# Distributed under the OSI-approved BSD 3-Clause License. See accompanying # file Copyright.txt or https://cmake.org/licensing for details. #[=======================================================================[.rst: FindOpenGL ---------- FindModule for OpenGL and OpenGL Utility Library (GLU). .. versionchanged:: 3.2 X11 is no longer added as a dependency on Unix/Linux systems. .. versionadded:: 3.10 GLVND support on Linux. See the :ref:`Linux Specific` section below. Optional COMPONENTS ^^^^^^^^^^^^^^^^^^^ .. versionadded:: 3.10 This module respects several optional COMPONENTS: ``EGL``, ``GLX``, and ``OpenGL``. There are corresponding import targets for each of these flags. .. versionadded:: 3.23 Components for GLES targets have been added: ``GLES``, ``GLES2`` and ``GLES3``. IMPORTED Targets ^^^^^^^^^^^^^^^^ .. versionadded:: 3.8 This module defines the :prop_tgt:`IMPORTED` targets: ``OpenGL::GL`` Defined to the platform-specific OpenGL libraries if the system has OpenGL. ``OpenGL::GLU`` Defined if the system has OpenGL Utility Library (GLU). .. versionadded:: 3.10 Additionally, the following GLVND-specific library targets are defined: ``OpenGL::OpenGL`` Defined to libOpenGL if the system is GLVND-based. ``OpenGL::GLX`` Defined if the system has OpenGL Extension to the X Window System (GLX). ``OpenGL::EGL`` Defined if the system has EGL. .. versionadded:: 3.23 Additionally, the following OpenGL for Embedded Systems library targets are defined: ``OpenGL::GLES`` Defined if the system has GLES version 1. ``OpenGL::GLES2`` Defined if the system has GLES version 2. ``OpenGL::GLES3`` Defined if the system has GLES version 3. Result Variables ^^^^^^^^^^^^^^^^ This module sets the following variables: ``OPENGL_FOUND`` True, if the system has OpenGL and all components are found. ``OPENGL_XMESA_FOUND`` True, if the system has XMESA. ``OPENGL_GLU_FOUND`` True, if the system has GLU. ``OpenGL_OpenGL_FOUND`` True, if the system has an OpenGL library. ``OpenGL_GLX_FOUND`` True, if the system has GLX. ``OpenGL_EGL_FOUND`` True, if the system has EGL. ``OPENGL_INCLUDE_DIR`` Path to the OpenGL include directory. ``OPENGL_EGL_INCLUDE_DIRS`` Path to the EGL include directory. ``OPENGL_LIBRARIES`` Paths to the OpenGL library, windowing system libraries, and GLU libraries. On Linux, this assumes GLX and is never correct for EGL-based targets. Clients are encouraged to use the ``OpenGL::*`` import targets instead. .. versionadded:: 3.10 Variables for GLVND-specific libraries ``OpenGL``, ``EGL`` and ``GLX``. .. versionadded:: 3.23 New variables for GLES-specific libraries ``GLES``, ``GLES2`` and ``GLES3`` were added: ``OpenGL_GLES_FOUND`` True, if the system has GLES version 1. ``OPENGL_GLES_INCLUDE_DIR`` Path to the GLES version 1 include directory. ``OpenGL_GLES2_FOUND`` True, if the system has GLES version 2.. ``OPENGL_GLES2_INCLUDE_DIR`` Path to the GLES version 2 include