syntax = "proto3"; package flyteidl.admin; option go_package = "github.com/flyteorg/flyte/flyteidl/gen/pb-go/flyteidl/admin"; import "flyteidl/admin/common.proto"; import "flyteidl/core/identifier.proto"; import "flyteidl/core/literals.proto"; import "flyteidl/core/types.proto"; // SignalGetOrCreateRequest represents a request structure to retrieve or create a signal. // See :ref:`ref_flyteidl.admin.Signal` for more details message SignalGetOrCreateRequest { // A unique identifier for the requested signal. core.SignalIdentifier id = 1; // A type denoting the required value type for this signal. core.LiteralType type = 2; } // SignalListRequest represents a request structure to retrieve a collection of signals. // See :ref:`ref_flyteidl.admin.Signal` for more details message SignalListRequest { // Indicates the workflow execution to filter by. // +required core.WorkflowExecutionIdentifier workflow_execution_id = 1; // Indicates the number of resources to be returned. // +required uint32 limit = 2; // In the case of multiple pages of results, the, server-provided token can be used to fetch the next page // in a query. // +optional string token = 3; // Indicates a list of filters passed as string. // +optional string filters = 4; // Sort ordering. // +optional Sort sort_by = 5; } // SignalList represents collection of signals along with the token of the last result. // See :ref:`ref_flyteidl.admin.Signal` for more details message SignalList { // A list of signals matching the input filters. repeated Signal signals = 1; // In the case of multiple pages of results, the server-provided token can be used to fetch the next page // in a query. If there are no more results, this value will be empty. string token = 2; } // SignalSetRequest represents a request structure to set the value on a signal. Setting a signal // effetively satisfies the signal condition within a Flyte workflow. // See :ref:`ref_flyteidl.admin.Signal` for more details message SignalSetRequest { // A unique identifier for the requested signal. core.SignalIdentifier id = 1; // The value of this signal, must match the defining signal type. core.Literal value = 2; } // SignalSetResponse represents a response structure if signal setting succeeds. message SignalSetResponse { // Purposefully empty, may be populated in the future. } // Signal encapsulates a unique identifier, associated metadata, and a value for a single Flyte // signal. Signals may exist either without a set value (representing a signal request) or with a // populated value (indicating the signal has been given). message Signal { // A unique identifier for the requested signal. core.SignalIdentifier id = 1; // A type denoting the required value type for this signal. core.LiteralType type = 2; // The value of the signal. This is only available if the signal has been "set" and must match // the defined the type. core.Literal value = 3; }