# protosocket Tools for building message-oriented tcp streams. A protosocket is a non-blocking, bidirectional, message streaming connection. Providing a serializer and deserializer for your messages, you can stream to and from tcp servers. Protosockets avoid too many opinions - you have (get?) to choose your own message ordering and concurrency semantics. You can make an implicitly ordered stream, or a non-blocking out-of-order stream, or anything in between. Tools to facilitate protocol buffers over tcp are provided in [`protosocket-prost`](./protosocket-prost/). You can see the protocol buffers example in [`example-proto`](./example-proto/). If you're only using rust, of course you can hand-write prost structs, but if you want to use a protosocket server with clients in other languages you'll want to generate from protos. # Case study ## Background (Full disclosure: I work at Momento at time of writing this): [Momento](https://www.gomomento.com/) has historically been a gRPC company. In a particular backend service with a fairly high message rate, the synchronization in `h2` under `tonic` was seen to be blocking threads in the `tokio` request runtime too much. This was causing task starvation and long polls. The starvation was tough to see, but it happens with `lock_contended` stacks underneath the `std::sync::Mutex` while trying to work with `h2` buffers. That mutex is okay, but when the `futex` syscall parks a thread, it takes hundreds of microseconds to get the thread going again on Momento's servers. It causes extra latency that you can't easily measure, because tasks are also not picked up promptly in these cases. I was able to get 20% greater throughput by writing [k-lock](https://github.com/kvc0/k-lock) and replacing the imports in `h2` for `std::sync::Mutex` with `k_lock::Mutex`. This import-replacement for `std::sync::Mutex` tries to be more appropriate for `tokio` servers. Basically, it uses a couple heuristics to both wake and spin more aggressively than the standard mutex. This is better for `tokio` servers, because those threads absolutely _must_ finish poll() asap, and a futex park blows the poll() budget out the window. 20% wasn't enough, and the main task threads were still getting starved. So I pulled `protosocket` out of [rmemstore](https://github.com/kvc0/rmemstore/), to try it out on Momento's servers. ## Test setup Momento has a daily latency and throughput test to monitor how changes are affecting system performance. This test uses a small server setup to more easily stress the service (as opposed to stressing the load generator). Latency is measured outside of Momento, at the client. It includes a lot of factors that are not directly under Momento control, and offers a full picture of how the service could look to users (if it were deployed in a small setup like the test). The number Momento looked at historically was `at which throughput threshold does the server pass 5 milliseconds at p99.9 tail latency?` ## Results | | Throughput | Latency | | ------------- | --------- | --------- | | **gRPC** | ![grpc throughput peaking at 57.7khz](https://github.com/user-attachments/assets/2a7c9c91-d0c5-410a-adda-d4337432c1c7) | ![grpc latency surpassing 5ms p99.9 below 20khz](https://github.com/user-attachments/assets/15e8c3ec-d4f8-4fed-a236-ae40d08f6e93) | | **protosockets** | ![protosockets throughput peaking at 75khz](https://github.com/user-attachments/assets/d1bf1bf3-3640-45d8-9a55-482844f5993a) | ![protosockets latency surpassing 5ms p99.9 above 55khz](https://github.com/user-attachments/assets/c8c90a8a-8f97-403d-b2e4-fc59eccb6b82) | Achievable throughput increased, but latency at all throughputs was significantly reduced. This improved the effective vertical scale of the reference workflow. The effective vertical scale of the small reference server was improved by 2.75x for this workflow by switching the backend protocol from gRPC to protosockets.