directory. ``OpenGL_GLES3_FOUND`` True, if the system has GLES version 3.. ``OPENGL_GLES3_INCLUDE_DIR`` Path to the GLES version 3 include directory. Cache variables ^^^^^^^^^^^^^^^ The following cache variables may also be set: ``OPENGL_egl_LIBRARY`` Path to the EGL library. ``OPENGL_glu_LIBRARY`` Path to the GLU library. ``OPENGL_glx_LIBRARY`` Path to the GLVND 'GLX' library. ``OPENGL_opengl_LIBRARY`` Path to the GLVND 'OpenGL' library ``OPENGL_gl_LIBRARY`` Path to the OpenGL library. New code should prefer the ``OpenGL::*`` import targets. .. versionadded:: 3.10 Variables for GLVND-specific libraries ``OpenGL``, ``EGL`` and ``GLX``. .. versionadded:: 3.23 New variables for GLES-specific libraries ``GLES``, ``GLES2`` and ``GLES3`` were added: ``OPENGL_gles_LIBRARY`` Path to the GLES version 1 library. ``OPENGL_gles2_LIBRARY`` Path to the GLES version 2 library. ``OPENGL_gles3_LIBRARY`` Path to the GLES version 3 library. Will point to libGLESv2 if no libGLESv3 is present, but GLES3 headers were found. .. _`Linux Specific`: Linux-specific ^^^^^^^^^^^^^^ Some Linux systems utilize GLVND as a new ABI for OpenGL. GLVND separates context libraries from OpenGL itself; OpenGL lives in "libOpenGL", and contexts are defined in "libGLX" or "libEGL". GLVND is currently the only way to get OpenGL 3+ functionality via EGL in a manner portable across vendors. Projects may use GLVND explicitly with target ``OpenGL::OpenGL`` and either ``OpenGL::GLX`` or ``OpenGL::EGL``. Projects may use the ``OpenGL::GL`` target (or ``OPENGL_LIBRARIES`` variable) to use legacy GL interfaces. These will use the legacy GL library located by ``OPENGL_gl_LIBRARY``, if available. If ``OPENGL_gl_LIBRARY`` is empty or not found and GLVND is available, the ``OpenGL::GL`` target will use GLVND ``OpenGL::OpenGL`` and ``OpenGL::GLX`` (and the ``OPENGL_LIBRARIES`` variable will use the corresponding libraries). Thus, for non-EGL-based Linux targets, the ``OpenGL::GL`` target is most portable. A ``OpenGL_GL_PREFERENCE`` variable may be set to specify the preferred way to provide legacy GL interfaces in case multiple choices are available. The value may be one of: ``GLVND`` If the GLVND OpenGL and GLX libraries are available, prefer them. This forces ``OPENGL_gl_LIBRARY`` to be empty. .. versionchanged:: 3.11 This is the default, unless policy :policy:`CMP0072` is set to ``OLD`` and no components are requested (since components correspond to GLVND libraries). ``LEGACY`` Prefer to use the legacy libGL library, if available. For EGL targets the client must rely on GLVND support on the user's system. Linking should use the ``OpenGL::OpenGL OpenGL::EGL`` targets. Using GLES* libraries is theoretically possible in place of ``OpenGL::OpenGL``, but this module does not currently support that; contributions welcome. ``OPENGL_egl_LIBRARY`` and ``OPENGL_EGL_INCLUDE_DIRS`` are defined in the case of GLVND. For non-GLVND Linux and