quad-svg ========= render svg to macroquad::texture::Texture2D using resvg # examples display 50 svg drawn ferris moving from left to right ``` cargo run --example="ferris" ``` display 100 svg drawn stars with text "Text" that are moving from top to bottom ``` cargo run --example="star" ``` # TODO I want to include the font in the binary to not rely on system font. The font example is currently only working if you have font-family "Caladea" installed. Otherwise the star is empty.