# Qilin - Tiny 2D Game Engine **Qilin - 'Unicorn' of the ancient chinese Mythology** ## What is this? Qilin is a super lightweight 2D Game Engine made with Rust.\ The focus of this Project is to develop a Game Engine to make 2D Games fast, performant and without a bunch of bytes. ## Goals - **Fun**: Qilin is not a serious engine, but rather a fun Project to make fun Games with fun. - **Compile Times**: Developing Games in Rust can be very slow, due to compile times. Qilin tries to fix this by reducing features & dependencies. - **Performance:** While having great compile times, Qilin still tries to use the features of Rust to optimize performance and memory usage. - **Modular:** Qilin is tiny by default. You can however add more features and additions to your game-flow. - **Lightweight:** Qilin is tiny and inspired by [MonoGame](https://en.wikipedia.org/wiki/MonoGame), so you can build your own engine on top, if you want. ## Cargo Features - `text`: Contain the `text` module. - `audio`: Contains the `audio` module. - `minifb`: Exports internal minifb crate. - `image`: Exports module to convert Images from the `image` crate to Qilin Images. - `store`: Adds the `PlayerPrefs` struct to store game data. - `serde`: Adds [serde](https://serde.rs) support for common types. Also enables the `serde` feature for the `mint` crate. ## Submitting Issues Make sure your issue isn't a duplicate and please respect the Code of Conduct. ## Contributing See [CONTRIBUTING.md](CONTRIBUTING.md). ## License Qilin is dual licensed under the MIT and Apache 2.0 License.\ Unless you explicitly state otherwise, you contributed code will be too dual licensed under these terms.