has {0}% reduced Critical Strike Chance against the Prey": [ { "type": "literal", "value": "Minion has " }, { "type": "number", "index": 0, "stat": "support_minion_focus_fire_critical_strike_chance_+%_vs_focused_target", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance against the Prey" } ], "Minion has {0}% to Critical Strike Multiplier against the Prey": [ { "type": "literal", "value": "Minion has " }, { "type": "number", "index": 0, "stat": "support_minion_focus_fire_critical_strike_multiplier_+_vs_focused_target" }, { "type": "literal", "value": "% to Critical Strike Multiplier against the Prey" } ], "Minion deals {0}% more Damage to the Prey with Hits and Ailments": [ { "type": "literal", "value": "Minion deals " }, { "type": "number", "index": 0, "stat": "support_minion_focus_fire_damage_+%_final_vs_focussed_target" }, { "type": "literal", "value": "% more Damage to the Prey with Hits and Ailments" } ], "Minion deals {0}% less Damage to the Prey with Hits and Ailments": [ { "type": "literal", "value": "Minion deals " }, { "type": "number", "index": 0, "stat": "support_minion_focus_fire_damage_+%_final_vs_focussed_target", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage to the Prey with Hits and Ailments" } ], "Minion deals {0} Base Fire Damage per second to Enemies near it": [ { "type": "literal", "value": "Minion deals " }, { "type": "number", "index": 0, "stat": "support_minion_instability_minion_base_fire_area_damage_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Base Fire Damage per second to Enemies near it" } ], "Minion always targets the Prey if possible": [ { "type": "literal", "value": "Minion always targets the Prey if possible" } ], "Minion Shocks Enemies as though dealing {0}% more Damage": [ { "type": "literal", "value": "Minion Shocks Enemies as though dealing " }, { "type": "number", "index": 0, "stat": "support_pure_shock_shock_as_though_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Minion Shocks Enemies as though dealing {0}% less Damage": [ { "type": "literal", "value": "Minion Shocks Enemies as though dealing " }, { "type": "number", "index": 0, "stat": "support_pure_shock_shock_as_though_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Minion's Skills deal {0}% more Damage for each Ignite inflicted with that Skill Recently": [ { "type": "literal", "value": "Minion's Skills deal " }, { "type": "number", "index": 0, "stat": "support_recent_ignites_damage_per_recent_ignite_+%_final" }, { "type": "literal", "value": "% more Damage for each Ignite inflicted with that Skill Recently" } ], "Minion's Skills deal {0}% less Damage for each Ignite inflicted with that Skill Recently, up to a maximum of {1}%": [ { "type": "literal", "value": "Minion's Skills deal " }, { "type": "number", "index": 0, "stat": "support_recent_ignites_damage_per_recent_ignite_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage for each Ignite inflicted with that Skill Recently, up to a maximum of " }, { "type": "number", "index": 1, "stat": "support_recent_ignites_damage_per_recent_ignite_+%_final_minimum", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "%" } ], "Minion's Skills deal {0}% more Damage with Ignite for each Ignite inflicted with that Skill Recently, up to a maximum of {1}%": [ { "type": "literal", "value": "Minion's Skills deal " }, { "type": "number", "index": 0, "stat": "support_recent_ignites_ignite_damage_per_recent_ignite_+%_final" }, { "type": "literal", "value": "% more Damage with Ignite for each Ignite inflicted with that Skill Recently, up to a maximum of " }, { "type": "number", "index": 1, "stat": "support_recent_ignites_ignite_damage_per_recent_ignite_+%_final_maximum" }, { "type": "literal", "value": "%" } ], "Minion's Skills deal {0}% less Damage with Ignite for each Ignite inflicted with that Skill Recently": [ { "type": "literal", "value": "Minion's Skills deal " }, { "type": "number", "index": 0, "stat": "support_recent_ignites_ignite_damage_per_recent_ignite_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ignite for each Ignite inflicted with that Skill Recently" } ], "Buff grants {0} to {1} Added Attack Cold Damage": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "attack_minimum_added_cold_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_cold_damage" }, { "type": "literal", "value": " Added Attack Cold Damage" } ], "Buff grants {0} to {1} Added Spell Cold Damage": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "spell_minimum_added_cold_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_added_cold_damage" }, { "type": "literal", "value": " Added Spell Cold Damage" } ], "Buff grants {0} to {1} Added Attack Lightning Damage": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "attack_minimum_added_lightning_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_lightning_damage" }, { "type": "literal", "value": " Added Attack Lightning Damage" } ], "Buff grants {0} to {1} Added Spell Lightning Damage": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "spell_minimum_added_lightning_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_added_lightning_damage" }, { "type": "literal", "value": " Added Spell Lightning Damage" } ], "Buff grants {0}% increased Critical Strike Chance": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "skill_buff_grants_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance" } ], "Buff grants have {0}% reduced Critical Strike Chance": [ { "type": "literal", "value": "Buff grants have " }, { "type": "number", "index": 0, "stat": "skill_buff_grants_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance" } ], "Buff grants {0}% increased Cold Damage": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "herald_of_ice_cold_damage_+%" }, { "type": "literal", "value": "% increased Cold Damage" } ], "Buff grants {0}% increased Lightning Damage": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "herald_of_thunder_lightning_damage_+%" }, { "type": "literal", "value": "% increased Lightning Damage" } ], "Buff grants {0}% increased Stealth": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "stealth_+%" }, { "type": "literal", "value": "% increased Stealth" } ], "Buff grants {0}% reduced Stealth": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "stealth_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stealth" } ], "Buff grants {0} Energy Shield Regeneration per second": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "base_energy_shield_regeneration_rate_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Energy Shield Regeneration per second" } ], "Buff grants {0}% Chance to Block Spell Damage while holding a Shield": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "shield_spell_block_%" }, { "type": "literal", "value": "% Chance to Block Spell Damage while holding a Shield" } ], "Buff grants Phasing": [ { "type": "literal", "value": "Buff grants Phasing" } ], "Buff grants {0}% chance to Shock enemies": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "base_chance_to_shock_%_from_skill" }, { "type": "literal", "value": "% chance to Shock enemies" } ], "Buff Grants {0}% chance to Shock enemies": [ { "type": "literal", "value": "Buff Grants " }, { "type": "number", "index": 0, "stat": "base_chance_to_shock_%_from_skill" }, { "type": "literal", "value": "% chance to Shock enemies" } ], "Buff grants {0}% increased Damage taken": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "base_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage taken" } ], "Buff grants {0}% reduced Damage taken": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "base_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage taken" } ], "Buff grants Immunity to Freeze": [ { "type": "literal", "value": "Buff grants Immunity to Freeze" } ], "Buff grants {0} to Armour": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "base_physical_damage_reduction_rating" }, { "type": "literal", "value": " to Armour" } ], "Buff grants {0}% more Spell Damage": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "berserk_spell_damage_+%_final" }, { "type": "literal", "value": "% more Spell Damage" } ], "Buff grants {0}% less Spell Damage": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "berserk_spell_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Spell Damage" } ], "Buff grants {0} to {1} Added Spell Physical Damage per 1% Shield Quality": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "buff_added_spell_minimum_base_physical_damage_per_shield_quality" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "buff_added_spell_maximum_base_physical_damage_per_shield_quality" }, { "type": "literal", "value": " Added Spell Physical Damage per 1% Shield Quality" } ], "Linked target Recovers {0} Life when they Block": [ { "type": "literal", "value": "Linked target Recovers " }, { "type": "number", "index": 0, "stat": "bulwark_link_grants_recover_X_life_on_block" }, { "type": "literal", "value": " Life when they Block" } ], "Linked target has {0}% increased Stun Threshold": [ { "type": "literal", "value": "Linked target has " }, { "type": "number", "index": 0, "stat": "bulwark_link_grants_stun_threshold_+%" }, { "type": "literal", "value": "% increased Stun Threshold" } ], "Linked target has {0}% reduced Stun Threshold": [ { "type": "literal", "value": "Linked target has " }, { "type": "number", "index": 0, "stat": "bulwark_link_grants_stun_threshold_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stun Threshold" } ], "Linked target has {0}% increased Accuracy Rating": [ { "type": "literal", "value": "Linked target has " }, { "type": "number", "index": 0, "stat": "critical_link_grants_accuracy_rating_+%" }, { "type": "literal", "value": "% increased Accuracy Rating" } ], "Linked target has {0}% reduced Accuracy Rating": [ { "type": "literal", "value": "Linked target has " }, { "type": "number", "index": 0, "stat": "critical_link_grants_accuracy_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Accuracy Rating" } ], "Linked target has {0}% to Critical Strike Multiplier": [ { "type": "literal", "value": "Linked target has " }, { "type": "number", "index": 0, "stat": "critical_link_grants_base_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier" } ], "Linked target's Chance to Block Attack Damage is equal to yours\nLinked target's Maximum Chance to Block Attack Damage is equal to yours": [ { "type": "literal", "value": "Linked target's Chance to Block Attack Damage is equal to yours\nLinked target's Maximum Chance to Block Attack Damage is equal to yours" } ], "Linked target's Main Hand Critical Strike Chance is equal to yours": [ { "type": "literal", "value": "Linked target's Main Hand Critical Strike Chance is equal to yours" } ], "Buff grants Immunity to Bleeding": [ { "type": "literal", "value": "Buff grants Immunity to Bleeding" } ], "You lose {0} Energy Shield per second": [ { "type": "literal", "value": "You lose " }, { "type": "number", "index": 0, "stat": "energy_shield_lost_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Energy Shield per second" } ], "Linked target has {0}% chance to Ignite": [ { "type": "literal", "value": "Linked target has " }, { "type": "number", "index": 0, "stat": "flame_link_grants_chance_to_ignite_%" }, { "type": "literal", "value": "% chance to Ignite" } ], "Life Recovery other than Flasks cannot Recover Life to above Low Life\nWhen taking Damage from Hits, {0}% of Life loss below half Life is Prevented, then {1}% of Life loss prevented this way is lost over 4 seconds": [ { "type": "literal", "value": "Life Recovery other than Flasks cannot Recover Life to above Low Life\nWhen taking Damage from Hits, " }, { "type": "number", "index": 0, "stat": "petrified_blood_%_life_loss_below_half_from_hit_to_prevent" }, { "type": "literal", "value": "% of Life loss below half Life is Prevented, then " }, { "type": "number", "index": 1, "stat": "petrified_blood_%_prevented_life_loss_to_lose_over_time" }, { "type": "literal", "value": "% of Life loss prevented this way is lost over 4 seconds" } ], "When taking Damage from Hits, {0}% of Life loss below half Life is Prevented\n{1}% of Life loss prevented this way is lost over 4 seconds": [ { "type": "literal", "value": "When taking Damage from Hits, " }, { "type": "number", "index": 0, "stat": "petrified_blood_%_life_loss_below_half_from_hit_to_prevent" }, { "type": "literal", "value": "% of Life loss below half Life is Prevented\n" }, { "type": "number", "index": 1, "stat": "petrified_blood_%_prevented_life_loss_to_lose_over_time" }, { "type": "literal", "value": "% of Life loss prevented this way is lost over 4 seconds" } ], "When taking Damage from Hits, {0}% of Life loss below half Life is Prevented": [ { "type": "literal", "value": "When taking Damage from Hits, " }, { "type": "number", "index": 0, "stat": "petrified_blood_%_life_loss_below_half_from_hit_to_prevent" }, { "type": "literal", "value": "% of Life loss below half Life is Prevented" } ], "{1}% of Life loss prevented is lost over 4 seconds": [ { "type": "number", "index": 1, "stat": "petrified_blood_%_prevented_life_loss_to_lose_over_time" }, { "type": "literal", "value": "% of Life loss prevented is lost over 4 seconds" } ], "Buff grants {0}% additional Physical Damage Reduction per Endurance Charge": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "physical_damage_reduction_%_per_endurance_charge" }, { "type": "literal", "value": "% additional Physical Damage Reduction per Endurance Charge" } ], "Buff grants {0}% increased Armour": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "physical_damage_reduction_rating_+%" }, { "type": "literal", "value": "% increased Armour" } ], "Buff grants {0}% reduced Armour": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "physical_damage_reduction_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour" } ], "Life Leech effects are not removed at Full Life\nLife Leech effects apply Recovery Linked Target instead of you\nLinked target's Maximum total Life Recovery per second from Leech is equal to yours": [ { "type": "literal", "value": "Life Leech effects are not removed at Full Life\nLife Leech effects apply Recovery Linked Target instead of you\nLinked target's Maximum total Life Recovery per second from Leech is equal to yours" } ], "Linked target deals {0}% increased Damage when on Full Life": [ { "type": "literal", "value": "Linked target deals " }, { "type": "number", "index": 0, "stat": "remora_link_grants_damage_+%_when_on_full_life" }, { "type": "literal", "value": "% increased Damage when on Full Life" } ], "Linked target deals {0}% reduced Damage when on Full Life": [ { "type": "literal", "value": "Linked target deals " }, { "type": "number", "index": 0, "stat": "remora_link_grants_damage_+%_when_on_full_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage when on Full Life" } ], "Buff grants {0}% to Maximum total Life Recovery per second from Leech": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "remora_link_grants_maximum_life_leech_rate_%_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% to Maximum total Life Recovery per second from Leech" } ], "Buff grants {0}% to all Elemental Resistances per Endurance Charge": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "resist_all_elements_%_per_endurance_charge" }, { "type": "literal", "value": "% to all Elemental Resistances per Endurance Charge" } ], "Buff grants {0}% to all Resistances": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "resist_all_%" }, { "type": "literal", "value": "% to all Resistances" } ], "Buff grants {0}% increased Attack and Cast Speed": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "skill_buff_grants_attack_and_cast_speed_+%" }, { "type": "literal", "value": "% increased Attack and Cast Speed" } ], "Buff grants {0}% reduced Attack and Cast Speed": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "skill_buff_grants_attack_and_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack and Cast Speed" } ], "Buff grants {0}% chance to Freeze": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "skill_buff_grants_chance_to_freeze_%" }, { "type": "literal", "value": "% chance to Freeze" } ], "Buff grants {0}% increased Damage": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "skill_buff_grants_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Buff grants {0}% reduced Damage": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "skill_buff_grants_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Buff grants {0}% increased Shock Duration": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "skill_buff_grants_shock_duration_+%" }, { "type": "literal", "value": "% increased Shock Duration" } ], "Buff grants {0}% reduced Shock Duration": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "skill_buff_grants_shock_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Shock Duration" } ], "Buff grants Immunity to Shock": [ { "type": "literal", "value": "Buff grants Immunity to Shock" } ], "Skills gain a Base Life Cost equal to {0}% of Base Mana Cost while not on Low Life": [ { "type": "literal", "value": "Skills gain a Base Life Cost equal to " }, { "type": "number", "index": 0, "stat": "skill_grants_life_cost_%_mana_cost_while_not_on_low_life" }, { "type": "literal", "value": "% of Base Mana Cost while not on Low Life" } ], "Linked target takes {0}% more Damage": [ { "type": "literal", "value": "Linked target takes " }, { "type": "number", "index": 0, "stat": "soul_link_grants_damage_taken_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Linked target takes {0}% less Damage": [ { "type": "literal", "value": "Linked target takes " }, { "type": "number", "index": 0, "stat": "soul_link_grants_damage_taken_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Linked target has {0}% increased Mana Regeneration Rate": [ { "type": "literal", "value": "Linked target has " }, { "type": "number", "index": 0, "stat": "soul_link_grants_mana_regeneration_+%" }, { "type": "literal", "value": "% increased Mana Regeneration Rate" } ], "Linked target has {0}% reduced Mana Regeneration Rate": [ { "type": "literal", "value": "Linked target has " }, { "type": "number", "index": 0, "stat": "soul_link_grants_mana_regeneration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Mana Regeneration Rate" } ], "{0}% of Damage from Hits against target is taken from your Energy Shield before them": [ { "type": "number", "index": 0, "stat": "soul_link_grants_take_%_of_hit_damage_from_soul_link_source_energy_shield_before_you" }, { "type": "literal", "value": "% of Damage from Hits against target is taken from your Energy Shield before them" } ], "Buff Grants {0}% increased Spell Damage": [ { "type": "literal", "value": "Buff Grants " }, { "type": "number", "index": 0, "stat": "spell_damage_+%" }, { "type": "literal", "value": "% increased Spell Damage" } ], "Buff Grants {0}% reduced Spell Damage": [ { "type": "literal", "value": "Buff Grants " }, { "type": "number", "index": 0, "stat": "spell_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Damage" } ], "Buff grants {0}% more Maximum Energy Shield": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "storm_blade_energy_shield_+%_final" }, { "type": "literal", "value": "% more Maximum Energy Shield" } ], "Buff grants {0}% less Maximum Energy Shield": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "storm_blade_energy_shield_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Maximum Energy Shield" } ], "Buff makes you Unaffected by Temporal Chains": [ { "type": "literal", "value": "Buff makes you Unaffected by Temporal Chains" } ], "Buff grants {0}% more Armour": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "vaal_molten_shall_armour_+%_final" }, { "type": "literal", "value": "% more Armour" } ], "Energy Blades have {0} to {1} Lightning Damage": [ { "type": "literal", "value": "Energy Blades have " }, { "type": "number", "index": 0, "stat": "virtual_storm_blade_minimum_lightning_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "virtual_storm_blade_maximum_lightning_damage" }, { "type": "literal", "value": " Lightning Damage" } ], "Link breaks if target leaves range or line of sight for 4 seconds\nMaximum 1 Link from any source per target\nYou die if Linked target dies": [ { "type": "literal", "value": "Link breaks if target leaves range or line of sight for 4 seconds\nMaximum 1 Link from any source per target\nYou die if Linked target dies" } ], "Link breaks if target leaves range or line of sight for 8 seconds\nMaximum 1 Link from any source per target\nYou die if Linked target dies": [ { "type": "literal", "value": "Link breaks if target leaves range or line of sight for 8 seconds\nMaximum 1 Link from any source per target\nYou die if Linked target dies" } ], "{0}% chance for found Sentinels to be Duplicated": [ { "type": "number", "index": 0, "stat": "%_chance_to_duplicate_dropped_sentinels" }, { "type": "literal", "value": "% chance for found Sentinels to be Duplicated" } ], "Spawns Worms": [ { "type": "literal", "value": "Spawns Worms" } ], "Grants Level {0} Anger Aura": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_sentinel_uses_level_x_anger_aura" }, { "type": "literal", "value": " Anger Aura" } ], "Grants Level {0} Purity of Ice Aura": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_sentinel_uses_level_x_cold_resist_aura" }, { "type": "literal", "value": " Purity of Ice Aura" } ], "Grants Level {0} Determination Aura": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_sentinel_uses_level_x_determination_aura" }, { "type": "literal", "value": " Determination Aura" } ], "Grants Level {0} Discipline Aura": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_sentinel_uses_level_x_discipline_aura" }, { "type": "literal", "value": " Discipline Aura" } ], "Grants Level {0} Purity of Fire Aura": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_sentinel_uses_level_x_fire_resist_aura" }, { "type": "literal", "value": " Purity of Fire Aura" } ], "Grants Level {0} Grace Aura": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_sentinel_uses_level_x_grace_aura" }, { "type": "literal", "value": " Grace Aura" } ], "Grants Level {0} Haste Aura": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_sentinel_uses_level_x_haste_aura" }, { "type": "literal", "value": " Haste Aura" } ], "Grants Level {0} Hatred Aura": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_sentinel_uses_level_x_hatred_aura" }, { "type": "literal", "value": " Hatred Aura" } ], "Grants Level {0} Purity of Lightning Aura": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_sentinel_uses_level_x_lightning_resist_aura" }, { "type": "literal", "value": " Purity of Lightning Aura" } ], "Grants Level {0} Malevolence Aura": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_sentinel_uses_level_x_malevolence_aura" }, { "type": "literal", "value": " Malevolence Aura" } ], "Grants Level {0} Purity of Elements Aura": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_sentinel_uses_level_x_purity_aura" }, { "type": "literal", "value": " Purity of Elements Aura" } ], "Grants Level {0} Wrath Aura": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_sentinel_uses_level_x_wrath_aura" }, { "type": "literal", "value": " Wrath Aura" } ], "Grants Level {0} Zealotry Aura": [ { "type": "literal", "value": "Grants Level " }, { "type": "number", "index": 0, "stat": "local_display_sentinel_uses_level_x_zealotry_aura" }, { "type": "literal", "value": " Zealotry Aura" } ], "Cannot Empower Enemies": [ { "type": "literal", "value": "Cannot Empower Enemies" } ], "{0} to Charge": [ { "type": "number", "index": 0, "stat": "local_sentinel_drone_charge_+" }, { "type": "literal", "value": " to Charge" } ], "{0} second to Duration": [ { "type": "number", "index": 0, "stat": "local_sentinel_duration_+" }, { "type": "literal", "value": " second to Duration" } ], "{0} seconds to Duration": [ { "type": "number", "index": 0, "stat": "local_sentinel_duration_+" }, { "type": "literal", "value": " seconds to Duration" } ], "Empowers many enemies in one shot": [ { "type": "literal", "value": "Empowers many enemies in one shot" } ], "Can only empower Rare enemies": [ { "type": "literal", "value": "Can only empower Rare enemies" } ], "Can only empower Rare or Unique enemies": [ { "type": "literal", "value": "Can only empower Rare or Unique enemies" } ], "{0}% increased number of Empowered Enemies": [ { "type": "number", "index": 0, "stat": "local_sentinel_tag_limit_+%" }, { "type": "literal", "value": "% increased number of Empowered Enemies" } ], "{0}% reduced number of Empowered Enemies": [ { "type": "number", "index": 0, "stat": "local_sentinel_tag_limit_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced number of Empowered Enemies" } ], "Empowers {0} Enemies": [ { "type": "literal", "value": "Empowers " }, { "type": "number", "index": 0, "stat": "local_sentinel_tag_limit_+" }, { "type": "literal", "value": " Enemies" } ], "Found Normal-rarity Sentinels from Monsters you kill are upgraded to Magic rarity\nFound Normal-rarity Sentinels from Chests you open are upgraded to Magic rarity": [ { "type": "literal", "value": "Found Normal-rarity Sentinels from Monsters you kill are upgraded to Magic rarity\nFound Normal-rarity Sentinels from Chests you open are upgraded to Magic rarity" } ], "Beams Chain an additional time": [ { "type": "literal", "value": "Beams Chain an additional time" } ], "Beams Chain {0} times": [ { "type": "literal", "value": "Beams Chain " }, { "type": "number", "index": 0, "stat": "number_of_chains" }, { "type": "literal", "value": " times" } ], "Stalker Sentinels do not Empower Normal rarity enemies": [ { "type": "literal", "value": "Stalker Sentinels do not Empower Normal rarity enemies" } ], "Stalker Sentinels have {0}% increased Cast Speed": [ { "type": "literal", "value": "Stalker Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_a_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Stalker Sentinels have {0}% reduced Cast Speed": [ { "type": "literal", "value": "Stalker Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_a_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "Stalker Sentinels have {0}% increased Chaining range": [ { "type": "literal", "value": "Stalker Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_a_chaining_range_+%" }, { "type": "literal", "value": "% increased Chaining range" } ], "Stalker Sentinels have {0}% reduced Chaining range": [ { "type": "literal", "value": "Stalker Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_a_chaining_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chaining range" } ], "Stalker Sentinels have {0}% increased chance to add Rewards": [ { "type": "literal", "value": "Stalker Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_a_chance_for_reward_+%" }, { "type": "literal", "value": "% increased chance to add Rewards" } ], "Stalker Sentinels have {0}% reduced chance to add Rewards": [ { "type": "literal", "value": "Stalker Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_a_chance_for_reward_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to add Rewards" } ], "Stalker Sentinels have {0}% chance to not consume Charge on use": [ { "type": "literal", "value": "Stalker Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_a_chance_to_not_consume_charge_%" }, { "type": "literal", "value": "% chance to not consume Charge on use" } ], "Stalker Sentinels do not consume Charge on use": [ { "type": "literal", "value": "Stalker Sentinels do not consume Charge on use" } ], "Stalker Sentinels have {0}% chance to duplicate non-unique Enemies when they are Empowered": [ { "type": "literal", "value": "Stalker Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_a_duplicate_non_unique_monsters_%" }, { "type": "literal", "value": "% chance to duplicate non-unique Enemies when they are Empowered" } ], "Stalker Sentinels duplicate non-unique Enemies when they are Empowered": [ { "type": "literal", "value": "Stalker Sentinels duplicate non-unique Enemies when they are Empowered" } ], "Stalker Sentinels fire an additional Beam": [ { "type": "literal", "value": "Stalker Sentinels fire an additional Beam" } ], "Stalker Sentinels fire {0} additional Beams": [ { "type": "literal", "value": "Stalker Sentinels fire " }, { "type": "number", "index": 0, "stat": "sentinel_a_number_of_beams" }, { "type": "literal", "value": " additional Beams" } ], "Stalker Sentinel Beams Chain an additional time": [ { "type": "literal", "value": "Stalker Sentinel Beams Chain an additional time" } ], "Stalker Sentinel Beams Chain {0} times": [ { "type": "literal", "value": "Stalker Sentinel Beams Chain " }, { "type": "number", "index": 0, "stat": "sentinel_a_number_of_chains" }, { "type": "literal", "value": " times" } ], "{0}% increased number of Enemies Empowered by Stalker Sentinels": [ { "type": "number", "index": 0, "stat": "sentinel_a_tag_limit_+%" }, { "type": "literal", "value": "% increased number of Enemies Empowered by Stalker Sentinels" } ], "{0}% reduced number of Enemies Empowered by Stalker Sentinels": [ { "type": "number", "index": 0, "stat": "sentinel_a_tag_limit_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced number of Enemies Empowered by Stalker Sentinels" } ], "Pandemonium Sentinels can be Deployed an additional time each area": [ { "type": "literal", "value": "Pandemonium Sentinels can be Deployed an additional time each area" } ], "Pandemonium Sentinels can be Deployed {0} additional times each area": [ { "type": "literal", "value": "Pandemonium Sentinels can be Deployed " }, { "type": "number", "index": 0, "stat": "sentinel_b_can_be_deployed_x_additional_times" }, { "type": "literal", "value": " additional times each area" } ], "Pandemonium Sentinels have {0}% increased Cast Speed": [ { "type": "literal", "value": "Pandemonium Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_b_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Pandemonium Sentinels have {0}% reduced Cast Speed": [ { "type": "literal", "value": "Pandemonium Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_b_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "Pandemonium Sentinels have {0}% increased Chaining range": [ { "type": "literal", "value": "Pandemonium Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_b_chaining_range_+%" }, { "type": "literal", "value": "% increased Chaining range" } ], "Pandemonium Sentinels have {0}% reduced Chaining range": [ { "type": "literal", "value": "Pandemonium Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_b_chaining_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chaining range" } ], "Pandemonium Sentinels have {0}% chance to not consume Charge on use": [ { "type": "literal", "value": "Pandemonium Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_b_dont_consume_charge_chance_%" }, { "type": "literal", "value": "% chance to not consume Charge on use" } ], "Pandemonium Sentinels do not consume Charge on use": [ { "type": "literal", "value": "Pandemonium Sentinels do not consume Charge on use" } ], "Pandemonium Sentinels have {0}% increased Duration": [ { "type": "literal", "value": "Pandemonium Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_b_duration_+%" }, { "type": "literal", "value": "% increased Duration" } ], "Pandemonium Sentinels have {0}% reduced Duration": [ { "type": "literal", "value": "Pandemonium Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_b_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration" } ], "Pandemonium Sentinels fire an additional Beam": [ { "type": "literal", "value": "Pandemonium Sentinels fire an additional Beam" } ], "Pandemonium Sentinels fire {0} additional Beams": [ { "type": "literal", "value": "Pandemonium Sentinels fire " }, { "type": "number", "index": 0, "stat": "sentinel_b_number_of_beams" }, { "type": "literal", "value": " additional Beams" } ], "Pandemonium Sentinel Beams Chain an additional time": [ { "type": "literal", "value": "Pandemonium Sentinel Beams Chain an additional time" } ], "Pandemonium Sentinel Beams Chain {0} times": [ { "type": "literal", "value": "Pandemonium Sentinel Beams Chain " }, { "type": "number", "index": 0, "stat": "sentinel_b_number_of_chains" }, { "type": "literal", "value": " times" } ], "Pandemonium Sentinels restore all of the Character's Flask Charges on Deployment\nPandemonium Sentinels grant maximum Vaal Souls to one of the Character's Vaal Skills on Deployment": [ { "type": "literal", "value": "Pandemonium Sentinels restore all of the Character's Flask Charges on Deployment\nPandemonium Sentinels grant maximum Vaal Souls to one of the Character's Vaal Skills on Deployment" } ], "Pandemonium Sentinels spawn packs of Monsters on Deployment": [ { "type": "literal", "value": "Pandemonium Sentinels spawn packs of Monsters on Deployment" } ], "{0}% increased number of Enemies Empowered by Pandemonium Sentinels": [ { "type": "number", "index": 0, "stat": "sentinel_b_tag_limit_+%" }, { "type": "literal", "value": "% increased number of Enemies Empowered by Pandemonium Sentinels" } ], "{0}% reduced number of Enemies Empowered by Pandemonium Sentinels": [ { "type": "number", "index": 0, "stat": "sentinel_b_tag_limit_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced number of Enemies Empowered by Pandemonium Sentinels" } ], "Apex Sentinels can be re-deployed after being dismissed": [ { "type": "literal", "value": "Apex Sentinels can be re-deployed after being dismissed" } ], "Apex Sentinels do not Empower Rare rarity enemies": [ { "type": "literal", "value": "Apex Sentinels do not Empower Rare rarity enemies" } ], "Apex Sentinels have {0}% increased Cast Speed": [ { "type": "literal", "value": "Apex Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_c_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Apex Sentinels have {0}% reduced Cast Speed": [ { "type": "literal", "value": "Apex Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_c_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "Apex Sentinels have {0}% chance to not consume Charge on use": [ { "type": "literal", "value": "Apex Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_c_chance_to_not_consume_charge_%" }, { "type": "literal", "value": "% chance to not consume Charge on use" } ], "Apex Sentinels do not consume Charge on use": [ { "type": "literal", "value": "Apex Sentinels do not consume Charge on use" } ], "Apex Sentinels have {0}% increased Empowerment": [ { "type": "literal", "value": "Apex Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_c_difficulty_+%" }, { "type": "literal", "value": "% increased Empowerment" } ], "Apex Sentinels have {0}% reduced Empowerment": [ { "type": "literal", "value": "Apex Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_c_difficulty_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Empowerment" } ], "Apex Sentinels have {0}% increased Duration": [ { "type": "literal", "value": "Apex Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_c_duration_+%" }, { "type": "literal", "value": "% increased Duration" } ], "Apex Sentinels have {0}% reduced Duration": [ { "type": "literal", "value": "Apex Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_c_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration" } ], "Apex Sentinels grant {0}% increased Rewards": [ { "type": "literal", "value": "Apex Sentinels grant " }, { "type": "number", "index": 0, "stat": "sentinel_c_reward_count_+%_final" }, { "type": "literal", "value": "% increased Rewards" } ], "Apex Sentinels grant {0}% reduced Rewards": [ { "type": "literal", "value": "Apex Sentinels grant " }, { "type": "number", "index": 0, "stat": "sentinel_c_reward_count_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rewards" } ], "Apex Sentinels Sap Enemies for {0} Seconds with maximum effect on Empowering them": [ { "type": "literal", "value": "Apex Sentinels Sap Enemies for " }, { "type": "number", "index": 0, "stat": "sentinel_c_sap_tagged_monsters_for_x_seconds" }, { "type": "literal", "value": " Seconds with maximum effect on Empowering them" } ], "Enemies Empowered by Apex Sentinels have {0}% chance for Rewards to be doubled": [ { "type": "literal", "value": "Enemies Empowered by Apex Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_c_tag_duplicate_reward_chance_%" }, { "type": "literal", "value": "% chance for Rewards to be doubled" } ], "Enemies Empowered by Apex Sentinels have Rewards doubled": [ { "type": "literal", "value": "Enemies Empowered by Apex Sentinels have Rewards doubled" } ], "Apex Sentinels can Empower an additional Enemy": [ { "type": "literal", "value": "Apex Sentinels can Empower an additional Enemy" } ], "Apex Sentinels can Empower {0} additional Enemies": [ { "type": "literal", "value": "Apex Sentinels can Empower " }, { "type": "number", "index": 0, "stat": "sentinel_c_tag_limit_+" }, { "type": "literal", "value": " additional Enemies" } ], "Enemies Empowered by Apex Sentinels have Onslaught": [ { "type": "literal", "value": "Enemies Empowered by Apex Sentinels have Onslaught" } ], "Enemies Empowered by Apex Sentinels have {0}% to all Resistances": [ { "type": "literal", "value": "Enemies Empowered by Apex Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_c_tagged_resist_all_%" }, { "type": "literal", "value": "% to all Resistances" } ], "Cleanses Corrupted Fish": [ { "type": "literal", "value": "Cleanses Corrupted Fish" } ], "Purifies Corrupted Water": [ { "type": "literal", "value": "Purifies Corrupted Water" } ], "{0}% increased chance to add Rewards": [ { "type": "number", "index": 0, "stat": "sentinel_chance_for_reward_+%" }, { "type": "literal", "value": "% increased chance to add Rewards" } ], "{0}% reduced chance to add Rewards": [ { "type": "number", "index": 0, "stat": "sentinel_chance_for_reward_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to add Rewards" } ], "Debilitates Empowered Enemies for 1 second": [ { "type": "literal", "value": "Debilitates Empowered Enemies for 1 second" } ], "Debilitates Empowered Enemies for {0} seconds": [ { "type": "literal", "value": "Debilitates Empowered Enemies for " }, { "type": "number", "index": 0, "stat": "sentinel_debilatate_tagged_monsters_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds" } ], "Destroyed on Empowering target Enemy": [ { "type": "literal", "value": "Destroyed on Empowering target Enemy" } ], "Sentinels have {0}% increased Aggro Radius": [ { "type": "literal", "value": "Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_drone_aggro_range_+%" }, { "type": "literal", "value": "% increased Aggro Radius" } ], "Sentinels have {0}% reduced Aggro Radius": [ { "type": "literal", "value": "Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_drone_aggro_range_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aggro Radius" } ], "Sentinels have {0}% increased Cast Speed": [ { "type": "literal", "value": "Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_drone_cast_speed_+%" }, { "type": "literal", "value": "% increased Cast Speed" } ], "Sentinels have {0}% reduced Cast Speed": [ { "type": "literal", "value": "Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_drone_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "Sentinels have {0}% chance to not consume Charge on use": [ { "type": "literal", "value": "Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_drone_chance_to_not_consume_charge_%" }, { "type": "literal", "value": "% chance to not consume Charge on use" } ], "Sentinels do not consume Charge on use": [ { "type": "literal", "value": "Sentinels do not consume Charge on use" } ], "Sentinels have {0}% increased Empowerment": [ { "type": "literal", "value": "Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_drone_difficulty_+%" }, { "type": "literal", "value": "% increased Empowerment" } ], "Sentinels have {0}% reduced Empowerment": [ { "type": "literal", "value": "Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_drone_difficulty_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Empowerment" } ], "Sentinels have {0}% increased Duration": [ { "type": "literal", "value": "Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_drone_duration_+%" }, { "type": "literal", "value": "% increased Duration" } ], "Sentinels have {0}% reduced Duration": [ { "type": "literal", "value": "Sentinels have " }, { "type": "number", "index": 0, "stat": "sentinel_drone_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration" } ], "Character Gains Acceleration Shrine for 1 second on deployment": [ { "type": "literal", "value": "Character Gains Acceleration Shrine for 1 second on deployment" } ], "Character Gains Acceleration Shrine for {0} seconds on deployment": [ { "type": "literal", "value": "Character Gains Acceleration Shrine for " }, { "type": "number", "index": 0, "stat": "sentinel_drone_player_gains_accelerating_shrine_on_summon_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds on deployment" } ], "Character Gains Adrenaline for 1 second on deployment": [ { "type": "literal", "value": "Character Gains Adrenaline for 1 second on deployment" } ], "Character Gains Adrenaline for {0} seconds on deployment": [ { "type": "literal", "value": "Character Gains Adrenaline for " }, { "type": "number", "index": 0, "stat": "sentinel_drone_player_gains_adrenaline_on_summon_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds on deployment" } ], "Character Gains Diamond Shrine for 1 second on deployment": [ { "type": "literal", "value": "Character Gains Diamond Shrine for 1 second on deployment" } ], "Character Gains Diamond Shrine for {0} seconds on deployment": [ { "type": "literal", "value": "Character Gains Diamond Shrine for " }, { "type": "number", "index": 0, "stat": "sentinel_drone_player_gains_diamond_shrine_on_summon_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds on deployment" } ], "Character Gains Echoing Shrine for 1 second on deployment": [ { "type": "literal", "value": "Character Gains Echoing Shrine for 1 second on deployment" } ], "Character Gains Echoing Shrine for {0} seconds on deployment": [ { "type": "literal", "value": "Character Gains Echoing Shrine for " }, { "type": "number", "index": 0, "stat": "sentinel_drone_player_gains_echoing_shrine_on_summon_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds on deployment" } ], "Character Gains Endurance Charges for 1 second on deployment": [ { "type": "literal", "value": "Character Gains Endurance Charges for 1 second on deployment" } ], "Character Gains Endurance Charges for {0} seconds on deployment": [ { "type": "literal", "value": "Character Gains Endurance Charges for " }, { "type": "number", "index": 0, "stat": "sentinel_drone_player_gains_endurance_charge_on_summon_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds on deployment" } ], "Character Gains Frenzy Charges for 1 second on deployment": [ { "type": "literal", "value": "Character Gains Frenzy Charges for 1 second on deployment" } ], "Character Gains Frenzy Charges for {0} seconds on deployment": [ { "type": "literal", "value": "Character Gains Frenzy Charges for " }, { "type": "number", "index": 0, "stat": "sentinel_drone_player_gains_frenzy_charge_on_summon_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds on deployment" } ], "Character Gains Gloom Shrine for 1 second on deployment": [ { "type": "literal", "value": "Character Gains Gloom Shrine for 1 second on deployment" } ], "Character Gains Gloom Shrine for {0} seconds on deployment": [ { "type": "literal", "value": "Character Gains Gloom Shrine for " }, { "type": "number", "index": 0, "stat": "sentinel_drone_player_gains_gloom_shrine_on_summon_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds on deployment" } ], "Character Gains Impenetrable Shrine for 1 second on deployment": [ { "type": "literal", "value": "Character Gains Impenetrable Shrine for 1 second on deployment" } ], "Character Gains Impenetrable Shrine for {0} seconds on deployment": [ { "type": "literal", "value": "Character Gains Impenetrable Shrine for " }, { "type": "number", "index": 0, "stat": "sentinel_drone_player_gains_impenetrable_shrine_on_summon_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds on deployment" } ], "Character Gains Massive Shrine for 1 second on deployment": [ { "type": "literal", "value": "Character Gains Massive Shrine for 1 second on deployment" } ], "Character Gains Massive Shrine for {0} seconds on deployment": [ { "type": "literal", "value": "Character Gains Massive Shrine for " }, { "type": "number", "index": 0, "stat": "sentinel_drone_player_gains_massive_shrine_on_summon_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds on deployment" } ], "Character Gains Power Charges for 1 second on deployment": [ { "type": "literal", "value": "Character Gains Power Charges for 1 second on deployment" } ], "Character Gains Power Charges for {0} seconds on deployment": [ { "type": "literal", "value": "Character Gains Power Charges for " }, { "type": "number", "index": 0, "stat": "sentinel_drone_player_gains_power_charge_on_summon_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds on deployment" } ], "Character Gains Resistance Shrine for 1 second on deployment": [ { "type": "literal", "value": "Character Gains Resistance Shrine for 1 second on deployment" } ], "Character Gains Resistance Shrine for {0} seconds on deployment": [ { "type": "literal", "value": "Character Gains Resistance Shrine for " }, { "type": "number", "index": 0, "stat": "sentinel_drone_player_gains_resistance_shrine_on_summon_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds on deployment" } ], "Character Gains Charged Shrine for 1 second on deployment": [ { "type": "literal", "value": "Character Gains Charged Shrine for 1 second on deployment" } ], "Character Gains Charged Shrine for {0} seconds on deployment": [ { "type": "literal", "value": "Character Gains Charged Shrine for " }, { "type": "number", "index": 0, "stat": "sentinel_drone_player_gains_resonating_shrine_on_summon_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds on deployment" } ], "Character Gains Tailwind for 1 second on deployment": [ { "type": "literal", "value": "Character Gains Tailwind for 1 second on deployment" } ], "Character Gains Tailwind for {0} seconds on deployment": [ { "type": "literal", "value": "Character Gains Tailwind for " }, { "type": "number", "index": 0, "stat": "sentinel_drone_player_gains_tailwind_on_summon_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds on deployment" } ], "Character Gains Unholy Might for 1 second on deployment": [ { "type": "literal", "value": "Character Gains Unholy Might for 1 second on deployment" } ], "Character Gains Unholy Might for {0} seconds on deployment": [ { "type": "literal", "value": "Character Gains Unholy Might for " }, { "type": "number", "index": 0, "stat": "sentinel_drone_player_gains_unholy_might_on_summon_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds on deployment" } ], "Map Item Quantity affects number of rewards from Empowered Enemy": [ { "type": "literal", "value": "Map Item Quantity affects number of rewards from Empowered Enemy" } ], "When a Character Kills an Empowered Rare Monster,\nthey have {0}% chance to gain its Modifiers for 20 seconds": [ { "type": "literal", "value": "When a Character Kills an Empowered Rare Monster,\nthey have " }, { "type": "number", "index": 0, "stat": "sentinel_monster_gives_mods_to_killer_chance_%" }, { "type": "literal", "value": "% chance to gain its Modifiers for 20 seconds" } ], "When a Character Kills an Empowered Rare Monster,\nthey gain its Modifiers for 20 seconds": [ { "type": "literal", "value": "When a Character Kills an Empowered Rare Monster,\nthey gain its Modifiers for 20 seconds" } ], "Petrifies Empowered Enemies for 1 second": [ { "type": "literal", "value": "Petrifies Empowered Enemies for 1 second" } ], "Petrifies Empowered Enemies for {0} seconds": [ { "type": "literal", "value": "Petrifies Empowered Enemies for " }, { "type": "number", "index": 0, "stat": "sentinel_petrify_tagged_monsters_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp_if_required" ] }, { "type": "literal", "value": " seconds" } ], "{0}% chance for found Power Cores to be Duplicated": [ { "type": "number", "index": 0, "stat": "sentinel_power_core_duplicate_chance_%" }, { "type": "literal", "value": "% chance for found Power Cores to be Duplicated" } ], "Found Power Cores are Duplicated": [ { "type": "literal", "value": "Found Power Cores are Duplicated" } ], "{0}% chance to be Deployable an additional time": [ { "type": "number", "index": 0, "stat": "sentinel_refresh_on_use_chance_%" }, { "type": "literal", "value": "% chance to be Deployable an additional time" } ], "Can be Deployed an additional time": [ { "type": "literal", "value": "Can be Deployed an additional time" } ], "{0}% increased Rewards": [ { "type": "number", "index": 0, "stat": "sentinel_reward_count_+%" }, { "type": "literal", "value": "% increased Rewards" } ], "{0}% reduced Rewards": [ { "type": "number", "index": 0, "stat": "sentinel_reward_count_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rewards" } ], "Rewards are {0}% more likely to be Sentinel Rewards": [ { "type": "literal", "value": "Rewards are " }, { "type": "number", "index": 0, "stat": "sentinel_reward_sentinel_type_chance_+%_final" }, { "type": "literal", "value": "% more likely to be Sentinel Rewards" } ], "Rewards are {0}% less likely to be Sentinel Rewards": [ { "type": "literal", "value": "Rewards are " }, { "type": "number", "index": 0, "stat": "sentinel_reward_sentinel_type_chance_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less likely to be Sentinel Rewards" } ], "Rewards are more likely to be less common types": [ { "type": "literal", "value": "Rewards are more likely to be less common types" } ], "{0}% chance for Empowered Enemies to have an Abyss Reward": [ { "type": "number", "index": 0, "stat": "sentinel_tag_abyss_reward_chance_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance for Empowered Enemies to have an Abyss Reward" } ], "{0}% chance for Empowered Enemies to have an Armour Reward": [ { "type": "number", "index": 0, "stat": "sentinel_tag_armour_reward_chance_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance for Empowered Enemies to have an Armour Reward" } ], "Fires an additional Beam": [ { "type": "literal", "value": "Fires an additional Beam" } ], "Fires {0} additional Beams": [ { "type": "literal", "value": "Fires " }, { "type": "number", "index": 0, "stat": "sentinel_tag_beam_number_of_beams" }, { "type": "literal", "value": " additional Beams" } ], "{0}% chance for Empowered Enemies to have a Blight Reward": [ { "type": "number", "index": 0, "stat": "sentinel_tag_blight_reward_chance_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance for Empowered Enemies to have a Blight Reward" } ], "{0}% chance for Empowered Enemies to have a Breach Reward": [ { "type": "number", "index": 0, "stat": "sentinel_tag_breach_reward_chance_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance for Empowered Enemies to have a Breach Reward" } ], "{0}% chance for Empowered Enemies to have a Currency Reward": [ { "type": "number", "index": 0, "stat": "sentinel_tag_currency_reward_chance_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance for Empowered Enemies to have a Currency Reward" } ], "{0}% chance for Empowered Enemies to have a Delirium Reward": [ { "type": "number", "index": 0, "stat": "sentinel_tag_delirium_reward_chance_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance for Empowered Enemies to have a Delirium Reward" } ], "{0}% more Empowerment for each Enemy Empowered": [ { "type": "number", "index": 0, "stat": "sentinel_tag_difficulty_+permillage_final_per_previous_tag", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% more Empowerment for each Enemy Empowered" } ], "{0}% less Empowerment for each Enemy Empowered": [ { "type": "number", "index": 0, "stat": "sentinel_tag_difficulty_+permillage_final_per_previous_tag", "stat_value_handlers": [ "negate", "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% less Empowerment for each Enemy Empowered" } ], "{0}% chance for Empowered Enemies to have a Divination Card Reward": [ { "type": "number", "index": 0, "stat": "sentinel_tag_divinationcards_reward_chance_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance for Empowered Enemies to have a Divination Card Reward" } ], "{0}% chance for Rewards to be Doubled": [ { "type": "number", "index": 0, "stat": "sentinel_tag_duplicate_reward_chance_%" }, { "type": "literal", "value": "% chance for Rewards to be Doubled" } ], "Rewards are Doubled": [ { "type": "literal", "value": "Rewards are Doubled" } ], "{0}% chance for Empowered Enemies to have an Essence Reward": [ { "type": "number", "index": 0, "stat": "sentinel_tag_essence_reward_chance_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance for Empowered Enemies to have an Essence Reward" } ], "{0}% chance for Empowered Enemies to have an Expedition Reward": [ { "type": "number", "index": 0, "stat": "sentinel_tag_expedition_reward_chance_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance for Empowered Enemies to have an Expedition Reward" } ], "{0}% chance for Empowered Enemies to have a Fossil Reward": [ { "type": "number", "index": 0, "stat": "sentinel_tag_fossils_reward_chance_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance for Empowered Enemies to have a Fossil Reward" } ], "{0}% chance for Empowered Enemies to have a Fragment Reward": [ { "type": "number", "index": 0, "stat": "sentinel_tag_fragments_reward_chance_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance for Empowered Enemies to have a Fragment Reward" } ], "{0}% chance for Empowered Enemies to have a Gem Reward": [ { "type": "number", "index": 0, "stat": "sentinel_tag_gems_reward_chance_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance for Empowered Enemies to have a Gem Reward" } ], "{0}% chance for Empowered Enemies to have a Harbinger Reward": [ { "type": "number", "index": 0, "stat": "sentinel_tag_harbinger_reward_chance_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance for Empowered Enemies to have a Harbinger Reward" } ], "{0}% chance for Empowered Enemies to have a Heist Reward": [ { "type": "number", "index": 0, "stat": "sentinel_tag_heist_reward_chance_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance for Empowered Enemies to have a Heist Reward" } ], "{0}% chance for Empowered Enemies to have a Legion Reward": [ { "type": "number", "index": 0, "stat": "sentinel_tag_legion_reward_chance_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance for Empowered Enemies to have a Legion Reward" } ], "{0}% chance for Empowered Enemies to have a Map Reward": [ { "type": "number", "index": 0, "stat": "sentinel_tag_maps_reward_chance_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance for Empowered Enemies to have a Map Reward" } ], "{0}% chance for Empowered Enemies to have a Metamorphosis Reward": [ { "type": "number", "index": 0, "stat": "sentinel_tag_metamorphosis_reward_chance_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance for Empowered Enemies to have a Metamorphosis Reward" } ], "Empowered Enemies do not drop Items": [ { "type": "literal", "value": "Empowered Enemies do not drop Items" } ], "Empowered Enemies cannot gain Rewards": [ { "type": "literal", "value": "Empowered Enemies cannot gain Rewards" } ], "{0}% increased chance to add a Reward for each Enemy Empowered": [ { "type": "number", "index": 0, "stat": "sentinel_tag_reward_chance_+permillage_per_previous_tag", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% increased chance to add a Reward for each Enemy Empowered" } ], "{0}% reduced chance to add a Reward for each Enemy Empowered": [ { "type": "number", "index": 0, "stat": "sentinel_tag_reward_chance_+permillage_per_previous_tag", "stat_value_handlers": [ "negate", "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% reduced chance to add a Reward for each Enemy Empowered" } ], "{0}% chance for Empowered Enemies to have a Ritual Reward": [ { "type": "number", "index": 0, "stat": "sentinel_tag_ritual_reward_chance_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance for Empowered Enemies to have a Ritual Reward" } ], "{0}% chance for Empowered Enemies to have a Scarab Reward": [ { "type": "number", "index": 0, "stat": "sentinel_tag_scarabs_reward_chance_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance for Empowered Enemies to have a Scarab Reward" } ], "{0}% chance for Empowered Enemies to have a Sentinel Reward": [ { "type": "number", "index": 0, "stat": "sentinel_tag_sentinel_reward_chance_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance for Empowered Enemies to have a Sentinel Reward" } ], "{0}% chance for Empowered Enemies to have a Jewellery Reward": [ { "type": "number", "index": 0, "stat": "sentinel_tag_trinkets_reward_chance_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance for Empowered Enemies to have a Jewellery Reward" } ], "{0}% chance for Empowered Enemies to have a Unique Reward": [ { "type": "number", "index": 0, "stat": "sentinel_tag_unique_reward_chance_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance for Empowered Enemies to have a Unique Reward" } ], "{0}% chance to upgrade Normal Rarity Enemies to be Rare when they are Empowered": [ { "type": "number", "index": 0, "stat": "sentinel_tag_upgrade_target_to_rare_%" }, { "type": "literal", "value": "% chance to upgrade Normal Rarity Enemies to be Rare when they are Empowered" } ], "{0}% chance for Empowered Enemies to have a Weapon Reward": [ { "type": "number", "index": 0, "stat": "sentinel_tag_weapon_reward_chance_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance for Empowered Enemies to have a Weapon Reward" } ], "Empowered Enemies gain {0}% increased Damage": [ { "type": "literal", "value": "Empowered Enemies gain " }, { "type": "number", "index": 0, "stat": "sentinel_tagged_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Empowered Enemies gain {0}% reduced Damage": [ { "type": "literal", "value": "Empowered Enemies gain " }, { "type": "number", "index": 0, "stat": "sentinel_tagged_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Empowered Monsters have {0}% increased Quantity of Items Found": [ { "type": "literal", "value": "Empowered Monsters have " }, { "type": "number", "index": 0, "stat": "sentinel_tagged_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items Found" } ], "Empowered Monsters have {0}% reduced Quantity of Items Found": [ { "type": "literal", "value": "Empowered Monsters have " }, { "type": "number", "index": 0, "stat": "sentinel_tagged_item_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items Found" } ], "Empowered Monsters have {0}% increased Rarity of Items Found": [ { "type": "literal", "value": "Empowered Monsters have " }, { "type": "number", "index": 0, "stat": "sentinel_tagged_item_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items Found" } ], "Empowered Monsters have {0}% reduced Rarity of Items Found": [ { "type": "literal", "value": "Empowered Monsters have " }, { "type": "number", "index": 0, "stat": "sentinel_tagged_item_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items Found" } ], "Empowered Monsters drop {0} Currency Rewards": [ { "type": "literal", "value": "Empowered Monsters drop " }, { "type": "number", "index": 0, "stat": "sentinel_tagged_monsters_drop_x_currency_rewards" }, { "type": "literal", "value": " Currency Rewards" } ], "Empowered Monsters drop {0} Divination Card Rewards": [ { "type": "literal", "value": "Empowered Monsters drop " }, { "type": "number", "index": 0, "stat": "sentinel_tagged_monsters_drop_x_divination_card_rewards" }, { "type": "literal", "value": " Divination Card Rewards" } ], "Empowered Monsters drop {0} Fragment Rewards": [ { "type": "literal", "value": "Empowered Monsters drop " }, { "type": "number", "index": 0, "stat": "sentinel_tagged_monsters_drop_x_fragment_rewards" }, { "type": "literal", "value": " Fragment Rewards" } ], "Empowered Monsters drop {0} Map Rewards": [ { "type": "literal", "value": "Empowered Monsters drop " }, { "type": "number", "index": 0, "stat": "sentinel_tagged_monsters_drop_x_map_rewards" }, { "type": "literal", "value": " Map Rewards" } ], "Empowered Monsters drop {0} Scarab Rewards": [ { "type": "literal", "value": "Empowered Monsters drop " }, { "type": "number", "index": 0, "stat": "sentinel_tagged_monsters_drop_x_scarab_rewards" }, { "type": "literal", "value": " Scarab Rewards" } ], "Empowered Monsters drop {0} Sentinel Rewards": [ { "type": "literal", "value": "Empowered Monsters drop " }, { "type": "number", "index": 0, "stat": "sentinel_tagged_monsters_drop_x_sentinel_rewards" }, { "type": "literal", "value": " Sentinel Rewards" } ], "Empowered Monsters drop {0} Unique Rewards": [ { "type": "literal", "value": "Empowered Monsters drop " }, { "type": "number", "index": 0, "stat": "sentinel_tagged_monsters_drop_x_unique_rewards" }, { "type": "literal", "value": " Unique Rewards" } ], "Empowered Monsters grant {0}% increased Sentinel Power": [ { "type": "literal", "value": "Empowered Monsters grant " }, { "type": "number", "index": 0, "stat": "sentinel_tagged_sentinel_experience_+%" }, { "type": "literal", "value": "% increased Sentinel Power" } ], "Empowered Monsters grant {0}% reduced Sentinel Power": [ { "type": "literal", "value": "Empowered Monsters grant " }, { "type": "number", "index": 0, "stat": "sentinel_tagged_sentinel_experience_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Sentinel Power" } ], "Final Boss drops {0} additional Awakened Sextant": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_awakened_sextant_to_drop" }, { "type": "literal", "value": " additional Awakened Sextant" } ], "Final Boss drops {0} additional Awakened Sextants": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_awakened_sextant_to_drop" }, { "type": "literal", "value": " additional Awakened Sextants" } ], "Final Boss drops {0} additional Blessed Orb": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_blessed_orb_to_drop" }, { "type": "literal", "value": " additional Blessed Orb" } ], "Final Boss drops {0} additional Blessed Orbs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_blessed_orb_to_drop" }, { "type": "literal", "value": " additional Blessed Orbs" } ], "Final Boss drops {0} additional Cartographer's Chisel": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_cartographers_chisel_to_drop" }, { "type": "literal", "value": " additional Cartographer's Chisel" } ], "Final Boss drops {0} additional Cartographer's Chisels": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_cartographers_chisel_to_drop" }, { "type": "literal", "value": " additional Cartographer's Chisels" } ], "Final Boss drops {0} additional Chaos Orb": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_chaos_orb_to_drop" }, { "type": "literal", "value": " additional Chaos Orb" } ], "Final Boss drops {0} additional Chaos Orbs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_chaos_orb_to_drop" }, { "type": "literal", "value": " additional Chaos Orbs" } ], "Final Boss drops {0} additional Chromatic Orb": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_chromatic_orb_to_drop" }, { "type": "literal", "value": " additional Chromatic Orb" } ], "Final Boss drops {0} additional Chromatic Orbs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_chromatic_orb_to_drop" }, { "type": "literal", "value": " additional Chromatic Orbs" } ], "Final Boss drops {0} additional Eldritch Ember Currency Item": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_cleansing_currency_to_drop" }, { "type": "literal", "value": " additional Eldritch Ember Currency Item" } ], "Final Boss drops {0} additional Eldritch Ember Currency Items": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_cleansing_currency_to_drop" }, { "type": "literal", "value": " additional Eldritch Ember Currency Items" } ], "Final Boss drops {0} additional Item with a Searing Exarch Implicit Modifier": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_cleansing_influenced_items" }, { "type": "literal", "value": " additional Item with a Searing Exarch Implicit Modifier" } ], "Final Boss drops {0} additional Items with a Searing Exarch Implicit Modifier": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_cleansing_influenced_items" }, { "type": "literal", "value": " additional Items with a Searing Exarch Implicit Modifier" } ], "Final Boss drops {0} additional Basic Currency Item": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_currency_to_drop" }, { "type": "literal", "value": " additional Basic Currency Item" } ], "Final Boss drops {0} additional Basic Currency Items": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_currency_to_drop" }, { "type": "literal", "value": " additional Basic Currency Items" } ], "Final Boss drops an additional Divination Card which rewards a Corrupted Item": [ { "type": "literal", "value": "Final Boss drops an additional Divination Card which rewards a Corrupted Item" } ], "Final Boss drops {0} additional Divination Cards which reward a Corrupted Item": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_divination_cards_corrupted_to_drop" }, { "type": "literal", "value": " additional Divination Cards which reward a Corrupted Item" } ], "Final Boss drops an additional Divination Card which rewards Basic Currency": [ { "type": "literal", "value": "Final Boss drops an additional Divination Card which rewards Basic Currency" } ], "Final Boss drops {0} additional Divination Cards which reward Basic Currency": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_divination_cards_currency_basic_to_drop" }, { "type": "literal", "value": " additional Divination Cards which reward Basic Currency" } ], "Final Boss drops an additional Divination Card which rewards Exotic Currency": [ { "type": "literal", "value": "Final Boss drops an additional Divination Card which rewards Exotic Currency" } ], "Final Boss drops {0} additional Divination Cards which reward Exotic Currency": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_divination_cards_currency_exotic_to_drop" }, { "type": "literal", "value": " additional Divination Cards which reward Exotic Currency" } ], "Final Boss drops an additional Divination Card which rewards League Currency": [ { "type": "literal", "value": "Final Boss drops an additional Divination Card which rewards League Currency" } ], "Final Boss drops {0} additional Divination Cards which reward League Currency": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_divination_cards_currency_league_to_drop" }, { "type": "literal", "value": " additional Divination Cards which reward League Currency" } ], "Final Boss drops an additional Divination Card which rewards Currency": [ { "type": "literal", "value": "Final Boss drops an additional Divination Card which rewards Currency" } ], "Final Boss drops {0} additional Divination Cards which reward Currency": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_divination_cards_currency_to_drop" }, { "type": "literal", "value": " additional Divination Cards which reward Currency" } ], "Final Boss drops an additional Divination Card which rewards Levelled Gems": [ { "type": "literal", "value": "Final Boss drops an additional Divination Card which rewards Levelled Gems" } ], "Final Boss drops {0} additional Divination Cards which reward Levelled Gems": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_divination_cards_gems_levelled_to_drop" }, { "type": "literal", "value": " additional Divination Cards which reward Levelled Gems" } ], "Final Boss drops an additional Divination Card which rewards Quality Gems": [ { "type": "literal", "value": "Final Boss drops an additional Divination Card which rewards Quality Gems" } ], "Final Boss drops {0} additional Divination Cards which reward Quality Gems": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_divination_cards_gems_quality_to_drop" }, { "type": "literal", "value": " additional Divination Cards which reward Quality Gems" } ], "Final Boss drops an additional Divination Card which rewards Gems": [ { "type": "literal", "value": "Final Boss drops an additional Divination Card which rewards Gems" } ], "Final Boss drops {0} additional Divination Cards which reward Gems": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_divination_cards_gems_to_drop" }, { "type": "literal", "value": " additional Divination Cards which reward Gems" } ], "Final Boss drops an additional Divination Card which rewards other Divination Cards": [ { "type": "literal", "value": "Final Boss drops an additional Divination Card which rewards other Divination Cards" } ], "Final Boss drops {0} additional Divination Cards which reward other Divination Cards": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_divination_cards_gives_other_divination_cards_to_drop" }, { "type": "literal", "value": " additional Divination Cards which reward other Divination Cards" } ], "Final Boss drops an additional Divination Card which rewards a Map": [ { "type": "literal", "value": "Final Boss drops an additional Divination Card which rewards a Map" } ], "Final Boss drops {0} additional Divination Cards which reward a Map": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_divination_cards_map_to_drop" }, { "type": "literal", "value": " additional Divination Cards which reward a Map" } ], "Final Boss drops an additional Divination Card which rewards a Unique Map": [ { "type": "literal", "value": "Final Boss drops an additional Divination Card which rewards a Unique Map" } ], "Final Boss drops {0} additional Divination Cards which reward a Unique Map": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_divination_cards_map_unique_to_drop" }, { "type": "literal", "value": " additional Divination Cards which reward a Unique Map" } ], "Final Boss drops an additional Divination Card": [ { "type": "literal", "value": "Final Boss drops an additional Divination Card" } ], "Final Boss drops {0} additional Divination Cards": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_divination_cards_to_drop" }, { "type": "literal", "value": " additional Divination Cards" } ], "Final Boss drops an additional Divination Card which rewards a Unique Armour": [ { "type": "literal", "value": "Final Boss drops an additional Divination Card which rewards a Unique Armour" } ], "Final Boss drops {0} additional Divination Cards which reward a Unique Armour": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_divination_cards_unique_armour_to_drop" }, { "type": "literal", "value": " additional Divination Cards which reward a Unique Armour" } ], "Final Boss drops an additional Divination Card which rewards a Corrupted Unique Item": [ { "type": "literal", "value": "Final Boss drops an additional Divination Card which rewards a Corrupted Unique Item" } ], "Final Boss drops {0} additional Divination Cards which reward a Corrupted Unique Item": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_divination_cards_unique_corrupted_to_drop" }, { "type": "literal", "value": " additional Divination Cards which reward a Corrupted Unique Item" } ], "Final Boss drops an additional Divination Card which rewards Unique Jewellery": [ { "type": "literal", "value": "Final Boss drops an additional Divination Card which rewards Unique Jewellery" } ], "Final Boss drops {0} additional Divination Cards which reward Unique Jewellery": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_divination_cards_unique_jewellery_to_drop" }, { "type": "literal", "value": " additional Divination Cards which reward Unique Jewellery" } ], "Final Boss drops an additional Divination Card which rewards a Unique Item": [ { "type": "literal", "value": "Final Boss drops an additional Divination Card which rewards a Unique Item" } ], "Final Boss drops {0} additional Divination Cards which reward a Unique Item": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_divination_cards_unique_to_drop" }, { "type": "literal", "value": " additional Divination Cards which reward a Unique Item" } ], "Final Boss drops an additional Divination Card which rewards a Unique Weapon": [ { "type": "literal", "value": "Final Boss drops an additional Divination Card which rewards a Unique Weapon" } ], "Final Boss drops {0} additional Divination Cards which reward a Unique Weapon": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_divination_cards_unique_weapon_to_drop" }, { "type": "literal", "value": " additional Divination Cards which reward a Unique Weapon" } ], "Final Boss drops {0} additional Divine Orb": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_divine_orb_to_drop" }, { "type": "literal", "value": " additional Divine Orb" } ], "Final Boss drops {0} additional Divine Orbs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_divine_orb_to_drop" }, { "type": "literal", "value": " additional Divine Orbs" } ], "Final Boss drops {0} additional Eldritch Chaos Orb": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_eldritch_chaos_orb_to_drop" }, { "type": "literal", "value": " additional Eldritch Chaos Orb" } ], "Final Boss drops {0} additional Eldritch Chaos Orbs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_eldritch_chaos_orb_to_drop" }, { "type": "literal", "value": " additional Eldritch Chaos Orbs" } ], "Final Boss drops {0} additional Eldritch Exalted Orb": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_eldritch_exalted_orb_to_drop" }, { "type": "literal", "value": " additional Eldritch Exalted Orb" } ], "Final Boss drops {0} additional Eldritch Exalted Orbs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_eldritch_exalted_orb_to_drop" }, { "type": "literal", "value": " additional Eldritch Exalted Orbs" } ], "Final Boss drops {0} additional Eldritch Orb of Annulment": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_eldritch_orb_of_annulment_to_drop" }, { "type": "literal", "value": " additional Eldritch Orb of Annulment" } ], "Final Boss drops {0} additional Eldritch Orbs of Annulment": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_eldritch_orb_of_annulment_to_drop" }, { "type": "literal", "value": " additional Eldritch Orbs of Annulment" } ], "Final Boss drops {0} additional Enkindling Orb": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_enkindling_orb_to_drop" }, { "type": "literal", "value": " additional Enkindling Orb" } ], "Final Boss drops {0} additional Enkindling Orbs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_enkindling_orb_to_drop" }, { "type": "literal", "value": " additional Enkindling Orbs" } ], "Final Boss drops {0} additional Exalted Orb": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_exalted_orb_to_drop" }, { "type": "literal", "value": " additional Exalted Orb" } ], "Final Boss drops {0} additional Exalted Orbs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_exalted_orb_to_drop" }, { "type": "literal", "value": " additional Exalted Orbs" } ], "Final Boss drops {0} additional Orb of Fusing": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_fusing_orb_to_drop" }, { "type": "literal", "value": " additional Orb of Fusing" } ], "Final Boss drops {0} additional Orbs of Fusing": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_fusing_orb_to_drop" }, { "type": "literal", "value": " additional Orbs of Fusing" } ], "Final Boss drops {0} additional Gemcutter's Prism": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_gemcutters_prism_to_drop" }, { "type": "literal", "value": " additional Gemcutter's Prism" } ], "Final Boss drops {0} additional Gemcutter's Prisms": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_gemcutters_prism_to_drop" }, { "type": "literal", "value": " additional Gemcutter's Prisms" } ], "Final Boss drops {0} additional Gem": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_gems_to_drop" }, { "type": "literal", "value": " additional Gem" } ], "Final Boss drops {0} additional Gems": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_gems_to_drop" }, { "type": "literal", "value": " additional Gems" } ], "Final Boss drops {0} additional Glassblower's Bauble": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_glassblowers_bauble_to_drop" }, { "type": "literal", "value": " additional Glassblower's Bauble" } ], "Final Boss drops {0} additional Glassblower's Baubles": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_glassblowers_bauble_to_drop" }, { "type": "literal", "value": " additional Glassblower's Baubles" } ], "Final Boss drops {0} additional Grand Eldritch Ember": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_grand_eldritch_ember_to_drop" }, { "type": "literal", "value": " additional Grand Eldritch Ember" } ], "Final Boss drops {0} additional Grand Eldritch Embers": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_grand_eldritch_ember_to_drop" }, { "type": "literal", "value": " additional Grand Eldritch Embers" } ], "Final Boss drops {0} additional Grand Eldritch Ichor": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_grand_eldritch_ichor_to_drop" }, { "type": "literal", "value": " additional Grand Eldritch Ichor" } ], "Final Boss drops {0} additional Grand Eldritch Ichors": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_grand_eldritch_ichor_to_drop" }, { "type": "literal", "value": " additional Grand Eldritch Ichors" } ], "Final Boss drops {0} additional Greater Eldritch Ember": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_greater_eldritch_ember_to_drop" }, { "type": "literal", "value": " additional Greater Eldritch Ember" } ], "Final Boss drops {0} additional Greater Eldritch Embers": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_greater_eldritch_ember_to_drop" }, { "type": "literal", "value": " additional Greater Eldritch Embers" } ], "Final Boss drops {0} additional Greater Eldritch Ichor": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_greater_eldritch_ichor_to_drop" }, { "type": "literal", "value": " additional Greater Eldritch Ichor" } ], "Final Boss drops {0} additional Greater Eldritch Ichors": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_greater_eldritch_ichor_to_drop" }, { "type": "literal", "value": " additional Greater Eldritch Ichors" } ], "Final Boss drops {0} additional Instilling Orb": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_instilling_orb_to_drop" }, { "type": "literal", "value": " additional Instilling Orb" } ], "Final Boss drops {0} additional Instilling Orbs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_instilling_orb_to_drop" }, { "type": "literal", "value": " additional Instilling Orbs" } ], "Final Boss drops {0} additional Jeweller's Orb": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_jewellers_orb_to_drop" }, { "type": "literal", "value": " additional Jeweller's Orb" } ], "Final Boss drops {0} additional Jeweller's Orbs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_jewellers_orb_to_drop" }, { "type": "literal", "value": " additional Jeweller's Orbs" } ], "Final Boss drops {0} additional Lesser Eldritch Ember": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_lesser_eldritch_ember_to_drop" }, { "type": "literal", "value": " additional Lesser Eldritch Ember" } ], "Final Boss drops {0} additional Lesser Eldritch Embers": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_lesser_eldritch_ember_to_drop" }, { "type": "literal", "value": " additional Lesser Eldritch Embers" } ], "Final Boss drops {0} additional Lesser Eldritch Ichor": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_lesser_eldritch_ichor_to_drop" }, { "type": "literal", "value": " additional Lesser Eldritch Ichor" } ], "Final Boss drops {0} additional Lesser Eldritch Ichors": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_lesser_eldritch_ichor_to_drop" }, { "type": "literal", "value": " additional Lesser Eldritch Ichors" } ], "Final Boss drops an additional Map Currency Item": [ { "type": "literal", "value": "Final Boss drops an additional Map Currency Item" } ], "Final Boss drops {0} additional Map Currency Items": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_map_currency_to_drop" }, { "type": "literal", "value": " additional Map Currency Items" } ], "Final Boss drops an additional Map": [ { "type": "literal", "value": "Final Boss drops an additional Map" } ], "Final Boss drops {0} additional Maps": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_maps_to_drop" }, { "type": "literal", "value": " additional Maps" } ], "Final Boss drops {0} additional Orb of Alteration": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_orb_of_alteration_to_drop" }, { "type": "literal", "value": " additional Orb of Alteration" } ], "Final Boss drops {0} additional Orbs of Alteration": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_orb_of_alteration_to_drop" }, { "type": "literal", "value": " additional Orbs of Alteration" } ], "Final Boss drops {0} additional Orb of Annulment": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_orb_of_annulment_to_drop" }, { "type": "literal", "value": " additional Orb of Annulment" } ], "Final Boss drops {0} additional Orbs of Annulment": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_orb_of_annulment_to_drop" }, { "type": "literal", "value": " additional