# Pokers [![docs.rs](https://docs.rs/pokers/badge.svg)](https://docs.rs/pokers) [![crates.io](https://img.shields.io/crates/v/pokers.svg)](https://crates.io/crates/pokers) A poker library written in rust. - Multithreaded range vs range equity calculation - Fast hand evaluation - Efficient hand indexing - Individual hand and combo results ## Installation Add this to your `Cargo.toml`: ``` [dependencies] pokers = "0.6.1" ``` ## Hand Evaluator Evaluates the strength of any poker hand using up to 7 cards. ### Usage ```rust use pokers::{Hand, CARDS}; // cards are indexed 0->51 where index is 4 * rank + suit let hand = Hand::empty() + CARDS[0] + CARDS[1]; let score = hand.evaluate(); println!("score: {}", score); ``` ## Equity Calculator Calculates the range vs range equities for up to 9 different ranges specified by equilab-like range strings. Supports monte-carlo simulations and exact equity calculations ### Usage ```rust use std::sync::{atomic::AtomicBool, Arc}; use pokers::{HandRange, get_card_mask}; use pokers::approx_equity; let ranges = HandRange::from_strings(["AK,22+".to_string(), "AA,KK,QQ@50".to_string()].to_vec()); let board_mask = get_card_mask("2h3d4c"); let dead_mask = get_card_mask(""); let cancel_token = Arc::new(AtomicBool::new(false)); let callback = |x: u8| { print!("\rProgress: {x}%"); io::stdout().flush().unwrap(); }; let std_dev_target = 0.01; let n_threads = 4; let result = approx_equity(&ranges, board_mask, dead_mask, n_threads, std_dev_target, cancel_token, callback).unwrap(); let equities = result.equities; println!("player 1 equity: {}", equities[0]); ``` ## Credit This library is a fork of **Kyle Murphy's** rust rewrite ([rust_poker](https://github.com/kmurf1999/rust_poker)) of **zekyll's** C++ equity calculator, [OMPEval](https://github.com/zekyll/OMPEval). Differences with the original repo: - Fixes an issue that's been in the library for years without update. Impacts exact_equity() - It stores the results for the individual hands and then aggregates them into combos at the end of the simulation. - Only 1 dependency (rand). - Uses hardcoded arrays for lookups, so no need to read and write from files, use vectors, or lazy_static. This speeds up compilation significantly. - Adds a cancel token to the simulator to stop it at any time from another thread. - Uses a callback that takes the progress of the simulation. - 9 Players. ## License This project is MIT Licensed Copyright (c) 2020 Kyle Murphy Copyright (c) 2024 Eduardo Mata Ewy