// Licensed to the Apache Software Foundation (ASF) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The ASF licenses this file // to you under the Apache License, Version 2.0 (the // "License"); you may not use this file except in compliance // with the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, // software distributed under the License is distributed on an // "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the License for the // specific language governing permissions and limitations // under the License. extern crate arrow; extern crate criterion; extern crate rand; use std::mem::size_of; use criterion::*; use rand::distributions::Standard; use rand::{thread_rng, Rng}; use arrow::array::*; // Build arrays with 512k elements. const BATCH_SIZE: usize = 8 << 10; const NUM_BATCHES: usize = 64; fn bench_primitive(c: &mut Criterion) { let data: [i64; BATCH_SIZE] = [100; BATCH_SIZE]; c.bench( "bench_primitive", Benchmark::new("bench_primitive", move |b| { b.iter(|| { let mut builder = Int64Builder::new(64); for _ in 0..NUM_BATCHES { let _ = black_box(builder.append_slice(&data[..])); } black_box(builder.finish()); }) }) .throughput(Throughput::Bytes( ((data.len() * NUM_BATCHES * size_of::()) as u32).into(), )), ); } fn bench_bool(c: &mut Criterion) { let data: Vec = thread_rng() .sample_iter(&Standard) .take(BATCH_SIZE) .collect(); let data_len = data.len(); c.bench( "bench_bool", Benchmark::new("bench_bool", move |b| { b.iter(|| { let mut builder = BooleanBuilder::new(64); for _ in 0..NUM_BATCHES { let _ = black_box(builder.append_slice(&data[..])); } black_box(builder.finish()); }) }) .throughput(Throughput::Bytes( ((data_len * NUM_BATCHES * size_of::()) as u32).into(), )), ); } criterion_group!(benches, bench_primitive, bench_bool); criterion_main!(benches);