Orbs of Annulment" } ], "Final Boss drops {0} additional Orb of Binding": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_orb_of_binding_to_drop" }, { "type": "literal", "value": " additional Orb of Binding" } ], "Final Boss drops {0} additional Orbs of Binding": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_orb_of_binding_to_drop" }, { "type": "literal", "value": " additional Orbs of Binding" } ], "Final Boss drops {0} additional Orb of Horizons": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_orb_of_horizons_to_drop" }, { "type": "literal", "value": " additional Orb of Horizons" } ], "Final Boss drops {0} additional Orbs of Horizons": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_orb_of_horizons_to_drop" }, { "type": "literal", "value": " additional Orbs of Horizons" } ], "Final Boss drops {0} additional Orb of Regret": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_orb_of_regret_to_drop" }, { "type": "literal", "value": " additional Orb of Regret" } ], "Final Boss drops {0} additional Orbs of Regret": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_orb_of_regret_to_drop" }, { "type": "literal", "value": " additional Orbs of Regret" } ], "Final Boss drops {0} additional Orb of Scouring": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_orb_of_scouring_to_drop" }, { "type": "literal", "value": " additional Orb of Scouring" } ], "Final Boss drops {0} additional Orbs of Scouring": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_orb_of_scouring_to_drop" }, { "type": "literal", "value": " additional Orbs of Scouring" } ], "Final Boss drops {0} additional Orb of Unmaking": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_orb_of_unmaking_to_drop" }, { "type": "literal", "value": " additional Orb of Unmaking" } ], "Final Boss drops {0} additional Orbs of Unmaking": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_orb_of_unmaking_to_drop" }, { "type": "literal", "value": " additional Orbs of Unmaking" } ], "Final Boss drops {0} additional Regal Orb": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_regal_orb_to_drop" }, { "type": "literal", "value": " additional Regal Orb" } ], "Final Boss drops {0} additional Regal Orbs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_regal_orb_to_drop" }, { "type": "literal", "value": " additional Regal Orbs" } ], "Final Boss drops {0} additional Gilded Abyss Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_abyss_gilded_to_drop" }, { "type": "literal", "value": " additional Gilded Abyss Scarab" } ], "Final Boss drops {0} additional Gilded Abyss Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_abyss_gilded_to_drop" }, { "type": "literal", "value": " additional Gilded Abyss Scarabs" } ], "Final Boss drops {0} additional Polished Abyss Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_abyss_polished_to_drop" }, { "type": "literal", "value": " additional Polished Abyss Scarab" } ], "Final Boss drops {0} additional Polished Abyss Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_abyss_polished_to_drop" }, { "type": "literal", "value": " additional Polished Abyss Scarabs" } ], "Final Boss drops {0} additional Rusted Abyss Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_abyss_rusted_to_drop" }, { "type": "literal", "value": " additional Rusted Abyss Scarab" } ], "Final Boss drops {0} additional Rusted Abyss Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_abyss_rusted_to_drop" }, { "type": "literal", "value": " additional Rusted Abyss Scarabs" } ], "Final Boss drops {0} additional Gilded Bestiary Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_beasts_gilded_to_drop" }, { "type": "literal", "value": " additional Gilded Bestiary Scarab" } ], "Final Boss drops {0} additional Gilded Bestiary Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_beasts_gilded_to_drop" }, { "type": "literal", "value": " additional Gilded Bestiary Scarabs" } ], "Final Boss drops {0} additional Polished Bestiary Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_beasts_polished_to_drop" }, { "type": "literal", "value": " additional Polished Bestiary Scarab" } ], "Final Boss drops {0} additional Polished Bestiary Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_beasts_polished_to_drop" }, { "type": "literal", "value": " additional Polished Bestiary Scarabs" } ], "Final Boss drops {0} additional Rusted Bestiary Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_beasts_rusted_to_drop" }, { "type": "literal", "value": " additional Rusted Bestiary Scarab" } ], "Final Boss drops {0} additional Rusted Bestiary Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_beasts_rusted_to_drop" }, { "type": "literal", "value": " additional Rusted Bestiary Scarabs" } ], "Final Boss drops {0} additional Gilded Blight Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_blight_gilded_to_drop" }, { "type": "literal", "value": " additional Gilded Blight Scarab" } ], "Final Boss drops {0} additional Gilded Blight Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_blight_gilded_to_drop" }, { "type": "literal", "value": " additional Gilded Blight Scarabs" } ], "Final Boss drops {0} additional Polished Blight Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_blight_polished_to_drop" }, { "type": "literal", "value": " additional Polished Blight Scarab" } ], "Final Boss drops {0} additional Polished Blight Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_blight_polished_to_drop" }, { "type": "literal", "value": " additional Polished Blight Scarabs" } ], "Final Boss drops {0} additional Rusted Blight Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_blight_rusted_to_drop" }, { "type": "literal", "value": " additional Rusted Blight Scarab" } ], "Final Boss drops {0} additional Rusted Blight Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_blight_rusted_to_drop" }, { "type": "literal", "value": " additional Rusted Blight Scarabs" } ], "Final Boss drops {0} additional Gilded Breach Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_breach_gilded_to_drop" }, { "type": "literal", "value": " additional Gilded Breach Scarab" } ], "Final Boss drops {0} additional Gilded Breach Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_breach_gilded_to_drop" }, { "type": "literal", "value": " additional Gilded Breach Scarabs" } ], "Final Boss drops {0} additional Polished Breach Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_breach_polished_to_drop" }, { "type": "literal", "value": " additional Polished Breach Scarab" } ], "Final Boss drops {0} additional Polished Breach Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_breach_polished_to_drop" }, { "type": "literal", "value": " additional Polished Breach Scarabs" } ], "Final Boss drops {0} additional Rusted Breach Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_breach_rusted_to_drop" }, { "type": "literal", "value": " additional Rusted Breach Scarab" } ], "Final Boss drops {0} additional Rusted Breach Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_breach_rusted_to_drop" }, { "type": "literal", "value": " additional Rusted Breach Scarabs" } ], "Final Boss drops {0} additional Gilded Divination Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_divination_cards_gilded_to_drop" }, { "type": "literal", "value": " additional Gilded Divination Scarab" } ], "Final Boss drops {0} additional Gilded Divination Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_divination_cards_gilded_to_drop" }, { "type": "literal", "value": " additional Gilded Divination Scarabs" } ], "Final Boss drops {0} additional Polished Divination Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_divination_cards_polished_to_drop" }, { "type": "literal", "value": " additional Polished Divination Scarab" } ], "Final Boss drops {0} additional Polished Divination Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_divination_cards_polished_to_drop" }, { "type": "literal", "value": " additional Polished Divination Scarabs" } ], "Final Boss drops {0} additional Rusted Divination Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_divination_cards_rusted_to_drop" }, { "type": "literal", "value": " additional Rusted Divination Scarab" } ], "Final Boss drops {0} additional Rusted Divination Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_divination_cards_rusted_to_drop" }, { "type": "literal", "value": " 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} ], "Final Boss drops {0} additional Gilded Ambush Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_strongbox_gilded_to_drop" }, { "type": "literal", "value": " additional Gilded Ambush Scarab" } ], "Final Boss drops {0} additional Gilded Ambush Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_strongbox_gilded_to_drop" }, { "type": "literal", "value": " additional Gilded Ambush Scarabs" } ], "Final Boss drops {0} additional Polished Ambush Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_scarabs_strongbox_polished_to_drop" }, { "type": "literal", "value": " additional Polished Ambush Scarab" } ], "Final Boss drops {0} additional Polished Ambush Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, 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Items" } ], "Final Boss drops {0} additional Vaal Orb": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_vaal_orb_to_drop" }, { "type": "literal", "value": " additional Vaal Orb" } ], "Final Boss drops {0} additional Vaal Orbs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_vaal_orb_to_drop" }, { "type": "literal", "value": " additional Vaal Orbs" } ], "Final Boss drops {0} additional Veiled Chaos Orb": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_veiled_chaos_orb_to_drop" }, { "type": "literal", "value": " additional Veiled Chaos Orb" } ], "Final Boss drops {0} additional Veiled Chaos Orbs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "map_boss_additional_veiled_chaos_orb_to_drop" }, { "type": "literal", "value": " additional Veiled Chaos Orbs" } ], "{0}% increased Quantity of Items found in this Area": [ { "type": "number", "index": 0, "stat": "map_item_drop_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items found in this Area" } ], "{0}% reduced Quantity of Items found in this Area": [ { "type": "number", "index": 0, "stat": "map_item_drop_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items found in this Area" } ], "Final Boss drops {0} additional Abyss Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_abyss" }, { "type": "literal", "value": " additional Abyss Scarab" } ], "Final Boss drops {0} additional Abyss Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_abyss" }, { "type": "literal", "value": " additional Abyss Scarabs" } ], "Final Boss drops {0} additional Anarchy Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_anarchy" }, { "type": "literal", "value": " additional Anarchy Scarab" } ], "Final Boss drops {0} additional Anarchy Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_anarchy" }, { "type": "literal", "value": " additional Anarchy Scarabs" } ], "Final Boss drops {0} additional Bestiary Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_beasts" }, { "type": "literal", "value": " additional Bestiary Scarab" } ], "Final Boss drops {0} additional Bestiary Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_beasts" }, { "type": "literal", "value": " additional Bestiary Scarabs" } ], "Final Boss drops {0} additional Betrayal Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_betrayal" }, { "type": "literal", "value": " additional Betrayal Scarab" } ], "Final Boss drops {0} additional Betrayal Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_betrayal" }, { "type": "literal", "value": " additional Betrayal Scarabs" } ], "Final Boss drops {0} additional Beyond Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_beyond" }, { "type": "literal", "value": " additional Beyond Scarab" } ], "Final Boss drops {0} additional Beyond Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_beyond" }, { "type": "literal", "value": " additional Beyond Scarabs" } ], "Final Boss drops {0} additional Blight Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_blight" }, { "type": "literal", "value": " additional Blight Scarab" } ], "Final Boss drops {0} additional Blight Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_blight" }, { "type": "literal", "value": " additional Blight Scarabs" } ], "Final Boss drops {0} additional Breach Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_breach" }, { "type": "literal", "value": " additional Breach Scarab" } ], "Final Boss drops {0} additional Breach Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_breach" }, { "type": "literal", "value": " additional Breach Scarabs" } ], "Final Boss drops {0} additional Delirium Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_delirium" }, { "type": "literal", "value": " additional Delirium Scarab" } ], "Final Boss drops {0} additional Delirium Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_delirium" }, { "type": "literal", "value": " additional Delirium Scarabs" } ], "Final Boss drops {0} additional Divination Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_divination" }, { "type": "literal", "value": " additional Divination Scarab" } ], "Final Boss drops {0} additional Divination Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_divination" }, { "type": "literal", "value": " additional Divination Scarabs" } ], "Final Boss drops {0} additional Domination Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_domination" }, { "type": "literal", "value": " additional Domination Scarab" } ], "Final Boss drops {0} additional Domination Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_domination" }, { "type": "literal", "value": " additional Domination Scarabs" } ], "Final Boss drops {0} additional Essence Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_essence" }, { "type": "literal", "value": " additional Essence Scarab" } ], "Final Boss drops {0} additional Essence Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_essence" }, { "type": "literal", "value": " additional Essence Scarabs" } ], "Final Boss drops {0} additional Expedition Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_expedition" }, { "type": "literal", "value": " additional Expedition Scarab" } ], "Final Boss drops {0} additional Expedition Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_expedition" }, { "type": "literal", "value": " additional Expedition Scarabs" } ], "Final Boss drops {0} additional Harbinger Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_harbinger" }, { "type": "literal", "value": " additional Harbinger Scarab" } ], "Final Boss drops {0} additional Harbinger Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_harbinger" }, { "type": "literal", "value": " additional Harbinger Scarabs" } ], "Final Boss drops {0} additional Harvest Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_harvest" }, { "type": "literal", "value": " additional Harvest Scarab" } ], "Final Boss drops {0} additional Harvest Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_harvest" }, { "type": "literal", "value": " additional Harvest Scarabs" } ], "Final Boss drops {0} additional Incursion Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_incursion" }, { "type": "literal", "value": " additional Incursion Scarab" } ], "Final Boss drops {0} additional Incursion Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_incursion" }, { "type": "literal", "value": " additional Incursion Scarabs" } ], "Final Boss drops {0} additional Influence Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_influence" }, { "type": "literal", "value": " additional Influence Scarab" } ], "Final Boss drops {0} additional Influence Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_influence" }, { "type": "literal", "value": " additional Influence Scarabs" } ], "Final Boss drops {0} additional Legion Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_legion" }, { "type": "literal", "value": " additional Legion Scarab" } ], "Final Boss drops {0} additional Legion Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_legion" }, { "type": "literal", "value": " additional Legion Scarabs" } ], "Final Boss drops {0} additional Cartography Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_maps" }, { "type": "literal", "value": " additional Cartography Scarab" } ], "Final Boss drops {0} additional Cartography Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_maps" }, { "type": "literal", "value": " additional Cartography Scarabs" } ], "Final Boss drops {0} additional Miscellaneous Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_misc" }, { "type": "literal", "value": " additional Miscellaneous Scarab" } ], "Final Boss drops {0} additional Miscellaneous Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_misc" }, { "type": "literal", "value": " additional Miscellaneous Scarabs" } ], "Final Boss drops {0} additional Ritual Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_ritual" }, { "type": "literal", "value": " additional Ritual Scarab" } ], "Final Boss drops {0} additional Ritual Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_ritual" }, { "type": "literal", "value": " additional Ritual Scarabs" } ], "Final Boss drops {0} additional Ambush Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_strongbox" }, { "type": "literal", "value": " additional Ambush Scarab" } ], "Final Boss drops {0} additional Ambush Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_strongbox" }, { "type": "literal", "value": " additional Ambush Scarabs" } ], "Final Boss drops {0} additional Sulphite Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_sulphite" }, { "type": "literal", "value": " additional Sulphite Scarab" } ], "Final Boss drops {0} additional Sulphite Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_sulphite" }, { "type": "literal", "value": " additional Sulphite Scarabs" } ], "Final Boss drops {0} additional Torment Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_torment" }, { "type": "literal", "value": " additional Torment Scarab" } ], "Final Boss drops {0} additional Torment Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_torment" }, { "type": "literal", "value": " additional Torment Scarabs" } ], "Final Boss drops {0} additional Ultimatum Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_ultimatum" }, { "type": "literal", "value": " additional Ultimatum Scarab" } ], "Final Boss drops {0} additional Ultimatum Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_ultimatum" }, { "type": "literal", "value": " additional Ultimatum Scarabs" } ], "Final Boss drops {0} additional Reliquary Scarab": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_uniques" }, { "type": "literal", "value": " additional Reliquary Scarab" } ], "Final Boss drops {0} additional Reliquary Scarabs": [ { "type": "literal", "value": "Final Boss drops " }, { "type": "number", "index": 0, "stat": "monster_drops_X_additional_scarabs_uniques" }, { "type": "literal", "value": " additional Reliquary Scarabs" } ], "Gems dropped by slain Enemies have {0}% chance to be Duplicated": [ { "type": "literal", "value": "Gems dropped by slain Enemies have " }, { "type": "number", "index": 0, "stat": "%_chance_to_duplicate_dropped_gems" }, { "type": "literal", "value": "% chance to be Duplicated" } ], "{0} to Devotion": [ { "type": "number", "index": 0, "stat": "base_devotion" }, { "type": "literal", "value": " to Devotion" } ], "Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating": [ { "type": "literal", "value": "Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating" } ], "50% of Physical, Cold and Lightning Damage Converted to Fire Damage\nDeal no Non-Fire Damage": [ { "type": "literal", "value": "50% of Physical, Cold and Lightning Damage Converted to Fire Damage\nDeal no Non-Fire Damage" } ], "Spend Energy Shield before Mana for Skill Mana Costs\nEnergy Shield protects Mana instead of Life\n50% less Energy Shield Recharge Rate": [ { "type": "literal", "value": "Spend Energy Shield before Mana for Skill Mana Costs\nEnergy Shield protects Mana instead of Life\n50% less Energy Shield Recharge Rate" } ], "You can't deal Damage with Skills yourself\n+1 to maximum number of Summoned Totems": [ { "type": "literal", "value": "You can't deal Damage with Skills yourself\n+1 to maximum number of Summoned Totems" } ], "Converts all Physical Damage to Fire Damage": [ { "type": "literal", "value": "Converts all Physical Damage to Fire Damage" } ], "{0} to Maximum number of Raised Zombies": [ { "type": "number", "index": 0, "stat": "base_number_of_zombies_allowed" }, { "type": "literal", "value": " to Maximum number of Raised Zombies" } ], "{0} to Maximum number of Spectres": [ { "type": "number", "index": 0, "stat": "base_number_of_spectres_allowed" }, { "type": "literal", "value": " to Maximum number of Spectres" } ], "{0} to Maximum number of Skeletons": [ { "type": "number", "index": 0, "stat": "base_number_of_skeletons_allowed" }, { "type": "literal", "value": " to Maximum number of Skeletons" } ], "{0} to Maximum number of Summoned Raging Spirits": [ { "type": "number", "index": 0, "stat": "base_number_of_raging_spirits_allowed" }, { "type": "literal", "value": " to Maximum number of Summoned Raging Spirits" } ], "Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value\nMaximum Chance to Dodge Spell Hits is 75%": [ { "type": "literal", "value": "Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value\nMaximum Chance to Dodge Spell Hits is 75%" } ], "30% more Spell Damage when on Low Life": [ { "type": "literal", "value": "30% more Spell Damage when on Low Life" } ], "Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage": [ { "type": "literal", "value": "Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage" } ], "Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther": [ { "type": "literal", "value": "Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther" } ], "Share Endurance, Frenzy and Power Charges with nearby party members": [ { "type": "literal", "value": "Share Endurance, Frenzy and Power Charges with nearby party members" } ], "Evasion Rating is Doubled against Projectile Attacks\n25% less Evasion Rating against Melee Attacks": [ { "type": "literal", "value": "Evasion Rating is Doubled against Projectile Attacks\n25% less Evasion Rating against Melee Attacks" } ], "Removes all mana\n10% more maximum Life\nSkills Cost Life instead of Mana\nSkills Reserve Life instead of Mana": [ { "type": "literal", "value": "Removes all mana\n10% more maximum Life\nSkills Cost Life instead of Mana\nSkills Reserve Life instead of Mana" } ], "Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies": [ { "type": "literal", "value": "Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies" } ], "Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements\nExposure inflicted this way applies -25% to Resistances": [ { "type": "literal", "value": "Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements\nExposure inflicted this way applies -25% to Resistances" } ], "Maximum Life becomes 1, Immune to Chaos Damage": [ { "type": "literal", "value": "Maximum Life becomes 1, Immune to Chaos Damage" } ], "Total Recovery per second from Life Leech is doubled\nMaximum total Life Recovery per second from Leech is doubled\nYou have no Life Regeneration": [ { "type": "literal", "value": "Total Recovery per second from Life Leech is doubled\nMaximum total Life Recovery per second from Leech is doubled\nYou have no Life Regeneration" } ], "Life Regeneration is applied to Energy Shield instead": [ { "type": "literal", "value": "Life Regeneration is applied to Energy Shield instead" } ], "40% of Damage is taken from Mana before Life": [ { "type": "literal", "value": "40% of Damage is taken from Mana before Life" } ], "Your hits can't be Evaded\nNever deal Critical Strikes": [ { "type": "literal", "value": "Your hits can't be Evaded\nNever deal Critical Strikes" } ], "Cannot Evade enemy Attacks\nCannot be Stunned": [ { "type": "literal", "value": "Cannot Evade enemy Attacks\nCannot be Stunned" } ], "Can be allocated without connection to the tree": [ { "type": "literal", "value": "Can be allocated without connection to the tree" } ], "{0}% chance to Blind Enemies on Hit": [ { "type": "number", "index": 0, "stat": "global_chance_to_blind_on_hit_%" }, { "type": "literal", "value": "% chance to Blind Enemies on Hit" } ], "Blind Enemies on Hit": [ { "type": "literal", "value": "Blind Enemies on Hit" } ], "Can Allocate Passives from the Marauder's starting point": [ { "type": "literal", "value": "Can Allocate Passives from the Marauder's starting point" } ], "Can Allocate Passives from the Ranger's starting point": [ { "type": "literal", "value": "Can Allocate Passives from the Ranger's starting point" } ], "Can Allocate Passives from the Witch's starting point": [ { "type": "literal", "value": "Can Allocate Passives from the Witch's starting point" } ], "Can Allocate Passives from the Duelist's starting point": [ { "type": "literal", "value": "Can Allocate Passives from the Duelist's starting point" } ], "Can Allocate Passives from the Templar's starting point": [ { "type": "literal", "value": "Can Allocate Passives from the Templar's starting point" } ], "Can Allocate Passives from the Shadow's starting point": [ { "type": "literal", "value": "Can Allocate Passives from the Shadow's starting point" } ], "{0}% chance to create Consecrated Ground on Kill, lasting 8 seconds": [ { "type": "number", "index": 0, "stat": "consecrate_ground_on_kill_%_for_3_seconds" }, { "type": "literal", "value": "% chance to create Consecrated Ground on Kill, lasting 8 seconds" } ], "Create Consecrated Ground on Kill, lasting 8 seconds": [ { "type": "literal", "value": "Create Consecrated Ground on Kill, lasting 8 seconds" } ], "{0}% more Maximum Physical Attack Damage with Critical Strikes": [ { "type": "number", "index": 0, "stat": "berserker_maximum_physical_attack_damage_on_crit_+%_final" }, { "type": "literal", "value": "% more Maximum Physical Attack Damage with Critical Strikes" } ], "{0}% less Maximum Physical Attack Damage with Critical Strikes": [ { "type": "number", "index": 0, "stat": "berserker_maximum_physical_attack_damage_on_crit_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Maximum Physical Attack Damage with Critical Strikes" } ], "{0}% more Minimum Physical Attack Damage with Critical Strikes": [ { "type": "number", "index": 0, "stat": "berserker_minimum_physical_attack_damage_on_crit_+%_final" }, { "type": "literal", "value": "% more Minimum Physical Attack Damage with Critical Strikes" } ], "{0}% less Minimum Physical Attack Damage with Critical Strikes": [ { "type": "number", "index": 0, "stat": "berserker_minimum_physical_attack_damage_on_crit_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Minimum Physical Attack Damage with Critical Strikes" } ], "Enemies in Close Range are Taunted": [ { "type": "literal", "value": "Enemies in Close Range are Taunted" } ], "You have {0} Fortification": [ { "type": "literal", "value": "You have " }, { "type": "number", "index": 0, "stat": "display_you_have_x_fortification" }, { "type": "literal", "value": " Fortification" } ], "Every second, inflict Withered on nearby Enemies for {0} seconds": [ { "type": "literal", "value": "Every second, inflict Withered on nearby Enemies for " }, { "type": "number", "index": 0, "stat": "every_1_second_nearby_enemies_withered_for_X_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "You can inflict Bleeding on an Enemy up to 8 times\nYour Bleeding does not deal extra Damage while the Enemy is moving\n50% less Damage with Bleeding": [ { "type": "literal", "value": "You can inflict Bleeding on an Enemy up to 8 times\nYour Bleeding does not deal extra Damage while the Enemy is moving\n50% less Damage with Bleeding" } ], "Nearby Enemies have {0}% increased Life Regeneration Rate": [ { "type": "literal", "value": "Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "life_mastery_nearby_enemy_life_regeneration_rate_+%" }, { "type": "literal", "value": "% increased Life Regeneration Rate" } ], "Nearby Enemies have {0}% reduced Life Regeneration Rate": [ { "type": "literal", "value": "Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "life_mastery_nearby_enemy_life_regeneration_rate_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life Regeneration Rate" } ], "Detonate Mines is Triggered while you are moving": [ { "type": "literal", "value": "Detonate Mines is Triggered while you are moving" } ], "No path found to your Class' starting location": [ { "type": "literal", "value": "No path found to your Class' starting location" } ], "{0} Allocated Passive Skills between this Socket and your Class' starting location": [ { "type": "number", "index": 0, "stat": "local_jewel_display_number_of_allocated_passives_between_jewel_and_class_start" }, { "type": "literal", "value": " Allocated Passive Skills between this Socket and your Class' starting location" } ], "Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value\n30% less Damage with Hits": [ { "type": "literal", "value": "Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value\n30% less Damage with Hits" } ], "Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies\nProjectiles cannot Pierce, Fork or Chain": [ { "type": "literal", "value": "Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies\nProjectiles cannot Pierce, Fork or Chain" } ], "You are Blind\nBlind does not affect your Light Radius\n25% more Melee Critical Strike Chance while Blinded": [ { "type": "literal", "value": "You are Blind\nBlind does not affect your Light Radius\n25% more Melee Critical Strike Chance while Blinded" } ], "Warcries no longer Exert Attacks\nWarcries also grant their buffs to nearby allies": [ { "type": "literal", "value": "Warcries no longer Exert Attacks\nWarcries also grant their buffs to nearby allies" } ], "50% of Non-Chaos Damage taken bypasses Energy Shield\nGain 15% of Maximum Life as Extra Maximum Energy Shield": [ { "type": "literal", "value": "50% of Non-Chaos Damage taken bypasses Energy Shield\nGain 15% of Maximum Life as Extra Maximum Energy Shield" } ], "Every second, Consume a nearby Corpse to Recover 5% of Life and Mana\n10% more Damage taken if you haven't Consumed a Corpse Recently": [ { "type": "literal", "value": "Every second, Consume a nearby Corpse to Recover 5% of Life and Mana\n10% more Damage taken if you haven't Consumed a Corpse Recently" } ], "All Damage taken bypasses Energy Shield\n50% of Elemental Damage taken as Chaos Damage\n+5% to maximum Chaos Resistance": [ { "type": "literal", "value": "All Damage taken bypasses Energy Shield\n50% of Elemental Damage taken as Chaos Damage\n+5% to maximum Chaos Resistance" } ], "Cannot Recover Energy Shield to above Armour\n3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second": [ { "type": "literal", "value": "Cannot Recover Energy Shield to above Armour\n3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second" } ], "Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments\nYour Critical Strikes do not deal extra Damage\nAilments never count as being from Critical Strikes": [ { "type": "literal", "value": "Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments\nYour Critical Strikes do not deal extra Damage\nAilments never count as being from Critical Strikes" } ], "Life Recovery from Flasks also applies to Energy Shield\n30% less Life Recovery from Flasks": [ { "type": "literal", "value": "Life Recovery from Flasks also applies to Energy Shield\n30% less Life Recovery from Flasks" } ], "50% less Life Regeneration Rate\n50% less maximum Total Life Recovery per Second from Leech\nEnergy Shield Recharge instead applies to Life": [ { "type": "literal", "value": "50% less Life Regeneration Rate\n50% less maximum Total Life Recovery per Second from Leech\nEnergy Shield Recharge instead applies to Life" } ], "Mana Recovery from Regeneration is not applied\n1 Rage Regenerated for every 25 Mana Regeneration per Second\nSkills Cost +3 Rage": [ { "type": "literal", "value": "Mana Recovery from Regeneration is not applied\n1 Rage Regenerated for every 25 Mana Regeneration per Second\nSkills Cost +3 Rage" } ], "Cannot Recover Energy Shield to above Evasion Rating\nEvery 2 seconds, gain a Ghost Shroud, up to a maximum of 3\nWhen Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating": [ { "type": "literal", "value": "Cannot Recover Energy Shield to above Evasion Rating\nEvery 2 seconds, gain a Ghost Shroud, up to a maximum of 3\nWhen Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating" } ], "Leech Energy Shield instead of Life\nMaximum total Energy Shield Recovery per second from Leech is doubled\nCannot Recharge Energy Shield": [ { "type": "literal", "value": "Leech Energy Shield instead of Life\nMaximum total Energy Shield Recovery per second from Leech is doubled\nCannot Recharge Energy Shield" } ], "Chance to Block Attack Damage is doubled\nChance to Block Spell Damage is doubled\nYou take 65% of Damage from Blocked Hits": [ { "type": "literal", "value": "Chance to Block Attack Damage is doubled\nChance to Block Spell Damage is doubled\nYou take 65% of Damage from Blocked Hits" } ], "You can only have one Herald\n50% more Effect of Herald Buffs on you\n100% more Damage with Hits from Herald Skills\n50% more Damage Over Time with Herald Skills\nMinions from Herald Skills deal 25% more Damage\nYour Aura Skills are Disabled": [ { "type": "literal", "value": "You can only have one Herald\n50% more Effect of Herald Buffs on you\n100% more Damage with Hits from Herald Skills\n50% more Damage Over Time with Herald Skills\nMinions from Herald Skills deal 25% more Damage\nYour Aura Skills are Disabled" } ], "Your Hexes have infinite Duration\n20% less Effect of your Curses": [ { "type": "literal", "value": "Your Hexes have infinite Duration\n20% less Effect of your Curses" } ], "When your Hits Impale Enemies, also Impale other Enemies near them\nInflict 4 additional Impales on Enemies you Impale\nFor 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them": [ { "type": "literal", "value": "When your Hits Impale Enemies, also Impale other Enemies near them\nInflict 4 additional Impales on Enemies you Impale\nFor 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them" } ], "Take 50% less Damage over Time if you've started taking Damage over Time in the past second\n100% more Duration of Ailments on you": [ { "type": "literal", "value": "Take 50% less Damage over Time if you've started taking Damage over Time in the past second\n100% more Duration of Ailments on you" } ], "Dexterity provides no inherent bonus to Evasion Rating\n+1% Chance to Suppress Spell Damage per 15 Dexterity": [ { "type": "literal", "value": "Dexterity provides no inherent bonus to Evasion Rating\n+1% Chance to Suppress Spell Damage per 15 Dexterity" } ], "Nearby Allies and Enemies Share Charges with you\nEnemies Hitting you have 10% chance to gain an Endurance, \nFrenzy or Power Charge": [ { "type": "literal", "value": "Nearby Allies and Enemies Share Charges with you\nEnemies Hitting you have 10% chance to gain an Endurance, \nFrenzy or Power Charge" } ], "80% of Maximum Mana is Converted to twice that much Armour": [ { "type": "literal", "value": "80% of Maximum Mana is Converted to twice that much Armour" } ], "Maximum Energy Shield is 0\nWhile not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life": [ { "type": "literal", "value": "Maximum Energy Shield is 0\nWhile not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life" } ], "Gain 2 Grasping Vines each second while stationary\n2% chance to deal Double Damage per Grasping Vine\n1% less Damage taken per Grasping Vine": [ { "type": "literal", "value": "Gain 2 Grasping Vines each second while stationary\n2% chance to deal Double Damage per Grasping Vine\n1% less Damage taken per Grasping Vine" } ], "Flasks Gain 4 Charges per empty Flask Slot every 5 seconds": [ { "type": "literal", "value": "Flasks Gain 4 Charges per empty Flask Slot every 5 seconds" } ], "40% more Attack Damage if Accuracy Rating is higher than Maximum Life\nNever deal Critical Strikes": [ { "type": "literal", "value": "40% more Attack Damage if Accuracy Rating is higher than Maximum Life\nNever deal Critical Strikes" } ], "[DNT] Always deal Critical Strikes\nYour Critical Strikes do not deal extra Damage\nAilments never count as being from Critical Strikes\n50% less Cooldown Recovery Rate": [ { "type": "literal", "value": "[DNT] Always deal Critical Strikes\nYour Critical Strikes do not deal extra Damage\nAilments never count as being from Critical Strikes\n50% less Cooldown Recovery Rate" } ], "Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage\n-15% to all maximum Elemental Resistances": [ { "type": "literal", "value": "Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage\n-15% to all maximum Elemental Resistances" } ], "3% more Spell Damage per Power Charge\nGain Power Charges instead of Frenzy Charges": [ { "type": "literal", "value": "3% more Spell Damage per Power Charge\nGain Power Charges instead of Frenzy Charges" } ], "-1 to maximum number of Summoned Totems\nYou can have an additional Brand Attached to an Enemy": [ { "type": "literal", "value": "-1 to maximum number of Summoned Totems\nYou can have an additional Brand Attached to an Enemy" } ], "100% chance to Defend with 200% of Armour\nMaximum Damage Reduction for any Damage Type is 50%": [ { "type": "literal", "value": "100% chance to Defend with 200% of Armour\nMaximum Damage Reduction for any Damage Type is 50%" } ], "Cannot Ignite, Chill, Freeze or Shock\nCritical Strikes inflict Scorch, Brittle and Sapped": [ { "type": "literal", "value": "Cannot Ignite, Chill, Freeze or Shock\nCritical Strikes inflict Scorch, Brittle and Sapped" } ], "All Damage will cause Elemental Ailments you are suffering\nRemove Elemental Ailments from you when you inflict them": [ { "type": "literal", "value": "All Damage will cause Elemental Ailments you are suffering\nRemove Elemental Ailments from you when you inflict them" } ], "Can't use Helmets\nYour Critical Strike Chance is Lucky\nYour Damage with Critical Strikes is Lucky\nEnemies' Damage with Critical Strikes against you is Lucky": [ { "type": "literal", "value": "Can't use Helmets\nYour Critical Strike Chance is Lucky\nYour Damage with Critical Strikes is Lucky\nEnemies' Damage with Critical Strikes against you is Lucky" } ], "Intelligence provides no inherent bonus to Energy Shield\n2% reduced Duration of Elemental Ailments on you per 15 Intelligence": [ { "type": "literal", "value": "Intelligence provides no inherent bonus to Energy Shield\n2% reduced Duration of Elemental Ailments on you per 15 Intelligence" } ], "Energy Shield starts at zero\nCannot Recharge or Regenerate Energy Shield\nLose 5% of Energy Shield per second\nLife Leech effects are not removed when Unreserved Life is Filled\nLife Leech effects Recover Energy Shield instead while on Full Life": [ { "type": "literal", "value": "Energy Shield starts at zero\nCannot Recharge or Regenerate Energy Shield\nLose 5% of Energy Shield per second\nLife Leech effects are not removed when Unreserved Life is Filled\nLife Leech effects Recover Energy Shield instead while on Full Life" } ], "Life Recovery from Non-Instant Leech is not applied\n2% additional Physical Damage Reduction for every 3% Life Recovery per second from Leech": [ { "type": "literal", "value": "Life Recovery from Non-Instant Leech is not applied\n2% additional Physical Damage Reduction for every 3% Life Recovery per second from Leech" } ], "Auras from your Skills can only affect you\nAura Skills have 1% more Aura Effect per 2% of maximum Mana they Reserve\n40% more Mana Reservation of Aura Skills": [ { "type": "literal", "value": "Auras from your Skills can only affect you\nAura Skills have 1% more Aura Effect per 2% of maximum Mana they Reserve\n40% more Mana Reservation of Aura Skills" } ], "Ignore Attribute Requirements\nGain no inherent bonuses from Attributes": [ { "type": "literal", "value": "Ignore Attribute Requirements\nGain no inherent bonuses from Attributes" } ], "50% of Cold and Lightning Damage taken as Fire Damage\n50% less Cold Resistance\n50% less Lightning Resistance": [ { "type": "literal", "value": "50% of Cold and Lightning Damage taken as Fire Damage\n50% less Cold Resistance\n50% less Lightning Resistance" } ], "You count as Dual Wielding while you are Unencumbered\n40% more Attack Speed with Melee Skills while you are Unencumbered\nAdds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered": [ { "type": "literal", "value": "You count as Dual Wielding while you are Unencumbered\n40% more Attack Speed with Melee Skills while you are Unencumbered\nAdds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered" } ], "-25% to maximum Chance to Block Attack Damage\n-25% to maximum Chance to Block Spell Damage\n+2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage": [ { "type": "literal", "value": "-25% to maximum Chance to Block Attack Damage\n-25% to maximum Chance to Block Spell Damage\n+2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage" } ], "+10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill\n20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill\n20% more Damage taken if a Non-Vaal Guard Buff was lost Recently": [ { "type": "literal", "value": "+10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill\n20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill\n20% more Damage taken if a Non-Vaal Guard Buff was lost Recently" } ], "Energy Shield Recharge is not interrupted by Damage if Recharge began Recently\n40% less Energy Shield Recharge Rate": [ { "type": "literal", "value": "Energy Shield Recharge is not interrupted by Damage if Recharge began Recently\n40% less Energy Shield Recharge Rate" } ], "20% less Attack Damage taken if you haven't been Hit by an Attack Recently\n10% more chance to Evade Attacks if you have been Hit by an Attack Recently\n20% more Attack Damage taken if you have been Hit by an Attack Recently": [ { "type": "literal", "value": "20% less Attack Damage taken if you haven't been Hit by an Attack Recently\n10% more chance to Evade Attacks if you have been Hit by an Attack Recently\n20% more Attack Damage taken if you have been Hit by an Attack Recently" } ], "Strength's Damage bonus applies to all Spell Damage as well": [ { "type": "literal", "value": "Strength's Damage bonus applies to all Spell Damage as well" } ], "Nearby Allies deal {0}% increased Damage": [ { "type": "literal", "value": "Nearby Allies deal " }, { "type": "number", "index": 0, "stat": "damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Nearby Enemies deal {0}% reduced Damage": [ { "type": "literal", "value": "Nearby Enemies deal " }, { "type": "number", "index": 0, "stat": "damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "You and nearby Allies have {0}% increased Movement Speed": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "base_movement_velocity_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "You and nearby Allies have {0}% reduced Movement Speed": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "base_movement_velocity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "Nearby Enemies have {0}% chance to be Ignited when Hit": [ { "type": "literal", "value": "Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "chance_to_be_ignited_%" }, { "type": "literal", "value": "% chance to be Ignited when Hit" } ], "Nearby Enemies have {0}% chance to be Frozen when Hit": [ { "type": "literal", "value": "Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "chance_to_be_frozen_%" }, { "type": "literal", "value": "% chance to be Frozen when Hit" } ], "Nearby Enemies have {0}% chance to be Shocked when Hit": [ { "type": "literal", "value": "Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "chance_to_be_shocked_%" }, { "type": "literal", "value": "% chance to be Shocked when Hit" } ], "Nearby Enemies deal {0}% more Elemental Damage": [ { "type": "literal", "value": "Nearby Enemies deal " }, { "type": "number", "index": 0, "stat": "inquisitor_aura_elemental_damage_+%_final" }, { "type": "literal", "value": "% more Elemental Damage" } ], "Nearby Enemies deal {0}% less Elemental Damage": [ { "type": "literal", "value": "Nearby Enemies deal " }, { "type": "number", "index": 0, "stat": "inquisitor_aura_elemental_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Elemental Damage" } ], "Nearby Enemies take {0}% reduced Elemental Damage": [ { "type": "literal", "value": "Nearby Enemies take " }, { "type": "number", "index": 0, "stat": "elemental_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Elemental Damage" } ], "You and nearby Allies Regenerate {0}% of Life per second": [ { "type": "literal", "value": "You and nearby Allies Regenerate " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_per_minute_%", "stat_value_handlers": [ "per_minute_to_per_second_2dp" ] }, { "type": "literal", "value": "% of Life per second" } ], "Nearby Enemies have {0}% increased Life Regeneration rate": [ { "type": "literal", "value": "Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_+%" }, { "type": "literal", "value": "% increased Life Regeneration rate" } ], "Nearby Enemies have {0}% reduced Life Regeneration rate": [ { "type": "literal", "value": "Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "life_regeneration_rate_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life Regeneration rate" } ], "Nearby Chilled Enemies deal {0}% increased Damage with Hits": [ { "type": "literal", "value": "Nearby Chilled Enemies deal " }, { "type": "number", "index": 0, "stat": "hit_damage_+%_while_chilled" }, { "type": "literal", "value": "% increased Damage with Hits" } ], "Nearby Chilled Enemies deal {0}% reduced Damage with Hits": [ { "type": "literal", "value": "Nearby Chilled Enemies deal " }, { "type": "number", "index": 0, "stat": "hit_damage_+%_while_chilled", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits" } ], "Nearby Hindered Enemies deal {0}% increased Damage over Time": [ { "type": "literal", "value": "Nearby Hindered Enemies deal " }, { "type": "number", "index": 0, "stat": "damage_over_time_+%_while_hindered" }, { "type": "literal", "value": "% increased Damage over Time" } ], "Nearby Hindered Enemies deal {0}% reduced Damage over Time": [ { "type": "literal", "value": "Nearby Hindered Enemies deal " }, { "type": "number", "index": 0, "stat": "damage_over_time_+%_while_hindered", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage over Time" } ], "You and nearby Allies deal {0} to {1} added Physical Damage for\neach Impale on Enemy": [ { "type": "literal", "value": "You and nearby Allies deal " }, { "type": "number", "index": 0, "stat": "minimum_added_physical_damage_per_impaled_on_enemy" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_physical_damage_per_impaled_on_enemy" }, { "type": "literal", "value": " added Physical Damage for\neach Impale on Enemy" } ], "Nearby Enemies have {0}% to Critical Strike Multiplier": [ { "type": "literal", "value": "Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "base_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier" } ], "Nearby Allies have {0}% increased Attack, Cast and Movement Speed": [ { "type": "literal", "value": "Nearby Allies have " }, { "type": "number", "index": 0, "stat": "attack_cast_movement_speed_+%" }, { "type": "literal", "value": "% increased Attack, Cast and Movement Speed" } ], "Nearby Allies have {0}% reduced Attack, Cast and Movement Speed": [ { "type": "literal", "value": "Nearby Allies have " }, { "type": "number", "index": 0, "stat": "attack_cast_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack, Cast and Movement Speed" } ], "Nearby Allies have {0}% increased Area of Effect": [ { "type": "literal", "value": "Nearby Allies have " }, { "type": "number", "index": 0, "stat": "base_skill_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Nearby Allies have {0}% reduced Area of Effect": [ { "type": "literal", "value": "Nearby Allies have " }, { "type": "number", "index": 0, "stat": "base_skill_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "Nearby Allies have {0}% chance to Intimidate Enemies for 4 seconds on Hit": [ { "type": "literal", "value": "Nearby Allies have " }, { "type": "number", "index": 0, "stat": "chance_to_intimidate_on_hit_%" }, { "type": "literal", "value": "% chance to Intimidate Enemies for 4 seconds on Hit" } ], "Nearby Allies Intimidate Enemies for 4 seconds on Hit": [ { "type": "literal", "value": "Nearby Allies Intimidate Enemies for 4 seconds on Hit" } ], "Nearby Allies have {0}% chance to Unnerve Enemies for 4 seconds on Hit": [ { "type": "literal", "value": "Nearby Allies have " }, { "type": "number", "index": 0, "stat": "chance_to_unnerve_on_hit_%" }, { "type": "literal", "value": "% chance to Unnerve Enemies for 4 seconds on Hit" } ], "Nearby Allies Unnerve Enemies for 4 seconds on Hit": [ { "type": "literal", "value": "Nearby Allies Unnerve Enemies for 4 seconds on Hit" } ], "Nearby Enemy Monsters' Action Speed is at most 92% of base value": [ { "type": "literal", "value": "Nearby Enemy Monsters' Action Speed is at most 92% of base value" } ], "Nearby Enemies have {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "base_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Nearby Enemies have {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "base_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Curse Immune": [ { "type": "literal", "value": "Curse Immune" } ], "Hexproof": [ { "type": "literal", "value": "Hexproof" } ], "Burns Ground on Death": [ { "type": "literal", "value": "Burns Ground on Death" } ], "Chills Ground on Death": [ { "type": "literal", "value": "Chills Ground on Death" } ], "Spreads Tar on Death": [ { "type": "literal", "value": "Spreads Tar on Death" } ], "Spreads Caustic Ground on Death": [ { "type": "literal", "value": "Spreads Caustic Ground on Death" } ], "Can raise Magic monsters": [ { "type": "literal", "value": "Can raise Magic monsters" } ], "Can raise Rare or Magic monsters": [ { "type": "literal", "value": "Can raise Rare or Magic monsters" } ], "Can raise Unique, Rare or Magic monsters": [ { "type": "literal", "value": "Can raise Unique, Rare or Magic monsters" } ], "Avoids Frozen": [ { "type": "literal", "value": "Avoids Frozen" } ], "Avoids Chilled": [ { "type": "literal", "value": "Avoids Chilled" } ], "Avoids Ignited": [ { "type": "literal", "value": "Avoids Ignited" } ], "Avoids Shocked": [ { "type": "literal", "value": "Avoids Shocked" } ], "Spikes on Death": [ { "type": "literal", "value": "Spikes on Death" } ], "Ice Spears on Death": [ { "type": "literal", "value": "Ice Spears on Death" } ], "Casts Lightning Nova": [ { "type": "literal", "value": "Casts Lightning Nova" } ], "Casts Fire Nova": [ { "type": "literal", "value": "Casts Fire Nova" } ], "Removes Flask Charges": [ { "type": "literal", "value": "Removes Flask Charges" } ], "Enemies take increased Damage": [ { "type": "literal", "value": "Enemies take increased Damage" } ], "Enemies are affected by Temporal Chains": [ { "type": "literal", "value": "Enemies are affected by Temporal Chains" } ], "Enemies take Damage when using Movement skills": [ { "type": "literal", "value": "Enemies take Damage when using Movement skills" } ], "Enrages on Low Life": [ { "type": "literal", "value": "Enrages on Low Life" } ], "Cannot be Slowed": [ { "type": "literal", "value": "Cannot be Slowed" } ], "Cannot be fully Slowed": [ { "type": "literal", "value": "Cannot be fully Slowed" } ], "{0}% chance not to be consumed when sacrificed at the Blood Altar": [ { "type": "number", "index": 0, "stat": "beast_%_chance_to_not_be_consumed" }, { "type": "literal", "value": "% chance not to be consumed when sacrificed at the Blood Altar" } ], "Cannot be Life-Leeched": [ { "type": "literal", "value": "Cannot be Life-Leeched" } ], "Ignores Summoning Towers": [ { "type": "literal", "value": "Ignores Summoning Towers" } ], "Resilient to Cold Towers": [ { "type": "literal", "value": "Resilient to Cold Towers" } ], "Resilient to Fire Towers": [ { "type": "literal", "value": "Resilient to Fire Towers" } ], "Resilient to Lightning Towers": [ { "type": "literal", "value": "Resilient to Lightning Towers" } ], "Resilient to Physical Towers": [ { "type": "literal", "value": "Resilient to Physical Towers" } ], "Blocks Projectiles while charging": [ { "type": "literal", "value": "Blocks Projectiles while charging" } ], "Minions have {0}% more Cast Speed": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "support_multicast_cast_speed_+%_final" }, { "type": "literal", "value": "% more Cast Speed" } ], "Minions have {0}% less Cast Speed": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "support_multicast_cast_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Cast Speed" } ], "Minions have {0}% increased Cast Speed when on Low Life": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "cast_speed_+%_when_on_low_life" }, { "type": "literal", "value": "% increased Cast Speed when on Low Life" } ], "Minions have {0}% reduced Cast Speed when on Low Life": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "cast_speed_+%_when_on_low_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed when on Low Life" } ], "Minions deal {0}% more Maximum Attack Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "maximum_attack_damage_+%_final_from_volatility_support" }, { "type": "literal", "value": "% more Maximum Attack Damage" } ], "Minions deal {0}% less Maximum Attack Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "maximum_attack_damage_+%_final_from_volatility_support", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Maximum Attack Damage" } ], "Minions deal {0}% more Minimum Attack Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minimum_attack_damage_+%_final_from_volatility_support" }, { "type": "literal", "value": "% more Minimum Attack Damage" } ], "Minions deal {0}% less Minimum Attack Damage": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "minimum_attack_damage_+%_final_from_volatility_support", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Minimum Attack Damage" } ], "Minions gain {0}% more Added Damage": [ { "type": "literal", "value": "Minions gain " }, { "type": "number", "index": 0, "stat": "active_skill_minion_added_damage_+%_final" }, { "type": "literal", "value": "% more Added Damage" } ], "Minions gain {0}% less Added Damage": [ { "type": "literal", "value": "Minions gain " }, { "type": "number", "index": 0, "stat": "active_skill_minion_added_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Added Damage" } ], "Minions' Level is equal to yours": [ { "type": "literal", "value": "Minions' Level is equal to yours" } ], "Minions take {0}% of their Maximum Life as Fire Damage per second": [ { "type": "literal", "value": "Minions take " }, { "type": "number", "index": 0, "stat": "minion_fire_damage_%_of_maximum_life_taken_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": "% of their Maximum Life as Fire Damage per second" } ], "{0}% chance to gain a Rampage Kill when Minions Hit a Rare or Unique Enemy": [ { "type": "number", "index": 0, "stat": "minion_grants_rampage_kill_to_parent_on_hitting_rare_or_unique_enemy_%" }, { "type": "literal", "value": "% chance to gain a Rampage Kill when Minions Hit a Rare or Unique Enemy" } ], "Gain a Rampage Kill when Minions Hit a Rare or Unique Enemy": [ { "type": "literal", "value": "Gain a Rampage Kill when Minions Hit a Rare or Unique Enemy" } ], "Minions' Level is equal to yours, up to a maximum of {0}": [ { "type": "literal", "value": "Minions' Level is equal to yours, up to a maximum of " }, { "type": "number", "index": 0, "stat": "minion_actor_level_is_user_level_up_to_maximum" } ], "Minions Leech {0}% of Elemental Damage as Life": [ { "type": "literal", "value": "Minions Leech " }, { "type": "number", "index": 0, "stat": "minion_life_leech_from_elemental_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Elemental Damage as Life" } ], "Reapers cause your Non-Reaper Minions to deal {0}% more Damage": [ { "type": "literal", "value": "Reapers cause your Non-Reaper Minions to deal " }, { "type": "number", "index": 0, "stat": "active_skill_non_reaper_minion_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Reapers cause your Non-Reaper Minions to deal {0}% less Damage": [ { "type": "literal", "value": "Reapers cause your Non-Reaper Minions to deal " }, { "type": "number", "index": 0, "stat": "active_skill_non_reaper_minion_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Reapers cause your Non-Reaper Minions to have {0}% more Maximum Life": [ { "type": "literal", "value": "Reapers cause your Non-Reaper Minions to have " }, { "type": "number", "index": 0, "stat": "active_skill_non_reaper_minion_maximum_life_+%_final" }, { "type": "literal", "value": "% more Maximum Life" } ], "Reapers cause your Non-Reaper Minions to have {0}% less Maximum Life": [ { "type": "literal", "value": "Reapers cause your Non-Reaper Minions to have " }, { "type": "number", "index": 0, "stat": "active_skill_non_reaper_minion_maximum_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Maximum Life" } ], "Minions Convert {0}% of Physical Damage to Chaos Damage": [ { "type": "literal", "value": "Minions Convert " }, { "type": "number", "index": 0, "stat": "skill_physical_damage_%_to_convert_to_chaos" }, { "type": "literal", "value": "% of Physical Damage to Chaos Damage" } ], "Minions Convert {0}% of Physical Damage to Cold Damage": [ { "type": "literal", "value": "Minions Convert " }, { "type": "number", "index": 0, "stat": "skill_physical_damage_%_to_convert_to_cold" }, { "type": "literal", "value": "% of Physical Damage to Cold Damage" } ], "Minions Convert {0}% of Physical Damage to Fire Damage": [ { "type": "literal", "value": "Minions Convert " }, { "type": "number", "index": 0, "stat": "skill_physical_damage_%_to_convert_to_fire" }, { "type": "literal", "value": "% of Physical Damage to Fire Damage" } ], "Minions have {0}% increased Critical Strike Chance against the Prey": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "support_minion_focus_fire_critical_strike_chance_+%_vs_focused_target" }, { "type": "literal", "value": "% increased Critical Strike Chance against the Prey" } ], "Minions have {0}% reduced Critical Strike Chance against the Prey": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "support_minion_focus_fire_critical_strike_chance_+%_vs_focused_target", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance against the Prey" } ], "Minions have {0}% to Critical Strike Multiplier against the Prey": [ { "type": "literal", "value": "Minions have " }, { "type": "number", "index": 0, "stat": "support_minion_focus_fire_critical_strike_multiplier_+_vs_focused_target" }, { "type": "literal", "value": "% to Critical Strike Multiplier against the Prey" } ], "Minions deal {0}% more Damage to the Prey with Hits and Ailments": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_minion_focus_fire_damage_+%_final_vs_focussed_target" }, { "type": "literal", "value": "% more Damage to the Prey with Hits and Ailments" } ], "Minions deal {0}% less Damage to the Prey with Hits and Ailments": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_minion_focus_fire_damage_+%_final_vs_focussed_target", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage to the Prey with Hits and Ailments" } ], "Minions deal {0} Base Fire Damage per second to Enemies near them": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "support_minion_instability_minion_base_fire_area_damage_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Base Fire Damage per second to Enemies near them" } ], "Minions always target the Prey if possible": [ { "type": "literal", "value": "Minions always target the Prey if possible" } ], "This Attack and Minions have {0}% increased Attack Speed": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "attack_speed_+%" }, { "type": "literal", "value": "% increased Attack Speed" } ], "This Attack and Minions have {0}% reduced Attack Speed": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "attack_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed" } ], "This Attack and Minions have {0} additional Accuracy Rating": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "accuracy_rating" }, { "type": "literal", "value": " additional Accuracy Rating" } ], "This Attack and Minions have -{0} Accuracy Rating": [ { "type": "literal", "value": "This Attack and Minions have -" }, { "type": "number", "index": 0, "stat": "accuracy_rating", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Accuracy Rating" } ], "This Attack and Minions have {0}% increased Accuracy Rating": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "accuracy_rating_+%" }, { "type": "literal", "value": "% increased Accuracy Rating" } ], "This Attack and Minions have {0}% reduced Accuracy Rating": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "accuracy_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Accuracy Rating" } ], "This Attack and Minions have {0}% increased Critical Strike Chance": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance" } ], "This Attack and Minions have {0}% reduced Critical Strike Chance": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance" } ], "This Attack and Minions have {0}% more Critical Strike Chance": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "support_controlled_destruction_critical_strike_chance_+%_final" }, { "type": "literal", "value": "% more Critical Strike Chance" } ], "This Attack and Minions have {0}% less Critical Strike Chance": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "support_controlled_destruction_critical_strike_chance_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Critical Strike Chance" } ], "This Attack and Minions have {0}% to Critical Strike Multiplier": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "base_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier" } ], "Enemy Block Chance reduced by {0}% against this Skill and Minions": [ { "type": "literal", "value": "Enemy Block Chance reduced by " }, { "type": "number", "index": 0, "stat": "global_reduce_enemy_block_%" }, { "type": "literal", "value": "% against this Skill and Minions" } ], "This Attack and Minions have {0} Life gained per Enemy Hit": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "life_gain_per_target" }, { "type": "literal", "value": " Life gained per Enemy Hit" } ], "This Attack and Minions have {0} Life lost per Enemy Hit": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "life_gain_per_target", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " Life lost per Enemy Hit" } ], "This Attack and Minions Leech {0}% of Damage as Life": [ { "type": "literal", "value": "This Attack and Minions Leech " }, { "type": "number", "index": 0, "stat": "life_leech_from_any_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage as Life" } ], "This Attack and Minions Leech {0}% of Damage as Energy Shield": [ { "type": "literal", "value": "This Attack and Minions Leech " }, { "type": "number", "index": 0, "stat": "energy_shield_leech_from_any_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage as Energy Shield" } ], "This Attack and Minions have an additional {0}% chance to Knock Enemies Back on Hit": [ { "type": "literal", "value": "This Attack and Minions have an additional " }, { "type": "number", "index": 0, "stat": "base_global_chance_to_knockback_%" }, { "type": "literal", "value": "% chance to Knock Enemies Back on Hit" } ], "This Attack and Minions Knock Enemies back on Hit": [ { "type": "literal", "value": "This Attack and Minions Knock Enemies back on Hit" } ], "This Attack and Minions have {0}% increased Knockback Distance": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "knockback_distance_+%" }, { "type": "literal", "value": "% increased Knockback Distance" } ], "This Attack and Minions have {0}% reduced Knockback Distance": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "knockback_distance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Knockback Distance" } ], "This Attack and Minions have {0}% reduced Enemy Stun Threshold": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "base_stun_threshold_reduction_+%" }, { "type": "literal", "value": "% reduced Enemy Stun Threshold" } ], "This Attack and Minions have {0}% increased Enemy Stun Threshold": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "base_stun_threshold_reduction_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Enemy Stun Threshold" } ], "{0}% increased Rarity of Items Dropped by enemies Slain by Minions or This Attack": [ { "type": "number", "index": 0, "stat": "killed_monster_dropped_item_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items Dropped by enemies Slain by Minions or This Attack" } ], "{0}% reduced Rarity of Items Dropped by enemies Slain by Minions or This Attack": [ { "type": "number", "index": 0, "stat": "killed_monster_dropped_item_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items Dropped by enemies Slain by Minions or This Attack" } ], "{0}% increased Quantity of Items Dropped by enemies Slain by Minions or This Attack": [ { "type": "number", "index": 0, "stat": "killed_monster_dropped_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items Dropped by enemies Slain by Minions or This Attack" } ], "{0}% reduced Quantity of Items Dropped by enemies Slain by Minions or This Attack": [ { "type": "number", "index": 0, "stat": "killed_monster_dropped_item_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items Dropped by enemies Slain by Minions or This Attack" } ], "This Attack and Minions always Freeze Enemies": [ { "type": "literal", "value": "This Attack and Minions always Freeze Enemies" } ], "This Attack and Minions have {0}% chance to Freeze enemies": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "base_chance_to_freeze_%" }, { "type": "literal", "value": "% chance to Freeze enemies" } ], "This Attack and Minions have {0}% chance to Shock enemies": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "base_chance_to_shock_%" }, { "type": "literal", "value": "% chance to Shock enemies" } ], "This Attack and Minions have {0}% chance to Ignite enemies": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "base_chance_to_ignite_%" }, { "type": "literal", "value": "% chance to Ignite enemies" } ], "This Attack and Minions have {0}% chance to cause Monsters to Flee when Hit": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "global_hit_causes_monster_flee_%" }, { "type": "literal", "value": "% chance to cause Monsters to Flee when Hit" } ], "This Attack and Minions have {0}% increased Stun Duration on enemies": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "base_stun_duration_+%" }, { "type": "literal", "value": "% increased Stun Duration on enemies" } ], "This Attack and Minions have {0}% reduced Stun Duration on enemies": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "base_stun_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stun Duration on enemies" } ], "This Attack and Minions have {0}% increased Ignite Duration on Enemies": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "ignite_duration_+%" }, { "type": "literal", "value": "% increased Ignite Duration on Enemies" } ], "This Attack and Minions have {0}% reduced Ignite Duration on Enemies": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "ignite_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ignite Duration on Enemies" } ], "{0}% increased Effect of Chill inflicted by this Attack or Minions": [ { "type": "number", "index": 0, "stat": "chill_effect_+%" }, { "type": "literal", "value": "% increased Effect of Chill inflicted by this Attack or Minions" } ], "{0}% reduced Effect of Chill inflicted by this Attack or Minions": [ { "type": "number", "index": 0, "stat": "chill_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Chill inflicted by this Attack or Minions" } ], "This Attack and Minions have {0}% increased Chill Duration on enemies": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "chill_duration_+%" }, { "type": "literal", "value": "% increased Chill Duration on enemies" } ], "This Attack and Minions have {0}% reduced Chill Duration on enemies": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "chill_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chill Duration on enemies" } ], "This Attack and Minions have {0}% increased Freeze Duration on enemies": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "freeze_duration_+%" }, { "type": "literal", "value": "% increased Freeze Duration on enemies" } ], "This Attack and Minions have {0}% reduced Freeze Duration on enemies": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "freeze_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Freeze Duration on enemies" } ], "This Attack and Minions have {0}% increased Shock Duration on enemies": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "shock_duration_+%" }, { "type": "literal", "value": "% increased Shock Duration on enemies" } ], "This Attack and Minions have {0}% reduced Shock Duration on enemies": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "shock_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Shock Duration on enemies" } ], "Elemental Ailments caused by this Attack or Minions spread to other nearby Enemies": [ { "type": "literal", "value": "Elemental Ailments caused by this Attack or Minions spread to other nearby Enemies" } ], "Ignites caused by this Attack or Minions spread to other nearby Enemies": [ { "type": "literal", "value": "Ignites caused by this Attack or Minions spread to other nearby Enemies" } ], "This Attack and Minions have Culling Strike": [ { "type": "literal", "value": "This Attack and Minions have Culling Strike" } ], "This Attack and Minions have Point Blank": [ { "type": "literal", "value": "This Attack and Minions have Point Blank" } ], "This Attack and Minions Penetrate {0}% Fire Resistance": [ { "type": "literal", "value": "This Attack and Minions Penetrate " }, { "type": "number", "index": 0, "stat": "base_reduce_enemy_fire_resistance_%" }, { "type": "literal", "value": "% Fire Resistance" } ], "This Attack and Minions have {0}% increased Projectile Speed": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "base_projectile_speed_+%" }, { "type": "literal", "value": "% increased Projectile Speed" } ], "This Attack and Minions have {0}% reduced Projectile Speed": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "base_projectile_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Speed" } ], "This Attack and Minions Penetrate {0}% Cold Resistance": [ { "type": "literal", "value": "This Attack and Minions Penetrate " }, { "type": "number", "index": 0, "stat": "base_reduce_enemy_cold_resistance_%" }, { "type": "literal", "value": "% Cold Resistance" } ], "This Attack and Minions Penetrate {0}% Elemental Resistances": [ { "type": "literal", "value": "This Attack and Minions Penetrate " }, { "type": "number", "index": 0, "stat": "reduce_enemy_elemental_resistance_%" }, { "type": "literal", "value": "% Elemental Resistances" } ], "This Attack and Minions Penetrate {0}% Lightning Resistance": [ { "type": "literal", "value": "This Attack and Minions Penetrate " }, { "type": "number", "index": 0, "stat": "base_reduce_enemy_lightning_resistance_%" }, { "type": "literal", "value": "% Lightning Resistance" } ], "This Attack and Minions have {0}% chance to Blind enemies on hit": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "global_chance_to_blind_on_hit_%" }, { "type": "literal", "value": "% chance to Blind enemies on hit" } ], "This Attack and Minions have {0}% increased Blinding duration": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "blind_duration_+%" }, { "type": "literal", "value": "% increased Blinding duration" } ], "This Attack and Minions have {0}% reduced Blinding duration": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "blind_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Blinding duration" } ], "This Attack and Minion's Melee Strike Skills deal Splash Damage to surrounding targets": [ { "type": "literal", "value": "This Attack and Minion's Melee Strike Skills deal Splash Damage to surrounding targets" } ], "This Attack and Minions have {0}% chance to gain a Power Charge on Critical Strike": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "add_power_charge_on_critical_strike_%" }, { "type": "literal", "value": "% chance to gain a Power Charge on Critical Strike" } ], "This Attack and Minoins gain a Power Charge on Critical Strike": [ { "type": "literal", "value": "This Attack and Minoins gain a Power Charge on Critical Strike" } ], "This Attack and Minions have {0}% more Melee Attack Speed": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "support_multiple_attacks_melee_attack_speed_+%_final" }, { "type": "literal", "value": "% more Melee Attack Speed" } ], "This Attack and Minions have {0}% less Melee Attack Speed": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "support_multiple_attacks_melee_attack_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Melee Attack Speed" } ], "This Attack and Minions have {0}% increased Area of Effect": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "base_skill_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "This Attack and Minions have {0}% reduced Area of Effect": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "base_skill_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "This Attack and Minions have {0}% more Area of Effect": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "support_concentrated_effect_skill_area_of_effect_+%_final" }, { "type": "literal", "value": "% more Area of Effect" } ], "This Attack and Minions have {0}% less Area of Effect": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "support_concentrated_effect_skill_area_of_effect_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect" } ], "This Attack and Minions have {0}% increased Burning Damage": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "burn_damage_+%" }, { "type": "literal", "value": "% increased Burning Damage" } ], "This Attack and Minions have {0}% reduced Burning Damage": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "burn_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Burning Damage" } ], "This Attack and Minions have {1}% chance to gain Endurance Charges when Stunning Enemies with Melee Damage": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 1, "stat": "gain_endurance_charge_on_melee_stun_%" }, { "type": "literal", "value": "% chance to gain Endurance Charges when Stunning Enemies with Melee Damage" } ], "This Attack and Minions gain Endurance Charges when Stunning Enemies with Melee Damage": [ { "type": "literal", "value": "This Attack and Minions gain Endurance Charges when Stunning Enemies with Melee Damage" } ], "This Attack and Minions have {0}% increased Attack Speed when on Low Life": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "attack_speed_+%_when_on_low_life" }, { "type": "literal", "value": "% increased Attack Speed when on Low Life" } ], "This Attack and Minions have {0}% reduced Attack Speed when on Low Life": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "attack_speed_+%_when_on_low_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed when on Low Life" } ], "This Attack and Minions have {0}% more Attack Speed": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "support_attack_totem_attack_speed_+%_final" }, { "type": "literal", "value": "% more Attack Speed" } ], "This Attack and Minions have {0}% less Attack Speed": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "support_attack_totem_attack_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Attack Speed" } ], "This Attack and Minions deal {0}% more Melee Physical Damage against Bleeding Enemies": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies" }, { "type": "literal", "value": "% more Melee Physical Damage against Bleeding Enemies" } ], "This Attack and Minions deal {0}% less Melee Physical Damage against Bleeding Enemies": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Melee Physical Damage against Bleeding Enemies" } ], "This Attack and Minions deal {0}% increased Melee Damage against Bleeding Enemies": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "melee_damage_vs_bleeding_enemies_+%" }, { "type": "literal", "value": "% increased Melee Damage against Bleeding Enemies" } ], "This Attack and Minions deal {0}% reduced Melee Damage against Bleeding Enemies": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "melee_damage_vs_bleeding_enemies_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Melee Damage against Bleeding Enemies" } ], "Melee Hits from this Attack and Minions have {0}% chance to Fortify": [ { "type": "literal", "value": "Melee Hits from this Attack and Minions have " }, { "type": "number", "index": 0, "stat": "chance_to_fortify_on_melee_hit_+%" }, { "type": "literal", "value": "% chance to Fortify" } ], "Melee Hits from this Attack and Minions Fortify": [ { "type": "literal", "value": "Melee Hits from this Attack and Minions Fortify" } ], "This Attack and Minions have {0}% chance to Freeze Enemies which are Chilled": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "additional_chance_to_freeze_chilled_enemies_%" }, { "type": "literal", "value": "% chance to Freeze Enemies which are Chilled" } ], "This Attack and Minions deal {0}% more Damage with Hits and Ailments against Chilled Enemies": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_hypothermia_damage_+%_vs_chilled_enemies_final" }, { "type": "literal", "value": "% more Damage with Hits and Ailments against Chilled Enemies" } ], "This Attack and Minions deal {0}% less Damage with Hits and Ailments against Chilled Enemies": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_hypothermia_damage_+%_vs_chilled_enemies_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments against Chilled Enemies" } ], "This Skill and Minions deal {0}% more Damage": [ { "type": "literal", "value": "This Skill and Minions deal " }, { "type": "number", "index": 0, "stat": "support_spirit_strike_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "This Skill and Minions deal {0}% less Damage": [ { "type": "literal", "value": "This Skill and Minions deal " }, { "type": "number", "index": 0, "stat": "support_spirit_strike_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "This Attack and Minions deal {0}% more Trap and Mine Damage": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_trap_and_mine_damage_+%_final" }, { "type": "literal", "value": "% more Trap and Mine Damage" } ], "This Attack and Minions deal {0}% less Trap and Mine Damage": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_trap_and_mine_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Trap and Mine Damage" } ], "This Attack and Minions deal {0}% more Damage with Ailments": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_better_ailments_ailment_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Ailments" } ], "This Attack and Minions deal {0}% less Damage with Ailments": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_better_ailments_ailment_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ailments" } ], "This Attack and Minions deal {0}% more Damage with Hits": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_better_ailments_hit_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Hits" } ], "This Attack and Minions deal {0}% less Damage with Hits": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_better_ailments_hit_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits" } ], "This Attack and Minions deal {0}% more Fire Damage": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_chance_to_ignite_fire_damage_+%_final" }, { "type": "literal", "value": "% more Fire Damage" } ], "This Attack and Minions deal {0}% less Fire Damage": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_chance_to_ignite_fire_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Fire Damage" } ], "This Attack and Minions deal {0}% more Damage with Ignite": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_ignite_prolif_ignite_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Ignite" } ], "This Attack and Minions deal {0}% less Damage with Ignite": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_ignite_prolif_ignite_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ignite" } ], "This Attack and Minions deal {0}% more Damage over Time": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_rapid_decay_damage_over_time_+%_final" }, { "type": "literal", "value": "% more Damage over Time" } ], "This Attack and Minions deal {0}% less Damage over Time": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_rapid_decay_damage_over_time_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage over Time" } ], "This Attack and Minions deal {0}% more Damage with Hits for each Poison on the Enemy, up to {1}": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_debilitate_hit_damage_+%_final_per_poison_stack" }, { "type": "literal", "value": "% more Damage with Hits for each Poison on the Enemy, up to " }, { "type": "number", "index": 1, "stat": "support_debilitate_hit_damage_max_poison_stacks" } ], "This Attack and Minions deal {0}% less Damage with Hits for each Poison on the Enemy, up to {1}": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_debilitate_hit_damage_+%_final_per_poison_stack", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits for each Poison on the Enemy, up to " }, { "type": "number", "index": 1, "stat": "support_debilitate_hit_damage_max_poison_stacks" } ], "This Attack and Minions deal {0}% more Damage with Poison": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_debilitate_poison_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Poison" } ], "This Attack and Minions deal {0}% less Damage with Poison": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_debilitate_poison_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Poison" } ], "This Attack and Minions deal {0}% more Elemental Damage": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_gem_elemental_damage_+%_final" }, { "type": "literal", "value": "% more Elemental Damage" } ], "This Attack and Minions deal {0}% less Elemental Damage": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_gem_elemental_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Elemental Damage" } ], "This Attack and Minions cannot inflict Elemental Ailments": [ { "type": "literal", "value": "This Attack and Minions cannot inflict Elemental Ailments" } ], "This Attack and Minions deal {0}% increased Damage over Time": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "damage_over_time_+%" }, { "type": "literal", "value": "% increased Damage over Time" } ], "This Attack and Minions deal {0}% reduced Damage over Time": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "damage_over_time_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage over Time" } ], "This Attack and Minions Poison Enemies on Hit": [ { "type": "literal", "value": "This Attack and Minions Poison Enemies on Hit" } ], "This Attack and Minions have {0}% increased Damage with Poison": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "base_poison_damage_+%" }, { "type": "literal", "value": "% increased Damage with Poison" } ], "This Attack and Minions have {0}% reduced Damage with Poison": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "base_poison_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Poison" } ], "This Attack and Minions have {0}% increased Poison Duration": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "base_poison_duration_+%" }, { "type": "literal", "value": "% increased Poison Duration" } ], "This Attack and Minions have {0}% reduced Poison Duration": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "base_poison_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Poison Duration" } ], "This Attack and Minions have {0}% more Melee Splash Area of Effect": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "melee_splash_area_of_effect_+%_final" }, { "type": "literal", "value": "% more Melee Splash Area of Effect" } ], "This Attack and Minions have {0}% less Melee Splash Area of Effect": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "melee_splash_area_of_effect_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Melee Splash Area of Effect" } ], "{0}% chance to Summon a Phantasm when this Skill, or Non-Phantasm Minions, deal a Killing Blow": [ { "type": "number", "index": 0, "stat": "chance_to_summon_support_ghost_on_killing_blow_%" }, { "type": "literal", "value": "% chance to Summon a Phantasm when this Skill, or Non-Phantasm Minions, deal a Killing Blow" } ], "Summon a Phantasm when this Skill, or Non-Phantasm Minions, deal a Killing Blow": [ { "type": "literal", "value": "Summon a Phantasm when this Skill, or Non-Phantasm Minions, deal a Killing Blow" } ], "Maximum {0} Summoned Normal Sentinel of Dominance": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "max_number_of_dominated_normal_monsters" }, { "type": "literal", "value": " Summoned Normal Sentinel of Dominance" } ], "Maximum {0} Summoned Normal Sentinels of Dominance": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "max_number_of_dominated_normal_monsters" }, { "type": "literal", "value": " Summoned Normal Sentinels of Dominance" } ], "Maximum {0} Summoned Magic Sentinel of Dominance": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "max_number_of_dominated_magic_monsters" }, { "type": "literal", "value": " Summoned Magic Sentinel of Dominance" } ], "Maximum {0} Summoned Magic Sentinels of Dominance": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "max_number_of_dominated_magic_monsters" }, { "type": "literal", "value": " Summoned Magic Sentinels of Dominance" } ], "Maximum {0} Summoned Rare Sentinel of Dominance": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "max_number_of_dominated_rare_monsters" }, { "type": "literal", "value": " Summoned Rare Sentinel of Dominance" } ], "Maximum {0} Summoned Rare Sentinels of Dominance": [ { "type": "literal", "value": "Maximum " }, { "type": "number", "index": 0, "stat": "max_number_of_dominated_rare_monsters" }, { "type": "literal", "value": " Summoned Rare Sentinels of Dominance" } ], "Every third use of This Attack or Minion's Attacks deals a Ruthless Blow with Melee Hits": [ { "type": "literal", "value": "Every third use of This Attack or Minion's Attacks deals a Ruthless Blow with Melee Hits" } ], "Ruthless Blows from this Attack or Minions deal {0}% more Melee Damage": [ { "type": "literal", "value": "Ruthless Blows from this Attack or Minions deal " }, { "type": "number", "index": 0, "stat": "support_ruthless_big_hit_damage_+%_final" }, { "type": "literal", "value": "% more Melee Damage" } ], "Ruthless Blows from this Attack or Minions deal {0}% more Damage with Ailments caused by Melee Hits": [ { "type": "literal", "value": "Ruthless Blows from this Attack or Minions deal " }, { "type": "number", "index": 0, "stat": "support_ruthless_blow_ailment_damage_from_melee_hits_+%_final" }, { "type": "literal", "value": "% more Damage with Ailments caused by Melee Hits" } ], "Ruthless Blows from this Attack or Minions have a base Stun Duration of {0} seconds": [ { "type": "literal", "value": "Ruthless Blows from this Attack or Minions have a base Stun Duration of " }, { "type": "number", "index": 0, "stat": "support_ruthless_big_hit_stun_base_duration_override_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "This Attack and Minion's Attack Skills Leech {0}% of Damage as Mana": [ { "type": "literal", "value": "This Attack and Minion's Attack Skills Leech " }, { "type": "number", "index": 0, "stat": "attack_skill_mana_leech_from_any_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage as Mana" } ], "This Attack and Minions' Attacks have {0}% chance to Impale Enemies on Hit": [ { "type": "literal", "value": "This Attack and Minions' Attacks have " }, { "type": "number", "index": 0, "stat": "attacks_impale_on_hit_%_chance" }, { "type": "literal", "value": "% chance to Impale Enemies on Hit" } ], "This Attack and Minions' Attacks always Impale Enemies on Hit": [ { "type": "literal", "value": "This Attack and Minions' Attacks always Impale Enemies on Hit" } ], "{0}% increased Duration of Ailments inflicted with this Attack or by Minions": [ { "type": "number", "index": 0, "stat": "base_all_ailment_duration_+%" }, { "type": "literal", "value": "% increased Duration of Ailments inflicted with this Attack or by Minions" } ], "{0}% reduced Duration of Ailments inflicted with this Attack or by Minions": [ { "type": "number", "index": 0, "stat": "base_all_ailment_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Ailments inflicted with this Attack or by Minions" } ], "This Attack and Minions have {0}% chance to Poison on Hit": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "base_chance_to_poison_on_hit_%" }, { "type": "literal", "value": "% chance to Poison on Hit" } ], "This Attack and Minions always Poison on Hit": [ { "type": "literal", "value": "This Attack and Minions always Poison on Hit" } ], "This Attack and Minions deal no Chaos Damage": [ { "type": "literal", "value": "This Attack and Minions deal no Chaos Damage" } ], "This Attack and Minions have {0}% of Chaos Damage Leeched as Life": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "base_life_leech_from_chaos_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Chaos Damage Leeched as Life" } ], "This Attack and Minions have {0}% chance to cause Bleeding": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "bleed_on_hit_with_attacks_%" }, { "type": "literal", "value": "% chance to cause Bleeding" } ], "This Attack and Minions cause Bleeding": [ { "type": "literal", "value": "This Attack and Minions cause Bleeding" } ], "This Attack and Minions cannot cause Bleeding": [ { "type": "literal", "value": "This Attack and Minions cannot cause Bleeding" } ], "Projectiles Fired by Minions have {0}% chance for an additional Projectile when Forking": [ { "type": "literal", "value": "Projectiles Fired by Minions have " }, { "type": "number", "index": 0, "stat": "chance_to_fork_extra_projectile_%" }, { "type": "literal", "value": "% chance for an additional Projectile when Forking" } ], "This Attack and Minions Have {0}% increased Effect of Cold Ailments": [ { "type": "literal", "value": "This Attack and Minions Have " }, { "type": "number", "index": 0, "stat": "cold_ailment_effect_+%" }, { "type": "literal", "value": "% increased Effect of Cold Ailments" } ], "This Attack and Minions Have {0}% reduced Effect of Cold Ailments": [ { "type": "literal", "value": "This Attack and Minions Have " }, { "type": "number", "index": 0, "stat": "cold_ailment_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Cold Ailments" } ], "This Attack and Minions have {0}% increased Critical Strike Chance against Blinded Enemies": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_vs_blinded_enemies" }, { "type": "literal", "value": "% increased Critical Strike Chance against Blinded Enemies" } ], "This Attack and Minions have {0}% reduced Critical Strike Chance against Blinded Enemies": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_vs_blinded_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance against Blinded Enemies" } ], "{0}% increased Effect of Cruelty granted by This Attack or Minions": [ { "type": "number", "index": 0, "stat": "cruelty_effect_+%" }, { "type": "literal", "value": "% increased Effect of Cruelty granted by This Attack or Minions" } ], "{0}% reduced Effect of Cruelty granted by This Attack or Minions": [ { "type": "number", "index": 0, "stat": "cruelty_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Cruelty granted by This Attack or Minions" } ], "{0}% increased Damage if you have Consumed a corpse Recently\nMinions deal {0}% increased Damage if they have Consumed a corpse Recently": [ { "type": "number", "index": 0, "stat": "damage_+%_if_you_have_consumed_a_corpse_recently" }, { "type": "literal", "value": "% increased Damage if you have Consumed a corpse Recently\nMinions deal " }, { "type": "number", "index": 0, "stat": "damage_+%_if_you_have_consumed_a_corpse_recently" }, { "type": "literal", "value": "% increased Damage if they have Consumed a corpse Recently" } ], "{0}% reduced Damage if you have Consumed a corpse Recently\nMinions deal {0}% reduced Damage if they have Consumed a corpse Recently": [ { "type": "number", "index": 0, "stat": "damage_+%_if_you_have_consumed_a_corpse_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage if you have Consumed a corpse Recently\nMinions deal " }, { "type": "number", "index": 0, "stat": "damage_+%_if_you_have_consumed_a_corpse_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage if they have Consumed a corpse Recently" } ], "This Attack and Minions deal {0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "damage_+%_vs_enemies_per_freeze_shock_ignite" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy" } ], "This Attack and Minions deal {0}% reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "damage_+%_vs_enemies_per_freeze_shock_ignite", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy" } ], "This Attack and Minions deal {0}% increased Damage while Leeching Energy Shield": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "damage_+%_while_es_leeching" }, { "type": "literal", "value": "% increased Damage while Leeching Energy Shield" } ], "This Attack and Minions deal {0}% reduced Damage while Leeching Energy Shield": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "damage_+%_while_es_leeching", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while Leeching Energy Shield" } ], "This Attack and Minions deal {0}% increased Damage while Leeching Life": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "damage_+%_while_life_leeching" }, { "type": "literal", "value": "% increased Damage while Leeching Life" } ], "This Attack and Minions deal {0}% reduced Damage while Leeching Life": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "damage_+%_while_life_leeching", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while Leeching Life" } ], "This Attack and Minions deal {0}% increased Damage while Leeching Mana": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "damage_+%_while_mana_leeching" }, { "type": "literal", "value": "% increased Damage while Leeching Mana" } ], "This Attack and Minions deal {0}% reduced Damage while Leeching Mana": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "damage_+%_while_mana_leeching", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while Leeching Mana" } ], "This Attack and Minions deal {0}% increased Damage with Hits and Ailments per Curse on Enemy": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "damage_vs_cursed_enemies_per_enemy_curse_+%" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments per Curse on Enemy" } ], "This Attack and Minions deal {0}% reduced Damage with Hits and Ailments per Curse on Enemy": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "damage_vs_cursed_enemies_per_enemy_curse_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments per Curse on Enemy" } ], "This Attack and Minions deal {0}% increased Damage with Hits against Enemies that are on Low Life": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "damage_vs_enemies_on_low_life_+%" }, { "type": "literal", "value": "% increased Damage with Hits against Enemies that are on Low Life" } ], "Damaging Ailments inflicted with this Attack or by Minions deal damage {0}% faster": [ { "type": "literal", "value": "Damaging Ailments inflicted with this Attack or by Minions deal damage " }, { "type": "number", "index": 0, "stat": "damaging_ailments_deal_damage_+%_faster" }, { "type": "literal", "value": "% faster" } ], "This Attack and Minions inflict Decay on Hit, dealing {0} Chaos Damage per second for 8 seconds": [ { "type": "literal", "value": "This Attack and Minions inflict Decay on Hit, dealing " }, { "type": "number", "index": 0, "stat": "deal_chaos_damage_per_second_for_10_seconds_on_hit" }, { "type": "literal", "value": " Chaos Damage per second for 8 seconds" } ], "This Attack and Minions deal no Elemental Damage": [ { "type": "literal", "value": "This Attack and Minions deal no Elemental Damage" } ], "{0}% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster": [ { "type": "number", "index": 0, "stat": "dominating_blow_chance_to_summon_on_hitting_unqiue_%" }, { "type": "literal", "value": "% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster" } ], "Summon a Normal Sentinel of Dominance on Hitting a Unique Monster": [ { "type": "literal", "value": "Summon a Normal Sentinel of Dominance on Hitting a Unique Monster" } ], "Enemies Shocked by this Attack or Minions have {0}% increased Movement Speed": [ { "type": "literal", "value": "Enemies Shocked by this Attack or Minions have " }, { "type": "number", "index": 0, "stat": "enemies_you_shock_movement_speed_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Enemies Shocked by this Attack or Minions have {0}% reduced Movement Speed": [ { "type": "literal", "value": "Enemies Shocked by this Attack or Minions have " }, { "type": "number", "index": 0, "stat": "enemies_you_shock_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "Enemies Shocked by This Attack and Minions take {0}% increased Physical Damage": [ { "type": "literal", "value": "Enemies Shocked by This Attack and Minions take " }, { "type": "number", "index": 0, "stat": "enemies_you_shock_take_%_increased_physical_damage" }, { "type": "literal", "value": "% increased Physical Damage" } ], "Enemies Shocked by This Attack and Minions take {0}% reduced Physical Damage": [ { "type": "literal", "value": "Enemies Shocked by This Attack and Minions take " }, { "type": "number", "index": 0, "stat": "enemies_you_shock_take_%_increased_physical_damage", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage" } ], "This Attack and Minions Overwhelm {0}% Physical Damage Reduction": [ { "type": "literal", "value": "This Attack and Minions Overwhelm " }, { "type": "number", "index": 0, "stat": "enemy_phys_reduction_%_penalty_vs_hit" }, { "type": "literal", "value": "% Physical Damage Reduction" } ], "This Attack and Minions have {0}% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "gain_frenzy_charge_on_killing_blow_vs_enemies_with_5+_poisons_%" }, { "type": "literal", "value": "% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons" } ], "This Attack and Minions gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons": [ { "type": "literal", "value": "This Attack and Minions gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons" } ], "This Attack and Minions have {0}% chance to gain a Power Charge on Killing Blow": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "gain_power_charge_on_kill_with_hit_%" }, { "type": "literal", "value": "% chance to gain a Power Charge on Killing Blow" } ], "Hits from this Attack grant Cruelty\nMinions gain Cruelty on Hit": [ { "type": "literal", "value": "Hits from this Attack grant Cruelty\nMinions gain Cruelty on Hit" } ], "Enemies Ignited by this Attack or Minions have {0}% to Fire Resistance": [ { "type": "literal", "value": "Enemies Ignited by this Attack or Minions have " }, { "type": "number", "index": 0, "stat": "ignites_apply_fire_resistance_+" }, { "type": "literal", "value": "% to Fire Resistance" } ], "This Attack and Minions' Attacks have {0}% increased Impale Effect": [ { "type": "literal", "value": "This Attack and Minions' Attacks have " }, { "type": "number", "index": 0, "stat": "impale_debuff_effect_+%" }, { "type": "literal", "value": "% increased Impale Effect" } ], "This Attack and Minions' Attacks have {0}% reduced Impale Effect": [ { "type": "literal", "value": "This Attack and Minions' Attacks have " }, { "type": "number", "index": 0, "stat": "impale_debuff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Impale Effect" } ], "Impale Damage dealt to Enemies Impaled by this Skill or Minions Overwhelms {0}% Physical Damage Reduction": [ { "type": "literal", "value": "Impale Damage dealt to Enemies Impaled by this Skill or Minions Overwhelms " }, { "type": "number", "index": 0, "stat": "impale_phys_reduction_%_penalty" }, { "type": "literal", "value": "% Physical Damage Reduction" } ], "This Attack and Minions deal {0}% more Physical Damage": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "impale_support_physical_damage_+%_final" }, { "type": "literal", "value": "% more Physical Damage" } ], "Killing Blows Consume corpses to Recover {0} Life and {1} Mana\nMinions Consume corpses on Killing Blow to Recover {0} Life and {1} Mana": [ { "type": "literal", "value": "Killing Blows Consume corpses to Recover " }, { "type": "number", "index": 0, "stat": "killing_blow_consumes_corpse_restore_x_life" }, { "type": "literal", "value": " Life and " }, { "type": "number", "index": 1, "stat": "killing_blow_consumes_corpse_restore_x_mana" }, { "type": "literal", "value": " Mana\nMinions Consume corpses on Killing Blow to Recover " }, { "type": "number", "index": 0, "stat": "killing_blow_consumes_corpse_restore_x_life" }, { "type": "literal", "value": " Life and " }, { "type": "number", "index": 1, "stat": "killing_blow_consumes_corpse_restore_x_mana" }, { "type": "literal", "value": " Mana" } ], "Killing Blows Consume corpses to Recover {0} Life\nMinions Consume corpses on Killing Blow to Recover {0} Life": [ { "type": "literal", "value": "Killing Blows Consume corpses to Recover " }, { "type": "number", "index": 0, "stat": "killing_blow_consumes_corpse_restore_x_life" }, { "type": "literal", "value": " Life\nMinions Consume corpses on Killing Blow to Recover " }, { "type": "number", "index": 0, "stat": "killing_blow_consumes_corpse_restore_x_life" }, { "type": "literal", "value": " Life" } ], "Killing Blows Consume corpses to Recover {1} Mana\nMinions Consume corpses on Killing Blow to Recover {1} Mana": [ { "type": "literal", "value": "Killing Blows Consume corpses to Recover " }, { "type": "number", "index": 1, "stat": "killing_blow_consumes_corpse_restore_x_mana" }, { "type": "literal", "value": " Mana\nMinions Consume corpses on Killing Blow to Recover " }, { "type": "number", "index": 1, "stat": "killing_blow_consumes_corpse_restore_x_mana" }, { "type": "literal", "value": " Mana" } ], "This Attack and Minions have {0}% chance to Knock Enemies Back with Hits at Close Range": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "knockback_chance_%_at_close_range" }, { "type": "literal", "value": "% chance to Knock Enemies Back with Hits at Close Range" } ], "This Attack and Minions have {0}% increased Effect of Lightning Ailments": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "lightning_ailment_effect_+%" }, { "type": "literal", "value": "% increased Effect of Lightning Ailments" } ], "This Attack and Minions have {0}% reduced Effect of Lightning Ailments": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "lightning_ailment_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Lightning Ailments" } ], "This Attack and Minions Attacks have {0}% chance to Maim on Hit": [ { "type": "literal", "value": "This Attack and Minions Attacks have " }, { "type": "number", "index": 0, "stat": "maim_on_hit_%" }, { "type": "literal", "value": "% chance to Maim on Hit" } ], "This Attack and Minions Attacks always Maim on Hit": [ { "type": "literal", "value": "This Attack and Minions Attacks always Maim on Hit" } ], "This Skill targets {0} additional nearby Enemy": [ { "type": "literal", "value": "This Skill targets " }, { "type": "number", "index": 0, "stat": "virtual_number_of_spirit_strikes" }, { "type": "literal", "value": " additional nearby Enemy" } ], "This Skill targets {0} additional nearby Enemies": [ { "type": "literal", "value": "This Skill targets " }, { "type": "number", "index": 0, "stat": "virtual_number_of_spirit_strikes" }, { "type": "literal", "value": " additional nearby Enemies" } ], "This Attack and Minion's Melee Attacks have {0}% increased Area of Effect per Repeat": [ { "type": "literal", "value": "This Attack and Minion's Melee Attacks have " }, { "type": "number", "index": 0, "stat": "multistrike_area_of_effect_+%_per_repeat" }, { "type": "literal", "value": "% increased Area of Effect per Repeat" } ], "This Attack and Minion's Melee Attacks have {0}% reduced Area of Effect per Repeat": [ { "type": "literal", "value": "This Attack and Minion's Melee Attacks have " }, { "type": "number", "index": 0, "stat": "multistrike_area_of_effect_+%_per_repeat", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect per Repeat" } ], "This Attack's and Minion's Melee Attack's First Repeat deals {0}% more Damage": [ { "type": "literal", "value": "This Attack's and Minion's Melee Attack's First Repeat deals " }, { "type": "number", "index": 0, "stat": "multistrike_damage_+%_final_on_first_repeat" }, { "type": "literal", "value": "% more Damage" } ], "This Attack's and Minion's Melee Attack's First Repeat deals {0}% less Damage": [ { "type": "literal", "value": "This Attack's and Minion's Melee Attack's First Repeat deals " }, { "type": "number", "index": 0, "stat": "multistrike_damage_+%_final_on_first_repeat", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "This Attack's and Minion's Melee Attack's Second Repeat deals {0}% more Damage": [ { "type": "literal", "value": "This Attack's and Minion's Melee Attack's Second Repeat deals " }, { "type": "number", "index": 0, "stat": "multistrike_damage_+%_final_on_second_repeat" }, { "type": "literal", "value": "% more Damage" } ], "This Attack's and Minion's Melee Attack's Second Repeat deals {0}% less Damage": [ { "type": "literal", "value": "This Attack's and Minion's Melee Attack's Second Repeat deals " }, { "type": "number", "index": 0, "stat": "multistrike_damage_+%_final_on_second_repeat", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "This Attack's and Minion's Melee Attack's Third Repeat deals {0}% more Damage": [ { "type": "literal", "value": "This Attack's and Minion's Melee Attack's Third Repeat deals " }, { "type": "number", "index": 0, "stat": "multistrike_damage_+%_final_on_third_repeat" }, { "type": "literal", "value": "% more Damage" } ], "This Attack's and Minion's Melee Attack's Third Repeat deals {0}% less Damage": [ { "type": "literal", "value": "This Attack's and Minion's Melee Attack's Third Repeat deals " }, { "type": "number", "index": 0, "stat": "multistrike_damage_+%_final_on_third_repeat", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Projectiles from this Attack and Minions that have Pierced deal {0}% increased Damage": [ { "type": "literal", "value": "Projectiles from this Attack and Minions that have Pierced deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%_if_pierced_enemy" }, { "type": "literal", "value": "% increased Damage" } ], "Projectiles from this Attack and Minions that have Pierced deal {0}% reduced Damage": [ { "type": "literal", "value": "Projectiles from this Attack and Minions that have Pierced deal " }, { "type": "number", "index": 0, "stat": "projectile_damage_+%_if_pierced_enemy", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "This Attack and Minions Penetrate {0}% Chaos Resistance": [ { "type": "literal", "value": "This Attack and Minions Penetrate " }, { "type": "number", "index": 0, "stat": "reduce_enemy_chaos_resistance_%" }, { "type": "literal", "value": "% Chaos Resistance" } ], "{0}% increased Effect of Shocks this Attack or Minions inflict with Critical Strikes": [ { "type": "number", "index": 0, "stat": "shock_effect_+%_with_critical_strikes" }, { "type": "literal", "value": "% increased Effect of Shocks this Attack or Minions inflict with Critical Strikes" } ], "{0}% reduced Effect of Shocks this Attack or Minions inflict with Critical Strikes": [ { "type": "number", "index": 0, "stat": "shock_effect_+%_with_critical_strikes", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Shocks this Attack or Minions inflict with Critical Strikes" } ], "This Attack and Minions deal {0}% less Physical Damage": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_brutality_physical_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Physical Damage" } ], "Enemies Chilled by this Skill or Minions take {0}% increased Cold Damage over Time": [ { "type": "literal", "value": "Enemies Chilled by this Skill or Minions take " }, { "type": "number", "index": 0, "stat": "support_chills_also_grant_cold_damage_taken_per_minute_+%" }, { "type": "literal", "value": "% increased Cold Damage over Time" } ], "Enemies Chilled by this Skill or Minions take {0}% reduced Cold Damage over Time": [ { "type": "literal", "value": "Enemies Chilled by this Skill or Minions take " }, { "type": "number", "index": 0, "stat": "support_chills_also_grant_cold_damage_taken_per_minute_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage over Time" } ], "Enemies Chilled by this Skill or Minions have Cold Damage taken increased by Chill Effect": [ { "type": "literal", "value": "Enemies Chilled by this Skill or Minions have Cold Damage taken increased by Chill Effect" } ], "This Attack and Minions deal {0}% more Damage while Leeching Energy Shield": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_energy_shield_leech_damage_+%_while_leeching_energy_shield_final" }, { "type": "literal", "value": "% more Damage while Leeching Energy Shield" } ], "This Attack and Minions deal {0}% less Damage while Leeching Energy Shield": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_energy_shield_leech_damage_+%_while_leeching_energy_shield_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage while Leeching Energy Shield" } ], "This Attack and Minions deal {0}% more Damage with Hits and Ailments against Enemies on Low Life": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_executioner_damage_vs_enemies_on_low_life_+%_final" }, { "type": "literal", "value": "% more Damage with Hits and Ailments against Enemies on Low Life" } ], "This Attack and Minions deal {0}% less Damage with Hits and Ailments against Enemies on Low Life": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_executioner_damage_vs_enemies_on_low_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments against Enemies on Low Life" } ], "{0}% chance to refresh Duration of granted Modifier by up to 5 seconds on Hitting a Rare or Unique Enemy\nMinions have {0}% chance to refresh Duration of their granted Modifier by up to 5 seconds on Hitting a Rare or Unique Enemy": [ { "type": "number", "index": 0, "stat": "support_executioner_refresh_stolen_mod_on_hitting_rare_or_unique_monster_chance_%" }, { "type": "literal", "value": "% chance to refresh Duration of granted Modifier by up to 5 seconds on Hitting a Rare or Unique Enemy\nMinions have " }, { "type": "number", "index": 0, "stat": "support_executioner_refresh_stolen_mod_on_hitting_rare_or_unique_monster_chance_%" }, { "type": "literal", "value": "% chance to refresh Duration of their granted Modifier by up to 5 seconds on Hitting a Rare or Unique Enemy" } ], "{0}% more Duration of Ailments inflicted with this Attack or by Minions": [ { "type": "number", "index": 0, "stat": "support_faster_ailments_ailment_duration_+%_final" }, { "type": "literal", "value": "% more Duration of Ailments inflicted with this Attack or by Minions" } ], "{0}% less Duration of Ailments inflicted with this Attack or by Minions": [ { "type": "number", "index": 0, "stat": "support_faster_ailments_ailment_duration_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Duration of Ailments inflicted with this Attack or by Minions" } ], "This Attack and Minions deal {0}% more Cold Damage Over Time": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_hypothermia_cold_damage_over_time_+%_final" }, { "type": "literal", "value": "% more Cold Damage Over Time" } ], "This Attack and Minions deal {0}% less Cold Damage Over Time": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_hypothermia_cold_damage_over_time_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Cold Damage Over Time" } ], "Enemies Maimed by this Attack and Minions take {0}% increased Physical Damage": [ { "type": "literal", "value": "Enemies Maimed by this Attack and Minions take " }, { "type": "number", "index": 0, "stat": "support_maimed_enemies_physical_damage_taken_+%" }, { "type": "literal", "value": "% increased Physical Damage" } ], "Enemies Maimed by this Attack and Minions take {0}% reduced Physical Damage": [ { "type": "literal", "value": "Enemies Maimed by this Attack and Minions take " }, { "type": "number", "index": 0, "stat": "support_maimed_enemies_physical_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage" } ], "This Attack and Minions deal {0} to {1} added Fire Damage against Burning Enemies": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "global_minimum_added_fire_damage_vs_burning_enemies" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "global_maximum_added_fire_damage_vs_burning_enemies" }, { "type": "literal", "value": " added Fire Damage against Burning Enemies" } ], "This Attack and Minions have {0}% increased Attack Speed per Momentum": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "support_momentum_attack_speed_+%_per_stack" }, { "type": "literal", "value": "% increased Attack Speed per Momentum" } ], "This Attack and Minions have {0}% reduced Attack Speed per Momentum": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "support_momentum_attack_speed_+%_per_stack", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed per Momentum" } ], "When you reach {2} Momentum, lose all Momentum and gain Swiftness for {1} seconds\nWhen Minions reach {2} Momentum, they lose all Momentum and gain Swiftness for a Base Duration of {0} seconds": [ { "type": "literal", "value": "When you reach " }, { "type": "number", "index": 2, "stat": "support_momentum_max_stacks" }, { "type": "literal", "value": " Momentum, lose all Momentum and gain Swiftness for " }, { "type": "number", "index": 1, "stat": "support_momentum_buff_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_1dp" ] }, { "type": "literal", "value": " seconds\nWhen Minions reach " }, { "type": "number", "index": 2, "stat": "support_momentum_max_stacks" }, { "type": "literal", "value": " Momentum, they lose all Momentum and gain Swiftness for a Base Duration of " }, { "type": "number", "index": 0, "stat": "support_momentum_base_buff_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds_1dp" ] }, { "type": "literal", "value": " seconds" } ], "Gain 1 Momentum when you Use this Attack\nLose all Momentum if you Move\nMinions gain 1 Momentum when they Attack\nMinions gain 1 Momentum every {0} seconds while Channelling an Attack\nMinions lose all Momentum if they Move": [ { "type": "literal", "value": "Gain 1 Momentum when you Use this Attack\nLose all Momentum if you Move\nMinions gain 1 Momentum when they Attack\nMinions gain 1 Momentum every " }, { "type": "number", "index": 0, "stat": "support_momentum_stack_while_channelling_base_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds while Channelling an Attack\nMinions lose all Momentum if they Move" } ], "Gain 1 Momentum when you Use this Attack\nGain 1 Momentum every {1} seconds while Channelling this Attack\nLose all Momentum if you Move\nMinions gain 1 Momentum when they Attack\nMinions gain 1 Momentum every {0} seconds while Channelling an Attack\nMinions lose all Momentum if they Move": [ { "type": "literal", "value": "Gain 1 Momentum when you Use this Attack\nGain 1 Momentum every " }, { "type": "number", "index": 1, "stat": "support_momentum_stack_while_channelling_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds while Channelling this Attack\nLose all Momentum if you Move\nMinions gain 1 Momentum when they Attack\nMinions gain 1 Momentum every " }, { "type": "number", "index": 0, "stat": "support_momentum_stack_while_channelling_base_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds while Channelling an Attack\nMinions lose all Momentum if they Move" } ], "This Attack and Minions deal {0}% more Damage per Power Charge": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_power_charge_on_crit_damage_+%_final_per_power_charge" }, { "type": "literal", "value": "% more Damage per Power Charge" } ], "This Attack and Minions deal {0}% less Damage per Power Charge": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_power_charge_on_crit_damage_+%_final_per_power_charge", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage per Power Charge" } ], "This Attack and Minions deal {0}% more Melee Area Damage": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_pulverise_melee_area_damage_+%_final" }, { "type": "literal", "value": "% more Melee Area Damage" } ], "This Attack and Minions deal {0}% less Melee Area Damage": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_pulverise_melee_area_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Melee Area Damage" } ], "This Attack and Minions deal {0}% more Damage": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_pure_shock_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "This Attack and Minions deal {0}% less Damage": [ { "type": "literal", "value": "This Attack and Minions deal " }, { "type": "number", "index": 0, "stat": "support_pure_shock_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "This Attack and Minions Shock Enemies as though dealing {0}% more Damage": [ { "type": "literal", "value": "This Attack and Minions Shock Enemies as though dealing " }, { "type": "number", "index": 0, "stat": "support_pure_shock_shock_as_though_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "This Attack and Minions Shock Enemies as though dealing {0}% less Damage": [ { "type": "literal", "value": "This Attack and Minions Shock Enemies as though dealing " }, { "type": "number", "index": 0, "stat": "support_pure_shock_shock_as_though_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "{0}% more Damage for each Ignite inflicted with this Skill Recently\nMinions' Skills deal {0}% more Damage for each Ignite inflicted with that Skill Recently": [ { "type": "number", "index": 0, "stat": "support_recent_ignites_damage_per_recent_ignite_+%_final" }, { "type": "literal", "value": "% more Damage for each Ignite inflicted with this Skill Recently\nMinions' Skills deal " }, { "type": "number", "index": 0, "stat": "support_recent_ignites_damage_per_recent_ignite_+%_final" }, { "type": "literal", "value": "% more Damage for each Ignite inflicted with that Skill Recently" } ], "{0}% less Damage for each Ignite inflicted with this Skill Recently, up to a maximum of {1}%\nMinions' Skills deal {0}% less Damage for each Ignite inflicted with that Skill Recently, up to a maximum of {1}%": [ { "type": "number", "index": 0, "stat": "support_recent_ignites_damage_per_recent_ignite_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage for each Ignite inflicted with this Skill Recently, up to a maximum of " }, { "type": "number", "index": 1, "stat": "support_recent_ignites_damage_per_recent_ignite_+%_final_minimum", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "%\nMinions' Skills deal " }, { "type": "number", "index": 0, "stat": "support_recent_ignites_damage_per_recent_ignite_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage for each Ignite inflicted with that Skill Recently, up to a maximum of " }, { "type": "number", "index": 1, "stat": "support_recent_ignites_damage_per_recent_ignite_+%_final_minimum", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "%" } ], "{0}% more Damage with Ignite for each Ignite inflicted with this Skill Recently, up to a maximum of {1}%\nMinions' Skills deal {0}% more Damage with Ignite for each Ignite inflicted with that Skill Recently, up to a maximum of {1}%": [ { "type": "number", "index": 0, "stat": "support_recent_ignites_ignite_damage_per_recent_ignite_+%_final" }, { "type": "literal", "value": "% more Damage with Ignite for each Ignite inflicted with this Skill Recently, up to a maximum of " }, { "type": "number", "index": 1, "stat": "support_recent_ignites_ignite_damage_per_recent_ignite_+%_final_maximum" }, { "type": "literal", "value": "%\nMinions' Skills deal " }, { "type": "number", "index": 0, "stat": "support_recent_ignites_ignite_damage_per_recent_ignite_+%_final" }, { "type": "literal", "value": "% more Damage with Ignite for each Ignite inflicted with that Skill Recently, up to a maximum of " }, { "type": "number", "index": 1, "stat": "support_recent_ignites_ignite_damage_per_recent_ignite_+%_final_maximum" }, { "type": "literal", "value": "%" } ], "{0}% less Damage with Ignite for each Ignite inflicted with this Skill Recently\nMinions' Skills deal {0}% less Damage with Ignite for each Ignite inflicted with that Skill Recently": [ { "type": "number", "index": 0, "stat": "support_recent_ignites_ignite_damage_per_recent_ignite_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ignite for each Ignite inflicted with this Skill Recently\nMinions' Skills deal " }, { "type": "number", "index": 0, "stat": "support_recent_ignites_ignite_damage_per_recent_ignite_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ignite for each Ignite inflicted with that Skill Recently" } ], "Enemies have -{0}% chance to Block Attack or Spell Damage from this Skill or Minions": [ { "type": "literal", "value": "Enemies have -" }, { "type": "number", "index": 0, "stat": "support_reduce_enemy_block_and_spell_block_%" }, { "type": "literal", "value": "% chance to Block Attack or Spell Damage from this Skill or Minions" } ], "This Attack and Minions have {0}% chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "support_scion_onslaught_for_3_seconds_on_hitting_unique_enemy_%_chance" }, { "type": "literal", "value": "% chance to gain Onslaught for " }, { "type": "number", "index": 1, "stat": "support_scion_onslaught_on_unique_hit_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds when you Hit a Unique Enemy" } ], "This Attack and Minions have {0}% chance to gain Onslaught for {2} seconds on\ndealing a Killing Blow": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "support_scion_onslaught_on_killing_blow_%_chance" }, { "type": "literal", "value": "% chance to gain Onslaught for " }, { "type": "number", "index": 2, "stat": "virtual_support_scion_onslaught_on_killing_blow_duration_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds on\ndealing a Killing Blow" } ], "This Skill and Minions deal up to {0}% more Melee Damage to Enemies, based on proximity": [ { "type": "literal", "value": "This Skill and Minions deal up to " }, { "type": "number", "index": 0, "stat": "support_slashing_damage_+%_final_from_distance" }, { "type": "literal", "value": "% more Melee Damage to Enemies, based on proximity" } ], "This Attack and Minions have {0}% chance to inflict Withered on Hit": [ { "type": "literal", "value": "This Attack and Minions have " }, { "type": "number", "index": 0, "stat": "withered_on_hit_chance_%" }, { "type": "literal", "value": "% chance to inflict Withered on Hit" } ], "This Attack and Minions inflict Withered on Hit": [ { "type": "literal", "value": "This Attack and Minions inflict Withered on Hit" } ], "Minions' Attacks have {0}% chance to cause Bleeding": [ { "type": "literal", "value": "Minions' Attacks have " }, { "type": "number", "index": 0, "stat": "bleed_on_hit_with_attacks_%" }, { "type": "literal", "value": "% chance to cause Bleeding" } ], "Minions' Attacks cause Bleeding": [ { "type": "literal", "value": "Minions' Attacks cause Bleeding" } ], "Minions cannot cause Bleeding": [ { "type": "literal", "value": "Minions cannot cause Bleeding" } ], "Minions deal {0}% increased Damage over Time": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "damage_over_time_+%" }, { "type": "literal", "value": "% increased Damage over Time" } ], "Minions deal {0}% reduced Damage over Time": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "damage_over_time_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage over Time" } ], "{0}% increased Duration of Ailments inflicted by Minions": [ { "type": "number", "index": 0, "stat": "base_all_ailment_duration_+%" }, { "type": "literal", "value": "% increased Duration of Ailments inflicted by Minions" } ], "{0}% reduced Duration of Ailments inflicted by Minions": [ { "type": "number", "index": 0, "stat": "base_all_ailment_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Ailments inflicted by Minions" } ], "Minions deal {0}% increased Damage if they have Consumed a corpse Recently": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "damage_+%_if_you_have_consumed_a_corpse_recently" }, { "type": "literal", "value": "% increased Damage if they have Consumed a corpse Recently" } ], "Minions deal {0}% reduced Damage if they have Consumed a corpse Recently": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "damage_+%_if_you_have_consumed_a_corpse_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage if they have Consumed a corpse Recently" } ], "Minions deal {0}% increased Damage with Hits against Enemies that are on Low Life": [ { "type": "literal", "value": "Minions deal " }, { "type": "number", "index": 0, "stat": "damage_vs_enemies_on_low_life_+%" }, { "type": "literal", "value": "% increased Damage with Hits against Enemies that are on Low Life" } ], "Damaging Ailments inflicted by Minions deal damage {0}% faster": [ { "type": "literal", "value": "Damaging Ailments inflicted by Minions deal damage " }, { "type": "number", "index": 0, "stat": "damaging_ailments_deal_damage_+%_faster" }, { "type": "literal", "value": "% faster" } ], "Minions' Killing Blows Consume corpses to Recover {0} Life and {1} Mana": [ { "type": "literal", "value": "Minions' Killing Blows Consume corpses to Recover " }, { "type": "number", "index": 0, "stat": "killing_blow_consumes_corpse_restore_x_life" }, { "type": "literal", "value": " Life and " }, { "type": "number", "index": 1, "stat": "killing_blow_consumes_corpse_restore_x_mana" }, { "type": "literal", "value": " Mana" } ], "Minions' Killing Blows Consume corpses to Recover {0} Life": [ { "type": "literal", "value": "Minions' Killing Blows Consume corpses to Recover " }, { "type": "number", "index": 0, "stat": "killing_blow_consumes_corpse_restore_x_life" }, { "type": "literal", "value": " Life" } ], "Minions' Killing Blows Consume corpses to Recover {1} Mana": [ { "type": "literal", "value": "Minions' Killing Blows Consume corpses to Recover " }, { "type": "number", "index": 1, "stat": "killing_blow_consumes_corpse_restore_x_mana" }, { "type": "literal", "value": " Mana" } ], "{0}% more Duration of Ailments inflicted by Minions": [ { "type": "number", "index": 0, "stat": "support_faster_ailments_ailment_duration_+%_final" }, { "type": "literal", "value": "% more Duration of Ailments inflicted by Minions" } ], "{0}% less Duration of Ailments inflicted by Minions": [ { "type": "number", "index": 0, "stat": "support_faster_ailments_ailment_duration_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Duration of Ailments inflicted by Minions" } ], "Minions Shock Enemies as though dealing {0}% more Damage": [ { "type": "literal", "value": "Minions Shock Enemies as though dealing " }, { "type": "number", "index": 0, "stat": "support_pure_shock_shock_as_though_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Minions Shock Enemies as though dealing {0}% less Damage": [ { "type": "literal", "value": "Minions Shock Enemies as though dealing " }, { "type": "number", "index": 0, "stat": "support_pure_shock_shock_as_though_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Minions' Skills deal {0}% more Damage for each Ignite inflicted with that Skill Recently": [ { "type": "literal", "value": "Minions' Skills deal " }, { "type": "number", "index": 0, "stat": "support_recent_ignites_damage_per_recent_ignite_+%_final" }, { "type": "literal", "value": "% more Damage for each Ignite inflicted with that Skill Recently" } ], "Minions' Skills deal {0}% less Damage for each Ignite inflicted with that Skill Recently, up to a maximum of {1}%": [ { "type": "literal", "value": "Minions' Skills deal " }, { "type": "number", "index": 0, "stat": "support_recent_ignites_damage_per_recent_ignite_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage for each Ignite inflicted with that Skill Recently, up to a maximum of " }, { "type": "number", "index": 1, "stat": "support_recent_ignites_damage_per_recent_ignite_+%_final_minimum", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "%" } ], "Minions' Skills deal {0}% more Damage with Ignite for each Ignite inflicted with that Skill Recently, up to a maximum of {1}%": [ { "type": "literal", "value": "Minions' Skills deal " }, { "type": "number", "index": 0, "stat": "support_recent_ignites_ignite_damage_per_recent_ignite_+%_final" }, { "type": "literal", "value": "% more Damage with Ignite for each Ignite inflicted with that Skill Recently, up to a maximum of " }, { "type": "number", "index": 1, "stat": "support_recent_ignites_ignite_damage_per_recent_ignite_+%_final_maximum" }, { "type": "literal", "value": "%" } ], "Minions' Skills deal {0}% less Damage with Ignite for each Ignite inflicted with that Skill Recently": [ { "type": "literal", "value": "Minions' Skills deal " }, { "type": "number", "index": 0, "stat": "support_recent_ignites_ignite_damage_per_recent_ignite_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ignite for each Ignite inflicted with that Skill Recently" } ], "This Spell and Minions have {0}% increased Critical Strike Chance": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance" } ], "This Spell and Minions have {0}% reduced Critical Strike Chance": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance" } ], "This Spell and Minions have {0}% more Critical Strike Chance": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "support_controlled_destruction_critical_strike_chance_+%_final" }, { "type": "literal", "value": "% more Critical Strike Chance" } ], "This Spell and Minions have {0}% less Critical Strike Chance": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "support_controlled_destruction_critical_strike_chance_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Critical Strike Chance" } ], "This Spell and Minions have {0}% to Critical Strike Multiplier": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "base_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier" } ], "This Spell and Minions Leech {0}% of Damage as Life": [ { "type": "literal", "value": "This Spell and Minions Leech " }, { "type": "number", "index": 0, "stat": "life_leech_from_any_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage as Life" } ], "This Spell and Minions Leech {0}% of Damage as Energy Shield": [ { "type": "literal", "value": "This Spell and Minions Leech " }, { "type": "number", "index": 0, "stat": "energy_shield_leech_from_any_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Damage as Energy Shield" } ], "This Spell and Minions have an additional {0}% chance to Knock Enemies Back on Hit": [ { "type": "literal", "value": "This Spell and Minions have an additional " }, { "type": "number", "index": 0, "stat": "base_global_chance_to_knockback_%" }, { "type": "literal", "value": "% chance to Knock Enemies Back on Hit" } ], "This Spell and Minions knock Enemies Back on Hit": [ { "type": "literal", "value": "This Spell and Minions knock Enemies Back on Hit" } ], "This Spell and Minions have {0}% increased Knockback Distance": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "knockback_distance_+%" }, { "type": "literal", "value": "% increased Knockback Distance" } ], "This Spell and Minions have {0}% reduced Knockback Distance": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "knockback_distance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Knockback Distance" } ], "This Spell and Minions have {0}% reduced Enemy Stun Threshold": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "base_stun_threshold_reduction_+%" }, { "type": "literal", "value": "% reduced Enemy Stun Threshold" } ], "This Spell and Minions have {0}% increased Enemy Stun Threshold": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "base_stun_threshold_reduction_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Enemy Stun Threshold" } ], "{0}% increased Rarity of Items Dropped by enemies Slain by this Spell or Minions": [ { "type": "number", "index": 0, "stat": "killed_monster_dropped_item_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items Dropped by enemies Slain by this Spell or Minions" } ], "{0}% reduced Rarity of Items Dropped by enemies Slain by this Spell or Minions": [ { "type": "number", "index": 0, "stat": "killed_monster_dropped_item_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items Dropped by enemies Slain by this Spell or Minions" } ], "{0}% increased Quantity of Items Dropped by enemies Slain by this Spell or Minions": [ { "type": "number", "index": 0, "stat": "killed_monster_dropped_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items Dropped by enemies Slain by this Spell or Minions" } ], "{0}% reduced Quantity of Items Dropped by enemies Slain by this Spell or Minions": [ { "type": "number", "index": 0, "stat": "killed_monster_dropped_item_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items Dropped by enemies Slain by this Spell or Minions" } ], "This Spell and Minions always Freeze Enemies": [ { "type": "literal", "value": "This Spell and Minions always Freeze Enemies" } ], "This Spell and Minions have {0}% chance to Freeze enemies": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "base_chance_to_freeze_%" }, { "type": "literal", "value": "% chance to Freeze enemies" } ], "This Spell and Minions have {0}% chance to Shock enemies": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "base_chance_to_shock_%" }, { "type": "literal", "value": "% chance to Shock enemies" } ], "This Spell and Minions have {0}% chance to Ignite enemies": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "base_chance_to_ignite_%" }, { "type": "literal", "value": "% chance to Ignite enemies" } ], "This Spell and Minions have {0}% chance to cause Monsters to Flee on Hit": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "global_hit_causes_monster_flee_%" }, { "type": "literal", "value": "% chance to cause Monsters to Flee on Hit" } ], "This Spell and Minions have {0}% increased Area of Effect": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "base_skill_area_of_effect_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "This Spell and Minions have {0}% reduced Area of Effect": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "base_skill_area_of_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect" } ], "This Spell and Minions have {0}% more Area of Effect": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "support_concentrated_effect_skill_area_of_effect_+%_final" }, { "type": "literal", "value": "% more Area of Effect" } ], "This Spell and Minions have {0}% less Area of Effect": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "support_concentrated_effect_skill_area_of_effect_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Area of Effect" } ], "This Spell and Minions have {0}% increased Stun Duration on enemies": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "base_stun_duration_+%" }, { "type": "literal", "value": "% increased Stun Duration on enemies" } ], "This Spell and Minions have {0}% reduced Stun Duration on enemies": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "base_stun_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stun Duration on enemies" } ], "{0}% increased Effect of Chill inflicted by this Spell or Minions": [ { "type": "number", "index": 0, "stat": "chill_effect_+%" }, { "type": "literal", "value": "% increased Effect of Chill inflicted by this Spell or Minions" } ], "{0}% reduced Effect of Chill inflicted by this Spell or Minions": [ { "type": "number", "index": 0, "stat": "chill_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Chill inflicted by this Spell or Minions" } ], "This Spell and Minions have {0}% increased Shock Effect": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "shock_effect_+%" }, { "type": "literal", "value": "% increased Shock Effect" } ], "This Spell and Minions have {0}% reduced Shock Effect": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "shock_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Shock Effect" } ], "This Spell and Minions have {0}% increased Ignite Duration": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "ignite_duration_+%" }, { "type": "literal", "value": "% increased Ignite Duration" } ], "This Spell and Minions have {0}% reduced Ignite Duration": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "ignite_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Ignite Duration" } ], "This Spell and Minions have {0}% increased Chill Duration": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "chill_duration_+%" }, { "type": "literal", "value": "% increased Chill Duration" } ], "This Spell and Minions have {0}% reduced Chill Duration": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "chill_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chill Duration" } ], "This Spell and Minions have {0}% increased Freeze Duration": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "freeze_duration_+%" }, { "type": "literal", "value": "% increased Freeze Duration" } ], "This Spell and Minions have {0}% reduced Freeze Duration": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "freeze_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Freeze Duration" } ], "This Spell and Minions have {0}% increased Shock Duration": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "shock_duration_+%" }, { "type": "literal", "value": "% increased Shock Duration" } ], "This Spell and Minions have {0}% reduced Shock Duration": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "shock_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Shock Duration" } ], "Elemental Ailments caused by this Spell or Minions also spread to nearby enemies": [ { "type": "literal", "value": "Elemental Ailments caused by this Spell or Minions also spread to nearby enemies" } ], "Ignites caused by this Spell or Minions spread to other nearby Enemies": [ { "type": "literal", "value": "Ignites caused by this Spell or Minions spread to other nearby Enemies" } ], "This Spell and Minions Convert {0}% of Physical Damage to Lightning Damage": [ { "type": "literal", "value": "This Spell and Minions Convert " }, { "type": "number", "index": 0, "stat": "skill_physical_damage_%_to_convert_to_lightning" }, { "type": "literal", "value": "% of Physical Damage to Lightning Damage" } ], "This Spell and Minions have {0}% chance to Blind on Hit": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "global_chance_to_blind_on_hit_%" }, { "type": "literal", "value": "% chance to Blind on Hit" } ], "This Spell and Minions have {0}% increased Blinding duration": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "blind_duration_+%" }, { "type": "literal", "value": "% increased Blinding duration" } ], "This Spell and Minions have {0}% reduced Blinding duration": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "blind_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Blinding duration" } ], "This Spell and Minions Penetrate {0}% Fire Resistance": [ { "type": "literal", "value": "This Spell and Minions Penetrate " }, { "type": "number", "index": 0, "stat": "base_reduce_enemy_fire_resistance_%" }, { "type": "literal", "value": "% Fire Resistance" } ], "This Spell and Minions Penetrate {0}% Cold Resistance": [ { "type": "literal", "value": "This Spell and Minions Penetrate " }, { "type": "number", "index": 0, "stat": "base_reduce_enemy_cold_resistance_%" }, { "type": "literal", "value": "% Cold Resistance" } ], "This Spell and Minions Penetrate {0}% Elemental Resistances": [ { "type": "literal", "value": "This Spell and Minions Penetrate " }, { "type": "number", "index": 0, "stat": "reduce_enemy_elemental_resistance_%" }, { "type": "literal", "value": "% Elemental Resistances" } ], "This Spell and Minions Penetrate {0}% Lightning Resistance": [ { "type": "literal", "value": "This Spell and Minions Penetrate " }, { "type": "number", "index": 0, "stat": "base_reduce_enemy_lightning_resistance_%" }, { "type": "literal", "value": "% Lightning Resistance" } ], "This Spell and Minion's Spells Repeat an additional time": [ { "type": "literal", "value": "This Spell and Minion's Spells Repeat an additional time" } ], "This Spell and Minion's Spells Repeat an additional {0} times": [ { "type": "literal", "value": "This Spell and Minion's Spells Repeat an additional " }, { "type": "number", "index": 0, "stat": "base_spell_repeat_count" }, { "type": "literal", "value": " times" } ], "This Spell and Minions have {0}% increased Duration of Cruelty": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "cruelty_duration_+%" }, { "type": "literal", "value": "% increased Duration of Cruelty" } ], "This Spell and Minions have {0}% reduced Duration of Cruelty": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "cruelty_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Cruelty" } ], "This Spell and Minions have {0}% chance to gain a Power Charge on Critical Strike": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "add_power_charge_on_critical_strike_%" }, { "type": "literal", "value": "% chance to gain a Power Charge on Critical Strike" } ], "This Spell and Minions gain a Power Charge on Critical Strike": [ { "type": "literal", "value": "This Spell and Minions gain a Power Charge on Critical Strike" } ], "This Spell and Minions have {0}% chance to Freeze Enemies which are Chilled": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "additional_chance_to_freeze_chilled_enemies_%" }, { "type": "literal", "value": "% chance to Freeze Enemies which are Chilled" } ], "This Spell and Minions deal {0}% more Damage with Hits and Ailments against Chilled Enemies": [ { "type": "literal", "value": "This Spell and Minions deal " }, { "type": "number", "index": 0, "stat": "support_hypothermia_damage_+%_vs_chilled_enemies_final" }, { "type": "literal", "value": "% more Damage with Hits and Ailments against Chilled Enemies" } ], "This Spell and Minions deal {0}% less Damage with Hits and Ailments against Chilled Enemies": [ { "type": "literal", "value": "This Spell and Minions deal " }, { "type": "number", "index": 0, "stat": "support_hypothermia_damage_+%_vs_chilled_enemies_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Hits and Ailments against Chilled Enemies" } ], "This Spell and Minions cannot inflict Elemental Ailments": [ { "type": "literal", "value": "This Spell and Minions cannot inflict Elemental Ailments" } ], "This Spell and Minions Poison Enemies on Hit": [ { "type": "literal", "value": "This Spell and Minions Poison Enemies on Hit" } ], "This Spell and Minions have {0}% increased Poison Duration": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "base_poison_duration_+%" }, { "type": "literal", "value": "% increased Poison Duration" } ], "This Spell and Minions have {0}% reduced Poison Duration": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "base_poison_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Poison Duration" } ], "{0}% increased Duration of Ailments inflicted with this Spell or by Minions": [ { "type": "number", "index": 0, "stat": "base_all_ailment_duration_+%" }, { "type": "literal", "value": "% increased Duration of Ailments inflicted with this Spell or by Minions" } ], "{0}% reduced Duration of Ailments inflicted with this Spell or by Minions": [ { "type": "number", "index": 0, "stat": "base_all_ailment_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Ailments inflicted with this Spell or by Minions" } ], "This Spell and Minions have {0}% chance to Poison on Hit": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "base_chance_to_poison_on_hit_%" }, { "type": "literal", "value": "% chance to Poison on Hit" } ], "This Spell and Minions always Poison on Hit": [ { "type": "literal", "value": "This Spell and Minions always Poison on Hit" } ], "This Spell and Minions have {0}% chance to inflict Cold Exposure on Hit": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "base_inflict_cold_exposure_on_hit_%_chance" }, { "type": "literal", "value": "% chance to inflict Cold Exposure on Hit" } ], "This Spell and Minions inflict Cold Exposure on Hit": [ { "type": "literal", "value": "This Spell and Minions inflict Cold Exposure on Hit" } ], "This Spell and Minions have {0}% chance to inflict Fire Exposure on Hit": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "base_inflict_fire_exposure_on_hit_%_chance" }, { "type": "literal", "value": "% chance to inflict Fire Exposure on Hit" } ], "This Spell and Minions inflict Fire Exposure on Hit": [ { "type": "literal", "value": "This Spell and Minions inflict Fire Exposure on Hit" } ], "This Spell and Minions have {0}% chance to inflict Lightning Exposure on Hit": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "base_inflict_lightning_exposure_on_hit_%_chance" }, { "type": "literal", "value": "% chance to inflict Lightning Exposure on Hit" } ], "This Spell and Minions inflict Lightning Exposure on Hit": [ { "type": "literal", "value": "This Spell and Minions inflict Lightning Exposure on Hit" } ], "This Spell and Minions have {0}% of Chaos Damage Leeched as Life": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "base_life_leech_from_chaos_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Chaos Damage Leeched as Life" } ], "This Spell and Minions Have {0}% increased Effect of Cold Ailments": [ { "type": "literal", "value": "This Spell and Minions Have " }, { "type": "number", "index": 0, "stat": "cold_ailment_effect_+%" }, { "type": "literal", "value": "% increased Effect of Cold Ailments" } ], "This Spell and Minions Have {0}% reduced Effect of Cold Ailments": [ { "type": "literal", "value": "This Spell and Minions Have " }, { "type": "number", "index": 0, "stat": "cold_ailment_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Cold Ailments" } ], "This Spell and Minions have {0}% increased Critical Strike Chance against Blinded Enemies": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_vs_blinded_enemies" }, { "type": "literal", "value": "% increased Critical Strike Chance against Blinded Enemies" } ], "This Spell and Minions have {0}% reduced Critical Strike Chance against Blinded Enemies": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "critical_strike_chance_+%_vs_blinded_enemies", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance against Blinded Enemies" } ], "{0}% increased Effect of Cruelty gained by this Spell or Minions": [ { "type": "number", "index": 0, "stat": "cruelty_effect_+%" }, { "type": "literal", "value": "% increased Effect of Cruelty gained by this Spell or Minions" } ], "{0}% reduced Effect of Cruelty gained by this Spell or Minions": [ { "type": "number", "index": 0, "stat": "cruelty_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Cruelty gained by this Spell or Minions" } ], "This Spell and Minions deal {0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy": [ { "type": "literal", "value": "This Spell and Minions deal " }, { "type": "number", "index": 0, "stat": "damage_+%_vs_enemies_per_freeze_shock_ignite" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy" } ], "This Spell and Minions deal {0}% reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy": [ { "type": "literal", "value": "This Spell and Minions deal " }, { "type": "number", "index": 0, "stat": "damage_+%_vs_enemies_per_freeze_shock_ignite", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy" } ], "This Spell and Minions deal {0}% increased Damage while Leeching Energy Shield": [ { "type": "literal", "value": "This Spell and Minions deal " }, { "type": "number", "index": 0, "stat": "damage_+%_while_es_leeching" }, { "type": "literal", "value": "% increased Damage while Leeching Energy Shield" } ], "This Spell and Minions deal {0}% reduced Damage while Leeching Energy Shield": [ { "type": "literal", "value": "This Spell and Minions deal " }, { "type": "number", "index": 0, "stat": "damage_+%_while_es_leeching", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while Leeching Energy Shield" } ], "This Spell and Minions deal {0}% increased Damage while Leeching Life": [ { "type": "literal", "value": "This Spell and Minions deal " }, { "type": "number", "index": 0, "stat": "damage_+%_while_life_leeching" }, { "type": "literal", "value": "% increased Damage while Leeching Life" } ], "This Spell and Minions deal {0}% reduced Damage while Leeching Life": [ { "type": "literal", "value": "This Spell and Minions deal " }, { "type": "number", "index": 0, "stat": "damage_+%_while_life_leeching", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while Leeching Life" } ], "This Spell and Minions deal {0}% increased Damage while Leeching Mana": [ { "type": "literal", "value": "This Spell and Minions deal " }, { "type": "number", "index": 0, "stat": "damage_+%_while_mana_leeching" }, { "type": "literal", "value": "% increased Damage while Leeching Mana" } ], "This Spell and Minions deal {0}% reduced Damage while Leeching Mana": [ { "type": "literal", "value": "This Spell and Minions deal " }, { "type": "number", "index": 0, "stat": "damage_+%_while_mana_leeching", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while Leeching Mana" } ], "This Spell and Minions deal {0}% increased Damage with Hits and Ailments per Curse on Enemy": [ { "type": "literal", "value": "This Spell and Minions deal " }, { "type": "number", "index": 0, "stat": "damage_vs_cursed_enemies_per_enemy_curse_+%" }, { "type": "literal", "value": "% increased Damage with Hits and Ailments per Curse on Enemy" } ], "This Spell and Minions deal {0}% reduced Damage with Hits and Ailments per Curse on Enemy": [ { "type": "literal", "value": "This Spell and Minions deal " }, { "type": "number", "index": 0, "stat": "damage_vs_cursed_enemies_per_enemy_curse_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Hits and Ailments per Curse on Enemy" } ], "This Spell and Minions deal {0}% increased Damage with Hits against Enemies that are on Low Life": [ { "type": "literal", "value": "This Spell and Minions deal " }, { "type": "number", "index": 0, "stat": "damage_vs_enemies_on_low_life_+%" }, { "type": "literal", "value": "% increased Damage with Hits against Enemies that are on Low Life" } ], "Damaging Ailments inflicted with this Spell or by Minions deal damage {0}% faster": [ { "type": "literal", "value": "Damaging Ailments inflicted with this Spell or by Minions deal damage " }, { "type": "number", "index": 0, "stat": "damaging_ailments_deal_damage_+%_faster" }, { "type": "literal", "value": "% faster" } ], "This Spell and Minions inflict Decay on Hit, dealing {0} Chaos Damage per second for 8 seconds": [ { "type": "literal", "value": "This Spell and Minions inflict Decay on Hit, dealing " }, { "type": "number", "index": 0, "stat": "deal_chaos_damage_per_second_for_10_seconds_on_hit" }, { "type": "literal", "value": " Chaos Damage per second for 8 seconds" } ], "Enemies Shocked by this Spell or Minions have {0}% increased Movement Speed": [ { "type": "literal", "value": "Enemies Shocked by this Spell or Minions have " }, { "type": "number", "index": 0, "stat": "enemies_you_shock_movement_speed_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "Enemies Shocked by this Spell or Minions have {0}% reduced Movement Speed": [ { "type": "literal", "value": "Enemies Shocked by this Spell or Minions have " }, { "type": "number", "index": 0, "stat": "enemies_you_shock_movement_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "This Spell and Minions have {0}% chance to gain a Power Charge on Killing Blow": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "gain_power_charge_on_kill_with_hit_%" }, { "type": "literal", "value": "% chance to gain a Power Charge on Killing Blow" } ], "This Spell and Minions gain Cruelty on Hit": [ { "type": "literal", "value": "This Spell and Minions gain Cruelty on Hit" } ], "Enemies Ignited by this Spell or Minions have {0}% to Fire Resistance": [ { "type": "literal", "value": "Enemies Ignited by this Spell or Minions have " }, { "type": "number", "index": 0, "stat": "ignites_apply_fire_resistance_+" }, { "type": "literal", "value": "% to Fire Resistance" } ], "This Spell and Minions inflict Fire, Cold, and Lightning Exposure on Hit": [ { "type": "literal", "value": "This Spell and Minions inflict Fire, Cold, and Lightning Exposure on Hit" } ], "This Spell and Minions have {0}% chance to Knock Enemies Back with Hits at Close Range": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "knockback_chance_%_at_close_range" }, { "type": "literal", "value": "% chance to Knock Enemies Back with Hits at Close Range" } ], "This Spell and Minions have {0}% increased Effect of Lightning Ailments": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "lightning_ailment_effect_+%" }, { "type": "literal", "value": "% increased Effect of Lightning Ailments" } ], "This Spell and Minions have {0}% reduced Effect of Lightning Ailments": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "lightning_ailment_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Lightning Ailments" } ], "This Spell and Minions have {0}% increased Effect of non-Damaging Ailments": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "non_damaging_ailment_effect_+%" }, { "type": "literal", "value": "% increased Effect of non-Damaging Ailments" } ], "This Spell and Minions have {0}% reduced Effect of non-Damaging Ailments": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "non_damaging_ailment_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of non-Damaging Ailments" } ], "This Spell and Minions Penetrate {0}% Chaos Resistance": [ { "type": "literal", "value": "This Spell and Minions Penetrate " }, { "type": "number", "index": 0, "stat": "reduce_enemy_chaos_resistance_%" }, { "type": "literal", "value": "% Chaos Resistance" } ], "{0}% increased Effect of Shocks this Spell or Minions inflict with Critical Strikes": [ { "type": "number", "index": 0, "stat": "shock_effect_+%_with_critical_strikes" }, { "type": "literal", "value": "% increased Effect of Shocks this Spell or Minions inflict with Critical Strikes" } ], "{0}% reduced Effect of Shocks this Spell or Minions inflict with Critical Strikes": [ { "type": "number", "index": 0, "stat": "shock_effect_+%_with_critical_strikes", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Shocks this Spell or Minions inflict with Critical Strikes" } ], "{0}% increased Duration of Damaging Ailments\nMinions have {0}% increased Duration of Skills and Damaging Ailments": [ { "type": "number", "index": 0, "stat": "skill_effect_and_damaging_ailment_duration_+%" }, { "type": "literal", "value": "% increased Duration of Damaging Ailments\nMinions have " }, { "type": "number", "index": 0, "stat": "skill_effect_and_damaging_ailment_duration_+%" }, { "type": "literal", "value": "% increased Duration of Skills and Damaging Ailments" } ], "{0}% reduced Duration of Damaging Ailments\nMinions have {0}% reduced Duration of Skills and Damaging Ailments": [ { "type": "number", "index": 0, "stat": "skill_effect_and_damaging_ailment_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Damaging Ailments\nMinions have " }, { "type": "number", "index": 0, "stat": "skill_effect_and_damaging_ailment_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Skills and Damaging Ailments" } ], "Enemies Chilled by this Spell or Minions take {0}% increased Cold Damage over Time": [ { "type": "literal", "value": "Enemies Chilled by this Spell or Minions take " }, { "type": "number", "index": 0, "stat": "support_chills_also_grant_cold_damage_taken_per_minute_+%" }, { "type": "literal", "value": "% increased Cold Damage over Time" } ], "Enemies Chilled by this Spell or Minions take {0}% reduced Cold Damage over Time": [ { "type": "literal", "value": "Enemies Chilled by this Spell or Minions take " }, { "type": "number", "index": 0, "stat": "support_chills_also_grant_cold_damage_taken_per_minute_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cold Damage over Time" } ], "Enemies Chilled by this Spell or Minions have Cold Damage taken increased by Chill Effect": [ { "type": "literal", "value": "Enemies Chilled by this Spell or Minions have Cold Damage taken increased by Chill Effect" } ], "This Spell and Minions deal {0}% more Damage while on Full Energy Shield": [ { "type": "literal", "value": "This Spell and Minions deal " }, { "type": "number", "index": 0, "stat": "support_energy_shield_leech_damage_+%_on_full_energy_shield_final" }, { "type": "literal", "value": "% more Damage while on Full Energy Shield" } ], "This Spell and Minions deal {0}% less Damage while on Full Energy Shield": [ { "type": "literal", "value": "This Spell and Minions deal " }, { "type": "number", "index": 0, "stat": "support_energy_shield_leech_damage_+%_on_full_energy_shield_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage while on Full Energy Shield" } ], "This Spell and Minions deal {0}% more Damage while Leeching Energy Shield": [ { "type": "literal", "value": "This Spell and Minions deal " }, { "type": "number", "index": 0, "stat": "support_energy_shield_leech_damage_+%_while_leeching_energy_shield_final" }, { "type": "literal", "value": "% more Damage while Leeching Energy Shield" } ], "This Spell and Minions deal {0}% less Damage while Leeching Energy Shield": [ { "type": "literal", "value": "This Spell and Minions deal " }, { "type": "number", "index": 0, "stat": "support_energy_shield_leech_damage_+%_while_leeching_energy_shield_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage while Leeching Energy Shield" } ], "{0}% more Duration of Ailments inflicted with This Spell or by Minions": [ { "type": "number", "index": 0, "stat": "support_faster_ailments_ailment_duration_+%_final" }, { "type": "literal", "value": "% more Duration of Ailments inflicted with This Spell or by Minions" } ], "{0}% less Duration of Ailments inflicted with This Spell or by Minions": [ { "type": "number", "index": 0, "stat": "support_faster_ailments_ailment_duration_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Duration of Ailments inflicted with This Spell or by Minions" } ], "This Spell and Minions deal {0} to {1} added Fire Damage against Burning Enemies": [ { "type": "literal", "value": "This Spell and Minions deal " }, { "type": "number", "index": 0, "stat": "global_minimum_added_fire_damage_vs_burning_enemies" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "global_maximum_added_fire_damage_vs_burning_enemies" }, { "type": "literal", "value": " added Fire Damage against Burning Enemies" } ], "This Spell and Minions deal {0}% more Damage": [ { "type": "literal", "value": "This Spell and Minions deal " }, { "type": "number", "index": 0, "stat": "support_pure_shock_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "This Spell and Minions deal {0}% less Damage": [ { "type": "literal", "value": "This Spell and Minions deal " }, { "type": "number", "index": 0, "stat": "support_pure_shock_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "This Spell and Minions Shock Enemies as though dealing {0}% more Damage": [ { "type": "literal", "value": "This Spell and Minions Shock Enemies as though dealing " }, { "type": "number", "index": 0, "stat": "support_pure_shock_shock_as_though_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "This Spell and Minions Shock Enemies as though dealing {0}% less Damage": [ { "type": "literal", "value": "This Spell and Minions Shock Enemies as though dealing " }, { "type": "number", "index": 0, "stat": "support_pure_shock_shock_as_though_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Final Repeat of this Spell or Minion's Spells deals {0}% more Damage": [ { "type": "literal", "value": "Final Repeat of this Spell or Minion's Spells deals " }, { "type": "number", "index": 0, "stat": "support_spell_echo_final_repeat_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Final Repeat of this Spell or Minion's Spells deals {0}% less Damage": [ { "type": "literal", "value": "Final Repeat of this Spell or Minion's Spells deals " }, { "type": "number", "index": 0, "stat": "support_spell_echo_final_repeat_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "This Spell and Minions deal {0}% more Damage with Ailments": [ { "type": "literal", "value": "This Spell and Minions deal " }, { "type": "number", "index": 0, "stat": "support_unbound_ailments_ailment_damage_+%_final" }, { "type": "literal", "value": "% more Damage with Ailments" } ], "This Spell and Minions deal {0}% less Damage with Ailments": [ { "type": "literal", "value": "This Spell and Minions deal " }, { "type": "number", "index": 0, "stat": "support_unbound_ailments_ailment_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage with Ailments" } ], "This Spell and Minions have {0}% chance to inflict Withered on Hit": [ { "type": "literal", "value": "This Spell and Minions have " }, { "type": "number", "index": 0, "stat": "withered_on_hit_chance_%" }, { "type": "literal", "value": "% chance to inflict Withered on Hit" } ], "This Spell and Minions inflict Withered on Hit": [ { "type": "literal", "value": "This Spell and Minions inflict Withered on Hit" } ], "{0}% more Rarity of Contained Items": [ { "type": "number", "index": 0, "stat": "chest_item_rarity_+%_final_from_mod" }, { "type": "literal", "value": "% more Rarity of Contained Items" } ], "{0}% less Rarity of Contained Items": [ { "type": "number", "index": 0, "stat": "chest_item_rarity_+%_final_from_mod", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Rarity of Contained Items" } ], "Contains an additional Unique Item": [ { "type": "literal", "value": "Contains an additional Unique Item" } ], "Contains {0} additional Unique