other systems these are left undefined. macOS-Specific ^^^^^^^^^^^^^^ On OSX FindOpenGL defaults to using the framework version of OpenGL. People will have to change the cache values of OPENGL_glu_LIBRARY and OPENGL_gl_LIBRARY to use OpenGL with X11 on OSX. #]=======================================================================] set(_OpenGL_REQUIRED_VARS OPENGL_gl_LIBRARY) # Provide OPENGL_USE_ variables for each component. foreach(component ${OpenGL_FIND_COMPONENTS}) string(TOUPPER ${component} _COMPONENT) set(OPENGL_USE_${_COMPONENT} 1) endforeach() set(_OpenGL_CACHE_VARS) if (WIN32) if(BORLAND) set (OPENGL_gl_LIBRARY import32 CACHE STRING "OpenGL library for win32") set (OPENGL_glu_LIBRARY import32 CACHE STRING "GLU library for win32") else() set (OPENGL_gl_LIBRARY opengl32 CACHE STRING "OpenGL library for win32") set (OPENGL_glu_LIBRARY glu32 CACHE STRING "GLU library for win32") endif() list(APPEND _OpenGL_CACHE_VARS OPENGL_gl_LIBRARY OPENGL_glu_LIBRARY ) elseif (APPLE) # The OpenGL.framework provides both gl and glu find_library(OPENGL_gl_LIBRARY OpenGL DOC "OpenGL library for OS X") find_library(OPENGL_glu_LIBRARY OpenGL DOC "GLU library for OS X (usually same as OpenGL library)") find_path(OPENGL_INCLUDE_DIR OpenGL/gl.h DOC "Include for OpenGL on OS X") list(APPEND _OpenGL_REQUIRED_VARS OPENGL_INCLUDE_DIR) list(APPEND _OpenGL_CACHE_VARS OPENGL_INCLUDE_DIR OPENGL_gl_LIBRARY OPENGL_glu_LIBRARY ) else() if (CMAKE_SYSTEM_NAME MATCHES "HP-UX") # Handle HP-UX cases where we only want to find OpenGL in either hpux64 # or hpux32 depending on if we're doing a 64 bit build. if(CMAKE_SIZEOF_VOID_P EQUAL 4) set(_OPENGL_LIB_PATH /opt/graphics/OpenGL/lib/hpux32/) else() set(_OPENGL_LIB_PATH /opt/graphics/OpenGL/lib/hpux64/ /opt/graphics/OpenGL/lib/pa20_64) endif() elseif(CMAKE_SYSTEM_NAME STREQUAL Haiku) set(_OPENGL_LIB_PATH /boot/develop/lib/x86) set(_OPENGL_INCLUDE_PATH /boot/develop/headers/os/opengl) endif() # The first line below is to make sure that the proper headers # are used on a Linux machine with the NVidia drivers installed. # They replace Mesa with NVidia's own library but normally do not # install headers and that causes the linking to # fail since the compiler finds the Mesa headers but NVidia's library. # Make sure the NVIDIA directory comes BEFORE the others. # - Atanas Georgiev find_path(OPENGL_INCLUDE_DIR GL/gl.h /usr/share/doc/NVIDIA_GLX-1.0/include /usr/openwin/share/include /opt/graphics/OpenGL/include ${_OPENGL_INCLUDE_PATH} ) find_path(OPENGL_GLX_INCLUDE_DIR GL/glx.h ${_OPENGL_INCLUDE_PATH}) find_path(OPENGL_EGL_INCLUDE_DIR EGL/egl.h ${_OPENGL_INCLUDE_PATH}) find_path(OPENGL_xmesa_INCLUDE_DIR GL/xmesa.h /usr/share/doc/NVIDIA_GLX-1.0/include /usr/openwin/share/include /opt/graphics/OpenGL/include ) find_path(OPENGL_GLES_INCLUDE_DIR GLES/gl.h ${_OPENGL_INCLUDE_PATH}) find_path(OPENGL_GLES2_INCLUDE_DIR GLES2/gl2.h ${_OPENGL_INCLUDE_PATH}) find_path(OPENGL_GLES3_INCLUDE_DIR