use potlood::{Color, Paper, Pixel}; fn main() { // Let's throw some shapes! let width = 800; let height = 600; let mut paper = Paper::new(width, height); paper.fill(Pixel::color(Color::White)); paper.set_vertical(width / 2, Pixel::color(Color::Blue)); paper.set_horizontal(height / 2, Pixel::color(Color::Red)); paper.rect(width / 4, height / 4, 100, 200, Pixel::color(Color::Red)); paper.line(0, 0, width, height, Pixel::color(Color::Blue)); paper.line(0, 0, width / 2, height, Pixel::color(Color::Blue)); paper.line(0, 0, width / 4, height, Pixel::color(Color::Blue)); paper.line(0, 0, width / 8, height, Pixel::color(Color::Blue)); paper.line(0, 0, width, height / 2, Pixel::color(Color::Blue)); paper.line(0, 0, width, height / 4, Pixel::color(Color::Blue)); paper.line(0, 0, width, height / 8, Pixel::color(Color::Blue)); paper.circle( 3 * width / 4, 3 * height / 4, 100, Pixel::color(Color::Green), ); paper .generate("./shapes.ppm".to_string()) .expect("something went wrong"); }