Items": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_unqiue_items" }, { "type": "literal", "value": " additional Unique Items" } ], "Summons Skeletons": [ { "type": "literal", "value": "Summons Skeletons" } ], "Casts Ice Nova": [ { "type": "literal", "value": "Casts Ice Nova" } ], "Freezes you when activated": [ { "type": "literal", "value": "Freezes you when activated" } ], "Guarded by a Magic Monster": [ { "type": "literal", "value": "Guarded by a Magic Monster" } ], "Guarded by {1} Magic Monsters": [ { "type": "literal", "value": "Guarded by " }, { "type": "number", "index": 1, "stat": "number_of_monsters_to_summon" }, { "type": "literal", "value": " Magic Monsters" } ], "Guarded by a Rare Monster": [ { "type": "literal", "value": "Guarded by a Rare Monster" } ], "Guarded by {1} Rare Monsters": [ { "type": "literal", "value": "Guarded by " }, { "type": "number", "index": 1, "stat": "number_of_monsters_to_summon" }, { "type": "literal", "value": " Rare Monsters" } ], "Guarded by a Monster": [ { "type": "literal", "value": "Guarded by a Monster" } ], "Guarded by {1} Monsters": [ { "type": "literal", "value": "Guarded by " }, { "type": "number", "index": 1, "stat": "number_of_monsters_to_summon" }, { "type": "literal", "value": " Monsters" } ], "Guarded by a pack of Magic Monsters": [ { "type": "literal", "value": "Guarded by a pack of Magic Monsters" } ], "Guarded by {0} packs of Magic Monsters": [ { "type": "literal", "value": "Guarded by " }, { "type": "number", "index": 0, "stat": "number_of_packs_to_summon" }, { "type": "literal", "value": " packs of Magic Monsters" } ], "Guarded by a pack of Rare Monsters": [ { "type": "literal", "value": "Guarded by a pack of Rare Monsters" } ], "Guarded by {0} packs of Rare Monsters": [ { "type": "literal", "value": "Guarded by " }, { "type": "number", "index": 0, "stat": "number_of_packs_to_summon" }, { "type": "literal", "value": " packs of Rare Monsters" } ], "Guarded by a pack of Monsters": [ { "type": "literal", "value": "Guarded by a pack of Monsters" } ], "Guarded by {0} packs of Monsters": [ { "type": "literal", "value": "Guarded by " }, { "type": "number", "index": 0, "stat": "number_of_packs_to_summon" }, { "type": "literal", "value": " packs of Monsters" } ], "Contained Gems have Experience": [ { "type": "literal", "value": "Contained Gems have Experience" } ], "Contains additional Utility Flasks": [ { "type": "literal", "value": "Contains additional Utility Flasks" } ], "Contains an additional Rare Maraketh Weapon": [ { "type": "literal", "value": "Contains an additional Rare Maraketh Weapon" } ], "Contains {0} additional Rare Maraketh Weapons": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_rare_maraketh_weapons" }, { "type": "literal", "value": " additional Rare Maraketh Weapons" } ], "Contains Identified Items": [ { "type": "literal", "value": "Contains Identified Items" } ], "Contains {0} additional Item": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_normal_items_up_to" }, { "type": "literal", "value": " additional Item" } ], "Contains {0} additional Items": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_normal_items_up_to" }, { "type": "literal", "value": " additional Items" } ], "Contains {0} additional Magic Item": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_magic_items_up_to" }, { "type": "literal", "value": " additional Magic Item" } ], "Contains {0} additional Magic Items": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_magic_items_up_to" }, { "type": "literal", "value": " additional Magic Items" } ], "Contains {0} additional Rare Item": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_rare_items_up_to" }, { "type": "literal", "value": " additional Rare Item" } ], "Contains {0} additional Rare Items": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_rare_items_up_to" }, { "type": "literal", "value": " additional Rare Items" } ], "Contained Items have {0}% Quality": [ { "type": "literal", "value": "Contained Items have " }, { "type": "number", "index": 0, "stat": "chest_dropped_items_have_quality_%" }, { "type": "literal", "value": "% Quality" } ], "Contained Items have an additional Socket": [ { "type": "literal", "value": "Contained Items have an additional Socket" } ], "Contained Items have {0} additional Sockets": [ { "type": "literal", "value": "Contained Items have " }, { "type": "number", "index": 0, "stat": "dropped_items_have_additional_sockets" }, { "type": "literal", "value": " additional Sockets" } ], "Contained Items are fully Linked": [ { "type": "literal", "value": "Contained Items are fully Linked" } ], "+{0} Chest level": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "chest_dropped_item_level_+" }, { "type": "literal", "value": " Chest level" } ], "Contains Mirrored Items": [ { "type": "literal", "value": "Contains Mirrored Items" } ], "Guarded by a Rogue Exile": [ { "type": "literal", "value": "Guarded by a Rogue Exile" } ], "Guarded by {0} Rogue Exiles": [ { "type": "literal", "value": "Guarded by " }, { "type": "number", "index": 0, "stat": "chest_spawn_rogue_exiles" }, { "type": "literal", "value": " Rogue Exiles" } ], "Guarded by a Unique Boss": [ { "type": "literal", "value": "Guarded by a Unique Boss" } ], "Guarded by {0} Unique Bosses": [ { "type": "literal", "value": "Guarded by " }, { "type": "number", "index": 0, "stat": "chest_spawn_X_standalone_map_bosses" }, { "type": "literal", "value": " Unique Bosses" } ], "Revives nearby dead Monsters with Onslaught": [ { "type": "literal", "value": "Revives nearby dead Monsters with Onslaught" } ], "Guarded by a stream of Monsters": [ { "type": "literal", "value": "Guarded by a stream of Monsters" } ], "Guarded by a stream of Tormented Spirits": [ { "type": "literal", "value": "Guarded by a stream of Tormented Spirits" } ], "Detonates nearby corpses": [ { "type": "literal", "value": "Detonates nearby corpses" } ], "Guarded by camoflaged Monsters": [ { "type": "literal", "value": "Guarded by camoflaged Monsters" } ], "Guarded by a Redblade Warband": [ { "type": "literal", "value": "Guarded by a Redblade Warband" } ], "Guarded by a Mutewind Warband": [ { "type": "literal", "value": "Guarded by a Mutewind Warband" } ], "Guarded by a Brinerot Warband": [ { "type": "literal", "value": "Guarded by a Brinerot Warband" } ], "Guarded by a Renegade Warband": [ { "type": "literal", "value": "Guarded by a Renegade Warband" } ], "Casts a random Hex Curse Spell when activated": [ { "type": "literal", "value": "Casts a random Hex Curse Spell when activated" } ], "Ignites you when activated": [ { "type": "literal", "value": "Ignites you when activated" } ], "Casts Firestorm": [ { "type": "literal", "value": "Casts Firestorm" } ], "Casts Lightning Storm": [ { "type": "literal", "value": "Casts Lightning Storm" } ], "Spreads Caustic Ground": [ { "type": "literal", "value": "Spreads Caustic Ground" } ], "Explodes": [ { "type": "literal", "value": "Explodes" } ], "Only contains Hybrid Flasks": [ { "type": "literal", "value": "Only contains Hybrid Flasks" } ], "Only contains Support Gems": [ { "type": "literal", "value": "Only contains Support Gems" } ], "Contains an extra Vaal Gem": [ { "type": "literal", "value": "Contains an extra Vaal Gem" } ], "Contains {0} extra Vaal Gems": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drops_extra_vaal_gems" }, { "type": "literal", "value": " extra Vaal Gems" } ], "Contains an additional Unique Map": [ { "type": "literal", "value": "Contains an additional Unique Map" } ], "Contains {0} additional Unique Maps": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_unique_maps" }, { "type": "literal", "value": " additional Unique Maps" } ], "Contains an additional Redblade Unique Item": [ { "type": "literal", "value": "Contains an additional Redblade Unique Item" } ], "Contains {0} additional Redblade Unique Items": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_fire_warband_uniques" }, { "type": "literal", "value": " additional Redblade Unique Items" } ], "Contains an additional Mutewind Unique Item": [ { "type": "literal", "value": "Contains an additional Mutewind Unique Item" } ], "Contains {0} additional Mutewind Unique Items": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_cold_warband_uniques" }, { "type": "literal", "value": " additional Mutewind Unique Items" } ], "Contains an additional Brinerot Unique Item": [ { "type": "literal", "value": "Contains an additional Brinerot Unique Item" } ], "Contains {0} additional Brinerot Unique Items": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_lightning_warband_uniques" }, { "type": "literal", "value": " additional Brinerot Unique Items" } ], "Contains an additional Renegade Unique Item": [ { "type": "literal", "value": "Contains an additional Renegade Unique Item" } ], "Contains {0} additional Renegade Unique Items": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_chaos_warband_uniques" }, { "type": "literal", "value": " additional Renegade Unique Items" } ], "Contains an additional Deshret Item": [ { "type": "literal", "value": "Contains an additional Deshret Item" } ], "Contains {0} additional Deshret Items": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_deshret_uniques" }, { "type": "literal", "value": " additional Deshret Items" } ], "Contains an additional Kaom Item": [ { "type": "literal", "value": "Contains an additional Kaom Item" } ], "Contains {0} additional Kaom Items": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_number_of_additional_kaom_uniques_to_drop" }, { "type": "literal", "value": " additional Kaom Items" } ], "Guarded by the Ancestors' Power": [ { "type": "literal", "value": "Guarded by the Ancestors' Power" } ], "Contains an extra Vaal Fragment": [ { "type": "literal", "value": "Contains an extra Vaal Fragment" } ], "Contains {0} extra Vaal Fragments": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drops_extra_vaal_fragments" }, { "type": "literal", "value": " extra Vaal Fragments" } ], "Contains {0} additional Rare Items of the same type": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drops_extra_rare_items_of_same_base_type" }, { "type": "literal", "value": " additional Rare Items of the same type" } ], "Contains {0} additional Silver Coin": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_prophecy_coins" }, { "type": "literal", "value": " additional Silver Coin" } ], "Contains {0} additional Silver Coins": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_prophecy_coins" }, { "type": "literal", "value": " additional Silver Coins" } ], "Contained Weapons are Animated": [ { "type": "literal", "value": "Contained Weapons are Animated" } ], "Contains {0} Divination Card that has a Full Stack number of {1}": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_X_divination_cards" }, { "type": "literal", "value": " Divination Card that has a Full Stack number of " }, { "type": "number", "index": 1, "stat": "chest_drop_divination_cards_with_full_stack_number_X" } ], "Contains {0} Divination Cards that have a Full Stack number of {1}": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_X_divination_cards" }, { "type": "literal", "value": " Divination Cards that have a Full Stack number of " }, { "type": "number", "index": 1, "stat": "chest_drop_divination_cards_with_full_stack_number_X" } ], "All contained Scarabs are the same type": [ { "type": "literal", "value": "All contained Scarabs are the same type" } ], "[DNT] Contains {0} additional very Rare Scarab": [ { "type": "literal", "value": "[DNT] Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_winged_scarabs" }, { "type": "literal", "value": " additional very Rare Scarab" } ], "[DNT] Contains {0} additional very Rare Scarabs": [ { "type": "literal", "value": "[DNT] Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_winged_scarabs" }, { "type": "literal", "value": " additional very Rare Scarabs" } ], "[DNT] Contains {0} additional Rare Scarab": [ { "type": "literal", "value": "[DNT] Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_gilded_scarabs" }, { "type": "literal", "value": " additional Rare Scarab" } ], "[DNT] Contains {0} additional Rare Scarabs": [ { "type": "literal", "value": "[DNT] Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_gilded_scarabs" }, { "type": "literal", "value": " additional Rare Scarabs" } ], "[DNT] Contains {0} additional Uncommon Scarab": [ { "type": "literal", "value": "[DNT] Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_polished_scarabs" }, { "type": "literal", "value": " additional Uncommon Scarab" } ], "[DNT] Contains {0} additional Uncommon Scarabs": [ { "type": "literal", "value": "[DNT] Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_polished_scarabs" }, { "type": "literal", "value": " additional Uncommon Scarabs" } ], "[DNT] Contains {0} additional Common Scarab": [ { "type": "literal", "value": "[DNT] Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_rusted_scarabs" }, { "type": "literal", "value": " additional Common Scarab" } ], "[DNT] Contains {0} additional Common Scarabs": [ { "type": "literal", "value": "[DNT] Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_rusted_scarabs" }, { "type": "literal", "value": " additional Common Scarabs" } ], "Guarded by Dario, the Living Void\nGuarded by waves of Void Constructs": [ { "type": "literal", "value": "Guarded by Dario, the Living Void\nGuarded by waves of Void Constructs" } ], "Guarded by Ixtolatl, Artisan of Sacrifice\nGuarded by waves of Vaal Monsters": [ { "type": "literal", "value": "Guarded by Ixtolatl, Artisan of Sacrifice\nGuarded by waves of Vaal Monsters" } ], "Guarded by Mahuatzi, Artisan of Desire\nGuarded by waves of Vaal Monsters": [ { "type": "literal", "value": "Guarded by Mahuatzi, Artisan of Desire\nGuarded by waves of Vaal Monsters" } ], "Triggers Vaal Blade Vortex": [ { "type": "literal", "value": "Triggers Vaal Blade Vortex" } ], "Triggers Vaal Caustic Arrow": [ { "type": "literal", "value": "Triggers Vaal Caustic Arrow" } ], "Triggers Vaal Firestorm": [ { "type": "literal", "value": "Triggers Vaal Firestorm" } ], "Triggers Vaal Flameblast": [ { "type": "literal", "value": "Triggers Vaal Flameblast" } ], "Triggers Vaal Spark": [ { "type": "literal", "value": "Triggers Vaal Spark" } ], "Triggers Vaal Spectral Throw": [ { "type": "literal", "value": "Triggers Vaal Spectral Throw" } ], "Triggers Vaal Volcanic Fissure": [ { "type": "literal", "value": "Triggers Vaal Volcanic Fissure" } ], "Guarded by a stream of Ghost Pirates\nGuarded by the Maiden of the Black Crest": [ { "type": "literal", "value": "Guarded by a stream of Ghost Pirates\nGuarded by the Maiden of the Black Crest" } ], "Contains {0} additional Abyss Scarab": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_abyss_scarabs" }, { "type": "literal", "value": " additional Abyss Scarab" } ], "Contains {0} additional Abyss Scarabs": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_abyss_scarabs" }, { "type": "literal", "value": " additional Abyss Scarabs" } ], "Contains {0} additional Anarchy Scarab": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_anarchy_scarabs" }, { "type": "literal", "value": " additional Anarchy Scarab" } ], "Contains {0} additional Anarchy Scarabs": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_anarchy_scarabs" }, { "type": "literal", "value": " additional Anarchy Scarabs" } ], "Contains {0} additional Bestiary Scarab": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_bestiary_scarabs" }, { "type": "literal", "value": " additional Bestiary Scarab" } ], "Contains {0} additional Bestiary Scarabs": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_bestiary_scarabs" }, { "type": "literal", "value": " additional Bestiary Scarabs" } ], "Contains {0} additional Betrayal Scarab": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_betrayal_scarabs" }, { "type": "literal", "value": " additional Betrayal Scarab" } ], "Contains {0} additional Betrayal Scarabs": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_betrayal_scarabs" }, { "type": "literal", "value": " additional Betrayal Scarabs" } ], "Contains {0} additional Beyond Scarab": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_beyond_scarabs" }, { "type": "literal", "value": " additional Beyond Scarab" } ], "Contains {0} additional Beyond Scarabs": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_beyond_scarabs" }, { "type": "literal", "value": " additional Beyond Scarabs" } ], "Contains {0} additional Blight Scarab": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_blight_scarabs" }, { "type": "literal", "value": " additional Blight Scarab" } ], "Contains {0} additional Blight Scarabs": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_blight_scarabs" }, { "type": "literal", "value": " additional Blight Scarabs" } ], "Contains {0} additional Breach Scarab": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_breach_scarabs" }, { "type": "literal", "value": " additional Breach Scarab" } ], "Contains {0} additional Breach Scarabs": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_breach_scarabs" }, { "type": "literal", "value": " additional Breach Scarabs" } ], "Contains {0} additional Cartography Scarab": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_cartography_scarabs" }, { "type": "literal", "value": " additional Cartography Scarab" } ], "Contains {0} additional Cartography Scarabs": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_cartography_scarabs" }, { "type": "literal", "value": " additional Cartography Scarabs" } ], "Contains {0} additional Delirium Scarab": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_delirium_scarabs" }, { "type": "literal", "value": " additional Delirium Scarab" } ], "Contains {0} additional Delirium Scarabs": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_delirium_scarabs" }, { "type": "literal", "value": " additional Delirium Scarabs" } ], "Contains {0} additional Divination Scarab": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_divination_scarabs" }, { "type": "literal", "value": " additional Divination Scarab" } ], "Contains {0} additional Divination Scarabs": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_divination_scarabs" }, { "type": "literal", "value": " additional Divination Scarabs" } ], "Contains {0} additional Domination Scarab": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_domination_scarabs" }, { "type": "literal", "value": " additional Domination Scarab" } ], "Contains {0} additional Domination Scarabs": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_domination_scarabs" }, { "type": "literal", "value": " additional Domination Scarabs" } ], "Contains {0} additional Essence Scarab": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_essence_scarabs" }, { "type": "literal", "value": " additional Essence Scarab" } ], "Contains {0} additional Essence Scarabs": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_essence_scarabs" }, { "type": "literal", "value": " additional Essence Scarabs" } ], "Contains {0} additional Expedition Scarab": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_expedition_scarabs" }, { "type": "literal", "value": " additional Expedition Scarab" } ], "Contains {0} additional Expedition Scarabs": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_expedition_scarabs" }, { "type": "literal", "value": " additional Expedition Scarabs" } ], "Contains {0} additional Harbinger Scarab": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_harbinger_scarabs" }, { "type": "literal", "value": " additional Harbinger Scarab" } ], "Contains {0} additional Harbinger Scarabs": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_harbinger_scarabs" }, { "type": "literal", "value": " additional Harbinger Scarabs" } ], "Contains {0} additional Harvest Scarab": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_harvest_scarabs" }, { "type": "literal", "value": " additional Harvest Scarab" } ], "Contains {0} additional Harvest Scarabs": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_harvest_scarabs" }, { "type": "literal", "value": " additional Harvest Scarabs" } ], "Contains {0} additional Incursion Scarab": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_incursion_scarabs" }, { "type": "literal", "value": " additional Incursion Scarab" } ], "Contains {0} additional Incursion Scarabs": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_incursion_scarabs" }, { "type": "literal", "value": " additional Incursion Scarabs" } ], "Contains {0} additional Influence Scarab": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_influence_scarabs" }, { "type": "literal", "value": " additional Influence Scarab" } ], "Contains {0} additional Influence Scarabs": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_influence_scarabs" }, { "type": "literal", "value": " additional Influence Scarabs" } ], "Contains {0} additional Legion Scarab": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_legion_scarabs" }, { "type": "literal", "value": " additional Legion Scarab" } ], "Contains {0} additional Legion Scarabs": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_legion_scarabs" }, { "type": "literal", "value": " additional Legion Scarabs" } ], "Contains {0} additional Map Currency Item": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_map_currency" }, { "type": "literal", "value": " additional Map Currency Item" } ], "Contains {0} additional Map Currency Items": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_map_currency" }, { "type": "literal", "value": " additional Map Currency Items" } ], "Contains {0} additional Map Fragment": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_map_fragments" }, { "type": "literal", "value": " additional Map Fragment" } ], "Contains {0} additional Map Fragments": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_map_fragments" }, { "type": "literal", "value": " additional Map Fragments" } ], "Contains {0} additional Miscellaneous Scarab": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_misc_scarabs" }, { "type": "literal", "value": " additional Miscellaneous Scarab" } ], "Contains {0} additional Miscellaneous Scarabs": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_misc_scarabs" }, { "type": "literal", "value": " additional Miscellaneous Scarabs" } ], "Contains {0} additional Reliquary Scarab": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_reliquary_scarabs" }, { "type": "literal", "value": " additional Reliquary Scarab" } ], "Contains {0} additional Reliquary Scarabs": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_reliquary_scarabs" }, { "type": "literal", "value": " additional Reliquary Scarabs" } ], "Contains {0} additional Ritual Scarab": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_ritual_scarabs" }, { "type": "literal", "value": " additional Ritual Scarab" } ], "Contains {0} additional Ritual Scarabs": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_ritual_scarabs" }, { "type": "literal", "value": " additional Ritual Scarabs" } ], "Contains {0} additional Ambush Scarab": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_strongbox_scarabs" }, { "type": "literal", "value": " additional Ambush Scarab" } ], "Contains {0} additional Ambush Scarabs": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_strongbox_scarabs" }, { "type": "literal", "value": " additional Ambush Scarabs" } ], "Contains {0} additional Sulphite Scarab": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_sulphite_scarabs" }, { "type": "literal", "value": " additional Sulphite Scarab" } ], "Contains {0} additional Sulphite Scarabs": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_sulphite_scarabs" }, { "type": "literal", "value": " additional Sulphite Scarabs" } ], "Contains {0} additional Torment Scarab": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_torment_scarabs" }, { "type": "literal", "value": " additional Torment Scarab" } ], "Contains {0} additional Torment Scarabs": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_torment_scarabs" }, { "type": "literal", "value": " additional Torment Scarabs" } ], "Contains {0} additional Ultimatum Scarab": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_ultimatum_scarabs" }, { "type": "literal", "value": " additional Ultimatum Scarab" } ], "Contains {0} additional Ultimatum Scarabs": [ { "type": "literal", "value": "Contains " }, { "type": "number", "index": 0, "stat": "chest_drop_additional_ultimatum_scarabs" }, { "type": "literal", "value": " additional Ultimatum Scarabs" } ], "Guarded by a Vaal Side Area Boss": [ { "type": "literal", "value": "Guarded by a Vaal Side Area Boss" } ], "Guarded by {0} Vaal Side Area Bosses": [ { "type": "literal", "value": "Guarded by " }, { "type": "number", "index": 0, "stat": "number_of_vaal_side_area_bosses_to_summon" }, { "type": "literal", "value": " Vaal Side Area Bosses" } ], "{0}% Chance to be openable again": [ { "type": "number", "index": 0, "stat": "strongbox_close_after_opening_chance" }, { "type": "literal", "value": "% Chance to be openable again" } ], "Contains no other Items": [ { "type": "literal", "value": "Contains no other Items" } ], "Curse lasts {0} seconds": [ { "type": "literal", "value": "Curse lasts " }, { "type": "number", "index": 0, "stat": "buff_effect_duration", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds" } ], "Cursed Normal and Magic Enemies have {0}% more Action Speed": [ { "type": "literal", "value": "Cursed Normal and Magic Enemies have " }, { "type": "number", "index": 0, "stat": "temporal_chains_action_speed_+%_final" }, { "type": "literal", "value": "% more Action Speed" } ], "Cursed Normal and Magic Enemies have {0}% less Action Speed": [ { "type": "literal", "value": "Cursed Normal and Magic Enemies have " }, { "type": "number", "index": 0, "stat": "temporal_chains_action_speed_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Action Speed" } ], "Other effects on Cursed enemies expire {0}% faster": [ { "type": "literal", "value": "Other effects on Cursed enemies expire " }, { "type": "number", "index": 0, "stat": "buff_time_passed_+%_other_than_temporal_chains" }, { "type": "literal", "value": "% faster" } ], "Other effects on Cursed enemies expire {0}% slower": [ { "type": "literal", "value": "Other effects on Cursed enemies expire " }, { "type": "number", "index": 0, "stat": "buff_time_passed_+%_other_than_temporal_chains", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower" } ], "Cursed enemies have {0}% to Elemental Resistances": [ { "type": "literal", "value": "Cursed enemies have " }, { "type": "number", "index": 0, "stat": "base_resist_all_elements_%" }, { "type": "literal", "value": "% to Elemental Resistances" } ], "Cursed enemies have {0}% to Fire Resistance": [ { "type": "literal", "value": "Cursed enemies have " }, { "type": "number", "index": 0, "stat": "base_fire_damage_resistance_%" }, { "type": "literal", "value": "% to Fire Resistance" } ], "Cursed enemies have {0}% to Cold Resistance": [ { "type": "literal", "value": "Cursed enemies have " }, { "type": "number", "index": 0, "stat": "base_cold_damage_resistance_%" }, { "type": "literal", "value": "% to Cold Resistance" } ], "Cursed enemies have {0}% to Lightning Resistance": [ { "type": "literal", "value": "Cursed enemies have " }, { "type": "number", "index": 0, "stat": "base_lightning_damage_resistance_%" }, { "type": "literal", "value": "% to Lightning Resistance" } ], "Cursed enemies have {0}% to Chaos Resistance": [ { "type": "literal", "value": "Cursed enemies have " }, { "type": "number", "index": 0, "stat": "base_chaos_damage_resistance_%" }, { "type": "literal", "value": "% to Chaos Resistance" } ], "Hits against Cursed Enemies have {0}% chance to Freeze": [ { "type": "literal", "value": "Hits against Cursed Enemies have " }, { "type": "number", "index": 0, "stat": "chance_to_be_frozen_%" }, { "type": "literal", "value": "% chance to Freeze" } ], "Hits against Cursed Enemies have {0}% chance to Ignite": [ { "type": "literal", "value": "Hits against Cursed Enemies have " }, { "type": "number", "index": 0, "stat": "chance_to_be_ignited_%" }, { "type": "literal", "value": "% chance to Ignite" } ], "Hits against Cursed Enemies have {0}% chance to Shock": [ { "type": "literal", "value": "Hits against Cursed Enemies have " }, { "type": "number", "index": 0, "stat": "chance_to_be_shocked_%" }, { "type": "literal", "value": "% chance to Shock" } ], "Cursed enemies grant {0}% increased Flask Charges": [ { "type": "literal", "value": "Cursed enemies grant " }, { "type": "number", "index": 0, "stat": "monster_slain_flask_charges_granted_+%" }, { "type": "literal", "value": "% increased Flask Charges" } ], "Cursed enemies grant {0}% Life Leech when Hit by Attacks": [ { "type": "literal", "value": "Cursed enemies grant " }, { "type": "number", "index": 0, "stat": "life_leech_on_any_damage_when_hit_by_attack_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% Life Leech when Hit by Attacks" } ], "Cursed enemies grant {0}% Life Leech when Hit": [ { "type": "literal", "value": "Cursed enemies grant " }, { "type": "number", "index": 0, "stat": "life_leech_on_any_damage_when_hit_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% Life Leech when Hit" } ], "Cursed enemies grant {0}% Mana Leech when Hit by Attacks": [ { "type": "literal", "value": "Cursed enemies grant " }, { "type": "number", "index": 0, "stat": "mana_leech_on_any_damage_when_hit_by_attack_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% Mana Leech when Hit by Attacks" } ], "Cursed enemies grant {0}% Mana Leech when Hit": [ { "type": "literal", "value": "Cursed enemies grant " }, { "type": "number", "index": 0, "stat": "mana_leech_on_any_damage_when_hit_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% Mana Leech when Hit" } ], "Cursed enemies have a {0}% chance to grant an Endurance Charge when slain": [ { "type": "literal", "value": "Cursed enemies have a " }, { "type": "number", "index": 0, "stat": "chance_to_grant_endurance_charge_on_death_%" }, { "type": "literal", "value": "% chance to grant an Endurance Charge when slain" } ], "Cursed enemies have a {0}% chance to grant a Frenzy Charge when slain": [ { "type": "literal", "value": "Cursed enemies have a " }, { "type": "number", "index": 0, "stat": "chance_to_grant_frenzy_charge_on_death_%" }, { "type": "literal", "value": "% chance to grant a Frenzy Charge when slain" } ], "Cursed enemies have a {0}% chance to grant a Power Charge when slain": [ { "type": "literal", "value": "Cursed enemies have a " }, { "type": "number", "index": 0, "stat": "chance_to_grant_power_charge_on_death_%" }, { "type": "literal", "value": "% chance to grant a Power Charge when slain" } ], "Cursed enemies have {0}% increased Accuracy Rating": [ { "type": "literal", "value": "Cursed enemies have " }, { "type": "number", "index": 0, "stat": "accuracy_rating_+%" }, { "type": "literal", "value": "% increased Accuracy Rating" } ], "Cursed enemies have {0}% reduced Accuracy Rating": [ { "type": "literal", "value": "Cursed enemies have " }, { "type": "number", "index": 0, "stat": "accuracy_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Accuracy Rating" } ], "Cursed enemies have {0}% increased Critical Strike Chance": [ { "type": "literal", "value": "Cursed enemies have " }, { "type": "number", "index": 0, "stat": "critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance" } ], "Cursed enemies have {0}% reduced Critical Strike Chance": [ { "type": "literal", "value": "Cursed enemies have " }, { "type": "number", "index": 0, "stat": "critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance" } ], "Cursed enemies have {0}% to Critical Strike Multiplier": [ { "type": "literal", "value": "Cursed enemies have " }, { "type": "number", "index": 0, "stat": "base_critical_strike_multiplier_+" }, { "type": "literal", "value": "% to Critical Strike Multiplier" } ], "Cursed Normal or Magic enemies deal {0}% more Damage": [ { "type": "literal", "value": "Cursed Normal or Magic enemies deal " }, { "type": "number", "index": 0, "stat": "enfeeble_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Cursed Normal or Magic enemies deal {0}% less Damage": [ { "type": "literal", "value": "Cursed Normal or Magic enemies deal " }, { "type": "number", "index": 0, "stat": "enfeeble_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Hits against Cursed Enemies have {0}% to Critical Strike Chance": [ { "type": "literal", "value": "Hits against Cursed Enemies have " }, { "type": "number", "index": 0, "stat": "enemy_additional_critical_strike_chance_against_self", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% to Critical Strike Chance" } ], "Hits against Cursed Enemies have {0}% to Critical Strike Multiplier": [ { "type": "literal", "value": "Hits against Cursed Enemies have " }, { "type": "number", "index": 0, "stat": "enemy_additional_critical_strike_multiplier_against_self" }, { "type": "literal", "value": "% to Critical Strike Multiplier" } ], "Cursed enemies take {0}% reduced Extra Damage from Critical Strikes": [ { "type": "literal", "value": "Cursed enemies take " }, { "type": "number", "index": 0, "stat": "base_self_critical_strike_multiplier_-%" }, { "type": "literal", "value": "% reduced Extra Damage from Critical Strikes" } ], "Cursed enemies take {0}% increased Extra Damage from Critical Strikes": [ { "type": "literal", "value": "Cursed enemies take " }, { "type": "number", "index": 0, "stat": "base_self_critical_strike_multiplier_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Extra Damage from Critical Strikes" } ], "Projectiles Pierce Cursed Enemies": [ { "type": "literal", "value": "Projectiles Pierce Cursed Enemies" } ], "Hits on Cursed Enemies have an additional {0}% chance to Knockback": [ { "type": "literal", "value": "Hits on Cursed Enemies have an additional " }, { "type": "number", "index": 0, "stat": "chance_to_be_knocked_back_%" }, { "type": "literal", "value": "% chance to Knockback" } ], "Cursed enemies have {0}% more Evasion Rating": [ { "type": "literal", "value": "Cursed enemies have " }, { "type": "number", "index": 0, "stat": "evasion_rating_+%_final_from_poachers_mark" }, { "type": "literal", "value": "% more Evasion Rating" } ], "Cursed enemies have {0}% less Evasion Rating": [ { "type": "literal", "value": "Cursed enemies have " }, { "type": "number", "index": 0, "stat": "evasion_rating_+%_final_from_poachers_mark", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Evasion Rating" } ], "Cursed enemies take {0}% increased Damage from Projectile Hits": [ { "type": "literal", "value": "Cursed enemies take " }, { "type": "number", "index": 0, "stat": "projectile_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage from Projectile Hits" } ], "Cursed Enemies have an additional {0}% chance to be Stunned": [ { "type": "literal", "value": "Cursed Enemies have an additional " }, { "type": "number", "index": 0, "stat": "chance_to_be_stunned_%" }, { "type": "literal", "value": "% chance to be Stunned" } ], "Cursed enemies have {0}% increased Stun and Block Recovery": [ { "type": "literal", "value": "Cursed enemies have " }, { "type": "number", "index": 0, "stat": "base_stun_recovery_+%" }, { "type": "literal", "value": "% increased Stun and Block Recovery" } ], "Cursed enemies have {0}% reduced Stun and Block Recovery": [ { "type": "literal", "value": "Cursed enemies have " }, { "type": "number", "index": 0, "stat": "base_stun_recovery_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stun and Block Recovery" } ], "Cursed enemies take {0}% increased Physical Damage": [ { "type": "literal", "value": "Cursed enemies take " }, { "type": "number", "index": 0, "stat": "physical_damage_taken_+%" }, { "type": "literal", "value": "% increased Physical Damage" } ], "Cursed enemies take {0}% increased Damage from Damage Over Time effects": [ { "type": "literal", "value": "Cursed enemies take " }, { "type": "number", "index": 0, "stat": "degen_effect_+%" }, { "type": "literal", "value": "% increased Damage from Damage Over Time effects" } ], "Ignite on Cursed enemies has {0}% reduced Duration": [ { "type": "literal", "value": "Ignite on Cursed enemies has " }, { "type": "number", "index": 0, "stat": "base_self_ignite_duration_-%" }, { "type": "literal", "value": "% reduced Duration" } ], "Ignite on Cursed enemies has {0}% increased Duration": [ { "type": "literal", "value": "Ignite on Cursed enemies has " }, { "type": "number", "index": 0, "stat": "base_self_ignite_duration_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Duration" } ], "Freezes on Cursed enemies have {0}% reduced Duration": [ { "type": "literal", "value": "Freezes on Cursed enemies have " }, { "type": "number", "index": 0, "stat": "base_self_freeze_duration_-%" }, { "type": "literal", "value": "% reduced Duration" } ], "Freezes on Cursed enemies have {0}% increased Duration": [ { "type": "literal", "value": "Freezes on Cursed enemies have " }, { "type": "number", "index": 0, "stat": "base_self_freeze_duration_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Duration" } ], "Shocks on Cursed enemies have {0}% reduced Duration": [ { "type": "literal", "value": "Shocks on Cursed enemies have " }, { "type": "number", "index": 0, "stat": "base_self_shock_duration_-%" }, { "type": "literal", "value": "% reduced Duration" } ], "Shocks on Cursed enemies have {0}% increased Duration": [ { "type": "literal", "value": "Shocks on Cursed enemies have " }, { "type": "number", "index": 0, "stat": "base_self_shock_duration_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Duration" } ], "You cannot Cast this Spell directly": [ { "type": "literal", "value": "You cannot Cast this Spell directly" } ], "Cursed enemies grant {0} Life when Hit by Attacks": [ { "type": "literal", "value": "Cursed enemies grant " }, { "type": "number", "index": 0, "stat": "life_granted_when_hit_by_attacks" }, { "type": "literal", "value": " Life when Hit by Attacks" } ], "Cursed enemies grant {0} Mana when Hit by Attacks": [ { "type": "literal", "value": "Cursed enemies grant " }, { "type": "number", "index": 0, "stat": "mana_granted_when_hit_by_attacks" }, { "type": "literal", "value": " Mana when Hit by Attacks" } ], "Cursed enemies grant {0} Life when Killed": [ { "type": "literal", "value": "Cursed enemies grant " }, { "type": "number", "index": 0, "stat": "life_granted_when_killed" }, { "type": "literal", "value": " Life when Killed" } ], "Cursed enemies grant {0} Mana when Killed": [ { "type": "literal", "value": "Cursed enemies grant " }, { "type": "number", "index": 0, "stat": "mana_granted_when_killed" }, { "type": "literal", "value": " Mana when Killed" } ], "This Curse is Cast as an Aura applying to nearby Enemies": [ { "type": "literal", "value": "This Curse is Cast as an Aura applying to nearby Enemies" } ], "Gain {0} Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "alchemists_mark_grant_attacker_x_flask_charges_when_hit_once_per_3s" }, { "type": "literal", "value": " Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds" } ], "Gain {0} Flask Charges when you Hit a Cursed Enemy, no more than once every 3 seconds": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "alchemists_mark_grant_attacker_x_flask_charges_when_hit_once_per_3s" }, { "type": "literal", "value": " Flask Charges when you Hit a Cursed Enemy, no more than once every 3 seconds" } ], "Cursed enemies have {0}% to Physical Damage Reduction": [ { "type": "literal", "value": "Cursed enemies have " }, { "type": "number", "index": 0, "stat": "base_additional_physical_damage_reduction_%" }, { "type": "literal", "value": "% to Physical Damage Reduction" } ], "Cursed enemies take {0}% increased Damage": [ { "type": "literal", "value": "Cursed enemies take " }, { "type": "number", "index": 0, "stat": "base_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Cursed enemies take {0}% reduced Damage": [ { "type": "literal", "value": "Cursed enemies take " }, { "type": "number", "index": 0, "stat": "base_damage_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Spell Hits have {0}% chance to Hinder Cursed Enemies": [ { "type": "literal", "value": "Spell Hits have " }, { "type": "number", "index": 0, "stat": "chance_to_be_hindered_when_hit_by_spells_%" }, { "type": "literal", "value": "% chance to Hinder Cursed Enemies" } ], "Attack Hits have {0}% chance to Maim Cursed Enemies for 4 seconds": [ { "type": "literal", "value": "Attack Hits have " }, { "type": "number", "index": 0, "stat": "chance_to_be_maimed_when_hit_%" }, { "type": "literal", "value": "% chance to Maim Cursed Enemies for 4 seconds" } ], "Cursed Enemies take {0}% increased Damage while on Low Life": [ { "type": "literal", "value": "Cursed Enemies take " }, { "type": "number", "index": 0, "stat": "damage_taken_+%_on_low_life" }, { "type": "literal", "value": "% increased Damage while on Low Life" } ], "Cursed Enemies take {0}% reduced Damage while on Low Life": [ { "type": "literal", "value": "Cursed Enemies take " }, { "type": "number", "index": 0, "stat": "damage_taken_+%_on_low_life", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while on Low Life" } ], "Cursed Enemies are Debilitated for {0} Seconds when they Hit": [ { "type": "literal", "value": "Cursed Enemies are Debilitated for " }, { "type": "number", "index": 0, "stat": "debilitate_self_for_x_milliseconds_on_hit", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " Seconds when they Hit" } ], "Curse expiry rate cannot be modified": [ { "type": "literal", "value": "Curse expiry rate cannot be modified" } ], "Hits against Cursed Enemies have {0}% chance to double Stun Duration": [ { "type": "literal", "value": "Hits against Cursed Enemies have " }, { "type": "number", "index": 0, "stat": "enemy_chance_to_double_stun_duration_%_vs_self" }, { "type": "literal", "value": "% chance to double Stun Duration" } ], "Ailments inflicted on Cursed Enemies deal Damage {0}% Faster": [ { "type": "literal", "value": "Ailments inflicted on Cursed Enemies deal Damage " }, { "type": "number", "index": 0, "stat": "enemy_damaging_ailments_deal_damage_+%_faster_against_self" }, { "type": "literal", "value": "% Faster" } ], "Cursed Enemies grant {0} Rage Regenerated over 1 second when Stunned": [ { "type": "literal", "value": "Cursed Enemies grant " }, { "type": "number", "index": 0, "stat": "enemy_rage_regeneration_on_stun" }, { "type": "literal", "value": " Rage Regenerated over 1 second when Stunned" } ], "Cursed enemies grant {0}% Energy Shield Leech when Hit": [ { "type": "literal", "value": "Cursed enemies grant " }, { "type": "number", "index": 0, "stat": "energy_shield_leech_on_any_damage_when_hit_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% Energy Shield Leech when Hit" } ], "Cursed Rare or Unique enemies deal {0}% more Damage": [ { "type": "literal", "value": "Cursed Rare or Unique enemies deal " }, { "type": "number", "index": 0, "stat": "enfeeble_damage_+%_vs_rare_or_unique_final" }, { "type": "literal", "value": "% more Damage" } ], "Cursed Rare or Unique enemies deal {0}% less Damage": [ { "type": "literal", "value": "Cursed Rare or Unique enemies deal " }, { "type": "number", "index": 0, "stat": "enfeeble_damage_+%_vs_rare_or_unique_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "You gain a Life Flask Charge when you Hit Cursed Enemy, no more\nthan once every 0.5 seconds": [ { "type": "literal", "value": "You gain a Life Flask Charge when you Hit Cursed Enemy, no more\nthan once every 0.5 seconds" } ], "You gain {0} Life Flask Charges when you Hit Cursed Enemy, no more\nthan once every 0.5 seconds": [ { "type": "literal", "value": "You gain " }, { "type": "number", "index": 0, "stat": "grant_attacker_x_life_flask_charges_when_hit_once_per_500ms" }, { "type": "literal", "value": " Life Flask Charges when you Hit Cursed Enemy, no more\nthan once every 0.5 seconds" } ], "You gain a Mana Flask Charge when you Hit Cursed Enemy, no more\nthan once every 0.5 seconds": [ { "type": "literal", "value": "You gain a Mana Flask Charge when you Hit Cursed Enemy, no more\nthan once every 0.5 seconds" } ], "You gain {0} Mana Flask Charges when you Hit Cursed Enemy, no more\nthan once every 0.5 seconds": [ { "type": "literal", "value": "You gain " }, { "type": "number", "index": 0, "stat": "grant_attacker_x_mana_flask_charges_when_hit_once_per_500ms" }, { "type": "literal", "value": " Mana Flask Charges when you Hit Cursed Enemy, no more\nthan once every 0.5 seconds" } ], "{0}% increased Effect of Mark": [ { "type": "number", "index": 0, "stat": "mark_skills_curse_effect_+%" }, { "type": "literal", "value": "% increased Effect of Mark" } ], "{0}% reduced Effect of Mark": [ { "type": "number", "index": 0, "stat": "mark_skills_curse_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Mark" } ], "Adds {0} to {1} Chaos Damage to Hits against Cursed Enemies": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_chaos_damage_taken" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_chaos_damage_taken" }, { "type": "literal", "value": " Chaos Damage to Hits against Cursed Enemies" } ], "Adds {0} to {1} Physical Damage to Hits against Cursed Enemies": [ { "type": "literal", "value": "Adds " }, { "type": "number", "index": 0, "stat": "minimum_added_physical_damage_taken" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "maximum_added_physical_damage_taken" }, { "type": "literal", "value": " Physical Damage to Hits against Cursed Enemies" } ], "Cursed enemies take {0}% increased Physical Damage from Damage Over Time": [ { "type": "literal", "value": "Cursed enemies take " }, { "type": "number", "index": 0, "stat": "base_physical_damage_over_time_taken_+%" }, { "type": "literal", "value": "% increased Physical Damage from Damage Over Time" } ], "Cursed enemies take {0}% reduced Physical Damage from Damage Over Time": [ { "type": "literal", "value": "Cursed enemies take " }, { "type": "number", "index": 0, "stat": "base_physical_damage_over_time_taken_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage from Damage Over Time" } ], "Projectiles which Hit Cursed Enemies Split towards {0} additional targets": [ { "type": "literal", "value": "Projectiles which Hit Cursed Enemies Split towards " }, { "type": "number", "index": 0, "stat": "projectiles_hitting_self_split_into_x" }, { "type": "literal", "value": " additional targets" } ], "Attacks Hits against Cursed Enemies have {0}% chance to inflict Bleeding": [ { "type": "literal", "value": "Attacks Hits against Cursed Enemies have " }, { "type": "number", "index": 0, "stat": "receive_bleeding_chance_%_when_hit_by_attack" }, { "type": "literal", "value": "% chance to inflict Bleeding" } ], "{0}% of Overkill Damage from Killing Blows on Cursed Enemies is Reflected to other Enemies as Physical Damage": [ { "type": "number", "index": 0, "stat": "punishment_reflect_%_overkill_damage_to_nearby_allies_on_death" }, { "type": "literal", "value": "% of Overkill Damage from Killing Blows on Cursed Enemies is Reflected to other Enemies as Physical Damage" } ], "{0}% increased Duration of Bleeding on Cursed Enemies": [ { "type": "number", "index": 0, "stat": "self_bleed_duration_+%" }, { "type": "literal", "value": "% increased Duration of Bleeding on Cursed Enemies" } ], "{0}% reduced Duration of Bleeding on Cursed Enemies": [ { "type": "number", "index": 0, "stat": "self_bleed_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration of Bleeding on Cursed Enemies" } ], "{0}% reduced Duration of Elemental Ailments on Cursed enemies": [ { "type": "number", "index": 0, "stat": "self_elemental_status_duration_-%" }, { "type": "literal", "value": "% reduced Duration of Elemental Ailments on Cursed enemies" } ], "{0}% increased Duration of Elemental Ailments on Cursed enemies": [ { "type": "number", "index": 0, "stat": "self_elemental_status_duration_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% increased Duration of Elemental Ailments on Cursed enemies" } ], "Cursed Rare and Unique Enemies have {0}% more Action Speed": [ { "type": "literal", "value": "Cursed Rare and Unique Enemies have " }, { "type": "number", "index": 0, "stat": "temporal_chains_action_speed_+%_vs_rare_or_unique_final" }, { "type": "literal", "value": "% more Action Speed" } ], "Cursed Rare and Unique Enemies have {0}% less Action Speed": [ { "type": "literal", "value": "Cursed Rare and Unique Enemies have " }, { "type": "number", "index": 0, "stat": "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Action Speed" } ], "Trigger Doom Blast when Curse ends": [ { "type": "literal", "value": "Trigger Doom Blast when Curse ends" } ], "You and nearby allies gain {0}% increased Physical Damage": [ { "type": "literal", "value": "You and nearby allies gain " }, { "type": "number", "index": 0, "stat": "physical_damage_+%" }, { "type": "literal", "value": "% increased Physical Damage" } ], "You and nearby allies gain {0}% reduced Physical Damage": [ { "type": "literal", "value": "You and nearby allies gain " }, { "type": "number", "index": 0, "stat": "physical_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Physical Damage" } ], "You and nearby allies gain {0}% increased Movement Speed": [ { "type": "literal", "value": "You and nearby allies gain " }, { "type": "number", "index": 0, "stat": "base_movement_velocity_+%" }, { "type": "literal", "value": "% increased Movement Speed" } ], "You and nearby allies gain {0}% reduced Movement Speed": [ { "type": "literal", "value": "You and nearby allies gain " }, { "type": "number", "index": 0, "stat": "base_movement_velocity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed" } ], "You and nearby allies gain {0}% increased Attack Speed": [ { "type": "literal", "value": "You and nearby allies gain " }, { "type": "number", "index": 0, "stat": "attack_speed_+%_granted_from_skill" }, { "type": "literal", "value": "% increased Attack Speed" } ], "You and nearby allies gain {0}% reduced Attack Speed": [ { "type": "literal", "value": "You and nearby allies gain " }, { "type": "number", "index": 0, "stat": "attack_speed_+%_granted_from_skill", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Attack Speed" } ], "You and nearby allies gain {0}% increased Cast Speed": [ { "type": "literal", "value": "You and nearby allies gain " }, { "type": "number", "index": 0, "stat": "cast_speed_+%_granted_from_skill" }, { "type": "literal", "value": "% increased Cast Speed" } ], "You and nearby allies gain {0}% reduced Cast Speed": [ { "type": "literal", "value": "You and nearby allies gain " }, { "type": "number", "index": 0, "stat": "cast_speed_+%_granted_from_skill", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cast Speed" } ], "You and nearby allies gain {0}% to all Elemental Resistances": [ { "type": "literal", "value": "You and nearby allies gain " }, { "type": "number", "index": 0, "stat": "base_resist_all_elements_%" }, { "type": "literal", "value": "% to all Elemental Resistances" } ], "You and nearby Allies Regenerate {0} Life per second": [ { "type": "literal", "value": "You and nearby Allies Regenerate " }, { "type": "number", "index": 0, "stat": "base_life_regeneration_rate_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Life per second" } ], "You and nearby allies gain {0}% increased Accuracy Rating": [ { "type": "literal", "value": "You and nearby allies gain " }, { "type": "number", "index": 0, "stat": "accuracy_rating_+%" }, { "type": "literal", "value": "% increased Accuracy Rating" } ], "You and nearby allies gain {0}% reduced Accuracy Rating": [ { "type": "literal", "value": "You and nearby allies gain " }, { "type": "number", "index": 0, "stat": "accuracy_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Accuracy Rating" } ], "You and nearby allies gain {0}% increased Critical Strike Chance": [ { "type": "literal", "value": "You and nearby allies gain " }, { "type": "number", "index": 0, "stat": "skill_buff_grants_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance" } ], "You and nearby allies gain {0}% reduced Critical Strike Chance": [ { "type": "literal", "value": "You and nearby allies gain " }, { "type": "number", "index": 0, "stat": "skill_buff_grants_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance" } ], "You and nearby allies gain {0} additional Evasion Rating": [ { "type": "literal", "value": "You and nearby allies gain " }, { "type": "number", "index": 0, "stat": "base_evasion_rating" }, { "type": "literal", "value": " additional Evasion Rating" } ], "You and nearby allies gain {0}% more Evasion rating": [ { "type": "literal", "value": "You and nearby allies gain " }, { "type": "number", "index": 0, "stat": "grace_aura_evasion_rating_+%_final" }, { "type": "literal", "value": "% more Evasion rating" } ], "You and nearby allies gain {0} additional Armour": [ { "type": "literal", "value": "You and nearby allies gain " }, { "type": "number", "index": 0, "stat": "base_physical_damage_reduction_rating" }, { "type": "literal", "value": " additional Armour" } ], "You and nearby allies gain {0}% more Armour": [ { "type": "literal", "value": "You and nearby allies gain " }, { "type": "number", "index": 0, "stat": "determination_aura_armour_+%_final" }, { "type": "literal", "value": "% more Armour" } ], "You and nearby allies gain {0} additional Energy Shield": [ { "type": "literal", "value": "You and nearby allies gain " }, { "type": "number", "index": 0, "stat": "base_maximum_energy_shield" }, { "type": "literal", "value": " additional Energy Shield" } ], "You and nearby allies gain {0}% additional Lightning Resistance": [ { "type": "literal", "value": "You and nearby allies gain " }, { "type": "number", "index": 0, "stat": "base_lightning_damage_resistance_%" }, { "type": "literal", "value": "% additional Lightning Resistance" } ], "You and nearby allies gain {0}% additional Fire Resistance": [ { "type": "literal", "value": "You and nearby allies gain " }, { "type": "number", "index": 0, "stat": "base_fire_damage_resistance_%" }, { "type": "literal", "value": "% additional Fire Resistance" } ], "You and nearby allies gain {0}% additional Cold Resistance": [ { "type": "literal", "value": "You and nearby allies gain " }, { "type": "number", "index": 0, "stat": "base_cold_damage_resistance_%" }, { "type": "literal", "value": "% additional Cold Resistance" } ], "You and nearby allies gain {0}% additional maximum Fire Resistance": [ { "type": "literal", "value": "You and nearby allies gain " }, { "type": "number", "index": 0, "stat": "base_maximum_fire_damage_resistance_%" }, { "type": "literal", "value": "% additional maximum Fire Resistance" } ], "You and nearby allies gain {0}% additional maximum Cold Resistance": [ { "type": "literal", "value": "You and nearby allies gain " }, { "type": "number", "index": 0, "stat": "base_maximum_cold_damage_resistance_%" }, { "type": "literal", "value": "% additional maximum Cold Resistance" } ], "You and nearby allies gain {0}% additional maximum Lightning Resistance": [ { "type": "literal", "value": "You and nearby allies gain " }, { "type": "number", "index": 0, "stat": "base_maximum_lightning_damage_resistance_%" }, { "type": "literal", "value": "% additional maximum Lightning Resistance" } ], "You and nearby allies deal {0} to {1} additional Fire Damage with Attacks": [ { "type": "literal", "value": "You and nearby allies deal " }, { "type": "number", "index": 0, "stat": "attack_minimum_added_fire_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_fire_damage" }, { "type": "literal", "value": " additional Fire Damage with Attacks" } ], "You and nearby allies deal {0} to {1} additional Lightning Damage with Attacks": [ { "type": "literal", "value": "You and nearby allies deal " }, { "type": "number", "index": 0, "stat": "attack_minimum_added_lightning_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_lightning_damage" }, { "type": "literal", "value": " additional Lightning Damage with Attacks" } ], "You and nearby allies gain {0}% of Physical Damage as Extra Cold Damage": [ { "type": "literal", "value": "You and nearby allies gain " }, { "type": "number", "index": 0, "stat": "physical_damage_%_to_add_as_cold" }, { "type": "literal", "value": "% of Physical Damage as Extra Cold Damage" } ], "You and nearby Allies Regenerate {0} Mana per second": [ { "type": "literal", "value": "You and nearby Allies Regenerate " }, { "type": "number", "index": 0, "stat": "base_mana_regeneration_rate_per_minute", "stat_value_handlers": [ "per_minute_to_per_second" ] }, { "type": "literal", "value": " Mana per second" } ], "Your and nearby allies' Energy Shield Recharges are not delayed by Damage": [ { "type": "literal", "value": "Your and nearby allies' Energy Shield Recharges are not delayed by Damage" } ], "Your and nearby allies' Skills Cost no Mana": [ { "type": "literal", "value": "Your and nearby allies' Skills Cost no Mana" } ], "You and nearby allies have {0}% chance to Evade Attack Hits": [ { "type": "literal", "value": "You and nearby allies have " }, { "type": "number", "index": 0, "stat": "chance_to_evade_attacks_%" }, { "type": "literal", "value": "% chance to Evade Attack Hits" } ], "Taking Elemental Damage instead heals you and Nearby Allies\nYou and Nearby Allies cannot gain Vaal Souls": [ { "type": "literal", "value": "Taking Elemental Damage instead heals you and Nearby Allies\nYou and Nearby Allies cannot gain Vaal Souls" } ], "You and nearby allies deal {0} to {1} additional Fire Damage with Spells": [ { "type": "literal", "value": "You and nearby allies deal " }, { "type": "number", "index": 0, "stat": "spell_minimum_added_fire_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_added_fire_damage" }, { "type": "literal", "value": " additional Fire Damage with Spells" } ], "You and nearby allies deal {0}% more Spell Lightning Damage": [ { "type": "literal", "value": "You and nearby allies deal " }, { "type": "number", "index": 0, "stat": "wrath_aura_spell_lightning_damage_+%_final" }, { "type": "literal", "value": "% more Spell Lightning Damage" } ], "You and nearby allies deal {0}% less Spell Lightning Damage with Spells": [ { "type": "literal", "value": "You and nearby allies deal " }, { "type": "number", "index": 0, "stat": "wrath_aura_spell_lightning_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Spell Lightning Damage with Spells" } ], "You and nearby allies gain {0} to Accuracy Rating": [ { "type": "literal", "value": "You and nearby allies gain " }, { "type": "number", "index": 0, "stat": "accuracy_rating" }, { "type": "literal", "value": " to Accuracy Rating" } ], "You and nearby allies deal {0} to {1} additional Chaos Damage with Attacks": [ { "type": "literal", "value": "You and nearby allies deal " }, { "type": "number", "index": 0, "stat": "attack_minimum_added_chaos_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "attack_maximum_added_chaos_damage" }, { "type": "literal", "value": " additional Chaos Damage with Attacks" } ], "You and nearby Allies have {0}% chance to Impale Enemies on Hit with Attacks": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "attacks_impale_on_hit_%_chance" }, { "type": "literal", "value": "% chance to Impale Enemies on Hit with Attacks" } ], "You and nearby Allies Impale Enemies on Hit with Attacks": [ { "type": "literal", "value": "You and nearby Allies Impale Enemies on Hit with Attacks" } ], "You and nearby Allies have {0}% chance to avoid Elemental Ailments": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "avoid_all_elemental_status_%" }, { "type": "literal", "value": "% chance to avoid Elemental Ailments" } ], "You and nearby Allies have {0}% chance to Avoid Chaos Damage from Hits": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "avoid_chaos_damage_%" }, { "type": "literal", "value": "% chance to Avoid Chaos Damage from Hits" } ], "You and nearby Allies Avoid Chaos Damage from Hits": [ { "type": "literal", "value": "You and nearby Allies Avoid Chaos Damage from Hits" } ], "Nearby Enemies have {0}% to Physical Damage Reduction": [ { "type": "literal", "value": "Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "base_additional_physical_damage_reduction_%" }, { "type": "literal", "value": "% to Physical Damage Reduction" } ], "You and nearby Allies deal {0}% increased Damage with Ailments": [ { "type": "literal", "value": "You and nearby Allies deal " }, { "type": "number", "index": 0, "stat": "base_ailment_damage_+%" }, { "type": "literal", "value": "% increased Damage with Ailments" } ], "You and nearby Allies deal {0}% reduced Damage with Ailments": [ { "type": "literal", "value": "You and nearby Allies deal " }, { "type": "number", "index": 0, "stat": "base_ailment_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage with Ailments" } ], "You and nearby Allies have {0}% chance to avoid being Frozen": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "base_avoid_freeze_%" }, { "type": "literal", "value": "% chance to avoid being Frozen" } ], "You and nearby Allies have {0}% chance to avoid being Ignited": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "base_avoid_ignite_%" }, { "type": "literal", "value": "% chance to avoid being Ignited" } ], "You and nearby Allies have {0}% chance to avoid being Shocked": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "base_avoid_shock_%" }, { "type": "literal", "value": "% chance to avoid being Shocked" } ], "You and nearby Allies have {0}% chance to Avoid being Stunned": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "base_avoid_stun_%" }, { "type": "literal", "value": "% chance to Avoid being Stunned" } ], "You and nearby allies are Immune to Chill": [ { "type": "literal", "value": "You and nearby allies are Immune to Chill" } ], "You and nearby allies are Immune to Freeze": [ { "type": "literal", "value": "You and nearby allies are Immune to Freeze" } ], "You and nearby allies are Immune to Ignite": [ { "type": "literal", "value": "You and nearby allies are Immune to Ignite" } ], "You and nearby allies are Immune to Shock": [ { "type": "literal", "value": "You and nearby allies are Immune to Shock" } ], "You and nearby Allies have {0}% increased Projectile Speed": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "base_projectile_speed_+%" }, { "type": "literal", "value": "% increased Projectile Speed" } ], "You and nearby Allies have {0}% reduced Projectile Speed": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "base_projectile_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Projectile Speed" } ], "Your and nearby Allies' Damage Penetrates {0}% Cold Resistance": [ { "type": "literal", "value": "Your and nearby Allies' Damage Penetrates " }, { "type": "number", "index": 0, "stat": "base_reduce_enemy_cold_resistance_%" }, { "type": "literal", "value": "% Cold Resistance" } ], "Your and nearby Allies' Damage Penetrates {0}% Fire Resistance": [ { "type": "literal", "value": "Your and nearby Allies' Damage Penetrates " }, { "type": "number", "index": 0, "stat": "base_reduce_enemy_fire_resistance_%" }, { "type": "literal", "value": "% Fire Resistance" } ], "Your and nearby Allies' Damage Penetrates {0}% Lightning Resistance": [ { "type": "literal", "value": "Your and nearby Allies' Damage Penetrates " }, { "type": "number", "index": 0, "stat": "base_reduce_enemy_lightning_resistance_%" }, { "type": "literal", "value": "% Lightning Resistance" } ], "Buffs on You and nearby Allies expire {0}% faster": [ { "type": "literal", "value": "Buffs on You and nearby Allies expire " }, { "type": "number", "index": 0, "stat": "buff_time_passed_+%_only_buff_category" }, { "type": "literal", "value": "% faster" } ], "Buffs on You and nearby Allies expire {0}% slower": [ { "type": "literal", "value": "Buffs on You and nearby Allies expire " }, { "type": "number", "index": 0, "stat": "buff_time_passed_+%_only_buff_category", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower" } ], "You and nearby Allies deal {0}% increased Burning Damage": [ { "type": "literal", "value": "You and nearby Allies deal " }, { "type": "number", "index": 0, "stat": "burn_damage_+%" }, { "type": "literal", "value": "% increased Burning Damage" } ], "You and nearby Allies deal {0}% reduced Burning Damage": [ { "type": "literal", "value": "You and nearby Allies deal " }, { "type": "number", "index": 0, "stat": "burn_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Burning Damage" } ], "You and nearby Allies have {0}% increased Chill and Freeze Duration": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "chill_and_freeze_duration_+%" }, { "type": "literal", "value": "% increased Chill and Freeze Duration" } ], "You and nearby Allies have {0}% reduced Chill and Freeze Duration": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "chill_and_freeze_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chill and Freeze Duration" } ], "You and nearby Non-Minion Allies have a {0}% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds": [ { "type": "literal", "value": "You and nearby Non-Minion Allies have a " }, { "type": "number", "index": 0, "stat": "create_consecrated_ground_on_hit_%_vs_rare_or_unique_enemy" }, { "type": "literal", "value": "% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds" } ], "Buff grants {0}% increased Damage if you've changed Stance recently": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "damage_+%_if_changed_stances_recently" }, { "type": "literal", "value": "% increased Damage if you've changed Stance recently" } ], "Buff grants {0}% reduced Damage if you've changed Stance recently": [ { "type": "literal", "value": "Buff grants " }, { "type": "number", "index": 0, "stat": "damage_+%_if_changed_stances_recently", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage if you've changed Stance recently" } ], "You and nearby Allies have {0}% increased Damage while on Full Mana": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "damage_+%_on_full_mana" }, { "type": "literal", "value": "% increased Damage while on Full Mana" } ], "You and nearby Allies have {0}% reduced Damage while on Full Mana": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "damage_+%_on_full_mana", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while on Full Mana" } ], "You and nearby Allies have {0}% increased Damage while on Full Energy Shield": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "damage_+%_on_full_energy_shield" }, { "type": "literal", "value": "% increased Damage while on Full Energy Shield" } ], "You and nearby Allies have {0}% reduced Damage while on Full Energy Shield": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "damage_+%_on_full_energy_shield", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage while on Full Energy Shield" } ], "You and nearby Allies deal {0}% increased Damage while on Full Life": [ { "type": "literal", "value": "You and nearby Allies deal " }, { "type": "number", "index": 0, "stat": "damage_+%_when_on_full_life" }, { "type": "literal", "value": "% increased Damage while on Full Life" } ], "You and nearby allies deal {0}% more Damage over Time": [ { "type": "literal", "value": "You and nearby allies deal " }, { "type": "number", "index": 0, "stat": "delirium_aura_damage_over_time_+%_final" }, { "type": "literal", "value": "% more Damage over Time" } ], "You and nearby allies deal {0}% less Damage over Time": [ { "type": "literal", "value": "You and nearby allies deal " }, { "type": "number", "index": 0, "stat": "delirium_aura_damage_over_time_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage over Time" } ], "You and nearby allies have {0}% increased Skill Effect Duration": [ { "type": "literal", "value": "You and nearby allies have " }, { "type": "number", "index": 0, "stat": "delirium_skill_effect_duration_+%" }, { "type": "literal", "value": "% increased Skill Effect Duration" } ], "You and nearby allies {0}% reduced Skill Effect Duration": [ { "type": "literal", "value": "You and nearby allies " }, { "type": "number", "index": 0, "stat": "delirium_skill_effect_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Skill Effect Duration" } ], "You and nearby Allies have {0}% faster start of Energy Shield Recharge": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "energy_shield_delay_-%" }, { "type": "literal", "value": "% faster start of Energy Shield Recharge" } ], "You and nearby Allies have {0}% slower start of Energy Shield Recharge": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "energy_shield_delay_-%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower start of Energy Shield Recharge" } ], "You and nearby Allies gain {0}% increased Energy Shield Recharge Rate": [ { "type": "literal", "value": "You and nearby Allies gain " }, { "type": "number", "index": 0, "stat": "energy_shield_recharge_rate_+%" }, { "type": "literal", "value": "% increased Energy Shield Recharge Rate" } ], "You and nearby Allies gain {0}% reduced Energy Shield Recharge Rate": [ { "type": "literal", "value": "You and nearby Allies gain " }, { "type": "number", "index": 0, "stat": "energy_shield_recharge_rate_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Energy Shield Recharge Rate" } ], "You and nearby Allies gain {0}% of Evasion Rating as Extra Armour": [ { "type": "literal", "value": "You and nearby Allies gain " }, { "type": "number", "index": 0, "stat": "evasion_rating_%_to_add_as_armour" }, { "type": "literal", "value": "% of Evasion Rating as Extra Armour" } ], "You and nearby Allies have {0}% increased Mana Recovery from Flasks": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "flask_mana_to_recover_+%" }, { "type": "literal", "value": "% increased Mana Recovery from Flasks" } ], "You and nearby allies deal {0}% more Cold Damage": [ { "type": "literal", "value": "You and nearby allies deal " }, { "type": "number", "index": 0, "stat": "hatred_aura_cold_damage_+%_final" }, { "type": "literal", "value": "% more Cold Damage" } ], "You and nearby allies deal {0}% less Cold Damage": [ { "type": "literal", "value": "You and nearby allies deal " }, { "type": "number", "index": 0, "stat": "hatred_aura_cold_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Cold Damage" } ], "Nearby Enemies' Cold Resistance is Ignored by Hits": [ { "type": "literal", "value": "Nearby Enemies' Cold Resistance is Ignored by Hits" } ], "Nearby Enemies' Fire Resistance is Ignored by Hits": [ { "type": "literal", "value": "Nearby Enemies' Fire Resistance is Ignored by Hits" } ], "Nearby Enemies' Lightning Resistance is Ignored by Hits": [ { "type": "literal", "value": "Nearby Enemies' Lightning Resistance is Ignored by Hits" } ], "You and nearby allies are Immune to Curses": [ { "type": "literal", "value": "You and nearby allies are Immune to Curses" } ], "You and nearby allies are Immune to all Elemental Ailments": [ { "type": "literal", "value": "You and nearby allies are Immune to all Elemental Ailments" } ], "You and nearby Allies have {0}% increased Impale Effect": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "impale_debuff_effect_+%" }, { "type": "literal", "value": "% increased Impale Effect" } ], "You and nearby Allies have {0}% reduced Impale Effect": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "impale_debuff_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Impale Effect" } ], "You and nearby Allies Leech {0}% of Physical Attack Damage as Life": [ { "type": "literal", "value": "You and nearby Allies Leech " }, { "type": "number", "index": 0, "stat": "life_leech_from_physical_attack_damage_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% of Physical Attack Damage as Life" } ], "You and nearby Allies have {0}% increased Movement Speed while on Chilled Ground": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "movement_velocity_+%_on_chilled_ground" }, { "type": "literal", "value": "% increased Movement Speed while on Chilled Ground" } ], "You and nearby Allies have {0}% reduced Movement Speed while on Chilled Ground": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "movement_velocity_+%_on_chilled_ground", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Movement Speed while on Chilled Ground" } ], "Nearby Enemies take at least {0}% more Physical Damage,\n raising up to {1}% as they stay in the Aura for 4 seconds": [ { "type": "literal", "value": "Nearby Enemies take at least " }, { "type": "number", "index": 0, "stat": "physical_damage_aura_nearby_enemies_physical_damage_taken_+%" }, { "type": "literal", "value": "% more Physical Damage,\n raising up to " }, { "type": "number", "index": 1, "stat": "physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max" }, { "type": "literal", "value": "% as they stay in the Aura for 4 seconds" } ], "Attack Hits against nearby Enemies have {0}% chance to inflict Bleeding": [ { "type": "literal", "value": "Attack Hits against nearby Enemies have " }, { "type": "number", "index": 0, "stat": "receive_bleeding_chance_%_when_hit_by_attack" }, { "type": "literal", "value": "% chance to inflict Bleeding" } ], "Your and nearby Allies' Damage Penetrates {0}% Chaos Resistance": [ { "type": "literal", "value": "Your and nearby Allies' Damage Penetrates " }, { "type": "number", "index": 0, "stat": "reduce_enemy_chaos_resistance_%" }, { "type": "literal", "value": "% Chaos Resistance" } ], "Your and nearby Allies' Damage Penetrates {0}% Elemental Resistances": [ { "type": "literal", "value": "Your and nearby Allies' Damage Penetrates " }, { "type": "number", "index": 0, "stat": "reduce_enemy_elemental_resistance_%" }, { "type": "literal", "value": "% Elemental Resistances" } ], "Disables your Non-Blessing Skills which Reserve Mana": [ { "type": "literal", "value": "Disables your Non-Blessing Skills which Reserve Mana" } ], "You and nearby allies have {0}% increased Spell Critical Strike Chance": [ { "type": "literal", "value": "You and nearby allies have " }, { "type": "number", "index": 0, "stat": "spell_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Spell Critical Strike Chance" } ], "You and nearby allies have {0}% reduced Spell Critical Strike Chance": [ { "type": "literal", "value": "You and nearby allies have " }, { "type": "number", "index": 0, "stat": "spell_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Spell Critical Strike Chance" } ], "You and nearby allies deal {0}% more Spell Damage": [ { "type": "literal", "value": "You and nearby allies deal " }, { "type": "number", "index": 0, "stat": "spell_damage_aura_spell_damage_+%_final" }, { "type": "literal", "value": "% more Spell Damage" } ], "You and nearby allies deal {0}% less Spell Damage with Spells": [ { "type": "literal", "value": "You and nearby allies deal " }, { "type": "number", "index": 0, "stat": "spell_damage_aura_spell_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Spell Damage with Spells" } ], "You and nearby allies deal {0} to {1} additional Chaos Damage with Spells": [ { "type": "literal", "value": "You and nearby allies deal " }, { "type": "number", "index": 0, "stat": "spell_minimum_added_chaos_damage" }, { "type": "literal", "value": " to " }, { "type": "number", "index": 1, "stat": "spell_maximum_added_chaos_damage" }, { "type": "literal", "value": " additional Chaos Damage with Spells" } ], "You and nearby Allies have {0}% increased Totem Placement speed": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "summon_totem_cast_speed_+%" }, { "type": "literal", "value": "% increased Totem Placement speed" } ], "You and nearby Allies have {0}% reduced Totem Placement speed": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "summon_totem_cast_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Totem Placement speed" } ], "Aura cannot be applied unless you have a Minion from a Supported Skill": [ { "type": "literal", "value": "Aura cannot be applied unless you have a Minion from a Supported Skill" } ], "You and nearby Allies have {0}% increased Armour and Evasion Rating": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "evasion_and_physical_damage_reduction_rating_+%" }, { "type": "literal", "value": "% increased Armour and Evasion Rating" } ], "You and nearby Allies have {0}% reduced Armour and Evasion Rating": [ { "type": "literal", "value": "You and nearby Allies have " }, { "type": "number", "index": 0, "stat": "evasion_and_physical_damage_reduction_rating_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Armour and Evasion Rating" } ], "Nearby Enemies have {0}% increased Critical Strike Chance": [ { "type": "literal", "value": "Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "armour_evasion_banner_critical_strike_chance_+%" }, { "type": "literal", "value": "% increased Critical Strike Chance" } ], "Nearby Enemies have {0}% reduced Critical Strike Chance": [ { "type": "literal", "value": "Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "armour_evasion_banner_critical_strike_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Critical Strike Chance" } ], "Nearby Enemies have {0}% more Accuracy Rating": [ { "type": "literal", "value": "Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "puresteel_banner_accuracy_rating_+%_final" }, { "type": "literal", "value": "% more Accuracy Rating" } ], "Nearby Enemies have {0}% less Accuracy Rating": [ { "type": "literal", "value": "Nearby Enemies have " }, { "type": "number", "index": 0, "stat": "puresteel_banner_accuracy_rating_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Accuracy Rating" } ], "Nearby Enemies deal {0}% more Damage": [ { "type": "literal", "value": "Nearby Enemies deal " }, { "type": "number", "index": 0, "stat": "puresteel_banner_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Nearby Enemies deal {0}% less Damage": [ { "type": "literal", "value": "Nearby Enemies deal " }, { "type": "number", "index": 0, "stat": "puresteel_banner_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second": [ { "type": "literal", "value": "Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second" } ], "Gain 1 Stage every {0} second while an Enemy is Nearby": [ { "type": "literal", "value": "Gain 1 Stage every " }, { "type": "number", "index": 0, "stat": "banner_add_stage_every_x_milliseconds_while_enemies_nearby", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second while an Enemy is Nearby" } ], "Gain 1 Stage every {0} seconds while an Enemy is Nearby": [ { "type": "literal", "value": "Gain 1 Stage every " }, { "type": "number", "index": 0, "stat": "banner_add_stage_every_x_milliseconds_while_enemies_nearby", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds while an Enemy is Nearby" } ], "Gain 1 Stage when you Kill an Enemy while carrying the Banner": [ { "type": "literal", "value": "Gain 1 Stage when you Kill an Enemy while carrying the Banner" } ], "Gain Adrenaline for {0} second per Stage on Placing the Banner": [ { "type": "literal", "value": "Gain Adrenaline for " }, { "type": "number", "index": 0, "stat": "bloodstained_banner_adrenaline_duration_per_stage_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " second per Stage on Placing the Banner" } ], "Gain Adrenaline for {0} seconds per Stage on Placing the Banner": [ { "type": "literal", "value": "Gain Adrenaline for " }, { "type": "number", "index": 0, "stat": "bloodstained_banner_adrenaline_duration_per_stage_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds per Stage on Placing the Banner" } ], "Gain +10 to maximum Fortification for {0} second per Stage on Placing the Banner": [ { "type": "literal", "value": "Gain +10 to maximum Fortification for " }, { "type": "number", "index": 0, "stat": "puresteel_banner_+10_max_fortification_for_duration_per_stage_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " second per Stage on Placing the Banner" } ], "Gain +10 to maximum Fortification for {0} seconds per Stage on Placing the Banner": [ { "type": "literal", "value": "Gain +10 to maximum Fortification for " }, { "type": "number", "index": 0, "stat": "puresteel_banner_+10_max_fortification_for_duration_per_stage_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds per Stage on Placing the Banner" } ], "Taunt nearby Enemies for {0} second per Stage on Placing the Banner": [ { "type": "literal", "value": "Taunt nearby Enemies for " }, { "type": "number", "index": 0, "stat": "armour_evasion_banner_super_taunt_duration_per_stage_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " second per Stage on Placing the Banner" } ], "Taunt nearby Enemies for {0} seconds per Stage on Placing the Banner": [ { "type": "literal", "value": "Taunt nearby Enemies for " }, { "type": "number", "index": 0, "stat": "armour_evasion_banner_super_taunt_duration_per_stage_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds per Stage on Placing the Banner" } ], "Taunt nearby Enemies for {0} second per Stage on Placing the Banner\nEnemies Taunted this way deal {1}% less Damage": [ { "type": "literal", "value": "Taunt nearby Enemies for " }, { "type": "number", "index": 0, "stat": "armour_evasion_banner_super_taunt_duration_per_stage_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " second per Stage on Placing the Banner\nEnemies Taunted this way deal " }, { "type": "number", "index": 1, "stat": "armour_evasion_banner_taunted_enemies_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Taunt nearby Enemies for {0} seconds per Stage on Placing the Banner\nEnemies Taunted this