--- ./pxr/usd/usdShade/material.h +++ ./pxr/usd/usdShade/material.h @@ -289,7 +289,7 @@ // --------------------------------------------------------------------- // /// A function type that takes a path and returns a bool. - typedef std::function PathPredicate; + // typedef std::function PathPredicate; /// @} @@ -489,9 +489,9 @@ private: // Helper method to compute the sources of a given output, identified by its // baseName, for the renderContexts in the specified contextVector. - UsdShadeAttributeVector _ComputeNamedOutputSources( - const TfToken &baseName, - const TfTokenVector &contextVector) const; + // UsdShadeAttributeVector _ComputeNamedOutputSources( + // const TfToken &baseName, + // const TfTokenVector &contextVector) const; // Helper method to compute the source shader of a given output, identified // by its baseName, for the renderContexts in the specified contextVector. @@ -669,10 +669,10 @@ /// This is a public static function to support applications that use /// Pcp but not Usd. Most clients should call \ref GetBaseMaterialPath, /// which uses this function when appropriate. - USDSHADE_API - static SdfPath FindBaseMaterialPathInPrimIndex( - const PcpPrimIndex & primIndex, - const PathPredicate & pathIsMaterialPredicate); + // USDSHADE_API + // static SdfPath FindBaseMaterialPathInPrimIndex( + // const PcpPrimIndex & primIndex, + // const PathPredicate & pathIsMaterialPredicate); /// Set the base Material of this Material. /// An empty Material is equivalent to clearing the base Material.