GLES3/gl3.h ${_OPENGL_INCLUDE_PATH}) list(APPEND _OpenGL_CACHE_VARS OPENGL_INCLUDE_DIR OPENGL_GLX_INCLUDE_DIR OPENGL_EGL_INCLUDE_DIR OPENGL_xmesa_INCLUDE_DIR OPENGL_GLES_INCLUDE_DIR OPENGL_GLES2_INCLUDE_DIR OPENGL_GLES3_INCLUDE_DIR ) # Search for the GLVND libraries. We do this regardless of COMPONENTS; we'll # take into account the COMPONENTS logic later. find_library(OPENGL_opengl_LIBRARY NAMES OpenGL PATHS ${_OPENGL_LIB_PATH} ) find_library(OPENGL_glx_LIBRARY NAMES GLX PATHS ${_OPENGL_LIB_PATH} PATH_SUFFIXES libglvnd ) find_library(OPENGL_egl_LIBRARY NAMES EGL PATHS ${_OPENGL_LIB_PATH} PATH_SUFFIXES libglvnd ) find_library(OPENGL_glu_LIBRARY NAMES GLU MesaGLU PATHS ${OPENGL_gl_LIBRARY} /opt/graphics/OpenGL/lib /usr/openwin/lib /usr/shlib ) find_library(OPENGL_gles_LIBRARY NAMES GLESv1_CM GLESv1 PATHS ${_OPENGL_LIB_PATH} ) find_library(OPENGL_gles2_LIBRARY NAMES GLESv2 PATHS ${_OPENGL_LIB_PATH} ) find_library(OPENGL_gles3_LIBRARY NAMES GLESv3 PATHS ${_OPENGL_LIB_PATH} ) list(APPEND _OpenGL_CACHE_VARS OPENGL_opengl_LIBRARY OPENGL_glx_LIBRARY OPENGL_egl_LIBRARY OPENGL_glu_LIBRARY OPENGL_gles_LIBRARY OPENGL_gles2_LIBRARY OPENGL_gles3_LIBRARY ) set(_OpenGL_GL_POLICY_WARN 0) if(NOT DEFINED OpenGL_GL_PREFERENCE) set(OpenGL_GL_PREFERENCE "") endif() if(NOT OpenGL_GL_PREFERENCE STREQUAL "") # A preference has been explicitly specified. if(NOT OpenGL_GL_PREFERENCE MATCHES "^(GLVND|LEGACY)$") message(FATAL_ERROR "OpenGL_GL_PREFERENCE value '${OpenGL_GL_PREFERENCE}' not recognized. " "Allowed values are 'GLVND' and 'LEGACY'." ) endif() elseif(OpenGL_FIND_COMPONENTS) # No preference was explicitly specified, but the caller did request # at least one GLVND component. Prefer GLVND for legacy GL. set(OpenGL_GL_PREFERENCE "GLVND") else() # No preference was explicitly specified and no GLVND components were # requested. Use a policy to choose the default. cmake_policy(GET CMP0072 _OpenGL_GL_POLICY) if("x${_OpenGL_GL_POLICY}x" STREQUAL "xNEWx") set(OpenGL_GL_PREFERENCE "GLVND") else() set(OpenGL_GL_PREFERENCE "LEGACY") if("x${_OpenGL_GL_POLICY}x" STREQUAL "xx") set(_OpenGL_GL_POLICY_WARN 1) endif() endif() unset(_OpenGL_GL_POLICY) endif() if("x${OpenGL_GL_PREFERENCE}x" STREQUAL "xGLVNDx" AND OPENGL_opengl_LIBRARY AND OPENGL_glx_LIBRARY) # We can provide legacy GL using GLVND libraries. # Do not use any legacy GL library. set(OPENGL_gl_LIBRARY "") else() # We cannot provide legacy GL using GLVND libraries. # Search for the legacy GL library. find_library(OPENGL_gl_LIBRARY NAMES GL MesaGL PATHS /opt/graphics/OpenGL/lib /usr/openwin/lib /usr/shlib ${_OPENGL_LIB_PATH} PATH_SUFFIXES libglvnd ) list(APPEND _OpenGL_CACHE_VARS OPENGL_gl_LIBRARY) endif() if(_OpenGL_GL_POLICY_WARN AND OPENGL_gl_LIBRARY AND OPENGL_opengl_LIBRARY AND OPENGL_glx_LIBRARY) cmake_policy(GET_WARNING CMP0072 _cmp0072_warning) message(AUTHOR_WARNING "${_cmp0072_warning}\n" "FindOpenGL found both a