way deal {1}% less Damage": [ { "type": "literal", "value": "Taunt nearby Enemies for " }, { "type": "number", "index": 0, "stat": "armour_evasion_banner_super_taunt_duration_per_stage_ms", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds per Stage on Placing the Banner\nEnemies Taunted this way deal " }, { "type": "number", "index": 1, "stat": "armour_evasion_banner_taunted_enemies_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Base Duration of {0} seconds after being Placed": [ { "type": "literal", "value": "Base Duration of " }, { "type": "number", "index": 0, "stat": "base_skill_effect_duration", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds after being Placed" } ], "Banner lasts {0} seconds after being placed": [ { "type": "literal", "value": "Banner lasts " }, { "type": "number", "index": 0, "stat": "buff_effect_duration", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds after being placed" } ], "{0} second to Base Placed Banner Duration per Stage": [ { "type": "number", "index": 0, "stat": "banner_additional_base_duration_per_stage_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " second to Base Placed Banner Duration per Stage" } ], "{0} seconds to Base Placed Banner Duration per Stage": [ { "type": "number", "index": 0, "stat": "banner_additional_base_duration_per_stage_ms", "stat_value_handlers": [ "milliseconds_to_seconds" ] }, { "type": "literal", "value": " seconds to Base Placed Banner Duration per Stage" } ], "When placed, {0}% increased Area of Effect per Stage": [ { "type": "literal", "value": "When placed, " }, { "type": "number", "index": 0, "stat": "banner_area_of_effect_+%_per_stage" }, { "type": "literal", "value": "% increased Area of Effect per Stage" } ], "When placed, {0}% reduced Area of Effect per Stage": [ { "type": "literal", "value": "When placed, " }, { "type": "number", "index": 0, "stat": "banner_area_of_effect_+%_per_stage", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Area of Effect per Stage" } ], "When placed, {0}% increased Aura effect per Stage": [ { "type": "literal", "value": "When placed, " }, { "type": "number", "index": 0, "stat": "banner_buff_effect_+%_per_stage" }, { "type": "literal", "value": "% increased Aura effect per Stage" } ], "When placed, {0}% reduced Aura effect per Stage": [ { "type": "literal", "value": "When placed, " }, { "type": "number", "index": 0, "stat": "banner_buff_effect_+%_per_stage", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Aura effect per Stage" } ], "Beam Splits towards {0} additional target": [ { "type": "literal", "value": "Beam Splits towards " }, { "type": "number", "index": 0, "stat": "beam_number_of_targets_to_split_to" }, { "type": "literal", "value": " additional target" } ], "Beam Splits towards {0} additional targets": [ { "type": "literal", "value": "Beam Splits towards " }, { "type": "number", "index": 0, "stat": "beam_number_of_targets_to_split_to" }, { "type": "literal", "value": " additional targets" } ], "Modifiers to the number of times to Chain instead apply\nto the number of targets Beam Splits towards": [ { "type": "literal", "value": "Modifiers to the number of times to Chain instead apply\nto the number of targets Beam Splits towards" } ], "{0}% chance for Brands to Attach to a new Enemy each time they Activate": [ { "type": "number", "index": 0, "stat": "armageddon_brand_brands_attach_to_new_enemy_each_activation_%_chance" }, { "type": "literal", "value": "% chance for Brands to Attach to a new Enemy each time they Activate" } ], "Can be Detached for a total Duration of {0} seconds": [ { "type": "literal", "value": "Can be Detached for a total Duration of " }, { "type": "number", "index": 0, "stat": "base_secondary_skill_effect_duration", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "Can be Attached for a total Duration of {0} seconds": [ { "type": "literal", "value": "Can be Attached for a total Duration of " }, { "type": "number", "index": 0, "stat": "base_skill_effect_duration", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "Base Debuff Duration is {0} seconds": [ { "type": "literal", "value": "Base Debuff Duration is " }, { "type": "number", "index": 0, "stat": "base_tertiary_skill_effect_duration", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds" } ], "Activates once when Attached, then is Destroyed": [ { "type": "literal", "value": "Activates once when Attached, then is Destroyed" } ], "Can have {0} Brand Attached to an Enemy": [ { "type": "literal", "value": "Can have " }, { "type": "number", "index": 0, "stat": "brands_per_target_limit" }, { "type": "literal", "value": " Brand Attached to an Enemy" } ], "Can have {0} Brands Attached to an Enemy": [ { "type": "literal", "value": "Can have " }, { "type": "number", "index": 0, "stat": "brands_per_target_limit" }, { "type": "literal", "value": " Brands Attached to an Enemy" } ], "Sends beams to {0} Enemy": [ { "type": "literal", "value": "Sends beams to " }, { "type": "number", "index": 0, "stat": "conduit_sigil_number_of_beam_targets" }, { "type": "literal", "value": " Enemy" } ], "Sends beams to {0} Enemies": [ { "type": "literal", "value": "Sends beams to " }, { "type": "number", "index": 0, "stat": "conduit_sigil_number_of_beam_targets" }, { "type": "literal", "value": " Enemies" } ], "Sends a beam to the Branded Enemy": [ { "type": "literal", "value": "Sends a beam to the Branded Enemy" } ], "Sends beams to {0} Enemies, including the Branded Enemy": [ { "type": "literal", "value": "Sends beams to " }, { "type": "number", "index": 0, "stat": "conduit_sigil_number_of_beam_targets" }, { "type": "literal", "value": " Enemies, including the Branded Enemy" } ], "{0} seconds to Buff Duration per Endurance Charge removed": [ { "type": "number", "index": 0, "stat": "base_buff_duration_ms_+_per_removable_endurance_charge", "stat_value_handlers": [ "milliseconds_to_seconds_2dp" ] }, { "type": "literal", "value": " seconds to Buff Duration per Endurance Charge removed" } ], "Can use Items requiring up to Level {1}\nAnimated Weapons are transformed into random Unique Weapons with Level Requirement between {0} and {1}": [ { "type": "literal", "value": "Can use Items requiring up to Level " }, { "type": "number", "index": 1, "stat": "animate_item_maximum_level_requirement" }, { "type": "literal", "value": "\nAnimated Weapons are transformed into random Unique Weapons with Level Requirement between " }, { "type": "number", "index": 0, "stat": "vaal_animate_weapon_minimum_level_requirement" }, { "type": "literal", "value": " and " }, { "type": "number", "index": 1, "stat": "animate_item_maximum_level_requirement" } ], "Spend Life instead of Mana for Effects of this Skill": [ { "type": "literal", "value": "Spend Life instead of Mana for Effects of this Skill" } ], "{0}% chance to Scorch": [ { "type": "number", "index": 0, "stat": "chance_to_scorch_%" }, { "type": "literal", "value": "% chance to Scorch" } ], "Always Scorch": [ { "type": "literal", "value": "Always Scorch" } ], "{0}% increased Chill Effect on Enemies": [ { "type": "number", "index": 0, "stat": "chill_effect_+%" }, { "type": "literal", "value": "% increased Chill Effect on Enemies" } ], "{0}% reduced Chill Effect on Enemies": [ { "type": "number", "index": 0, "stat": "chill_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Chill Effect on Enemies" } ], "{0}% of Damage from Hits is taken from the Buff before your Life or Energy Shield\nBuff can take {1} Damage": [ { "type": "number", "index": 0, "stat": "quick_guard_damage_absorbed_%" }, { "type": "literal", "value": "% of Damage from Hits is taken from the Buff before your Life or Energy Shield\nBuff can take " }, { "type": "number", "index": 1, "stat": "quick_guard_damage_absorb_limit" }, { "type": "literal", "value": " Damage" } ], "{0}% reduced Enemy chance to Dodge": [ { "type": "number", "index": 0, "stat": "reduce_enemy_dodge_%" }, { "type": "literal", "value": "% reduced Enemy chance to Dodge" } ], "Bathed in the blood of {1} sacrificed in the name of Xibaqua(Ahuana-Xibaqua)\nPassives in radius are Conquered by the Vaal": [ { "type": "literal", "value": "Bathed in the blood of " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " sacrificed in the name of Xibaqua(Ahuana-Xibaqua)\nPassives in radius are Conquered by the Vaal" } ], "Bathed in the blood of {1} sacrificed in the name of Zerphi(Ahuana-Xibaqua)\nPassives in radius are Conquered by the Vaal": [ { "type": "literal", "value": "Bathed in the blood of " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " sacrificed in the name of Zerphi(Ahuana-Xibaqua)\nPassives in radius are Conquered by the Vaal" } ], "Bathed in the blood of {1} sacrificed in the name of Ahuana(Ahuana-Xibaqua)\nPassives in radius are Conquered by the Vaal": [ { "type": "literal", "value": "Bathed in the blood of " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " sacrificed in the name of Ahuana(Ahuana-Xibaqua)\nPassives in radius are Conquered by the Vaal" } ], "Bathed in the blood of {1} sacrificed in the name of Doryani(Ahuana-Xibaqua)\nPassives in radius are Conquered by the Vaal": [ { "type": "literal", "value": "Bathed in the blood of " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " sacrificed in the name of Doryani(Ahuana-Xibaqua)\nPassives in radius are Conquered by the Vaal" } ], "Commanded leadership over {1} warriors under Kaom(Akoya-Rakiata)\nPassives in radius are Conquered by the Karui": [ { "type": "literal", "value": "Commanded leadership over " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " warriors under Kaom(Akoya-Rakiata)\nPassives in radius are Conquered by the Karui" } ], "Commanded leadership over {1} warriors under Rakiata(Akoya-Rakiata)\nPassives in radius are Conquered by the Karui": [ { "type": "literal", "value": "Commanded leadership over " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " warriors under Rakiata(Akoya-Rakiata)\nPassives in radius are Conquered by the Karui" } ], "Commanded leadership over {1} warriors under Kiloava(Akoya-Rakiata)\nPassives in radius are Conquered by the Karui": [ { "type": "literal", "value": "Commanded leadership over " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " warriors under Kiloava(Akoya-Rakiata)\nPassives in radius are Conquered by the Karui" } ], "Commanded leadership over {1} warriors under Akoya(Akoya-Rakiata)\nPassives in radius are Conquered by the Karui": [ { "type": "literal", "value": "Commanded leadership over " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " warriors under Akoya(Akoya-Rakiata)\nPassives in radius are Conquered by the Karui" } ], "Denoted service of {1} dekhara in the akhara of Deshret(Asenath-Nasima)\nPassives in radius are Conquered by the Maraketh": [ { "type": "literal", "value": "Denoted service of " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " dekhara in the akhara of Deshret(Asenath-Nasima)\nPassives in radius are Conquered by the Maraketh" } ], "Denoted service of {1} dekhara in the akhara of Balbala(Asenath-Nasima)\nPassives in radius are Conquered by the Maraketh": [ { "type": "literal", "value": "Denoted service of " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " dekhara in the akhara of Balbala(Asenath-Nasima)\nPassives in radius are Conquered by the Maraketh" } ], "Denoted service of {1} dekhara in the akhara of Asenath(Asenath-Nasima)\nPassives in radius are Conquered by the Maraketh": [ { "type": "literal", "value": "Denoted service of " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " dekhara in the akhara of Asenath(Asenath-Nasima)\nPassives in radius are Conquered by the Maraketh" } ], "Denoted service of {1} dekhara in the akhara of Nasima(Asenath-Nasima)\nPassives in radius are Conquered by the Maraketh": [ { "type": "literal", "value": "Denoted service of " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " dekhara in the akhara of Nasima(Asenath-Nasima)\nPassives in radius are Conquered by the Maraketh" } ], "Carved to glorify {1} new faithful converted by High Templar Venarius(Avarius-Maxarius)\nPassives in radius are Conquered by the Templars": [ { "type": "literal", "value": "Carved to glorify " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " new faithful converted by High Templar Venarius(Avarius-Maxarius)\nPassives in radius are Conquered by the Templars" } ], "Carved to glorify {1} new faithful converted by High Templar Maxarius(Avarius-Maxarius)\nPassives in radius are Conquered by the Templars": [ { "type": "literal", "value": "Carved to glorify " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " new faithful converted by High Templar Maxarius(Avarius-Maxarius)\nPassives in radius are Conquered by the Templars" } ], "Carved to glorify {1} new faithful converted by High Templar Dominus(Avarius-Maxarius)\nPassives in radius are Conquered by the Templars": [ { "type": "literal", "value": "Carved to glorify " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " new faithful converted by High Templar Dominus(Avarius-Maxarius)\nPassives in radius are Conquered by the Templars" } ], "Carved to glorify {1} new faithful converted by High Templar Avarius(Avarius-Maxarius)\nPassives in radius are Conquered by the Templars": [ { "type": "literal", "value": "Carved to glorify " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed" }, { "type": "literal", "value": " new faithful converted by High Templar Avarius(Avarius-Maxarius)\nPassives in radius are Conquered by the Templars" } ], "Commissioned {1} coins to commemorate Cadiro(Cadiro-Victario)\nPassives in radius are Conquered by the Eternal Empire": [ { "type": "literal", "value": "Commissioned " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed", "stat_value_handlers": [ "times_twenty" ] }, { "type": "literal", "value": " coins to commemorate Cadiro(Cadiro-Victario)\nPassives in radius are Conquered by the Eternal Empire" } ], "Commissioned {1} coins to commemorate Victario(Cadiro-Victario)\nPassives in radius are Conquered by the Eternal Empire": [ { "type": "literal", "value": "Commissioned " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed", "stat_value_handlers": [ "times_twenty" ] }, { "type": "literal", "value": " coins to commemorate Victario(Cadiro-Victario)\nPassives in radius are Conquered by the Eternal Empire" } ], "Commissioned {1} coins to commemorate Chitus(Cadiro-Victario)\nPassives in radius are Conquered by the Eternal Empire": [ { "type": "literal", "value": "Commissioned " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed", "stat_value_handlers": [ "times_twenty" ] }, { "type": "literal", "value": " coins to commemorate Chitus(Cadiro-Victario)\nPassives in radius are Conquered by the Eternal Empire" } ], "Commissioned {1} coins to commemorate Caspiro(Cadiro-Victario)\nPassives in radius are Conquered by the Eternal Empire": [ { "type": "literal", "value": "Commissioned " }, { "type": "number", "index": 1, "stat": "local_unique_jewel_alternate_tree_seed", "stat_value_handlers": [ "times_twenty" ] }, { "type": "literal", "value": " coins to commemorate Caspiro(Cadiro-Victario)\nPassives in radius are Conquered by the Eternal Empire" } ], "Only affects Passives in Small Ring(Small Ring-Very Large Ring)": [ { "type": "literal", "value": "Only affects Passives in Small Ring(Small Ring-Very Large Ring)" } ], "Only affects Passives in Medium Ring(Small Ring-Very Large Ring)": [ { "type": "literal", "value": "Only affects Passives in Medium Ring(Small Ring-Very Large Ring)" } ], "Only affects Passives in Large Ring(Small Ring-Very Large Ring)": [ { "type": "literal", "value": "Only affects Passives in Large Ring(Small Ring-Very Large Ring)" } ], "Only affects Passives in Very Large Ring(Small Ring-Very Large Ring)": [ { "type": "literal", "value": "Only affects Passives in Very Large Ring(Small Ring-Very Large Ring)" } ], "Non-Aura Hexes expire upon reaching 200% of base Effect": [ { "type": "literal", "value": "Non-Aura Hexes expire upon reaching 200% of base Effect" } ], "Your White Tier Maps grant {0} additional Voltaxic Sulphite on Completion": [ { "type": "literal", "value": "Your White Tier Maps grant " }, { "type": "number", "index": 0, "stat": "map_sulphite_+_on_defeating_map_boss_white" }, { "type": "literal", "value": " additional Voltaxic Sulphite on Completion" } ], "Your Yellow Tier Maps grant {0} additional Voltaxic Sulphite on Completion": [ { "type": "literal", "value": "Your Yellow Tier Maps grant " }, { "type": "number", "index": 0, "stat": "map_sulphite_+_on_defeating_map_boss_yellow" }, { "type": "literal", "value": " additional Voltaxic Sulphite on Completion" } ], "Your Red Tier Maps grant {0} additional Voltaxic Sulphite on Completion": [ { "type": "literal", "value": "Your Red Tier Maps grant " }, { "type": "number", "index": 0, "stat": "map_sulphite_+_on_defeating_map_boss_red" }, { "type": "literal", "value": " additional Voltaxic Sulphite on Completion" } ], "Breaches in your Maps have {0}% increased Area of Effect": [ { "type": "literal", "value": "Breaches in your Maps have " }, { "type": "number", "index": 0, "stat": "map_breach_size_+%" }, { "type": "literal", "value": "% increased Area of Effect" } ], "Breaches in your Maps have {0}% increased Monster density": [ { "type": "literal", "value": "Breaches in your Maps have " }, { "type": "number", "index": 0, "stat": "map_breach_monster_quantity_+%" }, { "type": "literal", "value": "% increased Monster density" } ], "Breaches in your Maps have {0}% increased chance to contain a Boss": [ { "type": "literal", "value": "Breaches in your Maps have " }, { "type": "number", "index": 0, "stat": "map_chance_for_breaches_to_contain_boss_+%" }, { "type": "literal", "value": "% increased chance to contain a Boss" } ], "Breaches in your Maps have {0}% increased chance to belong to Xoph": [ { "type": "literal", "value": "Breaches in your Maps have " }, { "type": "number", "index": 0, "stat": "map_breach_chance_to_be_xoph_+%" }, { "type": "literal", "value": "% increased chance to belong to Xoph" } ], "Breaches in your Maps have {0}% reduced chance to belong to Xoph": [ { "type": "literal", "value": "Breaches in your Maps have " }, { "type": "number", "index": 0, "stat": "map_breach_chance_to_be_xoph_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to belong to Xoph" } ], "Breaches in your Maps have {0}% increased chance to belong to Tul": [ { "type": "literal", "value": "Breaches in your Maps have " }, { "type": "number", "index": 0, "stat": "map_breach_chance_to_be_tul_+%" }, { "type": "literal", "value": "% increased chance to belong to Tul" } ], "Breaches in your Maps have {0}% reduced chance to belong to Tul": [ { "type": "literal", "value": "Breaches in your Maps have " }, { "type": "number", "index": 0, "stat": "map_breach_chance_to_be_tul_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to belong to Tul" } ], "Breaches in your Maps have {0}% increased chance to belong to Esh": [ { "type": "literal", "value": "Breaches in your Maps have " }, { "type": "number", "index": 0, "stat": "map_breach_chance_to_be_esh_+%" }, { "type": "literal", "value": "% increased chance to belong to Esh" } ], "Breaches in your Maps have {0}% reduced chance to belong to Esh": [ { "type": "literal", "value": "Breaches in your Maps have " }, { "type": "number", "index": 0, "stat": "map_breach_chance_to_be_esh_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to belong to Esh" } ], "Breaches in your Maps have {0}% increased chance to belong to Uul-Netol": [ { "type": "literal", "value": "Breaches in your Maps have " }, { "type": "number", "index": 0, "stat": "map_breach_chance_to_be_uul_netol_+%" }, { "type": "literal", "value": "% increased chance to belong to Uul-Netol" } ], "Breaches in your Maps have {0}% reduced chance to belong to Uul-Netol": [ { "type": "literal", "value": "Breaches in your Maps have " }, { "type": "number", "index": 0, "stat": "map_breach_chance_to_be_uul_netol_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to belong to Uul-Netol" } ], "Breaches in your Maps have {0}% increased chance to belong to Chayula": [ { "type": "literal", "value": "Breaches in your Maps have " }, { "type": "number", "index": 0, "stat": "map_chance_for_breaches_to_be_chayula_+%" }, { "type": "literal", "value": "% increased chance to belong to Chayula" } ], "Map Bosses deal {0}% more Damage": [ { "type": "literal", "value": "Map Bosses deal " }, { "type": "number", "index": 0, "stat": "map_boss_damage_+%_final_from_boss_drops_guardian_map_sextant" }, { "type": "literal", "value": "% more Damage" } ], "Map Bosses deal {0}% less Damage": [ { "type": "literal", "value": "Map Bosses deal " }, { "type": "number", "index": 0, "stat": "map_boss_damage_+%_final_from_boss_drops_guardian_map_sextant", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Map Bosses have {0}% more Life": [ { "type": "literal", "value": "Map Bosses have " }, { "type": "number", "index": 0, "stat": "map_boss_life_+%_final_from_boss_drops_guardian_map_sextant" }, { "type": "literal", "value": "% more Life" } ], "Map Bosses have {0}% less Life": [ { "type": "literal", "value": "Map Bosses have " }, { "type": "number", "index": 0, "stat": "map_boss_life_+%_final_from_boss_drops_guardian_map_sextant", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Life" } ], "An additional Conqueror Map drops on Completing your Maps (Tier 14+)": [ { "type": "literal", "value": "An additional Conqueror Map drops on Completing your Maps (Tier 14+)" } ], "An additional Elder Guardian Map drops on Completing your Maps (Tier 14+)": [ { "type": "literal", "value": "An additional Elder Guardian Map drops on Completing your Maps (Tier 14+)" } ], "An additional Shaper Guardian Map drops on Completing your Maps (Tier 14+)": [ { "type": "literal", "value": "An additional Shaper Guardian Map drops on Completing your Maps (Tier 14+)" } ], "Eldritch Altars Influenced by The Searing Exarch have {0}% chance to have an additional Upside": [ { "type": "literal", "value": "Eldritch Altars Influenced by The Searing Exarch have " }, { "type": "number", "index": 0, "stat": "map_searing_exarch_alter_extra_upside" }, { "type": "literal", "value": "% chance to have an additional Upside" } ], "Labyrinth Trials in your Maps have {0}% chance to award an Improved Offering to the Goddess": [ { "type": "literal", "value": "Labyrinth Trials in your Maps have " }, { "type": "number", "index": 0, "stat": "map_upgrade_labyrinth_trial_chance_%" }, { "type": "literal", "value": "% chance to award an Improved Offering to the Goddess" } ], "+{0} to Awakening Level": [ { "type": "literal", "value": "+" }, { "type": "number", "index": 0, "stat": "atlas_awakening_level_+" }, { "type": "literal", "value": " to Awakening Level" } ], "Gain {0} additional Kirac Mission each day": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "atlas_daily_kirac_missions_+" }, { "type": "literal", "value": " additional Kirac Mission each day" } ], "Gain {0} additional Atlas Mission from each Master each day": [ { "type": "literal", "value": "Gain " }, { "type": "number", "index": 0, "stat": "atlas_daily_master_missions_+" }, { "type": "literal", "value": " additional Atlas Mission from each Master each day" } ], "Conquerors have {0}% increased chance to drop a Conqueror's Exalted Orb": [ { "type": "literal", "value": "Conquerors have " }, { "type": "number", "index": 0, "stat": "atlas_exile_currency_drop_chance_+%" }, { "type": "literal", "value": "% increased chance to drop a Conqueror's Exalted Orb" } ], "{0}% increased Quantity of Items found in your Conqueror Maps": [ { "type": "number", "index": 0, "stat": "atlas_exile_map_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items found in your Conqueror Maps" } ], "Your Conqueror Maps have {0}% increased Pack Size": [ { "type": "literal", "value": "Your Conqueror Maps have " }, { "type": "number", "index": 0, "stat": "atlas_exile_map_pack_size_+%" }, { "type": "literal", "value": "% increased Pack Size" } ], "All possible League Map Crafting Options are Available while six Gateways are Allocated": [ { "type": "literal", "value": "All possible League Map Crafting Options are Available while six Gateways are Allocated" } ], "All possible League Map Crafting Options are Available while six Gateways are Allocated ({1}/6)": [ { "type": "literal", "value": "All possible League Map Crafting Options are Available while six Gateways are Allocated (" }, { "type": "number", "index": 1, "stat": "atlas_number_of_gateways_allocated" }, { "type": "literal", "value": "/6)" } ], "All possible League Map Crafting Options are Available": [ { "type": "literal", "value": "All possible League Map Crafting Options are Available" } ], "Favours at Ritual Altars in your Maps randomly cost between 90% less and 80% more": [ { "type": "literal", "value": "Favours at Ritual Altars in your Maps randomly cost between 90% less and 80% more" } ], "Your Corrupted Rare Maps and any Map Crafting options\napplying to them are modified unpredictably when opened": [ { "type": "literal", "value": "Your Corrupted Rare Maps and any Map Crafting options\napplying to them are modified unpredictably when opened" } ], "Harvest Crops in your Maps contain only Tier 1 Plants\nHarvesting Crops in your Maps has a chance to upgrade the Tier of Plants of different colours": [ { "type": "literal", "value": "Harvest Crops in your Maps contain only Tier 1 Plants\nHarvesting Crops in your Maps has a chance to upgrade the Tier of Plants of different colours" } ], "Maps found cannot be your Favoured Maps": [ { "type": "literal", "value": "Maps found cannot be your Favoured Maps" } ], "Number of Explosives is one\n200% increased Explosive Radius in your Maps\nExpedition Monsters in your Maps spawn with an additional 10% of Life missing\n100% increased Explosive Placement Range in your Maps": [ { "type": "literal", "value": "Number of Explosives is one\n200% increased Explosive Radius in your Maps\nExpedition Monsters in your Maps spawn with an additional 10% of Life missing\n100% increased Explosive Placement Range in your Maps" } ], "Fortune Favours the Brave applies an additional random Option\n100% more cost of the Fortune Favours the Brave Map Crafting Option": [ { "type": "literal", "value": "Fortune Favours the Brave applies an additional random Option\n100% more cost of the Fortune Favours the Brave Map Crafting Option" } ], "Cannot Reroll Favours at Ritual Altars in your Maps\nMonsters Sacrificed at Ritual Altars in your Maps grant 100% more Tribute": [ { "type": "literal", "value": "Cannot Reroll Favours at Ritual Altars in your Maps\nMonsters Sacrificed at Ritual Altars in your Maps grant 100% more Tribute" } ], "League Map Crafting Options also choose 3 random Notable Atlas Passive Skills associated with that League to treat as allocated\n100% more cost of Map Crafting Options": [ { "type": "literal", "value": "League Map Crafting Options also choose 3 random Notable Atlas Passive Skills associated with that League to treat as allocated\n100% more cost of Map Crafting Options" } ], "The Maven has a {0}% chance to cast Up the Stakes summoning 1 to 3 additional Atlas Bosses\nwhen Witnessing Map Bosses\nThe number of additional Bosses summoned is higher if there\nare fewer monsters remaining in the Map\nModifiers to the Final Map Boss in each Map also apply to these summoned Bosses": [ { "type": "literal", "value": "The Maven has a " }, { "type": "number", "index": 0, "stat": "atlas_keystone_maven_spawns_extra_map_bosses_while_witnessing_chance_%" }, { "type": "literal", "value": "% chance to cast Up the Stakes summoning 1 to 3 additional Atlas Bosses\nwhen Witnessing Map Bosses\nThe number of additional Bosses summoned is higher if there\nare fewer monsters remaining in the Map\nModifiers to the Final Map Boss in each Map also apply to these summoned Bosses" } ], "The Maven casts Up the Stakes, summoning 1 to 3 additional Atlas Bosses\nwhen Witnessing Map Bosses\nThe number of additional Bosses summoned is higher if there\nare fewer monsters remaining in the Map\nModifiers to the Final Map Boss in each Map also apply to these summoned Bosses": [ { "type": "literal", "value": "The Maven casts Up the Stakes, summoning 1 to 3 additional Atlas Bosses\nwhen Witnessing Map Bosses\nThe number of additional Bosses summoned is higher if there\nare fewer monsters remaining in the Map\nModifiers to the Final Map Boss in each Map also apply to these summoned Bosses" } ], "All Corpses with Unresolved Anguish in your Maps have 'Reveals a Random Craft when Buried'": [ { "type": "literal", "value": "All Corpses with Unresolved Anguish in your Maps have 'Reveals a Random Craft when Buried'" } ], "Your Maps randomly have between 0 to 80% more Explicit Modifier Effect\nExtra Content cannot appear in your Maps\nCannot apply Influence to your Maps": [ { "type": "literal", "value": "Your Maps randomly have between 0 to 80% more Explicit Modifier Effect\nExtra Content cannot appear in your Maps\nCannot apply Influence to your Maps" } ], "[DNT] Scarabs instead grant {0}% increased Pack Size": [ { "type": "literal", "value": "[DNT] Scarabs instead grant " }, { "type": "number", "index": 0, "stat": "atlas_keystone_scarab_pack_size" }, { "type": "literal", "value": "% increased Pack Size" } ], "The Cortex is level 85\nVenarius' full power is unleashed in the Cortex": [ { "type": "literal", "value": "The Cortex is level 85\nVenarius' full power is unleashed in the Cortex" } ], "Venarius drops 3 additional Rare Items with 3 less common Synthesised Implicit Modifiers": [ { "type": "literal", "value": "Venarius drops 3 additional Rare Items with 3 less common Synthesised Implicit Modifiers" } ], "The Absence of Symmetry and Harmony is level 85\nThe Eater of Worlds' full power is unleashed in The Absence of Symmetry and Harmony": [ { "type": "literal", "value": "The Absence of Symmetry and Harmony is level 85\nThe Eater of Worlds' full power is unleashed in The Absence of Symmetry and Harmony" } ], "The Absence of Mercy and Empathy is level 85\nThe Maven's full power is unleashed in The Absence of Mercy and Empathy": [ { "type": "literal", "value": "The Absence of Mercy and Empathy is level 85\nThe Maven's full power is unleashed in The Absence of Mercy and Empathy" } ], "The Maven drops an Elevated Sextant": [ { "type": "literal", "value": "The Maven drops an Elevated Sextant" } ], "The Absence of Patience and Wisdom is level 85\nThe Searing Exarch's full power is unleashed in The Absence of Patience and Wisdom": [ { "type": "literal", "value": "The Absence of Patience and Wisdom is level 85\nThe Searing Exarch's full power is unleashed in The Absence of Patience and Wisdom" } ], "The Shaper's Realm is level 85\nThe Shaper's and The Elder's full power are unleashed in The Shaper's Realm": [ { "type": "literal", "value": "The Shaper's Realm is level 85\nThe Shaper's and The Elder's full power are unleashed in The Shaper's Realm" } ], "The Eye of the Storm is level 85\nSirus' full power is unleashed in The Eye of the Storm": [ { "type": "literal", "value": "The Eye of the Storm is level 85\nSirus' full power is unleashed in The Eye of the Storm" } ], "Delirium Fog in your Maps never dissipates\nSimulacrum Splinters cannot be found in your Maps\nDelirium Orbs cannot be found in your Maps": [ { "type": "literal", "value": "Delirium Fog in your Maps never dissipates\nSimulacrum Splinters cannot be found in your Maps\nDelirium Orbs cannot be found in your Maps" } ], "Delirium Fog in your Maps never dissipates\nSimulacrum Splinters cannot be found in your Maps\nDelirium Encounters in your Maps have no Reward types": [ { "type": "literal", "value": "Delirium Fog in your Maps never dissipates\nSimulacrum Splinters cannot be found in your Maps\nDelirium Encounters in your Maps have no Reward types" } ], "{0}% increased Effect of Watchstone Modifiers": [ { "type": "number", "index": 0, "stat": "atlas_watchstone_mod_effect_+%" }, { "type": "literal", "value": "% increased Effect of Watchstone Modifiers" } ], "{0}% reduced Effect of Watchstone Modifiers": [ { "type": "number", "index": 0, "stat": "atlas_watchstone_mod_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Watchstone Modifiers" } ], "Varieties of Items contained in 1 Blight Chest in your Maps are Lucky": [ { "type": "literal", "value": "Varieties of Items contained in 1 Blight Chest in your Maps are Lucky" } ], "Varieties of Items contained in {0} Blight Chests in your Maps are Lucky": [ { "type": "literal", "value": "Varieties of Items contained in " }, { "type": "number", "index": 0, "stat": "blighted_map_chest_reward_lucky_count" }, { "type": "literal", "value": " Blight Chests in your Maps are Lucky" } ], "{0}% increased effect of Modifiers on your Blighted Maps": [ { "type": "number", "index": 0, "stat": "blighted_map_mod_effect_+%" }, { "type": "literal", "value": "% increased effect of Modifiers on your Blighted Maps" } ], "{0}% reduced effect of Modifiers on your Blighted Maps": [ { "type": "number", "index": 0, "stat": "blighted_map_mod_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced effect of Modifiers on your Blighted Maps" } ], "Map Device has {0}% chance not to consume Scarabs": [ { "type": "literal", "value": "Map Device has " }, { "type": "number", "index": 0, "stat": "chance_to_not_consume_scarabs_%" }, { "type": "literal", "value": "% chance not to consume Scarabs" } ], "The Searing Exarch has {0}% chance to drop an additional Exceptional Eldritch Ember": [ { "type": "literal", "value": "The Searing Exarch has " }, { "type": "number", "index": 0, "stat": "cleansing_fire_bosses_additional_exceptional_eldritch_ember_chance_%" }, { "type": "literal", "value": "% chance to drop an additional Exceptional Eldritch Ember" } ], "The Searing Exarch has {0}% increased chance to drop Forbidden Flame": [ { "type": "literal", "value": "The Searing Exarch has " }, { "type": "number", "index": 0, "stat": "cleansing_fire_forbidden_flame_drop_chance_+%" }, { "type": "literal", "value": "% increased chance to drop Forbidden Flame" } ], "Maps modified in this way have 1-3 additional random Map Modifiers": [ { "type": "literal", "value": "Maps modified in this way have 1-3 additional random Map Modifiers" } ], "Your Maps contain Einhar": [ { "type": "literal", "value": "Your Maps contain Einhar" } ], "Your Maps contain Alva": [ { "type": "literal", "value": "Your Maps contain Alva" } ], "Your Maps contain Niko": [ { "type": "literal", "value": "Your Maps contain Niko" } ], "Your Maps contain Jun": [ { "type": "literal", "value": "Your Maps contain Jun" } ], "Your Maps contain Zana": [ { "type": "literal", "value": "Your Maps contain Zana" } ], "Notable Atlas Passive Skills grant nothing": [ { "type": "literal", "value": "Notable Atlas Passive Skills grant nothing" } ], "Small Atlas Passive Skills grant nothing": [ { "type": "literal", "value": "Small Atlas Passive Skills grant nothing" } ], "Connects to Mortal Gateway": [ { "type": "literal", "value": "Connects to Mortal Gateway" } ], "Connects to Cryptic Gateway": [ { "type": "literal", "value": "Connects to Cryptic Gateway" } ], "Connects to Eldritch Gateway": [ { "type": "literal", "value": "Connects to Eldritch Gateway" } ], "The Eater of Worlds has {0}% chance to drop an additional Exceptional Eldritch Ichor": [ { "type": "literal", "value": "The Eater of Worlds has " }, { "type": "number", "index": 0, "stat": "eater_of_worlds_additional_exceptional_ichor_chance_%" }, { "type": "literal", "value": "% chance to drop an additional Exceptional Eldritch Ichor" } ], "{0}% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps": [ { "type": "number", "index": 0, "stat": "expedition_monsters_logbook_chance_+%" }, { "type": "literal", "value": "% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps" } ], "{0}% reduced Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps": [ { "type": "number", "index": 0, "stat": "expedition_monsters_logbook_chance_+%" }, { "type": "literal", "value": "% reduced Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps" } ], "Maps found have {0}% more chance to be Favoured Maps": [ { "type": "literal", "value": "Maps found have " }, { "type": "number", "index": 0, "stat": "favoured_map_drop_chance_+%_final_from_atlas_keystone" }, { "type": "literal", "value": "% more chance to be Favoured Maps" } ], "Maps found have {0}% increased chance to be Favoured Maps": [ { "type": "literal", "value": "Maps found have " }, { "type": "number", "index": 0, "stat": "favoured_map_drop_chance_+%" }, { "type": "literal", "value": "% increased chance to be Favoured Maps" } ], "Maps found have {0}% reduced chance to be Favoured Maps": [ { "type": "literal", "value": "Maps found have " }, { "type": "number", "index": 0, "stat": "favoured_map_drop_chance_+%" }, { "type": "literal", "value": "% reduced chance to be Favoured Maps" } ], "{0}% increased Quantity of Items found in your Maps affected by Fortune Favours the Brave": [ { "type": "number", "index": 0, "stat": "fortune_favours_the_brave_map_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items found in your Maps affected by Fortune Favours the Brave" } ], "{0}% increased Rarity of Items found in your Maps affected by Fortune Favours the Brave": [ { "type": "number", "index": 0, "stat": "fortune_favours_the_brave_map_item_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items found in your Maps affected by Fortune Favours the Brave" } ], "{0}% increased Pack Size of your Maps affected by Fortune Favours the Brave": [ { "type": "number", "index": 0, "stat": "fortune_favours_the_brave_map_pack_size_+%" }, { "type": "literal", "value": "% increased Pack Size of your Maps affected by Fortune Favours the Brave" } ], "Influenced Monsters in your Maps have {0}% chance to drop an additional Basic Currency Item": [ { "type": "literal", "value": "Influenced Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "influence_monster_chance_to_drop_currency_item_%" }, { "type": "literal", "value": "% chance to drop an additional Basic Currency Item" } ], "Influenced Monsters in your Maps have {0}% chance to drop an additional Gem with Quality": [ { "type": "literal", "value": "Influenced Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "influence_monster_chance_to_drop_quality_gem_%" }, { "type": "literal", "value": "% chance to drop an additional Gem with Quality" } ], "Influenced Monsters in your Maps have {0}% chance to drop an additional Rare Armour Item": [ { "type": "literal", "value": "Influenced Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "influence_monster_chance_to_drop_rare_armour_%" }, { "type": "literal", "value": "% chance to drop an additional Rare Armour Item" } ], "Influenced Monsters in your Maps have {0}% chance to drop an additional Rare Jewellery Item": [ { "type": "literal", "value": "Influenced Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "influence_monster_chance_to_drop_rare_jewellery_%" }, { "type": "literal", "value": "% chance to drop an additional Rare Jewellery Item" } ], "Influenced Monsters in your Maps have {0}% chance to drop an additional Rare Weapon": [ { "type": "literal", "value": "Influenced Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "influence_monster_chance_to_drop_rare_weapon_%" }, { "type": "literal", "value": "% chance to drop an additional Rare Weapon" } ], "Blight Map Crafting Option is always available": [ { "type": "literal", "value": "Blight Map Crafting Option is always available" } ], "{0}% increased cost of the Blight Map Crafting Option": [ { "type": "number", "index": 0, "stat": "kirac_blight_craft_cost_+%" }, { "type": "literal", "value": "% increased cost of the Blight Map Crafting Option" } ], "{0}% reduced cost of the Blight Map Crafting Option": [ { "type": "number", "index": 0, "stat": "kirac_blight_craft_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced cost of the Blight Map Crafting Option" } ], "Magic Monsters in your Maps have {0}% chance to drop an additional Basic Currency Item": [ { "type": "literal", "value": "Magic Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "magic_monster_chance_to_drop_currency_item_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop an additional Basic Currency Item" } ], "Magic Monsters in your Maps have {0}% chance to drop an additional Gem with Quality": [ { "type": "literal", "value": "Magic Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "magic_monster_chance_to_drop_quality_gem_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop an additional Gem with Quality" } ], "Magic Monsters in your Maps have {0}% chance to drop an additional Rare Armour Item": [ { "type": "literal", "value": "Magic Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "magic_monster_chance_to_drop_rare_armour_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop an additional Rare Armour Item" } ], "Magic Monsters in your Maps have {0}% chance to drop an additional Rare Jewellery Item": [ { "type": "literal", "value": "Magic Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "magic_monster_chance_to_drop_rare_jewellery_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop an additional Rare Jewellery Item" } ], "Magic Monsters in your Maps have {0}% chance to drop an additional Rare Weapon": [ { "type": "literal", "value": "Magic Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "magic_monster_chance_to_drop_rare_weapon_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop an additional Rare Weapon" } ], "Haunted and Devoted Modifiers are applied randomly to Packs in your Maps": [ { "type": "literal", "value": "Haunted and Devoted Modifiers are applied randomly to Packs in your Maps" } ], "Your Maps are opened with {0} additional random Unallocated Notable Atlas Passives": [ { "type": "literal", "value": "Your Maps are opened with " }, { "type": "number", "index": 0, "stat": "map_X_additional_random_unallocated_notables" }, { "type": "literal", "value": " additional random Unallocated Notable Atlas Passives" } ], "Up to 1 Harbinger in your Maps is joined by reinforcements": [ { "type": "literal", "value": "Up to 1 Harbinger in your Maps is joined by reinforcements" } ], "Up to {0} Harbingers in your Maps are joined by reinforcements": [ { "type": "literal", "value": "Up to " }, { "type": "number", "index": 0, "stat": "map_X_harbingers_are_packs" }, { "type": "literal", "value": " Harbingers in your Maps are joined by reinforcements" } ], "Abyss Pits in your Maps have {0}% chance to spawn all Monsters as at least Magic": [ { "type": "literal", "value": "Abyss Pits in your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyss_%_chance_chasm_spawns_at_least_magic_monsters" }, { "type": "literal", "value": "% chance to spawn all Monsters as at least Magic" } ], "Abyss Cracks in your Maps have {0}% chance to spawn all Monsters as at least Magic": [ { "type": "literal", "value": "Abyss Cracks in your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyss_%_chance_path_spawns_at_least_magic_monsters" }, { "type": "literal", "value": "% chance to spawn all Monsters as at least Magic" } ], "Abyss Cracks in your Maps have {0}% chance to spawn all Monsters as Magic for each prior Pit in that Abyss": [ { "type": "literal", "value": "Abyss Cracks in your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyss_%_chance_path_spawns_at_least_magic_monsters_per_chasm_closed" }, { "type": "literal", "value": "% chance to spawn all Monsters as Magic for each prior Pit in that Abyss" } ], "Your Maps contain an additional Abyss": [ { "type": "literal", "value": "Your Maps contain an additional Abyss" } ], "Your Maps contain {0} additional Abysses": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_num_extra_abysses" }, { "type": "literal", "value": " additional Abysses" } ], "Your Maps have {0}% chance to contain an Abyss": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyss_chance_%" }, { "type": "literal", "value": "% chance to contain an Abyss" } ], "Your Maps have {0}% chance to contain an Abyss per 2% increased Pack Size": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyss_chance_%_per_+2%_pack_size" }, { "type": "literal", "value": "% chance to contain an Abyss per 2% increased Pack Size" } ], "Abyss Pits in your Maps have {0}% chance to spawn 5 additional Rare Monsters": [ { "type": "literal", "value": "Abyss Pits in your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyss_chasm_%_chance_to_spawn_5_additional_rare_monsters" }, { "type": "literal", "value": "% chance to spawn 5 additional Rare Monsters" } ], "Abyss Pits in your Maps have {0}% chance to spawn 100% increased Monsters": [ { "type": "literal", "value": "Abyss Pits in your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyss_chasm_chance_%_to_spawn_100%_increased_monsters" }, { "type": "literal", "value": "% chance to spawn 100% increased Monsters" } ], "Abysses in your Maps have {0}% increased chance to lead to an Abyssal Depths": [ { "type": "literal", "value": "Abysses in your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyss_depths_chance_+%" }, { "type": "literal", "value": "% increased chance to lead to an Abyssal Depths" } ], "Abysses in your Maps have {0}% reduced chance to lead to an Abyssal Depths": [ { "type": "literal", "value": "Abysses in your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyss_depths_chance_+%" }, { "type": "literal", "value": "% reduced chance to lead to an Abyssal Depths" } ], "Hoards in Abyssal Depths in your Maps drop additional Basic Currency Items": [ { "type": "literal", "value": "Hoards in Abyssal Depths in your Maps drop additional Basic Currency Items" } ], "{0}% increased Quantity of Items dropped in Abyssal Depths in your Maps": [ { "type": "number", "index": 0, "stat": "map_abyss_depths_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items dropped in Abyssal Depths in your Maps" } ], "{0}% reduced Quantity of Items dropped in Abyssal Depths in your Maps": [ { "type": "number", "index": 0, "stat": "map_abyss_depths_item_quantity_+%" }, { "type": "literal", "value": "% reduced Quantity of Items dropped in Abyssal Depths in your Maps" } ], "Abyssal Depths in your Maps have {0} to Monster Level": [ { "type": "literal", "value": "Abyssal Depths in your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyss_depths_level_+" }, { "type": "literal", "value": " to Monster Level" } ], "Abyssal Depths in your Maps have {0}% increased number of Magic Monsters": [ { "type": "literal", "value": "Abyssal Depths in your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyss_depths_number_of_magic_packs_+%" }, { "type": "literal", "value": "% increased number of Magic Monsters" } ], "Abyssal Depths in your Maps have {0}% reduced number of Magic Monsters": [ { "type": "literal", "value": "Abyssal Depths in your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyss_depths_number_of_magic_packs_+%" }, { "type": "literal", "value": "% reduced number of Magic Monsters" } ], "Abyssal Depths in your Maps have {0}% increased number of Rare Monsters": [ { "type": "literal", "value": "Abyssal Depths in your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyss_depths_number_of_rare_packs_+%" }, { "type": "literal", "value": "% increased number of Rare Monsters" } ], "Abyssal Depths in your Maps have {0}% reduced number of Rare Monsters": [ { "type": "literal", "value": "Abyssal Depths in your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyss_depths_number_of_rare_packs_+%" }, { "type": "literal", "value": "% reduced number of Rare Monsters" } ], "Abyssal Depths in your Maps have {0}% increased Pack Size": [ { "type": "literal", "value": "Abyssal Depths in your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyss_depths_pack_size_+%" }, { "type": "literal", "value": "% increased Pack Size" } ], "Abyssal Depths in your Maps have {0}% reduced Pack Size": [ { "type": "literal", "value": "Abyssal Depths in your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyss_depths_pack_size_+%" }, { "type": "literal", "value": "% reduced Pack Size" } ], "Your Maps have {0}% increased chance to contain an Abyss": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyss_encounter_chance_+%" }, { "type": "literal", "value": "% increased chance to contain an Abyss" } ], "Your Maps have {0}% reduced chance to contain an Abyss": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyss_encounter_chance_+%" }, { "type": "literal", "value": "% reduced chance to contain an Abyss" } ], "Abyss Jewels found in Abyssal Troves or dropped by Stygian Spires in your Maps have {0}% chance to be Corrupted and have 5 or 6 random Modifiers": [ { "type": "literal", "value": "Abyss Jewels found in Abyssal Troves or dropped by Stygian Spires in your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyss_jewels_%_chance_to_drop_corrupted_with_more_mods" }, { "type": "literal", "value": "% chance to be Corrupted and have 5 or 6 random Modifiers" } ], "Abysses in your Maps that do not lead to an Abyssal Depths lead to a Stygian Spire": [ { "type": "literal", "value": "Abysses in your Maps that do not lead to an Abyssal Depths lead to a Stygian Spire" } ], "Abyssal Depths in your Maps have {0}% increased chance to contain a Lich": [ { "type": "literal", "value": "Abyssal Depths in your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyss_lich_chance_+%" }, { "type": "literal", "value": "% increased chance to contain a Lich" } ], "Abyssal Depths in your Maps have {0}% reduced chance to contain a Lich": [ { "type": "literal", "value": "Abyssal Depths in your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyss_lich_chance_+%" }, { "type": "literal", "value": "% reduced chance to contain a Lich" } ], "Abyss Monsters in your Maps grant {0}% increased Experience": [ { "type": "literal", "value": "Abyss Monsters in your Maps grant " }, { "type": "number", "index": 0, "stat": "map_abyss_monster_experience_+%" }, { "type": "literal", "value": "% increased Experience" } ], "Abyss monsters in your Maps grant {0}% reduced Experience": [ { "type": "literal", "value": "Abyss monsters in your Maps grant " }, { "type": "number", "index": 0, "stat": "map_abyss_monster_experience_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Experience" } ], "Abysses in your Maps spawn {0}% increased Monsters": [ { "type": "literal", "value": "Abysses in your Maps spawn " }, { "type": "number", "index": 0, "stat": "map_abyss_monster_spawn_amount_+%" }, { "type": "literal", "value": "% increased Monsters" } ], "Abysses in your Maps spawn {0}% reduced Monsters": [ { "type": "literal", "value": "Abysses in your Maps spawn " }, { "type": "number", "index": 0, "stat": "map_abyss_monster_spawn_amount_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Monsters" } ], "Abysses in your Maps spawn {0}% increased Monsters for each prior Pit in that Abyss": [ { "type": "literal", "value": "Abysses in your Maps spawn " }, { "type": "number", "index": 0, "stat": "map_abyss_monster_spawn_amount_per_chasm_closed_+%" }, { "type": "literal", "value": "% increased Monsters for each prior Pit in that Abyss" } ], "Abysses in your Maps that do not lead to an Abyssal Depths lead to at least 3 Pits if able": [ { "type": "literal", "value": "Abysses in your Maps that do not lead to an Abyssal Depths lead to at least 3 Pits if able" } ], "Abysses in your Maps that do not lead to an Abyssal Depths lead to 4 Pits if able": [ { "type": "literal", "value": "Abysses in your Maps that do not lead to an Abyssal Depths lead to 4 Pits if able" } ], "Abyss Cracks in your Maps have {0}% chance to spawn 100% increased Monsters": [ { "type": "literal", "value": "Abyss Cracks in your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyss_path_chance_%_to_spawn_100%_increased_monsters" }, { "type": "literal", "value": "% chance to spawn 100% increased Monsters" } ], "Abysses in your Maps that do not lead to an Abyssal Depths have {0}% increased chance to lead to a Stygian Spire": [ { "type": "literal", "value": "Abysses in your Maps that do not lead to an Abyssal Depths have " }, { "type": "number", "index": 0, "stat": "map_abyss_stygian_spire_spawn_chance_+%" }, { "type": "literal", "value": "% increased chance to lead to a Stygian Spire" } ], "Abyssal Troves and Stygian Spires in your Maps have {0}% chance to drop an Abyss Scarab": [ { "type": "literal", "value": "Abyssal Troves and Stygian Spires in your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyssal_trove_drop_abyss_scarab_chance_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% chance to drop an Abyss Scarab" } ], "Abyssal Troves and Stygian Spires in your Maps have {0}% chance to drop a Rare Item with an Abyssal Socket": [ { "type": "literal", "value": "Abyssal Troves and Stygian Spires in your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyssal_trove_drop_rare_with_abyss_socket_chance_%" }, { "type": "literal", "value": "% chance to drop a Rare Item with an Abyssal Socket" } ], "Abyss Jewels dropped by Abyssal Troves or Stygian Spires in your Maps have a {0}% Chance to be Rare and Corrupted": [ { "type": "literal", "value": "Abyss Jewels dropped by Abyssal Troves or Stygian Spires in your Maps have a " }, { "type": "number", "index": 0, "stat": "map_abyssal_trove_dropped_abyss_jewels_are_rare_and_corrupted_chance_%" }, { "type": "literal", "value": "% Chance to be Rare and Corrupted" } ], "Abyssal Troves in your Maps have {0} to Level": [ { "type": "literal", "value": "Abyssal Troves in your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyssal_trove_dropped_item_level_+" }, { "type": "literal", "value": " to Level" } ], "Abyssal Troves in your Maps have {0}% increased Item Quantity": [ { "type": "literal", "value": "Abyssal Troves in your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyssal_trove_item_quantity_+%" }, { "type": "literal", "value": "% increased Item Quantity" } ], "Abyssal Troves in your Maps have {0}% reduced Item Quantity": [ { "type": "literal", "value": "Abyssal Troves in your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyssal_trove_item_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Item Quantity" } ], "{0}% increased Rarity of Items Dropped by Abyssal Troves and Stygian Spires in your Maps": [ { "type": "number", "index": 0, "stat": "map_abyssal_trove_item_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items Dropped by Abyssal Troves and Stygian Spires in your Maps" } ], "{0}% reduced Rarity of Items Dropped by Abyssal Troves and Stygian Spires in your Maps": [ { "type": "number", "index": 0, "stat": "map_abyssal_trove_item_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items Dropped by Abyssal Troves and Stygian Spires in your Maps" } ], "Abyssal Troves and Stygian Spires in your Maps have {0}% increased chance to contain or drop an Abyss Jewel": [ { "type": "literal", "value": "Abyssal Troves and Stygian Spires in your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyssal_trove_jewel_chance_+%" }, { "type": "literal", "value": "% increased chance to contain or drop an Abyss Jewel" } ], "Abyssal Troves and Stygian Spires in your Maps have {0}% reduced chance to contain or drop an Abyss Jewel": [ { "type": "literal", "value": "Abyssal Troves and Stygian Spires in your Maps have " }, { "type": "number", "index": 0, "stat": "map_abyssal_trove_jewel_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to contain or drop an Abyss Jewel" } ], "Your Maps have a {0}% chance to contain an additional Harbinger": [ { "type": "literal", "value": "Your Maps have a " }, { "type": "number", "index": 0, "stat": "map_additional_harbinger_chance_%" }, { "type": "literal", "value": "% chance to contain an additional Harbinger" } ], "Your Maps have a {0}% chance to contain an additional Invasion Boss": [ { "type": "literal", "value": "Your Maps have a " }, { "type": "number", "index": 0, "stat": "map_additional_invasion_boss_chance_%" }, { "type": "literal", "value": "% chance to contain an additional Invasion Boss" } ], "Your Maps contain additional Invasion bosses": [ { "type": "literal", "value": "Your Maps contain additional Invasion bosses" } ], "You gain {0}% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in your Maps": [ { "type": "literal", "value": "You gain " }, { "type": "number", "index": 0, "stat": "map_additional_maximum_all_elemental_resistances_%_per_sulphite_vein_mined" }, { "type": "literal", "value": "% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in your Maps" } ], "Maps have an extra random Prefix and Suffix while six Gateways are Allocated": [ { "type": "literal", "value": "Maps have an extra random Prefix and Suffix while six Gateways are Allocated" } ], "Your Maps that contain capturable Beasts have {0}% chance to contain an additional Red Beast": [ { "type": "literal", "value": "Your Maps that contain capturable Beasts have " }, { "type": "number", "index": 0, "stat": "map_additional_red_beast_chance_%" }, { "type": "literal", "value": "% chance to contain an additional Red Beast" } ], "Your Maps have a {0}% chance to contain an additional Rogue Exile": [ { "type": "literal", "value": "Your Maps have a " }, { "type": "number", "index": 0, "stat": "map_additional_rogue_exile_chance_%" }, { "type": "literal", "value": "% chance to contain an additional Rogue Exile" } ], "Your Maps have {0}% chance to contain an additional pack of Rogue Exiles": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_additional_rogue_exile_pack_%_chance" }, { "type": "literal", "value": "% chance to contain an additional pack of Rogue Exiles" } ], "Your Maps contain an additional pack of Rogue Exiles": [ { "type": "literal", "value": "Your Maps contain an additional pack of Rogue Exiles" } ], "Your Maps contain a number of additional Rogue Exiles based on the amount of extra content in them": [ { "type": "literal", "value": "Your Maps contain a number of additional Rogue Exiles based on the amount of extra content in them" } ], "Your Maps have a {0}% chance to contain an additional Shrine": [ { "type": "literal", "value": "Your Maps have a " }, { "type": "number", "index": 0, "stat": "map_additional_shrine_chance_%" }, { "type": "literal", "value": "% chance to contain an additional Shrine" } ], "Your Maps have a {0}% chance to be haunted by an additional Tormented Spirit": [ { "type": "literal", "value": "Your Maps have a " }, { "type": "number", "index": 0, "stat": "map_additional_tormented_spirit_chance_%" }, { "type": "literal", "value": "% chance to be haunted by an additional Tormented Spirit" } ], "Delirium Reward Types in your Maps gain +1 to count on Map Completion": [ { "type": "literal", "value": "Delirium Reward Types in your Maps gain +1 to count on Map Completion" } ], "{0}% increased Quantity of Items Dropped by Delirious Monsters": [ { "type": "number", "index": 0, "stat": "map_affliction_afflicted_monsters_dropped_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items Dropped by Delirious Monsters" } ], "Your Maps have {0}% chance to contain a Mirror of Delirium": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_affliction_encounter_additional_chance_%" }, { "type": "literal", "value": "% chance to contain a Mirror of Delirium" } ], "Delirium Encounters in your Maps are {0}% more likely to spawn Unique Bosses": [ { "type": "literal", "value": "Delirium Encounters in your Maps are " }, { "type": "number", "index": 0, "stat": "map_affliction_encounter_boss_chance_+%" }, { "type": "literal", "value": "% more likely to spawn Unique Bosses" } ], "Delirium Encounters in your Maps are {0}% less likely to spawn Unique Bosses": [ { "type": "literal", "value": "Delirium Encounters in your Maps are " }, { "type": "number", "index": 0, "stat": "map_affliction_encounter_boss_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less likely to spawn Unique Bosses" } ], "Your Maps have {0}% increased chance to contain a Mirror of Delirium": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_affliction_encounter_chance_+%" }, { "type": "literal", "value": "% increased chance to contain a Mirror of Delirium" } ], "Your Maps have {0}% reduced chance to contain a Mirror of Delirium": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_affliction_encounter_chance_+%" }, { "type": "literal", "value": "% reduced chance to contain a Mirror of Delirium" } ], "Delirium in your Maps increases {0}% faster with distance from the mirror": [ { "type": "literal", "value": "Delirium in your Maps increases " }, { "type": "number", "index": 0, "stat": "map_affliction_encounter_monster_depth_+%" }, { "type": "literal", "value": "% faster with distance from the mirror" } ], "Delirium in your Maps increases {0}% slower with distance from the mirror": [ { "type": "literal", "value": "Delirium in your Maps increases " }, { "type": "number", "index": 0, "stat": "map_affliction_encounter_monster_depth_+%" }, { "type": "literal", "value": "% slower with distance from the mirror" } ], "Cluster Jewels from Delirium Rewards have a {0}% chance to be Rare and Corrupted": [ { "type": "literal", "value": "Cluster Jewels from Delirium Rewards have a " }, { "type": "number", "index": 0, "stat": "map_affliction_encounter_reward_cluster_jewel_%_chance_rare_and_corrupted" }, { "type": "literal", "value": "% chance to be Rare and Corrupted" } ], "Delirium Encounters in your Maps generate an additional Reward type": [ { "type": "literal", "value": "Delirium Encounters in your Maps generate an additional Reward type" } ], "Delirium Encounters in your Maps generate {0} additional Reward types": [ { "type": "literal", "value": "Delirium Encounters in your Maps generate " }, { "type": "number", "index": 0, "stat": "map_affliction_encounter_reward_types_+" }, { "type": "literal", "value": " additional Reward types" } ], "Delirium Monsters in your Maps have {0}% increased Pack Size": [ { "type": "literal", "value": "Delirium Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_affliction_pack_size_+%" }, { "type": "literal", "value": "% increased Pack Size" } ], "Delirium Monsters in your Maps have {0}% reduced Pack Size": [ { "type": "literal", "value": "Delirium Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_affliction_pack_size_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Pack Size" } ], "Delirium Reward Bars fill {0}% faster in your Maps": [ { "type": "literal", "value": "Delirium Reward Bars fill " }, { "type": "number", "index": 0, "stat": "map_affliction_reward_kills_+%" }, { "type": "literal", "value": "% faster in your Maps" } ], "Delirium Reward Bars fill {0}% slower in your Maps": [ { "type": "literal", "value": "Delirium Reward Bars fill " }, { "type": "number", "index": 0, "stat": "map_affliction_reward_kills_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower in your Maps" } ], "Delirious Monsters Killed in your Maps provide {0}% increased Reward Progress": [ { "type": "literal", "value": "Delirious Monsters Killed in your Maps provide " }, { "type": "number", "index": 0, "stat": "map_affliction_reward_progress_on_kill_+%" }, { "type": "literal", "value": "% increased Reward Progress" } ], "Delirium Rewards in your Maps have {0}% increased chance to give Delirium Orbs": [ { "type": "literal", "value": "Delirium Rewards in your Maps have " }, { "type": "number", "index": 0, "stat": "map_affliction_rewards_+%_chance_to_drop_delirium_orbs" }, { "type": "literal", "value": "% increased chance to give Delirium Orbs" } ], "Delirium Fog in your Maps dissipates {0}% faster": [ { "type": "literal", "value": "Delirium Fog in your Maps dissipates " }, { "type": "number", "index": 0, "stat": "map_affliction_secondary_wave_acceleration_+%" }, { "type": "literal", "value": "% faster" } ], "Delirium Fog in your Maps dissipates {0}% slower": [ { "type": "literal", "value": "Delirium Fog in your Maps dissipates " }, { "type": "number", "index": 0, "stat": "map_affliction_secondary_wave_acceleration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower" } ], "Delirium Fog in your Maps lasts {0} additional seconds before dissipating": [ { "type": "literal", "value": "Delirium Fog in your Maps lasts " }, { "type": "number", "index": 0, "stat": "map_affliction_secondary_wave_delay_ms_+", "stat_value_handlers": [ "milliseconds_to_seconds_0dp" ] }, { "type": "literal", "value": " additional seconds before dissipating" } ], "Delirious Unique Monsters in your Maps have a {0}% chance to drop an additional Cluster Jewel": [ { "type": "literal", "value": "Delirious Unique Monsters in your Maps have a " }, { "type": "number", "index": 0, "stat": "map_affliction_unique_monsters_have_%_chance_to_drop_clusters" }, { "type": "literal", "value": "% chance to drop an additional Cluster Jewel" } ], "Delirious Unique Monsters in your Maps have a {0}% chance to drop an additional Delirium Orb": [ { "type": "literal", "value": "Delirious Unique Monsters in your Maps have a " }, { "type": "number", "index": 0, "stat": "map_affliction_unique_monsters_have_%_chance_to_drop_delirium_orbs" }, { "type": "literal", "value": "% chance to drop an additional Delirium Orb" } ], "{0}% chance for Orbs of Alchemy to drop as Chaos Orbs instead in your Maps": [ { "type": "number", "index": 0, "stat": "map_alchemy_to_chaos_%" }, { "type": "literal", "value": "% chance for Orbs of Alchemy to drop as Chaos Orbs instead in your Maps" } ], "Incursions in your Maps contain Cursed Treasures": [ { "type": "literal", "value": "Incursions in your Maps contain Cursed Treasures" } ], "Missions granted for Completing your Maps are always Einhar Missions": [ { "type": "literal", "value": "Missions granted for Completing your Maps are always Einhar Missions" } ], "Missions granted for Completing your Maps are always Alva Missions": [ { "type": "literal", "value": "Missions granted for Completing your Maps are always Alva Missions" } ], "Missions granted for Completing your Maps are always Niko Missions": [ { "type": "literal", "value": "Missions granted for Completing your Maps are always Niko Missions" } ], "Missions granted for Completing your Maps are always Jun Missions": [ { "type": "literal", "value": "Missions granted for Completing your Maps are always Jun Missions" } ], "Missions granted for Completing your Maps are always Zana Missions": [ { "type": "literal", "value": "Missions granted for Completing your Maps are always Zana Missions" } ], "{0}% chance for Amulets to drop as Anointed Talismans instead in your Maps": [ { "type": "number", "index": 0, "stat": "map_amulet_to_talisman_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance for Amulets to drop as Anointed Talismans instead in your Maps" } ], "Scarabs dropped in your Maps are {0}% more likely to be Anarchy Scarabs": [ { "type": "literal", "value": "Scarabs dropped in your Maps are " }, { "type": "number", "index": 0, "stat": "map_anarchy_scarab_more_likely_%" }, { "type": "literal", "value": "% more likely to be Anarchy Scarabs" } ], "Your Maps contain Ritual Altars": [ { "type": "literal", "value": "Your Maps contain Ritual Altars" } ], "Your Maps contain an Ultimatum Encounter": [ { "type": "literal", "value": "Your Maps contain an Ultimatum Encounter" } ], "Your Maps contain {0} additional Clusters of Mysterious Barrels": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_area_contains_x_additional_clusters_of_beacon_barrels" }, { "type": "literal", "value": " additional Clusters of Mysterious Barrels" } ], "Your Maps have {0}% chance to contain Ritual Altars": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_area_ritual_additional_chance_%" }, { "type": "literal", "value": "% chance to contain Ritual Altars" } ], "Armour Items found in your Maps have {0}% chance to have 20% Quality": [ { "type": "literal", "value": "Armour Items found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_armours_drop_20%_quality_%_chance" }, { "type": "literal", "value": "% chance to have 20% Quality" } ], "Your Maps have {0}% chance to contain a Trial of Ascendancy": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_ascendancy_trial_chance_%" }, { "type": "literal", "value": "% chance to contain a Trial of Ascendancy" } ], "Your Maps have {0}% chance to grant additional progress towards finding a Conqueror's Stronghold": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_atlas_exile_influence_extra_progress_chance_%" }, { "type": "literal", "value": "% chance to grant additional progress towards finding a Conqueror's Stronghold" } ], "Items found in your Maps have {0}% increased chance to be Influenced": [ { "type": "literal", "value": "Items found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_atlas_exile_influenced_item_drop_chance_+permyriad", "stat_value_handlers": [ "divide_by_one_hundred_0dp" ] }, { "type": "literal", "value": "% increased chance to be Influenced" } ], "{0}% increased Effect of Small Atlas Passive Skills for Extra Content": [ { "type": "number", "index": 0, "stat": "map_atlas_extra_content_small_node_effect_+%" }, { "type": "literal", "value": "% increased Effect of Small Atlas Passive Skills for Extra Content" } ], "{0}% reduced Effect of Small Atlas Passive Skills for Extra Content": [ { "type": "number", "index": 0, "stat": "map_atlas_extra_content_small_node_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Small Atlas Passive Skills for Extra Content" } ], "{0}% increased Atlas Scouting Reports found in your Maps": [ { "type": "number", "index": 0, "stat": "map_atlas_scouting_report_drop_chance_+%" }, { "type": "literal", "value": "% increased Atlas Scouting Reports found in your Maps" } ], "Sirus, Awakener of Worlds has {0}% increased chance to drop an Awakened Support Gem": [ { "type": "literal", "value": "Sirus, Awakener of Worlds has " }, { "type": "number", "index": 0, "stat": "map_awakener_boss_awakened_support_drop_chance_+%" }, { "type": "literal", "value": "% increased chance to drop an Awakened Support Gem" } ], "Sirus, Awakener of Worlds has {0}% reduced chance to drop an Awakened Support Gem": [ { "type": "literal", "value": "Sirus, Awakener of Worlds has " }, { "type": "number", "index": 0, "stat": "map_awakener_boss_awakened_support_drop_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to drop an Awakened Support Gem" } ], "Sirus, Awakener of Worlds has {0}% increased chance to drop a Unique Ivory Watchstone": [ { "type": "literal", "value": "Sirus, Awakener of Worlds has " }, { "type": "number", "index": 0, "stat": "map_awakener_boss_unique_watchstone_drop_chance_+%" }, { "type": "literal", "value": "% increased chance to drop a Unique Ivory Watchstone" } ], "Sirus, Awakener of Worlds has {0}% reduced chance to drop a Unique Ivory Watchstone": [ { "type": "literal", "value": "Sirus, Awakener of Worlds has " }, { "type": "number", "index": 0, "stat": "map_awakener_boss_unique_watchstone_drop_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to drop a Unique Ivory Watchstone" } ], "Red Beasts captured in your Maps have a {0}% chance to gain a Modifier that provides a chance to not to be consumed when sacrificed at the Blood Altar": [ { "type": "literal", "value": "Red Beasts captured in your Maps have a " }, { "type": "number", "index": 0, "stat": "map_beast_%_chance_to_not_be_consumed" }, { "type": "literal", "value": "% chance to gain a Modifier that provides a chance to not to be consumed when sacrificed at the Blood Altar" } ], "Beasts in your Maps have a {0}% chance to break free\nBeasts which break free in your Maps gain Bestial Rage\nDefeating Beasts grants Hunters' Cunning per Bestial Rage on the defeated Beast": [ { "type": "literal", "value": "Beasts in your Maps have a " }, { "type": "number", "index": 0, "stat": "map_bestiary_beast_chance_to_break_free" }, { "type": "literal", "value": "% chance to break free\nBeasts which break free in your Maps gain Bestial Rage\nDefeating Beasts grants Hunters' Cunning per Bestial Rage on the defeated Beast" } ], "Red Beasts in your Maps have an additional Bestiary Modifier": [ { "type": "literal", "value": "Red Beasts in your Maps have an additional Bestiary Modifier" } ], "Red Beasts in your Maps have {0} additional Bestiary Modifiers": [ { "type": "literal", "value": "Red Beasts in your Maps have " }, { "type": "number", "index": 0, "stat": "map_bestiary_beasts_X_additional_modifiers" }, { "type": "literal", "value": " additional Bestiary Modifiers" } ], "Syndicate Members Obtain an additional Equipment Item when appearing in your Maps": [ { "type": "literal", "value": "Syndicate Members Obtain an additional Equipment Item when appearing in your Maps" } ], "Immortal Syndicate Members in your Maps are {0}% more likely to be accompanied by their Leader": [ { "type": "literal", "value": "Immortal Syndicate Members in your Maps are " }, { "type": "number", "index": 0, "stat": "map_betrayal_chance_for_leader_to_intervene_+%" }, { "type": "literal", "value": "% more likely to be accompanied by their Leader" } ], "Immortal Syndicate Members in your Maps are {0}% less likely to be accompanied by their Leader": [ { "type": "literal", "value": "Immortal Syndicate Members in your Maps are " }, { "type": "number", "index": 0, "stat": "map_betrayal_chance_for_leader_to_intervene_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less likely to be accompanied by their Leader" } ], "Immortal Syndicate Members Executed in your Maps have {0}% chance to gain an additional Rank": [ { "type": "literal", "value": "Immortal Syndicate Members Executed in your Maps have " }, { "type": "number", "index": 0, "stat": "map_betrayal_executed_targets_gain_an_additional_rank_chance_%" }, { "type": "literal", "value": "% chance to gain an additional Rank" } ], "Completing your Maps grants {0} Intelligence for a random Immortal Syndicate Safehouse": [ { "type": "literal", "value": "Completing your Maps grants " }, { "type": "number", "index": 0, "stat": "map_betrayal_gain_X_intelligence_for_random_safehouse_on_map_completion" }, { "type": "literal", "value": " Intelligence for a random Immortal Syndicate Safehouse" } ], "{0}% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps": [ { "type": "number", "index": 0, "stat": "map_betrayal_intelligence_+%" }, { "type": "literal", "value": "% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps" } ], "{0}% reduced Intelligence gained from Immortal Syndicate targets encountered in your Maps": [ { "type": "number", "index": 0, "stat": "map_betrayal_intelligence_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Intelligence gained from Immortal Syndicate targets encountered in your Maps" } ], "{0}% more Rarity of items from Defeated Syndicate Members in your Maps per Equipment Item they have": [ { "type": "number", "index": 0, "stat": "map_betrayal_item_rarity_+%_final_per_upgrade" }, { "type": "literal", "value": "% more Rarity of items from Defeated Syndicate Members in your Maps per Equipment Item they have" } ], "Immortal Syndicate Members in your Maps are {0}% more\nlikely to offer to Bargain for Items": [ { "type": "literal", "value": "Immortal Syndicate Members in your Maps are " }, { "type": "number", "index": 0, "stat": "map_betrayal_item_reward_option_chance_+%" }, { "type": "literal", "value": "% more\nlikely to offer to Bargain for Items" } ], "Immortal Syndicate Members in your Maps are {0}% less\nlikely to offer to Bargain for Items": [ { "type": "literal", "value": "Immortal Syndicate Members in your Maps are " }, { "type": "number", "index": 0, "stat": "map_betrayal_item_reward_option_chance_+%" }, { "type": "literal", "value": "% less\nlikely to offer to Bargain for Items" } ], "Immortal Syndicate Members in your Maps drop 200% more\nItems when Bargained with for Items": [ { "type": "literal", "value": "Immortal Syndicate Members in your Maps drop 200% more\nItems when Bargained with for Items" } ], "Immortal Syndicate Leaders in your Maps drop an additional Veiled Item": [ { "type": "literal", "value": "Immortal Syndicate Leaders in your Maps drop an additional Veiled Item" } ], "Defeated Immortal Syndicate Members in your Maps grant {0} Intelligence for\nthe current Encounter's Safehouse if not Interrogated or Released": [ { "type": "literal", "value": "Defeated Immortal Syndicate Members in your Maps grant " }, { "type": "number", "index": 0, "stat": "map_betrayal_non_interrogate_options_grant_X_intelligence" }, { "type": "literal", "value": " Intelligence for\nthe current Encounter's Safehouse if not Interrogated or Released" } ], "Immortal Syndicate Members in your Maps have {0}% increased chance to be accompanied by reinforcements": [ { "type": "literal", "value": "Immortal Syndicate Members in your Maps have " }, { "type": "number", "index": 0, "stat": "map_betrayal_secondary_target_amount_+%" }, { "type": "literal", "value": "% increased chance to be accompanied by reinforcements" } ], "Immortal Syndicate Members in your Maps have {0}% reduced chance to be accompanied by reinforcements": [ { "type": "literal", "value": "Immortal Syndicate Members in your Maps have " }, { "type": "number", "index": 0, "stat": "map_betrayal_secondary_target_amount_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be accompanied by reinforcements" } ], "Immortal Syndicate Members in your Maps have {0}% chance to grant double Experience": [ { "type": "literal", "value": "Immortal Syndicate Members in your Maps have " }, { "type": "number", "index": 0, "stat": "map_betrayal_target_double_experience_chance_%" }, { "type": "literal", "value": "% chance to grant double Experience" } ], "Immortal Syndicate Members in your Maps grant double Experience": [ { "type": "literal", "value": "Immortal Syndicate Members in your Maps grant double Experience" } ], "{0}% increased Rarity of Items Dropped by Immortal Syndicate Members in your Maps": [ { "type": "number", "index": 0, "stat": "map_betrayal_target_item_drop_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items Dropped by Immortal Syndicate Members in your Maps" } ], "{0}% reduced Rarity of Items Dropped by Immortal Syndicate Members in your Maps": [ { "type": "number", "index": 0, "stat": "map_betrayal_target_item_drop_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items Dropped by Immortal Syndicate Members in your Maps" } ], "Immortal Syndicate Members in your Maps have {0}% chance to drop an additional Veiled Item": [ { "type": "literal", "value": "Immortal Syndicate Members in your Maps have " }, { "type": "number", "index": 0, "stat": "map_betrayal_targets_drop_veiled_item_chance_%" }, { "type": "literal", "value": "% chance to drop an additional Veiled Item" } ], "Gain Demonic Power on defeating a Beyond Boss in your Maps": [ { "type": "literal", "value": "Gain Demonic Power on defeating a Beyond Boss in your Maps" } ], "{0}% more quantity of Items dropped by Unique Beyond Demons in your Maps": [ { "type": "number", "index": 0, "stat": "map_beyond_boss_item_quantity_+%_final" }, { "type": "literal", "value": "% more quantity of Items dropped by Unique Beyond Demons in your Maps" } ], "{0}% less quantity of Items dropped by Unique Beyond Demons in your Maps": [ { "type": "number", "index": 0, "stat": "map_beyond_boss_item_quantity_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less quantity of Items dropped by Unique Beyond Demons in your Maps" } ], "Beyond Portals in your Maps have {0}% increased chance to spawn a Unique Boss": [ { "type": "literal", "value": "Beyond Portals in your Maps have " }, { "type": "number", "index": 0, "stat": "map_beyond_boss_spawn_chance_+%" }, { "type": "literal", "value": "% increased chance to spawn a Unique Boss" } ], "Beyond Portals in your Maps have {0}% reduced chance to spawn a Unique Boss": [ { "type": "literal", "value": "Beyond Portals in your Maps have " }, { "type": "number", "index": 0, "stat": "map_beyond_boss_spawn_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to spawn a Unique Boss" } ], "Beyond Portals in your Maps cannot spawn Unique Bosses": [ { "type": "literal", "value": "Beyond Portals in your Maps cannot spawn Unique Bosses" } ], "{0}% increased Beyond Demon Pack Size in your Maps": [ { "type": "number", "index": 0, "stat": "map_beyond_demon_pack_size_+%" }, { "type": "literal", "value": "% increased Beyond Demon Pack Size in your Maps" } ], "Beyond Demons in your Maps deal {0}% increased damage": [ { "type": "literal", "value": "Beyond Demons in your Maps deal " }, { "type": "number", "index": 0, "stat": "map_beyond_monster_damage_+%" }, { "type": "literal", "value": "% increased damage" } ], "Beyond Demons in your Maps deal {0}% reduced damage": [ { "type": "literal", "value": "Beyond Demons in your Maps deal " }, { "type": "number", "index": 0, "stat": "map_beyond_monster_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced damage" } ], "Beyond Demons in your Maps grant {0}% increased Experience": [ { "type": "literal", "value": "Beyond Demons in your Maps grant " }, { "type": "number", "index": 0, "stat": "map_beyond_monster_experience_+%" }, { "type": "literal", "value": "% increased Experience" } ], "{0}% increased Quantity of Items dropped by Beyond Demons in your Maps": [ { "type": "number", "index": 0, "stat": "map_beyond_monster_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items dropped by Beyond Demons in your Maps" } ], "{0}% reduced Quantity of Items dropped by Beyond Demons in your Maps": [ { "type": "number", "index": 