--- ./pxr/usd/usdShade/utils.h +++ ./pxr/usd/usdShade/utils.h @@ -121,15 +121,15 @@ /// connection paths in order. The list can contain both UsdShadeOutput and /// UsdShadeInput attributes. It is up to the caller to decide how to /// process such a mixture. - USDSHADE_API - static UsdShadeAttributeVector GetValueProducingAttributes( - UsdShadeInput const &input, - bool shaderOutputsOnly = false); - /// \overload - USDSHADE_API - static UsdShadeAttributeVector GetValueProducingAttributes( - UsdShadeOutput const &output, - bool shaderOutputsOnly = false); + // USDSHADE_API + // static UsdShadeAttributeVector GetValueProducingAttributes( + // UsdShadeInput const &input, + // bool shaderOutputsOnly = false); + // /// \overload + // USDSHADE_API + // static UsdShadeAttributeVector GetValueProducingAttributes( + // UsdShadeOutput const &output, + // bool shaderOutputsOnly = false); }; PXR_NAMESPACE_CLOSE_SCOPE