🎲 Provably Fair RNG with HMAC-SHA512 🎲 =========================================================================== This code implements a provably fair random number generator (RNG) using HMAC-SHA512 hash with a server seed, a client seed, and a nonce. 📋 Requirements ------------ This code requires the following dependencies to be installed: * `rand` 🎲 \- a Rust crate for random number generation * `sha2` 🔒 \- a Rust crate for SHA-256 and SHA-512 hash functions * `hmac` 🔐 \- a Rust crate for Hash-based Message Authentication Code (HMAC) Add the following lines to your Cargo.toml file to include the dependencies: ``` [dependencies] rand = "0.8" sha2 = "0.12" hmac = "0.7" ``` 📝 Description ----------- ⚙️ This code generates random numbers based on the hash of the server seed, client seed, and a nonce value. The server seed is generated by the server and kept secret until the game is over, while the client seed is generated by the client and is also kept secret if there is more than one player for the game. The nonce is incremented by one for each game round, to ensure that each game round is unique and cannot be repeated or manipulated. ⚠️ It's important to note that the nonce should never be predictable or repeatable, and it should be kept secret from players to prevent any attempts to manipulate the game outcome. These combined are used to generate an HMAC-SHA512 hash. The `Proof` struct represents the current state of the RNG, and it provides several methods to interact with the RNG, such as `new`, `log_state`, `roll`, `calculate`, and `verify`. The `new` method creates a new instance of the `Proof` struct with the provided or random server seed and client seed, and a given nonce value. The `log_state` method logs the current state of the `Proof` struct to the console, including the random number generated from the current state. The `roll` method increments the nonce value and calculates the random number for the current state of the `Proof` struct. The `calculate` method calculates the random number for the current state of the `Proof` struct, without modifying its state. The `verify` method verifies that the provided random number is valid for the given client seed, server seed, and nonce values. 🚀 Example Usage ----- To use this code, simply create a new instance of the `Proof` struct with the desired or random server seed, client seed, and nonce values. Then, use the `roll` or `calculate` methods to generate random numbers, and use the `verify` method to verify the validity of a given random number. ```rust use hmac_rng::Proof; // Create a new Proof instance with a random server seed and client seed, and a nonce value of 0 let mut proof = Proof::new(None, None, 0); // Log the current state of the Proof instance proof.log_state(); // Roll the Proof instance to generate a new random number let result = proof.roll(); match result { Ok(random_number) => println!("Random number: {}", random_number), Err(err) => eprintln!("Error: {}", err), } // Verify the validity of a given random number let client_seed = vec![1, 2, 3]; let server_seed = vec![4, 5, 6]; let nonce = 0; let random_number = 0.42; let result = Proof::verify(&client_seed, Some(&server_seed), nonce, random_number); match result { Ok(valid) => println!("Valid: {}", valid), Err(err) => eprintln!("Error: {}", err), } ``` 🔗 [verifier](https://dicesites.com/primedice/verifier) << users can use this to verify