use quad_snd::{AudioContext, Sound}; fn main() { let ctx = AudioContext::new(); let sound_ogg = Sound::load(&ctx, include_bytes!("test.ogg")); let sound_wav = Sound::load(&ctx, include_bytes!("test_13000.wav")); sound_wav.play(&ctx, Default::default()); sound_ogg.play(&ctx, Default::default()); loop {} }