0, "stat": "map_beyond_monster_item_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items dropped by Beyond Demons in your Maps" } ], "{0}% increased Quantity of Tainted Currency dropped by Beyond Demons in your Maps": [ { "type": "number", "index": 0, "stat": "map_beyond_monster_tainted_currency_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Tainted Currency dropped by Beyond Demons in your Maps" } ], "{0}% reduced Quantity of Tainted Currency dropped by Beyond Demons in your Maps": [ { "type": "number", "index": 0, "stat": "map_beyond_monster_tainted_currency_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Tainted Currency dropped by Beyond Demons in your Maps" } ], "Beyond Demons in your Maps take {0}% more Damage": [ { "type": "literal", "value": "Beyond Demons in your Maps take " }, { "type": "number", "index": 0, "stat": "map_beyond_monsters_damage_taken_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Beyond Demons in your Maps take {0}% less Damage": [ { "type": "literal", "value": "Beyond Demons in your Maps take " }, { "type": "number", "index": 0, "stat": "map_beyond_monsters_damage_taken_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Powerful Beyond Demons require {0} fewer Portal to summon in your Maps": [ { "type": "literal", "value": "Powerful Beyond Demons require " }, { "type": "number", "index": 0, "stat": "map_beyond_portal_3_threshold_+", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " fewer Portal to summon in your Maps" } ], "Powerful Beyond Demons require {0} fewer Portals to summon in your Maps": [ { "type": "literal", "value": "Powerful Beyond Demons require " }, { "type": "number", "index": 0, "stat": "map_beyond_portal_3_threshold_+", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": " fewer Portals to summon in your Maps" } ], "Powerful Beyond Demons require {0} additional Portal to summon in your Maps": [ { "type": "literal", "value": "Powerful Beyond Demons require " }, { "type": "number", "index": 0, "stat": "map_beyond_portal_3_threshold_+" }, { "type": "literal", "value": " additional Portal to summon in your Maps" } ], "Powerful Beyond Demons require {0} additional Portals to summon in your Maps": [ { "type": "literal", "value": "Powerful Beyond Demons require " }, { "type": "number", "index": 0, "stat": "map_beyond_portal_3_threshold_+" }, { "type": "literal", "value": " additional Portals to summon in your Maps" } ], "Slaying Enemies in your Maps has a {0}% increased chance to spawn a Beyond Portal": [ { "type": "literal", "value": "Slaying Enemies in your Maps has a " }, { "type": "number", "index": 0, "stat": "map_beyond_portal_chance_+%" }, { "type": "literal", "value": "% increased chance to spawn a Beyond Portal" } ], "Slaying Enemies in your Maps has a {0}% reduced chance to spawn a Beyond Portal": [ { "type": "literal", "value": "Slaying Enemies in your Maps has a " }, { "type": "number", "index": 0, "stat": "map_beyond_portal_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to spawn a Beyond Portal" } ], "Beyond Portals in your Maps have {0}% increased Merging Radius": [ { "type": "literal", "value": "Beyond Portals in your Maps have " }, { "type": "number", "index": 0, "stat": "map_beyond_portal_search_radius_+%" }, { "type": "literal", "value": "% increased Merging Radius" } ], "Beyond Portals in your Maps have {0}% more Merging Radius": [ { "type": "literal", "value": "Beyond Portals in your Maps have " }, { "type": "number", "index": 0, "stat": "map_beyond_portal_search_radius_+%_final" }, { "type": "literal", "value": "% more Merging Radius" } ], "Beyond Portals in your Maps have {0}% less Merging Radius": [ { "type": "literal", "value": "Beyond Portals in your Maps have " }, { "type": "number", "index": 0, "stat": "map_beyond_portal_search_radius_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Merging Radius" } ], "Beyond Portals in your Maps have {0}% chance to spawn an additional Beyond Demon": [ { "type": "literal", "value": "Beyond Portals in your Maps have " }, { "type": "number", "index": 0, "stat": "map_beyond_portal_spawn_additional_demon_%_chance" }, { "type": "literal", "value": "% chance to spawn an additional Beyond Demon" } ], "Beyond Portals in your Maps spawn an additional Beyond Demon": [ { "type": "literal", "value": "Beyond Portals in your Maps spawn an additional Beyond Demon" } ], "{0}% chance for your Maps to attract Beyond Demons": [ { "type": "number", "index": 0, "stat": "map_beyond_rules_chance_%" }, { "type": "literal", "value": "% chance for your Maps to attract Beyond Demons" } ], "Scarabs dropped in your Maps are {0}% more likely to be Beyond Scarabs": [ { "type": "literal", "value": "Scarabs dropped in your Maps are " }, { "type": "number", "index": 0, "stat": "map_beyond_scarab_more_likely_%" }, { "type": "literal", "value": "% more likely to be Beyond Scarabs" } ], "Your Maps with Blight Encounters have {0}% chance to contain an additional Blight Encounter": [ { "type": "literal", "value": "Your Maps with Blight Encounters have " }, { "type": "number", "index": 0, "stat": "map_blight_areas_chance_for_additional_blight_%" }, { "type": "literal", "value": "% chance to contain an additional Blight Encounter" } ], "Blight Bosses in your Maps drop an additional Anointed Jewellery Item": [ { "type": "literal", "value": "Blight Bosses in your Maps drop an additional Anointed Jewellery Item" } ], "Blight Bosses in your Maps drop {0} additional Anointed Jewellery Items": [ { "type": "literal", "value": "Blight Bosses in your Maps drop " }, { "type": "number", "index": 0, "stat": "map_blight_bosses_drop_X_anointed_items" }, { "type": "literal", "value": " additional Anointed Jewellery Items" } ], "Blight Bosses in your Maps have {0}% chance to add an additional Reward": [ { "type": "literal", "value": "Blight Bosses in your Maps have " }, { "type": "number", "index": 0, "stat": "map_blight_bosses_have_%_chance_to_add_additional_reward" }, { "type": "literal", "value": "% chance to add an additional Reward" } ], "Blighted Chests in your Maps have {0}% increased chance to contain a Blighted Map": [ { "type": "literal", "value": "Blighted Chests in your Maps have " }, { "type": "number", "index": 0, "stat": "map_blight_chest_blighted_map_chance_+%" }, { "type": "literal", "value": "% increased chance to contain a Blighted Map" } ], "Blighted Chests in your Maps have {0}% reduced chance to contain a Blighted Map": [ { "type": "literal", "value": "Blighted Chests in your Maps have " }, { "type": "number", "index": 0, "stat": "map_blight_chest_blighted_map_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to contain a Blighted Map" } ], "{0}% chance to Duplicate Blight Chests in your Maps": [ { "type": "number", "index": 0, "stat": "map_blight_chest_duplicate_rewards_chance_permillage", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to Duplicate Blight Chests in your Maps" } ], "Blighted Chests in your Maps have {0}% increased chance to contain an Oil": [ { "type": "literal", "value": "Blighted Chests in your Maps have " }, { "type": "number", "index": 0, "stat": "map_blight_chest_oil_chance_+%" }, { "type": "literal", "value": "% increased chance to contain an Oil" } ], "Blighted Chests in your Maps have {0}% reduced chance to contain an Oil": [ { "type": "literal", "value": "Blighted Chests in your Maps have " }, { "type": "number", "index": 0, "stat": "map_blight_chest_oil_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to contain an Oil" } ], "Blight Chests in your Maps contain an additional Reward": [ { "type": "literal", "value": "Blight Chests in your Maps contain an additional Reward" } ], "Your Maps have {0}% chance to contain a Blight Encounter": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_blight_encounter_additional_chance_%" }, { "type": "literal", "value": "% chance to contain a Blight Encounter" } ], "Blight Chests in your Maps have {0}% increased chance to contain Blighted Maps or Oils": [ { "type": "literal", "value": "Blight Chests in your Maps have " }, { "type": "number", "index": 0, "stat": "map_blight_encounter_blight_reward_type_chance_+%" }, { "type": "literal", "value": "% increased chance to contain Blighted Maps or Oils" } ], "Blight Chests in your Maps have {0}% more chance to contain Blighted Maps": [ { "type": "literal", "value": "Blight Chests in your Maps have " }, { "type": "number", "index": 0, "stat": "map_blight_encounter_blighted_map_reward_chance_+%" }, { "type": "literal", "value": "% more chance to contain Blighted Maps" } ], "Your Maps have {0}% increased chance to contain a Blight Encounter": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_blight_encounter_chance_+%" }, { "type": "literal", "value": "% increased chance to contain a Blight Encounter" } ], "Your Maps have {0}% reduced chance to contain a Blight Encounter": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_blight_encounter_chance_+%" }, { "type": "literal", "value": "% reduced chance to contain a Blight Encounter" } ], "Blight Encounters in your Maps spawn {0}% more Non-Unique Monsters": [ { "type": "literal", "value": "Blight Encounters in your Maps spawn " }, { "type": "number", "index": 0, "stat": "map_blight_encounter_pack_size_+%_final" }, { "type": "literal", "value": "% more Non-Unique Monsters" } ], "Blight Monsters in your Maps spawn {0}% faster": [ { "type": "literal", "value": "Blight Monsters in your Maps spawn " }, { "type": "number", "index": 0, "stat": "map_blight_encounter_spawn_rate_+%" }, { "type": "literal", "value": "% faster" } ], "Blight Encounters in your Maps are more likely to contain multiple Lanes": [ { "type": "literal", "value": "Blight Encounters in your Maps are more likely to contain multiple Lanes" } ], "Lanes of Blight Encounters in your Maps have {0}% chance for an additional Reward Chest": [ { "type": "literal", "value": "Lanes of Blight Encounters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_blight_lane_additional_chest_chance_%" }, { "type": "literal", "value": "% chance for an additional Reward Chest" } ], "Lanes of Blight Encounters in your Maps have an additional Reward Chest": [ { "type": "literal", "value": "Lanes of Blight Encounters in your Maps have an additional Reward Chest" } ], "Lanes of Blight Encounters in your Maps have {0} additional Reward Chests": [ { "type": "literal", "value": "Lanes of Blight Encounters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_blight_lane_additional_chests" }, { "type": "literal", "value": " additional Reward Chests" } ], "Blight Monsters in your Maps take {0}% more Damage from Players and their Minions": [ { "type": "literal", "value": "Blight Monsters in your Maps take " }, { "type": "number", "index": 0, "stat": "map_blight_monsters_damage_taken_from_player_sources_+%_final" }, { "type": "literal", "value": "% more Damage from Players and their Minions" } ], "Blight Monsters in your Maps take {0}% less Damage from Players and their Minions": [ { "type": "literal", "value": "Blight Monsters in your Maps take " }, { "type": "number", "index": 0, "stat": "map_blight_monsters_damage_taken_from_player_sources_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage from Players and their Minions" } ], "Blight Monsters in your Maps take {0}% increased Damage": [ { "type": "literal", "value": "Blight Monsters in your Maps take " }, { "type": "number", "index": 0, "stat": "map_blight_monsters_take_+%_damage" }, { "type": "literal", "value": "% increased Damage" } ], "Blight Monsters in your Maps take {0}% reduced Damage": [ { "type": "literal", "value": "Blight Monsters in your Maps take " }, { "type": "number", "index": 0, "stat": "map_blight_monsters_take_+%_damage", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Blight Chests in your Maps have {0}% chance to contain an Oil Extractor": [ { "type": "literal", "value": "Blight Chests in your Maps have " }, { "type": "number", "index": 0, "stat": "map_blight_oil_chests_drop_oil_extractor_chance_%" }, { "type": "literal", "value": "% chance to contain an Oil Extractor" } ], "Oils found in your Maps have {0}% chance to be 1 tier higher": [ { "type": "literal", "value": "Oils found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_blight_oils_chance_to_drop_a_tier_higher_%" }, { "type": "literal", "value": "% chance to be 1 tier higher" } ], "Oils found in your Maps are 1 tier higher": [ { "type": "literal", "value": "Oils found in your Maps are 1 tier higher" } ], "Cost of Building and Upgrading Blight Towers in your Maps is doubled": [ { "type": "literal", "value": "Cost of Building and Upgrading Blight Towers in your Maps is doubled" } ], "Blight Towers and their Minions in your Maps deal {0}% more Damage": [ { "type": "literal", "value": "Blight Towers and their Minions in your Maps deal " }, { "type": "number", "index": 0, "stat": "map_blight_tower_damage_+%_final_from_atlas_passive" }, { "type": "literal", "value": "% more Damage" } ], "Blight Encounters in your Maps contain up to {0} additional Blight Boss": [ { "type": "literal", "value": "Blight Encounters in your Maps contain up to " }, { "type": "number", "index": 0, "stat": "map_blight_up_to_X_additional_bosses" }, { "type": "literal", "value": " additional Blight Boss" } ], "Blight Encounters in your Maps contain up to {0} additional Blight Bosses": [ { "type": "literal", "value": "Blight Encounters in your Maps contain up to " }, { "type": "number", "index": 0, "stat": "map_blight_up_to_X_additional_bosses" }, { "type": "literal", "value": " additional Blight Bosses" } ], "Blighted Maps found in your Maps are Anointed": [ { "type": "literal", "value": "Blighted Maps found in your Maps are Anointed" } ], "Smuggler's Caches in your Maps have {0}% increased chance to drop Blueprints": [ { "type": "literal", "value": "Smuggler's Caches in your Maps have " }, { "type": "number", "index": 0, "stat": "map_smugglers_cache_blueprint_drop_chance_+%" }, { "type": "literal", "value": "% increased chance to drop Blueprints" } ], "Blueprints that drop in your Maps have {0}% chance to be fully Revealed": [ { "type": "literal", "value": "Blueprints that drop in your Maps have " }, { "type": "number", "index": 0, "stat": "map_blueprint_drop_revealed_chance_%" }, { "type": "literal", "value": "% chance to be fully Revealed" } ], "Map Bosses are accompanied by Bodyguards": [ { "type": "literal", "value": "Map Bosses are accompanied by Bodyguards" } ], "Map Bosses are accompanied by a mysterious Harbinger": [ { "type": "literal", "value": "Map Bosses are accompanied by a mysterious Harbinger" } ], "Final Map Boss in each Map has {0}% chance to drop an additional connected Map": [ { "type": "literal", "value": "Final Map Boss in each Map has " }, { "type": "number", "index": 0, "stat": "map_boss_additional_chance_to_drop_adjacent_map_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% chance to drop an additional connected Map" } ], "Map Bosses have {0}% increased chance to drop a Conqueror Map": [ { "type": "literal", "value": "Map Bosses have " }, { "type": "number", "index": 0, "stat": "map_boss_atlas_exile_map_drop_chance_+%" }, { "type": "literal", "value": "% increased chance to drop a Conqueror Map" } ], "Map Bosses have {0}% chance to be surrounded by Tormented Spirits": [ { "type": "literal", "value": "Map Bosses have " }, { "type": "number", "index": 0, "stat": "map_boss_chance_to_be_surrounded_by_spirits_%" }, { "type": "literal", "value": "% chance to be surrounded by Tormented Spirits" } ], "Final Map Boss in each Map has {0}% chance to drop an additional Atlas Base Type": [ { "type": "literal", "value": "Final Map Boss in each Map has " }, { "type": "number", "index": 0, "stat": "map_boss_chance_to_drop_additional_atlas_base_type_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% chance to drop an additional Atlas Base Type" } ], "Final Map Boss in each Map has {0}% chance to drop an additional Divination Card": [ { "type": "literal", "value": "Final Map Boss in each Map has " }, { "type": "number", "index": 0, "stat": "map_boss_chance_to_drop_additional_divination_card_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop an additional Divination Card" } ], "Final Map Boss in each Map has {0}% chance to drop an Elder Guardian Map (Tier 14+)": [ { "type": "literal", "value": "Final Map Boss in each Map has " }, { "type": "number", "index": 0, "stat": "map_boss_chance_to_drop_additional_elder_guardian_map_permyriad", "stat_value_handlers": [ "divide_by_one_hundred_0dp" ] }, { "type": "literal", "value": "% chance to drop an Elder Guardian Map (Tier 14+)" } ], "Final Map Boss in each Map has {0}% chance to drop an additional Essence": [ { "type": "literal", "value": "Final Map Boss in each Map has " }, { "type": "number", "index": 0, "stat": "map_boss_chance_to_drop_additional_essence_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop an additional Essence" } ], "Final Map Boss in each Map has {0}% chance to drop an additional Sacrifice Fragment": [ { "type": "literal", "value": "Final Map Boss in each Map has " }, { "type": "number", "index": 0, "stat": "map_boss_chance_to_drop_additional_fragment_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop an additional Sacrifice Fragment" } ], "Final Map Boss in each Map has {0}% chance to drop additional Map Currency Items": [ { "type": "literal", "value": "Final Map Boss in each Map has " }, { "type": "number", "index": 0, "stat": "map_boss_chance_to_drop_additional_map_currency_permyriad", "stat_value_handlers": [ "divide_by_one_hundred_0dp" ] }, { "type": "literal", "value": "% chance to drop additional Map Currency Items" } ], "Final Map Boss in each Map have {0}% chance to drop an additional Map Item": [ { "type": "literal", "value": "Final Map Boss in each Map have " }, { "type": "number", "index": 0, "stat": "map_boss_chance_to_drop_additional_map_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop an additional Map Item" } ], "Final Map Boss in each Map has {0}% chance to drop an additional Scarab": [ { "type": "literal", "value": "Final Map Boss in each Map has " }, { "type": "number", "index": 0, "stat": "map_boss_chance_to_drop_additional_scarab_permillage", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Scarab" } ], "Final Map Boss in each Map has {0}% chance to drop a Shaper Guardian Map (Tier 14+)": [ { "type": "literal", "value": "Final Map Boss in each Map has " }, { "type": "number", "index": 0, "stat": "map_boss_chance_to_drop_additional_shaper_guardian_map_permyriad", "stat_value_handlers": [ "divide_by_one_hundred_0dp" ] }, { "type": "literal", "value": "% chance to drop a Shaper Guardian Map (Tier 14+)" } ], "Map Bosses have {0}% chance to drop an additional Silver Coin": [ { "type": "literal", "value": "Map Bosses have " }, { "type": "number", "index": 0, "stat": "map_boss_chance_to_drop_additional_silver_coin_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop an additional Silver Coin" } ], "Final Map Boss in each Map has {0}% chance to drop an additional Talisman": [ { "type": "literal", "value": "Final Map Boss in each Map has " }, { "type": "number", "index": 0, "stat": "map_boss_chance_to_drop_additional_talisman_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop an additional Talisman" } ], "Final Map Boss in each Map has {0}% chance to drop an additional Unique Item": [ { "type": "literal", "value": "Final Map Boss in each Map has " }, { "type": "number", "index": 0, "stat": "map_boss_chance_to_drop_additional_unique_item_permyriad", "stat_value_handlers": [ "divide_by_one_hundred_0dp" ] }, { "type": "literal", "value": "% chance to drop an additional Unique Item" } ], "[DNT] Final Map Bosses in your Maps have {0}% chance to drop\nan additional basic Incursion Scarab": [ { "type": "literal", "value": "[DNT] Final Map Bosses in your Maps have " }, { "type": "number", "index": 0, "stat": "map_boss_chance_to_drop_alva_scarab_%" }, { "type": "literal", "value": "% chance to drop\nan additional basic Incursion Scarab" } ], "[DNT] Final Map Bosses in your Maps drop an additional basic Incursion Scarab": [ { "type": "literal", "value": "[DNT] Final Map Bosses in your Maps drop an additional basic Incursion Scarab" } ], "[DNT] Final Map Bosses in your Maps have {0}% chance to drop\nan additional basic Bestiary Scarab": [ { "type": "literal", "value": "[DNT] Final Map Bosses in your Maps have " }, { "type": "number", "index": 0, "stat": "map_boss_chance_to_drop_einhar_scarab_%" }, { "type": "literal", "value": "% chance to drop\nan additional basic Bestiary Scarab" } ], "[DNT] Final Map Bosses in your Maps drop an additional basic Bestiary Scarab": [ { "type": "literal", "value": "[DNT] Final Map Bosses in your Maps drop an additional basic Bestiary Scarab" } ], "[DNT] Final Map Bosses in your Maps have {0}% chance to drop\nan additional basic Betrayal Scarab": [ { "type": "literal", "value": "[DNT] Final Map Bosses in your Maps have " }, { "type": "number", "index": 0, "stat": "map_boss_chance_to_drop_jun_scarab_%" }, { "type": "literal", "value": "% chance to drop\nan additional basic Betrayal Scarab" } ], "[DNT] Final Map Bosses in your Maps drop an additional basic Betrayal Scarab": [ { "type": "literal", "value": "[DNT] Final Map Bosses in your Maps drop an additional basic Betrayal Scarab" } ], "[DNT] Final Map Bosses in your Maps have {0}% chance to drop\nan additional basic Sulphite Scarab": [ { "type": "literal", "value": "[DNT] Final Map Bosses in your Maps have " }, { "type": "number", "index": 0, "stat": "map_boss_chance_to_drop_niko_scarab_%" }, { "type": "literal", "value": "% chance to drop\nan additional basic Sulphite Scarab" } ], "[DNT] Final Map Bosses in your Maps drop an additional basic Sulphite Scarab": [ { "type": "literal", "value": "[DNT] Final Map Bosses in your Maps drop an additional basic Sulphite Scarab" } ], "Map Bosses have {0}% chance to drop an additional Item with random Influence": [ { "type": "literal", "value": "Map Bosses have " }, { "type": "number", "index": 0, "stat": "map_boss_chance_to_drop_random_influenced_item_%" }, { "type": "literal", "value": "% chance to drop an additional Item with random Influence" } ], "Final Map Boss in each Map has {0}% chance to drop a Vaal Item instead of an Adjacent Map": [ { "type": "literal", "value": "Final Map Boss in each Map has " }, { "type": "number", "index": 0, "stat": "map_boss_chance_to_drop_vaal_item_instead_of_adjacent_map_%" }, { "type": "literal", "value": "% chance to drop a Vaal Item instead of an Adjacent Map" } ], "Final Map Boss in each Map drops Vaal Items instead of Adjacent Maps": [ { "type": "literal", "value": "Final Map Boss in each Map drops Vaal Items instead of Adjacent Maps" } ], "Map Bosses deal {0}% increased Damage": [ { "type": "literal", "value": "Map Bosses deal " }, { "type": "number", "index": 0, "stat": "map_boss_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Map Bosses drop an additional Unique Item": [ { "type": "literal", "value": "Map Bosses drop an additional Unique Item" } ], "Map Bosses drop {0} additional Unique Items": [ { "type": "literal", "value": "Map Bosses drop " }, { "type": "number", "index": 0, "stat": "map_boss_dropped_unique_items_+" }, { "type": "literal", "value": " additional Unique Items" } ], "Final Map Boss in each Map drops an additional Basic Currency Item": [ { "type": "literal", "value": "Final Map Boss in each Map drops an additional Basic Currency Item" } ], "Final Map Boss in each Map drops {0} additional Basic Currency Items": [ { "type": "literal", "value": "Final Map Boss in each Map drops " }, { "type": "number", "index": 0, "stat": "map_boss_drops_additional_currency_items" }, { "type": "literal", "value": " additional Basic Currency Items" } ], "Map Bosses drop additional Currency Shards": [ { "type": "literal", "value": "Map Bosses drop additional Currency Shards" } ], "Items dropped by Map Bosses are Corrupted": [ { "type": "literal", "value": "Items dropped by Map Bosses are Corrupted" } ], "Map Bosses have {0}% chance to be accompanied by two Rogue Exile Bodyguards": [ { "type": "literal", "value": "Map Bosses have " }, { "type": "number", "index": 0, "stat": "map_boss_has_rogue_exile_bodyguards_chance_%" }, { "type": "literal", "value": "% chance to be accompanied by two Rogue Exile Bodyguards" } ], "Map Bosses have {0}% chance to be accompanied by two Rogue Exiles": [ { "type": "literal", "value": "Map Bosses have " }, { "type": "number", "index": 0, "stat": "map_boss_has_two_rogues_exiles_chance_%" }, { "type": "literal", "value": "% chance to be accompanied by two Rogue Exiles" } ], "{0}% increased Rarity of Items dropped by Map Bosses": [ { "type": "number", "index": 0, "stat": "map_boss_item_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items dropped by Map Bosses" } ], "{0}% reduced Rarity of Items dropped by Map Bosses": [ { "type": "number", "index": 0, "stat": "map_boss_item_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items dropped by Map Bosses" } ], "Final Map Boss in each Map has {0}% increased chance to drop a Maven's Invitation (Tier 14+)": [ { "type": "literal", "value": "Final Map Boss in each Map has " }, { "type": "number", "index": 0, "stat": "map_boss_maven_invitation_drop_chance_+%" }, { "type": "literal", "value": "% increased chance to drop a Maven's Invitation (Tier 14+)" } ], "Final Map Boss in each Map has {0}% reduced chance to drop a Maven's Invitation (Tier 14+)": [ { "type": "literal", "value": "Final Map Boss in each Map has " }, { "type": "number", "index": 0, "stat": "map_boss_maven_invitation_drop_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to drop a Maven's Invitation (Tier 14+)" } ], "Map Bosses have {0}% increased Life": [ { "type": "literal", "value": "Map Bosses have " }, { "type": "number", "index": 0, "stat": "map_boss_maximum_life_+%" }, { "type": "literal", "value": "% increased Life" } ], "Map Bosses have {0}% reduced Life": [ { "type": "literal", "value": "Map Bosses have " }, { "type": "number", "index": 0, "stat": "map_boss_maximum_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life" } ], "{0}% chance for a Synthesis Map to drop from Final Map Boss in each Map (Tier 14+)": [ { "type": "number", "index": 0, "stat": "map_boss_synthesis_map_drop_additional_chance_permyriad", "stat_value_handlers": [ "divide_by_one_hundred_1dp" ] }, { "type": "literal", "value": "% chance for a Synthesis Map to drop from Final Map Boss in each Map (Tier 14+)" } ], "If there is fewer than 1 monster remaining in your Maps, Final Map Bosses\nare Empowered by Wildwood Wisps": [ { "type": "literal", "value": "If there is fewer than 1 monster remaining in your Maps, Final Map Bosses\nare Empowered by Wildwood Wisps" } ], "If there are fewer than {0} monsters remaining in your Maps, Final Map Bosses\nare Empowered by Wildwood Wisps": [ { "type": "literal", "value": "If there are fewer than " }, { "type": "number", "index": 0, "stat": "map_bosses_have_azmeri_dust_if_fewer_than_x_monsters_remain" }, { "type": "literal", "value": " monsters remaining in your Maps, Final Map Bosses\nare Empowered by Wildwood Wisps" } ], "Your Maps which contain Breaches have {0}% chance to contain an additional Breach": [ { "type": "literal", "value": "Your Maps which contain Breaches have " }, { "type": "number", "index": 0, "stat": "map_breach_%_chance_for_1_additional_breach" }, { "type": "literal", "value": "% chance to contain an additional Breach" } ], "Your Maps which contain Breaches contain an additional Breach": [ { "type": "literal", "value": "Your Maps which contain Breaches contain an additional Breach" } ], "Your Maps which contain Breaches have {0}% chance to contain two additional Breaches": [ { "type": "literal", "value": "Your Maps which contain Breaches have " }, { "type": "number", "index": 0, "stat": "map_breach_%_chance_for_2_additional_breach" }, { "type": "literal", "value": "% chance to contain two additional Breaches" } ], "Your Maps which contain Breaches contain two additional Breaches": [ { "type": "literal", "value": "Your Maps which contain Breaches contain two additional Breaches" } ], "Your Maps which contain Breaches have {0}% chance to contain three additional Breaches": [ { "type": "literal", "value": "Your Maps which contain Breaches have " }, { "type": "number", "index": 0, "stat": "map_breach_%_chance_for_3_additional_breach" }, { "type": "literal", "value": "% chance to contain three additional Breaches" } ], "Your Maps which contain Breaches contain three additional Breaches": [ { "type": "literal", "value": "Your Maps which contain Breaches contain three additional Breaches" } ], "Your Maps which contain Breaches have {0}% chance to contain ten additional Breaches": [ { "type": "literal", "value": "Your Maps which contain Breaches have " }, { "type": "number", "index": 0, "stat": "map_breach_%_chance_for_10_additional_breach" }, { "type": "literal", "value": "% chance to contain ten additional Breaches" } ], "Your Maps which contain Breaches contain ten additional Breaches": [ { "type": "literal", "value": "Your Maps which contain Breaches contain ten additional Breaches" } ], "Breach Boss' Clasped Hands in your Maps have {0}% chance to spawn a Breach Boss when opened": [ { "type": "literal", "value": "Breach Boss' Clasped Hands in your Maps have " }, { "type": "number", "index": 0, "stat": "map_breach_%_chance_to_spawn_breachlord_on_opening_large_chest" }, { "type": "literal", "value": "% chance to spawn a Breach Boss when opened" } ], "Breach Boss' Clasped Hands in your Maps spawn a Breach Boss when opened": [ { "type": "literal", "value": "Breach Boss' Clasped Hands in your Maps spawn a Breach Boss when opened" } ], "Breaches in your Maps spawn an additional Rare Monster": [ { "type": "literal", "value": "Breaches in your Maps spawn an additional Rare Monster" } ], "Breaches in your Maps spawn {0} additional Rare Monsters": [ { "type": "literal", "value": "Breaches in your Maps spawn " }, { "type": "number", "index": 0, "stat": "map_breach_X_additional_rare_monsters" }, { "type": "literal", "value": " additional Rare Monsters" } ], "Breach Bosses in your Maps drop double Breach Splinters": [ { "type": "literal", "value": "Breach Bosses in your Maps drop double Breach Splinters" } ], "Breach Bosses in your Maps have {0}% chance to drop double Breach Splinters": [ { "type": "literal", "value": "Breach Bosses in your Maps have " }, { "type": "number", "index": 0, "stat": "map_breach_bosses_drop_double_splinters_chance_%" }, { "type": "literal", "value": "% chance to drop double Breach Splinters" } ], "{0}% increased Quantity of Breach Splinters found in Breach Hands in your Maps": [ { "type": "number", "index": 0, "stat": "map_breach_chest_splinter_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Breach Splinters found in Breach Hands in your Maps" } ], "{0}% reduced Quantity of Breach Splinters found in Breach Hands in your Maps": [ { "type": "number", "index": 0, "stat": "map_breach_chest_splinter_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Breach Splinters found in Breach Hands in your Maps" } ], "Breach Hands in your Maps drop double Breach Splinters": [ { "type": "literal", "value": "Breach Hands in your Maps drop double Breach Splinters" } ], "Breach Hands in your Maps have {0}% chance to drop double Breach Splinters": [ { "type": "literal", "value": "Breach Hands in your Maps have " }, { "type": "number", "index": 0, "stat": "map_breach_chests_drop_double_splinters_chance_%" }, { "type": "literal", "value": "% chance to drop double Breach Splinters" } ], "Your Maps have {0}% increased chance to contain a Breach": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_breach_encounter_chance_+%" }, { "type": "literal", "value": "% increased chance to contain a Breach" } ], "Your Maps have {0}% reduced chance to contain a Breach": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_breach_encounter_chance_+%" }, { "type": "literal", "value": "% reduced chance to contain a Breach" } ], "Breach Monsters in your Maps grant {0}% increased Experience": [ { "type": "literal", "value": "Breach Monsters in your Maps grant " }, { "type": "number", "index": 0, "stat": "map_breach_monster_granted_experience_+%" }, { "type": "literal", "value": "% increased Experience" } ], "{0}% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps": [ { "type": "number", "index": 0, "stat": "map_breach_monster_splinter_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps" } ], "{0}% reduced Quantity of Breach Splinters dropped by Breach Monsters in your Maps": [ { "type": "number", "index": 0, "stat": "map_breach_monster_splinter_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Breach Splinters dropped by Breach Monsters in your Maps" } ], "Breach Monsters in your Maps deal {0}% increased Damage": [ { "type": "literal", "value": "Breach Monsters in your Maps deal " }, { "type": "number", "index": 0, "stat": "map_breach_monsters_damage_+%" }, { "type": "literal", "value": "% increased Damage" } ], "Breach Monsters in your Maps deal {0}% reduced Damage": [ { "type": "literal", "value": "Breach Monsters in your Maps deal " }, { "type": "number", "index": 0, "stat": "map_breach_monsters_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Damage" } ], "Breach Monsters in your Maps have {0}% increased Maximum Life": [ { "type": "literal", "value": "Breach Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_breach_monsters_life_+%" }, { "type": "literal", "value": "% increased Maximum Life" } ], "Breach Monsters in your Maps have {0}% reduced Maximum Life": [ { "type": "literal", "value": "Breach Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_breach_monsters_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Maximum Life" } ], "Breaches in your Maps spawn {0}% increased Magic Monsters": [ { "type": "literal", "value": "Breaches in your Maps spawn " }, { "type": "number", "index": 0, "stat": "map_breach_number_of_magic_packs_+%" }, { "type": "literal", "value": "% increased Magic Monsters" } ], "Breaches in your Maps spawn {0}% reduced Magic Monsters": [ { "type": "literal", "value": "Breaches in your Maps spawn " }, { "type": "number", "index": 0, "stat": "map_breach_number_of_magic_packs_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Magic Monsters" } ], "Rare Breach Monsters in your Maps have {0}% chance to drop an additional Breach Blessing": [ { "type": "literal", "value": "Rare Breach Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_breach_rare_monster_chance_to_drop_blessing_permyriad", "stat_value_handlers": [ "divide_by_one_hundred_2dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an additional Breach Blessing" } ], "Your Maps can contain Breaches": [ { "type": "literal", "value": "Your Maps can contain Breaches" } ], "Breach Splinters have {0}% chance to drop as Breachstones instead in your Maps": [ { "type": "literal", "value": "Breach Splinters have " }, { "type": "number", "index": 0, "stat": "map_breach_splinters_drop_as_stones_permyriad", "stat_value_handlers": [ "divide_by_one_hundred_2dp_if_required" ] }, { "type": "literal", "value": "% chance to drop as Breachstones instead in your Maps" } ], "Breaches in your Maps have {0}% chance to contain Xesht-Ula, the Open Hand": [ { "type": "literal", "value": "Breaches in your Maps have " }, { "type": "number", "index": 0, "stat": "map_breach_super_boss_spawn_chance_%" }, { "type": "literal", "value": "% chance to contain Xesht-Ula, the Open Hand" } ], "Breaches in your Maps have {0}% chance to contain a Hand of Xesht-Ula": [ { "type": "literal", "value": "Breaches in your Maps have " }, { "type": "number", "index": 0, "stat": "map_breach_super_chest_spawn_chance_%" }, { "type": "literal", "value": "% chance to contain a Hand of Xesht-Ula" } ], "Breaches in your Maps open and close {0}% faster": [ { "type": "literal", "value": "Breaches in your Maps open and close " }, { "type": "number", "index": 0, "stat": "map_breach_time_passed_+%" }, { "type": "literal", "value": "% faster" } ], "Breaches in your Maps open and close {0}% slower": [ { "type": "literal", "value": "Breaches in your Maps open and close " }, { "type": "number", "index": 0, "stat": "map_breach_time_passed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% slower" } ], "Breaches in your Maps belong to Uul-Netol": [ { "type": "literal", "value": "Breaches in your Maps belong to Uul-Netol" } ], "Breaches in your Maps belong to Xoph": [ { "type": "literal", "value": "Breaches in your Maps belong to Xoph" } ], "Breaches in your Maps belong to Tul": [ { "type": "literal", "value": "Breaches in your Maps belong to Tul" } ], "Breaches in your Maps belong to Esh": [ { "type": "literal", "value": "Breaches in your Maps belong to Esh" } ], "Breaches in your Maps belong to Chayula": [ { "type": "literal", "value": "Breaches in your Maps belong to Chayula" } ], "Breach Monsters in your Maps have {0}% increased chance to drop a Breach Unique Item": [ { "type": "literal", "value": "Breach Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_breach_monster_unique_item_drop_chance_+%" }, { "type": "literal", "value": "% increased chance to drop a Breach Unique Item" } ], "Breaches in your Maps have {0}% chance to contain the Breach Boss' Clasped Hand": [ { "type": "literal", "value": "Breaches in your Maps have " }, { "type": "number", "index": 0, "stat": "map_breaches_contains_additional_large_chest_%" }, { "type": "literal", "value": "% chance to contain the Breach Boss' Clasped Hand" } ], "Breaches in your Maps have {0}% increased chance to contain a Breach Boss' Clasped Hand": [ { "type": "literal", "value": "Breaches in your Maps have " }, { "type": "number", "index": 0, "stat": "map_breaches_large_chest_chance_+%" }, { "type": "literal", "value": "% increased chance to contain a Breach Boss' Clasped Hand" } ], "Breaches in your Maps have {0}% reduced chance to contain a Breach Boss' Clasped Hand": [ { "type": "literal", "value": "Breaches in your Maps have " }, { "type": "number", "index": 0, "stat": "map_breaches_large_chest_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to contain a Breach Boss' Clasped Hand" } ], "Breaches in your Maps contain {0} additional Clasped Hand": [ { "type": "literal", "value": "Breaches in your Maps contain " }, { "type": "number", "index": 0, "stat": "map_breaches_num_additional_chests_to_spawn" }, { "type": "literal", "value": " additional Clasped Hand" } ], "Breaches in your Maps contain {0} additional Clasped Hands": [ { "type": "literal", "value": "Breaches in your Maps contain " }, { "type": "number", "index": 0, "stat": "map_breaches_num_additional_chests_to_spawn" }, { "type": "literal", "value": " additional Clasped Hands" } ], "Breaches in your Maps contain {0} additional Breach Boss' Clasped Hand": [ { "type": "literal", "value": "Breaches in your Maps contain " }, { "type": "number", "index": 0, "stat": "map_breaches_num_additional_large_chests_to_spawn" }, { "type": "literal", "value": " additional Breach Boss' Clasped Hand" } ], "Breaches in your Maps contain {0} additional Breach Boss' Clasped Hands": [ { "type": "literal", "value": "Breaches in your Maps contain " }, { "type": "number", "index": 0, "stat": "map_breaches_num_additional_large_chests_to_spawn" }, { "type": "literal", "value": " additional Breach Boss' Clasped Hands" } ], "Cadiro Perandus offers the rarest of {0} chosen Items": [ { "type": "literal", "value": "Cadiro Perandus offers the rarest of " }, { "type": "number", "index": 0, "stat": "map_cadiro_offer_X_lucky_rolls" }, { "type": "literal", "value": " chosen Items" } ], "Cadiro Perandus' Offers cost {0}% more Perandus Coins": [ { "type": "literal", "value": "Cadiro Perandus' Offers cost " }, { "type": "number", "index": 0, "stat": "map_cadiro_offer_cost_+%" }, { "type": "literal", "value": "% more Perandus Coins" } ], "Cadiro Perandus' Offers cost {0}% less Perandus Coins": [ { "type": "literal", "value": "Cadiro Perandus' Offers cost " }, { "type": "number", "index": 0, "stat": "map_cadiro_offer_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Perandus Coins" } ], "{0}% chance to be able to assemble an additional Metamorph in your Maps after the first is Dead": [ { "type": "number", "index": 0, "stat": "map_can_create_additional_metamorph_after_first_%_chance" }, { "type": "literal", "value": "% chance to be able to assemble an additional Metamorph in your Maps after the first is Dead" } ], "You can assemble an additional Metamorph in your Maps after the first is Dead": [ { "type": "literal", "value": "You can assemble an additional Metamorph in your Maps after the first is Dead" } ], "Your Maps have {0}% chance to contain Breaches": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_chance_for_area_%_to_contain_breach" }, { "type": "literal", "value": "% chance to contain Breaches" } ], "Your Maps have {0}% chance to contain The Sacred Grove": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_chance_for_area_%_to_contain_harvest" }, { "type": "literal", "value": "% chance to contain The Sacred Grove" } ], "Your Maps contain The Sacred Grove": [ { "type": "literal", "value": "Your Maps contain The Sacred Grove" } ], "Chayula, Who Dreamt in your Maps has a {0}% chance to be Duplicated": [ { "type": "literal", "value": "Chayula, Who Dreamt in your Maps has a " }, { "type": "number", "index": 0, "stat": "map_chance_for_area_%_to_duplicate_breach_boss_chayula" }, { "type": "literal", "value": "% chance to be Duplicated" } ], "Chayula, Who Dreamt in your Maps is Duplicated": [ { "type": "literal", "value": "Chayula, Who Dreamt in your Maps is Duplicated" } ], "Esh, Forked Thought in your Maps has a {0}% chance to be Duplicated": [ { "type": "literal", "value": "Esh, Forked Thought in your Maps has a " }, { "type": "number", "index": 0, "stat": "map_chance_for_area_%_to_duplicate_breach_boss_esh" }, { "type": "literal", "value": "% chance to be Duplicated" } ], "Esh, Forked Thought in your Maps is Duplicated": [ { "type": "literal", "value": "Esh, Forked Thought in your Maps is Duplicated" } ], "Tul, Creeping Avalanche in your Maps has a {0}% chance to be Duplicated": [ { "type": "literal", "value": "Tul, Creeping Avalanche in your Maps has a " }, { "type": "number", "index": 0, "stat": "map_chance_for_area_%_to_duplicate_breach_boss_tul" }, { "type": "literal", "value": "% chance to be Duplicated" } ], "Tul, Creeping Avalanche in your Maps is Duplicated": [ { "type": "literal", "value": "Tul, Creeping Avalanche in your Maps is Duplicated" } ], "Uul-Netol, Unburdened Flesh in your Maps has a {0}% chance to be Duplicated": [ { "type": "literal", "value": "Uul-Netol, Unburdened Flesh in your Maps has a " }, { "type": "number", "index": 0, "stat": "map_chance_for_area_%_to_duplicate_breach_boss_uul_netol" }, { "type": "literal", "value": "% chance to be Duplicated" } ], "Uul-Netol, Unburdened Flesh in your Maps is Duplicated": [ { "type": "literal", "value": "Uul-Netol, Unburdened Flesh in your Maps is Duplicated" } ], "Xoph, Dark Embers in your Maps has a {0}% chance to be Duplicated": [ { "type": "literal", "value": "Xoph, Dark Embers in your Maps has a " }, { "type": "number", "index": 0, "stat": "map_chance_for_area_%_to_duplicate_breach_boss_xoph" }, { "type": "literal", "value": "% chance to be Duplicated" } ], "Xoph, Dark Embers in your Maps is Duplicated": [ { "type": "literal", "value": "Xoph, Dark Embers in your Maps is Duplicated" } ], "Breach Bosses Defeated in your Maps have {0}% chance to drop a Breachstone": [ { "type": "literal", "value": "Breach Bosses Defeated in your Maps have " }, { "type": "number", "index": 0, "stat": "map_chance_for_breach_bosses_to_drop_breachstone_%" }, { "type": "literal", "value": "% chance to drop a Breachstone" } ], "Breachstones dropped by Breach Bosses in your Maps have {0}% chance to be Flawless": [ { "type": "literal", "value": "Breachstones dropped by Breach Bosses in your Maps have " }, { "type": "number", "index": 0, "stat": "map_chance_for_breachstone_from_boss_to_be_flawless_%" }, { "type": "literal", "value": "% chance to be Flawless" } ], "{0}% chance for Cartographer's Chisels to drop as Maps instead in your Maps": [ { "type": "number", "index": 0, "stat": "map_chisel_to_map_%" }, { "type": "literal", "value": "% chance for Cartographer's Chisels to drop as Maps instead in your Maps" } ], "Your Maps have {0}% chance to award double progress towards encountering The Searing Exarch": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_cleansing_fire_double_progress_chance_%" }, { "type": "literal", "value": "% chance to award double progress towards encountering The Searing Exarch" } ], "{0}% chance to spawn a Searing Exarch Altar when the Influence of The Searing Exarch first appears in your Maps": [ { "type": "number", "index": 0, "stat": "map_cleansing_fire_influence_altar_spawn_on_influence_tick_chance_%" }, { "type": "literal", "value": "% chance to spawn a Searing Exarch Altar when the Influence of The Searing Exarch first appears in your Maps" } ], "Monsters Influenced by The Searing Exarch in your Maps have {0}% chance to drop an Item with a Searing Exarch Implicit Modifier": [ { "type": "literal", "value": "Monsters Influenced by The Searing Exarch in your Maps have " }, { "type": "number", "index": 0, "stat": "map_cleansing_fire_influence_monster_additional_influence_item_chance_permyriad", "stat_value_handlers": [ "divide_by_one_hundred_2dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an Item with a Searing Exarch Implicit Modifier" } ], "{0}% increased Quantity of Items Dropped by Monsters Influenced by The Searing Exarch": [ { "type": "number", "index": 0, "stat": "map_cleansing_fire_influence_monster_dropped_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items Dropped by Monsters Influenced by The Searing Exarch" } ], "Monster Packs Influenced by The Searing Exarch in your Maps have {0}% increased Pack Size": [ { "type": "literal", "value": "Monster Packs Influenced by The Searing Exarch in your Maps have " }, { "type": "number", "index": 0, "stat": "map_cleansing_fire_influence_pack_size_+%" }, { "type": "literal", "value": "% increased Pack Size" } ], "Eldritch Embers found in your Maps influenced by The Searing Exarch have {0}% chance to be Duplicated": [ { "type": "literal", "value": "Eldritch Embers found in your Maps influenced by The Searing Exarch have " }, { "type": "number", "index": 0, "stat": "map_cleansing_fire_influenced_map_duplicate_primordial_currency_chance_%" }, { "type": "literal", "value": "% chance to be Duplicated" } ], "Eldritch Currency Items found have {0}% chance to be Duplicated for each Eldritch Altar used in the Area": [ { "type": "literal", "value": "Eldritch Currency Items found have " }, { "type": "number", "index": 0, "stat": "map_cleansing_fire_influenced_map_duplicate_primordial_currency_chance_%_per_altar_used" }, { "type": "literal", "value": "% chance to be Duplicated for each Eldritch Altar used in the Area" } ], "Players take {0}% increased Damage from Enemies for each Eldritch Altar used in the Area": [ { "type": "literal", "value": "Players take " }, { "type": "number", "index": 0, "stat": "map_cleansing_fire_influenced_map_player_damage_taken_+%_per_altar_used" }, { "type": "literal", "value": "% increased Damage from Enemies for each Eldritch Altar used in the Area" } ], "Monster Packs Influenced by The Searing Exarch in your Maps have {0}% chance to contain an additional Possessing Flame Wraith": [ { "type": "literal", "value": "Monster Packs Influenced by The Searing Exarch in your Maps have " }, { "type": "number", "index": 0, "stat": "map_cleansing_fire_influenced_packs_additional_flame_wraith_chance_%" }, { "type": "literal", "value": "% chance to contain an additional Possessing Flame Wraith" } ], "Monster Packs Influenced by Conquerors in your Maps have {0}% increased Pack Size": [ { "type": "literal", "value": "Monster Packs Influenced by Conquerors in your Maps have " }, { "type": "number", "index": 0, "stat": "map_conqueror_influence_pack_size_+%" }, { "type": "literal", "value": "% increased Pack Size" } ], "Your Maps contain an additional Breach": [ { "type": "literal", "value": "Your Maps contain an additional Breach" } ], "Your Maps contain {0} additional Breaches": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_contains_additional_breaches" }, { "type": "literal", "value": " additional Breaches" } ], "Your Maps contain {0} additional packs of Monsters that deal Chaos Damage": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_contains_additional_packs_of_chaos_monsters" }, { "type": "literal", "value": " additional packs of Monsters that deal Chaos Damage" } ], "Your Maps contain {0} additional packs of Monsters that deal Cold Damage": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_contains_additional_packs_of_cold_monsters" }, { "type": "literal", "value": " additional packs of Monsters that deal Cold Damage" } ], "Your Maps contain {0} additional packs of Monsters that deal Fire Damage": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_contains_additional_packs_of_fire_monsters" }, { "type": "literal", "value": " additional packs of Monsters that deal Fire Damage" } ], "Your Maps contain {0} additional packs of Monsters that deal Lightning Damage": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_contains_additional_packs_of_lightning_monsters" }, { "type": "literal", "value": " additional packs of Monsters that deal Lightning Damage" } ], "Your Maps contain {0} additional packs of Monsters that deal Physical Damage": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_contains_additional_packs_of_physical_monsters" }, { "type": "literal", "value": " additional packs of Monsters that deal Physical Damage" } ], "Your Maps contain {0} additional pack of Corrupted Vaal Monsters": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_contains_additional_packs_of_vaal_monsters" }, { "type": "literal", "value": " additional pack of Corrupted Vaal Monsters" } ], "Your Maps contain {0} additional packs of Corrupted Vaal Monsters": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_contains_additional_packs_of_vaal_monsters" }, { "type": "literal", "value": " additional packs of Corrupted Vaal Monsters" } ], "Your Maps are haunted by an additional Tormented Betrayer": [ { "type": "literal", "value": "Your Maps are haunted by an additional Tormented Betrayer" } ], "Your Maps are haunted by {0} additional Tormented Betrayers": [ { "type": "literal", "value": "Your Maps are haunted by " }, { "type": "number", "index": 0, "stat": "map_contains_additional_tormented_betrayers" }, { "type": "literal", "value": " additional Tormented Betrayers" } ], "Your Maps are haunted by an additional Tormented Graverobber": [ { "type": "literal", "value": "Your Maps are haunted by an additional Tormented Graverobber" } ], "Your Maps are haunted by {0} additional Tormented Graverobbers": [ { "type": "literal", "value": "Your Maps are haunted by " }, { "type": "number", "index": 0, "stat": "map_contains_additional_tormented_graverobbers" }, { "type": "literal", "value": " additional Tormented Graverobbers" } ], "Your Maps are haunted by an additional Tormented Heretic": [ { "type": "literal", "value": "Your Maps are haunted by an additional Tormented Heretic" } ], "Your Maps are haunted by {0} additional Tormented Heretics": [ { "type": "literal", "value": "Your Maps are haunted by " }, { "type": "number", "index": 0, "stat": "map_contains_additional_tormented_heretics" }, { "type": "literal", "value": " additional Tormented Heretics" } ], "{0}% chance for one Monster in each of your Maps to drop an additional connected Map": [ { "type": "number", "index": 0, "stat": "map_contains_adjacent_map_item_chance_permyriad", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% chance for one Monster in each of your Maps to drop an additional connected Map" } ], "Your Maps contain Creeping Agony": [ { "type": "literal", "value": "Your Maps contain Creeping Agony" } ], "Your Maps have {0}% chance to contain a Bounty Target Pack": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_contains_heist_bounty_pack_%_chance" }, { "type": "literal", "value": "% chance to contain a Bounty Target Pack" } ], "Your Maps contain Forsaken Masters": [ { "type": "literal", "value": "Your Maps contain Forsaken Masters" } ], "Your Maps have {0}% chance to contain a rogue Metamorph": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_contains_rogue_metamorph_%_chance" }, { "type": "literal", "value": "% chance to contain a rogue Metamorph" } ], "Your Maps contain a rogue Metamorph": [ { "type": "literal", "value": "Your Maps contain a rogue Metamorph" } ], "Your Maps contain {0} additional packs of Monsters that Heal": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_contains_x_additional_healing_packs" }, { "type": "literal", "value": " additional packs of Monsters that Heal" } ], "Your Maps contain an additional Magic Monster pack": [ { "type": "literal", "value": "Your Maps contain an additional Magic Monster pack" } ], "Your Maps contain {0} additional Magic Monster packs": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_contains_x_additional_magic_packs" }, { "type": "literal", "value": " additional Magic Monster packs" } ], "Your Magic Maps contain {0} additional packs of Magic Monsters": [ { "type": "literal", "value": "Your Magic Maps contain " }, { "type": "number", "index": 0, "stat": "map_contains_x_additional_magic_packs_if_magic" }, { "type": "literal", "value": " additional packs of Magic Monsters" } ], "Your Normal Maps contain {0} additional packs of Normal Monsters": [ { "type": "literal", "value": "Your Normal Maps contain " }, { "type": "number", "index": 0, "stat": "map_contains_x_additional_normal_packs_if_normal" }, { "type": "literal", "value": " additional packs of Normal Monsters" } ], "Your Maps contain hunted traitors": [ { "type": "literal", "value": "Your Maps contain hunted traitors" } ], "Your Maps contain {0} additional packs of Monsters that Convert when Killed": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_contains_x_additional_packs_that_convert_on_death" }, { "type": "literal", "value": " additional packs of Monsters that Convert when Killed" } ], "Your Maps contain {0} additional Packs with Mirrored Rare Monsters": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_contains_x_additional_packs_with_mirrored_rare_monsters" }, { "type": "literal", "value": " additional Packs with Mirrored Rare Monsters" } ], "Your Maps contain {0} additional packs of Poisonous Monsters": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_contains_x_additional_poison_packs" }, { "type": "literal", "value": " additional packs of Poisonous Monsters" } ], "Your Maps contain an additional pack with a Rare monster": [ { "type": "literal", "value": "Your Maps contain an additional pack with a Rare monster" } ], "Your Maps contain {0} additional packs with a Rare monster": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_contains_x_additional_rare_packs" }, { "type": "literal", "value": " additional packs with a Rare monster" } ], "Your Rare Maps contain {0} additional Rare Monster packs": [ { "type": "literal", "value": "Your Rare Maps contain " }, { "type": "number", "index": 0, "stat": "map_contains_x_additional_rare_packs_if_rare" }, { "type": "literal", "value": " additional Rare Monster packs" } ], "Your Maps contain {0} fewer Portals": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_contains_x_fewer_portals" }, { "type": "literal", "value": " fewer Portals" } ], "Non-Unique Heist Contracts found in your Maps have {0}% chance to have an additional Implicit Modifier": [ { "type": "literal", "value": "Non-Unique Heist Contracts found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_contracts_drop_with_additional_special_implicit_%_chance" }, { "type": "literal", "value": "% chance to have an additional Implicit Modifier" } ], "Non-Unique Heist Contracts found in your Maps have an additional Implicit Modifier": [ { "type": "literal", "value": "Non-Unique Heist Contracts found in your Maps have an additional Implicit Modifier" } ], "Map Bosses of your Corrupted Maps drop an additional Vaal Item": [ { "type": "literal", "value": "Map Bosses of your Corrupted Maps drop an additional Vaal Item" } ], "Map Bosses of your Corrupted Maps drop {0} additional Vaal Items": [ { "type": "literal", "value": "Map Bosses of your Corrupted Maps drop " }, { "type": "number", "index": 0, "stat": "map_corrupted_bosses_drop_x_additional_vaal_items" }, { "type": "literal", "value": " additional Vaal Items" } ], "{0}% increased effect of Additional Modifiers in the Cortex": [ { "type": "number", "index": 0, "stat": "map_cortex_synthesis_mod_effect_+%" }, { "type": "literal", "value": "% increased effect of Additional Modifiers in the Cortex" } ], "{0}% reduced effect of Additional Modifiers in the Cortex": [ { "type": "number", "index": 0, "stat": "map_cortex_synthesis_mod_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced effect of Additional Modifiers in the Cortex" } ], "Crimson, Viridian and Cobalt Jewels have {0}% chance to drop as Basic Currency Items instead in your Maps": [ { "type": "literal", "value": "Crimson, Viridian and Cobalt Jewels have " }, { "type": "number", "index": 0, "stat": "map_crimson_viridian_cobalt_jewels_drop_as_currency_%" }, { "type": "literal", "value": "% chance to drop as Basic Currency Items instead in your Maps" } ], "Orbs of Alchemy found in your Maps have {0}% chance to drop as a full stack": [ { "type": "literal", "value": "Orbs of Alchemy found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_currency_alchemy_drops_full_stack_permillage_chance", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop as a full stack" } ], "Orbs of Alteration found in your Maps have {0}% chance to drop as a full stack": [ { "type": "literal", "value": "Orbs of Alteration found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_currency_alteration_drops_full_stack_permillage_chance", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop as a full stack" } ], "{0}% chance for Orbs of Annulment to drop as 3 Orbs of Annulment instead in your Maps": [ { "type": "number", "index": 0, "stat": "map_currency_annulment_stack_3_permillage_chance", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance for Orbs of Annulment to drop as 3 Orbs of Annulment instead in your Maps" } ], "Armourer's Scraps found in your Maps have {0}% chance to drop as a full stack": [ { "type": "literal", "value": "Armourer's Scraps found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_currency_armourers_drops_full_stack_permillage_chance", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop as a full stack" } ], "Blessed Orbs found in your Maps have {0}% chance to drop as a stack of 8 Blessed Orbs instead": [ { "type": "literal", "value": "Blessed Orbs found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_currency_blessed_stack_8_permillage_chance", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop as a stack of 8 Blessed Orbs instead" } ], "Orbs of Chance found in your Maps have {0}% chance to drop as a full stack": [ { "type": "literal", "value": "Orbs of Chance found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_currency_chance_drops_full_stack_permillage_chance", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop as a full stack" } ], "Chaos Orbs found in your Maps have {0}% chance to drop as a full stack": [ { "type": "literal", "value": "Chaos Orbs found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_currency_chaos_drops_full_stack_permillage_chance", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop as a full stack" } ], "Cartographer's Chisels found in your Maps have {0}% chance to drop as a full stack": [ { "type": "literal", "value": "Cartographer's Chisels found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_currency_chisel_drops_full_stack_permillage_chance", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop as a full stack" } ], "Chromatic Orbs found in your Maps have {0}% chance to drop as a full stack": [ { "type": "literal", "value": "Chromatic Orbs found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_currency_chromatic_drops_full_stack_permillage_chance", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop as a full stack" } ], "Divine Orbs found in your Maps have {0}% chance to drop as a stack of 4 Divine Orbs instead": [ { "type": "literal", "value": "Divine Orbs found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_currency_divine_stack_4_permillage_chance", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop as a stack of 4 Divine Orbs instead" } ], "Basic Currency Items found in your Maps have {0}% chance to drop as a full stack": [ { "type": "literal", "value": "Basic Currency Items found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_currency_drops_full_stack_permillage_chance", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop as a full stack" } ], "Orbs of Fusing found in your Maps have {0}% chance to drop as a full stack": [ { "type": "literal", "value": "Orbs of Fusing found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_currency_fusing_drops_full_stack_permillage_chance", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop as a full stack" } ], "Gemcutter's Prisms found in your Maps have {0}% chance to drop as a stack of 6 Gemcutter's Prisms instead": [ { "type": "literal", "value": "Gemcutter's Prisms found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_currency_gemcutter_stack_6_permillage_chance", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop as a stack of 6 Gemcutter's Prisms instead" } ], "Jeweller's Orbs found in your Maps have {0}% chance to drop as a full stack": [ { "type": "literal", "value": "Jeweller's Orbs found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_currency_jeweller_drops_full_stack_permillage_chance", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop as a full stack" } ], "Mirrors of Kalandra found in your Maps have {0}% chance to drop as a stack of 2 Mirrors of Kalandra instead": [ { "type": "literal", "value": "Mirrors of Kalandra found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_currency_mirror_stack_2_permillage_chance", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop as a stack of 2 Mirrors of Kalandra instead" } ], "Regal Orbs found in your Maps have {0}% chance to drop as a stack of 5 Regal Orbs instead": [ { "type": "literal", "value": "Regal Orbs found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_currency_regal_stack_5_permillage_chance", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop as a stack of 5 Regal Orbs instead" } ], "Orbs of Regret found in your Maps have {0}% chance to drop as a stack of 20 Orbs of Regret instead": [ { "type": "literal", "value": "Orbs of Regret found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_currency_regret_stack_20_permillage_chance", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop as a stack of 20 Orbs of Regret instead" } ], "Orbs of Scouring found in your Maps have {0}% chance to drop as a full stack": [ { "type": "literal", "value": "Orbs of Scouring found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_currency_scouring_drops_full_stack_permillage_chance", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop as a full stack" } ], "Orbs of Transmutation found in your Maps have {0}% chance to drop as a full stack": [ { "type": "literal", "value": "Orbs of Transmutation found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_currency_transumation_drops_full_stack_permillage_chance", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop as a full stack" } ], "Vaal Orbs found in your Maps have {0}% chance to drop as a stack of 7 Vaal Orbs instead": [ { "type": "literal", "value": "Vaal Orbs found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_currency_vaal_stack_7_permillage_chance", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop as a stack of 7 Vaal Orbs instead" } ], "Blacksmith's Whetstones found in your Maps have {0}% chance to drop as a full stack": [ { "type": "literal", "value": "Blacksmith's Whetstones found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_currency_whetstone_drops_full_stack_permillage_chance", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop as a full stack" } ], "You gain {0}% increased Damage for each Voltaxic Sulphite Vein or Chest found in your Maps": [ { "type": "literal", "value": "You gain " }, { "type": "number", "index": 0, "stat": "map_damage_+%_per_sulphite_vein_mined" }, { "type": "literal", "value": "% increased Damage for each Voltaxic Sulphite Vein or Chest found in your Maps" } ], "Delirium Encounters in your Maps have {0}% chance to generate three additional Reward types": [ { "type": "literal", "value": "Delirium Encounters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_delirium_3_additional_reward_types_chance_%" }, { "type": "literal", "value": "% chance to generate three additional Reward types" } ], "Delirium Encounters in your Maps have {0}% chance to generate an additional Reward type": [ { "type": "literal", "value": "Delirium Encounters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_delirium_additional_reward_type_chance_%" }, { "type": "literal", "value": "% chance to generate an additional Reward type" } ], "Delirium Bosses in your Maps drop {0}% increased Simulacrum Splinters": [ { "type": "literal", "value": "Delirium Bosses in your Maps drop " }, { "type": "number", "index": 0, "stat": "map_delirium_boss_splinter_amount_+%" }, { "type": "literal", "value": "% increased Simulacrum Splinters" } ], "Delirium Bosses in your Maps drop {0}% reduced Simulacrum Splinters": [ { "type": "literal", "value": "Delirium Bosses in your Maps drop " }, { "type": "number", "index": 0, "stat": "map_delirium_boss_splinter_amount_+%" }, { "type": "literal", "value": "% reduced Simulacrum Splinters" } ], "Delirium Bosses in your Maps have {0}% increased chance to drop Unique Cluster Jewels": [ { "type": "literal", "value": "Delirium Bosses in your Maps have " }, { "type": "number", "index": 0, "stat": "map_delirium_boss_unique_cluster_jewel_drop_chance_+%" }, { "type": "literal", "value": "% increased chance to drop Unique Cluster Jewels" } ], "Delirium Bosses in your Maps have {0}% reduced chance to drop Unique Cluster Jewels": [ { "type": "literal", "value": "Delirium Bosses in your Maps have " }, { "type": "number", "index": 0, "stat": "map_delirium_boss_unique_cluster_jewel_drop_chance_+%" }, { "type": "literal", "value": "% reduced chance to drop Unique Cluster Jewels" } ], "Delirium Fog in your Maps never dissipates": [ { "type": "literal", "value": "Delirium Fog in your Maps never dissipates" } ], "Delirium Monsters in your Maps have {0}% increased chance to drop Cluster Jewels": [ { "type": "literal", "value": "Delirium Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_delirium_monster_cluster_jewel_drop_chance_permyriad", "stat_value_handlers": [ "divide_by_one_hundred_2dp_if_required" ] }, { "type": "literal", "value": "% increased chance to drop Cluster Jewels" } ], "Delirium Monsters in your Maps have {0}% reduced chance to drop Cluster Jewels": [ { "type": "literal", "value": "Delirium Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_delirium_monster_cluster_jewel_drop_chance_permyriad", "stat_value_handlers": [ "divide_by_one_hundred_2dp_if_required" ] }, { "type": "literal", "value": "% reduced chance to drop Cluster Jewels" } ], "Delirium Orbs cannot be found in your Maps": [ { "type": "literal", "value": "Delirium Orbs cannot be found in your Maps" } ], "Simulacrum Splinters cannot be found in your Maps": [ { "type": "literal", "value": "Simulacrum Splinters cannot be found in your Maps" } ], "{0}% increased Stack size of Simulacrum Splinters found in your Maps": [ { "type": "number", "index": 0, "stat": "map_delirium_splinter_amount_+%" }, { "type": "literal", "value": "% increased Stack size of Simulacrum Splinters found in your Maps" } ], "{0}% reduced Stack size of Simulacrum Splinters found in your Maps": [ { "type": "number", "index": 0, "stat": "map_delirium_splinter_amount_+%" }, { "type": "literal", "value": "% reduced Stack size of Simulacrum Splinters found in your Maps" } ], "Your Maps cannot be modified by Fragments other than Divine Vessels": [ { "type": "literal", "value": "Your Maps cannot be modified by Fragments other than Divine Vessels" } ], "Your Maps have no chance to contain Abysses": [ { "type": "literal", "value": "Your Maps have no chance to contain Abysses" } ], "Scarabs found in your Maps cannot be Abyss Scarabs": [ { "type": "literal", "value": "Scarabs found in your Maps cannot be Abyss Scarabs" } ], "Your Maps have no chance to contain Blight Encounters": [ { "type": "literal", "value": "Your Maps have no chance to contain Blight Encounters" } ], "Scarabs found in your Maps cannot be Blight Scarabs": [ { "type": "literal", "value": "Scarabs found in your Maps cannot be Blight Scarabs" } ], "Your Maps have no chance to contain Breaches": [ { "type": "literal", "value": "Your Maps have no chance to contain Breaches" } ], "Scarabs found in your Maps cannot be Breach Scarabs": [ { "type": "literal", "value": "Scarabs found in your Maps cannot be Breach Scarabs" } ], "Your Maps have no chance to contain Mirrors of Delirium": [ { "type": "literal", "value": "Your Maps have no chance to contain Mirrors of Delirium" } ], "Scarabs found in your Maps cannot be Delirium Scarabs": [ { "type": "literal", "value": "Scarabs found in your Maps cannot be Delirium Scarabs" } ], "Your Maps have no chance to contain Expedition Encounters": [ { "type": "literal", "value": "Your Maps have no chance to contain Expedition Encounters" } ], "Scarabs found in your Maps cannot be Expedition Scarabs": [ { "type": "literal", "value": "Scarabs found in your Maps cannot be Expedition Scarabs" } ], "Your Maps have no chance to contain the Sacred Grove": [ { "type": "literal", "value": "Your Maps have no chance to contain the Sacred Grove" } ], "Scarabs found in your Maps cannot be Harvest Scarabs": [ { "type": "literal", "value": "Scarabs found in your Maps cannot be Harvest Scarabs" } ], "Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps": [ { "type": "literal", "value": "Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps" } ], "Your Maps have no chance to contain Smuggler's Caches": [ { "type": "literal", "value": "Your Maps have no chance to contain Smuggler's Caches" } ], "Your Maps have no chance to contain Legion Encounters": [ { "type": "literal", "value": "Your Maps have no chance to contain Legion Encounters" } ], "Scarabs found in your Maps cannot be Legion Scarabs": [ { "type": "literal", "value": "Scarabs found in your Maps cannot be Legion Scarabs" } ], "Your Maps have no chance to contain Metamorph Encounters": [ { "type": "literal", "value": "Your Maps have no chance to contain Metamorph Encounters" } ], "Your Maps have no chance to contain Ritual Altars": [ { "type": "literal", "value": "Your Maps have no chance to contain Ritual Altars" } ], "Scarabs found in your Maps cannot be Ritual Scarabs": [ { "type": "literal", "value": "Scarabs found in your Maps cannot be Ritual Scarabs" } ], "Scarabs cannot be found in Your Maps": [ { "type": "literal", "value": "Scarabs cannot be found in Your Maps" } ], "Your Maps have no chance to contain Ultimatum Encounters": [ { "type": "literal", "value": "Your Maps have no chance to contain Ultimatum Encounters" } ], "Scarabs found in your Maps cannot be Ultimatum Scarabs": [ { "type": "literal", "value": "Scarabs found in your Maps cannot be Ultimatum Scarabs" } ], "Your Maps are Alluring": [ { "type": "literal", "value": "Your Maps are Alluring" } ], "Your Maps are always Alluring": [ { "type": "literal", "value": "Your Maps are always Alluring" } ], "Your Maps are Repulsive": [ { "type": "literal", "value": "Your Maps are Repulsive" } ], "Your Maps are always Repulsive": [ { "type": "literal", "value": "Your Maps are always Repulsive" } ], "Your Maps are very Alluring": [ { "type": "literal", "value": "Your Maps are very Alluring" } ], "Your Maps are always very Alluring": [ { "type": "literal", "value": "Your Maps are always very Alluring" } ], "Your Maps are very Repulsive": [ { "type": "literal", "value": "Your Maps are very Repulsive" } ], "Your Maps are always very Repulsive": [ { "type": "literal", "value": "Your Maps are always very Repulsive" } ], "Your Maps are extremely Alluring": [ { "type": "literal", "value": "Your Maps are extremely Alluring" } ], "Your Maps are always extremely Alluring": [ { "type": "literal", "value": "Your Maps are always extremely Alluring" } ], "Your Maps are extremely Repulsive": [ { "type": "literal", "value": "Your Maps are extremely Repulsive" } ], "Your Maps are always extremely Repulsive": [ { "type": "literal", "value": "Your Maps are always extremely Repulsive" } ], "Your Maps are incredibly Alluring": [ { "type": "literal", "value": "Your Maps are incredibly Alluring" } ], "Your Maps are always incredibly Alluring": [ { "type": "literal", "value": "Your Maps are always incredibly Alluring" } ], "Your Maps are incredibly Repulsive": [ { "type": "literal", "value": "Your Maps are incredibly Repulsive" } ], "Your Maps are always incredibly Repulsive": [ { "type": "literal", "value": "Your Maps are always incredibly Repulsive" } ], "Your Maps are alluringly Alluring": [ { "type": "literal", "value": "Your Maps are alluringly Alluring" } ], "Your Maps are always alluringly Alluring": [ { "type": "literal", "value": "Your Maps are always alluringly Alluring" } ], "Your Maps are alluringly Repulsive": [ { "type": "literal", "value": "Your Maps are alluringly Repulsive" } ], "Your Maps are always alluringly Repulsive": [ { "type": "literal", "value": "Your Maps are always alluringly Repulsive" } ], "Scarabs dropped in your Maps are {0}% more likely to be Domination Scarabs": [ { "type": "literal", "value": "Scarabs dropped in your Maps are " }, { "type": "number", "index": 0, "stat": "map_domination_scarab_more_likely_%" }, { "type": "literal", "value": "% more likely to be Domination Scarabs" } ], "{0}% chance on completing a Map influenced by a Conqueror of the Atlas\nto gain double progress towards locating their Citadel": [ { "type": "number", "index": 0, "stat": "map_double_conqueror_progress_chance_%" }, { "type": "literal", "value": "% chance on completing a Map influenced by a Conqueror of the Atlas\nto gain double progress towards locating their Citadel" } ], "Voltaxic Sulphite Veins and Chests in your Maps have {0}% chance to contain double Sulphite": [ { "type": "literal", "value": "Voltaxic Sulphite Veins and Chests in your Maps have " }, { "type": "number", "index": 0, "stat": "map_double_sulphite_mined_chance_%" }, { "type": "literal", "value": "% chance to contain double Sulphite" } ], "Maps have a {0}% chance to drop as a random Unique Map instead in your Maps": [ { "type": "literal", "value": "Maps have a " }, { "type": "number", "index": 0, "stat": "map_dropped_map_as_random_unique_map_permilliage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to drop as a random Unique Map instead in your Maps" } ], "Maps found in your Maps are Corrupted with 8 Modifiers": [ { "type": "literal", "value": "Maps found in your Maps are Corrupted with 8 Modifiers" } ], "{0}% increased Rarity of Maps found in your Maps": [ { "type": "number", "index": 0, "stat": "map_dropped_maps_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Maps found in your Maps" } ], "{0}% reduced Rarity of Maps found in your Maps": [ { "type": "number", "index": 0, "stat": "map_dropped_maps_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Maps found in your Maps" } ], "{0}% chance to create a copy of Beasts Captured in your Maps": [ { "type": "number", "index": 0, "stat": "map_duplicate_captured_beasts_chance_%" }, { "type": "literal", "value": "% chance to create a copy of Beasts Captured in your Maps" } ], "Create a copy of Beasts Captured in your Maps": [ { "type": "literal", "value": "Create a copy of Beasts Captured in your Maps" } ], "Monsters Imprisoned by at least 4 Essences in your Maps will be Duplicated when released": [ { "type": "literal", "value": "Monsters Imprisoned by at least 4 Essences in your Maps will be Duplicated when released" } ], "Monsters Imprisoned by a Shrieking Essence in your Maps will be Duplicated when released": [ { "type": "literal", "value": "Monsters Imprisoned by a Shrieking Essence in your Maps will be Duplicated when released" } ], "{0}% chance for Orbs of Conflict found in The Maven's Crucible or the Absence of Mercy and Empathy to be Duplicated": [ { "type": "number", "index": 0, "stat": "map_duplicate_orb_of_conflict_chance_%" }, { "type": "literal", "value": "% chance for Orbs of Conflict found in The Maven's Crucible or the Absence of Mercy and Empathy to be Duplicated" } ], "1 Rare Monster in each of your Maps is Duplicated": [ { "type": "literal", "value": "1 Rare Monster in each of your Maps is Duplicated" } ], "{0} Rare Monsters in each of your Maps are Duplicated": [ { "type": "number", "index": 0, "stat": "map_duplicate_x_rare_monsters" }, { "type": "literal", "value": " Rare Monsters in each of your Maps are Duplicated" } ], "Einhar has {0}% increased Cooldown Recovery Rate in your Maps": [ { "type": "literal", "value": "Einhar has " }, { "type": "number", "index": 0, "stat": "map_einhar_cooldown_recovery_rate_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate in your Maps" } ], "Einhar has {0}% reduced Cooldown Recovery Rate in your Maps": [ { "type": "literal", "value": "Einhar has " }, { "type": "number", "index": 0, "stat": "map_einhar_cooldown_recovery_rate_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate in your Maps" } ], "Einhar deals {0}% more Damage to Unique Monsters in your Maps": [ { "type": "literal", "value": "Einhar deals " }, { "type": "number", "index": 0, "stat": "map_einhar_damage_vs_unique_monsters_+%_final" }, { "type": "literal", "value": "% more Damage to Unique Monsters in your Maps" } ], "Einhar deals {0}% less Damage to Unique Monsters in your Maps": [ { "type": "literal", "value": "Einhar deals " }, { "type": "number", "index": 0, "stat": "map_einhar_damage_vs_unique_monsters_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage to Unique Monsters in your Maps" } ], "Einhar remains in your Maps after his Mission is Complete": [ { "type": "literal", "value": "Einhar remains in your Maps after his Mission is Complete" } ], "Your Maps that contain capturable Beasts contain {0} additional Yellow Beast": [ { "type": "literal", "value": "Your Maps that contain capturable Beasts contain " }, { "type": "number", "index": 0, "stat": "map_einhar_mission_additional_yellows" }, { "type": "literal", "value": " additional Yellow Beast" } ], "Your Maps that contain capturable Beasts contain {0} additional Yellow Beasts": [ { "type": "literal", "value": "Your Maps that contain capturable Beasts contain " }, { "type": "number", "index": 0, "stat": "map_einhar_mission_additional_yellows" }, { "type": "literal", "value": " additional Yellow Beasts" } ], "Your Maps with Einhar Missions have {0}% chance to contain additional packs of Beasts instead of other Monsters": [ { "type": "literal", "value": "Your Maps with Einhar Missions have " }, { "type": "number", "index": 0, "stat": "map_einhar_mission_beast_invasion_chance_%" }, { "type": "literal", "value": "% chance to contain additional packs of Beasts instead of other Monsters" } ], "The Elder has {0}% chance to drop a Watcher's Eye": [ { "type": "literal", "value": "The Elder has " }, { "type": "number", "index": 0, "stat": "map_elder_boss_watchers_eye_drop_additional_chance_%" }, { "type": "literal", "value": "% chance to drop a Watcher's Eye" } ], "Monster Packs Influenced by The Elder in your Maps have {0}% increased Pack Size": [ { "type": "literal", "value": "Monster Packs Influenced by The Elder in your Maps have " }, { "type": "number", "index": 0, "stat": "map_elder_influence_pack_size_+%" }, { "type": "literal", "value": "% increased Pack Size" } ], "The Shaper, The Elder and their Guardians have a {0}% chance to drop an Influenced Item": [ { "type": "literal", "value": "The Shaper, The Elder and their Guardians have a " }, { "type": "number", "index": 0, "stat": "map_elder_shaper_and_guardians_influenced_item_drop_chance_%" }, { "type": "literal", "value": "% chance to drop an Influenced Item" } ], "Items found in your Identified Maps are Identified": [ { "type": "literal", "value": "Items found in your Identified Maps are Identified" } ], "Items found in your Maps have {0}% chance to have a White Socket": [ { "type": "literal", "value": "Items found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_equipment_drops_with_1_white_socket_permyriad_chance", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% chance to have a White Socket" } ], "Sockets on Items found in your Maps have improved chances to be Linked": [ { "type": "literal", "value": "Sockets on Items found in your Maps have improved chances to be Linked" } ], "Items