# qtree This crate implements a simple quad tree - a data structure useful for indexing 2D space. This implementation allows you to store rectangles representing your objects' bounding boxes and query all object IDs which contain a given point. The unique ID implementation comes from [`snowflake`](https://crates.io/crates/snowflake). The `ggez` feature lets you integrate and debug the quad tree easily from [ggez](https://github.com/ggez/ggez). # Usage See `examples/` for a simple ggez program taking advantage of object-cursor collision detection using this crate. # License MIT