// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under both the GPLv2 (found in the // COPYING file in the root directory) and Apache 2.0 License // (found in the LICENSE.Apache file in the root directory). // #include #include "db/memtable.h" #include "memory/arena.h" #include "memtable/inlineskiplist.h" #include "rocksdb/memtablerep.h" #include "rocksdb/utilities/options_type.h" #include "util/string_util.h" namespace ROCKSDB_NAMESPACE { namespace { class SkipListRep : public MemTableRep { InlineSkipList skip_list_; const MemTableRep::KeyComparator& cmp_; const SliceTransform* transform_; const size_t lookahead_; friend class LookaheadIterator; public: explicit SkipListRep(const MemTableRep::KeyComparator& compare, Allocator* allocator, const SliceTransform* transform, const size_t lookahead) : MemTableRep(allocator), skip_list_(compare, allocator), cmp_(compare), transform_(transform), lookahead_(lookahead) {} KeyHandle Allocate(const size_t len, char** buf) override { *buf = skip_list_.AllocateKey(len); return static_cast(*buf); } // Insert key into the list. // REQUIRES: nothing that compares equal to key is currently in the list. void Insert(KeyHandle handle) override { skip_list_.Insert(static_cast(handle)); } bool InsertKey(KeyHandle handle) override { return skip_list_.Insert(static_cast(handle)); } void InsertWithHint(KeyHandle handle, void** hint) override { skip_list_.InsertWithHint(static_cast(handle), hint); } bool InsertKeyWithHint(KeyHandle handle, void** hint) override { return skip_list_.InsertWithHint(static_cast(handle), hint); } void InsertWithHintConcurrently(KeyHandle handle, void** hint) override { skip_list_.InsertWithHintConcurrently(static_cast(handle), hint); } bool InsertKeyWithHintConcurrently(KeyHandle handle, void** hint) override { return skip_list_.InsertWithHintConcurrently(static_cast(handle), hint); } void InsertConcurrently(KeyHandle handle) override { skip_list_.InsertConcurrently(static_cast(handle)); } bool InsertKeyConcurrently(KeyHandle handle) override { return skip_list_.InsertConcurrently(static_cast(handle)); } // Returns true iff an entry that compares equal to key is in the list. bool Contains(const char* key) const override { return skip_list_.Contains(key); } size_t ApproximateMemoryUsage() override { // All memory is allocated through allocator; nothing to report here return 0; } void Get(const LookupKey& k, void* callback_args, bool (*callback_func)(void* arg, const char* entry)) override { SkipListRep::Iterator iter(&skip_list_); Slice dummy_slice; for (iter.Seek(dummy_slice, k.memtable_key().data()); iter.Valid() && callback_func(callback_args, iter.key()); iter.Next()) { } } uint64_t ApproximateNumEntries(const Slice& start_ikey, const Slice& end_ikey) override { std::string tmp; uint64_t start_count = skip_list_.EstimateCount(EncodeKey(&tmp, start_ikey)); uint64_t end_count = skip_list_.EstimateCount(EncodeKey(&tmp, end_ikey)); return (end_count >= start_count) ? (end_count - start_count) : 0; } void UniqueRandomSample(const uint64_t num_entries, const uint64_t target_sample_size, std::unordered_set* entries) override { entries->clear(); // Avoid divide-by-0. assert(target_sample_size > 0); assert(num_entries > 0); // NOTE: the size of entries is not enforced to be exactly // target_sample_size at the end of this function, it might be slightly // greater or smaller. SkipListRep::Iterator iter(&skip_list_); // There are two methods to create the subset of samples (size m) // from the table containing N elements: // 1-Iterate linearly through the N memtable entries. For each entry i, // add it to the sample set with a probability // (target_sample_size - entries.size() ) / (N-i). // // 2-Pick m random elements without repetition. // We pick Option 2 when m sqrt(N). if (target_sample_size > static_cast(std::sqrt(1.0 * num_entries))) { Random* rnd = Random::GetTLSInstance(); iter.SeekToFirst(); uint64_t counter = 0, num_samples_left = target_sample_size; for (; iter.Valid() && (num_samples_left > 0); iter.Next(), counter++) { // Add entry to sample set with probability // num_samples_left/(num_entries - counter). if (rnd->Next() % (num_entries - counter) < num_samples_left) { entries->insert(iter.key()); num_samples_left--; } } } else { // Option 2: pick m random elements with no duplicates. // If Option 2 is picked, then target_sample_size99.9% for N>4. // At worst, for the final pick , when m=sqrt(N) there is // a probability of p= 1/sqrt(N) chances to find a duplicate. for (uint64_t j = 0; j < 5; j++) { iter.RandomSeek(); // unordered_set::insert returns pair. // The second element is true if an insert successfully happened. // If element is already in the set, this bool will be false, and // true otherwise. if ((entries->insert(iter.key())).second) { break; } } } } } ~SkipListRep() override = default; // Iteration over the contents of a skip list class Iterator : public MemTableRep::Iterator { InlineSkipList::Iterator iter_; public: // Initialize an iterator over