found in your Maps have {0}% chance to have the maximum number of Sockets": [ { "type": "literal", "value": "Items found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_equipment_drops_with_maximum_sockets_permillage_chance", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to have the maximum number of Sockets" } ], "Items found in your Maps have {0}% chance to have 2 additional Sockets": [ { "type": "literal", "value": "Items found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_equipment_drops_with_+2_sockets_permillage_chance", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to have 2 additional Sockets" } ], "Imprisoned Monsters in your Maps have at least 1 Essence at the highest possible tier": [ { "type": "literal", "value": "Imprisoned Monsters in your Maps have at least 1 Essence at the highest possible tier" } ], "Imprisoned Monsters in your Maps have at least {0} Essences at the highest possible tier": [ { "type": "literal", "value": "Imprisoned Monsters in your Maps have at least " }, { "type": "number", "index": 0, "stat": "map_essence_X_essences_at_highest_tier" }, { "type": "literal", "value": " Essences at the highest possible tier" } ], "A Map Boss is granted a random Essence Modifier from any Imprisoned Monsters slain in your Maps": [ { "type": "literal", "value": "A Map Boss is granted a random Essence Modifier from any Imprisoned Monsters slain in your Maps" } ], "A Map Boss is granted {0} random Essence Modifiers from any Imprisoned Monsters slain in your Maps": [ { "type": "literal", "value": "A Map Boss is granted " }, { "type": "number", "index": 0, "stat": "map_essence_X_mods_inherited_by_map_boss" }, { "type": "literal", "value": " random Essence Modifiers from any Imprisoned Monsters slain in your Maps" } ], "Corrupting Imprisoned Monsters in your Maps cannot release them": [ { "type": "literal", "value": "Corrupting Imprisoned Monsters in your Maps cannot release them" } ], "Imprisoned Monsters in your Maps have {0}% chance to have 3 additional Essences": [ { "type": "literal", "value": "Imprisoned Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_essence_monsters_chance_for_3_additional_essences_%" }, { "type": "literal", "value": "% chance to have 3 additional Essences" } ], "Imprisoned Monsters in your Maps have {0}% chance to drop an additional Rare Item with an Essence Modifier": [ { "type": "literal", "value": "Imprisoned Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_essence_monsters_drop_rare_item_with_random_essence_mod_%_chance" }, { "type": "literal", "value": "% chance to drop an additional Rare Item with an Essence Modifier" } ], "Imprisoned Monsters in your Maps have {0}% chance to have an additional Essence": [ { "type": "literal", "value": "Imprisoned Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_essence_monsters_have_an_additional_essence_%_chance" }, { "type": "literal", "value": "% chance to have an additional Essence" } ], "Using Remnants of Corruption on Imprisoned Monsters in your Maps replaces all Essences with one of the Essences on the Imprisoned Monster": [ { "type": "literal", "value": "Using Remnants of Corruption on Imprisoned Monsters in your Maps replaces all Essences with one of the Essences on the Imprisoned Monster" } ], "Scarabs dropped in your Maps are {0}% more likely to be Essence Scarabs": [ { "type": "literal", "value": "Scarabs dropped in your Maps are " }, { "type": "number", "index": 0, "stat": "map_essence_scarab_more_likely_%" }, { "type": "literal", "value": "% more likely to be Essence Scarabs" } ], "Essences found in your Maps are a tier higher": [ { "type": "literal", "value": "Essences found in your Maps are a tier higher" } ], "Essences found in your Maps have {0}% chance to be a tier higher": [ { "type": "literal", "value": "Essences found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_essences_are_1_tier_higher_chance_%" }, { "type": "literal", "value": "% chance to be a tier higher" } ], "Expeditions in your Maps have {0}% increased chance to be led by Dannig": [ { "type": "literal", "value": "Expeditions in your Maps have " }, { "type": "number", "index": 0, "stat": "map_expedition_danning_encounter_chance_+%" }, { "type": "literal", "value": "% increased chance to be led by Dannig" } ], "Expeditions in your Maps have {0}% reduced chance to be led by Dannig": [ { "type": "literal", "value": "Expeditions in your Maps have " }, { "type": "number", "index": 0, "stat": "map_expedition_danning_encounter_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be led by Dannig" } ], "Your Maps contain {0}% increased number of Runic Monster Markers": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_expedition_elite_marker_count_+%" }, { "type": "literal", "value": "% increased number of Runic Monster Markers" } ], "Your Maps contain {0}% reduced number of Runic Monster Markers": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_expedition_elite_marker_count_+%" }, { "type": "literal", "value": "% reduced number of Runic Monster Markers" } ], "Your Maps have {0}% chance to contain an Expedition Encounter": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_expedition_encounter_additional_chance_%" }, { "type": "literal", "value": "% chance to contain an Expedition Encounter" } ], "Your Maps contain an Expedition Encounter": [ { "type": "literal", "value": "Your Maps contain an Expedition Encounter" } ], "Your Maps have {0}% increased chance to contain an Expedition Encounter": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_expedition_encounter_chance_+%" }, { "type": "literal", "value": "% increased chance to contain an Expedition Encounter" } ], "Your Maps have {0}% reduced chance to contain an Expedition Encounter": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_expedition_encounter_chance_+%" }, { "type": "literal", "value": "% reduced chance to contain an Expedition Encounter" } ], "{0}% increased Explosive Radius in your Maps": [ { "type": "number", "index": 0, "stat": "map_expedition_explosion_radius_+%" }, { "type": "literal", "value": "% increased Explosive Radius in your Maps" } ], "{0}% increased number of Explosives in your Maps": [ { "type": "number", "index": 0, "stat": "map_expedition_explosives_+%" }, { "type": "literal", "value": "% increased number of Explosives in your Maps" } ], "Remnants in your Maps have {0}% chance to have an additional Suffix Modifier": [ { "type": "literal", "value": "Remnants in your Maps have " }, { "type": "number", "index": 0, "stat": "map_expedition_extra_relic_suffix_chance_%" }, { "type": "literal", "value": "% chance to have an additional Suffix Modifier" } ], "Expedition Detonation Chains in your Maps travel {0}% slower": [ { "type": "literal", "value": "Expedition Detonation Chains in your Maps travel " }, { "type": "number", "index": 0, "stat": "map_expedition_fuse_burn_time_+%" }, { "type": "literal", "value": "% slower" } ], "Expedition Detonation Chains in your Maps travel {0}% faster": [ { "type": "literal", "value": "Expedition Detonation Chains in your Maps travel " }, { "type": "number", "index": 0, "stat": "map_expedition_fuse_burn_time_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% faster" } ], "Expeditions in your Maps have {0}% increased chance to be led by Gwennen": [ { "type": "literal", "value": "Expeditions in your Maps have " }, { "type": "number", "index": 0, "stat": "map_expedition_gwennen_encounter_chance_+%" }, { "type": "literal", "value": "% increased chance to be led by Gwennen" } ], "Expeditions in your Maps have {0}% reduced chance to be led by Gwennen": [ { "type": "literal", "value": "Expeditions in your Maps have " }, { "type": "number", "index": 0, "stat": "map_expedition_gwennen_encounter_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be led by Gwennen" } ], "{0}% increased Explosive Placement Range in your Maps": [ { "type": "number", "index": 0, "stat": "map_expedition_maximum_placement_distance_+%" }, { "type": "literal", "value": "% increased Explosive Placement Range in your Maps" } ], "{0}% reduced Explosive Placement Range in your Maps": [ { "type": "number", "index": 0, "stat": "map_expedition_maximum_placement_distance_+%" }, { "type": "literal", "value": "% reduced Explosive Placement Range in your Maps" } ], "Expedition Monsters in your Maps spawn with an additional {0}% of Life missing": [ { "type": "literal", "value": "Expedition Monsters in your Maps spawn with an additional " }, { "type": "number", "index": 0, "stat": "map_expedition_monster_spawn_additional_missing_life_%" }, { "type": "literal", "value": "% of Life missing" } ], "Number of Explosives is one": [ { "type": "literal", "value": "Number of Explosives is one" } ], "Expeditions in your Maps have {0} Remnants": [ { "type": "literal", "value": "Expeditions in your Maps have " }, { "type": "number", "index": 0, "stat": "map_expedition_relics_+" }, { "type": "literal", "value": " Remnants" } ], "Expeditions in your Maps have {0}% increased chance to be led by Rog": [ { "type": "literal", "value": "Expeditions in your Maps have " }, { "type": "number", "index": 0, "stat": "map_expedition_rog_encounter_chance_+%" }, { "type": "literal", "value": "% increased chance to be led by Rog" } ], "Expeditions in your Maps have {0}% reduced chance to be led by Rog": [ { "type": "literal", "value": "Expeditions in your Maps have " }, { "type": "number", "index": 0, "stat": "map_expedition_rog_encounter_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be led by Rog" } ], "Expeditions in your Maps have {0}% increased chance to be led by Tujen": [ { "type": "literal", "value": "Expeditions in your Maps have " }, { "type": "number", "index": 0, "stat": "map_expedition_tujen_encounter_chance_+%" }, { "type": "literal", "value": "% increased chance to be led by Tujen" } ], "Expeditions in your Maps have {0}% reduced chance to be led by Tujen": [ { "type": "literal", "value": "Expeditions in your Maps have " }, { "type": "number", "index": 0, "stat": "map_expedition_tujen_encounter_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be led by Tujen" } ], "{0}% increased Quantity of Vendor Refresh Currencies dropped by Monsters in your Maps": [ { "type": "number", "index": 0, "stat": "map_expedition_vendor_reroll_currency_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Vendor Refresh Currencies dropped by Monsters in your Maps" } ], "{0}% reduced Quantity of Vendor Refresh Currencies dropped by Monsters in your Maps": [ { "type": "number", "index": 0, "stat": "map_expedition_vendor_reroll_currency_quantity_+%" }, { "type": "literal", "value": "% reduced Quantity of Vendor Refresh Currencies dropped by Monsters in your Maps" } ], "Extra Content has no base chance to appear in your Maps": [ { "type": "literal", "value": "Extra Content has no base chance to appear in your Maps" } ], "Maximum of one type of Extra Content in your Maps": [ { "type": "literal", "value": "Maximum of one type of Extra Content in your Maps" } ], "Your Maps with Incursions always have four Incursions": [ { "type": "literal", "value": "Your Maps with Incursions always have four Incursions" } ], "Your Maps have {0}% chance to contain an additional Essence": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_extra_monolith_%_chance" }, { "type": "literal", "value": "% chance to contain an additional Essence" } ], "Your Maps contain an additional Essence": [ { "type": "literal", "value": "Your Maps contain an additional Essence" } ], "Your Maps contain {0} additional Essences": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_extra_monoliths" }, { "type": "literal", "value": " additional Essences" } ], "Alva Missions in your Maps grant {0}% increased Favour": [ { "type": "literal", "value": "Alva Missions in your Maps grant " }, { "type": "number", "index": 0, "stat": "map_favour_from_alva_missions_+%" }, { "type": "literal", "value": "% increased Favour" } ], "Einhar Missions in your Maps grant {0}% increased Favour": [ { "type": "literal", "value": "Einhar Missions in your Maps grant " }, { "type": "number", "index": 0, "stat": "map_favour_from_einhar_missions_+%" }, { "type": "literal", "value": "% increased Favour" } ], "Jun Missions in your Maps grant {0}% increased Favour": [ { "type": "literal", "value": "Jun Missions in your Maps grant " }, { "type": "number", "index": 0, "stat": "map_favour_from_jun_missions_+%" }, { "type": "literal", "value": "% increased Favour" } ], "Completing Niko Missions in your Maps grants {0}% increased Favour": [ { "type": "literal", "value": "Completing Niko Missions in your Maps grants " }, { "type": "number", "index": 0, "stat": "map_favour_from_niko_missions_+%" }, { "type": "literal", "value": "% increased Favour" } ], "Zana Missions in your Maps grant {0}% increased Favour": [ { "type": "literal", "value": "Zana Missions in your Maps grant " }, { "type": "number", "index": 0, "stat": "map_favour_from_zana_missions_+%" }, { "type": "literal", "value": "% increased Favour" } ], "Flasks found in your Maps have {0}% chance to have 20% Quality": [ { "type": "literal", "value": "Flasks found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_flasks_drop_with_max_quality_chance_%" }, { "type": "literal", "value": "% chance to have 20% Quality" } ], "Your Maps have {0}% chance to grant an additional Alva Mission on Completion": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_gain_additional_alva_mission_%_chance_on_map_completion" }, { "type": "literal", "value": "% chance to grant an additional Alva Mission on Completion" } ], "Your Maps grant an additional Alva Mission on Completion": [ { "type": "literal", "value": "Your Maps grant an additional Alva Mission on Completion" } ], "Your Maps have {0}% chance to grant an additional Einhar Mission on Completion": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_gain_additional_einhar_mission_%_chance_on_map_completion" }, { "type": "literal", "value": "% chance to grant an additional Einhar Mission on Completion" } ], "Your Maps grant an additional Einhar Mission on Completion": [ { "type": "literal", "value": "Your Maps grant an additional Einhar Mission on Completion" } ], "Your Maps have {0}% chance to grant an additional Jun Mission on Completion": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_gain_additional_jun_mission_%_chance_on_map_completion" }, { "type": "literal", "value": "% chance to grant an additional Jun Mission on Completion" } ], "Your Maps grant an additional Jun Mission on Completion": [ { "type": "literal", "value": "Your Maps grant an additional Jun Mission on Completion" } ], "Your Maps have {0}% chance to grant an additional Niko Mission on Completion": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_gain_additional_niko_mission_%_chance_on_map_completion" }, { "type": "literal", "value": "% chance to grant an additional Niko Mission on Completion" } ], "Your Maps grant an additional Niko Mission on Completion": [ { "type": "literal", "value": "Your Maps grant an additional Niko Mission on Completion" } ], "Your Maps have {0}% chance to grant an additional Kirac Mission on Completion": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_gain_additional_zana_mission_%_chance_on_map_completion" }, { "type": "literal", "value": "% chance to grant an additional Kirac Mission on Completion" } ], "Your Maps grant an additional Kirac Mission on Completion": [ { "type": "literal", "value": "Your Maps grant an additional Kirac Mission on Completion" } ], "{0}% chance on Completing your Maps to gain a free use of the Blight Map Crafting Option": [ { "type": "number", "index": 0, "stat": "map_gain_blight_map_craft_on_completion_chance_%" }, { "type": "literal", "value": "% chance on Completing your Maps to gain a free use of the Blight Map Crafting Option" } ], "If your Maps would contain a randomly encountered Master, they instead grant that Master's Mission when completed": [ { "type": "literal", "value": "If your Maps would contain a randomly encountered Master, they instead grant that Master's Mission when completed" } ], "{0}% chance on Completing your Maps to gain a free use of a random Map Crafting option": [ { "type": "number", "index": 0, "stat": "map_gain_random_map_craft_on_completion_chance_%" }, { "type": "literal", "value": "% chance on Completing your Maps to gain a free use of a random Map Crafting option" } ], "Gain a free use of a random Map Crafting option on Completing your Maps": [ { "type": "literal", "value": "Gain a free use of a random Map Crafting option on Completing your Maps" } ], "{0}% chance on Completing your Maps to gain a free use of a special Map Crafting option": [ { "type": "number", "index": 0, "stat": "map_gain_special_map_craft_on_completion_chance_%" }, { "type": "literal", "value": "% chance on Completing your Maps to gain a free use of a special Map Crafting option" } ], "Gems found in your Maps have {0}% chance to have 20% Quality": [ { "type": "literal", "value": "Gems found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_gems_drop_20%_quality_%_chance" }, { "type": "literal", "value": "% chance to have 20% Quality" } ], "Your Maps contain patches of Consecrated Ground": [ { "type": "literal", "value": "Your Maps contain patches of Consecrated Ground" } ], "Your Maps contain Slipstreams": [ { "type": "literal", "value": "Your Maps contain Slipstreams" } ], "Harbingers in your Maps have {0}% chance to drop an additional Stack of Currency Shards": [ { "type": "literal", "value": "Harbingers in your Maps have " }, { "type": "number", "index": 0, "stat": "map_harbinger_additional_currency_shard_stack_chance_%" }, { "type": "literal", "value": "% chance to drop an additional Stack of Currency Shards" } ], "Harbingers in your Maps drop an additional Stack of Currency Shards": [ { "type": "literal", "value": "Harbingers in your Maps drop an additional Stack of Currency Shards" } ], "Harbingers in your Maps have {0}% increased Cooldown Recovery Rate": [ { "type": "literal", "value": "Harbingers in your Maps have " }, { "type": "number", "index": 0, "stat": "map_harbinger_cooldown_speed_+%" }, { "type": "literal", "value": "% increased Cooldown Recovery Rate" } ], "Harbingers in your Maps have {0}% reduced Cooldown Recovery Rate": [ { "type": "literal", "value": "Harbingers in your Maps have " }, { "type": "number", "index": 0, "stat": "map_harbinger_cooldown_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Cooldown Recovery Rate" } ], "Harbingers in your Maps drop rarer Currency Shards": [ { "type": "literal", "value": "Harbingers in your Maps drop rarer Currency Shards" } ], "Scarabs dropped in your Maps are {0}% more likely to be Harbinger Scarabs": [ { "type": "literal", "value": "Scarabs dropped in your Maps are " }, { "type": "number", "index": 0, "stat": "map_harbinger_scarab_more_likely_%" }, { "type": "literal", "value": "% more likely to be Harbinger Scarabs" } ], "Harbingers in your Maps Summon {0}% more Minions": [ { "type": "literal", "value": "Harbingers in your Maps Summon " }, { "type": "number", "index": 0, "stat": "map_harbinger_summoned_minion_count_+%" }, { "type": "literal", "value": "% more Minions" } ], "Harbingers in your Maps Summon {0}% fewer Minions": [ { "type": "literal", "value": "Harbingers in your Maps Summon " }, { "type": "number", "index": 0, "stat": "map_harbinger_summoned_minion_count_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% fewer Minions" } ], "Harbingers in your Maps drop additional Currency Shards": [ { "type": "literal", "value": "Harbingers in your Maps drop additional Currency Shards" } ], "Currency Shards dropped by Harbingers in your Maps can drop as Currency Items instead": [ { "type": "literal", "value": "Currency Shards dropped by Harbingers in your Maps can drop as Currency Items instead" } ], "Harbingers in your Maps have {0}% chance to be replaced by a powerful Harbinger boss": [ { "type": "literal", "value": "Harbingers in your Maps have " }, { "type": "number", "index": 0, "stat": "map_harbingers_%_chance_to_be_replaced_as_atlas_boss" }, { "type": "literal", "value": "% chance to be replaced by a powerful Harbinger boss" } ], "Harbingers in your Maps are replaced by a powerful Harbinger boss": [ { "type": "literal", "value": "Harbingers in your Maps are replaced by a powerful Harbinger boss" } ], "Chance for Maps to have 1 or 2 types of Bonus Content is 0%": [ { "type": "literal", "value": "Chance for Maps to have 1 or 2 types of Bonus Content is 0%" } ], "{0}% chance for Maps to have 3 types of Bonus Content": [ { "type": "number", "index": 0, "stat": "map_hard_mode_chance_for_3_extra_content_types_+" }, { "type": "literal", "value": "% chance for Maps to have 3 types of Bonus Content" } ], "Lifeforce dropped by Harvest Monsters in your Maps has {0}% chance to be Duplicated": [ { "type": "literal", "value": "Lifeforce dropped by Harvest Monsters in your Maps has " }, { "type": "number", "index": 0, "stat": "map_harvest_%_chance_to_duplicate_lifeforce" }, { "type": "literal", "value": "% chance to be Duplicated" } ], "The Sacred Grove in your Maps has {0}% chance to contain an additional Harvest": [ { "type": "literal", "value": "The Sacred Grove in your Maps has " }, { "type": "number", "index": 0, "stat": "map_harvest_additional_plot_chance_%" }, { "type": "literal", "value": "% chance to contain an additional Harvest" } ], "Harvest Crops in your Maps have {0}% increased chance to grow Blue Plants": [ { "type": "literal", "value": "Harvest Crops in your Maps have " }, { "type": "number", "index": 0, "stat": "map_harvest_blue_plot_chance_+%" }, { "type": "literal", "value": "% increased chance to grow Blue Plants" } ], "Harvest Crops in your Maps have {0}% reduced chance to grow Blue Plants": [ { "type": "literal", "value": "Harvest Crops in your Maps have " }, { "type": "number", "index": 0, "stat": "map_harvest_blue_plot_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to grow Blue Plants" } ], "Harvest Crops in your Maps have {0}% increased chance to contain a Tier 4 Plant": [ { "type": "literal", "value": "Harvest Crops in your Maps have " }, { "type": "number", "index": 0, "stat": "map_harvest_boss_encounter_chance_+%" }, { "type": "literal", "value": "% increased chance to contain a Tier 4 Plant" } ], "Harvest Bosses in your Maps always drop a Sacred Blossom": [ { "type": "literal", "value": "Harvest Bosses in your Maps always drop a Sacred Blossom" } ], "Harvests in your Maps have {0}% chance for the unchosen Crop to not wilt": [ { "type": "literal", "value": "Harvests in your Maps have " }, { "type": "number", "index": 0, "stat": "map_harvest_chance_for_other_plot_to_not_wither_%" }, { "type": "literal", "value": "% chance for the unchosen Crop to not wilt" } ], "Plants Harvested in your Maps are more likely to give less common Crafting Options": [ { "type": "literal", "value": "Plants Harvested in your Maps are more likely to give less common Crafting Options" } ], "Harvests in your Maps have Doubled bonuses to Item Quantity and Rarity": [ { "type": "literal", "value": "Harvests in your Maps have Doubled bonuses to Item Quantity and Rarity" } ], "Lifeforce dropped by Harvest Monsters in your Maps is Duplicated": [ { "type": "literal", "value": "Lifeforce dropped by Harvest Monsters in your Maps is Duplicated" } ], "Your Maps have {0}% increased chance to contain The Sacred Grove": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_harvest_encounter_chance_+%" }, { "type": "literal", "value": "% increased chance to contain The Sacred Grove" } ], "Your Maps have {0}% reduced chance to contain The Sacred Grove": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_harvest_encounter_chance_+%" }, { "type": "literal", "value": "% reduced chance to contain The Sacred Grove" } ], "Harvest Crops in your Maps have {0}% increased chance to grow Yellow Plants": [ { "type": "literal", "value": "Harvest Crops in your Maps have " }, { "type": "number", "index": 0, "stat": "map_harvest_green_plot_chance_+%" }, { "type": "literal", "value": "% increased chance to grow Yellow Plants" } ], "Harvest Crops in your Maps have {0}% reduced chance to grow Yellow Plants": [ { "type": "literal", "value": "Harvest Crops in your Maps have " }, { "type": "number", "index": 0, "stat": "map_harvest_green_plot_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to grow Yellow Plants" } ], "Harvest Crops in your Maps have an extra chance to grow higher Tier Plants": [ { "type": "literal", "value": "Harvest Crops in your Maps have an extra chance to grow higher Tier Plants" } ], "Harvest Crops in your Maps have {0} extra chances to grow higher Tier Plants": [ { "type": "literal", "value": "Harvest Crops in your Maps have " }, { "type": "number", "index": 0, "stat": "map_harvest_higher_tier_seed_rolls_+" }, { "type": "literal", "value": " extra chances to grow higher Tier Plants" } ], "Harvest Monsters in your Maps drop {0}% increased Quantity of Lifeforce": [ { "type": "literal", "value": "Harvest Monsters in your Maps drop " }, { "type": "number", "index": 0, "stat": "map_harvest_lifeforce_dropped_+%" }, { "type": "literal", "value": "% increased Quantity of Lifeforce" } ], "Harvest Monsters in your Maps drop {0}% reduced Quantity of Lifeforce": [ { "type": "literal", "value": "Harvest Monsters in your Maps drop " }, { "type": "number", "index": 0, "stat": "map_harvest_lifeforce_dropped_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Lifeforce" } ], "Harvest Monsters in your Maps grant {0}% increased Experience": [ { "type": "literal", "value": "Harvest Monsters in your Maps grant " }, { "type": "number", "index": 0, "stat": "map_harvest_monster_granted_experience_+%" }, { "type": "literal", "value": "% increased Experience" } ], "Harvest Monsters in your Maps have {0}% more Life": [ { "type": "literal", "value": "Harvest Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_harvest_monster_life_+%_final_from_sextant" }, { "type": "literal", "value": "% more Life" } ], "Harvest Monsters in your Maps have {0}% less Life": [ { "type": "literal", "value": "Harvest Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_harvest_monster_life_+%_final_from_sextant", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Life" } ], "The Sacred Grove in your Maps contains an additional Harvest": [ { "type": "literal", "value": "The Sacred Grove in your Maps contains an additional Harvest" } ], "Harvest Crops in your Maps have {0}% chance to grow a Tier 4 Plant": [ { "type": "literal", "value": "Harvest Crops in your Maps have " }, { "type": "number", "index": 0, "stat": "map_harvest_plots_%_chance_to_spawn_tier4_seed" }, { "type": "literal", "value": "% chance to grow a Tier 4 Plant" } ], "Harvest Crops in your Maps have {0}% increased chance to grow Purple Plants": [ { "type": "literal", "value": "Harvest Crops in your Maps have " }, { "type": "number", "index": 0, "stat": "map_harvest_red_plot_chance_+%" }, { "type": "literal", "value": "% increased chance to grow Purple Plants" } ], "Harvest Crops in your Maps have {0}% reduced chance to grow Purple Plants": [ { "type": "literal", "value": "Harvest Crops in your Maps have " }, { "type": "number", "index": 0, "stat": "map_harvest_red_plot_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to grow Purple Plants" } ], "Plants Harvested in your Maps have {0}% chance to give an additional Crafting option": [ { "type": "literal", "value": "Plants Harvested in your Maps have " }, { "type": "number", "index": 0, "stat": "map_harvest_seeds_%_chance_to_grant_additional_craft" }, { "type": "literal", "value": "% chance to give an additional Crafting option" } ], "Harvested Plants in your Maps have {0}% chance to spawn an additional Monster": [ { "type": "literal", "value": "Harvested Plants in your Maps have " }, { "type": "number", "index": 0, "stat": "map_harvest_seeds_%_chance_to_spawn_additional_monster" }, { "type": "literal", "value": "% chance to spawn an additional Monster" } ], "Plants Harvested in your Maps have {0}% chance to spawn duplicated Monsters": [ { "type": "literal", "value": "Plants Harvested in your Maps have " }, { "type": "number", "index": 0, "stat": "map_harvest_seeds_%_chance_to_spawn_duplicated_monsters" }, { "type": "literal", "value": "% chance to spawn duplicated Monsters" } ], "Harvests in your Maps contain at least one Crop of Purple Plants": [ { "type": "literal", "value": "Harvests in your Maps contain at least one Crop of Purple Plants" } ], "Harvests in your Maps contain at least one Crop of Yellow Plants": [ { "type": "literal", "value": "Harvests in your Maps contain at least one Crop of Yellow Plants" } ], "Harvests in your Maps contain at least one Crop of Blue Plants": [ { "type": "literal", "value": "Harvests in your Maps contain at least one Crop of Blue Plants" } ], "Harvest Crops in your Maps contain only Tier 1 Plants": [ { "type": "literal", "value": "Harvest Crops in your Maps contain only Tier 1 Plants" } ], "Harvesting Crops in your Maps has a chance to upgrade the Tier of Plants of different colours": [ { "type": "literal", "value": "Harvesting Crops in your Maps has a chance to upgrade the Tier of Plants of different colours" } ], "Harvest Crops in your Maps have {0}% increased chance to contain Tier 3 Plants": [ { "type": "literal", "value": "Harvest Crops in your Maps have " }, { "type": "number", "index": 0, "stat": "map_harvest_t3_chance_+%" }, { "type": "literal", "value": "% increased chance to contain Tier 3 Plants" } ], "Your Maps have {0}% Quality": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_has_x%_quality" }, { "type": "literal", "value": "% Quality" } ], "{0}% increased chance for Haunted Monsters in your Maps have Unresolved Anguish": [ { "type": "number", "index": 0, "stat": "map_haunted_monster_collectable_corpse_chance_+%" }, { "type": "literal", "value": "% increased chance for Haunted Monsters in your Maps have Unresolved Anguish" } ], "{0}% reduced chance for Haunted Monsters in your Maps have Unresolved Anguish": [ { "type": "number", "index": 0, "stat": "map_haunted_monster_collectable_corpse_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance for Haunted Monsters in your Maps have Unresolved Anguish" } ], "Haunted Monsters with Unresolved Anguish in your Maps have {0}% chance to leave an additional Corpse": [ { "type": "literal", "value": "Haunted Monsters with Unresolved Anguish in your Maps have " }, { "type": "number", "index": 0, "stat": "map_haunted_monster_duplicate_collectable_corpse_chance_%" }, { "type": "literal", "value": "% chance to leave an additional Corpse" } ], "{0}% increased chance for Haunted Monsters in your Maps to drop Embers of the Allflame": [ { "type": "number", "index": 0, "stat": "map_haunted_monster_itemised_pack_drop_chance_+%" }, { "type": "literal", "value": "% increased chance for Haunted Monsters in your Maps to drop Embers of the Allflame" } ], "{0}% reduced chance for Haunted Monsters in your Maps to drop Embers of the Allflame": [ { "type": "number", "index": 0, "stat": "map_haunted_monster_itemised_pack_drop_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance for Haunted Monsters in your Maps to drop Embers of the Allflame" } ], "Haunted Pack Leaders in your Maps have {0}% increased chance to be Rare": [ { "type": "literal", "value": "Haunted Pack Leaders in your Maps have " }, { "type": "number", "index": 0, "stat": "map_haunted_pack_rare_chance_+%" }, { "type": "literal", "value": "% increased chance to be Rare" } ], "Haunted Pack Leaders in your Maps have {0}% reduced chance to be Rare": [ { "type": "literal", "value": "Haunted Pack Leaders in your Maps have " }, { "type": "number", "index": 0, "stat": "map_haunted_pack_rare_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be Rare" } ], "{0}% increased Blueprints found in your Maps": [ { "type": "number", "index": 0, "stat": "map_heist_blueprint_drop_chance_+%" }, { "type": "literal", "value": "% increased Blueprints found in your Maps" } ], "{0}% reduced Blueprints found in your Maps": [ { "type": "number", "index": 0, "stat": "map_heist_blueprint_drop_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Blueprints found in your Maps" } ], "{0}% increased Heist Contracts found in your Maps": [ { "type": "number", "index": 0, "stat": "map_heist_contract_item_drop_chance_+%" }, { "type": "literal", "value": "% increased Heist Contracts found in your Maps" } ], "{0}% reduced Heist Contracts found in your Maps": [ { "type": "number", "index": 0, "stat": "map_heist_contract_item_drop_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Heist Contracts found in your Maps" } ], "Heist Contracts found in your Maps are {0}% more likely to require Agility, Deception or Engineering": [ { "type": "literal", "value": "Heist Contracts found in your Maps are " }, { "type": "number", "index": 0, "stat": "map_heist_contract_agility_deception_engineering_job_chance_+%_final_from_atlas_passive" }, { "type": "literal", "value": "% more likely to require Agility, Deception or Engineering" } ], "Heist Contracts found in your Maps are {0}% less likely to require Agility, Deception or Engineering": [ { "type": "literal", "value": "Heist Contracts found in your Maps are " }, { "type": "number", "index": 0, "stat": "map_heist_contract_agility_deception_engineering_job_chance_+%_final_from_atlas_passive", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less likely to require Agility, Deception or Engineering" } ], "Heist Contracts found in your Maps are {0}% more likely to require Demolition, Counter-Thaumaturgy or Trap Disarmament": [ { "type": "literal", "value": "Heist Contracts found in your Maps are " }, { "type": "number", "index": 0, "stat": "map_heist_contract_demolition_counterthaumaturgy_trapdisarm_job_chance_+%_final_from_atlas_passive" }, { "type": "literal", "value": "% more likely to require Demolition, Counter-Thaumaturgy or Trap Disarmament" } ], "Heist Contracts found in your Maps are {0}% less likely to require Demolition, Counter-Thaumaturgy or Trap Disarmament": [ { "type": "literal", "value": "Heist Contracts found in your Maps are " }, { "type": "number", "index": 0, "stat": "map_heist_contract_demolition_counterthaumaturgy_trapdisarm_job_chance_+%_final_from_atlas_passive", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less likely to require Demolition, Counter-Thaumaturgy or Trap Disarmament" } ], "Heist Contracts found in your Maps are {0}% more likely to require Lockpicking, Brute Force or Perception": [ { "type": "literal", "value": "Heist Contracts found in your Maps are " }, { "type": "number", "index": 0, "stat": "map_heist_contract_lockpicking_bruteforce_perception_job_chance_+%_final_from_atlas_passive" }, { "type": "literal", "value": "% more likely to require Lockpicking, Brute Force or Perception" } ], "Heist Contracts found in your Maps are {0}% less likely to require Lockpicking, Brute Force or Perception": [ { "type": "literal", "value": "Heist Contracts found in your Maps are " }, { "type": "number", "index": 0, "stat": "map_heist_contract_lockpicking_bruteforce_perception_job_chance_+%_final_from_atlas_passive", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less likely to require Lockpicking, Brute Force or Perception" } ], "Heist Contracts found in your Maps are {0}% more likely to require level 3 Jobs": [ { "type": "literal", "value": "Heist Contracts found in your Maps are " }, { "type": "number", "index": 0, "stat": "map_heist_contract_level_3_job_chance_+%_final_from_atlas_passive" }, { "type": "literal", "value": "% more likely to require level 3 Jobs" } ], "Heist Contracts found in your Maps are {0}% less likely to require level 3 Jobs": [ { "type": "literal", "value": "Heist Contracts found in your Maps are " }, { "type": "number", "index": 0, "stat": "map_heist_contract_level_3_job_chance_+%_final_from_atlas_passive", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less likely to require level 3 Jobs" } ], "Heist Contracts found in your Maps are {0}% more likely to require level 4 Jobs": [ { "type": "literal", "value": "Heist Contracts found in your Maps are " }, { "type": "number", "index": 0, "stat": "map_heist_contract_level_4_job_chance_+%_final_from_atlas_passive" }, { "type": "literal", "value": "% more likely to require level 4 Jobs" } ], "Heist Contracts found in your Maps are {0}% less likely to require level 4 Jobs": [ { "type": "literal", "value": "Heist Contracts found in your Maps are " }, { "type": "number", "index": 0, "stat": "map_heist_contract_level_4_job_chance_+%_final_from_atlas_passive", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less likely to require level 4 Jobs" } ], "Heist Contracts found in your Maps are {0}% more likely to require level 5 Jobs": [ { "type": "literal", "value": "Heist Contracts found in your Maps are " }, { "type": "number", "index": 0, "stat": "map_heist_contract_level_5_job_chance_+%_final_from_atlas_passive" }, { "type": "literal", "value": "% more likely to require level 5 Jobs" } ], "Heist Contracts found in your Maps are {0}% less likely to require level 5 Jobs": [ { "type": "literal", "value": "Heist Contracts found in your Maps are " }, { "type": "number", "index": 0, "stat": "map_heist_contract_level_5_job_chance_+%_final_from_atlas_passive", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less likely to require level 5 Jobs" } ], "Heist Contracts found in your Maps are {0}% more likely to target High Value Targets": [ { "type": "literal", "value": "Heist Contracts found in your Maps are " }, { "type": "number", "index": 0, "stat": "map_heist_contract_high_value_target_chance_+%_final_from_atlas_passive" }, { "type": "literal", "value": "% more likely to target High Value Targets" } ], "Heist Contracts found in your Maps are {0}% less likely to target High Value Targets": [ { "type": "literal", "value": "Heist Contracts found in your Maps are " }, { "type": "number", "index": 0, "stat": "map_heist_contract_high_value_target_chance_+%_final_from_atlas_passive", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less likely to target High Value Targets" } ], "Heist Contracts found in your Maps are {0}% more likely to target Precious Targets": [ { "type": "literal", "value": "Heist Contracts found in your Maps are " }, { "type": "number", "index": 0, "stat": "map_heist_contract_precious_target_chance_+%_final_from_atlas_passive" }, { "type": "literal", "value": "% more likely to target Precious Targets" } ], "Heist Contracts found in your Maps are {0}% less likely to target Precious Targets": [ { "type": "literal", "value": "Heist Contracts found in your Maps are " }, { "type": "number", "index": 0, "stat": "map_heist_contract_precious_target_chance_+%_final_from_atlas_passive", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less likely to target Precious Targets" } ], "Huck accompanies you on opening the first Smuggler's Cache in each of your Maps": [ { "type": "literal", "value": "Huck accompanies you on opening the first Smuggler's Cache in each of your Maps" } ], "Smuggler's Caches in your Maps have {0}% increased chance to contain Blueprints for each Smuggler's Cache opened in the Map": [ { "type": "literal", "value": "Smuggler's Caches in your Maps have " }, { "type": "number", "index": 0, "stat": "map_heist_smugglers_cache_blueprint_chance_for_each_opened_smugglers_cache_+%" }, { "type": "literal", "value": "% increased chance to contain Blueprints for each Smuggler's Cache opened in the Map" } ], "Smuggler's Caches in your Maps have {0}% reduced chance to contain Blueprints for each Smuggler's Cache opened in the Map": [ { "type": "literal", "value": "Smuggler's Caches in your Maps have " }, { "type": "number", "index": 0, "stat": "map_heist_smugglers_cache_blueprint_chance_for_each_opened_smugglers_cache_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to contain Blueprints for each Smuggler's Cache opened in the Map" } ], "Your Maps have {0}% increased chance to contain a Smuggler's Cache": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_heist_smugglers_cache_encounter_chance_+%" }, { "type": "literal", "value": "% increased chance to contain a Smuggler's Cache" } ], "Your Maps have {0}% reduced chance to contain a Smuggler's Cache": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_heist_smugglers_cache_encounter_chance_+%" }, { "type": "literal", "value": "% reduced chance to contain a Smuggler's Cache" } ], "Smuggler's Caches drop {0}% more Rogue Markers for each Smuggler's Cache opened in the Area": [ { "type": "literal", "value": "Smuggler's Caches drop " }, { "type": "number", "index": 0, "stat": "map_heist_smugglers_cache_rogue_markers_for_each_opened_smugglers_cache_+%_final_from_atlas_passive" }, { "type": "literal", "value": "% more Rogue Markers for each Smuggler's Cache opened in the Area" } ], "Smuggler's Caches drop {0}% less Rogue Markers for each Smuggler's Cache opened in the Area": [ { "type": "literal", "value": "Smuggler's Caches drop " }, { "type": "number", "index": 0, "stat": "map_heist_smugglers_cache_rogue_markers_for_each_opened_smugglers_cache_+%_final_from_atlas_passive", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Rogue Markers for each Smuggler's Cache opened in the Area" } ], "Your Maps that contain Smuggler's Caches have a {0}% chance to contain 6 additional Smuggler's Caches": [ { "type": "literal", "value": "Your Maps that contain Smuggler's Caches have a " }, { "type": "number", "index": 0, "stat": "map_heist_spawn_6_additional_smugglers_caches_chance_%" }, { "type": "literal", "value": "% chance to contain 6 additional Smuggler's Caches" } ], "Your Maps that contain Smuggler's Caches have a {0}% chance to contain an additional Smuggler's Cache": [ { "type": "literal", "value": "Your Maps that contain Smuggler's Caches have a " }, { "type": "number", "index": 0, "stat": "map_heist_spawn_additional_smugglers_cache_chance_%" }, { "type": "literal", "value": "% chance to contain an additional Smuggler's Cache" } ], "Ichor Pumps in your Maps have 100% increased Durability": [ { "type": "literal", "value": "Ichor Pumps in your Maps have 100% increased Durability" } ], "Killing resident Architects in your Maps adds their Upgrade Tier to the surviving Architect's Room": [ { "type": "literal", "value": "Killing resident Architects in your Maps adds their Upgrade Tier to the surviving Architect's Room" } ], "Incursions in your Maps have {0}% chance for all Monsters to be at least Magic": [ { "type": "literal", "value": "Incursions in your Maps have " }, { "type": "number", "index": 0, "stat": "map_incursion_all_monster_packs_magic_and_allow_rare_chance_%" }, { "type": "literal", "value": "% chance for all Monsters to be at least Magic" } ], "Incursion Monsters in your Maps are at least Magic": [ { "type": "literal", "value": "Incursion Monsters in your Maps are at least Magic" } ], "Incursion Architects in your Maps have {0}% chance to grant double Experience": [ { "type": "literal", "value": "Incursion Architects in your Maps have " }, { "type": "number", "index": 0, "stat": "map_incursion_architect_double_experience_chance_%" }, { "type": "literal", "value": "% chance to grant double Experience" } ], "Incursion Architects in your Maps grant double Experience": [ { "type": "literal", "value": "Incursion Architects in your Maps grant double Experience" } ], "{0}% chance for Incursion Architects in your Maps to be Possessed by a Tormented Spirit": [ { "type": "number", "index": 0, "stat": "map_incursion_architects_are_possessed_chance_%" }, { "type": "literal", "value": "% chance for Incursion Architects in your Maps to be Possessed by a Tormented Spirit" } ], "Incursion Architects in your Maps drop {0} additional Rare Incursion Item": [ { "type": "literal", "value": "Incursion Architects in your Maps drop " }, { "type": "number", "index": 0, "stat": "map_incursion_architects_drop_X_incursion_rares" }, { "type": "literal", "value": " additional Rare Incursion Item" } ], "Incursion Architects in your Maps drop {0} additional Rare Incursion Items": [ { "type": "literal", "value": "Incursion Architects in your Maps drop " }, { "type": "number", "index": 0, "stat": "map_incursion_architects_drop_X_incursion_rares" }, { "type": "literal", "value": " additional Rare Incursion Items" } ], "Incursion Architects in your Maps have {0}% chance to drop an additional Rare Incursion Item": [ { "type": "literal", "value": "Incursion Architects in your Maps have " }, { "type": "number", "index": 0, "stat": "map_incursion_architects_drop_incursion_rare_chance_%" }, { "type": "literal", "value": "% chance to drop an additional Rare Incursion Item" } ], "Killing non-resident Architects in your Maps has {0}% chance to add\nan additional Upgrade Tier to the surviving Architect's Room": [ { "type": "literal", "value": "Killing non-resident Architects in your Maps has " }, { "type": "number", "index": 0, "stat": "map_incursion_chance_for_additional_upgrade_when_killing_non_resident_architect_%" }, { "type": "literal", "value": "% chance to add\nan additional Upgrade Tier to the surviving Architect's Room" } ], "{0}% increased Quantity of Items dropped in Incursions in your Maps": [ { "type": "number", "index": 0, "stat": "map_incursion_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items dropped in Incursions in your Maps" } ], "{0}% reduced Quantity of Items dropped in Incursions in your Maps": [ { "type": "number", "index": 0, "stat": "map_incursion_item_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items dropped in Incursions in your Maps" } ], "Time gained from Kills is Doubled for Incursions in your Maps": [ { "type": "literal", "value": "Time gained from Kills is Doubled for Incursions in your Maps" } ], "Incursions in your Maps have {0}% increased Pack Size": [ { "type": "literal", "value": "Incursions in your Maps have " }, { "type": "number", "index": 0, "stat": "map_incursion_pack_size_+%" }, { "type": "literal", "value": "% increased Pack Size" } ], "Incursions in your Maps have {0}% reduced Pack Size": [ { "type": "literal", "value": "Incursions in your Maps have " }, { "type": "number", "index": 0, "stat": "map_incursion_pack_size_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Pack Size" } ], "Incursions in your Maps contain a Vaal Flesh Merchant": [ { "type": "literal", "value": "Incursions in your Maps contain a Vaal Flesh Merchant" } ], "Influenced Monster Packs in your Maps have {0}% increased Pack Size": [ { "type": "literal", "value": "Influenced Monster Packs in your Maps have " }, { "type": "number", "index": 0, "stat": "map_influence_pack_size_+%" }, { "type": "literal", "value": "% increased Pack Size" } ], "Items found in your Conqueror Maps have {0}% increased chance to be Influenced": [ { "type": "literal", "value": "Items found in your Conqueror Maps have " }, { "type": "number", "index": 0, "stat": "map_influenced_item_drop_chance_+%" }, { "type": "literal", "value": "% increased chance to be Influenced" } ], "Items found in your Conqueror Maps have {0}% reduced chance to be Influenced": [ { "type": "literal", "value": "Items found in your Conqueror Maps have " }, { "type": "number", "index": 0, "stat": "map_influenced_item_drop_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be Influenced" } ], "Invasion Bosses in your Maps drop {0} additional valuable Item": [ { "type": "literal", "value": "Invasion Bosses in your Maps drop " }, { "type": "number", "index": 0, "stat": "map_invasion_boss_drop_X_additional_special_items" }, { "type": "literal", "value": " additional valuable Item" } ], "Invasion Bosses in your Maps drop {0} additional valuable Items": [ { "type": "literal", "value": "Invasion Bosses in your Maps drop " }, { "type": "number", "index": 0, "stat": "map_invasion_boss_drop_X_additional_special_items" }, { "type": "literal", "value": " additional valuable Items" } ], "{0}% increased Quantity of Items dropped by Invasion Bosses in your Maps": [ { "type": "number", "index": 0, "stat": "map_invasion_boss_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items dropped by Invasion Bosses in your Maps" } ], "{0}% reduced Quantity of Items dropped by Invasion Bosses in your Maps": [ { "type": "number", "index": 0, "stat": "map_invasion_boss_item_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items dropped by Invasion Bosses in your Maps" } ], "Quality bonus of your Maps also applies to Rarity of Items found": [ { "type": "literal", "value": "Quality bonus of your Maps also applies to Rarity of Items found" } ], "Modifiers to Quantity of Items found in your Maps instead apply to Rarity of Items found in your Maps at 300% of their value": [ { "type": "literal", "value": "Modifiers to Quantity of Items found in your Maps instead apply to Rarity of Items found in your Maps at 300% of their value" } ], "{0}% increased Quantity of Items found in your Maps": [ { "type": "number", "index": 0, "stat": "map_item_drop_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items found in your Maps" } ], "{0}% reduced Quantity of Items found in your Maps": [ { "type": "number", "index": 0, "stat": "map_item_drop_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items found in your Maps" } ], "{0}% increased Rarity of Items found in your Maps": [ { "type": "number", "index": 0, "stat": "map_item_drop_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items found in your Maps" } ], "{0}% reduced Rarity of Items found in your Maps": [ { "type": "number", "index": 0, "stat": "map_item_drop_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items found in your Maps" } ], "Items found in your Corrupted Maps have {0}% chance to be Corrupted": [ { "type": "literal", "value": "Items found in your Corrupted Maps have " }, { "type": "number", "index": 0, "stat": "map_items_drop_corrupted_in_corrupted_maps_%_chance" }, { "type": "literal", "value": "% chance to be Corrupted" } ], "Items found in your Maps have {0}% chance to be Corrupted": [ { "type": "literal", "value": "Items found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_items_drop_corrupted_%" }, { "type": "literal", "value": "% chance to be Corrupted" } ], "Items found in your Maps have {0}% chance to be fully Linked": [ { "type": "literal", "value": "Items found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_items_drop_fully_linked_chance_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to be fully Linked" } ], "Kirac Mission Areas have {0}% increased Pack Size": [ { "type": "literal", "value": "Kirac Mission Areas have " }, { "type": "number", "index": 0, "stat": "map_kirac_mission_pack_size_+%" }, { "type": "literal", "value": "% increased Pack Size" } ], "Your Maps have {0}% more Base chance to contain Extra Content": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_league_base_chance_+%_final" }, { "type": "literal", "value": "% more Base chance to contain Extra Content" } ], "Your Maps have {0}% chance to contain other Extra Content": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_league_content_additional_chance_%" }, { "type": "literal", "value": "% chance to contain other Extra Content" } ], "Legion Encounters in your Maps contain {0} additional Sergeant": [ { "type": "literal", "value": "Legion Encounters in your Maps contain " }, { "type": "number", "index": 0, "stat": "map_legion_additional_number_of_sergeants" }, { "type": "literal", "value": " additional Sergeant" } ], "Legion Encounters in your Maps contain {0} additional Sergeants": [ { "type": "literal", "value": "Legion Encounters in your Maps contain " }, { "type": "number", "index": 0, "stat": "map_legion_additional_number_of_sergeants" }, { "type": "literal", "value": " additional Sergeants" } ], "Each Legion in your Maps contains an additional War Hoard": [ { "type": "literal", "value": "Each Legion in your Maps contains an additional War Hoard" } ], "Splinters contained in Legion Chests in your Maps have {0}% chance to be Duplicated": [ { "type": "literal", "value": "Splinters contained in Legion Chests in your Maps have " }, { "type": "number", "index": 0, "stat": "map_legion_chest_only_splinter_drops_duplicated_chance_%" }, { "type": "literal", "value": "% chance to be Duplicated" } ], "Legion Chests released from Stasis in your Maps release other Monsters and Chests with {0}% increased Range": [ { "type": "literal", "value": "Legion Chests released from Stasis in your Maps release other Monsters and Chests with " }, { "type": "number", "index": 0, "stat": "map_legion_chests_break_out_range_+%" }, { "type": "literal", "value": "% increased Range" } ], "Legion Chests in your Maps contain an additional Random Reward": [ { "type": "literal", "value": "Legion Chests in your Maps contain an additional Random Reward" } ], "Legion Encounters in your Maps have {0}% increased Duration": [ { "type": "literal", "value": "Legion Encounters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_legion_duration_+%" }, { "type": "literal", "value": "% increased Duration" } ], "Your Maps have {0}% chance to contain a Legion Encounter": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_legion_encounter_additional_chance_%" }, { "type": "literal", "value": "% chance to contain a Legion Encounter" } ], "Your Maps have {0}% increased chance to contain a Legion Encounter": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_legion_encounter_chance_+%" }, { "type": "literal", "value": "% increased chance to contain a Legion Encounter" } ], "Your Maps have {0}% reduced chance to contain a Legion Encounter": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_legion_encounter_chance_+%" }, { "type": "literal", "value": "% reduced chance to contain a Legion Encounter" } ], "Legion Monsters in your Maps take {0}% increased Damage while in Stasis": [ { "type": "literal", "value": "Legion Monsters in your Maps take " }, { "type": "number", "index": 0, "stat": "map_legion_frozen_monsters_damage_taken_+%" }, { "type": "literal", "value": "% increased Damage while in Stasis" } ], "Legion Encounters in your Maps are {0}% more likely to include a General": [ { "type": "literal", "value": "Legion Encounters in your Maps are " }, { "type": "number", "index": 0, "stat": "map_legion_general_chance_+%" }, { "type": "literal", "value": "% more likely to include a General" } ], "Legion Encounters with a General in your Maps have both Generals": [ { "type": "literal", "value": "Legion Encounters with a General in your Maps have both Generals" } ], "Legion Generals in your Maps drop {0}% more Timeless Splinters": [ { "type": "literal", "value": "Legion Generals in your Maps drop " }, { "type": "number", "index": 0, "stat": "map_legion_generals_splinter_drop_amount_+%" }, { "type": "literal", "value": "% more Timeless Splinters" } ], "Your Maps contain an additional Legion Encounter": [ { "type": "literal", "value": "Your Maps contain an additional Legion Encounter" } ], "Your Maps contain {0} additional Legion Encounters": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_legion_league_extra_spawns" }, { "type": "literal", "value": " additional Legion Encounters" } ], "Legion Encounters in your Maps have {0}% increased chance to include an Eternal Empire army": [ { "type": "literal", "value": "Legion Encounters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_legion_monoliths_chance_for_eternal_empire_+%" }, { "type": "literal", "value": "% increased chance to include an Eternal Empire army" } ], "Legion Encounters in your Maps have {0}% reduced chance to include an Eternal Empire army": [ { "type": "literal", "value": "Legion Encounters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_legion_monoliths_chance_for_eternal_empire_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to include an Eternal Empire army" } ], "Legion Encounters in your Maps have {0}% increased chance to include a Karui army": [ { "type": "literal", "value": "Legion Encounters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_legion_monoliths_chance_for_karui_+%" }, { "type": "literal", "value": "% increased chance to include a Karui army" } ], "Legion Encounters in your Maps have {0}% reduced chance to include a Karui army": [ { "type": "literal", "value": "Legion Encounters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_legion_monoliths_chance_for_karui_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to include a Karui army" } ], "Legion Encounters in your Maps have {0}% increased chance to include a Maraketh army": [ { "type": "literal", "value": "Legion Encounters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_legion_monoliths_chance_for_maraketh_+%" }, { "type": "literal", "value": "% increased chance to include a Maraketh army" } ], "Legion Encounters in your Maps have {0}% reduced chance to include a Maraketh army": [ { "type": "literal", "value": "Legion Encounters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_legion_monoliths_chance_for_maraketh_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to include a Maraketh army" } ], "Legion Encounters in your Maps have {0}% increased chance to include a Templar army": [ { "type": "literal", "value": "Legion Encounters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_legion_monoliths_chance_for_templar_+%" }, { "type": "literal", "value": "% increased chance to include a Templar army" } ], "Legion Encounters in your Maps have {0}% reduced chance to include a Templar army": [ { "type": "literal", "value": "Legion Encounters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_legion_monoliths_chance_for_templar_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to include a Templar army" } ], "Legion Encounters in your Maps have {0}% increased chance to include a Vaal army": [ { "type": "literal", "value": "Legion Encounters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_legion_monoliths_chance_for_vaal_+%" }, { "type": "literal", "value": "% increased chance to include a Vaal army" } ], "Legion Encounters in your Maps have {0}% reduced chance to include a Vaal army": [ { "type": "literal", "value": "Legion Encounters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_legion_monoliths_chance_for_vaal_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to include a Vaal army" } ], "Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have {0}% chance to be Duplicated": [ { "type": "literal", "value": "Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have " }, { "type": "number", "index": 0, "stat": "map_legion_monster_chest_splinter_drops_duplicated_chance_%" }, { "type": "literal", "value": "% chance to be Duplicated" } ], "Legion Monsters in your Maps have {0}% more Life": [ { "type": "literal", "value": "Legion Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_legion_monster_life_+%_final_from_sextant" }, { "type": "literal", "value": "% more Life" } ], "Legion Monsters in your Maps have {0}% less Life": [ { "type": "literal", "value": "Legion Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_legion_monster_life_+%_final_from_sextant", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Life" } ], "Splinters dropped by Legion Monsters in your Maps have {0}% chance to be Duplicated": [ { "type": "literal", "value": "Splinters dropped by Legion Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_legion_monster_only_splinter_drops_duplicated_chance_%" }, { "type": "literal", "value": "% chance to be Duplicated" } ], "Splinters and Emblems dropped by Legion Monsters in your Maps are duplicated": [ { "type": "literal", "value": "Splinters and Emblems dropped by Legion Monsters in your Maps are duplicated" } ], "Legion Monsters in your Maps have {0}% chance to drop an additional Timeless Splinter\nLegion Chests in your Maps have {0}% chance to contain an additional Timeless Splinter": [ { "type": "literal", "value": "Legion Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_legion_monsters_chests_additional_splinter_chance_%" }, { "type": "literal", "value": "% chance to drop an additional Timeless Splinter\nLegion Chests in your Maps have " }, { "type": "number", "index": 0, "stat": "map_legion_monsters_chests_additional_splinter_chance_%" }, { "type": "literal", "value": "% chance to contain an additional Timeless Splinter" } ], "Legion Monsters in your Maps which have Rewards have {0}% chance to gain two additional Rewards, and if not have {1}% chance to gain one additional Reward": [ { "type": "literal", "value": "Legion Monsters in your Maps which have Rewards have " }, { "type": "number", "index": 0, "stat": "map_legion_monsters_with_rewards_have_%_chance_to_gain_two_additional_rewards" }, { "type": "literal", "value": "% chance to gain two additional Rewards, and if not have " }, { "type": "number", "index": 1, "stat": "map_legion_monsters_with_rewards_have_%_chance_to_gain_additional_reward" }, { "type": "literal", "value": "% chance to gain one additional Reward" } ], "Legion Monsters in your Maps gain {0}% more Life for each additional Reward they have": [ { "type": "literal", "value": "Legion Monsters in your Maps gain " }, { "type": "number", "index": 0, "stat": "map_legion_monsters_+%_life_per_reward_final" }, { "type": "literal", "value": "% more Life for each additional Reward they have" } ], "Legion Monsters in your Maps have {0}% increased Pack Size": [ { "type": "literal", "value": "Legion Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_legion_pack_size_+%" }, { "type": "literal", "value": "% increased Pack Size" } ], "Legion Monsters in your Maps have {0}% reduced Pack Size": [ { "type": "literal", "value": "Legion Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_legion_pack_size_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Pack Size" } ], "{0}% increased Rarity of Items Dropped by Legion Sergeants in your Maps": [ { "type": "number", "index": 0, "stat": "map_legion_sergeants_dropped_item_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items Dropped by Legion Sergeants in your Maps" } ], "{0}% reduced Rarity of Items Dropped by Legion Sergeants in your Maps": [ { "type": "number", "index": 0, "stat": "map_legion_sergeants_dropped_item_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items Dropped by Legion Sergeants in your Maps" } ], "Legion Sergeants in your Maps have {0}% additional chance to have Rewards": [ { "type": "literal", "value": "Legion Sergeants in your Maps have " }, { "type": "number", "index": 0, "stat": "map_legion_sergeants_reward_additional_chance_%" }, { "type": "literal", "value": "% additional chance to have Rewards" } ], "Legion Sergeants in your Maps always have Rewards": [ { "type": "literal", "value": "Legion Sergeants in your Maps always have Rewards" } ], "{0}% chance for Lesser and Greater Eldritch Currency Items to drop as Grand Eldritch Currency Items instead for each Eldritch Altar used in the Area": [ { "type": "number", "index": 0, "stat": "map_lesser_greater_eldritch_currency_drop_as_grand_%_per_altar_used" }, { "type": "literal", "value": "% chance for Lesser and Greater Eldritch Currency Items to drop as Grand Eldritch Currency Items instead for each Eldritch Altar used in the Area" } ], "Magic Items found in your Maps have {0}% chance to be Identified and have a Fractured Modifier": [ { "type": "literal", "value": "Magic Items found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_magic_items_chance_to_drop_with_fractured_mod_permillage", "stat_value_handlers": [ "divide_by_ten_1dp" ] }, { "type": "literal", "value": "% chance to be Identified and have a Fractured Modifier" } ], "Maps found in your Maps have {0}% chance to have layers of Delirium": [ { "type": "literal", "value": "Maps found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_maps_drop_with_affliction_enchantments_chance_%" }, { "type": "literal", "value": "% chance to have layers of Delirium" } ], "Maps found in your Maps have layers of Delirium": [ { "type": "literal", "value": "Maps found in your Maps have layers of Delirium" } ], "Maps found in your Maps have {0}% chance to have an 'Area contains a Blight Encounter' Enchantment Modifier": [ { "type": "literal", "value": "Maps found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_maps_drop_with_blight_encounter_enchantment_chance_%" }, { "type": "literal", "value": "% chance to have an 'Area contains a Blight Encounter' Enchantment Modifier" } ], "Maps found in your Maps have {0}% chance to have a special Implicit Modifier": [ { "type": "literal", "value": "Maps found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_maps_drop_with_special_implicit_chance_permillage", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to have a special Implicit Modifier" } ], "Maps found in your Maps have {0}% chance to have a special Implicit Modifier for each different Map you have Favoured": [ { "type": "literal", "value": "Maps found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_maps_drop_with_special_implicit_chance_permillage_per_different_favoured_map", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to have a special Implicit Modifier for each different Map you have Favoured" } ], "Scarabs dropped in your Maps are {0}% more likely to be Cartography Scarabs": [ { "type": "literal", "value": "Scarabs dropped in your Maps are " }, { "type": "number", "index": 0, "stat": "map_maps_scarab_more_likely_%" }, { "type": "literal", "value": "% more likely to be Cartography Scarabs" } ], "Your Maps have +{0}% chance to contain a random Master encounter": [ { "type": "literal", "value": "Your Maps have +" }, { "type": "number", "index": 0, "stat": "map_master_encounter_chance_%" }, { "type": "literal", "value": "% chance to contain a random Master encounter" } ], "Missions in your Maps grant {0}% increased Favour": [ { "type": "literal", "value": "Missions in your Maps grant " }, { "type": "number", "index": 0, "stat": "map_master_favour_+%" }, { "type": "literal", "value": "% increased Favour" } ], "Missions in your Maps grant {0}% reduced Favour": [ { "type": "literal", "value": "Missions in your Maps grant " }, { "type": "number", "index": 0, "stat": "map_master_favour_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Favour" } ], "Your Maps have {0}% increased chance to contain Alva": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_master_mission_alva_chance_+%" }, { "type": "literal", "value": "% increased chance to contain Alva" } ], "Your Maps have {0}% reduced chance to contain Alva": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_master_mission_alva_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to contain Alva" } ], "Your Maps have {0}% chance to contain Alva": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_master_mission_alva_%_chance" }, { "type": "literal", "value": "% chance to contain Alva" } ], "Your Maps have {0}% increased chance to contain Einhar": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_master_mission_einhar_chance_+%" }, { "type": "literal", "value": "% increased chance to contain Einhar" } ], "Your Maps have {0}% reduced chance to contain Einhar": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_master_mission_einhar_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to contain Einhar" } ], "Your Maps have {0}% chance to contain Einhar": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_master_mission_einhar_%_chance" }, { "type": "literal", "value": "% chance to contain Einhar" } ], "Your Maps have {0}% increased chance to contain Jun": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_master_mission_jun_chance_+%" }, { "type": "literal", "value": "% increased chance to contain Jun" } ], "Your Maps have {0}% reduced chance to contain Jun": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_master_mission_jun_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to contain Jun" } ], "Your Maps have {0}% chance to contain Jun": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_master_mission_jun_%_chance" }, { "type": "literal", "value": "% chance to contain Jun" } ], "Your Maps have {0}% increased chance to contain Niko": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_master_mission_niko_chance_+%" }, { "type": "literal", "value": "% increased chance to contain Niko" } ], "Your Maps have {0}% reduced chance to contain Niko": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_master_mission_niko_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to contain Niko" } ], "Your Maps have {0}% chance to contain Niko": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_master_mission_niko_%_chance" }, { "type": "literal", "value": "% chance to contain Niko" } ], "Your Maps have +{0}% chance to grant an Atlas Mission on Completion": [ { "type": "literal", "value": "Your Maps have +" }, { "type": "number", "index": 0, "stat": "map_master_mission_%_additional_chance_on_map_completion" }, { "type": "literal", "value": "% chance to grant an Atlas Mission on Completion" } ], "Randomly encountered Masters in your Maps have {0}% increased chance to be Zana\nMaster Missions from completing your Maps have {0}% increased chance to be Zana": [ { "type": "literal", "value": "Randomly encountered Masters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_master_mission_zana_chance_+%" }, { "type": "literal", "value": "% increased chance to be Zana\nMaster Missions from completing your Maps have " }, { "type": "number", "index": 0, "stat": "map_master_mission_zana_chance_+%" }, { "type": "literal", "value": "% increased chance to be Zana" } ], "Randomly encountered Masters in your Maps have {0}% reduced chance to be Zana\nMaster Missions from completing your Maps have {0}% increased chance to be Zana": [ { "type": "literal", "value": "Randomly encountered Masters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_master_mission_zana_chance_+%" }, { "type": "literal", "value": "% reduced chance to be Zana\nMaster Missions from completing your Maps have " }, { "type": "number", "index": 0, "stat": "map_master_mission_zana_chance_+%" }, { "type": "literal", "value": "% increased chance to be Zana" } ], "Defeating a Map Boss while Witnessed by The Maven has {0}% chance to count as also Witnessing an additional random Map Boss": [ { "type": "literal", "value": "Defeating a Map Boss while Witnessed by The Maven has " }, { "type": "number", "index": 0, "stat": "map_maven_collects_additional_random_map_chance_%" }, { "type": "literal", "value": "% chance to count as also Witnessing an additional random Map Boss" } ], "{0}% more Crescent Splinters found in The Maven's Crucible": [ { "type": "number", "index": 0, "stat": "map_maven_fragment_quantity_+%" }, { "type": "literal", "value": "% more Crescent Splinters found in The Maven's Crucible" } ], "Metamorphs in your Maps have {0}% increased Action Speed": [ { "type": "literal", "value": "Metamorphs in your Maps have " }, { "type": "number", "index": 0, "stat": "map_metamorph_boss_action_speed_+%" }, { "type": "literal", "value": "% increased Action Speed" } ], "Metamorphs in your Maps have {0}% reduced Action Speed": [ { "type": "literal", "value": "Metamorphs in your Maps have " }, { "type": "number", "index": 0, "stat": "map_metamorph_boss_action_speed_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Action Speed" } ], "Metamorphs have {0}% chance to drop an additional Catalyst for each Magic Monster Sample used to create them": [ { "type": "literal", "value": "Metamorphs have " }, { "type": "number", "index": 0, "stat": "map_metamorph_boss_additional_catalyst_drop_chance_%_per_magic_organ" }, { "type": "literal", "value": "% chance to drop an additional Catalyst for each Magic Monster Sample used to create them" } ], "Metamorphs have {0}% chance to drop an additional Catalyst for each Rare Monster Sample used to create them": [ { "type": "literal", "value": "Metamorphs have " }, { "type": "number", "index": 0, "stat": "map_metamorph_boss_additional_catalyst_drop_chance_%_per_rare_organ" }, { "type": "literal", "value": "% chance to drop an additional Catalyst for each Rare Monster Sample used to create them" } ], "Metamorphs have {0}% chance to drop an additional Catalyst for each Unique Monster Sample used to create them": [ { "type": "literal", "value": "Metamorphs have " }, { "type": "number", "index": 0, "stat": "map_metamorph_boss_additional_catalyst_drop_chance_%_per_unique_organ" }, { "type": "literal", "value": "% chance to drop an additional Catalyst for each Unique Monster Sample used to create them" } ], "Metamorphs in your Maps have a random Modifier to Dropped Items": [ { "type": "literal", "value": "Metamorphs in your Maps have a random Modifier to Dropped Items" } ], "{0}% increased magnitude of Damage granted to Metamorphs from Vat Fill in your Maps": [ { "type": "number", "index": 0, "stat": "map_metamorph_boss_damage_magnitude_from_vat_+%" }, { "type": "literal", "value": "% increased magnitude of Damage granted to Metamorphs from Vat Fill in your Maps" } ], "{0}% reduced magnitude of Damage granted to Metamorphs from Vat Fill in your Maps": [ { "type": "number", "index": 0, "stat": "map_metamorph_boss_damage_magnitude_from_vat_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced magnitude of Damage granted to Metamorphs from Vat Fill in your Maps" } ], "Metamorphs in your Maps grant {0}% increased Experience per 10% of Vat Filled": [ { "type": "literal", "value": "Metamorphs in your Maps grant " }, { "type": "number", "index": 0, "stat": "map_metamorph_boss_experience_+%_per_10%_power" }, { "type": "literal", "value": "% increased Experience per 10% of Vat Filled" } ], "{0}% increased Quantity of Items Dropped by Metamorphs in your Maps for each Monster Modifier on them": [ { "type": "number", "index": 0, "stat": "map_metamorph_boss_item_quantity_+%_per_monster_modifier" }, { "type": "literal", "value": "% increased Quantity of Items Dropped by Metamorphs in your Maps for each Monster Modifier on them" } ], "{0}% increased Rarity of Items Dropped by Metamorphs in your Maps for each Monster Modifier on them": [ { "type": "number", "index": 0, "stat": "map_metamorph_boss_item_rarity_+%_per_monster_modifier" }, { "type": "literal", "value": "% increased Rarity of Items Dropped by Metamorphs in your Maps for each Monster Modifier on them" } ], "{0}% increased magnitude of Life granted to Metamorphs from Vat Fill in your Maps": [ { "type": "number", "index": 0, "stat": "map_metamorph_boss_life_magnitude_from_vat_+%" }, { "type": "literal", "value": "% increased magnitude of Life granted to Metamorphs from Vat Fill in your Maps" } ], "{0}% reduced magnitude of Life granted to Metamorphs from Vat Fill in your Maps": [ { "type": "number", "index": 0, "stat": "map_metamorph_boss_life_magnitude_from_vat_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced magnitude of Life granted to Metamorphs from Vat Fill in your Maps" } ], "Metamorphs in your Maps have {0}% chance to drop an additional Metamorph Scarab for each 10% of Vat Filled": [ { "type": "literal", "value": "Metamorphs in your Maps have " }, { "type": "number", "index": 0, "stat": "map_metamorph_boss_scarab_drop_chance_permyriad_per_10%_power", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% chance to drop an additional Metamorph Scarab for each 10% of Vat Filled" } ], "Catalysts dropped by Metamorphs in your Maps are Duplicated": [ { "type": "literal", "value": "Catalysts dropped by Metamorphs in your Maps are Duplicated" } ], "Itemised Samples found in your Maps have an additional Reward": [ { "type": "literal", "value": "Itemised Samples found in your Maps have an additional Reward" } ], "Metamorphs in your Maps have {0}% more Life": [ { "type": "literal", "value": "Metamorphs in your Maps have " }, { "type": "number", "index": 0, "stat": "map_metamorph_life_+%_final_from_sextant" }, { "type": "literal", "value": "% more Life" } ], "Metamorphs in your Maps have {0}% less Life": [ { "type": "literal", "value": "Metamorphs in your Maps have " }, { "type": "number", "index": 0, "stat": "map_metamorph_life_+%_final_from_sextant", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Life" } ], "Monster Samples found in your Maps have {0}% increased chance to have Catalyst Rewards": [ { "type": "literal", "value": "Monster Samples found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_metamorph_rewards_catalyst_chance_+%" }, { "type": "literal", "value": "% increased chance to have Catalyst Rewards" } ], "Monsters in your Maps that drop Metamorph Organs have {0}% chance to upgrade their Rarity": [ { "type": "literal", "value": "Monsters in your Maps that drop Metamorph Organs have " }, { "type": "number", "index": 0, "stat": "map_metamorph_sample_dropping_monster_rarity_upgrade_chance_%" }, { "type": "literal", "value": "% chance to upgrade their Rarity" } ], "Metamorph Samples dropped in your Maps have {0}% increased chance to have a Reward": [ { "type": "literal", "value": "Metamorph Samples dropped in your Maps have " }, { "type": "number", "index": 0, "stat": "map_metamorph_sample_has_reward_chance_+%" }, { "type": "literal", "value": "% increased chance to have a Reward" } ], "Metamorph Samples dropped in your Maps have {0}% reduced chance to have a Reward": [ { "type": "literal", "value": "Metamorph Samples dropped in your Maps have " }, { "type": "number", "index": 0, "stat": "map_metamorph_sample_has_reward_chance_+%" }, { "type": "literal", "value": "% reduced chance to have a Reward" } ], "{0} Metamorph Monster Samples in your Maps have Rewards": [ { "type": "number", "index": 0, "stat": "map_metamorphosis_additional_sample_rewards" }, { "type": "literal", "value": " Metamorph Monster Samples in your Maps have Rewards" } ], "Metamorphs in your Maps deal {0}% more Damage": [ { "type": "literal", "value": "Metamorphs in your Maps deal " }, { "type": "number", "index": 0, "stat": "map_metamorphosis_boss_damage_+%" }, { "type": "literal", "value": "% more Damage" } ], "Metamorphs in your Maps deal {0}% less Damage": [ { "type": "literal", "value": "Metamorphs in your Maps deal " }, { "type": "number", "index": 0, "stat": "map_metamorphosis_boss_damage_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "{0}% chance for Rewards from Metamorphs in your Maps to be Doubled": [ { "type": "number", "index": 0, "stat": "map_metamorphosis_double_reward_chance_%" }, { "type": "literal", "value": "% chance for Rewards from Metamorphs in your Maps to be Doubled" } ], "Your Maps have {0}% chance to contain a Metamorph Encounter": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_metamorphosis_encounter_additional_chance_%" }, { "type": "literal", "value": "% chance to contain a Metamorph Encounter" } ], "Your Maps have {0}% increased chance to contain a Metamorph Encounter": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_metamorphosis_encounter_chance_+%" }, { "type": "literal", "value": "% increased chance to contain a Metamorph Encounter" } ], "Your Maps have {0}% reduced chance to contain a Metamorph Encounter": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_metamorphosis_encounter_chance_+%" }, { "type": "literal", "value": "% reduced chance to contain a Metamorph Encounter" } ], "Your Maps contain additional Metamorph monsters": [ { "type": "literal", "value": "Your Maps contain additional Metamorph monsters" } ], "Metamorph Vat Meters in your Maps require {0}% reduced Power to fill": [ { "type": "literal", "value": "Metamorph Vat Meters in your Maps require " }, { "type": "number", "index": 0, "stat": "map_metamorphosis_max_power_level_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Power to fill" } ], "Metamorph Vat Meters in your Maps require {0}% increased Power to fill": [ { "type": "literal", "value": "Metamorph Vat Meters in your Maps require " }, { "type": "number", "index": 0, "stat": "map_metamorphosis_max_power_level_+%" }, { "type": "literal", "value": "% increased Power to fill" } ], "{0}% increased effect of Explicit Modifiers on your Maps": [ { "type": "number", "index": 0, "stat": "map_mod_effect_+%_for_non_unique_maps" }, { "type": "literal", "value": "% increased effect of Explicit Modifiers on your Maps" } ], "{0}% reduced effect of Explicit Modifiers on your Maps": [ { "type": "number", "index": 0, "stat": "map_mod_effect_+%_for_non_unique_maps", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced effect of Explicit Modifiers on your Maps" } ], "{0}% increased effect of Explicit Modifiers on your Maps per 5% Map Quality": [ { "type": "number", "index": 0, "stat": "map_mod_effect_+%_per_5%_quality" }, { "type": "literal", "value": "% increased effect of Explicit Modifiers on your Maps per 5% Map Quality" } ], "{0}% reduced effect of Explicit Modifiers on your Maps per 5% Map Quality": [ { "type": "number", "index": 0, "stat": "map_mod_effect_+%_per_5%_quality", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced effect of Explicit Modifiers on your Maps per 5% Map Quality" } ], "{0}% increased effect of Explicit Modifiers on your Maps per Explicit Modifier": [ { "type": "number", "index": 0, "stat": "map_mod_effect_+%_per_mod" }, { "type": "literal", "value": "% increased effect of Explicit Modifiers on your Maps per Explicit Modifier" } ], "{0}% reduced effect of Explicit Modifiers on your Maps per Explicit Modifier": [ { "type": "number", "index": 