// Copyright 2020 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. syntax = "proto3"; package google.actions.sdk.v2.interactionmodel; import "google/actions/sdk/v2/interactionmodel/event_handler.proto"; import "google/api/field_behavior.proto"; option go_package = "google.golang.org/genproto/googleapis/actions/sdk/v2/interactionmodel;interactionmodel"; option java_multiple_files = true; option java_outer_classname = "GlobalIntentEventProto"; option java_package = "com.google.actions.sdk.v2.interactionmodel"; // Defines a global intent handler. Global intent events are scoped to the // entire Actions project and may be overridden by intent handlers in a scene. // Intent names must be unique within an Actions project. // // Global intents can be matched anytime during a session, allowing users to // access common flows like "get help" or "go back home." They can also be // used to deep link users into specific flows when they invoke an Action. // // Note, the intent name is specified in the name of the file. message GlobalIntentEvent { // Optional. Destination scene which the conversation should jump to. The state of the // current scene is destroyed on the transition. string transition_to_scene = 1 [(google.api.field_behavior) = OPTIONAL]; // Optional. Event handler which is triggered when the intent is matched. Should execute // before transitioning to the destination scene. Useful to generate Prompts // in response to events. EventHandler handler = 2 [(google.api.field_behavior) = OPTIONAL]; }