[package] name = "procedural-meshes" description = "A procedural meshes system for the Bevy game engine." version = "0.1.0" edition = "2021" categories = ["graphics", "rendering", "game-development", "simulation"] keywords = ["gamedev", "graphics", "bevy", "procedural", "meshes"] homepage = "https://bevy-procedural.org/meshes" license = "MIT OR Apache-2.0" readme = "README.md" repository = "https://github.com/bevy-procedural/meshes" documentation = "https://docs.bevy-procedural.org/meshes" rust-version = "1.76.0" [lib] name = "procedural_meshes" path = "src/lib.rs" crate-type = ["rlib"] [workspace] members = ["editor"] [workspace.lints.clippy] type_complexity = "allow" doc_markdown = "warn" manual_let_else = "warn" undocumented_unsafe_blocks = "warn" redundant_else = "warn" match_same_arms = "warn" semicolon_if_nothing_returned = "warn" map_flatten = "warn" ptr_as_ptr = "warn" ptr_cast_constness = "warn" ref_as_ptr = "warn" [workspace.lints.rust] unsafe_op_in_unsafe_fn = "warn" # missing_docs = "warn" [lints] workspace = true [dependencies] bevy = { version = "0.13.0", features = ["dynamic_linking"] } bevy-inspector-egui = "0.23.2" lyon = "1.0.1" [[example]] name = "simple" path = "examples/simple.rs" doc-scrape-examples = true # Optional: Uncommenting the following improves compile times, but reduces the amount of debug info to 'line number tables only' # In most cases the gains are negligible, but if you are on macos and have slow compile times you should see significant gains. #[profile.dev] #debug = 1 # Enable a small amount of optimization in debug mode [profile.dev] opt-level = 1 # Enable high optimizations for dependencies (incl. Bevy), but not for our code: [profile.dev.package."*"] opt-level = 3 [profile.dev.package.gfx-backend-vulkan] opt-level = 3 debug-assertions = false