legacy GL library:\n" " OPENGL_gl_LIBRARY: ${OPENGL_gl_LIBRARY}\n" "and GLVND libraries for OpenGL and GLX:\n" " OPENGL_opengl_LIBRARY: ${OPENGL_opengl_LIBRARY}\n" " OPENGL_glx_LIBRARY: ${OPENGL_glx_LIBRARY}\n" "OpenGL_GL_PREFERENCE has not been set to \"GLVND\" or \"LEGACY\", so for " "compatibility with CMake 3.10 and below the legacy GL library will be used." ) endif() unset(_OpenGL_GL_POLICY_WARN) # FPHSA cannot handle "this OR that is required", so we conditionally set what # it must look for. First clear any previous config we might have done: set(_OpenGL_REQUIRED_VARS) if (NOT OPENGL_USE_GLES AND NOT OPENGL_USE_GLES2 AND NOT OPENGL_USE_GLES3) # now we append the libraries as appropriate. The complicated logic # basically comes down to "use libOpenGL when we can, and add in specific # context mechanisms when requested, or we need them to preserve the previous # default where glx is always available." if((NOT OPENGL_USE_EGL AND NOT OPENGL_opengl_LIBRARY AND OPENGL_glx_LIBRARY AND NOT OPENGL_gl_LIBRARY) OR (NOT OPENGL_USE_EGL AND NOT OPENGL_glx_LIBRARY AND NOT OPENGL_gl_LIBRARY) OR (NOT OPENGL_USE_EGL AND OPENGL_opengl_LIBRARY AND OPENGL_glx_LIBRARY) OR ( OPENGL_USE_EGL)) list(APPEND _OpenGL_REQUIRED_VARS OPENGL_opengl_LIBRARY) endif() # GLVND GLX library. Preferred when available. if((NOT OPENGL_USE_OPENGL AND NOT OPENGL_USE_GLX AND NOT OPENGL_USE_EGL AND NOT OPENGL_glx_LIBRARY AND NOT OPENGL_gl_LIBRARY) OR ( OPENGL_USE_GLX AND NOT OPENGL_USE_EGL AND NOT OPENGL_glx_LIBRARY AND NOT OPENGL_gl_LIBRARY) OR (NOT OPENGL_USE_EGL AND OPENGL_opengl_LIBRARY AND OPENGL_glx_LIBRARY) OR (OPENGL_USE_GLX AND OPENGL_USE_EGL)) list(APPEND _OpenGL_REQUIRED_VARS OPENGL_glx_LIBRARY) endif() # GLVND EGL library. if(OPENGL_USE_EGL) list(APPEND _OpenGL_REQUIRED_VARS OPENGL_egl_LIBRARY) endif() # Old-style "libGL" library: used as a fallback when GLVND isn't available. if((NOT OPENGL_USE_EGL AND NOT OPENGL_opengl_LIBRARY AND OPENGL_glx_LIBRARY AND OPENGL_gl_LIBRARY) OR (NOT OPENGL_USE_EGL AND NOT OPENGL_glx_LIBRARY AND OPENGL_gl_LIBRARY)) list(APPEND _OpenGL_REQUIRED_VARS OPENGL_gl_LIBRARY) endif() else() # GLES version 1 library if(OPENGL_USE_GLES AND OPENGL_GLES_INCLUDE_DIR AND OPENGL_gles_LIBRARY) list(APPEND _OpenGL_REQUIRED_VARS OPENGL_gles_LIBRARY) set(OPENGL_INCLUDE_DIR "${OPENGL_GLES_INCLUDE_DIR}") endif() # GLES version 2 library if(OPENGL_USE_GLES2 AND OPENGL_GLES2_INCLUDE_DIR AND OPENGL_gles2_LIBRARY) list(APPEND _OpenGL_REQUIRED_VARS OPENGL_gles2_LIBRARY) set(OPENGL_INCLUDE_DIR "${OPENGL_GLES2_INCLUDE_DIR}") endif() # GLES version 3 library if(OPENGL_USE_GLES3 AND OPENGL_GLES3_INCLUDE_DIR) # Some systems have a dedicated GLESv3 library, e.g. Android. Prefer it if present, # otherwise fall back to GLESv2. if(OPENGL_gles2_LIBRARY AND NOT OPENGL_gles3_LIBRARY) set(OPENGL_gles3_LIBRARY "${OPENGL_gles2_LIBRARY}") endif() if(OPENGL_gles3_LIBRARY) list(APPEND _OpenGL_REQUIRED_VARS