--- ./pxr/usd/usdShade/output.h +++ ./pxr/usd/usdShade/output.h @@ -317,35 +317,35 @@ bool SetConnectedSources( std::vector const &sourceInfos) const; - // XXX move to new header - using SourceInfoVector = TfSmallVector; + // // XXX move to new header + // using SourceInfoVector = TfSmallVector; - /// Finds the valid sources of connections for the Output. - /// - /// \p invalidSourcePaths is an optional output parameter to collect the - /// invalid source paths that have not been reported in the returned vector. - /// - /// Returns a vector of \p UsdShadeConnectionSourceInfo structs with - /// information about each upsteam attribute. If the vector is empty, there - /// have been no valid connections. - /// - /// \note A valid connection requires the existence of the source attribute - /// and also requires that the source prim is UsdShadeConnectableAPI - /// compatible. - /// \note The python wrapping returns a tuple with the valid connections - /// first, followed by the invalid source paths. - /// - /// \sa UsdShadeConnectableAPI::GetConnectedSources - /// - USDSHADE_API - SourceInfoVector GetConnectedSources( - SdfPathVector *invalidSourcePaths = nullptr) const; + // /// Finds the valid sources of connections for the Output. + // /// + // /// \p invalidSourcePaths is an optional output parameter to collect the + // /// invalid source paths that have not been reported in the returned vector. + // /// + // /// Returns a vector of \p UsdShadeConnectionSourceInfo structs with + // /// information about each upsteam attribute. If the vector is empty, there + // /// have been no valid connections. + // /// + // /// \note A valid connection requires the existence of the source attribute + // /// and also requires that the source prim is UsdShadeConnectableAPI + // /// compatible. + // /// \note The python wrapping returns a tuple with the valid connections + // /// first, followed by the invalid source paths. + // /// + // /// \sa UsdShadeConnectableAPI::GetConnectedSources + // /// + // USDSHADE_API + // SourceInfoVector GetConnectedSources( + // SdfPathVector *invalidSourcePaths = nullptr) const; - /// \deprecated Please use GetConnectedSources instead - USDSHADE_API - bool GetConnectedSource(UsdShadeConnectableAPI *source, - TfToken *sourceName, - UsdShadeAttributeType *sourceType) const; + // /// \deprecated Please use GetConnectedSources instead + // USDSHADE_API + // bool GetConnectedSource(UsdShadeConnectableAPI *source, + // TfToken *sourceName, + // UsdShadeAttributeType *sourceType) const; /// \deprecated /// Returns the "raw" (authored) connected source paths for this Output. @@ -402,12 +402,12 @@ // ------------------------------------------------------------------------- /// @{ - /// \brief Find what is connected to this Output recursively - /// - /// \sa UsdShadeUtils::GetValueProducingAttributes - USDSHADE_API - UsdShadeAttributeVector GetValueProducingAttributes( - bool shaderOutputsOnly = false) const; + // /// \brief Find what is connected to this Output recursively + // /// + // /// \sa UsdShadeUtils::GetValueProducingAttributes + // USDSHADE_API + // UsdShadeAttributeVector GetValueProducingAttributes( + // bool shaderOutputsOnly = false) const; /// @}