use procr_ansi_term::Color; // This example prints out the 256 colors. // They're arranged like this: // // - 0 to 8 are the eight standard colors. // - 9 to 15 are the eight bold colors. // - 16 to 231 are six blocks of six-by-six color squares. // - 232 to 255 are shades of grey. fn main() { #[cfg(windows)] procr_ansi_term::enable_ansi_support().unwrap(); // First two lines for c in 0..8 { glow(c, c != 0); print!(" "); } println!(); for c in 8..16 { glow(c, c != 8); print!(" "); } println!("\n"); // Six lines of the first three squares for row in 0..6 { for square in 0..3 { for column in 0..6 { glow(16 + square * 36 + row * 6 + column, row >= 3); print!(" "); } print!(" "); } println!(); } println!(); // Six more lines of the other three squares for row in 0..6 { for square in 0..3 { for column in 0..6 { glow(124 + square * 36 + row * 6 + column, row >= 3); print!(" "); } print!(" "); } println!(); } println!(); // The last greyscale lines for c in 232..=243 { glow(c, false); print!(" "); } println!(); for c in 244..=255 { glow(c, true); print!(" "); } println!(); } fn glow(c: u8, light_bg: bool) { let base = if light_bg { Color::Black } else { Color::White }; let style = base.on_bg(Color::Fixed(c)); print!("{}", style.paint(format_args!(" {:3} ", c))); }