# Segment Tree of Placements **I consent to the transfer of this crate to the first person who asks help@crates.io for it.** The `pstree` crate allows you to create an `n` to `k` segment tree of placements based on a `key` in the range `0..=n`. This `key` will be used as the root and leaves of the tree. So other vertices will be taken in the ranges `0..key` and `key + 1..=n`. The structure is designed to quickly respond to queries to change a vertex or edge in a weighted directed graph that allows edges of negative weight. ## Example ```rust use pstree::PSTree; fn main() { let pstree = PSTree::new(3, 2, 0, 0); let _shortest = pstree.update_vertex(1, 1); let _shortest = pstree.update_edge(0, 1, 2); } ``` The `PSTree::new(3, 2, 0, 0)` creates a `3` by `2` tree of placements based on key `0` with initial value `0`: ``` 0 ├── 1 │ ├── 2 │ │ └── 0 │ └── 3 │ └── 0 ├── 2 │ ├── 1 │ │ └── 0 │ └── 3 │ └── 0 └── 3 ├── 1 │ └── 0 └── 2 └── 0 ``` The `pstree.update_vertex(1, 1)` updates vertex `1` with value `1`, so the distances will be recalculated, returning the shortest distance from `key` of length `k`: ``` 0 ├── 1 │ '-- 2 │ ' '-- 0 │ '-- 3 │ '-- 0 ├── 2 │ ├── 1 │ │ '-- 0 │ └── 3 │ └── 0 └── 3 ├── 1 │ '-- 0 └── 2 └── 0 ``` The `pstree.update_edge(0, 1, 2)` updates edge from `0` to `1` with value `2`, so the distances will be recalculated, returning the shortest distance from `key` of length `k`: ``` 0 '-- 1 │ '-- 2 │ ' '-- 0 │ '-- 3 │ '-- 0 ├── 2 │ ├── 1 │ │ └── 0 │ └── 3 │ └── 0 └── 3 ├── 1 │ └── 0 └── 2 └── 0 ``` ## Usage ``` [dependencies] pstree = "0.1" ``` ## License Licensed under either of * MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT) * Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0) at your option.