the specified list. // The returned iterator is not valid. explicit Iterator( const InlineSkipList* list) : iter_(list) {} ~Iterator() override = default; // Returns true iff the iterator is positioned at a valid node. bool Valid() const override { return iter_.Valid(); } // Returns the key at the current position. // REQUIRES: Valid() const char* key() const override { return iter_.key(); } // Advances to the next position. // REQUIRES: Valid() void Next() override { iter_.Next(); } // Advances to the previous position. // REQUIRES: Valid() void Prev() override { iter_.Prev(); } // Advance to the first entry with a key >= target void Seek(const Slice& user_key, const char* memtable_key) override { if (memtable_key != nullptr) { iter_.Seek(memtable_key); } else { iter_.Seek(EncodeKey(&tmp_, user_key)); } } // Retreat to the last entry with a key <= target void SeekForPrev(const Slice& user_key, const char* memtable_key) override { if (memtable_key != nullptr) { iter_.SeekForPrev(memtable_key); } else { iter_.SeekForPrev(EncodeKey(&tmp_, user_key)); } } void RandomSeek() override { iter_.RandomSeek(); } // Position at the first entry in list. // Final state of iterator is Valid() iff list is not empty. void SeekToFirst() override { iter_.SeekToFirst(); } // Position at the last entry in list. // Final state of iterator is Valid() iff list is not empty. void SeekToLast() override { iter_.SeekToLast(); } protected: std::string tmp_; // For passing to EncodeKey }; // Iterator over the contents of a skip list which also keeps track of the // previously visited node. In Seek(), it examines a few nodes after it // first, falling back to O(log n) search from the head of the list only if // the target key hasn't been found. class LookaheadIterator : public MemTableRep::Iterator { public: explicit LookaheadIterator(const SkipListRep& rep) : rep_(rep), iter_(&rep_.skip_list_), prev_(iter_) {} ~LookaheadIterator() override = default; bool Valid() const override { return iter_.Valid(); } const char* key() const override { assert(Valid()); return iter_.key(); } void Next() override { assert(Valid()); bool advance_prev = true; if (prev_.Valid()) { auto k1 = rep_.UserKey(prev_.key()); auto k2 = rep_.UserKey(iter_.key()); if (k1.compare(k2) == 0) { // same user key, don't move prev_ advance_prev = false; } else if (rep_.transform_) { // only advance prev_ if it has the same prefix as iter_ auto t1 = rep_.transform_->Transform(k1); auto t2 = rep_.transform_->Transform(k2); advance_prev = t1.compare(t2) == 0; } } if (advance_prev) { prev_ = iter_; } iter_.Next(); } void Prev() override { assert(Valid()); iter_.Prev(); prev_ = iter_; } void Seek(const Slice& internal_key, const char* memtable_key) override { const char* encoded_key = (memtable_key != nullptr) ? memtable_key : EncodeKey(&tmp_, internal_key); if (prev_.Valid() && rep_.cmp_(encoded_key, prev_.key()) >= 0) { // prev_.key() is smaller or equal to our target key; do a quick // linear search (at most lookahead_ steps) starting from prev_ iter_ = prev_; size_t cur = 0; while (cur++ <= rep_.lookahead_ && iter_.Valid()) { if (rep_.cmp_(encoded_key, iter_.key()) <= 0) { return; } Next(); } } iter_.Seek(encoded_key); prev_ = iter_; } void SeekForPrev(const Slice& internal_key, const char* memtable_key) override { const char* encoded_key = (memtable_key != nullptr) ? memtable_key : EncodeKey(&tmp_, internal_key); iter_.SeekForPrev(encoded_key); prev_ = iter_; } void SeekToFirst() override { iter_.SeekToFirst(); prev_ = iter_; } void SeekToLast() override { iter_.SeekToLast(); prev_ = iter_; } protected: std::string tmp_; // For passing to EncodeKey private: const SkipListRep& rep_; InlineSkipList::Iterator iter_; InlineSkipList::Iterator prev_; }; MemTableRep::Iterator* GetIterator(Arena* arena = nullptr) override { if (lookahead_ > 0) { void* mem = arena ? arena->AllocateAligned(sizeof(SkipListRep::LookaheadIterator)) : operator new(sizeof(SkipListRep::LookaheadIterator)); return new (mem) SkipListRep::LookaheadIterator(*this); } else { void* mem = arena ? arena->AllocateAligned(sizeof(SkipListRep::Iterator)) : operator new(sizeof(SkipListRep::Iterator)); return new (mem) SkipListRep::Iterator(&skip_list_); } } }; } // namespace static std::unordered_map skiplist_factory_info = { {"lookahead", {0, OptionType::kSizeT, OptionVerificationType::kNormal, OptionTypeFlags::kDontSerialize /*Since it is part of the ID*/}}, }; SkipListFactory::SkipListFactory(size_t lookahead) : lookahead_(lookahead) { RegisterOptions("SkipListFactoryOptions", &lookahead_, &skiplist_factory_info); } std::string SkipListFactory::GetId() const { std::string id = Name(); if (lookahead_ > 0) { id.append(":").append(std::to_string(lookahead_)); } return id; } MemTableRep* SkipListFactory::CreateMemTableRep( const MemTableRep::KeyComparator& compare, Allocator* allocator, const SliceTransform* transform, Logger* /*logger*/) { return new SkipListRep(compare, allocator, transform, lookahead_); } } // namespace ROCKSDB_NAMESPACE