//! Use a hardware timer to wiggle a pin by blocking until the timer is up //! and then toggling a pin. #![no_std] #![no_main] use bsp::{entry, hal, pac, Pins, RedLed}; #[cfg(not(feature = "panic_led"))] use panic_halt as _; use pygamer as bsp; use hal::clock::GenericClockController; use hal::ehal::digital::OutputPin; use hal::nb; use hal::time::Hertz; use hal::timer::TimerCounter; use hal::timer_traits::InterruptDrivenTimer; use pac::Peripherals; #[entry] fn main() -> ! { let mut peripherals = Peripherals::take().unwrap(); let mut clocks = GenericClockController::with_internal_32kosc( peripherals.gclk, &mut peripherals.mclk, &mut peripherals.osc32kctrl, &mut peripherals.oscctrl, &mut peripherals.nvmctrl, ); let pins = Pins::new(peripherals.port); let gclk0 = clocks.gclk0(); let timer_clock = clocks.tc2_tc3(&gclk0).unwrap(); let mut timer = TimerCounter::tc3_(&timer_clock, peripherals.tc3, &mut peripherals.mclk); timer.start(Hertz::kHz(250).into_duration()); let mut d13: RedLed = pins.d13.into(); // Cycle red LED through 50%, 100%, 0% loop { for _ in 0..125000 { //50% duty cycle, so 125khz period let _ = d13.set_high(); let _ = nb::block!(timer.wait()); let _ = d13.set_low(); let _ = nb::block!(timer.wait()); } let _ = d13.set_high(); for _ in 0..125000 { let _ = nb::block!(timer.wait()); let _ = nb::block!(timer.wait()); } let _ = d13.set_low(); for _ in 0..125000 { let _ = nb::block!(timer.wait()); let _ = nb::block!(timer.wait()); } } }