OPENGL_gles3_LIBRARY) set(OPENGL_INCLUDE_DIR "${OPENGL_GLES3_INCLUDE_DIR}") endif() endif() endif() # We always need the 'gl.h' include dir. list(APPEND _OpenGL_REQUIRED_VARS OPENGL_INCLUDE_DIR) unset(_OPENGL_INCLUDE_PATH) unset(_OPENGL_LIB_PATH) find_library(OPENGL_glu_LIBRARY NAMES GLU MesaGLU PATHS ${OPENGL_gl_LIBRARY} /opt/graphics/OpenGL/lib /usr/openwin/lib /usr/shlib ) endif () if(OPENGL_xmesa_INCLUDE_DIR) set( OPENGL_XMESA_FOUND "YES" ) else() set( OPENGL_XMESA_FOUND "NO" ) endif() if(OPENGL_glu_LIBRARY) set( OPENGL_GLU_FOUND "YES" ) else() set( OPENGL_GLU_FOUND "NO" ) endif() # OpenGL_OpenGL_FOUND is a bit unique in that it is okay if /either/ libOpenGL # or libGL is found. # Using libGL with libEGL is never okay, though; we handle that case later. if(NOT OPENGL_opengl_LIBRARY AND NOT OPENGL_gl_LIBRARY) set(OpenGL_OpenGL_FOUND FALSE) else() set(OpenGL_OpenGL_FOUND TRUE) endif() if(OPENGL_glx_LIBRARY AND OPENGL_GLX_INCLUDE_DIR) set(OpenGL_GLX_FOUND TRUE) else() set(OpenGL_GLX_FOUND FALSE) endif() if(OPENGL_egl_LIBRARY AND OPENGL_EGL_INCLUDE_DIR) set(OpenGL_EGL_FOUND TRUE) else() set(OpenGL_EGL_FOUND FALSE) endif() if(OPENGL_gles_LIBRARY AND OPENGL_GLES_INCLUDE_DIR) set(OpenGL_GLES_FOUND TRUE) else() set(OpenGL_GLES_FOUND FALSE) endif() if(OPENGL_gles2_LIBRARY AND OPENGL_GLES2_INCLUDE_DIR) set(OpenGL_GLES2_FOUND TRUE) else() set(OpenGL_GLES2_FOUND FALSE) endif() if((OPENGL_gles3_LIBRARY OR OPENGL_gles2_LIBRARY) AND OPENGL_GLES3_INCLUDE_DIR) set(OpenGL_GLES3_FOUND TRUE) else() set(OpenGL_GLES3_FOUND FALSE) endif() # User-visible names should be plural. if(OPENGL_EGL_INCLUDE_DIR) set(OPENGL_EGL_INCLUDE_DIRS ${OPENGL_EGL_INCLUDE_DIR}) endif() include(FindPackageHandleStandardArgs) if (CMAKE_FIND_PACKAGE_NAME STREQUAL "GLU") # FindGLU include()'s this module. It's an old pattern, but rather than # trying to suppress this from outside the module (which is then sensitive to # the contents, detect the case in this module and suppress it explicitly. set(FPHSA_NAME_MISMATCHED 1) endif () FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenGL REQUIRED_VARS ${_OpenGL_REQUIRED_VARS} HANDLE_COMPONENTS) unset(FPHSA_NAME_MISMATCHED) unset(_OpenGL_REQUIRED_VARS) # OpenGL:: targets if(OPENGL_FOUND) # ::OpenGL is a GLVND library, and thus Linux-only: we don't bother checking # for a framework version of this library. if(OPENGL_opengl_LIBRARY AND NOT TARGET OpenGL::OpenGL) if(IS_ABSOLUTE "${OPENGL_opengl_LIBRARY}") add_library(OpenGL::OpenGL UNKNOWN IMPORTED) set_target_properties(OpenGL::OpenGL PROPERTIES IMPORTED_LOCATION "${OPENGL_opengl_LIBRARY}") else() add_library(OpenGL::OpenGL INTERFACE IMPORTED) set_target_properties(OpenGL::OpenGL PROPERTIES IMPORTED_LIBNAME "${OPENGL_opengl_LIBRARY}") endif() set_target_properties(OpenGL::OpenGL PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}") endif() # ::GLX is a GLVND library, and thus Linux-only: we don't bother checking # for a framework version of this library. if(OpenGL_GLX_FOUND AND NOT TARGET OpenGL::GLX AND TARGET OpenGL::OpenGL) if(IS_ABSOLUTE "${OPENGL_glx_LIBRARY}") add_library(OpenGL::GLX UNKNOWN IMPORTED) set_target_properties(OpenGL::GLX PROPERTIES IMPORTED_LOCATION "${OPENGL_glx_LIBRARY}") else() add_library(OpenGL::GLX INTERFACE IMPORTED) set_target_properties(OpenGL::GLX PROPERTIES IMPORTED_LIBNAME "${OPENGL_glx_LIBRARY}") endif() set_target_properties(OpenGL::GLX PROPERTIES INTERFACE_LINK_LIBRARIES OpenGL::OpenGL) set_target_properties(OpenGL::GLX PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${OPENGL_GLX_INCLUDE_DIR}") endif() if(OPENGL_gl_LIBRARY AND NOT TARGET OpenGL::GL) # A legacy GL library is available, so use it for the legacy GL target. if(IS_ABSOLUTE "${OPENGL_gl_LIBRARY}") add_library(OpenGL::GL UNKNOWN IMPORTED) if(OPENGL_gl_LIBRARY MATCHES "/([^/]+)\\.framework$") set(_gl_fw "${OPENGL_gl_LIBRARY}/${CMAKE_MATCH_1}") if(EXISTS "${_gl_fw}.tbd") string(APPEND _gl_fw ".tbd") endif() set_target_properties(OpenGL::GL PROPERTIES IMPORTED_LOCATION "${_gl_fw}") else() set_target_properties(OpenGL::GL PROPERTIES IMPORTED_LOCATION "${OPENGL_gl_LIBRARY}") endif() else() add_library(OpenGL::GL INTERFACE IMPORTED) set_target_properties(OpenGL::GL PROPERTIES IMPORTED_LIBNAME "${OPENGL_gl_LIBRARY}") endif() set_target_properties(OpenGL::GL PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}") elseif(NOT TARGET OpenGL::GL AND TARGET OpenGL::OpenGL AND TARGET OpenGL::GLX) # A legacy GL library is not available, but we can provide the legacy GL # target using GLVND OpenGL+GLX. add_library(OpenGL::GL INTERFACE IMPORTED) set_target_properties(OpenGL::GL PROPERTIES INTERFACE_LINK_LIBRARIES OpenGL::OpenGL) set_property(TARGET OpenGL::GL APPEND PROPERTY INTERFACE_LINK_LIBRARIES OpenGL::GLX) set_target_properties(OpenGL::GL PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}") endif() # ::EGL is a GLVND library, and thus Linux-only: we don't bother checking # for a framework version of this library. # Note we test for OpenGL::OpenGL as a target. When this module is updated to # support GLES, we would additionally want to check for the hypothetical GLES # target and enable EGL if either ::GLES or ::OpenGL is created. if(TARGET OpenGL::OpenGL AND OpenGL_EGL_FOUND AND NOT TARGET OpenGL::EGL) if(IS_ABSOLUTE "${OPENGL_egl_LIBRARY}") add_library(OpenGL::EGL UNKNOWN IMPORTED) set_target_properties(OpenGL::EGL PROPERTIES IMPORTED_LOCATION "${OPENGL_egl_LIBRARY}") else() add_library(OpenGL::EGL INTERFACE IMPORTED) set_target_properties(OpenGL::EGL PROPERTIES IMPORTED_LIBNAME "${OPENGL_egl_LIBRARY}") endif() set_target_properties(OpenGL::EGL PROPERTIES INTERFACE_LINK_LIBRARIES OpenGL::OpenGL) # Note that EGL's include directory is different from OpenGL/GLX's! set_target_properties(OpenGL::EGL PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${OPENGL_EGL_INCLUDE_DIR}") endif() if(OPENGL_GLU_FOUND