0, "stat": "map_mod_effect_+%_per_mod", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced effect of Explicit Modifiers on your Maps per Explicit Modifier" } ], "Your Maps have {0}% chance to contain an Essence": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_monolith_chance_%" }, { "type": "literal", "value": "% chance to contain an Essence" } ], "Monsters in your Maps deal {0}% more Damage": [ { "type": "literal", "value": "Monsters in your Maps deal " }, { "type": "number", "index": 0, "stat": "map_monster_damage_+%_final_from_deadly_atlas" }, { "type": "literal", "value": "% more Damage" } ], "Monsters in your Maps deal {0}% less Damage": [ { "type": "literal", "value": "Monsters in your Maps deal " }, { "type": "number", "index": 0, "stat": "map_monster_damage_+%_final_from_deadly_atlas", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Monsters in your Maps have {0}% more Life": [ { "type": "literal", "value": "Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_monster_life_+%_final_from_deadly_atlas" }, { "type": "literal", "value": "% more Life" } ], "Monsters in your Maps have {0}% less Life": [ { "type": "literal", "value": "Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_monster_life_+%_final_from_deadly_atlas", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Life" } ], "You gain {0}% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in your Maps": [ { "type": "literal", "value": "You gain " }, { "type": "number", "index": 0, "stat": "map_movement_velocity_+%_per_sulphite_vein_mined" }, { "type": "literal", "value": "% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in your Maps" } ], "Monster Packs in your Maps have a {0}% chance to have an additional Haunted Modifier": [ { "type": "literal", "value": "Monster Packs in your Maps have a " }, { "type": "number", "index": 0, "stat": "map_necropolis_additional_haunted_modifier_chance_%" }, { "type": "literal", "value": "% chance to have an additional Haunted Modifier" } ], "Embers of the Allflame cannot be found in your Maps": [ { "type": "literal", "value": "Embers of the Allflame cannot be found in your Maps" } ], "Corpses in your Maps have {0}% increased chance to have Meta-Modifier crafting outcomes": [ { "type": "literal", "value": "Corpses in your Maps have " }, { "type": "number", "index": 0, "stat": "map_necropolis_corpse_meta_craft_weight_+%" }, { "type": "literal", "value": "% increased chance to have Meta-Modifier crafting outcomes" } ], "Corpses in your Maps have {0}% reduced chance to have Meta-Modifier crafting outcomes": [ { "type": "literal", "value": "Corpses in your Maps have " }, { "type": "number", "index": 0, "stat": "map_necropolis_corpse_meta_craft_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to have Meta-Modifier crafting outcomes" } ], "Corpses in your Maps have {0}% increased chance to have Modifier Tier Rating crafting outcomes": [ { "type": "literal", "value": "Corpses in your Maps have " }, { "type": "number", "index": 0, "stat": "map_necropolis_corpse_mod_tier_craft_weight_+%" }, { "type": "literal", "value": "% increased chance to have Modifier Tier Rating crafting outcomes" } ], "Corpses in your Maps have {0}% reduced chance to have Modifier Tier Rating crafting outcomes": [ { "type": "literal", "value": "Corpses in your Maps have " }, { "type": "number", "index": 0, "stat": "map_necropolis_corpse_mod_tier_craft_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to have Modifier Tier Rating crafting outcomes" } ], "Corpses in your Maps have {0}% increased chance to have Unique Item crafting outcomes": [ { "type": "literal", "value": "Corpses in your Maps have " }, { "type": "number", "index": 0, "stat": "map_necropolis_corpse_unique_craft_weight_+%" }, { "type": "literal", "value": "% increased chance to have Unique Item crafting outcomes" } ], "Corpses in your Maps have {0}% reduced chance to have Unique Item crafting outcomes": [ { "type": "literal", "value": "Corpses in your Maps have " }, { "type": "number", "index": 0, "stat": "map_necropolis_corpse_unique_craft_weight_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to have Unique Item crafting outcomes" } ], "Gain Gravekeeper's Boon on collecting a Corpse in your Maps": [ { "type": "literal", "value": "Gain Gravekeeper's Boon on collecting a Corpse in your Maps" } ], "{0}% increased effect of Devoted Modifiers on Monsters in your Maps": [ { "type": "number", "index": 0, "stat": "map_necropolis_good_modifier_chance_+%" }, { "type": "literal", "value": "% increased effect of Devoted Modifiers on Monsters in your Maps" } ], "{0}% reduced effect of Devoted Modifiers on Monsters in your Maps": [ { "type": "number", "index": 0, "stat": "map_necropolis_good_modifier_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced effect of Devoted Modifiers on Monsters in your Maps" } ], "{0}% increased effect of Haunted Modifiers on Monsters in your Maps": [ { "type": "number", "index": 0, "stat": "map_necropolis_haunted_mod_effect_+%" }, { "type": "literal", "value": "% increased effect of Haunted Modifiers on Monsters in your Maps" } ], "{0}% reduced effect of Haunted Modifiers on Monsters in your Maps": [ { "type": "number", "index": 0, "stat": "map_necropolis_haunted_mod_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced effect of Haunted Modifiers on Monsters in your Maps" } ], "Haunted Modifiers in the Lantern of Arimor are a Tier Higher": [ { "type": "literal", "value": "Haunted Modifiers in the Lantern of Arimor are a Tier Higher" } ], "{0}% chance to spawn a Tormented Spirit when you collect a Corpse in your Maps": [ { "type": "number", "index": 0, "stat": "map_necropolis_spawn_tormented_spirit_on_corpse_collected_chance_%" }, { "type": "literal", "value": "% chance to spawn a Tormented Spirit when you collect a Corpse in your Maps" } ], "Delirium Encounters in your Maps have no Reward types": [ { "type": "literal", "value": "Delirium Encounters in your Maps have no Reward types" } ], "Your Maps contain a Blight Encounter": [ { "type": "literal", "value": "Your Maps contain a Blight Encounter" } ], "Your Maps contain an additional Gloom Shrine": [ { "type": "literal", "value": "Your Maps contain an additional Gloom Shrine" } ], "Your Maps contain {0} additional Gloom Shrines": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_num_extra_gloom_shrines" }, { "type": "literal", "value": " additional Gloom Shrines" } ], "Your Maps contain an additional Harbinger": [ { "type": "literal", "value": "Your Maps contain an additional Harbinger" } ], "Your Maps contain {0} additional Harbingers": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_num_extra_harbingers" }, { "type": "literal", "value": " additional Harbingers" } ], "Your Maps are inhabited by an additional Invasion Boss": [ { "type": "literal", "value": "Your Maps are inhabited by an additional Invasion Boss" } ], "Your Maps are inhabited by {0} additional Invasion Bosses": [ { "type": "literal", "value": "Your Maps are inhabited by " }, { "type": "number", "index": 0, "stat": "map_num_extra_invasion_bosses" }, { "type": "literal", "value": " additional Invasion Bosses" } ], "Your Maps contain an additional Resonating Shrine": [ { "type": "literal", "value": "Your Maps contain an additional Resonating Shrine" } ], "Your Maps contain {0} additional Resonating Shrines": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_num_extra_resonating_shrines" }, { "type": "literal", "value": " additional Resonating Shrines" } ], "Your Maps contain an additional Shrine": [ { "type": "literal", "value": "Your Maps contain an additional Shrine" } ], "Your Maps contain {0} additional Shrines": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_num_extra_shrines" }, { "type": "literal", "value": " additional Shrines" } ], "Your Maps contain an additional Strongbox": [ { "type": "literal", "value": "Your Maps contain an additional Strongbox" } ], "Your Maps contain {0} additional Strongboxes": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_num_extra_strongboxes" }, { "type": "literal", "value": " additional Strongboxes" } ], "Your Maps have {0} additional random Modifier": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_number_of_additional_mods" }, { "type": "literal", "value": " additional random Modifier" } ], "An additional Map drops on Completing your Maps": [ { "type": "literal", "value": "An additional Map drops on Completing your Maps" } ], "{0} additional Maps drop on Completing your Maps": [ { "type": "number", "index": 0, "stat": "map_on_complete_drop_x_additional_maps" }, { "type": "literal", "value": " additional Maps drop on Completing your Maps" } ], "{0}% chance for Orbs of Chance to drop as Unique Items instead in your Maps": [ { "type": "number", "index": 0, "stat": "map_orb_of_chance_to_unique_item_%" }, { "type": "literal", "value": "% chance for Orbs of Chance to drop as Unique Items instead in your Maps" } ], "{0}% increased Pack Size in your Unidentified Maps": [ { "type": "number", "index": 0, "stat": "map_pack_size_+%_in_unidentified_areas" }, { "type": "literal", "value": "% increased Pack Size in your Unidentified Maps" } ], "{0}% reduced Pack Size in your Unidentified Maps": [ { "type": "number", "index": 0, "stat": "map_pack_size_+%_in_unidentified_areas" }, { "type": "literal", "value": "% reduced Pack Size in your Unidentified Maps" } ], "Your Maps have {0}% increased Pack Size per Allocated Notable Atlas Passive Skill": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_pack_size_+%_per_atlas_notable_passive_allocated" }, { "type": "literal", "value": "% increased Pack Size per Allocated Notable Atlas Passive Skill" } ], "Your Maps have {0}% reduced Pack Size per Allocated Notable Atlas Passive Skill": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_pack_size_+%_per_atlas_notable_passive_allocated", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Pack Size per Allocated Notable Atlas Passive Skill" } ], "Perandus Chests in your Maps have {0}% increased chance to be Archives": [ { "type": "literal", "value": "Perandus Chests in your Maps have " }, { "type": "number", "index": 0, "stat": "map_perandus_archive_chance_+%" }, { "type": "literal", "value": "% increased chance to be Archives" } ], "Perandus Chests in your Maps have {0}% reduced chance to be Archives": [ { "type": "literal", "value": "Perandus Chests in your Maps have " }, { "type": "number", "index": 0, "stat": "map_perandus_archive_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be Archives" } ], "Perandus Chests in your Maps have {0}% increased chance to be Catalogues": [ { "type": "literal", "value": "Perandus Chests in your Maps have " }, { "type": "number", "index": 0, "stat": "map_perandus_catalogue_chance_+%" }, { "type": "literal", "value": "% increased chance to be Catalogues" } ], "Perandus Chests in your Maps have {0}% reduced chance to be Catalogues": [ { "type": "literal", "value": "Perandus Chests in your Maps have " }, { "type": "number", "index": 0, "stat": "map_perandus_catalogue_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be Catalogues" } ], "{0}% increased Quantity of Items found in Perandus Chests in your Maps": [ { "type": "number", "index": 0, "stat": "map_perandus_chest_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items found in Perandus Chests in your Maps" } ], "{0}% reduced Quantity of Items found in Perandus Chests in your Maps": [ { "type": "number", "index": 0, "stat": "map_perandus_chest_item_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items found in Perandus Chests in your Maps" } ], "Perandus Chests in your Maps have {0}% increased chance to be Coffers": [ { "type": "literal", "value": "Perandus Chests in your Maps have " }, { "type": "number", "index": 0, "stat": "map_perandus_coffer_chance_+%" }, { "type": "literal", "value": "% increased chance to be Coffers" } ], "Perandus Chests in your Maps have {0}% reduced chance to be Coffers": [ { "type": "literal", "value": "Perandus Chests in your Maps have " }, { "type": "number", "index": 0, "stat": "map_perandus_coffer_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be Coffers" } ], "{0}% chance for Perandus Chests in your Maps to drop double Perandus Coins": [ { "type": "number", "index": 0, "stat": "map_perandus_coin_stack_size_+%" }, { "type": "literal", "value": "% chance for Perandus Chests in your Maps to drop double Perandus Coins" } ], "Perandus Chests in your Maps have {0}% increased chance to be Hoards": [ { "type": "literal", "value": "Perandus Chests in your Maps have " }, { "type": "number", "index": 0, "stat": "map_perandus_hoard_chance_+%" }, { "type": "literal", "value": "% increased chance to be Hoards" } ], "Perandus Chests in your Maps have {0}% reduced chance to be Hoards": [ { "type": "literal", "value": "Perandus Chests in your Maps have " }, { "type": "number", "index": 0, "stat": "map_perandus_hoard_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be Hoards" } ], "Perandus Chests in your Maps have {0}% increased chance to be Treasuries": [ { "type": "literal", "value": "Perandus Chests in your Maps have " }, { "type": "number", "index": 0, "stat": "map_perandus_treasury_chance_+%" }, { "type": "literal", "value": "% increased chance to be Treasuries" } ], "Perandus Chests in your Maps have {0}% reduced chance to be Treasuries": [ { "type": "literal", "value": "Perandus Chests in your Maps have " }, { "type": "number", "index": 0, "stat": "map_perandus_treasury_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be Treasuries" } ], "{0}% increased Effect of Shrine Buffs on Players in your Maps": [ { "type": "number", "index": 0, "stat": "map_player_shrine_buff_effect_on_self_+%" }, { "type": "literal", "value": "% increased Effect of Shrine Buffs on Players in your Maps" } ], "{0}% reduced Effect of Shrine Buffs on Players in your Maps": [ { "type": "number", "index": 0, "stat": "map_player_shrine_buff_effect_on_self_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Shrine Buffs on Players in your Maps" } ], "{0}% increased Duration of Shrine Effects on Players in your Maps": [ { "type": "number", "index": 0, "stat": "map_player_shrine_effect_duration_+%" }, { "type": "literal", "value": "% increased Duration of Shrine Effects on Players in your Maps" } ], "Monsters and Chests in your Maps have {0}% chance to drop Items with +1 to Item Level": [ { "type": "literal", "value": "Monsters and Chests in your Maps have " }, { "type": "number", "index": 0, "stat": "map_+1_item_level_drops_%_chance" }, { "type": "literal", "value": "% chance to drop Items with +1 to Item Level" } ], "{0}% increased Scarabs found in your Maps": [ { "type": "number", "index": 0, "stat": "map_+%_increased_scarab_drops" }, { "type": "literal", "value": "% increased Scarabs found in your Maps" } ], "Only {0} Portal is opened to each of your Maps": [ { "type": "literal", "value": "Only " }, { "type": "number", "index": 0, "stat": "map_portal_limit" }, { "type": "literal", "value": " Portal is opened to each of your Maps" } ], "Only {0} Portals are opened to each of your Maps": [ { "type": "literal", "value": "Only " }, { "type": "number", "index": 0, "stat": "map_portal_limit" }, { "type": "literal", "value": " Portals are opened to each of your Maps" } ], "{0}% increased Quantity of Items dropped by Possessed or Touched Monsters in your Maps": [ { "type": "number", "index": 0, "stat": "map_possessed_and_touched_monsters_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items dropped by Possessed or Touched Monsters in your Maps" } ], "{0}% reduced Quantity dropped by Possessed or Touched Monsters in your Maps": [ { "type": "number", "index": 0, "stat": "map_possessed_and_touched_monsters_item_quantity_+%" }, { "type": "literal", "value": "% reduced Quantity dropped by Possessed or Touched Monsters in your Maps" } ], "{0}% more Quantity of Items dropped by Possessed Monsters in your Maps": [ { "type": "number", "index": 0, "stat": "map_possessed_monster_item_quantity_+%_final" }, { "type": "literal", "value": "% more Quantity of Items dropped by Possessed Monsters in your Maps" } ], "{0}% less Quantity of Items dropped by Possessed Monsters in your Maps": [ { "type": "number", "index": 0, "stat": "map_possessed_monster_item_quantity_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Quantity of Items dropped by Possessed Monsters in your Maps" } ], "Your Maps have {0}% chance to contain other Extra Content that can\nbe turned off through Atlas Passives": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_primary_league_content_additional_chance_%" }, { "type": "literal", "value": "% chance to contain other Extra Content that can\nbe turned off through Atlas Passives" } ], "Eldritch Altars Influenced by The Eater of Worlds have an additional Downside": [ { "type": "literal", "value": "Eldritch Altars Influenced by The Eater of Worlds have an additional Downside" } ], "Eldritch Altars Influenced by The Eater of Worlds have {0}% increased Effect of Upsides": [ { "type": "literal", "value": "Eldritch Altars Influenced by The Eater of Worlds have " }, { "type": "number", "index": 0, "stat": "map_primordial_altar_upside_effect_+%" }, { "type": "literal", "value": "% increased Effect of Upsides" } ], "Eldritch Altars Influenced by The Eater of Worlds have {0}% reduced Effect of Upsides": [ { "type": "literal", "value": "Eldritch Altars Influenced by The Eater of Worlds have " }, { "type": "number", "index": 0, "stat": "map_primordial_altar_upside_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Upsides" } ], "Eldritch Bosses have {0}% chance to drop a Conqueror Map": [ { "type": "literal", "value": "Eldritch Bosses have " }, { "type": "number", "index": 0, "stat": "map_primordial_bosses_drop_atlas_exile_map_chance_%" }, { "type": "literal", "value": "% chance to drop a Conqueror Map" } ], "Beasts in your Maps are more likely to be less common varieties": [ { "type": "literal", "value": "Beasts in your Maps are more likely to be less common varieties" } ], "Rare Beyond Demons in your Maps have {0}% chance to drop an additional Basic Currency Item": [ { "type": "literal", "value": "Rare Beyond Demons in your Maps have " }, { "type": "number", "index": 0, "stat": "map_rare_beyond_monster_chance_to_drop_currency_item_%" }, { "type": "literal", "value": "% chance to drop an additional Basic Currency Item" } ], "Rare Beyond Demons in your Maps drop an additional Basic Currency Item": [ { "type": "literal", "value": "Rare Beyond Demons in your Maps drop an additional Basic Currency Item" } ], "Rare Beyond Demons in your Maps drop an additional Currency Item when Slain": [ { "type": "literal", "value": "Rare Beyond Demons in your Maps drop an additional Currency Item when Slain" } ], "Rare Beyond Demons in your Maps drop {0} additional Currency Items when Slain": [ { "type": "literal", "value": "Rare Beyond Demons in your Maps drop " }, { "type": "number", "index": 0, "stat": "map_rare_beyond_monsters_drop_X_additional_currency_items" }, { "type": "literal", "value": " additional Currency Items when Slain" } ], "Rare Maps found in your Maps have {0}% chance to be Corrupted": [ { "type": "literal", "value": "Rare Maps found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_rare_maps_drop_corrupted_chance_%" }, { "type": "literal", "value": "% chance to be Corrupted" } ], "Rare Monsters in your Maps have {0} additional Modifier": [ { "type": "literal", "value": "Rare Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_rare_monster_num_additional_modifiers" }, { "type": "literal", "value": " additional Modifier" } ], "Rare Monsters in your Maps have {0} additional Modifiers": [ { "type": "literal", "value": "Rare Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_rare_monster_num_additional_modifiers" }, { "type": "literal", "value": " additional Modifiers" } ], "Rare Monsters in your Maps have {0}% increased chance to drop Scarabs per Monster Modifier affecting them": [ { "type": "literal", "value": "Rare Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_rare_monster_scarab_drops_+%_per_modifier" }, { "type": "literal", "value": "% increased chance to drop Scarabs per Monster Modifier affecting them" } ], "Up to {1} Rare Monsters in each of your Maps are Possessed and their Minions are Touched": [ { "type": "literal", "value": "Up to " }, { "type": "number", "index": 1, "stat": "map_rare_monsters_possessed_with_touched_minions_num" }, { "type": "literal", "value": " Rare Monsters in each of your Maps are Possessed and their Minions are Touched" } ], "Your Maps have {0}% chance for up to {1} Rare Monsters to be Possessed and their Minions are Touched": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_rare_monsters_possessed_with_touched_minions_chance_%" }, { "type": "literal", "value": "% chance for up to " }, { "type": "number", "index": 1, "stat": "map_rare_monsters_possessed_with_touched_minions_num" }, { "type": "literal", "value": " Rare Monsters to be Possessed and their Minions are Touched" } ], "Rare Monsters in your Maps spawn an additional Beyond Portal when Slain": [ { "type": "literal", "value": "Rare Monsters in your Maps spawn an additional Beyond Portal when Slain" } ], "Rare Monsters in your Maps spawn {0} additional Beyond Portals when Slain": [ { "type": "literal", "value": "Rare Monsters in your Maps spawn " }, { "type": "number", "index": 0, "stat": "map_rare_monsters_spawn_X_beyond_portals" }, { "type": "literal", "value": " additional Beyond Portals when Slain" } ], "Red Beasts in your Maps have {0}% chance to grant double Experience": [ { "type": "literal", "value": "Red Beasts in your Maps have " }, { "type": "number", "index": 0, "stat": "map_red_beast_double_experience_chance_%" }, { "type": "literal", "value": "% chance to grant double Experience" } ], "Red Beasts in your Maps grant double Experience": [ { "type": "literal", "value": "Red Beasts in your Maps grant double Experience" } ], "Red Beasts in your Maps have {0}% increased chance to be from The Caverns": [ { "type": "literal", "value": "Red Beasts in your Maps have " }, { "type": "number", "index": 0, "stat": "map_red_beast_from_caverns_chance_+%" }, { "type": "literal", "value": "% increased chance to be from The Caverns" } ], "Red Beasts in your Maps have {0}% reduced chance to be from The Caverns": [ { "type": "literal", "value": "Red Beasts in your Maps have " }, { "type": "number", "index": 0, "stat": "map_red_beast_from_caverns_chance_+%" }, { "type": "literal", "value": "% reduced chance to be from The Caverns" } ], "Red Beasts in your Maps have {0}% increased chance to be from The Deep": [ { "type": "literal", "value": "Red Beasts in your Maps have " }, { "type": "number", "index": 0, "stat": "map_red_beast_from_deep_chance_+%" }, { "type": "literal", "value": "% increased chance to be from The Deep" } ], "Red Beasts in your Maps have {0}% reduced chance to be from The Deep": [ { "type": "literal", "value": "Red Beasts in your Maps have " }, { "type": "number", "index": 0, "stat": "map_red_beast_from_deep_chance_+%" }, { "type": "literal", "value": "% reduced chance to be from The Deep" } ], "Red Beasts in your Maps have {0}% increased chance to be from The Sands": [ { "type": "literal", "value": "Red Beasts in your Maps have " }, { "type": "number", "index": 0, "stat": "map_red_beast_from_sands_chance_+%" }, { "type": "literal", "value": "% increased chance to be from The Sands" } ], "Red Beasts in your Maps have {0}% reduced chance to be from The Sands": [ { "type": "literal", "value": "Red Beasts in your Maps have " }, { "type": "number", "index": 0, "stat": "map_red_beast_from_sands_chance_+%" }, { "type": "literal", "value": "% reduced chance to be from The Sands" } ], "Red Beasts in your Maps have {0}% increased chance to be from The Wilds": [ { "type": "literal", "value": "Red Beasts in your Maps have " }, { "type": "number", "index": 0, "stat": "map_red_beast_from_wilds_chance_+%" }, { "type": "literal", "value": "% increased chance to be from The Wilds" } ], "Red Beasts in your Maps have {0}% reduced chance to be from The Wilds": [ { "type": "literal", "value": "Red Beasts in your Maps have " }, { "type": "number", "index": 0, "stat": "map_red_beast_from_wilds_chance_+%" }, { "type": "literal", "value": "% reduced chance to be from The Wilds" } ], "{0}% chance for Red Beasts in your Maps to be the less common of two varieties": [ { "type": "number", "index": 0, "stat": "map_red_beasts_are_lucky_chance_%" }, { "type": "literal", "value": "% chance for Red Beasts in your Maps to be the less common of two varieties" } ], "Red Beasts in your Maps have {0}% chance to appear in Pairs": [ { "type": "literal", "value": "Red Beasts in your Maps have " }, { "type": "number", "index": 0, "stat": "map_red_beasts_spawned_in_pairs_chance_%" }, { "type": "literal", "value": "% chance to appear in Pairs" } ], "{0}% chance for Regal Orbs to drop as Exalted Orbs instead in your Maps": [ { "type": "number", "index": 0, "stat": "map_regal_to_exalt_%" }, { "type": "literal", "value": "% chance for Regal Orbs to drop as Exalted Orbs instead in your Maps" } ], "{0}% chance for Orbs of Regret to drop as Divine Orbs instead in your Maps": [ { "type": "number", "index": 0, "stat": "map_regret_to_divine_%" }, { "type": "literal", "value": "% chance for Orbs of Regret to drop as Divine Orbs instead in your Maps" } ], "{0}% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps": [ { "type": "number", "index": 0, "stat": "map_replace_legion_splinter_with_legion_fragment_chance_permyriad", "stat_value_handlers": [ "divide_by_one_hundred_2dp_if_required" ] }, { "type": "literal", "value": "% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps" } ], "Ritual Altars in your Maps allow rerolling Favours an additional time": [ { "type": "literal", "value": "Ritual Altars in your Maps allow rerolling Favours an additional time" } ], "Ritual Altars in your Maps allow rerolling Favours {0} additional times": [ { "type": "literal", "value": "Ritual Altars in your Maps allow rerolling Favours " }, { "type": "number", "index": 0, "stat": "map_ritual_additional_reward_rerolls" }, { "type": "literal", "value": " additional times" } ], "Cannot Reroll Favours at Ritual Altars in your Maps": [ { "type": "literal", "value": "Cannot Reroll Favours at Ritual Altars in your Maps" } ], "Deferring Favours at Ritual Altars in your Maps costs {0}% increased Tribute": [ { "type": "literal", "value": "Deferring Favours at Ritual Altars in your Maps costs " }, { "type": "number", "index": 0, "stat": "map_ritual_defer_reward_tribute_cost_+%" }, { "type": "literal", "value": "% increased Tribute" } ], "Deferring Favours at Ritual Altars in your Maps costs {0}% reduced Tribute": [ { "type": "literal", "value": "Deferring Favours at Ritual Altars in your Maps costs " }, { "type": "number", "index": 0, "stat": "map_ritual_defer_reward_tribute_cost_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Tribute" } ], "Favours Deferred at Ritual Altars in your Maps reappear {0}% sooner": [ { "type": "literal", "value": "Favours Deferred at Ritual Altars in your Maps reappear " }, { "type": "number", "index": 0, "stat": "map_ritual_deferred_rewards_are_offered_again_+%_sooner" }, { "type": "literal", "value": "% sooner" } ], "Your Maps have {0}% increased chance to contain Ritual Altars": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_ritual_encounter_chance_+%" }, { "type": "literal", "value": "% increased chance to contain Ritual Altars" } ], "Your Maps have {0}% reduced chance to contain Ritual Altars": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_ritual_encounter_chance_+%" }, { "type": "literal", "value": "% reduced chance to contain Ritual Altars" } ], "Your Maps with Ritual Altars always have four Ritual Altars": [ { "type": "literal", "value": "Your Maps with Ritual Altars always have four Ritual Altars" } ], "Ritual Altars in your Maps can have {0}% increased number of Spawned Monsters at once": [ { "type": "literal", "value": "Ritual Altars in your Maps can have " }, { "type": "number", "index": 0, "stat": "map_ritual_maximum_monsters_alive_at_once_+%" }, { "type": "literal", "value": "% increased number of Spawned Monsters at once" } ], "Ritual Altars in your Maps spawn Monsters {0}% faster": [ { "type": "literal", "value": "Ritual Altars in your Maps spawn Monsters " }, { "type": "number", "index": 0, "stat": "map_ritual_monster_spawning_speed_+%" }, { "type": "literal", "value": "% faster" } ], "Rerolling Favours at Ritual Altars in your Maps has no Cost the first {0} time": [ { "type": "literal", "value": "Rerolling Favours at Ritual Altars in your Maps has no Cost the first " }, { "type": "number", "index": 0, "stat": "map_ritual_number_of_free_rerolls" }, { "type": "literal", "value": " time" } ], "Rerolling Favours at Ritual Altars in your Maps has no Cost the first {0} times": [ { "type": "literal", "value": "Rerolling Favours at Ritual Altars in your Maps has no Cost the first " }, { "type": "number", "index": 0, "stat": "map_ritual_number_of_free_rerolls" }, { "type": "literal", "value": " times" } ], "Favours Rerolled at Ritual Altars in your Maps have {0}% chance to cost no Tribute": [ { "type": "literal", "value": "Favours Rerolled at Ritual Altars in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ritual_offered_rewards_from_rerolls_have_permyriad_chance_to_cost_no_tribute", "stat_value_handlers": [ "divide_by_one_hundred" ] }, { "type": "literal", "value": "% chance to cost no Tribute" } ], "Ritual Splinters offered at Ritual Altars in your Maps have {0}% increased Stack Size": [ { "type": "literal", "value": "Ritual Splinters offered at Ritual Altars in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ritual_offered_ritual_splinter_reward_stack_size_+%" }, { "type": "literal", "value": "% increased Stack Size" } ], "Completing the final Ritual Altar in your Maps has {0}% chance to drop a Blood-filled Vessel": [ { "type": "literal", "value": "Completing the final Ritual Altar in your Maps has " }, { "type": "number", "index": 0, "stat": "map_ritual_%_chance_to_drop_vessel_from_final_encounter" }, { "type": "literal", "value": "% chance to drop a Blood-filled Vessel" } ], "Rerolling Favours at Ritual Altars in your Maps costs {0}% increased Tribute": [ { "type": "literal", "value": "Rerolling Favours at Ritual Altars in your Maps costs " }, { "type": "number", "index": 0, "stat": "map_ritual_rewards_reroll_cost_+%_final" }, { "type": "literal", "value": "% increased Tribute" } ], "Rerolling Favours at Ritual Altars in your Maps costs {0}% reduced Tribute": [ { "type": "literal", "value": "Rerolling Favours at Ritual Altars in your Maps costs " }, { "type": "number", "index": 0, "stat": "map_ritual_rewards_reroll_cost_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Tribute" } ], "Monsters Sacrificed at Ritual Altars in your Maps grant {0}% more Tribute": [ { "type": "literal", "value": "Monsters Sacrificed at Ritual Altars in your Maps grant " }, { "type": "number", "index": 0, "stat": "map_ritual_tribute_+%_final_from_atlas_keystone" }, { "type": "literal", "value": "% more Tribute" } ], "Monsters Sacrificed at Ritual Altars in your Maps grant {0}% less Tribute": [ { "type": "literal", "value": "Monsters Sacrificed at Ritual Altars in your Maps grant " }, { "type": "number", "index": 0, "stat": "map_ritual_tribute_+%_final_from_atlas_keystone", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Tribute" } ], "Monsters Sacrificed at Ritual Altars in your Maps grant {0}% increased Tribute": [ { "type": "literal", "value": "Monsters Sacrificed at Ritual Altars in your Maps grant " }, { "type": "number", "index": 0, "stat": "map_ritual_tribute_+%" }, { "type": "literal", "value": "% increased Tribute" } ], "Monsters Sacrificed at Ritual Altars in your Maps grant {0}% reduced Tribute": [ { "type": "literal", "value": "Monsters Sacrificed at Ritual Altars in your Maps grant " }, { "type": "number", "index": 0, "stat": "map_ritual_tribute_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Tribute" } ], "Your Maps have {0}% chance to contain a Rogue Exile": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_rogue_exile_chance_%" }, { "type": "literal", "value": "% chance to contain a Rogue Exile" } ], "{0}% chance for Rogue Exiles in your Maps to appear in Pairs": [ { "type": "number", "index": 0, "stat": "map_rogue_exiles_are_doubled_chance_%" }, { "type": "literal", "value": "% chance for Rogue Exiles in your Maps to appear in Pairs" } ], "[DNT] Rogue Exiles in your Maps appear in Pairs": [ { "type": "literal", "value": "[DNT] Rogue Exiles in your Maps appear in Pairs" } ], "Rogue Exiles in your Maps have {0}% chance to drop an additional Currency Item": [ { "type": "literal", "value": "Rogue Exiles in your Maps have " }, { "type": "number", "index": 0, "stat": "map_rogue_exiles_chance_to_drop_additional_currency_%" }, { "type": "literal", "value": "% chance to drop an additional Currency Item" } ], "Rogue Exiles in your Maps have {0}% increased Life": [ { "type": "literal", "value": "Rogue Exiles in your Maps have " }, { "type": "number", "index": 0, "stat": "map_rogue_exiles_maximum_life_+%" }, { "type": "literal", "value": "% increased Life" } ], "Rogue Exiles in your Maps have {0}% reduced Life": [ { "type": "literal", "value": "Rogue Exiles in your Maps have " }, { "type": "number", "index": 0, "stat": "map_rogue_exiles_maximum_life_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Life" } ], "Rogue Exiles in your Maps have {0}% chance to be Possessed by a Tormented Spirit": [ { "type": "literal", "value": "Rogue Exiles in your Maps have " }, { "type": "number", "index": 0, "stat": "map_rogue_exiles_possessed_%_chance" }, { "type": "literal", "value": "% chance to be Possessed by a Tormented Spirit" } ], "Rogue Exiles in your Maps are Possessed by a Tormented Spirit": [ { "type": "literal", "value": "Rogue Exiles in your Maps are Possessed by a Tormented Spirit" } ], "Rogue Exiles in your Maps have {0}% chance to have Soul Eater": [ { "type": "literal", "value": "Rogue Exiles in your Maps have " }, { "type": "number", "index": 0, "stat": "map_rogue_exiles_possessed_%_chance" }, { "type": "literal", "value": "% chance to have Soul Eater" } ], "Rogue Exiles in your Maps have Soul Eater": [ { "type": "literal", "value": "Rogue Exiles in your Maps have Soul Eater" } ], "Rogue Exiles in your Maps have {0}% chance to be Possessed by a Tormented Spirit\nRogue Exiles in your Maps have {1}% chance to have Soul Eater": [ { "type": "literal", "value": "Rogue Exiles in your Maps have " }, { "type": "number", "index": 0, "stat": "map_rogue_exiles_possessed_%_chance" }, { "type": "literal", "value": "% chance to be Possessed by a Tormented Spirit\nRogue Exiles in your Maps have " }, { "type": "number", "index": 1, "stat": "map_area_rogue_exiles_soul_eater_%_chance" }, { "type": "literal", "value": "% chance to have Soul Eater" } ], "Rogue Exiles in your Maps are Possessed by a Tormented Spirit\nRogue Exiles in your Maps have {1}% chance to have Soul Eater": [ { "type": "literal", "value": "Rogue Exiles in your Maps are Possessed by a Tormented Spirit\nRogue Exiles in your Maps have " }, { "type": "number", "index": 1, "stat": "map_area_rogue_exiles_soul_eater_%_chance" }, { "type": "literal", "value": "% chance to have Soul Eater" } ], "Rogue Exiles in your Maps have {0}% chance to be Possessed by a Tormented Spirit\nRogue Exiles in your Maps have Soul Eater": [ { "type": "literal", "value": "Rogue Exiles in your Maps have " }, { "type": "number", "index": 0, "stat": "map_rogue_exiles_possessed_%_chance" }, { "type": "literal", "value": "% chance to be Possessed by a Tormented Spirit\nRogue Exiles in your Maps have Soul Eater" } ], "Rogue Exiles in your Maps are Possessed by a Tormented Spirit and have Soul Eater": [ { "type": "literal", "value": "Rogue Exiles in your Maps are Possessed by a Tormented Spirit and have Soul Eater" } ], "{0}% increased Stack size of Rogue's Markers found in your Maps": [ { "type": "number", "index": 0, "stat": "map_rogue_markers_stack_size_+%" }, { "type": "literal", "value": "% increased Stack size of Rogue's Markers found in your Maps" } ], "{0}% reduced Stack size of Rogue's Markers found in your Maps": [ { "type": "number", "index": 0, "stat": "map_rogue_markers_stack_size_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Stack size of Rogue's Markers found in your Maps" } ], "Scarabs have {0}% increased Effect on your Maps per empty Map Device slot": [ { "type": "literal", "value": "Scarabs have " }, { "type": "number", "index": 0, "stat": "map_scarab_effect_+%_per_empty_device_slot" }, { "type": "literal", "value": "% increased Effect on your Maps per empty Map Device slot" } ], "[DNT] Scarabs found in your Maps are more likely to be less common varieties": [ { "type": "literal", "value": "[DNT] Scarabs found in your Maps are more likely to be less common varieties" } ], "{0}% chance for Scouting Reports to drop as Blighted Scouting Reports instead in your Maps": [ { "type": "number", "index": 0, "stat": "scouting_report_drops_as_blighted_scouting_report_%" }, { "type": "literal", "value": "% chance for Scouting Reports to drop as Blighted Scouting Reports instead in your Maps" } ], "Scouting Reports drop as Blighted Scouting Reports instead in your Maps": [ { "type": "literal", "value": "Scouting Reports drop as Blighted Scouting Reports instead in your Maps" } ], "{0}% chance for Scouting Reports to drop as Comprehensive Scouting Reports instead in your Maps": [ { "type": "number", "index": 0, "stat": "scouting_report_drops_as_comprehensive_scouting_report_%" }, { "type": "literal", "value": "% chance for Scouting Reports to drop as Comprehensive Scouting Reports instead in your Maps" } ], "Scouting Reports drop as Comprehensive Scouting Reports instead in your Maps": [ { "type": "literal", "value": "Scouting Reports drop as Comprehensive Scouting Reports instead in your Maps" } ], "{0}% chance for Scouting Reports to drop as Delirious Scouting Reports instead in your Maps": [ { "type": "number", "index": 0, "stat": "scouting_report_drops_as_delirious_scouting_report_%" }, { "type": "literal", "value": "% chance for Scouting Reports to drop as Delirious Scouting Reports instead in your Maps" } ], "Scouting Reports drop as Delirious Scouting Reports instead in your Maps": [ { "type": "literal", "value": "Scouting Reports drop as Delirious Scouting Reports instead in your Maps" } ], "{0}% chance for Scouting Reports to drop as Operative's Scouting Reports instead in your Maps": [ { "type": "number", "index": 0, "stat": "scouting_report_drops_as_operatives_scouting_report_%" }, { "type": "literal", "value": "% chance for Scouting Reports to drop as Operative's Scouting Reports instead in your Maps" } ], "Scouting Reports drop as Operative's Scouting Reports instead in your Maps": [ { "type": "literal", "value": "Scouting Reports drop as Operative's Scouting Reports instead in your Maps" } ], "{0}% chance for Scouting Reports to drop as Otherworldly Scouting Reports instead in your Maps": [ { "type": "number", "index": 0, "stat": "scouting_report_drops_as_otherworldly_scouting_report_%" }, { "type": "literal", "value": "% chance for Scouting Reports to drop as Otherworldly Scouting Reports instead in your Maps" } ], "Scouting Reports drop as Otherworldly Scouting Reports instead in your Maps": [ { "type": "literal", "value": "Scouting Reports drop as Otherworldly Scouting Reports instead in your Maps" } ], "{0}% chance for Scouting Reports to drop as Singular Scouting Reports instead in your Maps": [ { "type": "number", "index": 0, "stat": "scouting_report_drops_as_singular_scouting_report_%" }, { "type": "literal", "value": "% chance for Scouting Reports to drop as Singular Scouting Reports instead in your Maps" } ], "Scouting Reports drop as Singular Scouting Reports instead in your Maps": [ { "type": "literal", "value": "Scouting Reports drop as Singular Scouting Reports instead in your Maps" } ], "{0}% chance for Scouting Reports to drop as Vaal Scouting Reports instead in your Maps": [ { "type": "number", "index": 0, "stat": "scouting_report_drops_as_vaal_scouting_report_%" }, { "type": "literal", "value": "% chance for Scouting Reports to drop as Vaal Scouting Reports instead in your Maps" } ], "Scouting Reports drop as Vaal Scouting Reports instead in your Maps": [ { "type": "literal", "value": "Scouting Reports drop as Vaal Scouting Reports instead in your Maps" } ], "Eldritch Altars Influenced by The Searing Exarch which have an additional Upside have {0}% increased Effect of Downsides": [ { "type": "literal", "value": "Eldritch Altars Influenced by The Searing Exarch which have an additional Upside have " }, { "type": "number", "index": 0, "stat": "map_searing_exarch_altar_downside_effect_+%" }, { "type": "literal", "value": "% increased Effect of Downsides" } ], "The Shaper drops an additional Shaper Item": [ { "type": "literal", "value": "The Shaper drops an additional Shaper Item" } ], "The Shaper drops {0} additional Shaper Items": [ { "type": "literal", "value": "The Shaper drops " }, { "type": "number", "index": 0, "stat": "map_shaper_boss_drops_X_additional_shaper_items" }, { "type": "literal", "value": " additional Shaper Items" } ], "Shaper and Elder Guardians are healed and joined by an ally on first reaching 33% Life\nAllies have a chance to drop their Fragments": [ { "type": "literal", "value": "Shaper and Elder Guardians are healed and joined by an ally on first reaching 33% Life\nAllies have a chance to drop their Fragments" } ], "Monster Packs Influenced by The Shaper in your Maps have {0}% increased Pack Size": [ { "type": "literal", "value": "Monster Packs Influenced by The Shaper in your Maps have " }, { "type": "number", "index": 0, "stat": "map_shaper_influence_pack_size_+%" }, { "type": "literal", "value": "% increased Pack Size" } ], "Your Maps have {0}% chance to contain a Shrine": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_shrine_chance_%" }, { "type": "literal", "value": "% chance to contain a Shrine" } ], "Shrines in your Maps have {0}% chance to be guarded by an additional Pack of Monsters": [ { "type": "literal", "value": "Shrines in your Maps have " }, { "type": "number", "index": 0, "stat": "map_shrines_additional_pack_chance_%" }, { "type": "literal", "value": "% chance to be guarded by an additional Pack of Monsters" } ], "Shrines in your Maps have {0}% chance to be a Covetous Shrine": [ { "type": "literal", "value": "Shrines in your Maps have " }, { "type": "number", "index": 0, "stat": "map_shrines_chance_to_be_greed_shrine_%" }, { "type": "literal", "value": "% chance to be a Covetous Shrine" } ], "Shrines in your Maps grant a random additional Shrine Effect": [ { "type": "literal", "value": "Shrines in your Maps grant a random additional Shrine Effect" } ], "Shrines in your Maps are guarded by at least one Magic Pack": [ { "type": "literal", "value": "Shrines in your Maps are guarded by at least one Magic Pack" } ], "{0}% chance for Skill Gems to drop as Scarabs instead in your Maps": [ { "type": "number", "index": 0, "stat": "map_skill_gem_to_scarab_%" }, { "type": "literal", "value": "% chance for Skill Gems to drop as Scarabs instead in your Maps" } ], "Your Maps have {0}% chance to contain a Smuggler's Cache": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_smugglers_cache_additional_chance_%" }, { "type": "literal", "value": "% chance to contain a Smuggler's Cache" } ], "Smuggler's Caches in your Maps have {0}% increased chance to drop Contracts": [ { "type": "literal", "value": "Smuggler's Caches in your Maps have " }, { "type": "number", "index": 0, "stat": "map_smugglers_cache_contract_drop_chance_+%" }, { "type": "literal", "value": "% increased chance to drop Contracts" } ], "Your Maps can contain Abysses": [ { "type": "literal", "value": "Your Maps can contain Abysses" } ], "Your Maps contain a Mirror of Delirium": [ { "type": "literal", "value": "Your Maps contain a Mirror of Delirium" } ], "[DNT] Unused": [ { "type": "literal", "value": "[DNT] Unused" } ], "Your Maps have {0}% chance to contain Cadiro Perandus": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_spawn_cadiro_%_chance" }, { "type": "literal", "value": "% chance to contain Cadiro Perandus" } ], "Your Maps contain Cadiro Perandus": [ { "type": "literal", "value": "Your Maps contain Cadiro Perandus" } ], "Your Maps are inhabited by {0} additional Rogue Exile": [ { "type": "literal", "value": "Your Maps are inhabited by " }, { "type": "number", "index": 0, "stat": "map_spawn_extra_exiles" }, { "type": "literal", "value": " additional Rogue Exile" } ], "Your Maps are inhabited by {0} additional Rogue Exiles": [ { "type": "literal", "value": "Your Maps are inhabited by " }, { "type": "number", "index": 0, "stat": "map_spawn_extra_exiles" }, { "type": "literal", "value": " additional Rogue Exiles" } ], "Your Maps contain an additional Perandus Chest": [ { "type": "literal", "value": "Your Maps contain an additional Perandus Chest" } ], "Your Maps contain {0} additional Perandus Chests": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_spawn_extra_perandus_chests" }, { "type": "literal", "value": " additional Perandus Chests" } ], "Your Maps are haunted by an additional Tormented Spirit": [ { "type": "literal", "value": "Your Maps are haunted by an additional Tormented Spirit" } ], "Your Maps are haunted by {0} additional Tormented Spirits": [ { "type": "literal", "value": "Your Maps are haunted by " }, { "type": "number", "index": 0, "stat": "map_spawn_extra_torment_spirits" }, { "type": "literal", "value": " additional Tormented Spirits" } ], "Your Maps have a {0}% chance to contain {1} additional Rogue Exiles": [ { "type": "literal", "value": "Your Maps have a " }, { "type": "number", "index": 0, "stat": "map_spawn_many_exiles_chance_%" }, { "type": "literal", "value": "% chance to contain " }, { "type": "number", "index": 1, "stat": "map_spawn_many_exiles_num" }, { "type": "literal", "value": " additional Rogue Exiles" } ], "Your Maps have {0}% chance to contain a Strongbox": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_strongbox_chance_%" }, { "type": "literal", "value": "% chance to contain a Strongbox" } ], "Strongboxes opened in your Maps have {0}% chance to be openable again": [ { "type": "literal", "value": "Strongboxes opened in your Maps have " }, { "type": "number", "index": 0, "stat": "map_strongbox_close_after_opening_chance_%" }, { "type": "literal", "value": "% chance to be openable again" } ], "{0}% increased Quantity of Items contained in Strongboxes in your Maps": [ { "type": "number", "index": 0, "stat": "map_strongbox_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items contained in Strongboxes in your Maps" } ], "{0}% reduced Quantity of Items contained in Strongboxes in your Maps": [ { "type": "number", "index": 0, "stat": "map_strongbox_item_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items contained in Strongboxes in your Maps" } ], "Scarabs found in your Maps are {0}% more likely to be Ambush Scarabs": [ { "type": "literal", "value": "Scarabs found in your Maps are " }, { "type": "number", "index": 0, "stat": "map_strongbox_scarab_more_likely_%" }, { "type": "literal", "value": "% more likely to be Ambush Scarabs" } ], "Strongboxes in your Maps have {0}% chance to be guarded by an additional Pack of Monsters": [ { "type": "literal", "value": "Strongboxes in your Maps have " }, { "type": "number", "index": 0, "stat": "map_strongboxes_additional_pack_chance_%" }, { "type": "literal", "value": "% chance to be guarded by an additional Pack of Monsters" } ], "Strongboxes in your Maps are Corrupted": [ { "type": "literal", "value": "Strongboxes in your Maps are Corrupted" } ], "Strongboxes in your Maps are at least Rare": [ { "type": "literal", "value": "Strongboxes in your Maps are at least Rare" } ], "Strongboxes in your Maps have {0}% chance to be an Operative's Strongbox": [ { "type": "literal", "value": "Strongboxes in your Maps have " }, { "type": "number", "index": 0, "stat": "map_strongboxes_chance_to_be_operatives_%" }, { "type": "literal", "value": "% chance to be an Operative's Strongbox" } ], "Strongboxes in your Maps have {0}% increased chance to be Rare": [ { "type": "literal", "value": "Strongboxes in your Maps have " }, { "type": "number", "index": 0, "stat": "map_strongboxes_chance_to_be_rare_+%" }, { "type": "literal", "value": "% increased chance to be Rare" } ], "Strongboxes in your Maps have {0}% reduced chance to be Rare": [ { "type": "literal", "value": "Strongboxes in your Maps have " }, { "type": "number", "index": 0, "stat": "map_strongboxes_chance_to_be_rare_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be Rare" } ], "{0}% increased chance for Strongboxes in your Maps to be Unique": [ { "type": "number", "index": 0, "stat": "map_strongboxes_chance_to_be_unique_+%" }, { "type": "literal", "value": "% increased chance for Strongboxes in your Maps to be Unique" } ], "{0}% reduced chance for Strongboxes in your Maps to be Unique": [ { "type": "number", "index": 0, "stat": "map_strongboxes_chance_to_be_unique_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance for Strongboxes in your Maps to be Unique" } ], "Currency Items from Strongboxes in your Maps are Duplicated": [ { "type": "literal", "value": "Currency Items from Strongboxes in your Maps are Duplicated" } ], "Divination Cards from Strongboxes in your Maps are Duplicated": [ { "type": "literal", "value": "Divination Cards from Strongboxes in your Maps are Duplicated" } ], "Strongboxes in your Maps will each contain an additional random Rare Item": [ { "type": "literal", "value": "Strongboxes in your Maps will each contain an additional random Rare Item" } ], "Strongboxes in your Maps will each contain {0} additional random Rare Items": [ { "type": "literal", "value": "Strongboxes in your Maps will each contain " }, { "type": "number", "index": 0, "stat": "map_strongboxes_drop_x_additional_rare_items" }, { "type": "literal", "value": " additional random Rare Items" } ], "Gems contained in Strongboxes in your Maps are Duplicated": [ { "type": "literal", "value": "Gems contained in Strongboxes in your Maps are Duplicated" } ], "Maps from Strongboxes in your Maps are Duplicated": [ { "type": "literal", "value": "Maps from Strongboxes in your Maps are Duplicated" } ], "Strongboxes in your Maps are at least Magic": [ { "type": "literal", "value": "Strongboxes in your Maps are at least Magic" } ], "Strongboxes in your Maps are at least Unique": [ { "type": "literal", "value": "Strongboxes in your Maps are at least Unique" } ], "Strongboxes in your Maps have {0}% increased chance to be an Arcanist's Strongbox": [ { "type": "literal", "value": "Strongboxes in your Maps have " }, { "type": "number", "index": 0, "stat": "map_strongboxes_+%_chance_to_be_arcanist" }, { "type": "literal", "value": "% increased chance to be an Arcanist's Strongbox" } ], "Strongboxes in your Maps have {0}% reduced chance to be an Arcanist's Strongbox": [ { "type": "literal", "value": "Strongboxes in your Maps have " }, { "type": "number", "index": 0, "stat": "map_strongboxes_+%_chance_to_be_arcanist", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be an Arcanist's Strongbox" } ], "Strongboxes in your Maps have {0}% increased chance to be a Cartographer's Strongbox": [ { "type": "literal", "value": "Strongboxes in your Maps have " }, { "type": "number", "index": 0, "stat": "map_strongboxes_+%_chance_to_be_cartographers" }, { "type": "literal", "value": "% increased chance to be a Cartographer's Strongbox" } ], "Strongboxes in your Maps have {0}% reduced chance to be a Cartographer's Strongbox": [ { "type": "literal", "value": "Strongboxes in your Maps have " }, { "type": "number", "index": 0, "stat": "map_strongboxes_+%_chance_to_be_cartographers", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be a Cartographer's Strongbox" } ], "Strongboxes in your Maps have {0}% increased chance to be a Diviner's Strongbox": [ { "type": "literal", "value": "Strongboxes in your Maps have " }, { "type": "number", "index": 0, "stat": "map_strongboxes_+%_chance_to_be_diviners" }, { "type": "literal", "value": "% increased chance to be a Diviner's Strongbox" } ], "Strongboxes in your Maps have {0}% reduced chance to be a Diviner's Strongbox": [ { "type": "literal", "value": "Strongboxes in your Maps have " }, { "type": "number", "index": 0, "stat": "map_strongboxes_+%_chance_to_be_diviners", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be a Diviner's Strongbox" } ], "Strongboxes in your Maps have {0}% increased chance to be a Gemcutter's Strongbox": [ { "type": "literal", "value": "Strongboxes in your Maps have " }, { "type": "number", "index": 0, "stat": "map_strongboxes_+%_chance_to_be_gemcutters" }, { "type": "literal", "value": "% increased chance to be a Gemcutter's Strongbox" } ], "Strongboxes in your Maps have {0}% reduced chance to be a Gemcutter's Strongbox": [ { "type": "literal", "value": "Strongboxes in your Maps have " }, { "type": "number", "index": 0, "stat": "map_strongboxes_+%_chance_to_be_gemcutters", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance to be a Gemcutter's Strongbox" } ], "Stygian Spires in your Maps drop Items with {0} to Item Level": [ { "type": "literal", "value": "Stygian Spires in your Maps drop Items with " }, { "type": "number", "index": 0, "stat": "map_stygian_spire_dropped_item_level_+" }, { "type": "literal", "value": " to Item Level" } ], "Voltaxic Sulphite Veins and Chests in your Maps contain {0}% increased Sulphite": [ { "type": "literal", "value": "Voltaxic Sulphite Veins and Chests in your Maps contain " }, { "type": "number", "index": 0, "stat": "map_sulphite_mined_+%" }, { "type": "literal", "value": "% increased Sulphite" } ], "Voltaxic Sulphite Veins and Chests found in your Maps have {0}% chance to contain Doomed Spirits": [ { "type": "literal", "value": "Voltaxic Sulphite Veins and Chests found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_sulphite_surprise" }, { "type": "literal", "value": "% chance to contain Doomed Spirits" } ], "Voltaxic Sulphite Veins and Chests found in your Maps contains Doomed Spirits": [ { "type": "literal", "value": "Voltaxic Sulphite Veins and Chests found in your Maps contains Doomed Spirits" } ], "Sulphite Veins and Chests in your Maps have {0}% chance to also contain an equal amount of Azurite": [ { "type": "literal", "value": "Sulphite Veins and Chests in your Maps have " }, { "type": "number", "index": 0, "stat": "map_sulphite_veins_also_grant_same_amount_of_azurite_chance_%" }, { "type": "literal", "value": "% chance to also contain an equal amount of Azurite" } ], "Sulphite Veins and Chests in your Maps have {0}% chance to be guarded by Sulphite-hoarding Monsters": [ { "type": "literal", "value": "Sulphite Veins and Chests in your Maps have " }, { "type": "number", "index": 0, "stat": "map_sulphite_veins_are_guarded_by_additional_pack_chance_%" }, { "type": "literal", "value": "% chance to be guarded by Sulphite-hoarding Monsters" } ], "Voltaxic Sulphite Veins and Chests in your Maps are guarded by Sulphite-hoarding Monsters": [ { "type": "literal", "value": "Voltaxic Sulphite Veins and Chests in your Maps are guarded by Sulphite-hoarding Monsters" } ], "{0}% chance for Support Gems to drop as Rare Jewels instead in your Maps": [ { "type": "number", "index": 0, "stat": "map_support_gem_to_jewel_%" }, { "type": "literal", "value": "% chance for Support Gems to drop as Rare Jewels instead in your Maps" } ], "Map Bosses of your Synthesis Maps have {0}% chance to drop a well-rolled Fractured Item": [ { "type": "literal", "value": "Map Bosses of your Synthesis Maps have " }, { "type": "number", "index": 0, "stat": "map_synthesis_map_boss_drop_well_rolled_fractured_item_chance_%" }, { "type": "literal", "value": "% chance to drop a well-rolled Fractured Item" } ], "Map Bosses of your Synthesis Maps drop a well-rolled Fractured Item": [ { "type": "literal", "value": "Map Bosses of your Synthesis Maps drop a well-rolled Fractured Item" } ], "Synthesised Unique Items dropped in your Maps have 3 Synthesised Implicit Modifiers": [ { "type": "literal", "value": "Synthesised Unique Items dropped in your Maps have 3 Synthesised Implicit Modifiers" } ], "Monsters in your Synthesis Maps have {0}% chance to drop Synthesised Items": [ { "type": "literal", "value": "Monsters in your Synthesis Maps have " }, { "type": "number", "index": 0, "stat": "map_synthesis_map_monsters_drop_synthesised_item_chance_permyriad", "stat_value_handlers": [ "divide_by_one_hundred_2dp_if_required" ] }, { "type": "literal", "value": "% chance to drop Synthesised Items" } ], "{0}% increased effect of Additional Modifiers on your Unique Synthesis Maps": [ { "type": "number", "index": 0, "stat": "map_synthesis_map_synthesis_mod_effect_+%" }, { "type": "literal", "value": "% increased effect of Additional Modifiers on your Unique Synthesis Maps" } ], "{0}% reduced effect of Additional Modifiers on your Unique Synthesis Maps": [ { "type": "number", "index": 0, "stat": "map_synthesis_map_synthesis_mod_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced effect of Additional Modifiers on your Unique Synthesis Maps" } ], "Synthesised Monsters in Synthesis Maps have {0}% increased Pack Size": [ { "type": "literal", "value": "Synthesised Monsters in Synthesis Maps have " }, { "type": "number", "index": 0, "stat": "map_synthesised_monster_pack_size_+%" }, { "type": "literal", "value": "% increased Pack Size" } ], "{0}% increased chance to find Eater of Worlds Altars in your Maps": [ { "type": "number", "index": 0, "stat": "map_tangle_altar_spawn_chance_+%" }, { "type": "literal", "value": "% increased chance to find Eater of Worlds Altars in your Maps" } ], "Your Maps have {0}% chance to award double progress towards encountering The Eater of Worlds": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_tangle_double_progress_chance_%" }, { "type": "literal", "value": "% chance to award double progress towards encountering The Eater of Worlds" } ], "Monsters Influenced by The Eater of Worlds in your Maps have {0}% chance to drop an item with an Eater of Worlds Implicit Modifier": [ { "type": "literal", "value": "Monsters Influenced by The Eater of Worlds in your Maps have " }, { "type": "number", "index": 0, "stat": "map_tangle_influence_monster_additional_influence_item_chance_permyriad", "stat_value_handlers": [ "divide_by_one_hundred_2dp_if_required" ] }, { "type": "literal", "value": "% chance to drop an item with an Eater of Worlds Implicit Modifier" } ], "{0}% increased Quantity of Items Dropped by Monsters Influenced by The Eater of Worlds": [ { "type": "number", "index": 0, "stat": "map_tangle_influence_monster_dropped_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items Dropped by Monsters Influenced by The Eater of Worlds" } ], "Monster Packs Influenced by The Eater of Worlds in your Maps have {0}% increased Pack Size": [ { "type": "literal", "value": "Monster Packs Influenced by The Eater of Worlds in your Maps have " }, { "type": "number", "index": 0, "stat": "map_tangle_influence_pack_size_+%" }, { "type": "literal", "value": "% increased Pack Size" } ], "Eldritch Ichor found in your Maps influenced by The Eater of Worlds have {0}% chance to be Duplicated": [ { "type": "literal", "value": "Eldritch Ichor found in your Maps influenced by The Eater of Worlds have " }, { "type": "number", "index": 0, "stat": "map_tangle_influenced_map_duplicate_primordial_currency_chance_%" }, { "type": "literal", "value": "% chance to be Duplicated" } ], "Monster Packs Influenced by The Eater of Worlds in your Maps have {0}% chance to contain an additional Touching Tentacle Mass": [ { "type": "literal", "value": "Monster Packs Influenced by The Eater of Worlds in your Maps have " }, { "type": "number", "index": 0, "stat": "map_tangle_influenced_packs_additional_tentacle_mass_chance_%" }, { "type": "literal", "value": "% chance to contain an additional Touching Tentacle Mass" } ], "Tier 1-15 Maps found have {0}% chance to become 1 tier higher": [ { "type": "literal", "value": "Tier 1-15 Maps found have " }, { "type": "number", "index": 0, "stat": "map_tier_bonus_permillage", "stat_value_handlers": [ "divide_by_ten_1dp_if_required" ] }, { "type": "literal", "value": "% chance to become 1 tier higher" } ], "Scarabs dropped in your Maps are {0}% more likely to be Torment Scarabs": [ { "type": "literal", "value": "Scarabs dropped in your Maps are " }, { "type": "number", "index": 0, "stat": "map_torment_scarab_more_likely_%" }, { "type": "literal", "value": "% more likely to be Torment Scarabs" } ], "Your Maps have {0}% chance to be haunted by a Tormented Spirit": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_tormented_spirit_chance_%" }, { "type": "literal", "value": "% chance to be haunted by a Tormented Spirit" } ], "Tormented Spirits in your Maps have {0}% increased Duration": [ { "type": "literal", "value": "Tormented Spirits in your Maps have " }, { "type": "number", "index": 0, "stat": "map_tormented_spirits_duration_+%" }, { "type": "literal", "value": "% increased Duration" } ], "Tormented Spirits in your Maps have {0}% reduced Duration": [ { "type": "literal", "value": "Tormented Spirits in your Maps have " }, { "type": "number", "index": 0, "stat": "map_tormented_spirits_duration_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Duration" } ], "{0}% chance for Orbs of Transmutation to drop as Orbs of Alteration instead in your Maps": [ { "type": "number", "index": 0, "stat": "map_transmute_to_alteration_%" }, { "type": "literal", "value": "% chance for Orbs of Transmutation to drop as Orbs of Alteration instead in your Maps" } ], "Your Maps contain {0}% more Monster Packs consisting of difficult and rewarding Monsters": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_tre_%_with_t17_packs" }, { "type": "literal", "value": "% more Monster Packs consisting of difficult and rewarding Monsters" } ], "{0}% chance for Exalted Orbs to drop as 3 Exalted Orbs instead in your Maps": [ { "type": "number", "index": 0, "stat": "map_triple_exalt_%" }, { "type": "literal", "value": "% chance for Exalted Orbs to drop as 3 Exalted Orbs instead in your Maps" } ], "Map Bosses have {0}% chance to be Duplicated if possible": [ { "type": "literal", "value": "Map Bosses have " }, { "type": "number", "index": 0, "stat": "map_twinned_boss_chance_%" }, { "type": "literal", "value": "% chance to be Duplicated if possible" } ], "The Shaper and The Elder in The Shaper's Realm have {0}% increased\nchance to drop an Orb of Dominance": [ { "type": "literal", "value": "The Shaper and The Elder in The Shaper's Realm have " }, { "type": "number", "index": 0, "stat": "map_uber_elder_and_shaper_orb_of_dominance_drop_chance_%" }, { "type": "literal", "value": "% increased\nchance to drop an Orb of Dominance" } ], "Ultimatum Monsters in your Maps apply Ruin with their special abilities\nFail on reaching 7 Ruin": [ { "type": "literal", "value": "Ultimatum Monsters in your Maps apply Ruin with their special abilities\nFail on reaching 7 Ruin" } ], "Your Maps have {0}% chance to contain an Ultimatum Encounter": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_encounter_additional_chance_%" }, { "type": "literal", "value": "% chance to contain an Ultimatum Encounter" } ], "Your Maps have {0}% increased chance to contain an Ultimatum Encounter": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_encounter_chance_+%" }, { "type": "literal", "value": "% increased chance to contain an Ultimatum Encounter" } ], "Your Maps have {0}% reduced chance to contain an Ultimatum Encounter": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_encounter_chance_+%" }, { "type": "literal", "value": "% reduced chance to contain an Ultimatum Encounter" } ], "Ultimatum Encounters in your Maps get {0}% increased Radius each Round": [ { "type": "literal", "value": "Ultimatum Encounters in your Maps get " }, { "type": "number", "index": 0, "stat": "map_ultimatum_encounter_radius_+%_per_round" }, { "type": "literal", "value": "% increased Radius each Round" } ], "Ultimatum Encounters in your Maps get {0}% reduced Radius each Round": [ { "type": "literal", "value": "Ultimatum Encounters in your Maps get " }, { "type": "number", "index": 0, "stat": "map_ultimatum_encounter_radius_+%_per_round", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Radius each Round" } ], "Ultimatum Monsters and Modifiers in your Maps deal {0}% more Damage": [ { "type": "literal", "value": "Ultimatum Monsters and Modifiers in your Maps deal " }, { "type": "number", "index": 0, "stat": "map_ultimatum_monster_damage_+%_final" }, { "type": "literal", "value": "% more Damage" } ], "Ultimatum Monsters and Modifiers in your Maps deal {0}% less Damage": [ { "type": "literal", "value": "Ultimatum Monsters and Modifiers in your Maps deal " }, { "type": "number", "index": 0, "stat": "map_ultimatum_monster_damage_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Damage" } ], "Ultimatum Monsters in your Maps grant {0}% increased Experience": [ { "type": "literal", "value": "Ultimatum Monsters in your Maps grant " }, { "type": "number", "index": 0, "stat": "map_ultimatum_monster_experience_+%" }, { "type": "literal", "value": "% increased Experience" } ], "Ultimatum Monsters in your Maps grant {0}% reduced Experience": [ { "type": "literal", "value": "Ultimatum Monsters in your Maps grant " }, { "type": "number", "index": 0, "stat": "map_ultimatum_monster_experience_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Experience" } ], "Ultimatum Encounters in your Maps grant rewards as though you completed an additional Round": [ { "type": "literal", "value": "Ultimatum Encounters in your Maps grant rewards as though you completed an additional Round" } ], "Ultimatum Encounters in your Maps grant rewards as though you completed {0} additional Rounds": [ { "type": "literal", "value": "Ultimatum Encounters in your Maps grant rewards as though you completed " }, { "type": "number", "index": 0, "stat": "map_ultimatum_reward_tiers_+" }, { "type": "literal", "value": " additional Rounds" } ], "Ultimatum Encounters in your Maps have {0}% increased chance for\nthe final Round to include a Boss": [ { "type": "literal", "value": "Ultimatum Encounters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_trialmaster_spawn_chance_+%" }, { "type": "literal", "value": "% increased chance for\nthe final Round to include a Boss" } ], "Ultimatum Encounters in your Maps have {0}% reduced chance for\nthe final Round to include a Boss": [ { "type": "literal", "value": "Ultimatum Encounters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_ultimatum_trialmaster_spawn_chance_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced chance for\nthe final Round to include a Boss" } ], "{0}% increased Quantity of Items found in your Unidentified Maps": [ { "type": "number", "index": 0, "stat": "map_unidentified_maps_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items found in your Unidentified Maps" } ], "{0}% reduced Quantity of Items found in your Unidentified Maps": [ { "type": "number", "index": 0, "stat": "map_unidentified_maps_item_quantity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Quantity of Items found in your Unidentified Maps" } ], "Your Unique Maps have {0} to Monster Level": [ { "type": "literal", "value": "Your Unique Maps have " }, { "type": "number", "index": 0, "stat": "map_unique_area_level_+" }, { "type": "literal", "value": " to Monster Level" } ], "Unique Monsters in your Maps have {0}% increased chance to drop Scarabs": [ { "type": "literal", "value": "Unique Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_unique_monster_scarab_drops_+%" }, { "type": "literal", "value": "% increased chance to drop Scarabs" } ], "Scarabs dropped in your Maps are {0}% more likely to be Reliquary Scarabs": [ { "type": "literal", "value": "Scarabs dropped in your Maps are " }, { "type": "number", "index": 0, "stat": "map_uniques_scarab_more_likely_%" }, { "type": "literal", "value": "% more likely to be Reliquary Scarabs" } ], "Vaal Side Areas in your Maps have {0}% chance to be an Alluring Vaal Side Area": [ { "type": "literal", "value": "Vaal Side Areas in your Maps have " }, { "type": "number", "index": 0, "stat": "map_upgrade_vaal_side_area_chance_%" }, { "type": "literal", "value": "% chance to be an Alluring Vaal Side Area" } ], "Items dropped by Corrupted Vaal Monsters in your Maps have {0}% chance to be Corrupted": [ { "type": "literal", "value": "Items dropped by Corrupted Vaal Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "map_vaal_monster_items_drop_corrupted_%" }, { "type": "literal", "value": "% chance to be Corrupted" } ], "Items dropped by Corrupted Vaal Monsters in your Maps are Corrupted": [ { "type": "literal", "value": "Items dropped by Corrupted Vaal Monsters in your Maps are Corrupted" } ], "Your Maps have a {0}% chance to contain Gifts of the Red Queen per Mortal Fragment used": [ { "type": "literal", "value": "Your Maps have a " }, { "type": "number", "index": 0, "stat": "map_vaal_mortal_strongbox_chance_per_fragment_%" }, { "type": "literal", "value": "% chance to contain Gifts of the Red Queen per Mortal Fragment used" } ], "Your Maps have a {0}% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used": [ { "type": "literal", "value": "Your Maps have a " }, { "type": "number", "index": 0, "stat": "map_vaal_sacrifice_strongbox_chance_per_fragment_%" }, { "type": "literal", "value": "% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used" } ], "Your Maps have {0}% chance to contain a Vaal Side Area": [ { "type": "literal", "value": "Your Maps have " }, { "type": "number", "index": 0, "stat": "map_vaal_side_area_chance_%" }, { "type": "literal", "value": "% chance to contain a Vaal Side Area" } ], "Vaal Side Areas in your Maps are no longer Corrupted": [ { "type": "literal", "value": "Vaal Side Areas in your Maps are no longer Corrupted" } ], "Your Maps contain {0} additional packs of Elder Fiends": [ { "type": "literal", "value": "Your Maps contain " }, { "type": "number", "index": 0, "stat": "map_watchstone_additional_packs_of_elder_monsters" }, { "type": "literal", "value": " additional packs of Elder Fiends" } ], "Your Maps contains {0} additional packs of Shaper Creations": [ { "type": "literal", "value": "Your Maps contains " }, { "type": "number", "index": 0, "stat": "map_watchstone_additional_packs_of_shaper_monsters" }, { "type": "literal", "value": " additional packs of Shaper Creations" } ], "Weapons found in your Maps have {0}% chance to have 20% Quality": [ { "type": "literal", "value": "Weapons found in your Maps have " }, { "type": "number", "index": 0, "stat": "map_weapons_drop_20%_quality_%_chance" }, { "type": "literal", "value": "% chance to have 20% Quality" } ], "{0}% increased Rarity of Items Dropped by Wild Rogue Exiles in your Maps": [ { "type": "number", "index": 0, "stat": "map_wild_rogue_exile_dropped_item_rarity_+%" }, { "type": "literal", "value": "% increased Rarity of Items Dropped by Wild Rogue Exiles in your Maps" } ], "{0}% reduced Rarity of Items Dropped by Wild Rogue Exiles in your Maps": [ { "type": "number", "index": 0, "stat": "map_wild_rogue_exile_dropped_item_rarity_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Rarity of Items Dropped by Wild Rogue Exiles in your Maps" } ], "Wild Rogue Exiles in your Maps have {0}% chance to have additional Rewards": [ { "type": "literal", "value": "Wild Rogue Exiles in your Maps have " }, { "type": "number", "index": 0, "stat": "map_wild_rogue_exiles_have_special_reward_chance_%" }, { "type": "literal", "value": "% chance to have additional Rewards" } ], "Wild Rogue Exiles in your Maps have additional Rewards": [ { "type": "literal", "value": "Wild Rogue Exiles in your Maps have additional Rewards" } ], "Yellow Beasts in your Maps have {0}% chance to be replaced with Red Beasts": [ { "type": "literal", "value": "Yellow Beasts in your Maps have " }, { "type": "number", "index": 0, "stat": "map_yellow_beasts_replaced_by_red_beasts_chance_%" }, { "type": "literal", "value": "% chance to be replaced with Red Beasts" } ], "Zana Missions in your Maps have up to 30 additional packs of Shaper and Elder monsters": [ { "type": "literal", "value": "Zana Missions in your Maps have up to 30 additional packs of Shaper and Elder monsters" } ], "Zana Missions in your Maps have {0} additional Map option": [ { "type": "literal", "value": "Zana Missions in your Maps have " }, { "type": "number", "index": 0, "stat": "map_zana_mission_extra_options" }, { "type": "literal", "value": " additional Map option" } ], "Zana Missions in your Maps have {0} additional Map options": [ { "type": "literal", "value": "Zana Missions in your Maps have " }, { "type": "number", "index": 0, "stat": "map_zana_mission_extra_options" }, { "type": "literal", "value": " additional Map options" } ], "Zana Missions in your Maps have additional Maps that can appear in the Map options": [ { "type": "literal", "value": "Zana Missions in your Maps have additional Maps that can appear in the Map options" } ], "Zana Missions in your Maps have double the Base number of Map options": [ { "type": "literal", "value": "Zana Missions in your Maps have double the Base number of Map options" } ], "{0}% to Quality of Maps offered by Kirac Missions in your Maps": [ { "type": "number", "index": 0, "stat": "map_zana_options_quality_+" }, { "type": "literal", "value": "% to Quality of Maps offered by Kirac Missions in your Maps" } ], "{0}% increased chance to drop an Awakened Support Gem on completing The Maven's Crucible or defeating The Maven": [ { "type": "number", "index": 0, "stat": "maven_invitation_awakened_gem_chance_+%" }, { "type": "literal", "value": "% increased chance to drop an Awakened Support Gem on completing The Maven's Crucible or defeating The Maven" } ], "{0}% increased Quantity of Items found in The Maven's Crucible": [ { "type": "number", "index": 0, "stat": "maven_invitation_item_quantity_+%" }, { "type": "literal", "value": "% increased Quantity of Items found in The Maven's Crucible" } ], "The Maven's Crucible has {0} to Monster Level": [ { "type": "literal", "value": "The Maven's Crucible has " }, { "type": "number", "index": 0, "stat": "maven_invitation_monster_level_+" }, { "type": "literal", "value": " to Monster Level" } ], "All Bosses are released at once in The Maven's Crucible": [ { "type": "literal", "value": "All Bosses are released at once in The Maven's Crucible" } ], "Non-Favoured Maps found in your Maps drop as Basic Currency Items instead": [ { "type": "literal", "value": "Non-Favoured Maps found in your Maps drop as Basic Currency Items instead" } ], "{0}% increased Effect of Modifiers on your Invitations": [ { "type": "number", "index": 0, "stat": "primordial_boss_invitation_map_mod_effect_+%" }, { "type": "literal", "value": "% increased Effect of Modifiers on your Invitations" } ], "{0}% reduced Effect of Modifiers on your Invitations": [ { "type": "number", "index": 0, "stat": "primordial_boss_invitation_map_mod_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced Effect of Modifiers on your Invitations" } ], "Rare Monsters in your Maps have {0}% chance to drop an additional Basic Currency Item": [ { "type": "literal", "value": "Rare Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "rare_monster_chance_to_drop_currency_item_%" }, { "type": "literal", "value": "% chance to drop an additional Basic Currency Item" } ], "Rare Monsters in your Maps have {0}% chance to drop an additional Gem with Quality": [ { "type": "literal", "value": "Rare Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "rare_monster_chance_to_drop_quality_gem_%" }, { "type": "literal", "value": "% chance to drop an additional Gem with Quality" } ], "Rare Monsters in your Maps have {0}% chance to drop an additional Rare Armour Item": [ { "type": "literal", "value": "Rare Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "rare_monster_chance_to_drop_rare_armour_%" }, { "type": "literal", "value": "% chance to drop an additional Rare Armour Item" } ], "Rare Monsters in your Maps have {0}% chance to drop an additional Rare Jewellery Item": [ { "type": "literal", "value": "Rare Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "rare_monster_chance_to_drop_rare_jewellery_%" }, { "type": "literal", "value": "% chance to drop an additional Rare Jewellery Item" } ], "Rare Monsters in your Maps have {0}% chance to drop an additional Rare Weapon": [ { "type": "literal", "value": "Rare Monsters in your Maps have " }, { "type": "number", "index": 0, "stat": "rare_monster_chance_to_drop_rare_weapon_%" }, { "type": "literal", "value": "% chance to drop an additional Rare Weapon" } ], "Rogue Exiles in your Maps have {0}% more Life": [ { "type": "literal", "value": "Rogue Exiles in your Maps have " }, { "type": "number", "index": 0, "stat": "rogue_trader_map_rogue_exile_maximum_life_+%_final" }, { "type": "literal", "value": "% more Life" } ], "Rogue Exiles in your Maps have {0}% less Life": [ { "type": "literal", "value": "Rogue Exiles in your Maps have " }, { "type": "number", "index": 0, "stat": "rogue_trader_map_rogue_exile_maximum_life_+%_final", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% less Life" } ], "Scarabs found in your Maps are more likely to be less common varieties": [ { "type": "literal", "value": "Scarabs found in your Maps are more likely to be less common varieties" } ], "Eldritch Currency Items dropped by The Searing Exarch have {0}% chance to be Duplicated": [ { "type": "literal", "value": "Eldritch Currency Items dropped by The Searing Exarch have " }, { "type": "number", "index": 0, "stat": "searing_exarch_duplicate_currency_chance_%" }, { "type": "literal", "value": "% chance to be Duplicated" } ], "Sextants you apply to your Voidstones have {0} additional use": [ { "type": "literal", "value": "Sextants you apply to your Voidstones have " }, { "type": "number", "index": 0, "stat": "sextant_uses_+" }, { "type": "literal", "value": " additional use" } ], "Sextants you apply to your Voidstones have {0} additional uses": [ { "type": "literal", "value": "Sextants you apply to your Voidstones have " }, { "type": "number", "index": 0, "stat": "sextant_uses_+" }, { "type": "literal", "value": " additional uses" } ], "{0} use remaining": [ { "type": "number", "index": 0, "stat": "sextant_uses_remaining" }, { "type": "literal", "value": " use remaining" } ], "{0} uses remaining": [ { "type": "number", "index": 0, "stat": "sextant_uses_remaining" }, { "type": "literal", "value": " uses remaining" } ], "Sirus has {0}% chance to drop an Awakened Support Gem": [ { "type": "literal", "value": "Sirus has " }, { "type": "number", "index": 0, "stat": "sirus_additional_awakened_gem_drop_chance_%" }, { "type": "literal", "value": "% chance to drop an Awakened Support Gem" } ], "{0}% increased effect of Small Atlas Passive Skills": [ { "type": "number", "index": 0, "stat": "small_atlas_passive_effect_+%" }, { "type": "literal", "value": "% increased effect of Small Atlas Passive Skills" } ], "{0}% reduced effect of Small Atlas Passive Skills": [ { "type": "number", "index": 0, "stat": "small_atlas_passive_effect_+%", "stat_value_handlers": [ "negate" ] }, { "type": "literal", "value": "% reduced effect of Small Atlas Passive Skills" } ], "Eldritch Currency Items dropped by The Infinite Hunger or The Eater of Worlds have {0}% chance to be Duplicated": [ { "type": "literal", "value": "Eldritch Currency Items dropped by The Infinite Hunger or The Eater of Worlds have " }, { "type": "number", "index": 0, "stat": "tangle_bosses_duplicate_currency_chance_%" }, { "type": "literal", "value": "% chance to be Duplicated" } ], "The Eater of Worlds has {0}% increased chance to drop Forbidden Flesh": [ { "type": "literal", "value": "The Eater of Worlds has " }, { "type": "number", "index": 0, "stat": "tangle_forbidden_flesh_drop_chance_+%" }, { "type": "literal", "value": "% increased chance to drop Forbidden Flesh" } ], "The Black Star has {0}% chance to drop an additional Grand Eldritch Ember": [ { "type": "literal", "value": "The Black Star has " }, { "type": "number", "index": 0, "stat": "the_black_star_additional_greater_eldritch_ember_chance_%" }, { "type": "literal", "value": "% chance to drop an additional Grand Eldritch Ember" } ], "Modifiable only with Chaos Orbs": [ { "type": "literal", "value": "Modifiable only with Chaos Orbs" } ], "While a Pinnacle Atlas Boss is in your Presence, {0}": [ { "type": "literal", "value": "While a Pinnacle Atlas Boss is in your Presence, " }, { "type": "nested", "added_stat": "local_influence_mod_requires_celestial_boss_presence" } ], "While a Unique Enemy is in your Presence, {0}": [ { "type": "literal", "value": "While a Unique Enemy is in your Presence, " }, { "type": "nested", "added_stat": "local_influence_mod_requires_unique_monster_presence" } ], "Added Small Passive Skills grant: {0}": [ { "type": "literal", "value": "Added Small Passive Skills grant: " }, { "type": "nested", "added_stat": "" } ] }