extern crate printpdf; use printpdf::path::{PaintMode, WindingOrder}; use printpdf::*; use std::fs::File; use std::io::BufWriter; fn main() { let (doc, page1, layer1) = PdfDocument::new("printpdf graphics test", Mm(400.0), Mm(400.0), "Layer 1"); let current_layer = doc.get_page(page1).get_layer(layer1); // Quadratic shape. The "false" determines if the next (following) // point is a bezier handle (for curves) // If you want holes, simply reorder the winding of the points to be // counterclockwise instead of clockwise. let points1 = vec![ (Point::new(Mm(100.0), Mm(100.0)), false), (Point::new(Mm(100.0), Mm(200.0)), false), (Point::new(Mm(300.0), Mm(200.0)), false), (Point::new(Mm(300.0), Mm(100.0)), false), ]; // Is the shape stroked? Is the shape closed? Is the shape filled? let line1 = Line { points: points1.clone(), is_closed: true, }; let outline_color = Color::Rgb(Rgb::new(0.75, 1.0, 0.64, None)); let dash_pattern = LineDashPattern { dash_1: Some(20), ..Default::default() }; // Draw first line current_layer.set_outline_color(outline_color); current_layer.set_outline_thickness(10.0); current_layer.add_line(line1); // Triangle shape // Note: Line is invisible by default, the previous method of // constructing a line is recommended! let line2 = Polygon { rings: vec![vec![ (Point::new(Mm(150.0), Mm(150.0)), false), (Point::new(Mm(150.0), Mm(250.0)), false), (Point::new(Mm(350.0), Mm(250.0)), false), ]], mode: PaintMode::FillStroke, winding_order: WindingOrder::NonZero, }; let fill_color_2 = Color::Cmyk(Cmyk::new(0.0, 0.0, 0.0, 0.0, None)); let outline_color_2 = Color::Greyscale(Greyscale::new(0.45, None)); // More advanced graphical options current_layer.set_overprint_stroke(true); current_layer.set_blend_mode(BlendMode::Seperable(SeperableBlendMode::Multiply)); current_layer.set_line_dash_pattern(dash_pattern); current_layer.set_line_cap_style(LineCapStyle::Round); current_layer.set_line_join_style(LineJoinStyle::Round); current_layer.set_fill_color(fill_color_2); current_layer.set_outline_color(outline_color_2); current_layer.set_outline_thickness(15.0); // draw second line current_layer.add_polygon(line2); // quad clip - note: FIRST SET THE CLIP, then paint the path current_layer.save_graphics_state(); let line4 = Polygon { rings: vec![points1.clone()], mode: PaintMode::Clip, winding_order: WindingOrder::NonZero, }; current_layer.add_polygon(line4); let points5 = vec![ (Point::new(Mm(150.0), Mm(150.0)), false), (Point::new(Mm(150.0), Mm(250.0)), false), (Point::new(Mm(350.0), Mm(250.0)), false), ]; let line3 = Line { points: points5.clone(), is_closed: true, }; let outline_color2 = Color::Rgb(Rgb::new(1.0, 0.75, 0.0, None)); current_layer.set_line_dash_pattern(LineDashPattern::default()); current_layer.set_outline_color(outline_color2); current_layer.set_outline_thickness(5.0); current_layer.add_line(line3); current_layer.restore_graphics_state(); // unset clip again for further operations // If this is successful, you should see a PDF two shapes, one rectangle // and a dotted line doc.save(&mut BufWriter::new( File::create("test_graphics.pdf").unwrap(), )) .unwrap(); }