AND NOT TARGET OpenGL::GLU) if(IS_ABSOLUTE "${OPENGL_glu_LIBRARY}") add_library(OpenGL::GLU UNKNOWN IMPORTED) if(OPENGL_glu_LIBRARY MATCHES "/([^/]+)\\.framework$") set(_glu_fw "${OPENGL_glu_LIBRARY}/${CMAKE_MATCH_1}") if(EXISTS "${_glu_fw}.tbd") string(APPEND _glu_fw ".tbd") endif() set_target_properties(OpenGL::GLU PROPERTIES IMPORTED_LOCATION "${_glu_fw}") else() set_target_properties(OpenGL::GLU PROPERTIES IMPORTED_LOCATION "${OPENGL_glu_LIBRARY}") endif() else() add_library(OpenGL::GLU INTERFACE IMPORTED) set_target_properties(OpenGL::GLU PROPERTIES IMPORTED_LIBNAME "${OPENGL_glu_LIBRARY}") endif() set_target_properties(OpenGL::GLU PROPERTIES INTERFACE_LINK_LIBRARIES OpenGL::GL) endif() # GLES version 1 if(OpenGL_GLES_FOUND AND NOT TARGET OpenGL::GLES) if(IS_ABSOLUTE "${OPENGL_gles_LIBRARY}") add_library(OpenGL::GLES UNKNOWN IMPORTED) set_target_properties(OpenGL::GLES PROPERTIES IMPORTED_LOCATION "${OPENGL_gles_LIBRARY}") else() add_library(OpenGL::GLES INTERFACE IMPORTED) set_target_properties(OpenGL::GLES PROPERTIES IMPORTED_LIBNAME "${OPENGL_gles_LIBRARY}") endif() set_target_properties(OpenGL::GLES PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}") endif() # GLES version 2 if(OpenGL_GLES2_FOUND AND NOT TARGET OpenGL::GLES2) if(IS_ABSOLUTE "${OPENGL_gles2_LIBRARY}") add_library(OpenGL::GLES2 UNKNOWN IMPORTED) set_target_properties(OpenGL::GLES2 PROPERTIES IMPORTED_LOCATION "${OPENGL_gles2_LIBRARY}") else() add_library(OpenGL::GLES2 INTERFACE IMPORTED) set_target_properties(OpenGL::GLES2 PROPERTIES IMPORTED_LIBNAME "${OPENGL_gles2_LIBRARY}") endif() set_target_properties(OpenGL::GLES2 PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}") endif() # GLES version 3 if(OpenGL_GLES3_FOUND AND NOT TARGET OpenGL::GLES3) if(IS_ABSOLUTE "${OPENGL_gles3_LIBRARY}") add_library(OpenGL::GLES3 UNKNOWN IMPORTED) set_target_properties(OpenGL::GLES3 PROPERTIES IMPORTED_LOCATION "${OPENGL_gles3_LIBRARY}") else() add_library(OpenGL::GLES3 INTERFACE IMPORTED) set_target_properties(OpenGL::GLES3 PROPERTIES IMPORTED_LIBNAME "${OPENGL_gles3_LIBRARY}") endif() set_target_properties(OpenGL::GLES3 PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}") endif() # OPENGL_LIBRARIES mirrors OpenGL::GL's logic ... if(OPENGL_gl_LIBRARY) set(OPENGL_LIBRARIES ${OPENGL_gl_LIBRARY}) elseif(TARGET OpenGL::OpenGL AND TARGET OpenGL::GLX) set(OPENGL_LIBRARIES ${OPENGL_opengl_LIBRARY} ${OPENGL_glx_LIBRARY}) else() set(OPENGL_LIBRARIES "") endif() # ... and also includes GLU, if available. if(TARGET OpenGL::GLU) list(APPEND OPENGL_LIBRARIES ${OPENGL_glu_LIBRARY}) endif() endif() # This deprecated setting is for backward compatibility with CMake1.4 set(OPENGL_LIBRARY ${OPENGL_LIBRARIES}) # This deprecated setting is for backward compatibility with CMake1.4 set(OPENGL_INCLUDE_PATH ${OPENGL_INCLUDE_DIR}) mark_as_advanced(${_OpenGL_CACHE_VARS}) unset(_OpenGL_CACHE_VARS)