#![feature(proc_macro_hygiene)] use proc_spirv::*; const FRAG_SHADER_SPIRV_BYTES: &[u8] = spirv_from_file!(Fragment, "tests/frag_glsl.frag", "main"); #[test] fn test_the_output_type() { let _pass_if_this_compiles: &[u8] = FRAG_SHADER_SPIRV_BYTES; }